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    • Plugin Updated : WebFMC Pro v1.6.1 by Green Arc Studios   The latest update to the excellent WebFMC Pro v1.6.1 plugin is again a significant update with a new great feature and more added aircraft.   The WebFMC is a plugin that allows you to use a FMC (Flight Management Computer) on an external screen via a web browser. That is an another computer or tablet. It is a remote tool, but a very beneficial tool and even a powerful one in programming in route and performance data and following the set aircraft route in flight and in mirroring the aircraft's built in FMS (Flight Management System). Added into the functionality is a load of features in the use of the FMC on another screen....  and yes I am a huge fan.     There are two versions available and the PRO version is now listed with an impressive 21 aircraft, but three in the list of the Zibo Mod 737-800 and the 737-900ER/700 Ultimate are also available in the Free Demo version.   I use the WebFMC tool for two significant reasons, the first is to program the route and set up the aircraft's preferences, this is done in conjunction with the excellent SimBrief Flight Planner (above) the second reason is to cross-reference the SimBrief profile with the FMC in flight, and then basically "watch the numbers" in route and the aircraft performance...  there is another trick in that if I am called away from the computer I can still access the flight via putting the FMC on my iPhone (Chrome is best on the iPhone), and with that I won't miss the descent phase (or overshoot the descent point) by being away from the computer. For the plugin install/set up information see the original release review: Plugin Review : WebFMC Pro by Green Arc Studios   WebFMC Pro v1.6.1 Since the release of v1.6, Green Arc Studios have done another brief, but significant update to v1.6.1. Details are noted; - Windows binaries (the plugin and webfmc-win.bin) are now digitally signed. - Fixed detection of all Boeing 777 variants. - Fixed a small UI glitch where loading A350 after A319/320/321 with F/O active would display side-switching indicator even though A350 doesn’t support dual CDU. - Fixed printing to X-Plane log from non-main plugin thread which was against Laminar’s recommendations regarding thread safety of X-Plane API. - Fixed a bug where access to some internal state of the plugin was not properly synchronized between threads in some cases, which could lead to undefined behavior. - Detect and handle webfmc-lic.txt.txt file (double txt extension) as we found many cases where users struggled with license error because of a mistake like this. - Removed enumeration of network interfaces and their IP addresses (they are no longer printed in the log file) as we suspect this contributed to the false-positive alerts from AVs. This was purely diagnostic and has no impact on functionality.   Most fixes are related to the use of certain aircraft preferences, but two in there are very important "Fixed printing to X-Plane log from non-main plugin thread which was against Laminar’s recommendations regarding thread safety of X-Plane API", Also "internal state of the plugin was not properly synchronized between threads in some cases" These items are directly related to Vulkan/Metal and required fixing, so it is important to update to the newer v1.6.1 version.   WebFMC Pro v1.6.0 So what is new in v1.6.0, well the main new feature is the use of dual FMC's where aircraft have separate Flight Management Systems, in other words the left and right consoles for both the Pilot and First Officer.     The layout shown above is simple to setup, startup Chrome and set up the browser address in the address window, I have the WebFMC set on a favorite (icon) for instant access, then do the same again with another browser tab, and split the tabs into two screens (like above).     Obviously you need the selected aircraft running in X-Plane, this is the FlightFactor A320-214 Ultimate.     If the dual FMS (Airbus MCDU) devices are available you will get a pointer (arrow, above right) to switch the FMS to either the left or right FMS device...     ...   and now both FMS devices will mirror the same in the aircraft.     Click which tab of the browser you want to use (for data input) and that side is active, both show current and active data even if only one browser side is selected. Input via a keyboard is easy, and the FlightFactor pop-up panels are quite dark to use and the buttons are small.     One thing to note is that if you are using the "PLAN" mode on the EIS Switching Panel, then make sure you are using the corresponding NAV/MAP display with the correct FMC...  If you are using the right hand (First Officer) FMC to input the route, then any route data will only be shown on the right hand NAV/MAP display, it is all too easy to use the right FMC and note that nothing is happening or changing in the aircraft Pilot's NAV/MAP display, you will have to switch to the left FMC to see any changes or to check out your routing waypoints....  Guilty as charged.   Loving the MCDU access in flight...       A glance to my right to the other monitor (computer) and there the dual flight data is updating...  so there is no need to change my forward instrument/windscreen view or move the viewing angle down to see the MCDUs.     Approaching LIRF (Rome) via VALMA 3P, I found a loop in the flightplan at LUNAK, so a fix (DIR-TO) to TAQ (118.8) was required, the approach phase was also calling out for current landing data as well...  so both screens were required to fix the issues, far easier than trying to do it all head down in the cockpit. All was quickly resolved, but the point of this how having both MCDUs working can really help out with the heavy periods work flow...  yes I am impressed.     Better again is that I don't have to pull up or have the pop-up windows spoiling my simulation, it is all there right by my SimBrief notes.     I found the ease of use here in being excellent, and the advantage of being able to see the two sets of data on a remote screen, made the aircraft set up procedures and the flying aspects even quicker and far better.   New Aircraft: There are three new aircraft FMC systems now also available in v1.6.0.....  JRollon CRJ-200, FlightFactor Airbus A350 XWB and the FlightFactor Boeing 777 (all variants)     Yes the perennial JRollon CRJ-200 is still flying out there, and surprisingly it still flies very well (the excellent optional BSS Sound package really helps) even in X-Plane v11.50. The FMC in this aircraft is quite different and even unusual by today's more advanced units.     So the larger (WebFMC) FMC interface is a real bonus in programming out the route. Routing data is far more highly evolved from when the CRJ-200 took the stage, but the FMS works fine. Complicated approaches like LXGB (Gibraltar) can be easily more tuned and refined to get the approach correct, note the RNP approach to RWY 09 is really like that via PIMOS.     Second aircraft is the updated FlightFactor A350-900 Advanced XWB     This FMS was actually available on WebFMC before the update, but only as the default Laminar FMC. With the changes in v1.6 (update review) it didn't then work with the new cursor system (than the usual key system) as it would be extremely hard to replicate via a remote standalone application, so a workaround is to again use the rear FMS panel that is basically the default data driven unit...     ...  you don't lose anything with the new cursor system via the different inputs on the rear unit except for scrolling through the waypoints of a route, for this you still have to scroll via the pointers on the upper FMS (arrowed below).     It is actually time saving as you don't have to construct the route via the intricate A350 XWB MCDU menu system, as you can fill out the route as per normal key based FMS.     And the editing of tricky approaches like at EDDM (Munich) can be more easier and quicker to do. It is debatable if you wanted to use the unique cursor system here, but overall the speed savings over-ride the complexity of the cursor style interface, in the end the inputs are still the same.   Third aircraft addition is the Boeing 777, this WebFMC addon covers all the B777 variants including the -200ER, -200LR, -300ER and the -F Freighter...  the WebFMC only works on the left FMC unit as the FlightFactor B777 only has the left side operational.     Although the FlightFactor Boeing 777 is now considered dated, it is still very valuable as there is not many aircraft in this category that can cover the the range and service variants that you get here, Long Haul is very limited (but getting better) in aircraft types, and another perennial aircraft like the B777 is quite still a required long haul machine.     Long Haul requires a lot of data input, I once edited in 35 waypoints (LON-HKG) and it takes time and concentration to input and correct routes this long... WebFMC is a huge if invaluable help in having the console so handy and accessible to do the work...     Again in flight you can cross reference to the SimBrief data on the progression of the flight...  invaluable is the only word I can think o _____________________________   The current complete list of 21 supported aircraft / FMCs with version 1.6.1: Dual CDU is noted is noted in red, new aircraft in purple Default X-Plane FMC - requires X-Plane 11.35+ - Dual A319 by ToLiss - Dual A321 by ToLiss - Duel A320 Ultimate by FlightFactor  - Dual A320 by Jar Design A330 by Jar Design - requires JD330 v3.1r2+ A350 XWB Advanced by FlightFactor - old style CDU only B737-300 by IXEG - Dual B737-800 Zibo Mod - Dual B737-900U Ultimate - Dual B737-700U Ultimate - Dual B747-8 by SSG (VMAX) - all variants; old v1.9.2+ and new v2.1+ B757v2 by FlightFactor- all variants; requires 757 v2.2.13+ - Dual B767 by FlightFactor - all variants; requires 767 v1.2.6+- Dual B777 by FlightFactor all variants CRJ-200 by JRollon EADT x737 with x737UFMC all variants; requires x737UFMC EADT x737 with Default FMC all variants - Dual Embraer E170 by SSG - requires v1.4+ Embraer E195 by SSG- requires v1.4+ MD-80 by Rotate - requires MD-80 v1.42+ ________________________ Summary This WebFMC Pro is a great plugin tool that can be used in a browser on another computer or a tablet. It is a remote tool, but a very beneficial and even a powerful one in programming in route and performance data and following the set aircraft route in flight in mirroring the aircraft's built in FMS (Flight Management System).   