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Stephen

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    Stephen got a reaction from esaldarriaga in News! - Development : FlightFactor release more Boeing 787 images   
    Most airlines use the B789 far more than the shorter 788, it has the legs to do 7,635 nmi (14,140 km) to the 7,355 nmi (13,620 km) of the 788, plus the heavier payload, knowing FF, I think there is a good chance the 788 varaiant will come later, but for now the 789 is the more popular choice.
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    Stephen got a reaction from CowanSim in Aircraft Review : Messerschmitt-Bölkow-Blohm Bo 105 DBS-4 by JRX Design   
    Aircraft Review : Messerschmitt-Bölkow-Blohm Bo 105 DBS-4 by JRX Design
     
    It has been a very strange few months. Aircraft that were very significant in past milestones for the X-Plane Simulator have been recently replaced with more modern versions. First it was the FlyJsim Q400 in it's new Q4XP guise, then along came the CRJ-700 from AD Simulations that echoed the very landmark CRJ-200 from JRollon and now here is another machine in the Messerschmitt-Bölkow-Blohm Bo 105 DBS-4 by JRX Design. This one echoed another very significant aircraft in the ND Art & Technology's BK-117. Tired now, but the BK-117 was simply sensational back in it's day, and the one machine that drew me to helicopters and wanting to fly them...  Sitting now in the JRX MBB Bo 105 brought all those recessed BK-117 memories back to life with a bang!
     

     
    The BK-117 is a later evolution of the MBB Bo 105, the machine reviewed here. But the similarities are quite impactful when comparing the aircraft. The Messerschmitt-Bölkow-Blohm Bo 105 is a light, twin-engine, multi-purpose helicopter developed by Bölkow of Ottobrunn, West Germany. It was the first light twin-engine helicopter in the world, and the first rotorcraft that could perform aerobatic maneuvers such as inverted loops. However aerobatics are verboten, and aerobatics are actually prohibited in the Rotorcraft Flight Manual.
     
    While not being considered a visually attractive helicopter by some pilots. The Bo 105 was known for possessing steady, responsive controls and a good flight attitude. Most models could also perform steep dives, rolls, loops, turnovers, and various aerobatic maneuvers; according to MBB the Bo 105 is cleared for up to 3.5 positive G force and one negative. One benefit of the Bo 105's handling and control style is it's superior takeoff performance, including significant resistance to catastrophic dynamic rollover; this is a combination of light weight and the twin-engined configuration that enables a rapid ascent in a performance takeoff.
     
    Perhaps the most significant feature of the Bo 105 are its rotor blades and rotor head. The rotor system is entirely "Hingeless", in the rotor head consisting of a solid titanium block to which the four blades are bolted; the flexibility of the rotor blades works to absorb movements typically requiring hinges in most helicopter rotor designs.
    The rotor blades are also made from reinforced-plastic glass-fiber composite material; the flexibility of the main rotor allows for active elements other than rotor pitch changes to be removed, greatly simplifying maintenance and extending blade lifespan. The reliability of the advanced rotor system is such that, in over six million operating hours across the fleet, there was a total of zero failures (as of 1991). The rigid rotor blade design adopted on the Bo 105 has been partially responsible for the type's agility and responsiveness; and it remained an uncommon feature on competing helicopters throughout the Bo 105's production life.
     
    The aircraft unusually was also not designed or created in a proposal by the military, but was very quickly procured by the German Army when they decided to create a specialist anti-tank version armed with up to six Euromissile HOT missiles, designated as the Bo 105 PAH-1. A total of 212 Bo 105 PAH-1s were delivered between 1979 and 1984.
    The Bo 105 is however far more famous for it's significant (EMS) Medevac, and Police surveillance work, MBB at one point held 35% of the total EMS market share, which the cabin can be configured to accommodate up to three passengers on a single rear bench, which can be removed to make room for cargo or a stretcher, which can be loaded and unloaded via the large clamshell doors located at the rear of the fuselage. Totally 1500+ aircraft have been built built between 1967 and 2001.
     
    Notable is the DBS4, which is a version of the CBS4 that was certified in the UK for the offshore oil and gas market. The aircraft features a full IFR kit, dual inverters, provisions for pop-out floats and a fuel dump system, radar alt, and a number of other small features and systems that make it different from other 105s.
     
    MBB Bo 105 DBS-4 by JRX Design
    First impressions of the Bo 105 are striking, but not surprising, as the earlier JRX SA 341B and SA 342J Gazelle was also excellent in it's design and quality fit-out. The same totally applies here as expected.
     
    The paneling and the general shape of the fuselage is excellent...
     

     
    ...  but the riveting is painted on and not mapped, it passes the test as you have to get close to be aware of the non-mapping, however that level of 3-dimensional detail is now quite common in any high-quality aircraft. Were required however the raised mapping is actually done, and the detail delivers in great louvre detail and surface appendages.
     

     
    You have four nice engine exhausts with two per two 313 kW (420 shp) Allison 250-C20B engine. And note the internal cones on the inner two exhausts.
     

     
    Tail-boom, horizontal stabiliser and upright support are also very good as is the required aerials and tail-skid. Notable are these small wings at the rear... they are stabilators when they have a degree of movement, and stabilisers when they are fixed. They are “upside down” airfoils that provide downforce instead of lift, just like on race cars. One of their functions is to reduce the nose-down attitude in cruise which makes the fuselage fly more level and reducing drag by exerting a downward force on the tail-boom, which raises the nose. Here on the MBB 105 they are quite notably big aerofoils
     

     
    Glass is excellent. Nice shape and depth and feels very realistic. Glass has to perfect on helicopters so you get the right perspective vision, perfection makes it also authentic. The green overhead tinted-windows are also perfect (in opacity) but clear internally...
     

     
    ...  Highlights are the excellent twin-wipers with worn-wear arms and the perfectly set blades. I'm not crazy about the inner window frame, just a plain coloured frame, here it doesn't feel very realistic, however the inner window opens though via a "Hotspot" middle window, but the same arrangement on the rear windows are not animated.
     

     
    The unique fixed-head rotor is perfectly realised and recreated. Detail is as expected in all in the required components, bolts and assemblies. The mast is quite short but the plates and their rod link assemblies are colour coded and well done. Nice details are the balance weights on the inner blades and notable the very nicely aerofoil shaped blades with great realistic wear on the ends.
     

     
    Exactly like the Gazelle, the rotor system is also only semi-animated...  the Collective (bite) is nicely animated, but the rotor head  (pitch/sideways) movements are again not active.
     

     
    Rear tail-rotor assembly is also very good, links and rubber covers that are all very realistic, note the short rear almost square blades.
     

     
    There is a full yaw animated movement on the blades, and all the linkages work perfectly.
     
    Doors...  have both the front and sliding rears open by direct "Hotspots", and so do open are the twin-cam opening rear doors. There is a cavernous open space inside, with the option of filling it with cargo.
     

     
    The two forward cabin doors can also be removed via the menu.
     
    Cabin

     
    Yours eyes are immediately drawn to the full bulkhead padded rear seating for three people. Both cushion support and soundproofing in one, it covers the full huge rear bulkhead.
     

     
    Seat material is black leather with white stitching, gives off a very nice comfortable feeling, and very well done here, the 70's style foam covered headrests are also extremely well authentic to the period (70's Ford cars anyone, Escort, Capri).
     

     
    Front seat assemblies are excellent, with military style tracks and metal drilled frames. Shame the seats are not animated, that would have been a real treat. The feeling in the cabin is however dated, not by a poor application, but by design. It has that clamshell dark cream molding technique and again from the period.
     

     
    This is also very evident from the restricted view from the pilot's seat. The frame curves into your forward view, and the sides feel thick and chunky, the huge instrument panel also takes up a lot of the forward view, most choppers feel airy, but not in here as it feels enclosed.
     
    Menu
    Top Instrument panel are two options. Left is a folded map, that when selected, then selects the X-Plane Local map. The right selection is the "Flight Manual", which pops out VR (Virtual Reality) style. The manual both inserted and expanded is quite old fashioned in layout and design (another throwback to the BK-115). The top section is the "Aircraft Configuration" or options and settings. The "Set Fuel Load" in 25%, 50%, 75% and 100% filling percentages, and below "Weights". Important in that any selection of the options must be made before flight...  once in the air you can't then change anything on the menu!
     


     
    The lower section is a "Checklist style" area...   there are 10 Tabs in the "Checklist" that cover everything from PreFlight to Aircraft Limitations. You go through the checklist via two hotspots set on the top (Go Backwards) and the bottom (Go Forwards) of the VR "Flight Manual". Checklist detail is extremely good, but difficult to read in the set position and small font text.
     

     
    Aircraft Configuration
    The Aircraft Configuration list (of options) are all colour coded. Top to Bottom, you have in red; "Remove Before Flight" and "External Power Unit"...  the first puts tie-downs, rotor covers and flags on the aircraft, the second option puts a connected to the aircraft, a trolley GPU and even a very nice operator positioned to monitor the unit.
     

     
    White options include, "Fly With Co-Pilot" and "Duel Flight Controls". The Bo 105 already comes with a very nice and head animated pilot, the option here also gives you a Female Co-Pilot with strange hair but lovely "Mechanix" gloves who is also head animated, but not to the controls like the pilot's. I heard that rear passengers are coming.
     

     
      "Duel Flight Controls" gives you the option to have a second set of controls on the left side (Cyclic and Collective).
     

     
    Seagrass Green options include; "Remove Doors", "Flight Steps", Search Light", "Internal Cargo Load", Missile Rails, "Cargo Hook" and Emergency Floats.
     

     
    All the options here are excellent and of high quality detailing. The "Remove Doors" option will take away the front doors, and lock the rear doors open. Cargo option fills that huge vacant rear area with nice crates, but they add a lot of weight to the aircraft with no adjustment to the weight. I don't know if the Cargo Hook works, as it is not mentioned in the manual? The side steps are nice as is the forward Search Light. The Emergency Floats are also highly detailed with a fuselage attached airpump (but again I don't think the floats inflate?).
     
    Super nice are the six Euromissile HOT missiles. The HOT (French: Haut subsonique Optiquement Téléguidé Tiré d'un Tube, or High Subsonic, Optical, Remote-Guided, Tube-Launched) missile is a second-generation long-range anti-tank missile system developed originally as an effort to meet a joint German-French Army requirement.
     
    The HOT missile is tube-launched and optically tracked using the SACLOS guidance system with command link through trailing wires which steers the missile using thrust vector controls on the sustainer motor during the missile's flight. When the gunner fires the HOT missile, the missile activates a thermal battery, flares and a small gas generator spins up the gyro. The same gases for the gyro pop the covers off both ends of the cylindrical container the HOT missile comes packed in. Moments later, both the sustainer motor and the booster are fired, ejecting the missile from the container.
    Unlike most antitank missiles, in which the booster burns completely before leaving the container and then the missile coasts a safe distance before the sustainer motor ignites, HOT's booster burns both inside the container and outside the container for approximately one second giving the missile a high speed. The sustainer motor burns for 17 seconds, a flight time whose path exceeds the length of the trailing wires which dictate the maximum range of the missile.
     
    Note the changed olive-green seating for the military (German) livery.
     
    Green options include; AviTab (Plugin Required), RealityXP GTN 750/650 Touch avionics unit if you have that optional product and bottom is the option for the Dittel AutoPilot Unit. I found the AviTab would only display with the engines running, slightly annoying if you want to study charts on the ground.
     

     
    This is a nice Autopilot module by Dittel (now TQ Avionics), but oddly it is set (or feels) to the left of the top of the instrument panel than the centre (of which it actually is) or even to the right of the sided pilot's reach, it feels far away? but it is well done.
     
     
     
     
    Weights; In Yellow are the aircraft weights. Both the MTW (Maximum Takeoff Weight) is noted (2500kg) and the current TW (Total Weight) is displayed. The TW will change with any options and fuel weights, and you can add in extra Kgs in 10kg increments (up or down), or reset the aircraft's weight. The current version (B1.40) is also shown here for reference.
     

     
    Instrument Panel
    The Instrument Panel has a huge (massive) hood over the instruments, making it look far larger than it actually is, even so it is still a big unit. The centre pedestal (console) is also very long and detailed as well.
     

     
    The main flying instruments are grouped down on the right in two columns...
     
    Top row is (left) the Artificial Horizon and the Altitude Meter, Second row is the HSI (Horizontal Situation Indicator) and Vertical Speed Indicator, Third Row is the ADF Pointer and Radio Altimeter, slung below is a Clock. The instruments are all very clear and readable.
     

     
    The centre section has mostly top in the Backup Instruments (for the Co-Pilot). Airspeed Indicator, Artificial Horizon and main (pilot) Airspeed Indicator top row, Altimeter and Directional Gyro, that looks more like a CDI or Course Deviation Indicator. Installed is the AVAD (Audio Voice Alerting Device) that can be turned off here. And a testable is the specific MBB "Mast Moment" MMI indicator..
     
    "A rigid (or sometimes called hinge-less) rotor system is capable of transmitting high bending forces to the main rotor shaft. When a pilot makes a cyclic movement causing the main rotor disc to tilt, the fuselage wants to follow. In flight, with a rigid rotor the mast bending moment is low. However, when the fuselage is in contact with the ground and cannot follow the main rotor disc the bending moment can be very high. 
    Because large cyclic displacements on the ground have the potential to damage the mast assembly, a mast moment indicator (MMI) is installed. The gauge is a single dimension indicator that shows the total moment being applied to the mast. When the gauge reads high, the pilot has to figure out what direction to move the cyclic to reduce the mast moment."
     
    Next row is a Torque Indicator...
     

     
    The Torque Indicator is interesting as it is set on a 90º angle, and not positioned directly upwards? It is noted this way for Slinging (loads), but it looks very odd?.
     

     
    Next to the Torque Indicator is the RPM in N2 (Engine #1 and Engine #2). Then there is right a group of six dials that cover engine TOT (Turbine Outlet Temperature) for engine #1 and #2, and below N1 (Engine #1 and Engine #2)... bottom row right covers Fuel Gauge and Fuel Pressure.
     
    Two groups of three gauges bottom left cover (top) Oil Temperature, and lower Oil Pressure. Far left is the DME readout.
     
    Forward Pedestal (console) are the electrics (Buses) and working Circuit Breakers (Fuses). Gauges right cover Volts and Amperes. Between is the Hydraulics Test. The red cover left is the Fuel Jettison, the two right red covers the "Emergency Fuel" cutoffs. Between are the Instrument lights (switch), Emergency Floats, Inverters (1&2), Engine Anti-Icing (1&2) and wipers...
     

     
    bottom are the two VHF-COM 1 and 2 Radios, Starter switches (pink covers) and Main Battery and Generator (Eng 1&2) switches.
     
    Centre Pedestal is the Fire Extinguisher Panel. Below are Collins CTL23 NAV 1/2 radios, with a CTL62G ADF unit. Unusual is a "Funkwerk" Transponder. Bottom is a Garmin GNS 350, or if available the RealityXP GTN 750/650 avionics unit. Note the usable Collective Lock .
     

     
    Lower pedestal are two NAT N301A Audio Panels. There is a nice feature on the lower NAT audio panel. You can select 1 hour of "Radio Chatter" by selecting AUX and the chatter comes in three languages; American, French and Italian via the flag icons... but no British ATC? Actually British law prohibits the use of ATC broadcasts, as per "LiveATC", but still it would have been nice.
     
    The collective has two light switches (Search and Landing) and engine regulator. Cyclic has a HAT switch trim and RPM WARNING (cancel) button. Both controls are very well modeled and highly realistic with the Cyclic a B8 style handle.
     

     
    There is a small overhead switch panel with the twin-engine throttle levers (the rotor brake is down floor right of the pilot).
     

     
    Switch gear up here covers Pitot Heats (#1 and #2), Continuous Ignition Eng (#1 and #2), Fire Test, Floats Test, Fuel Pumps, Generator Fields (#1 and #2), Interior lights, External lights, Temperature Controls and an electronic HOBBS Hour meter.
     
    Overall it is a complicated cabin, that requires a little study before flight to workout where all the switch gear and items are located, once used you will work the aircraft well and correctly, but it is not all set out very ergonomically, as it is all very 70's in style and usability.
    ____________________
    Flying the MBB Bo 105
    First is the setting for those twin throttles. JRX originally set the throttle movement to the "Wing Sweep" setting, but reverted back to the standard "Throttle" setting. You can set each throttle to a slider (Throttle 1/Throttle2) to work independently, but I use the second throttle lever (Saitek X56) as my collective, so here a single "Throttle' setting works just as well.
     
    The Bo 105 startup procedure is quite easy. The Main Battery switch is under your left hand, and the two Bus Avionics switches far left upper pedestal. Each bus does a certain circuit, so you only get the  VHF1 radio with only one switch on. The Collins CTL23s and the ADF CTL62G have to be switched all on manually. You can adjust the panel lighting (when switched on) via the top knob left centre panel, and very good it is.
     

     
    Next all the Auxiliary options are switched on via the OHP; Fuel Pumps, Pitot Heat, External lights/Anti-Col...  then you are ready to start.
     
    Make sure your throttle is set in the IDLE position, then flip up the STARTER cover (pink) for the engine you want to start... then press the inner switch. Straight away the N1 will rise and then you go straight to the required overhead engine throttle lock switch (Fuel Cutoff) and press it.
     

     
    You don't have to touch the throttle at all, if the throttle lock does not work then the lever is still not set at the IDLE position. Once the RPM for that engine is at 50% then you switch off the start switch...  pretty easy. Now you do exactly the same for the second engine start.
     
    One note is the dreaded "RPM Needle Split Horn" alarm. Mostly here to warn the pilot if the engine outputs or the RPM are not in the same performance parameters, or an engine out scenario...  It is LOUD, and can be annoying if you can't shut it up. On the second engine start until it reaches within 12 points of other running engine's RPM it will go off "its trotter" as it should do, to kill the alert there is a kill switch left on the Cyclic, or you can set a button COMMAND to do the same thing (RPM Needle Split Horn). But I found sometimes I couldn't shut the damn thing up, even when the engines were shutdown? (found to be a aircraft reload or location move reset).
     

     
    Once running you also have to provide separate power (unlock) both to the Main and Backup Artificial Horizons is they are powered directly off the battery, this is done via the second switch under the glareshield right.
     

     
    There is a full video available on the startup (and Shutdown) procedures that is well worth studying.
     

     
    I do like the flickering of the N1 dials to show the power is running through the engines. Throttle up to 100% RPM and we are ready to go. I was not perfectly attuned to the JRX SA 341B Gazelle, it is known as difficult aircraft to fly, and very fine movements were minutely required. I mastered it, but was not what you could say very proficiently. The Bo 105 is known as a more steady and responsive machine, and I felt that straight away. It feels also like a weighty aircraft, so you have confidence in balancing it easy and the very light push required by the tailrotor helps the cause as well.
    That came to pass...  I easily found I could hover in the same position and only required slight stick movements keeping myself in a perfect hovering position. Any drift was also easily corrected, so the more I sat here in the hover the more confident I got by the minute.
     

     
    Touch of collective and touch of forward stick, and I was moving upwards and forwards easily...
     

     
    ....   placid it may be, but you have a lot of power available via those two Allison 250-C20B turboshaft engines, too much collective and you will literally takeoff and go straight up (official Rate of Climb is 8.00 m/s (1,575 ft/min)), and with this extreme climb power the Bo 105's also have a tendency to roll right when in a high-power right turn which has been documented with a MBB test pilot in Siegfried Hoffmann crashing and killing himself.
     

     
    So the trick is not to showoff in here, just keep everything smooth and contained and the aircraft will follow along quite nicely, you can see why the Bo 105 was so good for EMS work, in fact perfect as it is a steady easily controlled and flyable aircraft.
     
    One of my favorite pastimes with the ND BK-115, was to track down motorways or highways at low but fast speeds. So I just couldn't resist the temptation again in the Bo 105...   the thrills came back with vengeance, it is fun and exciting to fly low level at speed, but you have to watch out for all those cross highway powerlines.
     

     
    Maximum Bo 105 speed is 242 km/h (150 mph, 131 kn), with a never exceed speed of 270 km/h (170 mph, 150 kn), usually you cruise around 204 km/h (127 mph, 110 kn) (best range cruise), so the Bo 105 is not the fastest aircraft out there. Range is 657 km (408 mi, 355 nmi) at 1,525 m (5,000 ft) (standard fuel, maximum payload) with a ferry range: 1,112 km (691 mi, 600 nmi) at 1,525 m (5,000 ft) (with auxiliary tanks).
    Overall you get an endurance 3 hr 30 min (standard fuel, maximum payload) and a service ceiling of 5,200 m (17,000 ft).
     
    The aircraft has a fuel capacity of 160 Gal (570 l), and the fuel is stored in only one main tank which is connected to a single supply tank at the front of the aircraft and the engines then draw their fuel by the engine-driven pump(s) from the supply tank. The supply tank only holds 74Kg (around 93 liters or 205 pounds) as a backup supply.
     
    I could do this all day...
     

     
    Sounds of real Bo 105's are very hard to come by...  what we have here is a collection of community based recordings, but they are actually very good right through the range with only a few loops here and there, blade slap is present, but were over-rode in my case with the XPRealistic blade slap being more prominent, overall I have heard a lot worse than we have here.
     
    Not entirely happy with the trim... a single movement of the trim or HAT switch made the aircraft surge up or down violently, in that the trim increments were extremely wide. So there was no adjusting but you got these large changes to the angle of the controls. The only way to get control back was to use the Trim Centre command to reset the trim back to neutral.
     
    The Dittel AutoPilot also feels still too far away, although it is centred on the windshield (the map/manual storage is offset). The unit is a very basic 2-Axis unit, which means you centre the aircraft at the right speed, heading and altitude and turn on the AP to the corresponding servos, and it will hold those alignments....  but it is not a solid feel or use, as any slight movement or knock of the cyclic and it loses the alignment, so you have to monitor the systems continuously. It works but don't at all rely on it.
     

     
    Lighting
    Overall the JRX Bo 105's lighting is excellent.
     

     
    We already know you can adjust the instrument brightness, which is already very good. But there is another option via the second knob set below the instrument brightness knob...  this is the green tint option, that gives you a military look and feel. You can blend the two together if you wish, but one or the other is preferable.
     

     
    Not finished there with colours, there is also the overhead red cabin light. This effect with the green tint looks a bit like a traffic light reflection...  but it is very realistic, and looks sensational externally.
     

     
    Externally the lighting is also very good...  There is a  single landing light in the nose that can be adjusted brighter and darker (OHP), but it still comes on too strong as a lot of users have noted, the light source can be seen through the body work as well (X-Plane issue). Here I have the Search Light on as well.
     
    Navigation lights are on the outboard of the stabilisers, as are the strobe lights, and single white navigation is rear. Top tail beacon is very effective and so are the near perfect strobes.
     

     
    Arriving back at the field the Bo 105. I found it was easy to lower the speed in a slight centering of the cyclic, while reducing height with the collective...  you can find the collective lift does need a reduced amount of bite, and that can send you into a false sense security in recovering the lift power (or too late in dropping out of the air). Point the nose down slightly is a better way of descending, but that obviously comes with more speed...  the trick is somewhere in the middle to get the best approach descent and control the speed. I had to do a few approaches to get the procedure right.
     

     
    Nice is that you are not fighting the tail or yaw, slight rudder movements will control that aspect, again you can see why this machine is so very good in it's EMS and S&R roles, the workload on the pilot is quite light at those really critical aspects of the flight. As noted the JRX Gazelle is highly (if extremely) challenging of your skills, certainly in the approach, transition and hover phases, but that it is not the same case here with the Bo 105.... if in fact the opposite.
     
    The ETL or Effectively Translational Lift boundary is noted on the Airspeed Indicator at the line between the Green and Yellow bands, about 50 knts, which is also a nice approach speed...  but watch you don't drop the collective too far or lose the lift, it is very disguised in the feel...
     

     
    ...   once though the ETL boundary and you reset the approach to around 20 knts (not the usual 30/30), and this feels nice with great control.
     

     
    Into the hover and a 90º yaw is need to line up with the markings, that aspect is also done with ease...
     

     
    ... aligned, a slight slip to the left is now needed... I'm showing off now, the Bo 105 responds perfectly to my movements while controlling the hover status...
     

     
    ...  I can see the marking line to judge my position and a slight let down of the collective and that landing was as good as it gets.
     

     
    "Sweet as" There is nothing to give you that buzz when it all goes right. But this is certainly an aircraft is one you can easily parallel with. Helicopter flying not easy and will never be, but an aircraft like this can meet you say... halfway in your limited skills.
    _________________
     
    Liveries
    There are 26 liveries and all are excellent. They vary from Civil to Air Ambulances, Coast Guards, Police, Red Bull (2), Rescue and Military versions...  hell even the Northern Lighthouse Board aircraft is in there! ADAC (German) is the default. A PaintKit is also provided.
     

    _________________
     
    Summary
    For a decade "Mr Helicopter" in the X-Plane Simulator was DreamFoil Creations, but now there is another "Mr Helicopter" in the form of Joe Rowe of JRX Designs. First it was the spectacular debut of the SA 341B and SA 342J Gazelle in 2020. Now here is JRX Design's second release in the Messerschmitt-Bölkow-Blohm Bo 105 DBS-4, a general purpose helicopter favoured by EMS and Policing departments around the world. Not initially created as a military aircraft, the platform was still successful as a German specialist anti-tank version armed with up to six Euromissile HOT missiles, designated as the Bo 105 PAH-1. The aircraft is also reminiscent of another X-Plane MBB classic the ND Art & Technology's BK-117 from a decade ago.
     
    The Bo 105 is notable for being the first "Hingeless" rotor head aircraft, which consisted of a solid titanium block to which the four blades are directly bolted; the flexibility of the rotor blades works to absorb movements typically requiring hinges in most helicopter rotor designs. The rotor blades are also unique in being made from reinforced-plastic glass-fiber composite material.
     
    Most helicopter releases for X-Plane are usually extremely highly detailed and feature laden. And that is also the case here with this excellent Bo 105. Modeling and detail quality is of the highest order (and the JRX Gazelle had already set the benchmark high). Externally and internally the Bo 105 is exceedingly good, with very if excellent good lighting effects. Sounds are community sourced, but also very good in context.
     
    The VR Menu (manual) is cleverly done with built in Checklist, with the usual features of remove (front) doors, Cargo Hook, Searchlight, Emergency Floats, Flight Steps, Internal Cargo, Twin Controls, Pilot/Co-Pilot, and very well done Euromissile HOT Missile Rails. Other extras incude AviTab, RealityXP GTN 750/650 avionics unit option, and a basic Dittel Autopilot. Both "Radio Chatter", specific MBB "Mast Moment" MMI indicator and AVAD (Audio Voice Alerting Device) are also represented. Huge set of 26 liveries are provided with the package, as is a PaintKit.
     
    Flight dynamics and performance is also very good, as the MBB Bo 105 is a sweet flying machine. But a few areas can still be refined, as I am not crazy about the current trim actions, and aircraft has an odd issue loading pattern when reloading in Sim. (Starting from the Desktop or doing a Developer reload is fine).
     
    A few "wishlist" items would be nice... certainly a EMS variant, rear passengers (noted as already coming), winch (working would be even better) and adjustable cargo weights...  not asking too much! And YES it will be X-Plane12 compatible.
     
    Another superb release from JRX Design's, can it get better than this? Yes just more of the same from the new "Mr Helicopter" Joe Rowe.
     
    The Messerschmitt-Bölkow-Blohm Bo 105 DBS-4 is now available for purchase from the X-Plane.OrgStore.
    __________________
     

     
    Yes!...   Messerschmitt-Bölkow-Blohm Bo 105 DBS-4 by JRX Design is now Available from the X-Plane.Org Store here :
     
    Messerschmitt-Bölkow-Blohm Bo 105 DBS-4
    Price is US$34.95
     
    Requirements
    X-Plane 11 XP12 Support when Available Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Download Size: 1 GB Current and Review Version: 1.40 (January 15th 2021) ___________________________
     
    Features
    High detail, fully animated 3D-model with PBR textures up to 4k resolution. Fully VR compatible, configured by SimVRLabs. Accurate flight model tested, developed and approved by a current MBB Bo 105 pilot. Complete and accurate start up and shut down functionality. Dynamic weights for optional fuel and part configuration. Bespoke custom made and accurate instrumentation sourced direct from a 105 DBS-4. Optional autopilot unit and a full IFR navigation instrumentation suite. Fully functional circuit breakers and electrical system including AC / DC buses. Working fire warning and extinguishing system. Custom instrument HDR spill lighting. HDR internal and external lighting. Dynamic vibration model with speed increase / decrease, including entering and exiting translational lift. RXP GTN integrated on a custom tablet. AviTab with custom tablet. Highly detailed pilot and co-pilot, with optional dual controls. Optional body decals including HOT3 missiles, working floats, flight steps and cargo hook. Complete FMOD sound package with 113 individual sounds sampled from a real 105. Headset attenuation, with optional ATC radio chatter (US, FR and IE) for better immersion. Particle system for heat blur animations. 26 liveries including civil, service and military variants. Included paint kit for body, seats, ID plates, interior trims and pilots’ uniforms. Flight configuration and options, all done in cockpit either in 2D or VR. Full documentation, including all flight reference cards in cockpit. Real-life reference documentation and video tutorials including the start-up / shutdown procedure: https://youtu.be/BLxWiC1FnOs https://youtu.be/bz9NmdjchDM https://youtu.be/qGsdB9Jmk-c Full lifetime support at the forum, product updates and development as required: JRX MBB Bo 105 - X-Plane.Org Forum Windows, Mac and Linux compatible.   Requirements
    X-Plane 11 Windows, Mac or Linux 4 GB VRAM Minimum - 8GB+ VRAM Recommended Download Size: 2.1 GB Current and Review Version: 1.1 (January 8th 2022) ___________________________________
     
    Installation and documents:  download for the 206 B3 is 993Mb and the aircraft is deposited in the "Helicopter" X-Plane folder.
     
    Full Installation is 2.63Gb
    Documents supplied are:
    BO 105 Real Life Documentation JRX Design MBB Bo 105 USER GUIDE V1.01.pdf  
    Manual is quite basic but does come with very good instrument references, X-Plane basic system references... Checklist is built into the VR menu, and the provided video tutorials are excellent. The Eurocopter sourced documentation is excellent, enough detail here to build your own MBB Bo 105 from the ground up!
     
    Required is the AviTab (Plugin)
     
    Support forum for the MBB BO 105
    _____________________
      Aircraft Review by Stephen Dutton
    21st January 2022
    Copyright©2022: X-Plane Reviews
     
    Review System Specifications: 
    Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit -32 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo M2 2TB SSD - Sound : Yamaha Speakers YST-M200SP
    Software:   - Windows 10 - X-Plane 11.55
    Plugins: Global SFD plugin US$30.00 : Environment Engine by xEnviro US$69.90 : RK Apps XPRealistic v2 - US$34.99
    Scenery or Aircraft
    - EDDP - Leipzig/Halle International Airport by JustSim/Digital Design (X-Plane.OrgStore) - US$20.00
     
    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
     

     
  3. Thanks
    Stephen got a reaction from CowanSim in Aircraft Review : CowanSim 206 B3   
    Aircraft Review : CowanSim 206 B3
     
    The Cowan Simulations 206 B3 is the Bell 206, a two-bladed, single and twin-engined (TwinRanger) helicopter manufactured by Bell Helicopter at its Mirabel, Quebec, Canadian plant. The 206 is also known by it's more common name of the "JetRanger".
     
    Bell had developed the D-250 design into the Bell 206 aircraft, redesignated as YOH-4A in 1962. Proceeded to produce five prototype aircraft for the Army's test and evaluation phase Light Observation Helicopter (LOH) proposal. The first prototype flew on December 8, 1962. The YOH-4A also came to be known as "The Ugly Duckling" in comparison to the other contending aircraft. Following a fly-off of the Bell, Hughes and Fairchild-Hiller prototypes, the Hughes OH-6 was the selected LOH in May 1965.
     
    When the YOH-4A was eliminated by the Army, Bell went about solving the problem of marketing the aircraft. In addition to the image problem, the prototype helicopter lacked cargo space and provided only cramped seating for the planned three passengers. The solution was a redesigned fuselage, sleeker and more aesthetically appealing, and adding in 16 ft3 (0.45 m3) of cargo space in the process. A Bell executive contributed to this redesign by drawing on a sketch two lines extending the fuselage to where it meets the tail. The redesign was designated Bell 206A, and Bell President Edwin J. Ducayet named it the "JetRanger", denoting an evolution from the popular Model 47J Ranger. The Army then reordered the revised aircraft as the Bell OH-58 Kiowa, that went on to used in the Vietnam War. Bell Helicopter ended production of the Bell 206B-3 version finally in 2010, after 7,300 production aircraft were built.
     
    Of all the helicopters of the last half century, the JetRanger is probably the most visually famous, it is the one aircraft that seems to be everywhere, and mostly because it is the main go-to aircraft for any Hollywood or American television production, News gathering, light Med-Evac, Lifesaving and also it is very economical for Sightseeing and Business charter work. versatility is the number one criteria of the Bell 206B.
     
    When you live with such a prominent aircraft in your life for so long, it becomes a personal favorite. Made easier as the aircraft is also very accessible, I have probably flown on a Bell 206B more than any other helicopter, and have easily lost count of how many flights. Plus you simply couldn't avoid the machine in the hundreds of American car chases that dominated most of the 70's and 80's Film and Crime television shows. The aircraft also became the face of Bell Helicopters, the iconic nose was a streamlined version of the stubby-nosed Bell's of the post-war period, but smooth nose and high boom tail set out the layout for most of the Bell aircraft that followed it, if later versions had retractable wheeled landing gear.
     

     
    The CowanSim 206 is not the first Bell JetRanger for the X-Plane Simulator. There is the now quite old but well done DreamFoil 206 Ranger III, and a freeware Joe Rowe Bell 206 that is still in a beta phase after now two years (but still a highly flyable machine). But the CowanSim release is a full payware and featured machine, so you here you have a more modern updated Bell 206B than the both of the other released aircraft.
     
    CowanSim has been around now for a few years. First up was the Bell 222B + UT, and then the exceptional CowanSim 500E or Hughes 500 of P.I. Magnum television fame. More enthusiastically American than the cold calculating European sort of developer, they have very quickly created a fan base around their aircraft, so you could say that any CowanSim aircraft are very popular aircraft.
     
    CowanSim 206 B3
    There are two 206 B3 versions to choose from in the download package. One is the lighter 2K, and the other is the standard 4K. I like the idea you can choose which version to load into your X-Plane aircraft folder, better than having double aircraft folders of which one you will never use...  note the Paintkit that also provided in the package. Noted here is this review version is Version 1.1 (January 8th 2022)
     

     
    Menus
    The CowanSim Menu (CowanSim-206B3) is selected as part of the main X-Plane menu top left of your screen like on the earlier B222B and 500. There are two selections with top one the 206B3 OPTIONS, and a secondary "Configuration Manager" which is another word for a VR (Virtual Reality) popup menu. Both versions basically show the same OPTIONS, but the Configuration's Manager is easier to use because it will stay on screen while you do your selections. Notable is that if you select any of the options, the Configuration's Manager will also show you (in red) the extra weight of that applied option on the aircraft, but there is no all up Gross Weight shown.
     

     
    The VR Configuration Manager is split between two pages and interesting is the "VR HEAD CONFIG" option in that it allows you to set your best head position in the aircraft and save it...   as noted in the manual.
     
    "(You) Change your VR position using the up, down, left, right, forward and backward arrows. When in the perfect spot then hit the Save Position button. This writes directly to the vrconfig file... Your selected spot will then be save(d) for future flights.".
     
    The list of menu OPTIONS is quite extensive with 27 choices: AUTOMATED START, REMOVE ALL DOORS, RXP GTN750 OWNER (optional RealityXP GTN750 avionics), HIDE FLYING HANDBOOK, HIDE AVITAB, ROTATE AVITAB, ENABLE WINDOW RAIN, SKID STEPS, CONVEX SKID MIRROR, REMOVE DUAL CONTROLS, RADIO STACK, DUEL WIRE CUTTERS, UTILITY FLOATS, SHOW PILOT, SHOW COPILOT< SHOW PASSENGERS, CINEFLEX CAMERA, SPRAY KIT, SEARCH LIGHT, LOW SKID VERSION, AUTO HOLD START BUTTON, PARK AND SECURE ROTOR, BLOW FLOATS, TURN ON GROUND POWER, TURN VIBRATIONS OFF, TURN HEAD FORCE OFF and SET VR HEAD POSITION to CURRENT POSITION.
     
    We will look at the aircraft and the options available together. But first a scale note...  the CowanSim aircraft designed here is slightly larger in scale to a real B206B-3. Odd yes, but it has been created this way to get the right VR (Virtual Reality) perspective. The point is debatable. But personally I would rather have a true to scale aircraft or a realistic interpretation of the aircraft than a blown up machine to match a marginal feature, so yes the aircraft in every perspective looks and feels bigger than the really cramped B206B in real life.
     
    Detailing is very good, certainly the rivets and window frame sections, vents are highly realistic and so overall the construction elements are all presented perfectly. Glass (important on the distinctive profile of the 206) is really good as well and gets the Bell's shape really well, and the glass has nice depth and tint...  so the details are numerous.
     

     
    Highlights are the lovely door latches (that work), and the opening side window runners.
     

     
    All four doors are opened by their (inner/outer) latches, or you can remove the doors completely, and in closing they "Clunk" nicely.
     

     
    There is a load of "Skid" options. You can have "High" or "Low" skids...
     

     
    ....  "Utility Floats" that can be "Blown" or Floats (note the gas bottle attached to the underside of the fuselage). Other skid options include a "Convex Mirror" front right skid, a right rear "Search Light' that can be manoeuvred via COMMAND keys. Two upper/lower Wire Cutters and "Skid Steps".
     

     
    Also optional is a huge "Spray Kit" that is "Cowan Spray Systems" branded. The spray unit also works via key COMMANDS in "Spray On" and "Spray Off".
     

     
    The rear fuselage is really nicely shaped and modeled, as is the excellent engine/gearbox bay mesh vents with latches...  very impressive.
     

     
    You can see the Allison 250-C20J (this is the B-3 version of the 206) and also known as the "Rolls-Royce M250" at 420 hp (310 kW) turboshaft engine through the mesh grill (well the auxiliary piping anyway). But in a few areas the upper cowling needed more detail. The exhausts at the point they come through the cowling is not at all very realistic, as is the high curve on the rotor post cowling in being more in lines than actually round, the internal rotor post area is blank as well and doesn't look like a used working area.
     

     
    The rotor head detail however is really good, and all the assemblies (and control rods) are nicely visible....
     

     
    ....  and I like the way the blades will move up or down realistically in the wind. Like the 500, the rotor head is only semi-animated...  the roll action works and so does the collective action (bite). But the pitch action is contained to only to the animated lower base plate.
     

     
    The striking distinctive JetRanger tail is perfectly realised here, as are the mid-tail winglets... the rear tail assembly is also well constructed with the animated yaw (rudder) blades.
     

     
    There are the options to "STOW ROTORS" and add on "TIE DOWNS'.
     

     
    Provided for selection is a Pilot, CoPilot and two rear Passengers...  the pilot is also animated hands and feet to the controls.
     

     
    So overall externally it is a very nice version of the JetRanger 206B, and very CowanSim in detail and quality.
     
    Internal detail
    Open the wide doors to revel a really nice cabin...  there is the dreaded three-seater bench in the rear. You never wanted the middle seat as it is cramped and comes with no vision forward because of the bulkhead post, so you always rallied (okay, threw a tantrum) for one of the outside seats. Note the three front seat lifejackets. Seats are a lovey black leather with light grey trim inserts, and the rear cabin as a whole is a few levels higher in detail and quality including detailed trim materials and screws than with the past CowanSim aircraft, certainly a marked improvement.
    Oddly the side sliding windows don't work in the rear like they do on the front doors? but the inner door panel detail in the same light grey comes with really nice internal door latches that are very authentic and work correctly.
     

