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Stephen

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    Stephen got a reaction from Omar Masroor in Scenery Review - Updated : KRSW - Southwest Florida International Airport by Aerosoft   
    The Aerosoft KRSW review has been amended to reflect the notes from Omar, thanks for the comments
    SD@X-PlaneReviews
  2. Like
    Stephen got a reaction from airfighter in X-PlaneReviews - Yearly Review 2015   
      X-PlaneReviews - Yearly Review 2015   “So this is Xmas, And what have you done, Another year over, And a new one just begun, And so this is Xmas, I hope you have fun, The near and the dear one, The old and the young…  A very Merry Xmas, And a happy New Year, Let's hope it's a good one, Without any fear (Happy Xmas “War is Over” John Lennon).
    How many years since that recording was made? 44 years believe it or not and it feels that not much has changed with the world, so how would have John Lennon felt today, maybe like then it is simply a fruitless campaign, there is just too much hate around us that it still overwhelms the love.
    But thankfully that hate does not spill over into our X-Plane world (except on some forums), but there is certainly a lot of love around here for all of us in creation, cooperation and the love of sharing shows that it can be done when you focus and love something as much as we do with our digital and online flying, we get it right so why can’t everyone else…
     Overall it was another standout year for the simulator, there was no real highpoints or low points, but just a steady stream of releases and great ideas. Cohesion is certainly covering the simulator and it feels now more solid than ever, but that also depends on the huge amount of add-ons in plugins that you can hang off X-Plane now, personally myself I don’t throw everything into the box, as the main reason is I need a pretty solid platform for reviews, so when thoroughly tested and proven and mostly if it can add in a real benefit and then and only then does it go into the plugin folder.
    One major annoyance that I have found this year is the growing amount of developers that will only create “Windows” only applications (they say they will do Mac/Linux version but never do). One issue is that this treatment means they won’t get any exposure from this site (meaning sales) but X-Plane is a multi-platform simulator and not FS based windows sim, noting I should use “windows” is defeating the idea as Mac/Linux users still don’t have access…  the total reality of this approach is the losers are the developers themselves as their sometimes brilliant work is usually mostly not taken up as a global application in the simulator and is usually then left sidelined and waysided in the process, it is not easy I admit to convert Windows code to Mac/Linux based code, but that is what the simulator is built on and more Macs than ever are being sold today as desktop systems, it is your loss dev’s not mine.
    Laminar Research
    As usual the beta run from Laminar Research is usually the high point in changes to the simulator. This year it was the v10.40 run that was very successful in being very solid in it’s underlying foundations.
    The highlight was of course the extended scenery and the option to load area in 4×3 DSFs (tiles) for less blurry long distance viewing. LR at the same time provided a new way of loading the DSF’s and with more multicore processing to get faster load times for more area being loaded. The result was a transformation of your X-Plane landscape that was wonderful to behold (if ages in coming) and certainly made the simulator far more competitive.
    The global airport domination carried on with now thousands (2,306) of 3-D default airports in situ ready and waiting for your personal use. However my original fears came back in receptive horror that every airport I landed at then had double objects and nothing looked anything like normal, so “Global Airports” are now always out of my custom scenery folder more than being actually in it (usually in there just for beta upgrades) so it is of simply no use to me? Laminar Research notes that it is the responsibility of the add-on developers to make sure there is no conflict, but I always thought that was a huge big ask from the first off anyway and that is certainly turning out to be so, the fix needs to come internally.
    There was some nice changes in v10.40 and some really backward steps in the lighting, before you had small tight lights but now huge blobs of lights all over aircraft and airports. If there is one area I hate it is in the lighting, awful stuff, I understand that with the change of view the light definition source becomes larger or smaller, but the overall lighting look is a severe backward step in mostly very few are adjusting their lighting to the new format.
    Touches were made to the weather (winds aloft and METERS, GPS, new failures, views and multi-core AVI based Video was restored and certainly a lot of great bug fixes were addressed and overall the X-Plane simulator runs far more smoother and more cohesive, and in context 10.40 was a very good clean upgrade.
    But, but  and more but’s in the main context 10.40 didn’t really deliver in the other areas that are well overdue for attention, Clouds are still a major feature of the X-Plane 10 launch feature list, but are still as we start to pass the middle section of the beta run an area that has had the least amount of focus and is causing the most anguish to simulator users. Light clouds are fine but when they get grey or go darker you are hit with a total wall of framerate pain. No one is immune and users have been drove to desperation in creating lighter textures, adding weather add-ons and mostly screaming at their computers in frustration as aircraft will not fly in these conditions, why have all these glorious weather options when you can’t use any of them? And the moon (that jagged piece of crap in the sky), and the stars are still, still reflecting on the ground as you fly? Water and certainly your tropical waters are basically still in the X-Plane stone-age and not to mention the poor ATC (ATC is finally getting attention in v10.45) but as a warning to Laminar Research in that if these areas are not addressed soon, then users will get more and more vocal and certainly their patience will certainly finally wear out in waiting for any relief from the cloud pain… ditto for night textures as well.
    Plugin Add-ons
    Again the creative of you all brought out some great ideas and refined older ones, there was hundreds of great ideas but like mentioned not many actually came through to the mainstream (see “Windows only” above) Lots of Soundsets, Planners, Checklists, Cloud and Water options (see above) FMC helpers, Ebags and a great selection of library management tools.
    A few did stand out. Headshake and Expansion Packs from SimCoders were great and realistic additions, in Headshake it needed to be finely tuned to your needs, but when done was a great advantage to flying.
    FSFlightSchool created far more interesting tutorials, and are certainly worthy for getting your flying skills just right
    JARDesign brought out a great plugin that created animated “Ground Support” called “Ground Handling Deluxe”, certainly a plugin in its infancy, but its potential is enormous in the X-Plane landscape.
    The standout plugin application was not one that was released in 2015, but certainly matured in mid-year and that was “WorldTraffic” from Classic Jet Simulations (Greg Hofer). I started out the year in 2015 in wanting to conquer the WorldTraffic world, and even I admit it was tough going in setting it up and creating the ground and air routes, but suddenly with the v2.0 release in September it all fell finally into place and the airports were also suddenly groaning under the weight of movement and traffic. WT sits there in the background buzzing away and now I can’t get enough of it.
    Scenery
    Freeware Scenery
    In Freeware MisterX6 dominated all with his excellent KSFO - San Fran City, KSAN (San Diego), KLAX - Los Angeles (upgraded), KPHX - Phoenix and KPDX – Portland International. tdg went awol in the middle of the year, but still delivered some stunning and efficient scenery. And the usual suspects kept the home fires burning brightly… overall it was a very good year for good quality freeware scenery, in this area X-Plane still delivers really great work, so a slap on the back and lots of accolades to all those who put in the hours is always certainly a worthy cause.
    An annoying trend developing in 2015 was developers now creating many versions of the same airport in various degrees of quality, to a point it is waste of time and lots of work done for nothing, If you can design a better version than the current version then fine, but why create an inferior one? I like the approach of LIRF - Roma in that the earlier original version by Wehrlipub was passed on to Seaman and he added and kept the scenery moving and improving ever on upwards with updates, and this approach this creates great progressive scenery instead of the hundreds of stalled projects that litter the downloads section.
    Freddy De Pues decided enough was enough and noted that 2015 was his last year in creating scenery, so the whole kit and caboodle was handed over to Nicolas of X-Plane.Org fame to relist and host in the saving of a great legacy of work for future generations, thanks Fred, we will miss your input.
     
    Payware Scenery
    The United Kingdom got the best of the payware  scenery this year with EGCC - Manchester from Icarus first out of the box in 2015 which was excellent and so was a big hole filler in EGLL-Heathrow from Aerosoft. PilotPlus delivered huge in EGHI - Southampton and EGGD - Bristol and the quirky EGTR - Elstree, the lighting in all was sensational, but overall all were good quality solid scenery releases. Tom Curtis recovered from cancer to deliver upgrades to Glitter Gulch (Las Vegas) and a cityscape for his huge San Fransisco “Golden Gate+South Bay” sets.
    Southern American State airports were in vogue in 2015 with KAUS - Austin (great first scenery from Airportech), KTUS - Tuscon, KDAL - Dallas Love Field (last two are actually freeware), KRSW - South Florida (Aerosoft), KATL - Atlanta (Butnaru) all delivering great destinations. Overall Butnaru was quieter this year with the fore mentioned KATL and KFLL Fort Lauderdale as his only two releases with a new rejigged updated ORD (O’Hare) just released with also new name in “Nimbus Simulation Studios.
    MB Sceneries (formerly SkyHighSim) delivered an outstanding LYBE - Belgrade, and DAI - Media revised all their main sceneries and debuted LEBL - Barcelona.
    Newcomer Richard G Nunes provided some interesting scenery in the first set out in the central country area of Brazil with SBDN - Presidente Prudente Airport then the Brazilian Monolith of SBGL - Rio De Janeiro with a presiding Jesus Statue (Christ The Redeemer) in October.
    Drzewiecki Design created some really great (and needed) scenery for X-Plane in 2015, but it was all let down by poor and difficult installation design and on my Mac sceneries there was bad pink staining on all the water boundary edges (Windows is supposed to be okay).
    Overall the quality of scenery is still improving with the now required inclusion of animated vehicle traffic as a default and rather than a feature, lighting design was one of the real advances as developers really created some amazing effects with little or no framerate penalty, textures were very good as well. The only area that had issues is still night glass transparency in just being grey or not in reflecting real glass well.
    So any payware that did not deliver animated vehicles, good lighting, perfect textured runways and taxiways and great building textures are now the default and required to be considered as payware quality, thankfully very few actually under delivered in these quality areas.
    Notable this year was that as these complex highly detailed object sceneries are still going higher in quality, they are also reaching a border line in framerate. Remember that the processing is not just there to deal with the actual scenery, but surrounding the scenery is not only filled with heavy autogen (and usually other airports) but also usually a very heavy complex (payware) aircraft. This is not now the light processing scenery of X-Plane Christmas past, but the really heavy X-Plane processing effort that is required for today’s Christmas present and yes you can buy a computer that can process this lot, but not everyone can afford that upgrading cost on a yearly basis, certainly if you are an Apple devotee in their high cost and lower performance yields.
    X-Plane is certainly more efficient (clouds aside) and aircraft developers have certainly done a major effort in scaling back errant frame weight (some like the new FlightFactor Boeing 763ER is amazingly light in performance), so that leaves the Scenery Developers to make sure that not only should the scenery be the best you can provide in objects and high-resolution textures, but take more into account that the scenery has to be highly efficient as well. Many do the works as Aerosoft’s EGLL - Heathrow was excellent for the amount of objects that is in the product, and it shows how far they have come since their EHAM - Schiphol that is still a ram crusher of immense proportions. It is not now that the problem exists, but in the Christmas future and non-efficient scenery will be sidelined which means no sales if users can’t access it.
    A final note on scenery in 2015 was the explosion of object libraries are all welcome of course but two things became really annoying. One was the constant updates (some even days apart) that usually crashed the installed scenery and you had to totally redownload the latest library version to get it all to work again, yes we love your enthusiasm and certainly your contribution to the cause, but just package less and more importantly note the new upgrade of the library. Which brings to the second note on object libraries, certainly a cull is needed and place to have them all accessed from one area and listed in categories. Too many now have only a few objects in them, and I would prefer less with better quality objects certainly with aircraft. (OpenSceneryX is sadly now the worst offender for poor resolution aircraft textures)
    Aircraft
    Freeware Aircraft
    It was noticeable this year the growing gap between freeware and payware aircraft, with their full on bangs and whistles even cheap payware aircraft were overall a better download. That is not to say there was no good freeware because there was like Beber’s Rafale C, and the AN225 by rihardstuka. The line though now is a 3-D cockpit… personally if there isn’t one in there now I will pass.
    Notable in freeware was ex-payware which was usually old but there was some good stuff if you liked that sort of design or aircraft, highlights of course in this vein was Mr3d’s Zero which is a masterpiece, and the Yak55. One aircraft in all it different versions was the Pilatus PC6 Turbo Porter of which I like to fly around mountainous areas and DDen’s Shavrov Sh-2. Overlooked I think is the Eclipse 400 from XPFR.
    Payware Aircraft
    It was again a full busy year in 2015 for excellent add-on aircraft, detailing and quality again went up a notch, features abounded as well but mostly notably in the areas of G-Effects and deep menus with full maintenance procedures (we will have to outsource soon. Overall it is the sheer quality of product and range that is available to you now, just think only a few years ago and how we squealed over even the smallest release (bigger than a new Star Wars movie!).
    Special feature of the year was the Holy Grail of Shiny Objects and Chrome for X-Plane. Dden brought out an early version for the Challenger 300, but FlightFactor created perfection with the Boeing 767-300ER, that was so realistic you were totally blown away by the detail.
    Lightsports
    Lightsports or ultralight aircraft were very abundant this year, The Cruz PiperSport from Alabeo was a cool small aircraft and Alabeo threw in the excellent DiamondStar DA40 as well. The Tecnam P2002 from DMAX was a fun machine. The Cirrus SR20 will appear in two categories it is small but “light” enough? We will move that one to the GA section. And finally the double act of the Aquila 210 and A211G that was an impressive debut from PicusX.
    General Aviation
    No category is more crowded and more competitive than the General Aviation (GA) area (yes even more than Airliners which there are less but far bigger releases), and 2015 was a bumper year in GA releases, all good and all very top quality.
    Overall Carenado had a quieter year than they usually do with the full range of their aircraft having an v3.0 upgrade at the start of the year, and another to close the year off with v3.1 (to cover the X-Plane 10.40 upgrade). Most of the main Carenado GA releases are now Alabeo brand releases, but in reality there is nothing to separate them now from the usual Carenado releases of only a few years ago in quality and price. I have noted the PiperSport and DA40, but I really liked (far more than I thought I would) Alabeo’s C404 Titan, a simply great cruiser and a lovely aircraft, and the lovely Alabeo C207 Skywagon was a blast from the past
    Carenado’s 2015 focus was on creating a viable advanced Garmin G1000 system and that system debuted on the CT182T Skylane G1000 HD Series in September, it is a complicated self focusing system but it has huge potential. VFlyteAir also released a G1000 system in the Cirrus SR20 Perspective® G1000 which was a very good and interesting machine.
    RW Designs Beechcraft Duke was different from the usual GA standard and Aerobask’s ViperJet was really out there in design and speed, but still a GA in everyday use.
    The standout GA however came from nowhere in AirfoilLab’s amazing Cessna 172SP Skyhawk. This aircraft shook the establishment to the core, as it was full of clever features and special effects. Not all of them worked mind you out of the box but in the basics as a great trainer it really totally delivered. On a side note it was as already noted the extension of these ideas to SimCoders in their Reality Expansion Packs for the Carenado CT210 and the F33A…  no doubt both AirfoilLab’s and SimCoders will be interesting areas  to watch in 2016.
    Helicopters
    2015 was a poor year for our rotary right seat pilots, well nothing was released all year after a very productive 2014. Only X-Trident gave us some great updates to their excellent AB412…  otherwise an empty basket, 2016 has to be better.
    Classic and Utility Aircraft
    RW Designs did a release in February and a nice upgrade in November to their DH6 Twin Otter, a better aircraft than it looks on the surface. Shade Tree Micro Aviation updated their DHC-2T Beaver Turbo and a good clever upgrade that was. STMA also took over Heinz Dzuirowitz’s Beech 18 after his surprising passing in May and updated that classic aircraft in November.
    The highlight of releases this year in Classic Aircraft was the excellent SoulMade Simulations  DHC-2 Beaver, and what an exquisite aircraft that was and a really top notch simulation of a great old timer, one of the very best of the year.
    Regional Aircraft
    Airliners are now THE releases of the year, but they are releasing so many that they needed to be broken into different categories, “Regional” aircraft are so popular that we will note now them apart from the heavy, heavies…
    STMA started off the year with the Pilatus PC12/47G update, but hot on its heels was another Pilatus PC12-HD from Carenado. The Carenado PC12’s version’s reception was lukewarm, and that was a bewildering and perplexing train of thought?  The aircraft was one of the best from Carenado in quality, sheer brilliant design (a cockpit to die for) and even a great special effect in a working stick shaker. Later in the year users finally started to warm to the aircraft and that was one of the big head shakers of the year. Dreamfoil Creations then surprised everyone with their release of the amazing EMB-110 Bandeirante. Better known for helicopters this was Dreamfoil Creations doing a fixed-wing aircraft? Well the situation was not what it seemed as it was not created by Conex but Lidimar Santos under the Dreamfoil banner, the surprise was not that the aircraft was coming as it was in the development pages for ages, but how brilliant it actually was when it landed, and how hard it is to fly really well, one of the other standouts of the year.
    Airliners
    The “Heavy” category in X-Plane is always the battle royal of effects, FMC’s, systems, quality textures and the sheer bloody “mine is better than yours” boasting rights. In effect there was no clear winner in 2016, as three contenders battled it out for the top honours, another in the IXEG Boeing 737 Classic is still in release limbo on this yearly summary posting, but I don’t think it would change the final outcome anyway.
    We will cover the smaller contenders first. Peter Hager released the Airbus A319 mid-year, but it didn’t have much of an impact, personally I have flown Peter Hager’s Airbuses more this year than ever and don’t miss the extensive set up time that you need in JARDesign’s Airbus A320neo. It is accessibility more than absolute functionality that wins here, time is short when you need to be in the air and flying a route for a review, and Peter’s Airbus is usually the best way to do that, in saying that a more better set up in the 3-D cockpit would not go astray, and his A380 Series is certainly really feeling its age now.
    Two developers that made a big impact on the Airliner scene in 2014, came back a little less green and far more experienced in 2015 was DW Design and X-Crafts. No doubt both these talented developers grew at phenomenal rates to deliver aircraft more mature and far better than both their debut aircraft. DW Design was even more ruthless in re-starting his A330-300 v2 from almost total scratch and delivering a really nice clean aircraft that is far better than it looks on the surface. X-Crafts also totally recreated his original E-195ER to release the smaller E-175 and did not fall into the trap of just merging everything over (keeping the best bits) and making a smaller aircraft from the original E-195ER version which was good anyway. In view the E-175 looks absolutely the same as the E-195ER, but it isn’t and it is a really nice good little aircraft when you spend the flying hours in that aircraft, quality is outstanding and the new FMC is a brave start into the complex and hardest section of all in FMC programming…  both parties have learnt that the developer game is certainly not an easy one, users only see the end results, but it is a very hard game to do from scratch and the learning curve is absolutely straight up vertical, but both have certainly delivered and deserve the plaudits they deserve.
    The third of the top honours goes to Rotate’s McDonnell Douglas MD-88. In all honesty it would have never been the aircraft of the year as a first developer release was never going to achieve that, but third is no slouch either given the competition. This is a glorious machine, it provides every area of sensual satisfaction of flying on a computer. Before you start a comments war in “are you really kidding me!” there are here several points to be made.
    First the MD-88 is a completely new initiation for the developer and for what it delivers, it is not in the now but in the future that can its real impact be totally accessed. No new developer is going to deliver totally top absolutely pitch perfect product out of the box, as that is not possible anyway (just ask DW Design and X-Crafts on that issue), and to a point as a purchaser you are putting a bit of faith into a developer to deliver the full context of to fulfill the full goal of an aircraft’s full potential. The developers that have achieved this (coming next) are the ones that sit at the top of heap and they deserve to be there.
    So that brings us to the next thrown around question of “is the Rotate MD-88 worth $US60?” many (most) say “no” and many say “yes”, I am firmly in the “yes” camp. It is worth the investment, because that is what you are buying is an investment…  and this is certainly not an aircraft for a quick flight around the block and to then announce to the world “this is rubbish” and give another throw of an aircraft into their already discarded list of so called “rubbish” into their broken toybox. I got totally angry at this comment on the X-Plane.Org because it shows the users absolute incompetence and ineptitude in understanding of what simulation flying is really about, and that incompetence can hurt a developers sales through just pure ineptitude of their own flying and assessment skills, in other words they are an “Idiot”.
    It took me three days just to basically access the MD-88 and never mind a few clips around the paddock. And still I have not fully accessed the aircraft to its full capabilities (note I did a preview not a review of the MD-88), these aircraft need a long period of accumulation and a deep understanding of their complex systems, just like the real aircraft do in the real world. No doubt at this release point is Rotate’s MD-88 not absolutely perfect, it is far from that point, but it can’t be anyway.
    No matter how much beta testing is done, things are very different in the actual open world in X-Plane with thousands of users and three different platforms and computer systems and the sheer amount of work required to deliver that in context. But still many still squawk at the top of their high pitch screams that they want their money back…  The deal is here now on the developer to close the gaps and fill in the blanks, yes the MD-88 is worth US$60, but only after a few updates and changes that in most cases that usually takes about three to six months, and even twelve months is acceptable and then you can ask for your refund. But you won’t do that because the aircraft will be what you wanted in the first place and usually better, that is part and parcel of what simulation is about. And absolutely no doubt some aircraft are total dogs straight out of the box and you have every right to get a refund. But for the pro’s then let them do their job, as it is their reputation that is on the line here. If they don’t deliver or walk away leaving a totally unfinished product then they can’t ask for your investment the next time around, it is a two way deal.
    Two of the top releases for 2015 were JARDesigns Airbus A330-243 and FlightFactors Boeing 767-300ER (IXEG’s Boeing 737Classic is still a no show to date, even if it was released right on Christmas it would probably be pushed into 2016 as we will be by then all be drunk around the Christmas Tree anyway).
    In reality it is a classic Airbus v Boeing aircraft choice of personal preferences. It is a sliver of margins on which aircraft is better and both deserve the accolades of the sheer complexity and features they both provide and both certainly highlight of the level of skill and complexity that the new heights that X-Plane simulation has achieved.
    Both come out of former great products that shows both developers are so willing to push the boundaries and make the next one better and bigger than the last. In JARDesign’s case it was the A320neo that is an airbus aircraft through and through, and in FlightFactor’s case it was a hard step up from their Boeing 757 series that was the best aircraft in X-Plane for two years running. But both developers did push the envelope even way past those already huge successes, and that to a point is why they are both so good. The guys at the top keep on pushing the boundaries and keep on improving even the small stuff, as they say…  “It is not getting to the top, as that part was easy the hard part, it is just staying there”. And not only do they keep improving with new aircraft but also keep your older investments up to date and current with X-Plane that is what you pay for in your US$60 investment at this level.
    If pushed I would declare the FlightFactor Boeing 767-300ER the winner by a slice, but it is a draw in reality.
    Some developers where very quiet this year. FlyJSim was notably absent, and we miss their excellent aircraft. Khamsin only had his Pacific Island release and Dawson Designs has sorta of slipped off the radar, at least Ddenn is back with the Bombardier Global 6000 in development, but PMDG is still deep in beta testing with its DC-6B (come on guys the water is not that hot over here).
    Overall it was a another masterful year in 2015, so busy now and a lot of changes to the better. X-Plane is still growing, still delivering great simulation and giving us a lot of great moments and satisfaction. We all want more out of the simulator…  of course we do, but I see the journey and not the destination of part of why we are all in here together and no doubt again 2016 will deliver even more in great aircraft, scenery and add-ons to keep us more than happy with our deepest love of aircraft and aviation.
    This is the last post of the 2015 year and X-PlaneReview’s will be back on the 5th January 2016 with a special review to really kick off 2016 with a blast. And thankfully my computer survived the onslaught better this year without popping off or totally destroying its internals.
    I have to thank Joe Charman again for his huge contribution this past year and his contribution to X-Plane, thanks Joe and to all the many people behind the scenes that usually get a frantic email for help and support. The incredible developers that provide me with their amazing work and the valuable information to make these reviews work and happen. I am as always in awe in what they do. Finally to Nicolas Taureau and the backing of the guys of the X-Plane.Org that keeps the site running smoothly (a lot of changes were done this year) and give me great advice and assistance.
    To wrap up this review of 2015 and the year, I will now list my Best of the Year 2015:
    Best Aircraft (any Category): FlightFactor Boeing 767-300ER and JARDesign A330-243
    Not a whisker between them, both great aircraft for X-Plane 2015
    Honourable Mention : None (split between the two winners)
    Best Regional (new Category) : Embraer EMB -110 Bandeirante by Dreamfoil Creations
    Great design and a great aircraft to fly, The EMB-110 really delivered
    Honourable Mention : Embraer E175 by X-Crafts
    A huge step forward and a lovely flying aircraft
    Best Classic Aircraft : SoulMade Simulations DHC-2 Beaver
    Just a beautiful aircraft and worthy aircraft of its heritage.
    Honourable Mention : DHC-2T Beaver Turbo by Shade Tree Micro Aviation
    STMA just keep flying on…
    Best General Aviation Aircraft : Cessna 172SP Skyhawk by AirfoilLabs
    Moved the line forward in design and ideas.
    Honourable Mention : CT210 Centurion II with G1000 avionics by Carenado
    Pushing the envelop in avionics, the future.
    Best Helicopter : Sadly none
    Honourable Mention : AB412 by X-Trident for great updates and features
    Best Scenery Payware : EGCC - Manchester by Icarus
    EIDW- Dublin was a great debut for Icarus and Manchester was a greater sequel
    Honourable Mentions : EGLL - Heathrow by Aerosoft for payware, in a great scenery desperately needed in the X-Plane universe and PilotPlus in EGHI - Southampton and EGGD - Bristol and EGTR - Elstree which was great solid quality scenery.
    Best Scenery Freeware :  KSFO, KSAN (San Diego), KLAX, KPHX (Phoenix) and KPDX (Portland International) by MisterX6
    All masterpieces, thank god he only does freeware.
    Best Plugin : Ground Handling Plus by JARDesign
    The potential of Ground Handling Plus is stratospheric, basics are all in there to totally change the look of your ramps.
    Honourable Mention : WorldTraffic by Classic Jet Simulations
    WT came of age in 2015, amazing plugin when running full throttle…  get with WT in 2016
    Best Moment of the year 2015 : Realising that the Rotate MD-88 would actually run on my computer without actually crashing it.
    Worst Moment of the Year 2015 : Heinz Dzuirowitz’s passing, one of the great X-Plane originals
    Biggest distraction of 2015 : Reloading crashing library scenery and editing poor photo underlay textures.
    Person of the Year 2015 : Eugeny Romanov JARDesign
    Delivered huge in 2015, a masterpiece aircraft in the A330-243 and a great clever addon in the Ground Handling Plus plugin
    Honourable Mentions : Roman Berezin and Daniel Klaue
    Roman Berezin and the FlightFactor Group deliver great consistent professional product for X-Plane and Daniel Klaue is the grand wizard who is always helping others and leading us on the way to X-Plane nirvana, like every other year you don’t see what Dan does, but you fly it all the time.
    Personal Favourites of 2015 : The X-Trident Bell AB412, Carenado F33A Bonanza, Dreamfoil Embraer EMB -110, Carenado C208B Caravan, Avro RJ100, FlyJSim Boeing 727 Series, JARDesign A330-243, Ddenn Challenger 300 and FlightFactor Boeing 757 and 777 series aircraft (Boeing 767 and MD-88 are too late in the year to be considered for 2015)

