Jump to content

Stephen

Chief Reviewers
  • Content Count

    1547
  • Joined

  • Last visited

  • Days Won

    158

Stephen last won the day on December 3 2019

Stephen had the most liked content!

10 Followers

About Stephen

  • Rank
    Stephen
  • Birthday 11/08/1956

Profile Information

  • Gender
    Male
  • Location
    Gold Coast, Queensland, Australia
  • Interests
    X-Plane!

Recent Profile Visitors

58082 profile views
  1. Yes I agree with you on implementing SID/STAR procedures, it is hard to do and yes it would have a (small) framerate hit, but it would make TG a fully compliant Traffic app, I don't agree with the cost of commercial data as WT3 already uses the AFRE and SID/STAR data now and both are using the current data, if that was expensive then WT3 wouldn't be able to use it either, were as TG is almost twice the cost of WT3? Navigraph would be a huge beneficial bonus here, but these are smart guys and they would work to JF's benefits as well
  2. I have also invested a lot of time in WT3, but I don't have a snobbery as you put it towards something new like Traffic Global like I mentioned already TG has created an app that in many areas is far better than WT3 , mostly in efficiency, tools and use, but the basic procedures are important and in this area it doesn't do what is required of a traffic application, if JustFlight refine this area and add in SID/STAR procedures the application would be then highly realistic to fly within, that is the point here, not eye candy but interacting within the application.
  3. If you are not prepared to lose 4 frames then why you would run WT3 anyway as it is a big and complex application, so that limits the users with small graphic cards and weak processors. The other point is that WT3 was basically all we had for a good Traffic App and Traffic Global shows that efficiency and with a low framerate hit can be done better 😊
  4. News! - Updated : KATL - Atlanta International UHD v2.1 by Nimbus Simulations Just into the 2020 New Year, then Nimbus Simulations have done an v2.1 version update to their KATL - Atlanta scenery, which to be honest is a bit of a surprise, but any quick update and certainly in scenery is always welcome. So what has changed? Well quite a lot in a small update kind of way. First item is the choice of either the older Orange/Cream facade or the newer Grey/Blue facade (by replacing the textures in the "New Airport" folder) as a lot of users complained about losing the original colours... I will admit I found the Grey/Blue a bit bland after the bright Orange/Cream (noted as Red, but it looks orange to me), but found myself warming to the facade with airport use. The main factor is what colour is correct and by airport images it is the Grey/Blue version, so I will obviously stay with that aspect of the scenery, but the choice is now there if you want it. I made a bit of a ho-ha about the "bad algae swamp" looking mesh textures around the KATL's boundary, as they were quite ugly to the eye on any approach path. So in this updated version Nimbus has made the coloured areas more hidden by using trees to cover the worst and the results are very good in filling out the boundaries into the normal mesh... Yes the textures still clash, and yes there are still some sharp lines between texture meshes, but at least the worst effects have been hidden on your approach paths, so it is a good fix.The custom mesh and also the ground textures have both been improved. Ortho4XP compatibility is still missing, but Nimbus notes that Ortho4XP intergration is in the works, and it is being done being done by a third party developer. 3d Grass has also been added and it is exceptional in covering out the wide empty field areas... .... Nimbus noted the 3d Grass is an option because of a framerate hit, but if there is it is very minute and and the differences off or on are well worth a few extra clicks in the framerate. Final change is that the Runway 27L/9R taxiway signs are now corrected. So a nice update to an already excellent Atlanta scenery, and you also get the choice now of being Grey/Blue or Orange/Cream and so which colour are you? The full X-PlaneReviews v2 KATL - Atlanta review is here: Scenery Upgrade : KATL- Hartsfield–Jackson Atlanta Intl Airport UHD v2 by Nimbus Simulation ______________________________________________________________________ Yes! KATL- Hartsfield–Jackson Atlanta Intl Airport UHD v2.1 by Nimbus Simulationis is now Available from the X-Plane.Org Store here : KATL - Atlanta International UHD v2.1 Price is US$28.95 Customers of KATL v1 can get $10 off this new version: Coupon code can be found in your original invoice. Requirements : X-Plane 11 Windows, Mac or Linux 4 GB VRAM Minimum. 8 GB+ VRAM recommended Download size: 670 Mb Current and Review version : 2.1 (January 16th 2020) KATL v2.1 Changelog details KATL v2.1 changelog.txt __________________________________ (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) News by Stephen Dutton 17th January 2020 Copyright©2020: X-Plane Reviews
  5. I wasn't completely happy with the "lazy " comment, so that has been changed. But I disagree with you on your other comments. This "Traffic" application is priced at US$50+ and at that price then realistic approach, landing and departure profiles are a necessity, the so called "immersion" factor does just not cut with me as that makes the application a sort of plaything and not a realistic traffic environment. My biggest confusion is that in most areas the application is simply outstanding, but one of the most important and actually the most simplest procedure factors has been overlooked or very poorly implemented. As I noted in the summary "to create a realistic traffic application for any simulator is is a very complex undertaking" so I know how hard it is in creating something of this scale, but again these flight profiles are actually quite simple to implement and should be the heart of a US$50+ product and not just be an after thought. SD
  6. You actually answered you own question? why would you takeoff with full flap?, I review what I fly, and don't fool around and certainly don't read silly reviews.. I admit the profile is flawed, but I note that in the review... Actually the older Caravan is now quite flawed as it is so old and I note that as well, you may also have the X-Plane "experimental flight model" switched on?
  7. Plugin Review : Traffic Global by JustFlight I have flown before X-Plane had any Traffic and ever since it has made it's way into the X-Plane Simulator, and personally it is one of the really big important plugin's you can add for your X-Plane experience. Having empty airports just does not seem realistic, and sitting in line waiting for your takeoff slot is a high moment in your flying realism factor... so yes I am a huge fan of Traffic action. There are currently a few tools to create Traffic in X-Plane. First is the worse with the X-Plane built-in A.I. system which is limited to 21 aircraft and if you use real addons it is also a major drawdown of your computer's processing power, so mostly you avoid it at all costs. Second is the JARDesign X-Life, which builds up and upon on the basic A.I. system and makes it actually usable, but it is still limited to same 21 aircraft limitation, but X-Life does have many clever features and many fans. The big Traffic solution is World Traffic 3 by Classic Jet Simulations, that is the current dominant plugin for your Traffic needs. I will state that personally I am a big fan of WorldTraffic3 and it's system, and any review comments are in that context, however WorldTraffic3 is highly complex, requires a lot of maintenance and can be quite buggy at times. So here is a new entrant into the Traffic realm from JustFlight which an English based company in the form of Traffic Global. Installation The install of Traffic Global is painless. You download a Windows .exe (currently the application is Windows only, but a MAC and LINUX version is promised later in the year) of 1.36gb. Activating the Installer will ask you first to verify the legal requirements, then start the install process... ... if the installer can't find an install address it will ask you for one. Note: I am installing Traffic Global on a completely clean X-Plane11 install (ready for Vulkan) so the X-Plane install is empty of my usual addons and features (except Custom Scenery) and this keeps the WorldTraffic3 Install completely separate on the other X-Plane version). When they install the address is verified and then the installer will process and install the application. When the install is complete, the installer will show you your current install version and any changelog, then complete the install. As an installation process it was excellent... The installer places one folder in the X-Plane/Resources/Plugins folder (208mb) and one in the Aircraft Folder and note the full install size in the aircraft folder is a whopping 9.26gb Any updates requires you to download the complete application again and run the installer through the same process, when done you get an update of again the current version and changelog. I will note that any changes you do (on say adding or changing aircraft files will be lost, so you will need to backup these items) Traffic Global in X-Plane On starting X-Plane you get a "Thank You" note from JustFlight, then you have to register the license to use the application... the license is on the Plugins/Traffic Global/Settings panel and requires your email address and Key number... and that is basically it for the install. You can setup your keyboard settings on how you would like to access Traffic Global via the X-Plane/Keyboard menu, I set mine differently than WT3 of which I used mostly the FKeys, the selection is of course your choice but the default settings also use the FKeys. Traffic Global Menu There are Seven main Menu items: Settings, Radar, Flight Schedule, Flight Path View, Dump Airport List, Show Missing Airports and Show Missing Liveries... two separate items include Help and Create Minidump Settings This menu panel is your main settings panel. Top is the current data of what is running in the application, in: Models, Routes, Active Aircraft and Airports... another area notes what actual airports you can use. The "Traffic Density" slider allow you to adjust the amount of aircraft and schedules you want to run in Traffic Global, obviously you will push the slider for the full density, but I found it produced almost no traffic (a bug?) so the best position was to set the slider just slightly below, the slider could also be a bit temperamental in giving you your full density or not? Dynamic Density: This will see the level of AI traffic that will be continually monitored and, if necessary, reduced if your PC’s processor is not able to maintain all the active traffic.Personally I turned it off, because it constantly changes the schedules and so made the aircraft appear and disappear on the fly. Synthetic GA: General Aviation aircraft don't run to schedules, so won't show up in routing, so this option creates fake GA routes to fill in the skies around you, as I don't see many GA aircraft or in the simulation and it isn't noted in the user manual either, I will note this as a new and coming feature. Sound: if you want the Traffic Global aircraft sounds or not, and the adjustment "Internal Volume" of that sound... Effects: the same as sound but visual effects like aircraft smoke from the engines or tyres on touchdown. View Mouse Speed: You use your mouse for a lot of the viewing and movement (a scroll function is required) in Traffic Global, so you can adjust your mouse speeds to your preferences without