News! - Aircraft Released! : E50P Phenom 100 HD Series By Carenado It's out, It's out.... Their first Jet for X-Plane is released by Carenado. Only two weeks ago I noted the Phenom 100 was coming soon, but not this early, but more towards Easter when X-Plane11 became RC or a release final. But here it is... X-Plane users have waited a long time for this aircraft, and in X-Plane11 it will have been worth the wait. The usual Carenado quality will be on show here, but it is also the most expensive Carenado ever released for X-Plane at US$37.95... The aircraft both X-Plane10 and also X-Plane11 compatible (X-Plane11b17 or higher is required for use). Full G1000 Prodigy glass cockpit system is included, with the original Phenom systems and status screens with multiple CAS messages are also installed in the aircraft (Carenado G1000 data is required) and a new feature of Advanced Aural System Simulation (or great sound) is also included. Features
Carenado G1000 (PFD and MFD)
Terrain Awareness map mode
Different declutter levels
Advance menus and cursor with scroll wheel, click/hold or /drag
Aux- Trip Planning Window
Crisp, vector-based water data
Pop-up windows can be resized and moved around the screen
Pristine scroll wheel support
FPS-friendly terrain map
Original autopilot installed
Dynamic Reflections via plugin in XP10
Makes use of PBR materials for v11
Advanced interior dynamic lighting
2D pop-up windows for instruments and options
HD quality textures (4096 x 4096)
Original HQ digital stereo sounds recorded directly from the real aircraft
Realistic behavior compared to the real jet. Realistic weight and balance. Tested by real pilots. External (above) and Internal (below) detailing is exceptional, this is a Jet to you would want to spend a lot of time in. Included in the package
6 HD liveries.
1 HD Blank livery.
E50P Carenado Prodigy G1000 PDF.
E50P Emergency Procedures PDF.
E50P Normal Procedures PDF.
E50P Performance Tables
Recommended Settings PDF Technical Requirements
Windows Vista - 7 (64 bits) or MAC OS 10.10 (or higher) or Linux
X-Plane10.50 - X-Plane 11
64 bits requiered
2.5 GHz processor - 16GB RAM - 1GB VRAM
490MB available hard disk space
For WINDOWS users: Please ensure that you have all the Microsoft Visual C++ Redistributables downloaded and installed. The E50P PHENOM 100 HD SERIES is available right now from Carenado... ______________________________________________________________________ The E50P Phenom 100 HD Series By Carenado is NOW available! here :
E50P PHENOM 100 HD SERIES Price is US$37.95 Notes: For WINDOWS users: Please ensure that you have all the Microsoft Visual C++ Redistributables downloaded and installed (click here) CARENADO G1000 DATABASE (MUST BE INSTALLED). Images & Text are courtesy of Carenado© Developer site : Carenado.com ______________________________________________________________________ Stephen Dutton 25th March 2017 Copyright©2017 X-Plane Reviews: X-PlaneReviews
Moved from wrong forum: With X-Plane 11 I have noticed a surge in power when moving the Throttle, Prop and Mixture controls. I move the controls in a forward motion, not much happens then I get a surge of power. This makes in very hard to control the aircraft. Is this an issue with version 11.00pb15? Is there any way to fix this in any settings? Thanks, Topflyer68 All thrust ratios and engine performance is changed in X-Plane11. If the developers have not adjusted their aircraft to the new parameters then they will be wrong. Beta16 is supposed to be a final lockdown of engine performance so most developers are waiting for those settings to go final... Sd
My question was more about the depth of the simulated systems. Without looking for a CBT, I'm looking for an aircraft where I have to read and practice before mastering it. My heart would choose the 757 but the Maddog is, well, the Mad Dog. ;-)
Aircraft Review : Pipistrel Panthera v3 by Aerobask One of the great satisfaction's of being a reviewer is seeing great talent mature. Many new developers come into X-Plane and have a huge amount of natural ability, but from a reviewers position it is in the many new introductions to the simulator that they have great ambitions for their future prospects are then hit with the realities of producing brilliant work. First releases are initially very good, but the novice will always be not totally aware of the smaller minute details of what goes into a fully formed product. So from the reviewers point of view you have to be critical and supportive at the same time, too much either way and the developer will think he really is number one were as in reality there is a long way to go, or the fact that being too harsh could make great talent walk away from a brilliant career and the loss therefore is for not only the future product for users to enjoy but the loss of talent to the simulation platform. But if the developer stagnates after a period of time, then the criticism will hurt, but the reality is that you should know by now on how the deal works, and the minute should have been addressed and absorbed, "picking on this or that" by critics is not the point here, as the point after the initial growth time is over is that is it now at a level that people do expect quality for their money, or the fact that "picking on this or that" means the product can be now that much better to deliver the quality the developer is capable of. Worse is the fact that for just a few extra weeks of fine tuning, it is in fact a "False Economy" in that the product goes out there to an audience that will quickly tell you it is not ready, and once the word gets around that the product is below expectations or just plainly not finished. Once that tag is on your reputation it is a very hard one to shake off, and some developers will never shake off a reputation badly gained just to get the product out there. That last 5% of the 100% of creating a product is the very hardest ground of all to cover, and more so as the aircraft and sceneries are so very complex today, get it right and you go into the upper echelons of being a must buy developer. In other words with every release you will be an automatic sale to the customer. It is called value for money. So what does this comment has to do with this review. Everything in fact as Aerobask is one of the really great talents that didn't fall into any of the above liabilities, and they prove what is required for greatness. Pipistrel Panthera v3 The Pipistrel Panthera is a great example of this. The first aircraft they released were very good, but they were all still a little slightly rough in some small areas. Version two (v2) showed more development and design, but more importantly Aerobask (then Harranssor) not only improved their actual modeling and design but started to explore new areas and developments to bring users another level of usability, functionality and most importantly