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Everything posted by Stephen

  1. Behind the Screen : March 2020 Are you coping? Do you need help? How are you doing in Self-Isolation? How do you want to get through this? Do you need tips to help you get through this? This is how to get through your day? These are messages that I get every day, I am thankful that people care, I really am... but. Well a month back in what was then looking like normal life and pretty well for a long time before this virus event unfolded this was my average day. Get up and have a cereal breakfast, go out and buy a newspaper, have a coffee and read the newspaper, come home and have more breakfast, then do six hours with a break on X-Plane in doing the site and reviews. Now today inside the virus event then here is my same day. Get up and have a cereal breakfast, go out and buy a newspaper, get a takeaway coffee, come home and read the newspaper, have more breakfast, then do six hours with a break on X-Plane in doing the site and reviews. You see the major difference, yes I now pick up a takeaway coffee and bring it home than rather drink it at my local coffee shop.... that is it, and yet people are telling me daily that I simply can't cope with all that significant change. Funny enough I have been doing this (now labeled WFH - Work From Home) do dah for over a decade? for myself nothing really has changed basically in my day to day structure and yet here I have loads of people telling me on how to cope and get through all of this event? I am lucky really that I found a medium to translate the way I want to live my life. And yes X-Plane can be seriously isolating, but funny enough it also opened up my world far, far more than it actually closed it down. I am still a 63 year old child that moved with the world, I am thankful (or just smart enough) to change with the world around me through the decades as I have always been right at the front in one form of the other in technological changes, and obviously when the internet and computers collided I used this new technology to live a more easier and less forceful life, although I will admit you do work far more harder from home than you will ever do than on the outside, as there is reality no boundaries and the work is right there waiting 24/7 to be done, but again self discipline can help in you controlling the monster than rather the monster in controlling you. But the overall moniker is simple, when it becomes work then it is time to walk away from it, so the X-Plane experience is fun and exciting with a lot of learning thrown in, and if that aspect can last ten years then being involved in simulation can not be a totally bad thing. That is the point to all these other people who really are struggling in their isolation. Don't tell me on how you are coping, because I am quite fine thank you very much because in reality very much in my life right now is actually that not very different, or even try tell me ways of on how to cope either. I hated the fact when people noted they had to adjust to WFH and are try to understand that, because I have doing this thingy WFH do dah for a decade, so is that a bit condescending their part. People are weird... But the X-Plane community is also a seriously modern and interconnected one, and we all share the same information, the same upward path to simulation nirvana and the same goals in just trying to get that landing as perfect as the next one, Isolation is certain not a word we use or even recognise because we are connected altogether through our computers and our networks (some users that fly together take this aspect even further), but we are singularly all spaced out but still also highly connected together with one focus and aim, and in that there is a lot of friendship as well. That is the incredible aspect of living in the current period of our technologically advanced world, we are all connected together with no boundaries or even walls around us... in our world there is no such words like Self-Isolation, that is unless you don't pay your internet account! Vulkan/Metal API I really didn't think it would have been three months into the new 2020 decade for Laminar to release the next update in v11.50 with the Vulkan/Metal update. My first guess was about two to three weeks into January, but here we are and it is still taking that long to sort out and refine... I don't doubt for a moment that Laminar Research have not been working very hard on this and for a very good reason, that the new API HAS to be right, HAS to work well straight out of the box. So overall the wait will be been worth it.... but on release of this goodwill message then we still don't have any Vulkan/Metal API's So confine people, promise them that in two weeks or so that the beta release will finally be active and you are asking for trouble, yes if you haven't noticed it is April Fools Day today, so releasing today would be seen as a joke, but many are starting to laugh anyway, and not in a practical joker sort of mad laugh way either, but more of a "this is turning into a big joke" sort of way. The worry is FS2020 and X-Plane needs to retain users faith now more than ever before, but in reality Laminar is caught on that question in that release a buggy beta and it all goes down badly, don't release the beta update and it still all goes down badly, either way Laminar can't win.... but then again how long can you really stretch the elastic before it breaks. But the signs are there as already many plugin updates are already noting to be updated and are 11.50 compliant, so yes it is now very close. On those 11.50 updates then be ready for a lot of them, in fact most plugins and fair amount of aircraft will need updating to be totally Vulkan/Metal compliant. On install you WILL find a lot of areas that won't work although Laminar has reassured us that the Open GL failsafe should cover most of the issues. Personally I don't like that, I would rather let things fail and fix them than sort of cover them over and generally hiding them away in the code that is going to be disconnected soon anyway. There will be a lot of complaining, there will be a lot of anguish... but like with the 64bit transfer it will all settle down quite quickly, which on situation sounds like a certain virus pandemic we are also having to deal with, which is funny on how X-Plane and life can parallel in the same circumstances. Certainly you can't compare the lives of thousands of innocent people to a simulator, but I think you sort of get the same conditions. The one thing we will be confronted with though will be a lot of updates, loads in fact, so maybe it is time like I wrote in last month's "Behind the Screen - February 2020" in doing a totally reassessment of your simulator, a fresh clean start, a more refined simulator... if one thing that does come out out of the Coronvirus is the fact that for a few weeks we have created a cleaner and better world around us and have finally given the planet a breather from our dirty habits... we may even finally learn something to make our surrounds actually better and not worse everyday... so again a mirror to our simulation life is that you can change, be better, throw away bad habits and choose to restart in a more cleaner and more environmental environment, will we learn anything, probably not but it is still a nice thought. See you all out of isolation next month Stephen Dutton 1st April 2020 Copyright©2020 X-Plane Reviews
  2. The review is presented as seen on release or with an update, yes Star-Altas has done an update, but in reality the release version should have been completed with the complete WT3 or ground routes in the first place, that was a bad oversight for them.
  3. Aircraft Upgrade Review : SR22 GTSX Turbo HD Series XP11 by Carenado For decades the big three American general aviation manufacturers of Cessna, Piper and Beechcraft have dominated the American light aircraft industry. Their aircraft are very good, but in reality their designs and aircraft construction were born out of the 1950's and early Sixties, and in time they kept to keeping in to what they knew or to what they could sell in high numbers. This blinkered approach made the big three very reluctant to change or even to innovate. Like for Tesla in car manufacturing this then left a huge gap in the GA market for any enterprising designer to try something a little different and even to create a far more modern single-engine four-or-five-seat composite aircraft. This idea has been so highly successful in the fact that since it's first flight in November 2000, the Cirrus SR22 series has been the world's best-selling general aviation (GA) airplane every year since 2003. With 6,149 units delivered from 2001–19 alone, and in combination with the earlier SR20, there is a total of 7,645, SR aircraft produced and quickly making the SR22 among the most-produced aircraft of the 21st century, and is also the single most-produced GA aircraft made from composite materials and accounting for over 30% of the entire piston aircraft market. The big three has suddenly become the big four. Carenado SR22 GTSX Turbo This is not the first SR22 GTSX Turbo from Carenado. In fact this is an upgraded version of the aircraft that was released four years ago in March 2016, the review is here: Aircraft Review - Cirrus SR22 - GTSX Turbo G1000 HD Series by Carenado The aircraft itself back in 2016 was very good, but it was lumbered with the internally very poorly Carenado developed Garmin G1000 avionics system. It had many features, but the system was extremely very inefficient that translated into a painfully slow interaction with the avionics, in time Carenado would completely dump the idea when Laminar Research released their built own default Garmin G1000. The original SR22 from Carenado was under the HD (High-Definition) moniker. But this was still back in X-Plane10 and not with the more highly refined current Carenado and X-Plane11 dynamics. Here the SR22 is upgraded and you notice the dynamic differences immediately from the more slightly semi-gloss version back in 2016, detail is far significantly higher as well of what is essentially the same aircraft. It is amazing what faster computers and a more highly refined process can do to the same design, it just also highlights the extraordinary quality of the original modeling and textures. But make no mistake it is still exactly the same as the original in every area, It has just all been just better defined. Lovely wing doors are still well done, and give ample access to the cockpit when open. It feels far darker and more glossier in the cabin. Carenado cabins are always dark and foreboding anyway and there still isn't much lightness or brightness in here to cheer you up. Again the seating materials are exactly the same, but don't look so much under the newer high-powered gloss treatment. The instruments and panels are all angled and set out around the flying left seat pilot. The right hand seat pilot can fly the aircraft with a yoke and rudder set, but the instrument screen panel and the switchgear would then be all offset to them. Overall the aircraft has minimum switchgear and controls, just provided are the basics you simply require for flying the aircraft and nothing more. That does not mean the aircraft is not well equipped because it is, but unlike the older generations of aircraft then these modern versions have been refined to a higher easier flying level and one of the major attractions to modern pilots. Yoke or flying handles are unique, in their push/pull and twist actions, but they also clear a lot of space in front of the pilots. Here they are both beautifully rendered. Biggest change here is obviously the Perspective G1000 (which is now based on default G1000 of X-Plane)... gone is the slow and clumsy Careando G1000 to be replaced with the usual and now very familiar Laminar version. You also lose a lot of features noted in the earlier review but the speed and efficiency of the new displays more than makes up for that. Pop-ups are the standard Laminar G1000 PFD (Primary Flight Display) and MFD (Multi-Functional) display panels in a window format... ... retained though is the excellent ENG (Engine) mode screen. Note; the engine parameters viewed here is shown to be not running. Engine parameters covered are "Engine Power%", "Engine RPM", "Man In HG" (Manifold Pressure), "FFlow" (Fuel Flow), "Oil" Pressure and Temp. "Engine Temperatures" are covered in CHT ºF and EGT ºF. Anti-Ice Amount (in GAL) and Oxygen Pressure. Electrical output section covers both Current (A) and Bus Volts (V). The Fuel section displays "Fuel Qty" (in GAL) for both tanks, and fuel calculation data in "Used" - "Rem" (remaining), "Time Rem" and "Range" on the remaining amount of fuel in both tanks. I found the fuel data really helpful in planning and in flight on managing your range and fuel tank selection. Air data in altitude and OAT (outside Air Temp). Notes include that the COM1 & COM2 are sited on the PFD, but most frequencies are here noted on the MFD, including the same COM1 & COM2 Frequencies, your active GPS/NAV1/NAV2, GS (Ground Speed Knts), DTK (Direction degree), TRK (Track) and ETE (Estimated Time Enroute). Pressing