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Stephen last won the day on April 10

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  • Birthday 11/08/1956

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  1. Yes they run together quite well, I have put the Miami City scenery above the Nimbus KMIA, it reality they are to far apart to conflict with each other but then again I can use the autogen at a full slider position to fill in the gaps, both sceneries are now getting old, and my Miami City XP is from 2012? You may have to go into the Overlay Editor to delete the basic KMIA 3d objects so the buildings don't conflict together, but try setting them in the .INI order the other way around.
  2. Yes... I think there was a mod on the X-Plane.Org to do the details, haven't flown C-17 lately, yes feels dated now but it worked fine.
  3. Plugin Update : WebFMC Pro v1.3.0 by Green Arc Studios More, more and even more additions are now available to the Green Arc Studios excellent WebFMC, that allows you use the pop-out FMC in any computer, tablet or gadget that runs an internet browser. This is version v1.3.0 and the additions this time are the trio of SSG (Supercritical Simulations Group) E-Jets Evolution Series (E-170/E-195) and their Boeing 748i Series.... and the FlightFactor A350 XWB Advanced (old style MCDU). The complete Pro list available is now: FlightFactor A320 Ultimate FlightFactor 757v2 FlightFactor 767 ToLiss 319 JarDesign 320 Rotate MD-80 IXEG 737-300 EADT x737 (x737FMC required) Zibo Mod 737-800 737-900ER Ultimate JARDesign A330 SSG E-Jets Evolution Series SSG Boeing 747-8 Series FlightFactor A350 XWB Advanced (old style MCDU) Noted Zibo Mod 737-800 and the 737-900ER Ultimate are also available on the free demo version of the plugin available here on the X-Plane.Org: WebFMC 1.3.0 Full details on how the WebFMC plugin is installed and how it works is set out in the original review: Plugin Review : WebFMC Pro by Green Arc Studios Supercritical Simulations Group E-Jet Evolution Series E-170/E-195 v1.3 by Supercritical Simulations Group is a great addition to the WebFMC portfolio. These FMS units are from Javier Cortes (FJCC) and not directly from SSG, Javier's FMS units have been around for years and notably in the x737 installation... Note the layout is exactly the same in either aircraft. The latest E-Jet Series version 1.3 is required to use WebFMC. The computer based WebFMC is shown on the right and the internal FMS is shown on the left, the Chrome browser is the recommended browser for WebFMC Pro. Again the facia FMS plate is a replica of the original Honeywell unit, although with a shorter facia on the WebFMC version, it is also the correct facia plate on the E-Jet aircraft, and it can be set in "Dirty" or "Clean" modes. I personally use the WebFMC to set out the route and input the performance data. So I use SimBrief (Route Creation) and Navigraph (Charts) to build up the routes. By using the WebFMC as you can see I can have all the route information and chart information ready at hand for input and direct keyboard access for inputting data and route info. Yes you can do the same within the cockpit with the popup... but you will also be turning your head consistently to gather the info on another (computer) screen, I find this system far quicker in creating the flight data. The Boeing 748i Series latest update is not yet available (I will add it in here when it is) so I can't yet show that particular WebFMC Pro installation. FlightFactor A350 XWB Advanced The installation in the FlightFactor A350 XWB is a bit different to the usual in the aircraft facia to WebFMC facia installation. FlightFactor's Version v1.5.1 is again required to use WebFMC Pro. The facia layout in the FlightFactor A350 is not the front MFD (Multi-Functional Display) FMS, but the rear pedestal unit and pop-up panel.... as WebFMC Pro uses the ToLiSS A319 facia panel (and pop-out) for the input of route data and performance details. A lot of the data is reflected in the MFD version, but a lot is not. To the diehards then such a difference in authenticity may grind a little, but there are currently several reasons for this. One the current MFD A350 FMS is not the full monty anyway, as it is hybrid FMS system that combines several different elements to replicate the actual A350 FMS and MCDU. As we shall see in that using the A319 layout you can input more data and more easier than the hybrid version. Secondly the rumors are swarming around that the next A350 XWB XP11 will have a full and complete "Study" system of the A350 FMS? Green Arc Studios have noted that if such a system is created then the WebFMC version will follow the study grade pathway... in other words this A 319 panel version is just a temporary solution to the several problematic areas of the A350 FMS. If you know your way around the A319 FMS then this will come as breeze to to do but the systems are not perfectly in alignment. The MFD A350 version was always a bit complex in what areas (boxes) to fill in or not or which were the active segments? This version is still also problematic compared with the A319 as well as you can't use SID/STARs either when building up a flightplan? Annoying well yes, certainly for a commercial service airliner of this category. There are two ways to get around this, one is to use a Python A350 SID/STAR Script to create the SID/STAR's but it is messy with the extra use the "SimpleFMC"... too messy for me. There is another way and it uses SimBrief... create your flightplan in the Briefing tool and then download the .FMS file, and the trick is in using the XP10 version and not the XP11 .FMS version (you would actually think it would be the other way around? but the FF A350 uses the older GNS340 as it's data source) and load in that .FMS file and that will give you the selected SID and STAR waypoints. It is still slightly messy because you are locked into a certain SID or STAR and can't change any SID or STAR before or in mid-flight... .... at least you do get access to the SID and STAR routing, for which here at LEBL (Barcelona) the departure RWY 02 SID to MOPAS (MOPA1A) is quite complex... note to add in the DEP runway and ARR runway directly into the WebFMC Pro as it is required and not included in the .FMS flightplan noted here is the DEP runway of 02. Loading in or laying out the flightplan is far easier with the WebFMC Pro, but there is the point to be made in that unlike usually in using the WebFMC in that it not always mirrors the changes on the internal aircraft FMS, With the A350 setup you have to select the same page to see the information installed. Notable notes though in that to see (or scroll) through the flightplan in the MAP display you can only do that with the MFD flightplan cursors... ... or inputting or building the route then WebFMC works fine and is actually an advantage. But for other settings like PERF (Performance) T/O - CLB (Climb) - CRZ (Cruise) - DES (Descent) and APPR (Approach) then some areas co-ordinate but a lot of areas don't, so you have to fill in both WebFMC and the onboard FMS... This is not really a WebFMC issue as the FlightFactor's own A350 XWB system is not only confusing, but differential in the fact of what you input in on the OIS - On-Board Information System then is generally not reflected or accepted on the FMS either? Inputting SimBrief route and weight data is not also comparative either like with passenger load and fuel loads are either over estimates or not exact in numbers to do a comparative flight to the SimBrief flight plan.... it is all very messy. It is obviously annoying to have to fill in both the ToLiSS (WebFMC) FMS and the MFD versions separately? But it helps to match them up correctly... In flight the system works well... Following the flight plan and SID charts can be done with the WebFMC, while the ToLiSS pop-up mirror can be used in the cockpit, all flightplan date is also reflected on the MFD flightplan and data (arrowed left). Enroute I like all the route data handy and WebFMC is very good here in following the route data via SimBrief and Navigraph Charts. In simulation today you have a huge amount of data available to you (admittedly at a cost of subscriptions), but the detail helps and makes even the FlightFactor A350 as compromised it is in it's current form still a worthy simulation. Summary This is another update to the excellent WebFMC Pro, this is a plugin that can be used in a browser on another computer or a tablet. It is a remote tool, but a very beneficial and even a powerful one in programming in route and performance data and following the set aircraft route in flight in mirroring the aircraft's built in FMS (Flight Management System). This update adds in more aircraft FMS's to cover the Supercritical Simulations Group (SSG) E-Jets Evolution Series (E-170/E-195) and their Boeing 748 Series and the FlightFactor A350 XWB Advanced (old style MCDU). The WebFMC Pro FMS list available is now listed as 14, but two in the list of the Zibo Mod 737-800 and the 737-900ER Ultimate are also available in the Free Demo version. All WebFMC Pro facias work very well and are mostly authentic to the real aircraft's facia plates, but the FlightFactor's A350 XWB layout is slightly more complicated and not as study grade as most of the other units here, so currently it uses the ToLiSS FMS system to do the work, that FMS is a situated on the aircraft's rear pedestal. The WebFMC Pro is an excellent tool all round and one plugin I use consistently during FMS setup and route flying, It is an invaluable tool for my simulation flying... Highly Recommended _____________________________________ Yes! WebFMC Pro v1.3.0 by Green Arc Studios is NOW available from the X-Plane.Org Store here : WebFMC Pro Price is US$19.99 The v1.3.0 update is free to previous purchasers of the plugin, go to your X-Plane.OrgStore account for the new version. Quick and easy access to the FMC Get easy access to the FMC: quickly edit the flightplan, monitor flight progress, set up your approach and do all the typical work of the pilot without having to move around in the cockpit, even if the plane doesn’t support FMC as a popup natively - on the same PC, or different monitor, tablet or phone - in fact you can use multiple displays at the same time! Make pilot tasks easy and comfortable Enjoy external views during cruise while monitoring flight progress on separate screen or take a quick look at your phone to verify calculated landing speed with just a glimpse of an eye during busy time on approach. Make flying complex SIDs / STARs easy as you can focus on the important flight parameters while having overview of the constraints all the time. Take your mobile to the kitchen as you cook a dinner during a long haul and never miss T/D again! Convenient to use Use physical keyboards on PC with extra keys such as Prev/Next page mapped to keyboard keys for easy access. WebFMC scales dynamically to fit any display or window size and can look as native app on mobiles by using browser's "Add to home screen" feature. Aircraft support WebFMC Pro supports growing number of 3rd party aircraft starting with FlightFactor A320 Ultimate FlightFactor 757v2 FlightFactor 767 ToLiss 319 JarDesign 320 Rotate MD-80 IXEG 737-300 EADT x737 (x737FMC required) Zibo Mod 737-800 737-900ER Ultimate JARDesign A330 SSG E-Jets Evolution Series SSG Boeing 747-8 Series FlightFactor A350 XWB Advanced (old style MCDU) Requirements: The WebFMC plugin requires X-Plane 11 running 64-bit Windows 7 operating system or newer Mac OS 10.14.x (Mojave) Ubuntu Linux 16.04 LTS or 18.04 LTS (64-bit) Web Client The CDU can be displayed on any modern and up-to-date web browser with JavaScript support. We recommend the latest versions of Google Chrome on PC or Android and Safari on iOS. No internet connection required, remote device needs to be on the same local network as X-Plane PC. Support for WebSockets RFC 6455 standard is required which implies at least iOS version 6. Current and Review version: 1.3.0 (April 9th 2019) Current SSG E-Jet Evolution Series E170/E195 v1.3 and FlightFactor A350 XWB v1.5.1 are required for the use of this plugin ______________________________________________________________________ Plugin Update Review by Stephen Dutton 13th April 2019 Copyright©2019 : X-Plane Reviews  (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.32 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini : SimBrief (Free) : Navigraph Charts (Subscription) Plugins: Environment Engine by xEnviro v1.07 US$69.90 : WorldTraffic 3.0 Plugin - US$29.95 Scenery or Aircraft - E-Jet Evolution Series (E170/E195) by Supercritical Simulations Group (X-Plane.OrgStore) - US$54.95 - Airbus A350 XWB Advanced by FlightFactor (X-Plane.OrgStore) - US$49.95 
  4. The VNAV button is the one for auto following the altitude, but I rarely use it as a lot of FMS's are inconsistent. You can do your own V/S far more accurately and more like the professionals. Rule here is to set the Altitude to 15,000ft at 2000fpm (then increase speed to just over 300knts), then to altitude (say FL300/30,000ft), but change the V/S down gradually at say 23,000ft to 1500fpm, then at 26,000ft then 1000fpm... try it.
  5. Well thanks 🤗 Several points are that X-PlaneReviews looks at the product before reviewing, as you noted if it isn't finished, it is not reviewed. Secondly we look at ourselves as a filter, in the actual product and in the way to invest in the simulator, if it's good or really good we want you to have it, if it is crap then don't waste your cash. There is now so much being released, but the point is if it isn't up here or mentioned it is not worth investing in. On that theme if we think a project is worth investing in, even if it is not at that quality level it should be then we will promote it. Thanks again.
