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    • Aircraft Update : PZL 104 Wilga 2000 Dynamic Generation Series v1.1 by Thranda   Whoa! That was seriously quick...  usually the time from the initial release to the nice little extras is around two to three months, but weeks! Thank You very much, I'll take that one!   And nice little extras they are as well. The Polish PZL 104 Wilga now comes with both a Float and Amphibious version of the aircraft. X-PlaneReviews covered the huge feature list and the details in our exclusive review here: Aircraft Review : PZL-104 Wilga 2000 by Thranda Design.   Download this v1.1 update and install (replace?) the release version in your aircraft folder, and you will now get two (.acf) versions of the Wilga...     One selection is the original wheeled "Wilga PZL 104", and the second is the new variant of the "Wilga PZL 104 Seaplane".   Amphibious version There are two options with the "Seaplane", one is the "Amphibious" version and the other is the "Floats" version. We will look at the Amphibious version first.     The land based Amphibious version, is excellent... if you have already most Thranda aircraft (DHC-2 Beaver, Pilatus PC-6 Turbo Porter) you would know the sort of design and quality that you would get with this option on the aircraft...  the detail of the Floats and gear is of the usual high quality from Thranda...  the days of front sticks and bland rudders are now well and truly behind us.     Detail is right down to components and even the nuts and bolts of the detailing, plus the springs and screw levers set out on the rudder boards, and all the required and detailed (Warning) signage...  they are really very well professionally modeled to perfection, right down to even the perfect riveting of the pontoons.   Raising and lowering of both the undercarriage and the twin rudders is via controls in the cockpit. The Rudders are lowered and raised by a pulley system situated on the left window screen pillar, touch the ring and the pulleys goes down to the lower hook and that action lowers the rudders....   very simple but very effective.     You can also raise and lower the Rudders via the pop-out MENU/MISC that is situated on the tab on the far left centre of your screen.     Notable here, is that it is the same Menu option point to switch from the "Amphibious version" to the non-wheeled "Float version" lower left box.   The undercarriage is retracted and lowered via a panel set centre instrument panel...  the panel's lights can also be set to be bright or DIM, if flying at night.     On the water the floats... "well float nice". You are certainly (obviously) sitting far higher up than in the wheeled version, but this aspect is more noticeable in such a small aircraft...  the other point to make is power...     ...   the Wilga 2000 Textron Lycoming IO-540-K1D5 naturally-aspirated rated engine at 290 horsepower at 2,575 RPM is a powerful powerplant for an aircraft of it's size, but you are now also weighting it down with a huge platform and the pontoons sitting below you, so it takes out a lot of your speed and drag, both in the water and in the air...  the Wilga is not sluggish by any means, but you more than feel the extra load you are carrying around. So the usual is required, a bit of flap (not too much because of flap drag), keep the nose up (heaven's...  you don't want that pontoons to go under nose first), and at around 50 knts you should clear the water...  once up retract the flaps and rudders for more forward and climb speed.     In the air the Wilga looks really good, even and if actually better proportioned than with those usual bendy wheels out front.     Floats version Like noted, you switch over to the clean float version via the MENU/MISC selection...  again even without the undercarriage it shows off the nice lines of the floats, the high quality textures and built in PBR (Physical Based Rendering) looks and also gives you some very natural and nice reflections.     Slew Mode With the Float and Amphibious versions now available, it also allows you to use the Thranda feature "Slew Mode"...  this feature over-rides the X-Plane positioning and movement dynamics. It is accessed again on the MENU/AUDIO-SLEW panel far right.     Basically you can control the heading (Delta) in degrees, and move the aircraft in any 2d direction via a cross-hair control...     It is a cool little tool that is mostly used to dock or manoeuvre the aircraft into jetties or docking areas.   But remember however to turn the Slew feature off when going back to X-Plane or using the replay mode...  if not then you can then find yourself in Space!  Elon Musk would be jealous...     Liveries The Floats are all matched up to the same liveries as on the aircraft, giving the aircraft a completeness... no grey standardised pontoons here.     Two other updates areas with the release of v1.1 includes : -Fixed strobe lights and improved nav light visualizations -Touched up some PBR graphics ________________ Summary Very quickly after their release of the Polish PZL 104 Wilga 2000 from Thranda Design, now comes the additions of both a Float and Amphibious versions of the aircraft. Usually released months later, these great new features have come at a quick clip to expand out the versatility of this great little aircraft, this also brings in the use of the great "Slew" tool that allows you to manoeuvre the aircraft into jetties or docking areas.   Detail and quality is guaranteed, with top rate modeling and clever aircraft detail which is also and as usually totally excellent, and you can (again) also dynamically change the Dirt, Grunge, scratches and nicks externally and internally on the fly, so this lovely aircraft can be as clean or as dirty as you want. This Wilga is also part of the "Dynamic Generation Series", that allows a customised 3D instrument panels with 50 options, (Including Aspen EFD 1000, and support for RealityXP GTN750) and you can also "Create" your own liveries and the package includes the advanced custom flight dynamics tool "DynaFeel"   This new feature option of Floats and and Amphibious version is also free! So all you have to do is redownload the aircraft from the X-Plane.OrgStore, or use the provided Skunkworks updater tool.   If you are a regular user of Thranda Design aircraft, then you know already what a great deal and that the huge list of features provided are both excellent, for everyone else the PZL 104 Wilga 2000 comes obviously...  Highly Recommended. ______________________________   Yes! the PZL-104 Wilga 2000 v1.1 by Thranda Design is NOW available from the X-Plane.Org Store here :    Wilga PZL 104 Dynamic Generation Series Price is US$39.95 Now priced at US$34.95   Requirements X-Plane 11  Windows, Mac or Linux 4 GB VRAM Minimum. 8 GB+ VRAM Recommended Download Size: 1.3 GB Current and Update Review version  1.1 (October 13th 2021) The plane comes with an auto-updater _____________________   Update Review by Stephen Dutton 15th October 2021 Copyright©2021: X-Plane Reviews     (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved    
