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  3. NEWS! - Scenery Release : ESGG - Göteborg Landvetter Airport by Chudoba Designs Sweden's second-largest airport after Stockholm–Arlanda is Göteborg Landvetter Airport. The airport is named after Landvetter locality, which is in Härryda municipality. It is 11 NM (20 km; 13 mi) east-southeast of Gothenburg and 40 km (25 mi) west of Borås. It is operated by Swedavia, the national airport company. Since the closure of Göteborg City Airport for commercial operations, it's the city's only commercial passenger airport. Now ESGG is available in the X-Plane Simulator for X-Plane 12 and X-Plane 11 Landvetter Airport has traditionally had two terminals, domestic and international, but they lately have merged into one common terminal. There has also been criticism on the choice of location of the airport, which is fairly foggy, located 150 meters above sea level and often affected by low clouds. The runway direction also often means fairly strong crosswinds which can cause landings to scare passengers. Of which X-Plane Pilots relish! Features: PBR Textures Custom buildings with PBR textures Accurate custom PBR ground-poly (supporting weather from X-Plane 12) Custom 3D vegetation Scenery Animation Manager integration Well Optimized for best performance Custom buildings and objects Custom jetways Accurate night lightning Compatible with X-Plane 11 & X-Plane 12 Compatible with SAM vehicles / SAM follow-me Scenery is also available for X-Plane 11 (obviously without the dynamics and effects of X-Plane 12) Images and Video are courtesy of Chudoba Designs... The ESGG - Göteborg Landvetter Airport is now available from the X-Plane.OrgStore _____________________________________ Yes! - the ESGG - Göteborg Landvetter Airport by Chudoba Designs is NOW available from the X-Plane.Org Store here : ESGG - Göteborg Landvetter Airport Price is US$16.99 Requirements X-Plane 12 or X-Plane 11 Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB VRAM Recommended Current version: 1.0 (March 20th 2023) Initial Release ___________________________ News by Stephen Dutton 24th March 2023 Copyright©2023: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  4. NEWS! Update X-Plane 12 : Aeropro EuroFOX Project v8.0 by vSkyLabs The very popular Aeropro EuroFOX by vSkyLabs is now configured for X-Plane12. The Aeropro Eurofox is a Slovak-built two-seat light high-winged aircraft. It qualifies as a light-sport aircraft in the United States. The aircraft is a high wing STOL aircraft with class leading handling, specification, payload and performance that cannot be matched by its direct competitors and is powered by the Rotax 912 series engine. The project consists Three versions of the EuroFOX; The Tricycle (Known in the US as the 'Aerotrek 240'), the standard Tail wheel version ('Aerotrek 220'), and the Tundra tires Tail wheel version ('Aerotrek 220 STOL'). All three variants are equipped with the Rotax 912/100 hp engine. Aircraft variants: EuroFOX-3K: Tri gear version. Sold in North America as the Aerotrek A240. EuroFOX-2K: Tailwheel version. Sold in North America as the Aerotrek A220. EuroFOX-2K/STOL. The vSkylab philosophy is that you are purchasing an ongoing project, so any aircraft you purchase is not fully completed or is completed to 100%, that is the deal you sign up for to get access to the aircraft and all the development is free and ongoing throughout the X-Plane 12 version. These projects are under constant development: the development road-map is including flight model refinements, enhanced systems depth, additional liveries and other improvements. The upgrade to X-Plane 12 v8.0 is quite extensive XP12 - v8.0 (20th March 2023): FDM - Physics and aircraft performance (all 3 variants): Aircraft drag update. Engine power update. Propeller design update. Fuel consumption update. Cruise performance update. Landing gears update, including suspention and ground handling characteristics. A240 - landing gears design update (new wheels, removed wheel-pants from the mains). A220 STOL - landing gears design update - new tundra-tires with updated physics. A220 STOL - LE slats performance update. Systems: New analog panel layout. Remodelled panel, switches, gauges and gauges. New altimeter (dual system). Remodeled/re-wired VSL Autopilot panel. New 'Alpha Systems AOA' Eagle AOA indicator. New GNS530 (old VHF radio removed). New Transponder (old transponder removed). Avionics wiring change: All avionics are tied to 'avionics' switch with separate GPS, and AP servo switches. 3-d modeling: Complete re-mapping of the aircraft (externally) and massive re-mapping for the interiors (older liveries are not compatible with the v8.0!). New added paint-kit. New 6 liveries included. New propeller 3-d model. New landing gears for A220 tundra, A240. Aircraft internal architecture re-engineering (shared parts, various fixes). Interior aircraft 'shell' - remodeled. Cockpit floor - remodeled, retextured. Rudder pedals - remodeled. Texture enhancements all-around. Windsheilds remodeled and re-textured. New prop-disc textures. Sounds: New FMOD 2.0 sound pack. New engines sounds in and out. All-around improvements. Manual/POH: Whole new pdf manual/POH. Project Highlights Three aircraft included (A240/A220/A220-STOL). Designed for X-Plane 12 cutting edge flight model environment. Authentic flight dynamics with authentic performance and flight handling characteristics. Built for VR: Tailored for VR, and optimized for 2D usage. Engineered and designed as a genuine, default X-Plane 12 aircraft. The VSKYLABS projects are practically show-casing X-Plane, as they are stretching X-Plane default features, systems and flight model to its limits without any dependencies on complementary plugins or software...delivering a very robust simulation model, having maximum compatibility with the ever evolving X-Plane flight simulator. Perfect fit for beginner and expert pilots. Practice your skills through the Tricycle landing gears EuroFOX, Tail-Wheel variant, and a STOL Bush-Plane variant. Equipped with Alpha Systems AOA 'Eagle' indicator replica. Built-in Avitab Plugin Compatibility (AviTab plugin is not included). FMOD 2.0 sound pack. Autoupdater based on the SkunkCrafts autoupdater - all updates are being pushed smoothly without the need to re-download the entire base package (base package will be updated every once in a while to minimize the gap). Highly responsive VSKYLABS support forums: VSKYLABS offers continuous professional support, from all aircraft related aspects (operating and flying) to X-Plane technical support. The project is under constant maintenance and development. EuroFOX background and history This aircraft is also available for X-Plane 11 (obviously without the dynamics and effects of X-Plane 12) Images are courtesy of vSkyLabs... The Aeropro EuroFOX by vSkyLabs is now available from the X-Plane.OrgStore _____________________________________ Yes! - the Aeropro EuroFOX Project by vSkyLabs is NOW available from the X-Plane.Org Store here : Aeropro EuroFOX Project Price is US$29.00 (Currently on sale for only US14.50!) Requirements X-Plane 12 or X-Plane 11 Windows, Mac or Linux 8 GB+ VRAM Recommended Current version: 8.0 (March 20th 2023) ___________________________ News by Stephen Dutton 23rd March 2023 Copyright©2023: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  5. You're actually right Michel... the LEAP is not a geared engine, but a scaled-down version of Safran's low pressure turbine used on the GEnx engine. Swear to god I watched a documentary on that engine? (fixed).
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  7. Stephen thanks for the great review. I thoroughly enjoyed reading your assessment and am planning to get my copy soon. You may want to verify your statement that the Leap engine has a geared fan. To my knowledge, this is. Pratt&Whitney technology offering the reduction in fuel burn. The Leap engine makes the use of CMC on the turbine vanes (reducing the need for cooling) in order to achieve the fuel burn savings. thank you again and looking forward to your next review ! Cheers Michel
  8. NEWS! - WebFMC Pro updated to v2.1.0 and ToLiSS A320 NEO The popular WebFMC Pro Application by Green Arc Studios has been updated to v2.1.0, and is X-Plane 12 configured. Notable with the update is now the intergation of the remote tool to the recently released ToLiSS Airbus A320 NEO. The WebFMC is a plugin that allows you to use a FMC (Flight Management Computer) on an external screen via a web browser. That is an another computer or tablet. So it is a remote tool, but a very beneficial tool and even a powerful one in programming in route and performance data and following the set aircraft route in flight and in mirroring the aircraft's built in FMS (Flight Management System). Added into the functionality is a load of features in the use of the FMC on another screen. WebFMC Pro is available as noted for X-Plane 12, and also previously for X-Plane 11, if you already have WebFMC Pro for X-Plane 11, then there is an upgrade for previous users there is a US$10 off offer to upgrade to the X-Plane 12 version. Which also covers your plugin and service updates for the run of the X-Plane 12 version. There is a WebFMC DEMO version also available that has access to the default X-Plane 12/11 Boeing 737-800/Zibo 737-800. New in v2.1.0 Support for ToLiss A320 NEO Fixed missing pilot’s waypoints on A/C Status MCDU page in ToLiss Airbus series JD340 has been enabled back (make sure to use the new JD340 XP12 version) Support for changing WebFMC network port with a config file (see documentation) Upgraded to Google Analytics 4 Supported current aircraft list for X-Plane 12 consists of: Default X-Plane FMC DualCDU FlyJSim Q4XP DualCDU Hotstart CL650 TripleCDU Toliss A319 DualCDU Toliss A320 NEO DualCDU Toliss A321 DualCDU Toliss A340 DualCDU FlightFactor 757 v2 Professional DualCDU FlightFactor 767 Professional DualCDU FlightFactor 777 Professional FlightFactor A320 Ultimate DualCDU FlightFactor A350 (old style MCDU) Rotate MD-11 TripleCDU Rotate MD-80 JRollon CRJ-200 IXEG 737-300 DualCDU X-Crafts ERJ Family DualCDU JarDesign 330 JarDesign 340 SSG 747-8 Series v2 Zibo Mod 737-800 DualCDU Note that currently WebFMC does not support Apple Silicon, you need to enable Rosetta mode. It will be fixed with the future update. The update to WebFMC Pro for X-Plane 11 will be released in the upcoming days. X-Plane 11 will be supported by Green Arc Studio's for the next 12 months, but a decision on forward support of the X-Plane 11 platform will be held at that point in time (depending on X-Plane 11 releases). Obviously the plugin will still continue to work in X-Plane 11, but no future aircraft FMS's will be added to the application. Update download to v2.1.0 is now available at the X_Plane.Org Store, just remember to swap over your registration txt to the new version folder. ____________________________________ Yes! WebFMC Pro v2.1.0 XP12 by Green Arc Studios is NOW AVAILABLE from the X-Plane.Org Store here : WebFMC Pro XP12 Price is US$29.99 Current WebFMC XP11 users can get this new XP12 version at $10 off. Please find the coupon code in the original WebFMC Invoice X-Plane 12 Operating system requirements: - Windows 10 64-bit - Mac OS 10.15 (Catalina) or newer - Ubuntu 22.04 LTS 64-bit Web Client requirements The CDU can be displayed on any modern and up-to-date web browser with JavaScript support. We recommend the latest versions of Google Chrome on PC or Android and Safari on iOS. No internet connection required, remote device needs to be on the same local network as X-Plane PC. We do not guarantee support for vintage and obsolete iOS devices (according to official Apple classification, here: https://support.apple.com/en-us/HT201624). If you have an old device try WebFMC Free before buying or upgrading. Access CDU / FMC of select X-Plane 12 airplanes via any modern web browser running on your PC or mobile device over local network. Quick and easy access to the FMC Get easy access to the FMC: quickly edit the flightplan, monitor flight progress, set up your approach and do all the typical work of the pilot without having to move around in the cockpit, even if the plane doesn’t support FMC as a popup natively - on the same PC, or different monitor, tablet or phone - in fact you can use multiple displays at the same time! Make pilot tasks easy and comfortable Enjoy external views during cruise while monitoring flight progress on separate screen or take a quick look at your phone to verify calculated landing speed with just a glimpse of an eye during busy time on approach. Make flying complex SIDs / STARs easy as you can focus on the important flight parameters while having overview of the constraints all the time. Take your mobile to the kitchen as you cook a dinner during a long haul and never miss T/D again! Convenient to use Use physical keyboards on PC with extra keys such as Prev/Next page mapped to keyboard keys for easy access. WebFMC scales dynamically to fit any display or window size and can look as native app on mobiles by using browser's "Add to home screen" feature. Web Client The CDU can be displayed on any modern and up-to-date web browser with JavaScript support. We recommend the latest versions of Google Chrome on PC or Android and Safari on iOS. No internet connection required, remote device needs to be on the same local network as X-Plane PC. Support for WebSockets RFC 6455 standard is required which implies at least iOS version 6. _________________________________ NEWS! by Stephen Dutton 22nd March 2023 Copyright©2023 : X-Plane Reviews  (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) 
  9. Yes it would be interesting with the Fenix, three areas are interesting, ToLiSS has done this development for a decade, more importantly are the amazing tools you get with the aircraft, in performance it is perfect, I can't see MSFS matching all three... they will gush when they have no decent comparison.
  10. Excellent review Thank You. Seeing ur house should be a last consideration for anyone that is interested in flying commercial in a simulation. id love to see comparison to the Fenix that everyone gushes about. Have a feeling it’s not even close.
  11. I looked at the price and gasped. I sulked that there was no discount but by the end of the day decided to buy it. Wow. Absolutely the new benchmark in XP12 civil aircraft and excellent FPS. Be interesting to see if any Youtuber is up to flying this in competition against the best of MSFS. You may not see your house in XP12 but this might move the dial significantly about which is the better flying simulator.
