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Stephen

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  1. Like
    Stephen got a reaction from boogie84 in Competition! : X-Plane Reviews first anniversary competition and win either a Boeing 748i, 777 or 757   
    Competition! : X-Plane Reviews first anniversary competition and win either a Boeing 748i, 777 or 757!
     
    To celebrate X-Plane Reviews first year anniversary we are holding brilliant competition to win either a :
     
    FlightFactor/Vmax  Boeing 777 Worldliner Professional
    FlightFactor/Vmax  Boeing Aircraft:757 Professional
    SSG/Vmax  Boeing Aircraft:747-8i Advanced
     
    Great prizes and well worth a few minutes of your time to enter:
     
    Well what we want to know is - "What is your favorite aircraft or add-on we have reviewed on X-Plane Reviews in the last twelve months and why?"
     
    Just write in the "comments" below what your thoughts are....
     
    Conditions:
     
    Only one entry only, more than one will be deleted...  so make it count.
    You must be a registered as a member with X-Plane Reviews to give a valid comment...   "Guest" comments will be deleted.
    Keep the comment to around 350 words, monologues will be deleted. (unless very funny!)
     
    The best three will of course win one of the prizes in no order, Judges decisions are final. 
    The winners comments will be posted as a separate post on the X-Plane Reviews site.
     
    Competition runs for 14 days till midnight 14th August 2014 (winners will be posted on the .Org)
     
    Have fun and lets us know on how really great the X-Plane Simulator really is.
     
    Stephen Dutton
     
    X-Plane Reviews
     
    Note! to sign up as a member then use the Account link :

     
    1st August 2014
     
    Copyright©2014:X-Plane Reviews
     

  2. Like
    Stephen got a reaction from Lord Vader in Maxx-XP : SkyMAXX Pro - A new Cloud system for X-Plane10!   
    John Spahn from Maxx-XP has announced the SkyMaxx Pro of which is a new cloud engine for X-Plane10. 
     

     
    The SkyMaxx pro is not an add-on that just over-rides the default X-Plane10 weather, but it is integrated into the actual weather component that you use everyday now including METAR settings.  Also you will be able to use the system's own custom settings.
     

     
    The system allows for clouds to move and rise with the noted wind speed and temperatures and the dreaded grey blackout is also banished. Crepuscular Rays will also shine out behind from behind clouds and move with your point of view. All clouds are full 3d in effect - and is noted to be frame-rate friendly and the performance is configurable!
     
    Maxx-XP has released a promo-video of the system in its beta form...
     

     
    As the new SkyMaxx-Pro is interconnected within the main X-Plane programming it requires changes that will be part of the beta 10.30 cycle release and so the actual release of the SkyMaxx Pro will be sometime within the beta 10.30 program period.
     
    More Information can be found at the new SkyMAXX site : skymaxx-extreme
     
    Development thread is here : SkyMAXX Pro
     
    Stephen Dutton
     
    14th August 2013
  3. Like
    Stephen got a reaction from AntonAy in Aircraft Review : Blackshape Prime v1.3 by dmax3d   
    Aircraft Review : Blackshape Prime v1.3 by dmax3d
     
    The BlackShape Prime is a revolutionary ultralight aircraft developed by the italian BlackShape company of Monopoli, Italy, and features a full carbon-fibre frame which makes for an extremely strong and low weight aircraft. The Prime is an evolutionary design that began life as an all-wood ultra-light aircraft designed by Guiseppe Vidor of Italy. Then airplane became the Millennium Master, produced by Millennium Aircraft of Italy in 2007, and was first shown in its current form at an Aero show held in Friedrichshafen in 2009.
     

     
    The aircraft is made from pre-preg carbon fibre. And its 7.94 m (26.0 ft) span wing has an area of 9.96 m2 (107.2 sq ft) and double slotted flaps. The standard engine available is the 100 hp (75 kW) Rotax 912ULS four-stroke powerplant, driving a two bladed constant speed propeller, which gives it a maximum level speed of 300 km/h (186 mph) and a cruise speed of 275 km/h (171 mph). The Prime is classed as an "Ultralight". In the United States it is classed as an "Light Sport Aircraft", But you have to have a special license (rated) in the U.S. because the aircraft has a three leg retractable undercarriage.
     
    dmax3d
    dmax is well known to anyone who has purchased X-Plane because his Cirrus Jet, Stinson L5 Sentinel, Cessna 172 SP and Columbia 400 are part of the X-Plane10 default series that comes with the simulator. He is also well known for several aircraft including the Tecnam P92 and P2002 aircraftand great version of the Typhoon Eurofighter (free here).
     

     
    As modelling goes the Prime is excellent. It is hard to reproduce carbon-fibre or plastic looking aircraft because it can come off a little false (or just plasticky), The Prime does not look like that, it very well modelled. However the textures are not great in their resolution, so they can even when you are set at a high texture resolution come still across when close as a little jaggy and buzzy. A shame as the 3D work underneath is excellent.
     

     
    This is highlighted by the woven carbon-fibre matting on the cockpit tub which is excellent and of a high quality even if the weave is a little large. The same could be said for the entire interior which is very well executed in detail and design, highlights are the excellent control stick and well created seats for two. The rear seat is empty unless you increase the weight to over 265 lb. from the X-Plane "Aircraft/Weight and Fuel menu" and then a female passenger appears. Another highlight is the excellent bubble canopy. It looks very realistic and has a feel of quality about it. You open and close it with the 3d handle or the “canopy_toggle” function.
     

     
    The aircraft does have a very nice shape about it. and is quietly different from the normal style of ultra-light machine. From the rear the Prime reminds me of a BAE Hawk that the Red Arrows display team fly, the Prime is no jet of course but the tail shape and rear elevators do have the same ring to them leading on to the bubble canopy. The wings are also a lovely efficient shape that are beautifully modeled here. The edge wing lighting is well done in quality as well.
     

     
    The three stage flaps are 0° (neutral) - 10° (take off) 20° and full flap 30°. There is an extra  -10° (negative "aps or up) stage as well that is used when at speed in flight to keep the nose level...  This flap function is not on the real aircraft.
     

     
    Add together an extremely light airframe and a powerful engine for its class and the aircraft is going to perform well. there is a electronic propeller control. Which is a small toggle switch on the controller that can be used to manually adjust the propeller pitch instead of a mixture lever, which I set at 6000rpm.   And with the quick on the power you will find that the takeoff rolls are extremely short at around 180 m to 200m to the point of takeoff and landing rolls are about the same distance.
     
    The Prime will climb easily at around 1500fpm with the gear down then accelerate to around 2000fpm with the gear retracted. I found the best band still at 1500fpm to still give you plenty of power in reserve. Cruising speed is around 200 Km/h (110kts) with top speed around 305 kmh (183 kts) but you will never go there. You feel tight and enclosed in the aircraft and with the passenger on board behind you it feels like you are sitting in a glider arrangement.
     

     
    The large display is very well designed by dmax. You have to be careful in that it is easy to concentrate more on the screen than on the horizon (It is so large), so you are soon fiddling around and flicking the aircraft around as it is so nimble, you will then find it is quite touchy in your hands, slowing down and finding the smoothness is something you will need to concentrate on to fly the aircraft well. Besides the main display there are the two beautiful Altimeter and Speed dials.
     
    Like most modern displays the buttons are located below the screen. The main one is the "pages" selector that has the selections of the - main flight display - engine conditions - Map.
     

     
    The MAP displays will show the usual - Approach - VOR - MAP- NAV and flightplan pages. with zoom located on the right hand side. Like all menu driven displays it will take a little time to navigate effectively around them all. But this system is more simplistic than most. All radio settings (Comm 1/VOR1/Transponder) are via the display.
     
    Liveries

     
    Liveries by and large are quite sparse?...  The white one can be a basis for a livery, but there is a paintkit supplied. The Blue livery is the default and there is the "Millennium" livery that looks half completed?
     
    Features
    Their are two features that are interesting. First the escape parachute!
     

     
    If your engine conks out on the Prime then you will not die a thousand deaths...   As you have an escape parachute!   Pull off the safety tag off and then pull out the red handle and you will be pulled violently upwards by a large parachute.  It is then a very serenely slow ride and float down until you hit the ground with a backbreaking thud!  After a short stay in hospital you can then resume your flying career.
     
    Secondly are the wet, cold and frost features.
     

     
    Rain and ice effects on glass are becoming the normal in X-Plane. The effects here are one of the best I have seen yet. The rain drops are very clever in fitting around that lovely bubble canopy, go colder and you get mist and fog in there as well.
     

     
    When airborne the drops are moved on by the wind but the effects are still there, so it becomes very realistic. Note the excellent glow of the panel display screen on your forward view, again very realistic.
     
    Version 1.3
    The changes in this new version are minimal but essential.
    New EFIS with multifunction buttons Autopilot fully integrated Fixed some issues with the mechanical altimeter Fixed magnetos switches: now work as expected Carb heat knob now is working  
    Every one wondered why the carb heat didn't work when it is a standard feature in X-Plane, now that is now fixed. The autopilot is now more refined, but I still found it hard in the aspects of V/S vertical speed changes. get it wrong and the aircraft will zoom up to the next set altitude while you hang on, going down is very hard, and makes it hard work in the approach mode when wanting to lose altitude for a landing position.
     

     
    The aircraft is extremely light, So in the POH (supplied) you need an approach speed of 150Km/h (80 kts) before dropping the gear down and a maximum speed of 120 Km/h before you drop the flaps a notch. You will get a lot of drag, not only from the gear in the airstream, but the flaps kick in a fair amount as well. Adding in power a lot helps, but then you have the situation of a very light airframe pulling against a lot of drag. Add in some spice with some light winds (or worse bad crosswinds) and then you have a handful on the stick. Your approach speed is about 100 Km/h (54 kts) so you don't come come up on to the runway at a slow speed, but you slowly sort of gradually sort of get there...  eventually.
     
    Once over the threshold it will nicely sit down and do a short roll to a stop, but are you sweating there a little?
     

     
    The lightweight is what makes the Prime fun. You have to fly this aircraft in the lower speeds with skill, but it also has the power when clean to go quite fast.
     
    Lighting
     

     
    You have two knobs to set the lighting. One for lighting the panel (Instruments) and one for lighting the cockpit. Between the two adjustments you can find the best conditions that suits you. Outside there is only one landing light and the standard Nav/strobe lights.
     
    _______________________________________________________
     
    Summary
    An interesting aircraft that is a very light-weight design, but still extremely fast (for its class). Makes the Prime a great aircraft for buzzing around and enjoying a machine that is not only very modern in design but can at points be a challenge to master under very low speeds. Its is a fun machine is the best way to sum it up. Textures are average and the liveries feel like an afterthought, but the design and details were it counts are excellent and overall the aircraft is very good. At just under US$16 it is very good value as well.
     
    Installation : Blackshape Prime 1.3 is a download of 44mb and is expanded into your X-Plane Aircraft folder at 55.1mb. Some downloads have the issue of the EFIS and partial panel that only fills the entire 1920x1080 screen with no outside view in 2d? If you get this you can re-download or fix it yourself by opening the acf in PlaneMaker and go to: standard menu -> viewpoint window -> view tab and then check the "show cockpit obj in: 2-d forward panel views".
     
    Docs : 1 POH (70 Pages) and 1 QuickOperationHandbook (13 Pages)
     
    The Blackshape Prime v1.3 is now available from the X-Plane.Org Store.
     
    Blackshape Prime v1.3
     
    Price is currently US$15.95
     
    Technical Requirements:
    Windows Vista or Windows 7 (32 or 64 bits) or MAC OS 10.6(or higher) or Linux
    X-Plane 10.20 (or higher) - 32 and 64 bit compatible
    Cuurent version: 1.3 (last updated June 15th 2014)
     
    Developer Site: dmax3D
     
    _______________________________________________________
     
    Review By Stephen Dutton
    21st June 2014
    Copyright©2014: X-Plane Reviews
     
    Review System Specifications:
    Computer System:     
    - 2.66 Ghz Intel Core i5 iMac 27”
    - 6 Gb 1067 Mhz DDR3
    - ATI Radeon HD 4850 512mb
    Software:     
    - Mac OS Mavericks 10.9.2
    - X-Plane 10 Global ver 10.22 (final)
    Addons
    - Saitek x52 Pro system Joystick and Throttle
     

     
  4. Like
    Stephen got a reaction from AntonAy in Hello! - Welcome To X-Plane Reviews   
    This is X-Plane Reviews!
     
    As X-Plane from Laminar Research expands and grows,  Aircraft Simulation in all its different forms is now becoming a huge interest to many people in every part of the world...
     
    ...  only of this July 2013 the X-Plane.Org then went past the record number of users registered of 250.000 users, that is a quarter of a million X-Plane users!... or Pilots.

    So It was only worthy and timely to have a site dedicated to reviewing and supplying you with the latest news of the ever expanding X-Plane universe.
     
    And so here is X-Plane Reviews, we will give you all the latest news and reviews with an insight into what is happening and what is worthy of your simulator interest. No doubt the last year has seen many exciting releases and changes outside and within the simulator, these announcements and releases will become even more prominent as the simulator moves ever forward and from this moment you will have another home to bookmark to access the right information of these great product releases and in-depth XPlane analysis.
    Items that will be covered by X-Plane Review will range from:

    News
    Add-on...   Announcements - Development - Releases - Reviews and Updates
    Developer... Interviews
    Scenery...  Free and Payware - Development - Reviews - Updates
    Laminar Research... Developments - Betas - Updates
    Comments and Columns from myself and many other commentators and X-Plane users.

    In fact anything that is connected to the X-Plane Simulator.
     
    Many will know myself from my news and reviews over on the X-Sim Reviews site (as Flightime56) and here you can join me with your own views and comments on the way you use and expand your simulator world.
     
    If you have anything newsworthy then contact me at : [email protected]
     
    If you are new to the X-Plane Simulator then you are in for a treat. Many new users to simulation are surprised on how deep the platform is, like a game it has many, many levels of involvement...  but don't call simulation a game.
    The aim is of course to replicate and fly just like you do in the real aviation world and X-Plane recreates a whole virtual world for you to do so. The world you fly in is in real time and with real distances that covers the whole area of the earth. So first off, X-Plane can be very time consuming if you want to go long distances. But that does not mean you can not just hop in an aircraft and do a quick flight around your own backyard.
    Besides the huge variety of aircraft available from both purchase (payware) stores (like the .OrgStore), there are also hundreds of machines available for free(ware) downloads at many other sites to add to your hangar. But X-Plane does not stop there, you can download sceneries, plugins, new aircraft liveries and a huge variety of items that can fill out your own unique collection that makes up your own virtual aviation world. (a sort of minecraft for aviation), and it is addictive!... 
     
    In fact X-Plane should have a sticker on the box that says (This product is extremely addictive!)....
     
    And X-Plane wants for you to be involved. You can create your own aircraft, sceneries and other items to add to the collection folders of other users, They will use your work in their virtual world and enjoy your contribution to the X-Plane experience.
     
    So, thanks for joining us here at X-Plane Reviews to expand your X-Plane experience.
     
    Stephen Dutton
     

  5. Like
    Stephen got a reaction from AntonAy in Freeware Releases Roundup Sept 2013 : Skyhawk A4 - Falcon7X - Airbus A380   
    Freeware Releases Roundup September 2013 : Skyhawk A4 - Falcon7X - Airbus A380
     

     
    In late August and September 2013 we had a really huge choice of quality “freeware” aircraft released. You could say be spoilt for choice in the range and high quality workmanship that became available on the .Org.

    Of the releases I have picked three of the best to have a fly around and comment on in the Skyhawk A4, Falcon 7X and Riviere’s Airbus A380.

    Douglas A-4 Skyhawk 1.7

    This version was designed by Ben Harber, aka Mid7night and was for sale on the X-Plane .OrgShop site. But now the aircraft has been decommissioned by Nicolas Taureau and put up for freeware on the .Org downloads.
     

     
    The Douglas A-4 Skyhawk is a carrier-capable attack aircraft developed for the United States Navy and United States Marine Corps. The delta winged, single-engined Skyhawk was designed and produced by Douglas Aircraft Company, and later by McDonnell Douglas. It was originally designated the A4D under the U.S. Navy’s pre-1962 designation system.

    The Skyhawk is a light-weight aircraft with a maximum takeoff weight of 24,500 pounds (11,100 kg) and has a top speed of more than 600 miles per hour (970 km/h). The aircraft’s five hard-points support a variety of missiles, bombs and other munitions and was capable of delivering nuclear weapons using a low altitude bombing system and a “loft” delivery technique. The A-4 was originally powered by the Wright J65 turbojet engine; from the A-4E onwards, the Pratt & Whitney J52 was used.

    The Navy issued a contract for the type on 12 June 1952, and the first prototype first flew from Edwards Air Force Base, California on 22 June 1954. Deliveries to Navy and Marine Corps squadrons (to VA-72 and VMA-224 respectively) commenced in late 1956.

    The Skyhawk remained in production until 1979, with 2,960 aircraft built, including 555 two-seat trainers. The last production A-4, an A-4M of Marine squadron (VMA-223) had the flags of all nations that operated the A-4 painted on its fuselage sides.

    A-4 Skyhawks played key roles in the Vietnam War, the Yom Kippur War, and the Falklands War (Argentina).    

    There are four versions of the A-4 available in the 107.60mb download package.
     

     
    Blue Angels - flight demonstration squadron. It was formed in 1946. And the A - 4F Skyhawk was the demonstrator aircraft between December 1974 – November 1986.

    The aircraft design is very good and well done but it is now showing its design age in the modeling and liveries department. The cockpit (on all versions) is 3d and very well created with an opening canopy and dropping tail hook.

    On the Blue Angels aircraft you can pick your own number on the tail by changing the liveries.
     

     
    A-4F Jester - The aircraft of “TOP GUN” fame. Air Combat Maneuvering (ACM) training brought on with the establishment of the Navy Fighter Weapons School (TOPGUN) in 1969, the availability of A-4 Skyhawks in both the Instrument RAGs and Composite Squadrons at the master jet bases presented a ready resource of the nimble Skyhawks that had become the TOPGUN preferred surrogate for the MiG-17.
     
    Here the air-brakes are activated with split wing and fuselage opening air-brakes.
     

     
    Lady Jessie - Recreation of historical aircraft. This is the Naval version of the Skyhawk, with the humpback blister  and wing fuel tanks. The tanks were designed for a wheels up landing, and most Skyhawks carried them.

    Note - the excellent forward leading edge spoiler, and the air-brake/flap arrangement that drops down under the wing.
     

     
    BAE - Recreation of experimental model. You can feel how agile this aircraft was to fly, you are just a finger and thumb on the stick and it will just maneuver by just your light touch and feel. No wonder pilots could feel part as one with the aircraft and the reason for its longevity and success.
    If you like killing things you can arm the cannons and fire away, but your supplies don’t last very long.

    Overall a great aircraft and one savor and now available for a free download:  Douglas A-4 Skyhawk 1.7
     

     
    Dassault Falcon7X

    The Falcon7X by after, Won the "Best Aircraft of September" on the .Org monthly Poll. This is a great version of the Personal Jet that is almost payware quality. It is not a completely new file but an updated version for X-Plane10 from v9.510.
     

     
    The Dassault Falcon 7X is a large-cabin, long range business jet manufactured by Dassault Aviation. It is the first fully fly-by-wire business jet. It is also equipped with the same avionics suite, the Honeywell Primus EPIC “Enhanced Avionics System” (EASy), that was used on the Falcon 900EX and later on the Falcon 2000EX.

    The Falcon 7X is notable for its extensive use of computer-aided design, the manufacturer claiming it to be the “first aircraft to be designed entirely on a virtual platform” using Dassault Systemes’ CATIA and PLM products.
    It is also unusual in having an S-duct central engine, and is one of only two trijets currently in production, the other being the Dassault Falcon 900. It was also the first production Falcon jet to offer winglets.
    First Flight was on the 5 May 2005, The first 7X, MSN05, entered service on June 15, 2007.

    Maximum speed: 953 km/h (515 knots, 593 mph), Cruise speed: 900 km/h (486 knots, 559 mph), Range: 11,000 km (5,940 nm)8 passengers, Service ceiling: 14935 m (51,000 ft)

    At first glance the Falcon 7X feels like a very good payware project. It was updated from the v9 aircraft and quite considerably so for X-Plane10. Outwardly the design work is excellent and the modeling is first-rate. The cockpit (3d) is excellent and very functional, the centre console is as good as anything else and well detailed.
     

     
    Most of the upgrade work has centred on the displays and systems, and the central display is fully functional.
     

     
    Quite comprehensive in their detail are the center screens, the lower upper tabbed screen shows you your Nav, Trim, Engine, Electrical, Bleed, ECS and Failure options. The lower screens main layout is your FMS settings and Navigation Inputs. And then Fuel status and consumption. The next two tabs are the same as the upper screen in Engine and Trim and finally there are three MAP/GPS positions in MAP, FR (France) and USA (Local).  The systems are quite deep in operation and the aircraft is excellent just for these systems alone.
     

     
    The Cabin is well fitted out as well with club seating and tables (a, la, Challenger 300) and the front door opens back on Terra Firma.

    It flies very well as well. Nice to the controls, fast with an enormous range of which you can cross any ocean or continent and in all counts it is an excellent aircraft.

    But the Falcon7X doesn’t reach payware quality yet, as it just falls short...  But however this is a project still in progress and still bound for payware and to reach that goal then some issues will have to be reviewed. Like the main cockpit panels are a mixture of sharp and fuzzy labeling that annoys after awhile. You would put up with this in XP8 or XP9 for payware, but you want to feel it needs to be better than it is, even now with such a lot of considerable detailing and screen functionality already completed. The outer aircraft design are parts beautifully done (like the leading edge and rear flaps systems), but let down by the poor tires that make the aircraft wobble as it taxi’s around the taxiways and the lighting shows through the panel work. The Falcon7X displays the differences of quality that is needed to become payware, the gap is “oh so small” but it is still a gap to be crossed and as a lot of the work already completed by “after” does show the quality is in there to bridge that gap - It just needs that final polish and realism touches to be a really worthy contender.

    You can download the : Falcon 7X V9.510 for X-Plane V10.22 Here.
     

     
    Airbus A380

    If you have been around X-Plane for a few or so years the name Christian Riviere will be well known to you. In fact Christian’s work is significant and varied throughout many versions of the X-Plane simulator. So when he releases any aircraft it will certainly catch your attention as his skills are very well regarded.
    The surprise is that it is the Airbus A380, Yes Christian Riviere has done airliners before but they tended to be iconic aircraft and old propeller dogs from the 1950’s. But lately he has gone all modern Airbussy in the A350XWB and now the big daddy in the A380.
     

     
    The outside modeling on the A380 is superb, with a high 3d quality that is very well crafted and detailed. From this aspect it is payware quality and very well done. Detailing in the engines (Wide chord fans are excellent) and well created and detailed landing gear. Flap arrangement is also very well done and so are the leading edge spoilers. and comes with a great selection of liveries : Emirates, Air France, British airways, China southern, Korean air, Lufthansa, Malaysia airlines, Qantas, Singapore Airlines and Thai.

    The doors open and inside there is a first class section with chairs and fittings. And then we will get to the cockpit.
     
    I will admit I have had many hours on A380’s in X-Plane. The best at the start was the EOLE-CREATION & VALERIAN BAYLE version which was not half bad and quite well done. But you soon realised it was not configured correctly in the fact it would not fly over 33,000ft and a stopover for fuel was required (LON-SIN) in Chennai to fly the last leg to Changi did not look good on the copybook.

    Peter’s (Aircraft) A380-800 is the deal to have, but it is costly (cheaper now than when I purchased it), but you soon understood why you have to pay for quality. If you follow Peter’s (extensive) guidelines, you soon become quite proficient because the basics are correct. And that is an important point to note, because if you hit the correct targets (height/weight/speeds) and the aircraft does what it is supposed to do, then you fly and learn much better. In other words “good data in” will produce “good data out” by your flying skills. If the aircraft tuning is not correct then you have “bad data in” and so “bad data out” in the fact the aircraft won’t do what it should do in the real world. Here Peter’s A380 excels because if you look at the real world data, the aircraft will hit those numbers perfectly (The low and approach speeds are simply outstanding) and flying these big A380’s is more an art form than a sum of total procedures, so if the numbers are right then you can fly them closer to the mark.

    The art in motion part is that this aircraft is very heavy, and flying long distances means getting the weight and climb performance right, 33,000ft is the go to number before losing weight to go higher.

    Running the Riviere A380 version the same procedures as Peter’s A380 version out of London (to Frankfurt) and at first it feels the same, but then it does not. No doubt that flying Peter’s Aircraft demands very precise points in the changes in speeds (you can set it to auto/FBW, but that is missing the fun) and V/S, so you are very busy in there compared to the Riviere version. For a start Riviere’s version is really only the default X-Plane cockpit setup, no FBW (Fly-By-Wire) or Airbus Logic Law. and the cockpit layout is very different from the real aircraft.
     
     

    Riviere's A380 Cockpit version
     

    Peter's Aircraft A380 Cockpit version
     
    If fact Riviere's cockpit feels really odd, the shape and the front windows is more Concorde with the visor down than an Airbus, The panel is crammed together and not very wide either? The basic controls are all there, but most of the detail is missing and the overhead panel is a standard Riviere item of a photo background with a few switches on it.

    Jumping over to Peter’s version and it feels like home again. All the switch gear is correctly placed and works. The wide windows feels far more realistic, but the much needed wipers are still missing (they are on the 2d cockpit, but are very poor). The only really frustrating annoyance is the (mostly the Autopilot) manipulators are impossible to find, I have missed many an approach in just trying to adjust my speed?...  drives me simply nuts.

    But there is a difference in style. The Riviere version is not bad in many aspects, from climb to the FL330 ceiling but it is in the subtle differences you notice the more tighter programming that makes the difference if you are doing a serious simulation profile. Leaving London (EGGL) I ran both versions at MTW over the same route. At VOR “CLN” moving into the serious point of the climb (I call it the “lift”) the Riviere version is struggling to keep it’s speed and the V/S (Vertical/Speed) is down to 1200fpm.
     

     
    Peter’s version however is at the correct speed (285knts) and lifting at V/S 1600fpm with ease and with plenty of power in reserve (N1 is at 61%). Past 25,000ft I usually pull the A380 into a climb of 500fpm and reducing it down again to 300fpm as the climb goes past FL300. With a full load you have to adjust for wind strength with the V/S and watch for the limits before the nose starts to stall.

    Landing at EDDF (Frankfurt) I found Riviere’s A380 hard to perform at slow speeds and worse it wouldn’t turn past the 5º turn angle to align for runway (top). (odd because it would turn correctly at other points). and I missed the approach by a (country) mile and then had to do a complete (slow) 180º turn to realign with the runway. The speed dropped away badly as well and the A380 came close to a stall.
     

     

     
    Flying into EDDF (from the opposite direction) Peter’s version (lower) was rock solid on 185knts, and the degree turn was directly in line to the correct approach alignment. And the aircraft was so much more precise on how it performed.
     


     
    The question is “Is it fair to compare a Freeware aircraft with an expensive Payware Aircraft”? Well really “no” is the answer. But the point is this is simulation and the aim is recreate the aircraft’s systems and its flying abilities. There is no doubt that Christian Riviere has done a really great piece of work with his A380, but the constraints of just using the default X-Plane tools to build the aircraft shows in the performance, and you really miss those FBW systems. And that is the interesting part because Airbus Aircraft are built around these complex logic systems and that at the end of the day is what you pay for when buying a payware version of an aircraft.
     
    You can download Rivere's A380 : Airbus A380-800 for XP9.70 Here. (43.31MB download)
     
    You can buy Peter's Aircraft A380 : Airbus A380 X-Plane .OrgShop. Here - Price is US$59.95
     
    Stephen Dutton
     
    4th October 2013
  6. Like
    Stephen got a reaction from AntonAy in Aircraft Review : Boeing 732 TwinJet by FlyJSim   
    The Dash is on sale now and again and certainly worth the purchase, I flew it only on the weekend and it is so good. No we have not reviewed it and yes we will do so. When we started last year a big part of the plan was to go into the back catalogue and relove the best and bring them out to show why and how good they still are. In that list is the Dash Q400, C-17 and the CRJ200, and X-Plane Reviews will certainly cover them in the next few months. The biggest surprise was that how little time we had to do this between current releases. We covered a few but we will try to move more very soon. SD
  7. Like
    Stephen got a reaction from AntonAy in Happy Birthday! : X-Plane Reviews is One Year Old...   
    Passion, just a lot of passion!
  8. Like
    Stephen got a reaction from AntonAy in Aircraft Review : Boeing 732 TwinJet by FlyJSim   
    Aircraft Review : Boeing 732 TwinJet by FlyJSim
     
    Route: KDFW (Dallas Fort Worth) to MMUN (Cancun)
     
    The Boeing 732 TwinJet is the third major release from FlyJSim after the Bombardier Dash-8 and the Boeing 727 Series. Without doubt the Boeing 727 Series was the aircraft of the year for X-Plane in 2013 (It was released just before Christmas 2012) and this Baby Boeing is in a very similar if not a perfect compliment to the bigger Tri-Jet.
     


     
    The 8000th Boeing 737 has just been delivered and that makes it the most built Jetliner in history, But this Boeing 737-200 known as the B732 is very different and from another totally different era than the common -800NG series that dominates our skies today.  First thing to note is which Boeing 737 is which. The launch aircraft that was rolled out on January 17, 1967 was the -100 version of which only 30 737-100s were ordered and delivered. Then there was the -200 version rolled only months after the -100 version June 29, 1967, and entered service in 1968 of which was an extended fuselage version of the -100.
     
    This aircraft and this aircraft released here by FlyJSim was successful at 991 sales (C-Cargo 104), but not straightaway as in fact In 1970, Boeing received only 37 orders and facing financial difficulties. Then after the cancellation of the Boeing Supersonic Transport and the scaling back of 747 production, enough funds were freed up to continue the project. Next was the Boeing 737 Classic -300/-400/-500 Series built between 1984 to 2000, 1,988 aircraft were delivered. The next version was the  Boeing 737 Next Generation −600/-700/-800/-900 Series, commonly abbreviated as Boeing 737NG. which brings us up to the present day. 4,887 737NG aircraft have been delivered by the end of April 2014, with more than 6,700 ordered. In the future is the coming 737MAX and that aircraft is scheduled for first delivery in 2017.



     
    The Boeing 737 is a short- to medium-range twinjet narrow-body airliner. Originally developed as a shorter, lower-cost twin-engined airliner derived from Boeing's 707 and 727, the 737 it has developed into a family of nine passenger models with a capacity of 85 to 215 passengers. The 737 is Boeing's only narrow-body airliner now in production. The -200 seats 136 (maximum) and 97 (2-class, typical) and is powered by the Pratt & Whitney JT8D 14,500–17,400 lbf (64–77 kN) low-bypass (0.96 to 1) turbofan engine that is also in the Boeing 727.
     
    Performance : Maximum speed Mach 0.82 (544 mph, 876 km/h) - Cruising speed  Mach 0.74 (485 mph, 780 km/h) - Maximum range, fully loaded 1,900–2,300 nmi (3,500–4,300 km; 2,200–2,600 mi) - Service Ceiling 35,000 ft (10,700 m) Weights: 69,800 lb (31,700 kg) empty : 128,100 lb (58,100 kg) Takeoff.
     
    FlyJSim Boeing 732 TwinJet
    This review has to be considered in if the user has flown the FlyJSim Boeing 727 series or not. If you have then the conversion to the B732 is quite straight forward and although the cockpits are arranged quite differently (The B727 has a third flight crew member in a Flight Engineer) the systems are organised and used is a similar way but for two engines on the B732 and not the three on the B727. If you are new to the FlyJSim Boeing aircraft then there is a bit of a learning curve to understand the various systems and procedures. The aircraft handle very differently as well, in mostly their age and the era that they flew in...  There are no mod-cons on offer here.
     
    However like with our Aircraft Profile : Boeing 727 Series by FlyJSim (Part Two) "Flying the Boeing 727" we found a certain and if not more fulfilling and simplistic way to fly these aircraft and the B732 here is no exception.
     


     
    Looking into the cockpit of a cold (unpowered) B732 aircraft and the difference of the era compared to today's glass cockpit driven aircraft is quite a shock. How could you believe that these aircraft could and did transport millions of passengers with such naked little instrumentation, mostly from the navigation perspective. They did and they did the work very well and even today there are some aircraft still flying around up there still doing so.
     