    • News! - Aircraft Updated : BAe 146 Professional updated to v1.2.3     Just weeks after the significant update (v1.2.1) that included the UFMC (Universal Flight Management Computer) installation into the JustFlight BAe 146 Professional aircraft, here comes a quick follow up update in v1.2.3.   Again the fixes focus on the newly installed UFMC, here is the v1.2.3 changelog...   UFMC fixes: -RTE LEGS page number not updating -HDG mode does not work with FPLN loaded -Acceleration altitude missing from FMC.  Added to Takeoff REF PAGE #2 -Level off at MCP altitude on GS.  On GS engaged the Aircraft levelled off at MCP Altitude -Blocking MCP altitude on RNAV APP.  At RNAV approach the MCP altitude was not possible to change -VS/IAS flickering on RNAV approach -IAN approach MCP altitude problem fixed -Distance readout and groundspeed not working after C&D start -Takeoff N1 value.  Now N1 At takeoff match the Aircraft value -VNAV Altitude correct behaviour.   RNAV mode fixes: -AP will be in RNAV mode if any of the HSI switchover switches (pilot or copilot)  is in the RNAV position -LNAV and VNAV only works in RNAV mode -If VNAV or LNAV is engaged, if the HSI switchover is changed to NAV, VNAV and LNAV will disengage -When an RNAV approach is selected on the Approach PAGE, when close to the IAF waypoint, you have to press GS AP button to arm the RNAV approach. The status will change from White to green when it engages the approach. -When a VOR, LOC or GLS approach is selected, when close to the IAF Waypoint, you have to press GS AP button to arm the approach, GS and V/L will arm. Because these approaches uses V/L AP mode (need tune the proper navigation frequency) you have to change the switchover to NAV (both of them) to let the autopilot engage the V/L mode and perform the approach -For ILS approaches you have to change from RNAV to NAV to capture the LOC and GS path     I highlighted the "HDG mode does not work with FPLN loaded" bug, because it was seriously annoying...   When leaving the runway and moving over to the Autopilot, if you switched over to the "Heading" mode, you couldn't set the actual heading if you had a flightplan in place, this caused me all sorts of pain and anguish in wanting to connect into the flightplan downstream of the airport....  it is fixed thank god, "oh the time and the trauma that one caused".   I like the detailed RNAV approaches, and here in v1.2.3 JustFlight have focused a lot of attention on that particular area, but to note that for ILS Approaches you still have to switchover from the RNAV mode to NAV mode to capture the ILS beams, as noted it is always best to read the manual in detail, as the aircraft has very detailed (authentic) systems to be worked through.   A full overview of the UFMC Universal installation is here: Aircraft Update : BAe 146 Professional v1.2.1 by Just Flight     I found the JustFlight British Aerospace 146 Professional a very detailed simulation, it is an aircraft that does require time and hours on the clock to get the very best return for the simulation, that is the deal... it won't come to you quickly, but that is also the attraction and shows how deep you can now go in X-Plane simulations. ___________________________________     Yes! the British Aerospace 146 Professional v1.2.3 by JustFlight is now available from the X-Plane.Org Store here :   BAe146 Professional - JustFlight Price is US$74.99 Requirements X-Plane 11 Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB VRAM Recommended Download Size: 3.8 GB Current Version: Version 1.2.3 (October 13th 2021)   Note!, you can use the Skunkcrafts updater to update the aircraft to the latest version, or download the v1.2.3 update directly from your X-Plane.OrgStore account. ________________________________________   News Update by Stephen Dutton 15th October 2021 Copyright©2021: X-Plane Reviews   Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved.    
    • NEWS! - Scenery Released : UHSI - Iturup airport, Russia by Xenomorph     A new Russian scenery has been released by Xenomorph. But it is an interesting one? First is where do you think the scenery is placed? Well it would probably be nowhere of where you actually think it is, but on an island you would fly over and not think anything about.   The fascinating thing here is that the airport is on Iturup Island (Sakhalin Oblast, Russia), but Ilturp Island is situated on the northern chain of Islands that sprout out of the very north of Hokkaido, of which is Japanese. In fact the airport is very easily accessible from Japan, and not so much from Russia itself, which makes it interesting to explore a new area of X-Plane. In fact on June 17, 2017, Iturup airport accepted a passenger flight from Japan for the first time.   The airport is located near the villages of Kurilsk, the villages of Reidovo and Kitovoe, with which it is connected by a new highway with an asphalt surface. Once the airport accepted a Boeing 737-300 of the Aurora airline.   Features Object models with high detail PBR textures Night lighting High quality vegetation orthophoto textures     Notable is that also Xenomorph's UKOO - Odessa, Ukraine scenery has just had a major update to Version 1.07 (October 12th 2021), and is certainly well worth also checking out...   The scenery is priced at a very low US$11, and well worth the money to explore this interesting area... check it out.   Images are courtesy of Xenomorph __________________     Yes!...   UHSI - Iturup airport, Russia by Xenomorph is Available from the X-Plane.Org Store here :   UHSI - Iturup airport, Russia Price is US$11.00   Requirements X-Plane 11 Windows, Mac or Linux 4GB VRAM Minimum - 8GB+ VRAM Recommended Download Size: 566 MB Current version: v1. (October 12th 2021) ___________________________   News by Stephen Dutton 13th October 2021 Copyright©2021: X-Plane Reviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved    
    • Yes, full capability... as in the real Airbus, very good it is as well.
