Jump to content

Stephen

Chief Reviewers
  • Content Count

    1483
  • Joined

  • Last visited

  • Days Won

    156

Everything posted by Stephen

  1. News! - Released! : CT182T Skylane G1000 by Carenado Carenado have released the X-Plane11 version of the CT182T Skylane G1000. It is really hard not to be confused with their earlier Cessna release of the C172 Skyhawk G1000 in March 2019. Visually and with the same G1000 avionics install they could be noted as very much the same aircraft. The Skylane is a four-seat light aircraft with fixed landing gear, powered by a fuel-injected 230 hp (172 kW) Lycoming IO-540-AB1A5 piston engine, gross weight of 3,100 lb (1,406 kg) for take-off and 2,950 lb (1,338 kg) for landing. It was certified on 23 February 2001 and, as of July 2015, it is the only C182 variant now in production. The earlier Skyhawk has only a Lycoming O-320-D2J (160 hp (119 kW) engine and a top speed of 125 kn (143 mph, 231 km/h), so this newer Skylane however will propel you at 150 kn (170 mph, 280 km/h)... so what you are buying here over the Skyhawk is speed, and lots of it. Special Features of this totally upgraded XP11 version include NEW Full interior and exterior PBR (Redone completely), NEW 3D interior and exterior with MANY details, NEW customized FMOD sounds and the Laminar Research Customized X-Plane default G1000. Other Features Include: Full VR compatible Specially designed engine dynamics for XP11. Flight physics optimized for XP11 standards. Physically Based Rendering materials and textures throughout. PBR materials authored with industry-standard software used by the film and gaming industries. Realistic behavior compared to the real airplane. Realistic weight and balance. Tested by several pilots for maximum accuracy. Recommended System Requirements Windows XP – Vista – 7 -10 or MAC OS 10.10 (or higher) or Linux X-Plane 11 CPU: Intel Core i5 6600K at 3.5 ghz or faster. Memory: 16-24 GB RAM or more. Video Card: a DirectX 12-capable video card from NVIDIA, AMD or Intel with at least 4 GB VRAM (GeForce GTX 1070 or better or similar from AMD) 310MB available hard disk space Included in the package 5 HD liveries. 1 HD blank texture. CT182T G1000 Normal Procedures PDF. CT182T G1000 Emergency Procedures PDF. CT182T G1000 Performance tables PDF. CT182T G1000 Reference PDF. KAP140 Autopilot PDF. Recommended Settings XPLANE 11 PDF. If you have read the X-PlaneReviews review of the Cessna 172SP SkyHawk XP11 by Carenado Then you would know I absolutely loved this little aircraft, it was a gem, so I am very curious on how this more powerful C182T Skylane will compare... ________________________________________ Priced at US$34.95 the CT182T Skylane G1000 is now available from Carenado Now Available here from Carenado Images and details are courtesy of Carenado ________________________________________ News by Stephen Dutton 13th October 2019 Copyright©2019: X-Plane Reviews
  2. By default in all the reviews the "Runways Follows Terrain Contours" option is on... if the setting is to be off then I will note that the off option is required like I did in in the review with Mexico MMMX, so you have it the wrong way around... and yes annoyingly developers consistently do their work with the contours switched off so their work does not match the rest of the X-Plane scenery.
  3. Scenery Review : Cancún International Airport by FSimstudios I flew a review of the original release of FlyJSim's Boeing 737 TwinJet back in 2014. The route was KDFW (Dallas Fort Worth) to MMUN (Cancún) and it was the first time I had flown into Cancún, but it was made possible by a freeware release of MMUN by 5171 I had always wanted to fly to Cancún, Quintana Roo in Mexico as this is an extremely popular tourist resort that is a sort of an America's Ibiza as the location is so central to all North, Central and South Americas. No doubt I loved the flying, but the freeware rendition was good (for the time), but there was also a lot of liberty taken with the scenery in tall highrise buildings at any airport is usually a no, no in the authenticity stakes, but as you know my goal in any scenery is the rendition of the actual real world scenery and not a close fantasy. So I never sadly went back to Cancún until a more worthy scenery was possible, that is until now and interestingly enough only a few weeks after the excellent release of MMMX - Mexico City that I really (really) like, so a flight from MMMX to MMUN, was always going to be an interesting idea and a great route to put into operation. (Navigraph Charts) Departure from Benito Juárez International Airport - MMMX is always very dramatic, the weather up this high AT 7,316 ft / 2,230 m altitude can make for very challenging departures and very scary arrivals... Flying distance is almost exactly 700nm or around 2 hours 10min flying time, but as i was using the VOMA1A STAR the approach is almost directly into RWY 12L, go into 30R or 30L and the route is the far way around the coast by the visually far better but longer routing... MMMX is placed not in an urban environment, but in a more remote rural setting south of Cancún City, the runways are well spaced and to the point our landing runway 12L/30R is placed almost remotely away from the main central terminal areas... .... first impressions were extremely positive, but there was an average join between the custom scenery and the default mesh, we will look at this later. The photo ortho textures are very good and give you a nice feel of Cancún with the lakes and environs looking pretty spectacular on approaches, but the 3d or say 2d grass is at odds with the photo texures, I love 3d grass and they are a major requirement to take the flatness out of the flat orthos, but here it doesn't quite work as the bushes or grass is too dark or at odds with the surroundings, it looks fake rather than realistic, a more lighter to match grass would have blended in better (as most developers do). The surrounding foliage is quite good, but some 2d tall palms have again the same effect as the grass, they look out of date and average and the age is shown with the black surrounds and rather than a transparency around the foliage. There is a 3d taxiway bridge from 30R threshhold on taxiway D, it is well done but it has a steep incline that needed a fair bit of thrust too climb up... ... I love taxiway bridges (sad like that, I need to get a life), but I just do, but there isn't much happening on the Carr. a Aeropuerto Cancún as it is deserted of traffic, in fact all roadways don't have a lot of or any dynamic traffic in or outside the airport. Taxiway detail is very good, as is the runway textures... one thing you need to aware of is that if you use the 12L/30R runway (most arrivals do) then it is a long taxi to the terminals... Terminal 3 is not that far, but Terminal 4 is a long all the way around the airport taxi, the opposite is true as well, if departing from T3 then it is a long taxi around to the 12L threshold (past T4), personally I don't mind as I love a long taxi, it gives you time to see and explore the new destination, but be aware of the required taxi fuel. MMMX is a busy place as well, the busiest in Mexico... Terminal Two (domestic) stand 20 is my assigned parking... MMUN has the SAM - Scenery Animation Manager plugin (Plugin Required) feature, and one feature I seriously like, but I found the navigation VDGS guidence board blank (arrowed)? However if you get your parking position correct the SAM will activate correctly... some gates however didn't work either (stand 18 was one) so you need to have a working assigned gate. As a note I checked the SAM data and Gate 18 was listed. So overall my first impressions of Cancún International Airport are extremely positive and I seriously like the scenery a lot, but there are a few details that I thought could have been far better executed. ____________________________________ Cancún International Airport Aeropuerto Internacional de Cancún IATA: CUN - ICAO: MMUN 12R/30L - 11,483ft (3,500m) Asphalt 12L/30R - 9,186ft (2,800m) Asphalt Elevation AMSL 20 ft / 6 m Although there is the (very good) custom photo ortho textures, but the install is a bit of a mis-match. As you have the default base textures and the custom, and then the secondary airport custom textures all converging around the airport? so the result is a bit of a bad mis-match of everything, poor blank areas are around the boundary of MMUN, sharp lines of the custom photo and all in contrast to the different airport scenery textures themselves... it doesn't all quite match up? So as an X-Plane installation of the scenery it is all a bit amateurish, maybe passable as freeware, but certainly not as payware. The main Carr. Tulum - Cancún carraige way is cut off to the northeast of the airport and you lose the traffic on the roads, and there are a few buildings missing here that would be a visual requirement to the scenery... number one rule is that any custom scenery should blend in completely into it's surroundings. The Terminal numbering is also the airport's history, and follow the development and you can see how the airport has developed since the airport was officially opened in 1974. All terminals are adjacent to RWYs 12R/30L, the secondary RWY 12L/30R was built and opened in October 2009. Terminal 1 The oldest and the most basic terminal at MMUN, it is not even actually a building in the sense as it is an open air set of layers for arrivals and departures... It takes the meaning of "Cattle Class" to a whole new level, but it does add authenticity to the scenery. Terminal 1 has 7 gates: 1-7A. After suffering damage by Hurricane Wilma, the terminal (carpark?) was temporarily closed for remodeling in order to accommodate charter airlines operating into the airport. It re-opened in November 2013 to charter flights of which now currently serves only one airline in Magni. Terminal 2 You could class Terminal 2 as the main older terminal at Cancún Intl, it is the domestic terminal with the old control tower still visible... it has 22 gates: A1-A11 (in a satellite building) and B12-B22 (in the main building). Absolutely your choice for the best Mexican feel with the satelllite building having an Aztec feel, and that early design authenticity throughout the terminal. Modeling and textures are very good. Terminal 3 CUN has always battled with the explosion of passenger traffic, long delays and overcrowding are well founded here. In 2005, ASUR invested US$150 million for the construction of Terminal 3, which was inaugurated in 2007, along with the new runway and a new control tower which was opened in October 2009. Terminal 3 has a lovely brick facade and great windows. T2 has 21 gates: C4-C24. And in t has been recently expanded adding six gates and commercial areas, and it was formally opened in March 2016. Most US carriers as well as some Canadian and European carriers all use this terminal. All terminals in the scenery have internal details as well, overall most are quite basic, but still viewable. Terminal 3 is the best and typical of the four internal designs. Terminal 4 The newest Terminal is Terminal 4, which has 12 gates and was opened in October 2017. Gates are 53 - 64 plus two remote stands 67/A - 68. Airlines flying to terminal 4 include Aeroméxico, Interjet, Air France, Lufthansa, Air Transat, WestJet, Condor, Southwest Airlines, Air Europa, Frontier Airlines and Sun Country Airlines. You could note T4 as the International terminal at CUN as T3 is more North American continent focused. Sitting behind T4 is a tall ground radar tower that is well done, and highly noticeable. There is a large remote apron position between Terminal 1 and Terminal Two that cover stands 1 - 11 with 4A, 9A and 11A diagonal parking. There is a huge general aviation/private jet parking area by the threshold of RWY 30L, there is a modern VIP terminal that makes the area highly usable if you are transiting the airport or doing a quicky vacation weekend. Loads of PP (private parking) stands PP1A to PP37 are available so there is always somewhere to park. Control Tower The taller newer control tower was built with the expansion in 2009 and is notable by the beer branded "Corona" advertising... .... well done, and the style reflects the bare concrete architecture. All the tower views can see each approach well, but the approach to 30L has a black line (arrowed) in view, but it is below the actual approach runway view. A note that the tower cannot see the T4 ramp, as it is noted on the real terminal charts. Cargo Terminal Nestled between Terminal 2 and Terminal 3 is a small domestic cargo facility, there are six stands 26 - 32, and mostly has undercover warehouses, there is a DHL logistics facility set out behind. Ramps and clutter are very good, but the ysfsim ground routes the parking defs are marked for passenger and not cargo... so if you want run frequently to MMUN in a cargo role you would need to designate or shutdown a couple of the ground routes for cargo use. Amerijet International, Estafeta Carga Aérea and FedEx Express are the users of the facility. Detail of all the terminals is very good, and so are there textures, of all the minor infrastructure it is well presented here as also very good and so is the excellent branded ramp and apron clutter, but that is where it ends.... .... carparking and between building spaces are like the roads, in being just textures (mostly all grey) with the lines added on, and in many cases they are just blank areas, so there are no photo based textures to give the airport good landside ground detail, and unfortunately the blandness is highly noticeable. You can get away with this on the ramps and aprons (just) as the linage is very good, but in the other areas it all looks quite average. Cars and vehicles are 3d, but just boxes than actually modeled cars, again you just get away with the effect from a distance, but overall it is not the realistic photo or modeling detail you expect. The abandoned Allegro Boeing 727's add a nice bit of authenticity when using RWYs 12L/30R. And static aircraft are supplied, but not shown here (WT3). Runway and concrete textures are fine, but not in that high quality feel the stones in the asphalt look, but they are realistic... ... but two shoulder areas with the Taxiway C/E junction and the entrance to the GA apron from taxiway D (D2) don't connect up correctly, and no it is not like that on the Google Maps, as there they are correctly aligned. Cancún visuals FSimStudios give you some very good if excellent photo textures that surround Cancún city... .... they look exceptional, but the execution at the edges of the photo textures are just visually horrible? Attention to detail is certainly at a miss here. Cancún's beachside hotels are represented, but are just very basic at best... this is only a skyline visual only, and not even a VFR worthy flight. WT3 : The ATC routes are done here, but badly if you do a generation of MMUN. Aircraft pop out on the runways and there are no connections to the parking stands, so overall it is total mess.... however ysfsim has completely redone the ground routing (we need to buy this guy a beer!) FSimstudios MMUN Cancun Intl WT3 Ground Routes and now the whole airport is fully WT3 functional. Operations are now about as perfect as you need, love it, and again a big thanks. Lighting At first glance MMUN looks pretty good in the darkness... from a distance. The ramps are excellent, bright and highly workable, and it is nice down here and the tall control tower looks great with the brand lighting.... ... but again away from the bright lights