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    •   Hi kneighbour   I thing the OHP switchgear is like that as you are provided with a torch in the menu? But overall you are spot on with your assessment... 
    • Great review Stephen, many thanks! (I confess I had already snapped it up before reading though )
    • Good review. I agree with you about the sounds - something funny going on there. They don't seem that good and don't seem to change much. You perhaps overlooked one big thing that I really see as an improvement over V1 - this time you can map the mixture/fuel levers to your hardware (like every other aircraft). In V1 you had to use your mouse, and it was one reason I gave the aircraft away.   The GTN-750 interface is a bit of a problem - it basically does not work. I am sure that they will fix it, but so far it is not working for me. The autopilot is a bit hit and miss also, as you hinted at. This might be as in RL also, so it is not a big complaint. But I found that it did not always capture an altitude when ascending. Operating the altitude knob was fairly good though.   The big thing for me is the night lighting. The overhead panel is much like it was in V1 - unreadable at night. You can see the lettering ok, but you cannot see any of the switches or knobs, which for me at least makes it unflyable. All the other lighting is just great.   I wonder sometimes if we are just getting too spoiled. We complain about the smallest of things - when in fact it is a brilliant depiction of a nice aircraft. Hopefully some fixes will come out soon. The Updater issues are already being worked on (it basically does not work).   I think the plane would have done well to go to a few beta testers for a week or so before release.
    • Well the issue is it wasn't, but X-Plane has moved a long way past the level that was normal only a few years ago, I hear is comprehensive update is coming for the FF B777, so that should put things right. SD
    • Hi Stephen,   An excellent review, so thorough. Your articles are always a delight to read.   You can hide the yoke with the X-Plane keyboard command.   As a result of your reviews, I have started flying from Aberdeen to Shetland!   I must say, having just got this, it is an absolutely fantastic airplane model.   All the best from Down Under!   Andrew Melbourne, Australia  
    • I hope I'm not the only one who thinks this is overpriced. And who thinks the graphics aren't terrific.
    • Yea with artificial stabilizer off and power off the aircraft still descends very slowly.   UPDATED! THANKS
    • Another excellent review - my plastic is quivering.  No water rudders 'cause it uses asymmetrical thrust to steer on water.
    •    Aircraft Review : de Havilland Canada DHC-6 Twin Otter -300 Series v2 by RW Designs      It is just under three years ago in Feb 2015 was when RW Designs first released their version of the DHC-6-300 or the Twin Otter. It was a competent design as we saw in the review : Aircraft Review : de Havilland Canada DHC-6 Twin Otter -300 Series by RW Designs.   The aircraft did however have some traits that divided the purchasers into the "very much like" and the "missing something" divisions, I personally didn't mind it as it was at least a decent Twin Otter to fly. And here now is v2 or the X-Plane11 version of the aircraft and at first glance it looks like the the next update for X-Plane11 for the aircraft.   But to think that and you would be wrong, and in fact completely wrong as this Twin Otter is a completely new design from the ground up, and only a few elements have been passed over from the original design. Everything has been completely remodeled, from the actual aircraft, its systems and its features and it is also X-Plane11 tuned and uses X-Plane11 features in its design.   So this DHC-6-300 is a full upgrade, not an update. And what you are purchasing here is a completely new aircraft, but there is also a discount for users to update from the original version to this all new v2 aircraft that allows access without the full cost of the purchase price.   The overall external design of the original was very good with great detailing of rivets and paneling from the X-Plane "draw per pixel lighting" shading effects and the aircraft body fittings, but there was also a few clunky areas of like the thick rear doors and the average cabin, but overall in the right lighting conditions the original DHC-6 did look very nice.     But that was three years ago, and an eon of ages in X-Plane terms and with all the changes to X-Plane11. It was a smart decision to not to try to and simply adjust the design to this new era, but to create a completely new version directly for the changes. Yes that does create a lot of work, extra work, but it also puts you in a far better position because you will have raised the quality standard at the same time and also the intimate quality of your own work. Yes starting afresh allows you do it better and with a better design and a far better approach than just trying to fix up those poor kinks that would be hard to fix anyway.   So looking closely at the v2 aircraft the distinct quality is certainly far better, and the aircraft more far more detailed.     