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    • Aircraft Review : AeroG UV-4 UAV by Thranda   A coming major revolution to aviation are UAV's (Unmanned Aerial Vehicles) and Drones. Lets us first separate the distinction between UAV's and Drones although with larger Drones the area does cross over between the two types of aircraft.   UAV's are ground based piloted aircraft, mostly military at this point with the excellent General Atomics' "Predator B" being the current hollywood favorite casting actor in vogue. Drones are what what you buy in your local toy store although mostly it is in bigger electronic stores that are now the most visible distributors of this current in fashion fun tool.    The rules are clear in that UAV's can be over the horizon in operation, were as Drones have very specific rules in that the aircraft has to be less than 55gb, within your line of sight and restricted to 400ft AGL, and a load of restrictions in where you can and not fly.   The line is blurred above that of the basic rules of the use of heavier Drones. You do need then to become an actual pilot, sit an exam and prove you are totally capable of flying of which is in a sense is a commercial drone. A pilot certificate can also be issued under 14 CFR part 61 regulations (US). The rules are still tight, but you can use the Drone for many uses and for activities that involve people below in say sporting events and photography over cities.   I have followed the antics of fast food suppliers and Amazon in their desire to deliver pizza and parcels to your door, antics is the word and yet I may be ultimately proven wrong. But if you fly you would be familiar with the effects of variable wind patterns and lot of obstructions at low level flying that would mostly certainly render your Hawaiian pizzas to the pavement or simply dropping out of the air into your back garden, in other words a great idea but not realistic in the real complicated world. Although there is the benefit if it actual works of a Hawaiian and beef pizza colliding together above you and thus creating the perfect recipe before landing on your tomatoes to add in that extra Italian flavour.   But this UV-4 UAV is a very interesting and more practical machine. It has been created by the Bergen Community College in Bergen County, New Jersey USA. First it has electrical propulsion and not the usual heavy aero engines.  However the biggest advantage as we will see is the sheer ease of the way it does fly and the absolute control and specific way you can allow the aircraft to travel from point to point. It could change the complete way we move around our planet in the future and have really great specific roles in the way it is utilised...  In other words the UV-4 is the future.   One of the great things about X-Plane and the way it is designed with its "Blade Element Theory" flight physics algorithm, is that you can replicate this machine and simulate it's capablities. Thranda have done that here and you now have a unique chance to see and control and aircraft a new and unique way to fly.   UV-4     Basically the UV-4 is a streamlined box with four rotary fan nacelles with two small fans at the front (lifting), and the two bigger propulsion fans at the rear. The trick to the aircraft is not in it's shape or even the lifting fans as both technologies have been around for decades. But in the way the electronics control the dynamics of flight and speeds of the lifting bodies. This aircraft has a small central compartment with an opening door at the rear to deliver cargo, but at this size it is too small yet for commercial operations, it will be the same vehicle at a scale a little larger that would then make this flying machine viable.   The only visible worry is that the aircraft is very reminiscent of the Skynet controlled drones from the James Cameron "Terminator" films, so we will have a need to stay in control of the vehicle or the computers will take it over and wipe us all out with it...   Thranda UV-4   There is a full side tab menu to control and use the UV-4 and we will go though each tab one by one from top to bottom. The first set covers the views you can have.   Panel The very top tab is the "Panel". This is a standard X-Plane 2d panel that is set up to look like your a flying the UAV from a remote situation. It is produced here in full with the top and bottom halves of the panel joined together to see the full layout.     The main screen can be zoomed and the side smaller display is attached to the gimbal camera on the front of the aircraft that be independently moved with your left/right, up/down viewing keys.   In the main screen display is a HUD style instrument display that can be turned off if required. Top right is a timer, and top left are fire switches (personally any fire in any lifting fan would mean you would suddenly crash anyway). with a Centre of Gravity display right frame.   Gear up and down on the left and fan power and throttle controls are on the right. Lower left are the radio/navigation panels and on the lower right is the Autopilot controls and lighting switches at the bottom. Centre left lower panel is the Artificial Horizon, altitude, speed strips and rose compass and centre right is the basic navigation display.     The engine display shows five different aspects of the aircraft's situation. (left to right) Engine power output, Fuel, Stats, Hyd (hydraulics) and Fail (Failures).   Gimbal with HUD Second tab shows you the view from the front mounted gimbal camera with the HUD graphics overlaid.    