This version v1.6.1 adds in even more versatility of now using both the dual FMS (MCDU) screens on a remote screen or tablet on assigned aircraft, other changes is the addition of two more aircraft to the Pro version of the tool with the JRollon CRJ-200 and the FlightFactor Airbus A350-900 XWB Advanced.   By and large this is again not a big update but still a significant one. The option to use your fingers directly on a tablet screen to programme a FMC is not to be underestimated as is using a keyboard, but with my current work-desk arrangement it is a great setup to layout routes and input data, performance and routing quickly. My biggest choice here is how good it is for editing and creating routes with both the SimBrief and subscription Navigraph Chart applications, all are brilliant tools to create the most perfect routes to fly with and be visible for convenience in flight...   Highly Recommended _____________________________________     Yes! WebFMC Pro v1.6.1 by Green Arc Studios is NOW available from the X-Plane.Org Store here : WebFMC Pro   Price is US$19.99   The v1.6.1 update is free to previous purchasers of the plugin, go to your X-Plane.OrgStore account to download the new version.   Access CDU / FMC of select X-Plane 21+ airplanes via any modern web browser running on your PC or mobile device over local network.   Quick and easy access to the FMC Get easy access to the FMC: quickly edit the flightplan, monitor flight progress, set up your approach and do all the typical work of the pilot without having to move around in the cockpit, even if the plane doesn’t support FMC as a popup natively - on the same PC, or different monitor, tablet or phone - in fact you can use multiple displays at the same time!   Make pilot tasks easy and comfortable Enjoy external views during cruise while monitoring flight progress on separate screen or take a quick look at your phone to verify calculated landing speed with just a glimpse of an eye during busy time on approach. Make flying complex SIDs / STARs easy as you can focus on the important flight parameters while having overview of the constraints all the time. Take your mobile to the kitchen as you cook a dinner during a long haul and never miss T/D again!   Convenient to use Use physical keyboards on PC with extra keys such as Prev/Next page mapped to keyboard keys for easy access. WebFMC scales dynamically to fit any display or window size and can look as native app on mobiles by using browser's "Add to home screen" feature.   Aircraft support WebFMC Pro supports a growing number of 3rd party aircraft starting with NEW CRJ-200 by JRollon NEW A350 XWB Advanced by FlightFactor - old style CDU only NEW FlightFactor Boeing 777 (all variants) Default X-Plane FMC (requires X-Plane 11.35+) FlightFactor A320 Ultimate FlightFactor 757v2 FlightFactor 767 ToLiss 319 JarDesign 320 Rotate MD-80 IXEG 737-300 EADT x737 (x737FMC required)  Zibo Mod 737-800 737-900 Ultimate JARDesign A330 SSG E-Jets Evolution Series SSG Boeing 747-8 Series 737-800 Zibo Mod*  737-900U Ultimate*  737-700U Ultimate* * Available on the free demo WebFMC plugin   Requirements: The WebFMC plugin requires X-Plane 11 running 64-bit Windows 7 operating system or newer Mac OS 10.14.x (Mojave) Ubuntu Linux 16.04 LTS or 18.04 LTS (64-bit)   Web Client The CDU can be displayed on any modern and up-to-date web browser with JavaScript support. We recommend the latest versions of Google Chrome on PC or Android and Safari on iOS.    No internet connection required, remote device needs to be on the same local network as X-Plane PC.  Support for WebSockets RFC 6455 standard is required which implies at least iOS version 6.  Updated and Review version: 1.6.1 (October 25th 2020)   Not required but highly recommended is SimBrief (Free) and Navigraph Charts (Subscription) ______________________________________________________________________   Plugin Update Review by Stephen Dutton 30th October 2020 Copyright©2020 : X-Plane Reviews    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)   Review System Specifications: Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 32 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 1Gbgb SSD  Software:   - Windows 10 - X-Plane 11.33 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini : SimBrief (Free) : Navigraph Charts (Subscription) Plugins: Scenery or Aircraft - CRJ-200 by Javier Rollon (X-Plane.OrgStore) US$39.95 - Airbus A350 XWB Advanced by FlightFactor (X-Plane.OrgStore) US$64.95 - A320 Ultimate by FlightFactor (X-Plane.OrgStore) US$89.95 - Boeing 777 Worldliner Pro- Extended Pack by FlightFactor (X-Plane.OrgStore) US$84.95   
    • Scenery Review : EFHK - Helsinki Vantaa International by JustSim   I have a bucket list of scenery that I really want to complete my services network in X-Plane. Airports that I think are crucial into not only the simulator per-se, but are also a requirement into create good strong route networks. In competition as a simulator then it is a requirement to cover the basics and X-Plane in reality has been woeful in these areas. These airports or sceneries have been on my list since day one and that list was from as long as 10 years ago, but still a lot of of important quality scenery has not been covered, now the spectre of Flight Simulator could even end that speculation, but I don't think so.   But for everything else and a virus, 2020 has been a very good year in for filling out a lot these blank holes in the X-Plane's network... most users will note that most (not all) have been covered by Freeware versions, and that is a fair comment. But we look at the simulator from a quality aspect and in most cases a facade built airport just can't cover the detailing required for a high quality scenery, no matter how talented the author.   But back to 2020. If you count late last year 2019 the LIMC-Malpensa was a nice hole filled, but it was FlyTampa's extraordinary EKCH-Copenhagen that was a huge network filler, next was FSIA-Seychelles, admittedly not on any high traffic route was also a nice filler, CYVR-Vancouver was also a requirement, as was (finally) a KTPA-Tampa, two airports have opened up Africa with HKJK-Nairobi/FALE-Durban and finally the most exclusive of them all in YPPH-Perth...   It's been a really good year in that respect.   After EKCH-Kastrop then my other biggest route hole in Northern Europe is Helsinki, or EFHK-Helsinki, I fly there now, but the multiple Freewares were always lacking in one area or another, I wanted, always wanted a decent Vantaa, I love flying to Helsinki, but the quality was just not there when I got there. For many years TruScenery created some great if brilliant scenery in Finland, and they actually worked on but never released a EFHK...   So I was seriously excited when JustSim a quality developer announced that they were doing a EFHK-Helsinki, "Thank the Lord Jesus".     Helsinki-Vantaa Airport or simply Helsinki Airport, is the main international airport of the city of Helsinki and its surrounding metropolitan area, and the Uusimaa region in Finland. The airport is located in the neighboring city of Vantaa, about 5 kilometres (3 mi) west of Tikkurila, and 9.2 NM (17.0 km; 10.6 mi) north of the Helsinki city center. The HEL airport is operated by state-owned Finavia.     Helsinki-Vantaa Airport Helsinki-Vantaan lentoasema Helsingfors-Vanda flygplats IATA: HEL- ICAO: EFHK 04R/22L - 3,500m (11,483ft) Asphalt 04L/22R - 3,060m (10,039ft) Asphalt 15/33 - 2,901m (9,518ft) Asphalt Elevation AMSL - 55m/179 ft   First to note that in this review I am using the SFD Global addon for autogen, which gives you a more authentic Scandi feel to the housing and infrastructure than the Germanic default autogen.   Vantaa's layout is basically an L shape around a high cross runway and a spare north runway field layout. Terminal 1 and Terminal 2 are in reality meshed together and are further confused by the separate Schengen sections and further more with the now completed extensions to both Terminal 1 and Terminal 2. The airport is however currently nominally divided into two terminals, located 250 metres (820 ft) apart and linked by an internal pedestrian connection both airside and landside. In practice, however, the airside parts of the terminal buildings are not divided into Terminal 1 (the former domestic terminal) and Terminal 2 (the former international terminal) but to Schengen and non-Schengen areas. The terminal capacity of the airport is approximately 16–17 million passengers per year.   Domestic flights, as well as flights to European Schengen countries, are operated from gates 11–31. Long-haul and European non-Schengen flights are operated from gates 31–38. As the newer terminal extension is completed, the airport will then have 60 gates altogether with 19 gates in Terminal 1 and 41 in Terminal 2. The airport is known for it's fastest transition between flights (International - Domestic) in the world.   Terminal 1 You can from the air see the division of the earlier passenger terminal opened in 1952, and then in being totally replaced by the 1969 iconic version we know as Vantaa and it's two-tier corner Control Tower.     And a first look at the T1 Domestic terminal shows how it was impossible it was to replicate in a facade environment, JustSim however have done a brilliant job of it, and the building has nice if perfect reflective glass. The corner Control Tower is excellent in it's sheet metal facade and glass, and the Tower View is set perfectly.   Airbridges (15) 12-27 are excellent in detail, and are the "Autogate" Marginal system (Plugin required)... there is Visual Docking Guidance System (VDGS) and also the A-VDGS (the A standing for advanced) available.     23, 24 and 25 are finger gates, but the connection corridor is perfectly modeled to match in with the custom Airbridge and terminal. Opposite are three remote stands (121-123).     Terminal detail is excellent, all items like ladders, walkways,vent and air-conditioning units are all present. Scenery has animated traffic, but uses the X-Plane default traffic vehicles, but as the default traffic is SAS branded then it all works perfectly here. There is good clutter, but not overwhelmingly so.   