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    • News! - Incoming! : Saab 340 by Carenado   Release is getting close for Carenado's next big regional aircraft for X-Plane11...     the Saab 340 is a niche aircraft for commuter and regional hub and spoke operations, but that niche with Beechcraft B1900 is very tight market. Interestingly the Beech 1900 is not actually directly competitive with the S340 because the B1900 has only 19 seat to the Saab's 36, but they do the same sort of routings...   After the huge success of the last major new design of the excellent Citation Jet then Carenado has "runs on the board" with the S340. No doubt most will compare the new S340 with the Leading Edge version, but although the Leading Edge aircraft has had a lot of updates throughout the years, it is now overall a far older design. Carenado have released some newer images to view over...     Expect GTN 750 integration, full custom real world S340 FMOD sound, HD quality pro textures (4096 x 4096), also expect also 9 HD liveries and 1 HD Blank livery.   The FSX/P3D version is priced at US$44.95, so I expect that price to be current for X-Plane as well....  release, well soon, but I would say later next week.   Images and text are courtesy of Carenado ________________________________________   News by Stephen Dutton 23rd January 2019 Copyright©2019: X-Plane Reviews    
    • Aircraft Update : Aerostar 601P v1.4 by Avia 71   Avia71 has updated the Aerostar 601P to X-Plane 11.30 and v1.4.2       One of the most intriguing aircraft released last year was the Aerostar 601P by Avia71, and a vastly underestimated aircraft was my consensus at the end of the year. If you read the release review, there was a still few little areas that were needing a little attention, but nothing more or nothing less of a newly released aircraft and general X-Plane updates. Aircraft Review : Piper Aerostar 601P by Avia71   Since that review there has been twelve updates which can be accessed by the Skunkcrafts updater (I recommend in using the latest v2.2 version). The last of the twelve updates v1.4 was specifically for two areas...  X-Plane 11.30 and VR (Virtual Reality) compatibility.   I don't have VR to show you the effects of those changes, but here are the notes with now all the commands are VR compatible and there are now (better) 3D menus and start ignition in VR is now more accessible.   First changed (3d) menu is the tab version that has been moved from the left side "71" to a VR clickspot on the centre magnetic compass.     The menu is basically the same as with the original tab version and scalable, except for the option now to have the passengers visual in the cabin or not.     The original "Documents" holder lower left footwell pocket is in the same place but it is now also VR activated, but more so it has been changed to use the Aerobask system of navigation. but more importantly it is now moveable and scalable for use. The original was totally useless, in it's tiny fixed distant position...   The three menus noted are Charts, Cheklists (sic) and Miscellaneous... The charts uses the Aerobask system to break down the charts into categories, whereas the Miscellaneous selection can cover separate documents. It does feel like it is still a WIP, but the navigation is very good, and it is very quick in getting the documents from the files (png), which are held in a folder called "CUSTOM DOCS".     Checklists are now available twice, as above in the tab menu and now here in the Documents holder, in reality they are both the same, it just depends on which view or look you like but the Doc version has a better navigation...     Aircraft now also has Reality XP GTN 750 panel integration as well.   PBR Lighting There has been attention in update 1.4 to the aircraft instrument panel and lighting. The Speed dial was not very clear, complex and very hard to read, but now it is far better in some circumstances...  noteably as the behind the instrument lighting has also had attention (it is supposed to be brighter) but somehow there feels there is still something not right with the PBR and the way it interacts with the internal part of the aircraft...   If the lighting conditions are a certain way favorable to the panel, then it lights up fine, but in most lighting conditions it is deathly dark? and you can't read most of the instruments? Even with the new lighting adjustments they are still very dull....     Even in mixed conditions the digital readouts are almost blank (arrowed left), but put some light on the digital readout panel and it looks bright and fine and easily readable (arrowed right)....  isn't that supposed to be the other way around?     So the cockpit and cabin in most conditions is a very dark place to fly in.   11.30 and performance With X-Plane 11.30 a big part of this update covers the X-Plane 11.30 new features, but also the dynamics of 11.30. And they are all in this case quite significant. In the review I found a few areas of the aircraft's performance a little off, but the reset to 11.30 has fixed most of those niggles. When taxiing the aircraft had really no idle position, so as you unlocked the brakes and you would instantly taxi or power forward...     ...  now if you unlock the brakes the 601P will sit nicely until you add in more power and you also now need a fair bit of throttle to get the aircraft moving forward, so you now feel the weight of the aircraft in the thrust requirement, so taxiing is now far, far better and for also not in wearing out your brakes all the time. The mixture levers have also (thankfully) had attention, in that now you can move the levers easily as before it was an odd manipulator that moved them for you, as it was almost impossible to then set the mixture correctly, now it is perfect.     Another quirk that has been refined was that nasty bad right bank when you took off or landed...  it was a weird one and even odder on a twin-engined aircraft that you should be able to cancel that sort of thrust imbalance out with your throttle settings..  it is slightly still there, but certainly not as hard and the noticeable banking as it was before.     So moving to the 11.30 dynamics by my feeling has greatly improved the aircraft in all phases, and that was a sort of refinement missing in the original. The Aerostar came with a turbo-charged engine... so now the engine is turbo-normalized, and the main consequence is that the turbo-compressor Manifold Absolute Pressure (MAP) sensors are limited to 29.92 inches pressure. Still on air pressures you can now also change from inHg to QNH by pressing the Altimeter pressure window.   The 601P already had an authentic cabin pressure system...     ...  in 11.30 the focus was on oxygen pressure, most notable to masks (crew and passengers) but point here is oxygen pressure and the more refined way the smaller oxygen pressures are pressurised and used by the aircraft's systems, so this makes the 601P's custom pressurized system more realistic.   Avio71 has also taken advantage of the new 11.30 icing features that uses the leading edge inflatable boot de-ice system. The new feature will show authentic icing in that ice accumulates on the wing, and then the inflatable boots blasts the ice off in irregular  intervals. Amperage will only be consumed from the assigned electrical system (the same sources and datarefs as the electric and thermal surface heat) when the compressor is actually running, so it will only generate amp spikes of boot actions instead of a continuous load.
