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Stephen got a reaction from FrMan in Aircraft Update Review : Gulfstream 550 v1.10 by AKD Studio
Aircraft Update Review : Gulfstream 550 v1.10 by AKD Studio
Since it's release back 28th October 2022 there has been 10 (including this one) updates to the AKD Studio Gulfstream 550, obviously four months and with 10 updates in that time period, it shows the huge amount of the development that has changed on the aircraft in those few months, a lot obviously, and the changelogs are long. I'm not going to note all the fixes here in this update review, but only the ones that are significant.
I really liked the aircraft on it's release, but the G550 did however feel a little bit under developed, it is a new developer to the X-Plane platform as well in AKD Studio's so there is a lot to learn and refine, but the above changelogs shows the improvements are going in there and very quickly... Release review; Aircraft Review : Gulfstream 550 by AKD Studio
After four months both the Gulfstream 550 and X-Plane 12 feel far better than they did back in October... as together they have both matured nicely.
Externally there have been small changes, however not still on the front windscreen surround, as they are still missing the screws? but the side windows now show the glass reflections, and not a hollow hole, so the fuselage as a whole feels far better (the cabin windows here on the G550 are really big).
Cabin window blinds/shades were added in v1.04, very nice.
Biggest change in v1.10, is the addition of a cargo hold area, this is on a revised menu "Ground Handling" page noting now an opening rear door, set below the Main Door operation.
Access can also be through the rear bathroom (new door) to the very well done cargo bay, I like the wire protected lights, a nice touch... you can also open and close the cargo hatch manually from the inside.
More new features in v1.10 include both an AC and DC GPU's (Ground Power Units), and they are both well done, both available on the Ground Handling page.
The "Fuel" or loading page has been upgraded as well. You can set your fuel load by the + or -, but also by scrolling on the REQ TOTAL to add in or off load fuel... When pressing SET you get now a well modeled tanker outside.
You can also set the cargo weight (both Kgs and Lbs are available), and finally your Passenger load of up to 16 Passengers, weights are adjusted to the loading parameters. Pressing BOARDING, will activate a Tesla Car (It takes ages to turn up) and proceeds to deliver passengers and luggage to the aircraft... when done it goes away, to unload passengers you press the selection "Take Passengers to Terminal".
If you had read the release review, we have seen this Tesla before, but at the totally wrong scale. It is now the right scale, but in reality it is all still a bit odd isn't it... I mean how would you get 16 passengers into a 5 seater Tesla? A Mercedes Bus would have been a better idea, the Tesla doesn't feel finished either? The Fuel truck has an annoying foible as well, it appears simply out of nowhere, then suddenly disappears again when the aircraft is refueled, so there is no animation to the jet or in leaving? Static Elements can now also be selected to appear on startup. Other external notes include... wheels now actually touch the ground!
In v1.04 the internal lighting had an overhaul. There are sixteen individual sets of lights around the huge cabin, these can be all switched on or off manually at each light, or on the selections of the CABIN LIGHTS Menu page...
Thankfully you can "Turn on all Lights", and do the same to turn them all off again...
And very nice it all is in the cabin... there is a secondary lighting page that covers three areas, rear Bathroom and each side downwash lights... This gives you a more softer cabin feel, and lights up separately the bathroom.
It does also help lighting up the galley area which was extremely dark before, and sort of the entrance, which I complained about in the release review. Oddly the Red on to the Green off selections are the opposite of the cabin lighting commands?
Lighting is better, but it still doesn't quite all work? as separate galley and baggage area lighting is what is really required here, and you still some entrance lighting missing... the stairs have the inbuilt lighting elements shown, but it doesn't work... as light bleed into the cockpit with no door is a problem?
External lighting was upgraded in v1.05. It is very good, if the main landing lights a bit over bright? There are Navigation, Strobe, Beacon (belly), Ice/Wing and wheelwell lights.. the tail light is too dull to be effective.
Cockpit lighting is good, and it comes with a lot of adjustments, with glareshield dropdown lighting, yoke, overhead and side panel lighting.
The only thing I didn't like, was that I couldn't dial out the footwell lighting... this made bright reflections upwards on to the instrument displays, so an all dark cockpit was not possible.
While we are still in the cabin, the window frames are still quite average and they come with nasty gaping holes and badly fitted cabin (glass) windows. Yes while flying you do have to look through these badly made windows and I'm not in liking the view!... however the "Time to Destination" has been added to the Cabin Display.
Don't get me wrong here, the lighting is now very good, but still needs more refinement to be effective, or totally realistic.
Instruments
The HUD (Head Up Display) now works... just touch it to drop it down. You have to adjust it, as the form and lettering is too thick and that is done via the knob above, it works, but it's not the best available, it also still feels like a WIP.
"Banana" indicator is now working on the PFD. On the MAP/MFD you now have the Terrain Radar working as well. It is the DrGluck (Plugin v1.30+) tool and the plugin is required. The Terrain shows the Independent terrain display on both the left and right displays, and it also gives you a working Vertical Situation Display.
I always had issues with the METAR report on the menu. Add in your ICAO code and the system would freeze, or CTD. Now it works, but not by pressing the PRINT METAR? but by doing a keystroke RETURN, still very odd? But at least you now don't freeze the Sim. Support for 8.33 kHz radios is now also available.
Flying v1.10 Gulfstream 550
For updating the Skunkcraft's Updater now works with the aircraft, thankfully with so many updates it is a very useful tool. In v1.07 in December, a Manual was also delivered (by Ivan Luciani), seriously you had to wait two months for a Manual, and you wonder why reviewing is hard without developer notes.
Look closely and you will find now there are pilots flying the aircraft, they are the default Laminar Pilots, but still a great addition.
In v1.05, there was a lot of performance changes (a change over to SASL v3.15 was also completed) by AKD. I found the release aircraft not to bad to fly actually... but in the takeoff roll and climbout, it was even far better in this later version.
Changes include engine performance, flight model and better airfoils. And the new wingflex is also very noticeable, mainly because it wasn't done before?
It is worth noting that the engine performance and flight models, are tuned to each different X-Plane version, X-Plane 12 or X-Plane 11. Obviously the X-Plane 12 dynamics are better, as felt here. Added or refined is the rain effects (V1.03) on both forward windscreen and side cabin windows
The AKD G550, is a quite complicated aircraft to fly, there is a lot of detail to cover in here with the Symmetry Flight Deck, and the specific glareshield "Display Controller" system. But it is well worth the effort to do so. I will admit I'm not crazy about the manuals? There is a lot of them in sixteen categories, but they are done in a drawing layout? Interesting in one way as the detail is very good... but odd in another.
Specifications are; Range 6,750 nmi (7,770 mi, 12,500 km) range, with a High Speed Cruise: M0.85 at 41,000 ft (12,497 m) or the standard Long Range Cruise: M0.80 at 41,000 ft (12,497 m), and you can cover the ground with a Service ceiling: 51,000 ft (16,000 m)
Flying 41,000ft at m.80 is the dream of living with the Gods, but you can easily do that with this Gulfstream, it is a great simulation with high numbers. Fixes on the the instrument panels are high; NavSource on Display Controller, squawk page in FMS3 radio panel, better RNP indicator on DU1/DU4 and fixed AoA indicator DU1/DU4, Stall warning system logic, Altitude mismatch on ALT tape and Autopilot FLCH mode.
Note a confusing thing is using the Autopilot. Noteable is that the G550 does not have an Autopilot, hence the trickery here...
To activate the Autopilot, which is set below the Speed selector... you press one of the screws on the left of the panel, hard to find if you don't know where it is, otherwise you get a yellow caution alert.
At Mach 80, faster if you want to, you travel and arrive at your destination quickly, here I'm back at EVRA Riga, Latvia.
You just like looking at the Gulfstream, because it is a very nice aircraft to look at...
I still can't work out how to ARM the Airbrakes for landing, press the button, positioned rear the centre console, but it doesn't ARM?
Nice 6º nose up flare, shows nice control in the flare, and you lower the power to sweetly touch the runway... nice and easy.
Sounds haven't had much attention in the updates, but the reverse thrust is loud and powerful...
Flaps are MASSIVE, and lower to the full 39º... The full landing configuration is shown on the PFD, and I really still can't get over how much I like this visual FLT arrangement, brake pressure is shown as well.
The Gulfstream 550, puts the world at your feet, it is an intercontinental flying machine, and in v1.10 it better than ever, not totally perfect, but a great simulation.
Summary
In world of the elite, then the word of Gulfstream is the biggest token you can play in this upper exclusive club. The Gulfstream G600/G700/G800 Series was built upon the last series of G500/G550 Series and that series evolved out of the Gulfstream V as the GV-SP.
First an almost disclaimer on the review and the aircraft. The Gulfstream G550 is a first time project by AKD Studios and obviously they have to pick an extremely complex aircraft to start with, add the release right in the middle of a new X-Plane 12 Beta run, and you can expect a lot of bugs and weird things with the aircraft. It's not like that at all in context, in fact it flies very well. But it is very hard to do development on shifting sands.
This update review covers the extensive update list from the release aircraft (v1.0), to the current version v1.10.
The update list here is extremely long, but the main features are a new Cargo/Baggage area, with animated door, internal detail is very good. New Fuel Tanker, Two GPU AC/DC units and a smaller (scale) Tesla car, with a lot of touchups and details externally.
Cabin lighting has been totally redone, but still needs some fine tuning and stair lighting, but far better than the original set up. HUD HeadUp Display now works, as does the inclusion of DrGluck's Plugin v1.30+ that has Independent terrain display on the left and right displays, and a working Vertical Situation Display. Pilots have been added as has WingFlex, and a lot, a real lot of changes to the engine performance, flight model and custom performance for both X-Plane 12 and X-Plane 11.
I still have a few quibbles, poor window surrounds, lighting still not right, default FMS, pop in/pop out Tanker and other quirks, but you have to understand to a point this aircraft (and by the extensive list of updates) is really still a work in progress, it has in reality come a very long way since it's release late October 2022, obviously released too early, but the developer has made some highly significant progress on the aircraft.
Personally I absolutely love the Gulfstream G550. X-Plane has wanted a really excellent transoceanic Private Jet for decades and here it is, it is also available in X-Plane 11 and more importantly in X-Plane 12 in the same value package of just over US$30. For your money you get a lot of aircraft with it's Gulfstream related systems.
________________________________
The Gulfstream 550 v1.10 by AKD Studio is NOW available here at the X-Plane.OrgStore
GLF550 - Ultimate Business Jet by AKD Studio
Price is US$31.95
This aircraft is now both X-Plane12 and X-Plane 11 supported
Requirements
X-Plane 12 or X-Plane 11
Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Download Size: 1.1 GB
Current version : 1.10 (February 7th 2023) Download for the Gulfstream 550 by AKD Studio is 1.03GB
And the final install in X-Plane Aircraft folder with the above loaded liveries is; 2.53gb. Authorisation is required.
The AviTab plugin is also required to use this aircraft, and it is deposited in your X-Plane Plugins folder.
Simbrief proflie is;
https://www.simbrief.com/system/dispatch.php?sharefleet=256234_1658264083720
Documents
AKD GLF550 Introduction.pdf FMS_Manual.pdf GLF550 Normal Checklist.pdf GLF550_air_conditioning_system.pdf GLF550_auxiliary_power_unit_(apu)_system.pdf GLF550_electrical_system.pdf GLF550_fire_protection_system.pdf GLF550_flight_control_system.pdf GLF550_fuel_system.pdf GLF550_hydraulic_system.pdf GLF550_ice_and_rain_protection_system.pdf GLF550_landing_gear_and_brakes_system.pdf GLF550_oxygen_system.pdf GLF550_pneumatic_system.pdf GLF550_powerplant_system.pdf GLF550_pressurization_system.pdf
Changelog
Changelog v1.10.txt
Designed by AKD Studios
Support forum for the Gulfstream G550 _____________________
Aircraft Review by Stephen Dutton
18th February 2023
Copyright©2023: X-Plane Reviews
Review System Specifications:
Windows - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD
Software: - Windows 11 Pro - X-Plane 12.01r3 (This is a beta review).
Plugins: JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 : RK Apps XPRealistic v2 - US$34.99
Scenery or Aircraft
- ELLX - Luxembourg Findel Airport v2.1 by JustSim (X-Plane.OrgStore) - US$19.95
- EVRA - Riga International Airport v2 by JustSim (X-Plane.OrgStore) - US$18.50
(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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Stephen got a reaction from RobdeVries in NEWS! - SimBrief updated by Navigraph
NEWS! - SimBrief updated by Navigraph
The absolute horror of it... they changed Simbrief!, it's almost a religion. Back on April 1st 2021 (note the April Fools Day reference), Navigraph acquired the free SimBrief virtual dispatch system.
Created in 2013 by "Derek", this extraordinary free tool will create a full virtual flight planning service. It features detailed fuel calculations for over 120 aircraft types, an extensive route database, real-world weather forecasts, current NOTAMs and ETOPS planning. It also allows you to also download a generated flightplan to install the created route. For myself it is the data to program the aircraft's route (via waypoint) plus the correct SID and STAR procedures, and fuel, passenger and cargo loading calculations. It is a simply invaluable tool to any simulation user.
Notable was Navigraph's change to their own Navigraph Charts 8 application only last November 2022. It was a significant change to the design and layout to charts, but months in it is a certainly a revolution in the way we access data information and airport charts. I absolutely love the design, and the application is well worth the subscription.
So now Navigraph have overhauled SimBrief as well... when I heard that I was really not sure about the idea at all...
Besides the fresh new clean look (very similar to Charts 8), and the changes include;
Improved Interface Personal flying statistics Dark mode and large text options A larger and more convenient interactive flight map Built-in airframes for popular third-party add-ons Improved alternate airport filters and options Easier sorting through saved flights and saved airframes A new and improved user guide ATC Flight Plan
Start dashboard is very different with noted "Latest Flightplan", Your last flightplans over 30 days, Aircraft Types (30 Days) and your Navigraph Subscription, current AIRAC Cycle.
Yes the long form flightplan layout has now gone, with the Map/Route separated in to a new larger window panel, again it is all very Charts 8 in feel.
Dark mode is sensational, I'm also (very) happy the MAP has been moved out of the long form, and out of the way... I had a problem with my Apple Mouse scrolling the zoom badly every time I went over it, it was a real distraction in repeatably zooming it back into context.
New is the ATC Flightplan (I never saw this before?) and is printable (copy and paste), and the long form Briefing is still there, but not as widely set...
Departure and Arrival Airport information is more detailed, which is also handy. Certainly the weather conditions, as also available in Charts 8.
Certainly there is a new format now to navigate. As with Charts 8, you will soon workout the new layout, if hunting for the same information in a different context. But the flow here and navigation looks far more better... only grip is that you can't adjust the "30 Day" period use to a longer period?
A brilliant tool made now even better by Navigraph, also a good deal is that the tool is free and can be used in a Browser, on a PC, Mac, IOS and Android... can be found here; SimBrief Dispatch System
What is not to like!
________________
News by Stephen Dutton
17th February 2023
Copyright©2023: X-Plane Reviews
Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved.
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Stephen got a reaction from Anthony96 in NEWS! - Aircraft Update - Magknight 787 Aviator Edition v1.8.0
NEWS! - Aircraft Update - Magknight 787 Aviator Edition v1.8.0
Almost monthly now, here is another update to the Magknight Boeing 787-8 and version v1.8.0. There is still no sign of a custom FMS, but this is still however a heavily customised version of the default FMS, so it doesn't look that out of place in the cockpit. But there is still no ETA of when the full custom FMS version is going to be installed.
v1.7.0
last months update focused on an Improved fuselage and cockpit art, Improved fuel system, automatic checklists and an active enroute CPDLC/ACARS using HOPPIE.
v1.8.0
There are a few new additions to the aircraft...
EFB performance calculations New flightmodel New GE3 engines including independent mapping Updated FMOD soundpack
Most obvious is the new General Electric GEnx engines (69,800 lbf (310 kN)) in version -1B70, so now you will have both RR (Rolls Royce, top) and GE engines (lower). And notable is that the FMOD sounds and EFB performance have been upgraded to cater for the new engine variant.
In the bad news, your livery collection is again invalid, yes again... so you will need to update all your liveries to v1.8.0, and there has been a special page set up to re-download the newly converted version liveries; 787-8 Liveries
X-Plane 12 will change a lot with the default graphics on the PFD (Primary Flight Display) and the MFD (Multi-Functional Display) after years of some very basic graphic elements. This v1.8.0 aircraft comes now with the updated SASL 3.14.5, which is also X-Plane12 compatible. This is shown here by the now much more custom graphics in the CDU and the PFD/MFD. We won't see the full dynamic impact until X-Plane12 is released, but you are now seeing these newer dynamic interfaces now actually being implemented, and that aspect is highly noticeable and exciting here. Notable also is to make sure you have the current Dr Gluck v1.28 TerrainRadar plugin.
The CDU has had however a few new features including;
Added new CDU pages Added NAV RAD and POS INIT/REF CDU pages Custom IRS/AHRU simulation Added CDU button highlights Added CDU help box Added custom nav radio simulation Added new CDU graphics
Brand new custom ND
Added custom PFD minimap, including TCAS Added DU startup sequence Added MFD screen popups Added ND/minimap turn rate indicator Added new custom moveable ND, including, terrain, weather and TCAS views Added PFD ADF visuals Changed MFD keyboard entry to not require focused components Increased ND max range to 1280nm Optional AviTab
Added optional avitab (required avitab plugin) Tablet shown on left and right cockpit sides, and is rotatable There is now also the option of the AviTab tool... set besides the EFB (Electronic Flight Bag) it is very handy to use on both sides of the cockpit, but does also cover the tiller in horizontal mode. But yes it can also be rotated from the horizontal to the vertical positions. The AviTab is selected via the EFB/Settings menu
Other Items changed or updated are noted below, and notable is the removed GNS430 data set, the Magknight 788 only uses the main X-Plane default data from now on. Slowly but surely the default beginnings are being removed for a fully custom aircraft.
Added @cajunjosh cockpit hotspot to vrconfig Added custom wiper simulation Added ENG FUEL PRESS L,R eicas messages Added FUEL CONTROL commands Added N1 prediction arcs Added new mono typefaces Added optimum and maximum altitude calculations to EFB Added yaw-roll linkage Fixed next waypoint time Fixed NWS sensitivity changes at 80kts Fixed overhead panel button typefaces Improved cockpit textures to be brighter Improved keyboard entry to MFD displays Improved PFD artificial horizon colours MFD position reverts to default on double tap Reduced the size of some textures to save vram Removed dependency on GNS430 navdata Removed glass from legacy liveries Removed inactivity unlimited fuel Updated SASL to 3.14.5
In the last few days we have seen the influence of X-Plane12, and here again it is noticeable in the update notes, your not going to get your goodies earlier, but you are seeing the aircraft already being converted ready, the next update should be even more significant in that regard.
Again the Magknight Boeing 787-8 makes another large stride forward, and it is now coming together, but I have to verify the performance and flying aspects... Overall this aircraft is now emerging very nicely with here in this release a new GE engine option, AviTab, PFD/MFD and ND improvements, and making the Boeing 787-8 certainly now far more removed from it's very default beginnings.
_____________________
Yes! the Boeing 787-900 Aviator Edition Dreamliner v1.8.0 by Magknight is available from the X-Plane.Org Store here :
B787-9 Aviator Edition
Price is US$44.95
Requirements
X-Plane 11 Fully updated
Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM recommended Download Size: 1 GB Current version : 1.8 (May 23rd 2022) ________________
NEWS! - Aircraft Update by Stephen Dutton
24th May 2022
Copyright©2022 : X-Plane Reviews
(Disclaimer. All images and text in this preview are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All rights reserved
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Stephen got a reaction from Anthony96 in NEWS! - Aircraft Update - Magknight 787 Aviator Edition v1.8.0
First Magknight don't do the usual update/upgrade cycles. It is a continuous build, but when they feel like it, it goes into a upgrade. Confused, well we all are. So they don't follow the norm. In other words when they feel like charging (that should be an Upgrade), they do.
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Stephen got a reaction from RobdeVries in Aircraft Update Review : Gulfstream 550 v1.10 by AKD Studio
Aircraft Update Review : Gulfstream 550 v1.10 by AKD Studio
Since it's release back 28th October 2022 there has been 10 (including this one) updates to the AKD Studio Gulfstream 550, obviously four months and with 10 updates in that time period, it shows the huge amount of the development that has changed on the aircraft in those few months, a lot obviously, and the changelogs are long. I'm not going to note all the fixes here in this update review, but only the ones that are significant.
I really liked the aircraft on it's release, but the G550 did however feel a little bit under developed, it is a new developer to the X-Plane platform as well in AKD Studio's so there is a lot to learn and refine, but the above changelogs shows the improvements are going in there and very quickly... Release review; Aircraft Review : Gulfstream 550 by AKD Studio
After four months both the Gulfstream 550 and X-Plane 12 feel far better than they did back in October... as together they have both matured nicely.
Externally there have been small changes, however not still on the front windscreen surround, as they are still missing the screws? but the side windows now show the glass reflections, and not a hollow hole, so the fuselage as a whole feels far better (the cabin windows here on the G550 are really big).
Cabin window blinds/shades were added in v1.04, very nice.
Biggest change in v1.10, is the addition of a cargo hold area, this is on a revised menu "Ground Handling" page noting now an opening rear door, set below the Main Door operation.
Access can also be through the rear bathroom (new door) to the very well done cargo bay, I like the wire protected lights, a nice touch... you can also open and close the cargo hatch manually from the inside.
More new features in v1.10 include both an AC and DC GPU's (Ground Power Units), and they are both well done, both available on the Ground Handling page.
The "Fuel" or loading page has been upgraded as well. You can set your fuel load by the + or -, but also by scrolling on the REQ TOTAL to add in or off load fuel... When pressing SET you get now a well modeled tanker outside.
You can also set the cargo weight (both Kgs and Lbs are available), and finally your Passenger load of up to 16 Passengers, weights are adjusted to the loading parameters. Pressing BOARDING, will activate a Tesla Car (It takes ages to turn up) and proceeds to deliver passengers and luggage to the aircraft... when done it goes away, to unload passengers you press the selection "Take Passengers to Terminal".
If you had read the release review, we have seen this Tesla before, but at the totally wrong scale. It is now the right scale, but in reality it is all still a bit odd isn't it... I mean how would you get 16 passengers into a 5 seater Tesla? A Mercedes Bus would have been a better idea, the Tesla doesn't feel finished either? The Fuel truck has an annoying foible as well, it appears simply out of nowhere, then suddenly disappears again when the aircraft is refueled, so there is no animation to the jet or in leaving? Static Elements can now also be selected to appear on startup. Other external notes include... wheels now actually touch the ground!
In v1.04 the internal lighting had an overhaul. There are sixteen individual sets of lights around the huge cabin, these can be all switched on or off manually at each light, or on the selections of the CABIN LIGHTS Menu page...
Thankfully you can "Turn on all Lights", and do the same to turn them all off again...
And very nice it all is in the cabin... there is a secondary lighting page that covers three areas, rear Bathroom and each side downwash lights... This gives you a more softer cabin feel, and lights up separately the bathroom.
It does also help lighting up the galley area which was extremely dark before, and sort of the entrance, which I complained about in the release review. Oddly the Red on to the Green off selections are the opposite of the cabin lighting commands?
Lighting is better, but it still doesn't quite all work? as separate galley and baggage area lighting is what is really required here, and you still some entrance lighting missing... the stairs have the inbuilt lighting elements shown, but it doesn't work... as light bleed into the cockpit with no door is a problem?
External lighting was upgraded in v1.05. It is very good, if the main landing lights a bit over bright? There are Navigation, Strobe, Beacon (belly), Ice/Wing and wheelwell lights.. the tail light is too dull to be effective.
Cockpit lighting is good, and it comes with a lot of adjustments, with glareshield dropdown lighting, yoke, overhead and side panel lighting.
The only thing I didn't like, was that I couldn't dial out the footwell lighting... this made bright reflections upwards on to the instrument displays, so an all dark cockpit was not possible.
While we are still in the cabin, the window frames are still quite average and they come with nasty gaping holes and badly fitted cabin (glass) windows. Yes while flying you do have to look through these badly made windows and I'm not in liking the view!... however the "Time to Destination" has been added to the Cabin Display.
Don't get me wrong here, the lighting is now very good, but still needs more refinement to be effective, or totally realistic.
Instruments
The HUD (Head Up Display) now works... just touch it to drop it down. You have to adjust it, as the form and lettering is too thick and that is done via the knob above, it works, but it's not the best available, it also still feels like a WIP.
"Banana" indicator is now working on the PFD. On the MAP/MFD you now have the Terrain Radar working as well. It is the DrGluck (Plugin v1.30+) tool and the plugin is required. The Terrain shows the Independent terrain display on both the left and right displays, and it also gives you a working Vertical Situation Display.
I always had issues with the METAR report on the menu. Add in your ICAO code and the system would freeze, or CTD. Now it works, but not by pressing the PRINT METAR? but by doing a keystroke RETURN, still very odd? But at least you now don't freeze the Sim. Support for 8.33 kHz radios is now also available.
Flying v1.10 Gulfstream 550
For updating the Skunkcraft's Updater now works with the aircraft, thankfully with so many updates it is a very useful tool. In v1.07 in December, a Manual was also delivered (by Ivan Luciani), seriously you had to wait two months for a Manual, and you wonder why reviewing is hard without developer notes.
Look closely and you will find now there are pilots flying the aircraft, they are the default Laminar Pilots, but still a great addition.
In v1.05, there was a lot of performance changes (a change over to SASL v3.15 was also completed) by AKD. I found the release aircraft not to bad to fly actually... but in the takeoff roll and climbout, it was even far better in this later version.
Changes include engine performance, flight model and better airfoils. And the new wingflex is also very noticeable, mainly because it wasn't done before?
It is worth noting that the engine performance and flight models, are tuned to each different X-Plane version, X-Plane 12 or X-Plane 11. Obviously the X-Plane 12 dynamics are better, as felt here. Added or refined is the rain effects (V1.03) on both forward windscreen and side cabin windows
The AKD G550, is a quite complicated aircraft to fly, there is a lot of detail to cover in here with the Symmetry Flight Deck, and the specific glareshield "Display Controller" system. But it is well worth the effort to do so. I will admit I'm not crazy about the manuals? There is a lot of them in sixteen categories, but they are done in a drawing layout? Interesting in one way as the detail is very good... but odd in another.
Specifications are; Range 6,750 nmi (7,770 mi, 12,500 km) range, with a High Speed Cruise: M0.85 at 41,000 ft (12,497 m) or the standard Long Range Cruise: M0.80 at 41,000 ft (12,497 m), and you can cover the ground with a Service ceiling: 51,000 ft (16,000 m)
Flying 41,000ft at m.80 is the dream of living with the Gods, but you can easily do that with this Gulfstream, it is a great simulation with high numbers. Fixes on the the instrument panels are high; NavSource on Display Controller, squawk page in FMS3 radio panel, better RNP indicator on DU1/DU4 and fixed AoA indicator DU1/DU4, Stall warning system logic, Altitude mismatch on ALT tape and Autopilot FLCH mode.
Note a confusing thing is using the Autopilot. Noteable is that the G550 does not have an Autopilot, hence the trickery here...
To activate the Autopilot, which is set below the Speed selector... you press one of the screws on the left of the panel, hard to find if you don't know where it is, otherwise you get a yellow caution alert.
At Mach 80, faster if you want to, you travel and arrive at your destination quickly, here I'm back at EVRA Riga, Latvia.
You just like looking at the Gulfstream, because it is a very nice aircraft to look at...
I still can't work out how to ARM the Airbrakes for landing, press the button, positioned rear the centre console, but it doesn't ARM?
Nice 6º nose up flare, shows nice control in the flare, and you lower the power to sweetly touch the runway... nice and easy.
Sounds haven't had much attention in the updates, but the reverse thrust is loud and powerful...
Flaps are MASSIVE, and lower to the full 39º... The full landing configuration is shown on the PFD, and I really still can't get over how much I like this visual FLT arrangement, brake pressure is shown as well.
The Gulfstream 550, puts the world at your feet, it is an intercontinental flying machine, and in v1.10 it better than ever, not totally perfect, but a great simulation.
Summary
In world of the elite, then the word of Gulfstream is the biggest token you can play in this upper exclusive club. The Gulfstream G600/G700/G800 Series was built upon the last series of G500/G550 Series and that series evolved out of the Gulfstream V as the GV-SP.
First an almost disclaimer on the review and the aircraft. The Gulfstream G550 is a first time project by AKD Studios and obviously they have to pick an extremely complex aircraft to start with, add the release right in the middle of a new X-Plane 12 Beta run, and you can expect a lot of bugs and weird things with the aircraft. It's not like that at all in context, in fact it flies very well. But it is very hard to do development on shifting sands.
This update review covers the extensive update list from the release aircraft (v1.0), to the current version v1.10.
The update list here is extremely long, but the main features are a new Cargo/Baggage area, with animated door, internal detail is very good. New Fuel Tanker, Two GPU AC/DC units and a smaller (scale) Tesla car, with a lot of touchups and details externally.
Cabin lighting has been totally redone, but still needs some fine tuning and stair lighting, but far better than the original set up. HUD HeadUp Display now works, as does the inclusion of DrGluck's Plugin v1.30+ that has Independent terrain display on the left and right displays, and a working Vertical Situation Display. Pilots have been added as has WingFlex, and a lot, a real lot of changes to the engine performance, flight model and custom performance for both X-Plane 12 and X-Plane 11.
I still have a few quibbles, poor window surrounds, lighting still not right, default FMS, pop in/pop out Tanker and other quirks, but you have to understand to a point this aircraft (and by the extensive list of updates) is really still a work in progress, it has in reality come a very long way since it's release late October 2022, obviously released too early, but the developer has made some highly significant progress on the aircraft.
Personally I absolutely love the Gulfstream G550. X-Plane has wanted a really excellent transoceanic Private Jet for decades and here it is, it is also available in X-Plane 11 and more importantly in X-Plane 12 in the same value package of just over US$30. For your money you get a lot of aircraft with it's Gulfstream related systems.
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The Gulfstream 550 v1.10 by AKD Studio is NOW available here at the X-Plane.OrgStore
GLF550 - Ultimate Business Jet by AKD Studio
Price is US$31.95
This aircraft is now both X-Plane12 and X-Plane 11 supported
Requirements
X-Plane 12 or X-Plane 11
Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Download Size: 1.1 GB
Current version : 1.10 (February 7th 2023) Download for the Gulfstream 550 by AKD Studio is 1.03GB
And the final install in X-Plane Aircraft folder with the above loaded liveries is; 2.53gb. Authorisation is required.
The AviTab plugin is also required to use this aircraft, and it is deposited in your X-Plane Plugins folder.
Simbrief proflie is;
https://www.simbrief.com/system/dispatch.php?sharefleet=256234_1658264083720
Documents
AKD GLF550 Introduction.pdf FMS_Manual.pdf GLF550 Normal Checklist.pdf GLF550_air_conditioning_system.pdf GLF550_auxiliary_power_unit_(apu)_system.pdf GLF550_electrical_system.pdf GLF550_fire_protection_system.pdf GLF550_flight_control_system.pdf GLF550_fuel_system.pdf GLF550_hydraulic_system.pdf GLF550_ice_and_rain_protection_system.pdf GLF550_landing_gear_and_brakes_system.pdf GLF550_oxygen_system.pdf GLF550_pneumatic_system.pdf GLF550_powerplant_system.pdf GLF550_pressurization_system.pdf
Changelog
Changelog v1.10.txt
Designed by AKD Studios
Support forum for the Gulfstream G550 _____________________
Aircraft Review by Stephen Dutton
18th February 2023
Copyright©2023: X-Plane Reviews
Review System Specifications:
Windows - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD
Software: - Windows 11 Pro - X-Plane 12.01r3 (This is a beta review).
Plugins: JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 : RK Apps XPRealistic v2 - US$34.99
Scenery or Aircraft
- ELLX - Luxembourg Findel Airport v2.1 by JustSim (X-Plane.OrgStore) - US$19.95
- EVRA - Riga International Airport v2 by JustSim (X-Plane.OrgStore) - US$18.50
(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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Stephen got a reaction from copacetic4 in Behind the Screen : January 2023
Nice reply thanks. Personally I lived in that bubble, pretty well over the last four years, I even thought I could have gotten away with it for XP12. But the problems starts once you update or upgrade one component, then you get a cascade of items in wanting to be upgraded, it is like a falling of the cards, same last year with my iMac, it was a 2009 series computer that ran all software from that period perfectly, but with the subscription model, they force you to upgrade the software. The photoshop software worked, or still does work fine, but Adobe canned it. So the machine is now redundant... I will say this, on the other side with faster computers and the up to date software, and that mega power card, it is a nice (if expensive) place to be S
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Stephen got a reaction from Kiwiflyer in Behind the Screen : January 2023
Behind the Screen : January 2023
This monthly review of "Behind the Screen" was created to communicate what was going on in the X-Plane world. To give you the user information on the state of the simulator, that we use in a day to day capacity. What we process, in not only X-Plane products, but in the way we use the Simulator, can be explained here in giving information for other users to absorb. Since my early days of using X-Plane I have had the uncanny knack of seeing or having events happen to me before it happens to anyone else. That is good, but head bashing as well, as I have had to work through the problems in fixing it, hopefully in passing on that vital information, so you the user don't have to go through the same torment. Behind the Screen is also here to mirror the health of the X-Plane Simulator as well, a sort of grounding on the current reality.
In the forums, many can be a bit self-absorbed, but most of the X-Plane community thankfully believe in the old world style of helping others to get around the difficult problems of running an extremely complicated Simulator program. Pray they are there, and thank them for their generosity
So the old adage "You can never tell what is going on beneath the surface. Even the most regally calm swan is paddling furiously below the water", can and be also certainly adhered to X-Plane Simulation. Hence again Behind the Screen.
I was determined to have a good break over the Christmas/New Year period, resting (meaning no computer work), just the annual equipment cleaning (keyboards and dust) and filing away all of the last years completed content... clean ready computers all done, and also ready for the exciting new 2023 year ahead, I was fresh as well after the rest, all ready to go... it lasted three days.
The one thing X-Plane is very good at, I have found over the years, is it that it has the uncanny knack of finding your weak spots, then throwing them directly or blowing them up into your face.
More confusion is created when I have easily used X-Plane 12 (beta) from it's introduction back in September 2022. Yes I had to adjust the graphic settings, but otherwise I was able to use the newer version Simulator overall perfectly fine.
Then things started going seriously wrong when I started an early in the year 2023 review. After the initial confusion, it came down to three areas. Crashing or the freezing of the simulator caused by the continuous Vulcan device loss errors, weird things happening to aircraft when flying, like the liveries would change every few minutes, the undercarriage had a mind of it's own, dropping then coming back up, ATC alerts popping up consistently, flaps changing position, and finally airbrakes deciding to also activate also on their own. Finally the screen was going dark and the saturation was going off the scale. Absolute madness... just ONE of these areas alone are hard to decipher, but three or four at the same time was simply overwhelming...
Biggest argument here is why? perfect before Christmas, then a total horror show after it, I hadn't done anything, or changed anything between the two events... the only one I had done was to update X-Plane to v12.01r1... nah really?
I will bring up that v12.01r1 update, did it start a chain of events that sent me bonkers? it is a big question... Laminar put out all the version changes in their X-Plane 12.00 Release Notes... but what of the areas of changes you don't see, mostly in the core X-Plane.app. I am not going to blame Laminar Research or X-Plane, as it may even be just circumstances that things happen, but one thing is for sure. One area had certainly changed to create a cascade of other issues. My work and time went down the toilet as well.
The problems are a result actually of Hardware issues? HARDWARE? Thanks to user "Tom", I worked out that my Saitek Hardware was underpowered, the USB was not pulling enough power from the computer, the result is an area called "Ghosting", were the (in this case the switches on my Saitek throttle) decided to activate the set switches by themselves, or ghosting themselves. Honestly I had never heard of "Ghosting" before even though it is quite common with Saitek addons. So you learn something, even after over a decade in Simulation.
One down three to go... Still I had the "Vulcan device loss errors", and they were becoming evidently worse, to the point the Simulator was crashing now consistently. I pared the simulator back to a fresh clean X-Plane 12 application install. No plugins, Only default Scenery, Only default aircraft... the result was still loads of Vulcan device errors, but not as consistent. A investigation of the forums said it was my Graphic Card a GTX 1080 8Gb that was not powerful enough to cope with the API, odd as it coped very well for four months last year, I don't or didn't over stress my Graphic Card either, but it was showing signs it was burning out (BTW, X-Plane burnt out my last Graphic Card as well in my Mac), hence all the Vulkan loss errors.
I was now looking at a new (expensive) Graphic Card. Hard to get at this time in Australia (Summer Holidays) and in very short in stock availability. I could throw 2K or AUS$1700 at one, but I don't have 2K to buy one, remember I have already spent 3K last year upgrading my Board and Processors... for a game, sorry simulation X-Plane is an expensive business.
I found a card, a RTX 3080 10GB even on sale (if for only $50), but still far more than the 1K that I wanted to pay... remember when you could buy graphic cards for $600 and they felt expensive, today you can double that, or even treble that. Good news it was local so I got it the next day...
Yes it is a powerful RTX 3080 card (for it's price). But powering it is like hooking up Hoover Dam to Las Vegas, two heavy cables are required, some cards now need three. Lucky last year I also upgraded to a 1000w Corsair Power Supply, so I already had enough power to power this internal nuclear reactor... It works.
