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Stephen

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Stephen last won the day on September 10

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About Stephen

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    Stephen
  • Birthday 11/08/1956

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    Gold Coast, Queensland, Australia
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  1. Your log says you are missing these plugin elements or they are damaged... Fetching plugins for C:\Users/svenkohlitz/Desktop/X-Plane 11/Aircraft/Boeing777Extended/plugins C:\Users/svenkohlitz/Desktop/X-Plane 11/Aircraft/Boeing777Extended/plugins/FF_MouseHandler/64/win.xpl : Error Code = 126 : The specified module could not be found. Loaded: C:\Users/svenkohlitz/Desktop/X-Plane 11/Aircraft/Boeing777Extended/plugins/FF_PluginManager/64/win.xpl (FFSTSpluginmanager). C:\Users/svenkohlitz/Desktop/X-Plane 11/Aircraft/Boeing777Extended/plugins/T7Avionics/64/win.xpl : Error Code = 126 : The specified module could not be found. [SASL] Starting... X-Plane scriptable avionics library plugin snapshot 2.6.1 20181026 Commercial Edition Loaded: C:\Users/svenkohlitz/Desktop/X-Plane 11/Aircraft/Boeing777Extended/plugins/sasl/64/win.xpl (1-sim.sasl). your plugin folder should look like this I would do a full redownload first to see if it was a damaged download file... Stephen
  2. I do remember the B777 had an odd visual C++ that was required, send me your XP log text after running the sim.
  3. We (Australia) get seriously hammered by the exchange rate, sometimes I think we are subsidising the low prices the Americans get, certainly on Apple iPhones, and as China is far closer than California... it hurts and I certainly feel your pain, but wait for the sales later in the year.
  4. Nope! too deep now into X-Plane11 to work in XP10... a conversion would not work.
  5. Obviously you didn't read the manual? This is early FlightFactor so you will need ALL the Visual C++ Redistributables installed for the B777 to activate...
  6. Payment is fine, but I don't understand why FF are continuing with this silliness
  7. It is a bit of a joke, why I don't know?... you pay but you get a $979.00 refund?, but it is very odd business for just a $20.00 payment.
  8. I heard reports that Mr Wilson was not well or had been in hospital... that's all I know.
  9. Very good question? Personally I don't know because I simply don't have the SSD storage to test it, these Orbix files are extremely big in Gb size... but I would like to know the answer as well.
  10. Aircraft Upgrade : Boeing 757 Pro Avionics FPDS by FlightFactor/SteptoSky Although nice in retrospect, the Boeing 757 by FlightFactor/SteptoSky has the older CRT/Clockwork dial cockpit, it does look excellent and it is also certainly a very authentic way to fly the original B757. But in reality most of the surviving Boeing 757's flying out out there on the cargo or passenger route airways have left this older analog world now far behind years ago. Any late built Boeing 757 have usually now however a conversion of the avionics to the IS&S - Innovative Solutions & Support’s display units, this layout is very similar to the ProLine 21 system and the Boeing 737-800 but with four displays covering both pilots PFD and MAP/NAV, and this conversion is called the "FPDS" or "Flat Panel Display System" or commonly known as a glass cockpit conversion. So X-Plane users have been asking, well okay begging FlightFactor for this glass cockpit FPDS for a long time.... and now it is here, for another added on extra price. We will go into the (complex) pricing structure later, but for now this is a great addition to the Boeing 757 cockpit. At this point it is just the B757 Pro and the Extended version and currently not for FlightFactor's other significant aircraft the Boeing 767, but the avionics system in the B767 is almost exactly the same as this IS&S system, and so that conversion should be along not far behind. So here is the original CRT/Analog panel, and below the new FPDS. In reality the original was also a semi-glass instrument system if part CRT (Cathode Ray Tube), but the latter two-display glass unit is far more cleaner and larger with more features. Both the PFD (Primary Flight Display) and the NAV/MAP (Navigation/Map) displays pop-out for ease of use and also for the cockpit builders, the pop-outs can also be scaled and moved around your screen. To switch over the CRT/Analog to the FPDS you go to the iPad menu and select "OPTIONS" then "AVIONICS", the EFIS selection is to the left. A few users have had issues with the new EFIS Option not appearing in the iPad. The trick is to start the aircraft in Cold&Dark Mode and then the new avionics can be selected. Save the CONFIG file. Thereafter it should work when loading aircraft with engines running. This is for only users that are updating and not doing a complete new aircraft download. Not only do the main display panels change on the FPDS selection, but also does the EFIS Control Panel on the pedestal.. IS&S Avionics The PFD is in reality not that much different than the twin unit it replaces, it is in the addition of the large NAV/MAP screen that gives the system it's more substantial and easier workflow. The one thing that really stands out is the sheer details and features we now have in these avionic displays, certainly gone now in X-Plane are the days of showing a sort of a moderated version or simplistic layout. Twin Display EADI and EHSI The primary flight display is highly detailed. Obviously the main items are represented in the upper EADI (Electronic Attitude Direction Indicator) like the Artificial Horizon, Rate of Turn and Pitch guides, Speed and Altitude tapes are also represented... The Flight Director (FD) is also of course represented but it is highly detailed here, and this a point to make, as you are not just getting the basics, but the very highly detailed version with all the finer details as well. It is the lower EDSI (Electronic Horizontal Situation Indicator) section (really the older NAV/MAP) that is the most interesting of the system. The detail is excellent and there is a lot to take in. You can switch from the VOR/APP/MAP in the display which is between the ROSE (APP) and ARC (MAP) modes, but there are a few limitations in that the large secondary NAV/MAP can't be switched to the ROSE mode (I don't think the real version can either) it stays only in the ARC mode unless you use the PLAN mode, so to a point both the displays are not completely independent. Both VOR 1 and ADF 1 frequencies and VOR 2 and ADF 2 Frequencies are shown in both displays, I love the stack version in the PFD, but the frequency layout in the NAV/MAP can also be mixed in with the lower part of the NAV/MAP details, and they can be then very hard to read. I checked that the frequency position is correct, but on the real display there is no layout overlap? PFD also shows the VOR 2 data (next waypoint) and in the NAV/MAP version on the top right. Left lower PFD is the Rate of Climb dial, again really well done Both show GS (Ground Speed) and TAS (True Air Speed)/WindSpeed and Direction, TRK (Heading) Radio height and Baro. The Vrefs are worth looking at. Even if you set the aircraft's Vrefs speeds in the "Takeoff" preferences in the FMC (Flight Management Computer) they don't select the same in the EHSI So you still have to set the Vref Speeds yourself. The SPD REF knob is top centre on the EFIS Control Panel, slightly tricky to use at first but you soon get use to the