disturbing the main computer default settings. Label Size: You get an on screen aircraft data label for information on: Airline, Registration/Aircraft Type, Gate No. and Distance... In the air the Gate No. is replaced by FL (Flight Level) and Speed (Knts). So in the settings menu you can adjust the size of the data on your screen (press "Insert" to hide) and also via insert toggle the data label can be shown as: "All Aircraft’, ‘Only flying aircraft’ and ‘No overlay’. UDP Port Number and UDP Multicast: If you are driving external PCs across a network, you can override the UDP port used for communications, and if you send network data individually to each external display, you can also select to use Multicast instead, which sends only one copy of the data to all the displays. To note that Traffic Global does support networking across multiple computers and information is available to do so. Uses the internal Use TCAS but it is limited to 21 aircraft Collide with User: You can allow the A.I. aircraft to collide with you, but if you do it will crash your aircraft and a restart is required, and the A.I. can be set not to steal an airlines slot, if not the plugin will insert another airline in that position. Same with substitutes, if no aircraft file is available Traffic Global will substitute another one, but that aircraft could be a blank. Map Intergration: first a note that current updates note issues with this feature with Laminar Research's known bugs, but the visual tool of displaying the active aircraft and their callsigns on the X-Plane local map is a brilliant feature... Preferred View: in the Radar, Flight Routes and Departure Board displays, you can click on an aircraft and have the simulator switch to a view that shows that aircraft. This control allows you to choose which view is used by default... the settings are "Centre on AI" or "Follow as AI". Radar The Radar display (default hotkey Ctrl+F9) shows a typical radar scope window, and it is centred on the pilot’s current location. The Radar screen shows all of the nearby active AI aircraft. You can choose whether or not to display aircraft on the ground. This is a very versatile Radar screen unlike the fixed version in WT3. You can have the screen normal size (larger) or scale it down to just the radar scope... .... you can select any aircraft on the scope for details and show the actual aircraft selected, and it's data is available in the side box. Other data noted includes how many aircraft are being tracked and shown. There are three options in the top box: Show Parked A/C (Aircraft), Sticky Hover and Info on Hover. There is also a wide scale of distance on the scope from 150nm to 0nm. At the lowest 0nm distance (Show Parked Aircraft toggle must be on) to see the aircraft that are parked at the gates, and this really shows the depth of scale you can have. If you do have the "Show Parked Aircraft" toggle on then it not only shows the aircraft at your airport, but all the other airports in the selected radius, the problem with that you will get a lot of aircraft sitting on the ground mesh with no actual airport scenery? so use this selection only if you want to focus on your own airport. Sticky hover will hold on the screen the aircraft data, move over the scope and it only flashes on with the mouse hover. Info on "Hover off" will show every aircraft's data on the scope's screen (above). Schedule This pop-up panel show you all your current airline schedules. It gives you your local time and UTC (GMT) times, Day, Airport and active Flights Selections include: All Aircraft, Departures, Arrivals and currently Active flights (can be also be used with the tickbox ALL, DEP and ARR selections). The Schedule panel shows you your ↗︎ Departures and ↙︎ Arrivals and the aircraft symbol denotes an aircraft is sitting at a gate. And the Gate No. is also shown along with the Aircraft Type, Registration and Airline. The window is scalable and you can cycle between nearby airports using the [ and ] hotkeys. Flight Path View This is a visual tool that was used in development of Traffic Global, but has been left in the application for your use, and what a great tool it is. The panel will show you the current airport layout and the position of any active aircraft available and you can also select any aircraft to follow. The panel is scalable to cover the departure and arrival areas and see (choose) any other airports nearby... On a departure (and arrival) the panel will show any departure routes for the selected aircraft, and positioned at the bottom of the panel is the aircraft's altitude profile... ... this altitude profile will change to the full profile of the flight, the only note to make on the full profile is that the altitude number is hidden left until it reaches a certain altitude point in the profile. The same flight path profile is shown for an arrival and any aircraft can be selected to see the arrival altitude data, again the landing altitude profile is shown on the lower section of the panel. The Flight Path View will also show a non-active airport like with EGPN - Dundee by tdg... ... Traffic Global does rely mostly on the X-Plane ATC routes to do what it does, and thankfully over the last few years there has been great strides made in filling out the default "Global Airports" and most of the addon payware scenery with better data. But the point is if the airport does not have the built in ATC routes or they are not configured correctly then Traffic Global will not work or not work perfectly at that airport, mostly this covers older X-Plane10 airports. However I have found that Traffic Global does not completely rely on the ATC routes but on ALL the provided data from the .apt data... overall many airports I thought were not going to work did, so it is a very good application in getting around a lot of these inconsistent issues. Dump Airport List This selection will do a current airport data dump to your resources/plugins/Traffic Global/resources folder. It lists all the data associated with that airport in the DAT format (you can read it via NotePad) . Show Missing Airports and Show Missing Liveries These selections will take you to the files in the HTML format of which items are missing or has been replaced with something similar. The list is updated every time you restart X-Plane with any changes. Help and MiniDump Last two lower Menu selections covers a link to the Q&A help page at JustFlight and a MiniDump of current data to your "Output" folder, the dump is a very similar to the X-Plane log.txt format. Information Overlay One item not situated in the dropdown menu, but is an option is the "Information Overlay" (Shift+I) that puts your current Traffic Global and computer performance data on the top right side of your screen. Views Visual navigation in Traffic Global is very intuitive and exceedingly easy... arrow keys will move the aircraft in the direction you want.... ... and your right click mouse selection will move the aircraft around the centre in the free angle dimension. Other views via hotkeys are Camera centred on an AI aircraft : Ctrl + F2 Camera following an AI aircraft : Ctrl + F7 Camera centred on an AI aircraft, looking at the player : Ctrl + F3 Camera centred on the nearest airport : Ctrl + F6 Camera centred on the nearest airport, looking at an AI aircraft : Ctrl + F5 Select the next airport for airport-to-aircraft camera : Page Up Select the next runway at the current airport for airport-to-aircraft camera Camera centred on the player, looking at an AI aircraft : Shift + Ctrl + Page Up Ctrl + F4 Select the previous airport for airport-to-aircraft camera : Page Down Select the previous runway at the current airport for airport-to-aircraft camera Reset view orientation to default : Shift + Ctrl + Page Down Home Reset stored tower offset : Shift + Home Camera centred on one end of a nearby runway, looking at an AI aircraft : Shift + Ctrl + F5 ____________________________ Aircraft You are not going to be disappointed in the range of aircraft available here. Most common types are well covered, as are most airlines, all the usual suspects in A320,A330,A350,A380,B738,B777,B744,B789 to the regional DHC8, CRJ, MD11, MD80 are all well represented. There is a slight cartoony feel to the aircraft, mostly caused by the grey cockpit and side windows, but otherwise this is a decent effort to create credible liveries with an almost nothing frameweight and on the whole JustFlight have done exceedingly well. To note that already a lot of painters that are changing the liveries to a more realistic style, so those visual cartoon points could be updated better in the future anf JustFlight encourage this aspect. In the dark all the AI look very good, but the painters have done the old LIT trick of putting the light reflections on the front fuselage and it doesn't look realistic in the air with the landing lights switched off and most certainly while sitting at the gate, I don't like that old fashioned idea. Sounds are uniform but overall very good and realistic. Aircraft animations however are a bit basic. Flaps do extend, but the thrust reversers and airbrakes just flick open before touching down, and don't realistically open slowly, then they will suddenly flick closed again and well before the aircraft has slowed or in some cases not even started slowing down at all... a bit of refinement is certainly required here. ____________________________ Impressions of Traffic Global My very first impression when doing an X-Plane11 start was one aircraft sitting at KRSW? I went to KRSW (Florida SouthWest) and this was because I know the airport extremely well and the WT3 traffic patterns there, so yes this is a comparison with WT3 at KRSW, and with only one aircraft at a gate and I wasn't particularly at first impressed? KRSW is quite busy at this time of the day (09:30am)... it required a juggle of the "Traffic Density" slider to suddenly make more and the normal traffic appear, but if I set it at the totally maximum setting then they would disappear again, so I found the slider position just slightly below the maximum setting as the more consistent position. I will note that a restart of X-Plane and the issue never happened again, so I will put it down to a first time install start up glitch. Any startup, airport location or time change has instant changed traffic, there is no "ReSync" required like with WT3, and the frameweight is very, very light, as I usually lose around 4-8 frames depending on the size of the scenery with WT3 in the same conditions, so I was very impressed by that. For a bit of fun speed up X-Plane via the time of day and watch the aircraft move very quickly as in a timeframe film, but be warned it messes up the synchronization and causes AI aircraft collisions and some other very odd behavior. Schedules showed not many early departures (first was 10:50 to Detroit), but with plenty of arrivals starting with a Spirit service from Boston (09:37).. Closer to the arrival time the Spirit A320 is shown arriving but note the time as 09:42 with a 09:55 arrival time at KRSW... so far excellent At the allotted landing time the Spirit is still doing circuits? and odd circuits at that over KRSW, in fact the aircraft will keep on doing circuits until 10:02? nothing wrong with that at busy traffic periods, but there are no other aircraft due to land until 10:28? and the circuits are being flown at an altitude of FL010 or 10,000ft, which is pretty high and so close to the airport... then breaking away from its circular pattern the A320 will do a death dive from 10,000ft to 2300ft within 5nm? ... and the dives were not a one off event as here is a frontier A320 doing the same