You can do anything with computers, but if you are into Simulation, then Graphic Card power is always the way to go. You can get very intoxicated by it all, jumping from below 30 frames to over 60 frames in an instant, nothing abruptly happens either, no CTD (Crash to Desktop), no flickers, no waiting, and absolutely no Vulkan device errors!
It just all works... and smoothly.
Huge headroom, and the space to absorb the things that can drive you mad, do I recommend selling items of furniture or your car to get a magic graphic card, sadly yes if you are serious about Simulation.
But now with my system is now finally completed or 100% overhauled, it is seriously frightening on how much power you really do just need to run X-Plane 12 efficiently. Seriously those who think they can get away with the basic specifications set out by Laminar Research are not going to make it, I wasn't even close to the absolute basic requirements, as I got burnt out, other users have simply got no chance.
I know, because I tried to beat the odds, and failed. So if you are in it for the long haul with X-Plane 12, you have to have the gear to run it as well.
That brings up another question? Does a simple simulator program expect or demand too much investment to just to run correctly, remember X-Plane 9, I ran that on a Mac-Mini at the time, and it flew very well, now I need Colossus and the power of the Hoover Dam just to get a decent framerate?
In other words, X-Plane 12 found my weaknesses, exploited them, and brought me crashing down. Did the hidden changes in v12.01r1 push my systems boundaries beyond what they are capable of? That is big question... Yes X-Plane 12 or as currently noted as officially released, it is however in reality still deep into a beta, and things are still changing, even under the hood... you are starting to wish it would be all be over and sooner than later. I have been through beta's like this before, but never have they burnt out my computer?
I still have an issue, my Monitor looks perfect with the set Nvidia settings, (even with the default settings), but the images coming out of X-Plane 12 (screenshots) are anything but, dark and with very heavy shadows (yes I do have Ambient Occlusion set to zero), at night you can't see anything? Graphic Card or X-Plane 12, take your pick, as they say in Houston "Work the problem".
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I mentioned in my end of the year review 2022 and roundup, that this year 2023 would be one of the most interesting and important years in the history of X-Plane. Basically it is a sink or swim year (the above situation does not help). But I did expect a load of upgrades that came to pass with X-Plane 12 going official, they came or are still coming and they are all very good, but it is the add on scenery aspect that is the most worrying.
In the first month I was very uplifted by the release of a lot of cross platform scenery (MSFS and X-Plane12), basically the same scenery released for both platforms, and both of the same high quality. Thankfully not the glut over at MSFS and the few trinkets for X-Plane. Supporting both platform simultaneously is good business for both sides, the Simulators and the developer houses. In fact delivering more scenery products for X-Plane 12 will of course drive more business in users wanting to fill out their landscapes with decent product.
Better was shown with Orbx and their Brisbane City pack release and YBBN Brisbane International Airport packages (I give a small preview of both in the Thranda 337F Review). My argument (for years) was always to produce City packages or City Icons, with the connected Airports. Then let the X-Plane autogen do the rest. The Orbx dual package shows how well this aspect works for X-Plane and why I push for as many City Packages (and for you to buy them) to fill out the X-Plane world as possible and make it far more realistic. A lot will note that X-Plane still needs a far better photo based underlay, to which I totally agree, but flat photos are not the answer either for total realism.
Even though Austin Meyer as an aversion to photo textures, I still think X-Plane will still get a hybrid system during the X-Plane 12 run to counter the MSFS style of Simulation... good city scenery also proves it can work for X-Plane and it is also well worth the users investment, as the Orbx combo shows... that aspect alone makes it a brilliant, even relived start to the 2023 Simulation year, just hope the same quality and products are continued to be released as the year progresses. It will be an area I will comment on frequently, because it is vital to expanding landscape of the X-Plane 12 Simulator and it's future.
See you all next month (barring another computer meltdown)
Stephen Dutton
3rd February 2023
Copyright©2023 X-Plane Reviews
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Stephen got a reaction from Kiwiflyer in Aircraft Review : Cessna 337F Skymaster by Thranda Design
Aircraft Review : Cessna 337F Skymaster by Thranda Design
Thoughout the history of aviation there have been many different concepts... fuselage shapes, wing designs, power sources. But in the one area of multiple engines, there is the Twin Engine mounted wing configuration, or commonly known as "Twins".
Several twins however use a very different concept, one was the wartime Do 335, another and another was far more famous aircraft the Cessna 337 Skymaster.
The concept is called push-pull configuration in that has a combination of forward-mounted tractor (pull) propeller, and backward-mounted (pusher) propeller. In the Cessna 377's case it was two Continental IO-360-C air-cooled flat-six piston engines, 210 hp (160 kW) each, producing a combined 420hp, plus the unique "Twin-Boom" tail arrangement to accommodate the rear (pusher) engine/propeller. Basically the 337 was a standard Cessna forward fuselage, but with a totally different concept at the rear.
The first Skymaster, Model 336 Skymaster, had fixed landing gear and initially flew on February 28, 1961. It went into production in May 1963 with 195 being produced through mid-1964.
In February 1965, Cessna introduced the Model 337 Super Skymaster. The new model was larger, and had more powerful engines, retractable landing gear, and a dorsal air scoop for the rear engine. (The "Super" prefix was subsequently dropped from the name.) In 1966, the turbocharged T337 was introduced, and in 1973, the pressurised P337G entered production. Cessna built altogether 2993 Skymasters of all variants, including 513 military O-2 versions.
Thranda Design are on a roll. Last year in 2022 they released two Cessna's, Cessna 208 Grand Caravan, then later a Cessna U206G Stationair. Now another Cessna joins the fleet in a Cessna 337F, the push/puller icon.
This C337 is not the first 337 in X-Plane, that distinction goes to Carenado's Cessna C337H Skymaster v2 HD Series, back in 2013, an iconic and much loved aircraft (by me anyway)... I loved the thing, and you can see on how good it was even a decade ago in the review above.
Thranda Design also had a lot of input into that aircraft, as they also managed back then the Carenado fleet for the X-Plane Simulator, so they already know the aircraft intimately.
No matter how many aircraft you review, you are still amazed at the quality and detail you get today in simulation. Once you flew models (or modeled aircraft), but today they are realistically miniature aircraft in almost every perfect detail. Every panel, appendage, rivet, screw and the overall shaping is perfect, or perfection, inlets show a mock Continental IO-360-C, but the engine is not accessible (Unlike the U206G).
Glass is perfect, a green tint (more visible internally) with wear speckles embedded, it looks and feels nicely authentic.
The twin VHF roof mounted aerials are distinctive on the C337, as is the large cooling inlet for the buried rear engine. Note the top oil filler cap, nice detail.
The support strut for the tail booms is interesting. It is plastic or early form of glass-fibre to save weight, behind the strut in the boom structure is a sump tank.
Flaps are divided on to each side of the boom, so in essence there are four sections. Detail again is excellent, note the boom fairings around the flaps detail... there are three flap degrees.
There is the beautiful cambered detailing of the wing tips, that defines the chord. And you have the choice between "Icing Boots", or a blank leading edge.
The rear twin booms, with the large central horizontal stabiliser is huge, with built in elevator and trim tab. Each boom has each internal left and right rudder cables and the right hand boom carries the trim cable, the left boom the elevator cable...
... tailstrikes are common, rare that any C337 has no tail damage, both the upper and lower assemblies here are excellent detail. You can't just swap around a Continental IO-360-C engine either... the rear has a very different load bearing (push) to the front's (Pull) bearing (again made tougher to absorb the higher loads). Note the rear engine cooling flaps (open).
The landing gear is basic in a complicated way.... the wheel assemblies quite basic, hub and arms, but complicated in that they have to fold up into the fuselage, the nose gear rotates sideways on retraction, the rear spindly legs also have to contort to fit in the rear bays. A lot of owners take the rear gear doors off, as maintenance wise they are a pain (an option here?).
Early 337 models used a manual hydraulic floor pump to raise and lower the gear from 65 to 73, then it was converted to two ECSs in the model, each with a 5.5-volt BEC. The front BEC powers a receiver in the fuselage (behind the front engine ) that operates the retracts, doors, nose wheel steering, right aileron and right elevator. The second receiver is in the wing and is powered from the rear ESC. The wing receiver operates the left aileron, left elevator half, both rudders and both flaps.
As noted the gear in detail is very well done by Thranda, all assemblies and tyres are first rate, even good enough to spend time and admire the work. Because of the type of undercarriage on this aircraft, there won't be any of the usual Thranda addon features like; Tundra Tyres, Ice-Skis and Float/Amphibian versions. There are a few 337 float conversions out there, but they are very rare.
If you want to call it the "Arse End" or "Rear Belly" of the aircraft, the lower rear fuselage is really well detailed with great well designed vortex generators, to create a smoother rear (breakaway) airflow from the aircraft with the powered propeller above.
From on-wards with the 337G Super Skymaster version, there was a split airstair entry door, like on the Carenado 337H, great for leaving the upper window open in flight. Here though on the "F" model with Thranda, it is the earlier single entry door, the only other opening door is the smaller cubby door for baggage rear lower right side.
Interior
Only a single door entry to a six-seater aircraft, so it is tight in there with this seating configuration. Usually you would only use the seats, and so where do you put the baggage? usually on your lap, so the six-seater configuration doesn't work.
In a real 337 your on top of each other, so it's small, really small. Note the excellent seating, the lower base and legs are really well designed... nice to look at as well.
Unlike most Cessna's, the rear of the cabin doesn't taper away, so it is really inside a tall box. The rear engine which is set just behind the rear bulkhead is close to the rearmost passengers, it is known to be noisy as well.
Cabin is tailored in a mixture of creams and browns, again reflecting it's pre-70's age... the headlining has a zip to the rear, again nicely done, with the front high set Fuel tank opposite selectors, for the front and rear engines.
Cockpit
Forward and the instrument panel is dominated by the huge pedestal, with six levers (THROTTLE, PROP and MIXTURE) for the two engines...
... front side windows are huge and past the front line of the wing leading edge... and reason why most C377's are used for observation, e.g. the Cessna O-2 Skymaster (nicknamed "Oscar Deuce"), fire and maritime observation patrols. Front side window (sometimes known as the paperwork window) opens as does the ash tray (it was the 70's). The Pilot's window is fixed, but the door window can be opened.
There are two choices of yokes, "Slim" or "Beefy", the beefy version is the same large centred yoke from the Thranda U206G, but it works in here.
Looking at the instrument panel, there is one glaring omission between the Carenado 337H and this version... that lovely green buttoned Autopilot panel... disappointed, as it was a huge feature on the earlier aircraft.
Otherwise they are very much alike. As this aircraft has the "Dynamic Panel" system from Thranda, there are no set instrument arrangements, as we shall see that aspect later.
Two areas on the instrument panel are standard... the excellent twin engine gauges with Manifold Pressure and RPM. A Fuel Flow (FF) and EGT (Exhaust Gas Temperature). The highlight on this side is the engine dials that show (top row) fuel gauges (two tanks, 46 GAL each), OIL pressure. (lower row) CYL head temp, and OIL temperatures. Other dials cover SUCTION, Air Temperature and Volts (amperes).
Left lower panel has the VOLTS/BATtery (alternators), IGNITION/STARTERS , Instrument lighting (Flood/Post), Cowl Flaps (Front/Rear) and main electrical switchgear; MASTER, AUX PUMPS, ANTI-ICE, AVIONICS, (External) Lighting.
The (hydraulic) gear selector is by the excellent large and handy (pitch) trim wheel. Park brake is a simple push/pull knob lower.
The six lever; THROTTLE, PROP and MIXTURE pedestal is large and excellent, with a yaw (Rudder) trim wheel set below. Lower is a ADF Receiver panel.
Left side panel is a fully active "Circuit Breaker" (Fuses) panel. In the opening glove box are the happy faces of the "Thranda Team".
Menu
Thranda's Menus are very feature rich and highly detailed. There is a popout TAB under the arrow lower left, that can be (mouse) scrolled to hide it, that is if you don't like these sort of items crowding your screen (I don't). The Menu system includes the "Dynamic Generation Series" or DGS, a Thranda speciality feature that takes full advantage of X-Plane's flexibility for in-sim, real-time modifications.
As noted the "Menu" Tab (arrow) is far left middle of your screen, this will activate the Pop-Out Menu... The Menu has seven menu tabs in; GENERAL, LIVERY, WEIGHT/BAL, CAMERA, AUDIO/SLEW, PANEL and MISC (Miscellaneous)
Menu - General
The menu "General" sections covers quite a lot of options, the layout is highly detailed and very comprehensive.
General menu selections cover; Electric Tug, Window and Instrument Panel Reflections on/off, Startup Running on/off, GPU on/off, Cargo Pod on/off, Chocks and Brakes.
Three selections placed right cover group items, but any one item can be also accessed via "Click Spots" and can be individually selected or hidden via the aircraft graphic. "ALL COVERS" will select engine inlet/outlet covers and pitot cover, "ALL TIE-DOWNS" for rear fuselage and wing tie-downs and "ALL DOORS" for both the cockpit door and rear cabin doors. All EXT - External Lights can be switched on and off as can the ALL INT - Internal lights.
The "Electric Tug" that can be used to move the aircraft around on the ground via your joystick (left,right-forward,backwards). Static Items include Ground Power Unit, Engine Inlet covers, Pitot covers and Tie-Downs
Cargo pod is nicely detailed and comes with a single opening door, you can also add in the amount of baggage according to weight.
The excellent "Checklist", can also be found on this tab. Which is the same as the Thranda U206G system... in the red, or the checked green choices you used on the other Thranda aircraft, and not the single white text on the Caravan. On some pages it notes performance and flying tips.
You can have checklist pop-up or in a window mode and thankfully you can move it, and scale it even from the very small to the very large size. The two lower arrows give navigation around the checklist pages. The action detail and hints in the lists are simply excellent and the checklist is fully detailed from Pre-Flight to Shutdown. And to reset, it is done at the end by switching all the green completed checklist back to red.
Menu - Liveries
Second Menu option is "Liveries", there are two options here with the first being "PAINTED LIVERIES". There are altogether 8 liveries or two blank (or DynamicLiveryResources/ZZTemplate) and six designs, and all are of extremely high quality and creative flare with the package. Thranda house is default.
Dynamic Liveries
Not happy with any of those designs, then why not create your own livery!
With their earlier releases of their Caravan and U206G. Then Thranda introduced a clever feature of a way to design your own livery. This is done by switching from PAINTED LIVERIES to DYNAMIC LIVERIES (Arrowed).
Two liveries are "Dynamic" in resources (White)... another New feature is the (Quick) selection of Dirt (Ext) Externally, Scratches and Dirt (Int) Internally. Via three percentage selections you can adjust the amount of Dirt, Scratches and Dirt Int on the aircraft (0%-255%) and apply it instantly.So you can have either a pristine or a very grubby aircraft with just a twirl of the numbers. This can be applied to any of the liveries.
You have a menu to select on the right that can colour a certain part of the aircraft, like the Roof, Wing, Tail or Wing tips. Select which one you want and then adjust the RGB colours for that certain area, it looks hard but you can easily design a very nice livery in about twenty minutes... the selections of Dirt (Ext), Scratches and Dirt (Int). Metal(ness) and surface Rough(ness) can also be added or adjusted as seen earlier...
When done you can "SAVE" or ADD the livery and then "APPLY" it to the aircraft. The conversion takes a few minutes, but the results are excellent and in your own design... There are already 30 preselected selections in their various designs, all which are very good, and like noted you can add in your own version to the list. New to the Dynamic Livery application is ERA options in "Modern' or "Classic". Of course taste is optional...
Here I changed the aircraft registration to an Australian Rego (VH-337), because I didn't like the Australian default aircraft... cool.
Menu - Weight/Bal
The C337F also has a great Weight and Balance menu. Lbs and Kgs which can be selected and changed via the toggle Lbs/Kgs (arrowed).
Fuel can be added, and the amounts are then shown and are also adjustable as well in the menu (above). Pilot, passengers and cargo can all be set for individual weights and all selected via a scrollwheel... and then all of the CofG (Centre of Gravity) parameters are shown on a graph. Go too far or too heavy and the CofG goes red (arrowed). When done you can Save the Configuration and then later re-load it, or press Load to add in the set weights. Overall it would be nice to have set of loading formats of different configurations, it is slow work setting them individually.
Once you go over a certain weight, you will then get two pilot's in the front seats, but no rear passengers. Pilots (Female/Male) are switchable. Note if you turn the aircraft power off, the pilots will again disappear.
More cabin options allows you to hide each of the four rear seats, via the small x tickboxes, if the weights for each seat is still set in place (or adjusted) then the area is replace by baggage. This makes for a very versatile cabin.
The Cargo Pod can be added or removed on the MISC Tab. This then adds in the Cargo Pod weight options on the right.
But obviously there is a compromise? If you want a full passenger and baggage load, then you can't have full fuel tanks, as the excess weight takes you over the weight and the CofG limits. For six (light) passengers (with maybe a bag thrown in) then can you have your full tanks and the range and not go into the red. You can also really pile a lot into the rear cabin two sections, and all the baggage is of very high quality.
Menu - Camera
There is a camera feature under the menu "Camera" selection. The left side of the panel is the "Walkaround" views, just pick the dot viewpoint you want to see to rotate around the aircraft. To the right is the default views can be selected via a menu, or press the keypad to select the view with most of these internal viewpoints. The FoV or Field of View is adjustable via a slider.
Menu - Audio/Slew
Sound can be adjusted via the sound menu. There are seven slider selections with: Master, Aircraft External, Aircraft Internal, CoPilot, Radios, Environmental and User Interface. One other sound setting is on the Flap panel... As noted, on the right and left of the panel you get the audio simulation of an active noise canceling headset, which is seen as wearing a headset. Sound quality is beyond excellent as it is a built in audio mixer, so you can individually control the audio channels in real-time and you can adjust the volumes while hearing them play.
Slew mode allows you to manually move the aircraft around in a disconnected X-Plane space. It functions by temporarily overriding the various aerodynamic and physical forces on the X-Plane settings, it is to allow the user to reposition the plane as desired. This feature is however highly touchy and it is mostly used with the floats option (not really coming to the 337), but for use on the Caravan, Thranda Beaver and PC-6).
Menu - PANEL
The sixth "PANEL" Tab option allows you to adjust or change the instruments and dials.
Scroll the "Panel Preset" number (arrowed) to see the extra six preset layouts (seven choices in all). Sometimes to restart you have to click to "Apply the Settings" for the GPS units.
Panel features include; Bendix King KFC-225, and the noted Aspen EFD 1000, KR 87 ADF Radio, Garmin GMA 340, Garmin GTX325 Mode C Transponder, BendixKing IN-182A Weather Radar, S-Tec Fifty Five X Autopilot and the usual GNS 430/530 PS/Nav/Comm units. A EDM 780 Digital EGT (shown lower) is also available. And there is a special 3d bezels for the insertion of RealityXp GTN 750/430 units if you own those two addons (arrowed above).
Here is featured the EDM 780 EGT display, a replacement for the twin EGT gauges, the instrument pops-out as well.
The Aspen EFD 1000 is a self-contained multifunction digital display that is divided into a Primary Flight Display (PFD) in the top half, and an Electric Horizontal Situation Indicator (EHSI) in the lower half. As EDF 1000 systems go it is not as highly featured with the GPSS, MAP, 360 and Menu functions all not simulated... all the lower NAV1/NAV2/GPS selections are however available, as is the TPS (Tapes) see/hide option with the MIN (Minimums) selectable as well. and the PFD can be reversed with the EHSI. The EFD 1000 here can be used with the S-TEC Fifty Five X Autopilot.
Customising the panel to your own personal layout is just as easy. Just select the "3D EDIT PANEL MODE" (arrowed) that gives you access to all of the 53 individual instruments and avionic units... There are some great options including Aspen EFD 1000, S-TEC 55x Autopilot, Angle of Attack gauge and so on...
For those that find instruments are not to their liking in say, "I wish I could move that altitude meter just a bit more to the left", then here you can simply adjust that instrument, or even swap the instruments around the panel to your liking. You can even adjust the brightness of the instrument. Optional is to select the type of GPS unit you want GNS 530/430 via the "INSTRUMENT" selection.
When done you can "ADD" (or Duplicate) a new "Preset", and then "SAVE" that new layout Preset (Preset /6).
So basically you can start off with a completely blank instrument panel and then create your own unique or personal instrument layout if you have the time and patience... and you can have up to or save 14 different instrument layouts. It is however very important to restart X-Plane to lock in the new instrumentation layout before flying.
Currently the optional "Panel Background" choice (colour) is not available on the 337F, like it was on some other Thranda DGS systems.
Menu - MISC
The Misc (Miscellaneous) page has four panels that cover Yoke Type (Chunky or Slim) ,De-Ice (wing) Boots, Cargo Pod (Normal or Cargo), Pilots (Option 1 Female, Option Two Male) and DynaFeel.
"DynaFeel" on the right is a system that dynamically adjusts the rate at which the controls deflect. It is based on airspeed and how much the control is deflected. This means the controls will feel light and responsive at low speeds and with small deflections, but will get progressively heavier as the airspeed increases.
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Flying the Cessna 337F Skymaster
The 377F is an odd aircraft because of it's push/pull configuration. The front is standard, the rear installation is everything but. In the cockpit it is bit like wearing a very heavy backpack, you know it's there but you can't see it. And that heavily enclosed rear installation causes problems as well.... mostly the heating.
So the aircraft is expensive to run, maintenance costs are notably high and so are the insurance premiums. This puts of a lot off buyers, which is a shame as the unique configuration is a very good flying machine.
You have to start the front engine first, to push cooling air into the upper vent to keep the rear engine cool...
... even when you have started the rear IO-360-C air-cooled flat-six piston engine, you have to move forward quickly. More air is required by movement via the twin open cowls on the rear, the nose engine has the same cowls under the aircraft, but it also has the forward nose inlet.
Sit there for a period of time and it could get very expensive... quickly. And yet you need the "Temps" to come up before moving, my trick is once the needles are showing rear temps, then go... the taxi to the runway will do the rest. And this highlights the biggest point in flying the C337, your eyes are never (ever) far from those Temp gauges, you can't see or feel that rear engine, so the gauges are your eyes and ears to what is happening back there.
Sounds when running are obviously different. Although both IO-360-C engines are the same, however they sound very different because of their different locations and installations. So you get Individual sounds for the front and back engines, with different sonic characteristics.
Combine that with 3D 360º audio effects, including "blade slapping" sound when view is perpendicular to prop, and you can even hear the turbulent air feeding into the rear prop. Also the "beats' are all there with the precise beat frequency for each section, to minimise "muddy" transition sounds, in other words the running "ticker, ticker", sounds at idle, the same as any Continental piston engine, but sonically coming at you from both ways... it's all very good.
It is up to you if you want to taxi on one engine, or both... personally you don't need the rear engine to taxi, as the front IO-360-C has more than enough power...
... with no stress yet on the rear engine it helps in keeping it a bit cool(er). I use a Yaw setting on my Joystick to steer, but rudder inputs, in mostly the right rudder will fine tune the taxi line, even slight turns like this with the rudder input are easily available... on the ground the 337 is excellent, nice power inputs, that slack off when you reduce the power, so all it's lovely on the ground.
Cockpit in detail in X-Plane 12 is realistic as it gets, Simulation 2023... the silhouette is the iconic C337.
Because of the unique engine arrangement and rear fuselage configuration, the rear engine creates instant aerodynamic flow over the huge horizontal stabiliser and elevator, so the pitch feel is there from the word go... so you have to be aware in the way you use the pitch earlier than usual. On the real 337, the pitch trim is motorised automatically to compensate for the extra elevator pressure loadings, and will work (trim) from the moment you leave the runway. The rear propeller is highly exposed as well... thrown up rocks from the rear wheels can cause grief (in other words expensive repairs), and you have to leave the runway cleanly, or not a too pitched up, in not catching the ground sort of skill... obviously you can't see it at all.
But the unique push/pull engine configuration also works for you in not creating any (depending on the power outputs) yaw, as the inline counter-rotating propellers give no directional thrust pull, so there is no asymmetrical thrust or yaw to the power output of the propeller, basically you go straight down the runway with no corrections or slight rudder corrections... and fast you do go!
I usually bring the front (puller) up to 90% power, tracking right I then bring up the rear (pusher) to match it...
... remember the rear engine operates in the disturbed air from the forward engine, which may reduce its efficiency to 85% of the forward engine. Basically the 337 is a small aircraft with two engines on it, so it GOES... well "like shit!".
At 100knts you break with the ground, slight pull back with the yoke, and once clear then a 10% pitch to climbout... you have ton's of power behind you, so the 337 will climb-out very easily...
Rate of climb is 1,200 ft/min (6.1 m/s), but you can do a 1,000 fpm comfortably... now for the big theatrical production!
First the gear doors open, then the nosewheel will twist sideways to fit into the front wheel-well...
... from the rear the fine limbed gear has to then contortion to fit in what is basically four rear bays.
The animation work here is difficult and very complex, but Thranda have done an excellent job, in getting it perfectly correct. Then you have a nice clean aircraft. Note... the gear lever will go up, then return to the centre position once the hydraulics have finished the procedure.
Once cleaned up, the one thing you realise very quickly, is that the 337F is one amazing aircraft to fly. Maybe it is huge wing arrangement, and twin boom tail, but it is steady as a rock and smooooth, easily trimmed, and can then bank to your will... ohhh it's "so good".
You can bank to the extreme, say 80º/90º (See Redbull video), and the 337 will take it all in it's stride, but note the loss of height, if you are doing these sort of very angled manoeuvres.
The numbers... Maximum speed: 199 mph (173 kn, 320 km/h) at sea level : Cruise speed: 144 mph (125 knots, 232 km/h) at 10,000 ft (3,050 m) (econ cruise) : Range: 965 mi (839 nmi, 1,553 km) : Service ceiling: 19,500 ft (5,945 m)
A lot of operators use internal tanks on the 337 for on-station flying (fishing, fire, maritime patrols etc) so the range is expandable.
Lighting
Internal lighting is quite basic, but effective. There are only four adjustment knobs; POST (those little lights on the instruments), FLOOD, EL PANEL and ENG RADIO.
Between them you get a full lit panel with red highlights...
... a Black&White panel, or a Red panel
Last adjustment is for the lower left instrument panel. In the rear you have four spot lights that you can adjust the beams, the roof Fuel Switches are also lit up... but missing is a forward flood cockpit light, and you seriously notice the absence?
Externally it is pretty basic as well, Landing/Taxi lights in the wings, navigation and strobe lights on the wingtips, a right tail beacon and white navigation lights on the twin tails. There is also a nice left side Ice-light on the wing.
Notable is cooling as already noted. Once airborne you can close the cooling vents forward and rear, this nicely cleans up the aircraft. But there a need to keep all eyes on all the temperature gauges. It becomes a bit of a game on how long (or how far) you can go with the vents closed, once the needles are touching the red zones, you are out of there... switches are lower pilot panel right.
Cruising you can easily see the 337F's main outstanding elements, as a stable observational platform. You can understand why the US Army grabbed a load of 337s for this purpose. I wouldn't use the aircraft so much in carrying fare paying passengers, it's too cramped and even too noisy to put into commercial service, but for two (Pilots) and a load of gear, it is perfect.
A quick look at the Orbx Brisbane City pack... Brisbane is 70 kms north of here and my local state capital. It comes back to my original argument, create the inner city and the autogen will do the rest, it works fabulously well here, as does the complimenting Orbx YBBN Brisbane international...
YBBN Runway 01L is all brand new, just completed only a year or so back... time to check it out.
Two things are very apparent on the approach, first the 337F's lift is impressive, those wide wings and horizontal stabiliser (with added thrust on it, mind you) keeps you very steady, almost static in the air, which means manoeuvres can be easily controlled. So the old adage applies here, the Skymaster is a very "Sweet" aircraft to fly. Second is that once you reduce the speed on approach, even at 120 kts, off goes the gear alarm? it feels far to early, not even in the flap white zone, so you have to drop the gear early to just "shut it up".
I think the alarm is there and early (still a bit too early though), because it takes the gear a very (very) long time to unfurl and lock down, it feels ages from when you drop the lever to when the green light comes on... notably I opened the cooling vents before landing, and instantly all the temp gauges drop.
Flaps are 4 phase 3 degree movements; UP - 1/2 - 2/3 - FULL, get the speed right and there is simply no ballooning, just slight drop of speed, even down to the FULL setting, the Skymaster will stay calm and collected with no fighting of the aircraft... critical on approach.
Over the threshold and your in the 70 knts range, perfectly stable...
... 60 knts in the flare. The flare has to be perfect, as you are very aware of that rear propeller hanging down. Slight 5º-6º degrees to keep the nosewheel slightly higher than the rears, then let it down.
When the rears touch you bring down the nose carefully, the slow landing speed and excellent lift really helps here to get it right.
Then back to taxiing with the rudder pedals.
It's a long taxi from YBBN runway 01L/19R to the GA area, and i'm watching those temp gauges like a hawk... but I get there. BNE needs to create a shorter taxi route to 01L/19R from the GA Area, which the area is actually close to?
I finally get there... notable with the engines now shutdown is the active variable-pitch on the propellers (PROP levers) in being feathered, it is all very well done here by Thranda, authentic, realism... take your pick but still great.
Although a very different configuration from the usual, the 337F is actually a very nice aircraft for a pilot, you never oddly fight it, it is SO stable (that word again), a dream in all the aspects of manoeuvres in the air, trims nice, just "Bloody" feels nice as well.
All round this a great aircraft, different in most aspects, but that is also it's attraction for a really special simulation.
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Summary
The Cessna 337 is a very unique aircraft in the history of aviation. It is only one of the few created and built in the Push/Pull configuration, or a forward PULL engine and a rear PUSH engine, to accommodate the rear push engine it has a two boom and twin tail arrangement, with a standard Cessna fuselage and forward engine layout. Yes it's totally unique, but it works.
Last year in 2022, Thranda Designs released the Cessna 208 Grand Caravan and the U206G Stationair, those aircraft in the series are now joined by the Cessna 337F, after Thranda's earlier more rugged utility aircraft Series. This aircraft is powered by two Continental IO-360-C air-cooled flat-six piston engines, 210 hp (160 kW) each, producing a combined 420hp.
Thranda Design are one of the best developers in X-Plane, their history and quality is legendary. So that quality build and detailing is always going to be significant from the start, and so it here... exceptional. In every area and detail, modeling, fine details, glass and the interior materials.
Menus are also excellent with menu tabs in; GENERAL, LIVERY, WEIGHT/BAL, CAMERA, AUDIO/SLEW, PANEL and MISC (Miscellaneous), that covers all the options and including sound, weights and balances also including graphs, walk-around and camera options and general static elements including GPU, chocks, pitot covers, two pilots (Male/Female) and tie-downs.
Sounds are excellent with High fidelity, multi-track sounds with smooth, finely tuned transitions, amazing atmospheric effects, different sonic characteristics (with the engine arrangement) and 3D audio effects, including the "blade slapping" sounds and the aerodynamic interaction effects between front and rear prop. Internal sounds are however a bit too low compared to the external.
Thranda always comes with a high range of clever and unique features to give the user a lot of personal options. Known as the "Dynamic Generation Series" or DGS, this is a Thranda speciality feature that takes full advantage of X-Plane's flexibility for in-sim, real-time modifications. Here you can change the actual livery to your own designs, but build the instrument panel to your own liking as well, including options of the Aspen EFD 1000 glass instrument and a special 3d bezel for the insert of a RealityXp GTN 750 and GNS 430 units if you own those add ons.
Comments include, Tricky to start, Tricky to keep cool, and the unusual undercarriage bans a lot extra features in Tundra Tyres, Ice-Skis and Float/Amphibian variants. Lighting is good, but there is no overhead cockpit flood light, four rear spots are also small, in making it a dull night cabin, instrument pane is however good, but you feel you need more adjustments. Missing also is that valued green buttoned Autopilot panel that was on the Carenado.
Notable that the 337 is a unique aircraft to fly. The in-line engine arrangement gives you almost no asymmetrical thrust, but this also a powerful, but brilliantly handing aircraft that has not only a very stable platform feel in the air, but also on departure and approach procedures, you can see why the US Army bought loads of O-2 Skymasters for observation patrols.
So it's a Thranda and that is a sale done right there. At a below US$40.00 price it is also exceptional value for what you get, including free updates for the run of the X-Plane 12 version and all that exceptional quality.
A total winner in every department... and positively recommended.
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Yes! the Cessna 337F Skymaster DGS series by Thranda Design is NOW available from the X-Plane.Org Store here:
Cessna 337F Skymaster DGS series
Price is US$39.95
Requirements
X-Plane 12 or X-Plane 11
Windows, Mac or Linux 4 GB VRAM Minimum. 8 GB+ VRAM Recommended Download Size: 1.4 GB Current version 1.0.3* (February 1st 2023) *Updates via the Skunkcrafts Updater
Special features:
FULLY configurable 3D instrument panel. Fully VR Compatible Interchangeable yoke styles Over 50 instruments to choose from! (Including Aspen EFD 1000, and support for RealityXP 650 and GTN750) Move any instrument to any location on the panel, or even between pilot and copilot's panel! Comes with 4 panel presets, but can easily be expanded by moving instruments around, using a simple and intuitive interface. Lighting is fully 3D, and dynamically move along with the instruments, as you configure the panel. Ability to assign a lighting index to individual instruments, to allow different lighting knobs to be assigned on a per-instrument basis. Save your own presets, and even share them with the community! Almost every instrument can be popped up or popped out as a 2D floating window! They can be placed on other monitors as well. Instruments can be moved in 3D directly, on a 2D pop-up preview window, or by numerical entry for precise placement. GNS430 and 530 can be swapped out, but a restart of the plane is required, as 430s and 530s are mutually exclusive in terms of compatibility in X-Plane Dynamic livery editor (like in the Kodiak, the Beaver, the Wilga, the Caravan, the C206, and the Pilatus PC-6) Full PBR control! Create stunning metallic liveries, or matte, sand-blasted look in mere seconds! Additional control over dirt/scratches, adjustable in real-time to dial in the exact desired amount of wear and tear. Create "virtual" liveries, based on two basic common design layouts (Modern and Classic), and assign any colour to any available paint segment. Quickly create preview of livery in real-time, using intuitive controls. Previews include visualization of metallic materials and dirt overlays. Apply selected livery in real-time, right in the sim, without the need to even touch a 3rd party image editor! Option to change the tail number in real-time, or disable it altogether. (Enter a "space" instead of a callsign number to create a blank tail number.) Easily and quickly create dozens of paint schemes in-sim! Also includes 9 traditionally painted liveries, all visible in a convenient pre-selection preview window. Ability to swap pilot/co-pilot figures Uses SkunkCrafts Updater. Option to participate in Beta program, via checkbox in SkunkCrafts Updater. Excellent hi-res PBR realistic materials, featuring true-to-life plate deformation and to-the-rivet precision. Fully modelled Continental IO-320-F front engine. Windshield ice and rain effects Individual functional circuit breakers. Feature-rich elegant fly-out menu with the following features:
Electric tug, with in-panel controls to move forward/backward at the desired speed, and steer proportionally Control over chocks, individual tie-downs, covers, internal lights, external lights, etc. Option to enable/disable Cargo Pod, with realistically simulated weight, momentum, rotational inertia, and drag characteristics. Option to start up running (all systems ready), or cold-and-dark, for realistic startup procedures, directly from this fly-out menu. Control landing lights, strobes, beacon, and nav lights via fly-out menu Detailed weight and balance manager with visual chart, individual passenger seat weight control, Lbs/KG unit toggle, CG control, external tank control, and the option to save and load configuration. Show or hide individual seats, to create a hybrid passenger/cargo version. When seats are hidden, cargo fills the space when weight is added via the fly-out menu. Multiple camera snap points, above and beyond what's available by default in X-Plane, so you can perform your walk around checks. Adjust your camera's Field of View without having to go to an X-plane menu, allowing for real-time adjustments. Audio mixer: individually control audio channels in real-time, so you can adjust volumes while hearing them play. Slew control: move your plane around the world, temporarily bypassing flight physics. Includes ground mode and air mode. Dynamic panel control page, with a separate view for the entire panel layout preview, or a per-instrument view, allowing for fine-tuning of instrument position, as well as copy-paste function to quickly replace instruments. Option to swap pilot and co-pilot Option to select different yoke styles DynaFeel panel: Dial in precisely how you wish for the controls to react as a function of speed. Optional de-ice system Flight dynamics and systems:
Detailed and accurate flight dynamics and weight and balance with the help of multiple real-world active Stationair pilots. This not only gives this aircraft the proper "feel", but also accurate takeoff, climb, cruise, and landing performance. The C337 is a well-behaved twin airplane, where the engines are in line, with props spinning in opposite directions, cancelling out torque on the airframe A single engine failure doesn't radically affect flight behaviour, as the engines are in line, and don't produce a net yaw force on the plane, as other twins do. Tie-downs and chocks actually keep the plane from moving, even in high winds. DynaFeel: controls that simulate how strongly the control surfaces are affected by oncoming air, and how much strength would be needed to overcome these forces. Advanced FMOD-based sound system:
High fidelity, multi-track sounds with smooth, finely tuned transitions (actually having calculated the precise beat frequency for each section, to minimize "muddy" transition sounds), and amazing atmospheric effects. Individual volume control over different aspects of the sound experience, adjustable in real-time (while listening to the sounds) Individual sounds for front and back engine, with different sonic characteristics, as a result of their placement. Different sounds for front of plane than for back of plane Panning around the plane in exterior view yields awesome 3D audio effects, including "blade slapping" sound when view is perpendicular to prop Far away sounds include aerodynamic interaction effects between front and rear prop. At a distance, you hear overtones caused by turbulent air feeding into the rear prop. Individual buttons and switches in the cockpit each have their own unique sound. Engine has typical cool-down ticking sound, based on engine temperature. Sounds actually give you clues as to what's happening under the hood. Outside wind intensity is affected by slip and AoA. (The more the surface area of the fuselage is hit by oncoming wind, the louder the sounds Doors and windows opening, let outside sounds in
Installation and documents: download for the Thranda_C337F. is 1.34Gb and the aircraft is deposited in the "General Aviation" X-Plane folder.
