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    • NEWS! - KAWO Arlington Area UHD by AeroFoilLabs     In the release of the AeroFoilLabs Cessna C172SP NG DIGITAL, AirFoilLab's noted that an accompanying scenery with active elements relating to the C172SP would be released in the near future. And here it is in KAWO Arlington Area UHD.   Based around the Arlington Municipal Airport (ICAO: KAWO, FAA LID: AWO), Arlington is a public airport located three miles (5 km) southwest of the central business district of Arlington, a city in Snohomish County, Washington, United States.   Extensive is not a word used lightly here...  as the scenery includes includes 3 airports (KAWO, Fugios Ranch, and Gabriel's Farm), 2 Adventure Stillaguamish Riverbank Landing Spots, the City of Arlington and the full surrounding neighborhood. When using the AirFoilLab's C172SP it also interactively controls a remotely controlled hangar, 3D Navigational Aids, and more.   Features Include: Precise representation of the airports and the surrounding area with an immense amount of details Manually edited photo scenery Custom-made HD ground textures, lines, and dirt with realistic reflections optimized for best performance Thousands of 3d objects with PBR normal maps and DDS textures 3d grass and flowers for realistic ambiance All open hangars provided with detailed interior Ground traffic - animated vehicles, people, animals Animated flags with behavior related to weather in X-Plane Users of Airfoillabs C172 NG DIGITAL get a Remotely controlled Hangar, 6 Traffic Patterns for all 5 locations, represented as 3D navigational aids, and quick orientation scenery arrows.           The video supplied here is well worth watching for the immense detail included in this scenery, to the point it is overwhelming.     Did I mention extensive...  this scenery certainly is, and a very good "Walkabout" scenery it is as well....  well worth investigating as a great General Aviation flying base.   Both the images and video are courtesy of AirFoilLabs   ______________________________________     Yes! the KAWO Arlington Area UHD by AirFoilLabs scenery is now available from the X-Plane.Org Store here : KAWO Arlington Area UHD Price is US$24.95   Requirements X-Plane11 Windows, Mac or Linux. 4 GB VRAM Minimum. 8 GB+ VRAM Recommended. Download Size: 1.1 Gb. Disc space needed: 2.4 Gb Current version: 1.2 (January 12th 2022) ___________________________   NEWS! by Stephen Dutton 19th January 2022 Copyright©2022: X-Plane Reviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved    
    • I run a flight training school that flies foxbats and we are building a simulator. Unfortunately when the flaps are put out in the foxbat - the real aircraft the nose pitches DOWN - not up as in the vskylabs sim.  Other than that it is realistic.  If the sim could be changed somehow it would be great - as it stands we won’t be able to make use of the flap settings.  I would be happy to send through videos and measurements showing the nose attitude changes upon request.  
    • If you are a Linux user, this product will not work straight forward and you will be expected to install a particular JRE to make things work. Even so, things are not going to bump up immediately and you will have to do a few workarounds. Not a plug and play aircraft at all.   Do not buy if you are going to require support from the vendor, because it will be pointless.   Safe flies!
    • Aircraft Review : CowanSim 206 B3   The Cowan Simulations 206 B3 is the Bell 206, a two-bladed, single and twin-engined (TwinRanger) helicopter manufactured by Bell Helicopter at its Mirabel, Quebec, Canadian plant. The 206 is also known by it's more common name of the "JetRanger".   Bell had developed the D-250 design into the Bell 206 aircraft, redesignated as YOH-4A in 1962. Proceeded to produce five prototype aircraft for the Army's test and evaluation phase Light Observation Helicopter (LOH) proposal. The first prototype flew on December 8, 1962. The YOH-4A also came to be known as "The Ugly Duckling" in comparison to the other contending aircraft. Following a fly-off of the Bell, Hughes and Fairchild-Hiller prototypes, the Hughes OH-6 was the selected LOH in May 1965.   When the YOH-4A was eliminated by the Army, Bell went about solving the problem of marketing the aircraft. In addition to the image problem, the prototype helicopter lacked cargo space and provided only cramped seating for the planned three passengers. The solution was a redesigned fuselage, sleeker and more aesthetically appealing, and adding in 16 ft3 (0.45 m3) of cargo space in the process. A Bell executive contributed to this redesign by drawing on a sketch two lines extending the fuselage to where it meets the tail. The redesign was designated Bell 206A, and Bell President Edwin J. Ducayet named it the "JetRanger", denoting an evolution from the popular Model 47J Ranger. The Army then reordered the revised aircraft as the Bell OH-58 Kiowa, that went on to used in the Vietnam War. Bell Helicopter ended production of the Bell 206B-3 version finally in 2010, after 7,300 production aircraft were built.   Of all the helicopters of the last half century, the JetRanger is probably the most visually famous, it is the one aircraft that seems to be everywhere, and mostly because it is the main go-to aircraft for any Hollywood or American television production, News gathering, light Med-Evac, Lifesaving and also it is very economical for Sightseeing and Business charter work. versatility is the number one criteria of the Bell 206B.   When you live with such a prominent aircraft in your life for so long, it becomes a personal favorite. Made easier as the aircraft is also very accessible, I have probably flown on a Bell 206B more than any other helicopter, and have easily lost count of how many flights. Plus you simply couldn't avoid the machine in the hundreds of American car chases that dominated most of the 70's and 80's Film and Crime television shows. The aircraft also became the face of Bell Helicopters, the iconic nose was a streamlined version of the stubby-nosed Bell's of the post-war period, but smooth nose and high boom tail set out the layout for most of the Bell aircraft that followed it, if later versions had retractable wheeled landing gear.     The CowanSim 206 is not the first Bell JetRanger for the X-Plane Simulator. There is the now quite old but well done DreamFoil 206 Ranger III, and a freeware Joe Rowe Bell 206 that is still in a beta phase after now two years (but still a highly flyable machine). But the CowanSim release is a full payware and featured machine, so you here you have a more modern updated Bell 206B than the both of the other released aircraft.   CowanSim has been around now for a few years. First up was the Bell 222B + UT, and then the exceptional CowanSim 500E or Hughes 500 of P.I. Magnum television fame. More enthusiastically American than the cold calculating European sort of developer, they have very quickly created a fan base around their aircraft, so you could say that any CowanSim aircraft are very popular aircraft.   CowanSim 206 B3 There are two 206 B3 versions to choose from in the download package. One is the lighter 2K, and the other is the standard 4K. I like the idea you can choose which version to load into your X-Plane aircraft folder, better than having double aircraft folders of which one you will never use...  note the Paintkit that also provided in the package. Noted here is this review version is Version 1.1 (January 8th 2022)     Menus The CowanSim Menu (CowanSim-206B3) is selected as part of the main X-Plane menu top left of your screen like on the earlier B222B and 500. There are two selections with top one the 206B3 OPTIONS, and a secondary "Configuration Manager" which is another word for a VR (Virtual Reality) popup menu. Both versions basically show the same OPTIONS, but the Configuration's Manager is easier to use because it will stay on screen while you do your selections. Notable is that if you select any of the options, the Configuration's Manager will also show you (in red) the extra weight of that applied option on the aircraft, but there is no all up Gross Weight shown.     The VR Configuration Manager is split between two pages and interesting is the "VR HEAD CONFIG" option in that it allows you to set your best head position in the aircraft and save it...   as noted in the manual.   "(You) Change your VR position using the up, down, left, right, forward and backward arrows. When in the perfect spot then hit the Save Position button. This writes directly to the vrconfig file... Your selected spot will then be save(d) for future flights.".   The list of menu OPTIONS is quite extensive with 27 choices: AUTOMATED START, REMOVE ALL DOORS, RXP GTN750 OWNER (optional RealityXP GTN750 avionics), HIDE FLYING HANDBOOK, HIDE AVITAB, ROTATE AVITAB, ENABLE WINDOW RAIN, SKID STEPS, CONVEX SKID MIRROR, REMOVE DUAL CONTROLS, RADIO STACK, DUEL WIRE CUTTERS, UTILITY FLOATS, SHOW PILOT, SHOW COPILOT< SHOW PASSENGERS, CINEFLEX CAMERA, SPRAY KIT, SEARCH LIGHT, LOW SKID VERSION, AUTO HOLD START BUTTON, PARK AND SECURE ROTOR, BLOW FLOATS, TURN ON GROUND POWER, TURN VIBRATIONS OFF, TURN HEAD FORCE OFF and SET VR HEAD POSITION to CURRENT POSITION.   We will look at the aircraft and the options available together. But first a scale note...  the CowanSim aircraft designed here is slightly larger in scale to a real B206B-3. Odd yes, but it has been created this way to get the right VR (Virtual Reality) perspective. The point is debatable. But personally I would rather have a true to scale aircraft or a realistic interpretation of the aircraft than a blown up machine to match a marginal feature, so yes the aircraft in every perspective looks and feels bigger than the really cramped B206B in real life.   Detailing is very good, certainly the rivets and window frame sections, vents are highly realistic and so overall the construction elements are all presented perfectly. Glass (important on the distinctive profile of the 206) is really good as well and gets the Bell's shape really well, and the glass has nice depth and tint...  so the details are numerous.     Highlights are the lovely door latches (that work), and the opening side window runners.     All four doors are opened by their (inner/outer) latches, or you can remove the doors completely, and in closing they "Clunk" nicely.     There is a load of "Skid" options. You can have "High" or "Low" skids...     ....  "Utility Floats" that can be "Blown" or Floats (note the gas bottle attached to the underside of the fuselage). Other skid options include a "Convex Mirror" front right skid, a right rear "Search Light' that can be manoeuvred via COMMAND keys. Two upper/lower Wire Cutters and "Skid Steps".     Also optional is a huge "Spray Kit" that is "Cowan Spray Systems" branded. The spray unit also works via key COMMANDS in "Spray On" and "Spray Off".     The rear fuselage is really nicely shaped and modeled, as is the excellent engine/gearbox bay mesh vents with latches...  