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    • Guest ilankrt
      An author who is completely blocked off is not worth buying one of his products. There is no way to get in touch with him, to ask questions or to discuss his product and improvements. So I wanted to suggest X-Plane GNS530 to integrate and thus the navigation possibilities to enhance ......
    • Scenery Review : KLAX - Los Angeles International by FunnerFight   From any point in the Pacific Basin the main gateway into the United States is still LAX or Los Angeles International Airport. Other ports that include San Francisco, Seattle and even Portland are too far north and the current favorite in Dallas-Fort Worth is too far inland. So LAX still rules in SoCal.   With 655,564 movements (2015) LAX is the third busiest in the United States and seventh in the world, this airport is a busy place.     Everybody is very familiar with LAX, mainly because for the last six decades the L.A. Hollywood dream machine has created a lot of television product and the many movies and documentaries have also been produced there including an endless supply of "Aircraft Investigations"   So if you fly the North American continent and do a lot of Pacific routes in X-Plane, then LAX is certainly at the hub of your connections, so a very good KLAX in X-Plane is an important addition.   FunnerFlight If you have been in X-Plane for a long period you would know that Jeff Mueller (aka joyfulsongster) has provided an earlier KLAX and in fact it was one of the very first detailed LAX's to come to the simulator. So is this an upgrade of that scenery?...  well no, this is not a v2 or anything else but a completely new scenery from the ground up and is in no relation to the original KLAX scenery.   This brings us to the biggest question on these types of mega city sceneries...  framerate. You will find that the total highend quality images that X-PlaneReviews always try to produce are not going to be shown here, they are still of course excellent, but these mega city sceneries create an unusual compromise that is forced onto even the most highend and the most powerful of computer processing power.   Any scenery used in say New York, London, Paris and certainly here in Los Angeles where the urban sprawl is significant does take a huge hit on your processing power for not the actual scenery itself, but for the default autogen that has to be processed around it. You certainly want that look of urban wasteland as you arrive or depart your main continental port, but what you want and what you can have is a very different situation until we get even more power and desktop supercomputing at our disposal.   As a side note to this. Laminar Research have put in some major efforts this year to make the autogen as efficient as possible, X-Plane11 has been even more refined into this area, so it will be very interesting to see the effects of those refinements once the new version is more stable and functional, my early tests show that X-Plane11 is actually quite good even in this early form... certainly for Laminar Research they want the autogen to far more effective than it was in X-Plane10.   So the settings have to come down slightly to get a workable 30fr, and the autogen in the L.A. basin is slightly restricted, and I will repeat that this setting change is not from the frameweight of the actual LAX scenery, but the surrounding autogen but it is a slight compromise.   Scenery Installation I usually note the installation of the scenery at the end of a review, but this scenery is interesting in the way you can tailor it to the way you want it to look.   The actual KLAX scenery is a simple install, with just one folder "KLAX Los Angeles International" being inserted into your X-Plane "Custom Scenery" Folder. But you do have a selection of options in first a download from Jeff Mueller's X-Plane.Org page to be able to download free two items in "Static' aircraft and "Airport Animations" for this scenery, both folders are dropped into the "Custom Scenery" Folder".   Other options included as part of the package are first the option to have "greener grass" and the newer "asphalt" runway and taxiway look, but both these files do go in to your main X-Plane resources folder and will effect every scenery in X-Plane if you use them. Another option is to have the standard (X-Plane) terminal taxiway and ramp textures or use the photo-ortho versions (far more fuzzy and with less anti-aliasing) but real images of the areas.   KLAX - LAX Los Angeles LAX is situated in the United States western state of California, and the airport is sited central Los Angeles on the coast.   (Google maps®)   KLAX - Los Angeles International (IATA: LAX, ICAO: KLAX)     6L/24R - 8,926 (2,721m) Concrete 6R/24L - 10,285 (3,135m) Concrete 7L/25R - 12,091 (3,685m) Concrete 7R/25L - 11,095 (3,382m) Concrete Elevation AMSL128 ft / 39 m   First Impressions Arrival to LAX was from the east and as my landing runway was 07R from the west, I flew to the north of the airport to circuit around to land on 07R.     Most earlier LAX's had a tendency to be very obvious from the air and in most cases not fitting in well with the surrounding L.A. urban sprawl. But that is not the case here. The scenery boundaries can be seen and the extended beach front does note the front of the scenery on the seashore line, but otherwise this scenery fits in very well with the surrounding X-Plane default areas.     The overview image of the airport's boundaries are only highlighted by the noticeable highways not connecting to the default imagery but otherwise the intergration is not too bad.     Approach to 07R from the Pacific west shows the how well the scenery is part of the X-Plane world. Viewpoints of the LAX on approach is excellent with great visual eye appeal, and yes you wish all X-Plane beaches look as good as this one does.   