    • Question: Does this A320 have Auto Land capability? Thanks
    • Stephen my man, love your work and the exceptional dedication to keeping us diehard Xplane fans up to-date with everything Xplane! Xplanereviews is a passion expressed so well, keep up the good work but… …got to pull you up on the grammar or likely autocorrection, particularly this review. This was painful to read with many sentences not making sense.   Is someone proofreading whilst getting a taxi clearance from KSFO?😁.   Just wanted to bring it your attention as it is clear that great time and effort time is put into these reviews just a pity they can be dotted with grammar errors/typos.   Xplane fan🛫    
    • Scenery Review : LLBG - Airport Ben Gurion XP by Aerosoft   I have never flown to Israel, flown over it at 40,000ft...  but never actually landed there. X-Plane has been slowly migrating closer though. In the last few years a lot of Mediterranean ports have been popping up in Greece, Turkey and Cypress, but not actually in Israel itself... head of the eastern Mediterranean push has been Aerosoft, in fact in their last release was actuall Turkey with the mega LTFM Airport Istanbul XP which is basically in your own Israeli backyard.   The Israeli release for X-Plane is a direct conversion of the PrePar3D David Rosenfeld creation. But still updated with the Terminal 3 and the old Terminal 1 buildings (expansion of Terminal 1, which has a new dedicated domestic flights terminal, and a major expansion of Terminal 3), the SAM (Scenery Animation Manager) plugin is also used to replace the SODE animated jetway system in P3D.   An important note is that now you also have to use the new "Aerosoft One" application to install and manage your Aerosoft X-Plane scenery installations (You also have to create an account if you don't have one). It will also install the latest SAM v3.0 plugin as well... but it doesn't work correctly? I had to reinstall v2.0 to get the gates to (work and) line up correctly with the aircraft?   Ben Gurion Airport is commonly known by its Hebrew acronym as Natbag (נתב״ג), and the airport is the main international airport of Israel and the busiest one in the country. The airport is located on the northern outskirts of the city of Lod, about 45 km (28 mi) northwest of Jerusalem and 20 km (12 mi) southeast of Tel Aviv. Originally named Lod Airport, it was renamed in 1973 after David Ben-Gurion, Israel's first Prime Minister.     Notable is that here I am using the SFD (ShortFinal) Global object addon. It creates (in this case) Middle-Eastern bright white autogen to replace the American/European default autogen... and here it works brilliantly (The default autogen US look is below as a comparison), so it is a well worth considering addition.     The airport began during the British Mandate for Palestine as an airstrip of two unpaved runways on the outskirts of the town of Lydda (now Lod), near the Templer colony of Wilhelma. It was built in 1934, largely at the urging of Airwork Services. The first passenger service at the new airport was the Misr Airwork route Cairo—Lydda—Nicosia, inaugurated on 3 August 1935. Subsequently, Misr flew via Lydda to Haifa and Baghdad. The first continental European airline with a regular service to Lydda was LOT Polish Airlines since 4 April 1937.     Ben Gurion Airport נמל התעופה בן-גוריון‎ مطار بن غوريون الدولي IATA: TLV - ICAO: LLBG 03/21 - 2,772m (9,094ft) Asphalt 08/26  - 4,062m (13,327ft) Asphalt 12/30 - 3,112m (10,210ft) Asphalt Elevation AMSL 134 ft / 41 m   The airport layout is really in two separate areas, the newer Terminal 3 (28 October 2004) and the older original Terminal 1 (1958). Other areas are in Terminal 2 which was inaugurated in 1969, but later incorporated into Terminal 1...  Also Terminal 4 was built in 1999, which was meant to handle the crowds expected in 2000, but it was never officially opened.   Terminal 3 Terminal 3, which opened on 28 October 2004, replaced Terminal 1 as the main international gateway to and from Israel. The building was designed by Skidmore, Owings & Merrill (SOM) - Moshe Safdie & Associates - TRA (now Black and Veatch) and was designed as a linking structure with the Airside departure areas and gates in a central hub and concourse spoke arrangement.     The hub (and the icon of the airport) is dominated by a rotunda, with an inverted dome on top, which is pierced by an oculus through which a waterfall flows down into forming a fountain into the open terminal and shopping area space below.     Each Concourse is noted by a letter...  B (Stands B2-B9), C (Stands C2-C9), D (Stands D2-D9) and E (Stands E2-E9)   Concourse B   Concourse C   Concourse D   Concourse E   In reality each concourse and gate/airbridge layout is identical, so there are no differential points or areas to highlight.   The only difference, is that Concourses B, C and D all have the covered logo "Bank Hapoalim" airbidges, were as E has the open glass airbidges, and note the excellent airbridge layout arrangements.... all airbridges are SAM - "Scenery Animation Manager "powered and active.     All glass is excellent with lovely green tinted see though glass on the concourses. The interior is basic, but again well done visually from the external.     All ground clutter is local, EL-AL and Israeli branded, and really well done... there are a few animated vehicles but they are certainly not overwhelming, but there is movement around the ramps.     Landside The main arrival terminal is well done, and is connected to two large carparks by overhead walkways. Certainly not ultra detailed, the landside is a bit bland in an overall sandy stone colourless feel...  the roads don't help in being photo based but not as washed out as most Aerosoft branded landsides, but a few dark coloured roadways and signage would have certainly helped in the visual department.     Main terminal glass is not see-through, but it is still well done to be very realistic and match well in with the other area see-through glass installations (important).     Part of the main Terminal 3 complex is the Ben Gurion Airport Air Traffic Control Tower which is an 18-story airport tower set at 100 meters height. A visually nice design the main tower has been nicely and perfectly recreated here.     The control work area looks nice, but on closer inspection there are no internals, and you can still see the airport through the floor of the control room? The X-Plane tower view as per usual Aerosoft is not set correctly, but it is positioned away on the frame of a (working) radar tower?   At TLV there are three towers altogether, the main one here and the two smaller ramp towers, one between C and D concourses, and one on the end of the unfinished Terminal 4 complex (both arrowed below).     Terminal 1 The original Lod Airport Terminal, was closed in 2003 and then re-opened in 2007 as a VIP and domestic terminal following extensive renovations to cater for summer charter and low-cost flights. The older terminal area sits at the cross position at the threshold of runways of both RWY 03 and RWY 30, and both hold points can be accessed directly from the Terminal 1 aprons.     The original classic building has been almost totally swallowed up by the larger new external structures, but the old control tower designates were it is positioned in context to the later extensions.     The old walk on-walk off layout has been replaced by buses to ferry passengers out to the remote stands, notably Apron N (Stands N11-N24), Apron L (Stands L1-L6 with L4A,L4B and L5A) - note stands K1, K3 and K5 (wrongly numbered in the scenery?) are used with the EL-Al Maintenance area, and Apron J (Stands J1 - J13).      Prominent is the VIP (Masada Lounge) and Elite (Fattal Terminal) building on the western end of the Terminal Complex.     