the RED button mid panel will convert both displays to the "Backup" function or "Get Home" situation, in that both displays are exactly the same in showing both PFD tools and MFD Engine parameters. I have always been a big fan of the design of the centre console. Instead of the MFD knobs being on the actual display they are all set out here for a much more ease of use and access on the centre console. Three sections cover (top to Bottom) MFD controls, Input keyboard panel and lower the AP (Autopilot) panel. It was always a great setup for creating flightplans with ease... but on this release the selection knob actually doesn't work, so you can't input anything or even select a saved flightplan? Not very good Carenado... as it makes the flightplan feature in the MFD totally useless? Lower is first the standard COM Radio and a Bendix/King KR 87 ADF radio, bottom panel is an Oxygen panel and Flap selection in: P - 50% - 100% Directly in front of the pilot are three lower standby dial instruments in "Airspeed", "Artificial Horizon" and "Altitude". All backup dials are very clear and well presented and a clever sited position of clear use. Main switchgear panel covers the Ice Protection On-Off, MAX or NORM Ice setting, Pitot Heat, Exterior lighting (Nav - Strobe - Land). Three knobs on the far right adjust the panel and interior lighting. First knob adjusts the instrument lighting, then the red cowl lighting and the last right knob covers the overhead spotlights. Nice big throttle lever dominates the lower console in look and feel. This "Single Lever Throttle Control” automatically adjusts the propeller speed through the use of the throttle lever. There is no separately-controlled propeller lever on the aircraft. To the right is the red knob "Mixture" lever with "Rich" to "Lean" adjustment. You can switch to each fuel tank via the switch, but have to press the red "OFF" panels to turn it off. Very nice tank gauges are set out above and are very clear for use. Sets of fuse breakers are on the left inside of the centre console (non-active). Menus There are three menu tabs on the lower left side of the screen. (A) is the Autopilot panel, but this is a significantly reduced pop-up menu panel from the earlier version, the MFD controls and Input keyboard panel are now missing and in now leaving only the AP part of the panel visible. This is a huge loss because I used this pop-up a lot to programme or input the flightplan (the older extended panel version is shown on the right). Standard Carenado in the (C) or Views/Volume menu has the standard internal and external views plus three views for the Throttle and Switches and the Avionics, the volume slider is up/down on the side and point of view slider across the top. Lower tab is the (O) or Options tab that covers Window and instrument reflections, Static elements in mostly just tags and bollards. Pilot, Passenger and left side baggage door of which all doors can be separately opened and closed, both main doors can also be opened by the latches inside. Single pilot has again been replaced by the more realistic newer twin pilots, and they will also disappear when you use the static elements. Flying the SR22 Overall there is the feel that there is not much difference in performance between the earlier and this later X-Plane11 version of the SR22, but Careando have changed the engine dynamics for XP11 and the flight physics have also been updated and optimised for XP11 standards. The 310 hp (231 kW) Continental IO-550-N piston engine has a lot of power to climb up to the 25,000ft ceiling available. But with a rate of climb of only around 1000fpm (official is 1,250fpm) that is slow for such an altitude, however it is here the Turbo comes into its own and more importantly it is the extra turbo performance boost you need as you go higher. The aircraft's ceiling is 25,000 feet, but it's easy enough to estimate that at an average of close to 1,000 fpm for the entire climb would take between 25 and 30 minutes from sea level to FL 250. So you would never really do that height as you would waste too much performance just getting up there. Top speed in that upper thinner air is impressive at around 215knts but the average speed is usually flown around 12,000ft which is then set around 194knts in the cruise mode. Range is 1,049 nmi (1,207 mi; 1,943 km) with reserves at a setting of 65% power. Lighting The SR22's lighting was very nice, it still is to a point with the white overhead lighting,and also still that RED hue that is also available and both are adjustable... and note the modern feel to the Whiskey Compass. But the roof rear cabin lights now don't work (they were also + manipulator adjustable), so that earlier lovely light filled cabin feel is now gone and has been replaced with complete darkness? Externally the three LED landing lights have been upgraded and are better, the rest is basic navigation, strobe and rear facing white lighting. _________________________ A few notes on the SR22 XP11 on a flight from the Gold Coast (YBCG) to Brisbane (YBBN). The SR22 has a castor front wheel, so it is not steerable, well sort of. Like we found in the original review in to change direction on the ground you had to have a bit of speed up, or if not then the castoring front wheel will lock. So you are putting on a lot of power to move quickly forward and then quickly reducing the power when pointing in the right direction. It maybe realistic in to trying to match the real world free castor nose, but it is also difficult and not very realistic in the simulator... in the end your turns are more shonky than real. A more halfway approach would have made the turning action a little more realistic. I really like the Cirrus aircraft, it is the right size, the right power to go distances and a very modern aircraft... easy to fly as well. But with this Careando version you are not getting the features and depth it deserves in this upgrade, it is nice, it is easy, but you get the feeling of wanting more and not less which is fact of what you are actually getting for the same money.... dirty as well, notice the amount of carbon coming out of the exhaust. The bugs keep coming as well... the pop-up AP menu panel works fine, but the centre console AP panel has areas that don't work, like with the V/S (Vertical Speed) wheel? vFlyteAir's version of the SR20 that X-PlaneReviews reviewed here, is far better in most cases than this SR22 Carenado release, but the SR20 also has not had an update or upgrade since v2.6 and April 2018 but it is X-Plane v11.20 tested and out of it's original X-Plane10 release version. The famous Cirrus built in safety feature of a parachute called the "Cirrus Airframe Parachute System" in case the engine goes wonky or you forget to switch over the fuel tanks. It is set out on the roof and you can pull off the cover and pull the handle. Unlike the VflyteAir SR20 version were as the parachute does actually physically work... here you are just sent to the closest airport runway in an instant. The parachute system in real life has been used and deployed 79 times in carrying or saving 163 survivors. Sounds are really quite good and has the highly customised FMOD sound package, consistent and 180º dynamic. But there is an unusual high-pitched noise coming from the centre console (radio?) but in most cases it is hidden via the main engine sounds, but overall I found them all and the range very good. Flying into YBBN (Brisbane) RWY14 and you realise the SR22 is a nice general aviation machine to travel around in, simple enough for the budding new pilot, but deep enough for the professional as well. A nice approach speed full flap was around 80 knts with a slow throttle reduction down to 74 knts that allows a slow descent down to the runway... 71 knts is touchdown speed... stall speed is around 60 kn (69 mph, 110 km/h) flaps down. You can't run off the speed completely as you need some to keep that front castoring front wheel in vogue, so you tend to leave the runway quite fast, and then even speed down the taxiways and then taking corners as you go. A note the vFlyteAir SR20 is very much the same in the castor, but it will hold a wheel to turn and you can rotate on that to turn the aircraft... overall it is a requirement for a speedy taxi or moving quickly around on the ground. Librain The librain rain drop effects are also now active for the SR22, and very good they are too. The plugin is required. Liveries There is one blank and five liveries... four are exactly the same as the original, but one that was once a flat Grey is the same registration N6693C but is now a lovely chrome metal. _______________________ Summary The Carenado Cirrus SR22 Turbo was released released four years ago in X-Plane10, and this is the upgraded version for X-Plane11. The SR22 is light modern four-seater aircraft that is one of the most popular aircraft in production today, and to a point Cirrus has taken on and even beat the dominating big three general aviation manufacturers of Cessna, Piper and Beechcraft with a far more modern and composite aircraft. In reality this XP11 version of the Carenado SR22 is just a total revision of the earlier aircraft. The basics in the modeling and design are exactly the same, but refined with the newer XP11 dynamics and PBR textures (deeper colours and more gloss) and better sounds. Biggest change is the dumping of the original if highly featured Carenado Garmin G1000 avionics for the Laminar Research default G1000 system, but with the twist of the fully featured ENG (Engine) mode screen. The Carenado Garmin G1000 avionics was in reality a slow, heavy and clumsy package that had more bugs than a beehive, but it was highly featured as noted. The default G1000 by comparison is quite basic, but still light, familiar and easy to use. Release version of Carenado's SR22 is quite buggy and mostly related to the MFD (Multi-Functional Display) interface centre console. A lot of the buttons and switchgear don't work, and the flightplan can't be either accessed or even created?. Worse is with the removal of the same panel of MFD controls and Input keyboard panel are now also missing and in now leaving only the AP part of the panel visible in the menu so there is now no other options of input available. Internal lighting has been ruined as well with now no rear spot lights in the cabin either. The SR22 is also still extremely tricky to turn and taxi on the ground. This new XP11 release feels like a one step forward and two steps backwards from Carenado. Yes the bugs will be fixed up and that will make the aircraft easier to use overall, but a release in this condition with glaringly obvious issues is surprising for this developer, but overall the Cirrus SR22 is a nice aircraft and nice one to fly regularly, and overall this release feels like a version update more than an totally refined upgrade except for the PBR effects. __________________________________________________ Yes! the Cirrus SR22 - GTSX Turbo G1000 HD Series XP11 by Carenado is NOW available from the X-Plane.Org Store here : SR22 GTSX Turbo HD Series XP11 Price is US$34.95 Special Features Full interior and exterior PBR. 3D interior and exterior with MANY details. Rain effect support* (dynamic drops movements). * Requires downloading Librain plugin: Click Here Customized FMOD sounds. Carenado Perspective G1000 (based on default G1000 of X-Plane) Features Full VR compatible Specially designed engine dynamics for XP11. Flight physics optimized for XP11 standards. Physically Based Rendering materials and textures throughout. PBR materials authored with industry-standard software used by the film and gaming industries. Realistic behavior compared to the real airplane. Realistic weight and balance. Tested by several pilots for maximum accuracy. Requirements X-Plane 11 (Fully updated) Windows, Mac or Linux 4GB VRAM Minimum- 8GB+ VRAM Recommended Current and Review version: 1.1 (March 25th 2020) _____________________________________________________________________________________ Installation and documents: Download is 296.93mg and the aircraft is deposited in the "General Aviation" X-Plane folder at 880.30 mg. Installation key is required on start up and is supplied with the purchased download file. Librain (rain effects) plugin is required, get it here and install in your plugins folder: Click Here Documents supplied are: Carenado Copyright.pdf SR22T Reference.pdf SR22T Performance tables.pdf SR22T Emergency Procedures.pdf SR22T Normal Procedures.pdf Recommended settings XP11.pdf Carenado G1000 SR22T.pdf X-Plane G1000 Manual.pdf ______________________________________________________________________  Upgrade Review by Stephen Dutton  30th March 2020 Copyright©2020 : X-Plane Reviews   (Disclaimer. All images and text in this preview are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications:  Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 32 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 1TB SSD Software: - Windows 10 - X-Plane 11.41 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro US$69.90 v1.07 : LIbrain rain effects - Free Scenery or Aircraft -YBCG - Gold Coast Airport 1.0 by tdg (X-Plane.Org) - Free -YBBN - Brisbane Airport 1.0 by tdg (X-Plane.Org) - Free
