Jump to content
  • Latest Posts

    • News! - Aircraft Updated : BAe 146 Professional updated to v1.1 and now on the X-Plane.OrgStore     Poof!...   Suddenly there are wheel chocks on my BAe 146 Pro? Where did they come from? Officially the changelog notes a change from the release version v1.0 to v1.1...  but in reality there are a load of hidden version changes set out inbetween from the beginning of May. The update changes that have been added in, are v1.0.5 to v1.0.7, so that is three significant sets of new features, changes, bug repairs including the minute v1.1 update that only actually includes the "TMS: Take-off callouts (Power Flex, Power N1, T/O mode)" and the "Additional approach call-out added for glideslope intercept: "Glideslope alive, one dot to go""...  cool!   Here is the extensive changelog list v1.1 Change log 12, May 2021 -TMS: Take-off callouts (Power Flex, Power N1, T/O mode) v1.0.7 Change log 12, May 2021 -TMS: Limit the TMS actuators to avoid hilariously large values in some cases. -Gracefully handle custom liveries that do not follow the naming conventions. -Adjusted jetway bridge attach points -Hooked up custom callouts for altitude (on approach) -Implemented Auto Warn and Caution cancel logic -Implemented N1 and EGT bug presets when clicking on card.   v1.0.6 Change log 6, May 2021 -Tweaked camera cage, so that open doors can be traversed. -Bounding box now adjusts to different fuselage sizes. -Fixed switch sound -Refined gear friction values and chock logic. -Accounted for more brake behaviours (given hydraulic pressure loss, reservoir, etc.) -Made freighter cargo doors require hydraulic pressure -Add freighter door annunciator -Cargo Smoke test added to overhead Test Panel -Improved green hydraulic system pressure gauges -Annunciator logic: Fuel Pump LO PRESS and Engine FUEL LO PRESS lights. -Fixed anti-skid annunciator light. -TMS: Add ability to sync to N1 in SYNC mode. -TMS: Fixed engine synchronization problems. -TMS: Chevron indicator thresholds adjusted. -Improved fuel system, especially for edge cases. -Brakes are now dependent on their selected hydraulic system pressure. -Fixed issue where N1 indicators could snap to 99.9 unexpectedly. -Added VR compatibility for the Checklist and TMS pop-ups. -Fixed pitch setting for copilot's Flight Director. -Added altimeter sync functionality -Pressurization: Fixed CABIN HI ALT annunciator not working when in MAN mode. -Tablet screen: Fuel values can no longer become negative. -Tablet screen: Fixed frozen cargo weight for freighter. v1.0.5 Change log 4, May 2021 -Added chocks, visually and functionally -Added hydraulic system effects to brakes -Improved TMS (Throttle now independent of TMS logic) -Fixed rear seat row in 100 version -TMS no longer on when starting from cold and dark -Created camera collision bounding box for VR (Makes it easier to navigate) -Enabled experimental flight model (No longer necessary to enable it in-sim) -Added VR click spots to some tablet interaction zones -Fixed annunciator test button flicker when cold and dark   All versions to v1.0.6 or now v1.1 are only available through the SkunkCrafts updater which is installed in your X-Plane/Resources/Plugin folder. To update make sure you don't have the BAe146 aircraft selected and select in the Skunkcrafts updater the "JF_BAe_146 selection", then press the "Updater or repair addon" selection.   Noticeable (besides the new chocks) are the changes on the renamed Menu/Doors and Reflections pop-up panel...  Now the chocks selection is available far top left, the quality of the chocks are excellent, and to be able to select them when YOU want to is a huge bonus.     More additions now also include choices to have both window or instrumentation reflections or not...  nice. The Airbridge attach points have also been adjusted (not really a big deal on this mostly walkon/walkoff aircraft).   A lot of adjustments have been added to the Cargo aspects of the aircraft...  these include; freighter cargo doors now require hydraulic pressure, added freighter door annunciator, Cargo Smoke test added to overhead panel and fixed the frozen cargo weight.   System adjustments include; hydraulic system effects for brakes, brakes are now also dependent on their selected hydraulic system pressure and brake behaviours (given hydraulic pressure loss, reservoir, etc.) are better, Improved fuel system. And there has also been added altimeter sync functionality.   