     
    There are some great detailed cockpits in X-Plane today, but in both the B727 and here in the B732 the design is simply brilliant. Big clunky switchgear and almost to the touch flick switches, you are in cockpit heaven. The cockpit panel is all dials and gauges (sometimes known as clockwork cockpits) and the detail is simply overwhelming. You really do get the feel of the sixties style cockpit in perfect perspective.
     


     
    The chunky (and quite worn) Pilot and Co-Pilot yokes do take up a lot of the panel view, removed you can now see the instrumentation clearer. The standard six aircraft instruments are as they should be are front and centre. Very clear and easily readable. The Standard Six are - Artificial Horizon (sometimes known as the attitude indicator) with built in turn indicator, Heading with built in OBI, Compass, Vertical- Descent Speed, Altimeter and Speed (in knots and Mach speed). Then there are the back up instruments of Artificial Horizon, Altitude (spare), Radio Altitude, Clock (large) and the DME 2 - NAV 2 (distance) is also situated lower down. The compass allows for the VOR and NDB to be switched on two separate pointer needles, VOR 2 on the pilot's side and VOR1 on the Co-Pilot's side.
     
    The Co-Pilots set of instruments are very similar except they have the (outside) air-temperature, hydraulic Sys, Oil and Brake temperatures and the DME 1 - NAV 1 (distance) indicator.
     
    The landing gear lever is also on the right side of the panel. 
     

     
    Centre stage of the panel are the main engine instrument sets of two engine dials covering "Engine Pressure Ratio" (EPR), N1, EXH (Exhaust) Temp, N2 (Percent RPM) and Fuel flow to each engine. Left of the main engine dials are the three fuel tank gauges, and to the right the twin Engine Oil - Pressure, Temp and tank quantity. Finally the Auto-brake selection switch is here as well. If you know the B727 panel you would feel right at home here as the differences are quite small, just twin dials instead of the three on the larger jet.
     

     
    The biggest difference of a few years of development between the Boeing 727 and the Boeing 737 is the "Sperry SP-77 (option version)" auto-pilot (A/P). In the B727 it was a very simplistic system set behind the pedestal. But here it is more of a modern version set out on the glareshield. Not quite the standard layout version we know today, as that A/P version was fitted to the later B737-200ADV.
     
    It is split between the F/D (Flight Director) on the left and the A/P (Auto Pilot) on the right. Still simplistic in nature, it was and is very powerful in operation as we will see in flight.
     

     
    Besides the change of position of the A/P to the glareshield. The removal of the Flight Engineer's station on the B727 also moved the aircraft's systems and operations to the now more familiar place on the overhead panel (OHP). looking over the panel quickly it hasn't really changed much since either on the subsequent B737's versions, and yet it would be very familiar to you as well as it was laid out on the B727 engineers station. Only now a few items have been made automated.
     
    They are however still grouped together in their various areas of systems (mostly in long tall sections) in hydraulics, boost fuel pump switches, electrical, APU, air-conditioning, de-ice, bleed and all the various lighting switches. The engine start is now the familiar GND-OFF-LOW IGN -FLT switches.
     

     
    The pedestal is almost identical to the B727 version except it is now for two engines and not three. In craftsman like work the pedestal can not really be bettered. It is sublime in detail and so real in operation you can't really believe it is only a computer generated image. in the cockpits 3d world it is realistic in every form. Besides the beautifully crafted throttle levers there is the speed-brakes (with auto), park brake, engine fuel flow idle/cutoff's levers, stab trim (electric) and flap indicators for the outbound and Inbound flaps (0º, 2º, 5º, 15º, 20º, 25º, 30º and 40º settings).


     
    The radio is set out behind the pedestal below the three red fire handles (two for engines and one for the APU) and is very easy in operation. Just set you frequencies and flick a switch to make one or the other active...  how easy can that be. Comm's and (early digital!) transponder are set out here as well. Above the pedestal is an early weather radar that just shows the standard X-Plane weather images. Detailing on the rudder pedal's is to be admired. Like everything else here in the B732 cockpit they are extremely well crafted and designed. Missing from the radio panel however are the ADF knobs...  they are both (one each side) situated high up besides the throttle part of the pedestal, and have a three way setting that is excellent and very easy to tune.
     
    Powering up the Boeing 732 TwinJet
    Nothing is more exciting than bringing a machine to life. Certainly with a flying machine, and the B732 is no exception. But first we have to set up the aircraft.
     


     
    There are four menu options on the middle-lower left of your screen - V/Card - WnB (Weights and Balances) - OP (Options) and INS.
     
    We will start with the "Weights and Balances" menu (manager).
    Here you can set all the aircraft's weights and fuel and passenger/cargo loads. And as you do so the system will calculate for you the correct number relating to the aircraft's status and also show you your CofG (Centre of Gravity). The important number is your "Max landing" number shown in red. Here I have made the aircraft quite heavy at 117988lbs but I have a fair distance to go so I will certainly be under the landing weight. Cleverly if you open the Vref menu (or V/Card) the Vref's are calculated for you correctly and so are the landing vRef's, note that if you change the flap degree the vRef will change as well to compensate... a more clever idea again. Another note is that the landing speed is incorrect at this point because the aircraft's weight is wrong, this will change as you burn off the fuel or the weight.
     
    The other Menu item is the "Options" card. Here you can set all your options in: Cold and Dark startup or Engines running (hot) and set the time to Zulu. Hide the yokes and set weights to Kg's and finally select if required the Ground Power and Air Cart (to start the engines).
    Views and sound adjustments can also be adjusted.
     

     
    Weights and fuel set we can now power up the aircraft. Battery on via the "battery switch", You know that this does give the aircraft power but not for very long. You do have the Ground Power and Air Cart in the options menu to use. I found that in many instances they don't work? or connect up to the aircraft, which is slightly annoying. You don't get a power cart or air cart either outside the aircraft which are now usually de rigueur with aircraft of this price category. Here at KDFW it does connect and you can connect up the power via the switch and turn the AC switch to GND/PWR.
     

     
    Another option is the APU (Auxiliary Power Unit), start it up via the switch and wait, the unit takes it time to warm up...  and then switch it over to APU/GEN on the A/C bus. Now ready to start the engines we can switch on the fuel pumps and hydraulics and the outside anti-collision beacons. The panel is "if it is lit, it is not active" so as you do the start up the OHP should clear until all the lights go out. Here FlyJSim has done a brilliant amount of work to make the panel so authentic, in most cases we take it for granted by using it all the time. But this is great work in that how you interact with the panel now is so real.
    APU to bleed and make sure the L & R Packs (air-con) are off and you are ready to turn on the engine switches to GND (start) if you are flying you then re-start via the FLT (start).


     
     
    As the engines power up then add in the fuel via the levers on the pedestal, and the rest of the engine start up is automatic. The engine gauges in the centre panel will spiral and note the conditions of the engine to the idle position. then all you have to do now is clean up the OHP with turning on the aircraft electrics (buses), pitot heaters and when running at idle turn off the APU bleed and the (air-con) packs on.
     

     
    As they say "A clean panel is a good panel" and you are good to go.
     
    One other option is the INS menu...
     

     
    You can purchase the Delco Carousel IV-A Inertial Navigation System. Nicknamed "CIVA", CIVA Navigation System for $US10.00 that is a basic navigation system that can give automatic navigation of up to 9 waypoints. (you can load X-Plane .fms plans) and it can be used in the FlyJSim B727 as well as other aircraft of that era. Well worth the addition cost.
     


     
    The JT8D's are whining now outside, sounds are excellent and 3d in rotation of the aircraft and has the "Realistic Sound" engine provided by DreamEngine & Turbine Sound Studio sounds. These early engines are noisy and smoky, but you certainly miss today the futuristic missile look of those long engine pods, beautifully done here...  they just were not what the future turned out to be.  The original engine nacelles incorporated thrust reversers taken from the 727 outboard nacelles. Unfortunately they proved to be relatively ineffective and apparently tended to lift the aircraft up off the runway when deployed. This reduced the downforce on the main wheels thereby reducing the effectiveness of the wheel brakes. In 1968, an improvement to the thrust reversal system was introduced. A 48-inch tailpipe extension was added and new, target-style, thrust reversers were incorporated. The thrust reverser doors were set 35 degrees away from the vertical to allow the exhaust to be deflected inboard and over the wings and outboard and under the wings.[ The improvement became standard on all aircraft after March 1969, and a retrofit was provided for active aircraft. This accounts for the odd angle of the thrust reverser doors and the very long tail pipe, but the main reason was that in thrust reversal deployment the original B727 version would actually lift the aircraft off the runway on landing!
     
    The undercarriage is excellent as well, great linkages, legs,  tyres and animation. the engines hide most of the work, but it is worth checking out.
     


     
    The wings are very similar to the B727 in forward leading edge slats (inner and outer) and the seven position trailing edge flaps. wing and flap detailing is overwhelming and work to be admired, certainly in the powering out of those flap extensions. The landing light pops out under the wing(s) as well on the flap runners, the lower the flap position then the lower and change of angle of the landing light...  great detailing.
     
    Flying The Boeing 732
     

     
    On the options menu you have a pushback built in. No truck outside but the aircraft will pushback when the brakes are off and you press the pushback tab. It moves a little to quickly for me, and turning is via the rudders. Brake to stop and disconnect the pushback.
     


     
    A final check of the takeoff vRef charts shows me my markers, note that vR (rotate) is vR (vRef) +15knts, the bugs will call out the vRef's as you pass them (you get the landing heights as well) which is very authentic.


     
    A last check of the gauges at the hold and when cleared the B732 is on the KDFW runway 17R.



     
    Power goes up but the JT8D's take a little while to build up the thrust, once there the push is long and quite powerful, the noise builds as well into that unmuffeted roar. Vr and you only need a light pull back of the stick to get airborne, once clear of the runway and you are heading slightly to the right and you can feel the great central balance of the aircraft in the yoke, the aircraft is just under MTW, but the B732 feels very good and turns and climbs without much drama. Boeing pilots note it was always the best handling version of the B737 series, and here you can quickly feel why.
     
    In this era it was mostly VOR to VOR navigation, with a few NDB's thrown in for good measure. If you have the mentioned CIVA then you have a flightplan to fly to, If not then the navigation come down to you. It is best to be well prepared with the correct headings and VOR/NDB frequencies at hand. I found like with the B727 that the VOR's can be a little slow coming on line sometimes. NDB's seem to be slightly better for giving out the right direction. It helps here that the NDB knobs are in a great place just down to your right (pilot's side, left Co-Pilot) so I found I used them more in the B732.
     

     
    You want to fly the B732 by hand all the way to your destination as the B732 is so easy on you. But the autopilot is very good as well, if not excellent. You do wonder if change does make system better. In this case the A/P is so simple but so powerful you wonder why they had to change it.


     
    The Sperry SP-77 (option version) is a brilliant bit of kit. As you are already pitching in your correct angle, you will notice the pitch knob is following you, engage the autopilot via the big switches and the aircraft just holds the pitch! Select the altitude you want (8500ft transition) and click on the ALT HOLD on the top of the A/P panel. Make sure the IAS-OFF-ALT HOLD switch is in the off position (It should be already) and the aircraft will then climb and level out to the selected height. Want to hold any altitude then flick the switch to ALT HOLD. Note: that to change the pitch (climb or descend) you have to OFF the ALT HOLD first.
     

     
    The pitch is analog so you have to be aware that it won't go back to dead centre when leveling off, It seems to wander around, in that you set it correctly on the straight and level, you could however be descending down (or up) a little. The pitch is also a little big in its click settings as well, A click up or down and you are going 400ft, a second click is nearer 2000ft in pitch, you really need more intermediate settings to get a finer pitch adjustment. but overall the pitch system is excellent in just turn the knob (ALT HOLD off) and up or down you go...
     

     
    You have to click on a separate switch to activate the heading mode, and the Flight Director (FLT-DIR) switch as well, then the aircraft will turn to the heading bug. you can adjust the heading bug on the A/P panel and on the heading instrument as well for ease of use...  In fact it is good to note that most adjustments have two sets of manipulators, arrows and curves and both work fine to what you like to use best. The VOR needle will note your direction and the distance is shown in the lower display.
     

     
    The aircraft will climb very easily but don't over stress the engines (they will burn out), keep everything well with in the green or with just a little yellow if required on the dials. As noted you don't need to stress the aircraft even while it is still quite heavy.
     


     
    I am flying quite high at FL350 and only 500ft under the service ceiling, That will cost me a little in a fuel penalty, but still better than the stronger winds just below. At altitude the aircraft is nice and clean everywhere (OHP is nice and blank) and I only have to watch the navigation points. The route took me down the east coast of Mexico as far as Corpus Christi. The Boeing 737-200 could not operate over water as there was no ETOPS (Extended range Twin Operations) allowed in the 60's and 70's in fact only one B732 was made certifiable. most 2-engined jets were restricted by the 60-minute rule. So I kept a visual sight to the coast all the way down before heading out to cross the coast at Campeche.



     
    Liveries
    You get seven liveries with the aircraft and unlike the B727 there will be no livery packs for the B732. A paintkit is coming.
     

     
    All liveries are excellent, but a few more American based liveries would have been nice...  The Westjet is the best on the aircraft, the KLM is good as well. Also I checked and there was no hull fatigue cracks on the Aloha... so you are safe there.
     
    Night-lighting



     
    The cockpit lighting in HDR is gorgeous and yet you only have two adjusters in behind the dials and a flood up high. But you can find that perfect lighting setting and just the dials for landing in the dark.
     

     
    There are two fully adjustable spot lights overhead either side of the OHP. Turn on at night with the switches by the captain left side you can illuminate almost anything, the lighting detailing and reflection is amazingly good.
     

     
    Beacon, navigation, tail (logo) and strobe lighting is very good, but the cabin windows are dark and not lit making the aircraft a black hole at night, FlyJSim says this will be fixed in the update.
     
    Landing at Cancun



     
    You have to watch your speed on the descent. Pulling back the throttles means losing the power, but the aircraft will still gather speed as it descends. so allow for a period of space to get the speed corrected just under 200knts before your final approach. Yes you can use the speed-brakes but most pilot's pride themselves on not doing so, however sometimes you have no choice if you stay at the cruising altitude to long. The speed can be controlled though but don't expect it to recover until the aircraft is absolutely level again, and then the speed falls off quickly.
     
    You will again find the handling of the aircraft to your wishes while manoeuvring the aircraft though the turn to the heading of the airport and switch the A/P back on to use the near perfect VOR alignment to the runway for Cancun MMUN's runway 12R. Be careful though as RWY12L is noted and displayed, but it does not exist in reality? So don't select that one unless you want to land on the grass. Be careful of the speedbrake arm as it doesn't click into a position, only a green light on the panel shows you it is armed.  Autobrakes are set to MED.
     
    Coming in close to the airport I recheck my land vRef card at 30º flap I can use 126knts, which is very slow...  As the flaps go down each notch you need to work the throttles to keep the aircraft from not going into the stall while still losing off the speed. I settled at 130knts going into the ILS system and the really slow approach allows you the one thing you never get in big jets...  time. 
     
    One thing noticeable was that it was also in the daylight back at Dallas are the strong light reflections from the panel. Here on approach with the setting sun behind me some parts of the panel were blanked out, it is authentic no doubt, but it makes you work just that a little bit harder.
     


     
    At 130knts your ride over the runway keys is very slow and the B732 giving you all the time in the world to position the aircraft down on the tarmac right where you want it. No autoland here either, so watch that float.
     
    Those wonderful clamshell engine reverser doors bang into place and start the pushing out thrust to slow your speed, but they are not nowhere near as powerful as today's powerful reversers, so don't rely totally on them to slow you down.
     

     
    Power off and you are in the pace taxi mode and clean up the aircraft ready for the exit to the taxiway. X-Plane's HDR lighting is great on the ground.
     


     
    Strobes, strobe brightly and red and green nav lights illuminate the runway, you have four landing lights that can all be turn on with a flick of a small panel behind all the switches. there are also taxiway turning lights and a turning front wheel position taxi light. All lights illuminate the areas around the aircraft to making taxiing at night one of the best and easiest yet. (hard to do in X-Plane) only the RWY turn taxi-lighting is a little dim at the source, the actual lighting is however fine.


     
    A taxi to the bay and the flight distance was 1114nm, Fuel was getting low as well with that high altitude at just over 5000lbs left. But a shutdown and connection to EXT Power and the aircraft was ready for the morning return to KDFW.
     
    Summary
    The Boeing 732 will be certainly compared to the FlyJSim Boeing 727 Series. If you liked the B727 then you will certainly want the B732 and you won't be disappointed. In quality and detail they are exactly the same. The B727 was a bit of a drama queen, but then that is what you really loved about the aircraft. The B732 is a more neutral flying aircraft and is really more composed in balance compared to its bigger sibling. The B732 feels smaller than the B727 and in that context you may feel your not getting as much aircraft even though you are paying less (there was three variants as well for the B727 with the full series). But that will be missing the point. there is really not much to slip between both aircraft, They would really depend on your mood in that if you want to wrestle an aircraft (B727) or if you would just want a good no-nonsense aircraft (B732) that is very nice to fly over a continental distance, and both have a time and a place and both aircraft hark back to an era in that when aircraft were in a period of a glorious adventure and breaking aviation records.
     
    If you have flown the B727 then you will easily slip into the left or right seat of the B732 and feel right at home. If you are new to these FlyJSim 60's era aircraft, then yes there is a bit of a system's and operation's learning curve, but the results are well worth the effort.
    All aircraft systems including: Air systems - Anti-Ice - Autopilot(SP77) - Com/Nav radios - Electrical - Fire protection - Hydraulics - Fuel - Weather radar - Warning systems and cockpit call outs are fully active.
    There are a few more benefits with the B732, the Sperry Autopilot is a gem to use and not hidden away behind the throttles (B727) but right there where it should be on the glareshield. The lighting (except for no cabin lighting?) is excellent and the whole aircraft is so well put together in every area. You don't get a lot of extra features with FlyJSim aircraft, but you do get quality and great flying machines. And the Boeing is certainly a great if not a sensational aircraft to fly and great overall value.
     
    _____________________________________________________________________________________
     

     
    Yes! the Boeing 732 TwinJet from FlyJSim update is now available from the new X-Plane.Org Store here :
     
    Boeing 732 TwinJet
     
    - Price is US$47.00
      Installation and documents: Download is 294.40meg and the aircraft is deposited in the "Heavy Aircraft" X-Plane folder at 381.80 meg and requires a key-code for activation. Note: If you have purchased the xCIVA navigation package it goes in the B732 aircraft "plugin" folder and not in the X-Plane plugin folder...
     
    There are three documents covering the aircraft:
     

     
    -Designed by FlyJSim (Jack Skieczius and Joe Vermeulen)
    Developer Site: FlyJSim
    Dev Support : FlyJSim Support
     
    Small note : in that the actual review was conducted in X-Plane version 10.25, I also flew the aircraft in the b10.30b1 to check for any differences (there was none and the frame-rate was excellent in both versions) a few of the images however were taken in b10.30b1 to check out the clouds... In frame-rate it is worth noting that if you switch off the "draw per pixel lighting" which highlights textures you will gain 30frames!. The aircraft will look slightly plainer outside, but 30frames is still 30frames... And yes I know that Southwest Airlines fly from Dallas Love Field and not KDFW, but there is sadly no KDAL scenery in X-Plane?
    _____________________________________________________________________________________
     
    Review By Stephen Dutton
    30th May 2014
    Copyright (2014) : X-PlaneReviews 2014
     
    Technical Requirements:
    Windows, MAC or Linux
    X-Plane 10.20 or higher - 32 and 64 bit compatible. X-Plane 9 is not supported
    Recommended: 1+ GB of VRAM, and 8+ GB of system memory
    Current version: 1.0 ( v1.1405.1025 ) - Last updated May 28th 2014
     
    Review System Specifications:
    Computer System:     
    - 2.66 Ghz Intel Core i5 iMac 27”
    - 6 Gb 1067 Mhz DDR3
    - ATI Radeon HD 4850 512mb
    Software:     
    - Mac OS Mavericks 10.9.2
    - X-Plane 10 Global ver 10.25 (final)
    - Hi rez planet textures from ISDG
    - Hi-Res Runway textures by Jack Skieczius
    Addons
    - Saitek x52 Pro system Joystick and Throttle
    Scenery
    - KDFW - Dallas/Ft. Worth International Airport by Brian Godwin (X-Plane.org)
    - MMUN -  Cancun International Airport Mexico by 5171 (X-Plane.org)
     

     
  9. Like
    Stephen got a reaction from AntonAy in Happy Birthday! : X-Plane Reviews is One Year Old...   
    Happy Birthday! : X-Plane Reviews is One Year Old...
    Yes!     X-Plane Reviews is now One Year old today and counting. This time just only a year ago we were sitting here facing a completely empty site. Nothing except the challenge ahead. And we have exceeded even our own expectations, but without X-Plane's constant evolution and expansion then we could not have reported and reviewed so much in such a short time.
     
    Without doubt the biggest surprise over the year was certainly the amount of releases and projects that have filled these posts. We expected busy times but also the many quiet times and they never seemed to come to pass, as releases are now almost year round and average about one every two weeks, with a very large project release about every three months.
    Above that is simply the high quality of these releases, many are simply extraordinary in quality and features and there are very, very few that don't come up to mark. So every review was pushed higher and higher as the months went by in every area in features and quality that really any purchase today is not going to fail your expectations or live up to your investment into the simulator.
     
    The amount of releases can also push your own boundaries in that there is so much to absorb and then learn as the ideas and features are sometimes quite complex, but still need to be dissected and then explained so everyone can understand and get the very best from the project. In most cases what you see on the site posts is only a quarter that we do behind the scenes to post the very best information to you.
     
    I don't do all this by myself and I have a big thanks to Adrian, Wycliffe and Joe for their invaluable contribution and mostly giving their valuable time to post on this review site over the past year. More people to thank is Nicolas Taureau from the X-Plane.OrgStore that gives us the support and quick updates to bring you the latest reviews almost as they are released. To Dan Klaue who can explain things that are simply unexplainable (To me anyway) and to the amazing developers that have created the amazing world we fly in and let us bring their efforts and skills to our reviews.
     
    So we start another year, and still there will be more and more great projects that will excite us and to be explored and reviewed. And X-Plane will continue to become one of the very best simulators ever released and we are living and enjoying the journey that will continue well into the future. Its been an amazing ride to date and it won't slow down anytime soon... and most of all is our thanks to you the users for joining us and giving us the great feedback that is required to run sites like these, this is your site more than anything and the best place to get the best reviews in X-Plane.
     
    And to celebrate our first anniversary X-Plane Reviews is going to run a Competition!
     
    Prizes are in no order of a:
     
    FlightFactor/Vmax  Boeing 777 Worldliner Professional
    FlightFactor/Vmax  Boeing Aircraft:757 Professional
    SSG/Vmax  Boeing Aircraft:747-8i Advanced
     
    Details and conditions will be posted on the Competition post, So get in and have a chance to win one of the most significant aircraft that has been released in X-Plane over the last two years...
     
    Stephen Dutton
     
    1st August 2014
     

  10. Like
    Stephen got a reaction from AntonAy in Competition! : X-Plane Reviews first anniversary competition and win either a Boeing 748i, 777 or 757   
    Competition! : X-Plane Reviews first anniversary competition and win either a Boeing 748i, 777 or 757!
     
    To celebrate X-Plane Reviews first year anniversary we are holding brilliant competition to win either a :
     
    FlightFactor/Vmax  Boeing 777 Worldliner Professional
    FlightFactor/Vmax  Boeing Aircraft:757 Professional
    SSG/Vmax  Boeing Aircraft:747-8i Advanced
     
    Great prizes and well worth a few minutes of your time to enter:
     
    Well what we want to know is - "What is your favorite aircraft or add-on we have reviewed on X-Plane Reviews in the last twelve months and why?"
     
    Just write in the "comments" below what your thoughts are....
     
    Conditions:
     
    Only one entry only, more than one will be deleted...  so make it count.
    You must be a registered as a member with X-Plane Reviews to give a valid comment...   "Guest" comments will be deleted.
    Keep the comment to around 350 words, monologues will be deleted. (unless very funny!)
     
    The best three will of course win one of the prizes in no order, Judges decisions are final. 
    The winners comments will be posted as a separate post on the X-Plane Reviews site.
     
    Competition runs for 14 days till midnight 14th August 2014 (winners will be posted on the .Org)
     
    Have fun and lets us know on how really great the X-Plane Simulator really is.
     
    Stephen Dutton
     
    X-Plane Reviews
     
    Note! to sign up as a member then use the Account link :

     
    1st August 2014
     
    Copyright©2014:X-Plane Reviews
     

  11. Like
    Stephen got a reaction from Joe in Happy Birthday! : X-Plane Reviews is One Year Old...   
    Happy Birthday! : X-Plane Reviews is One Year Old...
    Yes!     X-Plane Reviews is now One Year old today and counting. This time just only a year ago we were sitting here facing a completely empty site. Nothing except the challenge ahead. And we have exceeded even our own expectations, but without X-Plane's constant evolution and expansion then we could not have reported and reviewed so much in such a short time.
     
    Without doubt the biggest surprise over the year was certainly the amount of releases and projects that have filled these posts. We expected busy times but also the many quiet times and they never seemed to come to pass, as releases are now almost year round and average about one every two weeks, with a very large project release about every three months.
    Above that is simply the high quality of these releases, many are simply extraordinary in quality and features and there are very, very few that don't come up to mark. So every review was pushed higher and higher as the months went by in every area in features and quality that really any purchase today is not going to fail your expectations or live up to your investment into the simulator.
     
    The amount of releases can also push your own boundaries in that there is so much to absorb and then learn as the ideas and features are sometimes quite complex, but still need to be dissected and then explained so everyone can understand and get the very best from the project. In most cases what you see on the site posts is only a quarter that we do behind the scenes to post the very best information to you.
     
    I don't do all this by myself and I have a big thanks to Adrian, Wycliffe and Joe for their invaluable contribution and mostly giving their valuable time to post on this review site over the past year. More people to thank is Nicolas Taureau from the X-Plane.OrgStore that gives us the support and quick updates to bring you the latest reviews almost as they are released. To Dan Klaue who can explain things that are simply unexplainable (To me anyway) and to the amazing developers that have created the amazing world we fly in and let us bring their efforts and skills to our reviews.
     
    So we start another year, and still there will be more and more great projects that will excite us and to be explored and reviewed. And X-Plane will continue to become one of the very best simulators ever released and we are living and enjoying the journey that will continue well into the future. Its been an amazing ride to date and it won't slow down anytime soon... and most of all is our thanks to you the users for joining us and giving us the great feedback that is required to run sites like these, this is your site more than anything and the best place to get the best reviews in X-Plane.
     
    And to celebrate our first anniversary X-Plane Reviews is going to run a Competition!
     
    Prizes are in no order of a:
     
    FlightFactor/Vmax  Boeing 777 Worldliner Professional
    FlightFactor/Vmax  Boeing Aircraft:757 Professional
    SSG/Vmax  Boeing Aircraft:747-8i Advanced
     
    Details and conditions will be posted on the Competition post, So get in and have a chance to win one of the most significant aircraft that has been released in X-Plane over the last two years...
     
    Stephen Dutton
     
    1st August 2014
     

  12. Like
    Stephen got a reaction from Darrick in Competition! : X-Plane Reviews first anniversary competition and win either a Boeing 748i, 777 or 757   
    Competition! : X-Plane Reviews first anniversary competition and win either a Boeing 748i, 777 or 757!
     
    To celebrate X-Plane Reviews first year anniversary we are holding brilliant competition to win either a :
     
    FlightFactor/Vmax  Boeing 777 Worldliner Professional
    FlightFactor/Vmax  Boeing Aircraft:757 Professional
    SSG/Vmax  Boeing Aircraft:747-8i Advanced
     
    Great prizes and well worth a few minutes of your time to enter:
     
    Well what we want to know is - "What is your favorite aircraft or add-on we have reviewed on X-Plane Reviews in the last twelve months and why?"
     
    Just write in the "comments" below what your thoughts are....
     
    Conditions:
     
    Only one entry only, more than one will be deleted...  so make it count.
    You must be a registered as a member with X-Plane Reviews to give a valid comment...   "Guest" comments will be deleted.
    Keep the comment to around 350 words, monologues will be deleted. (unless very funny!)
     
    The best three will of course win one of the prizes in no order, Judges decisions are final. 
    The winners comments will be posted as a separate post on the X-Plane Reviews site.
     
    Competition runs for 14 days till midnight 14th August 2014 (winners will be posted on the .Org)
     
    Have fun and lets us know on how really great the X-Plane Simulator really is.
     
    Stephen Dutton
     
    X-Plane Reviews
     
    Note! to sign up as a member then use the Account link :

     
    1st August 2014
     
    Copyright©2014:X-Plane Reviews
     

  13. Like
    Stephen got a reaction from Joe in Around the traps : What is on our radar   
    Around the traps : What is on our radar
     
    X-Plane can feel like a relentless monster sometimes, you can at times just barely breath as one thing after another just keeps coming out. There used to be the quieter times of slow development and spaced releases that you could get a breather or two to reflect on the past or take a view of the future. As like all beasts X-Plane can seem to be standing still, but when you look back only over the last six months then Christmas 2013 feels like a lifetime away and the changes since then are profound, go back a year earlier and X-Plane in as much (certainly in the scenery department) has certainly changed in a significant way.
     
    For releases X-Plane used to have two big windows that revolve around holidays, One is the northern summer in that after a few weeks at the beach they huddle around their computer screens because they want to finish off that scenery or project sitting on their hard drives, and so in the late August and early September will bring a lot of finished work to our simulator before most head back to the office and few more months of the hard grind. The Christmas holidays create a double whammy in that most heavy payware developers will want their aircraft or add-on under your X-Plane Christmas tree to fly on Boxing day and in the free work period just straight after, so the releases will start coming in around late November right up to Christmas Eve. After Christmas it is another "finish the project" period and you will get a lot of finished scenery coming in January. Easter is an interesting one because people either blow caution to the wind and go away somewhere and blow everything bit of cash because they just want freedom from routine or otherwise they will simply hunker down to save the cash and worry about the world.
     
    But the periods between these two windows are now becoming just as busy as payware and scenery designers are not restricted to career work hours, as for many now X-Plane is their work. Still most can have a secondary job to pay the weekly bills and keep the wolf from the door. The great news is that as X-Plane add-ons have lifted high in quality, then so has the purchase price. Most top end add-ons now are in the $50 and higher dollar/euro bracket up from the $20-$25 bracket means it can be a way to survive the economic costs of just living, so the more we buy these top end add-ons will certainly mean that the developers can have more time creating them (It moves from being a hobby to a full time occupation) and working full time will also means shorter development times and more product coming into a store near you.
     
    All this is great news for our simulator, because it is growing faster and better all the time. One of the biggest hindrance within the simulator is that X-Plane was looked on as a sort of hobby, a man shed for simulation (It certainly was when I joined up) but like everything else it has to go either forward or simply die because it won't attract new blood that brings in the new ideas and innovation.
     
    PMDG Simulations
    Over the last year or so PMDG Simulations which is a major FSX/P3D stalwart has toyed with the idea of creating a product for X-Plane (a test the waters, sort of thing), Mr PMDG in Mr Robert Randazzo has always noted that he wanted to be in X-Plane and has had a lot of discussions with Laminar Research in which direction the simulator is going. The problem is that Laminar Research can be a bit slow in going in that direction (They always do get actually there and you usually get a far better simulator when they do) but for a commerce business like PMDG or other big FSX/P3D businesses it is very hard to that fit into their business model. However working with Laminar Research is also a great interaction as well in the fact that you want a certain element that does not exist, then Laminar Research can and usually does oblige and usually very quickly, Ask Microsoft for the same help and your email will go to a large empty building with a "For Lease" sign on it.
     
    But with everything it comes down to numbers or bank accounts. And here X-Plane is in the cart or the horse situation. X-Plane is growing, but the amount of return for an investment is still low compared to playing it safe like staying in FSX/P3D. But that creates the other  situation in that other users won't use X-Plane because they don't want to lose their expensive add-ons that they love because PMDG are not in X-Plane for them to fly their investments in.
     
