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    • Haha I know that (I'm on the payroll) just have never seen a beech 1900 in our colours.  
    •   Scenery Review : ENBR - Bergen Flesland Airport by Aerosoft   One surprise this year was a scenery that I really liked in Aerosoft's ENGM - Oslo Gardermoen. It wasn't an overall extremely out there detailed scenery, but it was a very functional airport in that I could find many uses for and the routes to use it, and I still do use OSL and quite a lot. So I was surprised that in just a very short time after the ENGM release in that Aerosoft have now released another Norwegian scenery in ENBR - Bergen. So was I wanting to visit ENBR - Bergen...  of course I was.   My reasoning to which I would say is quite relevant is that ENBR would make a great companion route with ENGM Oslo. And so it turned out that way, but ENBR - Bergen is a very important port anyway and not just a regional destination so it's scope is larger than the reason's I think it is a interesting scenery. Another aspect and an important one is that ENBR is a major hub for Oil Rig services that covers the northern reaches of the North Sea Oil reserves, and the only direct UK connection from ENBR is with Aberdeen which is the major hub for the UK services for the same industry.   So lets have a first look at ENBR - Bergen Airport.   First Impressions Obviously I am going to do the regional route from ENGM - Gardermoen to ENBR - Bergen and the local regional airline Widerhoe seems to be the right vehicle for the route. The odd thing is Widerhoe does serve every major port in Norway from Oslo, but not Bergen? That is left to the SAS services, but it is only 164nm from point to point, so that makes using a A320/B738 a bit of an overkill for such a short route...  The load factors must make up for it.  But this is X-Plane and in the simulator we can override commonsense and fly the route with the right equipment.     Jack Skieczius of FlyJSim's lovely Dash 8-400 in Widerhoe colours is a great way to fly the route. It is quite a difficult aircraft to fly as it is the real version, but I am very familiar with it and so I know I can outfly it's peculiar attributes...  well most of the time.     Departure from Gardermoen was via RWY 01R and you do an almost complete circle to head west via ATLA SID and otherwise it is a direct route to the west coast of Norway. Arrival for ENBR's RW 17 is via STAR BADA, but the final turn is very (very) close to the intercept of finals, in most cases if you turn at waypoint BABLU it is not a tight turn and you can easily be not lined up ready to the runway, It can be done manually but not using the FMS route, so my choice was to go slightly further north to the VOO - VOLLO (114.85) VOR and turn south from there and that gave me more time to adjust the approach via ASK - ASKOY NDB (360khz).       Bergen is deep into fjord country, lovely areas with nice mountains and deep lakes. It is also highly susceptible to the weather. Low cloud, fog and misty weather are normal conditions here, and you have to be aware of these points in that it may excite a few passengers with the sudden looming out of the mist of high ground, but will it will also scare the living daylights out of the other not so in tune souls that see flying as a more of as something they have to do and rather than love the experience as we do. But the point is a looming mountain side out of the gloom here is to be more expected here than general sightseeing...  in other words you have to be careful on your altitudes and speeds as you my not have the visual aspects to help you get through the approach in one piece.   So the approach into Bergen is certainly visually excellent but is also highly unpredictable in the type conditions on the time you arrive there.  This makes ENBR an interesting airport for flying in and out of, but the chances are the conditions will more to the average than the good.  
      On finals the airport is like on a shelf surrounded by waterways and quite similar to like flying around Juneau in Alaska. Using RWY 17 is more advisable as it has a better ALS lighting system for approach and the guides can be seen more easily through the murk, the airport itself is quite hard to decipher in the haze and terrain and the distinctive approach lighting is a big benefit and in fact a requirement.       So challenging ENBR is, but that is what makes airports interesting and even exciting to pilots. The autogen works as well, even if the buildings are the Germanic default, but it works very well in the layouts and the overall feel as you approach.     Close in to the airport there is not a lot of buildings or urban areas, there is more to the south. So overall the area is dominated by the northern Scandinavian pine tree fauna.     From that aspect Aerosoft have done a great job in creating the right environment, it looks very authentic and the airport is very well intergrated with the surrounding area, in so much so that it can be hard to distinguish the airport from a distance, which is worse in low cloud or foggy conditions.   I have the 'runways to follow terrain" setting on, so there is a significant set of gradients on the single runway 17/35, markings are good and the runway detailing is well done. There is well done 3d grass with sparse areas and full growth areas by the runways and infields, that adds in realism to the ground areas.      There is nothing to the west and all the buildings and the airport is to the east or with my arrival from the north to the left.     The airport is split into three areas. Although all are terminals they are all defined on their purpose. The main one is the older central distinctive circular 1988 terminal designed by Halfdan Grieg. To the south in this scenery is the half-built new terminal to which I don't understand as it was opened in 2016? So why not complete it for use and to the north is the huge helicopter terminal which is located in the old 1958 terminal.     Taxiway A6 was used as a departure point from the runway and that gives you direct access to the main central terminal, but I am using a stand, of which there is plenty of choice north and south and in my assigned stand which is 41 to the north on Apron N.     There is a lot of linage to be aware of and a ground chart is helpful in finding the right taxi line to your gate or stand, they are well defined, but complex to follow correctly without some guidance.     To surmise the arrival is very good at ENBR, but it feels murky and that is mostly the weather's fault, but also there feels a slight authentic drabness about Bergen Flesland Airport, but the word here is "authentic" drabness and not the actual scenery design but more of the feel of the place. My feeling is that a completed southern terminal would have given the scenery a slightly more modern feel, but it is as presented.   ENBR Bergen Flesland Airport   Bergen Airport, Flesland IATA: BGO - ICAO: ENBR     17/35 - 2,990m (9,810ft) Asphalt/concrete Elevation AMSL 50.6 m / 166 ft   Most Scandinavian airports are both Military and Commercial, but Bergen which was originally an air station was overwhelmed in the mid-eighties by helicopter services servicing the offshore oil industry and was then with mostly the ending of the Cold War and following the dissolution of the Soviet Union in 1991, then the military activity at Flesland diminished down to the point there of there is now only about 30 military personnel at the airport. The northern military area is now only visible via the empty parking areas and a few hangars. As a note the main taxiway Y was used as a backup runway if required and is still serviceable in that role.     