      Gimbal Camera Third tab is the gimbal camera again but with just the image and no flying data. You can move the camera with your left/right, up/down viewing keys.     Night-Vision Fourth tab is the night vision mode.     This is really just the standard X-Plane Night-Vision goggle effect, but it is put to good use here and looks very attack war like. Great for widespread bombing of Christmas presents out of the back door.   The next set of tabs cover the flying features   Artfi-Stabil   To see the Artfi-Stablise in action we need to fly the UV-4   Starting up the UV-4 is just very simple. If the power is switched on you just simply advance the throttles and those huge fans start to turn and power up, and this UAV sounds like a huge mega-death vacuum cleaner on speed.     More throttle and the fans allow the aircraft to defy gravity.     This is where the computer power comes in. The system has a built in Artfiical-Stabilisation that keeps the aircraft correct and level with you just adjusting for wind direction, and no wind means it will just go straight up!     Hover Next tab is the hover which does two jobs in line with the Artfi-Stabil in keeping the aircraft in the correct hover position, and if you press the button while flying it will slow the aircraft down and go into hover (stop) mode.   It is very easy to balance the aircraft on the throttle...  and there is no fighting the yaw like you do with a helicopter tail rotor.     Gentle turn of the yaw and the aircraft will do a complete 360º turn on the same spot, totally brilliant     Although from the ground you are glad this UAV has nothing more than a box to carry than guns, it is very threatening and Terminator like as turns towards you...  So run away now!   Then you have a set of general purpose tabs.   Next tab is for the "Gear" to stow or lower the landing gear.   Then you have four buttons that cover: Mute (no sound), Pause (pauses the sim) Auto-Pilot (that switches on the auto-pilot) and the button to open and close the cargo door.   Flying the UV-4   Stow the gear and switch out of the "hover" mode and with a slight push of the stick forward you can move into the direction you want to.     You still have to balance the throttle to maintain your correct altitude, but otherwise you will move forward like a slow helicopter. So is this UAV like a helicopter to fly?     Well yes and no to the more of the yes. As you still have to balance the throttle to a helicopter's collective to maintain the right angle and height for the correct flight path but here without keeping the pressure of keeping the tail rotor in check. Otherwise you just turn and yaw like you usually do for turns.  