      The new SASL 3.3 is also now used on the aircraft. SASL 3.3 in reality is only for X-Plane11, and so it is not trying to bridge a gap now between different X-Plane versions, most notably XP10 (so the 601P is now only a XP11 aircraft)...  this was causing many issues and mostly with authorization reactivations and pop-out windows hence the new menus above. SASL 3.3 is also forward looking for the new coming Vulkan/Metal API's   The FMOD sound was also updated, but mostly the adjustments are just minor tweeks.     Summary The Aerostar 601P is certainly one of the more really interesting aircraft in X-Plane, but interesting in a really different aircraft to explore and enjoy, it is also for the skilled but also want to stretch their skills to something unique. So a mainstream Cessna or Piper it isn't, but then the real life counterpart aircraft was also very much the same.   Although this update review notes this update as v1.4, the actual stream of updates since the release of the Aerostar back in July has been comprehensive, this release is for mostly VR (Virtual Reality) and X-Plane final 11.30 compatibility.   The VR aspect is mostly new menus (SASL 3.3) and better interactivity with touch zones and VR manipulators.   It was good on release, but the constant refining including back structure like the latest SASL 3.3 is now giving the aircraft a more mature feel, certainly in the areas of performance and in using the X-Plane11.30 dynamic features of which here are highlighted by the better oxygen and Icing systems, but the handling is also now vast improved as well, on the ground as well in the air, so the main feel I get back is that a lot of those original quirks (except for PBR and exterior and interior panel lighting) have now been mostly addressed.   At the head of this review I noted words like intriguing and vastly underestimated, and that sums up this Aerostar 601P, I will add in "interesting" as well, so check it out as it is still currently at a sub-US$30 sale price, and a worth addition to your collection... Highly Recommended.   ______________________________________________________________________      Yes! the Piper Aerostar 601P v1.4 by Avia71 is NOW available from the X-Plane.Org Store here :
      Aerostar 601P   Price is US$34.95 (sale price is US$29.95! A Great deal for a US$35 aircraft)    Features Ultra High Definition Model 4K Textures throughout Full PBR High quality 3D model Optimized for X-Plane 11 FMOD custom sounds Fully VR compatible
      Reality-XP's GTN 750 integrated (when available) Features Fully functional 3D cockpit Custom menu containing checklists, weight management, cabin altitude calculator, maintenance, stats, options Custom instruments Custom pressurization system Custom animations Disengageable system for saving parameters between flights Customizable documents holder (read your charts, checklists... in flight) Custom fuel feeding system Complete set of original checklists 7 liveries + paintkit Auto-Updater Keep your aircraft up-to-date with SkunkCrafts auto-updater Easy to use (nothing to do, really) As usual, updates will be free of charge for customers   Requirements: X-Plane 11 Windows, Mac, or Linux 2Gb VRAM Minimum, 4Gb+ VRAM Recommended Review version 1.4.2   Installation Download of the Aerostar 601P is 392.35mb and it is installed in your General Aviation Folder as a 551mb folder.   This aircraft uses the SkunkCrafts auto-updater for updates, v2.2 version is recommended   Full Changelog attached   changelog.txt   _____________________________________________________________________________________   Update Review by Stephen Dutton  22nd January 2019 Copyright©2019: X-PlaneReviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)     
    • Aircraft Review : Cessna 172SP SkyHawk XP11 by Carenado   As the Cessna 172SP is overwhelmingly the most popular general aviation aircraft in the world with 44,000+ built since 1955, you can expect then that X-Plane or any other simulator for that matter, has too represent the aircraft on their platform... In X-Plane there are quite a few, first and foremost is the default version from Laminar Research in both the analog and G1000 versions, plus the REP (Reality Expansion Pack) for this aircraft from SimCoders. AirFoilLabs also have a very deep version with the same sort of REP pack built in...  and so did Carenado with their C172N Skyhawk II.   So you have quite a choice of the same sort of C172 design, certainly the Laminar version has an enormous advantage in that it is delivered as part of the simulator and is free.   So here Carenado have released the X-Plane11 (and 11.30 compatible) version, but it isn't anything like the earlier C172N. For one the new version is totally rebuilt even redesigned from the ground up and also changed with the (Garmin) G1000 avionics suite, and oddly enough it is the same Laminar system that is installed as the default aircraft. The analog dial version is now gone, as so also has the dual wheel/float versions... it is to say really that the original aircraft has been replaced with a more modern single version of the aircraft. I don't know if the older analog version will still be ongoing and in the future available, but currently it is still displayed on the X-Plane.OrgStore. Obviously it is an XP10 aircraft but the aircraft will still fly fine in XP11, but this aircraft doesn't take advantage of the XP11 features. So if you prefer the analog version, then the AirfoilLab version is your best choice, but it is deathly slow....  even with a tail wind!   Cessna 172SP SkyHawk XP11 Obviously the point of this review is why pay for an aircraft when there is a pretty good free version, and it is a very fair point. Because at it's heart the C172Sp is a pretty basic aircraft in the first place. So it is hard to distinguish the differences, but they are there, you just have to look for them.         I have always looked at aircraft of the genre in that you don't just buy them just to fly. You are in a way more of taking an ownership of them, certainly when it comes to vFlyteAir aircraft... it is a personal thing. More so if you actually fly a C172, or even more so if you want to fly a C172... or even have done so in the past the significance of ownership is going to be a factor in wanting the aircraft. So authenticity is then the main factor here in any purchase in to be as real as the same Cessna is in real life, and that is more important an aspect than what you think it is... more so if you want to spend your flying hours mostly restricted to only a few types of aircraft of which a real world or as a past life pilot would only do so. In that aspect then again the AirfoilLab's version would tick a lot of boxes.   But as you get closer to the new Carenado version, something else again strikes you on how again the game has moved forward... to the normal eye this C172SP all looks the same outwardly, but it isn't...   Outwardly developers have always wanted to create aircraft panels with detail, perfect rivets, screws and panel fit. But the realism factor can be a wide margin from flat panels with drawn rivets to the intricate detail... detailing.   Careando have here gone that next step further in this aspect. Carenado panels were always very good, and highly detailed. But with a new process they are now taking the quality to another level and using the PBR materials to even a higher level than ever before, and with a better framerate to boot as well. Yes this process has been on most Carenado aircraft on all of their XP11 releases, but not to this newer level as 11.30 pushes the game out further.       Note the shape of the tail-fin metal in the light, it is curved or bending as the metal shapes into being pulled or stretched across the aircraft's inner frame, the trick here is that the warping of the surface in an inner dent movement reflects that construction aspect as well as panel fit and outward bulges.     Riveting is now not only the quality rivets, but it is in the dent itself it is as they create the fastening movement into the actual metal to more show realism...     ...  what is far more remarkable about these images, is that they are created in the X-Plane quality texture setting of "Maximum" and not in the top notch setting of "Maximum (no compression)" either. And as we will see the quality of this sort of detail at this setting is set out right throughout the aircraft, so in other words "you can have your cake (In lower quality settings) and eat it as well (with high sharp quality detail graphics). On an odd note though, the lighting wicks are now not animated and don't flicker in the wind, like they used to do on all Carenado aircraft.   So all the detail is simply absolutely top notch, and as a highly realistic Cessna that you can almost touch...    With the 11.30 new dynamic features you get of course particle effects, but to note that there is a difference between the effects in 11.30 and the actually adjusted effects in X-Plane11.30 as shown here...  the C172SP was late in release in waiting for Laminar to go 11.30 final, but with that case then you get the effects, and the correctly adjusted ones by the developer now included...  more on the 11.30 performance aspect later.   The C172SO is a tiddler of an aircraft, so these effects are going to be minimal. However the hot exhaust is well done, you also get the odd small contrail off the wings and the wheel housings, wet conditions also brings flumes of spray off the propeller thrust, and all give the C172SP a bit more dynamic realism, but the point is that these new particle effects are finely adjusted for this aircraft, and not just with the switch over factor in using 11.30... and there is a difference.     You get in the options the choice of the aerodynamic fairings, or the plain open wheels. Strut and assembly wheel detail is of course excellent.     Cabin The internal cabin is all new, and reflects the more later variant of the C172 than an early model... nice soft leather seating with lovely dark grey plain weave inserts have the same materials reflected on the cabin walls.....     One piece molded roof with fittings gives this standard C172 a more executive feel than a bare bones trainer.... note again the high quality and the sharpness of the detail....  with the quality texture setting that is still not at the full Max setting...     ...  but you can still see every single screw, every mesh screen and you can easily read any of the many notices set around the panel and cabin in sharp detail.   Glass is marked or worn, but the excellent internal reflections deliver that realism required, and for once the reflections are not set as overwhelming... but perfect.     Instrument Panel Although the instrument panel surround and to a point the instrument layout itself, it is exactly the same as any other C172 panel.     The sharpness of everything is again very clear and realistic when laid out on that nice dark grey background, but also in a very clean if delivering a slightly new aircraft feel.   The Garmin G1000 avionics suite does dominate the panel in selection and style. Both Yokes as per usual can be hidden or visual.     From the outset the G1000 suite does not look exactly like the Laminar default version, because there have been some visual minor tweeks.     It is the same system, but with the artificial horizon on the PFD (Primary Flight Display) being more authentic with the slight central zone being more lighter (brighter) than around the edges, If you remember (or it still is) the default G1000 system is still a very dark brown lower and hard blue upper horizon, which I never ever really liked... this version is excellent, but I will note the display lightness (non adjustable) in that the displays can be slightly dark at different lighting angles, but again it does look far, far more professional than the default G1000...  it is branded as Garmin as well instead of G1000.     The displays pop-out, but again they are different, in here using the X-Plane11 window layout than just the straight display pop out? You may not like this version as you have to adjust the blank background areas to fit neatly around the display screen, the default version is just as tricky as the G1000 panel can be pulled out of it's scale and shape, but it does look better without the top tabs...   but there is a reason for this new pop-out change, as you can now also pop the window out now as a computer window to separate the displays from the simulator, and that is obviously for home cockpit builders or second monitor screens.     Most are now very familiar with the default G1000 system, but it does still have a lot of depth. Standard speed and altitude ribbons with built in vertical speed are really good with the rate of turn indicator and all set within the huge Artificial Horizon with built in FD (Flight Director) pointers, as is the radio and autopilot settings in the top banner. Insert (MAP) is switchable and with a good range, but I rarely us it, and all this with those new background graphics...  and all together this layout set out in this PFD in actually helps in to making this G1000 feel more realistic   All lower keys access ALERTS, NRST, TMR/REF (Timer) and of course the Wind strength and direction with comes with three settings, and the same three switchable DME/GPS/VOR1/2 backgrounds with all their points shown are on the heading rose dial. I earlier found these menu driven systems quite confusing, but is now far more used to them, but however at times you can still get lost in overriding key settings.   Two set items are the AP (Autopilot) buttons are down the PFD left panel side as well as the MFD (Multi Function Display), and it is surprising that most G1000 layouts don't do this, but habit means I still use the MFD buttons (the yoke covers some of the buttons on the left). Another item thankfully missing on the PFD is the engine monitor system display, again it crowds up the artificial horizon if set hard in place.   On the MFD There has been some quiet additions that rounds the system out more. It feels now far more comprehensive.     Engine readout covers RPM, Fuel Flow GPH (Gal per hour), Oil Pressure and Temperature, EGT (Exhaust Gas Temperature ) and Vacuum. Fuel quantity is for both tanks. Lower is the Electrical Bus Volts M and E and Battery amps M and E. System switchover (data) covers top RPM, Oil Pressure and Temp. Fuel Calculations show Fuel Flow GPH, GAL USED, GAL REM (Remain) and can be reset. Lower is the same Electrical Bus Volts and Battery amps.       All flight plans can be tedious to input, but they do then give you the data feedback. Any imported flightplans do work fine, but you miss out on the detail     You can select either Narrow or Wide in the flightplan screen layout, I prefer the wide (unless I need the large navigation map) as it gives you a lot of detailed info on the display. The default G1000 always gave you more detail and airport information than most custom G1000 systems....       ....  Terrain and coloured terrain elevations are all in the package, but overall there are far too many settings and uses for this review. Carenado do provide a full G1000 Manual (Laminar) in the set of documents with the aircraft, it is a long read (133 pages) but if you want to completely master the G1000 avionics system, then it is worth all the effort and time.   Lower instrument panel is a basic C172 layout...     Switchgear dominates, with main power and avionic switches upper left, panel lighting adjustment and external lighting switches below. Center are three backup analog dials that cover Speed, Artificial Horizon and Altitude. Lower panel is the starter switch, fuses, throttle and mixture levers... far right is the three stage flaps lever with UP - 10º - 20º - FULL positions with a nice graphic showing the flap extraction speeds. Two knobs cover cabin heat and cooling...   One switch is interesting as it is noted as "Cabin PWR 12V" that has an outlet on the lower centre console panel, and a higher set switch that is the "Standby Batt" Standby Battery switch.   