the rest of the lighting is all a bit average. All the landside areas are in darkness, with not even any carpark lighting and that the approach and internal roadways also do not have any lighting. Night taxiway lighting is a bit hit and miss as well, the approaches to the actual runways for departure are noted by lightboxes, but not the taxiways, except for in a few zones, worse is the large break of lighting on the edge taxiway and centreline lighting over the taxiway bridge.... you could easily lose a B747 here off the bridge... ... and with the poor scenery to ground texture insertion, the traffic lighting going north (to Cancún City) is broken and missing, so overall it is again pretty amateurish. Summary FSimstudios are another FSX/P3D studio to release their first scenery for the X-Plane simulator. And as with most FlightSim developers the results are a bit hit and miss, and the misses here are mostly and as usual in the areas that X-Plane in scenery differs from the FSX/P3D platform. The good is that we have finally a decent Cancún MMUN airport to fly into as a very desirable destination. Terminal reproduction and design is very good as are the airside layouts of the airport, the photo realistic textures look excellent on departure and arrival and you have that excellent SAM - Scenery Animation Manager plugin on all the gates, airside clutter is branded and again well done, so overall CUN looks really good. The average is when you get a little closer to the scenery. The airports X-Plane boundary installation and even the photo realistic install is quite awful and even amateurish, ditto the landside layouts (flat textures), lighting layouts and traffic road lighting and oddly placed shoulder areas. ATC routes are incomplete. Taxiway lighting is incomplete as is the taxiway navigation. Grass and tropical trees are out of date and X-Plane airport animations are not available and neither is active traffic on the roads (not even the supplied default traffic). Cancún City is about as basic as you could deliver. The frustration of sceneries like FSimstudio MMUN Cancún is that it has everything in it's basic form to be a top notch high level scenery, but again like with most Flightsim crossovers it fails on the most basic X-Plane aspects in not knowing or understanding the X-Plane dynamics. Can it be fixed... yes it can and actually quite easily, but an experienced X-Plane scenery developer would have to iron out the many kinks. So do I recommend to buy Cancún International Airport by FSimstudios for X-Plane11? For the overall quaility then no, as it just falls too short... however as a working scenery it is still a great addition to your flight routes, and flying in and out of CUN is a very good experience, certainly with the fixed WT3 ground routes and the SAM interaction. Overall I do actually love the Cancún experience and will obviously use this scenery with Mexico City's MMMX... but CUN could have been so, so much and a far better introduction from FSimstudio's for the X-Plane simulator. ______________________________________________________________________ Yes! Cancún International Airport by FSimstudios is Available from the X-Plane.Org Store here : MMUN - Cancun International Airport Price is US$22.50 Features High detailed representation of Cancun International Airport Detailed terminal buildings, including interiors and the new Terminal 4 High Resolution textures (4096x4096) Realistic Ground Poly of the airport Hotel Area with over 300 hand modeled hotels FBO and airport Surroundings modeled with great attention to detail Baked Shadows Static Planes SAM Animated Jetways Highly optimized for great performance Volumetric grass and custom vegetation 3D Modeled bridge on Taxiway D SAM Animated Jetways HDR Night Lighting PBR Textures ______________________________________________________________________ Installation The download package is huge at 1.05gb and is installed into your "Custom Scenery" Folder. Total scenery installation is a huge 2.50gb SAM - Scenery Animation Manager plugin is required and to be installed in your X-Plane Resources/Plugin folder WT3 - Ground Routes by ysfsim FSimstudios MMUN Cancun Intl WT3 Ground Routes is a requirement to replace the poor ATC routes (with the ysfsim MMUN ground routes there is supplied an optional scenery folder to hide the static aircraft (recommended)) Requirements : X-Plane 11 Windows, Mac or Linux 4GB VRAM Minimum - 8GB VRAM Recommended Download Size: 1.1 GB Current and Review version: 1.0 (Sep 17th 2019) ______________________________________________________________________ Scenery Review by Stephen Dutton 7th October 2019 Copyright©2019: X-Plane Reviews Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 1Tb SSD Software: - Windows 10 - X-Plane 10 Global ver 10.45 / Checked install in X-Plane11b6 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini : Headshake by SimCoders Plugins: WorldTraffic3 US$29.95 : Environment Engine v1.07 by xEnviro US$69.90 : Scenery Animation Manager plugin - Free Scenery or Aircraft - Boeing 738 by Laminar Research - Default with X-Plane11
  4. Listen Sunshine the details and the fix are there to be used, use a text editor to adjust the text in the MMMX apt.dat and it will work.... the required text file is on the bottom of the review (if you look).
  5. Behind the Screen : September 2019 First of all the September edition of "Behind the Screen" is quite short, mainly because my personal interaction with X-Plane in September has been quite minimal. Real life sort of got in the way of my online life in that I had to secure a new home, but that aspect, plus the packing to move has now been completed. The actual move in the middle of October is still to be completed, so again the site will be quiet again for another week or so in that period. Certainly we are sorry in the lack of output from the site, but it is what it is. I was (on and off) able to review JustFlight's lovely PA-38 Tomahawk. And it did get me thinking in what was the main aspect of the review, in that what is the best aircraft for an introduction to simulation. For myself originally it was to fly a Boeing 747, which was really in hindsight is the worst type of aircraft to try to fly, or to learn to fly in... it is called a "Heavy" for a reason. To my benefit X-Plane9 and the evolution of the aircraft presented in that era in a way allowed me to sort of grasp the basics, but to confront say the same situation now in the current "Study" grade environment, I certainly would have been totally overwhelmed, or even try to factor in of where to start. You can and mostly do muddle through, but looking back after 10 years of simulation flying, there are so many different and complex factors now to learn and study. So unless you are a current flying pilot, I doubt you could could reach a high professional grade within two years, most will scoff at that statement, but I mean the total depth of every aspect of flying an aircraft, and there is the actual simulator running skills to learn as well. Flying aircraft is highly complex, but achieve a credible level of skill and you will have achieved a great goal in your life. One aspect was that I never even remotely considered early was in flying was a GA or General Aviation aircraft and to most of you punters that may seem to be quite a bizarre point of view, but I admit it was a mistake in trying to learn the basics of flying in a reverse order, and one aircraft in particular thankfully saved me. Before moving on I will recount one quite funny story that highlights your inability to understand the early details and the learning of flying a (heavy) aircraft, I was flying the XPFP (X-Plane Freeware Project) Boeing 747 from Singapore to London, I took off and did the whole procedure to get the B747 to 34.000ft and made sure it was following it's route, all done I settled in for the 11 hour flight to Heathrow... so obviously your not going to sit in the chair for the eleven or so hours, so I went and got something to eat. I checked the aircraft two hours later off the northern east coast of India, and noticed the B747 was actually flying around in long wide circles and was way off it's intended route... it was just lazily flying around and had been for about 20 minutes or so, so I noticed the autopilot had disconnected itself as that was the reason the aircraft was doing it's strange antics... so what caused the autopilot to disconnect? I couldn't at first actually work it out? but the cause was the simple change of the speed from IAS to .Mach, I had not done this, so when the aircraft went higher it went faster and then over it's maximum IAS speed and disconnected the autopilot... you learn, you get better, and as you would gather I was quite late arriving in London with very minimal fuel and irate passengers. But the core essential point is that I was putting my cart before the horse, in reality I should have learnt the very basics earlier and in a basic aircraft before putting myself through a lot of torture of things not going correctly.... at a certain point I had to stop and then return to do this critical aspect. I had always liked Carenado's F33A Bonanza and even it's very early form it was thankfully a fully rounded aircraft and the very first aircraft I prided myself in buying. I had to a point got here very lucky in the quality, dynamics but more so in the excellent avionics package that was set up for not only VFR flying but also for IFR (VOR) instrumentation... so I went back to the very basics. I started flying circuits, touch and goes, basic flying and handling techniques and then learning how to trim the aircraft correctly. Then I moved on to point to point flying, setting up a route and flying that route to the destination, then added in VOR to VOR navigation while learning how to follow maps and navigation... on and on, but the biggest interesting thing I did was to fly in learning only the F33A, and I flew that F33A week after week until I knew pretty well everything about that particular aircraft... I simply logged hours and hours on it, in all weathers, all airports and was building up skills that would last me years. When Carenado updated the F33A to X-Plane11 I was very critical on some of the aspects that had been changed, they were fixed, but the point there is how well I knew the aircraft to notice even the slight aspects of changes that had been done. I adjusted to the better X-Plane dynamics and still even now when wanting a base line not only to measure my own skills, or to update my flying skills then that F33A is still the benchmark that I work too. So everyone has their own particular or favorite aircraft they want to fly, but a high quality one here is important and not just a basic machine, as if the dynamics are off on your chosen machine then it can seriously mess and sometimes even damage badly with your basic skill base, and that is the word here... base. Because when I flew the Tomahawk, the first thing I did was to fly the F33A on the same (long) circuit for one to get me into the right headspace and then to translate to feel out the balance of the dynamics of the PA-38... that F33A is also my constant benchmark for any changes in X-Plane itself and always that F33A is my first flight to see the different changes and how they affect the simulator. And sometimes I fly that little damn machine for just total absolute fun. So I was very aware of promoting any aircraft to be a learners first, and obviously the F33A Bonanza is my absolute favorite, but there are a few out there that are simply excellent... VFlyteAir's PA-140C is excellent, as is the Cessna 172SP SkyHawk XP11 by Carenado (Glass) and the JustFlight's C152 and PA28R Piper Turbo Arrow III/lV (not the non-turbo Arrow as it is dog slow), and the one most will nominated will be the Cessna 172SP Skyhawk by AirfoilLabs which I acknowledge is extremely well liked and a very well completed aircraft, it's extensive features however would not make for a great if basic learning tool, it would just be a little too hard for a complete novice to learn on and master the aircraft with too many distractions. Strangely unlike the real world, X-Plane users have access to pretty much any aircraft they desire, were as in the real aviation most pilot's unless they have unusual jobs (like a ferry pilot) are mostly restricted to only a few models or ownership. So our skill base has to be quite wide to cover the huge range accessible to us, but I have found (reviews aside) that mostly I now fly only certain aircraft, but that still ranges from a heavy to a general aviation aircraft, the difference is I know them intimately. This aspect for me is important in the factor of what I called flying professionally, in the fact that in flying these few I do the full complete procedures that they require, and again they reflect a baseline to other aircraft (and reviews) for my judgements. Overall I have come a very long way in mastering my skills, you never ever stop learning, but that learning has also taken 10 years to master. My biggest yardstick is that in reality I have learnt more in the last three years than all of the seven years before, that is a combination of the changes and the ongoing depth of the simulator and also the sheer depth of the aircraft we now get to access, but overall it still comes simply down to doing the basics, in circuits and trimming the aircraft correctly as it is in the real world of aviation. See you all next month Stephen Dutton 1st October 2019 Copyright©2019: X-Plane Reviews
