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    •   Scenery Review : VQPR - Paro International Airport by Cami De Bellis   Could you live in the "happiest Place on Earth", and no it isn't Disneyland either? It is actually Bhutan, and yes it does have officially the happiest population on earth as noted daily by Bhutan's "Happiness Indicator" in Bhutan's capital Thimphu. The Kingdom of Bhutan (འབྲུག་རྒྱལ་ཁབ་ Druk Gyal Khap) is a landlocked country in South Asia and is located in the Eastern Himalayas, and is the place to go to if you want to convert to Buddhism or seek out the truth and become Batman. The Kingdom, also restricts tourism, as only a select number of tourists per year are allowed to visit the Kingdom and then they are tightly, highly regulated and controlled. Entrance to the Kingdom is also restricted by there only being one major international airport at Paro which is 54 km from the capital of Thimphu. And with so few tourists, being totally landlocked from commercial interests including most of the modern infrastructure, stress and bad western television, you can see why they are so happy out there.   The Bhutan's also love to have fun with anyone who insists of actually going there, because the only way into and out of Bhutan is via Paro and it is one of the most dangerous landings and takeoffs in the aviation world, and yes VQPR did make it to number 6 of the "most extreme airports of the world" and number 1 was to Antarctica and landing on sea ice.   Cami De Bellis To anyone that has been around X-Plane for a number of years then our dear Cami is well known to most of us since 2008. This nice lady has turned out ton's of wonderful scenery over the years in the mostly the Caribbean Islands and the South Pacific. Her work is usually highly populated with people and objects, but this is Cami's first payware scenery in the VQPR - Paro International Airport in Bhutan.   Paro International Airport
      སྤ་རོ་གནམ་ཐང༌། IATA: PBH - ICAO: VQPR       15/33 - 1,964m (6,445ft) Asphalt Elevation AMSL 2,235 m / 7,332 ft   Paro International Airport There are two major (If you call them a major carriers) in Druk Air and Bhutan Airways (2 A319-100's) based at Paro. Druk Air has been the Bhutan airline for longer since 1981 and started with a Dornier 228 and then switched to a BAe 146 which as you know are both STOL aircraft. But Druk Air now has three A319-100's and one ATR-500 and in 2012 over 181.000 pasengers passed through airport. The very early flights were also constricted by the exact time of landing, the number of passengers on board and even the direction the aircraft was parked on the airport apron being predetermined by the high lama of Paro Dzong, which means he was also the airport's operations manager in another capacity.   Your first thought was going to be the "oh easy, I've landed on an aircraft carrier with a Boeing 747 and so I can do that Paro place". But to be a professional pilot of getting passengers in and out of Paro (Not to be confused with Faro Airport) is a tricky business. The above chart shows you what you have to contend with, plus the valleys are well known for their strange winds effects, in fact the winds can vary considerably at various points along the actual runway not considering also on the actual approach paths. There is no ILS here either and nav aids are restricted to just two in a VOR (PARO - 108-40 PRO) and a NDB (410 PR).   This is all hand flying folks, no RNAV or computerised help is available either. "Your on your own" and if the weather is its usual changeable self (mostly to the bad) then you have to deal with that as well. Night flying here is strictly not available. In real flying you need a special certificate to be able to land at Paro. Airbus A320's and Boeing A737's can land here but rarely do so because of that required ticket. More importantly is that aircraft of that size would have to very aware of weight and load factors as we shall see, so the A319 is the best aircraft between size and weight here to get the job done.   South Approach So I am going to try the south approach to RWY 33, the rules are very strict, almost carrier like in what to do in an aborted run, you really just climb hard and get yourself quickly out of there.   The first part of the approach made me nervous as there was a lot of cloud around with mountain tops breaking through the tops. My equipment is the default Boeing 737-800, a bit big, but easy to handle.     Your aim is the PRO "PARO" VOR and note it is listed at 11,483ft, Paro Airport is at an altitude of 7,332 ft so there is a difference of 4000ft, but you have to fly over PRO, so you are going to have to still descend a lot more than 4000ft in a very short distance.     Thankfully the cloud cover cleared as I approached the VOR. Speed is absolutely critical as you go over PRO, your lowering flaps and wanting to go as slow as you can as you head down deep into the Esuna Valley and your aim is 165kts.     You turn right then left as you swing down the valley and expecting Paro to be in front of you, but it is not, as the airport it is still hidden by Bongde at 8000ft, however you can descend from 11,000ft to 8500ft to take most out of the altitude for landing, however makes sure you don't go too low as Bongde is still there in between you and the airport.     Gear down at this point as you approach Bongde for the drag, and as you go around Bongde the top of your speed needs to by around 145kts (stall is 130kts depending on your weight). Then like on a roller-coaster as you go over, or slightly around and down to the left and then swing to the right to finally see RWY 33 still way down below you in the valley....  time to descend, steeply.     It is a crucial point here as your speed will increase quickly as you fall and you need to keep it no more than 163kts to control the landing...     Even if you get it right, you will still feel you are high and too fast, but RWY 15/33 does give you a fair bit of landing space to get it right and is longer than it actually looks, like I said, total speed control is the key...   my final landing speed was 135knts.     You could call it the "Space Shuttle" approach because that is what it feels like.   You don't really have much time for sightseeing with this approach as your total focus is not over running the 6,445ft runway, which is more like 3500ft by the time you grab the tarmac...  the go around if required is pure carrier operations in full throttle and a full steep climb out.     