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    • NEWS! - Scenery Released : RPVE - Boracay Caticlan Airport - Philippines by Airwil Sceneries     We're on a roll...  This is the third Filipino scenery in quick succession, and over as many weeks from Airwil Sceneries. This time it is Boracay (Caticlan) Airport, in Boracay, Philippines.   Boracay is one of the Philippines' best tourist destinations, and Boracay Airport is the seventh busiest airport in the Philippines despite having a runway just a little bit short of 1700 meters. Boracay Airport is just approximately 35 minutes away from Manila by plane. Flying from Manila or Cebu to this airport is one of many ideal short inter-island hops in the Philippines.   Features: (with more than 100 custom made objects) - Highly detailed Temporary Arrival Terminal (With Interior Modelling) - Included 1 ramp start/parking bay at the old ramp for users to still experience the Old Terminal (In real life, it is no longer used by aircraft - Highly detailed Departure Terminal (Located at the old apron/ramp) - Highly detailed Control Tower - Highly detailed Fire Department Building - Fully functional default ATC - On-going construction of the new Boracay Airport Terminal - On-going construction of Marriott Hotel just near the new apron - Highly detailed Jetty Port (The jump-off port for tourists to the island of Boracay) - Highly detailed Ramp area with lots of static objects - Custom Airline Buses - Custom Filipino Jeepneys - All houses within the vicinity are modelled to look like real Filipino Houses. - Color corrected orthophotos     If the collective sceneries are good and well priced. Then creating new networks to fly around them is a great adventure, I'm loving these quality airports, and at those under US$10 prices they are hard to beat.   Images are courtesy of Airwil Sceneries _______________________________   RPVE - Boracay Caticlan Airport - Philippines by Airwil Sceneries is NOW available! from the X-Plane.Org Store   RPVE - Boracay Caticlan Airport - Philippines Priced at US$9.99   Requirements X-Plane 11 - X-Plane 12 (when available) Windows, Mac or Linux 4GB VRAM Minimum - 8GB+ VRAM Recommended Download Size: 3.5 GB Current version : 1.0 (Aug 10th 2022) ___________________________   News by Stephen Dutton 11th August 2022 Copyright©2022: X-Plane Reviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved      
    • Aircraft Updated : Airbus A340-600 v1.1.1 by Toliss   ToLiSS has again done an update to the Airbus A340-600. It has only been 7 weeks since the last v1.1 changes (20th June), and yet here is another single digit v1.1.1 update, and and there is a lot in here for such a short time span. I doubt there will be another until the X-Plane12 version as the ToLiSS A346 is already basically X-Plane12 compatible. Updates can now be via the SkunkCraft's updater.   So lets get straight into the changes.     There are a few nice new features in this v1.1.1, so it is not restricted to just bug fixing and adjustments.   Refueling Biggest new feature is the Refueling truck(s) that add in "Slow" refueling to the aircraft. It is controlled by the ever expanding Interactive Audio Control Panel (IACP) on the radio "Intercom" and "Cabin Communication" buttons. (Made easier for VR users).   Dial in your Fuel load via -- / ++ selectors and press "Request Fuel", to load the aircraft     You now get some very nice animated fuel truck vehicles, one for under each wing that manoeuvre into place and start loading the set fuel load. The Fuel truck detail is very good, but with no fuel hoses to the wings? I wouldn't think this would be noticeable, but it is?     Nice touches are the ECAM messages "Refuel in Progress" and "Refuel Panel", while your fuel numbers go up slowly as per a slow refueling pattern. The Fuel amount is adjusted on the main TISCS menu, but you can't do it the other way around.     Overall the Refueling is a great addition.   PushBack The PushBack Truck has also had attention with a redesigned tug. Again it is set on the IACP with "Distance" and " Rotation" (Radius) adjustable. Notable though on the TISCS is the "Manual" option to steer the aircraft by your (Nosewheel) tiller, which is far better as the numbered auto version is hard to get right, as seen here. Overall I would still probably use the BetterPushBack tool as it works very well with the A346.       Cockpit Textures Again like in v1.1, here the cockpit textures have had more work done on them. Now we are seeing a more authentic Airbus texture feel...     ...  the textures are now starting to feel very, very good, and they should do because they have had a lot of attention in the A346, and a far cry from the earlier ToLiSS styled cockpits earlier. ToLiSS are experimenting here, but expect the same quality to flow into the other Airbus fleet from ToLiSS. Notable is that they are also more focused on X-Plane12's better more active lighting system than the current average X-Plane11 effects, so don't expect them to be really outstanding until we are in X-Plane12, then they should be glorious.   Window Effects Added has been the option to have either the window reflections and scratches effect, or clean windows. Selection is on the "General Settings/Visual Settings menu.     Two other features added are; DDRMI now shows the flags for HDG and invalid bearings as needed, and the custom engine model now writes to x-plane's native "engine running" dataref for improved compatibility with 3rd party addons.   SimBrief One of the great new features in V1.1 was the intergration of SimBrief into the ACARS or "Aircraft Communications Addressing and Reporting System".   