insert system of adding in the Vref Speeds, if it is grey it can be set (note the yellow "No VSPD" notice)... .... select the speed via the top part of the knob and lock it in with the "SET" button, it will turn green when set, all four settings can be set in V1/VR/V2/REF, You can switch between TO (Takeoff) and APP (Approach) Vspeeds, when set the No VSPD notice disappears. I like this action a lot. VAV/MAP display details cover WXR (Weather), NAV AID, APRT (Airport), RTE DATA (Route Data) and WPT (Waypoint), set them all and you will get a very cluttered screen, certainly with the WPT range set long, personally I never use WPT unless in RNAV mode as they usually clog up to much of the screen. RTE DATA is however very good in fine detail in showing all the complex data of your route. WRX - Weather can be selected and you can adjust the brightness of the weather on the display. TERR - Terrain is also available and FlightFactor was one of the first and it is still the best of this TERR feature. _______________________________ Flying with the FPDS What started out as a nice day in Barcelona, Spain quickly deteriorated later in the day towards departure to Porto - LPPR, Portugal. FlightFactors/VMax Boeing 757 is still a magnificent aircraft, and as we have noted over a few update reviews it now comes with a much more nicer cabin and dynamic details, but you do notice the missing engines behind the blades and the cabin still has some work to be done on the overhead panels. You have to find the right WRX setting, if not it will overwhelm the display, or when it does refresh it can take a moment before resuming. Vref Speeds are excellent and spot on if you have done your homework 159 knts + 10 is perfect at 15º flap... .... no denying that the FF B757 is a great aircraft to fly, but with this level of study flight, one you have to know your stuff and two have to fly the aircraft a lot in sequences over a lot of routes to get the full depth of simulation, get it right and the returns are impressive. I am a big fan of "Range to Selected Altitude" markers, setting climb and descent targets can make or break a good flight, and in here they are excellent on both displays. I find the PBR a bit to bright in certain lighting conditions and light in the B757 cockpit it is, and that shows on the displays as well... but you can't doubt the excellent detail and data you get from this avionics system... Select APP Vref and then fill in the "REF" (you can get this from the FMC/APPROACH REF) and the system will fill in the blank speeds, just okay to green or change them to your own preference. Arriving at the EGI2T STAR into Porto the information provided is really good... and in many ways far better than the older CRT layout. But be aware that there are no backup analog instruments with this FPDS, as all instrumentaion is now all just in the glass displays. Then down the chute into LPPR RWY 17. Note the ILS alignment diamonds, and yes you still set the ILS Freq on the rear of the console and not on the forward EFIS Control Panel, note the excellent VNAV Path Exceedance marker next to the Vertical Speed. ... manual thrust control to the runway, and you have to really like this bird.... it is amazing to fly when you get into the groove. 131 knts on final, and you just let the power off to the flare, the B757 is quite hard to pitch with the nose, but a little nose high is perfect anyway.. ... a very sweet touch down, I am pretty happy with that one, now the reverse thrusters and airbrakes and your quickly down to taxi speed.... .... so the flying experience with the more contemporary IS&S avionics is a certainly a great advance if you are wanting the Boeing 757 to be a current simulation and rather than a nostalgic one. These B757 are mostly now running cargo freight, but many a unreplaceable -200 or -300 versions are still doing great work out there until the newer Airbus A321XLR starts to send them all out to Victorville, for you that is a great omen to keep flying this brilliant aircraft. A last note that the FlightFactor Series in the Boeing 757 and Boeing 767 are both very high study grade machines, so they need a fair amount of devotion and time to learn all of their complex systems and flying habits, and like this B757 FPDS then the Boeing 767 version shouldn't be to far behind. Pricing: FlightFactor have produced a 9.14 min video to explain their pricing structure, which really says it all in that it is getting complex. But basically you can upgrade two ways. One (which I will call the Avionics upgrade) is the Standard Single aircraft PRO that can be upgraded with this FPDS package to Modern Avionics Two (Extended and Global) you can also update to first from the Standard Single Aircraft to the "Extended" version that includes three versions of the B757 in the -200, -300 and the Freighter, and then update again to the GLOBAL version of everything in the Extended and plus the FPDS package. Pricing is best shown like this base B757 US$72.00, Upgrade to Extended US$20.00, Upgrade to Modern Avionics US$20 So all four upgrades can also be purchased as a pack.. Single basic B757 Pro Pack - US$72,00 Modern Avionics Pack - US$ 92.00 Extended Pack - US$92.00 Global Pack - US$112,00 Summary Here is another extension to the FlightFactor/SteptoSky Boeing 757 Pro with the first being the " Extended" version with the optional variants of the -200, -300 and the Freighter. This is the "Avionics" upgrade to the IS&S - Innovative Solutions & Support’s display units called FPDS or Flat Panel Display System. This brings the Boeing 757 into a more contemporary later aircraft currently still flying around the world, as the older version carried the nostalgic CRT semi-glass/analog systems. As a reproduction of the IS&S FPDS it is about the best as you are going to get, but it is however a bit pricey for just an avionics upgrade, and the NAV/MAP display can also interfere with the VOR Frequencies in the lower part of the display, otherwise it is excellent with all the features you will ever need including great Takeoff and Landing Vref interaction. In reality it turns the B757 into the same PFD and NAV/MAP system as on the Boeing 737. Obviously yes this Avionics upgrade is a brilliant addition to the aircraft and expect it to appear soon in the similar Boeing 767, personally I really like this avionic option on the FlightFactor's Boeing 757 Pro Series, and yes it was well worth the wait. ______________________ Other small version and fix updates of this aircraft include: v2.2.13 - added showing plane position on navigraph charts that support such functional - added some docking points for better compatibility with ground services - fixed navigraph charts in VR - fixed resetting navigraph charts page on switching efb mode (horizontal/vertical) - fixed broken sound on some Linux distributions - fixed the case when pop-up screens weren't visible in different multi-monitor setups - returned an ability to toggle keyboard input mode for cdu, now by clicking on cdu screen on pop-up window ______________________________________________________________________ Yes! the Boeing 757-200ER Professional & Extended versions and the EPDS extension by FlightFactor Aero/SteptoSky... ... is NOW! Available from the X-Plane.Org Store here : Boeing 757-200ER v2 Professional Price is US$72.00 Boeing 757-200ER v2 Professional Extended Price is US$92.00 Boeing 757-200ER v2 Professional Extended Upgrade Price is US$72.00 + US$20 Boeing 757-200ER v2 Professional Modern Avionics Price is US$72.00 + US$20 Boeing 757-200ER v2 Professional Global Upgrade