There is a small left shoulder to turn around at the end of RWY 33, but it is still a tight turn for the B738, but doable.     First views around you and the area is full of realistic Bhutan housing and Pagodas and located up into the far distance is the Dzong or to give the building it's formal name the "Rinpung Dzong".     There are hundreds of custom Bhutan buildings in this scenery that completely fills out this part of the valley, these certainly give you the feel that you are in a very different part of the world as is the largely wooden based architecture. Bhutanese ramp workers greet you in the local costumes, which makes a big difference from the Hi-Vis jackets of norm.     You will need to have your "Texture Quality" slider at "maximum" as the textures are not high quality and at anything less than the Max setting will give you a slightly blurry look on any of the buildings. At max it is fine and you can set the max, texture quality setting and get away with it in that position because autogen here is almost non-existent and the texture count here is very low as well.     As approaches go, you feel like you should get your astronaut medal for landing the shuttle from space, the approach is exciting and requires skill, the visual aspects are great as well, so overall a challenging and complex arrival at a high altitude Himalayan airfield.   VQPR - Paro       Overall VQPR fits in well to the area. There are joins between the custom scenery and the default textures, but you have to go looking for them, and the basic default textures are a mixed set here anyway that really doesn't help the layout as they are also a very low resolution, so in context the work of intergrating the custom othro textures is well done.     The runway textures are good, but not sensational. In the real images of VQPR the runways and taxiways are more dirty, harder rubbered in used and tired, with more worn patches and patchy oily areas...     There is 3d grass as well, but the feature is only used in a few places. Obviously the Bhutanese like to get their lawnmowers out to keep it all spick and span for the selected guests, but 3d grass along the runway and far more other areas would have been nice and more realistic. Where it is placed it looks very good.     There is also a lot of placed trees. A lot of the trees are those cross-form types that don't work very well with some sun angles (I think they look fake personally) but some trees are really quite beautiful in colour as we shall see.     Terminals Paro Airport is an exquisite place for architecture. In our constant sameness of airport terminals in this day and age, then Paro is a place to be treasured.     Externally and Internally then Paro can only be Bhutanese in its design and feel, it is a beautiful place full of beautiful things. Going through immigration here is a pleasure not the usual painful challenge of today, no wonder the Bhutanese are so happy there.   The scenery's reproductions of the two terminals are very good, yes two terminals! The original 1999 terminal (below left) was joined by the newer slightly larger terminal that opened Mar 18, 2016 (Below right). The new terminal is for arrivals only.      So this scenery is up to date and the buildings are highly detailed, but the textures are extremely low-res close up and don't reveal too much of their detailing, from a distance it is fine, but it feels texture wise slightly dated in this age of quality 4K textures.     There is a huge amount of detail included with this scenery, and all very local and not just generic in context as you would expect from most designers. But then again Cami is not your usual designer and here she is in her element in giving you the feel of this very different culture. All people are 3d and a great mix of Bhutanese and Western cultures and the ramps and landside areas are busy, busy places.     Very rarely do airport administration buildings look like they do at Paro, they are beautiful and part handcarved wood. But then again Control Towers don't look like this anywhere else either? The Fire Station is part of the control tower as well.     Note the beautiful cherry blossom trees and the flags are animated and flap nicely in the wind. Detailing here is very well done and well conceived and highly realistic (or manicured). Note the highly realistic street lamps, and their lovely detail.     Landside is very completed of objects and detail, you can feel the slight modernisation around the airport as the Bhutanese are coming more and more into the modern world. There are animated vehicles, but not many and the nice touch is that again they are locally branded and not generic. One is a fuel truck and also a baggage cart.     North of the terminals and ramp areas is a maintenance area with a large shared hanger for both Bhutan Airlines and Druk Air...       ...  and a secondary hangar for general aviation or aviation workshop.     Tower View Both approaches are excellent with the tower view. But the charts note that the control tower can't see you until you are on short-finals...     ...     You do however get a great overview of the ramps.   Bhutan landscape The Bhutanese love their ornamental gates called "traditional entrance gates" and there is a wide variety produced here in the scenery, including the more modern traffic version.     The exotic Bhutanese housing is very well represented, the buildings are very like everything else in Bhutan in being ornamental and also quite basic in design, it comes across like a sort of alpine Indian (Asia) feeling. The buildings are mostly placed along the river Paro Chhu that flows right through the valley and past the airport.     The highlight of Paro is the Buddhist fortress featuring several shrines & chapels, plus wall paintings and the grand architecture of the "Rinpung Dzong".     The monastery is situated northeast of the airport and can easily be seen from the ramps. The Kyichu Lhakhang, another important Himalayan Buddhist temple that is situated just north of Paro also on the Paro Chhu but is not represented in this scenery.   Lighting The lighting at VQPR is excellent. Even if that flying at night here is not undertaken. You can see why with those tall dark monoliths each side of the valley and the airport, that are there and just waiting deathly as your ultimate calling card.     However the runway lighting is really good and effective if you can get in and out of VQPR before the curfew.     