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  1. Today
  2. Vicsim, You must put Nimbus on top of DD Miami City in the scenery.ini for that both products are visible. (sorry for the correction Stephen). This way DD's rather simple airport will disappear below by the much better Nimbus airport, but DD's other 2 regional airports will still show. From this point you can add or remove objects as mentioned by Stephen via the Overlay Editor Tool. You don't want to change things with Nimbus as that one is perfect already, so make sure you open DD_Miami_City_XP's .dsf file. The Autogen you may need to look over and revise, as some 1000 feet tall skyscrapers will eventually pop up along the Beach, so use the exclusion zones function in the overlay editor to organize forests, residentials, roads and office facades. it's a bit of a work to simulate the real thing, if that is what you want. I did want it caus i love flying MIA. I have reworked most of DD's Miami for my own purpose, added Night Bridges over the bay, created the Stadiums (e.g. Merlin Park) to make this area timeless, or lets say independant from the need of future updates. DD's Miami off the box is a sloppy conversion from their previous FSX release and all the 3d-buildings were stolen from Google, that's why the Drzwiecky thing looks so terribly outdated and bad coloured when it comes to the textures. I talked to the guy from the polish developer , and it does not look like they have big interest in releasing updates on Miami. To get a good Miami Feeling, the buildings must be repainted to white and nice and the beach areas require a lot of corrections. I ran all the building textures thru a photoshop emulator to whiten and contrasting them to a more realistic look. I also created the Miami Seaplane Base which was forgotten and which is being revived in real life with a complete overhaul and with new superdesign terminals. I highly recommend using Level19 Bing Ortho4XP for the entire Miami area (Palm Beach down to Key Biscane) or even the whole of Florida down to key West, the flight experience is breathtaking, if the geo-visuals are done nicely. DD's package does not show the beautiful sandbanks in the bay or in the outer beach sections. But when using ortho over DD's own terrain you need to do a little delete-job on their own terrein tiles and that can cause errors if not done right. Let me know when you reach this point. Here a few pics of how the result should look like (x-plane 11.30+), some water areas work in progress and number of objects slider on medium, autogen works in progress:
  3. Yesterday
  4. Last week
  5. Yes they run together quite well, I have put the Miami City scenery above the Nimbus KMIA, it reality they are to far apart to conflict with each other but then again I can use the autogen at a full slider position to fill in the gaps, both sceneries are now getting old, and my Miami City XP is from 2012? You may have to go into the Overlay Editor to delete the basic KMIA 3d objects so the buildings don't conflict together, but try setting them in the .INI order the other way around.
  6. Hey guys so a couple of questions here. 1. I own Nimbus KMIA, can KMIA be placed on top of this scenery and can I delete the plain basic scenery from KMIA? All other items I would like to have. 2. Is there an update on the FPS with the latest version of XP? i know the initial review was done some time ago. Thanks! Vicsim
  7. Yes... I think there was a mod on the X-Plane.Org to do the details, haven't flown C-17 lately, yes feels dated now but it worked fine.
  8. Hello, my paper is late, but it's coming. This aircraft is all the best thought-up in the PC and on all add ons. Bravo, keep it up. Very good programmers. Best regards Wolfgang
  9. Earlier
  10. Plugin Update : WebFMC Pro v1.3.0 by Green Arc Studios More, more and even more additions are now available to the Green Arc Studios excellent WebFMC, that allows you use the pop-out FMC in any computer, tablet or gadget that runs an internet browser. This is version v1.3.0 and the additions this time are the trio of SSG (Supercritical Simulations Group) E-Jets Evolution Series (E-170/E-195) and their Boeing 748i Series.... and the FlightFactor A350 XWB Advanced (old style MCDU). The complete Pro list available is now: FlightFactor A320 Ultimate FlightFactor 757v2 FlightFactor 767 ToLiss 319 JarDesign 320 Rotate MD-80 IXEG 737-300 EADT x737 (x737FMC required) Zibo Mod 737-800 737-900ER Ultimate JARDesign A330 SSG E-Jets Evolution Series SSG Boeing 747-8 Series FlightFactor A350 XWB Advanced (old style MCDU) Noted Zibo Mod 737-800 and the 737-900ER Ultimate are also available on the free demo version of the plugin available here on the X-Plane.Org: WebFMC 1.3.0 Full details on how the WebFMC plugin is installed and how it works is set out in the original review: Plugin Review : WebFMC Pro by Green Arc Studios Supercritical Simulations Group E-Jet Evolution Series E-170/E-195 v1.3 by Supercritical Simulations Group is a great addition to the WebFMC portfolio. These FMS units are from Javier Cortes (FJCC) and not directly from SSG, Javier's FMS units have been around for years and notably in the x737 installation... Note the layout is exactly the same in either aircraft. The latest E-Jet Series version 1.3 is required to use WebFMC. The computer based WebFMC is shown on the right and the