  6. Aircraft Review : PA-38 Tomahawk by JustFlight-Thranda One aspect of reviewing is to find or filter out aircraft that goes beyond the basic simulation of flying the aircraft. This focus is to recommend certain aircraft to be used in a learning context. In other words if you are coming into a simulator for the first time and know absolutely nothing about flying, but want to earn your wings or basic want to fly an aircraft, then what is actually the best aircraft to buy to do this. So such a basic trainer is required as learning to fly in X-Plane is not as far removed as you would do in the real world, and we all have to start somewhere. Obviously the default X-Plane 172SP Skyhawk is the starting point, mainly because it is free and already included with the simulator, and it is certainly a good aircraft in learning the basics. But the point here is that the aircraft is just that in... basic. But what if you wanted to start in a more quality environment, and this is important, because in this higher level of detail and functionality you do get a far more rounded and realistic view and feel of a real aircraft in detail and more importantly in better dynamics... yes you are paying for that aspect of course, but I believe it is an important point. But even at this level then the aircraft has to still deliver the basics, in feel, reaction and control adjustment. So an entry level aircraft is an important choice, and as I am in a different position in being able to review a lot of aircraft, I can steer the inexperienced in the right direction so they get the details right the first time and if their experience is a realistic and rewarding one, then they are more likely to enjoy and learn more of simulation. The biggest problem with an entry into simulation is that it is like facing a smorgasbord of food, there is a lot it and you can eat everything... but the initial experience is very important, and get the wrong aircraft and you can get seriously overwhelmed technically, but more importantly is the fact that many aircraft are actually quite hard to fly, well not so much in the actual flying aspect, but in the set up, loading and trimming aspect. And if you get that wrong they you will be in early trouble in trying to fly the aircraft correctly, so you have to start at the bottom and the with the basics. Which brings us to the JustFlight PA-38 Tomahawk. JustFlight already have released one aircraft that fills out already the high criteria of a "Good entry Level Trainer" with their Cessna 152 ll by JustFlight Thranda (review) which was an exceptional entry level trainer, but here we have another in the Tomahawk, it is if a more sporty machine than the high-wing 110 hp (82 kW) C152, and the Tomahawk is also slightly more powerful 112 hp (84 kW) (yes all of 2 hp) but a more streamlined low-wing and effective high-elevator design. The PA-38 is a direct competitor to the C150/152 because it was created by Piper to compete directly in the same trainer/twin seater market. Piper widely surveyed flight instructors for their input into the trainer design. Instructors requested a more spinnable aircraft for training purposes, since other two-place trainers such as the Cessna 150 and 152 were designed to spontaneously fly out of a spin. The Tomahawk's NASA GA(W)-1 Whitcomb airfoil addresses this requirement by making specific pilot input necessary in recovering from spins, thus allowing pilots to develop proficiency in dealing with spin recovery. The design is a sweet if perfect trainer aircraft. The quality is certainly in that high HD detail depth you expect from a $40+ reproduction. All latches door hinges and engine cowling tie-downs are great items designs, but the front cowling looks like it can be removed to see the internal Avco Lycoming O-235-L2C air-cooled flat-four piston engine... but it can't which is a real disappointment, and should that sort of detail be available on a $40+ priced aircraft... yes maybe. Note the lovely 2-bladed Sensenich metal fixed-pitch propeller and spinner. There is the high normal mapping for down-to-the-rivet precision of aircraft features and accurate simulation of waves in the aluminium plates. Side fuselage NACA ducts are perfectly designed, as is the lovely wing fuel caps and installation detail. All aerodynamic surfaces are excellent and the detail is right down to excellent wing-tip lighting assemblies and the 1983 mandated additional pair of "Stall Strips" added to the inboard and outboard leading edge of the PA-38 wing to "standardize and improve the stall characteristics", here on the leading edge they are clearly seen. Rear tail, rudder and high T-Tail elevator are all exceptional with the reproduction, note the well designed high set navigation light. Glass is top-notch in reflectivity, shape and has that depth of mottled tint between the layers. The landing gear on the Tomahawk is a very basic strut based tri-cycle design, and a very basic set up it is... ... but also beautifully well done here, note the worn and rusted brake disk and brake assembly bolts. Front gear is again basic but effective. Highlight is the LED landing light in the nose. External design and detail then is excellent, no flaws and all high quality. Menu The Tomahawk uses the same menu system of all JustFlight aircraft, activated on the left side screen tab (mouse scroll to hide) There are seventeen menu tiles to use including: Top row : Open/close both cabin doors - Toggle GNS 530 GPS pop-up window (or the GTN750 payware add-on by RealityXP) - Toggle window reflections and interior glass dynamic reflections - Toggle dome light if the engine is running, or flashlight when starting cold and dark. Middle Row : Toggle GNS 530 (see later) - barometric pressure scale between InHg and mb - Toggle automatic fuel selector (switches fuel tanks automatically) - Toggle fuel refill menu window - Open weight and balance window - Toggle sound volumes window  Bottom row : Select ‘ready for takeoff’ or ‘cold and dark’ state - Toggle checklist pop-up window - Toggle flight computer pop-up window - Toggle logbook pop-up window - Toggle ground handling pop-up window - Toggle chocks and tie-downs. Chocks, tie-downs and a ground pull handle are visible when activated. The animated pilot disappears as well, and yes he is realistic, but certainly not in the way of the better Carenado style human realism and I think here a trainee pupil in the second seat would have been a nice visual addition. The arrows at the very bottom of the menu panel allows you to select the livery you require and to do so far more quickly than the X-Plane menu. The weight and balance window is very good, with weights for both passengers and baggage, fuel can be set here as also can the change from kg - lbs. A full list of weights, CG and a large graph of your settings are all very helpful in for balancing the aircraft. Weight limits though are extremely low, so if you put in a passenger then your fuel load (and range) is then highly compromised, you can set selections of Half or Full tanks and the standard variable scroll choices. Interior JustFlight's GA interiors are some of the very best in X-Plane, even in certain aircraft they are even far better than Carenado's renditions. And you are not disappointed here, this minute two-seater cabin it is simply gorgeous. Worn red leather seats (always love the red) with a very nicely carpeted rear baggage shelf... ... all with realistic straps and seatbelts, note the really well done structure struts in the rear section, and the high detail of the door latches. Glareshield detail is excellent with worn edges and vents, whiskey compass is highly detailed with external temperature gauge is again highly detailed, as is the lovely roof-mounted door latch handle Instrument Panel For a trainer the first big surprise is that there are no primary flight instruments on the right trainee placement seat? Yoke detail and feel is outstanding, totally authentic and realistic, they both can be individually hidden, but oddly only the right yoke has the highly animated coiled cable? and as the aircraft is based on a real-life Tomahawk, G-BNKH, based at Goodwood Aerodrome with SportAir, then does the original have missing the same attachment? Instrument panel is outstanding in design and realism, I really love the texture and detail. The Standard Six (SS) flying instruments are front and centre... Airspeed Indicator, Artificial Horizon and the Attitude Indicator are on the top row and the Turn Coordinator, Heading Dial/Course and Vertical Speed Indicators set out directly below. Left of the SS is a clock, and far right is an VOR OBS (Nav2) dial (SL30), below is a large Tachometer RPM gauge, but it is mostly hidden by the yoke. Mid-Console are the two fuel gauges (15 US Gal per tank) and selector. Throttle and Mixture levers are each side. Right lower panel are four gauges covering Ammmeter, Oil Temperature, Fuel Pressure and Oil Pressure, instrument panel lighting is below. Far right is a full working circuit breaker panel. All electrical switchgear is right panel. Avionics are quite light. Top is a Garmin GMA 340 Audio Panel, Garmin SL30 COMM1/NAV1 radio, Garmin SL40 COMM2/NAV2 radio and lower a Garmin GTX 328 Transponder... the SL30, SL40 and the GTX 328 panels pop-out, although the GTX is of a different default window than the two radios. The GTN750 payware add-on by RealityXP can also be installed replacing the GMA 328, SL30 and GTX transponder leaving only the SL40 visible. On the menu you can select the X-Plane GNS 530 to be inserted into the right panel side, the menu buttons are a bit confusing because one (row two) switches the unit, but the top row (third) will pop it out, but this doesn't work if the GNS is not showing, then just press the unit anyway to pop it out. Air vents are beautifully crafted and animated to open and rotate, very impressive... ... under panel detail with the lovely branded rudder pedals is all very good, but... the under panel point the pedal linkages that go into the instrument panel are quite under developed, and the ends of the linkages will show badly (in mid air) if in the full yaw position and the point of contact is just a plain/blank panel, so you have all this extensive detail but this is so average under here, yes it is hidden in a normal seating position, but it could have been finished off just a little bit better than this. Flap handle is on the long console (Up - Half - Full) with the pitch trim wheel (arrowed) that is set behind, now after me "the trim wheel is my best friend". Flying the Tomahawk Starting the PA-38 is quite easy, but it must want to like you... Avionics SL30 and SL40 and GNS 530 must be turned off before setting 1/4 throttle and 3/4 mixture, fuel pump on (it makes a very annoying noise) then turn the key to start, once running then let the aircraft warm up and settle before idling the throttle (turn off the clicking fuel pump). You can simulate fouled plugs and battery drain, or not and if your really impatient then just hit the menu quick start tab. I found I had to click on and off the Alternator switch (twice) before the ammeter showed any voltage, which I found realistic. Turn on and set the avionics and your ready to go... Let us be frank in that the Tomahawk is a very simple and easy aircraft to fly, there are no wizz-bang details to do here, it is basic machine in a quality feel and use, note the lovely LED landing light that is really well done... ... taxiing is always for me a general introduction to the quality of the aircraft in it's controls and feel, so the first impression here is of a lovely throttle control (mixture still set at 3/4) with plenty of idle to thrust feel, this makes taxiing a dream, and in also giving you full control of the speed. So the PA-38 tiddler is very nice to handle around the airport on the ground and you feel from the start you have a lot of control over the aircraft. Remember to trim the aircraft to neutral, mixture to rich and throttle up for power. Even at this high (for the aircraft's size) 1637 lbs (743 kgs) weight it is quite sprightly off the mark, but don't give it full power but feed it in nicely, then when confident give the Tomahawk full throttle... .... there is a slight asymmetrical yaw left, but nothing to counter heavily and the Tomahawk is very easily kept to the centreline, takeoff distance is around 1,460 ft (450 m) At around 70 knts you can pitch slightly back for flight, not too much but 4º to 6º and find a 500 fpm climbout rate, Rate of climb is noted at 718 ft/min (3.65 m/s), so 500 fpm is about right with a speed set to around 80 knts. The Tomahawk is super, super nice to fly, very simple and supremely balanced. very little stick or rudder movements are required... ... any banks or turns are a flow of instinct between the rudder and stick movements, but you have to be aware of a pitch drop as you go into the turn, and the need to smoothly counter that.... .... once level and at your altitude you now need to trim the aircraft, in adjusting the pitch trim wheel to counter the pitch to neutral. There is no rudder or bank trim on the PA-38 so even with the aircraft neutral in pitch trim there will always be a tendency to drift left and the left wing will bank down, so you have to slightly counter that with a little right stick, otherwise the PA-38 tiddler will cruise along quite nicely all day with a minimum of effort... Maximum speed is 126 mph (203 km/h, 109 kn) at sea level and an efficient cruise speed is around 115 mph (185 km/h, 100 kn) at 10,500 ft (3,200 m) (65% power), Range with full tanks is 539 mi (867 km, 468 nmi) at 10,500 ft (3,200 m) (65% power) and a full service ceiling is a surprising 13,000 ft (4,000 m)... but good luck on getting up there quickly. It is all basic flying, stick, rudder and trim stuff, but also absolutely great for easy learning on how to fly and control an aircraft. There are no auto helpers and it is all VFR flying as well, but you do have VOR2 if you want to use that. It would be very easy to be lulled into a false sense of security. Taking off, and even flying the little Tomahawk is quite easy, as all trainers are... ... but landing as in any aircraft still requires skill, to me it is easy, as with constant practice and learning have over the years have finely tuned my skills, so to land the Tomahawk is a doddle... easy. So practice and learning techniques is important, circuits and speeds are the most decisive and the trick is to use the tools made available to you. Here in the PA-38 I particularly liked the V marker on the upper Artificial Horizon - Rate of Turn. It allows you to make perfect banks and turns and mostly 90º circuits to make approaches look very professional, in the straight ahead position you tune into the centre O point So the tools are there, so you need to use them, I do wish though the Tomahawk came with a course pointer, I like to set it to the direction of the runway to set out the angle of the circuits. The Heading Dial can of course be adjusted, but a yellow course pointer to me is the better option. Sounds are from the original doner G-BNKH PA-38 and right down to the noisy fuel pump, so they are exceptional and FMOD in aural dynamics. So a approach speed of 80 knts and down to 70 knts with the full flap extended is perfect, I do have a significant crosswind, so I have to do the approach in that context... one thing to note though is that if you reduce the throttle it puts your fine tuned trim out as well, but you can adjust for that margin with the stick and a little bit of pitch and when level again the trim will resume it's set position. Lowering the speed down to 65 knts will give you nice slow descent towards the runway... ... slight pitch to rub off the speed to slide smoothly into the flare... ... in the flare (slightly nose up) your speed should be around 58 knts on touchdown, and I make it look easy, but remember I also had to counter that crosswind (rudder) and keep the aircraft steady and level before allowing the Tomahawk to drift down to the runway surface... stall is 56.5 mph (90.9 km/h, 49.1 kn) (flaps down) or 50 knts so you don't let the speed drop more than 60 knts on the approach. Yes the PA-38 is an absolute doddle to fly and even land, so it is absolutely the best aircraft to learn your first few flights in, so all you need to do then is add in the practise of circuits to the repeated touch and goes. Nightlighting As expected the lighting is pretty basic, but it is very good. Both instruments and avionics lighting can be adjusted, and there is a good overhead light that is well done (menu). All instruments are sharp and clear. Externally there is that nice LED nose light, red/green and white tail navigation lights (tail light has a nice glass reflection) and bright wing strobes. Rain Effects The Tomahawk comes with the Librain (Rain) effect application and it is very highly effective here. As the PA-38 has a lot of glass area (certainly to the rear) and that makes it all very realistic. More so is you don't have wipers on takeoff or landing which can be very, very realistic and hard to see though the murk until it clears.. Liveries There is one white/blank and ten brand liveries. All are of high quality, but there are a few oddities... one Canadian register has a German flag, and the British Airways trainer is registered in France? But overall there is some nice designs in the collection and G-BNKH (donor aircraft) is also noted _________________________ Summary The PA-38 Tomahawk was created as a direct competitor by Piper to the dominance of the Cessna 150/152 in the twin-seater trainer market. The PA-38 is what it is, in a