  4. FF Airbus A320 Ultimate is more expensive for a reason with far more features, but system wise they are equal.
  5. Actually about the same, dated and both need a version two update, both are well overdue.
  6. Totally depends on what the MCDU update really is, is it just an addon SID/STAR to the current FMC, or a complete real working MCDU. If the former then no, if the latter then yes to your question, Personally the fully working MCDU will come in the v2.
  7. 50% love it and 50% hate it, personally I don't think it is too bad, the core of the issue is that the developer not renowned for doing any updates? so the aircraft tend to drift into disrepair.
  8. In reality you can't compare them? The JF PA28 Series is a completely different class and price category than the AeroSphere, but the AeroSphere PA28-181 is certainly good value for the money, also just don't expect the detail, quality and features for the lower price. If two aircraft are close and comparable then usually they are mentioned together in the review, but in this case like I said they are not.
  9. NO, it isn't? The user had, had effects on by using the rain effects, when he turned them off and made them equal and they were exactly the same, it is fundamentally the same aircraft just a little longer... different users have different setups that effect their frame rate, plus in most cases they don't know what they are actually doing, then react and basically broadcast crap. As a reviewer we test everything in a set, set of conditions to get the right results, we mostly always ignore these wildcard idiots and their wild statements. Framerate is basically different to everyone in X-Plane on your system set up.
  10. Nothing between them as they are basically the same aircraft...
  11. First Impression Review : T-7A Red Hawk by AOA Simulations The Boeing/Saab T-7 Red Hawk, which was originally known as the Boeing T-X, is an American/Swedish advanced jet trainer and F-7A light fighter that was selected on 27 September 2018 by the United States Air Force (USAF) as the winner of the T-X program to replace the Northrop T-38 Talon, and we all know the T-38 as it has been around for aeons. Angle of Attack (AOA) Simulations have developed for X-Plane (XP) the T-7A Red hawk, and a very nice looking aircraft it is, very interesting as well. The T-7A has that Hawk feel forward and with the wings, but with the rear of the more modern F-35 single large exhaust and twin-tailplane layout and it is by scale a far bigger aircraft than the T-38 Talon it replaces. Overall the aircraft is very well modeled, but you couldn't note it as high-quality or even Hi-Res compared to the JustFlight Hawk T1/A. Glass and the twin-seater canopy however is very good with nice shaping and reflections... The complex landing gear is also very well modeled, but a large amount of the detail is still in the 3D modeling mode that does without textures for that lifelike quality realism. The note that this aircraft as a prototype could be seen as very new and hence very clean, but you are still missing that realism factor in the detail? So it all comes across to me as very skillfully modeled, but not entirely realistic and this feeling is present right through the aircraft. The low Resolution textures are highly noticeable and in reality we have left these X-Plane9 looking aircraft behind a long time ago, a shame because the textures have a good PBR effect that would have given the aircraft very high quality of depth to the modeling if the textures had matched the definition. Yes the textures are mapped on to a 4K background (4096x4096) but the whole aircraft is mapped totally just onto only one texture sheet into then making everything very small and with no detail, were as the JF Hawk T1/A has a full 4K sheet for just the wings and tail alone! The external detailing of the single exhaust is again let down by the average textures, but the internal detail is very good. Ditto the tail detail in again Lo-Res textures and the plain modeled hinge detail that is not up to the grade of this price range. Menu Aircraft menu is situated in the X-Plane/Menu. The menu has four sections: Liveries, Enable/Disable (R2c - GCAS), Weapon Modes, and Options. Liveries: There are three liveries with the aircraft: US Air Force T-7A (Default), TX - Prototype and US Navy Arctic Camo. We will look at R2c and GCAS - Ground Collision Avoidance System later, but you can switch them on or off here in the menu. Weapon modes: In Weapon mode you can cycle though... Nav Mode (off), Target Track Mode, Gun Mode, Missile Mode and Bomb Mode. Options: There are four option selections all toggles in: 2D/3D cockpit, Mirrors, Ground Equipment and Nose Probe. Mirrors, there are three mirrors set out around the frame on the canopy, these can be disabled. Ground Equipment, (Static Elements), selecting ground equipment will give you flags, large side stairs and engine intake covers... ... but overall the elements feel half done? a few at the front but nothing at the rear or no wheel chocks and the pilots don't disappear either? Nose Probe, a test nose probe can be attached or not. Interior The cockpit detail is very good as you have to understand that there would not be a lot of information about the aircraft available, so AOA have made a good fist of it... .... modeling detail is very good, but again we have no textures, just the modeling except for the seat cushions and seatbelts, and again they get away with it because of the nature of the aircraft, but total realism it isn't as it just looks like a highly rendered model. There are not a lot of switches in here either, with just three to set up and power the aircraft. Right side panels give you Lights, Engines and Electrical, and the left side has Doors, IFF (Identification Friend or Foe) or Transponder. Left is the throttle and right is the joystick. Which brings us to our biggest issue as there is no manual? There is a Quick Look (sort of) manual, but there is no real detail in here of what is what and just the (very) basics are listed and another (PDF) on how to set up the Weapons (but not on how to actually use them?)... try that yourself and you will get all sorts of odd things... ... the only two you can set is the "Chaff" and "Flares". So there is no under wing stores, in belly stores or nose cannons. So working yourself around this technical cockpit is not easy, and so it can't be translated to you either in this review. There are two main instrument panels, the selection "Up-Front" Display and the lower wide "Panoramic cockpit" Display. Up-Front The "Up-Front" Display and selection is actually quite clever with HDG (Heading) left top row, and ALT (Altitude) right top row... with ILS, and GS (Glideslope) selections in the middle top row. Second row is SPD (Speed) left and VVI (Vertical Speed) right... with AP (AutoPilot) and SRVO (Servos) centre second row. Third row is mostly information to cover KNTS/MACH (Knots/Mach), TAS, SPD (Speed) Brake, BRG (Background), DST (Distance), ETA, TF and TF number. Fourth row is views, front or rear, 2D/3D, Nose Camera (XP), Tower (XP), Runway (XP), Aircraft (XP) and Circle (XP)... and GCAS (ON/OFF) Timers and Date are set out on the bottom of the panel. "Panoramic cockpit" Display The "Panoramic cockpit" is really three displays with the NAV/MAP central and two switchable screens left and right. NAV/MAP range is selected by pressing the ZOOM-IN and ZOOM-OUT selections, and the Pop-Out is the XP G1000 panel display. Left and Right screen options include: CKL (Aircraft Configuration) and MAP - ADI and RWS (Rose-Right Side) FCS (Flight Controls) and WEP (Weapons) - RWS (Rose- Left side) and CAM (External Camera) Top of the panel are three "Icon Bar" selection displays with left: Afterburner, Gear position, centre: Weather, Radio Frequencies and right: Range, XP Map, Weapon Selection and Chaff/Flares with a circle arrow reset. Aircraft Configuration shows you all your current aircraft data and very good it is, but the ADI selection is a requirement because it gives you an artificial horizon, speed and altitude tapes, bank indicator and a Rose with OBS1 and OBS 2 selections, there is also a backup artificial horizon, heading, speed and altitude tapes to the right of the Up-Front display. MAP has built in APT (Airport), WPT (Waypoint) and WRX (Weather) selections with DME1 and DME2 distances to the bottom of the screen, choice of GPS and MAP are also available. The Engine/Fuel display is positioned right, with both switchable numbers and percentage displays... ... flap position and tailplane position is also shown. DON"T press the "Pull To Arm" lever or the yellow "Eject" handle... as they really work! Note the adjustable AviTab iPad (AviTab Plugin is required). IFF - Transponder is very easy to use and looks nice in the process. NightLighting At night it looks very nice in the cockpit, but there is only a brightness adjustment? Only the HUD - (Head Up Display) can be dimmed or turned off. The HUD itself is very good and easily readable in different lighting conditions... Externally you only have Navigation and Strobe lighting, there are two landing lights on each of the rear landing gear struts so lighting can only be used when the gear is down, there are no IDENT ‘Slime Lights’ lighting on the aircraft. Flying the T-5A Red Hawk The Red Hawk is a trainer aircraft in a sequence of levels to acquire a full Jet Fighter certificate under the JPATS or Joint Primary Aircraft Training System. Entry level is Student on the T-6A Texan ll aircraft (propeller), that then moves to the T-1A Jayhawk in SUPT roles, then the T-38C Talon is used in the advanced pilot training role, but the T-5A category (APT T-X Program) is for the advance training to fourth and fifth generation aircraft (i.e. computer based) and multiple system based technology capability. The first thing you notice in the cockpit of the T-5A is on how very minimalistic everything is, I will note that a lot of this new technology capability is also built into the pilot's helmet that can not be replicated here in X-Plane (well not yet anyway). AOA do show you how to set up your joystick with XP commands that does certain actions, and the XP A.I. (AI Aircraft) is also similarly set up for hostility operations and refueling. The GpsFPLInput plugin by Gtagentman is also recommended to be installed as well. I found without a manual the "Up-Front" Display can be hard to decipher and even use, I also think the KNTS/MACH with the Speed selection is buggy as we shall see... The General Electric F404 after-burning turbofan is very powerful at 17,700 lbf (78.7 kN) and 11,000 lbf with the afterburner disengaged at takeoff and you really feel the kick down the runway, the nose will lift around 170knts... flap setting is at 30º but there