Airport layout is mostly over covered by the local fauna, but that is what makes it more attractive in the detailing. There is a fair amount of autogen to the south and southeast which fills in the area very nicely.     All runways and taxiways are well signed and designed, the area south is the new terminal construction zone that is well done. The runway is a single 2,990 by 45 meters (9,810 by 148 ft) runway numbered 17–35 (roughly north–south). The runway has 7.5-meter (25 ft) shoulders on each side and has 2,450 meters (8,040 ft) between the touchdown points.The runway has a parallel taxiway (Y), with nine intersections. There is also a taxiway further in along between the terminal and technical area (W). There are six intersections between W and Y, one of which leads to the military area.     Main1988 terminal In today's mostly generic sameness of airport terminals, you do look to the past to see any local or regional flavor. Thankfully at ENBR you do get a different style of regional design in the slightly older circular terminal design.     It is very well done in that Aerosoftish way, not really outstanding in design but still expertly done. It is authentic though with those very distinctive "Gerry Anderson - Thunderbird" type boarding bridges design that looks actually older in say an 60's era than the actual 1980's era of construction. Note the excellent animated vehicles of which there is plenty of movement and action. There is a huge carpark set out behind he terminal with a landside arrivals area and with attractive animated flags...  there are eleven gates 21- 32 and there is a nice but small selections of ramp equipment at each gate.     There is also the internal terminal detailing. Very nice, but it is very, very dark in there, but still very bright outside.     The Airbridges are noted as animated with marginal's "Autogate" plugin...  but I couldn't get them to work?     It doesn't feel right either as the wall guides are very off centre to the actual parking lines. I tried both in the set out lines or directing the aircraft at the actual guidance system and it doesn't show anything except the aircraft type?  very odd. On some remote stands (not all) there are guidance marshall's and they do work as advertised.   New Terminal area To the south is the new in progress terminal construction area. It is well done, but I think that the scenery could have finished off in that area for use as Aerosoft will either have to update or see the this scenery go out of date very quickly. The new terminal also replaces the old cargo area, so there is no cargo zone either?     Far south is "Remote Apron S" which has 10 stands 1R, 1, 1R,  2 - 8 but my guess is that this area will be the new cargo area in the future. More to the southwest there is more areas affected by the building works, so the scenery detail (below left) goes on well past the actual airport parameter.     Apron N (North) The area just north of the central terminal is "Apron N" This is a stand aircraft parking area with stands 41 - 48. Here is also fronting on to the apron also is the airport's Fire Station and a few workshop areas.     To the east of Apron N is the Clarion Hotel and the main open air large carparks...     ...     the hotel is pretty basic, but faithful to the original, it is also connected to the central terminal area. Carparks are completed with great lighting and 3d cars.   Old Terminal The North Sea services were overwhelming Flesland to the point that they were thinking of creating a separate area for the operations. 30-40 rotations a day is normal here, so the idea was to build a new commercial terminal and use the older 1958 terminal for the oil Industry and that is the setup today.     This has to be the biggest helicopter terminal in the world, as there are nine helicopter stands, of which six are situated outside the terminal building, the building is quite basic and grey, but "Oh" what a missed opportunity in leaving the area so empty? You can accept the idea of empty gates for aircraft traffic, but in areas that are not as defined then it is to the good developer's discretion to fill in areas that require activity to make a complete scenery viable. So the areas around the 1958 terminal are very, very empty when it should be a hive of activity and it shows....  badly.     Part of the northern helicopter apron are two major helicopter operators maintenance hangars for Norsk Helikopter and CHC Helikopters. Both hangars are well done and well represented. To the east is a GateGourmet facility.   As part of the older 1958 terminal's area is the set back control tower that was built in 1991, obviously with it's position more for the helicopter operations that commercial operations. The control tower is well done in construction by Aerosoft.     Tower view works fine for both approaches, there are some railings to the bottom but they don't hinder or obscure the view in viewing.   Air-Station The old air-station is in the far north of the airfield. The downgrading and use of the air station had started in 1988 and was completed by 1995.     The Oil industry again took over much of the area, but it can be used as a General Aviation area as well if required. Mostly you are now left with some old military hangars and a large apron.   The old F16 stands are still there and stretch way out into the forest to the north, and there are a few left over barrack buildings as well.     Winter ENBR As a note Aerosoft do include winter textures for this scenery....  This will transform the scenery into a winter style simulation. So if you want a winter look you can use a set of Winter textures by xFlyer called Winter_Package or Simple Seasons. This set of textures is used with a MODS program that switches over the textures without messing about in root files, and the program is a windows program called Generic Mod Enabler or JSGME Generic Mod Enabler. The JSGME will work with the Mac, but you have to run it with Wine, and it works very well as I have used that system for years.   The MOD does a great job of transforming the ENBR scenery to Christmas time!     However there is an issue with the trees?     In the process from summer to winter they have gone flat grey?  And it certainly doesn't look very authentic as trees go...   so I have done my own fix.     I have have included the fix below, see installation notes...    but it now looks far better.   Lighting Lighting is good, workable without being spectacular. The approach lighting is very good (north is better than the south) as it needs to be with the weather conditions at the airport which is contrastingly always submitted to. With the airport's position there is a little autogen lighting to the south, but overall the area is quite dark.     Ground navigation signage is excellent, but it rarely isn't now in X-Plane, but it is still a welcome help here.     All ramp and stand areas are lit, but not overwhelmingly so, but still adequate enough to work on.     