basic VFR flightline trainer, so there are no big feature lists here for avionics, autopilots and navigation tools. Directly targeted at pilots to learn to fly in, it is also an exceptional starter aircraft for the same entry level into quality simulation flying. Yes you could fly a default X-Plane aircraft like the C172SP, but this is a far more detailed and refined aircraft to get your first feel to what simulation is really all about. Even for the experienced flyer they will also take a lot away from this aircraft as well in the shear pure context of flying a basic and very if excellent feel and handing aircraft. Design and detail is exceptional externally and internally for the aircraft, and so it should be at this US$40+ price, and in that aspect to note, in that at this price should you expect more features, yes the feature list is high... but noted items like say the opening engine cowling and modeled Avco Lycoming engine, extra pilot in the passenger seat, baggage in the rear, opening fuel caps and even now a virtual EFB (Electronic Flight Bag), the PA-38 just seems a bit too featureless at this price grade. So if you would love a pure small twin-seater to fly or are even ready and approaching simulation for your first experience of flying a quality aircraft, then this excellent Tomahawk is the perfect flying machine for you... I found it an excellent experience and love the pure flying dynamics of this JustFlight PA-38 Tomahawk. ___________________________ The PA-38 Tomahawk by JustFlight and Thranda is NOW available! from the X-Plane.Org Store here : PA-38 Tomahawk Priced at US$41.99 Special Features Model Our most detailed GA model yet, featuring numerous animations right down to a vibrating ignition key and fully adjustable cockpit air vents Accurately modelled PA-38 Tomahawk, built using real-world aircraft plans and comprehensive photography of the real aircraft Ground equipment including chocks and tie-downs 4096x4096 textures are used to produce the highest possible texture clarity PBR (Physically Based Rendering) materials with real-time environment reflections for superb quality and realism Detailed normal mapping for down-to-the-rivet precision of aircraft features and accurate simulation of waves in aluminium plates Support for rain (requires free Librain plugin) Cockpit A truly 3D virtual cockpit right down to accurately modelled seat belts and screw heads - every instrument is constructed fully in 3D with smooth animations Cockpit textures feature wear and tear based on reference photos taken in the real aircraft to produce an authentic environment Dimmable cockpit lighting Interactive engine start checklist that responds to user inputs and sim variables Interactive checklists for every stage of flight Panel state system which will automatically save the panel state whenever a flight is saved and reload the panel state whenever that flight is loaded Aircraft configuration system that will allow you to choose between 'cold & dark' or 'ready for take-off' Fully functional and comprehensive IFR-capable avionics fit including: - GMA 340 audio selector - SL30 COM1/NAV1 radio - SL40 COM2 radio - GTX 328 transponder - Support for Reality GTN750 (sold separately, Windows only) Flight computer panel with useful information such as fuel burn, endurance, speed and wind speed/direction Interactive logbook panel for logging your flight details (X-Plane native) GoodWay compatible Option to activate flashlight from within pop-up window, to aid in those pitch-black cold and dark starts at night Option to remove window and instrument reflection effects Radio knob animations routed through plugin logic for optimum movement fidelity and sound synchronisation. All knobs, buttons and switches are configurable via the 'Manifest.json' preference file and have tooltip pop-up hints to make hooking up to hardware easier. (Just enable 'View>Show Instrument Descriptions' in X-Plane for tooltips). Aircraft systems Custom-coded fuel system, including the option of automatic fuel tank switching for use on those long-distance cross-country flights (this option is remembered for future flights) Custom-coded electrical system with functional circuit breakers. Circuit breaker logic is linked to X-Plane's internal failure logic, so if the plane is set to fail a certain electrical component after a certain number of hours, the circuit breaker for that element will pop out. Functioning carburettor and primer controls Dedicated interactive engine pop-up window displaying values such as fuel tank weights and imbalance, fuel pressure, oil pressure, oil temperature, battery charge (with quick charge option), and information about spark plug fouling and vapour lock condition Simulated vapour lock condition, with warning pop-up and suggested actions Simulated spark plug fouling condition, with indication of percentage of fouling Custom external light logic with custom strobe light pattern and custom light halos for added realism Other Features Realistic and accurate flight dynamics based on real-world performance and handling data, and input from pilots Authentic sound set, generated using X-Plane's state-of-the-art FMOD sound system Custom sounds for switches, doors, warnings and more, featuring accurate location placement of sounds in the stereo spectrum, 3D audio effects, custom atmospheric effects for both internal and external sounds, adaptive Doppler (affected by temperature) and headphone simulation Exterior sounds spill in when window or doors are opened, different sound characteristics depending on viewing angle and speed, custom external sound effects that are weather-dependent and engine sounds which are affected by user interaction (engine temperature, throttle position, manifold pressure etc), engine even makes ticking sound when cooling down after shutdown! Comprehensive manual with panel guide and performance data PSD Paint Kit included so you can create your own paint schemes Dedicated pop-up window for sound mixing, allowing for individual adjustment of the volume of exterior sounds, in-cockpit sounds and various effects Custom weight and balance manager window Requirements X-Plane 11+ Windows, Mac or Linux 4GB VRAM Minimum - 8GB+ VRAM Recommended Current and Review version: 1.1 (September 26th 2019) Download Size: 690MB Installation and documents: Download for the PA-38 Tomahawk is 655 Mb and the unzipped file deposited in the aircraft "General Aviation" X-Plane folder at 746 Mb. Download the LIbrain rain effect plugin (add into the aircraft's plugin folder) for use of the effects Documentation: There are two manuals provided. The ODM is full of performance graphs and data and the X-Plane Manual is a full detailed manual of the aircraft's systems and layouts, a good if basic tutorial is also included ChangeLog.rtf EULAstandardcommercialandacademic2019.pdf PA-38 Tomahawk X-Plane manual.pdf PA-38 Tomahawk X-Plane ODM manual.pdf ______________________________________________________________________ Aircraft review by Stephen Dutton 27th September 2019 Copyright©2019 : X-Plane Reviews (Disclaimer. All images and text in this preview are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 1Tb SSD Software: - Windows 10 - X-Plane 11.35 (v11.30+ is required for this aircraft) Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro US$69.90 : WorldTraffic 3.0 Plugin - US$29.95 Scenery or Aircraft - KHAF - Half Moon Bay by Rising Dawn Studios (X-Plane.OrgStore) - US$19.00
  7. I just checked my MMMX version and the fix still works fine here? and I am running v11.40b2? I would take a relook at your editing?
  8. Your log says you are missing these plugin elements or they are damaged... Fetching plugins for C:\Users/svenkohlitz/Desktop/X-Plane 11/Aircraft/Boeing777Extended/plugins C:\Users/svenkohlitz/Desktop/X-Plane 11/Aircraft/Boeing777Extended/plugins/FF_MouseHandler/64/win.xpl : Error Code = 126 : The specified module could not be found. Loaded: C:\Users/svenkohlitz/Desktop/X-Plane 11/Aircraft/Boeing777Extended/plugins/FF_PluginManager/64/win.xpl (FFSTSpluginmanager). C:\Users/svenkohlitz/Desktop/X-Plane 11/Aircraft/Boeing777Extended/plugins/T7Avionics/64/win.xpl : Error Code = 126 : The specified module could not be found. [SASL] Starting... X-Plane scriptable avionics library plugin snapshot 2.6.1 20181026 Commercial Edition Loaded: C:\Users/svenkohlitz/Desktop/X-Plane 11/Aircraft/Boeing777Extended/plugins/sasl/64/win.xpl (1-sim.sasl). your plugin folder should look like this I would do a full redownload first to see if it was a damaged download file... Stephen
  9. I do remember the B777 had an odd visual C++ that was required, send me your XP log text after running the sim.
  10. We (Australia) get seriously hammered by the exchange rate, sometimes I think we are subsidising the low prices the Americans get, certainly on Apple iPhones, and as China is far closer than California... it hurts and I certainly feel your pain, but wait for the sales later in the year.
  11. Nope! too deep now into X-Plane11 to work in XP10... a conversion would not work.
  12. Obviously you didn't read the manual? This is early FlightFactor so you will need ALL the Visual C++ Redistributables installed for the B777 to activate...
  13. Payment is fine, but I don't understand why FF are continuing with this silliness
  14. It is a bit of a joke, why I don't know?... you pay but you get a $979.00 refund?, but it is very odd business for just a $20.00 payment.
  15. I heard reports that Mr Wilson was not well or had been in hospital... that's all I know.
  16. Very good question? Personally I don't know because I simply don't have the SSD storage to test it, these Orbix files are extremely big in Gb size... but I would like to know the answer as well.
  17. Aircraft Upgrade : Boeing 757 Pro Avionics FPDS by FlightFactor/SteptoSky Although nice in retrospect, the Boeing 757 by FlightFactor/SteptoSky has the older CRT/Clockwork dial cockpit, it does look excellent and it is also certainly a very authentic way to fly the original B757. But in reality most of the surviving Boeing 757's flying out out there on the cargo or passenger route airways have left this older analog world now far behind years ago. Any late built Boeing 757 have usually now however a conversion of the avionics to the IS&S - Innovative Solutions & Support’s display units, this layout is very similar to the ProLine 21 system and the Boeing 737-800 but with four displays covering both pilots PFD and MAP/NAV, and this conversion is called the "FPDS" or "Flat Panel Display System" or commonly known as a glass cockpit conversion. So X-Plane users have been asking, well okay begging FlightFactor for this glass cockpit FPDS for a long time.... and now it is here, for another added on extra price. We will go into the (complex) pricing structure later, but for now this is a great addition to the Boeing 757 cockpit. At this point it is just the B757 Pro and the Extended version and currently not for FlightFactor's other significant aircraft the Boeing 767, but the avionics system in the B767 is almost exactly the same as this IS&S system, and so that conversion should be along not far behind. So here is the original CRT/Analog panel, and below the new FPDS. In reality the original was also a semi-glass instrument system if part CRT (Cathode Ray Tube), but the latter two-display glass unit is far more cleaner and larger with more features. Both the PFD (Primary Flight Display) and the NAV/MAP (Navigation/Map) displays pop-out for ease of use and also for the cockpit builders, the pop-outs can also be scaled and moved around your screen. To switch over the CRT/Analog to the FPDS you go to the iPad menu and select "OPTIONS" then "AVIONICS", the EFIS selection is to the left. A few users have had issues with the new EFIS Option not appearing in the iPad. The trick is to start the aircraft in Cold&Dark Mode and then the new avionics can be selected. Save the CONFIG file. Thereafter it should work when loading aircraft with engines running. This is for only users that are updating and not doing a complete new aircraft download. Not only do the main display panels change on the FPDS selection, but also does the EFIS Control Panel on the pedestal.. IS&S Avionics The PFD is in reality not that much different than the twin unit it replaces, it is in the addition of the large NAV/MAP screen that gives the system it's more substantial and easier workflow. The one thing that really stands out is the sheer details and features we now have in these avionic displays, certainly gone now in X-Plane are the days of showing a sort of a moderated version or simplistic layout. Twin Display EADI and EHSI The primary flight display is highly detailed. Obviously the main items are represented in the upper EADI (Electronic Attitude Direction Indicator) like the Artificial Horizon, Rate of Turn and Pitch guides, Speed and Altitude tapes are also represented... The Flight Director (FD) is also of course represented but it is highly detailed here, and this a point to make, as you are not just getting the basics, but the very highly detailed version with all the finer details as well. It is the lower EDSI (Electronic Horizontal Situation Indicator) section (really the older NAV/MAP) that is the most interesting of the system. The detail is excellent and there is a lot to take in. You can switch from the VOR/APP/MAP in the display which is between the ROSE (APP) and ARC (MAP) modes, but there are a few limitations in that the large secondary NAV/MAP can't be switched to the ROSE mode (I don't think the real version can either) it stays only in the ARC mode unless you use the PLAN mode, so to a point both the displays are not completely independent. Both VOR 1 and ADF 1 frequencies and VOR 2 and ADF 2 Frequencies are shown in both displays, I love the stack version in the PFD, but the frequency layout in the NAV/MAP can also be mixed in with the lower part of the NAV/MAP details, and they can be then very hard to read. I checked that the frequency position is correct, but on the real display there is no layout overlap? PFD also shows the VOR 2 data (next waypoint) and in the NAV/MAP version on the top right. Left lower PFD is the Rate of Climb dial, again really well done Both show GS (Ground Speed) and TAS (True Air Speed)/WindSpeed and Direction, TRK (Heading) Radio height and Baro. The Vrefs are worth looking at. Even if you set the aircraft's Vrefs speeds in the "Takeoff" preferences in the FMC (Flight Management Computer) they don't select the same in the EHSI So you still have to set the Vref Speeds yourself. The SPD REF knob is top centre on the EFIS Control Panel, slightly tricky to use at first but you soon get use to the insert system of adding in the Vref Speeds, if it is grey it can be set (note the yellow "No VSPD" notice)... .... select the speed via the top part of the knob and lock it in with the "SET" button, it will turn green when set, all four settings can be set in V1/VR/V2/REF, You can switch between TO (Takeoff) and APP (Approach) Vspeeds, when set the No VSPD notice disappears. I like this action a lot. VAV/MAP display details cover WXR (Weather), NAV AID, APRT (Airport), RTE DATA (Route Data) and WPT (Waypoint), set them all and you will get a very cluttered screen, certainly with the WPT range set long, personally I never use WPT unless in RNAV mode as they usually clog up to much of the screen. RTE DATA is however very good in fine detail in showing all the complex data of your route. WRX - Weather can be selected and you can adjust the brightness of the weather on the