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    • Yes Linux is supported on all JARDesign aircraft
    • Hello Stephen, does any of the Jar design planes support Linux? I'd really love to buy any of them but I'm using XP11 on a Linux machine 
    • News! - Scenery Released : KBID – Block Island State Airport by Pilot+Plus   After a run of larger airports, Pilot+Plus has downsized to a smaller but picturesque island scenery of Block Island State's KBID. Block Island is situated off the coast of Rhode Island, between Long Island to the slight southwest and Marthas Vineyard to the slight northeast.     The airport is owned by the State of Rhode Island. The airport was opened in 1950 and it is primarily a general aviation airport. It has one runway, and an average of 45 flights per day mostly consist of general aviation, air taxi services and military.     Features Included Whole island Ortho coverage at 30cm/pixel over 25,000 hand placed objects Baked ambient occlusion Dense foliage and forestry Comprehensive building coverage Abundant custom vegetation including grass and bushes Marine Traffic with detailed Yacht model Ground Traffic routes in airfield Custom 3D South Lighthouse       New England Airlines is the resident airline based at KBID. Their fleet consists of three Britten-Norman BN-2 Islanders, three Cherokee Sixes and one PA-28 Archer 180.         Scenery Requirements X-Plane 11 or X-Plane 10 Windows, Mac or Linux 2GB+ VRAM Video Card Minimum     KBID is now available from the X-Plane.OrgStore...  price is under US$20 at US$19.95   _____________________________________________________________________________________     The KBID – Block Island State Airport by Pilot+Plus scenery is now available from the X-Plane.Org Store here :   KBID – Block Island State Airport   And is priced at only US$19.95   All images are provided courtesy of Pilot+Plus   ____________________________________________________________________________________   Stephen Dutton 24th April 2017 Copyright©2017: X-Plane Reviews  
    • Hi,   Your appraisal of the Carenado Phenom 100 is fair and honest.    I have a real weakness for the little Phenom 100 by Embraer, as it's a gorgeous little bizjet with much presence.    In terms of capability, well, the real thing is way up there with a magnificently capable Garmin/Prodigy suite.    As you say, Carenado's version falls short, and what a sad and desperate situation this is.    This would be a hot selling product if it met with expectations, not just ours set against the real aircraft, but also in terms of Carenado's FSX/P3D variant.    The lack of procedures is a major omission, as is the lack of weather radar.  I feel that you have summarised the situation very nicely. I'm hopeful that like many, the failures in this model do not equate to a general "downer" against Carenado, as many of their products are perfectly adequate and fit for purpose.    In the case of the Phenom, I feel that they have missed the mark, and significantly too, for they have knowingly brought to market a sub standard product at roughly the same time at the little Aerobask 550NG appeared (a beautiful little aeroplane that is enormously capable, but at the same time an enigma too, as Skyviews with GTN's are non an avionics option).    Instead of leaving things as they stand, Carenado might consider that an overhaul to encompass procedures and SID/STAR plus WX radar is not just optional but necessary, even mandatory.   Carenado have not falsely advertised this could-be gem, yet they might have been clearer in the lack of procedures and WX radar; for instance, their P3D models had WX radars removed due to crashes, and this was clearly stated. Also, a G1000 system might reasonably be expected to offer procedures, so I feel Carenado should have been clearer in this regard, not just at launch, but during the pre-launch build up.    I fully agree that the unit is hard to use, and without a useable flow. Whilst I do not own the Phenom 100, I do have the Kodiak, and I understand that the units are one and the same.    One option I had considered was implementing the SID/STAR Python script that can be used in the FF A350 to generate procedures in a subdirectory of default navdata, but I couldn't work out how to get the Garmin to open subfolders (or copy FMS files into the flight plan folder - messy though!). This maybe is a viable short term solution but NOT a fix.    The other thing is the lack of WX radar, and this for me is a deal breaker, unless somehow I find how to map even the default "stormosope" gauge into the VC somehow. With today's weather rendition and accuracy, why-oh-why has this been left out? The real aircraft may not receive certification without it.    Im looking forward to a fully featured future iteration of the Carenado Phenom 100.   In fact, I'll be first in line!   Fabio  
    •   Scenery Review : KMCO - Orlando International by Nimbus Studios   I have covered almost every area of Florida in my beloved Carenado F33A Bonanza. From the top of Daytona Beach to the end of the earth location of Key West. Based at KLAL (Lakeland Linder) I have somehow have found an virtual home in this on screen presence and start there mostly for every (GA or Regional) aircraft review to note down the details of the aircraft's effect on the X-Plane simulator, same with any beta or X-Plane upgrade...  KLAL is my bench mark on where we actually currently are in the simulator.   So Orlando is usually my first stop going east. It is easy to find Orlando from KLAL flying VFR as you only just need to follow the long and bright at night HWY 4 and there it is. You can use the Orlando VOR (ORL - 112.20) if you wish, but I know the area too well now to want to set it.   So on my treks back and too across the heart of Florida you can't miss KMCO, or Orlando International Airport as it is a massive airport required to process all the millions of minions of arriving tourists that pilgrimage to the area's renowned theme parks.   But in X-Plane KMCO has not been a particularly high on any developers list for attention, so most of my flying around Orlando and then KMCO was mostly Ted's Scenery version, which is mostly a very basic stick and round object piece of scenery. Then NAPS Advanced Sim Scenery did a great version and finally this Nimbus Studio version of KMCO and the area around it came to life. So let us look here at Nimbus Studio's (Butnaru) version and as a full payware version.   First Impressions So I was eager to take a look and at my new nearest neighbour of a colossal international airport. Up at dawn I ran the F33A for five minutes to warm the engine and it's fluids up and then went KMCO airport hunting.     It is not hard to notice KMCO, even at this early distance it stands out on the right side. As I have the ORL VOR set for my heading and the HWY4 is down to my left side, this route however it won't take you directly to KMCO as the VOR is positioned north of the airport in Orlando itself.  So at some point I would have to deviate a little to the right to cover the airport for a closer look.     Finally it was time to leave HWY4 behind and there is KMCO...      You don't have give away your highway navigation either as if you follow the Arthur Anderson Beachline Expressway it then will then also take you right pass the northern boundary of the mega Orlando International airport.   In the dawn light the Nimbus scenery looks very impressive, lighting is excellent and there is a lot of scenery to take in.     