Full Installation is 1.71Gb
Documents supplied are:
C337F Manual.pdf C337F Performance Charts Changelog Thranda Graphics Settings XP11 Thranda Joystick Settings X-Plane G430 Manual X-Plane G530 Manual
There is a huge amount of Documentation provided here, not only for the Thranda C337F, but including performance charts, reference guides, but also X-Plane/hardware settings and custom and default avionics.
All updates are via built-in Skunkcrafts Updater
Support forum for the C337 Skymaster by Thranda
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Review System Specifications
Windows - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD
Software: - Windows 11 Pro - X-Plane 12.01r3 (This is a beta review).
Plugins: Traffic Global - JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 : RK Apps XPRealistic v2 - US$34.99
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Review by Stephen Dutton
2nd February 2023
Copyright©2023: X-Plane Reviews
(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions.
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Stephen got a reaction from Busair in NEWS! - Scenery Released : KSMF Sacramento International Airport by TaiModels
NEWS! - Scenery Released : KSMF Sacramento International Airport by TaiModels
A new year in 2023 and already another new scenery from TaiModels. This time it is California, in good old USA and Sacramento International Airport.
Sacramento International Airport (KSMF) is located 10.5 miles (16.9 km) northwest of Downtown Sacramento in Sacramento County, California, United States and covers 6,000 acres (2,400 ha).
KSMF serves the Sacramento Metropolitan Area, and it is run by the Sacramento County Airport System. The airport is the main gateway to the California State Capitol.
The airport is also a gateway to the attractions and adventures in Northern and Central California such as Heavenly Mountain Resort, Lake Tahoe, Yosemite National Park, Old Sacramento State Historic Park history of gold rush, underground tunnels, floods, and fire, etc., Wine Country, Yolo Bypass Wildlife Area, Cosumnes River Preserve, Hawver Cave and Sutter's Mill and Marshall Gold Discovery State Historic Park.
Features
Highly detailed 3D modeling SAM amination jetways High quality PBR texture on object and ground High performance Completed autogen around airport Ground traffic plugins( car and truck) Compatible with XP11 and XP12 Includes weather textures in X-Plane 12
Images courtesy of TaiModels ________________________________________
The KSMF - Sacramento International Airport by TaiModels is now available from the X-Plane.OrgStore!... Here:
KSMF - Sacramento International Airport
Price is US$20.50
Requirements
X-Plane 12 or X-Plane 11
Windows, Mac or Linux
8 GB VRAM Minimum Download Size: 710 MB Current version : 1.0 (January 2nd 2023) ________________ NEWS! by Stephen Dutton
4th January 2023
Copyright©2023: X-Plane Reviews
Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved.
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Stephen got a reaction from Kiwiflyer in Aircraft Update : Flightfactor A320-214 Ultimate v1.5.6 gets a serious update!
Aircraft Update : Flightfactor A320-214 Ultimate v1.5.6 gets a serious update!
As developers progress, you can get ton's of updates, some even silly, in them mostly just being a tweak or only a change here and there. Problem is with so many coming out that are not really absolutely essential, you can easily miss the big important ones... dream for the days of quarterly or six monthly updates.
That is not to say frequent updates are not good, any update is a nice to have, but packaging them together better saves you a lot of work on your behalf. It is noted that the XP11 model here has been updated more than 200 times... overkill.
Which brings us to the Flightfactor A320 Ultimate. It is an aircraft that divides users. Personally I'm very much on the "very like" side of the argument, mainly because I like the Airbus Philosophy, and the Flightfactor A320U has the prominence of being the only CEO or "Current Engine Option" aircraft available to X-Plane 12 users, a NEO or "New Engine Option A320 is coming soon from ToLiSS, but not the older engine versions.
Over the years the progress on changes (despite) the constant upgrades, never really fixed the things users wanted from the aircraft, then an almost lost or ignored update comes along and it is full of the things we have asked for, for years... just don't shout about it.
In the Flightfactor philosophy of making things complex, this is the "FF A320 XP12 Extended Upgrade beta". Or a US$20 addon (Upgrade?) to use the X-Plane 11 Airbus A320 Ultimate in X-Plane 12, note the "Beta" moniker, as this v1.5.6 update is only available in the "Beta" settings.
Since X-Plane 12's release there has also been some significant changes to the aircraft starting with v1.5.0 or Extended Upgrade, including...
* A package with two acfs one for xp11 and one for xp12, so you can run it both in XP11 and in XP12
* full support and updates at least for the duration of xp12 run
* new cockpit and reworked exterior
* abnormals (list will follow) to the standard of pilot training.
For v1.5.0 you got a new 3D-cockpit model, Alternate Law implementation, updated Normal Law elevator controls, added inoperative systems according to FCOM when failure occurs, added drag effects from opened gear doors, autopilot yaw damper for single engine failure and an added tab for instant failure activation.
So here is now the new beta v1.5.6
X-Plane 12 can do wonderous things to aircraft. But some are affected better than others in the transition. The FF A320U is one of the really better ones, certainly in it's Silver coated JQ (Jetstar) livery. A hard one to get right, as most painters do it in a flat light grey, not the shiny metal look.
But here the aircraft stands out, highly real, even stunning in the late light. However there is a slight problem with the default livery on the FF A320U. Since v1.5.0 (X-Plane 12) Flightfactor have used their own new house livery, very nice and spirally it all is... but it is also set as the default livery, that problem comes to light in if any livery uses the default engines as a base, like the JQ Airbus does?
No, I don't think that matches very well, it is even quite ugly... so you have to change the default livery (eng320t.png) to a more benign generic engine design in the "objects" folder to fix it.
Sharklets
First gripe that Flightfactor have finally fixed is a sore one with users... the hint is in the images above? Winglets or Sharklets in Airbus terminology, so they don't get sued again by Aviation Partners (it is a long drawn out story).
The FF A320U has to date only the smaller arrow style winglets...
... but now you have the towering sharklets. Detail and design here are both excellent, the sharklet curve and shape is beautiful to behold.
Sharklet selection is via the EFB (Electronic Flight Bag) in the "Settings" tab. Annoyingly the same default livery problem strikes again?
I had to paint the JQ sharklets myself to make them realistic (or match). So if you want a generic design, again you have to swap a paint file (Sharklets.png or .dds) to the "objects" folder. It is well worth the effort. In both instances (engines and sharklets) the American livery is a good source.
Cabin Upgrade
Second major gripe was the cabin. The original cabin felt it was never really finished, a sort of half-hearted affair, and FlightFactor have promised for years to fix it, also it was not really a reflection of an aircraft of this price category.
But now you have a new cabin fitout... there are two classes in, Business (four across), and Economy (six across) in a blue cloth material.
It is not overly adventurous in design, but light years better than the original layout. Business gets seatback monitors, and Economy get those magazine pockets we are all very familiar with. It will be interesting to see some airline brand interiors in here.
Side cabin panels and window surrounds are also remodeled, again far better than the originals, but still not as good as the JARDesign cabin with double windows and those air-holes, ditto the roof panels, basic, but far better... and that pretty well sums it up.
The cabin lighting is changed as well. Control of the lighting is via the EFB, on the FAP tab (note the FAP only works if the power is on). Oddly FlightFactor haven't installed the same panel on the forward left entrance bulkhead, where it is also installed on the real aircraft?
The lighting is based on the latest liTeMood® system, it looks the part, but not exactly the way it is done in the new cabins, but using here only spot colour...
You also have three brightness settings; BRT, DIM 1 & DIM 2...
Problem is? you can't actually use it... switching the lighting on, just completely absolutely destroys your framerate, or a 50fr drop to a border line 18fr, 18fr, seriously?
Simbrief Intergration
Last year ToLiSS introduced a great time saving feature. This was to load directly into the Multi-function Control Display Unit (MCDU) a generated "Simbrief" route profile. Here now in the A320U FlightFactor MCDU, you can do the same...
First you have to tell the EFB your Simbrief account. This is done on the SimBrief Account Settings/Simbrief Data page. Your looking for your Pilot ID... Second row down. Then type in your Pilot ID number into the EFB/SETTINGS "INIT REQUEST" Section, then press "Apply".
Annoyingly it will throw up a "Warning!", "Without an installed user and password, external connections will not be available", it looks like it is related to the Simbrief account, but it isn't, but the "Server Settings" above for external user use.
Skip Procedures setting is really a non-setting, as is the AUTOCOMPLETE ROUTE settings. Unlike the ToLiSS input from Simbrief, here it only imports certain data, route, weights and fuel... Procedures (Departure and Arrival Data), and a few more areas are not implemented, so you have to still set those still manually via the EFB (as noted below).
Create your route (Flight), and generate the (SimBrief) Flightplan. Then you import it by pressing the RK2 Button "INIT REQUEST"...
... and there there the Simbrief data is now in the MCDU. As noted the "Procedures" are not filled in, neither correctly is the Flight Number?
You also still have to "SET" or activate, FUEL, PAX (Passengers) and CARGO on the EFB... also the PERF DATA! Doing these settings will then fill in the fuel, weight and payloads onto the aircraft. All the Simbrief data here ARE imported for you, basically you are just Okaying or Setting the imported parameters.
When the EFB settings are completed, the INIT FUEL PREDICTION will now be filled in...
... but you still have to fill in the TAKE OFF Performance page with the important Flaps/Trim settings from the PERF DATA tab on the EFB.
Fill in your Departure and Arrival Procedures... and your done.
So the Simbrief import is not an import and forget tool, there is a lot more still to cover and work through (Procedures, Performance, Payloads etc) as well, but the numbers are done, and so overall it is a Semi-loading rather than a full import setting, that said it saves you a lot of time in setting up the aircraft for flight, and you should be able to cover the setting up in minutes rather than the usual twenty, and you do get the same data that has been generated by SimBrief.
Obviously you need a SimBrief account, and if possible it is worth investing in with the full Navigraph account to keep the aircraft's nav data up to date..
FlightFactor note that with the above new feature, there has been a "significant improvement of Flightplan calculation performance".
Other notes for v1.5.6 include; Icing effects and working Anti-ice system, basically all the X-Plane 12 effects are now on the aircraft. Dual input and sidestick priority logic are also implemented.
Fixed also in the v1.5.6 update is mostly again MCDU input issues, like incorrect prebuilt holdings patterns, Go-Around procedure issues, Overspeed protection, incorrect prebuilt hold entries, go-around procedure activation and duplicate markers on the flight path when close to the MAP. In other words a fine tuning of MCDU settings and routines.
YBCG (Gold Coast) to YMML (Melbourne)
In most cases, you have to put the instrument lighting UP, but in here, you have to tune the instrument lighting DOWN. An odd affair, because if you don't the wording or the text is all very blobby and hard to read? Overall the internal cockpit is quite dark and needs another X-Plane 12 revision. Here is the instrument lighting before adjustment...
.... and after.
Departure to Melbourne is via RWY 32 (SID APAGI5) STIMP, MICKS...
Although I have flown this route (what feels like a million times) in simulation and in the real cabin. This is still a first time flight with X-Plane 12... on the climb, the JQ A320U looks very impressive... X-Plane 12 Impressive!
The new sharklets look quite brilliant as well, from the cabin or externally.
The office, very Airbus and the FlightFactor A320U has a lot of depth in systems and... toys.
Again like ToLiSS there is a very good "Save" system , or "States". It will save a perfect representation of the aircraft, and recover that representation exactly like the save. Not easy to do, as there is usually something not put back as it was before. But I have tested a few Saves and they do all work (or worked) perfectly, a restore also works fine as well if you have a crash or freeze.
Melbourne (YMML), and final approach RWY 16 (STAR ARBEY 6A/APP ILS Y 16)...
... note you do get Duel Flight Directors (CAT 3) AP1&AP2, nice to have, even for an Airbus. Autoland makes life easy. Cabin views are excellent, with great internal wing detail...
On landing and activating the thrust reversers throws up a lot of runway dirt, maybe they should clean the runways more often, but highly realistic externally or from the cockpit.
A gripe complained about on-line is the current Manipulator active zones are not where they should be, you have to hunt around to activate knobs or buttons, the Chrono (select) or Master Main and Warnings zone are miles away (arrowed above) from the buttons, switching some switches will activate others? A fix is coming.
Turnaround and I am already loading my Simbrief route back to OOL (Glod Coast), quick and easy!
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Summary
Joshua Moore did an overview review of the FlightFactor A320-214 Ultimate when it was released as an "Extended Beta in September 2022, including it's upgrade (US$20) to X-Plane 12. This is a followup review because in this update there are a load of new features (That in reality should have been part of the earlier upgrade)... but they are important ones.
They are important because they are features users have wanted (or complained about) for years, and very good they are.
First are Sharklets (Boeing Winglets), here tall and tapered. Second is a completely newly designed cabin and third is SImBrief MCDU intergration. X-Plane 12 Icing effects and a working Anti-ice system, and Dual input and sidestick priority logic is also now implemented.
Quality of the Sharkets are excellent, the cabin is very good as well, but not absolutely top notch required in this price range, but a major step up from the half-completed original. Cabin lighting uses the liTeMood® system, but currently has a very heavy framerate drain on using it, makes it still a dark cabin. SimBrief intergration is very good and easy to use, but does not cover every data aspect required for flight, as data inputs from the EFB and Departure and Arrival Procedures are still required, and the Take Off data also needs to be filled in.
Yes there a few quirks outstanding in the FlightFactor A320U, but it is also a very comprehensive simulation of the most popular Airbus in the world. If you like to use the Airbus philosophy (Law logic), then this aircraft is for you.
The FlightFactor A320-214 Ulitmate comes very highly recommended, and both X-Plane 11 and X-Plane 12 versions are included in the package.
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The A320 Ultimate XP12 Extended beta is now available from the X-Plane.Org Store here:
A320 Ultimate XP12 Extended beta
Price at time of writing US$89.95
Requirements
X-Plane 11 or X-Plane 12 OS: Windows (64 bit) or Mac 10.14 (or higher)
Processor (x86-64 Intel or AMD): 4-cores Intel Core I5-8400 or AMD Ryzen 5 2500X, Apple M1 and M2 not supported
Video Card: GeForce GTX 970 or AMD Radeon RX 580 with 4 GB
VRAM (8 GB recomended)
RAM: 8 GB (16 GB highly recommended) Disk Space: 2 GB
Last version: 1.5.6beta (18.05.2022) Download via X-Updater only.
Review System Specifications
Windows - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD
__________________________________
Update Review by Stephen Dutton
25th January 2023
Copyright©2023: X-Plane Reviews
(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions.
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Stephen got a reaction from Anthony96 in Aircraft Update - C172 NG Digital X-Plane 12 by AirfoilLabs
I've never yet tested it, but the PM 2.0 should work for both, as it is independent of X-Plane, working with the X-Jet framework.
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Stephen got a reaction from Anthony96 in Update Review : JARDesign A320neo version 1.5
Update Review : JARDesign A320neo Version 1.5
JARDesign have updated the A320neo to version 1.5 from the interm beta1.5 that I covered on the 7th August 2013. Although noted as just an tuning upgrade there is significantly far more in this release that warrants a look over to see what has also been released.
First there is a common theme coming out of these upgrade releases and that is that JARDesign are intending to keep you on the ground as long as possible before letting you fly anywhere. Most of the items added are all features that getting ready for flight is becoming a ritual and not just a set this or that and then start your engines and taxi out.
The aircraft GPS alignment to which I have honed down to 12 minutes, Has now been lengthened by three extra features.
Fuel Truck
Load Panel
FollowMe Car
Fuel Truck (released in update 1.2)
In my haste to get airbourne I noted in the 1.5b notes that I took off from Brisbane (YBBN) to go south to Sydney (YSSY) and promptly ran out of fuel over Northern NSW.
(menu : Fuel) The Fuel panel allows you to select your fuel (preselected) requirements and then allowing the fuel truck to (refuel) your tanks in its own time is great reality simulation, watching the fuel numbers go up in the cockpit while your are programming the FMS (or FMGS in Airbus speak) shows how good this simulation is getting.
Any fuel load left in your tanks after your last simulation will be still there on the startup of the new one.
Load Panel
The Load Panel (menu : Load) has now been added over the Fuel Panel. This allows you to set the aircraft load of Passengers and Freight. Passengers are listed as (F) First Class and (A) the rest of cattle class, and Cargo (CRGF) front and (CRGA) rear. The menu will tell you your Payload Weight in (Tons) and shows you your CG% (Centre of Gravity) and your THS ((Trimmable Horizontal Stabilizer) which has to be set manually.
The panel allows you to quickly set your load factors, but does not have the adjustable CG settings that (FlyJSim’s) aircraft use.
FollowMe Car (Option)
You have now the option of purchasing the option of a “FollowMe Car” (Ver 1.3 and over)
Cost US$2.99 - FollowMe Car for A320neo
First of all there is already a FollowMe Car folder in the Custom Avionics folder of the A320neo, It won’t work unless you replace it with the purchased version and then the FM (in the menu) will then be activated.
Secondly you must have two items available to use the function.
1) The Airport must have the ATC routes set out correctly.
2) you must set your FMGS (route) into the FMS system (in other words you must set the Departure and Arrival - Airports and runways into FMS before they show up on the FollowMe Car Menu)
First the popup menu screen will show your Departure and Arrival Airports. Then when you select the airport it will give you a selection of taxiways. You select you first taxiway and then your second selection and then each taxiway you want to select until you reach your hold point on the runway.
It is all very clever but with a couple of issues. One if you make a mistake you have to start again using the (CLR) button... your route is built up on the bottom of the screen and it would be great just to go back one entry to fix the wrong selection than straight back to the start to input in the points all over again.
Secondly if the airport is big (I used KDFW Dallas Fort Worth) it can be extremely hard to find the right taxiways and the right route. too many options and too many the same taxiway points means starting over and over again to get the right route you want.
When all the taxi points are inserted (in the right order) then press RUN to activate.
This will bring up the main menu. And it will note your:
Distance to FM Car in feet
FM Car speed
FM Cars position (Taxiway)
Show path Markers
Change the FM car’s speed (knts) in either to DEC (slow) or INC (increase speed)
Showing path markers gives you the route the FM car will use. It’s a great feature but wouldn’t they be better to help you lay out the route?... here it is too late. To see a line of markers from one taxiway point to the next would be ideal in choosing your route and direction around the airport.
FM Car will appear when you pressed the RUN button and it will come and set itself in up your windshield and wait there till you start to move forward
The FM Car speed adjustment is a great feature (I use 15knts which is ideal) and once you start your forward movement the FM Car will move along before you... Setting the 15knts means the car will stay at 15Knts even if you go faster, in doing that it allows you to set your correct pace and speed as to not run it over... I loved this in that you have to pace the aircraft to the FM car and it will just not stay at the same speed as the aircraft but the distance between the two objects do contract and expand as you move - clever yes!
When the route is completed the FM Car will move out of you way and park up behind you... The takeoff bit and flying the aircraft is your job.
It works very well. And when you arrive at your destination if you have set up the route, the FM Car is waiting for you.
A bit of practise would make this FM Car work really well. But I would like a better quicker way of laying out complex routes. (there is a video by JARDesign on how to install the FM Car and use the system - the video is at the bottom of this update)
You start to see the workload coming into focus here (And don’t get me wrong this is great simulation). You have to set up the GPS alignment, put in the fuel, set the aircraft load program, input the route into the FMGS and preferences and now if you have the FM Car set up the route at your departure and destination airports - so how long does that all take?
A long time and especially if you have a long route to program into the FMGS, you can’t save routes remember?
So every time you start a flight you have to have the route listed and ready to input into the system. Why can’t you save routine routes?...
Terrain on ND
This newly added function allows you to use the TERR ON ND button the main panel (one for each the Pilot and Co-Pilot)
The button has three modes: Normal (off), display camera view and display terrain. All items are shown on your ND (Navigation Display).
The first selection is really the X-Plane MAP on the screen, but how handy is this as it can show you your position at the airport. Great for finding taxiways and then to find your terminals and gates and you can easily align the aircraft correctly.
Up in the air and you can see your position relative to the ground on the map. Slide into to a turn and the map goes into an angle position again relative to the ground and if you don’t go “woah!” with that you then owe me a dollar.
The “display terrain” selection will put the ND into blocky squares to show the terrain under the aircraft.
On the ground the screen is full of large squares. In the air you have to find some terrain to see the system at work. I don’t recommend flying at 280knts and at 10,000ft, straight into a set of mountains in a fully loaded A320. But you get the idea.
Does it work? - not really no, as the squares are to big and I was brushing the snow off the tops of peaks and they only went into two colours of green. far smaller squares would give you a better pattern, but overall another clever feature.
So how does all this feel like? Once refueled, loaded, and everything programmed into the FMGS I flew the standard sector between Brisbane (YBBN) to Cairns (YBCS) of which I have done countless times.
Using the pushback I have taught myself to leave the park brake alone, turn to the “off” position can confuse the pushback truck, It will release and lock the brakes for you on the movement backwards and after finishing the pushback. Just that old habits die hard. Taxi was great with no issues in holding my correct taxi speed. You would be surprised on how many other aircraft it is hard to do just this.
Roll and takeoff was none eventful, but again I had to adjust to setting the V/S (Vertical Speed) before the system allows you to select “speed” on the throttle and engaging the A/T (Auto Thrust).
Familiarity is a great learner, and especially here. It is a complex system that has been made easy to operate. but you have to be aware of how complex this aircraft is to operate. Get it right and the rewards are overwhelming.
The 1.5b fixed that 3º nose down issue and here in the final 1.5 update it is great and you can now also change the pitch in flight. watch the speed though as I pushed m.83 it sent the A/P into alarm, stay at m.82 and that speed will keep it happy and contented.
Arrival at Cairns was through three waypoints (fixes) UPOLO, SUNNY and CODIE. It is a tricky approach and I wanted to be closer on the turn but the FMGS would not accept the fix BCSNI for some reason, and I felt that CODIE was to far north. The problem with RWY 15 approach is that if you get the turn wrong there is a row of mountains that can ruin any simulation.
I rarely get this approach quite right, as an adjustment to the runway angle is always needed. This time I was impressed as the A320 turned a very nice wide arc from the SUNNY fix to the CS15 approach fix (using CODIE as an alignment fix) and lined me up perfectly with RWY 15. I was tempted to use the OVERFLY key at this point in the route to create the same sort of course, but it wasn’t required.
A noted irritant is the fact that you can’t use the mouse to set things on the pedestal, The flaps, the trim wheels or the airbrakes are not adjustable with the mouser, and only the park brake is accessible?
So you can’t set the flaps (I have to use my joystick buttons via the key menu) and worse arm the airbrakes of which there is no key mode (and only the "all airbakes up") and so the automatic deployment is not available.
On the ground the easy menu system turns the aircraft into a credible parked visual experience. Doors open, ground power in attendance... Catering truck in position. I loved it all. As the night was falling I noticed that the tail lighting lit only on the right side with HDR off?... To check I turned the HDR on and the lighting was now correct.
The cockpit lighting in HDR was incredibly good, but destroyed your frame-rate sadly, In fact all through this simulation the frame-rate had felt far better than in past flying on the JARDesign A320, and even at the point of sitting in the 3d cockpit tuning the aircraft for flight, of which in the past sometimes would put my frame-rate below that crucial 19fr and less and give me the shudders... here it did feel far better all though the flight and at each end with the heavier airport sceneries in context.
One final note on that if you like to replay your landings. Just make sure you close all your doors and stowaway any vehicles before hitting the replay selection...
... If not you will have all the doors open in flight and your catering truck is still loading the aircraft while on finals!
I like in-flight catering but this is going to far.
The A320neo from JARDesign is certainly one of the great experiences in X-Plane. It does require a lot of attention and routine to get the very best out of the aircraft... but incredibly rewarding this aircraft is. With the A380 Airbus from Peter’s Aircraft and VMAX’s Boeing 777, the Airbus A320neo is one of the best aircraft you can invest in. And the 1.5 upgrade is another decent upgrade that sets out some really great features and fixes a few issues that needed attention, It is challenging this A320neo and it is complex, but you will love it for years.
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Stephen Dutton
13th September 2013
copyright©X-PlaneReviews 2013
You can get the 1.5 update here : A320neo update 1.5
The JAR Design A320neo is available from the X-Plane .org Store:
For US$39.00 - Airbus A320 Neo
Developer site: JARDesign A320neo
Version 1.5 list of changes:
+Tuned flightmodel.
+Change pitch when flying at high speed and altitude.
+Add ability to show Terrain On ND. The TerrOnND button now has three modes – normal, displaying terrain, displaying camera view.
+Add Load panel at left Ground menu. Now you can select how much pax and how much tons of cargo you have load. IMPORTANT – for Takeoff you need set THS manually, as calculated at panel.
Review System Specifications:
Computer System:
- 2.66 Ghz Intel Core i5 iMac 27”
- 6 Gb 1067 Mhz DDR3
- ATI Radeon HD 4850 512mb
Software:
- Mac OS MountainLion 10.8.2
- X-Plane 10 Global ver 10.22 (final)
- ExtremeSceneryMAXX
Addons
- Saitek x52 Pro system Joystick and Throttle
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Stephen got a reaction from Anthony96 in Aircraft Update : Airbus A321-231 V1.3.1 by ToLiSS
Aircraft Update : Airbus A321-231 V1.3.1 by ToLiSS
The release of the Airbus A340-600 from ToLiSS was very significant aircraft for the developer. Most of the essential aspects including the modeling was brought in house by ToLiSS on the A346. And with those changes also came a more in-contact or hands on approach to more of the aircraft. This has created a breakthrough of more elements and systems being available and installed in the aircraft, plus the point that more external X-Plane features have since been released.
The Airbus A321 added on the NEO or the "New Engine Option", in the more modern new-generation engines developments like with a larger by-pass ratio (around 10-11:1. ) and Geared Turbofan (GTF) technology engines in exactly one year ago.
So here is update V1.3.1 including an update to the NEO addon package.
Changes from build 1373 (V1.3) to build 1463 (V1.3.1)
Minor new features:
- Electrical system now allows both batteries to feed the same bus simultaneously
- Electrical system now supports Battery charging test by switching them off and on.
- Added cargo heating simulation
- Added fuel temperature simulation
- Added IDG temperature simulation
- Rework of the SD COND, FUEL, and ELEC pages for better representational accuracy
- Added overflow management for the SD status page
- ISCS sliders now allow editing the values with keyboard for better precision
- Cargo fire extinguishing test is now operational
- Fault injections can now trigger on increasing or on decreasing values of altitude and air speed
- Added approach procedure on status page in case of alternate or direct mode reversion
- Added Backup Nav tuning to RMPs 1 and 2
- FCU lighting knobs below the FCU are now functional.
- New external lighting
- Addition of the smart thrust lever idle lock
- Simplified CHOCKS option to allow switching off the park brake
- Improved manual engine start procedure
- Added NavAid Deselection capability to MCDU
- A321 NEO now features appropriate NEO-specific pitch rotation and derotation laws
Bug fixes:
- DC BAT indication on SD ELEC Page becomes invalid, if both Batteries are selected off
- Generator is now cut off, as soon as the ENG fire push button is pressed, even if the engine is still running on the fuel in the line
- Fuel system crossfeed works correctly now, feeding equally from both tanks even when all pumps are on.
- When preselecting a heading on ground, the FCU heading window will initialize with the current heading
- Reduced IRS drift values by half for more realistic values
- Engine Fire lights now work on battery power to faciliate procedure completion on ground
- Corrected behaviour of FADEC ground power switches, they are now momentary switches that will power the FADEC for 5 minutes when depressed once.
- Made behaviour of CLR button XPDR panel more realisitc
- When selecting flaps 1 for landing, the Status page will now be called (As it should) if status is not normal
- When status paged called automatically, the STS key now lights up and can be used to remove the status page
- When Using Auto Brake to full stop, pressing pedals won't disengage it like is the case in real life
- Now properly converting fuel amounts from kgs to lbs on PERF pages when imperial units selected
- Miscellaneous FMGS fixes
- Fixed FBW roll angle limits
- Improved AP turn direction depending on FCU heading rotation knob
- Corrected altnernate law reversion and AP loss logics for elevator loss cases
- Fixed erroneous ECAM fault messages for center tank pumps
- Fixed ECAM action logics for dual pack faults
- Fixed Air conditioning sound loop in XP10
- VR manipulator improvements
- Removed CTR TK FEEDING Memo from ECAM (exists only on aircraft with 5 wing tank fuel system config)
- On FLS approaches, the message "DISCONNECT AP FOR LDG" disappears now on GA initiation
- The SEC PERF page of the A321 NEO now correctly shows BARO and RADIO instead of the old MDA/DH
- Improvements to the list of inop systems for electrical bus failures
- Manual engine start now uses both igniter channels
- MCDU Prog Page shows flight number again
- If landing without retarding the thrust levers, firewalling the levers correctly changes A/THR modes
- Added missing wind field on Data/IRS page
The A321 aircraft feature changes almost mirror the A319-112, so many of the images shown and notes below are the same as we reported in the A319 update v1.6.3
The integrated standby instrument system (ISIS) is now scalable via scrolling, it doesn't make it bigger, but does make it far more smaller. The SD (Systems Display) has had the COND, FUEL, and ELEC pages for better representational accuracy and also added is overflow management for the SD status page. On the ELEC, the electrical system now allows both batteries to feed the same bus simultaneously and you can do battery charging test by just switching them off and on. Switch off both batteries and then turn them back on to see the test and the voltage irregularities. On an Airbus aircraft the IDG(Integrated Drive Generator) is an aircraft power generation device which houses a Continuously Variable Transmission(CVT) to generate 400Hz constant frequency power regardless of the engine speed. That generation temperature (one per engine) is now simulated on the ELEC page. Fuel temperatures are also now simulated (on the SD ELEC page). Cargo Heating temperatures are also now simulated (on the SD COND page). And the Cargo fire extinguishing test (button) is now also operational. On the "ToLiSS Interactive Simulation Control System" TISCS pop-up Menu panel. You can now insert the numbered data directly into the slider selections. Certainly a big fan of this aspect as I like to insert the correct Fuel Load to the EXACT block amount required for the flight, I find that sliders are just a little too wishy washy. When the STBY NAV button is selected it enables remotely tuning the respected navaid and desired course. Each RMP (Radio Management Panel) tunes to it's respective navaid. Tuning and ILS on either RMP tunes both ILS receivers if both RMPs have their NAV button pressed. Now in v1.6.3 the two under glareshield knobs work. These adjusts the FCU (Flight Control Unit) lighting. The right knob adjusts the brightness on the display, the second left knob adjusts the main instrument back lighting. The downlights are still adjusted via the FLOOD LT knob (Captain's Side) and improved here. In the A321 it has the secondary down lighting knob adjusters which are usually situated both under the glareshield of which provide illumination for the pull-out work-shelves, that are available now in the A346, but with a hope they will also become available also on the A321 (and the A319). The A321's external lighting has had some nice tweaking. Turn on your main landing lights and get now two beams striking boldly forward into the distance, brilliant in cloud. The Navigation lights,Tail and Wing lighting is all far tighter and better, but the strobes are still a bit too blobby for me, exactly again like the A319. On approach the forward lighting is certainly more efficient with very nice effective wing and tail lighting. I really like the cockpit atmosphere for the night landings, almost perfect now... ... and on the ground the Taxi lights are certainly better, as is the efficient Runway Turnoff lighting. So overall a great improvement. Not that there is more work to do, as there are still dead overhead lighting in the cockpit, and the cabin lighting is certainly still far too brightly lit... but it is a nice forward improvement. It is already Christmas in Vienna, with lots of pretty snow. ____________________ Summary ToLiSS has updated the Airbus A321-231 NEO to v1.3.1 The updates include both the Basic A321 package and the addon year old NEO option. Mostly this update was to bring to the A321 some of the features that were presented on the newer A340-600, that was released back in October 2021 and the A319 which was updated last week. There is nothing really outstanding here, but still includes those small intricate system details that create a whole experience, the main feature is the far better tweaking of the cockpit and external lighting, the RMP STBY NAV intergration and TISCS Menu panel direct numbered data input. Over the last few years this very popular version of the Airbus A321 Series has become extremely popular in X-Plane, and it is not hard to see why as it is a brilliant airliners to fly in both CEO (Current Engine Option) and the NEO (New Engine Option). And not only for it's complex systems but even in manual flight it is dream handling aircraft, and certainly a must have if you love short-haul airliners. This v1.3.1 update just adds even more of those intricate features on to the cake, like a lot of airlines at this development stage the ToLiSS versions are moving into a more mature context, certainly more features can still be added (and probably will be)... but it is already extremely good aircraft, and certainly and will always be a firm fan favorite... Highly Recommended ________________________
Yes! the ToLiSS321 (A321-231) v1.3.1 by ToLiSS is now available from the X-Plane.Org Store here :
Airbus A321 by ToLiSS
Price is US$79.00
A321 NEO ADD-ON to the ToLiss Airbus A321
Price is US$29.95
Note make sure you have v1.3.1 and both CEO and NEO Packages when downloading, All previous purchasers can now update via your X-Plane.OrgStore Account
Officially licensed Airbus product Highlights Detailed FMGS with SIDs/STARs/Airways, performance prediction, temporary, alternate and secondary flight plans, fix info, etc. Choice of CFM or IAE engine, affecting aircraft performance and fuel burn Choice of sharklets or classic wing tip fences. (Affects aircraft drag.) Very accurate FBW implementation, including reversion to alternate and direct law Detailed systems including fault injection for currently about 90 failures. (Electric, hydraulic, flight controls, engine, etc.) Officially licensed by Airbus Commercial “Turbine Sound Studios” sounds for CFM and IAE engines included. Detailed FMGS: Support of SID/STAR, including all leg types (Arc, course or heading to intercept, Radius to Fix, Holdings, etc.) Temporary and alternate flight plans Secondary flight plan Full VNAV guidance with TOC, TOD, Deceleration point, speed limits, fuel prediction, etc. Altitude and speed constraints as the real aircraft deals with them Ability to change the selected STAR while already in the STAR Support for go-arounds and diversions Step altitudes Airway support Fix Info page Latitude/Longitude crossings 2 independent MCDUs and autopilots Drag, thrust and fuel consumption models adapt to selected engine type and wing tip device Choice between new FMGS with temporary flight plan even during preflight phase or old FMGS with direct editing of the active plan during preflight phase. Top-notch aircraft systems: ToLiss uses the QPAC Fly-by-wire and autopilot module with numerous improvements Flight control system with hinge moment modelling giving realistic float angles for surfaces that are lost due to system faults Custom TCAS with Traffic and Resolution Advisory based on real aircraft logic Brake temperature model based on the detailled physics of heat transfer between the individual brake components Hydraulics model in which the pressure is dependent on usage. This is most notable when dropping to RAT mode or with and engine wind milling Detailled model of each ADIRU including alignment, small pressure sensor differences between the units, switching of sources for PFDs Custom air conditioning model supporting high altitude operations at airports like Cusco in Peru or La Paz in Bolivia without spurious warnings Flight warning system with ECAM actions supporting numerous system failure scenarios, e.g. engine failures, generator failures, hydraulic failures Fault injection system allowing to trigger system faults either at a specific point in flight or randomly during a flight phase Eye- and ear-candy: Detailed 3D cockpit with high quality texturing 3d exterior model with CFM and IAE engine Choice between classic wingtip fences or modern sharklets (controlled via livery names) Each aircraft comes with licensed high definition sounds from Turbine Sound Studios, the market leader for aircraft sounds in the FSX/P3D world Rain effects thanks to the librain library provided to the x-plane community by Saso Kiselkov Custom particle effects for engine heat trail, landing gear smoke on touch-down etc. Standby compass that can be stowed, cockpit door that opens, fully modeled cabin, etc. Usability features: Situation loading and saving. It is possible to save the flight at any point in time and resume it another day. This can also be used, e.g., to save the position just before approach and practice just the approach many times Autosaving allows recovering where you left off, should the Xplane session end unexpectedly Jumping waypoint-to-waypoint through the cruise phase: Shorten your flight to focus on the more interesting parts as you like 4 different startup configuration from Cold and Dark to engines running and ready to go In-screen popup displays or use of x-plane windows for popups NEO Highlights: 2 additional engine types for the ToLiss A321 The 3 subvariants of the A321 NEO family: the NEO, the LR and the XLR 3 new exit configurations aligned with the Airbus Cabin Flex concept for the A321 family. New engine types CFM LEAP-1A33 and PW1130G-JM Accurate aircraft climb performance as function of engine selection Appropriate fuel burn as function of engine selection System adaptation to reflect new engine functionalities, such as PW engine cooling cycles Detailled 3d model for each engine model Specific TSS sound sets for each engine type A321 NEO subvariants Configurable to A321 NEO, LR and XLR Fuel system adapted to the individual configurations Specific weight envelopes for each subvariant System specific changes per subvariant, e.g. single slotted flaps for the A321 XLR with improved aircraft drag Airbus Cabin Flex exit configurations Choice of three additional exit configurations Maximum number of passengers changes in accordance with the selected exit configurations Doors system and DOOR page indications adapt to exit configuration Separate 3d models for each exit configuration Requirements
X-Plane 11
Windows , Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Download Size: 680 MB Version 1.3.1 (December 8th 2021)
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Update Review by Stephen Dutton
9th December 2021
Copyright©2020 : X-Plane Reviews
(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
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Stephen got a reaction from Kiwiflyer in Aircraft Review : Diamond DA-42 NG by Aerobask
Aircraft Review : Diamond DA-42 NG by Aerobask
Here is the latest release from Aerobask, and yes it is another Diamond Aircraft. But this Diamond is a significant one for Aerobask, as it is not the first series release of the Diamond DA-42 for the developer.
