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Stephen

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Stephen last won the day on November 10

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  • Birthday 11/08/1956

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  1. The Q4XP beta is an improvement certainly over the Legacy. as you note most Real World landings only require the DISC (or Disconnect), and not the full reverse, so I have been practising that approach. The set up now works as best as it could, in fact it was a clever way to get around a difficult problem. Amazing Aircraft as well, I'm well smitten.
  2. I don't think I mentioned "Streaming Textures" like what MSFS 2020 are doing, that was never a way Laminar wanted to go either as you mentioned, but Ben is caught. It is the one area in MSFS 2020, that X-Plane just can't compete with, the option in downloading the photographic tiles are worse in cost and storage space,and it also creates a patchwork of terrains so I am not personally a big fan. The answer is a real hard one, but my guess over the next few years Ben will find a solution, or new photographic developments may come along to fix the issue, but overall I think a new set of textures are still required as the current ones are now a decade old, that was a big disappointment with XP12, but like I said I think a half-way texture solution can still be done... lets just get X-Plane12 out first.
  3. Aircraft Update : Airbus A319-112 v1.6.3 by ToLiSS The release of the Airbus A340-600 from ToLiSS was very significant aircraft for the developer. Most of the essential aspects including the modeling was brought in house by ToLiSS on the A346. And with those changes also came a more in-contact or hands on approach to more of the aircraft. This has created a breakthrough of more elements and systems being available and installed in the aircraft, plus the point that more external X-Plane features (like Libradio) have been released. The "Baby Bus" in the A319-112 was last updated back in April to v1.6 , but ToLiSS is never one to rest on his laurels and has here quickly done another update here to include a lot of the newer features, plus a few nice fixes to the earlier aircraft. In-between starting this update review, ToLiSS had then released another quick fix up date in v1.6.3 for the A319... notable is to update to the new version ASAP as it covers a few bugs like the ELEC system-DC BUS1 and BUS2 FAULT(s) and non-working GHD in the original v1.6.2 release. The changelog v1.6.2-v1.6.3 is quite long... Changes from build 1460 (V1.6.2) to Build 1462 (V1.6.3) Bug fixes: - Date button on the chrono works again - Changed chock and park brake logic for better compatibility with 3rd party addons - Reduced wing flex induced by landing gear shocks - Fixed the issue with the cabin disappearing when cockpit door open - Manual engine start now uses both igniter channels - CVR ground control is now reset on engine start as it should - APPR PROC underline on status page now has the right length - Improved list of inop systems for electrical bus failures - Correction of GW indication logic on the SD Minor new features: - ISI popup is now also scalable - Electrical system now allows both batteries to feed the same bus simultaneously - Electrical system now supports Battery charging test by switching them off and on. - Added cargo heating simulation - Added fuel temperature simulation - Added IDG temperature simulation - Rework of the SD COND, FUEL, and ELEC pages for better representational accuracy - Added overflow management for the SD status page - ISCS sliders now allow editing the values with keyboard for better precision - Cargo fire extinguishing test is now operational - Fault injections can now trigger on increasing or on decreasing values of altitude and air speed - Added approach procedure on status page in case of alternate or direct mode reversion - Added Backup Nav tuning to RMPs 1 and 2 - FCU lighting knobs below the FCU are now functional. - New external lighting - Addition of the smart thrust lever idle lock - Simplified CHOCKS option to allow switching off the park brake Bug fixes: - ISCS text entry boxes now display a cursor - ISCS dropdown lists are now constrained to remain within ISCS window - FMA capability indication for GLS approach in manual flight is now CAT 1 (was AUTO LAND before) - Correct runway course indication on arrival page to consider magnetic variation with the correct sign - RNP value for non precision approaches does nto drop to 0 anymore, but correctly becomes 0.3 or 0.5 depending on the approach type. - Changes to the Autosave algorithm to make it less susceptible to crashes. - Made the fms plan loading function more robust to plans with invalid data - Fixed excessive ground friction when landing with alternate braking or AntiSkid disabled - DC BAT indication on SD ELEC Page becomes invalid, if both Batteries are selected off - Generator is now cut off, as soon as the ENG fire push button is pressed, even if the engine is still running on the fuel in the line - Fuel system crossfeed works correctly now, feeding equally from both tanks even when all pumps are on. - When preselecting a heading on ground, the FCU heading window will initialize with the current heading - Reduced IRS drift values by half for more realistic values - Engine Fire lights now work on battery power to faciliate procedure completion on ground - Corrected behaviour of FADEC ground power switches, they are now momentary switches that will power the FADEC for 5 minutes when depressed once. - Made behaviour of CLR button XPDR panel more realisitc - When selecting flaps 1 for landing, the Status page will now be called (As it should) if status is not normal - When status paged called automatically, the STS key now lights up and can be used to remove the status page - When Using Auto Brake to full stop, pressing pedals won't disengage it like is the case in real life - Now properly converting fuel amounts from kgs to lbs on PERF pages when imperial units selected - Miscellaneous FMGS fixes - Fixed FBW roll angle limits - Improved AP turn direction depending on FCU heading rotation knob - Corrected altnernate law reversion and AP loss logics for elevator loss cases - Fixed erroneous ECAM fault messages for center tank pumps - Fixed ECAM action logics for dual pack faults - Fixed Air conditioning sound loop in XP10 - VR manipulator improvements The integrated standby instrument system (ISIS) is now scalable via scrolling, it doesn't make it bigger, but does make it far more smaller. The SD (Systems Display) has had the COND, FUEL, and ELEC pages for better representational accuracy and also added is overflow management for the SD status page. On the ELEC, the electrical system now allows both batteries to feed the same bus simultaneously and you can do battery charging test by just switching them off and on. Switch off both batteries and then turn them back on to see the test and the voltage irregularities. On an Airbus aircraft the IDG(Integrated Drive Generator) is an aircraft power generation device which houses a Continuously Variable Transmission(CVT) to generate 400Hz constant frequency power regardless of the engine speed. That generation temperature (one per engine) is now simulated on the ELEC page. Fuel temperatures are also now simulated (on the SD ELEC page). Cargo Heating temperatures are also now simulated (on the SD COND page). And the Cargo fire extinguishing test (button) is now also operational. On the "ToLiSS Interactive Simulation Control System" TISCS pop-up Menu panel. You can now insert the numbered data directly into the slider selections. Certainly a big fan of this aspect as I like to insert the correct Fuel Load to the EXACT block amount required for the flight, I find that sliders are just a little too wishy washy. When the STBY NAV button is selected it enables remotely tuning the respected navaid and desired course. Each RMP (Radio Management Panel) tunes to it's respective navaid. Tuning and ILS on either RMP tunes both ILS receivers if both RMPs have their NAV button pressed. Notable missing from v1.6.2 was the GHD (Ground Handling Deluxe) addon... it didn't work at first simulator setup (in an odd situation the GHD DID work when you got to your destination?) however that bug has now been fixed in v1.6.3 (JARDesign Ground Handling Deluxe addon is required) I will note the v1.6.2 lighting changes in flight. This is a service from Heathrow (EGLL) to Kastrup (EKCH). The "Baby Bus" was always a seriously nice aircraft to fly. Most will stay in AUTO mode throughout, but that is missing out on a great manual handling aircraft. The aircraft just responds to what you want, and when you want it. Highly recommended is the option of the "Baby Bus Symphony A319 BSS IAE soundpack" from BlueSkyStar. The ToLiSS sounds have certainly improved, but still get nowhere as close or as realistic as the BSS IAE soundpack. There are the extremely nice pretty images and they certainly show off the quality of X-Plane as a realistic simulator, but that is not why we are up