So, so far so good as I certainly like what I see down there.  So once over the airport I fall into a circuit to take me back to land on RWY 36R.   KMCO has four major runways in 18R/36L - 18L/36R -17R/36L - 17L/36R. Two in 18R/36L - 18L/36R are to the west of the central area and are parallel to each other and both 7R/36L - 17L/36R are to the east and slightly offset and 17L/36R is the smallest of the four.     At the top of the circuit you will find the huge East Lake Tohopekaliga, which is a very good guide if you skim the southern and then the western side it will line you up directly back towards RWY36R.     KMCO's approach lighting is very good, some have RAIL guidance. Finals is in straight, Florida is very flat countryside as is the airport, flat and straight.   Water treatment plant to the left on finals and the main airport's terminals are to the right of the aircraft...       Even in this light you notice the boundary of the scenery as it is a darker (brown) but the boundary is covered by a road which helps, but it is noticeable. The very distinctive control tower is silhouetted perfectly by the rising morning sun      There is no General Aviation parking in the central area, GA is on the western boundary and to my left. It is a tricky taxi from 36R to the GA and maintenance area because you have to pass over RWY36L on the way...  easy no.     Because there is no straight taxiway link directly from 36R to the west ramp area. Get it wrong or don't consult your airport layout chart and you will find yourself taxiing up or down 36L/18R trying to find an exit. Link taxiway J north and E south are direct, but the one you will usually use is taxiway Y of which you need to dogleg left to catch taxiway A2 to reach the west ramp, miss it and you are in nowhere's ville.   So a point about KMCO is that there are a lot of complex taxiways and many will take you a fair way away from the central area and so a ground chart is invaluable around here.     Once finally on the west ramp, I found it a huge space...  and a very empty one as well. There are a lot of buildings on the western boundary but nothing else, no ramp markings, no aircraft parking markings, no static aircraft (okay a few by the maintenance hangars) and no ramp equipment or anything.     Overall the first impression was very good at arriving at KMCO, but the empty west ramp was a real downer in you felt quite lonely out there.   KMCO Overview   Orlando International Airport (IATA: MCO, ICAO: KMCO, FAA LID: MCO)     17L/35R 9,001ft (2,743m) Concrete 17R/35L 10,000ft (3,048m) Concrete 18L/36R 12,005ft (3,659m) Asphalt/Concrete 18R/36L 12,004ft (3,659m) Concrete H1 44ft (13m) Concrete (Heli) Elevation AMSL 96 ft / 29 m     Airport layout     KMCO's terminal arrangement is quite different from most. It has central large receiving terminal with each side is flanked by two very large carparks called A (north) and B (south). From this central location shuttle trains take out to the four large satellite terminals for arrival or departure.   These are called Airside Terminal 1 (Gates 1 -29), Airside Terminal 2 (Gates 100 - 129) which are connected to Terminal A (north), Then Airside Terminal 4 (Gates 60 - 99) and Airside Terminal 3 (Gates 30 - 59) which are connected to Terminal B (south)   The Control Tower complex is positioned just south of Carpark B     The whole central area is immensely complex, there is a lot of work in here and it looks very authentic in design and layout.   Carparks A and B are huge with great intricate design, 3d cars and great foliage cover the area as well. The trees however look fine at a distance, but are very basic if even old fashioned closeup, but are good for framerate.     Central receiving terminal is very impressive, I like the worn roof and textures. But dense is the word I would use in this zone, lots of everything in buildings, foliage, 3d cars and great building detailing.     The four train tracks are animated and all trains go into each terminal and out towards each airside terminal on both ends. The trains are a faithfully reproduction of the real cars, that are currently undergoing replacement.     Airside 1 and 2 Major domestic carriers based in Terminal A to Airside 1 and 2 include Alaska Airlines, JetBlue Airways, Southwest Airlines and Virgin America Major international carriers include Aer Lingus, Aeromexico, Avianca, Azul Brazilian Airlines, Norwegian Long Haul and WestJet.   These two satellite terminals were part of the original airport and were opened in 1981.     Airside 3 and 4 Major domestic carriers based in Terminal B include American Airlines, Delta Air Lines, Spirit and United Airlines. Major international carriers include Air Canada, Air Canada Rouge, Air Transat, British Airways, Emirates, Icelandair, LATAM Brasil, Lufthansa, Thomas Cook Airlines and Virgin Atlantic which primarily operate out of Airside 4, the airport's main international arrivals concourse.     Airside 4 is the biggest satellite terminal and is recognisable by its ramp tower.     Terminal detailing is very good, not overly worn or textured, but well done. There is a lot of standard equipment on the ramps and there is the featured Nimbus animated ramp walkers that add a lot of life to the scene. Animated vehicles trundle around the scenery as well, so the ramps are nice to be and buzzy. All the satellite terminals also have built in marshall guided docking and animated jetways (Marginal plugin required).   Another Nimbus feature is see-through glass and internal passengers and departure lounges, sign textures are a bit blurry though but overall it is well done.     A nice departure terminal is Airside 1, which is mostly run by Southwest Airlines. There is a more Floridian in appeal and feel here as from the others and there is some nice stand parking by the palm trees.     Control Tower The Control Tower and base block admin centre is the highlight of the scenery. As control towers go, this is is a very nice one to admire from afar or close up. good detailing and nice textures adorn the structure.     Tower view is good if you look to the north...     But look to the south and a part of the tower's radar gets into the view, which notes the tower view position is in the wrong place.     There is nothing better on departure or arrival than an aircraft taxiway over a busy road. Here at KMCO there are actually two on taxiway J in the north and on taxiways E and F in the south. The north taxiway does have an issue when viewed from below, as the supports don't connect with the taxiway.     For this effect to work of course you will need to have the checkbox ticked for the X-Plane item "runways follow terrain contours" (General Menu) to allow for the elevation changes.   Northern Boundary Outside of the central terminal area there is also a lot of scenery to add into the full KMCO package. There are mostly in two areas in the northern boundary along the Arthur Anderson Beachline Expressway and down the airport's western boundary...  first the northern boundary.   Northeast covers one of the huge car hire yards and the very prominent JetBlue maintenance hangar and offices.     The JetBlue base is very well done, and in a way a very beautiful looking building, the added two JetBlue A320's certainly adds to the scene. An issue with the whole scenery though is highlighted here. Most of the main textures are not sharp, but a little poor in resolution. My "Graphic" settings are full up in "Texture Quality" and "Antialiasing" but still most textures are not sharp...  