The new terminal is lit on the ramp awaiting aircraft, and the rear carparks and airport approach roads are very well done and stand out.     The central terminal was always going to be the scenery's focus at night and it doesn't disappoint.     The highlight is the airbridge downlighting which is excellent.     And the internal lighting works from both viewpoints in from the external and the internal aspects...     ...  where again nice downlighting lifts the scene.   In the helicopter operations areas it is quite average, in both textures and just basic lighting...     ...  and the further north you go the less lighting you get.   Services In 2016 Bergen Airport served 63 destinations. In addition, offshore oil platforms are served from the helicopter terminal. Twenty-three airlines operate regular flights out of Flesland. They are served by two ground handling agents, SAS Ground Services and Norport Handling.   The largest airlines at Flesland are Scandinavian Airlines, Norwegian Air Shuttle and Widerøe. SAS and Norwegian exclusively operate jetliners on main-haul international and domestic routes. Widerøe operates the routes to Florø, Førde, Sandane, Sogndal and Ørsta/Volda on public service obligation contract with the Ministry of Transport and Communications. The airline's remaining routes are commercial. The airline's uses various sizes of the Bombardier Dash 8. Bergen Air Transport is based at Flesland. In addition to general aviation and executive jet operations, it provides a daily scheduled service to Notodden with a Beechcraft King Air. Danish Air Transport provides domestic services to Moss and Skien. Bristow Norway and CHC Helikopter Service operate to offshore oil platforms from the helicopter terminal. Lufttransport transport maritime pilots to ships on behalf of the Norwegian Coastal Administration.   Charter carriers include Air Europa, BH Air, Corendon Airlines, SunExpress and Thomas Cook Airlines. (wikipedia)   Summary As a companion to Aerosoft's ENGM - Oslo then Bergen Flesland is a great and even a required scenery. It is tricky to fly in and and out of ENBR with interesting approaches and that weather. So it is technically a challenge and certainly in the FJS Dash8 but the fjord landscape is quite enchanting especially in low dawn or dusk lighting.   Everything is here in an Aerosoft workman like way. But ENBR does come across as a little grey and dull sometimes. But there are a few areas that could have lifted the scenery to above average. The unfinished new terminal area is nice in construction mode, but it is really a waste in an operations point of view, why not just have made it complete and fully usable? And why add in gate guidance that is not aligned and doesn't actually work?   Same with the oil operations areas, they are all just very empty when with a bit of imagination it could have been a hive of activity, it is certainly not in Aerosoft's blood to create dynamic sceneries, but here it really shows and it creates a certain blandness that is even a low point for even Aerosoft. You can of course do some work to fill in the areas, but why should you, it should already be created as you are paying good money for that, I hope an update comes soon.    The rest is pretty good, but not overwhelmingly great or brilliant, workman like is the word, but it is a great airport to use if considering its location and to a point that does sum up a majority of Aerosoft's sceneries, so you know what you are buying every time.   Worth the purchase? Overall yes, because it is a good scenery and you can get a lot of different operations out of ENBR including the different high rotation helicopter services that are quite rare. Yes I liked it a lot, but ENBR - Bergen could have been better, and even an excellent scenery with just a little more imagination.   ______________________________________________________________________     Yes! the ENBR - Bergen Flesland Airport by Aerosoft is Available from the X-Plane.Org Store here :   Bergen Airport Norway - ENBR   Price is US$21.59   Features: Highly realistic recreation of Bergen Airport, Flesland (ENBR, BGO) Fully compatible with X-Plane 11 High detail models of all airport buildings and installations Highly realistic taxiway and runway textures Animated jetways (Autogate Plugin required) Animated service Vehicles (XP11 native) Custom static aircraft Includes highly detailed terminal Interior Winter season included Realistic night time effects New terminal (construction site) included Custom runway slope and mesh     Requirements : X-Plane 11 Windows, Mac or Linux 2Gb+ VRAM  Video RAM Installation :   Download scenery file size is 693.90mb. "ENBR - Bergen" in being inserted into your X-Plane "Custom Scenery" Folder.   Aerosoft - Bergen - Airport (1.46gb) Aerosoft - Bergen - Mesh (47.50mb)   Scenery order is important! The mesh file must be inserted below the main file in your .ini loading (txt) file located in your custom folder.   X-Plane setting "runways to follow terrain contours" must be ON to use this scenery.   Included in Scenery Package Aerosoft - Bergen - Airport Aerosoft - Bergen - Mesh Airport Charts Manual - Airport - Bergen   Winter Textures As noted above I have done my own fix with the flat tree file, a fix will come but "Winter will soon be here" so I can't wait until they sort it out.   In the "Aerosoft - Bergen - Airport" folder there is folder called "winter_textures". Within that folder is another called "objects" and the file you need to replace with the one below is the "ENBR_Tree_Generic.dds". The new file is a .png, so just throw away the .dds file and add in the adjusted one. And you will then send me a lovely Christmas gift to thank me for making Christmas real again...   ENBR_Tree_Generic.png.zip ______________________________________________________________________   Review by Stephen Dutton 20th July 2017 Copyright©2017: X-Plane Reviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)   Review System Specifications: Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD  Software:   - Windows 10 - X-Plane 11.02 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini Plugins: Environment Engine by xEnviro US$69.90 : JARDesign Ground Handling Deluxe plugin - US$14.95 : WorldTraffic 2.0 Plugin - US$29.95 Scenery or Aircraft - ENGM - Oslo Gardermoen by Aerosoft (X-Plane.OrgStore) US$24.95 - Boeing 737-800 X-Plane default aircraft - Bombardier Dash 8 Q400 by FlyJSim (X-Plane.OrgStore) US$30.00    
    • A twin-throttle can help with these sort of aircraft in pushing one engine slightly higher than the other to counteract the asymmetrical thrust at lower speeds. Flybe is a real airline. They are regional and based in Exeter - EGTE in the UK. I flew Flybe from Exeter/EXT to Paris/CDG on their Dash 8, I prefer their older livery than the newer purple one, and it suits the B1900D nicely. SD
    • I confess I've never flown a 1900 so technically I've no idea what I'm talking about, however the Kingair300 was a monster to keep on the runway. The captain usually aided by giving asymmetrical thrust until a bit of rudder authority started to develop. Looks like an awesome machine for xplane! Will check it out after my vacation. Not sure about the FlyBE livery though! Did one ever fly around or is it pure fictional?