  12. If memory serves, you asked a similar question about the MiG-15, which was kindly answered but never acknowledged. However, to answer your question... The yoke is indeed highlighted, so I would assume the same applies to this model. Kind regards Dominic
  13. Aircraft Review : Airbus A320-271N NEO by ToLiSS Just over a decade ago, aircraft in X-Plane mostly consisted of Boeings or American based machines. The problem facing developers was that any Airbus aircraft were extremely complicated, what with their Flight Control Laws, and automated cockpits. You couldn't really create a realistic Simulation in PlaneMaker of these very of European based technology aircraft. Then came a collaboration between QPAC (QualityPark AviationCenter) and Torsten Liesk, a Canadian based developer who wanted to create an Airbus A320 for training purposes. The result was the first authentic X-Plane A320 aircraft in the QPAC A320-323, that project release was back in 2009, with 2d screens and for the first time X-Plane users had access to quality Airbus flying systems, as plugin systems were now available in X-Plane (10) and QPAC took total advantage of the technology. Crude certainly by today's study aircraft, but the core design was correct, and it was very advanced for it's time, if you want a glance at that past, here is the X-PlaneReviews announcement for aircraft; Aircraft Development and Announcement : QPAC A320-232 v2. In May 2014 there was a significant update to v2.02, and it is again well worth browsing the details. Aircraft Update : Airbus A320-232 v2.0.2 Basic by QPAC. The QPAC project was then cancelled in October 2017, but it also left a significant legacy in Simulation for Airbus aircraft, and in X-Plane at that time in being the forefront of Electronic systems and cockpits. Torsten Liesk however went on to create ToLiSS, with the new foundation the developer's fame then rose through Airbus aircraft releases like the A319-112, the A321-231 and lastly the Airbus A340-600. But oddly there was no original redesign of the A320, and the highest selling airliner in the world. The surprise was a announcement of an ToLiSS Airbus A320 back earlier in this year (2023), but the aircraft released is the variant of the A320-271N... or the NEO (New Engine Option), with two engines types provided in the Pratt&Whitney PW1127G (fan - 206 cm),and the CFM-LEAP 1A26 (fan - 198 cm). both engines are GTF "Geared Turbofan", for better performance and fuel economy. There will be no CEO (Current Engine Option), for that you will have go to either to the JARDesign A320, or the FlightFactor A320 Ultimate. Honestly if you are already familiar with both the A319 and the longer A321, then a lot here in the A320neo that is going to be the same, even with the same engines, which can be both added to the A321 via the A321 NEO Upgrade. So cross-cockpit functionality is very easy, certainly from the A321neo version. In 2006 Airbus started the A320 Enhanced (A320E) programme as a series of improvements targeting a 4–5% efficiency gain with large winglets (2%), aerodynamic refinements (1%), weight savings and a new aircraft cabin. Renamed NEO (neo being Greek for "new", as well as an initialism for "new engine option") and re-engined with CFM LEAP scaled-down GEnx engine or the Pratt & Whitney GTF engines and fitted with sharklets as standard. The NEO is 15% to 20% more fuel efficient than prior models, It was launched on 1 December 2010, made its first flight on 25 September 2014 and was introduced into service by Lufthansa on 25 January 2016. Outwardly the ToLiSS A320neo is nicely modeled. Earlier or first addition ToLiSS modeling was good, but far from the best in class, but since swapping modelers a few years back then the quality and detail has slowly climbed with each release, the A340-600 was excellent, and slowly the rest of the fleet have all been refined to be the quality products they all are. The NEO is obviously visually more oddly balanced, with those monstrously oversized scaled-down version of GEnx/GTF engines.... Someone will always pick over the detail of a A320, mostly the unique nose style, but what we have here is good, solid and well done modeling and detail, everything you want in detail is present and correct, this is of course an Airbus Official licensed product so it has to pass a certain grade of quality. Wing and forward edge detail is very good. Every developer has their own style, not the extreme of say Rotate, but still quality work you can admire. Flap complexity is also first rate, but you get a clean aircraft.. no heavy dirt or wear and tear here, which is okay on this aircraft. Undercarriage in detail is excellent, perfectly formed for all the assembly and links. Tyres are however not as round as they should be, you see the movement when taxiing or when the gear is retracting, as there are too many slabsides to the round. Tyre detail could be better as well. Interior strut assemblies are however excellent, with great detail of Oleo cylinder, axle beam and hydraulic systems. Ditto the complex nosegear, detail and assembles are excellent. All the detail you can admire and look at while doing the walkaround check. Doors cover 1R, 2R, 1L (service) and 2L (service), Front and rear main cargo and small rear bulk cargo doors all open. All doors are animated in the three modes, AUTO, OPEN and CLOSED, with still the AUTO as default. Not my favorite ToLiSS feature as they open when you want closed, or closed when you want open, so you have to go around the menu to reset every door to manual, then they flip back to AUTO again? your always at war with your doors? There are three new external features! First are animated baggage loaders for the front and rear main holds... ... Second are the new animated Catering Trucks, on doors 1R and 2R, DOORS have to be set to OPEN for them to work. ... third new feature are the amazing DE-ICING trucks. These animated De-icers spray first the main wings and control surfaces, then move to the tail to do the rear control surfaces and even the rudder, beautifully animated, they are an excellent fun detail to use in cold clime's. I would expect all three of these features to be added to the A319/A321 and the A346 aircraft. Oddly there are no forward stairs, of which you really miss, but ToLiSS has noted they are coming soon. There are no visible external GPU and the supplied Air pressure units (High and Low) available on the menu either, there are however chocks. Cabin In reality it is the standard ToLiSS cabin fitout you use on the A319/A321, no really big surprise there. It is nicely done, if a bit bland in colours, the painters can probably help out here with some Airline flavour. There are a few Airline cabins to be seen later in the review. It is very tasteful, but basic. Both forward and rear galleys are well fitted out, and the cabin lighting is controlled by the IACP (Interactive Audio Control Panel), but it is thankfully only standard lighting and not the new rainbow liTeMood® LED cabin lighting with all its bright colours. Window detail is very basic, with no inner surrounds or double perspex windows? as are the passenger upper panels with no lighting of the "Seatbelt", "No Smoking" signs. But overall it is a good cabin. Cockpit - Cold The cockpit is the traditional Airbus blue. Basically it is the standard A320 cockpit, the seats are the same from the A319/A321 with no changes, and both have the animated armrests. The panel texture feel is excellent, there is a nice worn/wear effect throughout all the instrument assemblies, all new here, and redone for the A320neo. You notice this effect a lot while flying and it creates a very good ambience in the cockpit, it does however feel more early airbus, than the newer cleaner surfaces you would find on a latest NEO variant. Cabin - Powered (Hot) Turn on the battery power supply and you get a "Test" evaluation for 40 secs, then you can set the IRS Alignment. Small details, but very authentic. Mostly you would keep the aircraft in turnaround mode, or here APU+ADIRU ON. System depth here is enormous, basically mostly all the A320's systems are simulated, so yes it is a study aircraft, maybe even a bit deeper than that, more importantly the systems are totally authentic. In other words everything is by the book or the Airbus manuals, you feel it, and thankfully ToLiSS provided a lot of information and a flight based tutorial. System depth is highlighted here by being on ground power but the battery supply is switched off, perfectly simulated, "Study" obviously. To a point we take a lot of the system detail now for granted, not understanding the complexity and the work to bring us these perfectly tuned machines, dig into the systems and then you realise how really good they are today, we literally have everything at our (mouse) fingertips. Instrument layout is the standard Airbus T Five across One down, or PFD, NAV/MAP each side and the two stacked ECAM (Electronic Centralized Aircraft Monitor) displays in the centre. Centre Panel has the Backup Instruments, Timer, Brake pressure and Gear lever/indicators. But the lower screens are the CPDLC displays which stands for “Controller Pilot DataLink Connection”. The CPDLC system does actually work in the ToLiSS aircraft, but used mainly for On-Line Flying. You require a "Hoppie ID" to use it and to access the ACARS function (Aircraft Communications, Addressing and Reporting System). Also there is the function to print out CPDLC messages and weather reports OHP (OverHead Panel) is standard A320 Airbus in layout, as is the central Console. Glareshield Autopilot system - Auto-Flight-System Control-Panel (AFS CP), is again the standard Airbus twin-engine fitout, nothing special, but the system depth is hidden by the basics, and I do like the single dot (push) and twin dot (pull) and mouse scroll manipulator system. The iconic A320 stubby throttles are really well done, as is the now famous Side-Stick "Mon âme", the soul of the A320 aircraft. Early ToLiSS aircraft didn't have a lot of smaller features, which I called "Toys", or things to play with, and you really missed them... ... slowly they are being added in to the ToLiSS fleet, one (or the two here) are the pullout drawers for documents... ... second and a new feature for ToLiSS are opening side windows, the small catch (arrowed) allows you to close them again. The window blinds, front and side however still don't work, a needed feature, but the open window it is a great step forward. ToLiSS ISCS - Interactive Simulation Control System The Menu system is a bit more in depth than for just selecting SETTINGS, it is the heart of the ToLiSS way of flying and using the aircraft. You can access the ISCS via the banner "Plugins", menu, the other setting option is "Resume from last flight", we will look at that soon. I set the ISCS menu on a key command (key S), this makes it far more accessible and quickly, plus the same command works on any ToLiSS aircraft. First surprise is that the ISCS here on the A320neo is different, not the light green shades of before, but now the variations of blue colours. Tabs and layout are however the same as the earlier version, but the colour is far, far better (yes I like the ISCS a lot more), and the menu is also scalable in size, also available in a pop-out Window format. There are seven ISCS tabs available covering: Situations A/C Config, Loading Perfo, Ground Services, Faults Scenerios, Addons, Sound/Actions, Joystick and the General Settings Actions. Situations A/C Config The Config page is used to set up the aircraft with three sections, "Load/Save Situations", "Aircraft Configuration" and "Performance Adjustments" Load/Save Situations is an absolute gem of a tool, basically it is "Save" tool, but it saves EVERYTHING including the important FMS settings and your route, and better still it gives you a backup "Auto-Saving" feature in case X-PLANE does a nasty CTD (Crash to Desktop) or a freeze on you, all the saves are held in the X-Plane Plugin's Folder and not in the A320neo Aircraft folder... Simply years better than any other save tool in X-Plane it is simply golden to set up or to have your aircraft ready at a certain state of "ready to Flight", helpful if you just want to come back and just fly, then you can save the aircraft situation ready that way... it is just simply brilliant. The saved situations can be "Filtered" to find certain saved situations if the list is long. AUTO-SAVING time can be set from 1 Min to 30 Min, but every 5 Min is the best compromise. ONE of the biggest features on the aircraft, other developers take note... WE WANT THIS FEATURE. Aircraft Configuration section covers engine selection (AUTO, PW1127G-JM and CFM-LEAP 1A26), the Auto setting is used with the codes on the liveries (PWG) or (LEA) to automatically set the correct engine type to the livery. Other options include - Use Imperial Units, SATCOM Antenna, ERudder Config, Multi-Functional RWY LT (Switch from standard to wingbox arrangement), Auto NAV on GA (Activates NAV function on Go-Around). Performance Adjustments cover "Aircraft Age", Engine Age" from NEW to OLD. Note: all the set page settings have to be saved before use. Has BUSS Switches; here you can display switches that allow reverting PFDs to the display of the AoA-based backup speed scale and the GPS based backup altitude individually, they are present next to each PFD. ERudder Config - Airbus has replaced the 7 Flight Control Computers (2 ELAC, 3 SEC, 2 FAC) by 4 new generation computers (2ELAC, 2 SEC). This option allows switching between the two configurations. Loading Perfo This tab covers the "Aircraft Loading" and "CG-CW", Payload, Passenger, Cargo and Fuel which can be set, then added to the MCDU INIT B page values. Fuel loading can be "Quick" or "Slow" (real Time). CG-GW Diagram gives you your Centre of Gravity and Gross Weight limits on a graph. TO PERFORMANCE settings can also be set here. Ground Services This tab covers the external factors on the aircraft. Ground Supplies provides options for "External Power" (GPU) and "High and Low pressure air" to start the engines and provide ventilation/air-conditioning while on the ground. But as noted there are no external physical units, Chocks however are shown. But there is a built in PUSHBACK feature... The pushback is quite basic in look and to use in auto or manual modes. However I always use the excellent BetterPushBack Truck as an alternative. The ToliSS A32oneo has been configured correctly for the BetterPushBack use, so it works extremely well here. Note in watching the pushback operation on the ECAM! New on the right is DEICING... You can do a "Quick" De-Ice, or use the animated De-Ice Trucks as seen earlier. AIRCRAFT DOORS have three selections with Auto (default) Close and Open. The auto will open the doors when the park brake is set and the engines are off. But they do have a tendency to be a bit uncontrollable in opening/closing at the wrong times or not opening when you need them to be open. So the manual "Close" is my preference to control them. There is no save selection either and so every time you open the aircraft you have to then (constantly and annoyingly) reset all the doors back to your AUTO preference state, as the default auto setting will always switch and will always have the front left and the two cargo doors open every time you load up the aircraft? Not a fan? New bottom are the two animated "Baggage Loaders" and the two "Catering Trucks", (note the DOOR 1R/2R has to be set to OPEN, for the Catering Trucks to work?). Faults Scenerios The A320neo has a great failure system, or fault Scenarios. These failures can be set up on the ISCS Panel. This feature is listed under the "FAULT SCENERIOS" tab. You can have a total random setting that covers a wide range of 90 faults over twelve systems in "less" or "more" than "100 Flights", or you can set your own failure with the options including: NOW, AT TIME (set time in Seconds from now), AT IAS (Speed), AT ALT (set altitude) or RANDOM, New is the point of failure in Take-Off, Climb, Cruise, Desent, Landing and Flight... and you can set as many failures as you like. Sound/Addon/Accounts There has been three areas now combined into the one Sound/Addon/Accounts Tab Sound Settings; Turbine Sound Studios (TSS) provides the sounds for ToLiSS aircraft, but you can default back to the X-Plane default sound volumes if you wish in controlling a MASTER, INTERNAL and EXTERNAL volume, 3D Sound Fading will silence the PTU and Flap sounds in the cockpit. No ADDONS here, usually for Engine variants, but the standard engine default is you get the GTF versions with the aircraft, ACCOUNT IDS; New are accounts for your SimBrief ID and HOPPIE CPDLC Logon, If you want to use the ACARS function for flight plan download, you can put your SimBrief pilot ID into the field “SimBrief ID”. Important note: This is a pure number, not your SimBrief Email address. You can find this number on the Simbrief Website, under “Dispatch / Account settings” and then in the Simbrief data tab under “Pilot ID”. Ignore AIRAC/AC Type mismatch: If this option is OFF, the flight plan download will fail if the active AIRAC cycle in the FMGS does not match the AIRAC cycle used by Simbrief for planning. Set Payload + Fuel to Simbrief: If you select this option, the cargo, payload and fuel on board in the ISCS will be set immediately to the Simbrief values. Always use SimBrief winds: If this option is selected, any wind request in the FMGS will take the wind data from the Simbrief plan HOPPIE option The option “Auto Execute handovers” allows to switch to the next ATC station automatically upon receiving the “handover” command from your current ATC station without having to notify the new ATC station. Joystick Actions; Joystick Configuration selections options cover the "Primary Joystick", control of NWS (NoseWheel Steering) on/off, Enable Second Joystick (For custom setups like home built panels or training as it supports the use of two sidesticks (pilot and co-pilot side), A dual input and priority logic are also available as on the real aircraft), Tiller Assignment (with Tiller centre setting). (Rudder) Pedal Brakes Assignment with brake strength, Smart Park Brake, Allow Brake on One Pedal, keys F1/F2 Toggle reversers (I use joystick trigger!), "Smart THR Idle Lock" and "Rev on Same Axis" Detent calibration; The fields on the right side of this screen are designed to allow quick alignement between hardware detents and software detents. Simply