That release, which is the original, was also the very first aircraft released by Aerobask, or then the Diamond DA-42 Twinstar by Harranssor. That was almost exactly a decade ago (29th August 2013), and to celebrate, Aerobask not only have released their latest newly minted, highly detailed DA-42 NG aircraft, but created also an anniversary livery as part of this package...
I totally recommend to read the original Diamond DA-42 Twinstar by Harranssor review, in that it shows not only the changes in the X-Plane Simulator itself, but the massive changes in detail and quality over the decade. It was for it's time astoundingly good, even incredible for a first time developer (Harranssor did release a Eclipse 550 earlier as freeware), but the DA-42 was in payware and it came with very high expectations.... and delivered.
That decade old DA-42 release was in X-Plane v10.22, here we are releasing the new DA-42 NG (New Generation) in the newly released X-Plane 12 (Sorry no X-Plane 11 aircraft will be made available). So this is the very first fully developed aircraft for the new X-Plane version from Aerobask, and the package (price) includes both updates and revisions for the length of the simulator (X-Plane 12) run.
The photographic quality of X-Plane 12 brings out the realism of the Diamond Aircraft. Certainly sleek to begin with, the composite smooth design shines (no pun intended) and curves to the natural lighting.
Noted as the "Twin Star", this aircraft originally used Thielert Aircraft Engines TAE 125-01 Centurion 1.7... in the real aircraft Diamond has now switched to their 3rd Generation Austro Turbo Diesel Engine or the Lycoming IO-360 engine which is also available as an option, and installed here in the XP12 version is the Austro Turbo Diesel. Bit of trivia... the DA42 Twin Star was the first diesel-powered fixed-wing aircraft to make a non-stop crossing of the North Atlantic in 12.5 hours, with an average fuel consumption of 5.74 gallons per hour (2.87 gallons per hour per engine), give it a try if you want to...
I would be explaining nothing to Aerobask converts. They will already know of the quality, forensic detail, superb modeling and the general exclusive experience of Aerobask aircraft... Top Notch, well whatever, it is again all brilliantly done here in the DA-42.
Composite aircraft don't have a lot of panels, so most parts of the aircraft are added on, not part of the structure.. say the nose, tail section, so on... Looking hard you can see all this and more in all the sections that make up the aircraft's assembly, but most of the excellent detail is around the engines, cowling, shrouds, and the details and all fastening screws are all visible and checked... if you want detail, then here it is.
Also the flying surfaces, tail assembly, high T-Tail elevators, lovely crisp wings with winglets. Notable are the excellent flap and aileron actuators, beautifully designed, ditto the elevator and adjoining trim tab (trailing edge).
Glass is supreme, nice curves, great reflection and the right tint. Note the beautifully designed instrument hud (cowling?), here the detail is excellent with window demisting vents.
Unlike the DA-62, which has two opening front doors, the DA-42 has a single forward opening canopy, and the rear single left door for rear passengers as is the same as the DA-62, but they all give you ease of access. You can open them via the latches or the menu.
Other external items include, opening twin forward storage lockers, chocks and a GPU (Ground Power Unit)
Menus
You can access the Aerobask Menu, via the Plugins Menu, or the internal tablet....
Since v2 of the Diamond DA-62 the Aerobask menus have been changed to this more cleaner, new style layout, there are four tabs; Ground, Options, Sounds and About.
Ground : Covers the standard Fuel loading of the aircraft (with a "Balance" fuel setting), 3d passengers (Pilot and Three passengers), Static Elements of Chocks, Bollards, Pitot covers, GPU (Ground Power Unit) and you can change the liveries via a "Previous" and "Next" selection. Door selections of Canopy, Pax door, right and left boots (storage), Also Remove Chocks, GPU options, Refill Oxygen bottle, Refill anti-ice fluid are all also options on this tab.
Options : The "Main" covers Instrument Popups, Reflections, G1000 Shared options and Breakers (Fuses) with a reliability scale. There are three other avionics sets of OPTIONS for the, G1000 PFD, G1000 MFD and the MD302 backup instrument. "Synthetic Vision" is included in the G1000 tab.
Sounds : There are seven sound sliders; Master, Aircraft Exterior, Aircraft Interior, Copilot, Radios, Environmental and User Interface. You can Enable (or disable) sounds, and Enable (the) speech.
About : Here is listed the Aerobask development team and beta testers, and the aircraft's version number is indicated in the popup menu title, or the changelog.txt in the main folder.
As noted there is a pilot and three passengers you can individually view or hide (the pilot hides when you select the Static Elements). The quality of the 3d people are all very good, and seen before in Aerobask aircraft.
Internal
The internal cabin of the decade old DA-42 was sensational (for it's time). So was the start of Aerobask's reputation for creating seminal interiors of aircraft... and you won't be disappointed here either. It is important to note, that this cabin is of a few generations older than say the DA-50RG or the DA-62, so the materials used here then reflect that heritage, other than that it is all as usual for Aerobask, extremely well done.
The four seats are outer leather with a mottle grey pattern insert and red piping, note the lovely folds on the leather surfaces. Diamond logos are also nicely shown on the headrests.... it's all beautiful stuff to admire.
With the selection of different liveries, then two more different interiors in red and cream are available.
There are several different carpet threads (Grey), and a leather mustard side paneling, so is the centre console covering. Main cabin colour is a slate to light grey... exquisite!
Instrument Panel
The decade old DA-42 had the same native Laminar Research G1000 twin panel avionics system (both PFD and MFD pop-out), but the X-Plane 12 version is customised far more here with custom EIS and annunciations. It is a very good panel layout, but not as really detailed as a real G1000 system actually is, but it does cover about 85% of the systems.
Start up process is excellent with Aerobask logos, and more CREDITS and AIRAC data. Note the great reflections on the G1000 screens.
Both PFD and MFD G1000 displays pop-out, as does the MD302 SAM
The system has a "reversionary" mode. This is all the primary instruments and engine parameters presented all on the single display, in this case the PFD. (If the PFD failed then the "reversionary" mode switches to the other MFD (Multi Functional Display). Also in the same mode, both displays will show the PFD (Primary Flight Display).
PFD (Primary Flight Display) is very good with the large Artificial Horizon dominating the screen with the Speed and Altitude (with built in Vertical Speed) tapes either side, Rate of turn and FD (Flight Director) are all present. Lower is the Heading rose with built in Heading, Wind (3 options), CRS (Course) DME, NAV 1, NAV 2 and OBS. All Radio, Autopilot (AP) settings and data are across the top banner of the panel. Note the inbuilt warnings panel centre right, and INSET MAP This is an option to put a small insert map on the PFD, but I never do (it makes the display too crowded).
There is a custom tool in a GCU476 2D keypad to input values directly by touching the screen (i.e. clicking the values or using the mouse scroll wheel to adjust them). For example, for changing a radio frequency or here the heading, you can use the mouse scroll wheel, which is much easier than turning the knobs in the 3D cockpit. it has a small slider or ++ / -- tool to say which items can be manipulated.
Synthetic Vision
There is the "Synthetic Vision" tool that we mentioned earlier by Oscar Pilote. There are three modes that can be selected from the "More Options" menu. The first is the standard default Laminar one with the blue top and dirty brown lower horizons. Then the "Topology Only", with a light blue (realistic) sky and green lower horizon, the final one is "Topology + Terrain" with the same light sky and brown lower horizon.
MAP/Navigation Display (MFD)
The secondary MFD in a MAP/Navigation panel covers also all the (EIS) engine outputs which are in two versions with one visual and one in data. This is another custom panel by Aerobask.
The colourful engine readouts cover are on page one; Manifold Pressure (Load) and RPM, Fuel Flow GPH (Gallons Per Hour), Oil Pressure and Temp, Coolant Temp, Fuel Temp and Fuel QTY (Quantity).
System switch (data) covers the same LOAD and RPM top, VOLTS and AMPS, Gearbox/Coolant Temp, Oil Pressure/Temp and De-Ice Fluid level.
Notably missing are the usual two items? FLAPS position (UP-20º-38º) and ELEV (UP-TO-DN) adjustment, rudder adjustment trim bottom, and the Fuel Calculations, GAL (Used), REM (Remain) system which are both on the DA-50RG and DA-62.
MD302 SAM®
Mid-Panel is the MD302 SAM® or the "Standby Altitude Module" Basically is a standby instrument which is very authentic to the real instrument, this avionic tool is interesting as it replaced the standard three (Airspeed, Artificial Horizon and Altitude) setup in the earlier DA-42, modern times for modern avionics. Other upper panel details include Lighting Switchgear (left), Whiskey Compass, ELT and authentic aerox Oxygen pressure gauge.
.. but if you hold the same knob down for two or three seconds then a menu appears that covers In-fight configurable items that are...
Altitude units in feet or meters, Barometer units either inHg or mbars, Attitude symbol in traditional or delta, Attitude mask on or off and Altitude trend bar in either on or off.
There is a Quick-Doc manual provided that covers the instruments features and their use. Note: The SAM has to be set separately (i.e. Baro) than the main PFD as one adjustment does not cover all the instruments.
Last note is the G1000 "Autopilot" buttons are placed normally in this DA-42, between the two displays (PFD/MFD), the original DA-42 used a separate GFC-700 Autopilot!
Left panel Electrical setting switches/Avionic Circuit Breakers. Right Panel the full Circuit Breaker (Fuses) panel that is active and De-Ice System.
Lower panel has (LtoR), Pitot Heat, Left Engine/Right Engine (Master/Start, Elec. Master, Avionic Master, Landing Gear, Fuel Pumps (L/R) , Flaps and Engine buses.
The central pedestal is really well designed as well... Lovely Throttle and Fuel selector levers are very well crafted, the Fuel cutoff is full back with the red tabs clicking into place. Defrost is required as your cabin can go misty in the cold... a great special effect from Aerobask. Two Trims are "Rudder" upper centre panel, and "Pitch" in the large trim wheel centre console, rear are light switches and rear (Working Audio Panel)
There is a built in AviTab Tablet (Plugin Required)... it is stored in the left side pocket holder, press to mount on the right side of the instrument panel. You can also press the knob attachment (AviTab) holder on the instrument panel bracket to bring the AviTab up as well (plugin required).
As noted the Aerobask Menu is also built in for ease of use.
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Flying the X-Plane 12 Aerobask DA-42
There have been a few Diamond DA-42's in X-Plane. The Original Aerobask 2013 version as mentioned in the review, a Diamond DA40NG XP12 by SimSolutions, we reviewed last November 2022, and coming another DA-42 from a new developer group, CreatorOfWorldS (COWS). So you are not short of choice, but how could you go past the authenticity of Aerobask... well you can't.
Let us put the numbers up front and center...
Maximum speed: 356 km/h (221 mph; 192 kn) - Range: 1,693 km (1,052 mi; 914 nmi)- Service ceiling: 5,486 m (17,999 ft) - Rate of climb: 6.5 m/s (1,280 ft/min)... all pretty impressive.
Starting is easy. You have FADEC (Full Authority Digital Engine (or electronics) Control ), so you just switch on the fuel flow (switches centre console), then and then turn the key towards the engine you want to start. The engine is an Austro Engine E4 (marketed as the AE 300), based on the Mercedes-Benz OM640 road Diesel engine. It supplies 168 hp (125 kW) (maximum takeoff and continuous power) at up to 2,300 propeller RPM for each engine.
Sounds are modern FMOD and with Enhanced 3D system sounds by Daniela Rodriguez Careri, including Doppler and Flanger effects. They do sound a little different from the normal, but the engines are very different as well in being diesels, but at the cruise speed they have this lovely thrumm that passes the flying time nicely. Start up is almost instantaneous with a slight cranking, so they are almost electric in that aspect. The DA-42, however sounds almost exactly like the DA-62, but then it does use the same engine installation with the same twin-diesel engines.
If we go back (again) to the original DA-42, there was one area I really didn't like. This was the stick like undercarriage, it was hard, stiff and very unforgiving (landings were horribly hard nose affairs).
The forward angled single nosewheel and trailing link main gear is the same arrangement here, but add on ten years and it is all a very different feel, a slight bounce, say even a cushioning to the gear, which is far, far better and more authentic to real suspension. You can't taxi too fast with that slim nosegear, but get the (low) taxi speed right and the aircraft is fine...
Heading on to PAJN's Runway 26, and the runway shows up in "Synthetic Vision" on the PFD, it is very well done..
Tons of low down torque from the Twin AE 300's, gives you push to Takeoff Speed around 100 knts, Rate of climb is noted at 6.5 m/s (1,280 ft/min) but I found that 800fpm gave me the best climb to altitude (5,000ft) without putting pressure on the power output and keeping out of the red zones...
This is a modern 4 seater aircraft, efficient, not a 18th Century Gallon Piper. So it handles and flies efficiently as well. Basically it's a cruiser of the air, a sort of GT or Grand Tourer... the just under 1000 nautical mile range gives you the distance to cover a respectable area, and at a just sub 200 knt speed. So it's perfect for a point to point flight.
So the DA-42 is not a particularly demanding aircraft for the pilot, as all the mod-cons are in here, with the G1000 (Synthetic Vision) and the MD302 SAM. In flight modeling it is done by X-Aerodynamics who does all the Aerobask dynamics, he's good, so is the feel of the DA-42.
Lighting
Considering the other DA, Diamond offerings the internal lighting in here is quite basic. Two knobs adjusts the display and instrument brightness. Not very overly effective in the day, but fine at night.
Cabin lighting consists of one forward light and and one rear spot, both again very effective at night.
Externally, you have the usual Landing and Taxi twin lights under the mid-fuselage, but they interfere with the modeling in creating nasty ant marks around the nose. There is no beacon, but wing navigation, strobe lighting is excellent.
At this point in X-Plane 12's evolution (v12.01r1) then expect still more refinement in all the lighting.
Haines, Klukwan, Alaska is a double tight airport to get into from the east, PAHN although situated on the Chilkat River, is nestled between a mountain and forests on the Runway 26 approach. A testing airport of nerves and flight skills.
You can't even see the airport, never mind the runway on the approach? But it is there, hidden beyond the trees.
Even though a Twin, the DA-42 NG is very good for getting into tight slots like this, good visibility really helps, so does Full Flap (LDG) selection and the approach speed in 83 knts.
It's tight... and do you see the runway yet, just.
Thankfully the Da-42 is wonderful to control and fly in these sort of circumstances, a great platform for tricky approaches.
There is not much room between you and the trees as you clear the boundary, then you dive for the runway, then quickly do a heavy nose up flare to arrest the speed and height, you touch around 73 knts
If you have a lot of confidence in the aircraft, then you can pull off these sort of manoeuvres, so the DA-42 delivers very well here.
Obviously I will be talking to the converted. Aerobask have a lot of admirers (Including myself), so it's not hard to understand what you will receive with these aircraft, that they are so modern in design, and it all gives you more of a conviction to fly one.
Liveries
There is one blank (white) and six liveries with the DA-42 NG. All high quality and including the 10 Year anniversary livery as we saw earlier.
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Summary
Aerobask are no strangers to Diamond aircraft, their catalogue is full of them, including currently the DA-50 RG, the DA-62. But Aerobask have also done a version of this DA-42 before, a decade ago, as their very first payware aircraft, it was good if not even brilliant for it's time and era, but we are now in X-Plane 12, another era and another realm, a realm that demands a lot far more quality and detail... the DA-42 NG 2023, delivers on that aspect, a lot.
Excellent modeling is a given with Aerobask, as are the curated interiors, both are well highlighted here. Avionics include a custom EIS and annunciations G1000 System, Synthetic Vision technology by OscarPilote, Optional GCU476 2D keypad, MD302 "Standby Attitude Module", Simulated oxygen system, Simulated ice protection system and Fully functional breakers (configurable reliability).
The excellent menu is available on the screen, but also on a AviTab tablet internally... there is also a Detachable and VR-friendly 2D options panel. Sounds are excellent and by renowned Daniela Rodriguez Careri, 3d Pilot and passengers, static elements, and the DA-42 also comes with an Auto-Updater (Skunkcraft), all to keep the aircraft up-to-date on-line.
In a package, Aerobask delivers everything you want in a high quality aircraft with unique clever custom systems, and that is certainly the case here as well... again, better still everything comes in a competitively priced package below US$40. Remember this aircraft is valid for updates and free changes for the life of X-Plane 12 (Note this is only an X-Plane 12 Aircraft, not compatible with X-Plane 11).
As a reviewer Aerobask aircraft are a dream to review, certainly there are a lot of custom options to cover, but in every other aspect they are some of the very best general aviation simulations available today... and for tomorrow in that fact.
As a required simulation any Aerobask Diamond is a sensation to own and fly... Highly Recommended.
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The Diamond DA-42 NG by Aerobask is available from the X-Plane.OrgStore!... Here:
Diamond DA-42 NG Price is US$39.95
Requirements
X-Plane 12 (not compatible with XP11)
Windows, Mac (using Rosetta) or Linux 4 GB VRAM Minimum. 8 GB+ VRAM recommended Current version: 12.0r1 (January 12th 2023) Aerobask Systems Suite Fully Integrated Laminar Garmin G1000 with custom EIS and annunciations Synthetic Vision technology by OscarPilote Touch screen features for easy handling Optional GCU476 2D keypad Customized FADEC/ECU with test procedure MD302: accurate custom coded Standby Attitude Module Simulated oxygen system Simulated ice protection system Fully functional breakers (configurable reliability) Advanced Flight Model and Flight Experience Accurate flight model by X-Aerodynamics Smooth wingflex Windshield effects: reflections, rain and frost Many parameters saved between flights Superb 3D Model Aerobask quality 3D model Fully functional virtual 3D cockpit, with smooth and VR-friendly manipulators High quality cockpit model with high resolution PBR textures (4K) Custom Sounds Full FMOD environment by Daniela Rodriguez Careri Accurate doppler, distance attenuation and flyby effects Simulated headset In-game volume control without pausing the sim Other features and docs Complete array of custom documentation Avitab tablet, with integrated options panel Detachable and VR-friendly 2D options panel Included 6 liveries 2K textures pack for low computer Auto-Updater Keep your aircraft up-to-date with a convenient auto-updater (Skunkcraft) Installation and documents: download for the Aerobask DA-42 NG is deposited in the "General Aviation" X-Plane folder.
The AviTab plugin is also required to use this aircraft, and it is deposited in your X-Plane Plugins folder.
Full Installation is 1.33Gb
Documents supplied are:
Avitab.pdf checklist_da42.pdf Customized G1000.pdf DA42_AFM XP12.pdf DA42_CHKL XP12.pdf DA42_PERF XP12.pdf DA42_PROC XP12.pdf Quick-Doc MD302.pdf Read Me - XP12 Aircraft Installation.pdf
A full set of documents are provided, including detailed manuals for the MD302 and Laminar G1000. A quick setup and deeper system manual is also provided with Performance and (Checklist) Procedures.
________________ Aircraft Review by Stephen Dutton
15th January 2023
Copyright©2023: X-Plane Reviews
Review System Specifications:
Computer System: Windows - IS1700 Core i7 12700K 12 Core 3.60 GHz CPU / 64bit -32 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung M.2 EVO+ 2TB SSD
Sound : Yamaha Speakers YST-M200SP
Software: - Windows 10 - X-Plane 12.01r1
Plugins: Global SFD plugin US$30.00 : RK Apps XPRealistic v2 - US$34.99
Scenery or Aircraft
- PAJN - Juneau International, Alaska by NorthernSky (X-Plane.OrgStore) - US$18.00
-PAHN - Haines Airport - Default Global Airports
Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved.
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Stephen got a reaction from VECTAC in Aircraft Review : Cessna Citation 560XL by AirSim3d
Aircraft Review : Cessna Citation 560XL by AirSim3d
Within any family there are the odd branches, certainly in the families of very successful aviation aircraft and in this case it is the Cessna Citation family. The Citation is a very large and diverse line of successful business jets, but within that long line, there is always a compromise aircraft to fit into a certain aircraft market segment.
The problem is with a successful family is that the next aircraft in the series has to be better, faster, bigger and have a longer range. But that also puts the aircraft out of reach to a certain lower segment of purchasers, so you have to diverse the order to create a product for that particular segment.
So rather than being a direct variant of another Citation airframe, the Excel series was created to be a combination of new technologies and designs.
To produce the Excel, Cessna took the X's wide, stand-up cabin fuselage, shortened it by about 2 feet (0.61 m) and mated it with an unswept wing utilizing a supercritical airfoil (based on the Citation V Ultra's wing) and used the tail from the Citation V. The Excel has the roomiest cabin in its class of light corporate jets and can seat up to 10 passengers (in high-density configuration; typically the number is six to eight in a corporate configuration), while being flown by a crew of two. The Excel has a 2,100 nmi-range (3,900 km), 20,200 lb (9,200 kg) MTOW, and the jet is powered by two 3,650–4,080 lbf (16.2–18.1 kN) PW545B turbofans, and the XL variant first flew in 1998.
If you go back a decade, there was virtually no Business Jets in the X-Plane Simulator. DDEN's Challenger 300 changed all that, and lately there has been a flurry of Private/Business Jets now of all sizes, except the really big transcontinental machines, the Aerobask Dassault Aviation's Falcon 8X is still in development, but the Gulfstream 550 was released last month.
For Citations there are a load of them. There is the Citation CJ4 Proline21 by Netavio, Carenado Cessna Citation ll S550 and the Citation X coming as a default aircraft in X-Plane 12. But no Excel Citations.
This AirSim3d Cessna Citation 560XL is currently only being released in X-Plane 11, X-Plane 12 compatibility will come after X-Plane 12 goes final.
AirSim3d are a new developer to the X-Plane Simulator and a very welcome one. As we will see this is a very impressive debut aircraft, but still a new debut aircraft from a first time developer. So you have to, and as I have done in the review is don't expect the absolute extreme of say Aerobask quality. But as noted for a first release it is extremely impressive and I have also been very impressed with Mark Eduljee's (developer) responses and quick fixes, which is all you need for a good developer.
This is a nicely sized Business Jet. Not too small or short, or too large to be cumbersome, I really like the look and feel of the machine.
The Citation distinctive wing has a slight dihedral, while the tailplane had a steeper dihedral. Flight control surfaces were conventional: ailerons, one-piece flaps, elevators, rudder, and trim tabs. All the flight control surfaces were manually actuated, except for electrically-driven flaps, and an electrically-driven elevator trim tab. There was also a hydraulically-operated grid speed brake on top of each wing.
Detail is very good, your not going to get exceptional at this level, but the modeling and the detail is quite impressive here. You see and feel the construction of the C-560XL. Panels access panels and the highlighted (Dot3 bump mapping) riveting is well done, There are a few drawn lines, but nothing to worry about, the excellent tail and rudder assembly is the highlight. All VHF and UHF antennas are present and correctly done.
The Excel has two PW500 turbofans, this version is the PW545B, which has an additional LP turbine stage to drive a larger diameter fan. So the maw engine inlet on the engine pod is quite large. There are also two large can thrust-reversers on the exhaust outlet. Overall the engine pods are very well done with the chrome inlet a very nice piece of work, note the small but detailed inlet fire sensor.
Glass is very nice and a smoky grey in colour, and has nice reflections and opacity. The original glass in the early beta's had a red tint, a reflection of the internal wood, but it didn't work in my eyes, good idea, but in theory and practise this grey is far better and realistic.
Citation wings have two stage grid airbrakes, and they look sensational here in operation.
Cord and wing detail is good, but not absolutely top notch, the fine fillers of experience will eventually create these areas better, but it's still great work if not brilliant for a first project. Chrome leading edge are very nicely done, as are the wing details, with nice wear and well done wing vortex generators.
Rear undercarriage is a trailing-link single wheel gear setup. The detail here is excellent, with a lot of complex detail and modeling, all links, arms and struts are really well done, but I am not sure of the brightly coloured hydraulic clips on the piping, there are quite bright, fine for a factory new aircraft, but for a working one? But you won't complain about the quality of detail here.
Single nose-wheel is really well done as well, simple and with a nice chrome hydraulic strut.
External Elements
There are no menus with the C-560XL. To open or operate items you use the small arrows as selectors, most have a double click action.
On the C-560XL there are external elements you can access and use. There are there doors lower rear left that is the Electrical panel and the Aft Baggage hold. As noted to use these arrows they can sometimes have a double operation, one to open, then one to do the operation. Here you can open the baggage hold door then secondly load or unload the internal baggage onto a waiting trolley.
One arrow on the door opens it, then another arrow on the trolley loads (well fly through the air) the bags to stack on the trolley, use the up arrow on the trolley to reload the bags. Note the baggage door does not open cleanly, as the real door is also fiddly to open and close. In the electrical bay you can disconnect or connect up the battery power.
GPU
There is a small hatch rear of the baggage compartment, that is the GPU or Ground Power Unit connector. Again you select (arrow) once to open the hatch, then again to attach the power cable which makes the GPU unit appear which is very highly and nicely detailed. There is a small lid on the side to access the power unit control panel, to start and it also has a great "Emergency STOP" button that actually works.
There are also wheel chocks and safety cones as static elements, engine inlet and outlet covers and "remove" pitot covers for detail. These elements are shown in steps of when the aircraft is powered down or cold with the power totally switched off. A detail I really like, but the engines covers are always on when with no engine power, but the aircraft still powered up, which is a bit odd.
Internal
Again to open or operate items you use the small arrows as selectors, like on the main door, called the "Aerostar" door. It is a bit tricky to use. You have to press the button to pop-out the handle, then use the arrows to open or lock the door, same in reverse.
The cabin is "Lux", 7 seats and all executive. In an off cream club style seating, expensive wood paneling and thick pile carpets.
The four club seats can be reclined via the lever on the arm rest...
.... and the window blinds can be raised and lowered by the lever at the base.
There is a rear washroom. You access the washroom, by opening the doors twice, once ¾ opening, then full, via the front handle and then the side knob. Bathroom is very classy, with a custom sink unit, and a toilet on the other side. Washroom blinds work as is the same in the cabin.
Forward, there is a nice buffet/small galley left and a wardrobe right.
Overall it is a very nice fitted out and usable cabin, however the glass tinting in areas would be better toned down a little.
Cockpit
First look and the cockpit doesn't feel as plush as the cabin. First thing to note is that this C-560XL is of the mid-90s era and the cockpit is configured and styled that way, but it feels slightly older in age and style.
I'm not sure of the seats, one word certainly comes to mind is "uncomfortable", but I think the developer is having a rethink on the design. They are thin and narrow in this tight cockpit in the C-560XL, but I don't think so square in shape. They do however move forwards and backwards with moving armrests.
Twin yokes are super lovely. They have a nice central metal casting with the "Excel" logo in the middle, and nicely worn arms. You hide them by pressing the area behind on the panel (arrowed). Electric Trim works on the yoke (arrows).
Instrument Panel
The Excel (original) uses the Honeywell Primus 1000 three-screen EFIS avionics package of two CRT Primary Flight Displays, one for each pilot, and an offset lower MultiFunction (MFD) display.
I will be extremely honest with you. When I first saw this panel layout I really wasn't that taken to it. But after using it and being in front of the panel now for quite awhile, I now think it is extremely well done. It has a different feel and look certainly, and it also gives you the feeling it is a different and an authentic aircraft than the usual Business Jet, so once adjusted I really, really like it in here.
The system uses a IC-615 Integrated Avionics Computer (IAC) that includes the Flight Guidance System (FGS) and the Electronic Flight Instrument System (EFIS) other systems include the AZ-950 Air Data System (ADS), Primus 880 Weather Radar, Attitude and Heading Reference System (AHRS) and the Primus II Radio System, but the Laminar G1000 has been customised to do the GPS/Flightplan role.
PFD - Primary Flight Display. The Primus 1000 PFD is split with the Artificial Horizon top and the Horizontal Situation Indicator lower. Artificial Horizon, Speed and Altitude tapes, bank roll scale and roll pointer, Vertical Speed markers, Pitch markers, ILS bars and AOA (Angle of Attack) guide. Lower display is the COM1/COM2, ATC1, RAT ºC and UTC (Time). And there two styles of wings on the HSI. It is a complicated layout and study is required before flight to work out every separate knob or switch function, but many functions are doubled up. All three in; PFD (left) - MFD and GNS G1000 all pop-out for use.
You can change the panel configuration from AUGM (modern AP) to REAL, or the original panel layout, which is the pilot right mid-console panel moved to the main Instrument Panel.
The Engine management uses the AMLCD or "Active-Matrix Liquid Crystal Display in two units.
Each engine is equipped with the following instruments displayed on the center instrument panel; Fan RPM (N1), Inter-Turbine Temperature (ITT), Turbine RPM (N2), Oil Pressure, Oil Temperature and Fuel Flow. Also shown in addition to the engine instruments are; Ram Air Temperature (RAT), Fuel Temperature and Fuel Quantity.
MFD - Has four heading options, and Terrain Radar (Dr Gluck's Terrain Radar plugin required).
Glareshield, there is a very large annunciator panel, also known in some aircraft as the Centralized Warning Panel (CWP) or Caution Advisory Panel (CAP). It has three warning states "Red" Warning, "Yellow" Caution and "White" Advisory/Indication. Thrust reverser states and over-ride are positioned on each end.
Testing the CWP can be done via the switched at the rear of the Throttle pedestal, in fact all system lighting and signs can be checked from this system. It is a very comprehensive CWP.
Large centre shelf console covers; Anti-Ice, Pressurization, and External lights switchgear, bottom right is a large "Temperature Panel" for the Cockpit and Cabin.
Throttle Pedestal is excellent. There are twin-throttles wit built-in reverser levers, and lower fuel cut-off levers for each engine. Pitich Trim wheel left and Flap lever right (0º-7º-15º-35º). Engine Sync selector works. Lower panel has the System Test selector, Landing Lights and Pulse Light (Beacon)
Side cockpit panels have the circuit breakers (fuses), but they don't work? Map Lights and on the Pilot's side, an AUX PANEL LIGHT. On the right panel is the same (no AUX light), but added is the APU (Auxiliary Power Unit) panel which is very well done.
Lower pedestal is a selection panel for each pilot selections, mostly the same as on the panel itself, but more finger handy. Notable is the PITCH Trim (Electric) and TURN (This is an important knob which we will cover later). Then at the rear the large Rudder Trim knob.
Flying the C560XL
Engine startup is very authentic. The onboard APU provides power and bleed, start then wait until it is running at at 100%. It will tell you it's status. Fuel Cutoff's are under the throttles, but they can be tricky to switch with the small up/down arrows. Main start panel is over far left instrument panel, with the required "Fuel Boost" pumps ON, Ignition (always on) and engine starter buttons centre.
Like most Citations there is "Full Authority Digital Engine Controller" or FADEC to start the PW500 turbofans. Startup sounds are excellent with a nice whine, and the engine sounds in the cockpit settle down to an excellent background hum.
One thing I really liked is that you can set an N1 Thrust limit target on the AMLCD, by using the knob at the end of the panel.
I use the word a lot, but it's important here, "Feel". This is an aircraft you have to feel and become one with. First it is a good idea to cover the systems and layouts before flying. As a lot of the switchgear actions are doubled up, so using the sets you are most comfortable with is important, and I found I liked adjustment panel directly left of the HSI the best. There are areas that you feel (that word again), still need a little fine tuning, certainly in the areas of power and braking, they are good now, but over time will become more or less urgent to make the machine even more supple and realistic. Keep the speed low to taxi, the 560XL has a very nice wide wheel spread, so she rides very nice and steady on the ground.
Centred ready to fly, and you have to set the T/O Trim (wheel), but more importantly set the "TURN" trim on the rear console, if not centred the AP (Autopilot) will not activate in flight.
You have to be super careful with the throttles, the PW545B creates a power of 4100 pounds of thrust at takeoff. So the Excel will literally takeoff from rest (hence the N1 Thrust target) and the careful power inputs required (weight dependent here at 8100 kg). Flap here is set at 5º for takeoff.
I was shocked at the serious power for the first few times until I reined myself in and controlled it better. Rotate is around 200 knts, then once off the ground you can climb almost straight up, this Citation JUST GOES, up and up. It will (officially climb at 3,500 ft/min (17.78 m/s) and practically right off the rate of climb chart.
When in the air you just really like this jet, yes again there are a few rough edges, but the core is excellent, great performance, great handling, great feel. And you very quickly tune into the machine. And a very nice looking machine in the air this is.
Performance of the Excel is an empty weight of 12,800 lb (5,806 kg) and a Max takeoff weight of 20,200 lb (9,163 kg). Cruise speed is 441 kn (507 mph, 816 km/h) true airspeed, at 45,000 ft (13,716 m), with a range of 1,858 nmi (2,138 mi, 3,441 km).
Lighting
Lighting is excellent, but could still be noted as a work in progress. Externally you have two landing lights under the belly of the XL, taxi lights in the wings and navigation lights in the wingtips and tail. There is tail lighting and a red beacon top... A note on the landing lights is that you can make them "Pulse" from one to the other...
At a certain setting, the cockpit feels very military or even fighter jet in feel, and yes I really love it. There is adjustment for panel dropdown lighting, left, right and centre lighting,
You can get an almost all black instrument panel, but with a background feel... an oddity is the panel light switch (lower bottom left panel) is the opposite way around in highlighting the instruments, OFF for on, and ON for off?
.... there are side panel lighting, and also two overhead spotlights that can be positioned (animated).
The same animated spotlights are also above every seat in the rear cabin, again a very nice place to be at night, with some lovely subtle lights. But overall you still feel it all needs a bit of fine tuning, like the EXIT lights are too bright, and spots not showing their sources enough.
But overall the Citation is a very nice place to be in the dark.
Currently you still have the the Laminar default G1000 unit in the aircraft, but it is customised to a point, and it works and even looks good (yes it pops out). The dreaded red line is still used on the MFD, but I expect that to be upgraded in X-Plane12, as these areas have all been redone with better scale, notes say that a custom Flight Management System will come later with the aircraft, but not in this version.
Notable is the excellent (easy to use) AP (Autopilot system), you can adjust from the panel or from the lower rear console and it feels very authentic to use.
You don't get a full clear or blank Centralized Warning Panel, mostly Yellow caution lights are always flashing away, and that aspect can be a bit distracting in flight, but again it is very good.
The style and feel of the instrument panel is highly debatable. I will be honest, I particularly didn't like it at first as noted earlier? But having flown the Excel a lot over the past month, I now really love it, even miss it a lot when flying other aircraft as it is quite authentic to the real 560XL design.
You also have the choice of "Wings" in the HSI, bent or straight, personally I found the straight version easier to see and use, and selection is via the HSI side panel.
Sounds overall are very good, push the throttles and there is a nice roar from the PW545B engines which I really like, they are from samples of recordings from the real Citation jet at Boeing Field. Internally all Warnings, Call outs, Clicks, Beeps, airflow, in/out, sound modulation are all included, and this is a very clickable (noisy) cockpit if you like noisy switchgear. APU sounds externally and internally are all very realistic.
In the air internally the 560XL is a quiet aircraft, those engines are way back from your ears, but there is still a lot of the required feedback with any engine throttle adjustments, so sounds are a highlight of the aircraft.
The aircraft is slippery, so you need those airbrakes to control your descent, they look great operational from the cabin windows as well.
That straight clean Citation wing with the wide track wheels is a very stable platform when configured for landing. You feel totally under control and have a very nice balance on the final approach, as long as you have prepared the trims correctly for the landing phase.
Approach speeds are quite low (Full 35º Flap) at around 130 knts, but thankfully very stable at that speed.
Slowly you reduce your speed to around 120 knts to reduce your height...
With a touchdown (nice slight nose up flare) of about 105 knts, which is pretty slow for a jet, notable to be very level on landing, if not the wide track will bounce you from the the left or right wheel... I do recommend (pedal) toe-brakes with this 560XL, keeping the aircraft straight is tricky without them, yes it can be done, but the dancing footwork is far easier for ultimate control, then for the final braking.
Opening and closing the clam reversers is a double action, press once to arm, then again to activate, the stopping reverse thrust is effective, even impressive.
Liveries
There are nine liveries, N456AX (is default) and the rest have very decorative names, in order; Brazilian Carnival, Indian Summer, Italian Classic, NZ Fern, Spanish Treasure, Swiss Snowstorm, UK Red Ribbon and US "Singing the Blues". Paintkit is also available.
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Summary
The Cessna Citation 560XL (Excel) is an off-shoot from the main Cessna Citation family to fit a certain niche in the market. It uses several combination of new technologies and designs and the sections of other Citations, but the Excel creates a more bigger cabin, bigger engines, but it is a smaller aircraft overall with a lower range to create a lower market price or entry level aircraft to the family.
