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By Medellinexpat · Posted
In terms of streaming I’m generally perplexed with what a poor job aircraft developers do in putting their own content up. They have plenty of access to their own product and put up two minutes of footage that tells you very little. Scenery developers are even worse with large amounts of the footage often shot at night, convenient for sceneries often little better than stock. Discord hasn’t also created the situation where there’s a sort of insiders access and little for a more general buying community. I don’t need to be intimately involved with every day of development but some effort in building a prerelease buzz might help sales. It is also worth considering that there are plenty of alpha and beta releases out there which are called ‘updates’. One developer, who might be responsible for a set of CRJ aircraft, often has updates but the general feel of the products remains at best Beta offerings. After several years. As for going off to MSFS is that community any less picky? Compare the Toliss release of their 339 with Aerosoft’s (now there is a name from the past) debacle of an A330. Even worse for Aerosoft there’s no Mathijs Kok to blame anymore. -
Behind the Screen : October 2024 Go back a few years and X-Plane users were very rarely part of the aircraft development process, there was the very rare access to a final beta, but overall it was an exclusive club. Most developers used a very tight group of testers, very experienced, but mostly very good at identifying and resolving issues. They were capable of doing exactly the same thing over and mind-numbingly over and making notes on the various changes and options required. These notes were passed on to the developer to rectify, then when done these testers then ran the same tests again to see if the issues had been resolved. The only problem was, was that these very specialist personalities were and are still quite a rare species. So the developers groups were very loyal in the context of each other requiring the others specialist services. But as aircraft became much more seriously complex, and with the huge diversity of platforms and the different types of users. When releasing the aircraft, there was usually a huge inundation of issues and problems to fix. It created "Nightmare Fortnight", as it became, for there were loads of needed quick fixes, and the many instant updates required to cover and repair the outstanding issues. So developers and even Laminar Research with X-Plane itself, opened up the process a little earlier to resolve the majority of these issues before the final release, mostly from the start of the "beta" phase. In context the idea is a good one. As basically the significant user base was now involved in resolving the issues as part of the development program, but it was still mostly constrained to the "beta" process. But in this last year, a few developers have now opened up the earlier "Alpha" development cycle, mostly with FlightFactor's Boeing 777-200ER v2 Ultimate. Granted it was still an exclusive (and paid) invitation to get into this very private domain. FlightFactor ran a development site (again exclusive) for these restricted few privileged assignees. Only a 1,000 ballots at every release were allowed in, but in context the idea worked well in that this very extremely complex aircraft was then able to have the wide range of aspects to cover the massive amount of issues that needed attention. You were under a very strict NDA (Non-Disclosure Agreement) in not releasing any images or videos, or even publicly announcing any of the aircraft's features and highlights, unless it came from the official sources. Let us be very specific. "Alpha" aircraft are very, very raw, a lot of the development is still missing, details are not only missing, but sometimes not even finished. In reality they are at this stage a very unfinished product. They are not great to use or to even fly as most or even the very crucial areas like VNAV are not either included, or even working correctly, honestly they are horrible... and so you don't want to go there. They are a nightmare to review? even later "Beta" aircraft are hard to review, because basically they are incomplete. The general idea is to review any aircraft after the release, to summarise it's features and to highlight the best parts of the aircraft, then give a verdict on what has been presented, to to finally note the price and value context of the product. All to help you in making a fair investment that suits your Simulation needs. But the requirements to present a review on the release day can muddle the picture. There is that limited time from release to a point the next "big shiny thing" that will take the purchasers focus away, everyone will usually buy on release, as the "I want it NOW" with FOMO also kicks in, so any review even a week late is just too late? but it's also impossible to present the correct product on release, as changes can go right up to the day of release, sometimes huge changes. That happened with the ToLiss A330neo, as on the very last day all the cockpit textures were completely refined and updated. In this case it meant a night's work (3am) to redo all the review images to mirror the release product. Then there is still the fix up period a few weeks after release that can create even more changes to the original review. The best reviews are done about a month or so after the release and fix window has finished, as you can then assess the product fully and in it's mostly completed state. But in a market driven world we don't get that luxury. To a point the wise purchaser will wait, and get a better assessment of the product, sometimes also at a lower price, as many developers will go within weeks to a "Sale" mode to get extra sales. I am not a fan of this culture, as it first, devalues the product, and secondly it creates a mindset of "if I wait" I will get a "cheaper" product. Good for you of course, but developers can spend a year to two years to create the aircraft from scratch, it deserves to hold it's value price for longer, sales should be or only come after a period of time, and after the product has created a return for the developers time and expertise. This would be to the horror of the culture, obviously, "I want it cheaper, and less I have to pay, then the better it is for me". But the problem is it devalues the work and returns that lower return that usually ends up with the developer saying "I'm not making anything out of this anymore?" then disappears off the scene taking their expert skills and taking any future products with them. Now they have a bigger excuse in going to MSFS2020/2024 to make some return for their work and skills, so X-Plane loses all round. It is a race to the bottom, and X-Plane has seen the dire effects of such machinations this year. But is opening up these early "Alpha" and "Beta" releases to all recipients a good idea? as noted it is a double-edged sword, specialist testers can't cover all the bases, that the swarm of different users can. Many users are actually very good at this early testing caper, it is gratifying to see on how very well they did these testing protocols, and to give great returns with great intelligence and covering the details, which are given back to the developer. But there is a danger side to this aspect as well. As not everyone is created equally. Streaming is free, and anyone can do it and create online streams, Streamers, Vlogs, Vloggers, they all basically do the same thing in streaming live content. Obviously Simulation is incredibly popular, certainly when a new and exciting product is being released. This creates a bun-fight to get out the first video of the new product, not only for the "likes", but mostly for the money it generates. Disclaimer here, I am not jealous of this because I don't stream reviews, oddly I am a professional video editor that worked in the film industry, but I feel that content should be created with care and detail and doing a lot of research. Now there are some very good Streamers out there, Drishal is one, Q8Pilot is another quality reviewer, and a few real world pilots make good videos on aircraft comparisons, again oddly they can also be the worse reviewers of Simulation aircraft. If you want to learn aircraft systems and procedures then watch real world cockpit videos, not the online wannabes. And here we get down to the problem. The earlier you get the new product, and then get it out there, the more money you make. Then you now have developers letting these streamers in at a very early level of development, it is a culture that is going to clash and end badly. The moment FightFactor lifted it's NDA, it all went shit-faced, with an "Alpha" aircraft at that, but got it worse with the release of the ToLiss A330neo. Let us be clear, I'm not a fan of the sort of streaming that tries to land a Boeing 747 on an aircraft carrier, or in trying to fly a Cessna 172 to 50,000ft, to a point I have a serious personality. And I know that the comments will come, "Oh just lighten up a little", "It's just a bit of fun Stephen". But my take is that in the real world cockpit there is no room for these antics, I want to mirror the professionals, run a clockwork cockpit. My take is that X-Plane or any really good Simulator is an education tool, but also a training tool, for both real world and online pilots. Our job is to teach as well as do reviews, we do all the hard work so you don't have to, there are explanations and tips to shortcut you, and to get you flying quicker. But Streamers don't adhere to those standards, "They are the "Quick Buck guys", worse are their flying standards and in not following the correct procedures, as teachers they are dismally awful, not all as I have mentioned, and obviously it makes great entertainment, but not much else. But to note that "Alpha" aircraft, and "beta" aircraft are not finished, and pointing out the missing aspects of development is a new low, it hurts everyone, the developers and any future sales, and don't get me started on the wails of the missing VNAV (B777v2) and the bad cockpit textures (ToLiss A339), both were either included or fixed before the official release. It is the loss of the basic understanding of the development process, and it shows in how immature they are, but hey, they only want the available money. Yes bad streamers have been around for years, so it's nothing new to Simulation, but don't feed the monster by giving them what they want, cheap easy money. See you all next month Stephen Dutton 5th November 2024 Copyright©2024 X-Plane Reviews
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I used to fly an E33A and for the first time I fell in love with this beauty. So, I did not hesitate when the G36 came to XP12. Everything is excellent with only a 3 minors details that could be the issue for a future update: 1. Doors swing too violent so be careful. 2. The account for fuel when in the Systems windows in the copilot G1000 is not very useful unless there is something that I don't know. 3. Maybe would be interesting to enable the Digital Climate Control. But at the end of the day, I am 100% happy with the G36.