Lower is the park brake handle left, rotating pitch trim wheel, and fuel selector on the floor. Fuel selection can left or right tanks or both, but there is a pull knob to shut off the fuel supply (in red).     Menus The standard two Carenado menu tabs are on the left lower screen with selections: C ) Is for the standard Carenado with ten preselected Views, Field of View and Volume panel but included are now two views for each of the new G1000 displays. And O ) which is the Options panel.     Options include Window and Instrument reflections. The Static elements provided and here they are still quite basic with only two cones, manual electric aircraft puller, engine inlet and flag pitot covers, but no chocks? The wheel "Fairing" selection is here as well. Door animations include both pilot and co-pilot doors and a small baggage door left rear (behind the rear seats). The twin highly realistic (and new) animated pilots do disappear when you activate the static elements.     This classic Carenado menu system has been in operation for ages, and yes it is tested and true. But I am starting to find it a bit limiting compared now with other GA aircraft offerings of the same category. It is in the flexibility that you miss. If say you have the static options on then you get everything including the ugly puller, as there is no flexibility to say to just have the chocks, or the tie-downs or even the pilots off/on as it is simply all or nothing?   Flying the C172SP XP11 If you had read my last review of the Faroe Islands. I did a twin hop from Gatwick (EGKK), and so my return flights it was my intention to go back via Sumburgh on the Shetland Island, because I had simply not been there for a long time. The aircraft in the review was FJS Q400, but I thought why not go back to Scotland (via EGPB) in the C172SP... which is really a dangerous thought with the Faroes being right in the middle of a weather hell on earth with the mid-winter North Atlantic at it's seasonal worse, it wasn't a choice I had a matter in? But low and behold the day (mid-January) was a lovely and with a brightly shining morning with a light 3knts breeze... good enough to give the C172 tiddler a chance of doing the open water crossing to the Shetland Isles...   Fuel was 133kgs (as noted by SimBrief), but the actual block fuel was only 49kg for the actual trip, but 53kg extra was needed for any diversion? At least it gave you a security blanket.   Pre-flight checks done and the 133kgs of fuel loaded, it was time to warm up the engine. You have to have the "Stby Batt" armed (for the extra heave to start the engine) and set the fuel selection to both tanks..  it took about 4 min running to get the Lycoming O-320-D2J (160 hp (119 kW) at 2700 rpm) up to the right temperatures.     11.30 has more functionality with carb icing and fuel flow with icing... but in the C172 you don't have a lot of control over that. So you have to be aware of the engine instruments to watch out for any inconsistencies, so this is not the review to convey or review those 11.30 changes, anyway a twin-prop would be a better aircraft to observe and document the effects.   A bit of throttle and you instantly realise you don't need that usual Carenado high forward movement here to turn the aircraft, as the 172SP will turn almost as soon as you are moving, it all feels smoother as well. Note the PFD display, dull in the shade but perfect in the bright light.       You still can't use wide movements to steer the Cessna, just slight intricate motions to keep it straight, again it does feel far smoother. Line up on RWY12 and a last check around the instruments.     You still need that Carenado very slow throttle adjustment as you add in the power, as the C172SP will still pull heavily to the right under the prop thrust, you go from a little right rudder to a lot of right rudder to again a little right rudder as the speed builds, it can be still quite slippery almost yawing if you push in the power too hard, but there is an enormous amount of feel being fed back to you and far more than before... personally I like it a lot, the 11.30 dynamics are certainly better in this Cessna, but I am still doubting if Laminar have still got the ground friction numbers right, more time and different aircraft will build up that theory, but my first feel is no. 550fpm is the climb out rate and the aircraft feels sprightly for the 1160 kg all up weight.     Handling... very impressive and responsive, I love the feel of the aircraft, as it feels about perfect. I am climbing up to 3000ft, then trimming the aircraft out which is easy (and to do the adjustment) and getting the aircraft stable. You only have a pitch trim, so you have to watch any drift to the left or right, but in reality, however when once trimmed out you can adjust even any direction with slight single finger movements of corrections...  lovely.     The flightplan takes the aircraft over the main island of Streymoy, but I want to go around the headland before joining up to the plan, it gives you a bit of a better sightseeing view as well... it is lovely up here in the crisp clean morning light.     Once clear of the headland, I made a beeline for the flightplan line...     Once on the right track I decided to climb up to 5,000ft, up out of any low cloud. SimBrief noted to stay at 3,000ft, but 5,000ft felt like the better option. Climb was at 450fpm, with the mixture high in not losing any speed, once I got up to the altitude I leaned the aircraft out and settled in for the long passage.       In reality this is a very simply aircraft, certainly to fly, but that does not mean that you are getting a very dull experience in return, in fact it is quite the opposite as the aircraft is certainly very realistic to fly, but the feedback and even the depth of the G1000 instruments are as deep or as light as you want them to be...   MFD is very versatile, with many map configurations and layouts...     ...  from full navigation screens to both narrow and wide flightplan views...  note leaning the fuel to find the right balance is a bit of an art, but if you find the right point of just on the white band on the RPM you will find the rest of the fuel flow and engine temperatures will fall into place, depending of course on the weather conditions. Topo, Terrain and airways can all be shown and used... One odd thing is that the standard manipulators on the panel are different to the pop-out hand pointers? The hand pointers can be hard to use until you work out where the active areas are?     Lower panel is a red button labeled "DISPLAY BACKUP" this changes the displays as if one display goes wonky, or blank...      They change into an emergency "get you home" mode, with a black background and PFD instruments on the MFD, and the engine display comes on in the PFD, if you like this style then it is yours to use, but access to the panels are restricted.... it is only a get you home tool.   Sounds Sounds are FMOD and come with the usual 360º doppler effect. They are of course very good, but the C172 does not come with a huge range of sounds, the bonus is of course they all sound really good, as they don't have those bad repetitive or droning phases that drive you so batso or annoy you. all in all the sounds covered the full spectrum that you want and you enjoy the aural experience.   The Shetlands are now large on the map, so it is time to lower the altitude, and set below the cloud cover are the islands... when descending you have to work the throttle with a bit of feel and precision, so as to not let the speed runway as you descend and then rethrottle perfectly when you arrive at your altitude so as you don't lose too much speed... all management.     I go to manual and fly neatly around the headland, Sumburgh's RWY 09 is quite tricky for an approach as it is snuggly positioned well back into a corner...     ....  at least the weather is good, it is a hard and even a dangerous approach in bad weather, which is usually most of the time up here.   