here. We are waiting for the light to fade. Now in v1.6.3 the two under glareshield knobs work. These adjusts the FCU (Flight Control Unit) lighting. The right knob adjusts the brightness on the display, the second left knob adjusts the main instrument back lighting. Unlike the A320 Facia. The A319 has four instrument downlights connected together. These downlights are adjusted via the FLOOD LT knob (Captain's Side). Were as in the A320 has the down lighting knob adjusters are situated both under the glareshield. The A319's external lighting has had some nice tweaking. Turn on your main landing lights and get now two beams striking boldly forward into the distance, brilliant in cloud. The Navigation lights,Tail and Wing lighting is all far tighter and better, but the strobes are still a bit too blobby for me... they look like the same style strobes as on the A346, but that is a far bigger aircraft, and as the A319 is far smaller so it doesn't quite work as well. On approach the forward lighting is more effecient and on the ground the Taxi lights are better, as is the Runway Turnoff lighting. So overall a great improvement. Not that there is more work to do, as there are still dead overhead lighting in the cockpit, and the cabin lighting is certainly far too brightly lit... but it is still a nice forward improvement. ____________________ Summary ToLiSS has updated the Airbus A319-112 to v1.6.3. The updates are really in two parts, in the earlier v1.6.2 then a patch update to v1.6.3. Mostly this update was to bring to the A319 some of the features presented on the newer A340-600, that was released back in October 2021. There is nothing really outstanding here, but still includes those small intricate system details that create a whole experience, the main feature is the far better tweaking of the cockpit and external lighting, the RMP STBY NAV intergration and TISCS Menu panel direct numbered data input. Over the last few years this shortened but very popular version of the Airbus A320 Series has become extremely popular in X-Plane, and it is not hard to see why as it is a brilliant small airliner to fly. And not only for it's complex systems but even in manual flight it is dream handling aircraft, and certainly a must have if you love short-haul airliners. This v1.6.3 update just adds even more of those intricate features on to the cake, like a lot of airlines at this development stage the ToLiSS versions are moving into a more mature context, certainly more features can still be added (and probablt will be)... but it is already extremely good aircraft, and certainly now a firm fan favorite... Highly Recommended ________________________ Yes! the ToLiSS319 (A319-122) v1.6.3 by ToLiSS is now available from the X-Plane.Org Store here : Airbus A319 by ToLiSS Price is US$79.00 Note make sure you have v1.6.3 when downloading, All previous purchasers can now update via your X-Plane.OrgStore Account Officially licensed Airbus product Highlights: FMGS with SID/STAR, Airways alternate flight plans, performance prediction, etc. Out of the box with TSS (Turbine Sound Studios) custom sounds for the CFM engine Realistic FBW with Alternate and Direct law reversions Fault injection interface with support for roughly 90 different failures and probability-based random failure injection Choice of CFM and IAE engine, and wingtip fences or sharklets. Choices affect aircraft performance and FMGS predictions. Detailed list of features: FMGS: Support of SID/STAR, including all leg types (Arc, course or heading to intercept, Radius to Fix, Holdings, etc.) Temporary and alternate flight plans Full VNAV guidance with TOC, TOD, Deceleration point, speed limits, fuel prediction, etc. Altitude and speed constraints as the real aircraft deals with them Ability to change the selected STAR while already in the STAR Support for go-arounds and diversions Step altitudes Airway support 2 independent MCDUs and autopilots Top-notch aircraft systems ToLiss uses the QPAC Fly-by-wire and autopilot module, augmented to support Alternate and Direct Law Unique feature: Control Surface hinge moment modelling allows the surfaces to float to the appropriate position after loss of all actuators on a surface. Fault injection interface allowing to inject custom selected failures, or randomly selected failure based on fault probabilities. Custom TCAS with resolution advisory function. Terrain on ND and Weather radar available (WX radar works with default X-plane weather engine) Brake temperature model based on the detailled physics of heat transfer between the individual brake components Hydraulics model in which the pressure is dependent on usage. This is most notable when dropping to RAT mode Detailed model of each ADIRU including alignment, small pressure sensor differences between the units, switching of sources for PFDs Custom air conditioning model supporting high altitude operations at airports like Cusco in Peru or La Paz in Bolivia without spurious warnings Flight warning system with ECAM actions supporting numerous system failure scenarios, e.g. engine failures, generator failures, hydraulic failures. Eye- and ear-candy Detailed 3D cockpit 3d exterior model with CFM and IAE engine Choice between classic wingtip fences or modern sharklets (controlled via livery names) FMOD 3d Sounds Custom sounds from Turbine Sound Studios (TSS) included for the CFM engine. Usability features Situation loading and saving. It is possible to save the flight at any point in time and resume it another day. This can also be used, e.g., to save the position just before approach and practice just the approach many times. Autosaving allows recovering where you left off, should the X-Plane session end unexpectedly. Jumping waypoint-to-waypoint through the cruise phase: Shorten your flight to focus on the more interesting parts as you like. Integrated takeoff performance calculator supporting the use of flex temperature. Requirements X-Plane 11 Windows (64bit) , Mac (OSX 10.11 and up) or Linux (tested on Ubuntu 14.10) 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Version 1.6.3 (November 30th 2021) _________________________ Update Review by Stephen Dutton 1st December 2021 Copyright©2020 : X-Plane Reviews  (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
  4. Behind the Screen : November 2021 I am amazed really on how much knowledge I have accumulated with flying X-Plane in over more than a decade. Laughable was the fact that I was doing reviews at the turn of the decade without really any flying abilities at all. That is not totally true. As I always had an extremely good eye for detail and what makes something good, even brilliant from what is basically crap. So it is not the difference in something in being actually good than crap in every aspect, as it is what is in the lines between that sometimes can be very fine. I could quite well fly an aircraft, that is take off, fly around and sorta land... In most cases back then I still cheated by using the ILS to bring me back to the ground. But it is in the lower contexts that you learn to "Really Fly an Aircraft". The art of aviation and the point that everyone has to learn... first the basics (If going straight into flying a Boeing 747 is notable as basic aviation, but then you could do that in a Simulator), then the real learning the complexities of moving around in a 3d space. This was the motivation for doing simulation in the very beginning as I wanted (still do) in the learning, mastering, and achieving the skills to fly an aircraft. Which brings you back to the old simulation adage, that could a "simulator user actually fly a real aircraft". In most cases this scenario has been disproved, mostly by a clown called Richard Russell after he stole a Horizon Air Bombardier Dash 8 Q400 airliner from the Seattle-Tacoma International Airport (Sea-Tac) and then died after crashing it on Ketron Island in Puget Sound. If you would put me in an aircraft a decade ago, and said "Go Fly", there is an extremely good chance I would not be writing this article right now. Same could be said of most gamers, who think they can fly, but would really only end up in Puget Sound like Mr Russell. But what about now, could I fly an aircraft (and survive). My gut says "Absolutely", that is not being obnoxious or macho posturing. But having faith in my learned abilities and refined skills. I mean if you watch Austin Meyer's simulator skills, then certainly I could do far better than that and he flies and owns a plane. So what does make the differences between then and now. As I have admitted, I really didn't know how to fly an aircraft back then, but I took each separate component and learned and refined the skills to acquire the knowledge to master them. My interest was picked up via a real world transfer flight from Proserpine Airport (ICAO: YBPN) in Queensland, Australia to Great Barrier Reef Airport (ICAO: YBHM), also known as Hamilton Island Airport in a Cessna 172. In typical laid-back (She'll be sweet) Aussie Style in the barefoot only shorts wearing pilot (nice sharktooth necklace though), bundled me and my two cases into the