Terminal 1 has been expanded by four separate departure gate buildings which will be connected by walking corridors. Each building will have one departure gate excluding one, which will have three gates. Gates (5–11). This is the new Walkon/Walkoff LCC section for Schengen arrivals and departures...  the extension is very well done here in the scenery and well suited for regional operations.     Terminal 1 Landside is well done...   but most of the area is taken up by the construction of a new carpark, the trouble with this is that the area comes across as very bare or even empty? there are a few cranes, but it looks like a construction project that has been abandoned, it needed far more construction fill as it is highly noticeable, or better yet the completed carpark.     Terminal 2 The original T2 has basically disappeared inside the massive redevelopment of the newer terminal additions. There are glimpses of the older facade of like of where T1 joins to T2.     The new piers are noted as "South Pier" and West Pier", however earlier it was part of the plan to build a satellite terminal next to Terminal 2, but the plan was cancelled in favor of keeping the expansion under a single terminal building concept.    There are four gates (28-31) in the older style on the T2 older section and with another three remote stands set opposite (124-126), note that all these six remote stands would be used for Domestic services (121-126).     T2 detail is again excellent and with perfect glass, Landside however is all a bit bland and bare (that construction)...      South Pier The new South Pier of Terminal 2 was inaugurated on 10th July 2017. The first scheduled flight from the new pier, AY006 departed from Gate 54 to New York City. The new pier covers 8,300 square metres (89,000 sq ft). In addition to the new terminal building, new dual boarding gates S54 and S55 as well as aircraft stands 171 and 172 were opened. Construction of this southern wing of Terminal 2 was started on 4th January 2016 and the construction took around 18 months. There are two floors: one for arriving passengers, the other for departures and gates 52 to 55. All the gates have dual boarding jet bridges. The new wing also features the first moving walkway at any airport in Finland.     The modeling and certainly the expansive glass in the South Pier is really well done, notably in the walkways between the old and the new sections, there is however a general feel of emptiness, maybe a few figures on the walkways or in the corridors would have helped. The first part of the west wing that was built was the large central plaza, "Aukio", which was opened in February 2019 set between both the "South" and "West" piers, and the plaza is very well represented here.     Gates in the new zones have a "W" or "S" prefix in front of the number, as per the Apron number (Apron 1W). W is facing the northwest, and follows on from the older T2 in gates (W34-W48) and Gate W48 is able to accommodate the Airbus A380 class E. The feel and look is very much like Heathrow Terminal 5, with tall towers with an associated airbridge, with a two-level loading and unloading system.     The internal apron "Apron 1S" continues with on the 'South Pier" gates (S43-S49).     West Pier The "West Pier"  was completed in October 2019, and it brings together 25,000 square metres (270,000 sq ft) of new passenger and baggage facilities to the airport. The pier is equipped with four gates (S52-S55) for widebody jets. The design and style for the "West" is exactly the same as the "South" section.     Internally in the corner of the L are a Hilton Hotel and the twin Finavia office buildings, on the taller Finavia there is a nice large red Radar on the roof of the offices, but it does not rotate?     The distinctive P3 Domestic circular car parking buildings and the large P5 International car parking building are all well represented     Also noted is the newer Vinavia building known as the House of Travel and Transportation, or "HOTT", and the well done striking checkerboard Clarion Hotel.   Cargo Overall there are three Cargo zones at EFHK...   The newer large Finnair cargo depot is set out behind their huge, massive Finnair maintenance hangar, with three stands (961-963) on Apron 9     The rest of the action in two separate cargo zones is based around the threshold of Runway 33...      East is Apron 4, with DHL and TNT in residence, Airfix Aviation and Scanwings are based here as well...   West is Apron 2 or the original HEL Finnair cargo facility. Because of the Domestic LCC extension the cargo's facilities parking stands have been reduced to four (201-204)...     ...  and three more stands are available (206/301-302) in front of private cargo contractors including, Swissaport, Posti and Jetlite.     Far southest of Apron 2 is Apron 3...   here is a very nice VIP terminal and a small General Aviation parking ramp...     ...  and further southeast is the airport's fuel depot and very pronounced Neoplan Transfer bus maintenance facility, it is highly visible on the RWY 33 approach (you look for the building and not the runway for the approach).   Far north along the Runway 04L/22R boundary there is some very nice visual infrastructure, with a DHL distribution facility, and the large Apron 6 De-Icing area. There are also several other smaller De-Icing areas noted off most taxiways.     Infrastructure Overall the infrastructure around EFHK is excellent including a very well done DB Schenker transport hub, but...     ...  on the very visual approach of 04R, there is in parts only a flat ortho image, and you notice it, worse is on the final approach of RWY 33, here you have a completely large flat ortho-image right under your nose, and one that is seriously horrible to the eye, why???  and it needs fixing fast.     Ground Textures Overall the ground textures are excellent, they do feel slightly softer at my Texture Quality setting of only "High", but my guess is they are set for maximum framerate efficiency more than absolute quality (which is noticeable throughout this scenery)...  mostly you would never notice anything anyway, but good and detailed in every area they are. There is great grunge, oil and rubber dirt were required and the lineage is lovely and worn, but also highly realistic... just a nice job.     Yes we have PBR reflective (wet) active textures and also have excellent burnt-in ambient occlusion, but it is not as gritty as a few I have seen, again the more softer aspect does come though, but that is not to say you won't get that North Scandi winter aspect, because in the right conditions the ground textures will certainly deliver...  on that note there are no winter textures provided here, which considering Vantaa's very northern aspect is surprising.     There are some 3d bushes where required, but overall there is no 3d grass?...     ...   the missing 3d grass is however highly noticeable, with areas feeling empty and flat, why no 3d grass as it is de-rigueur now on any payware scenery...   worse there is no boundary or airport sectional fencing either...  NO FENCING?      This is a major oversee by JustSim, fencing creates boundaries and segregates areas, but there is absolutely nothing here? The fencing lines are of course burnt into the Ortho-textures and certainly you can easily walk anytime on to a taxiway or an active runway...   A hanging offence.   Lighting As with everything else with EFHK the lighting is excellent by JustSim...     ...  but one aspect has to be noted. When in non-alignment with a runway, then it's lighting will disappear? so if you are on an approach circuit at night, then it can be hard to get an alignment on your arrival runway until turning into the final direction of your approach, and this can make landings and orientation difficult.   JustSim have used the lit graphic approach to building lighting, some will hate it, but most including myself love the vibrancy the lighting gives off, the terminals feel bright and alive (which is a great arrival feeling)...     ...  close up the metals and windows reflect nicely and the lighting is well done and realistic.     Also excellent is the apron lighting, and you can work down on here easily.     Signage lighting is very good, as is the excellent drop lighting. Hotel and office window lighting could have had a bit more pizzazz and considering the graphic terminal lighting, then why not light up these buildings as well? Overall though the lighting is very good.     Note...  I recommend adding in as part of the Finnish JustSim EFHK scenery...  EFHF-Malmi (US$16.90) by TruScenery. The EFHF scenery is on the approach to runway 33, directly on the approach and looks brilliant, and an ideal General Aviation base in Helsinki.   _____________________ Summary JustSim are a very good X-Plane scenery developer with an excellent past record of airports including Hannover, Brussels, Barcelona, Malta, Hamburg and may, many more, and JustSim are known for their excellent quality and value to price factor....  and here is their next scenery in EFHK-Helsinki.   X-Plane has never had a decent HEL or Vantaa Airport, and mostly because the iconic building structures require skill and detail to work correctly, so a fully developed Helsinki Airport from a leading developer is very much welcome.   And so the scenery delivers in spades, great terminal modeling with a lot of detail includes all the latest terminal expansions and changes, glass is excellent with reflections and PBR, layouts and ground textures also are excellent as is the all round lighting, although the use of graphic images may not please many, to most though they will love them as they are highly effective at night. All the airport and surrounding infrastructure is also well done (JustSim have always been very good at infrastructure)...  and all the terminals come with the "Autogate" Marginal system with VDGS.   There is the feeling that the scenery was released before being fully completed, although in most areas everything from great clutter, traffic animations and the general overall layouts it is extremely well done, but there is the feel of some blank areas?   The construction carpark area behind the T1&T2 Landside is a bit too bare and empty, it feels abandoned more than a building site, more fill is certainly required, missing infrastructure detail and only flat ortho-textures on the critical approach areas to Runways 33 and 04R is an oversight, as is the totally missing any airport security or building fencing? No 3d grass is also a big oversight and hurts the overall excellent quality feel.   