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NEWS! - Aircraft Upgraded : Stinson 108 Package XP12 by Ted Cook Productions Ted Cook Productions have upgraded their high wing, monoplane Stinson 108 package to X-Plane 12. In the package are two models of the Stinson 108, in the "Voyager" and the "Flying Station Wagon". And both are included in this package. More variations include three aircraft for IFR, VFR and Float models. The Stinson 108 is a popular single-engine, four-seat, light general aviation aircraft produced by the Stinson division of the American airplane company Consolidated Vultee, from immediately after World War II to 1950 (by which time Stinson was a division of Piper Aircraft). The 108 was developed from the prewar Model 10A Voyager (also known as the "Stinson 105"). In all, 5,260 Stinson (or Piper-Stinson) 108s were reportedly built. Most models were named "Voyager" (like the preceding 10A/105), but some were named "Station Wagon," reflecting interior modifications to accommodate cargo. Stinson 108 series was built with a six-cylinder Franklin engine -- 150 horsepower (110 kW) 6A4-150, or 165 horsepower (123 kW) 6A4-165, normally - driving a fixed-pitch propeller. Three aircraft included: IFR, VFR and Float. Completely overhauled for XP12 from the previous version. Custom airfoils. New and updated Fmod sounds. Floatplane completely overhauled to take advantage of new XP12 water features. Includes POH with checklist New XP12 load stations for each seat, cargo and fuel The Flying Station Wagon is appointed with wood interior trim while the Voyager is appointed in cloth and vinyl. The aircraft came in two instrument configurations, one for IRF flight and one for VFR (just basic instruments). The airplane, from the factory, was offered in only two paints, a maroon and a blue, both of which are included in this package. This package also contains a blank white paint for those wishing to paint their own livery. Owners who own the Stinson 108 XP11 can get the new XP12 version for 25% off! Images are courtesy of Ted Cook Productions __________________ Yes!... Stinson 108 Package XP12 by Ted Cook Productions is now Available from the X-Plane.Org Store here : Stinson 108 Package XP12 Price is US$15.99 Requirements X-Plane 12 - not for XP11 Windows, Mac or Linux 8GB +VRAM Video Card Current Version: XP12 3.0 (October 31st 2024) Customers who own the Stinson 108 XP11 can get the new XP12 version for 25% off. Discount will automatically be applied at the X-Plane.OrgStore checkout. ___________________________ NEWS! by Stephen Dutton 1st November 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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NEWS! - Aircraft Upgrade : PA-28R TURBO ARROW III / IV XP12 by JustFlight and Thranda Design JustFlight in association with Thranda Design have upgraded the Piper Turbo Arrow lll/lV to X-Plane 12. This follows on from the PA28R Piper Arrow III upgrade back in July 2024. The PA-28R Turbo Arrow III and Arrow IV are four seater, turbocharged piston-engine aircraft equipped with a retractable tricycle landing gear and constant-speed propeller – ideal for touring and instrument training. First available in 1977, the Turbo Arrow III was the first turbocharged variant of the PA-28R Arrow, retaining the conventional tail of the Arrow III and a new cowling which housed the six-cylinder turbocharged engine. The Turbo Arrow IV followed in 1979 and featured the distinctive T-tail which was common amongst other Piper aircraft. Following on from their critically acclaimed Arrow III for X-Plane 12, this highly detailed simulation of the PA-28R Turbo Arrow III and Arrow IV has been developed by Just Flight's in-house team following comprehensive, hands-on research with a real-life Arrow III, G-BGKU, based at Conington Airfield. The PA-28R Turbo Arrow III and Arrow IV for X-Plane 12 feature PBR materials with real-time environment reflections for superb quality and realism, 8k textures for the highest possible texture clarity, a brand-new tablet EFB featuring a plethora of features such as aircraft configuration, states, interactive checklists and customisation options, and numerous animations including a multi-animation passenger door that, when open, responds to G-forces and air resistance. MODEL • Accurately modelled PA-28R-201T Turbo Arrow III and PA-28RT-201T Turbo Arrow IV, built using real-world aircraft plans • Numerous animations including multi-animation passenger door that, when open, responds to G-forces and air resistance, baggage door, cockpit window and sun visors • Ground equipment including chocks and tie-downs • 8k interior and exterior textures are used to produce the highest possible texture clarity • PBR (Physically Based Rendering) materials with real-time environment reflections for superb quality and realism, completely reworked and upgraded for X-Plane 12 • Detailed normal mapping for down-to-the-rivet precision of aircraft features. • EFB livery switcher for switching between the Turbo Arrow III and IV variants in real-time without needing to use the aircraft menu • X-Plane 12 native rain effects COCKPIT • A truly 3D virtual cockpit right down to accurately modelled seat belts and screw heads - every instrument is constructed fully in 3D with smooth animations • Cockpit textures feature wear and tear based on reference photos taken in the real aircraft to produce an authentic environment • Tablet EFB with a selection of apps full of useful tools and customisation options: - Aircraft Options: Open/close the aircraft’s doors, enable/disable glass reflection, enable/disable ground equipment, and more! - Weight & Balance: Adjust the aircraft’s weight and balance using the built-in configuration app and centre of gravity table. - Instrument Options: Choose to have the cockpit avionics visible in the 3D cockpit or pop them out on 2D panels. - Static Liveries: Change aircraft liveries without exiting to the main menu. - Dynamic Liveries: Customise the aircraft’s paint scheme without leaving the aircraft. Features Modern and a Classic liveries whose colours can be fully customised in the aircraft, without the need for any complicated paint kits. - Engine Configuration: View the condition of the engines and enable enhanced simulation options such as spark plug fouling and vapour lock. - Thranda DynaFeel: Adjust the force required to move each of the control surfaces. - Checklists: Interactable checklists for every stage of flight. - AviTab support. - And much more! • Fully functional and comprehensive IFR-capable avionics fit including: - KMA 20 audio selector unit - Fully featured X-Plane-native GNS530 (supports procedures out of the box, and supports Navigraph and Aerosoft custom nav databases) - KX 175B COM 2 / NAV 2 radio - KN 62 DME unit which can display information from NAV 1 or NAV 2 - Autocontrol IIIB autopilot unit with navigation, heading and roll hold (hidden autopilot altitude hold system included for convenience) - KT 76A transponder unit - KR 85 ADF unit - Support for RealityXP GTN750 (sold separately, Windows only) • Interactive logbook panel for logging your flight details (X-Plane native) • Yoke-mounted flight timer/clock • Independently operated left and right (standby) altimeter • GoodWay compatible • Ability to change barometric units from InHG to MB in altimeter adjustment • Pop-up autopilot window • Animated toe brakes • Functional throttle quadrant tensioning system • Radio knob animations routed through plug-in logic, for optimum movement fidelity and sound synchronisation AIRCRAFT SYSTEMS • Custom-coded fuel system, including the option of automatic fuel tank switching for use on those long distance cross-country flights (this option is remembered for future flights) • Custom-coded electrical system with functional circuit breakers. Circuit breaker logic is linked to X-Plane's internal failure logic, so if the plane is set to fail a certain electrical component after a certain number of hours, the circuit breaker for that element will pop out. • Realistic landing gear system with intricate retraction animation, slow/fast tyre rotation animation (blurry when rotating fast), precise shock absorber animation with multiple linkages animated accurately, and wheel chocks and tie-downs • Functioning alternate air and static source controls • Fully implemented back-up landing gear system • Dedicated interactive engine EFB page for displaying values such as fuel tank weights and imbalance, fuel pressure, oil pressure, oil temperature, battery charge (with quick charge option), and information about spark plug fouling and vapour lock condition • Simulated vapour lock condition, with EFB warnings and suggested actions • Simulated spark plug fouling condition, with indication of percentage of fouling • Lighting system includes separate lighting control for gauges (via rheostat) and realistic implementation of navigation light / radio light rheostat • Functional electric trim control on yoke (requires electric trim button to be pushed) • Functional ELT which is automatically triggered above 4.6 G • Simulated fan and vent system with realistic blower sounds (linked to circuit breaker logic and electrical system for realism) • Custom external light logic with custom strobe light pattern and custom light halos for added realism LIVERIES The aircraft is supplied in six paint schemes which can be swapped on the fly using EFB. Turbo Arrow III • D-ERMI (Germany) • OE-KPS (Austria) • OO-APB (Belgium) Turbo Arrow IV • G-BYKP (United Kingdom) • N-6919R (USA) • VH-VLL (Australia) OTHER FEATURES • Realistic and accurate flight dynamics based on real-world performance and handling data, and input from Arrow pilots, including realistic T-tail behavior (visible using the X-Plane physics visualisation system) • Flight dynamics switch in real-time as you swap between the Turbo Arrow III and IV variants • Authentic sound set, generated using X-Plane's state-of-the-art FMOD sound system • Custom sounds for switches, doors, gear warnings and more, featuring accurate location placement of sounds in the stereo spectrum, 3D audio effects, atmospheric effects, adaptive Doppler, exterior sounds spill in when window or door(s) are opened, different sound characteristics depending on viewing angle etc. • Comprehensive manual with panel guide and performance data, adapted to X-Plane 12 usage • Option to launch X-Plane's weight and balance manager window from the EFB Quality standard General Aviation aircraft are hard to get, but this model is "Turbocharged!". A discount is offered (10%) for current owners of the X-Plane 11 version. The XP12 version however is only for this X-Plane version. Images are courtesy of JustFlight ___________________ Yes! the PA28R Turbo Piper Arrow III /lV XP12 by JustFlight Thranda is now available from the X-Plane.Org Store here : PA-28R TURBO ARROW III / IV XP12 On sale: US$42.99 Requirements: X-Plane 12 (not for XP11) Windows, Mac or Linux 8 GB+ VRAM Recommended Download Size: 2.1 GB Current version: 1.0 (October 31st 2024) Discount info: Customers who own the PA-28R TURBO ARROW III / IV XP11 can get this new XP12 version for 10% off. Discount will automatically be applied at checkout. ___________________________ NEWS! by Stephen Dutton 1st November 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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By Dominic Smith · Posted
Update Review: Cessna 152 by Just Flight - Thranda Design By DrishalMAC2 Introduction Just Flight, in collaboration with Thranda Design, has introduced the widely recognised Cessna 152 (C152) for X-Plane 12, marking another milestone in their impressive lineup of general aviation aircraft. Following the success of their Arrow III and Turbo Arrow III/IV, this C152 release promises a high level of detail and an immersive flight experience. Based on the real-life C152, G-BGAE, from Conington Airfield, this simulation promises a top-tier experience for both training and casual flights. In this review, I will examine how the Just Flight C152 performs in X-Plane 12, focusing on its visual fidelity, flight dynamics, systems, and overall experience. For those of you looking for a more in-depth review, I recommend checking out Stephen’s original review of the Just Flight C152 in X-Plane 11. For reference, I fly the C152 in the real world as a PPL student. As a student, I pay particular attention to the aircraft’s performance in various configurations and stages of flight. This experience is fresh in my mind from real-world flying, giving me a solid foundation for reviewing the C152 in X-Plane 12. Installation Installing the Just Flight C152 is a straightforward process. After purchasing, you download the compressed file from your store account, which is around 700MB zipped and expands to about 750MB once extracted. Extracting the files is simple using any standard ZIP utility. From there, you just place the aircraft folder into the “Aircraft” directory of your X-Plane 12 installation. For the X-Plane 12 version, you'll need to take an extra step. Go into the “JF_152” folder, then navigate to “XP12_ACF”. Rename the “JF_C152.txt” file to “JF_C152.acf” and move it into the main “JF_C152” folder, replacing the existing file when prompted. Make sure there's only one .acf file in the “JF_C152” folder, with none left in the “XP12_ACF” folder. The whole process only takes a few minutes, and the aircraft will be ready to fly once you've activated it using your serial key, which can be found in the “My account” section of the store page. Documentation Just Flight has provided comprehensive documentation, including a 58-page manual that covers vital information such as an introduction to the aircraft specifications, a systems guide, a panel guide, and instructions on how to fly the C152, along with normal and emergency procedures. Having reviewed this information, I found it to be very accurate, with the procedures closely matching what I’ve been taught during my PPL training. The C152 also comes with an Operating Data Manual (ODM), which provides various performance figures such as climb and stall performance. These numbers are quite accurate and align well with what I've experienced in the real aircraft. Additionally, a EULA and changelog are provided. External Texturing and Liveries The Just Flight C152 comes with a variety of high-quality liveries representing several countries, including the UK, USA, Canada, France, Germany, and Australia, reflecting the global appeal of this two-seater aircraft. The external textures are modelled in high definition, providing clarity down to the rivets. Just Flight’s attention to exterior detailing, from the aircraft's markings to the subtle wear and tear of an older airframe, helps immerse users in the simulation. The use of PBR materials further enhances the realism, with light interacting with the aircraft’s fuselage in a lifelike way, particularly under different lighting conditions. The aircraft appears beautifully polished yet rugged, as you'd expect from a well-used training aircraft. Personally, I think the exterior textures are more than sufficient for this model. 3D Model and Animations The C152 model is built using real-world aircraft plans and extensive photography of G-BGAE, ensuring that the virtual version stays as true to life as possible. Numerous animated elements, such as working doors, windows, air vents, and even a realistically moving ignition keychain, contribute to the level of detail that sets this aircraft apart from other add-ons. The animations are fluid and seamlessly integrated into both the cockpit and exterior models, enhancing the aircraft’s realism. On the ground, you’ll notice the inclusion of chocks, tie-downs, and other ground equipment, creating a realistic pre-flight setup. Cockpit and Internal Texturing Inside the cockpit, Just Flight has delivered a near-perfect replica of the C152’s interior. The 3D modelling is precise, down to the screws and seatbelts. Each instrument is fully modelled in 3D, and the wear and tear on the dashboard and controls is based on reference photos from the real aircraft. This adds a level of authenticity, creating a well-worn yet functional cockpit environment. The C152 features a fully VR-compatible cockpit, although I am unable to test this myself. All knobs, switches, and levers are responsive, and users in virtual reality will appreciate the carefully designed manipulators and snap points, making it easy to interact with the various controls. The cockpit lighting is adjustable, with dimmable instrument lighting providing flexibility for night flights. The internal texturing is acceptable. The panel, yokes, and upholstery all show signs of aging and use, which contributes to an immersive flying experience. Users also have the option to turn off window and instrument reflections for a clearer view, particularly in different lighting conditions. However, the age of the aircraft model does show in some areas, as certain textures are not as high-resolution as those found in newer aircraft releases. I believe sharper textures would help bring the aircraft up to more modern standards. Avionics and Systems The Just Flight C152 is equipped with a comprehensive set of avionics, perfect for both VFR and IFR flying. The standard setup includes a KX 175B COM 1/NAV 1 radio, RT-359A transponder, and ADF 300 unit, all of which are fully functional and easy to operate. The avionics are simple but effective, making the aircraft ideal for both flight training and casual flying. It’s worth noting that the aircraft does not come with an autopilot, which is standard for C152s. A custom weight and balance manager is also included, allowing users to adjust fuel, payload, and CG configurations, with changes accurately reflected in the aircraft's performance. One standout feature is the custom-coded electrical system, complete with functional circuit breakers. If an electrical component fails (which can be triggered by X-Plane's failure system), the corresponding circuit breaker will pop out. This level of system detail adds an extra layer of realism, allowing pilots to simulate full electrical failures and troubleshooting scenarios. Control Panel The C152 includes a control panel accessible from the left of the screen, allowing pilots to manage doors, GPS pop-ups, reflections, lighting, and more with ease. While the layout may feel a bit dated, it’s still functional and covers a wide range of options, from door controls and GPS pop-ups to sound volume adjustments and state setups like 'cold and dark' or 'ready for take-off.' Some settings, like the altimeter scale, even carry over between flights, which is a handy touch. Stephen’s original review delves into more detail on the control panel’s layout and features, but overall, it's a solid, versatile tool here that serves both casual and dedicated simmers well. Hopefully, Just Flight will update this panel to bring it up to X-Plane 12 standards. Flight Model & Performance The C152 flight model is spot-on, thanks to comprehensive research and feedback from real-world pilots. With its 110hp engine and fixed-pitch propeller, the aircraft handles exactly