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    • Scenery Review: VSKYLABS Airbases: Base-8   By Dennis Powell   Introduction Alaska, the Last Frontier, the 49th state, a land of untamed wilderness, rugged mountains, wild rivers, glaciers, and the Northern Lights. Located on the Knik Glacier, roughly fifty miles northwest of Anchorage, Base-8 is VSKYLABS' in-house testing area for VTOL airplanes, bush planes, helicopters, autogyros, LSAs, and ATVs. VSKYLABS Base-8, located on the Knik Glacier near where it empties into the Knik River, is divided into seven distinct areas. Each offers different challenges, unique surfaces, and their own tower viewpoints. It’s a place where bush and helicopter pilots can let their imaginations run wild. There’s a massive 2400-metre runway for larger GA aircraft, a turf runway, broken concrete strips, a roadway section, and even a covered runway with a twist. There are plenty of helicopter landing spots, along with challenges designed for those who enjoy driving ATVs.     Installation Process The installation process is straightforward. Simply download the 71 MB file and paste it into the custom scenery folder of your X-Plane 12 installation. For those less familiar with the process, the documentation provides a detailed explanation to guide you. Updates are managed through the SkunkCrafts AutoUpdater, which will automatically check for new updates as they become available. In its current form, the base doesn’t support AI aircraft. However, with the SkunkCrafts AutoUpdater, future updates will include AI support, making the process seamless. Documentation The package includes three PDF documents, separate from the file loaded into the custom scenery package, with an additional PDF located within the scenery folder itself. The three PDFs are: a “How to Install” guide, a VSKYLABS brochure, and a document marked “Important,” which explains the SkunkCrafts AutoUpdater process and provides links to the updater. The PDF within the scenery folder is a copyright file outlining the end-user agreements. This level of thoroughness isn’t something I usually see in addon scenery, so credit to VSKYLABS for their attention to detail. As for charts, there’s only one image showing the base’s location, but no navigation charts are included, as this is a fictional base.   Exploration Walkthrough Approaching the base, you’re immediately greeted by the towering Chugach Mountains. The Chugach Mountains are part of a state park and a national forest, protecting this wilderness and making it a popular destination for hikers, campers, and nature lovers of all kinds. I flew in at 7,500 feet and still found mountain peaks rising high above me. Fortunately, the Knik River offers a mountain-free approach from the west. The Knik Glacier, cutting through the mountains, is beautifully rendered, with its cracks, crevasses, and ridges all well represented.      The base sits directly on the glacier, though it looks a bit out of place, it’s the only spot on the ice with trees. Once at the base, you’ll find seven distinct areas, each with its own runway or landing zone, complete with individual tower viewpoints.     The 2400-metre runway: This is the largest and widest runway, ideal for larger twin-engine aircraft. Vast parking ramps flank both sides.     The 500-metre paved runway: While not as wide, this area includes several helicopter landing spots.     The 350-metre unpaved runway: A bit more challenging, this strip features two massive radio telescopes that block a direct approach from the east, requiring some careful dodging to land safely.     Next, we have the ramp yard, road section, and general playground: The ramp yard adds an exciting twist with its ski-jump-style ramp that launches you over a pile of wrecked cars. It also has several helicopter landing challenges, including metal shapes with very limited surface area.     The general playground features a log pile and a dump truck with a levelled bed. The bed is a tight, confined space that’s easy to crash into.     Lastly, there are the indoor runways: Marked Indoor A and Indoor B, these runways are wide enough to hover-taxi a Bell Jet Ranger. Indoor A even has a dogleg turn inside for an added challenge.     Helicopter landing spots are scattered across the scenery, some of which are quite demanding. The dump truck beds are incredibly tight spaces, and the small metal pyramids require precise landing, as the helicopter will tilt if the skids aren’t perfectly centred.     Other landing zones include log piles, large stone pads, and select shipping containers (though not all containers can be used for landings). There’s also a rooftop-style helipad, oddly not attached to any roof. None of the buildings are landable, and many objects that resemble helicopter landing pads are actually just cargo-handling equipment. If in doubt, you can always land your helicopter on the ground as the base is relatively flat and free of obstacles that would hinder a safe touchdown.     The ground textures seem to utilise X-Plane 12’s newest features, showing mowing tracks and paths. The base itself is surrounded by trees on three sides, with two additional tree-covered areas in the centre. It’s an unusual sight on a glacier, but since the base is fictional, VSKYLABS could design it however they wanted.     The base’s location offers some truly stunning surrounding scenery, with more to admire than just the glacier and mountains. The glacier carves a dramatic path through the rugged peaks before emptying into the Knik River, which winds its way through a wide valley. This valley not only provides breathtaking views but also serves as the best approach to the base. The river eventually leads to the nearest airports, the closest being Butte Airstrip, about ten miles from the glacier. Other nearby airports include Palmer Municipal, twelve miles to the west; Merrill Field, around forty-five miles southwest; and Ted Stevens Anchorage International Airport, approximately fifty miles to the southeast. Also in Anchorage is the Lake Hood Seaplane Base, offering a unique perspective for seaplane simmers.     Alaska wouldn’t be Alaska without a bit of snow, and when it sets in, the base feels even more remote and isolated. The surrounding wilderness becomes less inviting, making you appreciate the rugged conditions pilots face in real life. It’s also a great showcase for X-Plane 12’s weather engine, which does a fantastic job of creating a realistic and immersive environment when the snow starts to fall.     