    Many a comment is "I really love to try X-Plane but I would lose my PMDG B737NGX" is a big issue and it works the other way round, would you want to lose your FlightFactor B777/B757 or Peters Aircraft A380 to move on to another simulator?  The answer for me is no and so it works both ways.
     
    But adapting to another code can not only increase your business but also your overall share of the simulation business. in this case we are talking about Carenado. No one company has influenced X-Plane more than Carenado, in not only creating a higher price point for its aircraft and finally broke that $20 price ceiling. But also bringing into the simulator a very high quality of product that is still being chased and overwhelmingly admired. In the GA category in X-Plane then Carenado simply now own it lock stock and barrel. And their products are better in X-Plane than in the other sim areas because of X-Plane's better dynamics and lighting features. So if you are a learner pilot or trainer then what would be your simulator of choice in the GA market with an aircraft model that suits your flying skills...  X-Plane and Carenado would certainly be at top of your list and the gap between the FSX release and X-Plane release of the same model of aircraft is getting more and more closer.
     
    So finally PMDG decided to jump off the fence and announced an announcement in Mid-June that they were finally coming into X-Plane and the details were to be announced in Mid-August, and that there will be not one but two X-Plane projects (to still just test the waters!).
     
    Many users are noting that PMDG in the simulator is a significant change for X-Plane. As in Carenado's prophecy they where right, but PMDG will be going into an area that is already very competitive in X-Plane and that is in the big heavy aircraft category, but it is also the area of the biggest rewards as users are now already used to investing in the $50-$100 American dollar range, and PMDG's products are not cheap as they sit more towards the $100 mark than the $50 mark on the scale, and when you are investing that sort of cash in an add-on investment then it had better deliver.
     
    Success or failure however in X-Plane is really based on how well you can transition from one platform to the other. Carenado uses one of the best and a genius in the transition and geniuses are not thick on the ground, most can be counted on two hands. Most transitions between FS and X-Plane that have used a good developer however have been very successful like with Virtavia & Dawson Designs with their excellent Seaking and C-17 transitions, so it can be done.
    Throwing money at the issue is not the answer because a good X-Plane developer may be good and fresh and thinks they are ready to work in that higher level that top payware demands, until they realise that in that level their skills have still a long way to go in the ever fast moving developing development cycle. Pressure can come from above and all that money has been spent and the product is stinking at the store, another leading developer has found that just rolling out products that are years old in FSX and worse are not adjusted to the demands of X-Plane will not find instant returns coming into the bank and their future X-Plane release sheet is now blank. But certainly PMDG will be smarter than that and will deliver quality aircraft that will be tuned ready for the X-Plane simulator.
     
    There is a lot of speculation as just what PMDG will (test) out in X-Plane. Most users will want their excellent B737NGX and no doubt it would be a huge seller and a defining moment in X-Plane if it was released on the platform. Not only for X-Plane users, but as if it was available in the simulator it would bring many "sitting on the fence" FS users to the X-Plane platform. However that is also the whole point. The B737NGX is just too big a step for a first release as it would be more of a commitment than a test. It may be the second release noted in the announcement, but certainly not the first release. I also think that PMDG are going to be smart and release an aircraft on two platforms at once to gauge the response and that will also mean the aircraft would have been developed up from scratch for X-Plane and not just a conversion of old stock...   and that aircraft will be the "Douglas DC-6B Cloudmaster". 
     


     
    No I don't have inside information on any releases, but this is my choice of the release because it makes great business sense. It will be a new product, It will be in a better cost point between $50-$75 US dollars, It has the attraction of an iconic status and as a thundering four engined fire breathing piston-engine airliner that you would certainly want it in your hangar.
     
    Helicopters
    For vertical flight aircraft X-Plane has some of the very best available. In quality we lead the pack not only in just the shear equipment they deliver but also in the variants and ways you can set the aircraft up. Very rarely do you have a poor helicopter released in payware, the standard is always simply overwhelming and if you are not interested in vertical flight then you are really missing out on a major dimension of simulation that is available in X-Plane.
     
    I myself was also cautious when approaching these spindly unwieldy machines. But I persevered (Okay I swore a lot and crashed even more) and now I would say I was reasonably competent, but I still practise at least once a week if not flying them in a review.
     
    But this year has been a banner year, last year was also good with the a simply brilliant machine from Dreamfoil Creations and Nemeth Designs and the by Virtavia & Dawson Designs in December, The update to the earlier this year brought the DMO Flight Design into the realms of greatness and of course there is the again from Dreamfoil Creations that was jaw-droppingly good.  A note still to the older by ND Art & Technology that still causes users hearts to swoon in flight and operation.
     
    Many now have trainer-wheels with an arcade game approach to learning how to fly them, but still practise makes perfect. But at least you can start somewhere with these aids and get into the club...  you will be glad you did.
     
    Two new aircraft are due soon that will make you finally want to take that vertical flight plunge...
     
    Bell 412
    First up is the Bell 412, it is a Huey, but not a Huey in the sense of the double-blade Vietnam War, Peace and 60's and all that, but the more modern twin-engined four-bladed version that plucks idiots off mountains and sinking boats.
     


     
    The B412 is a serious bit of kit, and sounds like no other with a great chop-chop suey noise when changing the angle of attack. It is coming soon.
     
    Sikorsky UH-60L / S70A Blackhawk/SH-60 SeaHawk
    It is amazing that X-Plane does not have the Blackhawk/Seahawk in the simulator. It is one of the most iconic choppers of the last 50 years. Well wait no more as the Brazilian Flightsim Development Group is going to make your dreams come true.
     


     
    Multi-role versions and the Naval Seahawk version to practise those carrier landings is going to keep you happy for a very long time.
     
    VHHH - Chep Lok, Hong Kong
    Another item that caught my eye and made my heart go a bit faster was a scenery/airport from Aerobridge Studios. VHHH or Chep Lok airport in Hong Kong is a huge gateway to the East, and finally a payware developer is willing to do an airport out of the USA/European circle. Most users love their long hauls and myself included, but there is nothing out there when you get there in a real big quality scenery. The Far East is just that..  Too far out. This airport in Hong Kong should hopefully change that way thinking and allow us to start and end a long haul at a decent gate.
     

     
    Quality is astoundingly good, as is the tiny detailing in closeup.
     

     
    The very last image shows you how very far along in development VHHH is. And how quickly Aerobridge have recovered from losing the whole VHHH project to a hard drive meltdown.
     

     
    I hope that VHHH will change the course of the far east being off our radar in terms of really great scenery, because there is a gold mine in great Asian airports waiting to be created and discovered. No release date is yet noted from Aerobridge Studios.
     
    So is simulation slowly dying? Many development houses are saying that investment is slowly disappearing, as that is in the FS realm as the lack of FS development is now starting to kick in. products have very long development periods and a short shelf life and most developers have to look years ahead to plan for now. X-Plane may be a far smaller pond, but that may be also our saving grace as X-Plane can adapt and change (as we have done over the last few years) to accommodate these huge changes. Our developers are now as good as anything else on the market and in some cases far better, and they still have a lot of product gaps to fill.
     
    Deep down many people love flying and even more the huge challenge of flying an aircraft that is never ever possible in real life. The world today provides so many more distractions, but there are still more than ever more enthusiasts piling in with pride their work for many other X-Plane users to share, like I said at the start of this post, X-Plane is busy, busy...  busier than ever and with so much coming in the future it is an exciting place to be.
     
    Stephen Dutton
     
    8th July 2014
     
    Copyright©2014 : X-Plane Reviews
     
    DC6B_Classic images are courtesy of PMDG
    Sikorsky UH-60L / S70A Blackhawk/SH-60 SeaHawk images are courtesy of Brazilian Flightsim Development Group
    VHHH-Chep Lok images are courtesy of Aerobridge Studios
     

  14. Like
    Stephen got a reaction from Joe in Aircraft Thoughts and Opinions: FlyJSim 732 TwinJet   
    These engines are very old fashioned!...  you just can't push up the power and let the engine management do the job of protecting them. You are now the engine management as the engines will burn out quickly. So easy does it on the throttle, yes you can give 100% power on takeoff, but then get the power well back into the safety zone as quickly as possible. And then manage the power...  SD
  15. Like
    Stephen got a reaction from jelee01 in Aircraft Review : Boeing 732 TwinJet by FlyJSim   
    Aircraft Review : Boeing 732 TwinJet by FlyJSim
     
    Route: KDFW (Dallas Fort Worth) to MMUN (Cancun)
     
    The Boeing 732 TwinJet is the third major release from FlyJSim after the Bombardier Dash-8 and the Boeing 727 Series. Without doubt the Boeing 727 Series was the aircraft of the year for X-Plane in 2013 (It was released just before Christmas 2012) and this Baby Boeing is in a very similar if not a perfect compliment to the bigger Tri-Jet.
     


     
    The 8000th Boeing 737 has just been delivered and that makes it the most built Jetliner in history, But this Boeing 737-200 known as the B732 is very different and from another totally different era than the common -800NG series that dominates our skies today.  First thing to note is which Boeing 737 is which. The launch aircraft that was rolled out on January 17, 1967 was the -100 version of which only 30 737-100s were ordered and delivered. Then there was the -200 version rolled only months after the -100 version June 29, 1967, and entered service in 1968 of which was an extended fuselage version of the -100.
     
    This aircraft and this aircraft released here by FlyJSim was successful at 991 sales (C-Cargo 104), but not straightaway as in fact In 1970, Boeing received only 37 orders and facing financial difficulties. Then after the cancellation of the Boeing Supersonic Transport and the scaling back of 747 production, enough funds were freed up to continue the project. Next was the Boeing 737 Classic -300/-400/-500 Series built between 1984 to 2000, 1,988 aircraft were delivered. The next version was the  Boeing 737 Next Generation −600/-700/-800/-900 Series, commonly abbreviated as Boeing 737NG. which brings us up to the present day. 4,887 737NG aircraft have been delivered by the end of April 2014, with more than 6,700 ordered. In the future is the coming 737MAX and that aircraft is scheduled for first delivery in 2017.



     
    The Boeing 737 is a short- to medium-range twinjet narrow-body airliner. Originally developed as a shorter, lower-cost twin-engined airliner derived from Boeing's 707 and 727, the 737 it has developed into a family of nine passenger models with a capacity of 85 to 215 passengers. The 737 is Boeing's only narrow-body airliner now in production. The -200 seats 136 (maximum) and 97 (2-class, typical) and is powered by the Pratt & Whitney JT8D 14,500–17,400 lbf (64–77 kN) low-bypass (0.96 to 1) turbofan engine that is also in the Boeing 727.
     
    Performance : Maximum speed Mach 0.82 (544 mph, 876 km/h) - Cruising speed  Mach 0.74 (485 mph, 780 km/h) - Maximum range, fully loaded 1,900–2,300 nmi (3,500–4,300 km; 2,200–2,600 mi) - Service Ceiling 35,000 ft (10,700 m) Weights: 69,800 lb (31,700 kg) empty : 128,100 lb (58,100 kg) Takeoff.
     
    FlyJSim Boeing 732 TwinJet
    This review has to be considered in if the user has flown the FlyJSim Boeing 727 series or not. If you have then the conversion to the B732 is quite straight forward and although the cockpits are arranged quite differently (The B727 has a third flight crew member in a Flight Engineer) the systems are organised and used is a similar way but for two engines on the B732 and not the three on the B727. If you are new to the FlyJSim Boeing aircraft then there is a bit of a learning curve to understand the various systems and procedures. The aircraft handle very differently as well, in mostly their age and the era that they flew in...  There are no mod-cons on offer here.
     
    However like with our Aircraft Profile : Boeing 727 Series by FlyJSim (Part Two) "Flying the Boeing 727" we found a certain and if not more fulfilling and simplistic way to fly these aircraft and the B732 here is no exception.
     


     
    Looking into the cockpit of a cold (unpowered) B732 aircraft and the difference of the era compared to today's glass cockpit driven aircraft is quite a shock. How could you believe that these aircraft could and did transport millions of passengers with such naked little instrumentation, mostly from the navigation perspective. They did and they did the work very well and even today there are some aircraft still flying around up there still doing so.
     


     
    There are some great detailed cockpits in X-Plane today, but in both the B727 and here in the B732 the design is simply brilliant. Big clunky switchgear and almost to the touch flick switches, you are in cockpit heaven. The cockpit panel is all dials and gauges (sometimes known as clockwork cockpits) and the detail is simply overwhelming. You really do get the feel of the sixties style cockpit in perfect perspective.
     


     
    The chunky (and quite worn) Pilot and Co-Pilot yokes do take up a lot of the panel view, removed you can now see the instrumentation clearer. The standard six aircraft instruments are as they should be are front and centre. Very clear and easily readable. The Standard Six are - Artificial Horizon (sometimes known as the attitude indicator) with built in turn indicator, Heading with built in OBI, Compass, Vertical- Descent Speed, Altimeter and Speed (in knots and Mach speed). Then there are the back up instruments of Artificial Horizon, Altitude (spare), Radio Altitude, Clock (large) and the DME 2 - NAV 2 (distance) is also situated lower down. The compass allows for the VOR and NDB to be switched on two separate pointer needles, VOR 2 on the pilot's side and VOR1 on the Co-Pilot's side.
     
    The Co-Pilots set of instruments are very similar except they have the (outside) air-temperature, hydraulic Sys, Oil and Brake temperatures and the DME 1 - NAV 1 (distance) indicator.
     
    The landing gear lever is also on the right side of the panel. 
     

     
    Centre stage of the panel are the main engine instrument sets of two engine dials covering "Engine Pressure Ratio" (EPR), N1, EXH (Exhaust) Temp, N2 (Percent RPM) and Fuel flow to each engine. Left of the main engine dials are the three fuel tank gauges, and to the right the twin Engine Oil - Pressure, Temp and tank quantity. Finally the Auto-brake selection switch is here as well. If you know the B727 panel you would feel right at home here as the differences are quite small, just twin dials instead of the three on the larger jet.
     

     
    The biggest difference of a few years of development between the Boeing 727 and the Boeing 737 is the "Sperry SP-77 (option version)" auto-pilot (A/P). In the B727 it was a very simplistic system set behind the pedestal. But here it is more of a modern version set out on the glareshield. Not quite the standard layout version we know today, as that A/P version was fitted to the later B737-200ADV.
     
    It is split between the F/D (Flight Director) on the left and the A/P (Auto Pilot) on the right. Still simplistic in nature, it was and is very powerful in operation as we will see in flight.
     

     
    Besides the change of position of the A/P to the glareshield. The removal of the Flight Engineer's station on the B727 also moved the aircraft's systems and operations to the now more familiar place on the overhead panel (OHP). looking over the panel quickly it hasn't really changed much since either on the subsequent B737's versions, and yet it would be very familiar to you as well as it was laid out on the B727 engineers station. Only now a few items have been made automated.
     
    They are however still grouped together in their various areas of systems (mostly in long tall sections) in hydraulics, boost fuel pump switches, electrical, APU, air-conditioning, de-ice, bleed and all the various lighting switches. The engine start is now the familiar GND-OFF-LOW IGN -FLT switches.
     

     
    The pedestal is almost identical to the B727 version except it is now for two engines and not three. In craftsman like work the pedestal can not really be bettered. It is sublime in detail and so real in operation you can't really believe it is only a computer generated image. in the cockpits 3d world it is realistic in every form. Besides the beautifully crafted throttle levers there is the speed-brakes (with auto), park brake, engine fuel flow idle/cutoff's levers, stab trim (electric) and flap indicators for the outbound and Inbound flaps (0º, 2º, 5º, 15º, 20º, 25º, 30º and 40º settings).


     
    The radio is set out behind the pedestal below the three red fire handles (two for engines and one for the APU) and is very easy in operation. Just set you frequencies and flick a switch to make one or the other active...  how easy can that be. Comm's and (early digital!) transponder are set out here as well. Above the pedestal is an early weather radar that just shows the standard X-Plane weather images. Detailing on the rudder pedal's is to be admired. Like everything else here in the B732 cockpit they are extremely well crafted and designed. Missing from the radio panel however are the ADF knobs...  they are both (one each side) situated high up besides the throttle part of the pedestal, and have a three way setting that is excellent and very easy to tune.
     
    Powering up the Boeing 732 TwinJet
    Nothing is more exciting than bringing a machine to life. Certainly with a flying machine, and the B732 is no exception. But first we have to set up the aircraft.
     


     
    There are four menu options on the middle-lower left of your screen - V/Card - WnB (Weights and Balances) - OP (Options) and INS.
     
    We will start with the "Weights and Balances" menu (manager).
    Here you can set all the aircraft's weights and fuel and passenger/cargo loads. And as you do so the system will calculate for you the correct number relating to the aircraft's status and also show you your CofG (Centre of Gravity). The important number is your "Max landing" number shown in red. Here I have made the aircraft quite heavy at 117988lbs but I have a fair distance to go so I will certainly be under the landing weight. Cleverly if you open the Vref menu (or V/Card) the Vref's are calculated for you correctly and so are the landing vRef's, note that if you change the flap degree the vRef will change as well to compensate... a more clever idea again. Another note is that the landing speed is incorrect at this point because the aircraft's weight is wrong, this will change as you burn off the fuel or the weight.
     
    The other Menu item is the "Options" card. Here you can set all your options in: Cold and Dark startup or Engines running (hot) and set the time to Zulu. Hide the yokes and set weights to Kg's and finally select if required the Ground Power and Air Cart (to start the engines).
    Views and sound adjustments can also be adjusted.
     

     
    Weights and fuel set we can now power up the aircraft. Battery on via the "battery switch", You know that this does give the aircraft power but not for very long. You do have the Ground Power and Air Cart in the options menu to use. I found that in many instances they don't work? or connect up to the aircraft, which is slightly annoying. You don't get a power cart or air cart either outside the aircraft which are now usually de rigueur with aircraft of this price category. Here at KDFW it does connect and you can connect up the power via the switch and turn the AC switch to GND/PWR.
     

     
    Another option is the APU (Auxiliary Power Unit), start it up via the switch and wait, the unit takes it time to warm up...  and then switch it over to APU/GEN on the A/C bus. Now ready to start the engines we can switch on the fuel pumps and hydraulics and the outside anti-collision beacons. The panel is "if it is lit, it is not active" so as you do the start up the OHP should clear until all the lights go out. Here FlyJSim has done a brilliant amount of work to make the panel so authentic, in most cases we take it for granted by using it all the time. But this is great work in that how you interact with the panel now is so real.
    APU to bleed and make sure the L & R Packs (air-con) are off and you are ready to turn on the engine switches to GND (start) if you are flying you then re-start via the FLT (start).


     
     
    As the engines power up then add in the fuel via the levers on the pedestal, and the rest of the engine start up is automatic. The engine gauges in the centre panel will spiral and note the conditions of the engine to the idle position. then all you have to do now is clean up the OHP with turning on the aircraft electrics (buses), pitot heaters and when running at idle turn off the APU bleed and the (air-con) packs on.
     

     
    As they say "A clean panel is a good panel" and you are good to go.
     
    One other option is the INS menu...
     

     
    You can purchase the Delco Carousel IV-A Inertial Navigation System. Nicknamed "CIVA", CIVA Navigation System for $US10.00 that is a basic navigation system that can give automatic navigation of up to 9 waypoints. (you can load X-Plane .fms plans) and it can be used in the FlyJSim B727 as well as other aircraft of that era. Well worth the addition cost.
     


     
    The JT8D's are whining now outside, sounds are excellent and 3d in rotation of the aircraft and has the "Realistic Sound" engine provided by DreamEngine & Turbine Sound Studio sounds. These early engines are noisy and smoky, but you certainly miss today the futuristic missile look of those long engine pods, beautifully done here...  they just were not what the future turned out to be.  The original engine nacelles incorporated thrust reversers taken from the 727 outboard nacelles. Unfortunately they proved to be relatively ineffective and apparently tended to lift the aircraft up off the runway when deployed. This reduced the downforce on the main wheels thereby reducing the effectiveness of the wheel brakes. In 1968, an improvement to the thrust reversal system was introduced. A 48-inch tailpipe extension was added and new, target-style, thrust reversers were incorporated. The thrust reverser doors were set 35 degrees away from the vertical to allow the exhaust to be deflected inboard and over the wings and outboard and under the wings.[ The improvement became standard on all aircraft after March 1969, and a retrofit was provided for active aircraft. This accounts for the odd angle of the thrust reverser doors and the very long tail pipe, but the main reason was that in thrust reversal deployment the original B727 version would actually lift the aircraft off the runway on landing!
     
    The undercarriage is excellent as well, great linkages, legs,  tyres and animation. the engines hide most of the work, but it is worth checking out.
     


     
    The wings are very similar to the B727 in forward leading edge slats (inner and outer) and the seven position trailing edge flaps. wing and flap detailing is overwhelming and work to be admired, certainly in the powering out of those flap extensions. The landing light pops out under the wing(s) as well on the flap runners, the lower the flap position then the lower and change of angle of the landing light...  great detailing.
     
    Flying The Boeing 732
     

     
    On the options menu you have a pushback built in. No truck outside but the aircraft will pushback when the brakes are off and you press the pushback tab. It moves a little to quickly for me, and turning is via the rudders. Brake to stop and disconnect the pushback.
     


     
    A final check of the takeoff vRef charts shows me my markers, note that vR (rotate) is vR (vRef) +15knts, the bugs will call out the vRef's as you pass them (you get the landing heights as well) which is very authentic.


     
    A last check of the gauges at the hold and when cleared the B732 is on the KDFW runway 17R.



     
    Power goes up but the JT8D's take a little while to build up the thrust, once there the push is long and quite powerful, the noise builds as well into that unmuffeted roar. Vr and you only need a light pull back of the stick to get airborne, once clear of the runway and you are heading slightly to the right and you can feel the great central balance of the aircraft in the yoke, the aircraft is just under MTW, but the B732 feels very good and turns and climbs without much drama. Boeing pilots note it was always the best handling version of the B737 series, and here you can quickly feel why.
     
    In this era it was mostly VOR to VOR navigation, with a few NDB's thrown in for good measure. If you have the mentioned CIVA then you have a flightplan to fly to, If not then the navigation come down to you. It is best to be well prepared with the correct headings and VOR/NDB frequencies at hand. I found like with the B727 that the VOR's can be a little slow coming on line sometimes. NDB's seem to be slightly better for giving out the right direction. It helps here that the NDB knobs are in a great place just down to your right (pilot's side, left Co-Pilot) so I found I used them more in the B732.
     

     
    You want to fly the B732 by hand all the way to your destination as the B732 is so easy on you. But the autopilot is very good as well, if not excellent. You do wonder if change does make system better. In this case the A/P is so simple but so powerful you wonder why they had to change it.


     
    The Sperry SP-77 (option version) is a brilliant bit of kit. As you are already pitching in your correct angle, you will notice the pitch knob is following you, engage the autopilot via the big switches and the aircraft just holds the pitch! Select the altitude you want (8500ft transition) and click on the ALT HOLD on the top of the A/P panel. Make sure the IAS-OFF-ALT HOLD switch is in the off position (It should be already) and the aircraft will then climb and level out to the selected height. Want to hold any altitude then flick the switch to ALT HOLD. Note: that to change the pitch (climb or descend) you have to OFF the ALT HOLD first.
     

     
    The pitch is analog so you have to be aware that it won't go back to dead centre when leveling off, It seems to wander around, in that you set it correctly on the straight and level, you could however be descending down (or up) a little. The pitch is also a little big in its click settings as well, A click up or down and you are going 400ft, a second click is nearer 2000ft in pitch, you really need more intermediate settings to get a finer pitch adjustment. but overall the pitch system is excellent in just turn the knob (ALT HOLD off) and up or down you go...
     

     
    You have to click on a separate switch to activate the heading mode, and the Flight Director (FLT-DIR) switch as well, then the aircraft will turn to the heading bug. you can adjust the heading bug on the A/P panel and on the heading instrument as well for ease of use...  In fact it is good to note that most adjustments have two sets of manipulators, arrows and curves and both work fine to what you like to use best. The VOR needle will note your direction and the distance is shown in the lower display.
     

     
    The aircraft will climb very easily but don't over stress the engines (they will burn out), keep everything well with in the green or with just a little yellow if required on the dials. As noted you don't need to stress the aircraft even while it is still quite heavy.
     


     
    I am flying quite high at FL350 and only 500ft under the service ceiling, That will cost me a little in a fuel penalty, but still better than the stronger winds just below. At altitude the aircraft is nice and clean everywhere (OHP is nice and blank) and I only have to watch the navigation points. The route took me down the east coast of Mexico as far as Corpus Christi. The Boeing 737-200 could not operate over water as there was no ETOPS (Extended range Twin Operations) allowed in the 60's and 70's in fact only one B732 was made certifiable. most 2-engined jets were restricted by the 60-minute rule. So I kept a visual sight to the coast all the way down before heading out to cross the coast at Campeche.



     
    Liveries
    You get seven liveries with the aircraft and unlike the B727 there will be no livery packs for the B732. A paintkit is coming.
     

     
    All liveries are excellent, but a few more American based liveries would have been nice...  The Westjet is the best on the aircraft, the KLM is good as well. Also I checked and there was no hull fatigue cracks on the Aloha... so you are safe there.
     
    Night-lighting



     
    The cockpit lighting in HDR is gorgeous and yet you only have two adjusters in behind the dials and a flood up high. But you can find that perfect lighting setting and just the dials for landing in the dark.
     

     
    There are two fully adjustable spot lights overhead either side of the OHP. Turn on at night with the switches by the captain left side you can illuminate almost anything, the lighting detailing and reflection is amazingly good.
     

     
    Beacon, navigation, tail (logo) and strobe lighting is very good, but the cabin windows are dark and not lit making the aircraft a black hole at night, FlyJSim says this will be fixed in the update.
     
    Landing at Cancun



     
    You have to watch your speed on the descent. Pulling back the throttles means losing the power, but the aircraft will still gather speed as it descends. so allow for a period of space to get the speed corrected just under 200knts before your final approach. Yes you can use the speed-brakes but most pilot's pride themselves on not doing so, however sometimes you have no choice if you stay at the cruising altitude to long. The speed can be controlled though but don't expect it to recover until the aircraft is absolutely level again, and then the speed falls off quickly.
     
    You will again find the handling of the aircraft to your wishes while manoeuvring the aircraft though the turn to the heading of the airport and switch the A/P back on to use the near perfect VOR alignment to the runway for Cancun MMUN's runway 12R. Be careful though as RWY12L is noted and displayed, but it does not exist in reality? So don't select that one unless you want to land on the grass. Be careful of the speedbrake arm as it doesn't click into a position, only a green light on the panel shows you it is armed.  Autobrakes are set to MED.
     
    Coming in close to the airport I recheck my land vRef card at 30º flap I can use 126knts, which is very slow...  As the flaps go down each notch you need to work the throttles to keep the aircraft from not going into the stall while still losing off the speed. I settled at 130knts going into the ILS system and the really slow approach allows you the one thing you never get in big jets...  time. 
     
    One thing noticeable was that it was also in the daylight back at Dallas are the strong light reflections from the panel. Here on approach with the setting sun behind me some parts of the panel were blanked out, it is authentic no doubt, but it makes you work just that a little bit harder.
     


     
    At 130knts your ride over the runway keys is very slow and the B732 giving you all the time in the world to position the aircraft down on the tarmac right where you want it. No autoland here either, so watch that float.
     
    Those wonderful clamshell engine reverser doors bang into place and start the pushing out thrust to slow your speed, but they are not nowhere near as powerful as today's powerful reversers, so don't rely totally on them to slow you down.
     

     
    Power off and you are in the pace taxi mode and clean up the aircraft ready for the exit to the taxiway. X-Plane's HDR lighting is great on the ground.
     


     
    Strobes, strobe brightly and red and green nav lights illuminate the runway, you have four landing lights that can all be turn on with a flick of a small panel behind all the switches. there are also taxiway turning lights and a turning front wheel position taxi light. All lights illuminate the areas around the aircraft to making taxiing at night one of the best and easiest yet. (hard to do in X-Plane) only the RWY turn taxi-lighting is a little dim at the source, the actual lighting is however fine.


     
    A taxi to the bay and the flight distance was 1114nm, Fuel was getting low as well with that high altitude at just over 5000lbs left. But a shutdown and connection to EXT Power and the aircraft was ready for the morning return to KDFW.
     
    Summary
    The Boeing 732 will be certainly compared to the FlyJSim Boeing 727 Series. If you liked the B727 then you will certainly want the B732 and you won't be disappointed. In quality and detail they are exactly the same. The B727 was a bit of a drama queen, but then that is what you really loved about the aircraft. The B732 is a more neutral flying aircraft and is really more composed in balance compared to its bigger sibling. The B732 feels smaller than the B727 and in that context you may feel your not getting as much aircraft even though you are paying less (there was three variants as well for the B727 with the full series). But that will be missing the point. there is really not much to slip between both aircraft, They would really depend on your mood in that if you want to wrestle an aircraft (B727) or if you would just want a good no-nonsense aircraft (B732) that is very nice to fly over a continental distance, and both have a time and a place and both aircraft hark back to an era in that when aircraft were in a period of a glorious adventure and breaking aviation records.
     
    If you have flown the B727 then you will easily slip into the left or right seat of the B732 and feel right at home. If you are new to these FlyJSim 60's era aircraft, then yes there is a bit of a system's and operation's learning curve, but the results are well worth the effort.
    All aircraft systems including: Air systems - Anti-Ice - Autopilot(SP77) - Com/Nav radios - Electrical - Fire protection - Hydraulics - Fuel - Weather radar - Warning systems and cockpit call outs are fully active.
    There are a few more benefits with the B732, the Sperry Autopilot is a gem to use and not hidden away behind the throttles (B727) but right there where it should be on the glareshield. The lighting (except for no cabin lighting?) is excellent and the whole aircraft is so well put together in every area. You don't get a lot of extra features with FlyJSim aircraft, but you do get quality and great flying machines. And the Boeing is certainly a great if not a sensational aircraft to fly and great overall value.
     
    _____________________________________________________________________________________
     

     
    Yes! the Boeing 732 TwinJet from FlyJSim update is now available from the new X-Plane.Org Store here :
     
    Boeing 732 TwinJet
     
    - Price is US$47.00
      Installation and documents: Download is 294.40meg and the aircraft is deposited in the "Heavy Aircraft" X-Plane folder at 381.80 meg and requires a key-code for activation. Note: If you have purchased the xCIVA navigation package it goes in the B732 aircraft "plugin" folder and not in the X-Plane plugin folder...
     
    There are three documents covering the aircraft:
     

     
    -Designed by FlyJSim (Jack Skieczius and Joe Vermeulen)
    Developer Site: FlyJSim
    Dev Support : FlyJSim Support
     
    Small note : in that the actual review was conducted in X-Plane version 10.25, I also flew the aircraft in the b10.30b1 to check for any differences (there was none and the frame-rate was excellent in both versions) a few of the images however were taken in b10.30b1 to check out the clouds... In frame-rate it is worth noting that if you switch off the "draw per pixel lighting" which highlights textures you will gain 30frames!. The aircraft will look slightly plainer outside, but 30frames is still 30frames... And yes I know that Southwest Airlines fly from Dallas Love Field and not KDFW, but there is sadly no KDAL scenery in X-Plane?
    _____________________________________________________________________________________
     
    Review By Stephen Dutton
    30th May 2014
    Copyright (2014) : X-PlaneReviews 2014
     
    Technical Requirements:
    Windows, MAC or Linux
    X-Plane 10.20 or higher - 32 and 64 bit compatible. X-Plane 9 is not supported
    Recommended: 1+ GB of VRAM, and 8+ GB of system memory
    Current version: 1.0 ( v1.1405.1025 ) - Last updated May 28th 2014
     
    Review System Specifications:
    Computer System:     
    - 2.66 Ghz Intel Core i5 iMac 27”
    - 6 Gb 1067 Mhz DDR3
    - ATI Radeon HD 4850 512mb
    Software:     
    - Mac OS Mavericks 10.9.2
    - X-Plane 10 Global ver 10.25 (final)
    - Hi rez planet textures from ISDG
    - Hi-Res Runway textures by Jack Skieczius
    Addons
    - Saitek x52 Pro system Joystick and Throttle
    Scenery
    - KDFW - Dallas/Ft. Worth International Airport by Brian Godwin (X-Plane.org)
    - MMUN -  Cancun International Airport Mexico by 5171 (X-Plane.org)
     

     
  16. Like
    Stephen got a reaction from airfighter in Aircraft Update : North American B25J Mitchell v1.1 by Khamsin Studio   
    Aircraft Update : North American B25J Mitchell v1.1 by Khamsin Studio
     
    The excellent North American B25J Mitchell has been updated by Khamsin to version 1.1 (v1.1).
     