      Sent from my iPhone using Tapatalk
    •   Scenery Review : SBSV - Salvador Bahia International by GloballArt   Every region in the world has it's own providers of scenery. In the major markets of North America and Europe there is certainly no shortage of quality scenery, if anything there is too much in the fact that in some cases they are reproducing scenery just for the sake of reproducing scenery for the market? But move outside of those areas and it becomes a waste land in X-Plane. The Middle East? The East and Australasia and try to note even one major scenery in any of those regions in Payware...  you can't because there isn't any, which is just plainly ridiculous and a huge market there for the taking.   South America was the same, a waste land. But over the last few years Richard E Nunes and a few calibrators have proved two things. One that scenery can be created in other areas than the obvious, and that two you can sell it in payware and people will buy it.   It was a huge challenge but it is now starting to pay off and more importantly it allows users to fly to areas that are just as interesting and different as just flying within the areas of N.America and Europe. In other words Mr Nunes has given you a reason to fly south to South America.   The first scenery was an odd choice in SBDN - Presidente Prudente Airport in Brazil. But it was a good starting point for the next two sceneries that put Mr Nunes and his colleagues on the map so to speak...  SBGL- Rio de Janeiro Intl Airport and SBRJ - Santos Dumont Rio de Janeiro.   So here is the next project and also with a name change to GloballArt in SBSV - Salvador in Bahia, Brazil. Or its full title in Salvador-Deputado Luís Eduardo Magalhães International Airport.   First Impressions I thought a great introduction to SBSV would be to start at another Richard Nunes scenery of SBGL Galeão International Airport in Rio.     Initially I thought that Salvador was just a little way up the coast of Brazil and just north of Rio de Janeiro, but it isn't even close but in nearly just under two hours flying time away in 1211km or 653nm.     Salvador de Bahia is in the northeastern state of Bahia and it is positioned on a small peninsula pointing south. The SBSV airport is on the southern side, but you approach RWY 10/28 by arriving over the northern point and then turning to the south for a RWY10 arrival.     You have an visual option with this scenery in that you can download a OSM G2XPL 3d objects folder. This creates Open Street Map objects that are representative of the area. I am not a big fan of these objects for two reasons, one they gobble up framerate, and two they only look good in a point of quality and then only from a distance as close up they are quite basic. But here it works as areas without details then OSM 3d is needed as something to fill in the scenery, so even against my misgivings I recommend it here for this scenery.     First glimpse of SBSV is the excellent RAIL approach lighting for RWY10, which is very handy in this low visibility scenerio. The RAIL lighting is custom made for the scenery and very effective. Now on final's I got a full view of the SBSV scenery and was impressed on how well it was intergrated into the surrounding areas, again the textures are custom created for the area.       There are three road systems on this approach with Avenida São Cristóvão, then the Av. Carybé and finally the internal airport ring-road Alameda da Holanda of which are all full of bustling traffic, I love flying over bustling traffic approaches and this one was very realistic.   One noticeable issue is that the runway line textures are not as clear as they should be, even though I have my texture settings right up? This makes the runway a little blurry on approach, the lineage is there and well done, but it sorts of rolls out in front of you as you approach the runway.     Once over the road systems and the terminal buildings are on your right and you cross right over the southwest/northeast runway of 17/35 on the 10/28 arrival or departure approach.     Terminal and airport surroundings are excellent, complex and highly realistic...   as with most Brazilian airports there is a military area to the left, but the area is mostly hidden by trees.     The surrounding areas vegetation is part sand dunes. This creates white textures that look odd, but it is correct and not a texture fault.     There are only two main taxiways in Taxiway A which is alongside of RWY 10/28 and Taxiway M which is the same alongside Runway 17/35.   Taxiways have different textures of tarmac, and all are of excellent detail. Grass is 3d and adds in a great visual feel that hides the flat ground textures. centre-field items and navaids are excellent and correct as is the airfield perimeter fencing. All linage and markings are also first rate.     First set of buildings on the left is the cargo area, and there is a lot of nice well placed static aircraft with ground service equipment set out for the area correctly.   My parking bay is no.4 and I am impressed by the quality of my surroundings. No doubt that GloballArt give you a lot of visual fulfillment, as all their sceneries are overloaded with quality items, but that scale of detail can also be a heavy drawcard on your processors.     Turning into bay no.4 you have animated marshals to guide you in...  all gates are animated (marginal plugin) and work perfectly.     With running the scenery I am using WorldTraffic and the ground routes are built in, so it works perfectly, I am also running the JARDesign ground services plugin to add in some gate action as well. (both are options and not part of this scenery package)     But I am very impressed by the terminals excellent detail and construction, really nice textures and the glass is excellent, even on the animated walkways.   As an arrival I was pretty if not extremely impressed. it was very good.     SBSV - Salvador Baha International   Salvador-Deputado Luís Eduardo Magalhães International Airport IATA: SSA - ICAO: SBSV     10/28 - 3,005m (9,859ft) Asphalt 17/35 - 1,520m (4,987ft) Asphalt Elevation AMSL 20m / 64ft       As noted the landscape is very good and the scenery is perfectly intergrated with the surrounding textures, there is a lot of great traffic systems all around the airport and GloballArt has made the best of the situation in creating a very vibrant active simulation.   