Price is US$92.00 + US$20 Boeing 757-200ER v2 Professional Global Price is US$112.00 You must already have purchased and own the current Boeing 757-200 v2 version for any upgrades (Extended/Avionics) to the aircraft Requirements X-Plane 11.36 (X-Plane 10 is NOT supported!) Windows 7+, Mac OS 10.10+ or Linux 14.04 LTS or compatible, 64 bit mode 8Gb RAM / 2Gb VRAM Minimum, 16Gb+ RAM / 4Gb+ VRAM Recommended Current and Review Version: 2.3.6 Free auto-updates for the entire XP11 life-cycle _____________________________________________________________________________________ Upgrade Review by Stephen Dutton 10th September 2019 Copyright©2019: X-PlaneReviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.20 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro v1.11 US$69.90 : WorldTraffic 3.0 Plugin - US$29.95 : BetterPushBack - Free : JARDesign Ground Handling Deluxe plugin Scenery or Aircraft - LEBL - Barcelona XP11 by JustSim (X-Plane.OrgStore) US$21.00 (review of LEBL is here : Scenery Upgrade : LEBL - Barcelona XP11 by JustSim - LPPR - Porto Airport UHD, Portugal by Area 77 (X-Plane.OrgStore) US$23.50 (review of LPPR is here : Scenery Review : LPPR - Porto Airport Portugal by Area77 Simulations
  11. Okay I see your problem... mp3's won't convert to a .wav file because they are a highly compressed file, in other words to make a mp3 and its small size they throw away data to highly compress it, that is why it usually sounds like shit (I loath mp3's and never use them). What your looking for bit rate as a CD which is 44.1 kHz and that is why the sound on a CD is far, far better than an mp3 at 320 kilobits per second (Kbps). So to convert to a .Wav file as It stores the same audio at about 10 MB per minute at a 44.1 kHz sample rate using stereo 16-bit samples. The WAV format is by definition, the highest quality 16-bit audio format. So what you are trying to do is create a quality sound out of a very poor sound. You will have to find a better file source with the higher bit rate...or the same 44.1 khz sample rate to convert to .wav
  12. Helicopter Review : Bell UH-1 Iroquois "Huey" by Nimbus Simulations It may be just a simple coincidence that tonight I am going to see another version of Francis Ford Coppola’s "Final Cut" edition of the 1980 seminal film "Apocalypse Now" on the big screen with full dolby surround-sound. A film about the excess of film making, but also about the excesses of the Vietnam War (Ken Burn's "Vietnam War" documentary series is highly recommended viewing). The main star is not the brooding Marlon Brando in semi-darkness, but a machine that signifies the war itself, a helicopter and the Bell UH-1 Iroquois nicknamed the "Huey" and no film shows the magnificence of the Huey in full flight than does Apocalypse Now and certainly in dolby surround sound. I can still hear and remember the "whop", "whop", "whop" start of the film with The Door's "this is the end" transfixing you to screen and created the feeling of the era... if you were there in the 1980's then that is the moment. Of course many of you have far different memories, and of the war itself... and those sounds and feelings are of course are in a totally different context, but the"Huey" will still count as a seriously significant part, to a few veterans here in our own X-Plane world the recreation of the UH-1 is far more than just another aircraft to fly in our collection, it is their life and soul as well... the point is as a simulator you can't just recreate an aircraft, as the "Huey" is much more than in that all it's many contexts. The UH-1 is a utility military helicopter powered by a single Lycoming T53-L-11 turboshaft engine, 1,100 shp (820 kW), with two-blade main and tail rotors. It was the first member of the highly prolific Huey family, it was developed by Bell Helicopter to meet a United States Army's 1952 requirement for a medical evacuation and utility helicopter, and first flew in 1956. As a note the three prototypes were built and equipped with the Lycoming XT-53-L-1 engine of 700 shp (520 kW) and the Bell 204 and 205 are Iroquois versions were developed for the civil market. While earlier "short-body" 204 Hueys were a success, the US Army wanted a larger version that could carry more troops. Bell's solution was to stretch the HU-1B fuselage by 41 in (104 cm) and use the extra space to fit in four seats next to the transmission, facing out. Seating capacity increased to 15, including crew. The enlarged cabin could also accommodate six stretchers and a medic, two more than the earlier models. In place of the earlier model's sliding side doors with a single window, larger doors were fitted which had two windows, plus a small hinged panel with an optional window, providing enhanced access to the cabin. The doors and hinged panels were also quickly removable, allowing the Huey to be flown in a "doors off" configuration. The Model 205 prototype flew on 16 August 1961, and seven pre-production/prototype aircraft was delivered for testing at Edwards Airforce Base starting in March 1961. The 205 was initially equipped with a 44-foot (13.4 m) main rotor and a Lycoming T53-L-9 engine with 1,100 shp (820 kW). The rotor was lengthened to 48 feet (14.6 m) with a chord of 21 in (53 cm). The tail-boom was also lengthened, in order to accommodate the longer rotor blades. Altogether, the modifications resulted in a gross weight capacity of 9,500 lb (4,309 kg). The Army ordered production of the 205 in 1963, produced with a T53-L-11 engine for its multi-fuel capability. The prototypes were designated as YUH-1D and the production aircraft was designated as the UH-1D. UH-1H is the most-produced Huey version, and is the representative of all the various types. This aircraft was the improved UH-1D with the uprated Lycoming T53-L-13 engine of 1,400 shp (1,000 kW) and overall 5435 UH1H's were built. This is not of course the only Bell "Huey" family aircraft in X-Plane as there is also the X-Trident Bell 412 twin-engined version, but this Nimbus version is the first of the original iconic twin-blade aircraft. Iroquois UH-1 "Huey" First impressions are of the iconic stubby nose and long tail configuration of the aircraft. In an odd context the original far shorter bodied 204 version looks really quite odd, were as the longer fuselage 205 aircraft looks almost perfect in proportion. The one thing that keeps coming back to you with this aircraft and most likely it's reason for it's outstanding success is really just the machine's overall simplicity. Many of the ideas built in here into the aircraft are so simple but highly effective in operation... Like with just the basic reinforced roof and floor created a wide open space for an effective aerial platform, the engine is on top and out of the way, with only the complex transmission intruding into the cabin. The number one focus on any reproduction of a helicopter is in the elements of the rotor designs. How helicopters fly is mostly by small movements at joint positions that you can't really see. So to have that perfect replicated animation of the workings of a rotor design in going to show you more than just a load of pretty good 3d design element work, and so it is just not enough in detail that the basic 3d work matches the aircraft perfectly, it also has to move like the real linkage system as well. The heart of the system is the lower swashplate that surrounds the mast that holds the main assembly, there are actually two swashplates in a solid one to hold the control levers and the flexible one that moves the control rods connected to the control horn of