Night Lighting Here’s where things get interesting. At night, it’s impossible to miss this base as it’s lit up like a Christmas display put together by that neighbour with far too much time on their hands. Anything taller than thirty feet seems to have an anti-collision light, and ramp lights are everywhere. The runways are well-lit, and even the indoor runways have centre lights. With no other lights for miles, the base is the only illuminated spot in the area. Surrounded by ice and water, the light reflects brilliantly, creating a glare that spreads across the landscape. At one point, a stretch of the river was so well lit that I thought there was something of interest in that direction. Since this is Alaska, I had to adjust the time of year to experience proper darkness. During summer, the sun barely sets, so total darkness is only achievable later in the year.     Performance One of VSKYLABS’ stated goals for this scenery package was minimal impact on lower-end computers, and I can confirm it delivers. I didn’t experience any issues with frame rates at all. Any problems I encountered were down to my own aircraft handling skills, not the computer struggling to process data. VSKYLABS recommends a graphics card with at least 8 GB of video RAM, and my card, with 12 GB, handled everything flawlessly. Performance was smooth and seamless, running without a hitch on my setup. My landings, particularly with taildragger aircraft, were less seamless, but that’s another story.     Conclusion All in all, I found this to be a fantastic little base for testing my skills with both helicopters and STOL planes. There are plenty of challenges to keep you busy, and I could easily spend hours here practicing landings, whether it’s trying to bring down a taildragger without ground looping or perfecting confined landings with a helicopter. The surrounding scenery adds to the appeal, making sightseeing trips well worth your time. Being situated inside a state park, the base offers some of the most breathtaking mountains I’ve ever seen.   As mentioned earlier, the scenery package doesn’t support AI aircraft just yet, so for now, you’ll have the place to yourself. VSKYLABS has indicated that future updates will include AI support, and thanks to the SkunkCrafts AutoUpdater, those updates should be seamless.   If you’re into helicopters, STOL planes, off-airport adventures, or even just exploring Alaska, this scenery is well worth the price.   ________________________     VSKYLABS Airbases: Base-8 is now available from the X-Plane.Org Store here:   VSKYLABS Airbases: Base-8 Priced at $16.00   Features A dedicated testing ground in the rugged Alaskan wilderness, purpose-built for VSKYLABS’ aircraft development needs. Note: If you own any VSKYLABS Aircraft, you will receive an Automatic 25% discount at checkout. VSKYLABS Airbases: Base-8 is an actual development tool developed by VSKYLABS for its own in-house testing and needs. It is specifically designed and optimized for X-Plane 12, with the purpose of hassle-free, zero third-party plugins/add-ons dependencies. It is a 'plug-and-play' scenery that is easy to install and low on PC resources. It is designed around X-Plane 12 default resources, combined with optimized VSKYLABS assets and additions. This configuration ensures high performance and maximum long-term compatibility alongside X-Plane 12’s ongoing evolution. VSKYLABS Base-8 makes use of the Skunkcrafts Autoupdater. This feature is a groundbreaking element in terms of product updates and future growth! VSKYLABS Base-8 is one of several in-house testing facilities, designed for the rigorous evaluation of the VSKYLABS STOL (Short Takeoff and Landing) aircraft, Bush-Planes, LSA, Gyroplanes, and general-purpose vehicles development. Base-8 includes 7 different testing perimeters (airfields). The airfields are varied in runway characteristics, providing ad-hoc testing conditions mainly focused on General-Aviation, Bush-planes, Gyroplanes and helicopter operations. From 2,400 meters paved runway to confined airstrips and playgrounds. Each perimeter is defined as a separate airport, having its own ramp-starts, tower view and runway/helipad selection. This configuration provides easy orientation and selection in X-Plane 12 menu. Base-8 is situated in the Knik Glacier in Alaska. Knik Glacier is a stunning, massive glacier located about 50 miles (~80 km) northeast of Anchorage, Alaska, in the Chugach Mountains. Requirements X-Plane 12 (not for XP11) Windows, Mac, and Linux- 8 GB+ VRAM Recommended Note: If you own any VSKYLABS Aircraft, you will receive an Automatic 25% discount at checkout. Review System Specifications AMD Ryzen 5 7600X – 32GB RAM - Nvidia RTX 2060 12GB – Windows 11    __________________________________   Scenery Review by Dennis Powell 22nd November 2024 Copyright©2024: X-Plane Reviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copying of the content is allowed without consent from the author as per copyright conditions).  
    • NEWS! - Scenery Updates : Aerosoft updates Vitoria-Foronda XP and Greater Moncton International XP to X-Plane 12     Over the last six months Aerosoft have been quietly updating their catalogue of Airport XP sceneries to X-Plane 12. Here are two more, with Vitoria-Foronda XP and Greater Moncton International XP, in now having been converted to the latest X-Plane standard.   Airport Vitoria-Foronda XP Vitoria-Foronda Airport is located in the Basque Country of Spain, near the city of Vitoria-Gasteiz. It is an important regional airport and a key logistics hub, especially for cargo operations. LEVT is located approximately 8 km north of Vitoria-Gasteiz, the capital of the Álava province.   Primarily the airport serves cargo traffic, but also handles passenger flights (mostly LCC like Ryanair), and major cargo carriers such as DHL and UPS operate from the airport, making it one of Spain’s busiest hub cargo airports.   Features: 750 square kilometers of 1 meter per pixel ortho-imagery, with dynamic snow when the temperature is below 0 degrees  30 cm per pixel orthoimagery inside the airport  5-10 cm per pixel hand-crafted orthoimagery in the car parkings  PBR implementation (Buildings and ground textures)  High-resolution building textures with baked in ambient occlusion (and PBR)  Custom vegetation for the entire ortho  3D vegetation inside the airport itself  Custom autogen for the villages of Estarrona, Gereña, and Antezana de Foronda  Custom ground service vehicles (SAM AirportVehicles required)  Custom static aircrafts matching the real traffic  Animated Marshaller (SAM Plugin required)  Seasonal textures (XP11: SAM Seasons, XP12: native XP12 seasons)  Custom weather effects  New in the XP12 version:  Standalone, fully customized XP12 version  Revised lighting  Ground textures now including PBR reflections and normal maps  Revised orthophoto, color optimized for XP12, including autumn/winter version and normal map  Reworked vegetation placement (new volumetric grass)  XP12 3D vegetation for forests, trees and bushes for seamless integration into the environment  Weather effects for wet, snow and ice  Full support for native XP12 seasons, with no other add-ons or plugins  Reworked autogen and street placement (revised static aircrafts)   ____________   Greater Moncton International XP Greater Moncton Roméo LeBlanc International Airport is a key airport serving southeastern New Brunswick, Canada. Situated near the city of Moncton and provides both passenger and cargo services. The airport is located in Dieppe, about 8 km east of downtown Moncton, New Brunswick, Canada.   