sharp.   You can forgive me for a little nostalgia here. Early in the X-Plane10 release I flew from KLAL to Orlando in the BK-117 helicopter and after a full afternoon's flying I put it down in this spot to have a rest. I spent a few hours, yes hours watching the X-Plane traffic file by until it went dark and I marveled at the greatness of it all. It is still clever stuff and the traffic is still as busy now as it was then...  X-Plane however has also moved on as my landing point in the BK-117 is now a rental carpark.       Further west along the northern boundary is the Gate Gourmet complex and various MCO authority buildings.     More west is more of the same, but this time for Sky Chef. There has been a lot of attention given to this northern boundary area and it looks very complete. There are a lot of carparking and car rental areas and all have been filled with realistic 3d vehicles. Good water effects create the spaces in the areas that give it a very realistic view, the water reflects the lighting colours at night very effectively as well, That feature and more makes this area really well complete.     West Ramp The West Ramp is the commercial area of the airport and includes maintenance hangars (United), Cessna support centre, Cargo and Mail facilities. But this wide space is empty and lonely.     United maintenance hangars There are two maintenance hangars on the west ramp for United Airlines and separated to the north and central areas, they are known as United Maintenance North and United Maintenance South.     Both hangars are the same and are well done, but the textures are a little blurry.   Centre ramp is the main cargo facility...  but it looks closed or closed down.  There is a fuel depot set out behind.     A known fact is that Orlando Intl is a U.S. Customs Service Foreign Trade Zone (FTZ) for International shipping. Another fact is that Orlando was a also designated Space Shuttle emergency landing site. The west-side runways, Runway 18L/36R and Runway 18R/36L, were designed for B-52 Stratofortress bombers and due to their proximity to NASA's John F. Kennedy Space Center, were an obvious choice for an emergency landing should an emergency "return to launch site (RTLS) attempt to land at KSC have fallen short. The runway was also an emergency divert site for NASA's Boeing 747 Shuttle Transport Aircraft when relocating orbiters from either west coast modification work or divert recoveries at Edwards AFB, California or the White Sands Missile Range, New Mexico.... so there you go.   Cessna have a support base here for their Citation Jet, and this facility is slightly off the airport in the north section on Arthur Anderson Expy.     Far south on KMCO is dominated by brand cargo facilities, United State Postal Service have a big depot here and so does FedEx.     The United State Postal Service depot is well done (above), but the FedEx receiving warehouse (below) is missing....  too bored to finish it?     Orlando Intl was initially an airforce base called McCoy AFB which was closed in the 1970's. But a few remnants remain in the form of which the military still uses such as the 164th Air Defense Artillery Brigade from the Florida Army National Guard in the former McCoy AFB Officers Club complex, an Army Reserve intelligence unit in the former SAC Alert Facility.     Far, far south is the water treatment plant we saw on arrival...     KMCO Lighting In the area of lighting at KMCO then Nimbus has done an excellent job in covering such a very large area and in using good lighting diversity.     Runway approach, taxi and lit signage is excellent, it had to be to land a Shuttle!     The whole central area is extremely well lit, and KMCO stands out for miles around.     There is a great choice of lighting ideas, using colour to highlight certain aspects of the buidings and a great use of downlighting to highlight certain areas brings the buildings to life. The downlighting is evident all through the scenery, and is used to great effect to fill out even the outer areas of the scenery.     The four satellite terminals are just as well covered, all look excellent and the ramps are fully usable once the sun goes down. Again Airside 1 is the best choice.     Lighting ideas are very imaginative and that is constantly hard too as the area covered here at KMCO is immense.     Building lighting close up is very good, but the same layouts are mostly used on every satellite terminal building.     A highlight is again the JetBlue base, the building looks gorgeous at night and you get a brilliant view on the 17R approach at night.     West Ramp north is dark, but mid-ramp is fine, again like noted the use downlighting is excellent on the myriad of mulit-use buildings here.     _____________________________________________________________________________________   Summary Overall this is excellent scenery and very complex in areas like the central area and surrounding hire car and carparking areas, there is a lot, a lot of objects in incorporated in here and you can see the work that has gone into this scenery. So it is even more dumbfounding in that on the West Ramp it is so empty of static aircraft and ramp debris and the FedEx building is actually missing. So much and so close to perfection, but this area's empty absence is very noticeable in the air and certainly on the ground if you are wanting to use the area for GA or Cargo operations. That is not to say there is no static aircraft as there is, but not where it is most needed on that huge ramp...   The under ortho-photographic images are far darker than the surrounding default X-Plane imagery, so the boundary is highly visible, but roads have thankfully been used at the point of the crossover. This does still however make the scenery stand out on arrival. Many of the textures are slightly blurry and so that makes them very highly processed for higher framerate more than their visual appeal, fine at a distance but average close up which daunts the total realism of the scenery.   Night operations are to be welcomed at KMCO, as this one great airport to arrive in at night. There is great lighting at work here and the departure and arrival looks brilliant from any angle with runways close to the satellite terminals of which 17R/35L is the top pick.   The scenery has great features in animations in walking people, inter-terminal trains and vehicle traffic, great glass and internal terminal detail, full guided aircraft parking and correct ATC routes ready for operations.   Orlando demands a good scenery, and here it is...  you may have to hit the Overlay Editor to make it absolutely perfect, but overall this KMCO from Nimbus Studios is very, very good!   _____________________________________________________________________________________     The KMCO - Orlando International by Nimbus Studios is NOW available! from the X-Plane.Org Store here :   KMCO- Orlando International Airport   Your Price: US$24.95   There is both an X-Plane10 and X-Plane11 version included in the package.   