This allowed you to easily transfer route data and flight details directly into the FMGS - Flight Management and Guidance System. As a time saver it is a precious tool, and I really love it. In v1.1 there have been two fixes...   The first one is the change from the Flight Number to the callsign in the INIT, directly from SimBrief.   The second change is the most important. In v1.1 the imported Ocean Tracks (NATS) didn't convert very well into the FMGS Flightplan, that has now been fixed. With the correct coordinates now inserted in the right order and data language, so any oceanic crossing is now far easier to install. Selective Runways and SID/STARS still have to set separately.   Finally the Destination airport elevation import with SimBrief import has also been fixed as well.   Seat Movements We all really, loved those seat movements with v1.1, well okay, but I am really crazy about them. Two things have been adjusted here, and includes that now the seat (or motors) don't work if the power is off. Secondly is that the animation (switch) hot area is now much larger, making it easier to find the controls and use them, even from above the seats without changing your viewpoint to operate them.     Window Lever v1.1 also brought us the opening side cockpit windows, but the handle used to go into the side of the EFB, that has now been fixed.     Last v1.1 notes include; IACP will now work in VR, and the white pointer on the ALT 100/1000ft selector and the baro unit selector is back.   Full Changelog v1.1.1 Minor new features: - Cockpit texture retuning - DDRMI now shows the flags for HDG and invalid bearings as needed - Custom engine model writes to x-plane's native "engine running" dataref for improved compatibility with 3rd party addons - Option to remove window reflections and scratches for those who do not like it - Improved pushback truck - Added fuel truck animations for slow refueling via IACP. Bug fixes: - Simbrief import now imports callsign instead of flight number - Simbrief import now correctly imports waypoints on NAT tracks - Destination airport elevation import with simbrief import fixed - No more "seat motor" sound if the aircraft is actually off (motor not powered) - No more shutdown of engines 1 and 2 when exiting replay - Improved size of seat adjustment size to allow finding it more easily. - IACP should now work in VR also - the white pointer on the ALT 100/1000ft selector and the baro unit selector is back. - Fixed the side window lever going through the EFB when opening the window.   For the short time period this a nice and even substantial update.     Comprehensive release review of the ToLiSS A340-600 is here: Aircraft Review : Airbus A340-600 by ToLiSS _______________ Summary This is the fifth update to the ToLiSS Airbus A340-600 since it's release in the Q3 2021, and another great one.   If only an incremental update. v1.1.1 has a few nice new features. There is now a slow refueling operation with two animated tankers, and an upgraded PushBack truck. Cockpit textures have again been revised, and the SimBrief intergation through the ACARS has been refined including fixing the important NATS waypoints. Seats and Window adjustments are done as well.   The changes and fixes here is another step ready for X-Plane12 (A small update for the new features will be released at the same time as the new X-Plane12 Simulator). Notable is that you can now update via the SkunkCrafts updater without downloading/reloading of the whole of the aircraft files.   Extremely popular, the ToLiSS Airbus A340-600 is one of the very best Airbus Simulations in the X-Plane Simulator, even exceptional. And they haven't finished yet. Now also X-Plane12 ready is a big step forward, and to be flying in X-Plane12 from day one is certainly a great attraction, and also a great current investment in that the changeover for the aircraft to X-Plane12 will be free to all current purchasers.   "Highly Recommended!" _______________________________     Yes! the Airbus A340-600 v1.1.1 by ToLiSS is available from the X-Plane.Org Store here : Airbus A340-600 by ToLiSS Price is US$89.99   Most accurate system functionality for any A340 aircraft in the flight simulation world   Requirements X-Plane only - not available for MSFS Support for X-Plane 11 and X-Plane 12 when available Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Download Size: 1.2 GB Current version: 1.1.1  (August 9th  2022)   Changelog v1.1.1 Changelog v1.1.1.txt Full changelog details are here _____________________   Update Review by Stephen Dutton 10th August 2022 Copyright©2022: X-Plane Reviews   Review System Specifications:  Computer System: Windows  -S1700 Core i7 12700K 12 Core 3.60 GHz CPU / 64bit -32 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo M2 2TB SSD - Sound : Yamaha Speakers YST-M200SP Software:   - Windows 10 - X-Plane 11.55 Plugins: Global SFD plugin US$30.00 : RK Apps XPRealistic v2 - US$34.99 Scenery or Aircraft - EGKK - London Gatwick Airport v2 by Pilot+Plus (X-Plane.OrgStore) - US$21.00   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved  
    • Good Point Stephen, I'll give it a try and see, but you're right, FPS hit will likely be an issue, let's hope SFD does the city pack
    • The problem is with that in using the freeware SFO city objects , is that you are doubling up the objects by doubling up the sceneries, I noted a significant framerate drop by using Tom Curtis Golden Gate scenery package to do the same thing, on top of an already bombastic object count. I would look at as a short term fix, and a hopeful dedicated San Fran City Pack from ShortFinal.