I have the "Static' aircraft and "Airport Animations" download installed, and the huge amount of static aircraft fills up the airport to capacity with the airlines western maintenance buildings looking very realistic.     Taxiways and signage are excellent and the markings are highly detailed as well. So it is easy (even at night) to navigate around this mega airport with ease (an airport diagram helps though).     Great visual aspects give you all the terminals, the distinctive control tower and the flying saucer inspired "Theme Building" are all present and very well replicated.     There is with the "traffic" animations installed a huge amount of service and airport vehicles running around the whole of the airport's areas, thay are not restricted to just a few inner terminal areas like a lot of developers do, but have the whole scenery covered in one complete alive system.     There is a huge amount of ground infrastructure supplied with the scenery and as I pass through the south-east cargo areas they are visually filled with a lot of support to the aircraft and give you a highly realistic look of your arrival or departure.     FunnerFlight have used very highly detailed ortho-photographic images and yes the textures are at a high resolution for quality, but once you are on the ground the burnt in images are very noticeable and I am personally not a very big fan of this approach as preferring to have my ramps clean and not create this odd unrealistic illusion. It is the same with the infields as well as they look quite flat and in other areas around the airport as we shall see, they are a conundrum in the fact they do look good from the air, but horrible on the ground.   LAX overview       Terminals and Central area     The central terminal area of LAX is basically a long U shape with the various terminal arms surrounding the outer U.     Center is that unusual control tower, here beautifully reproduced and authentic, the old tower is still there as well to the south and the now the "Clifton A. Moore" administration block.     Tower view is exceptional with all four runways clear and no obstacles to spoil any view. Runways 24L and 24R are very close for great landing visuals.     Next to the control tower is the "Theme Building" now closed except for the odd weekend thanks to 9/11.      All Terminals are domestic except for the main new large terminal which is for International. Central area is mostly consists of five large carparks that are attached to the outer terminals. The Tom Bradley International Terminal (TBIT) (right image) dominates the top of the U. And was only completed for $1.6 billion in September 2013, it is a huge complex in rivaling Heathrow's T5 building.     The distinctive semi-sail roofs and the glass wall windows have been very well replicated here and the buildings look very authentic. Nine gates are configured for the A380 (F) but only one in Gate 156 is really usable here for your A380 (but it is a good one).     Almost all the major international airlines use TBIT, including British Airways, Qantas, Air France, Cathay Pacific, El-Al, Emirates, Singapore, Lufthansa and most Chinese Airlines.   Domestic and North American terminals are split north and south, with north...  
      Three terminals in left to right for Terminals 1, 2 then 3.     Terminal 1 is mostly LCC and Southwest. Terminal 2 is interesting because it is an international terminal for Mexico, Canada, China, Hawaii, Italy and New Zealand. Terminal 3 is Frontier, JetBlue, Spirit and Virgin.   South     Southside there is not only the main American domestic carrier terminals in 4, 5, 6, 7 and 8 (left to right) but there are a few stand areas as well.     Terminal 4 is American and American Eagle (Qantas uses the facility as well). Terminal 5 is Delta, with Terminals 6, 7 and 8 for United and United Express with Alaska Air.    Further east over the Pacific Coast Hwy are two remote terminals for Delta and American Eagle...     North-East  of the two southern runways (07L/25R - 07R/25L) is a cargo area, more parcel than heavy freight would be my guess with their distribution warehouses.   North of these areas and World Way the entrance of LAX, is...  nothing!     The area on the north side of World Way is dominated by hotels in the Sheraton Gateway, Crown Plaza, Los Angeles Marriott and L.A. Airport Hilton as noted on the above google 3d image, and all you get with this scenery is a complete flat image of nothingness? poor judgement there in not creating these hotel objects as they are significant to most views of the airport as it looks half complete here, and you certainly feel the blank/flatness when landing on 24L and 24R.   West The west sections of LAX are dominated by maintenance buildings for Qantas (yes Qantas do have a huge maintenance facility at L.A.) FedEx, American and United. The airport's main fuel depot is also centered here.     There are two areas of remote parking in one centre by the United Base and in the far west with the larger "West Remote Gates" (top).   South Cargo The southern boundary of LAX is mostly all Cargo facilities.     All the big cargo names are here with Lufthansa Cargo, FedEx, DHL, JAL Cargo, Polar, Korean Air Cargo, Singapore Airlines Cargo and Nippon Air Cargo. Qantas Freight is not the cargo operation but only hold carrying as Qantas doesn't run large international cargo operations, it may yet in the future as Qantas has just reentered the domestic market again after using 3rd party operators for a few decades.     There are two private jet areas with Signature and Atlantic Aviation represented. South West are all the catering companies with Gate Gourmet, Flying Food and LSG Sky Chiefs providing the onboard feasts.   Lighting Lighting is good, but not overly exciting.     Runway and taxiway lighting is fine and good for landing and taking off operations...  but the main ramp and area lighting are the all same lights, which are quite dull. Central area with "Theme Building" and Control tower are good but one style of lighting is boring.     