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Stephen

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  1. Scenery Review : Mont Blanc Group by Frank Dainese and Fabio Bellini One scenery a year is expected, two is very nice, but three highly detailed and extensive sceneries at that in one year is incredible, and add in to the fact the type of sceneries that have been released then you simply wonder how it all can be done, but it has and here we go again in traversing another iconic mountain range with Frank Dainese and Fabio Bellini's Mont Blanc Group 3D. This release is already after the hugely extensive Eiger Park 3D, and then the Cerro Torre 3D "Los Glaciares" and before that the Matterhorn Park 3D So with this scenery added to the Alpine series you now have a huge amount of the European Alps set out in a very High-Definition quality. The Matterhorn is clearly visible from the Mont Blanc area, as it is positioned in the same southern mountain Alpine chain, but the two sceneries don't over lap unlike with the earlier top and bottom Eiger Park 3D and Matterhorn scenery. Within the group of rendered mountains covered here is besides Mont Blanc 4,808.7m (15,777 ft) there is also, Mont Maudit, Mont Blanc du Tacul, Aiguille du Midi, Tour Rond, Aiguille Verte, Dente del Gigante and Les Grandes Jorasses. The townships of both Courmayeur (Italy) and Chamonix (France) anchor each side of the Mont Blanc range... Pre Saint Didier and La Thuille, are also represented even in a simplified form, but still well recognisable. These photo sceneries are not the usual airport with the surrounding photo textures to represent the general area. The photo textures are the scenery, or the reproduction of the typology of the represented mountain ranges, so yes they are very if extremely good to look at, but there is also a big adventure factor in that these extremely detailed sceneries are excellent to explore, learn the local geography and even make the simulator a higher quality if even flying low in VFR or even IFR in traversing the sceneries as you pass over enroute, in other words they look very nice from the high flying aircraft. My general simulation approach to these sceneries is to replicate a "joy" or "Sightseeing" flight around the scenery, and that is what I have done here. I am using the MilViz Turbo Otter as reviewed and is going to start the tour from a fictional grass runway airport provided in the package at Courmayeur - LICR, there is another very similar fictional grass strip over in Chamonix - LFCX. Courmayeur's grass runway is 09/27 runway is 700 m long and point north and you get a great view of the Mont Blanc range ahead, you are also already at a 4002 ft in elevation. Courmayeur is in the Aosta Valley on the Italian south side of the range... .... if you are familiar with Frank Dainese and Fabio Bellini's sceneries then you will know with what you will get. Great detailed scenery with a very good if not extremely perfect layout of the area, but with a few custom buildings that are set into the scenery to represent the locale.... overall they are a great representation of an Alpine scene. One thing I noticed straight away was the valley base ground textures here are far better than in the Eigar 3D package, I didn't like them as they were very plain and not very realistic on the valley floors.... here that aspect has been fixed with a more mottled look that overcomes the starkness of the others and it blends now in far better with the overall scenery. Power up and let's show our passenger the exceptional scenery... you will need a STOL aircraft to get out of Courmayeur, then to climb steeply up to 12,000ft, so all that 750 HP of the PT6A-34 turbine will not go to waste here. You will need all of that 1200fpm climb rate (1600fpm is max) to clear the Aosta Valley, then a turn to the west and Mont Blanc and its spectacular Grand Pilier d'Angle buttress and accompanying Brenva Glacier fill your windscreen. The eastern valley is called the "Val Veny" and you will need all of it's length to climb up to the required 12,500 ft altitude... These mountains are real photos of the area, recreated over a 3D model according to the DEM (digital elevation model) and further elaborated with many structural details... the detail is excellent with the textures based on 4K (4096x4096) size, the detail is phenomenal and my texture settings is only set to the "High" setting here, so yes if you have the power you can get a lot of visual detail. Glaciers "du Freney" and "du brouillard" (fog) are highly visible to the peak of Mont Brouillard directly in front of the Mont Blanc peak. You sort of complete the climb to 12,500ft around the same time you can turn north and into France over the Miage Glacier... .... the custom scenery itself goes a little farther west to cover out the rest of the range. It is at this point over the Mont Blanc Glacier that you are now the closest to the peak... and the view is sensational. Next is the Aiguille de Bionnassay and the Bionnassay Glacier, at this point you turn east and Chamonix comes into view below... ... the view north into France is well blended into the custom scenery, so there are no break lines or different textures, the view is realistic and of course spectacular... ... as is the detail on the Bionnassay Glacier. Once over the Chamonix Valley you pass Mont Maudit and then the showstopping view of the Aiguille Verte and Les Droites is now front and centre... ... the primary mountains above Chamonix are the Aiguilles Rouges and most notably the Aiguille du Midi 3,842 m (12,605 ft) with it's spire and cable car station. Chamonix The commune of Chamonix-Mont-Blanc is made up of 16 villages and hamlets of which the central Chamonix township is the major focus and significant Alpine Ski/Tourist resort. Again 90% of Chamonix is made up of alpine objects, but the iconic Railway Station has been reproduced. And other VFR highlights include the E.N.S.A École Nationale de Ski et d'Alpinisme buildings and the Internes Hospital. The second fictional airport of LFCX-Chamonix is again grass, and this runway is a little over 800 meters long. Yes it is quite basic, but usable. Watching the peaks glidepast is great flying simulation, the massive Glacier des Pélerins, followed by the glacier de Blaitière and finally the glacier des Nantillons, and all three glaciers are framed by the peaks of Du Plan, de Blaitière and the Aiguille du Grépon. Once past the range and Chamonix the view forward is of the more range dividing Rhône valley and Switzerland, fly left to go to Lake Geneva or forward to Sion. Basically the custom scenery ends about here, so you turn south around the Mont Blanc range... .... the Aiguille du Chardonnet is the highlight around here, with the spectacular Saleina Glacier and the Aiguille d'Argentière is also framing the scenery. As you return to the Val Veny from the east it is now called the Val Ferret (valley names swap at Courmayeur), and if you think the show is over, then the best picturesque mountains are actually the last in this list... with the sharp cutter peak of the Dente del Gigante, "giant's tooth" 4,013 m (13,166 ft) and followed by the dramatic Les Grandes Jorasses 4,208 m (13,806 ft).... .... again both landscapes are beautifully recreated with the del Gigante and the Grandes Jorasses in infinite detail. This then covers the full aspect of the Mont Blanc range. They are in an area that is not as large as the other sceneries in this series, but it is the most detailed and spectacular. Now came the difficult bit... you have to drop that 5500ft back down to the Aosta Valley floor, and you will need to forward plan or use a valley to do the steep descent... the Val Veny is the most obvious and easiest choice but I decided to have a look at the other custom village of La Thuile, and the village of Pre Saint Didier is on the entrance of the valley, so I sort of went the long way around, but still you need a lot of distance to return to the lower altitude and without hitting anything.... .... there is not a lot of detail of La Thuile, and the village of Pre Saint Didier, but just some custom buildings and hotels at each location. Finding and lining up for the return to Courmayeur's grass runway 09 is far more harder than it looks... for one it can't be seen at all on the south approach, then when you do, you are usually too high or too west, the north RWY 27 approach is far easier... but never say never. So yes it can be done, but selecting the right aircraft to fly the terrain around here is very important. Helipads This would not be a Dainese and Bellini scenery without a profusion of helipads spread out all around the scenery.... two in Courmayeur and Chamonix are bases for GMH (Guidemonterosa Helicopter Services). LICYH - Courmayeur, This is an excellent headquarter place to base your heli services from, a great pad and even better realistic surroundings. There is another pad at LIDRH - Courmayeur which is the airport position. LFDZ - Chamonix, Another great pad position on the northern French side... LFCMBH - Argentière, This heliPad is the furthest east (east of Chamonix) and it is in a great position halfway up the mountain side. LISYH - Helbronner, Located directly in front of Mont Blanc on the top of the cable car station and it has great views, but watch the wind gusts. LFTRH - Refuge Tete Rousses, is a significant rescue hut that is located beside the Tete Rousse glacier at an altitude of 3,167 m. LFGTH - Refuge Gouter, known as the Goûter Hut is a futuristic mountain refuge located at a height of 3,835 metres (12,582 ft) on the Arete du Goûter It overlooks the Glacier de Bionnassay, and is the highest wardened mountain hut in France... it is positioned just above the Refuge Tete Rousse. LFTMB - Mt Blanc tunnel FR, Located at the French entrance to the Mont Blanc tunnel at Chamonix. LIPSD - Pré-Saint-Didier is located just up the Aosta Valley from Courmayeur, and is known as the "jewel shining in the heart of the Aosta Valley" hum, okay. The township as recreated here is very nice with churches and flashy spa hotels. LITUH - La Thuile, is located off in a branch valley just up the Aosta Valley from Pré-Saint-Didier. Thuile depends on tourism, in winter it is one of the main Italian Alpine ski resorts linked with La Rosière, the helipad is located right by the football (soccer) field. Skyway Monte Bianco Although X-Plane is a flying simulator, it is still also a great exploring tool to understand an area's geography, iconic buildings and other infrastructure. All of Dainese and Bellini's sceneries are focused on this aspect... the links between Courmayeur and Chamonix is a high point here, because of two infrastructure sites that join the two together, one is the Skyway Monte