isn't any lever action required as it is set automatically for you as the flap position is set to your speed. Climb-out and at 210 knts (non-afterburner) the gear will automatically retract... the flaps will retract to 15º then "Up" at either 250 TAS or 20º pitch Rate of Climb is phenomenal, I selected 4,000fpm and it took that climb rate easily all the way to 20,000ft, but there are currently no formal performance statistics except 600knts a ceiling of 55,000ft and a tested airframe to Mach 1.8. You feel like you are riding a bullet, the aircraft is fast... very fast. Heading changes under the AP are violent as you suddenly bank hard and it certainly does not feel very realistic, under manual control the aircraft however is very nice to fly, but precision in control changes are required at these speeds... or you could lose the aircraft very quickly, so think like Col Chuck Yeager as you fly tight and straight through the sound barrier. Note both AP and SRVO selections are required for auto-flight. Afterburner operation is also automatic (if switched on)... ... a little afterburner icon is illuminated (arrowed) when the burner is in operation, and the exhaust movement animation is well done.... it is a shame about the quality of the textures though. Watch your afterburning though as it uses a lot of fuel each time you power up, it is like a fuel dump in motion. Runway to 20,000ft is a doddle, suddenly you are up there and flying fast at m.90! Chaff and Flares are easy to activate, but again they are used up very quickly... they do look very good though. I never did work out the weapons system (no manual) and so you have to be very careful on using the R2c system? The R2c system is switched on via the left side switch... select your target mode and the system completely takes over your aircraft or your views? First lockout delivers only horizontal movement, second selection will follow the TRK, but also completely lock you out from flying the aircraft and mostly the target is in a viewpoint that is wrong like here through the rear seat? Bombing will give you a aim-sight in the HUD, but overall every mode locks you out from flying the aircraft? The selected mode wouldn't fire either? Overall I didn't like it at all as I lost control and visual communication of the aircraft and the only way to get control back is to "SAFE" the system and thankfully switch it all off. Time to power up and head home... and bejesus this thing can move... above m.1.06 though the afterburner would hunt to keep up the speed... ... at m.1 11 you got the constant afterburner hunting, set lower to m.1 05 and the aircraft settled down nicely. Biggest conflict I had was with the Mach/Speed (Knts) selection? You can adjust your speed right down in Mach numbers, but it won't allow you to switch to Knts? well it did at the correct speed of 302knts will but then correct directly down to 134 knts (and way to slow) and lock it solidly in there? Only by going back to the Mach mode was I able to control the speed? Using the Airbrakes, the aircraft would also override my commands (who is flying this aircraft?) and closed them again... as I needed my airbrakes to control my descent speed? There are a lot of little override commands like this, so you feel you are not actually in control of the aircraft? In the end you disconnect all the auto functions to regain control of the aircraft. Adjust your speed down to 250knts (m.0 34) and the aircraft will automatically set itself for landing, wheels will go down and the flaps will adjust accordingly as you reduce the speed down to a landing speed of 155 knts and full flap... .... but I had to finally take over with manual control as the aircraft kept switching to the default 134knts? and that is basically in being too slow with a nose high pitch? Again I manually selected the airbrakes and again I got over-ruled? so the aircraft has a mind of it's own? Under manual control the T-5A is a joy to fly with instant reply from the controls and perfect thrust power from the throttle, this is a very nice aircraft to fly and enjoy from a pilot's perspective. Approach speed is 145 knts and flare and touch down is around 135 knts? remember that number from before? Then you have to activate the Airbrakes manually? god this aircraft is confusing? However the T-5A is brilliant on approach and landing phases, I can't go wrong in making the perfect landing every time. Speed rubs off quite nicely but you will still need to use the brakes to slow the aircraft to a taxi speed, and don't forget to retract the airbrakes? One thing I will mention is that for a training aircraft the T-5A does a lot of the work for you? It is debatable if learning on this aircraft you would know if moving to a more front line role as a pilot, to control and raise and lower the gear and to actually set your flap position to the correct speeds? You can see a first flight on another aircraft of landing too fast and with the gear up because the trainee pilot would think the aircraft (like on the Red Hawk) would do all the actions for them? But from another perspective it makes the Red Hawk and almost impossibly easy aircraft to fly... but is that too easy? ___________________________________ Summary There are many times in reviewing that you get caught between two worlds. This Boeing/Saab T-7 Red Hawk from Angle of Attack (AOA) Simulations puts you in such a position. It is first notable that the real aircraft is still in it's own development stage, so areas of this X-Plane version may not or even be evident on the real aircraft, so AOA my have taken liberty on many areas in this context. That said they have still created a very credible and sensational flying aircraft to meet the T-X program requirements. There is so much to really like on this trainer. I love flying the aircraft and the performance is simply phenomenal and the sounds are pretty good as well, and in manual mode it is a very nice machine to use and control, It is a very nice aircraft to look at as well and systems are clever and well thought out... but. The modeling is actually very good, the problem is that you see too much of it around the aircraft, textures are so Low-Res (so small on the texture sheet) and the point is that we left this level of detail back in X-Plane9 and the textures in too many areas are not used to cover the said modeling. Although the systems are very good, they are also buggy, but oddly enough they actually may not be. But in this first impression of the aircraft then how would I or really anyone else know because there is no manual, and all that is provided is just a "Quick Look" basic pdf on the aircraft, personally with these sort of experimental aircraft and systems you need to understand how they do actually work? Just a set up guide is simply not good enough and I leave this first impression review slightly confused? Yes comparisons will be matched with the JustFlight Hawk, is that fair? It is certainly a benchmark but the JF Hawk is a full level and price point higher, but still if AOA had reached even halfway to the external quality and catered to the details even down to the finer points, then this would have been an exceptional aircraft as all the right ingredients are already right in here, it is still good and certainly if you are willing to work through the details and even with a couple of updates that will bring it fully up to the mark... personally the T-5A made a big impression on me and far more than I really actually expected, but it deserves more. _______________________________ The T-7A Red Hawk by AOA Simulations is now available from the X-Plane.Org Store: T-7A Red Hawk Priced at US$36.00 Main features T-7A advanced trainer and F-7A light fighter Highly detailed, fully animated 3D model and weapons PBR textures Advanced Features SASL 3.8 based plug-in system “Roll to See” dynamic pilot POV camera option (non-VR mode) points pilot camera based on pitch, roll and G forces "Target Track" points, locks and follows AI planes with pilot camera Automatic Ground Collision Avoidance System Fly from forward or aft cockpits as student or instructor "Virtual" ground and In-Flight Refueling capability Track-IR and VR compatible AviTab tablet integration (Download AviTab plugin separately) Cockpit based on preliminary assessment of prototype T-X screen shots Head Up Display Up Front 32 points touch screen control and display panel Large format glass panel with embedded G1000 color moving map Multiple sub panel page options Dedicated engine data display Navigation Fully autopilot control thru Up Front Control panel Dual ADF GPS Nav1 & 2 VOR / ILS Low altitude, all weather Terrain Following Radar Air to air, with radar lock on AI targets Dedicated threat situational awareness cockpit display Terrain mapping radar Weapon system Master jettison switch Weapon display panel 4 x AIM-9X Infrared A2A missiles 8 x Small Diameter Bomb II's GPS aim point bombing mode Gun Pod Miscellaneous FMOD Sounds, aural warnings Particle systems effects Animated ejection sequence Ground support equipment Removable test probe (T-X prototype) Three liveries Additional liveries available free on X-Plane.org download manager Paint kit Download Quick Look PDF from our support page for a preview of the aircraft Requirements X-Plane 11 4Gb VRAM Video Card Minimum - 8GB+ VRAM Recommended Current and Review version: v1.0 (March 5th 2020) Installation and documents: Download for the T-7A Red Hawk is 313mb and the unzipped file is deposited in the aircraft "Fighters" X-Plane Aircraft folder at 412.00 mb. The GpsFPLInput plugin by Gtagentman is also recommended to be installed as well. Documentation: Documentation consist's of a Quick Look overview, Setting up the Weapons System, and the official CRS T-7A report... also provided is a Speed Chart (png), Weapon system switch setup (png), and xyz control sensitivity (png) 1. Quick look.pdf 2. Weapons System.pdf 2019 CRS report T-7A Red Hawk program.pdf ________________________________  First Quick Impression Review by Stephen Dutton  25th March 2020 Copyright©2020 : X-Plane Reviews   (Disclaimer. All images and text in this preview are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications:  Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 32 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 1TB SSD Software: - Windows 10 - X-Plane 11.41 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro US$69.90 v1.07 Scenery or Aircraft - KRSW - Southwest Florida International Airport by Aerosoft (X-Plane.OrgStore) US$24.95 
  12. I have looked at the aircraft, but in my estimation it was not developed sufficiently for a review, Pre-release aircraft will not be reviewed unless they are sufficient enough to warrant their purchase price no matter what the developer promises.
