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Medellinexpat last won the day on August 4

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  1. Small error there CRJ-400. I am using 12 and have been impressed with how quickly the commercial aircraft developers, like in this instance, are providing beta packages. GA developers have been quiet, have any provided a 12 beta version? Scenery developers deserve less credit as well with few releases and thats not because there aren’t issues with 11 packages in 12. The utilities group is more varied. XOrganizer has a nice working package for example, allowing you to link to content you want to bring in to 12 easily whereas Navigraph in some posts indicated they had 12 beta compliant packages but then stated that it had not been released because they did not support betas. Groan. Good that the org store is making this 12 beta content available so quickly. At some point I think the store is going to need to separate out 12 content (or at least working beta) from that for 11. I would have thought that 11 content is selling slowly how and any help pointing people towards developers actually reacting to the release of the 12 beta would be useful for both buyers and the store
  2. Actually Steam pricing is often country dependent. I live in Colombia and bought XP12 today. The cost was COP 82,500, which is around $19. The download, of the base package and the geographic sceneries was very good. I have seen posts on other forums suggesting that buying from Steam makes no sense, but in certain geographic regions Steam is much cheaper.
  3. On Taimodels’ LFPG worth noting that it is a free upgrade for existing XP11 users on the Org.store. I also notice that a couple of their Japanese sceneries I have also now how free XP12 versions. I guess they are working through their existing content. When we talk about releases for XP12 of existing sceneries there is an interesting an important point. Does the release for XP12 have any real changes or is it perhaps a corrected or just ‘certified’ as not having issues in XP12? Kudos to Taimodels anyway.
  4. Thank you Stephen for a detailed, focused review of 12 together with some useful pictures. For me moving from 11 to 12 was a no brainer. However, and more will be known about this later, backward compatibility seems to be less that I was expecting. I did understand that some aircraft would likely be impacted but it almost seems universal with reports of issues, such as landing gear problems, with many add ons. Even more frustrating are the reports of issues with Payware scenery, Boundless for example responsibly reporting on different issues with several of their packages. Now Boundless will fix the issues, but other developers? Having 12 be an incremental upgrade from 11 is fine, and was advertised as such, but if backward compatibility is to a large degree lost that breaks that concept. At some point I need to make a decision, not yet, but at some point. If much of what I have bought is going to be flawed in 12 what ‘investment’ (an odd word I know) do I have left in Xplane? That opens up the question about whether my next simulator should be 12 or is it time to consider MSFS as a better bet for future use? Many developers are not going to fix their old 11 packages and my guess is that future updates of 12 are not going to fix many of the glitches that are now appearing. Time to watch and see what happens but my automatic decision to move to 12 is now one of watch and wait. Any chance of a more detailed article on how airports now look in 12 vs. 11?
  5. SFO Definitive was interesting is that it demonstrated, at the very end of XP11, exactly what could be done with pay ware scenery. It will be interesting seeing some examples of how the new standard XP12 airports look. Equally, given that in XP11 there was a lot of free content, one wonders what XP12 means for freeware development.
  6. XP12 doesn’t overwrite XP11 so provided you have enough disk space there is no reason you cannot have both. Then, leaving your XP11 unchanged and then add things to XP12 as they are updated or demonstrated to work. At some point you will decide that XP12 is good enough to replace your XP11 usage and then consider deleting the XP11 instance. You are not going to lose everything. Equally some things are not going to be updated and will have issues in XP12. One of the things that is surprising me is how much payware does seem to require changes. The aircraft packages I was expecting but scenery seems to be impacted as well. Boundless have posted an update on their site about known issues with their sceneries in XP12 which they are fixing. If they are representative, and many of their sceneries are pretty new, making the transition if you have a reasonable amount of payware is going to quite an involved process
  7. Beta early access, no need to run at this point. Interesting watching all the forums with peoples experiences and issues. At this point I’ve yet to work out my transition strategy. What to keep, what not to try to move. Try and keep 11 alongside 12? Thinking about what may be positives - for example is the overhead of Activesky still needed? Bracing for the negatives, what might not work or get updated. Moving over will be something of a hassle but there are positives to a clean sheet of paper. Interesting questions as well, which payware airports will still be worth keeping and which may be destined for that virtual dustbin. Does Orbx still make sense or still work with decent performance? Performance will of course be key, but generally those new tidy set ups generally do not perform badly against the huge old version on your disk with multiple plugs ins, sound sets you really did not need, or the 43 liveries you for installed for your 767. And of course the knowledge when you find that it runs fine on you rig the little thought planted in the back of your mind about how much better it might be if you upgraded your video card, CPU etc. You might not spend the money today, or tomorrow, but the fuse is lit.