X-PlaneReviews full comprehensive review of the JustFlight BAe 146 is here;   Aircraft Review : British Aerospace 146 Professional by JustFlight     Now! - the British Aerospace 146 Professional v1.1 by JustFlight is available from the X-Plane.OrgStore, so now get this excellent updated machine, from the main X-Plane store with it's great service and for a LIMITED-TIME SPECIAL OFFER : Get Triple Reward Points when you purchase this Aircraft. 225 Points ___________________     Yes! the British Aerospace 146 Professional by JustFlight is now available from the X-Plane.Org Store here :   BAe146 Professional - JustFlight Price is US$74.99   Features Include: Highlights Eight variants of the 146 are included:  - 146-100  - 146-200  - 146-300  - 146-200 QC & QT (cargo)  - 146-300 QT (cargo)  - CC.Mk2 (RAF VIP configuration with countermeasure pods)  - C.Mk3 (RAF cargo configuration with countermeasure pods) Accurately modelled using real-world aircraft plans and comprehensive photography of the real aircraft (G-JEAO, ZE701 and ZE708) Numerous animations including:  - Trailing edge flap surfaces  - Wing-mounted spoilers and tail-mounted airbrake  - Ailerons and elevators feature servo tabs, and balanced, free-floating control surfaces which are affected not only by oncoming air, but also by turbulence, side winds, up and down drafts etc. during taxi or low-speed ground operations  - All passenger, service and cargo doors use custom animations and featurr extra logic such as the auto-closure of doors above a certain speed  - Windscreen wipers with individual left/right animations and independent speed controls  - Distinctive retractable tricycle landing gear featuring complex trailing link shock-absorbing mechanism on the main gear  - Countermeasure pods, HF aerial and more Cockpit A truly 3D cockpit environment right down to accurately modelled seat belts and screw heads Cockpit textures feature wear and tear based on reference photos taken in the real aircraft to produce an authentic environment Captain, Co-pilot and jump-seat positions are modelled with hundreds of functional controls, including over 200 buttons, 100 switches and knobs, with smooth animations, easy-to-use clickspots and precision sounds Fully VR compatible Aircraft configuration system that will allow you to choose between 'cold & dark' or 'engines running’. These configurations can be customised via the Manifest.json file. Custom throttle lever logic – fuel latch logic which is compatible with hardware (avoiding jitters due to conflicting throttle positions), cutomisable variation in throttle positions for added realism, clickspot for controlling all four levers simultaneously etc. Functional crank handles on knobs such as the altitude select and rudder trim, which allow for more intuitive, realistic and quicker operation Full support for command assignments, hardware and cockpit builders:  - All controls can be assigned to commands, with tooltips on every clickspot to indicate which command to use  - Parameters such as smoothing animation, number of positions, attached dataref, push-button depth, knob rotation multiplier, frame-skip (for optimisation), default position etc. can all be customised via the Manifest.json file, providing great support for hardware and cockpit builders.  - Default commands for landing and taxi lights, windsscreen wipers, panel lights etc. are still respected, despite being implemented with custom functionality Custom features such as ‘hide yokes’ are controllable using default commands (e.g. 'Hide Yoke') as well as via clickspots EFB tablet with door and call-out controls and with AviTab support Sounds Studio quality Lycoming ALF-502 engine sounds, recorded from RAF C.Mk3 ZE708 Over 450 flight deck sound effects recorded from RAF CC.Mk2 ZE701 Detailed audio equipment such as the APU, brake fans, electrical circuits, hydraulic equipment and much more Distinctive flap retraction/extension airflow 'howling' sound More than 520 sounds samples in high definition with accurate 3D placement. Pushing the limits of FMOD 1.08 sound system with more than 150 sound tracks being played at the same time with no virtualisation. Full 7.1 surround sound support via FMOD, with 3D positional sound for VR users Extremely detailed external sound system:  - Takes into account distance, speed, altitude, temperature and air pressure, just like in real life  - Accurate touchdown sound based on impact speed  - Multi-directional sound during fly-by and camera location on external view  - Realistic runway roll sounds, complete with periodic bumps that depend on lateral runway position  - Realistic wind sound that reacts not only to the speed of the aircraft but also how the wind is interacting with the fuselage (AoA, side slip etc.)  - Realistic ambient sounds which replaces the default X-Plane sounds with a high fidelity FMOD sound system recreating the atmospheric effect, such as rain, birds, thunder etc. Interior and cabin sounds:  - Passenger sounds, based on aircraft weight, which react according to your flying style. Passenger cabin sound changes as you move around, as if you were inside the real plane. Lighting Full HDR lighting with gimballed lights that can be aimed and dynamically illuminate whichever part of the cockpit is aimed at Independent lighting controls for Captain and First Officer Dimmable integral lighting for each panel, accurately dependent on corresponding electrical bus Dimmable dynamic flood and storm lighting for a highly immersive and customisable night environment (more than 12 individual light sources including entry, lap, sill and flight kit) White and red flashlight for night operations Accurately simulated exterior lighting including dynamic wing, logo and runway exit lights, and taxi/landing and navigation lights with different intensities Strobe lights with customisable strobe flashing pattern All exterior lights, including navigation, strobe, ice, exit, logo, landing, taxi and beacon lights are fully HDR with dynamic spill light, illuminating ground and scenery objects, as well as the aircraft itself. Other Features Comprehensive manual with tutorial, FMC guide, procedures, limitations and handling notes Payload manager for realistic fuel and passenger loads AviTab (third party tablet plugin) compatibleGoodway compatible Multiple interior and exterior viewpoint presets PSD paint kits included (free separate download) so you can create your own paint schemes   You can take a look at the full detailed PDF manual here!   Requirements X-Plane 11 Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB VRAM Recommended Current Version: 1.1 (May 12th 2021) Download Size: 3.6 GB ________________________________________   News! Update by Stephen Dutton 13th May 2021 Copyright©2021: X-Plane Reviews   Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved  
    • I am a big fan of VerticalSim and have both KFAY and the very recent Myrtle Beach. In fact I have all of the Xplane releases. In recent releases VS airports have become simpler to install (in the past the options for Ortho could make installation more complex) and there’s also good included documentation. Other than being very good sceneries what I like about VS is their choice of airports. They are all ideal for short haul and GA and at this point VS is getting nice coverage of the Eastern Seaboard of the US. Excellent airports for short hour or more flights in your ERJ, CRJ, Bae146 or even your favorite 737.
    • News! - Scenery Released : KFAY - Fayetteville Regional Airport by VerticalSim     VerticalSim's next project and now released is KFAY - Fayetteville Regional Airport. Not to be confused with another recent release by VerticalSim in KMYR – Myrtle Beach International Airport.   Fayetteville Regional Airport , also known as Grannis Field, is a public use airport in Cumberland County, North Carolina, United States. It is owned by the city of Fayetteville and located three nautical miles (6 km) south of its central business district of Fayetteville.   The airport has two runways and is served by a two-concourse terminal for commercial aviation and one separate terminal for general aviation traffic. American Eagle offers direct flights to Charlotte/Douglas International Airport. Delta and Delta Connection offer direct service to Hartsfield–Jackson Atlanta International Airport.   Features Low poly 3D interior on Signature FBO Surrounding Autogen/Vegetation Hand Placed High Resolution PBR Ground Textures Sam Custom High detailed jetways Animated car traffic Baked Ambient Occlusion Animated Ground Traffic Vehicles WT3 Taxi Networks and OPS File Easy Installation Highly Optimized 3D Grass Color Graded Satellite Imagery Custom HDR Lighting         The free SAM plugin is required for this airport to work.  You can get it here SAM2 Suite.   Images are courtesy of VerticalSim __________________     Yes!...   KFAY - Fayetteville Regional Airport by VerticalSim is Available from the X-Plane.Org Store here :   KFAY - Fayetteville Regional Airport Price is US$14.99   Requirements X-Plane 11 Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Version 1.0 (May 11th 2021) Download Size: 1.7 GB ___________________________   News by Stephen Dutton 12th May 2021 Copyright©2021: X-Plane Reviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved      
    • You have a choice. Select Throttle (THRTL1) for the one selection on the joystick, or move the four throttles separately in the aircraft, both are not perfect, but the joystick version is the preference.