Ramps are very well lit and with the right if perfect light tone. Building lighting is excellent as well, but the standout is the four cross and two globe street lighting...     ...  that is used to maximum effect on the landside areas of the terminals.     Maintenance hangar gets neon lighting in contrast to the rich lighting everywhere else, which is a nice touch. Paro itself is village like with no street lighting and just window illumination that works well.     All signage is well lit and prominent, and gives you a very authentic feel to the scenery.     Departure from VQPR Getting out of VQPR - Paro is as breathtaking as getting in...     ...   weight is critical to get the maximum performance out of those engines. You are already 7333ft high in altitude and thinner air, so those engine don't perform as well as they do at sea level. Hold the brakes and build up the thrust and then let the aircraft go. You climb, and you climb hard at full thrust.     You are at 20º pitch and and still the mountains feel too close and riding only on pure upward thrust alone. You feel that thrust pushing you ever upwards, its a hell of a ride, Titan booster style.     Finally you start to see space...  oh sorry, but still 18,000ft is required as per the charts going straight up to clear the range...     ...   you don't want on that climb for the power to fall off, and so make sure the aircraft can produce it via the weights, finally clear air and a normal climbing pitch of 2500 feet per minute, and there is absolutely nothing normal about getting in and out of Paro, Bhutan.   Services Only Bhutan airlines do most of the services in and out of Paro, and that is because it is restricted....  routes are mostly to Thailand and India, but Indonesia is in there as well, which is a fair distance from the Kingdom.   Bhutan Airlines : Bangkok–Suvarnabhumi, Delhi, Jakar (suspended), Kathmandu, Kolkata, Trashigang (suspended) - Seasonal: Gaya Buddha AirCharter: Kathmandu Druk Air : Bagdogra, Bangkok–Suvarnabhumi, Delhi, Dhaka, Gelephu, Guwahati, Jakar, Kathmandu, Kolkata Seasonal: Batam, Denpasar, Jakarta-Soekarno-Hatta, Johor Bahru, Medan, Mumbai, Penang, Singapore, Trashigang (suspended)     Summary From a pilot's point of view then VQPR - Paro is one of the biggest challenges in aviation. Both approach and departure requires a lot of discipline and skill in getting a medium-sized jet into and out of the airport, so it is exciting and challenging at the same time, but the trick is to do it professionally and not in a gamer sort of attitude.   It is a tricky scenery to create. There is a lot of elevation changes and the basic X-Plane textures are not of the Hi-Resolution type you get say in Europe or America as there is a lot of very different texture styles trying or fighting to recreate a Himalayan landscape, which are fine for flying over at altitude, but close up are a bit of a mixed up set of sets. Then you are trying to match in your custom ortho textures into this complex patchwork of textures. In this area Cami has done a great job, but a wider set of ortho textures would have made the job easier and gave you a more proportional and smoother landscape over a bigger distance, Beti-X did that at Bella Coola for a better effect. Then there is the small issue that some textures gave offny winter line patterns behind the airport that is not there when the scenery is removed?   There are no built in ground routes? So there is no access to WorldTraffic3, X-Life or the default static aircraft. No pushback or service vehicles are available either...  a big omission for any payware scenery?   Overall Bhutan buildings and terminals are really well done and wholly represents the airport in its current fashion, textures are low grade though and it shows up close and even at maximum texture render settings, so it feels to be slight older scenery than it actually is, the textures look a a decade out of date by current X-Plane standards. Runway and taxiway textures needed more grit and dirt, as this runway gets some hard landings and it shows in the real world images, but overall at a distance the buildings work and feel fine as they are very colourful and cheerful, just like Bhutan.   As expected with Cami, detailing and sheer object numbers are in placement is excellent with both ramp equipment and 3d people and all areas both airside and landside are covered, the valley is full cultural Bhutan buildings and their also the lovely traditional entrance gates.   Overall this is very good scenery, and the bonus of those approach and departure challenges gives you great value for your investment, certainly more other connecting airports in India and Kathmandu in Nepal, would give you more access to the scenery on a route basis, but even as a standalone it is very good scenery to use in X-Plane...   so great work by Cami De Bellis, well done and this scenery is a great entrance to the "land of the Thunder Dragon".   ______________________________________________________________________     Yes! the VQPR - Paro International Airport by Cami De Bellis is Available now from the X-Plane.Org Store here :   VQPR - Paro Intl Airport, Bhutan   Your Price is US$19.95   Features Exact reproduction 3D of the airport buildings, houses, hangars, Dzong, Pagodas and others  Detailed textures and custom objects Reproduction of staff and local people 3D Hand placed 3D trees  Volumetric grass Complete reconstruction of the airport's lighting equipment Detailed ground markings Custom night lighting  Many Animations in and around airport Very detailed 3D Models covering the whole airport Ground Traffic by Marginal   Requirements X-Plane 11 or X-Plane 10.50+ Windows, Mac or Linux 2Gb VRAM Minimum. 4Gb+ VRAM Recommended   Installation :  Download scenery file size is 59.60mb. With the full installation installed at 198.60mb in your custom scenery folder.   The CDB-Library v.2.4 is required.   Documents Readme.txt   But no Charts supplied. These charts are the best I could find for VQPR -Paro: VQPR_CHARTS   WT3 : No ground routes was created for the scenery, so WT3 does not work here?   ______________________________________________________________________   Review by Stephen Dutton 13th December 2017 Copyright©2017: X-Plane Reviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)   Review System Specifications: Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD  Software:   - Windows 10 - X-Plane 11.10 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini Plugins: Environment Engine by xEnviro US$69.90 : XPRealistic Pro v1.0.9  effects US$19.95 Scenery or Aircraft - Boeing 737-800 Default by Laminar Research (Free with X-Plane11)    