Certainly the X-Plane11 PBR features help any developer, but to use them effectively still takes skill, and you see that here on the excellent external area and flying surfaces, and also where it counts and this new aircraft can look spectacular in the right lighting conditions.   Here is the original design...     ...   and the new v2 design. The quality and detailing is quite significantly modeled far better with the specular lighting effects bringing out the quality.     Baggage areas (front and rear) are now lined, but we have lost the bags in transit? The cabin window detailing is now excellent and they are a huge difference from the original bulky frame idea.     And were as the cabin in the original felt like an after thought, the v2 cabin is now excellent. For the insanely beautiful steel floor and the exquisite leather seats.     Now this Twin Otter feels like a complete aircraft.     Menus The aircraft also now has menus...  The menus are located in a flight book down in the pilot's door pocket.     The main menu also opens up three more menus in Radios, Checklist and Weight/Balance   The main contents include a flashlight (X-Plane native) opening the front and rear baggage doors, external power supply and GTN 750 Support...  but no menu options to open the main cockpit and cabin doors, of with which with the rear doors being hard to move to every time you want to open/close them is a bit of a side head scratching moment.   Lower menu is four cockpit colour options...  In Green, Blue, White and Black.     Green is green, but the Blue feels like very light Grey, White feels Grey and Black feels light brown. Only the cockpit colours change and not the cabin textures including the seats, which would have been a nice touch.   The Checklist is excellent and covers all aspects of operation from start up to shut down, and the binder is moveable and scalable for ease of use.     There is a very good "Weights&Balances" menu as well. You can set the fuel in kg's and the weights of baggage and passengers (Payload). Your aim is to keep the CoG (Centre of Gravity) around 30% of MAC. The full Empty Weight and Total Weights are all shown.   Nose versions There are both the "Long" and "Short" nose versions available. They are switched via the liveries with "LN" denoting the Long Nose and "SN" denoting the Short Nose.     Besides the Standard wheel version there are three other variants in Float, Ski and Tundra tyres.   Float The float version is well done and the undercarriage can be raised up into the float via the undercarriage lever, but there are no rear float rudders for water steering to raise or lower...     ...  the aircraft handles nicely on the water (without a high swell) and with the opening rear doors, they both open out and not down for exit and entrance.   Ski The ski's are fastened on tight, as some developers make them raise or lower below the wheels. Overall the quality is very good.     Tundra The huge balloon Tundra tyres are very well done here, and you don't get that bouncy floaty movement on landing but a nice grounded feel.     Flying the DHC-6 Twin Otter v2 The early morning service today is the from EGPH (Edinburgh) to EGPD (Aberdeen) a simple hop of 93nm.   Aircraft was set up with 611kg of fuel and 1380kg of payload (passengers and baggage), for a gross weight of 6147kg.     You need a bit of thrust to get the aircraft mobile, but once moving you can mostly keep it back in the idle position, and contain any speed with the brakes.     Flaps are set at 10º and the indicator is on the centre windscreen bar. A final check and it is power up or power forward with the twin overhead drop down levers.     Rotation is around 95kt to 100kts depending on the wind direction, but the aircraft is nice in the pitch and then the bank...       ....  The differences with the X-Plane11 performance is quite considerable. The original was not in performance as close as it should have been, certainly in the handling as this Twin Otter feels far much better as of the simulator changes. As with a lot of moving over to XP11 style flying, you need a short time to adjust to different feel and reaction, so any first flights won't give you the feeling you would expect from the aircraft straight away, but it does come in time and then and only you start to really love what you then have to fly, and after a few flights you will really understand what I mean.     In the original DHC-6 we were a little confused by the Collins AP106 system and as you will notice there is no V/S (Vertical Speed) button or V/S climb or descend knob? Only an Altitude (ALT) and Heading (HDG) buttons. As the Collins system does not use that type of system to climb or descend.   The AP106 is tricky to still use, but as the actual aircraft performance is better, then it works better in here now as well. The trick is to find the right speed in your throttle position and then lock that speed in via the IAS button. The system works by then adjusting the throttle to climb or descend. You aim or goal is for a speed of around 105kts to 110knts and a climb rate of around 1000fpm as noted here for the best of both worlds, and the specified climb rate is around 1600fpm. To descend you do the reverse in reducing and locking in the speed around 80knts and descend around the same 1000fpm. This is a big change over the original version as the aircraft wouldn't descend at all unless you went to extreme measures like even setting the throttle to idle and then even feathering the propellers to go down, which was ludicrous.   