Jump to content
  • Latest Posts

    • I agree that it would make a lot of sense for a developer to spend their creative time building aircraft/scenery that "users" really desire.   It sounds that there's a list somewhere of planes that are "highly desired".   Personally I like the GA area, in fact, I purchased the Phenom 300 based on Stephen's review. What a great plane!   Can you point out where I might look for a list of desired planes?  
    • Lionel confirmed the GA and BizJet Segment spilling over while sales numbers remain small. He supports other project holders in their ventures and  may eventually look into a different segment himself. There were discussions on other forums.  They havn't done a lot of market analyses before they started their projects in the past, it mainly came out of what they thought they like and tackled it. What sounds like a joke for you, maybe the start of a discussion, as developers sometimes need a hint from consumers into the right direction, nothing wrong about it.  Laminar started it, Microsoft started it, and others have done it for long. It's called consumer dialogue or "Listening". My comment showed some options.  The devs are networking behind our sight, each one cross-contributing in either project with their special knowledge,  no matter which label, no matter fixed or rotor wing, mil or civil. You find Aerobask's Lionel's work in other products without knowing. In that context chances we will see some of these aviation icons proposed may rise while you keep doing april jokes.  If that helps you understand: Real life Airplanes are also built by a cross network of suppliers. What we see as consumers is the overall assembly. So, dear Stephen, give consumer feedback and suggestions a fair chance and see how paths exist because they were made.  
    • It is not a review but a "News!" release? I haven't actually looked at the scenery yet to do a review.
    • While as the review says a decent Madrid is overdue the preview shots of the scenery published a few weeks ago were not impressive including some lurid lime green areas. Even these screen captures look a little bright and burnt. Some of the detail like the red roof edging also looks very bold. Hopefully this isn’t an opportunity missed but the palette looks rather odd.   
    • News! - Scenery Release : Airport Madrid XP by Aerosoft     The brand name on the packaging maybe Aerosoft, but this is all a Windsock Productions in a partnership with Sim-Wings, it is noted that this Madrid Barajas International Airport for X-Plane 11 scenery is a conversion of the Sim-Wing's Madrid International for the Prepar3D platform.   Sim-wings presents the Airport Madrid with all buildings and service facilities for X-Plane 11. The aerial image covers a total surface of 400 km², and the detailed 3D models and animations bring the scenery to life.   Given it's full title...  Adolfo Suárez Madrid–Barajas Airport is commonly known as Madrid–Barajas Airport, is the main international airport serving Madrid in Spain. At 3,050 ha (7,500 acres) in area, it is the second-largest airport in Europe by physical size behind Paris–Charles de Gaulle Airport. In 2019, 61.8 million passengers travelled through Madrid–Barajas, making it the country's busiest airport as well as Europe's sixth-busiest.   Features: Airport Madrid-Barajas with all buildings and service facilities Aerial image for the airport and its close environment (total of 400 km²) Autogen buildings and vegetation for the entire aerial image area Detailed airport buildings, terminal 4 and terminal 4 satellite with interior equipment Detailed animated jetway models (using SAM plug-in) Detailed ground markings Dynamic lighting Custom Mesh (Ortho4XP patch included) Compatible with default AI Traffic and World Traffic 3         X-Plane has been at a significant loss with no reputable Madrid Barajas Airport to use in the simulator. The Biggest barrier to any developer is the complex web and lattice work design structure of the terminals and associated buildings. So finally that hole can now be filled with this Windsock/Sim-Wings release of LEMD. But to note that this Windsock Madrid scenery is not compatible with Spain UHD, a popular freeware addon. LEMD Madrid Barajas Airport images are all courtesy of Aerosoft __________________     Yes!...   Airport Madrid XP by Aerosoft is Available from the X-Plane.Org Store here :   Airport Madrid XP Price is US$27.99   Requirements X-Plane 11 Windows, Mac and Linux 4 GB VRAM Video Card - 8 GB+  VRAM Recommended Download Size: 2 GB Current version: 1.0 (April 20th 2021) ___________________________   News by Stephen Dutton 21st April 2021 Copyright©2021: X-Plane Reviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved    