    • News! - X-Plane11.10 has gone Final!   Rejoice, bring out the drinks! Laminar Research has announced that X-Plane11.10 is now a certified version. X-PlaneReviews did a look over at the release of the XP11.10beta on what was the main features in X-Plane11.10 here: X-Plane Version Release! : X-Plane11.10 beta by Laminar Research   And the main highlights are:   Joystick & Keyboard Profiles London Landmarks Highly Functional G1000 Autogen & Scenery Objects Kiosk Mode Improvements for Situation Files Detailed Custom Scenery for KPHX & KBOS Over 500 New Airports with 3D Scenery   This was an exceptional upgrade for the X-Plane11 simulator and the full details are available here:    X-Plane 11.10 Release Notes   So well done Laminar and a very Merry Christmas in the gift you have given the all of us, and so say all of us...  and so say all of us...  hooray!   _____________________________________________________________________________________   News by Stephen Dutton 9th December 2017 Copyright©2017: X-PlaneReviews        
    • News! - HD Mesh Scenery v4 Released     Alpilotx has released the next level of mesh scenery for X-Plane in v4. This scenery covers...   The triangle mesh resolution is far higher than in the default mesh and even a bit above the level of the previous HD Mesh Scenery v3:: this give – obviously – better DEM (elevation data) representation (slopes, mountains etc.) BUT this also vastly(!) improves the landclass data representation (which in X-Plane is very closely coupled with the triangle size in the mesh). This is most obvious with forest detail. The vector data simplification is less aggressive than in the default mesh (where Laminar needed to do that to limit the overall size of the global scenery). Thus road / railroad bendings are more accurate and the same is true for rivers, shorelines (but where the OSM raw data is bad, this can’t help much either) HD Mesh Scenery v4 also has the new “high buildings” feature included, which I introduced with Laminar in XP11. This puts all (well, with some filtering of not reasonable stuff from OSM)  buildings > 20m “height” or > 5 “building:levels” as some “high building” object (with a more or less correct height – as defined in OSM) in the scenery (“building:levels” are simply multiplied by 4m to get an approximate height). This usually gives most cities a much better look  (New York is a great example, where in OSM almost all buildings already have a height defined). This same approach also “imports” antennas / masts from OSM (as antenna obstacles) OSM data is updated (its “date stamp” is 1st October 2017) . Which makes it newer than current XP11 default mesh data and of course much, much newer than the data in HD Mesh Scenery v3. Most of the Landclass data has seen an update (which already happened with my work for the XP11 default scenery … but HD Mesh Scenery v4 can represent the high res landclass data much better)   And areas covered by the mesh tiles are:   Europe (from the Canaries and Iceland in the west up to Moscow an and most parts of Israel in the East) North America (USA, Alaska, Canada) South / Central America Australia Japan Hawaii and most of the tiny Pacific Islands Australia Himalaya (Coverage to the north ends at 73 N !)   This mesh is X-Plane11 only, as it uses the X-Plane11 features to generate objects on the mesh. Note some mesh downloads are large Gb sizes to download bujt well worth the the download time.     More Alpilotx screenshots are here:   HD Mesh Scenery v4 (for X-Plane 11) HD Mesh Scenery v4 (for X-Plane 11) – COMPARISON shots   And the Official Site with all other (continuously updated) information, download links and important instructions can be found on the official HD Mesh Scenery v4 Site:   http://www.alpilotx.net/downloads/x-plane-11-hd-mesh-scenery-v4/   Images and text are courtesy of Alpilotx   _____________________________________________________________________________________   News by Stephen Dutton 8th December 2017 Copyright©2017: X-PlaneReviews    
    • I also couldn't find the registration used on the Carenado livery. With a few clicks I found the link below.

          Official Dutch Coast Guard website
    • In my absolute defense on this one, I spent ages trying to find the correct PH. Maybe it was really because I could never use the Aerosoft - Schiphol scenery as it always crushed my framerate down to single digits. Now I can with a new graphic card and I was there only last night, so I guess it will be from now on "Welcome to the Netherlands".
    • Really like your review on this airplane.  On small mistake makes me, as a proud Dutch reader, a bit disappointed.     The PH-CNO isn't a Philippines registration. In the Philippines they use  RP-C ........ PH- is from The Netherlands.......
    •   Scenery Review : EDDF - Aerosoft Airport Frankfurt XP11   From the earliest days of Aerosoft providing scenery to the X-Plane simulator there has been a custom Frankfurt International airport in "Aerosoft - Frankfurt". This scenery was provided free with the introduction of X-Plane10 (X-Plane boxed set "Global Edition") and was made as were a few other Aerosoft airports in being in the default scenery and loaded into X-Plane as part of the main download or any update of the simulator... In other words you got the EDDF scenery if you wanted it or not.   At first I was excited to have my first Aerosoft scenery, but over the years in reality I didn't much care for this EDDF or worse I hardly used it. Yes I flew into EDDF a few times (six I think) but mostly I found it missing something. It is still in your custom scenery folder if you want to browse it over, but what you will find is this...     By early X-Plane10 standards it is pretty good, so what was my problem? Mostly it was in the way that Aerosoft were at the time not very good at using the intergration between their own ground textures and the X-Plane default textures and creating bands of nothing around the airport scenery...  here at EDDF there wasn't actually any custom ground textures but still the empty spaces around the airport didn't use the autogen or the extensive default traffic system to their best advantages, so you always sort of got an airport that was isolated out there like an island feel.   The airport buildings themselves are still pretty good, but the lower resolution does show, the scenery surprisingly is also heavy as well on your framerate for so little visually.  