that sublime quality of smoothness and feel to the ideas. And more importantly would not release an aircraft unless it was actually ready and they did not try to hit a locked in sales date, "it will be released when it is ready" is a good mantra. The major development we are talking about here is Aerobask's version of the built in FMS (Flight Management System) called "Dynon SkyView" and complimentary GTN 750 and GTN 650 systems. This system is not new as it was introduced on the v2, but back then it was a hybrid version with part of the default X-Plane GNS530 used as the navigation display and flightplan editor to supplement the GTN 750 and GTN 650. The Epic Victory from Aerobask introduced a development of the system yet again and a full avionics suite of the "Skyview - GTN 750/650"without the need of using the default GNS530 innards. With the Pipistrel Panthera v3 the system is again moved forward, but more internally than from the visual aspect, we will explain this later, but first let us look at the aircraft. When the original Pipistrel Panthera by then Harranssor was introduced the developer was at a disadvantage. Aerobask is a lover of composite aircraft, modern sleek and of very clean moulded lines. But in computer visuals these aircraft can come across as very bland or even cartoonish in appearance, there is no detail in soft clean shapes unlike the panel and riveting detail on 60's era aircraft. At this time of the review X-Plane11 is still in beta (b15) and the focus of this v3 release is in and only for X-Plane10.52. But the Panthera does fly fine in the beta, no issues for me except for an overuse of fuel. But the biggest benefit for Aerobask is the way that X-Plane11's PBR (Physically Based Rendering) shininess and harder shadows give these composite aircraft finally a feeling of reality, "oh it's so good" stunning and throughout this review you can see the huge benefits of what PBR brings to the simulator. If any aircraft have a huge visual benefit from X-Plane11 it is certainly Aerobask's designs. Earlier versions in X-Plane10 required that I had to use a lot of cheap lighting tricks to get something out of the blandness of the fuselage as shown below. But that is all swept away with X-Plane11... .... and there is better yet still to come! Aerobask have fine tuned the textures for PBR to match and it really shows. As the high quality 3D model has been totally reauthored with UHD 4K textures, Ambient occlusion, Specular mapping and PBR normal mapping (for XP11). For this review I set off from early from KLAL - Lakeland, Florida and headed out to KEVB - New Smyrna Beach Muni, but decided to carry on up to KJAX - Jacksonville along the eastern Floridian coastline. I was enjoying the great feel of the Panthera and the still newish feel of X-Plane11. I was certainly enjoying the aircraft, but I can't fly around up here all day as my fuel load is getting very low and that in X-Plane11 the Panthera does gobble up fuel at an alarming rate. Safer on the ground at KJAX... Let us now look at some "catch your breath images"... The realism is astounding, look at the light on the engine intake curves.. The panel design from the outside of the aircraft is just excellent, very, very realistic. The pilot shakes his head with your stick movement, but not much else and he can't seem to get a grip on the stick? As good as the panel is from the outside a closer inspection is overwhelming In the X-Plane11 PBR lighting it is just simply unbelievably brilliant, as the carbon matrix design is almost feel to touch. Cockpit detailing is excellent. All items are beautifully modeled with perfect textures and you can just feeeel everything is so nice to the touch. Top panel has sixteen in two sets of annunciators either side of the backup instruments of Speed, Artificial Horizon and Altitude. Lower panel has switchgear to the left that covers Power, Avionics, Fuel Pump, Pitot Heat, AP (Autopilot), A&C and AUX (GPU). Flaps and Climate Controls are to the right. Park Brake, Trim Indicator and Climate Control display are lower. All climate controls and systems are simulated also here. Key is used to start, just push the key to turn or use the manipulators. When you do start the engine throws out a lot of exhaust smoke and you have to work to get the idle right, it will churn a lot sometimes and you don't get that clean startup every time, very realistic. Cabin fitting out is exceptional, to note the detail then just look at the perfect chrome handles and seatbelt catches, are just perfect chrome. Dynon Skyview The Panthera comes with the two panel display version of the "Dynon SkyView" system. Pressing the aircraft symbol in the centre of each display will bring up the pop-up version of the panel, the panels are also adjustable for scale via the right hand lower corner. Yes we have seen these displays before, but there is a new efficiency to the activation and movements that shows the system has been upgraded, it is now far more fluid in operation as is Scroll-wheel support on lists, map, HDG, CRS, MDA, ALT, VVI... and more. Both screens are independent of each other and all can be configured to suit your preferences. Within each configuration you can select even parts of full screen views to cover the full spectrum. This includes a HUGE or massive Artificial Horizon with rate of turn indicators, speed and altitude tapes and heading rose (with Course (CRS) - double VOR 1 and 2 and Skyview - FMS pointers) in the lower portion of the screen. An Engine and Aircraft status block known as the EMS which can be positioned left/right or centre of the display and also the MAP/NAV screen. Personally I kept it all simple with just the main PFD in front of me with the EMS and the MAP/NAV screen shared with the EMS again to the right. The system is menu driven by the buttons below the screen. This is a great version, but menu driven tree and branch systems can be complex and time consuming to use. But the system does also give you a huge amount of options. There are a huge amount of selections on the Dynon menu driven interface, which selections are accessed by the lower row of buttons, or the two knobs (covering Altitude and Heading adjustment) on the left display and "Range" on the right. BARO - MDA - CRS (Course) - HDG (Heading) - ALT - VS - IAS - DIM, all use the knob as a selection tool with a centre push of the knob for selection and arrows for changing selections. It works very well but the arrows are a bit small, but overall I prefer the GNS500 version with just a row of buttons that simply do the same job without scrolling up and down in menus for your selection. Tree and branch navigation can be complicated, and so you have to write down the routes to the selections you want. Take for instance the Map Nav-Aid selections. You require four branch selections just to declutter your screen. First MAP