Features Compatible with X-Plane 11 and X-Plane 10  Two separate files included High-Resolution Airport by Nimbus Studio Dynamic terminal glass and water reflection on X-Plane 11 HDR lighting  Taxiway bridges Fully customized HD ground textures 3D trees (like you haven't seen before) Static planes Optimized for better frame rates   Animated Airport Custom animated jetways (AutoGate plugin by Marginal) Ground traffic with animated vehicles and people (GroundTraffic plugin by Marginal) Animated trains ATC taxi routes   Requirements : X-Plane 11 or X-Plane 10 Windows, Mac or Linux - 64bit Operating System Required 2Gb VRAM Minimum - 3Gb+ VRAM Recommended Framerate is excellent for the density of the scenery, but still subject to computer system standards   Installation and documents:   Download for the KMCO - Orlando International is 537.24mb and the unzipped file is 821mb deposited in "Custom Scenery" Folder   You will need to have the checkbox ticked for the X-Plane item "runways follow terrain contours" (General Menu). This NEEDS to be ON.   Marginal's Autogate plugin is required for this scenery: AutoGate plugin 1.72   Documents: No Installation notes No charts are provided but these are good : KMCO.pdf   _____________________________________________________________________________________   Review by Stephen Dutton 22nd April 2017 Copyright©2017: X-PlaneReviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)   Review System Specifications: Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD  Software:   - Windows 10 - X-Plane 11 and also used in X-Plane v10.52 Addons: Saitek x56 Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini Plugins: Environment Engine by xEnviro US$69.90 Scenery or Aircraft - Bonanza F33A HD Series by Carenado (X-Plane.OrgStore) - US$26.95 - KLAL - Lakeland Linder Regional Airport 2.01 by Drankum (X-Plane.Org) - Free (note: personal added items in an office (okay demountable building and vehicles)    
    •     Flyin Scenery Review : ELLX - Luxembourg Findel Airport by JustSim   From JustSim to JustSim, or in English JustSim's EDDH (Hamburg) to JustSim's ELLX (Luxembourg). It was only a few months ago (late February) that I reviewed JustSims excellent EDDH - Hamburg scenery, and I was very impressed. Again only after a short time there is now another scenery from JustSim in the form of ELLX Luxembourg (boy do they turn them out!) and so it just felt right to fly from Hamburg to Luxembourg to check out this newer addition to our X-Plane scenery collection, our HAM - LUX service today is provided by FlyJSim's Dash 8 Q400.     The Grand Duchy of Luxembourg is crushed in between Germany, Belgium and France in the centre of Western Europe. It is only 2,586 square kilometres (998 sq mi) in size, it is one of the smallest sovereign states in Europe, and is about the same size as the US state of Rhode Island or the English county of Northamptonshire. For a small country it sure hits above the belt in a big economy in first the industrial sector, which was dominated by steel until the 1960s, but has now since diversified its industries to include chemicals, rubber, and other products. During the past decades, growth in the financial sector has more than compensated for the decline in steel production. Services, especially banking and finance, now account for the majority of economic output. Luxembourg is the world's second largest investment fund centre (after the United States), and remember it is also the base of one of the world's biggest cargo haulers in Cargolux.     For me the arrival from the northeast towards ELLX's RWY24 feel vaguely familiar...  It feels like Aerosoft's EDFH Frankfurt - Hahn of which is only actually 100km to the west, that scenery now feels like it was eons ago in 2013, but one I liked a lot if you recall. It is an interesting approach from the northeast and not an easy one as LUX is buried between hills, valleys and deep rivers and streams and very similar to Hahn's south approach and hence the recollection.   But 2013 was early X-Plane10, this ELLX is in the new X-Plane11 and there are two download versions of this scenery for both X-Plane versions (XP10 or XP11) and the big picture view is different in the sheer detail you get now with X-Plane.   One of the big features of JustSim's EDDH was the use of (German) default autogen adjusted to be part of the add-on scenery. Here again at ELLX that same technique is used again with a great benefit to the scenery. It is highlighted on both 06/24 approaches.     An important note is required before using this scenery...  You will "definitely" and "absolutely" need to have the checkbox ticked for the X-Plane item "runways follow terrain contours" (General Menu). The scenery uses multi-level layers to create great recesses in lower and high ground areas. On approach to RWY24 there is a concrete runway extension over the A1 motorway that is excellent when viewed from the aircraft     As we will see is that most ground areas surrounding and part of ELLX are multi-level as well, so it is important to have the option on. It does also however make for a slightly bumpy landing as the runway is quite undulated. All trees surrounding the airport are a cross design, but they are well proportioned, this makes the scenery feel very full and realistic.   To your right on final is the huge Cargolux facility. All very well modeled and with plenty of trucks and the ramp cargo gear to keep any hauler happy.     Luxembourg's single main terminal is next and still on the right but a fair way down Runway 24's 4,000m (13,123ft) length. A prominent large building before the terminal area on a hill is the Luxembourg Investment building.     Grass is a great way to break up flat photo-images and create a realistic ground effect. Here it works very well as JustSim are experts at this, with their perfect summer grass in full bloom. Note the huge Cargolux maintenance hangar on the top left     The runway textures are really well done, with areas of tarmac that have been resurfaced and don't match the original surface.     Control Tower is mid-field...    All ground markings and signage is also top notch, all really well done and even down to the continuous water drainage grids along the sides of the taxiways and throughout the ramp areas as their detailing is really exquisite.     Like Hamburg's EDDH the taxiways and runways have reflections that go wet in the rain, even in the semi-dry they look very realistic.   Ramp textures are roughly detailed as well. Apron P3 is the main parking area offset to the terminal ramps, it is big and can handle even large aircraft, but is used mostly for regional services.     Main aprons are P1 and P2, and these are set around the two terminals in the larger one (right) Terminal A and the L shape (left) Terminal B.     Terminal 2 is all stands and as I am domestic regional I will park there at stand B6     Behind the terminals is a large elevated carpark. The different ground elevations have been really well done, as they are very (incredibly) hard to do in X-Plane... but here it is built almost seemlessly into the scenery. The view down to the ramps is excellent and highly real world in feel.     ELLX Overview   Luxembourg Findel Airport IATA: LUX - ICAO: ELLX     06/24 4,000m (13,123ft) Asphalt Elevation AMSL1,234 ft / 376 m     ELLX is extremely well intergrated into the background of the standard X-Plane default scenery, almost a perfect fit, no boundaries or if there are then they are well covered with the extensive foliage.   There are basically four areas that cover the scenery.   Northeast is the Cargolux Cargo hub     Southwest is the industrial zone and General Aviation parking and support. This area also has a large older style hangar that dominates the area.     