ALT ALERT button is really the altitude hold button for the selected required altitude, and it works in both modes of ALT and IAS disconnect when the set altitude is attained, but it can be tricky to set sometimes. A note on to have the trim correctly set is now important, not only for the initial takeoff but for the AP106 interaction...  if the trim is out, then the AP106 will do silly things like climb or descend too quickly. so a set trim and a level aircraft helps in AP106 transition. An item to note is that you have to manually disconnect the AP106 by both the buttons and the switch. If you use a key or in my case a joystick button to disconnect the autopilot then here it doesn't deactivate the AP.     Debatable is the sound package on the aircraft. It is a FMOD setup and has 3d surround sounds and good variation in sound. The package uses a professional PT6A soundpack, which is noted as one of the best for the Twin Otter. And in most areas like start up, idle and takeoff power the sound is very good, but the in flight internally sounds are very buzzy, light and don't have much depth or even drone and the sound pitches don't change much with any throttle changes. The sounds do come well regarded and so I am going to put the aural question out there as some aircraft like the Twin Otter do have a particular feel and sound, so feedback is welcome, but they did grow on me.   Another point to make is that the RW Design's Twin Otter doesn't like the xEnviro weather plugin very much in the visual stakes, the view from the cockpit is fine, but if you look at the propellers at any time they show the real scenery through the movement. This of course an X-Plane/xEnviro issue and not the developer's issue, but it is currently not the best external view with xEnviro active and the normal X-Plane weather is used here in this review.     Although a few of the original elements like instruments have been moved over and updated, in context this is a completely new cockpit and instrument panel.     The main panel does feel slightly duller and flat, than the lighter smoother approach on the original, but the quality is far, far higher and detailed. We are used now to excellent metal style instrument panels, but here it is authentic to the flat grey used on the aircraft. The excellent glareshield is really well modeled and textured, so overall it works very well. The classic dual yoke is well reproduced, but it can't be hidden.   The iconic Twin Otter overhead panel (OHP) is excellent, fully featured and really well produced.       The OHP was good before, but this complete redesign is now even more authentic and realistic, but you do have to set a key "quickview" to get a quick upside down view of the rear of the panel if you want to access the switchgear, overall it is all really well done.   Under the panel and floor is also very well completed and realistic, with lovely crafted DHC rudder pedals, centre upright fuse panel with built in fuel gauges. And note the great Brake Temperature display panel.     Cockpit quality and seats are as good as the cabin, and the only noticeable point is the cockpit/cabin divider is not a clean arch. The excellent trim controls on the pilot's right seat arm, are however beautifully created and authentic and very nice to use..       The Instrument panel layout has had a few changes. First up is the completely new BendixKing electronic Artificial Horizon, replacing the flat (awful) design of the original on both sides is a huge improvement there. The Collins AP106 system's button panel has been moved from the right-centre instrument panel to the pilot's side for easier use, and there is now both a VOR(2) and ADF dial bottom left (only a single ADF dial before). The Course Deviation Indicator (OBS) looks like it was moved, but in fact it is still in the same place, as the Radar altitude has been moved below it to allow the fitting of the AP106 button panel above.     The equipment avionics stack is different as well. The KMA 28 audio panel is top, with the GNS 530 below. The radios are more basic, but also more realistic with two KX 155As for COMM1/VOR1 and COMM2/VOR2 receivers. A KR 87 is your ADF and centre below is a KT 70 BenedixKing Transponder. You can if you have purchased the (expensive) RealityXP GTN 750 or GTN 530, use them in the aircraft and replacing the native GNS 530.     The GNS 530 and the radio panels all pop-out for ease of use. All instrument and radio panels have nice reflections, real, but not overly done. Panel lighting is indirect, but looks great even in the daytime.   On the lighting theme, the cockpit is very good, in a black and white way. But the dials are very clear and concise for night landings. All instrument lighting is adjustable and the cockpit is lit by only one light above your head.     The cabin is sensational with pairs of spot lights for each set of seats...     ...  