     
    CineFlex Camera
    Although attached externally, the great feature with the CowanSim 206 B3 is the CineFlex Camera option. Beautifully modeled and detailed the CineFlex system looks sensational. This is the stored flying position to protect the lens. You also need the power to be on before using the camera, then you can control the camera from the left rear camera station in the cabin...
     

     
    ...  the camera is fully animated with the right controller doing the UP/DOWN and LEFT/RIGHT movements, and the left knob adjusts the ZOOM.
     

     
    You can map the camera controls to a separate joystick or hardware. And it is noted to "scroll all the way to the bottom to find the camera options?" But I couldn't find them? More detailed information is required there...  because flying manually and also using the rear cabin mouse controls is a real non-possibility.
     
    The reality is the B206B is quite a very basic helicopter. There is not a lot of panels or features on the machine to highlight, for instance there is no autopilot (they come in either in two-axis or four-axis systems), so everything in here is all manual flying. But you do however get basic twin-controls...  i.e. Rudder, Cyclic and Collective controls.
     

     
    The design in the front is the same as the rear, twin seats are again in that nice black leather with light-grey inserts, and note the really nicely crafted headsets, in two rear and two front (the two front headsets are animated and reduce the volume when used), the detail up close is excellent. Note the nice and handy red fire extinguisher.
     

     
    Instrument Panel
    Oddly for such a small helicopter, the distinctive 206B hooded Instrument Panel is huge....  but most of the rest is intimate.
     
    The panel facia and instrument layout can be split into two areas. Nine Instruments grouped right are the Flying Instruments, then the two left rows of Eight are the Engine (aircraft) readouts and gauges.
    The Standard Six Flying Instruments are (Top Row Right); Airspeed (Knots), Artificial Horizon, Altimeter. (Mid Row Right); RPM, Heading Dial and V/S Vertical Speed. (Lower Row Right); Radar Altitude, ADF Pointers and Rate of Turn Indicator... Fuel Valve is bottom right.
     
    Left engine parameter instruments and gauges are (LtoR Top) Engine Oil Temp - Engine Oil Pressure, Engine Torque dial. (2nd Row); XMSN (Gearbox) Oil Temp - Oil Pressure, TOT (Turbine Outlet Temperature), (3rd Row); Fuel Gauge (GAL), Gas Producer (%RPM). (4th Row); Fuel Pressure, DAVTRON LCD Display (Chronometer/OAT/Volts). Far left panel is the ELT and DME (VOR2) readout. Far right on the cabin wall is a Compass.
     

     
    Top Instrument panel is a huge excellent (testable) annunciator/warning panel. LED lights for the panel can adjusted. Set to the right of the Instrument binnacle is an "AVITAB" optional feature (Menu). The Avitab can be rotated from the landscape horizontal into the Portrait vertical position...  it is however anything displayed is quite squashed in detail in the portrait mode and not very if at all usable?
     

     
    On the roof is a 29 alive or active Circuit Breaker (Fuse) panel, with a forward panel for Lighting and Power (AVIONICS/BAT/GEN), the Rotor brake is positioned right of the OVD Panel.
     

     
    Avionics are in the centre lower facia and console...  Garmin GMA 340 Audio Panel (split for Pilot/CoPilot) is top. Followed by a GNS530/GNS430 combo below, that unit can both be replaced with a Reality XP GTN 750/650 Touch avionics unit if you have that optional product.
     

     
    Lower (console) is a Garmin GTX 327 Transponder and a Bendix King KR 87 ADF tuner . You have the option to switch over the top GNS530 unit for two COMM/NAV 1- COMM/NAV 2 older Bendix/King KX 165 units. Far bottom are switches for the Air Conditioning...  Caution Lights, Engine De-Icing and turn the Hydraulic System on or off.
     
    On the collective it is quite basic as well...  Landing Lights, and GOV/RPM selections, Starter Button and the Idle Release (IDLE REL), this is so you don't go past the idle position (or shutdown the twirly bits over your head). Rear is a really nicely done cork throttle grip...  Note the CowanSim 206 model uses the “Wing Sweep” slider and not the “Throttle” slider for the twist grip throttle control, you usually reverse the axis (as I do for the Collective as well).
     
    There are a few selections on the Cyclic noted as a " B8 style flight grip", and this is a very good one in a replica of the real grip..  you can set the COMMAND settings for both the all the "Trim Hat Switch" movements (recommended), and a secondly for the "Force Trim" button. Rudder pedals are beautifully recreated  in detail and design.
     

    __________________
     
    Flying the CowanSim 206 B3
    Like the B206 overall the startup procedure is very simple...   Battery on, Avionics on Position and Anti-Collison lights on (but not the GEN switch). Fuel pumps on, which are hard to find (or miss) as they are grouped in the Circuit Breaker (fuses) packs...  and rotor brake up (or Off).
     

     
    Then open the Fuel Valve and lock it in place via the Red cover guard. The throttle grip should be in the shutoff/cutoff position below the IDLE Release...  if correct then press the STARTER button until the N1 (Gas Producer) gets to 20%, then twist in the throttle grip until the IDLE Release button pops up, then keep on holding the starter button until the engine start up procedure settles down around N1 60%...  easy.
     

     
    Now switch on the GEN Switch...  and you are now ready to fly!
     
    So how familiar is that startup sound...  CowanSim redid the sounds at the very last minute and that was the reason for a very quick update v1.1, it was well worth the effort though because they sound as perfectly as I remember them.
     

     
    I found testing in the replay mode that if you went very fast forward or in reverse the "Visual Offsets" went crazy and off view? No doubt caused by the "Head Force" feature, but I had also turned the "Head Force" feature off as I don't like controlled head movements when I'm flying, I use my eyes or view angle to change my view focus, not my whole head.
     

     
    Ready to go, I increased the throttle RPM (the grip on the collective) from Idle to the green zone 100%. As noted you use the "Wing Sweep" setting to control the throttle RPM. On a slight hover I found the controls light and easy to manoeuvre, with not a lot of yaw force needed to keep the aircraft straight.
     

     
    So just a slight touch of the right rudder, or to bring it back to centre was all that was required to turn the 206B on it's axis to the right...
     

     
    ...  I wanted to try that standard steep nose pitch down and accelerate out of shot scene like you see all the time in the American Cop shows, but failed dismally to get it right. But the B206 did fly extremely nicely. You need a little left rudder all the time, but actually not that much yaw is required to keep the machine in a straight line, so unlike a lot of machines you are not fighting it, but simply coaxing it...  the JetRanger is extremely easy aircraft to fly and the real aircraft are also noted for it's mild handling and forgiving nature, and that aspect comes across well here.
     
    However there is not much difference between the IGE power (In Ground Effect) to OGE (Out Of Ground Effect) in which you use different power outputs for different aspects of the flight, IGE is obviously lower thrust in the hover (because of the up-wash ground effect), were as OGE, is where more power is required in free air.
     

     
    The JetRanger will climb and accelerate quick quickly...   "agile" is the word that comes to mind, certainly not twitchy like a lot of these light-helicopters, so it is a very calm but athletic machine to fly...  which is perfectly great for chasing bad guys in swashbuckling action packed stunts.
     

     
    Rate of Climb is 1,350 ft/min (6.9 m/s), and you feel all of it, and you are easily at a 100 knts going forward...  Max speed is 120 kn (140 mph, 220 km/h) and the never exceed speed is 130 kn (150 mph, 240 km/h), so you get a lot of performance out of a twin-blade, single turbine arrangement.
     

     
    Trimming the B206B is sweet, you can easily find that perfect balance via the Hat-Switch, notable is the faster you go, the less left-rudder you require, but I found it still needed a smidge of movement to keep the JetRanger perfectly on track, that is nice with no servo helpers in here, so you can easily cross-country without getting overworked and tired.
     

     
    My comfort zone was 110 knts at 2500 ft, and I was now smoothly cruising along over the English landscape towards Manchester (EGCC).
    The Range is 374 nmi (430 mi, 693 km), with a Service ceiling of 13,500 ft (4,100 m), but you would never use that altitude.
     
    Lighting
    Overall the internal lighting is very basic...  there is only the Instrument (brightness) and the LED drop-down lighting on the Instrument panel... The LED effect however looks brilliant.
     

     
    Turn the LEDs down and the instruments are still very highly readable, very nice. But there is no overhead or cabin lighting at all...  nothing, which is rather odd, unless real...  so overall the cabin lighting is not very usable.
     
    External lighting has those two landing lights in the nose, in one angled and one vertical. There is standard navigation lights on the rear stabiliser wing and rear tail, and a beacon top tail.
     

     
    A lot of users bemoaned the fact the CowanSim 206 B3 had no cargo hook? Which seems to be a bit of an oversight. Granted the Bell 206 is not known as a lifting helicopter like say the Bell 512...  but it does have carry up to 600kg on the hook, with a max lift of 909 Kg, not that unreasonable.
     

     
    Internal views in flight are extremely realistic, and I have been in here very often, the rear always felt a bit cramped with the heavy divider from the front, but the views out were always very good with the biggish windows.
     

     
    Approaching Manchester and it is time to lower the altitude as there is a lot of low hanging cloud around, backing off the speed was also easy with just a slight pitch up with a slight touch of collective....  control was so docile and forgiving, the B206 B3 is so very impressively easy to fly. Moving into the hover or transitioning from fast forward flight known as Effectively Translational Lift (ETL), the JetRanger was very, very smooth, and no severe power changes were necessary.
     

     
    Approach to EGCC was a 1,000ft and 70 knts, then reducing to 500 ft and 45 knts when going over the airport boundary. if the IGE power is a factor or not I don't know, but I found the transition seemless...
     

     
    ....  into the hover and there was no nasties to trick you up, the JetRanger is perfectly composed and easily controllable, helpful is the light yaw (tailrotor) in that you don't have to fight it, but just feed in the amount of movement you require lightly...  I am not the absolute Helicopter professional I admit, but even I found it easy to control the machine with confidence. I got special clearance to do a bit of a PR exercise in landing on the "I ❤️ MCR" logo, so I wasn't going to mess up my moment.
     

     
    In I came with a perfectly considered judgement of were I wanted to place the aircraft, and did a nice rolling on to the spot landing.
     

     
    So the CowanSim B206 is impressive and can be flown by users with not the extreme skills that is sometimes required with these machines, and surprisingly even for a Helicopter in this Light-Heli category...  as most in this classification can be very nervy and challenging machines to fly, but JetRanger finds that sweet spot in handling, control for great and easy (even enjoyable) flying.
    __________________
    Liveries
    There are 58 Liveries included, yes FIFTY EIGHT. So they cover virtually most active countries that the B206B's operate in with 20 selections for the United States. Julien Lebrun and Marc Hamilton both made significant contributions to the list. As noted there is a PaintKit also provided if you want to personalise your own private JetRanger.
     
     I have picked a collection of 17 of the best liveries for your consideration. Including two N-XPLNs in "Gloss" and "Metallic", Two KPRC TV, Australian Army, Red Bull, Skyforce 10, Dick Smith's Aussie Explorer and Burswood Casino Australia...  N206NU is default.
     

    __________________
    Summary
    The Bell 206B is one of the most famed light-twin bladed Helicopter of the last half century. Seen everywhere (mostly in Films and on American Television), the machine is also the most familiar in almost every aspect of local flying, from Medi-Vac, Television Reporting, Sightseeing and Personal or Business transport, chances are if you are of a certain age you would have flown on a B206.
     
    Again the aircraft is a reject of an American Army's Light Observation Helicopter (LOH) proposal, that order went to the Hughes OH-6. Bell. Then Bell redesigned in the fuselage (making it far longer and more sleeker), more powerful and the JetRanger was born, and then the Army ordered hundreds as the Bell OH-58 Kiowa.
     
    This B206-B3 is CowanSim's third helicopter for the X-Plane Simulator, after  the Bell 222B + UT, and then the exceptional CowanSim 500E or Hughes 500 of P.I. Magnum television fame.
     
    With all CowanSim aircraft is that they come with their own style and shall we say American bravado, but hasn't stopped the aircraft being very, very popular and well regarded. And the B206-B3 is another in the line of aircraft, but has a more slightly better quality and detailing.
     
    One early aspect is however of significance. The Aircraft is designed not to absolute scale, but is scaled slightly larger for VR (Virtual Reality) considerations. The B206 is a small aircraft, even of very tight proportions, but here it is almost in the Bell 512 size category... so if you want an exact replica of the B206, then this is not that aircraft...   that is a very odd thing to do in a simulator.
     
    The feature list is long and extensive, with loads of tools (spotlights, wire cutters, high/low skids, working spray booms, blow floats) and an interesting working CineFlex camera, a notable missing feature is a cargo hook. You also get a (animated) Pilot, CoPilot and Passengers, opening windows (front only), RXP GTN750 option and a rotating AviTab. A huge collection of 58 liveries are also a nice addition.
     
    CowanSim's aircraft are always interesting machines to fly, as is this JetRanger. The point could be made in that is it too docile in it's flight parameters? That aspect certainly helps wannabe Helicopter pilot's and this is certainly a great and simple aircraft to be introduced to vertical flight, I think it is slightly both ways, both in that the flight envelope is a not as highly technical as it should be, but the JetRanger is also known to be also very easy if athletic aircraft to fly, but certainly it is not in the poorly developed capacity, as overall the machine in all aspects and certainly performance is very good.
     
    It's a CowanSim...  overall you know what you buy when you purchase a CowanSim aircraft, and this Bell 206B-3 is certainly the best designed and detailed CowanSim yet...  Nice.
    _______________________________
     

     
    Yes! the CowanSim 206 B3 is NOW available from the X-Plane.Org Store here: 
     
    CowanSim 206 B3
    Price is US$32.95
     
    Features: Free Future Updates Tested and Zeroed in by Real Pilots  Several Commands for Mapping Hardware Remove Before Flight Accessories  Pilots & Passengers Working Floats System Low & High Skid Versions Dynamic Weight Options Functional Spot Light Functional Spray Kit Functional Cineflex Camera 2K & 4K Versions FMOD Fully Dynamic Sound Pack Window Rain Effects Compatible with Vulkan API Virtual Reality Ready AviTab Integration RXP GTN 750 Integration Realistic Flight Dynamics 4K & 2K PBR Custom 3D instruments Detailed Night Lighting xLua for Systems and Animation SASL v3.12.1 for Custom Plugins Realistic Flight Dynamics This model has an authentic feeling while exploring the virtual world thanks to Laminar Research for developing a fantastic flight sim. 4k Physically Based Rendering Textures 4k PBR textures, or physically based rendering, provides the ability for very realistic lighting that mimics the flow of light in the real world. This model takes full advantage of X-Plane’s lighting with dynamic reflections and materials. Custom 3D Modeled Instruments Everyone loves a detailed and realistic looking cockpit. After all, that is where we spend most of our time in the sim, flying! The 3D instruments were developed to a high standard and are fully functional, with extensive custom coding to make it as realistic as possible. A Nice Cozy Cabin Sit back and relax in the cozy rear cabin and enjoy replays of your flight from a passenger’s perspective! Was it as comfortable and smooth as you thought it was from the pilot seat? This is especially interesting in VR and landing replays are the best. Paint Kit & Liveries Comes with several liveries and we also included a detailed paint kit. The kit is provided in both GIMP and Adobe® Photoshop® formats. A UV map layer included in each file allows for easy and accurate repaints. Vibrant and Detailed Night Lighting X-Plane has wonderful night lighting. The 206B3 project aimed to have plenty of lights, inside and out, making night flights possible. From the landing light to the cabin lighting, this helicopter really stands out at night. Animation & Sound Thousands of lines of custom code make up animations and systems. The fully immersive sound set was developed with FMOD. Sounds and animations work together with visual rotor-speed vibrational feedback, dynamic blade slap, rain effects and more. Reality XP GTN 750 Integration The Reality XP GTN 750 can be fully integrated into the cockpit. Reality XP GTN 750 Touch is the genuine simulated device used by flight simulation enthusiasts navigating the virtual skies as well as real world pilots for familiarization with the device. This add-on is a payware add-on and you can purchase it here: https://reality-xp.com/   Requirements
    X-Plane 11 Windows, Mac or Linux 4 GB VRAM Minimum - 8GB+ VRAM Recommended Download Size: 2.1 GB Current and Review Version: 1.1 (January 8th 2022) ___________________________________
     
    Installation and documents:  download for the 206 B3 is 1.96Gb and the aircraft is deposited in the "Helicopter" X-Plane folder.
     
    Full Installation is 1.44Gb
    Documents supplied are:
    CHECKLISTS - START-UP - 206B3.pdf MANUAL-206B3.pdf  
    Manual is half completed with no instrument references or just basic system references, but settings are well documented with a very good checklist that shows well intergrated startup and shutdown procedures.
     
    Support forum for all helicopters by CowanSim
    _____________________
      Aircraft Review by Stephen Dutton
    14th January 2022
    Copyright©2022: X-Plane Reviews
     
    Review System Specifications: 
    Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit -32 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo M2 2TB SSD - Sound : Yamaha Speakers YST-M200SP
    Software:   - Windows 10 - X-Plane 11.55
    Plugins: Global SFD plugin US$30.00 : Environment Engine by xEnviro US$69.90 : RK Apps XPRealistic v2 - US$34.99
    Scenery or Aircraft
    - EGCN - Doncaster Sheffield by Fly X (X-Plane.OrgStore) - US$17.99
    - EGCC - Airport Manchester by Aerosoft (Currently not Available) - not to be confused with the current Aerosoft Manchester XP11
     
    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
     

     
  4. Thanks
    Stephen got a reaction from Chase1399 in Aircraft Review : Q4XP by FlyJSim   
    It was noted as Librain... however I think the misquote was Libradio? I'll check it out...  as noted Librain will be default in XP12 anyway.
  5. Thanks
    Stephen got a reaction from AirbusMan in Aircraft Review : Airbus A340-600 by ToLiSS   
    Debatable... for real life atmosphere xEnviro is simply sensational, kills XP10. But it is buggy, heavy on framerate, extremely unreliable, poor METAR updates, and poor developer service, and the annoying no save of current conditions... 
    For the high price no, but X-Plane12 should soon give you the same without all the heavy drawbacks, I would wait for XP12 and put your money there...
  6. Like
    Stephen got a reaction from AirbusMan in Plugin Updated : xEnviro v1.16 (v1.15) by Dark Space   
    Plugin Updated : xEnviro v1.16 (v1.15) by Dark Space
     
    It is back! Yeah...   Well it never really went away, but it did for me. This Environmental Engine is in context the only weather application to have if you want totally realistic weather (sort of) in the X-Plane Simulator, but after nine boring months of X-Plane11's dull bland weather system, I will take anything that xEnviro will deliver.
     
    I was already bouncing between the buggy v1.13 and the very old v1.07 versions of xEnviro before, but with Vulkan unsupported by the xEnviro plugin application, and as I entered the beta phase of the X-Plane11.50 (Vulkan/Metal) update, then I lost the tool completely.
     
    11 months in development and finally out came the next update in v1.14...  but only for OpenGL, yes I went a bit bonkers in the fact that X-Plane 11.50 had already gone final (Sept) and now this was the 23rd November 2020, and I was still locked out of this application...   use OpenGL...  not on your nellie.
     
    Christmas Eve and I was away on a Christmas break, then when out of nowhere came v1.15, so xEnviro was finally now also Vulkan compatible,
     
    Yeah! Merry Christmas, the best Christmas present ever...  and thank god for all that, only that when I installed it, it was that v1.15 still didn't work in the current (beta) Vulkan, but only on the final version of X-Plane v11.50, so I had to dial everything back to the last final update and kill the beta version...  but, but I had both xEnviro AND Vulkan together and finally working.
     
    Laminar were also close to the end of the v11.51 development and then it also went final in the last throws of 2020, and because it was a final, we then got another quick (fix) update to xEnviro v1.16. The motto of this story really means on how much we have to persevere to use this application, but for once Dark Space did update (twice) and quickly to Vulkan.
     
    Let us be totally frank and up front... xEnviro is still very buggy, and a massive framerate killer...  but also totally invaluable to your simulation needs.
     


     
    Suddenly everything is alive again as these first images show when running in v1.15. The light flows around you and you can actually see everything again in the cockpit... so the view difference to the standard X-Plane feel below are quite significant. You also had to work twice as hard (or sometimes four times as hard) to get the same feel and light into the images in the X-Plane default lighting...
     

     
    ...  and in creating the reviews it just creates a lot of extra work, and they STILL feel ordinary. xEnviro however when installed then explodes onto your screen and its images break into beautiful lighting.
     


     
    Terminator times are obviously the best lighting periods, as seen here...
     

     
    ...  and the effect is or can be totally mesmerising.
     

     
    v1.16
    There has been a huge amount of development work done on this application, and that aspect can be seen from the changes between the v1.13 and v1.16 settings panels....  again!
     

     
    I have totally lost the plot on what the settings panel actually was laid out with since the start of using xEnviro, every update brings in a new and completely different settings panel layout? and again in v1.15 has changed quite significantly.
     
    Most of these slider changes came in with the v1.14 update...  including : Clouds static quality slider, Clouds dynamic quality slider, Clouds detail range slider and the Clouds blur level slider of which all were added, two checkboxes were also added including the aerial perspective checkbox and night perspective checkbox. The surface snow drift effect was also a part of the v1.14, but the seasonal effects (meaning that brilliant snow coverage) won't now work in Vulkan (damn). Removed also in v1.14 was the Full Clouds coverage checkbox.
     
    Results are complicated, but it does give you a huge amount of control. The Brightness, Contrast, Vibrance and Gamma sliders under the "Effects Settings" allow you a lot of control over your visual lighting and colour feel. Before you had to do this aspect mostly via your Graphic Card settings panel (NVIDA in my case), but these settings override them and you can now adjust on the fly, and visually to get the right look and feel you want, and it is a powerful tool in this aspect. Yes these setting sliders were in the earlier xEnviro versions, but I had forgotten on how really good and how powerful these tools actually were. I love the METAR data download feature as well, god I missed that one as well.
     
    In v1.15 more setting changes focused on the "Tone" areas...   as a Post processing tone mapping system with a Tone mapping selector slider and a Tone mapping mixing level slider were all added in. The Maximum ozone level slider was removed and replaced with a single "Realistic ozone level" checkbox instead.
     

     
    Tonemapping is usually understood as the process of mapping color values from HDR (high dynamic range) to LDR (low dynamic range), so if a room is too dark you can lighten the room to see more detail...   so mostly it would used in say inside the cockpit.
     
    The settings in Tonemapping are in six selections: Off, Luma, Photo, Flimic, Lottes and Aces... these examples are all at 100% slider.
     


     
    Can't see the differences, well they are there, but showing the same six settings in an exterior shot does show you the extremes...
     


     
    ...  of the range of the tone available, however this is the full setting (Aces) and 50% tone level which gives you this...
     

     
    Tonemapping off (below), and I still think it is the best look visually.
     

     
    Main focus is on the cloud quality. The dramas of the long and wound out development of v1.14 was to try to get some efficiency out of those clunky 3d volumetric clouds. The results are half and half, but the point is you can at least adjust the sliders to get more performance now (or at least be able to find that best setting for your use), than be trapped by what settings Dark Space only gave you before.
     
    I lose about on average 10fr at the settings set below in the cloud settings with mostly all set on the "Medium" setting, but this at least in Vulkan is thankfully a workable environment...
     

     
    ...  there are four settings: Low, Medium, High and Ultra and Cloud blur from 1% to 100%, Ultra is the most extreme...
     

     
    ...  but in reality using Ultra is a total waste of computer power, and the differences are marginal visually.
     
    Clouds
    Overall the clouds are really good, here are some overcast cumulus on the base and on the top....
     

     
    ...  the effect is very good, but pan or tilt your view and you get a load of minute crosses as the clouds are replaced by artifacts...
     

     
    ...   ditto in the cockpit, as if you pan or tilt your view in the cockpit you get this stutter. And it is slightly annoying if you are adjusting the knobs and controls a lot. The cloud static quality and dynamic quality adjustment does affect this stutter, and adjusting the sliders does help, but does not totally eliminate the stutter either. Another issue of a rolling wave of clouds as it builds, this effect can also be adjusted lower by having the cloud settings set in the low or medium positions.
     

     
    That bad squaring or blocking of the clouds has also been hidden, the flat sides can hstill owever be seen now and then, but overall the cloud edges are far better. The volumetric clouds are also softer (without using the slider) and feel and look more puffy, the larger artifact feel of the earlier versions have been reduced, so in reality you are getting more volume for better detail.
     

     
    X-Plane is still regulated to three layers of cloud, something that Dark Space rallies against, but it still works well at altitude...
     

     
    Dark Space have worked hard on getting the right ozone feel correct, to the point as mentioned to even removing the ozone slider from the settings panel, but you can still add in the "Camera blue filter" (to be used sparingly) if you want a more deeper ozone blue, but personally, a touch more is all you really need.
     
    Cloud shading is also very good, and highly realistic and the machines come really alive in many instances with the right conditions.
     

     
    Fog or minimum visibility is still highly and realistically impressive. The snow effect is good as well (rain and snow have been improved for v1.15), but you miss the ground coverage snow blanket effects in Vulkan, another quirk is the the wipers don't clear the snow away from the windshield either. Added in v1.15 are also new and better Windshield fogging and freezing effects.
     



     
    Another big favorite is cloud transparency, the visual feel through the cloud is very, very good, but you don't have the cloud shade slider anymore to adjust the cloud effect (shadow) onto the landscape, it is the one setting I would like back.
     

     
    And so overall this is what xEnviro finally comes down to...   the lighting and the lighting effects of X-Plane the simulator. From the musty dawn...
     

     
    ...  to the bright mid-afternoon sun, then dusk.
     

     
    The application transforms the visual impact of the simulator, the aircraft are pin sharp and very realistic in these great atmospheric lighting effects, if the best in X-Plane, xEnviro wraps you in the weather and better lighting conditions, and in that aspect alone it is a worthy tool.
     

    ______________________
     
    Summary
    Still the outstanding Environmental application for the X-Plane Simulator. Still not perfect by any imagination, with a high framerate use and visual artifact and stuttering, but now being Vulkan v11.51 compatible it does go a long way in helping out the efficiency of this extraordinary tool.
     
    11 months of development has refined a lot of the old quirks and dialed out a lot of the volumetric clouds issues, it is certainly better, but not at all perfect. More changes to the settings panel means a lot of sliders and options have been removed and replaced with better lighting sliders and tonemapping sliders, ozone sliders have been removed and replaced with a single option choice. With the use of Vulkan the excellent season (snow) feature has also been removed (hopefully temporary). Important features like a version for MAC OS and History (saved weather conditions), which are highly important are still very much buried at the bottom of Dark Space's to do list, in that aspect it is a very direful show from the developers.
     
    Most of the update changes in v1.16 (v1.15) are hidden well under the skin here, but you certainly feel the massive difference with this exceptional plugin working visually than being relegated to the average X-Plane default weather system of which I was for nine (long) months, the application creates a totally far better and vibrant environment all around you, and makes the X-Plane Simulator a far, far more realistic simulator.
     
    XEnviro is expensive, but also invaluable if you want an realistic simulator experience, you will need a lot of computer power as well, but overall the positives easily and overwhelmingly outweigh the negatives....  Highly Recommended!
    ___________________________________________
    

     
    Yes! the xEnviro Environment Engine v1.16 by Dark Space FZE is Available from the X-Plane.Org Store here :

    xEnviro
    Price is US$69.90
    Sorry this plugin is Windows only at this point, But Mac will come eventually!
     
    xEnviro Features:  The only addon featuring volume rendered clouds and volume rendered atmosphere. Real time meteorological data with a smooth refresh interval from 5 up to 60 minutes. Atmosphere condition based on dynamic air parcel prediction model used for real aviation research and training. Atmosphere quality includes humidity, pollution and fine particle amount. Unlimited variability of cloud formations generated dynamically by the atmosphere engine. Advanced hurricane model based on actual data tracking and live feeds. Precise thunderstorm cell locations based on real time radar and satellite data. New physics based realistic sky coloring rendered using real time ray tracing and light scattering. Actual wind direction and speed for all levels as well as for the temperature, turbulence and windshear. Volumetric effects for different types of precipitation like drizzle, rain and snow. Reflective raindrops on windshield for any aircraft with virtual cockpit. Realistic cloud passing visual effects. Visual effects of aircraft lighting in clouds (strobe lights, beacon lights, navigation lights, landing lights). Landing lights effect during in-cloud and foggy flight. Volumetric external aircraft lights for selected set of aircraft. Light reflections by cloud surface from urban lights at variable intensities. Physics based light scattering for clouds. High quality real time cloud shading. Flexible settings for atmosphere, visual and sound effects. Surface crosswind component can be reduced during ground roll for users with no rudder pedals. Realistic braking action and braking degradation based on actual reports. Atmosphere and cloud light scattering and color depend on atmosphere quality, weather conditions and time of day. Environmental sound engine with ambient sounds and capability to add custom sounds to X-Plane scenery.   xEnviro is the most technologically advanced tool that uses the most progressive technologies. xEnviro has a user-friendly interface with flexible settings for each component. xEnviro uses its own art assets along with its own sound library. xEnviro does not alter X-Plane shaders, textures or any other files. xEnviro does not require installations of any additional products or libraries and is fully ready to use out of the box. xEnviro software is constantly being updated. xEnviro has been designed by simmers for simmers!  
    Requirements
    Minimum Requirements X-Plane 11+ Windows 7/Vista/ 8/8.1/ 10 - Not Mac compatible at this time 8 GB+ VRAM  A quality and powerful Graphic Card and System is recommended Current and Review version : 1.16 (January 4th 2021) _____________________________________________________________________________________   Plugin Update by Stephen Dutton  11th January 2021 Copyright©2021: X-PlaneReviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)    
  7. Like
    Stephen got a reaction from AirbusMan in Aircraft Review : Airbus A340-600 by ToLiSS   
    Aircraft Review : Airbus A340-600 by ToLiSS
     
    Any new aircraft release from ToLiSS is always a reason to celebrate, in a short period of years the developer has entrenched themselves into delivering extremely high quality Airbus aircraft and their systems. First release was the Airbus A319-122, then the larger A321-123. Then both aircraft came with NEO (New Engine Option) upgrades. In the background however was a far more ambitious project and certainly the largest Airbus yet from ToLiSS, the... Airbus A340-600.
     
    The Airbus A340, along with it's Twin-Engined sister design A330 was built to compete with the Boeing 777 in the 1990s, in reality the A330 is only used as a long-medium range aircraft (13,450 km / 7,250 nmi), along with the Boeing 777 (13,649 km/ 7,370 nmi ), were as the four-engined A340 can do a extremely long-range (16,670 km / 9,000 nmi) in -500 guise, the -600 version produced here by ToLiSS swaps range for payload, but can still do a significant 14,450 km / 7,800 nmi range, so you would expect the aircraft to be extremely popular on long distance hub to hub routes.
     
    But fate and the growing environmental concerns have reduced the demand for aircraft in this A380, B747, A340 capacity...  overall it was the Boeing 777, with it's capacity, better efficiency and the lesser ETOPS restrictions that has ultimately slowed the A340 orders and finally removed the aircraft from services...  it survives servicing currently only on the ultra long routes around the world, as the airlines are slowly reducing it's serviceable numbers, the Covid19 interaction didn't help the cause either. Thankfully there are still 60 A340-600s in service with six airlines worldwide, but the numbers are dwindling away fast. The A340 was the right aircraft at the right time, but the world itself changed around it, to defeat it.
     
    The A340-600 was stretched by 20–22 frames over the -300 to 75 m (246 ft) in length, making -600 at the time the longest Airbus built until the A380 a decade later, Internal layouts are in a 3-4 class arrangement of 320–370 seats, and the aircraft is powered by Three-shaft High Bypass Turbofan Rolls-Royce Trent 556s engines at 55,780–61,902 lbf thrust output, it is a derated engine, because there are four of them, and for efficiency and the reduced fuel consumption. The -600 also has a larger wing area 439.4m², to accommodate larger fuel tanks.
     
    The release from ToLiSS of the A340-600, also breaks new ground for the developer. For the first time the complete aircraft has been 100% created in-house, were as in the past the modeling and other various elements were exported out to 3rd party commissions (most notable was Roman Berezin of FlightFactor fame), some commissions still however are in use as Ekran Design, SamWise and SpeedM have all still been assigned. But the now internal aspect of almost everything in the process was to create a far more tighter control over the quality and a faster output, plus the addition of more features and detail.
     
    External Details
    As noted this Airbus is now a complete in house design, and to be honest the earlier ToLiSS aircraft were good and well modeled, but not in that so called upper quality area. So there are two important things to keep in mind here when reviewing this aircraft...  This is their first internal modeling project, so there will be the odd issue and quality quirk, and two with the quality now being in house, quirky areas will and can be updated very quickly and resolved... that said, the first impressions of this A346 are extremely good.
     

     
    At 75.36 m / 247.24 ft the -600 is a loooong barrel style aircraft, I found the -500 version quite Boeing 707 in proportion, but the -600 just doesn't have that profile, but to more the Douglas DC-8-63/73 style.
     

     
    Shape and barrel are actually very good, but you do feel and even in areas you can see the drawn on lines, but closer in the detail and the NML normal mapping, or Dot3 bump mapping is really very good if even discrete, and the excellent (all) door(s) and external cabin window detail can highlight this excellent mapping in the right lighting conditions.
     

     
    Close inspection shows Lo-Res cockpit metal window surrounds, they look okay, but are a bit washed out/buzzy close up... but the glass is excellent, right colour and the right depth of thickness, the side cabin windows are very good as well.
     

     
    We were not very impressed by the NEO upgrade engine modeling on the ToLiSS A321, but these Rolls-Royce Trent 556s are excellent, lovely shape and great internal inlet and external pod detail...  a marked step forward.
     

     
    A bit more wear and burn realism on the outlet cowlings would be nice though.
     
    Wings are very nice, with still only a few noticeable lines, but overall very nicely done with perfect tank under wing access plates. Airflow markings on the flaps is nice, and note the realistic drooping of all the aerodynamic surfaces when not hydraulically powered up...
     

     
    ... the wing tip detail is excellent, with the winglet that are well proportioned.
     
    Tail and rear elevators are really good as well, nicely detailed and formed...  the point rear APU outlet looks a little too modeled and added on, and may require later a texture with some exhaust gas markings for more realism...  but otherwise the rear is very good.
     

     
    The main gear and the famous A340 three bogie arrangement is perfectly realised here, and really well done...
     

     
    ...   the gear strut assembly and components are very realistic and detailed, they look and feel real, but don't feel over worn or used heavily year on year... but still it is all is very nicely done. Strut labels are good (but reversed?), and the wheel well detail looks still a bit of WIP, with no attachments or internal box textures (photos?) if you go looking. The central middle strut is mostly hidden on the upper parts, but the lower bogie assembly is excellent, and certainly around the hydraulic piston and support arms. The massive hollow gear pins are all correctly modeled, with the wheel hub and realistic rubber tyres are also very well done.
     

     
    The complex nose-gear also delivers brilliantly, again all struts the and linkages are perfect, and the in-built TAXI and RUNWAY TURNOFF lighting are all very realistic. So overall (discounting the inner wheel-wells) all the gear is all excellent and delivers the gear realism you need  on an aircraft of this calibre.
     

     
    Cabin
    Stepping aboard the ToLiSS A340 and you are overwhelmed by the greyness, with a lot of beige thrown in...
     

     
    There are as noted four classes... First, Business, Premium Economy and a huge Economy class...   In the forward cabin there are eight First Class seats (in a Dark Grey) in a cubicle arrangement... 
     

     
    ...  next cabin is a thirty seat Business or Executive Class layout that blends into another thirty seat Premium Economy layout, and all are covered in Grey and Teal (ToLiSS livery) materials...
     

     
    ...  then on it goes, cabin after cabin, and the of rows and rows of grey and teal seating in economy.
     


     
    Seat quality and design is actually very good, with some really lovely seating materials and high quality stitching...  but it will be interesting of what the painters can do to recreate some authentic A340 cabins.
     

     
    Galleys are nicely detailed as well, but also feel slightly bland with the samey colouring used here. Using metal surfaces (and Trolley Carts?) or creating the more realistic workplace surfaces would probably make these areas come more alive...   it is early days.
     

     
    Unique on the A340 is the lower (economy) floor toilets...  the access is via some stairs rear to the lower floor, and it is really well done (note the nice shiny metal rails!), and great for an in flight explore. The A340 is supposed to have two subterranean areas, with a forward lower floor crew rest area and toilets as well...  but I could find a forward area.
     

     
    Two more cabin notes...  One is that all the seats have a built in (forward view) screen (Larger in First and Biz) to mimic the unique tail camera on the A340, which is great for watching landings! But at night all the screens turn into a nasty green? Thankfully you can turn the screens off on the OHP, via the "Landscape Camera" switch.
     

     
    A great touch is that both the overhead "No Smoking" and "Seatbelt" signs actually work...  and can be set individually...  nice. The main front and rear cargo holds are also textured in, but not in a highly detailed design, but still another nice to have.
     

     
    Cockpit
    It is what is through the cockpit door that really counts...   first thought is the overwhelming 90s feel, as the cockpit material is the dark blue and white stitched stripe in design, first impressions are very good to the very impressed and I will call the look overall very professional. Over a period of time you really come to like being in here, important for 12+ hour flights.
     


     
    The rear has one rear seat, and one unfolded jumpseat, it feels nice in the rear...  left rear is a wardrobe (with hangers) boxes for manuals, extinguisher and other various items, the modeling is good, but not in that higher Hi-Def realism in that there is a mixture of both Hi and Lo modeling elements.
     

     
    Front Captain and First Officer seats are really well done, nice materials and come with a nice hard shiny shell back, but the armrests are not animated, but at least they are positioned in the stored position as to not block-out the pedestal panels.
     

     
    All the Instrument Panel, Pedestal and Overhead Panel (OHP) have this lovely (Airbus) bluey-grey sheen, and that shows off the very nice PBR (Physical Based Rendering) effects to their maximum, it looks and feels oh so very realistic. But far more to the FlightFactor A320 feel than the JARDesign feel.
     


     
    So it is really not noticeable at first, but the quality of the instrument panel texture and knobbly feel is absolutely first rate when the lighting is at it's best...  you feeeel this aircraft in it's top draw quality.
     

     
    Overall highlight is certainly the throttle quadrant, with it's four knobby throttles (rear reverser levers) and companion fuel switches... look closely and there is some very nice scratch work for wear and tear aging on all the panels.
     

     
    But I am not crazy about the external wipers, they look quite clunky from the internal viewpoint, and even distracting from the pilot's seat, the real A340 wipers do have the large attachment clasp, but not the large thick body it is attached to.
     
    Power and Alignment
    Power up with both Battery (BAT 1/BAT 2) and I am also using EXT (External) ground power and you have two "EXT A and EXT B" inputs available on the Overhead Panel.
     

     
    On power up I was surprised that only the left PFD (Primary Flight Display, and top ECAM (EWD) screen tested up first (40 Secs). And not the usual all instruments "Self Test" mode, so I checked that out with ToLiSS and here is the reply...
     
    "The Captain PFD and EWD get powered as soon as the batteries are on, whereas all other displays need to wait until AC power is applied. So the Captain PFD and EWD finish their self test much earlier."
     
    Fair enough...  and it is the same with the ADIRS navigation alignment. When the left MAP/NAV display is already set (MAP alignment is also nearly complete).
    The right MAP/NAV display however still has to wait until the alignment process has been completed. Now the reason is that the ADIRU on alignment is now also susceptible to the small pressure sensor differences between the units, and in to also the more random switching of the sources for the PFDs, in so creating the non-same time visual display differences...
     

     
    ...   so I again enquired about that aspect of the odd screen start up alignment as well...  another ToLiSS reply.

    "Each ADIRU aligns on its own. ND1 uses data from ADIRU1 and ND2 from ADIRU2. Each of these will transition to HDG displayed as soon as it's own ADIRU is ready. As you do not switch them all on at the same time, the situation can happen that one display is already valid and the other one is not."  end of debate.
     