internal FMS is shown on the left, the Chrome browser is the recommended browser for WebFMC Pro. Again the facia FMS plate is a replica of the original Honeywell unit, although with a shorter facia on the WebFMC version, it is also the correct facia plate on the E-Jet aircraft, and it can be set in "Dirty" or "Clean" modes. I personally use the WebFMC to set out the route and input the performance data. So I use SimBrief (Route Creation) and Navigraph (Charts) to build up the routes. By using the WebFMC as you can see I can have all the route information and chart information ready at hand for input and direct keyboard access for inputting data and route info. Yes you can do the same within the cockpit with the popup... but you will also be turning your head consistently to gather the info on another (computer) screen, I find this system far quicker in creating the flight data. The Boeing 748i Series latest update is not yet available (I will add it in here when it is) so I can't yet show that particular WebFMC Pro installation. FlightFactor A350 XWB Advanced The installation in the FlightFactor A350 XWB is a bit different to the usual in the aircraft facia to WebFMC facia installation. FlightFactor's Version v1.5.1 is again required to use WebFMC Pro. The facia layout in the FlightFactor A350 is not the front MFD (Multi-Functional Display) FMS, but the rear pedestal unit and pop-up panel.... as WebFMC Pro uses the ToLiSS A319 facia panel (and pop-out) for the input of route data and performance details. A lot of the data is reflected in the MFD version, but a lot is not. To the diehards then such a difference in authenticity may grind a little, but there are currently several reasons for this. One the current MFD A350 FMS is not the full monty anyway, as it is hybrid FMS system that combines several different elements to replicate the actual A350 FMS and MCDU. As we shall see in that using the A319 layout you can input more data and more easier than the hybrid version. Secondly the rumors are swarming around that the next A350 XWB XP11 will have a full and complete "Study" system of the A350 FMS? Green Arc Studios have noted that if such a system is created then the WebFMC version will follow the study grade pathway... in other words this A 319 panel version is just a temporary solution to the several problematic areas of the A350 FMS. If you know your way around the A319 FMS then this will come as breeze to to do but the systems are not perfectly in alignment. The MFD A350 version was always a bit complex in what areas (boxes) to fill in or not or which were the active segments? This version is still also problematic compared with the A319 as well as you can't use SID/STARs either when building up a flightplan? Annoying well yes, certainly for a commercial service airliner of this category. There are two ways to get around this, one is to use a Python A350 SID/STAR Script to create the SID/STAR's but it is messy with the extra use the "SimpleFMC"... too messy for me. There is another way and it uses SimBrief... create your flightplan in the Briefing tool and then download the .FMS file, and the trick is in using the XP10 version and not the XP11 .FMS version (you would actually think it would be the other way around? but the FF A350 uses the older GNS340 as it's data source) and load in that .FMS file and that will give you the selected SID and STAR waypoints. It is still slightly messy because you are locked into a certain SID or STAR and can't change any SID or STAR before or in mid-flight... .... at least you do get access to the SID and STAR routing, for which here at LEBL (Barcelona) the departure RWY 02 SID to MOPAS (MOPA1A) is quite complex... note to add in the DEP runway and ARR runway directly into the WebFMC Pro as it is required and not included in the .FMS flightplan noted here is the DEP runway of 02. Loading in or laying out the flightplan is far easier with the WebFMC Pro, but there is the point to be made in that unlike usually in using the WebFMC in that it not always mirrors the changes on the internal aircraft FMS, With the A350 setup you have to select the same page to see the information installed. Notable notes though in that to see (or scroll) through the flightplan in the MAP display you can only do that with the MFD flightplan cursors... ... or inputting or building the route then WebFMC works fine and is actually an advantage. But for other settings like PERF (Performance) T/O - CLB (Climb) - CRZ (Cruise) - DES (Descent) and APPR (Approach) then some areas co-ordinate but a lot of areas don't, so you have to fill in both WebFMC and the onboard FMS... This is not really a WebFMC issue as the FlightFactor's own A350 XWB system is not only confusing, but differential in the fact of what you input in on the OIS - On-Board Information System then is generally not reflected or accepted on the FMS either? Inputting SimBrief route and weight data is not also comparative either like with passenger load and fuel loads are either over estimates or not exact in numbers to do a comparative flight to the SimBrief flight plan.... it is all very messy. It is obviously annoying to have to fill in both the ToLiSS (WebFMC) FMS and the MFD versions separately? But it helps to match them up correctly... In flight the system works well... Following the flight plan and SID charts can be done with the