display. TERR - Terrain is also available and FlightFactor was one of the first and it is still the best of this TERR feature. _______________________________ Flying with the FPDS What started out as a nice day in Barcelona, Spain quickly deteriorated later in the day towards departure to Porto - LPPR, Portugal. FlightFactors/VMax Boeing 757 is still a magnificent aircraft, and as we have noted over a few update reviews it now comes with a much more nicer cabin and dynamic details, but you do notice the missing engines behind the blades and the cabin still has some work to be done on the overhead panels. You have to find the right WRX setting, if not it will overwhelm the display, or when it does refresh it can take a moment before resuming. Vref Speeds are excellent and spot on if you have done your homework 159 knts + 10 is perfect at 15º flap... .... no denying that the FF B757 is a great aircraft to fly, but with this level of study flight, one you have to know your stuff and two have to fly the aircraft a lot in sequences over a lot of routes to get the full depth of simulation, get it right and the returns are impressive. I am a big fan of "Range to Selected Altitude" markers, setting climb and descent targets can make or break a good flight, and in here they are excellent on both displays. I find the PBR a bit to bright in certain lighting conditions and light in the B757 cockpit it is, and that shows on the displays as well... but you can't doubt the excellent detail and data you get from this avionics system... Select APP Vref and then fill in the "REF" (you can get this from the FMC/APPROACH REF) and the system will fill in the blank speeds, just okay to green or change them to your own preference. Arriving at the EGI2T STAR into Porto the information provided is really good... and in many ways far better than the older CRT layout. But be aware that there are no backup analog instruments with this FPDS, as all instrumentaion is now all just in the glass displays. Then down the chute into LPPR RWY 17. Note the ILS alignment diamonds, and yes you still set the ILS Freq on the rear of the console and not on the forward EFIS Control Panel, note the excellent VNAV Path Exceedance marker next to the Vertical Speed. ... manual thrust control to the runway, and you have to really like this bird.... it is amazing to fly when you get into the groove. 131 knts on final, and you just let the power off to the flare, the B757 is quite hard to pitch with the nose, but a little nose high is perfect anyway.. ... a very sweet touch down, I am pretty happy with that one, now the reverse thrusters and airbrakes and your quickly down to taxi speed.... .... so the flying experience with the more contemporary IS&S avionics is a certainly a great advance if you are wanting the Boeing 757 to be a current simulation and rather than a nostalgic one. These B757 are mostly now running cargo freight, but many a unreplaceable -200 or -300 versions are still doing great work out there until the newer Airbus A321XLR starts to send them all out to Victorville, for you that is a great omen to keep flying this brilliant aircraft. A last note that the FlightFactor Series in the Boeing 757 and Boeing 767 are both very high study grade machines, so they need a fair amount of devotion and time to learn all of their complex systems and flying habits, and like this B757 FPDS then the Boeing 767 version shouldn't be to far behind. Pricing: FlightFactor have produced a 9.14 min video to explain their pricing structure, which really says it all in that it is getting complex. But basically you can upgrade two ways. One (which I will call the Avionics upgrade) is the Standard Single aircraft PRO that can be upgraded with this FPDS package to Modern Avionics Two (Extended and Global) you can also update to first from the Standard Single Aircraft to the "Extended" version that includes three versions of the B757 in the -200, -300 and the Freighter, and then update again to the GLOBAL version of everything in the Extended and plus the FPDS package. Pricing is best shown like this base B757 US$72.00, Upgrade to Extended US$20.00, Upgrade to Modern Avionics US$20 So all four upgrades can also be purchased as a pack.. Single basic B757 Pro Pack - US$72,00 Modern Avionics Pack - US$ 92.00 Extended Pack - US$92.00 Global Pack - US$112,00 Summary Here is another extension to the FlightFactor/SteptoSky Boeing 757 Pro with the first being the " Extended" version with the optional variants of the -200, -300 and the Freighter. This is the "Avionics" upgrade to the IS&S - Innovative Solutions & Support’s display units called FPDS or Flat Panel Display System. This brings the Boeing 757 into a more contemporary later aircraft currently still flying around the world, as the older version carried the nostalgic CRT semi-glass/analog systems. As a reproduction of the IS&S FPDS it is about the best as you are going to get, but it is however a bit pricey for just an avionics upgrade, and the NAV/MAP display can also interfere with the VOR Frequencies in the lower part of the display, otherwise it is excellent with all the features you will ever need including great Takeoff and Landing Vref interaction. In reality it turns the B757 into the same PFD and NAV/MAP system as on the Boeing 737. Obviously yes this Avionics upgrade is a brilliant addition to the aircraft and expect it to appear soon in the similar Boeing 767, personally I really like this avionic option on the FlightFactor's Boeing 757 Pro Series, and yes it was well worth the wait. ______________________ Other small version and fix updates of this aircraft include: v2.2.13 - added showing plane position on navigraph charts that support such functional - added some docking points for better compatibility with ground services - fixed navigraph charts in VR - fixed resetting navigraph charts page on switching efb mode (horizontal/vertical) - fixed broken sound on some Linux distributions - fixed the case when pop-up screens weren't visible in different multi-monitor setups - returned an ability to toggle keyboard input mode for cdu, now by clicking on cdu screen on pop-up window ______________________________________________________________________ Yes! the Boeing 757-200ER Professional & Extended versions and the EPDS extension by FlightFactor Aero/SteptoSky... ... is NOW! Available from the X-Plane.Org Store here : Boeing 757-200ER v2 Professional Price is US$72.00 Boeing 757-200ER v2 Professional Extended Price is US$92.00 Boeing 757-200ER v2 Professional Extended Upgrade Price is US$72.00 + US$20 Boeing 757-200ER v2 Professional Modern Avionics Price is US$72.00 + US$20 Boeing 757-200ER v2 Professional Global Upgrade Price is US$92.00 + US$20 Boeing 757-200ER v2 Professional Global Price is US$112.00 You must already have purchased and own the current Boeing 757-200 v2 version for any upgrades (Extended/Avionics) to the aircraft Requirements X-Plane 11.36 (X-Plane 10 is NOT supported!) Windows 7+, Mac OS 10.10+ or Linux 14.04 LTS or compatible, 64 bit mode 8Gb RAM / 2Gb VRAM Minimum, 16Gb+ RAM / 4Gb+ VRAM Recommended Current and Review Version: 2.3.6 Free auto-updates for the entire XP11 life-cycle _____________________________________________________________________________________ Upgrade Review by Stephen Dutton 10th September 2019 Copyright©2019: X-PlaneReviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.20 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro v1.11 US$69.90 : WorldTraffic 3.0 Plugin - US$29.95 : BetterPushBack - Free : JARDesign Ground Handling Deluxe plugin Scenery or Aircraft - LEBL - Barcelona XP11 by JustSim (X-Plane.OrgStore) US$21.00 (review of LEBL is here : Scenery Upgrade : LEBL - Barcelona XP11 by JustSim - LPPR - Porto Airport UHD, Portugal by Area 77 (X-Plane.OrgStore) US$23.50 (review of LPPR is here : Scenery Review : LPPR - Porto Airport Portugal by Area77 Simulations
  18. Okay I see your problem... mp3's won't convert to a .wav file because they are a highly compressed file, in other words to make a mp3 and its small size they throw away data to highly compress it, that is why it usually sounds like shit (I loath mp3's and never use them). What your looking for bit rate as a CD which is 44.1 kHz and that is why the sound on a CD is far, far better than an mp3 at 320 kilobits per second (Kbps). So to convert to a .Wav file as It stores the same audio at about 10 MB per minute at a 44.1 kHz sample rate using stereo 16-bit samples. The WAV format is by definition, the highest quality 16-bit audio format. So what you are trying to do is create a quality sound out of a very poor sound. You will have to find a better file source with the higher bit rate...or the same 44.1 khz sample rate to convert to .wav
  19. Helicopter Review : Bell UH-1 Iroquois "Huey" by Nimbus Simulations It may be just a simple coincidence that tonight I am going to see another version of Francis Ford Coppola’s "Final Cut" edition of the 1980 seminal film "Apocalypse Now" on the big screen with full dolby surround-sound. A film about the excess of film making, but also about the excesses of the Vietnam War (Ken Burn's "Vietnam War" documentary series is highly recommended viewing). The main star is not the brooding Marlon Brando in semi-darkness, but a machine that signifies the war itself, a helicopter and the Bell UH-1 Iroquois nicknamed the "Huey" and no film shows the magnificence of the Huey in full flight than does Apocalypse Now and certainly in dolby surround sound. I can still hear and remember the "whop", "whop", "whop" start of the film with The Door's "this is the end" transfixing you to screen and created the feeling of the era... if you were there in the 1980's then that is the moment. Of course many of you have far different memories, and of the war itself... and those sounds and feelings are of course are in a totally different context, but the"Huey" will still count as a seriously significant part, to a few veterans here in our own X-Plane world the recreation of the UH-1 is far more than just another aircraft to fly in our collection, it is their life and soul as well... the point is as a simulator you can't just recreate an aircraft, as the "Huey" is much more than in that all it's many contexts. The UH-1 is a utility military helicopter powered by a single Lycoming T53-L-11 turboshaft engine, 1,100 shp (820 kW), with two-blade main and tail rotors. It was the first member of the highly prolific Huey family, it was developed by Bell Helicopter to meet a United States Army's 1952 requirement for a medical evacuation and utility helicopter, and first flew in 1956. As a note the three prototypes were built and equipped with the Lycoming XT-53-L-1 engine of 700 shp (520 kW) and the Bell 204 and 205 are Iroquois versions were developed for the civil market. While earlier "short-body" 204 Hueys were a success, the US Army wanted a larger version that could carry more troops. Bell's solution was to stretch the HU-1B fuselage by 41 in (104 cm) and use the extra space to fit in four seats next to the transmission, facing out. Seating capacity increased to 15, including crew. The enlarged cabin could also accommodate six stretchers and a medic, two more than the earlier models. In place of the earlier model's sliding side doors with a single window, larger doors were fitted which had two windows, plus a small hinged panel with an optional window, providing enhanced access to the cabin. The doors and hinged panels were also quickly removable, allowing the Huey to be flown in a "doors off" configuration. The Model 205 prototype flew on 16 August 1961, and seven pre-production/prototype aircraft was delivered for testing at Edwards Airforce Base starting in March 1961. The 205 was initially equipped with a 44-foot (13.4 m) main rotor and a Lycoming T53-L-9 engine with 1,100 shp (820 kW). The rotor was lengthened to 48 feet (14.6 m) with a chord of 21 in (53 cm). The tail-boom was also lengthened, in order to accommodate the longer rotor blades. Altogether, the modifications resulted in a gross weight capacity of 9,500 lb (4,309 kg). The Army ordered production of the 205 in 1963, produced with a T53-L-11 engine for its multi-fuel capability. The prototypes were designated as YUH-1D and the production aircraft was designated as the UH-1D. UH-1H is the most-produced Huey version, and is the representative of all the various types. This aircraft was the improved UH-1D with the uprated Lycoming T53-L-13 engine of 1,400 shp (1,000 kW) and overall 5435 UH1H's were built. This is not of course the only Bell "Huey" family aircraft in X-Plane as there is also the X-Trident Bell 412 twin-engined version, but this Nimbus version is the first of the original iconic twin-blade aircraft. Iroquois UH-1 "Huey" First impressions are of the iconic stubby nose and long tail configuration of the aircraft. In an odd context the original far shorter bodied 204 version looks really quite odd, were as the longer fuselage 205 aircraft looks almost perfect in proportion. The one thing that keeps coming back to you with this aircraft and most likely it's reason for it's outstanding success is really just the machine's overall simplicity. Many of the ideas built in here into the aircraft are so simple but highly effective in operation... Like with just the basic reinforced roof and floor created a wide open space for an effective aerial platform, the engine is on top and out of the way, with only the complex transmission intruding into the cabin. The number one focus on any reproduction of a helicopter is in the elements of the rotor designs. How helicopters fly is mostly by small movements at joint positions that you can't really see. So to have that perfect replicated animation of the workings of a rotor design in going to show you more than just a load of pretty good 3d design element work, and so it is just not enough in detail that the basic 3d work matches the aircraft perfectly, it also has to move like the real linkage system as well. The heart of the system is the lower swashplate that surrounds the mast that holds the main assembly, there are actually two swashplates in a solid one to hold the control levers and the flexible one that moves the control rods connected to the control horn of which is then connected to the blades. On the main rotor it is the pitch and on the tail rotor it is the yaw. It is fascinating to watch the moments control rod movements as you move the controls, the pitch by a lot of movement to the minimum of the roll. Of course there is the secondary movement of the collective that angles the blades to the air (you could call it bite) in more angle then the more bite of the air for lift... ... to see all these elements working so well together on the main and tail rotor defines how well designed, developed and animated are these components by Nimbus. Modeling is also exceptional, as the Nimbus Huey has been two years in development and the work shows... paneling and rivet work is exceptional and it all comes with very highly crafted normals (NML's are the raised or sunken elements of the modeling, i.e. rivets)... .... the UH-1 shines were it should, and is semi-matt were it should be, and put the right lighting on the aircraft and it looks simply excellent. Nice details of vents, lovely steel exhaust outlet and that excellent mesh detail exposing the inner Lycoming T53 turboshaft engine. One area of detail that does stand out is the exceptional rubber, plastic and other items like cables as we shall see, note the mast joint rubber boots. Glass is overall very good with