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  1. "Runways follow terrain contours" is off? set on the general menu.
  2. Preview: LTAI - Antalya International Airport by JustSim Turkey was always off the aviation radar, mostly because the country was the join between east and west, but also because it was very political, and it still is. But Turkey is quickly in this second decade of the 2000's becoming a very major player in world aviation, as the investment in Istanbul's new mega airport called ironically enough "Istanbul New Airport" is of a scale of that the country means business and is due to open late 2018. And the growth of Turkish Airlines is staggering as well with mostly the expansion of the international fleet to go for more one-stop journeys between the USA and hard-to-reach destinations in Africa, the Middle East, and India. But the real purpose of all this expansion is to take on the Middle-East carriers and their east-west world connections, in a few years that route through currently Dubai or Abu Dhabi will be also running through Istanbul with connections to any ongoing destination in Europe, Africa but more importantly the opening up of the central markets of far west Asia. But Turkey as a holiday destination in itself is also becoming a large market as well, as seasoned packaged holiday companies have now moved on past Spain and Greece to newer markets and the south coast of Turkey is now becoming a well known choice for UK package operators and European holidaymakers wanting something different and exciting but still cheap. And so here is one of those really big tourism resort cities in southern Turkey of Antalya on the north-eastern side of the Mediterranean. From the X-Plane perspective then this area of the world has had a lot of attention lately as well, mostly around Greece with FlyTampa's excellent Corfu, The Chios Island scenery that has just been released a few days earlier, a great Athens freeware by tdg and from JustSim themselves with their earlier underrated Larnaca, Cypress and now this Turkish destination of LTAI - Antalya International Airport in Antalya. Anyone who reads X-PlaneReviews then would know I rate JustSim's sceneries very highly, for the details, features to value perspective they are one of the best current developers in X-Plane. LTAI - Antalya International Airport Antalya Airport Antalya Havalimanı IATA: AYT - ICAO: LTAI 8L/36R - 3,400m (11,154ft) Concrete 18C/36C - 3,400m (11,154ft) Concrete 18R/36L - 2,990m (9,809ft) Asphalt Elevation AMSL177 ft / 54 m The first impression of LTAI Airport is simply the size of it... this is a huge airport. There are two major international terminals in 1 and 2, a Domestic, VIP building and Terminal C for Cargo. The airport is positioned 13 km (8.1 mi) northeast of the city center of Antalya, Turkey. If you have your object slider set to maximum then there is significant amount of autogen to fill out the scenery. JustSim always provide a lot of custom scenery to match in to the perspective, and that is the same case here also, but it is a slight mis-match in that the custom is a load of blocky low-rise buildings, more OpenStreetMap than custom buildings, so they clash with the German autogen, or does it? On Google Maps the same layouts are also evident as are the odd flat grey shaped industrial buildings are in fact the same in real life. International Terminal 1 - Domestic - VIP International Terminal 1, Domestic and the small VIP terminal is all one long complex. Modeling is excellent with some very well done web style entrance frames, signage and branding is very good as well, and overall the full complex is very impressive. Oddly this Terminal 1 is operated by Fraport AG and has just had a full refurbishment were as the newer Terminal 2 is operated by the company Celebi All airbridges are active with the plugin by Marginal and have the newer movable hoods, branding again is very good. But it is quite sparse down here on the ramp, there is a little clutter created around the gate, but it feels quite empty and inactive overall, very unlike JustSim in the past. Terminal 1 are stands 7 to 22 and Domestic are stands 1 to 7. Cargo Terminal is small by this airport's size, and a nice VIP center is ready for your personal arrival. Terminal 2 The design of Terminal 2 is very similar to T1, but it is a far larger building. Landside arrival detail is exemplary, as terminal modeling is first rate with reflective glass and has again great detailing and brandings, realistic people are well done here for the ultimate realism. Note the checkin counters, outside the terminal... Airside quality is very good as well with the clutter custom made, but like at Terminal 1 not a lot of ramp clutter again makes it feel a little vacant, But overall the terminal layout is excellent. Mid-Field Mid-Field separates the two terminal complexes (only taxi's are available here between the two terminals and that drives interconnecting passengers mad). The area is mostly airport services related and has situated here the large fuel depot. The area is very well filled in and is highly realistic to the eye as small building detail and branding is as good if not better than the terminals. Control Tower - Apron 3 Centre area with the airport's Control Tower and the Fire Station separates Apron 2 (Terminal 2 - stands 40 -72) and Apron 3 for remote stand parking (301 - 315) Complex tower design is very well recreated and is authentic to the real version, with lots of nice detail set out around the building. Tower View however is a bit crappy, it is set too low and so you get a lot of visual obstructions. Runway and taxiway textures are very good as JustSim always do excellent ground textures... 3d grass is also considerable throughout the whole airport and very if highly realistic when taxiing around and to or from the runways. Runway 18C/36C looks a far more worn, tired concrete runway compared to the newer asphalt 18L/36L, and from the air in the distance it can look actually abandoned. Lighting Arrival at Antalya at night is fantastic. The airport has really good and a high abundance of different lighting. Approach lighting is even exciting in realism. Terminal areas are very well lit, but slightly duller than you would like, but it still looks and works fine for night time stand operations. Terminal and building lit textures are very realistic and look great when arriving. Signage and branding lighting is also really well done as is the carpark lighting coverage and the drop down spot lighting on buildings. Preview Notes: JustSim always deliver, and again here at LTAI - Antalya you get a the same. That statement however is to be taken into context, because this scenery like all JustSim sceneries are not an ultra high detailed scenery, but you do get the latest X-Plane dynamic features (like reflective glass), great lighting, lots of animated items like active gates, ground traffic and wet surfaces and the modeling is usually of a very high quality... and you get all of this at an excellent value price and usually under US$20. I will always recommend a JustSim scenery, and this one also comes highly recommended as well. Features noted are: Detailed airport objects and vehicles Custom textured taxiways, runways and apron Custom surroundings Custom airport lights Compatible with X-Plane 11 features Animated ground vehicles (X-Plane 11 only) Shading and occlusion (texture baking) effects on terminal and other airport buildings High resolution ground textures / Custom runway textures High resolution building textures Excellent night effects Realistic reflections on glass Optimized for excellent performance Fully Animated Airport World Traffic 3.0 compatible X-Life traffic compatible Animated Jetways (plugin by Marginal) WT3: No WorldTraffic GroundRoutes are provided, but the airport will generate a GroundRoutes. Overall the airport functions fine, but WT3 is a bit sparse in giving you that full airport and full busy look? Even with the settings at full capacity... custom corrected WT3 routes and operations would have made a difference here, but overall WT3 works fine. Positives: Mostly everything Negatives: More gate and stand clutter would have been nice, it feels strangely vacant when parked up at the gate. Custom WT3 routes. Tower View is not really usable... but overall LTAI strangely feels a little soulless and not that buzzy, busy airport you expect. ____________________________________________________________________ Yes!... LTAI - Antalya International Airport by JustSimis Available from the X-Plane.Org Store here : LTAI - Antalya International Airport Price is US$19.80 Requirements : X-Plane 11 Windows, Mac or Linux 4Gb+ VRAM recommanded Current version: 1.0 (July 13th 2018) Download Size: 602mb : Install Size 1.71gb Extras and Documents: - None ______________________________________________________________________ Preview by Stephen Dutton 13th July 2018 Copyright©2018 : X-Plane Reviews (Disclaimer. All images and text in this preview are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.25 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro US$69.90 : WorldTraffic 3.0 Plugin - US$29.95 : BetterPushBack - Free Scenery or Aircraft - ToLiSS319 (A319) by ToLiSS (X-Plane.OrgStore) - US$69.00
  3. Stephen

    Aircraft Update : ToLiSS319 v1.1 by ToLiSS

    Airbusalitalia - hello guys .... start by saying thank you for accepting me in this very beautiful forum. I wanted to ask a question, in fact, a kindly advice. the A319 Toliss would like to buy it, could someone tell me if it is worth buying it? thank you - Note - Moved to correct forum.