      There are no notes on how fast or high the UV-4 will actually go, but I think the same as a small helicopter would be in the same range.     One area that is tricky and that is just simply getting back down? Reduce the throttle and even right down to the low stop and you will still stay up there?     You have to dive down and lose altitude slowly and then lose all your speed, going into "hover" mode doesn't work either as it does stop you from going forward, but the descent is jerky extremely slow downwards. Just being allowed to reduce altitude via the throttle like in a helicopter would make it easier.     I eyeballed the clubhouse (terminal) and you could see how good a war platform these machines could be, but then it was time too rumble the office before hitting the "Hover" mode to land.     You have to hit the "hover" mode at just the right time, so it clicks in smoothly, and if you hit it too early then you will be hovering in the wrong place. Then manoeuvring to the right spot is not hard of course but it is not very neat in your flying.     But this UAV is thankfully nothing but easy to manoeuvre and then land for any failed helicopter pilot.   A few notes on this version. There is no fuel or battery charge noted and refueling or recharging will mean restarting the simulator. So it is easy to simply run out of charge while flying. Also the twin 2d screen makes it hard to see and adjust the lower panel at the same time, certainly when setting up the auto-pilot or navigating.   There is no manual either? so the "how To Use" is awkward.     Liveries There are four liveries with the default being the Bergen Community College livery and three camouflage liveries.     Summary The UV-4 is a totally fascinating machine and brings the Terminator style future within reality. But it is the ease of the way it flies that changes the game in the point to point delivery that is really interesting here and sets these aircraft up for certain automated flying. And you can easily see them flying daily through the air over your towns or cities Blade Runner style or facing Terminator skynet armageddon. Thankfully with these UAV's they are too big just to deliver pizza even if their delivery message would be interesting in: "Your pizza is here...  I'll be back!"   With Thranda's version there is of course limitations within X-Plane that doesn't allow you to do certain things and it does show here, but that doesn't mean that Austin Meyer can't add them in as well. As this is certainly the future in flying.   Personally I would have liked a virtual 3d cockpit version rather than the awkward 2d version. You need all the flying tools on one level and accessible to get the best effect from flying the aircraft from behind a screen, a manual would have been seen as a real bonus as well.   But I will leave you on this review with a thought. And that is would simulator users be the best for flying UAV's as well as normal pilots? after all we fly from behind a screen and have a natural feel for disconnected flying. Don't expect the U.S Airforce or the RAF to come knocking any day  to do raids in foreign war zones though, but you may get a call for flying loads over distances within your own countries boundaries...  it is a thought.   ______________________________________________________________________     Yes! AeroG UV-4 UAV by Thranda is Available from the X-Plane.Org Store here :
      UV-4 V/STOL UAV   Price is US$22.00   Plugin-based logic, enabling unique capabilities "Auto-hover" mode. Applying the brakes in flight makes the UAV settle into a stable hover. Auto-throttle, which keeps descent rates safe at low altitudes. Rear nacelles feature nimble connection to input controls, allowing for intuitive and extremely maneuverable, yet docile handling. Helicopter-like feel in terms of cyclic input 2d cockpit, emulating a UAV remote booth Gimballed camera hanging from the nose of the plane. The gimbal moves according to the camera view. Side menu with features like camera snap points, HUD mode, night vision, cargo bay, artificial stability on/off, auto-hover on/off, pause, mute, etc. Cargo bay with retractable ramp     ______________________________________________________________________     Installation The download package is 48.20mb and is 75.30mb when installed as a single folder in your X-Plane "Helicopter" Folder.   This aircraft can be used in both X-Plane10 and X-Plane11, however all the X-Plane11 features at this point in time are not shown.   Documents: None   Requirements : X-Plane 10 Fully updated or X-Plane 11 Windows, Mac or Linux - 64bit Operating System required 512Mb VRAM Video Card Minimum. 1GB+ VRAM Recommended   ______________________________________________________________________   Review by Stephen Dutton 24th January 2017 Copyright©2017: X-Plane Reviews   Review System Specifications: Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD  Software:  - Windows 10 - X-Plane 10 Global ver 10.45 / Checked install in X-Plane11b6 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini : Headshake by SimCoders Plugins: : Environment Engine by xEnviro US$69.90   Scenery or Aircraft - KLAL  - Lakeland Linder Regional Airport 2.01 by Drankum (Please note extra objects including the "office" have been added to this scenery) (X-Plane.org) - Free      
    • Comment moved from wrong forum..   Hey Everyone,   For those of you that fly the PMDG DC-6 in XP11, it appears as though the pressurization bug has been fixed in XP11 beta 8. I successfully climbed to 17000 feet without blackout.
    • Guest Gatos
    • No I don't think so, the scenery is very good, but a few years old now...  But Tom Curtis is always doing updates, so you never know. SD
    • No..  no updates to date, nothing will happen until XP11 goes final.  SD
    • Guest Tristan
    • Guest Gatos
      Is the "DHC-6 Twin Otter 300 Series" fit for x-plane 11?