  13. If you look you would see!... News! - Update Revised : WebFMC Pro v1.5.3 by Green Arc Studios
  14. Aircraft Update : Spectr-Aero SP-30 v2.0 by Mad Flight Studios Some aircraft are just plain mad, and that moniker certainly relates to the Spector-Aero SP-30, which is a Russian take on the Zenith STOL CH 701 that is a home-built kit aircraft from Canada. More madness comes from the developer in Mad Flight Studios that takes an already very utility aircraft and fills it up with a feature list as long as your arm, and still throws in a few quirks as well to create a very surreal but very rewarding ultra-light aircraft.... well mad in fact. I personally love the SP-30, as it is a gem to fly but as we found out the quirks can get in the way, but once you sort of figure and understand them, then the SP-30 comes alive. From the release version... Review Aircraft Review : Spectr-Aero SP-30 by Mad Flight Studio there has been one other SP-30 update Spectr-Aero SP-30 v1.2 to fix a lot of those earlier quirky annoyances. Spectr-Aero SP-30 v2.0 So here is the next update to version v2.0. It is not a particularly big update but an important one with a few hidden changes that improve the aircraft. The first big change is to the core of the aircraft and a change up to SASL-3 coding. This change is mostly for the coming Vulkan/Metal API changes, but it is a far better plugin with more features built in. One annoyance (a big one actually) is that the landing gear would break very easily, leaving you with a very broken aircraft and even if you were very careful with it... leave selected on the menu selection of (Plane Condition) "Don't save" and it wouldn't fix itself either? Now you have the ability to install unbreakable gear, so now you can do some harder landings if you wish to and now not break the aircraft, it demands a file change in the plugin folder. Associated is the gear breaking down also on certain sceneries and that annoyance has also been fixed. Librain (by Saso Kiselkov) has also been added... .... the effects here have been really well applied. Front screen and perspex roof are wet, but the side windows which are shielded from the rain via the large wings only have the odd droplets for absolute realism. There is now icing and better fog effects as well. Those lovely instrument needles now flicker and move with great realism... .... but watch that engine temperature, as it has been adjusted closer to the real engine readouts, in other words the Rotax 912 runs hotter. The aircraft dynamics have also been completely overhauled, it was very good before, but you now feel the more tighter inputs that are required... nervy? a good question, but no, but you certainly have to feel and work harder on your inputs... Takeoff now requires more concentration, feed in the power less and control your line more... here it was far harder to stay on the centre line... ... on landing I required more input (note the rudder/front wheel angle), but these change only enhance the dynamic flying aspects and do not certainly ruin an already very good flying machine. __________________ Summary This Spectr-Aero SP-30 v2.0 update is a nice one. Mostly it is focused on the new SASL-3 plugin, but in changing the basic core of the aircraft then the developers have took the advantage to do a few tweaks to refine the SP-30, but to also get it ready for Vulkan/Metal v11.50. Better effects with Rain (Librain), Fog and Icing and better dynamics all help in the cause, and finally in that you can't or don't have to break the undercarriage anymore. The biggest and most beneficial change in this release is actually in the price... the Spectr-Aero SP-30 now priced at only US $34.95 and that is a US $10.00 saving over the release price, a more realistic price? I think so, or are you now getting a great and better value bargain.... I think it is the latter. _______________________________ The Spectr-Aero SP-30 v2.0 update by Mad Flight Studio is NOW available! from the X-Plane.Org Store here : Spectr-Aero SP-30 v2.0 Priced at US$34.95 Previously purchasers of the Mad Flight Studio Spectr-Aero SP-30 can update to v2.0 by going to their X-Plane.OrgStore Account. Main features: Dynamic model, handing characteristics, systems controlled and tested by real world pilots and engineers. Full 3D manual ground service propeller covers Pitot cover parking ties parking chocks control surface check fueling (gasoline and chemicals) fuel drain check outside engine heater chemical works equipment Full 3D manual engine service propeller manual rotation oil level check oil change oil filter change air filter change fuel filter change spark plugs change prop pitch selection (from service menu) a lot of failure repairs (from service menu) IFR flying adaptation GNS transponder slip and turn indicator navigation lights landing light cockpit light Realistic gauge operation Custom radiostation FL-760 (with AUX connection simulation) Custom fuel system Custom oil system Custom engine operation A lot of custom failures Custom shake and G-effect (compatible with TrackIR and view-effect plug-ins) Custom 3D sounds (over 170 real sounds) Custom windshield effects (rain, ice, mist) Custom particle effects Fully VR compatible (without additional plug-ins) High Quality PBR textures High accuracy interior and exterior 3D models High accuracy fully animated aircraft 3D ground service and general options menu Two Language manuals and aircraft menus (Russian/English) Two cockpit languages (Russian/English) Two gauge options (Metric/Imperial) Layered paintkit included Requirements X-Plane 11 (Fully updated) Windows, Mac OSX, Linux 64bit 4GB VRAM minimum - 8GB+ VRAM Recommended Download Size: 1.1Gb Current and Review version: 2.0 (March 12th 2020) Changelog v2.0 Changelog v2.0.txt ______________________________________________________________________ Update Review by Stephen Dutton 20th March 2020 Copyright©2020 : X-Plane Reviews (Disclaimer. All images and text in this preview are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
  15. No, the scenery was created before SAM was available, but there is the (Marginal) VDGS system
  16. Scenery Update : EDDF - Airport Frankfurt XP11 v2.0 by Aerosoft Aerosoft have updated their excellent EDDF - Frankfurt XP11 scenery to v2.0. Already an excellent scenery, this update does a couple of nips and tucks to keep the airport totally current and up to date. In the last EDDF update v1.10, the focus was on the installation of the SAM (Scenery Animation Manager) on all gates. But a few didn't work correctly? These were the complicated three airbridge units (A380/B748) on A54 - A58 - A62 - B25 - B46 - C14/C15/C16. Now in v2.0 they work as required. Having all three units working is highly impressive, a nice fix. Added also are the seasonal orthos (SAM2 plugin required) and the missing marshaller at some parking positions that was fixed in v1.21 The P4 taxiway overpass had a few sinking issues (aircraft would bob up and down), but now the surface is smooth right across and correct. The forests surrounding the airfield are now also more denser, but the lines between the custom and default are also more noticeable as well.. The complicated N3 taxiway markings have been fixed.... still complicated though? Finally there has been some ortho color corrections for the airport to blend in better. Overall this v2.0 (a full version number is really wasted here on the few changes) of EDDF - Frankfurt is a nice set of fixes to keep the scenery front and centre of your routings. Yes I use EDDF a lot, love this scenery and it is one of the best currently for Germany along with ShortFinal's EDDM - Munich Full detailed original release review for this scenery is here: Scenery Review : EDDF - Aerosoft Airport Frankfurt XP11 ______________________________________________________________________ Yes! the EDDF - Airport Frankfurt XP11 v2.0 by Aerosoft is Available now from the X-Plane.Org Store here : Airport Frankfurt XP11 v2.0 Your Price is US$32.99 If you already have purchased the Airport Frankfurt XP11 scenery, then go to your X-Plane.OrgStore to update to version v2.0 Requirement: X-Plane 11 Windows, Mac or Linux 4GB VRAM Minimum. 8GB_ VRAM Recommended Current and Review version: 2.0 (March 11th 2020) Changelog EDDF v2.0.txt ________________________________________ (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) News by Stephen Dutton 19th March 2020 Copyright©2020: X-Plane Reviews
  17. Conversion... Dear, Heeeelllllppppp !!!!, I recently acquired the Embraer E195 V 2.4 version, I perform all the procedures and when I am going to start the engines in the alloy. Has anyone had the same problem ?. Could someone help me. Thank you, I'll wait. I can't understand the question?
  18. CX looks good on the B777-200LR, yes the -300 would be nice, but it depends on how much you would use it... You do however get the CX B777F with the extended pack as well?
  19. 4K graphic cards are really minimum now, but a 8K GTX 1070 is fine (I use an 8K, but would love a 12K), 8gb of RAM is again too low, you would need at least 16gb (I use 32gb) but 16gb is fine, it is cheap now anyway. If you are porting an external GPU, then make sure your busses can handle the speeds, no good on adding on all that power if the boards can't process it? With these numbers you can pretty well run anything with a large margin but the SSG B748 🙂
  20. I like the JARDesign A320, but it only uses the basic X-Plane flight dynamics, were as the QPAC, FF320U and ToLiSS aircraft all have the correct Airbus flight control laws and protection systems and the performance details are directly from Airbus. I always found the takeoff modes in the JD A320 were always very dodgy, and not very authentic, but not to takeaway the significance of the aircraft for X-Plane users.