The EL-AL maintenance facility is very big, with one major maintenance hangar and two medium sized hangers and facilities, internal detail of the hangers is all very good and the hangers are highly usable.     Cargo is not a big facility here at TLV (Swissaport Cargo), but just a few warehouses on the N Apron... the stands are incorrectly numbered in the B category, not the official chart N category, which shows the age of the original scenery. Notable that behind the Cargo centre on the main entrance to the Terminal 1 zone is the Memorial Monument to Khativa 8.     Terminal 4 This terminal, built in 1999, and was meant to handle the crowds expected in 2000, but it was never officially opened. To date, it has only been used as a terminal for passengers arriving from Asia during the SARS epidemic. Another use for the terminal was for the memorial ceremonies upon the arrival of the casket of Col. Ilan Ramon after the Space Shuttle Columbia disaster in February 2003 and the arrival of Elhanan Tannenbaum and the caskets of 3 Israeli soldiers from Lebanon in January 2004.   The apron is Apron EHS, but the designations are A (Stands A1-A9 with B options). Overall the modeling is excellent, and the form of the building in it's non-completed state is also very authentic, there is a powerplant facility at the rear of the Terminal.     Parallel east on RWY 03/21 is Taxiway T that morphs into a remote stand area called V2, this adjoins another remote stand area V1, mostly both for aircraft long-term parking... the Yellow hanger is a very visual point of reference of the airfield, certainly for RWYs 03 and 21.     To the far east of the field are several off airport Infrastructure zones...  both are very good in giving the area a fill out the look and feel of the airport (which is basically the job of these Infrastructure style objects)...  one area is situated directly behind the V1 and V2 aprons...     ....  and a lot of Infrastructure coverage is provided, however the orthophoto underlays runs out quite early and exposing the buildings to a blank textured area, and it is quite noticeable....  the second Infrastructure zone called the "Airport City Business Park" is positioned on the main entrance to the Terminal 1 zone, which includes the Avenue Conference Center, Hevel Modiin Cultural Hall, DHL and AT&T Israel with others which are all represented here... again however the orthophoto textures runs out early and that visual aspect is highly visible on the Rwy 30 approach.     Lighting Overall the lighting looks good, but there is a lot of the original boring FlightSim window lighting that again shows the original age of the scenery.     Areas were the X-Plane lighting has been added in is actually very good... and it is nice and bright down on the ramps, and the carparks are well lit in a lighter tone...      ...   however two areas do stand out. The Landside area in front of the arrival terminal is a black hole, odd because most areas including the inverted dome is nicely lit. Another annoyance is the control tower windows are lit, not brightly thank god, but still highly visible.     Terminal 1 is again very early FlightSim in lighting, but the signage is good...     ...  Infrastructure lighting is basic, but the EL-AL hanger looks good especially with the well lit internal areas.     Navigation signage is bright and clear, but not ground reflective.   Ground Textures Textures are good, but are a bit Lo-Res, there is not that sharp detail, but a sort of slight blurriness that says "formulaic" more than detailed quality. Join lines are a but a bit too straight and harsh to be realistic, but overall you are not going to notice it all too much.     Ditto the textures in wet reflection, the PBR is there, but not very active and reflections were very hard to create, with still a sort of flatness and no realistic concrete or asphalt grooves...  passable again.     The famous "Aerosoft Grass" is widely used, but some and mostly the inner areas are only pure textures, unfortunately you notice it?     ATC Routes Not refined are the X-Plane ATC routes. (Global Traffic) the developers note; "The X-Plane Default AI Traffic is not supported", so aircraft are popping their tails up in the air, aircraft are appearing through buildings, and Cargo aircraft are sitting at passenger terminals and vice-versa? not at all very realistic!   ___________________ Summary There are not many Israeli sceneries in X-Plane. Now Aerosoft has released Airport Ben Gurion XP, which is situated close to both Tel Aviv and Jerusalem, and it is the largest airport in Israel. This scenery is a conversion of the PrePar3D David Rosenfeld version. The airport is named after David Ben-Gurion, Israel's first Prime Minister and the Hebrew acronym as Natbag (נתב״ג).   The airport is basically two areas in one with the new Terminal 3 and the older Terminal 1 complex now a LCC and VIP terminal. Modeling is very good, certainly the hub and concourse spoke Terminal 3, with the inverted dish as a central focus, glass is also exceptional with modeled interiors on the end of the spokes. SAM active airbridges are available at each terminal stands and all are nicely Israeli logoed or clear.   All the auxiliary areas are well covered, with the semi-built Terminal 4, the EL-Al Maintenance area, Apron N Cargo area and all surrounding Infrastructure...  detail wise the scenery is very good, and very well done.   But the original FlightSim source material does show, being typical Aerosoft, as usual they miss the finer areas of X-Plane. Night Glass is and looks old, blank texture areas (some with placed objects on top). Ground textures are good but not exceptional, and the ATC routes are not at all refined. A lot of the stand lettering and numbering is also wrong to current ground charts. The SFD (ShortFinal) Global object addon is however highly recommended here at TLV.   First time in Israel, and I really like what I see... this is a typical but very good Aerosoft scenery, yes a few FlightSim foibles do show through and they are noticeable, but overall this Tel Aviv scenery is well worth adding to your collection as an excellent destination from any European port...   yes highly Recommended. ___________________________________     Yes! the LLBG - Airport Ben Gurion XP by Aerosoft is now available from the X-Plane.Org Store here :   Airport Ben Gurion XP Price is US$24.99   Features:     Accurate Terminal 3 and the old Terminal 1 buildings, Concourse, hangars, towers, and airport layout     Dynamic Lighting     Detailed animated jetway models (using SAM plug-in)     Detailed ground markings     High resolution (7cm-30cm pixel) photoreal ground textures     Thousands of accurate hand-placed autogen objects     Fully optimized for smooth simulation experience   Requirements X-Plane 11 Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Current and Review Version : 1.0  (September 20th 2021)   Installation and documents: Installation is via the NEW  "Aerosoft One" application, account is required. Scenery uses an Alias (zero bytes) pointer file. Hard disk: 2 GB of free disk space is required, Installed version is 1.95Gb   Aerosoft - LLBG Ben Gurion Airport   SAM Plugin - Scenery Animation Manager - Suite 2.0 is required for this scenery (SAM Version 3 is available but it didn't work with the scenery?)   Documents Manual is provided (20 Pages) in German and English. Manual is available in a pdf download though the Aerosoft One" application. Manual_BenGurion_XP_de-en_web ________________________________________   Scenery Review by Stephen Dutton 14th October 2021 Copyright©2021: X-Plane Reviews   Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved    Review System Specifications:  Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit -32 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 1TB SSD  Software:   - Windows 10 - X-Plane v11.55 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini Plugins: Environment Engine by xEnviro US$69.90 : Traffic Global - JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 : Scenery Animation Manager - Suite 2.0 - Free Scenery or Aircraft - None-    