  4. Preview: Chios Island National Airport by Descent2View Simulations Chios Island is the fifth largest of the Greek islands, and is situated in the Aegean Sea, it is located 7 kilometres (4.3 mi) off the Anatolian coast. The island is separated from Turkey by the Chios Strait. So the island is positioned far closer to Turkey than most of Greece. This Chios Island scenery is by a newcomer developer to X-Plane called Descent2View Simulations, and is by an large a small scenery but is an excellent walkaround scenery because of the high-detail that has a short-ish runway, some terrain, and a fun 90 degree intercept to the final approach on the traditional instrument approach and no ILS guidance... so what more would you want? Chios International Airport "Omiros" Κρατικός Αερολιμένας Χίου «Όμηρος» 01/19 1,511m (4,957ft) Asphalt Elevation AMSL 15 ft / 5 m The scenery is very well intergrated into the native X-Plane mesh and the custom mesh scale is very large, so the overall view is highly realistic. There are 800 noted custom objects located in the scenery and represent the Greek style, but also the default German autogen is quite significant as well and situated to the north of the airport. Main street scenes that are set close to the airport are excellent, certainly a very realistic walkaround vista to explore. Detail is exceptional in both clutter, branding and modeling. LGHI - Airport The ramp area is small with a noted three parking positions, but only two of the available parking positions can be used by a B737/A320 size aircraft. There are also two helicopter pads at either end of the ramp. At the northern end there is a none X-Plane location noted position cargo stand for a small freighter (above right). Terminal design and detail is excellent, with super high quality framework and reflective glass, this is a very highly realistic first design from Descent2View. Ground clutter is again excellent, not too much but enough for realism when on the ramps or surrounding airport areas. Tower view is perfect for both approaches. Fire Station detail is very good to the Greek feel (below). Area and ground textures are very good, but runway textures feel a little flat, but are still very well detailed. 3d grass is really well done and in abundance all over the airfield. Small navigation items like the visual approach slope indicators (VASI) lighting is excellent. Lighting Overall the lighting at LGHI - Omiros is highly impressive, first rate. There are no runway approach lighting, except for the VASI lighting system, so it in a medium-heavy aircraft it is quite a technical approach at night, and as noted there is no ILS here either. Terminal, surrounds and ramp lighting is highly impressive, great quality and detail... again first rate. Greek Street lighting is well... very late night Greek, with a lot of tourism restaurants and services in that bright semi-darkness vista, lighting detail is very good, like this Greek branded petrol station. Preview Notes: This new scenery from a new developer Descent2View Simulations is an excellent debut into X-Plane scenery. The scenery is highly walkable from a ground level and flying in and out of this island airport is technically challenging, but highly rewarding. Scenery detailing and modeling is first rate as is the excellent night lighting, so overall as a first impression it is very, very good and I enjoyed the experience a lot. So very good value. Features noted are: Over 800 custom objects Custom animated car traffic Custom ground textures in 20 pixels per centimeter, resolution 3D night lighting Custom taxiways and runways with full PBR material Custom runway lights WT3: No WorldTraffic GroundRoutes are provided, but the airport will generate a few groundroutes, but in reality the airport and the few stands here are too small for traffic operations. Positives: Mostly everything Negatives: Odd Geman default autogen housing when custom objects are available to give the correct full Greek feel is a bit of a head-scratcher, some buildings float. ____________________________________________________________________ Yes!... LGHI - Chios Island National Airport by Descent2View Simulations is Available from the X-Plane.Org Store here : LGHI - Chios Island National Airport Price is US$29.95 Requirements : X-Plane 11 Windows, Mac or Linux 4Gb+ VRAM recommanded Current version: 1.0 (July 2nd 2018) Download Size: 2Gb : Install Size 2.44gb Extras and Documents: - None ______________________________________________________________________ Preview by Stephen Dutton 12th July 2018 Copyright©2018 : X-Plane Reviews (Disclaimer. All images and text in this preview are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.25 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro US$69.90 : WorldTraffic 3.0 Plugin - US$29.95 : BetterPushBack - Free Scenery or Aircraft - ToLiSS319 (A319) by ToLiSS (X-Plane.OrgStore) - US$69.00
  5. Yes I think we are getting there... uncheck the Auto-gen flights and military flights, and if you can set up the keys like I did in the review its makes WT3 easier to use, never seen those red dots? but at least the aircraft are now running... SD
  6. The problem with the FF B777 is that yes it is old now compared to the B757/767 Series, and a complete upgrade to v2 was promised but then everything went quiet? Does that mean v2 is coming or not? Personally I think so as both the B757/B767 twins are up to date and the FF A350 is still waiting on the FMS upgrade... so the FF B777 is the only one standing out there. The last upgrade v1.9.12 made it X-Plane11 compatible and no it is not THAT bad either, but the earlier version was unflyable, so the question to ask is "if I buy can I get an upgrade to the v2" It is only fair that you don't pay twice, but only an upgrade fee, or do you wait? One point is FF do usually announce in August (for release October), if anything is coming. But if you did buy the B777 you wouldn't be very disappointed either, it is still a great aircraft in X-Plane.
  7. I have never had the situation where it deletes that many aircraft? or routes. Lets check some basics... You checked the resources/plugin install is correct as per the image? Now check the GroundRoutes folder includes both the arrival and departure folders? Under the RouteFiles should be the AFRE_Route traffic folder? Both the Arrival and Departure Folders should include the ground routes like this... Now there is one extra thing to do with the AFRE files, under the WT3 menu there is the "Enable/Disable Regions" now make sure the AFRE is enabled! or active. Cargo is part of the same AFRE data, so it shouldn't make any difference. My Flight setup is for KLAX is like this (click on image to enlarge) If all correct now click on "Create Flights" Try that.