Bianco and the other is the Mont Blanc tunnel. If cable cars are your thing then you will have a coronary with this one... all the stations have been faithfully reproduced. The Skyway from Pontal d'Entréves ascends to the Mid-Way Pavillon Du Mont-Frety - Point Helbronner (Eagles Nest) at an altitude of 2,173 meters, through a half-way station... .... the peak Pavillon is also the place of the earlier helipad LISYH - Helbronner. At the Point Helbronner station you can then transfer to the older Vallée Blanche Cable Car, that connects to the Aiguille du Midi on the French side and it is known as the "peak-to-peak" over a distance of some 5 km (3.1 mi) through a mid-station at Gros Rognon, you travel over two glaciers with the Vallée Blanche and and then the Géant Glacier snow valleys directly below you and Mont Blanc to the west. At Aiguille du Midi there is another connection to the Téléphérique de l'Aiguille du Midi cable car that then descends down to Chamonix... A glass skywalk called "Step into the Void" opened at the top of the Aiguille du Midi peak in 2013. The view is 1,035 m (3,396 ft) straight down, and one can see Mont Blanc to the south and the skywalk is represented here. Téléphérique de l'Aiguille du Midi, was originally proposed around 1909, but did not come into operation until 1955 when it held the title of the world's highest cable car for about two decades. It still holds the record as the highest vertical ascent cable car in the world, from 1,035 to 3,842 m (3,396 to 12,605 ft). There are two sections: from Chamonix to Plan de l'Aiguille at 2,317 m (7,602 ft) and then directly, without any support pillar, to the upper station at 3,777 m. The full system is fully represented here in the scenery, so in effect you can follow the full over the Alp cable route from Entréves to Chamonix. Mont Blanc tunnel The second route is via the famous Mont Blanc tunnel which was was opened to traffic on 19 July 1965. The entrance is actually just behind the Entréves cable station... .... the tunnel is 11.611 km (7.215 mi) in length, 8.6 m (28 ft) in width, and 4.35 m (14.3 ft) in height. The passageway is not horizontal, but in a slightly inverted "V", which assists ventilation. The tunnel consists of a single gallery with a two-lane dual direction road. At the time of its construction, it was three times longer than any existing highway tunnel. There is also a huge amount of ski cable car systems throughout the scenery, and far to many cable systems even to count... ... so if you have a personal favorite ski lift route I am sure you will find it in here, for the rest of us, then "watch your rotors" Lighting This is not a night period scenery for flying. But you do get that after dark Alpine village lighting that is mostly produced by the objects and street lighting... .... important infrastructure areas are covered in lighting, but in reality this area is not the focus of the scenery. Summary With the sceneries from Frank Dainese and Fabio Bellini comes one word in "Adventure". These excellent representations of iconic mountain areas of the world are for exploration, sightseeing or just plain exploring... and you could throw in a bit of geography as well. All are highly detailed of the areas they represent, the mountain ranges are of course the stars and the focal point. Here it is the Mont Blanc massif on the western end of the European Alps, with the focus on the north and south townships of Courmayeur (Italy) and Chamonix (France). Beside Mont Blanc there is also represented the peaks of Mont Maudit, Mont Blanc du Tacul, Aiguille du Midi, Tour Rond, Aiguille Verte, Dente del Gigante and Les Grandes Jorasses in all of their glory and high quality photographic detail. The extensive Skyway Monte Bianco - Vallée Blanche - Téléphérique de l'Aiguille du Midi cable car systems are also detailed in full, as are both entrances to the Mont Blanc Tunnel. Two fictional grass runway airports are also provided in the package at Courmayeur - LICR and Chamonix - LFCX, plus nine custom heliports are also included. Although the area in Mont Blanc 3D is not as extensive as the other packages, it is more highly detailed and visually more stunning, and quite challenging from a flying perspective. These Dainese and Bellini's sceneries are extremely popular and to a point it is hard not to see why, above all they give you a extremely detailed addition to the X-Plane simulator in both a useful and visual form, and they are a lot of fun as well... If you loved one then you have to have them all, and well may your collection grow... highly recommended. ______________________________________________________________________ Yes! Mont Blanc Group 3D by Frank Dainese & Fabio Bellini is COMING REAL SOON from the X-Plane.Org Store here : Mont Blanc Group 3D Price Is US$26.95 Features of the Mont Blanc Group Scenery Area coverage of over 900 sq.Km, located in Western Alps on border between Italy and France. Italian side with: Courmayeur, Entrèves, Pre Saint Didier and La Thuile French side with Chamonix, Les Houches, Argentière 9 groups of mountains (3D models) reconstructed and placed on meshes (modified) Over 10,000 houses located, of which many are customize (many buildings and other reproduced) + about 100 types of typical houses in the areas All the vegetation mapped and reproduced Reconstructed the "eighth wonder" ... the SKYWAY of Mont Blanc with the three detailed stations (Entreves,Pavillon,P.ta Helbronner). Positioned the main cable ways in both Courmayeur and Chamonix. All the Italian and French shelters reconstructed and positioned on the models /mesh including: Italian side: Bonatti, Boccalatte, Bertone, Elena, Elisabetta, Miage, Gervasutti, Monzino... French side: Nid d'Aigle, Tète Rousses, Gouter (normal route to the summit) ...Montenvers, Requin,Envers, Lognan... Two (virtual) airports with grassy runways in Courmayeur (Dolonne area) and Chamonix (golf course area) to increase and make easy exploratory flight. 3 official heliports, 1 in Courmayeur LICYH (near the Skyway base station) 1 in Chamonix (LFDZ) and Argentière (LFCMBH) Another 9 heliports located in areas of interest (shelters..) WT3: Your joking of course! no, you are on your own here Requirements X-Plane 11 Windows, Mac or Linux 4GB VRAM Minimum - 8GB+ VRAM Recommended Download Size: 765Mb Release and Review version 1.0 (22nd November 2019) Installation Download scenery file size is download 727.30mb and with the full installation installed in your custom scenery folder as there are six install folders in order below (INI File included):  Scenery Pack_3D_Chamonix (560mb) Scenery Pack_3D_Courmayeur (558mb) Scenery Pack_3D_MontBlanc (192mb) Scenery Pack_3D_CableWayMB (11.5mb) Scenery Pack_Mesh_MBlanc (228mb) Scenery Pack_MBCC_lib (257mb) Total scenery installation : 1.76gb The developers note you need to adjust the X-Plane "scenery_packs.INI" so the loading order is correct and the Mesh_MBlanc must be above the Global Airport folder. Documents One manual with notes ______________________________________________________________________   Review by Stephen Dutton 22nd November 2019 Copyright©2019 : X-Plane Reviews  (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.31 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini  Plugins: Environment Engine by xEnviro US$69.90 : US$19.95 Scenery or Aircraft - DHC-3T Turbo Otter by MilViz (X-Plane.OrgStore) - US$39.95
  2. Quick Impression : LIMC - Milano Malpensa XP by Aerosoft What is it about Milano Malpensa in Italy? this nothing to do with the scenery or even X-Plane. I have been looking to do a quick overview of this new scenery release from Aerosoft (via a conversion with Windsock Simulations) and I have had not ONE single day of good weather? It's rained, its been so foggy you can't even see the tails of the aircraft, its always dull, dark and it is still raining and raining? wet, wet, wet says it all... My routing takes me to Italy a lot, I go to mostly LIRF - Rome and for Milan it has always been LIML - Linate, but very rarely do I fly to LIMC-Malpensa. There are several reasons for this, one the LIMC-Malpensa (freeware) that had some really weird green (sickly looking) ground textures, and had bumps in the runway that threw the aircraft off in odd directions, but overall I was not that really endeared to the place unlike Linate of where I have actually been to and truly love. So here is a new LIMC version if still only another FSX conversion that is worth looking at, and even to a point in now using. Milan Malpensa Airport Aeroporto di Milano Malpensa "Città di Milano" IATA: MXP - ICAO: LIMC My very first impression of LIMC-Malpensa was literally a grey fog, with a few airline tails sticking out of the murk. But with a CAVOK clear and you could finally and actually see the airport... and yes it looked far better than the freeware LIMC version, a big step up, but the devil is as usual in the details. My reference towards LIMC-Milan is from the earlier in the year release of Aerosoft's Rome XP. When that scenery was released I thought it was a great disappointment, and a poor conversion of an old FSX/P3D release. But use and time have brought this Rome-LIRF into my routing quite considerably and I now enjoy the scenery quite a lot, and to a point I can see the same form and pattern happening here at LIMC... in similarities they are very much the same in feel and detail, but this LIMC has a slightly more modern feel as we shall see. The dated design of the terminals in the modeling and low-res textures is highly evident, but the detail is in there, but you really miss that HDR realism. The bonus of course is that these airports will run on a lower-res graphic card, but a 6Gb card is still required. There are two terminals or the old one T2 and the new larger International T1. T2 is positioned a fair way from the main terminal and is set out between the 17R-17L thresholds and is now mainly used for the LCC (Low Cost Carrier) services. There are some strange yellow areas which I think is actually grass, again it is all a flashback to old Aerosoft FS design, very odd and they are also poor quality textures? You would have had the same low quality of all the converted buildings including the three main satellite terminals... .... except they were saved by the expert use of the SAM - Scenery Animation Manager plugin (Plugin Required)... custom and branded they are all really well done here at LIMC.... more so because they hide the poor textures. Highlight is the LIMC Control Tower, which is nicely modeled but with some average glass, it is very striking and highly visible... .... tower view is well set and highly usable. WT3 generation from the noted completed ATC ground routes is available, but it is all very average. No flows and