    • News! - Update Revealed : ToLiss A319 V1.6 and A321 V1.3 updates     Boom! Boom!...  and they keep on coming. ToLiss have only just done a round of updates to their excellent A319 and A321 Airbus aircraft, have already announced the next set of updates in A319 v1.6 and A321 v1.3   ToLiss notes that at first these update features will be for the A319, then the same for the A321 with a couple of undisclosed NEO specific additions for the A321 NEO (New Engine Option) variants.   Changes from build 1299 (V1.5.2) to build XXX (V1.6) Major new features: - Pilot item database allowing the creation and storage of custom waypoints, including associated page reconfigurations on DIR TO, FPLN, RAD NAV page etc. - Bleed system upgrade to a quantitative bleed model affecting fuel consumption and take-off thrust - Support for LDA, IGS, Localizer Backcourse and GLS approaches - Complete rework of the PERF pages to add EO mode information as well as climb/descent predictions to a given altitude - Rework of the PROG page to include EO mode information including indication of OEI gross ceiling and predictive GPS function Minor new features: - When flying the IAE engine, the EWD now properly supports revision to N1 Mode - TO performance calculator also determines whether packs need to be ON or OFF for the take-off. - Complete redo of the SD pages ENG, BLEED, PRESS, and F/CTL for better representational accuracy - FPLN page rework: Constraints are now shown prior to filing the INIT B page. - FPLN page additional information: The Final approach slope is now shown - Improved the lateral-directional handling qualities in manual flight - Changes to altitude and speed constraints of the active flight plan create TEMPY flight plan. - Added RAT and outflow valve to the external 3d model Bug fixes: - Corrected PFD speed bug location during Go Around - Prevented waypoint sequencing when flying in HDG mode in opposite direction of FMS path at current TO waypoint - Fixed ILS indication location on PFD - Improved AP vertical target tracking when flying with high Angles of Attack - Fine tuning of the graphical representation in the EWD. - Speed target for flap 3 landings is back to VAPP - Waypoints can now be added at end of FPLN directly on the FPLN A page. - Various small bug fixes   A very (very) small note was added that ToLiSS's next project in the A340-600, was also coming along very nicely.     The releases dates for these A319 V1.6 and A321 V1.3 updates has not been announced, but expect an update very soon. ____________________   Yes! both the Airbus A319-122 and Airbus A321-123 by ToLiSS is NOW available from the X-Plane.Org Store here :   Airbus A319 by ToLiSS Price is US$69.00 Airbus A321 by ToLiSS Price is US$79.00   Announcement is here: X-Plane.Org Forums   ____________________________ News by Stephen Dutton 20th April 2021 Copyright©2021 : X-Plane Reviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All rights reserved.    
    • News! - Scenery Release : PHJH- Kapalua Airport, Hawaii by NorthernSkyStudio     NorthernSkyStudios has added in another Hawaiian scenery to match in with their already released Molokai and Kalaupapa airports with PHJH- Kapalua Airport.   Kapalua Airport (PHJH ), also known as Kapalua–West Maui Airport, is a regional private use airport on the west side of the island of Maui in Hawaii. It is located five nautical miles (6 mi, 9 km) north of Lahaina, in Maui County. Most flights to Kapalua Airport originate from commuter airports on the other Hawaiian islands by commercial commuter services, unscheduled air taxis, and general aviation.   Features: The most detailed replica of airport buildings and vehicles High resolution ground textures / Custom runway textures High resolution building textures Compatible with X-Plane 11 features Custom mesh for the airport area (Ortho4XP) All materials created for full PBR Shading and occlusion (texture baking) effects on all airport buildings High-resolution building textures Custom orthophoto for the airport and surrounding areas World Traffic 3 compatible Compatible with with Ortho4XP and default mesh           NorthernSky are doing great little quality scenery at the moment and this Kapalua Airport is not just highly detailed externally, but also internally as well...  all at a great value price.   Images courtesy NorthernSkyStudios _____________________________________     Yes! PHJH- Kapalua Airport, Hawaii by NorthernSkyStudio is available from the X-Plane.Org Store here : PHJH- Kapalua Airport, Hawaii Price is US$12.00   Requirements X-Plane 11 Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Download Size: 545 MB Current version : 1.0 (April 19th 2021) ___________________________   News by Stephen Dutton 20th April 2021 Copyright©2021: X-Plane Reviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved    