Southwest-south over the other side of the runway is the huge distinctively designed Cargolux maintenance hangar and facilities     Main aprons and Terminals are centre northwest in the airport     Apron P1 is left and regional and Aprons P2 and P3 are right with Terminal B (regional) and Terminal A (International). Terminal A is new as it was only opened in 2012 after the older 1979 building was demolished, the smaller TER B arm was opened in 2004.   Main Terminal A   The modern Terminal A is extremely impressive. This is scenery work at it's finest. Stunning work and highly detailed in features and ground signage around the airbridges which are animated with Marginal's docking plugin. The terminal's glass is X-Plane11 reflective and very realistic.     Landside detailing is as good as Airside and all this with elevation changes as well...  very impressive.     Terminal B The small arm terminal is just as well done. Again great reflective glass and excellent fine detailing that even includes the metal stairs through the glass at the gates.     All working areas have great vehicle animations as well...  and they follow the different elevations as they trundle around...  all top notch stuff.   The northern landside approach to the airport has a lot of commercial buildings that include the prominent Luxembourg Investment building, Allianz Insurance, JP Morgan, ATOZ and the Hotel NH Luxembourg. All buildings have been recreated as is also the Grand Ducal de Luxembourg Golf Club behind but no club house? (it is quite iconic)...  Now for the eagle eye flyers out there, do you notice the faint shapes on the horizon?     This is the Cattenom Nuclear Power Plant and JetSim have done the nuclear plant's four cooling towers, and associated buildings, but the effect for the scenery with the towers in the distance is a great visual effect and in full view on RWY 24 departures.   Ibis Hotel and a strange coloured building that covers some airport plant infrastructure.     Control Tower Centre field Control Tower is excellent with great viewable see-through glass.     Unusual for JustSim the "Tower View" works here at ELLX...     ...    but you do get a part of the roof intruding at certain angles, but overall you can see the runway approaches clearly.   Luxembourg City is to the southwest of Findel, and so there is a lot of autogen, in both the adjusted autogen and the default OSM autogen.     It looks really good, but so much autogen can also tax your processors as well, I found I had to go down a notch in objects to get better running, not in actual framerate (that stayed in the 40's) but for smoother pans around the scenery and for movement on approaches and around the airport.   World Traffic and X-Life traffic compatible, and the airport is set up for X-Plane11 static aircraft use as well, which I used here.   Lighting The lighting at JustSim's EDDH - Hamburg was a little poor, the scenery looked brilliant in the day, but only average at night...  I was expecting the same here at ELLX.     The game has certainly been upped here, ELLX's lighting is very good.     All areas are very well lit, so the scenery bounds off the screen. There are great textures to the lower parts of the terminals, but the main larger building is to a point like the Hamburg buildings in being quite dark, why can't these huge terminals be lit up at night from the inside?   The point is it can be done as with this great lighting here with the large hangar (below left) which looks magnificent at night.     This point aside the lighting covers every area completely. Ramps and aprons are great a night as is all the approach, runway and taxiway lights and signage. Cargolux maintenance hangar is also beautifully lit and textured.     A big advantage here is that the less important buildings and the smaller scale items also have really good window lit textures and downlighting...     ...    no cheap FS style coloured blank windows here, and it all looks extremely realistic at night.   Services Luxair and Cargolux have bases at ELLX and regular services are used by airlines of Agean, Easyjet, British Airways, Flybe, Hahn Air, HOP!, KLM, LOT, Lufthansa Regional (Cityline), Ryanair, Swiss, TAP Portugal, Turkish Airlines, Volotea and Vueling.   Here are some spectacular images of my RW24 departure to Munich that shows you the quality of this scenery and how great X-Plane11 now is...     _____________________________________________________________________________________   Summary You do wonder how developers just keep upping the game. No doubt this ELLX - Luxembourg Findel from JustSim is sensational scenery, in every aspect it just simply delivers.   JustSim keep on piling these very high quality airports out on an almost bi-monthly basis, and they are all just really great well made scenery, but ELLX - Luxembourg shows that the quality is also in there as there are no shortcuts here.   You have also all the X-Plane11 features in here as well, with airbridge and vehicle animations, Glass and Ground reflections with volumetric ground effect textures and everything is shaded and baked to an inch of it's life for great framerate return.   Only small nibbles are the inner lighting inside the main terminal which is too dark at night. And the roof showing in parts of the tower view   So certainly put with this excellent scenery Luxembourg in as part of your European network, well worth using and you get a quality return. Better is that all this package is under US$20...  that is UNDER US$20...  at US$19.80. Great scenery, Even better deal...  simply a no brainer!   Positives: Absolutely everything!, Great Scenery, Well developed and highly detailed, Great features (even better in X-Plane11), Great Price....  on and on   Negatives: Not much, More internal Terminal A lighting would lift the building at night, encroaching roof sometimes in tower view, you need a bit of power to cover all the extensive autogen, scenery is very good.   _____________________________________________________________________________________     The ELLX - Luxembourg Findel Airport by JustSim is NOW available! from the X-Plane.Org Store here :   There are two version of this scenery for both X-Plane10 or X-Plane11... review was done with the X-Plane11 version.   ELLX - Luxembourg Findel Airport XP10   ELLX - Luxembourg Findal Airport XP11   Your Price: US$19.80   Features Custom taxiways and airport lights Shading and occlusion (texture baking) effects on terminal and other airport buildings High resolution photo scenery near airport and city High resolution ground textures / Custom runway textures High resolution building textures Runway reflection effect Volumetric ground effect textures Compatible with X-Plane 11 features Animated gates (AutoGate plugin by Marginal) Animated custom ground vehicles (X-Plane 11 only) World Traffic compatible X-Life traffic compatible Optimized for excellent performance   Requirements : X-Plane10 Windows, Mac or Linux 2GB VRAM Minimum - 3Gb+ VRAM Recommended   X-Plane 11 Windows, Mac or Linux 2GB VRAM Minimum - 3Gb+ VRAM Recommended Framerate is excellent for the density of the scenery, but still subject to computer system standards   Installation and documents:   Download for the ELLX - Luxembourg Findel Airport is 450.34mb and the two unzipped files are deposited in "Custom Scenery" Folder   ELLX_JustSim_1.0 (1.28GB) ELLX_JustSim_Mesh (20.24mb)   Files must be set in this order or cut and paste the correct order in your scenery_pack.ini text file (In the Custom Scenery folder)   You will need to have the checkbox ticked for the X-Plane item "runways follow terrain contours" (General Menu). This NEEDS to be ON.   documents: Installation notes No charts are provided but these are good : JeppView   _____________________________________________________________________________________   Review by Stephen Dutton 20th April 2017 Copyright©2017: X-PlaneReviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)   Review System Specifications: Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD  Software:   - Windows 10 - X-Plane 11 and also used in X-Plane v10.52 Addons: Saitek x56 Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini Plugins: Environment Engine by xEnviro US$69.90 : JARDesign Ground Handling Deluxe GHD plugin   Scenery or Aircraft - Bombardier Dash 8 Q400 by FlyJSIm (X-Plane.OrgStore) - US$30.00    