then MAP MENU (again) then ITEMS and then your actual selections and do that while trying to fly and navigate as well? I just leave it on the "ITEMS" menu all the time so I don't lose them again in the forest of menu selections. You do wonder if the budget cuts to the FAA are really messing up with their jobs, how did this complex routing really pass cockpit ergonomics for user friendly applications... "god knows". Flightplans Creating and editing flightplans are very (very) easy and quick with this system, you can IMPORT and EXPORT standard .fms flightplans as well. The big in screen map help building flightplans, and editing or adding in extra Nav-Aids (waypoints) on to the plan is as easy as a select and click. Nearest (APT/VOR/DME/NDB/FIX) is excellent as is the search function and any selections can be directly inputted into the flightplan and Airways, SID and STAR (waypoint-based) fixes are supported. Overall very impressive. Menus There are two pop-up menu tabs on the lower left of your screen for "Options" and Weight & Fuel" "Options" covers two items for windshield and EFIS (instrument) reflections. "Weight & Fuel" covers static elements which turns yellow with the tag to add or hide the wheel chocks and the aircraft's parking flags. You have a fuel selector to add or empty the aircraft's fuel tanks (two), which is easy to use. Lower right is a clever system of adding in weight and passengers. click on a seat or bag and you can load either an adult or a child in the seats (any except the pilot's) and with the baggage select a bag from the menu. All the fuel, passenger and baggage weight is then calibrated on a display on the left to show you your actual aircraft weight. And it is all very well done and easy to do. I found that four people up is too much weight with a full load of fuel on board, and I had to leave the second passenger behind to get the two adults and their luggage in the aircraft. Rear left door is outlined, but doesn't open. External GPU (Ground Power Unit) is not on the menus but activated via the button "AUX" on the panel. This GPU is definitely required if you are setting up the aircraft for flight, certainly if programming in a flightplan, as the battery goes flat very quickly if the GPU is not attached. Review Routes : KJAX - Jacksonville to KLAL - Lakeland Then YBCG - Gold Coast to YBNA - Ballina On leaving Jacksonville I got another warning in two "Servo" failures and a dive into the manual and I was none the wiser, so a contact with Aerobask was in order, I couldn't takeoff with broken Elevator and Aileron failures now could I... These were not actual failures as it turned out, but just disconnected servos as the "AP" switch was off?, Switch now on and the warning went away, time to fly. Note the beautiful trailing link undercarriage, all the gear is extremely well made, but the nosewheel can be awkward to use at low turning points, it can stall you easily, and only a lot of thrust will get you moving again? You tend to taxi positioned just to one side as the glareshield is quite big and the view ahead a little bit restricted, it is worse at night looking for the centreline on approach or finding the middle of the taxiways, to which you tend to take a little bit off line. Sounds are all new as well with script-driven custom sounds with rain graphics and noisy sound effects, and yes it all sounds very good. Departure was fast... Is the Panthera "Twitchy", I personally don't really think so as it is more "nimble" or "touchy" then it could be that. But with the very light frame to the power ratio with this version in having the 260HP equipped Lycoming IO-540V, you definitely feel the light composite structure through the controls. So the inputs have to be small, slow and smooth, and those glider like wings are very effective and so this Pipistral is nothing like a C175 or the like. So my advice is just slow down and go smooth through any manoeuvres. Leaving the grip of the runway there is a significant drift to the left to be compensated for as the powerful thrust can take you off line very quickly, so you are very active in those first few moments of flight until you are used to the Panthera's handling and feel. Feel of course is everything here, but this is certainly a "feely, Feely" aircraft, but in a nice way. Landing is very touchy as well, you need to control the speed to descent as the window is small (Those wings?) too slow and they quickly stall and you lose height, so it is a very throttle control on landing... and a few practise landings to get it right. In-flight instrumentation is very good. with on the Navigation display note the good on screen data that covers ETE (Estimated Time Enroute), ETA (Estimated Time Arrival) Final and ETE, ETA Next. Garmin/Aerobask GTN750/650 System Centre panel is the aircraft's pièce de résistance! the GARMIN GTN 750/650 system or Aerobask's version of the system. As with the Dynon the panels both pop-up (press the right perimeter) and this is a nice bit of kit. You may say "I've seen this before?" and you would be right as you have, but not the more completed working version. Back in the day this was the original version. It was quite basic but this is now the full version of the system... To see the best effects of the GTN 750/650 we will head to the Gold Coast for a night flight down to Ballina. The GTN750 is the larger unit with a 6.9 inch TFT touchscreen display with icons to cover features such as : Map, Traffic, Terrain, Weather, Charts, Flight Plan, PROC, Nearest, Waypoint Info and Utilities with Services and System blanked out. The "Utilities" button covers : DALT/TAS/Winds, Flight Times and Checklists and Clean Screen with Trip Planning, Rain Prediction, Scheduled Messages blanked out. Top of the GTN750 unit is the radio section, with easy switching of frequencies, XPDR and COMM, NAV selection. It is very, very impressive and easy to use once you get used to it, but a little time is required to learn all the abundance of functions, mouse scroll is handy as well for volume and frequency changes. The GTN650 is smaller at 4.9-inch TFT display and has a few different options from the GTN750 Feature available include : Map, Traffic, Terrain, Weather, Default Nav, Otto Pilot (from the movie "Flying High" and yes I am that old) Waypoint Info and Nearest. Radio is situated to the right with the same built-in tuners. The system is very, very impressive, but to note that all the functions as listed on the displays have not been covered yet. You have a lot of power here at your fingertips, but the trick is to find the right combinations of all your tools to get the maximum ease of use from your flying. You will find a lot of functions in this cockpit doubled up or even tripled, the idea is find the best set up to cover your workload. To that effect I have the "Map" on the bigger GTN750, and the "Otto Pilot" ready