Created by Stairport Sceneries, the scenery features a highly detailed recreation of the airport with a custom colored orthophoto and seasonal  textures. Custom taxiway signage, as well as custom approach and taxiway lights that provides the final touch.    Features: Detailed recreation of the real Greater Moncton Airport  4K PBR textures for objects and ground  Custom approach and taxi lights and signs  Custom static aircrafts reflecting common real-world traffic  Custom colored orthophoto including height effect  Animated jetways (SAM plugin required)  Animated service vehicles (SAM AirportVehicles required)  Custom Follow Me vehicle (SAM FollowMe required)  Seasonal textures (XP11: SAM Seasons, XP12: native XP12 seasons)  Special winter animations like engine covers on static aircrafts and taxi light flag markers  New in the XP12 version:  Standalone, fully customized XP12 version  Revised lighting  Ground textures now including PBR reflections and normal maps  Revised orthophoto, color optimized for XP12, including autumn/winter version and normal map  Reworked vegetation placement (new volumetric grass)  XP12 3D vegetation for forests, trees and bushes for seamless integration into the environment  Weather effects for wet, snow and ice  Full support for native XP12 seasons, with no other add-ons or plugins  Reworked autogen and street placement (revised static aircrafts)      Notable is that you have to use the "Aerosoft One" application to install either or both Aerosoft "Airport" XP12 sceneries...   Installation of either airport for XP12 is done through the Aerosoft one installer: Aerosoft One Universal After you have installed Aerosoft One, click on   ENTER PRODUCT KEY (under the Library Tab) Then enter the Serial Number provided in this order. This will give you the option to download the airport. Note the different X-Plane 11 and X-Plane 12 installations.   Both Vitoria-Foronda XP and Greater Moncton International XP can now be updated via your account on the X-Plane.OrgStore. _______________________     Vitoria-Foronda XP and Greater Moncton International XP by Aerosoft are both now available from the X-Plane.Org Store:   Vitoria-Foronda XP Priced at US$24.99   Requirements X-Plane 12 or X-Plane 11 Windows, Mac or Linux 8 GB VRAM or higher is recommended Installation done via Aerosoft One Current version : 1.0 XP12 (November 21st 2024)   Greater Moncton International XP Price at time of writing US$17.99   Requirements: X-Plane 12 or X-Plane 11 Windows, Mac and Linux 8 GB+ VRAM Recommended Installation done via Aerosoft One Current version: 1.0 XP12 (November 21st 2024) ___________________________   News! by Stephen Dutton 22nd November 2024 Copyright©2024: X-Plane Reviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved    
    • Adding in that the release of the new MS FS seems to have gone so spectacularly badly (there is even one of the Hitler parody videos of him trying to log on) perhaps now is the time for nice steady progress by Laminar?
    • NEWS! - AOA Simulations updates both the T-7A Red Hawk and T-6A Texan II     AOA (Angle of Attack) Simulations have done a simultaneous update for both the T-7A Red Hawk and T-6A Texan ll. These are not big updates per se, and mostly released to convert both aircraft to the latest SASL plugin version to v3.17.3.   T-7 Red Hawk The Boeing/Saab T-7 Red Hawk, originally known as the Boeing T-X, is an American/Swedish advanced jet trainer developed by Boeing Defense, Space & Security in partnership with Saab Group. It was selected on 27 September 2018 by the United States Air Force (USAF) as the winner of the T-X program to replace the Northrop T-38 Talon.   There is no version number for the T-7A, it is just noted as "19th November 2024" release. Changelog includes;   Updated SASL plugin to version 3.17.3 Fixed GPS D' direct' function that X-Plane 12.new G1000 background processes broke. Adapted flight model for X-Plane 12.1.2 Low speed handling improvements. Autopilot airpseed, altitude and vertical speed “step” improvements. Improved APC (Approach Power Compensation) lua code. Added “revision mode” to backup and primary cockpit displays when the HUD is switched OFF. Added Hot Brake status displays now that X-Plane 12.1.2 has functioning brake temp data refs.     X-PlaneReviews full T-7A review is here: Aircraft Review : T-7A Red Hawk X-Plane 12 by Angle of Attack _____________   T-6A Texan ll The T-6A Texan II is a single-engine, two-seat primary trainer aircraft designed for military pilot training. Manufactured by Beechcraft Defense Company, a subsidiary of Textron Aviation, the T-6A is widely used by the U.S. Air Force, U.S. Navy, and several allied nations for undergraduate pilot training programs. The T-6A is based on the Swiss Pilatus PC-9 but modified for U.S. military requirements, including avionics and ejection systems.   Version 2.3 XP12 (November 19th 2024) - Updated SASL plugin to version 3.17.3 - Fixed GPS D-> "direct to" function that X-Plane 12.1.2's new G1000 background processes broke. - Adapted flight model for X-Plane 12.1.2 - Fixed SASL plugin/LUA script fuel gauge bug. Fuel quantity gauge; left needle reading from right fuel tank quantity.   Notable also is an earlierT-6A v2.2 Update on the 3rd October 2024 - GPS fix - Custom PT6A engine right exhaust heat blur. X-Plane by default only has 1 exhaust heat blur per engine whereas the PT6A engine has two exhaust stacks, so we had to add the second exhaust blur as a custom particle effect. - We updated the two default liveries with exhaust stains on the right side of the aircraft nose and above the right wings as seen on real T-6As. The rest of the liveries will be updated and one at a time and posted on the freeware download manager when they are ready.     