WebFMC, while the ToLiSS pop-up mirror can be used in the cockpit, all flightplan date is also reflected on the MFD flightplan and data (arrowed left). Enroute I like all the route data handy and WebFMC is very good here in following the route data via SimBrief and Navigraph Charts. In simulation today you have a huge amount of data available to you (admittedly at a cost of subscriptions), but the detail helps and makes even the FlightFactor A350 as compromised it is in it's current form still a worthy simulation. Summary This is another update to the excellent WebFMC Pro, this is a plugin that can be used in a browser on another computer or a tablet. It is a remote tool, but a very beneficial and even a powerful one in programming in route and performance data and following the set aircraft route in flight in mirroring the aircraft's built in FMS (Flight Management System). This update adds in more aircraft FMS's to cover the Supercritical Simulations Group (SSG) E-Jets Evolution Series (E-170/E-195) and their Boeing 748 Series and the FlightFactor A350 XWB Advanced (old style MCDU). The WebFMC Pro FMS list available is now listed as 14, but two in the list of the Zibo Mod 737-800 and the 737-900ER Ultimate are also available in the Free Demo version. All WebFMC Pro facias work very well and are mostly authentic to the real aircraft's facia plates, but the FlightFactor's A350 XWB layout is slightly more complicated and not as study grade as most of the other units here, so currently it uses the ToLiSS FMS system to do the work, that FMS is a situated on the aircraft's rear pedestal. The WebFMC Pro is an excellent tool all round and one plugin I use consistently during FMS setup and route flying, It is an invaluable tool for my simulation flying... Highly Recommended _____________________________________ Yes! WebFMC Pro v1.3.0 by Green Arc Studios is NOW available from the X-Plane.Org Store here : WebFMC Pro Price is US$19.99 The v1.3.0 update is free to previous purchasers of the plugin, go to your X-Plane.OrgStore account for the new version. Quick and easy access to the FMC Get easy access to the FMC: quickly edit the flightplan, monitor flight progress, set up your approach and do all the typical work of the pilot without having to move around in the cockpit, even if the plane doesn’t support FMC as a popup natively - on the same PC, or different monitor, tablet or phone - in fact you can use multiple displays at the same time! Make pilot tasks easy and comfortable Enjoy external views during cruise while monitoring flight progress on separate screen or take a quick look at your phone to verify calculated landing speed with just a glimpse of an eye during busy time on approach. Make flying complex SIDs / STARs easy as you can focus on the important flight parameters while having overview of the constraints all the time. Take your mobile to the kitchen as you cook a dinner during a long haul and never miss T/D again! Convenient to use Use physical keyboards on PC with extra keys such as Prev/Next page mapped to keyboard keys for easy access. WebFMC scales dynamically to fit any display or window size and can look as native app on mobiles by using browser's "Add to home screen" feature. Aircraft support WebFMC Pro supports growing number of 3rd party aircraft starting with FlightFactor A320 Ultimate FlightFactor 757v2 FlightFactor 767 ToLiss 319 JarDesign 320 Rotate MD-80 IXEG 737-300 EADT x737 (x737FMC required) Zibo Mod 737-800 737-900ER Ultimate JARDesign A330 SSG E-Jets Evolution Series SSG Boeing 747-8 Series FlightFactor A350 XWB Advanced (old style MCDU) Requirements: The WebFMC plugin requires X-Plane 11 running 64-bit Windows 7 operating system or newer Mac OS 10.14.x (Mojave) Ubuntu Linux 16.04 LTS or 18.04 LTS (64-bit) Web Client The CDU can be displayed on any modern and up-to-date web browser with JavaScript support. We recommend the latest versions of Google Chrome on PC or Android and Safari on iOS. No internet connection required, remote device needs to be on the same local network as X-Plane PC. Support for WebSockets RFC 6455 standard is required which implies at least iOS version 6. Current and Review version: 1.3.0 (April 9th 2019) Current SSG E-Jet Evolution Series E170/E195 v1.3 and FlightFactor A350 XWB v1.5.1 are required for the use of this plugin ______________________________________________________________________ Plugin Update Review by Stephen Dutton 13th April 2019 Copyright©2019 : X-Plane Reviews  (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.32 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini : SimBrief (Free) : Navigraph Charts (Subscription) Plugins: Environment Engine by xEnviro v1.07 US$69.90 : WorldTraffic 3.0 Plugin - US$29.95 Scenery or Aircraft - E-Jet Evolution Series (E170/E195) by Supercritical Simulations Group (X-Plane.OrgStore) - US$54.95 - Airbus A350 XWB Advanced by FlightFactor (X-Plane.OrgStore) - US$49.95 
  11. The VNAV button is the one for auto following the altitude, but I rarely use it as a lot of FMS's are inconsistent. You can do your own V/S far more accurately and more like the professionals. Rule here is to set the Altitude to 15,000ft at 2000fpm (then increase speed to just over 300knts), then to altitude (say FL300/30,000ft), but change the V/S down gradually at say 23,000ft to 1500fpm, then at 26,000ft then 1000fpm... try it.