only B737/A320 aircraft are visible, no heavies, cargo or regional aircraft are seen. Runway pop-offs are frequent, but a few ground routes work... a poor effort considering the scale of the airport but the ATC routes have been updated in v1.1... however GentlePilot has created a full set of ground routes, flows and stands WT3 Ground Routes LIMC and they are thankfully perfect, I really do wish developers would put more attention into this ATC area, most products this year have been seriously dismal. With aged original photo ground textures, there has been an effort to try to cover them over or fix them... the joins to the default mesh are a bit average with no blending and mostly straight hard angle lines, and all with different style textures, sadly most joins are under the approach paths to each of the runways and that makes them highly noticeable (a note that I am running the misterx6 SFD Global autogen and his new textures).... .... some areas have been just covered with a basic facade texture like the landside the cargo area, and for a payware this is a pretty cheap way to fix an issue and it looks crappy as well. The added east side industrial area has the same (this time grass) facade textures, it is not good over there either. Visually landside it is very good. Yes there are the low-res photo textures and very poor low-res buildings but the ground areas are mostly covered up by 3d vehicles and objects, and good gradient changes and 3d elevation stops it all being a totally flat surface, but the photo textures show up here and there... but overall the areas landside are not to bad. Ground Textures Runway/Taxiway textures are good, but you will need a very high to max texture setting to get the best out of them. ..... landing at LIMC is a good experience overall, but the ground textures do look a bit flat and with no 3d grass that doesn't help either.... Textures are PBR (Physically Based Rendering) active (wet, rain and reflective), but don't have that full wet feel or more a shiny look... they do however bring out the nice texture feel of the asphalt and concrete. Lighting The lighting at LIMC is overall quite sensational... the airport looks excellent from the air. Runway and taxiway lighting is very good, and the apron and landside areas are lit to perfection.... again it is only the really older FSX textures that are the limitations. Bland (blue) and no texture PBR makes them flat, and put a nice shiny aircraft next to them and they look really dull... .... but that is not to take away the experience of landing at LIMC - Malpensa at night, it is a great place to arrive at or to depart from. Feature list is very good, with a lot of dynamic X-Plane11 features provided including the SAM Plugin. Features: Accurate models of all buildings, the tower, and terminals 1 and 2 Apron with exact ground markings Detailed 0.5 m/px ground textures Orthophoto of the airport with the adjacent industrial area Custom vegetation in the surroundings Realistic static aircraft Animated jetways (SAM Plug-in required) Animated docking systems (SAM Plug-in required) First Impressions Finally a decent LIMC-Malpensa for use in X-Plane, and a great companion for the Aerosoft Rome XP scenery. Obviously an older FSX conversion, but the X-Plane11 dynamics have been expertly used here by Windsock to cover most of them up, and in many way successfully, but you still can't hide a decade or more old style modeling and their low-res textures. Great SAM and lighting lifts the experience and overall I know I will use this Italian airport frequently, but I will probably bring an umbrella and raincoat. Contrary are those ancient building modeling and low-res textures, night building textures are also (seriously out of date) and no glass PBR, covering up ground photo or matching it into the default textures is in areas quite average and the ATC routes are not refined but there is a fix for WT3 users. Animation is minimal and non-existent landside (where it is badly needed). Three out of Five stars ☀️☀️☀️⭐⭐ LIMC - Milano Malpensa XP by Aerosoft is now available from the X-Plane.OrgStore here: Milano Malpensa XP Price is US$29.99 Requirements are: X-Plane 11 Windows, Mac or Linux 4GB VRAM Minimum - 8Gb+ VRAM Recommended Download Size: 1.6 GB Current and Review version : 1.0 (October 24th 2019) Note version v1.1 fixes: Ortho4xp patch is now included, World Traffic routes added and Extra Animation has been added ________________________________________ Quick Impression by Stephen Dutton 21st November 2019 Copyright©2019: X-Plane Reviews (Disclaimer. All images and text in this preview are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
  3. First Impression Review : Grob G109B/Vigilant T1 by FlyingIron FlyingIron? this isn't a wartime warbird like the Spitfire Mk IXc and the hunking Republic P-47N Thunderbolt, or even the announced F117 NightHawk that was broadcast back in May, and a Grob... and what hell is a Grob? Second impression was the Grobby download size... it's 2gb, yes 2GB for a glider! and installed it swells out to 3.09GB, it better be good for that size of file. But this is FlyingIron Simulations and they are a very good developer, and so you will take it all on the nose, and see what they have done before making any more forward assumptions. The Grob G109 is a light aircraft (motorised glider) developed by Grob Aircraft AG of Mindelheim Mattsies in Germany. It first flew (G109 prototype and then in production G109A form) in 1980 and the G109B followed in 1984. It is a two-seat self-launching motor glider in which the pilot and passenger or student sit side by side, with good visibility that is provided by the large canopy windows. The Vigilant T1 version was first brought into UK service in 1991 where it was used to train the Combined Cadet Force & the Air Training Corps in the Volunteer Gliding Squadrons. Length is 8.1 m (26 ft 7 in) with that 17.4 m (57 ft 1 in) wingspan with a wing area of 19 m2 (200 sq ft). (edited Wikipieda) This being Flying Iron, then a quality aircraft is a given, and my first impression is that is exactly what you get with the G109B... .... quality is sensational and the aircraft is highly detailed, eyes go to excellent curved glass that is perfect here in shape and reflections, but the full lines of the composite design from glass-reinforced plastic are all very well done. The two perspex doors which open upwards individually, which is a modification from the original one-piece G109A canopy are also extremely well done, but they can be tricky to relock from the inside, and in using the wrong position it then will only open them again, and again..... and again. But the animation is excellent, with a lifting of the doors and with the way of the release of the catch/latch, then the reverse when closing, it is all very realistic. The detail is pretty seemless, but it is also well done. A replicated Grob 2500 E1 horizontally opposed, four-cylinder, air-cooled petrol engine that develops approximately 95 bhp (71 kW) at 2,950 rpm can be seen through the lower air vents, wheels are clean and basic, and the aircraft is a tail-dragger. Simplicity is the order of the day, but it is all very well done here. Instrument panel detail is excellent with that amazing stitched leather surround and authentic dust. Mini-iPad dominates the panel and can be freely adjusted to your liking... .... lovely seats are worn and stained, and the stick between your legs is short and fine (I mean the aircraft's!) , but note highly-realistic seatbelts and the exceptional headphones that are usable by clicking them. The Vigilant version is quite different inside, the seating is a RAF red, but it is all just as nicely detailed. Instrument panel is a basic layout, as it should be on a trainer aircraft. Flying instruments are on the left and engine readouts are on the right... ... with switchgear below, avionics are a basic radio and transponder. Vigilant version panel is quite a different layout and more comprehensive. There is eight flying instruments including a clock on the left with a full artificial horizon and g-meter, two large dials for RPM, Co-Pilot Airspeed and Slip indicator are on the right with the Engine gauges above, and the switchgear is moved to centre lower panel... other changes are the military Radio and XPDR Transponder. .... other movements are the whiskey compass from the top of the instrument panel to the roof on the Vigilant, the fuel tank switch is in a different place as well. Military grey is the instrument panel surround material in here and it all very much looks the part. Menu, Features and Options The mini-iPad has a lot of tools, but a few are simply X-Plane default items... Avitab intergration is top of the list with Navigraph (subscription required) charts available. There is GNS (Garmin) 530 GPS that will pop-up and another selection that will bring up a EFIS style flight-display. It has all the tools to use with the GNS 350 as well as an autopilot function... Together they are a nice set of tools, and no I am not going to fly a glider to the south of France from the UK by the route loaded... .... other tools are default: MAPS - X-plane Map screen, IOS - Instructor Operating Station, for advanced training routines and GND Services - Ground Services menu, for a glider? very odd... there is a Checklist tool but it is not yet operational. I also had a few freezes and desktop crashes from using the iPad menu and GNS530, so be careful currently using it? There isn't any static elements, except for wing tie-downs. And to hide them you have to use the aircraft internal view to toggle the tie-down (a key save is a good idea)... there is a hand manipulator that shows on the propeller (and internally), but I can't see what it does? Aircraft is VR (Virtual Reality) ready and has the Librain (Wet/Rain) effects featured. Skunkworks auto-updater is also included. Lighting This is really a daytime aircraft, so the lighting is not really a major focus or aspect here..... just instrument panel lighting via a switch is noted and it has no adjustment, but it is not a directly lit or behind the instrument lighting setup, but really just an overhead light, that reflects badly on the instruments... .... a single blobby landing light is effective, as is the navigation and white tail light, strobes are nice as well. Sounds: Yes you get real G109B Sounds that have been recorded & mixed by a professional sound engineer & fully integrated via FMOD and plus the fully-functional & optional pilot headphones realism... yes it all works and the sounds are highly impressive and supreamly realistic, the Grob motor feel and chuck-chuck audio is excellent... Liveries Six liveries include two Air Cadet (Vigilant) liveries, mostly all are UK reg, and the