X-PlaneReviews full T-6A review is here: Aircraft Review: AOASimulations-T6A Texan II X-Plane 12   Both the T-7A Red Hawk and the T-6A Texan ll can be updated via your account on the X-Plane.OrgStore. _______________________     The  T-7A Red Hawk XP12 and T-6A Texan ll by AOA Simulations are both now available from the X-Plane.Org Store: T-7A Red Hawk XP12 Priced at US$36.00   Requirements X-Plane 12 or X-Plane 11  (both versions included) 8 GB+ VRAM Recommended Download Size: 419 MB Current version: XP12 2.0 (November 19th 2024)  Advanced Features SASL 3.16.1 based plug-in system “Roll to See” dynamic pilot POV camera option (non-VR mode) points pilot camera based on pitch, roll and G forces "Target Track" points, locks and follows AI planes with pilot camera Automatic Ground Collision Avoidance System Fly from forward or aft cockpits as student or instructor "Virtual" ground and In-Flight Refueling capability Track-IR and VR compatible AviTab tablet integration (Download AviTab plugin separately)  Cockpit based on preliminary assessment of prototype T-X screen shots Head Up Display Up Front 32 points touch screen control and display panel Large format glass panel with embedded G1000 color moving map Multiple sub panel page options Dedicated engine data display   T-6A Texan II Price at time of writing US$40.00   Requirements: X-Plane 12 or 11 Windows , Mac (M1/M2 Supported), Linux 8 GB+ VRAM Recommended Download Size: 409 MB Current version: 2.3 (November 19th 2024)     Features: This model was developed using the official USAF 1T-6A-1 Flight Manual and SNFO (Student Naval Flight Officer) P-880 Aircraft Systems explanatory guide. Two default liveries, USAF and U.S. Navy TAW-5. 17 additional liveries will be available on the X-Plane.org freeware download manager. This is the T-6A model with federated (many small units combined into one system) glass display panels. The project has been in development since February 23, 2020 and is our most detailed model to date. The Model High quality 3D model with high-resolution, 4K PBR textures. Fully functional virtual front and rear 3D cockpits with more than 380 control manipulators. Everything works, fly from either cockpit. Both pilot and instructor models visible in cockpit views. Optimized to save FPS in VR. Ground equipment The Flight model Fully aerobatic, high performance dynamic flight model tested and approved by several former T-6A pilots. Single “Power Lever” control of engine and propeller enables "jet like" simplicity. Unique T-6 Trim Aid Device (TAD) is accurately modeled. This compensates for most engine torque effect with automatic rudder trim.  Sounds Professional FMOD sound package by SimAccoustics Documentation Detailed 38 page User Guide and detailed avionics illustrated guide sheets available HERE ON OUR SUPPORT PAGE prior to purchase. Several checklists options to choose from including detailed checklist powered by Xchecklist freeware plug-in. Tutorial checklist and example Training Flight to get you up to speed with the aircraft.  More details All panel displays are accurately modeled and powered by SASL plugin / lua code Complete electrical systems model. Every circuit breaker on both the battery and generator bus panels is functional. Individual systems can be isolated, failed and restored via its cockpit circuit breaker. Optional "AOA Extras" for student pilots or those who want to know a little more about what's going on with while the fly.  Save load feature allows you to save some options once and they are the same on your next flight in the model. Default Laminar G1000 available to use with a custom database in the panel mounted GPS unit. Future developments  This model is for X-Plane 11 only. It is not compatible with X-Plane 12. When X-Plane 12 is stable then a new version will be released as a free upgrade for existing users. ___________________________   News! by Stephen Dutton 20th November 2024 Copyright©2024: X-Plane Reviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved    
    • NEWS! - Scenery Released : Fly2High releases KSAV - Savannah/Hilton Head International Airport     Savannah/Hilton Head International Airport is a commercial and military-use airport in Savannah, Georgia, United States. Savannah/Hilton Head International provides travelers with access to Savannah, Georgia, and Hilton Head Island, South Carolina, as well as neighboring areas including Bluffton and Beaufort, South Carolina and the Golden Isles region of Coastal Georgia.   Savannah/Hilton Head International is located seven nautical miles 8 miles (13 km) northwest of the Savannah Historic District. The airport's passenger terminal is directly accessible to Interstate 95 between Savannah and the suburban city of Pooler. Its previous names include Savannah International Airport, Travis Field and Chatham Field. Gulfstream Aerospace Corporation, and a subsidiary of General Dynamics is also based here at Savannah/Hilton.   Fly2High are a Vietnamese based development house, that has been primarily a FlightSimulator developer. Savannah/Hilton Head is their first foray into the X-Plane Simulator. They have had great success in the FS market for high quality sceneries, so this will be an interesting look at the shift to a new Simulation platform.   Features Include 3d vegetation Realistic grunge/dirt/wear and tear Realistic ground textures Handplaced night lighting XP 12/11 version both included  Handplaced vegetation around the vicinity of the airport Tower/terminal interior modeled  modeled graves on runway  Handplaced cars  Much more!            This is a very expansive scenery at a great discount price of only US$16.00, pick up a great investment now...   Images are courtesy of Fly2High _______________________________     KSAV - Savannah/Hilton Head International Airport by Fly2High is now available from the X-Plane.Org Store here:   KSAV - Savannah/Hilton Head International Airport Price is only US$16.99 You Save:$3.00(15%) Regular price is US19.99   Requirements X-Plane 12 or X-Plane 11 Windows, Mac or Linux 8GB + VRAM Recommended Download Size :  2.4 GB  Current version : 1.0  (Nov 19th 2024) ___________________________   News! by Stephen Dutton 20th November 2024 Copyright©2024: X-Plane Reviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved  
    • Seems like a good update to me. However this article has made me realize that the update, at least temporarily, will have moved my Airac back from the current month that I had as a subscriber to the 2306 one provided in stock XP12. On the account login it is very subtle (I did not notice it for a while) but when you set up an account it links automatically to my Xplane subscription. Using the same email address for the account that you used when buying your subscription is perhaps important?