    Once powered and aligned, the instrument panel is all Airbus... in a six panel T panel display arrangement, in all cases Airbus panels are extremely similar, the only concessions are the engine layouts on the two central ECAM (Electronic Centralized Aircraft Monitor) displays, in this case the four engine arrangement. Notable is the blank lower DCDU - Data Communication Display Units, ToLiSS says they will come soon in an update.
     

     
    Both left and right PFD (Primary Flight Displays) are the standardised layout. Speed and altitude ribbons, V/S indicator, rate of turn high and rotating bearing lower and the centralised Artifical Horizon, the display is bright and clear and adjustable for brightness. There is a really nice rich tone to the PFD display of which I like...   MAP/Navigation Display is standard fair as well, Compass Heading top, GS (Ground Speed), Adjustable range and VOR 1 and VOR 2 left and right lower.
     

     
    ECAM is two displays with the E/WD (ECAM Warning Display) top and the various SD (System Display) modes lower...
     

     
    Every ECAM profile is available...ENG, BLEED, PRESS, EL/AC, EL/DC, HYD, C/B (Circuit-Breakers), APU, COND, DOOR, WHEEL, F/CTL, FUEL, and STS. All modes are accessible via the ECAM Control Panel below the SD display.
     

     




     
    Everything feels exaggerated on the SD screens and that is because everything in the A340 is duplicated by four, and then there is the extensive fuel tank layouts and the four (nose, two main and one central) and undercarriage arrangements, comparing this SD display to the A330 or A320 ECAM arrangements, the SD feels far more crammed and more complex than on the other Airbuses except for the other Four-Engined A380.
     
    It is a marvel on how much has been now inserted with these system modes and their high complex detail in Simulation... ToLiSS was one of the first custom developers with the QPAC A320 that delivered these early Airbus system modes, and this is now a serious deep dive of system functionality, it is also all very authentic to a study grade Airbus with here there is an active 30 warnings and with over 200 caution messages built in to the system.... we have come a very long way in only half a decade.
     
    All the display panels can be popped out (touching glass).. and easily scaled (with your mouse-scroll) for screen space or home cockpit builders.
     

     
    Over the years there has been also the many various manipulators to try to recreate the Airbus push-pull knob system, some were more successful than others. Here ToLiSS has done another take on how to manipulate the Autopilot control knobs.
     

     
    The half-moon manipulators turns the knob (scroll), but to Push-Pull you press the mouse and create a fist, then drag the fist either upwards or downwards to PUSH (drag up), or PULL (drag down)... It take a little getting used to, as all the Push-Pull movements are quite if very small, and you are not sure if you have done the required action. After a while however it does easily become second nature.
     
    Multi-Function Control and Display Units
    The two Multi-Function Control and Display Units (MCDU) are excellent, and better still are both separate individual units for both the Captain and First Officer.
    The left MCDU is set for the left (Captain) MAP/NAV display and the right MCDU is for the right side (F-Officer). The left MAP/NAV shown here is set in ARC mode..  and right MAP/NAV shown here is set in PLAN mode.
     

     
    The pop-out plate facias however are a far more brighter bluish tone than the installed pedestal Blue-Gray units, and to a point they don't really match up together very well.
    You can type directly into either MCDU, by pressing the panel facia, but if you however press the glass area it simply and quickly disappear? and so it is very easy to point yourself into the wrong area and lose the unit...  touching the MCDU glass on the pedestal units is the way to pop-out the units, all like the same with the PFD, NAV/MAP and ECAM Displays.
     
    Ease of use of inserting flightplans and the editing of the flightplan on the MCDU is simply excellent, it is obviously an all Airbus dialogue and layout, but it isn't hard at all to master.
    But be aware that you should understand the data you are inserting into the system get the correct flight profile out of the aircraft. Even small mistakes can do weird things to these very complicated machines, as we are at a study level here and the aircraft reacts only to the correctly inputted data in that aspect. Thankfully ToLiSS provides you with the most critical data required on the Menu.
     
    INIT pages 1 & 2 (INIT FUEL PREDICTION) can be inserted (arrowed below left) and the required data (ZFW/ZFWCG) and (BLOCK) data is important...
     

     
    ...  this can relate to the separate "FUEL PRED" page, which is very good in it's in-flight fuel prediction detail. Notable is "SEC F-PLN" or secondary flightplan (above left) than can be copied (COPY ACTIVE) from the main flightplan and can then be changed and used to create a different departure or arrival route.
    SID/STAR and airways support also a fully custom and supporting a FMGS backbone of all A424 leg types (Arc, course or heading to intercept, Radius to Fix and Holdings).
     
    Also a note... on the TAKE OFF (Performance) (upper right arrowed) phase the FLEX TO TEMP input has to inserted as an "F" in front of the Flex Temperature to get accepted (i.e. F41). So very Flexible, detailed, the A340's MCDU, Flight Management Guidance Computer (FMGC) is excellent in the A340 and very authentic to look at and access.
     
    Pedestal
    The pedestal is perfect... Radios top (each side) of the fully formed four Fuel Switches (they feel gorgeous), with Radar left and ATC (Transponder) right... Notable is that you will notice that there is a basic skeleton installed for the ATC Comm page, another feature of the upgraded ATC, coming in X-Plane12.
     

     
    ....  lower are is the Speed Brake left and Flap lever right (again both beautifully modeled). Set centre is the standard Airbus engine start (Ignition) switch and the backup (Multipurpose) MCDU. Noted here are ACMS, CMS, SAT and ATSU options, and ToLiSS notes these will later become active on all three MCDU units with the Controller–pilot data link communications (CPDLC) link as a high priority, and I like the idea of a printout option, that creates a TXT file that you can print out externally. Bottom left of the pedestal is the cockpit door lock, main PARK BRAKE and RUDDER TRIM knob.
     
    Overhead Panel (OHP)
    The OHP is noted as a “single slope”. with the "Forward zone" for the most frequently used functions, i.e.
    - System controls, that are arranged in three main rows : - center row for engine-related systems, arranged in a logical way. - lateral rows for other systems. The Aft zone (top area), is not really used in flight, and is mainly for being a small maintenance panel corresponding to some maintenance controls.
     

     
    Notable is the complex fuel tank arrangement of six main tanks (Two tanks each Wing, Centre Tanks and the tail Trim tank), plus each has a "Vent" tank open to the elements. Engines also have four separate electrical generators adding into the complexity. Yes study is required if you want to go deeper into these elements.
     
    TISCS Menu
    The menu system or "ToLiSS Interactive Simulation Control System" is a bit long winded but it is shortened as TISCS, but it is an important if essential part of the system, so we will need to go through the TISCS first.
    I do recommend in setting up a key command input to bring the TISCS menu up, as you will access the TISCS a lot (I use "S" and the same TISCS menu key works for all the ToLiSS aircraft, A340, A319 and A321).
     
    There are seven TISCS tabs available covering: SITUATIONS A/C CONFIG, LOADING PERFO, GROUND SERVICES, FAULTS SCENERIOS, SOUND/ADDONS, JOYSTICK ACTIONS and GENERAL SETTINGS. The default is the "Ground Services" panel
     
    Situations A/C Config
    The "Config page" is used to set up the aircraft with two sections, "LOAD/SAVE SITUATIONS" and "AIRCRAFT CONFIGURATION"
     
    Load/Save Situations is an absolute gem of a tool, basically it is "Save" tool, but it saves EVERYTHING including the important MCDU settings and your full route (yes even the SIDs and STARs), and better still it gives you a backup "Auto-Saving" feature in case X-Plane does a nasty CTD (Crash to Desktop) or a freeze on you, all the saved files are held in the X-Plane Plugin's Folder and not in the A340 Aircraft folder...  
     
    It is years better than any other save tool in X-Plane, as it is simply golden to set up or to have your aircraft ready at a certain state of "ready to Flight" or in certain flight position or situation. So if you just want to come back and just fly from a certain (takeoff) point, then you can simply save the aircraft ready to start that way...  it is just simply brilliant.
     
    The Auto-Saving function can be set at save intervals from 1min to 30min, but 5min is the best or turned off. The saved situations can be "Filtered" to find certain saved situations (image below right)
     

     
    Aircraft Configuration section is different to the A319/A321 TISCS layouts. Gone (for now) are the engine configurations, and replaced by; HAS BRAKE FAN (Yes/Auto/No), USE WEIGHT VARIANT (Auto/Regular/HGW - High Gross Weight) and the use of IMPERIAL UNITS (or KGS)
     
    Lower is a new TISCS option to adjust the aircraft's performance relative to it's age (NEW to OLD), on the AIRCRAFT AGE and ENGINE AGE sliders. Note: all the A/C Configurations page settings have to be saved before use.
     
    Loading Perfo
    This tab covers the AIRCRAFT LOADING, BLOCK FUEL, CG-GW and TO-PERFORMANCE
     

     
    AIRCRAFT LOADING: This setting zone sets up the aircraft's payload for; Passengers, Passenger Distribution, FWD Cargo (Lbs/Kgs), Aft Cargo (Lbs/Kgs) and then you can apply the load settings to the A340.
     
    BLOCK FUEL: allows you to set the BLOCK (to BLOCK) Fuel amount (Lbs/Kgs) with a "QUICK REFUEL/DEFUEL".
     
    CG-GW: the diagram shows you via a graph the CG Limits (Centre of Gravity) and current CG position in three colours: Black TO (Takeoff) CG Limits, Blue FT (Flight) CG Limits and Red LDG (Landing) CG Limits.
     
    TO-PERFORMANCE: This is a calculator tool to find the TOGA (TakeOff/Go-Around) performance numbers...  you set the (S/F) Flap Configuration (1+F) and the calculator will give you the V1, VR and V2 ref speeds (For input in the MCDU (PERF) TAKE OFF page). Plus the CG/THS and Flex Temp (F)...  
    ...  to use the TO-PERFORMANCE calculator though you have to set the Departure Airport and Runway in the MCDU before the TO-PER calculator will work?
     
    Other MCDU input data notes are in the left side "AIRCRAFT LOADING" Section, this includes the ZFW (Zero Fuel Weight), and ZFWCG (Zero Fuel Weight Centre of Gravity), they are both inputted on the INIT B PAGE (The BLOCK FUEL is also inputted on the same INIT B page).
     
    Ground Services
    This tab covers the external factors on the aircraft in; QUICK SERVICES, PUSH-BACK, ANIMATED SERVICES and AIRCRAFT DOORS
     
    QUICK SERVICES: provides options for "Ground Power" (Two units in POWER A and POWER B as noted on the OHP) and "HIGH and LOW PRESSURE AIR" which is there to start the engines and provide ventilation/air-conditioning while on the ground. There are no external physical units, But there is a built in PUSHBACK feature...
     
    PUSHBACK: is quite basic in look and to use in AUTO (Set distance and Rotation) or MANUAL modes. However I always use the excellent BetterPushBack Truck as an alternative. The ToliSS A340 has also been configured correctly for the BetterPushBack use, so it works extremely well here. Note in watching the pushback operation details on the ECAM SD "WHEEL" page!
     
    ANIMATED SERVICES: panel is not currently operational at this time, so there are no chock's, flags or engine covers...  as ToLiSS notes that flying performance and systems are more of a priority than any addon features.
     

     
    AIRCRAFT DOORS: have three selections with Auto (default) Close and Open. The Auto setting will open the doors when the park brake is set and the engines are off.
    But they do have a tendency to be a bit uncontrollable in opening the aircraft, and you then have to (constantly and annoyingly) reset all the doors back to the "AUTO" preference state, and as this is default auto setting it will always switch back again and have the front left and the two cargo doors open every time you load up the aircraft?
    The Door Auto setting is my only really pet peeve with ToLiSS aircraft and now with eleven doors and hatches...  but it has gotten better in the save department if you do a "Save" on the Config page.
     
    Faults Scenerios
    The A340 like the A319/A321 has a great failure system, or FAULT SCENERIOS. These failures can be set up on the TISCS Panel. You can ENABLE the RANDOM FAULTS feature and set the FLIGHT TIME FACTOR of LESS or MORE Flights.
     
    You have a total random setting that covers a wide range of 140 system faults, or you can set your own failure with the options including: NOW, AT TIME(set time in Seconds from now), AT IAS (Speed), AT ALT (set altitude) or RANDOM, and you can set as many failures as you like.
     
    My selection here is ELEC (Electrical)/BATT 2/AT ALTITUDE (You can also set the altitude for the failure), and the fault worked as set, second failure was FLT (Flight) CTRL (Control)/R OUTBD AIL JAM/RANDOM/FLIGHT or Flight Control-Right Outboard Aileron Jam-set at Random in Flight. All Faults can be deleted or changed at will.
     

     
    Sound/Addons
    SOUND SETTING: panel covers the aural areas of; Engine Volume, System Volume, Cockpit sounds, Environmental sounds, Ground Contact, Aural Alerts and External Volume. Doppler sound effects and 3D Sound Fading which is an option to switch off the sounds from the PTU (Power Transfer Unit) and Flaps in the cockpit. 
     

     
    ADDONS: Currently there are no "Addon" options at this point in time.
     
    Notable is that the JOYSTICK ACTIONS that was situated on this "Sound" tab on the A319/A321 has been moved to it's own tab (Below).
     
    JOYSTICK CONFIGURATION: selections options cover the "Primary Joystick" FOUND, and the PRIMARY STICK DEADBAND margin selection.
    The control of NWS (NoseWheel Steering) has been changed to select the "JOYSTICK ROLL in No/Auto/Yes options, Enable Second Joystick (For custom setups like home built panels or for training) as it supports the use of two sidesticks (pilot and co-pilot side) again the FOUND option and another DEADBAND slider is available for the SECOND JOYSTICK.
     
    Tiller Assignment. Pedal Brakes Assignment with brake strength, Smart Park Brake, Allow Brake on One Pedal are all for optional Rudder Pedal addons with built in braking actions.
     

     
    THROTTLE CONFIGURATION: This is a brand new option on ToLiSS aircraft, but some actions have been reassigned.
    One moved here is the F1/F2 Toggle reversers (I use a joystick trigger!) option, and SMART THR LVER IDLE LOCK  and REV ON SAME AXIS are both new options...  with CL DETENT LOCATION (Interesting?) and MCT DETENT LOCATION are both here in having adjustment Sliders for throttle addon systems.
     
    ACTIONS: include "ADIRU Quick Alignment", and "Jump to next WPT (Waypoint)".
     
    "Auto-Pause " has four settings: OFF, ON WARNINGS, ON WARN  + CAUT (Caution) and ON WARN/CAUT/TOD (Top of Descent). At these points the Auto-Pause will automatically pause the (X-Plane) simulation, say as if a master caution or master warning goes off. Again you have to save the Settings on the menu for any of them to be effective.
     
    General Settings
    The General Settings tab has five sections in: PRODUCT INFO, VISUAL SETTINGS, STARTUP BEHAVIOUR, USER INTERFACE and MISCELLANEOUS.
     
    PRODUCT INFO: (Information) covers the current (ToLiSS) Version and build number and LICENSE ID, or Authorisation.
     
    VISUAL SETTINGS: include new options in; WING FLEX STRENGTH, WING FLEX FROM GEAR BUMPS (Landing) and (PFD, MAP/NAV & ECAM) SCREEN BACKGROUND GLOW sliders.
     
    Display (Instrument) reflections has been changed to just a REMOVE SCREEN REFLECTIONS (On/Off) selection. SKI/RAIN Windshield (Librain) effects can only be used currently in Open GL, but expect this item to change significantly with the release of X-Plane12 in that Librain/Rain/Snow features will then be the built in default effects in the new X-Plane12 version.
     
    "REFRESH PDF EVERY X CYCLES" This is an option for the weak graphic card users, in that instead of the heavy use every cycle to refresh the system displays, you can set the cycles to be redrawn either every 2nd or 4th cycle.
     

     
    STARTUP BEHAVIOUR : sets the aircraft to a certain startup situation (known as Cold or Hot), options include: OVHD XP START SETTING. COLD START TYPE in COLD+DARK, EXT POWER (connected) and the really all on with APU+ADIRU ON.
    DEFAULT TO COPILOT SEAT (On/Off). DEFAULT BARO in either HPA or InHG. Finally you can set your own default "Transition Altitude" via a slider.
     
    USER INTERFACE: are options on how you interact with the aircraft. Options include: USE MOUSE WHEEL GESTURES, SYNC BARO SETTINGS (separate or aligned Baro settings), POPOUT WINDOWS FOR POPUPS and you can save your set, or save your POPUP CONFIGURATION (Cockpit builders) on Quit.
     
    MISCELLANEOUS: ILS AUTO ALIGN is a feature in that if the custom scenery that rotates the runway; for in these cases when the ILS and the runway are not aligned anymore. The ToLiSS A340 plugin thereby contains a feature that detects if there is such custom scenery installed and then automatically realigns the ILS in the internal database to the new runway heading. XPDR COMPATIBILITY MODE, is the use of different transponder modes.
    CACHE ROUTES ONLY ON STARTUP;  a setting that prevents interruption when you enter your FROM/TO in the MCDU. If you enable this option, the plugin will only check your fms files once on startup. and the advantage is that you do not have interruptions when entering your FROM/TO, the disadvantage is: if you created the fms file for your flight plan AFTER loading the aircraft it won't find it.
     
    ENABLE AVITAB TABLET,  The AviTab tablet is installed on the lower left of the Pilot and usable if you have the AviTab plugin set in your plugin folder. For those that have an Navigraph account the use of Navigraph maps and tools are also available in the A340. You can hide or show the Tablet via this switch.
     

     
    Again remember you have to save the Preferences and Default values for them on the MISCELLANEOUS Page for them to be effective and in some instances a restart is required to activate a setting.
    ____________________
     
    Flying the ToLiSS Airbus A340-600
    First thing to get into your head is just how long the -600 aircraft is...   don't think like A330/A350 or even a Boeing B787 pilot, but be in like a A380 or B748 sized mind. Code F gates are the safest (A380/B748), The A346 is actually Code E, but you will need the extra space...
     

     
    ...   repositioned the A346 at Gatwick (EGKK) and finding a stand large enough to cater for my size was far harder than it looked, and I still felt my tail was hanging out.
     
    There are no ground vehicles or service elements (yet), and being in a beta version there is no GHD (Ground Handling Deluxe) vehicle .set yet either, but no doubt these aspects will come very quickly (there already is a .set for the JARDesign A340).
     

     
    Wind changed on me... so I used the "Second Flightplan" option to copy my installed route, make it active and change it for use with the reassigned Rwy 26L and SID WIZA4M to DVR (Dover). So easy to do. Yes Second Flightplans are not new to X-Plane, but here it is very easy to copy and quickly adjust the route, and that the MCDU does the job so very neatly as well is really impressive.
     

     
    Second (Better)Pushback of the day, and I can now start the engines, APU is running, so BLEED ON and ENGINE START to IGN  (Ignition)
     
    Engines are started in sequence, preferably with engine No. 1 first, that is in order to pressurise the blue hydraulic system, that pressure also supplies the parking brake accumulator.
    APU bleed does however also allow you to start two engines simultaneously. The preferred order of engine start is 1, 2, 3 then 4...  easy... but get the engine start sequence wrong, as I did intentionally (Starting No.4 first) and you get a load of electronic warnings (Hydraulics) and it is not at all easy to rectify.
    The engine bleed model is very good in considering the bleed mass flow for the engine start, in other words each engine start is not an exact replica of each other, but adjusted to each engine for realism.
     

     
    Engine sequence startup sounds are very nice, and now a far cry from the early ToLiSS days, all sound packages now are of high quality and come with specialised custom effects. All powered up, flaps set (1+F) and lighting on, it is time to go and the clock is now running.
     

     
    Notable is the set (check) the TO-Config button to display the right configuration for takeoff, very easy to forget, so I make it a takeoff mantra...  Gatwick is busy, always busy...  so you really feel the size of the -600 here, and of where you can or can not go.
     

     
    I take Taxiways AN and A, that gives me more open space to turn the A346 onto the runway RESA as the overrun at the start of RWY 26L is very large.
     

     
    Chrono (Clock) running and you push all the four petit throttle levers forward to the takeoff point. There is nothing like the push of a "Heavy" to get your adrenaline running, BIG and HEAVY are two words I love in aviation and the A340 fills that aspect perfectly...
     

     
    ....  my TOW (Total all up Weight) is 269585 kg, of that my fuel load is 44121 kg, and that means I am heavy with passengers, but with a flying time of just over 4 hours (4h:08m) I am heavy on payload, but lighter (on fuel) than when flying usually a very long haul route that this A346 is quite capable of. So the speed gathers rather quickly down RWY 26L...
     

     
    ...  Rotate is 173 +10 knts, and the lift and "Positive Climb" is clean...  and your away!
     

     
    Tilting gear now hangs in space, outboard bogies cant backwards, and the centre bogie cants forwards...  retracting the gear comes with some great sounds of mechanical and wind noise, not so much in the cockpit forward, but great in the cabin (Cabin sounds do nicely change frequencies as you move around the or go to the more front or rear of the aircraft).
     

     
    90º south follows the departure track of WIZA4M, then another 90º to MAY (Mayfield 117.90) then to DVR...
     

     
    ...  ToLiSS aircraft are amazing physically to fly (yes you can actually fly an Airbus manually). As the words "Smooth" and "Fluid" that comes easily to mind, and the aircraft will respond perfectly to your actions. So flying tight 90º turns are perfect and clean. ToLiSS has certainly set the benchmark on how these "heavy" aircraft respond and feel to your input actions.
     

     
    Heading towards the Channel, it is time to settle down after takeoff and fly the route, first is a change of speed to 305 kts, then a climb up to 35,000 ft, at 2200 fpm, with a reduction around 28,000ft to 1200 fpm... various weights (heavier or lighter) can obviously alter this procedure and the climb to altitude, but the A346 takes it all in it's stride.
     

     
    Tanking already begins... the complicated fuel system will transfer fuel as required, as the fuel system includes inflight CG control by pumping fuel to and from the tail tank. There is also here fuel jettison, manual and automatic transfers between the different tanks, and across the from the outer wing tanks to the inner tanks, all these procedures are fully automatic and every tanking action is displayed on the E/DW display.
     

     
    Long haulers love their toys...  Flip out work tables (yeah!) and pull down front window blinds are a super nice to have now in a ToLiSS aircraft, the side window shades however don't work (yet).
     

     

     
    Greta Thunberg would stamp her little feet and wave her little finger in the air...  the A340 is a serious climate killer, with four engines all pumping out that nasty oxide, "who cares", this is a great if brilliant aircraft to transport you (virtually) around the world. The Airbus A340-600 looks simply brilliant powering through the sky at altitude.
     
    Quickly we are already approaching Frankfurt, with EDDF now sliding below at 47m on the clock...
     

     
    ....  this point in my mind brings up the debate? Over the last few years, regularly now, we have had the same repeat inquiry on the .Org Forums. "What is the best aircraft for long haul"?
    To be honest X-Plane didn't deliver really good Long Haul aircraft...  that is not totally absolutely true, but the best ones in the FlightFactor's Boeing 777 and Peter's A380 are now very old, very dated. The FF A350 is not bad (after the last update), but the Magknight B787 Dreamliner also still falls far short of it's potential. The JARDesign twins A330/A340 are actually not bad and I like them a lot, if you like their old styling design, and finally the two 747s by SSG and Felis (B742) are quite complicated machines to fly. So there are really no clear winners here. The problem is highlighted even more in that most of the users in asking this "Long Haul Airliner" question are also very new to long haul flying...
     
    ToLiSS aircraft are interesting in this regard. They are certainly study depth, as the avionics, systems and Airbus laws are very and highly refined and ToLiSS is the X-Plane master Guru of Airbus behaviours and systems. That also makes it interesting? Because the systems in here are so highly refined and detailed, then this ToLiSS and the A346 is actually very easy to fly, even to a point being an automatic machine to Boeing's more physically manual aspect.
    I'm not saying you don't still need to understand the A340's systems and the flying behaviours, because you do...  but the A340 is quite an easy aircraft to learn on and to fly (very) long distances, and certainly if you are new to Airbus philosophy.
    Basically ToLiSS is doing the heavy lifting for you here, so the A346 aircraft is currently the No.1 choice if you want to do "Long Haul" flying and are new to the genre...  but don't just pop in and fly it around all the time just on automatic, learn the systems, learn the Airbus philosophy, as the ToLiSS A346 is light on the top, but very deep down below.
     
    You can jump from waypoint-to-waypoint through the cruise phase, and by-pass the boring bits...  to me this is an anathema in Long haul flying, as it is about the distance covered in real time and the numbers in feedback the aircraft gives you...  but the impatient out there will jump ahead to do long haul in a short haul time period, the ToLiSS A340 allows you to do this and very well in this aspect, but it goes very much against my long haul personal coda.
     
    The longer lighting as the day moved onwards (going faster as I am flying East) showed off the excellent detail and lovely textures on the instrument panel...  the more time you spend in here, the more you really love this A340 aircraft.
     

     
    You cruise around Mach 0.82 (470 kn; 871 km/h) at 35,000ft-39.000ft, but I found Mach 0.83 to be easily achieved with no loss of extra fuel consumption. 
     
    Lighting
    Another ToLiSS weakness on the A319/A321 was the internal lighting, before it was okayish. ToLiSS is now more in control on what features and areas than they were before...   but still to a point I approached the A346 lighting with some trepidation... 
    ...   but I wasn't at all disappointed, if in the very opposite and being very excited of all the lighting possibilities in the A340.
     


     
    All the lighting knobs work as per Airbus layouts...  including (now) all the under panel four lighting knobs. The two inner knobs cover the Autopilot panel top displays and lower text instruments...
     

     
    The two outer knobs we will talk about in a moment...  Above on are the three spots for the (Centre) Pedestal, and the two outer Reading lights...  Plus there is a MAP Switch (and even Console switches) left and right of each PFD that lights up both of your side panels.
     

     
    Roll out your work tables and the two outer under panel knobs adjust the lighting for each left and right tray for your convenience!
     

     
    Using the standard seven; FLOOD LT (MAIN and PED), INTEG LT, PFD, ND and the two ECAM (upper/lower) knobs you can successfully adjust to any sort of lighting conditions you want...  including (above right) my perfect cockpit dark and warm lit instrument panel for takeoff or landing, we will see this again in action on landing.
     
    Over head cockpit lighting is the standard Airbus three way CTL (main cockpit lighting switch) and the three way set STORM, BRT (Bright) and DIM selection.
     

     
    So the cockpit lighting in the overhead and the instrument panel selections is pretty well perfect...   The cabin is a surprise as well!
     
    In the day the cabin felt a bit grey and bland, but at night it is excellent.
     

     
    In the external dark the cabin comes well and truly alive, and a very nice place to be it is as well. With better lighting the cabin detail also comes out far better, including the window side panels and overhead bins. Most in here is lovely window and centre strip lighting, it is very well done.
     
    As it got darker we can now also look at some of the external lighting...
     

     
    ...  overall the exterior lighting is very, very good. There is nice star effects on the brighter lighting, and the cabin windows at night are very nice and not with the usual over bright cruise liner look.
     
    There are four (two each side) wing lights and they light up the wing and engines very nicely externally and from the cabin (for those who love their wing lighting effects), and the strobe lighting can be a bit blobby but work well in context..  Navigation lights are all basically similar in detail but again very good.
     

     
    Not keeping an eye on your instruments? The flightplan will alert you to important points if you forget to do them...  here it was a "Decelerate" alert in missing my TOD (Top of Descent) marker for Tel Aviv?
     

     
    I was bit a apprehensive of (yet again) having to learn yet another manipulator system, but the ToLiSS idea is actually very good, the trick is just to remember your PUSH (drag up), or PULL (drag down) positions, but was very quickly using it like a pro...   "just a bit of practise".
     
    I like the option, that when you have taken off...  the TISCS "Loading INFO" page will then show you your destinations METAR information, a great tip in getting your airports air pressure and wind direction/strength inserted ready for landing.
     

     
    Below 6000ft, Airbus allows you now to switch on the tail light which is an automatic system anyway, so you don't have to physically switch it on/off manually, and very good it is...
     

     
    ...  now I set up the cockpit lighting for landing, with most of the overhead lighting off, and the instruments modes set, the visual feel is subtle in your face with that perfect view out, I find it perfect!
     

     
    External lighting for landing is also very good...  Main landing lights and the twin taxi-lights give you a great lighting spread (and I do like the cloud reflections from the lighting, as they are excellent here).
     
    163 knts at full flap on finals and she feels good, ToLiSS aircraft are exceptional handing aircraft for manual landings, but be aware of the length of your long -600 tail as so you don't hit the runway rear first!
     

     
    The Autoland system is perfect, personally you could land almost hands off (the rudder inputs are important though) and the system will automatically guide you in...  over the threshold of LLBG Ben Gurion's 08L and your almost there...  a nice touch is that the cabin(s) darken for Takeoff/Landing, and I really like that aspect, and the view out is excellent.
     

     

     
    After three or four landings now, I am finding I'm coming in slightly too nose (pitch) high, not that bad... but something I need to work on?
     

     
    On the ground and I activate the reverse thrust of those fantastic Rolls-Royce Trent 556s, the reverser sounds are really excellent, they roar and blast into slowing you down...  another point is I feel the braking (Auto BRK) feels a bit weak, I set it for "2" but I still have to use the brakes a lot to reach my turnoff point (tricky here at the end of 08L into taxiway E, as it is so easy to miss and go down RWY 03/21).
     

     
    There are still two more nose lights available in "RWY TURN OFF & CAMERA"...  with all forward lighting on, and it is excellent to find your way around the field on the ground, as the beams in spread is very good and the light goes in were you are wanting to look.
    Assigned Gate D7 beckons, you have to be aware of the steering, as since the QPAC days then the  ToLiSS aircraft nose steering is very authentic, but can also take it's time to turn, so you have to anticipate your turns perfectly, certainly here with the A346 as it is so long an aircraft.
     

     
    APU Available (started on the taxiway), and you power down the engines, again in reverse 4,3,2 and 1...  look around and sigh!
     

     
    Good news is you get to do it all again tomorrow in this magnificent A340-600, just in going the other way.
     
    Liveries
    Provided are three official liveries (more may come yet if completed on time)...
     

     
    (Disclaimer): ToIISS notes that it is their policy in not to endorse brands or logos in being that Toliss is not licensed to use them, so the engine logos here are a GK (Gliding Kiwi) branded (Airbus however is officially licensed). I did personally however add in the RR logos to a livery to make the review more authentic to the real aircraft. And you will find most if not all 3rd party liveries will be also correctly branded.
     
    Painters have already produced a fair few A346 liveries...  I will note I found a lot incorrectly titled and don't work correctly (I think the PaintKit is incorrectly labeled), but they are easy to fix if you have the time...  in time everything will be corrected, but watch out for those missing winglet logos?
     
    Those already presented on the X-Plane.Org are excellent....  with Emirates, Lufthansa (Star Alliance), Virgin Atlantic and Swiss all great liveries.
     

    __________________
    Summary
    This is the third aircraft release form ToLiSS after their extremely well received and very popular Airbus A319-122, and then the larger A321-123. Both aircraft then came with NEO (New Engine Option) upgrades. In the background however was a far more ambitious project and certainly the largest Airbus yet from ToLiSS, the...   Airbus A340-600.
     
    The -600 is not the longest range of the Airbus A340 family, that accolade goes to the -500, but the A346 is the most versatile in both payload and range, sadly for four-engined aircraft have been on the decline around the world with their effenciency and environmental issues, but that should not take away anything from this extremely popular and really one of the great long-range aircraft.
     
    In the past the modeling and other various elements were of ToLiSS aircraft was exported to 3rd party commissions. But this A346 project was created totally 100% in house and this was to create a far more tighter control over the quality and a faster output, plus the addition of more features and detail.
    And the quality now ooozes out of this aircraft like none of the other ToLiSS aircraft before... it is not totally complete yet, as there are still a (very) few quirkes, but overall it is far higher and far better quality standard than any of the previous releases...  much improved over the other aircraft is the internal lighting (exceptional now) and external lighting and the external modeling (mostly with the far better engines) is all of a far higher quality, working animated work tables and windows blinds are new features to ToLiSS aircraft.
     
    System and Airbus Philosophy (flight control laws) are coming from the best X-Plane developer there is, so the Fly-by-wire system here is not only extremely good in normal law and alternate law 1, alternate law 2 and direct law, but even close to perfection...   plus they are some of the most natural flying Airbuses in simulation.
    Fuel system includes inflight CG control (excellent), ADIRU alignment (perfection), deep ECAM system with 30 warning and over 200 caution messages and a built in 140 system faults system that will either at a specific point in flight or randomly during a flight phases cause you issues. System wise this A340 is now the best X-Plane Airbus out there.
     
    Multi-Function Control and Display Units (MCDU) are excellent, and better still are both individual units for both the Captain and First Officer. These MCDUs are again top-notch with SID/STAR and airways support, VNAV guidance with TOC, TOD, Deceleration point, speed limits and full fuel prediction, Altitude and speed constraints and support for Go-Arounds and diversions, only thing I am not fussy about is the pop-up plates don't match or even feel like the same units installed, they are far too blue to the background grey in my eyes.
     
    The TISCS menu system or "ToLiSS Interactive Simulation Control System" is again also exceptional...  it comes with lots of features including the best aircraft SAVE system in X-Plane no doubt (It just works beyond and beyond), aircraft setup and performance tools are also excellent as are the new packaged sounds, the auto door system however has even more doors to correct now than ever before?
     
    One other important aspect in the ToLiSS Airbus A340-600 that is worth understanding, is that it is a very flexible aircraft to learn on and fly...  for the professional Airbus devotees out there, then they will revel in the complex systems and deep Airbus Philosophy...  but that is not to say that newcomers to Long-Haul flying are not provided for here either, as this excellent A346 is so well developed.
    As that a new pilot to these (Heavy-Extremely long haul) aircraft can also fly the aircraft (and actually) quite easily get a lot of learning and enjoyment out of the machine, and that factor is remarkable in that everyone all along the whole scale here is catered for, and X-Plane has wanted of such an accessable aircraft in this category and capacity for a long time.
     
    We always expect brilliance from ToLiSS and any aircraft they develop... This Airbus A340-600 is a mastercraft of a machine, in detail and systems, there are a (very few) areas that are yet still to be covered or touched up, but with projects this size, that is to be expected, and ToLiSS deliver updates very quickly...
    But currently this is simply an exceptional release for the X-Plane Simulator, and on this very date the very first A340-300 took its maiden flight on 25th October 1991. We should be so lucky to receive the same in it's -600 guise all these years later...
     
    This Airbus A340-600 from ToLiSS is a brilliant Simulation, and simply packed absolutely to the top with features and is certainly a... 
     
    "Highly Recommended Purchase".
    _________________________________
     

     
    Yes! the Airbus A340-600 by ToLiSS is NOW available from the X-Plane.Org Store here :

    Airbus A340-600 by ToLiSS
     
    Price is US$89.99
     
    Most accurate system functionality for any A340 aircraft in the flight simulation world   Fully Featured Detailed FMGS: 3 independent MCDUs providing real life FMGS programming capability 2 independent autopilots SID/STAR and airways support in a fully custom FMGS backbone supporting all A424 leg types (Arc, course or heading to intercept, Radius to Fix, Holdings, etc.) Support for all approach types present in real life A340-600s, including GLS, ILS, LOC backcourse, etc. Full VNAV guidance with TOC, TOD, Deceleration point, speed limits, fuel prediction, etc. Altitude and speed constraints as the real aircraft deals with them Support for Go-Arounds and diversions Nav Aid autotuning Pilot item database, such as pilot fixes, pilot navaids etc. Flight plan saving via the Pilot routes page Equitime point computation and nearest airports page Accurate systems: Fly-by-wire system with reversion between normal law and alternate law 1, alternate law 2 and direct law as per real life logics. Hydraulic model for flight control actuators computing hydraulic flow through the actuators, the control surface hinge moment, maximum feasible deflection etc. This gives realistic surface floating angles if a control surface is lost due to combinations of hydraulic and computer faults. Quantitative hydraulic model considering the maximum hydraulic flows of the different pumps as a function of engine speed. This is most noticeable when flying on RAT or with wind milling engines Quantitative bleed model considering the bleed mass flow for engine start, wing anti-ice air conditioning packs etc. High fidelity fuel system including inflight CG control by pumping fuel to and from the tail tank, fuel jettison, manual and automatic transfers between the different tanks Detailled model of each ADIRU including alignment, small pressure sensor differences between the units, switching of sources for PFDs Fault injection system allowing to trigger over 140 system faults either at a specific point in flight or randomly during a flight phase Cockpit display system simulating the dependency of the displays on the Display management computers resulting in real life display limitations ECAM system with over 30 warning and over 200 caution messages including associated ECAM actions. 3d modelling Detailed 3d cockpit with animated switches Mouse gesture system for interaction with push-pull knobs emulating the motion on the knob with the mouse Detailed cockpit lighting with reading lights, console light, tray table lights etc. 4 class passenger cabin with underfloor lavatories and crew rest Custom particle effects for engine heat trail, Fuel jettison etc. Custom landing gear model for bogey touch down. Usability features Situation loading and saving. It is possible to save the flight at any point in time and resume it another day. This can also be used, e.g., to save the position just before approach and practice just the approach many times Autosaving allows recovering where you left off, should the X-Plane session end unexpectedly Jumping waypoint-to-waypoint through the cruise phase: Shorten your flight to focus on the more interesting parts as you like 4 different startup configuration from Cold and Dark to engines running and ready to go In-screen popup displays or use of x-plane windows for popups Adjustable Wingflex via a slider in the ISCS Possibility to turn the screen reflections on and off Auto-updater by Skunkcraft Included  
    Requirements Support for X-Plane 11 and X-Plane 12 when available Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Download Size: 1.5GB Release and Review Version 1..0 (October 25th 2020)   The AviTab Plugin IS required for this aircraft   Installation Download of the Airbus A346 is 986mb and it is installed in your Airliner Folder as a 1.85Gb folder. On start up you will have an activation screen presented to enter your Serial Number (Key), and then press the "Activate" bar to authorise the aircraft. I recommend to totally restart the aircraft from your desktop to realign all your plugins and load the aircraft cleanly.     There is extensive full instructions on how to set up the aircraft to your X-Plane settings (commands) and addons (Joysticks/Throttles) and other 3rd Party items in the "ToLiss_AirbusA340-600_SimulationManual".  
    Auto-updater by Skunkcraft is Included for any updates and changes
     
    Documents There are Three Manuals Included with the package. All are extensive and well laid out with great details   Aircraft manual, which is primarily intended as a reference after the tutorial has been completed. It provides a reference for standard operating procedures, as well as a more in- depth look into the different systems of the aircraft. Simulation manual : Describes installation, and setup of the model as well as usage of the “Interactive Simulation Control System”. Tutorial flight, which provides a step-by-step description of a complete flight from cold & dark to aircraft shut-down after landing. This is the best manual to learn flying the aircraft.  
    ToLiss_AirbusA340-600_AircraftManual.pdf ToLiss_AirbusA340-600_SimulationManual.pdf ToLiss_AirbusA340-600_Tutorial _____________________
      Aircraft Review by Stephen Dutton
    25th October 2021
    Copyright©2021: X-Plane Reviews
     
    Review System Specifications: 
    Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit -32 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 1TB SSD - Sound : Yamaha Speakers YST-M200SP
    Software:   - Windows 10 - X-Plane 11.55
    Plugins: Global SFD plugin US$30.00 : Environment Engine by xEnviro US$69.90 : RK Apps XPRealistic v2 - US$34.99
    Scenery or Aircraft
    - EGKK - London Gatwick Airport v2 by Pilot+Plus (X-Plane.OrgStore) - US$21.00
    - LLBG - Airport Ben Gurion XP by Aerosoft (X-Plane.OrgStore) - US$24.99 - Full review availble here: Scenery Review : LLBG - Airport Ben Gurion XP by Aerosoft
     
    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
     

     
  8. Like
    Stephen got a reaction from markpi in NEWS! - Aircraft Released : Airbus A340-500 by JARDesign   
    NEWS! - Aircraft Released : Airbus A340-500 by JARDesign
     

     
    After a very long development period, JARDesign have now released their Airbus A340-500 aircraft to join their already successful A320neo and A330 Airbus aircraft fleet.
     