TBIT is okay, but nothing spectacular, glass has been used more creatively than here.     Ramp lighting is a great spead, but it is a bit dull down there...   overall the lighting is workable, but nothing special.     Services LAX is LAX and one of the most major airports in the United States, but also the world with significant services top all point on the Pacific Rim and South America. Highest passenger numbers are mostly west coast with only New York of the east coast destinations in the top ten, Chicago is the best at 3rd and Atlanta at 7th place.   London is still overwhelmingly the most preferred overseas destination from LAX, followed by Tokyo then Seoul. Sydney/Melbourne numbers shows distance is still no barrier for today's traveler, but China and the Gulf states are making inroads.   Domestic San Francisco, California - 1,834,000 - American, Delta, Southwest, United, Virgin America New York–JFK, New York - 1,655,000 - American, Delta, JetBlue, United, Virgin America Chicago–O'Hare, Illinois - 1,399,000 - American, Frontier, Spirit, United, Virgin America Las Vegas, Nevada - 1,337,000 - American, Delta, Southwest, Spirit, United, Virgin America Seattle/Tacoma, Washington - 1,234,000 - Alaska, American, Delta, Spirit, United, Virgin America Dallas/Fort Worth, Texas - 1,178,000 - American, Delta, Spirit, United Atlanta, Georgia - 1,070,000 - American, Delta, Frontier, Southwest, Spirit Honolulu, Hawaii - 1,070,000 - Allegiant, American, Delta, Hawaiian, United, Virgin America Denver, Colorado - 1,033,000 - American, Delta, Frontier, Spirit, Southwest, United Phoenix–Sky Harbor, Arizona - 904,000 - American, Delta, Southwest, Spirit, United, US Airways   International London (Heathrow), United Kingdom1,493,0104 - Air New Zealand, American, British Airways, Delta, United, Virgin Atlantic Tokyo (Narita), Japan - 1,102,1720 - ANA, American, Delta, Japan Airlines, Singapore Airlines, United Seoul (Incheon), South Korea - 1,083,5223 - Asiana, Korean Air, Thai Airways Taipei (Taoyuan), Taiwan946,4264 - China Airlines, EVA Air Sydney, Australia - 934,2158 - American, Delta, Qantas, United, Virgin Australia Vancouver, Canada - 896,49019 - Air Canada, Alaska, American, Delta, United, WestJet Guadalajara, Mexico - 746,0170 - Aeroméxico, Alaska, American, Delta, Interjet, Volaris Mexico City, Mexico - 725,5755 - Aeroméxico, American, United, Volaris Toronto (Pearson), Canada - 619,2272 - Air Canada, American Paris (Charles de Gaulle), France - 579,3112 - Air France, Air Tahiti Nui Hong Kong, Hong Kong - 553,2148 - Cathay Pacific Shanghai (Pudong), China - 512,4564 - American, China Eastern, Delta, United Dubai (International), United Arab Emirates - 486,97513 - Emirates Beijing (Capital), China - 464,8324 - Air China Melbourne, Australia - 445,5253 - Qantas, United   Summary Mega airports are always a compromise in simulation, and so it with this very good LAX from FunnerFlight. You can't replicate everything with so much area to cover and that also is a mirror for your framerate as well. In fact this scenery is very good on framerate, but you do have to compromise on the extended default autogen to use it with a bit of headroom to spare. Otherwise it is very good and highly usable scenery.   Negatives. With the use of good ortho-photographic textures they can be a huge advantage and disadvantage at the same time, great from the air in the intergration with the default area around the airport but prone to flatness and burnt in images on the ground as they are again a needed compromise that works more for you here than not. But the missing north World Way flattened hotel buildings are a major element of the airport that shows up how the ortho flatness can be a huge distraction in an otherwise well completed scenery...  this area needs to fixed with 3d buildings and quickly as it takes away a lot of good points off a good scenery for creating such a blank empty area of the airport.. Lighting is only good to average at best.   The airport's infrastructure in buildings and ramp elements are all very good and detailed as is all the excellent animations (including hangar doors). The visual impact of landing at LAX is very complete and as scenery it works very well as LAX is a main connecting segment of any good X-Plane routing network either domestically in the U.S. or Internationally over the Pacific Rim, Canada or Europe.   So yes this is a very good LAX from FunnerFlight and a welcome addition into your X-Plane network   ______________________________________________________________________     Yes! the KLAX - Los Angeles International by FunnerFight is Available from the X-Plane.Org Store here :
      KLAX - Los Angeles International   Price is US$24.95 Features   Custom objects to mimic the real airport Over 13000 objects are included in the scene ATC  taxi routes and 4 runways with Wind rules. Animated Airport Over 100 Animations, most using GroundTraffic by Marginal. Dozens of gates with Marginal's Safegate Docking System Photo Scenery Airport Close to 20 sq mi of aerial photography High-Definition resolution: 30 cm (1 foot)  X-Plane or ortho-texture terminal taxiway option   ______________________________________________________________________   Installation :   Download scenery file size is 629.50mb. Installed file size is 1.80gb "KLAX Los Angeles International" being inserted into your X-Plane "Custom Scenery" Folder. But you do have a selection of options in first a download from Jeff Mueller's X-Plane.Org page to be able to download free two items in "Static' aircraft and "Airport Animations" for this scenery, both folders are dropped into the "Custom Scenery" Folder". Other options include in to having "greener grass" and the newer "asphalt" runway and taxiway looks.   Documents : Included is a "Quickstart" install and notes on how to install the extra options.   Requirements : X-Plane 10.30+ (Any edition)  Windows, Mac or Linux 2Gb Video Card Minimum. 3GB+ Video Card recommended - 16Gb RAM Please read the manual before you start. Download size: 600+MB ______________________________________________________________________ Review by Stephen Dutton 3rd December 2016 Copyright©2015: X-Plane Reviews   Review System Specifications: Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD  Software:   - Windows 10 - X-Plane 10 Global ver 10.45 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini Scenery or Aircraft - Douglas DC-8 by Wilson's Aircraft (X-Plane.OrgStore) - US$25.00    