    • NEWS! - Laminar Research releases X-Plane 12.1.3 beta     Laminar Research have released a new version of X-Plane in v12.1.3 in Beta form. The focus of this update is on the ATC (Airtraffic Control) with a load of ATC fixes and the important SID/STAR routing. A great change is the Separate Sound devices for aircraft AUDIO and ATC audio, as it now allows you to have aircraft sounds on the desk speakers, and also the ATC on your headphones! Loads of Weather improvements (NEXRAD recalibration, METAR/GRIB rework, altitude jump fix) and new small scenery addition in KJRB Downtown Manhattan Heliport. The inclusion now of a X-Plane Identity (which a new login system for X-Plane and a stepping stone to the XP Store), some A330 Autopilot improvements and UI (User Interface) changes   ATC System Improved support for VFR flying, including flight following and controller hand-over Support for SIDs and STARs in IFR flights Sounds Assign different output devices for sounds and radio Custom Airports Downtown Manhattan Heliport (KJRB) Weather     Altitude and pressure changes will no longer happen quickly and violently (XPD-15826)     Creation of cloud voxels in real-weather mode no longer tries to sample outside the available data     Creation of cloud voxels no longer incorrectly blends different clouds together by taking the maximum value from both     METAR winds with altitudes midway between standard wind altitude levels are no longer off-heading and reduced velocity     Fix data-out for “ISA temperature”, Surface, FL140 and FL340 were actually showing 0 ft, 1772 ft and 3243 ft MSL     GRIB data was being discarded near METAR data locations     METAR data will no longer have any effect on the tropopause     Fade out METAR temperature curve to maximum METAR reporting altitude to avoid altering upper atmosphere temperatures     Make coverage noise pattern change sensitive to the weather seed     Reset weather lat / lon and random seed when moving the aircraft in static-weather mode, static weather cloud patterns should change if you move the aircraft to a new part of the world     CAVOK / SKC etc. in METAR reports will clear cloud as expected     Fix cloud discontinuity crossing the dateline     Improved NEXRAD rendering to be more accurate and display less red / magenta areas (XPD-16042)     Processing real weather in areas with many METAR should use less CPU time     New option “Maps show weather details as METAR” in settings to show weather conditions as METAR on the map     Better parsing of METAR data, especially of “no data” groups in automated METAR     Add explicit no-cloud layer below the lowest METAR cloud layer. Try to sanitise base/tops after blending individual cloud types in overdraw mode     Change handling of zero-thickness GRIB clouds – fixes vertically smeared cirrus.     ATIS not longer reports clouds after the first overcast layer or after 10.000 ft     ATIS of an airport will include the transition level when appropriate     Support AWOS at helipad/seaplane only airports   Fixes and Enhancements General     VRAM optimisations for non DDS textures     Updated the default navigation data to AIRAC 2306. Many thanks to our friends at Navigraph for providing us with the data.     Fixed stutters in the simulation when showing UI elements such as the menu bar (XPD-16018)     Performance improvements when loading .acf files     Wrong DME distance is displayed if the VORDME has been selected on the map and a new scenery tile has been loaded     X-Plane 11 lights are restored to their previous brightness during the day. These lights may be used on scenery, third-party objects and vehicles, not just X-Plane 11 aircraft     Floating VR windows retain their positions when they’re re-opened, and move relative to the pilot’s seat when changing aircraft     Theses fixes gave me a load of scenery errors? (VRAM optimisations for non DDS textures), and the default navigation data has been updated, to June 2023.   ATC    Add bindable command for toggling taxi guidance arrows     Improved the performance in finding ATIS and controllers near the user’s aircraft     Puerto Rico and Alaska belong to the United States airspace in X-Plane     Changed for Canada the region to ICAO phrases and inHg pressure unit settings     Improved the implementation around RVR, issued when needed and on request when a runway is assigned     Hold sequencing has been improved     Implemented a smoother ground to tower handoff when approaching the active runway     Transition altitudes are no longer rounded to the nearest 500 ft, as some regions use meters     Taxi routes will look at other aircraft’s planned routes to try and avoid sending aircraft both ways on the same taxiway, were any other route is possible     In case some pilots get off course during a flight, we improved the off course detection and ATC will contact them with a friendly reminder     Use explicit reminder the first time an altitude warning is issued followed by an ‘expedite’ thereafter     Weather related vs. normal overnight airport closures will be handled differently now     ATC will consider all runways in a flow when aircraft specific requirements could not be met and not just the appropriate arrival / departure runways     Improved generation of runway flows for airports with only parallel runways and no flows defined     Always include a long runway in generated flows if it looks like it’s needed     ATC will tell you the expect approach or expect runway     Allow request for a different parking spot when one is already allocated     ATC system is aware of the aircraft purpose when assigning a parking position     Added a new ATC request to shutdown the engines     Localised phrases for radio check     Localised greetings for non-US controllers     Waypoint names are spoken wherever possible     Give the altitude for the initial segment when requesting a landing from a regional controller     Disable ATC auto tune for COM1 as soon as the user changes the frequency manually     The dataref "sim/atc/atis_enabled" to mute ATIS can be used per frame again (XPD-15850)     A three-letter airline identifier set as part of a livery is now considered when ATC assigns a parking spot     Don’t allow a radio check to an AWOS station     Allow immediate ‘Cross runway…’ call after handoff to tower if possible     Allow radio check anywhere and not just on ground before contacting ATC     Add ‘Have Information’ if the pilot has listened to the full ATIS message     Transition Altitude and Transition Levels are properly supported now. We also support airport and controller specific transitions.     It is possible to report a failed transponder. ATC will afterwards request regular position reports.     Previously, it was possible to request a diversion during cruise only. Now it is possible to even request if during approach and landing, but only the diversion to a nearby airport.     It is possible to request an alternative runway for arrival and departure (XPD-14062)     Improved ATC instructions when landing on Aircraft carriers (XPD-14189)     Improved ATC instructions when doing a go-around     Improved calculation of ATC transmission strength depending on your location     ATIS and radio calls are changed for airports which are closed due only to time restrictions in a flow – i.e. a typical small airport which is only staffed during business hours. When out-of-hours, there will be no response by radio and ATIS, if it exists, will be replaced with AWOS which will include a phrase saying which controller to contact to clear a flight plan. Normal comms still happen during open hours, even if the airport is closed due to other restrictions.     