    The A340-500 model is the long-long range champion of long but thin routes, if you want that challenge, then this is now the best airliner currently in to do so...  and very good long-haul aircraft are also very thin on the ground in X-Plane and this aircraft fills in a nice niche that is missing from long-haul flying with a sensational 16,670 km / 9,000 nmi range.
     
    JARDesign as a developer is one of the sort of pioneers and to a point even a renegade of development for the X-Plane Simulator, they have produced aircraft for as long as I have been in simulation, and mostly all are Airbus aircraft. Their aircraft in the A320neo and A330-200 have been the mainstay of Airbus flying in the simulator, but also there is the addition of some very clever addons, with Ground Handling Deluxe (GHD), FM (Follow Me) Car, X-Life (Traffic) and their latest in a fully operating Co-Pilot feature.
     
    Feature list is extensive!
    Beautiful and Detailed 3D Model: External, Cockpit and Cabin 3D model based on real aircraft data Hi-Resolution External 4K PBR textures with normal maps Advanced wingflex simulation with ultra-smooth animation Highly detailed Landing Gear animation Animated cargo and passengers doors controlled via MCDU 3-class passenger cabin with automatic controlled 3D lights Virtual Cockpit Animated Switches, Knobs, Levers and Tables in the cockpit Animated wipers and windshield sun visors in the cockpit Custom plugin based Realistic cockpit and external 3D lights Advanced custom real-feeling FCU knobs control system Pilots seen in cockpit in external view mode Hi-Resolution PFD, ND, EWD and SYS displays Flight Model and FMGS:  Custom FMGS system with all main features required for normal flight Common failures can be triggered SID / STARS procedures based on NavData Take off data - V1, V2, VR, DTo and THS/FLAPS calculated by helper on MCDU Perf page  Multi-function MCDU for full aircraft control, optimum flight level, fuel prediction, etc. Multiple ECAM pages for review and selection Ground Handling operation via MCDU or automatically by Ground Handling plugin (by JARDesign) Easy-to-use PayLoad and fuel loading via MCDU menu Embedded Flight Plan generator based on navdata cycle Enter Flight Plan manually or read from SimBrief/PFPX text file Aircraft systems with real aircraft logic and indications Custom Fly-By-Wire system with Normal law and Flight Envelope Protections Custom terrain radar Custom DCDU Metar reading System modelled Air Conditioning, Pressurization, Ventilation, Auto Flight,Communications, Electrical, Equipment, Fire Protection, Flight Controls, Fuel,Hydraulic, Ice and Rain Protection, Indicating/Recording Systems, Landing Gear, Lights, Navigation, Oxygen, Pneumatic, Information System, APU, Doors , Power Plant Other systems Weather radar for default XP weather Custom Hot-Start function MCDU 2D pop-out widget Sound volume control 2D widget Lateral and Vertical Flightplan 2D widget Realistic 3D sound based on real aircraft sound recording CoPilot (by JARDesign) plugin compatible (not included) Ground Handling (by JARDesign) plugin compatible for free (not included) X-Life (by JARDesign) plugin compatible (not included) Better PushBack plugin compatible (not included) Integrated tablet using popular Avitab plug-in  

     

     

     

     
    The long awaited JARDesign Airbus A340-500 is now available for the X-Plane Simulator from the X-Plane.OrgStore
     
    Images are courtesy of JARDesign
     
    X-PlaneReviews extended review of the new JARDesign A340-500 will follow soon... So look out for it!
     
    ______________________________________________________________________
     

     
    Yes! the Airbus A340-500 by JARDesign is Available from the X-Plane.Org Store here:
     
    JARDesign 340-500 Airliner
    Price is US$59.95
     
    Requirements
    X-Plane 11  Windows, Mac (Linux NOT supported at this time) 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Download Size: 415 MB Current version: 1.0R1 (August 1st 2021) ___________________________
     
    News by Stephen Dutton
    1st August 2021
    Copyright©2021: X-Plane Reviews
     
    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
     

     
  9. Like
    Stephen got a reaction from markpi in Aircraft Review : Airbus A340-500 by JARDesign Group   
    Aircraft Review : Airbus A340-500 by JARDesign Group
     
    Airbus conceived several derivatives of the A300 Series in their first airliner, and then developed in parallel the A340 Quadjet with the A330 Twinjet. The Airbus philosophy was simple...   create the basically the same aircraft, but for different roles and at the same time retain crew compatibility for airline flexibility between the two aircraft. At the time it made total sense, but technology advances in time sort of spoilt the clever idealism of the time.
     
    Large (if mega fan sizes) twin engined aircraft now dominate airline fleets, relegating the more less fuel-efficient (but safer) four-engined aircraft out of contention. Today the Boeing 747's, A340's and even the super-sized A380 are all being side-lined because of their so called efficiency rating, and were as the A340s sales stalled the sister A330s sales went through the roof (mostly because the new-generation twinjets in the Dreamliner and A350 were late in their development) as ten years ago you couldn't buy a A330 for the love or money.
     
    But four engined jets are the backbone of long haul routes, and the A340-500 is the king of long haul with a 16,670 km/9,000 nmi range, it was the longest-range airliner at the time, and is still highly effective as a trans global aircraft today.
     
    JARDesign as a developer is one of the sort of pioneers and to a point even a renegade of development for the X-Plane Simulator, they have produced aircraft for as long as I have been in simulation, and mostly all are Airbus aircraft. Their aircraft in the A320 and A330 have been the mainstay of early Airbus flying in the simulator, but also there is the addition of some very clever addons, with the Ground Handling Deluxe (GHD), FM (Follow Me) Car, X-Life (Traffic) and their latest in a fully operating Co-Pilot feature.
     
    This JARDesign Airbus A340-500 has been in development for quite a few years, to the point that if at times the project had actually been abandoned, but no... here is that A340 Quadjet to join up with the same sister aircraft in the JARDesign A330. If you own the JARDesign A330, then you would very likely easily fit in to this A340 as well, as both as in real aviation are very, very similar in mostly the same context and content.
     
    You can't avoid the fact that another A340 is also coming to X-Plane later in the year via ToLiSS who are developing a A340-600, yes a different variant, but still a A340 airframe. "when it rains"...   But also remember the -500 model is the long-long range champion of long but thin routes, if you want that challenge, then this is the best airliner currently to do so...  and very good long-haul/range aircraft are very thin on the ground in X-Plane.
     


     
    I always thought the A340 looked like a modernised Boeing 707, maybe it is the Quadjet arrangement, but in reality the A340 is an Airbus through and through and not a product of Seattle.
     
    There has always been a very definitive feel about JARDesign aircraft, maybe it is the same materials used in every design, some really love it, some not so much...  but you have to admit they are really well modeled and superbly created, in that aspect JARDesign was a pioneer years ago for detail and quality, and the A340 in quality and detail delivers again on that promise...  in that JARDesign sort of way.
     

     
    Engines are Roll Royce Trent 553s of 248.12–275.35 kN (55,780–61,902 lbf) per engine (as a note the -600 variant uses the Trent 556 engines). And here the pods and engines are very nicely modeled and recreated...   
     

     
    ...  it is not "blow your mind" spectacular in the visual aspects and grungy dirt, but it is all professionally and very complementary done and complete.
     
    The main and famous three bogie arrangement is perfectly realised here, and really well done...
     

     
    ...    observational detail is actually excellent here, and the bogie detail is extremely good, as is the assembly detailing that is really well conceived and delivered, notable are the massive gear pins, but hollow...  exceptional detail and the hub detailed wheel covers, there is some nice dirt work done as well. Nosewheel, strut and link detail is also excellent...
     

     
    ...  and again the pin details are the highlights, with rubber inserts and bearing detailing...  small stuff but it really counts in realism.
     
    Wing detail is again very, good with nice NML normal mapping, or Dot3 bump mapping, highlighting the wing and fuselage surfaces... note the drooped flying surfaces with no hydraulic pressure, a nice touch.
     

     
    So the modeling and detail is very good, but I will bring up the factor, that with other developers their textures have improved consistently in the last few years with the more modern texture tooling, were I think JARDesign still uses the same older process...  you certainly can't tell the differences between the A320, A330 and now the A340 in feel or look, and to think that the A320 is now years old... it is their design philosophy, and that is fine, but your not seeing that expected consistent overall progress in design that other developers are developing as they go forward.
     
    Glass and windows are okay, but lack depth and even a bit of realism. The reflection detail is very high, and maybe too much, so the glass looks a little unrealistic as the front windows are very rainbowish, and the side windows, do look really very good, but have a golden look about them...  it is again fine, but there is far better quality glass out there.
     

     
    External Features
    The JARDesign A340 comes with their own built-in JARDesign GHD (Ground Handling Deluxe) plugin to handle all the external elements. The (aircraft restricted) plugin is free with the aircraft, but if you already own the GHD plugin, then it works here as well, and you will get more elements active if you use the payware addon, including using the local custom liveries. And exceptional aircraft elements and vehicles they all are, including chocks and external GPU (Ground Power Unit) but only in the addon pay version.
     


     
    The other internal GHD menu is on the MCDU, but restricted to only these 10 items, compared to double or more than that with the Pro version addon.
     
    All the A340 doors open again via the MCDU Menu (They open automatically if you use the GHD), all six deck doors and the three cargo (including the rear Bulk door) can be activated...
     

     
    Cabin
    JARDesign also usually delivers a full cabin on their aircraft, and it does not disappoint in here either...  There are three distinct classes installed, Large Economy class rear, and a shell Business class centre (the outside seating is rotated outwards towards the windows, but not in the severe Herringbone arrangement beloved by many airlines)...  between the two classes are the two bar areas.
     

     
    First Class are Suites (or Cabins or even Open Suites, Closed suites and even just plain old First Class)...  here you are cocooned in luxury, as First Class elites are won't to do.
     

     
    Galleys are basic, but with some nice detail...
     

     
    Oddly the door(s) detail is also quite basic, even the locking handles are missing? so they look plain...  another surprise is the average window surrounds and plain glass...  JARDesign in their A320 has those lovely authentic window surrounds, double windows, and even a realistic air hole in the base... but here it has nothing of that sort of deeper clever detail?
     

     
    Forward entrance area is quite big... but the focus is on the cockpit door? Oddly it does not open to reveal the cockpit...  disappointing, but then the A330 door didn't open either.
     

     
    The A340 cockpit all looks and feels almost exactly the same as both the JARDesign A320 and certainly the A330. The seat materials and interior panel colour and texture are quite if exactly the same, and even the rear seat and dropdown jump seat are the same modeled and textured details, but there is a slight difference between the A340 and the A330, in that the Captain and First Officer (F/O) seats have sheepskin covers on the A330...  the look and feel in here denotes an early model build in the early 90s, as in the Airbus blue-grey look and not the later grey-grey feel, it is all very nicely done though, but there are not many of those playable animations in here...  the nicely sculptured seat armrests are static as is the mentioned locked cockpit door...  however there are animated side window blinds and the front window pull down shades, which I really like and use a lot on long flights on the A330.
     
     
     
    Menus
    Before we get into the instrument layouts, we will look at the Start up options and Menu options.
     
    Far lower left corner is the usual JARDesign "Hot Start" selection, but added here is an option to just select the "APU" (Auxilary Power Unit) startup (added to the A330 later). The "Hot Start brings the aircraft up to a full running status and almost ready for flight (Route and Performance settings are however still required). Note if you select "Right" button mouse option, only then does the right button operate the lower left on-screen buttons.
     

     
    Top X-Plane banner menu shows the "JD340-500" title dropdown. This menu has two menus in "Aircraft" and "Failures"
     
    Aircraft: The Aircraft menu has two Sub-Menus in "Sound Volume" that shows the Sound 3D Panel with 0%to100% sound volume options. Second Sub-option is another selection for the quick "Hot Start" option.
     
    Failures: The "Failures" pop-out panel has five selections of failures on the aircraft; APU, ELEC (Electric), HYD (Hydraulics), FIRE and ICE/RAIN. The Failure feature is new to JARDesign, neither the A320 or A330 have this option. It is currently quite basic, as there is no timer function for failures, but it could also be a "Work in Progress" as most JARDesign aircraft are..
     

     
    Cold to Hot
    To bring the A340-500 to life, you hit the two Battery buses A-B on the overhead panel (OHP)...  a nice touch is that the displays go into a 40sec self test before activating, but not all of them... then start the APU, or connect the external GPU to give more power to the system and activate the OHP switch, finally you turn the three ADIRS (Air Data and Inertial Reference System) switches to "NAV" to align the navigation systems...  this takes about 8 minutes.
     

     
    I really do like this cold to hot start up procedure, but if you want to not waste 10 Minutes or so, then just press the "Hot" start up and alignment "Quick" button or use the banner menu to do the same actions. In this JARDesign have done a nice job in representing the startup.
     
    Lighting adjusted and the instrument panel looks very nice, with a lot of the authentic panel lighting options correct.
     

     
    Instrument and panel detail is very good, but everything is far more condensed centre display wise to fit in the four engine configuration, this is highlighted on the -500 by its complex fuel tank arrangement, not only laid out on the OHP, but also on the ECAM (Electronic Centralized Aircraft Monitor) display. There are actually eleven tanks altogether, but two are surge tanks and a trim tank in the tail.
     

     
    So everything obviously is 4x4 in most areas... the ECAM is quite complex, in need of study, but very good.
     

     
    Every ECAM profile is available...ENG, BLEED, PRESS, EL/AC, EL/DC, HYD, C/B, APU, COND, DOOR, WHEEL, F/CTL, FUEL, and STS
     



     
    ...  but oddly, the change "Please Wait" and 3 sec delay between the changing profiles is not on the A340, as like it is on the A330? A feature I really liked for realism...  but it is again something I would expect to come in time.
     
    Once you get past the centre console four throttle arrangement and the four Ignition/Start switches, which by the way are extremely nice and compact...
     

     
    ...  the rest of the instrumentation and switch layout is to the full Airbus layout philosophy standards, you will not be searching or learning anything extra than in say the A330 or to a point even in a A318, A319 or a A320...  the A350 and A380 have however a slightly different layout and Airbus philosophy standard. Jardesign still uses their Push/Pull manipulator system for selecting modes on the Autopilot. A fingered hand is "Push", and a clasped hand is "Pull", it is very easy and effective...
     
    You can also through the menu use left and right mouse clicks to do the same Push/Pull actions which works really very well here (preferred), but it is annoying in that some areas (Autopilot) is all scroll, and that most of all the other switches are twist and turn, so you can get confused, or get that annoying zoom action if you get the wrong manipulator action. Also when using the optional left and right mouse clicks, then the info text will appear somewhat semi-transparent over the knob...  annoying or not, it tells you which click mode you are in.
     

     
    The MCDU - Multi-Function Control and Display Unit (Airbus Flight Management System) is surprisingly very good and based on the Smiths Thales A 1 0 1 system...  Not the first all round MCDU for X-Plane, but still one of the very early simulations of an Airbus styled Thales MCDU, the in-house JARDesign unit was very competent and has been very bug free, and right from it's early introduction...  which is very rare for these complicated and troublesome systems...  very true to the Airbus system and quite comprehensive in detail, yes some other MCDUs maybe slightly more deeper and detailed (Flightfactor A320 Ultimate) data, but this unit covers everything you really need for a realistic operation of the Thales MCDU unit.
     
    Both the Captain's and F/O sides (a third unit is set rear console) of the MCDU units are all connected together and are not sadly individual unit's as per all JARDesign MCDUs, but the pop-outs work from each side. WebFMC Pro currently does not work on release, but as both the JARDesign A320neo and A330 are already connected, so it shouldn't be too long before that handy addon becomes active in the A340.
     
     
     
    Another oddity is that you can not save Flightplans? You can build the route in a .txt file format, and that route file can also be collected (transferred) from a SimBrief build, and then deposited in the "FlightPlans" folder. Then it can be inserted by using the CO-RTE selection... but a built route in the MCDU can't be directly saved to the same folder.
    As the A340/A330 use long haul routes that can be very, very long and complex process, so it is a bit of a surprise of why by now this can't be done? Departure Runways and SID insertion and any changes to the procedures are however very good.
     


     
    AIRWAY insertion is also very good, again with no hicups. But to note if you use the .TXT install route then the detailed data of the individual AIRWAYS sectors are lost, so only the intermediate waypoints in the AIRWAYS are retained. So if you want all the AIRWAY data detail in the flight, then there is only one way to access it, and is to type it all in from the start manually?
     
    Both INIT pages are available here...  the (right) INIT FUEL PREDICTIONS page includes the important ZFWCG/ ZFW (Zero Fuel Weight Centre of Gravity)/(Zero Fuel Weight) and BLOCK (Fuel) load, which is essential to complete the full route data on the F-PLN (FlightPlan) detail, the ZFWCG/ZFW can be set via the fuel loading. So you can see the MCDC here is quite comprehensive on the small detail stuff.
     
     
     
    Another INIT detail is that it will accept -/+ weather temperatures, of which a lot of MCDUs won't do. FUEL PRED (Fuel Prediction) page is also excellent as is the PROG (Progress) page, not as good as any Boeing PROG data, but still authentic to the Airbus shown data.
     
    All PERFORMANCE parameters in Phases; TAKEOFF, CLB (Climb), CRZ (Cruise) DES (Descend), APPR (Approach) and GO AROUND are all catered for in detail. (Only TAKEOFF and APPR are shown below).
    Takeoff Prefs for v1, vR, v2...  THRUST REDUCTION, FLAPS THS and TO FLEX can be added in automatically if you press the corresponding key, but you can set your own TO data if you know it.
     

     
    Like using the INIT FUEL PREDICTIONS page, the data in the actual F-PLN pages are double (below), and filled out with all UTC, SPD/ALT, EFOB, T and WIND data in the flight, so all very to the good and as authentic as basically required.
     

     
    MCDU Menu
    The MCDU also has a built in aircraft menu. There are four selections in LOAD AND FUEL, GROUND HANDLING, DOORS and SETTINGS.
     
    The Load and Fuel menu page in reality is excellent, and a very easy (and quick) way to get the aircraft ready for flight, MAX (Maximum) conditions are set out on the right side, and your flight settings are set out on the left. You are restricted to exactly 250 passengers (all classes), but -500 variants can carry up to 270-310 passengers, so you feel a bit under loaded at that low passenger count number (Simbrief wanted 269). Any adjustments in fuel or Weight (passengers cargo) is instantly corrected, so there are no slow loads of passengers and fuel available.
     

     
    The Ground Handling Menu page is the restricted GHD (Ground Handling Deluxe) setup seen earlier, and as noted restricted (although free), the full GHD plugin is certainly more advisable to use. The last main menu is the DOORS selection, and open/close door position is shown on the ECAM page profile.
     
    The SETTING menu is three pages of settings,
     

     
    Settings include;
    USE COPILOT - You may turn On/OFF copilot plugin (not included) if you have it already installed. Please leave it OFF if copilot plugin not installed to avoid graphic artefacts.
    FPS MESSAGE - Allow you to switch OFF alert message about low framerate value RIGHT CLICK - Allow you to switch manipulators style on FCU, may be applicable for VR usage.
    WIND & DISP REFLECT - You may turn off, or turn on display reflection, using this option.
    TCA QUADRANT - If you use TCA Quadrant - for special profile for TCA Quadrant or to Reset It to the Default at Joystick Settings.
    LOAD WITH MCDU - MCDU widget will appear on the screen every time you load aircraft.
    THR LEVER AXIS - you may select how many hardware axis have your device 1, 2 or 4. SPOILERS AXIS - for users, who want to set one of joystick axis, on Ground Spoilers Control.
    T/D PAUSE - Simulator will paused, when your aircraft will be close to Top Of Descent. A very useful tool for long flights.
    THR CLB POS: If you hardware throttle lever has a "too short moving" issue. Here you can tune the percentage of your hardware throttle lever to where CLB position may be.
     
    So overall the Systems in the A340-500 are very good. Study grade? it is all done by the official Airbus documents, and certainly at a level for you to get that Airbus experience feeling, and it is also a good transitioning aircraft if you are doing a first learning on these heavier long haul Airbus style airliners.
    ___________________
     
    Flying the Airbus A340
    I recommend a full clean startup from the desktop, not an internal X-Plane aircraft reload. JARDesign's aircraft are a bit like FlightFactor's in reloading sometimes half-way, and this makes some systems not to co-ordinate or set up correctly, a full clean start can reset this. Obviously a situation reload is not advisable at all. That does mean also a full aircraft setup for every flight is from scratch as well.
     

     
    The A340 has been refined to use the BetterPushBack Plugin (most developers now have given up creating custom pushback tools and now just use the BPB tool)...  There are a lot of engines to start. Engines are started in sequence, preferably engine No. 1 first, in order to pressurise the blue hydraulic system, that also supplies the parking brake accumulator. APU bleed does however allow you to start two engines simultaneously. The preferred order of engine start is 1, 2, 3 then 4...  easy... but get the engine start sequence wrong, as I did intentionally (Starting No.4 first) and you get a load of electronic warnings (Hydraulics) and it is not at all easy to rectify.
     

     
    The system depth with the new "Failure" feature has certainly improved, and it is all quite detailed it is as well on ECAM warnings, noted in the lower HYD page, but also on the STS (Status) page. They OHD Hydraulics panel is not a pretty or a flight worthy picture either.
     
    Checking the TO CONFIG button showed (deliberately) that the Take Off Trim had not been set in the MCDU TAKE OFF phase...  a warning "PITCH TRIM MCDU CG DISAGREE" also came up on the ECAM? You can get the CG number from the MCDU - LOAD AND FUEL menu, THS TO SET R6 Key, then fill in the TAKE OFF PERF page R3 Key with the correct TO Trim setting, I really liked the way the trim wheels then slowly moved to the correct takeoff trim position, very slowly...  very realistic. and a very good and detailed the TO CONFIG system is as well...   impressed.
     

     
    With the engines running, the sounds now fill the cockpit and I really liked the start up procedure sounds, you are however sitting in a cockpit that is a fair distance from those Trent 633s, but they do sound nice. As noted there is a lot of sound adjustment 0% to 100% in internal and external sounds, and I really liked them to be honest... obviously not BSS (BlueSkyStar) 360º dimensional quality, but still very good for a basic sound set. As BSS have already done sound packages for the JARDesign A320neo and A330, I would expect the same package later for the A340.
     
    So you have to be impressed by the depth of the systems here, as we always really expected a JARDesign to be a bit lightweight in such areas, so they have come a long way in those aspects.
     
    The single switch between the APU and 1 and 2 electrical buses is really well done, and I loved it on the A330...   but oddly the DCDU - "Data Communication Display Unit" does not work, as it does in the JARDesign A330, a really big oversight is that one. But my gut says there is an external issue for the failure.
     

     
    External lighting is well done and thankfully tuned (focused?). Nosewheel Taxi and Runway Turnoff lighting is perfect, as are the really nice twin-set fuselage wing lights. Tail lighting, Beacon and Navigation are all excellent.
     

     
    Everything set and it is time to go...  Brakes off and throttles slightly forward (Plural), you have to give the A340 a fair push to roll, with a Gross weight of 274427 kgs, there is a lot of weight to move, and you feel it, and it feels very, very good, with also a nice engine whine building in the background...
     

     
    ...  Taxi feel and sounds are really good... but you don't have the "Roll" tiller feature choice here, a new setting to turn via the roll movement, rather than the yaw movement, is fast becoming a must have feature now on larger aircraft for me.
     

     
    On to EDDMs (Munich) Rwy 26R and you settle ready for the takeoff, I notice the APU is taking a very long time to switch off or shutdown, but then slowly the power numbers start to fall...  again great detail on the APU ECAM page, and note the Terrain display, that also works very nicely.
     

     
    Throttles all up to the orange marker on the ECAM, and you have four engines all powering out the thrust, the particle effects are really, really good on the A340, they are showing the right amount of density to the power output, engine sounds both external and internal are also good...
     
    You power down the runway, a long way, as the v2 marker is 202 knts, and you need another +10 knts to rotate into the air...  but you can feel the bite of the aircraft starting to lift at the same time, I really loved the feel here.
     

     
    At a 10º pitch you climb out cleanly, storing all that complex gear takes time, but also fascinating to watch on the complex lower ECAM display.
     

     
    Aircraft control feel is actually very good, but two JARDesign niggles come back to haunt you...  First is the Autothrust CL (Climb) position, that you have to guess to activate, it takes ages to connect (Climb) and display in the PFD (Primary Flight Display)... the second niggle has always been a long time JARDesign major annoyance...   Once turned and on track, you hit the AP1 (Autoplot 1) button, and it will very quickly disconnect with a warning? But you are in the right position and on track and climbing in the right vertical speed (V/S)... so why disconnect?
     

     
    I set a manual speed (245 knts) for the initial climb, but the A/THR just does not see it or react either? Finally you get the AP1 to connect and the V/S is set 3800 fpm , and yet I am only holding a 10º pitch? So you get a sudden nose up pitch to match the V/S number, I have had these issues consistently from the JD A320neo to the A330, and now here again in the A340...   you can work or fly around them, but after all these years why haven't they been by now dialed out or refined compared to the A320 Ultimate and ToLiSS A319/A321. Note I did another try on the takeoff later and reset the V/S AFTER in the climb-out, and it worked far better...  but it needs a coding reset to realistic.
     
    The altitude climb (which I call "lift") is quite powerful as the A340 can hold an easy 2,000 fpm lift to 30,000 ft (FL300) then a reduction to 1,500 fpm to the first selected altitude of 34, 000 ft. Note that yes I have a full passenger load, but the distance is only less than half of what this aircraft can actually do at 2,347 nm (Munich to Doha), so yes I am not at full GW or that really (fuel) heavy, heavy here.
     

     
    The Austrian Alps beckon, and already the fuel tanks are pumping to distribute the fuel load, as it should do, but still a great detail that can be easily missed, and the tank pumping goes on intermittently right through the flight as required, impressive.
     

     
    FL340 and finally at a cruise altitude and .83 mach set speed. It is a nice place to be.
    I have done a LOT of long hauls in the JD A330-200, and they are a very nice place to be for long periods of time, yes it is only a simulation, but it has to still work at being the best simulation of realistic in flight flying...
     
    The A330/A340 aircraft are not in the faster .86 cruise speed zones as say the B787/A350, as Mach 0.86 (493 kn; 914 km/h) is the maximum speed, with a Mach 0.82 (470 kn; 871 km/h) cruise (the A330 is Mach 0.80), I found Mach 0.83 (Simbrief recommended) a good compromise depending on the winds. Range is that amazing 16,670 km / 9,000 nmi distance and the ceiling is 41,450 ft (12 634 m), but you can cruise around 38,000ft to a max of 40,000ft.
     

     
    The JAR is great for snuggling down, pull-out the working tray, pull down the blinds and settling in for the long haul...   background sounds are very good and not annoyingly monotonous, as you really do feel as you do on a real aircraft with that feeling of movement, but also with those comforting background sounds (In other words the engines are working!)
     

     
    Avitab is installed (Plugin required) and well positioned for in-flight use, and on both Captain and F/O positions...
     
    Lighting
    The lighting set up in the A340 is absolutely perfect. Internally all the Airbus system lighting knobs works as per correct (how long have we waited for ToLiSS to do that...  forever). All instrument panel lighting is as per all manual systems information, as noted the under instrument panel knobs covers the drop down lighting (each end) and Autopilot displays (inner two knobs)...
     

     
    Overhead adjustable lighting is for (central) console lighting (note the third working rear MCDU unit)...  and there is two spot lights over the Captain and F/O seats.
     

     
    Overhead cockpit lighting is controlled by two switches...  CTL left, turns on the overhead lighting, but once switched on you can then select with the right DOME switch three cockpit lighting settings; DIM, BRT (Bright) and STORM (really Bright)... it all works perfectly.
     

     
    The cabin lighting is also really good. You don't get that over bright night lighting in the cabin, but a soothing soft light that is perfect for night flying...  in other words realistic.
     

     
    The First Class compartments are nicely inner lit, so you can easily have a break back here mid-flight and relax.
     
    External lighting is very good as well. With the soft inner cabin lighting the fuselage looks very nice in the air at night as well, with no bright passenger liner porthole feel... 
     

     
    Lovely tail lighting, but no auto setting to come on below 5,000ft, but I don't care as I love the tail lit in flight, those twin-wing lights are also very nice and look great from the internal cabin viewpoint. Navigation, Strobe, Beacons are all nicely tuned and look perfect (no blobby lighting here), as does the nosewheel lighting (as seen) and landing lights.
     
    The changing vistas of long-haul flying, the green gives way to the desert browns... this why you do the long routes, you going to another very different place on the other side of the world.
     

     
    You are going to get a nasty letter from Greta Thunberg...   with all four of those horrible billowing contrails ruining the atmosphere, but I love it anyway.
     

     
    Long haul flying is all about the numbers...  taking into account the slight fuel departure difference (for running the APU on the ground), I am within a fine percentage of my required fuel burn to the SimBrief Flightplan...  it is very satisfying to know on long routes that your fuel flow is close the hourly or waypoint numbers. Fuel data via the lower ECAM and MCDU is very good (below left).
     

     
    Exactly 4h 30m Flying and the TOD (Top of Descent) marker comes up in the flightplan, up to now it has been a bang on perfect flight (sorry simulation). Time to get out the OTHH charts, check the weather and air pressure at Doha.
     

     
    I have reached TOD, but I am already losing my altitude...  I tend to drop about 10nm to 15nm before the TOD drop point. That gives me a more longer descent (about 1800 fpm) so you save fuel as the engines drop to mostly idle, but also be able to control my height and speed at the other end of the descent...  notable that the JARDesign has no altitude target marker to set your altitude descent rate,, so you have to work out the numbers out manually, I'm okay with that, but it is an essential tool missing, and a requirement for most long haul liners.
     

     
    Bahrain, comes up on the right and I am right where I want to be...  my target is 10,000ft before entering the STAR (Standard Terminal Arrival Route), then down to 5,000ft as I enter the BAYA2E STAR landing circuit..  again perfectly on target. The sign of a good development is in the feedback and response of the controls and the input settings you give the aircraft, turn a knob or set an action and the aircraft responds perfectly to your wishes, it makes for a good if not a perfect simulation.
     

     
    Finding the right speed to the right flap position, is one area of real talent, 185 knts to flap 3 feels a little slow, but it doesn't feel slow in the cockpit, but at least you don't get those nasty gaps when extending the flaps as they push the nose down as the speed is now higher than the flap position, put the speed below the orange flap markers at each flap position, and it is all very clean going forward...  thank you very much.
     

     
    Now Hamad International Airport appears to the right in the BAYA2E STAR approach...  I am already set up ready for landing at 2,500ft, as I approach MUXED, a 90º turn...  a short 5 nm flight puts you then at LAGMA and into the final turn into the approach of OTHHs Rwy 34R...
     

     
    At LAGMA I let down that extensive rear three gear arrangement, I love dropping the gear on the last tight turn to finals, if the approach is short enough to do so...  and so very dramatic!
     

     
    Forward lighting as noted is very good, and it is nice to see tuned lighting for once. Out of the murk appears OTHH Rwy 35R, now in the ILS cone my approach speed is 152 knts, a bit below the APPR PREF recommended 157 knts for final with the FULL flap setting down, but 157 knts gave me too much nose or pitch up?
     

     
    Descent into Rwy 35R is very good... then over the threshold.  Call outs are also very good (remember there is that JARDesign active Co-Pilot option not shown here), and the LAND then FLARE modes are perfect.
     

     
    The opposite centre gear reverse tilt is well done here and the animation also well done, and a solid touch down says "Welcome to Doha"...
     
    The Four Engine thrust reversers are very effective in rubbing off the speed, reverser sounds are very good and the action can easily be seen from any rear window cabin windows (outer engines). The REV note on the ECAM is however very hard to read in being so small and with the four REV icons squashed into a tight display, you can be not sure if you have activated/deactivated the reversers or not, so you have to look closer, and not good doing so in the high workload roll out, but they do work as noted effectively...  A note here is that the X-Plane Replay mode is pretty useless with the JARDesign A340, most items in the cockpit and flying surfaces, flaps and pretty well most things don't replay or are stuck at odd angles, worse in the saved "Replay mode" the aircraft won't reset itself correctly at all?
     

     
    My assigned stand is Concourse C - C5 and I take taxiway C to E (4to1)...
     

     
    On the taxi in I restarted the APU, but unlike the shutdown procedure, it restarted normally, and was running hot and powered by the time I got to the gate...  APU ECAM detail is very good.
     

     
    ...  so the engine(s) shutdown (great sounds) was able to be performed normally. The timer was stopped at 5h 15m, official is 5h 40m duration, so I am happy with that. With the engines shut down and the aircraft secure, it was time to unload the A340-500, the GHD was called and they got quickly into action...
     

     
    As a simulation goes I was seriously impressed and totally enjoyed the flight from Munich to Doha, it was a seriously clean and a bug free flight, and that is mostly everything you really want from any simulation, a perfect experience...  and the JARDesign A340-500 certainly delivered very well that aspect. This is an addon note to the above flight... to see the differences between the A330 and this latest JARDesign A340, I flew the current JD A332 back to Munich from Doha. Surprisingly they did feel quite different... not in the actual aircraft flying or performance areas, but certainly in the features and the interaction menus and even missing the AviTab option...  in these areas you could see a very substantial forward progress from the older to newer aircraft philosophy, and the A332 has had a lot of substantial updates. So there is now actually a lot of changes to be done by JARDesign to equalise up the two aircraft to get a cross-rate between the two in parallel synchronicity... saying that as a simulation, like the A340 here, it was a very, very good if perfect flight back...  like mentioned in this long-range area, JARDesign aircraft are very good.
     

     
    Liveries
    There are no official liveries provided with the package (no manuals either). But JARDesign have a dedicated Simliveries site for livery downloads, a paintkit can also be downloaded. The default livery is a JARDesign A340 livery, and the current offerings are; Aeroflot, Air Canada, American Airlines, Azerbaijan, British Airways, Emirates, Etihad, Lufthansa and Qatar.
     

    ___________________
    Summary
    JARDesign has been around X-Plane as long as I have, which means now nearly a decade, and in that time they have created not only Airbus aircraft in the form of a A320neo and a A330-200, as in also the addition of some very clever addons, with the Ground Handling Deluxe (GHD), FM (Follow Me) Car, X-Life (Traffic) and their latest in a fully operating Co-Pilot feature...   Here now is their third Airbus Aircraft in the form of a A340-500 four-engined airliner, it spent a very long time in development, but finally it is here.
     
    There is certainly a certain style and feel of JARDesign aircraft, so to a point this new release and being in real life a sister design to the Twin-Engined A330, in the A340 being all very familiar from the start. You sort of know of what you are going to get, and on that aspect it delivers about perfectly as you thought it would.
     
    So the design, modeling and features are really almost an exact replica of the A330, but with four engines instead of two, but there are thankfully some significant differences that make this a more deeper simulation than it's sister aircraft. The bothering aspect of that is that in most cases you are not seeing that forward design movement that other well known developers are currently doing in X-Plane, so it all comes across like a Toyota car, safe, reliable but not at all really absolutely cutting edge....   Competent no doubt. But don't get me wrong, as a simulation in the Long Haul category it flies in, the JARDesign A340 is a great if perfect simulation experience. 
     
    JARDesign is a bit like Apple, you go into that world and it delivers everything in there. The aircraft has the built-in but restricted Ground Handling Deluxe GHD (the payware GHD works with all the bells and whistles), and the Co-Pilot feature will also work. As for systems they are actually very good in delivering a rather deep Airbus experience. MCDU, FMGS and ECAM detail is very good and even excellent, but the new "Failure" system which is quite basic on the surface, but uncovers the deep system detail in operation. If you don't follow the correct procedures and you will get a difficult aircraft to use and fly. With the four-engined layout then the system detail is very good and very immersive, the modeling and aircraft detail is as noted as what you would expect from JARDesign, but I really liked the sounds, however a BSS package would certainly take the aural messages the next level above, but for a basic sound pack, it is still very good. Lighting is excellent, great cockpit and external lighting and the cabin at night is a nice place to be (for once).
     
    Oddites as usual are also in here... missing is the working A330 DCDU, The change "Please Wait" and 3 sec delay between the changing profiles is not on the A340 either like on the A330?...  and that annoying A320neo/A330 autopliot activate and that bad transition from manual to auto flight (both A/THR and AP) is still in here after all these years, and has not still not been refined out. As Airbus flight procedures go, it is very good, but it is no ToLiSS deep in Airbus laws and actions. MCDUs are also duel (or triple here) and not independent of each other, as showing the original designs age. Most however should be quickly updated via a few updates, and JARDesign does a lot of updates and also gives great after purchase service.
     
    The overall aspect of an aircraft purchase, is to receive a very good simulation of an aircraft, its systems, its flight performance, its features and even more importantly a great experience in return...  on all of these levels and more the JARDesign A340-500 does deliver and even exceptional well here, so you are getting great value for your money...  ultimately you want a bit more in progressive ideas and quality, but the basics are very sound, of which overall is JARDesign's and their philosophy that are built on...   I have done a lot of JARDesign routes (mostly in the A330-200) and they do return, certainly in long-haul simulation a great if perfect return experience, and overall that is the main if absolute case to a great simulation for your investment....
     
    ...   Highly Recommended.
    ___________________
     

     
    Yes! the Airbus A340-500 by JARDesign is now available from the X-Plane.Org Store here :
     
    JARDesign 340-500 Airliner
    Price is US$59.95
     
    Features Beautiful and Detailed 3D Model: External, Cockpit and Cabin 3D model based on real aircraft data Hi-Resolution External 4K PBR textures with normal maps Advanced wingflex simulation with ultra-smooth animation Highly detailed Landing Gear animation Animated cargo and passengers doors controlled via MCDU 3-class passenger cabin with automatic controlled 3D lights Virtual Cockpit Animated Switches, Knobs, Levers and Tables in the cockpit Animated wipers and windshield sun visors in the cockpit Custom plugin based Realistic cockpit and external 3D lights Advanced custom real-feeling FCU knobs control system Pilots seen in cockpit in external view mode Hi-Resolution PFD, ND, EWD and SYS displays Flight Model and FMGS:  Custom FMGS system with all main features required for normal flight Common failures can be triggered SID / STARS procedures based on NavData Take off data - V1, V2, VR, DTo and THS/FLAPS calculated by helper on MCDU Perf page  Multi-function MCDU for full aircraft control, optimum flight level, fuel prediction, etc. Multiple ECAM pages for review and selection Ground Handling operation via MCDU or automatically by Ground Handling plugin (by JARDesign) Easy-to-use PayLoad and fuel loading via MCDU menu Embedded Flight Plan generator based on navdata cycle Enter Flight Plan manually or read from SimBrief/PFPX text file Aircraft systems with real aircraft logic and indications Custom Fly-By-Wire system with Normal law and Flight Envelope Protections Custom terrain radar Custom DCDU Metar reading System modelled Air Conditioning, Pressurization, Ventilation, Auto Flight,Communications, Electrical, Equipment, Fire Protection, Flight Controls, Fuel,Hydraulic, Ice and Rain Protection, Indicating/Recording Systems, Landing Gear, Lights, Navigation, Oxygen, Pneumatic, Information System, APU, Doors , Power Plant Other systems Weather radar for default XP weather Custom Hot-Start function MCDU 2D pop-out widget Sound volume control 2D widget Lateral and Vertical Flightplan 2D widget Realistic 3D sound based on real aircraft sound recording CoPilot (by JARDesign) plugin compatible (not included) Ground Handling (by JARDesign) plugin compatible for free (not included) X-Life (by JARDesign) plugin compatible (not included) Better PushBack plugin compatible (not included) Integrated tablet using popular Avitab plug-in  
    Requirements
    X-Plane 11  Windows, Mac (Linux NOT supported at this time) 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Download Size: 415 MB Current and Review version: 1.0R1 (August 1st 2021)   The AviTab Plugin is required for this aircraft Ground Handling Deluxe Plugin by JARDesign is recommended   Installation and documents:
    Download is 721Mb. Installation size in your Aircraft folder is 1.44Gb. (with the set of original ten liveries installed)
      Documents All documents and liveries are downloaded separately and are not included in the package...
    Manual is basic but covers all the install and aircraft details (17 Pages) JARDesign recommends and supplies official Airbus system documents that are worth downloading and studying to get the best out of aircraft systems and flight capablities.
    Manual.pdf Smiths_Thales_A_1_0_1_FM_Pilot_Guide A340_Flight_Deck_and_Systems_Briefing_For_Pilots  
    Updates are via the: JARDesign Group Board (registration required) : A340-500 Downloads here JD340 v.1.0
    SIMLIVERIES Category Archives: 340 Liveries
    PaintKit download link:AFL http://jardesign.org/jd340/download/JD3 … 310721.zip
    Designed by JARDesign http://www.jardesign.org/ticket/support_view.php Users Support for the A340 _____________________
      Aircraft Review by Stephen Dutton
    4th August 2021
    Copyright©2021: X-Plane Reviews
     
    Review System Specifications: 
    Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit -32 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 1TB SSD - Sound : Yamaha Speakers YST-M200SP
    Software:   - Windows 10 - X-Plane 11.55
    Plugins: Global SFD plugin US$30.00 : Environment Engine by xEnviro US$69.90 : RK Apps XPRealistic v2 - US$34.99 : Ground Handling Deluxe Plugin by JARDesign US$14.95 (recommended)
    Scenery or Aircraft
    - EDDM - Munich Airport by ShortFinal Designs (X-Plane.OrgStore) - US$26.95
    - Qatar - Doha City & Airports 1.0.0 by renair2 (X-Plane.Org Downloads) - Free!
     