as you’d expect from a two-seater training plane. Takeoff and Climb Take-offs are smooth, with a recommended rotation speed of around 55 knots, and the aircraft climbs steadily at about 65 knots. However, I noticed that with the trim set at take-off, the aircraft tries to rotate by itself at around 40 knots, which is not accurate. This happens regardless of the CG settings in the menu, but setting the trim nose-down helps fix the issue. Aside from that, the aircraft handles just like the real thing, with climb performance being spot-on and drag across different flap configurations seeming quite accurate. I can fly this aircraft almost exactly as I do in real life, with very similar power settings, and it performs just right. Of course, there are slight variations due to weather and weight and balance. Cruise and Flight Characteristics In cruise, the C152 maintains about 90 knots at 2300 RPM, ideal for leisurely VFR flights or practicing navigational exercises. In flight, the aircraft feels highly responsive. The controls are tight, and the aircraft reacts predictably to inputs, making it an excellent trainer. The stall characteristics are also accurately modelled, with power-off stalls occurring at around 50 knots and a subtle wing drop typical of the C152. I found the stall behaviour to be incredibly realistic, closely mirroring how the real aircraft responds. Landing and Ground Handling Ground handling is equally well-executed. The tricycle landing gear is forgiving, allowing for smooth take-offs and landings. The animation of the landing gear, including slow or fast tire rotation, adds to the immersion, making it easy to judge your ground speed visually. Sounds Just Flight has made great use of X-Plane’s FMOD sound system, delivering a rich and immersive audio experience. The engine sounds are multi-layered, with subtle shifts in pitch and tone as you throttle up or down. Atmospheric effects, like wind noise, dynamically change depending on whether the windows or doors are open, adding an extra level of realism to the in-cockpit experience. Sounds for switches, doors, and other cockpit interactions are crisp and well-placed within the stereo field. Not all sounds are present, though, such as the door opening and closing. That said, the essential sounds are all there. The engine sounds are decent but could benefit from improvement, particularly during start-up and shutdown. The flap sounds are well done, though in my opinion, they're a bit too loud. Night Lighting The night lighting in the C152 generally provides a well-rounded experience, with adjustable cockpit lighting that offers some flexibility for night flights. External lighting, including the landing and navigation lights, is bright and clear, casting realistic halos and reflections on the aircraft surfaces. However, while the dome light technically illuminates, it doesn't seem to impact the actual cockpit lighting as it did in the X-Plane 11 version, which might be a letdown for those looking for the same effect. Overall, the lighting setup creates an immersive experience for low-light flights, though it could benefit from minor adjustments. Rain Effects One feature I really enjoyed was the new rain effects in X-Plane 12. The droplets look incredibly realistic on the glass, adding an extra layer of immersion to the overall experience. Conclusion Just Flight's Cessna 152 for X-Plane 12 is an impressive addition to their lineup, capturing the essence of this popular training aircraft with remarkable accuracy. The seamless integration with X-Plane 12's latest visual and physical enhancements, combined with high-quality modelling, textures, and accurate flight dynamics, delivers an immersive experience for both training and casual flying. While there are minor areas that could benefit from improvement, such as some interior textures and sound details, the overall package is comprehensive, offering an authentic replication of the C152's characteristics. This makes it a valuable tool for both PPL students and enthusiasts seeking a realistic and engaging general aviation simulation. From my own experience, I can confidently say this aircraft is a must-have for student pilots training on the C152. ________________________ The Cessna 152 by Just Flight - Thranda Design is now available from the X-Plane.Org Store here: Cessna 152 Priced at $45.99 Features MODEL Accurately modeled C152, built using real-world aircraft plans and comprehensive photography of the real aircraft Numerous animations, including windows, doors, air vents, sun visors, map compartment and realistically animated ignition keychain that responds to G-forces Ground equipment including chocks and tie-downs Authentic labelling and placards based on those found in the real aircraft, including unique airworthiness documentation for each livery based on the country of origin HD textures are used to produce the highest possible texture clarity and immersion PBR (Physically Based Rendering) materials with real-time environment reflections for superb quality and realism HDR lighting (real-time illumination of interior and exterior surfaces) Detailed normal mapping for down-to-the-rivet precision of aircraft features New: End-user configurability (via Manifest.json file) COCKPIT A truly 3D virtual cockpit right down to accurately modeled seat belts and screw heads - every instrument is constructed fully in 3D with smooth animations Cockpit textures feature wear and tear based on reference photos taken in the real aircraft to produce an authentic environment Full VR support (VR manipulators, camera snap points, tweaked for comfortable usage) Interactive checklists for every stage of flight Aircraft configuration system that will allow you to choose between 'cold & dark' or 'ready for take-off' (if aircraft is stationary on the ground) Fully functional and comprehensive IFR capable avionics fit including: KMA 20 audio selector unit KX 175B COM 1 / NAV 1 radio RT-359A transponder unit ADF 300 unit with ADF/REC/BFO modes Interactive logbook panel for logging your flight details (X-Plane native) Flight computer panel with useful information such as fuel burn, endurance, speed and wind speed/direction GoodWay compatible Ability to change barometric units from InHG to MB in altimeter adjustment Option to activate flashlight from within pop-up window, to aid in those pitch-black cold and dark starts at night Option to remove window and instrument reflection effects Animated toe brakes Radio knob animations routed through plugin logic, for optimum movement fidelity and sound synchronization AIRCRAFT SYSTEMS Custom-coded electrical system with functional circuit breakers. Circuit breaker logic is linked to X-Plane's internal failure logic, so if the plane is set to fail a certain electrical component after a certain number of hours, the circuit breaker for that element will pop out. Realistic landing gear with slow/fast tyre rotation animation (blurry when rotating fast), and wheel chocks and tie-downs Functioning carburettor heat and primer controls Dedicated interactive engine pop-up window displaying values such as fuel tank weights and imbalance, fuel pressure, oil pressure, oil temperature, battery charge (with quick charge option), and information about spark plug fouling and vapour lock condition Simulated vapour lock condition, with warning pop-up and suggested actions Simulated spark plug fouling condition, with indication of percentage of fouling Lighting system includes separate lighting control for gauges (via rheostat) and realistic implementation of radio light rheostat Custom external light logic with custom strobe light pattern and custom light halos for added realism Requirements X-Plane 12 or X-Plane 11 Windows, Mac, or Linux Video card: 4GB VRAM Minimum Download Size: 950Mb Current version: 1.9.2 (May 12th, 2023) Review System Specifications Windows 11, AMD Ryzen 7 7800X3D, 32GB DDR5 RAM, RTX 3070Ti ________________________ Update Review by DrishalMAC2 31st October 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copying of the content is allowed without consent from the author as per copyright conditions). -
Plugin Review : X-ATC Chatter v1.7.2 by Stick and Rudder Studios Back in October 2018 I reviewed X-ATC Chatter by Stick and Rudder Studios, or Mark Cellis, a prolific plugin developer (X-Camera, X-Keypad). And to believe it has been over six years since that Chatter review. So I thought I should catch up and see where we are all at, as we are now well into X-Plane 12. This was not a download and try it out exercise. But I installed the plugin actually over two months ago, so it has been in constant use over that past lengthy period to get a better evaluation of the tool. First let us recap of what X-ATC Chatter is. It is basically a background tool, an aural space filler of Air Traffic Control (ATC) chatter, it doesn't interact directly with your flying or is it an actual connection to the X-Plane ATC or directly with any online ATC systems like "Pilot2ATC" and VATSIM. Interaction however is a fine word here because it does sort of interacts with the aircraft's radios, and even by giving background chatter to online services like the X-Plane ATC and Pilot2ATC online and 124th ATC. It sort of creates a 4th dimension to the simulator experience, but you could call it "hands off". Installation First the Installation... the X-ATC - Chatter download is now a hefty 2.88Gb for the "Full_Clip_Set" and you may add in even more files once downloaded, as Stick and Rudder publishes new sound file updates quite often. My full installation is