very impressive.     You can see the Allison 250-C20J (this is the B-3 version of the 206) and also known as the "Rolls-Royce M250" at 420 hp (310 kW) turboshaft engine through the mesh grill (well the auxiliary piping anyway). But in a few areas the upper cowling needed more detail. The exhausts at the point they come through the cowling is not at all very realistic, as is the high curve on the rotor post cowling in being more in lines than actually round, the internal rotor post area is blank as well and doesn't look like a used working area.     The rotor head detail however is really good, and all the assemblies (and control rods) are nicely visible....     ....  and I like the way the blades will move up or down realistically in the wind. Like the 500, the rotor head is only semi-animated...  the roll action works and so does the collective action (bite). But the pitch action is contained to only to the animated lower base plate.     The striking distinctive JetRanger tail is perfectly realised here, as are the mid-tail winglets... the rear tail assembly is also well constructed with the animated yaw (rudder) blades.     There are the options to "STOW ROTORS" and add on "TIE DOWNS'.     Provided for selection is a Pilot, CoPilot and two rear Passengers...  the pilot is also animated hands and feet to the controls.     So overall externally it is a very nice version of the JetRanger 206B, and very CowanSim in detail and quality.   Internal detail Open the wide doors to revel a really nice cabin...  there is the dreaded three-seater bench in the rear. You never wanted the middle seat as it is cramped and comes with no vision forward because of the bulkhead post, so you always rallied (okay, threw a tantrum) for one of the outside seats. Note the three front seat lifejackets. Seats are a lovey black leather with light grey trim inserts, and the rear cabin as a whole is a few levels higher in detail and quality including detailed trim materials and screws than with the past CowanSim aircraft, certainly a marked improvement. Oddly the side sliding windows don't work in the rear like they do on the front doors? but the inner door panel detail in the same light grey comes with really nice internal door latches that are very authentic and work correctly.     CineFlex Camera Although attached externally, the great feature with the CowanSim 206 B3 is the CineFlex Camera option. Beautifully modeled and detailed the CineFlex system looks sensational. This is the stored flying position to protect the lens. You also need the power to be on before using the camera, then you can control the camera from the left rear camera station in the cabin...     ...  the camera is fully animated with the right controller doing the UP/DOWN and LEFT/RIGHT movements, and the left knob adjusts the ZOOM.     You can map the camera controls to a separate joystick or hardware. And it is noted to "scroll all the way to the bottom to find the camera options?" But I couldn't find them? More detailed information is required there...  because flying manually and also using the rear cabin mouse controls is a real non-possibility.   The reality is the B206B is quite a very basic helicopter. There is not a lot of panels or features on the machine to highlight, for instance there is no autopilot (they come in either in two-axis or four-axis systems), so everything in here is all manual flying. But you do however get basic twin-controls...  i.e. Rudder, Cyclic and Collective controls.     The design in the front is the same as the rear, twin seats are again in that nice black leather with light-grey inserts, and note the really nicely crafted headsets, in two rear and two front (the two front headsets are animated and reduce the volume when used), the detail up close is excellent. Note the nice and handy red fire extinguisher.     Instrument Panel Oddly for such a small helicopter, the distinctive 206B hooded Instrument Panel is huge....  but most of the rest is intimate.   The panel facia and instrument layout can be split into two areas. Nine Instruments grouped right are the Flying Instruments, then the two left rows of Eight are the Engine (aircraft) readouts and gauges. The Standard Six Flying Instruments are (Top Row Right); Airspeed (Knots), Artificial Horizon, Altimeter. (Mid Row Right); RPM, Heading Dial and V/S Vertical Speed. (Lower Row Right); Radar Altitude, ADF Pointers and Rate of Turn Indicator... Fuel Valve is bottom right.   Left engine parameter instruments and gauges are (LtoR Top) Engine Oil Temp - Engine Oil Pressure, Engine Torque dial. (2nd Row); XMSN (Gearbox) Oil Temp - Oil Pressure, TOT (Turbine Outlet Temperature), (3rd Row); Fuel Gauge (GAL), Gas Producer (%RPM). (4th Row); Fuel Pressure, DAVTRON LCD Display (Chronometer/OAT/Volts). Far left panel is the ELT and DME (VOR2) readout. Far right on the cabin wall is a Compass.     Top Instrument panel is a huge excellent (testable) annunciator/warning panel. LED lights for the panel can adjusted. Set to the right of the Instrument binnacle is an "AVITAB" optional feature (Menu). The Avitab can be rotated from the landscape horizontal into the Portrait vertical position...  it is however anything displayed is quite squashed in detail in the portrait mode and not very if at all usable?     On the roof is a 29 alive or active Circuit Breaker (Fuse) panel, with a forward panel for Lighting and Power (AVIONICS/BAT/GEN), the Rotor brake is positioned right of the OVD Panel.     Avionics are in the centre lower facia and console...  Garmin GMA 340 Audio Panel (split for Pilot/CoPilot) is top. Followed by a GNS530/GNS430 combo below, that unit can both be replaced with a Reality XP GTN 750/650 Touch avionics unit if you have that optional product.     Lower (console) is a Garmin GTX 327 Transponder and a Bendix King KR 87 ADF tuner . You have the option to switch over the top GNS530 unit for two COMM/NAV 1- COMM/NAV 2 older Bendix/King KX 165 units. Far bottom are switches for the Air Conditioning...  Caution Lights, Engine De-Icing and turn the Hydraulic System on or off.   On the collective it is quite basic as well...  Landing Lights, and GOV/RPM selections, Starter Button and the Idle Release (IDLE REL), this is so you don't go past the idle position (or shutdown the twirly bits over your head). Rear is a really nicely done cork throttle grip...  Note the CowanSim 206 model uses the “Wing Sweep” slider and not the “Throttle” slider for the twist grip throttle control, you usually reverse the axis (as I do for the Collective as well).   There are a few selections on the Cyclic noted as a " B8 style flight grip", and this is a very good one in a replica of the real grip..  you can set the COMMAND settings for both the all the "Trim Hat Switch" movements (recommended), and a secondly for the "Force Trim" button. Rudder pedals are beautifully recreated  in detail and design.   __________________   Flying the CowanSim 206 B3 Like the B206 overall the startup procedure is very simple...   Battery on, Avionics on Position and Anti-Collison lights on (but not the GEN switch). Fuel pumps on, which are hard to find (or miss) as they are grouped in the Circuit Breaker (fuses) packs...  and rotor brake up (or Off).     Then open the Fuel Valve and lock it in place via the Red cover guard. The throttle grip should be in the shutoff/cutoff position below the IDLE Release...  if correct then press the STARTER button until the N1 (Gas Producer) gets to 20%, then twist in the throttle grip until the IDLE Release button pops up, then keep on holding the starter button until the engine start up procedure settles down around N1 60%...  easy.     Now switch on the GEN Switch...  and you are now ready to fly!   So how familiar is that startup sound...  CowanSim redid the sounds at the very last minute and that was the reason for a very quick update v1.1, it was well worth the effort though because they sound as perfectly as I remember them.     I found testing in the replay mode that if you went very fast forward or in reverse the "Visual Offsets" went crazy and off view? No doubt caused by the "Head Force" feature, but I had also turned the "Head Force" feature off as I don't like controlled head movements when I'm flying, I use my eyes or view angle to change my view focus, not my whole head.     Ready to go, I increased the throttle RPM (the grip on the collective) from Idle to the green zone 100%. As noted you use the "Wing Sweep" setting to control the throttle RPM. On a slight hover I found the controls light and easy to manoeuvre, with not a lot of yaw force needed to keep the aircraft straight.     So just a slight touch of the right rudder, or to bring it back to centre was all that was required to turn the 206B on it's axis to the right...     ...  I wanted to try that standard steep nose pitch down and accelerate out of shot scene like you see all the time in the American Cop shows, but failed dismally to get it right. But the B206 did fly extremely nicely. You need a little left rudder all the time, but actually not that much yaw is required to keep the machine in a straight line, so unlike a lot of machines you are not fighting it, but simply coaxing it...  the JetRanger is extremely easy aircraft to fly and the real aircraft are also noted for it's mild handling and forgiving nature, and that aspect comes across well here.   However there is not much difference between the IGE power (In Ground Effect) to OGE (Out Of Ground Effect) in which you use different power outputs for different aspects of the flight, IGE is obviously lower thrust in the hover (because of the up-wash ground effect), were as OGE, is where more power is required in free air.     The JetRanger will climb and accelerate quick quickly...   "agile" is the word that comes to mind, certainly not twitchy like a lot of these light-helicopters, so it is a very calm but athletic machine to fly...  which is perfectly great for chasing bad guys in swashbuckling action packed stunts.     Rate of Climb is 1,350 ft/min (6.9 m/s), and you feel all of it, and you are easily at a 100 knts going forward...  Max speed is 120 kn (140 mph, 220 km/h) and the never exceed speed is 130 kn (150 mph, 240 km/h), so you get a lot of performance out of a twin-blade, single turbine arrangement.     Trimming the B206B is sweet, you can easily find that perfect balance via the Hat-Switch, notable is the faster you go, the less left-rudder you require, but I found it still needed a smidge of movement to keep the JetRanger perfectly on track, that is nice with no servo helpers in here, so you can easily cross-country without getting overworked and tired.     My comfort zone was 110 knts at 2500 ft, and I was now smoothly cruising along over the English landscape towards Manchester (EGCC). The Range is 374 nmi (430 mi, 693 km), with a Service ceiling of 13,500 ft (4,100 m), but you would never use that altitude.   Lighting Overall the internal lighting is very basic...  there is only the Instrument (brightness) and the LED drop-down lighting on the Instrument panel... The LED effect however looks brilliant.     