But if you crave good quality to quality route simulation sceneries, then this quality one from JustSim should be at the very top of your list and a brilliant companion to the excellent FlyTampa EKCH-Copenhagen. I fly to Helsinki a lot, I mean a lot, and to now have a high quality airport ready at the destination. So then this scenery from JustSim will certainly get a lot of action from X-PlaneReviews, not only for passenger but cargo as well...  Yes an absolute recommendation, JustSim's EFHK-Helsinki is a must have! _____________________________________     Yes! EFHK - Helsinki Vantaa International by JustSim   EFHK - Helsinki Vantaa International   Price is US$21.50   Features: Detailed airport objects and vehicles Custom textured taxiways, runways and apron Custom surroundings  Custom airport lights Compatible with X-Plane 11 features Shading and occlusion (texture baking) effects on terminal and other airport buildings High resolution ground textures / Custom runway textures High resolution building textures Excellent night effects Realistic reflections on glass World Traffic compatible X-Life traffic compatible Optimized for excellent performance   WT3:  WorldTraffic3 GroundRoutes are NOT provided but the scenery is compatible and extremely good and Traffic Global also operates perfectly,   Requirements: X-Plane 11 Windows, Mac or Linux 4GB VRAM Minimum - 8GB+ VRAM Recommended\ Download Size: 1.1 Gb Current and Review version: 1.0 (October 25th2020)   Installation Download scenery files required are in one zip folder download 1.13Gb   Only one folder is placed in the X-Plane Custom Scenery Folder   EFHK_JustSim_v1.0   Total scenery install is: 2.33Gb   ShortFinal Global SFD plugin is highly recommended with this scenery.   Documents No Manual but an Install note (very basic) _____________________________________________________________________   Scenery Review by Stephen Dutton 29th October 2020 Copyright©2020 : X-Plane Reviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)   Review System Specifications: Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 32 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 1Tb SSD  Software:   - Windows 10 - X-Plane v11.50r3 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini  Plugins: Traffic Global - JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 Scenery or Aircraft - Default Boeing 737-800 by Laminar Research -         EFHF-Malmi by  TruScenery (X-Plane.OrgStore) - US$16.90    
    • As noted in the review, is that the engine blades turn to the speed (or strength) of the wind, why would you not want that feature?
    • I purchased the plane today. Very happy with how it looks. I had some issues but it was all sorted out. I also realized it was the wind that blew the fan blades. I didn't think they did that much animation. Awesome plane. Thanks Stephen. I'm used to the engine blades not moving when I load the Zibo mod, but I love it. Initially I thought it was a bug. I was tired and didn't realize until the next morning.
    • Plugin Review : SkyScout - Web based EFIS - PFD/MFD/EICAS by XPlane Aviator   Through X-Plane's Network menu tab, you can set up multi-visual setups for monitors, it can also be used with or on a local network (or WiFi) in using your IP address with other external devices, or basically you can use any other computer, tablet (iPad/Android), phone or any device that can run a compatible web browser... and mostly preferred on Chrome...  for it's Chromium Engine Framework, but it will also work on Firefox and other browsers. Chrome however is still the main recommended choice. This same system was also used to great effect by the WebFMC Pro application, of which I am a huge fan.     This application is a quick no-wires (WiFi) connection way to get the an aircraft's main PFD (Primary Flight Display) or EFIS/MFD/EICAS on to an external display, this application is mostly focused for home built cockpits, but with this system it is a home-built cockpit you could pack away after a days flying. The idea is to complete a set up quickly and efficiently if you have enough displays, or even with just one. Obviously it is a great training tool, but home cockpits also require a lot of home dedicated space, and a lot of us don't simply have that luxury.   In full page mode with SkyScout running there is a lot of PFD detailed information, but even with a small resized window it is still quite fully functional and highly useable.     But first before we go through the options and details of SkyScout we will do the installation.   Installing SkyScout After downloading and unpacking, you place the SkyScout folder in your X-Plane root folder (that is NOT in your usual plugins folder).     Important: That you have to have the Microsoft .NET Core 3.1 Runtime installed to use this application, and the details and a link is provided in the Installation Manual. Note SkyScout also provide a dedicated browser (connects automatically with the application) as part of the package, but at this point it is Windows only...     Click on the application (make sure your Firewall does not hinder the application), and first up comes the start up screen in a DEMO mode.   This is a fully-functional demo version of SkyScout that runs for free with flight time limitation only. The free demo version of SkyScout will work for 10 minutes each flight and will terminate both SkyScout and X-Plane sessions after this time period. (note it WILL terminate your flight, not the application).   If purchased you can authorise your "Pro Version" purchase and register the application. You can start X-Plane from within the application (I recommend starting X-Plane as usual, then starting the application), and then you get a Main Menu screen.     We can't get to far in front of us here? as this startup is via the built in SkyScout browser. To set SkyScout up on an external browser...   The hard part is setting up and sending the data to the device and its browser. The required browser address is http://localhost:9889 or where as "localhost" is your computer address (the one running X-Plane). This is found on the Network menu on the middle left of your screen under This Machine's IP Addresses (arrowed). There are several other options to connect up SkyScout say via a network that are covered extensively in the manual. Computer firewalls can also be an issue, but If set up correctly then the SkyScout should instantly appear in the browser window.     There is a lot of fault finding and help in the manual, I just started my WebFMC Pro app on my browser and added in the new connection address (9889) and it connected up instantly. From this point, then just add in on any local WiFi your SkyScout browser address to any browser, and the application should work fine.   One important note; is that the SkyScout uses a lot, if not most of your X-Plane commands and remotely. This is very good in a training operators situation, but just be aware that while you are adjusting and changing items on the application or with the remote screen, then X-Plane will mirror those changes.   Main Menu The main menu has four main window selections; PFD (Primary Flight Display), MFD (Multi-Functional Display), XPD (X-Plane function display) and MAP (moving Map).     Select the PFD button and you get a large Artificial Horizon or HSI (horizontal situation indicator) with a lot of information. These are "Widgets" that can be accessed via clicking anywhere on your screen, and access to each Widget is via it's Tab label. By default the Widgets are; from left to right and up to bottom: Autopilot (top left), Flight information (top center), Elevation chart (top right), Engine instruments (bottom left), Basic aircraft controls (bottom right) and a Map set behind...     ...  pressing the tabs allows you to clean up the display to show just the Artificial Horizon, and the screen can also be adjusted more to take out the MAP background opacity and leaving you with a just a clean blank (Normal) Artificial Horizon if required.   Primary Instruments have also built in data. Main instruments and indicators include: horizon line, pitch scale, roll scale and pointer, slip/skid, turn and compass, attitude, air speed, altimeter, vertical speed, autopilot information and indicated values, flight director, reference speeds, HSI source, GPS information, reference speeds, barometer, temperatures, pressure and time indicators.   Selecting an indicator (box), you can change it's values via a pop-up keyboard (here I have selected the Altitude), note that inputs work fine and directly on a touch screen for speed, and press "Accept" to input the data.     The Heading can and Course can also be input this way via the keyboard, and so can the HSI Source and Baro (below).     There is a secondary PDF Menu set into the top of the screen that is selected via the "Menu" label.     Menu options are (Left to Right); Full screen browser, Show/Expand all widget tabs, Hide/Collapse all widget tabs, X-Plane toggle pause, Normal EFIS mode and background, Transparent map for EFIS background, Display settings, Map source selector, NEXT menu page and the X Closes the PFD and goes back to the Main Menu. Note the nice display of your current flying aircraft.   Selecting the "Normal" HSI mode gives you a normal HSI, and pressing the world icon selects the MAP background.     In the secondary Menu, the menu has nine icon selections (left to Right);  Panels, Views, Radios, Fuel, Route, WebFMC, SIM (X-Plane) and Music! Note - the icon selections noted here are the same as listed on the Main Menu under the MFD and XPD buttons.     These adjustable panels are all very good and gives you the option to set up a configuration of the X-Plane simulator that you like on a remote screen, Notable is that under the SIM option is a Framerate widget, and very good it is, for in showing you your highest, lowest and your current frame rate. The connection of WebFMC Pro is again welcome but the facia is a bit oversized.   You will find a lot of the options here can be, and even confusingly can be found again under other menu options, like on the Main Menu.   Under the Settings Menu you have some good choices with: map transparency, time and field of view.     The transparency range is excellent, and you can find that balance of detail that you want, full slider to the right is no map and a clean HSI interface.   