    • News! - Aircraft Release : Panavia Tornado GR4 v1.0 by X-Trident   X-Trident have released their Tornado GR4 Fighter. Come again...  released?  Yes a final release because when the aircraft debuted back in October 2016 it was only then a pre-release beta, but a beta you could then buy. Now it has had a formal release as the completed aircraft.     And what a sensational aircraft this Tornado is. The Panavia Tornado Project for X-Trident is actually their second aircraft after the excellent AMX Fighter and this aircraft is a step up from that acclaimed aircraft in detail and features.   X-PlaneReviews covered the original beta release in a full comprehensive review here : Aircraft Review : Panavia Tornado GR4 by X-Trident     And mostly the update work since then has been fine tuning and finishing off the minute details. But a note that the aircraft is still only for X-Plane10 as the the Tornado is not yet configured for X-Plane11, but some details that that X-Plane 11's reflection mapping will be on the X-Plane11 release version has been shown.     The full list of features has now been noted and they include:   Pilot and navigator 3d cockpits Realistic performances Detailed startup sequence Moving map Terrain following radar Radar warning Long and short range guided bombs Custom HUD with CCIP for gravity bombs; air and ground targets tracking Weapon control panel with multi-configuration capability Realistic / animated in flight refueling with the provided buddy tanker Animated ejection sequence Custom throttle control Custom internal and external lights Advanced features Terrain avoidance radar Terrain mapping radar Ground targets (can be damaged and destroyed by bombing) Detailed manual Weather sensitive wing vortices Custom sound plugin Tacan navigation (air to ground and air to air)   The addition of the detailed manual (85 pages) is thankfully required as the aircraft uses the more advanced X-Plane (10.50/XP11) weapon  features, they are quite complicated to set and use, so the manual needs to be read before setting up the aircraft.     HUD (Head Up Display) has had a lot of attention and is far more detailed with better graphics on the v1.0 aircraft, systems are more workable as well.     Full engine startup is now possible with an excellent checklist to follow and use (well worth printing out for use). Not every switch still works, but more detail in systems have been added, so it is a very good semi-functional cockpit now.     Rear seat Navigator/bombardier's station is more workable, but still pretty basic.   All the great ground features are still here...     ...    You get engine and inlet covers, remove before flight tags on the aircraft and on the armaments and even a cockpit canopy support, note the excellent rear and realistic engine covers. A cockpit ladder is also provided, that gives you a lot of authenticity on the ground and now there is an excellent military grade Ground Power Unit (GPU)     Aircraft refuel system is excellent with beautifully animated probe and provided (A.I.) buddy tanker.     (images courtesy X-Plane.Org)   Liveries More liveries have been added to the package, from six to nine, including now a standard RAF.   They consist of as per the original set : AM 6th Stormo Camo (Italian) as the default, 50th Stormo (Italian), P-01 D9591 (German), MarineFlieger 43-87 (German), ZA412 617 Squadron (Dambusters) RAF (British) and RSAF (Saudi).     And new liveries including: Luftwaffe 44 -37 Camo (German), Za491 20 Squadron Tabuk Nikki and the new RAF ZA714 617 Squadron.     The Tornado GR4 can be a tricky aircraft to fly and so needs a bit of study and practise to get the very best out of this aircraft, but that is not to say you won't have a lot of fun doing it, as it an exciting aircraft to learn and fly.   Expect the X-Plane11 version as soon as the new X-Plane application goes final....   ______________________________________________________________________     Yes! the Panavia Tornado GR4 v1.0 by X-Trident is NOW available from the new X-Plane.Org Store here :   Panavia Tornado   Price is US$38.95   Requirements X-Plane 10 fully updated (any edition) - 64bit mode (not fully compatible with XP11 beta at this time) Windows, Mac , Linux in 64bit mode 1GB VRAM Minimum. 2GB+ VRAM Recommended Version 1.0 (last January 16th 2017)   ______________________________________________________________________   X-Trident - Support forum for the Panavia Tornado   ______________________________________________________________________   Stephen Dutton 20th January 2017 Copyright©20167 X-Plane Reviews     Thanks To: Scenery or Aircraft - EGOV - RAF Valley 2017 for X-Plane v10 by rcmarple (X-Plane.Org) - Free  