  21. Aircraft updates : Boeing 767 and 757 (C32) by FlightFactor FlightFactor have updated both their Boeing 757 Professional (v2.4.3) and their Boeing 767 Professional (v2.3.7) series aircraft. 90% of the version changes here are related to both the aircraft versions, but the Boeing 757 Professional has an extra at no cost in the Extended and Global packages. This extra is the C-32 Variant that is otherwise known as Air Force Two, or the American Vice-President's personal aircraft. As the update changes are nearly exactly the same between both the aircraft we will focus on the B757 Professional version. C-32 Variant There are actually four C-32 aircraft in this Air Force Two configuration and they are all operated by the 1st Airlift Squadron of the 89th Airlift Wing. They are available for use by the vice-president (using call sign Air Force Two), the first lady and members of the cabinet and congress. They are also used by the President (using call sign Air Force One) if the destination is too small to take the larger VC-25. I'm not going to deny, but the Boeing 757 looks great in the Presidential colours, although the aircraft was built in 1998, it still has that impact statement you need as a head of government. The Air Force Two livery is however not new to the FlightFactor B757, we have had it now since the first release, but somehow it looks far better here with the new PBR enhancements. Even if the external livery is really the same, the difference with this release update is the new internal layout, gone is the all the mass seating 757 arrangements... and incoming is the custom Presidential aircraft layout. Forward to the rear and the first forward cabin section has six wide executive seats for White house aids and staff. There is nothing behind the curtain, but my guess it is for carry on luggage. A compartment within the cabin creates the flying official office... it is terribly messy in here as well, so there must be something big going on... a worldwide pandemic that could kill millions of people maybe? nah, that scenario is simply just too far fetched! I love the couch though, and what a way to fly... centre cabin has two sets of club seating and tables, great for talking to the health officials. Middle cabin has six more executive chairs, as does the rear cabin, plus an extra three rows of nine tourist seating which is probably for the press pack. Full rear is a significant galley.... lighting is okay, average and even dull in the daylight, but has some quite nice illumination in the dark. Externally the lighting is excellent, the cabin looks amazing as does the tail lighting. Notes here are now relevant to both the B767 and B757. Both EICAS now have the option of a blue hue screens... ... selection is via the OPTIONS/AVIONICS menu under "Blue EICAS" (arrowed), the difference is startling and goes with another favorite I like with the 757 Red Displays. All displays now are pop-out and windows (for home systems), before the EICAS displays were not actually pop-outs. You can also now adjust the amount of AntiAliasing (AA) via a slider on the tablet EFFECTS page this adjustment affects the EADI, EHSI and the route part for FPDS displays, effectively it makes the lines and text more finer and sharper. 2D Window displays have now been added to the state saving. Also added are: TO STEP CLIMB and TO E/D lines to progress page (will now appear when it should) and the TO T/D line to CRZ page (will now also appear when it should), better shutdown IRS cycle logic and ATT align IRS cycle logic. The MAP flag for FPDS displays will now also appear. Mechanical items include new scavenger pump logic and engine vibration logic and failures. A quick flight from KDAB (Daytona) to KRSW (Florida SouthWest) confirmed the changes are another level in creating a very mature simulation now for either of the FlightFactor Boeing 757 and the Boeing 767. The B757 in it's Air Force Two disguise makes the aircraft very spectacular... ... not to forget the option of the avionics upgrade available for the FPDS or "Flat Panel Display System" or commonly known as a glass cockpit conversion. (again the B757 version is shown) more details in depth of the FPDS is here: Boeing 757 Pro Avionics FPDS by FlightFactor/SteptoSky The FPDS is very good and modernises the flightdeck to current standards, here in this update though I have kept the original older CRT/Clockwork dial layout as I don't think the Presidential fleet has been upgraded to the FPDS. The VP (Vice President) arrival in South Florida is a very big occasion, and in an election year as well... So what is a good simulation? well when nothing goes wrong and with the complexity of this study grade aircraft, then that is an achievement. The VP is here! Taxi in real... slow to get the right arrival atmosphere. ... then keep the door closed for a fair while, and then open it, all that is missing now is a waving Vice President! ___________________________________ Summary A clever developer can deliver something or add to an existing product to keep the aircraft front and centre in your interest. Updates are also important, but after a period of time and a lot of refining then there is only so much fixing and tuning you can do. The twin series of FlightFactor/SteptoSky's Boeing 767 and Boeing 757 are very much now at a high point of their development lives. Both are very good and very refined to the point I call them "Mature". The last update for both of these aircraft focused on the avionics with a FPDS or "Flat Panel Display System", however this time around the new feature is just for the Boeing 757 Extended and Global packages which is the addition of the C-32 or Air Force Two American Presidential aircraft (four actually). And a great addition it is with not only an improved exterior livery, but also a complete internal Air Force Two layout. Other update changes include (for both the B757/767), are Blue style EICAS displays, AntiAliasing (AA) slider, 2D Screen saving, better pop-out/windows and a multitude of FMC fixes and additions. There is a lot, if not a huge amount of choice now with both the FlightFactor B757/B757 twins, both are also very good and highly refined aircraft, that deliver extremely high-grade study simulations, and if you do want an executive transport aircraft, then you can go simply no higher than the Air Force Two transport and ride in "West Wing" Style. ______________________________________________________________________ Yes! the Boeing 757-200ER - Boeing 767-300ER Professional & Extended versions and the EPDS extension by FlightFactor Aero/SteptoSky... ... is NOW! Available from the X-Plane.Org Store here : One (which I will call the Avionics upgrade) is the Standard Single aircraft PRO that can be upgraded with this FPDS package to Modern Avionics Two (Extended and Global) you can also update to first from the Standard Single Aircraft to the "Extended" version that includes three versions of the B757/767 in the -200, -300 and the Freighter, and then update again to the GLOBAL version of everything in the Extended and plus the FPDS package. Boeing 757-200ER v2 Professional Price is US$72.00 (C-32 addon not available) Boeing 757-200ER v2 Professional Extended Price is US$92.00 Boeing 757-200ER v2 Professional Extended Upgrade Price is US$72.00 + US$20 Boeing 757-200ER v2 Professional Modern Avionics Price is US$72.00 + US$20 (C-32 addon not available) Boeing 757-200ER v2 Professional Global Upgrade Price is US$92.00 + US$20 Boeing 757-200ER v2 Professional Global Price is US$112.00 You must already have purchased and own the current Boeing 757-200 v2 version for any upgrades (Extended/Avionics) to the aircraft Boeing 767-200ER v2 Professional Price is US$72.00 Boeing 767-200ER v2 Professional Extended Price is US$92.00 Boeing 767-200ER v2 Professional Extended Upgrade Price is US$72.00 + US$20 Boeing 767-200ER v2 Professional Modern Avionics (EPDS) Price is US$72.00 + US$20 Boeing 767-200ER v2 Professional Global Price is US$112.00 You must already have purchased and own the current Boeing 767-200 v2 version for any upgrades (Extended/Avionics) to the aircraft Requirements X-Plane 11.40 (X-Plane 10 is NOT supported!) Windows 7+, Mac OS 10.10+ or Linux 14.04 LTS or compatible, 64 bit mode 8Gb RAM / 3Gb VRAM Minimum, 16-24Gb+ RAM / 6Gb+ VRAM Recommended Current and review Version: 2.4.3 (B757) : v2.4.3 (B767), Free auto-updates for the entire XP11 life-cycle Changelogs 2.4.3 (B757) : v2.4.3 (B767 changelog 757.txtchangelog 767.txt _____________________________________________________________________________________ Upgrade Review by Stephen Dutton 18th March 2020 Copyright©2020: X-PlaneReviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.20 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro v1.11 US$69.90 : WorldTraffic 3.0 Plugin - US$29.95 : BetterPushBack - Free : JARDesign Ground Handling Deluxe plugin Scenery or Aircraft - KRSW - Southwest Florida International Airport by Aerosoft (X-Plane.OrgStore) US$24.95
  22. So where is your log.txt? Really this is simple stuff, just go and check your custom scenery folder, removed the old one (if it is still there) then just reload it again from the your download... you saved your download right?