place the hardware thrust levers into the detent that you want to calibrate and read the results. Actions; Include "ADIRU Quick Align", or "Jump to next Waypoint" (Jumps the aircraft a maximunm of 200nm or the next waypoint) "You don't do you!" Clever is the new AUTO-PAUSE This feature allows the user to leave the computer during a flight and make sure that the simulation pauses automatically if something happens that requires user interaction. The feature allows automatic pausing of the simulation, if: A master warning is triggered (e.g. due to AP disconnect) A master warning or a master caution are triggered. (Any system fault) A master warning or caution is triggered, or the aircraft has passed the T/D, i.e. has entered the DESCENT phase. General Settings; The General Settings tab has five sections in: "Product Info", "Visual Settings", "Startup Behaviour", "User Interface" and "Miscellaneous". Product Info (Information) covers the current build number and version (very Airbus), and License ID Visual Settings include Display (Instrument) reflections, Window Reflections and Screen background Glow. Windshield (Librain) effects and Particle Effects. "Refresh PDF every X Cycles" This is an option for the weak graphic card users, in that instead of the heavy use every cycle to refresh the system displays, you can set the cycles to be redrawn either every 2nd or 4th cycle. Startup Behaviour sets the aircraft to a certain startup situation (known as Cold or Hot), options include: OVHD XP Start. Cold Start Type in COLD+DARK, EXT POWER (connected) and really all on with APU+ADIRU ON. Default Baro in either HPA or InHG (note you can also have the choice to SYNC or adjust manually the separate PFD Baros). Finally you can set your own default "Transition Altitude". User Interface is options on how you interact with the aircraft. Options include: Use Mouse wheel, Sync Baro Settings, Pop-out windows for Pop-ups and you can save your set Pop-Up configuration (Cockpit builders) on Quit. Miscellaneous ILS auto align is a feature that if the custom scenery that rotates the runway; for these cases the ILS and the runway are not aligned anymore. The ToLiSs A320 plugin thereby contains a feature that detects if there is such custom scenery installed and then realigns the ILS in the internal database with the new runway heading. XPDR Compatiblility Mode, is the use of different transponder modes. Cache Routes only on Startup, prevents the plugin from checking for changes to your fms flight plan files during the flight. Enable AviTab Tablet, The AviTab tablet is installed on the lower left of the Pilot and usable if you have the AviTab plugin set in your plugin folder and acts like the EFB (Electronic Flight Bag). Again remember you have to save any Settings and Default values for them to be effective and in some instances a restart is required to activate a setting. Avitab- EFB (Electronic Flight Bag) There are two Avitabs situated on the sills on both sides of the cockpit... if you have a Navigraph account, you can access the Navigraph Charts, tools and other features on the A320neo. Besides the AviTab EFB there are now four new other tab options... WGT-BALANCE, TO PERF, LDG (Landing), PERF and CHECKLIST There is a lot of performance data here to be used, and all are at your finger tips, includes; Weight summary, Take-off weight and the landing weight with CG, landing performance calculator and a very good tick (Green) Checklist. Interactive Audio Control Panel (IACP) There is another menu access system situated on the Radio Panel, called the "Interactive Audio Control Panel" (IACP). This feature gives you finger access to an item in a more pop-up accessible form... two options are MECH or five ground communication tabs; SERVICES, PUSHBACK, FUEL/DEFUEL, CARGO HANDLING and DEICING. Second IACP option is ATT selection covers Cabin interaction; DOORS, PASSENGERS and CABIN LIGHTING... .... Cabin Lighting adjustment is great because it gives you control over the brightness of the cabin lighting, I really don't like bright cabins, and worst with no way to tone them down. ACARS - Aircraft Communication Addressing and Reporting System ToLiSS aircraft comes with the ACARS function, used as noted earlier with the CPDLC. But it has another function here in the ability to download the FlightPlan from Navigraph's Simbrief. The tool was introduced on the ToLiSS Airbus A340-600 v1.1, since then also updated to the rest of the ToLiSS fleet (A319/A321) and so it is a big feature in the A320neo as well. A full tutorial in how to use it was covered in Airbus A340-600 v1.1 by ToLiSS... but we will do a brief overview here to see how it works. SimBrief Remember that you have to complete your SimBrief Pilot ID in the ISCS (SOUND/ADDON/ACCOUNTS). Then the "Data" link has to be opened by pressing the COMMS VHF 3 button the Radio panel. Also important is to set the "Set Payload + Fuel to Simbrief", option ON, if not you will have to set up the aircraft fuel and weight options separately. Then complete and generate your SimBrief flight profile, note you use the Aircraft Type A20N, for NEO, not the A320-200. Our route today is easyjet EC453 from LEBL (Barcelona) to LCLK (Larnaca, Cyprus). Select INIT REQUEST (Make sure the asterisk is showing that the data link is live), then the Simbrief Flight Briefing should load into the MCDU, It does two loads, so don't close it to quickly, as it takes real time to load, when data is uploading it will say "PERF DATA UPLINK". Next is to set your Departure RWY/SID/VIA and Arrival RWY/STAR/VIA . When done you can then set the TO-PERFORMANCE data via the TO-DATA REQUEST, sometimes it is best to do it manually as it is far quicker and more accurate, the data is found on the ISCS (TO PERFORMANCE) option. Brilliant isn't it, makes aircraft set up and ready for flight a very easy job, but mostly it saves tons of time, your flying time. The New option on the EFB can give you your now set WGT - BALANCE situation, and also available is your TO-PERF data, you press the ""COMPUTE" button to set out the TakeOff data, including your V markers set out on a runway map.... all so fantastic isn't it. And your all ready to go. ________________ Flying the ToLiSS A320neo Pushback from Stand 222 Barcelona, notable is that I'm using the BetterPushBack plugin, the ToLiSS aircraft does have a built in PUSHBACK feature, but the BPB is better and has even been refined by ToLiSS for use in the A320neo, note the N/W STEERING alert on the lower ECAM display while the pushback is in operation. Pushback completed, I got an "Alert Warning", my Trim was not set correctly? or in Airbus speak "F/CTL PITCH TRIM/MCDU/CG DISAGREE", This alert shows the depth of the system detail in ToLiSS aircraft, yes as noted it is a "Study", aircraft, so it is best to study up on the details, and in how to fix alerts such as this one. And this alert only came up after the engines were powering the systems. I can't even begin to cover all the systems here, but only to note on how extensive and authentic they are. We are now in X-Plane 12r3 (or Release 3). Thankfully the more mature version. One aspect of that is the developers can now fine tune areas that were a bit of mess before. Lighting is a big one. Here the external lighting, Turnoff/Taxi/Landing lighting is now nicely tuned... ... but there is a choice in external lighting, first the usual underwing landing lights and forward gear turnoff lights, or second with both sets combined on the centre wing box, or "Multi-Functional RWY LT". Taxiing is being aware of the nose gear having a slower response in movement, something you had to adjust to as far back as the QPAC A320, so you have to anticipate turns to get it right, it soon becomes natural, but you still have to adapt to it. Ready to go on LEBL Runway 06L (note in X-Plane it will sometimes say 07L, with the magnetic variation, depending on your AIRAC). TakeOff weight is 71,114 Kg, with a fuel load of 13,700 Kg to get me to Cyprus, but my main concern is the east gusty crosswind of 13 kts, straight off the Balearic Sea. Power up to TO/THRUST and your rolling... The CFM-LEAP 1A26 give out 120.64 kN (27,120 lbf) Takeoff thrust, plenty of power and you feel it. v2 (Rotate) is 152 +10, but on clearing the runway I feel that gusty wind, so I'm already crabbing a little with a lot of right foot rudder and a bit less right engine power to keep the aircraft on course... My point here is the feel, it is so brilliant, you feeeeel this aircraft so well, flying it as per recommendations, or realistically, it is a brilliant simulation of a A320neo. All Airbus "Flight Control Laws" are in action here, there are four named flight control laws, however alternate law consists of two modes, alternate law 1 and alternate law 2. Each of these modes have different sub modes: ground mode, flight mode and flare, plus a back-up mechanical control. The flight mode of normal law provides five types of the aircraft's flight envelope protection: pitch attitude, load factor limitations, high speed, high-AOA and bank angle. Flight mode is operational from take-off, until shortly before the aircraft lands, around 100 feet above ground level. It can be lost prematurely as a result of pilot commands or system failures. Loss of normal law as a result of a system failure results in alternate law 1 or 2 in normal law vertical side stick movement corresponds to a load factor proportional to stick deflection independent of aircraft speed. When the stick is neutral and the load factor is 1g, the aircraft remains in level flight without the pilot changing the elevator trim. Engine Thrust Management is covered by the engine control law, so you have to follow the SPEED commands, or shift the throttles to the required A/THR detent, or first the CL (Climb detent)... Set FLEX mode can also be used. It's all an awareness of Airbus system flying. Sounds like mentioned are good, and cover a wide spectrum... so your not missing anything here on the basics, and the GTF whine is nicely done in flight. However I am very used to the BSS (BlueSkyStar) PRO Packages that is available for the FF Airbus A320 Ulitmate. I mean 500+ sounds, that is hard to emulate, and the package is extremely good, if BSS do release a A320neo pack, then it would be certainly be a good investment. In the air, and in X-Plane 12... it's a great combination! In the pilot's seat, it's a pure A320 environment, everything works and this is the office, only complaint are the non-usable blinds, both the forward and side screens don't work. Yet X-Plane 12 is glaring up here at FL380. Lighting Over the last few months of the X-Plane 12 beta, internal lighting was hard to define, bloated text and dark cockpits were not the best places to live. In the ToLiss A320neo the Instrument panel is glorious, highly adjustable as per Airbus lighting knobs, no bloated text either... all nice and sharply clear. But you are missing the downlights in the daytime, this makes the instrument panel a bit dark in the daylight. The X-Plane 12 Lookup/Lookdown adjustment works well here, but the panel down-lighting would have broken up the gloom a little. DOME lighting has three settings; OFF, DIM and BRT (Bright), all very good... But missing are a few lighting areas... there are no overhead tray lights, or side lights, the reading light doesn't work either? OHP ANN LT test is excellent, very realistic. Dark Cockpit mode for night TakeOff and Landings is also excellent... an important one for me, I hate any overhead lighting reflecting on me when I need to see out of the aircraft... impressed. The cabin lighting is very good, as you have a large adjustment on the IACP of the lighting from OFF (dark) to Full Bright. OFF is BLACK, nothing, and there are no separate galley lighting points either, which would be nicely needed. So you set it around 10% which is a nice low-light cabin ambience. External lighting is excellent. Navigation and Strobes are perfect, wing(Ice) lights are also well done. Tail light works, but only when the flaps are not set to zero as per Airbus rules. As you can adjust the cabin lighting, you don't get that Ocean Liner effect, so the aircraft looks highly realistic at night. Off the coast of Greece.... Performance; Seating is One class 195, Two class 165, with a cargo capacity of 37 m3 (1,300 cu ft) - Cruise: Mach 0.78 (450 kn; 833 km/h), Max.: Mach 0.82 (473 kn; 876 km/h) - Ceiling 39,100–39,800 ft (11,900–12,100 m) - Range 6,500 km / 3,500 nmi There is a New feature from ToLiSS called the EQUI - TIME POINT, found under DATA lower RK6. ETP (Equal Time Point), which is basically the point at which it'll take a shorter time to continue to the next suitable diversion airfield than to turn back to the last one. Mostly used on ETOPS routes and over oceans for diversion actions. Liveries You basically only get two liveries with the package; ToLiSS House livery, and the official Airbus A320 NEO House livery... But the painters will be taking up their paints very quickly... Christoph_T, Emma Bentley and Matt Hayward are the main official contributors (Thanks to Matt for the easyjet Livery), Another is a very nice "MakeChange", Austrian Airlines by clemacamelc, and the cabin details show what you can do to hide the bland default cabin (Yes I take a bow for the applause). Let us put it this way, you won't be short of liveries, they can be found at the X-Plane.Org; ToLiss/Aircraft Skins/Liveries, a paintkit is also available here; Paintkit;ToLiSS A320 Neo v1.0 Approaching Cyprus from the west, and you set your landing PERF on the MCDU, then you can access the information on EFB (LDG PERF) for a visual and data reference... yes I like it very much. Over Cyprus and the weather report is not good, with low cloud to 2,000ft, and yes rain. X-Plane 12 has the Librain effects built in, and they work well here, front and side windows, but you get nothing on the cabin windows, another "but" will come later. ILS S into Runway 22 is a tricky loop, first you overfly Larnaca International (112.80 LCA), then head west to the tight turn into the ILS (ILC-110.30)... ... then you set up the aircraft ready for landing, gear, lights, arm spoilers. The turn is extremely tight at the top... ... X-Plane 12 is literally DAZZLING, brilliant! Coming out of the turn your numbers have to be exactly right, Flap 3, 170 knts and the height perfect around 2,000ft... ... when you come out of the turn and straighten up the vertical ILS diamond is right there on the ILS beams activate line, so you approach height has to be perfect, as does your speed. I get it perfectly right and hit the slope automatically. You can fly an Airbus A320 manually, the normal law allows this, so this approach can be done hands on, which would mostly be the case in real world flying. Up comes the rain again, but the wipers don't clear the streaks, and in the bright sunlight it makes it very hard to see the runway? With the strong headwind I could do a nice 140 kts approach at FULL flap, now you can let the aircraft do the automatic "Autoland" sequence... airbus style. I'm extremely impressed with X-Plane 12 at the moment, it gives you a great all weather simulation, certainly in the atmosphere and effects, not perfect, but now very good. Airbrakes and AUTO/BRK (MED) worked very well on touch-down and with a nicely noisy, landing configuration which was very good in detail. Coming into RWY 22 I couldn't see "anything"? then on the ground the wipers suddenly started to clear the water? A Laminar Research issue or a Developer issue?, but you need those wipers working on the final approach! The adrenalin kick from Simulation flying is when it all goes perfectly correct, your skills interacting with the aircraft.... ... more importantly the aircraft doing "exactly" what you are asking it to do, then you get into the flow, then you get the high rush.... Here it all works perfectly, a great simulation, but a brilliant aircraft Interpreting your commands and wishes, you get that and more with this ToLiSS A320 NEO. ________________ Summary ToLiSS was the part of the 2009 original collaboration with QPAC to create the first X-Plane A320 simulation with realistic Airbus Flight Control Laws, and automated cockpits. Since then the developer has gone on to creating the best Airbus aircraft for the X-Plane Simulator, with the A319-112, the A321-231 and lastly the Airbus A340-600. Here is a return to his roots, but with a slight twist with the Airbus A320 NEO, as the release is only with the NEO (New Engine Option) with the two engines types provided in the Pratt&Whitney PW1127G and the CFM-LEAP 1A26. One engine is scaled-down version GEnx engine (LEAP), the PW a GTF "Geared Turbofan", for better performance and fuel economy. No CEO (Current Engine Option) will be offered. Modeling and design is very good, but early ToLiSS didn't have the extensive extreme quality you can now expect in this category, but with a change of a modeller a few years back, now in every area the detail and quality is highly improved, and certainly now matching the high quality Airbus Official systems and for the excellent flying feedback of the aircraft. This ToLiSS is absolutely the best of it's category and class. That said I'm not crazy about the lumpy tyres, and in areas the lighting could be better, with missing tray spotlights, rear reading lights and no separate galley lighting, no window blinds is highly noticeable at altitude, cabin lighting however is highly adjustable. System wise the ToLiSS A320neo is the best in X-Plane (all ToLiSS aircraft are), with all Airbus Flight Laws and Protections highly intergrated, with the authentic engine control laws. If you want to fly the automated Airbus you can, but if you want to dig deeper into the "Study" aspect of Airbus Philosophy. Then that aspect is also very highly available here, so both Pro's and Newcomers to the Airbus way of aviation can be easily satisfied here. Innovation in Simulation is also available with the ToLiSS A320neo. The ToLiSS ISCS - Interactive Simulation Control System is far more than a menu, it provides tools and options that are truly remarkable. The LOAD/SAVE Situation tool is a godsend for any Simmer... saving perfect situations to return ready for flight or even an unexpected simulator crash, I was back up and flying perfectly in minutes after a bad scenery crash, this shows the tool's peerless power. SimBrief intergration can load in the "Full" data brief into the aircraft's systems, another huge time saver. Fault Scenerios