profile? The Spirit then quickly disappears into the undergrowth? To suddenly reappear again on the the runway? Not all arrivals are like this, as many do follow their way down the correct approach path, but still too many aircraft are still falling short of the runway? And if they do make runway then they all land far too early and almost on the very start of the runway line? This United approach is good, but the B738 still lands too early and with a nose pitched far too high? We have to first note there are no SID or STAR approaches in Traffic Global, and that is fine, but very consistent here are long, long circuits and poor landings... here are the holding circuit patterns at KATL- Atlanta which are not at all very realistic... Airport accessibility A point to make is that there are no assigned gates in Traffic Global, so like here at YBBN - Brisbane the Domestic Terminal is full of wide-bodies, and the International Terminal is almost empty, this pattern is at all airports. And the International Terminal didn't get much attention all day either, so the aircraft placements are all mixed up and you can't change that placement aspect either. Obviously if you have set the density slider to maximum you will find it hard to find a parking slot if flying between the large airports. A slight less density setting will not lose you that severe loss of activity, but you then will have a few parking slots to choose from. And a quick look at the "Flight Path View" of the airport and you can see any empty slots to choose from. One area I was impressed with was how well Traffic Global coped with many of the scenery aspects of not having in WT3's case specified ground routes. Traffic Global in taking all of the X-Plane.apt data and recreating an effective ground route operation was very impressive. I checked many poor airport sceneries with no or poor ATC routes and most of them worked, but badly set out ATC routes actually were worse than no ATC routes, but many of the tdg sceneries (no ATC routes) to my surprise actually worked quite well, but poorly implemented ATC routes also caused strange direction changes and our favorite WT3 hate in runway pops in disappearing aircraft. So overall I was very impressed of this important aspect. Procedures But let us now get to the core of the what a Traffic application is supposed to do. Yes it fills out airports with animated aircraft and the traffic flies to destinations and arrives at the designated airport... but there is another angle of which a Traffic application has to excel at, and here is the core of the issues with Traffic Global... personal interaction. Taxi behind a AI aircraft and it will with no warning flicker or simply change direction, and this sudden movement can be quite bad and consistent at taxiway turns, or be more odd at the gate on pushback (switching backwards to forwards position?) and okay I can still live with that and even the fast taxi speed. But the biggest point in realism above all is your arrival profile. For one if you use SID/STARS of which we now routinely want to do for simulator realism, then your Traffic Global flow is not going to follow your same arrival STAR route, TG may do a close parallel arrival, but you won't be able to file into a landing pattern with other traffic around you (your aircraft is programmed to do another and legitimate flightplan), and again the TG arrival aircraft is also oddly flying around you at FL010 or 10,000 ft when it should be in a remote holding pattern or the approach phase. Mostly the approach landing rules are that you arrive at your STAR entry point at the above or designated FL010, but you will immediately depending on the length of your STAR arrival or distance to the destination airport then lower your altitude to either 6,000ft or 5,000ft until then on final approach do your final lowering of your altitude to 3,000ft to 2,000ft to capture the ILS beams... So basically with the circular holding patterns at 10,000ft and then the plummet to 2,500ft by your visual AI aircraft is not going to be a very realistic simulation of you trying to fall in to a realistic traffic arrival pattern is it? and there are a lot of little flight profile quirks like this throughout the application in procedures... so everything is really, really good about Traffic Global except the most important item of flight profiles and departure/arrival procedures. Obviously the use of SID/STAR procedures like you have in WorldTraffic3 would be a major additional feature for Traffic Global and I can accept their absence, but I find it hard to understand how these arrival procedures are so badly and unrealistically are implemented here, or were they just overlooked in the effort to create the correct visual look? So the pros and cons with WorldTraffic 3 and Traffic Global depends on how you want to approach each application. If you want the total ease of use and operations with full active airports then Traffic Global is outstanding, but if you require the correct procedures, airport aircraft placement and realistic aircraft animations then WorldTraffic 3 is far more to your taste and obviously WorldTraffic 3 is more to your taste if you want to adjust minute things like airport flow, taxiway flow and gate selection of which there is limited adjustment available, it is unlike WT3 currently a closed application in these areas. ____________________________ Summary Airport Traffic is a necessary requirement for an active and visually simulating simulation. There are a few applications in X-Plane for traffic with the default A.I., X-Life and of course WorldTraffic3... Traffic Global from JustFlight is a new entrant into the Traffic application realm. First point to make is to create a realistic traffic application for any simulator is is a very complex undertaking, so in any Traffic application there will always be kinks and odd situations, but when they work well they are amazing and highly realistic tools. WorldTraffic3 has been in development for years and has evolved into a very comprehensive visual tool, so this new Traffic Global entrant has not only a big mountain to climb, but to add in any new ideas and elements to the genre. Traffic Global is highly impressive in it's installation, efficiency and great versatile tools, including a Radar Screen, Schedules and Flight Path View and excellent intuitive view interactions. Supplied aircraft and liveries are already a huge library and the application of creating ground routes and parking positions is excellent. Instant on and traffic density choices are also very, very good, the application is a very simple, install and to use tool to fill out quickly your airports and skies with traffic. So on the hardware side the application is certainly very modern and a major step forward in simulation aircraft traffic flows, but on the software procedure side, there is a lot needed to be refined. There are no SID/STAR procedures and very odd arrival (and some departure) procedures are not very realistic at all in a high class simulator environment, speeds and attitudes are wrong in the air and on the ground, and holding patterns are simply laughable. Landing positions are unrealistic and aircraft flickers are constant, aircraft effects except for the sound and particle effects are basic and again not very realistic in operation, in gate movements they are again very questionable and not very realistic, and yes I miss the pushback truck. It really comes down to that if you want instant and accessible traffic with almost no framerate lag and with the total ease of use the Traffic Global is excellent, but if you want realistic procedures and realistic airport operations plus the option to adjust your preferences then most likely WorldTraffic 3 would be your better option. Personally of the two currently WorldTraffic 3 would still be my preferred option for the procedure realism and operations, but if JustFlight could make the software procedures realistic and add in more realism to the aircraft's effects then the vote would very easily change as the newer more accessible operation and high efficiency of Traffic Global is very, very good.... for the hard core it still would be WorldTraffic 3, but for newcomers and for the users that want simplicity then currently then JustFlight's Traffic Global is a better choice. _____________________________________ Yes! Traffic Global by JustFlight is NOW available from the X-Plane.Org Store here : Traffic Global The application is also available directly from JustFlight Price is US$52.99 Features Hundreds of combinations of airlines and aircraft provided - Traffic Global comes with 65 aircraft types over 860 liveries covering most of the world’s airlines. Over 600,000 flights included by default – the flight database is created from recent commercially sourced flight data and processed using custom tools specifically written for Traffic Global. It has up-to-date flights covering more than 3,000 global airports with complex, multi-point, multi-day flight schedules. High performance – even with hundreds of AI aircraft on screen and more being simulated nearby, simulator performance is barely affected. Traffic Global is highly multi-threaded. AI respond to the sim pilot – as you move around the airport, other traffic will do its best to stop and allow you to pass. Collision with AI is possible but can be disabled. Seamless start-up – there is no need to manually configure a flight plan or wait when you start a new flight or move to a new airport; Traffic Global loads everything in the background and is usually ready to go as soon as your flight starts. Full 3D sound for all aircraft – each AI aircraft has engine and equipment sounds modelled in 3D using the widely supported OpenAL. Volume is controllable independently of X-Plane’s own. Simple installation – no messing around setting up subscriptions, additional files or per-airport custom setups. Traffic Global is ready to run 'out the box'. Compatible with third-party airports – Traffic Global uses the same data for airport definitions as the simulator itself, so third-party airports, both commercial and free, will be used if they are installed. Many new camera types – seven new controllable external views allow you to follow individual AI aircraft, either independently or in association with your own. Three new control windows – a radar display centred on your aircraft, a flight board switchable between all nearby airports, and a flight plan display showing nearby airports, taxiways and flying aircraft are provided. Each has hotkeys and can be detached from the main X-Plane window. Full X-Plane integration – new map layers showing flying or grounded AI aircraft are added to X-Plane and most hotkeys can be re-assigned using the standard X-Plane settings. Networking support included as standard – serious cockpit builders using more than one PC to control their displays get the same traffic across their entire setup. Extendable – new or altered aircraft liveries can easily be added and will be used with no additional configuration. New traffic can be added using freely-available tools; Traffic Global uses the same traffic database format as Prepar3D and Flight Simulator X. Potential for third-party plugin integration – Traffic Global publishes 'datarefs' exposing the locations of all nearby traffic and includes example code for using them. Requirements X-Plane 11 fully updated Windows only Download Size : 1.3 GB 10gb disk space IS required for the full install Current and Review Version: 1.0.8818 (January 12th 2020) Installation and documents: Download for Traffic Global is 1.30gb and the downloaded .exe installer does the full install and expansion of files in the X-Plane/resources/plugins folder plus an aircraft folder is placed in the "Aircraft" X-Plane folder at 9.26gb. Documentation: Full manual provided. Traffic Global XP Manual _______________________________ Review by Stephen Dutton 16th January 2020 Copyright©2020: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 1Tbgb SSD Software: - Windows 10 - X-Plane 11.41 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: None Scenery or Aircraft - KATL - Atlanta International UHD v2 by Nimbus (X-Plane.OrgStore) - $28.95 - KRSW - Southwest Florida International Airport by Aerosoft (X-Plane.OrgStore) - $24.95