which is then connected to the blades. On the main rotor it is the pitch and on the tail rotor it is the yaw. It is fascinating to watch the moments control rod movements as you move the controls, the pitch by a lot of movement to the minimum of the roll. Of course there is the secondary movement of the collective that angles the blades to the air (you could call it bite) in more angle then the more bite of the air for lift... ... to see all these elements working so well together on the main and tail rotor defines how well designed, developed and animated are these components by Nimbus. Modeling is also exceptional, as the Nimbus Huey has been two years in development and the work shows... paneling and rivet work is exceptional and it all comes with very highly crafted normals (NML's are the raised or sunken elements of the modeling, i.e. rivets)... .... the UH-1 shines were it should, and is semi-matt were it should be, and put the right lighting on the aircraft and it looks simply excellent. Nice details of vents, lovely steel exhaust outlet and that excellent mesh detail exposing the inner Lycoming T53 turboshaft engine. One area of detail that does stand out is the exceptional rubber, plastic and other items like cables as we shall see, note the mast joint rubber boots. Glass is overall very good with excellent reflections and shape and they do a great service in seeing the fuselage framework and internal details, but the only area that I wasn't at all particularly taken with was the green overhead cockpit panels... ... for one I feel they are simply too light and don't look very authentic, secondly is that they are not actually green inside either, but clear? You can't have a shade colour set on one side and it be totally clear on the other, it just does not feel or look right... Menu There are six menu tabs lower screen left, they consist of: Checklist, Maintenance, Controls Position, CoPilot, Weight & Balance and Doors & Accessories All pop-up panels are 2d and can be moved around the screen, they cannot however be scaled, and as a few are quite large they can be a bit of a viewing hindrance. The six tabs can't be hidden either, so they will always show up on your screen, which is something I don't like even if they are this small. Checklist: The checklist is small at around one and a half pages, but effective. Maintenance: You can keep your chopper in flying order by watching and either filling up or repairing areas of the machine that are noted with condition and fluid levels. You can turn off the servicing via checking the "Always Like New" checkbox. CoPilot : The Huey has no autopilot, so Nimbus has provided a fake one by using the flying skills of the CoPilot, we will look closer at this feature when we fly the aircraft. Controls Position: There is a small box bottom right of your screen (arrowed) that shows you your position of the cyclic (joystick), collective and pedals. This is a great learning tool to fly the aircraft and some of the settings are spot on for certain manoeuvres like taking off, hovering and landing, and I personally think a learning tutorial with these settings shown would be invaluable to the vertical flight newcomer. Doors & Accessories: I will cover the Doors and Accessories before the W&M. There are two choices with the doors, and first you can open them via the menu with the pink "open" tags, or directly with the door handles. When selecting the actual door or panel and it will disappear, a great and simple system. Wire cutters top and bottom can also be selected... ... and so can dthe oor mounted guns, and the guns are mounted in a way you can fly with the doors shut, which a lot of developers don't do.... the guns work as well! Weight & Balance: The Weight & Balance sheet is excellent. It covers Pilots & Passenger weights, Fuel weight, Cargo weights in Kilograms (kg) or Pounds (lbs), Total weight and Autonomy (flying time at set full weight). All Pilots and passengers can be selected or hidden and their weight either added in or removed from the aircraft's total weight. All crew can be shown internally or just externally as well... ... if you have the pilot flying in view internally then he can be seen in your vision? But you can hide him and keep the rest of the crew if you want, so it all works very well, but be aware you lose the pilot weight from the total, but you could always balance that with say the cargo weight. Finally there is the all important CofG (Centre of Gravity) limits, which are noted on a scale with flying limits marked, and again it is surprising how many developers don't show this vital tool. Both pilot's heads are animated, but a few crew members do have the odd green arms? Internal Cabin and Cockpit As noted the Huey is a basic flying machine, as there is no first class frippery in here. With rubber mats on the floor, metal piping and canvas for seating, this is basic cattle class flying. The detailing in here would even make Hawkeye Pierce cry. It is a worn, battle scarred and a mission heavy conceptualised scene and it is all surrounded by that so familiar diamond soundproofing padding material. I personally love the realistic worn floor detail. Into that very familiar Huey cockpit, and yes it all looks glorious... ... but there are a few glitches that are very quickly and highly noticed? There are to blue sky areas on the front door panel that can be seen from some angles, and the collective has space under the base when at full up position? But just look at those armoured seats! as they are totally brilliant in detail, materials, shape, wear and tear... a real highlight. Rudder pedals are of course basic, but it is overall very well done in detail, ditto the windscreen wiper motor housing and protecting covers Instrument Panel The instrument panel facias come in two versions, with the steel exposed face or the black... I would automatically assumed that the black would have been the default version and it does look the better of the two versions. But the original plain facia would probably really be more authentic when you think about it, I know the Marine version used the black, so the debate will be which is the original? The different facias are set via the different liveries, so if you want to customise your Huey you can change the panel.png file in there. Like everything else on the UH-1 these Viet War machines are incredibly basic in their instrumentation layout. We have to look at the right side panel as the main pilot position as it is on all helicopters.... a huge ball Artificial Horizon dominates the panel, with a heading horizontal instrument with built in VOR1 pointer. Far bottom is a CDI (Course Deviation Indicator). left top is the Airspeed Indicator and bottom is the Turn & Slip Indicator. Right top is the Altimeter, Vertical Speed Indicator and bottom a clock. In a nice touch the magnetic compass is tagged on to the right of the main instrument panel. Left pilot position has only the basic five flying instruments... Airspeed, (small) Artificial Horizon, Altimeter, Vertical Speed Indicator and the same heading horizontal instrument with built in VOR1 pointer. Centre panel right has the single engine dials (top to bottom) RPM, Torque, GPT (Gas Producer Tach), EGT (Exhaust Gas Temp). Six centre left dials cover Fuel Pressure, Fuel Quantity, Oil Pressure, Oil Temp, Transmission Oil Pressure and Transmission Oil Temp. Four dials lower left cover the electrics with... Main Gen (Generator), Standby Gen, Volts - DC and Volts AC. Compass can be switched from DG or Mag and you can test the Fuel Gauge to make