     
    The most notable change with the update is that there is now a new variant to compliment the original "Bomber" version that had the glass panel nose. This variant is called the "Strafer" and now the nose is fully enclosed. Here is the original "Bomber" version...
     

     
    And the "Strafer"...  In detail.
     

     
    The "Strafer" also comes with three new liveries - (top) Confederate - Devil Dog (certainly my favorite), (lower) Hot Gen - Betty’s Dream (default livery)
     


     
    Since the release of the original B25J Mitchell there has been an extra three liveries added to the (Bomber) package as well...   First the three liveries with the original package: (top) Martha Jean (default), (lower) VMB 611 - Briefing Time.
     


     
    The three new liveries are: (Top) Apache Princess, (Lower) Pacific Prowler - Miss Mitchell
     


     
    There has been a few aircraft modifications as well to v1.1, but nothing worth noting.
     
    This B25J Mitchell is still a top rate version of this iconic aircraft, Detailing is excellent...  In the cockpit:
     

     
    And the excellent internal structure...
     

     
    Features include:
    Highly detailed and animated Crisp and easy to use panel and cockpit functions WWII pilot copilot and gunners Checklist on panel Operational bomb bays Advanced Fuel Management (the B-25 has 7 tanks) The North American B-25 Mitchell was an American twin-engined medium bomber manufactured by North American Aviation. It was used by many Allied air forces, in every theater of World War II, as well as many other air forces after the war ended, and saw service across four decades. The B-25 was named in honor of General Billy Mitchell, a pioneer of U.S. military aviation. By the end of its production, nearly 10,000 B-25s in numerous models had been built.
     
    An improvement of the NA-40B, dubbed the NA-62, was the basis for the first actual B-25. Due to the pressing need for medium bombers by the army, no experimental or service-test versions were built. Any necessary modifications were made during production runs, or to existing aircraft at field modification centers around the world.
     
    A significant change in the early days of B-25 production was a redesign of the wing. In the first nine aircraft, a constant-dihedral wing was used, in which the wing had a consistent, straight, slight upward angle from the fuselage to the wingtip. This design caused stability problems, and as a result, the dihedral angle was nullified on the outboard wing sections, giving the B-25 its slightly gull wing configuration. Less noticeable changes during this period included an increase in the size of the tail fins and a decrease in their inward cant. A total of 6,608 B-25s were built at North American's Fairfax Airport plant in Kansas City, Kansas.
     
    The majority of B-25s in American service were used in the Pacific. It fought on Papua New Guinea, in Burma and in the island hopping campaign in the central Pacific. It was in the Pacific that the aircraft’s potential as a ground-attack aircraft was discovered and developed. The jungle environment reduced the usefulness of standard-level bombing, and made low-level attack the best tactic. The ever-increasing amount of forward firing guns was a response to this operational environment, making the B-25 a formidable strafing aircraft.
     
    In Burma, the B-25 was often used to attack Japanese communication links, especially bridges in central Burma. It also helped supply the besieged troops at Imphal in 1944. In the Pacific, the B-25 proved itself to be a very capable anti-shipping weapon, sinking many ships. Later in the war, the distances between islands limited the usefulness of the B-25, although it was used against Guam and Tinian. It was also used against Japanese-occupied islands that had been bypassed by the main campaign, as which had happened in the Marshall Islands.
     
    The B-25 was a safe and forgiving aircraft to fly. With an engine out, 60° banking turns into the dead engine were possible, and control could be easily maintained down to 145 mph (230 km/h). However, the pilot had to remember to maintain engine-out directional control at low speeds after takeoff with rudder; if this maneuver was attempted with ailerons, the aircraft would snap out of control. The tricycle landing gear made for excellent visibility while taxiing. The only significant complaint about the B-25 was the extremely high noise level produced by its engines; as a result, many pilots eventually suffered from varying degrees of hearing loss.
     
    The high noise level was due to design and space restrictions in the engine cowlings which resulted in the exhaust "stacks" protruding directly from the cowling ring and partly covered by a small triangular fairing. This arrangement directed exhaust and noise directly at the pilot and crew compartments. Crew members and operators on the airshow circuit frequently comment that "the B-25 is the fastest way to turn aviation fuel directly into noise". Many B-25s now in civilian ownership have been modified with exhaust rings that direct the exhaust through the outboard bottom section of the cowling.
     
    The Mitchell was an exceptionally sturdy aircraft that could withstand tremendous punishment. One well-known B-25C of the 321st Bomb Group was nicknamed "Patches" because its crew chief painted all the aircraft's flak hole patches with high-visibility zinc chromate primer. By the end of the war, this aircraft had completed over 300 missions, was belly-landed six times and sported over 400 patched holes. The airframe was so bent askew that straight-and-level flight required 8° of left aileron trim and 6° of right rudder, causing the aircraft to "crab" sideways across the sky.
     
    An interesting characteristic of the B-25 was its ability to extend range by using one-quarter wing flap settings. Since the aircraft normally cruised in a slightly nose-high attitude, about 40 gal (150 l) of fuel was below the fuel pickup point and thus unavailable for use. The flaps-down setting gave the aircraft a more level flight attitude, which resulted in this fuel becoming available, thus slightly extending the aircraft's range.
     
    By the time a separate United States Air Force was established in 1947, most B-25s had been consigned to long-term storage. However, a select number continued in service through the late 1940s and 1950s in a variety of training, reconnaissance and support roles. Its principal use during this period was for undergraduate training of multi-engine aircraft pilots slated for reciprocating engine or turboprop cargo, aerial refueling or reconnaissance aircraft. Still others were assigned to units of the Air National Guard in training roles in support of Northrop F-89 Scorpion and Lockheed F-94 Starfire operations. TB-25J-25-NC Mitchell, 44-30854, the last B-25 in the USAF inventory, assigned at March AFB, California as of March 1960, was flown to Eglin AFB, Florida, from Turner Air Force Base, Georgia, on 21 May 1960, it was the last flight by a USAF B-25. (wikipedia)
     

     
    So this is a great update to a great aircraft. Great to fly and a perfect rendition of a warrior with class...
     
    The North American B25J Mitchell v1.1 update is now available from the X-Plane.Org Store. 
     
    Price is currently US$24.95 : Get the - North American B25 Mitchell - Here. 
     
    The v1.1 update is free to all users that have purchased the North American B25J Mitchell. Just go to to your X-Plane.Org Store account and login
     
    Documents and Install, Download is 250.60mb, that is unzipped into your fighter folder of 311.70mb. There is one pdf manual (20 pages) 
     
    Support forum for the - Khamsin - Planes and Sceneries
     
    Update By Stephen Dutton
     
    22nd May 2014
     
    Technical Requirements:
    Windows , MAC OS 10.6 (or higher) or Linux
    X-Plane 10.20 (or higher) - 32 and 64 bit compatible
    4GB RAM/512Mb VRAM (1Gb Recommended)- 250MB available hard disk space
    Version 1.1 (last updated May 21st 2014)
     
    Specifications:Computer System:    
    - 2.66 Ghz Intel Core i5 iMac 27”
    - 6 Gb 1067 Mhz DDR3
    - ATI Radeon HD 4850 512mb
     
    Software:   
    - Mac OS Mavericks 10.9.2
    - X-Plane 10 Global ver 10.25 (final)
    Addons
    - Saitek x52 Pro system Joystick and Throttle

    Change Log for version 1.1:

    - Added a Strafer version of B-25J Mitchell (solid nose)
    - 3 new liveries for Strafer version
     

  17. Like
    Stephen got a reaction from Joe in Aircraft Review : B200 King Air HD Series by Carenado   
    Aircraft Review : B200 King Air HD Series by Carenado 
     
    Route : Archerfield (YBAF) to Roma (YROM) to Longreach (YLRE) and Mt Isa (YBMA) : Distance 979.31nm 
     
    This is the B200 is second King Air release from Carenado after the C90B in November 2013. Both aircraft very much the same from the cockpit forward, but they are very different in design and by length at the rear by 8.3ft and the B200 has a distinctive large T-Tail configuration that came out of the development of the 100 series that had the longer fuselage over the C90 Series but still kept its conventional tail arrangement. The Model 200 series and Model 300 series as they became known were originally marketed as the "Super King Air" family, but the "Super" was dropped in 1996, but the B200 is still in most cases called the Super King Air. 
     
     
    The Model 200 was originally conceived as the Model 101 in 1969. Apart from the T-tail, other changes included Pratt & Whitney Canada PT6A-41 engines rated at 1,015 shp (757 kW) instead of the 805 shp (600 kW) engines of the Model A100 then in production, and a wing of increased span and extra fuel capacity.Overall, the 200 series was 3 ft 10 in (1.17 m) longer than the A100, with wingspan 4 ft 3 in (1.29 m) greater, containing 60 US gallons (230 L) more fuel. Maximum Take-Off Weight (MTOW) was increased by 1,000 lb (450 kg). After protracted development that including extensive wind tunnel testing of the design (especially of the T-tail which was tunnel-tested for 375 hours),the first 200 Series prototype flew for the first time on October 27, 1972; a second prototype took to the air on December 15th of the same year.
    Three production aircraft were also built in 1972 and delivered to the U.S. Army, these three were designated Model A100-1s by Beechcraft and were given the military designation RU-21J, which was the first of some 400 T-tail King Airs to be ordered by the U.S. armed forces. The 200 received civil certification in December 1973 and the first civil delivery took place in February 1974. 
     
    Performance : Maximum speed: 339 mph (294 knots, 545 km/h) at 25,000 ft (7,600m) - Cruise speed: 333 mph (289 knots, 536 km/h) at 25,000 ft (7,620 m) (max cruise) - Stall speed: 86 mph (75 knots, 139 km/h) IAS (flaps down) - Range: 2,075 mi (1,800 nm, 3,338 km)with maximum fuel and 45 minutes reserve - Service ceiling: 35,000 ft (10,700 m) - Rate of climb: 2,450 ft/min (12.5 m/s). 
     
    Royal Flying Doctor Service.
    One of the largest operators of the B200 King Air is the Royal Flying Doctor Service of Australia. In Australia the aircraft is very wildly recognised more through the familiarity of the aircraft as it is an icon of the outback of the services it provides. The RFD service has 12 Beechcraft B200 (Basic) King Air's, 20 Beechcraft B200C King Air's and 2 Beechcraft B300C King Air's with 34 aircraft in total (latest add-ons to the fleet include C208 Caravans). The Model 200C in was introduced in 1979, and this version had a large cargo door on the LH side of the rear fuselage with an airstair door similar to the Model 200's door built into it. The door opening was 4 ft 4 in (1.33 m) high and 4 ft 4 in (1.33 m) wide, allowing a large range of items to be loaded into the cabin.
     
    The Model 200C found favour with many operators who fitted them out internally as Air Ambulances like with the RFDS. The 200C was built from scratch rather than as a modification of the Model 200. The RFDS is a very old service that was created by the Reverend John Flynn had worked in rural and remote areas of Victoria and was commissioned by the Presbyterian Church to look at the needs of Outback people. His report to the Presbyterian Assembly in 1912 resulted in the establishment of the Australian Inland Mission (AIM), of which he was appointed Superintendent.
    In 1928, he formed the AIM Aerial Medical Service a 1-year experiment based in Cloncurry, Queensland. This experiment later became The Royal Flying Doctor Service. Today the RFDS is based at Alice Springs. The RFDS is made up of seven legal entities – National Office, Central Operations, Queensland Section, South Eastern Section, Tasmania, Victoria and Western Operations. The RFDS operates in a federated structure and each of the seven entities has its own Board and Management. Each entity operates independently, both financially and operationally. Every now and then the RFDS has to replace aircraft in the fleet and being a commercial self-funded operation the fleet is a mixture of old and new aircraft. So here we are going to deliver a second-hand German aircraft that had been delivered to Brisbane in Queensland for delivery to the Central Australian Alice Springs base,. But first it has to flown from Archerfield to Mt Isa for a RFDS paint job and registration change. 
     

     
    Departure from Archerfield was wet and cold. Which is very unusual for Queensland which is situated in the tropics. Sometimes you get a southern wind that comes all the way up from the Antartica, and that plummets the weather from a very nice 22º to a freezing cold 4º in one day. 
    The B200 comes with great rain and ice effects and a misty cabin to make you feel at home, and a new feature of an exhaust gas shimmering effect on the turbines. You have to look pretty hard to find it, but it is there.The aircraft is noticeable in several areas in the B200 than the C90 and it is that first is that the big T-Tail makes the aircraft very twitchy in strong winds.
    I had a nasty 16knt side-wind and you worked very hard to keep the aircraft straight while going down the runway and it was even more apparent once you were airborne and climbing up through the gusts. So you are working hard in keeping the aircraft smooth and straight. You can't over power the turbines either. Once clear of the runway you have to dial the power back to at least 88% torgue or they will start to fail on you. The B200 does not like the default scenery much either. The C90B had an issue with those 2K textures (Which were X-Plane9 left-overs) on your frame-rate, the B200 has the newer larger 4K textures and they are heavily revised to help in the frame-rate and so dropping the texture resolution has no effect on the frame-rate and even under my 512mb VRAM limit (around 362mb was the average). However if you put any default autogen around the aircraft and then the frame-rate dropped markedly, The weather did not help things either, but even in clear weather the aircraft did still not enjoy any heavy autogen? 
     

     
    But the slightly extra length of the aircraft and the high tail makes this King Air a lovely machine in the air. It is beautifully constructed by Carenado and the aircraft has a great physical presence. You notice the 2K textures, but only from some angles, in other angles the livery looks really good and clean and I can easily live with that. 
     

     
    You have the option to either have the standard wing or one with winglets. Both are well designed, but the winglet's are simply beautiful in their curved shape out of the wing. The aircraft looks stunning in any point of view with them selected. 
     

     
    By any stretch of the imagination, Australia is a big place. It is the size of America in that after the Mississippi it is then just desert all the way to California. More than that the barren emptiness starts only a few hundred kilometers inland from the sea, all Australians mostly just cling desperately to the cooler ring of the coast. Our first stop is at Roma which is only 252.42nm inland from Brisbane at an average of 220knts, so you were there in just a little over an hour and a half. 
     

     
    In the lighter inland 5knt winds I find the aircraft nicer under the controls. In all the landings here I never found the sweet spot to drop the first of the three stage flaps. Dropping the speed to just below 120knts still gave me a lift I didn't need and then all the full power I had to bring the speed back up to counteract the drag, I tried different ideas of finding the right place (speed) to drop the flap (To Approach) to make it smoother, but I never found it. But under the yoke and rudder however the B200 was very easy to control in the descent and lining up of the runway, even fun really as the aircraft reacted the right way you wanted it to. But the devil was in that if you struck the lower high-winds the aircraft suddenly became very twitchy again. 
     

     
    Outside lighting is excellent with a taxi-light on the front undercarriage strut with two landing lights, outboard on each wing was an extra landing light that created a full lighting effect right across the landing runway. This arrangement would be ideal for landing at a dirt strip at light. The rest of the outside lighting is excellent as well, with a high tail beacon, three strobes (wings and tail) and Navigation lights. 
     
    Roma
     

     
    Approaching the aircraft the next morning you can see what options you have to play with. There are three pop-up menu options in typical Carenado fashion down on the lower left of your screen. 1) is the Views or © Camera, 2) is the Options (O) and 3) is the Autopilot (A). A walk around the aircraft notes the excellent entry door on the left rear, Carenado leave nothing to spoil the completeness of the design. Everything is totally detailed to perfection. The riveting and paneling, the wing panels with those excellent leading edge rubber ice-boots. That high towering T-Tail that is so significant to this design. The undercarriage is very well constructed with perfect linkages (animation) and piping connected to the well designed braking units on the hubs, The undercarriage when retracted is still semi-exposed (the tyres). Smaller detailing is well covered in all the required pitot tubes, radio annennas (and cables) and moving trailing edge Static dischargers. (O) Options gives you access to - Window Reflections - Winglets - Static Elements - Passenger Door (rear exit) and finally the Cockpit door that separates the cabin from the cockpit. 
     


     
    The cold cockpit is very familiar if you have come straight from the C90B, it is almost an exact replica here except for the two Garmin GNS430 units (Com 1 - VOR 1 and Com 2 - VOR 2). Panel detailing is phenomenal almost overwhelmingly good, note the metal sliders on the rudder pedals and you can see how far Carenado will go with almost every nut and bolt, switch and knob created to an intimate detail. Lower pilots panel behind the (hidden) yokes. The switch gear covers all the lighting and electrical elements of the aircraft with engine anti-ice and Ice protection. The battery and the Generator switches (1 & 2) are hidden under a panel. Turn on the power supply and the panel comes to life. 
     

     
    Instruments on both the pilots and the Co-Pilots positions are basic in just the standard six instruments on both sides. (the altitude display is digital) but updated with the built in EFSI (Electronic Flight Instrument System) that is connected to the Electronic Attitude Director Indicator (EADI) and the Electronic Horizontal Situation Indicator (EHSI) on the main (PFD) aircraft panel, this system works in conjunction with the autopilot. You have a set of instruments set at the top of the pedestal that covers the Flap position, Cabin Climb (pressure) and Cabin altitude. There is a twin set of gauges set down the panel that covers the engine ITT (*Cx100) - (Interstage Turbine Temperature), Torque (FTLB x 100), Prop - RPM, Turbine % RPM, Fuel Flow and Oil temps. Besides the two Garmin GNS340's there is a AVIDYNE Entegra EX500. This unit is very good but also limited in application.
     
    Each engine has its own "Ignition ON" switch, and then another switch to start the each engine that both sets are situated low and behind the yoke. It takes awhile to wind up and then start each turbine to full power. Multi-track stereo sounds are excellent as the whine and then the power as the engine comes into life. When running, don't forget to turn off the Ignition ON switches as displayed on the glareshield. I found an odd note in that the alert panel showed "Battery Chg" on all the time unless you switch the battery switch off, On starting the aircraft hot the alert stayed off with the battery switch in the on position? Lighting is control by a battery of knobs on the overhead panel. You have master to turn them all on together, or you can adjust them individually. The spot lights in the cockpit by the OHP and the rear cabin can be adjusted to point light in any direction. Panel lighting is indirectly and not from behind the instruments and dials... Overall the lighting and switchgear lettering is brilliantly lit and very clearly readable. However I did find in some circumstances the main panel "Instrument Indirect lights" like on the C90B could affect the frame-rate by 20fr, and at other times it did not? switching it off meant flying with a dark panel until conditions changed to use it again? 
     

     
    You have twin fuel tanks and the gauges are on a panel on the left side of the pilot. I put in 13.5 x 100lbs per tank to give me 2700lbs of fuel and enough fuel capacity to get me now all the way to Mt Isa. The panel also has two backup switches for standby pumps.
     
    The pedestal has twin levers for both engines in the throttles, prop pitch (feather) and condition/fuel cutoff. The condition levers have an idle position (thankfully) and the best placement for taxiing is about half-way from the idle notch to the full throttle position. The aircraft still needs a heavy shove from the throttles to get it moving, but once you are you can do the turns with just the brakes to slip off a little speed. Many runways in Australia are a single runway with a slight space at each end to turn the aircraft around, no problems with the B200 with just a slight nudge from the throttle to get through the tight u-turn. 
     

     
    Distance to Longreach is 378.45nm or about 2 hours flying time on a good day, but again those pesky winds came and went with regularity. I had help though with the aircraft's autopilot (AP) system that is located on the rear of the pedestal. You can thankfully use the AP panel as a pop-up by pressing (A) on the menu selection. It is resizable from the very large unit that takes up a big proportion of your screen space to something smaller, it will work outside the cockpit as well which is great if you like to fly like that and still set the autopilot with out ruining the view by having to dip into the cockpit.
    Without the pop-up functionality you will know if you have used the X-Plane default King Air of how hard it is to set and reset the unit by it being down and away behind you...  how many times have you looked up to see yourself cartwheeling into the water after takeoff by just a glance away from the window? As noted the AP is part of the EFSI (Electronic Flight Instrument System) that controls many functions over the aircraft. The AP itself is quite straightforward in the standard settings are all set out as usual.
     

     
    Here you can select the Heading-HDG - NAV (a note here in that right now the NAV function is fairly useless, however with the new GPS in v10.30 then it will come into its own) - APPR (Approach selection) - B/C - ALT (To hold an altitude) ALT-SEL (Altitude Select with the V/S mode) - V/S (Vertical Speed), the vertical speed is used with the DN/UP button to select the feet per minute (fpm) in - or + in the pitch of the aircraft. I found the aircraft climbed very nicely at 1200fpm and reduced to 800fpm over the last 2000ft (to 10.500ft), The B200 will climb easily at even 2500fpm but a warning in that if you over-torque for longer than 5 minutes with those engines, they will fail, throw smoke and ruin your whole day. You set the Altitude via the altitude select display on the lower panel and use the ALT-SEL to stop the aircraft at the selected height. There are also two CLIMB and DSC selections as well, but they climb and descend in a quick go/to manner. I never used CLIMB/DSC and always the V/S system. AP engage and YAW engage is on the lower panel with the large turn selection knob. Two large selection knobs above the main AP selection buttons are for the HEADING Selection and the COURSE Selection. These are both shown on the main Heading display. The Course needle has a built in CDI (Course Deviation Indicator) 
     

     
     The smaller middle selector knob allows you to change the Heading display into three modes - Rose - ARC and MAP. Out here and way out in the outback of Australia the MAP function is fairly useless with just a few dots, all nav-aids are too small anyway except for a few points on lining up to a runway with a lot of fixes.  In the center of the AP pop-up panel are two arrow buttons that allow you to select on the Heading display either the ADF bearing or a VOR bearing, the other button can be used to select the VOR 2 bearing that shows information on a separate display on the side of the Co-Pilot. There is a manual version for NDF/VOR just next (left) and slightly above to the electronic one. All autopilot selections are displayed on the electronic Artificial Horizon display. The whole instrument package is exactly the same as the version in the C90B. If you love that one, then you will also feel right at home here. The yokes are well in keeping in with the quality of the aircraft. 
     

     
    The pilot's yoke has switchable clocks in real time, zulu time and elapsed time that you can start or stop. On the Co-Pilots yoke there is a clever 24 clock that you have to glance at a few times to see how it works. 
     

     
    There is a point in every journey when you just fall into the rhythm. It is constant background sounds and it is usually the engines and the slight rushing of air around the body of the aircraft. You are not bored and yet there is very little to do except to watch the gauges and click of the passing numbers of speed and height. There are blinds that you swing around the main windows to block out the sharper light. They make the cockpit even more smaller, more intimate, now and then you look out of the windows of sometimes complete nothingness, a flat landscape with no visual clues on where you are going or where you have come from. Australia is like that in parts, just empty space and you feel very small in the landscape. 
     

     
    The main cabin has 6 luxury leather seats with 4 in a club layout, another seat is set behind the rear partition opposite the door/entrance and by a large empty luggage bay. The windows give a great view out outside and the whole cabin feels more like a personal jet than a turboprop. You can adjust the polarized rear cabin windows, as they can be darkened by dragging a handle around in semi-circle. A opening door is situated between the cockpit and the cabin, but this is a delivery flight so we keep it open most of the time. Tables can be stored or open for the pasengers. You can use the excellent menu © Camera or views menu to easily move around inside and outside of the aircraft and change the pilots POV (Point of view). 
     
    Night-lighting
     

     
    With tbe HDR on the lighting effects are excellent. Every cockpit and cabin roof light is both adjustable for brightness and for direction. This shows how good and effective the X-Plane lighting effects really are when executed with skill. If you swivel the lighting in certain ways you can see the effects from the outside of the aircraft. 
     


     
    The panel lighting highlights how far and how good the aircraft lighting has come from the of clever lighting tricks in 2d cockpits and XP9. The cockpit is dream of reality and lighting sources and the lit text that fills up all the your view in any direction. It is a nice place to be in the dark.
     

     
    Out of the windows and the green is getting sparse, the drier and hot inner continent is now coming out as life slowly recedes away. The straight line of the Landsborough Highway, the only connection between the the few townships out here and the rest of the world comes into view. Each way you look it just one line from horizon to horizon, but for us a link to something man-made and a pointer to our next destination. 
     

     
    Longreach
    We could have flown directly to Mt Isa from Roma. But this diversion is only slightly off the main track and being way out here you can't miss the chance to pass by a bit of history. Longreach is part of the birth of QANTAS  or "Queensland and Northern Territory Aerial Services". Which was founded in November 1920 in Winton 177 kilometres (110 mi) northwest of Longreach, it began flying international services in May 1935. Between these small god forsaken towns an airline that took on the world was conceived out of necessity more than profit, as again the aircraft was the only real means to cover these impossible long distances. 
     


     
    There is a museum here to the airline which moved its operations here in 1921, called the "Qantas Founders Outback Museum", which includes amongst its displays a decommissioned Qantas Boeing 747-200 aircraft, registration VH-EBQ, "The City of Bunbury." and QANTAS's first jet aircraft VH-XBA (formerly VH-EBA), a Boeing 707, "The City of Canberra.", Douglas Corporation DC-3 VH-EAP and the heritage listed original Qantas hangar, combining historical artifacts. Yes they landed that huge B742 in knowing it would never leave here again, It was a close landing... very close. The midday sun is hot here and in opening the small side windows on the B200 you would think would let in some cooler air, but it just made the cockpit worse as more heat came in than the hot cockpit had in the first place. 
     
    Cloncurry
    The next leg was to Cloncurry at 284.44nm. It should have been a breeze but it wasn't. It was hot and airless on the ground at Longreach, but once we had reached our normal 10,500ft altitude the gusty winds made the ride rough and tough. They were  blowing at 19knts and it was tough going, At higher altitudes the wind force was even higher at 23knts and so after a fair while of being bounced around we dropped the aircraft down to under 7000ft and the lesser of two evils at 14knts of gusty winds that was not as hard on the aircraft. 
     

     
    The red ore like landscape is the reason that Mt Isa is way out here. It is a mining town, a rough and tumble place were fortunes are made and lost. After still following the Landsborough Highway and passing over Winton until it joined up with the other trans-state Flinders highway over Central Queensland, Cloncurrry was now visible and the very last leg to "The Isa" was only a short 64nm after a heading turn west. 
     
    Liveries
    You have the standard Carenado white livery and 6 HD (High-Definition) liveries to choose from in 5 Civilian and one military in the Swedish FLYGVAPNET... 
     




     
    Sounds are as expected very good. But the main outside high buzzy whine can give you a headache after flying for the many hours as I did here. I ended up with a set of headphones on if I had the aircraft on flying over the scenery which was getting more and more interesting as the fading light was now showing the immense ripples of the formations of rock lying below us. 
     

     
    You can understand why this B200 aircraft is so important out here. It has the speed and the range to cover very large distances and then land on a rough runway on a homestead or cut out of the bush for the RFDS next to the highway of which there was many over the distance of the Landsborough and Flinders Highways. It is a very nice aircraft to fly, but that T-Tail has to be respected. 
     

     
    Sounds
    The 3d surround sounds are overall excellent. But there is a buzzy high whine with the main side on outside view that tired out my ears and gave me a headache after many hours of flying. From that point on I needed the headset on to stop the buzzyness to give my ears a rest if I was flying over the landscape and if I wanted to view the vista below.

     
    Mt Isa
    Lake Moondarra gives you a focal point to aim for and a turn over the far side bank of the lake gives you a direct lineup to Mt Isa's YBMA RWY16, By now though the several landings with the B200 have learnt of how it behaves and how the aircraft feels like at the lower speeds. And enjoy the slight touch landing...  The engines have a reverse thrust/prop to help the drop down the speed, but in most cases you don't need to use it as the aircraft easily drifts off the speed. Sadly X-Plane does not render "The Isa" backdrop very well, The town is an industrial skyline of company mining infrastructure, X-Plane only gives you the usual low housing estates of California. It has taken the B200 only two flying days to cover the the 979.31nm from Archerfield to Mt Isa. Impressive for a general aviation aircraft and it was how the aircraft covered the distance with ease. The aircraft still has on this journey another 660nm still to go to the RFDS base at Alice Springs, no doubt that would have to be completed in one flying hop, but you have no issues with that sort of distance as the range at 1600nm is phenomenal for an aircraft of this size. In those few days you almost become one with the aircraft, In this case it was easier than most. 
     
    Summary
    There is always going to be with both these King Airs the controversial comparison between the C90B and the B200. In most cases they share most of exactly the same equipment and both have the same excellent EFSI (Electronic Flight Instrument System) and sitting behind the panel it is hard to tell them apart. No doubt the B200 is the far more powerful and the larger of the two aircraft. And that comes through with the way the aircraft behaves, the differences are subtle but there are still small very noticeable differences, The power to climb and cruise is much more apparent and you feel the difference of that large T-Tail, this with the added slightly different CoG (Center of Gravity) and the extra length is noticeable in the handling which makes the B200 a very nice aircraft to control, except certainly in gusty winds were it gets very twitchy. On this journey I certainly got to understand the aircraft better the more distance I put on the airframe. However more time would allow you to find still more of those subtleties, to find even more control at the limits of the low speed handling. The aircraft needs constantly a firm but fair hand. The aircraft however behaves like the B90C with strange effects on the frame-rate. It does not like added special effects like the autogen and any weather and that is not down to the textures either as it reacted the same at the high autogen of Archerfield as it did once it felt the far smaller autogen arrangement at Mt Isa.
     
    The "Instrument Indirect lights" adjustment on the OVH for the main panel also was a sucker of power when it felt like it and so a 20fr loss will come and go at a whim for no reason and it will be interesting how much difference the X-Plane 10.30 upgrade will effect the aircraft and take away these niggles, even with the weather upgrade I feel v10.30 would would give you an substantial improvement here. If you have the power to overcome this, then it is not an issue. It is noted that you do require 1gb of VRAM to run the aircraft correctly, other than these niggles I didn't have problems with that with my 512mb limit. Carenado's quality in their aircraft is always a sign of the depth of design over any other developer. The B200 certainly comes with all those hallmarks of the sheer design quality that you expect, and the aircraft is on a top level with any other quality aircraft, it is one of the best in X-Plane in this category.
    In a few areas like the inside lighting it excels. In systems the EFSI package is simply excellent for flying those really long distances like we have done here. When the X-Plane 10.30 upgrade to the GPS is released it will be a significant advantage to the B200. The framework is already in place for the new GPS and that will then give the aircraft an excellent way to fly these very long routes without only just the select few NDB's and VOR's to chose from in these sort of open distance areas (you can use a basic route now in the current Garmin GNS430, but it is just that... very basic). 
    The B200 has excellent features with great effects in that rain drops move realistically in accordance with airspeed, and then are cleared by wipers, and repopulate after wipers are shut off. Ice can be cleared with de-icing options and the internal lighting is above the usual HDR standard, all animations and intimate detailing here is simply first-rate.
     
    Overall the Carenado B200 is one of the best of current series of larger aircraft that are being released by this outstanding developer. It is certainly a highly distinctive and dramatic aircraft in flight with its tall T-Tail arrangement and slightly longer fuselage. For an investment you would certainly do no better as the aircraft would deliver many years of great flying with its outstanding natural abilities and excellent features. 
     
    The Carenado B200 HD Series is now available from the X-Plane.Org Store. Price is currently US$34.95 : Get the - B200 King Air HD Series - Here. 
     
    Documents and Install, Download is 207.50mb, that is unzipped into your General Aviation Folder of 265.20mb.
     