are also excellent as are aircraft configurations. AUTO-PAUSE, this feature allows the user to leave the computer during a flight to do a pause in three alert scenerios. Sounds are by Turbine Sound Studios, good but not BSS quality. The ACARS function is fully intergrated with the CPDLC system , but really only available to on-line fliers with the HOPPIE network, but very good it is. New to ToLiSS on the A320neo are ground equipment Baggage Loaders and Catering Trucks, and the sensational animated De-Icing Trucks, but still no stairs (coming) or GPU/AIR. Opening Side Windows and the Electronic FLight Bag EFB tools for WGT-BAL, TO PERF, LDG PERF, and extensive built in CHECKLIST. The "Interactive Audio Control Panel" (IACP) has also been extended to include both Ground and Cabin tabs with excellent cabin lighting adjustment. The list can go on, and on... but notable is the X-Plane 12 version in using the X-Plane features, an X-Plane 11 version is included in the package, but that would takeaway a lot of the dynamics and the immense fun this aircraft has to offer by using the X-Plane 12 environment. The level required in this category of simulation is very high, but the ToLiSS A320NEO delivers superlative performance in every area, certainly in systems and innovation... ToLiSS stands for brilliant Simulation, even sets the standards for the X-Plane simulator, and here available for X-Plane 12... "Hugely Recommended". _____________________ Yes! the Airbus A320 NEO by ToLiSS is NOW currently available from the X-Plane.Org Store here : Airbus A320 NEO Price is US$89.99 The feature list is HUGE! Highlights: Brand new cockpit textures optimized for X-Plane 12 Choice of 2 engine types: PW1127G-JM and CFM LEAP1A26 Custom EFB with Avitab integration, weight and balance computer, take off and landing performance as well as interactive check list ACARS functionality: SimBrief flight plan import directly into the FMGS, TO Performance computations and wind upload. Hoppie CPDLC and PDC functionality including weather download from the Hoppie network Implementation of over 130 circuit breakers to cut power to certain systems. More than 210 failure modes that can be injected, including “resettable” failures. Can still run in X-plane 11 with most of these features, except for the XP12 specific rain effects Reversable back up speed scale (BUSS) 1. Highly complex FMGS: SID/STAR and airways support in a fully custom FMGS backbone supporting all A424 leg types (Arc, course or heading to intercept, Radius to Fix, Holdings, etc.) Active, alternate, 2 temporary as well as secondary flight plans 2 completely independent MCDUs and autopilots Pilot item database for custom fixes, navaids, flight plans and runways Full VNAV guidance with TOC, TOD, Deceleration point, speed limits, fuel prediction, and consideration of speed and altitude constraints etc. Support for go-arounds and diversions Step altitudes Offset function Direct To function including abeam points, radial in and radial out Hold function including computed and database holds as well as pilot defined holds Satellite availability model, including prediction for specific places and times Nav Aid autotuning Flight plan saving via the Pilot routes page Equitime point computation Nearest airports page Airways function including automatic computation of intersection point between two airways Fix info functionality to create reference circles or bearings ACARS function to simulate flight plan, TO Data and Wind upload from ground station using SimBrief data. SLS/GLS and FLS type approaches RNP-AR capability 2. Accurate systems: ToLiss Fly-by-wire and autopilot module, with support for Alternate and Direct Law Unique feature: Control Surface hinge moment modelling allows the surfaces to float to the appropriate position after loss of all actuators on a surface or to not reach full deflection if running on a single actuator. fault injection interface allowing to inject custom selected failures, or randomly selected failure based on fault probabilities with over 210 failure modes available. Custom TCAS with resolution advisory function. Terrain on ND and Weather radar available (WX radar works with default X-plane weather engine) Brake temperature model based on the detailed physics of heat transfer between the individual brake components Hydraulics model with proper hydraulic flow computation as function of surface motion, flap/slat motion, gear extension etc. You will see this by the pressure dropping when flying on RAT Custom engine model for accurate thrust and fuel flow modelling including oil pressure and temperature model as well as many engine failure modes. Thrust and fuel flow modelled for each engine type. Special engine logics, such as dual cooling on the PW1127G engine, are also modelled. Detailed model of each ADIRU including alignment, small pressure sensor differences between the units, switching of sources for PFDs and Aps Quantitative bleed system modelling affecting engine fuel flow Electrical system simulation with correct bus reconfiguration and load distribution, simulated electrical transients as well as emergency generation from the blue hydraulic system. Fire detection simulation for engines and APU Custom radio navigation computations including ability to perform backup RADNAV tuning through the RMPs Custom air conditioning model supporting high altitude operations at airports like Cusco in Peru or La Paz in Bolivia without spurious warnings Flight warning system with ECAM actions supporting numerous system failure scenarios, e.g. engine failures, generator failures, hydraulic failures. Custom indicating system including DMC and SDAC simulation. Choice between Multifunctional runway lights or the classic landing light configuration. 3. Eye- and ear-candy: Detailled 3D cockpit Opening side windows Animated tray tables Moving cockpit seats Animated ground services for refuelling, pushback and deicing as well as cargo baggage loaders 3d exterior model with PWG and LEAP engine Custom sounds from Turbine Sound Studios (TSS) included for all engines Integration of X-plane 12 native rain effects. 4. Useability features: Situation loading and saving. It is possible to save the flight at any point in time and resume it another day. This can also be used, e.g., to save the position just before approach and practice just the approach many times. This feature reinstates the complete aircraft state (except communications with ATC, such as AOC and CPDLC messages or ground service states.) Autosaving allows recovering where you left off, should the X-Plane session end unexpectedly. Jumping waypoint-to-waypoint through the cruise phase: Shorten your flight to focus on the more interesting parts as you like. Integrated takeoff performance calculator supporting the use of flex temperature. 4 different start-up configurations from Cold and Dark to engines running and ready to go In-screen popup displays or use of x-plane windows for popups Interactive audio control panel to change ground services, fuel, loading, passengers etc. without breaking immersion Electronic flight bag on both sides with Avitab integration, weight and balance computation, take-off and landing performance calculator as well as a user customizable interactive checklist. Print function for AOC messages, CPDLC messages and selected FMGS functions Requirements X-Plane 12 or X-Plane 11 Windows , Mac (requires use of Rosetta on M1/M2 Macs with X-Plane 12)or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Download Size: 745 MB Version 1.0 (March 20th 2023) Installation Download of the Airbus A320 NEO is 705.50mb and it is installed in your Airliner Folder as a 1.19Gb folder. On start up you will have an activation screen presented to enter your Serial Number (Key), and then press the "Activate" bar to authorise the aircraft. I recommend to restart the aircraft from your desktop to realign all your plugins and load the aircraft cleanly. There is extensive full instructions on how to set up the aircraft to your X-Plane settings (commands) and addons (Joysticks/Throttles) and other 3rd Party items in the ToLiSS A320 NEO V1.0_SimulationManual. Documents There are Three Manuals Included with the package. All are extensive and well laid out with great details Simulation manual : Describes installation, and setup of the model as well as usage of the “Interactive Simulation Control System”. Tutorial flight, which provides a step-by-step description of a complete flight from cold & dark to aircraft shut-down after landing. This is the best manual to learn flying the aircraft. Aircraft manual, which is primarily intended as a reference after the tutorial has been completed. It provides a reference for standard operating procedures, as well as a more in- depth look into the different systems of the aircraft. Extra Airbus system information is highly recommended and SMARTCOCKPIT is a great place to start. _____________________ Aircraft Review by Stephen Dutton 20th March 2023 Copyright©2023: X-Plane Reviews Review System Specifications:  Windows - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD Software: - Windows 11 Pro - X-Plane Version 12.04r3 Plugins: JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 : RK Apps XPRealistic v2 - US$34.99 Scenery or Aircraft - LEBL - Barcelona XP by Aerosoft (X-Plane.OrgStore) - US$27.99 - Barcelona City by Logo Projects - (X-Plane.OrgStore) - US$26.95 - LCLK - Larnaca International, Cyprus by JustSim (X-Plane.OrgStore) - US$19.90 (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  14. I own it; my first payware choppa. I cautiously recommend it if you are a first time helicopter pilot. It is a bit of a handful landing. Lot of crashes. But I fly it now competently-even in light winds. I use only a Saitek throttle for collective and Logitech 3d Pro stick. Everything set to '0'. As per instructions I use 'experimental checked in settings. I mastered it and it made me a better copter pilot because it is a very light choppa. Don't forget to check your weight in payload. As I recall it was too light to be human weight and I found that made a difference. Knowing what I know now -it's a solid little package....and a challenge.
  15. Hello, Do you know if this plane is VR Ready (yoke grabable in VR without using HOTAS)? Best regards.
  16. NEWS! - Aircraft Release : Citation C-560XL by AirSim3D for X-Plane 12 In November last year 2022, AirSim 3D released their excellent Citation 560XL in X-Plane, but only in X-Plane 11... also the twilight zone in X-Plane 12 Beta. The aircraft was fantastic, but like me I had already moved on to the bright and shiny X-Plane 12, Beta and all. So in a way the release timing was not fair to the aircraft. Here it is now released in it's proper X-Plane guise, and if any aircraft was created for X-Plane 12, it was this Citation C-560XL. The X-Plane 11 release review is here; Aircraft Review : Cessna Citation 560XL by AirSim3d There are now three 560XL aircraft packages X-Plane 12 X-Plane 11 X-Plane 12 + X-Plane 11 If you have already purchased the AirSim 3D 560XL before March 15th 2023, your purchase already includes both XP11 and XP12 versions, notably there will be no upgrade between the packages so please make sure you select the right one. AirSim3D C-560 XL: Real-Jet authenticity Real jet visits at Boeing airfield were extensively used to inform build and design decisions 100’s of pages of real POH manuals, specs, drawings, pics used Real pilot tested and extensively beta tested Result: real-world systems, lighting, functions, modeling and procedures authenticity Rich FMOD sounds Sample recordings from the real jet at Boeing Field Result: Custom Engine, APU, GPU, Warnings, Call outs, Clicks, Beeps, airflow, in/out, sound modulation...all included Example: AP disconnect – that's the actual sound real pilots hear! But not overdone: The real jet is quiet at cruise; AirSim3D’s C-560XL follows that model “My main interest is flying bizjets, and this one is an excellent addition to my ''hanger".... Also, Support responds very quickly on this forum too. Thanks for that." “Just doing a night flight, the night lighting is excellent. I do like this airplane a lot” “Engine sounds are really good inside and out. I live near an airport, and it sounds like the real Citations as they take off” “The best aircraft of my hangar .. and I have all the other more popular biz jets and Airliners!! From the XPlaneReview: “Having flown the XL a lot over the past month, I now really love it, even miss it a lot when flying other aircraft. Recommended.” “Are ya'll thinking about making other AWESOME models like this one? 5 Star (support) service!” Designed by AirSim3D Support forum for the C-560 XL ____________________ Yes! the Cessna Citation 560XL X-Plane 12 by AirSim3d is NOW available from the X-Plane.Org Store here: Cessna Citation 560XL XP12 Price is US$59.95 Cessna Citation 560XL XP11 Price is US$49.95 Cessna Citation 560XL XP12 + XP11 Price is US$79.95 Features: AirSim3D C-560 XL: Real-Jet authenticity Real jet visits at Boeing airfield were extensively used to inform build and design decisions 100’s of pages of real POH manuals, specs, drawings, pics used Real pilot tested and extensively beta tested Result: real-world systems, lighting, functions, modeling and procedures authenticity Requirements X-Plane 12 or X-Plane 11 Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Current version : 1.5 (January 12th 2023) There are 3 purchase options for the 560 XL XP11 only Version . Get it here XP12 only Version. Get it here XP12 and XP11 Bundle . Get it here (this one) Important Notes: If you purchased the 560XL before March 15th, your purchase already includes XP11 and XP12 versions There will be no upgrade between packages so please make sure you get the right one. ___________________________ News by Stephen Dutton 17th March 2023 Copyright©2023: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  17. Aircraft Review: MLADG Me 262 By Nick Garlick Introduction Previously on “Garlick Reviews”, we looked at the wonderful Grumman Tigercat by Virtavia, and in today’s piece, my adventure with vintage aircraft designs continues, as I have been given the keys to both a “Swallow” and a “Storm Bird”. For those of us who are fluent in German, that’s a Schwalbe and Sturmvogel, however, to me and you, it’s the Messerschmitt Me 262 (fighter and fighter bomber) from MLADG. Developed during the Second World War, the Messerschmitt Me 262 served with the Luftwaffe, both as a fighter and a fighter bomber. It had a climb rate of almost 4,000 ft/min, a reported service ceiling of over 37,000 feet and a top speed in excess of 500mph, extremely impressive for an aircraft at that time. It was also fitted with four x 30mm Mk108 cannons, mounted in the nose, with underwing hardpoints for 24 x 2.2in R4M folding fin rockets, so quite a formidable aircraft to find yourself pitted against. As a fighter bomber, the Me 262 could also carry 2 x 550lb bombs mounted under the nose, with the later A2 variant being able to carry 2 x 1,100lb bombs, but at the expense of losing two of its 30mm cannons. Installation & Documentation Once purchased, you are provided with a zip file weighing in at 430MB. When unpacked, this contains the main aircraft file and documentation, along with two further zip files for the Me-163 Komet and a period glider (not the focus of this review). To install the models, it’s just a simple task of placing them into your X-Plane “Aircraft” folder. The package ships with a full-colour 18-page manual which includes technical data sheets, cockpit layout plans and pictorial diagrams with accompanying annotations. However, it seems the manual is the same one which came packaged with the original release, and as such does not mention the modifications made for X-Plane 12. It would have been nice to have seen these changes referenced, but as it stands, we are left with slightly out-of-date documentation. Exterior The developer has managed to capture the unique shape of the Me 262 with its pointed nose, flat underbelly, swept wings and tall triangular-shaped dorsal fin extremely well. Indeed, when observed from some quarters, it resembles the profile of a shark more than a swallow, but they do say beauty is in the eye of the beholder. The external model features exquisitely drawn panel lines, along with appropriate flush riveting, plus stressed skin panel effects, which can be seen in the right lighting conditions. The model features fully operable slats and flaps, plus an animated undercarriage, with reasonably detailed wheel bays. Liveries The model on offer features only three liveries, default Splinter Green, Green, and Gray, but each one is done incredibly well and in fitting with both the aircraft and period. The liveries are the same for both fighter and bomber variants, along with a paint kit which enables you to create your own liveries if desired. Though not included in the product, my favourite livery is an RAF paint created by the Org member “amerrir” Cockpit Interior Looking back at Stephen’s original Me 262 writeup from 2014, it’s quite clear to see that the cockpit environment was really quite dark. Also obvious was the absence of any form of cockpit wear and tear on the panels or instruments for that matter, which to be honest, left the cockpit feeling rather bland and dare I say it…a depressing place to find yourself in. However, fast forward to today, and you’ll be glad to know that the cockpit environment has received a significant makeover. It now features upgraded panels (now employs a much lighter grey/black colour palette for the cockpit tub), plus some nice subtle weathering effects. All these improvements lead to a far more satisfying and engaging cockpit environment, something the original model couldn’t quite achieve. Away from the textures, you’ll find that all the gauges, switches, and dials, are printed in authentic German, so you’ll have to familiarise yourself with the cockpit layout before attempting any sort of flight. Luckily, this is where the excellent manual comes in handy. If you take the time to read through it carefully, you’ll find that everything comes together, which in turn helps create a more enjoyable simming environment. Handling Having sat in the cockpit for a while familiarizing myself with the layout of the instruments, I thought it was about time I lit the pipes! With the parking brake on, battery master on, and fuel pump on, I pulled the Riedel switch, pressed the ignition and