sure it is working correctly... There are also a row of warning lights top panel with (LtoR): Master Caution, RPM Warning, and Fire Warning. Pedestal The pedestal is really just a large box set out on the floor with all the instruments set out on the top surface... ... and pedestal detailing is excellent and highly authentic. You really have to love the click, click switchgear in here, it is excellent. From top left you have a AN/APX-72 Transponder, AN/ARN-72 VHF NAV with the AN/ARC-134 VHF COMM Radios both below. Miscellaneous Control panel right with an excellent Caution Lights panel below... There is the noted Engine Control panel, but it is also the main fuel panel right middle. Continuing down the left rear pedestal you have a AN/ARC-51BX UHF Radio, C-1611AIC Signal Distribution panel and bottom the Armament panel. Right rear pedestal is AN/ARC-131 FM Radio and a AN/ARC-83 ADF Radio. Obviously if you want to find your way around these military panels you are going to have to study and use them, they are complicated, but the click setting knobs and dials are very authentic and realism 101. You can use and test the Caution Lights panel in "Bright" or "Dim" modes, again it looks excellent. Both the collective and the cyclic stick are well done, but not very interactive, the important "Force Trim" switch does not work and you can't hide the cyclics either? Overhead Panel The simplicity of use is overwhelming on the Overhead Panel (OHP). Those amazing square lighting knobs are excellent to feel and use in the dark... Panel layout is again quite simple, left top is the rear dome lighting, with Pitot Heating, External Lighting, Wipers, Cabin Heating, and NVG Position lights brightness (I couldn't see these working?). Right OHP are those six Instrument lighting knobs, AC Power panel and DC Power panel. The rest of the OHP is the rows of circuit (non-working) breakers. There is an external Temperature gauge Cº on the top of the windscreen. There is the choice of either or both pilots to use their wipers, but the wipers sadly only work together which is a missed feature, in saying that I still love the selector switch. Lighting Turn up the panel and instrument lighting and you get this lovely green glow from the instruments... again it is more effective on the darker panel. At night the differences in the panel tone can make a difference to your tastes, again the darker is better. In the cabin you have a choice between normal or green lighting. The bulbs don't look very bright, but the effect is very good. Externally the interior lighting looks absolutely excellent... Above you in the cockpit are two movable spot lights, and note the excellent coiled power cable, they are both animated for total shake realism as well.... ... but the spot lighting idea is not fully formed. One you can only have both lit, and not individually, and two they are hard to adjust to the place you want the Illumination to show... there is no light effect in the actual light either but just the dark lamps, and like with the cabin lighting when on the actual lamp brightness needs to be better or even there at all. Navigation lights (position) can be set in STEADY or FLASH, BRIGHT or DIM, there is a nice beacon and a landing light under the nose (a full added on external light would have been nicer) and a white tail navigation light, again the lighting is already very good, but you feel it still needs some refining. Flying the Huey First a few notes is that Nimbus recommend you set your "Flight Models per Frame" (Menu/General) to four (4) and the experimental flight model to "off". Another point you have to have control of the aircraft's "Throttle" on the collective. I have a twin throttle system and so the throttle setting just slipped right in for adjustment, if not you will need control of the throttle slider in the joystick or Key settings? X-Trident used just a manipulator adjustment on the Bell 512 and that work very well and I think the same idea should be added into this version, but if you can use the actual throttle lever, then it gives you more control in flight... a mouse scroll wheel can be used as well. One of the first things that confront you when the Huey is running is that the aircraft shakes like "Bloody Hell", mine was worse because my SimCoder "Headshake" plugin was activated... you can sort of adjust the headshake to match, but for now I would turn it off. It is also debatable if the shake is just too much at idle, yes you only have an unbalanced single twin-blade rotor above you, but it just feels like there is a bit too much movement... One thing that totally grabs you at idle is the "chhhhe", '''chhhhe", "chopp", "chop" that moves into the familiar whop", "whop", "whop" as you increase the RPM. Sounds are taken from a real UH-1 and they sound excellent and are simply highly realistic. You have to add in Wagners' "Ride of the Valkyries" yourself as it will have to added in from another aural source, LOUD of course, very LOUD.... Notice the RPM goes up as you increase the throttle on the collective, if you are game, you can also increase the "governor" switch on the top section of the collective that is now very realistic in operation. Laminar now gives developers more control over governors since the v11.30 update, as before it was most done automatically... now you can adjust it yourself, but like I said only with care and try to not to overload the transmission. Particle effects will now swirl up the dust and power out of the exhaust, and it all works extremely well here, and takeoff on any dusty area and it is very and highly realistic... I am not going to hide the fact that helicopters are hard to fly, because they really are... more so here with the UH-1 as the helio pilot's want them as close to the realistic realm as possible. So that makes them very unforgiving, very touchy in movements and the single twin-blade arrangement makes them also a little more unstable. But practise and master the "Chopper" and the rewards are extremely high... I am pretty good after a lot of right seat flying, but still not a total master of the realm. And so the control position monitor is a great way to check your flying situation, but overwhelmingly chopper flying is totally about feel, and one thing I have learnt is that fine, fine control movements between the cylcic and collective are the secrets to helicopter flying, don't take any notice of the crap you see in the movies or the "wow" dramatic manoeuvres that they show, chopper flying is all about being slow and promoting smooth flying... The one thing you realise is that the UH-1 acts slightly differently is several areas, so you have to be aware of it's performance and boundaries, it is after all a utility machine, and so it is very basic and quite brutal in areas of it's flight envelope, you find them and have to master them to be aware of the limitations, but get it right and the aircraft is actually very nice to fly. One nasty one is if you pass or get near the red line speed 125 knts, the whole machine then shakes quite violently and it can easily throw you into the ground... ... so once the shakes start then lower the speed and keep control as quickly as you can (note.. ignore the "Master Caution" warning as the aircraft is in the replay mode). As we have already noted the Huey has no autopilot, so Nimbus has provided a fake one by using the flying skills of the Co-Pilot called "COPILOT". It is found under the CP tab in the menu. To use just press the "Hand Over Control" selection and the aircraft will just then fly on the current settings... press