    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
     

     
  10. Like
    Stephen got a reaction from cloose in Behind The Screen : Oshkosh Webinar Review "X-Plane - Past, Present and Future"   
    Thanks... I am seriously worried that the decade old textures will also get a miss, and that effect will have big repercussions on the whole simulator, and as you noted, that one aspect will overwhelm all the very good presented. The better and higher quality global textures are required for far better airport fit into the scenery, for intergrating the 3rd party city addons, and for good VRF flying, plus the overall look while flying high... they are essential for X-Plane to step forward to it's Next Gen title, we hope, or pray that they are coming in a big surprise feature....
  11. Like
    Stephen got a reaction from Zane Greenwald in Aircraft Review : PAC CT/4E Airtrainer Project by VSkyLabs   
    Aircraft Review : PAC CT/4E Airtrainer Project by VSkyLabs
     
    Armed services around the world when revitalising their fleets, usually do what they call "Off the shelf" purchases, or take an aircraft already built, and then reconfigure the aircraft to suit their services requirements, it is supposedly to save you money, buy an already produced aircraft and not pay the development costs...  but it never really seems to work out that way, and so they usually end up with a far more expensive result.
     
    Sometimes you also may need an even more specialist configuration to the aircraft to meet your specialist requirements, then even an "Off the shelf" option won't fit those requirements either, in this case you then have to build the aircraft yourself, or to meet the needs of the role the aircraft has to fulfill.
     
    This was the situation the RAAF (Royal Australian Airforce) and RNZAF (Royal New Zealand Airforce) was in, in the early 70's, as they needed a specialised trainer aircraft that was relatively cheap, but still a nice aerobatic aircraft to train RAAF/RNZAF pilots on.
     
    The solution was to take an already successfully built Australian aircraft in the Victa Aircruiser (and yes Victa is renowned in Australia for their lawnmowers!) and reconfigure the aircraft to be an all-metal-construction, single-engine, two-place with side-by-side seating (with a single rear seat), and was also to be a fully aerobatic, piston-engined, basic training aircraft, and this development and assembly work was done by the maintenance firm Aero Engine Services Ltd (AESL) in New Zealand.
     
    Externally the CT/4 differs from the Airtourer and Aircruiser designs by its larger engine and the bubble canopy of which was redesigned in to an aerofoil shape. Structurally there are changes to the skin and upgrading of the four longerons in the fuselage from sheet metal to extrusions.
     
    Earlier aircraft were powered by a 210 hp Continental piston engine and was later upgraded to a 300 hp Lycoming and with a three-bladed propeller and the wing was also moved 5 cm rearwards to compensate for the altered centre of gravity (to balance the extra weight of the Lycoming) this is this vSkyLabs version in the CT/4E .
     
    The vSkylab philosophy is in that you are purchasing an ongoing project, so any aircraft you purchase is not fully completed or is completed to 100%, that is the deal you sign up for to get access to the aircraft and all the development is free and ongoing. These projects are under constant development: the development road-map is including flight model refinements, enhanced systems depth, additional liveries and other improvements. Second is that the aircraft is designed around the powerful, native X-Plane 11 'Experimental Flight Model' environment, so that means in the Menu/General "Use the experimental flight model" tickbox has to be selected on.
     
    Only two months on since their release of the excellent Aeroprakt A22-LS Project, VskyLabs are already back with another project, this time it is the PAC (Pacific Aerospace Corporation) CT/4E trainer aircraft.
     

     
    The Victa was a small but very sweet designed aircraft by the famous Henry Millicer. Then AESL's chief designer, P W C Monk redesigned the Airtourer/Aircruiser into the CT/4 for it's trainer roles that were then built in Hamilton New Zealand to a total of 155 aircraft.
     
    Initial views are that this is a nice tight little aircraft, and you knew it was going to be as sweet in the air. vSkyLabs are already well known for their really excellent modeling skills, and that aspect is certainly evident here, the CT4 is superbly done in design and detail.
     
    From front to rear the detail and mapping is first rate, all the rivets can be counted and the flying surface louver panel work is also bang on...
     

     
    ...  I'm not really sure about the fully coloured in navigation lighting, but overall you can't fault the work here.  One area that stands out is the white rear beacon tail assembly. Outwardly it looks bland, but on closer inspection it is really quite good, it is the way it looks and not actually what it is...
     

     
    The landing gear is extremely basic in design, but again like the earlier Aeroprakt A22, the front strut looks a little under-developed, or really basic as do the two engine exhausts that just protrude out of the cowling, with the no surrounding cowling cut-outs to accommodate them, a small but significant detail folks.
     

     
    The canopy is however a masterwork. Brilliant and detailed glass, surrounded by the metal frame, is exceptionally well done, no matter what angle you look at the canopy, you can see the construction and rivet work of the frame, and the glass is perfectly worn and marked.
     

     
    To open the canopy, there is a lever externally, and a twist handle internally (arrowed), that disconnects the latch, then you push the canopy upwards...
     

     
    ...  the mechanism and animations are excellent and also very realistic, and when open below the canopy is a very highly detailed interior. There  are three seats in the aircraft in the tight space, two front trainee pilot seats and an instructor seat in the rear, all seats are a metal can based design, with just a rear and cushion base, but all looks totally authentic here. Note the large roll-over bar centre cockpit.
     

     
    Nice smaller details include a large first aid kit and on the floor fire extinguisher, both bright red to stand out in an already complex cockpit...   overall the detailing is masterful in here.
     

     
    The instrument panel facia, is also metal, but superbly nice and worn with wear scratches and whatnot...  very very nice. Instrument detail is also off the charts, clear and highly legible...   perfect.
     

     
    There are two sets of Throttle, Propeller and Mixture levers, one set for each pilot, but there is also a second flap lever built into the left hand assembly (arrowed)...
     

     
    There is a centre panel of where the main flying instruments are positioned...  not really in a three instrument across layout as the Speed indicator is central left and not top, with a Rate of Turn indicator below. Centre instrument down line includes a ball Artificial Horizon top, with a nice adjustable setting line (orange line). Lower is the Heading Dial compass, and bottom is an OBI twin pointer compass (note the heading bug, is on on this instrument, and not on the above heading dial)...  right row (top to bottom), is the Altitude Instrument, Vertical Speed (V/S) and lower a Course Deviation Indicator (CDI).
     

     
    Each side of the primary flight instruments are to the left, Fuel Quantity (75 lts per tank) and lower are the Trim Indicators. Right side are the RPM indicator, Manifold and Fuel Flow pressures, and bottom a combined Oil Pressure/Temperature and Cylinder Head temperature gauge. Centre panel top there is a main Temperature gauge, the Ignition Start/Off Switch, Ampere/Volt meter (push knob to activate the volt readout) and G-Meter (acceleration) bottom. Top of the panel are three lights for; Low Oil Pressure, Low Voltage and Engine Fire.
     

     
    The avionics stack is quite stock standard X-Plane... S-Tec Fifty Five X autopilot top, Then both a Garmin GNS 530 and a GNS 430 gps units below. The transponder is a Garmin GTX327 and bottom is an ADF Bendix/King KR87.
     
    On the right pilot's side is a simple four instrument layout of primary flight instruments. Including a Speed indicator with a Rate of Turn indicator below, then the Altitude Instrument and Vertical Speed (V/S) instrument to the right. There is a Whiskey Compass on the top of the centre panel.
     

     
    Lower panel has the electrical switchgear array, and on the right the fuses (Circuit breakers) that are non-workable, but note the odd switch on this panel is to power the AP - Autopilot. Below are three instrument lighting knobs.
     

     
    It is all a very non-fussy but a good training instrument panel, not complicated or messy to use.
     
    Center console is quite basic... top is the left side pilot's Throttle, Prop and Mixture levers. Below is the cabin heat and (right side) Flap lever in UP-HALF-DOWN selections, but in reality it is a more fluid flap selection then that you need by selecting any degree selection you want. Rear is the Fuel Tank selector and Parking Brake. The AviTab is attached to the far right side of the screen, and a bit small where positioned for the pilot to read? Selection is via selecting the point on the screen (AviTab plugin is of course required).
     

     
    Important to note the Trim controller is a HAT switch on the nice joystick, it moves your trim; UP-DOWN and LEFT-RIGHT via the knob, of course you can set the same HAT on your own joystick or by the keyboard commands, but it is a very authentic set up and shown on the right panel indicators.
     

     
    There are two nicely modeled trainee pilots, the main pilot is female and a secondary pilot is also of the fairer sex. Selection is done via the Payload Weight slider on the X-Plane IOS screen. When exceeding the 80 kg / 176.4 lbs of payload (by using the slider), the second pilot will then be visible.... the main pilot is visible all the time. The main pilot's arms are also animated to the movements of the stick.
     

     
    vSkyLabs don't do menus, popups (except for standard X-Plane elements (i.e. GNS units)) or static elements, so there are few extras to note, anything that is not an "Interaction zone" is not added into the aircraft. But the PAC CT4 is highly compatible for VR-Virtual Reality and it is marketed that way. As with all vSkyLab aircraft the "Experimental Flight Model Mode' must be checked on.
    ____________________
     
    Flying the PAC CT4
    Trainers are pretty basic aircraft, nothing more and nothing less is required not to mess with the new flyers introduction to aviation, as it is here with the PAC CT4E Airtrainer. The 300 hp Lycoming is also quite a powerful engine for such a small airframe, so you have to be aware of that factor.
     
    Starting up the Lycoming is very, very easy...    mixture lever forward, fuel pump on and turn the start switch and the engine sprightly springs into life, then you just wait for the instrument readouts to settle down... Start up sounds are very good as are the running engine sounds, but the external sounds are far, far higher than the internal (yes the canopy is down, and you do have a helmet on) but you always have to turn your speakers down or adjust the external sounds lower on the X-Plane sounds panel to a more even balance.
     

     
    Highly notable is the amount of turn on the front nosewheel compared to the rudder movement...  the CT4 has this restriction, and also the use of using the braking on the main wheels to give a wider turn (which is like in turning a taildragger)... 
     

     
    ...   it means a lot of wider turns and a lot of space in manoeuvring around the taxiways.
     

     
    The small nosewheel movement can also catch you out if your speed gets to fast and the aircraft will start to weave, so you need to keep your taxi speed down a little, overall though, with half a throttle the CT4 will taxi quite nicely.
     
    You also need to set your trims to neutral...  you need control of your trims either by the HAT on the joystick or keyboard control (any training aircraft should be set this way anyway to learn about aircraft trims)...
     

     
    ...  instrument backlighting with the full setting is quite average in the daytime, the instruments are actually lit, but only bleakly so...  so it makes the instrument panel look darker than it actually is. The VOR Pointers on the OBI are not working either, here the VOR array is just the over the other side of the field, but the pointer is not registering it or is it an ADF pointer only? Which is pretty useless nowadays.
     

     
    When trying to takeoff on my earlier test flights of the CT4, I found that front nosewheel restriction a barrier to taking the aircraft off and landing cleanly, or mostly impossible to do so, as once you reach a certain speed the aircraft just weaves incredibly badly and you simply lose control... I tried the fast throttle up approach (really bad), and the slow, slow throttle input approach and both failed with a loss of control....
     

     
    ...   the problem is that the rudder and nosewheel are totally out of sync in angle, so when you need more rudder to counteract the powerful asymmetrical thrust, the nosewheel is at the wrong pitch or position, hence you weave and badly...  my solution was to kill the tighter movement via the "nosewheel steer toggle", and that gives you back full control of the nosewheel again, but also making it again in sync with the rear rudder movements, cheating, I don't know, but at least I can takeoff and land the aircraft normally without consistently destroying the scenery. 
     
    As noted that asymmetrical thrust from the 300 hp engine is quite strong, so you need a very firm hand to control it and keep the aircraft straight, 90 knts and you can slightly pull back on the stick and grab the air...
     

     
    ... once off the ground, you need to quickly realign the balance to the centre and get the aircraft level and straight. So the CT4 is tricky to takeoff and for the initial control of flight. Climb out or rate is 9.3 m/s (1,830 ft/min), so quite high, but watch your speed does not trail off. So a climb of around 130 knts at 1500 fpm is about ideal. Note the Vertical Speed indicator is very wide, it looks quite high, but you are only pulling 1,000 fpm. the 2,000 fpm marker is directly and right around to the right (3 o'clock), so it can be a bit disorienting.
     
    Once at your altitude, then your first job is to set your trims. You are surprised on how much trim you actually need, especially the rudder trim to get the aircraft balanced and flying straight and level and the controls back to their neutral position...   but it is important you have to trim it out before doing anything else. Turns are slightly odd in that you don't nudge the CT4 in the direction and centre the stick again, but sort of hold the angle of the turn, it becomes natural quickly, but it is a more physical way to fly....  so in the air the PAC is a very physical aircraft to fly.
     

     

     
    The CT4E is a semi-aerobatic aircraft, so you can do some pretty extreme manoeuvres in the aircraft, within reason. But when pushing the aircraft to it's limits you do get great feedback and control response, that extra power really helps as well, overall the PAC is a lot of fun with it's excellent and superb flight dynamics, authentic performance and flight handling characteristics.
     

     
    Lighting
    The lighting is quite basic...  In the daytime as noted the instrument panel feels quite dull, but it is not as bad in the dark. There are three knobs to adjust the overhead and overhead (red) seat lighting, but they both have no light sources, the panel lighting adjustment is the third knob.
     

     
    There is a switch on a light between the roll-over bar, and that activates the X-Plane white flashlight to use on the panel or wherever, not as good as say a proper animated spot light, but I suppose a clever workaround...  only the background instrument lighting is okayish, but the dials are clear, so that is what matters, but overall in the cockpit I wanted more brightness everywhere.
     

     
    External lighting gives you Navigation, Red, Green and a White tail-light, Landing and Taxi lights are blobby, and not tuned. Strobe lights are connected to the upper beacon (also white) and all are also very blobby, but effective at night, so is the blobby bright lower red beacon.
     

     
    Once adjusted, overall I like the sounds, not extremely dynamic, but still quite good in realism.
     
    Maximum speed of the PAC CT4 is a fast 387 km/h (240 mph, 209 kn) at sea level and the cruise speed: 282 km/h (175 mph, 152 kn) at 2,590 m (8,500 ft) (75% power)... Range is 963 km (599 mi, 520 nmi) (max fuel, 75% power) and the Service Ceiling is 5,550 m (18,200 ft), but do the last two performance figures matter?  not really.
     

     
    I miss the VOR pointer to find the airport... so I use the Course Deviation Indicator (CDI), to centreline the runway, and use it to turn directly into the approach path... I am not on the Autopilot or using the APP selection, but it is available if you need it, but in just using the instruments to guide me in...  Flaps are as noted variable, so you find the best degree to suit your speed, but I never got under the white marker banner on the speed dial, until I had almost full flap and 90 knts.
     

     
    You can adjust your altitude easily with your power or throttle inputs...  more power to climb and less power to descend, and the CT4 reacts very, very  nicely to your inputs of power, so it is very easy to get the perfect right speed and slope into the runway... 
     

     
    ...  you have to focus, but overall the CT4 is great on the final approach and responds nicely to your inputs, once close to the threshold you let the power drop slowly and you sink nicely and gradually, Stall speed is 82 km/h (51 mph or 44 knt) flaps down.
     

     
    So at FULL flap the final landing speed is of 70 knts, and the CT4 feels a bit fast, not much, but I expected around 65 knts or even slightly less, but that does not say you cannot do a nice sweet touch and a no bounce landing at this speed...
     

     
    ...  also give yourself a slight nose up flare to show off your landing skills and the CT4E will respond nicely. I have already done about eight landings in the PAC Airtrainer, and each one was absolutely checkbook perfect, so the aircraft is very, very good in this area with great feel and control.
     
    vSkyLabs uses the STMA Plugin for aircraft updates thoughout the project, the updater can be found on the left side of your screen as a pop-out...  personally a loath these sort of annoying pop-out affairs, and in most cases usually remove the plugin from the aircraft folder, I up date by inserting it again, doing the update and then remove it again...  it is a seriously screen hogging popping out annoying tool.
     

     
    Liveries
    Three...  in a RNZAF (Royal New Zealand Airforce) "Red Checkers", RAAF (Royal Australian Airforce) and RTAF (Royal Thai Airforce) liveries, all well done and highly detailed.
     

    ______________________
    Summary
    In only another few months since their last release with the excellent Aeroprakt A22-LS Project, VskyLabs are already back with another project, this time it is the PAC (Pacific Aerospace Corporation) CT/4E Airtrainer aircraft. A New Zealand built aircraft for both the Australian and New Zealand Airforces, The Royal Thai Airforce also bought 24 aircraft. Designed out of the Australian built civilian Victa Aircruiser, the CT4E here is a twin (with a third if required) seater trainer for a specialised single-engine trainer role.
     
    You would never fault vSkyLabs quality modeling, and very good in detail it is here as well. Nice externals, but the cockpit detail is exceptional, not crazy about the coloured navigation wingtip lights, or the poor front nosewheel assembly, but the canopy and glass quality is extremely good. Blobby external lighting and daytime instrument lighting is also a few marks down and I didn't at all relate to the restricted nosewheel movement... but overall the aircraft is first rate.
     
    There are very few extras or no menus at all... there is however AviTab intergration and exceptional VR-Virtual Reality is also available.
     
    If you have purchased or tasted before any of vSkyLabs project aircraft, then you probably know what you will get here. Great modeling, great detailing and an extraordinary flight model. They are great projects, but to note that you are purchasing an ongoing project with any vSkyLabs aircraft and that all the development is ongoing, so this is not a 100% fully developed project. Updates maybe infrequent if sometimes at all.
     
    The PAC CT4 requires the experimental setting, and as usual for vSkyLabs the aircraft delivers a very credible if brilliant flying and performance related machine, always interesting and always a very interesting aircraft to fly, then flying the PAC CT4E a lot and you will get a big rewards for your investment...   simply another winner from vSkyLabs.
    ___________________
     

     
    Yes! the PAC CT/4E Airtrainer Project by VSkyLabs is now available from the X-Plane.Org Store here :
     
    PAC CT/4E Airtrainer Project
    Price is US$32.95
     
    Project Main Features:
    VSKYLABS 'Test-Pilot' Project: designed for use with X-Plane cutting edge Experimental flight model environment, featuring superb flight dynamics with authentic performance and flight handling characteristics. Built for VR: development was tailored specifically for VR, and optimized for 2D usage. Engineered and designed as a default X-Plane aircraft (Like all VSKYLABS projects). The VSKYLABS projects are practically show-casing X-Plane, as they are stretching X-Plane default features, systems and flight model to its limits without any dependencies on complementary plugins or software...delivering a very robust simulation model, having maximum compatibility with the ever evolving X-Plane flight simulator. Perfect fit for beginner and expert pilots, including aerobatics. Built-in Avitab Plugin Compatibility (AviTab plugin is not included). STMA Autoupdater plugin is included - all updates are being pushed smoothly without the need to re-download the entire base package (base package will be updated every once in a while to minimize the gap). Highly responsive VSKYLABS support forums: VSKYLABS is offering continuous professional support from aircraft related aspects (operating and flying) to X-Plane technical support. The project is under constant maintenance and development.  
    Requirements:
    X-Plane 11
    Windows, Mac or Linux
    4 GB VRAM Minimum - 8 GB+ VRAM Recommended  Current and Review version: 1.0 (July 1st 2021)   The AviTab Plugin is required for this aircraft.   Note: In order to use and enjoy VR environment in X-Plane, user hardware and system specs should meet the required specifications for OS, CPU, GPU, MB and RAM which are specified both in the given VR hardware websites and at X-Plane.com.   Aircraft download is 217 Mb, and unpacked then installed 367 Mb   Documents VSKYLABS CT4E POH.pdf   Designed by VSKYLABS Support forum for the CT/4E Airtrainer _____________________
      Aircraft Review by Stephen Dutton
    8th July 2021
    Copyright©2021: X-Plane Reviews
     
    Review System Specifications: 
    Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit -32 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 1TB SSD 
    Software:   - Windows 10 - X-Plane 11.55
    Plugins: Global SFD plugin US$30.00 : Environment Engine by xEnviro US$69.90 : RK Apps XPRealistic v2 - US$34.99
     
    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
     

     
  12. Thanks
    Stephen got a reaction from Medellinexpat in Aircraft Review : Pilatus PC-6 Turbo Porter by Thranda Design   
    I believe that users should talk to the very available developers before shouting to the masses... I am very sure they will address your concerns, sometimes it is not the product that is the problem...
  13. Like
    Stephen got a reaction from ilankrt in Behind the Screen : May 2021   
    Behind the Screen : May 2021
     
    Noted it is already 1st June...   5 months of the year 2021 have already passed, and where are we? Non-Covid then later this week the FlightSimExpo on the 4th June to the 6th June would have been running in San Diego, but that date has now been moved to September 24-26, 2021.
     
    The FlightSimExpo 2021 this time around after the no-go of 2020, was a huge focus on the state of play in simulation and of the whirlwind of the changes surrounding simulation, a sort of "touch base" scenario or to see where we are all relative to all the significant changes of late. But mostly the focus would have been on Laminar Research... would have they released or at least previewed X-Plane12 (or what ever XP12 would be called) this weekend? My gut says they would have certainly previewed or announced the new up and coming simulator version with a razzmatazz do-da at the Expo, right under the noses of Microsoft and their full on desire to show off their own do-da Microsoft Flight Simulator (MSFS). In other words a head to head battle for users for a certain specific platform or for the cash they deliver, but that extreme clash of the simulation titans will now not happen, or not yet anyway.
     
    So the obvious question is? Will Laminar Research still announce the new X-Plane version as per the old SimExpo dates (this weekend), or now wait until the rescheduled Sept SimExpo. It gives Laminar even more time to refine the details and make even more of a announcement splash further on up the road. It is a big question.
     
    Laminar has a few options, because historically the northern summer is a very quiet time in Simulation, users are more interested in the beach or fishing than sitting behind a computer, oddly I am in the Southern Winter, but the weather here is just as pleasant as the Northern Summer (If not as perfect) so you want to be outside more than inside with the glorious weather...  so would an announcement now from Laminar go simply nowhere? Or if Laminar did announce the new X-Plane version, then they would still have months to refine it and get a beta release under way for the same Sept Expo date, announcing does not mean delivering, but  it does start the countdown clock to a reveal or beta release. I left my calendar clear for next week either way, and why?
     
    The first five months of 2021 (Covid-19 restrictions aside) it has been in Simulation terms very quiet, they all bubble along nicely, but not certainly with the extreme vigour of the past few years. Again has the Covid aspects been a factor in that, and not in just the health aspects but the actual monetary characteristics as well, personally I don't think so, but much is so out of whack with the virus. But there are aspects that need exploring, and in reality the main players in both MSFS and X-Plane are actually still in a state of transition phase.
     
    In the case of MSFS, it has certainly lost a lot of it's release thrill. No doubt the scenery developers are still bowing to the great god for financial salvation, but look closer and the releases are still mostly well rehashed versions of the earlier released FS/P3D product, nothing new to see there, but earlier the volume was absolutely overwhelming and all or mostly it was released at bucket low prices. In X-Plane quality scenery has also gone through the floor, with very little released and mostly only the small regional or just basic airfields to purchase (the quality however is really, really good), certainly there are no mega ports or cityscapes... we are now certainly being punished heavily for our lack of investment in quality scenery...   all the big boys have certainly gone, the question is will they come back, and I told you so, mostly in every monthly BtheS edition I did last year.
     
    But is the forecasted deal actually or really working out? No doubt the MSFS developers are in it for the really long haul, but will MSFS actually really deliver the bonanza they are expecting or the high returns they expect to build a long term business model on, personally I am already thinking they might already have realised, that the cash cow they were expecting is not actually going to be there or even materialize, gamers are still a very different breed than Simulation users in that they hop-in and hop-out at will, they are certainly not going to spend money to build up long term portfolios of aircraft, scenery or addons like the dedicated Simulator users do. Lately the early year's absolutely full on MSFS release stream of scenery has already dropped to down to a trickle?
     
    On aircraft MSFS is still very much in nowheresville. The release of Aerosoft's big bang and expensive CRJ 550/700, was of actually burst balloon proportions, reviews are horrible, but JustFlight have just released their (in X-Plane excellent) PA-28R Turbo Arrow III IV, so there might be finally a decent machine to fly in the MSFS Simulator, but overall the deeper MSFS architecture is just not there for deep grade simulation, as with the original Flight Simulator series it will depend on if the developers can work around this crucial aspect in a 3rd party design, rather than depending on the actual simulator itself. To a point most important X-Plane aircraft are now also independent of the core Plane Maker tools to operate and a few with CEF (Chrome) and xjet are standalone plugins from PM. But I still think the MSFS architecture is again far to different to workaround as it is again based on gaming engines, more than a flight modeling engine to achieve the required depth and dynamics.
     
    Yes I actually have MSFS, but I rarely fly it? I have also not even bought a single product in the platform, and that is not because I am being an X-Plane devotee. I am very much in wanting to experience the best in simulation, but to be honest (except for the visual aspects) it leaves me stone cold, I find the flight model very artificial (what is with the bouncing?) and the visual controls are simply impossible, and I certainly don't feel comfortable in the aircraft, but get the feeling of being set removed or distanced from the dynamics... and it has crashed in one form or the other almost every time I have used it, would that overall experience make you want to actually invest in it?
     
    I found Q1 2021 frustratingly slow in X-Plane. There was a few nice and very good helicopter releases, but at times I was actually looking for things to review which was very rare activity in the last few dynamic years, I expected the year to bounce off hard, but it never happened, it just stumbled and groaned. In Q2 2021 X-Plane suddenly felt normal again, with three exceptional aircraft releases, Aerobask with their excellent Embraer EMB-505 Phenom 300, followed by the very much anticipated JustFlight BAe 146 Pro, and finally the mind-blowing X-Trident CH47-D Chinook.
     
    The really odd thing about those last few X-Plane releases, was the actual sheer depth of their systems and the flight dynamics. Again another level of Simulation, that to be honest pushed my reviewing skills to the absolute limits. So much to learn and so much to operate in the way you fly each of these aircraft, and personally, I know and is still flying all three consistently to trying to get up to each of the aircraft's extreme level of study and skill bases.
     
    That is of course great and the aspect of the Simulator still pushing you upwards in your skill base, but it is also highly fulfilling, satisfaction wise.
    But here is the point. Without those extreme aircraft simulations you don't have a Simulator, and you don't even have a viable Simulator if the developers didn't develop these amazing products, and overall that is the huge chasm between MSFS and X-Plane right now, if you are a serious sim-user then where do you have to be to do deep immersion simulation, the answer is simply of course X-Plane.
     
    So the question to Laminar Research is that, can you afford to waste the time to wait till September 21 to get the next version of X-Plane out to an eager audience. Their answer maybe in that "well X-Plane11 is moving along quite nicely", but that is not the point here, push your luck too far and you could lose the overall game, and money.
     
    To those MSFS developers in the fact that if X-Plane12 (or whatever) is really, really good, then where should your talents go to. "Look the deal is guys, give us the same quality and scenery as you are giving to MSFS, and we will buy it" but don't try to screw us, were as currently you are giving MSFS better quality and diversity, and at a far cheaper price" That is not fair... if like X-Plane or not, the Simulator delivers where it really counts in Simulation, but the X-Plane12 aspect and Laminar's fancy long-winded roadmap can change the game (so to speak) significantly, because the point is if Sim users can get the realism in aircraft and plugins they require, then the only thing missing is the visuals (and the weather), that is what X-Plane12 in context should finally put right...  do you see where I am going!
     
    Again I am not going into bat for just for X-Plane, but for the full overall experience of Simulation. If Laminar Research want to face off the might of Microsoft and their wonderkind product in Sept, then build up the momentum before you get to San Diego, than then just trying to overwhelm them (or announce) on the day will not work, because MSFS have a lot to lose, and work the MSFS developers to say that X-Plane IS worthy of your attention, because believe it or not, we do as users actually buy portfolios of your product.
     
    After the last August release of MSFS, we are in an interesting place, but actually it will be this coming Northern Summer that will be a setting to the future of Simulation as we know it. Yes FlightSimExpo 2021 in September will still be the epicentre to the clash titans of Simulation, but most significant battles have always been won not on the field, but before and well away from the day itself...  it is your call Laminar Research.
     
    See you all again next month...
     
    Stephen Dutton
    1st June 2021
    Copyright©2021 X-Plane Reviews
     

     
  14. Thanks
    Stephen got a reaction from Raúl Aubele in Aircraft Review : 690B Turbo Commander by Carenado   
    Aircraft Review : 690B Turbo Commander by Carenado
     
    The Aero Commander series is one of the great aircraft designs that came out of the early 50's. Like the recently reviewed Aerostar 601P, the Aero Commander is large twin and is also originally a Ted R. Smith creation. First thing to note is that this 690B Turbo Commander is not an upgrade of another Carenado Aero Commander which is the Shrike 500s of which is in fact a very different aircraft. The 690B has in differencal a new wing centre section and a completely different engine configuration with the twin Garrett AiResearch TPE331-5-251K turboprops engines moved further outboard, a changed flightdeck layout and the pressurisation system is upgraded for an altitude ceiling of 31,000ft.
     

     
    External Design
    Those Garrett's are very impressive, and very finely modeled here, they look and sound spectacular. Note the extravagant huge booming exhausts.
     

     
    The same high quality of Carenado design very is evident from the nose to tail of the this Commander, for some reason they just seem to get better and even more highly realistic, the trick is in the minor detail, here is it very extensive, almost every panel and rivet is accounted for with wear and the tear is also very well realised. This is because Carenado have used Physically Based Rendering materials and textures throughout and the PBR materials are authored with the same industry-standard software used by the film and gaming industries.
     

     
    For any new time developer wanting into the X-Plane game, the stakes now are certainly high and as with this sort of perfection you are up now up against such detailing in realism. Glass is also perfection, and all the surfaces have excellent reflection properties.
     

     
    Upper roof hatch style windows are heavenly, but they look even better from the inside, note the lovely window surround detail...
     

     
    You can of course spend ages noting every single aspect of this exterior, but it is almost perfect and again this is another new slightly higher level of quality through and through.
     

     
    Internal Design
    The cabin is just as highly detailed, but more to the earlier Carenado style than their latest aircraft, in other words it is a more very heavier look for the leather seating and trim.
     

     
    Detailing is in the "Oh wow!" territory, with a very custom style perfection. Layout is set out in a executive club seating arrangement, with a jump seat side right, and exit door side left, and internally it is certainly luxurious. You feel the internal thick cladding of the design, as the 690B had the extra soundproofing over the 690A. Animated tables pop-out from the side of the cabin enclosure for the each single side seating arrangement....
     

     
    ...  and the unusual window layout of a small, then the huge panoramic long window is amazing for the backseat fliers, and looking outside it comes with those huge powerful turbine Garrett's filling out your view, note the really beautiful reflective chrome on the spinners. This is an aircraft you want to spend a lot of time of inside, as the rear is as brilliant as the office up front.
     

     
    Cockpit
    Flightdeck instrumentation and systems are comprehensive, at first glance the layout looks very complex, and more a regional airliner setup than a large executive twin.
     

     

     
    Instrument panel is far, far more different than the 500s, the only points that are the same between the aircraft are only the position of the standard six flying instruments and again that is only on the co-pilot's panel.
     
    Yokes can be hidden, which is great as the ram style yoke covers a lot of the lower panels, but they are better for flying with in smaller spaces. Switches for map light and Ident actually do work as does the A/P disconnect (red button)
     

     
    Centre console is complex with just a set of throttle levers and combined propeller/mixture levers noted as RPM, note the throttle lever friction levers...
     

     
    ...  Prop sync, taxi light switches are here with the park brake. Collins 106/107 Autopilot (A/P) is down low centre console, thankfully there is a pop-up in the menu.
     
    Overhead Panel (OHP) is just simply amazing in detail and use. Both Elevator and Rudder trim wheels are very authentic and to note those huge speakers, gotta be a great when just ferrying the aircraft, "Rock and Roll". All spot lighting in the aircraft are separately switchable and animated to focus the light, instrument brightness is separate for both pilots. Many rocker switches are three way with a clever arrow up and down and a hand finger to set the middle position.
     

     
    OHP switchgear is comprehensive, and even complicated as well. Areas include: Generator, Lights (Ext/Int) Ice Protection, Avionics, right and left engine starter panels, Landing lights and wipers. Ice Protection is again comprehensive and highly detailed with authentic amp switching, and there is full information on how to use the system in the provided "Systems reference guide". A note is warranted in the fact that all these sort of systems are currently being overhauled in X-Plane (see - FlightSimExpo 2018). So there is a good chance that these systems will become even more realistic and functional in the future, but this system installed here is still very well done.
     

     
    Personal mask oxygen panel is on the co-pilot side and as is the circuit breaker panel pilot's side, note the armrests are all animated for use.
     

     
    Instrument panel
    Flying instruments are a different setup on each side of the instrument panel. The pilot's side has the Collins semi-glass vertical mounted Artificial Horizon top and the Heading Dial lower. The co-pilot's layout is the same AH top and HD bottom, but they are standard instruments and that the Course and Heading knobs are opposite on each setup, and you sort of don't get used to the heading knob being on the left on the pilot's side.
     

     
    Airspeed Indicator and Turn Coordinator are left of the centre instruments and the Attitude Indicator and the Vertical Speed Indicators are on the right, both sides, but the Attitude Indicator is a different type style on each side.
     

     
    On the pilot's side the other dials covers a Clock, Cabin Climb Pressure and Cabin Altitude (pressure) in 100ft/1000ft, there is also a Radar Altimeter. Co-Pilot's side is again a Clock, main Fuel Quantity (all fuel tank is made up 22 individual fuel cells in the wings and fuselage that are interconnected to form a single tank of a total capacity of 384 U.S. gallons, (about 2,573 pounds of Jet-A). Suction and Reg Pressure dials and a Hobb's meter is lower center to the right.
     
    The centre of the panel with the avionics is a bit of a ergonomic design mess, so you have to note which instrument is which to find them, but there is a sort of system at work here. Top row and centre has an engine readout in a two - two arrangement, from left to right are the twin High-Pressure RPM dials then the Percent RPM 10-100 with an insert clock dial 0-9. Centre is a Fuel consumed counter (resettable in lbs) then the two large dials that covers both engines Oil temperature and Oil/Fuel Pressures. Far right is the Elevator and Rudder position indicators. Centre are the twin dials to cover engine EGT (Exhaust Gas Temperature) gauges, then lower the engine Fuel Flow (LB/HR) dials. Lower centre panel is an ADF/VOR2 pointer, far lower right are two instruments to cover Hydraulic Pressure and Flap position in Up- 1/2 - Down with markings for 1/4 and 3/4.
     

     
    Avionics consists left of a standard pop-up Garmin GNS 530 top, GARMEN GMA 340 Audio Panel, Bendix/King KX 165 VOR2/NAV2 radio and NAV2 Bendix/King KX 64 DME receiver stacked below. Right panel avionics are a Bendix/King KX 87 ADF unit top, Avidyne radar (functional) centre and a Garmin GTX 327 Transponder/Clock bottom. The RealityXP's GTN750 can be used as an option replacing the GNS 530.
     
    Glareshield annunciator panel is first rate, but also again a little confusing to work out at first. Warning items are mostly concerning the turbine engine warnings and lever positions. Pressing the "Test" button on the left will illuminate the panel, but there are also other warning lights around the panel including: Fuel Temperature far left, A/P settings on/off and Fuel Flow centre.
     

     
    Lower panels cover left...  Environmental (Oxygen Pressure) and Landing gear, Left Flap lever and circuit breakers right...
     

     
    ...  I am surprised that by now Carenado still don't do active circuits, as they would do them very well. The systems here though are all very active and covered in the said "Systems reference guide", included are the: Electrical System with buses, Ice Protection, Fuel System and HP Limiter. So there is the need in this aircraft to study the systems and understand how they work to get the very best out of the aircraft.
     
    But there is the point to be made that developers are advancing to the very limits now of X-Plane's default built in systems, as to make a lot of the systems work, there are and certainly in this 690B compromises to the X-Plane system basics, and to a point Laminar Research have not done a lot of changes in these areas for years, hopefully with Phillipp Ringler now moving into the systems areas and more as X-Plane's avionics are now pretty well complete, we will now see far more attention on these system areas in the future.
     
    Ground Details and Menu
    On the ground the undercarriage is a work of art, and very well animated.
     

     
    Struts and links are all recreated with incredible detail, internal gear bay is just as detailed. Taxi lighting is on the strut, and only comes on if the gear is lowered.
     

     
    I'm not sure of the crack on the upper gear support? a detail, or wear and tear...  anyway I wouldn't be flying this aircraft in real life with that there!
     
    Gear animation is simply first rate, and you can watch all the twist and turning action from the cabin windows, the link between the upper support strut and wheel assembly is again very well animated, here it is at full stretch holding the the two assemblies together
     

     
    Menus are the standard three menu tabs lower left of your screen and all are the usual standard Carenado A, C and O menu staples.
     

     
    A is the Collins 106/107 autopilot pop-up panel. C is ten "Views" with "Field of View" adjustment and two sound adjustments. O is for "Options" including opening Pilot (passenger) door and a Baggage door left rear.  Static elements provided are basic with, two cones and engine inlets front and rear/flag, pitot covers and there is also Window and Instrument reflections and the choice of changing the liveries without going to the main X-Plane menu. The twin pilots disappear when you activate the static elements. There is an option for the "External Power" but Carenado don't show a cart outside the aircraft, surely it can't be hard to feature a power cart?
     

     
    Note the lovely drop-down step, which is fully animated and detailed.
     

     
    The Collins 106/107 Autopilot panel is scalable (thankfully as it is rather large)...  but the adjustment triangle is very small and hard to see, obviously to not having it stand out alone right in your view, but it can also be hard to find against a bright background.
     