     
    Developer Site: Carenado
     
    Review By Stephen Dutton
     
    6th May 2014
     
    Technical Requirements:
    Windows XP, Vista 7 or 8 (32 or 64 bits) or MAC OS 10.6 (or higher)
    or LinuxX-Plane 10.25 (or higher - 64 bit compatible)
    Not compatible with X-Plane 94GB RAM/1GB VRAMVersion
    1.1 (last updated May 5th 2014)
    updated store#
     
    Review System Specifications:
    Computer System:   
    - 2.66 Ghz Intel Core i5 iMac 27”
    - 6 Gb 1067 Mhz DDR3
    - ATI Radeon HD 4850 512mb
    Software:     
    - Mac OS Mavericks 10.9.2
    - X-Plane 10 Global ver 10.22 (final)
    Addons
    - Saitek x52 Pro system Joystick and Throttle
    Scenery- VOZ Australian Scenery by B Roberts - Aussie Scenery Packages (you do also need to download the AussiePak7)
     

  18. Like
    Stephen got a reaction from Kaminari in Aircraft Review : Alabeo PA-38 Tomahawk II   
    Aircraft Review : Alabeo PA-38 Tomahawk II
     
    Route : YROM Circuits
     
    We all start our flying career somewhere. 95% percent of the time it is usually in a very lightweight aircraft or if you are really serious a trainer. Usually trainers are two seats (one for you and one for the instructor) and the controls are very basic and clutter free. The main aspect of a good trainer is perfect balance, spin recovery and power. Most learners usually have got their wings on a Cessna 150, 152 or 172, but one of the very best trainers around is the Piper PA-38 Tomahawk.
     
     
     
    Piper Aircraft wanted to share some of the trainer market, and so consulted many flight instructors not only in the design of the aircraft but also in the testing. The result was the Tomahawk, a T-Tail, two-seat, fixed tri-cycle undercarriage aircraft that has exceptional spin recovery that was better than the current standard bearer the Cessna 152. The first flight and introduction was in 1977, but it was noted as a 1988 model. The aircraft was highly successful with 2,4854 built when production ceased in 1982.
    Besides being a widely used primary trainer, it is also an effective budget cross-country aircraft for two persons with its spacious and comfortable cabin. Though it shares similar performance and costs of operation to the Cessna 152, the PA-38 has more shoulder room. It also has good cabin ventilation, using automotive-style air ducts. The 1981 and 1982 models were designated as the Tomahawk II (this version). They incorporated improved cabin heating and windshield defroster performance, an improved elevator trim system, improved engine thrust vector, 100% airframe zinc-chromate anti-corrosion treatment, better cockpit soundproofing, larger 6" wheels and tires for greater propeller ground clearance and improved performance on grass and dirt runways.
     
    Specifications : Maximum speed: 126 mph (109 knots, 202 km/h) at sea level : Cruise speed: 115 mph (100 knots, 185 km/h) at 10,500 ft (3,200 m) (65% power) : Stall speed: 56.5 mph (49 knots, 91 km/h) (IAS), flaps down : Range: 539 miles (468 nmi, 867 km)at 10,500 ft (3,200 m), (65% power) : Service ceiling: 13,000 ft (4,000 m) : Rate of climb: 718 ft/min (3.65 m/s)
     

     
    Alabeo has released the PA-38 Tomahawk. This is another quality aircraft from the Alabeo team. For its age the Tomahawk looks very modern for a non-composite machine. There are a few Tomahawks in Australia, but none flew with the RAAF (Royal Australian Air-Force) but I like the livery.
     
    First hands on and you quickly realise this is a very sweet aircraft to fly. It is the sort of machine that with a slight trim you can steer though the rudder pedals and just revel in the balance. Hands back on the yoke and the aircraft will do anything you want with just a slight input of movement in the direction you want to go, even downwards. The throttle response is in perfect relationship with the controls, so you find the aircraft so very easy to fly. You could sit your elderly grandmother in the pilots seat and show her the controls, and I am quite sure she could fly the Tomahawk quite easily. (what do I do now dear?)
     
    I doubt though you would want your grandmother to go into a spin. Here the aircraft is exceptional, The Tomahawk's GA(W)-1 Whitcomb airfoil addresses this requirement by making specific pilot input necessary in recovering from spins, thus allowing pilots to develop proficiency in dealing with spin recovery. And because of its stall and spin characteristics, the PA-38 earned the nickname "Traumahawk" from some pilots and instructors. The PA-38 is powered by a single Avco Lycoming O-235-L2C air-cooled flat-four piston engine, 112 hp (83.5 kW) that is required for its power to train pilots on the specifics of the important stall and spin recovery aspects of flying.
     
    First of all the Tomahawk climbs exceedingly well, It can easily pull seven hundred feet per minute to get you to a safe altitude.
     


     
    Slip the wing and put yourself into a bad spin. With ease you can bring in the strong power to pull yourself out of the spin and simply back into a near level flight. Impressive.
     

     
    You can see why the aircraft is a very nice long distance tourer as well. It will power along all day without you fighting the aircraft and so you barely don't tire at all. There are no Auto-Pilot functions but you don't need them here either. A little trim and your happy.
     
    Landing is a breeze as well, The landing speed is super low at around 75knots (stall is at 50knts). Even dropping the flap (twice) barely makes a ripple if your power setting is right.
     

     
    A quick look left at the airport and you can make your smooth turn. There is a slight cross-wind that I have to correct for, but otherwise the touchdown is just a small bump and touch of rubber.
     

     
    The aircraft is very good at touch and go's, even with full flap you can be quickly back into the air to go around for another practise.
     

     
    Our Trainee looks quite pleased with himself.
     

     
    Alabeo PA-38
    The gap between Alabeo and aircraft from Carenado is closing certainly, Not only in price but in quality. This aircraft is more in style of a Carenado in every form. The design and detail is better now than ever before and that is even by Carenado's high standards.
     

     
    It is sublimely good in the way the rivets are completed and the panels hang on the airframe, The NACA duct is a prime example and so are the door hinges. The opening doors (Both Pilot's and Instructor doors) are wonderfully designed in the way they pull away from the roof section. The detailing behind the seats in the small baggage area with support struts Is also perfect. The main attention must be given to glass and their reflections, it is about as real glass as you could get. The shading is breathtaking but the detailing is more skin deep as we will see in the dark. The wings and high (T) tail section ribbing is also absolutely first rate.
     

     
    The propeller has some volumetric side view and dynamic shine effects. Put the aircraft into a low mixture setting and the shimmer of the low speed rotation is excellent., Undercarriage. Front and main is very simple in just struts, but the detail is excellent right down to the nuts on the brakes. With open doors you can see the excellent door detailing and the interior of the cockpit. Every area is well designed and textured.
     
    Cabin and Panel

     
    Inside the unpowered cabin the quality is again excellent, This Alabeo doesn't have that usual signature black hole as you look down towards the worn seats, carpets and metal heel scuff plates, The little trim wheel is expertly crafted and wonderful to use. The twin blinds are fully movable around both the front and side windows.
     

     
    The glareshied textures are so real and touchworthy that you can easily smell that 70's vinyl. And you easily want to put your hands around the lovely chunky yokes with thumb tabs. It does not take much imagination looking here to know what the real Tomahawk would smell and feel like. A nice touch is that when you hide the yokes the "Alabeo" icon fills the hole.
     

     
    Being a trainer then the panel is going to be very simple. It is but with a quality feel. The standard six instruments are added (to the right) by a VOR (2) The Omni-Bearing Indicator (OBI) and Automatic Direction Finder (ADF) bearing indicator, Below is a engine RPM and hours insturument and clock on the far left. 70's rocker switches for main power (battery/ALT), lighting and Pitot heat and Fuel pump. The fuel pump is interesting in that turn it on and then move the (big Red) Fuel switch on (or off) and the pressure shows on a gauge.
     

     
    You can select left and right fuel tanks here also.
     
    The radio stack is small but efficient, Standard radio set is set with a Bendix/King KX 165 TSO for COMM and VOR(2) settings, a KR 87 TSO is your ADF. (note a Technical Standard Order (TSO) is a minimum performance standard issued by the United States Federal Aviation Administration for specified materials, parts, processes, and appliances used on civil aircraft.) A Garmin GTX 320 is your transponder. It may seem a small stack but it is quite capable of navigating you across the country.
     

     
    The two position flaps are used via the long stick that like looks like a standard car parking brake, The actual park brake in under the panel. Note the beautifully crafted rudder pedals.
     
    The night-lighting is best seen from the air, A quick flick of the key and the engine stutters back into life, You actually have to hold the key on for a while until it finally chuggs into life, as only quick key turn will not give it enough time for the starter to give enough turns to fire it right up.
     
    Sounds are excellent in the same as Carenado 3d directional sound, There is quite a throaty power feeling at full under load power.
     

     
    Only issue I found was with the front turning wheel, It doesn't turn cleanly even at slow speeds, To go straight in the taxi it has to be slightly off centre in that I presume is to counteract the asymmetrical thrust from the propeller which is quite large at slow speeds. When you disconnect the steering from the rudder, It does not do so well there either. So it is slightly odd and hard to manoeuvre around.
     
    Night-Lighting
     

     
    External night-lighting is basic but good, You only have one landing light, and the Nav/Position lighting. The strobes are the new Carenado design.
     

     
    First thing that you notice as the low light comes into the cabin is the reflections on the glass, (side front), It speckles and it is excellent in its reflections of the markings on or in the glass, such detail is amazing, but it makes the flying very authentic.
     
    The dials are well lit and slightly (just up or down) adjustable by the knobs low down on the instructors side. I couldn't find any overhead lighting except for a nicely lit air temperature gauge and a Compass.?
     
    You can with the side menu (O) Options switch the panel lighting to be brighter or lower by the using the reflections options. You can also use this menu to transparent the windows and open both doors. 


     
    The other © menu is the standard Camera menu, that gives you the various views and zoom function.
     
    Liveries
    You get the default white and six other liveries in very high quality HD
     



     
    Conclusions
    The PA-38 Tomahawk feels more like a basic Carenado than a Alabeo, and the higher price reflects that. Yes it is a basic aircraft, but it is still a fully functional one. Design and detailing is simply first rate (In fact I feel the quality has slightly gone up a notch). The glass here in the aircraft and in their reflections is simply astounding. It is a perfect trainer for the experienced pilot and also the beginner (Into simulation as well). The aircraft can be as easy or as challenging you want it to be, and still you can use it as a two seater tourer across the country.
    Some aircraft instantly become a favorite and the Tomahawk became very quickly one of them. I loved it the minute I felt the air under its wings. For value and quality it can't be bettered.
     
    Yes! the Alabeo Piper PA-38 Tomahawk II is now Available from the X-Plane.OrgShop : Piper PA-38 Tomahawk II

    Price is  US$22.95
     
    Installation : Download is 165.80mb, and installation size in your aircraft folder is 228.30mb. Alabeo supply Recommended Joystick Settings and Recommended Settings X-Plane10. However with my standard settings I had no issues.
     
    Documentation :
     
    Developer Site : Alabeo

    Review By Stephen Dutton

    22nd January 2014
     
    ©copyright 2014 : X-Plane Reviews
     
    Technical Requirements:
    Windows , MAC OS 10.7 (or higher) or Linux
    X-Plane 10.20 (or higher - 32 and 64 bit compatible)
    4GB RAM/1GB VRAM - 250MB available hard disk space
    Version 1 (last updated Jan 20th,2014)
     
    Review System Specifications:
    Computer System:     
    - 2.66 Ghz Intel Core i5 iMac 27”
    - 6 Gb 1067 Mhz DDR3
    - ATI Radeon HD 4850 512mb
    Software:     
    - Mac OS Mavericks 10.9
    - X-Plane 10 Global ver 10.25 (final)
    Addons
    - Saitek x52 Pro system Joystick and Throttle
    Scenery
    - YROM - Aussiepak7 - Barry Roberts (Aussie Scenery Packages)
  19. Like
    Stephen got a reaction from Kaminari in Aircraft Review : MiG-29 Fulcrum by Colimata   
    Aircraft Review : MiG-29 Fulcrum by Colimata
     
    Sorties : Frankfurt Hahn EDFH
     

     
    Created as a Cold War intercepter, the Mikoyan MiG-29 (Russian: Микоян МиГ-29; NATO reporting name: "Fulcrum") was a direct Soviet reference to combat the new American fighters such as the McDonnell Douglas F-15 Eagle, and the General Dynamics F-16 Fighting Falcon.
    Known as a Fourth Generation fighter, It was really a bit of a third generation as well as it had no fly-by-wire or flight protection control. It was built in conjunction with the Sukhoi Su-27 (Flanker) and although slightly out manoeuvred by the F-15, The Mig-29 was certainly above the F-15. The western Allies found this fact out after the end of the Cold War In 1997, when the United States purchased 21 Moldovan aircraft under the Nunn–Lugar Cooperative Threat Reduction program. Fourteen were MiG-29Ss. And the Western counterparts were quite shocked to find out how effective the aircraft was in air combat training.
     
    It had formidable armaments on fitted the MiG-29 which includes a single GSh-30-1 30 mm cannon in the port wing root. This originally had a 150-round magazine, which was then reduced to 100 rounds in later variants. Original production MiG-29B aircraft cannot fire the cannon when carrying a centerline fuel tank as it blocks the shell ejection port. This issue was corrected in the MiG-29S and later versions. Three pylons are provided under each wing (four in some variants), for a total of six (or eight). The inboard pylons can carry either a 1,150 liter (300 US gal) fuel tank, one Vympel R-27 (AA-10 "Alamo") medium-range air-to-air missile, or unguided bombs or rockets. Some Soviet aircraft could carry a single nuclear bomb on the port inboard station. The outer pylons usually carry R-73 (AA-11 "Archer") dogfight missiles, although some users still retain the older R-60 (AA-8 "Aphid"). A single 1,500-litre (400 US gal) tank can be fitted to the centerline, between the engines. The baseline MiG-29B has a Phazotron RLPK-29 (Radiolokatsyonnui Pritselnui Kompleks) radar fire control system which includes the N019 (Sapfir 29; NATO: 'Slot Back') look-down/shoot-down coherent pulse-Doppler radar and the Ts100.02-02 digital computer. Tracking range against a fighter-sized target was only about 70 km (38 nmi) in the frontal aspect and 35 km (19 nmi) in the rear aspect.
     
    The MiG-29 is powered by two widely spaced Klimov RD-33 turbofan engines, each rated at 50.0 kN (11,240 lbf) dry and 81.3 kN (18,277 lbf) in afterburner. The space between the engines generates lift and thereby reducing effective wing loading to improve maneuverability. The engines are fed through wedge-type intakes fitted under the leading-edge extensions (LERXs), which have variable ramps to allow high-Mach speeds. As an adaptation to rough-field (gravel) operations, the main air inlet can be closed completely and alter using the auxiliary air inlet on the upper fuselage for takeoff, landing and low-altitude flying, preventing ingestion of ground debris. Sharing its origins in the original PFI requirements issued by TsAGI, the MiG-29 has broad aerodynamic similarities to the Sukhoi Su-27, however, there are some notable differences. The MiG-29 has a mid-mounted swept wing with blended leading-edge root extensions (LERXs) swept at around 40°; there are swept tailplanes and two vertical fins that are mounted on booms outboard of the engines. Automatic slats are mounted on the leading edges of the wings; they are four-segment on early models and five-segment on some later variants. Situated on the trailing edge there are maneuvering flaps and wingtip ailerons. The MiG-29 has a ferry range of 1,500 km without external fuel tanks, and 2,100 km with one external tank. The internal fuel capacity of the original MiG-29B is 4,365 litres distributed between six internal fuel tanks, four in the fuselage and one in each wing.
     

     
    First Flight was on the 6 October 1977, with entry into service in July 1983. Most MiG-29s have now been refurnished as multirole fighters capable of performing a number of different operations, and are commonly outfitted to use a range of air-to-surface armaments and precision munitions. The aircraft was exported to 32 operators with India being the largest non-block country with 87 aircraft. The Luftwaffe inherited 24 aircraft from its reunited East-German cousin after the end of the Cold War. Two Mig-29's famously crashed while doing an air display at 1993 Royal International Air Tattoo (UK), Both pilots survived. The Mig-29 is still in production and has yet to be replaced. The Sukhoi PAK FA is still a stillborn project and another is the MiG 1.44 demonstrator which failed in the 1990s. Over 1600 Mig-29's in various variants have been produced.
     
    MiG-29 Fulcrum by Colimata
    Flown here is the updated 1.5 version of the MiG-29 Fulcrum by Colimata. This release was in May 2013 and includes a completely redesigned Instrument panel(s), New low speed flight model, AoA (Angle of Attack) protection, Breathing cockpit sounds, New Flaps, New normal (exterior) maps, Hideable stick, XP10 lighting and Autopilot features and forward HUD. 
     

     
    The extensive design by Colimata is very good, with the basic shape and details of the Mig-29 in design is first rate. These Fourth Gen aircraft are extremely beautiful aircraft for the deadly killers they are with their pronounced high-arcing cockpit to the low wide twin-set engine and twin-tail layout. Close up inspection shows great detail but many items (all over the aircraft) are untextured or use the basic 3d colouring to cover the item. Like the Landing Gear (front and main) are very well done but here are still in their 3d light Grey. But as noted the detailing is very good with piping and struts carefully modeled. The tyres are excellent close up but boxy at a distance, the green inner wheels are however excellent and very Russian in-design. The rear engine outlets have also great 3d design inside and the cones contracting actions (when putting the power down) work with great authenticity.
     
    The panels, Wings and tails are all very good with great detailing, but you will need a high texture setting to get the most out of them, and the overall finish is very glossy. Fighter interceptors don't like the sun-shining off them for the obvious reasons...  It can get you killed.
     

     
    The Mig-29 comes with a Virtual 3d cockpit (VC) that is extensive in layout. The opening canopy has three actions : Open, Taxi and Jettison. Sitting inside the aircraft and your view is dominated by the huge HUD (Head Up Display). The unit is highly configurable and effective with 8 modes to chose from : Nav mode, Radar Mode, Infrared Mode, Close Combat Mode, Helm Mode, Gun Mode, Recticle Mode and forward HUD that puts you directly into the action.
     

     
    The cockpit is fully functional but not very Russian. All instrument detailing is in English, It certainly helps enormously in helping you to find your way around the cockpit items, but you wish it was a little more Cyrillic in operation for authenticity. At first glace it looks quite complicated but it isn't. Most functions are grouped together in panels and if you learn where the panels are located then they are quite easy to find. This is also helped by the very prominent set Checklist right in front of you. It is tabbed and very easy to sign off each item as you swing left or right setting up the aircraft. One run through the checklist and I was ready for flight, when done just click it out of sight...  Brilliant. You can set up a flightplan with the pop-up standard Xplane fms. This again is clickable on or off in your view, a clickable GPS data screen is also available.
     
    The main aircraft (standard six) instruments are organised within a white line to separate them from the complex set of dials set out on the main forward panel. Two interesting instruments are the AoA and G indicator and the TAS Mach gauge. both are invaluable at high speed and with the AoA at low speeds. The aircraft is very sensitive to CoG (Centre of Gravity) settings and you need to make sure the setting is correct to get the best supersonic cruise and at takeoff and landing balances. As the machine does not have flight protection (fly-by-wire) you need a gauge to note the limits of the aircraft to avoid (dangerous) stalls and spins. The Panel is also dominated by the RADAR DISPLAY - NAV SCREEN. This display provides Nav and weather Information, and you can select map+radar+weather - map + radar - map (Nav).
    The visual was confusing at first but then I worked out that the aircraft is situated at the bottom of the screen and not at the centre-cross line(s) and after that it was easy. Standard Xplane weather and Nav points are used. The radar is great when hunting down a foe as it appears in orange if you use the Xplane Aircraft & Situations "Chase" feature, using the radar and the RWR Radar warning receiver that points out the direction to the enemy. The good news is your aircraft is far faster and more deadly than the poor foe you are chasing.
    The panel here is so called dirty? and the textures were upgraded in v1.5. A look at a real cockpit of a Mig-29 and it looks almost pristine. You have the option to put in the choice of "nearly clean - no dirt - weaker spots" textures if you want them.
     
    Side panels provide the most switches for the aircraft's functions. Left side is your throttle, Flap, Fuel, chute release, cabin and oxygen pressure. The oxygen switched on creates a breathing effect sound that drives you nuts after 20 min in the air. The manual says it can be turned off but it annoyingly doesn't work, You can however switch the .WAV files in the aircraft folder to finally get some sanity back. Right Side Is Electrical, Systems, APU start, Transponder, Canopy Jettison and all the aircraft lighting except for the taxi/landing lights which are on the main panel. There is an excellent Telelight or warning panel on the right upper side with a AEKRAN (Failure) display on the main panel. The navpanel (Radio) will mean you can pre-set 3 VOR (DME) 3 NDB and an extra ILS (VOR(DME). It is tricky to use and in some cases I couldn't get the system to accept my VOR (2) frequency
     

     
    Above the Left panel forward is the Autopilot. (A/P) it is pretty basic, in that it is just a heading and altitude hold, and there is a rudder damper and APP (Approach) button for using the ILS. The joystick (by clicking) can be hidden and over all the cockpit and functions are very useable and realistic. The gauges are reflective and well created, some are slightly confusing to use until you settle in there for a while. Time on the machine helps in familiarity. When not flying the Mig-29 you can (By pressing a zone by the left side of the canopy) deploy a ladder, Chocks and flight tags
     
    Flying the Mig-29 Fulcrum
    There are two aircraft versions to choose from, Standard and Armed (both Xp9.7 and Xp10 compatible). And both are flown here as the standard is basically a clean aircraft and the armed is loaded to the teeth. There is another two versions (lite) for X-plane 9&10 that uses less frame-rate and a standard 2d cockpit layout. I never had any frame-rate issues with the 3d cockpit version and there is a render setup panel available in the manual. The Armed version carries 4 Vympel R-73 / AA-11 "Archer" Infer guided missiles and 2 Vympel R-27 / AA-10 "Alamo" radar guilded (fire and forget) missiles. External fuel tank (dropable) is 1.500 lit. The standard GSh-30 30mm 2,000 round cannon is on both aircraft.
     

     
    Engines running the taxi speed is very easy but slow. You keep the speed low to counter the braking, in that to touch your brake handle and the aircraft will simply bounce badly (high) on the nose. I noticed in the thread notes to adjust you CoG to counter this effect. Otherwise the aircraft will trundle nicely all around the airport, unless on hard turning when the front wheel does not completely turn inline with the radius?...  Notice the Engine ramps are down and the flaps open above the intakes to stop dirt being inserted in the low lying intakes. On power up they automatically open up for the required bigger chunks of air.
     

     
    You don't need any flap for takeoff, Someone noted on the thread that all Fulcrum's use flap, But I didn't need it on a light aircraft (No armaments), But it helped if you are very heavy. You don't use your afterburners either as that is just wasting precious fuel that is required later to go supersonic. Just under the afterburner ignition is enough to make you go skywards very quickly.
     

     
    The aircraft is very natural in the air. You can position it easily with lovely sweeping turns (but watch that turn stall if you go too slow). The Mig-29 powers quickly through the air. There are 3 large rearward mirrors above you that can be distracting. Going low and fast is easy with the stick, and you soon get into the flow of the aircraft and find yourself into a nice groove. There is the option of the Forward HUD that puts outside the front of the aircraft for extreme low runs that can be exhilarating if you love that sort of thing (yes I do!). In fact all the different variations of the HUD system are excellent for flying or killing. The control surfaces are excellent and the leading edges will pop out for you to get those tight powered turns to the foe. So this is a supremely nice aircraft to fly, the protected fly-by-wire aircraft can certainly go more closer to the limits and are more agile. But this aircraft is a more natural machine and it flies that way, It could be noted today as a pilots aircraft and not a technical tour-de-force. You can certainly see how deadly the Mig-29 aircraft could be in the right capable hands.
     

     
    It is best to set up your Joystick as a trigger to fire the cannon (I usually have reverse thrust set on the joystick trigger), and the space bar is used to fire the missiles in sequence. A sound barrier graphic appears as you hit the .m number and vortices appear when you hit certain speeds in turns or steep climbs. You can like this sort of feature or not. For me it depends on how well they are done and here they are middle of the road.
     

     
    One clever feature is the eject. Blow the canopy and then pull the red eject handles and you are out of the aircraft, which then disappears into the distance (arrowed). You then swing slowly down to earth, only a restart will give you your aircraft back again. You can also learn the "Cobra". (pdf included) that is a stall manoeuvre that takes skill and a steady hand to complete - It virtually sits the aircraft on its tail.
     

     
    Mach!
    To get into the best speed zone I flew up to 37,000 feet and then hit the afterburner to go supersonic. You need your CoG to be pretty good to get the balance right to get to the Outer Limits. But you are now seriously moving across the landscape. Using the AP is the best way to hold the aircraft steady at this speed or getting to the higher .M numbers as any slight wobble suddenly becomes a serious wobble and the aircraft feels very vulnerable under you. You can fly by hand of course but you really need to hold that stick steady. Using the afterburners can use your fuel at an astounding rate so you have to conserve fuel to get home or use the speed wisely. Turning off the afterburners and your speed quickly drops under the .M. You can turn now, but only in a very wide arc. Pull the throttle to zero and you are still heading forward like a bullet. The speed is dropping but you will be half way across Europe or into Russia before you can get to a lower altitude.
     

     
    The air-brake is in two settings and the first will get your nose down. In fact the air-brake is your best friend on this aircraft because at even lower speeds in neutral the aircraft holds a lot of speed. To get the wheels down and use the single flap setting for landing you need to use the air-brake in both settings in popping it up and down, It is like in trying to brake a runaway train. The air-brake is highly effective so now down on the lower speeds and you have to be careful not to stall your speed, again I have the air-brakes set up on my throttle system buttons and that works very well. Colimata has done a lot of work to get the lower speeds close to the numbers and the aircraft feels stable on approach if you get the speeds just right.
     

     
    Once on the runway you have to slow the aircraft down. Colimata has recreated the parachute. It still works with the default Xplane keyboard setting of the default parachute of which I approve of for ease of use. Once you have run off all the speed then ditch the parachute and the mission is over.
     
    Lighting and HDR
    The cockpit lighting for panel and overhead is fully adjustable. But there is a marked difference between using the HDR feature on or off.
     

     
    With HDR off you can't get the main panel to lower the backlight, with HDR "on" (third image) then that lower style spot lighting is available. Without doubt with the HDR function switched on the lighting is much more effective and the good news is it that it doesn't come at too much of a frame-rate kill. Overall the cockpit lighting is excellent.
     

     
    On the aircraft with HDR "on" the spots are behind the lighting fixtures. On the standard mode you have the small blobs of light. Taking off (or landing) in HDR and the lighting is excellent with three separate spots of broad lighting. HDR 'on" and the rear afterburners and the rear exhaust gases look great and authentic with the HDR shimmer effect.
     
    Conclusions
    The Mikoyan MiG-29 by Colimata is an exciting machine, certainly if you like going very, very fast. For carrying out missions or shooting at other aircraft it is like its real counterpart in being highly effective. Overall the detailing is excellent, but I would like just one more version to clear up a few odds and ends. The landing gear needs textures (and the steering fixed), and so does the inside of the front engine intakes. The Mig is too glossy for me, but that is a personal choice. A few more slightly reflective details of texture work (oxygen gauge/Hydraulic - Pneu gauge is at odds with the rest of the panel in quality) in the cockpit with some Cyrillic lettering would make it perfect. And even again it still needs to even a little more dirty and used. I'm not to crazy about the yellow afterburner glow either... it looks too average for an aircraft of this scale and price.  In a features wish list it could use an GPU and fuel tanker.
     
    That aside you get really great value and an amazing flying machine for your money. The cockpit is fully functional and if you feel like topping it all you can then eject yourself out of the aircraft. Four versions and in both Xp9 and Xp10 is available for "standard" and "lite" aircraft, and you have options on normal image maps and different panel textures.
    Sounds are all round excellent (except for the annoying breathing) and are created by Artymowicz Aviation and the 14 liveries (listed below) cover almost every operator and an acrobatic version.
     
    The checklist is a great feature in setting up the aircraft ready for flight and the Manual (In Engilsh & German) is very comprehensive and easy to follow. Like many aircraft it will take time to learn the Fulcrum in depth to get the very best out of its flying abilities. It is easy to learn as already noted, but you will need time to be really as one with the machine. The more time you have on the airframe then the more you come to like it. Setting up missions will allow you use the aircraft to its full potential and certainly in the high-speed seek and destroy mode.
    Overall the Mig-29 is an amazing aircraft. And as good as any interceptor you can get in Xplane.
     
    Liveries




     
    Documents:
     
    Yes! the Mig-29 Fulcrum is now Available from the X-Plane.OrgShop : MiG-29 Fulcrum

    Price is US$24.95  At the point of press of this review the Mig-29 Fulcrum is on sale at only US$19.95 - Which is amazing value!
     
    Installation : Download is 301.80mb, and installation size in your "Fighters" Folder is 446.30mb. It is certainly recommended to set your key and Joystick settings for flying a fighter in - Cannon, missile and chaff. I also recommend to have the Air-brake function set at your fingertips for ease of use and for easy control of the speed. All the settings required are very well documented in the excellent manual.There are various other variations of the panel in nearly "clean - no dirt - weaker spots" textures that are stored in the "customize" folder, here also you can change over the normal maps and change the checklist over to German
     
    Support Forum : Colimata MIG-29 Fulcrum

    Review By Stephen Dutton

    8th January 2014
     
    ©copyright 2014 : X-Plane Reviews

      Technical Requirements:
    Windows, MAC or Linux. 512Mb VRAM
    X-Plane 9 or X-Plane 10 fully updated - 32 and 64 bit compatible
    (The store will deliver the v10 version. If you need the v9 version please send an email to [email protected] once you place your order)
    Current version : 1.05 (last updated May, 2013)
     
    Review System Specifications:
    Computer System:     
    - 2.66 Ghz Intel Core i5 iMac 27”
    - 6 Gb 1067 Mhz DDR3
    - ATI Radeon HD 4850 512mb
    Software:     
    - Mac OS Mavericks 10.9
    - X-Plane 10 Global ver 10.25 (final)
    Addons
    - Saitek x52 Pro system Joystick and Throttle
    Scenery
    - EDFH - Frankfurt Hahn - Aerosoft (.orgStore
  20. Like
    Stephen got a reaction from Colimata in Aircraft Review : MiG-29 Fulcrum by Colimata   
    Aircraft Review : MiG-29 Fulcrum by Colimata
     
    Sorties : Frankfurt Hahn EDFH
     

     
    Created as a Cold War intercepter, the Mikoyan MiG-29 (Russian: Микоян МиГ-29; NATO reporting name: "Fulcrum") was a direct Soviet reference to combat the new American fighters such as the McDonnell Douglas F-15 Eagle, and the General Dynamics F-16 Fighting Falcon.
    Known as a Fourth Generation fighter, It was really a bit of a third generation as well as it had no fly-by-wire or flight protection control. It was built in conjunction with the Sukhoi Su-27 (Flanker) and although slightly out manoeuvred by the F-15, The Mig-29 was certainly above the F-15. The western Allies found this fact out after the end of the Cold War In 1997, when the United States purchased 21 Moldovan aircraft under the Nunn–Lugar Cooperative Threat Reduction program. Fourteen were MiG-29Ss. And the Western counterparts were quite shocked to find out how effective the aircraft was in air combat training.
     
    It had formidable armaments on fitted the MiG-29 which includes a single GSh-30-1 30 mm cannon in the port wing root. This originally had a 150-round magazine, which was then reduced to 100 rounds in later variants. Original production MiG-29B aircraft cannot fire the cannon when carrying a centerline fuel tank as it blocks the shell ejection port. This issue was corrected in the MiG-29S and later versions. Three pylons are provided under each wing (four in some variants), for a total of six (or eight). The inboard pylons can carry either a 1,150 liter (300 US gal) fuel tank, one Vympel R-27 (AA-10 "Alamo") medium-range air-to-air missile, or unguided bombs or rockets. Some Soviet aircraft could carry a single nuclear bomb on the port inboard station. The outer pylons usually carry R-73 (AA-11 "Archer") dogfight missiles, although some users still retain the older R-60 (AA-8 "Aphid"). A single 1,500-litre (400 US gal) tank can be fitted to the centerline, between the engines. The baseline MiG-29B has a Phazotron RLPK-29 (Radiolokatsyonnui Pritselnui Kompleks) radar fire control system which includes the N019 (Sapfir 29; NATO: 'Slot Back') look-down/shoot-down coherent pulse-Doppler radar and the Ts100.02-02 digital computer. Tracking range against a fighter-sized target was only about 70 km (38 nmi) in the frontal aspect and 35 km (19 nmi) in the rear aspect.
     