ATIS letter change broadcasts should happen in FAA regions only     Autogenerated runway flows will now include a long runway in all flows, where a particular flow only has a short or soft-surface runway where a longer runway exists. AI Aircraft     Allow GA, rotary, gliders and VTOL AI to use grass / gravel / dirt and lakebed runways     Added much more variation of the initial altitudes     Added a minimum turnaround time at airports     AI aircraft will set the transponder if needed     AI Aircraft use now the correct speed for wind corrections     AI Aircraft use the correct external lights logic (beacon, strobe lights, …)     AI will switch on anti-ice in icing conditions     AI aircraft will descend on the glide-slope between calling ‘established’ and getting landing clearance     AI will make turns autonomously even if ATC is talking, on procedure segments which require no verbal instructions     Improved trans-polar flights     Holding aircraft can block departing aircraft if a teardrop turn is used after backtrack. Previously 180 degree turns were done to the side of the main path, but if a hold-short was close to the end of the runway it would be possible for waiting aircraft to be close enough to the turning aircraft that it was unable to complete the turn. Now the turn will be generated after checking for a hard surface on each side of the runway, where a turning area or access point exists, and will fall back on a symmetrical teardrop where needed.     AI Aircraft were not consistently being refuelled before departing an airport and may not have received enough fuel. AI will now periodically switch fuel tanks while the engines are running to keep balance. They will also switch tanks when fuel gets low or runs out in a particular tank.     AI Aircraft will initiate go-around if they have not heard from tower in time. Tower will initiate go-around earlier if it becomes clear that two arriving aircraft will conflict instead of waiting for the last minute. It will also initiate go-around for approaching aircraft which get too close. In both cases the aircraft redirected will be the furthest aircraft instead of the last to reach the runway. Several issues with detecting backtracking aircraft both on arrival and departure have been fixed.     AI Aircraft are now aware of icing conditions and will enable anti-ice features when needed X-Plane Identity     Added option to create an account and link your current license to it     The account is shown on the top right of your "Main Menu" page   Flight Configuration     New option to filter ramps suitable for the currently selected aircraft in the airport view and display additional ramp information     New option to filter airports suitable for the currently selected aircraft Map     Display active runways for airports     Display parking ramps and taxiway lines on the map when you zoom in to an airport     Added checkbox on map to disable taxiway lines when zoomed very close     New option “Maps show weather details as METAR” in settings to show weather conditions as METAR on the map     Display IDs for ILS, GPS and GLS approaches to better distinguish them when multiple approaches of the same type and the same runway are available     Active runways are now shown in green (grey are non-active), embedded Taxi-routes can now also be toggled ON/OFF     Parking ramp selections now have stand data in, name, type, purpose, size class and equipment.   Aircraft     Added the new command sim/flight_controls/speed_brakes_arm_toggle to arm/disarm the speed brakes     The font of the new HUD will not scale anymore regardless of the selected font size in the General Settings Cirrus Vision SF50     Fixed the fuel capacity and the display of it on the G1000 (XPD-15955) Cessna Citation X     Using full reverse thrust will no longer trigger a takeoff warning (XPD-15680)     The performance calculation of the FMS will no longer use hardcoded values for the number of passengers, available flap settings, etc. All those values are taken from the acf file or the performance data instead to allow the integration of the FMS in other planes.     Added a new dataref called "sim/cockpit2/engine/indicators/N1_fadec_arc" for the FADEC N1 target Plane Maker     Plane Maker no longer crashes with an out of VRAM error when loading aircraft with large texture files (XPD-16061)     Added a scrollbar in the object list if needed (XPD-16105) Local Web API     It is now possible to unsubscribe from multiple datarefs or by using the keyword “all” (XPD-16067) SDK     XPLMPlayPCMOnBus API should now always call the sound-complete callback on the main thread (XPD-15907) Linux     Because of some dependency issues we had to drop support for Ubuntu 20.04 LTS. Please consider updating to a newer release of Ubuntu if you are still on version 20.04 LTS. It ships with quite a few outdated libraries. In order to run X-Plane 12.1.3 make sure you have "libwebkit2gtk-4.1.0" installed.     Zink has been disabled for Linux users for the time being. You can still enforce Zink by running X-Plane with the command line parameter "--zink". We expect to get Zink support back during the beta phase.   You can update to X-Plane v12.1.3 now via the built in X-Plane Installer application, just select "Update X-Plane" and make sure the "beta" selection box is ticked.   I'm not expecting v12.1.3 to be a long beta, running only a few weeks before going RC (Release Candidate), then the next step release of v12.2.0. Will it be released before Christmas or After in 2025? pick your choice, my bet is before Christmas. ___________________________   NEWS! by Stephen Dutton 19th November 2024 Copyright©2024: X-Plane Reviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved  
    • NEWS! - Aircraft Updated : F-19 Stealth Fighter v1.4 by vSkyLabs     vSkyLabs have updated the F-19 Stealth Fighter to version v1.4. In 1986, as speculation about Lockheed’s Northrop built what it called the YF-17 technology demonstrator to compete with General Dynamics’ YF-16 in the lightweight fighter program. When the F-16 won, the U.S. Navy hired Northrop to base the Navy’s next fighter on the -17, with the result designated F-18. Testors (model kits) assumed that in order to deflect radar waves, the the next F-19 would be sleek and streamlined and would somewhat resemble Lockheed’s other-worldly SR-71.   This VSKYLABS 'Test-Pilot' F-19 Stealth Fighter Project is an Educational/Research based development effort that "brings to life" and realizes the hypothetical 1980's Testor's F-19 concept in the most advanced flight simulation environment up to date in X-Plane 12 by Laminar Research. The simulated VSKYLABS F-19 it is not an 'arcade' aircraft...nor a 'generic jet fighter' that only looks like the F-19 externally, it comes with  extensive, professional real-world experience and knowledge of jet-fighters design, systems, performance, handling and operation were involved in the making of the VSKYLABS F-19. The result uncovers a scientific, graceful, powerful aircraft that holds a few weaknesses as well...   just like any other *real* jet fighter, what makes flying a true-to-life and fascinating experience, especially when exploring the flight envelope and its performance characteristics.   