    Flying the 690B Turbo Commander!
    As with understanding the aircraft's systems, then flying the 690B also requires a bit of skill and knowledge, flying the actual machine per se is not the issue here but it is a quirky aircraft that is quite deep in the way you use and fly it. I flew from KCVG - Cincinnati to KMCO - Orlando...  and then just kept flying on again to KRSW - South Florida, and what was just my usual routine of understanding and dissecting the aircraft for a review, then in this case the flying just went on and on and to the point of flying this long route until it then took out a complete full day. Now that is very unusual for myself, unless it is usually an heavy grade "Study" aircraft with a zillion systems or features. But that also shows how much time and effort it required to really fully come to terms with this aircraft.
     
    The startup of the 690B is a little complicated, more so by the setup of the "beta" range. The beta range on the throttle levers is the lower part of the throttle range that puts the propellers into a reverse pitch for reverse thrust. But in X-Plane in trying to replicate the beta range zone on the throttle slider has really just messed it up, the worst instance is in the FJS Dash8 where it just doesn't work at all, or then or even when it does or doesn't work in flight or on landing. The problem is X-Plane doesn't really know if it supposed to activate the beta mode or not, so sometimes you get the action, and sometimes you don't, it's confused and so are you. This is more pronounced if you use a throttle system like I do with the Saitek x56. So if you set the throttles in the 690B like you should do in the "GND IDLE" position and above the beta zone, then the thrust is too high, so to get idle you have to set your throttles at the bottom of the range and in the reverse beta zone? To make the beta reverse thrust work then set a key or in my case the joystick trigger to the key setting "Hold thrust reverse at max" and this simulates the "beta" range reverse action. So if you set your throttle levers correctly then they won't work... but set them in the wrong position and they do? and this also causes the annunciator for the beta warnings to also always show?
     

     
    This is first of all highlighted at engine start up as the 690B has a propeller "Startlock" that holds the propellers in a flat pitch, to unlock you need to hold them in a reverse pitch? above 60% RPM, and the same again to lock them at engine shutdown. 
     

     
    Starting the TPE331-5-251K turboprops is automatic, but you do have to do it a sequence. Main switch is first to fuel pump ON, and the IGN OVRD switch has to be ON (Fuel/Hydr on as well). There are two engine start positions with the AIR and GND, with the AIR position you can start the engines only in flight as the aircraft uses the forward motion of air against the propellers to start the engine, on the GND start position it uses a Garrett air turbine starter to start the engine, so it is air turbine turning a turbine to do the starting. The whine will start and then the engine will power up on setting the GND position.
     

     
    At above the 60% RPM point then you use the "Hold thrust reverse at max" trigger to unlock the propeller startlock, just slight hold and you feel it change.
     

     
    Then start the other engine with the same process, turn off the IGN OVRD once the engine is at the correct RPM at around 78%.
     
    Taxi lights are on the gear strut, but the landing lights are inserted into the wing? You have to flip a switch to "Extend" them, so make sure you remember to do that, and to retract the lights again after takeoff. There are wing (Ice) lights built into the engine cowling.
     

     
    Before flight or in the climb phase you have to set your cabin pressure...  this is done via the "Cabin Alt" knob and the settings are noted by the internal dial that is in altitude feet, I am flying up to 15,000ft so I set this to the inner-ring, and the cabin pressure will be shown and set on the outer-ring at  2,400ft, mode to "AUTO" so it will do the pressure changes for you in flight.
     

     
    With the throttles full back set the RPM levers to just below LO GROUND setting, but don't forget to put them to HI FLIGHT position before takeoff.
     
    It took me a fair while to get the sweet spot for taxiing speed, as if not there is too much power and far too much speed and you are consistently on the brakes and makes for a pretty unrealistic taxi if even infuriating in trying to rub off too much of speed all the time.
     

     
    Even then you use minimal throttle to move forward, once moving I pull one throttle lever back and use the other engine to control the speed, it takes a little practise to get comfortable, but once you do it right makes the Turbo Commander behave as it should.
     
    Even with a slight push up of the throttles the 690B takes off like a bucking bronco, it easily quickly passes 100 knts and with rotate is around 140 kts with a slight single setting of the flaps. Your holding on more than flying this aircraft so strength, precision and control is required as you take flight and is vital...
     

     
    Once clear of the field I level off around 4000ft, initial handling feel is very good, but the aircraft is powerful so you have to one make sure the throttles are kept close together as the power will side slip or yaw you, and that is until you switch on the Prop-sync. Overall in the flying I love the aircraft's handling, but it is quite different from a usual twin-engined aircraft like say a KingAir.
     

     
    The big -twin will climb at a max of 2849fpm, so an initial 2000fpm is fine and then after 10,000ft drop it to around 1,000fpm, that max climb rate is very different to an earlier Aero Commanders as 1,800fpm was about max.
     
    Setting the V/S (Vertical Speed) is a bit tricky, as the ALT (and panel light) has to be off to adjust the V/S, you do this via the wheel DN or UP, but you don't need a lot of movement to adjust, a few clicks will get you climbing up (or down) quite fast, so it is not very precise, keep the RPM slightly under the red and 70% on the climb.
     

     
    If the pressurization is working then the "Cabin Altitude dial" will show you the pressures, the long needle shows your cabin altitude and the short needle is the DIFF Pressure, which can go quite high.
     
    Sounds are in the "extremely good" category, as all are FMOD and 180º soundscapes and are simply really great, start up sequence is very and highly realistic, and through the throttle range to cruise you get all round excellent sound, and to me good sound is not boring or repetitively annoying, and you don't get either here.
     
    One thing I did notice is that the 390B simply devours fuel at an high rate...  Official range is 820 nm, but I loaded in 17,000lbs and was on fumes at Orlando after 550 nm, you can max the range out to 1100 nm but that would be an aircraft empty of passengers and cargo and not pushing the higher speeds at all, and trying or aiming for the 280lbs per hour goal... so watch those gauges!
     

     
    Ice protection is again quite extensive, L and R windshields are heatable, rudder heating element, Engine inlet de-icing, pitot heating for tubes and vents, prop ice protection and de-icing boots that work.
     
    Lighting
    The lighting layout is very good, but mostly done by movable (animated) spot lighting with eight spot lights, in two over the cockpit, two with one over the door entrance and one over the jump seat... four spot lights cover the rear seats and tables.
     

     
    Cockpit instrument lighting has adjustment each side of the panel and those twin overhead spots.
     

     
    External is the already noted wing and gear taxi lighting, wing ice. A beacon on the tail, new bright strobe lighting and small navigation lights.
     

     
    KMCO - Orlando
    Awareness of the NAV2 settings between the Bendix/King KX 165 VOR2/NAV2 radio and the NAV2 Bendix/King KX 64 DME receiver in that the NAV2 frequency has to be done manually on the DME unit, even the X-Plane frequency insert will not put it on the same DME frequency?
     

     
    On approach to Orlando's RWY 17L and it is tricky to get the speed correct, if the gear is still up then you get a warning if you go below 140 knts, but you want to drop the flaps? so to go slower you have no choice but to extend the undercarriage, the RPM lever needs to come back into the LO position to again (to try to) lower the speed...
     

     
    ...  your aiming for an approach speed of around 100 knts full flap, which is not a notched flap setting, but a hold down the lever to do a continuous flap movement either up or down, so with the flap indicator in a very buried position, it can be a bit of a hit and miss and even to a gut feeling of the actual flap position? And make sure the Prop Sync is also off before landing.
     

     
    If your cabin altitude is to zero and the cabin pressure is also low, then press the DEPRESS button to depressurize the cabin. And note the outstanding view out of the cabin windows.
     

     
    If you have got everything right in the balance of the speed which on finals is essential, Stall speed is 59 knots, (109 km/h) flaps, so 60 knts is your marker..
     

     
    ...  so your flare speed is around 85 knts. A nice flare and then reduce the power...
     

     
    ...  once tracking correctly on the runway and with the levers in idle then trigger that reverse thrust...   and the job is done.
     

     
    Well not quite? remember to re-trigger (reverse) the propeller startlock's on the engine wind down...  and "holy hell" is there only THAT much fuel left in the tank?
     

     
    Liveries
    One blank and five US registrations and one Belgium registration covers the livery choice, all are however very high HD 4K quality.
     

     
    Summary
    This 690B Turbo Commander is a very technical aircraft, it has a lot of areas and systems that you really need to understand and in flying the aircraft really well also demand's a bit of skill and experience, so this is an aircraft that is certainly not for new flyers or for anyone that doesn't have a fair bit of simulation experience.
     
    For the pro-pilot, then it is smorgasbord of features and systems that include, a comprehensive pressurization system, Manifest.json (custom aircraft configurations), Fuel system, Ice Protection System, Electrical System with buses and HP Limiter system and there is support for both the native X-Plane GNS 530 and RealityXP's GTN750*
     
    The instrument panel is comprehensive and very authentic, but also confusing and comes with a heavy workload, beta range is catered for but tricky to use, and requires a bit of skill in using the throttle and RPM modes to their full advantages, so this is an aircraft that requires time and even study and mostly even a lot of flying to get it really if perfectly right, it took even myself three days to really get the full perspective of the full range of all the aspects of the aircraft.
     
    From a modeling and detailing perspective, then this 690B is in that upper niche area of being at the top of the top of the class, it is a quality act, with exceptional glass and chrome. Undercarriage design, detail and animations are excellent and the lighting is very good with the sounds in range and 3d spatial awareness are again top notch.
     
    You are however starting to feel the limitations of the underlying X-Plane framework with this aircraft, as developers are now out pacing the inner X-Plane systems setups, obviously Laminar Research will catch up, but it shows how far we have come in these heady days with aircraft that are as great and as excellent as this Turbo Commander, the aircraft is not for the faint-hearted either but then the rewards of this 690B are also very high and it is highly addictive and already a very popular aircraft...  highly recommended.
     
    ______________________________________________________________________
     
    
     
    Yes! the 690B Turbo Commander by Carenado is NOW available from the X-Plane.Org Store here :

    690B Turbo Commander
     
    Price is US$37.95 
      
    Special Features
    The latest technology in X-Plane Optimized for X-Plane 11 State-of-the-art configurable FPS-friendly logic system.(details here) Fully VR compatible Full PBR (Superb material shines and reflections) Features Specially designed engine dynamics for X-Plane 11 Flight physics optimized for XP11 standards Ground handling adapted for XP11 ground physics Physically Based Rendering materials and textures throughout PBR materials authored with industry-standard software used by the film and gaming industries. X-Plane GNS530 (FPS friendly) Support for RealityXP's GTN750* (integrated into 3D cockpit, when available) Goodway Compatible Realistic behavior compared to the real airplane. Realistic weight and balance. Tested by several pilots for maximum accuracy Requirements:
    X-Plane 11
    Windows, Mac or Linux 4Gb+ VRAM Recommanded Current version : 1.0 (July 3rd 2018) Download size: 450Mb  
    Installation Download of the 690B Turbo Commander is 428.60mb and it is installed in your General Aviation Folder as a 518mb folder.   Documents Extensive, but no actual aircraft manual as per Carenado, and in this case you really needed a detailed manual. The 690B Systems Reference Guide does cover however many of the featured systems.   Recommended Settings XP11 .pdf 690B Systems Reference Guide.pdf Carenado 690B_Turbo_Commader Performance tables.pdf Carenado 690B_Turbo_Commander Emergency Procedures.pdf Carenado 690B_Turbo_Commander Normal checklist.pdf Carenado 690B_Turbo_Commander References.pdf Copyrights.pdf Credits.pdf  
    _____________________________________________________________________________________  
    Review by Stephen Dutton  18th July 2018 Copyright©2018: X-PlaneReviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)   Review System Specifications:
    Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD 
    Software:   - Windows 10 - X-Plane 11.25
    Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini
    Plugins: Environment Engine by xEnviro v1.07 US$69.90 : XPRealistic Pro v1.0.9  effects US$19.95 : WorldTraffic 3.0 Plugin - US$29.95
    Scenery or Aircraft
    - KCVG - Cincinnati International Airport by Skyline Simulations (X-Plane.OrgStore) - US$27.00
    - KMCO- Orlando International Airport by Nimbus Simulations (X-Plane.OrgStore) - US$24.95
      

     
  15. Like
    Stephen got a reaction from Elocutioner in Behind the Screen : May 2021   
    Behind the Screen : May 2021
     
    Noted it is already 1st June...   5 months of the year 2021 have already passed, and where are we? Non-Covid then later this week the FlightSimExpo on the 4th June to the 6th June would have been running in San Diego, but that date has now been moved to September 24-26, 2021.
     
    The FlightSimExpo 2021 this time around after the no-go of 2020, was a huge focus on the state of play in simulation and of the whirlwind of the changes surrounding simulation, a sort of "touch base" scenario or to see where we are all relative to all the significant changes of late. But mostly the focus would have been on Laminar Research... would have they released or at least previewed X-Plane12 (or what ever XP12 would be called) this weekend? My gut says they would have certainly previewed or announced the new up and coming simulator version with a razzmatazz do-da at the Expo, right under the noses of Microsoft and their full on desire to show off their own do-da Microsoft Flight Simulator (MSFS). In other words a head to head battle for users for a certain specific platform or for the cash they deliver, but that extreme clash of the simulation titans will now not happen, or not yet anyway.
     
    So the obvious question is? Will Laminar Research still announce the new X-Plane version as per the old SimExpo dates (this weekend), or now wait until the rescheduled Sept SimExpo. It gives Laminar even more time to refine the details and make even more of a announcement splash further on up the road. It is a big question.
     
    Laminar has a few options, because historically the northern summer is a very quiet time in Simulation, users are more interested in the beach or fishing than sitting behind a computer, oddly I am in the Southern Winter, but the weather here is just as pleasant as the Northern Summer (If not as perfect) so you want to be outside more than inside with the glorious weather...  so would an announcement now from Laminar go simply nowhere? Or if Laminar did announce the new X-Plane version, then they would still have months to refine it and get a beta release under way for the same Sept Expo date, announcing does not mean delivering, but  it does start the countdown clock to a reveal or beta release. I left my calendar clear for next week either way, and why?
     
    The first five months of 2021 (Covid-19 restrictions aside) it has been in Simulation terms very quiet, they all bubble along nicely, but not certainly with the extreme vigour of the past few years. Again has the Covid aspects been a factor in that, and not in just the health aspects but the actual monetary characteristics as well, personally I don't think so, but much is so out of whack with the virus. But there are aspects that need exploring, and in reality the main players in both MSFS and X-Plane are actually still in a state of transition phase.
     
    In the case of MSFS, it has certainly lost a lot of it's release thrill. No doubt the scenery developers are still bowing to the great god for financial salvation, but look closer and the releases are still mostly well rehashed versions of the earlier released FS/P3D product, nothing new to see there, but earlier the volume was absolutely overwhelming and all or mostly it was released at bucket low prices. In X-Plane quality scenery has also gone through the floor, with very little released and mostly only the small regional or just basic airfields to purchase (the quality however is really, really good), certainly there are no mega ports or cityscapes... we are now certainly being punished heavily for our lack of investment in quality scenery...   all the big boys have certainly gone, the question is will they come back, and I told you so, mostly in every monthly BtheS edition I did last year.
     
    But is the forecasted deal actually or really working out? No doubt the MSFS developers are in it for the really long haul, but will MSFS actually really deliver the bonanza they are expecting or the high returns they expect to build a long term business model on, personally I am already thinking they might already have realised, that the cash cow they were expecting is not actually going to be there or even materialize, gamers are still a very different breed than Simulation users in that they hop-in and hop-out at will, they are certainly not going to spend money to build up long term portfolios of aircraft, scenery or addons like the dedicated Simulator users do. Lately the early year's absolutely full on MSFS release stream of scenery has already dropped to down to a trickle?
     
    On aircraft MSFS is still very much in nowheresville. The release of Aerosoft's big bang and expensive CRJ 550/700, was of actually burst balloon proportions, reviews are horrible, but JustFlight have just released their (in X-Plane excellent) PA-28R Turbo Arrow III IV, so there might be finally a decent machine to fly in the MSFS Simulator, but overall the deeper MSFS architecture is just not there for deep grade simulation, as with the original Flight Simulator series it will depend on if the developers can work around this crucial aspect in a 3rd party design, rather than depending on the actual simulator itself. To a point most important X-Plane aircraft are now also independent of the core Plane Maker tools to operate and a few with CEF (Chrome) and xjet are standalone plugins from PM. But I still think the MSFS architecture is again far to different to workaround as it is again based on gaming engines, more than a flight modeling engine to achieve the required depth and dynamics.
     
    Yes I actually have MSFS, but I rarely fly it? I have also not even bought a single product in the platform, and that is not because I am being an X-Plane devotee. I am very much in wanting to experience the best in simulation, but to be honest (except for the visual aspects) it leaves me stone cold, I find the flight model very artificial (what is with the bouncing?) and the visual controls are simply impossible, and I certainly don't feel comfortable in the aircraft, but get the feeling of being set removed or distanced from the dynamics... and it has crashed in one form or the other almost every time I have used it, would that overall experience make you want to actually invest in it?
     
    I found Q1 2021 frustratingly slow in X-Plane. There was a few nice and very good helicopter releases, but at times I was actually looking for things to review which was very rare activity in the last few dynamic years, I expected the year to bounce off hard, but it never happened, it just stumbled and groaned. In Q2 2021 X-Plane suddenly felt normal again, with three exceptional aircraft releases, Aerobask with their excellent Embraer EMB-505 Phenom 300, followed by the very much anticipated JustFlight BAe 146 Pro, and finally the mind-blowing X-Trident CH47-D Chinook.
     
    The really odd thing about those last few X-Plane releases, was the actual sheer depth of their systems and the flight dynamics. Again another level of Simulation, that to be honest pushed my reviewing skills to the absolute limits. So much to learn and so much to operate in the way you fly each of these aircraft, and personally, I know and is still flying all three consistently to trying to get up to each of the aircraft's extreme level of study and skill bases.
     
    That is of course great and the aspect of the Simulator still pushing you upwards in your skill base, but it is also highly fulfilling, satisfaction wise.
    But here is the point. Without those extreme aircraft simulations you don't have a Simulator, and you don't even have a viable Simulator if the developers didn't develop these amazing products, and overall that is the huge chasm between MSFS and X-Plane right now, if you are a serious sim-user then where do you have to be to do deep immersion simulation, the answer is simply of course X-Plane.
     
    So the question to Laminar Research is that, can you afford to waste the time to wait till September 21 to get the next version of X-Plane out to an eager audience. Their answer maybe in that "well X-Plane11 is moving along quite nicely", but that is not the point here, push your luck too far and you could lose the overall game, and money.
     
    To those MSFS developers in the fact that if X-Plane12 (or whatever) is really, really good, then where should your talents go to. "Look the deal is guys, give us the same quality and scenery as you are giving to MSFS, and we will buy it" but don't try to screw us, were as currently you are giving MSFS better quality and diversity, and at a far cheaper price" That is not fair... if like X-Plane or not, the Simulator delivers where it really counts in Simulation, but the X-Plane12 aspect and Laminar's fancy long-winded roadmap can change the game (so to speak) significantly, because the point is if Sim users can get the realism in aircraft and plugins they require, then the only thing missing is the visuals (and the weather), that is what X-Plane12 in context should finally put right...  do you see where I am going!
     
    Again I am not going into bat for just for X-Plane, but for the full overall experience of Simulation. If Laminar Research want to face off the might of Microsoft and their wonderkind product in Sept, then build up the momentum before you get to San Diego, than then just trying to overwhelm them (or announce) on the day will not work, because MSFS have a lot to lose, and work the MSFS developers to say that X-Plane IS worthy of your attention, because believe it or not, we do as users actually buy portfolios of your product.
     
    After the last August release of MSFS, we are in an interesting place, but actually it will be this coming Northern Summer that will be a setting to the future of Simulation as we know it. Yes FlightSimExpo 2021 in September will still be the epicentre to the clash titans of Simulation, but most significant battles have always been won not on the field, but before and well away from the day itself...  it is your call Laminar Research.
     
    See you all again next month...
     
    Stephen Dutton
    1st June 2021
    Copyright©2021 X-Plane Reviews
     

     
  16. Like
    Stephen got a reaction from Elocutioner in News! - Laminar Research : X-Plane12 Preview   
    News! - Laminar Research : X-Plane12 Preview
     

     
    Just yesterday I did a full evaluation of the Simulation situation current to date in this year 2021, in our monthly "Behind The Screen" (May) edition. And lo and behold the next day out comes a preview video titled "X-Plane Technology Preview One"...  did Laminar read our summation? I doubt it, but it does note the date, in that this weekend the original FlightSimExpo 21 was to have been held in San Diego (4th-6th June) that has now been rescheduled for September 24-26, 2021. Was this weekend originally supposed to have been an announcement on the release of X-Plane12 (or whatever it may be called).
     
    The video highlights the new existing lighting with a completely new photometric lighting mode. This is a new engine to create atmosphere and cloud light scattering and color depend on atmosphere quality, weather conditions and the time of day. I had to live with the bland current X-Plane11 lighting effects for many months until I could then reuse the xEnviro plugin in Vulkan, and it is very boring and flat. And that is the point, you can have these effects now if you use the expensive xEnivro addon, so the new effects are actually to me old news, sorry to burst your bubble Laminar.
     
    But  that is not to say the new lighting mode is not welcome. In having used xEnviro, you simply cannot live without the feel and dynamic density of PBR lighting effects, the bonus is that with them coming to the default simulator, it does get around the the major xEnviro issue of recreating the weather conditions manually, which is impossible to do in xEnviro. The main advantage though is the quality sheen you will get in the simulator, the lighting conditions in xEnviro is simply overwhelming in look and feel.
     
    Users are already worried the framerate hit, they may get with the new effect engine, but the reality is, you will get that hit no matter where you go, 3rd party addons or in the default simulator, but the bonus is that the Laminar effects will be far more finely tuned to fit, so I expect the actual framerate hit to be quite low, and it depends also on if Laminar use the more dense 3rd clouds or more modern cloud effect engine. So no matter how you twist the situation, X-Plane12 will require a computer update (certainly if you are using a pre teen computer) in the context that you can't simply expect that old machine to cover the modern requirements.
     

     
     
    Basically the video is a good start, and more videos are noted as coming (soon?), but details like will X-Plane12 use Spherical buffers, or Seasons or even just realistic active weather are still to be announced. Volumetric cloud systems that uses a three-dimensional volume texture that is ray-marched to represent cloud layers in real-time is already in X-Plane, but are currently highly ineffective and limited in their effects, such as Cloud Occlusion and Shadowing, which is hopeless in X-Plane, but quite good in xEnviro.
     
    So the video shows the better quality you can get with photometric lighting, and it will be obviously interesting to see and use in the simulator.
     
    We all wait with bated breath... its a start!
    ___________________________
     
    News by Stephen Dutton
    2nd June 2021
    Copyright©2021: X-Plane Reviews
     
    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
     

     
  17. Like
    Stephen got a reaction from judeb in Aircraft Review : British Aerospace 146 Professional by JustFlight   
    Yes, I would love a Trident III in this level of detail 🙂
  18. Like
    Stephen got a reaction from ragio579 in Aircraft Review : Challenger 300 V2 XP11 Captains Edition by Ddenn   
    No these jets can REALLY climb... 5000 fpm is normal, but most stay around 4000 fpm, the Challenger can climb to FL410 in 18 min, with a 14,330 kg (31,590 lb) weight. Weight and load is the key to getting the right climb rate, If I remember right DDenn provided the links to the data, if not then you may have to go searching for it.
  19. Like
    Stephen got a reaction from CowanSim in Aircraft Review : Rutan Model-158 Pond Racer - Test-Pilot Project by vSkyLabs   
    Aircraft Review : Rutan Model-158 Pond Racer - Test-Pilot Project by vSkyLabs
     
    The bizarre and the unorthodox is littered with examples in aviation, more than really any other medium. Then aviation pushes the boundary on what can and even the unexpected of what has been achieved in relation to leaving the boundaries of not only above the ground but to go even beyond the planet Earth itself. The experimental aspect of flight is strewn with examples that pushed the boundaries forward, but was also the death of many a good pilot...  the Model-158 Pond Racer is one such example.
     
    First is the name "Pond Racer"...  it is not an aircraft designed to fly over water, but the designation is taken by the person who wanted to compete in air-races, Robert J Pond, he also created the Palm Springs Air Museum in California.
     
    Bob Pond commissioned the Model-158 design with the idea of developing a modern aircraft that could compete with the vintage warbirds in the Unlimited Class at the Reno air races. Bob Pond was concerned that each year at the Reno Air Races, valuable and historic aircraft were being crashed and destroyed, not to mention many engines being damaged or wrecked beyond repair. The Pond Racer was hoped to be an alternative to vintage aircraft like the P-51 Mustang and the Hawker Sea Fury that would be as fast and spectacular in the air as the warbirds.
     
    To do this he turned to the most avant-garde of all the aviation designers in Burt Rutan, and Scaled Composites.
     
    The Model-158 airframe was constructed of composite materials, carbon fiber and Kevlar. This resulted in a very light, strong aircraft. And to power the plane, then two Electramotive 3 liter V-6 engines were chosen. These were based on the Nissan VG30 automobile engine. The engines were originally developed for auto racing and were turbocharged to produce 1,000 hp (750 kW). However, those fitted to the Pond Racer only ever achieved a peak of around 600 hp (450 kW). The engines drove 4-bladed propellers via propeller speed reduction units.
     

     
    The result was something out of Star Wars or the racing machines in "The Phantom Menace" episode one of the series. Huge massive twin engines are connected to what is basically a glider cockpit, it flew, and by the results it actually flew very well, but overall it was a flying death trap.
     
    VskyLabs has taken liberty with the design, basically it is a reproduction of the original "Pond Racer", but the aircraft is powered by twin PT6A-28 propulsion free-turbine turboprop engines with around the same output (640 kW) as the V-6 original installations. Instrumentation is quite different as well, as the original aircraft quite basic, and didn't have extras like GPS or iPads and all the required complementary systems, providing the needed instrumentation of; environmental control, fuel capacity, navigation-aids and all- weather flying capabilities. The aircraft was fitted with a new type of fuel-system layout, pressurization, oxygen, pneumatic, electrical and avionics. A lot however is original as well, mostly in the aircraft's detail.
     

     
    The design results though are pure Rutan, a very composite aircraft with slender fine forward-swept wing in which the quarter-chord line of the wing has a forward sweep, with slight uplifts at the wingtips. It is a twin boom-fuselage that supports a central rear fine cockpit, in other words a pure racing machine, note the nice upward and downward fins that make the tail really a tri-tail configuration. Brilliantly conceived in you have to admit is in its clever design.
     
    Modeling is a mixture of textured and untextured components, and in areas the two do slightly conflict as you can see the differences...  But to note first the VSkylab philosophy is that you purchase an ongoing project, so any aircraft that you purchase is not fully completed and 100%, that is the deal you sign up for to get access to the aircraft, all updates to the aircraft are free but the changes however can come infrequently, if sometimes slowly.
     

     
    The landing gear (twin front) is basic modeling, and in parts not even textured, but overall it serves it's purpose in the right links and uprights and in design it is authentic, this is also a tail-dragger aircraft with only a (very) small caster wheel at the rear. A nice touch is the names of everyone involved in the Model-150 are listed on the left and right gear doors.
     
    Cockpit is tiny and gliderish in concept, the textured and untextured sections are highly noticeable of the canopy to the tub section. Glass is simply excellent, or would it have been perspex as with the lovely graining on the cover, the canopy shaping is perfect and highly realistic.
     

     
    The highlight on the aircraft is that you can remove the engine covers (press on the covers directly) and then see those awesome PT6A-28 turbines in all of their glory, and they are both amazingly well done.
     

     
    Another nice touch is the fuel tank fillers (four) with two set in the inner connecting wing (21.3 GAL per tank), and two on each outer pod (50.7 GAL per tank), nice tank instructions are noted as well. The Pond Racer has a complex fuel system with the main tanks in the front, and the two pod feeder tanks aft.
     

     
    Cockpit
    The long thin canopy is opened by a pull rod on the left inner side, and revels a striking interior, highlighted by that padded bright red-orange cushion like seat, a seat is really not what it is, but more a padded material between yourself and the composite frame.
     

     
    The interior detail is both exceptional and realistic, even for an experimental aircraft such as this Pond Racer. Note the blue marks show when the canopy is open or locked.
     

     
    From the external view there is an exceptional pilot in a flight suit, he is also animated to move the stick, throttles and even the rudder pedals.
     

     
    Most of the detailing focus is certainly on the cockpit, as it is really well done. The instrument panel is really quite big for an aircraft of this size and it is also very well fitted out with instruments. I am going to be quite suspect and say the original instrument set up is nothing like this and be quite basic, because the original aircraft was only an experimental aircraft and not a production machine.
     

     
    Top of the panel are two GNS 430 GPS units, which do sort of stick up in your viewline with an attached Whiskey Compass. Below on the panel are the fire switches and starter switches for the left and right engines with the first of two annunciator panels that covers warnings.
     
    The Standard Six instruments including the; Airspeed Indicator, Altitude Indicator, Artificial Horizon top, Heading dial with built in VOR Pointers, Course Deviation Indicator (CDI) and V/S Vertical Speed instruments are all grouped together top left of the panel. Below the SS is the second (larger) of the two annunciator panels, this panel covers Systems.
     
    Most of the rest of the right instrument panel is taken up by the duel engine instruments and there are sixteen of them (or eight per engine)...  top row is the (twin) Propeller RPM and ITT (Inter Turbine Temperature) dials. second row is a G-Meter, Ampreres/Volts and Torque dials. Note you can switch between bus volts and generator load indication via the knob on the Amp/Volt meter.
    Third row consists of two fuel gauges and RPM dials, and finally the fourth row has (twin) Fuel Flow and Twin Oil Temp and Oil Pressure gauges. The panel looks complicated, but overall it really isn't.
     
    There is a box panel beneath that is mostly hidden by the joystick, which can be half-hidden by pressing the base. Top panel is a Garmin GMA347 radio unit, with the external (left) lighting switches and internal Flood and Instrument lighting switches right. Note the exquisite rudder pedals.
     

     
    Top left panel is the parkbrake, Gear lever and twin engine Throttle (black) and Propeller (Blue). Rear panel is a sensational trim section, with nice large wheels to adjust your Yaw, Roll and Pitch trim, with the pitch and yaw noted on the dials. Canopy seal and Firewall shutoff is set mid-panel.
     

     
    Top right panel is the Cabin Pressure gauge, and below your Oxygen Supply (Liters). Mid-Panel top is the Oxygen Regulator, and are controlled by three big switches that cover your Emergency supply (Red), 100%/ Normal (White) and PBG -Pressure (Green). There is a PSI dial for the pressure and a flow indicator. Mid-Panel bottom switchgear that covers Pressurization, PWR (Power/Electrical) and Bleed/De-Ice Systems
     

     
    Rear right panel are the rest of the avionics. There is a S-Tec Forty-Five autopilot, which is odd in a pylon racing machine? but there you go...   and a Garmin GTX 327 Transponder...  final switches cover the fuel boost pumps.
     
    Overall the instrument and system layout is exceptional, and a full description of all the systems including the 28-VDC electric system configuration, that is powered by a 24-volt, 42-ampere hour battery and the two 250- ampere starter generators of the electrical system and the complex fuel system is also well documented in the manual. Also noted in the manual is the full settings for the X-Plane JOYSTICK/KEY ASSIGNMENTS. As the project is designed and optimized for VR (Virtual Reality) usage, therefore, all on- board equipment, switched, lever, handle, knobs and other relevant functions are all accessible through on-screen manipulators, for also use with the mouse in 2D mode, or with the touch controllers in VR mode.
     
    X-Plane 11 Experimental Flight Model environment must be ON to fly this aircraft, the checkbox is on the X-Plane/Settings/General menu
     
    The cockpit and instrument panel lighting (adjustable) is lovely, the "Flood" light is not a full on bright light, but a nice glow on the panel and underneath it... any side dial is nicely also lit up.
     

     
    STMA AutoUpdater
    The vSkyLabs aircraft also comes with the STMA AutoUpdater. This tab pops out on the top left of your screen and will update the aircraft version automatically, the same can be accessed via the X-Plane/Plugins Menu. Personally I am not a big fan of this STMA updater as it pops anytime you access this left side of the screen real estate, so (seriously) "annoying" is the word for it.
     

     
    Flying the Pond Racer
    The real aircraft did not actually taxi...  it had a rear wheel puller that positioned the aircraft on the end of a runway, and so that is the best way to start.
     
    Starting the twin PT6A-28s is actually quite easy...  Boost pumps on, Firewall (Fuel) Shutoff on, Prop levers to full forward, a little throttle. Then Switch up IGN#1 (or IGN#2) and then flick up the starter (START#1 or #2), then above 15% N1 you push in the Fuel cutoff handle. It takes time to wind up and power up the engines, so you have to wait until the Prop RPM is showing around 21x100 percent, before you have fully completed the start procedure.
     

     
    The Model-158 is not at all as noisy as you would expect it to be and even quite smooth, mainly I think it is set with you wearing a full face helmet and oxygen mask...  either way it isn't what you expect, but in not being really loud, seriously noisy and rattling your brains out.
     
    The view forward is horrible, the view sideways is totally unrealistic... in reality you are flying the machine between the small gap between the font of the pods, al la a Star Wars racer. The sounds are more high buzzy than noisy, but it sounds... well interesting.
     

     
    With the park brake off you gingerly push up the twin throttles, and they require quite a fair amount of throttle to make the aircraft actually move...  when moving the Model-158 will immediately pull heavily to the right, I found a way of keeping the racer more on the straight line was to give more power to the right (throttle) engine than the left, it gives you more straight line control...  so you steer more with your throttles than with your rudder pedals...  you can use the rudder toe brakes if you set them, but the throttle control is more agile in your straight line control...
     

     
    ...   the Pond Racer takes a fair amount of time, and runway to gather enough speed for takeoff, part of the effect is caused by you, yourself as in the way you have to nudge the throttles higher and higher while remaining in control, you know with a certain feel, that with just one mistake, it will simply send you barreling off the runway to a certain death. At around 170 knts you will finally have enough grip in the air to fly.
     

     
    The Model-158 will climb out savagely if you let it...  there are no official vertical speeds, but around 2,000fpm is pretty close to realistic, no doubt with this much power it could go right off the scale, but let us be realistic here.
     
    immediately you are aware that the view forwards is very hard to see with those GNS 430s blocking out the vision, worse is that you need to also see the instruments, and getting (some sort) of forward view and seeing the instruments together creates an odd, if weird viewpoint angle...
     

     
    ...  I found very quickly is that the best way to fly the Pond Racer, is actually via the instruments and not so much in the visual, a more head down and level sort of approach. Surprisingly the Model-158 is very nice to fly, the controls are light and the machine is easily trimmed.
     

     
    And very, very fast...  Maximum speed is 400.0 mph (643.8 km/h, 347.6 kn), and the real aircraft did achieve that astounding speed.
     

     
    The full history of the Pond Racer makes for unbelievable reading
     
    "The aircraft made its debut at the 1991 Reno air races having been flown from the Scaled Composites factory (at Mojave) under escort. Gasoline/Petrol was used as the fuel for the flight to Reno as this gave a greater range. The onboard engine control computers were replaced with equipment for metering methanol in the race configuration. Methanol was the preferred fuel because no intercoolers were needed, and so the associated drag was eliminated. After the day's running had concluded the engines were again configured to burn gasoline/petrol to preclude the corrosive effects of methanol. The aircraft was entered in the Silver class and qualified at 400 mph (640 km/h), flown by experienced test pilot Rick Brickert. The aircraft sadly developed mechanical problems before the race was officially started and dropped out as a DNS.
     
    The decision was made by Pond to attend Reno with the same engines used for flight testing. In fact, a vibrator was still attached to the left vertical stabilizer to initiate flutter as part of the planned flight test program. There was no expectation of victory the first year. It was viewed as a "dress rehearsal" more than anything else. After takeoff for the final event on Sunday, the left engine threw a rod out the side of the block and created a tunnel of fire 4 feet (1.2 m) in diameter and about 15 feet (4.6 m) long. An onboard halon extinguishing system put the oil fire out and an uneventful single-engine landing was made. The engine installations were very compact and "close cowled", meaning the bodywork covering the engines had little clearance. The carbon fiber engine cowling was a structural component of the aircraft and as such had to be protected from heat-soak after shutdown. This was accomplished via two 2-stroke weed blowers immediately after the blades stopped turning, quickly followed by two air conditioner blowers attached to the air inlet "scuppers". The engine cowlings were lined with corrugated inconel of .007 thickness. Airflow was vital to structural integrity. Conversely, the powerplant units had to be preheated to nearly operating temperature before the engines were fired up. This was due to the tight tolerances of the engine main bearings. Because methanol burns much cooler than gasoline/petrol, cooling was never an issue. Actually the cold nature of the methanol gave the team a problem with oil viscosity. The thick, graphite laden oil would "puke" overboard for the majority of the time while airborne. Eventually it was determined that the oil drain holes were undersized in the rocker area of the heads as they were not intended to run at a constant high RPM in an automobile application. Fully half of the radiator inlet ducting was blocked off after the first test flight on March 22, 1991. Dick Rutan himself was the initial test pilot. Mike Melvill also flew the plane as did Steve Hinton as part of the test program.
     
    On September 14, 1993, the Pond Racer was entered again in the Reno races and once more it was piloted by Rick Brickert. During qualifying, the aircraft began leaking oil and suffered an engine failure leaving the right propeller unfeathered. Brickett pulled up, lowered the landing gear, and chose to perform a belly landing by retracting the gear again. The aircraft then overshot a smooth landing area and crashed in rough terrain, killing Rick Brickert the pilot." (wikipedea)
     

     
    If being cowered down behind the instrument panel is not enough, you can select down by your right seat (arrowed) an "AviTab" VR-compatible tablet, that can be positioned over the twin GNS 430s
     

     
    Now your forward view is completely blocked, so you certainly can't use the AviTab in visual flying. The S-Tec Autopilot is actually very good, but a note to the developer as it is needed in a pop-up panel with it's very hard far right (almost out of sight) position for a more ease of use...
     

     
    The AP will however give you a chance of a rest, and to finally pop your head up for a look around.
     
    If you drop the nose too quickly. You do get this weird and very loud helicopter sounding blade slap, authentic? it "scared the bejesus" out of me, so I am not so sure of that one.
     

     
    This machine is created in reality to do only one thing...  go extremely fast around a circuit, so ultra manoeuvrability is not the Pond Racer's forte, yes it will turn, climb and go very fast, but you feel you better not push it beyond it's boundaries in case it bites you back in being nasty...  just keeping it on the straight and fast is the game on here.
     
    Landing takes a lot of skill, and bravery...  holding your breath for long periods helps as well. Again trusting you instruments is everything, as the horizon or your view of here the water, can be misguiding to your actual height....  and you can very easily get it all very wrong.
     

     
    You have no airbrake, or flaps to lower your speed? using the huge propellers set at idle can create a drag effect to lose speed, but you have to be careful in not stalling the aircraft...  gear down also creates a slowing drag as well. But ultimately you are still going to come in fast...  this is what killed Rick Brickert remember.
     
    I approach KHAF at 150 knts and 300 ft. The coastal wind is pushing me left as the Pond Racer is extremely lite, but I am holding it, and getting closer to the centreline of RWY 30, I like KHAF as you have a wide runway (meaning lots of space) for these sort of aerial antics.
     

     
    You are extremely aware of those two HUGE spinners on the front of the engine pods, plus the fact you line of view is not quite level either, this creates a sort of abstract view of the ground, in that you dare not put the nose too far down, so you approach in a sort of tail down aspect fear of being too nose down when getting close to the runway.
     

     
    You approach high and super fast, and it take nerves of steel and skill to get this landing right...
     

     
    ... you can easily panic as you feel you are too high, and want to drop the aircraft quicker, but just let it down in it's own time, but also be aware of the X-Plane downward pull, it is severe here, so you have lower your height as you control that sinking rate.
     

     
    Finally the wheels touch, but you are still going fast and furious...
     