AirSim3d are a new developer to the X-Plane Simulator and a very welcome one. As we have see this is a very impressive debut aircraft, but still a new debut aircraft from a first time developer. So you have to, and as I have done in the review is to don't expect the absolute extreme of say ultra Aerobask quality. But as noted it is still very impressive. The Excel 560 is being only released currently for X-Plane 11, the X-Plane 12 version is currently in development and will follow when X-Plane 12 goes final.
The word to say here is "Quirky". Not quirky in a odd or even a bad way, but different quirky if you have flown or have known other Citation aircraft. The C560XL is different, feels different and you use it differently.
So the first impressions here are quite construing to your senses as it feels and looks to a different era. But use the Excel and fly it, then you begin to really enjoy it, savour it and in the end you will find it a very nice aircraft to use frequently, in fact you will want to fly it consistently as it is deep down a very good aircraft.
Modeling is very good, as is the detail, but that word quirky will come up with the way you interact with the aircraft (arrow/pointers) and no menus. But you will soon click into the way the system works. That ultra shine is not however there, but everything else is including a nicely fitted out cabin with seat and window animation and nice lighting. Other features include Cones, Chocks, engine covers, Pitot covers, working GPU, battery hatch and a Baggage compartment that can load or unload bags at a click of an arrow.
Business Jets have become a very popular of the last few years. Mostly because they perfectly fit that segment between General aviation flying and the larger Commerical jet aircraft. They are a pleasure machine with great performance and speed, so this AirSim3d fits that context perfectly. Also in the same context is the design and feel of the original Excel style aircraft. Once bitten you will love it, the 560XL certainly grows on more with every flight. It's not totally absolutely perfect, but for a first incarnation of an orginal design it is very good.... Recommended.
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Yes! the Cessna Citation 560XL by AirSim3d is NOW available from the X-Plane.Org Store here:
Cessna Citation 560XL
Price is US$59.95
Features: AirSim3D C-560 XL: Real-Jet authenticity
Real jet visits at Boeing airfield were extensively used to inform build and design decisions 100’s of pages of real POH manuals, specs, drawings, pics used Real pilot tested and extensively beta tested Result: real-world systems, lighting, functions, modeling and procedures authenticity Rich FMOD sounds
Sample recordings from the real jet at Boeing Field Result: Custom Engine, APU, GPU, Warnings, Call outs, Clicks, Beeps, airflow, in/out, sound modulation...all included Example: AP disconnect – that's the actual sound real pilots hear! But not overdone: The real jet is quiet at cruise; AirSim3D’s C-560XL follows that model Summary:
Win, Mac, Linux tested VR ready PBR materials and Occlusion shading everywhere Hi-fidelity cockpit and instrument objects Bump-texturing and grunge elevated to an art form Finely detailed 3D objects that match real world dimensions Sharp, authentic labeling and correctly placed across the whole aircraft Animations and their timing match the real jet to 99% 99% of instrument follows real-jet/POH/specs and requirements Over 90 total system warnings failures, and lights Exclusive THXp Lighting: 300+ tuned and directed lights make night flying spectacular! Exclusive Real and Augmented AP/AT instrument layout on demand FPS is comparable to similar popular jets and LR default aircraft Airfoil and Weight/CG modeling AirSim3D’s Specialty Glass; Reflections are subtle and don’t distract Real-jet conforming flight characteristics, Engine performance Exact Main Door operation (in or out) with custom step lighting Superior Gear, Flight surfaces, Engine blur modeling, animation, and texturing All Lights use light beams (not flat LIT 2D textures from paint programs) In/Out Emergency Lighting with custom over-wing “shark lights” Fully functional Lighting, Electrical, Start, Pressure, Radio, AP panels Functioning APU & GPU; start-up/refuel/charging procedures and sounds Authentic cold and dark startup/shut down Controls lock and Emergency brakes, Gear blow down functions Fully animated Cockpit, Cabin, Lav; Wizard-inspired baggage load/unload Grunge wear and tear everywhere -- elevated to an art form External attachments (chocks, cones, covers etc.) 8 custom, country-specific marked liveries + paint kit Pilot Operations Handbook online – always up to date Instrument Summary
Authentic, fully functioning Annunciator panel
* 90 + custom and lighted faults
* 42 annunciators track L and R faults/sys status independently
* Complete MC/MW integration Custom Auto Pilot fully integrated with the custom PFD, MFD, and G1000
* 9 functions: YD, HDG, NAV, APR, BC, VNAV, ALT, VS, FLC
* On demand Realistic and Augmented AP panel layout modes
* VVI, Bank angle, Low limiter
* Custom Auto Throttle in Augmented panel mode
* FMOD callouts Custom Collins-inspired PFD (pop up)
* Custom AP status annunciator integration
* Mach, ASI, VVI, HDG, CRS, WIND, TAS, GSPD, FPV, BARO. IMO markers
* Authentic SPEED, ALT tapes (to -1500 AGL – now fly to the Dead sea airports with AP!)
* Custom APR/DPT ASI flags
* PFD 1, 2 source
* Cat II ILS tested HSI
* Custom art Artificial Horizon
* Wind direction/speed
* Ground speed
* Kts/Mach selector
* VOR 1, 2, GPS, ADF tracking
* Speed and VVI prediction
* 2 “wings” displays
* 2 Flight Director modes
* Custom artwork for real 3D look and feel
* Custom AP and Speed tapes function to -1500 AGL
* Automatic reference speeds displays for Gear, Flaps, Speed Custom MFD (pop up)
* Weather and Terrain radar
* Range selector (1-360 miles)
* Standard HSI: Rose/Arc with ARPT, WPT, VOR, NDB, TCAS
6 MFD sub modes
* APP, VOR, MAP, NAV, PLN
* TCAS Alert call outs integrated with Pulse Landing lights
* 14 Authentic all-flight phase checklists
* 23 checklist sub modes Authentic Electrical system
* Outside Battery disconnect (animated, functioning, lighted outside Panel)
* Normal and Emergency battery instrument profiles
* Amp/Volt gauges, source select, battery charge/discharge profiles
* Gens/APU/GPU charging integration
* Battery Over Temp
* Interior and Master Battery disconnect with full systems/lights/avionics integration
* Authentic Cockpit, Entry, and Cabin lighting Authentic and fully functional Lights panel
* Day/night Switch
* Dim-able EL lighting
* Dim-able Flood, Map, Panel lighting
* Independent L, C, R instrument stack dimming
* Over 300 individually placed and tuned (real) lights (not images) Radios / DME / Clocks
* 2 Custom Primus II RMU: Active + Stby: NAV 1, 2; COM 1, 2; ADF; XPNDR (with Mode C)
* 2 Custom DME: Station ID, Distance-To, Time-To, Closure Speed, Mi/KM
* 2 Custom Pilot/CP Clocks: (GMT, Local, reset Stopwatch, Auto-Flight Time recorder) Requirements
X-Plane 11 Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Current Version: 1.0 (November 18th 2022)
Installation and documents: download for the Cessna Citation 560XL is 355 Mb and the aircraft is deposited in the "General Aviation" X-Plane folder.
Full Installation is 732 Mb (Includes noted liveries)
Documents supplied are:
On-Line details only currently available; Summary - AirSim3d
Designed by AirSim3D
Support forum for the C-560 XL
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Aircraft Review by Stephen Dutton
18th November 2022
Copyright©2022: X-Plane Reviews
Review System Specifications:
Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit -32 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo M2 2TB SSD - Sound : Yamaha Speakers YST-M200SP
Software: - Windows 11 - X-Plane 11.55
Plugins: Traffic Global - JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 : Environment Engine by xEnviro US$69.90 : AviTab Plugin - Free
Scenery or Aircraft
- LOWS- Salzburg Airport W. A. Mozart v2 by Digital Design (X-Plane.OrgStore) US$19.50
- LFMN - Nice Cote d'Azur v2 by JustSim (X-Plane.OrgStore) US$18.50
(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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Stephen got a reaction from Kiwiflyer in Aircraft Upgrade Review : Concorde FXP v3 by Colimata
Aircraft Upgrade Review : Concorde FXP v3 by Colimata
Significantly I finally did get around into creating a review of Colimata's impressive Concorde FXP in it's v2 guise last year in July 2020. You should really read that comprehensive review before reading this upgrade version, into getting an overall background and for the details of the aircraft and Colimata's features.
That review was done in obviously X-Plane 11, as X-Plane 12 was still a few more months away. But even then, even in not yet knowing what the effects of X-Plane 12 would have on the aircraft, I seriously felt at the time, that if any aircraft would shine in the new version of the X-Plane Simulator it would be this aircraft, why I don't know... it was just a feeling.
So here is Concorde FXP in X-Plane 12. It is noted as v3, a new version for the X-Plane 12 version. So that means it is an UPGRADE, and a paid upgrade. The pain however to get this X-Plane 12 version is negligible, two cups of coffee or US$11. That cost covers all future X-Plane 12 updates and features. Considering X-Plane 12 is new out of the box and has now years to run, its a great deal, the new purchase price in X-Plane 12 is still the same at US$59.95 (but sales and deals are frequent, currently US$54.95)
It is a hard colour (white on white) to look good anywhere, but "hey", the iconic SST looks simply damn impressive in X-Plane 12.
All the textures have been upgraded to X-Plane 12 quality, and even more detail has been added on to the fuselage, and the wings are not blank anymore as you get access panels and wing panels detailing...
... that is the good news, the bad news is all your liveries don't work anymore as they have been upgraded to v3 or "fuselage_v200". There is a trick if your desperate in wanting them now and in not waiting for the painters in fixing them up... create the new folder (fuselage_v200) and move the old paint files over, you don't get the new details, but it works.
Internally it is "oh WOW"... To a point this was what I was expecting the X-Plane 12 version to be like, even then it "Blows your mind"...
... the light earlier greyness has been replaced by a dark shadow hue, realistic, yes you bet, how realistic? Brilliantly.
The cockpit is absolutely impressive in the daylight, but let the light go darker and it becomes a "Wonderland"...
It does look very, very good, if you control the lighting. Too much, is too much brightness. Again I don't feel that a 70's aircraft would use this tone of light in here, that said it is very nice... So with so much adjustment (12 knobs) it can keep you happy for hours playing with it all, from full cockpit brightness to the low dim approach lighting. There is a noted 1000+ lights in here, and I don't doubt that number.
Cabin is also still too bright, but it looks far, far better in the quality detail of X-Plane 12. The cabin and seats look far more realistic, if now great, just a shame you can't adjust the cabin lighting a touch lower.
I didn't like the external lighting on the XP11 Concorde, it 's just as bright here as well, in being well over saturated (Navigation and tail lighting is however okay). In the daylight it is quite nice, but overall I think some adjustment would really help with the realistic/realism effect.
A lot of people (including me) didn't like the set, large GUI (Menu). It covered a lot of the screen and hid the very things you were trying to adjust? The Menu GUI has been revised in v3 for X-Plane 12, with now being scalable in size. Also the GUI can now also be used in a (Separate) window, even on another computer... handy.
Other GUI changes include; A redo of the Flight Planning page, and the shown selected flightplan. There is also the addition of MIN, HALF and MAX (Fuel) selections, This way it is possible to quickly set up the airplane for short, medium and long range trips, even without the use of the Fuel Manager.
Fuel Management page has been overhauled for easier use? sort of, as Concorde is very hard to balance correctly.
Flying the XP12 Concorde
Same aircraft, same route... but 6 months on and it feels totally different. I'm again going to New York (JFK) from Heathrow (LHR), this time however in X-Plane 12, and in a Final not a Beta X-Plane (well Beta v1.01b).
Heathrow, London is not the prettiest place to be on a cold January morning, but it feels very authentic. If you look at the same images from six months ago, it feels years ago, not months in the differences... gigantic.
Pushback (BetterPushBack), and it feels all very photographic... I'm not going to bore you with details here, all was covered in the comprehensive earlier review... this is an update review in focusing on what is new. What is the most striking though is that X-Plane 12 lighting and quality, it is quite sensational.
A very busy Heathrow...
And the Classic view... powered and ready for takeoff.
All though you have all the X-Plane features, including the rain effects (at Mach 2?) anyway they work well at the lower speeds.
The biggest factor is the changes to the basic X-Plane aerodynamics, or primarily to the delta wing dynamics that the X-Plane/Laminar Research head guru Austin Meyer has done. This aspect is very significant... in Austin speak,
"Here is what is so amazing about this: For traditional wings like X-Plane has always simulated, air never comes up over the leading edge!Instead, at the stalling angle of attack, the air separates from the top, loses suction, and the wing stalls! And all of this is carefully orchestrated based on the AIRFOIL, or CROSS-SECTION SHAPE, of the wing!So X-Plane has always used the airfoil cross-section, corrected for the plan-form, or top-down shape of the wing, as classical wing theory calls for.
But now, with a delta wing, the cross-section of the wing hardly matters! Now what matters is the plan-form, or top-down shape, of the wing! That’s what lets the air roll up over that highly-swept leading edge to form the huge hurricane over the wing that SUUUUUUUCKS the wing up… and never stalls!
And X-Plane now used this classical wing theory based on the AIRFOIL CROSS SECTION for non-delta wings, vortex-generation based on the PLAN-FORM of the wing for delta wings, and even interpolate smoothly between them for partially-delta shapes, consider both the airfoil cross-section, and the delta plan-form, for a real three-dimensional understanding of the wing."
In other words, the Delta wing dynamics in X-Plane 12 are completely different, and Colimata has adjusted the X-Plane 12 v3 Concorde to the new dynamics, so any X-Plane 11 or earlier Concorde aircraft won't work with as well, or as realistically as the X-Plane 12 versions does.
Don't take them (the dynamics) as for currently granted... there will be changes, not only from X-Plane 12, but from Colimata as well, there will be more fine tuning to get the aircraft to the same stable situation as it was in X-Plane 11.
First there is the glow from the engines as you push up the throttles to the T/O position, then the full afterburner as it kicks in... you move slowly at first, but then the punch pushes you towards v1, then v2 (+10)
Then you rotate the aircraft, and power yourself into the air. Concorde can use a higher 20º pitch on climb-out.
Because of the amount of precipitation around Heathrow in winter January, the delta wings throw off a lot of condensation effects, very realistic to real images of Concorde in the same takeoff phase as well.
Sub-sonic and Concorde looks exceptional. I am not going to suger-coat it, as the Concorde is a difficult aircraft to fly, yes even challenging. You will have to practise, study and learn the machine.
Flight profiles, checklists and even extensive personal notes are required, Colimata however does give you a lot of short-cuts, like fuel balance and set-ups. And the rewards are immense of course, but don't expect to rock up and just fly Concorde, mostly you will always end up in a field with a broken aircraft. But you will need to seriously commit to the aircraft to get the very best simulation out of it... It is a commitment aircraft.
There is a lot of feedback of the status of the aircraft, including; STATUS, FUEL, ENGINES and CENTER of GRAVITY (CoG), check the systems before you climb Supersonic. Time to raise the visor!
Going up to that rarified air of where only a few can go... 58,000ft and Mach 2.02!
But you can now go there with X-Plane 12... It looks and feels magnificent.
Sounds are really good, but not different to the earlier v2, the roar (on takeoff) is sensational, but the Supersonic hum is very real as well, overall there are loads and loads of sound effects, all in different sound spaces. But the biggest feature is the excellent audio advice from Copilot, Engineer, and Pilot, all in a sprightly English accent, it is all very cool, but not intrusive. Highly recommended is the RK Apps XPRealistic v2 plugin for realistic movement effects with this aircraft... it makes going though the Sound Barrier a whole new experience.
But I will note that currently the X-Plane 12 weather model is not quite perfected yet? Heavy winds do affect the aircraft and quite substantially... climbing up to FL580, and getting a forward speed into the MACH are both difficult with a 150+ knt headwind. So you may have to take manual control to achieve both aspects. Even then I felt effects on the aircraft in the manual settings, that the characteristics I didn't have in the earlier X-Plane 11 flights are obviously here in X-Plane 12. Even in level flight you are tossing and turning like in a dingy... Hopefully this aspect will be fixed soon.
At DOVEY it is time to descend, 3,000fpm, at 350 kts (AT1 off), and you are already losing speed and height... soon you are back in the Sub-Sonic realm, but at 30,000ft and 350 knts, even here Concorde is still very fast.
PARCH 3 KJFK Arrival, and you now descend to 10,000ft. and down comes the visor, just a normal Sub-Sonic aircraft... not.
I have practised this JFK... Runway 4L approach about twenty times in Colimata's Concorde, its still tricky and it certainly tests your skills...
... first into the circuit, then 230 knts, 90º downward, drop gear and visor to 12.5º, another 90º to final approach...
Align to RWY 04L, then VOR-LOC, then when in the cone GLIDE, speed to 200 kts... (Note AUTOLAND is still not active... damn), once in the beams then you lower the speed to 180 knts, fast, maybe too fast, the aim is for 160 knts! (stall is 125 knts)... a trick is AT1 disconnect at 1000ft, then take manual thrust control down to the runway.
... note the X-Plane 12 rain (old Librain) works well on the main front and side windows, nice to have it back... over the threshold (okay a bit high!), and let Concorde sink nicely...
... and it's gear down! The approach phase procedures do stay the same, but you do feel the different X-Plane 12 delta wing dynamics at work, it will take a few practise landings to get the landing feel correct as there is more resistance now, certainly I will do this again a few times to get it right (nail it!).
I'm not going to hide the fact you need to practice with Concorde, do it, do it again until it comes to you, it's a tricky aircraft to skill up to.... but the rewards are quite sensational when you get it all right.
So flying the Concorde in X-Plane 12 does require an adjustment in your thinking, and to have your skills to adapt to the aircraft. And again I will stress again and I also feel there is still a more fine tuning to come from both X-Plane 12 and from Colimata to get both to a more refined position.
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Summary
Here is the upgrade to X-Plane 12 and giving Colimata's Concorde a v3 moniker. A paid upgrade, but only US$11, so certainly not a deal breaker for what you get in the v3 package.
One of the biggest simulations you can achieve in X-Plane is going Supersonic, twice the speed of sound, and that is what this aircraft is all about, flying outside of the usual Sub-Sonic parameters. So yes the Concode is a challenging Simulator, probably only for the skilled and Pro's out there, but if you still want to fly the Concorde then so you will have to study it and practise it's dark arts, obviously the rewards are very high. Make no mistake though, the Concorde is an investment in time, and with this v3 upgrade you get a lot of time to enjoy all the updates and the newer features of the newly born X-Plane 12, so your getting in early.
The v3 Upgrade is excellent, look at the images and see how extraordinary the aircraft looks and feels in X-Plane 12, externally beautiful, inside in that complex cockpit, incredible, it just "Blows your mind".
The textures have been redone, and even more detail added in while doing so. Liveries now don't work, but a folder change can bring them back again, but you still loose the newer wing detail. The lighting is glorious with a 1000+ lights in the cockpit, but the external lighting is still far to unrefined for me, ditto the cabin lighting, too bright with no adjustment... but the cabin however does look far better.
Extensive Menu has had attention, in that now you can scale the menu and use it in a (separate) window, Flight Planning pages have been given three (quick fuel) options, redone Flight Planning page gives you better route options and saves, Fuel Management page has also been overhauled for easier use.
The aircraft's aerodynamics, or primarily to the delta wing dynamics have been upgraded to match the newer dynamics in X-Plane 12, it gives the aircraft a different feel and handling characteristics that you need to dial into, as I noted though-out the review with X-Plane 12 and Concorde, they are both not completely refined yet, separated or together, and in areas it shows here.
I don't have a lot of negatives here, but the lighting would be better in being more refined, internal cabin and external landing and taxi lights... but if for wanting one new feature... it would be a "Save" feature a'la ToLiSS, it is pretty draining, even frustrating in resetting everything from scratch, each time to fly or for training, practise. there are 12 knobs alone for the lighting, then ages to set the aircraft up ready for flight, do that 10 or 12 times a day, and it gets very frustrating and even boring... Situation and Replays freeze (badly) as well, only the flown Replay works, but you don't get all of the instruments back... small things but very important if you want to get the best experience out of the simulation.
X-Plane 12 promises amazing Simulation, Concorde is also an amazing aircraft alone... together they are incredible, and to a point a pointer to the future of X-Plane 12 Simulation, all together they are an experience you won't forget.
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Yes! the Concorde FXP version 3 X-Plane 12 by Colimata is AVAILABLE from the X-Plane.Org Store here :
Concorde FXP version 3 X-Plane 12
Price is US$54.95 (Currently on sale from US$49.95 or 5% OFF)
Requirements
X-Plane 12 (not XP11 compatible)
Windows, Mac and Linux
4 GB VRAM Minimum - 8 GB+ VRAM Recommended Download Size: 600 MB Current version: (January 4th 2023) (If you own Concorde v1 or v2, this version will automatically discounted, no coupons required) Designed by Colimata Support forum for the Concorde FXP Additional Liveries for the Concorde ___________________________
Upgrade Review by Stephen Dutton
9th January 2023
Copyright©2023: X-Plane Reviews
Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved Review System Specifications:
Computer System: Windows - IS1700 Core i7 12700K 12 Core 3.60 GHz CPU / 64bit -32 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 1TB SSD
Software: - Windows 11 - X-Plane v12.01b (note this review was done in the beta revision period)
Addons: Saitek x52 Pro system Joystick, Throttle & Rudder Pedals : Sound - Bose Soundlink Mini
Plugins: Traffic Global - JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 : RK Apps XPRealistic v2 - US$34.99
Scenery or Aircraft
- EGLL - Airport London-Heathrow by TaiModels (X-Plane.OrgStore) - US$28.00
- KJFK - New York Airports XP v2 Volume 1 by Drzewiecki (X-Plane.OrgStore) - US$24.00
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Stephen got a reaction from Blueb in NEWS! - Aircraft update X-Plane 12 : Let L-200D Morava by PWDT&NHAdrian
NEWS! - Aircraft update X-Plane 12 : Let L-200D Morava by PWDT&NHAdrian
This aircraft was one of the most interesting machines of 2021, it is a classic aircraft... it also won my best (Classic) category of the year 2020
Best Classic Aircraft : Let L-200D Morava by PWDT&NHAdrian 🏅
A really interesting aircraft with an extremely high quality design and... er, interesting features.
The quality was off the wall, but so were the interesting details and designs. Too far in some cases, in the aircraft was a bit tricky to fly, but since resolved and simplified. The full release review is here: Classic Aircraft Review : Let L-200D Morava by PWDT&NHAdrian.
So if the Let Morava was so very good in X-Plane 11, then this now refined machine should be exceptional in X-Plane 12. This is an update, not an upgrade to X-Plane 12, meaning free to current purchasers... nice!
The update v1.4.0. basically covers the requirements of the aircraft to conform to the newer X-Plane 12 effects and features...
Version 1.4.0 (Jan 5th 2023) New version for X-Plane 12 Implemented XP12 rain effect Updated cockpit volumetric lights Updated flight model Updated PBR textures to match XP12 rendering capabilities Updated external lights to use XP12 new effects
The Let L-200 Morava is a retractable landing gear four seat light twin which was one of the few light aircraft to be exported from behind the Iron Curtain during the Cold War era, albeit in small numbers. The Morava is distinguishable by its twin tails, standard thermal wing deicing equipment and inverted inline engines. The prototype XL-200 Morava flew for the first time on April 8 1957. The XL-200 prototype and a series of preproduction. L-200s were powered by 120kW (160hp) Walter Minor 6-III inline sixes. The L-200D remained in production until 1969, and 5 aircraft were licence built in Slovenia (then part of Yugoslavia) by Libis. Most L-200 production aircraft was sold to customers within the Soviet Bloc - Aeroflot for example operated a large number in a range of different roles. However small numbers were exported to western Europe, the USA and Australia. Please be aware, Morava is a multi engine aircraft without autopilot, so not an easy-to-fly aircraft!
Images and video courtesy of PWDT&NHAdrian ________________________________________
The Let L-200D Morava by PWDT&NHAdrian is now available from the X-Plane.OrgStore!... Here:
Let L-200D Morava
Price is US$25.95
Requirements
X-Plane 12 or X-Plane 11
Windows, Mac or Linux 4 GB VRAM minimum - 8 GB+ VRAM Recommended Download Size: 1.3 GB Current version: 1.4 (January 5th 2023) ________________ NEWS! by Stephen Dutton
6th January 2023
Copyright©2023: X-Plane Reviews
Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved.
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Stephen got a reaction from Anthony96 in X-Plane11 - New Forum
X-Plane11
As Laminar Research's X-Plane11 is getting nearer to its release, then it is warranted that articles, posts and items related to the X-Plane version have a home or place on X-PlaneReviews... so here it is.
X-PlaneReviews will cover the the version in depth with features and articles allowing you to get the very best from X-Plane in this new generational version.
So check back here often to see what is new in X-Plane11.
X-PlaneReviews
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Stephen got a reaction from Anthony96 in NEWS! - Aircraft Updated : Gulfstream 550 v1.03 by AKD Studio
NEWS! - Aircraft Updated : Gulfstream 550 v1.03 by AKD Studio
The GulfStream G550, a global executive jet of some renown. Was released for both the X-Plane 11 and X-Plane 12 simulator platforms on 1st October 2022 by AKD Studios. In the comprehensive review I really liked the aircraft, but it had a too many bugs and in reality it was not finished on release.
The X-Plane Reviews GulfStream G550 review is here; Aircraft Review : Gulfstream 550 by AKD Studio
I will be honest, I don't at all like the current disinclination by developers to release an aircraft that with just a few more weeks of development could be top notch. But the idea is to put out the product then get the response and "we will fix that later". It is cutting out the former beta phase of development, and going straight to the masses to find the obvious faults. A lot of purchasers will take this on the chin, but as noted I don't like the strategy, it creates a messy situation for all and for a product that has great promise be damaged early by the wrong assumptions that the product and hence the developer is poor at developing the aircraft, notable is that with a ton of bugs then the reviews can be quite detrimental to the sales, but developers continue to do it.
This was the case with the G550 from AKD Studios, a really great aircraft let down by a load of bugs and areas not and quite clearly not finished. This v1.03 update and the earlier v1.02 update (31st Oct 22) shows how much just a few more weeks in development with the aircraft it could have been released in a more quality form. Yes X-Plane and it's aircraft is always an ongoing development. But there is the line between not being finished and fixes not foreseen, when you are asking for money, then you expect at least a little better quality for it.
The update list is long between the two updates....
Version 1.03 (November 18th 2022) New features: -Added Automatic landing elevation(XP11/XP12) -Added Pilots 3D model(XP11/XP12) -Added ENG Vibration indicator (XP11/XP12) -Added Inegration with Terrain radar + Vertical Situation Display(Terrain radar Update soon)(XP11/XP12) -Added support for 8.33 kHz radios(XP11/XP12) Bugs fixes: -Improved textures(XP11/XP12) -Improved VS line on DU1/DU4(XP11/XP12) -Improved throttle 3D Model(XP11/XP12) -Improved EFB Clickspots(XP11/XP12) -Improved engines start-up time(XP11/XP12) -Fixed ILS/RNAV Intercepting(XP12) -Fixed Autopilot logic(XP11/XP12) -Fixed APU and Engine bleed air switches(XP11/XP12) -Fixed incorrect CRS on DU1(XP12/XP11) -Fixed Rain Effect(XP12) -Fixed FMA indicators on DU1/DU4(XP11/XP12) -FIxed Minor bugs(XP12/XP11) Version 1.02 (November 4th 2022) New features: -Added 2D “pop-up” and “pop-out” panels(XP11/XP12) -Added time at destination to Cabin Display(XP11/XP12) Bugs fixes: -Removed custom LNAV logic(after XP12 beta 10 LNAV works fine)(XP12) -Improved ILS Intercepting(thanks:jetspeed)(XP11) -Improved Cockpit textures are somewhat blurry(thanks:jetspeed)(XP11/XP12) -Improved engines start-up time(XP11/XP12) -Fixed WPT List(DU1,DU2,DU3,DU4)(XP11/XP12) -Fixed main Landing gear panel(XP11/XP12) -Fixed external Lights position(XP11/XP12) -Fixed Minor bug fixes(XP12,XP11) New features include, 3D Pilots (that look suspiciously like the Laminar default pilots?), ENG VIbration outputs and Terrain Radar (Dr Gluck)... but more is coming here. Support for 8.33 Khz radios and Auto Landing Elevations adds in the new. But a few important areas have still not been addressed, like the METAR tool freezing the aircraft, and those poor window surrounds and there are still no cabin blinds? so there is still a fair way to go.
But the G550 from AKD Studios is still overall a very nice aircraft and comes recommended.
________________________________
The Gulfstream 550 by AKD Studio is NOW available here at the X-Plane.OrgStore
GLF550 - Ultimate Business Jet by AKD Studio
Price is US$31.95
This aircraft is X-Plane12 supported, but to note it is in Beta form.
Requirements
X-Plane 12 or X-Plane 11 - both versions included
-Plane 12 or X-Plane 11
Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Download Size: 1 GB Current version : 1.03 (November 18th 2022) _________________________________
NEWS! by Stephen Dutton
21st November 2022
Copyright©2022 : X-Plane Reviews
(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
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Stephen got a reaction from Anthony96 in Aircraft Review : Gulfstream 550 by AKD Studio
Aircraft Review : Gulfstream 550 by AKD Studio
In the utopia world of elitism, then a 110 ft Mega yacht is high up on the scale. But there is still another level again that says I'm far richer and more powerful than you. Welcome to the world of business jets and in reality only one word here fits in with cache. That word is "Gulfstream".
The Gulfstream world of this upper exclusive club is again segregated with the latest G800 being the current Blue Ribbon holder. But the G600/G700/G800 Series was built upon the last series of G500/G550 Series, that series evolved out of the Gulfstream V as the GV-SP.
Complicated? well these business class aircraft do have a complex heredity. Niches, mostly at the whims of their exclusive customers creates variants of variants to satisfy their exclusive needs, but one thing that will always win out is range and speed. But let us not forget the real reason you have a Gulstream in this upper echelon of society, money and wealth.
A variant of the Gulfstream V or GV-SP with a new flightdeck display system, airframe aerodynamic and engine improvements and the main entry door is moved forward, this aircraft is marketed as the G-550.
Presented here is a Gulfstream G550 version for the X-Plane Simulator and the price is US$31.95, but in that you will get both an X-Plane 11 and X-Plane 12 versions. Oddly there are very few Gulfsteams in X-Plane, a few but not one really worthy of our talents, so obviously we welcome a quality aircraft to fill in that empty void from first time developer AKD Studios
Compared to the Gulfstream V, drag reduction details boost range by 250 nmi (460 km) and increase fuel efficiency. Maximum takeoff weight (MTOW) is increased by 500 lb (230 kg) and takeoff performance is enhanced. A seventh pair of windows is added and the entry door is moved 2 ft (0.61 m) forward to increase usable cabin length. The PlaneView flight deck features cursor control devices, Honeywell Primus Epic avionics, standard head-up guidance system by Rockwell Collins and enhanced vision system by Elbit, improving situational awareness in reduced visibility conditions.
Initial long-range cruise altitude is FL 400-410, first hour fuel burn is 4,500–5,000 lb (2,000–2,300 kg) decreasing for the second hour to 3,000 and 2,400 lb (1,400 and 1,100 kg) for the last hour. Flight hourly budget is $700-950 for engine reserves, $250 for parts and 2.5 maintenance hours. It competes against the Bombardier Global 6000, which has higher direct operating costs and less range but a more spacious cross section, and the Dassault Falcon 7X with fly-by-wire flight controls, better fuel efficiency and a wider but shorter cabin. More importantly Range is an astounding 6,750 nmi (7,770 mi, 12,500 km), the aircraft is a transcontinental, trans oceanic capable aircraft.
First thoughts are on that extraordinary 93 ft 6 in (28.50 m) wingspan.
Without doubt there is a notable talent here. But the G550 from AKD Studios is still a first project. As noted it is very good, but not at or to that extreme level that you would expect from say Aerobask. There are a few areas still here that are under fine development that can only come with experience, then add in the current X-Plane Beat phase (B9). First impressions are of a clean but currently basic aircraft.
The modelling is actually excellent, shape and contours are quite perfect, love those huge fine wings with vortex generators, in fact the vortex generators are positioned on every surface which is an eye for detail.
But there is still that absolute finer detail missing. Most notably around the windows with no screws or rivets.. the huge oval double the size of normal cabin windows needed that little (far) more attention to get their huge size looking right, the internal band does not fit well, and the glass needs more detail to stand out. I am not trying to nitpick here, but this level of this category it requires ultra detail.
Powerplants are two Rolls-Royce BR710 C4-11 turbofan engines, 15,385 lbf (68.44 kN) thrust each. The pod design is lovely in shape and proportions, but they feel again slightly unfinished in the finer detail, mostly at the thrust reversers, exhaust.
Ditto the tail, again beautifully modeled but missing the finer detailing.
The nosewheel is exquisitely crafted, an amazing amount of small detail, down to links and nuts, but again feels slightly unfinished... with the lighting that has no glass.
Twin rear assemblies are trailing link, a normal gear arrangement on these executive jets. Again all the modeling and detail is first rate, but the unfinished look and it looks even more pronounced here on the main gear, is it just needs that something more to perfect.
Cabin
The entrance is via a tunnel like area, into a world of teak wood and gold highlights.
This generation of Gulfstream jets gives you a lot of space inside as they are 43.11 feet long by 7 feet wide by 6 feet tall giving it a total cabin volume of 1669 cubic feet, they are the crème de la crème of cabins in size and fitouts. They can carry a crew of four, 2 pilots, 0–2 attendants plus 14–19 passengers plus a payload 6,200 lb (2,812 kg). This cabin is HUGE.
The layout here is two sets of club seating (eight chairs) and two large rear sofas.
The forward tables are both animated and fold out, but the tables hidden away show the excessive space is highly noticeable, so you feel there are two chairs or a row missing (crew seats?) so the layout doesn't feel quite right.
There are some nice gold highlights, and cabin fittings are well done... but there are no window shades (very rare in this category) and the window surrounds are not fitted correctly and very noticeable if by any window. In fact there is not a lot of functionality in the cabin as most switches are all static, except for the high downlighting switches.
Going through to the rear there is a nice bathroom with enough gold to satisfy any Arab Sheikh, not sure they would want to use this toilet though? In the very rear is the baggage compartment which is well done, but there is currently no external hatch (noted as a WIP).
The galley/buffet forward is extensive and well done with some nice highlights, at least there are not items sitting around waiting to be thrown around the cabin as most do.
The cabin is very good and even very nice, but in this jet category the competition in this area is extremely high, as noted you feel that more seating is required and a bit more functionality to compete at this level, but for a first development it is very good overall.
One odd thing is that there are no cockpit doors to separate the office from the cabin, a poor oversight? Another oddity is that there is a significant step up into the cockpit, so you feel there is a small step missing.
Cockpit
Most private jet cockpits are small, even cramped and the G550 is no exception.
The G550 cockpit is very fitted out, even the highlight of the aircraft... looking in closer it feels a bit in not being totally finished. Mostly in areas like animations (movements) and hollow vents. Both well made pilot seats don't move and are positioned slightly too far back, the armrests are not animated either. The third crew seat behind the Co-Pilot is not workable either... and so on.
Forwards and the instrument panel is huge as there is so much detail here, that you get your money's worth delivered here alone. There is an extensive Overhead Panel and you also have a very large even bulky centre console.
Power on.... Yokes are excellent, thin and tawny. There are the options to have the yoke clipboards, both on, both off, or even the choice of either pilot yoke.
Symmetry Flight Deck
The Gulfstream Symmetry integrated flight deck is based on the Honeywell's Primus Epic integrated avionics system, the Symmetry Flight Deck is one of the most advanced in business aviation. There are four huge displays Active Matrix Liquid Crystal Display (AMLCD) that use the Next Generation Flight Management System (NGFMS). Basically they breakdown to the two external PFD (Primary Flight Displays), and the two inner MFD (Muliti-Functional Displays).
Notable here is the detail of the Gulfstream specific glareshield "Switch Panel Unit" (SPU).... this system allows you to interface with the PFD and MFD and set settings.
It is basically a simple push-button controller and easy to access and set. Selections include; PFD, MAP, SENSOR, FLT REF, TEST, CHKLIST - SYSTEM, 1/6 - 2/3, TRS, NAV, HUD. By my estimation about 60% of the system is currently working? But this is a very deep system, I suppose more detail will come with updates.
Upper left buttons select the system area you want to access, and the right display has selection buttons to access the item, it is complex, but easy to use in the same instance. Once you work out where each selection is (or have a printed guide) then the system is easy to use.
Here you can select 2/3 of the PFD (or have the engine or data readouts left 3rd of the screen) or use FULL which gives you the full basic flight instruments Artificial Horizon top and the Horizontal Situation Indicator lower. Artificial Horizon, Speed and Altitude tapes, Bank roll scale and roll pointer, Vertical Speed markers, Pitch markers, ILS bars and AOA (Angle of Attack) guide.
There are 3 HSI selections with 120/180/360º options.
The left panel systems is separated into two sections selected from the "Display Controller" (DC) , "Upper" and "Lower". DUI 1 is the PFD, DUI 2 is the MFD.
These sections can be changed to show other system items, including; AC/DC Power, APU/Bleed, Brakes, ECS/Press (Environmental), Eng Start, FLT Controls and traffic. Selections are done by pressing the corresponding button to the line. The same sections can be selected in either panel via the Upper or Lower DUI.