    • Top form on this one.  SFD sets a very high bar for airport sceneries - his freeware is better than a lot of payware.
    • Bought this today. It should almost be mandatory for other scenery developers to study this to see what can be achieved. Truly excellent.
    • Hi Steven,    Thanks for another excellent review for what seems to be a fantastic rendition of KSFO, which I will certainly purchase in the very near future. Regarding the absence of the city buildings, and while awaiting a potential add-on pack from SFD, I read on the dedicated .org forum thread that it's possible to install this pack on top of the freeware one, which includes the city, thereby alllowing the city part of the freeware pack to be seen. Sounds like a good idea, will definitely try it when I get the payware.
    • I bought this recently. A very pleasant aircraft for casual flights. Would strongly recommend it and can only envy the now lower price.
    • NEWS! - Aircraft Updated : Diamond DA40NG v1.1.1 by SimSolutions     SimSolutions have done another nice little update v1.1.1 to their Diamond DA40NG aircraft. The DA40NG is a four seat, single engine aircraft. It is equipped with a Austro Engine AE 300 and is an upgrade to the existing DA40. Running on Jet A fuel and certified in April 2010, the DA40NG has seen more than 500 models produced.   The v1.1.1 update is modest but the aircraft does have some new features, including; added animated switches, added metric altitude (accessible via PFD → ALT UNIT) and added transmit & receive indicators (xPilot only for now).   This DA40NG was originally WINDOWS only, but is now available for all three platforms of Windows, Mac and Linux (and tested on Ubuntu 20.04 LTS).   Changelog Version  1.1.1 (August 5th 2022) ## Features - Added animated switches - Added metric altitude (accessible via PFD → ALT UNIT) - Added transmit & receive indicators (xPilot only for now) ## Minor Changes - Updated sounds - Hide passengers when chocks are on - Add option to unhide flaps and trim from G1000 - Cover blue borders in pop outs - ECU output load should no longer be calculated when the engine is off - Removed libradio (for now) ## Fixes - Fixed trim/elevator deflection, trim travel time, and airfoils - Fixed engine starter for Saitek panels - Added missing stall horn - Fixed high electrical load         Highlights include "Custom" FMOD Sounds by FTSim+ and AviTab integration (AviTab Plugin required).   The aircraft is currently on sale at US$18.71 down from the retail Price:$24.99, so you Save:$6.28(25%)   Images are courtesy of SimSolutions ________________________________________     The Diamond DA40NG by SimSolutions is now available from the X-Plane.OrgStore!... Here:   Diamond DA40NG Price is US$24.99 (Current sale price sale at US$18.71)   Requirements X-Plane 11 Windows, Mac  and Linux ((tested on Ubuntu 20.04 LTS) 4 GB+ VRAM Download Size: 377 MB Current version: 1.1.1 (August 5th 2022) ________________   NEWS! by Stephen Dutton 6th August 2022 Copyright©2021: X-Plane Reviews   Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved.    