the top box selection to make the aircraft follow the current heading direction, if you want to turn then press the left or right spiral and you can set the bank angle below in degrees.... .... the panel heading works as well if you prefer that as I do and if you want manual control back, then just press the "Take Control" selection. Overall the feature is excellent, but I found the Huey shook violently under the COPILOT control, and after a while it got annoying, going back into your manual control is as bad as you think it will be, but I have mastered that now with other choppers being even worse in the between the auto and manual joystick positions. The M-60D flexible 7.62 millimeter machine guns are excellent in both the high detail and features... they can also be moved to any firing position and can be set to fire via a key command. The guns shake with vibrations for realism and the gunners door visual position is excellent. The most significant part of flying an helicopter is the transition from forward flight to the hover, it is called the "autorotation", and usually it is around 40 ft to 50 ft above the ground. Autorotation can be seriously tricky, but with practise you can get the dynamics pretty smooth. The point here is the Huey is pretty dramatic in two areas in this phase of flight. One is that if you get the transition phase wrong the lift goes away pretty dramatically, in other words you simply stall and fall out of the sky... but again you soon learn where those severe limits are. Secondly is that those twin-blades as one will cause the aircraft too tilt harder to the left than usual (direction of the rotating blades), so you are sort of fighting the aircraft more to keep it level, and you use far more yaw to correct it... ... this is not the very light or small helicopter effect, but the style and type of machine you are flying, so a bit of skill is needed here, yes the Pro's make it look all so easy, but fine movements and staying in front of the machine (anticipating what the aircraft will do next) will put you in good steed. The view down is excellent in gauging the distance and movement to the ground, but again keep total absolute control until you are hard on the ground, if not the Huey will quickly snap back at you. It is all in that fine, fine balance between the collective and stick movements that you find the best control conditions. There is no doubt the real guys (including our own X-Plane Brett Sumper) will absolutely love the flying capabilities of this Huey, and as they should as they have spent months refining the perfect dynamics of the aircraft to a high level of realism 101... the point is you have to match the pro's feel and their skills. I am not saying that is an impossible task, but you have to be aware of the skill required here. I just past the test and can fly this Huey fine, but I do find it very challenging to refine to the higher skills required here. So as a pure simulation of flying a Huey, it is certainly one of the very best and the most challenging to date. Liveries There are ten liveries provided and all are good, with a blank white and base green, but overall you would want far more variety than what is really on offer here, as some like the SAR is pretty basic and an Air America, and for myself a "Death From Above" version would have made me smile... but I suppose it will be the painters that will eventually fill in the blanks. Army Green is the default Summary The Bell UH-1 Iroquois "Huey" is of course one of the most iconic aircraft we know, and certainly with it's association to the 60's Vietnam War. So any simulation of such a significant aircraft has to deliver solidly in many areas. Those important points have certainly been delivered here with exceptional modeling and detailing, it is close but overall it is not yet absolutely totally perfect as we shall see, but it is currently certainly a very solid and highly authentic featured and very aural aircraft. Yes the machine has been recreated with loving care and the "NamViets" will be very if even emotionally thankful. The flying dynamics are also first rate, but they need skill and practise to perfect, so dig deep and the rewards are very high. Points to be made are to be also taken in context of being very marginal fine tuning than issues. The green overhead plastic panels need work? they are too lightly coloured, but also only green on one side and clear transparent on the other, a rethink is certainly required here. Lighting need still more refinement in showing better light sources and separated spot lights in the cockpit, ditto the windscreen wipers, and librain rain effects would be a great addition. And there are a few blue sky gaps in the bodywork and space gaps on the collective. The CoPilot and control position monitor are both good, but more in one less heavily shaking and the other in a more detailed flying tutorial in how to get the best out of this feature. In features there is a lot going for the aircraft here, menus are excellent, but you can't hide them or scale the pop-ups... but I love you have a lot of control over the choices of pilots and crew, weights and the basic aircraft setup. Overall it is what is missing that gets you wanting a little more. A medical version would be very nice and an under the nose light would be lovely as well. More armaments in rockets and cannons would help with the jollies, and a sling load would be fun as well... I personally think all these features will certainly come. A last word on the shaking, in that I found it got better (more realistic shakes) the more I used the aircraft and the effects at the 125 knt limit could mask the heavy shaking issue of the autopilot as well, but I think again a little more refinement on the movements could not help. In stating that the movement effects and the excellent aural sounds are extremely brilliant when working together and when flying the machine. So this Nimbus Simulations UH-1 "Huey" is certainly now the definitive classic machine we have craved for in the X-Plane simulator, yes there is a few refining areas, but overall it is a masterpiece of such an iconic aircraft. And in the film "Apocalypse Now" you see this incredible aircraft in all it's glory... yes the film like this aircraft live up both to their historic legends, for the record seeing the film again (on the big screen) is still an overwhelming event, flying battle forward in those Hueys was still as thrilling as was all those 40 years ago, the flying is supremely majestic, and now you can fly here the same extraordinary machine.... "this the end... my beautiful friend, this is the end, my only friend... the end, of our elaborate plans, the end.... "whop", "whop", "whop" _______________________________ The Bell UH-1 Iroquois "Huey" by Nimbus Simulations is NOW available! from the X-Plane.Org Store Nimbus UH-1 Priced at US$37.95 Features: High quality 3D model PBR textures High quality 4K textures VR ready Black and also white panel and interior Usable side mounted guns Nothing beats the sound of a helicopter sound in real live so we are using High quality professionally recorded sounds to give you a realistic experience, every switch and knob, doors, guns, blade slap, engine and rotor sound is there. Vibrations play a big role on helicopters, the Nimbus UH-1 is full of animations and vibrations. Accurate systems simulation, fuel, electric and hydraulic systems are simulated, all the logic of switches, warnings and annunciators is present. Accurate handling and flight characteristics Accurate performance based on performance charts. Realistic night lightning with custom lights and textures. Particle system. 