     
    ...   thankfully the tail drops quickly as does then the speed. VSkyLabs recommend a long runway, and so do I, as you can't touch those brakes heavily unless you want to cartwheel nose over end, but was able to do slight touches of the brakes to rub off a lot of the final speeds.
     

     
    Finally I stopped, took in a lot of oxygen and realised I had survived the landing in one piece... good "plain olde" luck, believe me was part of that landing more than anything else. Personally how could you actually race this thing...  it is a deathtrap!
     

     
    External Lighting
    The Pond Racer is not really an aircraft you would fly at night. You have the three Red, Green and rear White navigation lights, two beacons in a top tail large white and underside red...  a large blobby landing light is set in front of the cockpit.
     

     
    Liveries
    There are only three liveries in the original "Pond Racer" white and red, grey. A Marine Grey and a Red StormChaser livery. A paintkit is provided.
     

    ________________________
     
    Summary
    The famous Model-158 "Pond Racer" was created by the more famous aircraft designer Burt Rutan of Scaled Composites fame. The "Pond" in the name is the as famous Bob Pond, who commissioned the Model-158 design with the idea of developing a modern aircraft that could compete with the vintage warbirds in the Unlimited Class at the Reno air races. It did actually fly in a few tests and in a race, but then crashed and in killing it's pilot, Rick Brickert.
     
    vSkyLabs have recreated the racer, and it looks like something out of a Star Wars film. The shape and aerodynamics are perfect, but some liberty was taken in changing the engines from the original (Gasoline/Petrol) Electramotive 3 liter V-6 engines, to a more aviation based T6A-28 propulsion turbine turboprop engines with around the same output (640 kW). The cockpit is also not really an experimental layout, but a more standard instrumentation fitout, with full avionics packs like two GNS 340s, GMA347 radio, S-Tec Autopilot, GTX 327 Transponder and even a popup AviTab tablet. The twin T6A-28 turbine engines are also viewable by removing the covers.
     
    Modeling is pure vSkyLabs, very good and not fussy. Internally the cockpit is exceptional. With great materials and instrumentation and even an animated single pilot... so the aircraft delivers a lot, in so little a package.
     
    Flying the Model-158 is an experience, even frighting to the uninitiated. View is highly restricted and you have no flaps or speed brakes to get you out of trouble. But there is a real challenge to master the machine and build your skill set on it, overall in that aspect and with it's pure high speeds (400 mph), the Pond Racer is an overall exceptional experience, and good value as well... a final note is that all vSkyLab aircraft are always development in progress (even if this aircraft is far more complete than most), and the purchaser are aware of this handshake deal when purchasing the aircraft.
     
    Fast deadly...  experimental, the Rutan Model-158 "Pond Racer" has it all...   Highly recommended.
    _______________________________
     

     
    Yes! the Rutan Model-158 Pond Racer - Test-Pilot Project by vSkyLabs is NOW available from the X-Plane.Org Store here : 

    Rutan Model-158 Pond Racer - Test-Pilot Project
    Price is US$28.50
     
    Project's Main Features: VSKYLABS 'Test-Pilot' project. Highly defined flight dynamics model of the Model-158. Highly defined PT6 turboprop engine simulation (PT6A-28) including its associated peripheral systems. Built around the powerful, native X-Plane's 'Experimental Flight Model' environment. In-depth systems simulation: Fully equipped aircraft with deep systems simulation (electrical, lighting and warning systems, comprehensive fuel system, fire protection, bleed air and pneumatic systems, ice protection systems, pressurization system, landing gears system, flight control, oxygen system, canopy system, auto-feathering and auto-ignition systems and more). VR (Virtual Reality) Ready. Multi-Layer FMOD sound pack. 50-pages, comprehensive, illustrated Pilot Operations Manual, including checklists. STMA Autoupdater is included: Project updates are fast and efficient! Included Paint-Kit. Highly responsive VSKYLABS support forums.   Requirements
    X-Plane 11 Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Current and Review version:  1.0 (March 14th 2021) ___________________________________
     
    Installation and documents:  download for the Rutan Model-158 is 285Mb and the aircraft is deposited in the Aircraft" X-Plane folder.
     
    Full Installation is 460.60Mb
     
    "AviTab" VR-compatible tablet is required, download is free, and installation is in your X-Plane/Plugins Folder.
     
    Document supplied is:
    VSKYLABS Rutan Model-158 POH.pdf  
    Manual is excellent with full system references, aircraft features, and a full "Pond Racer" description and history.
     
    Support forum for the Rutan 158 by VSKYLABS
    ___________________________________
     
    Aircraft Review by Stephen Dutton 
    18th March 2021
    Copyright©2021 : X-Plane Reviews 
      
    (Disclaimer. All images and text in this preview are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All rights reserved
     
    Review System Specifications: 
    Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit -32 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 1TB SSD 
    Software:   - Windows 10 - X-Plane 11.52
    Plugins:  Global SFD plugin US$30.00 : Environment Engine by xEnviro US$69.90
    Scenery or Aircraft
    - KHAF - Half Moon Bay by Rising Dawn Studios (X-Plane.OrgStore) - US$19.00
     

     
  20. Thanks
    Stephen got a reaction from jenijek in News! - Aircraft Update : Airbus A350 v1.6.16 by FlightFactor   
    News! - Aircraft Update : Airbus A350 v1.6.16 by FlightFactor
     

     
    There has been a really interesting updated by FlightFactor with their Airbus A350. Neglected for many years, lately the FF A350 has had a flurry of updates and all have been quite significant. The main restart update was the v1.6 update in July 2020, But there has been a few updates since then, and now another one. One thing to note is that the update is a particularly large at 1026Mb, and 1100 files, and far too many file changes for the noted changed items in the changelog?
     
    This update is focused on the PFD (Primary Flight Display) and ND (Navigation Display), which delivers better graphics and information via these vital screens. This is done by a new adaptation to the new high-fps ToLiss routines for better and quicker drawing. It may not sound or look much to the eye, but the significant update will make the aircraft respond better. 
     
    Another important change is the Improvements to the drag model, engine climb performance and fuel burn. Now I had issues with my fuel burn numbers that I believed they were not correct at the time of the v1.6 release. As the aircraft's fuel burn was far higher than the numbers created by SimBrief for the route selected, to the point I had to land several times early in being out of fuel... I contested the numbers at that time but was told they were correct? I believed and still do, that they were not, however now the drag model, engine climb performance and fuel burn has been revised? I will be certainly testing that change.
     
    Another point was that I also had mysterious crashes (to desktop CTD). Landing at Malpensa (LIMC) if I took the taxiway E the aircraft would simply freeze and the framerate would go to zero, another change noted is Removed async objects loading in an attempt to fix some rare mysterious crashes , I will check that one out as well. There have also been Improvements to the management of DIRECT TO RADIAL IN and RADIAL OUT functions as well, so that will also be interesting. The full changelog is below...
     
    Changelog v1.6.16
    Adaptation to the new high-fps ToLiss routines for PFD and ND drawing Addition of the SOFT GA mode when retarding thrust levers to MCT immediately after initiating GA Improvements to the management of DIRECT TO RADIAL IN and RADIAL OUT functions  Improvements to the drag model, engine climb performance and fuel burn.  Removed async objects loading in an attempt to fix some rare mysterious crashes  Fixed a few NML textures - Fixed the TCA park brake command  Fixed an issue that allowed entering a BARO and RADIO minimum simultaneously in the MFD  
    Not noted is the change to custom liveries? The folders are now all empty? but to note that during the update the wing files were changed? Checking I found no differences with the older livery textures?
     

     


     
    You can use the built in X-Updater to update to v1.1.16... now.
    _____________________________________________
     


    The Airbus A350-900 XWB Advanced v1.6.16 from FlightFactor is Available from the  X-Plane.Org Store:
     
    Airbus A350 XWB Advanced
    Price is currently US$ 64.95
     
    Requirements:
    X-Plane 11
    Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Download Size: 850 MB Current : 1.6.16 (March 5th 2021 - Available via the updater) ____________________________
    News by Stephen Dutton
    6th March 2021
    Copyright©2021 : X-Plane Reviews
      (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All rights reserved.  
     
  21. Like
    Stephen got a reaction from delaney in Aircraft Review : VAN's RV-10 by Digital Replica   
    Aircraft Review : VAN's RV-10 by Digital Replica
     
    The American based Van's Aircraft RV-10 is a four-seat, single-engine, low-wing homebuilt aircraft that is sold in kit form by Van's Aircraft. It is the first four-seat airplane in the popular RV series. The RV-10 first flew on 29 May 2003, and the first kit parts were delivered to a customer in September 2003.
    As of October 2019, 933 RV-10s have been completed and flown so this is an immensely popular aircraft in this category. The total price of the standard-build kit is around US$46,090, which did not include an engine or any avionics. A "quick-build" option is also available at  $59,530 of a fully equipped aircraft.
     
    Digital Replica released their Twin Cessna 310L last year for X-Plane11, so here is their second release in this Van's RV-10 kit aircraft, and what a surprise the aircraft is....  as of first glance it looked all of a bit ordinary.
     

     
    The tail shape gives you the first impression of a Mooney, in fact the RV-10 looks like a modern day Mooney if the company had survived (still debatable) and had gone into a more lighter aircraft category. Dig deep and the RV-10 has a lot of great detail as the modeling and panel detail is first rate, the pre-drilled rivet holes construction method is really well done and very authentic to the eye....
     

     
    ....   fuselage and wing shapes are exceptional and really well modeled, with extreme convex and concave shapes are all almost perfect, highlights are under engine air inlet (landing light) and perfect engine inlets, NACA ducts are also well done on the fuselage. Glass is extremely good as well with great shaping and reflections, only note is that the glass is a bit too newish in feel with no wear, tear or marks, or altogether a bit too thin and clear.
     

     
    Both doors swing open upwards, but the rear locker baggage door doesn't open?
     

     
    Internal cabin is really well trimmed, not up to the extreme Aerobask standards, but not far off that degree... 
     

     
    Vinyl and cloth inserts on the seating is all really well done, the rear seats look a little square, but remember this is a home built aircraft, seatbelts are all 3d four point harnesses. Roof metal panel shaping and detailing is simply outstanding and highly realistic. Note the highly detailed headphones work if you touch them in lowering the internal noise.
     
    Fully working joystick includes CWS (Control wheel steering), AP DISC (Autopilot disconnect), GA (go Around), Trim and PPT (push to talk) buttons (via keyboard inputs)...  under panel and the rudder pedals are well designed and fully functional.
     

     
    Instrument Panels
    The section heading says Panels plural, not Panel. So we need to look at the extensive Menu to see why.
     
    The menu selection is four choices lower bottom left of your screen for: Aircraft Configuration, Load Chart, Checklist and Updater.
     

     
    Aircraft Configuration
    You have a smorgasbord of options for the setup of the aircraft. First are two options for the panel are in "Analog" or "Garmin 1000"
     
    Analog gives you all dials in King KFC150 Autopilot Flight Control System with two KX155 NAV/COM and the engine management are all analog gauges.
     

     
    Garmin 1000 is the standard Laminar Research G1000 avionics panel with built in engine management readouts
     
    Next is the choice of :King KFC150 Autopilot Flight Control System with two KX155 NAV/COM and a EDM engine monitor system, or....
     

    ...    a King KFC150 Autopilot Flight Control System with the two GNS430 & GNS530 GPS and EDM engine control....  or G5 PFD and G5 HSI with GFC600 Autopilot, GNS430 & GNS530 and EDM engine control...
     

     
    ...  or swap the EDM monitor system for the analog gauges? or in any combination. Also the choice of Push/Pull - Throttle/Prop/Mixture to Quadrant levers.
     

     
    Note the Garmin GMA 340 radio below with a matching transponder...  you have to admit it is all very impressive for choice.
     
    Other panel highlights are the EDS IP system (lower left) which consists of an intelligent peripheral setup on which each of the four oxygen outlet stations has a micro-controller that constantly monitors respiratory aspects of each occupants with N - Night and D-Day modes
     

     
    The EDM - Digital Engine Management is a unit that monitors the engine conditions. Buttons are used to select the Lean Find mode which is used to find the exhaust gas temperature lean of peak, cycle between parameters and adjusting the brightness (more below).

    All contact (fuse) breakers work and shows system depth. The EDM pops-out for ease of use as does the G5 PFD and G5 HSI instruments for the cockpit builders... 
     

     
    ....     the two GNS430 & GNS530 GPS units and PFD and NAV/MAP G1000 displays also pop-out as Laminar default panels.
     
    You can also choose to have either one of two styles of panel facias.There is the Carbon or the White options, I really liked the "white" option more than the darker Carbon feel, but both are good. You have to swap the textures over for each selection in the "Objects" folder, so you can't just swap as you feel  like it, so it is either one style or the other.
     

     
    Menu options
    Other menu options give you the choices of propellers with: 3 Blade Composite, 3 Blade Aluminum and 2 Blade Aluminum.
     

     
    Two engine choices are also available with either a Lycoming IO-540 Fuel Injected 260hp (194 kW) or the Lycoming O-540 Caburettor 235hp  (175 kW) powerplants, the Lycoming engines are modeled under the cowling, but I couldn't find a way to remove the cowling.
     
    Librain Rain Effects can also be used or switched off, and they are very good internally...  on the exterior however the effects can move around the fuselage, but you can ignore that aspect.
     

     
    Checklist
    There is a three page checklist, that is quite basic, but fine. I however found it hard to adjust if the window is positioned slightly off screen, but get control of the window and the checklist window can be scaled quite small for handy non-obstructed use.
     

     
    Load Chart
    The "Load Chart" is a Weight&Balance menu that allows you to place four occupants (Pilot + 3 Passengers) in different body weights that are changed randomly of Green around  (60 kgs), Dark Green (70 Kgs), Brown (80 Kgs) and Red (90 Kgs), Fuel (left/Right) Max 30 Gal per tank and Baggage Max 60 Kgs....   Settings can be in Distance CM/In, Weight Kg/Lb and Fuel in Lt/GAL...  Full Limits, Gross Weight, Payload and Fuel Weight are shown plus the aircraft's CofG (Centre of Gravity) position and all out of limits are shown in red. Oxygen quantity FME (Flexible Modelling Environment) is also adjusted on the Load Chart.
     


     
    Updater
    There is a built in "Updater" which is very good. It will tell you is you have a good internet connection, then you hit the red (Required) options to update, after you have completed all the updates then just re-load the aircraft.
     
    There are no static elements or aircraft covers.
     
    Flying the RV-10
    Start up and the Lycoming IO-540 (Injection) sounds really good, so sounds are great from the off. Taxiing is another matter again. The RV-10 in reality has a castor loose front wheel, so you have to taxi the RV-10 like a taildragger, but with the castor at the front and not the back, in other words it is very hard to turn? You can set the left and right wheel brakes (if you have a set of toe rudders) to snap turn the aircraft in the direction you want to go, but for the rest of us it can be a bit tricky until you sort it all out via throttle inputs and big rudder swings...  you get there but it needs a fair bit of practice...
     

     
    ....  I managed to work it out and finally arrive at the runway, but the option to lock the front wheel to the rudder would be nice if maybe not authentic, but easier for those who don't have rudder pedals, note the hard over rudder to keep the aircraft going straight ahead.
     

     
    Because you are going in a straight line down the runway and then taking off and once with the air flowing now over the flying surfaces the aircraft is then finally giving you your directional control...   so RV-10 is quite nice to power down the runway and take to the air, but you instantly feel that sensitivity of this aircraft's very light weight to power ratio, stick and rudder movements have to be fine and controlled and almost glider like in response, you'll love it of course because it feels like a real kit-made living and breathing aircraft in the lightweight class.
     

     
    But the Van's is so very sensitive to any trim adjustments (hard to do) and to any of your hand/feet inputs, yes it is a lovely manual aircraft to fly, but be very lithe in the air. Banking is to be taken sensibly as even any sharp stick movements can get you into serious trouble...
     

     
    Not just under manual control do you feel the prompt banking angle changes as for even when under Autopilot changes of direction, you still get that same sudden horizontal shift...
     

     
    ....  but that is all in that amateur feel, and you just simply love it, because it all feels all so realistic....  in other words the RV-10 is brilliant. The 260hp version gives you a Max speed of 208 mph at sea level (332 km/h, 179 kt) and a cruise speed of 201 mph (323 km/h, 175 kt), in other words for a small aircraft of this size it is very fast, but that does depend on the weight factor of passenger and baggage as the aircraft does feel the effects any heavy weight put upon it, and that is recorded heavily in the cruise speeds, vertical speeds and the overall range which is usually around 1,000 miles at Cruise power set at 55% at 8,000 ft (1,600 km). Climb rate is 1,450 ft/min (7.4 m/s), and the Ceiling (Oxygen remember) is an excellent 20,000ft.
     

     
    Authentic Garmin GFC 600 is a high-performance, attitude-based, Automatic Flight Control System (AFCS) and it is very good, and is well coupled with the G5 PFD and G5 HSI displays. They are both small and quite dense with detail (certainly the G5 PFD) but it is really well done.
     
    Press the centre of the tuning knob and you get access to the PDF Menu, turn the knob to scroll the items. (note while in this mode you can't adjust the heading or other flight controls via the G5)
     

     
    ...  there is a Setting (Configuration) Menu that is accessed in a similar way. Turn off the G5 unit and again press the knob to bring up the menu (best to do on the ground before flight) then again scroll via turning the knob. Attitude, Airspeed Configuration and Units are all accessed via the menu.
     

     
    Full details of the menus are listed in the manual. GFC 600  Autopilot is very good and highly detailed, but be aware that turning off the AP, as it also turns of the FD (Flight Director) and YD (Yaw Damp), and the use of an X-Plane key input to disconnect (can be custom set) as the servos don't switch off that way?
     

     
    The KFC 150 Autopilot does not pop-out, but it is a very effective unit in this configuration of a two-axis autopilot and flight director system partnered with a KI256 Flight Command Indicator and a KI525A Pictorial Navigation Indicator.
     

     
    EDM - Digital Engine Management has loads of functionality, and access to Fuel Flow data you can switch (Step) to. Used (GAL), REM (Remain), MPG (Miles Per Gal), ENDUR (Endurance HH:MM) are all switchable, and rotate in the viewer or the EGT outputs of the engine (See EGT/FF below)
     


     
    There is a Fine Lean mode that is used for finding the EGT peaks and when to the lean the engine for maximum efficiency and range. Notes are "the information area will start to show the EGT temperature of the highest EGT cylinder. Then start to lean the mixture about 10°/second without pausing. At this point a white box will start to flash on the hottest cylinder. When the flashing box cylinder peaks, you will see LEANEST for two seconds and the column of that cylinder will start to flash"
     
    Final right button is the EGT/FF: which will set the unit into the Automatic scan mode to ALL (showing all parameters), FUEL (showing fuel related parameters) and TEMP (showing engine temperature related parameters).
     
    Lighting
    Cockpit and panel lighting is excellent, Backlit instrument dials are quite bright, so you don't need the full adjustment. Better are the two each side lighting pods (arrowed) that are fully animated for adjustment...  the modern colour light is excellent, the only small downside is that the lighting intensity is the same for both lights, adjust one and you adjust the other, then separate adjustments here would have been absolutely perfect.
     


     
    You can easily get the right feel for night flying, and the change to a lit analog dial panel is just as brilliant.
     
    Overhead cabin lighting is also excellent (love the glowing switches) with one forward cabin and one light on the rear cabin
     

     
    External lighting is very good, and not over bright. The Taxi/Landing light is very small, but the Navigation, Beacon and Strobes are all very good.
     


     
    The RV-10 is of course very nervous in wind, or weight (more weight helps, but dims performance), adjust to those factors and this is a real pilot's aircraft.
     

     
    Flap adjustment is continuous and not stepped between UP - 1/4 - 1/2 - 3/4 - Full, but in reality the settings are guide more than a setting. If you get the speed down into the 80 knt range there is no flap lift, and they are very effective (drag and lift) under throttle control.
     

     
    Approach speeds are around 80 knts (Full Flap) and your inputs have to be small as the wings have a tendency to wobble in certain conditions and wind direction, so a bit of focus is always required... but you feel the thrill of the control of the aircraft under you as you are flying like a pro and loving every minute of it.
     
    Final approach speed is around 72 knts with a nice flair around 68 knts...
     

     
    ....  it is very important you get the softest touchdown you can achieve because the strut gear is fixed and quite hard with not much give, so a far too steep a drop and the landing can be jarring. Stall speed is set at 63 mph (101 km/h, 55 kt).
     

     
    The RV-10 is just a sweet aircraft all round.
     
    Liveries
    The liveries and Panel options (Carbon/White) are downloaded separately from the aircraft here: Digital Replica RV10 Liveries v1.13
     
    Currently there are one white and five liveries, the Green N102DR is default with the aircraft. A few have no registration numbers and feel slightly incomplete? but the "First Flight is well done in it's shiny metal and composite panel construction.
     



    ____________________________
     
    Summary
    I love to be genuinely surprised and certainly this Van's RV-10 is a huge surprise in the sheer range of configurations and personal choice you have with the aircraft, it is like pulling a rabbit out of a hat and then finding another one in there and then another, the choices are also really clever and extremely wide for all tastes, and all are also bound together into one aircraft that is a home built configuration build dream.
     
    System avionics cover really any tastes from the G1000 glass panel (Laminar) to Garmin GFC 600/G5, to the KFC 150 Autopilot with a KI256/KI525A instruments and either GNS 430/450 or KX155. More includes the choices of standard engine analog readout dials to a modern EDM - Digital Engine Management system, working Oxygen system, different injected or carburettor engine types, three types of propellers and even push/pull or quadrant controls...   phew!
     
    The choices are huge, and then add that into a great kit-build light aircraft flight feel and it is a very interesting and great aircraft to fly, great lighting effects, rain effects and great all round modeling. Systems are very good with working fuses/circuit breakers, system menus (semi in areas, but still well done), great sounds and wind effects.
     
    I will note a few gripes, but we have to keep them in context to the what you do get here. The cockpit glass is a bit too clear and not overall realistic, a bit of thickness or wear&tear would make it feel more perfect (some users note the heavy reflections, but they didn't intrude too much to me). Separating the side pod lighting adjustment would make the effect perfect and the option to connect the front steering to the tail (for those without rudder pedals) would be a nice to have...  the internal pilot is a bit bland, but the missing other 3d passengers would be a nice addition as you load the aircraft with weight and finally currently there is no VR (Virtual Reality) and this is an aircraft just wanting or even demading VR interaction ... all just niggles, but if updated would make the design absolutely 100% perfect.
     
    Value is excellent as well... US$40, no, US$35...  no again but priced actually under US$30 at US$28.95 makes the RV-10 the bargain of 2020 or to date even of the decade.
     
    Surprised by this Van's RV-10, I was and yes it is a very interesting aircraft to use and to fly... it almost wants me to go and order a kit from Van's and start building the real aircraft itself. So overall brilliant and the RV-10 comes highly recommended.
    ____________________________
     

     
    The VAN's RV-10 by Digital Replica is NOW available! from the X-Plane.Org Store here :
     
    Van's RV-10
     
    Priced at US$28.95
     
    Features Different Cockpit configuration from steam gauges to glass cockpit: G5 PFD and HSI with GFC600 Digital Autopilot with GNS430 and GNS430 ESP (Electronic Stability and Protection System) LVL (Return to level) Mode Auto trim Different speed and altitude units options CWS (Control wheel steering) mode GA (Go Around) mode. AP disconnect button    Flight Director Yaw Damper Pitch and Roll hold mode Heading Mode NAV Mode with Radio-navigation or GPS inputs Approach Mode Back Course Mode Indicated Airspeed Reference Mode Altitude Hold Mode Working Battery behavior for the G5 HSI and PFD KC150 Autopilot with KI256 Flight Command unit, KI525A HSI and KX155 COM/NAV Radios Flight Director Auto trim Altitude Hold mode Attitude pith and roll hold mode Heading mode NAV Mode Approach mode Back Course mode Digital engine management unit EDM or analog gauges Engine monitor display Range/Endurance/Burned Fuel/Miles per Gallon/Etc. Lean Find Mode Throttle quadrant or push-pull engine command options EDS Digital Controlled oxygen System Four distribution stations Night/Normal mode Delayed mode Class-A/Fast Mask mode Different display and setting configurations Working Circuit Breakers panel Angle of attack indicator with voice warning Different engine and propeller configurations: Lycoming IO540 Fuel Injected 260HP engine Lycoming O540 235HP Carbureted Engine 3 Blade Composite Propeller 3 Blade Aluminum Propeller 2 Blade Aluminum Propeller Each of the option with their own performance and fuel consumption characteristics Outstanding 3D model High 4K PBR textures Librain rain effect by skiselkov 5 liveries and one white canvas livery for custom creations 3D cockpit light for the interior and the exterior Custom instruments and surface vibrations Particles Effects Three dimensional Sound Fmod sound engine All Custom Sounds Sound level and frequencies are modified by headset removal or doors configurations. Custom Menus and Popups Aircraft Configuration Load Chart with CG envelope, fuel and passengers configurations Checklist GFC600 Autopilot Popup EDM Popup Updater Popup Built-in Updater   Requirements
    X-Plane 11 (Fully updated) Windows or Mac ( Linux will be available soon) 4Gb VRAM Minimum - 8Gb VRAM Recommended Download Size: 215Mb Current and Review version: 1.15 (February 5th 2020)   Installation and documents:
    Download for the Van's RV-10 is 215.10mb and the unzipped file deposited in the aircraft "General Aviation" X-Plane folder at 543mb.
    No liveries and panel options are in the packaged download, but can be downloaded here: Digital Replica RV10 Liveries v1.13
     
    Documentation:
    There is one comprehensive manual provided. With full system details and both IO and O Lycoming engine performance charts.
     
    Digital Replica RV10 Manual.pdf _______________________________  
    Review by Stephen Dutton
    7th February 2020
    Copyright©2020: X-Plane Reviews
     
    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)   Review System Specifications:
    Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 1Tbgb SSD 
    Software:   - Windows 10 - X-Plane 11.41
    Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini
    Plugins: Environment Engine by xEnviro v1.13 US$69.90
    Scenery or Aircraft
    - KHAF - Half Moon Bay by Rising Dawn Studios (X-Plane.OrgStore) - US$19.00
     

     
  22. Like
    Stephen got a reaction from delaney in Aircraft Review : Beechcraft Bonanza F33A XP11 by Carenado   
    Aircraft Review : Beechcraft Bonanza F33A XP11 by Carenado
     
    What makes up the criteria of your best aircraft to fly in X-Plane, or your favorite? This is not the best aircraft in X-Plane for overall features or details, but the best aircraft for you. For many user fliers it could be in a relation to a real aircraft, either in the one you own, owned or are now learning on, that particular aspect is important. But what about the rest of us...  For me it is Carenado's Bonanza F33A and we go back a long, long...  time. The aircraft originally was one of the first released for X-Plane by Carenado, and the fourth if I think right and that was right back in January 2012, or just over six years ago....  it was also really the first of really high-quality releases from Carenado that was certainly far ahead of its time back then and even better than that period's X-Plane10 quality.
     
    My own actual investment in the F33A was a bit odd. I bought it as a birthday present for myself, flew it twice then basically stored it for just over two years? Even looking back now I just can't work that out why? but I think that my basic flying skill's were not up to the same level of the aircraft...  so what changed?
     
    Carenado did an update on my mothballed F33A and I found now how it all handled very nicely, but more importantly I also suddenly found it was the very best aircraft in X-Plane to do some serious practice on, that is the very basic flying training in circuits, touch and go's, banking techniques, speed control...  then I found myself using the F33A for more advance training with VOR navigation and extensive GA flight-planning and route navigation. In every aspect the F33A was the perfect aircraft to cover all these important flying skills, and ever since year after year the F33A has been my aircraft of choice for all of these practise and training skill work. It also is used as a benchmark to X-Plane itself, because I know the F33A so very well, so if X-Plane is out or not configured correctly then it will show on this aircraft. So the point is would that make this review biased because already this Bonanza is an aircraft that I think that everyone should have in that hangar, and that is a fair point...   I accept that now there are certainly far better aircraft in X-Plane than this F33A because basically even if advanced for its time then this design by Carenado is still six years old. A note here in that the livery "BlueHawk Flight Training" which I have flown the F33A under for years is not an official Carenado livery...   but however it is one of the best looking for the aircraft, it also needs a few adjustments if you want to use the livery with this XP11 version, but it is well worth the effort.
     
    Carenado Beechcraft Bonanza F33A XP11
    Over the years since it's original release Carenado have kept the aircraft up to date with constant updates, and that was even into X-Plane11, but that was mostly just to conform to X-Plane11's basic performance changes and for the introduction of PBR (Physical Based Rendering), and overall the bonanza flew fine in that configuration. But in time the F33A needed to completely upgraded to X-Plane11 and to take advantage of the new simulation version and add in the more modern elements we expect now in X-Plane, and here it is in the Bonanza F33A XP11.
     

     
    Outwardly you are surprised enough that when sitting in the F33A XP11 version for the first time in that it looks and feels almost exactly the same? In a way that is very good thing if you are like I am in being very familiar with the aircraft, and you don't want things you really like then being messed around with or changed.
     
    But there are a lot of differences and details to take in. All the aircraft for XP11 are now 4K (4096 x 4096) texture quality with the (PBR) Physically Based Rendering materials and textures that are redone throughout and this is all done with (gaming) industry-standard software for the best highest quality to the best efficiency (framerate to me and you) ratio. A note that the F33A has a lot of custom 2K freeware liveries available on the XP.Org. They do actually still work quite well, but as noted you need a file name change and a few adjustments in say photoshop to make them compatible, obviously the quality is not at the official level, but if you do have a favorite livery for the F33A you can at least save it and use it.
     

     
    N927CF is an official livery to see the quality and detail now in this XP11 version. You were always aware of how very good it was originally, but it needed for X-Plane to catch up to Carenado and not the other way around. Certainly X-Plane11 does that here, but the changes also reflect the fine tuning of those super realistic material shines and reflections. Now there is a lot of chrome on the aircraft, like with the beautiful spinner and foot supports.
     
    Wing lighting assemblies are absolutely perfect, and highly realistic. Note the nice small wing fences.
     

     
    The advancement of computer power over the years also now allows us to take advantage now of higher quality texture settings and anti-aliasing, The quality of the undercarriage is phenomenal, ultra realistic and fully animated. To note the advanced movements of the animation has been refined here to XP11 standard's and to a point they are better than that, as movements in taxiing and wheel travel shock are almost now perfect, you thought it was always reacted like that until you went back and flew the F33A from only a few years ago, but no we have come a long since then, a very long way.
     

     
    Glass is also better, more refined with great reflections and here comes in two versions of clear and the tinted green (far better).
     

     
    External detail is complete with HF and RF aerials and great detailing with control surface manipulators, lightning wicks are all animated for airflow realism. Aircraft construction riveting is very good, but does show that this is still a few years ago since it was created, nice waves and shapes in the metal paneling gives realism.
     

     
    Cabin
    Looking into the cabin and it is very well detailed, beautifully created. The F33A was the aircraft that I was in when I first saw the X-Plane11 PBR light and dark shadow feature, It was a total "wow" moment then, and it still is very dramatic now with the cream facia panel and the black instrumentation.
     

     
    Internally the cabin is very tight, the F33A is a very small intimate aircraft in reality. Seats are beautifully crafted.
     

     
    The interior has been re-textured, it is now a woven cloth grey, with a distinctive pattern. It certainly modernises the cabin and it feels fresher...
     

     
    ...  but I did also really like the old blue interior, certainly it looks like the more older style Bonanza, but it still works for me.
     

     
    I goes better with the BlueHawk livery as well, so I adjusted it to be used on the same livery, again photoshop was required, but you don't lose any quality in the transition. I think it is nice to have both versions between different liveries so it is certainly worth doing.
     
    Panel is sensational, highly realistic and I should know as I have spent countless hours behind it.
     
    The aircraft comes with dual-arm yoke bar, this setup was pre-1984, with the change to the standard in the panel twin yokes setup that is post-1984. The bar hides by pressing the bar in the centre by the panel. It does obstruct a lot of the lower switchgear, lighting adjustment rotary and vertical trim wheel, but I found I could work around it with the bar in place with familiarity. Pilot's yoke has built in working electric trim, autopilot disconnect and XPDR IDENT functionality. A digital clock is also built into the front of the yoke for convenience.
     

     
    Panel glass reflections are all very new and highly realistic, but in some conditions they can now go a bit grey with the seat mirroring the reflection, a tone down of the reflections is noted from Carenado.
     
    Menu
    The menu hasn't changed from the earlier version... still the same three panels to cover the standard Carenado A, C and O menu staples.
     
    A is the Bendix/King KFC 150 autopilot pop-up. C is ten "Views" with "Field of View" and two sound adjustments. O is for "Options" including opening Co-Pilot (passenger) door and a Baggage door left rear.  Static elements provided are very basic with only, wheel chocks and engine inlet/flag, wing pipit cover and there is also window and Instrument reflections and the choice of changing the liveries without going to the main X-Plane menu.
     


     
    The twin pilots are new and replace the younger cooler guy in the shades, but they are very well created, far more realistic and are both highly animated, they also disappear when you activate the static elements.
     
    Not on the main menus. but it is now available for use is a "Weight & Balance" menu courtesy of Thranda. It is activated by setting up an X-Plane key input via the Thranda key settings.
     

     
    The W&B menu is basic, but still covers all that you need in set up and you can now adjust the four passengers weights and baggage via a animated C.G (centre of Gravity) graph, Fuel can also be set and the results are set out in lbs and inches are all listed below.
     
    Flying the F33A Bonanza
    The F33A can be a very recalcitrant aircraft to start from cold, but once the 285 hp Continental IO-520-B engine fires it soon settles down. I always run the Continental for a few minutes to warm it all up, once the gauges are showing normal temps and pressures, then you can go. This aspect is very well done by Carenado as the gauges just don't just go straight right up to their operating points but they all take their individual routes to get there showing realism. My X-56 Rhino throttle setup works well here as I use the second throttle as the mixture lever, this gives my more control over the richness of the fuel, and only 2/3rds mixture is required for taxi and ground movements.
     

     
    You can feel how long a way we have come now over the years, earlier this Bonanza was a bit of a handful on the ground, but now it is just a soft pussycat more than a rampant tiger, and you have more if sublime control of your speed and direction movements, that is of course the X-Plane11's level of more diversity in this area, certainly the F33A is still a bit of a handful on taking off and landing, but that is a common problem with X-Plane's ground effects at the moment than more than the actual aircraft, but skill can overcome the worst of Laminar's theatrics.
     

     
    All sounds in Carenado aircraft when upgrading to X-Plane11 are now FMOD, and the Bonanza gets the same treatment. The sounds have been increased substantially right thoughout the whole range, this is highlighted at the idle point, if you adjust the mixture even minutely the sounds are really, really good in conveying on what the engine is feeling, with power, climb and the cruise sounds of the aircraft of which are all excellent.
     
    I only give the F33A about half-throttle gradually until the aircraft builds up speed, once the speed is constant and you are tracking true against the left pulling asymmetrical thrust, then go straightup  to full throttle, no flap uses more runway, but I get more speed of which I like. 100knts is the right point to pull back on the yoke bar, and the F33A will nicely clear the runway...
     


     
    ...  rate of climb to 600fpm is best to climb out and also build up more speed. The Bonanza has a unique gear sound, in a pneumatic "peeeeooow" sound, which I love and the detailed gear retraction or extension is excellent. I keep the power up and level out at 1500ft.
     

     

     
    Performance is very good for this type of aircraft. Top Speed: 182 kts with a Cruise Speed of around 172 kt and the Stall Speed (dirty) is around 51 kts. Range is an excellent 717 nm. Official Rate Of Climb is 1167 fpm and the Ceiling is noted at 17858 ft.
     

     
    Once the aircraft is trimmed and set at a nice cruise pace I climb again to 7500ft, Mostly I climb high easily at 800fpm, but with the W&B manager I added in a lot of weight of 3250pounds (3401 is max) so 700fpm is my base climb rate today, I drop that again at 6000ft to 300fpm to keep the momentum of the speed.
     
    Instrument Panel
    By all accounts the F33A instrument panel is not complicated, but the instruments that are here are set out to be extremely useful. Standard Six instruments are centred in the line of sight of the flying pilot with the Airspeed Indicator, Artificial Horizon and the Attitude Indicator on the top row and the Garmin OBS VOR pointer (VOR2), Heading Dial and Vertical Speed Indicators set out directly below. The Turn Coordinator is far left of the six pack with a radar altimeter directly below, lower left instrument panel I will come back to in a moment.
     

     
    Centre panel is dominated by two large dials that cover engine manifold pressure (inHg) and fuel flow (gallons per hour) and the second dial is the RPM gauge with built in hour meter. Both the gauge and the dial are highly animated to reflect the engine's performance, needles twitch and flicker to throttle or fuel flow changes that makes them highly realistic. Below is the left and right fuel gauges that are separated by a cluster of four gauges that cover Cylinder Head Temperature (CHT), Oil Temperature top and Ampreres and Oil Pressure below. Lower left is an Insight digital read out for EGT - CHT and lower right is an Instrument Air gauge (Inch-Mer). A small note here on the Instant EGT - CHT digital readout, in flight it looks like it is not working, but it is. To see any activity, then just lean the fuel mixture and the display will come alive.
     
    The avionic instrument stack is very good with a Bendix/King KR 24 radio set, X-Plane Garmin GNS 430 GPS, Bendix/king KX 165 COMM (Comm2)/NAV (VOR2) unit, Two Bendix/King KR 87 ADF units and a Garmin GTX 320 Transponder...  the Bendix/King KFC 150 autopilot is far left of the instrument panel. You can also use the GTN750 payware add-on by RealityXP in this Bonanza.
     
    On the co-pilot's far right instrument panel is one flying instrument in an altimeter, and a Garmin OBS VOR indicator (VOR1). Two smaller gauges cover EGT and Prop Amp. A note on the altimeter, You have to remember to adjust both altimeters in their mb/in.hg settings, this far right second backup altimeter setting is hard to see in being so small, but it always needs to be adjusted when required, or (obviously) the altimeters will show different altitudes. Lower right panel is the circuit breaker panel (non-working).
     
    The set up of the Bendix/King KFC 150 autopilot is excellent in the Bonanza. Handy to the lower left and remember there is the pop-up feature as well (press Tab A), which is both movable and scalable. Note for the AP to work you have to press the FD (Flight-Director) button before engaging the AP button.
     

     
    Easy to use the KFC 150 actions are noted on the upper panel in line of your eyesight, and there is the built in V/S - ALT mode to set your altitude and rate of climb (or descent) and they all work perfectly together to ease your workload. Next to the V/S-Alt mode selector is a BendixKing VOR N1/N2 distance, speed and estimated TOA (Time Of Arrival) display.
     

     
    Next to the KFC 150 is a fuel flow display that (switchable) covers GAL REM (Remain) GAL USED, GAL to Destination, GAL Reserve and Endurance (HRS:MIN) to use this instrument correctly you have to have be running flightplan in the GNS 430, but if not you still get fuel remaining and that sort of fuel flow info.
     

     
    VOR Pointer/Course Dials
    To understand why this little Bonanza is a very good training tool for early fliers is to understand the use of two instruments, and their setup here in the F33A.
     
    I have always been a bit vocal in reviews if the VOR/DME instrument is not a pointer tool and it is usually the older basic VOR/DME heading instrument...  in the F33A it is a pointer instrument, but better still it is positioned directly besides the heading/course instrument.
     
    Here I am approaching KRSW - SouthWest Florida International (arrowed) and the VOR pointer is set to the airports VOR (Lee County RSW 111.80). Yes I know that the RSW VOR/DME is slightly to the north of the airport, but it will still show how to use the pointers effectively.
     

     
    I have set the "Course" pointer to the RWY06 heading as my guide, but I will for the moment still fly southwest to clear the airport before going into the south circuit to land from the west. Set my heading to the course direction (24º) to go into the circuit and that will put the F33A parallel to KRSW and RW06/24.
     