    • Scenery Review : KSFO - San Francisco Airport Definitive by ShortFinal Design   "If you're going to San Francisco Be sure to wear some flowers in your hair If you're going to San Francisco You're gonna meet some gentle people there"   The name MisterX6 changed the face of X-Plane scenery. Coming in with a freeware version of KSFO San Francisco International Airport and City 2.0 in November 2015, then a second release in June 2016 was of KBOS - Boston Logan, and both were high quality X-Plane payware sceneries and for free. They also set a standard and created a high reputation for anything delivered by "MisterX6".   In reality it was crazy that this sort of extreme (for the time) work that was delivered for free, as the attention to detail was second to none. A load freeware sceneries followed with, KPHX, KPDX, KCUB, KSAN, KLAX and PAJN that were all delivered over the next few years, leaving X-Plane users begging for more. The dream run couldn't last and it didn't. With a name change to ShortFinal Design, Justin Kissling (the famed MisterX6) went payware with the "Definitive" series of scenery.   So how do you top brilliant? by going extraordinary that is how. The first SFD release was KSLC - Salt Lake City, then my favorite KABQ - Albuquerque. Then Mega airports followed with KLAX - Los Angeles and EDDM - Munich of which was the X-PlaneReviews best scenery of the year winner 2019 🏅   The level of innovation and detail sets these extraordinary sceneries apart from nothing else in X-Plane, they are of a high standard if not the highest, so what comes next...  KSFO - San Francisco Airport Definitive, and here it is.   SFO is again a total revisit to the older freeware version, but a total revisit means it was completely rebuilt from nothing, so the two KSFOs really have nothing in common, but are related only to the same airport and location.   San Francisco International Airport is an international airport in San Mateo County, 13 miles (21 km) south of Downtown San Francisco, California. It has flights to points throughout North America and is a major gateway to Europe, the Middle East, Asia, and Australasia.   SFO is the largest airport in the San Francisco Bay Area and the second-busiest in California, after Los Angeles International Airport (LAX). In 2017, it was the seventh-busiest airport in the United States and the 24th-busiest in the world by passenger count. It is the fifth-largest hub for United Airlines, which operates out of Terminal 3 and the International Terminal. SFO functions as United's primary Trans-Pacific gateway. Additionally, SFO is a major maintenance hub for United Airlines and houses the SFO Museum that was created in 1980, the first museum in an international airport. It also serves as a hub for Alaska Airlines, which operates in Terminal 2   The City and County of San Francisco first leased 150 acres (61 ha) at the present airport site on March 15, 1927, for what was then to be a temporary and experimental airport project. San Francisco held a dedication ceremony at the airfield, officially named the Mills Field Municipal Airport of San Francisco, on May 7, 1927, on the 150-acre cow pasture. San Francisco purchased the property and the surrounding area expanding the site to 1,112 acres (450 ha) beginning in August 1930. The airport's name was officially changed to San Francisco Airport in 1931 upon the purchase of the land. "International" was added at the end of World War II as overseas services rapidly expanded.   San Francisco International Airport IATA: SFO - ICAO: KSFO - FAA LID: SFO - WMO: 72494 10L/28R -11,870ft (3,618m) -Asphalt 10R/28L - 11,381ft (3,469m) - Asphalt 01R/19L - 8,650ft (2,637m) - Asphalt 01L/19R - 7,650ft (2,332m) - Asphalt Elevation AMSL13 ft / 4 m   KSFO - San Francisco Airport Definitive by ShortFinal Design The airport sits directly on the west of San Francisco Bay, and almost directly opposite Oakland International Airport on the eastern side of the same bay.     The runway layout is really a cross with the terminal and concourses in the upper right quadrant (looking west).       SFO San Francisco Airport is built around a central core, with seven concourses, with one (Terminal 3) being a concourse/rotunda with arms.     Inner core there are four Terminals, the large International, then anti-clockwise are Terminal 1, 2 and 3.     Central core is a labyrinth and also the main carpark for all the different terminals. Carpark detail is extraordinary and complex as the there are so many different layers, and they are all animated with traffic. Internally looks a bit like the Millennium Falcon of Star Wars fame in feel, the animated building fans only heighten the effect.     International Terminal The face of San Francisco airport is the large International Terminal. The International Terminal is also composed of Boarding Areas A and G. Designed by Craig W. Hartman of Skidmore, Owings and Merrill, the terminal opened in December 2000 to replace the International Departures section of Terminal 2. It is the largest international terminal in North America, and the largest building in the world built on base isolators to protect it against earthquakes.     International Terminal detail is phenomenal, realism 101, or 201...  brilliant work including the exceptional lattice work that supports the roof.     Note the local branded SFO buses, detail, detail and a ShortFinal speciality. But this being ShortFinal, your going to get even more unique ideas and effects for your money...  