very tired Cessna for the short hop over to the Whitsundays Paradise resort. Simple. The pilot took off from Runway 11 and headed east towards the Conway National Park. No I am not at all a nervous flier, I understand aircraft, but this pilot set up the Cessna 172 at around 3,000ft and as we trundled towards Hamilton Island at around 90 knots, and I was scared beyond death that I was going to die... The reason was the pilot wasn't at all flying the aircraft, in fact he was leaning back over the seat trying to get at his lunch sitting on the back seat, worse the Cessna was NOT on automatic pilot either, he retrieved his lunch and then proceeded to eat a variety of fruit and a cold meat pie, swigged it all down by water in a bottle. Any interaction with the little Cessna was only via the slight movements of the rudder pedals, otherwise we both serenely motored on. On arrival at the Hamilton Island Airport, he did a wide masterful curve around the airport and went directly into Runway 14 absolutely flat (no nose down pitch) and into very nice three-point landing. It was thrilling and terrifying in the same instance... no doubt he was an excellent aviator (If with a casual attitude). And the point of the story? Well how did he do that, in fly the aircraft without actually holding of any of the controls, and with no autopilot functioning as well. "was it "Magic", but it served to fire my mind on how and why he did that, as there is no way I could take my hands of my car's steering wheel in the same way without ruining my very lovely car and me ending up in hospital... how did he do that, and the answer is how you fly aircraft correctly. That small flight has always been in the background of my memory when learning to fly correctly. The trick or tricks he used are obvious, first as I was too obsessed at looking at the instruments as he had adjusted the trim, but not only had he finely adjusted the trim of the aircraft for pitch, but used (most of the time) slight touches to the rudder to trim the aircraft to go directly forward, even in a slightly angled flight to compensate for the wind direction. Set up correctly like this the little Cessna was perfectly balanced, to note he also loaded my cases behind us in the front seats and not in the rear baggage hold, but to keep their 30 kg weight centred, a small but clever loading idea. So first if I wanted to be really good at the "Flying thingy", I needed to learn how to trim, but trim well. Not only in pitch only trimming the aircraft (like in the 172), but how to balance a big airliner correctly with no auto servos doing the job for me. Watch any good landing of a DHC-8 Q400, one a very, very tricky aircraft to land nicely (I have watched loads of YouTubes Q400 lately on flying the Q4XP better), and watch the pilot's left thumb on the electric trim buttons on the yoke, they are constantly moving the trim on the descent into the approach, adjusting and adjusting consistently to keep the aircraft balanced and which could be fatal if you get it wrong, but this is how the Pro's do it. The Q4XP is a very interesting aircraft to fly well, a simple bugger to land well, so you have to know the tricks to master it, trimming is one, and certainly getting the balance right on approach and landing. As a side point I have been moved seats quite a few times on a Qantas Q400 to set up the balance of the aircraft. Once I learnt to trim better or master it, it totally changed the way I fly aircraft. Secondly is not using pitch in landing (unless for a slight final flare). The trick again that I missed on the fateful Hamilton Island flight, was that the pilot was using his throttle (power) to go up or down and not the yoke. Less power and you descend, more power and you go upwards. It is a total feel thing between you and the aircraft, and you have feel the lift to keep the aircraft airborne and land it correctly... I personally don't think you can fly in X-Plane via key input (up and down throttle power), I think the inputs have to be more minute than that, and you need that touchy feel to get it absolutely right. I also cheated with landings... Back then I usually set my weather wind settings at below 5 knts or mostly zero to make perfect landings. That is another area I explored to master, severe crosswind landings are always a challenge, but I can now pull off a realistic landing in any conditions, to a point you have to with xEnviro as you can't turn off the wind direction or strength. Another area I had to master was taking off with heavy weights on board. X-Plane is very good in creating aircraft at different weights, and how aircraft react in different loads, so I fly consistently at both ends of the spectrum of flying very heavily loaded aircraft to very light to understand the feel between the two conditions. A point is that it is good to fly older aircraft. 1960's machines are very good with no or basic automation and have under powered engines, so you have to work harder to fly them well in trimming and navigation. I once spent days trying to get a fully loaded Boeing 747-200F off the runway and into the air, or grabbing the air, then getting the aircraft up to altitude with a consistently falling speed. It was a challenge. But I learnt well in how to fly heavies really well, and how they respond to marginal limits. I was quite proud of the way I mastered (finally) that challenge. Another target was to understand my 3d space. I spent a lot of time adding in and using correctly the course pointers on the Rose Dial. The HSI (Horizontal Situation Indicator) is a very valuable tool when used correctly. If flying off a flightplan, or General Aviation, these tools are essential to understanding where you are in relation to the airport and the runway angle. Important in getting your approach position in height and distance right. The tools are there with the Navigation pointer arrows and the revolving Course pointer, and that is why I rally even rant quite high when a developer does not include Nav Pointers on the HSI, as they are essential tools. I wrote in Behind the Screen : April 2021 of the challenge of arriving at your destination airport at the right speed and altitude. It is still the one area that can still bug me from time to time, in being too high at the arrival point having to do a dreaded "Go Around". And yes I did that annoyance just the other day on approach to London, worse I did the Go Around three times as it was in very poor conditions... Epic Fail. Watching videopilots is interesting. They are exceptional at throwing all the right switches and finding their way around cockpits, but a fair share of them have very poor piloting skills (which probably killed Richard Russell). The real life pilots are certainly far better to watch, but you won't learn a lot of good aviation skills by following most deskbound videopilots. Real world videos are a far better learning tool, just keep to the ones that show the instrument panel numbers to learn what they do and when. In fact you would be shocked on how violently they control the aircraft on approaches for a smooth touchdown. I am forever shouting out errors to the videopilots of what they are not doing or of what not to do in flying aircraft... They do have a responsibility to show you the right way, and not get off on their own"Jollies". I understand I say or describe things in over detail or repeat points review after review in X-Plane-Reviews. But everything described has a reason to be there. From a new layout of a FMS (Flight Management System) to a new addon tool you can now use. We provide a tutorial and review in one, to get you very quickly up to speed on that aircraft without all the head desk bashing I have gone through in trying to work it all out. (The Felis Boeing 747-200 was a NIGHTMARE). But overall it ups my own skill set in working through it all. That above point was worn in a decade ago... you were back then pretty well on your own to work it all out, no videopilots, no tutorials and everything was page by page manual learning, but you learnt it well, and and I will make the point the aircraft were quite simple to learn back then... not today. This year 2021 has been a complex level raising year for simulation complexity, good in one way, but far harder to work though in another. But the exceptional level of releases has certainly raised the standards of both developers and pilot's alike. So here is the big question, could a good experienced simulator pilot fly a real world aircraft, I personally think yes, if they are of a certain grade of experience. There is only really only one way to find out, fly a real world aircraft and find out... in 2022. There will be as usual no Behind the Screen December 2021 issue, but our full yearly round up of the year review to be published on 17th December 2021, so watch out for that. Stephen Dutton 2nd December 2021 Copyright©2021 X-Plane Reviews
  5. como hago para descargar el simulador del UH1H

     

  6. I changed the review "Note that you will need the Q4XP v1.09 for the WebFMC Pro v1.8.0 version to work in the Dash8.."... Just to clear up the issue.