    So to all the X-Plane flyers, thank you for your constant support for X-Plane Reviews and have a great Christmas and a Happy New Year 2016!… 
    …   more to come in 2016!

    “ And so a very Merry Xmas, And a happy New Year, Let's hope it's a good one, Without any fear….  War is over, if you want it, War is over, if you want it….   Yeah! Merry Christmas!”
    Yearly Review by Stephen Dutton   22nd December 2015   Copyright©2015: X-PlaneReviews
  3. Like
    Stephen got a reaction from Joe in X-PlaneReviews - Yearly Review 2015   
      X-PlaneReviews - Yearly Review 2015   “So this is Xmas, And what have you done, Another year over, And a new one just begun, And so this is Xmas, I hope you have fun, The near and the dear one, The old and the young…  A very Merry Xmas, And a happy New Year, Let's hope it's a good one, Without any fear (Happy Xmas “War is Over” John Lennon).
    How many years since that recording was made? 44 years believe it or not and it feels that not much has changed with the world, so how would have John Lennon felt today, maybe like then it is simply a fruitless campaign, there is just too much hate around us that it still overwhelms the love.
    But thankfully that hate does not spill over into our X-Plane world (except on some forums), but there is certainly a lot of love around here for all of us in creation, cooperation and the love of sharing shows that it can be done when you focus and love something as much as we do with our digital and online flying, we get it right so why can’t everyone else…
     Overall it was another standout year for the simulator, there was no real highpoints or low points, but just a steady stream of releases and great ideas. Cohesion is certainly covering the simulator and it feels now more solid than ever, but that also depends on the huge amount of add-ons in plugins that you can hang off X-Plane now, personally myself I don’t throw everything into the box, as the main reason is I need a pretty solid platform for reviews, so when thoroughly tested and proven and mostly if it can add in a real benefit and then and only then does it go into the plugin folder.
    One major annoyance that I have found this year is the growing amount of developers that will only create “Windows” only applications (they say they will do Mac/Linux version but never do). One issue is that this treatment means they won’t get any exposure from this site (meaning sales) but X-Plane is a multi-platform simulator and not FS based windows sim, noting I should use “windows” is defeating the idea as Mac/Linux users still don’t have access…  the total reality of this approach is the losers are the developers themselves as their sometimes brilliant work is usually mostly not taken up as a global application in the simulator and is usually then left sidelined and waysided in the process, it is not easy I admit to convert Windows code to Mac/Linux based code, but that is what the simulator is built on and more Macs than ever are being sold today as desktop systems, it is your loss dev’s not mine.
    Laminar Research
    As usual the beta run from Laminar Research is usually the high point in changes to the simulator. This year it was the v10.40 run that was very successful in being very solid in it’s underlying foundations.
    The highlight was of course the extended scenery and the option to load area in 4×3 DSFs (tiles) for less blurry long distance viewing. LR at the same time provided a new way of loading the DSF’s and with more multicore processing to get faster load times for more area being loaded. The result was a transformation of your X-Plane landscape that was wonderful to behold (if ages in coming) and certainly made the simulator far more competitive.
    The global airport domination carried on with now thousands (2,306) of 3-D default airports in situ ready and waiting for your personal use. However my original fears came back in receptive horror that every airport I landed at then had double objects and nothing looked anything like normal, so “Global Airports” are now always out of my custom scenery folder more than being actually in it (usually in there just for beta upgrades) so it is of simply no use to me? Laminar Research notes that it is the responsibility of the add-on developers to make sure there is no conflict, but I always thought that was a huge big ask from the first off anyway and that is certainly turning out to be so, the fix needs to come internally.
    There was some nice changes in v10.40 and some really backward steps in the lighting, before you had small tight lights but now huge blobs of lights all over aircraft and airports. If there is one area I hate it is in the lighting, awful stuff, I understand that with the change of view the light definition source becomes larger or smaller, but the overall lighting look is a severe backward step in mostly very few are adjusting their lighting to the new format.
    Touches were made to the weather (winds aloft and METERS, GPS, new failures, views and multi-core AVI based Video was restored and certainly a lot of great bug fixes were addressed and overall the X-Plane simulator runs far more smoother and more cohesive, and in context 10.40 was a very good clean upgrade.
    But, but  and more but’s in the main context 10.40 didn’t really deliver in the other areas that are well overdue for attention, Clouds are still a major feature of the X-Plane 10 launch feature list, but are still as we start to pass the middle section of the beta run an area that has had the least amount of focus and is causing the most anguish to simulator users. Light clouds are fine but when they get grey or go darker you are hit with a total wall of framerate pain. No one is immune and users have been drove to desperation in creating lighter textures, adding weather add-ons and mostly screaming at their computers in frustration as aircraft will not fly in these conditions, why have all these glorious weather options when you can’t use any of them? And the moon (that jagged piece of crap in the sky), and the stars are still, still reflecting on the ground as you fly? Water and certainly your tropical waters are basically still in the X-Plane stone-age and not to mention the poor ATC (ATC is finally getting attention in v10.45) but as a warning to Laminar Research in that if these areas are not addressed soon, then users will get more and more vocal and certainly their patience will certainly finally wear out in waiting for any relief from the cloud pain… ditto for night textures as well.
    Plugin Add-ons
    Again the creative of you all brought out some great ideas and refined older ones, there was hundreds of great ideas but like mentioned not many actually came through to the mainstream (see “Windows only” above) Lots of Soundsets, Planners, Checklists, Cloud and Water options (see above) FMC helpers, Ebags and a great selection of library management tools.
    A few did stand out. Headshake and Expansion Packs from SimCoders were great and realistic additions, in Headshake it needed to be finely tuned to your needs, but when done was a great advantage to flying.
    FSFlightSchool created far more interesting tutorials, and are certainly worthy for getting your flying skills just right
    JARDesign brought out a great plugin that created animated “Ground Support” called “Ground Handling Deluxe”, certainly a plugin in its infancy, but its potential is enormous in the X-Plane landscape.
    The standout plugin application was not one that was released in 2015, but certainly matured in mid-year and that was “WorldTraffic” from Classic Jet Simulations (Greg Hofer). I started out the year in 2015 in wanting to conquer the WorldTraffic world, and even I admit it was tough going in setting it up and creating the ground and air routes, but suddenly with the v2.0 release in September it all fell finally into place and the airports were also suddenly groaning under the weight of movement and traffic. WT sits there in the background buzzing away and now I can’t get enough of it.
    Scenery
    Freeware Scenery
    In Freeware MisterX6 dominated all with his excellent KSFO - San Fran City, KSAN (San Diego), KLAX - Los Angeles (upgraded), KPHX - Phoenix and KPDX – Portland International. tdg went awol in the middle of the year, but still delivered some stunning and efficient scenery. And the usual suspects kept the home fires burning brightly… overall it was a very good year for good quality freeware scenery, in this area X-Plane still delivers really great work, so a slap on the back and lots of accolades to all those who put in the hours is always certainly a worthy cause.
    An annoying trend developing in 2015 was developers now creating many versions of the same airport in various degrees of quality, to a point it is waste of time and lots of work done for nothing, If you can design a better version than the current version then fine, but why create an inferior one? I like the approach of LIRF - Roma in that the earlier original version by Wehrlipub was passed on to Seaman and he added and kept the scenery moving and improving ever on upwards with updates, and this approach this creates great progressive scenery instead of the hundreds of stalled projects that litter the downloads section.
    Freddy De Pues decided enough was enough and noted that 2015 was his last year in creating scenery, so the whole kit and caboodle was handed over to Nicolas of X-Plane.Org fame to relist and host in the saving of a great legacy of work for future generations, thanks Fred, we will miss your input.
     