  6. Scenery Update : Faroes Islands XP by Faroe Islands XP v2.0 by Aerosoft - Maps2XPlane Mid-January 2019 or three months ago I reviewed the Faroe Islands by Maps2XPlane. The review is here: Faroe Islands XP by Aerosoft - Maps2XPlane This is an overwhelming scenery and it does not cheap at US$46. But the value here is a very tangible thing to understand. This scenery isn't about object count or perfection in reproduction of iconic buildings (The Vagar Airport itself though is a perfect replica). This is more in a visual scenic vista vein of the more of like the mountain scenery recreated by Frank Dainese & Fabio Bellini. The scenery covers and reproduces a vast area, and is far more than just a sampled area usually set out around the airport, and in this case the custom scenery covers the complete Faroe Islands that are set high between Iceland and the top of Scotland... in the middle of "god knows where". It is very highly debatable on if the Summer greener season is better than the whiteout Winter textures, just change the date to get the hot or cool seasonal feeling.... As noted in the release review, from the texture coverage and extreme detailed high quality mesh landscapes there is nothing here but vistas out here to "blow your mind" and some of the very best I have seen in X-Plane. In that factor there was absolutely nothing to criticise. The element that was wanting was the VFR feel, seeing areas that were the human impact was upon this pristine landscape. There was some settlements set out around the Islands, but mostly they comprised of just basic autogen custom housing... and distinctively the capital of Faroe in Tórshavn was not much of a capitol of anywhere. Faroe Islands v2.0 So in this updated version Maps2XPlane have focused directly on this VFR aspect... so did they succeed, then lets find out. Tórshavn was the critical point of the release scenery, if there is no VFR focus on the capitol city of the island then to a point does the scenery work? In my view it didn't. Now there is the aspect that Tórshavn does actually look like a capital city, not a big sprawling place, but still a large island settlement of which in real life is all it is. It is to note the way that Maps2XPlane have done their settlement layouts as they are using the regional autogen system built into X-Plane, and mostly replacing the default objects with their own designs... it works on several levels in great framerate (framerate is not really an issue here) but in coverage. It does have it's negatives in that it still has that autogen layout tree and branch sort of feel, but close up the detail is not to bad... Trees usually fill in the open gaps between autogen, but on windswept islands like the Faroes you don't get a lot of those, so the exposure is more noticeable here. The autogen detailing however is very good and highly detailed with local Faroe architecture, so that is a huge advance on the local feel. My main beef VFR wise with Tórshavn was the missing port... ... that aspect has now been resolved with full port facilities. These islands survive on their ports so the VFR view is important, and more of Tórshavn itself has also been added... The Tórshavn Marina and Undir Bryggjubakka has also been added and so has the (drum roll please) the lovely Tórshavn Cathedral... ... yes a church in X-Plane, never saw that one coming, and the detail of the Cathedral is very good to the original (above left)... so it is a start for more churches in X-Plane as a whole. There is still a big part of the port area missing with the "Tinganes" that is still not represented and which is the historic location of the Faroese landsstýri (government), and it is an important part of Tórshavn. The name means "Parliament Jetty" or "Parliament Point". I am going to note this as "a work in progress" as that is what it feels like, but it is important in the VFR aspect... in the background of Tinganes is an usual church... it is the Vesturkirkjan Church, and it is noted as "Beautiful and unique" on trip adviser.... There is another unique church on Toftir called Fríðriksgøta church that has been reproduced well. But the Sandavágur beautiful red-roofed Church is still missing... another WIP? Tórshavn's port is not the only wharf or port that has been added to v2.0. Dotted at every settlement there are now fishing or wharf facilities.... and there are plenty of them. The seawalls are excellent and highly realistic, but I am not crazy about the actual wharf surfaces? close up they are concrete slabs, but they all just look too clean and stand out falsely against the background, it is also highly noticeable from the air? overall they all again look more like a WIP. You miss the photo aspect of the ground detail here and certainly at the major Tórshavn's port complex. Shipping with Ferries and Cargo ships have been added to animate the waterways, also added in are fishing vessels and a lot of sailing boats. The shipping is absolutely excellent, with great detail and with perfect slow animation, that moves the shipping realistically around the scenery... I wanted the ferry to go to Tórshavn's port, but they don't go that close, otherwise brilliant. There feel's like there are too many sailing boats for an island this small, in areas it feels more like a regetta than a weekend sail, but they are otherwise well done. Various other added elements all help in fill in areas, Windmills are now more supplemental, also added are more warehouses, factory autogen... ... and a lot of manicured football fields (Soccer), nice little marinas and so on. EKVG - Vagar airport has not had any changes in v2.0, but in reality non were actually needed as it was very well presented in the first release... ... coming back here in the Carenado 340 was a great experience and highlighted again of why I really liked this scenery so much earlier. Because as a flying destination then Faroe is everything that a pilot requires with experiences and again like before the weather systems up here can make your flying quite dramatic as the weather can change on the twist of a moment... nice clean and clear one moment, to the sheer North Sea hell, with fog, heavy rain and those unpredictable winds that can make any approach as challenging as you will ever need. Strong ocean unpredictable sidewinds, cue nerves and great flying... not! Flying into Faroe requires danger wages... For the GA pilot (on that odd nice day) it is a visual feast of exploring and covering a large area of great custom vistas to die for... EKVG - Vagar delivers in every aspect. Summary This is an update for the original release of Faroe Islands XP by Maps2XPlane (Aerosoft hosted) at the start of 2019. The custom made scenery is focused on the visual scenic vista aspect, than the airport focus standard scenery. Reproduction of the vast area of the Faroe Islands is a master work of high quality scenery and the textures come in both Summer and Winter settings that are switchable via the date or season required. The original scenery covered the custom island textures and the EKVG - Vagar airport and both were excellent, the focus here in this v2.0 update is on the VFR aspect of the scenery that was found wanting. Ground objects are created via the built in X-Plane regional autogen system, it created great autogen networks, but not much else that was not really viable for VFR flying around the islands especially for the capital city of Tórshavn. This update brings updated more detailed regional autogen with both the local housing, apartment blocks and industral buildings, and also there are now the added custom buildings including the Tórshavn Cathedral, Vesturkirkjan Church and Fríðriksgøta church. Football grounds are also now in abundance with a few lighthouses, The main Tórshavn port is now also included as is most wharf or marinas though out the scenery. Animated shipping is also now included and very good it is, fishing boats and sailing yachts are also in abundance. The piers and harbours are also populated with custom objects like cranes, containers, moored boats and ships. But the port/wharf surfaces are generic and not very realistic, certainly from the air. In areas it still feels like it is a "Work in Progress" certainly around the central Tórshavn city with the missing the "Tinganes" Faroese parliament a major missing aspect along with the iconic Sandavágur red-roofed Church, but I feel another update should bring in the last few various elements finally into place. This is a huge scale scenery... but a very worthy one. This Faroe Island scenery is a very feel sort of scenery... mostly because of its appalling changeable weather that creates excellent skill based flying, the constant high quality vistas are also some of the very best in X-Plane and for that aspect alone this is excellent scenery... this is a must have scenery in many respects... certainly one of my absolute favorites. ______________________________________________________________________ Yes! Faroe Islands XP by Aerosoft - Maps2XPlane is now Available from the X-Plane.Org Store here : Faroe Islands XP Price Is US$45.99 Features: Realistic recreation of the complete Faroe Islands with an area of about 1.400 km² High resolution terrain mesh with various texture sets for a seasonal representation Customized local terrain details, e.g. realistically sloped runway at the Vágar Airport Detailed rendition of the Vágar Airport and the eight helipads spread over the archipelago Faroese themed autogen, navigation obstacles and dynamic traffic on the islands Hundreds of custom objects with PBR materials, 3D vegetation, night lighting Requirements: X-Plane 11 Windows, Mac or Linux 4Gb VRAM Minimum Download size: 1.3Gb Current and review version: 2.0 (April 5th 2019) Installation Download scenery file size is download 1.5gb and with the full installation installed in your custom scenery folder as there are three install folders: Faroes4XPlane - Overlay (206.40mb) Faroes4XPlane - Airport (2.01gb) Faroes4XPlane - Terrain (311.4 gb)  Total scenery Install is : 2.35gb  The developers note you need to adjust the X-Plane "scenery_packs.INI" so the loading order is correct... and that the Faroes4XPlane - Terrain Mesh is below the Airport and overlay files. Documents Manual_Faroe_Islands_XP11_de-en_web (In German and English) ______________________________________________________________________  Review by Stephen Dutton 10th April 2019 Copyright©2019 : X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.30 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini  Plugins: Environment Engine by xEnviro US$69.90 : JARDesign Ground Handling Deluxe plugin : US$19.95 : WorldTraffic 3.0 Plugin - US$29.95 : BetterPushBack - Free Scenery or Aircraft - SAAB 340 by Carenado (X-Plane.OrgStore) - US$39.95 - Cessna 172SP Skyhawk XP11 by Carenado (X-Plane.OrgStore) - US$32.95
  7. The top FMS is quite hard to program as you have to create the three separate segments and (SID-Route-STAR) build them together.... as you are new then we will use the default rear FMS. I use SimBrief to create routes and then download the flightplan to your X-Plane route (FMS Plans) folder. Load the flightplan into the lower FMS... it is important to activate the route, but to do that you will need to add in the depart RWY DEP/ARR button and select the RWY and SID (noted in the SimBrief) then press the "blue" lit EXEC button to execute (same for the ARR). Now you route should be in and ready... after takeoff select AP, then make sure the FMS selection is showing in the PFD (left arrow) and then press the NAV (right top arrow) button to activate the Flightplan... and the aircraft should follow the route. (note to select LOC 1 for landing (ILS)) 😃