and he certainly does not disappoint here at SFO. The frontage of the International Terminal will change colours with special events!    Frontage colours change on certain dates to celebrate events. New Year, President’s Day, St Patrick’s Day, Earth Day, Memorial Day, Pride Week, Independence Day,  Labor Day, Patriot Day, German Unity Day, Halloween, Veteran’s Day, Christmas Day and New Year’s Eve. The same colours can however be used on different dates, like the six Red, White and Blue.     It is again all so exceptionally well done.   Concourses A and G Each side of the International Terminal as wings are two concourses for the International Arrivals and Departures. These are Concourses A and G.     Concourse A Most international flights operated by SkyTeam, Oneworld, and non-aligned international carriers board and deplane at Boarding Area A's 15 gates (gates A1–A15). As a modern concourse (if 2000 is what you would call modern), Concourse A is all cladding and glass. Capturing the feel of buildings like this can be really hard, and can just come across as modeled. But that is not the case here as Concourse A (and the rest of the infrastructure here), is very realistic and nicely worn. Note the small ramp tower on top and end each A and G concourses.     All gates in SFD San Francisco Airport are SAM3 Suite (Plugin required) activated. With up to three bridges on the International concourses which several are Cat Code F. There are defined A380/B748 taxi routes available as well.     A speciality of ShortFinal is that their ground clutter is second to none, and your certainly not disappointed here either. Not are only the actual service vehicles (branded of course), but you have realistic ground personnel, AND animated walking staff as well.      Glass is again exceptional and clear (or transparent), revea ling the inner fully modeled concourse interiors, again animated walkers are moving around on both fitted out levels. Again the detail is excellent and very, if highly realistic.     Concourse G Most international flights operated by Star Alliance carriers, including all United international flights and select United domestic flights, are assigned to Boarding Area G's 14 gates (G1-G14).   Concourse G is quite similar to A, but it has an open passenger deck at the end. Again everything associated with Concourse G is superb.     Harvey Milk Terminal 1 Formerly known as the "South Terminal", Harvey Milk Terminal 1 is composed of Boarding Area B, which currently has 18 gates (gates B6-B9, B12-B14, B17, B18, and B19-B27). Prior to June 23, 2020, Boarding Area C was also considered part of Terminal 1.   In April 2018, the San Francisco Board of Supervisors and mayor Mark Farrell approved and signed legislation renaming Terminal 1 after deceased gay rights activist and former member of the San Francisco Board of Supervisors Harvey Milk, and planned to install artwork memorializing him. Harvey Milk Terminal 1 is the world's first airport terminal named after a leader of the LGBTQ community.     Arrival entrance is just all glass, making it a bit plain...  but there is nothing plain about this very authentically designed terminal and the B Concourse.       Lots of nicely defined nooks and crannies here to explore, and the rooftop detailing is excellent.     Internal B concourse detail is again really well done...     Terminal 2 Formerly known as the "Central Terminal", Terminal 2 is composed of Boarding Area C, which has 10 gates (gates C2-C11), and Boarding Area D, which has 15 gates (D1-D12 and D14-D16). The D gates is where Alaska Airlines has its hub.   Terminal 2 opened in 1954 as the main airport terminal. After a drastic rebuilding designed by Gensler, it replaced Rotunda A as SFO's international terminal in 1983, until it was closed for renovation after the current international terminal opened in 2000.       Terminal 2 arrivals feels like the older terminal redeveloped, of which it is of course. And again very well done. Side art facades are excellent, and note the animated internal AirTrain system. Part of the original International Terminal design survives as well with the "San Francisco" branding.     Concourse C You immediately feel the older styled concourses and terminal style, compared to the cladding and glass newer buildings. Concourse C feels the oldest of the lot, but it is really well done here to get that older SFO feel into the scenery by SFD. Glass roof is see-though, and it feels very open from the internal view. But I love these older infrastructure designs. Going domestic to San Francisco, then parking here would be my choice of gates.     Concourse D External Concourse detail is as usual in being very good, again a slight difference and feel here compared to the other concourses (except C). Internal detail is done right through the terminal and into the twin arms.     Terminal 3 Formerly known as the "North Terminal", Terminal 3 is composed of Boarding Area E with 13 gates (gates E1-E13) and Boarding Area F with 23 gates (gates F1-F3, F3A, F4-F22). Terminal 3 is used for United Airlines' domestic flights. Mainline United and United Express flights that use both boarding areas.     This $82.44 million terminal was originally designed by San Francisco Airport Architects (a joint venture of John Carl Warnecke and Associates, Dreyfuss + Blackford Architecture, and minority architects). The groundbreaking ceremony for the North Terminal was held on April 22, 1971, and Boarding Area F opened in 1979 and Boarding Area E opened in 1981.     