    • News! - Aircraft Updated to X-Plane11 : Cessna 172SP by AirfoilLabs   The plucky little Cessna 172SP from AirfoilLabs has been updated to X-Plane11. In this nice if small update but it does cover extensively the changes to the new X-Plane version, including the new X-Plane11 flying characteristics in the new engine tuning, but also the flight model tuning, fuel and weight calibration and a new propeller animation detail.     The XP11 PBR (Physical Based Rendering) feature is covered is covered as well with all the textures reworked and for the metalness feel on related items applied. The DDS textures have also been redone for faster loading and better framerate.     Officially this version is known as "Version XP11 1.0" But there is now a separate X-Plane11 aircraft file for X-Plane11 use. The X-Plane10 version is still "Version 1.72" which is still included in the package.   Full changelog is :   Version XP11 1.0  (April 14th 2017) Separate file for X-Plane 11 All  textures reworked and metalness applied DDS textures export Weight and fuel system redesigned for XP11 Engine tuning for XP11 Flight model tuning for XP11 Propeller animation corrections Other small adjustments related to XP11   So a nice update to X-Plane's best General Aviation aircraft, and now flyable in X-Plane11 as well. If you have already purchased the AirfoilLabs C172SP then go to your X-Plane.OrgStore and update to vXP11 1.0 from your account.   ______________________________________________________________________     The Cessna 172SP Skyhawk by AirfoilLabs is available from the X-Plane.Org Store here :   Cessna 172SP Skyhawk   And is priced at only US$34.95   If you have already purchased the AirfoilLabs C172SP then go to your X-Plane.OrgStore and update to vXP11 1.0 from your account. The update to X-Plane11 is free. ______________________________________________________________________     Stephen Dutton 18th April 2017 Copyright©X-Plane Reviews: X-PlaneReviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)      
    • This was taken from another post thread I commented on. I felt this was relevant to this topic as well.   Wow, I was not aware that the Carenado G1000 does not have SIDS and Stars integrated into the system.  Thank you very much for the heads up, and that explains why when I was coming to approach at one of my flights, there was no procedures for me to use to follow RNAV to the runway.  Personally just yesterday ( April.12.2017) as of this post, I did buy the Phenom 100 for the looks of the airplane and the reputation of a Carenado product.  But after playing around with the aircraft briefly stated above, I quickly realized the missteps that the product has.  
      First off besides stated briefly above, the quality image textures are vintage 2014, 2015 2K textures which I will say are not bad but we are in 2017 with 4K.  But this is not a deal breaker but I was willing to overlook this blemish.  A lot of the sounds I noticed in the aircraft were similar to the Beechcraft 1900D that I own.  So Reusing existing assets is not a deal breaker as well but a bit of a letdown.   But the biggest in glaring issue that force me to ask for my money back from the Xplane.org store was the G1000 itself.  Based on my experience of the Skyview via the epic 1000, the G1000 is very cumbersome to use to the point where frustration sets in and you're better off using outside utilities to cut and paste your routes out of sky vector and convert them into FMS files and then loading them into the navigation system.  The G1000 did not flow very well at all.  You need a very well thought out workflow avionics system so the pilot spends less time trying to find things or figure things out.  And spend more time in doing what we like to do best, and that is fly.  The whole purpose of a glass cockpit is the ease of use.  We live in the information, electronic age, not the mechanical, industrial age.  
      Because of these failings,  regrettably I requested a refund and settled on the Eclipse 550 NG.  Now to be fair, I have already have experience with the Skyview navigation system because of the epic 1000. When I bought the Phenom 100, I was expecting the same kind of ease of use as the Skyview but in a different way, and didn't mine that as long as the end result was the same. But sadly I was mistaken. The flight dynamics of the aircraft are good and I really enjoyed the flight model itself while I had it.  Also the looks from a distance looks really good too.  The interior was very nice with no complaints, I enjoyed the fact the lights were on gamble's which I felt was a nice touch.  Couldn't get the tables to work if there was tables for the aircraft.  From anesthetics point of view, the aircraft is pleasing a look at and flies well.  But as we all know, that is only half of the experience.  The other half is that the pilot needs to have fun, and sadly I have to say the G1000 falls short tremendously.  Because of this, I'm on the fence for me to buy any G1000 products in the future because of the before mentioned G1000 issues as stated above. No Stationair with the G1000, no TBM850, Kodiak Quest G1000 and the list goes on.  All these products are products I would love to have and purchase over time. So what is the resolution: on paper it is simple, create a better workflow environment which in turn creates ease of use for the G1000.  Make all actions with a G1000 clickable with the mouse (IE.…  Touch screen interface, simulated).  Maybe RE-brand the product as the G3000 which is a touch screen platform.  It's up to the developer to decide, but it is up to us the paying consumer if we choose to buy the products they produce. It's really simple, give us what we want, and we have no problem in paying for it.  Now I know Carenado has spent a lot of Time & Resources to develop the G1000 avionics package as it is, but from my point of view and others that I've read in the past, they really need to review the product and make it better.  Time will tell if the developer is willing to put in the effort to it and make their existing products and future products better.  We shall see Dion Markgraf
      AKA: Dionsol
      Flight Simulation (X-plane 11 Pilot) & Aviation Enthusiast PS: if you want to see somebody fail in trying to do a review of this aircraft my Twitch channel here https://www.twitch.tv/videos/135249607 part 2 https://www.twitch.tv/videos/135248755
    • Really great aeroplane, has the look and feel of the Golden Oldie Boeing 707.    One thing though, the 707's PDF manual is a "scan", meaning that users cannot search for individual words within the document. You can't lookup "Boeing" for instance.    No big thing really, except that it makes it harder to find specific content.   Hope Michael is ready to receive a few help emails!