  8. Thanks, the KingAir 350 is one aircraft I really want to catch up on, the review version was an early release, so I want to see how much it has progressed... paintkit is here: Airfoillabs King Air 350 Paint Kit 1.0
  9. Quick Impression : CYYT - St Johns International by Star-Atlas Newfoundland or St Johns airport in particular has a very rich aviation history. The significance to the airport is solely from it's geographical position of being the most eastern airport on the whole of the North American continent. This unique placement means the airport was in the past and still is a gateway to the Northern Atlantic Ocean. Early pioneering Atlantic flights all mostly transferred though nearby Gander (CYQX) as did early service routes from the United Kingdom and Europe, and as jet aircraft became more in use and ranges got longer they then bypassed over than used these strategic Newfoundland areas, but St John's more eastern position was and is still used as a significant base in World War ll and as a back up for aircraft needing safe haven, and still many an Atlantic crossing or ferry flight will still transfer through CYYT. So if you watched the Ice Pilot's show on the ferry flights of their CL-215 to Turkey was via CYYT is a good example. Overall CYYT is a regional aircraft focused destination. Star-Atlas are a new developer studio and this is their second release after their debut scenery ZBAD - Beijing Daxing, which was a very difficult scenery to do. So how does this new scenery standup to the more natural environment compared to Star Atlas's extreme Bejing scenery. First impression is actually very good, as St Johns is very well intergrated into the surrounding mesh and textures, so that is a very good start. St. John's International Airport IATA: YYT - ICAO: CYYT - WMO: 71801 02/20 - 5,028ft (1,533m) Asphalt concrete 11/29 - 8,502ft (2,591m) Asphalt 16/34 - 7,005ft (2,135m) Asphalt Elevation AMSL 461 ft / 141 m There are two significant runways at CYYT because of their over 5,000ft length, more so is 1/29 - 8,502ft (2,591m) that was a backup landing runway for the Space Shuttle program. Locally CYYT is known as "Torbay" or the T in CYYT and not St Johns, as this avoids confusion with Saint John, New Brunswick which is also in Atlantic Canada. The ground layout is very good, with plenty of detail and with a nice transition from the surrounding photo textures to the airport harder surfaces. Ground textures are excellent in all forms, you have to love the soil edging and the quality textures of the asphalt... ... textures are also HDR dynamic and are reflective and wet in certain lighting and weather conditions, as the HDR feature brings out the texture quality even more, in other words it looks excellent. Grass and plants are 3d and there and there is also wiff a of Canadian prairie as well, well done. The weakness here is the terminal modeling, as it is overall very bland and uninspiring, the bland glass just makes it all worse. The real terminal is quite new as it was totally renovated in 2002, and it had another upgrade in 2016 and yes it is all concrete and glass, but Star-Atlas shows no skill in texturing to bring out the wear or any significant detailing so it all comes across as bland. And most of the various modeling is the same, buildings are basic, boxy in construction and texture detail also basic. Airbridges are animated, but to the basic "Marginal" version and not to SAM, which is odd because Star-Atlas's DAX is all SAM powered... The scenery is saved by those quality ground textures, but also by the excellent clutter... .... the clutter covers everything a northern winter based airport requires, like snowplows, de-ice trucks, airstairs, fuel trucks and everything is also local branded... there are a few static aircraft as well (CL-215 and a Dash8) and you have the option of using static aircraft in the scenery. WT3 ground routes are supplied, but the frequency of services are pretty infrequent regional and YYT is not what you would call busy except early morning. Lighting Runway lighting looks good, but it is actually wrong... it has the blue taxiway edge lighting and not the required white edge lights, also the section on the right of RWY34 to the RWY02 cross is also missing? That is not good at an airport that requires a lot of low visibility landings. Layout signage however is very good. The big surprise (and I love to be surprised) is the night lighting of the terminal is really good. Unlike the flat boring day textures the terminal really comes alive at night with excellent glass night textures, the under terminal service road lighting is very good as well. Night glass has great detail and depth that brings the terminal alive and that is complimented by other good and different variable lighting in all working areas like the aprons, brighter landside lighting and all remote area lighting. Feature list is very good, with a lot of dynamic X-Plane11 features provided. UHD orthor imagery Custom HDR night lighting 2k ground textures and markings (Includes Wet textures) Full World Traffic3 intergration with custom ground routes Static aircraft option Custom animated ground traffic Animated jetways and docking Highly optimised scenery (Light on fps) 3d grass First Impressions Star-Atlas's ZBAD-Bejing had a lot of promise, but ultimately it was defeated by the surrounding aspects of placing the scenery in a data-less China. I was expecting a lot of the same here at CYYT - St.Johns, but with just a bit better surrounding areas and some autogen. Overall on my first viewing I really liked YYT, as the dynamic ground textures, static aircraft and clutter are excellent (with the option for more static aircraft). The layout and intergration with the surrounding mesh is also very good. Average was the daytime terminal modeling, airport buildings and that depth of texture in building minute detail was missing. Surprise was the same excellent glass night lighting and the general overall lighting (except for runway side linage, which is wrong) is all very good. WT3 ground routes and parking defs for CYYT is provided, overall far better than I expected and fairly decent scenery for Newfoundland. Three out of Five stars ☀️☀️☀️⭐⭐ CYYT - St Johns International by Star-Atlas is now available from the X-Plane.OrgStore here: CYYT - St John International Airport Price is US$22.00 Requirements are: X-Plane 11 Windows, Mac or Linux 4GB VRAM Minimum - 8GB VRAM Recommended Download size: 795 MB Current and Impression version : 1.0 (December 23rd 2019) ________________________________________ Quick Impression by Stephen Dutton 13th January 2020 Copyright©2012: X-Plane Reviews (Disclaimer. All images and text in this preview are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
  10. Aircraft Review : PA-28-181 Archer TX/LX XP11 by JustFlight-Thranda I know, I know... who wants another PA-28 from JustFlight, I mean just how many Archers (slash) Arrows can you have before it all gets way, way too much and not to mention that shrinking bank balance... but yes here is another one, and this Archer is the TX/LX version. "I don't need a TX/LX version", well maybe not, but after reading this review you then just might stretch yourself to just one more PA-28, because this version has a few nice and interesting features. To clear up the TX/LX designations then the TX is aimed at the training market and the LX at the private market, but both are essentially the same aircraft. Externally you would be very hard pressed to see any differences, as the TX looks just like your standard JustFlight/Thranda PA-28. Those lovely complex convex and concave curves on the engine inlets are all as good as on all the earlier reviewed Archer lll and so with the same NACA air-ducts. The lower under body fuselage shaping is excellent as well, if fact all the external design and modeling is first rate, but then you do and should expect this quality at this +$40 price... so excellent detailing and PBR highly refined textures are also a given, but it is in the details you get the quality for the price like with the exceptional glass... .... and the correct wing profiles. So externally the Archer TX is all very good but also very similar to all of the other JF/TH PA-28s. Menu The Menu system is the very similar JustFlight's standard box layout and opened via the left screen arrow tab, but there are a few differences on closer inspection. There are eighteen menu tiles to use including: Top row : Open/close cabin door - Open/close baggage door - Toggle G1000 synthetic vision - Toggle window reflections and interior glass dynamic reflections - Toggle dome light if the engine is running, or flashlight when starting cold and dark. Middle Row : Toggle G1000 autopilot - Toggle Wheel Fairings - Toggle automatic fuel selector (switches fuel tanks automatically) - Toggle fuel refill menu window - Open weight and balance window - Toggle sound volumes window  Bottom row : Select ‘ready for takeoff’ or ‘cold and dark’ state - Toggle checklist pop-up window - Toggle flight computer pop-up window - Toggle logbook pop-up window - Toggle ground handling pop-up window - Toggle chocks and tie-downs. Bottom menu selections allows you to change the livery Static elements include: Tie-downs, wheel chocks, manual aircraft puller and the pilot disappears. Pop-up windows cover the excellent "weight and balance" window which is very good, with weights for all four passengers and baggage (weight limits are very tight with two or more passengers aboard), fuel can be set here also as can the change from kg - lbs. A full list of weights, CG and a large graph of your settings are also all very helpful into balancing out the aircraft. The "Flight Computer" gives a load of performance data, including the vital FF (Fuel Flow) and Fuel Used. The "Refill Menu window" allows you to set the fuel balance correctly and see your Fuel/Oil pressures, Oil Temperature and current Battery Voltage, there is also features to simulate spark plug fouling and vapour lock. You can toggle the wheel fairings on or off, or slipstream or drag to which either you prefer, I always like the wheels mechanically bare, but long distance flying is helped by the less drag and better fuel consumption of the fairings. The worn and tired checklist is basic, but very good. There a couple more menu items to cover internally, so we will look at those later. Cabin First impressions looking internally is a bit of a shock, as the instrument panel looks a bit empty and even bland with the blank twin G1000 displays, the only additions are the active fuses (circuit breakers) lower right. It has become a bit of a game in what new internal colour scheme you will get with this particular JustFlight PA-28, but this interior is exactly the same as the earlier Archer lll in a dirty salmon lower trim and motif upper design, and there is here only one interior design unlike other PA-28 versions. Seats are nice and leather crumpled, with sheepskin covers that cover the two front seats that are really well done and feel