  7. Probably a typo or an earlier release... we are at v1.8.0... not v1.0.9?
  8. Aircraft Released : Diamond DA40NG by SimSolutions We have had several versions of Diamond Aircraft in the X-Plane Simulator, with the Diamond DA62 from Aerobask (with also their earlier Aerobask DA-42 ), but not the DA40. This aircraft from SimSolutions is the Diamond DA40NG. The DA40NG was offered only in selected markets only, and is powered by an Austro Engine AE 300 165.6 hp (123.5 kW) running on JET A-1 fuel. The aircraft was EASA certified April 2010. By December 2020, 500 NG models had been produced, and is noticeable by the deep nose cowling around the larger engine. Being a NG (New Generation) it has the G1000 (laminar based) twin-display avionics system, and the aircraft is a four seater. Feature list is as follows. Notable (and oddly the aircraft is currently and WINDOWS only?) Features Fully modeled exterior 4K PBR Textures Fully modeled 3D cockpit 3D cockpit modeled using AFM diagrams Opening of doors (Canopy and Passenger) Laminar G1000 Integration with custom EIS Custom FMOD Sounds by FTSim+ AviTab integration Guide on how to use aircraft (.pdf) Plugin Toggleable Tie Downs, Inlet Covers, Chocks Custom EIS system Toggleable Tablet Liveries Default (White) D-ENGJ N712LA N913DA OE-DWS OE-DAF OE-UDI Highlights include "Custom" FMOD Sounds by FTSim+ and AviTab integration (AviTab Plugin required). Images are courtesy of SimSolutions ________________________________________ The Diamond DA40NG by SimSolutions is now available from the X-Plane.OrgStore!... Here: Diamond DA40NG Price is US$24.99 Requirements X-Plane 11 Windows Only 4 GB+ VRAM Download Size: 355 MB Current version: 1.0.1a (November 21st 2021) ________________ News by Stephen Dutton 22nd November 2021 Copyright©2021: X-Plane Reviews Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved.
  9. v1.8.0 has now been released... I don't even think he has started v1.09 yet 🤔
  10. Plugin Updated : WebFMC Pro v1.8.0 by Green Arc Studios Green Arc Studios have done another small but significant update to their excellent WebFMC Pro Plugin to v1.8.0. This update covers the newly released FlyJSIM Q4XP and the use of the also new Universal UNS-1 Flight Management System. The X-PlaneReviews MEGA review of the Q4XP is here; Aircraft Review : Q4XP by FlyJSim The WebFMC is a plugin that allows you to use a FMC (Flight Management Computer) on an external screen via a web browser. That is an another computer or tablet. So it is a remote tool, but a very beneficial tool and even a powerful one in programming in route and performance data and following the set aircraft route in flight and in mirroring the aircraft's built in FMS (Flight Management System). Added into the functionality is a load of features in the use of the FMC on another screen.... and so yes I am a huge fan. v1.8.0 release Added in this update are two more aircraft. One is the excellent FlyJSim Q4XP (Yeah!) Note that you will need the Q4XP v1.09 for the WebFMC Pro v1.8.0 version to work in the Dash8. The second aircraft is the three screen HotStart Challenger 650 of which all the three CDU screens are supported. There are also two fixes in v1.8.0 with the now 5 second delay before refreshing the display on initial connect or reconnect, and the notice of critical errors in the status window. support for FlyJSim Q4XP suport for the upcoming HotStart Challenger 650 (3 CDUs are supported) fixed ~5 second delay before refreshing the display on initial connect or reconnect improved reporting of critical errors in Plugin > WebFMC > Status window. My routing details are usually done on another computer (A Mac 27") and use SimBrief and Navigraph tools... The Universal UNS-1 FMS shortened facia has been reproduced to match the Q4XP aircraft in a resizable window. Both FMS units are also accessible via the arrows at the top of the pop-up window. Positioned next to my SimBrief Route inputs are direct from the source. You can input waypoints directly by your keyboard including ENTER, and select side key buttons via your mouse for really fast inputting of data. Here I am going directly to the DEPART (EKCH - Copenhagen) STAR procedure LANG1F to LANGO. All inputs can be damn quick... type in the number and ENTER, type in your required ICAO waypoint and just double click (ENTER) to insert, it is all so devilishly easy and quick. Require an AIRWAY, then press LIST and the AIRWAYS key RK2, and select your airway and destination (1. N872) and (2. EEL). A note is that if you want to DEL (Delete a waypoint) you can't use the keyboard DELETE key, that aspect has to be done directly with the mouse RK1. Boom, Boom done... So building up a flightplan (even remotely) is very, very easy, did I mention quick! I found no CTDs (Crash to Desktop) and everything flowed very well with ease and comfort from the remote screen and keyboard access over both on board UNS 1 units. Build one flightplan in a UNS 1, then XFILL (crossfill) over to the other unit, click the arrow top to check it is all inserted.... DONE! Adding in your fuel data is also very easy, fill in your fuel loading data both from SimBrief and the JPad. Once in the air, again the WebFMC Pro is brilliant for route following in data (I even use or see the current data on my iPhone if I have to move away from the desktop!) The v1.8.0 updated WebFMC Pro is a gem for doing this input work on the Q4XP from your keyboard, a certain must have if you have the FlyJSim aircraft. I don't have the HotStart Challenger 650 aircraft to show you how the WebFMC Pro works with three screens, but if it becomes available, I will add in the information below. The full current complete list of supported aircraft / FMCs with WebFMC version 1.8.0 Default X-Plane # - FMC requires X-Plane 11.35+ A319 # by ToLiss A320 Ultimate # by FlightFactor A320 by Jar Design requires JD320 v3.4r1+ A321 # by ToLiss A330 by Jar Design requires JD330 v3.1r2+ A340 by Jar Design A340 # by ToLiss A350 XWB Advanced by FlightFactor - old style CDU only B737-300 # by IXEG B737-800 # Zibo Mod* B737-900U Ultimate #* B737-700U Ultimate #* EADT x737 with x737UFMC all variants; requires x737UFMC EADT x737 # - with Default FMC all variants B747-8 by SSG (VMAX) all variants; old v1.9.2+ and new v2.1+ B757v2 # by FlightFactor - all variants; requires 757 v2.2.13+ B767 # by FlightFactor - all variants; requires 767 v1.2.6+ B777 by FlightFactor - all variants CL650 # by HotStart NEW! CRJ-200 by JRollon Embraer E170 by SSG - requires v1.4+ Embraer E195 by SSG - requires v1.4+ ERJ Family # by X-Crafts MD-80 by Rotate requires MD-80 v1.42+ Q400 (Q4XP) # by FlyJSim - Requires v1.09 NEW! There are two versions available and the PRO version is now listed with an impressive 25 aircraft + Default X-Plane FMC, but three in the list of the Zibo Mod 737-800* and the 737-900ER/700* Ultimate are also available in the Free Demo version. Noted # aircraft are dual CDUs : # aircraft are Triple CDUs Still super brilliant and a worthy tool for X-Plane routing... for WebFMC Pro it is always a big YES! from me. ____________________________________ Yes! WebFMC Pro v1..8.0 by Green Arc Studios is NOW AVAILABLE from the X-Plane.Org Store here : WebFMC Pro Price is US$19.99 The v1.8.0 update is free to previous purchasers of the plugin, go to your X-Plane.OrgStore account for the new version. Access CDU / FMC of select X-Plane 11 airplanes via any modern web browser running on your PC or mobile device over local network. Quick and easy access to the FMC Get easy access to the FMC: quickly edit the flightplan, monitor flight progress, set up your approach and do all the typical work of the pilot without having to move around in the cockpit, even if the plane doesn’t support FMC as a popup natively - on the same PC, or different monitor, tablet or phone - in fact you can use multiple displays at the same time! Make pilot tasks easy and comfortable Enjoy external views during cruise while monitoring flight progress on separate screen or take a quick look at your phone to verify calculated landing speed with just a glimpse of an eye during busy time on approach. Make flying complex SIDs / STARs easy as you can focus on the important flight parameters while having overview of the constraints all the time. Take your mobile to the kitchen as you cook a dinner during a long haul and never miss T/D again! Convenient to use Use physical keyboards on PC with extra keys such as Prev/Next page mapped to keyboard keys for easy access. WebFMC scales dynamically to fit any display or window size and can look as native app on mobiles by using browser's "Add to home screen" feature. The WebFMC plugin requires X-Plane 11 running 64-bit Windows 7 operating system or newer Mac OS 10.14.x (Mojave) Ubuntu Linux 16.04 LTS or 18.04 LTS (64-bit) Web Client The CDU can be displayed on any modern and up-to-date web browser with JavaScript support. We recommend the latest versions of Google Chrome on PC or Android and Safari on iOS. No internet connection required, remote device needs to be on the same local network as X-Plane PC. Support for WebSockets RFC 6455 standard is required which implies at least iOS version 6. _________________________________ Plugin Update by Stephen Dutton 20th November 2021 Copyright©2020 : X-Plane Reviews  (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) 