    • Aircraft Review : Aeroprakt A22-LS Project by vSkyLabs   Well it makes a change from very light helicopters. vSkyLabs are back again with another of their Project 'Test-Pilot' series, and this time it is another Very Light Aircraft (VLA) in the Ukrainian built two-seat, high-wing, tricycle landing gear ultralight aircraft, called the Aeroprakt A-22, also known as the A-22 Foxbat, and in the US as the Valor. The small aircraft is manufactured by Aeroprakt in the Ukraine, and is expertly designed by Yuri Yakovlev. The A-22 first flew in taking its maiden flight on 21 October 1996, and a German-certified version entered production in 1999. The Aeroprakt A-22 is supplied either as "ready-to-fly" factory built aircraft, or as a kit consisting of 152 pieces. The kit can be built in about 500 man-hours, and currently over 2000 examples of the A-22 have been built or assembled.   The vSkylab philosophy is in that you are purchasing an ongoing project, so any aircraft you purchase is not fully completed or is completed to 100%, that is the deal you sign up for to get access to the aircraft and all the development is free and ongoing. These projects are under constant development: the development road-map is including flight model refinements, enhanced systems depth, additional liveries and other improvements. Second is that the aircraft is designed around the powerful, native X-Plane 11 'Experimental Flight Model' environment, so that means in the Menu/General "Use the experimental flight model" tickbox has to be selected on.     The space-frame design is highly evident here, as the fuselage panels are fitted around and are not part of the airframe, centre panels are metal (and strangely not composite except for the engine cowling, wing fillets and wheel spats), and the fabric covered wing and flying surfaces.   vSkyLab's modeling is always very good, and the detail here is excellent in the clever construction methods used for frame strength and lightness. Don't expect that grungy wear and rust sort of detail from vSkyLab's as that is not their angle of design, but the clean and out of the box design certainly is. The A-22 has a 3-bladed Aeroprakt ground-adjustable propeller, 1.68 m (5 ft 6 in) diameter that looks powerful and air grippy.     There is a lot of perspex glazing, on both sides including the convex doors, rear panels and very large rear window, and the amount of glazing gives the aircraft a very open and light feel. Note the excellent rear window and rivet detail. The perspex is absolutely perfect here with the fine glazing markings showing real world realism. curvature, depth and reflection is about perfect as well....  impressive.     The flying surfaces fabric feel is very good, and you want to run your hands over the undulated surfaces, but it is not actually a fabric in a sense but more a heavy plastic film, but the realism is very good. The A-22 uses flaperons in the place of ailerons and flaps, giving the Foxbat a stall speed of around 52 km/h (32 mph) with the flaperons fully down. Note the three stage flaps 0º-10º-20º.     Undercarriage is a standard tri-cycle arrangement, but note the neat small tail-wheel (above) in case you over-rotate or get the loading balance wrong. Gear detail is very, very basic but neatly done, with nice mudflaps set on the rear. Nose gear is covered in a metal shroud that supports the hub and tyre, clever...     ...  but I was seriously not impressed by the unconnected front gear-wheel when turned, very average?   Both front doors can be opened by clicking a hot-spot lower (all vSkyLab aircraft only have hot-spot zones, and no menus). The doors open up and wide.     There are only two seats in the A22, but both are beautifully done, in a leather outer bolstering and a fabric inner design, seatbelts look natural and flexible, hence realistic.     You are very aware of the twin frames inside. One is the main full box frame, then the attached tube piping supports, it is all expertly done and original. The control cables are highly visible running through the rear section of the aircraft. Above you centre is the flap lever and the two fuel tank selector levers are situated up high on each side of the main frame...     ...  centre lower is the storage area for two "Remove Before Flight" pins, one is yoke lock pin, and the other is a disarm for the Parachute Recovery System, in the rear area (right), the red pull handle is set at your right elbow.   Instrument Panel The main instrument panel is very nicely done, but quite basic in instruments and avionics.     There is a lower centre panel with two dials and the aircraft's switchgear. Then a centre console with a very large throttle, another large brake handle, Choke lever, Control Throttle Friction lever and Parking Brake valve lever.    The twin yokes are huge and square, and big for the size of the aircraft...  but thankfully can be hidden via touch-spots at the rear.     The instrument panel is dominated by a very large heading compass top centre. There are four main flight instruments, with the Airspeed top left, Altimeter top right, Artificial Horizon (with built in rate of turn) lower left and Vertical Speed (V/S) lower right.   A set of four dials centre panel cover, RPM, CHT (Cylinder Head Temp), Oil Pressure and finally Oil Temperature. , Cockpit heater and Carburettor push-pull knobs are very far left and right is the standard GNS 430 GPS and below is a Garmin GTX327 Transponder. Basic right...     