realistic. Straps are laid out to hold down any luggage and I am warming to the motif pattern design... fine detail like the window surrounds are also really well done, and right down to fine chrome screw covers. Trim wheel and Flap selector is per all PA-28s in being low down and tight between the seats, and the fuel selector is on the left lower side. Instrument Panel Facing the instrument panel I suddenly noticed tucked tightly to the left side of the panel facia was a very nice Aspen 1000 Evolution EFD, "in a where did that come from?" but still a very nice addition to the G1000 avionics package. All the switchgear is on the roof brow panel per any PA-28 with LtoR: Start, Batt Master, Fuel Pump, Magentos 1 and 2, Landing Lights, Nav Light, Strobe Lights, Standby Battery Switch and finally the Avionics power switch... a note that the "Standby" battery switch is really the "Main" power battery switch and why it has a guard around it. both Yokes can be hidden separately, but they and the panel are boring after the very light lighter (brighter) creamy colours in the Archer lll. Turn on the battery power and with the three displays illuminated it now looks quite impressive... ... turn off the avionics power or have a circuit breaker fail and the system will revert only to the left side PFD (Primary Flight Display) with a "get you home" status, with the MAP and engine performance panels switching from the central MFD (Multi-Functional Display) over to the single PFD. All three displays pop-out on windows, but it is very crowded screen when all three are in use, so any combination of two pop-outs is the best solution. A couple of menu choices can be done with the G1000 system. One is that you can have the choice of having the G1000 autopilot panel visible on both the PFD and the MFD (arrowed) this switches the aircraft from the TX (trainer) to the LX version. .... second menu option is to use the "G1000 synthetic vision" or the forward view on the PFD Aspen EFD 1000 Evolution The Aspen EFD (Evolution Flight Display) is set up in here as a backup instrument, but you can use it as a primary one. You can reverse the positions of the both the PFD and EHSI if you need the ROSE function more than the main primary functions. And note there is no Whiskey Compass in the aircraft. Other functions allow you hide the speed-tapes and the minimum settings, but the MENU, 360 and GPSS functions don't work. The vFlyteAir EDF1000 in the PA140C was a more in-depth EFD version than what you have in the Archer TX as these functions were active. The layout and functions however are the same: Top section is your speed and height in the PFD (Primary Flight Display) and Artificial Horizon with a built in pitch and rate of turn indicator that also comes with both airspeed and altitude tapes. In the middle section is your TAS/GS speeds, OAT (Outside Air Temperature), Wind direction/speed and Baro. In the lower section is the Navigation Display with 360°/ARC heading, Left tuning dial (knob) is for CRS (Course) and IAS (Speed). Right tuning dial (knob) is for HDG Heading, Target Altitude, Baro Pressure adjustment. The colour setting system is in use here with Blue which is set and Magenta is for adjusting, the selection is changed by pressing the in centre of the selection/tuning knobs. Garmin G1000 system is default Laminar Research, the G1000 manual is not supplied in the documents but you can get it here: User Manuals G1000 features noted by JustFlight include a built-in Mode-C transponder and a timer function. In the air You feel all the weight of the gross 1148kg when you taxi, but that is not a bad thing. Overall the Archer TX is a nice aircraft to move around the taxiways and byways, easily adjusting the speed to your choice. Any adjustments on the G1000 PFD will be reflected on the Aspen EFD1000, which is a good thing because with the missing menu option on the EFD you can't change the baro pressure from hPin to HPA. I really like the excellent blinds that will drop down from their hidden forward position and they are highly effective in what they do. Considering the age of this TX/LX (current) version the engine is the very old Lycoming O-360 series producing 180hp, Top speed is still only 154 KIAS with a cruise speed of 125 KIAS, so you are not going to go anywhere fast, but still an improvement over the snail slow 128 KTAS to 108 KTAS of the Archer lll, which is the basis of the TX/LX Clean you can bite the air around 95 knts, and when airborne you have nothing but total feel and control, you could say the Archer feels a bit lazy, but I will put that down to the almost current high almost gross weight, but smooth it is and the machine is very easily controllable and I was already trimming out the pitch a barely 700ft off the runway, and to the adjustments the aircraft responded nicely to the trim changes and yes I was impressed. Climb rate and even feel is almost exactly the same as the Archer lll of 667fpm, so the 500fpm is still the main target, but the TX feels more balanced as I did a nice wide climbing arc away from KHAF (Half-Moon Bay)... ... because of the angle of the bank I found myself flying via the EFD 1000 instrument and not the larger G1000 PFD, it was a more focused unit and the natural thing to do, and I found myself in other various modes of the flight doing the same thing of using the EFD. So smooth and nice to fly are the PA-28 in this TX/LX form, and yes I will admit the feel and touch and available power is all very similar to the Archer lll, but with the far more modern instrumentation and tools at your disposal... ... but don't get me wrong, it was a nice place up here, and a really lovely aircraft to be in. A test of the "synthetic vision" feature is that it works, but personally I would not fly an aircraft like this, but in heavy cloud it would be invaluable, it is just another tool, but it works very well. I headed into a 14 knt headwind which soon turned into a 20 knt headwind and that sort of ruined my idea of flying to Portland, max range for the TX/LX is 484 nm and just over the 442 nm was what I needed to get to Portland, but with a 20 knt headwind? well that makes things a bit tricky, so I decided to turn back to KHAF. The current detail of the default G1000 is very good, not perfect and certainly not a total authentic reproduction of Garmin's twin display system, but still very good for simulation... but as I note frequently with the Laminar G1000 you need to study the manual and use the G1000 system a lot to get all the full details and the features it provides. Lighting The TX/LX nightlighting is very good. In the TX/LX all the lovely Archer lll illuminated top row switch-gear is gone, as it is now all black switches. But it does look nice and modern... two adjustable overhead blue lights give a nice cosy glow over all the switch-gear and the forward cabin, and yes it is and feels excellent... ... an extra three knobs control the Switch, Panel and Avionics lighting. The panel lighting is not just for the text, but also a slight effective lighting of the panel itself. The Avionics is for all the three displays, and yes you can lower or raise the brightness of all three EFD and G1000 displays. All these combinations can give you an excellent lighting feel to suit any of your moods, very good. Also good is the single overhead door light for the cabin, which is again highly effective. Externally you only have three switches, twin leading edge landing lights (no taxi light), Navigation but only each wing (no beacon) and wing white (rear) position lights, the strobes are very good, but a bit over bright. I love the Aspen EFD for setting things up like the course degree for RWY 11 at KHAF. Finding 20 knts of wind against you is slow, but 20 knts on your back means returning to KHAF is a breeze (pun intended). I was already eyeballing the Golden Gate bridge, so it was time to descend. Sounds are exactly the same as the Archer lll in being very good, FMOD and highly dynamic, but not say the best in this class, There is a custom-coded electrical system with functional circuit breakers for the avionics power circuit and secondary power system as well. The circuit breaker logic is linked to X-Plane's internal failure logic, so if the plane is set to fail a certain electrical component after a certain number of hours, the circuit breaker for that element will pop out. Arriving at KHAF RWY 12 and I can's see anything for the low cloud, even at 600ft, and another drop to 400ft doesn't help either, so I switch on the "synthetic vision"... ... the feature really helps actually. There is no detail of the runway, but I can see the coastline clearly. But I see the coastline, but not much else... my guess on the angle to the runway I think is pretty spot on, but the visual G1000 does help as well... .... but does the visual G1000 detect the actual runway? at this point i'm not actually sure, but suddenly I break cloud and I am slightly to the right of RWY 12. Once over RWY12 I can see why the runway was not visible earlier, the projection position on the G1000 is far further behind your actual flying position? The actual start of the runway is still being shown on the G1000 (arrowed), were as I am obviously over the threshold, and down on the runway the runway makings outside the aircraft (arrow right image) are still to be plainly seen forward in the display? the other way around might help, but in this aspect you will be well over the runway before actually seeing it, so this explains why I could pick out the runway further out... ... I hope the G1000 visual feature can be refined on this, because it is actually very good. Overall the TX/LX is a great aircraft with modern instruments. Liveries The Archer TX/LX has one blank and six liveries. Six American, One German, One British and one New Zealand. All are of high quality and actually very well done in design. ______________________ Summary The Piper Archer TX/LX is the current version in production (restarted in 1991 as New Piper) and is the modern equivalent of the original Piper Cherokee. This aircraft is the descendant of the Archer lll, but with the more modern avionics of the Garmin G1000 twin display suite, and an added bonus is the installation of the Aspen EFD1000 Evolution as a backup instrument. The JustFlight/Thranda version of the Archer TX/LX is in reality the JF Archer lll with the new instrumentation. Externally they are identical, even the cabin trim is the exact same design, but the differences are really cockpit forward with the above switch-gear being more modern and the Aspen/G1000 three panel display taking over from the old analog dials version. All the full Archer lll feature list is in here including dynamic FMOD sound, pop-out circuit breakers, comprehensive menus including weight and balance manager, fan and vent systems and various performance and realism effects... and the G1000 synthetic vision feature. As noted that in reality this is an Archer lll with modern avionics, so the choice is either the original analog Archer lll or this G1000/EFD1000 TX/LX package as the rest of the aircraft is exactly the same. I do think a more modern newer cabin trim detail would have made the aircraft a bit more divergent from the Arrow lll and the synthetic vision feature needs more alignment to the actual aircraft's position, but I still like it. Otherwise the TX/LX is another if not more to the current addition of the already large group of JustFlight PA-28 Cherokee based aircraft, and overall I really like it, but more for that Aspen EFD feature than the G1000, but that is nice feature to have as well. There is a deal that if you already own the Archer lll or another PA-28 from