  8. Could be the "hypoxia blackout " feature, you turn it off Settings/General tab... just a guess?
  9. News! - Release! : AirfoilLabs release the Beechcraft King Air 350 Pre-release views were everywhere then there was nothing for a few months... then suddenly we have the actual release! Welcome to the Airfoillabs King Air 350. Previous release of the C172 from AirfoilLabs was an interesting and if very different take on the usual type of aircraft from say the likes of Carenado or vFlyteAir... you either loved the 172SP which many did, or found the 172SP a bit of an odd one out... my take was a boot in both camps, so the King Air 350 is an interesting next step on the same path, I think it will be excellent. Main feature is a new plugin called "XJet" a new technology plugin system for X-Plane 11 that provides licensing, software distribution, automatic updates as well as full integration in X-Plane 11 via the newest X-Plane SDK. The XJet plugin is still LUA based but quite different from the standard SASL plugin system. Features Include: PBR 3D Model Extraordinary Ultra HD details both in interior and exterior. Every rivet, every sign, every screw, every light, every instrument inside and outside is modeled to the highest fidelity. And photorealistic engines. Ultra realistic cockpit details, glasses, dirt, scratches. Ice on wings, windows, rain effects, wipers and more. High Optimization Method - to save performance all details were designed in separate overlay objects to enhance 3D detail and economize on texture size. 18 amazing, hand painted Liveries with artistic touch. All liveries are based on real paint schemes. 3D FMOD sound 924 sound events and snapshots in total. Real recording from 350 was used, too. The principle is that all you can touch and move is provided by manually and meticulously edited sound samples. Enhanced Multi Layered Engine Sound Design meets realism and complexity. These details are taking into account: Location, Propeller, Propeller Pitch, PT-6 engine (no propeller) On, PT-6 windmilling, Starters, Igniters - all modeled separately to cover all real world situations. Realistic cockpit sounds are modeled to such details as Bus Ties Relays (electrically operated switches), Ticks in the audio system, electrical discharges during igniters, etc. Ground Movements, Tire rumble based on surface, Cockpit vibrations based on G-Forces, breaks squeaking, skidding, Impacts based on G-Forces. When manipulating with aircraft in the exterior everything is provided by a sound: caps, latches, remove before flight objects, doors, electrical towing, refueling etc. Pilot/Copilot Callouts indicating V speeds and other details during takeoff and landing phase. Ambiences - you feel, when you are outside, real wind sounds based on X-Plane 11 weather system, outside precipitation Aircraft Systems Simulation Electrical System: Custom made system for simulating complex electrical DC and AC behavior in details with electrically operated relays, load distribution per component, inverters, sensors and more. The load of the system influences even how bright the annunciators lights are. Simulated buses: Battery Bus, Center Bus, Dual Fed Bus, Left Gen Bus, Right Gen Bus, Tripple Fed Bus, Left AC Bus, Right AC Bus, Avionics buses 1, 2 and 3. Lighting: All lights in Cockpit, Cabin and Exterior, described in the real aircraft manual are operational and connected to correct buses. Master Warning System And Annunciators Logic with dimming. Fuel System: Realistic layout of the fuel cells with boost pumps, transfer pumps, crossfeed system, firewall fuel valves, vents and drains for manual Fuel Check in exterior preflight. Auxiliary Power Unit simulation with engine start, realistic electrical behavior. Engine: Custom made simulation of Alpha, Beta(Ground Fine) and Reverse regimes. X-Plane Commands modified to match real behavior. Inertial separator simulation. Custom Feathering system. Custom Autofeather system and test logic based on real aircraft. Simulation of Primary Governor, Overspeed Governor, Fuel Topping Governor. Low Pitch Stop and Test simulation. Rudder Boost logic and Pitch Trim system logic based on Manual. Fire Protection: Engine Fire System detection replica with FW Valves logic and Fire Extinguisher. Pneumatics: Custom logic matching the real system dependencies to environmental controls, pressurization vacuum system, gyros suction. Ice and Rain Protection: Engine Inlet Lip Heat, Inertial Separators, auto-ignition system, windshield anti-ice, wipers, propeller deice system, pitot heat, surface deice boots simulation. Pressurization: Cabin Pressure Control systems with testing logic simulated. Hydraulic Power System. Avionics: all systems are modeled as close as possible to the real instruments. Radio instruments (COM 1, COM 2, NAV 1, NAV 2, ADF, Transponder) all modes available with memory function and simple testing sequence. Avionics power and gyro initial spin-up replica. All digital displays graphics and logic based on real aircraft data. EADI (Primary Pilots Display), EHSI (Pilots HSI/Map), MFD (Main Map Display), EHSI Copilot. Weather radar simulation. The provided FMS is X-Plane 11 FMS, therefore the aircraft uses standard navigation database integrated in X-Plane. Autopilot Modes Logic and interconnections are custom made to match the real one. Aircraft performance is tuned to match speeds in real performance tables Menus are comprehensive with Aircraft Setup, 2D Panels, Active and Static elements, Weight and Balance Panel and Settings panel. There is a walkaround feature and an instrument panel closeup feature as well. User Interface What you need is always reachable quickly. Main Menu appears on the left side when you are close to the left edge. Camera Views appears in the left Bottom Corner when you are there. Cold&Dark, Before Engine Start, Before Taxi and Before Takeoff states are available. 2D Panels: The practicality is overwhelming. You can very comfortably manage different aircraft systems that are modeled in detail also in 3D, but it is so much easier, especially during busy flight phases. All windows are detachable and can be placed anywhere. Ground Services: Manage your ground services quickly and easily. You can certainly go outside and touch and manipulate all too, if you don’t hurry. Weight & Balance: Tens of pages in the real Aircraft Manual are transformed to algorithms and graphics that permits you to play with your fuel and weights limits. Everything is very well graphically arranged. Settings: All is stretched to minimum option so that you don’t have to spend time going through settings rather than flying the aircraft. What we can, we are implementing directly in X-Plane. The Aircraft Handbook will appear in the right bottom corner. Sections: Aircraft Specs and Limits, Checklists, Performance. Automated Checklists: The Checklists can be set as fully automated with speech, hints and messages. You can look and learn and next time you can put the automation down a notch and try it for yourself. By the way the Speech System represents 768 separate audible sentences. Performance - Hundreds of real world performance pages are transformed manually to programming language to calculate Takeoff and Landing speeds and distances. Walk feature - You can walk everywhere, inside and outside of the aircraft where collision zones are programmed. You can climb stairs and there is 1G force simulation. The walking interferes with X-plane terrain too. Requirements X-Plane 11 (Fully updated) Windows, Mac or Linux 4Gb VRAM Minimum - 8Gb+ VRAM Recommended Download size: 800Mb Current version: 1.0 (April 5th 2019) Overall an excellent aircraft... Now available at the X-Plane.OrgStore! ______________________________________________________________________ Yes! the Airfoillabs Beechcraft King Air 350 is now available from the X-Plane.Org Store here : King Air 350 Price is US$49.95 ________________________________________ News by Stephen Dutton 6th April 2019 Copyright©2019: X-Plane Reviews