    Payware Scenery
    The United Kingdom got the best of the payware  scenery this year with EGCC - Manchester from Icarus first out of the box in 2015 which was excellent and so was a big hole filler in EGLL-Heathrow from Aerosoft. PilotPlus delivered huge in EGHI - Southampton and EGGD - Bristol and the quirky EGTR - Elstree, the lighting in all was sensational, but overall all were good quality solid scenery releases. Tom Curtis recovered from cancer to deliver upgrades to Glitter Gulch (Las Vegas) and a cityscape for his huge San Fransisco “Golden Gate+South Bay” sets.
    Southern American State airports were in vogue in 2015 with KAUS - Austin (great first scenery from Airportech), KTUS - Tuscon, KDAL - Dallas Love Field (last two are actually freeware), KRSW - South Florida (Aerosoft), KATL - Atlanta (Butnaru) all delivering great destinations. Overall Butnaru was quieter this year with the fore mentioned KATL and KFLL Fort Lauderdale as his only two releases with a new rejigged updated ORD (O’Hare) just released with also new name in “Nimbus Simulation Studios.
    MB Sceneries (formerly SkyHighSim) delivered an outstanding LYBE - Belgrade, and DAI - Media revised all their main sceneries and debuted LEBL - Barcelona.
    Newcomer Richard G Nunes provided some interesting scenery in the first set out in the central country area of Brazil with SBDN - Presidente Prudente Airport then the Brazilian Monolith of SBGL - Rio De Janeiro with a presiding Jesus Statue (Christ The Redeemer) in October.
    Drzewiecki Design created some really great (and needed) scenery for X-Plane in 2015, but it was all let down by poor and difficult installation design and on my Mac sceneries there was bad pink staining on all the water boundary edges (Windows is supposed to be okay).
    Overall the quality of scenery is still improving with the now required inclusion of animated vehicle traffic as a default and rather than a feature, lighting design was one of the real advances as developers really created some amazing effects with little or no framerate penalty, textures were very good as well. The only area that had issues is still night glass transparency in just being grey or not in reflecting real glass well.
    So any payware that did not deliver animated vehicles, good lighting, perfect textured runways and taxiways and great building textures are now the default and required to be considered as payware quality, thankfully very few actually under delivered in these quality areas.
    Notable this year was that as these complex highly detailed object sceneries are still going higher in quality, they are also reaching a border line in framerate. Remember that the processing is not just there to deal with the actual scenery, but surrounding the scenery is not only filled with heavy autogen (and usually other airports) but also usually a very heavy complex (payware) aircraft. This is not now the light processing scenery of X-Plane Christmas past, but the really heavy X-Plane processing effort that is required for today’s Christmas present and yes you can buy a computer that can process this lot, but not everyone can afford that upgrading cost on a yearly basis, certainly if you are an Apple devotee in their high cost and lower performance yields.
    X-Plane is certainly more efficient (clouds aside) and aircraft developers have certainly done a major effort in scaling back errant frame weight (some like the new FlightFactor Boeing 763ER is amazingly light in performance), so that leaves the Scenery Developers to make sure that not only should the scenery be the best you can provide in objects and high-resolution textures, but take more into account that the scenery has to be highly efficient as well. Many do the works as Aerosoft’s EGLL - Heathrow was excellent for the amount of objects that is in the product, and it shows how far they have come since their EHAM - Schiphol that is still a ram crusher of immense proportions. It is not now that the problem exists, but in the Christmas future and non-efficient scenery will be sidelined which means no sales if users can’t access it.
    A final note on scenery in 2015 was the explosion of object libraries are all welcome of course but two things became really annoying. One was the constant updates (some even days apart) that usually crashed the installed scenery and you had to totally redownload the latest library version to get it all to work again, yes we love your enthusiasm and certainly your contribution to the cause, but just package less and more importantly note the new upgrade of the library. Which brings to the second note on object libraries, certainly a cull is needed and place to have them all accessed from one area and listed in categories. Too many now have only a few objects in them, and I would prefer less with better quality objects certainly with aircraft. (OpenSceneryX is sadly now the worst offender for poor resolution aircraft textures)
    Aircraft
    Freeware Aircraft
    It was noticeable this year the growing gap between freeware and payware aircraft, with their full on bangs and whistles even cheap payware aircraft were overall a better download. That is not to say there was no good freeware because there was like Beber’s Rafale C, and the AN225 by rihardstuka. The line though now is a 3-D cockpit… personally if there isn’t one in there now I will pass.
    Notable in freeware was ex-payware which was usually old but there was some good stuff if you liked that sort of design or aircraft, highlights of course in this vein was Mr3d’s Zero which is a masterpiece, and the Yak55. One aircraft in all it different versions was the Pilatus PC6 Turbo Porter of which I like to fly around mountainous areas and DDen’s Shavrov Sh-2. Overlooked I think is the Eclipse 400 from XPFR.
    Payware Aircraft
    It was again a full busy year in 2015 for excellent add-on aircraft, detailing and quality again went up a notch, features abounded as well but mostly notably in the areas of G-Effects and deep menus with full maintenance procedures (we will have to outsource soon. Overall it is the sheer quality of product and range that is available to you now, just think only a few years ago and how we squealed over even the smallest release (bigger than a new Star Wars movie!).
    Special feature of the year was the Holy Grail of Shiny Objects and Chrome for X-Plane. Dden brought out an early version for the Challenger 300, but FlightFactor created perfection with the Boeing 767-300ER, that was so realistic you were totally blown away by the detail.
    Lightsports
    Lightsports or ultralight aircraft were very abundant this year, The Cruz PiperSport from Alabeo was a cool small aircraft and Alabeo threw in the excellent DiamondStar DA40 as well. The Tecnam P2002 from DMAX was a fun machine. The Cirrus SR20 will appear in two categories it is small but “light” enough? We will move that one to the GA section. And finally the double act of the Aquila 210 and A211G that was an impressive debut from PicusX.
    General Aviation
    No category is more crowded and more competitive than the General Aviation (GA) area (yes even more than Airliners which there are less but far bigger releases), and 2015 was a bumper year in GA releases, all good and all very top quality.
    Overall Carenado had a quieter year than they usually do with the full range of their aircraft having an v3.0 upgrade at the start of the year, and another to close the year off with v3.1 (to cover the X-Plane 10.40 upgrade). Most of the main Carenado GA releases are now Alabeo brand releases, but in reality there is nothing to separate them now from the usual Carenado releases of only a few years ago in quality and price. I have noted the PiperSport and DA40, but I really liked (far more than I thought I would) Alabeo’s C404 Titan, a simply great cruiser and a lovely aircraft, and the lovely Alabeo C207 Skywagon was a blast from the past
    Carenado’s 2015 focus was on creating a viable advanced Garmin G1000 system and that system debuted on the CT182T Skylane G1000 HD Series in September, it is a complicated self focusing system but it has huge potential. VFlyteAir also released a G1000 system in the Cirrus SR20 Perspective® G1000 which was a very good and interesting machine.
    RW Designs Beechcraft Duke was different from the usual GA standard and Aerobask’s ViperJet was really out there in design and speed, but still a GA in everyday use.
    The standout GA however came from nowhere in AirfoilLab’s amazing Cessna 172SP Skyhawk. This aircraft shook the establishment to the core, as it was full of clever features and special effects. Not all of them worked mind you out of the box but in the basics as a great trainer it really totally delivered. On a side note it was as already noted the extension of these ideas to SimCoders in their Reality Expansion Packs for the Carenado CT210 and the F33A…  no doubt both AirfoilLab’s and SimCoders will be interesting areas  to watch in 2016.
    Helicopters
    2015 was a poor year for our rotary right seat pilots, well nothing was released all year after a very productive 2014. Only X-Trident gave us some great updates to their excellent AB412…  otherwise an empty basket, 2016 has to be better.
    Classic and Utility Aircraft
    RW Designs did a release in February and a nice upgrade in November to their DH6 Twin Otter, a better aircraft than it looks on the surface. Shade Tree Micro Aviation updated their DHC-2T Beaver Turbo and a good clever upgrade that was. STMA also took over Heinz Dzuirowitz’s Beech 18 after his surprising passing in May and updated that classic aircraft in November.
    The highlight of releases this year in Classic Aircraft was the excellent SoulMade Simulations  DHC-2 Beaver, and what an exquisite aircraft that was and a really top notch simulation of a great old timer, one of the very best of the year.
    Regional Aircraft
    Airliners are now THE releases of the year, but they are releasing so many that they needed to be broken into different categories, “Regional” aircraft are so popular that we will note now them apart from the heavy, heavies…
    STMA started off the year with the Pilatus PC12/47G update, but hot on its heels was another Pilatus PC12-HD from Carenado. The Carenado PC12’s version’s reception was lukewarm, and that was a bewildering and perplexing train of thought?  The aircraft was one of the best from Carenado in quality, sheer brilliant design (a cockpit to die for) and even a great special effect in a working stick shaker. Later in the year users finally started to warm to the aircraft and that was one of the big head shakers of the year. Dreamfoil Creations then surprised everyone with their release of the amazing EMB-110 Bandeirante. Better known for helicopters this was Dreamfoil Creations doing a fixed-wing aircraft? Well the situation was not what it seemed as it was not created by Conex but Lidimar Santos under the Dreamfoil banner, the surprise was not that the aircraft was coming as it was in the development pages for ages, but how brilliant it actually was when it landed, and how hard it is to fly really well, one of the other standouts of the year.
    Airliners
    The “Heavy” category in X-Plane is always the battle royal of effects, FMC’s, systems, quality textures and the sheer bloody “mine is better than yours” boasting rights. In effect there was no clear winner in 2016, as three contenders battled it out for the top honours, another in the IXEG Boeing 737 Classic is still in release limbo on this yearly summary posting, but I don’t think it would change the final outcome anyway.
    We will cover the smaller contenders first. Peter Hager released the Airbus A319 mid-year, but it didn’t have much of an impact, personally I have flown Peter Hager’s Airbuses more this year than ever and don’t miss the extensive set up time that you need in JARDesign’s Airbus A320neo. It is accessibility more than absolute functionality that wins here, time is short when you need to be in the air and flying a route for a review, and Peter’s Airbus is usually the best way to do that, in saying that a more better set up in the 3-D cockpit would not go astray, and his A380 Series is certainly really feeling its age now.
    Two developers that made a big impact on the Airliner scene in 2014, came back a little less green and far more experienced in 2015 was DW Design and X-Crafts. No doubt both these talented developers grew at phenomenal rates to deliver aircraft more mature and far better than both their debut aircraft. DW Design was even more ruthless in re-starting his A330-300 v2 from almost total scratch and delivering a really nice clean aircraft that is far better than it looks on the surface. X-Crafts also totally recreated his original E-195ER to release the smaller E-175 and did not fall into the trap of just merging everything over (keeping the best bits) and making a smaller aircraft from the original E-195ER version which was good anyway. In view the E-175 looks absolutely the same as the E-195ER, but it isn’t and it is a really nice good little aircraft when you spend the flying hours in that aircraft, quality is outstanding and the new FMC is a brave start into the complex and hardest section of all in FMC programming…  both parties have learnt that the developer game is certainly not an easy one, users only see the end results, but it is a very hard game to do from scratch and the learning curve is absolutely straight up vertical, but both have certainly delivered and deserve the plaudits they deserve.
    The third of the top honours goes to Rotate’s McDonnell Douglas MD-88. In all honesty it would have never been the aircraft of the year as a first developer release was never going to achieve that, but third is no slouch either given the competition. This is a glorious machine, it provides every area of sensual satisfaction of flying on a computer. Before you start a comments war in “are you really kidding me!” there are here several points to be made.
    First the MD-88 is a completely new initiation for the developer and for what it delivers, it is not in the now but in the future that can its real impact be totally accessed. No new developer is going to deliver totally top absolutely pitch perfect product out of the box, as that is not possible anyway (just ask DW Design and X-Crafts on that issue), and to a point as a purchaser you are putting a bit of faith into a developer to deliver the full context of to fulfill the full goal of an aircraft’s full potential. The developers that have achieved this (coming next) are the ones that sit at the top of heap and they deserve to be there.
    So that brings us to the next thrown around question of “is the Rotate MD-88 worth $US60?” many (most) say “no” and many say “yes”, I am firmly in the “yes” camp. It is worth the investment, because that is what you are buying is an investment…  and this is certainly not an aircraft for a quick flight around the block and to then announce to the world “this is rubbish” and give another throw of an aircraft into their already discarded list of so called “rubbish” into their broken toybox. I got totally angry at this comment on the X-Plane.Org because it shows the users absolute incompetence and ineptitude in understanding of what simulation flying is really about, and that incompetence can hurt a developers sales through just pure ineptitude of their own flying and assessment skills, in other words they are an “Idiot”.
    It took me three days just to basically access the MD-88 and never mind a few clips around the paddock. And still I have not fully accessed the aircraft to its full capabilities (note I did a preview not a review of the MD-88), these aircraft need a long period of accumulation and a deep understanding of their complex systems, just like the real aircraft do in the real world. No doubt at this release point is Rotate’s MD-88 not absolutely perfect, it is far from that point, but it can’t be anyway.
    No matter how much beta testing is done, things are very different in the actual open world in X-Plane with thousands of users and three different platforms and computer systems and the sheer amount of work required to deliver that in context. But still many still squawk at the top of their high pitch screams that they want their money back…  The deal is here now on the developer to close the gaps and fill in the blanks, yes the MD-88 is worth US$60, but only after a few updates and changes that in most cases that usually takes about three to six months, and even twelve months is acceptable and then you can ask for your refund. But you won’t do that because the aircraft will be what you wanted in the first place and usually better, that is part and parcel of what simulation is about. And absolutely no doubt some aircraft are total dogs straight out of the box and you have every right to get a refund. But for the pro’s then let them do their job, as it is their reputation that is on the line here. If they don’t deliver or walk away leaving a totally unfinished product then they can’t ask for your investment the next time around, it is a two way deal.
    Two of the top releases for 2015 were JARDesigns Airbus A330-243 and FlightFactors Boeing 767-300ER (IXEG’s Boeing 737Classic is still a no show to date, even if it was released right on Christmas it would probably be pushed into 2016 as we will be by then all be drunk around the Christmas Tree anyway).
    In reality it is a classic Airbus v Boeing aircraft choice of personal preferences. It is a sliver of margins on which aircraft is better and both deserve the accolades of the sheer complexity and features they both provide and both certainly highlight of the level of skill and complexity that the new heights that X-Plane simulation has achieved.
    Both come out of former great products that shows both developers are so willing to push the boundaries and make the next one better and bigger than the last. In JARDesign’s case it was the A320neo that is an airbus aircraft through and through, and in FlightFactor’s case it was a hard step up from their Boeing 757 series that was the best aircraft in X-Plane for two years running. But both developers did push the envelope even way past those already huge successes, and that to a point is why they are both so good. The guys at the top keep on pushing the boundaries and keep on improving even the small stuff, as they say…  “It is not getting to the top, as that part was easy the hard part, it is just staying there”. And not only do they keep improving with new aircraft but also keep your older investments up to date and current with X-Plane that is what you pay for in your US$60 investment at this level.
    If pushed I would declare the FlightFactor Boeing 767-300ER the winner by a slice, but it is a draw in reality.
    Some developers where very quiet this year. FlyJSim was notably absent, and we miss their excellent aircraft. Khamsin only had his Pacific Island release and Dawson Designs has sorta of slipped off the radar, at least Ddenn is back with the Bombardier Global 6000 in development, but PMDG is still deep in beta testing with its DC-6B (come on guys the water is not that hot over here).
    Overall it was a another masterful year in 2015, so busy now and a lot of changes to the better. X-Plane is still growing, still delivering great simulation and giving us a lot of great moments and satisfaction. We all want more out of the simulator…  of course we do, but I see the journey and not the destination of part of why we are all in here together and no doubt again 2016 will deliver even more in great aircraft, scenery and add-ons to keep us more than happy with our deepest love of aircraft and aviation.
    This is the last post of the 2015 year and X-PlaneReview’s will be back on the 5th January 2016 with a special review to really kick off 2016 with a blast. And thankfully my computer survived the onslaught better this year without popping off or totally destroying its internals.
    I have to thank Joe Charman again for his huge contribution this past year and his contribution to X-Plane, thanks Joe and to all the many people behind the scenes that usually get a frantic email for help and support. The incredible developers that provide me with their amazing work and the valuable information to make these reviews work and happen. I am as always in awe in what they do. Finally to Nicolas Taureau and the backing of the guys of the X-Plane.Org that keeps the site running smoothly (a lot of changes were done this year) and give me great advice and assistance.
    To wrap up this review of 2015 and the year, I will now list my Best of the Year 2015:
    Best Aircraft (any Category): FlightFactor Boeing 767-300ER and JARDesign A330-243
    Not a whisker between them, both great aircraft for X-Plane 2015
    Honourable Mention : None (split between the two winners)
    Best Regional (new Category) : Embraer EMB -110 Bandeirante by Dreamfoil Creations
    Great design and a great aircraft to fly, The EMB-110 really delivered
    Honourable Mention : Embraer E175 by X-Crafts
    A huge step forward and a lovely flying aircraft
    Best Classic Aircraft : SoulMade Simulations DHC-2 Beaver
    Just a beautiful aircraft and worthy aircraft of its heritage.
    Honourable Mention : DHC-2T Beaver Turbo by Shade Tree Micro Aviation
    STMA just keep flying on…
    Best General Aviation Aircraft : Cessna 172SP Skyhawk by AirfoilLabs
    Moved the line forward in design and ideas.
    Honourable Mention : CT210 Centurion II with G1000 avionics by Carenado
    Pushing the envelop in avionics, the future.
    Best Helicopter : Sadly none
    Honourable Mention : AB412 by X-Trident for great updates and features
    Best Scenery Payware : EGCC - Manchester by Icarus
    EIDW- Dublin was a great debut for Icarus and Manchester was a greater sequel
    Honourable Mentions : EGLL - Heathrow by Aerosoft for payware, in a great scenery desperately needed in the X-Plane universe and PilotPlus in EGHI - Southampton and EGGD - Bristol and EGTR - Elstree which was great solid quality scenery.
    Best Scenery Freeware :  KSFO, KSAN (San Diego), KLAX, KPHX (Phoenix) and KPDX (Portland International) by MisterX6
    All masterpieces, thank god he only does freeware.
    Best Plugin : Ground Handling Plus by JARDesign
    The potential of Ground Handling Plus is stratospheric, basics are all in there to totally change the look of your ramps.
    Honourable Mention : WorldTraffic by Classic Jet Simulations
    WT came of age in 2015, amazing plugin when running full throttle…  get with WT in 2016
    Best Moment of the year 2015 : Realising that the Rotate MD-88 would actually run on my computer without actually crashing it.
    Worst Moment of the Year 2015 : Heinz Dzuirowitz’s passing, one of the great X-Plane originals
    Biggest distraction of 2015 : Reloading crashing library scenery and editing poor photo underlay textures.
    Person of the Year 2015 : Eugeny Romanov JARDesign
    Delivered huge in 2015, a masterpiece aircraft in the A330-243 and a great clever addon in the Ground Handling Plus plugin
    Honourable Mentions : Roman Berezin and Daniel Klaue
    Roman Berezin and the FlightFactor Group deliver great consistent professional product for X-Plane and Daniel Klaue is the grand wizard who is always helping others and leading us on the way to X-Plane nirvana, like every other year you don’t see what Dan does, but you fly it all the time.
    Personal Favourites of 2015 : The X-Trident Bell AB412, Carenado F33A Bonanza, Dreamfoil Embraer EMB -110, Carenado C208B Caravan, Avro RJ100, FlyJSim Boeing 727 Series, JARDesign A330-243, Ddenn Challenger 300 and FlightFactor Boeing 757 and 777 series aircraft (Boeing 767 and MD-88 are too late in the year to be considered for 2015)

    So to all the X-Plane flyers, thank you for your constant support for X-Plane Reviews and have a great Christmas and a Happy New Year 2016!… 
    …   more to come in 2016!