on the lower GTN650 and just the Haeding and Altitude adjustment on the left Skyview display, simple and it works. Note the excellent flight plan leg with CDI selection below... Cockpit is nice at night but I can't find any screen brightness adjustment. External lighting is very good with the usual navigation, recognition and two landing lights on the main gear. The strobes are very good, but very bright and so not to be used on the ground. Panel can be completely dark, or you have two note pad lights to light up the instruments. In the rear there are two overhead spot lights. Remember the looking a little offset past the glareshield, here is the view at night... MAP function is impressive. Map choices include Arc or 360º and resolution. Other Layers include Terrain, Nav-Aids, Orientation (North or Heading) and Height. Terrain Terrain function is very detailed, but only when closer to the ground (the radar, not the aircraft)... ... the menu is same as with the Map. One of the most used layouts with the two units I like to use is the flightplan. You can have the usual flightplan on in the right hand side navigation display, but the GTN's are a great addition for excellent detail of you route with the route in the upper 750, and the CDI flight plan leg in the lower 650, it is a great layout for easy route visuals. Nearest and Waypoint Information is comprehensive, easy to use and very visual. There has been a lot of thought put into online support. Both for communication with PilotEdge (Connect/disconnect, TX/RX, COM1&2 volume control) and awareness for IVAO and VATSIM (connection status). TCAS is also supported for online flying with a "Traffic Information Service" (TIS) which is an advisory. There won't be much activity around this area tonight, but there are a few options on the traffic menu. Charts are good, but not very readable at full size, zoom in and they are then usable. PNG. files makes them easy to create and inset into the "Charts" folder in your aircraft folder. Weather and PROC (Proceed). The Weather just shows the levels of weather around you, but it is pretty basic, but the PROC is used like the "DIR-TO" or Direct-To a Nav-Aid or Waypoint, and can be used as a waypoint editor for the flightplan. For a small four-seater aircraft the Panthera has a lot of gear, it feels like there is more than the Space Shuttle used... Liveries Outwardly the liveries look the same as the original versions. But they have been all updated to UHD 4K and the detailing shows compared to the earlier textures. Eight liveries in all and the collection still includes the "Pink Panther" design Special Effects There are some great special effects. One is rain drops (left) that are excellent and look beautiful on the curved canopy doors. Fog (right) is in there as well. You don't know it is fogging up until it clears a little in the front view position, again really well done and I love these effects for their realism under the weather. When you park up, you take the key out and store it in the centre console... ... But the pilot stays in there? Why can't he go home after disconnecting the key... Summary I started this review with the point that to really succeed in X-Plane as a developer there is a continuous growth and upward scale of quality you have to deliver. X-Plane design is now extremely high, the quality in X-Plane11 with PBR is just simply enormous. Aerobask has joined easily that upper echelon of being a must buy developer. This aircraft and the others that will follow are simply overwhelming aircraft in design and features, and yes there is still more to come. The light and design of the aircraft will take your breath away, X-Plane11 is delivering and with aircraft like this you are now going into a higher realm of quality and realism, areas that you only dreamed of a few years ago. That realism while using and flying this aircraft is second to none (in X-Plane11) but the great attraction is that everything in the systems and the complex on board navigation and flight control (Autopilot) is that it has a seemless use and what coders call elegance in the coding in that it doesn't feel like it is a model or even a simulation... it feels real. It is to your best advantage to set up and use the systems to better your flying. Autopilot and Flightplan control is far better and simpler to use than the complex tree and branch menus of the Dynon units. Yes you have loads of functionality, but you can get lost just trying to find your way around all those menu settings. So set everything out for simple selection. Earlier owners of the v1/v2 Panthera from Aerobask can get US$10 off the updated v3 aircraft... see details below. There are no highlights here (well maybe the excellent GTN Units) as everything is good or brilliant, the designs from Aerobask are now trendsetters as much as Carenados are but in a totally different area. And flying the Panthera will challenge you as well... I could go on and on, but why... it is just brilliant. Positives : Almost everything! Beautiful design inside and out, realism in spades and incredible equipment packs. Negatives : Almost nothing, except letting the Pilot go home and learning all the complex systems and using them to your best flying abilities. _____________________________________________________________________________________ The Pipistrel Panthera v3 by Aerobask is NOW available! from the X-Plane.Org Store here : Pipistral Panthera v3 Your Price: $34.95 Features In-house coded GTN 750 and GTN 650 with touchscreen and scrollwheel support: Exclusive multi-threaded and fps-friendly map and terrain display Map topography display based on actual X-Plane mesh data Terrain awareness display based on actual data Configurable map rendering TCAS with online flying support Airways, SID and STAR support (waypoint-based) Flight plan import/export compatible with stock XP10 fms format Built-in chart viewer - easily import yours COM support for PilotEdge (Connect/disconnect, TX/RX, COM1&2 volume control) COM awareness for IVAO and VATSIM (connection status) COM, NAV and XPNDR dialing pad Interactive checklists Resizable pop-ups Latest revision of Dynon Skyview with added scrollwheel support NEW! Scrollwheel support on lists, map, HDG, CRS, MDA, ALT, VVI, etc... Airways, SID and STAR support (waypoint-based) Weather map display on multiple screens and orientations TCAS with Traffic Advisory and Resolution Advisory Resizable pop-ups Dual compatibility XP10 and XP11, with PBR support Volumetric propeller (XP11) Enhanced and scripted 3D sound Compatible with GoodWay 5 Requirements: X-Plane 10.50 or X-Plane 11 Windows, Mac or Linux - Running in 64bit Mode 1Gb VRAM Minimum. 