  8. Bought this today. It should almost be mandatory for other scenery developers to study this to see what can be achieved. Truly excellent.
  9. I bought this recently. A very pleasant aircraft for casual flights. Would strongly recommend it and can only envy the now lower price.
  10. Agree completely with your comments on SAM. One positive it seems pretty stable these days - gone of the days when the farewell wave on the crash log would be some reference to SAM. Its intentions were always good, but the idea of rolling everything into one App, and with that huge intrusive control screen it always made it seem clumsy. Let’s move the jetway - and then have to quickly get out of the control screen to see the jetway now half way back to the terminal. Commercially it was quite clever with the sale of the add on modules but out of interest how often do you see follow me cars at airports these days? SAM is of course threatened by XP12. Are there going to be moving jetways in base XP12? Will new shiny wet pavements kill off seasons files (not that they were ever a big thing). But then of course many developers now have made their sceneries dependent on SAM. No latest copy of SAM and your new payware international airport is reduced to Boeings and Airbuses grazing in a rather large field. So if developers don’t remove that dependency SAM for better or worse is going to be with us way into the future.
  11. Hear you. One of the good things about Laminar (or the frustration) is that it is not a big corporate shop. Watch those presentation videos and we all know we are not going the mainstream route. Give Austin the chance and he will wobble on about everything that interest him and skip anything everyone else might ask. We all know that when released XP12 will instantly be benchmarked, at least in look against MSFS and we all know what the result of that will be. But for the faithful the improvements might open up the pocketbooks and keep them loyal. What XP12 cannot afford is lots of issues on release. MSFS other than the eye candy and the corporate campaign was hardly a tidy release but people like Microsoft are set up to manage those bumps. Laminar aren’t. The worst outcome is a repeat of the MD-11 saga. Years of built up anticipation that Rotate did nothing to manage (instead maintaining radio silence) and then when it came, part broken, a flurry of upset first adopters.
  12. I have recently, thanks to Org store sales bought several new GA aircraft and have been flying around the summer skies of the UK and California, or at least the Orbx representations of them. And it has been very pleasant indeed. It might be my imagination but some of the recent Nvidia drivers also seem pretty good. Which led me to the thought that XP11 is really not bad at all, and (unlike many video games and simulations) I still have a lot more to do, to learn and improve - although my landings seem a lot more consistent these days. Then when I come online I read all of the calls for more news and a release date for XP12 and I wonder why. Perhaps XP12 out of the box will be better, but then like many releases it might take a few iterations. Now in XP11 unlike in MSFS I cannot really see my house, nor fly around a more accurate version of say London. But then XP11 does many other things better to compensate. And then there’s all my investment in XP11, not just the money but the time and the tweaking and learning it to a decent depth - although there is always more to learn. So yes, XP12 would be nice, if only to get developers some much needed new sales. But in the interim I’ll just virtually fly, rather than seeking snippets from forums and videos. How does Guernsey to Swansea sound for this afternoon for example? Pleasant enough weather, but a little wet in the arrival perhaps?
  13. I guess one argument that prices in XP12 might be higher is inflation. Many of the aircraft that may be updated were originally released and priced a few years ago so this might justifiably be an opportunity for developers to reset levels. Upgrade fees will be interesting. I have enough aircraft that in total in might be an significant sum. That might have some impact on sales of newer releases at least for a while as people find the money to upgrade their existing loved ‘fleet’. Plenty of people might have, say, fifteen pay-ware aircraft. Let’s say all of them were updated at $15 each. That’s $225 which puts the ‘upgrade’ price of the new base XP12 package into perspective.
  14. Stephen that is a nice sentiment but in reality will developers see it as a pool of money to fund development over the life of XP12 or will they see it as a one off payment to make the product compliant with XP12? I guess it may vary between developers. As for the question asked here should you purchase now, or when the aircraft is available in XP12 that is an interesting one. Lets say the current XP11 version is hypothetically $69. Lets say the upgrade fee will be $15. Will the developer, when XP12 is up and running and the upgrade done, make the price for new buyers to be $84 ($69+$15) or $69? My guess is the latter, but that is a guess. I think we are going to see a lot of variety between developers. Some will not upgrade, some will upgrade just to make it work in XP12 and some will upgrade and add XP12 features. One thing I guess is pretty certain, anyone staying with XP11 is unlikely to see either updates, bug fixes or any help if some other issue (like a Windows platform change) introduces new problems. Presumably once XP12 features are added back compatibility is lost?
  15. Interesting timing in releasing this now ahead of 12 but if you read the developers thread in the forums payware section he does explain how that is covered. My biggest issue is that the package does change some of the native Xplane files which I am generally cautious about, although again the developer makes it clear that changing them back is no big deal.
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