Air Display is excellent. Flight Model and Flying Impressions: Starting the Grob 2500 E1 always needs some Carb Heat, even in warm weather, otherwise the perky little 95 bhp (71 kW) petrol engine bursts into life. You have hydraulic brakes on the left & right main wheels and they can be operated via the toe-brakes on the rudder pedals. But the normal X-Plane key commands don't work in here, the park brake or regular braking is missing if you have them set on on your keyboard, or like me on my joystick? so in effect you have no brakes? The only option is to pull the ineffective parking brake knob on the console. The very first impression is that the Grob does not feel at all like a glider, but more of a very small general aviation or ultralight aircraft... the aircraft taxi's like one as well.... but watch those loooong wide wings, I do also really like those lower windows, and they are a great help while taxiing. Notes on the tail-wheel... To Unlatch you steer the tailwheel past its maximum 35 degree range by using asymmetrical braking to force the aircraft into a hard turn. A soft ‘clunk’ sound will be heard when the wheel unlatches from the steering mechanism. To Latch again you centre the aircraft and the rudder pedals and then wiggle the pedals until you get the "clunk" sound of a lock, otherwise you just use the tailwheel with the rudder angle. Takeoff distance is 316m (1037ft), and I am still completely not aware I am flying a glider? The Grob taxi's, takesoff and flies just like any very small light tail-dragger? obviously those wings are going to give you huge lift, but there is nothing really abnormal in here, you just fly the aircraft like... well a normal aircraft. top cruise speed is 110knts View out is excellent for a small light aircraft, but probably slightly restricted as a glider.... ..... I absolutely love the trim lever, easy to use and effective in small adjustments... perfect. The iPad EFIS style flight-display is extremely small on the right of the Vigilant, and not much better on the standard panel. So you have to get in really, really close to use it (or even see the numbers), a key view is certainly required for use... otherwise it is pretty good if simple tool. You have be careful climbing, the Grob doesn't take to climbing quickly and runs off speed faster than hitting a 50knt wind, so you will very quickly find yourself in a bad stall... it's nasty stuff in this position. So the max climb with at least 100knts is required to be not over 550fpm, 630fpm is your absolute max climb angle... or! So it can take time to climb up to say 10,000ft or 12,000ft with a max ceiling of 6,000 m (20,000 ft). Different propeller modes in Climb (11º) - Cruise (16º) - Any (feathered-87º) need to be strictly adhered to with the Prop Control Lever, and It absolutely hates crosswinds as well and with 20knt as the max blusters, those wings are not easily held in high winds either. Carb-icing is also a constant threat, so you have to be very aware in the Grob. To go into glider mode you have to pull a large handle in the centre of the panel to feather and disconnect the drive to the propeller... Turn off the engine and it all goes weirdly quiet, with just the very realistic wind noises to keep you company... aircraft control (trimmed) is excellent, but you don't get that pure feel that is in a tight glider, this is a heavier aircraft than the plastic bubble you usually recline in. Maximum glide ratio is 28 at 115 km/h (71 mph; 62 kn) and the best glide ratio is 1:28 at 62knts with noted G limits of +5.3 -2.65. A windmilling engine restart may be performed in-air or during gliding, and can be used to restart the engine without the need of the starter motor. This can be used to save power, as well as in the event of an emergency, starter failure or a weak/drained battery. I had a few heart stopping moments when the engine refused to restart? I tried a few times but I think I flooded the carb, and after a slight dive and using the prop (windmilling) it finally caught...and yes the sound was music to my ears, but I found the event very authentic as well. One area that is difficult is that you have no tools for positioning, no VOR pointers, or ADF, only a small map or the Navigraph on the EFIS, so you can easily get lost up here and have no tools to find your way back to the airport, and I miss those and the adjustable course pointer to get your lineup to the runway angle. With no flaps you will need to use the highly effective airbrakes to rub off the speed, Stall is around 40knts, but those long wings give you plenty of balance on finals... But no brakes (fine if you have rudder pedals) means you roll along forever trying to lose the speed, turning will help and so would a grass strip landing, but overall it feels unsafe, and worse is you can't park (stop) the Grob where you want to? Negatives: It feels still a bit not finished off, nothing major but (even noted) a few bugs and points requiring attention but not in the modeling and internal detailing as it is absolutely first rate, the brakes are obviously an issue for me without any rudder pedals, but even with them you need braking action. A few more elements would be nice, and the manual although highly detailed is noted and looks like a rush job. Needs a bit of practice and gliding skills to get the very best out of the aircraft. Very heavy 2gb and 3gb download and install, so you have to watch your graphic texture limit. First Impressions Overall excellent, beautifully modeled and designed that is two versions with the standard Grob and the RAF Air-Cadet Vigilant with different panel layouts. Avionics are very basic and overall it feels and flies like a General Aviation aircraft that you can turn the engine off and glide around. I would say that this aircraft is not a pure glider per se, but brilliant for learners and the experts. FlyingIron are excellent developers so you can expect a quality aircraft in all areas, and that is what you get here, but still with the usual fine tuning and last bugs. Nice to fly and balance (CofG needs to be set) with great trim response gives you great in the air feedback, but the climb rate is low and the Grob has a deathly stall zone. No brakes needs to be refined as you need basic controls or a switch from rudder pedal control back to normal X-Plane brake control. Sounds are exceptional. Yes loved it completely, but I feel I would need a bit more practice and the right weather (thermal) conditions to find out what the Grob really can do... Highly Recommended. ______________________________________________________________________ Yes! Grob G109B/Vigilant T1 by FlyingIron is now Available from the X-Plane.Org Store here : Grob G109B/Vigilant T1 Price is US$34.95 Features Professional Flight Model; tested & approved by a team of real-world G109B Pilots, including ex-RAF instructors Incredibly Detailed 3D Artwork & Texturing; recreation of a real G109b flown by one of our test pilots as well as a Vigilant T1 Real G109B Sounds - The true sounds of a real G109b, recorded & mixed by a professional sound engineer & fully integrated via FMOD (plus fully-functional & optional pilot headphones) Detailed, Custom Airfoil Simulation of the Eppler E580 Wing Airfoil Realistic & Detailed Simulation of the Hoffman HO-V62R/L 160T Propeller & it’s 3-Stage, mechanically actuated blade pitch system. Aircraft Ownership & Persistent State-saving Hi-Fidelity Custom Avionics Simulation; powered by SASL & Xlua Hi-Fidelity, Code-driven simulation of all aircraft systems & features for an incredibly realistic experience (tested & approved by our G109b Pilot Team). This includes Ground-Handling, Braking & Hydraulics, Flight Systems & Mechanics, Electrical & Fuel Systems , Avionics, Engine Management & more Tablet GUI Simulation - Access key features & settings via a fully functional, simulated Tablet. Adjustable & fully interactive Includes 2 Complete Aircraft Simulations - The Grob G109b & the RAF edition, the Vigilant T1. Each has a unique cockpit design & features and can be toggled in-sim 5 Included Liveries + A Paintkit (Paintkit to be released in Update 1.1) LibRain Canopy Rain FX Integration VR Ready External Static Elements Custom “Light-show” livery & Fireworks FX ______________________________________________________________________ Requirements : X-Plane 11 Windows, Mac or Linux 4Gb VRAM Minimum - 8Gb+ VRAM Recommended Download Size: 2 Gb Current and Review version : 1.0 (November 16th 2019) ______________________________________________________________________ First Impression Review by Stephen Dutton 19th November 2019 Copyright©2019: X-Plane Reviews Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 1Tb SSD Software: - Windows 10 - X-Plane 10 Global ver 11.40 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini : Headshake by SimCoders Plugins: Environment Engine v1.12 by xEnviro US$69.90 : - EGGD - Bristol International Definitive by Pilot+Plus (X-Plane.OrgStore) - US$25.95
  4. No you have to have the aircraft closed, open another aircraft, say the default B738 and then run the updater again... 🙂
  5. The updates are done via the Skunkcraft updater, if you don't have it you can download it Skunkcraft updater v2.5 it goes into your plugins folder....
  6. I think you press "CALC" but I don't yet have the latest release (I took the Java out as it conflicts with the FlightFactor Java?) the aircraft is also in a dev mode, so sometimes they show things that are not completed yet...
  7. I think you use the X-Plane Weight&Balance menu, or even the "Total" if the fuel weight is above the wing tanks it overflows into the centre tank? the XP menu is the safest.
  8. There is a QF livery which I used in this review Aircraft Reissue : Boeing 787-9 Dreamliner Aviator’s Edition by Magknight but I had to do a bit of work on it to make more realstic, however there is a Hi-Def new model version coming out soon, so I wouldn't invest in this poor quality livery, I am sure a quality one will come with that release.
  9. See this review to explain the pricing system (yes it is very complex) Aircraft Reissue : Boeing 787-9 Dreamliner Aviator’s Edition by Magknight If you are a past purchaser of the Dreamliner then yes you should be in line for the US$10 upgrade price, if not showing on your X-Plane.OrgStore account then contact the store, that is if you have the original purchase order, if not then it is the full new price. And yes living in Australia (Gold Coast) we get hammered in the US-AUS conversion rates, I'm in the same bucket as you. That said, even paying $60+ the aircraft in time will match the value you are paying, there will be crossover point where the value will go into your favor, maybe in twelve months, maybe more, but in the long run you will gain.