excellent reflections and shape and they do a great service in seeing the fuselage framework and internal details, but the only area that I wasn't at all particularly taken with was the green overhead cockpit panels... ... for one I feel they are simply too light and don't look very authentic, secondly is that they are not actually green inside either, but clear? You can't have a shade colour set on one side and it be totally clear on the other, it just does not feel or look right... Menu There are six menu tabs lower screen left, they consist of: Checklist, Maintenance, Controls Position, CoPilot, Weight & Balance and Doors & Accessories All pop-up panels are 2d and can be moved around the screen, they cannot however be scaled, and as a few are quite large they can be a bit of a viewing hindrance. The six tabs can't be hidden either, so they will always show up on your screen, which is something I don't like even if they are this small. Checklist: The checklist is small at around one and a half pages, but effective. Maintenance: You can keep your chopper in flying order by watching and either filling up or repairing areas of the machine that are noted with condition and fluid levels. You can turn off the servicing via checking the "Always Like New" checkbox. CoPilot : The Huey has no autopilot, so Nimbus has provided a fake one by using the flying skills of the CoPilot, we will look closer at this feature when we fly the aircraft. Controls Position: There is a small box bottom right of your screen (arrowed) that shows you your position of the cyclic (joystick), collective and pedals. This is a great learning tool to fly the aircraft and some of the settings are spot on for certain manoeuvres like taking off, hovering and landing, and I personally think a learning tutorial with these settings shown would be invaluable to the vertical flight newcomer. Doors & Accessories: I will cover the Doors and Accessories before the W&M. There are two choices with the doors, and first you can open them via the menu with the pink "open" tags, or directly with the door handles. When selecting the actual door or panel and it will disappear, a great and simple system. Wire cutters top and bottom can also be selected... ... and so can dthe oor mounted guns, and the guns are mounted in a way you can fly with the doors shut, which a lot of developers don't do.... the guns work as well! Weight & Balance: The Weight & Balance sheet is excellent. It covers Pilots & Passenger weights, Fuel weight, Cargo weights in Kilograms (kg) or Pounds (lbs), Total weight and Autonomy (flying time at set full weight). All Pilots and passengers can be selected or hidden and their weight either added in or removed from the aircraft's total weight. All crew can be shown internally or just externally as well... ... if you have the pilot flying in view internally then he can be seen in your vision? But you can hide him and keep the rest of the crew if you want, so it all works very well, but be aware you lose the pilot weight from the total, but you could always balance that with say the cargo weight. Finally there is the all important CofG (Centre of Gravity) limits, which are noted on a scale with flying limits marked, and again it is surprising how many developers don't show this vital tool. Both pilot's heads are animated, but a few crew members do have the odd green arms? Internal Cabin and Cockpit As noted the Huey is a basic flying machine, as there is no first class frippery in here. With rubber mats on the floor, metal piping and canvas for seating, this is basic cattle class flying. The detailing in here would even make Hawkeye Pierce cry. It is a worn, battle scarred and a mission heavy conceptualised scene and it is all surrounded by that so familiar diamond soundproofing padding material. I personally love the realistic worn floor detail. Into that very familiar Huey cockpit, and yes it all looks glorious... ... but there are a few glitches that are very quickly and highly noticed? There are to blue sky areas on the front door panel that can be seen from some angles, and the collective has space under the base when at full up position? But just look at those armoured seats! as they are totally brilliant in detail, materials, shape, wear and tear... a real highlight. Rudder pedals are of course basic, but it is overall very well done in detail, ditto the windscreen wiper motor housing and protecting covers Instrument Panel The instrument panel facias come in two versions, with the steel exposed face or the black... I would automatically assumed that the black would have been the default version and it does look the better of the two versions. But the original plain facia would probably really be more authentic when you think about it, I know the Marine version used the black, so the debate will be which is the original? The different facias are set via the different liveries, so if you want to customise your Huey you can change the panel.png file in there. Like everything else on the UH-1 these Viet War machines are incredibly basic in their instrumentation layout. We have to look at the right side panel as the main pilot position as it is on all helicopters.... a huge ball Artificial Horizon dominates the panel, with a heading horizontal instrument with built in VOR1 pointer. Far bottom is a CDI (Course Deviation Indicator). left top is the Airspeed Indicator and bottom is the Turn & Slip Indicator. Right top is the Altimeter, Vertical Speed Indicator and bottom a clock. In a nice touch the magnetic compass is tagged on to the right of the main instrument panel. Left pilot position has only the basic five flying instruments... Airspeed, (small) Artificial Horizon, Altimeter, Vertical Speed Indicator and the same heading horizontal instrument with built in VOR1 pointer. Centre panel right has the single engine dials (top to bottom) RPM, Torque, GPT (Gas Producer Tach), EGT (Exhaust Gas Temp). Six centre left dials cover Fuel Pressure, Fuel Quantity, Oil Pressure, Oil Temp, Transmission Oil Pressure and Transmission Oil Temp. Four dials lower left cover the electrics with... Main Gen (Generator), Standby Gen, Volts - DC and Volts AC. Compass can be switched from DG or Mag and you can test the Fuel Gauge to make sure it is working correctly... There are also a row of warning lights top panel with (LtoR): Master Caution, RPM Warning, and Fire Warning. Pedestal The pedestal is really just a large box set out on the floor with all the instruments set out on the top surface... ... and pedestal detailing is excellent and highly authentic. You really have to love the click, click switchgear in here, it is excellent. From top left you have a AN/APX-72 Transponder, AN/ARN-72 VHF NAV with the AN/ARC-134 VHF COMM Radios both below. Miscellaneous Control panel right with an excellent Caution Lights panel below... There is the noted Engine Control panel, but it is also the main fuel panel right middle. Continuing down the left rear pedestal you have a AN/ARC-51BX UHF Radio, C-1611AIC Signal Distribution panel and bottom the Armament panel. Right rear pedestal is AN/ARC-131 FM Radio and a AN/ARC-83 ADF Radio. Obviously if you want to find your way around these military panels you are going to have to study and use them, they are complicated, but the click setting knobs and dials are very authentic and realism 101. You can use and test the Caution Lights panel in "Bright" or "Dim" modes, again it looks excellent. Both the collective and the cyclic stick are well done, but not very interactive, the important "Force Trim" switch does not work and you can't hide the cyclics either? Overhead Panel The simplicity of use is overwhelming on the Overhead Panel (OHP). Those amazing square lighting knobs are excellent to feel and use in the dark... Panel layout is again quite simple, left top is the rear dome lighting, with Pitot Heating, External Lighting, Wipers, Cabin Heating, and NVG Position lights brightness (I couldn't see these working?). Right OHP are those six Instrument lighting knobs, AC Power panel and DC Power panel. The rest of the OHP is the rows of circuit (non-working) breakers. There is an external Temperature gauge Cº on the top of the windscreen. There is the choice of either or both pilots to use their wipers, but the wipers sadly only work together which is a missed feature, in saying that I still love the selector switch. Lighting Turn up the panel and instrument lighting and you get this lovely green glow from the instruments... again it is more effective on the darker panel. At night the differences in the panel tone can make a difference to your tastes, again the darker is better. In the cabin you have a choice between normal or green lighting. The bulbs don't look very bright, but the effect is very good. Externally the interior lighting looks absolutely excellent... Above you in the cockpit are two movable spot lights, and note the excellent coiled power cable, they are both animated for total shake realism as well.... ... but the spot lighting idea is not fully formed. One you can only have both lit, and not individually, and two they are hard to adjust to the place you want the Illumination to show... there is no light effect in the actual light either but just the dark lamps, and like with the cabin lighting when on the actual lamp brightness needs to be better or even there at all. Navigation lights (position) can be set in STEADY or FLASH, BRIGHT or DIM, there is a nice beacon and a landing light under the nose (a full added on external light would have been nicer) and a white tail navigation light, again the lighting is already very good, but you feel it still needs some refining. Flying the Huey First a few notes is that Nimbus recommend you set your "Flight Models per Frame" (Menu/General) to four (4) and the experimental flight model to "off". Another point you have to have control of the aircraft's "Throttle" on the collective. I have a twin throttle system and so the throttle setting just slipped right in for adjustment, if not you will need control of the throttle slider in the joystick or Key settings? X-Trident used just a manipulator adjustment on the Bell 512 and that work very well and I think the same idea should be added into this version, but if you can use the actual throttle lever, then it gives you more control in flight... a mouse scroll wheel can be used as well. One of the first things that confront you when the Huey is running is that the aircraft shakes like "Bloody Hell", mine was worse because my SimCoder "Headshake" plugin was activated... you can sort of adjust the headshake to match, but for now I would turn it off. It is also debatable if the shake is just too much at idle, yes you only have an unbalanced single twin-blade rotor above you, but it just feels like there is a bit too much movement... One thing that totally grabs you at idle is the "chhhhe", '''chhhhe", "chopp", "chop" that moves into the familiar whop", "whop", "whop" as you increase the RPM. Sounds are taken from a real UH-1 and they sound excellent and are simply highly realistic. You have to add in Wagners' "Ride of the Valkyries" yourself as it will have to added in from another aural source, LOUD of course, very LOUD.... Notice the RPM goes up as you increase the throttle on the collective, if you are game, you can also increase the "governor" switch on the top section of the collective that is now very realistic in operation. Laminar now gives developers more control over governors since the v11.30 update, as before it was most done automatically... now you can adjust it yourself, but like I said only with care and try to not to overload the transmission. Particle effects will now swirl up the dust and power out of the exhaust, and it all works extremely well here, and takeoff on any dusty area and it is very and highly realistic... I am not going to hide the fact that helicopters are hard to fly, because they really are... more so here with the UH-1 as the helio pilot's want them as close to the realistic realm as possible. So that makes them very unforgiving, very touchy in movements and the single twin-blade arrangement makes them also a little more unstable. But practise and master the "Chopper" and the rewards are extremely high... I am pretty good after a lot of right seat flying, but still not a total master of the realm. And so the control position monitor is a great way to check your flying situation, but overwhelmingly chopper flying is totally about feel, and one thing I have learnt is that fine, fine control movements between the cylcic and collective are the secrets to helicopter flying, don't take any notice of the crap you see in the movies or the "wow" dramatic manoeuvres that they show, chopper flying is all about being slow and promoting smooth flying... The one thing you realise is that the UH-1 acts slightly differently is several areas, so you have to be aware of it's performance and boundaries, it is after all a utility machine, and so it is very basic and quite brutal in areas of it's flight envelope, you find them and have to master them to be aware of the limitations, but get it right and the aircraft is actually very nice to fly. One nasty one is if you pass or get near the red line speed 125 knts, the whole machine then shakes quite violently and it can easily throw you into the ground... ... so once the shakes start then lower the speed and keep control as quickly as you can (note.. ignore the "Master Caution" warning as the aircraft is in the replay mode). As we have already noted the Huey has no autopilot, so Nimbus has provided a fake one by using the flying skills of the Co-Pilot called "COPILOT". It is found under the CP tab in the menu. To use just press the "Hand Over Control" selection and the aircraft will just then fly on the current settings... press the top box selection to make the aircraft follow the current heading direction, if you want to turn then press the left or right spiral and you can set the bank angle below in degrees.... .... the panel heading works as well if you prefer that as I do and if you want manual control back, then just press the "Take Control" selection. Overall the feature is excellent, but I found the Huey shook violently under the COPILOT control, and after a while it got annoying, going back into your manual control is as bad as you think it will be, but I have mastered that now with other choppers being even worse in the between the auto and manual joystick positions. The M-60D flexible 7.62 millimeter machine guns are excellent in both the high detail and features... they can also be moved to any firing position and can be set to fire via a key command. The guns shake with vibrations for realism and the gunners door visual position is excellent. The most significant part of flying an helicopter is the transition from forward flight to the hover, it is called the "autorotation", and usually it is around 40 ft to 50 ft above the ground. Autorotation can be seriously tricky, but with practise you can get the dynamics pretty smooth. The point here is the Huey is pretty dramatic in two areas in this phase of flight. One is that if you get the transition phase wrong the lift goes away pretty dramatically, in other words you simply stall and fall out of the sky... but again you soon learn where those severe limits are. Secondly is that those twin-blades as one will cause the aircraft too tilt harder to the left than usual (direction of the rotating blades), so you are sort of fighting the aircraft more to keep it level, and you use far more yaw to correct