MFD : The twin centre displays (DUI 2) have Left and Right main panel displays, Left is the Engine Outputs, Right is (Top) Centralised Warning Panel (CWP) or Caution Advisory Panel (CAP), (Bottom) Checklist
You have also a main panel have the same menus, you can change them from the DC, but also directly by the in-built menus.
Provided are; Map Data, Aircraft Centre (Heading or Plan modes), Hdg, Prev, Next, World and Map which is also a systems menu?
Both menus allow you to show Map data (Airports, VORs, NDBs...) as noted there is also a large system menu for each screen, including; AC Power, DC Power, Doors, Fuel, Hydraulic, MAP, CMC, ECS/Press, FLT Controls, Summary. And either display can be used.
It is very complex set of menus and required a fair bit of study, but it quite comprehensive as well that covers all the G550's systems. Notable is that currently none of the displays pop-out, but they are quite complicated with an interactive interface that created to mimic a pointer.
Overhead Panel (OHP) is really well set out and easy to use. Digital numbers are all used in the readouts. Systems covered are; the Electrical system with all its buses, Full Fire Protection system, the full Hydraulic system, Gulfstream Fuel system and APU system and start up timing.
Standard X-PLANE FMS system is at least easy to use, but I would have preferred the authentic Honeywell Avionics.
Pedestal is excellent. Top are the backup instruments in a G5 Tape/Artificial Horizon and centre heading instrument, the Gear lever and gear position panel is far right.
The main twin-throttles and rear reverser levers are a lovely chrome design, look nice, nice to use. Set each side are the standard Air-brake and Flap levers (UP-10-20-? but could be 30º). Rear pedestal is all radar and radio panels, nicely done is the use of a FMS frame to hold the Radio settings, a simple but clever way of doing it.
The Automatic Flight Control System (AFCS) is positioned in the glareshield contained each end by each Switch Panel Unit (SPU) system.
AFCS is dual system, fail-operational, for both the Autopilot (AP) and the Auto Throttle (AT) subsystems. This is accomplished by hosting each system in a different modular avionics unit with two lanes in separate processors. The purpose of the AFCS is to provide Flight Director (FD), AP yaw damper and trim functions. The autoflight system receives computed lateral (roll) and vertical (pitch) steering commands from the FD system for the autopilot and for display on the Primary Flight Display (PFD). In the event the AP is disengaged the pilot can manually fly the steering commands presented on the PFD. The AP and AT systems make up the subsystems of the autoflight system.
Menu/Tablet
ADK uses the interaction with a tablet for menus. There are two, both placed for each pilot on the window frame.
There are eight menu tabs; Fuel Payload, GND (Ground), AviTab, METER, PERF (Performance) Calculator, Checklists and Audio Volume.
FUEL : Here you can set your fuel load (Kgs and Lbs), Set Cargo, Set Payload, Passengers, and even the passenger weight. The changes are shown in fuel load, GW (Gross Weight) and ZFW (Zero Fuel Weight. You can see internally into the cabin as well. Three options are also available; Reset Data, Set, and Random. Shown here is reset on the lower left, and loaded on the lower right.
GND : There are a few options "Ground Handling Page". On the Static Elements there is a GPU (Ground Power Unit) AC, but also noted a DC Unit and a ASU, but these last two are not currently working in the menu?
And there are Chocks and a passenger car. You can open the main door, again a WIP progress Cargo door. Open ALL Doors and Close ALL Doors. Both the static elements Passenger car have separate menus.
GPU, flags, pitot covers and chocks are all presented, but no inlet or exhaust engine covers?
The stairway is excellent with a drop down section and beautiful chrome rails. The Tesla 3 car is a bit odd? It is first not to scale and second the wheels don't rotate, so it sort of moves around like in a fairground. ADK have tried to do the same passenger delivery and return as with the Hot Start Challenger 650, but hasn't pulled the idea off as well, a rethink of the idea is needed here?
AviTab : AviTab (Plugin Required) is available and a nice to have.
METAR : This tab will give you the latest METAR (METeorological Aerodrome Report) weather report by entering your current ICAO. I found it crashed (froze) so I can't say it worked?
PERF (Performance) Calculator : There is a two page comprehensive performance calculator that can take data from the FUEL and METAR pages and fill in the required data, including : (Takeoff) DATA, AIRPORT INFO, TAKEOFF SPEEDS, FLAP LIMITS, (Landing) DATA, AIRPORT INFO, LANDING SPEEDS and FLAP SPEEDS.
SETTINGS : In settings you can set the various aircraft options, including; IRS Alignment (Time), Refuel (Time), Hide Yokes, Pause on TOD (Top of Descent), EFB Units (Kg/Lbs), Aircraft Temp units (Cº/Fº), Aircraft Weight Units (Kg/Lbs), Sync (Baro), Nosewheel (Roll/Yaw/Tiller, Tail Registration, Kill Objects and optional Yoke Clipboards.
CHECKLIST : There is a very good checklist that you can also check off (green), navigation is easy and so is the resetting of the lists.
SOUND : Sound panel is currently quite basic, with sliders for (Master) Volume, Exterior Volume, Interior Volume, Co-Pilot Volume and Radio Volume.
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Flying the Gulfstream G550
Start up is easy. APU power on, then the Bleed (APU) and "Isolation", then you select Master Start and Crank (Ignition)....
... selecting START, you flip up the cover and select the right or left engine you want to start... then when the HP (High Pressure) gets to around 16%, you flip up the corresponding FF (Fuel Flow) lever on the "Fuel Control" panel below the throttles. All engine start is FADEC (Full Authority Digital Engine (or electronics) Control) controlled. Notable are the excellent readouts for the voltages, every selection you make (even the switching on the Bleeds) is registered on the APU or voltages readouts, it looks and feels extremely authentic as is also the engine start up procedures.
Start up engine sounds are also absolutely excellent, very impressive, you really feel those RR engine at your back and externally by the aircraft which are both very forceful, throaty and purposeful... impressed. Once the engines are running, you clean up the OHP (Bleeds, Start, Crank and APU), and then you are ready to go.
Warnings in C-Caution and W-Warning are related to the Centralised Warning Panel (CWP), and a really big feature is in testing the controls and seeing your actions on the FLT Controls panels.
Another feature I like is the brake pressures being in your face... here are my foot brake pressures being on show, a full regular (pinky finger) brake pressures are also registered, but have no effect on slowing the aircraft, so it is all down to the footwork, but I love the readouts.
It is busy here today at LUX (Luxembourg Airport - ELLX).
Finally after a departure of a Cargolux B747F, I can line up on runway 06.
Power up those two two Rolls-Royce BR710 C4-11 engines and your moving... fast.
You get that awesome roar in your ears and your just gone!
ELLX runway 06/24 is as bumpy as hell but you can cope here, 165 kts and you rotate (Flap 10º)...
You have to be seriously careful in not to over-rotate, it is very easy in doing that and in setting the take-off trim quite low, this baby wants to climb!
In fact the G550 has an enormous climb rate of 3,650 feet per minute and almost straight up...
You have to love this... a Gulfstream and X-Plane 12, Heaven.
Well you can stay in heaven for a very long time at a 6,750 nmi (7,770 mi, 12,500 km) range, with a High Speed Cruise: M0.85 at 41,000 ft (12,497 m) or the standard Long Range Cruise: M0.80 at 41,000 ft (12,497 m), and you can cover the ground with a Service ceiling: 51,000 ft (16,000 m) God that is almost as high as Concorde... impressive isn't it.
Lighting
Cockpit lighting has about 12 adjustment knobs, but setting the different lighting options is a bit hit or miss, mostly it all works, but like a lot the different choices breaks down to that most work, but a lot don't... it feels all a "bit last minute to get it done ready". I'll explore more then add back in later into this section... overall it looks like this, when sorted though it should be really good as the basics look good.
Cabin lighting is the same, buttons under each lighting panel only work the odd light, or even the set of lights on the next panel... I don't know if there is roof lighting or any galley lighting?
External lighting is not refined either... main land and taxi lights are a bit overexposed, however there is nice navigation, beacon and strobe.
Ice (wing lighting) is basic, the wheel-well lights work but the tail lighting doesn't. There is also a "Pulse" effect on the main landing lights? Overall again the external lighting is all a bit hit and miss.
There is a CAS (Traffic alert and Collision Avoidance System) that works with (in my case) Traffic Global, I never got the A/T (Auto Throttle) to work? and a note from the developer says it's coming in an update, doesn't matter here anyway as most Private Jets flying is usually using the manual throttle. Cruising at FL400 (40,000ft) is the only way to fly halfway round the globe.
TOD (Top of Descent) and it is time to go down. The G550 can climb high, very high. So you tend to be a bit more excessive in the rate of descent. Here I'm using a rate of 2,700 fpm to go down, and in doing that steep rate the aircraft will protect itself by deploying the airbrakes automatically, but be aware also to retract them later as they don't auto close.
I pass EVRA-Rika, Lativa while still screaming down at 2,500 fpm, but you need not worry as everything rubs off very quickly in both speed and altitude. The one thing you realise are that these Gulfstreams are incredibly versatile thoughout all their performance profiles.
Sounds I am liking. Audio here is not overly excessive or even brilliant, but with the long distance cruise you can do with this machine that you can arrive without a headache, so no repeatable loops or droning (thank god). Being a long distance hauler that is important. In time I would expect more and better sound detail, but for now they are fine. X-Plane 12 is quite spectacular when it wants to be... a far, far cry from X-Plane 11.
First 90º turn to the centre line from EVRA RWY 18, yes it is as brilliant in feel as it looks...
Second 90º turn to the centreline of the approach...
Riga is not a particularly hilly or mountainous approach but you do have a GPWS (Ground Proximity Warning System) if you need it. Final lineup to RWY 18... Again Spectacular.
Full flap (30º) your approach is around 130 knts... Flap detail and operation very good by AKD, in feel lowering the flaps doesn't throw you around either, so it is a smooth approach phase.
Final, final approach speed is around 125 knts, you don't get thrown around either with the size of this Private Jet of which can happen in smaller machines, it feels more like a commercial aircraft than a light jet.
(Shaking my head) Spectacular machine isn't it... I struggled to get the G550 nose up correctly for the flare, honestly I need to find the right point on the pitch trim to get that phase right, practise as usual will always help.
I get the pitch I want in the end and it is nice touch landing at around 118 kts, very close to the stall speed around 115 knts. Powerful thrust reversers are nice, but they need a bit more detail than just showing the cans... I didn't get the ground airbrake on landing because I couldn't find the selector, it is a "Arm" button far rear of the centre console under a flap?
The full landing configuration is shown on the PFD, I really still can't get over how much I like this visual FLT arrangement.
Hello Riga, Latvia.... but where can I go next, this Gulfstream gives me a lot of great global options.
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Liveries
There are only five liveries with the package, but a full list is being created on a Google Doc site. A paintkit is included. I have selected a few off the Docs page here. AKD livery is the default. Included in the package are AKD House, N345LC, NetJets N528QS and the two Polish Airforce.
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Summary
In world of the elite, then the word of Gulfstream is the biggest token you can play in this upper exclusive club. The Gulfstream G600/G700/G800 Series was built upon the last series of G500/G550 Series and that series evolved out of the Gulfstream V as the GV-SP.
Here we have the previous generation in the G550 which was discontinued in July 2021, but this aircraft is still a major global trotting machine with both oceanic and transcontinental in range, it can fly high as well to an almost sub-orbital 51,000ft.
First an almost disclaimer on the review and the aircraft. The Gulfstream G550 is a first time project by AKD Studios and obviously they have to pick an extremely complex aircraft to start with, add in a release in the middle of a new X-Plane 12 Beta run (B9) and you can expect a lot of bugs and weird things with the aircraft. It's not like that at all in context, in fact it flies very well.
But there are many areas here also not finished or refined, that includes also the missing manual with the aircraft that reflects here in less technical detail to be covered and features that can be missed.
Impressive however the G550 still is. Systems are comprehensive and are excellent in operation, including the excellent Gulfstream "Display controllers" (menus) and all DUIs are covered by a four display screen arrangement that has the built in Gulfstream Symmetry integrated flight deck is based on the Honeywell's Primus Epic integrated avionics system. Custom CAS (warnings), Ice and rain protection system (X-Plane 12), IRS system and a full (menu) Electronic Flight Bag (EFB)... it's an impressive list.
Modeling is very good but your not going to get extreme Aerobask quality here, but many of the areas are really just not only refined or even completed, annoying are the cabin window frames that are badly (or rushed) designed, the missing external cargo door and all the lighting inside and out feels again only half finished. But I'm looking more and far down the road here as the basics are very good, if excellent in areas, it is the old adage of what a difference a month could make to the project.
Personally I absolutely love the Gulfstream G550. X-Plane has wanted a really excellent transoceanic Private Jet for decades and here it is, it is also available in X-Plane 11 and more importantly in X-Plane 12 in the same value package of just over US$30. For your money you get a lot of aircraft with it's Gulfstream related systems. in 2023 it will be certainly the power jet you need in the X-Plane 12 Simulator, like I said I love it, and now I just want a lot more of flying the machine to every corner of the Globe.
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The Gulfstream 550 by AKD Studio is NOW available here at the X-Plane.OrgStore
GLF550 - Ultimate Business Jet by AKD Studio
Price is US$31.95
This aircraft is X-Plane12 supported, but to note it is in Beta form.
Requirements
X-Plane 12 or X-Plane 11 - both versions included
-Plane 12 or X-Plane 11 Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Download Size: 1 GB
Current version : 1.0 (October 28th 2022) Download for the Gulfstream 550 by AKD Studio is 1.03GB
And the final install in X-Plane Aircraft folder with the above loaded liveries is; 2.53gb. Authorisation is required.
The AviTab plugin is also required to use this aircraft, and it is deposited in your X-Plane Plugins folder.
Simbrief proflie is;
https://www.simbrief.com/system/dispatch.php?sharefleet=256234_1658264083720
Documents
Only the standard Laminar Reseach FMS manual is supplied. And no aircraft manual is currently available
FMS_Manual
Designed by AKD Studios
Support forum for the Gulfstream G550 _____________________
Aircraft Review by Stephen Dutton
30th October 2022
Copyright©2022: X-Plane Reviews
Review System Specifications:
Computer System: Windows - S1700 Core i7 12700K 12 Core 3.60 GHz CPU / 64bit -32 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo M2 2TB SSD - Sound : Yamaha Speakers YST-M200SP
Software: - Windows 11 Pro - X-Plane 12.00B7 (This is a beta review).
Plugins: JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 : RK Apps XPRealistic v2 - US$34.99
Scenery or Aircraft
- ELLX - Luxembourg Findel Airport v2.1 by JustSim (X-Plane.OrgStore) - US$19.95
- EVRA - Riga International Airport v2 by JustSim (X-Plane.OrgStore) - US$18.50
(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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Stephen got a reaction from Anthony96 in Update Review : B 747-8 Inter/8F Anniversary Edition v2.3 by SSG
Update Review : B 747-8 Inter/8F Anniversary Edition v2.3 by SSG
They made a promise, not a rare thing with X-Plane developers, but do they usually keep to their statements, most do, but a lot also fall far short of their high ambitions. One in Supercritical Simulations Group promised to deliver one of the most outstanding Boeing 747 simulations for X-Plane, it was at the time a very, very ambitious statement, and sadly it didn't get off to a very good start.
Extremely heavy, buggy avionics and crappy FMC, and even some of the modeling and detail work was a bit naff... the B748 i/F series struggled to find an early audience, oddly again it was the more modern 8i International and 8F freighter, and not the most popular Boeing 747 with the -400 series being the most outstanding version.
But that was years ago in 2014, and a things have changed a lot since then... first the original v1 was patched up and sorted, and ended it's term as a final "Legacy" version, which was not too bad in context... SSG however soldered on and totally created a new from the ground up v2 B748i in a "Anniversary Edition" and later followed up with the 8F-Freighter version. Again the aircraft has had a considerable amount of development since the v2 release, including a whole new lower passenger deck (Update Review : B 747-8 Inter Anniversary Edition v2.2.1 by SSG ) and the Freighter, of which the Review is here : (Aircraft Update : Boeing 747-8 Series V1.9.2. by SSG).
V2.2.1 was however and still is a breakthough version of this SSG B748 aircraft, and even one to rest your laurels on for now, and this was only released back in January 2021, just a few months ago... but no, SSG still kept on the road of significant development of the B748 aircraft, and here are those changes in another release in v2.3.
The biggest change in v2.3 is the one you can't see, but only feel... framerate improvement. Be careful though in what you want to expect here, framerate is a tricky area in saying what you will get, is not what you actually get, and that for everyone it is different. The biggest issue facing your computer are two things with this SSG B748. One is the sheer size and mass of the aircraft in the simulator, nothing I mean nothing is going to make the footprint of the B747-800 any smaller. You are simply stuck with that settings wise. Secondly is the fact that you can't have this presented sort of extreme detail (Including large internal passenger decks) and a low, low framerate, that again is simply not going to happen.
So SSG have done several things here to try to make the aircraft a bit more framerate friendly... one is at the core with a better efficiency with the Vulkan/Metal engine and even improvements in OpenGL (You still really use that... really?), so the complete external model has been revised and many new uv fixes was made, also there is a complete new set of PBR textures covering it all. They certainly look better, but to note it was extremely good before, so it is in the efficiency that the main gains have been made here.
Of course the changes also mean that huge list of add-on liveries created for v2, now don't fit or work either, so they will have to all go back to the drawing board, and boy "They are not happy about that" as noted on the dedicated forum, and with 300 liveries to be fixed, it has got them screaming... currently only the default supplied liveries now only work. But it is worth the changes.
The undercarriage gear has also had details added, again good before... the updated detail is simply astounding now.
The RAT (Ram Air Turbine) now also works, drops down and supplies power to the electrical system when deployed, it is installed inner wing on the right wing (but excuse me for not showing you the RAT in action, I am before a flight, and RATs are notorious to reset to back to normal)
There are better and Improved particle systems, including added fuel jettisoning and now the feature of potable water draining (The aircraft drops water onto the apron after a flight!)
On the Tablet, several things have been done. SSG have improved the fuel load sequence to match real loading behaviour, certainly the fuel loading is now more realistic for a B747, but I would have liked and even more slower refueling option (say real)... as it is still pretty quick. There is an added cargo light box switches for the Freighter and also added "Cold and Dark" start options on the "Options" page, that will disappear in flight.
There are now three Cold and Dark options, in; "Powered and Aligned at Gate", "Not Powered - Normal Cold and Dark" and finally "All switches off".
There is a built in pushback system, but I still use the BetterPushback tool... engine start up sequence is excellent, the No 3 Engine issues have now been resolved. Note don't start all engines too early as you already have a heavy aircraft and all that extra thrust to move backwards?
The weight and feel of this B748 is astounding, you feel it the movement and it is a great aircraft to taxi, note the low range airport map where available.
All the external (and internal) lighting which is extensive, has all been fine tuned and customised in v2.3 , and lighting source now quite minute, but highly effective as it is now all excellent.... more later.
Several items have been adjusted on the flight instruments... First there is the improved the FD bars to be more accurate during takeoff and prior to autopilot mode connection, (and I noticed better alignment with the flightplan). Second is that there is a better ND terrain display with automatic terrain detection, the look and feel is very different to the earlier terrain display pattern. (note when closing the terrain tool, you have to reset your WXR bands)
You feel the severe power of all those four General Electric GEnx ("General Electric Next-generation") -2B67B engines, generating 66,500 lbf (296 kN) thrust each as you set the throttle levers to the takeoff position, you move very quickly off the line and are soon at the 162 +10 knots takeoff speed, a slight rotation and you are in a positive climb... To be fair I am not very heavy here at a full 278.7 GW, as the sector distance is only a short 1000nm, but still the feel and control is exceptional.
The trick to a great simulation is that the aircraft responds to your inputs, but also so does the switchgear and levers, it is perfect here, then it allows you fly the aircraft that much better, as a heavy, then the SSG Boeing 748 is exceptional in both those areas, it is simply a dream to control and fly.
Added has been an altitude range arc (green), this is a target point arc of when you reach the assigned altitude, or you can set the Vertical Speed to achieve a certain altitude at a certain distance marker (or waypoint). Very common for descending (to achieve a target lower altitude), but this is the first one (I think) for climbing, but very useful and welcome.
Several other points. SSG have fixed the error when autopilot changed from FLCH to V/S mode and vice versa, and the aircraft (pointer) in the MAP which will now follow the route line perfectly, it was off usually center when the Navigation Display (ND) range was set at less than 2.5 miles.
You use tricks to get a big aircraft like the Boeing 747 to a high altitude, first a slower speed to get a steeper climb, then faster (first around 290 knts and up to .m75) to climb up at around 1200fpm... again the altitude target arc is a real bonus. Another tool is the improved steps (set at 2000ft per step) here... as displayed on ND in MAP mode. I usually run /burn off 500nm in a B747 or A380 at a full gross weight, before stepping up to a higher altitude.
Current airliners fly high, not Concorde 55,000ft high, but in the 38,000ft to 40,000ft range, and here we are...
... with a range of 7,730 nmi (14,320 km), then 13 hour flights are not uncommon in the B748, so you need to go to the toilet... or even have a lie down.
In version v2.3 there has been added some comfort for your discomfort... a toilet on the right side and a crew rest room on the left! Both are nicely detailed, and of course very useful.
The internal cabins were a bit bland to keep any framerate growth at bay, but some small touches have been done in v2.3.... mostly in first and business seating, which now have large video screens, and "Exit" signs have also been added, and all the galleys now have food carts, not much, but it all helps in filling in all that beige, and with no extra weight on the framerate either.
Internal and instrument panel lighting was good, but now even better... There is improved internal lighting and fixed is the CDU and general instrument brightness. Overall I found it excellent, but would have like more control over the rear cockpit lighting (brightness), both the toilet and rest room are lit. It easily passes my landing lighting comfort test, in low overhead lighting with nicely lit instruments and switchgear.
External lighting as noted is now also very good in the dark, the smaller focus of the lights are perfect, but the spread is nice and bright.
The FMC has also had a large amount of bug fixes and adjustments. Increased the route legs list to 25 page and both RTE 1 and RTE 2 can be used for to add in more waypoints for long routes. A big issue, as for in my last update report in that flying from Singapore (SIN) to Frankfurt (FRA), and I ran out of waypoints and had to edit a lot together to create the full route, but is 25 (up from 20) additions enough... I am not so sure?
There is also Improved Navigation Display (ND) data, but still good in the first instance and improved VNAV and LNAV logic. Fixed a bug that when STAR was changed and the LNAV control was negatively affected, which was not also recognised in some situations, but I was never real;ly affected by that action?
The fixed airways when entering, was also related to the long route inputs when some waypoints would not enter, again annoying, but now fixed. Fixed some STARs that did not appear in the last DEP/ARR pages, again annoying, but again did not relate to me too often.
There is always something new to discover... I found the "Hold" feature on the FMC, and it has been updated in v2.3. Press the "Hold" button and select (if in the flightplan) the hold choice you want to use, then activate it... when the aircraft gets to the hold point, it will simply go into the "Hold" routine and loop around the set hold position until you select the "Hold Exit" button. Selected, when the aircraft reaches again on the loop the starting "Hold" waypoint the aircraft will simply resume it's flightplan, you can also set the FMC to go on to the next "Hold Position", it works brilliantly.
Nothing is more exciting (or nervy) than landing a fully loaded Boeing 747, complex and skillful... it keeps you on your toes to get it right, and then have the huge satisfaction every time you do it right... the throttles if TOGA is pressed, now they will advance from their present position to full thrust, as they should do.... and Improved stability during strong crosswinds on landing is very much appreciated... thank you very much.
You have gotta love a huge Boeing 747, and this Supercritical Simulations Group, Boeing 748 in both International and Freighter versions is certainly the biggest and best you can get, more updates and now even better than ever... so if you want the full B747 experience, then this is certainly it.
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Summary
Supercritical Simulations Group started out with the X-Plane Boeing 748 project, like forever ago. Over the years it has been transformed and expanded into quite an aircraft, in both Passenger (International) and Freighter (F) variants, and both in the same package.
This is the completely rebuilt v2 package, a total redevelopment of the original package, with the v2 Freighter added last year... this is also the second serious update this year also, the Jan v2.1.1 update added in the full lower passenger deck (on the International) and a load of bug fixes.... this newer v2.3 version is more focused on reducing the framerate hit, and it comes with (again) totally revised textures and modeling improvements (Old even v2 liveries again don't work with v2.3)... the efforts have been worth it.
Other (nice) additions include a toliet (washroom) and a crew rest area, better external and internal lighting and updated terrain display. There is also a full list of fixes and bug repairs to the systems, and again the list is quite comprehensive (v2.3changelog is below), The aircraft uses the Skunkcrafts updater for quick updates and changes directly from the developer.
Basically as a simulation the SSG B747-8i and F "Anniversary" aircraft are both quite and very impressive simulations, coming with the huge feature set and it's perfect flying capabilities, yes I would also note it as study grade as well. Certainly the best by far in the only quality Boeing 747 in X-Plane currently, and with the current reduced sale price of only US$48.00 a total bargain to boot as well, but note you do need a quality and powerful computer to run the aircraft... Absolutely Highly Recommended.
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Yes! the Boeing 747-8 Inter v2.3 Anniversary Edition By Supercritical Simulations Group is available from the X-Plane.Org Store here :
Boeing 747- 8 Inter Anniversary Edition
Price is US$48.00 (You Currently Save:$21.00(30%)
Features
EXTERNALS Fuselage closely modeled on the real one with many details. Each door can be opened individually and is very detailed. Almost all parts that can open/move on the aircraft are modeled. Many external details such as a satellite antenna, tail camera (Intercontinental) and various vents, drains, etc. Cut passenger windows with “glass” panes. Vertical and horizontal stabilizers with added details, such as fuel vent (Intercontinental). Detailed nacelles and engines with many details and animations. Detailed landing gear/gear doors with proper animation. Leading and trailing edge flaps, detailed flap mechanisms and proper animations (such as partial retraction of leading edge flaps during reverse thrust). Speedbrakes/spoilers with accurate function and logic for individual panels. Interiors with seats, galleys, lavatory and crew rest, with stairs to lower deck and some animations. Wing flex and nacelle animations. Separate and animated windshield wipers with accurate timing and rate. Functioning Ram Air Turbine (RAT). Pilot figures (can be hidden). Animated Angle of Attack (AOA) vanes. Fans windmill when engines are off. Several blocked windows on the Intercontinental. Various cargo types on Freighter main deck. Visible fuel vapor during fuel jettisoning. Custom external lights design with realistic width, direction and range. COCKPIT Detailed 3D cockpit with enhanced textures and accurate differences between the Intercontinental and Freighter models. Detailed overhead panel with most buttons/switches modeled and working. Accurate forward panel with most buttons/switches modeled and working. Detailed pedestal with most buttons/switches/handles working. Detailed side panels and window frames. Detailed cockpit seats. Option to set up various panel states from “cold and dark” to “through flight”. SYSTEMS Flight dynamics tested by real 747 pilots and mechanics. Custom brake system with autobrake and antiskid, and hydraulic system dependency. Tailstrike protection. Gear system with sensed tire pressure, wheel temperature and associated advisory messages . Realistic warning/caution system with advisory messages at all 3 message levels with over 120 Messages. Hydraulics with system pressures simulated on all 4 systems plus brakes. Fuel system with opening/closing pump valves. FUEL TANK/ENG logic and warning, as well as fuel imbalance warning, and many others. Engines with fire bottle discharges simulated that empty when used. Fuel dump system. EICAS decluttering function. 3 radio consoles that can be used with any left or right channel COMM 1 / COMM 2 plus custom transponder panel. High resolution displays. Minimum callouts based on radio altimeter or barometric altimeter Display manager like in the real aircraft that shows over 10 synoptic pages in any MFD side and lower EICAS with electronic normal checklist. Lights switch test and dim implemented. Display brightness is controllable. Custom cockpit lights. External sounds (3D localized sounds) using the DreamEngine plugin. Fuel system with accurate tank loading. Detailed EGPWS implementation and displays. Realistic AUTOSTART and RUNNING indicators on engine displays. Realistic air conditioning system and logic. Detailed Navigation Display (ND) with many accurate functions like Airport Map, TCAS and Weather radar (default XP). Clock and chronometer display on ND. Detailed electrical system logic and switching. Realistic baro pressure switch logic (STD, preselected, transition altitude). Inertial Reference System (IRS) implemented with alignment function. FMC FMCs are modeled closely after the real 747-8 ones with most menus and functions implemented. Captain and First Officer CDUs. RNAV approaches (non-precision) implemented. FMC FIX page implemented. FMC Route 2 function implemented. FMC Diversion function implemented. Custom navigation data supported by Navigraph and Simbref. Tablet with extra functions, such as: Realistic fuel loader with FMC fuel prediction. Payload options page. Ground service and door control page. Wheel chocks are selectable. Sound control page. Pushback function that permits joystick control. Cargo main deck light control (Freighter). Requirements:
X-Plane 11
Windows , Mac . (Linux not supported)
4 GB MB VRAM Minimum - 8 GB+ VRAM Recommended
Current and Review version : 2.3 (June 23rd 2021) NOTE: Framerate requires a decent graphic card, minimum of 8gb is RECOMMENDED, so I would also recommend a power machine as standard. Installation : Download is 1.52gb which is unzipped and is inserted in your Heavy Aircraft folder as: 1.72gb Key authorisation is required. WebFMC Pro and "Ground Handling Deluxe" Plugin by JARDesign is highly recommended with this aircraft. Documentation : includes SSG License Agreement.txt V2.2.1 Change Log.txt SSGCUSTOMLIST.TXT librain license.txt SSG 747-8 V2 Quick Start Guide.pdf SSG 747-8 V2 FCOM.pdf
Changelog v2.3
SSG_B748-changelog v2.3.txt
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Aircraft Review by Stephen Dutton
28th June 2021
Copyright©2021: X-Plane Reviews
(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications:
Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD
Software: - Windows 10 - X-Plane 11.53
Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini
Plugins: Environment Engine by xEnviro US$69.90 : Traffic GLobal Plugin - US$52.99 : BetterPushBack - Free : Ground Handling Deluxe Plugin by JARDesign US$14.95 : WebFMC Pro US$19.99
Scenery or Aircraft
- EDDB - Berlin-Brandenburg V2 XP by Aerosoft (X-Plane.OrgStore) - US$29.99
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Stephen got a reaction from Anthony96 in Aircraft Update : BAe 146 Professional v1.2.1 by Just Flight
Aircraft Update : BAe 146 Professional v1.2.1 by Just Flight
In May 2021, JustFlight released for the X-Plane11 Simulator, the regional BAe 146 airliner in three variants -100/-200/-300. On top of that you also got Passenger/Freight/Combi versions as well. That is a pretty big spread of types for just one airliner. The equivalent later Avro variants were the RJ70, RJ85 and RJ100, plus the QT "Quiet Trader" and QC "Quick Change" variant.
As noted in X-PlaneReviews comprehensive review... Aircraft Review : British Aerospace 146 Professional by JustFlight The BAe146 is an outstanding simulation, with real depth and that 80's classic dial and clockwork cockpit...
... modeling and detail is absolutely excellent, you want that extreme quality, then here it is by JustFlight with a conversion by Thranda Design.
Notable is that there is an earlier release on the Prepar3D platform format, but the (X-Plane) Thranda version adds in more features and detail... but one aspect on the P3D release BAe146 that was not on the formal release of the X-Plane version was a fully working FMS (Flight Management System) or as it is sometimes called the FMC. The reason was that the X-Plane FMS had to be rebuilt from the ground up, as the P3D to X-Plane conversion was not possible. So the FMS was replaced by the default X-Plane FMC in the release version.
BAe 146 Professional v1.2.1
This extensive update is mostly to update the BAe146 with that better UFMC (Universal Flight Management Computer). It is not the same unit as in the P3D aircraft version as that uses the UNS-1Lw SBAS-Flight Management System or UNS-1, here it is still a Universal system but with the long facia plate, that makes it look more of a default FMS than it actually really is. As a side note, releasing in X-Plane12 is the Honeywell Primus FMC, which has a very similar layout and facia plate to the UNS-1, so maybe that facia unit will come as an option later.
First is that each (left/right) CDU unit is individual, either can be changed or inputted separately, and that shows a depth of a good system. Both units have pop-outs for again individual use and are noted as either LEFT/RIGHT.
Only on the pop-outs is the feature to type in directly from the keyboard. This is done by clicking on the left MESSAGE pad and the symbol "K" comes up... now you can directly key data into the CDU unit via the "Scratchpad".
From the first look, it is obvious this is a comprehensive FMS system, the layout and data is very well detailed, and the system has a lot of depth... on the IDENT page you get the full data of the Aircraft and Engines, JF v121 version and date/co data, and of course the AIRAC (Aeronautical Information Regulation And Control) cycle. The POS INIT (Position) is also very good in that if you input your ICAO airport code (EKCH) - Kalstrop, and the Gate, the CDU will recognise both inputs (most FMSs, will allow the inputs, but are not actually active, but here the inputs are) with even the current Lat/Long position displayed.
The BAe146 uses the FJCC system, so the required (AIRAC) data folder goes into the X-Plane’s ‘Custom Data/UFMC/’ folder. I have one already as using the SSG Aircraft which uses the same navigation data, but if it does not yet exist, then you need to create a "UFMC" folder in the Custom Data folder, and JustFlight provides a AIRAC_2009_UFMC_Installer.exe in the BAe_146/Plugins folder to do that insert. A AIRAC_2009_UFMC.pkg for Mac's and Linux is also provided. All data can be updated each AIRAC (monthly) cycle via a Navigraph or Aerosoft NavDataPro subscription.
ROUTES
You can use two flightplans (RTE 1/RTE 2) on the ROUTE Page... You can then access the route assembly (AIRWAYS) via pressing the "NEXT PAGE" key, noted via the upper right page number, to go back to the ROUTE Page you then press the RTE key.
Route waypoint data is easily inserted, with DIRECT (next Waypoint) that is added in automatically... overall route construction is very easy.
Both DEP/ARR data is very good, with RUNWAY/SID/STARS/TRANS commands all provided.
I always mostly edit my Arrival (ARR) route, and in most cases the best data for doing that is using the RNAV approach (chart/data) for that runway. Sadly there is no PLAN mode on the BAe146 to visually see the created route, so you have to make sure the data is correct on when entered.
Here the approach to Zurich is via RILAX (STAR), going into RWY 34 (RILAX 28 34 RNAV)... the set CDU set STAR RILAX1A, is a bit ambiguous, so I am taking control of the arrival route. RILAX1A creates two nasty "ROUTE DISCONTINUITY' errors with LAMAX and AMIKI separated, worse is that the LAMAX and AMIKI waypoints go the long, long way around to the runway...
RILAX 28 34 RNAV (navigraph)
Far quicker is the inner route via the waypoints RILAX-ZH364 to ZH370 + ZH340 to the final approach waypoints of UTIXI and MILNI...
Starting after RILAX I then added in the series of numbered waypoints ZH364 to ZH370 + ZH340 then moved UTIXI into the first "ROUTE DISCONTINUITY' box to edit out both LAMAX and AMIKI waypoints and create the same approach RNAV route as on the above RILAX 34 chart.
The point here was that the route editing was excellent, however you do need to "EXEC" (Execute) every single time if you need to remove or change a wrongly inserted waypoint or DELETE a waypoint, it won't accept the action otherwise. Notable was the CDU was willing to accept numbered waypoints as well as the IACO five letter waypoints. So route building and editing on this Universal CDU is excellent. But shame you don't have a visual (even a pop-up) layout of the route to verify your data it is a noticeable omission.
PERF INIT (Performance)
The PERF INIT page is also very good... this sets up the performance of the aircraft in flight, and is actually required to add in the VNAV calculations.
Press LK1 (Left Key 1) to set up the ZFW (Zero Fuel Weight) and GW (Gross Weight) that are both noted on the tablet...
Odd thought is the PLAN fuel entry? In most cases you add in the BLOCK fuel amount (9162 kgs), but it only gives you a INVALID FORMAT error message?
To set the PLAN amount you have to enter the COST INDEX (opposite), in a COST INDEX number (from 0000 to 9999)... the PLAN number shown is the TRIP fuel amount and not the BLOCK fuel (Block fuel is the 9.2 CALC), this is not the usual way of setting the PLAN fuel performance number? Notable is the setting of the STEP SIZE right lower.
TAKEOFF REF leads on from the PERF INIT page... Here you can manage take-off performance. Take-off flap setting and V-speeds can be entered and verified. T/O flap position will give you your takeoff speeds v1, VR V2 of which you can select and set via the right side keys. (note you have to set the bugs yourself?). APPROACH REF can also be set.
ECON CLB, ECON CRZ (Cruise) and ECON 285 are all available via the VNAV button?
Notable is that you only have the TAKEOFF REFS on the ground as the page is whited out (above right).
HOLDS
A huge feature on this FMS, is that it has a very good HOLD function. There are two separate HOLD functions, a "No Holding Fix" and a "Holding Fix" in the route. Press the HOLD button to access the hold options.
On the left is the five ICAO box input and on the right is the PPCS. In reality a "No Holding Fix" will create a racetrack course at any point around a Lat/Long fix... so pressing the PPCS will create the current Lat/Long fix (Image below left) and start the HOLD position.
The "Holding Fix" is selected via a ICAO waypoint, then inserted into the box input to select of which waypoint you want the hold to start, this is noted on the waypoint as "HOLD AT" and the waypoint is noted on the HOLD page via the HOLD button. You can edit it out anytime via doing a DIRECT-TO (DIR-TO).