    •   Aircraft Review : Boeing 707-420 by Wilson's Aircraft   In late 2015 Mike Wilson released an update or in Hollywood speak a "Reboot" of an old favorite in his Boeing 707-320. It was in a nutshell the old aircraft with a 3d virtual cockpit installed and a few other tweeks. It was an interesting idea in just not letting the older design fade away, but to bring it back to life and be usable in your current X-Plane environment, and it worked...  to a point. Then Mike Wilson did the same reboot to another old favorite in the Douglas DC-8 which was a very successful reimagining of that other famous aircraft from the 50/60's.   With the DC-8 series being well received then the attention went back on to the 707 to bring it up to the same level as that aircraft, most notably in the original X-Plane wings, really average engines and the spoilers/flaps being very disconnected from the wing when extended and the engineers station in being only a graphic and not a full 3d panel like the pilots instrument panel. Another focus was in bringing the fuselage up to more modern standards as well, all in all a more modern update overall to the aircraft and to fly in X-Plane11.     "It is a classic" and many aviators weep when you mention the golden age of 50/60's Jet airliners, these are totally beautiful aircraft in their element of being the real trendsetters and smashing the long distances and thus creating our global village we all take to easily for granted today.   Outward changes - Wings/Engines The old version really required a new wing, and here it is...     The new wing is thankfully very good, but the overall effect is muted by using the old (really) old early X-Plane style metal low-res textures. X-Plane11 now has the new metalness effects that bring metal and chrome to life, so the wings look overall flat and dull. The same effect extends to the lower fuselage that is more mottled than with an aluminium feel, there is no X-Plane11 shinyness (glossy) effect overall on the aircraft either.     The unique trailing edge "Barn Doors" style flaps are really well done in animation and operation, but there are no outer flap tracks mechanism (links) on the inner extended flaps or the outboard inner flaps?...     ...   which is highly noticeable on approach, but they are not all as hanging out there as bad as they were on the original versions.     The leading edge spoilers are a huge step forward from the loose hanging original version, and there is the well done 707 animated cascade irregular slat inner to outer retraction effect as well.   The engines are uprated from the original's JT4A's to the newer lovely RR Conway 508 engines with flared noise suppressors these engine types are the difference for the -430 variant, wings are however the same as the -320      The engine modeling is well done, and with nice internal spinning fans, there is a lovely metalness effect is on the cowls which shows it can be done to great effect. All wings and engine supports have good flex in flight. Missing however is the HF antenna on the right wingtip that was unique to the -420 version.   Cockpit The last original version introduced a 3d virtual cockpit for the 707, it still looks amazing and highly realistic. To note there is no passenger cabin and the 2d cockpit has been dropped.     The lighting effects of X-Plane11 certainly lift the panel experience and brings the detail to life, so you do have a great 707 cockpit to fly in.     Now added to the front of the aircraft in sheer detail, is now the engineer's station set behind.     There is no doubt that this engineer's station is were most of the attention for this aircraft has been focused on. It is highly detailed and very well done, but lot of the switchgear and buttons don't work, a la DC-8. This includes voltage, bleed valves, boost pumps and so on. But the startup procedure and fuel transfer panel in that the tanks are coupled to allow transfer between left, right and center tanks are well simulated as is the anti-ice system.     The multiple seven tank fuel capacity has also been fully simulated and you can set this via the X-Plane "Weight, Balance, & Fuel" menu.   Like the engineer's station the overhead panel has also been totally redone, and very nice it is. Numbers like on the DC-8 are still long and odd, but not as noticeable on the 707 overhead. Like everything else not everything works and is mostly for show, but it well done.     The Pedestal is still certainly a highlight, lovely in all that metallic mechanical design, and now more functional as well with speedbrake lever and flaps are actually selectable ( flaps only via arrows and not hand). Fuel valves work now as well to start and to shutdown the engines.     Lower radio and trim pedestal is now void of that nasty flat rudder trim graphic and is now a real 3d object, looks great as well. Radio panel is fully workable and the some numbers are still over large, but better... all modeled trim knobs and handles work.     Panel As noted the panel is not changed much from the original version, but still very good.     Instruments consist of the Standard Six - Artificial Horizon (sometimes known as the attitude indicator) with built in pitch/turn indicator, Heading, Compass, Vertical Speed, Altimeter and Speed (in knots and Mach speed), added centre are the back up instruments of Radio Altitude, Altitude, Clock, Artificial Horizon and Altitude selector. The DME 2 - NAV 2 (distance) is also situated lower down right. The Co-Pilots set of instruments are very similar with just the Standard Six pack. Altitude dial tends to rotate slightly madly back and to on the ground?     Centre panel is dominated by the four rows of engine parameters. Pressure Ratio (RPM), N1, EXH (Exhaust) Temp, N2 (RPM) and Fuel flow to each engine. Flap position indicators (two) are to the right of the engine dials.     The top glareshield autopilot is basic (X-Plane) but fully functional and easy to use, It does not look as bad as it should do, and it is well intergrated into the cockpit.     A great new feature is the inclusion of the CIVA (Delco Carousel IV-A Inertial Navigation System. Nicknamed "CIVA") which is fitted directly into the pedestal of where it looks very good and is an extra addon that costs US$10. If you already own the CIVA plugin (FJS Boeing 727) then just directly cut and paste into the B707 plugin's folder in the aircraft's root folder.     The Delco navigation system was the most popular navigation system of this 1960's era and so a welcome addition into this cockpit. Standard X-Plane11 FMS is also installed and the aircraft is X-FMC (provided separately) is usable as well.   You have the option of having the crew annoy you or not...     A switch on the upper pedestal allows you to have two crew in a first officer and flight engineer, both are actually well done and would be a comfortable fit on a long flight. All three crew are seen outside the aircraft.   Lighting Like on the FJS Boeing 727 you have a lot of lighting knobs, but not all work here...     