it... ... this is not the very light or small helicopter effect, but the style and type of machine you are flying, so a bit of skill is needed here, yes the Pro's make it look all so easy, but fine movements and staying in front of the machine (anticipating what the aircraft will do next) will put you in good steed. The view down is excellent in gauging the distance and movement to the ground, but again keep total absolute control until you are hard on the ground, if not the Huey will quickly snap back at you. It is all in that fine, fine balance between the collective and stick movements that you find the best control conditions. There is no doubt the real guys (including our own X-Plane Brett Sumper) will absolutely love the flying capabilities of this Huey, and as they should as they have spent months refining the perfect dynamics of the aircraft to a high level of realism 101... the point is you have to match the pro's feel and their skills. I am not saying that is an impossible task, but you have to be aware of the skill required here. I just past the test and can fly this Huey fine, but I do find it very challenging to refine to the higher skills required here. So as a pure simulation of flying a Huey, it is certainly one of the very best and the most challenging to date. Liveries There are ten liveries provided and all are good, with a blank white and base green, but overall you would want far more variety than what is really on offer here, as some like the SAR is pretty basic and an Air America, and for myself a "Death From Above" version would have made me smile... but I suppose it will be the painters that will eventually fill in the blanks. Army Green is the default Summary The Bell UH-1 Iroquois "Huey" is of course one of the most iconic aircraft we know, and certainly with it's association to the 60's Vietnam War. So any simulation of such a significant aircraft has to deliver solidly in many areas. Those important points have certainly been delivered here with exceptional modeling and detailing, it is close but overall it is not yet absolutely totally perfect as we shall see, but it is currently certainly a very solid and highly authentic featured and very aural aircraft. Yes the machine has been recreated with loving care and the "NamViets" will be very if even emotionally thankful. The flying dynamics are also first rate, but they need skill and practise to perfect, so dig deep and the rewards are very high. Points to be made are to be also taken in context of being very marginal fine tuning than issues. The green overhead plastic panels need work? they are too lightly coloured, but also only green on one side and clear transparent on the other, a rethink is certainly required here. Lighting need still more refinement in showing better light sources and separated spot lights in the cockpit, ditto the windscreen wipers, and librain rain effects would be a great addition. And there are a few blue sky gaps in the bodywork and space gaps on the collective. The CoPilot and control position monitor are both good, but more in one less heavily shaking and the other in a more detailed flying tutorial in how to get the best out of this feature. In features there is a lot going for the aircraft here, menus are excellent, but you can't hide them or scale the pop-ups... but I love you have a lot of control over the choices of pilots and crew, weights and the basic aircraft setup. Overall it is what is missing that gets you wanting a little more. A medical version would be very nice and an under the nose light would be lovely as well. More armaments in rockets and cannons would help with the jollies, and a sling load would be fun as well... I personally think all these features will certainly come. A last word on the shaking, in that I found it got better (more realistic shakes) the more I used the aircraft and the effects at the 125 knt limit could mask the heavy shaking issue of the autopilot as well, but I think again a little more refinement on the movements could not help. In stating that the movement effects and the excellent aural sounds are extremely brilliant when working together and when flying the machine. So this Nimbus Simulations UH-1 "Huey" is certainly now the definitive classic machine we have craved for in the X-Plane simulator, yes there is a few refining areas, but overall it is a masterpiece of such an iconic aircraft. And in the film "Apocalypse Now" you see this incredible aircraft in all it's glory... yes the film like this aircraft live up both to their historic legends, for the record seeing the film again (on the big screen) is still an overwhelming event, flying battle forward in those Hueys was still as thrilling as was all those 40 years ago, the flying is supremely majestic, and now you can fly here the same extraordinary machine.... "this the end... my beautiful friend, this is the end, my only friend... the end, of our elaborate plans, the end.... "whop", "whop", "whop" _______________________________ The Bell UH-1 Iroquois "Huey" by Nimbus Simulations is NOW available! from the X-Plane.Org Store Nimbus UH-1 Priced at US$37.95 Features: High quality 3D model PBR textures High quality 4K textures VR ready Black and also white panel and interior Usable side mounted guns Nothing beats the sound of a helicopter sound in real live so we are using High quality professionally recorded sounds to give you a realistic experience, every switch and knob, doors, guns, blade slap, engine and rotor sound is there. Vibrations play a big role on helicopters, the Nimbus UH-1 is full of animations and vibrations. Accurate systems simulation, fuel, electric and hydraulic systems are simulated, all the logic of switches, warnings and annunciators is present. Accurate handling and flight characteristics Accurate performance based on performance charts. Realistic night lightning with custom lights and textures. Particle system. 9 liveries including a military green and a white one for repaints. SASL powered Menu Windows for managing maintenance, weight and balance, doors and accessories, joystick position, copilot and checklists. Maintenance module: if you want a more realistic experience you can choose if you want the helicopter to require maintenance with time and usage, depending on how you fly and engine exceedance the mechanical components will degrade and performance will be affected. Copilot: We created a "copilot" module that will allow you to hand over control and forget about flying so you can move to the back, enjoy the view, the sound or even use the side mounted guns. Weight and balance: A graphic interface gives you the chance to modify the cargo, passengers, fuel and CG, handling of the helicopter will change depending on the CG lateral and longitudinal position. Doors and accessories: Guns, no guns, doors opened or closed, wire cutter or not.....customize it as you want. Checklist: Checklist are easily accessible through the menu on the left, This window will also allow you to see some performance charts. Joystick position indicator: A small window on the right bottom corner will show the position of your controls, it seems simple but is a very good way to refine your flight technique. Requirements X-Plane 11.30+ Windows, Mac or Linux 4GB VRAM Minimim - 8GB VRAM Recommended Download Size: 830MB Current version and Review Version 1.0 (Sep 2nd 2019) Installation and documents: Download for the Bell UH-1 Huey is 1.57 Gb and the unzipped file is deposited in the aircraft "Helicopter" X-Plane folder at 1.67 Gb. Different instrument panel colours can be created in the liveries to suit your preference in either the metal or black. Documentation: One manual that is pretty basic for an aircraft like this, the aircraft requires a tutorial as well... Nimbus UH-1 manual ______________________________________________________________________ Aircraft Review by Stephen Dutton  8th September 2019 Copyright©2019 : X-Plane Reviews  (Disclaimer. All images and text in this preview are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications:  Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 1Tb gb SSD Software: - Windows 10 - X-Plane 11.35 (v11.30 is required for this aircraft) Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro US$69.9 Scenery or Aircraft - KNPA - Naval Air Station Pensacola - X-Plane Global Airport - Free
  20. Plugin Update : WebFMC Pro v1.5.0 by Green Arc Studios The latest update to the excellent WebFMC Pro v1.5.0 plugin is not a large one, but it is highly significant. This version adds in the default Laminar FMC to the usable selection of aircraft FMS systems to the user. The WebFMC is a plugin that allows you to use a FMC (Flight Management Computer) on an external screen via a web browser. That is an another computer or tablet. It is a remote tool, but a very beneficial tool and even a powerful one in programming in route and performance data and following the set aircraft route in flight and in mirroring the aircraft's built in FMS (Flight Management System). Added into the functionality is a load of features in the use of the FMC on another screen.... and yes I am a huge fan. Any plugin or tool that you use is highly valuable if you actually use it, if not it is a waste of money. So for me the value of this plugin is that I use it all the time and in fact most times that I have to programme in a route and and aircraft performance and preferences data. There are two versions available and the PRO version is now listed with an impressive 16 aircraft, but three in the list of the Zibo Mod 737-800 and the 737-900ER/700 Ultimate are also available in the Free Demo version. WebFMC Pro v1.5.0 This version is significant because it breaks the boundary in the aircraft already listed into another dimension. Before it was the actual FMC per aircraft, but here in this version has been added in the default Laminar Research FMC... that fact opens up the plugin's scope to cover any aircraft that uses or has installed the default FMC feature. These aircraft include both FlyJSim's Boeing 732 and 727 by FlyJSim, KingAir 350 by Airfoil Labs, Challenger 300 by DDen, many of the aircraft from Carenado and a lot of others - the list now is really open-ended in the use that any developer that adds in the default X-Plane FMC will now be be automatically added to the list. The full current v1.5.0 list is: The complete list of supported aircraft / FMCs with version 1.5.0: Default X-Plane FMC with all aircraft that use it NEW! SSG E-Jets Evolution Series (both variants) SSG 747-8 Series (both variants) FlightFactor A350 XWB Advanced (old style MCDU) JARDesign 330 (requires v3.1r2+) JARDesign 320 (both v3.2x and new v3.4+) ToLiss 319 FlightFactor A320 Ultimate FlightFactor Boeing 757v2 (all variants) FlightFactor Boeing 767 (all variants) Rotate MD-80 IXEG 737-300 EADT x737 (x737FMC required) Zibo Mod 737-800 737-900 Ultimate 737-700 Ultimate Default X-Plane FMC This may not sound great, but I find the current Default X-Plane FMC a bit average? Yes I will admit I have been very overindulged with some very exceptional aircraft FMC's. X-Plane as a simulator and 3rd party addons have come a long way in this area since the first in the JRollon CRJ-200, and still I am slightly flummoxed in that the same developer in Phillipp Ringlar actually programmed both the first and the default FMC's. There is no doubt the Default X-Plane FMS is extremely basic, but that aspect is fine because as there is a wide variety of aircraft it has to cover, it can't do the deeper data for aircraft performance or preferences... and I get that. But my issue is that it is currently quite average in loading in the basic and required SID (Standard instrument departures) and STAR's (Standard Terminal Arrival Route ). I create most of my flightplans in SimBrief of which I wholly recommend and it is free. And you can import the created (Flightplan) route directly into X-Plane and it's FMC. But in most cases the required SID is missing, so the aircraft usually goes direct (DCT) to the first waypoint. Worse are the STAR's in that they are usually again a very basic import with a lot of significant waypoints missing, I will note that a lot of the STAR approaches are just plain weird like at EDDM - Munich so they do require editing. Of course you have to route edit even the very best of FMC systems, that is a given, but the Default FMC is just too basic in even laying out any selected SID or STAR route, yes you can select them, but they usually are nothing like the actual SID and STAR you are loading in, and consistently they send you directly to the runway threshold. An important note at this time is to make sure all your navigation data is collated across the board with both the Simulator Nav Data and the Aircraft Nav Data are the same. Yes it costs a little to do this via either a Navigraph (recommended) account or Aerosoft's NavDataPro data cycle. I found the IXEG B737 Nav data so out of date I was landing in fields far off the runway. If short of funds then only download the data two or three times a year, but it is the collation of all the nav data across all aspects of the simulator that is important, not the age of the nav data (in other words it is all the same). So currently WebFMC Pro is just about invaluable for fixing up these nav data errors in the default FMC... here the plugin is now available in the lovely Fokker F50 by Carenado via both the Default FMC and WebFMC Pro. Style of the FMC is based on a facia of a Boeing like with the Zibo 738. Here we have a route from EGCC - Manchester to EKYT - Aalborg. Departure for MCR is actually DIRECT to DESIG via SID DESIG 1S, so even the default FMC could not get that wrong? But at the other end at Aalborg it was a mess of an arrival route, Problem is that there are no arrival STAR's for EKYT RWY 26R? but there is an RNAV chart via insertion waypoint BAKIT. First bonus of the WebFMC Pro was that I was able to input data via the keyboard directly, which you can't do in the aircraft version and even in the pop-up, second is that the data is fully accessible on your desktop, in this case set out between SimBrief (right) and the Navigraph Charts (left), so no head movements back and too from another another screen of which you would have to constantly do in the aircraft, so it is like a sort of work-desk arrangement. So inputs of the last official route waypoint of KEMEG to VABUT to BAKIT and then DCT to RW 26R, of which gives us a very nice approach route to the EKYT runway. A bigger bonus for me and I accept that you will need the Navigraph Chart Application is that the Carenado F50 has no PLAN mode? This mode allows you to check your route directly out of the FMC on usually the NAV screen of the aircraft. So if you input in the same navigation waypoints into the Navigraph Chart App you can see if you got the routing correct. You can input the full route into Navigraph directly from SimBrief, but your edits can be checked also in the Navigraph App directly. Nothing is worse in not knowing if your arrival route is wrong, and once the route is completed, a save in the default FMC will keep all your edits in place. So I found WebFMC Pro is excellent in working with this basic FMC, it actually adds in functionality, but also makes it easier to use. On the aircraft WebFMC Pro will only adjust the left FMC, the right side unit is not editable. That is the only aircraft(s) addition to WebFMC Pro v1.5.0, but there is another change to note. JARDesign A320neo This aircraft was part of the original release list for WebFMC Pro. But JARDesign have completely redone the