Turn the LEDs down and the instruments are still very highly readable, very nice. But there is no overhead or cabin lighting at all...  nothing, which is rather odd, unless real...  so overall the cabin lighting is not very usable.   External lighting has those two landing lights in the nose, in one angled and one vertical. There is standard navigation lights on the rear stabiliser wing and rear tail, and a beacon top tail.     A lot of users bemoaned the fact the CowanSim 206 B3 had no cargo hook? Which seems to be a bit of an oversight. Granted the Bell 206 is not known as a lifting helicopter like say the Bell 512...  but it does have carry up to 600kg on the hook, with a max lift of 909 Kg, not that unreasonable.     Internal views in flight are extremely realistic, and I have been in here very often, the rear always felt a bit cramped with the heavy divider from the front, but the views out were always very good with the biggish windows.     Approaching Manchester and it is time to lower the altitude as there is a lot of low hanging cloud around, backing off the speed was also easy with just a slight pitch up with a slight touch of collective....  control was so docile and forgiving, the B206 B3 is so very impressively easy to fly. Moving into the hover or transitioning from fast forward flight known as Effectively Translational Lift (ETL), the JetRanger was very, very smooth, and no severe power changes were necessary.     Approach to EGCC was a 1,000ft and 70 knts, then reducing to 500 ft and 45 knts when going over the airport boundary. if the IGE power is a factor or not I don't know, but I found the transition seemless...     ....  into the hover and there was no nasties to trick you up, the JetRanger is perfectly composed and easily controllable, helpful is the light yaw (tailrotor) in that you don't have to fight it, but just feed in the amount of movement you require lightly...  I am not the absolute Helicopter professional I admit, but even I found it easy to control the machine with confidence. I got special clearance to do a bit of a PR exercise in landing on the "I ❤️ MCR" logo, so I wasn't going to mess up my moment.     In I came with a perfectly considered judgement of were I wanted to place the aircraft, and did a nice rolling on to the spot landing.     So the CowanSim B206 is impressive and can be flown by users with not the extreme skills that is sometimes required with these machines, and surprisingly even for a Helicopter in this Light-Heli category...  as most in this classification can be very nervy and challenging machines to fly, but JetRanger finds that sweet spot in handling, control for great and easy (even enjoyable) flying. __________________ Liveries There are 58 Liveries included, yes FIFTY EIGHT. So they cover virtually most active countries that the B206B's operate in with 20 selections for the United States. Julien Lebrun and Marc Hamilton both made significant contributions to the list. As noted there is a PaintKit also provided if you want to personalise your own private JetRanger.    I have picked a collection of 17 of the best liveries for your consideration. Including two N-XPLNs in "Gloss" and "Metallic", Two KPRC TV, Australian Army, Red Bull, Skyforce 10, Dick Smith's Aussie Explorer and Burswood Casino Australia...  N206NU is default.   __________________ Summary The Bell 206B is one of the most famed light-twin bladed Helicopter of the last half century. Seen everywhere (mostly in Films and on American Television), the machine is also the most familiar in almost every aspect of local flying, from Medi-Vac, Television Reporting, Sightseeing and Personal or Business transport, chances are if you are of a certain age you would have flown on a B206.   Again the aircraft is a reject of an American Army's Light Observation Helicopter (LOH) proposal, that order went to the Hughes OH-6. Bell. Then Bell redesigned in the fuselage (making it far longer and more sleeker), more powerful and the JetRanger was born, and then the Army ordered hundreds as the Bell OH-58 Kiowa.   This B206-B3 is CowanSim's third helicopter for the X-Plane Simulator, after  the Bell 222B + UT, and then the exceptional CowanSim 500E or Hughes 500 of P.I. Magnum television fame.   With all CowanSim aircraft is that they come with their own style and shall we say American bravado, but hasn't stopped the aircraft being very, very popular and well regarded. And the B206-B3 is another in the line of aircraft, but has a more slightly better quality and detailing.   One early aspect is however of significance. The Aircraft is designed not to absolute scale, but is scaled slightly larger for VR (Virtual Reality) considerations. The B206 is a small aircraft, even of very tight proportions, but here it is almost in the Bell 512 size category... so if you want an exact replica of the B206, then this is not that aircraft...   that is a very odd thing to do in a simulator.   The feature list is long and extensive, with loads of tools (spotlights, wire cutters, high/low skids, working spray booms, blow floats) and an interesting working CineFlex camera, a notable missing feature is a cargo hook. You also get a (animated) Pilot, CoPilot and Passengers, opening windows (front only), RXP GTN750 option and a rotating AviTab. A huge collection of 58 liveries are also a nice addition.   CowanSim's aircraft are always interesting machines to fly, as is this JetRanger. The point could be made in that is it too docile in it's flight parameters? That aspect certainly helps wannabe Helicopter pilot's and this is certainly a great and simple aircraft to be introduced to vertical flight, I think it is slightly both ways, both in that the flight envelope is a not as highly technical as it should be, but the JetRanger is also known to be also very easy if athletic aircraft to fly, but certainly it is not in the poorly developed capacity, as overall the machine in all aspects and certainly performance is very good.   It's a CowanSim...  overall you know what you buy when you purchase a CowanSim aircraft, and this Bell 206B-3 is certainly the best designed and detailed CowanSim yet...  Nice. _______________________________     Yes! the CowanSim 206 B3 is NOW available from the X-Plane.Org Store here:    CowanSim 206 B3 Price is US$32.95   Features: Free Future Updates Tested and Zeroed in by Real Pilots  Several Commands for Mapping Hardware Remove Before Flight Accessories  Pilots & Passengers Working Floats System Low & High Skid Versions Dynamic Weight Options Functional Spot Light Functional Spray Kit Functional Cineflex Camera 2K & 4K Versions FMOD Fully Dynamic Sound Pack Window Rain Effects Compatible with Vulkan API Virtual Reality Ready AviTab Integration RXP GTN 750 Integration Realistic Flight Dynamics 4K & 2K PBR Custom 3D instruments Detailed Night Lighting xLua for Systems and Animation SASL v3.12.1 for Custom Plugins Realistic Flight Dynamics This model has an authentic feeling while exploring the virtual world thanks to Laminar Research for developing a fantastic flight sim. 4k Physically Based Rendering Textures 4k PBR textures, or physically based rendering, provides the ability for very realistic lighting that mimics the flow of light in the real world. This model takes full advantage of X-Plane’s lighting with dynamic reflections and materials. Custom 3D Modeled Instruments Everyone loves a detailed and realistic looking cockpit. After all, that is where we spend most of our time in the sim, flying! The 3D instruments were developed to a high standard and are fully functional, with extensive custom coding to make it as realistic as possible. A Nice Cozy Cabin Sit back and relax in the cozy rear cabin and enjoy replays of your flight from a passenger’s perspective! Was it as comfortable and smooth as you thought it was from the pilot seat? This is especially interesting in VR and landing replays are the best. Paint Kit & Liveries Comes with several liveries and we also included a detailed paint kit. The kit is provided in both GIMP and Adobe® Photoshop® formats. A UV map layer included in each file allows for easy and accurate repaints. Vibrant and Detailed Night Lighting X-Plane has wonderful night lighting. The 206B3 project aimed to have plenty of lights, inside and out, making night flights possible. From the landing light to the cabin lighting, this helicopter really stands out at night. Animation & Sound Thousands of lines of custom code make up animations and systems. The fully immersive sound set was developed with FMOD. Sounds and animations work together with visual rotor-speed vibrational feedback, dynamic blade slap, rain effects and more. Reality XP GTN 750 Integration The Reality XP GTN 750 can be fully integrated into the cockpit. Reality XP GTN 750 Touch is the genuine simulated device used by flight simulation enthusiasts navigating the virtual skies as well as real world pilots for familiarization with the device. This add-on is a payware add-on and you can purchase it here: https://reality-xp.com/   Requirements X-Plane 11 Windows, Mac or Linux 4 GB VRAM Minimum - 8GB+ VRAM Recommended Download Size: 2.1 GB Current and Review Version: 1.1 (January 8th 2022) ___________________________________   Installation and documents:  download for the 206 B3 is 1.96Gb and the aircraft is deposited in the "Helicopter" X-Plane folder.   Full Installation is 1.44Gb Documents supplied are: CHECKLISTS - START-UP - 500E.pdf MANUAL-500E.pdf   Manual is half completed with no instrument references or just basic system references, but settings are well documented with a very good checklist that shows well intergrated startup and shutdown procedures.   Support forum for all helicopters by CowanSim _____________________   Aircraft Review by Stephen Dutton 14th January 2022 Copyright©2022: X-Plane Reviews   Review System Specifications:  Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit -32 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo M2 2TB SSD - Sound : Yamaha Speakers YST-M200SP Software:   - Windows 10 - X-Plane 11.55 Plugins: Global SFD plugin US$30.00 : Environment Engine by xEnviro US$69.90 : RK Apps XPRealistic v2 - US$34.99 Scenery or Aircraft - EGCN - Doncaster Sheffield by Fly X (X-Plane.OrgStore) - US$17.99 - EGCC - Airport Manchester by Aerosoft (Currently not Available) - not to be confused with the current Aerosoft Manchester XP11   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved    