      Many users worked hard to fill in this default EDDF and were very successful for their extensive efforts as the basics are quite good to work with, but in reality you were working to fix something that was compromised in the first place. Overall because of Aerosoft's supreme reputation you expected far, far better so overall you were disappointed in this EDDF even if it was free.   EDDF - Aerosoft Frankfurt XP11 So when the X-Plane11 version of EDDF - Frankfurt was released, you were really expecting the older original X-Plane10 scenery just to be updated for the current X-Plane version of X-Plane11. Well I was...    ...  but this EDDF - Frankfurt is absolutely nothing like the original version, quite simply it is excellent, and yes this scenery has that first time look of the "wow" factor, and I have already done six flights to EDDF and that is more flights to Frankfurt in one week than I have flown to the airport in the last five years.     The so called "wow" factor is highlighted by certainly the X-Plane11 dynamics, but also by some other more important reasons which we will cover in this review, but the biggest change is really in the attitude of Aerosoft itself and the approach of the way they are now creating scenery for X-Plane.     So let us now do first an overview of EDDF.   Frankfurt Airport
      Flughafen Frankfurt am Main IATA: FRA - ICAO: EDDF     07R/25L - 4,000m (13,123ft) Asphalt 07C/25C - 4,000m (13,123ft) Asphalt 18/36 - 4,000m (13,123ft) Concrete 07L/25R - 2,800m (9,240ft) Concrete Elevation AMSL 364 ft / 111m           Your first overview impression is that Frankfurt XP11 is really well now intergrated into X-Plane. The old bland layout setting has been totally wiped, with now the excellent ortho ground textures and well set out trees. One bonus of X-Plane11 is you also get the default German autogen and that looks great as well, but it comes with a big stick...   there is a lot of autogen around EDDF (mostly to the north) and at full object settings it can be very heavy on your framerate...  if you can run that setting then great for you, but even I had to pull the setting back one notch as shown here. You don't lose too much in the visual sense with the setting down a notch and considering the huge to massive object count in this scenery, the framerate count is very good if not excellent at this setting.     The object count is extreme and to the limit, but there is a slight little bit of cheating going on in here as a lot of the buildings are really only quite basic and their textures are so good you don't really notice the square or oblong flat building holding them.... it is clever and never ever really looks that way in the scenery. But where it counts in the design of the terminals and the major significant buildings they are well designed and produced.       Frankfurt Terminals     Airside the Terminal layout looks quite confusing? But study the design from above and you can work it out. Frankfurt - FRA has two main terminals in Terminal 1 and Terminal 2. Obviously T1 is the original FRA terminal and to a point the original terminal is still there but now buried by decades of extensions. More to that fact is that the oldest part of the first terminal in Concourse B has just been completely renovated and Concourse A has been extended for A380 operations and is called A-Plus.   Terminal 1 Terminal Mitte (Central Terminal, today known as Terminal 1) was originally divided into three concourses (A, B and C) with 56 gates and an electric baggage handling system. It was first opened to the public on 14 March 1972.     Since the 1970's it has spurred off concourses and gates. The layout now is Concourse A and AZ, Concourse B and Concourse C. Concourse B is now the old Central Terminal reconfigured (above) and Concourse A and AZ (below) is to the west and Concourse C to the east. Gate numbering is not sequential and there are 25 gates in Concourse A/Z, 18 gates in Concourse B and 11 gates in Concourse C.   Concourse A     The new A-Plus (Z) concourse (below) can park category F A380's with gates A54, A58, A62 and A66 with double deck boarding gates.     Modeling is excellent, but it is those reflective glass textures that are really the business, this is as real as it is going to get for any simulation...   Concourse B The two spread circular arms of concourse B have been remodeled to match the rest of FRA. But the central original Mitte Terminal is still visible amongst all the decades of renovations, the old control tower is like a ships bridge that still looks out over the ramps, even though it is not used any more, and the original terminal glasswork is a transport back into time and another era of aviation, yes it looked liked that to me as a boy...     There are two category F gates on each circular arm in B28 and B46...     ...  and again attention to detail is extraordinary good. Concourse B is very well modeled in blending in the past with the newer elements. Great detail in passenger moving coupling buses as every area is very well populated with ground and ramp equipment, that is very well placed to add in the correct volume of visual equipment without obstructing you when arriving and departing the gate.   Concourse C The left arm on arrival into Terminal 1 is the Concourse C. The concourse is a real mixture of old and new, with the older inner gates in a marked contrast to the new category F A380 (yes more) gates in C14 - C16 to the east. The addition of the newer C gates can confuse with the Terminal 2 gates of D and E as the C gates overlap well into the Terminal two area...     So if you want a different contrast of a EDDF arrival than the overwhelming mostly glassy modern Germanic architecture then Gates C 1 - C11 will give you more of the original FRA feel, just like the few pockets left of older gates at Heathrow.  
      The contrast between the eras has been well developed here and the newer terminal glass looks so good it is translucent.   Terminal 2 Terminal 2, which has a capacity of 15 million passengers a year, was opened in 1994 and is divided into concourses D and E. It is a continuous concourse between the main Terminal 1C and 2D provides direct, but non-public access between the two terminals. It has eight gates with jetways and 34 apron stands for a total of 42 gates.     The glass construction of T2 is different from the rest of FRA's terminals, but still very green glassy in design. This is the terminal for the oneworld team of American Airlines, British Airways, Cathay Pacific, Finnair, Iberia, Japan Airlines, LAN Airlines, Malaysia Airlines, Royal Jordanian and S7 Airlines and SkyTeam alliances of Aeroflot, Air France, Alitalia, China Airlines, China Eastern Airlines, Czech Airlines, Delta Air Lines, KLM Royal Dutch Airlines, Korean Air, Saudia, TAROM and Vietnam Airlines with gates E2 and E5 as category F.   All gates have the animated boarding bridges with Safedock A-VDGSs and marshallers on stands, but which ones work and which ones are the eligible gates/stands is not easy to find out as there is so many to check around, the few gates I used were animated and did work well in A24 and B27.     