    • Scenery Review : EGSS Stansted by Boundless Simulations   There are six airports that service the London area in the United Kingdom. Heathrow (LHR), Gatwick (LGW), City (LCY), Luton (LTN), Southend (SEN) and finally Stansted (STN). Breaking them down, then Heathrow is the biggest and the capitol's main major hub, Gatwick services the south and is another major gateway. The rest though are really satellite or even regional hubs...  except LCY, but then London City is really only a commuter airport with serious runway restrictions on the type of aircraft that can get in there and then get out of it again. In the north it is Luton and Stansted that are the closest. Both are major LCC (Low Cost Carrier) hubs, LTN for Easyjet, TUI and WizzAir (UK) which all have a big presence.   Stansted however has always been the interesting airport. Again it is another huge LCC hub with Jet2 and Ryanair dominating, but also a few of the majors are also having a look in with British Airways, Emirates and even SAS all flying into here. But Stansted has one major advantage than any other of the London Airports, and that it has space, around it, and lots of room to grow...  and so it has. Stansted has come from an airfield opened in 1943 and was used during the Second World War as RAF Stansted Mountfitchet, to one of the fastest growing airports in the London area.   Stansted was placed under BAA control in 1966, but even in the early days the airport was only used by holiday charter operators wishing to escape the higher costs associated with operating from Heathrow and Gatwick. It was the opening of the current terminal building which was designed by architect Norman Foster and built between 1988 and 1991, and more importantly as part of the development, a railway branch was built into the airport, and like the new terminal, Stansted Airport railway station opened in 1991. These developments set out the basis for Stansted to become a third major player in the London environs, and that significant progress and expansion is still going on today.     Boundless Simulation have actually only been around releasing scenery for the X-Plane Simulator for only a very short time (about 18 months), but the output in that time has been simply prolific. Birmingham, Isle of Man, Kerry Airport, Alderney Airport & Island, Shannon Airport and you can now even throw in a few Irish helipads and even a hospital (Hull)...  and now EGSS Stansted.   You could debate if in that much development, and delivered out in such a sort time is a cause of concern? Certainly a few of the earlier releases were a bit basic, but a few updates lately have done a lot of corrections to the quality to bring them up to a better standard, EINN Shannon though was a breakthrough for Boundless in quality and came with nicer detail on another level. I am always of the adage though of quality over output. competition is fierce and users will only pay out on quality over quantity, as average work is then only in competition with freeware work, so you have to be on that extra level to get someone to actually commit to buying the product.   EGSS Stansted by Boundless Simulations     London Stansted Airport IATA: STN - ICAO: EGSS 04/22 - 3,049m (10,003ft) - Grooved Asphalt Elevation AMSL - 348 ft /106 m   First impressions of Boundless's EGSS Stansted is very good, it fits in very nicely into the surrounding landscape and default textures, the join is hidden well also via the boundary road system (and a few trees) and that allows it to do a pretty good transition and the scenery has also ORBX TE GB South compatibility.     For all the expansion, EGSS Stansted still has only one runway 04/22 (3,049m/10,003ft) and that huge massive single Foster + Partners terminal.   Terminal modeling is very good by Boundless, but not what you would call exquisite, as there are plenty of examples out there of some beautiful work in this sort of lattice work design...  FSDG's FALE-Durban is one. But the overall shape and design elements are very good.   A major expansion programme to the Main Terminal took place between 2007 and 2009, adding nearly 5,900 m2 (64,000 sq ft) of floorspace to give space for additional baggage carousels, a new immigration and passport control hall, and a hypostyle arrivals hall with improved facilities.     Glass is nice and reflective, but the terminals construction tends to hide this aspect. Note the very nice and creative roof skylighting.     So the basic terminal is good, but there are also a lot of elements like ramps and raised elevations that are just modeled around it and are added on, the problem is they "look" added on...   One ramp does not even connect to the ground...     ...  and rail entrance to the terminal is simply horrible and not very realistic.   The main large terminal building is connected to three separate oblong satellite buildings or concourses, named Terminal A, Terminal B and the newest in Terminal C, or on some maps note it as Satellite A, B and C...  overall they are split via their gate numbers, but for a reference here we will use Satellites A,B and C. Satellites A, B are connected by walkways, but B and C are also connected by a Transit system that is animated in the scenery. An overflow area called the APV connected to the north of the main terminal is also used to carry passengers via buses to remote stands.     