  12. Well thanks 🤗 Several points are that X-PlaneReviews looks at the product before reviewing, as you noted if it isn't finished, it is not reviewed. Secondly we look at ourselves as a filter, in the actual product and in the way to invest in the simulator, if it's good or really good we want you to have it, if it is crap then don't waste your cash. There is now so much being released, but the point is if it isn't up here or mentioned it is not worth investing in. On that theme if we think a project is worth investing in, even if it is not at that quality level it should be then we will promote it. Thanks again.
  13. Thanks for the review Stephen. You show again why this is the best site for X-plane reviews. So many other sites don't give the level of detail required to serve as truly useful reviews that can inform the purchasing decision. Too many are glorified copies of press releases. It's so difficult to track what version a scenery is up to, when it was released, whether the "XP11" version is actually an improvement. Your site has become my go-to destination for truly useful information. I also love that you review updates to aircraft also as so many are released unfinished and need time to become decent value. Keep up the great work!
  14. Thank you! It really helped. The only problem is that I can’t get the autopilot to follow my altitud. I’ve loaded an speed and an altitud in the fms and I have my altitud in the pfd as well but I won’t follow it. The lateral cross from the FD goes down and up
  15. Scenery Update : Faroes Islands XP by Faroe Islands XP v2.0 by Aerosoft - Maps2XPlane Mid-January 2019 or three months ago I reviewed the Faroe Islands by Maps2XPlane. The review is here: Faroe Islands XP by Aerosoft - Maps2XPlane This is an overwhelming scenery and it does not cheap at US$46. But the value here is a very tangible thing to understand. This scenery isn't about object count or perfection in reproduction of iconic buildings (The Vagar Airport itself though is a perfect replica). This is more in a visual scenic vista vein of the more of like the mountain scenery recreated by Frank Dainese & Fabio Bellini. The scenery covers and reproduces a vast area, and is far more than just a sampled area usually set out around the airport, and in this case the custom scenery covers the complete Faroe Islands that are set high between Iceland and the top of Scotland... in the middle of "god knows where". It is very highly debatable on if the Summer greener season is better than the whiteout Winter textures, just change the date to get the hot or cool seasonal feeling.... As noted in the release review, from the texture coverage and extreme detailed high quality mesh landscapes there is nothing here but vistas out here to "blow your mind" and some of the very best I have seen in X-Plane. In that factor there was absolutely nothing to criticise. The element that was wanting was the VFR feel, seeing areas that were the human impact was upon this pristine landscape. There was some settlements set out around the Islands, but mostly they comprised of just basic autogen custom housing... and distinctively the capital of Faroe in Tórshavn was not much of a capitol of anywhere. Faroe Islands v2.0 So in this updated version Maps2XPlane have focused directly on this VFR aspect... so did they succeed, then lets find out. Tórshavn was the critical point of the release scenery, if there is no VFR focus on the capitol city of the island then to a point does the scenery work? In my view it didn't. Now there is the aspect that Tórshavn does actually look like a capital city, not a big sprawling place, but still a large island settlement of which in real life is all it is. It is to note the way that Maps2XPlane have done their settlement layouts as they are using the regional autogen system built into X-Plane, and mostly replacing the default objects with their own designs... it works on several levels in great framerate (framerate is not really an issue here) but in coverage. It does have it's negatives in that it still has that autogen layout tree and branch sort of feel, but close up the detail is not to bad... Trees usually fill in the open gaps between autogen, but on windswept islands like the Faroes you don't get a lot of those, so the exposure is more noticeable here. The autogen detailing however is very good and highly detailed with local Faroe architecture, so that is a huge advance on the local feel. My main beef VFR wise with Tórshavn was the missing port... ... that aspect has now been resolved with full port facilities. These islands survive on their ports so the VFR view is important, and more of Tórshavn itself has also been added... The Tórshavn Marina and Undir Bryggjubakka has