Concourse E The Initial modest renovation plans were replaced by a more ambitious project after the popularity of the remodeling of Terminal 2. After the completion of the US$138,000,000 (equivalent to $157,960,000 in 2021) project, Boarding Area E reopened on January 28, 2014, followed by Terminal 3 East on November 18, 2014. The project moved one gate from Boarding Area F to Boarding Area E to provide a total of ten aircraft parking positions at T3E. Following a 2019 renumbering of all gates at SFO, three additional gates moved from Boarding Area F to Boarding Area E, with the latter now containing 13 gates.     Built to take in the view. Concourse E has a huge window for the front. Note the United gate information boards set with the current time.     Note also the lower to the ground SAM airbridges for regional jet boarding...  again concourse cladding and glass design is exceptional.     Internal detail is again done, but the views from the concourse are simply realistically unbelievably, really real, "Being there real".     There are a few gates E1, E2 and E3 between the two E and F concourses (There are more F1 - F4 gates that continues past the F Concourse entrance), and this area internally is modeled as well, and again the apron and runway views are sensational.     Concourse F There are three United Clubs in Terminal 3—one near the rotunda for Boarding Area F, one on the mezzanine across from gate E2, and another at the beginning of Boarding Area E. Terminal 3 also houses the American Express Centurion Lounge, located across from Gate F2.     Ramp detail is excellent, every area (per concourse) has a slightly different feel, here notice the excellent height safety bars and lower concourse detail. Airbridges on F are a different static design than the swing bridges, and well done here, and also still SAM active.     Internal F Concourses are of course done as well, with a huge space around the rotunda...  you can explore as much internally at SFO as externally. Views are again amazing in watching the aircraft, just like in real life.     SFO Control Tower Situated in the space between Terminals 1 and 2, a new tower was built to replace the existing control tower and one that has been in operation since 1954 and was then located atop Terminal 2. The project also includes a new three-story Integrated Facility building for the FAA and other personnel, two connector walkways, and improvements to the Terminal 1 Boarding Area C Entrance. Construction of the new control tower and base building began in summer 2012, was turned over to the FAA for equipment installation in July 2015 and the tower became fully operational in October 2016.   The swirl style control tower has been faithfully reproduced here by SFD, beautifully done with great design. Attention to roof top aerial detail is also excellent. Rear tower detail is worth inspecting close up.     Tower view is inside the tower. Usually this aspect doesn't work, but here it is sensational, with a clear view of all the approaches. Seating only up here and with no computer screens, but still very well done.       The same event colour effects are on the rear of the tower, and in the same matching the International Terminal facade event.     Entrance to SFO has the "Grand Hyatt At SFO" on the southwest. Again really well done is the Hyatt and authentic to the real hotel, behind are the two western carparks for the International Terminal in G and A.     The complex entrance road system is mixed in with the rail networks to San Francisco City. Called the Bay Area Rapid Transit (BART) it serves the airport at San Francisco International Airport station, and located west of the International Terminal. All BART trains are fully animated here, as is the full AirTrain system, it is all SO good.     West Field To the north of the main central terminal hub is "West Field". Positioned here are all the airport's infrastructure facilities including Cargo and Catering.     Facilities for Prime Cargo, Delta Cargo, Cathay Pacific Cargo, Turkish Airlines Cargo and Asiana Cargo. Further north is Singapore Airlines and China Southern that are all represented, as is the United Airlines GEM (Ground Equipment Maintenance) Facility and Gate Gourmet catering. Ground clutter detail is simply phenomenal. The SFO Fire Station is positioned on the front of West Field on taxiway Z.     UAL Base (United Airlines Maintenance) Far north in the scenery is the huge UAL base. It is significant to note on how far away it is here from the central core of SFO that this scenery covers, and in absolute detail, a very hard thing to do, but it is also totally authentic. Note the amazingly detailed SFO bus depot     SFO is home to the one of the largest single aircraft maintenance bases in the world with complete MRO base operations (maintenance, repair, overhaul, painting, welding, machine shop, tool and die, parts manufacturing, fabrication, engineering, and retrofitting (Boeing and Airbus certified, among others)). It serves as the principal Global MRO Base for United Airlines and serves over 40 other airlines, military customers, and aircraft lease operators. The main United facility is huge...     ...   it is also SAM powered. Open SAM and select the "Controls" icon, and you get six options. Three of the selections open the three doors on the United Maintenance hangar.       East of the UAL Base is Plot 50, and the SFO major fuel depot. Plot 50 is a (remote) cargo facility for FedEx, KAL and NCA. Brand detail is again simply brilliant.     