    • News! - WED : X-Plane11 WorldEDitor beta 1.6 is out!   As promised the first big upgraded WED - WorldEDItor is out on beta in version v1.6. This version is the first for access to the new built in X-Plane11 features. Not only do you have a lot of new goodies in the editor, but a load of bugs have been addressed as well. The biggest step forward is that sceneries can now be made X-Plane11 compatible or checked that they conform to the new set of X-Plane11 rules, and also an error report is a great way to track down those offending bugs...    Have fun!   _____________________________________________________________________________________   Stephen Dutton 20th January 2017 Copyright©2017: X-PlaneReviews  
    • Guest VAS excessive load
      Too heavy load causes loss of VAS and crashes
    • Scenery Review : LEBL Barcelona El Prat by JustSim   As cities go, then Barcelona on the North-Eastern coast of Spain has almost everything. History, cultural diversity, iconic buildings and even its own strong separatist tradition in language as the local dialect is Catalan and it is the sixth-most populous urban area in Europe.   It's place on the Balearic Sea gives you a very wide selection of services, not only to anywhere for in Europe, but all of the Mediterranean countries that are very easily accessible and North Africa is well within reach as well for most narrow-body services. Spain was quite devoid of good quality scenery only not too long ago. But today there is now plenty of choice for domestic services but the best is still mostly on the eastern coast side. But LEVC - Valencia Manises by DAI Media is first rate as is LEXJ - Santander and LEZL - Seville Airport by tdg. There is a LEPA - Mallorca and Pilot+Plus's LEIB Ibiza and a great small airport in Soria Garray. But the best combination is with JustSim's excellent (now updated to X-Plane11) LFMN - Nice with their new scenery here which is LEBL - El Prat airport Barcelona.   First impressions My approach was from the north or flying in by Southern France over the Pyrénées Catalanes range. The aircraft is Rotate's MD-88 and I have the xEnviro weather plugin running to create the realistic weather conditions.     Once you clear the range you pick up the STAR/RNAV "ALBER" via "Gerona 114.10 GIR" for approach to RWY25R.     I have the winter textures installed and as winter in Spain is not a natural usual occurrence, but this year it is and they have had even snow in Southern Greece, and so I am vindicated. The heavy low level cloud is making it hard to find the runway, time to trust my instruments.     The entrance into Barcelona is picturesque. Helping in the view is that there are a lot of available objects to enhance the scenery and one of the best is Barcelona Skyline 2.1 by marpilot. This loads in a lot of Barcelona icon buildings that make up the scenery, as well JustSim adds in quite a few of their own, and the most impressive are the main loading cranes on the docks directly in line of your northern arrival path.   The cranes are a great visual view to the direction of the airport because most arrival routes tend to come in on a slight angle along the coast, in most cases you do a slight right turn to finals on the approaches RWY25L and RWY25R and for most of the arrival sequence the airport is quite hard to focus on... then it is suddenly right there and right on your nose.     This arrival was tricky in this service as well with a bad 19knt crosswind, so I crabbed all the way down to the threshold.     Runway layout is interesting with two runways in 07L/25R and 07R/25L being situated almost north-south, but the third 02/20 is a cross runway that crosses 07L/25R and in operations on either runway you have to aware of any traffic using the other live runway.     The older terminal two is on the right with a 25R approach and is now mostly abandoned today except for a few LCC's (Low Cost Carriers). The bulk of the traffic uses the newer Terminal One that opened in 2009. Lighting is excellent on the ramps at Terminal One.      And the view from the cockpit was excellent, however the terminal's window lighting was quite subdued and very dark, and should have been brighter even in this light dusk light. And so it all looked like the outside lights are on, but no one is home.      