JustFlight then you can get US$20 off this Glass cockpit Archer... so is this another PA-28 to add to the collection, well yes certainly, and if just for the modern avionics alone. _______________________________ The PA-28-181 Archer TX/LX XP11 by JustFlight and Thranda is NOW available! from the X-Plane.Org Store here : PA-28-181 Archer TX/LX XP Priced at US$41.99 Special Features Model Accurately modeled PA-28-181 Archer TX/LX, built using real-world aircraft plans and comprehensive photography of the real aircraft Numerous animations including multi-animation passenger door that, when open, responds to G-forces and air resistance, baggage door, cockpit window and sun visors Ground equipment including chocks and tie-downs HD textures are used to produce the highest possible texture clarity PBR (Physically Based Rendering) materials with real-time environment reflections for superb quality and realism Detailed normal mapping for down-to-the-rivet precision of aircraft features Cockpit Fully functional G1000 PFD and MFD, and EFD 1000 Optional GFC 700 autopilot controls Realistic aircraft and engine systems indications A truly 3D virtual cockpit right down to accurately modelled seat belts and screw heads - every instrument is constructed fully in 3D with smooth animations Cockpit textures feature wear and tear based on reference photos taken in the real aircraft to produce an authentic environment Interactive engine start checklist that responds to user inputs and sim variables Interactive checklists for every stage of flight Aircraft configuration system that will allow you to choose between 'cold & dark' or 'ready for take-off' (if aircraft is stationary on the ground) Interactive logbook panel for logging your flight details (X-Plane native) Flight computer panel with useful information such as fuel burn, endurance, speed and wind speed/direction GoodWay compatible Option to activate flashlight from within pop-up window, to aid in those pitch-black cold and dark starts at night Option to remove window and instrument reflection effects Animated toe brakes Functional throttle quadrant tensioning system Radio knob animations routed through plugin logic, for optimum movement fidelity and sound synchronisation Aircraft systems Custom-coded fuel system, including the option of automatic fuel tank switching for use on those long distance cross-country flights (this option is remembered for future flights) Custom-coded electrical system with functional circuit breakers, avionics power circuit and secondary power system. Circuit breaker logic is linked to X-Plane's internal failure logic, so if the plane is set to fail a certain electrical component after a certain number of hours, the circuit breaker for that element will pop out. Realistic landing gear with slow/fast tyre rotation animation (blurry when rotating fast), precise shock absorber animation and wheel chocks and tie-downs Dedicated interactive engine pop-up window displaying values such as fuel tank weights and imbalance, fuel pressure, oil pressure, oil temperature, battery charge (with quick charge option), and information about spark plug fouling and vapour lock condition Simulated vapour lock condition, with warning pop-up and suggested actions Simulated spark plug fouling condition, with indication of percentage of fouling Lighting system includes separate lighting control for gauges (via rheostat) Simulated fan and vent system with realistic blower sounds (linked to circuit breaker logic and electrical system for realism) Custom external light logic with custom strobe light pattern and custom light halos for added realism Liveries The Archer TX is supplied with six liveries: G-IBEA (UK), N752ND (USA), N280HG (USA), N667LB (USA), D-EKKP (Germany), ZK-LJX (New Zealand) Other features Realistic and accurate flight dynamics based on real-world performance and handling data, and input from PA28 pilots Authentic sound set, generated using X-Plane's state-of-the-art FMOD sound system Custom sounds for switches, doors, warnings and more, featuring accurate location placement of sounds in the stereo spectrum, 3D audio effects, atmospheric effects, adaptive Doppler, exterior sounds spill in when window or door(s) are opened, different sound characteristics depending on viewing angle etc. Comprehensive manual with panel guide and performance data PSD Paint Kit included so you can create your own paint schemes Dedicated pop-up window for sound mixing, allowing for individual adjustment of the volume of exterior sounds, in-cockpit sounds and various effects Custom weight and balance manager window Requirements X-Plane 11 Windows, Mac or Linux 4GB VRAM Minimum - 8GB+ VRAM Recommended Current and Review version: 1.0 (December 16th 2019) PS: Owners of any the PA28-181 Archer III by JustFlight can purchase this new Archer III with a $20 discount . Find your coupon code under your Arrow invoice at the store (doesn't apply to other P28-181s or Arrows from other designers) Download Size: 1.1 GB Installation and documents: Download for the PA-28-181 Archer TX/LX is 1.19gb and the unzipped file deposited in the aircraft "General Aviation" X-Plane folder at 1.22gb. Documentation: There are two manuals provided. The ODM is full of performance graphs and data and the X-Plane Manual is a full detailed manual of the aircraft's systems and layouts, a good if basic tutorial is also included and a paintkit Archer TX-LX ODM manual.pdf Archer TX-LX manual.pdf Paint Kit.zip _______________________________ Review by Stephen Dutton 10th January 2020 Copyright©2020: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 1Tbgb SSD Software: - Windows 10 - X-Plane 11.40 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro v1.13 US$69.90 Scenery or Aircraft - KHAF - Half Moon Bay by Rising Dawn Studios (X-Plane.OrgStore) - US$19.00
  11. Scenery Update : KSLC - Salt Lake City International v1.5 by ShortFinal Design In April 2017 mister6x made the jump from freeware to payware with this rendition of KSLC - Salt Lake City International and also at the same time a change to the formal name of ShortFinal Design. As a debut scenery then KSLC - Salt Lake City International was a sensational release in every respect including the sub-$25 price. But in two and a half years a lot can change in the X-Plane simulator and so also has ShortFinal design. Significant was the release last year of Short Final design's EDDM - Munich which was a masterpiece (and won our best airport scenery of the year 2019), it wasn't so much the high detail, but also in the way that ShortFinal had mastered the X-Plane11 dynamic features and the same airport was also the first third party to apply in a scenery the SAM - Scenery Animation Manager to great effect. The problem was EDDM - Munich rendered every other Short Final scenery to be a little dated so an update for SLC is now required, and here it is. Overall the airport in this v1.5 you will find it's layout is virtually unchanged which is a good thing There was not a lot of the first release of Short Final's KSLC scenery to moan about, as it was all a very high quality airport, but the one area that didn't quite work was that the scenery didn't fit in to the landscape very well. There are several reasons, but the main reason is that the default mesh and textures around Salt Lake are not of what you would call high quality... fair enough. But Short Final also created many blank areas around the airport that didn't help in blending it in with the background that worked either. With this v1.5 release a lot of those blank green areas have been adjusted, but a few blank areas are still there on the north and south approaches, at SLC airport itself these blank areas are part of the salt lake (white pools of salt) and are still noticeable... .... but however one of the biggest eyesores has been addressed. The area behind the General Aviation area that connects out to the city autogen has had a photo texture fill and it works very well in reducing the isolation factor of the airport from the city and in the actual texture mesh. It is a flat ground texture with no 3d buildings, but thankfully it all works very well. So the biggest issue I had with the scenery has been addressed, I do note I am using Short Final's excellent SFD Global texture package, and that also goes a long way in replacing the original poor mesh textures of the Salt Lake area. SAM - Scenery Animation Manager The first release of Short Final's KSLC had a variation of "Marginal's" autogate and docking guidance plugin. But now the docking system has been changed to the more adaptable Stairport SAM - Scenery Animation Manager like with Short Final's EDDM, and very good it is as well... ... you get a marshaller guiding you into the bay, then the menu connection to the aircraft. I thought this would have taken away the excellent featured Docking Guidance System (DGS) at KSLC, but no... it is still here and it has been adapted over to the SAM system. The Traffic Light system is so well done and great to use, beautifully reproduced here it shows a real attention to detail... ..... bay airport information boards are still very good as well and they show current local time, air pressure (inHg) and current air temperature (ºC). PBR Dynamics Like again the dynamic Munich you now have the PBR (Physically Based Rendering) on the ground and with the building textures at SLC... ... you could call them reflections, but the process is a bit more involved than that to bring out the materials and texture feel and realism. Glass was already reflective, but now add in the terminal design with the refined PBR materials and the the WOW factor kicks in. It is the sheer realism of everything that now brings the airport alive. The process is used also the refine the textures with down-scaled normal maps so that they now are more efficient as well, so you get the best of both worlds of not only dynamic realism, but a higher framerate in scenery use as well... I think it is known as a WIN-WIN. Beautiful light spill has been added to the navigation taxiway signage, this is another use of PBR to it's maximum effect. Short Final's v1.5 has also been dynamically adjusted to use SAM seasons and the TerraMAXX concept, I use the xEnviro seasonal adjustment for the same effect, and it is exceptional... Summer and Winter versions are also available. Short Final were always the leader in excellent clutter, and SLC is one of the best and the MisterX Library is required. Everything is here, Ice deployment trucks, graders, snowploughs and all the airport service vehicles are all locally branded, not only to airlines (plural) but SLC branding as well, all the quality vehicles have also been retextured for PBR. Also included is the Salt Lake City Skyline which is untouched but still very effective. As noted the main terminal and ground layouts remains unchanged, but it didn't need any adjustment or changes anyway, but you do get the more slightly darker PBR textures on the buildings and the ground and you could call it "nitty gritty", and it does certainly enhance the overall SLC scenery to a more and higher realism. ________________________________ Summary Only released two and a halve years ago, ShortFinal's (aka mister6x) statement scenery in KSLC - Salt Lake City International was at the time the best in many areas, but ShortFinal topped themselves with the extraordinary EDDM - Munich last year 2019 and so now SLC also gets the same dynamic and feature based tools and treatment as the German airport. The focus in this v1.5 update is on the dynamics and the application of PBR or Physically Based Rendering on all the textures. This makes the ground and buildings reflective