already 3.25Gb. You drag the X-ATC folder to the X-Plane/resources/plugins folder.... Installation can be different for each application... for Pilot2ATC for example you have to install the region (sound) files directly into the Pilot2ATC application and for each of the different regions sound folder, and there is an excellent video covering the slightly complex installation. Here above is how it is directly intergrated into Pilot2ATC for the background chatter while you are online and conversing with the ATC controllers (the Chatter does go quiet when you are in contact with the controller!) and integration is also available for X-Life 2.1, ATC (X-Plane) and 124th ATC and a few more. There is also direct intergration in X-ATC Chatter with "Simple ATC" that is a built in (Simple) ATC system. This is an immersive ATC communications experience by using the text to speech capabilities of the operating system to synthesize communication between your aircraft and ATC. This capability is built into X-Plane but the voices tend to be very robotic and it does not handle the various flight plans such as VFR and VFR with flight following, but it does support integration to Amazon Polly voices. In the Regions folder, there are the seven regions in: Africa, Asia, Canada, Europe, Oceania, South America and United States, these zones are then broken down to controllers in those specific regions... .... then there is the different types of radio communications in; App (Approach), Clr (Clearance), Ctr (Control), Dep (Departure), Dep_Gnd (Departure ground), Dep_Twr (Departure Tower), Dep_Uni (Departure Universal), Dest_Gnd (Destination ground), Dest_Twr (Destination Tower) and Dest_Uni (Destination Universal). Note the Universal frequencies are the standard Automatic terminal information service, or ATIS frequencies. Then finally are the actual sound files for that specific controller. Most of the sound files are edited for generalisation, and are sourced from LiveATC, but a fair few are locally sourced to cover areas that are not in the LiveATC broadcast areas. There are areas not covered by LiveATC, like the UK, Germany and Spain, but Russia is? these files have been sourced to cover the gaps. This review is based on version X-ATC Chatter v1.7.2. But Stick and Rudder have released v1.7.3 in a "beta" form, you can find it here... X-ATC Chatter v1.7.3beta There are some new features still to be implemented with the beta, including Skunkcrafts updating and SimBrief intergration, and "unpredictability, the initial cleared altitude in IFR flight plans can be randomised" options, and the usual bug and issue fixes. A small view of the future roadmap for the plugin. Menus There is a drop down X-ATC Chatter Menu available in the X-Plane banner Menu, Plugins. There are SIX Menu options: Settings Toggle Control Panel Toggle Nearest Facility Panel Toggle Simple ATC Panel Check for Updates Reset Window Positions. This is an expanded menu from the only two original 2018 menu options ("Control Panel" and "Nearby Facilities"). Check for Updates We will look at menu option 5 first with "Check for Updates". This option allows you to update your sound files from within the plugin, it will check what files you have, and indicate any newly released files available to download. You then can check (tick) the regions you want to download and "Update Chatter Files". It is a little slow depending on your bandwidth, but still saves you ages of time in searching for new files. Any old files are also removed, and you may get the odd failed upload file, in this case I just restarted the Updater. When processed, the updater tool asks you to restart X-Plane to make the new installed files active. The X-ATC Chatter version (v1.7.2) is also shown here, with the option to update the plugin. On this check I received an extra 8552 new files, and I had only checked for new files a few months ago, so winner, winner. Settings The "Settings" Menu has SIX tab options; Radios, Region Map, Audio, Appearance, Intergrations and Miscellaneous. Radios: has SIX options including... Refresh facility frequency database on start Automatically select controller based on COM1/COM2 radio frequency Select Center Controller when tuned to 123.275 Only play Chatter when your COM1/COM2 radio is powered up Only play Chatter when your COM1/COM2 radio audio is monitored Pause Chatter if any monitored radio is tuned to ATIS (Automatic Terminal Information Service) Region Map: The region selection works as it looks at the first letter in the starting airport's ICAO code and then selects the Region based on the Regions Map settings. For example, if I load HKNW, Wilson Airport in Nairobi, It should select the Africa region as the letter H is in the string GDFHF. If selections by Country, X-ATC looks the ICAO code up in the file "X-ATC-Chatter\IdentToCountry.csv". You can also turn off the X-ATC Chatter "Auto Select" option. Audio: This TAB is for your AUDIO settings, Device selection, Chatter Volume, Engine Volume, Interior Sound Only (checkbox) and Minimum Delay (sec) and Maximum Delay (sec). Interior sound, will only broadcast in the cockpit, not externally. Appearance: This TAB will adjust the Panel Window's appearance in four options, the first one is the default panel, then a "Translucent" Panel, a "Popped Out" (Window Panel) and all can be set to "Open on start". These settings are for three panels... "Control Panel", "Nearest Facilities Panel" and the "Simple ATC Panel" Intergrations: This TAB is for selecting either the default X-Plane ATC or any other "External" intergrations (ATC). X-ATC-Chatter also exposes a writable integer dataref that can be used to control chatter playback if the “External Integrations” option is checked in the control panel Miscellaneous: The Debug Output option will log more information to the X-Plane log.txt file. This may be helpful when debugging problems with X-ATC-Chatter. Control Panel The "Control Panel" is the heart of the system. It allows you to select "Play Chatter", or switching the Chatter ON/OFF, Select the COM Frequency in COM1 or COM2. The "Volume" is the Chatter Volume. A box area below shows you current active playing file and it's Controller. Lower are three tabs to "Expand" the Control Panel, or to open the "Settings" or Nearest Facilities" Panels. In the "Expanded" Control Panel you have more options. First you can select so the X-ATC Chatter will "Auto Select" the correct Frequency that you need (or need next). To the right are the "Controller" options, below are the four File (clips) options in "Countries", "ICAO", "Regions" and "User Defined". Each option then shows the available clips for that particular... Country, ICAO and Region, and you can select any of the options. In addition to the Custom Regions you can also create "User Defined" clip collections. User Defined collections are stored under the X-ATC-Chatter\UserDefined folder. The name of each sub-folder will result in a unique collection entry name when the User Defined collection type is selected in the drop-down. So you can create your own audio (mp2) clips if you want to do that. Facilities Panel The "Facilities Panel" allows you to select and use a certain Frequency to tune into. All Frequencies shown are within the circular 100nm range of the aircraft. There are eight categories to use; ATIS (Automatic Terminal Information Service), Clearance, Ground, Tower, Departure, Center, Approach and CTAF (Common Traffic Advisory Frequency), ALL can be selected or CLEARED. There are up to 40 Frequencies shown, so it is a good idea to minimise the categories to get the selection you require. Simple ATC Simple ATC is not intended to be a full blown ATC add-on. For that we would recommend either Pilot2ATC, 124th ATC, or flying on virtual networks like Pilot Edge, POSCON, and Vatsim. It is what it says on the box, a "Simple" ATC intergrated system. I didn't use it here, so it's capabilities are not totally applicable to this review. To create an ATC flightplan is actually very easy, Airport Departure and Destination, Runways, Airline and Flight No#, and the type of flight you are doing in; IFR, VFR and VFR with Flight Following. Four TABS include; Communications, Voices, Options and Parameters. The provided X-ATC Chatter Manual (50 Pages) is very comprehensive with a large section (21 Pages) devoted just to Simple ATC. __________________ Flying with X-ATC Chatter First thing you need to do is set a few keyboard Commands for ease of X-ATC use. Three Commands will do to cover toggles for the "Control Panel", "Facilities Panel" and "Play Chatter" on/off. I usually set the Panels to be "Translucent", however here first for clarity I have turned that feature off. Second note is that at first I found that X-ATC Chatter would only play through my desk speakers, and not through my (Bose) headphones, no matter what I did they refused to work... frustrating? I am always at war with my bluetooth selections anyway in getting them to work. But later I found there is a dropdown "Setting" in the Settings/Audio/Audio Device, to select the audio output... so these selections are found via the hidden dropdown menu, and "volia!" my Bose headphones now work. In the same you need to find the best volume adjustment to be comfortable (certainly if wearing headphones), to find the right background (aircraft sounds) or the cockpit environment feel with the chatter working away. It is more tricky that it sounds (no pun intended), and it took me a flight of two to get the best balance while fiddling with Control Panel Volume knob (slider). There is a selection