There is huge amount of animated traffic as well as this EDDF is a busy place. The traffic tends to queue up a lot, mostly at intersections and parked aircraft, but that just adds into the dynamics of the airport. The Fraport railcars that connects to all the terminals are in there, but not animated.     Lufthansa Technik and Fuel Depot Lufthansa'a engineering arm Lufthansa Technik has a very large presence at EDDF. It is set out in two areas with one central north and another larger facility on the south side of the airport (built for the airlines A380's). In the central north there is a very iconic and distinctive maintenance hangar.     The buildings construction is excellent with perfect realistic textures, certainly with the concrete roof supports, there is a secondary large maintenance building behind the hangar. Next to the Technik hangar is the airports fuel depot.     Not just the actual tanks, but great detailing around them with buildings, pipes, fencing and vehicles...  this type of detailing is highly evident right though out this scenery, there so much visual detail that is present and certainly far too much to cover in any detail here in this review, but for noted eye candy you have almost everything you need to fill out all your senses here.   Cargo Frankfurt is the second largest cargo hub in Europe after Charles De Gaulle in Paris and the huge facility here is split into two areas with in the north (CargoCity Nord) and in the south (CargoCity Süd).       CargoCity Nord is all Lufthansa and is basically two separate ramp areas and is the Lufthansa Cargo headquarters.      For the haulers out there then this is the place to work from, it is about as good as it gets and this is the departure point for the interesting Lufthansa Cargo route to Yemelyanovo Airport in Russia. So why fly an MD11F to a freezing cold Russian airport in the absolutely middle of nowhere?  To get Russian overflight clearance, that is why.     Overall the FRA Nord Cargo area is one of the best in X-Plane with great detail and markings and all the buildings and cargo storage areas are first rate.     Far west CargoCity Nord is a multipurpose cargo area with a big FedEx complex, and some small hauler/carrier offices.     A note is important here. The main taxiway to "Runway Northwest" 07L/25R cuts through Cargo Nord at intersection N11 to taxiways F then P. This taxiway is so, so easy to miss but then get ready to turn right just past the fuel depot.     The Lufthansa Technical Training building (above right) is off this taxiway P as well.   EDDF Control Tower Frankfurt's main Control Tower is position central by the A gates and Lufthansa Technik  hangar.     Modeling of the tower is absolutely first rate, with great detail and excellent glasswork. Finer details include railings, air-conditioners and stairs.   Field view is obstructed by the tower elements, but not in a poor way as all the approaches can still be seen clearly.     Frankfurt Landside The original Aerosoft Frankfurt scenery (the free one) did have a lot of landside buildings, but they were more generic than attributed to the actual airport skyline. To many the inclusion of these buildings are not the primary aspect of the airport, but to a point they are as important as the actual representations of terminals and airport logistics, in many ways these landside skylines represent the airport as a whole... the wide view so to speak, so if they work well then so does the whole scenery and that aspect is certainly crucial here at FRA.   You are not disappointed here in that aspect either. Every significant building or complex has been covered, even the more outer perimeter flat/hi-rise towers are represented.     The list of course is huge, from Sheraton Hotels to airport administration buildings they are all here and fully modeled for your enjoyment...  but there has to be a catch?     Well there is...  you can't have a huge object count and not feel it on your framerate, so there has to be a compromise. For smaller mid-sized airports you can do that high object detailing and even down to say park benches or wastebins. But you can't do that in a scenery this large and expansive. Aerosoft's basic textures are very light or a lower resolution than anything else, their argument would be that you really don't see them anyway with the building placement. So the ground textures are mostly low-res and it shows and the ground fill (cars, buses) is light as well, and as noted many of the buildings are quite basic modeling wise, but the good quality textures surrounding them hide that fact.     The important aspects are however in there. Like the First Class Reception centre of which most of us earthly beings will never see inside of...  and the great modeling of the huge Sheraton Hotel/Frankfurt Airport Centre complex. The most significant building is of course is the 2011 large office building called "The Squaire" (a portmanteau of square and air). It was built on top of the Airport long-distance station and is considered the largest office building in Germany with 140,000 m2 (1,500,000 sq ft) floor area. The main tenants are KPMG and the two Hilton Hotels.     And like were it counts with the Squaire, the modeling is absolutely first rate (the glass work is exceptional), and the active traffic (and trains) works well here as part of the scenery that flows under the building.   The traffic system is used to great effect also in the far east section of FRA, it is perfectly intergrated and visually very good. LH Sky Chef's Catering and another small cargo hub is positioned here in the east as well.     A great addition to the scenery is the Commerzbank-Arena that is situated far east of EDDF, but is significant visually for all eastern approaches.     South EDDF The south section of Frankfurt Airport was up until recently the Rhein-Main Air Base. It was closed on the 30 December 2005, as the US Air Force moved then to Ramstein Air Base. This area's history actually goes back even further as it was originally part of a base used as a field for fixed-wing aircraft and in the extreme southern part near Zeppelinheim it served as a base for the Zeppelin rigid airships. This section of Rhein-Main later became the base for the Graf Zeppelin, its sister ship LZ-130, and until 6 May 1937 for the ill-fated Hindenburg. The airships were later dismantled and their huge hangars demolished on 6 May 1940 during the conversion of the base to military use.     Most of the airbase has now gone, but a few remnants remain like the Dakota C47 and C-54 Skymaster by the Berlin Airlift Memorial and old gatehouse.     A lot of the old expansive airforce base ramp space is good for aircraft storage, but the area is earmarked for Frankfurt's new Terminal 3 complex.   The new A380 Lufthansa Technik maintenance hangar is impressive, massive, but the detailing on the other Lufthansa Technik hangar is also excellent. There is an engine test blast fence here as well.     