PROJECT HIGHLIGHTS VSKYLABS 'Cockpit-Builders Heaven Layer': Allows assigning all aircraft switches, knobs, levers, and interactions in a designated, uncluttered section in the X-Plane 12 assignment screen. Advanced concept aircraft simulation, including detailed, fully functional 3-d cockpit environment with realistic, working systems. Extensive, professional real-world experience and knowledge of jet-fighters design, systems, performance, handling and operation were involved in the making of the VSKYLABS F-19. Designed for X-Plane 12 cutting edge flight model environment and presents superb flight dynamics with presumably authentic performance and flight handling characteristics for the hypothetical F-19 aircraft. Developed for VR: Development was tailored specifically for VR, and optimized for 2D usage. Engineered and designed as a genuine, default X-Plane 12 aircraft. The VSKYLABS projects are practically show-casing X-Plane, as they are stretching X-Plane default features, systems and flight model to its limits without any dependencies on complementary plugins or software...delivering a very robust simulation model, having maximum compatibility with the ever evolving X-Plane flight simulator. Comprehensive FMOD sounds for 'As Real As It Gets' experience! Perfect challenge for beginner and expert pilots: Provides a very wide flight envelope with comfortable control from ~140 knots to Mach 1.1. Autoupdater based on the Skunkcrafts autoupdater - all updates are being pushed smoothly without the need to re-download the entire base package (base package will be updated every once in a while to minimize the gap).   This v1.4 is a Major Update Release. Flight Dynamics - Flight model 'Block 1.4' update: Design improvements for aircraft canard system and empty CG, to include movable canards for increasing pitch management and precision in the low-mid AOA range. This improves takeoff and landing handling in the pitch axis. Thrust vectoring simulation method has changed, now simulating more accurately the limited-thrust vectoring behavior of the elevator, which is most effective in the elevator-up position, and highly reduced in the elevator-down position (the thrust is positioned above the elevator surface, which results in decreased elevator-down thrust vectoring effect). This is now being simulated more accurately, improving aircraft handling in the pitch axis especially during low-speed/high power setting.  VSKYLABS Cockpit-Builders Heaven was implemented, allowing the assignments of all aircraft switches, knobs, levers, and interactions in a designated, uncluttered section in the X-Plane 12 assignment screen. To use it for key/button assignments, simply type the name of the aircraft in the search bar and select your assignment. Systems - Update to Fire Detection and Extinguisher system: When arming the extinguisher system for the selected engine, the fire-warning light will be lit (in addition to the 'Ready/Disch'), indicating that the given engine is 'armed'. There is now option to disarm the extinguisher for the selected engine by depressing the 'Fire' warning light.         VSKYLABS F-19 Stealth Fighter Specifications: Country of Origin: USA. Type: Single-seat shipboard and shore-based strike stealth aircraft. Power Plant: Two 11,000 lb st dry and 17,700 lbs st afterburner General Electric F404-GE-100A turbofans. Dimensions: Span, 31 ft 5.4 in; length, 62 ft 3 in; height, 12 ft, 10 in.  Performance: (F404-GE-100A) Max speed 750 mph, or Mach 0.99 at sea level ; 655 mph, or Mach 0.99 at 38,000 feet; Max speed Mach 1.2; Service ceiling, 53,000 ft; ferry range (with full internal fuel load, cruise at 28,000 ft, Mach 0.85), 1400 miles. Combat radius (air-to-ground low altitude mission), 550 miles (non-afterburner). Weights: Operational empty, 24,000 lbs; Maximum internal fuel, 14,000 lbs; Max takeoff, 41,300 lbs.  Armament: Three internal weapon bays designed specifically to carry two AIM-9X Sidewinder AAMs and a single AGM-158A JASSM low observable standoff air-launched cruise missile. Overall weapon bays carry-weight, 190 lbs*2 + 2150 lbs (max 2600 lbs.).   Design by VSKYLABS © 2022 Support forum for the F-19 by VSKYLABS   Images are courtesy of vSkyLabs...   The F-19 Stealth Fighter Project v1.4 by vSkyLabs is now available from the X-Plane.OrgStore, or update via the Skunkcrafts Updater. ___________________________     Yes! - F-19 Stealth Fighter by vSkyLabs is NOW available from the X-Plane.Org Store here :   VSKYLABS F-19 Stealth Fighter Current Price is US$26.36 You Save $6.59(20%) Retail Price is US$32.95   Requirements X-Plane 12  - Not compatible with X-Plane 11 Windows, Mac or Linux 8 GB+ VRAM Recommended  Current version: 1.4 (November 15th 2024) ___________________________   News by Stephen Dutton 18th November 2024 Copyright©2024: X-Plane Reviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved    
    • NEWS! - New Airport Released : LFNC - Mont-Dauphin Saint-Crépin, France by FSX3D     This is another Provence-Alpes-Côte d'Azur region airport in France by FSX3D...  Mont-Dauphin Saint-Crépin Airport (LFNC) is a small general aviation airport located in the Hautes-Alpes department, southeastern France. Nestled in a picturesque valley near the town of Saint-Crépin, the airport primarily serves private aviation, gliders, and light aircraft enthusiasts. Its location in the Alps makes it popular among pilots seeking a scenic flying experience. Elevated 905 meters (2,969 feet) above sea level, it provides stunning views of the surrounding Alpine terrain.   The airport is surrounded by the dramatic peaks of the Alps, requiring skilled approaches and departures. Pilots must consider elevation, weather, and the possibility of downdrafts in the region.   Features: Ultra detailed car parks, taxiways and track PBR on all objects Ambient occlusion (Objects and ground) Wet track effects Dynamic lighting Compatibility Ortho4XP Compatibility AutoOrtho HD photorealistic ground South-Est Z17 (Ortho4XP 1.40) Autogen (Houses,Lights,Cars)     Again another cheap nifty French scenery, which are all great value, and now there are quite a few of these sceneries from FSX3D to collect, if you are flying around France.   Images are courtesy of FSX3D _______________________________     LFNC - Mont-Dauphin Saint-Crépin, France by FSX3D is now available from the X-Plane.Org Store here:   LFNC - Mont-Dauphin Saint-Crépin, France Price is US$12.99   Requirements X-Plane 12 (not for XP11) Windows, Mac or Linux 8 GB VRAM Minimum Download Size: 485 MB Current version : 1.0  (Nov 14th 2024) ___________________________   News! by Stephen Dutton 18th November 2024 Copyright©2024: X-Plane Reviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved    