  10. First Impression Review : DHC-3T Turbo Otter by MilViz MilViz that stands for "Military Visualizations" and that denotes the core of MilViz aircraft are military focused on the FSX / P3D platform, but in releasing for X-Plane they have currently released only a general aviation aircraft in the Cessna T310R and now this lovely DHC-3T Turbo Otter. First impressions are very impressive, this is a very nice bush style aircraft with a lot of power, so you have a foot in both camps with a rugged well developed aircraft and a modern turbine powerplant in the 750 HP PT6A-34 turbine and it is based on the typical Viking or Vazar conversion. Yes I was very impressed by the detailing externally, it is excellent work, the landing gear and strut work is first class, glass and chrome is also very good, so there is a lot to absorb and like here in the extensive details... Cabin however feels a bit dated, but you could say olde world authentic, more FlightSim than X-Plane with flat internal textures (note the flat seatbelts) and a few gaps but overall it is a very accommodating cabin. all seats have animated passengers that vary from average to actually very nice, some again have light gaps (mostly in the eyes which is a bit unnerving). Baggage is provided as well. The cockpit is more of the same, but very well done... certainly there has been more attention paid to the details in the cockpit as noted by the 3d seatbelts that are not in the cabin and overall it is more and totally authentic. the single yoke and its thick central support column is always a highlight on these DHC aircraft and you are not disappointed here (it can be hidden) and it is beautifully reproduced, ditto is the iconic DHC central throttle, propeller and mixture lever panel with it's metal facia plate, again perfect. Lower detail is again excellent with high detailing, trim wheels, oxygen bottle and (working) yoke lock are all highlights... ... lower panel switchgear is very good, but the switches feel a bit overchromed, nice touch is the rubber band over the emergency power lever to stop it's use. All the emergency power lever, power lever beta gate, safety guard on condition lever are active and usable. Panel layout is basic, with the standard flying instruments only for the left seat pilot, and the engine readout instruments mid-panel... ... and all the instruments are slightly on the small side that requires a low field of view, but otherwise it is all very well done. Electrical is lower left panel with nothing situated in front of the right seat passenger. Menu, Features and Options Left lower screen is a pop-up menu tab, it shows you your current aircraft version and frame-rate. Top panel covers: Ground Equipment, Covers, Ski's, Tablet and Glass Objects. Left Panel covers GPS Option so can have the choice of three avionics options (four and five if you use the RealityXP GNS GTN750 and GTN650)... Two configurations and three choices covers Dual GPS (GNS 530/430) and this layout is flat against the panel... second is the Single GNS 530 and finally No GPS. Both the Single and No GPS stacks are set on a ‘kick-out’ panel for ease of use. Avionics Stacks (top to bottom) Dual GPS: KMA 30 Audio Audio, GNS 530, KT74 Transponder, KAP 140 Autopilot, KN 62A DME - KR87 ADF and GNS 430 Single GPS: Apollo (Garmin) SL15 Audio, GNS 530, KT74 Transponder, KY196A Com2/Nav2 Radio, KAP 140 Autopilot and KR87 ADF Radio No GPS: KMA 30 Audio, KX165A Com1/Nav1 Radio, KX165A Com2/Nav2 Radio, KT74 Transponder, KN62A DME, KAP 140 Autopilot and KR87 ADF Radio Four liveries can be set from the menu. All are of high quality, but you wish for far more of them... Harbour Air is default. Options include Ski's (Floats are another aircraft selection) and the Avitab. The Avitab is small (thankfully), and it can be adjusted, but not by much. Load Manager: There is a basic load manager with passenger selection, and cargo (baggage) weight, or you can disable everything. But there is no detailed set weights or a loading graph (CofG) listed? Ground Equipment is basic chocks, pitot covers and a very nice red window cover... .... all the doors open but only directly or manually, but they are well done. Librain: The Turbo Otter comes with the Librain water effects, where they are really, really good here, in the air the water streams down and up the windows... .... cabin windows are water active as well, then add in the float water spray and it goes simply all sensational! Variants Besides the Wheel Ski variants there are two versions for water operations. One is the Amphibious version and the other is the pure Float version. Both variants are excellent, and very realistic in the design of the floats, on water performance is really good and refined as well (Laminar Research has done a lot of updates relating to water born performance), but MilViz has refined again above that. Notes include that wave height setting is crucial to get the right feel and a lot of flap helps balance. Lowering or raising the gear can be either just a standard X-Plane key setting or cockpit pumping action! To lower or raise the twin float rudders is done via a lever down by the right of the pilot's seat. Lighting The DHC - 3T's lighting is pretty basic... instrument lighting is adjustable and is very authentic in the glow of the dials. Two overhead lights provide cockpit (panel) lighting, but they are one fixed, and two not separate, so one on then all on... Cabin is dark as I couldn't find any lighting switches. External lighting is fine, but again basic... leading edge landing lights, Nav, high mounted beacon and strobes are all well done, but those two cockpit lights look like more external lights as they are quite bright? Sounds: There is a FMOD beta range set of sound effects created by specialist SimAcoustics that include propeller wash effects, squealing brakes, stall buffeting, full audible cockpit controls (switches, levers, etc.) sounds and custom weather sound effects and all are 3D sound positioned, that PT6 engine sounds pretty good as well with an authentic high turbine whine, so overall the sounds are excellent. Flight Model: This aircraft was developed in conjunction with vFlyteAir Simulations an X-Plane general aviation specialist and it shows in every aspect of the flight model, the actual flight dynamics are actually by Alan 'Rush' Shafto of AeroSim Gaming, but Walker Guthrie's hands are all over this aircraft. Control response is excellent and remember this is a STOL aircraft, so slow or short take-off and landings are very easy and achievable. Flap position are different in the settings with - Cruise (zero) - Climb - Take Off and Landing and how easy can that be. A single flight and I had full confidence in the aircraft to do pretty any manoeuvre, balance or positioning I wanted to with the trimming very easy with the fine adjustment on the pitch wheel (rudder adjustment is on the roof), so there are no hidden quirks here except the powerful pull left of that heavy turbine and the awareness of the same forward engine weight on landing... hit the brakes early and the DHC-3T will tip nose first and break it's propeller, but otherwise this a really nicely balanced and lovely machine to fly and the words "like putty in my hands (and feet)" is very relatable to the flying experience, so even beginners or early flyers would find the aircraft a nice way to learn to fly in simulation, ditto the bushy pilot's who will really love the feel and touch of this modern version of the Otter. Negatives, well niggles more like it. Window reflections are very strong and over realistic, so you have to turn them off, cockpit curtain doesn't fold away but just disappears (weird), low fuel light is on all time, and even if the tanks are half full, cockpit and cabin lighting needs more creativity, it's okay but we have seen far better, more or required weight and C0fG detail on the so called "Load Manager". First Impressions Overwhelmingly good. This a great and versatile aircraft that can be flown with both land and water operations. I loved the ease of which you could set up and fly the aircraft, on flight the aircraft is very, very good, nicely balanced and a lovely machine to fly, and it is also easy for the novice flyer. Obviously the aircraft has come from the FSX/P3D stable and it shows in the aircraft's detailing and interior, but the conversion has been masterly done and via our own vFlyteAir, so no stone or performance was missed. Sounds and flight model here is highly rated. Feature wise the Turbo Otter is very good as well, but not over featured in menu choices and menu's (one), but the various choice of variants are well done, water and water effects are sensational... manual (one) is excellent in providing aircraft information, details and performance charts. Avionic package choices are another highlight with RealityXP GNS availablity as well So yes, I totally loved MilViz's DHC-3T Turbo Otter and highly recommend the aircraft ______________________________________________________________________ Yes! DHC-3T Turbo Otter by MilViz is now Available from the X-Plane.Org Store here : DHC-3T Turbo Otter Price is US$39.95 Features Buttery smooth engine starts Highly authentic beta range sound effects Propeller wash sound effects Squealing brakes Stall buffeting Audible cockpit controls (switches, levers, etc.) 3D sound positioning Realistic distance attenuation Custom weather sound effects Rain & Ice effects: Included is an implementation of Saso Kiselkov's rain & ice effects. Special Features Professionally created & tuned, high fidelity flight model including accurate characteristics specific to the DHC-3T. Body Configurations - Standard Wheels, Floats, Amphibious Floats, each with individually tuned flight models. Skis can also be added as a visual option. Multiple loadout configurations, with passengers and cargo. Selectable cargo includes an externally mounted canoe! Custom electrical system with display of electrical load and operable circuit breakers. Unique flap operation which simulates the usage of the manually operated hydraulic pump and selector on the DHC-3T. Realistic locked / powered / free-castoring tailwheel simulation Flight Dynamics by Alan 'Rush' Shafto of AeroSim Gaming Custom menu systems by Cooper LeComp AFM Advanced Flight Modeling Custom FMOD sound design by SimAcoustics Richly detailed cabin with beautiful high resolution textures and smoothly animated gauges. Realistic and fully adjustable cabin and instrument lighting. Ability to completely hide yoke and column for ease of access to important switches and controls. Professionally created liveries based on or inspired by real world aircraft. Available layer-based paintkit for creating your own liveries. Detailed & educational flight manual Yoke Lock Accurately modeled pump operated flaps Power Lever with Beta Gate Condition Lever with safety guard Fuel Transfer Switch ______________________________________________________________________ Requirements : X-Plane 11 Windows, Mac (Not compatible with Linux, sorry) 4GB VRAM Minimum - 8GB+ VRAM Recommended Download Size: 507 MB Current and Review version : 1.2 (November 11th 2019) ______________________________________________________________________ First Impression Review by Stephen Dutton 12th November 2019 Copyright©2019: X-Plane Reviews Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 1Tb SSD Software: - Windows 10 - X-Plane 10 Global ver 11.40 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini : Headshake by SimCoders Plugins: Environment Engine v1.12 by xEnviro US$69.90 : - KHAF - Half Moon Bay by Rising Dawn Studios (X-Plane.OrgStore) - US$19.00