There are ten MAP selections, and a great set of selections they are as well... I have shown six of the best here including: Default, Tropo, Black & White, Toner, DarkMatter and GeoPortal France.     Main Menu Sub options Besides the main selections of PFD, MFD, XPD and MAP there are eight sub-options on the Main Menu, these include: Start Flight, Aircraft, Positions, Airports, View Manager, Route Manager, Configuration and Engine Editor.     Before going into the actual Menu selections there is a selection or "Favorite" option that has to be done first because it relates to the uses of the above selection options on the Main Menu. First is to select a "Favorite" Aircraft and Position.   Aircraft; There is an "Aircraft Selection panel that mirrors your X-Plane one, out of this list you can select a "Favorite" via the tickbox (arrowed) left.     Position; There is the option to "Favorite" a certain position (Situation). Place your aircraft in the position you would like to select. Then there is a * (star) "Favorite" selection in the side menu (arrowed), Where here you add the favorite position a text box that pops up to record your details in: Position, Country, City, Airport, Runway, Description and you can add in an image URL as well....  then SAVE or CANCEL the favorite.     Start Flight The selection "Start Flight" is a variation on the X-Plane "Flight Configuration" screen. If you have set up your Aircraft and Position "Favorites" then they show up here for selection, when selected then just press the Start New Flight" button to activate.     Options to change the aircraft or position are also available. You can also adjust the "Time of Day" here also.   Aircraft This is a variation on the X-Plane "Flight Configuration, Aircraft" screen in selecting and loading in Aircraft into the X-Plane Simulator. Selection of the "Favorites" are shown above and the "Load" button of that selected aircraft is opposite (arrowed).     Positions This is a variation on the X-Plane "Flight Configuration" in showing you your selected position "Favorites", and loading them into the X-Plane Simulator for your selection, press "Load" to go to that favorite position.     Airports This is a variation on the X-Plane "Flight Configuration, Location" in finding an Airport. There are various search options to locate an airport including using the ICAO code. Once selected there is information available about that airport, plus the option to "Go To The Airport" and other route creation options.     View Manager This screen allows the user to create plane-specific views. There are three master views: Pilot, Cockpit and Copilot, and the user can set three of them differently for each plane allowing to bypass the standard X-Plane field of view in monitor settings. SkyScout will then load them automatically every time a plane is loaded and with the selected set Pilot view at the beginning of a flight.     Route Manager This screen allows the user to select a route and load it (into the Route Editor) from the X-Plane fms file folder. And you can also load and delete the route file (warning it deletes the route from your X-Plane FMS folder!)     Configuration This selection provides different configuration options in SkyScout, including; Custom Buttons, Backup (SkyScout’s Data subfolder backup option), License, Elevation (Elevation database user’s installation assistant) and FlyWithLua.     Engine Manger You can use this tool to create indicators for the engine panel of the loaded aircraft, six available slots as show in the screenshot above, two per row, three rows total.   ____________________   Using the SkyScout If your eyes have not glazed over yet with the zillion menu options, then there are still a zillion more, but first we have to set up a flight.   First you have to start the SkyScout application from within the SkyScout folder and it gives you options to open it in your installed browsers, if using remotely in another browser then you don't know if SkyScout is "Actually" running until it pops up an alert box? You can start X-Plane from the inside the application by pressing the "Start X-Plane" button (arrowed below left). If you are already running X-Plane then start up the remote browser and add in and go to the set IP address...  if all correct then SkyScout should appear and go directly to the Main Menu page.     SkyScout has a very good built in "Route" editor...  to access the editor then go to the MFD page. Of which I did find it quite confusing if the editor is not set out currently in the MDF but set instead for other widgets?...  but It is selected via the "Edit Route" button on the "Route Menu" page. Three selection tabs cover "Active Route", "Flight Plans" and "Route Menu".   The "Active Route" tab is the route or flightplan building or current waypoint list.     There are three panels... an Editor, Airport finder (left) and MAP (right, and the panels can be switched around to your preferred choice),   Start by pressing on the Airport Icon by your Departure aircraft and select the airport...     ...  then select MENU and it appears in the Airport Panel. But sometime I found the Airport Icon selection didn't work at times (airport popup did not appear or only flickered..  and most times it just disappeared!)...  so there is another way to use the Airport selector.   Press "Find Airport" in the "Route Menu" page and you can search and select your required airport. You can then insert the airport via the "Add to FFP" (Flightplan) button lower. The departure Airport is then listed as the first (1) waypoint...     ....  there is a layer selection on the top right to show airport icons, runways, ILS markers, runway markers, waypoints or if you want to then just press on any location on the map (User Points/Co-Ords).   To add in waypoints then go back to "Edit Route" button on the "Route Menu" page. And this brings up the "Route Editor" input box top left of your screen....     ....   select your waypoint (or Co-Ords) and it comes up instantly in the Route Editor, press ADD to add in the waypoint (note is that confusingly next to ADD is INSERT? and it is very easy to mix them up).   It is with this editor extremely easy to build up a flightplan route quickly, just select the waypoint and ADD...  If you want to change or delete a waypoint then just select that waypoint selection and DELETE...     ....  what you can't do is select and switch around the waypoint rows (one program does actually lets you do this), but the ease and speed of the editing here easily outways that option. The speed you can construct a route is breathtakingly quick and easy, but I do find the route list far too big, yes there is a slider to go up or down the extended route list, but the text size is just far, far too oversized, and you just don't need it that big, and you could easily add in far more waypoints until you needed the slider.   What I really do like is the runway heading and alignment line that is set out in the route and on the map showing the runway numbers. With the route completed then press the "Route Menu" tab and now you can "SAVE FPL AS..." or to save the flightplan to your FMS flightplan folder...     ...  You can GET or SEND the FPL to the aircraft (but I found this option didn't work?), so I loaded the Flightplan in directly from the FMS GNS folder list. You can of course CLEAR ROUTE and start again or reload in the saved route via the centre "Flightplans" tab and "Activate".   __________________   Layouts There is no doubt the SkyScout is a versatile tool, so there are a lot of various ways you can set it up to use it. The main applications are for training, with a remote operator as the main focus...   as most things connected to a flight can then be remotely controlled via the application and is really it's main overall goal and for home cockpit builders want an instant screen access to the simulator.   But the various setups you can create with the application are really quite flexible, so we will show a few ideas here...  I am using both a my iMac (desktop) and a Windows Surface laptop, the latter is interesting because it has an active touch screen, an iPad would work in this context as well, but my iPad3 didn't work as with the older operating system would not load the latest Chrome browser? so be aware or test that factor if you use older or extinct displays.     A basic setup would give you an Artificial Horizon (HSI) on the lower screen, and the choice of the aircraft in forward view or with the aircraft visible.     Add in some aircraft widgets for; AP (Autopilot, Radio, Engine, Controls), and you have more on screen in flight options.     Or you could use the setup as just in a Flightplan mode, with your flightplan front and center, with the larger Map screen handy with the route details...     ....     or just use the secondary layout as a "Moving" map, as we always need a visible "moving" Map and this one is very good.   Another option is to interact with the panels, say here I have the Radio and lighting switchgear panels visible, and I can physically adjust the sliders via the active touch Surface screen. But you do feel you want more switchgear set more together, and that in by putting two or three panels or all four on to the one screen would be more a more efficient and a productive case.     This also leads to using the screen to have both the AP and Map together in one screen (there are of course a lot of different screen variations) for you to choose from.     SkyScout with X-Plane This short flight follows the Flightplan from YBCG (Coolangatta-Gold Coast) to YBNA (Ballina).   You very quickly adapt to the SkyScout in my case in a rear projection of the PC-6. I set the screen to just the HSI PFD to get a feel of the main instruments...   and took off and flew up to my set Altitude (6000ft) going North 320º while using the Surface Laptop screen as my HSI reference.       Once set at altitude I selected both the "AutoPilot" and "Controls" Widgets for information and control buttons...   Then  I could press directly on to the touch screen to switch on the AP (plus the FD/YD), and the set command is noted in the centre of the display (arrowed), ALT was pressed to hold the Altitude. Note the full screen width Artificial Horizon, which is highly effective if learning.     