    The MiG-29 is powered by two widely spaced Klimov RD-33 turbofan engines, each rated at 50.0 kN (11,240 lbf) dry and 81.3 kN (18,277 lbf) in afterburner. The space between the engines generates lift and thereby reducing effective wing loading to improve maneuverability. The engines are fed through wedge-type intakes fitted under the leading-edge extensions (LERXs), which have variable ramps to allow high-Mach speeds. As an adaptation to rough-field (gravel) operations, the main air inlet can be closed completely and alter using the auxiliary air inlet on the upper fuselage for takeoff, landing and low-altitude flying, preventing ingestion of ground debris. Sharing its origins in the original PFI requirements issued by TsAGI, the MiG-29 has broad aerodynamic similarities to the Sukhoi Su-27, however, there are some notable differences. The MiG-29 has a mid-mounted swept wing with blended leading-edge root extensions (LERXs) swept at around 40°; there are swept tailplanes and two vertical fins that are mounted on booms outboard of the engines. Automatic slats are mounted on the leading edges of the wings; they are four-segment on early models and five-segment on some later variants. Situated on the trailing edge there are maneuvering flaps and wingtip ailerons. The MiG-29 has a ferry range of 1,500 km without external fuel tanks, and 2,100 km with one external tank. The internal fuel capacity of the original MiG-29B is 4,365 litres distributed between six internal fuel tanks, four in the fuselage and one in each wing.
     

     
    First Flight was on the 6 October 1977, with entry into service in July 1983. Most MiG-29s have now been refurnished as multirole fighters capable of performing a number of different operations, and are commonly outfitted to use a range of air-to-surface armaments and precision munitions. The aircraft was exported to 32 operators with India being the largest non-block country with 87 aircraft. The Luftwaffe inherited 24 aircraft from its reunited East-German cousin after the end of the Cold War. Two Mig-29's famously crashed while doing an air display at 1993 Royal International Air Tattoo (UK), Both pilots survived. The Mig-29 is still in production and has yet to be replaced. The Sukhoi PAK FA is still a stillborn project and another is the MiG 1.44 demonstrator which failed in the 1990s. Over 1600 Mig-29's in various variants have been produced.
     
    MiG-29 Fulcrum by Colimata
    Flown here is the updated 1.5 version of the MiG-29 Fulcrum by Colimata. This release was in May 2013 and includes a completely redesigned Instrument panel(s), New low speed flight model, AoA (Angle of Attack) protection, Breathing cockpit sounds, New Flaps, New normal (exterior) maps, Hideable stick, XP10 lighting and Autopilot features and forward HUD. 
     

     
    The extensive design by Colimata is very good, with the basic shape and details of the Mig-29 in design is first rate. These Fourth Gen aircraft are extremely beautiful aircraft for the deadly killers they are with their pronounced high-arcing cockpit to the low wide twin-set engine and twin-tail layout. Close up inspection shows great detail but many items (all over the aircraft) are untextured or use the basic 3d colouring to cover the item. Like the Landing Gear (front and main) are very well done but here are still in their 3d light Grey. But as noted the detailing is very good with piping and struts carefully modeled. The tyres are excellent close up but boxy at a distance, the green inner wheels are however excellent and very Russian in-design. The rear engine outlets have also great 3d design inside and the cones contracting actions (when putting the power down) work with great authenticity.
     
    The panels, Wings and tails are all very good with great detailing, but you will need a high texture setting to get the most out of them, and the overall finish is very glossy. Fighter interceptors don't like the sun-shining off them for the obvious reasons...  It can get you killed.
     

     
    The Mig-29 comes with a Virtual 3d cockpit (VC) that is extensive in layout. The opening canopy has three actions : Open, Taxi and Jettison. Sitting inside the aircraft and your view is dominated by the huge HUD (Head Up Display). The unit is highly configurable and effective with 8 modes to chose from : Nav mode, Radar Mode, Infrared Mode, Close Combat Mode, Helm Mode, Gun Mode, Recticle Mode and forward HUD that puts you directly into the action.
     

     
    The cockpit is fully functional but not very Russian. All instrument detailing is in English, It certainly helps enormously in helping you to find your way around the cockpit items, but you wish it was a little more Cyrillic in operation for authenticity. At first glace it looks quite complicated but it isn't. Most functions are grouped together in panels and if you learn where the panels are located then they are quite easy to find. This is also helped by the very prominent set Checklist right in front of you. It is tabbed and very easy to sign off each item as you swing left or right setting up the aircraft. One run through the checklist and I was ready for flight, when done just click it out of sight...  Brilliant. You can set up a flightplan with the pop-up standard Xplane fms. This again is clickable on or off in your view, a clickable GPS data screen is also available.
     
    The main aircraft (standard six) instruments are organised within a white line to separate them from the complex set of dials set out on the main forward panel. Two interesting instruments are the AoA and G indicator and the TAS Mach gauge. both are invaluable at high speed and with the AoA at low speeds. The aircraft is very sensitive to CoG (Centre of Gravity) settings and you need to make sure the setting is correct to get the best supersonic cruise and at takeoff and landing balances. As the machine does not have flight protection (fly-by-wire) you need a gauge to note the limits of the aircraft to avoid (dangerous) stalls and spins. The Panel is also dominated by the RADAR DISPLAY - NAV SCREEN. This display provides Nav and weather Information, and you can select map+radar+weather - map + radar - map (Nav).
    The visual was confusing at first but then I worked out that the aircraft is situated at the bottom of the screen and not at the centre-cross line(s) and after that it was easy. Standard Xplane weather and Nav points are used. The radar is great when hunting down a foe as it appears in orange if you use the Xplane Aircraft & Situations "Chase" feature, using the radar and the RWR Radar warning receiver that points out the direction to the enemy. The good news is your aircraft is far faster and more deadly than the poor foe you are chasing.
    The panel here is so called dirty? and the textures were upgraded in v1.5. A look at a real cockpit of a Mig-29 and it looks almost pristine. You have the option to put in the choice of "nearly clean - no dirt - weaker spots" textures if you want them.
     
    Side panels provide the most switches for the aircraft's functions. Left side is your throttle, Flap, Fuel, chute release, cabin and oxygen pressure. The oxygen switched on creates a breathing effect sound that drives you nuts after 20 min in the air. The manual says it can be turned off but it annoyingly doesn't work, You can however switch the .WAV files in the aircraft folder to finally get some sanity back. Right Side Is Electrical, Systems, APU start, Transponder, Canopy Jettison and all the aircraft lighting except for the taxi/landing lights which are on the main panel. There is an excellent Telelight or warning panel on the right upper side with a AEKRAN (Failure) display on the main panel. The navpanel (Radio) will mean you can pre-set 3 VOR (DME) 3 NDB and an extra ILS (VOR(DME). It is tricky to use and in some cases I couldn't get the system to accept my VOR (2) frequency
     

     
    Above the Left panel forward is the Autopilot. (A/P) it is pretty basic, in that it is just a heading and altitude hold, and there is a rudder damper and APP (Approach) button for using the ILS. The joystick (by clicking) can be hidden and over all the cockpit and functions are very useable and realistic. The gauges are reflective and well created, some are slightly confusing to use until you settle in there for a while. Time on the machine helps in familiarity. When not flying the Mig-29 you can (By pressing a zone by the left side of the canopy) deploy a ladder, Chocks and flight tags
     
    Flying the Mig-29 Fulcrum
    There are two aircraft versions to choose from, Standard and Armed (both Xp9.7 and Xp10 compatible). And both are flown here as the standard is basically a clean aircraft and the armed is loaded to the teeth. There is another two versions (lite) for X-plane 9&10 that uses less frame-rate and a standard 2d cockpit layout. I never had any frame-rate issues with the 3d cockpit version and there is a render setup panel available in the manual. The Armed version carries 4 Vympel R-73 / AA-11 "Archer" Infer guided missiles and 2 Vympel R-27 / AA-10 "Alamo" radar guilded (fire and forget) missiles. External fuel tank (dropable) is 1.500 lit. The standard GSh-30 30mm 2,000 round cannon is on both aircraft.
     

     
    Engines running the taxi speed is very easy but slow. You keep the speed low to counter the braking, in that to touch your brake handle and the aircraft will simply bounce badly (high) on the nose. I noticed in the thread notes to adjust you CoG to counter this effect. Otherwise the aircraft will trundle nicely all around the airport, unless on hard turning when the front wheel does not completely turn inline with the radius?...  Notice the Engine ramps are down and the flaps open above the intakes to stop dirt being inserted in the low lying intakes. On power up they automatically open up for the required bigger chunks of air.
     

     
    You don't need any flap for takeoff, Someone noted on the thread that all Fulcrum's use flap, But I didn't need it on a light aircraft (No armaments), But it helped if you are very heavy. You don't use your afterburners either as that is just wasting precious fuel that is required later to go supersonic. Just under the afterburner ignition is enough to make you go skywards very quickly.
     

     
    The aircraft is very natural in the air. You can position it easily with lovely sweeping turns (but watch that turn stall if you go too slow). The Mig-29 powers quickly through the air. There are 3 large rearward mirrors above you that can be distracting. Going low and fast is easy with the stick, and you soon get into the flow of the aircraft and find yourself into a nice groove. There is the option of the Forward HUD that puts outside the front of the aircraft for extreme low runs that can be exhilarating if you love that sort of thing (yes I do!). In fact all the different variations of the HUD system are excellent for flying or killing. The control surfaces are excellent and the leading edges will pop out for you to get those tight powered turns to the foe. So this is a supremely nice aircraft to fly, the protected fly-by-wire aircraft can certainly go more closer to the limits and are more agile. But this aircraft is a more natural machine and it flies that way, It could be noted today as a pilots aircraft and not a technical tour-de-force. You can certainly see how deadly the Mig-29 aircraft could be in the right capable hands.
     

     
    It is best to set up your Joystick as a trigger to fire the cannon (I usually have reverse thrust set on the joystick trigger), and the space bar is used to fire the missiles in sequence. A sound barrier graphic appears as you hit the .m number and vortices appear when you hit certain speeds in turns or steep climbs. You can like this sort of feature or not. For me it depends on how well they are done and here they are middle of the road.
     

     
    One clever feature is the eject. Blow the canopy and then pull the red eject handles and you are out of the aircraft, which then disappears into the distance (arrowed). You then swing slowly down to earth, only a restart will give you your aircraft back again. You can also learn the "Cobra". (pdf included) that is a stall manoeuvre that takes skill and a steady hand to complete - It virtually sits the aircraft on its tail.
     

     
    Mach!
    To get into the best speed zone I flew up to 37,000 feet and then hit the afterburner to go supersonic. You need your CoG to be pretty good to get the balance right to get to the Outer Limits. But you are now seriously moving across the landscape. Using the AP is the best way to hold the aircraft steady at this speed or getting to the higher .M numbers as any slight wobble suddenly becomes a serious wobble and the aircraft feels very vulnerable under you. You can fly by hand of course but you really need to hold that stick steady. Using the afterburners can use your fuel at an astounding rate so you have to conserve fuel to get home or use the speed wisely. Turning off the afterburners and your speed quickly drops under the .M. You can turn now, but only in a very wide arc. Pull the throttle to zero and you are still heading forward like a bullet. The speed is dropping but you will be half way across Europe or into Russia before you can get to a lower altitude.
     

     
    The air-brake is in two settings and the first will get your nose down. In fact the air-brake is your best friend on this aircraft because at even lower speeds in neutral the aircraft holds a lot of speed. To get the wheels down and use the single flap setting for landing you need to use the air-brake in both settings in popping it up and down, It is like in trying to brake a runaway train. The air-brake is highly effective so now down on the lower speeds and you have to be careful not to stall your speed, again I have the air-brakes set up on my throttle system buttons and that works very well. Colimata has done a lot of work to get the lower speeds close to the numbers and the aircraft feels stable on approach if you get the speeds just right.
     

     
    Once on the runway you have to slow the aircraft down. Colimata has recreated the parachute. It still works with the default Xplane keyboard setting of the default parachute of which I approve of for ease of use. Once you have run off all the speed then ditch the parachute and the mission is over.
     
    Lighting and HDR
    The cockpit lighting for panel and overhead is fully adjustable. But there is a marked difference between using the HDR feature on or off.
     

     
    With HDR off you can't get the main panel to lower the backlight, with HDR "on" (third image) then that lower style spot lighting is available. Without doubt with the HDR function switched on the lighting is much more effective and the good news is it that it doesn't come at too much of a frame-rate kill. Overall the cockpit lighting is excellent.
     

     
    On the aircraft with HDR "on" the spots are behind the lighting fixtures. On the standard mode you have the small blobs of light. Taking off (or landing) in HDR and the lighting is excellent with three separate spots of broad lighting. HDR 'on" and the rear afterburners and the rear exhaust gases look great and authentic with the HDR shimmer effect.
     
    Conclusions
    The Mikoyan MiG-29 by Colimata is an exciting machine, certainly if you like going very, very fast. For carrying out missions or shooting at other aircraft it is like its real counterpart in being highly effective. Overall the detailing is excellent, but I would like just one more version to clear up a few odds and ends. The landing gear needs textures (and the steering fixed), and so does the inside of the front engine intakes. The Mig is too glossy for me, but that is a personal choice. A few more slightly reflective details of texture work (oxygen gauge/Hydraulic - Pneu gauge is at odds with the rest of the panel in quality) in the cockpit with some Cyrillic lettering would make it perfect. And even again it still needs to even a little more dirty and used. I'm not to crazy about the yellow afterburner glow either... it looks too average for an aircraft of this scale and price.  In a features wish list it could use an GPU and fuel tanker.
     
    That aside you get really great value and an amazing flying machine for your money. The cockpit is fully functional and if you feel like topping it all you can then eject yourself out of the aircraft. Four versions and in both Xp9 and Xp10 is available for "standard" and "lite" aircraft, and you have options on normal image maps and different panel textures.
    Sounds are all round excellent (except for the annoying breathing) and are created by Artymowicz Aviation and the 14 liveries (listed below) cover almost every operator and an acrobatic version.
     
    The checklist is a great feature in setting up the aircraft ready for flight and the Manual (In Engilsh & German) is very comprehensive and easy to follow. Like many aircraft it will take time to learn the Fulcrum in depth to get the very best out of its flying abilities. It is easy to learn as already noted, but you will need time to be really as one with the machine. The more time you have on the airframe then the more you come to like it. Setting up missions will allow you use the aircraft to its full potential and certainly in the high-speed seek and destroy mode.
    Overall the Mig-29 is an amazing aircraft. And as good as any interceptor you can get in Xplane.
     
    Liveries




     
    Documents:
     
    Yes! the Mig-29 Fulcrum is now Available from the X-Plane.OrgShop : MiG-29 Fulcrum

    Price is US$24.95  At the point of press of this review the Mig-29 Fulcrum is on sale at only US$19.95 - Which is amazing value!
     
    Installation : Download is 301.80mb, and installation size in your "Fighters" Folder is 446.30mb. It is certainly recommended to set your key and Joystick settings for flying a fighter in - Cannon, missile and chaff. I also recommend to have the Air-brake function set at your fingertips for ease of use and for easy control of the speed. All the settings required are very well documented in the excellent manual.There are various other variations of the panel in nearly "clean - no dirt - weaker spots" textures that are stored in the "customize" folder, here also you can change over the normal maps and change the checklist over to German
     
    Support Forum : Colimata MIG-29 Fulcrum

    Review By Stephen Dutton

    8th January 2014
     
    ©copyright 2014 : X-Plane Reviews

      Technical Requirements:
    Windows, MAC or Linux. 512Mb VRAM
    X-Plane 9 or X-Plane 10 fully updated - 32 and 64 bit compatible
    (The store will deliver the v10 version. If you need the v9 version please send an email to [email protected] once you place your order)
    Current version : 1.05 (last updated May, 2013)
     
    Review System Specifications:
    Computer System:     
    - 2.66 Ghz Intel Core i5 iMac 27”
    - 6 Gb 1067 Mhz DDR3
    - ATI Radeon HD 4850 512mb
    Software:     
    - Mac OS Mavericks 10.9
    - X-Plane 10 Global ver 10.25 (final)
    Addons
    - Saitek x52 Pro system Joystick and Throttle
    Scenery
    - EDFH - Frankfurt Hahn - Aerosoft (.orgStore
  21. Like
    Stephen got a reaction from Kaminari in Aircraft Review : FlightFactor Boeing 757RR-200   
    Aircraft Review : FlightFactor Boeing 757RR-200
     
    Route : BIKF (Keflavik) to EGCC (Manchester UK)
     
    In August 2012. FlightFactor with VMAX released their first X-Plane aircraft in the Boeing 777-200ER Worldliner and later the add-on variants (Extended) of the Longer -300 and Cargo version. The response was overwhelming in the simulation world of the standard that the aircraft represented in the way of quality, but more so in the depth of the systems and the excellent FMC (Flight Management Computer). The release created another upward step in the evolution of simulation standards towards realism and replication of real world aircraft operations.
     
    The announcement of the Boeing 757 series as the next release aircraft would certainly create a ready made market for the aircraft. However the B777 Worldliner was a very high standard to reach. The question is that "could the Boeing 757-Series be as good or even better than the acclaimed Boeing 777-Series"?
     
    I'll let you relax early and note that it is, and in many areas better. But it is also a very different aircraft than the B777 Worldliner in the fact it is a generation older than its bigger Boeing brother. It is a more manual hands-on aircraft and its systems are in that magnificent tween period of the transition from the standard dial and gauge cockpit to the all glass (display) cockpits of the modern era. This is one of the great attractions of the Boeing 757 as it can keep both the older and more modern pilots happy and fulfilled...  The B757 also creates a bigger workload in the cockpit - so you have been warned.
     
     
     
     
     
    Boeing 757
    After the success of the original Boeing series of aircraft in the 707/727/737/747. It came to the point in time where Boeing was faced with replacing its most successful aircraft (at that time) - The Boeing 727 that operated on the most important short and medium routes. Boeing knew that most airlines wanted a larger twin-aisle aircraft, but there was also significant demand for a single-aisle version as well. The result was two airframes that covered both markets in the B757/B767 Series as both had the commonality of cockpit layouts and the exchange of many parts and systems on both aircraft. The Boeing 767 became the twin-aisle version and the Boeing 757 was the single-aisle aircraft.
     
    It was a mid-size, narrow-body twin-engine aircraft that can carry 200 to 289 passengers for a maximum of 3,150 to 4,100 nautical miles (5,830 to 7,600 km), depending on variant. And it was Boeing's the manufacturer largest single-aisle passenger aircraft and was produced from 1981 to 2004. Production of the 757 ended on October 28, 2004, after 1,050 had been built for 54 customers. The 757-200 was by far the most popular model, with 913 built.
     
    The prototype 757 was rolled out of the Renton factory on January 13, 1982. The aircraft, equipped with RB211-535C engines and completed its maiden flight one week ahead of schedule on February 19th,1982. The maiden flight however was not without complications, as the RB211 was affected by an engine stall, following indications of low oil pressure. After checking system diagnostics, Boeing company test pilot John Armstrong and co-pilot Lew Wallick were able to restart the affected engine, and the flight proceeded normally to landing.
    Eastern Air Lines operated the first commercial 757 flight on January 1st,1983, on the Atlanta-to-Tampa route. and on February 9th,1983, British Airways began using the aircraft for London-to-Belfast shuttle services as the first overseas airline to use the aircraft of where it replaced the retiring Hawker Siddeley Trident 3B trijets. The first 757 with PW2037 engines rolled out about one year later, and was delivered to Delta Air Lines on November 5, 1984.
     
    The 757 is a low-wing cantilever monoplane with a conventional tail unit featuring a single fin and rudder. Each wing features a supercritical cross-section and is equipped with five-panel leading edge slats, single- and double-slotted flaps, an outboard aileron, and six spoilers. The wings are largely identical across all 757 variants, swept at 25 degrees, and optimized for a cruising speed of Mach 0.8 (533 mph or 858 km/h). The reduced wing sweep eliminates the need for inboard ailerons, yet incurs little drag penalty on short and medium length routes, during which most of the flight is spent climbing or descending. The airframe further incorporates carbon-fiber reinforced plastic wing surfaces, Kevlar fairings and access panels, plus improved aluminum alloys, which together reduce overall weight by 2,100 pounds (950 kg).  Details noted here are noted for the -200 version.
     
    Cruise Speed : Mach 0.80 (530 mph, 458 knots, 850 km/h at cruise altitude of 35,000 ft or 10.66 km) Range : 3,900 nmi (7,222 km) (4,100 nmi (7,600 km) with winglets) Service Ceiling : 42,000 ft (12,800 m)
     
    FlightFactor
    The developer house behind the Boeing 777 and the Boeing 757 is FlightFactor. FlightFactor was formed by Roman Berezin (Ramzzess Aviation Design) and Philipp Münzel Avionics and are the main developer behind both series of aircraft and it is produced by VMAX, Roman is more on the modeling and general programming side while Philipp is centered more on the systems and avionics. But it take a lot people behind the scenes today to create these complex machines. Other highly regarded developers have also been involved who include: Andrey Germayer – in aeronautical engineering, Jack Skieczius – aeronautical engineering, Hartmut Krüger – paintkit and graphics, Bruno Gregorie – cockpit texturing, Marius Hoppmann – sound engineer, Pierre Lavaux – sound engineer. It takes a lot of talent to produce these aircraft and the days of the single developer are slow vanishing into the past.
     
    First Impressions
    The Boeing 757 is quite odd to look at compared to most modern airliners in the fact it is tall and skinny. The tall is that the undercarriage is higher (taller) than most aircraft, because Boeing wanted to have room under the aircraft for different variants and larger engines, Skinny is because it is a single-aisle aircraft based on a twin-aisle concept. Both these features however worked in the aircraft's favor because of its lighter weight, slender fuselage, huge power-to-weight ratio and big engines - It goes and climbs like ......  and is known as "the pocket rocket".
     
     
     
     
     
     
     
    FlightFactor's detailing is extraordinary good. And considering the detail it is very light on your frame-rate. Here the textures are set in "very high", but "high" is fine with only a slight buzzyness around some graphics at a very close range, most of the images here are set only in "high" and you would be pressed to notice the difference. The Icelandair livery is astoundingly good, It will be part of the add-on livery collections - but well worth the investment.
     
     
     
    You have the option of having Aviation Partners Incorporated winglets on or off. I like them on and they give you a longer range as well. They are well crafted into the wings with the lighting set perfectly into the leading edge.
     
     
     
     
     
    Flap construction and animation is first rate, the detailing is excellent. Not just for show but also the mechanism and detailing within the wing. The single and double-slotted flaps, outboard aileron and all six spoilers are represented. When the hydraulics are off the ailerons droop in realism.
     
     
     

     
    Tyres and undercarriage assemblies are again first rate, full detailing of links and hydraulic systems are almost perfect. I like the texturing of the supports and general worn dirtyness with out overdoing the effect. Perfect realism.
     
    Menu System
    The Boeing 757 menu system is different from FlightFactor's B777 menu...  That one sits on the side of your computer screen like a blue blob, I don't care for menus that I can see, although as handy as they are. I find them distracting. Here the 757 menu is part of the X-Plane top menu under "Plugins".
     
     
     
     
     
    It means a double-click to access the menu, but it is a far more neater solution. (just be careful not to disable it) Here we require only the first two "General" and "Ground" menu pages. These pages are for setting up the aircraft and using features of the aircraft on the ground.
     
    General
    The "General" Menu allows you to set certain conditions on the aircraft. First is "High Challenge", "Real Limits" and "Real Time" all are effective depending on your level of skill, to start I recommend to keep them off until you are familiar with the aircraft, then introduce them to feel the effects. "Real Time" does not have as a major effect on the aircraft as the other two.
    You can select "F/O" First Officer to be in control to fly from the right side of the cockpit. You can plug-in a radio, select your winglet choice and load your last flight including fuel loads. "Charts" can be on/off and we will see them in the cockpit.
    Volume adjustment and you can save all the above as defaults. The lower section is your 6 main doors and 4 overwing (escape) doors operation (open/Close), No cargo doors though which is a shame?
     
    Ground
    The "Ground" Menu allows you to set up items on the ground around the aircraft. You have a large selection of vehicles and ground equipment to choose from.
     
     
     
     
     
    First you have two GPU's to use, One a general power supply, and the second a start supply that sits by the left engine. A passenger bus, Stairs on the right first door?  great for servicing but you miss the door on the first left side for passenger plane/deplane... It feels odd and you miss it, a choice or better still both choices would be nice.
    A fuel truck that will load in your fuel load, a De-Ice Truck that is great but only De-Ices the right wing?. And chocks on the wheels. There is a "Gate" configuration button that turns off the Bus and Stairs which is fairly useless.
     
    The mid-section is for setting up the aircraft configuration for flight. This includes No.Pass, Cargo Weight, APU (fuel) time, Taxi (fuel) time, contingency (fuel), alternate (fuel) and trip fuel, total fuel and weight is shown and you can save and load in the configurations.
     

     
    Finally on the "Ground" menu there is a very good (Steer and power by throttle) pushback truck that is the same on the B777. very good it is as well.
     
    Cockpit
    First impressions of the cockpit are of the complexity and quality of the design.
     
     
     
     
     
    Looking into the cockpit, It does feel quite more darker than a B757 cockpit would look like, it helps with the detail but it does need to be a little more lighter to be more authentic. Detailing is astounding. almost every knob and switch is active and perfect in design. As noted this 757 is a generation of aircraft that transcended the era between the dials and glass cockpits.
     
     
     
     
     
    Sitting behind the beautifully rendered throttles (reverse thrust) levers is the main attraction. The FMS. It is almost the same design as the one on the FlightFactors Boeing 777, but it is the best FMC in X-Plane right now. Fully programmable with flight data (performance, Depart, Cruise, Arrival) routes x 2, Legs, SIDS & STARS, DEP/ARR airports, it is fully functional and both the FMS's of the pilot and the Co-Pilot's pop-outs and are completely and separately programmable, you can start setting up the data on the pilots side and finish on the Co-Pilots FMC or do both at the same time and can input on different modes (you still have to follow the basic input rules)....  Just simply brilliant. If you look closely you will find a mode missing?  Radio was not on the FMC at this stage (unlike the B777) and so you have to input your frequencies manually. One Item worth noting is that you can save a route (yah!). But to retrieve the route from file you have to input the exact letters and numbers into the FMC. You can check in the Plugin/757Avionics/Routes folder if you forget or simply write them down.
     
     
     
    The systems on the 757 aircraft are highly complex with full Electrical, hydraulic, De-Ice, Fuel (pumps and tank transfer) most of which is situated on the overhead panel (OHP). There is a multistage custom failure system with in-browser instructor’s console and you have the ability to fix failure by following the proper procedures. And between flights any failures and maintenance will carry over to the next flight that gives you the realism of a not so perfect aircraft. (you can turn this all off via the menu). Starting the engines is as complex as you would expect from a cold start-up, it requires long procedures of button pushing and systems activation. On power up the engine power comes in gradually and then they get noisy outside, they are dirty as well as the black plumes of carbon fill the air behind the engine exhausts.
     
    As it is very complex machine, you do have thankfully an excellent checklist and tutorial built into the menu. A full checklist for every portion of the flight is available.
     
     
     
     
     
    First there is a "Normal" checklist that just lists the procedures, This includes the standard aircraft walkaround. "Procedures" takes the situations a level higher. First with a highly detailed instruction of each procedure and then as a very clever tutorial that goes through all the procedures. As you click each procedure it will show you in what order and where each item is to be activated. As you click the items off the checklist it goes onto the next item. For new and even experienced users like me, it makes the systems more easily absorbed and you learn quite fast. Many times you know what to press but can't find the right function on the panel...  or do the sequence in the wrong order. Here a few runs through and you are pretty well ready just to use the standard checklists.
     
     
     
     
     
    There is the "Operational" Checklists that is also highly detailed and every one of these checklists can be used in Auto mode when the aircraft will do it for you.  The final item "RE-SET" on the menu will reset any of the Checklists in the lists. It looks daunting at first but the checklist menus are simply so good you will soon understand the aircraft.
     
     
     

     
    Interior
    The interior cabin is just as detailed as every other item on the aircraft, Opening the locked cabin door will find you with a "I can't do that look on your face", You can, as the (FLT DK Door) button is on the OHP and that shows the amount of detail you have.
    Inside the seats are beautifully rippled, and the cabin fittings, Lavatories, working galleys and all the interior lighting lighting is excellent.
     
    Flying the Boeing 757
    Once the aircraft is configured with fuel (menu), FMS flight route (data) and engine start you are ready for pushback. Flaps were set at 10º. and brakes away.
     
     
     
     
     
    Taxiing is easy as the throttle response is excellent, you feel the weight and it takes a push for thrust to get the 757 moving, then you settle it back to a 10knt taxi speed. You can do cabin announcements via a great announcement menu page. There is a full list of excellent standard announcements that will bring a smile to your face, There is also the option for charts on the yoke, these are pdf's that are stored in the "CHARTS" folder in the main file folder. They have to be listed (.png's) and configured for use, but it is worthwhile for their usability and as an excellent feature.
     
     
     
     
     
    Push throttles forward and the engines spool up to full power in their own time, this takes a moment and then the push comes in. Totally realistic in the moment is that the power is just there on other aircraft, but it is simply not here on the 757 until it comes in with a growing gradient of power. The feeling is fabulous in its effect of reality... amazing programming must be required to get this just right. At rotate you just let it climb without pulling back to hard, Gear up is a two stage click upwards on the lever, It climbs like you expect, very quickly. And on the turn back towards the coast over BIRK I was already at 8000ft and climbing easily at 2000ftpm. Turn to the sun and the active shades feature will cover the windows, turn away and they go up again.
     
     
     

     
    Both Pilot and Co-Pilot NAV/MAP displays are independent, Usually placed on the glareshield, here they are on the pedestal. it makes adjustment tricky - but they are very authentic in operation. Glareshield Autopilot is excellent, It has full separate functions for the the Pilot and Co-Pilot, VOR 2 frequency settings are at both sides, which can be set to Manual or Automatic. Pilots side instruments shows the duel mixture of dials and glass screens with digital readouts from that era.
     

     
    Setting the ILS Frequency (VOR1) is a slightly more nerve racking affair if you don't know how?  or where it is?  It is situated at the rear of the pedestal, but the first the actual frequencies don't show unless you adjust the lighting - it is just dark or blank. When it does show it only displays dotted lines?  A casual look around the cockpit became a frantic search for the badly needed ILS setting. The trick is to touch the knob on the frequency selector and the frequencies finally show a selectable freq number.
     

     
    Another feature is the oxygen mask, press the compartment to the pilots left hand and activate the mask, it moves as you wear it and not just where you look, but also on how you breath!
     
     
     

     
    Enroute and you have a lot of tools at your disposal. The FMC gives you your route while the Co-Pilot does the flying with the standard MAP mode. Engine performance and power is shown on the displays. At arrival you can easily set the correct distance to your turn fix for the correct height. Cabin and glass reflections are first class. the windows all give great reflections and they are worse at night with the lighting from the instruments..
     
     
     

     
    Flying today is in good weather, But if it turns wet or stormy then the aircraft has a good weather radar (adjustible!) and great rain effects on the windows, now in X-Plane in aircraft of this category rain is mostly de-rigueur, but FlightFactor do it very well.
     
     
     
    Arrival is down to 5000ft and m62. But watch the aircraft as it will fall quite quickly if you don't control the descent, on finals as you turn but you have to watch the drag from those long drooping flaps, in fact your speed has to be quite slow at around 140knts on approach, because if you don't control the speed and you are not slow enough in the flare you will get a bang of a landing. (or a reset!) That last few feet from the ILS cutoff is going to test your skill to the limit. But get it right and you will smile for days after. The reverse thrust is very effective and blows out a lot of black dirt in front of the engines. Then don't forget to let the passengers know they have arrived...
     
     
     
     
     
    Sounds
    The Boeing 757 has over 200 Mb of custom sounds, in 3d of course. The cockpit has many of these and can be heard while pressing various functions. In flight the "Ding-Dong" goes off all the time as passengers call the attendants.... very realistic. There are also 3D stereo sound for the engines and they sound great with from some angle a real burring turbine sound that is excellent.
     
    Liveries
    There are four liveries with the aircraft package: Boeing House, British Airways (retro), Air France and Lufthansa.
     