Terminal The airport, which was originally called Santo Amaro do Ipitanga Airport, was founded in 1925. In December 1955, the airport had its name changed for the first time as it became known as Dois de Julho International Airport to which most locals still reference the airport.  A brand new passenger terminal was opened in 1998, replacing the original outdated earlier terminal and with that another name change to Deputado Luís Eduardo Magalhães International Airport. This new terminal was continued to be upgraded and completed by the end of year 2000 and is the building in this scenery. There is only a single terminal with a single pier with 15 gates and 11 airbridges.     Richard E Nunes's sceneries were always extremely highly detailed, even to the point of being detrimental to your computer's processing power. But here it works very well because in that one the scenery is not that large and two, there is not a lot of killing autogen around it. So here you get the best of both worlds with a highly detailed scenery without the extreme pressure to generate the high object count and detailing.     Close up terminal detailing is excellent, high quality and really well recreated. You get a lot on the landside in almost everything...     ...   both arrival and departure levels are very well represented with not only static vehicles, but animated traffic as well on both levels. There is even animated people walking around to add in to the realism. Note the excellent framework over the bus station arrival area.     Well created covered parking areas are slightly marred by the white ground markings (below left), but otherwise it is beautifully done as is the cafe to have a rest and a nice cup of Brazilian coffee.     There are animated flags (four) that can be seen from most areas around the terminal and on arrival and departure adding in some nice movement. All the smaller detailing like fencing and great...  even perfect glossy glass is well done.     The airside concrete style pier is also really well recreated and very realistic, again the detailing is overwhelming in the very small stuff like lineage and markings.     Huge amount of static elements, with buses ramp equipment and pretty well everything required for your use on the ramps, as noted all the gates are animated. There are four static aircraft with equipment around the terminal on gates 1, 6, 9 and remote 12, with two more in the cargo area.     Cargo and Control Tower To the east of the terminal is the airport's cargo area. Behind cargo is a fuel depot and control tower. The area has also auxiliary airport infrastructure for Sky Chiefs catering and various maintenance buildings and yards.   Infrareo and TAM are the main tenants in the cargo frontage and the equipment and cargo facilities are extremely well equipped and with a huge amount of detailing objects.     The Control Tower is set back on the western section of the airfield.     The tower is well done of course, but the textures feel slightly more flat than the extreme work everywhere else, my guess is you have dull grey concrete construction and that is very hard to convey. But overall it is really well done. Note the fuel depot set out behind and the great traffic flows around this area as well.   Tower view is fine...     ... if you keep the vision straight and ahead, but go up or slightly down and you get insertions of the building. Overall it is fine. The far end of runway 28 and taxiway A is hard to see from the tower because of the trees, so you lose the aircraft for a short period after landing or taking off.   Runway 17/35 The shorter runway 17/35 at 1,520 (4,987ft) is an interesting aspect of the scenery. It is more for regional and GA flying than the longer 10/28 3,005m (9,859ft) runway. Accessing the runway is interesting as well because you go behind the terminal area and sort of slip through the fence to access it...     ...  so it is an interesting taxiing experience in either departing or arriving and especially if you are taxiing down taxiway M to the RWY 17 threshold and it is even more the better if there is an arrival going over you into RWY10.   North boundary of Runway 17/35 has two General Aviation areas, one mid-runway and another by the RWY17 threshold.   The mid-runway area is for upmarket private Jet servicing and covered by AeroStar, Abaete and Atlanta hangars. And there is some nice parking areas available.     Second area at the RWY17 threshold is really three areas in one. There is some aircraft storage with a few VASP B737's grounded.     North is the Military Police of Bahia base. This comes with an animated helicopter that can be seen now and again in the background around SBSV. The last area is another very nice GA parking area with separate parking pads, which is a great base to park up your GA.   SBSV Radar East of Runway17's threshold is an Radar installation. This radar can be seen from anywhere in the airport scenery, but the actual radar tower is also accompanied by some nice detailing on the ground, which is to note how very detailed and even in the most obscure areas of this scenery is.     The radar construction itself is very highly detailed but rotates quite slowly, a little bit faster would feel more authentic.   Base Aérea de Salvador (BASV) The eastern boundary side of runway 10/28 is the military side of SBSV. This is the Base Aérea de Salvador (BASV) military base.     Even with it's grand entrance off the Alameda da Holanda, the airbase is quite extensive. Most of the buildings are however covered by trees that shades the real size of the base.     The main broad apron is also a parade ground and to the south is another apron on which are parked a lot of C130's and Orion static aircraft.   All the buildings and hangars are faithfully represented and you can easily spend a little time exploring around the whole area.     Highlights are the secondary radar (globe) tower (there is another large globe radar tower on the north side of the scenery) and a very well rusted high water tower.     