    “ And so a very Merry Xmas, And a happy New Year, Let's hope it's a good one, Without any fear….  War is over, if you want it, War is over, if you want it….   Yeah! Merry Christmas!”
    Yearly Review by Stephen Dutton   22nd December 2015   Copyright©2015: X-PlaneReviews
  4. Like
    Stephen got a reaction from MercuryMat in Aircraft Review : Boeing 767-300ER Professional by VMAX and Flight Factor   
    Aircraft Review : Boeing 767-300ER Professional by VMAX and FlightFactor   After the huge success of the late 1950's and throughout the 1960's for the Boeing Commercial Airplane's Company with their Boeing 707/727/737 and Widebodied Boeing 747 aircraft, it was always going to be a challenge for Boeing and keep their lead in the aviation production business to develop and create the next advanced series of passenger jets. Other manufacturers went down the Twin-Aisle three-engined designs that was signified by the McDonnell Douglas DC-10 and the Lockhead L-1011 Tristar.   Originally Boeing with the code-named 7X7 looked to be going down that route of three engine design, but the Airbus A300 from Europe changed the design to the more common current layout with Twin-Aisle, Twin-Engined aircraft as engine design and power had now progressed to allow big twins to have the power and range over their three engined counterparts in that now highly competitive mid-medium to large-size, long-range market.   Still Boeing backed its card hand both ways, not only announcing the Boeing 767 as their Twin-Engine Design to cover the Twin-Aisle market, but to also build a Single-Aisle aircraft in the Boeing 757 code-named 7N7, and both aircraft have a commonality design that was shared over the two different types of airframes, in the thinking that airlines would buy and operate both types with a single commonality rating with a small conversion to the larger Boeing 767. Three variants of the Boeing 767 were planned: a 767-100 with 190 seats, a 767-200 with 210 seats, and a trijet 767MR/LR version with 200 seats intended for intercontinental routes. The 767MR/LR was subsequently renamed 777 for differentiation purposes which was when finally launched a vastly different aircraft for a different market.   The prototype Boeing 767 aircraft, registered N767BA and equipped with JT9D turbofans, rolled out on August 4, 1981. By this time, the 767 program had accumulated 173 firm orders from 17 customers, including Air Canada, All Nippon Airways, Britannia Airways, Transbrasil, and Trans World Airlines (TWA). On September 26, 1981, the prototype took its maiden flight under the command of company test pilots Tommy Edmonds, Lew Wallick, and John Brit.   This version in the FlightFactor/StepToSky release is the The 767-300ER, the extended-range version of the 767-300. Which entered service with American Airlines in 1988. The type's increased range was made possible by greater fuel tankage and a higher MTOW of 407,000 lb (185,000 kg). Design improvements allowed the available MTOW to increase to 412,000 lb (187,000 kg) by 1993. Power is provided by Pratt & Whitney PW4000, General Electric CF6, or Rolls-Royce RB211 engines. This aircraft is the Pratt & Whitney PW4000 version.   FlightFactor/StepToSky   FlightFactor and Roman Berezin has no need of introduction for most fliers in X-Plane Simulation. Their Boeing 777 WorldLiner and Boeing 757 Series have made them the very best of the Boeing designed (and official product) available for X-Plane. Their foray into Airbus territory with their Airbus A350-900 also shows the design group's versatility. Here with the Boeing 767-300ER FlightFactor still uses the talents of avionics designer Phillipp Munzel, but are also now joined by StepToSky designers Denis Maslov and Alexander Khudekov, but the full development team is thirteen highly specialised individuals coming together to create this highly developed iconic aircraft the.... Boeing 767-300ER     Review   You couldn't cover every aspect of this review with a simple walkaround the aircraft and point to point flight like I usually write, because different points of the flying pointed to different areas to be explored. So this review covers three sector flights, not the quite Golden Triangle of some of the busiest air routes in the world between BNE-Brisbane (Queensland) to ADL- Adelaide (South Australia) to SYD - Sydney (New South Wales) and finally back to BNE....  MEL - Melbourne (Victoria) missed out because I wanted the longer stretch sector to Adelaide and the longer one back to SYD. When in service (All Boeing 767 aircraft have only earlier this year have been retired by QF Qantas) in the past three decades with Qantas these routes were its main service points (and also PER-Perth) and I have flown on a lot of flights on this aircraft over these routes.  So there is a little mixture in the look of some images in this review here as they are taken not in order as I usually do, but overall throughout the three distinct flying sectors.   External     There is a distinctly different feel to the Boeing 767, yes it looks like FF's Boeing 757 and B777 series aircraft and that design feel is certainly strongly still prominent. But there is a different technique at work here in the way the aircraft's outer-skins are presented. The design of the fuselage is simply exemplary, but what you are looking at is in fact two fuselage's in objects. The usual standard inner version, but now also another object fuselage built over it. This outer object creates a brilliant shine over the aircraft (a sort of holy grail in X-Plane) and gives you (another X-Plane holy grail) great chrome surfaces. These reflective chrome areas are noticeable around the inner front wing surfaces and in the front areas of the engine inlet cowling surfaces.  Certainly static images do not give these reflections a good representation of their quality and shininess, but they are very, very good.   Externally the aircraft is excellent, how much detail do you want? how much more can you include in small detailing details? To highlight the sort of detailing you have here we will focus on an area, which is the wings and undercarriage (to cover every detail would take a small manual).     leading edge and trailing edge wing design is excellent, fully detailed and animated. The B767 uses a unique inner flap arrangement called a "Hinged Beam Four Bar Linkage" with Fowler flap, because of the interference of a drag problem the linkage has a shallow but wide fairing which was small enough to allow it to fix the drag problems. A variation was used on the Boeing 777 in the "upsidedown/upright four bar linkage" flap system.   The Boeing 767 wings are swept at 31.5 degrees and optimized for a cruising speed of Mach 0.8 (533 mph or 858 km/h). Each wing features a supercritical cross-section and is equipped with six-panel leading edge slats, leading single-and double-slotted flaps, inboard and outboard ailerons, and six spoilers.   Inner wing detailing is overwhelming, only when the wing is fully extended do you get the full detailing shown, amazing detail is what you get for your money today. The B767 here is one of the best yet.     As is the undercarriage design, complex and fully animated you get every link, pipe, nut and bolt in perfect harmony, it is simply a miniature version of the real gear system, but the real aspect of this undercarriage quality is in the motion of their working sum of parts, put the aircraft down in a heavy side wind and you see the whole system working to its maximum, the gear compresses and wheels work with the tarmac, and even the Hydraulic piping will flex and move to the gear movement. You can spend hours with replays watching the motions in action.       So external design is extraordinary good, every fuselage join, rivet, and body construction is perfectly realized, smaller items like pitot tubes, aerials, rudder and flap joints are all there to look for and see, only slight blemish is the front strut lights can shine through the doors, which is common theme with most X-Plane aircraft (noting a Laminar Research issue and not a developers one). There is the choice between the old original straight edge wing design and the newer upturned Aviation Partners blended winglets.   Internal     Internally it is a quick glance left into the cockpit, but let us have a look at the cabin first.       Two class cabin in five across in two - one - two first/business and seven across two - three - two in the main economy section, all blue seating is very 80's in seating design. Cabin is well designed and laid out, the fittings look the period that the aircraft was built in and the overhead lockers are tiny compared to the huge bins we have today. Overall the cabin is excellent.     Cabin has "Dynamic windows" (shades) that open and close to the angle of the sun like on the FF B757, but here you have the option of turning them off (thank you), for the windowhuggers the view out is excellent, early versions of the FF B767 had very dark orange opacity window view, but thankfully for the release they have been made a lot clearer and more enjoyable.   Cockpit first look.       The cockpit experience is astounding, this aircraft is not fully "cold and dark" because it is waiting for a transition crew to take it on to Adelaide.
          The surrounding cockpit does feel different, but sit in the captains seat and it all suddenly becomes very familiar. If you already have the FlightFactor Boeing 757 Series you will find this view and all the controls, knobs and switchgear just like home, everything is the same and the only changes are the ones you can't see which is the aircraft's weights, fuel loads and fuel burn, all round the aircraft is of course heavier than its cousin in 99790 kg (220,000 lb) for the Boeing 757 which has a Max - takeoff weight to the higher 179168 kg (395,000 lbs) GTW for the Boeing 767-300ER.     From a pilots instrument perspective this is not a complicated aircraft, there are only the same basic tools that you would find on even a regional turboprop aircraft. It is in the setting up detail that makes this aircraft a professional machine. This aircraft had some of the early glass style cockpits, not the full sized panels you see today, but the early style cathode ray tube (CRT) designs. These screens were and are fitted here usually two CRT's and the top smaller one is for the PFD (Primary Flight Display) and lower CRT is is for the MAP/NAV display. Two more larger CRT's cover the aircraft's performance and status are situated mid-panel. The rest of the instruments are standard clockwork gauges and dials.   We will get a better understanding of the PFD/NAV displays when flying, so I will pass over them for now. But the standard gauges and dials are on the Pilot's/Captain's side far left is the main Airspeed dial (KNOTS/MACH) combined and below is the Radio Distance Magnetic Indicator (RDMI) that shows DME-VOR/ADF distances and with dual needles display (switchable). Right of the CRT's is the "Autoland Status" which can be switched to Auto1/Auto2/Manual on the OHP. Below is the Altitude indicator with barometric settings. Lower is the Vertical Speed Indicator from 0 - 6000fpm, bottom is the timer/clock.   Centre are three standby/backup dials in Artificial Horizon, Airspeed dial and Altitude indicator. Autobrake setting knob is here as well. First officer right side position has exactly the same instrument layout, but there are a few extra dials and displays in a "Brake Pressure" dial, TAS/Cº display, Gear up/down lever, Flap position display (1, 5, 10, 20, 25, 30 degrees) and engine thrust parameter limits selection panel (also known as "thrust management".   As noted the panel looks complicated but it is really quite a simple layout.     Autopilot (AP) is very standard Boeing, so if you have flown any Boeing flightdecks then you would be very familiar with the layout, like the B757 each end of the AP is a frequency setting (VOR 1/NAV 1) left and VOR2/NAV2 right) both CRS (Course) setting knob are here as well.     There is slight (very slight) differences on the OHP (OverHead Panel), but the familiarity aspect is very strong. All areas on this FlightFactor aircraft are covered in systems and switchgear, the panel is very comprehensive in detail. Main panels are Electrical, APU (Auxiliary Power Unit), Hydraulics, Electronic Engine Control (EEC), Inertial reference, Oxygen, heating (external and internal), Air-Conditioning, Bleed and Pneumatic air, Cooling and anti-ice, call panel, Fuel and aircraft lighting.     Pedestal (or Aislestand) is well laid out as well, The central Throttle (engine reverse), Stab trim, flap lever, speed brake lever of course dominate the panel, The two start/cutoff fuel control switches are buried at the rear of the throttle set. EFIS (electronic Flight Instrument System) panels are available for both Captain/First Officer and again a replication and use of exactly the same units on the B757. Engine, Cargo and APU fire controls and main radio communications panels are mid-section, rear is the ADF/NDB frequency dials and that difficult to find VOR1/ILS frequency radio set (click lower knob to activate). far rear is your Aileron/rudder trim wheels/knob.   There is a right side rear service panel, that is for observers and monitoring general aircraft systems.   MCDU and Flightplanning     MCDU (Multipurpose Control Display Unit) in the Boeing 767-300ER is one of the best in X-Plane. Bulletproof and well designed, you can easily programme in your aircraft's operating parameter's and route planning. Both Captain/First Officer MCDU's pop out for ease of use and are independent of each other. You can use it on your iPad as well and there is comprehensive instructions provided on the way to connect X-Plane to your iPad or if you already have that installed for the B757 system, the same one will work here also.     Setting up the route is very easy, select your departure (YBBN) and arrival (YPAD) airports, select your RWY 19 and SID (Standard Instrument Departure) and "Trans" point in my case LARAVALE "LAV", sometimes you may be required to select from a selection of NAV-AIDS to select the right one is to look at the co-ordinates. Then input your route waypoints and I tend to go for DME-VOR and NDB fixes for ease of input and distance measuring. On ARR (Arrival) you select RWY23 your STAR (Standard Terminal Arrival Route) which is the opposite of your SID and here it is "BLACK SIX" (A note is that I usually have to edit a STAR section to get the best approach, shouldn't have to, but I usually do?), when done then EXEC or activate the FlightPlan, you can save your route and also use flightplans you created in the FF B757 by moving them to the Plugins/767Avionics/routes file (the routes are in the same place on the B757). You can check your route by in the EFIS select PLN mode for the NAV/MAP display and press "SELECT" R6 Key to move down the list.     To get the best performance out of these aircraft it comes down to the way you programme and set up the aircraft with weights and balances, you get help of course which we will come to in a minute. But the professional serious pilots of you out there know the good nitty gritty is in the minor details of flight planning. To show the serious depth of programming in performance with the FF Boeing 767 it is how much detail is now available for you. It is certainly important to set up your aircraft's weights and fuel before doing the final calculations in the FMC (Flight Management Computer), if not it can alter your flightplan and it will need re-editing to fit in the new settings, worse it can ruin a STAR approach and you will need for serious editing to get the correct flow to lineup with the runway.  But get the W&F numbers right and there is bounty of information at your disposal.     One such area is the option of using "ECON" performance. this data will fly the aircraft at the best "Economy" performance to save fuel and give you the information covering the best Climb (CLB), Cruise (CRU) and Descend (DES) and best flight altitude and speeds, transitional speeds and it is clever stuff.     Positional reports (even when sitting at the gate!) and Progress data is all at your disposal and is updated right to the conclusion of the flight.     But it is in the real details of the FMC that is excellent, the small things that make this FMC certainly the very best one out there in X-Plane     Weather and terrain radars are not new, but this version is more adjustable and more powerful than the standard X-Plane version, you can test the unit as well to see if it is active and adjust the beam up or down to to get the best perspective that you require more on them later.   Menus     Another FlightFactor aircraft and another different Menu design. But this is a better version than the X-Plane menu bar approach of the B757, as this B767 version is based around the iPad or Electronic Flight Bag as many are called. You select the iPad by the smaller version in a pocket on the left of the Captain's position, and it pops up on the top right of your screen, X-Plane menu and key access (recommended) can also be used. The iPad can be moved around the screen but be careful as it can disconnect you from the cockpit controls unless when moved you re-click on the cockpit area background.   The iPad has seven different tabs in : General - Ground - Airplane - Failures - Avionics - About and PA (Passenger Announcements)   Main tab is "General". This tab selects all the general settings of the aircraft to select more realism or just general flying details. Items you can selects are: High challenge – sets the frequency of custom failures (none, low, high) Real limits – set the structural limits of the aircraft Real time – set the time periods needed for some physical processes f/o in control – the pilots default position is the right seat Throttles block – sets the special throttle block option Advanced windshear – sets the windshear simulation so it can appear in specific weather conditions Mouse wheel – alternates between 4 modes of mouse wheel usage (zoom, rotate, click-rotate, click-rotate-click) Interflight data – sets the option to remember data between different flights (e.g. oil qty, oxygen qty and others) Charts on – turns on the chart on yoke option (read bellow) Hide yokes – hides the yokes Realistic sound – sets the volumes of in-cockpit systems to realistic levels (instead of a mode familiar sim levels) Real weather radar – alternates between a familiar full square radar and a realistic tilt-level based system All settings and preferences can be saved, which is a huge bonus when resetting up for a new flight. Main aircraft volume can also be adjusted here as well.
    Second tab is "Ground". Ground is split into two areas upper for external operations and lower for aircraft weight and balance management.
     

     
    This is a very comprehensive tab, with a lot of settings and configurations. You have a lot of ground support vehicles, stairs, buses, fuel truck, de-ice truck, Air Start Unit (ASU), Loader (LSU) and gate configuration to park at a airbridge.
     

     
    On early FlightFactor aircraft these ground vehicles were really good, but now they are really feeling their age. They actually now look odd at western airports as they seem more eastern European in design, X-Plane has moved on with more current designs and the de-ice truck looks a little hokey... You can save and recall your favorite support vehicles configuration.   Push back is built in here and we will get to that in a moment. Ground "Maintenance" is needed to reset the interflight data – oxygen and hydralic fluid quantities, starter usage counters etc. To make it easier the (very) top of the overhead panel there is a special flight counter which tells you how many flight have passed from the last maintenance.   The lower panel is a very comprehensive way to set up the aircraft. You can set up your "passenger load", "Cargo" and "Fuel Weight". and you get the final weight and balance numbers to reflect your choices. CoG (Centre of Gravity) can be set automatically, but I found it to biased to the rear and making the aircraft nose light? The fuel truck has to connected to load in fuel, but when ready if you push the "LOAD/UNLOAD" button the aircraft will load up to your preferences. This can take a little time and with a lot of noise going on behind you, but it is very authentic. If you want to just change the cargo and passenger loads you can just do that by pressing the "RETOUCH LOAD" button.   But there was one slightly annoying thing with this arrangement. And that if you are not resetting the aircraft from "cold" then you have to "UNLOAD" everything in passengers and cargo (or wait ten minutes) before you can then load up your new flight preferences and wait another ten minutes while everything is reloaded that is all going on board, meanwhile you can't finish programming the MCDU/FMC data because the final weights are not yet completed? It is I'll go and get a cup of coffee time while you are doing all this unloading and reloading business. In normal arrival and departing conditions it is fine, but in starting a new simulation it is a bit of a waiting game...  All custom weights and balances preferences can be saved and recalled. But it is a very powerful setup system, and better than past FF aircraft arrangements.   Next menu tab is the "Airplane" menu     This menu selects the aircraft items. On the left is the option of the movable cabin window blinds we mentioned and the option of standard wing tips or the newer winglets...     Either choice is great, and the detail on the non-winglet version is still to a high quality.   Three menu selections covers the "Wingflex" and this does not need to be set very high as it will be a little to flexible, only a small amount on the left is recommended, "Reflections" again you don't need a lot of glossy reflections as it looks odd with a sheen across your screen that looks unnatural at mid to high settings. "Effects" can be set low as well. All settings can be saved and are configured the same the next time you load up the aircraft.      Lower panel is the aircraft doors. spot click all passenger and cargo doors including that small lower cargo hold for oversized and last minute baggage. This Boeing 767 has a great upward sliding door animation that is extremely authentic. small great touchs that make this aircraft really great.   Next tab is "Failures".     As you use the aircraft it will start to produce failures that have to be rectified via the "Maintenance" selection...  I didn't clock up enough brownie points to set this in motion...   Next is "Avionics"     Another big tab of settings, but at this point the dark ones noted here are not yet functional.  EADI options include (PFD), EHSI (ND) and EICAS displays options.  EADI
    Airspeed tape – this will set the airspeed tape in the EADI (PFD) FMA on Top – this will set the FMA on TOP for the airspeed tape. This options is hard connected to the airspeed tape options Integrated cue FD – this will alternate between the integrated cue flight director and the crosshair FD Advanced radio altitude alerts – this set the advanced RA alerts Round Dial RA – this set the round dial RA ILS deviation warning – this sets the ILS deviation warning Rising runway – this sets the rising runway option Trend vector – this sets the trend vector option on the airspeed tape (requires the airspeed tape option to operate) EHSI
    Modern EFIS panel – sets the EFIS panel type (with or without TERR and some other options). Automatically set the EGPWS type Heading up map – enables the heading up map TAS and GS – sets the true airspeed and ground speed readouts ADF pointers – sets the ADF pointers Range arcs – enabled the range arcs Digital wing bearing – enables the wing bearing indicator EICAS
    FF display – enabled the fuel flow readouts APU oil qty display – enables the APU oil quantity readout Hydraulic pressure – enables the hydraulic press readouts APU RPM – enables the APU RPM readout BULK temperature – enables the bulk cargo compartment temperature readout Brake temperature – enables the bake temperature readout and warning boxes Tire pressure – enables the tire pressure indication PIP FMS
    This setting will alternate between the classical style FMS and the newer PIP type. See the FCOM for more detail EGPWS – this will alternate between the old style enhanced GPWS system which generates the warning text and has only the standard look-ahead display and a newer system which also has the peaks mode.
     
    Lots of detail and settings available, you can see why you need time on the airframe to get the best settings configured to your own perspective.   In the "About" tab everyone takes a well earned bow, it take a lot of talented people to create a modern X-Plane aircraft in today's highly detailed simulation world...  This is were your money goes.     The last tab is the "PA" (Passenger Announcements)     Released on the FF Boeing 757 series, these are quality (meaning very long) announcements, which are great to use and use them a lot I do. Just watch you are not disconnected to the aircraft when you select the tab, and you can kill an announcement or change the announcement volume by the knob on the radio panel.   Checklists and Tutorial     The Checklist and Tutorial menus are not on the iPad, but still like the system on the B757 which is on the X-Plane/plugin menu bar. But nothing is missing here and very good they are. You get a full startup and flight checklists that turn green when items are completed, and auto start functions are here as well and a complete reset page to clear the checklists for a new flight...  four tabs represent: Normal - Procedures - Operational - Resets.   Flying the FlightFactor - SteptoSky Boeing 767-300ER   You would think that starting up a huge airliner would be a long procedural business, in fact it is quite the opposite.     Warning beacons on (red), main fuel pumps on, Cabin Air-Conditioning off (for engine bleed) and to note I am using the ground start air-compressor not the on board APU. Then select Ground (GND) start and finally the "Engine Start" switch to either 1 or 2, I need at least one engine running to take over from the GPU external power.     The centre MFD panel "Engine Indication and Crew Alerting System" (EICAS) will come alive on the start up engine, let N2 build to 25% and then flip in the "Fuel Control" (flow) switch and the engine will then complete the startup process to idle. When both engines are running then clean up the bleed/Air-Con and turn on the aircraft's engine power supply (DC) and disconnect the external GPU and High-Pressure Units. Startup sounds are extremely good and APU and air-conditioning sounds are constant in the aircraft, and it is weird when you finally shut down the aircraft later on how quiet or noisy it actually is.   The pushback truck is built in and a very good one it is...     Select push or pull and let off the brakes to move. You have full throttle and yaw control if you use the keys or a joystick and throttle system, so placing the aircraft correctly for departure is easy. Only slight visual issue is the truck does not fully turn on the front gear, so the aircraft tends to drag the truck sideways? But the turning wheels on the PB truck are a nice touch.   YBBN - YPAD     On the taxiways the aircraft is nice to manoeuvre around but watch that length it is a big aircraft on tight taxiways and hard turns, however the perfect taxi speed is easily found...  anyway you are to busy enjoying the "PA" announcements to the passengers.     ATC clearance and 15º flap selected and your rolling by pressing the THR (Thrust button), on rotate Flaps up a notch and gear up, switching to SPD and Autopilot (AP) on and LNAV/VNAV are selected. The aircraft has plenty of power and I have a high takeoff weight, so climbing above 2000fpm is not a problem for this aircraft.     Your friend is the "Thrust Mode Management" panel in setting TO/GA, CLB, CON, CRZ and DERATE 1 & 2. If you programmed the MCDU correctly the Thrust Management will control your engines for the maximum performance and you certainly do feel the differences.     The sheer amount of information in route data and engine data available to you is extraordinary. PROGRESS page gives you perfect updates on the route and DIRECT TO is available when required. Finally at cruise you can breath out and relax.   One major thing that you feel is the absolute complete environment of this Boeing 767-300ER. The way you look through those lovely port-holed windows but mostly via the aural connection of the aircraft. I have flown on many aircraft and on the B767 many times and this aircraft is the one that really captures that feeling and the very sounds like the real aircraft... it sends goosebumps up your spine in the reality of it all. I have not been a big fan of FF external sounds (very clicky), but with the "realistic sounds" option on they are a lot better here. but internally they are excellent. Only slight annoyance is still that FF cabin communication "pinging" that you can't seem to keep happy.     So is the FF B767 different from the FFB757? From the cockpit yes it does even though the panel layout is the same, and it is a very different aircraft in many respects, more depth and the FF B757 was very good there. The B757 feels darker and far older than the brighter surrounds of the lovely B767 cockpit.     It is 2h 30min flightime between BNE to ADL, but it felt longer with the "real time" option on, and yet the clock is right.     Pretty soon you are coming over the Adelaide Hill's on the "Black" STAR approach path to RWY 23. FF created the best aircraft noises and this B767 does not disappoint on landing, throttle changes are excellent and wind noise with gear extraction is amazingly realistic, almost distractingly so, you are working hard on the pre-landing procedures and these great sounds are surrounding you with detail... realism par excellence.     You are working hard but the aircraft delivers, one natural thing is that the Boeing 767-300ER is just a very nice aircraft to fly, perfectly balanced and you love being at the controls...     Landing sounds are exceptional, thrust reverse can be set up so your add-on throttle will allow you to control the amount of thrust you need to stop, but pull the thrust back and close the doors before rubbing off to much speed as you will lose too much momentum as the reset period to forward thrust is quite high, if you want a bit more realism I recommend SimCoders free "HeadShake", but use it sparingly and at minimum settings.