The seatbelt and no-smoking sign is nice touch.   External lighting is very good, with a single front strut taxi light and two wing mounted landing lights, standard tail-beacon and navigation lights and excellent strobes. Landing light throw is very good as is the powerful single centre taxi light.     Aberdeen is waking up as we arrive at Dyce.       After doing the controlled descent, with the IAS set at 80knts and around 1000fpm to 1500ft. You set the approach speed with 20º flap and just in the green zone at 90knts. Remember this is a STOL (Short TakeOff and Landing) machine, so those flaps act like barn doors when lowered, but give you super slow control.     Full flap at 40º will give you a slow speed of around 70knts, but if the sea breeze is strong you have to work the rudders hard to keep the runway alignment as that large DHC tail works for you and against you at the same time.     I took me a few landings to get the feel just right...     ...  it is an aircraft to get into the right groove with, but once there you are really into the aircraft and it comes to you.     Landing speeds can border on the 60knt stall, but you seem to hold it fine to gently touch down, the speed is so slow you can just roll the speed off more, but if you need it then there is reserve prop thrust by setting the "Full reverse thrust" setting, but I never did.     As the propellers wind down, you notice the animated feathering of the blades, they are really well done...     ...  but is quickly time to load up and return to Edinburgh, not a bad way to make a living is it...     Liveries There are nine liveries with two as the short nose version with a very nice RWDesign logo (default) and a Kenn Borek Air     The rest of the liveries are all long nose and every livery works with every variant in Float, Ski and Tundra. All are excellent Hi-Def quality with the lovely Air Seychelles a highlight.     Summary First glance is that the Twin Otter from RW Design's is just an update, but this aircraft is very, very different from that fact. This is a complete rebuild of the aircraft and only a few of the original elements are actually present. This comprehensive upgrade is really an all new aircraft and with the excellent quality to match the better detailing.   Highlights are many with an excellent cabin with lovely well done textures and realistic metal flooring, and luminescent lighting. A menu system that can change the cockpit colours and an easy to use Weights&Balance page, Checklists and pop-up radios. The depth of the quality grows with every flight.   X-Plane11 features have made the aircraft far more dynamic, not only in the way the aircraft uses the PBR, but with the better X-Plane11 performance dynamics, something in performance was missing on the original release aircraft, but fully restored here and the images here in this review don't lie as the aircraft looks brilliant in great lighting.   Four variants with the Standard Wheels, Float, Ski's and Tundra tyres is a value four aircraft, with also Short and Long Nose versions available.   Overall this is an outstanding upgrade, but I question the sounds, and they are FMOD great, and they do actually grow on you, but can be tiring over long distances. More menu options would be a nice option and certainly for opening all the doors (the rears can be hard to reach), hiding the Yoke, static elements and making the change of the colour scheme to cover the cabin as well as the cockpit. A cargo version with that metal floor would be nice as well.   Currently if you own the original version v1 then you can get an upgrade to this excellent v2 for 50% off, which is great deal, so be quick.   Overall this is a comprehensive upgrade to a classic aircraft, in reality it is completely different design in every area, but a very good one. It is also a significant upgrade of quality and design from RW Designs, who was good before, but design is now at that much more a higher level...  It was a brave thing to do to completely redesign an aircraft in time and dedication, but that has paid off in spades here...  and that is in making this DHC-6 Twin Otter -300 v2 an excellent aircraft to own, fly and use.   ______________________________________________________________________     Yes! the de Havilland Canada DHC-6 Twin Otter -300 Series v2 by RW Designs  is NOW available from the X-Plane.Org Store here :
      DHC-6 Twin Otter 300 Series v2   Price is US$29.95   Note  - If you have already purchased the DHC-6 Twin Otter v1 you can purchase this new v2 Twin Otter for 50% off. Find your coupon code under your DHC-6 Twin Otter invoice at the store (doesn't apply to Twin Otters from other designers).   Features Four versions included in the package ! Standard Tundra Floats (with the ability to remove gear entirely) Skis All of which work with both short and long nose variants!   High Resolution 3D Model Brand new model built from scratch for X-Plane 11 X-Plane 11 specular lighting Detailed exterior model New high resolution 4K textures Interactive night-lighting Choose interior color Rain effects Superior Interaction New scroll manipulators for finer tuning of interaction New menu's allowing extended interaction and choice of aircraft parameters Radio pop-up with improved 3D input methods. Mutli-phase checklist Real-time weight and balance manager Improved Sounds FMOD Powered 3D sound High quality source files recorded from the real Twin Otters High fidelity flight model Custom airfoils Developed in conjunction with Twin Otter pilots Custom Systems Custom electrical and anti-ice systems Programmed radios RealityXP Compatible GNS 530 GTN 750 AutoUpdater Always fly the recent aircraft version! AutoUpdater Licensed from STMA     Requirements X-Plane 11+