but also dynamic to sunlight and environmental lighting conditions. Add in season effects and taxiway spill lighting and you have a very effective and highly realistic scenery. Other areas have had attention including new clutter PBR textures, and the replacement of the older Marginal autogate and docking guidance plugin with the more versitile Stairport SAM - Scenery Animation Manager that is also featured with it's seasonal effects, TerraMAXX and X-Enviro season effects now also work as well. Touchup of the surrounding blank mesh has been replaced by photo textures, but there are still a few blank areas, but overall KSLC blends in the landscape far better than with the original release. ShortFinal has a reputation as one of the very best scenery developers in X-Plane. They deliver quality scenery, all the latest features and dynamics at a huge value price, and you can't really can't pass a great deal like that up... SLC is a must have! _____________________________ The KSLC - Salt Lake City International v1.5 by ShortFinal Design is NOW available! from the X-Plane.Org Store here : KSLC-Salt Lake City International Your Price: US$24.95 Scenery Features: Accurate rendition of KSLC Highly accurate scenery for KSLC – Salt Lake City International Airport and parts of Salt Lake City Accurate models for all terminals, hangars, and other buildings Terminals with 3D interiors High-Resolution Airport Buildings and vehicles with PBR materials Baked Ambient Occlusion Custom high resolution ground textures High resolution photo scenery (15cm/px) Animated and populated Airport Animated airport vehicles (GroundTraffic) Animated jetways and custom DGS unique to KSLC using the Scenery Animation Manager (SAM) plugin Randomly placed static aircraft, can be easily toggled off in the X-Plane settings Weather support Summer and winter version Weather effects on the ground for rain and snow Requirements : X-Plane 11 (fully updated. not compatible with XP10) Windows, Mac or Linux 4 GB VRAM Minimum. 8 GB+ VRAM Recommended Download size: 1.2 GB Current version and Review version: 1.5 (January 2nd 2020) Installation and documents: MisterX Library can be installed to get a larger selection of static aircraft. Stairport SAM v2.02 animation plugin is required for this scenery: https://forums.x-plane.org/index.php?/files/file/49066-sam-scenery-animation-manager/ SFD Global is recommended Documents : Manual supplied but no charts v1.5 Update Log txt KSLC v1.5 Log.txt _____________________________________________________________________________________ Review by Stephen Dutton 8th January 2020 Copyright©2020: X-PlaneReviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11b15 and also used in X-Plane v10.52 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro US$69.90 : JARDesign Ground Handling Deluxe GHD plugin : SFD Global - Global Textures : WT3 - WorldTraffic 3.0 Plugin - US$29.95 : SAM Plugin - Free Scenery or Aircraft - Boeing 737-800 - (Xplane Default) by Laminar Research
  12. Aircraft Review : Cessna 208 Grand Caravan EX XP11 by Carenado When Carenado first appeared in releasing aircraft for the X-Plane simulator, we were obviously very excited. Because for the first time X-Plane had access to not only one of the very top tier of FSX developers, but also their experience, quality and features of which where at the time a huge step forward for the simulator. Those first few releases however were from Carenado's back catalogue, and although good (compared to what we had at the time) they were still a little dated with their heavy (older) graphic textures. It was however in Mid-2012 that things really changed with Carenado releasing the C208B Caravan. Not only was the C208B a sensational aircraft, multi-usable but also it was a more modern version of currently released aircraft. The results of course speak for themselves as the Caravan was a sales success and not only cemented Carenado as an X-Plane developer per excellence, but also provided the way in sales for Carenado to see the results of creating aircraft for the X-Plane platform was actually a profitable exercise, the rest as they say has been one of the greatest success on both the developer and user sides in the simulator's history with a current number of around 53 aircraft in being released for the platform. Carenado followed the initial release of the Caravan with an add-on to create a "Super Cargomaster" version, but in the FSX catalogue there was also an "Executive" version, but that layout was never over the years released for X-Plane, why is one of the biggest mysteries, because if you already had one of the most successful aircraft releases, then why not follow them on with more (profitable) versions? Part of the long deferral could be put down to Carenado not having a decent G1000 avionics package of which FSX had, but X-Plane at the time didn't. A project to create a G1000 avionics system system resulted in a poorly written and framerate crushing package that was neither very good or even usable. But when Laminar Research released their own X-Plane default G1000 package for X-Plane11 then the chances of releasing the "Executive" variant was always going to be resurrected, and finally here it is. Cessna 208 Grand Caravan EX XP11 Outwardly you would be very hard pressed to find any difference between the latest updated Caravan HD XP11 series, certainly externally. The excellent hi-res textures, incredible glass (shape, reflections) metal detailing (note that amazing exhaust and nose spinner) and every quality detail is still all here and they are excellent. Menus Carenado provides you with their usual three tabbed menus on the left lower screen that can be scrollable hidden. A ) is for the pop-up window of a Garmin G3X Hybrid Autopilot which can be scaled for size. C ) Is the standard Carenado ten preselected Views, Field of View and Volume panel. And O ) is the Options panel. Options include the usual Window and Instrument reflections. The Static elements provided here are still quite basic with only two cones, wheel chocks and front flag pitots, engine inlet covers and tail support. Doors opening include rear passenger door and separate front nose baggage door, and there is also the choice of changing the liveries without going to the main X-Plane menu. The original Caravan had the lower "Cargo Pod" and it featured "Opening Doors", but the EX version also has the extra feature of a Liquid Ice (storage) Protection Tank. I usually fly clean, or without the extra drag (which is well modeled) of the bulky cargo pod, but many will like it. The now familiar twin highly realistic pilots do also disappear when you activate the static elements. As noted frequently now, I find this old fashioned Carenado menu very restricting, it is still an all or nothing approach, and when parking I need the chocks, but not the engine or pitot covers, and a more separate selection with a "Weight and Balance" feature are now the normal rather than these old fashioned basic element sets. The cabin layout was always going to be the main differential from the utility Caravan of which I really like. Two forward, four seats in a club layout and a tight right jump-seat at the rear gives you a seven passenger seating layout... ... all in leather and wood trim of course, it is all very well done, but feels slightly dated in the texture detail, Carenado have done better, so these chairs must have come from the FSX version. Twin-tables are nicely animated, but the small video screens are inert and blank. You do feel for the poor soul in the tight jumpseat, it looks uncomfortable, and the panel makes it look like a confession box. Cockpit At first glance it looks the same as usual from the front chairs I have spent countless hours flying the C208B... but obviously it is a very different avionics layout. The Garmin G1000 avionics pack in the standard two left and right PFD (Primary Flight Display) and the single central MFD (Multi-Functional Display). The white panel background is gone to replaced by a boring grey, I loved the white modern panel look, but there you go. There is a nice Garmin logo detail on power up... .... and the only significant panel changes are the lower backup instruments to cover Airspeed, Artificial Horizon and Altimeter, a torque dial FT-LB. the instrument and cockpit/cabin lighting knobs has been moved from the left panel to the lower centre panel (the older lighting knobs didn't actually work very well either) All the G1000 panels pop-out as windows (resizing can be fiddly), but you can go as small or large as you wish... the larger size display is very good for setting up your route.... .... but I found the knobs (manipulators) on the pop-out didn't work, so the adjustments still had to be done with the knobs on the main panel display (arrowed). This is the standard default G1000 system with Standard speed and altitude ribbons with built in vertical speed are really good with the rate of turn indicator and all set within the huge Artificial Horizon with built in FD (Flight Director) pointers, as are the radio and autopilot settings in the top banner. Insert (MAP) is switchable and with a good range, but I rarely us it. All lower keys access ALERTS, NRST, TMR/REF (Timer) and of course the Wind strength and direction with comes with three settings, and the same three switchable DME/GPS/VOR1/2 backgrounds with all their points shown are on the heading rose dial. I earlier found these menu driven systems quite confusing, but is now far more used to them, but however at times you can still get lost in overriding key settings. Central MFD has a left side system panel that covers: Engine readout Torque, ITT (Interstage Turbine Temperature ), Prop RPM, Oil Pressure and Temp, Fuel quantity is for both tanks, RPMFuel Flow PPH (pounds per hour), Electrical Bus Volts and Battery amps. A-Ice supply in GAL and the Flap and Elevator position is noted on the right. System switch will give you more data to cover including: Fuel Calculations to show Fuel Flow GPH, GAL USED, GAL REM (Remain) and can be reset, and lower is a full set of Electrical Gen Amps, Alt Amps, Battery amps and Bus Volts. The flightplan view can also be switched from WIDE to NARROW to your preferences There is a lot of depth presented here in these avionic tools, but you will need to read the supplied Laminar Research G1000 manual that comes with the package to get the full total use out of these avionics. The Radio panel is as usual selections set between the displays on the left, but the usual G1000 autopilot panel is missing. The Executive has however a separate Garmin G3X Autopilot panel center top of the MFD. Flying the Executive Starting the Caravan with its PT6A-42 (uprated from to 675shp to 867shp in the Executive) is still an event, you press the start switch and watch the ITT pressures build until the starter kicks in with a whine. Full Customised 180º FMOD sounds are as brilliant as they ever were, with depth and detail that you expect from the Caravan. I am fully tanked to the brim, with a full 285.40 kgs per tank with a total 570 kgs and a 3874kgs in full fuel load and gross weight (Max weight is only 3995kg) so I am heavy for the flight from Brisbane (YBBN) to Hervey Bay (YHBA) a distance of 138nm. Alert box or the Central Annunciator System (CAS) will tell you what items are normal or need attention, but without a panel manual from Carenado, it is hard to work out which switch is which... I never did find the De-Ice switch or the Alt switch (which was I think correctly set) but the CAS alerts continued? These annoyances were on the original Caravan as well, so we just sort of got used to them, internally it very similar to