    • Aircraft Update Review - DC-3/C47 Skytrain v4.0r4 by VSkyLabs Flying Lab Project   vSkyLabs are back with another focus on the DC-3/C47 heritage aircraft. It is a year since the last v3.0 update that renovated the cabin and included a cargo version...  note the word "Project" as in any aircraft by VSkyLabs creates is an ongoing project and there is more to come as the aircraft is developed out more and more. This is part of the deal with the developer, and at least he keeps his side of the bargain.     Noting the versions...  Authentic DC-3 "Douglas Commercial" above and the C-47 Skytrain below...     ...   you can add on some really big Ice skis, or...     ...  a huge set of XC-47C floats. The Douglas aircraft is also highly developed for VR (Virtual Reality) use and operation.     DC-3/C47 Skytrain v4.0r4 There was a huge amount of changes in the last v3 update, and there is again this time around. But v4 is more focused on the cockpit than the cabin or any of the external modifications than what was presented last year. The main changes are on bringing in the PBR (Physically Based Rendering) properties to the cockpit, a "fresh over" if you like.     The changes in v3, were mostly all to the very good, but there was also a few items that I thought were also a big retrograde step backwards...  The main instrument panel was changed from a basic black to a more detailed green panel...  the green looks very good and is certainly nicely worn, but it was also missing the nice screws that originally held the panel in place...   again the screws have not yet been replaced, and you still really miss them as it makes the panel a bit "missing something"?     Second was the change of the glass, from the original dirty rusty brown, to a smoky black...  the new finer tint just does not have the ageing impact of the earlier grubbier version, again the lighter black tint remains. Note the nice opening windows.   The panel actually though has had a lot of changes...  in fact all the gauges have been remodeled and re-engineered to include plastic covering for lighting, better refined needles and engine markings (L/R) on the relevant instruments, and all the gauges animations were re-calibrated with higher precision indications. The differences are far more highly noticeable at night...     ...  the Airspeed indicator can now also be switched (hotspot) to either MPH or KNOTS, and the speed bugs then move to match each of the different speed settings.    I bet you didn't notice, but there was no Artificial Horizon instrument gauge (arrowed below) on the right Co-Pilot instrument panel, that instrument has now been installed... the AH replaces an Ampere meter that has been removed. The original Sperry Type A-3A autopilot facia has also been redone...  including the compass scales, rotary knobs, bezels. The Sperry autopilot cutout was also added, to host the Sperry unit inside...  in fact the whole complete instrument panel and instruments have been remodeled and retextured to PBR texturing quality and dials come with reflective covering glass.     Ditto the overhead switch panels, again PBR texturing and new switchgear. There is remodeled dirty roof speakers and an added master Ignition switch that works...  (below) the drop down (press the Whiskey Compass) twin Garmin GNS 530 GPS units have had their outer casings units totally remodeled, and they now have a far more visual 3d look and feel.     The yokes have also been redone, gone this time around is the loss of the lovely raffia weaving, after the loss of the Douglas logo the first time around, so the yokes are all now just a pure metal frame with a nice PBR gloss and still no return of that magnificent Douglas logo?     The AviTab (plugin required) has also now been added. There are two tablets positioned on each yoke, and the tablet is selected via the pocket (hotspots) on each side of the pedestal.    The pilot seats have been redone (recovered?) as well... Green before they are now a more authentic worn brown leather with a nice PBR wear look and feel.     The pedestal has also been remodeled, and again the look and feel is to the more modern, or a straight out of the shop brand new feel...  beautifully done however with some very nice metal work, but not in the original feel of tired, aged or worn in any area?     On the rear of the pedestal now (arrowed above right)  is a real-time conversion board for airspeed (mph/knots/kmh), temperatures and altimeter settings.   On the floor between the pilots, there has been added both an undercarriage lock handle (arrowed) and more about this when flying, and a "Emergency" panel for the fuel shutoffs and Fire Extinguisher, again all really well done.     The classic DC Hydraulic panel, situated behind the Co-Pilot has been totally overhauled..  there is now a Engine-Pump-Selector, Autopilot Emergency valve (which works), a Star valve (non-functional), and both the Flaps and  Landing Gear handles now operated in a three positions of UP, NEUTRAL and DOWN (Again more about about these movements when flying.     The hydraulics metal panel placards are beautifully done (detail, detail) and add a lot to the aircraft, as all of the advisory and warning placards around the instrument panel and cockpit which are also new and more authentic. Up on the roof, the escape hatch has been redone and has gained a window, which lets in a lot more light into the cockpit...  very nicely done with great window surround detail.     Gone also is the 60's IBM 360 mini-computer (Avionics rack) situated right rear of the cockpit... it has been replaced just by simple brushed aluminum facade that is quite nice, but I would have rather have had a realistic avionics rack (but not the 60's rack, but a far older model).     There is a notable pattern here, a far, far higher quality, but also a more sleek and modernistic look...  you are certainly leaving the grubby, wear and tear feel now well behind...  for me it is a debatable context, if you want old classic, wartime built and battered, then that aspect has been (but slowly) refined totally out.   Flying the v4 DC-3/C-47 Instantly when starting the twin Pratt & Whitney R-1830 Twin Wasp 1,200 hp (890 kW) engines... is they sound now very different? This is a very all new FMOD sound package, and it comes with new multi-layered engine sounds for the interiors and exteriors... and you significantly notice that aural difference straight away, and it is very good.     With the weight of the aircraft you steer with the engines as much with the locked tailwheel, yes I am cheating, but as noted I don't have toe-brakes to get a realistic wheel on wheel braking effort. Taxiing mean small movements for corrections, if you don't go too fast the DC-3 will hold a nice straight line.   The Gear lock has to be flat on the floor to "Lock". So you check it, then set the trim to neutral.     Half throttle to get the bird moving, then feed in the full power...  control is via the throttles as much with the rudder to keep the DC-3 straight, as you need more power on the right to counteract the forces of the pull to the left, it is natural to me now, but this is on how you fly the DC.   The tail will soon lift around 70 knts, and you use the rudder for more control, but be careful, as if the DC-3 starts to weave you can easily lose it.   