  23. Scenery Review : Seychelles XP by Aerosoft - Maps2XPlane I love to be surprised. The biggest surprise scenery wise in 2019 was the release of Faroe Islands XP by Aerosoft, but created by Maps2XPlane. It was by all accounts an extraordinary scenery and even with some high quality competition against it, it still won my best "Scenery of the Year 2019" accolade. Basically the scenery had everything including a picturesque airport at Vágar, but overall it was the stunning high quality mesh landscapes were simply out of this world in detail and realism. I loved the scenery and to back up my love for Fareo, the scenery was then a frequent visitor on my routings for the rest of the year.... in other words I flew there a lot, and loved being in Fareo every single time. For any scenery to be that good, then it creates an even bigger issue, in that how can you top such an achievement, well we are about to find out with Maps2XPlane and with their next release in "Seychelles XP". In reality then although both sceneries are islands, then the Seychelles are about as black and white in context as you could get to the Faroe Islands. The Faroes are cold, wintery and bleak, were as the Seychelles is all tropical kaleidoscope waters, palm lined beaches and expensive huts over looking lagoons. Faroe, could be noted as remote in being situated high up in the North sea, but compared to the Seychelles they could be a set of islands just off shore with easy connections to Scotland, Denmark and Norway... and even Iceland at a push. (Navigraph) The Seychelles however are a very different set of islands. Positioned in the western Indian ocean, Seychelles consists of an archipelago of 115 islands. Its capital and the largest city is Victoria situated on the island of Mahé, which lies 1,500 kilometres (932 mi) east of mainland Africa. Other nearby island countries and territories include Comoros, Mayotte (territory of France), Madagascar, Réunion (territory of France), and Mauritius to the south; as well as the Maldives and Chagos Archipelago to the east. The Seychelles in X-Plane terminology is really in being "absolutely nowhere". You are at least a 3 to 4 hour flying time to the nearest decent X-Plane scenery and Madagascar is the closest, but how many X-Plane sceneries do you have in Madagascar, I don't think I have one. Best choices are either Dubai or Johannesburg, I picked Jo'Burg, but that airport is still 2081 nm or 4h.38m flying time from Mahé near the capital city of Victoria. So for X-Planers then the quick hop or short flight to the Seychelles is not going to be a simple morning or afternoon flight, I know because I am now flying that long route, and it is a full day's flying to get to the central part of the Seychelles. Air Seychelles flies to only 4 international destinations direct in Johannesburg, Mumbai, Mauritius & Antananarivo (Madagascar) using Airbus A320-200 equipment. Range of the A322 is 3,300 nmi (6,112 km), but the issue is that if you get into trouble and want to divert, then you don't have a lot of choices of diversion airports with Dzaoudzi–Pamandzi International Airport (IATA: DZA, ICAO: FMCZ) the closest... when you fly over Dzaoudzi, you really then feel exposed going out and into the expanse of the open Indian Ocean in only a A320. But you have to admit in being this far out, and in so far from anywhere else it does create a sort of excitement, a hope the travails to get all the way out there is worth the trip... but that does also create a certain expectancy of the scenery to live up to as well... in other words "it had better all be worth it". First sign of the custom scenery was actually about 230nm before getting to main group of islands, this is Alphonse Island, and about 30nm before waypoint OKLAB... ... the significant point here is the tropical reef view from above, and it looks excellent even from 35,000ft. As the cloud cover clears you can see quite a few of these excellent reef islands... here is Desroches Island, D’Arros Island and a lot more.... and I admit I was serious impressed by the scale of the scenery as the most remote scenery provided is Assumption Island, and this island is located 1.135 kilometers southwest of the capital on Mahé, the main Seychelles Group. A full map of the scenery coverage is provided by Maps2XPlane. A note is required here in that the scenery does require you to insert new mesh data in the X-Plane/Resources/map data/water/ folder (This is the MAIN X-Plane resources) folder, so be aware that it can be overwritten if you do an X-Plane update. It also begs the question in why Laminar Research don't provide the same tropical reefs as part of the default scenery, this would be a huge enhancement to the simulator world wide from the aspect of that view of Alphonse Island,? Finally after a flight time of 4h 30m we get our first look at Mahé, and the main Island itself... Seychelles International Airport (FSIA) or Aéroport de la Pointe Larue in French, is the main international airport of the Seychelles and it is positioned on the northeast of Mahé, and it has one 13/31, 2.997 m, Concrete runway. The Approach to SEZ is excellent, with the coral reefs and the tropical mountainous regions are spot on, I live in Queensland, Australia which is also a tropical zone and the feel here is exactly that we have in the far north (Qld) and Pacific Islands. 13/31 runway is worn concrete with asphalt headers and is also perfect... very impressive. After all those hours in the air, I was very, very happy to feel the wheels touch that concrete. Runway and taxiway surfaces are really good, and dynamic PBR reflective as well, great for those tropical storms that you would get way out here. Guiding me in is a SAM (Scenery Animation Manager, Plugin required) Marshaller... ... but it didn't feel quite right? he guided me right when I was dead straight on the line, and parked me up very nose forward and even past my ground parking marker... my nose was slightly more forward than the other parked aircraft as well? Seychelles International Airport / SEZ By international airport standards then SEZ is very small, very islander in design and detail. With just one terminal building with six gates, and three to the side for domestic services (i.e. small prop aircraft). ... I love the fuel depot and high quality detail on the storage tanks, and they do dominate the scenery. Airside and Landside detailing is very good as so is the local buildings, airport infrastructure is also well detailed with fine detail and local signage. Note the satellite dishes on the runway edge. There are two other general aviation areas at SEZ, one about a third down the runway and another with an open hangar at the threshold of runway 31 for the Zil Helicopter base... All round FSIA's detail is very impressive, but note also the quality mesh with the rocky outcrops above the airport... There is another remote parking area by the runway 13 threshold, and it has a few static aircraft, but it is a great area to park away from the main ramp areas for both large, private jets and local general aviation... ... Seawalls and grass on the field are also well done, so as an airport scenery by itself then SEZ is really, very, very good. Victoria and Mahé The Seychelles capitol in Victoria is 11 kilometres (6.8 mi) northwest of the airport. And between the airport and Victoria is a large tourist resort. The Seychelles rely heavily on tourism as it's main income, so you will find a lot of tourist focused areas all thoughout all of the scenery. This is the Eden Island resort and the replication of the resort and marinas is very good and highly detailed. Overview of Victoria will see a load of custom buildings, there are no default autogen here as every building is custom made for the local area. And not just in Victoria as the objects are placed completely all over the island of Mahé in a lot of detail. The highlight is the port of Victoria... ..... The port is well modeled with ships docked, but also with animated shipping (large and small) that transverse around and in and out of the port. Huge pylon wind generators also dominate Victoria's seafront. So city detail overall is very good, but don't look for local detail like the Victoria Clocktower as it isn't there, but overall this is very good VFR flying scenery in the locales in being a good representation of the area and it's capital. Maps2XPlane are first and foremost a mesh scenery developer, and they don't disappoint with the island of Mahé. For the scale we are dealing with here, the vistas are extraordinary, as you have about the best island scenery yet with the quality available here... .... not just in the overhead long views, but also in the small detail of rocky coastlines and outcrops, this is a very good if not a perfect coastline and no space has been spared for creating the realism of the detail available here. The Faroes was very, very good, but so are these terrains but in a very different tropical context. Praslin Island One of the most popular tourist islands of the Seychelles is Praslin Island, situated just northeast of Mahé. To get there though, we are going to go the long way around via clockwise circuit of Mahé before going to Praslin Island and our equipment today is the C208 Caravan from Carenado. Departure is from Seychelles International Airport runway 13, and then tracking south past Pointe Au Sel and finally down to the southern most point in the Pointe Du Sud, a hard bank back northwest covers the Pointe Lazare and the bay of Anse A La Mouche. This flying very much reminds me of the same feel and look as the exquisite Sint Maarten - Princess of the Caribbean scenery by AWD, so if you liked that sort of flying experience then this Seychelle scenery would certainly be a very good companion... ... the coastline along the western side here is exceptional and the islands of Therese and Conception at almost the top of the island with the aptly named Silhouette island is also framing the windscreen in the distance. Another bank to the right at Cap Ternay and you are now almost on a direct course to Praslin Island... ... once clear of L'ilot Island at the most northern point of Mahé it is then a 44km flight straight out into the Indian Ocean that connects together the two major islands of the main Seychelles group. Praslin is the second largest island (38.5 km2) after Mahé of the Seychelles, and Praslin has a population of around 7,533 people living in two administrative districts of Baie Sainte Anne and Grand' Anse that is split directly down the centre of the island. Finding the Praslin Island Airport - FSPP is actually quite hard as it is well covered from the seaward approach angle in the Grand Anse, I needed to take an overview flight to find the correct runway angle 15/33 and the correct position and the layout of my landing approach... .... the runway is 1,405m long but also has large approach stopway lengths on each end, and a very long 222m section on the RWY 15 approach. Airport reconnaissance done I decided to do another full clockwise island circuit around Praslin and first up is the famous Lemuria Golf Course and the course is noted here in the scenery. On the northern side of Praslin there are a significant number of big and small islands that stretch far to the east of the main island. Curieuse is the first and I got quite close (down to 500ft) to have a good look at the great rocky detail... .... in the distance are the Grand Soeur, Felicite and Marianne islands and remember single every island in this scenery is all custom mesh and highly detailed. One thing you have in this Seychelles scenery is a lot of areas and islands to explore or do sightseeing trips, by fixed wing or helicopter activities you can spend hours flying around and finding these great views and areas, as there are loads of secluded beaches, fantastic reefs and the water colours are brilliant... ... Praslin is split between the main island and another major tourist island area of La Digue is just to the east, here I slipped between them and headed back to the airport FSPP which also known as Iles des Palmes Airport. From 500ft and the correct 330º angle you could say that this time I had a decent shot at landing on FSPP's 1,405m runway. I really love the concrete dirty runway look, the concrete is all very weathered and very realistically done, and again it reminds me of our local airport conditions. Praslin Airport terminal is very South Pacific in design, this could be either Fiji or Tahiti, and not the western Indian Ocean. The detail of the terminal and its surroundings is simply outstanding, and in a very walk around and to be in the place of pure realism... ... every detail is covered from the ramp to the landside fauna, it is probably the best regional terminal scenery I have seen for a long time, certainly one of the best regional terminals in X-Plane currently. From the exceptional steel roof, to the balcony detail, and the reflective and again lovely detailed windows, it is all modeling art. The township of Praslin and the across the runway the control tower/fire station are also presented and detailed. That is the central focus of the Seychelles in Mahé and Praslin Islands, but as we noted on the flight into the Seychelles there is a lot more in destination islands as well, so let us quickly go through them from the closest to the most outward of the islands. __________________________________ Frégate Island Airport - FSSF, (Grass, 502 meters) is an airstrip serving Frégate Island. It is the easternmost of the granitic