a short time later, I was trundling along the taxiway. At the edge of the runway, I set the elevator, rudder trim, and flaps to their desired settings (20 degrees in this case) and held the toe brakes. With this done, I slowly increased the throttle until the two Junkers Jumo 004 engines were running at 7000RPM, and then released the brakes. For a moment, nothing happened, but then, just like the real aircraft, I started to move forward, slowly at first, then gradually faster. Unlike the fast jets of today, the Me 262 was from a time when jet engine propulsion was in its infancy, so it takes a while for her to get going (a bit like myself). Once airborne, it was landing gear up, flaps up, and then reducing RPM as required. From here I set my trim and pitot heat, whilst constantly checking my instruments. At level flight, I found the Me 262 to be incredibly stable, one might even say docile. With enough direct input, she will manoeuvre on a whim, but be prepared for some engine lag…those two old Jumo engines really do take some time to get going. Landing is a relatively simple affair, but once again, you do have to consider that engine lag. Coming in slightly faster than necessary, rather than slower, is probably the safer option. However, even here a degree of caution is advised, as the Me 262 has quite a slippery profile, so it’s best to plan a few moves ahead. Once down, it was a case of retracting the flaps, and then proceeding to my designated parking area. Overall, the Me 262 is a true delight in the air, and as such, a real pleasure to fly. Sounds For me personally, there’s something special, maybe even oddly unique about the sounds emanating from an early jet engine. It’s difficult to explain, but they seem to sound sharper, more high-pitched, than the roaring rumbling monsters we have today. So, imagine my delight when first hearing the provided sounds for the engine. The included FMOD soundset is a delight and does a fantastic job of conveying those two vintage Jumo engines. From engine start to shut down, the entire range is there and it’s simply a pleasure to listen to. Various other sounds are also present, such as ones for levers and switches, plus the opening and closing of the canopy, as well as guns and bombs. Conclusion Over the years I have had the pleasure of owning several models from MLADG, and I’ve yet to be disappointed by any of them. In my opinion, they deliver products that are well-produced, and beautifully detailed, all at a very reasonable price point. That trend continues with the Me 262 being reviewed here. Yes, it’s based on an earlier model but the cockpit environment (which had numerous issues in the original) has received a much-needed makeover, and due to that, it no longer looks bland, dark or…uninviting! The result is an aircraft which is more enjoyable to sit in, and as such, is one you are far more likely to enjoy. The Me 262 is not a complex model (not if going by some of today’s high-end products), but it does have enough about it so that it appeals to a broad range of simmers. The only downside to the package I can really think of is the lack of liveries included with the product (one or two more would have been nice), plus the slightly dated manual. That said, I do like the developer's approach of including models for the previous version of X-Plane, as I believe that many users still prefer using X-Plane 11 at this time. Summing up; the Me 262 package from MLADG is a model I thoroughly enjoyed using. When you factor in the inclusion of two other models (the Me 163 Komet and the period glider), I think it’s safe to say that this is a package which has considerable long-term value. All you have to ask yourself now is, are you ready to strap yourself into one of the earliest jet aircraft in aviation history… _______________________________ MLADG Me 262 is available from the X-Plane.Org Store here: MLADG Me 262 Priced at US$19.95 Features Based on real documentation SASL-based features and failures Fully functional 3D cockpit Paint kit included for repaints Fully animated model Realistic instrumentation based on real counterparts In-flight refuel possible JATO can be used for short fields Metrical instrumentation VFR plane with limited radio navigation equipment Gunsight available Requirements X-Plane 12 or X-Plane 11 Windows, MAC or Linux Support: Support forum for the Me 262 Current version: 2301 (Feb 7th, 2023) Review by Nick Garlick 17th March 2023 Copyright©2022: X-Plane Reviews Review System Specifications:  Windows 10, Intel 4790K liquid-cooled, overclock to 5GHz, 32GB DDR3 1600MHz RAM, Nvidia GTX 1070ti, Titanium HD Audio Card. (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  18. Towards the end of last year I bought a couple of the Aerosphere releases as they said (and still say in the Org store) ‘Support for XP12 when available’ Those planes still have no XP12 versions. Yet here we have a new XP12 release from the developer. So surely ‘Support for XP12’ is ‘available’?
  19. NEWS! - Aircraft Released : Piper PA28-161 Warrior II XP12 by Aerosphere Simulations Aerosphere have released the Piper PA28-161 Warrior II in X-Plane 12. This newly released aircraft is an upgrade, not an update of the original 2017 X-Plane 10 Warrior (so a full price purchase), that was back then later converted to X-Plane 11. This new model has come full circle with all new 3D modeling and textures and a whole host of other changes to fit X-Plane 12, such as the rain and new lighting. The original Cherokees were the Cherokee 150 and Cherokee 160 (PA-28-150 and PA-28-160), which started production in 1961 (unless otherwise mentioned, the model number always refers to horsepower). Piper then reintroduced the Cherokee 150 in 1974, renaming it the Cherokee Warrior (PA-28-151) and in giving it the Archer's stretched body and a new, semi-tapered wing. The model is a four-seater, fixed landing gear landplane, Lycoming O-320-D3G or O-320-D2A engine of 160 hp (119 kW), gross weight 2,325 lb (1,055 kg). First certified on 2 November 1976. Certified on 1 July 1982 for gross weight of 2,440 lb (1,107 kg). Features: X-Plane 12 ready such as the new rain and lighting effects. 3 HD (4096 x 4096) liveries with a plain white texture that can be used for custom paint schemes. Steam gauge classic general aviation panel with required instruments for IFR. Garmin 530 & 430 All gauges are 3D Detailed flight model and interactive 3D virtual cockpit with animated knobs, buttons etc. cabin door, storm window and front/rear baggage compartment door. Toggle button to remove/display yoke Compatible with HDR and normal lighting effects Many textures taken from the actual aircraft Virtual Reality friendly and includes the click regions and hotspots required for VR gameplay. FMOD sounds Two versions included: X-Plane 12 and X-Plane 11 The Warrior II by AeroSphere was created using the Pilot Information Manual to fully encapsulate an accurate flight model for X-Plane. Both X-Plane 12 and X-Plane 11 versions are included in the package... Images and video are courtesy of AeroSphere Simulations Design by AeroSphere Support forum for the Piper Warrior II _____________________________________ Yes! - Piper PA28-161 Warrior II XP12 by AeroSphere Simulations is NOW available from the X-Plane.Org Store here : Piper PA28-161 Warrior II XP12 Price is Currently US$28.95 Requirements X-Plane 12 or X-Plane 11 (both versions available) Window, Mac or Linux 4 GB VRAM Minimum - 8GB + VRAM Recommended Download Size: 185 MB ___________________________ NEWS! by Stephen Dutton 13th March 2023 Copyright©2023: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  20. NEWS! - Aircraft Update : SA 341B and SA 342J Gazelle by JRX Design for X-Plane 12 A few weeks ago JRX Design updated their fantastic Messerschmitt-Bölkow-Blohm Bo 105 DBS-4 to X-Plane 12. That aircraft has now been followed up by JRX Design's first aircraft release in the SA 341B and SA 342J Gazelle. An exceptional design, if a little tricky to fly, unless you are a highly skilled chopper pilot. X-PlaneReviews full X-Plane 11 review is here; Aircraft Review : SA 341B and SA 342J Gazelle by JRXDesign Notable this release is only configured for X-Plane 12, there is still included in the package the X-Plane 11 version. This package incorporates two Gazelle versions in one and both are separate stand-alone models, The SA341B: Is based on the military variant and uses “old school” avionics in use from the late 1970s onwards, including VHF and UHF military radios with “chatter” added for immersion. It has a functional PBDI (position bearing distance indicator) similar to the NADIR on the French variant, which can be programmed with X-Plane FMS flight plans. This version has 17 military / service style liveries included as standard. The SA342J: Is a civilian variant with a more “modern” avionics suite, an up-rated engine and a different body kit, along with custom made avionics based on the Garmin and Avidyne real world family. There is a fully functional autopilot module and a “pop out tablet” showing either the GNS530, AviTab or a Services page showing critical flight data. This version comes with 19 liveries of various aircraft from around the world. The Feature list is extensive... Model and Textures: Integrated GTN750 / 725 and AviTab compatible Detailed animated 3D model both internal and external High quality pilot, co-pilot and passengers Animated rotor head and tail rotor All textures are PBR 4k external textures including all liveries 4k instrument panels All custom-made instruments with no legacy stock X-Plane instrumentation All doors and windows fully functional with sound attenuation Animated rotor tie downs and engine / pitot covers Animated yaw string Custom engine vibrations Animated friction locks for the cyclic and collective AH cage functions Custom animated instrument gauges and needles Dynamic aircraft ID plate based on livery Dynamic seat colours and pilot helmet / flight suit based on livery Custom external lighting (NAV / STROBE / LANDING / FLASH / DIM) with light spill Rotor blur and ground shadow All panel switches / buttons / controls are animated with sound Custom and fully functional warning and annunciator lights with test where applicable Fuel, Equipment and PAX loading: Fuel and passenger loading are done within the cockpit Fuel weights are dynamically changed Pilot, co-pilot and passengers modelled – with dynamic weight Door removal – with dynamic weight Munitions (for the SA341 (INERT)) – with dynamic weight Sling loads are invoked in cockpit with no third-party plugin required – with dynamic weight / CG Detailed flight reference cards (FRCs) are included in-cockpit with all procedures Sound: Full FMOD sound is included in both version’s with over 50 sampled sounds from a real Gazelle helicopter mixed live with FMOD studio. 3D external sounds with doppler effect Custom radio chatter both civil and military. Tuneable on the com radios Headset attenuation (helmet simulation) Custom blade slap Custom warnings and alerts All switches / buttons have sound assigned Flight Model: Realistic flight characteristics Start-up to shutdown realistically modelled on the flight reference cards The new X-Plane experimental flight model recommended Fully working under the 11.50 beta programme and compatible with Vulkan Longer shelf life for future X-Plane updates and will not “break” like many others VR and manipulator ready Customised Failures: Hydraulics (WIP) Over-Torque Hard landings > 425 f/min Crash detection Engine fire Flame-out / Compressor stall With custom fire / sounds / smoke Help and Support: Dedicated support forum at the XP.ORG Detailed user manual Full lifetime support, product updates and development as required Designed by JRX Design Support forum for the Gazelle The SA 341B and SA 342J Gazelle XP12 version is now available for download from the X-Plane.Org store, to purchase see below. Download size is 1.81Gb _____________________________________ Yes! - the SA 341B and SA 342J Gazelle XP12 by JRX Design is NOW available from the X-Plane.Org Store here : SA 341B and SA 342J Gazelle Price is US$29.99 Requirements X-Plane 12 or X-Plane 11 (Separate versions provided) Windows, Mac or Linux 4GB VRAM Minimum - 8GB+ VRAM Recommended Download Size: 1.8 GB Current Version: XP12 (March 9th 2023) ___________________________ News by Stephen Dutton 11th March 2023 Copyright©2023: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  21. NEWS! - X-Plane 12 : Revolution Mini-500 by vSkyLabs Oddity aircraft are part of X-Plane's DNA. And vSkyLabs love producing project style aircraft. This one is the Revolution Mini-500, outwardly it looks like a small Hughes 500, but it isn't, but an American single seat light helicopter, designed and built in the 90's by Dennis Fetters, as a home-built kit. The X-Plane version of the Mini-500 was released back in January 2019. This is the fully upgraded X-Plane 12 version, is not just an adjustment to configure to fly the helicopter in X-Plane 12, but a full redesign of the original project, details include... light dynamics latest tuneup to fall in line with the latest X-Plane 12 related helicopter simulation physics. Sounds - new sounds (FMOD 2.0). 3-d external - skids flex animation was added. 3-d external - tail-vibration animation was added. 3-d external - (experimental) damage due mast-bumping visualization was added. 3-d external - rotor-blades flex animation was added. 3-d external - rotor-disc visualization refinements. 3-d int - new PBR textures for most cockpit elements. 3-d int - new higher resolution airspeed indicator plate. 3-d int - new higher resolution VSI indicator plate. 3-d int - new Altimeter with dual pressure system. 3-d int - improved VSL autopilot LED system. 3-d int - new built-in avitab support. 3-d int - new ignition switch. 3-d int - fixes to yaw-string. 3-d int - new hour-meter. 3-d int - added better animation to fuel-tank selector. 3-d int - new high resolution mapping for canopy pieces (in and out). Avionics - new GNS 430. Avionics - new Transponder. Avionics - autopilot, gps, radios are wired via 'avionics' switch. VR interaction - new/improved VR interaction for the entire cockpit. Manual/POH - new manual (please read before flight). All-around refinements and optimizations. Aircraft features include; VSKYLABS 'Test-Pilot' Project - Professional-grade physics, handling and performance characteristics. Highly defined and engineered flight dynamics model of the Revolution Mini-500, built around the powerful X-Plane flight model. The Mini-500 performance was analyzed by experts. Fully functional VR (Virtual Reality). Multi-Layer FMOD sound pack, composed with actual recordings of the Mini-500 helicopter engine and rotor sounds. Unique aspects of the Mini-500 helicopter are simulated and are part of the flying experience by definition: Manual engine/rotor RPM management, low rotor-inertia aspects, in-flight nose tuck during engine-stop, rotor RPM management, retreating blade stall condition (Vne), typical Mast bumping, typical autorotation capability and more. The VSKYLABS 'Test-Pilot': Revolution Mini-500 is designed as if it was a real kit-built helicopter, awaiting for it's first test-flight. Was it built exactly as instructed? Will it fly as expected? wow there is only one way to find out! You will have to get familiar with it step by step...or you might get yourself into serious trouble when mistreating it. Mastering the Mini-500 will sure make you a better helicopter pilot! The original pilot's manual and other 1st hand references contributed by the Mini-500 real-world designer were one of the core-materials during development of this project, and the VSKYLABS Mini- 500 pilot's manual includes the actual data and information of the actual Mini-500 manual. Autoupdater based on the SkunkCrafts autoupdater (XP12 only) - all updates are being pushed smoothly without the need to re-download the entire base package (base package will be updated every once in a while to minimize the gap). The project is under constant development. Highly responsive VSKYLABS support forums. The vSkylab philosophy is that you are purchasing an ongoing project, so any aircraft you purchase is not fully completed or is completed to 100%, that is the deal you sign up for to get access to the aircraft and all the development is free and ongoing throughout the X-Plane 12 version. These projects are under constant development: the development road-map is including flight model refinements, enhanced systems depth, additional liveries and other improvements. This aircraft is also available for X-Plane 11 (obviously with out the dynamics and effects of X-Plane 12) Images are courtesy of vSkyLabs... The Revolution Mini-500 by vSkyLabs is now available from the X-Plane.OrgStore _____________________________________ Yes! - the Revolution Mini-500 Project by vSkyLabs is NOW available from the X-Plane.Org Store here : Revolution Mini-500 Price is US$26.50 (Currently on sale for only US13.20!) Requirements X-Plane 12 or X-Plane 11 Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Current version: 3.0 (March 9th 2023) ___________________________ News by Stephen Dutton 11th February 2023 Copyright©2023: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  22. For me the 700 is a much better plane to fly in XP12 than in 11 since the last update. It still does have issues, the other day trying the EICAS selector lost me all of the screens, but now it does fly better including resolving capturing altitude and the ability to add passenger count. I am a little less overwhelmed by ‘three aircraft released in just over one year’ as I think that there is a huge amount of commonality between the three, even down to the included liveries being similar across the range. The 30% discount is useful (although when I tried it last week my org store discount code from the 700 for the 900 seemed to be expired) but again how much code is being repurchased? Yes the fuselage model needs extra plugs, the underlying data on the aircraft and the engines needs revision but is it 70% different. Don’t get me wrong the CRJ is a promising XP12 aircraft (although again a basic FMS) and adding one to your fleet makes sense. Its the cost proposition of having two or three of the variants that bothers me more. While we want developers to do well variant pricing is a murky area. With a 30% discount the 900 or the 1000 cost around $35 each. So, if you want the three that’s a rather eye catching $120.