Taxiway E3 took me to the south side of T1 and my gate at stand 256. Opposite both sides of the terminal one's 60 main jetway gates there are plenty of remote stand parking areas, but none of the jetways are yet animated but noted by JustSim that the feature is coming, ditto for ground traffic animations as well that was noted as a "work in progress".     Again in stopping at the gate there was the constant feeling of that no one was home.     Overall though I found the arrival very good both visually and atmospheric as the terminal design work and external lighting was very well done.   ________________________________________________   Barcelona El Prat Airport IATA: BCN - ICAO: LEBL     07L/25R 3,743, (12,281ft) Asphalt concrete 07R/25L 2,660 (8,727ft) Asphalt concrete 02/20 2,528 (8,293ft) Asphalt concrete Elevation AMSL14 ft / 4 m   Overview     LEBL intergrates really well into the X-Plane landscape, there are no tell tale boundaries except a slight one on the far south-west and the traffic/roads system goes well into the airport as well from the same south-west, from a visual point of view LEBL is perfect.     The port area make a significant difference to the scenery as noted on the approach phase above. It an area full of cranes and storage tanks, but well done.   The north-west boundary is the older part of El Prat, with the original airport areas...  so we will start there.   Terminal 2     Ignore everything the other side of RWY 07L/25R and you would have a pretty good idea of what El Prat looked like forty years ago. Top north is the large well modeled Iberian maintenance hangar with in front a lot of remote GA and private jet ramp parking available.     Centre field is a fire station and the old control tower and terminal and now administration buildings.     A big point of this scenery is the ground markings and layout is exceptional, all the complex (and it is very complex) taxiway designations are very well noted and signed, you will still need a ground map to work the ATC correctly, but the signage helps a long way in finding your way around.     Ground textures are excellent with great variations in detail and the many different surfaces, and note the excellent 3d grass centre     The old original terminal is now split into three Terminal 2A, 2B and 2C and currently Terminal 2A is unused. Terminal 2C is used only by Easyjet and Easyjet Switzerland flights, with flights to the UK using module M0, whilst flights to the rest of Europe use module M1. Terminal 2B the oldest terminal dating back to 1968 is mostly used by Ryanair and others like Transavia. And T2A is adapted for large aircraft such as Boeing 777. The terminal is again also split into Modules, where flights to schengen destinations use Module U and flights to non-schengen destinations use Modules W and Y....   got all that?     The terminals are well modeled, if a lot unused.     Far north-west is a large cargo area with a huge amount of ramp space. There are a few objects lying around but overall it is empty, It is however a good cargo zone to use.   Control Tower   To the east there is an excellent radar installation and the stylish modern control tower.     Detail is first rate and the tower can be seen all over the scenery because of its position. But the tower view setting is not done, so your view is somewhere over on the ground in the cargo area?  not very good for a scenery of this class and the sad missed opportunity of a great view of both the 07L/25R and 02/20 crossed runways.   Terminal One   The stylish Terminal One was opened in June 2009. It is the fifth largest in the world. It has 45 new airbridges that are expandable up to 60 parking gates. This terminal is also capable to embrace large aircraft like the Airbus A380-800 or Boeing 747-8I.     Terminal One handles both Schengen and non-Schengen flights. It is split into 5 Modules with Module A handling flights to Madrid, Module B handling Schengen flights, Module C handling Air Nostrum flights, Module D handling non-Schengen European flights and Module E handling non-Schengen non-European flights.   