You have great instrument lighting and the same on the flight engineer's panel. Two spot lights (map) over each of the pilots and a set of two overhead lights, there are red lighting dials (like on the FJS B727) but in here they doesn't work, which is shame.   But in daylight/twilight the cockpit is fine, but when it goes dark...     You get these horrible brown reflections on the cockpit windows, makes it all but impossible to land the aircraft in the dark?     Overhead lighting looks nice with red light (does not actually work) and old fashioned "exit" sign.     Flying notes This Boeing 707 does have the same flying quirk as the DC-8 in that any bank is a full 30º     Even at 28,500ft and m.78 your going to turn on a dime, god knows what sort of stress that puts the airframe under? But hey "Boeings are built to almost destruction!" is the boast.   All sounds are still the JERA sound system and are recorded from a real 707, and they sound excellent outside (certainly on takeoff) and from inside the cockpit at cruise.   The aircraft is just plain "dirty" It punks out crap that you would never believe...  60's style!       But you have to admit it looks magnificent on approach...       These old birds are hard work on approach, but that is part of the deal, you wouldn't want it any other way...   the thrust to drag ratio to keep the aircraft correct on the finals is in all the skills you have acquired.   Those Conways throw out a lot of ghastly smoke in reverse, you don't need to look at the levers but out of the window as your world goes black all around you.       Landing lights don't have any graphic or modeling, just stuck on the leading edge of the wing.   You get three ground support vehicles in a GPU (Ground Power Unit), Stairs and Fuel truck 60's style, but the switch on the lower engineer's station is the wrong way round?     Liveries There are six retro liveries in : Pan Am, BOAC, Air France, Varig, Seaboard World & Air India...     ...   but there was 35 liveries in all before and the selection has been culled to just six, missing is the excellent TWA and Vjet Qantas, ouch!     ______________________________________________________________________   Summary Certainly another big step forward from the first Boeing 707 makeover, and so you go to the next level here in detail with the cockpit now far more 3d virtual realistic than just flat pretty images covering the pedestal and engineer's station. But the Boeing 707 update is not as good as the DC-8 aircraft, although basically both are at the same level in detail now, the DC-8 is more involving and still more complete than the B707.   There is a big step forward here but the B707 still has to many bits that are not up to the level you expect in that it still feels like it is in development more than completed in the fact that flaps should not still hang in space but actually be connected to the aircraft's structure, the aircraft notes it is X-Plane11 but uses except for the engines and FMS very few of X-Plane11 features, certainly in metalness and textures. Internal lighting is half completed and external lights are blobs on the wings or gear and those night reflection textures poor for night landings. Sounds are however very good.   I love these 60's era aircraft because of the challenge and sheer physical effort both mental and hands on to fly them, and this Boeing 707-430 is no different. Great additions for navigation with three choices as with the CIVA, XP11 FMS and X-FMC choices.    So in context a very nice upgrade, but not the another step up a level we expected over the DC-8 from Wilson's Aircraft. They are now level in detail, but the DC-8 flies better and has more features, I love the idea of updated old aircraft to be current in X-Plane with 3d virtual cockpits and modern textures and the B707 and DC-8 from Wilson's Aircraft show what can be done, so if you want a good 60's era aircraft and the Boeing 707 was the absolute trendsetter in this area then this is still the best Boeing 707 in X-Plane right now.   ______________________________________________________________________     Yes! the Boeing 707-420 by Mike Wilson is still available from the new X-Plane.Org Store here :   Boeing 707-420   Price is US$30.00   Features Include: - For X-Plane 11 only - Detailed 3D cockpit including flight engineer panel, with high-res textures. - Night lighting includes separate knobs for instruments, captain & F/O panels and overhead light. - Set of pilot, copilot and flight engineer (you can show/hide copilot & F/E with a button in the cockpit or a custom key; pilot is only viewable from the exterior view) - Yokes can be hidden: just click on it! - 9 view presets included to reach easily flight engineer panel, navigational panels, radio, overhead, etc?   Navigation systems include:         - new X-Plane 11 standard 3D FMC with 2D pop-up window         - 2D X-FMC (provided separately)         - 3D CIVA with 2D pop-up window (provided separately), to navigate like the early days before GPS was available         - standard VOR-NDB navigation   - Fully operable autopilot in the style of the early 707 planes, meaning that the functions are split in two between the pedestal and the front panel - Operable flight engineer panel with many systems available. However plane can be flown without using the flight engineer panel - Functioning radar with TCAS - Anti-ice system - Radio stack with Com 1/2 Nav 1/2 and ADF 1/2 - Fuel panel includes 7 separate tanks - Fuel transfer panel: tanks are coupled to allow transfer between left, right and center tanks - Ground power unit system with highly detailed 60?s style ground support vehicles - Complete checklist provided to replicate a cold and dark starting procedure   - Conway engines with flared noise surpressors - Irregular slat retraction and extention modeled as in the real plane - Detailed landing gear and wheel wells - Wing flex including all 4 engines flex - Vortex generators modeled - Flight tested by retired retired 707 captain Charles Raines, retired 707 first officer Alex Stanton.   Installation :   Download file size is 320.90mb to your X-Plane - Heavy Aircraft Folder. Installed file size is 424.00mb. This review ver   ______________________________________________________________________   Review by Stephen Dutton 14th April 2017 Copyright©2017: X-PlaneReviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)   Review System Specifications: Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD  Software:   - Windows 10 - X-Plane 11r1 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini Plugins: Environment Engine by xEnviro US$69.90 : Headshake by Simcoders : JARDesign Ground Handling Deluxe GHD plugin   Scenery or Aircraft - YMML - Melbourne Airport by ISDG (X-Plane.Org) - Free    
    • I personally found the aircraft model to quite well made, with good detailing on the cockpit. The flight management system also operated well.
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