3GB+ VRAM Recommended on X-Plane 11 X-Plane 11: this aircraft requires GNS430 data from X-Plane 10, Navigraph or Aerosoft to be installed into Custom data folder. Previous Panthera Owners: If you own the prior Panthera v1/v2 versioion, you can get the new Panthera v3 for $10 off. The upgrade code can be found in your original Panthera invoice at the store. or you can request it at firstname.lastname@example.org _____________________________________________________________________________________ Installation and documents: Download for the Pipistrel Panthera v3 is 117.10mb and the unzipped file is deposited in the "General Aviation" X-Plane folder at 246.70mb . Key authorisation and a restart is required. You can use the Navigraph or Aerosoft navigation data with this aircraft or the built in X-Plane GNS430 data in your main root folder. Comprehensive set of documents covers all aspects of the (complex) avionics systems and flightplanner _____________________________________________________________________________________ Review by Stephen Dutton 23rd March 2017 Copyright©2017: X-PlaneReviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11b15 and also used in X-Plane v10.52 and checked with current flight route and details Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro US$69.90 Scenery or Aircraft - KLAL - Lakeland Linder Regional Airport 2.01 by Drankum (X-Plane.Org) - Free (note: personal added items in an office (okay demountable building and vehicles) - KJAX - Jacksonville International Airport 1.01 by ThePrivateer (X-Plane.org) - Free - YBCG : Gold Coast International v1.0 by tdg (X-Plane.Org) - Free - YBNA - Ballina - VOZ Australian Scenery by Barry (Bazza) Roberts (X-Plane.Org) - Free
The MD-88 from Rotate is still my preference at this point as the B757 is not up to total X-Plane11 usability. The B757 is a very complex aircraft, it needs the rules to be steady to be adjusted correctly, it flies fine and is perfect in XP10, but X-Plane11 beta is just too flexible at the moment to get the best out of the aircraft in detail.
Hi Stephen, I love the 757 by default in the "after-the-737-classic-jet-era", but I didn't (yet) bought the FF757. As I like to use the default MD from v11, on a pure procedure/system point of view, do you prefer to use the FF757 or the Rotate bird ? Thanks ! Christophe
Aircraft Update : McDonnell Douglas MD-88 Pro v1.30 by Rotate The McDonnell Douglas MD-88 has been upgraded to v1.30 and now comes with the added Pro moniker. The better news is that this version by Rotate is also compatible or "flyable" in X-Plane11. It is to be noted that the update v1.30 is for X-Plane 10.51, but changes have been accommodated so it will fly in the current X-Plane11 beta and a final X-Plane11 version of this aircraft will be released when X-Plane11 goes final. There are a few quirks in flying the MD-88 in X-Plane11 of which are to be expected, but nothing that gets in the way of flying this excellent airliner in the new version of the X-Plane simulator. The v1.30 update is also very significant because it covers a lot of areas that brings the aircraft up to the almost a more complete systems coverage, and that is where this release is basically aimed in the focus on systems and the switchgear that are now active. The changelog for v1.30 is quite extensive (bottom), and visually there isn't much difference as everything is mostly in the aircraft's operations than new features. However that doesn't mean this upgrade doesn't make a big difference to the aircraft because it does. Although this v1.30 update is aimed at X-Plane 10.51, this overview of the update is in X-Plane11(beta15) as if any aircraft that was made for the new features of X-Plane11 it is this MD-88, it always looked sensational before, but now it looks and feels like it is from another world again in X-Plane11. The added PBR (Physically Based Rendering) shininess and harder shadows gives the aircraft a very different definition. The aircraft being from another era looks sublime in the right light as many areas give off that great metallic feel that is created by PBR in metalness. Metal and shininess was one of the real challenges before PBR, but not now and you can see the real advances in X-Plane11 in this area on the MD-88. The leading edge is just beautiful, as are the paneled wings. The engines which are also upgraded here in v1.30 to JT8D-219's (21,000 lbf) look very authentic and note the worn metal detailing with the thrust reverser doors in the open position. v1.30 Focus The Rotate MD-88 has had a lot of comments since it's debut in that externally it is extremely very good with those huge dense textures, but very light on systems and switchgear. Over the last year and through the recent updates there has been a lot of attention to these minute items but in v1.30 this area has been the update's main focus. So now almost every switch and dial is active, everything now has a job to do. That also means a lot of time setting up the aircraft from cold and you will need your checklists to get it all done. To help you out the sounds have been upgraded as well to reflect the use of these smaller items. But to note that the sounds are at this point only relevant to the X-Plane10 version and not the X-Plane11 version as X-Plane11 has a completely new FMOD-based sound system. This system has been noted as complete in beta15, but developers have not yet being given access as the tools are not yet compete, but the intergation of the FMOD-based sound will be certainly extensive and the new sounds will certainly come very quickly to this v1.30 in a very short time. The menu system in X-Plane11 makes it easier to activate the GPU and the doors, than the older (but still there) way of on the FMS. This feature is handy for starting up the APU without ant power to the aircraft and you can now also watch the doors in action as you select them. This menu selection was in X-Plane10 earlier, but it was more difficult to use. With PBR you get a reflection on the dials and they look like they are actually lit but they are not, but there is a difference when you turn up the backlighting. With the panel power up, the Avionics are not lit. To save you an hour or so looking for the Avionics power switch it is because there isn't one? The displays only have to have their brightness turned up, via the two knobs on the panel and the FMS knob on the FMS panel. It is also now important you get the IRS "Align" mode correct as well in v1.30. It has to be done in the correct order on the FMS, if not it won't align or work. On the now aligned flight displays note the two alerts in "G/S Fail" and "LOC Fail", These alerts are now on most of the time unless the G/S and the VOR frequencies are active. FMS (Flight Management System) is comprehensive and on the surface looks the same as the earlier versions. Fixes also include for ARINC424 instructions and the changes for the missing X-Plane10 Avionics in X-Plane11. But the system has had a big overhaul in the internal code, we will see more later of these features in the review.