      Windows, Mac Linux
      2Gb VRAM Minimum - 4Gb+ VRAM Recommended
      Current version: 2.0 (January 20th 2018)   Installation Download of the DHC-6 Twin Otter -300 Series v2 is a huge 547mb and it is installed in your Aircraft Folder as a 671mb folder. There are four different aircraft files in the aircraft menu to access depending on the variant that you want to fly in :  Standard Wheels, Float, Ski's and Tundra   Documents Documentation is excellent with a AOM (Aircraft Operating Manual), Aircraft performance charts and Flight Tutorial included:   AOM.pdf Charts.pdf Flight Tutorial.pdf   _____________________________________________________________________________________   Review by Stephen Dutton 20th January 2018 Copyright©2018: X-PlaneReviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)   Review System Specifications: Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD  Software:   - Windows 10 - X-Plane 11.05 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini Plugins:  XPRealistic Pro v1.0.9  effects US$19.95 Scenery or Aircraft - EGPH - Edinburgh Airport UK 1.0.1 by tdg (X-Plane.Org) - Free - EGPD - Aberdeen Dyce for XP10 4.1 by anthony_d (X-Plane.Org) - Free - Forth River Crossings 1.2.2 by  John M D (X-Plane.Org) - Free    
    •   Scenery Update : KDFW - Dallas Fort-Worth v1.02 by Aerosoft   The DFW - Dallas Fort-Worth Scenery by Aerosoft was released only back in May last year 2017. That is not even eight months ago, but it already feels an age away in this constantly changing X-Plane11 world of late. To a point although the name on the title says Aerosoft, this is in reality a Omar Masroor scenery of KRSW - South Florida International fame, it feels or looks nothing like your usual Aerosoft European scenery, but it is a very good if excellent Omar Masroor scenery.     Dallas DFW, is a huge machinery of an airport, huge in every respect. So to a developer they are faced with a dilemma in how much can you actually deliver before ruining the idea and how much time should you give to a scenery of this size before it becomes a monster of all proportions. In other words you have to find a balance. Aerosoft's excellent EDDF - Frankfurt XP11 shows you this balance in delivering an exceptional quality scenery, but at a price and with very good frameweight running efficiency on your computer.   Active elements The original DFW scenery (Review Here) was very good but in a few areas it needed a bit more attention, more a fine tune than significant changes, and you get that here, but the overall focus of this update v1.02 is on the ground routes for X-Life and WT3 (WorldTraffic3).   The timing of the original release was while WT3 was still in development, it worked because I used an early (development) version in the review, but it didn't work well either because the ground routes were not set out completely correctly within the scenery, so it was a sort of the "chicken or the egg" scenario.   The problems for scenery of this magnitude is that if you don't have any active traffic, then the airport looks and feels very empty or even lackluster and an airport like this DFW scenery would certainly highlight that perspective. And so an active element like X-Life or WT3 is essential to bring the scenery to life in activity.   As luck would have it then Omar Masroor is one of the best developers in creating these ground routes and their functionality. Remember the better the built in ATC ground routes are completed and refined then the far better that WT3 and other active aircraft elements work with(in) the scenery. Again as we saw with the EDDF - Frankfurt scenery in that expertly crafted ground routes created an excellent activity that gave the scenery an almost total realism and feel in airport operations.   Another important element is that the WT3 ground routes are refined on another level and with not just with the well laid out ground routes themselves, but also for the settings for "AirportOperations" and "ParkingDefs". These settings are crucial in laying out the airport's distinctive operations and where and what aircraft are positioned around the airport, in other words all the American Airlines aircraft are correctly berthed at Terminal C and all Delta aircraft are berthed at Terminal E.     So it is  important that you can generate the ground routes correctly here at DFW, and there is 210 of them to generate which can take a fair amount of time...  but they are still missing the essential elements of the AirportOperations and ParkingDefs? So my recommondation  (and save yourself a lot of time waiting for the ground routes to be generated) is to download the competed set by Omar Masroor with all the three elements completed : World Traffic v3 Files for Aerosoft's Dallas/Fort Worth Intl (KDFW) Scenery, the results are far well worth the effort.   