    • NEWS! - Plugin Updated : WebFMC Pro v1.8.1 by Green Arc Studios     Green Arc Studios have done a single digit update to their popular WebFMC Pro plugin. The update v1.8.1 is basically to cover the LevelUp 737NG Series, which covers variants ranging from the short -600 to the stretched -900ER. Although based on the Zibo Boeing 737-800X, the LevelUP required changes to the WebFMC plugin to work... notable is that both/dual FMCs can be accessed from the plugin in the LevelUp aircraft.   The WebFMC is a plugin that allows you to use a FMC (Flight Management Computer) on an external screen via a web browser. That is an another computer or tablet. So it is a remote tool, but a very beneficial tool and even a powerful one in programming in route and performance data and following the set aircraft route in flight and in mirroring the aircraft's built in FMS (Flight Management System). Added into the functionality is a load of features in the use of the FMC on another screen.   WebFMC Pro v1.8.1 support for LevelUp 737NG DualCDU NEW! added option to scale without keeping aspect ratio improved going into screen only mode   The full current complete list of supported aircraft / FMCs with WebFMC version 1.8.1 Default X-Plane # - FMC requires X-Plane 11.35+ A319 # by ToLiss A320 Ultimate # by FlightFactor A320 by Jar Design requires JD320 v3.4r1+ A321 # by ToLiss A330 by Jar Design requires JD330 v3.1r2+ A340 by Jar Design A340 # by ToLiss A350 XWB Advanced by FlightFactor - old style CDU only B737-300 # by IXEG B737-800 # Zibo Mod* 737NG # LevelUp B737-900U Ultimate #* B737-700U Ultimate #* EADT x737 with x737UFMC all variants; requires x737UFMC EADT x737 # - with Default FMC all variants B747-8 by SSG (VMAX) all variants; old v1.9.2+ and new v2.1+ B757v2 # by FlightFactor - all variants; requires 757 v2.2.13+ B767 # by FlightFactor - all variants; requires 767 v1.2.6+ B777 by FlightFactor - all variants CL650 # by HotStart NEW! CRJ-200 by JRollon Embraer E170 by SSG - requires v1.4+ Embraer E195 by SSG - requires v1.4+ ERJ Family # by X-Crafts MD-80 by Rotate requires MD-80 v1.42+ Q400 (Q4XP) # by FlyJSim - Requires v1.09 NEW!   There are two versions available and the PRO version is now listed with an impressive 28 aircraft + Default X-Plane FMC, but three in the list of the Zibo Mod 737-800* and the 737-900ER/700* Ultimate are also available in the Free Demo version. Noted # aircraft are dual CDUs : # aircraft are Triple CDUs ____________________________________     Yes! WebFMC Pro v1..8.1 by Green Arc Studios is NOW AVAILABLE from the X-Plane.Org Store here : WebFMC Pro Price is US$19.99   The v1.8.1 update is free to previous purchasers of the plugin, go to your X-Plane.OrgStore account for the new version.   Access CDU / FMC of select X-Plane 11 airplanes via any modern web browser running on your PC or mobile device over local network.   Quick and easy access to the FMC Get easy access to the FMC: quickly edit the flightplan, monitor flight progress, set up your approach and do all the typical work of the pilot without having to move around in the cockpit, even if the plane doesn’t support FMC as a popup natively - on the same PC, or different monitor, tablet or phone - in fact you can use multiple displays at the same time!   Make pilot tasks easy and comfortable Enjoy external views during cruise while monitoring flight progress on separate screen or take a quick look at your phone to verify calculated landing speed with just a glimpse of an eye during busy time on approach. Make flying complex SIDs / STARs easy as you can focus on the important flight parameters while having overview of the constraints all the time. Take your mobile to the kitchen as you cook a dinner during a long haul and never miss T/D again!   Convenient to use Use physical keyboards on PC with extra keys such as Prev/Next page mapped to keyboard keys for easy access. WebFMC scales dynamically to fit any display or window size and can look as native app on mobiles by using browser's "Add to home screen" feature.   The WebFMC plugin requires X-Plane 11 running 64-bit Windows 7 operating system or newer Mac OS 10.14.x (Mojave) Ubuntu Linux 16.04 LTS or 18.04 LTS (64-bit)   Web Client The CDU can be displayed on any modern and up-to-date web browser with JavaScript support. We recommend the latest versions of Google Chrome on PC or Android and Safari on iOS.    No internet connection required, remote device needs to be on the same local network as X-Plane PC.  Support for WebSockets RFC 6455 standard is required which implies at least iOS version 6.  _________________________________   NEWS! by Stephen Dutton 11th Jan 2022 Copyright©2022 : X-Plane Reviews    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)     
    • Had a favorite cushion which put the tip of the Pacer nose cowl right where I wanted it.
    • Your usual penetrating review complete with negative comments.  While fifty bucks is becoming 'chump change' in the sim aircraft market, it still requires removal of 'squiggly lines' and other noted missing and/or incorrect functions.
    • Aircraft Review : CRJ-700 by AD Simulations/Delta Wing   In January 2012, the JRollon CRJ-200 was a landmark release for the X-Plane simulator (X-Plane10). It was a trendsetter aircraft in being the first aircraft in X-Plane with deep systems and a real FMS (Flight Management System) by Philipp Ringler, and was also in using one of the first Plugin SDKs. Tricky to fly, but as a simulation it was years ahead in design, feel, and in bringing the aviation realism to the desktop.    In 2016 the JRollon CRJ-200 also got an exceptional custom sound pack by Blue Sky Star Simulations. This package brought new life into an already old design, and even now I find the aircraft just as fulfilling as it did all those years ago, and amazing is that aircraft will be actually a decade old in just a few months. That aspect alone is exceptional for any aircraft release. A version v2 CRJ-200 was started, but never released by JRollon as Philipp Ringler is not now available to update the original FMS, but never say never. Comparisons to the Aerosoft CRJ Series is always also going to be a consideration, as that aircraft is highly regarded. Basically we don't cross platform, so the only comparisons is with the only other CRJ in X-Plane and that is the JR CRJ-200.   The only area that most simulator flyers proclaimed was that the JRollon design was of the -200 version of the CRJ, it was in fact the most marginal of all the CRJ variants created by Bombardier Aerospace (Which is also very JRollon, as his Jetstream 32 was also a very marginal aviation seller). However in reality everyone always wanted the more longer and the more active airline regional aircraft in the CRJ700, CRJ900, and CRJ1000 series.   It has been a long wait, but here is a CRJ-700 series aircraft by AD Simulations. Notable is that the development of this aircraft started under the Supercritical Simulations Group banner (SSG), but a breakup a year ago saw the development teams all take off in all different directions, and probably each with their own different aspects of the development. The work to release is now by only AD Simulations, but notable was that AD Simulations has announced a partnership with “Delta Wing Simulations” to further develop the aircraft, with Delta Wing taking on the systems side of the work that was previously done by SSG. But the point of view here is in if this aircraft had progressed to release via SSG, that aspect would have certainly been seen as an interesting aircraft as for the SSG development capacity is well known and of high quality in the X-Plane Simulator.     During the early 1990s, Bombardier Aerospace became interested in developing larger variants of the CRJ100/200 series and the associated design work commenced in 1994. The CRJ-X, as the new range was initially designated, sought to compete with larger regional jets such as the Fokker 70/Fokker 100 or the BAe 146 family. The CRJ-X featured a stretched fuselage, a lengthened wing and up-rated General Electric CF34-8C engines while maintaining a common type-rating with the basic CRJ. Leading-edge extensions and high-lift slats improved the wing performance, other aerodynamic changes included an enlarged horizontal tailfin.   During September 1998, Bombardier also studied an all-new 90-seat BRJ-X model. The company later shelved it for a less expensive, stretched CRJ-X version, later designated CRJ-900, while the original CRJ-X was designated as the CRJ-700. The CRJ-700 incorporated several CRJ-900 features, such as its revised wing and avionics improvements. The CRJ-700 and CRJ-900 also share a type rating, permitting cross-crew qualification via a three-day course. The Series 700 is limited to 68 passengers.   I came to the AD Simulation CRJ-700 directly after reviewing the FlyJSim Q4XP, is that fair? Not really as the Q4XP is a level above almost everything else in X-Plane, and in price. So you have to wind back some of the expectations here, even if they share the same regional airliner category. But even in this lower level and pricing category, the quality promoted here is still very, very good and not far behind it's expensive but higher quality brethren.   Note: This review includes the extensive update v1.0.1 (December 20th 2021). Differences are stark between the release version and the update and the changes are noted here. (debatable as always is releasing a product before serious testing and initial refining). This review was originally started under the release version of the CRJ-700, but then held over (at the wishes of the developer) to the updated version, which is something X-PlaneReviews rarely does, but in this case the hold over was warranted.   External Detail First impressions are impressive on the aircraft walk-around. The aircraft is really very nicely modeled, with some really good detail, nose and fuselage shapes are excellent, you are admiring the work significantly here.     The minute detailing is not bad either, the rivets are a bit lo-res, but the construction panels are well visible. The winglets are simply excellent in shape and show off the well done NML normal mapping, or Dot3 bump mapping which is really very good here, note the lovely metal and neat concave riveting. So when you look close you see this impressive depression detail work all over the aircraft.     Odd is the line around the inner wing root fairings? It is squiggly line, not exactly promoting anything, and it stands out, I couldn't find this odd line on any real life CRJ images either.     Exceptional is the wing detail. Wingtip lighting components and metal shroud is really well done, as is the inner landing lights enclosure. Also is the metal leading edge (in different metallic compositions) that looks highly realistic...     ...  leading edge extended shows off the internal detailing, which is of course first rate, ditto those long double-slotted hinged barn door flaps that are authentic to the CRJ series.   The CRJ Series uses the General Electric CF34-8C turbofans with a power output between 13,790–14,500 lbf (61.3–64.5 kN). The turbofans were a significant highlight on the earlier JR -200 aircraft, they are also very well represented here. Engine pod shape is excellent, and cleanly modeled, with great detail (all the shroud latches and access panels are all represented and highly detailed). Inner pod detail is nice, with great both fan and detailed spinner.     Rear exhaust cones are lovely metallic and also very nicely detailed, and have the nice exhaust gas burns where required. Rear left cargo hatch is situated under the CF34-8C engine. Rear vents and APUs (Auxilary Power Unit) burnt exhaust mottling are again really well done, this detail is just all very good.     