Stansted can cater for the Airbus A380, but the large aircraft is restricted to only Apron A or the south side of Satellite C   A - Gates 40-59 Satellite A is used exclusively by Ryanair; this building has all Walkon/Walkoff gates. And it is about a fifteen minute walk from the main terminal.     All the concourse glass is see-through, not a big fan, but it is not bad here in a nice shade of green (a deeper green though would give it far more realism), the internal areas of the satellite is modeled and can be easily seen from the external, but the satellite(s) all look eerily empty (even deserted) as there is only a few items of internal furniture? As noted this is not usually a big issue, but here it is strangely highly noticeable.     B - Gates 20-39 and Gates 81-88 The B satellite's layout is that the 20-39 Gates are only accessed by the Transit system. The satellite is used by Ryanair and Jet2. Situated in the upper level of Satellite 2 accessed via the second stop on transit from the main terminal. Boarding bridges must be accessed by stairs one floor down (same level as gates 81-88). The transit is around a seven minutes train ride from the Main Terminal.   Gates 81 to 88 is accessed via the walkway from the Main Terminal and is used for UK domestic flights, but may be used for international departures; During times of reduced operations, only gates 81-88 are used for boarding and arriving passengers are transferred to Border Control via buses. (Below gates 20-39, and only takes up half of the first floor, but parallel to the bridges, which are also used by gates 20-39. It is around a ten minutes walk from the Main Terminal.     Style wise satellites B and C are very similar, and are well done here, as is the long connecting walkway. Internal areas are also again highly visible and again have that very "2001" in feel and are as empty and sterile as the Discovery spacecraft...     ...   the eight Airbridges use the (Marginal) Autogate system with animated marshallers, gates & SafeDock Systems. The Airbridges are well done but not flashy or have no advertising. There is good clutter, and most is locally or airline branded, for instance the "Blue Handling" of Ryanair. There is a fair amount of good animated airport traffic twirling around as well.     C - Gates 1-19 Used by most airlines, except Ryanair, this separate satellite is furthest in distance, but first stop on transit from the main terminal. Around a four minutes train ride from the Main Terminal.     Satellite C, feels the most sleek and modern, because it is, smaller and tighter than the other two satellite areas. Small it may be, but the Sat C does have ten Airbridges. The internal area has more open space and also again...   very empty.     APV - Gates 90-93 Used by Ryanair during peak times; The APV acts as a terminal for buses to remote stands. The access to the gates is underneath the main terminal and next to the quiet zone. It is around a four minute walk from the main passenger area. APV is very basically modeled, not even an opening for the transit train or any detail or buses?     Landside Before we look at the Landside area, we need to understand the layout used on Boundless Sceneries. Boundless relies heavily on (very) good Ortho-Photographic images, the aim is to make the ground look as realistic as possible, mostly from the view in the air, they are good on the ground, but Ortho-Photo's in this context also come with problems. One issue is resolution, of which is actually very good here at STN. But if poor they can show jaggies and sometimes not even show any actual detail at all. Another issue is they are very flat, and look very flat from and say on the ground perspective, and finally you have burn-ins, which are real objects burnt in flat into the photo images. So the problem is if you want to use these sort of Hi-Definition photos you have to also accept textures that have these particular issues that come with them, in most cases they can make the developers life far, far harder.     Immediate Landside of the Terminal is a huge drop off carpark, but it is mostly a bus terminal...  it is also empty? (except for a few buses). On a first look it actually feels unfinished, but very odd is that a lot of the remote carparks are actually compete and full of 3d vehicles?     But not the most important visual area of the main bus/carpark in front of the terminal that is seriously deserted or just not completed?   If you do go to the Google maps images the drop/short stay carpark it is indeed empty? but so are the Mid-Term and Long-Term carparks, my guess is that the current Google Map images were taken over the Covid 19 restrictions of an empty airport?   The Endeavour House on the approach into Stansted Airport is very good, but spoiled by a lot of burn-ins on the roads, ditto the car rental yards in that some areas are fully filled out, but a lot of the images are simply however just nasty flat burn-ins?     