     
    Back on the ground and you clean the aircraft up and say goodbye to the passengers, the B767 has such a great visual impact in X-Plane, just a damn nice aircraft.
     

     
    At Gate 14L the unloading of the aircraft works for me, but while the noise is going on behind me the reloading was now starting to start and I am working hard to finish off the reprogramming the MCDU for the next sector to SYD (Sydney), a top up with fuel is also needed but turnaround time is 45 minutes and you have a lot of work to get through... 
     
    YPAD - YSSY
    Departure from YPAD is via RWY 23 and this is a great opportunity to test out the terrain radar which is a major feature and independent of the standard X-Plane version. The system notes the high ground to the left of the aircraft, and the radar in the nose is adjustable up or down to give you the feedback you want, the sweep of the radar beam on the CRT is really well done and is highly realistic.
     

     
    There is one notable aspect in that the PFD instrument has no Altitude or V/S tape, there is the speed tape but you are looking to use the standard clockwork dials for the Altitude and V/S information. This EHSI (Electrical Horizontal Situation Indicator) is a little disconcerting at first as you are so used to having both items fore and centre, but you do get used to it and it makes the display less busy to use, there is still a wealth of data and information in there and the Localizer deviation scale and pointer (Horizontal) and Glideslope deviation scale and pointer (vertical) still appear on landing. Pitch, and Rate of Roll displays are excellent as is the Flight Director cues.
     

     
    Lower MAP/NAV screen is highly configurable from the EFIS (electronic Flight Instrument System) panels and have all modes including VOR, APP (Approach),MAP and PLAN, switchable to the ROSE mode for heading flying. The display will also show the above Terrain/Weather displays.
     
    Weather
    On the face of the displays the Weather radar looks like the current default X-Plane version, but it is not. This weather radar is a totally new thing in X-Plane all together. It creates extrapolated 3D weather data and shows cross-sections using tilt and gain. Also shows windshear and turbulence visual data. It is controlled by "weather Radar" panel on the pedestal and this negative and positive look down feature into the weather is excellent.
     


     
    Rain and wind effects are very good, the raindrops drip realistically down the window and then go horizontal as the speed grows, the wipers will clear away the drops and only have them reappear as the wiper moves past and returns. Combined with the radar you get a great all round poor weather conditions till you break through the cloud ceiling and altitude.
     


     
    Route information to YSSY is again top notch. Note the T/D (Top of Descent) point which I found exactly spot on for my descent speed of -2000fpm.
     


     
    One sector to go at YSSY back to BNE and it was another offload... reload and re-programming the MCDU and weights and balances for the lighter load and shorter distance flight back to Queensland.
     
    YSSY - YBBN
     


     
    Enroute you can can access pages within pages of data. Helpful is "Wind Forecasts" for different wind altitudes, and that wind data is also translated to the flight PROGRESS (page 2) data. Aircraft cruise (CRZ) ECOM data (page 2) is also available. So you can see that the correct programming of the MCDU is critical in many areas of flight for performance and visual data, this is one very intelligent aircraft. that flies to very specific inputs and weights and balances.
     


     
    We are almost around the triangle and landing back in Brisbane is only a 20min away, and as the light is falling, let us look at the aircraft's lighting.
     
    Lighting
     


     
    FlightFactor was one of the pioneers of great internal aircraft lighting and the Boeing 767 here is very good. The only odd visual note is that the panel is more yellowish than the AP panel. It does give it a different visual look and you can certainly find that right point for having limited reflections for takeoff and landing in the dark in four different lighting adjustment knobs. On saying that if you turn up the lighting inside the cockpit the window reflections are excellent and highly realistic.
     

     
    Overhead in two forward spot (chart lights) and two rear main (Storm) lighting fills the cabin with great working light in flight or setting up on the ground. Power overhead (OVHD) lighting gives you full cockpit illumination.
     

     
    Rear Cabin is brightly lit and very realistic, feels very good and adjustable too.
     

     
    External lighting is slightly compromised by Laminar Research's blobby v10.45 lighting, but with HDR on you have a lot of different lighting tools at your disposal.
     

     
    Night view from the cockpit is amazingly realistic, your in the zone and to deep into your landing procedures to look out of the windows, you work hard in here, but the feedback and realism gives you an adrenaline rush...
     

     
    Finals and the cockpit again fills with the huge noise of rushing winds and gear down lights. 
     

     
    Forward lighting is very good and the runway is well illuminated. 
     

     
    You have three sets of turnoff lighting and with the main, taxi and turnoff lights running you light up the whole area around the cockpit...
     

     
    The view for taxiing is excellent and the lighting is powerful in selecting the right line around tight taxiway turns.
     

     
    There is excellent wing/Ice lighting, but a strange deal on the tail logo light. There is a logo button, but the tail lights don't work? Then on the ground turn on the wing lighting and it comes on, turn off the wing lighting and the logo stays on?  weird? It is not centre either on the logo...
     
     
     
    Three sectors and four ports and it is a big day flying, no doubt the Boeing 767-300ER is one challenging but hugely rewarding aircraft.
     
    Liveries
    You get (noted as "Free") liveries, including: American Airlines, Air France, Garuda Indonesia, British Airways, Star Alliance Lufthansa (a strange choice) and Canadian Westjet.



     
    There are also nine livery packs available at $US10.00 per pack, noted are: Asia 1 & Asia 2, Europe 1, Europe 2 & Europe 3, Middle East, North American, Oceania and South America, that is altogether over 100 + liveries for the aircraft...
     
    Summary
    The basic conclusion to this Boeing 767-300ER Professional is that in every way and every department it is a step forward in X-Plane simulation. Three areas stand out though, the sheer depth and complexity of the aircraft and its systems, it is certainly another level again and the amount of data you have at your disposal is breathtaking. The aircraft's design quality and the weather (Radar and Terrain), over gloss and chrome features are other stand out features.
     
    Third is with all this huge amount of detail, design and the sheer amount of code that must be in the aircraft and yet....  yet it is so frame-rate friendly, so light on your computer, that alone is a significant amount of genius.
     
    Negatives...  minor but there are a few niggles, It takes a long time to set up for flight, there is a lot of inputting and detailed areas to cover, so it is not a jump in and fly aircraft by any standards, but creating routes and saving them can really help in reprogramming the MCDU, but your work is certainly cut out in there. The ground vehicles are looking a bit out of date and wrong in a modern airport context, a bit 60's Eastern Bloc. That cabin crew constant communication "pinging" drives you mental, yes you are required to satisfy its needs but a lot of "pinging" 500ft out from landing it is more like "just shut up and sit down"
     
    The biggest point to make is that many uses will note that the Boeing 757 has everything the Boeing 767 has and certainly why bother as the cockpit is the same anyway. That is like saying here that my brother or sister is the same as me because they come from the same parents. They are totally different aircraft, and in fact the familiarity is actually a bonus as you don't need to relearn that side of procedural process, but in every other way, in feel, in use and certainly in the depth of the simulation they are quite different aircraft, and you will fly them for different reasons.
    Overall it is the feeling that no aircraft comes closer to the real aircraft in feel and sounds than this one does, start it up and fly, and your memories come flooding back of being on the real machine, up there high...  yes it is that realistic.
     
    The best heavy aircraft in simulation in X-Plane, well that is a big call for this excellent Boeing 767-300ER, but certainly it again raises the standards to another level again in every area, it is not in the first look that it really delivers but in the minute detailing of systems and programming and flight performance, in that area it is simply outstanding.
     
    ______________________________________________________________________
     

     
    Yes! the Boeing 767-300ER Professional by VMAX and FlightFactor is NOW! Available from the new X-Plane.Org Store here :
     
    Boeing 767-300ER Professional
    Price is US$64.95
    Features
    Flexible Options
    A very flexible architecture : You chose the set up Different options for many avionics instruments including two types of FMC. Options to composite your own EICAS, EADI and EHSI displays. Most of the options included in the real 767 Checklists and 'Autohelper'
    Full electronic interactive checklist with automatic action detection. Automatic mode 'Helper'  who performs all the actions for you, you just CHECK the items. A tutorial which shows the user what to do and when. Perfected Flight model
    Accurate flight model, as close as it gets to real performance. Tested by real pilots and translated to X-Plane A dynamic and customizable center of gravity that depends on actual cargo and passenger load Fully Functional Professional FMS and EFIS System
    Custom Flight Management Computer, integrated with other plane systems. Custom programmed LNAV logic for terminal procedures from updatable database. VNAV-managed climbs and descends. Optimum cruise performance and step climb calculation. Two independent analogue instrument sets for captain and first officer. Two independently simulated EFIS (EADI/EHSI configuration) for captain and first officer. Dual-FMS with two independently working CDUs. Working instrument comparators. Triple IRS and triple symbol generator systems with realistic instrument source switching. Dual air-data computers with custom failure modes and source switching. Independent 2 nav and an ils recievers. Realistic inertial, radio and GPS position updating, you can see the individual inaccuracies of those systems. Triple-channel autopilot with realistic dependencies. Fail operational and fail passive auto land with mode degradations based on system failures. Load company routes generated by Professional FlightPlanner X (or other compatible programs) directly into the FMC. FMC can be used on external touchscreen or tablet, optimized for the Retina iPad. Custom Systems and Failure model
    Detailed and deep simulation of almost every system in the real aircraft. Custom air and pressure system. Electrical system with all AC and DC busses modeled - see which system depends on which bus. Hydraulic system that uses a little fluid when treated correctly and a lot of fluid if used incorrectly. Multistage custom failure system - over 200 more failures than X-Plane. Ability to fix failure by following proper procedure. Persistent failure and maintenance system. Aircraft wear and misuse will carry over to your next flight. Warning system and radars
    Fully functional GPWS with all the modes the real plane has. Fully functional terrain radar, with custom database (just like the real plane), a look-ahead warning system and many other features. Weather radar that works like the real thing. Including tilt and gain functions, ground clutter, turbulence detection and windshear prediction. 3D Modeling
    Accurate dimensions based on exterior drawings provided by Boeing. Very detailed exterior modelling with high resolution textures. Very high resolution 3D cockpit with every switch functional. Spatial rain simulation with high detail. Very detailed passenger cabin graphics including galleys. Additional graphic features: real working oxygen masks both in cockpit and cabin, dynamic window blinds that react to sunlight etc. New and improved wingflex. Special effects
    Multilayer dynamic reflections on all glass objects. Reflective metal and plastic objects in the cockpit. Glossy exterior that reflects the outside. XP weather enhancements like custom windshear. ______________________________________________________________________
     
    Installation :   Download aircraft file size is 2.27gb - Liveries 426.20mb. Installed file size is 2.6gb
    Authorisation key is required, and I highly recommend a desktop startup when Key activation is complete.
    Notes: You will need a lot of time to programme the aircraft before actually flying it.
    Documents : Both a Official Boeing B767 Operating Manual and FlightFactor aircraft manual and Remote CDU set up guide (iPad).
    I also recommend to download this: B767_Flightdeck_and_Avionics guide 14.6mb for a more quicker overview than the extensive official manual.
     
    B767_Flightdeck_and_Avionics.pdf

     
    Requirements :
    X-Plane 10.40+ (any edition) running in 64bit mode. Windows 7+, Mac OS 10.9+ or Linux 14.04 LTS or compatible. 64bit mode 1Gb VRAM Video Card Minimum. 2Gb+ VRAM Recommended. 3Gb+ VRAM Preferred (Note aircraft is exceptionally good on framerate, playback is current with similar sized aircraft and features) ______________________________________________________________________
     
    FlightFactor Developer Support : FlightFactor 767 Professional   ______________________________________________________________________   Review by Stephen Dutton
    12th December 2015
    Copyright©2015: X-Plane Reviews
     
    Review System Specifications:
    Computer System:  - 2.66 Ghz Intel Core i5 iMac 27”- 9 Gb 1067 Mhz DDR3 - ATI Radeon HD 6970M 2048 mb- Seagate 512gb SSD 
    Software:   - Mac OS Yosemite 10.10.4 - X-Plane 10 Global ver 10.42 (final)
    Addons - Saitek x52 Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini : Headshake
    Scenery or Aircraft
    - YBBN - Brisbane International by tdg  (YBBN - Brisbane Airport 1.0 - X-Plane.OrgStore) - Free
    - YPAD - Adelaide International by Chris K (ISDG)  (YPAD Adelaide Airport Photo Scenery 1.31 - X-Plane.OrgStore) - Free
    - Adelaide City Scenery by Chris K (YPPF Parafield Airport and Adelaide City Photoreal) - Free
     

     
  5. Like
    Stephen got a reaction from deanwings in News! - Garmin G1000 GPS from Carenado - first images   
    News! - G1000 GPS from Carenado first images
    Carenado has published its first images of its Garmin G1000 GA gps system for X-Plane. Yes finally we will have a full avionics suite of the G1000 in Careando aircraft.
    Carenado have noted that they won't release the G1000 suite unless it was the best G1000 avionics pack for X-Plane and no time reference was noted in that "It will take as long as it takes" So any release (The aircraft here in the release images is the "Skylane") is going to be an event...
    The Stationair is also a noted G1000 user and so is the Cessna Caravan Executive series...  yes please.









    Images are courtesy of Carenado©
    Developer site : Carenado.com
    Stephen Dutton
    Copyright©X-Plane Reviews: 24th July 2015

  6. Like
    Stephen got a reaction from deanwings in News! - UPDATED - CT182T Skylane G1000 HD Series by Carenado now available on the X-Plane.OrgStore   
    News! - UPDATED - CT182T Skylane G1000 HD Series by Carenado now available on the X-Plane.OrgStore
    The CT182T Skylane G1000 HD Series by Carenado is now available from the New X-Plane.Org Store here:  CT182T Skylane G1000 HD Series Carenado
    And is priced at only US$34.95
    Carenado have released their first aircraft with the Garmin G1000 avionics suite, in the CT182T Skylane G1000 HD Series. As noted in X-Plane Reviews announcement G1000 GPS from Carenado first images here is the long awaited feature now available for X-Plane10.


    The Garmin G1000 avionics suite is a two panel display, with full moving map functionality. You are required to download from Carenado a G1000 Database (870MB) to provide data to run the screens.'


    G1000 Features include:
    Exclusive Carenado G1000 (PFD and MFD)
        Terrain Awareness map mode 
        Different declutter levels
        Advance menus and cursor with scroll wheel, click/hold or /drag
        Aux- Trip Planning Window
        Checklist mode
        Crisp, vector-based water data
        Pop-up windows can be resized and moved around the screen
        Pristine scroll wheel support
        FPS-friendly terrain map

    The aircraft is not to bad either, full of the Careando features a quality design which include:
    Carenado G1000 (PFD and MFD)
    KFC225 autopilot
    Only for X-Plane 10.30 or higher.
    X-Plane 64 bits compatible.
    New and improved multi-function scroll support
    Volumetric side view prop effect.
    3D stereo sounds.

    KFC225 autopilot integrated with the G1000
    350 pixels / meter textures
    3D gauges
    Original HQ digital stereo sounds recorded directly from the real aircraft
    3D stereo effects, such as outside sounds entering open windows.
    Customizable panel for controlling window transparency, instrument reflections and static elements such as wheel chocks and turbine inlet/exhaust covers.
    Realistic behavior compared to the real airplane. Realistic weight and balance. Tested by real pilots.
    Realistic 3D night lights effects on panel and cockpit.

    Included in the package is:
    5 HD liveries.
    1 HD Blank livery
    Carenado G1000 PDF
    CT182T Emergency Checklist PDF
    CT182T Normal Procedures PDF
    CT182T Performance Tables PDF
    CT182T Reference PDF
    KFC225 Autopilot PDF
    Recommended Settings PDF
    Technical Requirements
    Windows XP - Vista - 7 (64 bits) or MAC OS 10.8 (or higher) or Linux
    X-Plane10.30 (or higher)
    2.5 GHz processor - 8GB RAM - 1GB VRAM
    385MB available hard disk space
    Images are courtesy of Carenado©
    Developer site : Carenado.com
    Stephen Dutton
    Updated 25th September 2015
    Copyright©X-Plane Reviews: X-PlaneReviews

  7. Like
    Stephen got a reaction from deanwings in Aircraft Review - Cessna 172SP Skyhawk by AirfoilLabs   
    Aircraft Review - Cessna 172SP Skyhawk by AirfoilLabs
     
    That first flying lesson and the moment you are free to do your first solo, are two moments in your aviation career that will always be burnt hard deep into your memory. Just you and the machine and the freedom from the earth, you are flying and you now have no bounds to the earthly core below you. There are more chances than not that both of these great moments in your life will be behind the controls of this aircraft...  The Cessna 172SP.
     
    It is the trainers, trainer aircraft, the workhorse of most flying clubs around the world, first flown in 1955 (nearly 60 years ago) and there are 43,000 172's scattered around the airfields of the world. They are the backbone of the General Aviation world, the Volkswagon Beetle of the plane world, the everyman's aircraft...  In other words there is a lot of them and they are all part of the aviation scenery all around you.
    Things you did erase however out of your gilded memories are that the 172SP is morbidly slow and shockingly noisy, but lets not damage the cloud high dream.
     
    The venerable Cessna 172 started life as a tricycle landing gear variant of the taildragger Cessna 170, that had a basic level of standard equipment. In January 1955, Cessna flew an improved variant of the Cessna 170, a Continental O-300-A-powered Cessna 170C with larger elevators and a more angular tailfin.  And although the variant was tested and certified, Cessna decided to modify it with a tricycle landing gear, and the modified Cessna 170C flew again on 12 June 1955. To reduce the time and cost of certification, the type was added to the Cessna 170 type certificate that then became known as the Model 172.
     