Most of the southern area is part maintenance for Condor and Lufthansa Cityline and part CargoCity Süd (South).     All south side buildings are covered and the old military tower is now the south ramp tower, it is really another airport on its own without the huge complex the other side of the runways...   The old airbase headquarters is now a hotel, and south, south there are factories just placed on the ground, but with no real detail as their only purpose is to fill out the area.     Runways The main active runways are the two parallel runways of 07R/25L - 07C/25C. Runway and taxiway textures are first rate if not perfect.     Lineage and signage is as expected very good, but it very easy to get lost out here, so study your ground chart. In the right lighting conditions the ground reflections are very good and shows you the great and almost realistic 3d asphalt textures.     note the worn to lighter parts of the asphalt...  lovely.  There is however no famous Aerosoft 3d grass, and it is highly noticeable with the wide flat grass field areas. My guess it was the framerate hit that succumbed us to the loss...  but I think we still could have had the choice.     Runway 18 is used only for departures south and is great to use with the busy parallel runways of 07R - 07C providing brilliant arrivals vistas...     The controversial new 07L/25R is great as well. This runway is used only for arrivals and there is a great Fire Station located on taxiway P.     Main highlights here though on 07L/25R are the two aircraft overpasses over the A3 autobahn...  who doesn't love an aircraft overpass and certainly when you get a lot of traffic and even trains running under you, and there is one situated on taxiway P...     ...  and the other overpass is on taxiway P1 far west of the cargo area.     WT3 : WorldTraffic3 Aerosoft's EDDF - Frankfurt is fully compatible with all A.I., X-Life and WorldTraffic3 activity. The airport has extensive WED ground routes that are highly modified for activity operations, and for me and throughout this review I have used the WorldTraffic3 plugin.  Lately on its airport conversions, Aerosoft have used an excellent X-Plane developer called Omar Mansoor. The differences of the quality and how good a (talented) X-Plane scenery developer can bring to a scenery is no doubt highlighted very well here. The ground routes which were created after WT3's release are simply superb. A run of the route generator creates perfect ground routes for you to use, and if any scenery displays the sheer brilliance of WorldTraffic3 in action is certainly here at EDDF. The images throughout this review speak for themselves. But the highlights are that all cargo areas/flights are fully functional and if you like A380's then you will go to superheavy heaven here...   Set your clock to 8.30am Frankfurt time and watch them roll in and out, six A380's leave and two arrive in twenty minutes. And all throughtout the day these aviation monsters arrive and depart from mostly Asia or Lufthansa's departing to America.     WT3 on or off is a stark comparison, but the airport will tick over like clockwork if you set the real time AFRE routes...     ...  and EDDF is always running WT3 busy, busy day or night. But somehow they all land, find and park at a gate.     If you want EDDF, then also purchase WT3 as they live together perfectly and go hand in hand.   Lighting EDDF's lighting is excellent, and in some areas some of the best night textures you have seen.     The airport lighting and the night traffic lighting combines to make any approach exciting. Runway and taxiway lighting is first rate and what you would expect from a major country hub like FRA. But the taxiway signage can be slightly dull, but is realistic.     There is nice varied lighting and the ramps do look spectacular with great spot and throw elements. The only areas that are dark and should be lit are between the Hotels/Carparks and Terminal one, it is all in terminal darkness and not lit at all (below right)? Again it is the what you don't see you don't need factor, but it is highly noticeable from anywhere in the air.       For the main Terminals and ramp areas you have however the best night building textures and lighting you can get.     Signage and windows look excellent and highly realistic...     Anyone would welcome an arrival here with these excellent textures, and working on the ramps here is a breeze. Two other highlights are the lovely Lufthansa Technik hangar doors with a nicely lit Control Tower right next to it. And the really well lit beautiful blue the "Squaire" and Sheraton Hotel.       Services I could fill two pages of services for EDDF...  Lufthansa LH of course dominates everything here but in reality you have everything from LCC's (LCC's mostly park on the South side) and there are stands and ramps for everysize and every type of commercial aircraft you fly. There is a very small area for General Aviation on the south side, but EDDF is all totally commercial and legacy airline operations hub right up to those huge A380's.   Cargo is the same with Lufthansa Cargo the main tenant, but there is ramp space and parking areas to use to fly to any haulers destination in any operators aircraft. In other words it is one of the best cargo hubs in the world.   Summary Frankfurt EDDF is a huge German Hub and this scenery is just as mammoth in its scale and content. Yes Aerosoft's FRA does have that huge wow factor, but it is in the finer details that makes it really stand out above the crowd. Aerosoft in reality has for years delivered airports of this scale and quality. But the scenery was missing that certain vital element to make them first grade. Here with Omar Mansoor's input and skill, he brings EDDF alive like only X-Plane11 can with ground airport traffic, A-VDGS animated gates, lighting and excellent laid out ground routes, add in the WorldTraffic3 action and you have a blockbuster of a scenery.   All the main modeling and 3d work is exceptional as is the landside building fill as well. Detailing and the sheer object count here should bring your computer to its knees, but EDDF doesn't do that because of the lighter ground textures and none overfill in areas that don't require intimate filling just for the sake of having it there. With this size of object count the scenery is excellent on frame rate, but there is still a lot of objects in here and so even I use the one step down of object (graphic) setting to not to ruin all the action...  overall the scenery is excellent on frameweight within reason.   Building Hi-Resolution textures are some of the very best in the business, in the day or night as is the runway and taxiway textures, signage and layouts.   All round Aerosoft's EDDF - Frankfurt is the best future of X-Plane scenery that you will get today. The deal is that it is the most complete scenery in every area of a large commercial airport (not to be compared with a small highly -detailed scaled airport) as sceneries of this size usually come with some sort of compromise, but EDDF doesn't have that compromise, it has everything, and delivers everything you want in a major hub of a scenery. Invest in EDDF and be sure of a lot of use and enjoyment out of this excellent part of your X-Plane flying...   