  8. The three ground route files? The Arrival and Departure folders have to be "inside" the GroundRoutes folder? Is there a load of items in the resources/plugins worldtraffic app?, if so take them out or reload the original clean version... it should look only like this. Try that... SD
  9. Aircraft Review : Piper Aerostar 601P by Avia71 Ted R. Smith is an aviation legend, this is the same person of whom also designed the famous Aero Commander, and the bought the first small business jet aircraft to market which was the Jet Commander which evolved into the Astra Jet.... and then there was his Aerostar/Sequoia the fastest Twin-Engined general aviation aircraft ever built... just the right aircraft for drug running, right. So another legend but in the infamous collection of bad people pretending to be really a good person to get rich is Barry Seal, who was a sort of Robin Hood in reverse, Seal was a pilot for the commercial airline TWA, and was contacted by a CIA case officer and asks Seal to fly clandestine reconnaissance missions for the CIA over Central America using a small plane with cameras installed. But the deal becomes a two sided affair with Seal running drugs into the United States one way for the cartels, and then also smuggling and trading guns back to the cartel in the other direction for the CIA. So for operations like that you need a pretty good aircraft that was the fastest you get you hands on and could fly very high (or very low) when required... depending on who was actually shooting at you. This real life caper was recreated in a film called "American Made" with a certain Tom (Top Gun) Cruise as Barry Seal, but the real star of the film is certainly the Aerostar 600, which was the perfect tool for the dodgy business of doing clandestine CIA missions in moving drugs and running guns. I know, you just all sat there and said "I want THAT plane" I did, in X-Plane anyway... and here it is from Avia71. This is the 601P version and not the 600 version in the film. The 601P had the higher-rate turbochargers to feed a cabin pressurization system and the P is for "Pressurised" and it flies very fast for a medium-twin as the maximum speed is 306 mph (492 km/h) and the cruise speed is still a whopping 242 mph (390 km/h), with a service ceiling of 7,620 m (25,000 ft) and the aircraft still holds the land closed speed record for a production piston-twin. And the name Piper? well the Ted Smith company was taken over by the Piper Aircraft Company in 1978 after Smith died, and continued to build the aircraft until 1984, but in reality this 601P is and always will be only a Ted Smith Aerostar Corporation aircraft. The Aerostar's design is very different from the perspective of the usual Piper or Beechcraft. There is certainly a lot of the Aero Commander in the design, but with an almost jet trainer tail section, wings are almost swept forward. But the cabin size is huge at 1.17 m (3 ft 10 in) in width and 3.81 m (12 ft 6 in) in length. The Aerostar is the sports car to the utility truck like Commander. Avia71's design is very good, if not excellent. Note that my comments are in context to the price position of just a mid-$30-$35 aircraft. It must not be compared to a high level Carenado, Aerobask or even Just Flight/Thranda design, it is set a notch lower here, but for the price the aircraft is a quality design. Most of the external detail is created by clever images more than mapping, so from many angles the aircraft can look very if not over smooth, there are also the odd aerodynamic fins and naca ducts all over the fuselage too break this effect up and I love the centre fuselage tank refuel caps, and so overall the detailing is very good. HF and XM radio weather antennas and the distinctive three way aerials on the tail are well reproduced, as is the wing lighting assemblies. The Twin 290hp Lycoming IO-540-K engines are powerful but sleek in their excellent housings, note the lovely twin exhausts protruding on the underside of the same engine housings. The aircraft has Hartzell 3 blade propellers, and some 600 versions have 4 bladed props. Avia71 was always a good developer, but most of his earlier releases were mostly light trainers or small aerobatic aircraft, so this 601P design is a big step up in size and scale from those aircraft, and so in context overall the design and development advance is very, very good. Landing gear detail is excellent. The main gear is long, spindly or high which ever way you want to see it as the wings are set quite high on the fuselage... ... and the corrosion and highly weathered look is really well done, there is a more real world and worn through the years feel of which is more of what most aircraft wheels and mounts actually look like in most cases. Absorption animation with metal-links as well is very realistic. Split main door is well done, but quite a step up without the lower step? It is opened internally. A nice touch would be when the door is opened then the seat moves backwards to allow boarding. I can't see any baggage doors or if the panel in the nose is a baggage compartment? Those Hartzell 3 blade propellers are well done and have realistic feathering, note the really nice lovely chrome spinners. Menus The menu tab is situated on the left side of the screen and noted as "71". The menu consists of five tabs that cover: Checklist, Weights&Balances, Cabin Altitude Calculator, Data&Maintenance and options. A welcome page pops up when you first start the aircraft. Checklists is a fifteen page checklist (a hard copy is provided as well) and it is important to get the right sequence of setup of the oxygen/pressurization system (it's complicated). Weights&Balances menu is a excellent... You can select five extra passengers that are shown externally in the aircraft, you can't adjust their actual weight's but the averages are fine in lbs/kgs, Fuel is left and right wing tanks 372lbs (62 US GAL) per tank maximum and a centre (fuselage) tank 249 lbs (41.5 US GAL) maximum. There is a payload (baggage) selection to 2336 lbs/1060 kg and then you are noted as "Overloaded". Cabin Altitude Calculator is a helper to compute your cabin altitude setting and the differential pressure. Data&Maintenance gives you your time of board (and on ground percentage %), Engines Operating time (hours) and time to your next service. Tire health and your two battery health percentages are also shown. You can fix the Batteries, Change the tires and fix your engines via the buttons. Options has four options to choose from. Spanner is Mechanical Management, that allows you to state to keep your previous mechanical state or repair all parts at the start of each flight. Fuel states allows you to either keep the last fuel level recorded or set an average fuel state for each flight. The cone tab can set static elements like cones and wheel chocks... the final option is a pill? This will either forget all your current data (on the Data page) from previous flights or keep all your current data active for this flight, in other words you keep all the data or just the data from this current flight. Internal This is an aircraft from the late Sixties and early 70's and the instrument panel and cabin reflects that period, in other words it is very dark and brown inside. Instrument panel is basic but authentic to the era. The cabin is noted as 3ft 10ins across, as it may be, but it looks bigger inside than say almost four 12 inch rulers put end to end? Brown vinyl outer with the nice straw like matting inserts gives you right feel, seating is for pilot+five passengers or three children across the rear bench. The cockpit area feels brighter, and so it is... there are a pair of slatted animated blinds over your head, and these provide a lot of light or a slatted lighting effect across the cockpit, this is really well done and very authentic. In the air with the Aerostar My flight today is from KDAB (Daytona) to KRSW (Southwest Florida) which