A note on the Barcelona to Madrid airbridge, which was one of the most busiest in the world. Started on 4th November 1970, Iberia began the "Air-shuttle" service between Barcelona and Madrid-Barajas. This Barcelona–Madrid air shuttle service is known as the "Puente Aereo" (in Spanish), or "Pont Aeri" (in Catalan) or literally "Air Bridge", and was the world's busiest route until 2008, with the highest number of flight operations (971 per week) in 2007.  A few years later, in 1976, a terminal (next to Terminal Two as noted above) was built specifically for Iberia's air-shuttle service. Now it runs out of Terminal One.     El Prat's Terminal One was always going to be the central focus of this scenery, and it doesn't disappoint on that level here. It is very well modeled and the glass looks better in the daylight than at night, however it will be interesting to see if JustSim upgrades the glass here with X-Plane11 reflections like they did just recently with their LFMN - Nice scenery. It would certainly add a bit more depth to the textures and make it more realistic again. Airbridges are excellent but none are currently moving, as noted animated jetways are coming.       Landside is good with great X-Plane traffic running right into the airport, even if it does come out of a few buildings?  The intergration of the 3d terminal ramps into the default roads are clumsy, not aligned and are a different colour and that makes them stand out, and with no animation either makes them also empty.   Static Aircraft Using the LEBL - Barcelona scenery from JustSim can be a lonely affair. JustSim don't provide any static aircraft with their sceneries and that is highly noticeable here at El Prat as for it's sheer size.     So you can hit the overlay editor to add in a few aircraft or use the utilities of either X-Life from JARDesign or WorldTraffic from CJS. I used WorldTraffic and it worked very well in filling out all those empty open spaces.   There isn't any specific ground routes but there is a LEBL pack as part of the "Catalonia Airports" package. But you are going have to edit (cull) a few ground routes as every gate is full, and there is a huge list of 1140! ground routes and that is in "Arrival" only?   A tip to cull a few spaces is Gate 256 - take out all runways routes listed as "02-1378" for gate 226 all "02-1363" and for gate 242 delete all "02-1371" files in both Arrival and Departure folders and that trick just saved you 4 hours work.   JustSim do note that the WorldTraffic ground routes have been done, but I think they are confusing that with the X-Plane built in ground routes as WT routes have to be supplied and installed directly in WorldTraffic (they go into the WorldTraffic Ground routes folder), and here they have not been added into the package for installment.   Night Lighting   Best to time your arrival in Barcelona for the dusk period as the lighting is effective and visually exciting. LEBL - Barcelona looks great at night as does the city itself. Runways and taxiways are well lit on approach and on the ground and you get the better highlights of the extra provided 3d object buildings to the north-east of the airport.     As noted in first impressions the ramp and apron lighting is excellent, but the glass is a bit dull on T1, but better on T2 of where it is wasted.     Services   Domestically Vueling dominates El Prat, with the flag carrier Iberia well down the order in 7th. Most carriers are LCC, but the British, German and French Flag carriers do most of the European uplifting.   1. Vueling  -15,912,302 : Europe, Africa, Asia 2. Ryanair - 6,785,995 : Europe, Africa 3. EasyJet - 2,799,947 : Europe 4. Lufthansa - 1,407,346 : Germany (Munich and Frankfurt) 5. Air Europa - 1,283,721 : Europe 6. Norwegian Air International - 1,240,280 : Europe, (future U.S.) 7. Iberia - 1,184,660 : Spain 8. British Airways - 829,335 : Great Britain (London) 9. Air France - 739,442 : France (Paris) 10. Wizz Air - 651,098 : Europe   International   Top 10 international routes note the British love their Spanish holidays, as most routes are for Tour operators and LLC operations. Emirates (Dubai), Aeroflot and American Airlines Delta and American are the only few long haul users.   