    • NEWS! - X-Hangar updates de Havilland Canada DHC-5 Buffalo v12.1.1     The DHC-5 Buffalo is a twin-engine, short takeoff and landing (STOL) tactical transport aircraft designed by De Havilland Canada in the 1960s. It was developed as an advanced version of the DHC-4 Caribou with upgraded engines and increased capabilities, primarily for military use. The aircraft has extraordinary STOL performance and is able to take off in distances much shorter than even most light aircraft can manage.   This is an update to v12.1.1. from X-Hangar. The focus here are the new normal textures for the exterior (X-Plane 12), and new XP12 dynamic exterior lights, and you should now see them working both day and night. The autopilot power switch now works, you can now also yoke steer with the mouse and finally there was some flight dynamic tweaking.   Changelog v1.1 Fixed the autopilot power switch. the AP should now function when clicking on the switch. New normals for the exterior Steerable yoke with the mouse New exterior lights for v12. you should now see them working both day and night Minor flight tweaking for v12.1.1       Dominic Smith's excellent DHC-Buffalo X-PlaneReviews review is here: Aircraft Review: de Havilland Canada DHC-5 Buffalo by X-Hangar _______________________     The de Havilland Canada DHC-5 Buffalo by X-Hangar is now available from the X-Plane.Org Store here:   de Havilland Canada DHC-5 Buffalo Priced at US$22.95   Requirements X-Plane 12 or X-Plane 11 Windows, Mac or Linux 8 GB VRAM Minimum Download Size: 311 Mb Last updated November 14th 2024   Features For both X-Plane 12 and 11 3D cockpit VR cockpit Rain and wipers Opening windows Opening doors Opening ramp Yoke hides with keyboard key or press of a button on the panel Steerable yoke in both 3d and VR Pilot figures Passenger figures Static models Chocks and remove before flight flags Menu to hide co-pilot and other options Two different loads: Passenger or Cargo Cargo or passenger load displays according to load (more with more weight and less with less weight) Many international liveries Layers for painting your own livery Garmin 540 GPS with pop out or press buttons Autopilot Century 41 Checklist in .txt format to use in the Sim User manual in .pdf format to help fly in X-Plane FSE file included to fly Flight Sim Economy ____________   NEWS! by Stephen Dutton 18th November 2024 Copyright©2024: X-Plane Reviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved  
    • NEWS! - Toliss updates the Airbus A320 NEO to v1.1     Soon after a new ToLiss release, in this case the excellent Airbus A330 NEO. Then a lot of the features in that new release then filter down to the previously released aircraft. This is the v1.1 update for the A320 NEO.   There are a lot of new features in this update, covering; Hydraulic improvement package, MCDU improvement package, ECAM improvement package, FMGS (Flight Management and Guidance System) improvement package, New failure modes and a Visual improvement package. The full v1.1 changelog list is below...  You can use the Skunkcraft updater to update the ToLiss Airbus A30 NEO, quickly and easily to v1.1.   New features: Hydraulic improvement package:  . Added simulation of trapped hydraulic fluid in asymmetric actuators such as landing gear or spoiler actuators.  . Fixed the PTU overheat when ENG1 is failed. MCDU improvement package:  . CLR command is now indented in scratchpad as in real life . DIR TO page prefills the RADIAL IN on the DIR TO page as required ECAM improvement package:  . Overspeed warning now triggers based on actual flap/slat position and not lever position (PFD barber pole is still lever position driven as in real life.) . Removed duplication of system titles if the same system shows multiple subsequent rows of ECAM messages. . Weight display logic for SD: Prior to engine start, the dashes are now cyan. Weights now only show after engine start, like in real life. . Status page improvement: Approach procedures for hydraulic faults . Rework of the ECAM messages for electrical bus failures to represent a newer FWC standard FMGS improvement package: . Added possibility to use Airport ICAO codes as waypoints . Bug fixes for the path computation leading to an overall much stabler path computation in complex procedures. . Empty flight plan shows as PPOS / Discon rather than just "End of flpn" and can be built up from there. . VIA selection is now automatic, if there is exactly one VIA that matches the selected FINAL and STAR. . Constraints of first waypoint in STAR are not dropped anymore. New failure modes:  . Slow and rapid decompression . THS jam. . Cargo smoke, including latched closure of the isolation valves . Added high lift failures, including loss of SFCC channels and slats/flaps lock . Windshears with correct REAC W/S detection and indication. Visual improvement package: . Added AoA Vanes to fuselage model . Fixed the tiller textures . Animated the flap lever guard . Correct the eye reference ball colors and location . Fixed text overlaps on the overhead panel - Added new Circuit breakers (for high lift, air conditioning packs, ...) bringing the total to 240 - Added pitch influence to the RADALT value, so that the RADALT decreases when you pitch up (like IRL) - Added limitation with filtering to the maximum number of waypoints shown on ND when WPT overlay selected. - Quick starts for engine and APU are now available on the Joystick/Actions tab. - Mapped flight number to x-plane dataref "sim/cockpit2/radios/actuators/flight_id" for third party plugin interfacing. - Improved Master Warning flashing frequency. - Terrain on ND drawing around the airport is now inhibited for areas of same elevation as the airport.   Bug fixes: - Fixed issue with the interaction between the CLR button and the status page - Fixed issue with status page overflow. - The emergency generator now consumes hydraulic fluid. - The magnetic variation model now updates for the current year. - Fixed FMA alignment of armed modes and issue with empty boxes - Extended the permissible value range for FCU speed window to 399kts and Mach 0.99 like in real life - Extended the permissible value range for FCU altitude window to 49000ft like in real life - ISI startup correction: QNH is also visible during ISI startup; moved QNH to right location. - Removed CHG CODE field for other phases than PREFLIGHT or DONE. - Improved string termination on MCDU string datarefs. - Fixed an issue with SID route in alternate plan on first alternate plan programming. - Fixed an issue with waypoints preceded by a discon where the outgoing leg is of the CI/CD/CR/CA or VI/VR/VD type. - Fixed FMA indication for managed descent on profile with significantly too slow speed. - Fixed behaviour of the FCU HDG managed dot when a managed mode (NAV, LOC, APPR) is armed. - Fixed shape of the ADF2 needle on the ND. - Removed GS indication on ND, when the associated ADIRU is OFF or invalid. - Made the deceleration when descending through the SPD LIM altitude smoother. - Fixed issue with the beta target leading to excessive rudder deflection and spoiler extension on the wrong side. - Lots of other bug fixes (too many to list here)           The full X-PlaneReviews release review is here: Aircraft Review : Airbus A320-271N NEO by ToLiSS _____________________     Yes! the Airbus A320 NEO v1.1 by ToLiSS is NOW currently available from the X-Plane.Org Store here :   Airbus A320 NEO Price is US$89.99   Requirements X-Plane 12 or X-Plane 11 Windows , Mac (including M1/M2/M3) )or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Not for commercial use. For any commercial use enquiries, please contact [email protected] Download Size: 792 MB Version 1.1 (November 13th 2024)   NEWS! by Stephen Dutton 18th November 2024 Copyright©2024: X-Plane Reviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved  
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