I am finding the manoeuvrability of the C172SP really nice, you get a certain flow that you enjoy the movements. I do find a big difference though between the older and newer 11.30 dynamics, and I will be honest I will have to adjust my flying skills to the new feel and flow, it does feel sensational though but requires more thought and yoke and rudder inputs, I have landed the C172 several times now, but I still don't think I perfected the feel, this is certainly not the aircraft but the changes in the aerodynamic performance, it feels though really great...       My old style approaches are now landing me too high and too long? speed is correct under flap FULL, but the C172SP just won't descend or slightly floats in the final section of flight....  I feel I need to be more braver on the lower throttle speed.     60knts-58knts is the balance speed, go too high and you float, but go below and you start to stall (Stall is a low 40 knts)....  tricky but fun. The numbers worked for you as well which shows that the simulation of the aircraft was excellent... I used in fuel 53 kg (SimBrief noted 49 kgs) but that was at 3,000ft and not 5,000ft, so my guessing with the extra climb and engine warm up is that the fuel use was on the number.     It will be interesting too look back at this review when I have flown a few more types of aircraft that have been processed in the new 11.30 dynamics, but let me stress this isn't the Carenado C172SP here or even X-Plane itself, but me in adjusting to the new feel and dynamics, overall it is excellent, far more smoother to your inputs and I didn't get or feel that huge downward pull of the X-Plane landing phase... and maybe that is the answer in my landing hesitation in the fact I am always ready to counter that negative landing effect, and maybe it is now in 11.30 not as overwhelmingly strong a force as it was before?   Night Lighting Internal and panel lighting is quite basic, but very good.     You can get the right amount of lighting, but still have very good vision out of the windscreen at night, although the reflections can be strong... here again those slightly dull G1000 displays work to your advantage, and are not over bright in your face... very nice. There are two adjustable (map) lights in the roof over the front seats that illuminates the two front seats and the rear is illuminated by a single on/off switch overhead light.     Externally again it is basic... navigation lights, tail beacon and twin in left wing lights for taxi and landing (SP version and above), for once they all feel nicely adjusted. The strobes are bright and sharp, but if you like your replays then fly with them switched off as they are static over bright and don't flash?   Liveries You get the standard Carenado livery set with a white blank, then five all American registered designs. Quality as noted is extremely high (4K 4096x4096) resolution, but the designs are all a basic wave or flame on a white background airframe design... so overall they all come out a little boring, Carenado needs to get a little more creative, and add in a few more variations.     Summary Don't even compare this Cessna 172SP to any other Carenado (or Alabeo) C172's, as for one it is all brand new from the ground up, effectively a new aircraft, the odd thing is it doesn't look it, until you really look at it's amazing skin and highly detailed design. The interior is all new and modern as well, and of course it comes with the latest Garmin G1000 avionics suite, but again even that default system has had some nice tweeks to make it feel all very non-default in look and feel. The 11.30 enhancements are also the a nice top layer of a very nice all rounded cake, as the C172 flies like a dream and so  overall it is quite a nice if perfect little aircraft.   But I will note the Carenado brand as a whole as it is in some ways related to this aircraft. No doubt any earlier Carenado aircraft were very high in the list of quality and design, and to a point they had that exclusive mantle to themselves. But Carenado have been around now for a few years, even in X-Plane, and make no doubt in many areas like the sheer quality on show here with is amazing C172SP. You are however now still starting and in getting the feeling that in areas Carenado are becoming too stiff in their packages. Notably in the menu's and features, and that many features that were also standard are now slowly disappearing, like here with the loss of the animated wing edge wicks or chocks, so overall the Carenado's are starting to feel quite basic and not as feature filled as before, and no doubt the opposition are closing in fast and delivering what Carenado don't, the Weights and Balance menu's, separate static elements, active fuses, and not only in supplying a few boring liveries and even a manual to work out the instruments... you sort of get the idea.   So the main aspect of this review is why buy the same type of aircraft that is essentially available for free, and comes also built in with X-Plane, but believe it or not there is a significant difference. I'll come back to that ownership feel. Yes the Laminar C172SP is a nice aircraft, but it is quite basic and to be honest it doesn't have any intimate feel about it, not only in the flying aspect, but as an aircraft as a whole... fly this Careando version and you feel like you have signed the purchase papers for it, you will want to run your hands down it's flanks and say "it is all mine"... all MINE and "I love my little C172" and that it is a significant feeling to actually own it, and keep it in your life for the rest of X-Plane11 and even pay to have it all back again for X-Plane12. In other words it is perfect, in a Carenado sort of way... and you will fly it around for hours and hours of absolute joy and maximum simulation, and that is far better deal instead of being stuck in a boring default bland Cessna, even if it is free...  Highly Recommended.   _______________________________     The C172SP Skyhawk XP11 by Carenado is NOW available! from the X-Plane.Org Store here :
      C172SP Skyhawk XP11   Priced at US$32.95   Special Features Designed and Optimized for X-Plane 11 Fully VR compatible Full PBR (Superb material shines and reflections) Updated X-Plane default G1000 Features Specially designed engine dynamics for X-Plane 11. Flight physics optimized for XP11 standards Ground handling adapted for XP11 ground physics Physically Based Rendering materials and textures throughout PBR materials authored with industry-standard software used by the film and gaming industries Goodway Compatible Realistic behavior compared to the real airplane. Realistic weight and balance. Tested by several pilots for maximum accuracy   Requirements X-Plane 11 X-Plane 11.30 is also required for this aircraft Windows, Mac or Linux 2GB VRAM Minimum - 4Gb+ VRAM Recommended Download size: 410Mb Current and Review Version : 1.1 (January 16th 2019)   Installation and documents: Download for the C172SP Skyhawk is 390mb and the unzipped file deposited in the aircraft "General Aviation" X-Plane folder at 461.40mb.   Documentation: Overall Carenado provide a lot of documents, including the full Laminar Research G1000 operations manual.   C172SP G1000 Normal Procedures PDF C172SP G1000 Emergency Procedures PDF C172SP G1000 Performance tables PDF C172SP G1000 Reference PDF Recommended Settings X-PLANE 11 PDF   ______________________________________________________________________   Aircraft review by Stephen Dutton 19th January 2019 Copyright©2019 : X-Plane Reviews   (Disclaimer. All images and text in this preview are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)   Review System Specifications: Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD  Software:   - Windows 10 - X-Plane 11.30 (v11.30 is required for this aircraft) Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini Plugins: Environment Engine by xEnviro US$69.90 : WorldTraffic 3.0 Plugin - US$29.95 Scenery or Aircraft - Faroe Islands XP by Aerosoft - Maps2XPlane  (X-Plane.OrgStore) - US$45.99 - EGPB - Sumburgh Airport - EGPB 1.0.0 by Relicroy (X-Plane.org) - Free - X-Plane was converted to the "Winter Textures" by xflyer by the JSGME MOD    
    • You've flown it Stephen? How does she handle compared to the AFL and REP versions?