    Later, the 172 was given its own type certificate, 3A12. The 172 became an overnight sales success, and over 1,400 were built in 1956, in its first full year of production. Early 172s were similar in appearance to the 170s, with the same straight aft fuselage and tall landing gear legs, although the 172 had a straight tailfin while the 170 had a rounded fin and rudder. Then later 172 versions incorporated revised landing gear and the swept-back tailfin, which is still in use today. The final aesthetic development incorporated in the mid-1960s, was a lowered rear deck allowing an aft window. Cessna advertised this added rear visibility as the "Omni-Vision.", and Cessna has not changed the airframe configuration since then, except for updates in avionics and engines, including the Garmin G1000 glass cockpit in 2005. Production halted in the mid-1980s, but resumed in 1996 with the 160 hp (120 kW) Cessna 172R Skyhawk. Cessna supplemented this in 1998 with the 180 hp (135 kW) Cessna 172S Skyhawk SP.
     
    AirfoilLabs
    This C172SP is the first design from Czech studio AirfoilLabs. And being a new design from a new direction it is quite a different feel from most X-Plane standard aircraft. No doubt the starting brief was to create the most outstanding C172SP in X-Plane, and the aircraft is nothing but highly ambitious in creating that standard and refinement. But even at this point the skill and quality is there and there is no doubt about that and certainly AirfoilLabs are another welcome addition to the X-Plane world.
     
    Cessna 172SP
     


     
    X-Plane comes with a default Cessna 172SP and it has already a 3d cabin and controls, It is very good and of course free if you have purchased the simulator. For many this aircraft is their first introduction to the simulator, but most new users will usually fly the huge default Boeing 747 which is a really silly thing to do as the aircraft requires a little experience with all that weight and heavy aircraft flying characteristics, and I am as guilty as everyone there.
     
    The aircraft comes in three versions:
    Low-res : Medium-res : High-res
     
    Which is the weight of the textures in low/med/high in quality. The first thing you notice is that the aircraft is heavy, not only in the download but in the simulator and that is the penalty that comes with quality. No doubt that AirfoilLabs are aware of that and so hence the three choices, and the "Low" is well too low, in blurry texture writing on the panel and liveries, and the high is for only people that have computers that are run directly off nuclear power stations. So the "Medium" is the best compromise and that is what we are flying here.
     
    First impressions are of a highly detailed design and the forementioned quality, no doubt this is an excellent 172SP. Detailing is deep and significant, with ribs, great paneling, riveting and the whole lot of screws and bolts holding the aircraft together. Glass is first rate and the whole machine has a real authentic look from the start. For a first time effort it is a very good design.
     

     
    The aircraft is fuselage full of features, there is a lot on the aircraft. But we will start with the menus.
     
    The five "Menu" tabs are situated left centre of your screen. They represent (Q) Quickstart - (C) Camera - (P) Payload and Fuel - (S) Settings and (E) Engine Service Panel
    We will start with the (C) Camera because it is important to understand the view system.
     

     
    In X-Plane you use a view system that is mostly set by using your keyboard to represent a certain view and your position inside and outside of the aircraft. The AirfoilLabs view system mostly over rules that feature by taking control of your views and giving you certain actions within that view field. That can cause some conflict between the two systems as we will see. But the way you should approach the views is to say be inside the AirfoilLabs views or out of them.
     
    The idea is to give you a full view and control of the aircraft, it is very clever but has some restrictions. On the (C) Camera menu you press the "Go Outside" box to go into the system and that is noted by the notice at the bottom of your screen " Manipulation Mode Active" you can still use you left- right and forward - back movement keys to move around but they are slower (even with the -Shift double speed pressed down).
    But you can then also access the many active zones all over the aircraft that are represented by the hand, press the zone areas on the forward upper and lower engine cowling panels, and there is a whirr of bolts coming off and the panel then split and rest on the ground in front of the aircraft and reveals the internal uprated Lycoming IO-360-L2A (200hp - 149kW).
     


     
    The beautifully constructed but fragile looking Lycoming is very well detailed and a great feature.

    These active zones are positioned all over the aircraft. To check your fuel, you press on the step on either the side of the aircraft, and you are lifted onto the wing and the fuel tank cap rotates off. You can then adjust the fuel load of each tank via the menu.
     

     

     
    Pressing on the flap on the cowling will show you the oil stick.
     

     
    You can pull (manoeuvre) the aircraft by pressing on the front strut and pulling the handle and there are check items on the wheel covers. All static items like tie-downs (wings/rear) wheel chocks, pitot cover can be individually attached or hidden.  (note: when starting the aircraft and giving the aircraft throttle you may wonder why? It doesn't actually move?, it is usually the wheel chocks are still in place, but to remove them you have shutdown the engine again and move outside to do so, move again back inside and then restart the engine)
     

     
    Doors (Pilot's and Co-Pilot) can be opened by pressing on the latch and so can the baggage door to the rear.
     
    All move-able surfaces can be checked on the walk-around, by placing the hand on the surface, items that can be checked (they move for you) are the flaps, ailerons, rear elevators and rudder.
     

     
    A lot of the items noted will only work if you are close to them, any distance and they don't work... the oil stick is quite hard to animate. From the menu you can connect an external GPU (Ground Power Unit) but only if the cowling is on the aircraft, again you press the small hatch (left high) to connect.
     
    Get close to the door and the internal cabin is extremely well done, only the rudder pedals are a bit too shiny and not worn for my liking. The seating is well done and the internal fittings are first rate, the aircraft is however not grubby and tired like you find in an Carenado, but still very good.
     


     
    The panel is very authentic and well done, highly realistic. To get into the aircraft you press the centre of the seat and with that you are in the pilots seat. To get out again you press the step on the wheel support. Both actions are on the view "menu" and Pilot will put you in the drivers seat and Go Outside will put you on the ground again.


     
    You realize sorta quickly that you are a little restricted? you can rotate and angle up or down but not move actually left-right or up-down like you can with the X-Plane keys. To move you have to use the view menu and go to that position.
     


     
    You do get used to it...  in time, but you feel restricted overall. A fellow user that tried the system hated it, and if it gets confused with the X-Plane system you get a bad shudder and no more movement is possible. An escape from the shudder is press your X-Plane "Cinema Verite" key or (view) menu option, it is the only one that works? 
     


     
    In the rear it is nice and cosy back there. And the door can be closed by touching the catch, the window opens on both doors as well and the external sounds go up or down with them open or closed. A nice touch is when the engine is running the doors and windows if opened will vibrate in the slipstream and can't be fully opened, but will thankfully close.
     

     
    The (C)-Camera (views) menu covers a lot of options internally (including the various equipment views) and externally. The POV (Point of View) can be adjusted to get the best position and that is usually a required adjustment as it is too far back.
     
    Panel and Instruments
     

     
    This being a trainer then the panel is set out in a basic configuration, just the main flight instruments front and centre. But the aircraft and instruments are not basic, basic...  there is a bit of power in there to do more than circuits.
     
    The standard six instruments ( Airspeed Indicator, Attitude Indicator or Artificial Horizon, Altimeter, Turn Coordinator and Vertical Speed Indicator) are large and clear as they should be. Below is the engine RPM dial. To left are the four clear engine instruments in Fuel (both left and right tanks), EGT (exhaust gas temperature) and fuel flow, Oil pressure and Temperature and VAC (Vacuum) and AMP (amperage). In a bit of modernity there is up at the top a digital display for Temp, Volt and timer.
     
    Right of the Standard Six are two CDI (course deviation indicator) for VOR OBS (Nav2) and NDB direction, a third (top) is a ILS alignment vertical and Horizontal) dial (Nav1). Top of the panel is the NAV/GPS switch. And on the Co-Pilots side you get just a large clock.
     

     
    Lower panel is the main key start switch, Power switches (master) and Avionics power switches. Set out between are the seven switches for lights, pitot heating and fuel pump. All the relevant push/pull fuses work, so don't mess around with them.
     
    Lower centre is your panel lighting, throttle and mixture push/pull knobs, (note the small "lean" knob between the throttle and mixture knobs) flap lever is to the right in four positions 0º... 10º, 20º, 30º.  A large lovely trim wheel is beautifully done and nice to use
    On the floor is a fuel tank selector (all or left/right tanks) and fuel cut off push/pull knob.
     

     
    The central equipment stack is quite comprehensive for a small trainer (and making the aircraft more powerful and versatile). So as we turn on the power and avionic power then the Eq Stack starts up. It is becoming common now in X-Plane to switch on individually the separate radio sets and you do so here as well.
     
    It is a full Benedix/King suite with the standard X-Plane Garmin GNS430 GPS. Top to bottom is the standard COMM KMA 26 TSO, then the Garmin GPS which is also your COMM 1 and VOR 1 settings. The KX165A radio is your COMM 2 and VOR 2 set that works in conjunction with the very bottom KN62A for VOR distance, speed and time to the set waypoint. Then your KR87 is the ADF and flight time unit and the XPDR (Transponder) is a KT76C.
     
    The autopilot is a comprehensive KAP 140 which we will come back to later, but all the equipment radio sets are excellent to use and are very authentic. A nice detailed compass sits mid central pillar.
     
    On the (P) Payload and Fuel menu there are a few options in setting up the aircraft for flight.
     

     
    If you don't want to go scrabbling over the wings to put fuel in the aircraft then you can do so here, and adjust the oil quantity. You can add or takeout baggage in the small compartment behind the cabin and choose not only if you want a passenger but also very cleverly both the pilots and co-pilots weight in five settings, and the full payload and gross weight of the aircraft is shown.
     

     
    You can adjust both front seats front and back which is a nice touch and gives you a set up your right position feeling.
     

     
    Yoke is beautiful, certainly it is an added bonus if you have a Yoke and Rudder pedal set up, you can hide both yokes if you want more of a panel view, but they are nice to have in view.
     
    Flying the AirfoilLabs Cessna 172SP
     

     
    Two more menu pages help with the start up and settings while flying. The first is (Q) - Quick Start, that gives you options on either the aircraft is quick start (auto) or cold when starting up (cold and dark is the default), "Secure aircraft" will shut the aircraft down and add in the static
    elements in one click. "Prepare for Start" will have the aircraft ready to the point of turning the key. The option to connect the GPU and flashlight.
     
    The other menu is the (S) - Settings menu. This page is more for the special effects (Smart Camera) and sound. You can select to start with the engine running, pilot in the seat on startup (never saw any pilot?) and a footer menu at the bottom of the screen for flight data.
     
    There is a final menu tab for (E) Engine Service Panel but that system is not yet implemented, but looks very interesting.
     

     
    A lot of thought has gone into making sure the 172SP is totally authentic with the real Cessna. That is apparent in the way you start the aircraft. Make sure the fuel shutoff is in on the lower pedestal (fuel pump is on), and so is the lean knob...  mixture knob is too the dash and turn the key to start the engine. The propeller will turn but stutter? Try again...  no it still won't start?
     
    Give the aircraft a little throttle, another key turn and...   the Lycoming IO-360-L2A will burst into life! Let the engine warm up and then settle it back into idle. Love it.
     
    As the engine crackles your vision is slightly moving with the vibration. This is the G-Effect feature, and it is to give you an authentic movement as you fly the aircraft.
     


     
    Before departing I try out the lighting. The Navigation lights are beautiful and well done, and so is the tail beacon. There is a taxi and landing light in the left wing, but looking closer the actual light is a bit like a rough diamond than a smooth surface, but the light itself is good.
    Park brake off with a loud thunk and we are moving.
     

     
    Touch the brake to check the forward speed and Whoa!  You get this severe forward movement that your head is about to go through the windscreen? Don't like that?  It is not the idea doesn't work it is the severity of it. X-Plane has two brake modes "regular" in 50% brake action and "Park" for 100% brake. Here you get 100% every time you even lightly touch the brakes, so you don't actually taxi but hop and bounce your way to the runway, so you try every angle not to "touch that damn brake", on landing it is a real pain in freezing the wheels and catapulting you out of your seat and into the glass, just for trying to slow down the aircraft. It is just too violent and at 50% would have been far better and softer, I didn't like it at all, and I doubt the real aircraft is as severe (I hope). The visual G-Effect movement is quite odd as well but you soon get used to it.
     

     
    Sounds are exceptional, there no doubt that AirfoilLabs has got the rough aircooled four-stroke clatter down right. On the hold the aircraft sounded perfectly authentic and real, throttle up and you get that roar and wind you know well. The aircraft has the excellent DreamEngine Sound plugin with 140 different sounds and range with Doppler Effect and Atmospheric Attenuation...  So okay it is very good.
     


     
    Throttle in and you are moving with the featured visual movement backwards, the thrust will send you slightly off line to the right but that is normal and needed to be corrected. At 65knts and the aircraft wants to fly and a slight pull of the yoke and your easily airborne. The aircraft is jittery when you first get all the axis loose together and you will find yourself looking for the aircraft's balance, certainly experience with the aircraft will smooth this out, but this is a first impression.
     
    Once found it is great to balance and fly, this a basic trainer after all. It will however if you are not smooth then give you a very moving and visual disorientation, that can be again a bit too severe, and too the point here that I couldn't fly the aircraft and had switch it off as my pitch was sending me into the ground even as I was trying to keep the aircraft level, It is distortional to what is natural if you are trying to fly the aircraft. The basics are correct but it is just too disorientating for my tastes. All these movements are certainly great, but too violent and disorientating if you don't keep the aircraft very, very smooth, but even a bank turn can make you think you are on LSD!
     


     
    Trimming the aircraft is essential, and it takes a little practise to get the balance right. but you can feel the changes and the feel of this C172SP is very good so that helps. But trimming the Cessna perfectly has another reason to get it right...  The KAP 140 Autopilot is a real sensitive bugger unless that trim is absolutely, perfectly, annoyingly, frustratingly on the button in being absolutely minutely perfect to lock on. If not you get a beep, beep... and no activation. You actually think it is broken, but it is not... It just hates you!
     
    Once (finally and ten NM off course) activated it is thankfully very good. You will love the Yoke action that follows the autopilots commands, but if you pull on the Yoke it will also disconnect for manual flying.
     
    You are not going to go very fast anywhere in the C172SP, this little aircraft goes slower at 122knt cruising speed than most aircraft go on final approach, some even on the runway in reverse thrust...  So you have tons of time to take in the very slow moving scenery, Vertical speed is not riveting either at a top of 700 fpm or usually 500fpm and wanting to test out the aircraft's ceiling altitude 13,500 ft (4,100 m) is going to take an afternoon, going down thankfully is a little faster.
     


     
    Once you get over the embarrassment of the laughing birds as they overtake you, it is a lot of fun up here. The aircraft just trundles along and you enjoy watching people spend their hard earned cash at Walt Disney World Florida below you.
     
    The aircraft comes with fully working systems (temperatures, electrics) and perfect performance data. Weight & balances replicated from an original aircraft with perfect lateral and longitudinal loads placement.
     


     
    Finally you turn to approach KORL or Orlando Executive Airport RWY25. There is a noted gap in the green speed zone between 85knts and 90kts and it is ideal to drop the flaps 10º, C172SP pilot's note the flaps come down like barn-doors and create lift, but I found it not so savage in this zone and you can easily adjust the flap setting to revolutions of the engine to maintain a good speed to lowering the altitude feeling, in other words you have plenty of control.
     
    Keep the speed in the green zone and around 50knts and the aircraft will fly there all day, but it is perfect on approach, again the aircraft has good balance when trimmed correctly.
     


     
    Sliding under the 50knt zone will allow you to bleed off height and the slow speed can rest as low as 40knts when kissing the runway.
     

     
    You feel totally in control, and just don't spoil it by smashing your head against the windscreen by touching the brakes.
     
    I couldn't sit on the ground at KORL very long as it was getting darker by the minute, and I had a long slow flight back to KLAL Lakeland-Linder. So once the passengers and their baggage was deposited I headed straight for the runway.
     

     
    Lighting
     


     
    Panel lighting is gorgeous and similar to the Carenado CT206H Turbo Stationair, in you have that strip lighting under the glareshield. The dials are clear and bright and very nice to fly by in the dark. There are two switchable spot lights over the front seats, but the rear cabin spot light does not work. A nice touch is the light over the lower fuel tank switch.
     


     
    External lighting is good as well in the dark. The Navigation lights look great as does the tail beacon, the taxi and landing lights are as noted before well don. In the cabin the strobe can be seen and you get this slight light flash as you crawl along.
     
    Earlier flying in the dark in X-Plane was a fraught dark affair, but with the improvements and the better HDR it is now quite exciting to do. KLAL slips by on my left as I fall into a circuit to land on RWY 05, I used WIREY (227) NDB as a pointer to the lineup.
     


     
    With the slow approach speed of the C195SP, you have the one thing you never have on an approach and that is time. Time to get the centre line correct and the time to get speed exactly right. Coming in over the threshold and the single landing light starts to work, the instrumentation lighting is simply excellent as you can adjust it to stop glare but have good visual readings off the dials.
     


     
    As you come closer to the runway, the more the offset lighting beam becomes more focused and you can see the offset spill just from the one wing distinctively. It looks very realistic and I loved the effect it gave in front of the aircraft.
     

     
    Back at the office I shut the C172SP down and set out the static elements and a day's job was done. No doubt this is a great aircraft in this General Aviation category.
     
    Liveries are few in - One blank white and two designs, but I sure many will soon grace the download files as every one creates their personal or private favorite.
     

     

     
    Summary
    For a first time release as a designer then AirfoilLabs have done a sensational job. Their aim to create the best C172SP in X-Plane is certainly a very highly ambitious, but they have certainly had a very good stab at it and to a point succeeded in that aim. The basics are very good, and there is no doubt about that. but it does not feel X-Planey in that context, but pilots that own or have flown the C172SP say that the aircraft is very true to the original and so that is the whole point.
     
    Updates and feedback from users has created a quick succession of revisions (and another to come in 1.40), but I would stress that the original release was very good anyway, this is just refining around the edges and tightening up, again AirfoilLabs are responding to the multitude of variables that can't be foreseen in the development stage, but their quick response shows skill and the ability to make this a top quality aircraft.
    Certainly I really liked the aircraft, but found the views system a bit tight (but you get quickly used to it). The G-Effect feature is very good, but too dramatic in that you can even get disoriented in the aircraft and those brakes are so sharp and neck twisting...
     
         ... the aircraft is very clean, nice but needs a little more realism, like the huge amount of exhaust smoke (that looks really authentic) would certainly leave a trail of soot on your pristine paintwork, so a bit of airflow dirt or worn items and marked seats would build the aircraft to a more world weary state that Carenado do so well. It can be done as the propeller wear shows off that effect well.
     
    But no doubt the list of features (and more to come) is long so you get a lot of aircraft for your investment. But that does come at a small cost with heavy textures in framerate. The Carenado C208B Caravan is 8frames lighter in the same context and X-Plane settings. That does not sound a lot, but it is the difference between dropping too low and having a smooth simulation and the AirfoilLabs C172SP did struggle in areas. Certainly AirfoilLabs are aware of this as to provide three settings (low-med-high) but really "med" is the only usable setting for most, unless you have a power computer. But you feel the frameweight.
     
    But this is nitpicking on a very good aircraft, and details around the quality that you expect at this level. For feature wise and design/detailing it is exceptional and certainly anyone going for their PPL (or have one) this C172SP is a perfect training tool, and to a point that is the aim of the real aircraft's role, I would however as a complete novice start on X-Plane's basic C172 before graduating into this AirfoilLabs version, as it is more advanced and the features can be confusing if you can't fly the aircraft on the very basic level.
     
    Ambitious, clever and fun, words you would never use for a basic aircraft trainer, but that is what the excellent Cessna 172SP Skyhawk is from AirfoilLabs, It is slightly different in feel as well but to the benefit...  Yes a great aircraft and another new standard in X-Plane in General Aviation.
     