If you fly in Europe or fly to Europe then you will need EDDF Airport Frankfurt...  it is just as simple as that.   ______________________________________________________________________     Yes! the EDDF - Airport Frankfurt XP11 by Aerosoft is Available now from the X-Plane.Org Store here : Airport Frankfurt XP11 Your Price is US$32.99   Features:     All 3D objects of the airport area recreated according to the official documents of the Fraport AG     Uses advanced XPlane features such as 3D spill lights and glass reflections     Animated passenger boarding bridges, Safedock A-VDGSs and marshallers at all eligible gates/stands (using the freely available AutoGate plug-in)     Complete taxiway network for use by ATC and AI aircraft     Fully compatible with the X-Life plug-in by JARDesign     Makes full use of the new ground service vehicles introduced in XPlane 11     Thousands of hand-placed objects such as parked cars and streetlights     Road network with animated traffic   Requirements X-Plane 11 Windows, Mac or Linux 2Gb VRAM Minimum. 4Gb+ VRAM Highly Recommended    Installation :  Download scenery file size is 134.40mb. With the full installation listed below in your custom scenery folder.   Aerosoft_EDDF_1_Parked_Cars (35 kb) Aerosoft_EDDF_2_Roads (23 kb) Aerosoft_EDDF_3_Scenery (499.80mb)   Parked Cars and Roads can be turned off to save framerate, but the saving is small.   I recommend using the Frankfurt/Main VFR scenery for the Frankfurt city skyline, download link is below. Great visually but no LIT textures at night?   Documents   Charts_Airport_Frankfurt_XP11 (100 pages) Airport Frankfurt V2.0 XP-11 Version Technical Manual (X-Plane details) Manual_Airport_Frankfurt_XP11 (Aerosoft)   WT3 : WorldTraffic3 ground route conversion is absolutely excellent and activity is perfect...  Full cargo and lots of A380 activity with real time AFRE arrival and departures...   a must have for this scenery!   ______________________________________________________________________   Review by Stephen Dutton 7th December 2017 Copyright©2017: X-Plane Reviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)   Review System Specifications: Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD  Software:   - Windows 10 - X-Plane 11.05 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini Plugins: Environment Engine by xEnviro US$69.90 : XPRealistic Pro v1.0.9  effects US$19.95 : WorldTraffic 3.0 Plugin - US$29.95 Scenery or Aircraft - Boeing 737-800 Default by Laminar Research (Free with X-Plane11) - Frankfurt/Main VFR - Scenery Packages (v11,v 10, v9) By Günther Kremp (X-Plane.Org) - Free    
    • It is for using an add-on joystick/keyboard button or joystick lever (if use TQ plugin), but not via the direct mouse input.
    • I was looking through the files of the aircraft and came across a .zip called TQadapter. What dose this do?
    •   News! - Airbus A320-251N LEAP by Peters Aircraft   Airbus's latest generation of A320 series aircraft is the NEO or "New Engine Option" of this one of the most popular modern aircraft ever built. There are two new engine options with the Pratt&Whitney PW1100G and CFM's Leap 1A, and both engines use the geared turbine (GTF) technology to get large bonuses in performance, range and of course the ever wanting better fuel consumption by their airline customers. But it hasn't been a smooth sailing ride for both of either the engine manufacturers in this highly specialised geared turbine technology era. The PW1100G has easily outsold the Leap 1A with airline preferences going to the PW in a 10 to 1 ratio on orders. But the engine is already having durability issues. The Leap has had a far smoother EIS (Entry into Service), but this engine also has had issues with coatings on the ceramic matrix composite (CMC) shroud in the high-pressure turbine have shown parts of flaking off and again durability issues have raised their ugly heads. Both engine issues have delayed Airbus deliveries and airline operations over the last six months, but this is all a very high-technology front and with all new very ground breaking areas, you will always get issues of short-term pain, of course airlines won't hear of such things, but in reality it is the nature of the forward progressive technology to not always be totally perfect and completely reliable.   In X-Plane there is already a few aircraft with the PW1100G neo fitted and available with the JARDesign A320neo and Peters Aircraft A320-271 NEO PurePower Engine. Now Peters Aircraft have released the CFM's Leap 1A version on the same A320-251N airframe as his PW1100G version.     We are already very familiar with the the Pratt&Whitney GTF and the LEAP is in many ways very much the same in mostly the size of the 81 in (206 cm), 20 blade fan diameter on the P&W. The Leap 1A is only slightly smaller fan diameter at 78 in (198 cm) with a Bypass ratio (BPR) of 11:1 were as the P&W has a BPR of 12:1.    Thrust is -1A versions 30, 32, 33, 35  - 143.05 kN (32,160 lbf) and the P&W GTF versions 4G/22G - 107.82 kN (24,240 lbf) and so the 1A engine is significantly more powerful.       One of the highlights is the Leap 1A sound. It is very different aurally from the P&W GTF and is excellent at engine startup and shutdown. There is no FMOD, but the sounds are high grade and overall are excellent and recorded from a real CFM Leap 1A engine.     Cockpit is unchanged from the P&W GTF except for the underlying new Leap performance numbers. Peters Aircraft does note that all aspects of their aircraft is focused on performance and handling of the actual aircraft. So you can be confident the performance numbers are very close to the original aircraft.     Lighting for X-Plane11 has been reworked and very nice it is, not totally adjustable as airbus cockpit lighting is complex, but still very good.     There are some really nice liveries as part of the Leap A320neo package. With a wide variety of fifteen airlines and three great Frontier logo aircraft. The Pegasus livery is default.       The aircraft is available in X-Plane11 and X-Plane10 or the package of both XP11/XP10 versions, which is an upgrade cost.   ______________________________________________________________________     Yes! the Airbus A320-251N LEAP by Peters Aircraft is NOW! Available from Peters Aircraft here :   Airbus A320-251N LEAP   Price is Euro €39.90 for the X-Plane11 version _____________________________________________________________________________________   News by Stephen Dutton 4th December 2017 Copyright©2017: X-PlaneReviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)    
    • I have been to the Albuquerque Sunport, on Southwest Airlines and I recognized it immediately. Very well done, it's a great download.
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