is just flying down and across Florida. Aircraft is fully loaded and just under the max weight of 4512lbs. If the aircraft is at idle speed then you get a slower moving propeller, I'm personally not sure about this effect, but it certainly can be distracting in the fact you think the prop is shutting down... Sounds are FMOD and are good on start up, good at low speeds but there is that distinctive washing machine chunk, chunk at higher speeds, I am not a big fan of those chunky sounds and there are a few different types of these in the sound range, but overall the sounds are good and realistic. Smoothly opening the throttles and the 601P will take off down the runway like a dragster... and this is a fully loaded aircraft, it feels way over engined or over powered for an aircraft of this size and rotation is around 150 kts... ... I found the Aerostar dipped heavily to the right and needed a fair correction to level the aircraft, and my first thought's were that it was quite touchy under the yoke, it flies fine or more than fine, but I expected the aircraft to feel more heavier or bulkier than this in the air. That right bank feel took a fair while to dial out, it should be natural to level the aircraft, but I was finding I required more concentration and action in actually doing so. So the 601P needs a fair time to adjust to it's flying feel, and far more than I usually do with other aircraft in reviews, but the real aircraft's flying history is also quite turbulent and during flight you had to stay ahead of the aircraft The instrument details don't help, the Airspeed indicator numbers are very small and speed zones are hard to read, worse on landing for finding flap speeds... the artificial horizon is very dull and again very hard to read, the rest of the instruments however are fine and legible. The instrument lighting has already had one brightness upgrade, worse are the smaller avionic panels, as some are barely readable. I also looked for an avionic lighting adjustment knob, but to to no avail. Another point is that a few items in the aircraft require switching on before actual switching to use them, the AP (Autopilot) and the Door Seal switches are off, and need to be switched on to use the required items, and both are situated on the centre glareshield panel, and as are the overhead lighting switches that are down on the lower panel and all the avionics need to be switched on as well. 601P's rate of climb is 1,840 ft/min (9.4 m/s), but the speed rises easily even at this recommended set pitch. Instrument Panel The instrument panel layout is quite basic for the Twin-Engined aircraft. There are only flying instruments for the pilot, and obviously the second seat is for passengers only. Both Yokes can be hidden by a click to give more access to the lower panel. The Standard Six instruments are centred in the line of sight of the flying pilot with the Airspeed Indicator, Artificial Horizon and the Attitude Indicator on the top row and Radar Altitude, Turn Coordinator, Vertical Speed Indicators set out directly below. The Heading Dial is offset to the right on the top row with a very realistic built in CDI (Course Deviation Indicator) on the course knob. A feature is that if you press the top of the current heading then the heading pointer will move to that position and if you press the QNH pressure it will switch to Standard Pressure, but the inHG setting is not available. Bottom far left is a ADF pointer dial and bottom far right is a Garmin NAV2 alignment dial. Lower panel is a Bendix/King KR 87 ADF receiver and a Bendix/King GTX 320A Transponder (don't forget to turn both ON). Lower bottom panel are the main power and external lighting switches. Situated Right Panel are the engine gauges... Manifold Pressure (all dials have both engines on one dial) RPM and EGT (Exhaust Gas Temperature) and far right is a Gyro pressure gauge. Lower row has one set of gauges for each engine that covers Oil Pressure and Temperature and CYL (Cylinder Head Temperature), and a single dial that covers both engines Fuel Pressures. There is a digital Fuel Flow readout for each engine and Fuel Remaining display, far left is a HYD (hydraulic) pressure gauge. Lower panel is an interesting layout panel that covers left and right engine Start (Magnetos) and Fuel boost and Fuel Tank switching (with X-Feed), you need to refer to the manual on how to set the switching and the use of the set up of fuel contents and fuel transfers, its complicated but doable. Gear and Flap levers and elevator and rudder position indicators are also on this section of the panel with an almost hidden Hobbs hourly meter. Lower right panel has an active working circuit breaker panel, flip a breaker and it works, click it back in and your in business again and most electrical systems are active. Avionic equipment stack has Collins AMR 350 radio top, then the X-Plane native Garmin 530 GPS unit. An early Garmin NAV2 Radio is next and this is connected to a Bendix/King N1/N2/ADF readout panel for NM, Speed (kts) and Min, but the panel (arrowed) is barely readable. Lower stack is a very authentic NARCO KWK 66 Weather display with TCAS, and adjustable for Tilt and Range. Top center on the glareshield are the three Fuel tank gauges for L WING - FUS - R WING. Instrument lighting adjustments, Radio on/off master, Autopilot Master and Door Seal Master switches. A full set of testable annunciator lighting is excellent. There is a ST3400 is inspired by the SANDEL ST3400 that displays TERRAIN or TOPO and Wind direction. It looks extremely authentic in the cockpit, but it is still noted as "Under Development". The center console looks basic in design, but it is very well done. The levers that cover the twin throttles, propellers and mixtures are lovely to look at, but the propeller levers are hard to move (does that make them realistic?) They are far better to use on an addon setup. On the rear of the console there is the panel for the Century X Autopilot, and with no pop-up available it can be hard to use and the scroll wheel was slow to adjust the pitch, but otherwise it was very realistic. To the right are the electric rudder and elevator trims. Far rear centre console is the complicated pressurisation system. There was the pressure calculator you require on the menu tab, then you must seal the door (that switch) and make sure all the panel indicators are on and green, then set the cabin altitude, and the cabin rate to full increase. Once climbing you then have to move the cabin rate to full decrease, then reset the cabin altitude to the desired altitude and then adjust the rate of climb until you reach your altitude... once there you have to keep your eye on the DIFF PRESS as It should never exceed 4.25 PSI. and if exceeded, then an alarm knob warns you on the right panel. Then just do the reverse procedures to go down... easy peasy, but it takes a few goes to get it all working correctly. Overall the system is very authentic and it does work really well. Everything in the cockpit and cabin is all in keeping with the aircraft's era feel, those lovely yokes (but the electric trim or AP disconnect don't work) and the wooden panel feel... If you run the engines RPM over the 25 RPM then you will get a warning light for each engine... but setting the throttle below this speed makes the aircraft slow, at around 170kts... still fast by most standards, but you have too in fact fine tune the pitch of the propellers by pulling the "Prop" levers back a little in the gate and the aircraft can then climb up to it's full 261 kt (483 km/h) cruise speed, but you will be happy at being around a round 250 knts. In sounds if you plugin the headset on either end of the panel it adjusts the sound as if you are wearing a headset or it becomes very bassy and the heavier sounds are not for everyone. Arrival at KRSW and its time to go down to land, and you really feel the speed in the Aerostar, as it at 250 kts very quickly