  10. Aircraft Update : E-Jet Evolution Series v1.3 by SSG Supercritical Simulations Group have updated their E-Jet Evolution Series to v1.3. This includes both aircraft of the E-170 and the E-195 variants. Note all the details noted here relate to both aircraft E170/E195 and the combination package of both aircraft in the "Series" pack. Regional airliners are all the rage for time poor simulator users, the routes are short detailed and will fit into any two to three hour flying window. Propeller regional aircraft are the most used, but sometimes you want something different, even a bit faster... a jet. There are two main regional jet manufacturers, one is Bombardier CRJ (Canada) and the other is Embraer EJet (Brazil). There are two developers that cover the E-Jets with one being X-Crafts and the second in SSG with their E-170 and E-195 variants. Version v1.3 This update covers the X-Plane 11.30 performance update (noted as v11.32) and a few VR (Virtual Reality) fixes. New cockpit actuators, now uses dragging method for better control in VR... now you drag to adjust with no scroll adjustment, great for VR... but now awful for the rest of us.... Adjusting the V/S Vertical Speed now is a nightmare of hair pulling proportions... trying to get just 100 digits between descent or climb settings is one for the real nerve testing conditions... so could we have scroll please? adjusting the Baro is a lottery of either STD, or IN but no hPa. BARO minimums have however been implemented. The cockpit lighting has had a lot of attention in this update and overall it is now very good... Main panel, OHP and console lighting is excellent.... .... both pilot "CHART" (adjustable) lights give a nice touch per side (above right). The confusing lighting setting is the side panel FLOODSTORM knobs... they actually adjust the panel LED dropdown lighting? they however do give the cockpit that modern LED lighting effect very nicely. The (real) FLOOD switch is up on the OHP, that switches on two rear roof lights and they look good and work well... however the central roof mounted (FLOOD) light is dark? Overall though you can find all your comfort settings for on the ground flight set up, mid-flight and approach situations. The cabin lighting is still separately adjustable... which is very nice, but the cabin is now starting to feel a little or very dated in the E-195, but the grey trim in the E-170 is far better. The FMS has had over the years a lot of development and it is a Javier Cortes design. It is now very good, but does have a few quirks still. But first the 11.30 changes... The TRS Pages has had the most attention here. These are settings to select the best takeoff "Thrust Rating". The default is the AUTO setting, but you can select a TRS setting that you require and that then becomes the default AUTO setting, and you can have the FLEX option ON/OFF, and bugs were addressed to include fixing the links to the TRS Page. You now have RNAV approaches and the old foe in TOD (Top Of Descent) is now better computed and the RF legs type is now added to SID/STAR/approach procedures. You can now directly switch from RTE 1 which is the main RTE route selection page to the AIRWAYS route page via the "NEXT" button... ... entered AIRWAY pages are fine in moving between pages, but to get back to the original page 1 or the main RTE page you have to reselect RTE? That action maybe officially correct, but it doesn't feel natural You can add in your current aircraft's tail number which is nice... but the TN change is not reflected elsewhere in the FMS? Entering route data is now very good as mentioned, if you use the AIRWAYS route pages. Moving to the FPL direct input though creates a couple of quirks. If you enter in just DIRECT (DCT) waypoints you can get double "ROUTE DISCONTINUITY", this sorts of messes up the flightplan and you have to edit them out, sometimes it edits correctly, but sometimes it creates route line madness... .... if you are good and understand the FMS setup well, you can usually easily edit it out, but sometimes it won't let you, so a complete clean INIT restart is required, like I said I didn't get this with AIRWAY input? These coloured routelines have had attention in v1.3 to eliminate them, but in certain cases they still persist... I did find however the more you constantly use the FMS the more the system behaves correctly.... but as the images show, they still can cause the odd editing issues. Another quirk is the first waypoint after the airport ICAO... this waypoint is always noted at 0 ground level... ... and so initial the waypoint altitude is always out? At LEBL (Barcelona) that is not too much of an issue at an elevation of 14ft, but when I set the FMC at EDDM (Munich) of which the airport is set at an elevation of 1487ft, then you get a massive dip in the VNAV flightplan? and you can't adjust the setting either to correct it? WebFMC intigration The popular add-on plugin WebFMC is now also available for SSG aircraft including these E170 and E195 aircraft, the WebFMC version required is v1.3.0. A huge favorite plugin of mine is a huge bonus in programming the E-Jet routes and performance. Somehow I found the layout of inputting the route data into the WebFMC far easier than directly and even with the pop-up FMC (Key F8) in the aircraft, it is easier to do that route editing as well. So adjusting here my approach flightplan (below) was far easier with WebFMC than in the aircraft.... ... in adding in two extra waypoints DM458 and DM448 that are used in the EDDM 26L RNAV approach to soften the hard back turn from the STAR IRBI4A flightpath, and as noted you can now use actual RNAV approaches if required. WebFMC does a nicer job of replicating the Honeywell facia plate as well and they come in dirty and clean modes, In Flight v1.3 changes Setting up the E-195 has certainly come a long way since the first release of the aircraft and those lovely custom stairs are still a sight to behold. I still find the fuel loading a bit too constraining, as you can't have the exact amount that SimBrief notes 6227 kgs, but the nearest I could set the load was 6236 kgs. Added in now is the particle effects for the APU (Auxiliary Power Unit) outlet (below right). Power to weight and aircraft balance feels improved under the new 11.30 performance changes with fuel predictions and usage that is very close to the SimBrief data. The undercarriage in animation and speed has had refinement, it feels slightly slower in movement, but more realistic.... .... in other words it looks far better. Sounds haven't had any adjustments, so they are starting to feel their age compared to the extensive sound packages now available and no FMOD sound that is noticeable with the use of the older DreamEngine sound machine. External sounds are too loud, but can be adjusted down, but the cockpit and cabin levels are too low at the high settings, in flight engine noise is slightly droney which I don't care for, but the wind noise is very good. Data FMS readout and detail is also very good, a few details in the perf, climb, cruise and descent don't fill in until the aircraft is off the runway and you want to manually fill them in, but can't.... obviously. But in the air you have a huge amount of data on a huge amount of page options, it is almost study grade in detail. I found the particle effects from the engines and wings quite heavy, so the vapor trails look non-adjusted, which is weird when you add in the new APU effects, so why not adjust the others for the correct effects? for the small GE CF34-10E turbofans at 20,000 lbf (89 kN) each, they pump out a lot of trail. (E170 uses the GE CF34-8E turbofans at 14,200 lbf (63 kN). The wingtip vortices as well are not adjusted and sit trailing below the wingtips? The vertical speed profile is excellent. I like to do all my climbs and descent manually (no VNAV for me) and here you have the V/S profile