Rear of the airbase is an extensive commercial area, it is a collection of OSM 3d, default autogen, but there is a little custom work in there as well to fill out the area. It all helps in filling out every aspect of the viewing of the scenery.   Lighting The sceneries lighting is totally excellent, except for one area and that is you have no centreline (green) lights on the taxiways? This missing aspect does make taxiing at night a little harder on the workload side, and certainly if you have only basic aircraft lighting.     In every other area though the lighting is top notch. And the great autogen lighting around the scenery is very good as well, so if you can navigate the taxiways then a nightime arrival or departure is very good visually.   Approach lighting is custom made and excellent, very realistic on approach or just looking at it.     The central terminal area is excellent, even amazing in detail and includes all the complex lighting gradients.     Highlight is the terminal roofing structures that looks brilliant from every angle, but the smaller detail lighting is just as prolific.   Ramp lighting is very good as well, but there are a few dark working areas on some of the gates that you have to be aware of...     But a great aspect is that there has been a lot of attention in to lighting up the underside of the terminal as much as the overhead lighting. This creates a really interesting lighting effect that adds in to the overall realism.     Internally the terminal is fitted out and is well lit as well...   '   ...    and there are shops and the well lit ARR/DEP boards that allows you to pass the time while waiting to board.   Cargo and western areas are excellent as well with great professional diversity in the lighting ideas, and even the fuel tanks are lit.       Outer central areas are as well lit. Including tennis courts and all the General Aviation areas around RWY 17/35. Overall the lighting is amazing.     Services South American airlines will dominate at SBSV, with TAM (now LATAM), AZUL and GOL leading the charge. There are a few interesting European airlines that service SBSV in Air Europa from Madrid and TAP from Lisbon.   Aerolíneas Argentinas : Buenos Aires-Aeroparque, Buenos Aires-Ezeiza, Córdoba Air Europa : Madrid Avianca Brazil : Aracaju, Bogotá (begins 15 September 2017), Brasília, Fortaleza, Ilhéus, Maceió, Petrolina, Recife, Rio de Janeiro-Galeão, São Paulo-Congonhas, São Paulo-Guarulhos Azul Brazilian Airlines : Barreiras, Belém, Belo Horizonte-Confins, Brasília, Campina Grande, Campinas, Curitiba, Feira de Santana, Florianópolis, Fortaleza, Ilhéus, Lençóis, Maceió, Manaus, Natal, Paulo Afonso, Petrolina, Porto Alegre, Porto Seguro, Recife, Rio de Janeiro-Santos Dumont, São Luís, Teresina, Vitória da Conquista Gol Transportes Aéreos : Aracaju, Belém, Belo Horizonte-Confins, Brasília, Buenos Aires-Ezeiza, Campina Grande, Córdoba,[7] Curitiba, Fortaleza, Ilhéus, Maceió, Manaus, Natal, Porto Alegre, Porto Seguro, Recife, Rio de Janeiro-Galeão, Rio de Janeiro-Santos Dumont, São Luís, São Paulo-Congonhas, São Paulo-Guarulhos, Vitória LATAM Brasil : Belo Horizonte-Confins, Brasília, Fortaleza, João Pessoa, Recife, Rio de Janeiro-Galeão, São Paulo-Congonhas, São Paulo-Guarulhos Passaredo Linhas Aéreas ; Barreiras, Vitória da Conquista TAP : Portugal Lisbon   For those of you who like great images. Then here are a few nice images not related to the review of SBSV of an early morning departure with XEnviro doing it's great misty work in X-Plane...     Summary One of the first boundaries for SBSV Salvador Baha is where it is, in South America. But I don't think of SBSV that way actually. Good scenery is still good scenery and if it goes over into the excellent scenery area then it should be used. Thankfully now GloballArt now has four sceneries dominating Brazil and no doubt more will soon follow so now the destination of Brazil is now opening up, not only from say western Europe countries but also the lower North American ports and even the obvious of Miami, Florida. Another point is that with with four ports inside Brazil you now have he start of a domestic system to expand upon, in other words this becoming a really great interesting destination for those seeking something different from the usual N.American and European routes.   One advantage of SBSV than the other GloballArt sceneries is that it does not require the overwhelming power required for the other two Rio sceneries. GloballArt do recommend to run their sceneries with the full quality textures on the upper side. I personally don't as there is just too many objects to process and yes you can deliver that full quality at the higher settings, but just a few stops below will give you still as good a quality scenery without the extreme processing down sides.   Only a few areas to note on maybe's. The white (sand) areas are noticeable, but correct via google earth. Taxiways are not centre lit at night can cause a few taxiing headaches in keeping between the boundary lines. Radar is a little slow on rotation. OSM 3d objects are not my cup of tea but are required here to fill out the scenery.    As for the scenery itself it is top notch, SBSV is simply excellent in almost every area. Full of quality buildings, HUGE detailing, great and clever features and a another HUGE amount of animations in both vehicles, people and traffic. Lighting is another excellent area that is well covered in variety and gradients, and with some some intimate clever lighting thrown in for good cause.   Quality scenery at a really great value price is always a benefit to anyone's flying career. SBSV does also something else in opening up a new area to explore and fly to somewhere you would really ever considered before. There is no doubt I will focus on both going to South America now more and to not just use this scenery but also explore the other airports within Brazil's domestic network.   SBSV Salvador Baha is simply too a good a scenery to waste on a maybe or sometime's flight...  It requires to used and experienced. It is great even exceptional scenery, so experience SBSV soon.   ______________________________________________________________________     Yes! the SBSV - Salvador Baha International by GloballArt is Available from the X-Plane.Org Store here :