There is that Challenger 300 feel to the tail form, as it is the Bombardier's relative and the design is certainly noticeable on the higher sections. Again the design flows are excellent, the tail looks and feels very realistic. Tail leading edge metal shroud is again excellent, and note the placed elevator trim markings on the tail.     Debatable are the cockpit windows...  The tint is extremely dark in this option, overall they just don't look right and are highly noticeable externally. AD Sim have now also given you an optional clear version, but this option now goes too far the other way in the windows being completely clear, the tint just needed to be adjusted a little lighter...     ....  windscreen surround detail is excellent (again) in detail, every screw is visible on a nice metal frame...  top marks.   The cabin windows also give you a sort of illusion. They look like they have no glass in them, but they are correct and very nice in the right lighting conditions.     Landing gear mains are also exceptional. Highly quality modeled and intricately detailed, with internal bay detail also exceptional. The wheels sit flush (à la Boeing 737) with the fuselage, and a nice detail is the overlapping wheel skirt around the wheel bay(s).     You simply can't fault the gear detail, each piston, link, support and hydraulic line is highly detailed, not the highly visible front-forward positioned hydraulic filter.... exceptional. Wheel rims are also extremely good with nice chrome bolts...  detail, detail.     Nose-gear is just as intricate and detailed, with the internal bay which is just as good...     ....  so  it is well worth getting up really close to inspect the excellent detail, you won't fault it either.   So externally you don't expect FJS Q4XP's detail and quality, the CRJ is not that high, but not that far below either, and to note you are paying far less and a category below for all this extreme quality...  well worth your money in my eyes.   Internal Details The main front left door is highly detailed, gone are the days of just a fuselage shape with a set of steps built in, nowadays all the construction and detailed door sections are now highly detailed and visible, including the welcome metallic "Bombardier CRJ" fold out plate. The rails can be lowered (or raised) via a key command (and a hotspot) if you wish to park at an airbridge.       The view up into the cabin is excellent, highly realistic. You are instantly aware on boarding that the external quality extends internally, note the really tight and small galley for an aircraft of this size with all of 65 passengers to feed.     It is a two class cabin. With nine (3 rows -3 abreast) business seats and 56 (14 rows - 4 abreast) economy seating...       The seating and cabin feel has actually (already) been revised in the update. Originally it was a darkish brown and gave an overall dark feel to cabin...   revised (v1.01) and the brighter lighter tan of the business seats and nice shiny black vinyl of the economy seating is giving you now a far better aspect, and adds in a very luxury feel to the cabin, sidewall and the roof of the cabin are both very well done.     Window side panels are not lit (no sidewall lighting) but the overhead lighting is nicely detailed with centre strip lighting and the large personal twin passenger lights...   originally the window shades were fixed (which I totally hated), but are all now individually animated up or down and also adjustable via a scroll wheel.     There is no rear galley, but behind the central door is a washroom/toilet. One of the biggest changes in the v1.01 update was this rear bathroom (comments abound on why a bathroom is actually more important to a vital systems/performance update?).     Originally just a single central toilet....   the detail has been totally revised in a sort of current X-Plane fad of a restroom "Space Race" on who can create the best onboard amenities...  this CRJ layout is certainly (now) right up there with the very best. Door lock slider works (as does the engaged marker) and the lock in turn, turns on the internal overhead light, very snazzy.     To the right is the full set of amenities....     ...  including a nicely animated toilet seat and lowering baby changing table...  press "Flush" (à la Q4XP) and the toilet flushes.     Two other new animations in the update, are that now both the crew seats slide out for takeoff and landing at each end of the cabin.     Overall the cabin is now very nice, and certainly far better after the v1.01 update.     Cockpit Re-enforced (post 9/11) cockpit door looks formidable. The cockpit entrance way is extremely well detailed, but the cabin lighting and control panels are still blank buttons.     Cockpit is tight or large business jet in size, because basically this aircraft grew out of a business jet design.     It is very nice in the office, but also very dark...  courtesy of those heavily tinted cockpit windows, hence it is also dark and murky looking viewing out of the aircraft as well?     Highlight is the lovely overhead console (not really just a panel).... beautifully crafted and detailed, you have to admire it. The cockpit escape hatch is lovingly detailed as well, but does not open.     To see anything in here you need lights and power... on the OHP upper left. I turn on the APU. It is odd on turning on the APU as the left PWR/FUEL button is not illuminated, but still required to start the APU and show you it's startup state on the MFD (Multi-Functional Display)...  so you press the switch(es) twice or more times in frustration.     Notable are that the airvents and forward spot lights that are animated (moveable), very nice, so you turn on every light you can find.   Cockpit quality is of the highest order, everything nicely replicated and feels very CRJish. The pilots seats are nice as well, but the sheepskin covers feel more molded than actually woolly, the seating materials are however really good, as are the lovely wing headrests. The armrests are now also (v1.01) animated, but tricky to use until you understand the lever pressure points, left seat, left armrest still needs some refinement and note the nice chrome seatbelts.     Also animated in the update is that you can now move the seats position backwards and forwards to your preference, via the side seat lever (arrowed), but the wing headrests can intrude into the FOV space full forward if set at the standard 73º. So you set the seat about halfway down the track.     Sit in the pilot's sea and...  BOOM! and you are suddenly very aware of your intimate connection with this aircraft, or rather the CRJ-200 of JRollon environment without all that heavy graphic art.     With it's long rear sidewindows the CRJ always felt more like sportscar than an aircraft, and that feeling with the distant low instrument panel only heightens the awareness. Note the nice window surround molding.     Thick chunky yokes are super nice with built in AP Disconnect and moving checklist counter (both also have Command settings)     Intercom and cable are masterful modeling, but the hotspot to hide the yokes is very hard to find as it is only a small black button on the glareshield (arrowed).   Instrument Panels Lovely instrument panel has the six across Rockwell Collins Pro Line 4 avionics suite. The displays are nicely reflective (most current releases are going for the boring matt reflection effect, but you can be set this non-reflective feel if you want to). But I would rather have this more realistic reflective display. All the display fonts have been monospaced in v.1.01 for a better real-life match as well as rendering and scaling, this is certainly far better as earlier the red fonts would bleed badly, it is more highly readable now.     All six Primary (PFD) and MultiFuctional (MFD) displays pop-out in windows, that can be highly resized for the home cockpit brigades...     The FMS (Flight Management System) is standard Laminar default, hopefully a custom Collins FMS-4200 system will be attempted in the future as installed in the CRJ-700. However both pop-out FMS facias are nicely CRJ replicated and Laminar version is based on the Collins, but not in pure detail. Other central upper panel notes include; LDG Gear (Landing Gear) handle, Anti-Skid, Engine Settings, GRND PROX (Ground Proximity).   You can switch displays via the left (or right) reversionary panel; NORM, PFD 1 or EICAS.     PFD (Pirmary Flight Display) has the Speed and Altitude ribbons, with a rate of turn above the Artificial Horizon. There are built in ILS bands and Baro. VRefs which are set to the lower right. Set below is a HSI (Horizontal Situation Indicator), with built in Heading, Course, ILS Freq, and VOR1 and VOR 2 bearing indicators with the V/S Vertical Speed indicator set to the right.     Multifunction Display (MFD) is set in HSI Mode as default. This displays Radar mode, Time/Temp, Course display, Selected heading, Course Pointer, Bearing pointers, Bearing Pointer and ILS Lateral/Vertical Deviation scales.   The rotary FORMAT knob can be used to select one of the following navigation formats; HSI compass, Navaid sector map, TCAS, FMS present position map, FMS plan map and Weather radar.     A central integrated standby instrument (ISFD) is located between the EICAS (Engine Indicating and Crew Alerting System) displays.   Left EICAS (ED1) covers the FADEC (Full Authority Digital Electronic Control System). Shows are digital dials for N1 (fan Speed), ITT (Interstage Turbine Temperature), N2 (compressor speed), FF (Fuel Flow) and OIL Temp and Pressure... right lower is the GEAR position, SLAT/FLAP position and FUEL QTY (Quantity) in tanks and TOTAL FUEL. The FADEC Caution/Warning alerts are noted top right.     The secondary EICAS (ED2) right is known also as the STATUS page. It covers; Flight control trim indications, Auxiliary power unit (APU) RPM, exhaust gas temperature (EGT) and APU inlet door status, Pressurization data such as cabin altitude, cabin rate of change, cabin pressure differental and landing field elevation, Oxygen system pressure, Brake system temperature and Crew alerting system (CAS) messages in the form of green advisory and white status messages  There are Aircraft systems synoptic pages selected via the EICAS Control Panel rear of the throttles and covers PRI (Primary Page) - same as the ED1, STAT (Status), ECS (Environmental Control System), HYD (Hydraulics) ELEC (Electrical), FUEL, F/CTL (Flight Controls), A/ICE (Anti-Ice), DOORS and MENU.     Notable is that you use the EICAS Control Panel to (MENU) to move through the actions, with UP/DOWN and SEL options. The CAS alerts cancel selection is here as well.   Centre pedestal also covers Radios (note to turn up the brightness manually). Aileron and Rudder Trims, Lighting Panel, YAW Damper, Weather Radar Parking Brake and Cargo Fire selections.     The next two areas are again very JR CRJ-200 familiar, and you will feel very much at home in using them.   