Around 90 knts the DC-3 will naturally lift, so your job is to just keep the aircraft tight and straight, once off the ground and flying and all you need is to do is a slight pull back on the yoke that will give you a nice clean 1,000 fpm climb...     ...  now come the tricky bit, you have to pull up the "Gear Lock" handle...  then move the gear lever upwards to stow the gear, simple... No not really. It is because you are flying totally blind while moving around the cockpit to focus twice on two different actions.      This is the second change. Originally vSkyLabs used a setting on the Slider# to create a 3 way selection, UP, NEUTRAL and DOWN...     .... but that caused me personally havoc after setting the Slider#14. I got a conflict with my Saitek X56 throttle system, it made the right engine run weak... disconnect the Saitek throttle add-on and it worked all fine again, plug it back in and it doesn't? Why an addon unit messed with a throttle power selection is totally beyond me, but it did? Other users struggled with the 3-way system as well, so it has been since simplified back to using the default (Gear) UP and DOWN commands, but you still have to pull up and push down to lock the "Gear Lock" lever...  two other notes, one is to make sure you update to the latest version via the "STMA" built in updater to get the later (r4) gear update. And when the gear is retracted, do a little pull on the regular brakes to stop the wheels rotating in the wheel bays.   There is an "ESSENTALS" pdf with all the Slider# commands to set as the developer recommended), including sliders# to cover the "Gear (safety) latch", "Gear Handle", "Flaps Handle", and all to save you moving visually around the cockpit, but after the incident or conflict with the Slider# command I am personally wary of other hidden actions of using the sliders#... it is an area to investigate further.     I totally recommend using the XPRealistic Pro v2 by rk Apps and their realism effects... it makes the DC-3 "shake, rattle and roll" with aplomb, and they are extremely highly realistic. Add in those new FMOD sounds and you are having a great time up here. Notable is if you open the side window, on how the sounds change nicely (tone wise) in the cockpit of the unique thrum of the Wasps, it is far quieter with the window closed again.     Trimmed out, you need to again to adjust the throttle position to stop the slow yawing to either the left or right...  The DC-3 always had a tendency to drift or bank one way or the other. The throttle trimming will do a good job here, but the exact balance window is very hard to find. Changing the throttles or power can have a big impact on trim or the change of altitude... you can steer and fly by the power settings alone. Notable in v4.0r4 is that long-waited fix for the dual DME radios, which were replaced with a fully functional, independent dual DME radio that allows to fix your position with the use of separate NAV1/2 radios, while still on-navigation with NAV1/2.     The Sperry Type A-3A autopilot is about as basic as you can expect it to be, it also now has the "Autopilot Master" switch on a slider# setting and the noted "Autopilot Shutoff Valve" that actually works. Three dials in RUD (Rudder), AIL (Aileron) and ELE (Elevation) will adjust your flying surfaces, in reality it is just another trim function but one that you can control easier. Turn the ELE knob and you will see your yoke go towards you to climb, same movement in forward to descend. AIL will bank the aircraft to a new heading and so on. It all works quite nicely but you have to watch your instruments in that you are going in the right direction and not slightly banking towards another one... as with the A-3A system the DC-3 tends to drift (badly) over distance, so you had to consistently make heading adjustments. I actually love this sort of flying as you felt you were back in a period of basic automation and you still required your navigation skills to find your way around the planet.     Switch on the provided S-TEC Autopilot, and the more modern system eliminates this aspect, but the wide swings around the new heading are not at all realistic? In v4 vSkyLabs have adjusted these wild swings, but they don't seem much better to me? To change the heading for the S-Tec you use the RUD (Rudder) knob on the  A-3A (arrowed orange) and I love the alignment of the compass to heading rotors (arrowed yellow) on the A-3A.     Notable is the vSkyLabs use of the "Experimental Flight Model" that needs to be selected ON in the Menu/General settings. And vSkyLabs recommends to set up your X-Plane configuration for MAXIMUM REALISM, and all "Stability Augmentation" to zero "0" values.     In v2.7b vSkyLabs introduced Ice and rain to the aircraft...  but to note how far that interior quality has also changed over the versions, but I still really miss those great earlier twirling fans!     The Ice and Rain effects are some of X-Plane's best use of the feature, it not only feels cold, but it can be quite lethal as well.   Lakeland (KLAL) field in sight, it was time to get ready for landing...  like the Undercarriage the Flaps are now also on the new (Slider#) system, and it is used in a realistic hydraulic pressure fashion, in the real DC-3/C47 there is a hydraulic hand pump located at the bottom of the hydraulic control panel, this is a handle that extends out between the pilot's and co-pilot's seats, and is set there for manual use if the engines cannot supply the required hydraulic pressure (but not yet implemented in this aircraft, but coming).     Gear lock lever up to release and then click down the gear lever to lower the undercarriage, then the gear lock lever down again to lock the gear in place...  Flap position is noted to the far left, upside down... with the UP position low, and the DOWN position high in front of your eyes, but it can still be tricky to see while on approach.     Approach speed is around 70 knts, but I think it is too fast, it feels fast...  not slow and lumbering? but it is still close to the 58 knots stall speed. A slight nose up will drop you down to 63 knts, then slowly you fall to the runway.     The DC-3 is very tricky to land... very susceptible to crosswinds, and you have to get those wheels perfectly right, unless you will bounce or hop like a drunk bunny all the way down the runway quite badly...     ...  now if you do bugger it all up (and it IS quite easy to do), in v4 a bad landing or crash will now do untold damage to the aircraft, like blown tyres and broken props... or the aircraft will simply come apart in the air...  (note: no DC-3s were harmed in displaying the damage shown here!).     Over throttle and the engines will simply blow up on you... "Oh dear!"     Summary This is another huge update to the vSkyLabs DC-3/C47 classic aircraft. The aircraft was released back in July 2017, but has had continuous and quite significant updates since, this is v4.0r4, up from v3.0 last year, which in renovated the cabin and included a cargo version...  note the word "Project" as in any aircraft by VSkyLabs creates is an ongoing project.   Look at the original release version; DC-3/C47 by VSkyLabs Flying Lab Project and see the large amount of changes to the aircraft over the years, yes it is hugely and even significantly a far, far better aircraft, but a few of the great original ideas have also been lost along the way...  notable the cockpit fans, rusty brown window tints and the screws around the instrument panel, this has also taken away a little of the old wartime classic feel that was so originally attractive.   