covered the ground over Florida that would take ages in say the F33A Bonanza. The gear retraction and extraction is excellent, the gear drags at points of movement and they don't drop down together in time for realism... But with the Airspeed indicator being very hard to read, finding you flap extension positions are a bit hit and miss, even if you note down the numbers it is still hard to work out on the airspeed dial where they actually are? The flap selector is interesting as well, flip the lever down for a change of flap at UP-10º-20º-30º-FULL and it flips up again till you press it again for another drop position and you do the same flipping operation upwards to retract, it's easy but tricky at the same time, as it is hard to see what flap selection position you are in and even counting noises doesn't really work. so it is mostly a feel and guess on what speed and flap position your are actually in... and in time you will certainly get used to it, but it is not easy at the start. My steps were 130knts (guessing) for 10º, 100 knts for 20º and a nice approach speed, 30º at 90knts and then a final drop to FULL at 85knts... 77 knots (143 km/h; 89 mph) is your stall speed. Radar Altitude instrument is excellent in gauging your ground distance (arrowed) and I did find the 601P could be a bit floaty and I landed a little long, but the aircraft was nice and controllable at landing speed... ... again that slight bank to the right returned on the final flare? So it is a very technical aircraft to fly, and the 601P will need time and a fair bit of flying to become really familiar with it's personality and quirks. Documents holder Down to the pilot's left (arrowed) is a clipboard that acts like a pop-up documents holder... In position it is quite small and hard to read. But you can add in your own documents via a .png 1150X1733px image that is placed in the aircraft's/CHARTS folder. I found I had to get in very close to read it, a scale feature would make it actually usable. Lighting There are only two in the nose landing lights, and no taxi. They are good straight ahead, but they are a bit compromised for taxiway turning... they also shine slightly through the nose? There is no beacon, but navigation, strobe and rear single white nav lighting is fine, there is a "Wing" switch, but I found no lighting on the wing(s) for ice. Internal lighting is excellent. Unlike the daytime the instrument panel it is well lit, with excellent drop-down lighting adjustment on each side of the panel for each pilot... .... overhead spot lighting is provided by two switchable lights on the roof... ... and in the rear cabin there are four side wall mounted soft spotlights projecting down on to on each seat. Liveries One blank and seven liveries are provided including the N164HH "American Made" livery. The liveries are very good but not in the high-high quality range and the white seems to wash out a little on screen taking away some of the detail. Summary In the areas of value and features you get a lot of aircraft for your money, and a very iconic aircraft at that as well with this Aerostar 601P from Avia71. And many of the features provided here are all very clever, very authentic to the era and to the aircraft and it's operations. These include the complex pressurisation system, active circuit breaker panel, fuel system including X-FEED, Flap system, Century X Autopilot and authentic NARCO KWK 66 Weather display and SANDEL ST3400. Systems save parameters between flights in data and maintenance or can be set for just one flight and excellent menus with checklists, weight management, cabin altitude calculator, maintenance, stats and options. Modeling is in context very good, but the white liveries tend to wash out the finer details, but the animated roof blinds and the very realistic weathered undercarriage are standouts. Negatives... Some instruments can be dull in the daylight and a few avionic panels are hard to read, and the Airspeed dial is also hard to read with small numbers and increments. Handling is faintly light and touchy and you need time to adjust and tune into the distinctive feel and the out right speedof this aircraft. Sounds are overall FMOD good, but some sounds are chunk chunky. Is there a baggage door or two? A few review aircraft that X-PlaneReviews fly become far more interesting the more time you spend with them, and certainly the Aerostar falls well into that category, it sort of goes deeper and deeper with the complex but interesting systems and the overwhelming great ideas that are at play here. And the more I fly and tune into the aircraft the more you really, really like it, so interesting to very interesting is the words to sum the aircraft up. In this price range then it is excellent value and it is quite different in a flying machine and the way that you even interact with it, but then again it is a Ted R Smith aircraft as well and he certainly made very different and interesting aircraft, so in that aspect the Avia71 Aerostar 601P certainly honors the legend of it's creator. Overall highly recommended. ______________________________________________________________________  Yes! the Piper Aerostar 601P by Avia71 is NOW available from the X-Plane.Org Store here : Aerostar 601P Price is US$34.95 (sale price is US$29.95! A Great deal for a US$35 aircraft)  Features Ultra High Definition Model 4K Textures throughout Full PBR High quality 3D model Optimized for X-Plane 11 FMOD custom sounds Features Fully functional 3D cockpit Custom menu containing checklists, weight management, cabin altitude calculator, maintenance, stats, options Custom instruments Custom pressurization system Custom animations Disengageable system for saving parameters between flights Customizable documents holder (read your charts, checklists... in flight) Custom fuel feeding system Complete set of original checklists 7 liveries + paintkit Auto-Updater Keep your aircraft up-to-date with SkunkCrafts auto-updater Easy to use (nothing to do, really) As usual, updates will be free of charge for customers Requirements: X-Plane 11 Windows, Mac, or Linux 2Gb VRAM Minimum, 4Gb+ VRAM Recommended Installation Download of the Aerostar 601P is 392.35mb and it is installed in your General Aviation Folder as a 551mb folder. This aircraft uses the SkunkCrafts auto-updater for updates Documents Avia71_AEROSTAR_601P_Checklists.pdf Avia71_AEROSTAR_601P_Manual.pdf _____________________________________________________________________________________ Review by Stephen Dutton  10th July 2018 Copyright©2018: X-PlaneReviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.25 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro v1.07 US$69.90 : XPRealistic Pro v1.0.9 effects US$19.95 : WorldTraffic 3.0 Plugin - US$29.95 Scenery or Aircraft - KRSW - Southwest Florida International Airport by Aerosoft (X-Plane.OrgStore) - US$24.95 - KDAB - Daytona Beach by Aerosoft / Stairport Sceneries (X-Plane.OrgStore) - US$28.99 
  10. Hi, I found nothing in the GroundRouteAutoGen log txt list? Well the ground routes are there because WT3 recognised them, I would rather see images of your install? to see if everything is in the right place? Stephen
  11. Setting up and using WT3 is not hard as most of the work has been done for you by K-Man, only tricky part is downloading and installing all the required aircraft. I do the full install here: Plugin Review : World Traffic 3 by Classic Jet Simulations Once then just set up the Flight setup, here is mine... Press "Create Flights and away you go... or LAX goes live.
  12. Of course as I am very interested in the direction this aircraft will go, but don't expect a high level payware direction either, it will always be a basic design and PlaneMaker based. However it would be certainly very exciting if the developer went into a plugin direction as the modeling quality is very good, and with better systems it could be a real winner for both the users and X-Plane ?