aircraft's MCDU or Mulifunction Control Display Unit. This is from version JD320-V3.4R2, or v3.4+. The original MCDU still works, but you can use this WebFMC Pro version with the newer updated MCDU as long as you update to the JARDesign v3.4+ version. Again the advantages on the work-desk setup are excellent... however here you do now have the advantage of the PLAN mode on the MCDU as a guide to double-check the arrival route. The JAR A320 has the larger, newer PW1100G Engines as well, and don't forget this is still one of the most popular payware aircraft in X-Plane. And v1.5.0 also comes with Enhanced FMC key mappings (as an option in the menu) and Improved screen scaling for cockpit builders. Summary This WebFMC Pro is a great plugin tool that can be used in a browser on another computer or a tablet. It is a remote tool, but a very beneficial and even a powerful one in programming in route and performance data and following the set aircraft route in flight in mirroring the aircraft's built in FMS (Flight Management System). This version v1.5.0 adds in the versatility of now using the Laminar Research Default FMC on a remote screen or tablet, other changes is the addition of a new MCDU for the JARDesign A320 neo in the newer v3.4+ version, the older MCDU works as well. And enhanced FMC key mappings with Improved screen scaling for cockpit builders are also noted in this new version. By and large this is not a big update but still a significant one. The option to use your fingers directly on a tablet screen to programme a FMC is not to be underestimated, but my work-desk arrangement is a great setup to layout routes and input data, performance and routing quickly. My biggest choice here is how good it is for editing and creating routes with both the SimBrief and subscription Navigraph Chart applications, all brilliant tools to create the most perfect routes to fly with... Highly Recommended _____________________________________ Yes! WebFMC Pro v1.5.0 by Green Arc Studios is NOW available from the X-Plane.Org Store here : WebFMC Pro Price is US$19.99 The v1.5.0 update is free to previous purchasers of the plugin, go to your X-Plane.OrgStore account for the new version. Access CDU / FMC of select X-Plane 11 airplanes via any modern web browser running on your PC or mobile device over local network. Quick and easy access to the FMC Get easy access to the FMC: quickly edit the flightplan, monitor flight progress, set up your approach and do all the typical work of the pilot without having to move around in the cockpit, even if the plane doesn’t support FMC as a popup natively - on the same PC, or different monitor, tablet or phone - in fact you can use multiple displays at the same time! Make pilot tasks easy and comfortable Enjoy external views during cruise while monitoring flight progress on separate screen or take a quick look at your phone to verify calculated landing speed with just a glimpse of an eye during busy time on approach. Make flying complex SIDs / STARs easy as you can focus on the important flight parameters while having overview of the constraints all the time. Take your mobile to the kitchen as you cook a dinner during a long haul and never miss T/D again! Convenient to use Use physical keyboards on PC with extra keys such as Prev/Next page mapped to keyboard keys for easy access. WebFMC scales dynamically to fit any display or window size and can look as native app on mobiles by using browser's "Add to home screen" feature. Aircraft support WebFMC Pro supports a growing number of 3rd party aircraft starting with New: Default X-Plane FMC (requires X-Plane 11.35+) FlightFactor A320 Ultimate FlightFactor 757v2 FlightFactor 767 ToLiss 319 JarDesign 320 (both now for v3.2x and new v3.4+) Rotate MD-80 IXEG 737-300 EADT x737 (x737FMC required) Zibo Mod 737-800 737-900 Ultimate JARDesign A330 SSG E-Jets Evolution Series SSG Boeing 747-8 Series FlightFactor A350 XWB Advanced (old style MCDU) 737-800 Zibo Mod* 737-900U Ultimate* 737-700U Ultimate* * Available on the free demo WebFMC plugin Requirements: The WebFMC plugin requires X-Plane 11 running 64-bit Windows 7 operating system or newer Mac OS 10.14.x (Mojave) Ubuntu Linux 16.04 LTS or 18.04 LTS (64-bit) Web Client The CDU can be displayed on any modern and up-to-date web browser with JavaScript support. We recommend the latest versions of Google Chrome on PC or Android and Safari on iOS. No internet connection required, remote device needs to be on the same local network as X-Plane PC. Support for WebSockets RFC 6455 standard is required which implies at least iOS version 6. Current and Review version: 1.5.0 (Sept 1st 2019) Not required but highly recommended is SimBrief (Free) and Navigraph Charts (Subscription) ______________________________________________________________________ Plugin Update Review by Stephen Dutton 3rd September 2019 Copyright©2019 : X-Plane Reviews  (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.33 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini : SimBrief (Free) : Navigraph Charts (Subscription) Plugins: Environment Engine by xEnviro v1.07 US$69.90 : WorldTraffic 3.0 Plugin - US$29.95 : JarDesign Ground Handling Deluxe - US$14.95 Scenery or Aircraft - Fokker F50 by Carenado (Carenado) US$39.95 - Airbus A320neo by JARDesign (X-Plane.OrgStore) US$49.95 
  21. Behind the Screen : August 2019 In reference to the first six months of 2019, August slowed down a little for us to all catch our breath. As the northern summer got hotter, the releases got slower, but that does not mean X-Plane per se is slowing down as we have a huge amount of releases now well into their development and expect a very big September and October for a lot of significant releases, with Carenado's Fokker 50 a great way to kick you up and into the next gear. FlightFactor are about to deliver their Flat Panel Display System avionics package for the FF Boeing 757, with the Boeing 767 version obviously coming soon after and making these the most comprehensive Boeing's yet for X-Plane. But I am going to be honest with these aircraft, sensational as they really are they never return the full satisfaction level I really want from them or what they can really deliver. The biggest boundary in connecting deeper with them is the mostly in the set up areas, and in the loading of the passenger, cargo and weights. Spending a lot of time in setting them up correctly, you mostly find that when you land at your arrival airport is that somewhere from the point of loading on your passengers and cargo to the point of unloading them, you have lost most of them enroute? Consistency are big issues with these aircraft, and it is all in the interface of setting up the aircraft, it is odd, even damn right frustrating to use, worse it keeps on reverting back to the default settings and the weights and preferences conflicting with the settings in the FMC setup and the A320 Ultimate can be the worst offender. In most cases I just give up, which is not the way I really want to do my simulation, because at the loading and at the end of the flight I want to have realistic numbers to reflect upon, okay even gloat that I got a pure realistic simulation out of my flying. So the point is are we in need of a 3rd party plugin driven loading master, a bit like SimBrief for loading aircraft, where as we get first a standard loading pattern that covers all aircraft and all developers, and don't get me wrong a lot of developers have done brilliant Weight & Balance systems, but do we need a standard and to cover a lot of the aircraft that don't have a highly detailed W&B sheet (like most of Laminar's default aircraft), personally I don't need another plugin to maintain like a hole in the head, but this one I would welcome. I had another so called moment mid-August in that I felt the simulator wasn't as healthy as it should be, framerates were dragging and down into the lower twenties, X-Plane ran, but again it didn't feel right, I have also had a lot of moments were I was getting odd wind forces throwing the aircraft around on strange vortices on a perfectly clear calm day, ultimately what it all felt like was that older preferences are getting mixed up with current ones. I have had my suspicions all year on this aspect and it seems to be a creeping in code mismatch. The problem I feel is in the complexity in many different parts or mostly plugins that are using or target the same areas. A weather plugin for say the weather radar is creating it's own data preferences that a weather environment plugin is doing the same, and both are loading in the slightly different data information (METAR) for X-Plane to absorb and remember the weather data can be updated as early as every ten minutes or so. So the simulator is taking the data from both and creating a hybrid situation, worse is that the reread preferences are being rewritten in this hybrid code so you get this sort of flu virus that is changing to it's own RNA (for the unwashed, Flu viruses will replicate badly because of each time they replicate the code is not perfect, so they can change shape because of the damaged replicated elements and that is what makes them so lethal) just waiting for you to reopen the simulator to a strange flying environment. It is also a gradual thing, not simply something that happens overnight but over months as the code get more and more confused. Obviously the fix is to dump those preferences and start with a clean sheet, and that always works, but again there are now a lot of preferences and even now the more dangerous hidden ones you have to cover to reset, each developer to their own is fine, but when you start to add them in all in there together it starts to get seriously complex, this "Data Bleed" as I call it maybe an area to be aware of in the future. I am already heavily juggling plugins that will work together and the ones that don't and my plugin folder is quite bare compared to many of yours out there, but a few aircraft in ToLiSS A319, IXEG B737 Classic and the FF A320 Ultimate will only work/fly cleanly with only certain plugins installed, so you have to swap them around beforehand to fit that required simulation, it is important that you have to make a list and follow the install perfectly to make them available. Messy, well yes but you really don't have any other choice, the worry is that as aircraft get more and more seriously complex, then the problems of complexity and conflict can get far more worse and not better, are you going to soon just get to want to get back to the older X-Plane9 simplicity, in other words... just load it up and fly. And complex it really is getting. The basic X-Plane simulator is fast approaching its 100,000 items to load, up from a 23,000 load items when I started, but that still is the basic system before anything else is added in there, to run X-Plane it is becoming like to keeping twenty spinning plates moving in the air at one time, if you are lucky they all will spin together, but have a bad day, and it can get seriously complicated just to find that odd wobbling plate and get it spinning again, so again like a mantra on these pages, you need to keep it simple to get the best out of the simulator. Microsoft put out their roadmap for the coming new Microsoft FlightSimulator 2020, and you can become an "Insider", and officially the development team expect a beta testing version out soon with "Build Programs" and a lot of "Program Updates" and it is all very professional. So do this and tick-off that... anyone who follows big developments, like our own Laminar development threads will tell you, that hitting project dates and ticking off targets will just be asking for trouble, at least Laminar are extremely open in setting targets, and mostly hitting them, but as they warn repeatably they can also miss targets just as easily as well and beta's can run sometimes a third of the year in bug fixes and changes. Simulators as noted above are extremely complicated bits of code to try to get it all to work seemlessly together. In a box or regional situation that is fine, but once you start adding in the addons and third party plugins then the real problems start. Try weather or environmental effects, has any one really pulled that one off yet in X-Plane, not really, ATC, no again, traffic, well we have a few and WorldTraffic3 is pretty good but complex, but Microsoft are promising all this and far more straight out of the box, I hope they achieve it, that would be golden for simulation, but my gut and head currently says otherwise, as one day Uber promises to make money, and so does Tesla... In the same theme Laminar hit a landmark just only this week. For the first time a 3rd party aircraft flew in the Vulkan API. The significance for the simulator is really like the first flight of a new aircraft design. The aircraft was the ToLiSS Airbus A319, which is a very complex coded aircraft and Laminar's response was "a buttery smooth landing with no stutters", now that is advancing the simulator and a real breakthrough for the rest of us. MilViz was again in the news in August and if you have been following the dramas of the developer and his absurd crowdfunding scheme that failed, the announcement was this time that he has now given up X-Plane as a simulator altogether. Yes we are not going to get anymore aircraft from MilViz. I have detailed and spent already far too much time on the MilViz saga in past Behind The Screen editions, but the full saga is one to be noted on how not to enter a credible market (X-Plane is actually a bad market according to MilViz) but the point is I gave him the benefit of the doubt and checked out his Cessna T310R. Many users love it, but I was underwhelmed, it felt old and in this light twin category you are up against the very best with Carenado, vFlyteAir and Just Flight and even Aerobask, and they are all exceptional developers, more odd is that MilViz actually collaborated with vFlyteAir, so how could it all go so wrong, personally again the old issue is true, you can't mask over old designs against the current X-Plane ultra quality aircraft, maybe it would have been accepted far better back in the X-Plane10 era, but X-Plane11 has now certainly lifted the game to a far higher standard and dynamics. So I think overall it was that like a lot of FlightSim developers, in that they just waited far too long to get into the X-Plane market and by the time they did... we had then significantly moved on. A site note, In the middle two weeks of September and then again in the middle of October the site will be slow with updates and I will be not posting as frequently as I have to move homes, so my attention will be required elsewhere, certainly if something significantly comes out I will make a big effort to cover it, but if I have no broadband or they are extremely slow in reconnecting (which they can be), I won't be able to post, my apologies but you simply can't avoid life. See you all again next month Stephen Dutton 1st September 2019 Copyright©2019: X-Plane Reviews
  22. The Original 140 was taken off the X-Plane.Org Store for some reason, and yes it is available directly from the developer, but I think they both can be supported long term on the Store.
  23. No, as because every time X-Plane is updated it replaces it... just make sure the JustSim version is above it in the INI order. However if it is persistent you might have to remove it, but my version doesn't do that, however I have a YMML - Melbourne in the global airports that just won't go away, so I have to consistently dig it out and remove it.
×
×
  • Create New...