    • So, this comes with ONLY the G1000 avionics suite and no option for the analog instruments?
    • News! - imminent Release! : Epic E1000 - G1000 by Aerobask   Aerobask are rounding off their beta testing of the Epic E1000 with the new default G1000 system in place. This was a nice aircraft before but believe it or not this is now an oldish aircraft, coming out originally from Aerobask way back in March 2015... Review: Aircraft Review : Epic E1000 by Aerobask   So this will be the full new X-Plane11 version and my guess a 11.30 adjusted aircraft as well.... Aerobask have issued a few images.       It will be interesting to see what 11.30 features and ideas have been brought to this already really interesting aircraft..  No date, but expect very soon, price will be I am expecting to be around the mid-thirties.   Images and text are courtesy of Aerobask   ______________________________________________________________________   News by Stephen Dutton 17th January 2019 Copyright©2019 : X-Plane Reviews    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)    
    • 11.30 notice! : Non working aircraft and upgrades   Most users were flummoxed when they did their X-Plane 11.30 upgrade into finding a lot of their aircraft don't work? Mainly the FlightFactor A320 U and a few others... First be aware that updating to 11.30 will create a different set of rules for the aircraft behaviour. And unlike the earlier days of X-Plane many developers now side on the defense of caution than putting out upgrade fixes before X-Plane goes final with a new version.   It does totally bewilder me that users expect everything to running as per the older version when upgrading to a newer more advanced version? The aircraft and in some cases even sceneries need to be upgraded to the newer rules before operating as normal. AND DON"T go back to 11.28 as you will just totally confuse the simulator with both 11.30 and 11.28 rules..  stay in 11.30 and you will quickly resolve most of the issues.   So yes there are aircraft not currently viable with X-Plane 11.30, and yes they won't work either, but note that developers will update very quickly to resolve the issues, as already there has been a flurry of updates from Aerobask, FJS and Magknight.   So currently check your updaters regularly and keep an eye on the X-Plane.OrgStore for version changes.   I recommend to update to Skunkcraft's Updater v2.2 and run the updater currently to reset your current upgrades to 11.30.   The FlightFactor A320 U is a different case because the aircraft does not run under the X-Plane simulator specifications but under a CEF or Chromium Framework. So the issues are completely different and won't be resolved quickly, but I will note that Flightfactor are working to resolve all the issues , but I am as so flummoxed that they didn't start early as well when the aircraft was in RC (Release Candidate)? but to wait for a total final release... as most developers seems to have started their update changes earlier...   A "storm in a tea cup" and with this comment it is basically yes on the 11.30 release, in a week or so it will all be forgotten...   ______________________________________________________________________   Notice by Stephen Dutton 16th January 2019 Copyright©2019 : X-Plane Reviews    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)  
    • Scenery Review : Faroe Islands XP by Aerosoft - Maps2XPlane   Sited almost directly between Norway and Iceland, and 200 miles (320 km) north-northwest off the coast of Scotland is the Faroe Islands. This archipelago area of 18 islands is about 540 square miles (1,400 km2) with a general population of 50,322 and is part of the 1814 Treaty of Kiel that granted Denmark control over the islands, along with the two other Norwegian island possessions of Greenland and Iceland. The Faroe Islands have been a self-governing country within the Kingdom of Denmark since 1948.   In world terms these islands are absolutely nowheresville, and buffeted by the strong winds of the North Atlantic on one side and the cold arctic winds of the Norwegian Sea with a  climate that is classifed as subpolar oceanic climate (Cfc) or very windy, wet, cloudy, and cool. Temperatures are usually average to above freezing throughout the year, and it is all so desolate and windswept that there are the only two images that comes to mind when thinking of these groups of windswept rocks, so why would you want to really go there?...  then why not, because the Faroe Islands are perfect for everything we love to do in flying simulators. It is a remote destination, it is very challenging flying wise and it is somewhere very different to explore... Faroe has got it all in three and plus with a great name like "Vágar!" that is very Viking in origin, and that makes it all sound like a brilliant destination.   (Apple Maps)   I will note from the off  that the scenery is a bit of a Jekyll and Hyde, but a very clever one but also hence the requirement of a large download (1.5gb) and the install (2.35gb) of which in reality supply two sets of the same terrain mesh and textures...  one for summer and one for winter. They switch depending on the time of the year, so if you want the summer textures then set your calendar to July or August, if you want the winter then set the date to December or January, the best way to switch is via the reload scenery selection in the developers X-Plane menu, also the "Runways Follow Terrain Contours" checkbox needs to be on.   As it is currently January at this time of the review my settings are set in the winter mode, but I will show both seasons.   First Impressions I started services to the Faroe's with a twin hop... one from EGKK (Gatwick) to EGPH (Edinburgh) and then the second service on to EKVG (Vágar). I am flying FJS Sim's Dash Q400, so I figured I needed an extra service to sharpen up my skills in that I haven't flown the Dashy for a few months and that the approach to EKVG was going to need all of my skills ready and fine tuned for a interesting landing, and certainly my foresight was well founded.     Being the dead of winter it was certainly very cold up at FL220 (22,00ft) and the Dashy needed the de-icing switched on to cover the -38º cold air, It was already on my mind what conditions I would have to face when I got to the Faroe's as Scotland was already at it's freezing drizzly best.   40nm out and the start of descent and it didn't look any better as the cloud cover was thick and far to the horizon, once under it was as expected seriously murky...     Approach was from the south into EKVG RWY30, there are no VOR stations on Vagar (the island) but only two NDB frequencies in (VAGAR - 348 VG) and (MYGGENAES - 337 MY) close to the airport (there are overall four NDB stations). Both runways have ILS approach systems with RWY 30 (110.30 MF) and RWY 12 (109.10 SF) but to note that RWY 12's ILS is offset to 111º. So with the conditions I picked RWY30.   In the murk I finally saw the canyon terrain as you thread your way up the Hestfjørður between the southern part of Streymoy the main island of the Faroes and smaller Hestur Island on the east, on the tracking you go slightly west and the chart notes not to go lower than 4,000ft, with reason. I didn't and went down to 2000ft to help with the visibility to my bad...       The next island after Hestur is Koltur and it is all mountain peak and it made it's presence known very quickly within the murk... I judged the height, but it was still very close with the terrain warnings raining over me, next time I will stick with the 4,000ft limit.     Once past Koltur then Vagar Airport is directly in front of you on Vagar Island, but again still don't start descending as the terrain is still quite high on the left.... and spectacular it is!  and more of a warning if you want to do a short approach and cut around through Vagafjørður to avoid Koltur Island, as you still need that height judgement on the approach.     