I selected 060º heading via the keyboard and the aircraft responded, but when I selected 190º Heading the PC-6 went the long way around and did a complete circle to come back to the correct southern heading, instead of taking the shorter heading direction change?     Two things other things now also came to the fore....  I can't adjust the Map on the PFD?...  A lot of times the overlapping Widgets don't allow you to access the Map screen, and even if you can clear the widget out of the way the range tool of the Map it still does not work when pressing it (I tried directly by finger and mouse), annoying...   in fact in various areas on pages the Widgets overlap and disable other actions, and usually the actions you want to access.     Second thing was that I couldn't "Direct" to a waypoint in the flightplan, As I had had flown north and then circled back (several times) towards the flightplan,  I then needed to reconnect at another waypoint (CQ32Z), but there are no tools in the SkyScout to do this, so it had to be done via the aircraft's GNS - Direct option.     Cruising at altitude is great, as you can access information and do adjustments (on the fly so to speak), bring up the flightplan and follow the route...   the flightplan however does not adjust to the changes in the GNS? Nor is there any highlighting of a particular waypoint, neither in the flightplan or on the Map screen, or you can do as I did in selecting the waypoint directly for reference, but an automatic selection or highlight of the current waypoint would be nice.       You can fly the aircraft completely from the remote screen and with your joystick, VS (Vertical Speed) can be done directly by touch and keyboard, as can the selection of Flaps, which are shown in degreesº in the "Controls" Widget. Other items include your Trim (I really liked the press to reset, the trim) and Spoilers and Reverse Thrust...     ....   For a final last thought is that this application is very good for projecting on to a large screen, if the smart television has a built in browser and WiFi connection, most now do, so again as a training application it is very good.     Summary Sky Scout is an X-Plane application that a web based EFIS (PFD/MFD/EICAS) system specially designed to provide an external experience outside the simulator. The application allows you to easily emulate a pack away glass-cockpit-style at home just using additional monitor, laptop computer, iPad, iPhone, Android tablet or phone: all you need is one or more devices with a compatible web browser, preferably Google Chrome.   Four primary selections PFD (Primary Flight Display), MFD (Multi-Functional Display), XPD (X-Plane function display) and MAP (moving Map) give an indepth remote control of the X-Plane simulator, including a very good Route-Flightplan editor, acccess to aircraft systems (touch command if you have a touch screen or tablet), on screen widgets that cover Autopilot, Engine Parameters, Controls, Elevation Charts and also a highly selectable and changable (moving) MAP. A very extensive HSI (Horizontal Situation Indicator) with keyboard input is also highlighted.   There are a lot of elements that make up this application, and on a first introduction and navigation of the layouts can be complex and confusing, but familiarity and use does sort out the confusion but some elements still do over lap others. Set up is also external from the simulator, but if you are familiar with the WebFMC application then it is the same system, but it does allow for a large and varied intergration of screens and remote interaction with the simulator.   Overall the Sky Scout is excellent, but it does currently have a few bugs, and layouts are still in a need of a bit of refining, the concept is really good and works very, very well...  but crashes are known and tools can be tricky to use. The built in route editor is really good but still buggy and needs more refining...   and seriously requires smaller text, and an active route that mirrors the X-Plane GNS is not available and neither is "direct to" editing remotely...  Widgets of aircraft panels and instruments are good, but bare and could be assembled together for better interaction, also the Map is buggy in white blanks, disappearing airport icons and other idiosyncrasies. Note that a modern browser is required to use this application, so older extinct tablets and computers may not work.   This is an application that is extremely useful, and even indispensible, but currently also complex. But that does also mean there is huge amount of layouts, options and features that any review can't cover them all. So in that aspect it is a hugely featured application.   For temporary home cockpit builders, and training, then Sky Scout is indispensable, for the rest of X-Plane users then the net is very wide on how you can configure the application to suit your own needs, so yes it is a great application with a multitude of uses.  Recommended _____________________________________     Yes! SkyScout - Web based EFIS - PFD/MFD/EICAS by XPlane Aviator is NOW available from the X-Plane.Org Store here : SkyScout - Web based EFIS - PFD/MFD/EICAS   Price is US$39.95   Access requires any modern web browser running on your PC or mobile device over local WiFi network.   Features: PFD features Autopilot control Route information Flight information Elevation chart Radio panel Engine gauges Fuel informaion Electrical information Inset and bacground moving map Flight controls   MFD features Full size map or dual panel Autopilot control Switches panel Radio panel Fuel control Engine and electrical panel Elevation chart Route manager Route editor Airport list and information Interactive weather and views control Inflight background music   Requirements: X-Plane 11+ (Fully supported) Server Required: Microsoft .NET Core 3.1 RUNTIME preinstalled Standard X-Plane 11 requirements apply CPU: Intel Core i7 (recommended) CPU with 2 or more cores, or AMD equivalent 64-bit Windows, Mac or Linux version fully compatible with Microsoft .NET Core 3.1 Runtime (Check your OS version compatibility) 16Gb+ RAM recommended Free disk space: 600Mb minimum. 1GB recomended   Web Client Additional dedicated monitor or and external computer, android tablet or iPad SkyScout can be executed on any up-to-date web browser with JavaScript and WebSockets support Latest versions of Google Chrome or Firefox on PC or Android and Safari on iOS is recommended Support for WebSockets RFC 6455 standard There is a demo version available for evaluation purposes only: click here to know more about the demo version ______________________________________________________________________   Application Review by Stephen Dutton 27th October 2020 Copyright©2020 : X-Plane Reviews    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)   Review System Specifications: Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 32 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 1Gbgb SSD : Apple 27" iMac running Chome : Microsoft Surface 3 running Chrome Software:   - Windows 10 - X-Plane 11.50r3 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini Scenery or Aircraft - Pilatus PC-6 Turbo Porter - DGS Series by Thranda (X-Plane.OrgStore) US$34.95   
    • Hey, we have provided ways to contact us in our manual, its after the cover page and is after the License Agreement. Regrading the review we both (Cameron and Daniel) went through and took notes on how we can make it better. Some issues such as straight jetways is a SAM issue when the scenery first gets loaded, so you shouldn't have any issues with the jetways afterwards. Static aircraft is completely done with X-Planes system, if you have Parked Planes enabled in the settings they will show up, not necessarily our issue if WT3 or TG doesn't place them, if their is an issue with them we would gladly fix them. When it comes to the ground textures we utilize a base ground texture such as the asphalt and concrete then we add a ortho layer on top to give it a better look, during the process we were able to capture overlays from pretty much everywhere but terminal due to the out of date ortho. In the future we may look at expanding the coverage area of the scenery and cover the mall area, we are always trying to better ourselves so criticism is something we want.  -AD
    • Scenery Review : YPPH Perth International by Axonos   Australian scenery at the moment is dire compared to even say South America or Africa in meaning that we really don't have any quality scenery at all, or currently any payware to fill in the gaps. In reality Australia is actually a very easy place to fill in, as there are the state capitals and a few significant regional airports and that is about it, but the current situation is borderline horrible.   The history of scenery in Australia has been on the back of two sources. The biggest contribution has been by Barry Roberts and his Voz and AussiePak sceneries, very good but still basically X-Plane 9 in feel and look, but still a good filler for the out of the way regionals and outback airports. In Capital airports there has been a lot of freeware, but nothing really significant. Only one in the International Scenery Development Group (ISDG) is a worthy install with coverage of YMML Melbourne, YSSY Sydney and YPAD Adelaide, but they only did small YRED Redcliffe at Brisbane and not YBBN?... the important one. TDG did YBBN and my local YBCG Coolangatta, but they are facade freewares. CDG also does a Brisbane 2000, but it is still again a freeware. Sadly ISDG pulled out of scenery development a few years ago, so their sceneries are now getting quite dated without any updates and hence the now sad state of Australian scenery...  but everything in reality is still mostly all freeware, and in other words not up to the quality and detail we really expect in 2020.   There are (just) a few Australian paywares. RIM&Co did a very...  well interesting YAYE - Ayres Rock, and Orbx did Broome WA. Orbx is the really confusing one here because they built their reputation on creating brilliant Australian airports for FSX/P3D, including their excellent Hervey Bay and a stunning YBBN Brisbane and every capitol airport and major regional points were covered except one (guess which one)... but nothing for X-Plane. FlyTampa also did a brilliant YSSY Sydney FSX/P3D, but we never got that one either.   