Overhead (OVHD) panel is now highly active. Small items like resetting the Flight-Recorder Voice-Recorder and testing the volume are workable as are overhead tests for Fire, GPWS, Windshear, CSD, IRS-2, Ground Service Bus, Audio panel and Fuel Heat. More significant in v1.30 is the new long system list in that that far more areas are now represented. Fuel Heat is simulated, CrossFeed valve works, Pump logic improved, All fuel burn logic now accounts for APU, AC and Anti-Ice bleed use. More includes complete engine fire detection and extinguishing is simulated, Hydraulic system improved, flight surfaces hydraulic dependencies and Rudder Travel functionality, Airfoil and Tail heat logic and Annunciators, the Brake Temperature indicator and testing, and so are the Brakes and reverser hydraulic dependencies with Custom Auto Brake Systems, and most the of the accumulators now including the Brakes and Reversers accumulators are also simulated. Ditto the aircraft environmental systems when the engines are running, they are all now also adjustable and switchable. It is a big long list, but it brings the "Mad Dog" alive like nothing else did before. KRSW to KATL My usual service route is between South Florida and Atlanta, and that is the service I am flying today. There is a lot of small differences between the X-Plane10 version and the X-Plane11. Not large but significant. One is the very different engine thrust parameters that has thrown a lot of developers out into the deep end. It also mean almost all the original thrust calculations are now not valid. You fly very differently in X-Plane11 than you do in X-Plane10, that is made more aware when you go back to the older X-Plane version on how quite simplistic it was. From a cold startup, or even on a service turnaround there is a large amount of setting up to now to do. In the manual there is the full sequence to start up and to make sure all the buttons and switches are all in the right positions, there is simplistic checklist as well. But nothing here beats time in the seat and learning with your own notes to over and over again to get it all right. You can set a lot of the flying parameters ready on the ground like Speed, NAV (FMS navigation), Altitude and Vertical Speed (V/S). The knobs are very authentic, but the speed setting can take time to adjust as you need many mouse moves to get to the higher speed settings, once there though it is not an issue in flight. Everything armed ready should be visible in the FMA (Flight Mode Annunciator). DC bus electrics need to be set right and running correctly, loads generated are now very authentic. A nice touch is the power to the panel is temporary lost as the electrics switch over from one bus to the other. Setting the "Trim" computer has always been a bit of a minefield for newcomers on this aircraft. But there is a set of tables to get the right selection and nothing beats just a little bit of practise and learning to get it right. This aircraft is full of alerts. So your aim is to do a full fight without sending them off and that is harder than it looks. Two in particular are a pain "On Ramp" and "Altitude". Get a setting wrong like your flap position and off it blares "On Ramp, On Ramp... " but gradually you keep it quiet. The other in "Altitude" is actually not as big an issue. It goes off if the aircraft is below the set altitude, and just sitting on the ramp can set it off if the airport is set below sea level. Just make sure the altitude is set above your current altitude and it won't go off, of course a none set altitude can set it off but that is what the alert is actually there for. The newly adjusted thrust feel is brought to your attention straight away from the moment you get rolling.... or try too? All brake work has to be manual by pushing the button to release or lock with the brake on the tiller. You do still get the regular braking action, but the aircraft won't operate correctly unless to set the position to off from the pilot's seat... this is another X-Plane11 characteristic. Now you can feel the thrust differences as you taxi to your departure runway (RWY06). The MD88 is nice aircraft to taxi, lots of feel and adjustment through the throttle to get the right movement speed. Rotate around 162Knts + 10 and up comes the gear. You now have a decision to make? In v1.30 the FMS now controls the bank speeds, so if you select the NAV option the aircraft is restricted to only turn at 10º bank if the wheels are up and your flaps are stowed away, and this is to make sure the aircraft does not stall at slow speeds. The problem with this is that if you have a tight 90º turn after departure, then the small bank angle can take you seriously off your flightplan, and then give you a lot of adjustment in resetting the aircraft back into the right flightplan heading (banking this way and then that way). So your choices are to keep the flap down (and your speed) or do the turn manually before setting the NAV into operation. From the first moment I saw the features in X-Plane11. There was no aircraft I wanted more to fly in the new version of X-Plane than this Rotate MD-88. And when I did, I wanted nothing more then than want everyone else to fly it in X-Plane11 as well. If any aircraft was created to fly in X-Plane11 it was this one. With those mega massive HD 4K 4096 x 4096 and 350 pixels/meter texture sizes (livery size is 190mb on average) and so the quality is overwhelming, but it is the way the aircraft interacts with the new PBR lighting that is also stunning. You feel almost every panel and every rivet, it is a totally beautiful thing. Internally the X-Plane11 detailing is superb... Light and haze bounces off everywhere, but to focus on detail then you only have to look at the FMS body, totally authentic and beautifully reproduced. This sort of detail was a only dream a few years ago but now we are using and living in it. But back to the v1.30 update systems... The data in the aircraft's performance has been completely