  11. NEWS! - Aircraft Update : Boeing 747-200 Classic v1.03 by Felis Felis has again done another significant update to the extraordinary Boeing 747-200 Classic for the X-Plane Simulator. Released back on August 2021, the B742 has become a certified favorite with simulator users, and not without fair comment. X-PlaneReviews MEGA release review is here: Aircraft Review : Boeing 747-200 Classic by Felis Planes This version update focuses on changing the JD GHD (Ground Handling Deluxe) in removing the plugin from the system, but in still available from the plugin menu (shame as it was a good idea, but probably went against copyright?) and a new GPU to replace the removed unit has been added. The Libradio has been updated as has brake cooling which is now active and importantly the ILS LOC signals have been converted from dots to ddm. Notable is to explain DDM (Depth of Modulation) as it is currently a focus in making poor ILS (Instrument Landing Systems) alignment better, and as X-Plane developers are currently converting aircraft from dots to ddm; The difference in the depth of modulation or DDM is used by instrument landing systems in conjunction with the associated airborne receiving equipment to define a position in airspace. DDM is usually expressed in percentage but may also be expressed in microamperes. Instrument landing system ground stations provide radio frequency signals that vary linearly in the depth of modulation from the centre or course line at a rate of 0.145% per meter[citation needed]. The two individual audio modulation frequencies and their associated sidebands are 150Hz and 90Hz. (Wikipedia) Version 1.0.3 (November 17th 2021) +++ throttles are blocked to go fwd, if any reverse is open --- removed blocking of reverse, when engine is stopped. +++ default battery and avionics added to the electric logic to fix Honecomb Bravo setting avionics to OFF +++ enabled DME sounds in audio panel logic +++ added new GPU +++ removed GPU from the JD GHD profile +++ gear lever lock in now visible with no power +++ changed ILS LOC signals from dots to ddm. Works little faster. +++ reverse thrust is blocked, when throttles are not in IDLE +++ trim disabled for replay +++ updated libradio +++ Emergency lights switch and lamp fixed +++ ALPHA mode logic in A/T fixed +++ fixed pitch wheels on the pedestal +++ remove JD GHD plugin from loading logic +++ JD GHD GPU is removed. Avaialable from the plugin menu. +++ Add refill engine oil feature +++ Added brakes cooling function +++ visual glitch on gear bay fixed +++ added variable rolling friction +++ tuning for taxi turns +++ flight deck door may be open, when DC ESS power is OFF +++ fixed commands for NAV radios +++ Speed brake axis now works +++ added hidden button under the speedbrake lever to set ARM The Felis Planes Boeing 747-200 Classic v1.03 update is now available from the X-Plane.OrgStore... Just login to your account and download the new version (1.2GB). It is highly recommended to read all the documents before flying the B742 aircraft, it's systems are complicated and require study to understand the procedures before using Most of the liveries in production or completed can be found and downloaded here... 742 Liveries (Google Drive) ___________________ Yes! the Boeing 747-200 Classic v1.03 by Felis Planes is now available from the X-Plane.Org Store here : Boeing 747-200 Classic Price is US$70.00 Requirements X-Plane 11 Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Download Size: 1.1 GB Current version : 1.0.3 (November 17th 2021) Design by Felis Support forum for the 747-200 Classic by Felis ___________________________ Update News by Stephen Dutton 20th November 2021 Copyright©2021: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved 
  12. Translation: It is indeed a very robust and efficient aircraft very well modeled to the point that I always have a problem with the aircraft drift after landing and it seems that I am not the only one. My tail wheel is properly locked with the stabilizer trim in the center or on the right, this does not prevent the aircraft from leaving either on the right or on the left, solution? As noted... There is the selection of a SIMPLIFIED or REALISTIC tailwheel actions. in Simplified mode the tailwheel is standard X-Plane rudder connected yaw in a range of +- 30 degrees, In Realistic mode it functions as in the real aircraft. There is a section in the manual relating to steering in the freewheeling mode.
  13. NEWS! - Boeing 747-8 Series Anniversary Edition v2.4 by SSG And they keep on coming... Again the Supercritical Simulations Group delivers another version update with another load of features. This time it is a small but still an expansive set of features, but moving forward never the less. This is version v2.4 Most of the v2.4 changes are in the cockpit. Again the cockpit textures are being renovated, this time with a nice PBR (Physically Based Render) sheen, it is hard to tell the difference but it is there when you get close. (note this area is still a WIP (Work In Progress)), so what you see here is not the final finished result. Noticeable is the (slightly) lighter framerate from the new textures, the original cockpit textures were found to be one of the culprits of the bleeding of heavy framerates. And one of the reasons the textures were having another overhaul. More noticeable are the new Tablets... The tablet now has AviTab built in, and activation is via the logo in the top right hand corner. The original Menu/Tablet layout below looked like this, quite basic in graphic design. The new Tablet version is of a far more better quality, and looks far better for it. The MODEL and VERSION are shown top left. The layout displays are basically the same, but better now organised into six main icons top and three icons left lower. Top Icons in order (LtoR); INITIALIZATION, GROUND SERVICES, PAYLOAD MENU, AIRCRAFT FUELING MENU, SOUND CONFIGURATION and OPTIONS/SETTINGS The three left lower icons represent, GPU (connect/disconnect), CHOCKS (place/remove) and RESET CHECKLIST (Checklist is built into the MFD (Multifunctional Display). INITIALIZATION : Represents the start state of the B748I aircraft, three options; Parked Cold and Dark, Parked Powered and IRS Aligned and Parked all switches off. GROUND SERVICES : Ground services is really the doors (open/close) menu, with the GPU state shown (still no external physical GPU though?) Shown here with the recommended JARDesign GHD active. PAYLOAD MENU : The "Payload" menu shows you your Actual Load and Entered Load... with final Payload/ZFW/Total Fuel/TO Weight, note that you can switch from Lbs to Kgs left lower right panel. AIRCRAFT FUELING MENU : Again the refueling menu is very familiar, with enter keys and the added EMPTY TANKS selection. SOUND CONFIGURATION : Not only is the Sound Configuration panel all new, but so are the actual sounds... and they sound absolutely fantastic, best aural is the new startup and shutdown procedures, well worth listening too. OPTIONS/SETTINGS : There are four VIEW options; Hide Yoke Captain Side, Hide Yoke First Officer Side, Hide Outside Figures and Show F.O. Side Tablet. Note that you can now actually hide just one yoke and not both. SYSTEM OPTIONS include; Fast IRS Alignment and Set Nav Display Heading Up. Notable is that on all menu screens your FPS (Framerate) is shown lower right corner. Again to note that everything here is still and feels a bit like a WIP, so expect more updates (Via the SkunkCrafts updater) Update v2.4 beta 1 -New tablet with same functions plus the inflight (not all finished). - New external/internal sound 3D and internal environment. - Now the fuel feed system is fully custom ( fixed eng 3 fuel intro). - Fuel loader load the reserve + main 1/4 as same as main 2/3. - Electrical tie don't opens if 4 engines is running ok. beta 2 - Linux version now in beta. - Fixed center fuel pump sasl error - Fixed APU not starting after landing or after turned off. - Fixed some fuel synoptics graphic. - Fixed some tablet issues. - Fixed weather