Notable is a VSI-AP-1 LSA Grade autopilot system. It is located on the very left of the panel, and is activated by pressing (hot-spot) on the top of the Heading Compass. This autopilot is very basic, there are four buttons to go up, down, left or right and one button to hold the ALT-Altitude...  Simples! there is also a power switch on the lower panel that is needed to activate the unit.     The centre console is also quite basic, with top the twin fuel gauges (40kg per tank). Below are six switches that cover (LtoR) Landing Light, Nav (navigation) Lights, Strobe Lights, AVNCS (Avionics), Auto-Pilot and INST. (Instrument) Lights.     Around the red bands are the two IGN-A and IGN-B really busses, a set of well done fuses, and lower the main key (power) and Starter, and left is an hourly Hobbs meter.   The twin bar rudder pedals are really well done and are quite clever in operation when you look at the idea.     Two VR (Virtual Reality) features are both accessed again by hot-spots. One is the AviTab (Avitab Tablet plugin is required) on the left Yoke, accessed by touching the iPad set right of the passenger seat, and a clipboard checklist, sitting on the top of the instrument panel, as noted there are no menus in this aircraft nor a Weight or Balance sheet.     There is a very nice female pilot, that is very nicely animated to the yoke and even with footwork movement on the rudder pedals. The control rods to the flaps are also animated and visible rear.     Flying the A-22 Foxbat For any student or wanna be pilot, this A-22 is perfect. Everything is quite simple here, the instrument layouts, the controls, but more importantly is the feel factor on the way you fly this aircraft. If you want to learn to fly, and want to know what the "Seat of your pants" flying is all about then the Foxbat is perfect. So the A-22 is all about the flying and the basics.   The A-22 is powered by a Rotax 912ULS 4-cylinder air-cooled horizontally-opposed piston engine, 73.5 kW (98.6 hp), not much power, but not a lot of grunt is required either in this lightweight frame of a machine, plus the deep 3-bladed propeller is very grippy...  If you want to know what the LS stands for in A-22LS...   it is for the "Light-Sport" version for the American market with a higher gross weight of 600 kg (1,323 lb), the standard weight is 450 kg (992 lb).   The Rotax starts easily and settles down to a clatter idle, so I check all the control movements, left/right, back/forward and the rudder left/right...  everything feels light and easy to move, and you are very aware of the aerodynamic surfaces moving around you.     I am flying with both doors open, you feel more free and have more space for controlling the aircraft in this configuration, than blocking yourself into the tiny space with the doors closed...  I'll fly this way anytime if I can, certainly any VLA. The A-22 does not hunt or want to move if you let off the brakes, but just a little throttle will get it moving forwards...    lovely.     Taxiing is easy as are the excellent sounds. vSkyLab's have used these Rotax sounds before, so they are not new to your ears...  but still very good. There is no need to use a full runway length at PACV-Merle K Smith in Cordova Alaska, I'm not a Boeing 737, but a tiddler aircraft that needs only a very short runway to get airborne.     Brakes are nice and you only need a movement of the throttle to jump the A-22 off the line and get the aircraft swiftly moving...     ...    you are very quickly aware of the very strong asymmetrical thrust that pushes you left almost off the line, and it takes a lot of control to keep the aircraft aligned straight as you increase the power. At 65 knts you are flying, the A-22 will just leave the ground and want to fly...     ....  as you get the lift you are already dancing on the controls to keep the machine straight and level, that wide rudder position is going to transfer the angle into the air into something odd, so you have to play to get the aircraft up, wings level and the nose pointing straight ahead...   it sounds hard, but it is not really any effort at all, just skill and being a pilot in control.... the little Rotax powered machine is a lot of fun if now noisy.   Whoa! the bugger really wants to climb out, the official rate of climb is 5 m/s (980 ft/min), but to be sensible then a 500fpm to 700fpm climb is about right, so almost instantly you are adjusting the trim to bring the nose down, even if you set it as per neutral as required for takeoff. If I don't control this quickly, I will easily climb stall out as your speed goes through the floor. A note that a more forward set trim on takeoff will dial out a lot of that severe climb-out, but you will use a lot more runway in taking off as well, there is that sweet-spot to find and use between the two settings.     It all sounds a bit dramatic, but it isn't really, the Foxbat is very easily controlled and basically a lot of fun to fly...     ... the A-22 responds very well in every area, control feel, trim and with any adjustments you make...  you feel very comfortable and even safe in here, even though you can look straight down at the ground swirling past below you, very open...  very fun.     