But one airport never actually made it on to any list...  zilch, not even Orbx covered it (they did cover YPJT Jandakot) and so you had a massive hole in any Australia network with this vital missing link. This critical airport was YPPH Perth in Western Australia. There was a extremely basic YPPH Perth, but it was not worth flying the three hours or so to go over to, in a big twist of fate the first really high quality scenery to come to X-Plane and Australia is YPPH Perth from Axonos.   Even then this scenery has a bit of a history. First conceived by Malaysia Flight Sim Development Group, the project was passed over and converted by JustAsia, then the development house was rebranded to Axonos as the Perth scenery was to be the team's flagship showcase of their development skills, and this YPPH scenery has been in development for a long time as notes of progress were listed as long ago as late 2019. The rebranding process from JustAsia is highly significant as they transition from producing converted sceneries to creating their own in-house products.   YPPH Perth International by Axonos     Perth Western Australia is certainly a city that what you would class as being at the end of the world. Perth is pretty well away from everywhere else is every context, even in it's own continent it is three hours flying time from anywhere (Brisbane/Sydney/Melbourne), Asia or Indonesia is still again just under four flying hours (3h 44m) and Africa across the Indian Ocean is a lofty 10h 51m... Perth is really a total nowheresville.   And yet without this valuable port then your X-Plane network has a massive if huge hole in it. Simple across the continental flights are a nice requirement if you love flying in Australia. If flying to South Africa then a fuel stopover is required before tackling the expanse of the Indian Ocean, ditto Singapore or even Dubai... the airport's most recent claim to fame was the connection of two global continents in the direct "Sunrise" Perth - London services with QFA9/QFA10 Dreamliner 787, Perth is the stopover refuel before the 18h 30m slog to Heathrow and return.   The moniker "Sunrise" on this QF flight is actually wrong...  "Sunrise" is the project name of a direct flight from Australia's "East" coast to London, not from Perth, although it is noted a "Sunrise" flight from Perth to the western ports of the United States are also under the project's agenda, and that aspect these routes have yet to be still achieved. But the PER-LON still is a significant route in that it is the first non-stop flight service between Australia and the United Kingdom.     Another significance of Perth is that it is the biggest and busiest FIFO airport in the world. FIFO is "Fly In, Fly Out" As in people who fly to their workplace (usually for a week or two at a time) and then fly back home, and the network covers most of Western Australia's vast mining and mineral resources and in this context Orbx's YBRM Broome scenery is now a great addition to this YPPH scenery.     We have waited an extremely long and painful time for a decent scenery of YPPH Perth, and thankfully that long excruciating wait is over...  As this a very worthy YPPH Perth from Axonos to in fill that massive Western Australian blank hole.   First impressions are overwhelmingly good, not only is the airport extremely well detailed, but it has a genuine quality about it as well....   But the scenery install for me was not perfectly straight out of the box experience? In an oversight in that I left in an old YPPH scenery (buried) in my custom Scenery folder which means that Traffic Global did not work at all here, as aircraft are parked all over place and mostly inside terminals and on field areas. So the point is you have to double check on the install (or forgotten) of any older sceneries that may interfere with the newer scenery install..  Once fixed and Traffic Global worked fine. Axonos do also however provide WorldTraffic3 ground routes as part of the package and they are very good. Axonos also provide a static aircraft option, but be aware of the library requirements to get all the Australian registered aircraft brands, in this aspect WT3 is the best of the three options.   Perth International Airport IATA: PER - ICAO: YPPH - WMO: 94610 03/21 - 3,444m (11,299ft) Asphalt 06/24 - 2,163m (7,096ft) Asphalt Elevation AMSL 67ft/20m   Like most Australian Capitol city airports there is both a Domestic facility and a separate International facility at YPPH. Originally Perth had a single combined passenger terminal that was opened in 1962 with airlines operating out of hangars beforehand. However with the advent of larger aircraft like the Boeing 747, there became the need for a far larger and separate facility of which construction of a new International terminal and control tower that commenced in March 1984 on the south-eastern side of the airfield.   International Perth is one of those airports that is always growing beyond it's capabilities, so the basic infrastructure is always being added on to, this scenery represents the current updated layout.     The original half-moon shaped International Terminal 1 (T1) has been added on to with a new large finger concourse, but this is a Domestic terminal also known as Terminal 1 (T1) and it was opened in 2006. Stands 143 to 156 are airbridges, with 160 to 163 in A/B/C configurations are remote stands opposite the terminal(s).     Terminal 2 (T2), is located to the immediate south west of T1. Virgin Australia Regional and Alliance commenced operations from T2 in 2013, and Tigerair Australia moved its operations there in 2013 (no gone!). Regional Express Airlines uses T2 for its services to Esperance and Albany.     Stands 201 - 220 are all covered walkon/walk off, were as 250-255 and 260-269 are remotes stands. This terminal could be noted as regional.   Terminal modeling is very good, but the textures are a little bland in lacking a sort of grittyness or that higher realism we now expect...     ...  you can't exactly say or put your finger on what is missing but it all comes across as a bit clean, because it is actually all very well done with great and even an abundance of Australian branded clutter. Ortho-photo textures are used extensively thoughout this scenery, and maybe their use in the landside aspects may have helped out in the context of instead of using just coloured or mottled ground textures.     Glass is very good, reflective and thankfully green and realistic. Landside the open spaces also feel far too open, and that something is missing that would bring it all to life. No advertising is one? People, but it is the textures that don't bring the structures to life and ground textures are again stark.     That said it is all really well executed, the detail is excellent with a lot of animations and local branded Perth buses and vehicles, and I really like the T2 glass and detail, it is done here very nicely.     Ditto carparks in that they are really well done, and also so many of them and all are  fully completed...  and there is definitely that Australian airport entrance feel.     The Perth scenery uses the excellent SAM (Scenery Animation Manager) system with both animated airbridges and Marshallers...     ....  and bays 150/151 are catagory E A380 active. All gates are active.   The Perth Control Tower is set in the middle of the International Terminal complex. Built in 1984 it is still the tallest Control Tower in Australia.     The tower and it's surroundings are really nicely modeled and clad, detail is very good and so is the excellent reflective glass. Tower view is set perfectly as well with both approaches are nice and clear in any direction.     Domestic The Domestic Terminal at Perth had become a battleground between Qantas and earlier Ansett and then lately Virgin Australia on how high each could go on providing higher quality facilities, lounges and services...  you are never going to beat Qantas, but that doesn't count in aviation warfare...  this round will obviously now go to Qantas (again) as the loss or near loss of Virgin Australia still hangs in the balance.     Limited space means that both terminals are frequently gutted and rebuilt, inside both terminals they are now like cathedrals...  Terminal 3 (T3) has five jetways (16-20) and a total of nine gates (16-24). Since 23 November 2015, it is currently used by Jetstar, although some Qantas services also operate from the terminal. It was the previous location for Virgin Australia and until recently they had an expanded members lounge. Axonos have done a good job of this very iconic Domestic facility.     Terminal 4 (T4) is the Qantas terminal, it is operated by the Qantas Group and is dedicated to the domestic operations of Qantas, QantasLink and fellow budget subsidiary Jetstar. The terminal has four jetways (12-15)and a total of nine gates (12-15A). It has two member lounges: The Qantas Club, which was expanded in March 2013 to cater for an additional 140 passengers; and the Qantas Domestic Business Lounge, which was opened in 2014. In 2018 Qantas opened a new international area in T4 as it had started the QFA9/QFA10 flights from Perth to London. Opposite T3 are nine remote stands (901-911) and opposite T4 are four remote stands (915-918).     There is certainly more character and design with Domestic T3/T4 than with T1, the mish-mash of buildings (terminals) have created a sort of complexity, that has been nicely reproduced here and seen as being very well done from the roofs of both terminals, again the glass is very well done and the reflections brings the terminals to life. The complex system of boarding corridors have also been faithfully reproduced.   Domestic landside has really well done with nice metal trusses support girder work (T3) and the original concrete curved awnings (T4).     Landside carparks are all exceptional but they also raise again an earlier question...     ....  here Axonos has done both, in a use of the coloured or mottled ground textures behind the main terminals, but also used the photo-ortho textures on the more remote carparks as seen above right, so which one is the better application... both work in context, but the photo-ortho does bring out far more detail (more flat buildings as well) but the textures are very much lighter, however the clean darker textures create that bland feel but are very dynamic, so I can certainly see why Axonos did what they did, but would have the photo-ortho all over been the better overall choice...  