    • Guest Nico
      Yeah you are right, it´s just beta at the moment, but I already got excited to fly with the 787 in X-Plane 11 soon  I know about the developer, so it´s really good, that someone else could already do an update for 10.50, let´s hope for another update 
    • Little early yet... XP11 is still an early beta, but most current aircraft should be updated quickly, but the B787-9 is an odd one as the developer died last year, but I am sure someone can do the update as it is based on X-Plane's PlaneMaker app and not a plugin. SD
    • Guest Nico
      Hi, thank you for the update! Will there be an update for X-Plane 11 too, since the plane doesn´t work correctly in the new version unfortunately. It´s shown as a 5 engine yet with whole different flight model suddenly Would be great to improve it for X-Plane 11!
    • Hi Stephen,   You're right, IMHO, the Graphics set up page is far too simple to be able to tweak maybe the most tricky part of the sim. We'll see how LR will receive the calls from the community (see on .org: http://forums.x-plane.org/index.php?/forums/topic/109921-xp11-advanced-rendering-settings/ )   I'm still looking for the (missing?) feature of the local map to be able to change the location (drag-n-drop), the speed, the altitude and the heading... It was useful when you want to debug a scene. Maybe I didn't looked deeply enough :-) (edit> right after this post, I found the solution, thanks to the community: http://forums.x-plane.org/index.php?/forums/topic/110186-maps-are-lacking/&do=findComment&comment=1082732 )   Anyway, I thought that the Canadair CL415 could be updated, maybe Javier is a bit late ? And what about the Citation X ?   Cheers,   Christophe
    • Aircraft Plugin Review : Reality Expansion Pack (REP) for Carenado B58 Baron   SimCoders have released their latest REP or Reality Expansion Pack for Carenado's B58 Baron general aviation aircraft. This expansion pack covers many areas including the aircraft's flight dynamics, more onboard systems and failures, extra tools including maintenance hangar, a kneeboard, the weight & balance and an extensive walkaround, sounds are also more highly advanced.   Carenado B58 Baron Before we cover the REP package, let us familiar ourselves with the original Carenado B58 Baron. The aircraft was released now in Nov, 2012 and that is four years ago to date. That is not to say the aircraft is old or out of date, in fact it is the opposite in the fact with the many updates and revisions the current v3.0 release is a pretty solid aircraft now with very few if any bugs or quirks.     Admittedly it is a fairly basic aircraft, and has few real special effects. But that is to the good as the aircraft is brilliant and simple to fly, and a great starter for anyone who wants to learn to fly a good solid twin-engined aircraft, as for being a very good twin training aircraft I can't think of any better aircraft to use.   The B58 Baron still looks and feels great as well, the lines are clean and unfussy, and it is quite fast at 205 knots (380 km/h, 236 mph) at sea level, with a Cruise speed of around 190-180 knots.     Cockpit and panel is fairly basic, but again great for a first time user or if you just want a no fuss fly to somewhere.     Most instruments are oriented for the pilot and the right seat is really just for casual flying.     Switchgear is set out all together behind the pilot's yoke, not a lot of adjustment here like with the panel lighting (on/off) but still very comprehensive in detail. centre pedestal has all you need but nothing more in the standard throttle, propeller (feather) and rich/lean mixture levers and trim wheels.     Equipment stack is dominated by two Garmin GNS 430's GPS. Both pop out for ease of use. Standard issue Garmin 347 audio panel is top with the KFC225 Bendix King autopilot below (then the two Garmin's) with a Garmin GTX 327 transponder centre and finally lower a KR87 TSO ADF unit.   Cabin Cabin seating is arranged in a four seat club layout with a folding out table (very nice).     Cabin detailing and (spot) lighting is excellent, and as this is an early Carenado, you still get the baggage items behind the seats and in the forward baggage compartment.     Only two pop-out menus with the standard Carenado "Cameras" panel and the lower "options" panel, both are basic and there is no "autopilot" pop out that you usually get with current Carenado's.   Liveries There is one blank (white) livery and four graphic liveries with the aircraft     SimCoders  Reality Expansion Pack (REP) for Carenado B58 Baron     So the Carenado B58 Baron makes a very good basic platform to add on a REP package. These Reality Expansion Packs are created to extend many areas of the aircraft's flight dynamics and systems and to improve on the already very good layouts from Carenado.   Installing the REP Installing the REP package is really quite easy, as in the download package you get just one folder named "REP" and that folder is installed in the aircraft's plugin folder (just drop the whole folder in) and that is it, very easy and done quickly.   I do recommend to have two complete versions of the Carenado B58 Baron, the standard one and one I labeled "Carenado B58 Baron REP" because you never know if you just want the basic version to just simply fly, as we shall see.   