map showing in wrong map. - Added a AP disengage command and virtual 3d spot in the yoke. - Fixed some sound issues. beta 3 - Update the rest of the actuators zones for a better 3d format, especially for VRers. - Fix engine generators not turning off with other power sources. - Fix custom timed instruments and lights not working in replay. beta 4 - Fixed Auto throttle bug. - Added AT engage desengage command to hardware and virtual on the TLA. - Added AT desengage message. - Added autopilot desengage message. - Fixed overspeed sound. - Remixed some engine sounds inn and out plus some other sounds like aircond. - Added overshoot weight max payload to both versions. - TCAS now shows over 20 acfs. FMC changelog due all beta phases - Cost index now can be zero. - Airport position init in POS INIT PAGE set the proper coordinates. - Fixed when select arrival, all data disappears. - First waypoint in a SID proper procedure. - Correct number pages and page numbers for LEGS and RTE page. - Proper use of Altitude restrictions during climb. - Prev and next keys work properly in legs and RTE pages. - At the STAR in the RTE page the waypoint is the last of the star. - Enter if cruise level at VNAV CLIMB and CRUISE PAGES. - Enter of speeds at VNAV PAGES. - Acceleration altitude included in takeoff page 2. - RNAV approaches more lateral accurate. - RTE PAGE sometimes glitches. - Save preferences and sound of the tablet. ________________________  Yes! the Boeing 747-8 Inter v2.4 Anniversary Edition By Supercritical Simulations Group is available from the X-Plane.Org Store here : Boeing 747- 8 Inter Anniversary Edition v2 Price is US$69.00 Features  EXTERNALS Fuselage closely modeled on the real one with many details. Each door can be opened individually and is very detailed. Almost all parts that can open/move on the aircraft are modeled. Many external details such as a satellite antenna, tail camera (Intercontinental) and various vents, drains, etc. Cut passenger windows with “glass” panes. Vertical and horizontal stabilizers with added details, such as fuel vent (Intercontinental). Detailed nacelles and engines with many details and animations. Detailed landing gear/gear doors with proper animation. Leading and trailing edge flaps, detailed flap mechanisms and proper animations (such as partial retraction of leading edge flaps during reverse thrust). Speedbrakes/spoilers with accurate function and logic for individual panels. Interiors with seats, galleys, lavatory and crew rest, with stairs to lower deck and some animations. Wing flex and nacelle animations. Separate and animated windshield wipers with accurate timing and rate. Functioning Ram Air Turbine (RAT). Pilot figures (can be hidden). Animated Angle of Attack (AOA) vanes. Fans windmill when engines are off. Several blocked windows on the Intercontinental. Various cargo types on Freighter main deck. Visible fuel vapor during fuel jettisoning. Custom external lights design with realistic width, direction and range. COCKPIT Detailed 3D cockpit with enhanced textures and accurate differences between the Intercontinental and Freighter models. Detailed overhead panel with most buttons/switches modeled and working. Accurate forward panel with most buttons/switches modeled and working. Detailed pedestal with most buttons/switches/handles working. Detailed side panels and window frames. Detailed cockpit seats. Option to set up various panel states from “cold and dark” to “through flight”. SYSTEMS Flight dynamics tested by real 747 pilots and mechanics. Custom brake system with autobrake and antiskid, and hydraulic system dependency. Tailstrike protection. Gear system with sensed tire pressure, wheel temperature and associated advisory messages . Realistic warning/caution system with advisory messages at all 3 message levels with over 120 Messages. Hydraulics with system pressures simulated on all 4 systems plus brakes. Fuel system with opening/closing pump valves. FUEL TANK/ENG logic and warning, as well as fuel imbalance warning, and many others. Engines with fire bottle discharges simulated that empty when used. Fuel dump system. EICAS decluttering function. 3 radio consoles that can be used with any left or right channel COMM 1 / COMM 2 plus custom transponder panel. High resolution displays. Minimum callouts based on radio altimeter or barometric altimeter Display manager like in the real aircraft that shows over 10 synoptic pages in any MFD side and lower EICAS with electronic normal checklist. Lights switch test and dim implemented. Display brightness is controllable. Custom cockpit lights. External sounds (3D localized sounds) using the DreamEngine plugin. Fuel system with accurate tank loading. Detailed EGPWS implementation and displays. Realistic AUTOSTART and RUNNING indicators on engine displays. Realistic air conditioning system and logic. Detailed Navigation Display (ND) with many accurate functions like Airport Map, TCAS and Weather radar (default XP). Clock and chronometer display on ND. Detailed electrical system logic and switching. Realistic baro pressure switch logic (STD, preselected, transition altitude). Inertial Reference System (IRS) implemented with alignment function. FMC FMCs are modeled closely after the real 747-8 ones with most menus and functions implemented. Captain and First Officer CDUs. RNAV approaches (non-precision) implemented. FMC FIX page implemented. FMC Route 2 function implemented. FMC Diversion function implemented. Custom navigation data supported by Navigraph and Simbref. Tablet with extra functions, such as: Realistic fuel loader with FMC fuel prediction. Payload options page. Ground service and door control page. Wheel chocks are selectable. Sound control page. Pushback function that permits joystick control. Cargo main deck light control (Freighter). Requirements: X-Plane 11 Windows , Mac . (Linux not supported) 4 GB MB VRAM Minimum - 8 GB+ VRAM Recommended Current version : 2.4 (November 14th 2021) Support forum WebFMC Pro and "Ground Handling Deluxe" Plugin by JARDesign is highly recommended with this aircraft. ___________________________ Update News by Stephen Dutton 15th November 2021 Copyright©2021: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved  
  14. NEWS! - CYXU - London International Airport , Canada by Canada4XPlane Canada4XPlane has again collaborated with FSimStudios to develop London International Airport. No not that one, but the Canadian London City. There was that funny story that someone booked a flight to London, but instead of ending up in the London UK, but at this airport in Ontario, Canada. Funny and costly! This London (Canadian) scenery features high resolution orthophotos, models and ground textures that are faithfully replicating CYXU for XPlane 11. This scenery also features a highly detailed terminal including interior coupled with custom SAM jetways and docking guidance systems. The excellent Winter (SAM Seasons) textures are a real highlight of this scenery. Canada4XPlane has already produced some really great Canadian scenery CYEG - Edmonton International Professional and CYQB Quebec City Jean Lesage International. Package Features: ● Detailed terminal interior and exterior model. ● 4K ground textures ● 4K taxilines and ground details ● 4K building textures ● Detailed hangar models ● Accurate airport dynamic lighting ● SAM seasons (seasonal elements; snow drifts depicting heavy snowfall operations) ● Custom SAM Jetways ● World Traffic 3 Compatibility The airport is home to the "Airshow London" held annually, it is the largest military airshow in Canada. It showcases military aircraft from the Canadian and United States Air Forces. Diamond Aircraft Industries is a manufacturer of general aviation aircraft and motor gliders, based in Austria, and is the third largest manufacturer of aircraft for the general aviation sector, and has manufacturing facilities based here in London, Ontario, Canada. Images are courtesy of Canada4XPlane ______________________________________ Yes! the CYXU - London International Airport , Canada by Canada4XPlane is now available from the X-Plane.Org Store here : CYXU - London International Airport , Canada Price is US$17.50 Requirements X-Plane 11 Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended SAM plugin to run animated jetway system Download size: 3.2 GB Current Version: 1.0 (November 10th 2021) ___________________________ News by Stephen Dutton 15th November 2021 Copyright©2021: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  15. Aircraft Review : NHRacer by NHAdrian FutureTech is coming. The dream of flying cars and the conceivability of "Blade Runner" Spinners is of science fiction. But the advent of