Further south there is an aviation industrial park, but the expected buildings are again just flat burn-ins, but the carpark is full of 3d vehicles, and again on the A120, the Premier Inn is well reproduced here, but a lot of buildings surrounding the building are again just flat photos...  There is just no consistency.     I am not saying that every building has to reproduced or modeled as that is simply not possible in context, but certain areas DO need filling in, certainly if they have a visual impact on the scenery.   Situated just south of the main terminal is the Hampton Hilton Hotel and Enterprise House, both nicely done here.     Situated just north of the main terminal is another hotel and this time it is the Radisson Blu Hotel, which again is very well done, further north is a very large carpark.     Airside Most of the Airside structures are set to the south of the Main Terminal and the three satellite concourses. First up is the Stansted Control Tower. Stansted's iconic air traffic control tower was completed in 1996 and was the tallest in Britain at the time of its construction. It is located on the southside of the airfield alongside the main terminal building. It replaced the old (RAF) control tower, which offered poor views of the airfield once the current terminal building was opened in 1991.     The internal details of the control tower have been done here, and the field view from the inside is excellent. As is the set X-Plane Tower View position above. Construction and detail is also very good, and I like the nice green tinted glass.   The main cargo centre is located by the control tower and handles most cargo operations, including aircraft such as the McDonnell Douglas MD-11 and the Boeing 747. So Stansted has a very good and significant cargo operations centre, in front is the field Fire Station which is well done and cargo buildings are nicely FedEx branded.     Cargo Apron West has nine parking stands, and the expansive Apron Z to the south has 204, 204F, 213 and 214. Set next to the Cargo area is an open space that is a construction zone, but again there are some buildings that are badly burnt in, but they can also be easily seen from the Taxiway J and worse is the view when parking in Apron Z?     At the south end of Taxiway J is a maintenance area with two very large maintenance hangers, one is for Ryanair, and the other is the multi-use Diamond Hangar, which is very nicely reproduced and clad in a metal surface.     Western Apron On the southeastern corner (Taxiway G) there is an area called the Western Apron. This area is the remnants of the old RAF Stansted Mountfitchet base. There are mostly now only large  maintenance hangers for Harrads Aviation, Universal Aviation, the very large Inflite, the Jet Centre and Fayair Ltd. Swissaport have offices and support, as well as the airports fuel depot is placed over here and Long Term parking known as "Stansted Airport JetParks". And yes there are some (very) nasty visual burn-ins here also.     Located just slightly north of the Western Apron is the old RAF control tower and a mock fire fighting training area. There is a field radar tower here situated here as well that rotates.     Ground Textures The grunge and dirty markings are not heavily noted here at STN, but the surfaces and textures are very good. Nice ribbed runways and stoney concrete aprons are also very good. There are small clumps of 3d grass, but not really enough grass to cover over the flat textures, no grass is also highly noticeable along the runway edges.     The PBR effects are excellent as well, with great reflection detail that brings out the best of all the surfaces with the full occlusion texture baking effects having a nice impact, the concrete ripple surfaces are again the absolute reflective highlight here.     Lighting The lighting at EGSS Stansted is very good. Both approach and runway lighting is excellent.     There is a very nice two tone feel here at STN, and it is used very well in not just an all bright Airside, and a toned down Landside, but al the lighting is actuallyl very nicely tuned in together. Main Terminal looks excellent with the bright arrivals area and nicely lit skylight roof.     Apron lighting is good, but not perfect, as overall it is quite dull when working down and around the aircraft. The see-through glass doesn't work either, certainly with their empty barren interiors.     Infrastructure lighting is good, with a nice lit Radisson Blu and Hampton Hotels. The southern Maintenance hangars look good as well, but it would have been nice to have had the Ryanair sign lit brightly?     Field navigation lighting is good, but not ground reflective.     Summary There are six airports that service the London area in the UK...  