Settling the aircraft is very easy, without even using the autopilot, once trimmed the Foxbat will fly like this all day, just skimming along and feeling the breeze. The fastest speed is 170 km/h (110 mph, 92 kn) and the Cruise speed is around 160 km/h (99 mph, 86 kn). The range is an amazing 1,100 km (680 mi, 590 nmi) with a maximum fuel load, but you are not going to go very high as the Service ceiling is set at 4,000 m (13,000 ft). In reality this is a 5,000ft to 6,000ft maximum altitude flying aircraft, I think only rarely would you go higher than that.     You do rest your feet with the rudder slightly to the right...  there is no rudder trim and so you have to manually adjust the direction heading with your feet, but it all comes very natural, almost normal to do so. You don't do serious aerobatics in aircraft like this, twisting, heavy stalls can get you easily into trouble, it's just not the A-22 thing to do.   The VSI-AP-1 autopilot is very simple to use. (but make sure it is switched off on the ground before flying). When at the correct position even while still climbing, just switch on the system via the switch on the lower panel. When at your correct altitude just hit the ALT button to level off at that height, then to turn, just hit the left or right button and hold it down to the correct turn angle you want...     ...  to straighten up, just hit the opposite button until you are central again...  just too easy, if you want to go up or down then use the UP or DN buttons, again hit ALT to reset at your correct altitude.     Skimming...     ...   is the best thing, flying at 500 ft and just skimming the treetops. The Rotax purring (if a little of a sort of rattle purr), and the sound reflects upwards from the open door, perfect.   From this low 500 ft altitude PACV-Merle K Smith's runway 09 is very wide angled and challenging.     Slowing to flap speeds (around 65 knts), and the torque on the nose is pulling you left, and the tail is going all the way out there to the right, you need to find the balance of the pulling of the thrust sidewards to the wind pushing the tail out the other way, so a lot of rudder and yoke control is required to keep you direction correct...   "Flying by the seat of your pants", you feel the airframe and your need to control the fragile machine correctly, it is flying in it's truest sense, love it!     I adjust the speed slightly faster to 75 knts to get the right descent angle to the runway, I have sort of got the direction angle sorted, the A-22 is more now aligned to the runway.     You always feel the high pull of the lift in these VLA's, they float more like with a huge parachute canopy than a hard wing...      ...  it creates an uplift as well, all of a suddenly I am in a worse crab as I approach the field's boundaries... whoa!     Again dancing on the pedals and swiftly manoeuvring the yoke I get my line back, speed is now dropped through 60 knts and get slowly down to 50 knts for the right descent to the runway...   Bugger!   It does it again...   this time ballooning, yawing and drifting to the right as well.     I am very aware of my approach, I don't want to land too fast, or I'll bounce myself off the runway, so slow and easy is the key, I touch the runway at 40 kts...  Stall speed is a very low 55 km/h (34 mph, 30 kn), but you are very aware in easily not stalling the Foxbat.     I'm smiling broadly, I'm straight and pointing the right way while simultaneously while not also bouncing this ultra-light machine all around the runway, skill and lots of fun in one package.  The roll out is very short, but braking needs careful control to take take the speed off cleanly.     Once back on the apron, I wonder on how to stop the engine? No mixture lever here? It is done by switching off the power, via the IGN-A and IGN-B switches...  humm that was fun...  lots of it!     Lighting Lighting is very, very basic. One switch lights up the instruments, and it has no adjustment, there is no overhead (dome) light either and a moveable spotlight would certainly be very handy in here?. Externally is also very basic, Only the red and green navigation lights and a white blobby Strobe light on the top of the tail, another even larger blobby light is your single landing light, nose left.     Liveries There are five liveries provided, All-Yellow (Default), All-Blue, Bare-Metal, Black-Sporty-22 and Blue-Yellow.     Summary If you have purchased or tasted before any of vSkyLabs project aircraft, then you probably know what you will get here. Great modeling, great detailing and an extraordinary flight model. They are great projects, but to note that you are purchasing an ongoing project with any vSkyLabs aircraft and that all the development is ongoing, so this is not a 100% fully developed project. Updates maybe infrequent if sometimes at all.   Overall though most vSkyLabs aircraft are all mostly basic, but they are fully detailed to the extreme. There are also no menus or static objects or extensive features as the focus is fully on the dynamics and flying performance. The A-22 requires the experimental setting, but delivers a very credible if brilliant flying "seat of your pants" performance. Only interactions are with the few interaction zones that; open the doors, move the throttle and console levers, show an autopilot and clipboard. There is also AviTab intergration and exceptional VR-Virtual Reality is also available.   There are only a lot of the basics in the lighting and options, but you won't care when flying low over the trees with your doors open to the roar outside, great for learner beginners on how to fly with the very basics, and a lot of sheer fun for the experts, so another hit from vSkyLabs that really delivers...  