    _____________________________________________________________________________________
     

     
    The Cessna 172SP Skyhawk by AirfoilLabs is available from the New X-Plane.Org Store here :
     
    Cessna 172SP Skyhawk
     
    And is priced at only US$34.95
    _____________________________________________________________________________________
     
    Fully featured and including:
    FLIGHT MODEL
    Very accurate Flight Model. Tested and approved by real world Cessna 172 SP pilots and flight instructor
    Realistic weight and balance - lateral and longitudinal loads placement
    Custom made flight characteristics derived from the real aircraft flight recordings and based on real flight manual performance data 
    Calculation of real KIAS based on KCAS according to flight manual
    Realistic stall characteristics
    Climb performance according to flight manual performance data
    Cruise performance data precise match (PRESS ALT, TEMP, POWER, KTAS, GPH)
    Electrical system derived from the real ELECTRICAL SCHEMATIC
    Functional Circuit Breakers logic

    HIGH QUALITY 3D MODEL, TEXTURES AND ANIMATIONS
    High resolution 4K textures
    Easy to read, high-resolution panel
    All switches, buttons and knobs animated
    Volumetric side view prop effect
    Realistic 3D night lights effects. 
    Dynamic loading/unloading of 3D parts and plugin logic for FPS optimization
     
    _____________________________________________________________________________________
     
    Installation :   Download file size is 585.20mb to your X-Plane - GA Aircraft Folder. Installed file size is 914.90mb
    Notes: None
    Documents :  You get a Manual that at this point is still a bit of work in progress.
    Requirements : X-Plane 10.36+ - Windows, Mac or Linux - 64bit version- 8Gb RAM - 2.5Ghz CPU - 1Gb+ Dedicated VRAM Video Card
    Current version: 1.31 - Last updated on August 15th 2015 Developer Support Site : (AirfoilLabs X-Plane.Org Support)
     
    _____________________________________________________________________________________
     
    Review by Stephen Dutton
    10th September 2015
    Copyright©2015: X-Plane Reviews
     
    Review System Specifications:
    Computer System:  - 2.66 Ghz Intel Core i5 iMac 27”- 9 Gb 1067 Mhz DDR3 - ATI Radeon HD 6970M 2048 mb- Seagate 512gb SSD 
    Software:   - Mac OS Yosemite 10.10.1 - X-Plane 10 Global ver 10.35 (final)
    Addons - Saitek x52 Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini : WorldTraffic v2
    Scenery or Aircraft
    - KLAL - Lakeland Linder Regional Airport 2.01 by Drankum (X-Plane.Org) - Free (note: personal added items in an office (okay demountable building and vehicles)
    - KORL - Orlando Executive Airport/Destination Florida v8 by Tom Curtis (updated to Destination Florida 8 WED Edition 105 by Rocketman X-Plane.Org) - Free
     
     

     
  8. Like
    Stephen got a reaction from Avroliner in Behind the Screen : Fireside chat or Seaside dialog : July 2015   
    Behind the Screen : Fireside chat or Seaside dialog : July 2015
     
    As we have now past the halfway mark in 2015, I thought it would be the best time to have another look behind the screen and a sort of fireside chitchat...  Well in Australia we are in the throws of mid-winter, but most of you are sitting on a beach, fishing, cycling and doing all those wonderful hot summer activities that gets rid of the working cobwebs or for many of you a time to find a few hours to finally finish that X-Plane scenery, plugin idea or long forgotten aircraft sitting on your storage disk-drive.
     
    X-Plane can become all consuming. In the off time while not reviewing or testing you are still installing airports (and fixing them), cleaning out old scenery and aircraft and a hundred and one tasks that the simulator demands, I even had a T-Shirt made over at the local Shopping centre (can print on anything) and this one is one I like in it says "X-Plane (logo), Building the world one airport at a time!" and another T-Shirt I created is "File a bug!, Ben Supnik Fan Club" I am sure they would sell in their thousands...
     
    One thing I found was that you tend to select somewhere (a place) and then stay there for a certain period of time in the simulator. In my case it has been LMML or Malta. I first flew there for the C-17 Globemaster III Review and then stayed there on and off for about a month, odd business certainly but there is a reason to the madness. I wanted to get on top of Classic Jets Simulations "World Traffic" Plugin that I had seen to great effect in the "Aerosoft-Simwings Heathrow" scenery. I assume that most users that have tried to use WorldTraffic have either made it work or dabbled with it and found it too complex? I did at first and this was why I was back for a second shot at it.
    There was a second reason as well to understand the plugin well, as Version two (v2) is due soon and has a lot of new really great features. So I wanted it running and running well.
     
    Yes WorldTraffic is complex, but you can make it far more complex than it needs to be. There is no doubt that this plugin can be one of the really great addons to X-Plane, when running it is mind bogglingly great and the really biggest ever time-waster in watching the various aircraft fly in and fly out of your selected airports, you can watch the aircraft enroute as well. Once captured I was fascinated by the whole system. Then you have to interact with the plugin as well in waiting for aircraft to takeoff or land (It is amazing how much extra workload you have to do with this sort of simulation) but the biggest advantage is that the plugin is excellent in being in the background. I for one thought the plugin would interfere badly, but no as the interface and menu system is very clever, its there but you interact only when you want to or need too. The trick to WorldTraffic is to keep it simple.
     
    I went back to basics and created just one airport in LMML (ground routes) and then connected it to another airport in DTTA (ground routes, route) and then had my commuter aircraft (ATR72) run ragged between them. I not saying that WorldTraffic is not completely bug free, because it is mind-blowingly complex but most of those small bugs are to be cleared up in v2.
    Once I had two airports running it is then easy like a web of connections to add in more and more... like everything else in X-Plane it is highly addictive. I will cover World Traffic extensively when WorldTraffic v2 is released. (small side note in the commitment to WT is from Bluebell and Massimo68 in their contributions to providing aircraft and tools to make the plugin work)
    But the last few months were really stop-start. X-Plane is known for its periods of slow traffic, then a frenzy of releases. But time was slow and then as usual all came out at once then went back to slow again.
     
    You can get caught out on this as you can't review all releases at the same time or in one week. As I note that aircraft are increasingly complex and you need time to dig deep and understand all the ideas and features, This is to be fair not only to the designers but give an accurate review, you just can't rush the process.
     
    So you had the lovely DHC-2 Beaver which has been years in the development, and what a great design the aircraft is. So I was deep into the review and then pops up from nowhere the EMB -110 Bandeirante by Dreamfoil Creations. Another instant classic but as noted in the review, I or the EMB 110 did not see eye to eye straight off. My aim in any review is to go more deeper than the aircraft's systems, features and design quality. I want to find the soul of the machine, find it or what makes the design really feel like to translate that to the user.
     
    Do these computer created designs have a soul? It is a great question isn't it, but certainly the aircraft and some really great sceneries have a certain feel that translates over. Does the Boeing 777 or Boeing 757 feel like the real aircraft or the Airbus A320 feels like the real Airbus, certainly as the developers get closer to the design and give us more and more real time systems and almost reproduced realistic textures the lines between realistic and reality are starting to be crossed. As when you look closely as do in the reviews you see the almost perfect environment and you can get lost in there as it is as real is it gets.
     
    In the excellent Carenado PC12 the cockpit reflections and design was almost so impossibly good, the EMB-110 was another that you really lose yourself in there, so real and so good.
     
    Certainly the aim of simulation is to mirror the real world, but how far we have come from the earlier designs were your imagination had to fill in more than a few blanks, that sort of thought is now being replaced by these so real cockpits and almost perfect environments in which you fly.
    So it does come down to the point of crossing that believability line, and as I noted you can get lost in there and feel the real thing for what it is. So I have found that my reviews have changed to try to mimic the feeling of seeing and flying the aircraft as you would either for the first time or in a realistic way as you would behave in the real world. And its hard to do and cover the same ground over and over to create a new and different review so there is no photocopier effect between all the reviews and they all look or sound the same.
     
    The Carenado PC12 is an aircraft I really like, but many users don't like it? I can't seem to work out why not, and yet the EMB-110 is a very tricky aircraft to get right at low speeds and yet users are bowling themselves over to embrace it like they have found the Holy Grail. As to one's own, but to my mind there is not much between the same aircraft as they both fit in the same category. That is not to say I don't like to fly the EMB-110 as it is one of the most challenging and quality aircraft in that category released this year but it certainly requires your patience or will at least test it.
     

     
    One aircraft that I have spent a lot of time flying lately is the Andreas Much's Avroliner (The Avroliner Project) If anyone can have a totally dedicated approach to one aircraft then Andreas is it. If you have the Avro or are thinking of purchasing it then you are really joining a cult more than just adding another aircraft to your X-Plane hangar. First point to make is that the Avroliner is a work in progress, "it is not finished" and I doubt it ever will be. But that is part of the fun, you really don't know were you are actually going to end up or what sort of aircraft you will actually end up with? But it is a lot of fun getting there.
     
    So the Avroliner project is of more a crowdfunding project than an X-Plane designer project, but how many designers will in mid-stream totally rip out the inside of the 3d cockpit and then totally rebuild it, far better of course but that is still a dramatic thing to do. And then give you a progress "nightlybuild" as everything comes along every month or so. No doubt the Avroliner project is unique, but in some sort of strange way you feel you are all in this deal together.
     
    So why not a review?  Well until the aircraft goes into a released version (it is noted as v7.6) then it is still a work-in-progress. I am building up flights and well "doing a lot of flying" so is that an excuse? well yes it is but "it's a great excuse", and the Avroliner is a great simulation, and quite tricky to fly really well (STOL) but certainly very entertaining.
     
    Laminar Research's 10.40 beta is still rolling out. It may be slow but certainly I am very impressed. The extended scenery visuals are amazingly good, and fills out a huge hole (black card) in the overall look and feel of the simulator...  It took Laminar Research a long time to get around to doing this, but like with everything else they do it was done right when it came, for that you have to give them credit. My biggest fear (and the swirling rumors) was that it was a frame-rate killer and you had to have huge amounts of ram to cover for it, but nothing is far from the truth really (Although the HD textures can soak up a lot of your space) I found the computer absorbed the extra depth without a murmur and even runs better than with rather than without it. Yes I love it, yes it is about time as well, but well worth the wait. More features to come yet from the 10.40 beta, but Laminar are holding the cards close, but that poker face can't hold out for much longer.
     
    One thing that is really obvious is that the site is a bit of a mess. As anyone does to change or upgrade to new software it is always going to cause chaos and send the perfect posts to do strange things. But like with all change then the site also has to evolve and merge into something better. X-Plane Reviews has moved over to the Invision IP.Board v4 and that means a lot of improvements that comes with the new software, it is still far from finished but we are closer to the end than the start, but the site is still fully workable and navigation is still intact, hopefully the transfer will be completed before our 2nd birthday in mid August, at least then I will have a party all by myself...
     
    Happy Flying...
    Stephen Dutton
    X-Plane Reviews©: X-Plane Reviews2015
     

  9. Like
    Stephen got a reaction from MercuryMat in Aircraft Update - Challenger 300 10.36 by Dden   
    Well Max, Dden is up to his eyes one line at a time in C++ code trying to fix just that. But the Global 6000 may get a FMC before the Challenger. But it is coming, when...  well.
  10. Like
    Stephen got a reaction from airfighter in News! - EGCC-Manchester is now available at the X-Plane.OrgStore   
    News! - EGCC-Manchester is now available at the X-Plane.OrgStore
    Aerosoft/Icarus Development Team's EGCC - Manchester is now available from the X-Plane.OrgStore for download only...
    ...  and is priced at : US$22.00  Here: EGCC - Manchester
    Available in Windows, Mac and Linux versions.
    Noted is...
    "During development it was of great importance to make use of all new X-Plane Features, e.g.: HDR-lights, Object Instancing and many more.
    The Airport is modeled with high accuracy and has been provided with a combination of ultra high Definition (UHD) Textures and High Definition (HD) Textures."
    Go check out the largest airport in the UK outside of Greater London.
    Features:
    Highly detailed rendition of Manchester Airport (EGCC) High resolution day and night scenery Animated car traffic around the airport Complete reconstruction of the airport's lighting equipment Animated airplane towing Animated radar Highly detailed manual (PDF) Compatible with X-Plane 10 HD Mesh Scenery V3 HD and Ultra HD textures X-Plane 10 HDR lightning Custom ground textures with about 5cm/px (only airport area)





    Images courtesy of Aerosoft®/Icarus Development Team
    Stephen Dutton
    11th August 2015
    Copyright©2015: X-PlaneReviews

  11. Like
    Stephen got a reaction from Joe in Aircraft Review - Embraer EMB -110 Bandeirante by Dreamfoil Creations   
    Aircraft Review - Embraer EMB -110 Bandeirante by Dreamfoil Creations
     
    Dreamfoil Creations are better known for their excellent Helicopters than a Twin-Engined commuter aircraft but here you have one in the Embraer EMB -110 Bandeirante (Pioneer), but in respect the aircraft was created by Lidimar Santos and not Conex but he was still expertly part of the team in adding the Dreamfoil Creations Plugins, SmartMenu and DreamEngine. Also in another aspect you could follow the development of the aircraft on the X-Plane.Org development page since early 2014. In most cases you would usually drop into the Dev page every now and again and see the latest work, but it was a sudden and total surprise when it was suddenly released early June 2015. The first thought was that...  "Is it Ready?"
     
    It was and an even bigger surprise was how very complete it was, more so is that how good it actually is as well. So surprise here comes in many different forms, adding to the fact on how quickly the aircraft became an X-Plane favorite of one of the really (really) good commuter aircraft (which is a very crowded and loved market) available for the simulator.
     
    History
    The EMB-110  Bandeirante was the first aircraft built by Empresa Brasileira de Aeronáutica or Embraer as we now know the Brazilian aerospace company that started out building Piper Aircraft light planes under license. Piper had first put together knock-down kits in their US factory for Embraer to assemble and market in Brazil and Latin America.
     
    The EMB 110 was designed by the French engineer Max Holste following the specifications of the IPD-6504 program set out by the Brazilian Ministry of Aeronautics in 1965.And the goal was to create a general purpose aircraft, suitable for both civilian and military roles with a low operational cost and high reliability. The first prototype, with the military designation YC-95, was flown on 26 October 1968 and two other prototypes were built and were known as the EMB 100. By 1969 an order was placed for 80 production aircraft, by now known as EMB 110 Bandeirante, for the Brazilian Air Force (FAB) with the now newly formed aircraft company Embraer.
     
    The EMB - 110 was very successful, but the ambitious company quickly ceased further development of the EMB 110 which was halted by the manufacturer in order to shift focus to the larger, faster, and pressurized 30-seat EMB 120 Brasilia, but still over the next 21 years Embraer built 494 aircraft in numerous configurations for a variety of roles.
     

     

     
    Embraer EMB -110 by Dreamfoil The first thing that you are aware of when first encountering the EMB -110 is the quality. The aircraft is certainly in Carenado territory in style, feel and design. It has a quality air all around it. And that will certainly create a love at first sight (not flight). It is not a Carenado of course but the detailing and execution of the high quality work is highly visible. This is quite obviously if you look at the aircraft the best design for a 15-20 passenger commuter machine you could develop and build, and yet you would be hard pressed to recognise one at your local airfield unlike a Twin-Otter that is far more famous and fills out more airline fleets. Maybe Embraer should have developed the aircraft more and then realised its full market potential.   Once familiar then the aircraft tends to appear everywhere, I have found four around me here in Queensland, Australia that I never knew existed, so there you go. And there is now some smug boasting in noting that "That is a Bandeirante" to your fellow observers in knowing the aircraft's better status.       For this review we are flying the EMB -110 from the south coast of New Zealand and Invercargill (NZNV) to Dunedin (NZDN) and then on to Christchurch (NZCH) in a commuter connection role. My first impressions are that the aircraft is powered down, tagged up and waiting my preparation and ready for flight. Approaching the machine I really love the aircraft, the Bandeirante looks a workhorse and ready to do a day's (or week's) work.
     

     

     
    Unlocking the aircraft is one of the best solutions yet and a DreamFoil Creation feature. You have a set of small arrows on the door locks that opens the doors... The rear large cargo door lock is not on the actual door but on the door switching panel behind (and you can spend ten minutes banging on the cargo door like an idiot like I did in trying to find it?), but no doubt well done. You can access the door menu from the inside as well if you need to.
     

     
    Secondary ground "Static Elements" are very good with engine inlet/exhaust covers, rear support bar and wheel chocks. Again you can press each arrow marker to make them appear or disappear, or press on the nose for the full menu which you can again select each element separately or use the "Remove All" or "Add All" selections.
     

     

     
    Static elements sorted it was time to climb aboard. Note the great set of stairs, great animation as well. Internally in the cabin it is an impressive fitout. Realistic seating for 19 passengers give off that worn leather look, although the single seats look a little narrrow? Rear of the bulkhead is the rear cargo area with excellent netting but no luggage or cargo.
     

     
    A sample image of the side wall paneling gives you the quality of the cabin design, panels/window surrounds are perfect, signs and passenger air feeders are beautifully created in detail, so the cabin is perfectly realised.
     

     
    A step up to the cockpit entrance and you are spellbounded! Good, great amazing or just brilliant as any statement says how brilliant this is. It is good in every respect, get down low and look at the detailing under the crew's seats, the pedestal the detail everywhere is overwhelming.
     

     

     
    The panel itself is again fabulously created, perfectly realised in every aspect... almost real. There is so much detail to take it can easily be overwhelming. We have had so much great cockpit design lately and the Carenado PC12 (Pilatus PC12 HD Series) comes to mind, but here again X-Plane and Dreamfoil Creation delivers a great experience.
     
    The contrasting cream/beige cockpit formed fittings is excellent, with minute detailing as small as clips on the edge of the overhead panel holding it on to the roof. 
     
    More setup options are available with the internal menu (disk) system when you click the top of the central glareshield clickzone.
     

     

     
    Anyone who has flown any of Dreamfoil's other aircraft will be very familiar with this circular disc selection system called Smartmenu. Going counterclockwise the top one is the "SmartLivery" selection. Here you can rotate through all the liveries and easily select the one you require, the livery is shown in the centre of the disk...  Next is the set views that includes positions of the: Pilot, Co-Pilot, Console, Overhead, Passengers, PostCam, Passenger 1, Passenger 2, Baggage Compartment and Tail Cam...  all are excellent.
     

     
    The aircraft comes with Dreamfoil's excellent sound DreamEngine which includes over +50 sounds, Doppler Effect and Atmospheric Attenuation, Realistic turboprop sounds with real-time propeller dynamic and relative sustain effect for startup and shutdown. You can adjust the volumes here on the menu disk to your specific liking. FDV ,,,,,,    . Your GPU (external power) can be selected here (You can also use the lower point on the battery switch on the "Overhead" panel) and the Stability options allow you to adjust the aircraft's % in Pitch, Roll and Yaw.
     

     

     
    Finally here is the internal, external (static element) selection menu. The menu system is very easy to use, The aircraft's version is also noted, but here it is only shown as v1.0 when this is the current v1.3 release.
     
    Panel
    With the external GPU connected you can turn on the power flow. On the overhead panel (OHP) the green source button light comes on, but you can check the actual voltage via the button "Battery Voltage" by the voltage gauge, the gauge is a double needle for AC/DC so it is highlighted here to see the voltage. Power on you can then bring the aircraft to life, panel lighting switchgear is across the top of the OHP.
     

     

     
    And the lighting adjustment dials are (hidden) behind the yokes in three dials on the Pilot's side and one on the Co-Pilot's side. Note the excellent rudder pedal construction, brilliantly done and even the rear looped cables are animated and move with the rudder pedal alignment.
    With the power on and the aircraft feels more active. In this pilot view position the forward view is beyond fabulous in that those deep porthole style front windows actually enhance the closed cockpit feeling, you can understand why flyers took very quickly to the aircraft, it is a great experience just sitting in the aircraft...
     