  23. Scenery Review: Dolomites XP12 By Stuart McGregor Some say that too much of a good thing is bad for you, however, when you are talking about the work of Frank Dainese and Fabio Bellini, I am not sure that old saying is totally true as I have found myself back in the mountains again, this time in Italy and Austria with the recent release of their Dolomites scenery. This scenery pack covers an even larger area than the previous Alps scenery I reviewed a couple of months back, with somewhere around 11,000 square kilometres being quoted. These guys clearly like to go big! Talking about big, the Dolomites package itself weighs in at a whopping 9GB when unzipped (3.5 GB zipped), so a good internet connection is advised unless you are prepared for a long wait. Inside the package, you will find fifty-one (yes, I did say, fifty-one) separate scenery folders that you simply drop into your main Custom Scenery folder. I had no issues with the load order, however, just make sure everything sits above GLOBAL AIRPORTS in your scenery.ini file after you first run the scenery, just to be sure. If you already have other scenery from this area installed, a quick check is advised to ensure you have no conflicts. Although functional and simple to install, adding all those folders may not be to everyone’s taste, so I believe it is important to understand what you are purchasing from the outset if you are not familiar with the developers’ work. The Dolomites package currently retails for $59.95, which is the same price as other scenery packs the developers have recently released for X-Plane 12, and again, they are offering the same 40% discount if you have previously owned X-Plane 11 versions, such as Brenta Dolomites, Western Dolomites, Belluno Southern Dolomites, Cortina Cadore Dolomites, and Drei Zinnen Dolomites. Once again there is a lot on offer within the package, including seven airports, fifteen airfields and forty-seven heliports across large swathes of Northeast Italy and parts of Austria, but it is still quite a large investment in my opinion for a scenery package. As it states in the advertised information, the package covers Trentino Alto Adige, and as such includes the cities of Bolzano, Trento and their airports, plus heliports and airfields such as Loker, Sterzing, Termon, Vervò, and Corvara. The whole province and city of Belluno, along with its airport, are also covered, as well as heliports near mountain refuges and airfields, such as S.Giustina and S.Felice, Casera-Razzo (Friuli), Val Fiemme (Cavalese), and Agnedo (Val Sugana). The developers also mention that several of these airfields are particularly suitable for ultra-light aircraft. I will be honest and say that I’ll have to take their word for much of this, as I am not familiar with the area, although I did visit several locations along the way to get a true sense of what is on offer. One thing that really helped was the availability of a map located within the provided five-page manual. Strangely though, the manual doesn’t actually come with the download and was something I had to search for via the X-Plane forums. I did find this a little unusual, as an extra folder for documentation within one of the existing folders would have been handy, particularly as I am not sure that all users are frequent visitors to the forum and could therefore miss this. That being said, the manual was quite helpful, as in addition to the map and basic description of the scenery, there is information provided on the minimum advised computer specs as well as some of the known issues, e.g., scenery blur, no waves on lakes, and low fps in some cases with low-end computers etc. If you are considering purchasing this scenery, perhaps a more detailed read of the manual would be a worthwhile exercise (just so you are aware of some of the limitations). So, with scenery installed, settings set and map in hand, I began to explore this unique part of the world. Again, if you are perhaps not a regular mountain flyer like me, you simply can’t help but be impressed by the splendour and natural beauty of the landscape. From the majestic mountains to the beautiful and tranquil lush valleys laced with crystal clear waterways and lakes, the Dolomites really are a VFR pilot’s dream. As I am also a regular VR flyer, I again spent quite some time in VR through my various tests, and even though X-Plane 12 still has some way to go with respect to the overall VR experience, I really enjoyed it. Although not perfect, this didn’t detract too much from my experience, and again the fully immersive 3D feeling when in VR, really gave the mountains that additional level of realism. The extra added details and photographic textures are very nicely done at the various stopping points and across the general landscape. It is worth noting that there are some unique features in the Dolomites with respect to the chiselled shape of some of the mountains, and the needle-like appearance really does make the landscape stand out in my opinion. This is particularly true if you strap yourself into a helicopter or microlight, as this provides the best chance to really get up close and take in what is laid out in front of you. Another feature that also stands out (thanks to X-Plane 12) are the winter textures, and I believe there are no sceneries that benefit as much from this new dimension as the mountain sceneries by Frank and Fabio. Seeing the mountains in their full winter glory is just so special, it’s almost like having two completely different worlds; one is the tranquil lush green mountain pastures, and the other, is the harsh and menacing winter wonderland that snow and ice brings. X-Plane 12 has a bit to go before it is the finished article in my opinion, however, this really is a nice feature that makes me want to come back for more. I began my tour at LIPB Bolzano Airport, and travelled clockwise all the way around the map, stopping at several locations en route. These included XLIAS, XSTR, LIVD, LOKL, then down to XLICS, LIVR, LIDI, LIDB, LIDA, LIDT, TNVER, and then finally back to LIPB. Bolzano was a great spot to start from, as the airport is well-modelled with lots of details and nicely appointed photographic textures on the main terminal building. There is plenty of clutter about to make the airfield feel alive, and I loved the inclusion of people, that really made my day. Sure, they were all static, however, just having people represented is a great addition to the scenery, and it felt like I was off to a great start. My next stop was XLIAS, Alpe di Siusi to the northeast. This was the first of the small grass airstrips that I was to visit, and as such, there wasn’t a huge amount to see in terms of details, other than a few houses scattered about, a chairlift nearby which is a nice feature and a couple of light aircraft. Nevertheless, it is a beautiful spot as the backdrop of the mountains is simply breathtaking. From there I headed northwest to XSTR, Sterzing-Viiteno, another grass strip. This area is clearly a favourite with glider pilots based on the number of trailers located at the airstrip. Here the terrain is more rolling hills and peaks, rather than the hard sharp mountains I had seen previously. LIVD, Dobbiaco to the east, was next on the list and was another GA/glider grass airstrip. The scenery is very much set up for GA pilots, helicopter jockeys and glider pilots alike, as you can’t help but be taken aback by just how majestic and beautiful this part of the world is. The local buildings are nicely done and really add a special sense of attention to detail. There are an insane number of buildings scattered across the scenery, and having made a few of my own (much, much smaller) sceneries in the past, I can fully appreciate the work that has gone into this. The next stop on the tour was LOKL, Lienz-Nikolsdorf, close to the edge of the area covered, and going by the flags, we had now crossed the border into Austria. LOKL has an asphalt runway and a bit more detail than some of the areas we’ve visited so far and looks like another superb location for glider pilots. Sadly, I couldn’t find any people, which was a little eerie, but considering the additional detail, it wasn’t such an issue. Leaving LOKL behind, I headed onwards to another grass strip, this time XLICS, Casera-Razzo (great name and approach…) before heading across the mountains to the sloping grass trip at Passo Rolle, LIVR. Again, just looking around at the scenery is simply stunning, and this strip I believe would give most pilots a significant challenge due to its slope. I have a funny feeling that this strip must be used as a ski jump in the winter months… At this point, I decided to head north again up to LIDI, Lidi Cortina Ampezzo, before heading back south to LIDB. There are some nice details at LIDI, the people are back, and the nearby sports track is a nice addition. This airfield is one of the larger ones in the package and sits in a very narrow valley pinned in by massive peaks all around, so if you are looking to test your skills, this is one to try out. Just a few more stops now, and I found myself next at LIDB Belluno, another of the larger airfields, although it still has a single grass runway. Just next to the airfield, you will find the town, and this area is much less mountainous and more open. I liked the fact that not everything in the pack is set high up in the mountain peaks, and the variation of scenery makes a welcome change. I don’t believe mountain flying gets monotonous, however to a layman like myself, once you have been up a few mountains, they do all sort of merge into one, however, in this package, the variety of locations, details and scenery, makes you want to find that next interesting setting. The last few hops included LIDA, Asiago, LIDT, Trento-Mattarello (also known as Aeroporto G.Caproni) and TNVER. LIDT is a much larger airport than Asiago, with multiple buildings, asphalt runway, lots of clutter and people going about their business. This airport would be more suited to larger twin props and private jets, although the approaches are a challenge when you see how the mountains cut into the direct flight path. Trento-Mattarello was a great spot to set off from on my final destination, that being, TNVER, Campo di Volo Vervò Airport. This was another beautiful spot in which to take in the view, and again another very challenging runway to get in and out off. Good luck with this one…. So, as I headed back to LIPB Bolzano Airport, I had plenty of time to reflect on my journey, and I can safely say I thoroughly enjoyed my time back in the mountains. The whole package is simply stunning, and the developers have done an amazing job of creating so many details across this vast landscape. From the basic and simply defined grass strips to the more detailed airports, each one is unique and carefully crafted, and every one of them is different to its neighbour. Unless you are only flying heavies, there is something for everyone in this scenery pack, and my advice to you all, is to strap yourself into your favourite light aircraft or helicopter, or even a glider, find yourself some inspiring music to listen to, and off you go. Touring around in the summer you can almost feel the fresh mountain air, and if you want more of a challenge, set the date to the winter months and enjoy the ferocious winter winds and snow. As with all the mountain sceneries from Frank and Fabio, there are so many different elements to enjoy and numerous scenarios you can play out, and I believe that only the most cynical amongst us would be disappointed by their work. As far as system performance goes, I should just briefly mention I had no issues to report. My trusty 2080ti and 9th gen CPU coped well, and my fps were generally 30 to 50+, and even in VR with my Rift S, everything was always pretty much smooth. There was a little blurriness on a couple of occasions, however, this really didn’t detract from what is a very nice and well-constructed scenery pack. There is no doubt in my mind that the developers have again worked hard on this scenery release, bringing the best in mountain sceneries to our virtual world of X-Plane 12. If you have never tried this type of experience (and my previous Alps review wasn’t sufficient candy to tempt you) then this scenery is well worth considering, not least because of the sheer beauty and area offered. I personally believe that VFR GA, glider, microlight, or helicopter pilots will get the most out of this scenery pack, although I am sure those who like larger twin-engine regional aircraft or private jets, will also find something in it for them, particularly if they enjoy the challenge of navigating to the larger airfields. Maybe it is time to try something new… __________________________________ Dolomites XP12 by Frank Dainese and Fabio Bellini is now available from the X-Plane.Org Store here: Dolomites XP12 Price at time of writing US$59.95 Customers who own any of the previous Dolomites XP11 packages can get 40% off this new package. Please check your original Dolomites invoice for the coupon code. Features: Included in the degree + 46+ 010, +46+011, +46+012, area Italy, Austria Mountain scenery with 3D models sixty-four groups Dolomites Seven airports, fifteen airfields, and forty-seven heliports Reproduced towns and villages with typologies of buildings and customized houses Photographic polygons/ textures as covered of terrain typical zone of great mountains. Polygons/textures 4K - area covered more 11000 kmq. Complete scenery of about 9GB, fifty-one folders, more than forty valleys, and more than sixty thousand placed objects. Requirements: X-Plane 12 (not for x-plane 11) Windows, Mac, or Linux 4GB VRAM Minimum - 8GB+ VRAM Recommended Download Size: 3.5 GB Review System Specifications: Windows 10 64 Bit CPU Intel i9-9900k 64GB RAM Nvidia RTX 2080 Ti Oculus Rift S Scenery Review by Stuart McGregor 10th March 2023 Copyright©2023: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copying of the content is allowed without consent from the author as per copyright conditions)