to turn the chatter off if you are in the external view, clever, but I didn't use that option, as it oddly felt weird. The default panel positions are set to the left of your screen, and I find this the right place for placement, however they are quite large and unless you are selecting frequencies, you don't need them always on the screen, hence the (Command) panel toggle function. There are three ways you can select frequencies... First the authentic way (real world) by inserting the frequency directly into your COM1 Radio, but you will have to know the required frequency, so that requires a little research and notes before the flight. But very authentic to the role it is. Second and third options are with X-ATC Chatter. You use "Nearest ATC Facilities" or the "Facilities Panel" to select the required frequency from the list, last option is for X-ATC Chatter to do the work in automatically selecting the best frequency required from the available list, a pretty well select "auto" and let the system do all the work... it does work fine, but it sort of also takes away the fun of working in the cockpit and working the communications. So my choice is the mid-way selection, from the "Facilites Panel". Here I can see what Frequencies are available and select the one I want to use, and in the order I want to use them. A small note... I found it hard at first in working out if I had control, or the X-ATC Chatter was selecting the frequences, the settings option "Automatically select controller based on COM1/COM2 radio frequency" is the toggle selection. There are up to 40 listed (if available) Frequencies to choose from, so that list can be long and complex, even confusing in heavy workload periods? So the trick is to use the Selection Menu to filter out the Frequencies you just only want to use. As noted there are eight categories to use; ATIS (Automatic Terminal Information Service), Clearance, Ground, Tower, Departure, Center, Approach and CTAF (Common Traffic Advisory Frequency)... as a rule you follow these sections in this order... First selection is "ATIS" or Automatic Terminal Information Service. It is for pilot information like, Current weather, Active Runways, Runway Conditions, Notices to Airmen (NOTAMS) and any other special instructions. But here at VHHH (Hong Kong) it is not available (or Chatter goes into pause mode). Second selection is "Clearance" (CLNC DEL) “CLNC DEL” stands for Clearance Delivery in air traffic control (ATC). It is the ATC position responsible for issuing IFR (Instrument Flight Rules) clearances to pilots before departure. Clearance also provide critical details, such as the assigned Standard Instrument Departure (SID), transponder code (squawk code), and initial altitude restrictions. This ensures that all aircraft are correctly configured for their departure. By handling initial clearances, Clearance Delivery reduces congestion on Ground Control frequencies. Back in 2018 the CLNC DEL Chatter was very sparse, with long open pauses, but at Chek Lap Kok it is... quite and very busy chatty. Third Selection is "Ground" (Gnd) Ground is probably the most chatty of the chatters... ATC Ground is not what you think it is, in being the connection of the activity around the aircraft at the gate, that aspect is "Ramp Control", not seen here sadly. ATC Ground is there to minimize congestion and potential conflicts on the ground, significantly having a major impact the overall airport efficiency and safety. This is done by organizing ground traffic efficiently, as the Ground controllers handle the taxiing of aircraft between the terminal gates, runways, and other parts of the airport. They help to prevent delays and reduce the risk of accidents in busy airport environments. They take over a lot of the load that would have been the tasks of the tower. Ground controllers are also responsible for managing the movement of other vehicles (like fuel trucks, maintenance vehicles, and emergency vehicles) within the airport’s movement areas, ensuring they don’t interfere with taxiing aircraft. At a very busy airport of say Hong Kong the chatter is very consistent, mostly taxiway directions and aircraft awareness. BetterPushBack will overtalk X-ATC Chatter, but the combination of both in the headset is very good for realism. Because the recordings are local, at Chek Lap Kok you get a huge mixture of Asian dialects, Malay, Javanese, Thai and Chinese (all in English) but with their own regional accent. Obviously as you arrive or depart from different countries and continents around the world, then the feel and accents are significantly varied and different, it's not like that robot voice that you get with some ATC tools, this is real world local ATC chatter from the source. As you taxi (certainly with headphones on) it very immersive with the chatter and consistent communications going on in your ears, you pick up coincidences, like your taxiway or similar aircraft details... Once at the runway holding point, you switch from Ground to Tower. Fourth Selection is "Tower" (Twr) ATC Tower (Air Traffic Control Tower) is the division of air traffic control that manages the aircraft within an airport’s immediate airspace, focusing primarily on the takeoff, landing, and movement of aircraft on active runways and in the immediate vicinity of the airport. Tower controllers are responsible for the safe, orderly, and efficient flow of air traffic on the ground (runways) and in the airspace directly surrounding the airport, generally extending up to about 5 nautical miles and up to a specific altitude (often around 2,500 to 3,000 feet). There is a secondary Tower frequency available called "Flight Service"... or Flight Information Services (FIS) This is a service that provides pilots with essential information about flight routes, weather conditions, airspace changes, and any other pertinent information required for safe flight. And both are available in X-ATC Chatter, the Twr frequency is usually busy, but the FLIGHT SERVICE not so much, but it is interesting to tune in to if you have a fair wait in line to takeoff . Notable is that when switching frequencies, there maybe a delay on that frequency change, sometimes even a minute or so, so don't go and press another frequency to get immediate chatter, it doesn't work like that, and you will just delay the chatter for longer. "Translucent" is certainly better if you need the Control and Facilities panels on the screen, it gives you more visible vision in the cockpit. Departure is HGK 07R via PICA2X, and as I climb out the Tower Chatter is in my ears, filling my head. Climbing out of VHHH, and turning south I am already passed over to the next ATC frequency, this is DEP, or Departure. Fifth Selection is "Departure" (Dep) After takeoff, "Departure" controllers use radar to monitor the aircraft’s position. They then provide vector instructions (directional headings) to ensure safe separation from other aircraft, assist in navigating complex airspace, or guide the aircraft to join its assigned SID route. Departure Control is responsible for managing aircraft altitude during the initial climb phase. They also ensure aircraft maintain safe separation by assigning altitudes that won’t conflict with other aircraft, considering both departing and arriving traffic and give "Speed Control" or speed restrictions to maintain separation or to streamline the flow of departing traffic. The SID (PICA2X) here is very short to waypoint PECAN, so I'm already there at that point of when climbing through FL220, so now I am directed to call CENTER. Sixth Selection is "Center" (Ctr) "CENTER" is the most interesting of the Chatters here, and the main reason to use the X-ATC Chatter tool... Over the flight route you cover a lot of ground, but also a lot of airspace regions, of which are called FIR's or "Flight Information Regions". These FIR's mostly cover a single country or the different regions of bigger countries, as the UK has three in England, Scotland and Ireland, notably the USA has a lot (loads) of CAN/FIR regions... FIR's cover the whole globe and the full list (worth printing out) is here. Flight Information Regions (wikipedia). Navigraph Charts is the best tool here for finding the FIRs and the boundaries, zoom in to get the correct detail of the Control Area. All FIR's have the built in ALRS "Alerting Service (aviation)" and are divided into upper and lower zones (noted on the X-Plane local map the upper and lower routes). Both Lower and Upper are noted as "UIR". So as you fly across several Countries or States you will be "handed" over to the next FIR or control zone, as you reach the boundary of the current one, Europe FIR's are split between countries, but are still overall covered by the central ECAC member states, so that effectively that puts it all under one control authority called "Euro Control" based in Brussels. Here I am under VHHK Hong Kong Control and close to ZGZU Guangzhiou Center... Chinese Frequencies can be very unreliable, so I am not expecting to pick up ZJSA SANYA on the list? But Guangzhiou is available for some chatter. You can try to find the FIR frequency and directly tune it in via the radio, the idea works sometimes, but finding the correct frequency can be hard, even tricky. But then ZJSA SANYA Center did pop up... as I got closer to the FIR boundary, so I was happy to be passed over to the next FIR. In most cases the "Transfer" starts well before the aircraft reaches the FIR boundary, the current ATC controller will coordinate with the next FIR’s ATC unit. This is usually done when the aircraft is