  11. Scenery Upgrade : EGGD - Bristol International Definitive by Pilot+Plus When I came into simulation in X-Plane9 you had to have a pretty good imagination, you would look at a scenery depicting a place or airport and it sort of resembled the same real world context, but in reality you knew it fell very short or mostly you simply got no realistic feel of that place or area. So your main purpose and journey in simulation is to find and seek out that Holy Grail of realism on the screen, to be and feel the very place the scenery is representing. To date it has been over a decade of collecting and adjusting the various components to create this Holy Grail of a realistic environment. No doubt the more extensive power of your hardware has gone a long way of achieving the dream, but it is the side effects of HDR and reflective materials that have added in the power of the vision, and don't forget the power of a good environmental engine to also recreate the mood and feel of the area... that nirvana is now near, even very close. Over the last few years in the X-Plane simulator the acceleration has been massive with all these aspects related to realism, we are not there yet, but with the next steps with computer power, ray tracing and virtual reality we will finally have reality in within our grasp. But the simulator is also built of blocks of third party components, the trick is to make them all match and blend in together as one, that is my goal, but developers skills and tastes don't all match the same vision, but when they do the results are another step forward towards that nirvana place. Pilot+Plus delivered their version of EGGD - Bristol Airport back in April 2015, by the standards of the day it was one of the best sceneries in the southwest of the United Kingdom, so here is the upgraded version in the EGGD - Bristol International Definitive status, definitive is in context a very final word, so it is a very brave developer to note the scenery as a final say in the series, so the scenery has to live up to a lot of expectations. But the original as reviewed here was a very good starting platform into achieving that goal. Airport Review : EGGD - Bristol Airport by Pilot Plus EGGD - Bristol International Definitive Before looking at the scenery, there is another change first.... Pilot+Plus has adopted an installation application to install the scenery for you, and to allow updates for when they become available... so now you just download the app, and not the full scenery to install... You put in your X-Plane/directory, then your details and serial no. and then the app does the rest. I had a few issues with the install address being refused (tracked down to a microsoft "read only" issue) and to be honest, just a simple download and manual install would have fixed the issue far quicker, but this is the brave new world of application installers and they are not going away anytime soon. Note, in doing an update the app does a full new install, so you have to remove the older EGGD scenery from your Custom Scenery Folder first. First impressions of the upgraded EGGD- Bristol are exceptional, this is one nicely intergrated scenery into the X-Plane surrounding textures (you can use the Orbx TrueEarth textures as well), there is however a strip of custom textures to the north that is a little blank and open (cuts off traffic flow) but otherwise it is all very good. ... you can see the boundary clearly by the foliage... because as the season's change then so does the foliage colour (Summer, Autumn,Winter and Spring)... .... this is a clever idea, but in reality you need the simulator to work unison to make it work all together or it looks odd, and like here it highlights the boundary The winter textures are the most relatable to the default scenery and they are not white either for winter but some darker greens... a manual season settings option would be nice. In the original v1 the textures were slightly bland, or mostly dull but that was also the general effect at the time, but that is certainly not the case with the newer v2 textures... dynamic is the word here as they are not only HDR but also raytraced occlusion and reflection active as well and the realism effect is amazing and immediate. Buildings look worn or the concrete has a wear or even just after a rain shower effect, ditto the aprons and ramp that not only have a brilliant reflective sheen, but a grit realism as well.... .... certainly this is another step forward in (reflective) realism and it is highly effective. Pilot+Plus has also created a more gritter concrete surface... ... it looks great in detail, but feels more pronounced (larger) than it should be, this feature started out in Pilot+Plus's Gatwick EGKK, but there was far more grainer and stony (it just didn't look realistic in scale) than it even does here, it's better of course, but still the graining is a bit out of scale to it's size. There is no 3d grass at EGGD, but the English love their curated gardens and this lovely cut infield has also built in contours for realism. The original scenery had two issues with the Terminal building and Control Tower in them both not being very authentic... both have been redone and are far better in their design and as a reproduction of the real world counter parts, the control tower however still looks like concrete and has still not it's metal cladding like on the real tower. All terminal, tower and building windows are highly reflective, even in a mosaic sense, but that is what comes with the realism. .... but far better in design as more realistic buildings they are. Other buildings have had a lot of attention as well, including the now highly detailed airport carpark which is exceptional. There is a lot of Pilot+Plus self branding, of which is not very authentic? and a lot of the immense amount of original ground clutter in v1 has been taken away... ... so the detail clutter has gone from the one earlier of to much too extreme clutter to the now of far too little? but I get the feeling that time ran out before finishing off detailing these areas. But the Bristol Airport detail overall is very, very good. The airport is highly WorldTraffic3 configured with provided ground routes by KMan, and they are excellent with great runway flow. The airport uses also the new WT3 feature of aircraft turning pushbacks, where as the aircraft are not only pushbacked (straightline) but also are turned left or right for a more authentic departure. When working this feature is excellent as it is at Aerosoft's EDDL (Dusseldorf), but here it needs a little more refining... .... Pilot+Plus says a fix is coming, it could also be a WT3 refining issue as well. South Of the whole scenery it is on the southside of the runway 09/27 is where you will find the biggest changes to the scenery. At Bristol Airport they have extended the long term and staff carparking quite extensively, so the scenery now also well caters for that new expansion. Overall the change is exceptional, and the added carparks now overwhelm the older general aviation area, which is again a far better realised layout than before, small detail buildings for the Bristol Flying School and the Bristol and Wessex Flying Club are well represented, all the large GA hangars have been redone and are far more highly detailed, infield detail is also excellent and all the aprons are so well detailed and usable... I have used this area for reviews for years and it does feel like a far more immersive area to continue doing so. The carparks do have phototextures with no placed 3d vehicles in certain shadows, but it isn't noticeable from the air or the ground. Northeast Lulsgate The old Bristol (Lulsgate) Airport terminal has also been redone in the northeast area, it was fine before here, but this is better now with even more detail. I particularly liked parking here for any walkon/walkoff service (mostly to Ireland or Manchester). Lighting The original lighting was very, very good as Pilot+Plus was very good with the lighting skills, so even the original lighting passed over would have been more than fine, but here the lighting has been upgraded as well, and excellent it is all round. From an approach distance there is a nice realism about the lighting, get closer and it is also now really excellent and realistic... .... most of added brightness comes from the extended southern carparking areas, but effective it is. Apron lighting is about perfect... .... the poor original terminal lighting looks far better in the v2 disguise... highlight is the baggage tunnel that is well lit and authentic. All the landside areas are well lit as is again that nice parking garage.... Southside GA is great and really well lit as well with those lovely ring mast lighting... .... detail gives you cool mast lighting on the working apron areas and warm lighting over the carparks, it is about as good as you can get. Summary This upgraded version of EGGD- Bristol International is now labelled "Definitive" in the last word in quality, but it will still need a few upgrades to get it to that elevated full level... but overall this scenery is excellent in almost every area. EGGD-Bristol v2 comes with the full dynamics of X-Plane features with HDR, raytraced occlusion and reflections, and is realism 101, lighting is also nearly perfect and really well done. Most main buildings including the main terminal and control tower have been completely remodeled and are all elevated to be far better than their previous versions. Changing seasons and provided refined full WorldTraffic3 files all add into the activity. New real airport extensions (southside) have also been done and to make the scenery very up to date in design and there is a new installer system. Quirks include the same changing season's not matching your static X-Plane environment, and self-branded clutter and signage replaces the older heavy clutter and authentic branding. Tower is still not the metal cladding like on the real tower... but these are all niggles. If you are an existing customer of EGGD-Bristol you can get 30% discount on this v2 Definitive version and it is well worth the upgrade price, and overall this is a brilliant upgrade to an already excellent scenery and if you fly within the UK a very worthwhile purchase. ______________________________________________________________________ Yes! EGGD - Bristol International Definitive by Pilot+Plus is now Available from the X-Plane.Org Store here : EGGD - Bristol International Definitive Price is US$25.95 Customers of EGDD v1 can get 30% off this new version Features: Our Definitive replication of Bristol International Adaptive seasonal vegetation (changes on the fly) Full PBR ground details with crisp surrounding orthoimagery Atmospheric night environment Detailed and accurate 3D models with raytraced occlusion and reflections Optimised for maximum performance Perfectly blends with Orbx True Earth Fully customised World Traffic 3 solution (credits to Kman) Created for X-Plane 11.30+ World Traffic 3 Features: All Airlines that use this airport are represented. Turning Pushbacks where applicable. WT3 Operations File that matches Airport WED Flow for maximum predictability. TaxiFlow where possible to avoid nose to nose conflicts. Gate priority set to terminal gates for realistic operations ______________________________________________________________________ Installation Download is via an installer that inserts (or deletes) the scenery into your X-Plane custom scenery folder: Pilot Plus - EGGD Bristol International - Definitive Note: and use of the updater requires the previous version to be removed Total scenery installation is 1.69gb WT3 files are provided and require installation into the WT3 folders Requirements : X-Plane 11 Windows or Mac (not Linux compatible) 4GB VRAM Minimum Current and Review Version: 1.1 (October 7th 2019) Documentation: No manual ______________________________________________________________________ Scenery Upgrade Review by Stephen Dutton 11th November 2019 Copyright©2019: X-Plane Reviews Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 1Tb SSD Software: - Windows 10 - X-Plane 10 Global ver 11.40 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini : Headshake by SimCoders Plugins: WorldTraffic3 US$29.95 (recommended) : Environment Engine v1.12 by xEnviro US$69.90 : - Boeing 738 by Laminar Research - Default with X-Plane11