      SBSV - Salvador / Bahia International Airport   Price is US$19.95   Features Accurate replica of Salvador International Airport, updated 2017. Modeled from the original airport layout Customized runways, pavement and taxiways, with ambient occlusion included in the textures.  Auto Gate with marshalls by Marginal Static objects, vehicles and aircraft. Avenues and streets with personalized vehicle traffic. 2D Grass. Airport and adjacent áreas Mesh personalized. Mesh Remexe Tool - Joz Partial modeling of the terminal interior HDR effect of interior of the Terminals and Jetways illumination. HDR lighting with custom night textures. Custom textures with ambient occlusion. Ground service for aircraft and traffic (default). Ground Traffic by Marginal Custom Approach Lights (ALS) systems.       Requirements : X-Plane 11 or X-Plane 10 Windows, Mac or Linux 2Gb VRAM Minimum - 3Gb+ VRAM recommended Current Version: 1.0 (Last updated July 12th 2017)   Installation :   Download scenery file size is 371.90mb. Installed file size is 1.20gb "SBSV - Salvador Baha" being inserted into your X-Plane "Custom Scenery" Folder.   Scenery order is important! The mesh file must be inserted below the main file in your .ini loading (txt) file located in your custom folder.   BR-SBSV Salvador International Airport v1.0 BR-SBSV HD Mesh 1.0   X-Plane setting "runways to follow terrain contours" must be ON to use this scenery.   Included in Scenery Package BR-SBSV Salvador International Airport v1.0 BR-SBSV HD Mesh 1.0 Real Taxilines library Salvador Norte Shopping Airport Charts Instructions   OSM 3d object scenery addon : BR-Salvador_OSM_Brazil_Bahia is recommended for this scenery and can be downloaded from here : BR-Salvador_OSM_Brazil_Bahia (It is a deathly slow download and install!) ______________________________________________________________________   Review by Stephen Dutton 14th July 2017 Copyright©2017: X-Plane Reviews   Review System Specifications: Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD  Software:   - Windows 10 - X-Plane 11.02 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini Plugins: Environment Engine by xEnviro US$69.90 : JARDesign Ground Handling Deluxe plugin - US$14.95 : WorldTraffic 2.0 Plugin - US$29.95 Scenery or Aircraft - Boeing 737-800 X-Plane default aircraft - SBGL - Rio de Janiero Intl Airport by Richard E Nunes (X-Plane.OrgStore) US$29.95    
    • Consider me no longer confused as what I believe you want me to read between the lines and work out is that you think ground handling is fairly terrible. So thanks for the reply, much appreciated. PS, just noticed your location. State of Origin 3 in a few hours as I type this so “Go Maroons”
    • News! - Aircraft Upgraded to XP11 : B200 King Air HD Series by Carenado   Carenado has upgraded their wonderful B200 King-Air HD to X-Plane11. This aircraft is one of the big hitters in X-Plane in the large twin category, a lovely aircraft that is a real treat to fly. So how good... well it is my second all round favorite via my Top 10 list and so you can't get a higher mark than that.     This is the upgraded XP11 version which includes:   Features Full PBR (Superb material shines and reflections). Specially designed engine dynamics for XP11. Flight physics designed for XP11 standards. Ground handling adapted for XP11 ground physics. Physically Based Rendering materials and textures. PBR materials authored with industry-standard software used by the film and gaming industries. 2 X-Plane GNS430 (FPS friendly) Ice and rain effects VR compatible click spots. Goodway Compatible. Realistic behavior compared to the real airplane. Realistic Weight and Balance. Tested by several pilots for maximum accuracy. Dynamic loading/unloading of 3D parts and plugin logic for FPS optimization.   Carenado are now using high-end professional software to create the very best textures for PBR (Physical Based Rendering) that is the cornerstone of X-Plane11 features.     Cockpit and Cabin is first rate, best in class...  one thing Carenado do best is excellent detailing and quality textures.     Included in the package: 6 HD liveries 1 HD Blank livery. B200 EFIS PDF. B200 Emergency Checklist PDF. B200 Normal Checklist PDF. B200 Performance Tables PDF. B200 Terrain Awareness Annunciator Control Unit PDF. Recommended Settings PDF.     Recommended System Requirements
      Windows XP - Vista - 7 or MAC OS 10.10 (or higher) or Linux
      X-Plane 11
      CPU: Intel Core i5 6600K at 3.5 ghz or faster.
      Memory: 16-24 GB RAM or more.
      Video Card: a DirectX 12-capable video card from NVIDIA, AMD or Intel with at least 4 GB VRAM (GeForce GTX 1070 or better or similar from AMD)
      400MB available hard disk space (incl. free downloadable extra liveries)   Note: This upgraded aircraft is new to X-Plane11 and is not an update of the original B200 King-Air for X-Plane. So a full purchase cost is required to acquire this version. The XP11 version is however valid for any updates thoughout the X-Plane11version run.     ______________________________________________________________________     The B200 King Air HD Series by Carenado is NOW available! here :
      B200 KING AIR HD SERIES   Price is US$34.95   Notes: For WINDOWS users: Please ensure that you have all the Microsoft Visual C++ Redistributables downloaded and installed (click here)   Images & Text are courtesy of Carenado© Developer site : Carenado.com ______________________________________________________________________   Stephen Dutton  2017 Copyright©2017 X-Plane Reviews: X-PlaneReviews  
    • The point is that I adhere to the point that if I do mention a specific point, like in this case the ground handling of the B1900D then it must be harder than in the usual situation. Yes X-Plane11 has quite different handling and quite worse, but more skill is required to handle some aircraft more than others and the B1900D falls into this category. SD
    • Sorry but that reads as if you’re trying to gloss over something bad and make excuses for it and to be honest the negative points in a review are just as important as the positives. So, we all know X Plane 11 has ground handling that feels like you’re on ice but what you’ve managed to confuse me about is if the 1900 is actually better or worse than normal.