USCG (US Coast Guard) Coast Guard Air Station San Francisco (CGAS) located at the San Francisco International Airport is one of five air stations in the Eleventh Coast Guard District. Currently, Air Station San Francisco operates four MH65 Dolphin helicopters that provides its primary mission search and rescue. CGAS San Francisco also supports a wide range of other Coast Guard operations such as Maritime Law enforcement, port security, Aids to Navigation support and Marine Environmental Protection to approximately 300 miles of coastline from Point Conception to Fort Bragg 24 hours a day, 7 days a week, 365 days a year.     A lovely old building that screans "San Fran" that is modeled and detailed impeccably here, simply sensational for helicopter operations.   The USCG hangar doors are SAM powered as well, so they open to reveal a nicely detailed interior.     There is still more action at the USCG facility. On the SAM is another selection to open the gates. Press "Coast Guard Gate", and the barriers come down, lights flash and the gates all open.     GA & Signature The east is where the only General Aviation (GA) area is at SFO with a Signature Aviation" facility. This is a British multinational aviation services company for personal jet services. There are both here a reception and private jet terminal and a large maintenance hangar.     Again the SAM plugin can be used to open the Signature hangar door, revealing a nice interior.     Superbay The eastern side of the airfield is dominated by the Superbay, a 420,550-square-foot (39,070 m2) maintenance hangar capable of holding four 747s. Originally constructed in the 1970s, the facility is shared by United Airlines and American Airlines. Sadly the doors don't open on the Superbay.     Notable is that everything here is custom. Even the fencing is custom made and it comes in all various shapes and designs, no string facades here. All blast fences are perfect, and so is road crossing detail.     Ground Textures Even from a distance you know the ground textures here at SFO are going to be something special, they are...     ...   but also a bit of a surprise, because they are not as rough (or knobbly) as I thought they would be, so they feel quite smooth. built in Burnt-in ambient occlusion effects and reflections are there but again not overly done, so to a point they look more realistic.   In saying that I think these textures in the rain of X-Plane12 will be absolutely sensational. The different types of surfaces is just plain stupid here, totally everything you could imagine and far more, and again all totally brilliantly done. Grunge and oily dirt is perfect on the ramps, but overall I like the darker cuts in the asphalt and concrete for absolute realism.     Notable is that there are four actual texture versions in (mostly to save framerate); No Ortho + Flat, No Ortho + No Flat, Ortho + Flat (default) and Ortho + No Flat   Lighting I think by now, that if the lighting was average at SFO, it would be a real let down...  NOPE, the lighting is as brilliant as everything else here.     Approach lighting ha animated RAIL on 28L and 28R and 19L, and all approach lighting set high on gantries and really well done.     The lighting ideas used here is quite unusual from the standard X-Plane practise of bright airside and tan landside.   Unusual is the use here of mercury vapor lamps, which create a blue-green tint over remote carparks and the non-working areas. But very effective in the scenery for realism.     Hub SFO centre is overwhelmingly good, that comes with the subtle uses of different lighting tones, this creates a realism of well real life. Not withstanding the colour effects.     Central carpark hub looks like the core of a nuclear reactor! but brilliant. Ramps are excellent for working on at night, but the crème de la crème here is the Gate number lighting that are all spectacularly backlit... really love that, and so realistic.     Backside and building window lighting is excellent, again very realistic, no average plain colour fills here.   Internal concourse lighting is bright, but really well done in not being over bright to spoil the external views. Note the great ceiling lighting.     Oddly there is not a lot of brand lighting on the buildings, say cargo faclities...  the main are done like "UNITED AIR LINES", but not something like FedEx or the Hyatt Hotel?     Ground navigation lighting is also very good. All signs are worn but effective, with excellent colour light realistic ground reflections... perfect.     San Francisco Scenery Unlike with the freeware version of KSFO San Francisco International Airport and City 2.0, there are no city objects in this package, which for me is surprising. ShortFinal noted to me that he may create a San Francisco city free pack to go along with this package, of which shouldn't be too hard as it is already object created. Here I am using here the (very) good but very old Tom Curtis Golden Gate scenery package, but sadly it's not on sale or available anymore. _______________ Summary MisterX6 changed the face of X-Plane scenery. First with Freeware high quality scenery for the X-Plane Simulator, then he went Payware with his "Definitive" Series and changed his name to ShortFinal Designs. That change took the scenery quality, detail and effects into the stratosphere, but still with a very affordable price.   San Francisco was one of the original  KSFO San Francisco International Airport and City 2.0 freeware sceneries, and very good it is, but here is the KSFO - San Francisco Airport Definitive version.   