  12. Yes it will, but Imaginesim's KATL will have to close to exceptional to beat this version from Nimbus
  13. News! - Released : ToLiSS A319 BSS CFM soundpack BlueSkyStar (BSS) have released a soundpack for the ToLiSS Airbus A319, called "Baby Bus Symphony"? this is a far more comprehensive package of sounds than provided by the original soundpack created by Turbine Sound Studios (TSS). This soundpack currently is for the CFM engine version only, with the noted IAE engine soundpack also going to be soon available... the comprehensive sound package is noted: Honeywell 131-9 Apu operation with igniters, apu door, combustion, exhaust, all stages, contactors, heard differently from outside inside, with open and closed exit doors. Safran UBCF Brake fans with start shutdown and running 360 degrees outside and inside with exit doors open dependent volumes. Brake release and set sounds (mechanism) as well as brake "singing" on high speed usage. All electric sounds of "Electric Bus" such as transformers rectifiers, cooling air fans, coil whine, the 28DC whine and 400Hz whine. Many sounds from E&E bay, contactors, relays, resets and much more. Flaps motor sounds start, stop and run, hydraulic state dependent sounds, flaps wind (drag) sound depending on degree of flap and speed Fuel Pumps Center right and left aft and forward sounds Hydraulic pump sounds for all three systems, typical sounds heard in A320 family of modulations with pressure change. PTU sounds - bark, self test, PTU gear sounds, fast and slow dependent on state. Generally PTU can only be heard from mid cabin with engines on. From all cabin with engines off and even from cockpit with cockpit door opened, engine shut and no other loud sounds on the way. Externally of course they can be heard too. Typical Y pump operation during cargo doors opening etc. Oxygen mask test and use sounds, purge and flow Packs sounds, internal and external with open and closed exit doors, all areas. Typically with running avionic fans in cockpit packs are more "felt" than heard and in cabin you can hear them work more louder since it is more quiet environment there apart from cockpit. All vents, blowers, extractors, inlet, outlets, start run and shut as well as cabin fans and recirco fans all placed in correct locations and sound both externally and internally. You can also hear toilet fans, galley fans aft and forward galley equipment sounds, best heard when parked engines off. All switches, knobs, selectors, small and big buttons, levers - everything that is present in aircraft sounds different. There is a specific sound for each position of those, so there is no "general 5 sounds for all pushbuttons", each position sound different, so if there is a three way switch, all three positions will sound different, all recorded in quiet environment in A319 cockpit. Everything is present, so if Toliss A319 has a button that is not working yet (dummy) we already have sound for it, so it will get updated when Toliss will make them all available. EGPWS, FWC, TCAS enhanced sounds. Same thing if system wise Toliss doesn't have certain EGPWS sound, we cannot have it done until these get programmed in aircraft code by Toliss. People sounds, Flight Attendant sounds, exit doors, cargo doors, everything bumps and clicks. People talk, seatbelts get fastened unfastened depending on stage of flight Attendants will automatically announce as per stage of flight. You will be able to control general volume of those to turn them off and on completely. Turbulence sounds, depend on actual turbulence and your smooth flying, yes these overheads will shake if you fly abrupt. All sort of ambiance sounds such as airport outside, the cabin ambiance Wind external and internal, cockpit is a loud place, it is calculated and measured by decibels and cockpit wind will be according to real thing. Fuselage wind flow, engines wind flow, gear flow, flaps flow. All dependent on where you at inside the aircraft. Correct bumps on the tarmac will include bumps, cracks, panel shakes, plastic inside cabin will shake all depending on whats going on with the aircraft. Centerline light will sound if they are present, all depending on speed. Gear mechanism with gear doors slamming and gear transfer with gear rotation vibration and stoppage. Rudder pedals will sound when fully depressed each, trimmer sounds, hydraulic variation when pressured hydraulic demand Wipers all speeds and park, seatbelt and no smoking dings, seat motors, horns, beeps, self test beeps etc. Touchdown sounds, depending on the force, each separate gear and magnitude Weather wind, rain drops and many other sounds, all quality and perhaps are too many to list. Generally the whole aircraft sounds, anything that can produce sound, everything that you will hear flying as the passenger in every seat different as a pilot.CFM56. No explanations needed. You can find any video out there on internet and if you see N1% compare. It will always sound exactly the same as per videos from any position inside this aircraft. Made separately with N1 fan and N2 core sounds, jet blast. Reversers. Jet Rush, Vibration, Jet Bass, exact spool up and spooldown speeds. Sound of engine will change per speed and altitude, simulated jet blast of tarmac into gear compartment when open. 6 years of development, endless days and nights of making it sound exact the same as the real prototype. I haven't compared the default custom sounds with the newer and more extensive BSS soundpack yet, but I have always been a big fan of the BlueSkyStar packages and the enhancement they bring to the aircraft. ______________________________________________________________________ Yes! the Baby Bus Symphony A319 BSS CFM soundpack is now available from the X-Plane.Org Store here : BSS Baby Bus Symphony A319 CFM soundpack Price is US$19.99 ... Yes! you do need the: Airbus A319 by Toliss - US$69.95 Requirements: Toliss A319 is required for this sound pack. Will not work on any other A319-A320 aircraft Current Version: 1.02 (November 3rd 2019) ______________________________________________________________________ Blue Sky Star Developer Site : Blue Sky Star Simulations News by Stephen Dutton 5th November 2019 Copyright©2019: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
  14. Scenery Upgrade : KATL- Hartsfield–Jackson Atlanta Intl Airport UHD v2 by Nimbus Simulation You can hardly miss Hartsfield–Jackson Atlanta International Airport either in real life or in simulation. It is a huge airport, the biggest (currently) in the world until the Chinese build something bigger. In X-Plane scenery terms it came down to one custom version, Butnaru's (now Nimbus Simulation) version that was released in March 2015 and a Global airport version. So here is the upgrade of KATL to v2 from Nimbus which will be soon be up against a FlightSim conversion with Imaginesim's version of KATL that is announced as coming soon. The differences are that Butnaru is X-Plane's own developer and Imaginesim is a crossover developer, so it will be interesting on how that aspect plays out. So over the years Butnaru's original v1 KATL scenery got quite a workout. It is on one of my X-PlaneReview aircraft test routes from KRSW - Florida Southwest to KATL - Atlanta, so I have flown a serious amount of category of aircraft between these two points over the years. As a scenery overall Butnaru's KATL was not bad (for the release period) but it had a few issues... notably my biggest issue was the frameweight of the scenery, it was very nasty in the sheer amount of frames it gobbled up, plus it was always usually have to be set at a render setting of a quite low-resolution because of the sheer weight of the scenery, so it was a lose-lose situation of high frames and a low quality visually, and if you approach any runway you usually got the stutters as the computer tried to process through everything and yes I accept there is a extremely high object count in the scenery, but it wasn't at all that efficient either. Second issue was that Butnaru had done the airport with the "runways follow terrain contours" switched off, which means it was flat, so it also didn't match any other scenery that usually had the contours setting switched on, all early Butnaru sceneries had this setting, which always made them the sort of odd ones out in my routes. Finally there was no active gates (airbridges), so you parked up... and nothing happened, so this sort of took away some of the simulation activity (okay fun) if departing or arriving at KATL. The X-PlaneReviews v1 (original) review is here: Airport Review : KATL - Hartsfield–Jackson Atlanta Intl Airport by Butnaru KATL- Hartsfield–Jackson Atlanta Intl Airport UHD v2 by Nimbus Looking at v2 you notice quite a few differences from the original v1. First is the airport boundary textures are quite a different shade and design than the rest of the textures... more on that in a moment. Runway, taxiway and apron textures are also a more darker colour than the original more light concrete colouring, but this is not as noticeable on the ground. In the v1 release we had a significant difference in colour between the inner airport boundary and external airport (default) textures. Here in v2 there is now three different texture colours? the inner, boundary and external. Actually the inner and external are the same, but it is the new boundary mesh textures that are a real worry... Worse is that the sharp lines make them stand out more, they all look like bad algae swamps which I doubt is in these qualities in Georgia... .... obviously I prefer the original even if odd colour layout as these coloured mesh things are a serious distraction, the point is why would you do this, as it obviously doesn't look at all realistic at all in any shape or form? some developers just can't seem to match up boundary textures correctly. HDR Dynamics Those Runway, taxiway and apron textures are a darker colour for a couple of reasons.... first they are of a far higher quality, and now also have far better realism details than the originals.... .... secondly they are now also HDR active, or they are reflective of wet surfaces, and so if you get the right lighting conditions they really come alive... ... and yes I absolutely love it, realism 101. Before we look at the infrastructure, then we will look first at some special features. First up is the choice to use the "Static aircraft" provided option, to fill in the gates with static aircraft.... .... or use the WorldTraffic3 (WT3) option (this is done by changing over the "Earth nav data" provided) and all the correct WT3 ground routes are provided as well... so which is which? well the static aircraft are in the image above left and the WT3 traffic is the above right, and it is very hard to tell the difference. One thing that give it away is that the static aircraft have the airbridges connected to the aircraft, were as the WT3 aircraft are not connected, a nice touch... .... Butnaru uses still the older marginal system, and not SAM. But they have been highly customised in detail and have those lovely working hoods, so it is a nice compromise, obviously far, far better than a boring static gate like there was in KATL v1. A note on WT3, in that the provided ground routes and settings are excellent... all the traffic flows for this complex airport are really good and you get a very highly active and realistic working Atlanta Intl. It is a small thing in the larger scheme of things, but a highly important one. KATL