and the target point of the altitude after descent. Speedbrake logic, messages and commands improved and spoiler issue on landing fixed is noted, but I found that I couldn't now use my Saitek x56 throttle switches for speedbrake actions? (Speedbrakes extend/retract one)... only a manual adjustment was possible? On landing at EDDM (Munich 26L) then the spoilers didn't activate either? I checked through the four routes I have done with this version and each time they didn't deploy... in most cases you arm them (Speedbrakes retract one) but if that is the way to to that on the E195, I'm not sure, but as the speedbrakes actions don't work via the switch (key option) I can't check that either? Is the spoiler activation just a setting? I don't think so. EDDM and another nice flight. Summary This is the 11.30 update for the SSG E-Jet Series, with both the E-170 and E-195 variants. The 11.30 performance adjustments is of course a given, and by my route numbers it is pretty good. The particle effects are a mixed bag with the addition of the APU output, but nothing else in vapor trails and wingtip vortices have been adjusted and it shows. Cockpit lighting has had a lot of attention and now very good. More to the good are the gear adjustments, flying characteristics and the general great detail and feel of the aircraft, options are quite nice as well. A huge amount of detail and adjustment is now available with the Javier Cortes FMS, overall the system is now very good and quite complex and even close to study grade, but a few quirks still are in there. As with any FMS system in being a good route editor can be a worthy skill, so you will need to know what you are doing when filling out and editing routes... but this FMS is now light years away from the earlier versions. WebFMC intergration is also now available on both aircraft and another worthy addition. Oddly in areas to advance the aircraft have had the opposite effect. VR (Virtual Reality) manipulators work well in VR, but in the normal use they are now quite hard to use with no scroll option? Vertical speed adjust is simply really hard work , as are a lot of the knobs in the cockpit with only the drag option and BARO is a bit of a mess with no hPa adjustment. The refinement of the spoilers/airbrakes has made them worse as well, with only the manual adjustment useable. In other areas the E-Jet is feeling it's age with an outdated cabin and sounds. This is an aircraft to use highly regularly. So popping in and out of the E-Jet will mean you won't get the full aspect of the aircraft, after time and with a lot of routes you will find the aircraft comes to you as you adjust to it's slight quirks and the way you fly it as it is slightly complicated, so the more time you spend in the left seat then the more return the aircraft gives back to you and after a while you can fly this excellent E-Jet like a pro... if every aircraft in X-Plane was the same it would be totally boring, and that is the aspect of the skill to fly aircraft like these small jets well. Recommend the SSG E-Jet, yes absolutely but this is not the update to bring it totally in line with the top notch requirement of the current standards of which this aircraft could easily achieve. _____________________________________________________________________________________ The Embraer E-Jet Evolution Series by Supercritical Simulation Group is available! from the X-Plane.Org Store here : Embraer E-Jet195LR Evolution Your Price: $44.95 Embraer E-Jet170LR Evolution Your Price: $44.95 Twin package of both advanced E-Jets by SSG is also available: E-170 Evolution E-195 Evolution Embraer E-Jets Evolution Series Your Price: $54.95 Features: Advanced FMS and Navigation system Custom-built FMS (done by FJCC) designed for the SSG Evolution Series SIDs, STARs, transitions, approaches, flare and rollout modes. FMS is compatible with Navigraph navigation databases. Manufacturer's performance data embedded as tables in the fully functional FMS. Option to use either a 2D pop-up (resizable) MCDU or one within the 3D cockpit. Radio communication audio consoles optimized for on-line virtual ATC operations. FMS performance information based on real aircraft data, including V-speeds. FMS includes capability for autotuning navaid frequencies. Vertical Situation Display (VSD) on the MFD, Unique in XP. Terrain display mode on the MFD, which is a part of the Enhanced Ground Proximity Warning System (EGPWS) on the real aircraft. High-Res 3D modeling complete with detailed animations and textures\ Realistic displays (PFD, MFD with system synoptics, and EICAS) External lights and strobes operating realistically, with dynamic lighting in the scenery. Display management similar to that in the real aircraft. Autobrakes with anti-skid system that works in all conditions and includes a realistic rejected takeoff mode. Realistic wing flex and other animations. Window rain effects and animated wipers. Option menu incorporated into the 3D cockpit. Ground vehicles include a tow truck, GPU and airstairs. Over 10 detailed liveries come with the package. Custom systems and Flight Model Aircraft will meet most of the real aircraft's performance data for consumption, AOA, speeds, flight dynamics, etc. in close consultation with real world E-Jet pilots. Realistic 3D cockpit with high resolution. Many systems are implemented with realistic logic, such as electrical, hydraulic, pneumatic, engine fire extinguishing, fuel, wing and engine anti-ice (including automatic mode), communications, and TCAS. Comprehensive autopilot functioning in modes similar to those of the real aircraft First Officer's MFD display is independent from the Captain's. EICAS messages based on the real aircraft's with lists and scrolling DreamEngine Sound System 3D sounds with DreamEngine plugin. Comes with a comprehensive documentation Airplane Operations Manual (AOM) Quick Start Guide (QSG) Quick Reference Randbook (QRH) to permit easy reference to data for FMS entries and other necessary data Requirements: X-Plane 11 + (not compatible with X-Plane 10) Windows, Mac or Linux 2Gb VRAM Minimum. 4Gb+ VRAM Recommended Current version: 1.3.0 (March 29th 2019) Installation Download of the SSG E-Jet 195LR is 408.25mb and it is installed in your X-Plane Airliner Folder as a 812mb folder... Series download is 637.10mb (E-170 and E-195)  Aircraft comes with a automated X-Updater for direct updates for the life of the X-Plane11 release. Documents There are three comprehensive documents provided: Custom_Commands.txt SSG E-Jet Evolution Aircraft Operation Manual.pdf SSG E-Jet Series Quick Start Guide.pdf SSG E-Jet_Change_Log.txt SSG EJet Quick Reference Handbook.pdf All are comprehensive with weights, checklists and vRef's  Full v1.3 update change log is here: SSG E-Jet_Change_Log.txt _____________________________________________________________________________________ Review by Stephen Dutton 8th April 2019 Copyright©2019: X-PlaneReviews  (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.32 Addons: Saitek x56 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini  Plugins: Environment Engine by xEnviro US$69.90 : WorldTraffic 3.0 Plugin - US$29.95 : JARDesign Ground Handling Deluxe plugin - US$14.95  Scenery: - LEBL - Barcelona by Justsim (X-PlaneStore) - US$21.00 - EDDM - Munich Airport by ShortFinal (X-PlaneStore) - US$26.95 
  11. Yes you are right here... Aerosoft are going on low pricing to redevelop sceneries, and even ridiculously low pricing and getting the return of extremely poor quality from very poor inexperienced developers... is that a way of keeping quality in your products? If the product is good and high quality then it will give you good return on your investment, in reality this EGCC is now a ruined throwaway product... so even that minimal investment is lost as well. Aerosoft have astounded me over the years, but this one is one is beyond even anything I can remember... how do they stay in business?