9 liveries including a military green and a white one for repaints. SASL powered Menu Windows for managing maintenance, weight and balance, doors and accessories, joystick position, copilot and checklists. Maintenance module: if you want a more realistic experience you can choose if you want the helicopter to require maintenance with time and usage, depending on how you fly and engine exceedance the mechanical components will degrade and performance will be affected. Copilot: We created a "copilot" module that will allow you to hand over control and forget about flying so you can move to the back, enjoy the view, the sound or even use the side mounted guns. Weight and balance: A graphic interface gives you the chance to modify the cargo, passengers, fuel and CG, handling of the helicopter will change depending on the CG lateral and longitudinal position. Doors and accessories: Guns, no guns, doors opened or closed, wire cutter or not.....customize it as you want. Checklist: Checklist are easily accessible through the menu on the left, This window will also allow you to see some performance charts. Joystick position indicator: A small window on the right bottom corner will show the position of your controls, it seems simple but is a very good way to refine your flight technique. Requirements X-Plane 11.30+ Windows, Mac or Linux 4GB VRAM Minimim - 8GB VRAM Recommended Download Size: 830MB Current version and Review Version 1.0 (Sep 2nd 2019) Installation and documents: Download for the Bell UH-1 Huey is 1.57 Gb and the unzipped file is deposited in the aircraft "Helicopter" X-Plane folder at 1.67 Gb. Different instrument panel colours can be created in the liveries to suit your preference in either the metal or black. Documentation: One manual that is pretty basic for an aircraft like this, the aircraft requires a tutorial as well... Nimbus UH-1 manual ______________________________________________________________________ Aircraft Review by Stephen Dutton  8th September 2019 Copyright©2019 : X-Plane Reviews  (Disclaimer. All images and text in this preview are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications:  Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 1Tb gb SSD Software: - Windows 10 - X-Plane 11.35 (v11.30 is required for this aircraft) Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro US$69.9 Scenery or Aircraft - KNPA - Naval Air Station Pensacola - X-Plane Global Airport - Free
  13. Plugin Update : WebFMC Pro v1.5.0 by Green Arc Studios The latest update to the excellent WebFMC Pro v1.5.0 plugin is not a large one, but it is highly significant. This version adds in the default Laminar FMC to the usable selection of aircraft FMS systems to the user. The WebFMC is a plugin that allows you to use a FMC (Flight Management Computer) on an external screen via a web browser. That is an another computer or tablet. It is a remote tool, but a very beneficial tool and even a powerful one in programming in route and performance data and following the set aircraft route in flight and in mirroring the aircraft's built in FMS (Flight Management System). Added into the functionality is a load of features in the use of the FMC on another screen.... and yes I am a huge fan. Any plugin or tool that you use is highly valuable if you actually use it, if not it is a waste of money. So for me the value of this plugin is that I use it all the time and in fact most times that I have to programme in a route and and aircraft performance and preferences data. There are two versions available and the PRO version is now listed with an impressive 16 aircraft, but three in the list of the Zibo Mod 737-800 and the 737-900ER/700 Ultimate are also available in the Free Demo version. WebFMC Pro v1.5.0 This version is significant because it breaks the boundary in the aircraft already listed into another dimension. Before it was the actual FMC per aircraft, but here in this version has been added in the default Laminar Research FMC... that fact opens up the plugin's scope to cover any aircraft that uses or has installed the default FMC feature. These aircraft include both FlyJSim's Boeing 732 and 727 by FlyJSim, KingAir 350 by Airfoil Labs, Challenger 300 by DDen, many of the aircraft from Carenado and a lot of others - the list now is really open-ended in the use that any developer that adds in the default X-Plane FMC will now be be automatically added to the list. The full current v1.5.0 list is: The complete list of supported aircraft / FMCs with version 1.5.0: Default X-Plane FMC with all aircraft that use it NEW! SSG E-Jets Evolution Series (both variants) SSG 747-8 Series (both variants) FlightFactor A350 XWB Advanced (old style MCDU) JARDesign 330 (requires v3.1r2+) JARDesign 320 (both v3.2x and new v3.4+) ToLiss 319 FlightFactor A320 Ultimate FlightFactor Boeing 757v2 (all variants) FlightFactor Boeing 767 (all variants) Rotate MD-80 IXEG 737-300 EADT x737 (x737FMC required) Zibo Mod 737-800 737-900 Ultimate 737-700 Ultimate Default X-Plane FMC This may not sound great, but I find the current Default X-Plane FMC a bit average? Yes I will admit I have been very overindulged with some very exceptional aircraft FMC's. X-Plane as a simulator and 3rd party addons have come a long way in this area since the first in the JRollon CRJ-200, and still I am slightly flummoxed in that the same developer in Phillipp Ringlar actually programmed both the first and the default FMC's. There is no doubt the Default X-Plane FMS is extremely basic, but that aspect is fine because as there is a wide variety of aircraft it has to cover, it can't do the deeper data for aircraft performance or preferences... and I get that. But my issue is that it is currently quite average in loading in the basic and required SID (Standard instrument departures) and STAR's (Standard Terminal Arrival Route ). I create most of my flightplans in SimBrief of which I wholly recommend and it is free. And you can import the created (Flightplan) route directly into X-Plane and it's FMC. But in most cases the required SID is missing, so the aircraft usually goes direct (DCT) to the first waypoint. Worse are the STAR's in that they are usually again a very basic import with a lot of significant waypoints missing, I will note that a lot of the STAR approaches are just plain weird like at EDDM - Munich so they do require editing. Of course you have to route edit even the very best of FMC systems, that is a given, but the Default FMC is just too basic in even laying out any selected SID or STAR route, yes you can select them, but they usually are nothing like the actual SID and STAR you are loading in, and consistently they send you directly to the runway threshold. An important note at this time is to make sure all your navigation data is collated across the board with both the Simulator Nav Data and the Aircraft Nav Data are the same. Yes it costs a little to do this via either a Navigraph (recommended) account or Aerosoft's NavDataPro data cycle. I found the IXEG B737 Nav data so out of date I was landing in fields far off the runway. If short of funds then only download the data two or three times a year, but it is the collation of all the nav data across all aspects of the simulator that is important, not the age of the nav data (in other words it is all the same). So currently WebFMC Pro is just about invaluable for fixing up these nav data errors in the default FMC... here the plugin is now available in the lovely Fokker F50 by