about 20-30 minutes or around 50-100 nautical miles from the FIR boundary. As the aircraft nears the boundary, the pilot receives instructions to switch to the radio frequency of the next FIR’s ATC. The exact handover point is typically predetermined, such as at specific waypoints or coordinates. The FIR can also be found in SimBrief, that notes in the flight brief the point (or boundary) of the FIR controller change. It was not the most chatty of regions, but I liked the idea of actually being connected to the correct control area. Soon I have another handover... This is from ZJSA SAYNA to VVHM HO CHI MINH (Vietnam). There is the (slight) limitation in the X-ATC Chatter in that it is in range limited to 100 nm, my guess it is the same X-Plane Map restriction of the same radius, so it can go out of range, and sometimes quickly. So land coverage is better for consistent FIR receptions than over water or Oceanic, in this case there is a big break between EGGX SHANWICK OCEANIC off Ireland to CZQX GANDER OCEANIC on the Canadian side, which is a shame as it is here you want or even need the Chatter working to while away the Oceanic sectors (hours) of the flight, if coverage could be found in the X-ATC Chatter application for these remoter regions it would fill in a larger segment of your flying? Suddenly the Frequencies stacked up and I had a choice, in reality you only needed the same one (120.100 MHz) to the VVHM HO CHI MINH Center, but my headset was suddenly alive with loads of (Vietmanese) Chatter. Your not restricted just to the "Center" frequencies, but switch on the "Tower" and even "Approach" selections to drop (hear) into those communications of the airports you are passing over... they are interesting enough to pass the time. If flying a long haul, then the change of dialects and accents over the flight creates a great immersion of the area, and the more closer I get to Ho Chi Minh city, then the more chatter and choices I have to listen too, and the busier it gets as well. So the major population centers will give you more choice and a lot more aural traffic. Now clear of Vietnam, the chatter slowly dissipates, next FIR boundary is from VVHM to WSJC or Singapore FIR. If you are entering WSJC SINGAPORE from the east then it is solely in that FIR. But if you are entering the WSJC FIR from the northeast or north, then the Control centre is different in that WMFC and Kuala Lumpur is responsible for the ATC for this area. So Kuala Lumpur will come up first. So then you are now listening to a Center on the other side of Malaysia. It is a good idea to study the FIRs you are using in case there are crossovers regions like this. I selected both "Center" and "Approach" to pick up the coming (required) frequencies, nothing yet, then the full list loaded... I still went to Singapore Center (124.300MHz) to tune in to the WSJC area, before moving quickly onto WSSS ARR (119.300 MHz) as I was now well into my descent phase, in reality you would pass over to "Arrival" before the STAR, but the corridor here is very tight between the Control Areas. As I am now out of Center Control areas, I select only the "Approach" selection, to fine tune my choices. This area is still noted as "APP" or Approach, and some ATC choices can be both the APP and DEP together on the same frequency. Seventh Selection is "Arrival" (App) “ATC Arrival” refers to the procedures and communication managed by Air Traffic Control (ATC) as an aircraft approaches and lands at an airport. These steps typically involve coordination between the pilot and ATC to ensure a safe and orderly approach, especially in congested airspace or with complex weather conditions. First is the "Initial Approach Fix" (IAF) as the designated ATC that directs the aircraft to an entry point into the arrival sequence. Initial Approach Fix (IAF) can be the start of a Standard Terminal Arrival Route (STAR) in certain cases, but mostly or at certain airports, then the STAR ends precisely at an IAF, allowing for a smooth transition into the instrument approach procedure. I did find when wanting "Approach", that X-ATC Chatter directed me to WSSL (124.600MHz Seletar), and not in selecting WSSS (Singapore). It is that ATC Seletar, is responsible for most the WSSS Approaches from the east. I now reselect the "Tower" Frequencies so I am ready for the Approach handover for the landing phase. When I first used X-ATC Chatter I had all the selection boxes ticked, but that was extremely confusing with the long list of options (40), so like here in the review, I now only tick the ATC procedure I need, but when arriving, I found selecting the next ATC selection "Twr" together with my current "App" option, I was ready and ahead for the handover to that phase of the ATC communications. Then when handed over, I deleted the non-required ATC selection. Then I was able to switch from WSSL to WSSS (Singapore) Approach. ATC approach control issues clearances for the final approach, usually at around 10-15 nautical miles from the runway. Here I can now see WSSS Singapore at that transition point. The Approach controller usually instructs the pilot to switch to the airport’s tower frequency, around 5-10 NM from the runway. The Tower controller now takes responsibility for guiding the aircraft’s landing, so you select the "Tower" Frequency (118.600 MHz). There is a lot of communication noise going on in your headset, a few times I looked out for other aircraft, thinking they were in the Approach phase as well, it is that authentic. Plus your on Finals, working the aircraft into a landing and with the heavy chatter in your ears, so X-ATC Chatter creates a busy, busy feeling. Now your selecting the reverse pattern of "Tower" and "Ground" selections, ready for the next handover... ... there is the temptation to turn the Chatter off, to focus on the landing... but now I am fine with it, as it is becoming all part of the sensory experience. The moment I leave the 20R runway (Taxiway W7) I switch back to "Ground", to again feel and hear the taxiway and ground operation Chatter, it is very, very busy at SIN today, the headset is chirping away to the consistent communications... I love it. Taxi and into the bay C1... and park, shutdown. You not done if you don't want to shut down X-Plane immediately, as the chatter will keep on playing, showing the activity going on around you, and you can listen to the constant communications for ages if you want to... ... the biggest difference between X-PlaneReviews 2019 X-ATC Chatter review and this later 2024 version is how much is the difference of fill (of communications) in all areas. X-ATC Chatter has gone from 6600 files to the currently 54448 files, and it makes a MASSIVE difference in the experience, as mostly all the selected channels are now active, you rarely hear repeated sound files either, so it always feels fresh and alive. Eighth Selection is "CTAF" (App) Common Traffic Advisory Frequency (CTAF) is a radio frequency used in aviation, particularly at uncontrolled airports or airfields where there is no active air traffic control (ATC) tower. Pilots use CTAF to communicate with each other directly, broadcasting their positions and intentions to enhance situational awareness and to avoid collisions. CTAF is also commonly used for announcing actions like taxiing, taking off, landing, or entering and exiting the airport traffic pattern. It’s also used when performing maneuvers near the airport to help others maintain a safe distance. So basically it is an open channel. I will reinstate that X-ATC Chatter is just a background broadcast of ATC communications. There is no actual ATC communications that will give you directions or clearances, although the built in "Simple" ATC does combine a basic text approach between your flying and the background chatter, it is basically just a aural environment filler. But it does work very well in this role. __________________ Summary X-ATC Chatter is basically a background tool, an aural space filler of Air Traffic Control (ATC) chatter, it doesn't interact directly with your flying or is it an actual connection to the X-Plane ATC or directly with any online ATC systems. That said, included in the package is "Simple" ATC, that is a basic text based ATC system, and the "Chatter" aspect works in the background to give you a real world ATC environment. Created by Stick and Rudder Studios, or Mark Cellis, a prolific plugin developer (X-Camera, X-Keypad). The original version was released in October 2018. Since that release, it has had numerous updates and features added, but the biggest addition is the background files have grown from 6600 files to the current astounding 54448, with more being added every month via the built in "Updater", which is easy and excellent to use. And X-ATC Chatter can be intergrated into X-Life 2.1, ATC (X-Plane) and 124th ATC and a few more. There are three options to use the Chatter, directly via the aircraft's radios, a "Nearby Facilities" panel or the system automatically selects the required frequency that you require. My choice is a manual input "Nearby Facilities" to choose the ATC channel I want to hear. Quality of the sound files are excellent, as they are all edited for generalization and volume, as for also covering the wide range of dialects and regional accents that sustain the worldwide ATC system. Since the original release there has been a lot of new features added to X-ATC Chatter (besides the growing file library), Simple ATC, more Settings options, more Audio settings including device selection, and this makes it an all the more rounded