The OverHead Console is well laid out (top-down ergonomics). ELECTRICAL top left, FIRE, EXT (External Lighting), FUEL, BLEED AIR, APU, ENGINE STARTER(s), HYDRAULIC, CABIN PRESS (Pressure), AIR-CONDITIONING, ANTI-ICE and MISC LTS (Miscellaneous Lights).     Lower front panel includes External - LANDING LTS (Lights), ELT and right NO SMKO/SEAT BELTS and EMER LTS (Emergency Exit Lights).   Glareshield has the AFCS (Automatic Flight Control System) which has the basic usual Autopilot control panel set up, with a ½ Bank and FD (Flight Director) options. I am not crazy about the left and right warning light buttons, as they don't have the depth of feel like on the JR CRJ.     Ditto the JR CRJ on each side are the Pilot and Co-Pilot...   N/W Steering, Lighting, Wiper and Reversionary panels, the Digital Electronic Clocks are situated here as well (but don't work than telling the time). Final feature of the cockpit is the window blinds that are both animated. They are extremely tricky to use unless you understand how they work...  basically touching the central fitting moves the blind left or right, and up and down is via the left (UP) and right (DOWN) blind regions. The blind can moved all the way around to the central window position on it's rail.     We will look at the cabin lighting in the air, as the airport lighting is too bright here.   Tablet Menu AD SImulation's Menu system is still currently quite basic, compared to others of late. There is only one tablet (Pilot side), and like the window blinds you can move it left and right along a track for the right position you personally like....  and the tablet can also stow downwards (via the top little stick).     You turn the tablet on via the button hotspot, and if you press the AD Simulations logo you get the window pop-out option.       There are SEVEN icon menu options. The first icon box is the default blank screen and not counted here....  in order; DOOR HANDLING, COCKPIT, PASSENGERS, (ICON not currently active?), FUEL LOAD, SETTINGS and INFO.   DOOR HANDLING : There are four doors on the CRJ-700. Passenger Door (front left), Service Door (front right), Cargo Centre Door and the Cargo Aft door.       All door animations are very good, with handle movements...  door detail and the cargo interiors are also excellent. There are key COMMANDs for the doors, but they are buried deep in the key command menus. They are not listed under DOORS?, or even TABLET? but under the crj700/tablet/doors selection, in the second "tablet" selection, and positioned lower down and not in the first selection of "Tablet" commands as that selection only turns the tablet on/off?...   it's a little complicated.   COCKPIT : In the cockpit menu you can select to start up "COLD and DARK" or "READY to TAXI" or the aircraft completely shutdown or completely powered up and ready for flight. Missing is the central state of "Turnaround", which remembers the last situation of the aircraft and an aircraft state option I mostly use? "USE EXTERNAL POWER" places a very nice and connected GPU (Ground Power Unit) outside to the right of the aircraft. (note this COCKPIT menu option was moved in the v1.01 update from the SETTINGS page).     PASSENGERS : You load the amount of passengers via the central slider which is totally impossible to use. Thankfully in v1.01 AD Sim has now given you the option to now input the passenger count directly...  seriously I really hated the slider only idea before and at least this is an improvement if it is still fiddly.     FUEL LOAD : Like loading passengers, the fuel loading is also done with a slider and thankfully now (in v1.01) the direct passenger amount input is also available. Before it was simply impossible to input your fuel load? (however you can also set it also directly on the X-Plane default WEIGHT, BALANCE and FUEL page, which is recommended here as overall it works better). The full "TOTAL FUEL WEIGHT" is shown lower right of the menu screen.     SETTINGS : As noted the SETTINGS menu page has been completely revised into three new menu selections; GLASSES, SOUNDS and MISC.   GLASSES; changes the tint and reflection options for both the cockpit windows and displays.     COCKPIT EXTERNAL GLASSES - changes the window external tint from "Normal" (Clear) to "Tinted" (Dark)     COCKPIT INTERNAL GLASSES - changes the window internal tint from "Normal" (Clear) to "Tinted" (Dark), and the difference is quite significant.     COCKPIT DISPLAYS - Gives you three options of reflections in; No Reflections, Medium Reflections and High Reflections of any of the display surfaces...  shown here is "No" and "High" reflection options on the menu tablet.     SOUNDS and MISC;  The SOUNDS page gives you five sliders covering; EXTERIOR ENGINES, INTERIOR ENGINES, WIND EFFECT, WEATHER & EXT ENV (Environment) and finally Cockpit and Cabin (sounds). The sliders can again be tricky to use and mouse scrolling is the best way of using the sliders, otherwise the settings jump to the wrong choice?     MISC currently only has one setting for FLIGHT MODEL in "FLY BY WIRE" or "SIMULATION"   FLY BY WIRE – is the version that makes flight model more computerized (as in real life fly-by-wire systems) and SIMULATION – is the version that emulates real CRJ-700 flight model without any computer alteration.   INFO : The menu "Information" page shows you your WEIGHT with Left Wing/Centre/Right Wing Fuel quantity and TOTAL WEIGHT. This will compute your VRefs and STAB TRIM, and you can load these parameters directly into the system. You can also change from Kg to Lbs.     No doubt the Tablet Menu is still a WIP, but now far better than the initial poor release version. Notable is that the many of the menu settings still don't save your settings or asks you to save them, so you have to recheck (mostly the GLASSES settings) every time you start the CRJ Simulation. Overall it is still a very basic menu layout and limited options with no Centre of Gravity numbers or graph charts...   Flying the CRJ-700 Familiarity with the JRollon CRJ-200 pays off dividends in flying the -700 variant. Almost all of the switch gear and procedures are very much the same, the biggest difference however between the two aircraft is that the CRJ-200 was basically a one sided pilot focused aircraft, in the CRJ-700 it is available to fly on both sides. But the quirks in here are quite noticeable.   Power up... If you are powered battery on only, then only the twin centre EICAS displays are operational, but not the outer PFD/MFD displays. They will only come on later with direct power with the APU running, in a flip. Unlike a lot of newer aircraft lately, the screen power up (and test procedure) is not implemented. But it sorta works.     The nosewheel always starts up at an angle? which is not very realistic. Like a lot of actions in this CRJ they are very manual in nature, that would be an automatic setting in an airliner, again reflecting it's Private Jet heritage. The N/W STRG needs to switched ON (Upper far left console) to straighten the gear out correctly.       I found adjusting the X-Plane; "Weight, Balance, Fuel" menu I could get the correct fuel load inputted (thankfully) rather than using the dreadful slider, but for the Passenger load the only option it was a direct input. All weights are shown on the INFO page.     Although basic...  the original CRJ-200 FMS was very authentic to the aircraft. The default Laminar FMS in here is certainly not, but it is very simple to set up a route and programme. Here our route is EKCH (Copenhagen) to EGLL (Heathrow, London). But note that a few of the arrow buttons (PLAN) buttons are not on the default FMC facia.     Both the No Smoking and Seat Belt signs work individually, but the EMERGENCY (Exit) signs have (still even in v1.01) no AUTO mode, so it is unrealistic to set in ON or OFF, but at least they work correctly in the cabin.     On pushback...  engine (No.2) startup is simple and duplicates the -200 procedure. FUEL BOOST on, IGNITION-CONT on, BLEED OPEN (ISOL) Valves can be set to MANUAL or AUTO, then press the starter button for either R (Right) or L (Left)...     ...  at 20% N2, you flick up the Fuel shutoff lever lower throttle and the CF34-8C turbotjet engine purrs into life. Mirror the start procedure for engine No.1 and your powered up.     Comments on the "Fuel Shut off" tabs in that they are not very realistic here to use or quite tricky to understand? There is no definite click or action on the gate, and the tabs can be moved up or down at any point of the throttle position unlike on most simulation aircraft it is usually just a one click release. So you click twice to not only induce the fuel, but to get the throttle release action for the second click...  there is a method in the actions, and I sorta understand it, but it feels it needs a more definite tab action to be real world realistic.   Engine start up sounds are very good, certainly not even a brush on the custom -200 BSS sounds which are incredible...  but they are pretty aurally good here (so are the cockpit system sounds)...  when started the engines settle down around 23.6% N1. Notable are the thrust effects, more a cloud than exhaust thrust in the original release,  but they are now a far more realistic blur.     On board APU can be now shutdown via the button next to the APU Start/Stop button, APU running is shown in the lower ED2. Now also the engine IGN and BLEED ISOL (Closed) can be set back to normal. As noted you have set the systems manually. The Reverse thrust has to be set into AUTO mode, and SPOILERS also to AUTO mode. A note on the BLEED ISOL. The setting stays on all flight no matter the BLEED ISOL position? The developers note to switch the BLEED to MANUAL...  but that does not kill the ISOL warning, but annoyingly adds in another MANUAL BLEED warning?     External taxi lighting has been changed in the v1.01 update...  standard before it has now a more halogen look and feel, it looks certainly more modern...  but should you have the choice?     You have to give the throttles a fair movement in their gates on the release version before the thrust kicked in, but in v1.01 the thrust is now readily available...  but the throttles also do flicker badly sometimes in their gates which is distracting. Note the very dark cockpit environment in the full tinted internal setting, but you get used to it.     Using the "Tiller" in taxiing it is a bit sharp or "touchy", but you also get used to it... a more wider slightly (slower) movement would feel more realistic     So you taxi fast with the throttles at idle and need the consistent braking to control the speed, as there is always too much power at idle, which begs the question has the throttle position active thrust zone been pulled back tooo far? Though CRJ pilot's note they do taxi only on one engine, but here now with both throttles already set at idle, you are still taxiing around at speed...  it is simply too much thrust.     