Inner Islands and located 55 kilometers east of Victoria, the capital of the Seychelles on Mahé. The runway is located along the northeast shore of the island next to the Frégate Island Private resort. A nice little getaway island that is not far from Victoria, and well worth the short flight as the island has some very nice rock and rock wall detail. Denis Island Airport - FSSD (Grass, 775 meters) is an airstrip serving Denis Island. It is the second north-easternmost island in the Seychelles, located 60 kilometers north of Mahé. It lies at the northern edge of the Seychelles bank, along with the nearby Bird Island. The runway is located next to the Denis Island Resort and is served by Zil Air. Denis is a perfect tourism island and is also the closest Seychelle Island to Victoria, and although the strip is only grass you have microwave and radio towers, solar farm and lovely little bungalows with the same steel roofs of the terminal at Praslin. Bird Island Airport - FSSB (Grass, 920 meters) serves Bird Island. It is a small and the northernmost island in the Seychelles archipelago, 20 kilometers northwest of Victoria, the capital of the Seychelles. The airport is served by Air Seychelles and Zil Air which both have chartered flights from Seychelles International Airport on Mahé. The runway is located next to the Bird Island Lodge. Bird Island is small walkaround in an hour island, with some nice bungalows, but the runway is small and grass. Platte Island Airport - FSPL (Concrete, 1.000 meters) is an airstrip serving Platte Island. It is part of the Southern Coral Group of islands that are part of the Outer Islands, the island is positioned 130 kilometers directly south of Mahé. Platte is fairly typical of most of these Islands with an extensive reef and inner lagoon and one concrete runway, vegetation is very lush and has a few custom buildings to make up the housing. Coëtivy Airport - FSSC (Concrete, 1.400 meters) is an airport serving Coëtivy Island. Coëtivy Island is located 290 kilometers south-southeast of Mahé. Along with Platte Island above is the nearest neighbor 171 kilometers northwest, it comprises the Southern Coral Group of the Outer Islands. Coëtivy is very long with a very extensive and beautiful coral reef, the airport strip is directly across the central section of the island. Desroches Airport - FSDR (Concrete, 1.372 meters) is an airport serving Desroches Island. It is located 227 kilometers southwest of Victoria, the island is measuring 5,5 kilometers long and 1,5 kilometers wide. The island is one of the few to have (expensive) tourist facilities along the beaches, and the airport is angled on the western point of the island. Again there is an extensive coral reef and an extensive lagoon vista to enjoy. D’Arros Island Airport - FSDA (Grass, 975 meters) is an airstrip serving D’Arros Island. The airport is located 255 kilometers west-southwest of Mahé. The island is not far and 50 km to the northwest from the nearby Desroches Islands. D'Arros is not one island but along with St Joseph Island a cluster of islands with some pretty extensive lagoons, D'Arros is the most western island of the group and the only one with the runway, note the animated golf cart that will meet your aircraft. Remire Island Airport - FSSR (Concrete, 478 meters) It is a small circular island and is located 245 kilometers southwest of Mahé, at the northern extremity of the Amirantes Bank and is 31.5 km directly north of D'Arros Island. A very small and round island that has a few houses, but it has a good concrete landing strip across the middle. Marie Louise Island Airport - FSMA (Concrete, 770 meters) is an airstrip serving Marie Louise Island. It is located 308 kilometers southwest of Victoria, the capital of the Seychelles. The runway is located along the eastern shore of the island. Mary Louise is a lovely little island but it is so small that you have to park on the beach, at least the welcoming is nice. Alphonse Airport - FSAL (Concrete, 1.220 meters) Alphonse Island is the sole island of the Alphonse Atoll. It is a small triangular island barely 1,2 kilometers wide, and is located 400 kilometers southwest of Mahé. The runway is located next to the Alphonse Island Resort and served by Zil Air. Alphonse Island is the island I saw from the A320 in flying to Mahé earlier, and of all the outer islands the one with the most facilities. There is a solar farm for electricity and quite a few nicely detailed waters edge bungalows. Alphonse is worth the long distance to get here with its world-class fly fishing and Scuba Diving/Snorkelling which are the main attractions. Farquhar Airport - FSFA (Concrete, 1.179 meters) Farquhar Atoll is part of the Farquhar Group of islands in the Outer Islands and is 770 kilometres (478 miles) southwest of Mahé. The airstrip is located on North Farquhar. The concrete runway length includes a 130 meters (430 ft) displaced threshold on Runway 31. Farquhar Atoll is huge as the total area of the atoll including the large massive lagoon is 170.5 square kilometres (65.8 square miles), and the airport is positioned tight on the end of the north island. There is settlement here and a few animated golf buggys. Astove Island Airport - FSSA (Concrete, 640 meters) is an airstrip serving Astove Island. It is a raised coral island, a single stretch of land, that measure just 1,4 kilometers at the widest part. The island is located 1.041 kilometers southwest of the capital on Mahé. Lovely coral island, but that runway is mighty short at 640m, so you need to pick the right aircraft to go out this far and be able to land on a dot in the ocean. Assumption Island Airport - FSAS (Concrete, 1.210 meters) is an airport serving Assumption Island. The island is located 1.135 kilometers southwest of the capital on Mahé, and is part of the Aldabra Group. If you are going to assume there is a lot out at Assumption Island then don't bother, there isn't really anything here except an island. ______________________ Helicopter Pads There are four Helicopter pads, but only three H Pads. Zil Air Base - FSIA The Zil Helicopter base is positioned by the threshold of RWY 31, there no H Pads are noted here which means you can't just jump to the start point? Naval Base - XHFSNB Mahé. Located on Perseverance Island, an artificial island lying 2 kilometers from the capital Victoria. Hilton Labriz - XHFSSL Silhouette Island. Silhouette is located 20 kilometers northwest of Mahé from where it is clearly visible on the horizon. It is the third largest granitic island in the Seychelles. La Digue Helipad - XHFSLD La Digue. Located 43 kilometers from Mahé and 6,5 kilometers from Praslin. Lighting Overall the lighting in the Seychelles scenery is excellent. SEZ looks great at night, but the lighting is not minutely detailed, but however still good for a scenery of this scale. The green taxiway lights can be lost in the displaced threshold approach lighting, but the aprons are excellent as is the landside lighting. Again the fuel depot tanks are the attraction at night as they are beautifully lit. Victoria The lighting in Victoria is also quite extensive. Eden Island resort is well lit and so is the port with again some nice lighting on the fuel depot. Housing and office building lighting is however a bit boring and bland, very old school flight Simulator of which is a look I don't particularly like as it doesn't look overall very realistic... but in the wide view Victoria looks very good. Praslin Island Once you get away from a major centre island communities, then there usually not a lot of island lighting... ... however the runway is lit, so you can at least fly to Praslin at night and the waiting terminal is very nice as well with a very well lit apron, landside is creative and also good, but once you move away from the airport the lighting is gets sparse except from some odd areas like football (Soccer) fields. We can't cover every island's lighting here as they are mostly the same in context and all quite dark. All runways concrete and grass are not lit, so night flying operations are not available anyway. But there are some nice details set out in the different islands that doesn't make them all look or feel exactly the same, porch lighting, tennis courts and cabins are all nicely lit as are the radio and microwave towers. But most buildings (houses) are the same one dimensional grey window colour. __________________________________ Summary We had big expectations after the last scenery of the Faroe Islands XP by Maps2XPlane (Aerosoft) as the scenery was extraordinary in scale and mesh detailing, it was easily my best choice for scenery of the year in 2019. This Seychelles scenery is the follow up and it certainly does not disappoint in any way, not in scale nor in detail to the Faroe Island experience, but compared to Vágar it is vastly different as the scale here is mega, in fact for thousands of kilometers across the Indian Ocean to cover entire archipelago of this extensive package. Central area of the Seychelles is Victoria situated on the island of Mahé that lies 1,500 kilometres (932 mi) east of mainland Africa, so you are looking at least a 3 to 4 hour flying time to get there, but it is certainly well worth the effort for what this scenery delivers. Seychelles International Airport : SEZ/FSIA is very well represented in the Seycelles scenery with an excellent and detailed airport with dynamic runways and surfaces and SAM marshaller activity. And so is the capitol of Victoria with its port and tourist resorts, Mahé lighting overall is again excellent, but most housing lighting is one dimensional and old fashioned. The other significant area is Praslin Island and the airport there is simply the best rendered and detailed regional terminal I have seen for years. Also significant is the multitude of islands and detailed reef and lagoon features, There are thirteen islands altogether spread out to a distance of 1.135 kilometers from Mahé. All are hugely well created and detailed with distinctive features to each island, most runways are concrete but many are also grass as well. Maps2XPlane are known for not the their scenery but excellent and detailed mesh, and that is the basis of all the scenery in this package. Not only is the mesh highly realistic, but rocky outcrops, rocks and all coastline detail is excellent and there is a lot of coastline in this scenery to cover with such quality and detail and those coral reef and lagoon vistas which are exceptional. The price in a scenery context is high, but you also get a huge scale and a high quality return for your money with a lot of adventure and exploring that will keep flyers happy for long periods of time, so overall there is a lot of value in the Seychelles scenery package. I have spent almost a full week in the Seychelles scenery package, and it is a very, very good experience. So much to explore across the entire archipelago and so much to even just absorb, so you have to give credit to the developers in creating a scenery on this scale. For you and me though it is just a matter of installing the scenery and getting involved with the experience, and then you just dream of if the rest of X-Plane in mesh and detail was just simply as good as this.... highly Recommended! ______________________________________________________________________ Yes! Seychelles XP by Aerosoft - Maps2XPlane is NOW available from the X-Plane.Org Store here : Seychelles XP Price Is US$49.99 Features Custom terrain mesh with photo-realistic textures and vegetation Highly detailed rendition of the Seychelles International Airport Highly detailed rendition of the Regional Praslin Island Airport Renditions of thirteen additional airfields and four heliports Hundreds of custom objects and landmarks all over the islands Custom autogen with country-specific buildings and objects Road-network and sea-routes with animated, dynamic traffic Custom static aircraft and liveries by Pedro van Leeuwen Implementation of the “Scenery Animation Manager” (SAM v2) Requirements X-Plane 11 Windows, Mac or Linux 4Gb VRAM Video Card. 8Gb+ VRAM recommended Download Size: 3 GB Current version : 1.0 (Feb 17th 2020) Installation Download scenery file size is 3.07gb and with the full installation installed in your custom scenery folder as there are nine install folders in order below: Seychelles4XPlane - Overlay Seychelles4XPlane - Airports Seychelles4XPlane - Additions Seychelles4XPlane - Terrain Total scenery installation is a huge : 7.31gb There is the requirement that the scenery does require you to insert new mesh data (provided in the Additions folder) in the X-Plane/Resources/map data/water/ folder (This is the MAIN X-Plane resources) folder. The developers note you need to adjust the X-Plane "scenery_packs.INI" so the loading order is correct. Documents One extenisve manual in German and English with notes, and one scenery area map. Manual_SeychellesXP_Xplane_de-en Map_SeychellesXP_Xplane_de-en ______________________________________________________________________   Review by Stephen Dutton 13th March 2020 Copyright©2020 : X-Plane Reviews  (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 32 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.31 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini  Plugins: Environment Engine by xEnviro v1.13 US$69.90 Scenery or Aircraft - A320 Ultimate by Flightfactor (X-Plane.OrgStore) - US$89.95 - C208B Grand Caravan HD Series XP11 by Careando (X-Plane.OrgStore) - US$34.95
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