There is no actual DIRECT-TO button on this CDU, so you select your next (DIRECT) waypoint (into the scratchpad) and then insert it at the top of the route list with the LK1 key, to get out of the HOLD you do the same DIRECT-TO action. All actions require the EXEC (Execute) action.
There are different HOLD entry procedures (direct, parallel and teardrop) which are computed automatically by the FMS. Distance Legs between turns is noted in minutes in 1.0 minutes below 14,000 feet and 1.5 minutes above 14,000 feet. Leg Times can be adjusted, but are calculated with airspeed and wind variables.
Pretty good isn't it... You can't cover every feature here, but the provided manual and details is excellent. If you wish you can also now also replace this FMS with the 3rd party RealityXP GTN750 in the 3D cockpit
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Physical changes in v1.2.1 include a very nice GPU (Ground Power Unit), of which I complained about that was missing. And if you press the weather radar screen for it comes up now as a 2D pop-up window, (quicker than using the menu).
One of the big features on the JF BAe146 is the Thrust Modulation System (TMS), and the system has had a few significant changes in this v1.2.1 update...
... now Pressing an active mode or TOGA button will return TMS to standby and freeze actuators in place, blue up-arrows and white down-arrows will correctly show whether the pilot needs to increase or decrease throttles, TMS actuators will now remain centered when the thrust levers are at idle and the TMS actuators movement rate is no longer dependent on frame rate...
... the TMS actuators will now remain centered when the thrust levers are at idle, and the TMS actuators movement rate is no longer dependent on frame rate.
The FUEL TRANSFER annunciators, will now properly indicate the center tank transfer valve positions on both the upper OHP and main annunciator panel.
Fixed engines #3 and #4 low oil temperatures in flight after a cold-and-dark start, improved Engine Overspeed test: If N1 is between 26 and 40%, this will shut down the engine. This can be reset by either re-starting the engine, or powering down the ESS DC bus and the Oxygen test now requires the oxygen valve to be open.
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In Flight...
.... the BAe146 looks and is amazing.
PROG (Progress) page is excellent in action with three pages under the PROG button...
.... page 1 covers distance and waypoint progress, page 2 covers your Wind, Fuel Used and (current) Fuel Quantity. Page 3 covers RTA data. As both CDUs are separate, then the data pages can be shared between the two CDUs.
.
Not noted in any changelog, is that the cabin lighting has been adjusted for night conditions... now the cabin is not pitch black, but a really enjoyable place to be when flying at night... yes I complained about that aspect as well.
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Summary
The Just Flight/Thranda Design British Aerospace BAe146 was released for the X-Plane Simulator back in May 2021. It is a highly developed simulation, but the release (v1.0) version was missing one main component in a fully working FMS (Flight Management System)
This v1.2.1 update fixes that aspect with the installation of a UFMC (Universal Flight Management Computer). It is not the same unit as in the P3D aircraft version UNS-1, but again a more highly developed and deeper Flight Management system for X-Plane.
And very good it is, and the system comes with individual CDUs, keyboard input, full editing, numbered and ICAO waypoints, PERF (Performance), PROG (Progress), ECON (Economy), TAKEOFF REFs and an extremely good HOLD system with both Lat/Long and waypoint holds. Navigation data is also provided for the custom FJCC system (or update via Navigraph or Aerosoft NavDataPro subscriptions).
The v1.2.1 update (changelog) list is quite long and detailed, but added is a physical GPU (Ground Power Unit) and new quick access pop-up (Weather) panel, RealityXP GTN750 is now optional, reflections have been toned down on instruments and windows. The unique Thrust Modulation System (TMS), has also had a few significant changes... Fuel Transfer annunciators have been adjusted as has the oil temperatures in flight after a cold-and-dark start, and an improved Engine Overspeed test. And the Oxygen test now requires the valve to be opened... not noted but included is far better night cabin lighting.
The inclusion of the Universal UFMC is far more significant than it looks, as it sorts of completes the aircraft and it's system to be a far more and better simulation... It just now looks and feels as a whole, and not as partly completed as before.
The title says "Pro" or Professional, and that is exactly what the BAe146 is. But that means it is study grade as well, so it needs time and study to get the best out of the aircraft, but notable now is the point in that you get the complete context of all the systems in the aircraft now with a fully decent FMS installed... Highly Recommended.
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Yes! the British Aerospace 146 Professional v1.2.1 by JustFlight is now available from the X-Plane.Org Store here :
BAe146 Professional - JustFlight
Price is US$74.99
Requirements X-Plane 11 Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB VRAM Recommended Download Size: 3.8 GB Current and Review Version: 1.2.1 (September 21st 2021)
Note!, you can use the Skunkcrafts updater to update the aircraft to the latest version.
Features
Eight variants of the 146 are included: 146-100 146-200 146-300 146-200 QC & QT (cargo) 146-300 QT (cargo) CC.Mk2 (RAF VIP configuration with countermeasure pods) C.Mk3 (RAF cargo configuration with countermeasure pods) Accurately modelled using real-world aircraft plans and comprehensive photography of the real aircraft (G-JEAO, ZE701 and ZE708) Numerous animations including: - Trailing edge flap surfaces - Wing-mounted spoilers and tail-mounted airbrake - Ailerons and elevators feature servo tabs, and balanced, free-floating control surfaces which are affected not only by oncoming air, but also by turbulence, side winds, up and down drafts etc. during taxi or low-speed ground operations - All passenger, service and cargo doors use custom animations and feature extra logic such as the auto-closure of doors above a certain speed - Windscreen wipers with individual left/right animations and independent speed controls - Distinctive retractable tricycle landing gear featuring complex trailing link shock-absorbing mechanism on the main gear - Countermeasure pods, HF aerial and more Now with Custom FMC Included UFMC (Custom FMC) support since version 1.2 COCKPIT A truly 3D cockpit environment right down to accurately modelled seat belts and screw heads Cockpit textures feature wear and tear based on reference photos taken in the real aircraft to produce an authentic environment Captain, Co-pilot and jump-seat positions are modelled with hundreds of functional controls, including over 200 buttons, 100 switches and knobs, with smooth animations, easy-to-use clickspots and precision sounds Fully VR compatible Aircraft configuration system that will allow you to choose between 'cold & dark' or 'engines running’. These configurations can be customised via the Manifest.json file. Custom throttle lever logic – fuel latch logic which is compatible with hardware (avoiding jitters due to conflicting throttle positions), cutomisable variation in throttle positions for added realism, clickspot for controlling all four levers simultaneously etc. Functional crank handles on knobs such as the altitude select and rudder trim, which allow for more intuitive, realistic and quicker operation Full support for command assignments, hardware and cockpit builders: All controls can be assigned to commands, with tooltips on every clickspot to indicate which command to use Parameters such as smoothing animation, number of positions, attached dataref, push-button depth, knob rotation multiplier, frame-skip (for optimisation), default position etc. can all be customised via the Manifest.json file, providing great support for hardware and cockpit builders. Default commands for landing and taxi lights, windscreen wipers, panel lights etc. are still respected, despite being implemented with custom functionality Custom features such as ‘hide yokes’ are controllable using default commands (e.g. 'Hide Yoke') as well as via clickspots EFB tablet with door and call-out controls and with AviTab support TEXTURES AND LIVERIES Physical Based Rendering (PBR) materials produce realistic metallic, plastic and glass surfaces. Certain liveries feature more metallic or more rough finishes to match the real-world materials on a per-livery basis. 4096x4096 textures are used to produce the highest possible texture clarity (external texture pixel density exceeds 330 pixels/m, very high for an airliner) X-Plane texture quality slider reduces texture dimensions and compresses textures in-sim in real-time, but textures that are crucial for hi-res clarity and legibility are protected from resolution degradation at lower graphic settings Authentic labelling and placards based on those found in the real aircraft The 3D model intelligently re-uses the same parts between aircraft variants, reducing download size and optimising in-sim resource usage. The numerous optimisation measures made to the aircraft’s geometry, such as unloading parts that are not in view, contribute to the aircraft’s FPS-friendly performance (in-house tests consistently yield between 70-135 FPS) Ground vehicles (X-Plane default) available at supporting airports.
BAe146 Changelog v1,2.1
BAe146 v1.2.1 changelog.txt ________________________________________ Aircraft Update Review by Stephen Dutton
2nd October 2021
Copyright©2021: X-Plane Reviews
Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved.
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Stephen got a reaction from Anthony96 in Aircraft Review : Boeing 767-400ER by FlightFactor Aero
Aircraft Review : Boeing 767-400ER by FlightFactor Aero/SteptoSky
Here is another variant and upgrade package from FlightFactor for their Boeing 767 product line. FlightFactor produce both 767/757 Twins in a load of variants and avionics packages, here the focus this time is on the Boeing 767, which is currently available in -200ER and -300ER/F variants.
This significant new variant is a very minor series version in the Boeing 767-400ER (Extended Range), as only 37 767-400ERs were delivered to the variant's only two airline customers, Continental Airlines (now merged with United Airlines) and Delta Air Lines.
The -400 type features a 21.1-foot (6.43-metre) stretch over the 767-300, for a total length of 201.25 feet (61.3 m). The wingspan is also increased by 14.3 feet (4.36 m) through with the the addition of raked wingtips. The 767-400ER has a range of 5,625 nautical miles (10,418 km), just slightly less than previous extended-range 767s at 5,980 nmi (11,070 km), because of restraints of the fuel capacity.
The exit configuration uses six main cabin doors and two smaller exit doors behind the wings, similar to certain 767-300ERs. Other differences include an updated cockpit, redesigned landing gear, and 777-style Signature Interior. Power is provided by the uprated General Electric CF6 engines. Most in service use the FAA granted approval to operate 180-minute ETOPS flights and even used for transatlantic services, for which the aircraft is ideal. The size difference of the -300 to the larger -400 is highly noticeable, it feels a far more bulky aircraft
As we can see the aircraft is a bit of a "Frankenstein" in design, and not a major part of current airline fleets. The benefit of course is the far higher payload for the same operating range, but the biggest attraction is in the cockpit... First is what we currently have.
FlightFactor in the 767 Series have created two cockpit EFIS variations, the "Standard"... basically the original B767 cockpit layout.
Second variation is the "FPDS" or "Flat Panel Display System" or commonly known as a glass cockpit conversion.
This FPDS was a conversion of the avionics to the IS&S - Innovative Solutions & Support’s display units, this layout is very similar to the ProLine 21 system and in the Boeing 737-800 but with four displays covering both pilots PFD and MAP/NAV. A full review of the FPDS system can be read here: Aircraft Upgrade : Boeing 767 Pro Avionics FPDS by FlightFactor/SteptoSky
The Boeing 767-400ER is however far more unique because the aircraft has the modern avionics of the Boeing 777. In other words the cockpit is a retro fitted layout of the Boeing 777 in a Boeing 767. And very, very nice it is.
Although it feels like a Boeing 767 cockpit FlightFactor style, there still the look and feel of a more modern textures and the more updated modeling, so it feels fresher and looks to the future of FlightFactor design, notable was that FlightFactor were always a little heavy-handed in their designs and modeling. So it will be interesting to see the fresher new designs of the coming Boeing 787 and Boeing 777 in this aspect.
There is no doubt the 777 avionics brings a far more modern feel, and the feeling of space and less clutter to the instrument panel. It is a six panel display. PFD (Primary Flight Displays) each end, MAP/NAV displays inner, Engine and Crew Alert Displays (upper) and MFD (Multifunctional Display) (lower). All screens have adjustable glow and dirt effects, like on the other FlightFactor B767s.
You can switch easily from a B777 to this B767 hybrid, but notable is that a lot of the functions available on the B777 facia are blanked out here, mostly on the upper/lower central monitoring displays, in fact on the lower MFD there are only five selections; ENG, STAT, GEAR, FCTL and NAV.
And displays are switchable.
Through the EFB (Electronic Flight Bag), you now also access Navigraph charts. Access is via selecting Charts, then the OPTIONS (lower left pop-out box) then filling out your Navigraph login and password details, then a confirmation from Navigraph, will allow you to access your account and use the charts... very nice.
Cabin in textures and design are exactly the same as the -300, now only longer to match the new layout of 40 Seats. 28 Seats. 178 Seats for each class, there are no suites here. It is actually a very, very nice cabin, and the lighting (adjustable) has been thankfully toned down. But still the EXIT lights don't work?
Externally the Boeing 767-400 the modeling and textures has been revised, it looks certainly far better, but not that much different in retrospect as it still has that Boeing 767 feel.
On the -400, Boeing had to upgrade the undercarriage to carry and take the extra forces of the extra weight and payload. So the gear is significantly different, and here also FlightFactor have redesigned it from scratch, and they have done an excellent job. Note the fine nosewheel tyre detail.
Detail, Wear and Tear as shown here is impeccable. All the gear components are highly visible and expertly modeled, impressed...
The aircraft comes with only the uprated General Electric CF6-80C2B7F1 with an output of 62,100lb (276.2kN). The design and fit of the GE CF6s on the airframe is excellent, they are well and beautifully modeled and look simply brilliant.
The raked winglets are unusual as well, they include creating additional wing span, so you get better and increased takeoff weight capability. They work by increasing the effective wing aspect ratio and diminish wingtip vortices, decreasing lift-induced drag. In testing by Boeing and NASA, they reduce drag by as much as 5.5%, compared to 3.5% to 4.5% for conventional winglets. The new 777X has the same theory.
Liveries
There are seven -400 liveries as part of the standalone and upgrade packages. In; Air Canada, China Eastern, China Southern,Delta, FlightFactor House, Turkish Airlines and United.
In the air
You basically have the best of two worlds. One is the Study aspect of a fully system aircraft directly from the Boeing specifications (the aircraft is officially licensed by the Boeing © Corporation). Two it is actually quite easy to fly when you know the aircraft and it's systems. The beauty is you can swap 767 versions and variants and feel right at home in everyone of them. The slightly different 777 layout was also very easy to adopt to.
A quick flight from KATL (Atlanta) to KIAD (Washington DC), and I was right at home from the moment of throttles up. Instantly long routes beckoned, and the routing over the Atlantic suddenly became a "Must do".
"ER" stands for "Extended Range", so why not, as you feel very comfortable in this environment, and the aircraft performs well. The -400 is a very interesting size, should the aircraft have been far more successful that it is? it is a big question as it fills in an important niche in the market, my guess is that 2nd hand -400 aircraft will be very popular.
Sounds are again a professional sound pack by BSS Studios, with several hundred custom sounds, including In flight cabin announcements.
and Interactive communication with the cabin crew.
Landing at Dulles is trouble free and easy, should it be like that, yes when everything comes together and works this well.
To note that this B767-400ER release is a "Public Beta", so you are buying an aircraft that is in development and so bugs are in there, and also you will get aircraft changes as the beta progresses.
FlightFactor do have a complicated packages system, but basically it works like this, a Standard package of the aircraft, and then the addon Avionics or Variant versions, and there is also the choice to buy an all in one "Global" package. This order will now separate the 767-family into two base packages with the 767-300ER and 767-400ER respectively, which can be upgraded into a joined "pair", or to any combination of 3 possible upgrades.
Like with the FPDS upgrade, the 767-400ER, will be offered not only as a standalone package, but also as an upgrade to any previously bought 767 package. The 767-400ER standalone package which is on sale at US$69.00 for the period until XP12 is released (then it goes up to US$79.00).
And the "400" upgrade package will be available for US$30.00 as an addition to any previously bought package of the 767-family. If you want all three, ORIGINAL, FPDS and 400ER then that is called the "global PLUS".
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Summary
Here is another FlightFactor extension package for the FlightFactor 767 Series. Already there is the Boeing -200ER, -300ER and F-Freighter variants, and this new aircraft is the larger 767-400ER variant. It comes with a larger payload, a 21.1-foot (6.43-metre) stretch, but with the same range.
Besides the longer length, there is also the unique fitting of a Boeing 777 style six panel EFIS into the -400 aircraft, so it has the more modern avionics than the other 767s. Also a remodeled landing gear, raked winglets and remodeled CF6-80C2B7F1 engines. FlightFactor have also redone the fuselage modeling, and updated the texture quality. Navigraph charts are available on the EFB, systems and features are also as high a quality as before.
Notably this release is a "Public Beta", so there are still a few bugs and issues to be covered, but FlightFactor are reacting quickly and v1.5.1 is now released and the minimum version you should use. All updates and downloads of the 767 aircraft is via the X-Updater application. Personally I would like, a Global "Save" option, complicated aircraft require better saving features.
Your choice of a quality Boeing approved 767 has just got larger, well a lot larger with the -400 variant, and the rest of the quality from FlightFactor is still all here, and even improved.
I like the FlightFactor 767s, and yes this one is their best yet, and went straight to the top of my fleet usage list, it fills in a great category, and it is nice big aircraft, but a quality twin as well, and I love big heavy aircraft. It is really not hard to like and I totally recommend the aircraft, as a standalone, or as an $30 addon to your existing FlightFactor 767 fleet... nice one FlightFactor!
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Yes! the Boeing 767-400ER Professional by FlightFactor/StepToSky is NOW! Available from the X-Plane.Org Store here :
Boeing 767-400 ER Professional
Price is US$69.00 (will increase to US$79.00 on the release of X-Plane12)
Boeing 767-400 UPGRADE
Existing 767 customers will automatically get the US$30 upgrade at checkout.
Boeing 767 Global Plus+
Price is US$145.00
The Global Plus Package Includes:
767-200ER (PW+GE) 767-300ER (PW+RR+GE) 767-300F (PW+GE+RR) 767-200SF (Cargo) 767 FPDS Variant 767-400ER Free Updates to X-Plane 12 (when available). This means you get 2 versions: XP11 version now and XP12 version later.
More B767 version details are available here; Aircraft Update : Boeing 767 Professional/Extended v1.2.7 by FlightFactor/StepToSky/VMax
Requirements
X-Plane 11, Will be compatible with X-Plane 12 for free. Windows 7+, Mac OS 10.10+ or Linux 14.04 LTS or compatible, 64 bit mode 8Gb RAM / 3Gb VRAM Minimum, 16-24Gb+ RAM / 6Gb+ VRAM Recommended Current version: 1.5.1 (14/06/2022) _________________________________
Review by Stephen Dutton 14th July 2022 Copyright©2022: X-PlaneReviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications:
Computer System: Windows -S1700 Core i7 12700K 12 Core 3.60 GHz CPU / 64bit -32 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo M2 2TB SSD - Sound : Yamaha Speakers YST-M200SP
Software: - Windows 10 - X-Plane 11.55
Plugins: Global SFD plugin US$30.00 : RK Apps XPRealistic v2 - US$34.99 : Environment Engine by xEnviro US$69.90
Scenery or Aircraft
- KATL - Atlanta International UHD v2 by Nimbus (X-Plane.OrgStore) - US$28.95
- KIAD - Washington Dulles International Airport by Nimbus (X-Plane.OrgStore) - US$29.95 (Scenery Review : KIAD - Washington Dulles)
(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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Stephen got a reaction from Kiwiflyer in Behind the Screen : Year in Review 2022
Behind the Screen : Year in Review 2022
When in writing up my review of the X-Plane 2021 year, there was a fear of 2022 for the X-Plane Simulator. In 2021 X-Plane was holding it's own and well against the onslaught of Microsoft's MSFS simulator, mostly through a lot of very high quality aircraft releases, but I knew the toy box was becoming increasingly empty coming into 2022, the feeling was not good.
To a point that anxiety was very much well founded, transition years usually are. Worse the world now is not the same world pre-pandemic, as everything is now different, and getting worse month by month. As our blessed lives are being turned upside down by shortages, rising inflation, crypto failures, extreme weather temperatures and God knows what else, so who cares about Simulation? Well we do, and to a point it is our salvation from all the mess outside the home.
Everything pointed to and relied on Laminar Research on to how the 2022 year went. It went good realistically, but also bad for all the other reasons. My prayers were for an early 2022 Easter X-Plane 12 release, but it didn't happen. Overall the non-release dragged on lower and lower throughout the Northern Summer, even Laminar Research ran out of promotional video's waiting, so they just made more, ten in the end.
This also created a blackhole of content, nothing was going to be released pre-version, even after the release of X-Plane 12 on 6th September 2022 as an "Early Access" Beta. Developers still kept away except for the odd few, even the Upgrades to X-Plane 12 were slow in coming, but in a few cases it still allowed you fly your current aircraft in the new simulator version. Taking no chances this year, developers have been waiting for the "All Clear" of a full X-Plane 12 release before this time committing to releasing projects, rare, as in the past with any X-Plane version releases they usually went bonkers straight after the version release, in other words you now have to write the whole year off.
That said the outlook going into 2023 has to be the best for years. Now X-Plane 12 has gone final... the simulator will thankfully settle down and Laminar will still be also adding in new features, better scenery is also promised for X-Plane 12, even orthophoto, but don't expect that feature for a few years until the mid-version run, but for now thankfully the changes are done, welcome to X-Plane 12.
Laminar Research 2022
The 2022 year for Laminar Research was dominated by the public release of X-Plane 12 on the 6th September 2022. Released as noted as an "Early Access" Beta, it was expected to go Final just before Christmas, and in RC6 form it did, 17th December 2022.
X-Plane 12 was late, really late, and by a whole year to be exact. This aspect was compounded by the Vulkan/Metal (11.50) version of X-Plane11 in the required overhauling of the core basics of the simulator, with changes over to the far more efficient APIs (Application Programming Interface) Vulkan/Metal from the original OpenGL, in other words they "ripped the guts out of it".
So nothing could be done as everything in X-Plane 12 is built on or over these foundation core blocks of code, worse for Laminar was the fact that most, if not all of the major features in X-Plane 12, Environmental, Water, ATC, lighting et all, were also areas that had not been touched for years and were left in the "Too Hard" basket for far too long, mostly again related to the API construction.
But Laminar had to eventually face the problem. In doing so it took a huge amount of time and effort to engineer all the ideas into a working simulator. Laminar are also not a big development team compared to most high-profile software developers, but they are thankfully seriously talented.
Noises were made late February 22 that maybe an early release before the (northern) Summer was actually possible, but continuous issues with the water (meeting the land) and other niggles put paid to that. Overall all the elements were not ready even as late as August 22, a few rare viewings showed a Simulator that came with major elements that were still missing, then Austin Meyer went into full PR mode to cover the shortfall, he is good at it, but it didn't help with the crawling development speed.
Personally I was expecting the worse by the release point. But the surprise was X-Plane 12 was, or is actually very good, thankfully far better than any of my expectations... everything now has a modern real life glow and feel.
But it was notably still buggy through the Beta cycle, and a few new announced features are still not present at the final release like the A330 FMS, a lot of the new objects and the announced scenery features, and I am not at all impressed with the night lighting, and don't get me started on the over the top windy weather system.
So after all the trials of the year, X-Plane in it's new X-Plane 12 guise is actually looking very good for next year 23, and a lot of things should fall back into place again, so basically all the upheaval was worth the end result. More good news awaits.
As X-Plane 12 does cover so many outstanding aspects that have now been implemented. For the first time since the start of the Vulcan/Metal project and even far earlier, Ben Subnic finally has a clear table coming into the new year. Obviously for a fair amount of the time early on in 23 or for the first few months it will require more fine-tuning of X-Plane 12, but then a new focus will turn to better VR (Virtual Reality) via OpenXR, better Networking and the already mentioned better Ortho images. But I still think Supnic will have something new up his sleeve, something unique, clever, ideas missing from X-Plane over the last few years during the API onslaught.
Microsoft Flight Simulator 2022
By it's standards Microsoft's MSFS Simulator had a quiet year. Things quietly improved on all fronts via consistent regular updates, certainly in the dynamics, as that then allowed the former FS big guns to finally ship their products, notably PMDG and their Boeing 737 Series. Regular World Updates also kept everyone happy, in areas like the USA, Canada, Italy and Malta, Iberia, Australia. It's an impressive list, and notably challenging to X-Plane in it's frail transition period.
Microsoft also celebrated it's 40th Year celebration and ever since Bill Gates gave the world Flight Simulation, but still counted in also a decade of no updates and even a longer period of not actually being on sale on the market, until it was revived by Asobo only two and a half years ago, 30 Years is more realistic.
The 40th Year celebration bought up the year's 2022 biggest controversy in INI-Builds. 12th June, Microsoft announced a partnership with inibuilds to release free the Airbus A310-300 as part of their 40th anniversary celebrations. A notable X-Plane 12 Developer then did a fire-sale, and cut instant ties with the X-Plane platform. To say this was a very nasty thing to do was an understatement, but not unexpected by INI-Builds, who already had an questionable history in the PR department. But users that had heavily invested in their products was to find out that basically the aircraft was going to soon outdated and relegated only to a former X-Plane (11) version, in other words any INI_Builds aircraft were unflyable in X-Plane 12 and then the "Shit hit the fan".
Didn't INI-Builds realise that users that buy in X-Plane also buy their same products in MSFS, obviously not with major consequences and a reversal in late October that (Only) the A300 would now be updated to X-Plane 12 and will also be free, it is anyone's guess as when it will actually be updated, it is certainly is not going be a priority by INI-Builds.
The big aspect of the whole debacle, was did Asobo buy or throw huge amounts of cash at INI-Build's for a market share grab? Like kicking X-Plane while it was down or at it's weakest point, it was all round a messy affair, that did far more damage to the whole of Simulation than help it.
Aircraft
2021 was a huge year for X-Plane aircraft, as most of the big developers had releases (except FlightFactor) with Felis (B742) and FlyJSim (Q4XP) leading the pack and a big update to Colimata's Concorde FXP. So as noted I was quite fearful coming into 2022 and that aspect came to pass.
New developer AD Simulations released both a CRJ700, then the larger CRJ 900 a few months later, both very good, but newbie under-developed and required the services of DeltaWing to get them both up to scratch, this was a common theme thoughout the year, with good new talented developers coming into the X-Plane Simulator which is very good thing, but still on the steep learning curve. Another annoying aspect of this was releasing the aircraft in very under-developed states. All these developers are extremely good, but ticking off the i's and t's can give you a good reception or a poor reception to the marketplace, thankfully they were very good at quickly following up the fixes, but doing serious fixes for months in the open market is not overall a good look.
The biggest most anticipated release of the year 2022 came in March with Rotate's massive McDonnell Douglas MD-11. My first flight in this extremely complex aircraft was "oh my God". And it's complexity nearly did it in early. But once all the noise died down and with a few updates later, most saw through the pain and realised it for what it actually was, or is a masterpiece, or the best release of the year.
Although a late 2021 release, I finally was able to review Colimata's Concorde FXP in v2 guise, again a very complex (but hugely rewarding) aircraft to fly, but after the MD-11 it brought up the question of how to cope with these ultra complex aircraft and their systems (I still have nightmares about the Felis B742), brilliant in one aspect, but overwhelming in almost every other.
FlightFactor resurfaced in July with another variant of the Boeing 767, this time it was the -400ER version, I totally loved this larger B767, it works in every area. One other new heavy release was part of Laminar's X-Plane 12 fleet, with an excellent A330-300, but it didn't have the promised Airbus MCDU, but still the basic default FMS. As that aspect is (still) coming and hopefully very soon but not even with X-Plane 12 Final. All other default heavies including; B738, MD-82 were also significantly updated.
But with that it put releases for heavies done for the year, the worst I can remember.
Thankfully a star developer of the year was ToLiSS, with consistent (and clever) updates to the A346, A319 and A321, their extraordinary feature of excellent aircraft condition saves, was for me the absolute tool of the year.
Magknight (B787, weak) and SSG (B748, strong) did a few updates throughout the year, and all the important updates came along after the X-Plane 12 release for compatibility, but that was about it for major metal.
General Aviation
After a very quiet 2021, General Aviation was a little bit brighter in 22. Mostly the main difference was coming from Thranda Design, now moving away from pure utility aircraft to GA Cessna's. First was the excellent Cessna 208 Grand Caravan in April, then they followed that up with the Cessna U206G Stationair in September, then to finish the year on a high came the announcement of the sensational 337F SkyMaster, the 208 and U206G also came with Amphibian/Floats variants. Their strong ex-association with Carenado, would mean far more in this vein to come in 2023.
Although a late 21 release, the C172SP NG DIGITAL by AirfoilLabs was simply sensational in it's X-Plane 12 conversion. No new releases from vFlyteAir in 22, but their excellent PA28R Arrows G5-E1000 had a lot of attention with major updates in Jan, Mar and June, but to date no X-Plane 12 version, but I expect that version to come in very early Jan 23.
Aerobask had a busy year. First there was the Diamond DA50RG, then the twin Diamond DA-62, and a major update to the ViperJet eX. All currently are X-Plane 12 compatible. The Dassault Aviation Falcon 8X from Aerobask was still not released again in 22, but will now be with certainty an X-Plane 12 aircraft, I have simply given up on a release date with the consistently delayed 8X... Okay sometime Q1 2023, if not then Q2.
Aerosphere could be classed as a "Classic Style" developer, but two releases this year were very good, in the PA-28-180 Cherokee C and the PA-28-235 Charger / Cherokee 235.
The Cessna Citation 560XL by AirSim3d was another Citation Jet, very good, sadly being only released in X-Plane 11 and that aspect it clipped it's wings a little, but one to checkout and love in X-Plane 12, as I found it a great aircraft to fly and it very quickly became a favorite.
2022 also finally gave us a decent Gulfstream in the Gulfstream 550 by AKD Studio's. Like AirSim3d, AKD are both newbie's to aircraft development, both are very to brilliantly good, but still in missing the finesse that comes with extensive experience, but both well worth watching in the future.
The "Hotstart" Challenger 650 was a notable release in 2023, but at AUS $171.30 Australian Dollars (US$116), it is in silly money territory, certainly way, way out of my budget, and them some.
SimSolutions had two releases, the AMD Alarus CH2000 and the Diamond DA40NG XP12, both very capable aircraft. vSkyLabs had three aircraft on cycle in 2022. The Maule M-7-235B Project XP12 (The first X-Plane 12 aircraft released), the Rutan Model-158 Project that was updated for X-Plane 12, and another X-Plane 12 aircraft with the Aeroprakt A22-LS Project XP12.
Notable were the default fleet aircraft for X-Plane 12. All aircraft received significant upgrades for the new simulator version including the: Cessna 172 SP, King Air C90B, Cirrus Vision SR22, Super Cub, L-5 Sentinal, ASK 21 and Aerolite 103. New entrants included the excellent Citation X, Van RV-10 and the sensational BETA Tech ALIA-250 EVA (Electrical Vertical Aircraft) aircraft released in Beta 8.
Classic Aircraft
Virtavia dominated Classic Aircraft releases in 2022. Both then were upgraded old modeling only (no texture) aircraft in the Handley Page Hampden and the Short Stirling Mk1-4, but both aircraft were highly likable and fun. The Piper J3 Cub by SimSolutions was well done, but a real pain to fly without Rudder Pedals, it put me off taildraggers for life. Late 2022 was the release of C-47 conversions; The DC-3 Airliner and the coming TT-3 Turbine conversion and all for X-Plane 12.
Worrying for Classic's is the departure of classic developers like Flying Iron to MSFS, will they come back to X-Plane? and the much desired Vickers VC10 conversion to X-Plane project by JustFlight was abandoned.
Military
The Lockheed Martin F22A Raptor from AOA had a big update in July, and AOA also released the T6A Texan II in November (X-Plane 11 only), a X-Plane 12 version of this aircraft will be very nice. vSkyLabs also released the abstract F-19 Stealth Fighter, a service design that was never to be past the prototype flying stage, but you can still fly it in X-Plane 12.
Helicopters
Helicopter releases were huge and plentiful in 2021, and that wasn't expected to continue into 2022... and it didn't. We started the year with the Bell 47G-2A1 by FlyInside, a great solid design, but only a modeling version of the famous bubble cockpit. CowanSim had two releases this year with the 206L LongRanger, and the excellent but extremely difficult to fly CowanSim H125 (AS350 B3e). The update to X-Plane 12 of the SA 315B Lama by Philip Ubben and Khamsin Studio showed what to expect in the future in X-Plane 12 Helicopters, I'll give you a hint, it's going to be brilliant.
Scenery
The report at the end of 2021 for X-Plane Scenery was not good, so it could only get worse, and it did. Notably is the loss or migration of flocks of scenery developers to MSFS, they are simply piling them out over there, too many, and all at a very low cost.
Nobody knew if X-Plane 12 would actually change the landscape (no pun intended), it didn't, but nobody cared anyway. But a late release during X-Plane RC5 meant a revamp of existing scenery tiles noted as v2.1.1 Scenery Update does change your very old (decade old actually) tiles for a fresher set to incorporate X-Plane 12 elements. But you have to totally re-download the full 54.6 Gb of scenery to update.
More annoyingly about this scenario is that with the new X-Plane 12 lighting, as any 3d scenery looks brilliant in the new simulator, also the added seasonal effects are sensational as well, so you just hang your head.
A few noises in that some developers are creating both platform scenery MSFS/XP12, but will we or would we buy it? We are so adverse to it, in they simply won't care about X-Plane now at all, as the developers are very vocal in telling us so... so it is a very odd situation, they sell below the price rate in MSFS (or simply give it away), but don't care about us either? Doesn't look like a great business model to me.
So 2023 will be a very decisive year for X-Plane Scenery. Either with X-Plane 12 now released, developers will come back with their wares, or the migration to MSFS will continue. The horrible thought here is that the market for good quality scenery, and huge scope of it to compete with MSFS... is wide open, more so in that by default MSFS already delivers most of it by default... you can see the problem.
But in all the gloom there was some very good bright spots. Nimbus finally delivered a big delayed scenery in March, KIAD - Washington Dulles, one I love, but it's very (extremely) heavy on your framerates?
One scenery developer I labeled in 2021,
"Worst of the year : Any Taimodels airport sceneries, a lot of ambition but absolutely no talent.", but what happened in 2022!
Four extensive sceneries were released by TaiModels with; YSSY - Sydney International Airport in May, OMDB – Dubai International Airport in July and the first scenery released for X-Plane 12 in OOMS - Muscat International in October. But there was more... as EGLL Heathrow, the biggest and largest scenery yet from TaiModels was released a week before Christmas 22. More shocking is that they were all very, very good. Quite brilliant in their cores, but most still weak on the boundaries... they were however a huge step forward and a most wanted collection of all four. A side note for TaiModels was the update of their earlier LFPG - Paris Charles de Gaulle International Airport to X-Plane 12 in that it was glorious, shockingly good, and as mentioned if showed on how well or how good X-Plane 12 is for scenery, or could be.
Globall Art released SBGR São Paulo/Guarulhos International Airport in June, so I added in the full monty with the São Paulo Mega Scenery package of three airports, well worth checking out. Another big package was the Genova COMPLETE 5 by Grifo Creations.
Basically Aerosoft were quiet in 2022, but the one airport released was the excellent DGAA - Accra XP, in Ghana, exotic and worth your while.
We expected it to be good, but KSFO - San Francisco Airport Definitive by ShortFinal Design was simply outstanding in August, head and shoulders above anything else, this year and even past years. Big, complex with clever lighting effects it had it all.
A new developer called Airwil Sceneries gave us three Philippines based sceneries with Davao International Airport, RPVE - Boracay Caticlan Airport and RPSP - Bohol Panglao International Airport, all nice to explore.
NorthernSky Studio's were quite busy with very small but very highly detailed regional airports in Hawaii and Alaska. PHNY - Lanai Airport, Hawaii, PAWD - Seward Airport, Alaska, PATK Talkeetna Airport, Alaska. Another Alaskan scenery was PACV - Merle K Smith - Cordova, Alaska in X-Plane 12 from DC Sceneries. Notable is that NorthernSky has moved on to MSFS, hopefully not permanently.
Helsinki Metropolitan Area v3 by FA Simulations gave you another nice city skyline, and a welcome (for me) destination of LROP - Bucharest Otopeni International Airport by Chudoba Designs was also in X-Plane 12 guise. But in areas LROP was a slight disappointment in being so under developed.
One scenery not covered by X-PlaneReviews but very well worth checking out was YBBN-Brisbane by Orbx, my local airport is a sensational scenery, and in X-Plane 12 guise as well, yes we would like more of this please Orbx. lastly to round off the year, FlyTampa released Amsterdam Airport Schiphol (EHAM) and for X-Plane 11/12. The first or the last scenery for X-Plane 12, as the big boys are not looking our way anymore.
It is not a new scenery, Alps UHD XP12 by Frank Dainese and Fabio Bellini was an extended and a repackage of four previously released Alpine scenery packages for X-Plane 12, so it's sort of new, but excellent
As noted, 2023 will be a very important year for scenery with X-Plane 12 being Final. I will say that a lot of the scenery going into MSFS is still old stock (highly upgraded), and even a lot of ex-X-Plane stock. Going forward, hopefully, and scenery released will be cross-platform, as we noted with Orbx and FlyTampa, we will see.
Plugins
I will state upfront that I am not a huge plugin connoisseur, so I only run what I call essential plugins in my simulator, running the VRAM profiler (Menu/Developer) can give you the horrors of how much these little monstrous tools can gobble up your framerate and their overall efficiency, I took to taking out as many of these laggards as possible. Again as a rule Plugins were also quiet in 2022, but the simulator's hatus in waiting for X-Plane 12 was the biggest cause this time around.