Like all the rest of the "Definitive" Series with KSLC - Salt Lake City, then my favorite KABQ - Albuquerque. Then Mega the airports followed with KLAX - Los Angeles and EDDM - Munich, that were all exceptional sceneries, so you expect a lot from the "Definitive" SFO.   This SFO scenery has been a long time in development. I expected a release around the early months of 2022, but it was still another 6 months before it now comes to release. Having reviewed the scenery here, I can't believe it didn't take far, far longer.   This is a MASSIVE scenery, in every aspect. Scale, object count, detail, effects and a realism above what we currently have. Yes there are brilliant sceneries out there, but this San Francisco sets a higher bar in almost every department...  It is a colossal achievement.   In every area it is brilliant. Modeling, texturing, lighting and not only external but the internal is very good as well. SAM Active, is not only for the various airbidge designs, but also to open and close hangar doors and gate crossings. This is one serious scenery with an object count to be believed. Again in every area it is covered in objects and with the massive clutter detail to burn your eyes out. Ground Textures and lighting are also extreme in detail with a few unique ideas thrown in. But the highlights are the event colours on the International Terminal and Control Tower that change with certain event days like the 4th July, Christmas and New Year and many more...   Negatives, none really AT ALL. But you have to know that with an object and detail count like this and used in this scenery, then it will take up a lot of frame rate, so SFO does hurt the framerate, and no doubt ShortFinal has refined everything to the bone already. So you would need a fair bit of power to run it all. My guide would be ShortFinal's LAX, if that SFD scenery runs fine, then so will SFO, but lighter graphic cards will certainly struggle to process it all.   I don't like to define the "Best of"...  because it is a moving target in Simulation. But certainly this KSFO - San Francisco Airport Definitive scenery has to be the very best ever scenery created for the X-Plane Simulator, on the scale alone....  a masterpiece, absolutely, if even the best X-Plane Scenery was ever created for the simulator, and that SFO by ShortFinal is a big if massive achievement no matter which way you look at it.   "All across the nation such a strange vibration People in motion There's a whole generation with a new explanation People in motion people in motion   If you come to San Francisco Summertime will be a love-in there"   _______________________________   The KSFO - San Francisco Airport Definitive by ShortFinal Design is NOW available! from the X-Plane.Org Store   KSFO - San Francisco Airport Definitive Priced at US$26.95   High-Definition Airport Accurate airport layout (as of 2022) Brand-new Harvey Milk Terminal 1 Detailed models for all buildings with baked ambient occlusion Terminals with interiors PBR materials on objects and ground Custom dynamic night lighting Custom high resolution ground textures High resolution photo scenery (30cm/px) Taxi routes for AI traffic Compatible with any mesh scenery Free X-Plane 12 update planned Animated Airport Animated AirTrain, BART, and cars Animated highly detailed airport vehicles Animated workers and passengers Custom animated jetways and DGS (requires SAM plugin) Special lighting on international terminal and control tower on certain dates Various user-controlled hangar doors (requires SAM plugin)   Requirements X-Plane 11 - X-Plane 12 (when available) Windows, Mac or Linux 4 GB VRAM Minimum - 8GB+ VRAM Recommended Version 1.0 (August 6th 2022)   Installation and documents: SFO is download of 1.6 Gb download that is translated into a single install file SFD_KSFO_San_Francisco   2.1 Gb full install in your Custom Scenery folder.   There is an OPTIONS folder for Ortho and Flat versions of ShortFinal SFO No Ortho + Flat No Ortho + No Flat Ortho + Flat (default) Ortho + No Flat You just swap over the supplied Earth nav data folder.   There is a mesh patch can be used with MUXP (https://forums.x-plane.org/index.php?/files/file/67230-mesh-updater-x-plane-muxp/). It works with any mesh (including ORBX TrueEarth) and makes coastlines more accurate, which avoids issues like sunken approach lights. As of writing this document, MUXP is still an alpha version, so results may vary. In case you need to revert the changes, it always creates a backup version of your mesh files. NOTE, not sure on how this would work with X-Plane12, so personally I would not use it for now if using SFO Definitive in X-Plane12.   SAM3 Plugin - Scenery Animation Manager - Suite 3.0 is required for this scenery,   Documents There is a 2 page "Instruction" page for installation and requirements Manual.pdf ___________________________   Review by Stephen Dutton 6th August 2022 Copyright©2022: X-Plane Reviews   Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved    Review System Specifications:  Computer System: Windows  - IS1700 Core i7 12700K 12 Core 3.60 GHz CPU / 64bit -32 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 1TB SSD  Software:   - Windows 10 - X-Plane v11.55 Addons: Saitek x52 Pro system Joystick, Throttle & Rudder Pedals : Sound - Bose  Soundlink Mini Plugins: Environment Engine by xEnviro US$69.90 : Traffic Global - JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 Scenery or Aircraft - None-  
    • Very impressive pricewise and otherwise.  One of your shots displays what could be the wet surface effect in the forthcoming XP12.
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