recommended.   Now available from the X-Plane.OrgStore or directly from vSkyLabs ___________________     Yes! the Aeroprakt A22-LS Project is now available from the X-Plane.Org Store here :   Aeroprakt A22-LS Project - VSKYLABS 'Test-Pilot' Price is US$27.50   Project Main Features: VSKYLABS 'Test-Pilot' Project: designed for use with X-Plane's cutting edge Experimental flight model environment, featuring superb flight dynamics with authentic performance and flight handling characteristics. Built for VR: development was tailored specifically for VR, and optimized for 2D usage. Engineered and designed as a default X-Plane aircraft (Like all VSKYLABS projects). The VSKYLABS projects are practically show-casing X-Plane, as they are stretching X-Plane default features, systems and flight model to its limits without any dependencies on complementary plugins or software...delivering a very robust simulation model, having maximum compatibility with the ever evolving X-Plane flight simulator. Perfect fit for beginner and expert pilots: The VSL A22-LS is featuring the standard, basic analog cockpit suitable for VFR + night flying. The simple and clear analog gauges layout is perfect for beginner pilots. It is also featuring an optional experimental LSA-grade autopilot. Built-in Avitab Plugin Compatibility (AviTab plugin is not included). STMA Auto Updater plugin is included - all updates are being pushed smoothly without the need to re-download the entire base package (base package will be updated every once in a while to minimize the gap). Highly responsive and professional support: VSKYLABS is offering continuous professional support from aircraft related aspects (operating and flying) to X-Plane technical support. The project is under constant maintenance and development.   Requirements: X-Plane 11 Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended  Current and Review version: 1.0 (April 29th 2021)   The AviTab Plugin is required for this aircraft.   Note: In order to use and enjoy VR environment in X-Plane, user hardware and system specs should meet the required specifications for OS, CPU, GPU, MB and RAM which are specified both in the given VR hardware websites and at X-Plane.com.   Aircraft download is 174 Mb, and unpacked then installed 251 Mb   Documents VSKYLABS Aeroprakt A22-LS POH.pdf   Designed by VSKYLABS Support for for the Aeroprakt A22-LS Project _____________________   Aircraft Review by Stephen Dutton 12th May 2021 Copyright©2021: X-Plane Reviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved    
    • News! - Scenery Released : PACV-Merle K Smith-Cordova, Alaska by DC Scenery     A new scenery developer for X-Plane is DC Scenery. This development house have already released a few sceneries already for the MSFS platform, but this sweet little scenery is set in Cordova (CDV), Alaska. But not to be confused with Cordova Municipal Airport (CKU) on the banks of Eyak Lake.   Cordova is a city in Alaska, United States. It lies near the mouth of the Copper River, at the head of Orca Inlet on the east side of Prince William Sound. Merle K. (Mudhole) Smith Airport is a state-owned public-use airport located 11 nautical miles (13 mi, 20 km) southeast of the central business district of Cordova, a city in the Valdez-Cordova Census Area of the U.S. state of Alaska which has no road access to the outside world. The airport is named after Merle K. Smith, also known as "Mudhole", a pilot who in 1939 became president of Cordova Airlines, which used the airport as a hub between 1934 and 1968. Alaska Airlines also operates Boeing 737 jets to the airport, and the aircraft is the largest airplane flying into Cordova.   Scenery features: Features a highly accurate recreation of Merle K. (Mudhole) Smith Airport Highly detailed models and textures of airport terminal, hangars, buildings and other objects High Detailed ground textures PBR on all objects Custom lights Accurate taxiway, runway and apron High level of airport detail Compatible with Orthophotos           🤔 This is a great little scenery, well done, nicely detailed and comes with a high value price. You do however feel the MSFS undertones, and I would have liked as an bonus extra scenery, the smaller but highly picturesque Cordova Municipal Airport (CKU) also included in the package, as it is situated just down the road, and both would compliment each other at only a slightly higher price. __________________     Yes!...   PACV-Merle K Smith-Cordova, Alaska by DC Scenery is Available from the X-Plane.Org Store here :   PACV-Merle K Smith-Cordova, Alaska Price is US$12.00   Requirements X-Plane 11 Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Download Size: 280 MB Current version: 1.0 (May 7th 2021) ___________________________   News by Stephen Dutton 10th May 2021 Copyright©2021: X-Plane Reviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved    
    • Looks like an absolutely incredible aircraft, but this is kinda confusing me. Does this mean that if I have a Logitech Extreme 3D Pro, which has one small lever that can be programmed to control all throttles, I will have to manually move the throttles from inside the sim?
    • When o when will we get a decent ATC in X-plane? The ATC on this moment is so not x-plane worthy. The flying is great, but to get a good and total experience there must be a better ATC.  