it is debatable.   Expansion to cater for the every growing FIFO market there is a lot of considerable amount of apron parking here at YPPH.     They are all known as regional aprons, but are noted only by stand numbers, clockwise is 901-911, 501-512 (right is the GA Apron), SO3-SO14 and 601A-604/701A-703B. There is another apron used by WA regional operators Skippers Aviation, Cobham (formally National Jet) that are mostly an aviation services provider with aircraft and crews, but the arrangement with the Boeing 717 services on behalf of QantasLink ended in July 2020, Cobham still however runs the WA state's QantasFreight network. This area is now more a maintenance area than an operating facility, but Cobham still have FIFO lounge/terminal based here.     Other maintenance and services areas here cover; Network Aviation, AirFlite and ExecuJet Aviation in an over-bleed apron.     General Aviation Following on from the T4 is the large GA and Private Jet Apron (in reality the old original Perth airport area).     Based along the flightline here are; Maroomba Airlines, Alliance Airlines (maintenance) Hangar, Hawker Pacific/Maxem Airlines, Star Aviation and Flight Centre and all are faithfully reproduced....     ....    close up the modeling and textures are a bit cardboard, but still well done, highlight nicely shaped QantasFreight "StarTrack" (Australia Post) hangar and some really good clutter detailing, and all QF branded.   Airport animations are also excellent...  all vehicle traffic is Qantas or dnata branded, and there is a large variety of vehicles...  again the looping Perth "Connect" branded buses are the highlight.     Far north on Taxiway W and close to threshold RWY 21 is a Fire Station...     Infrastructure There is a lot of off field infrastructure surrounding the terminals including a huge DFO (Direct Factory Outlet) store, Perth Mail Centre, Storage King (Perth) and Liebherr-Australia west...     ....   and infrastructure east is covered with the expansive Qantas Freight Terminal, dnata Freight, Toll Intermodal and Specialised and the massive Coles Distribution Centre. All in all the external areas are very well catered for, and for filling out that surrounding visual aspect.     Perth CBD Axonos have created a skyline Perth CBD, a few buildings including the Elizabeth Quay and RAC Arena are noted, but overall it is quite basic with a lot of open ground and certainly not really VFR requirements...  as for just being a skyline it works, but a better base fill out could have made the area a far more worthy visual aspect.     Ground Textures The ground textures overall are excellent...  there is that nice grooving in the asphalt that makes the surfaces feel very if extremely realistic.     There is a huge variation in surfaces as well from the worn, concrete to newly laid tarmac, the grunge, oil and rubber dirt in the parking areas is all very well done... The lineage however is a bit "Too" strong, straight and clean? Yes it looks good in context, but not really what you would call "very real world realism", a more experienced developer would have soften out these lines and made them more slightly cracked worn, ditto the hard runway asphalt edges.       All the surfaces are nicely PBR reflective (wet) active textures and have excellent burnt-in ambient occlusion, so they are all very weather dynamic.       The use of ortho-photo is very good, and well blended into the surrounding mesh, but a few flattys have been left in the images... a flat (Bae 146) aircraft by the Fire Station is extremely distracting?...     ...   and so is the burnt in radar installation, which then begs the question...  "where is the radar installation"?   Grass is well done and the coverage is wide with thin and thick areas, it is only a single vegetation but then Australia is very harsh on it's fauna, the sheer heat withers away anything or the seasonal fires then burn it away anyway.     Lighting YPPH Perth's lighting is excellent, even sensational...     ...  Approach, Runway and Taxiway lighting is very good, overall apron area lighting also gives good coverage, if you wanted to nitpick then there is only one lighting tone, many developers do the carparks and landside in other tones to break it all up a little (See Bristol).   International area is really good, the aprons are well lit and I was worried about the lit window lighting being a bit bland, but it is however really good with nice detail...     Only blot in the copybook is the brightly lit upper control tower window lighting, control towers are dark not bright at night (to see out of).   Landside is really, really good in realism...   the T1 and T2 terminals are lovely.     Domestic is very good as well with the same excellent lit detailed glass and it all looks very realistic, and that is what we are aiming for.     All the remote FIFO ramps are also well covered in lighting detail as well as having good working lighting...  for those early dawn departures (FIFO's most busiest activity time).     ....   again the single tone over on the domestic side can get a little too much of the same, but overall the coverage is excellent.   Field navigation signage has a nice ground reflection, and are easy to use (with a airport chart of course, as YPPH is a large airport.   _________________________ Summary Perth Western Australia has been seriously neglected in X-Plane for a decent YPPH Perth scenery, except for a very few average freewares, there has been nothing really worth flying over here for....  in fact Australia as a whole in scenery is badly neglected anyway.   Oddly the first decent scenery for this "Great Southern Land" is PERTH, yes Perth from Axonos, and in that context YPPH fills in a huge hole in the local area Australasian network, including routes to the east coast of Africa, Indonesia (Bali) and Asia.   And thankfully this YPPH is an extremely good, massive and a quality scenery...   Axonos is a rebrand of the JustAsia Group and this scenery was first started by the Malaysia Flight Sim Development Group. The scenery is noted as a "flagship showcase" of the teams skills.   And a massive scenery this YPPH is... in detail alone you are getting serious value for your money, but the overall concept is very, very good as well. Perth is a huge FIFO (Flyin/Flyout) airport and this aspect is well covered here. Modeling is good, if you don't look too closely or want absolute serious detail, ditto the building textures, but there is a lot of it for your money...  the glass is excellent as in very good and even so is the excellent overall lighting.  Landside areas use facade texture coverage and in other areas it is using an ortho-photo background and in context it works, but the harder textures do create a sort of empty feel, and in creating a something is missing feel, that could even be advertising, or even people of which there is none, a more skilled application of these areas with Ortho-textures could have been a better solution.   Ground textures are again excellent, but the linage is a bit strong and too clean, ortho-photo ground with 3d grass is again really good (except for a few burnt in objects).   WorldTraffic3 ground routes are supplied, but Traffic Global works fine here as well (when you take out the old scenery), Static aircraft if required is also available. SAM (Scenery Animation Manager) system is intergrated into the scenery and there is excellent local branded animated vehicles, a (very) basic Perth CBD is also provided.   On first impression of the Axonos Perth scenery I seriously loved it, it filled in a goal, and as a high quality scenery as well, Value at well under US$23 is impressive for the detail and quality you get here, as they say "Winner, Winner, Chicken Dinner" and now here in WA you are a winner all round with this airport...  Highly Recommended. _____________________________________     Yes! YPPH Perth International by Axonos is now available from the X-Plane.Org Store here : YPPH Perth International   Price is US$22.65   Feature List: Axonos’s first in-house scenery development The latest airport layout and developments  Custom 3d modelling and assets throughout  PBR texturing in 4K  Detailed airside and landside  Living and breathing with dynamic moving vehicles  Detailed Groundwork with PBR texturing  High resolution orthoimagery  Perth CBD modelled  Accurate and stunning night lighting  Compatible with World Traffic 3 & Traffic Global   WT3:  WorldTraffic3 GroundRoutes are provided and is extremely good and Traffic Global also operates perfectly, there also a static aircraft option, but be aware of the library requirements.   Requirements: X-Plane 11 Windows, Mac or Linux SAM v2 Plug in (Freeware) Download Size: 2.4 GB Current and Review version 1.0 (October 11th 2020)   Installation Download scenery files required are in one very large zip folder download 2.48Gb   Two folders are placed in the correct order below in your .INI list   YPPH_Perth_Axonos_1 (76.2kb) YPPH_Perth_Axonos_2 (3.31Gb)   Total scenery install is: 4.07Gb   SAM Plugin - Scenery Animation Manager - Suite 2.0 is required for this scenery ShortFinal Global SFD plugin is highly recommended with this scenery.   Documents One basic manual in English with notes (4 pages)   Manual.pdf _____________________________________________________________________   Scenery Review by Stephen Dutton 21st October 2020 Copyright©2020 : X-Plane Reviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)   Review System Specifications: Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 32 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 1Tb SSD  Software:   - Windows 10 - X-Plane v11.50r3 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini  Plugins: Traffic Global - JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 : Scenery Animation Manager - Suite 2.0 - Free Scenery or Aircraft - Default Boeing 737-800 by Laminar Research    
    • The really hard part is that many developers have a weak spot, not their fault actually, but the trick is to focus on that or those areas and hope they can improve, most do... so all round everyone wins with a better product and better value through sales. No website or mail address, but Aviation505 is on the X-PlaneForums.    
    • It is an update, not an upgrade... it is free if you already own it, just redownload the aircraft from the store.
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