rewritten in v1.30. This is reflected into the PROG (Progress) pages on the FMS. Most of the changes have been on page 2 with a burn SCHED for N or A and the calculated remaining fuel. Other items are now highly detailed as well with VNAV predictions, time, fuel, ToC (Top of Climb), ToD (Top of Descent). Also economy (ECOM) target speeds allow you to set the best climb, cruise and descend speeds to get the best performance out of the flight The ToC and ToD targets are now also shown on the Navigation Display and a new and far better feature is the target altitude marker. The altitude marker is an extremely handy tool to set your altitude position at a certain place or fix on the flightplan via the vertical speed, mostly it is used to target the arrival altitude from your cruise level, but here it is a great companion to hit your ToC and ToD targets as well. This is an invaluable tool and one I use in collaboration with all my altitude changes to hit position targets... In other words I love it. Detail in the Navigation Display is now very detailed, but very adjustable in allowing what you want to see and what you don't, but the DATA detail is excellent. Excellent cabin is not changed in v1.30, so maybe a little adjustable lighting would be nice... Window view is one of the best in the business, you can select both forward or rear of the wing and still get an excellent view. I personally like rear of the wing to look at the flap animations. Let us be clear, the MD-88 is not called the "Mad Dog" for nothing. This is a very physical aircraft to fly, watch a few online videos of pilot's wrestling with the Yoke and Rudders would make to think they wouldn't climb in there ever again. But the opposite is true, in that it is the physical nature of the aircraft that makes it one of the most enduring machines to fly and why it was and still is one of the most loved aircraft ever produced. Speed select is a quirk on these older MD's. The actual speed change selection from IAS to .Mach or the other way round is done via pressing the actual knob. But you have to select the actual speed zone you want to use with the autothrust via the two speed selection buttons in "SPD SEL" or "MACH SEL". Another quirk is that on pressing the speed knob it doesn't do a straight speed swap, so you have to change the speed zone, adjust the speed and then press the selection button. If you think that simply pressing the actual the "SPD" or "MACH" button to change zones then it doesn't work that way. KATL (Atlanta) is up and front, time to prepare for landing on RWY27R... but first. ... an small annoyance with the "AutoThrust" disconnect on the FMA (Flight Mode Annunciator) panel. Disconnect the ATH or Autothrust to take over the manual speed control for landing (working the throttles) and the "Throttle" disconnect warning comes on, fair enough... But you can't silence it? There are datarefs to simulate the reselection on and off (cycle) the autothrottle that duplicates the system on the real aircraft to silence the alert, but here it doesn't work, then disconnect the AP or Autopilot to land manually and then you have two blaring alerts in your face all the way to the gate? There is a "Reset" button right on the panel but it is not allowed to work and so it is an annoying and distracting quirk? Throttle response is quite different in X-Plane11, although this is officially still the beta stage. You can feel the smaller throttle inputs more as the MD Series is very light on the pitch with the CoG (Center of Gravity) point set so far behind you. I don't think there is any aircraft that demands as much throttle input,speed, balance and concentration on landing as the MD-88, put a crosswind in there and the "Dog" can make you seriously sweat. But Atlanta is clear today with only a light breeze. Finals... ... and keep that light nose pitch under control, it is far too easy to have a nose high landing. Reverse thrust and full power and control your line down the runway, then you are at taxi speed and a taxi to the gate is all that now has to be done. Job done. Summary Up front I am not going to deny my love for this aircraft, as I have mentioned the same in the past. Would that mean a biased review? In fact it is the completely opposite situation here as I have hounded the developers on even the smallest details to get the aircraft to be the best it could be for X-Plane. That is not for my own worth here, but because this aircraft contributes so much to the X-Plane experience and one that can deliver the sort of experience that makes X-Plane such a great simulator. The aircraft is not totally absolutely perfect, but then no aircraft is, as there is always another system, tweak or feature that could be added into the design. When Rotate's MD-88 was released it was the only DC-9/MD quality payware aircraft in X-Plane. But since there has been the new default X-Plane11 MD-82 and A.T.S. are releasing their MD-80 Series aircraft soon as well. So there is competition now although the default MD-82 is very basic. With this v1.30 though the Rotate MD-88 is certainly pushing well up now in its class, if not leading in the area. In X-Plane11 the aircraft is astounding, but you now have the working systems to back it up as well. Certainly not absolutely perfect as a few things would be nice to have like a "Weight, Fuel & Balance" page, or built in checklists or the nice to have cabin announcements that are standard on aircraft from the likes of FlightFactor or FlyJSim. Not for the novice now, but the is a great overall design and to a point reaching a sort of level of completion that would allow the developer to move on to say another variant (Freighter!) or a newly designed aircraft. I had a choice over the last Christmas/New Year break, as flying time was restricted to having a break from the computer, but there was the odd day to fly, and my own choice to only pick one and one aircraft to use... The choice was overwhelmingly this MD-88. It didn't disappoint, now