Drones, even if on currently a small scale are creating a revolution. Now suddenly we have Uber and others already prophesying the futuristic notions, that yes even in a few years we will all be simply flying around up there as Deckards. There is a big difference between a "Flying Car" and a Drone. Flying cars have actual wings or rotor blades (Gyrocopter) and travel on normal roads, but can fly. Drones are altogether different, not even a helicopter, but are multi-bladed lifting machines and there is a big difference in being called a Multicopter. My personal take on this is that with any futuristic speculation, there has to be an element of realism or realistic expectations on these hundreds of Multicopters twirling fast around above your heads. For one regulation would be required. As humans can't even drive sensibly on roads, never mind letting us all loose in the air, and then there is the high noise factor, as they are called "Drones" for a noisy reason. Then the biggest variable is the weather... Drones can easily fly in calm controlled conditions, but not within the usual changeable weather patterns... however I do think that passenger drones will become reality, and will one day shuttle you from point A to Point B, but I doubt (unless homemade) you will park one in your garage. X-Plane in Laminar Research has however noted that Drone aircraft will be part of the future of the Simulator. Again I find this category very exciting, and there is now also a category now set out in the "Flight Configuration" menu ready for the coming onslaught, called "VTOL". In reality X-Plane has already, and to point, to the core of the simulator's ideal to do experimental aircraft in the Simulator, so this is not a completely new area to us. But it is acknowledging the coming realisation of the new category in aviation, and that aspect is again very exciting. NHRacer by NHAdrian This Multicopter by NHAdrian of Let L-200D Morava fame is still more in the "experimental aircraft" category than a real world machine. But it does create a sort of insight on how these aircraft will fly and the feel of flying them in the future. The NHRacer looks like a bathtub with six pylons connected, or more a airborne Bobsled in it's racer guise... The bobsled... sorry fuselage has six pylons attached with twin-blade propellers, but only the two central pylons rotate... .... this action creates the "Yaw" movement of the aircraft as the four other blades are fixed. The directions are created in say the pitch action by tilting your Multicopter forward and titling backwards and in the same manner as rolling left or right. By adjusting the pitch, your drone will sag down in the front causing it to go forward, or sag down in the back causing it to go backwards. So there is no rotor head or collective movement adjustment like you find on a helicopter. The pylon detail is very good, with an exposed 40kW motor on each pylon with a built in Navigation lighting. Blades are composite carbon fibre weaves that look very and highly realistic. Carbon Fibre weaves are also used on the four leg stands (not the usual helicopter skids). Under a panel at the rear there is the Electrical recharge socket, just press the socket to instantly recharge the NHRacer's batteries... I would have liked an external charger and cable with both the same instant recharge or slow recharge options. There are also four landing lights built into the shark like nose. The Pilot (Racer?) is animated with the excellent head movements and with both left (throttle), right (joystick) arm movements... Your view though is constrained as being placed within the pilot's helmet, and there is the optional (hotspot) to hide this helmet effect or to move to a full screen view directly above the left throttle lever. You can hide the pilot also via a hotspot on the right leg (but not from the external view). Instrument Panel The instrument panel is basic, but very interesting from an aviation point of view... in fact there are only three instruments that are primary aircraft instruments on the panel. The big centre left switch is the main power switch, and turning it on will start up a lot of system checks, including left a Garmin G5 AH (Artificial Horizion) that is more like a fully Integrated Standby Flight Display (ISFD). The "Garmin" logo comes up on startup. Far right is the NHAdrian Flight Controller status display, that also has a great test and startup procedure. Turn on the avionics and then two large display screens start up with the COM device (radio) to the right. The left large display is the Electric Drive Management System (EDMS), and the right display is the Battery Data Management System (BDMS). Final large instrument centre left lower is the Davtron M850 Chronometer. The four centre switches cover MASTER (Power), AVIONICS, NAV (Navigation) LIGHT and LANDING LIGHT. Below is the three setting FLIGHT MODE SELECTOR with ACROBATIC, STABILIZED and ALTITUDE HOLD modes. There are five (working) Circuit Breakers far left and a Main ARMING power switch far right. In reality it is the motors start/stop switch under the red cover. Finally lower right are the ACRO MODE RATES that adjust the ROLL, PITCH and YAW rates. These adjustments allow you to adjust maximum rotating rate in either the Roll, Pitch and Yaw directions for maximum roll control input. STABILIZED left mode banking limit will also adjust the roll and pitch control inputs to be scaled to this banking range. There is a Samsung branded AviTab Tablet, that can be accessed via a hotspot on the far left main circuit breaker module. Flying the NHRacer Starting up the NHRacer is almost a joke... all power on and ready, just flip up the Red ARMED cover and flip up the switch, and instantly all six blades are in action.... Sounds are very fast twirly blade noises, but very realistic (the only other sounds are wind noises). To fly just advance the throttle (could it be called a throttle here, or a power stick?) and up you go! The aircraft is very stable, you go up and down within the same space, movements in any direction are minute, just teeny-weeny adjustments on the joystick is all that is required to move in the direction you want to go. So the question is, is the Multicopter like flying a helicopter? Well yes and no. Like a helicopter you still adjust the directions via small input movements, and there is still the side-slip feel... but the unlike a rotor based aircraft the platform is extremely stable... hovering in a chopper is a challenge, but here it is a complete doddle. So in reality anyone should easily fly the NHRacer. As a side note I did set up my external throttle lever in the reverse direction to get the same feel as flying in a helicopter (collective), the throttle setting the other way around messed up my flying brain. The power of each motor is shown in the EDMS, and note how very quickly the power usage creates a very real "Range Anxiety" feeling, as you can't fly too far away from base, or for long. Range or time flying is noted around 10-15 minutes only with today’s Li-HV battery cells. Huge fun is just spinning or Yawing on an axis, but don't get carried away and start twirling around too fast or you will lose the Multicopter, said the same for just pulling the power down too quickly, as the plummet to the ground is quick and quite deathly... You can't be aggressive here like in a helicopter. To move forward fast you can drop the nose and wind up the collective and the chopper will move forward and quickly... try that with a multicopter and it just sorta stalls, as the blades don't move in a thrust vectoring way (or to pitch or roll into the direction you action). So a slight dip of the nose is far more effective, and you will very quickly gain speed... secondly there is no front or back... the Multicopter will go as fast sideways as forwards, even fast straight backwards if you are brave enough. The trick here is in the need to use the yaw to keep the nose pointing forwards in the right direction. So the Multicopter is very, very easy to fly, but be aware if it goes wrong, it goes really wrong in a big way. So you fly it like flying a flat wide pancake, keeping it level and smooth in the air. 5º nose down is the most effective (same going backwards!). Move the stick to the right and the aircraft will roll, but will not actually bank to the right, but instead only tilt? To get a change of direction then you bring the yaw in, and a bit more power to push you in the direction you want to go. It is a little tricky as all aircraft have a central balance point (CofG) that you fly around, but not in the Multicopter? There are the three different flying modes... STABILIZED is the the