     
     
     
     
    And eight livery packs available for US$10 per pack - Includes:
     
    Asia Pacific Livery Pack for 757 - Europe Livery Pack #1 for 757 - Europe Livery Pack #2 for 757 - Europe Livery Pack #3 for 757- Middle East/ Africa Pack for 757
    North American Livery Pack#1 for 757 - North American Livery Pack#2 for 757 - Russian Livery Pack for 757
     
    Conclusions
    The Boeing-200 from FlightFactor is a huge aircraft full of brilliant features. The modeling and design are first rate if not the best in X-Plane at this current period. It is a large investment, but you are getting the very best as well. If you have acquired the Boeing 777Series then you know why the Boeing 757 is also going to be great value. It has the same quality and design as the B777. But still the B757 is very different in its own way. The main feature is again the programmable FMC as it is simply the best in X-Plane, but the shear systems depth is also another real attraction. For a large file it is amazingly light on your frame-rate and the texture quality does not suffer either. The 3d sounds are another aspect as they are very good as well. The only items that I would have liked is cargo doors and the option of the stairs on the left (front) door, but both are for my own service requirements. For a novice flyer the B757 is a complex and daunting machine, the brilliant checklist system helps, but it will take time to fully understand the aircraft not only in operation but also in the air. No review could cover all the systems on this aircraft, as they are to large and complex but with this investment you will get in return of many and even hundreds of hours of simulation at the highest level.  for value there can be no other greater reward.
     
    _____________________________________________________________
     
    Yes! the Boeing 757 Professional is now Available from the X-Plane.OrgShop : Designed by FlightFactor (Philipp and Ramzzess) and produced by VMAX
     
    Price is US$59.95 : Boeing 757 Professional
     
    Developer Site: facebook
    Dev Thread : X-Plane.org
    Review By Stephen Dutton
    7th November 2013
     
    Technical Requirements:
    64bit X-Plane 10 and OS are  required to run the 757.
    Windows Vista/7/8 64bit or Mac OSX 10.7/10.8/10.9 or Linux Ubuntu 12.04LTS or compatible (older versions are not supported)
    X-Plane 10 fully updated. 64 bit mode. (X-Plane 9 not supported. x-plane 10 32 bit not supported)
    8GB RAM/1GBVRAM (2GB VRAM Recommended)- 512b available hard disk space (download size:375Mb - Custom Folder size (expanded) is 577.50mb)
    Current version : 1.01 (last updated November 7th, 2013)
     
     
    Review System Specifications:
    Computer System:     
    - 2.66 Ghz Intel Core i5 iMac 27”
    - 6 Gb 1067 Mhz DDR3
    - ATI Radeon HD 4850 512mb
    Software:     
    - Mac OS Mavericks 10.9
    - X-Plane 10 Global ver 10.22 (final)
    Addons
    - Saitek x52 Pro system Joystick and Throttle
    Scenery
    -  BIKF (Keflavik) - Aerosoft (X-Plane.OrgShop US$19.95)
    - EGCC (Manchester UK) - Captain Dij  (X-Plane.Org)
     

     
  22. Like
    Stephen got a reaction from Kaminari in Aircraft Review : Alabeo Beechcraft D-17 Staggerwing   
    When Alabeo release an aircraft it is a bit like meeting Forrest Gump and him offering you something from his box of chocolates “you just don’t know what you are going to get”. There are a few clues though. It is usually highly different. It is usually very Iconic and it is usually very well done but not totally absolutely functional.

    Their latest release is the 1930’s aircraft the “Beechcraft D-17 Staggerwing”. and it fill out all the criteria. It is different, It is Ironic, It is very well done and some small things don’t work.

    The “Staggerwing” (Meaning the upper and lower wings are “Staggered” to give a better view out of the front windows) was the aircraft of the 1930’s that represented you as a person of high standing. It was well loved by the Hollywood royalty of the period. The sort of same image you will get today by flouting off your new G350 Gulfstream Jet. It stood for “Rich”, “Powerful”...  and a global reaching exciting image!   - Of course pilots loved the power of the machine as well.
     

     
    History
    Aircraft developer Walter H. Beech and airplane designer T. A. “Ted” Wells at the height of the Great Depression, joined forces to collaborate on a project to produce a large, powerful, and fast cabin biplane built specifically for the business executive. The Beechcraft Model 17, popularly known as the “Staggerwing” was first flown on November 4, 1932. It was not popular at first because of the high cost. Originally it was called the Model 17 with its negative stagger wing configuration (the upper wing staggered behind the lower) and unique shape maximized pilot visibility while negligibly reducing air interference between the wings. The fabric-covered fuselage was created with wood formers and stringers over a welded steel tube frame. Construction was highly complex and it was for its time the most innovated aircraft available with the Staggerwing’s retractable conventional landing gear, which was uncommon at that time that was combined with careful streamlining, light weight, and a powerful radial engine which helped it to perform very well. In mid-1930s, Beech then undertook a major redesign of the aircraft, to create the Model D17 Staggerwing (this Alabeo version). The D-17 featured a lengthened fuselage that improved the aircraft’s handling characteristics by increasing control leverage and the ailerons were relocated to the upper wings, eliminating interference with the flaps. Braking was also improved with a foot-operated brake linked to the rudder pedals.

    In the Second World War the D-17 became even more popular as the need for a compact executive-type transport or courier aircraft became apparent, And so in 1942 the United States Army Air Forces ordered the first of 270 Model 17s for service within the United States and overseas as the UC-43. The U.S Navy also bought the aircraft and so did the British RAF and Royal Navy. Since then it has slipped in to fame and notes for its ‘muscular strength and delicate grace,’ and is rated highly for its ‘classic lines and symmetry.’”
     

     
    Design
    Alabeo is a sister studio with Carenado and so they share a lot of design ideas and features. The main feature is that the quality is just as good as the Carenado’s but in a just slightly different form in that usually the form is more of a whole and not as completely constructed as the very highly detailed Carenado’s are, and that is reflected in the lower price and being slightly under US$20. The same quality but with just a slightly different design approach. But still the same of where it really counts.
    And so the detailing on the “Staggerwing” is exceptionally good on this beautiful aircraft, It does look and feel slightly bulky because of that huge radial engine at the front. Look inside the cowling and you can see the wonderful air-cooled cylinders. This version uses the 9 cylinder Pratt & Whitney R-985-AN-1 with 450 hp (340 kW) at 2,300 rpm, and only the geared “supercharged” 600hp engine was bigger.

    The fine wires on the wings are magnificent as are the smooth wing pylons, although the rear tailplane and elevators look very standard for the period.
     

     
    The highlight is the construction of the front and tailwheel (retractable) undercarriage. More art than design, Its is beautifully proportioned and detailed. Steel springs and levers and it is what we really love about simulation in the fact that just admiring these items can give you as much pleasure as flying the aircraft. The animation is first rate as well as even the tail-wheel retracts up into the tail which was unusual in this period

    Alabeo use the same O (Options) menu panel as Carenado, but there are only three items listed here.
     

     
    The options are: Transparent Windshield - Instrument Reflections and you can open the - Passenger Door. The door opens but strangely stops between the wires? Very odd.
     

     
    Panel & Cabin
    Aircraft where fitted out inside very differently in the 1930’s. It was either wire and canvas or like this Beechcraft a cross between a luxurious boat or an expensive automobile. Heavy leather and wood trim would sound crazy in today’s world of carbon-fibre and plastic... however the D-17 was created for the “Distinguished Business Gentleman”.

    Alabeo have done a discerning job in the fit out of the cabin, with only one outstanding issue...  You can’t really see any of the work - It is really black down in there, so dark you can’t even see the yoke never mind the rudder pedals.
     

     
    You are restricted to using X-Plane’s Night-Vision to really find anything you want to usefully use. Lovely it all is in a sea of green. The Yoke can be positioned on the left or right by flipping it over to the new position, you can remove it completely if you want to as well.
    Fumbling around you can find the lighting switches. A lovely thick clicky Ignition selector. A "press" to start the engine button that I really love to use and a great chunky trim wheel... The radio is a standard Bendix King 155A T50.
     

     
    The dials are recreated vintage with the standard six. Perfect in design and feel. The right side instruments consist of engine dials in RPM, Manifold Pressure, CHT, Amp’s, Carburettor (remember those!), Suction, Temp and Oil/Fuel gauges (LBS) - and a Omni-Bearing Indicator (OBI). As noted you can switch off the glass reflections - But why would you do that?  You really feel that 1930’s vibe,

    The flap selector is a half metal square ring with three settings and flap use is restricted to under 95knts (110mph).

    The panel lighting is gorgeous, I flew the “Staggerwing” in early morning light just adore those creamily lit dials. There is a red light situated high on the central windshield pillar to shine down on the dials at night. This effect turns the panel bloody red and again gives out a lovely feel to the cockpit.

    There is the Carenado standard menu C (Camera) for setting “points of view” including the zoom function that is handy and the wing view (left or Right) with belly/tail cam are the highlight view points.
     

     
    HDR switched on the night-lighting is good with each (retractable) landing light in the wing giving its own light throw. The beacon is also totally realistic in its rotation and reflection. The Bluey/Green and red navigation lights are set out in a pod in front of the lower wing and are very authentic.

    Time to Fly
    On the lower part of the panel and hidden behind the yoke is a pull handle to lock the rear tail-wheel. To taxi is easy in theory but harder in practice. With the tail-wheel locked you can go straight but only take wide turns with the rudder. Un-lock the tail-wheel and you go around in circles on the same position?...  The trick is to use both. I don’t know if this is the correct real way you would control a tail-dragger like this, but you can’t have someone in a simulator to push your tail around to straighten you up on the runway either. And you have to be kind to the brakes as well. Hit the brake and with all that weight on the nose the aircraft will tip up at every touch of the handle - It looks like the aircraft has hiccups all the way to the runway.
     

     
    Once on the centreline with the tail-wheel locked. The “Staggerwing” is lovely from the word go, You don’t need any flap as you have a huge amount of lift from those double-wings. You can’t lift off to quickly either as you need the speed to get your tail up and straight and the aircraft ready to fly. That huge radial sounds glorious as the sounds are all in 3D. The effects from different angles (certainly in the turns) are excellent.
     

     
    All that weight helps you and balances the aircraft out to perfection, and so it is a really nice feel in your hands. There are no sudden movements but the best actions are to use slow maneuvers in what you want to do in that to either turn, gain height or simply hold a line to the horizon. One thing I did notice was that you had to get the right line of sight or angle of the aircraft to keep it at a level height. It was very easy to slowly wind downwards the altitude meter if you didn’t keep a close eye on the dial... And it is very hard to keep it there as well without gaining or losing height. The trim works well in this case (but you have to find it to use it).
     


     
    Concentration is high as you don’t have any aids to carry the workload. So flying even across the state or around and 300nm to 400nm is going to tire you out. I loved those wide turns and the aircraft climbs with ease and power, It is no rocketship by today's standards but it must have felt like one back then - but that is the attraction.

    Maximum speed: 212 mph (184 knots, 341 km/h), Cruise speed: 202 mph (176 knots, 325 (km/h), Landing speed: 45 mph (39 knots, 72 km/h)), Range: 582 nm (670 mi, 1,078 km), Service ceiling: 25,000 ft (7,600 m), Rate of climb: 1,500 ft/min (7.6 m/s)

    Adjusting the flaps down (remember to drop off a lot of speed first) will only cause a slight bump in the airflow as the speed drops away nicely to slow to your 30-40knts landing phase. The aircraft is as sturdy as a rock in this configuration,  nice with turns to the runway and keeping the runway line of sight straight are very easy to do. The drift down while dropping the power will give you an easy landing and for a tail-dragger it will stay pretty straight while tapering off the speed. You will need a lot of tarmac though to run out that speed as touching the brakes is not the thing to do. Just let the D-17 find its own pace to slow down and sink the tail down to a slow speed. Back on the ground you now only have to master the taxi all over again to get back to your parking area.

    Liveries
    There are Five liveries and the standard default “White”. You can get a little confused with the “White” because there is two of them... The one on the default file and another one in the “Liveries Folder”. The livery version is really Grey not white. The Beige is very white as well and is sponsored by “Gargoyles”... The blue is an “American Embassy” livery based in the United Kingdom. And finally the bright Red and Yellow. Liveries are HD and high quality, and all are excellent and with keeping in with the period.
     


     
    Conclusions
    Alabeo stands for something different and with a quality set at a value price, and that is what you get here. The only mis-match on the aircraft is the door sitting in the wires, the tricky taxiing techniques and that dark cavern of a cabin. Otherwise it is very hard to fault this “Staggerwing” of an aircraft. It is sublime to fly, you feel the aircraft well through the controls and bask in those lovely wide turns. It finds you reaching out for your vintage aviator sun glasses and posing in a suit like Clark Gable or Cary Grant, or if of the fairer sex then Kathleen Hepburn. Stars...  Hollywood stars. And this is the aircraft to match theirs and your image.

    The Alabeo Beechcraft D-17 “Staggerwing” is available now from the X-Plane.org Store : Staggerwing D17

    Price is US$19.95

    This Aircraft is available for X-Plane9 and X-Plane10

    Documents:

    Review By Stephen Dutton
     
    10th September 2013

    Alabeo : recommend certain settings for X-Plane 9 and 10...  But frame-rate is a not really an issue as the D-17 has a very high frame-rate because of its low footprint.
     
    Developers Site : Alabeo.com

    Review System Specifications:
    Computer System:     
    - 2.66 Ghz Intel Core i5 iMac 27”
    - 6 Gb 1067 Mhz DDR3
    - ATI Radeon HD 4850 512mb
    Software:     
    - Mac OS MountainLion 10.8.2
    - X-Plane 10 Global ver 10.22 (final)
    - ExtremeSceneryMAXX
    Addons
    - Saitek x52 Pro system Joystick and Throttle
  23. Like
    Stephen got a reaction from Kaminari in Aircraft Review : Grumman American AA-5 Traveler by vFlyteAir   
    Aircraft Review : Grumman American AA-5 Traveler by vFlyteAir
     
    Route : Circuits - KLAL Lakeland Linder, Florida
     

     
    First thought is "Quick flight and I'll feel out the aircraft". This is the new Grumman American AA-5 Traveler from vFlyeAir and it looks very good from the first time you look over the controls. "Flaps tooo".... but it is a guess because they are electric and they don't have any steps in their ºdegree angle, so the flap setting is noted as a "little bit". Power up and you are off with just a little of asymmetrical thrust from the two-bladed propeller that is easily corrected as taught by the Chuck Yeager School of Flying by applying the right foot a little to the right rudder pedal. Heading down the runway the AA-5 also needed a little push forward of the yoke to keep it level (back pressure) but at rotation I will leave the ground quite nicely...  but you didn't really any flap to get off the ground either. As the Traveler will quite easily fly without any extra help and in fact the wing will easily lift you at around 55knts.
     

     
    Climbing you have the time for a quick glance and a look around at the nice panel. The quality is very good and well above the quality that vFlyteAir has produced in the past. The cockpit is snug but well created and laid out. I have a twiddle of the autopilot switch but it just makes the aircraft just do long slow turns...  very odd. I feel the handling and it is quite stable but an adjustment of the trim is always required to find the right level. In fact the trim is your friend in this aircraft and so you use it a lot. A turn (to the right) and the aircraft will slip a bit too easily into a steep degree turn, and if you get it wrong you can also easily drop a lot of altitude. So nice and easy turns with a lot of thought put into the turn is the best option to keep the aircraft in a nice clean turn and at the same height. You soon get used to it and it becomes second nature very quickly.
     

     
    Holding the flap lever all the way to get to the lowest flap position will drain off the speed but you don't get that power drop too much in the fact you don't need a lot of throttle to counter-act it (The flaps will retract completely however with only one flick of the switch up, which is a great feature). Dropping the height and control is good as well and the aircraft is easy to place above the runway. But the Traveler has a demon in that the wing gives you a lot of "float", I then quickly found myself half way down the runway in no time before a bumpy touch and finally a grip of the tarmac. But that didn't help either as the speed was very slow in winding off, The brakes are useless at this speed as well?
     
    I ended up on the grass past the end of the runway.
     
    Flying Schools note the AA-5 as "to hot to handle" as noted in the manual, as I recommend to read before doing what I didn't do (which is first read the manual!). As you do, the first thing is to try that landing again. I did and the trick is to have full flap (every time) and get that speed down as low as you dare. You will however still float but at least try to get the wheels down on the hard stuff as quickly as you are past the piano keys - as you will need as much runway as can get to rub off the speed and finally get some grip from the brakes.
     

     
    Well that was a lot of "hair-raising fun". The Traveler looks quite benign, but it was quite interesting to fly. I unhooked the canopy back and took in the fresh air (a fan by the computer) and you felt the freedom of space and air around you. Turns were fun in the fact of the view and openness. The pilot is a bit thin on top and I doubt he would last long like this in an Australian summer. I then pulled the "mixture" back a little to slow the taxi more and you have to be careful not to shut down the engine (That is what the mixture is for as well). but as the engine spluttered a small adjustment was needed and the engine recovered effectively and the effect (and sound) was very authentic.
     
    History
    Grumman American AA-5 series is a family of all-metal touring and training 4-seat, light aircraft. The aircraft was originally an American Aviation design that followed on from the success with the AA-1 Yankee Clipper which was a two seater light aircraft in built in 1969. The company then decided to produce a four-seat aircraft, and they started with a new "clean-sheet" design that was designated the American Aviation AA-2 Patriot. The AA-2 design did not meet its performance goals during test-flying and only one was actually ever built.
     
    American Aviation still needed a four-seat aircraft to fill its product line, the company simply enlarged the external and cabin dimensions of the AA-1 Yankee to create the four-seater. This decision capitalized on the marketplace identification of the Yankee and its derivative the AA-1A Trainer and also resulted in 2/3 parts commonality between the two aircraft designs and in that saving development time and production costs.
     
    This new four-place aircraft was named the American Aviation AA-5 Traveler, and was powered by a Lycoming O-320-E2G engine of 150 hp (110 kW). It would carry four people at 121 knots (224 km/h) cruise speed and was certified under US FAR Part 23 conditions. Production of the Traveler had just started in 1971 when American Aviation was sold to Grumman and became the Grumman American division. Grumman continued production of the Traveler and 834 Travelers had been produced when production of this model ceased in 1975. The AA-5B Tiger,  AA-5A Cheetah, AG-5B Tiger where all variants of the AA-5 Traveler.
     
    Specifications - Maximum speed: 143 knots (163 mph, 265 km/h) : Range: 686 nm (789 mi, 1,270 km) : Service ceiling: 13,800 ft (4,200 m) : Rate of climb: 850 ft/min (259 m/min)
     


     
    Closer inspection on the ground reveals a more quality and detailed aircraft than what you expected at first glance. The Yellow (N954NL) default livery is not the best for the lines or detail. The Orange and Brown (N7164L) livery is a better choice. The detailing is excellent. Not quite to the extreme dirtyness and markings of a Careando aircraft, but it is very good and highly detailed with the panels and riveting perfectly recreated. No doubt it was Carenado style detailing that was the aim here and to a large extent vFlyteAir has certainly succeeded. Of any aircraft the Traveler is closest to is the Carenado Mooney in its application and feel, but without the ripped mats and really oily dirtyness of the Carenado machine. The wheels and undercarriage are very well done with excellent detail on the braking system (you can see the pads work). The front wheel on the real AA-5 does not turn (you use the brakes on the rear wheels) but here the Xplane feature is used. A luggage hatch can be opened with a switch on the panel with a case inside.
     

     
    There are three menus : One a "Camera" Icon "View Selector" on the lower left of your screen that gives you seven interior views and eight exterior views. Two menus are also situated in the centre of the panel in vrefs and a checklist.  The GPS unit can be seen or hidden, and basically it is a Garmin GN460 display set in a Garmin GPSplus housing. Opening the roof is above you via a handle that can reveal and a nice interior and great stitched leather seats. noted are the well created seat belts and headphones.
    KY 97A TO50

     
    When starting the Traveler from cold the first thing you are asked to do is pull the yoke pin. (if you start the aircraft with the key it will disappear here as well)
     

     
    The standard six (Artificial Horizon, Altimeter, Airspeed, Heading, Compass and Vertical speed) are added by 5 more in the - Course, Bank turn, RPM and Temperature (EGT/CHT) and OBS - Omni Bearing Selector (VOR). A KMA 20 T50 COMM radio is set in the top of the panel. Lower down far left is the (turn) key and starter and master power switches (red). left lower panel is lighting and fuel pump switches with in the center Carb heat (carburettor), Throttle, Mixture and Primer sliders. Fuel tank selection is directly below. All panel detailing is excellent and even the vents move.
     
    Equipment stack is well created with chrome (metal) panels. and includes a  KY 97A T50 Comm radio, King KX170B COMM (1) - NAV 1 (VOR 1) The Nav 1 setting can be used as a VOR 2 unit and you can switch between the two types (tracker) of frequencies on the panel and for use with the OBS. Also there is a KR85 TSO ADF unit and a King T76A Transponder.
     
    Noted also is an AMP, Oil Temp, Oil Pressure and Fuel Pressure gauges.  On the right side of the panel is a glovebox that can be opened.
     

     
    A quick start via switching on the key (swings like a Careando key) and pressing the starter (mixture slider in and fuel pumps on) and I'm off to the runway again.
     

     
    My reason for the flight was in how to get the Autopilot working?
     

     
    Oddly enough the Autopilot is on the bank/turn indicator...  the left (magenta) knob is the heading (pull out) and the right is knob (green ) is the pitch. It is an odd arrangement in that you pull the knob and then turn the knob to change the heading but really it just turns the aircraft right or left. You can't set a heading, but just flow over to the point of the direction you want to go and then turn the knob back the other way to head in that direction. It is not very exact and a bit vague, but works. On the pitch it a bit more easier in that you can adjust in about 5º increments up or down and it is more effective. Turn the AP off on the center panel and you have control again.
     
    Liveries
    You have 1 White and 9 liveries... all are noted by their Registration Numbers and N5494L is the default.
     




     
    They are all very good in quality but not spectacular or that anything really stands out in design. But you do cover mostly the UK and US registrations.
     
    Aircraft Lighting
    The panel lighting is very good with HDR on, there is an adjustment for backlighting the dials and a red glow over the panel.
     

     
    A great feature is the adjustable light that can be used towards the panel or over your maps. The switch is two way with a rear dome/spot light as well.
     

     
    Outside lighting gives you nice navigation lights and a strong landing light. However the beacon is far to overbright and so is the strobe effect. Sitting in the cockpit is like flying around a lighthouse!
     
    Conclusions
    No doubt is that vFlyteAir has come up with the goods, vFlyteAir are known for their micro light aircraft that were fun to fly and were also quite good in their designs and features. AA-5 is however a totally different direction and feel for vFlyteAir, and if you are accustomed to their earlier aircraft then the Traveler will come as a bit of a surprise. This is certainly a far more rounded aircraft from vFlyteAir and get in closer and the detail is really excellent. More clever liveries would have helped here as most look quite bland. the detail work on the liveries is however very good. Sounds are excellent all round from start up to shutdown, the noise rises as you open the canopy and that gives you that great open - wind in you hair feeling with the engine noise. vFlyteAir has also captured the Travelers unusual flying abilities and strange wing-lift behaviour. It is unusual to fly (certainly on landing) and you have to adapt to it... Again in many respects it is like the Mooney in that way in it behaves and looks. Frame rate is fine but it is a huge download of 459.80mb and expands to the same 459.80mb when placed in your General Aviation folder.

    The Grumman American AA-5 Traveler is very good all round and an interesting change of direction aircraft from vFlyteAir. The AA-5 Traveler comes with good strong features and which is enjoyable to use and fly.
     
    Yes! the Grumman American AA-5 Traveler is now Available from the X-Plane.OrgShop : Grumman American AA-5 Traveler
     
    Price is US$26.95
     
    Documents :
     
    Developer Site : vFlyteAir

    Review By Stephen Dutton

    14th December 2013
     
    ©copyright 2013 : Stephen Dutton
     
    Technical Requirements
    Window Vista or Windows 7 (32 or 64 bits) or MAC OS 10.3.9 (or higher) or Linux
    X-Plane 10.20 (or higher - 64 bit compatible)
    Multi- Core 2 GHz - 4GB RAM/1GB VRAM- 500MB available hard disk space
    Version 1.0 (last updated November 14th 2013)
     
    Review System Specifications:
    Computer System:     
    - 2.66 Ghz Intel Core i5 iMac 27”
    - 6 Gb 1067 Mhz DDR3
    - ATI Radeon HD 4850 512mb
    Software:     
    - Mac OS Mavericks 10.9
    - X-Plane 10 Global ver 10.25 (final)
    Addons
    - Saitek x52 Pro system Joystick and Throttle
    - Rena desk Fan
    Scenery
    - KLAL - Lakeland Linder Regional Airport 1.3 - Drankum (personal items have been added)
  24. Like
    Stephen got a reaction from Kaminari in Aircraft Review : Sikorsky SH-3 Sea King (S-61) by Virtavia and Dawson Design   
    Aircraft Review :  Sikorsky SH-3 Sea King (S-61) by Virtavia and Dawson Design
     
    Route : RAF Valley (EGOV) to Caernarfon Airport (EGCK) to Liverpool John Lennon Airport  (EGGP) to RAF Valley
     
    Introduction
    In the 1960's or 70's the Sikorsky SH-3 Sea King was everywhere. You couldn't miss it. If it wasn't fighting in Vietnam it was pulling someone off the side of a mountain or out of the sea. Or more famously it plucked the returning moon astronauts out of the South Pacific or the aircraft flew the current American President around the country as "Marine One". In tactical roles it flew from ships to search out Cold War foes and was unbeatable in Anti-Submarine warfare (ASW). It was a major asset in the Falklands War, The first Gulf War and the Balkan war - and one Sea King had also the option of being outfitted to deploy the B57 nuclear bomb!
     
    It's main roles were more mundane however, ship to ship supply, SAR (Search and Rescue) and Coast Guard duties. But one thing was sure, It was a significant contribution to aviation. Ask anyone to name a helicopter, any helicopter and the answer will usually be either...   "The Huey" or "The Sea King"
     

     
    The Sea King was a considerable advancement over previous helicopters because of its twin-turboshaft powerplant layout, which gave the gave the SH-3 a heavier payload capacity and a high level of reliability far in excess of previous anti-submarine helicopters. The S-61 is a Cold War creation as the Soviet Navy had elected to construct a large fleet of over 200 submarines, the US Navy then chose to counter this threat by investing in newer and increasingly capable ASW technologies and platforms. Sea Kings operating in the anti-submarine capacity typically had a four man crew; a pilot and copilot in the cockpit and two aircrew in the cabin area to operate and monitor the aircraft's detection equipment and to interpret the sensor data; the two rear aircrew were retained in other mission roles such as cargo transfer and rescue operations. The cabin can accommodate up to 22 survivors or nine stretchers in addition to two medical officers in a SAR capacity; up to 28 soldiers can be accommodated when operated as a troop transport.
     
    The The first prototype took flight for the first time in March 1959, and carrier suitability trials were conducted on board the USS Lake Champlain; the trials were completed successfully in mid-1961. Production deliveries of the HSS-2 (later designated SH-3A) to the US Navy began in September 1961, these initial production aircraft were each powered by a pair of General Electric T58 turboshaft engines. In late 1961 and early 1962, a modified U.S. Navy HSS-2 Sea King was used to break the FAI 3 km, 100 km, 500 km and 1000 km helicopter speed records. This series of flights culminated on 5 February 1962 with the HSS-2 setting an absolute helicopter speed record of 210.6 mph. This record was broken by a modified Sud Super Frelon helicopter on 23 July 1963 with a speed of 217.7 mph.
     
    Sikorsky also developed a variant of the Sea King for the civil market, designated Sikorsky S-61L. The first operator of the S-61L was Los Angeles Airways, who then introduced them to service on 11 March 1962. Another variant with a conventional hull, the Sikorsky S-61R, was also concurrently developed for transport and search and rescue (SAR) duties, and it was this type was that was extensively operated by the U.S. Air Force and the U.S. Coast Guard. Considering the success of the S-61 program, Sikorsky stopped production of the aircraft in the 70's to focus on the Sikorsky UH-60 Black Hawk.
     
    But the Sea King story didn't slip away into history there. The British who saw a good aircraft when there was one, then licensed the design and redesigned the S-61 into the - Westland WS-61 Sea King.
     
    Westland by integrating a significant proportion of components from British suppliers, and with key changes include the use of a pair of Rolls-Royce Gnome turboshaft engines and the implementation of an automatic flight control system made it a formidable aircraft. And the Westland's Sea King despite outward appearances is a very different aircraft from the original Sikorsky design. The first Westland-built helicopter, Sea King HAS1 first flew on 7 May 1969 at Yeovil. This aircraft was produced 1969–1995 and 344 aircraft were built. WS-61 Sea King still remains in operation in Britain, as well as multiple export customers (some under license) to: Germany, Norway, Egypt and India.
     
    The aircraft has been highly successful in the Westland guises, it has performed in many different roles and with all branches of the British Services, notably with the Royal Navy and SAR. The Royal Navy also created a extensively modified variant called the "Westland Commando". The Commando (Sea King HC4) had capacity for up to 28 fully equipped troops and had originally been developed to meet an Egyptian Air Force requirement. It first flew on 26 September 1979, and has an operational range of up to 600 nautical miles without refuelling. Highly successful In British service, the Sea King HC4 was deployed on operations in the Falklands, the Balkans, both Gulf Wars, Sierra Leone, Lebanon and Afghanistan and 330 Sea Kings were built. Exports to the Indian Naval Air Arm, the German Navy, the Royal Australian Navy, and the Royal Norwegian Air Force were also highly successful.
     
    (Specifications are for the Westland HAS 5)  Maximum speed: 129 mph (112 knots, 208 km/h) (max cruise at sea level) : Range: 764 mi (664 nmi, 1,230 km) : Rate of climb: 2,020 ft/min (10.3 m/s) : Powerplant : 2 × Rolls-Royce Gnome H1400-2 turboshafts, 1,660 shp (1,238 kW) each.
     
    Dawson Design and Virtavia and Installation
    Virtavia produced the Sikorsky SH-3 Sea King (S-61) for the FSX/P3D market. But after the successful redesign of the Globemaster C-17 from Dawson Designs, the Sea King was chosen as the next conversion. There are many improvements for X-Plane over the FSX/P3D version that includes autopilot, hover control, working winch with winchman figure and rebuilt main and tail rotor heads, Higher graded textures, X-Plane 10 HDR lighting and the DreamEngine 3d Sound and many other new features.
     
    Installation is to unzip to your upload file (326.80mb) to your Aircraft/Helicopter folder (full size file 620.70mb). To note there are two different Aircraft versions in the Standard SH-3 and the Commando version.
     
    You can also map your joystick buttons for use in the "Hover" mode AFCC and activation (recommended). Included is a manual (24 Pages) and full checklist (3 Pages).
     

     
    First Impressions
    The Sea King is an iconic design, There are nine variations included in this series, the default version is the Royal Airforce HAR Mk3 in "Rescue Yellow". It is a five bladed design (Tail rotor is also five bladed) that was later upgraded to the "Carson" composite blades. First to note is the External Power (GPU) unit that is typical of what the RAF use. A switch on the OHP (Over Head Panel) or the menu selection will deploy the unit connected to the aircraft.
     
    Externally the Virtavia design work is excellent. With excellent textures (updated by DD) and excellent features of the winch (and belly hook) radar domes and other major external fittings. One highlight is the bubble windows that protrude from the rear aircraft fuselage that are excellent in their design and glass reflection, notable also is all the excellent cockpit glass with the green overhead panels. Many of the variants also have different equipment attached from Flir cameras to flares and low flying-aids. The main fuselage door opens via the menu (or key shift-F2) to reveal the winchman.
     

     
    Split left side is the crew hatch (door) that is also key switchable (shift-F1). Fuselage detail is enhanced by the excellent panel work (rivets) and detailing and aerials (including wire aerials). The Sea Kings wheel pontoons are expertly created with the (retractable) undercarriage, support legs and arms are perfect as are the wheels and tyres. In the variants (via the liveries) you can choose to have the huge FOD or Engine Advanced Protection System (EAPS) boxes in front of the engine intakes or not. Foreign Object Damage is icing, snow, dust, salt spray, sand, debris and hot gas ingestion (HGI) that can cause problems when flying at extreme low altitudes or in the hover mode.