comes with a few active features, these are provided by a plugin that is placed in your plugins folder. Personally I don't like scenery plugins filling up the plugins folder, but this one is very good. You select via the plugins menu and you have two selections (the second KATL we will look at later), but first is the "Info Screen". Selecting the "Info Screen" will bring up a menu to set your destination ICAO and your departure time... .... the information board will then show you these set details, with the current "on time"... so now you are on the clock for departure, and if you go over your departure time then it will then show you are "delayed" and then your delay time... .... talk about working to your "On Time" pressure! but it is a brilliant feature. Concourses and infrastructure All the concourses and terminals have all been totally rebuilt (remodeled) from the ground up... Terminals and concourses T (Domestic), A, B, C, D, and F (International). infrastructure detail is simply excellent, as all the concourses and terminals are now a world away from the blocky v1 architecture... ... realistic internal structures are a Butnaru specality, and he has worked hard to perfect the idea. This is the best yet internally with not just great detail, but the usual animated passengers, look externally into the excellent activity internally and you really believe you are at Atlanta. All the individual concourse or terminal styles are covered, so again it feels like the real Atlanta... ... right down to the more basic Southwest gates. One thing that threw me with my first arrival at KATL v2, was that I thought I was not actually at Atlanta? Gone are all the bright orange facades that covered the concourses, now they are a faded dirty blue... .... and yes I was actually at Atlanta. Gate clutter and branding is excellent as well, as this is totally Delta territory, but a nice touch is that in some areas they are branded for the airline, like for Southwest. All individual airbridges are numbered (correctly) and the custom detail is really good, note the metal and concrete barriers. Besides the internal animations the external movement is just as good. Butnaru's walking airport employees are everywhere as is the extensive animated service vehicles... so the object count is off the chart. I particularly like the tugs, with the detailed drivers.... great stuff. There is a sort of misterx6 feel about all the detail here, and if you flew between the two sceneries of both developers then you would feel as home in both, and that is a compliment by the way. Control Tower The control tower which is the tallest in the United States, with a height of over 398 feet (121 m) is all new. At first glance it doesn't look much different, but the higher detail and design quality gives it all away, it is well done... .... only comment is on the low-res base textures which are not very pretty in a visual area. Delta Maintenance Base (T.O.C.) The Delta Maintenance Base is all new as well, and all the hangars are now open to revel extensive static aircraft and maintenance platforms, it looks far, far better than the original version. North Cargo One of the most decisive areas in KATL v1 was the North and the North Cargo areas... actually they were horrible, and really just consisted of an island Renaissance Hotel which was lost in an area of flat low-res textures... the north areas in v2 KATL have been completely redeveloped and now looks like part of the scenery. The main Delta administration offices and Delta museum is there and it now all comes with extensive full carparks, the older "Fly Delta Jets" on the museum roof is however still missing. Odd is the nice touch of the Delta museum Boeing 747 and B767, but they disappear with the static aircraft switched off? Overall this area is a massive improvement. The totally unusable General Aviation area is now actually usable as well, it is still a little blank and open as a few static GA's would have been nice to fill it in. South areas and South Cargo South Cargo was more usable than North Cargo, but not by much, again the area has had a significant overhaul and looks as good as the north... .... but there are still areas of low-res textures that are a little washed out, at least they are now fenced in and lit (lighting), so that sort of helps. With the terrain contours now active you also get elevations. On the south side under runway 10/28 they are very realistic and well done, RWY 10/28 is always a great runway to arrive on at KATL, and now it it is far better also from a visual point of view. Lighting The lighting on the original KATL v1 was one of the highlights of that package, so you sort of expected it to be good here in the v2 version, and it is... ... although with ATL's sheer size it does all tend to blend in more with the background from a distance this time around, but the details are excellent. A highlight is the nice brighter lit under building work areas (baggage entrance zones)... the windows are far better here as well, as they don't have that blue tinge at night like at Butnaru's KMIA, but a more natural realistic hue.... .... nice detail is the internal lit airbridge, and on the ramps it is very nice place to work and is well lit. Other zones north and south are also well done, but the Delta Maintenance is a bit bright on the RWY 26L threshold... maybe not all of the hangars needed to be so brightly lit? Second plugin feature is the "KATL" and here you can adjust the lighting dynamics of the Control Tower and Terminal T canopy lighting... slightly odd is that if you use the pop-up menu at night it goes blank? so you have to set everything in the half-light. You have on both items a choice of six colours in: Blue, Red, Purple, Green, White and Dynamic (white) And very nice they all are... canopy There are too many combinations of choice to show here, but you get the idea... personally I'm not sure of the best set up for either the tower or canopy, or just use the plain white... safe. So the lighting is in the details and not in the overall experience, but KATL v2 is a great place for an after-hours arrival. I have left the best feature till last, and it is not even a published feature.... On arrival at KATL you always brace yourself, as how bad will it be this time?... .... so you are waiting for it, waiting for it.... and waiting for it? .... the hell zone of framerate shudders and the slideshow of a landing, only this time..... nothing happens, as you just glide in and land as normal. No fall of the framerate, no sinking feeling of a ruined landing as it is all now quite perfect... can this really be KATL? At first I thought I was landing at the wrong airport, but no this is ATL and I am landing in Atlanta. Yes the framerate dipped into the 30's and high 20's, but hell with the obscene object count here that is a miracle, and yes I am not greedy with my texture settings that helped, overall I am just ecstatic that I now have a workable KATL- Atlanta that I can use. Summary The original version of Butnaru's KATL-Atlanta was released in March 2015 and by the standards of the period it was very good, but this new v2 KATL simply blows that version out of the water, this is no simple update, but a highly developed new airport that is full of dynamic features. All terminals and most of the more important infrastructure has been redone from scratch with custom airbridges and (visible) internal details, all the outer North and South areas that were sorely lacking in the original have now also been filled in and completed. Dynamics are everywhere from the HDR runways (reflective, wet) to internal and external animations (vehicles, walking ground staff), clever interactive gate boards and active changeable lighting on the control tower and Terminal T canopy. Highly refined WorldTraffic3 (provided) ground routes with the option of static aircraft if you don't want the WT3 dynamics. Airbidges are now also active, they are however Marginal sourced and not SAM, but custom detailing and animated hoods are excellent and makeup any shortfalls. The move from contours off to contours on, gives you compatibility now with other airports and elevation details. Lighting is overall excellent, but a bit bright in areas. Better and far more refined framerate with far more objects finally makes the airport usable and effective. Niggles... those horrible algae boundary textures, which are highly visible on all approaches and really the only significant negative in the scenery, Delta Museum aircraft disappear when not using the static aircraft setting? and lighting Delta Maintenance is a bit bright and distracting, some areas still have visual low-res textures. Nimbus Simulations epic KATL UHD v2 is so close to an absolute five star rating, except for those weird boundary textures, they are an eyesore you just don't need here... otherwise this is a totally sensational scenery, epic in scale, but more so epic in framerate and usability, a final note is that any purchaser that has the original v1 version can get US$10 off this highly upgraded v2 KATL, and it is well worth the investment. ______________________________________________________________________ Yes! KATL- Hartsfield–Jackson Atlanta Intl Airport UHD v2 by Nimbus Simulationis is now Available from the X-Plane.Org Store here : KATL - Atlanta International UHD v2 Price is US$28.95 Customers of KATL v1 can get $10 off this new version: Coupon code can be found in your original invoice. Features: Terminals with 3D interior and people HDR lights New 4K textures with PBR materials for the main terminals Night lighting New ground textures with PBR materials New high quality vehicles with PBR material 3D trees Parking lots full of cars Ground markings on each gate and runway Numbered jetways Files for empty airport or static planes World Traffic 3 ready (files included) Fully Animated Airport World Traffic 3 ready (files included) GroundTraffic (plugin by Marginal) AutoGate plugin with custom highly detailed jetways Animated people inside the terminals NEW!! - Information screens that shows time, pressure, temperature, destination airport, departure time, delay and the amount of delay ______________________________________________________________________ Installation Download is 669.20mb and the three folders are placed in order in your X-Plane custom scenery folder: Nimbus Simulation - KATL V2 - Atlanta - Roads Nimbus Simulation - KATL V2 - Atlanta Nimbus Simulation -Z- KATL V2 - Atlanta "Nimbus airports V1" plugin to be also installed in the X-Plane/resources/plugins folder Total scenery installation is 1.74gb Marginal AutoGate - Animated jetway and docking guidance system is required (plugin) Choice of static aircraft ON/OFF (show or don't show) is provided (Earth.nav.data) and full sets of WorldTraffic3 groundroutes and Parking defs Requirements : X-Plane 11 Windows, Mac or Linux 4 GB VRAM Minimum. 8 GB+ VRAM recommended Download size: 670 Mb Current and Review version : 2.0 (November 1st 2019) Documentation: basic (half-completed) README!.pdf is provided ______________________________________________________________________ Scenery Upgrade Review by Stephen Dutton 6th November 2019 Copyright©2019: X-Plane Reviews Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 1Tb SSD Software: - Windows 10 - X-Plane 10 Global ver 11.40 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini : Headshake by SimCoders Plugins: WorldTraffic3 US$29.95 (recommended) : Environment Engine v1.12 by xEnviro US$69.90 : - Boeing 738 by Laminar Research - Default with X-Plane11
  15. Yes it is confirmed the developer has pulled the aircraft from sale... acually he has done this before and then came back again with a better aircraft. I am not saying he will do this again, but you never know.
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