  12. News! - In Development : Traffic Global by Just Flight Just Flight noted that they had some announcements coming soon when they released the Duchess 76. But the actual news was not what I expected, a Global Traffic system for X-Plane11... and that is very, very different product from their usual offerings. X-Plane currently have three traffic systems in the built in Laminar Research A.I. which is a bit of a mess to be honest. Jardesign has the X-Traffic, but like the A.I. version it is very restricted to the A.I. aircraft (yes you can use bluebell's A.I. aircraft, but still only 20 of them) and of course there is WorldTraffic 3. I am a huge fan of WorldTraffic 3, it is an astounding plugin, but development can be deathly slow. But it is also very established into the X-Plane psyche with a huge interaction with user contibutions. A new version in v3.1.10 is currently in beta testing. So the Just Flight version is going to be interesting, if just from a faster development point of view. Features noted for Traffic Global are : Professionally designed AI models Fully animated models with lighting and effects Not limited to 20 visible aircraft Works with multiplayer Aware of the player's aircraft Custom radar window Customisable routes Single, simple installer; no other downloads or manual configuration First question is does Traffic Global use separate ground routes (like WT3) or use the current built in ATC routes... although the WT3 Ground Route system can not cover every aspect of every airport, it's flexibility does allow it to be edited to fit and be customised. It's drawback is that there are very few master editors out there who can create these custom routes, and so in that case many of the airports are simply not edited correctly. So they usually use the built in ATC routes to create the ground routes and usually most generations come with some very compromised ground routings. This compromise is created by the scenery developers in the way they laydown the ATC routes in WED (WorldEDitor), or even if they actually are doing so in the first place... most scenery developers are really very bad at this and are (still) totally oblivious to the fact on the importance of why these ATC routes have to be correctly installed... That WT3 can edited around these poor ATC renderings is it's strength, but as noted there are only a few gifted editors to cover a large percentage of release airports with these customised ground routes (so they tend to pick only the big scenery releases). So here is the question... if Traffic Global uses the same ATC system for it's ground routes then it will be compromised from day one, unless they have a system or editor to correct the badly created internal ATC routings. Yes WT3 is quite a complex system, but also very modifiable as well, but it also requires user input to create that network and that is what gets it around most issues. Traffic Global notes it will have "Professionally designed AI models", but currently WT3 now has over 8000 different aircraft and liveries that covers most airlines and aircraft, and if you can run your render setting in a high quality setting, they look pretty good as well. Traffic Global's bonuses could be it's easy of use, better quality and more functional radar, customisable routes and a cleaner X-Plane11 interface, however the biggest advantage maybe simply be in its quicker reaction to changes and updates. AGRE routes (real world airline routings) have been highly refined in WT3, in the world wide regional route placement. This is again a very heavy feature that does not put local German aircraft in say Australia or Asia and by aircraft type in say long haul or domestic. Small details like this are important for realism... but the proof will be in the seeing and using... overall Traffic Global has a big if huge mountain to climb with the already well established WorldTraffic 3 routing system and layouts. A final aspect is simply framerate. WT3 is actually very good considering the sheer numbers it has to compute on screen, but it have times that it can grind itself slower if there are other aspects like heavy weather systems or large complex scenery, Traffic Global can live or die on just the framerate running alone. Traffic Global Images provided by Just Flight. Pricing for X-Plane11 is noted as the same for the recently released Traffic Global FSX/P3D version that is "Usual Price: US$52.99" but currently on a "Special Offer Price US$41.99" of an Early Access advanced stage of development deal... in other words it isn't 100% complete. WorldTraffic 3 is currently priced at US$29.95, which is nearly half of the expected full Traffic Global price... It is going to have to very, very good to beat that deal. Release of Traffic Global for X-Plane11 is noted by Just Flight as later in 2019. Just Flight details are here: Traffic Global (for X-Plane 11) ________________________________________ Product details and images are courtesy of JustFlight News by Stephen Dutton 4th April 2019 Copyright©2019: X-Plane Reviews Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
  13. Scenery Review : EGCC - Manchester XP11 by Aerosoft After breakfast I did the usual bookmark rounds to see what had been released while I was still in the land of sweet dreams and the thoughts of Scarlett Ingrid Johansson doing nice things with me (I'm not married so I can have these thoughts). First up was a new version for X-Plane11 of EGCC - Manchester from Aerosoft... it was going to be a very good day! This scenery staple was originally created by the now split Icarius Studios : Scenery Review : EGCC Manchester Airport by Aerosoft/Icarius. Over the years this excellent Manchester scenery has been one of my absolute staple go to sceneries for not only reviews but also for a lot of my own simulation flying. It is an important scenery to me personally, as I was born only a few miles away just over the Welsh border, but also for the sheer quality of the scenery for realism in the simulator. This X-Plane10 EGCC is also part of my 10 ten best of sceneries in X-Plane.... so yes I like this Aerosoft/Icarius scenery and use it a lot. The Good So an upgrade to X-Plane11 is very welcome and certainly as Aerosoft have now included the SAM - Scenery Animation Manager plugin feature as well... the grin then got a lot bigger. First impressions were good as well... the new underlay and ground textures are nice... EGCC never looked better and looked gorgeous. Some of the original Icarius building modeling is still here, but updated with X-Plane11 dynamic glass reflections and PBR effects... Glass in the ramp and old control towers are now clear... but it all looks strangely odd? Runway and taxiways have PBR reflection dynamics for that wet surface look... and yes I like that wet surface look. ... so all the new ground textures are redone and X-Plane11 and the ground textures now have Full Orbx (TrueEarth) compatibility. The SAM - Scenery Animation Manager plugin has also been added and obviously it is a very welcome addition... but I am still a little perplexed to see that a lot of the airbridges still however don't match up correctly to the aircraft doorways... some aircraft like the FlightFactor A350 are still well out or even completely out of alignment? The ToLiSS