If you have the tools then use them, and ILS glideslope into RWY30 is a good guide, but be very aware if you want then switch over early to do the manual landing phase, as with switching off the Autopilot can then put you in a very tricky place as the side crosswinds across the Vagafjørður are savagely ferocious... I held on, but it could have also gone all seriously wrong and right down to the threshold, as I really had my hands full just keeping the aircraft tracking the centre approach lighting correctly...  the charts are noted with a lot of cautions!     Just to note this is midday in Vagar as daylight in January from sunrise at 9.41am to sunset at 3.26pm as that is barely six hours of daylight, and it is mostly dull even then.     Both runway approaches have RAIL guidance, but to note the runway 12/30 1,799m (5,902ft) on approach looks very short, it isn't but sloped, but I would call it more curved at both ends...  Maps2XPlane have done a great job getting it very exact to the the original gradients.     Both ends of the 12/30 runway have turnaround areas, but they are both quite small, so watch the tight turning for say a B737/A320... the taxiway in is central runway, so it is a fair taxi back to the turn entrance... the Vágar airport looks however extremely authentic that was created by Albert Ràfols, so I am certainly getting a quality feelback to the scenery, it feels a little like the old Truscenery Tampere-Pirkkala airport, but not quite as detailed.   Aerosoft in their manual noted to turn on the "draw parked aircraft" selection in the X-Plane menu, but what appeared was not what I expected, but a Hawaiian A330??? I though that Aerosoft had their own static aircraft library? They do, and obviously it doesn't work... so the HA A330 was quickly banished.     I parked at stand 4 in front of the newer opened 17th June 2014 terminal, with the older one to the left and a small cargo facility to the right (Stand 5). Stands 1 and 2 are both turn around stands as 3, 4 and 5 are nose in parking and there are three helicopter pads are available directly in front of the main apron (one has a static aircraft).     So the first impressions are overwhelmingly great even if you can't actually see much of the scenery, and even more so with the difficult conditions raging around me, but I would expect that at this time of the year as it is possibly normal, but with the winter effects running it certainly was very realistic in creating that extreme environment (note the weather was created by xEnviro).   EKVG - Vágar Airport The airport was built by British Royal Engineers during World War II on the island of Vágar. The site was chosen mainly because it was hard to see from the surrounding waters and the area was hidden from any potential guns of a German warship. The first aircraft landed here in Autumn 1942. Also British engineers had similarly first built Reykjavík Airport in Iceland in 1940, then known as RAF Reykjavik, following the British Occupation of Iceland.   After the war, Vágar airfield was abandoned and left unused until 1963 when it was reopened as a civilian airport at the initiative of two Sørvágur residents, Hugo Fjørðoy and Lars Larsen. The two worked with the Icelandic airline Icelandair which began the scheduled flights to Bergan, Copenhagen and Glasgow using a DC-3 aircraft (Just think flying around here in a DC-3! good god). In 1964 a separate airline, Faroe Airways, operated flights, The company ceased operating on 28 September 1967. In 1971, Icelandair was then operating Boeing 727-100 jetliners into the airport with weekly nonstop services to Glasgow and Reykjavik. In 1988, Atlantic Airways was formed and flying British Aerospace BAe 146-200 jet services nonstop to Copenhagen. Until 2004 Maersk Air also operated flights into the airport. Maersk Air flew Boeing 737-500 jetliners into the airport with services to Copenhagen, with aircraft's short airfield performance of the British Aerospace BAe 146-200 which was the best type until the runway was extended on 3rd December 2011. Atlantic Airways is now the only Faroe airline with one A320-200 and two A319.100's. SAS also started a Copenhagen service in March 2016.   Vágar Airport Vága Floghavn   IATA: FAE - ICAO: EKVG     12/30 1,799m (5,902ft) - Asphalt Elevation AMSL 280 ft / 85 m     As a landscape the setting for Vágar Airport is breathtaking, certainly in the winter setting. Note both approach lighting pylons that are in brilliant detail.       Airport and terminal layout and is exceptional by Albert Ràfols, you have the detail and weathering for authenticity and for the perfect local Faroe ambience.     Basically there are three areas, the long rear Cargo/New Terminal/Old Terminal area, the forward Control Tower and built-in fire station and the only large airport maintenance hanger which is also a base for Atlantic Airways.   There is a great contrast between the two terminals, with the glass and steel of the new building and the old wooden timber feel of the original 1963 terminal, note the original hut style "Customs" hall.     There is really great lattice work on the modern terminal landside and all the glass and surfaces are reflective and PBR active...     ...     carpark detail is also first rate with great ground textures and markings, with the excellently detailed covered walkways and the quality 3d static vehicles.     Only notable omission is the no active ramp vehicle traffic, but the point is that EKVG is not going to be really buzzy busy airport, so I think that aspect would work more against the scenery than for it.   The hanger/base for Atlantic Airways is visually the standout, mainly because of it's yellow colour scheme, but it looks very authentic, shame the doors don't open, SAM style.     Control Tower - Fire Station The distinctive control tower is really well recreated, as two levels cover the approach and ramp activities... there is a static S&R helicopter on standby out front...     No poking out the door with any Fire Engines, but again I think that is again for the better here, as with the static vehicles in there is enough, but not an overwhelming feeling of clutter...  in other words perfect.   Tower view is set perfectly... with the setting just above the aerials and with that you get a full complete 180º unobstructed view of both the approaches (on a clear day).     Helicopter Pads Besides the main airport at Vágar there are also eight helipads that are spread out all over the islands as in most cases it is only by air that is the main way (or the only way) to navigate the islands, all have this great infrastructure or buildings built around the pads and as they are not just plonked straight in there as most scenery developers usually do... the Heliport at Tórshavn is the standout (below left).     Runway textures All textures and ground elements of the runway confines and surfaces are excellent, there are also perfect ground surfaces that looks realistic with weathered  wear.     note the authentic snow sticks for taxiway edge navigation....  all surfaces are also reflective and fully PBR active, nice.     Faroe Islands The scenery is not just a focus on the airport, but on the whole archipelago area of the18 islands that makes up the Faroe chain. Provided is high resolution HD terrain mesh that is extremely detailed.     There is 1.400 km² of Faroe area to be explored and all are in high quality mesh landscapes, yes it is all very highly impressive, and highly realistic as well. As the only thing missing are the puffins on the craggy cliff faces.   Faroe settlements, villages and townships are dotted totally throughout the scenery on all islands with connecting active traffic (unless on the outer islands)...     ...  with the township of Sørvágur which is on the approach to RWY 12...     ...  and Sandavágur that is on the right on the approach into RWY 30...  note the fishing circles. And the village is voted the most famous village in the country, and also best voted as a traveling experience and highlighted by the beautiful red-roofed Church has a distinctive architecture that was built in 1917.       This point highlights the only real adverse area of the Faroe scenery. There are yes the distinctive Faroe architecture in houses and dwellings but not much else... as the distinctive churches are also critically missing, as say there also is neither any industrial buildings in sheds or warehouses... not even the fishing boats on which that the Faroe economy depends on? Which brings us the capital of Faroe in Tórshavn. Overall Tórshavn is very disappointing in context with the very high quality of the rest of the scenery.     The capital is just more of the same of a lot of Faroe housing with no port? or any commercial infrastructure or buildings visible either? There is no ferry in the harbour or really anything at all... The capital has a lovely fishing village feel with coloured housing surrounding the port (very Dutch) with the distinctive buildings on the entrance to the port... you are not expecting a complete recreation of the capital here, but you do expect something to sort of represent it?   Summer Seasonal Textures Switching to the summer season in Faroe is visually extremely dynamic, it is almost a completely different style and feel of scenery. I debated on which seasonal scenery was the best season to represent the review... but in reality they are really completely Jekyll and Hyde in comparison.       The landscape is all quite breathtaking in scale and detail...           Night Lighting Overall the lighting is very good at EKVG - Vágar... with a nice contrast between the airside and the brighter landside illumination.     Aprons are bright and workable, but like most developers with reflective glass the new terminal feel is a bit flat, and even dull....     ...  the nice spot lighting on the lattice work terminal landside however does lift it up, as does the great lighting in the carpark.     The Atlantic Airways hangar is very imposing and there is a large amount of very well done drop down spot lights on most of the buildings...     .... so it is a high pass on good lighting.   Summary At US$45.99 then Faroe Islands XP scenery is not cheap and that high price might put some users off in purchasing this excellent scenery... but even with that high price then there is a lot of value to take in here.   As for being quality scenery Faroes XP does certainly deliver, and it is also an interesting diversity as in reality you really have two sceneries in one as there is the huge contrast between teach of the seasonal textures which are quite unique...  and they both certainly deliver that "Wow" factor, as noted was my arrival in mid-January which was very dynamic and authentic, but any arrival in the summer would give you just another style of an astounding experience. And there is this huge expanse of high quality landscape to explore, either by helicopter or even with a general aviation aircraft, or say a very light aircraft (or glider) of even the Aerolite 103 style, which would allow you to soar around those magnificent cliff formations.   Airport quality and detail is excellent, but Faroe has no active apron traffic, (dynamic vehicle traffic however covers all the drivable islands) but as noted it is debatable that a lot of ramp activity is actually required. Night lighting gives you a dull terminal, but otherwise it is all very good.   Negatives... actually not a lot, but for the money, the oversight of not developing even a basic foundation of the Faroe capital in Tórshavn with a port, is one that should be quickly rectified, these islands are here to be explored and the area with Tórshavn in my mind is very important into delivering the full exploring island experience, a few local (colourful) churches would not go amiss either.   If you read a lot of X-PlaneReviews you will know that I support that scenery value comes from the usage, or the versatility within the simulator. Even considering the remote aspect of this Faroe scenery in that context the scenery is a very worthy addition to your X-Plane simulator, certainly if you fly within the northern European context. For one the scenery is extremely challenging on approaches (certainly in poor weather conditions), but also visually it is very comprehensive and dynamic. Routing can be very interesting between Iceland, Norway, Denmark and the UK, but Atlantic Airway's do services as far away as the Mediterranean ports and SAS also do services...  overall it is the huge amount of landscape that is on offer and in very high quality visually aspect as well, and that credible distinction will certainly draw you here, it is just one of those types of sceneries you could get easily addicted to like I did with Aerosoft's Keflavik Airport, and keep coming back to again and again, Faroe XP is a very worthy addition to the X-Plane landscape....  Highly Recommended!   ______________________________________________________________________     Yes! Faroe Islands XP by Aerosoft - Maps2XPlane is now Available from the X-Plane.Org Store here :   Faroe Islands XP   Price Is US$45.99   Features: Realistic recreation of the complete Faroe Islands with an area of about 1.400 km² High resolution terrain mesh with various texture sets for a seasonal representation Customized local terrain details, e.g. realistically sloped runway at the Vágar Airport Detailed rendition of the Vágar Airport and the eight helipads spread over the archipelago Faroese themed autogen, navigation obstacles and dynamic traffic on the islands Hundreds of custom objects with PBR materials, 3D vegetation, night lighting   WT3: Ground routes are set in the scenery and the scenery will generate a set of routes. No custom routes are yet available. Yes they work, but only in a limited capacity with only the Atlantic A319's doing all the traffic work...  Many GA or Jet arrivals just disappear on landing, but the runway layout with turnarounds makes EKVG hard to navigate... a custom adjustment would certainly help...  but overall WT3 works.   Requirements: X-Plane 11 Windows, Mac or Linux 4Gb VRAM Minimum Download size: 1.3Gb Review version v1.0   Installation Download scenery file size is download 1.5gb and with the full installation installed in your custom scenery folder as there are three install folders:   Faroes4XPlane - Overlay (206.40mb) Faroes4XPlane - Airport (2.01gb) Faroes4XPlane - Terrain (311.4 gb)    Total scenery Install is : 2.35gb    The developers note you need to adjust the X-Plane "scenery_packs.INI" so the loading order is correct...  and that the Faroes4XPlane - Terrain Mesh is below the Airport and overlay files.   Documents Manual_Faroe_Islands_XP11_de-en_web (In German and English)   ______________________________________________________________________   Review by Stephen Dutton 16th January 2019 Copyright©2019 : X-Plane Reviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)   Review System Specifications: Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD  Software:   - Windows 10 - X-Plane 11.30 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini  Plugins: Environment Engine by xEnviro US$69.90 : JARDesign Ground Handling Deluxe plugin : US$19.95 : WorldTraffic 3.0 Plugin - US$29.95 : BetterPushBack - Free Scenery or Aircraft - Bombardier Dash 8 Q400 by FlyJSim (X-Plane.OrgStore) - US$30.00 - AW139 4.0 - By Laminar Research (default) - Free    
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