You need to set the trim to 5.8 (STAT Page). Which is quite low in the green zone, if you set it central around 7.8 (as noted in the INFO) the nose will lift early, a reference that needs to changed. Secondly is positioning the SPEED counter on the Speed Ribbon as a pointer to rotate (VFTO 187) or Vr 177+10 (Flap 8º) as I noted earlier, as it is hard to see the small green line Ref Speeds as they are small and distant, so the speed counter is a far better marker to rotate to...   Throttles are both pushed to the Takeoff Marker or 90% percent N1, and release the brakes...  sadly or annoyingly the timer counter(s) are not yet working either?     At VR (187 knots) you raise the nose and find a positive climb. Climb rate is 3500 fpm, but on average you will initially do 3000 fpm, reducing down to 2000fpm around 12,000ft...     I seriously like watching the gear go up on the CRJ...   nice here.     You have to watch the speed closely... get up close to or over 300 knts and the nose will start to porpoise violently? So you have to keep the climb speed around the 250 knts to 260 knts zone to get a clean climb...  which doesn't feel very right to me at all, as the official climb speed is noted at 290 knts. That is not achievable here as it then creates an overspeed zone to cause buffeting?     Secondly the CRJ does not react to the change of a climb pitch, say down from 2000 fpm to 1200 fpm in increasing the speed, only back at an altitude level does the speed finally climb up to it's normal 0.74-0.78 cruise speed, and even then the change in speed is very slow...  Everyone is complaining that the CRJ is over powered, but the speed changes are odd as well up or down the speed ribbon.     Again I use the SPEED marker (above) to note my final m 0.74 cruise speed.     Maximum CRJ-700 Speed is 0.825 Mach (470 kn, 871 km/h) and the cruise is 0.78 Mach (447 kn, 829 km/h), with a Ceiling of 41,000 ft / 12,479 m....  Range is 1,378 NM / 2,553 km (ER).     Lighting On most high quality aircraft released for X-Plane today the lighting is usually very good, and so it is here in the CRJ-700. It looks (in the right lighting conditions) really brilliant with ten (count them) dropdown lights for the side panels and the centre main instrument panel. But be aware on how much of the lighting reflects back on to the windshield...     ...    There are two animated spotlights either side of the OHP Console, they are animated and adjustable...  very nice, but very hard to actually manoeuvre with your mouse (moving left to right is via your scroll). There is also a rear spotlight over the cockpit entrance.   Note the very nice two tone adjustable Whiskey Compass centre windshield. The DOME lighting only covers the front section of the cockpit lighting, very nice, but still quite dark for working inflight. If you want a brightly lit cockpit then the each far side LIGHTING panel gives you that per side lighting option and very good it all is.     You can easily find that sweet lighting aroma for Takeoff and Landing in dim cockpit conditions. The FLOOD knob rear pedestal controls most of the downlighting, with the side panels and rear pedestal DSPL knobs controlling the display brightness... yes it is all very excellent.     The cabin lighting is currently controlled via a couple of knobs on the rear cockpit bulkhead. CABIN LIGHTS and STAIR LIGHTS. (originally set the wrong way around, that oversight has now been fixed)...     The galley is excellent with sensational bright and modern lighting (note the working EXIT signs). The Galley area lighting does not go low or dark, but just more sombre.     The cabin is nice as well. There are no window downlights in the CRJ, as here you use the twin spots above every seat, which creates along with the central ceiling strip lighting a really nice internal ambience...     ...  and adjusting the cabin brightness can give you the perfect lighting for a mid-flight snooze or nice low lighting for taking off or landing...  perfect!   External Lighting The CRJs external lighting is very good as well. Nothing is missing here.     Notable is that the landing lights (again as per the -200) they are wing and nose, with the taxi-lights positioned in the inner wing and not on the nosewheel as per usual (the nosewheel light is a landing light). But everything is nice with the standard Navigation, Beacon and Tail lighting. The Wing lighting is very good as well in lighting up the inner winglets. The CRJ looks nice in the air because of it's subdued cabin lighting, so overall the CRJ looks great in flight in night flying conditions.     London beckons.     There is a certain skill in holding the correct airspeed. Like with all mostly regional aircraft there is no auto-throttle management to do the work for you. Here you have find that correct throttle position, but to also adjust consistently in flight to compensate for the fuel use or lighter weight. So like a baby you can't leave the speed alone for too long or you will find yourself going too fast, then too slow as you try to recalibrate the thrust. Just a slight nudge down on the throttles now and then in flight will keep the speed on the MACH target and around the set SPEED marker.   Regional aircraft tend to not like going down either, it is very easy to get a horrible nose pitch down if you have to descend too quickly. So picking your TOD (Top of Descent) point and a more shallower descent rate (1.6 to 1.8) it feels and looks better, certainly for the paying passengers. There is an "Altitude Marker" (Arrowed) on the MAP/NAV, but it is currently not very reliable (or bounces around too much) to be perfectly accurate, but you can still use it as a basic guide.     There is no BARO Sync either, so you have to set your BAROs independently, thankfully it is easy to do.     The east coast of England, and instantly as usual London is lost in low overcast conditions and visibility is almost zero...     Controlling the speed is vital in to getting a good landing. I get the speed down early, and just past LAM (Lambourne 115.6 MHz) I'm already under the 230 knts mark and set the Flaps 20º. If you try for more flap (you need a minimum of 185 knts at 30º) then like on the JR -200 you get a nasty nose down pitch.       Any route into Heathrow on the eastern approach is very hard, as there are very few waypoints to make a decent line into (this case) Rwy 27R. Add into the fact that the default FMS is (crap) at doing detailed approach waypoints (numbered waypoints are not well supported), so you have to know the approach path very well to align up to the runway correctly, thankfully I do know the approach well, so don't rely on the FMS to do a great job here, because it will let you down (A trick is using the BARNS waypoint for 27R, and RICHY waypoint for 27L).     Getting the speed down (all the time) is tricky, as even with the throttles at idle, you are still going too fast. You certainly don't dare not raise the nose going into the ILS Cone in for losing the beam track. Thankfully I can work it out and get the CRJ to 120 knts and 45º (Full) flap, which is perfect for the beam's 3000fpm descent into LHR 27R.     Approach views from the cabin are excellent...     ...  but up front I am still in wanting less speed, the 3º slope has increased the speed slightly, but I have nowhere to go as I am already at throttle idle.     So you arrive at the threshold (if lucky) flat or even slightly nose down in being slightly too fast, thankfully as the slope kicks out the speed drops away (very slowly), and you can do a slight final flare...     ...  if you armed the reversers (You did ARM the reversers didn't you!) as they are very effective, both in slowing you down and in the great ROAR sounds they make, they look really good in operation as well.     "Welcome to London"   To be fair though the JRollon -200 was a tricky beast on approach as well. It had a wide gap between the 30º and 45º flap points that could pitch the nose down severely, and so you had to know the very exact speed to be at before doing the flap change, which still gave you a slight nose up, before a nose down situation. Expert flying however could get you around that foible. Here it is too much power at idle and no lower thrust that keeps the speed too high all the time with nowhere for you to go, so here you need more flexibility to fly the aircraft more expertly as the current parameters are too confined. Challenging, but also rewarding if you can get it all right.   _______________ Liveries Already there is a wide selection of liveries to be used with the CRJ-700, as it is a very flexible aircraft. Here are a few now available, and all of great quality they are...  with two in a "House" CRJ700 livery and a AD Simulations livery (default).   _____________________ Summary Most simulator users in X-Plane revere the early JRollon CRJ-200, and for good reason in that the aircraft broke new ground and created a new category for high quality detail and aircraft systems, including the very first authentic FMS system in the X-Plane Simulator.   The JR CRJ-200 was brilliant in it's time, and even still holds up today nearly a decade older. But what online pilots really wanted was the larger variants of the CRJ Series in the -700 or the -900 (even the -1000). And we have had to wait almost a decade to get one in the CRJ-700 (CRJ-900 is promised to follow) in a release from AD Simulations now partnered with Delta Wing Simulations, with the earlier dropping of the association with Supercritical Simulations Group from the project late year 2020.   Modeling wise this aircraft is absolutely first rate, far better than it's pay grade, and certainly in the quality US$70 marker. The detail is superb, and everything looks and feels very realistic.   And you get a load of aircraft for your money. The detail follows on inside the aircraft in the lovely cabin, galley and lately even a snazzy bathroom, and the lighting throughout is excellent. Sounds are also excellent, but certainly not up to par with the CRJ-200 optional BSS custom sound package which is simply sensational (we all hope of the same BSS pack for this -700 version).   Cockpit detail is again also sensationally modeled, but not with the extensive animations of the Q4XP, and the CRJ comes with only the standard X-Plane FMS system, but still it is visually modified to look and feel like a custom Collins FMS-4200 system like in the real aircraft. There is also currently no Skunkcrafts Updater or AviTab, but both which have been promised in a future update.   Systems wise it is good, but not deep, deep if you get what I mean but on p[ar with the Aerosoft aircraft. But there is a very functional Rockwell Collins Pro Line 4 avionics suite that comes with great EICAS ((Engine Indicating and Crew Alerting System) and FADEC (Full Authority Digital Electronic Control System) availability and access.   Notable is that this CRJ-700 review was the first update to v1.01 on which this review is based. I like to review on an aircraft at it's release point, as "What you see is what you get"... but in this case I think (as usual) the aircraft was released too far early as bugs and details are still in areas bountiful and certainly on the performance side...  