    •   Aircraft Update : Embraer E-170 v1.07 by Supercritical Simulations Group   You will constantly now find that after the initial changes to X-Plane11 that most developers are going to then fine-tune the rest of their aircraft to the new format. The interesting thing about X-Plane11 is that on the surface the differences look very much the same, but deeper down there are more significant differences than what most developers thought as they came to grips with the dynamics of it all. The obvious is thrust changes and PBR texture differences, but it is the in the more marginal areas that can catch you out...  hence these smaller later updates.   By and large the v1.06 covered most of the X-Plane11 features with especular and textures for PBR and added in an updater to update directly from the the developer. This new v1.07 update from SSG is very (very) small revision, but does address a few more items on the X-Plane11 compatibility list.     There are only four changes here. First is that the aircraft is now both XP11 and XP10 with one set of files, so you don't have to swap and change to use what X-Plane version you require. Of course the correct XP11 logo now shows up in your aircraft menu and the other as "XP 10 Version".   One of the big performance areas of change in X-Plane11 was with the throttle. Here there has been some adjustment and with that now you get a full custom created auto-throttle system, which gives you finer control and better performance.     The terrain map has also had some improvements and is now more highly detailed. It will easily note the coast's outline now, and looks great in the Map/Nav screen.     Last item covered is the climb altitude behavior in both below and above the FL100 or 10,000ft point, just a minor change but again connected to the aircraft's thrust performance.     One thing that is really impressive is on how great the SGG E-170 looks in X-Plane11, is that in any lighting situation the aircraft looks simply superb.   Cabin is nice as well...         Summary There is not much between the E-Jets of X-Crafts and SGG, both are worthy and both are now really good. This small but significant v1.07 update does give the SSG an edge between the two aircraft. And that keeps it well in the game as a great X-Plane11 compatible aircraft.   The earlier FMC issues have now been mostly addressed, but it still requires a bit of FMC skill to make sure it is correctly formatted, but it has significantly improved since the release review here: Aircraft Review : Embraer E-Jet 170LR Evolution by SSG   A quick service from KRSW South Florida to KIAH Houston proved the SSG E-Jet is a great aircraft on these short to medium routes. It is an aircraft to get to get totally familiar with the machine, the more you fly the E-Jet the more deeper the immersion is returned. So use it regularly to see the benefits.   Overall, very nice!   SSG E-170 Evolution Changelog Actual version 1.0.7     The files don't need to be replaced anymore and the package is hybrid XP10/11     Added a full custom autothrottle system.     Terrain Map improved with better algorithm.     Climb attitude behaviour below and above 10000 feet fixed and improved   _____________________________________________________________________________________     The Embraer E-Jet 170LR Evolution v1.07 by Supercritical Simulation Group is NOW available! from the X-Plane.Org Store here :   Embraer E-Jet170LR Evolution   Your Price: $49.95   Note: if you are already an orginal owner of SSG's E-170LR or the E190 you get to upgrade to the "Evolution" version with a US$10 discount! to the price of US$39.95, so Please email sales@x-plane.org to get your discount code and include you original purchase order number.
        Features: Advanced FMC and Navigation system Custom-built FMC (done by FJCC)  designed for the SSG Evolution Series SIDs, STARs, transitions, approaches, flare and rollout modes. FMC is compatible with AeroSoft's NavDataPro and Navigraph navigation databases. Manufacturer's performance data embedded as tables in the fully functional FMC. Option to use either a 2D pop-up (resizable) FMC or one within the 3D cockpit. Custom radio communication audio consoles optimized for on-line virtual ATC operations. FMC performance information based on real aircraft data, including calculated V-speeds. FMC includes capability for autotuning navaid frequencies. Vertical Situation Display (VSD) on the MFD. Terrain display mode on the MFD, which is a part of the Enhanced Ground Proximity Warning System (EGPWS) on the real aircraft.
      High-Res 3D modeling complete with detailed animations and textures. Realistic displays (PFD, MFD with system synoptics, and EICAS) External lights and strobes operating realistically. Display management similar to that in the real aircraft. Autobrakes with anti-skid system that works in all conditions and includes a realistic rejected takeoff mode. Realistic wing flex and other animations. Window rain effects and animated wipers. Option menu incorporated into the cockpit 3D. Ground vehicles include a tow truck, GPU and airstairs. Over 10 detailed liveries comes with the plane Custom systems and Flight Model Aircraft will meet most of the real aircraft's performance data for consumption, AOA, speeds, flight dynamics, etc. in close consultation with real world E-Jet pilots. Realistic 3D cockpit with high resolution. Many systems are implemented with realistic logic, such as electrical, hydraulic, pneumatic, engine fire extinguishing, fuel, wing and engine anti-ice (including automatic mode), communications, and TCAS. Comprehensive autopilot functioning in modes similar to those of the real aircraft First Officer's MFD display is independent from the Captain's, and MFD has a pop-up option. EICAS messages based on the real aircraft's with lists and scrolling DreamEngine Sound System 3D sounds with DreamEngine plugin.   Requirements X-Plane 10.45 + (any edition) running in 64bit mode
      Windows, Mac or Linux - 64bit Operating System
      1Gb VRAM Minimum. 2Gb+ VRAM Recommended     _____________________________________________________________________________________   Installation and documents: Download for the Embraer E-Jet 170LR Evolution is 606.30mg and the unzipped file is deposited in the "Heavy Metal" X-Plane folder at 952.80mg.   There is a "Quick Start Guide" manual (44 Pages) and comes with included checklist Sheets .   _____________________________________________________________________________________     Update Review by Stephen Dutton 11th July 2017 Copyright©2017: X-PlaneReviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)   Review System Specifications: Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD  Software:   - Windows 10 - X-Plane 11.02 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini Plugins: Environment Engine by xEnviro US$69.90 : WorldTraffic 2.0 Plugin - US$29.95 : XPRealistic Pro v1.0.9  effects US$19.95 : JARDesign Ground Handling Deluxe plugin