also been added and so has the (drum roll please) the lovely Tórshavn Cathedral... ... yes a church in X-Plane, never saw that one coming, and the detail of the Cathedral is very good to the original (above left)... so it is a start for more churches in X-Plane as a whole. There is still a big part of the port area missing with the "Tinganes" that is still not represented and which is the historic location of the Faroese landsstýri (government), and it is an important part of Tórshavn. The name means "Parliament Jetty" or "Parliament Point". I am going to note this as "a work in progress" as that is what it feels like, but it is important in the VFR aspect... in the background of Tinganes is an usual church... it is the Vesturkirkjan Church, and it is noted as "Beautiful and unique" on trip adviser.... There is another unique church on Toftir called Fríðriksgøta church that has been reproduced well. But the Sandavágur beautiful red-roofed Church is still missing... another WIP? Tórshavn's port is not the only wharf or port that has been added to v2.0. Dotted at every settlement there are now fishing or wharf facilities.... and there are plenty of them. The seawalls are excellent and highly realistic, but I am not crazy about the actual wharf surfaces? close up they are concrete slabs, but they all just look too clean and stand out falsely against the background, it is also highly noticeable from the air? overall they all again look more like a WIP. You miss the photo aspect of the ground detail here and certainly at the major Tórshavn's port complex. Shipping with Ferries and Cargo ships have been added to animate the waterways, also added in are fishing vessels and a lot of sailing boats. The shipping is absolutely excellent, with great detail and with perfect slow animation, that moves the shipping realistically around the scenery... I wanted the ferry to go to Tórshavn's port, but they don't go that close, otherwise brilliant. There feel's like there are too many sailing boats for an island this small, in areas it feels more like a regetta than a weekend sail, but they are otherwise well done. Various other added elements all help in fill in areas, Windmills are now more supplemental, also added are more warehouses, factory autogen... ... and a lot of manicured football fields (Soccer), nice little marinas and so on. EKVG - Vagar airport has not had any changes in v2.0, but in reality non were actually needed as it was very well presented in the first release... ... coming back here in the Carenado 340 was a great experience and highlighted again of why I really liked this scenery so much earlier. Because as a flying destination then Faroe is everything that a pilot requires with experiences and again like before the weather systems up here can make your flying quite dramatic as the weather can change on the twist of a moment... nice clean and clear one moment, to the sheer North Sea hell, with fog, heavy rain and those unpredictable winds that can make any approach as challenging as you will ever need. Strong ocean unpredictable sidewinds, cue nerves and great flying... not! Flying into Faroe requires danger wages... For the GA pilot (on that odd nice day) it is a visual feast of exploring and covering a large area of great custom vistas to die for... EKVG - Vagar delivers in every aspect. Summary This is an update for the original release of Faroe Islands XP by Maps2XPlane (Aerosoft hosted) at the start of 2019. The custom made scenery is focused on the visual scenic vista aspect, than the airport focus standard scenery. Reproduction of the vast area of the Faroe Islands is a master work of high quality scenery and the textures come in both Summer and Winter settings that are switchable via the date or season required. The original scenery covered the custom island textures and the EKVG - Vagar airport and both were excellent, the focus here in this v2.0 update is on the VFR aspect of the scenery that was found wanting. Ground objects are created via the built in X-Plane regional autogen system, it created great autogen networks, but not much else that was not really viable for VFR flying around the islands especially for the capital city of Tórshavn. This update brings updated more detailed regional autogen with both the local housing, apartment blocks and industral buildings, and also there are now the added custom buildings including the Tórshavn Cathedral, Vesturkirkjan Church and Fríðriksgøta church. Football grounds are also now in abundance with a few lighthouses, The main Tórshavn port is now also included as is most wharf or marinas though out the scenery. Animated shipping is also now included and very good it is, fishing boats and sailing yachts are also in abundance. The