available in X-Plane11 and with this added system deep v1.30 in my off reviewing flying time, it is still the only choice. Positives: Looks Brilliant and now has the systems to match the looks, "Just look at it", an overall personal favorite. Negatives: Still a few quirks, Sounds currently not same in X-Plane11 as X-Plane10, Not for the novice any more, tricky to fly as all "Mad Dogs" are. _____________________________________________________________________________________ Yes! the v1.30 McDonnell Douglas MD-88 Pro by Rotate is NOW available from the new X-Plane.Org Store here : McDonnell Douglas MD-88 Pro Price is US$59.95 If you already have purchased the McDonnell Douglas MD-88 by Rotate, then go to your X-Plane.OrgStore account and download the free v1.30 update. Developer Rotate - Rotate.Com Developer Support - MD80 - X-Plane.Org Note: included in the update review is JARDesign's excellent TugMaster Deluxe and Ground Handling Deluxe plugins, these add-ons are not included with Rotate's MD-88 aircraft package. But ALSO important to update both plugins for use in X-Plane11 as the older versions crash the aircraft. _____________________________________________________________________________________ Features: -> Precise flight model and fine tuned engine performance -> Developed with the advice and counseling from MD-80 licensed pilots -> Works great on all three platforms: Windows, Mac and Linux Custom Flight Management System (FMS) and Automatic Flight Route, departures and arrivals procedures (SIDs and STARs) Save and load route to/from text file Performance management, cost index and optimal altitude and speed calculation Custom VNAV. Climb, cruise and descend management with altitude and speed restrictions Takeoff and approach speed management Custom Navigation Display Improved autopilot with specific horizontal and vertical modes All EPR performance modes Flight Mode Annunciator Aerosoft NavDataPro (2014) included (for updated database third party subscription is needed) Detailed simulation of systems Power plant Electrical Pneumatic and pressurization Slat/flap controls with dial-a-flap feature Takeoff trim computer Customized alert and failures Hyper-realistic visuals Highly detailed 3D cockpit, passenger cabin and exterior model Normal and specular maps for enhanced detail Thorough HD day and night textures Accurate animations, including wing flex animation All external and internal lights\ Liveries: A set of ten ultra-high resolution liveries, including a paintkit Custom sounds 3D sound engine with stereo and doppler effects High quality multi-layered engine sounds Cockpit ambient and custom alerts _____________________________________________________________________________________ Requirements 64 bit operating system Windows Vista/7/8/10, OSX 10.8 and up, Linux Ubuntu 14.04 (or compatible) and up X-Plane 10.31+ (any edition) running in 64bit mode Processor: Multi-core Processor 3.3GHz 8 GB RAM -Hard Disk: 3.3 GB Graphics: 2GB VRAM (3 GB VRAM or more for best performance) Current version: 1.30 (last updated March 20th, 2017) File Download is huge 960.40mb CoG Table jepg: CoG Table.jpg.zip Version v1.30 full changelog: - Custom LNAV guidance.
- Compatibility with ARINC424 instructions.
- CDU HOLD page with PPOS capability.
- Complete HOLD functionality with entry pattern calculation.
- Improved ND with curved transitions.
- Improved VNAV predictions, time, fuel, ToC, ToD.
- More accurate, wp to wp VNAV.
- CDU PROG pages with pilot selectable waypoint.
- Improved FGCP ALT logic.
- Navigation Display marker for FGCP ALT.
- Navigation Display and CDU MAG/TRU operation.
- CDU RTE DATA page added.
- New fuel burn logic, now accounting for APU, AC and Anti-Ice bleed.
- Improved PERF page, now BURN SCHED N or A and calculated remaining fuel.
- Sound set reworked.
- Added CLB DIR functionality.
- Added DES DIR functionality.
- Added commands to FGCP ALT knob.
- Fuel heat is now simulated.
- Improved fuel pump logic, with feed by gravity at low altitude.
- Fuel crossfeed valve is now operative.
- Updated engines to JT8D-219.
- Bank limit is now FMS driven in NAV mode.
- CLR key timer for scratchpad clear function.
- Pitch FD indication bar corrected in TO and GA.
- Solved bug related to CDU paging.
- Airfoil and Tail heat logic and annunciators now working as expected.
- Complete engine fire detection and extinguishing simulation.
- Brake Temperature indicator and test.
- Custom Auto Brake System.
- Overhead tests: Fire, GPWS, Windshear, Flight Recorder, Voice recorder.
- Other overhead systems: CSD, IRS-2, Ground Service Bus, Audio panel, Fuel Heat ...
- EOAP new alerts. The messages are now ordered correctly as they are triggered.
- Added OAP annunciators.
- Hydraulic system improved.
- Flight surfaces's hydraulic dependencies and Rudder Travel functionality.
- Brakes and reversers hydraulic dependencies. Accumulators are now simulated.
- Other texture and light improvements.
- Mousewheel support for X-Plane 10.50+ _____________________________________________________________________________________ Review by Stephen Dutton 17th March 2017 Copyright©2017: X-PlaneReviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11b15 and also used in X-Plane v10.52 and checked with current flight route and details Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini : Headshake by Simcoders : JARDesign Ground Handling Deluxe plugin Plugins: Environment Engine by xEnviro US$69.90 Scenery or Aircraft - KRSW - Southwest Florida International by Aerosoft (X-PlaneStore) - US$24.95 - KATL - Atlanta International by Nimbus (X-PlaneStore) - US$23.95
I'm balanced between: - no one killer feature when coming from v4 and then we wait that long for only that ? - where were those developers when they disappeared after v4, leaving their customers as-is ? (what if the same scenario occurs with v5 ?) Other than that, a bit expensive when we see the online offer. Anyway, all the best to v5, I used v4 nearly everyday with pleasure.