  24. NEWS! -Aircraft Released : CRJ 1000 Series from Deltawing Simulations AD Simulations landed in X-Plane just over a year or so ago in December 2021. Their first aircraft was the CRJ-700, a regional jet airliner that was designed and manufactured by Canadian transportation conglomerate Bombardier (formerly Canadair) between 1999 and 2020. Seating ranges from 63 to 78 passengers, the -700 has three fuel/weight options: standard, ER, and LR. The ER version has an increase in fuel capacity as well as maximum weight, which in turn increases the range. A X-PlaneReviews review of the CRJ-700 is here; Aircraft Review : CRJ-700 by AD Simulations/Delta Wing A year a so on, and you have had quite a lot of significant development to the aircraft, but also there has been added the -900 version (76-90 Seats), now here is the final and longest version of the CRJ Family... the CRJ 1000. The -1000 is the largest aircraft in the CRJ family, capable of seating up to 97-104 passengers in a standard configuration. The aircraft was designed to be a stretched version of the CRJ-900, offering increased capacity and improved operating economics. The CRJ-1000 features a modern and spacious cabin with larger overhead bins and windows than previous models. It is powered by two General Electric CF34-8C5 engines, which provide improved fuel efficiency and reduced emissions compared to older regional jet engines. Notable is AD Simulations ambition, now renamed DeltaWing Simulations, three aircraft released in just over one year is a massive feat, and being on the changeover from X-Plane 11 to X-Plane 12 eras, doesn't help either. But the progress has been impressive, there was a mid-life update for the both the 700/900, and everything updated will be incorporated into this newer longer CRJ-1000. First impressions in X-Plane 12 are extremely impressive, great modeling and a depth of detail... General Notes Basic Systems are programmed based on CRJ-1000 aircraft. In subsequent updates we are making systems deeper and adding new ones. CRJ real life pilots and few simulator enthusiasts are helping us to develop and make them work properly Flight Control Panel knobs support fast scrolling via left mouse button press and hold and precise scrolling via mouse wheel scroll All switches now support new manipulators with Above/Below click for UP/DOWN movement and mouse wheel scroll Mode Control Panel SPEED and other modes simulate the real Autopilot modes on the CRJs. Implemented Electrical System Circuit Breakers are all animated and ready to perform certain actions accordingly to their function in future updates Tablet/EFB on Captain and FO sides Functional Audio Control Panel with lit buttons and animations Rectangular and Arrows Flight Director Command Bars as an Options Center Glareshield All Center Glareshield Knobs and Pushbuttons animated and functional Displays Displays are exceptionally crisp and with letters and symbols easily visible PFD Primary Flight Display Modeled and functioning exactly as real life counterpart MFD Multifunction Display can display following modes HSI The horizontal situation indicator shows the compass card with overlaid selectable navaids, bearing and course pointers NAV SECTOR Navigation display with compass card and a background map. The navigation display shows course pointer and deviation bar. VOR bearing and DME distance information is shown FMS MAP Flight Management System Map shows the track and waypoints programmed in the CDU (Control Display Unit). FMS MAP shows the aircraft heading. TCAS Traffic Alert and Collision Avoidance System investigates the air traffic control transponders of nearby airplanes and identifies and displays potential and predicted collision threats. FMS PLAN MAP shows programmed waypoints of the route. Shows north at the top of the display. Waypoints can be selected by using UP and DOWN arrows on CDU (Control Display Unit) RADAR- to be implemented in future versions EICAS (ENGINE INDICATION AND CREW ALERTING SYSTEM Displays. Following displays can be shown using ECP (EICAS CONTROL PANEL) PRI STAT ECS HYD ELEC (AC and DC) FUEL F/CTL A/ICE DOORS CAS (not implemented yet) MENU = UP + DN STEP PopUp Displays (movable, scalable able to be dragged to multiple monitors) Tablet/EFB Captain and FO PFD (Primary Flight Display) Captain and FO MFD (Multi Function Display) Primary EICAS Secondary EICAS Left and Right CDU (Control Display Unit) Skunkcraft Updater To be implemented in the future Cockpit and Cabin Lighting There is FULL lighting implemented, FLOOD, INTEGRATED and DISPLAYS with animated knobs and switches You can adjust the intensity of displays, panels and light in any combination you like In addition, CABIN LIGHTS and STAIR LIGHTS are also adjustable via corresponding switches in the back of the cockpit STERILE Cockpit Light working (visible from inside the cabin when cockpit door is closed) AD Simulations CRJ-900 Cabin is using the option called “Atmosphere”It provides Button to adjust DOOR ASSIST, CEILING, SIDEWALL and ENTRANCE Lights. Using combination of different lighting conditions creates different look You can adjust Cabin and Stairs lights using Buttons on the right wall looking toward cabin External Lighting FULL external lighting is available via animated corresponding switches Tablet/EFB and it's corresponding Pop Up DOOR HANDLING PASSENGERS LOAD FUEL LOAD SETTINGS (COLD AND DARK, READY TO TAXI, EXTERNAL POWER) INFO (Loading Take Off Speeds, Landing Speeds and take Off Trim) Sounds FMOD Custom sounds are implemented using FMOD Engine sounds Cockpit sounds: Avionics, Gyro, Relays, Fans (Packs), Controls (Buttons/switches, levers) Warning sounds: Take-off GPWS (Too Low Terrain, Too Low Gear, Too Low Flaps, Terrain Caution, Bank angle, Sink rate, Don’t-sink, Pull Up) Autopilot, Fire, Alerts Cabin sounds: Galley, Cooling Exterior sounds: Gear Roll/Touch, APU, GPU, Flaps, Hydraulic and Fuel Pumps, Wind drag, Packs Weather sounds: Wind, Rain, Thunder, Wind Gust (on the ground only) Cabin and Cockpit muffing effect caused by Cockpit Door closed/open Flight Model Flight model has been carefully adjusted to match the real life CRJ-900. Real life CRJ-200/700/900 pilots were involved in the process. Realistic wing flex Wing Flex has been modelled and adjusted for realistic aircraft behavior FMS FMS and it's Pop Up is customized as far as look but based on the Default X-Plane one. Note: Default XP FMC is based on the Collins FMS-4200 and CRJ is using that one, no Honeywell and Thales types. 3D Modeling and Textures Almost all maps are 4K High Resolution Exterior is modeled with all details existing in real aircraft. Pilots are visible in external views and turn their heads slightly to ward camera view Interior modeling has been made paying attention to details in the real life CRJ-900 cockpit. Cabin and Stairs have adjustable lighting, see above Liveries included in the package are listed below Aegean Airlines, American Eagle, CRJ, Delta, Horizon, IBEX Ana, Lufthansa, Scandinavian 1, Scandinavian 2, Spirit Unique Package Features Stairs Rails can be raised and lowered (per customer request) Cockpit shaders slide and rotate as you need them All Windows Shades, Overhead Bins and Seat Trays are animated and functional VR Compatibility Package is VR compatible Notable is that all RJ-700 and -900 customers can get the CRJ-900 for 30% off. You can find the discount coupon in the original CRJ-700 or -900 invoices at the store. Also both X-Plane 11 and X-Plane 12 versions are available in the package. Designed by Deltawing Simulations Support forum for the CRJ-1000 About the team: https://deltawingsim.com/ _____________________ Yes! the CRJ-1000 by Delta Wing Simulations is NOW available from the X-Plane.Org Store here : CRJ-1000 Price is US$49.95 Requirements X-Plane 12 or X-Plane 11 (both versions available) X-Plane 12 Only (not for XP11) Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Download Size: 1 GB Current version: 1.0 (March 8th 2023) CRJ-700 and -900 customers can get the CRJ-900 for 30% off. Please find the discount coupon in the original CRJ-700 or -900 invoices at the store ________________ News by Stephen Dutton 10th March 2023 Copyright©2023: X-Plane Reviews Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved.
  25. Aircraft Update Review : McDonnell Douglas MD-11 v1.07 by Rotate Nearly one year ago in March 2022, Rotate released their second major aircraft release after their well renowned McDonnell Douglas MD-80. This was the most anticipated release of the year, four years in development, and even by X-Plane standards that is a long time. With such extreme expectations the release of the McDonnell Douglas MD-11, the iconic Tri-Jet was always going to be controversial. My first flights on the beta aircraft confirmed the worst, it was an extremely complicated machine, as the design straddled the era between the earlier 1970's analog dial, to the current glass computerised cockpits we fly today. The flight profiles were extremely complicated, as was the aircraft's management systems, it made a "Study" aircraft more like a university degree, and it took me a few weeks to work it all out, worse was that many users became fixated on the last quality MD-11 that was released for Flight Simulator a decade before, very good in it's time, but not relevant to the Rotate MD-11. basically though, for anyone one not prolific in heavy aircraft systems and new to flying heavies, the Rotate MD-11 was always going to be a mountain to climb. For a comprehensive look at the aircraft, here is the X-PlaneReviews review of the release; Aircraft Review : McDonnell Douglas MD-11 by Rotate Yes there were a lot of bugs in the MD-11 original release. From updates v1.0 to v1.04 the lists were endless... but by the time the Skunkcrafts Updater was added in September 2022 (beta access was also introduced). The focus on updates then went to X-Plane 12, just released in the same September... Basically then the last two up dates with v1.05 (October) and v1.06 (December) were focused on X-Plane 12. This brings us to v1.07 (beta) currently, and this version can only be accessed via the beta channel in the Skunkcrafts updater. Note that both the "updater.cfg files, the main cfg one and the "_beta" one as well, are both required to update to v1.07. v1.07 is in reality the X-Plane 12 release of the Rotate MD-11 aircraft. It is now fully compatible with X-Plane 12. And a lot of the detail in v1.07 is related to that aspect. In updates, oddly it is sometimes the smallest annoyances that you want fixed... this annoyance was a blinder, in betterpushback. Set the aircraft up for flight, that is twenty minutes of your life, then do the betterpushback... and suddenly the aircraft went into a violent circular spin, burning out the front tyres in doing so. To get out of the drama you had to reset the aircraft, but you lost your perfect setup. As expected I hated it. Now it has been fixed in v1.07 and your set up is kept intact, including your tyres. But currently it all works, but the front wheels now don't turn, the aircraft does, so expect another update there. When loading the MD-11 won't beg up on it's tail anymore, but stay level and flat, this weird X-Plane 12 bug seems to affect a lot of heavy aircraft. On the pushback I was very impressed with the rain effects. With X-Plane 12 you get a conversion of the old Librain plugin, most developers don't adjust the effects, but the swishing and pushing of the rain on the window by the wipers here was very effective, a small detail but an important one from Rotate. If you love heavies, then this MD-11 is a large aircraft that defines the category. Chunky, massive to taxi. Notable is the excellent wing detail, forward leading edge spoilers, and the complex flap system... It took four years to create, so revel in the work. My initial flight in the "Diva" was back in X-Plane 11. This release is certifies the aircraft in X-Plane 12, honestly the biggest plus+feature here, is the MD-11 in the new X-Plane 12 version, as it is glorious to look at, notable you do get a few anti-aliasing marks along the leading edges, and the cockpit instrument surrounds, but the textures here are extreme quality 4K, so until X-Plane 12 is adjusted to the cope with excessive texture sizes, then they will show more anti-aliasing jaggies here than many other aircraft, tuned, it is going to be very, very good. One thing you will notice straight away is the XP12 MD-11 is far less dirty... Rotate has reduced the dirty engine smoke effect, which I wish they hadn't, as the dirt represents the period past, I never saw the MD-11 as clean aircraft, and so it feels far too clean now. Wingflex has also been adjusted to be more realistic, an interesting point when you can step back from the initial development, then fine tune these more specific areas. Landing gear bogies have also had the same refined attention. The outer mains have had their tilt reduced, to only a slight tilt, not as dramatic, but more realistic to the real MD-11... just check out the videos. Center landing gear geometry has also been fine-tuned. Over the year, there has been a lot of bug fixes and adjustments to the FMS, noted as the Operative Flight Management Computer. It is a very good FMS system, very deep and detailed, it has also had a lot of attention over the past year, and again here with v1.07. SID/STAR procedures LNAV display and guidance have had attention, as has again (and again) the LNAV trajectory calculations. Users had a fixation of the aircraft's projected curves at a waypoint turn, obsessive even. Personally I never saw this aspect on the MAP display or with the actual maneuver in flight... but still they go mad on about it? More items include VNAV flight path calculations and guidance, and now you have an Implemented flight path interception after early descent command. There are also Improved deceleration distance calculations and better deceleration distance calculations. And there was also a bug now fixed on the AIRWAYS page. X-Plane 12 differences include; CG Calculation and a new GO AROUND page on the FMS. This feature can only be accessed when the TO/APPR is in APPROACH mode (or close to the arrival airport). The K6R key gives you access to the GO-AROUND approach page... ... this page will give you the GO-AROUND mode settings and parameters, a nice new detail. Included now also are slope/wind FMC fields in Situations presets. Finally ILS selection is now by frequency in NAV/RAD page. This one is interesting as the selection of ILS selections can be quite large, and you need the ILS Designator code to find it, sometimes it is easier to set the ILS code closer to the arrival airport as it moves closer to the top of the list There is better throttle and reverser hardware configuration, which is now more user friendly. A lot of addons didn't reflect the aircraft, and a lot of work has gone in to making sure the interaction is now more easier, and there is now support for better throttle beta/reverse axis configuration. In the same sphere, the brake commands and toe-brakes will now work together. But you still can't unlock the parking brake from a default command, a small annoyance, but you will get used to it... also there is the ghosting on the throttles in AUTO-THROTTLE mode, which I find annoying, and there is no selection to turn it off? However keeping your addon throttles at the full MAX position will keep them to a minimum. Now that X-Plane 12 (slightly) more mature, the developers can try to get the lighting more realistic. When a pro developer gets it right, then you see the ambition of X-Plane 12's lighting effects. Here it is excellent. Thankfully adjustment is very easy via the twin OHD panel knobs and the single instrument panel knobs, there is also the side (Briefcase) pilots seating lights and the usual STORM (THNDSTRM) and DOME lighting. Low reflection TakeOff and Landing adjustments are excellent, for a good external view. But the rear cabin/rest area is still completely dark? A needed function as you do a lot of overnight flying in this intercontinental MD-11. I'd like a working toilet as well if possible? Externally it is very good as well, as the lighting is nicely defined... no landing or taxi lighting in the wings on a MD-11, as they are positioned on the fuselage. Navigation, Strobe (HI-INT), Wing & Runway Turnoff and LOGO are all (really) well done. The first update to configure the MD-11 when X-Plane 12 was released, also created probably the worst blackhole aircraft in X-Plane, it was a total blackout in here. Now it is a very nice space to be in. Controversial is the effect of the change of lighting, from the darker front screen view to the "look down", brighter cockpit view. Myself I love it, it works and it feels very natural. You spend a lot of flying hours in here, and you don't want it to grate on your nerves, for me as a well confessed "Hauler", the Rotate MD-11 is probably currently the best Long Haul Freighter you can fly in X-Plane. Note the sharp light silhouettes, the lines are clean and no (if very fine) jaggies. So the cockpit environment is now excellent, yes i'm impressed. There has not been a lot of changes around the instruments. However there are few to mention. The Flight Mode Annunciator (FMA) has had the FMA modes adjusted during descent and approach. The navaids auto-tuning system had a few issues that have been fixed. Heading Bug indicator in LOC mode and ARC commands have also both been fixed. The TCAS symbol is now within the the confines of the ND as is finally the ND aircraft icon during TRK mode is now correctly visible. As