piers and harbours are also populated with custom objects like cranes, containers, moored boats and ships. But the port/wharf surfaces are generic and not very realistic, certainly from the air. In areas it still feels like it is a "Work in Progress" certainly around the central Tórshavn city with the missing the "Tinganes" Faroese parliament a major missing aspect along with the iconic Sandavágur red-roofed Church, but I feel another update should bring in the last few various elements finally into place. This is a huge scale scenery... but a very worthy one. This Faroe Island scenery is a very feel sort of scenery... mostly because of its appalling changeable weather that creates excellent skill based flying, the constant high quality vistas are also some of the very best in X-Plane and for that aspect alone this is excellent scenery... this is a must have scenery in many respects... certainly one of my absolute favorites. ______________________________________________________________________ Yes! Faroe Islands XP by Aerosoft - Maps2XPlane is now Available from the X-Plane.Org Store here : Faroe Islands XP Price Is US$45.99 Features: Realistic recreation of the complete Faroe Islands with an area of about 1.400 km² High resolution terrain mesh with various texture sets for a seasonal representation Customized local terrain details, e.g. realistically sloped runway at the Vágar Airport Detailed rendition of the Vágar Airport and the eight helipads spread over the archipelago Faroese themed autogen, navigation obstacles and dynamic traffic on the islands Hundreds of custom objects with PBR materials, 3D vegetation, night lighting Requirements: X-Plane 11 Windows, Mac or Linux 4Gb VRAM Minimum Download size: 1.3Gb Current and review version: 2.0 (April 5th 2019) Installation Download scenery file size is download 1.5gb and with the full installation installed in your custom scenery folder as there are three install folders: Faroes4XPlane - Overlay (206.40mb) Faroes4XPlane - Airport (2.01gb) Faroes4XPlane - Terrain (311.4 gb)  Total scenery Install is : 2.35gb  The developers note you need to adjust the X-Plane "scenery_packs.INI" so the loading order is correct... and that the Faroes4XPlane - Terrain Mesh is below the Airport and overlay files. Documents Manual_Faroe_Islands_XP11_de-en_web (In German and English) ______________________________________________________________________  Review by Stephen Dutton 10th April 2019 Copyright©2019 : X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.30 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini  Plugins: Environment Engine by xEnviro US$69.90 : JARDesign Ground Handling Deluxe plugin : US$19.95 : WorldTraffic 3.0 Plugin - US$29.95 : BetterPushBack - Free Scenery or Aircraft - SAAB 340 by Carenado (X-Plane.OrgStore) - US$39.95 - Cessna 172SP Skyhawk XP11 by Carenado (X-Plane.OrgStore) - US$32.95
  16. The top FMS is quite hard to program as you have to create the three separate segments and (SID-Route-STAR) build them together.... as you are new then we will use the default rear FMS. I use SimBrief to create routes and then download the flightplan to your X-Plane route (FMS Plans) folder. Load the flightplan into the lower FMS... it is important to activate the route, but to do that you will need to add in the depart RWY DEP/ARR button and select the RWY and SID (noted in the SimBrief) then press the "blue" lit EXEC button to execute (same for the ARR). Now you route should be in and ready... after takeoff select AP, then make sure the FMS selection is showing in the PFD (left arrow) and then press the NAV (right top arrow) button to activate the Flightplan... and the aircraft should follow the route. (note to select LOC 1 for landing (ILS)) 😃
  17. Could be the "hypoxia blackout " feature, you turn it off Settings/General tab... just a guess?
  18. Hello. I’m new in this. I’m trying to use autopilot in the E195. I want the autopilot fly the route I load in the FMS, but this aircraft hast 2 different fms. I’m using the one on the bottom, similar to the one in the 737. I can’t get the auto pilot to fly the rout without me moving the course or heading. Neither can I get it to reach the altitude I want (I’ve selected the ALT and put the altitud I want)
  19. Nowhere on Airfoillabs' website, the user manual, or on the Org.Store description is there any indication the 350i is the intended model. This is a 350.
  20. Excellent it is but installation, in my case, was a bit tricky. Believe what you read and all will be good.
  21. Does anyone know? Tooling along and the a/c appears to loose power while the windscreen becomes partially occluded as from an oil leak or something. No obvious changes on the engine instruments. What gives?