taxi. I set the flaps to 15º because of the heavy fuel and passenger weight, but the setting allowed the Ex Caravan to pitch itself into the air at only around 70knts, so from then on I never set a flap setting for take off and it felt more realistic at around 110knts... .... Obviously I retracted the flaps as soon as I had a level flying aircraft, but I was surprised on how much pitch (get the damn nose down!) trim I needed to control the aircraft in a level flight. The Ex Caravan has been flown and assessed by real Caravan pilots, but it feels basically the same aircraft as the original version to me in feel and operations but you do have more power available and it is noticeable, and it also confers to the current X-Plane11 dynamics.... maximum climb rate is set at 1,330 fpm (405 mpm) The Caravan however has always been a spectacular, feely aircraft to fly... that is why we love it so much. You can hide the yokes, but as they are set very low on the panel there is no need to vanish them unless you want access to the lighting panel. Menu driven interfaces can be messy things with wrong branches to nowhere and sometimes resetting flightplans is a messy operation, certainly when you need the pop-out and only the panel adjustment version works... the text is too small to read, so you use a combination of both the pop-out and the panel knobs to reset a route, but it is hard work to do while flying the aircraft... ... then to activate the flightplan was even more palaver, with getting the route activated, OBS set and correct CDI aligned, it should work first time, but the messy approach can make it hard to activate your route... I recommend to know your way around the menu maze and the G1000 procedures to do an action before you do some serious flying, once the procedures are noted (through the maze) it does get easier with use. The Garmin G3X Hybrid Autopilot is with the top row of buttons in normal view hidden from your finger operation (you can push them not so realistically through the glareshield) so the pop-out panel is usually required... .... it is a hybid panel because on the real G3X there are no course knobs on each end of the panel, but I would rather have the course adjustment than realism, and a few quirks on the pop-out are for one the bank (limit) button doesn't show if it is on or off, so the only way to check is to use it and see if the bank angle changes, another annoyance is the VS (Vertical Speed) roll works only on large increments (around 150 ft) in adjustment, so the arrows (50ft) adjustment on the panel version is a better tool to adjust your VS angle. So overall you always focus on the panel versions of any adjustments than the pop-out panels for the finer movements. The Caravan always had that cab-forward in the windscreen position, and one position I really like... ... the executive lounge in the cabin, it is a very nice place to be, the windows are large for great external viewing of which the Caravan excels. Sounds as noted are very good, but there are again a few quirks... adjusting the external (very loud) and internal (too low) sounds with the sound menu has no effect? and internally in the cabin some areas (mostly to the left side) the sounds disappear. Settle in and it is very nice place to fly up here in the Executive, you can go as high as 25,000 ft (7,620 m) (oxygen remember), a maximum cruise speed 195 ktas (361 km/h) and a range of 964 nm (1,785 km). There is a significant difference in performance if you have the cargo pod attached, and Carenado provide a full set of performance tables to cover the differences. Approaching Hervey Bay (HBA) it was getting into the latter part of the day, the feeling and aircraft were wonderful. Note the excellent "Narrow" view Flightplan setting. Coming into YHBA on RWY 11 in the late day is a tricky business, as the low summer sun is directly in your eyes! Flaps are two stage in 15º and 30º, and they come in with quite a kick unless you get the speed right (yes you will still float). 80knts (even a bit less) for 15º and 68knts for 30º, today I want a slow approach because of the bright sunlight to find the runway as there are no aids at HBA. You could use the animated blinds, but I found them too dark and they blacked out too much of the approach? So you just have to remember your instincts, plus I know HBA quite well. Finally I get an angle on YHBA's RWY 11... final approach speed is around 63knts to 60knts depending if you want to flare or descend, stall is 55knts. I find I use a lot of rudder movement on approaches, but otherwise just use a slight flare and your down... .... you still have to sort of thrust up the power and get a bit of a run to make the steering turn for you, if not the aircraft won't turn around... .... and you need to keep that power while turning until you are facing the other direction, then lose it again as quickly, it becomes a learned trick. The Caravan in analog or G1000 avionics is still a great aircraft, all you want to do is refill with fuel, and just return to your original departure airport again. Lighting The Executive's lighting is average, basically it just on or off even with six adjusters There are two adjusters for the text and line highlights and one for the backup instruments, but the actual G1000 displays are just bright and fixed... There is some nice centre console and side console lighting, but the pilot and co-pilot dome lighting is full on or dark, even when using an adjuster knob? Rear cabin is the same with five spot lights on each seat.. again on or off, gone are the days of flexible animated moveable spot lighting and individual light switches... and missing on an Executive interior as well? External is fine with the basics. Twin taxi and landing lights in the end leading edge are LED, strobe (not halogen), navigation and tail beacon... ... there is however twin down service lights under the forward inner wing, which look great at night (arrowed). The Executive also comes with the excellent Librain (rain) plugin for realistic rain effects, really good here and it works on both the cockpit and cabin windows. Liveries One blank and five liveries are all American registered, and all workman like, they are all not particularly exciting either, you don't get say the exciting GoTropical livery like you had with the original Caravan version. __________________________ Summary The release of the Cessna C208B Caravan cemented and gave Carenado a platform for success in the X-Plane simulator. It was a brilliant and a high quality aircraft for it's time in mid-2012, it was followed by a Super CargoMaster variant that only added in to the flexibility and experience of flying a very unique utility aircraft. Carenado also released later an Executive version, but only for FSX as that platform only had access to the G1000 avionics suite. So with the release of Laminar Research's default G1000 system, Carenado has finally after six years released the Executive aircraft for X-Plane, with the same seven seater club seat arrangement and that G1000 avionics suite. Over the years the original Caravan has had some significant upgrades, not only for the different X-Plane versions, but also for the updated X-Plane dynamics and features, it is very good, as it usually is by Carenado, but the years have not been totally kind to the aircraft either and as updated as it is, it now has a few gremlins and quirks that have crept in. This release of the "Executive" version haven't so much updated the aircraft either, it is really the original Executive with the latest X-Plane updates and in X-Plane11 performance, so yes it is very good, certainly with the default Laminar Research G1000 system, but those gripes are still there, but the Executive version also brings along some of it's own... the manipulators on the pop-out panels don't work, and the internal lighting is a backward step with no adjustment, limited liveries, manual and average menus. Note the G1000 needs some study and practice before use to get the very best out of the system, as a lot of the great features are hidden behind menus. Don't get me wrong as the Caravan C208B in any variant is an excellent simulation and well worth the purchase. Carenado deliver great quality, high detailed modeling and with this version the higher performance with a great value price, you won't certainly be disappointed with any Caravan purchase and in context it is a brilliant aircraft to fly. Still a highly recommended purchase. _____________________________________________________________________________________ The Cessna 208 Grand Caravan EX XP11 by Carenado is NOW available! at the X-Plane.OrgStore and directly from Carenado C208B Grand Caravan EX G1000 Price is US$34.95 Notes: For WINDOWS users: Please ensure that you have all the Microsoft Visual C++ Redistributables downloaded and installed (click here) Features More powerful engine of 867HP G1000 GPS cockpit Special Features Full interior and exterior PBR 3D interior and exterior with MANY details Rain effect support* (dynamic drops movements with Librain ) Options of cargo pod and liquid ice protection tank Customized FMOD sounds Customized X-Plane default G1000 Customized CAS system Default G1000 autopilot Features Full VR compatible Specially designed engine dynamics for X-Plane 11 Flight physics optimized for X-Plane 11 standards Physically Based Rendering materials and textures throughout PBR materials authored with industry-standard software used by the film and gaming industries Realistic behavior compared to the real airplane. Realistic weight and balance. Tested by several pilots for maximum accuracy Included in the package: 5 HD liveries + 1 HD blank texture C208B EX G1000 Normal Procedures PDF. Emergency Procedures PDF C208B EX G1000 Performance tables PDF. C208B EX G1000 Reference PDF Recommended Settings X-PLANE 11 PDF Requirements: X-Plane 11 (fully updated) Windows, Mac or Linux 4Gb VRAM Minimum - 8Gb+ VRAM Recommended Current and Review version : 1.1 (Dec 26th 2019) Download Size: 360 Mb Installation and documents: Download for theCessna 208 Grand Caravan EX XP11 is 360.20mg and the unzipped 447.20mb file is deposited in the "General Aviation" X-Plane folder with this aircraft version X-Plane11 only. Documents C208 Grand Caravan EX Normal Procedures.pdf C208 Grand Caravan EX Emergency Procedures.pdf Recommended settings XP11.pdf C208 Grand Caravan EX Performance Tables.pdf X-Plane G1000 Manual.pdf Carenado Copyright.pdf ______________________________________________________________________  Review by Stephen Dutton 7th January 2020 Copyright©2020: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 1Tbgb SSD Software: - Windows 10 - X-Plane 11.40 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro v1.13 US$69.90 : WorldTraffic 3.0 Plugin - US$29.95 Scenery or Aircraft YBBN - Brisbane International by tdg (X-Plane.Org) - Free - ysfsim's WT3 ground routes for YBBN are here YHBA - Hervey Bay - VOZ by Barry Roberts (X-Plane.Org) - Free
  13. It is a very tricky installer, and I had problems with it as well, in my case it was a security firewall, I can't help with OSX, sorry, but try the Pilot+Plus again now the holidays are finished.
  14. If you are expecting SSG B748 v2 to be freeware then the answer is no, for X-Plane10 the answer is no again, the aircraft is available here at the X-Plane.OrgStore: B747-8 Inter Anniversary Edition
  15. Stephen: The MCDU on the FF 767-300 ER provides V1, VR, and V2 during flight setup, but I do not know where to retrieve the REF data to enter in the upgraded glass cockpit (as you refer to in your presentation).  Would you point me to this fourth data entry.  Thanks.

×
×
  • Create New...