    • Scenery Update : PAKT - Ketchikan International Alaska v1.2 by NorthernSkyStudio   NorthernSkyStudio released their excellent scenery of PAKT in Ketchikan, Alaska in August 2018. In our review I totally loved the scenery as NorthernSkyStudio is a very good and quality scenery developer...  we covered the initial release with a review here;  Scenery Preview : PAKT - Ketchikan International Alaska by NorthernSkyStudio.   Ketchikan is known as "Alaska's first city" due to its strategic position at the southern tip of the Inside Passage, connecting the Gulf of Alaska to Puget Sound. A vibrant harbour and significant position to thrive on fishing industries, canneries in particular, tourism, government, and forestry.     In the release review I had really nothing at all negative to say at all about the PAKT - Ketchikan International airport. As a scenery it is exceptionally well done. Notable is the two-tier layout with the main runway of which is located about 30 feet (9.1 m) higher than the apron further on up the hillside, and the runway is connected between the two areas by two (steep) sloping taxiways in Taxiway A - RWY 29 and Taxiway B - Rwy 11 for departures.     The single terminal building was also exceptional in detail and authenticity, as the design is very unique with the huge boxy control tower place above the terminal below. The local native aspects are well done in the terminal's construction and external detail. The main airport sign has also been updated.     The only airport comment I did make was that the single AirBridge here is only static...  really well done, but you would certainly want to connect to an active walkway if you flew into the airport, the AirBridge is sadly still static in this v1.2 update?     We are covering two updates here in this update review in v1.1 and v1.2...  and here is the changelog;   Version 1.1  -terminal name fixed -more boats added -more city buildings added -USA flag added -cruise ships added Version 1.2 (April 26th 2021) - Taquan sea planes base added - new static models added - few models fixed - windsocks direction fixed - "ground traffic" plugin removed - x-plane native boats added - pier added   95% of my negative comments originally of this were not about the PAKT-Ketchikan International airport scenery as noted. But the viewpoint of the Ketchikan city itself, and most of the these updates are thankfully focused over here. The view from the airport of the Ketchikan city was not great, and not totally realistic either. NorthernSkyStudio has take the approach of using a very highly detailed Ortho-Photo base and then put the 3d objects on the top of the Ortho-photo to make it look realistic. But the big problems with Ortho-photos is that although highly detail, they are always also very flat, so you lose a dimension that can affect the realism factor. They also make the areas look flat, when in reality they are not..   i.e the wharfs situated on the waters edge.   In v1.2 (and v1.1) there has been some considerable work done over here to fill in a lot of the negative blank spaces...  Ketchikan actually now looks like a more realistic location.     Some areas however are still nasty and flat, and worse by being brightly coloured or being directly sited on the water...     ...  and the unique Newtown colourful neighbourhood and cruise terminal is still also missing, and another note was that the ferry was animated and went across the river from the airport to the city terminals, but currently it is now static? But overall this is a significant step forward in detail.     Besides a lot of new actual 3d buildings in the city. The biggest visual changes are both the Taquan Air Sea Plane base...     ....  there is a nice wooden boarding wharf, with neatly modeled Beaver aircraft moored alongside. The other major visual change is the addition of five cruise ships and two ferries (large and small). NorthernSky is not going to win any design awards for the cruise liners,in being boxy and Lo-Res, but they are welcome and hide what should be a significant cruise port facility. Oddly I still don't get putting in (if default X-Plane objects) yachts, set under full sail in scenery marinas, this is very rarely seen? masts only please for realism.     But to note the Ketchikan city vista does now work, but it deserves still more attention.   One thing I noticed (it rains a lot here), was the PBR effects that are really excellent here, with amazing highly realistic standing water reflection detail...     ...  drop the lighting down and it comes alive with perfect reflections...  top notch!   ____________________________________   Summary It is always nice to go back and see a worthwhile update, of what was already certainly a great scenery by NorthernSky Studios. This is PAKT in Ketchikan, Alaska and the scenery was originally released in August 2018.   The original scenery was nearly perfect, but it did have and still does have this single static AirBridge that is still not an active feature. Most of the comments however were of the Ketchikan city area, that was created via flat Ortho-Photo bases with 3d objects placed above, great on detail but not what you could say is realistic.   In these two concurrent updates v1.1 and v1.2, a lot of work has been done in the city area with loads of new 3d buildings, to (thankfully) cover more of the flat Ortho images, there is a new Taquan Air Sea Plane base and new cruise liners and ferries, flags and more yachts, a new pier and the windsocks corrected, and that covers the updates. Overall and it is becoming quite realistic, the Ketchikan City still needs a bit more attention to make it still a bit more of an authentic feel of this of all Alaskan Cities...  but don't get us wrong, this two-tier airport with great detail and brilliant active effects is a great addition to anyone's collection...  certainly the airport deserves a high recommendation and now comes at an even lower value price. ____________________________________     Yes!...  PAKT - Ketchikan International Alaska v1.2 by NorthernSkyStudio is Available from the X-Plane.Org Store here :   PAKT - Ketchikan International Alaska Price is US$18.00 If you have already purchased PAKT-Ketchikan International Alaska by NorthernSkyStudio. Then go to your X-Plane.OrgStore Account and download the updated version.   Requirements : X-Plane 11 Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Download Size: 1.1 GB Current version : 1.2 (April 26th 2021) ____________________________________   Scenery Update by Stephen Dutton 7th May 2021 Copyright©2021 : X-Plane Reviews   (Disclaimer. All images and text in this preview are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved    
  • Create New...