     

     
    The VOR pointer will show your relative position to the airport and your distance from the VOR/DME and to the airport for the correct turn point (unless you are under ATC instructions), Then a 90º turn on the course to (33º) turn in ready to find the runway centre line.
     

     
    Again the VOR pointer is crucial on the right time to turn to the runway heading, if you rely on the ILS alignment on the course pointer, you will know that it usually activates just a little too late to get the final right 90º turn to the runway, the VOR then gives you just that little more time to get the turn rate correct. I also use the same procedure in a big jet, the VOR pointer will give you the runway alignment if set against the runway course setting a far longer way out distance from the airport than the ILS alignment does, so you can have more time to set up your approach in line with the runway...  if you are correct then both the VOR and Course pointers should be aligned parallel on the final turn as they are here (below right), the runway 06 should then be in the correct position for your approach.
     

     
    You can see by using both pointers on how this F33A is simply great for practise flying, in circuits and for VOR point to point routes, and when you don't have this set up in other types of aircraft you really miss those pointers and the workload get a lot harder. Two points then is that yes it is just as easy to look out of the window and visually gauge your turn, that is natural, but in many conditions you just can't do that, and yes here at KRSW the VOR is slightly off the airport but it still works in context.
     

     

     
    Landing
    Overall the F33A is a lovely handing aircraft, just watch the trim is -0 when taking off and landing, it will be out at this point if have used the AP. The trim wheel is right there in front of you a little to the right (pilot) or on the yoke. I am finding this earlier XP11 version a little fast on approach? But I usually get the speed down to around 100knts when coming into the final approach phase.
     
    If you leave the taxi light switched on it will shut off when the gear is raised and then relight when you lower the gear for landing, it is great to watch in operation.
     

     
    External lighting is pretty basic, with the landing and taxi light in the nose and a huge red beacon on the roof. Navigation and strobe lights are updated for XP11 and are excellent. Gear down and you do lose a lot of speed in the drag if you don't counter for it.
     
    Flaps are 3 positions Up - 15º - 30º, 150knts is vFE but I am usually well under 100knts before I will move them down a notch. ditto to 30º flap as I will go down to 80knts before going to that position, I found you need a lot of throttle to counter the 30º flap not so less for even the 15º setting.
     
    I admit I am a little bit high here, but those trees at the end of RWY06 have a habit of catching me out in the dark.
     

     
    80knts approach speed is down to just under 70knts for contact, stall is 51knts so I feel the approach speed needed is a currently a little too high from Carenado, around 60knts, should be more closer to the mark.
     

     
    A lot of hours in the F33A means I can put it down pretty anywhere I want to, it is not a hard aircraft to land, but you will need to feel the aircraft and get the speeds right, overall Carenado have done a class act on delivering X-Plane11 performance to this version, it feels far more alive and more intimate than the earlier versions, and yes it is totally better all round.
     

     
    For the limited lighting available you do get a good view in the dark to moving around on the ground from both the taxi and landing light.
     

     
    Internal Lighting
    Instrument panel lighting is basic, but very good. Most instrument lighting is indirect, and I remember it being actually a little bit brighter? You can only adjust the indirect lighting and the some of the backlight/avionic lighting individually... overall it is great for night flying.
     

     
    Overhead lighting is two lights forward with one large light directly above and a small one in the exit passenger door...
     

     
    ...   in the rear are two spots and all roof lighting is controlled by the three buttons on the roof.
     
    Liveries
    There is one blank and four liveries with the package, all are high-quality and 4K, the highlight is the nice Lufthansa Nevada Training aircraft.
     


     
    Summary
    Six years is a long time for any aircraft in X-Plane, but we are dealing with Carenado here and the aircraft was never ever going to the one to be left on the shelf, in fact the constant updates and now this huge D-Check of a strip to the bones and rebuild of the F33A Bonanza means one of the brightest stars of Carenado's fleet is certainly going to keep on flying well into the X-Plane11 version for many, many years to come. It is a new version for X-Plane11 in its new clothes, but the Bonanza feels new and it is now certainly also quite different from its earlier versions without losing its original charm.
     
    Optimisation is high here as a lot of areas have been covered from newer materials and textures throughout, to performance and the more realistic behavior with flight physics optimized for XP11 standards and better comparison to the real airplane, better realistic weight and balance with now a even a W&B menu set up panel. The aircraft is now fully VR (Virtual Reality) compatible and has better and even more refined PBR (Superb material shines and reflections). FMOD sound is completely new and far more right across the whole range with newer added sounds that are more detailed and intimate, in other words the Continental IO-520-B engine sounds brilliant.
     
    The Bonanza F33A is one of Carenado's biggest success aircraft in X-Plane and in reality it is not hard to see why, it is priced very well for what you get as well, in that you get really a $35 deal for only $26.95 for the same quality and features as the common Carenado higher price. Yes in a few areas the F33A is still the same earlier aircraft, but it is now part of its charm more than anything else.
     
    This is my favorite personal aircraft in X-Plane, could that be a bias? but no in reality the aircraft that I reviewed has just only re-enforced of why it was so good in the first place, more so now with this excellent extensive upgrade. I just simply love flying this machine, it is also the best for any type of practise and for developing my (online) flying skills and to a point I can push them to the limit in this aircraft as I know the aircraft so well...  The hard part of this review, is that I now have to move on from the F33A and can't keep on flying it around Florida anymore...  "Okay just once more and then I will move on.. I Promise, I will honest...  yes only once, I really, really promise...  ". Highly addictive and highly recommended.
     
    ______________________________________________________________________
     

     
    Yes! the Beechcraft Bonanza F33A XP11 by Carenado is available from the X-Plane.Org Store here :
     
    Bonanza F33A XP11
     
    Price is US$26.95
     
    This XP11 is a new version of the F33A Bonanza, so a new purchase price is required, however updates are free to the aircraft for the full run of the X-Plane11 version.
     
    Special Features Version 1.1 Optimized for  X-Plane 11 State-of-the-art configurable FPS-friendly logic system. Fully VR compatible Full PBR (Superb material shines and reflections) Features Specially designed engine dynamics for XP11 Flight physics optimized for XP11 standards Ground handling adapted for XP11 ground physics Physically Based Rendering materials and textures throughout PBR materials authored with industry-standard software used by the film and gaming industries X-Plane GNS430 (FPS friendly) Support for RealityXP's GTN750* (integrated into 3D cockpit, when available). Goodway Compatible. Realistic behavior compared to the real airplane. Realistic weight and balance. Tested by several pilots for maximum accuracy. *RealityXP GTN 750 is sold separately   Included in the package 5 HD liveries + 1 HD blank texture F33 Normal and Emergency Procedures PDF F33 Performance tables PDF - F33 Quick reference table PDF Autopilot KFC150 Manual PDF Recommended Settings X-PLANE 11 PDF  
    ______________________________________________________________________
     
    Requirements :
    X-Plane 11
    Windows, Mac or Linux
    4GB+ VRAM - 350MB available hard disk space
    Version 1.1 (last updated May 18 2018)
     
    ______________________________________________________________________
     
    Installation : Download is 281mb which is unzipped and is inserted in your General Aviation folder as a 478.40mb flie.  Key authorisation is required.
     
    The review "BlueHawk Training" Livery is here: BlueHawk Carenado Bonanza F33 v2 Livery 1.0
    But the livery does require some changes to work in XP11, but it does come in both 2K and 4K versions. Changes are not hard, but watch for the chrome spinner and that it is showing, make sure that the all the textures changed are not transparent, or you will get see through wings!
     
    Documentation : includes
     
    Bonanza F33 Normal _ Emergency Procedures - Performance tables.pdf Carenado Copyright.pdf Credits.pdf F33 Bonanza reference.pdf General Information.pdf KFC150 Autopilot.pdf Recommended settings XP11.pdf ______________________________________________________________________
     
    Plugin Review by Stephen Dutton
    23rd May 2018
    Copyright©2018: X-Plane Reviews
     
    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)   Review System Specifications:
    Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD 
    Software:   - Windows 10 - X-Plane 11.20
    Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini
    Plugins: Environment Engine by xEnviro v1.07 US$69.90 : XPRealistic Pro v1.0.9  effects US$19.95 : WorldTraffic 3.0 Plugin - US$29.95
    Scenery or Aircraft
    - KFMY - Page Field - Fort Myers, Florida 1.0 by timbenedict3 (X-Plane.Org) - Free
    - KRSW - Southwest Florida International Airport by Aerosoft  (X-Plane.OrgStore) - US$24.95
    - KDAB - Daytona Beach by Aerosoft / Stairport Sceneries (X-Plane.OrgStore) - US$28.99
     
     

     
  23. Like
    Stephen got a reaction from delaney in Aircraft Review : Epic E1000 - G1000 Edition by Aerobask   
    Aircraft Review : Epic E1000 - G1000 Edition by Aerobask
     
    Like a lot of developers, then Aerobask have had to rethink their range of aircraft to migrate to the dynamics of X-Plane11. In the past between the X-Plane versions the changes were large, but in most cases an update or two would cover the conversion and the overall aspect of the design would in someways not really change. But for the migration to X-Plane11 and certainly to X-Plane11.30 then that earlier transfer does not really work..  the differences are just too different and are most aspects of the design, from the modeling, the performance and the PBR effects and also the now minimum requirement of 4K textures and all...  and plus on top of all these new elements it is that all have to be far more efficient and computer friendly. This has to a point made the aircraft migration of any developer's past range of aircraft a slow and tedious process and like with the new dynamics of 11.30 as you sort of go suddenly again back to the bottom of the ladder with all these newer updated dynamics.
    So it is all to the good of course as the product is usually far more dynamic and sensational, but the process means that even now in the two or so years since the release of X-Plane11, then it is that most developers are still ticking of their past aircraft, and spending time more so doing this than in creating new aircraft.
     
    But the above process can be used to your advantage as well. As no matter at the time in that even if you have created your best work, there was always something better you could have done, but then couldn't change because it required usually a new design from scratch. So in reality although these aircraft are the same original designs as the pre-X-Plane10, they are also completely new...  and from the ground up.
     
    And so it is with Aerobask's Epic E1000 which was released originally just under four years ago (E1000 Review), and at the time the aircraft was the state of the XP10 art. This new version is the state of the XP11 art.
     

     
    It was back then so brilliantly created, but the four years in simulation development now shows us how much has really changed within that period, and as a yardstick the differences between the simulations.
     

     
    So this new Epic E1000 from Aerobask is even if it looks the same it is in reality a completely new aircraft from the original, no updates, no adjustments...  but a completely brand new design, and so you know that feel straight away as it is all very new and different.
     

     
    The Aerobask developers themselves would admit they alone have come a long way in four years, always very good, always very innovative... you now usually buy on the Aerobask name alone without even looking at the details... and for any developer that is a very high reverence to achieve, but Aerobask do also deliver, again and again to achieve that prominence.
     
    And the new E1000 certainly also delivers on that promise. Modeling is now perfection, no bumps or 3d odd angles and that is a certain smoothness of design that captures the difficulty of creating a featureless composite aircraft. It took years to perfect it, and here it all is now in it's glory.
     
    Certainly the PBR effects go a very long way in creating the feel and reflections that bring that sleek almost dolphin shaped design to life, and no matter what the visual angle it always looks glorious.
     
    Glass and chrome are also now hyper realistic and not faked liked in the past, metal variations of materials are also beautifully represented.
     

     
    X-Plane users have come to expect a lot, and you are even "spoilt" for this short of hyper realism... but the developers deliver it, so why not absorb it and revel in the greatness of it all.
     
    The trailing link undercarriage looks standard from a distance, but the detail is evident when close up.
     

     
    Cabin Detail
    "Careful" and not to trip over the latch on the door while boarding...  Internally in the cabin it is an odd layout, just in the rear a four club seating but with a huge space between the seats and then again a space between the passenger and pilot seats in the front... you automatically say "You could easily fit another row in here".
     

     
    Renowned for their cabin fit-outs and materials, then Aerobask don't disappoint in here with the E1000 either. Detailing is excellent, with modern materials and that feel of executively. The attention to detail in here can be overwhelming.
     

     
    The cockpit is almost the same layout, but it is in reality a very different look and feel from the original. The modeling detail is that so much smoother and the materials are light years in difference. You have to also really admire that paneling curvature and molding, and even the trim changes colour to the external livery...
     

     
    It is a very modern cockpit and far removed from the older Beechcrafts and Pipers.... this is all slicks and curves.
     

     
    There are also some significant differences between the two aircraft... the old and this new version. The biggest change is on the stub console.
     

     
    The original version was dominated by the aircraft's menu panel and above the MEGGiTT autopilot and Garmin GMA350 radio unit...
     

     
    ....  now there is a "Remote Control Key Pad" for access to the G1000 avionics suite, which is very similar to what you use on the Cirrus aircraft. The MEGGiTT autopilot is also gone and replaced by a annunciator panel, but the Garmin GMA350 radio unit installation is still the same.This GMA 350 is really the only external avionics unit now in the aircraft. Note the extremely different design and feel of the yokes.
     
    Laminar Research G1000
    As there was no decent G1000 glass system around four years ago. The various developers came up with a wide range of ideas to create in most cases a hybrid avionics system to replicate the Garmin suite. Aerobask tried in someways the hardest to create a functional and realistic system.
     
    Aerobask created a Garmin G900 Primary Flight display (PFD) for each pilot, and the center display (MFD) as a modified X-Plane GNS530 unit. And note these G900's were only an accurate representation of a real G900 even then. It worked, but the MFD was a bit of stretch in more ways than one. But at the time it was actually very good.
     

     
    Since that time Laminar Research have created as default a full G1000 avionics suite, and so the "G1000" moniker on the this aircraft reflects the install of that default system on the E1000. But a bonus here is not only is this G1000 more authentic, more powerful... but also adapted for use with the Remote Control Key Pad and also includes the GFC700 autopilot.
     
    One thing also becomes very apparent is the install of the three displays. The centre MFD is more pronounced and set more forward than the two PFD displays set either side...   and yes it was the same set up on the earlier version (I checked). But here it is far more noticeable if even with a more visually perspective. The earlier version came across as just three displays in a line.
     

     
    It is outstandingly done, as you feel the installation of the displays are very realistic, and it is highly noticeable in flight.
     
    Primary Fight Display
    The Laminar G1000 is now quite extensive, but there are a few differences between this one and the older version, some good and some removed. The display can be opened in a window via pressing the small aircraft symbol in the centre of the heading rose.
     

     
    The main PFD has the the split horizon which is here to the darker even dreary brown and blue of the default look... of which I don't really care for, the older version was the far nicer gradient version, and this bland default background display can be adjusted as Carenado did on their Cessna 172SP G1000.
     
    Secondly is the optional Engine Information System (EIS) is only available on this version in the PFD in the Emergency mode (see below).
     

     
    The G1000's PFD main flight instruments that are all correct with the artificial horizon, speed and altitude tapes, bank roll scale and roll pointer and HSI (horizontal situation indicator), course and heading pointer which are all in one. The FD (Flight Director) elements are also shown. Other features include "Inset" map, alerts, REF/TIMER, NRST, XPDR, both VOR 1 and 2 pointers, DME and Wind (3 options) ... top banner includes Radio NAV (left) and COM (right) Autopilot info (centre). A feature is that you can adjust the radio frequencies directly with a mouse scroll wheel while holding the cursor over the frequency you want to adjust. Another pop-out adjuster panel can also be used on like the "Altitude" (press arrowed) and Baro pressure.... press the green band to insert the number.
     
    Multi Functional Display
    The centre MFD is quite different from the hybrid forebear. The pop-out selector is also quite hard to find as it is not the PFD centre aircraft symbol, but a hard to find touch spot hidden in the top banner under the GS (arrowed below left).
     

     
    The side panel Engine Information System (EIS) Engine readout covers TRQ (Torque), NP (low-pressure rotor RPM), ITT (Inter Turbine Temperature), NG (N1 for Turbines). If these readouts look different it is because they are. This is a custom set of engine performance readouts created by Aerobask to be more authentic to the E1000 avionics readouts. If you want the default, then can have that via the menu (below right).
     

     
    Lower EIS shows Fuel Flow GPH (Gal per hour), Oil Pressure and Temperature, Electrical Bus AMPS and Volts, Fuel quantity (GAL) is for both tanks (145.5 Gal per tank) in a scale. 
    More engine readouts can be accessed via the "System" button. Fuel readouts are top with Fuel Flow GPH, Fuel Flow PPH (lbs per Hour), Fuel Pressure (PSI) and quantity left and right tanks (lbs) - Fuel Totalizer shows lbs Remaining and lbs Used. Totalizer amount can be increased, decreased or reset
     

     
    Lower is the Electrical Gen A (amps)and ALT A (amps) and Bus 1 Volts and Bus 2 Volts. On both EIS displays are also the Aileron position marker, Rudder position marker, Elevator position marker and Flap position UP-10º-40º 
     
    Pressing the RED button upper right on the pilot's PFD will change the displays around for emergency flying and bringing the EIS onto the PFD and moving the PFD to the centre in then replacing the MFD (got that?)
     

     
    Flightplanning
    The really big advantage is using the "Remote Control Key Pad" to create route planning via the "FPL" key (arrowed). Input is easy via the keyboard even in VR (Virtual Reality)
     

     
    My route is from EGKK (Gatwick) to ELLX (Luxembourg) and you can easily assemble the routing data, however I chose to create the route in SimBrief and then import it directly into the planner. The bonus is that you have the options of adding in easily via the "PROC" button any Departure or Arrival routes (SID/STAR) or a certain approach that you would like. The bonus is that the added on Dep or Arr segments don't mesh up your central route planning either and it all fits in seemlessly together. You can set the display to either "Narrow" or "Wide" orientations.
     

     
    The days of data planning and input frustration are well and truly over.
     
    Lower Panel
    On the left side shoulder panel is the main switchgear. The E1000 aircraft has a unique way of switching on the various systems...  the three rows of buttons are set out to be used at the various points of getting the aircraft ready for flight and in switch order.
    Top row is the "Pre-Start" Second row is the "Pre-Taxi" and the lower row is the "Systems". The layout although arranged by the same rows of buttons as the earlier E1000, but the sequence of activation of the items are actually arranged differently, so you will need to relearn the buttons sequence.
     
    Pre-Start includes - Batteries (Batt 1 & Batt 2), Avionics Master, Fuel Pumps (Left & Right) and Starter Gen selections
    Pre-Taxi Includes - Igniter, Start, Stby Alt, Fuel Autoselect and Pusher
    Systems Includes - Auto Pilot, Trim, Press Air,  Emerg Press, Dump Valve and Emerg Oxygen
     


     On the right is the "LIGHTS" panel the lighting panel. Items include Ice (wing light) Land and Taxi lights, Strobe and Navigation lights and a Beacon (a new light).
    Another lower button panel is your "ICE" buttons for De-Ice Boots, Propeller Heat, Window Heat, Inertial Separator, and the Pitot Heat (Pitot Stall HT).
     
    Bottom panel are the circuit breakers and they are all active, pull a breaker and the item stops working. Right side shoulder panel are the cabins Air Cond and Cabin Oxygen controls and more active circuit breakers. Both yokes can be hidden, but only together and not independently.
     
    Left side of the Remote Control Key Pad is the gear lever and on the other the flap selector switch. Pedestal is in two layers (beautifully moulded) with the top section holding the Throttle, Propeller (feather) and Condition levers (Throttle has power "Max/Idle" settings and a "Beta" reverse thrust setting).
     

     
    There are four buttons above with "warnings" on them, so you don't touch them, the manual says that you NEVER touch them. Lower section has the lovely crafted Fuel Switch for OFF- LEFT- RIGHT (Tanks).
     
    On the floor there is a Manual Gear Extraction feature... and it works. Again amazing detailing and functionality.
     

     
    MD302 SAM
    The MD 302 Standby Attitude Module (SAM®) made by Mid-Continent Instruments and Avionics and the unit is placed left of the PFD.
     

     
    This is a set of backup instruments, but in reality an avionics suite by itself. Upper panel is an artificial horizon, turn rate and compass heading... lower panel is the Speed and Altitude (Baro centre). The single knob does all the adjusting and selection.
     
    Turn the knob to adjust (arrowed) the Baro (note the Baro on the SAM is not connected to the G1000, so you have to adjust the pressure manually here as well). Press the knob and turn to adjust the MD302 brightness. Hold the knob down for a full menu of adjustable settings.
     

     
    Above the MD302 SAM is the instrument and forward spot cockpit lighting knobs.
     
    Menus
    There are four ways to access the E1000 menu. One is from the pull down plugin menu, Two is from the 'a" tab lower left of your screen, Three is the Epic Logo centre panel and Four is via the iPad in the side storage bin. The menu is laid out in the new Laminar XP11 pop-up style and there are four tab selections with : Ground, Options, Sounds and About.
     

     
    Ground : Is both a menu and a basic Weights and Fuel setup in one. Fuel sliders top will set the amount of fuel required in both kgs and Gal and show the fuel weight...  A side note here on refueling the E1000. You have to be really careful to balance out the fuel on the E1000, both on the ground and in flight.
     
    If you don't then you will get this, yes this is an extreme example, but it also shows how sensitive this aircraft is to the loading of the fuel and weights. Well done though.
     

     
    You can select passengers (pilot is free but he still counts in the aircraft weight). With a Co-Pilot, R&L Passengers, R&L Children, baggage is None, 60kg and 120 kgs...  and all weights of loaded Fuel and passengers are shown in detail with full all up weight and Maximum weight allowed. There is no CoG scale or graph. All passengers are shown and the bags are shown on a luggage trolley, but they are not visible internally and only externally, which is a shame as the modeling of the people is very good.
     
    Static elements include: Chocks, Engine inlet/outlet covers, pitot covers, towbar and loads of flags... but they are all or nothing. So it makes closing up the aircraft a bit awkward with say the towbar attached or if you just want the chocks after a flight? The Ground Power Unit (GPU) is now a more heavy duty design than on the earlier E1000, it is very nice... but also extremely noisy if the door is open. Button will open the single door or via the internal handle.
     

     
    Options : Are mostly for selections of the G1000 and custom features, like the change of the custom to default G1000 engine display, but a few are still experimental. You can choose to keep the pop-ups inside the screen (VR) and switch on/off the instrument and window reflections. Top of the menu is the reliability of the electrical system via the circuit breakers, or you can reset them all in one push of the button.
     

     
    Sounds : The sound panel is just a carbon copy of the X-Plane11 sounds panel and if you adjust it here, then you adjust it there and vice-versa, with just two added buttons with the "Enable Sounds" and "Enable Speech" selections.
     
    About : The final selection is a credit page on who created the aircraft.
     
    VR iPad AviTab
    One of the great features is the iPad and it located in the side storage bin. Obviously created for VR interaction, it is highly useful for the 2d generation as well as It works with the Avitab (Aviators Tablet) plugin. It works quite well in a basic form with mostly for access to stored pdf files and note taking, but internet access would be a nice feature. My use here was with the Navigraph Chart access that is now available (make sure you have AviTab v0.3.14).
     

     
    You login and create access to your Navigraph account, it is all seemless and works extremely well...
     

     
    You can bring up all your charts and airport information to have it all by your fingertips. My only wish is for the tablet to be in both landscape and Portrait modes because most charts are in the portrait orientation.
     

     
    But it is highly usable as you can (in 2d mode) move the tablet out of view (it goes smaller) or keep it in eyesight when taxiing or flying.
     

     
    As noted the aircraft's menu can be accessed on the tablet as well.
     

     
    Flying the Epic E1000-G1000
    Starting the 1200 HP Pratt & Whitney PT6A-67A engine is a simple as following the keys in order... Pre Start row done, fuel on, mixture lever to idle... then follow the Pre-Taxi row of buttons until you get to START...  easy peasy.
     

     
    Marvel at the propeller as it moves ready from it's feathered position to half way, then that familiar PT6A whine comes in from the forward engine compartment, it does take a fair while to start, run and then settle into that smooth turbine idle speed and sound. The E1000 does come with all the latest fine-tuning from Laminar of this turbine engine, which has been a focus project for most of X-Plane11. This includes the newer 11.30 performance details with separate 2-stage free power turbine and 1-stage gas generator turbine internals now also available on this engine in X-Plane11 (output is now divided between both stages, were as before the output was only one stage). Of course it sounds incredible, looks incredible as the powerful exhaust flows out past and down the side of the aircraft, and courtesy of the particle effects.
     

     
    You wait and let the output numbers settle down, then you are good to go.
     

     
    With the Throttle at idle and the COND at idle, I still needed to put the PROP position half-feather to keep a decent taxi speed, if not the E1000 will run quickly away from you. Flaps have to be set at the takeoff position...
     

     
    ...  view out of the cockpit is excellent as there are no obstacle or blind spots in your view point, but the reflections are quite strong.
     

     
    On the original E1000 had the stick like undercarriage that took some getting used to, that version was harder in give (hence the solid stick feel) than the far better set up here as the undercarriage has certainly more give, but it is still tricky until you get used to it... as you still sit still tall and narrow on the wheels. So forward movement needs to build very slowly until really the aerodynamic forces give you more control, then you can give the throttle more power and also still have directional control, and powerful is that PT6A on an aircraft of this size, so use it wisely.
     


     
    Rotate is around 85 knts and the aircraft will climb out easily under full power, 2000fpm is also easy but if you want to really go for it then the official climb rate is around 4,000 ft/min...  "wow". This aircraft climbs and goes up like hell even with a fair weight aboard, so you have to be in control of the machine and not the other way around.
     

     
    So instead of being cocky and flying the E1000 like fighter pilot, then try to fly it as a professional and stay well within the boundaries, and there is a reason for this. I have my X-56 joystick quite well set up and refined, so like the spindly undercarriage the aircraft in the air feels the same, a little nervous, any strong wrist action will make the aircraft do sharp movements... so you have to keep everything really very intimate, slow and precise. As it is like an aircraft balanced on top a sharp stick, and it will move to any position very sharply. Like bank and you go down wing very quickly, so you tune into it but do it slowly, but you need focus and use slow movements to guide the E1000 in an easy and thoughtful way. Yes so that is very strong aspect of the flying in the E1000... focus.
     

     
    Just pressing AP (Autopilot) and the NAV on the G1000 MFD left panel won't activate the Autopilot? There is still another button on the "Systems" menu before it will activate... ditto the PRESS AIR that seals the aircraft for the high altitude flying.
     

     
    The environmental cabin controls are on the right side, and yes they really work via the 11.30 Oxygen feature.
     
    The G1000 flightplan is very comprehensive and the Laminar G1000 Manual is well worth the download and study. But if you are using the VNV function and importing a flightplan (SimBrief) then make sure ALL the waypoint altitudes are correct and filled in, instead you could get almost a straight up and then straight down climb and descent, you need to control the flightplan profile correctly. Here I am checking and adjusting my descent into ELLX and then seeing the changes in action.
     

     
    The Epic is a turbine propeller alternative to a small four seater private jet, so the numbers have to stack up to compete with the same performance, with cost being the major factor. Maximum speed is 325 kn (374 mph; 602 km/h) Max cruise which seriously fast for a prop aircraft and Cruise speed in Eco mode is 265 kn (305 mph; 491 km/h). Range: is 1,385–1,650 nmi (1,594–1,899 mi; 2,565–3,056 km) at either max cruise - eco cruise with a Fuel Burn of 300 kn (560 km/h), FL340: 40–60 US gal (150–230 l)/per hour and the Service ceiling of 34,000 ft (10,000 m) can be well within the reach of jet transport. Impressive.
     

     
    The window reflections can be quite heavy in certain lighting conditions, but overall they are very realistic.
     

     
    Lighting
    The lighting is very good to brilliant but limited in the ways you can adjust it. Those big G1000 displays put out a lot of candle power, but you need them bright to read the screens. All in the G1000 displays and switch instrument lighting can be adjusted, but only globally and say focused just on the pilot's side. Cabin is all LED lighting and two forward lights cover the cockpit...
     

     

     
    ...  the cabin overhead LED's are amazing and are all adjustable, but only directly. And floor strips of LED lighting is in front of pairs of seats and the door entrance when open.
     

     
    External lighting is good but the standard layout... Two wing edge LED landing lights and a single nose wheel taxi light. There is a left wing Ice light, belly rear beacon and the navigation and strobe lighting.
     

     
    For all it's high speeds the E1000 is very good at low speeds...  you can set the flap to 10º and set your speed at a low 148 knts, which is great for aligning up to a runway and the aircraft is rock solid (180 knts is the 10º max).
     

     

     
    Want to go even slower and you can, 130 knts is the limit for 40º flap (down) and you can then reduce your approach speed to an amazing 100 knts  - 97 knts... not even a Cessna 172 can go that slow? Can it?
     

     

     
    You can keep this position and speed and control the descent via the throttle and the adjustment of the pitch, it is all very hands on but very controllable.
     

     
    Your aim is to just let the E1000 sink slowly... those stick legs can be quite stiff if you try to go in to fast or down too quickly, yes there is more give in the trailing edge gear, but you mustn't try your luck too much. You don't need a lot of flare either, just let it down via the speed throttle control.
     

     
    85 knts is the touchdown speed and the stall speed is a low 61 knts.
     

     
    There is a built in BETA reverse, and the best way to access it is to use a key input "Toggle Beta Prop" from the X-Plane menu. It works, but I haven't used it enough to see how really effective it is. Using the brakes is your last option, and if you have runway space then use it to run off the excess speed and keep control. Overall I was very impressed with the low speed approach, it gives you time to adjust and fly the aircraft with time on your side.
     
    With most aircraft in this category (mostly price wise here) in that these are very finely tuned aircraft need time and practice to get the very best out of them, certainly brilliant for flying, but they require certain skills and professionalism to extract the full potential from their dynamics.
     

     
    Liveries
    A wide selection of twelve liveries gives you plenty of choice and use, but mostly based in Europe and USA... they are all high quality and 4K refined with the Metal skin COBALT and the magic N333AK the highlights, N410LT is the default. There is a White (for painters) and Lo-res liveries that are also available through Aerobask website.
     



     
    Summary
    It is an Aerobask aircraft... many will purchase on the name alone. That is for a quality aircraft, huge features, brilliant ideas, massive internal detail and materials. So does the E1000 - G1000 Edition live up to all that high acclaim... of course it does.
     
    This the second version of the Epic 1000 from from Aerobask, but discount the similarities right there, because this is a complete ground up redesign of the aircraft, and for not only X-Plane11 but for X-Plane11.30 as well... it is all in here, and it shows in every dynamic of its PT6A turbine performance and also real world latest certification prototype performance and in it's complete dynamics of the perfect use of PBR in glass, reflections the sheer quality and depth of its design. X-Plane11.30 boots-based wings and stabilizer de-icing system and working oxygen system (11.30 again) and functional breakers are also part of the in-depth systems.
     
    Features are clever and well thought out, including the various tools required for Virtual Reality use and even the use of AviTab. Menus are clean and well thought out, but the static elements are all grouped together with limited flexibility.
     
    The title says G1000, and that is the main feature of the E1000... the Laminar Research G1000 avionics suite and tools. And very good it is if you are willing to study the manual in depth to get the very best out of the avionics suite. There are no compromises now unlike with the earlier G900 based system, it is good and works well in here. Only point is the dark and bland default PFD Artificial Horizon screens, not a fan, and they spoil the customised side of the aircraft and a surprise they were installed here, and I have seen a better AH on the Laminar G1000. The other avionic features includes the MD302 backup instruments and GFC700 autopilot...  nice.

    Flying dynamics are good to excellent, but the aircraft requires skill to get the really best return out of the aircraft, then the E1000 will return the favor back in full. Sounds are also fully dynamic with full FMOD spatial surround sound.
     
    A comprehensive review details a very comprehensive aircraft... that is nothing new for Aerobask, they deliver... they deliver brilliantly - Highly Recommended.
     
    _______________________________
     

     
    The Epic E1000 - G1000 Edition by Aerobask is NOW available! from the X-Plane.Org Store here :
     
    Epic E1000 G1000 Edition
     
    Priced at US$34.95
     
    Features :
    Aerobask quality 3D model Completely reworked and re-scaled exterior and interior model New 4K PBR textures 11 stunning liveries out of the box Color-matching interior based on livery White (for painters) and Lo-res liveries available through Aerobask website Smooth and VR-friendly manipulators Professional Flight model New flight model by X-Aerodynamics Tested by actual owner Gianfranco Somma of Somma Aviation Matches latest certification prototype performance High quality sounds full FMOD environment by Daniela Rodriguez Careri samples from real PT-6 engine in-game volume control without pausing the sim Enhanced Laminar G1000 Integrates new XP11.30 GFC700 autopilot Custom MFD PT-6 engine parameters (on PFD in reversion mode) Optional mouse, scrollwheel and dialpad support for easy data input Optional keyboard support for dialpad and flight plan input Custom detachable popups with fixed ratio and all optional features above Note: some of the optional features may need VR-mouse at the moment Deep system emulation Realistic engine startup procedure Implements new XP11.30 boots-based wings and stabilizer de-icing system Implements new XP11.30 oxygen system for emergencies Functional breakers, with configurable reliability Fully simulated MD302 Standby Attitude Module Special effects Rain and windshield icing using librain plugin from Saso Kiselkov Dynamic reflections custom heat blur effect on both sides custom engine twin-contrails Other Avitab tablet, with integrated options panel Detachable and VR-friendly 2D options panel Preferences, fuel and payload saved between flights  
    Requirements
    X-Plane 11.30+ Windows, MAC or Linux - 64 bit Operating System 4Gb VRAM Minimum - 8Gb+ VRAM Video Card Recommended  Current version and Review Version : 3.22 (Feb 12th 2019)   Installation and documents:
    Download for the Epic E1000 - G1000 Edition is 446.70 Mb and the unzipped file is deposited in the aircraft "General Aviation" X-Plane folder at 521.40 mb.
    Avitab (Aviators Tablet) requires the download of the plugin and for the Navigraph charts you need a Navigraph account.
     
    Documentation:
    Huge amount of documentation, with full manual, (including training flight), Laminar G1000 manual, Performance, checklist and guidelines included. Documents for MD302 and AviTab are also included. A real world document (Get to) "Know your PT6A" is also part of the package.
     
    Avitab integration.pdf E1000_2019_manual.pdf Epic E1000 G1000 Edition Checklist Normal.pdf Install Recommended settings.pdf Performance Guidelines Epic E1000 G1000 Edition.pdf Quick-Doc MD302.pdf Know_your_PT6A.pdf  
    ______________________________________________________________________
     
    Aircraft review by Stephen Dutton
    16th February 2019
    Copyright©2019 : X-Plane Reviews
     
    (Disclaimer. All images and text in this preview are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
     
    Review System Specifications:
    Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD 
    Software:   - Windows 10 - X-Plane 11.31 (v11.30 is required for this aircraft)
    Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini
    Plugins: Environment Engine by xEnviro US$69.90 : WorldTraffic 3.0 Plugin - US$29.95 : Avitab (Aviators Tablet) - Free
    Scenery or Aircraft
    - EGKK - London Gatwick Airport v2 by Pilot+Plus (X-Plane.OrgStore) - US$21.00
    - ELLX - Luxembourg Findel Airport XP11 by JustSim (X-Plane.OrgStore) - US$19.80    
     
  24. Thanks
    Stephen got a reaction from Medellinexpat in Behind the Screen : January 2021   
    RJAA Narita is very good, but yes there is a very bad (you could call it a anti-MSFS) feeling in that we can do the same thing but for free. That is bad for the business, you need quality in the simulator and no matter how good the Global Airport tools are, they are still not a complete reproduction of the airport...  this is damaging the simulator on many levels.
  25. Like
    Stephen got a reaction from Freeman in Free Aircraft Release! : Concorde by Dr Gary Hunter   
    Free Aircraft Release! : Concorde by Dr Gary Hunter
     

     
    Growing up in the sixties was a time of huge speed advances. The predictions were of New York in 3 hours and Singapore in 7 hours via Bahrain, and then we went far faster again...  to the moon.
     
    Looking back now it all feels like we lost have something, yes we can afford to travel the world on a few thousand dollars...  but the excitement and the sheer feeling of the momentum of advances in technology has now been reduced to smart phones.
     
    The real tragedy was that the machines that gave us our biggest breakthroughs were then never advanced forward, there was no Concorde Mk2 or Space Shuttle Mk2. And so there came no advancements on their ideas and weaknesses, like the noise and sound barrier on Concorde and the better insulation tiles for the Shuttle. Instead they were all consigned to museums and with that a negative backward feeling now exists. You know it can be better, as we lived through that now past era of huge ideas and advancement that actually came true and real.
     
    But you can still relive a little of what one machine of that era was, in the Concorde. Dr Gary Hunter created a Concorde for X-Plane9®, so yes this aircraft is old now even by X-Plane standards. It didn't fly very well either lately because of the advances of the simulator, so an update to v10.50 was carried out and the aircraft has been gratefully passed over to the X-Plane.Org to be released...  yes that is right this Concorde is for free!
     


     
    And no matter which way you look at it this aircraft is still one of the very best looking machines ever built, The modeling is slightly old, but not enough not to make it feel totally outdated.
     


     
    The panel is from an era of X-Plane seasons past, and the instruments are quite blurry. But it is totally functional and does have a 3d Virtual Cockpit.
     

     
    There is also a great engineers station, and you need to watch those fuel gauges, they gulp down fuel like no tomorrow, but hey you are also covering the ground at a one mile every two and three quarter seconds!
     

     
    Full cabin as well with the all important speed Mach numbers and altitude.
     

     
    You are seriously moving at m2.2, you can feel the speed even over the smooth Atlantic Ocean, watching my moving map on my iPad, the aircraft is moving as you are watching it even at a high distance, the Nm counter is clicking over click, click, click fast as well...  this is no sub-sonic slow ride to China or as in this ride... to New York.
     
    Distances of descent to any airport will need a bigger or longer distance with this machine as it is a long way down from 50,000ft or even 60,000ft if you are game.
     

     
    Liveries included: Blank or Eurowhite, BA Union, BA Landor, BA Flag, AF, AF Retro, Prototype and Singapore.
     




     

     

     
    New York and "Look Mum, no Flaps!" drop the nose and the speed to 195knts and you get that over familiar hawk look...
     

     

     
    The aircraft is surprisingly easy to fly on approach, but watch for a high nose in the air after landing.
     

     
    Concorde is back in New York!
     
    ______________________________________________________________________
     
    There is a big thanks to the work of Dr Gary Hunter in creating this X-Plane Concorde, and now passing it over to Nicolas of the X-Plane.Org for you to download...  for FREE!, yes just go to the link below (sign in first) and download this Concorde and go....     Supersonic!
     

     
    Yes! the My Planes (Dr Gary Hunter) Concorde is available for download here:
     
    CONCORDE
    Price is Free!
    Features:
    Accurate dimensions 2D and basic 3D Cockpit Object-based model, Very detailed model 8 liveries Cockpits have been totally redesigned. Go to the virtual cockpit and move to the center laterally (right arrow key) then translate backward through the aircraft (shift-pagedown key) to see the virtual cabin interior. All cabin windows are in 3D, and the cabin interior is modeled (seats etc). These differences are most obvious when using LIT textures as you can see inside the cabin more easily. Try circling the plane when flying in low level lighting conditions (sunset for example). Updated and tidied up the 3D virtual cockpit a little. The horizon is 3D now but its hard to notice so I may drop it in future versions. All fuselage doors are operable using keys 8 fuel tanks Full 3D Model Regular Concorde and Concorde 'B' included
    The model B was to have been the definitive airline version of Concorde, produced from airframe number 17 onwards. As production stopped at airframe number 16, the model B never actually took to the air, though much of the design work and improvements were retrofitted to existing Concordes. The most noticeable difference would have been the big wing of the model B, non-afterburning (more powerful) engines and a much greater range. This version also features an airbus style “glass” cockpit.  
    ______________________________________________________________________
     
    Overview by Stephen Dutton
    6th October 2016
    Copyright©2016: X-Plane Reviews
     

       
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