Carenado via both the Default FMC and WebFMC Pro. Style of the FMC is based on a facia of a Boeing like with the Zibo 738. Here we have a route from EGCC - Manchester to EKYT - Aalborg. Departure for MCR is actually DIRECT to DESIG via SID DESIG 1S, so even the default FMC could not get that wrong? But at the other end at Aalborg it was a mess of an arrival route, Problem is that there are no arrival STAR's for EKYT RWY 26R? but there is an RNAV chart via insertion waypoint BAKIT. First bonus of the WebFMC Pro was that I was able to input data via the keyboard directly, which you can't do in the aircraft version and even in the pop-up, second is that the data is fully accessible on your desktop, in this case set out between SimBrief (right) and the Navigraph Charts (left), so no head movements back and too from another another screen of which you would have to constantly do in the aircraft, so it is like a sort of work-desk arrangement. So inputs of the last official route waypoint of KEMEG to VABUT to BAKIT and then DCT to RW 26R, of which gives us a very nice approach route to the EKYT runway. A bigger bonus for me and I accept that you will need the Navigraph Chart Application is that the Carenado F50 has no PLAN mode? This mode allows you to check your route directly out of the FMC on usually the NAV screen of the aircraft. So if you input in the same navigation waypoints into the Navigraph Chart App you can see if you got the routing correct. You can input the full route into Navigraph directly from SimBrief, but your edits can be checked also in the Navigraph App directly. Nothing is worse in not knowing if your arrival route is wrong, and once the route is completed, a save in the default FMC will keep all your edits in place. So I found WebFMC Pro is excellent in working with this basic FMC, it actually adds in functionality, but also makes it easier to use. On the aircraft WebFMC Pro will only adjust the left FMC, the right side unit is not editable. That is the only aircraft(s) addition to WebFMC Pro v1.5.0, but there is another change to note. JARDesign A320neo This aircraft was part of the original release list for WebFMC Pro. But JARDesign have completely redone the aircraft's MCDU or Mulifunction Control Display Unit. This is from version JD320-V3.4R2, or v3.4+. The original MCDU still works, but you can use this WebFMC Pro version with the newer updated MCDU as long as you update to the JARDesign v3.4+ version. Again the advantages on the work-desk setup are excellent... however here you do now have the advantage of the PLAN mode on the MCDU as a guide to double-check the arrival route. The JAR A320 has the larger, newer PW1100G Engines as well, and don't forget this is still one of the most popular payware aircraft in X-Plane. And v1.5.0 also comes with Enhanced FMC key mappings (as an option in the menu) and Improved screen scaling for cockpit builders. Summary This WebFMC Pro is a great plugin tool that can be used in a browser on another computer or a tablet. It is a remote tool, but a very beneficial and even a powerful one in programming in route and performance data and following the set aircraft route in flight in mirroring the aircraft's built in FMS (Flight Management System). This version v1.5.0 adds in the versatility of now using the Laminar Research Default FMC on a remote screen or tablet, other changes is the addition of a new MCDU for the JARDesign A320 neo in the newer v3.4+ version, the older MCDU works as well. And enhanced FMC key mappings with Improved screen scaling for cockpit builders are also noted in this new version. By and large this is not a big update but still a significant one. The option to use your fingers directly on a tablet screen to programme a FMC is not to be underestimated, but my work-desk arrangement is a great setup to layout routes and input data, performance and routing quickly. My biggest choice here is how good it is for editing and creating routes with both the SimBrief and subscription Navigraph Chart applications, all brilliant tools to create the most perfect routes to fly with... Highly Recommended _____________________________________ Yes! WebFMC Pro v1.5.0 by Green Arc Studios is NOW available from the X-Plane.Org Store here : WebFMC Pro Price is US$19.99 The v1.5.0 update is free to previous purchasers of the plugin, go to your X-Plane.OrgStore account for the new version. Access CDU / FMC of select X-Plane 11 airplanes via any modern web browser running on your PC or mobile device over local network. Quick and easy access to the FMC Get easy access to the FMC: quickly edit the flightplan, monitor flight progress, set up your approach and do all the typical work of the pilot without having to move around in the cockpit, even if the plane doesn’t support FMC as a popup natively - on the same PC, or different monitor, tablet or phone - in fact you can use multiple displays at the same time! Make pilot tasks easy and comfortable Enjoy external views during cruise while monitoring flight progress on separate screen or take a quick look at your phone to verify calculated landing speed with just a glimpse of an eye during busy time on approach. Make flying complex SIDs / STARs easy as you can focus on the important flight parameters while having overview of the constraints all the time. Take your mobile to the kitchen as you cook a dinner during a long haul and never miss T/D again! Convenient to use Use physical keyboards on PC with extra keys such as Prev/Next page mapped to keyboard keys for easy access. WebFMC scales dynamically to fit any display or window size and can look as native app on mobiles by using browser's "Add to home screen" feature. Aircraft support WebFMC Pro supports a growing number of 3rd party aircraft starting with New: Default X-Plane FMC (requires X-Plane 11.35+) FlightFactor A320 Ultimate FlightFactor 757v2 FlightFactor 767 ToLiss 319 JarDesign 320 (both now for v3.2x and new v3.4+) Rotate MD-80 IXEG 737-300 EADT x737 (x737FMC required) Zibo Mod 737-800 737-900 Ultimate JARDesign A330 SSG E-Jets Evolution Series SSG Boeing 747-8 Series FlightFactor A350 XWB Advanced (old style MCDU) 737-800 Zibo Mod* 737-900U Ultimate* 737-700U Ultimate* * Available on the free demo WebFMC plugin Requirements: The WebFMC plugin requires X-Plane 11 running 64-bit Windows 7 operating system or newer Mac OS 10.14.x (Mojave) Ubuntu Linux 16.04 LTS or 18.04 LTS (64-bit) Web Client The CDU can be displayed on any modern and up-to-date web browser with JavaScript support. We recommend the latest versions of Google Chrome on PC or Android and Safari on iOS. No internet connection required, remote device needs to be on the same local network as X-Plane PC. Support for WebSockets RFC 6455 standard is required which implies at least iOS version 6. Current and Review version: 1.5.0 (Sept 1st 2019) Not required but highly recommended is SimBrief (Free) and Navigraph Charts (Subscription) ______________________________________________________________________ Plugin Update Review by Stephen Dutton 3rd September 2019 Copyright©2019 : X-Plane Reviews  (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.33 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini : SimBrief (Free) : Navigraph Charts (Subscription) Plugins: Environment Engine by xEnviro v1.07 US$69.90 : WorldTraffic 3.0 Plugin - US$29.95 : JarDesign Ground Handling Deluxe - US$14.95 Scenery or Aircraft - Fokker F50 by Carenado (Carenado) US$39.95 - Airbus A320neo by JARDesign (X-Plane.OrgStore) US$49.95 
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