default and the standard setting for basic flying. AEROBATIC changes the behavior In the flight controller system allows the roll/pitch/yaw input controls in the desired rotation rate which can now be adjusted (scaled) with the appropriate knobs. The more command input the more rotational rate applies. The throttle behavior is linear in this flight mode, the center throttle position is about the hover throttle required. Inverted maneuvers are also available in this flight mode like loop and roll, although continuous inverted flight is not possible because of always positive throttle direction. ALTITUDE HOLD FLIGHT MODE will simply hold your current altitude, so it is a sort of Autopilot function... ... in the HOLD mode you have to be careful not to adjust your throttle position to much, as the hold mode will not move around much, but your power will. So when you come back into the default STABILIZED mode the aircraft will suddenly jump or revert to the new power setting. Flight controller display also gives you feedback on the actual state of the Flight Controller (FC) system. It shows information on the bootup procedure. FC screen has different background colors depending on the actual current state of the system; Blue – system startup, green – system ready, red – error status Lighting There are only two lighting adjustments available for the Instruments, one knob that adjusts the instrument brightness, and another knob that adjusts the panel LED light strip under the glareshield. Overall the panel lighting is excellent. External lighting has a navigation light on each pylon (Four forward green, and two rear red), and four very weak "Landing Lights" in the nose. Again your descent has to be controlled. Pitching your nose down like in a helicopter won't simply lower your altitude, it is a combination of lower lift thrust and angling the NR Racer to deliver a realistic descent rate, note the increasing or decreasing "Range Anxiety". Drag of course can slow you down, but the Multicopter is so very slippery in the air, in being very light and aerodynamic. That a slight yaw can help to takeaway the streamlined nose on approach, so you have to approach the field carefully, and yawing to keep the vehicle straight. Control can be tricky, not helicopter tricky but different tricky... the inputs to move forwards, slow down and adjust are the same in a way to a helicopter, but you have a more flat lift aspect, so your platform overall is far more stable... still very small movements in any direction helps. 7 Min of lift remaining and I go into the below 30% yellow warning zone... "Gulp". So you have to be in a "Cool" mindset, don't panic, but fly the machine.... .... Interesting is that you can fly the Racer in spaces that you would never ever consider in a Helicopter, better still you can hover totally in control, then maneuver around that situation without fear and adjust your position with precision. Be very aware of the X-Plane boundary... it will grab you and pull you down very violently and quickly, so a lift adjustment is required to hold the slow rate of descent when going through the boundary... and slow, slow going down is very good, unless you want that "pit of your stomach" falling feeling. Touch of a hover slightly above the ground is a worthwhile idea, then control the final lowering to touchdown. The Racer does give you so much control, and it is far easier than it looks. You are of course supposed to push the envelope, I am just flying the Multicopter around, and not mastering the extreme dynamics or as the name suggests... racing. But I doubt any racing or course flying would give you very long, before the power supply starts to go into critical red mode... so keep it tight and fast. Supplied are object elements to create you own racing course in WED, provided are six Flags and six Gates to fly around. Emergency Parachute We know your power can sort of deflate rather quickly. So what if to say, your at 5400ft above planet earth, and your numbers are not looking real good? Certain death awaits! Well thankfully the NHRacer has a safety tool built in, with a parachute situated just rear of the pilot... ... there is a pull lever under the instrument panel that releases a lifesaving parachute from the rear bay... boom! and the six electric engines all immediately also stop at the same time. Nicely done are the support cables from the NHRacer to a central bracket, then to the extended cables upwards to the bright red&white parachute. From 4500ft it is a long slow way down, but safe. Landing is with a "Thump"... but worse is the very long walk back to the airfield. Liveries There are eight funky liveries, including three camouflage, some very carnival, Mighty 8 and a bold red racer. There is also a blank white (default) and a painkit to create your own racing design. Summary A new aviation category is now being born out of the unexpected success of Drones. VTOL, or multi-bladed lifting machines are not really a helicopter or an aircraft per-se, but a completely new dimension to flying. Multicopters, do have some areas in common with helicopters, in being mostly vertical flight machines. But there are also significant differences in the way you fly these a more sturdy fixed propeller machines, only the Yaw axis is manoeuvrable in a dynamic sense. NHAdrian in context has created a sort of flying bobsled, a machine to race through a created race course... that is in itself a very exciting aspect of this machine drone. But the really interesting area is on how you learn and fly this exciting coming of age (and a neighbourhood) near you drone style machine... and very interesting concept, and to learn it is. NHAdrian has certainly given you all the fundamentals to create a very realistic machine to understand and even to enjoy immensely the future of local airspace flying. The design presented here is clever, with highly realistic instrument and the correct details to understand these machines. Modeling is straightforward but excellent, and highly detailed for the realistic element. Negatives are few, but an external recharger would be nice, to hide the always present pilot, and very weak landing lights would all benefit in future changes. There is no doubt that over the next few years this new VTOL category will blow open with loads of interesting and exciting machines. This NHRacer is one of the first quality ones to surface and excellent to explore this new and exciting dimension. _______________________________ Yes! the NHRacer by NHAdrian is NOW available from the X-Plane.Org Store here : NH Racer - Manned Racing Multicopter Price is US$19.99 Product features Custom flight controller system with multiple flight modes using X-Plane’s experimental flight model as base Realistic engine, ESC and battery model incl. temperatures, battery curve, etc. Custom avionics Permanently stored user settings Realistic BRS system Realistic prop stalling effect Visual + audio “Helmet” effect Full FMOD sound package 4K high-definition PBR textures 8 stunning liveries incl. 4 exclusive liveries by PWDT Full VR compatible Detailed flight manual included Complete paint kit for livery creators Racetrack elements for scenery builders Requirements X-Plane 11 Windows, Mac or Linux 4GB VRAM Minimum - 8GB+ VRAM Recommended Download Size: 1 GB Current and Review Version : 1.0 (November 5th 2021) NHRacer uses a custom flight controller system that stabilizes the multicopter during flight, working together with X-Plane’s own flight model, therefore at least stable 30 fps is mandatory! If you plan to do lot of acrobatic flights, 45+ fps is recommended. _____________________________ Installation and documents: Download is 1.02gb and the aircraft is deposited in the "General Aviation" X-Plane folder. Installed Aircraft is 1.03Gb Documents supplied are: NHRacer_Users_Manual.pdf Supplied are: RACETRACK elements (6 Flags-6 Gates) PAINTKIT Designed by NHAdrian - Popular Freeware developer and co-designer of the L-200 Morava Support forum for the NH Racer _____________________________ Aircraft Review by Stephen Dutton 17th November 2021 Copyright©2021: X-Plane Reviews Review System Specifications:  Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit -32 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 1TB SSD - Sound : Yamaha Speakers YST-M200SP Software: - Windows 10 - X-Plane 11.55 Plugins: Global SFD plugin US$30.00 : Environment Engine by xEnviro US$69.90 : RK Apps XPRealistic v2 - US$34.99 Scenery or Aircraft- EGGD - Bristol International Definitive by Pilot+Plus (X-Plane.OrgStore) - US$25.95 (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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