  13. News! - Avia71 releases the Piper Aerostar 601P In a major change of direction from very light but agile aircraft from Avia71, now here comes the Mr Tom Cruise's "American Made" speed buster, drug running Aerostar 601P. And boy is this aircraft fast for a medium-twin as maximum speed is 306 mph (492 km/h) and the cruise speed is a whopping 242 mph (390 km/h)... and yes I know that if you want to be really on the point that the aircraft in the Film (American Made) was a Aerostar 600 and not the later 601P which was the turbocharged engine version, then yes it was... The Aerostar is a very unusual looking aircraft but you can still see the same design trends of Ted Smith, of whom also designed the famous Aero Commander. Modeling includes: Ultra High Definition Model 4K Textures throughout Full PBR High quality 3D model Optimized for X-Plane 11 FMOD custom sounds Features Fully functional 3D cockpit Custom menu containing checklists, weight management, cabin altitude calculator, maintenance, stats, options Custom instruments Custom pressurization system Custom animations Disengageable system for saving parameters between flights Customizable documents holder (read your charts, checklists... in flight) Custom fuel feeding system Complete set of original checklists 7 liveries + paintkit Cabin is very 70's retro period in detailing, if that is your thing. Requirements are basic: X-Plane 11 Windows, Mac, or Linux 2Gb VRAM Minimum, 4Gb+ VRAM Recommended First impressions are very good with some great innovative features like working oxygen, weather radar and working circuit breakers.... Review to follow. _____________________________________________________________________________________  The Piper Aerostar 601P by Avia71 is now available! from the X-Plane.Org Store here : Aerostar 601P  Your Price: $34.95 (special July 4th Sale price is only $29.95!) ________________________________________ News by Stephen Dutton 4th July 2018 Copyright©2018: X-Plane Reviews
  14. Scenery Review : KLAX HD Los Angeles International v1.1 by ShortFinal Designs Another LAX? Well yes it is and do we actually need another LAX... well yes we do. This is the third release of ShortFinal Design's scenery after the first with Salt Lake City, then secondly the magnificent Albuquerque International Sunport. And it is no hidden fact that ShortFinal Design is the multi-talented Mister X6, but "say didn't MisterX6 release a freeware KLAX - Los Angeles International"? Well yes to that question as well, so why do the same airport twice, and then actually ask you to pay for it the second time around. That alone is a hard sell, free vs pay. Then we have the situation of an already very good LAX from Funnerflight "KLAX - Los Angeles International v2" which already has had a significant upgrade with v2. But this is Mister X6, and we all know he is a master at great scenery, so let us see what this KLAX delivers and then we will make some decisions and choices. KLAX Overview First impressions say that the ground textures are too light and don't fit into the X-Plane mesh correctly. But that is really not the case if you look at the Google Map images of LAX... (Google Maps) ... In fact it looks perfect, the only noticeable difference is the beach colour in that the scenery's lighter beach sand is in contrast to the darker X-Plane mesh, in fact the lighter scenery beach colour is the correct one. It also shows how good X-Plane mesh is today in replicating urban areas. A few notes. There are a few small urban areas blank in this scenery, even though I have my object slider set at maximum for the maximum density, so it will be very interesting to see what difference is with the new X-Plane v10.30 urban autogen and what it will do to fill in these loose blank areas. Second note is that L.A hasn't hasn't had a lot of addon city skylines, there was an FS Aerosoft L.A. addon that would convert over, and obviously a few VFR tools like SoCal, but otherwise the L.A. basin relies totally on the default autogen, and that is a good and bad thing as well. Good in that it does a great job replicating the L.A. Sprawl, but bad in that all that autogen that goes on for as far as the eye can see and is very heavy on any processor, in other words it uses up a lot of your framerate margin. So flying over L.A. at full graphic settings is never really possible, in fact I haven't flown around or used LAX that much in simulation because it is just too heavy and too marginal to do so unless my autogen object count is set quite low. A trick I have been using lately that sort of fixes the balance here and allows you to get that high object count back is to set your Texture Quality to "High". This trick I use now at any scenery that has this high urban sprawls, like New York, London and Moscow. Here the idea works again as the quality of scenery today can overcome the medium texture quality setting and still not look too blurry or softened out, and all the images noted here in this review reflect that "High" texture setting. A final note for the L.A. Area is the coming release of KRAL Riverside and LA Pack by RD Studios, as this addon package has some great L.A. Landmarks included that will fit in very well with this LAX scenery. LAX is a huge complex of an airport, it is the third busiest in the United States and the seventh in the world, LAX is a big and busy place. So for any developer then a scenery of this magnitude it is a big undertaking of a project, just to pull it off is a challenge in itself. So you may see a lot of the original elements out of the freeware version as that is to be expected, but otherwise this scenery is very different from the freeware version, more so is that you will need your "Runways Follow Gradients" X-Plane setting on to allow for some very clever ground modeling for like (above left) that denotes cutting of the surrounding terrain to allow highways to pass through or to allow roads to go below the airport's surface and to travel under runways, and we will see lots of examples of these areas later. KLAX - Los Angeles International (IATA: LAX, ICAO: KLAX) 6L/24R - 8,926 (2,721m) Concrete 6R/24L - 10,285 (3,135m) Concrete 7L/25R - 12,091 (3,685m) Concrete 7R/25L - 11,095 (3,382m) Concrete Elevation AMSL128 ft / 39 m Overall the photo textures are excellent, certainly from above or in the air, the only areas that are not as detailed are mostly the photo road networks that are more pixelated close up and have a lower resolution, and yes it is noticeable and mainly in the roadway central terminal areas. You can divide the central areas into three zones, first in the eastern World Way entrance with the airport hotels, then the central terminal core and finally the western Maintenance, Fuel Depot and remote stands. Terminals All the Terminals are domestic except for the main new large terminal of which is for International. Central area is mostly consists of five large carparks that are attached to the outer terminals in a U layout. The Tom Bradley International Terminal (TBIT) dominates the top of the U. And was only completed for $1.6 billion in September 2013, it is a huge complex in rivaling Heathrow's T5 building. Tom Bradley International Terminal (TBIT) The Tom Bradley International Terminal (TBIT) dominates the top of the U. And outwardly it looks the same as the freeware version, but in detail however it is totally different. Most of the changes are in the glass which is all totally new, now see through and glossy/reflective and changes the whole perspective of the building. The highly distinctive semi-sail roofs and the new clearer glass wall windows have been very well replicated here. Nine gates are configured for the A380 (F) with Gates 130 (A), 132, 134, 148,150, 152, 154, 156 and 159 which are all highly usable here for your A380. Ground clutter is exceptional as expected from Mister 6X, but here it goes above and beyond with custom bendy-buses in the LAX "Airfield" livery, and the buses like other animated vehicles do the transfers to the outer western stands. The TBIT interior is also modeled, but it is only basic and really for the outside point of view, but it is all still very well done. North Terminals 1, 2 and 3 Terminal 1 is mostly LCC and Southwest. Terminal 2 is interesting because it is an international terminal for Mexico, Canada, China, Hawaii, Italy and New Zealand and international Delta. Terminal 3 is Delta. Modeling is exceptional in detail and the correct character and feel of each of the different terminal designs, again ground clutter is excellent with assigned branded liveries to each terminal in i.e. Delta for Delta, Southwest for .... South Terminals 4, 5, 6, 7,8 and The Box Terminal 4 is American and American Eagle, Terminal 5 is American, JetBlue and Allegient, with Terminals 6 for Air Canada, Alaska Airlines and a few International Airlines like IcelandAir, Terminal 7 is for United and United Express and 8 is for United and Azul Airlines. Far east of the main terminals is a regional and stand area for Delta and American Eagle and this area is called "The Box". Like the north set of terminals the south set are just as detailed and very authentic with the same detailed clutter liveries, this is detail overload, but the ramps are easy to taxi into and use, just perfection. The Box and Eastern Stands This area called "The Box" are remote stands for