     
    The main rotors and the tail rotors and their linkages are the heart of any helicopter design. These have been totally reworked for the (finicky) X-Plane users. Get this part wrong and you can say to your credentials goodbye. Dawson Design's is however one of the best in the business. and the rotor head construction is first class craftmanship...  so fully detailed, and you can move your controls to see the perfect movement of all the links and pieces.
     

     
    Up the built in ladder and into the cabin and the S-61has and does give you a military machine feeling. I have been in a real S-61 many times and to a point the cabin shows its 1960's heritage. They are more basic in design than you come to expect today (The UH-60 is very basic as well with exposed wiring and pop-riveted panels. No composite in sight). The panel and OHP layout is exceptional and very functional (but again quite basic). All the detailing is first rate. The seats are metal piping with canvas packs and the pedestal is built up of metal paneling.
     
    Rearwards it is mixture of SAR and ASW in the fit-out. SAR in liferafts, canvas seating and a stretcher, brightly coloured oxygen and fire bottles and the ASW in a operators post (cubicle) and (boxy) equipment racks.
     

     
    You notice the lower texture quality in the rear and if your render setting are set low, then ASW post and equipment racks and the rear cabin matted walls are a little more fuzzy than the rest of the aircraft. Set in "too Much" in the render settings then it is not to bad. but the art and detail is quite basic but still authentic.
     

     
    There are no problems however where it really counts, which is the main aircraft panel, OHP and the pedestal. All instruments and gauges are crystal clear and highly detailed. Knobs and switch gear is perfect and only a very few are not operational. The main panel consists of the engine dials (centre), warning lights (caution panel), Nav-aids (very few), fire/DC test and the pilots instruments (Radar Altitude, Altitude, Speed, Artifical horizon, compass rose/course, RPM, climb in feet, clock and engine torque) the last dial (hover gauge) I'll come back to later.
     
    The pedestal is dominated by a huge green radar screen that has been converted to the standard Xplane map function. It is very realistic and the screen controls are set out below. Radios are very basic in VOR 1, ADF and COMMS1. Having the VOR 1 is a bit of a non-event in a non-ILS equipped aircraft. At least with VOR 2 you can use it for navigation, and to a point you still can as you can set the higher frequencies into the radio set and you do at least get a distance to the VOR. But you would think an SAR aircraft would be better equipped. and the ADF will give a direction to a nav-aid.
     
    The other notable panel on the pedestal is the Automatic Flight Control System (AFCS) that can hover the aircraft at a set height and give you a flight pattern into and out of the "Hover mode", We will demonstrate this feature later.
     
    Centre of the main panel is the Fuel gauges that are easily set with a pop-out fuel panel. Just use the slider to quickly set the correct fuel load.... nothing can be easier.  Twin sets of gauges show the engines RPM (percent), Exh (Exhaust) temp, Oil pressure (psi), Oil Temp, Transmission (gearbox) pressure/temp and Hydaulic pressure.
     

     
    So the aircraft is not complex to use and to operate, of which would be a surprise in that you would really expect the opposite in such a large machine... Take starting the engines for example.
     

     
    All the main engine and lighting controls are set out on the OHP (Over Head Panel). The manual is good at noting the switch gear and dials, but there is no start up instructions. Print out the checklist a that is all you really need. most of the checklist is testing lights and functions of the aircraft. To start you first need the EXT power (red ring centre) or the APU running (Pedestal). You can use either system. Then switch on the "Master" and then the "Battery". Nothing really works until the "Battery" switch is thrown, then you can set the panel lighting via four knobs (excellent). Set the two Ignition switches to on (purple circle) and the two "Firewall fuel Valve" switches (on main centre panel) to on.
     
    Start the beacon, anti-collision lights and the POS (nav) lights, pull off the Rotor brake (side/green arrow) and if you and the crew are all ready then start Eng 1 by pulling the main throttle/cutoff lever to GND idle (first position). With that last action the turbine above you stirs and the whine and start-up procedure gets into action mode. The dials come to life and then start Eng 2 by just pulling down the second lever to the GND idle position. Soon the gauges will show you your torque, temps.......   Click the switch to hide the GPU and switch on the generators (1&2) and your ready for flight.
     
    At this point you will need some paracetamol, The noise is deafing inside (but far quieter outside?) and we are still sitting at idle. This is a good point to use the "Menu" system.
     



     
    The "menu" is situated on the main panel by the pilots instruments. It is a similar circular concept of what is in the AS350. You can select Liveries, views (inside and outside), Stability (It is set at 50%), (Sound) volume, FOV (zoom) and extras that can open the main/cockpit doors and switch on/off the outside GPU. (The action to swivel the large ASAC Radome should be here as well, but it isn't?)
     
    Flying The Sea King S-61
    Pull both throttle levers right down to the bottom and 100% of power and wait while the engines scream louder and settle. Like starting the Sea King. Flying it is just as easy!  
    The side thrust from the rear rotor is not very strong at all and with a pull of the collective and a slight rudder correction and you are very easily airborne. Pulling away with more collective grip the Sea King will easily move to a direct flight angle. low and fast is the best way to fly helicopters and the Sea King certainly does not disappoint.
     

     
    For the purists they wouldn't like the Sea King. They like nervy, edgy machines and that is nothing like the S-61. It may be its weight factor and you can in the menu adjust the feeling to a more harder flying machine. But overall it is almost too easy to fly at the 50% setting. Don't get me wrong in that for the rest of us the Sea King is an open door to helicopter flying in all its forms. Anyone can really fly this helicopter and get so much in return in flying it around the area. I still recommend a good joystick and more importantly a throttle system set in reverse on the "Collective" setting to control the machine well.
     
    My route from RAF Valley was to collect a injured person from EGCK (Caernarfon) which is only a very short ride over Anglesea. North Wales. Then fly him to Liverpool Airport (EGGP) just up the coast. 2000ft is enough to enjoy the scenery without running into it. The Sea King is very quickly up to a cruise speed of 130knts and the scenery is flashing quickly under me, reducing speed and landing is an art form, the hardest is the transition from forward flight to the hover mode or vice versa (called translational lift), the hardest of all is just stopping the aircraft from going forward...  rule No.1 - The brakes don't work 50ft up off the ground!....    It is an art to get the process right. But the Sea King is very kind to you in all these areas. It will easily run off speed with a lift of the nose, and an easy balance between the collective and the cyclic (the stick between your legs) will easily help you put the aircraft down right (in my case in the centre of the runway) of were you want to land.
     
    The rules of flying helicopters still applies, so if you are totally inept then you will still crash. But the Sea King is far kinder than most I have flown. As a learning tool it is exceptionally very good. But most of all it is good just to fly without all the sweat and tears that can accommodate most flying in this genre. It is just good genuine fun of an aircraft to fly.
     
    Leaving EGCK I head north to EGGP, 2000ft is again my choice, It is very noisy and after a while even tiring over a distance. There are no pilot-aids, Your only aid is to find a comfortable grip on the cyclic/joystick and try to keep the aircraft as smooth as possible, and that is far harder than it looks. For ten minutes or so you are fine and then you are then slowly drifting up or down as your arm or wrist tires. You become obsessed with the rate of "Climb/Descend" (arrowed) instrument to keep the aircraft level. it is easy to do, but you keep tiring yourself out over a period of time. There are Pitch/Roll/Yaw Stability switches on the pilots side panel that helps. Landing was a breeze of coming into the hover and a slight move to the right to land on a blocked off taxiway.
     


     
    Departure back to RAF Valley was just before dawn the next morning, You have a main cabin light on the rear bulkhead to bathe the cabin with a bright light, that is perfect solution for setting the aircraft up in the early light. In the dark the instruments show the great lighting and detail of the pedestal and the switches by the pilots right armrest have the cargo switch, audio switches and stability switches.
     

     
    The bulkhead light can be switched to red as well. This bathes the cockpit in a red glow for night flying, both lighting modes look excellent. There is a main cabin light. but I couldn't find any lighting for the rear cabin? Above the main panel are two spot lights that can switched on to illuminate the centre of the panel (one light really)
     

     
    The external lighting is very flexible. Standard Nav (pos) lights,Beacon and Anti-collision on the tail and under the hull. On the collective are two switches for three lighting functions 1) "Master-On /Retract-Off" will give you two main landing beams. 2) "Hover LT" will give you a single large light aimed downwards, "Flood LT" gives you a barrage of downward lights (one under the aircraft, one on each pontoon (2) with a third in the rear of the right pontoon. The Pos and Beacon lights are average with just really the colour of the light. In the daylight they can't really be seen at all.
     

     
    Departure was in the first light and you were soon cruising along at 140knts and again at 2000ft. first again I followed the coast south and then cut straight across Anglesea. It was a long way back - but you were guided by the line of the beacons of  EGOQ (Mona) and behind RAF Valley.
     

     
    I was not going to be on the ground very long. There was another job on the board and it was to deliver a cargo pallet to Caernarfon Airport (EGCK).
     

     
    Cargo Hook
    You can attach a cargo pallet to the hook under the aircraft (switch is on the Pilots side panel). First go to the "Weight, Balance & Fuel" menu (aircraft) and you will see a new menu section. Here you can load a "cargo.obj" that is located in the main Sea King folder files under "Cargo Crate"... load the object and set the weight you want with the slider. "Slung load size is the length of the cable? but I am not sure about that.
     
    Putting a large weight (max 8000lbs) under the helicopter will mean you skills in flying is about to get a whole lot harder, You have to lift it cleanly straight up or you will drag the load across the ground, or worse when it breaks free of the drag it will swing you violently from side to side or even pull you back down into the tarmac. Which is very expensive for the UK MOD. Even when flying nicely in straight line you have to be careful in that you don't allow the load to swing or gain momentum under you. If you do your ship will rock badly as well in the same direction. The more weight you select for the load means more care with the extra pull of gravity. But it is a whole lot of fun, coming in to place the load is getting the approach right and touching it softly on the surface. You can cut the cable via assigning a joystick button or key in "flightcontrols/jettison_payload".  (only sad thing is the pallet disappears from view because Laminar Research has a bug in that the pallet or any load won't stay on the sim surface...  annoying)
     
    With the slung load gone we can see how the Automatic Flight Control System (AFCS) works. The idea is to help you hover the aircraft in an automatic mode. It also allows the winchman in the rear to take control of the aircraft to position it in various directions to use the hoist.
     

     
    AFCS
    The system is located on the rear of the pedestal. You can set the hover height (50ft) and the "Exit" speed (60knts). The "STAB" button activates the system. TRANS Down will take control of the aircraft and transition you down to the 50ft setting were it will hover there for you. It take a little getting use to and the aircraft shakes out of your control as it does the transition. You can help the system by positioning the aircraft where you want it and then pressing the button. If you want to go lower or higher then just change the height setting and you will go down or up very slowly (great fun). In the rear by the door (use the views in the menu to get there quickly) is a control joystick which is activated by the "Aux Hover Trim", and you can move it in four directions to position the aircraft. You can also switch the system back to the cockpit (Aux Hover Trim Off) so the pilot can regain control. Pressing TRANS Up will make the machine transition up to the "Exit" set speed 60knts) out of the hover mode. to get control back for the pilot then just press the "STAB" button again. But a bit of a warning on repressing the "STAB" button again. It comes out of the system with a thunk, and it takes a bit of practise to get a smooth line of control back with the collective and the cyclic.
     
    Hover Gauge
    Another tool you can use to control the hover is the "Hover" Gauge.
     

     
    This is a cross-hair tool to create and keep a standing hover. and it has 3 modes (A,C and D) A mode monitors the ASE coupler and displays the milliampere input to the pitch, roll, yaw and altitude (but doesn't work here), C mode is off. D mode connects the hover indicator to the Doppler and you can use the horizontal and vertical bars to align your hover speed to zero. It is best used with the Radar Altimeter (left). But be careful as you align your hover as at that point you also lose lift. More collective for lift will then move the aircraft off your perfect cross-hair... practise makes perfect and you soon learn how to hover easily. The hover gauge is then a great tool to learn how to do this, and those skills can then be translated to other types of machines.
     
    Liveries... The amount of liveries 17 and 9 different variants is mind boggling... The Default is the HAR_Mk3 with the FOD box
     




     

     
    You have so many (to note) different attachments which include different radar domes and retracted refueling probes. The famous "Marine One" livery is missing from the package (In fact sadly there is no passenger civil version S-61L/N or Coast Guard either) but there is a (rough) Marine One version by PetJedi on the .org.
     
    Westland Commando
     

     
    The second aircraft in the package is the converted Royal Navy assault and utility Westland Sea King - Westland Commando. The pontoons are gone and have been replaced by outriggers to support the landing gear and various lighting and infrared devices. Inside it is a troop transport layout for 28 troops. As noted this version was a highly effective machine. There are three liveries. "Default" Royal Navy, Royal Navy IFOR and AREAF (Eygpt)
     

     
    Conclusions
    To sum up the Virtavia and Dawson Design Sea King in one word is easy, as it is "Accessible". The accessibility to easily get through the startup from cold to flight is not going to keep you in bed for hours reading manuals, a quick run through the checklist and your ready for flight. That is not to say the Sea King is not authentic because it is, and very good it is too. But the aircraft itself is not very deep. Secondly from the moment you first take off you realise that this aircraft is going to give you a lot excellent flying without all the worry of mastering a delicate helicopters (nervy) control needs. All helicopters are still basically unbalanced, but here you can at least enjoy the machines with out to much of the heartbreak that goes with them. In fact the Sea King is down right enjoyable to manoeuvre and fly (except for over very long distances with tiring wrist wearyness with no pilot aids).
     
    The combination of Virtavia's FSX/P3D design and quality and the extensive reworking and added features for Xplane is a total win-win situation for us, and the aircraft is very good and that huge selection of liveries are excellent in design and quality. (on small thing to note is if you have an Xplane shutdown issue it is the Dreamworks sound engine, so update to the new version 0220 to rectify that (don't forget to install the plugin in both aircraft versions).   Sounds are excellent with blade slapping, torque noise and 3D positioning but I did find the external doppler effect good and then to drop away a little too quiet as you move around the aircraft, inside it is just plainly noisy and hair tingling good.  There is the feature of the Ge-Force plugin simulates the characteristics of human head behaviour as your brain instinctively usually stabilises your head (eye) movements. here the plugin flattens that feeling out and gives you a natural feeling of flying the aircraft.
     
    Channel your inner English Royal family and join in their careers moments with the Sea King, Prince Andrew flew Sea Kings in the Falklands War and the current third in line Prince William flew Sea Kings out of RAF Valley on SAR missions (both were very good too). 
     
    No real faults except with the slightly average textures in the rear, but a few wishes. Rain effects would be great feature on the Sea King as you try to find that ship or oil rig in a storm, A passenger version would be also great for island hopping, and a Coast Guard version for those who love to guard coasts.
     
    In real life the Sea King was a formidable aircraft, and its final service life was very long. For us we can with this V/DD aircraft find out why and enjoy this aircraft for its shear versatility and features.  Every simmer dreams about flying certain aircraft. And to fly the Sea King was a childhood dream come to life. The most important thing is the Virtavia and Dawson Design Sea King didn't ruin a great aircraft but enhanced it beyond measure, Could that slip in a little bias in a review?. not in this case as it is so very good and a great investment in pleasure and flying...  It is also excellent place to start to learn to fly rotary aircraft because of its stability and hover tools. Overall the Sea King SH3 an excellent aircraft.
     
    Yes!  the Sikorsky SH-3 Sea King (S-61) by  Virtavia and Dawson Design is now Available from the X-Plane.OrgShop : Sikorsky SH-3 Sea King
     
    Price is US$35.00
     
    Developers Sites : Virtavia  - Dawson Design
     
    Support forum: Sea King Support
     
    Review By Stephen Dutton

    7th December 2013
     
    ©copyright 2013 : Stephen Dutton

     
    Technical Requirements:
    Windows XP , Vista, 7 or 8 (32 or 64 bits) or MAC OS 10.3.9 (or higher) or Linux
    X-Plane 10.20+. 32 or 64 bit. (X-Plane 9 is not supported)
    4GB RAM- 512Mb + VRAM Recommended. (no framerate issues)
    Current version: 1.0 (last updated November 13th 2013)
    Updated store#
     
    Review System Specifications:
    Computer System:     
    - 2.66 Ghz Intel Core i5 iMac 27”
    - 6 Gb 1067 Mhz DDR3
    - ATI Radeon HD 4850 512mb
    Software:     
    - Mac OS Mavericks 10.9
    - X-Plane 10 Global ver 10.22 (final)
    Addons
    - Saitek x52 Pro system Joystick and Throttle

    Scenery
    -  EGOV - Valley : rcmarple .org
    -  EGCK - Caernarfon Airport v1.1 : supersport .org
    -  EGGP - Liverpool (John Lennon) : xplaneuser .org (there are a few Liverpool city sceneries also well worth downloading on the .org)
  25. Like
    Stephen got a reaction from Kaminari in Aircraft Review : Antonov An-2 by Red Eyes   
    Aircraft Review : Antonov An-2 by Red Eyes (X-Plane aircraft design Bureau)
     
    The Antonov An-2  is known endearingly by the Russian nickname of "Annushka" or "Annie" that was built by the Antonov Design Bureau (now State Company) to meet a 1947 Soviet Ministry of Forestry requirement for a replacement for the then popular Polikarpov Po-2. It is a Soviet mass-produced single-engine biplane for utility/agricultural use and hence its other nickname "Kukuruznik" which means literally "cropduster". The Antonov An-2 was a large single bay biplane of all-metal construction, with an enclosed cockpit and a cabin with room for seats to accommodate up to twelve passengers and cargo.
     

     
    The first prototype was designated SKh-1, and was powered by a Shvetsov ASh-21 radial engine, and it first flew on 31st August 1947. The second prototype was fitted with a more powerful Shvetsov ASh-62 engine, which then allowed the aircraft's payload to be significantly increased from 1,300 kg (2,870 lb) to 2,140 kg (4,720 lb), and it was in this form it was ordered into production. It was first built in the State Factory 473 in Kiev, in the Ukrainian SSR where the bulk of up to 5,000 units had been produced by 1960. Later Soviet production (after 1965, of model An-2M especially) was at the State Factory 464 at Dolgoprudniy, Russian SFSR. After 1960, most of the remaining An-2s were built at Poland's WSK factory in Mielec, with over 13,000 aircraft being made there before full production ended in 1991. For the long period of 45 years the An-2 held the record of the aircraft of the longest period of any aircraft in production, that record was held until just recently when it was finally exceeded by the Lockheed Hercules.
     

     
    The An-2 has many design features which make it suitable for operation in very remote areas with unsurfaced airstrips. The features include a pneumatic brake system, with the option of an air-line which is fitted to the on-board compressor. With the air-line you can  change the pressures in the tires and shock absorbers which can then be adjusted without the need for any other special equipment, the batteries are large and very easy to remove, so the aircraft does not need a ground power unit to supply power, There is no need for an external fuel pump to refuel the aircraft, as there is an on-board pump that allows the tanks to be filled from simple fuel drums, the crucial wing leading edge slats that give the aircraft its slow flight ability are fully automatic, and are held closed by the airflow over the wings. Once the airspeed drops below 64 km/h (40 mph) then slats will extend because they are on elastic rubber springs!  And the An-2 has a very short Take-off run of 170m and a landing run of only 21 m (these numbers will of course vary depending on take-off/landing weight, outside air temperature, surface roughness, and headwind).
     
    Antonov An-2
    To recreate a modern airliner there is without doubt a multitude of resources. But what about an aircraft that is over 64 years old?  There are a few An-2's still flying and at last count it was around 72 aircraft. However you would be pushed to find the harder details to put such an aircraft together. Once over that hurdle then where would you start? To a point all modern aircraft have a sort of similarity, but the An-2 was created in a time before standardization became the normal and then on top of all that it was then created in Russia. Russian aircraft were very advanced for the period. But also Russian Aircraft tended to be more agricultural, practical and stronger than their western counterparts, because of their poor distribution and service networks over a very vast area.
     
    The Antonov An-2 legend would come out of such beginnings and to make it one of the most versatile and practical aircraft ever built. However to recreate the legend it was going to take far more than being a hobby project - It would require dedication and passion for the aircraft to bring it to life.
     

     
    One look of the cockpit alone and you can see the scale of the problem. The panel is a complex design of switches, dials and levers. Not a computer in sight or any real electronics either. This was the world before the micro-chip, silicon chip and even before the potato chip as they were called "Saratoga Chips" back then.
     
    So the first view of the An-2 is it looks at first like a complex mess. and made worse in that it is all written in cyrillic. And is totally indecipherable to anyone this side of Poland. It is not that you couldn't work out where everything is, because there is a very ordered configuration of the items....  But what they are and what they do is another thing entirely.  Ignore this and just go for a flight will mean you will just crash...   badly.
     
    At the heart of what everyone calls lovingly "Annie" is a deep procedural mechanical system, that has to followed to the letter to make "Annie" performs or at least fly a decent distance.
     

     
    Close up the panel detailing is extraordinarily beautiful, gauges and dials are like crafted jewels and their glass has excellent reflections. The central pedestal is festooned with levers and switches that you can't wait to get your hands on. To be able to zoom in close with the 3d cockpit is a huge advantage in finding out the detail (or details). The Yoke is restrained by a tie to the crafted rudder pedals and has to be removed for flight.
     
    The visual aspect is quickly added by the aural as well...  A ringing telephone sound that sounds like the Kremlin is calling you. It is a low fuel warning that can be silenced (thankfully) by a switch on the pilots side panel.
     

     
    But where to start to understanding the An-2? The best way is through the Menus's which are activated by a zone on the glareshield and they pop up on the lower left of your screen. There are four menu's available, and here are the first two.
     
    External Visual Inspection/Ground Service : In the top section you can see the views on a walkaround of the aircraft and install or remove the tie-down cables, Tags and rudder-tags. In the lower section you can: Connect the "Ground Power", "Recharge the Fire Protection System", Add the "fuel pipe", add or remove the "recoil devices" (or Chocks to you and me) and Repair (Or reset failures).
     

     
    Weight and Balance : Another menu is the weight and balance (W&B)sheet. To use the the W&B sheet is to use the first An-2 feature, which is using the on-board pumps to fill the tanks.
     
    The fuel system consists of 6 tanks with three connected each side. On the side panel there is a big switch to select each set of tanks or back to the flow of fuel to the aircraft. First in the "Ground Service' menu you connect the external fuel pipe. Connect to "ground power" or the battery and then select the set of tanks you want to fill, when selected then flip the switch under the red cover. Deep within the aircraft the pump will then noisily fill the tanks selected and it will show the amount on the W&B sheet. The sounds on this aircraft are extremely realistic. pumps whirr and switches clunk and handles crank... Get the process wrong and the aircraft will complain at you very loudly.  So you are very much involved in the process of the aircraft through these aural connections. You can then select in the menu the cargo weight and the number of passengers (and their weight), assign the fuel required to each wing and when completed you can press the "Load" button to activate the configuration (and the total weight).
     
    Electrical Systems
     

     
    Understanding the An-2 can go a long way if you can know how the way the electrical systems are installed on the aircraft. The An-2 has a main power supply unit : TCH-3000 that provides a DC voltage at 28.5V (volts) and a current supply at 100A, The standby (large batteries are 25V at 27Ah. The An-2 has an automatic system that if the Ah drop below 15-35A then the system will switch the supply to the batteries. You can see this on the Volt-Ammmeter (long yellow arrow) when the engine is past the idle position and is providing engine RPM. Pull the throttle back into idle and the voltage will suddenly drop to zero as it switches over to the battery supply (Short Yellow arrow). You can select either the battery supply or the External power supply by the second switch on the lower row of switches (for refueling).
     

     
    There are other items however that require an AC voltage. To do this there is another converter, the NO-500 that converts the DC power of 27V to AC Voltage of 115V. And that is situated on the central panel. The NO-500's main purpose is to supply power for the APK-5 which is an early Navigation tool that can select the operation of the compass selector and adjust to a frequency of a Non-Directional Beacon (NDB) in the Ranges: 150 to 310khz - 310 to 640khz and 640 to 1300khz.  A warning in switching on the AC current of the radio altimeter and the APK-5 (loading devices before the NO-500 is switched on. There are two NO-500's - a main and a backup that can be switched to by putting the three way switch to the bottom and the switch is noted as "operation - Off - Backup.
     
    Pneumatics

     
    The An-2 has an interesting pneumatic system. The red lever behind the pilots wheel (yoke) is your braking system, that uses compressed air to turn the aircraft and control the brakes. You can see (and hear) the system in operation by pulling on the red lever, which is set up using the X-Plane key request "brakes_regular". I already have that set on my trigger on my joystick and that works very well. Pull the lever to help with your taxiing and general braking conditions and the pressure is noted on the dial (both sides) on the dial on the side panel.
     
    Starting "Annie"
    Slightly different variations are required to start the An-2 with hot or cold conditions. Engine and Oil cowl's must be closed in cold weather and the start depends on ground power, or if enough voltage then you can start from the batteries.
     

     
    Set the switches, then make sure the fuel tanks are "open". Then pressurize the fuel line by the knob by your left, Then prime engine cylinders by cranking the arm down to your right of the pilots seat. Setting the carburettor heat (green lever is to get the right setting). Pop the red lever full up to "open the cocks". The starter switch is on the top panel and set the Magneto switch to 1+2. Ready to start then pull then pull the (lower) KC-3 (starter, spin-up and clutch) when the engine starts to fire, then adjust the throttle to catch the sequence of cylinders lighting up the fuel...  when you have a running engine then let it settle to 700-800rpm and then as the engine warms up up the throttle to 1200rpm.
     
    Sounds easy. It isn't. It takes practice and a lot of patience to get it all right. This An-2 is a cantankerous old bird to get the sequences right, and you will never get it right the first time or the second. Do it four times wrong and you are looking at a grounded aircraft.
     

     
    Checklists
    To help you there is a set of "Checklists" in the menu to help you along. You go through the list and tick-off the done jobs. Ready to fly the An-2 is holding on the brakes. The detailing overall is very good, but there are a few unfinished objects like the flap runners, aerials and the front suspension. They could be noted as metallic gray, but they really look like untextured objects.
     

     
    The double-wing flaps are unstepped, and so you really have to chose your degree of angle by just guessing and looking at the actual flap position. The An-2 is a tail-dragger and that creates a lot of unintentional fun while taxiing, It can flip on the tail if you push the rudder to far, but after a bit of practise you can steer "Annie" quite well. 
    Power up and the short take-off is very short. The flaps depend on the weight, and even then you don't need much angle. "Annie" will climb with all that lift as its cropduster heritage shows through. But don't get carried away...
     
         ...nothing is more critical that pleading with "Annie" to keep herself in the air.  You have to caress her and gently adjust her controls to keep her in a very tight band of happiness. To help you there is a performance and data menu that you lie in bed at night and recite it, until it is known off by heart and then still do the mantra all over again and again.
     

     
    If you don't want to pop off! a cylinder or two, then "Annie" has to be kept quite cool and at or under these critical numbers and data. It is not as easy as you think it is to do.  Each lever is crucial in adjusting the dials to keep everything in check.
     
    Yellow Arrow: Throttle or boost pressure. This matches the "Vacume Manometer" boost pressure that must be kept between 6-8.
    Purple Arrow: Propeller pitch that has to keep the revs at 1600 in the Tachometer
    Green Arrow: This is the carburettor heat/cold lever (Green) and dial. and the setting must be kept at 0 (zero)
     
    Easy, from a distance yes. But it can be challenging over a period, get it right and "Annie" will fly all day.  Another help to keep the engine cool is to adjust the cowlings for the Oil and Engine heat (The switch is behind the levers)
     

     
    Once airborne "Annie" is endearing and great fun, The aircraft clatters it's way across the country side as you hold on to the vibrating yoke. The view is magnificent out of that huge glass cockpit. You have fans on each side that rotate (I had a fan at home and set it up next to the computer for realism...  It stops the sweating from the stress). The windows open, and the wipers work and the ancient radio sits on the side.
     

     
    It is quite brilliant to fly. Heavy as you would expect but not ponderous, turns have to be watched for loss and gain of height, stall is quite non-existent unless you do some thing really stupid, but otherwise fun to toggle along behind the banging and poofing cylinders.
     
    No autopilot?   Well yes there is actually. It called a Co-Pilot!. Red Eye has created an autopilot where you set up a Keyboard "Key" function (Via the custom cmnd) and assign a key (You can set the Scoop function the same way). Set "Annie" level and at the right height and speed and press your assigned "key". At first you think the Co-Pilot is a bit of a dork as the aircraft lowers or rises as the idiot takes the control "He say's something like "OH God" in Russian as well. But then "Annie" rights herself and flies on that heading until you change it. Then the aircraft will just keep the new course until you take command again via the say key stroke....  Brilliant.
     
    Liveries
    The liveries are exceptional. And there is a lot of them to choose from.
     



     
    Aeroflot has the most in "Wright" (default) (top line)
    Blue - Red -Yellow (second line)
    Alaska - Arizona - Green - MCHS (third line)
    Orenair - Polar old - VVS (bottom line)
     
    "Polar old" is a masterpiece of faded paint, however all are very good.
     
    Nightlighting
     

     
    Back on the ground. The night lighting is very good. The cockpit is sensational at night with the glow from the instruments and lit switches. The yokes are also beautifully spot lit, Forward lighting has taxi, landing in the lower wings and Nav lights on the ends of the top wing. The aircraft has ultraviolet lights as well in patches over the wings and fuselage.
     

     
    The cabin is quite basic with no cargo or any finer detailing except for some curtains and shelving. The rear door opens but only the cargo (larger) section via the F2 key slider.  No frame-rate issues were noted - as the An-2 never went below 30fr in any situation.
     
    Conclusions
    In the first week "Annie" will make you curse. Then in the second week you will caress her and lovingly guide her and will be hoping you are doing everything right to keep her happy.  If any aircraft has personality then the An-2 has it spades, Red Eyes has put his personality into the aircraft as well, with not only the great design and the detailing of the cockpit. But also with the sounds and mechanical movements of the activity of this past history of Aviation.  It is a very hard aircraft to understand and to get behind its Soviet - Russianness. The manual In English and Russian does not help in the matter either. It is very authentic. And detailed. But it is missing the vital information that connects you to the aircraft that bridges the gap between helping you understand the systems and design. There are however excellent video's that can help (and the music is great as well) - all are listed below. But the An-2 does bring something very unique to your simulation world. An experience of the past and the joy of flying in an aircraft that was both before its time and now well behind its time. Loving "Annie" is sitting behind all that noisy chatter of that huge radial engine that shakes you and your yoke across the sky. This means you are flying in a time of freedom and the clear skies before the world closed in and regulated the dream to just regulations and on-time performance. This versatile machine stayed in production for so because it could do so many things. Master the machine and the An-2 gives you the challenges to do so much. If any aircraft is as rewarding as this for the experience that is returned - then I have yet to fly it.
     
    ________________________________________________
     
    Yes! this amazing Russian aircraft is now Available from the X-Plane.OrgShop : Antonov An-2
     
    Price is US$35.00
     
    Documents :
     
    Dev Thread : AN-2 Support  - videos avaliable  Video 1 - Video 2 - Weight and balance - Startup - Shutdown
     
    ________________________________________________
     
    Review By Stephen Dutton
    24th November 2013
    ©copyright 2013 : Stephen Dutton
     
    Technical Requirements:
    Windows XP , Vista, 7 or 8 (32 or 64 bits) or MAC OS 10.3.9 (or higher) or Linux
    X-Plane 10.20+. 32 or 64 bit. or X-Plane 9.70
    4GB RAM- 1GB+ VRAM Recommended.
    X-Plane 9 version is not included in the download package but it is available on demand. Just place the order and send us an email to get it.
     
    Review System Specifications:
    Computer System:     
    - 2.66 Ghz Intel Core i5 iMac 27”
    - 6 Gb 1067 Mhz DDR3
    - ATI Radeon HD 4850 512mb
    Software:     
    - Mac OS Mavericks 10.9
    - X-Plane 10 Global ver 10.22 (final)
    Addons
    - Saitek x52 Pro system Joystick and Throttle
    - General Electric 9 inch Fan
    Scenery
    -  EDFH - Frankfurt Hahn : Aerosoft  (X-Plane.OrgShop US$17.06)
     

     

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