Another important point is that you don't need to put your WT3 sliders to maximum to generate traffic, as if you do you will overwhelm the airport...     ...   this is with the route generation slider set to 50%, and still there is a huge amount of traffic going in and out of DFW, so use the sliders with care.   Get it right and DFW is very much alive with traffic action. At night (or twilight) highlights the huge amount of traffic around DFW...     ...  DFW can have six active runways running at the same time for approach and departures, and taxiing from the outer 35R/17L can take time.     But admit how long if ever has it been before you have seen a real American Airport running like a typical American airport with aircraft banked up everywhere in waiting to land or bottle-necked in waiting to takeoff, not at all if ever if I recall.     This also creates another scenario in that you have to know your taxiway routes and navigation around DFW. Not just your way around, but the "right" way around and in which certain taxiways are the right flow direction way, and so you don't have a head on with a departing aircraft or get stuck in queue going the wrong way...     ...  so from the cockpit perspective DFW is very busy place to navigate (correctly) and keeping yourself in line with all that moving traffic...  but then again that is what you signed up for in X-Plane wasn't it?   Refinements There has been a a lot of refinements made to the scenery. The Skylink rail around the airport has been adjusted to fix the distorted tracks and the flickering, it looks and feels a lot better now, but the rail cars do still move a little too fast.     Skylink trains are now also lit at night, with the windows and lights that are now visible.   Taxiway Overpasses Both the significant DFW taxiways A and B east and X and Y west pass over the Route 97 International Parkway. But they both had street lighting that was unavoidable and startling for the passengers...     They have been cleared or cleaned up, and so it is now "clearway" all the way and looks far better. Also the missing taxiway centerline + edge lights and intermediate hold short markings on the aircraft overpasses have been also fixed. And the WT3 Traffic uses the overpasses with perfection and ease...     Radar Installations There are two significant radar towers at KDFW that were both missing in the original scenery. One tower is Northwest by the approach to RWY 18L, and the other which I noted in the review was missing from the Southeast. This radar tower was quite significant because it is highly visible from taxiway ER, that links RWY17L/35R from the main central area, and you taxi right past the installation. Both radars are also animated to add into the realism.       Blast Deflectors There was a lot of missing jet blast deflectors around DFW. These have now been installed and add to the visual realism of the airport, the quality in design is excellent as well.     The "Maverick" (113.10) DME/VOR structure has also been inserted on the South Route 97 International Parkway entrance to DFW...     ...  and the American Flag and the American Airlines plaque at the Terminal A-C Connector is now also in place.   There are marshallers now at all eligible gates/stands with no A-VDGS. But the Docking guide didn't work on Arrival for me (The airbridge did however connect correctly).     Ramp Towers Did you know there was three Ramp Towers missing? You do now and they have all been installed correctly.     There has been a lot of small tidy up work in about 30 items that includes the missing MALSR approach lighting on Runway 31R, and the LAHSO lights now stay on during the day and pulsate at the FAA-designated rate (1.72s ON, 0.46s OFF). The colour of high-pressure sodium apron lights and added in individual 'billboard' for lamp housings. There has been a dozen areas of buildings and support columns that have needed 3d work attention and they have been cleaned up as well, so all in all a lot of fine detailing has been completed.     Summary The potential of an extremely busy US Airport in realism has until now been a bit of dream in X-Plane. Yes there are already a few great WT3 setups now working including like the great Atlanta KATL courtesy of Captain K-Man, but this is first built in setup to use the traffic system to its full potential, and yes it is quite a lot of activity when running at a peak arrival or departure period. And this scenery lays out the ground work of what will soon become the normal or what the normal should be like, and what an exciting vision it is.    It comes with a good framerate option as well considering the mega size of this scenery, and I will admit I am running with my texture quality set at only "High" and not extreme, but it does deliver a fluid simulation, with a lot of elements working together.   So the introduction of excellent ATC ground routes are the basis and highlight of this update, but also a significant one as it lifts the scenery to above the average and make DFW into one of the most interactive airports in the US.   