There has been also a more of a modernisation of the aircraft from back then as well, more modern tools like modern autopilots and in this v4 version AviTabs on the yokes. Other significant changes here also include another complete overhaul of the cockpit, mostly to the instrument panel to include instrument covers and the full look and quality of PBR textures and effects. Hydraulic panel has been overhauled and the gear lock handle included. Hotspot to either MPH or KNOTS, and dirty roof speakers and an added master Ignition switch. GNS holder are also all new...  removed is that 60's avionics rack and replaced by some just nicely brushed aluminum panels.   Slider# options are also now included as well as the usual default commands, but be careful the settings don't conflict with the default settings as they did with X-PlaneReviews. New damage effects are also clever and the feature list like with the realistic icing and rain is huge and getting longer by each version release.   The DC-3/C47 is one if the the greatest aircraft ever produced, and 30 of the old timers are still actually flying... the result here is one of the great simulations, with a highly realistic feel and handling of this amazing aircraft for the X-Plane Simulator...  it is a challenging aircraft to fly, a "sort of grab it by the neck and fly the thing" sort of machine, but a classic never the less, and what you get in the features and detail delivered here is excellent value and all for the under US$30.00 price....  value, huge feature list and barnstorming fun, what more could you ask for! ______________________________________________     The DC-3/C47 v4.0r4 by VSkyLabs Flying Lab Project is NOW available! from the X-Plane.Org Store here : VSKYLABS C-47 Skytrain / DC-3 Flying Lab Project   Your Price: US$29.95 If you have already purchased the DC3/C47 from Vskylabs then just login to your X-Plane.OrgStore and go to your account and download the current v4.0 update (note - that you download the r4 update via the STMA Auto-Updater plugin, built into the simulation)   Project's Highlights: Project is 'VR Ready' for use with X-Plane: VR functionality is a part of the project aspects which are constantly under evaluation and development for reaching a higher level of immersion as the VR features and possibilities are growing. Highly Realistic Handling and Flight Performance DC-3/C-47 Simulation: Highly accurate performance and handling simulation of the DC-3/C-47, along with a full set of traditional/old school navigation and autopilot systems. Aircraft performance and handling qualities were designed and tested in a "Research level" approach and went through a validation process of hundreds of flight testing and evaluation, tested and refined by a real-world C-47 pilot. Workhorse for DC-3/C-47 pilot skills: Experience authentic flight performance and handling practices (takeoff, landing, single engine operations, flight planning, long range flights and old school navigation). It is a perfect platform to recreate and fly historic routes using authentic performance. Unique look and feel: There is nothing to hide - the VSKYLABS DC-3/C-47 is a mixture of a simplified yet very engaging design. Two C-47 variants included: The C-47 and the XC-47C floats-equipped variants. Systems: All the relevant systems are being simulated. Here are **some** of the more unique systems: Two speed Supercharger blowers - based on the PW-1830-90C engines model, equipped with lo/hi blowers. The high blower configuration allows high altitude cruise. Oxygen system - including crew dilution/regulator, pressure indicator and functional flow-indicator ("Blinker"). Do not forget to enable hypoxia in X-Plane's general settings menu. Fire Extinguisher system - including fire indication system. The fire extinguisher control panel is located behind the hinged cover on the cockpit floor, between the pilot/co-pilot seats. Damage simulation - engines are sensitive to rapid spool-up. Engine mishandling will result in severe damage to the engine/engine fire. Stressing the airframe will result also in severe damage, following a visual representation of the damages. Blown tires are also being visualized and simulated. Engines/propeller systems - designed with fully featured, functioning and authentic propeller feathering systems, for highly realistic single engine simulation. Landing gears and flaps simulation - are being simulated with a high level of authenticity. Sperry Autopilot - Old school autopilot is configured. Optional modern avionics - dual GNS 530, S-TEC autopilot, AviTab compatibility. Anti-Icing/De-Ice systems - including icing and rain visualization. Skis - Animated, incorporated in the flight dynamics model. Passengers/cargo configurations. Comprehensive FMOD sounds. STMA Auto-updater plugin included. AviTab plugin compatibility included (AviTab plugin not included). Highly responsive VSKYLABS support system (including C-47/DC-3 operational knowledge and support/assistance).   Requirements X-Plane 11 Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Current and Review version:  Version v4.0r4 (October 1st 2021)    The AviTab Plugin is NOW required for this aircraft. _____________________________________________________________________________________   Update Review by Stephen Dutton 12th October 2021 Copyright©2021 : X-Plane Reviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)   Review System Specifications: Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 1Tb SSD  Software:   - Windows 10 - X-Plane 11.55r2 Addons: Saitek x52 Pro system Joystick and Throttle - Sound : Yamaha Speakers YST-M200SP Plugins:  : Plugins: Global SFD plugin US$30.00 : Environment Engine by xEnviro US$69.90 : RK Apps XPRealistic v2 - US$34.99 (Highly Recommended) : Traffic Global - JustFlight-Traffic (X-Plane.OrgStore) US$52.99 Scenery or Aircraft - KRSW - Southwest Florida International Airport by Aerosoft (X-Plane.OrgStore) US$24.99 - KLAL - Lakeland Linder by Freddy de Pues (Not Available)    
    • Behind the Screen :  September 2021   It is very hard to ignore the announcement of the next version of X-Plane12...  at least the name is now official, so we can move forward on that aspect.   But what of the announcement itself. FlightSimExpo 2021 in San Diego (24th-26th Sept) as it was forecast to be a huge affair with the massive fanfare the new simulator version deserved. Laminar Research had an open goal as well as the big MSFS (Microsoft Flight Simulator 2020) in the developer (Asobo Studio) and 3rd party developers (PMDG... et all) all staying away from the Expo. Covid of course created an environment of chance, but I think that the MSFS crowd stayed away for the more personal reasons, no doubt they will be back there in full force next year.   So Laminar had nothing to lose, and absolutely everything to gain...  but it all went so wrong. A rushed presentation, a particularly poor new branding...  was it all Covid created in hindsight, personally I think not, worse was the fact that under it's skin X-Plane12 when put into it's full context is very good, it will be very good as well...  but that aspect didn't show through, so haphazard was the presentation...  at the core here is that simply the new simulator wasn't finished, there was a running version at the Expo, but nobody except a chosen few saw it, not even images or a video emerged to show it off, because quite simply is that X-Plane12 is not ready in context to show off.   The hard Expo date and the announcement coming at Oshkosh created a monster problem for Laminar Research, it had no time nor the resources available to get that Alpha version running for that due date, I really think they tried, mercilessly so to meet the deadline, it showed on every face in that video, but it will be now just weeks late, it will come together, and very soon and X-Plane12 will finally come to light.   