i mentioned earlier, the real star of this release is X-Plane 12. You take the two elements of a far more featured Simulator, then add in a sensationally developed aircraft and you get the serious wow factor. In a way this combination shows you the future of X-Plane in both a complex aircraft and a very good simulator environment. Flying from one end of the Mediterranean Sea and back to the other, it was a sensational simulation, I have never in a long time been so enthusiastic in my flying. All I wanted to do was to do it again.... maybe again after that, as this combo really delivers. Look out of your windows at the glorious scenario... the towering cloud formations! This is not X-Plane 11 bland anymore, this is X-Plane 12 spectacular. Admittedly X-Plane 12 is not yet perfect, but the dream is happening, and the future is now here... Fly the Rotate McDonnell Douglas MD-11 in X-Plane 12 and live the dream... I did. ______________ Summary Released just under a year ago in March 2022. The Rotate McDonnell Douglas MD-11 was a complex and buggy aircraft. With a year of numerous updates from v1.0 to v1.06, here is the official update in v1.07 to X-Plane 12. Overall this v1.07 update is just another long bug and fix update. There is nothing here in real new features or details, although the GO-AROUND mode page is new. Everything else here is X-Plane 12 refined, from the details to the internal and external lighting, various FMC refinements as is also the PFD and ND/MAP display bugs and fixes, the full effect of both the refinements and the use of X-Plane 12 cannot be underestimated here, it is spectacular outcome, one very much worth experiencing. And thankfully the betterpushback atrocity has also been fixed, it won't destroy your aircraft anymore! A few points are more wishes... Key input to open the menu. Wanting to load, then unload the same cargo at the other end would be nice (Cargo disappears when the doors close?), upgraded rear cabin area with toilet and lighting... some users ask for the passenger MD-11 version, personally I'm not fussed. VR (Virtual Reality) still needs a few areas addressing. Reading through this update review, you are going to think if purchasing the aircraft if it is just too far in it's complexity. I'm not going to waver from the fact that this is noted as a "Study" aircraft, yes you need a skills and heavy aircraft skills to fly it. But once you understand the systems and preferences, it is a brilliant aircraft to fly, so it is well worth investing your time to learn and master the MD-11. The refinement now coming into the aircraft actually makes it easier to fly, because the aircraft does what you want it to do, and does it well, I think the MD-11 has hit a mature level with all the work put in, I rarely had any issues... understand the MD-11 and enjoy the immense rewards the aircraft delivers... the best aircraft in X-Plane 12 at the moment? That aspect is always debatable, But Rotates MD-11 is certainly currently my best simulation aircraft, addictive and rewarding. _____________________ Yes! the McDonnell Douglas MD-11 v1.07 by Rotate is currently available from the X-Plane.Org Store here : Rotate MD-11 Price is US$83.95 The feature list is HUGE, so if you want to read it, then open the text file. Feature List.txt Requirements X-Plane 12 or X-Plane 11 Windows 8 or Mac OSX 10.12 or newer (using Rosetta for ARM Processors) , Linux Ubuntu 64b 18.04 or newer 4 GB VRAM Minimum - 8 GB+ VRAM recommended Current version: 1.07 (March 5th 2023) Currently the v1.07 update is only available for download using the Skunkworks Updater, the "beta" selection also needed to be selected. Designed by Rotate Support Forum at X-Plane.org or http://support.rotatesim.com/ Full v1.07 changelog is here; MD 11 v1.07 Changelog.txt _____________________ Aircraft Review by Stephen Dutton 10th March 2023 Copyright©2023: X-Plane Reviews Review System Specifications:  Windows - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD Software: - Windows 11 Pro - X-Plane Version 12.04r3 (This is a beta review). Plugins: JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 : RK Apps XPRealistic v2 - US$34.99 Scenery or Aircraft - LIRF - Airport Rome XP by Aerosoft (X-Plane.OrgStore) - US$25.99 - LLBG - Airport Ben Gurion XP by Aerosoft (X-Plane.OrgStore) - US$24.99 - Full review availble here: Scenery Review : LLBG - Airport Ben Gurion XP by Aerosoft (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  26. NEWS! - Updated : RealView Next to v1.30r1 by HighSkyTech Immersion effects can bring out a totally different realism to your Simulation flying. I love them obviously, and they have progressed from the earlier "Headshaker" by SimCoders and the best one currently out there by XPRealistic Pro v2.0 by rk Apps, of which I personally use. Another Immersion effect engine is RealView Next by highskytech or HST. Which brings brand new movement technology, new camera immersion effects and VR compatibility to your flying. This update is for version v1.30r1, which is an essential update for X-Plane 12 compatibility, plus some new effects in; Speedbrake effect, Stall effect, Revised landing effect and Overspeed effect. There is an improved Horizontal hold effect, and better Camera shake effects. Finally the Sounds module is back. V1.30r1 (March 6th 2023) - Added full X-Plane 12 compatibility; - Added new speedbrakes effect; - Added new stall effect; - Added new overspeed effect; - Added new landing effect; - Corrected method of camera shake generation (test mode); - Improved horizon hold effect, now it must works well on all yaw angles; - Plugin updater system temporary is deactivated; - Sounds module is back; The feature list is HUGE! NEW CAMERA MOVEMENT ENGINE All-new camera movement engine provides the most accurate simulation of the pilot's view. Movement and shaking are now soft and are calculated according to a gentle formula. The camera engine calculates the conditions under which you are moving or over what you are flying and what aerodynamic forces are acting on your aircraft. There is no more sharp shaking. From now on, all camera movements follow the movements of the aircraft in the air and on the ground, and you feel exactly what the pilot feels when flying the aircraft. EFFECTS PREVIEW MODE & BEYOND - BRAND NEW USER INTERFACE The updated user interface just got better. A new preview mode for each effect is available, soft transitions and a dose of ready-made presets for aircraft. And if you don't want to deal with setting variables, you can choose Automatic Mode. RealView Next will automatically generate the settings that suit exactly your aircraft on which you are currently flying. FEEL G-FORCE The new G-Force immersion will add extreme flying to you. Set the takeoff thrust and release the brakes and feel yourself being pushed into the seat. Get off the ground and feel the air. If you land the plane very tightly or allow overloads during maneuvers, it will be just as hard for you as for a real pilot. Another one reason to improve your piloting skills. FEEL THE GROUND Acceleration on an asphalt and unpaved runway will be different. The touchdown will not be the same as before, you will feel the touch of your landing gear as soon as you touch the ground. Gear vibrations and all other effects are gently simulated and you will get the full experience of the surface you are driving on. Everything is like in real life. RealView Next simulate each surface, which is presented in X-Plane 11. You can drive off from asphalt runway to grass and you will see a diffrence. Simulated surfaces list: • Grass strip • Concrete • Asphalt • Gravel • Dirt • Snow PRE READY MADE PRESETS AVAILABLE The RealView Next comes with pre-ready made presets available for all types of airplanes and other types of aircrafts. You can choose it by yourself or turn on Auto Mode: RealView Next will setups itselfs. Available presets list: • General Aviation • Glider • Fighter • Heavy Metal • Jet Airliner • Ultra Light • Seaplane FEEL THE AERODYNAMICS Landing Gear - the best speed brakes, feel each vibration during exit and retracting of gear. Feel your flaps, when they are change position. Feel your speedbrakes, when you dissect the air. The modern RealView Next camera engine simulate each vibration, which feel your aircraft during all phases of flight. With new RealView Next - each deployed surface is important. FEEL THE SKY RealView Next is deeply integrated with xAmbience Pro. They both operates to give you the most precise immersion of the real world sky ambience, starts from turbulence ends by air flows. AUTOMATIC UPDATE DELIVERY You don’t need to update your plugin each time via complex reinstall. RealView Next will automatically download all updates and install it. You don’t need to do anything, all processes are automatic! OVERALL PLUGIN FEATURES: - General view movements engine (Pitch; Heading; Horizon) with independent soft channels; - The most modern interface in X-Plane with animations, effects preview and other; - Ability to view manual trough simulator (Optional); - Smooth camera movement during all phases of flight; - Stand-alone plugin written on modern language; - Fast growing list of immersions; - Compatible with X-Camera & ASXP; - Sound Environment (Optional); - Multi monitor support; - Frequent updates; - FPS Friendly; - Vulkan Ready; - VR Support (Beta); EFFECTS LIST: • Pitch General & Angular Axis; Controls view depends of aircraft pitch, view will be changed due increase of speed or pitch; • Horizon General & Angular Axis; Controls horizon angle depends of aircraft bank angle, view will be angled due aircraft angle position or control position; • Heading General & Angular Axis; Controls heading angle depends of aircraft heading, view will be changed due aircraft heading change or ground rolling; • G-Force Simualtion Module; Simulate all G-Forces with soft movements and realistic forces. You need try to land aircraft with Over G or try to pull yoke to yourself - you will feel the G-Force; • Static Camera Motion; Reflects ground surfaces in static camera mode. You will feel vibrations, shakings which reflected by gear in static. • 3D Spherical Camera Motion; Reflects ground surfaces in 3D spherical camera mode. You will feel the ground shakings which reflected by gears in 3D. Your view will softly reflect to it. • Longitude G-Force; When you set your thrust to takeoff, you will feel like you pulled into seat. When you push the brakes, you will feel like brakes tilt you. • Side G-Force; When you leaning your plane too much will push you into the corner of your seat and you will certainly feel it. • Ground Touchdown Effect; When you touch the ground, you will feel how your head beats if you land your plane too hard. If you plane will be landed softly - you will feel a light shake. • Overspeed Effect; When you accelerate a little too hard, the fuselage starts to vibrate from severe stress on it. You need to slow down, otherwise your plane may break down and collapse right in the air! • Landing Gear Effect; The best air brake? Correctly! Landing Gear. As you release and retract the landing gear, feel every vibration that a real person experiences while on the plane. • Engine Effect; Starting a rotary engine is always accompanied by vibrations in the cockpit - the pilots will tell you exactly! Feel every vibration from starting the engine. And if your engine is defective, feel the severe vibration and movement from the engine ahead of you! • Flaps Effect; The flaps are extended and retracted depending on the speed accompanied by vibration. Feel every vibration from your flaps as you retract and extend. • Stall Effect; If you are flying on an airplane and suddenly started to fall, you will understand this thanks to this effect. The intensifying lateral vibrations will not let you lie - you are stalled! • Speed Brakes Effect; The release and removal of the spoilers is always accompanied by a certain retraction into the seat and a slight vibration. This usually happens on every plane that sharply engages them. If you release the spoilers gently, or do not greatly affect the aerodynamic behavior of the aircraft, you will only feel a slight vibration across the cockpit panel. • Automatic View Centerize; Forward deflection can be automatically compensated at different speeds to the correct position. • Smart Zoom In a certain area, try turning the mouse wheel forward, you can get closer and zoom in on the area of the cockpit that you want. Did you do the manipulation? Came back by returning the wheel back. Smart zoom will help you with this. • Angular Accelerations; The yoke turns will be accurately compensated by angular accelerations. You will be able to fully experience the control of your aircraft. • Environmental Vibrations; RealView Next is deeply integrated with xAmbience Pro. You can feel each turbulence and air flow which can be properly inputed from xAmbience Pro Environmental Engine. • Engine Reverse Thrust; Feel reverse thrust of your engine by Longitude G-Force. Set it to full power and feel how your engine breaks you. A promotional video of RealView Next has also been hosted... For support, please contact support@highskytech.com or Support forum for Realview The updated realism engine is well worth checking out, and is now available from the X-Plane.OrgStore ____________________ Yes! RealView Next v1.30r1 by HST Simulations is now available from the X-Plane.OrgStore RealView Next Price is US$19.95 Current RealView owners will find this new release ready for download in their Org Store Account as an update at no cost. Requirements X-Plane 12 or X-Plane 11 Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Current version: 1.30.r1 (March 6th 2023) ____________ News by Stephen Dutton 7th March 2023 Copyright©2023: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All rights reserved.
  27. And Xplane has always had community. I would not have been alone in expecting the early releases of 12 to be bumpy (quite literally with the weather as it turned out). Five minutes of watching any video with Austin in it would have convinced you of that. Tinkering, experimentation, new ideas popping up. Xplane is a journey, not a destination like MSFS.
  28. Having been around desktop sims since wireframe I have personal knowledge of the "Oliver Twist Syndrome". To be fair to Laminar, I believe they knew they would need to make some drastic changes for this new version, not least to begin steps to replace the decades old OpenGL which has served from the initial X-Plane 1. Vulkan and now Zink is their chosen path for us Windows users. We're now used to buying partially complete simulators, think Asobo. The Laminar "Early Access" option was taken up by many, who immediately copied all their favourite XP11 aircraft, sceneries and utilities across and then wondered why the thing was failing. The bug reporter was swamped with problems which had everything to do with compatibility. Bona fide bugs hard to find amongst all the flack. X-Plane 12 went Gold on the 17th December, a little over 2 months ago. In that time there have been 8 updates and fixes. Each, in my mind has improved the sim in some way. The Global default scenery is modified Gateway submissions originally designed for XP11. Many will be re-drawn to take advantage of the new layering and effects available in XP12. The Laminar scenery library has been updated to exploit these new elements and we can look forward to independent libraries to be similarly updated to encompass these new features. Ortho awaits a specific tool to maximise coastlines and 3d wave behaviour, bathymetry. Animated Jetways now default. Users should not be fooled by the similarities to past versions, as the groundwork for serious expansion has been laid. All it needs is it's community.
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