  22. News! - Release! : AirfoilLabs release the Beechcraft King Air 350 Pre-release views were everywhere then there was nothing for a few months... then suddenly we have the actual release! Welcome to the Airfoillabs King Air 350. Previous release of the C172 from AirfoilLabs was an interesting and if very different take on the usual type of aircraft from say the likes of Carenado or vFlyteAir... you either loved the 172SP which many did, or found the 172SP a bit of an odd one out... my take was a boot in both camps, so the King Air 350 is an interesting next step on the same path, I think it will be excellent. Main feature is a new plugin called "XJet" a new technology plugin system for X-Plane 11 that provides licensing, software distribution, automatic updates as well as full integration in X-Plane 11 via the newest X-Plane SDK. The XJet plugin is still LUA based but quite different from the standard SASL plugin system. Features Include: PBR 3D Model Extraordinary Ultra HD details both in interior and exterior. Every rivet, every sign, every screw, every light, every instrument inside and outside is modeled to the highest fidelity. And photorealistic engines. Ultra realistic cockpit details, glasses, dirt, scratches. Ice on wings, windows, rain effects, wipers and more. High Optimization Method - to save performance all details were designed in separate overlay objects to enhance 3D detail and economize on texture size. 18 amazing, hand painted Liveries with artistic touch. All liveries are based on real paint schemes. 3D FMOD sound 924 sound events and snapshots in total. Real recording from 350 was used, too. The principle is that all you can touch and move is provided by manually and meticulously edited sound samples. Enhanced Multi Layered Engine Sound Design meets realism and complexity. These details are taking into account: Location, Propeller, Propeller Pitch, PT-6 engine (no propeller) On, PT-6 windmilling, Starters, Igniters - all modeled separately to cover all real world situations. Realistic cockpit sounds are modeled to such details as Bus Ties Relays (electrically operated switches), Ticks in the audio system, electrical discharges during igniters, etc. Ground Movements, Tire rumble based on surface, Cockpit vibrations based on G-Forces, breaks squeaking, skidding, Impacts based on G-Forces. When manipulating with aircraft in the exterior everything is provided by a sound: caps, latches, remove before flight objects, doors, electrical towing, refueling etc. Pilot/Copilot Callouts indicating V speeds and other details during takeoff and landing phase. Ambiences - you feel, when you are outside, real wind sounds based on X-Plane 11 weather system, outside precipitation Aircraft Systems Simulation Electrical System: Custom made system for simulating complex electrical DC and AC behavior in details with electrically operated relays, load distribution per component, inverters, sensors and more. The load of the system influences even how bright the annunciators lights are. Simulated buses: Battery Bus, Center Bus, Dual Fed Bus, Left Gen Bus, Right Gen Bus, Tripple Fed Bus, Left AC Bus, Right AC Bus, Avionics buses 1, 2 and 3. Lighting: All lights in Cockpit, Cabin and Exterior, described in the real aircraft manual are operational and connected to correct buses. Master Warning System And Annunciators Logic with dimming. Fuel System: Realistic layout of the fuel cells with boost pumps, transfer pumps, crossfeed system, firewall fuel valves, vents and drains for manual Fuel Check in exterior preflight. Auxiliary Power Unit simulation with engine start, realistic electrical behavior. Engine: Custom made simulation of Alpha, Beta(Ground Fine) and Reverse regimes. X-Plane Commands modified to match real behavior. Inertial separator simulation. Custom Feathering system. Custom Autofeather system and test logic based on real aircraft. Simulation of Primary Governor, Overspeed Governor, Fuel Topping Governor. Low Pitch Stop and Test simulation. Rudder Boost logic and Pitch Trim system logic based on Manual. Fire Protection: Engine Fire System detection replica with FW Valves logic and Fire Extinguisher. Pneumatics: Custom logic matching the real system dependencies to environmental controls, pressurization vacuum system, gyros suction. Ice and Rain Protection: Engine Inlet Lip Heat, Inertial Separators, auto-ignition system, windshield anti-ice, wipers, propeller deice system, pitot heat, surface deice boots simulation. Pressurization: Cabin Pressure Control systems with testing logic simulated. Hydraulic Power System. Avionics: all systems are modeled as close as possible to the real instruments. Radio instruments (COM 1, COM 2, NAV 1, NAV 2, ADF, Transponder) all modes available with memory function and simple testing sequence. Avionics power and gyro initial spin-up replica. All digital displays graphics and logic based on real aircraft data. EADI (Primary Pilots Display), EHSI (Pilots HSI/Map), MFD (Main Map Display), EHSI Copilot. Weather radar simulation. The provided FMS is X-Plane 11 FMS, therefore the aircraft uses standard navigation database integrated in X-Plane. Autopilot Modes Logic and interconnections are custom made to match the real one. Aircraft performance is tuned to match speeds in real performance tables Menus are comprehensive with Aircraft Setup, 2D Panels, Active and Static elements, Weight and Balance Panel and Settings panel. There is a walkaround feature and an instrument panel closeup feature as well. User Interface What you need is always reachable quickly. Main Menu appears on the left side when you are close to the left edge. Camera Views appears in the left Bottom Corner when you are there. Cold&Dark, Before Engine Start, Before Taxi and Before Takeoff states are available. 