When you start up the REP version of the B58 Baron you are asked for a key (provided) and the authorisation page is on the X-Plane "plugins" menu under "SimCoders.Com - REP"     The drop down menu also gives you a "settings" panel to:   Enable the plane damages Show Failure messages Enable Mouse gestures Save and restore aircraft staus between (flying) sessions Enable hypoxia effect use imperial or metric units   With the REP package installed you also get a five tab menu on the left side of your screen.   These tabs cover: Kneeboard - Walkaround - Tow - Maintenance Hangar - Weight & Balance   Kneeboard First upper tab is the kneeboard or checklist feature.     pop-up Kneeboard is very good and covers Normal Operations, Emergency Procedures and References (v Speeds). The kneeboard is very handy and comprehensive, but annoying as well because it constantly pops up for no reason if you press items on the panel or touch other things releated or not to the feature.   Walkaround Second tab is the walkaround feature.   Walkaround features are now very common in X-Plane, but this was one of the first and it is still very good. You press to check and go around the aircraft in a clockwise motion...     ...   It is more involing than most as many items are animated like your Ailerons, flaps, elevator and rudder. You press the centre button to check (animate) with sound all the flying surfaces, it is comprehensive and very good.     You can hide/add external elements like tie-downs, chocks and engine covers...     ...  but the walkaround goes a lot further than that as you can also check tire wear, Oil Quantity, fuel Quantity and even the water contamination within your fuel tanks, it is as note a very comprehensive check of the aircraft.     Tow You can manoeuvre the aircraft around with the third tab tow feature     You need to turn off the brakes, then use your joystick with up-down for forward/reverse and left-right for left turn/right turn.   Maintenance Hangar The fourth tab is the Maintenance Hangar feature that allows you to check wear and tear on the aircraft and if required then perform Maintenance to fix or rectify the issues.   First two tabs relate to the two engines and their general wear and tear. As I have not done too much flying yet, the settings are still mostly as new, but you need to keep a eye on the items on this panel as you use the aircraft or suffer the consequences.     There are two options on the "Engine Tools" tab. One is the "Winterization Kit" that puts two cowl fairings in the engine inlets, but watch your temperatures to not over heat the engine if you move to higher temperatures. Second is another winter tool in that you can pre-heat the engines with a (noisy) heater provided outside the aircraft.     Last two items on the maintenance hangar panel is the Maintenance for both "Electrical/Electronics" and "Landing Gear/Brakes".     Also note that many items on this maintenance panel are also noted on the walkaround feature and vice-versa, and all items in the maintenance panel to be changed/fixed can also only be done with the engines switched off and you have to be on the ground.   Weight & Balance Another item that was rare but now common on X-Plane aircraft is the "Weight & Balance" panel.     The SimCoder's version is very good with a "Centre of Gravity" graph to show you your balance and weight on the aircraft. All weights including pilots and passengers can be inputted along with their baggage. Fuel can be added or emptied, and you get C.G. predictions with estimated flying time. A total summary of all weights is shown bottom left. You can then apply all weights and fuel input to the aircraft. (note just check you do have actual fuel on board before you fly, as most times the aircraft is shown empty and not half-full as usual by X-Plane standards.   Flying the SimCoder's B58 Baron Although the Carenado version is of very high quality, you do have say another complete step of features by using this expansion package.     SimCoder's have made sure you get the best possible real life experience that you can get with the REP package, but one feature that I can't simply surmount every time I use the REP is just starting the engines?  Yes I understand that old aviation piston engines are cranky things, just like old cars can be. But the time and effort required here to start the engines can be a bit daunting...  worse here as you have two cranky engines to start and not just one?   There was the point that just simply cranking over the engine with no go can go past the point of just leaving the REP package and just going back to standard Carenado aircraft to just go and fly. I have the REP package on the excellent Carenado Bonanza F33A and although I loved the added realism of the REP package, the starting feature continued to beat me and maybe I should have persisted more than returning to the standard Carenado version.   Worse here than the single-engined Bonanza is my add-on Saitek throttle works both the right and left engines at the same time. SimCoders do provide hints, but they don't seem to work well for me, the starting window is sometimes just toooo tight in making it believable and accessing the rest of the package. In the most cases when they do start it is in just sheer luck or persistence, and with no constant patterns to follow, you just start churning again when you come back to restart the engines? If they flood your sunk...   No doubt this is all very authentic, and I don't say that SimCoders have not done a brilliant job in recreating a perfect feel for this environment, but a slight helper or reset would make all the difference to this sequence of the simulation.   If they do actually start I do love the adjustments to warm up the engines, no doubt this is highly realistic, and you can't fly until the engines are actually ready to go and all the needles are showing all the correct numbers and temperatures.  