American Eagle and Delta with Delta Maintenance behind, and all operations here are regional based walk-on operations. In a rare mis-step the covered walkways from the terminal are a scale too small, and don't match the scale of the marshaller or the aircraft? and they look odd. Far east are the United parking stands and B-1 Cargo parking. Central area, Control Tower and Theme Building The skyline of LAX is dominated by the very distinct Control Tower and the iconic "Theme Building" which is now closed except for the odd weekends thanks to 9/11. Both the Control Tower and the iconic Theme Building are significantly different and far more highly detailed than the freeware version, detailing is overwhelming up close with even the support cables to the building, and the glass is reflective. Note the lovely detail on the Theme Building exterior. All tower view approaches and runway thresholds can be nicely seen, but you do get a portion of the tower building in your lower view? All carparks and central area detail is again excellent and has moving animated traffic. It is not detailed, detailed but for a scenery of this scale extremely good but there is a lot of great 3d static vehicles to make the area very realistic. Note the lovely and excellent palm trees that give the scenery that perfect LA SoCal feel and look. World Way The entrance to LAX is via World Way which is a significant part of the LAX skyline and a major visual viewpoint. Mostly it is the brand Hotels that make up the entrance and all the important hotels are represented in the Sheraton Gateway, Crown Plaza, Los Angeles Marriott and L.A. Airport Hilton which are all here. The World Way road section is however quite low res and it shows, so this avenue is not detailed, detailed in my "high" texture setting, and a lot of the flat car images are burnt in. The iconic entrance to LAX with the LAX sign and the fifteen lighting pillars are faithfully reproduced, as is the complex freeway elevated roadway system around them. The old control tower is still there as part of the LAX entrance and it is now the "Clifton A. Moore" administration block, but again the building is well reproduced in detail. Western Maintenance, Fuel Depot and remote stands The western areas are focused on maintenance, the main fuel depot and the more far west remote stands called "West/Remote" Note the large area now cleared and with earthworks that are in motion (with animated earthmovers!)... this is the new midfield passenger terminal now under construction and that new terminal opens in 2019, the design of the midfield complex is very similar and set to match the Tom Bradley TBIT design. There are three major maintenance hangers for American, United and Qantas... Fuel Depot is large and there is a significant FedEx cargo and maintenance complex set next to the fuel tanks... ... Fire Station is buried mid-field and again the detail is phenomenal, with a huge amount of clutter that is excellent visually around the Fedex area and the LAX "Airfield" Bus maintenance depot. West/Remote Far west is the West/Remote area. Here west remote gates 201 to 219 allow for loading and unloading, parking, ... but many are nothing more than hard stands and overflow operations. Stand 212B is for aircraft as large as a A380. Detailing in context with the size of the airport is outstanding, as this is just the place to service your long haul aircraft before going back into service Cargo and South The southern LAX boundary is mostly cargo, airline and airport administration and services. Main Cargo zone is the "Imperial Cargo Complex" Tenants include Northwest Airlines Cargo now Delta, Cal Cargo, China Cargo, DHL, Lufthansa Cargo and ACA Shipping Corp. Detailing is as fine as branding all the companies based here, including Swissaport which is phenomenal... a small thing is that with scenery of this size many developers overlook this distinct branding, but it makes for great authenticity. The original Hangar One, commonly referred to as Hangar No. 1 that was built in 1929, is faithfully recreated here and the building which was listed on the National Register of Historic Places in 1992. As Los Angeles Municipal Airport, it was purchased by the city in 1937 and during this period the hangar was used by Charles Lindbergh and the German LZ 127 Graf Zeppelin of which the airship was tied down near its doors during its stopover in Los Angeles. The main receiving cargo terminal for FedEx is another huge and well represented complex. Then Asian cargo represented by JAL Cargo (or Air Freight Building 6041!) Korean Air Cargo and Singapore Airlines Cargo. With then a zone representing Private Jet operators including Standard Aero and Landmark Aviation (above left) note that Landmark Aviation is now Signature Aviation and this change will be in the v1.1 update (see below)... and the large custom reception building, ramp and hangar for Atlantic Aviation (below). Note the excellent fine detailing of the Atlantic sign on side of the hangar, just incredible detail. By Atlantic Aviation is another LAX entrance sign that looks great with LAX in profile behind. More Cargo for Nippon Cargo Services and Qantas Freight, Qantas per se' doesn't have a cargo division, so this is all hold cargo... but a new Qantas Cargo domestic is now operational so international could be revived again? The Flight Path Museum & Learning Center is also represented but the restored DC3 'Spirit of Seventy Six" is missing? hopefully it will be placed in an upgrade... The main KLAX radar installation is really well presented and the radar is animated for realism... .... finally we have several catering companies with Gate Gourmet and Sky Chefs also represented. North LAX On the northern boundary it is mostly carparks in multi-story or just lots and lots of parking spaces and CarHire Company parking... and a few office blocks that have been created for visual fill in for the approaches to RWY's 24L/24R... ... but the highlight is the excellent IN-N-OUT Burger Store on Sepulveda Blvd and across from the best and most famous spotters viewpoint in the park opposite. I mean plane tail spotting and bad greasy fast food... it is like going to heaven and back again, for more burgers that is. Special features As noted the airport uses the "Runways Follow Gradients" X-Plane setting on for 3d ground features that allow the mesh to be used for above and below the flat ground. This is used for impressive modeling with road gradients and under runway tunnels. Taxiways AA - A - C all have runway overpass bridges and are all very authentic for taxiway use. Animations are well done here as well, but there isn't a huge amount of movement around LAX, some airports are just too buzzy and don't look realistic, but I think about the right amount of movement is correct here... and all the vehicles are correctly branded to create a perfect mix with realism. WT3: ShortFinal's LAX comes with provided and tuned WorldTraffic3 ground routes and AirportOperations sets by the master K-Man - Brian Navy (Bird Stryke Designs) . This is a drop in and instantly use scenerio, and straight away your LAX is buzzing and flying to the real ARFE timetables... WT3 is quite simply sensational at LAX, turn it off and the airport looks empty (below left) then when running the plugin and LAX is alive and buzzing (below right) The uber birds arrive as well, Qantas has two arrivals within 30 minutes of each other from SYD QF11 and MEL QF93 and a B747 QF15 from Brisbane (BNE) and they all arrive early in the morning and a BA A380 BA283 that arrives just after lunchtime. But overall I found the TBIT took a fair while to fill out and can look quite empty early in the day, but it can get busy at certain times. A note on running WT3 at LAX. Obviously there is a lot of movements here at LAX and if you run WT3 with your flightplan generator set to max settings it will simply overwhelm your computer and you will get a very hard hit on your framerate (even as high as 10fr!) So my settings is for 6333 flightplans and that works extremely well and comes with far lower framerate hit, and traffic is still perfectly buzzy. So yes WorldTraffic3 Is highly recommended here. lighting The KLAX lighting is a bit of a mixture... overall it is very good, even really well done. From the air LAX looks amazing, very realistic. Approach and taxiway lighting is excellent. The airport uses two types of lighting for both the landside and the airside and that feel is very effective. Multiple lighting sources and up to six light sources on the pylons create the ground ramp lighting with supplementary strip lighting on the terminal's structure and is outwardly very effective. But down on the ramps at night it is all a bit black and white, one side of the aircraft will be lit but the other side will be in darkness? so some terminal gates are great at night but most are not. Control Tower is a bit bright? and should the working operations windows should actually be in the dark? not crazy about that tower look at night but the Theme Building is beautiful and absolutely perfect. Note the lovely lit trees. The entrance lit poles are also perfect, they are animated to revolve the colour as the real lighting does... really well done. Hotels lighting is very good and so is with all the excellent lit brands on buildings and hangars, but World Way is quite dark street