The weaknesses are obvious as the AD Simulations CRJ in that it currently feels like overall in being an X-Plane basic performance aircraft, and not a refined CRJ performance aircraft. Delta Wing should cover these aspects and is doing so quickly, but that finesse is certainly not there yet, but getting there real fast, if you know what I mean. These aspects should have also been covered by a decent beta phase. As the still in-progress menu system, the non-finessed flight dynamics and aircraft's performance and the buggy environment, the CRJ was obviously not ready for such an early public release.   I have noted a fair amount of issues and bugs throughout this review. But don't the get the review in the wrong way as any CRJ is very challenging aircraft to fly... Skill is needed and yes the aircraft will test those skills thoroughly, but also getting a complete composed flight is quite easily possible, as noted CRJ isn't yet perfect in the performance aspects. When it is though it will certainly be a very compelling simulation... or when the dynamics match up with the quality design.   But long term this CRJ-700 from AD SIm and DW is certainly destined for X-Plane classic status for just in the fact it is so much wanted to fill in those regional flying roles. The Aerosoft CRJs are already highly desirable, but has never oe will be be cross-platform delivered, but now that factor doesn't matter any more as we now have our own and a CRJ.   Certainly even currently it is a "Must Have" aircraft and at a sub US$50 price to sweeten the deal, now all there is to do is for the developers to fine tune the aircraft to deliver the built-in potential of the aircraft, and there are certainly a few areas yet here to yet cover to achieve that highly desirable "Classic" status, but that aspect won't hopefully take too long...   we will watch with interest. _____________________     Yes! the CRJ-700 by AD Simulations/Delta Wing is NOW available from the X-Plane.Org Store here : CRJ-700 Price is US$49.95   Features Systems     Systems are modeled based on real life CRJ-700 aircraft. 5 CRJ real life pilots and few simulator enthusiasts were helping us to develop and make them work just like in real life.     Flight Control Panel knobs support fast scrolling via left mouse button press and hold and precise scrolling via mouse wheel scroll     Mode Control Panel SPEED and other modes simulate the real Autopilot modes on the CRJs. The screens are as close to the real ones as possible. Center Glareshield     All Center Glareshield Knobs and Pushbuttons animated and functional Displays     Displays are exceptionally crisp and with letters and symbols easily visible     PFD Primary Flight Display is modeled exactly as real life counterpart     MFD Multifunction Display can display following modes     HSI The horizontal situation indicator shows the compass card with overlaid selectable navaids, bearing and course pointers     NAV SECTOR Navigation display with compass card and a background map. The navigation display shows course pointer and deviation bar. VOR bearing and DME distance information is shown     FMS MAP  Flight Management System Map shows the track and waypoints programmed in the CDU (Control Display Unit). FMS MAP shows the aircraft heading.    TCAS Traffic Alert and Collision Avoidance System investigates the air traffic control transponders of nearby airplanes and identifies and displays potential and predicted collision threats.    FMS PLAN MAP shows programmed waypoints of the route. Shows north at the top of the display. Waypoints can be selected by using UP and DOWN arrows on CDU (Control Display Unit)   RADAR- to be implemented in future versions   EICAS (ENGINE INDICATION AND CREW ALERTING SYSTEM Displays. Following displays can be shown using ECP (EICAS CONTROL PANEL)         PRI         STAT         ECS         HYD         ELEC (AC and DC)         FUEL         F/CTL         A/ICE         DOORS         CAS PopUp Displays, movable, scalable able to be dragged to multiple monitors     Tablet/EFB     Captain and FO PFD (Primary Flight Display)     Captain and FO MFD (Multi Function Display)     Primary EICAS     Secondary EICAS     Left and Right CDU (Control Display Unit) Skunks Updater     To be implemented in the future Cockpit Lighting There is FULL lighting implemented, FLOOD, INTEGRATED and DISPLAYS with animated knobs and switches. You can adjust the intensity of displays, panels and light in any combination you like. In addition CABIN LIGHTS and STAIR LIGHTS are also adjustable via corresponding switches in the back of the cockpit External Lighting FULL external lighting is available via animated corresponding switches Tablet/EFB     There is a Tablet and popup Menu WIP Sounds  FMOD Custom sounds are implemented using FMOD.     Engine sounds     Cockpit sounds: Avionics, Gyro, Relays, Fans (Packs), Controls (Buttons/switches, levers)     Warning sounds: Take-off     GPWS (Too Low Terrain, Too Low Gear, Too Low Flaps, Terrain Caution, Bank angle, Sink rate, Don’t-sink, Pull Up)     Autopilot, Fire, Alerts     Cabin sounds: Galley, Cooling     Exterior sounds: Gear Roll/Touch, APU, GPU, Flaps, Hydraulic and Fuel Pumps, Wind drag, Packs     Weather sounds: Wind, Rain, Thunder, Wind Gust (on the ground only)     Cabin and Cockpit muffing effect caused by Cockpit Door closed/open Flight Model   Flight model has been carefully adjusted to match the real life CRJ-700. Real life CRJ-200/700/900 pilots were involved in the process.   Realistic wing flex  Wing Flex has been modelled and adjusted for realistic aircraft behavior FMS     FMS and it's Pop Up is customized as far as look but based on the Default X-Plane one.     Note: Default XP FMC is based on the Collins FMS-4200 and CRJ is using that one, no Honeywell and Thales types. 3D Modeling and Textures     Almost all maps are 4K High Resolution      Exterior is modeled with all details existing in real aircraft.     Pilots are visible in external views and turn thir heads slightly to ward camera view     Interior modeling has been made paying attention to details in the real life CRJ-700 cockpit.     Cabin and Stairs have adjustable lighting Unique Package Features    Stairs Rails can be raised and lowered (per customer request)     Cockpit shaders slide and rotate as you need them VR Compatibly     Package is VR compatible but future enhancements will be added   Requirements X-Plane 11 Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Download Size: 850 MB Current and Review version: 1.01 (December 20th 2021)   Installation Download of the CRJ-700 is 828Mb and it is installed in your Airliner Folder as a 1.55Gb folder. Activation is via the standard authentication Key. There is no Auto-updater by Skunkcrafts for updates, so currently you have to redownload via the X-Plane.OrgStore.   Documents Provided are two documents Included with the package. A "QuickStart" Manual that covers the aircraft's layouts and systems, and a "Checklist" with Normal Procedures. A version changelog is also provided. CRJ-700 Changelog.txt AD_Sim_CRJ_Checklist.pdf CRJ-700_Quick_Start_Guide.pdf _____________________   Aircraft Review by Stephen Dutton 10th January 2022 Copyright©2022: X-Plane Reviews   Review System Specifications:  Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit -32 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo M2 2TB SSD - Sound : Yamaha Speakers YST-M200SP Software:   - Windows 10 - X-Plane 11.55 Plugins: Global SFD plugin US$30.00 : Environment Engine by xEnviro US$69.90 : RK Apps XPRealistic v2 - US$34.99 Scenery or Aircraft - EKCH - FlyTampa Copenhagen XP (X-Plane.OrgStore) - US$31.00 - EGLL - Airport London-Heathrow by Aerosoft (X-Plane.OrgStore) - US$29.95   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved    
    • Big Question?...   What is real and what is not? The big difference is feedback isn't it, that is were RL has an superior advantage, and no matter what on a computer we just don't have that aspect. But you can still feel the machine if the programming is very good, but there will always be that wall. The question always arises, is it the Sim or the Aircraft that is not performing, or even in a lot of cases yourself. So in my position I have to find that answer, but a collective of views will also show you the situation. One or two can be wrong but not a multitude, but most videopilot's are actually quite poor is this aspect...  and everybody follows them thinking this the right way to fly?    Refining the way you are positioned in the aircraft can help though, I use set command keys for the internal view, messing with the right-click mouse (unless weirdly good) is not the best way to fly (yes i will get thousands of comments about that), but a quick view movement to the set view you want is the best way to control the internal environment, and can not be as so distracting , only in odd views do you need to right-click, so my (number) keyboard is set up the same way for every aircraft, certainly if you are doing aerobatics and need to focus on certain points of view, there should be a point were as you find the same perspective as in RL, certainly VR helps or actually doesnt, because you get the visual perspective, but also a barrier created from the aircraft and it's controls...   the future is interesting here were as the computer and RL start to merge, roll on 2051!
    • After 35 odd years and a bit over 6000 hours of flying, I find the sim often more difficult.  With limited visual range, especially peripheral, control recoveries and aerobatics are much more difficult to the point I find myself flying in 'chase camera' position so I can see what's happening.  Thus far, trim in XP is a mechanical thing - not the feel thing you have in RL.  Ideally you put the aircraft where you want it and trim to relieve pressure on the control - I don't feel this in the sim.  Reading your reviews, I would assume considerable knowledge of flight dynamics so, whether or not you have cardboard (guess it's plastic now) in your wallet, continue the excellent work.
    • I've made several flights in the last few days in this 172N and the carb heat functions as it does in real life.  (I have logged time in a few 172Ns.)   Here are some things I notice that seem odd: 1) The ignition switch does not immediately spring from the start position to both.  It sometimes sticks in the start position.  Also after testing the mags and moving the switch from the left mag back to both the switch only allows movement to start and then to both.  This is not how it should be.   2) Rudder and elevator authority seem less than in real life.  For example when I slip to landing I put in full rudder and I get less yaw than I expect.   3) On departure under a variety of wind conditions the plane indicates needing left rudder, not right.   4) During cruise I need to consistently hold a 'good amount' of left aileron to remain level.   hope this helps
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