      You have to find the right RPM or otherwise the engines will growl at you (or at the worst conk out!), too fast and you are running too fast and too slow is the death zone. But you find the right setting by leaning the engines and adjusting the throttles, certainly a split throttle system is a real bonus with this REP here.   We could never criticise Carenado's packaged sounds, but SimCoder's have certainly added a lot to the variety and depth of the sounds, certainly in the range in the engines. You now go from engine clicks and stutters, to and excellent start sounds, to the many varied sounds in the lower lean and idle throttle zones. To a point these sounds are important for you to guess the condition of the engines and the correct lever adjustments make the correct feedback including the horror "stutters" and misfiring fouled plugs...  It is all very well done for realism if not for the stress it can also cause to your already fragile heart.     Fine details like propeller sync can also effect the torque of the engines and you have to use it realistically here and switching on is under 25% RPM, if not you get a warning.     As you adjust the engine RPM (locked together here under the single throttle control) there is a noticeable difference between each engine in performance. Certainly these differences will expand more as wear and tear with more hours of flying take their effect, and any maintenance performed is noticeable on the sounds and gauges as well.     Excellent extra sounds continue in the air. Wind sounds and landing gear activation and wind noises all add into the effects of realism, but the cruise engine drone is an acquired taste, and you lose a little of the those lovely 3d surround sounds that come with the Carenado version.     SimCoder's advise to use their excellent "Headshake" plugin and I would certainly second that, in fact I always use headshake as it is a very good effect plugin on all aircraft...  take it away and you certainly see and feel the difference, so it is a must have in X-Plane.   Systems in oil and electrical are highlighted as well and you can have oil pump failures and realistic vapour lock.     SimCoder's have tuned the Baron for more realistic stall speeds & behavior, correct climb speeds and more realistic cruise speeds, the aircraft does feel significantly different. I flew the standard Baron down from KLAL to KRSW Florida and with the REP version doing the return trip, and yes the aircraft is a marked contrast from the original in all aspects of the flight model, certainly you notice the engine behavior is very different machine from the more highlighted sounds and gauges.     Summary The start point with the standard Carenado version (which you have to already have to use this REP package) is certainly an excellent base line,  as it is a great simple twin-engined aircraft that is sweet and easy to fly.   So the extensive intergration of the Reality Expansion Pack (REP) does feel and add in a huge difference and experience to that base model design. And extensive it certainly is... the package covers a huge amount of detail, but mostly it concentrates on the feel, running and realism of running those two IO-550 engines. You work hard in this cockpit just working the levers to get the right outcome of keeping those two cranky engines flyable and in a good workable condition, and that certainly expands out the experience of using and flying your own B58 Baron aircraft and in the end that is the ultimate goal of these packages in realistically replicating the ownership of a certain type of aircraft.   Negatives...  for one mastering the start and operation of the engines is one of the biggest challenges you face, most owners of these REP packages will have easily done so, so don't fret it can't be done, but do expect to find that an early learning curve. The constantly popping-up kneeboard is seriously annoying, as it come on the screen at important points in your flying, like taking off or landing, and yes it is a distraction you don't need unless called for, and the drone sounds are for a particular ear.   But I did really like the ultimate realism of running the aircraft and maintaining those engines, this is of course no load in X-Plane and fly aircraft, as the walkaround has to be completed and the engines when started need time to warm up and settle down (just like the real thing). Maintenance needs to be completed and this is an aircraft that would require a log book and running details noted down, but then that is what the REP is all about, ultimate realism of running your own General Aviation aircraft... and in that scenario you get the full works here.   ______________________________________________________________________     Yes! the SimCoders  Reality Expansion Pack (REP) for Carenado B58 Baron is available from the X-Plane.Org Store here :     Reality Expansion Pack for Carenado B58 Baron   Price is US$19.99   Required for the use of this plugin! B58 Baron by Carenado:   Carenado B58 Baron   Price is US$29.95   REP Plugin Features Include: Ultra Realistic Flight & Ground Dynamics Realistic stall speeds & behavior Realistic climb speeds Realistic cruise speeds Realistic Weight & Balance Realistic taxi behavior Complex Damages System  Triggered by the pilot actions Based on real world data Target every system in the aircraft Meant to teach you how to correctly manage an airplane Realistic IO-550-c Engine Simulation Realistic propeller animations as never seen before on X-Plane Realistic differencies between the engines Different throttle/propeller/mixture setting required for each engine Different CHTs and oil temperatures Realistic engines synchronization Custom propeller governor Correct fuel consuption Cowl Flaps Drag Oil System: Realistic oil viscosity Interchangeable oil type Oil pump failures Realistic oil filter Injection Fuel System: Realistic fuel pump behavior Realistic fuel filter Interchangeable spark plugs: default or fine-wire Spark plugs fouling Realistic Lean of Peak and Rich of Peak operations Starter Realistic startup procedure Realistic engine temperatures Vapor Lock Simulation Fuel Flooding simulation The engine parts are damaged if not managed correctly Engine Preheater and Winterization Kit The engine may be warmed up upn start with the provided electrical heater Once activated, the electrical heater runs even when you close the simulator A winterization kit let the airplane to operate at very cold temperatures Realistic Landing Gear The landing gear is damaged by hard landings and overspeed operations The brakes and tires are damaged if not managed correctly Electrical & Avionics System Realistic Battery The avionics are damaged if on when the engine starts/shuts down Learn with the in-flight tips A non invasive tip with a suggestion about the conduct of the flight is shown when you are not flying the airplane properly A non invasive tip with a suggestion on how to recover the problem is shown when you damage the airplane Simulation of Hypoxia Tunnel Vision Hard Breathing Stunning sounds Realistic engine clicks and stutters Realistic engine humming sounds when the engines are not synchronized Real starter sound Fuselage wind sound Landing gear wind Independent touch down sounds Real avionics sound Realistic open window wind sound Interactive Walkaround Cockpit checks Aileron, rudder, elevator and flaps check Tire check and choks removal Tie-down removal Pitot tube check Engine cowl check Fuel quantity check Oil quantity and quality check Interactive towing Push, pull and steer using the joystick Towbar simulation Weight & Balance Tool Load the airplane and check the C.G. and weight limits at takeoff and landing The airplane behavior changes when the C.G. moves Popup Kneeboard Complete normal operations checklist Complete emergency operations checklist Complete reference tables (speed, fuel consumption etc.) May be shown/hidden with mouse gestures Simulation state saving Every single switch and lever position is restored when you reload the aircraft The battery may discharge if you leave it on and then close X-Plane When X-Plane is launched, the engine and oil temperature are restored basing on the time passed Maintenance Hangar Engine maintenance tab Electrical systems maintenance tab Oxygen system tab Landing gear, brakes & tires tab   ______________________________________________________________________     Requirements : X-Plane 10.50+ (any edition)
      The B58 Baron by Carenado is required for this add-on. It will not work on other aircraft
      Current version: 2.61  (last updated Nov 22, 2016) ______________________________________________________________________   Installation : Download is 5.80 mb which is unzipped and inserted to the Carenado B58 Baron "Plugins" folder. Key authorisation is required. Documentation : includes   Manual.pdf README_INSTALLATION.txt REP-b58-checklists-references.pdf ______________________________________________________________________   Plugin Review by Stephen Dutton 30th November 2016 Copyright©2016: X-Plane Reviews   Review System Specifications: Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD  Software:   - Windows 10 - X-Plane 10 Global v10.50 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini Plugins:  Headshake by SimCoders (free)    
    • Laminar Research : X-Plane 11 Beta Released!   Laminar Research have releases as predicted on Thanksgiving 2016 a "Beta" copy of X-Plane11. That note of a "Beta" is very important in the fact this is not a release version of the simulator, but an early in test version of what X-Plane11 is. And yes it is quite buggy, so if you want the full effect of the new X-Plane version, then I recommend a wait of a few weeks for the system to find a better level.   You have two choices at this point in downloading the free "Demo" version or with a payment of US$59.95 for the Global version (key) with X-Plane10 thrown in for free. A second note is that to run the global version you will need the X-Plane10 "Global Scenery" as at this point in time there is only a internet download version of 6.90gb available to acquire X-Plane11.     Getting the X-Plane11 Beta To download the X-Plane11 beta then go to the Laminar Research site here...  www.x-plane.com   From this download page you can download a X-Plane11 installer that is pretty similar to the one used in the past for X-Plane10...     On startup of the installer are five segment in installing the simulator with the first with you have to agree to "End User" license and for that Laminar Research can use your user data for diagostic purposes   Second segment the installer will check your servers (hard drives/SSD) for where to install X-Plane11. If you don't agree to the favored selection then give the installer your own install address position.   You still have the options to cancel the install or buy the full "Global" version before continuing with the installation.     Press "Continue" and the install will commence...  