Classic Jet Simulations (Now called "Ascend Tech Simulations") released another banner v3.5 update to the WorldTraffic 3 Plugin in April (a XP12 compatibility release was also done). Traffic Global had several updates (again upgraded later to XP12) throughout the year and more aircraft were added.
Both XPRealistic and WebFMC Pro both went X-Plane 12 compatible. xEnviro released v1.17, but for X-Plane 11 only. they noted that they couldn't do X-Plane 12 development because Laminar wouldn't help them, but an announcement at the start of the RC release cycle noted that Laminar will now give limited 3rd Parties access to the environmental model, so maybe that will change the situation in 23. Dark Space (xEnviro) have also released a version for MSFS, but with the average development in X-Plane over years I can't see it as being any better than the current X-Plane situation, and the high price remains.
One tool I did like was ProCam XP by Aerosoft, a viewpoint tool, tricky to learn and not as flexible (or as complex) as say X-Camera. It fills in a niche for users that want a simplistic tool over a complicated one to get good views and saved views, it was a lot of fun to use.
After purchasing SimBrief in 2021. Navigraph did a complete and total overhaul of their main product to Navigraph 8, plus a price increase. But the extra cost is well worth this now very expansive Navigation tool. New features include; Worldwide VFR Charts, Drag and Drop Route Construction, Seamless Zoom, 3D Globe Projection, Autopinning of Procedure Charts, Airport Crosswind and Weather Information and Vector Charts... its very impressive.
X-PlaneReviews
Not only in 2022 did we have expansive simulator changes, but X-PlaneReviews has also had a very revolutionary year. With the coming X-Plane 12 revolution, we had to think hard about hardware updates.
If we wanted to get the best out of the new simulator version, then an (expensive) upgrade was required. I documented my journey, which was interesting, and hopefully helpful if you are faced with the same investment, notably I still will need a newer Graphic Card in 2023, but overall the foresight to upgrade was a very worthy one.
Another part of the journey was also replacing my decade old iMac (2009) with a Mac Mini (M1). A forced update because of an old computer trying to run new software (Photoshop), when suddenly and abruptly Abobe made my machine obsolete. Obviously it totally blew my carefully created budget, but the final result was a total revamp of all my systems... it sort of summed up the year.
X-PlaneReviews also took on a fresh look in new reviewers, six in fact. Most of the new reviewers in Dominic, Felicity, Stuart, Nick, LPNils and Joshua came over from the old FlightSim site with a few from Jude as well, so that gave our XPR site a much more varied look and feel, plus we can do far more reviews, so a big win, win. And finally we added in a new banner (header) system for more review details... it was a big year for changes, and overall for a far better site going into 2023.
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It gets hard to predict a new coming year, so you go for your gut and in 2022 it was unfortunately pretty spot on. It was a major transition year and a slow one at that, as the slow release (delay) of X-Plane 12 really didn't help the simulator, but you can't right off 2022 completely.
Were now done with X-Plane 12 going Final, so we can now get back in 2023 and to do some serious flying, it also means that the heavy full table is now done for Laminar Research as noted.
How do I feel... It's a big question isn't it and a marked one for the X-Plane Simulator as a whole. It was easy going into 2022, but going into 2023 not so much. The huge positive is X-Plane 12, it's brilliant really, better than anything Laminar Research have ever done, their proud of it, and we love it. But how much ground has X-Plane lost in getting it all to the table, to be honest here.
Momentum is my most favorite word (after Critical Mass). It's an important word here in relating to X-Plane 12 in 2023. As the simulator will need momentum and a lot of it. X-Plane certainly has a lot of aircraft waiting to be released (Upgraded), including two mega aircraft in the Boeing 777 and 787 from FlightFactor, and Thranda have noted they have also have created a substantial list, The Falcon 8x is also well past it's due date. And almost every developer will need to update their aircraft or products to X-Plane 12. It's going to be a very, very busy Q1, even a Q2 of 2023.
But that word momentum is critical here, X-Plane needs to build and build quickly, and with a whole new batch of developers and users. we need a lot of both, needed to break away from the niche and embrace the mass audience out there. Those that will sample MSFS, should also try out X-Plane. As the niche is now currently too small, worse it could relegate X-Plane to just a few. Many would like/love that promise, but it comes with a deadly caveat as the serious interest will go elsewhere, and in the end the simulator will simply dry up. Dramatic, maybe, but X-Plane needs the momentum and a lot of it to go far more the other way in 2023.
Laminar Research knows this. They are hiring, mostly in Public Relations or to run the X-Plane site, not coders or content developers (well two), but mostly in expanding the simulator out to a wider audience. Personally it's about time.
Again this review site cannot function without all the great and exciting work by the tireless developers that give us all this exciting and incredible product to fly and use, as they and X-Plane has come a long way and created leaps in quality and complexity in the last few years, and to a point I was very proud of the work they have produced, it is world class if not the very best in simulation product ever produced, and they are all top notch and very clever. To the X-Plane.OrgStore who supports this site with review products, service and updates, a really big thanks, this site just would just not function without that outstanding support.
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We will finish off with X-PlaneReviews famous best of the year awards… So I will now list my Best of the Year 2022🏅
(note the awards are given to only products I have seen and tested and the only ones I can vouch for)
Overall Best of the Year : KSFO - San Francisco Airport Definitive by ShortFinal Design 🏅 🏅🏅
Best Aircraft : McDonnell Douglas MD-11 by Rotate.🏅
Complex and a total brute of a machine to fly, everything a great simulation should be
Honorable Mention : Boeing 767-400 by FlightFactor, a great variant of a great aircraft
Best General Aviation Aircraft : Cessna Caravan 208 and Cessna U206G by Thranda Design 🏅
Not one but two winners in this category, but both from the same developer. Innovative with buckets loads of clever ideas and waterbourne features, nobody else really came close.
Honorable Mentions : Both Aerobask DA50RG and DA62 are exceptional quality, great to fly as well.
Best Classic Aircraft : This category was poor this year, and the much desired Vickers VC10 conversion loss killed it completely.
Honorable Mention : Concorde FXP by Colimata is excellent and highly complex, the X-Plane 12 version should be off the planet.
Best Business Aircraft : Cessna Citation 560XL by AirSim3d
It's a winner by default as in being for X-Plane 11 only, but will be totally brilliant when in X-Plane 12.
Honorable Mention : Gulfstream 550 by AKD Studio's, great potential, but still really in development. Hotstart Challenger 650, too expensive.
Best Military : T6A Texan II 🏅
Not the absolute best for the category, but reviewers loved the Texan and note it will be very good in X-Plane 12.
Best Helicopter : Aérospatiale SA 315B XP12 Lama by Philip Ubben and Khamsin Studio 🏅
It nearly won in 2021, but in it's revised X-Plane 12 guise it is simply sensational.
Honorable Mentions : Bell 47G-2A1 by FlyInside. It is very good, excellent to fly, but by only being modeled (but well done) and no textures the 47G just doesn't quite live up to the quality required today.
Best Landscape Scenery : Alps UHD XP12 🏅
Their back, and with a revamped Alpine package by Dainese and Bellini, Briliant as usual, this time with X-Plane 12 effects.
Honorable Mention : Helsinki Metropolitan Area v3 by FA Simulations, X-Plane desperately needs more city scenery.
Best Airport Scenery : KSFO - San Francisco Airport Definitive by ShortFinal Design 🏅🏅🏅
A scenery the "best of the year"? yes absolutely, it is a mega scenery and by a genius.
Honorable Mention : It has to go to Taimodels airport sceneries for being the most improved for YSSY, OMDB, OOMS and even EGLL, but Orbx YBBN and FlyTampa EHAM are brilliant (if expensive) X-Plane 12 filler releases.
Best Plugin(s) : Navigraph 8 🏅
They asked for more money, but you got a brilliant new concept in return, essential.
Special Mention(s) : None really, with no exceptional ideas released.
Person(s) of the Year : Ben Supnic and the X-Plane coder team
How the guy does it I just don't know. A magician that consistently just pulls rabbits out of the hat, not seen at all much this year, but the work is all there to see in X-Plane 12, no Ben Supnic, no X-Plane, simple as that, also less Austin would be a better thing all round.
Best Moment of the year 2022 : Obvious, 6th September 2022 and the X-Plane 12 release, then relief as it was far, far better than expected... then came the beta.
Worst Moment(s) of the Year 2022 : Austin Meyer's was up there again with his antics, but the INI-Builds, and Asobo debacle left a bad taste in my mouth, personally my Adobe software lockout?
Biggest distractions of 2022 : ... Updates, and more updates... more updates!
Biggest overall feeling of 2022 : Under developed aircraft... released far to soon, with the development being made in public and in not using beta testers anymore, new developers need to lift their game if they want our money.
Personal Favorites of 2022 : Any ToLiSS (the save system allows ultimate flexibility), Q4XP (Dash) brilliant, FlightFactor A320U, good but badly needs updating, Rotate MD-80 still awesome, Thranda C206G, IXEG 737 Classic (until X-Plane 12 put it in the hangar). Notable is I really love the Rotate MD-11, Colimata Concorde and the Felis Boeing 742, but their high complexity (mostly in setting up the aircraft) limits flying time.
Routes... Copenhagen, Copenhagen and Copenhagen, Dublin, Dusseldorf, Edinburgh, Vienna, Brussels, Barcelona, Roma, Helsinki, Oslo, Munich, Tel Aviv, London Heathrow and Dulles. Notable is that with the newer scenery, Brisbane, Amsterdam will come on-line in 2023.
That is X-PlaneReviews for 2022, and we will be back after a very much needed recovery and the review site returns again early into the New Year on the 4th January 2023.
So Merry Christmas, and a Happy New Year 2023
Stephen Dutton
19th December 2022
Copyright:X-PlaneReviews 2022
(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
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Stephen got a reaction from Blueb in Behind the Screen : Year in Review 2022
Behind the Screen : Year in Review 2022
When in writing up my review of the X-Plane 2021 year, there was a fear of 2022 for the X-Plane Simulator. In 2021 X-Plane was holding it's own and well against the onslaught of Microsoft's MSFS simulator, mostly through a lot of very high quality aircraft releases, but I knew the toy box was becoming increasingly empty coming into 2022, the feeling was not good.
To a point that anxiety was very much well founded, transition years usually are. Worse the world now is not the same world pre-pandemic, as everything is now different, and getting worse month by month. As our blessed lives are being turned upside down by shortages, rising inflation, crypto failures, extreme weather temperatures and God knows what else, so who cares about Simulation? Well we do, and to a point it is our salvation from all the mess outside the home.
Everything pointed to and relied on Laminar Research on to how the 2022 year went. It went good realistically, but also bad for all the other reasons. My prayers were for an early 2022 Easter X-Plane 12 release, but it didn't happen. Overall the non-release dragged on lower and lower throughout the Northern Summer, even Laminar Research ran out of promotional video's waiting, so they just made more, ten in the end.
This also created a blackhole of content, nothing was going to be released pre-version, even after the release of X-Plane 12 on 6th September 2022 as an "Early Access" Beta. Developers still kept away except for the odd few, even the Upgrades to X-Plane 12 were slow in coming, but in a few cases it still allowed you fly your current aircraft in the new simulator version. Taking no chances this year, developers have been waiting for the "All Clear" of a full X-Plane 12 release before this time committing to releasing projects, rare, as in the past with any X-Plane version releases they usually went bonkers straight after the version release, in other words you now have to write the whole year off.
That said the outlook going into 2023 has to be the best for years. Now X-Plane 12 has gone final... the simulator will thankfully settle down and Laminar will still be also adding in new features, better scenery is also promised for X-Plane 12, even orthophoto, but don't expect that feature for a few years until the mid-version run, but for now thankfully the changes are done, welcome to X-Plane 12.
Laminar Research 2022
The 2022 year for Laminar Research was dominated by the public release of X-Plane 12 on the 6th September 2022. Released as noted as an "Early Access" Beta, it was expected to go Final just before Christmas, and in RC6 form it did, 17th December 2022.
X-Plane 12 was late, really late, and by a whole year to be exact. This aspect was compounded by the Vulkan/Metal (11.50) version of X-Plane11 in the required overhauling of the core basics of the simulator, with changes over to the far more efficient APIs (Application Programming Interface) Vulkan/Metal from the original OpenGL, in other words they "ripped the guts out of it".
So nothing could be done as everything in X-Plane 12 is built on or over these foundation core blocks of code, worse for Laminar was the fact that most, if not all of the major features in X-Plane 12, Environmental, Water, ATC, lighting et all, were also areas that had not been touched for years and were left in the "Too Hard" basket for far too long, mostly again related to the API construction.
But Laminar had to eventually face the problem. In doing so it took a huge amount of time and effort to engineer all the ideas into a working simulator. Laminar are also not a big development team compared to most high-profile software developers, but they are thankfully seriously talented.
Noises were made late February 22 that maybe an early release before the (northern) Summer was actually possible, but continuous issues with the water (meeting the land) and other niggles put paid to that. Overall all the elements were not ready even as late as August 22, a few rare viewings showed a Simulator that came with major elements that were still missing, then Austin Meyer went into full PR mode to cover the shortfall, he is good at it, but it didn't help with the crawling development speed.
Personally I was expecting the worse by the release point. But the surprise was X-Plane 12 was, or is actually very good, thankfully far better than any of my expectations... everything now has a modern real life glow and feel.
But it was notably still buggy through the Beta cycle, and a few new announced features are still not present at the final release like the A330 FMS, a lot of the new objects and the announced scenery features, and I am not at all impressed with the night lighting, and don't get me started on the over the top windy weather system.
So after all the trials of the year, X-Plane in it's new X-Plane 12 guise is actually looking very good for next year 23, and a lot of things should fall back into place again, so basically all the upheaval was worth the end result. More good news awaits.
As X-Plane 12 does cover so many outstanding aspects that have now been implemented. For the first time since the start of the Vulcan/Metal project and even far earlier, Ben Subnic finally has a clear table coming into the new year. Obviously for a fair amount of the time early on in 23 or for the first few months it will require more fine-tuning of X-Plane 12, but then a new focus will turn to better VR (Virtual Reality) via OpenXR, better Networking and the already mentioned better Ortho images. But I still think Supnic will have something new up his sleeve, something unique, clever, ideas missing from X-Plane over the last few years during the API onslaught.
Microsoft Flight Simulator 2022
By it's standards Microsoft's MSFS Simulator had a quiet year. Things quietly improved on all fronts via consistent regular updates, certainly in the dynamics, as that then allowed the former FS big guns to finally ship their products, notably PMDG and their Boeing 737 Series. Regular World Updates also kept everyone happy, in areas like the USA, Canada, Italy and Malta, Iberia, Australia. It's an impressive list, and notably challenging to X-Plane in it's frail transition period.
Microsoft also celebrated it's 40th Year celebration and ever since Bill Gates gave the world Flight Simulation, but still counted in also a decade of no updates and even a longer period of not actually being on sale on the market, until it was revived by Asobo only two and a half years ago, 30 Years is more realistic.
The 40th Year celebration bought up the year's 2022 biggest controversy in INI-Builds. 12th June, Microsoft announced a partnership with inibuilds to release free the Airbus A310-300 as part of their 40th anniversary celebrations. A notable X-Plane 12 Developer then did a fire-sale, and cut instant ties with the X-Plane platform. To say this was a very nasty thing to do was an understatement, but not unexpected by INI-Builds, who already had an questionable history in the PR department. But users that had heavily invested in their products was to find out that basically the aircraft was going to soon outdated and relegated only to a former X-Plane (11) version, in other words any INI_Builds aircraft were unflyable in X-Plane 12 and then the "Shit hit the fan".
Didn't INI-Builds realise that users that buy in X-Plane also buy their same products in MSFS, obviously not with major consequences and a reversal in late October that (Only) the A300 would now be updated to X-Plane 12 and will also be free, it is anyone's guess as when it will actually be updated, it is certainly is not going be a priority by INI-Builds.
The big aspect of the whole debacle, was did Asobo buy or throw huge amounts of cash at INI-Build's for a market share grab? Like kicking X-Plane while it was down or at it's weakest point, it was all round a messy affair, that did far more damage to the whole of Simulation than help it.
Aircraft
2021 was a huge year for X-Plane aircraft, as most of the big developers had releases (except FlightFactor) with Felis (B742) and FlyJSim (Q4XP) leading the pack and a big update to Colimata's Concorde FXP. So as noted I was quite fearful coming into 2022 and that aspect came to pass.
New developer AD Simulations released both a CRJ700, then the larger CRJ 900 a few months later, both very good, but newbie under-developed and required the services of DeltaWing to get them both up to scratch, this was a common theme thoughout the year, with good new talented developers coming into the X-Plane Simulator which is very good thing, but still on the steep learning curve. Another annoying aspect of this was releasing the aircraft in very under-developed states. All these developers are extremely good, but ticking off the i's and t's can give you a good reception or a poor reception to the marketplace, thankfully they were very good at quickly following up the fixes, but doing serious fixes for months in the open market is not overall a good look.
The biggest most anticipated release of the year 2022 came in March with Rotate's massive McDonnell Douglas MD-11. My first flight in this extremely complex aircraft was "oh my God". And it's complexity nearly did it in early. But once all the noise died down and with a few updates later, most saw through the pain and realised it for what it actually was, or is a masterpiece, or the best release of the year.
Although a late 2021 release, I finally was able to review Colimata's Concorde FXP in v2 guise, again a very complex (but hugely rewarding) aircraft to fly, but after the MD-11 it brought up the question of how to cope with these ultra complex aircraft and their systems (I still have nightmares about the Felis B742), brilliant in one aspect, but overwhelming in almost every other.
FlightFactor resurfaced in July with another variant of the Boeing 767, this time it was the -400ER version, I totally loved this larger B767, it works in every area. One other new heavy release was part of Laminar's X-Plane 12 fleet, with an excellent A330-300, but it didn't have the promised Airbus MCDU, but still the basic default FMS. As that aspect is (still) coming and hopefully very soon but not even with X-Plane 12 Final. All other default heavies including; B738, MD-82 were also significantly updated.
But with that it put releases for heavies done for the year, the worst I can remember.
Thankfully a star developer of the year was ToLiSS, with consistent (and clever) updates to the A346, A319 and A321, their extraordinary feature of excellent aircraft condition saves, was for me the absolute tool of the year.
Magknight (B787, weak) and SSG (B748, strong) did a few updates throughout the year, and all the important updates came along after the X-Plane 12 release for compatibility, but that was about it for major metal.
General Aviation
After a very quiet 2021, General Aviation was a little bit brighter in 22. Mostly the main difference was coming from Thranda Design, now moving away from pure utility aircraft to GA Cessna's. First was the excellent Cessna 208 Grand Caravan in April, then they followed that up with the Cessna U206G Stationair in September, then to finish the year on a high came the announcement of the sensational 337F SkyMaster, the 208 and U206G also came with Amphibian/Floats variants. Their strong ex-association with Carenado, would mean far more in this vein to come in 2023.
Although a late 21 release, the C172SP NG DIGITAL by AirfoilLabs was simply sensational in it's X-Plane 12 conversion. No new releases from vFlyteAir in 22, but their excellent PA28R Arrows G5-E1000 had a lot of attention with major updates in Jan, Mar and June, but to date no X-Plane 12 version, but I expect that version to come in very early Jan 23.
Aerobask had a busy year. First there was the Diamond DA50RG, then the twin Diamond DA-62, and a major update to the ViperJet eX. All currently are X-Plane 12 compatible. The Dassault Aviation Falcon 8X from Aerobask was still not released again in 22, but will now be with certainty an X-Plane 12 aircraft, I have simply given up on a release date with the consistently delayed 8X... Okay sometime Q1 2023, if not then Q2.
Aerosphere could be classed as a "Classic Style" developer, but two releases this year were very good, in the PA-28-180 Cherokee C and the PA-28-235 Charger / Cherokee 235.
The Cessna Citation 560XL by AirSim3d was another Citation Jet, very good, sadly being only released in X-Plane 11 and that aspect it clipped it's wings a little, but one to checkout and love in X-Plane 12, as I found it a great aircraft to fly and it very quickly became a favorite.
2022 also finally gave us a decent Gulfstream in the Gulfstream 550 by AKD Studio's. Like AirSim3d, AKD are both newbie's to aircraft development, both are very to brilliantly good, but still in missing the finesse that comes with extensive experience, but both well worth watching in the future.
The "Hotstart" Challenger 650 was a notable release in 2023, but at AUS $171.30 Australian Dollars (US$116), it is in silly money territory, certainly way, way out of my budget, and them some.
SimSolutions had two releases, the AMD Alarus CH2000 and the Diamond DA40NG XP12, both very capable aircraft. vSkyLabs had three aircraft on cycle in 2022. The Maule M-7-235B Project XP12 (The first X-Plane 12 aircraft released), the Rutan Model-158 Project that was updated for X-Plane 12, and another X-Plane 12 aircraft with the Aeroprakt A22-LS Project XP12.
Notable were the default fleet aircraft for X-Plane 12. All aircraft received significant upgrades for the new simulator version including the: Cessna 172 SP, King Air C90B, Cirrus Vision SR22, Super Cub, L-5 Sentinal, ASK 21 and Aerolite 103. New entrants included the excellent Citation X, Van RV-10 and the sensational BETA Tech ALIA-250 EVA (Electrical Vertical Aircraft) aircraft released in Beta 8.
Classic Aircraft
Virtavia dominated Classic Aircraft releases in 2022. Both then were upgraded old modeling only (no texture) aircraft in the Handley Page Hampden and the Short Stirling Mk1-4, but both aircraft were highly likable and fun. The Piper J3 Cub by SimSolutions was well done, but a real pain to fly without Rudder Pedals, it put me off taildraggers for life. Late 2022 was the release of C-47 conversions; The DC-3 Airliner and the coming TT-3 Turbine conversion and all for X-Plane 12.
Worrying for Classic's is the departure of classic developers like Flying Iron to MSFS, will they come back to X-Plane? and the much desired Vickers VC10 conversion to X-Plane project by JustFlight was abandoned.
Military
The Lockheed Martin F22A Raptor from AOA had a big update in July, and AOA also released the T6A Texan II in November (X-Plane 11 only), a X-Plane 12 version of this aircraft will be very nice. vSkyLabs also released the abstract F-19 Stealth Fighter, a service design that was never to be past the prototype flying stage, but you can still fly it in X-Plane 12.
Helicopters
Helicopter releases were huge and plentiful in 2021, and that wasn't expected to continue into 2022... and it didn't. We started the year with the Bell 47G-2A1 by FlyInside, a great solid design, but only a modeling version of the famous bubble cockpit. CowanSim had two releases this year with the 206L LongRanger, and the excellent but extremely difficult to fly CowanSim H125 (AS350 B3e). The update to X-Plane 12 of the SA 315B Lama by Philip Ubben and Khamsin Studio showed what to expect in the future in X-Plane 12 Helicopters, I'll give you a hint, it's going to be brilliant.
Scenery
The report at the end of 2021 for X-Plane Scenery was not good, so it could only get worse, and it did. Notably is the loss or migration of flocks of scenery developers to MSFS, they are simply piling them out over there, too many, and all at a very low cost.
Nobody knew if X-Plane 12 would actually change the landscape (no pun intended), it didn't, but nobody cared anyway. But a late release during X-Plane RC5 meant a revamp of existing scenery tiles noted as v2.1.1 Scenery Update does change your very old (decade old actually) tiles for a fresher set to incorporate X-Plane 12 elements. But you have to totally re-download the full 54.6 Gb of scenery to update.
More annoyingly about this scenario is that with the new X-Plane 12 lighting, as any 3d scenery looks brilliant in the new simulator, also the added seasonal effects are sensational as well, so you just hang your head.
A few noises in that some developers are creating both platform scenery MSFS/XP12, but will we or would we buy it? We are so adverse to it, in they simply won't care about X-Plane now at all, as the developers are very vocal in telling us so... so it is a very odd situation, they sell below the price rate in MSFS (or simply give it away), but don't care about us either? Doesn't look like a great business model to me.
So 2023 will be a very decisive year for X-Plane Scenery. Either with X-Plane 12 now released, developers will come back with their wares, or the migration to MSFS will continue. The horrible thought here is that the market for good quality scenery, and huge scope of it to compete with MSFS... is wide open, more so in that by default MSFS already delivers most of it by default... you can see the problem.
But in all the gloom there was some very good bright spots. Nimbus finally delivered a big delayed scenery in March, KIAD - Washington Dulles, one I love, but it's very (extremely) heavy on your framerates?
One scenery developer I labeled in 2021,
"Worst of the year : Any Taimodels airport sceneries, a lot of ambition but absolutely no talent.", but what happened in 2022!
Four extensive sceneries were released by TaiModels with; YSSY - Sydney International Airport in May, OMDB – Dubai International Airport in July and the first scenery released for X-Plane 12 in OOMS - Muscat International in October. But there was more... as EGLL Heathrow, the biggest and largest scenery yet from TaiModels was released a week before Christmas 22. More shocking is that they were all very, very good. Quite brilliant in their cores, but most still weak on the boundaries... they were however a huge step forward and a most wanted collection of all four. A side note for TaiModels was the update of their earlier LFPG - Paris Charles de Gaulle International Airport to X-Plane 12 in that it was glorious, shockingly good, and as mentioned if showed on how well or how good X-Plane 12 is for scenery, or could be.
Globall Art released SBGR São Paulo/Guarulhos International Airport in June, so I added in the full monty with the São Paulo Mega Scenery package of three airports, well worth checking out. Another big package was the Genova COMPLETE 5 by Grifo Creations.
Basically Aerosoft were quiet in 2022, but the one airport released was the excellent DGAA - Accra XP, in Ghana, exotic and worth your while.
We expected it to be good, but KSFO - San Francisco Airport Definitive by ShortFinal Design was simply outstanding in August, head and shoulders above anything else, this year and even past years. Big, complex with clever lighting effects it had it all.
A new developer called Airwil Sceneries gave us three Philippines based sceneries with Davao International Airport, RPVE - Boracay Caticlan Airport and RPSP - Bohol Panglao International Airport, all nice to explore.
NorthernSky Studio's were quite busy with very small but very highly detailed regional airports in Hawaii and Alaska. PHNY - Lanai Airport, Hawaii, PAWD - Seward Airport, Alaska, PATK Talkeetna Airport, Alaska. Another Alaskan scenery was PACV - Merle K Smith - Cordova, Alaska in X-Plane 12 from DC Sceneries. Notable is that NorthernSky has moved on to MSFS, hopefully not permanently.
Helsinki Metropolitan Area v3 by FA Simulations gave you another nice city skyline, and a welcome (for me) destination of LROP - Bucharest Otopeni International Airport by Chudoba Designs was also in X-Plane 12 guise. But in areas LROP was a slight disappointment in being so under developed.
One scenery not covered by X-PlaneReviews but very well worth checking out was YBBN-Brisbane by Orbx, my local airport is a sensational scenery, and in X-Plane 12 guise as well, yes we would like more of this please Orbx. lastly to round off the year, FlyTampa released Amsterdam Airport Schiphol (EHAM) and for X-Plane 11/12. The first or the last scenery for X-Plane 12, as the big boys are not looking our way anymore.
It is not a new scenery, Alps UHD XP12 by Frank Dainese and Fabio Bellini was an extended and a repackage of four previously released Alpine scenery packages for X-Plane 12, so it's sort of new, but excellent
As noted, 2023 will be a very important year for scenery with X-Plane 12 being Final. I will say that a lot of the scenery going into MSFS is still old stock (highly upgraded), and even a lot of ex-X-Plane stock. Going forward, hopefully, and scenery released will be cross-platform, as we noted with Orbx and FlyTampa, we will see.
Plugins
I will state upfront that I am not a huge plugin connoisseur, so I only run what I call essential plugins in my simulator, running the VRAM profiler (Menu/Developer) can give you the horrors of how much these little monstrous tools can gobble up your framerate and their overall efficiency, I took to taking out as many of these laggards as possible. Again as a rule Plugins were also quiet in 2022, but the simulator's hatus in waiting for X-Plane 12 was the biggest cause this time around.
Classic Jet Simulations (Now called "Ascend Tech Simulations") released another banner v3.5 update to the WorldTraffic 3 Plugin in April (a XP12 compatibility release was also done). Traffic Global had several updates (again upgraded later to XP12) throughout the year and more aircraft were added.
Both XPRealistic and WebFMC Pro both went X-Plane 12 compatible. xEnviro released v1.17, but for X-Plane 11 only. they noted that they couldn't do X-Plane 12 development because Laminar wouldn't help them, but an announcement at the start of the RC release cycle noted that Laminar will now give limited 3rd Parties access to the environmental model, so maybe that will change the situation in 23. Dark Space (xEnviro) have also released a version for MSFS, but with the average development in X-Plane over years I can't see it as being any better than the current X-Plane situation, and the high price remains.
One tool I did like was ProCam XP by Aerosoft, a viewpoint tool, tricky to learn and not as flexible (or as complex) as say X-Camera. It fills in a niche for users that want a simplistic tool over a complicated one to get good views and saved views, it was a lot of fun to use.
After purchasing SimBrief in 2021. Navigraph did a complete and total overhaul of their main product to Navigraph 8, plus a price increase. But the extra cost is well worth this now very expansive Navigation tool. New features include; Worldwide VFR Charts, Drag and Drop Route Construction, Seamless Zoom, 3D Globe Projection, Autopinning of Procedure Charts, Airport Crosswind and Weather Information and Vector Charts... its very impressive.
X-PlaneReviews
Not only in 2022 did we have expansive simulator changes, but X-PlaneReviews has also had a very revolutionary year. With the coming X-Plane 12 revolution, we had to think hard about hardware updates.
If we wanted to get the best out of the new simulator version, then an (expensive) upgrade was required. I documented my journey, which was interesting, and hopefully helpful if you are faced with the same investment, notably I still will need a newer Graphic Card in 2023, but overall the foresight to upgrade was a very worthy one.
Another part of the journey was also replacing my decade old iMac (2009) with a Mac Mini (M1). A forced update because of an old computer trying to run new software (Photoshop), when suddenly and abruptly Abobe made my machine obsolete. Obviously it totally blew my carefully created budget, but the final result was a total revamp of all my systems... it sort of summed up the year.
X-PlaneReviews also took on a fresh look in new reviewers, six in fact. Most of the new reviewers in Dominic, Felicity, Stuart, Nick, LPNils and Joshua came over from the old FlightSim site with a few from Jude as well, so that gave our XPR site a much more varied look and feel, plus we can do far more reviews, so a big win, win. And finally we added in a new banner (header) system for more review details... it was a big year for changes, and overall for a far better site going into 2023.
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It gets hard to predict a new coming year, so you go for your gut and in 2022 it was unfortunately pretty spot on. It was a major transition year and a slow one at that, as the slow release (delay) of X-Plane 12 really didn't help the simulator, but you can't right off 2022 completely.
Were now done with X-Plane 12 going Final, so we can now get back in 2023 and to do some serious flying, it also means that the heavy full table is now done for Laminar Research as noted.
How do I feel... It's a big question isn't it and a marked one for the X-Plane Simulator as a whole. It was easy going into 2022, but going into 2023 not so much. The huge positive is X-Plane 12, it's brilliant really, better than anything Laminar Research have ever done, their proud of it, and we love it. But how much ground has X-Plane lost in getting it all to the table, to be honest here.
Momentum is my most favorite word (after Critical Mass). It's an important word here in relating to X-Plane 12 in 2023. As the simulator will need momentum and a lot of it. X-Plane certainly has a lot of aircraft waiting to be released (Upgraded), including two mega aircraft in the Boeing 777 and 787 from FlightFactor, and Thranda have noted they have also have created a substantial list, The Falcon 8x is also well past it's due date. And almost every developer will need to update their aircraft or products to X-Plane 12. It's going to be a very, very busy Q1, even a Q2 of 2023.
But that word momentum is critical here, X-Plane needs to build and build quickly, and with a whole new batch of developers and users. we need a lot of both, needed to break away from the niche and embrace the mass audience out there. Those that will sample MSFS, should also try out X-Plane. As the niche is now currently too small, worse it could relegate X-Plane to just a few. Many would like/love that promise, but it comes with a deadly caveat as the serious interest will go elsewhere, and in the end the simulator will simply dry up. Dramatic, maybe, but X-Plane needs the momentum and a lot of it to go far more the other way in 2023.
Laminar Research knows this. They are hiring, mostly in Public Relations or to run the X-Plane site, not coders or content developers (well two), but mostly in expanding the simulator out to a wider audience. Personally it's about time.
Again this review site cannot function without all the great and exciting work by the tireless developers that give us all this exciting and incredible product to fly and use, as they and X-Plane has come a long way and created leaps in quality and complexity in the last few years, and to a point I was very proud of the work they have produced, it is world class if not the very best in simulation product ever produced, and they are all top notch and very clever. To the X-Plane.OrgStore who supports this site with review products, service and updates, a really big thanks, this site just would just not function without that outstanding support.
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We will finish off with X-PlaneReviews famous best of the year awards… So I will now list my Best of the Year 2022🏅
(note the awards are given to only products I have seen and tested and the only ones I can vouch for)
Overall Best of the Year : KSFO - San Francisco Airport Definitive by ShortFinal Design 🏅 🏅🏅
Best Aircraft : McDonnell Douglas MD-11 by Rotate.🏅
Complex and a total brute of a machine to fly, everything a great simulation should be
Honorable Mention : Boeing 767-400 by FlightFactor, a great variant of a great aircraft
Best General Aviation Aircraft : Cessna Caravan 208 and Cessna U206G by Thranda Design 🏅
Not one but two winners in this category, but both from the same developer. Innovative with buckets loads of clever ideas and waterbourne features, nobody else really came close.
Honorable Mentions : Both Aerobask DA50RG and DA62 are exceptional quality, great to fly as well.
Best Classic Aircraft : This category was poor this year, and the much desired Vickers VC10 conversion loss killed it completely.
Honorable Mention : Concorde FXP by Colimata is excellent and highly complex, the X-Plane 12 version should be off the planet.
Best Business Aircraft : Cessna Citation 560XL by AirSim3d
It's a winner by default as in being for X-Plane 11 only, but will be totally brilliant when in X-Plane 12.
Honorable Mention : Gulfstream 550 by AKD Studio's, great potential, but still really in development. Hotstart Challenger 650, too expensive.
Best Military : T6A Texan II 🏅
Not the absolute best for the category, but reviewers loved the Texan and note it will be very good in X-Plane 12.
Best Helicopter : Aérospatiale SA 315B XP12 Lama by Philip Ubben and Khamsin Studio 🏅
It nearly won in 2021, but in it's revised X-Plane 12 guise it is simply sensational.
Honorable Mentions : Bell 47G-2A1 by FlyInside. It is very good, excellent to fly, but by only being modeled (but well done) and no textures the 47G just doesn't quite live up to the quality required today.
Best Landscape Scenery : Alps UHD XP12 🏅
Their back, and with a revamped Alpine package by Dainese and Bellini, Briliant as usual, this time with X-Plane 12 effects.
Honorable Mention : Helsinki Metropolitan Area v3 by FA Simulations, X-Plane desperately needs more city scenery.
Best Airport Scenery : KSFO - San Francisco Airport Definitive by ShortFinal Design 🏅🏅🏅
A scenery the "best of the year"? yes absolutely, it is a mega scenery and by a genius.
Honorable Mention : It has to go to Taimodels airport sceneries for being the most improved for YSSY, OMDB, OOMS and even EGLL, but Orbx YBBN and FlyTampa EHAM are brilliant (if expensive) X-Plane 12 filler releases.
Best Plugin(s) : Navigraph 8 🏅
They asked for more money, but you got a brilliant new concept in return, essential.
Special Mention(s) : None really, with no exceptional ideas released.
Person(s) of the Year : Ben Supnic and the X-Plane coder team
How the guy does it I just don't know. A magician that consistently just pulls rabbits out of the hat, not seen at all much this year, but the work is all there to see in X-Plane 12, no Ben Supnic, no X-Plane, simple as that, also less Austin would be a better thing all round.
Best Moment of the year 2022 : Obvious, 6th September 2022 and the X-Plane 12 release, then relief as it was far, far better than expected... then came the beta.
Worst Moment(s) of the Year 2022 : Austin Meyer's was up there again with his antics, but the INI-Builds, and Asobo debacle left a bad taste in my mouth, personally my Adobe software lockout?
Biggest distractions of 2022 : ... Updates, and more updates... more updates!
Biggest overall feeling of 2022 : Under developed aircraft... released far to soon, with the development being made in public and in not using beta testers anymore, new developers need to lift their game if they want our money.
Personal Favorites of 2022 : Any ToLiSS (the save system allows ultimate flexibility), Q4XP (Dash) brilliant, FlightFactor A320U, good but badly needs updating, Rotate MD-80 still awesome, Thranda C206G, IXEG 737 Classic (until X-Plane 12 put it in the hangar). Notable is I really love the Rotate MD-11, Colimata Concorde and the Felis Boeing 742, but their high complexity (mostly in setting up the aircraft) limits flying time.
Routes... Copenhagen, Copenhagen and Copenhagen, Dublin, Dusseldorf, Edinburgh, Vienna, Brussels, Barcelona, Roma, Helsinki, Oslo, Munich, Tel Aviv, London Heathrow and Dulles. Notable is that with the newer scenery, Brisbane, Amsterdam will come on-line in 2023.
That is X-PlaneReviews for 2022, and we will be back after a very much needed recovery and the review site returns again early into the New Year on the 4th January 2023.
So Merry Christmas, and a Happy New Year 2023
Stephen Dutton
19th December 2022
Copyright:X-PlaneReviews 2022
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