light wise... highlights are both the Atlantic Aviation and the brightly lit IN-N-OUT Burger franchise, that you can see it for miles... and miles. Final notes. V1.1 - This LAX is a huge expansive scenery and the input in here bordering on the insane, but still there are a few things missing (you could say "picky, picky") I found a lot of missing fences and some important ones around gates missing and lighting down the World Way. Landmark Aviation building needs to be changed to Signature Flight Support, Jetway canopies will be animated, and the added Four Points and Renaissance Hotel and hopefully as well the missing museum DC3. This v1.1 update is due soon, even this weekend for all of the above and more. v1.1 Update Only a week after the initial release, then already ShortFinal has updated the KLAX scenery to v1.1. These changes are to fine tune the scenery, but also to cover a few areas that were missed. Main change is the now inclusion of the Four Points Hotel and the Renaissance Los Angeles Airport Hotel. Important, well yes because they are highly visible on the 24R & 24L approach paths, the feeling was they were just not finished in time for the initial release, but here they are now. There is still the feeling that a few more details will eventually go into this same area, but it is now far more complete with the hotels installed. I found some areas around LAX was missing vital walls and fencing... a small thing, but extremely important in creating the completely correct look and feel and even from a security point of view it was not right. From my notes ShortFinal have corrected these areas, and done so very well. There was a vital wall/fence missing on the D-7 taxiway by Terminal 1 (Southwest), so if you arrived here then your view was not correct as you looked straight across to the carpark, but the inclusion of a wall makes it perfect and realistic. There was the same situation at the end of Terminal 8, and you could simply walk straight off the street on to the ramp by Gate 88, not now as it is all beautifully fenced in, and it is really well done as well and now totally realistic from the ramp or ground point of view. More fencing now corrected is along the rear of Taxiway F on the threshold of RWY's 25R and 25L. Again vital as when taxiing for takeoff on either runway, then the missing fencing just didn't look correct from the aircraft, now installed it is perfect, and again well done with a part wall and fence design and not just basic placed fencing.... great detail. The WallyPark Airport Parking Premier Garage (and no I didn't make that name up) was out of alignment (above right), but now correct in that the trains don't run part way through the carpark. If you look at the above original night images of World Way, why then it wasn't lit via street lighting. Now the complete approach to LAX area has now been correctly lit, the Four Points Hotel adds in more realism in lighting for the area as well. Summary The more you observe and search this ShortFinal - Mister 6X KLAX scenery then the more you will find.. and in time it even gets overwhelming in just how much work and with the overwhelming shear volume of the objects that are in parts and make up this whole complex scenery. Detailing is simply astounding and even down to the huge immense clutter and even the correctly branded buildings and vehicles, this scenery is over-the-top 101. So first let us put to rest the differences between the freeware version and this payware version... there isn't one, the freeware is a very basic but a good LAX and this version is simply everything, plus, plus. Not only in the pure insane object count but in the detail of the buildings and glass and signage that are completely different, yes some basic elements of the freeware are still in this version, but overall most areas have been highly more detailed and defined, and in many cases have also also been totally redone from scratch. So the differences here are simply night and day, black and white... you pay for this over the top extreme detail and quality. The scenery is full of features as well, with the provided WT3 routes and operations brings the scenery alive instantly, overpass 3d taxiway bridges, animations included custom made LAX buses and vehicles, every gate has working airbridges or marshal guidance, realistic fauna and LA style trees and all areas of the airport complex is covered, oh and even the IN-N-OUT burger bar... don't forget that! Negatives... well you would think first it would be the framerate, but it's not, and we will get to that in a minute. Mostly it is with the lighting as most of the lighting is very good, but in areas it needs more work to work more easily on the ramps at night, And I am not so sure of the Control Tower lighting, in being far too bright and lit in the wrong areas. World Way is now lit via the v1.1 update and that did a lot to fill in a few blank areas. LAX is not the most colourful of airports, so in pure summer daylight it can feel a little washed out colourwise, but most people say L.A. is like that anyway. And finally like at ShortFinal's KSLC some of the far boundary areas don't mesh cleanly with the X-Plane native mesh (leaves an empty gap). I don't personally like to put two projects head to head and say one is better than the other. Because usually one project has many things the other project lacks and vice-versa... and so it is between FunnerFlight's excellent KLAX v2 and this version from ShortFinal. In pure detail they are really head to head and so one is no better than the other, and in areas FunnerFlight's is a little better. But in many main crucial areas then this SFD version is far, far better. Number No1 is framerate. This scenery is half as light as FF KLAX, but with a double to extreme object count. So it is for its scale this is a hugely efficient running scenery and in the L.A. basin that is a godsend of almost biblical proportions and difference of being able to use the scenery effectively or not. And yes you still have to make compromises (texture setting) or use tricks, but you don't suffer for that either and even if you will still need a pretty powerful computer with a minimum of 4Gb of graphic card to do so, this scenery is very, very light on framerate for what it delivers. Number No2 is the shear detail that you get here, and besides the quality terminals and buildings it is in the little things like the custom branded LAX buses and the individual branding on everything from the airline, to their gates to their buildings... a small thing yes, but again it is realism 101. I note scenery as an investment, something to use over and over again and effectively, and investing in this LAX will give you one of the very best returns of your cash that you can do... it delivers and is now also feeling very complete with the v1.1 update, this scenery is simply excellent in every area and you will use it and love it to death for years.... totally highly recommended. ____________________________________________________________________ Yes! the KLAX - Los Angeles International v1.1 by ShortFinal Design is Available from the X-Plane.Org Store here : KLAX - Los Angeles International HD Price is US$26.95 Note is you have already purchased the release version, then go to your X-Plane.OrgStore account and update now to v1.1 Features High Definition Airport Accurate models for all buildings with baked Ambient Occlusion Dynamic reflections on objects and ground textures Custom high resolution ground textures HDR night lighting, animated LAX Gateway Kinetic Light Pylons High resolution photo scenery (15cm/px) 311 parking positions with randomly placed static aircraft Custom Mesh by maps2xplane, realistic sloped runways and taxiway underpasses Fully Animated Airport Animated airport vehicles (GroundTraffic) Custom animated jetways and DGS at all gates (using the AutoGate plugin) Animated information boards on terminals World Traffic 3 routes already included, made by Brian "Cpt. K-man" Navy (Bird Stryke Designs) Installation : Download scenery file size is 678.70mb. "KLAX Los Angeles International HD" being inserted into your X-Plane "Custom Scenery" Folder in this order... KLAX - Los Angeles International HD (1.16gb) z_KLAX_HD_Mesh (27.1mb) Mesh is required to be installed Below all airports, but above over other local meshes (Ortho4XP) i.e. SCENERY_PACK Custom Scenery/ KLAX - Los Angeles International HD/ SCENERY_PACK Custom Scenery/Global Airports/ SCENERY_PACK Custom Scenery/ z_KLAX_HD_Mesh/ SCENERY_PACK Custom Scenery/ zzz_hd_global_scenery3/ WorldTraffic 3 Make sure you clear out any older versions or text of earlier KLAX WT3 files... then insert the provided WT3 items below. ClassicJetSimUtils\WorldTraffic\GroundRoutes\Arrival\KLAX ClassicJetSimUtils\WorldTraffic\GroundRoutes\Departure\KLAX ClassicJetSimUtils\WorldTraffic\ParkingDefs\KLAX Documents: KLAX - Manual (7 Pages) no charts Requirements : X-Plane 11 Windows, Mac or Linux 4Gb+ VRAM Recommended Version reviewed v1.1 update ______________________________________________________________________ Updated Scenery Review by Stephen Dutton 12th July 2018 Copyright©2018 : X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.20 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro US$69.90 : WorldTraffic 3.0 Plugin - US$29.95 : BetterPushBack - Free Scenery or Aircraft - None-