There is as mention 6.90gb to download, and mine over a slowish ADSL2 broadband took around 1h.30m which was quite good with no issues.     X-Plane11 Where as in X-Plane you had one long startup procedure. It is now split into two sections, and initial start to the selection page is quite short.   The full screen setup is very, very nice and feels far more modern than the old startup screens   In the Demo mode you get the introduction video to X-Plane and again like X-Plane10 the Seattle area is the default demo area.     Main selection page     Four selection choices cover...   New Flight Load Saved Flight Flight School Settings   "New Flight" goes to the main "Configuration" setup panel...     This allows you to set up the Aircraft, Location, Weather and Time of Day selections. When done just press "Start New Flight" and X-Plane11 will do the final loading of the selections and area selected.   No doubt X-Plane11 does load far faster than X-Plane10, and is far smoother in its complete operations, but I did get a few screen freezes and more than I would like at this stage.   I have a Saitek x52Pro  (black) joystick & Throttle, I have been able to set it up, but have issues saving the settings as it crashes the sim every time, and I can't set the switches and buttons on the add-on to my liking (yet).   Menu Bar There is a new drop down menu bar with now two sets of menu options with Titles left and Icons right     Title (word) menus consist of Five drop down menus including:      File - Flight - View - Developer - Plugins     Icon Menus consists of Six selections   Pause Icon : Now you can "Pause" the simulator via an icon besides still using the standard "P" key     Aircraft Icon : Pressing the Aircraft Icon brings up the earlier "Flight Configuration" panel     Headset Icon : Pressing the Headset Icon brings up the ATC (Air Traffic Control) panel     Pick Icon : Pressing the Pick Icon brings up the "Local Map" panel with built in glideslope (which makes it much more accessible)     Settings Icon : Pressing the Settings Icon brings up the "Graphic" settings panel     The "Graphics" set up page is now greatly simplified (maybe too much?) with most selections replaced by sliders...  biggest change is that the standard - HDR setting is now one setting, so there is no HDR off selection!    Monitor settings are here also, but make sure you get the right monitor settings correct or it affects your computers settings as well!   Other Menu Tabs here consist of: General - Sound - Graphics - Network - DataOutput - Joystick - Keyboard - GPS Hardware   ? Question Icon : Pressing the ? mark Icon starts up your default browser and loads up the Laminar Research "Manual" page     You very quickly find your way around this excellent menu system, and it is fast, very fast and smooth in operation. But many items required do require a drill down procedure to get to the setting you require. But overall it is a very efficient interface.   First Impression Overall still a bit buggy, CTD (Crash To Desktop) is common when configuring the joysticks (as noted) and I haven't yet completed the settings.   First notes on the forums note poor gamma, and X-Plane11 is very bright, and there is no gamma setting as I can find it     Reducing the day light towards dawn or twilight, brings a little colour (top) but otherwise it is all very bright.   The Citation Aircraft is missing as well?   Summary This post was never meant from the start as a full in depth review of X-Plane11, but just a how to load the new version and a first impression point of view. It looks good, but you feel a loss of a lot of settings as many have been combined together to do the same job, but you do feel a little loss of visual setting up control. Certainly the adjustment will be in there, and with time and a learning curve you will get the visual feeling correct. But X-Plane11 feels very efficient, smooth and quick in loading and use. The simulator here is also set at it's (very) basic settings. So there are no 3rd party aircraft or plugins yet running in here, as noted you can with the download version swap over your "Global Scenery" and "Custom Scenery" folders, but I recommend to add in your 3rd party aircraft into X-Plane11 and don't just swap over the "Aircraft" folders because of the new way the aircraft are noted in the new visual menu system.   Certainly more to come to this post as the menus are quite deep and slightly complex. So X-PlaneReviews will keep posting more on the simulator as it settles down from the beta versions to the full release version...  but it looks good.   Stephen Dutton 26th November 2016 Copyright©X-Plane Reviews: X-PlaneReviews    
    • No offense, but I feel you have spent little time with the Challenger 300. A glance over and not really flying the aircraft for a period of time. It is not called the best Private Jet in X-Plane for a reason. Choices are hard in picking what you want, but they are just that a choice, you can't just return everything you don't like, but overall you need to give all aircraft time to become part of your hangar selection, the flying is just as important as the visual satisfaction...  SD
    • Guest iaw4
      is google-earth (or equivalent) coming?  it would be nice to be able to fly around one's neighborhood and do sightseeing...   /iaw  
    • Guest Jay512
      As a FO on the 200 I can tell you that the APU is LOUD on the ramp and even from the flight deck with the main cabin door open.