Heathrow (LHR), Gatwick (LGW), City (LCY), Luton (LTN), Southend (SEN) and finally Stansted (STN). Of the six, it has been Stansted (full name London Stansted Mountfitchet Airport) that has seen the most growth in the last thirty years.   This is another Boundless Simulation release, after five airports and a set of Irish Helipads and a Hospital (Hull), in a very short time of only a year and a half, prolific certainly and all great destinations.   There has been a few very good freeware Stansteds, including a pretty fair tdg London Stansted Airport, but a good payware version is always very welcome.   Overall this is a very good scenery of Stansted, certainly in the Main Terminal building and the three satellite concourses, the cargo area is excellent with nice detail of the maintenance areas and the many carparks surrounding the airport. All hotels in the Radisson Blu, Hampton Hilton and Premier Inn Hotels are all represented as is the Western Apron. Ground textures are very good but not overly dirty and grungy, but the lighting is very good in the required variable tones. EGSS uses the (Marginal) Autogate support with animated marshallers, gates & SafeDock Systems, and ORBX TE GB South compatibility is possible.   Boundless do the high resolution ortho-photographic approach to making scenery. Although it creates a great field and surrounding airport environs detail, it also creates a very flat visual aspect, with a lot of burnt-in ground detail. In this case a lot of the burnt-in detail has not been covered over or removed, giving the scenery a sort of patchwork feel. On approach or taxi, there is a lot of visual open burnt in objects. Internal satellite concourses are modeled, but not filled out with furniture to create detail, so they look empty or not finished, I am not a big fan of the terminal see-through look anyway, but anything helps, and again very flat field is again noticeable with no 3D grass to break up the plain view, there are however small clumps of 3D grass that have no effect whatever. Modeling around the excellent Main Terminal is however quite basic and even crude and needs a rethink.   The question comes down to quality and detail to make this scenery a purchase over freeware versions of Stansted...  priced at US$24.00 it is quite high, and this STN version only just delivers at that price...  with a bit more detail and more development, then I think that Boundless's Stansted can be the scenery required to fill in this crucial slot of workable London area airports, but at this moment it falls a little short, but the basics are certainly already built in there ready to deliver a top quality scenery. _____________________________________     Yes! EGSS Stansted by Boundless Simulations by JustSim is now available from the X-Plane.Org Store here :   EGSS - Stansted Price is US$24.99   Features Include: 2020, HD 12.5cm resolution ortho, manually color corrected & sharpened Accurate runway, taxiway & parking layout Thousands of accurately placed custom objects HD textures on all buildings Various buildings include HD Photorealistic PBR textures 4K PBR custom ground textures Custom night lighting Custom UK style road traffic (including many UK & Stansted specific vehicles) Custom animated airport ground traffic Includes animated Stansted Monorail and Stansted Express Trains Custom night lighting Nearby A120 road fully modelled, includes custom traffic & bridges etc All nearby carparks fully modelled Terminal interiors modelled Realistic runway contours Full Traffic Global compatibility* Full ORBX TE GB South compatibility Full Autogate support (animated marshallers, gates & SafeDock Systems)   Requirements: X-Plane 11 Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Download Size: 967 MB Current version: 1.0 (April 13th 2021)   Installation This is an extensively large download of 966.90Mb download install in your Custom Scenery folder.   The Install (INI) order is: EGSS - Standsted Airport_Boundless   Total scenery install is: 1.69Gb   AutoGate plugin 1.72 is required for use with this scenery ShortFinal Global SFD plugin is highly recommended with this scenery.   Documents None ___________________________________________   Scenery Review by Stephen Dutton 21st April 2021 Copyright©2021 : X-Plane Reviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved   Review System Specifications: Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 32 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 1Tb SSD  Software:   - Windows 10 - X-Plane v11.52 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini  Plugins: Traffic Global - JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 : Environment Engine by xEnviro US$69.90 Scenery or Aircraft - Zibo Mod Boeing 737-800 by Laminar Research    
    • I’d buy this - even though much of the content must be similar to the 757 pack I own - but there are plenty of comments out there that the sounds both inside and outside are too low. How was the volume when you tried it Stephen?
×
×
  • Create New...