1. London Gatwick - 1.364.620 : British Airways, EasyJet, Monarch Airlines, Norwegian Air Shuttle, Vueling 2. Amsterdam Schiphol - 1.241.129 : KLM, Transavia, Vueling 3. Paris Charles de Gaulle - 1.235.888 : Air France, EasyJet, Vueling 4. Rome Fiumicino - 1.227.988 : Alitalia, Ryanair, Vueling 5. Frankfurt International - 1.030.604 : Lufthansa, Vueling 6. Paris Orly - 982.125 : Transavia, Vueling 7. Brussels National - 841.374 : Brussels Airlines, Ryanair, Vueling 8. Munich F.J.Strauss - 766.960 : Lufthansa, Vueling 9. London Heathrow - 701.905 : British Airways, Vueling 10. Milan Malpensa - 660.880 : EasyJet, Vueling   Summary With a lot of the scenery that we cover here at X-PlaneReviews. it is becoming more and more prevalent lately in the fact you get the feeling the scenery has been released quickly and before it is finished, and you get that feeling here with this JustSim El Prat version. Maybe it was to catch in with that Christmas or holiday sales season, but that is not a great business plan overall.   There is absolutely nothing wrong with the LEBL scenery as it is, and it is fully usable. But for the sake of a few weeks or a month to tidy up the edges and complete the whole package is not going to change the bank balance that much.   No animated gates and vehicle animation is noticeable, Checking that the tower view is correct, more ground servicing equipment, a manual that is missing, no charts and so on, not big things and all supposedly coming down the line...  but it is still important when delivering something that is supposed to be fully completed, not that this aspect is not the usual practice in aircraft, but you do expect it in scenery.   The glass on Terminal One needs another look, it needs to be more alive at night than a blank dark tint, and a great advance would be to make really sure that if you don't want to supply static aircraft then supply the tools to run the airport as a live entity anyway (Certainly X-Plane11 will change that aspect with better static aircraft tools).   Most really good sceneries are important for the reason that has nothing to do with their design and visual appeal. Position, position, position is the hotel's mantra and so it is with a great airport scenery. But in X-Plane position is no good if you can't use the scenery to get the total effect of arriving and being in that place.   But with LEBL - Barcelona you certainly get everything in here that you require and with also the great position to use with most services from Europe and Mediterranean countries. So the overall scenery is excellent and well developed as well and there is no doubt that LEBL will certainly play a big part in my X-Plane network in the future, so as an investment LEBL is top notch.   I personally really like JustSim's sceneries, they deliver a lot of value and here at El Prat you certainly get that, but just tidy up the rest of the to do list before releasing next time.   ______________________________________________________________________     Yes! LEBL Barcelona El Prat Airport by JustSim is Available from the X-Plane.Org Store here :
      LEBL - Barcelona Airport   Price is US$21.00   Features: Custom runway, taxiway and airport lights Shading and occlusion (texture baking) effects on terminal and other airport buildings Manualy placed a lot of autogen buildings High resolution photo scenery near airport and city High resolution ground textures / Custom runway textures High resolution building textures World Traffic compatible X-Life traffic compatible Optimized for excellent performance Animated jetway and airport traffic - work in progress   ______________________________________________________________________   Installation The download package is 639.10mb and is 928.80 when installed as a single folder in your X-Plane "Custom Scenery" Folder. The addition of city objects in the Barcelona Skyline 2.1 by marpilot package is well worth the installation.   This scenery can be used in both X-Plane10 and X-Plane11, however the X-Plane features at this point in time are not shown.   Documents: None   Requirements : X-Plane 10.50+ or X-Plane 11+
      Windows, Mac, Linux
      2Gb+ VRAM Video Card Recommended Current Version: 1.1 (last updated Dec 26th 2016)   ______________________________________________________________________   Review by Stephen Dutton 18th January 2017 Copyright©2017: X-Plane Reviews   Review System Specifications: Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD  Software:   - Windows 10 - X-Plane 10 Global ver 10.45 / Checked install in X-Plane11b6 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini : Headshake by SimCoders Plugins: JARDesign Ground Handling Deluxe US$14.95 : WorldTraffic US$29.95 : Environment Engine by xEnviro US$69.90   Scenery or Aircraft - McDonnell Douglas MD-80 by Rotate ((Rotate MD-88 - X-Plane.OrgStore) - US$59.95