tool and for the far better immersion of the ATC Chatter traffic. Minuses, well the ATC range is restricted to only 100 nm, so over water or Oceanic zones can go quiet (for long periods), then there is the far too many duplicated frequencies to choose from, so to fill in those open quiet zones would bring in a far more overwhelming ATC experience. I have been using the X-ATC Chatter plugin for over two months, I loved it so much I wanted to tell you all about it. I accept it is not a authentic ATC tool, but it does create a very immersive experience and even an aviation learning tool of how the ATC works, its FIR regions and how to interact correctly with the system. Above all, X-ATC Chatter creates an authentic sound working cockpit without the ATC stress of actually talking to someone, but I love it immensely, and enjoy the different accents and personalities it delivers, and I am learning from it allat the same time... it is very clever! Highly Recommended! __________________ Yes! X-ATC-Chatter by Stick and Rudder Studios is now available from the X-Plane.Org Store here : X-ATC-Chatter Price is US$18.00 Features Clips are broken down into separate files each of which represents a single exchange between a pilot and an ATC facility such as Clearance, Ground, Tower, Departure, Center, Approach, and for VFR CTAF. The clips are categorized by world region so you can select the area of the world you are flying in. Here are the current clip counts: United States: 14,931 Europe: 13,458 Canada: 6,660 South America: 656 Asia: 6,514 Africa: 644 Oceania: 3,068 Clips are edited to remove any glaring location specific information. As an example the exchange “United 6626, Boston Tower, Line up and Wait” will have been edited to say “United 6626, Tower, Line up and Wait. References to specific SIDS, STARS, Ramps, Taxiways, Runways, and way-points are not changed. Clips are organized by controller so when you are tuned to a specific controller you will hear clips associated with that controller. Each clip has its audio volume adjusted so that all clips have roughly the same volume level. Includes an intelligent player for X-Plane 11 and 12 Runs on all three OS platforms, Windows, OSX, and Linux Automatically selects the right chatter files based on the ATC facility you are tuned to on your COM1 or COM2 radio Will automatically pause playback when tuned to an ATIS facility Includes a nearby facility display showing the frequencies, icao code, distance, and name of up to 40 ATC facilities within a 75 NM range Radios can optionally be tuned from the facility display Knows when you are out of range of a facility and stops playback Can play chatter on alternate audio devices on Windows and Linux Includes an integration with X-Life 2.1 ATC and 124th ATC Includes an integration with X-Plane 11.3 and higher ATC system Includes an optional Simple ATC feature using SAPI-5 voices for a more immersive flying experience Supports VFR, VFR with Flight-Following, and IFR flight plans Support for SIDS, STARS, and Arrivals Supports vectors to final Traffic Alerts Supports an integration to Amazon Polly voices Installation X-ATC-Chatter is installed two ways with one way for Pilot2ATC, and the second a straight plugin install for the standalone panel version into your X-Plane/resources/plugins folder. Requirements X-Plane 12 or X-Plane 11 Windows, Mac or Linux Version 1.7.2 (April 27th 2023) Download and Documentation Full current install, not the demo with sound files is 3.48Gb (Install size will grow with updated files) Comes with full install and how to use video, and manual (20 pages) X-ATC-Chatter_User_Guide Designed by StickandRudder Studios Support Forum Reward Program to Expand the Clip Collection FAQ Tutorial Videos __________________ Review System Specifications Windows - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD. Bose Quietcomfort Headphones Software: - Windows 11 Pro - X-Plane 12.1.2 Plugins: Traffic Global - JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 Scenery or Aircraft - VHHH - Hong Kong International Airport by Taimodels (X-Plane.OrgStore) - US$28.50 - WSSS - Singapore Changi International Airport by CloudSurf Asia - Xplane 12 - Airbus A330neo by ToLiss (X-Plane.OrgStore) - US$89.99 ____________________________ Plugin Review by Stephen Dutton 31st October 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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NEWS! - Scenery Released : KXNA - Northwest Arkansas National Airport by TearWear Designs In the X-Plane Simulator you are always looking for something interesting, an interesting destination to give you a different experience. So how about Arkansas, Bill Clinton country, now that is an interesting flight if you do a lot domestic United States flying. So here we have Northwest Arkansas National Airport by TearWear Designs, a new developer to the cause that earlier created a lot of quality freeware scenery, again interesting. Northwest Arkansas National Airport is in Northwest Arkansas in Benton County, Arkansas, United States, 15 nautical miles (28 km; 17 mi) northwest of Fayetteville and 10 nautical miles (19 km; 12 mi) northwest of Springdale. It is most often referred to by its IATA code, which is incorporated in the airport's logo as "Fly XNA". XNA covers 2,680 acres (1,085 ha) of land and has two parallel 8,800 foot (2,682 m) runways. It sees year-round, daily nonstop jets to major cities such as Charlotte, Chicago, Denver, Houston, Dallas/Fort Worth, Los Angeles, Miami, Minneapolis/St. Paul, New York City, and Washington D.C. Much of its business is attributable to the presence of the world's largest company by revenue, Walmart, in nearby Bentonville, as well as Tyson Foods in Springdale. It is also frequently used by athletic teams at the University of Arkansas traveling to away games and Razorback opponents visiting Fayetteville. Scenery Features include: 3D vegetation Custom mesh Custom ground textures Highly detailed parking lot areas Handplaced night lighting Images are courtesy of TearWear This Arkansas scenery is value priced at only US$15.99 and now available... __________________ Yes!... Northwest Arkansas National Airport by TearWear Designs is now Available from the X-Plane.Org Store here : KXNA - Northwest Arkansas National Airport Price is US$15.99 Requirements X-Plane 12 Windows, Mac or Linux Download Size : 1.0 GB Version 1.2 (October 29th 2024) ___________________________ NEWS! by Stephen Dutton 31st October 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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NEWS! - Scenery Upgraded : KSRQ - Sarasota Bradenton International Airport XP12 by VerticalSim VerticalSim have upgraded their KSRQ Sarasota Bradenton International Airport to X-Plane 12. If you own the original KSRQ XP11, you can get this newer XP12 version for only US$9.99, the discount will be applied at the X-Plane.OrgStore checkout. Sarasota–Bradenton International Airport is a public use international airport located within the three jurisdictions of Sarasota County, the city limits of Sarasota, and Manatee County, all within the U.S. state of Florida. Owned by the Sarasota Manatee Airport Authority, Sarasota Bradenton Airport is 3 miles (4.8 km) north of Downtown Sarasota and 6 miles (9.7 km) south of Bradenton. SRQ offers both domestic and limited international flights, making it a convenient gateway for visitors to popular destinations like Siesta Key, Longboat Key, and Anna Maria Island. SRQ has seen rapid growth recently, adding new routes to meet increased demand, especially during peak tourist seasons. The airport is compact and accessible, with streamlined services and amenities. Highly updated, this X-Plane 12 version includes: 2024 Airport layout High Resolution PBR Ground Textures Sam Custom High detailed jetways Animated car traffic 4K HD Textures Traffic routes for AI Highly Optimized 3D Grass Color Graded Satellite Imagery HDR night Lighting A bit of trivia! Air Force One was at the SRQ airport on September 11, 2001. George W. Bush was at the Emma E. Booker Elementary School in Sarasota when Andrew Card first informed him of the September 11, 2001 attacks, at 9:05 AM.Bush left the school at 9:32 AM after making a statement about the attacks and returned to the airport at 9:44 AM. Air Force One taxied out at 9:54 AM and took off from runway 14 at 9:55 AM, employing the emergency capability of the VC-25 to perform a "rocket-like climb". It flew first to Barksdale Air Force Base in Louisiana. Images are courtesy of VerticalSim __________________ Yes!... Sarasota Bradenton International Airport XP12 by VerticalSim is now Available from the X-Plane.Org Store here : KSRQ - Sarasota Bradenton International Airport XP12 Price is US$17.99 If you own KSRQ XP11, you can get this new XP12 version for only $9.99. Discount will automatically be applied at checkout. Requirements X-Plane 12 (not for XP11) Windows, Mac or Linux 8 GB+ VRAM Recommended Download Size: 945 MB Version 1.2 (October 29th 2024) ___________________________ NEWS! by Stephen Dutton 31st October 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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Sadly no, Carenado has abandoned X-Plane and XP11 was the last update for the aircraft
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Is this plane will work ok with xp12 beta
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Goodbye, we will miss you.
loved your amazing reviews
also some lovely photos- I see you finally bought the 767
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