2D Panels: The practicality is overwhelming. You can very comfortably manage different aircraft systems that are modeled in detail also in 3D, but it is so much easier, especially during busy flight phases. All windows are detachable and can be placed anywhere. Ground Services: Manage your ground services quickly and easily. You can certainly go outside and touch and manipulate all too, if you don’t hurry. Weight & Balance: Tens of pages in the real Aircraft Manual are transformed to algorithms and graphics that permits you to play with your fuel and weights limits. Everything is very well graphically arranged. Settings: All is stretched to minimum option so that you don’t have to spend time going through settings rather than flying the aircraft. What we can, we are implementing directly in X-Plane. The Aircraft Handbook will appear in the right bottom corner. Sections: Aircraft Specs and Limits, Checklists, Performance. Automated Checklists: The Checklists can be set as fully automated with speech, hints and messages. You can look and learn and next time you can put the automation down a notch and try it for yourself. By the way the Speech System represents 768 separate audible sentences. Performance - Hundreds of real world performance pages are transformed manually to programming language to calculate Takeoff and Landing speeds and distances. Walk feature - You can walk everywhere, inside and outside of the aircraft where collision zones are programmed. You can climb stairs and there is 1G force simulation. The walking interferes with X-plane terrain too. Requirements X-Plane 11 (Fully updated) Windows, Mac or Linux 4Gb VRAM Minimum - 8Gb+ VRAM Recommended Download size: 800Mb Current version: 1.0 (April 5th 2019) Overall an excellent aircraft... Now available at the X-Plane.OrgStore! ______________________________________________________________________ Yes! the Airfoillabs Beechcraft King Air 350 is now available from the X-Plane.Org Store here : King Air 350 Price is US$49.95 ________________________________________ News by Stephen Dutton 6th April 2019 Copyright©2019: X-Plane Reviews
  23. Saved me some dollars there - you're right, the original release looks to be way better so sticking with that. 👍
  24. I wholeheartedly agree the gear geometry needs work. While it was notorious, like the Me109, for its narrow gear track, my particular problem is that, as it accelerates, one gear leg loses grip/friction causing the wing to lift. Immediate correction causes a similar action from the other wing - added to the rudder business becomes a handful. Should add that I get this with the MDLAG 109 also so the problem may be mine.
  25. Thanks for going to the effort of such an in-depth comparative review. I am fairly new to x-plane and am building a UK base as I have generally little time for long hops and I decided to go with Orbx TE. All parts are fairly large which limits what I can do. I only have a 750Gb SSD in my system for x-plane... Not or worth the money for such a mess... A
  26. I have this too, after reading good reviews. One point I must raise is that the Spitfire never had a locking tail wheel like the Mustang. It is free castoring, like supermarket trolley wheels. There is a cheat you can configure on this plane to do so, but that is not a Spitfire really... While this model is a welcome sight and beautifully crafted, there are a few problems that I have with it in the current 1.05 version. That LF will cut out at 10,000 ft or so, regardless of fuel cock, fuel pump settings, landing is like walking on eggshells, as it groundloops before you can even respond to the tail swinging, my starter fails before I have even attempted to start, and I feel the rudder has too little authority on ground handling... I must add that I am probably not qualified to make such statements, as I have never actually been in one with the engine running, let alone taxi in one or (dream mode) actually got to fly in one. The team is exceptionally dedicated it would appear, they are patching regularly and listen to the community feedback. This has all the potential of becoming a classic in my eyes. I hope that the team can pull it off, because it has to be one of the most iconic aircraft ever to have been built and flown. Andrew
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