Airbus A319 alignment is slightly too high as well... as these airbridges are manually configured by Stairport Sceneries and don't rely on the developers to do the alignment, which makes the whole point of the out of alignment issue a bit more of a head scratcher. There is also now a "Winter" MOD as well... the winter mode can be used with the various version from winter textures and colour corrections for Orbx sceneries, TerraMaxx with and the JSGME MOD, of which I used here.... ... the MOD works, but there are areas of joins that are (green and sharply) noticeable, trees and many buildings are white... whited out, so they don't look authentic alongside the default winter trees.... but any winter settings are always welcome. The bad and the Really Ugly To this point the new EGCC - Manchester in X-Plane11 form looks very good... but I was realising that the scenery was not showing a lot of the detail that was present on the earlier XP10 version, and then the more I looked at the detail then the more horrified I became in what I saw.... No I ❤️ MCR? (XP10 left, XP11 Right) Yes I know that the ❤️ logo is now a faded mess at EGCC, but I still like it... Taxiway J Blast wall is missing and you have the wrong warehouse design? The "Airport Hotel" pub detail is stripped bare? Oh the pain! "Oh my god what have they done to this scenery!" All the scenery fencing is missing and it is highly noticeable, certainly around the northeastern boundary, where the road networks are completely totally ruined as well... You get better detailed 3d vehicles, but the rest is simply a mess, there is no carpark lighting, no fencing, no entrance gates... well nothing? The quality detailed carparks have been replaced by crap flat versions, and again with no fencing or lighting? Airport approach road networks are totally ruined, they are just now a flat green not anything. Old MCR Control tower is missing the ground radar, the building textures are also different, and have lost their worn decades old feel? The filled in green tower windows look years better than the newer clear versions. The "Runway Visitor Park" has not been spared the murdering either? The Cafe/Museum with the internal Concorde that can now not be seen... all detail here is wiped away. ... no fencing... oh why not!... just let the kiddies play on the taxiways. Engine test area is missing the inner blast fence.... .... and the Runway 05L threshold radar tower is also completely missing.... "but oh who by now really cares anymore!" Lighting Obviously with so much detailed lighting removed, you knew beforehand that the EGCC XP11 lighting would be bad, and it is... (XP10 left and XP11 Right) Even if the lighting is slightly dated in the XP10 version, it is still world's away from the horrible lighting in the XP11 version... lovely lit carparks are rendered into black holes in the XP11 version? Nicely lit motorways are also replaced by a darkness of gloom... Summary Icarius Studios created one of the best loved and highly detailed sceneries of EGCC - Manchester for X-Plane10, this was of course in association (or branding) with Aerosoft. This is the newer X-Plane11 version from Aerosoft. With the upgrade to XP11 comes all the X-Plane11 dynamic features like reflective glass, taxiways and runways. Newer and better ground textures for use with Orbix TrueEarth compatiblity and AI Traffic and World Traffic 3 compatibility. Winter textures that will change with the seasons and of course the current scenery must have in the SAM - Scenery Animation Manager plugin. All very nice. The general idea with an upgraded project, either in an aircraft or scenery. Is that the newer version is usually a big step forward in quality and features than the older version it is replacing in line with the advancement of the simulator.... in most if not all cases that is usually the case or the deal. But this newer X-Plane11 version of replacing the Icarius Studios XP10 version is simply a devastating mess, 60% of the original detail is simply gone, road networks ruined, average modeling and textures, missing elements like radar (and their towers), no fencing, road, street and carpark lighting and all the original quality is now in tatters, file size is now enormous to the detail, Winter textures are over whited. Words like "Epic Fail", "Monstrosity" and any other thesaurus crap you lavish on this scenery is well deserved. God help us if Aerosoft do the same hatchet job on Icarius Studio's other sister scenery in EDIW - Dublin. If you already have the original XP10 EGCC from Icarius then simply don't replace it, you don't need to as you will be installing a far more inferior scenery... I would personally will pay anyone to install the SAM plugin on the XP10 older scenery to have that functionality, the rest shown here is simply not worth bothering with... Aerosoft's EGCC XP11 is certainly NOT Highly Recommended... Just keep the old one! ______________________________________________________________________ Yes! EGCC - Manchester XP11 by Aerosoft is Available (sic) from the X-Plane.Org Store here : Airport Manchester XP11 Price Is US$19.99 Features HD ground textures including PBR Custom HDR night lighting Custom static aircrafts HD vegetation Animated service vehicles Animated jetways/VDGS/marshaller (SAM plugin required) Full Orbx compatibility (Orbx TrueEarth required) Compatible with default AI Traffic and World Traffic 3 Requirements X-Plane 11 Windows, Mac and Linux 4Gb VRAM Minimum - 8Gb+ VRAM Recommended Current Version: 1.0 (April 2nd 2019) Installation Download scenery file size is download 1.30Gb and with the full installation installed in your custom scenery folder at a huge 5.05Gb One folder: Aerosoft - EGCC Manchester Replaces the original three install files: EGCC - Manchester Ground Traffic EGCC Manchester Airport EGCC Manchester Mesh OPTIONS Folder holds "Winter" files. They cover Orbix, TerraMaxx and JSGME MOD Colors + Seasons JSGME Mods SAM - Scenery Animation Manager Plugin - Free, is required for this scenery Documents One manual with notes in English and German  Manual_Airport_Manchester_de-en.pdf ______________________________________________________________________   Review by Stephen Dutton 3rd April 2019 Copyright©2019 : X-Plane Reviews  (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.31 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini  Plugins: Environment Engine by xEnviro US$69.90 : JARDesign Ground Handling Deluxe plugin : US$19.95 : WorldTraffic 3.0 Plugin - US$29.95 : BetterPushBack - Free : SAM Plugin - Free (required) Scenery or Aircraft ToLiSS319 (A319) by ToLiSS (X-Plane.OrgStore) - US$69.00
  14. All those headwinds! The coming Chinook is actually by X-Trident and not Dreamfoil, but Dreamfoil has been very slow with the XP11 updates, which is unusual for them. Just some patches and no clear XP11 updates/Iupgrades. On release the 300CBi was very good... to be fair is the fact that Laminar have done some significant changes to the vertical flight performance, but it is still the responsibility of the developer to respond to those changes, but the transfer to XP11 has been quite a drawn out mess from a developer point of view which I discuss in the March "Behind The Screen" edition.
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