What was the core of what was really going on here. X-Plane users and all people closely involved in the Simulator are usually very used to all of this, to the most older X-Plane sim users this is all actually nothing new, in fact it is all so normal that we shouldn't have been surprised at all of the eccentric release show...  it was at it's core Laminar Research at it's most buccaneer moments, only this time we just didn't get the joke or feel the fun. Overall we know Laminar and it's motley crew will deliver an exceptional simulator as they have repeatably in the past, and this time in coming with all the areas we have moaned about for years in now actually fixed.   So why are we feeling the opposite than what we should be feeling...  the problem is, this in 2021 and not 2011 (early X-Plane10 era). The world of Simulators are at a critical stage and now out there on the world stage in full view, X-Plane doesn't have it's own cosy little world anymore, it is up there and is noted as one as the "Premier" simulators, because deep down it is a Premier Simulator, and this next evolutionary step was a very crucial one, in fact the most crucial step for X-Plane in it's 25 year anniversary life.   So in the full glare of publicity did X-Plane actually blew it? and do we know that X-Plane blew it... the effects of that will be felt maybe like Covid for many years to come. For many X-Plane users they will simply in private rejoice, they never wanted the limelight in the first place, it will to them in their minds, return the simulator to the good olde days of clubby nonsense...  and they can reclaim the Simulator to their particular paradise. They hated the intrusion of the Flight Simulator thinking, the monetary aspect of the Simulator... the numbers and the spending to 3rd party developers is not their vision of a Flight Simulator, but in a complete selfish reversal...  put a good product out there and they squeal with delight, ethos be damned.   For most of us we dream the dream, and over the last decade that dream has soared beyond and higher (pun intended) than we ever expected, that of course put even more focus and illumination on the next version of the Simulator, and not to forget the MSFS aspect that now "expects" yes the word "Expected" to compete with Microsoft...  you could even say that this is "what this is all about?"   Unfortunately it is far more than that...   Punters deep down will rally the point that they don't want X-Plane to change, they don't want X-Plane to become a MSFS clone, but that is really missing the point entirely. X-Plane does not have to sell out it's soul to move forward, but it has to be also a business to survive.   MSFS opened up simulation to a world that didn't know that such depth of flying aircraft and realism in airports actually existed, they watch the simulation videos with awe, and they simply can't believe the depth of the systems we are used to... but to do simulation on this level is not a game, it isn't just tootling around the sky, as it requires years of learning and study to perfect the perfect flight service. Flying is and will always be complex, but that is the ultimate attraction and the challenges to overcome.   So X-Plane12 is the next evolution, it covers most of all the areas that we need to be covered to take the Simulator up to that next level and in most areas be even better than MSFS or any other simulator out there. But part of the disappointment was to at least address the area of the visual component. You are never going to complete with all that MSFS bing mapping and come off better, you can't even try. But the Laminar direction is to fix the areas that can be fixed and no doubt Laminar have done that, but you are also seeing the other critical area being totally ignored. Mostly this is about internal Laminar resources, worse is that since Alpilotx moved on a few years ago, there was no replacement, and a huge hole in the scenery aspect has been created in that Laminar in it's own wisdom didn't feel it needed filling to their own detriment. Remember in the early days the core of Laminar did the central work, and most of the other areas were dialed out to talented enthusiasts, again in that clubby innovation... but if a Simulator has to grow, compete and be a business, then soon you need talented people to cover the various critical areas...  you could try cloning Ben Supnic, but my guess they would just argue amongst each other, but it is a great idea...   Certainly Laminar are aware of the problem, you would be an idiot not to, but the comment here is to let us fix the most obvious and return to the scenery later, in reality their should have been a person put into place to do that aspect actually earlier. My personal view on this is that a rejuvenated scenery component in X-Plane12 would have attracted back FlightSim developers to bring their products with them...  the current scenery textures are a decade old, and scenery developers struggle to make their scenery (and cityscapes) look authentic in the current environment, the look of X-Plane just does not help, but I will admit the new lighting model will go a long way in creating a far better environmental feel... but that aspect may now be lost, at least for a few critical years.   The current mesh tools are horrible and difficult to use (hence only Alpilotx was the only one skilled enough to do it), and Laminar won't give access to them anyway, unfortunately Ben Supnic would need to rebuild the system from the ground up to do it justice...  you can see why it was a project shelved in another current too hard basket...  fix what you can and visit the other problem later, but to attract back those scenery developers in this critical area, then updated scenery mesh should have been a major part of the X-Plane12 feature list.   Most of all X-Plane12 didn't feel different this time around, I called it initially X-Plane11+ and it felt like that, but studying all the new components together and it does deserve the X-Plane12+ moniker, however Laminar Research at least should have rebranded it, "At least make it feel new(er)", and the better new, and they started off really well with the "Next Generation" feel, they just didn't follow the branding through on to the actual product itself.   Again was that not to look like X-Plane was feeling the MSFS  promotional onslaught and "we better rebrand" to compensate towards MSFS...  "Sail steady and true" was always Laminar's motto in the past, but like I said at the beginning of this article, this is 2021, not safe 2011 anymore, the one thing above all else was that Laminar really needed to do this time was to refresh the branding to say "This is a Premier Simulator" and "Come and see how great it is", but in reality it will now just be seen as the same X-Plane brand it has always been in either X-Plane11 or even X-Plane12, ditto in the fact that X-Plane will still be viewed the same old X-Plane as well...   just at the very point it could have made it's real impact felt in the wider context.   The lost missed open goal...  I should and will always support the best Simulator out there, the one that has brought me over a long decade a lot of immense pleasure, and that is X-Plane. Covid has without doubt created a lot of confusion, ruined markets and businesses...    In time the moment will be forgotten, in a year X-Plane12 will be part of our lives as much as X-Plane11 is now... "who cares" will be the memory, but you have to record the moment for what it is, and in what it actually could have been.   See you all again next month.   Stephen Dutton 4th October 2021 Copyright©2021 X-Plane Reviews    
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