The developer has also listened and fixed the most of various different issues, including a lot of what I mentioned was required in the original review, so a listening developer is always a good thing in creating great scenery. I personally is still not particularly happy with the building night window textures, not so much the grey terminal textures, but the hotel, buildings and carpark bland flat grey ones, in fact they are the only really poor elements in the scenery now as it this Aerosoft DFW becoming a significant scenery for use and for that exceptional interaction.   Flying into this DFW - Dallas Fort-Worth is a big adventure at peak periods day or night, but that is what X-Plane is about now as well...  exciting and active...  who would have thought that about X-Plane only a few years ago...   ____________________________________________________________________________________     Yes! KDFW - Dallas Fort-Worth by Aerosoft is NOW available from the X-Plane.Org Store here :   KDFW- Dallas/Fort Worth   Price is US$23.99   Features:     30 cm/pixel orthoimagery and 1 cm/pixel custom ground detail/markings     Airport lighting and pavement markings closely follow FAA/ACI standards     Terminals with interiors modelled using actual architectural drawings     Modelled aircraft overpasses crossing International Parkway     Ray-traced ambient occlusion, local illumination and specular mapping     Uses advanced X-Plane features such as decal shading and 3D spill lights     Animated passenger boarding bridges and Safedock® A-VDGS at all gates (using the freely available AutoGate plugin by Jonathan Harris)*     Animated road traffic and Skylink APM     Complete taxiway network for use by ATC and AI aircraft     Fully compatible with the X-Life plugin by JARDesign     Makes full use of the new ground service vehicles introduced in X-Plane 11     Thousands of hand-placed objects such as parked cars and streetlights     Parked cars, streetlights and terminal interiors can be individually turned on/off to optimize performance     Uses 4K textures to maximize performance by minimizing draw calls   Requirements: X-Plane 11 Windows, Mac and Linux 2Gb VRAM Video Card Minimum. 4Gb+ VRAM Recommended Current version: 1.02 (last updated January 9th 2018)   If you have already purchased KDFW by Aerosoft, the go to your X-Plane.OrgStore account for this free update. And the download World Traffic v3 Files for Aerosoft's Dallas/Fort Worth Intl (KDFW) Scenery  is highly recommended.   ____________________________________________________________________________________   Review by Stephen Dutton 16th January 2018 Copyright©2018: X-PlaneReviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)   Review System Specifications: Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD  Software:   - Windows 10 - X-Plane 11 and also used in X-Plane v10.52 Addons: Saitek x56 Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini Plugins: Environment Engine by xEnviro US$69.90 : XPRealistic Pro v1.0.9  effects US$19.95 : WorldTraffic 3.0 Plugin - US$29.95 : BetterPushBack - Free Scenery or Aircraft - McDonnell Douglas MD88 by Rotate (X-Plane.OrgStore) US$59.95   Full update v1.02 logtext All scenery elements are now correctly aligned with the ground layout New custom files for World Traffic v3 and updated files for X-Life v2.0 support LAHSO lights now stay on during the day and pulsate at the FAA-designated rate (1.72s ON, 0.46s OFF) Added missing MALSR approach lighting on Runway 31R Added missing taxiway centerline + edge lights and intermediate hold short markings on the aircraft overpasses Added missing apron lights on the underside of the Skylink tracks Added AutoGate marshallers to eligible gates/stands with no A-VDGS Added missing night lighting on the Skylink cars and tracks Added missing jet blast deflectors throughout the airport Added the three missing ramp towers Added the two missing radar towers with animated spinning dishes Added the missing American flag and American Airlines plaque at the Terminal A-C Connector Added the missing Maverick VOR/DME structure Added missing parking sheds north of Terminal E Added missing fuel tanks at well drilling sites throughout the airport Added wind-dependent ATC traffic flows to runways and one-way directionality to parallel taxi routes Added the service roads that run parallel to International Pkwy Fixed streetlights protruding through the aircraft overpasses Fixed Skylink track pillars protruding through PBBs and GSE Fixed visual artifacts on the aircraft overpasses Fixed default AI aircraft not using the airport Fixed color of high-pressure sodium apron lights and added an individual 'billboard' for each lamp housing Fixed PBBs not connected to the Terminal B Stinger Fixed position of RIDS displays for Gates B1-B3 Fixed flickering parts of the Skylink tracks Fixed visible seams between orthoimagery tiles Fixed sky visibility through translucent windows Fixed missing interior wall sections of Terminals A-C & E Fixed flickering interior wall sections of Terminal D Reduced the probability of incorrect airlines at Terminals D & E when using the MisterX static aircraft library    
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