     

     
    Like most dial/gauge driven cockpits (sometimes known as "clockwork") they can look easily very complicated and complex. But when you break them down they are quite easy to fly and understand. Left to right across the panel, we will start with the pilots station.
     
    As for the flying instruments placed they are quite basic. The standard six: Altimeter, Speed, Heading Indicator or RMI, V/S (Vertical/Speed) and Horizontal Horizon are all well represented with the ADF and VOR directional points in the heading indicator and a CDI "Course deviation indicator". The rate of turn indicator is also set out below, all these set seven instruments are duplicated on the Co-Pilot's panel station. There is a bigger CDI on the far left of the pilot's panel and analog clock at the top. Brake and pump pressure (PSI) are noted low down. Undercarriage and Flap indicator is central and Cabin Temperature is on the Co-Pilot's lower panel.
     
    The central panel is divided up into sections. Left (magenta) are the twin sets of engine dials and gauges, from the top is: Engine Temp ºC, Torque(lb-ft), RPM% (Nh),  RPM% (Ng), Oil Temp ºC, Oil Pressure PSI and ºC. 
     
    Middle (yellow) is the exquisite radio panel consisting of mostly Collins sets for Comm 1/VOR1-Comm 2/VOR2, ATC Transponder, VOR 2 directional radio and ADF radio. In the middle of the stack is a basic lovely Trimble Navigation TNL 2100 GPS. The VOR 2 panel can be quite stiff to switch (In fact I didn't think it worked) but you can turn the knobs to get it to show your distance and speed...  very nice it is, I loved it (when I got it to work).
    Right centre panel is a Benedix/King WX weather radar set (tube style) which is also a great unit, with a warning annunciator panel below.
    The aircraft comes with a full Air Conditioner simulation system that is very effective and usable with the Air-Con panel situated down left of the Co-Pilot on the lower panel.
     

     
    The fuel panel is a thing of beauty by itself!, gorgeous in design with gauges for fuel flow (top), Fuel Pressure PSI, and usable fuel lbs x 2 below. Main, Aux tank switches and crossfeed. There is a "Foxbaro" fuel used counter at the top that can reset to zero on startup, so you know the perfect quantity of fuel consumed...  Which is great for telling the airport controller that you have used X amount of your fuel while waiting for clearance.
     

     
    Fuse panels sit on both side cockpit panels with radio switches. The cut-out windows open and the arm rests can be stowed upwards.
     

     

     
    The pedestal is quite basic, but beautifully crafted. Main twin-levers for throttle, Prop and Condition. The aircraft has a "beta" mode, that can be used as reverse thrust, a lot of developers haven't separated the two items yet, but the "beta" mode is still changing. Three trim knobs are good and easy to use, and central pedestal is an Autopilot (AP) panel. The AP is quite basic in mostly hold modes and a dial for turns and thumb wheel for pitch. But it is the position that makes it hard to use. Carenado uses a pop-out panel with their AP in this position and you really miss that feature here? You mostly have to set up a viewpoint that shows both the AP and the instruments to use both, so it is a little like flying the aircraft while face down on the floor with your legs situated back in the passenger cabin while looking over the pedestal? There is an "De-Icing" panel right top of the OHP that we will see in operation while flying.
    So the cockpit looks complex but it is in reality quite easy to use, the main point is the way you interact with the aircraft, and that is in a wonderful way. Switches are big, functional and lights large (usualy green) and glow...  It is a great place to be.
     
    Startup
     

     
    Ready to go!, passengers in and luggage loaded and the aircraft is secured. Beacon and Nav lights on, fuel pumps on...  I have 2,800lbs of fuel on board to make the distance to Christchurch and not to refuel at Dunedin. On the OHP I set the AC BUS Bar switches on, Inertial Separation switches to on (condition levers to up) and to start is a simple switch up of the "Start" switch.
     
    The turbo-whine starts up outside of one of the Pratt & Whitney PT6A-34 turboprop engines (Same as in the King Airs, PC12 and Twin-Otters) and each engine gives you 783 eshp and 750 shp. Throw another switch and you get another whine from the second engine and the start-up procedure is fully automatic.
     

     
    The Ng RPM will settle down at idle around 52%, and the excellent as mentioned DreamEngine sounds will give you the full voice from whine startup to idle revolution power. If you are connected up to a sound system (like I am) then be prepared to feel the turbo power on the hairs on the back of your neck. It is great stuff.
     
    Once the engines are running you can then switch down both "Start" switches to "Interruption" and turn on both G1 and G2 engine generators, Then close down the external GPU...
     

     
    I locked in the VOR 2 (Invercargill "NV" 116.80) more for a distance completed note than direction, and the ADF "Berridale" NDB (394) as a direction pointer. You can choose which ADF/VOR needle you want by the buttons below the RMI. The ADF does not show yet as it is not in range.
     

     

     
    Off the brakes and a small push of power with the throttles gets the aircraft moving. You tell the passengers to belt up and stub out the cigarettes, which is old fashioned now as not many airlines allow smoking on domestic routes, but the cabin signs are highly effective.
     
    If you pull back the throttle you get the "beta" lights on both engines for taxiing, tt works but be careful not to go into full reverse pitch.
     

     

     
    Flying the Pioneer
    Flaps 25%, brakes off and throttle up...  The Bandeirante will track the runway very well, but when you lift off around 135knts with that 1500shp power pulling you upwards but with the thrust going slightly sideways the aircraft will very quickly roll right, if you are not prepared for that slip to the right you are very quickly going off the departing runway centre line. So you are working the rudder and yoke to keep the aircraft in a nice straight line while holding a 5º-7º pitch. The first time the slip will easily catch you out but after a few runs to adjust to it and love the feel of this lively machine in your hands. Rolling to a new heading needs a firm hand but it is easier than you think it would be, and you need flaps up (or 0º) before you are out of the slow (white zone) at 148knts. Speed is then set at 91% Nh.
     

     

     
    The pitch can be a bit wavy from 500fpm to 500fpm if you don't keep a firm hand on it, but the aircraft will climb nicely with control...  and remember I am quite heavy with 9 passengers and a full load of fuel.
     
    The EMB -110 is a great looking aircraft in the air, so well modeled by DreamFoil Creations and is very realistic. I really like the design. The only odd thing is the nose as from certain viewpoints it looks inverted and the nose square and flat? It is an optical illusion of course but noticeable.
     

     

     
    As noted the Autopilot is hard to use by its placement. A switch turns it on (a nice touch) but you have to make sure your heading is spot on unless you get a thunk when selecting HDG. You don't need to hit the V/S thumb-wheel because when you turn the AP on it will hold the pitch anyway, just press the ALT when you have reached your altitude.
     
    My first impressions of the first release Bandeirante were not that great in the turn. I found the aircraft badly pitched up and down...
     

     
    ...  when in a higher speed turn, either in manual hands-on-mode but far worse in AP mode, and sometimes a 1000ft or more each way...   In fact I hated it.
     
    I inquired from a few other flyers if I was wrong?  Most of the replies were "it was great", "perfect mate" but I still wasn't happy with it?  I found a bit of yoke pushing and pulling (In auto mode?) would soften the turn, but deep down I doubted the real aircraft could really fly like this without the passengers bouncing off the ceiling.
     

     

     
    For the pitch issue and a few other minor bugs Dreamfoil Creations have issued two patches, Patch 1.3 fixed the pitch issue perfectly and the aircraft flies quite normally now in high speed turns. You still need sometimes a slight to and fro nudge on the yoke to keep the aircraft tight, the trick is to keep the aircraft around the set Autopilot ALT (here 12,000ft) and if you let the aircraft gain too much height or lose height in the turn the V/S will compensate for you but in a heavy pitch fashion up or down...  get it right and she flies beautifully.
     

     

     
    There is a wiper feature that creates a rain drop effect the windscreen, then when the wipers are working you get this gap in the windscreen to squint through, as you gather speed the rain fades away. I love struggling into airports with wet limited visibility, so it works for fine here for me.
    Dunedin (NZDN)
     
    Flying up the southern east coast of New Zealand with the great HD mesh (X-Plane 10 UHD Mesh Scenery gave you an exceptional experience, but it was now time for our first stop. NZDN is set deep in a valley that is hard to approach, easier from the south but far harder from the north to RWY 21 as you have to hold an altitude and then drop down and in before the range. There is a slight gap to go though on a heading directly to the approach NDB MOSGIEL (MI 358) its tight but doable.
     



     
    The EMB -110 does not help you in this regard. The speed zone in the slower approach speeds is quite limited with a range of only between 145knts to 120knts (or the white zone on the airspeed dial) that is only 25knts to play with, Over the 145knts or closer to 150knts and the aircraft will visibly show you it is not happy by rising the nose and drop below that 120knts and the aircraft will very quickly lose altitude or even stall?
    With such a small margin of speed to use, lowering the flaps is a tricky business to get a smooth flow and keep your descent without any sudden lift, so it is a balance of throttle input and speed to keep the aircraft in the right margin. Too much throttle and you can't descend, too little and you lose height...  so its a real tricky dicky one.
     
    This is also highlighted on an ILS approach. Usually when you catch the beams you drop your speed a little to compensate for the extra descent speed, but here if you get your speed to low...  even by a slight amount, you are going off the vertical beam and descending to quickly. So in this context landings can be challenging, and sometimes you can usually be flying quite fast when going over the fence. 
     

     

     
    Flap and undercarriage design and animation is excellent, great detail and beautifully created. The main gear track is quite wide so you have to make sure your landings are quite level, or if not the aircraft will bounce on one wheel (tip the wing up) and then the other before both settle down.
     

     

     
    If you carry too much speed into the flare (very easy to do) then you have to watch you don't pull back the throttle too quickly and lose lift, so "easy goes" until the Embraer settles. There are a few notes that the wing on the the aircraft is not very flexible, and I can believe that.
     
    So in lower speeds the aircraft is certainly challenging, but that is what simulation is about and if all aircraft were just easy it wouldn't be fun...  would it. But study and understand the aircraft and you can get into the rhythm of the machine, it will take few flights to really get every motion right, but suddenly it will all come together and then the EMB -110 delivers in spades.
     

     

     
    Engine shutdown and the GPU connected for ground power...
     

     

     
    I can't sit on the ground too long because for one I have a connection to meet in Christchurch and two it is becoming dark. With X-Planes HDR feature switched on the Embraer's lighting is very good. The landing lights are very wide and spread apart so with the nose wheel taxi-light on you get a great spread and handy here to turn around with at the end of RWY21 to fly out to the south of NZDN.
     

     

     
    The panel lighting is very good as well. The adjustments give you great overhead and panel control, although it does highlight the top left pilot's panel knob "Fast Erection Vert. Ind", I'm not into smutty humour but I'm quite sure the male of our species would find the item amusing and some very handy?
    Now with a full passenger and luggage load but less fuel on board the aircraft feels the same as I left Invercargill only an hour or so before.
     

     

     
    The fading light highlights the design and you feel into the rhythm and enjoy the aircraft immensely as you climb to 10,000ft and turn again north along the coast.
     

     

     
    Ice Panel and Lighting
    The colder night air shows there could be ice around. Although in July in Northern Europe or the United States it is summer, but in New Zealand this is middle winter and it can get very cold. The "Deicing" panel is high right above the Co-Pilot on the roof, and you have deIcing options for the propellers, windshield, engine inlets and pneumatic wing boots.
     

     

     
    You can check your wings for ice with the excellent wing lighting, and otherwise the external lighting is quite basic in Nav, top and bottom Beacons, and tail light.
     

     

     
    Cockpit lighting is controlled by four rotary dials, three on the pilot's side and one on the Co-Pilot's. It is excellent at night, fully adjustable and you can turn off the overhead lighting on the OHP. No doubt a very nice place to work in. There are map reading lights each side, but they didn't work?
     

     
    HDR lighting switched off does not mean an inferior night flying experience (above), in fact it is very good and certainly in the approach phase if you have the cockpit lighting switched off, to many it may even be a better option and a big frame-rate gain.
     

     

     
    There are main overhead lights and two set each side above the pilots and rear. In the cabin it is excellent, but not everyone get a light over their seat. They are more there for embarking or disembarking the aircraft. In the darker light the aircraft is quite dark, and can be hard to see except for the external lights.
     
    Christchurch (NZCH)
    Soon the lights of New Zealand's biggest southern city are spread out in front of the Embraer.
     

     

     
    Arrival at NZCH is via RWY20 so that means like at Dunendin I have to track more north to NDB WOODEND (OD 262) to turn directly around for a direct reverse approach to the airport.
     
    I used the RWY20 ILS (IHW 110.30) because I want to be safe in the darkness. It was very dark out there, but I was nice and snug in here and enjoying the dark cockpit, I turned the passenger cabin lights off (no door!) with just the "fasten your seatbelts" and "no smoking" signs red glow to keep the rear seated travellers alert. 
     

     

     
    It was again tricky under the ILS to keep on the beam, I hated the idea of being too low and hitting the ground before being over the runway so I was extra vigilant on the throttle and speed to hold those CDI markers as central as I could. Otherwise I was tuning in well with the aircraft. Once down those wide lights gave me a good path to the terminal, and because my domestic ramp position was in semi-darkness the wing iceing lighting proved very good to show the path to the terminal entrance. Note the excellent lighting on the undercarriage when the aircraft is on the ground, which is great for night inspections.
     
    Liveries
    There are eight liveries with the aircraft in six commercial and two South American military FAB/FAC, and all are very high HD quality, but the range is quite small for such an aircraft. In a small way that limits your choices of where and how to fly the aircraft (There are no European Liveries for example, but there is now a nice "Jersey European" on the X-Plane.Org)
     




     
    Summary
    In reality the verdict is already out on the Embraer EMB - 110 Bandeirante. As already many fliers have taken the aircraft to true classic status and a must have in any hangar, and it is not very hard to see why.
     
    The quality is overwhelming, certainly in the Carenado class in every area. In many respects if you let someone fly the aircraft the first words would be "Carenado have done it again!" only the Bandeirante is not from that great company. It also shows the depth of Dreamfoil Creation's  talent and skill as well, with the combination of the best features in menu's, external animations and their great sound system of the 3d reality DreamEngine effects. In moving into a new realm with an aircraft Dreamfoil Creations has created a masterpiece that is a pure immersion in a classic commuter aircraft, in other words Dreamfoil Creations have done a brilliant job.
     
    It is a very challenging aircraft to fly, make no mistake about that and certainly at slower speeds. But with aircraft like these it is the skill set and learning to master the machine that is part of the reason that aviation is so attractive. To fly the Bandeirante well is like going for your masters degree, and once held it can open up the door to experiences that gives you the feedback to understand how good you can actually be behind a set of controls. Don't expect to get there overnight either, it will take time and effort to discover the full breadth (or heights) of where you can go with this aircraft and I will get back to you in a few years to still tell you how great it is.
     
    No doubt this aircraft has been one of the great surprises of the year in 2015, by the way it was released and how good it is and at a price just below US$30 it is absolutely excellent value as well...  I could go on....   but I want to now just fly it again it is that good, so I will.
     
    _____________________________________________________________________
     

     
    The Dreamfoil Creations Embraer EMB -110 Bandeirante is available from the New X-Plane.Org Store here : Embraer EMB-110 Bandeirante
     
    And is priced at only US$29.95
     
    Current version is v1.3 The release version was v1.0 but there has been several updates or patches since the release. The latest patch (to date) is v1.3 which is available here: patch 1.3 b2
     
    The X-Plane.Org Store version is the correct updated version, just go to your X-Plane.OrgStore account and update. If you have not updated from the original release version (1.0) I Strongly recommend to update the patch or redownload the current version.
    _____________________________________________________________________
     
    Installation :   Download file size is 324.90mb to your X-Plane - Aircraft Folder. Installed file size is 468.50mb
     
    Notes: The Aircraft comes with two aircraft (.acf) files in the standard "EMB110" and the "EMB110WD" The standard is without dihedral and the WD version has 10º diehdral in the elevator.
     
    Documents :  Four documents that cover a main Pilot's manual (13 pages), real Embraer performance tables and normal, emergency procedures.
     

     
    Requirements : Windows XP, MAC, Linux - X-Plane 10.30+ (any edition). 32 and 64bit compatible - Pentium 3 GHz+ - 1Gb VRAM Recommended
    Current version: 1.30 (last update June 15th 2015)
     
    Developer Support Site : Embraer 110 by Dreamfoil Creations .Org Support
     
    _____________________________________________________________________________________
     
    Fully featured and including:
    Two versions: without dihedral and with 10º diehdral in the elevator.
    Cabin, Cockpit and Instruments lights available with great effects.
    Full simulation of all switches
    Hydraulic simulation
    Hotstart simulation for manual startup
    Caps for turbine inlet, outlet and pitot
    GPU (Ground Power Unit) available
    Air Conditioner simulation
    Prop Disc effects feature 3D holographic side view, which changes depending on prop settings
    Fully articulated and animated sun visors
    Very accurate flight characteristics.
    Windshield rain effects: rain drops move realistically in accordance with airspeed, get cleared by wipers, and repopulate after wipers are shut off.
    Wx radar simulation
    Sounds:
    Over +50 sounds included
    Doppler Effect and Atmospheric Attenuation
    Realistic TurboProp sounds with real-time propeller dynamics
    Relative Sustain effect for startup and shutdown
     
    _____________________________________________________________________________________
     
    Review by Stephen Dutton
    10th July 2015
    Copyright©2015: X-Plane Reviews
    Review System Specifications:
    Computer System:     - 2.66 Ghz Intel Core i5 iMac 27”- 9 Gb 1067 Mhz DDR3 - ATI Radeon HD 6970M 2048 mb- Seagate 512gb SSD 
    Software:   - Mac OS Yosemite 10.10.1 - X-Plane 10 Global ver 10.35 (final)
    Addons - Saitek x52 Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini
    Scenery or Aircraft
    - NZNV - Invercargill Airport by Royaloak (X-Plane.Org) - Free
    - NZDN - Dunedin 1.1 by tdg (X-Plane.Org) - Free
    - NZCH - Christchurch New Zealand International Airport (ISDG) by Chris K (X-Plane.Org) - Free
     

     
  12. Like
    Stephen got a reaction from MercuryMat in Aircraft Review : Airbus A330-243 by JARDesign   
    Aircraft Review : Airbus A330-243 by JARDesign
     
    JARDesign is well known for their excellent (if slightly misnamed) A320neo as it should be the A320ceo (current engine option). When the aircraft was first released in December 2012 it created new ground in detailing and features that pushed X-Plane to the next level in flying immersion and systems, it was without doubt a new yardstick in design. At that time it was also slightly buggy, certainly in its flight modeling and profiles. But over the years the aircraft has become one of the very best in simulation and that has been mostly by the constant improvements and new features that has kept this aircraft ahead of the pack and created now one of the best experiences in X-Plane.
     
    The announcement that JARDesign's second aircraft would be the A330-243, is by and large a natural extension of the A320neo and a perfect fit in every respect. Only the thought of a good A332 with the quality of the original A320neo and its features would certainly make you want to start your savings and adding up your pennies (or nickles) for the release of this aircraft. The nature of this review is to find if the aircraft can live up to or even surpass the sort of hype and expectations that is leveled upon the aircraft in relation to its forebear's success.
     
    First point to be made is that the A332 from JARDesign is a complex and deep simulation. If you already have the A320neo you already know what I mean by that, so to those users this A332 will be actually quite easy to translate over too, which in the Airbus philosophy of the way they design their aircraft as well. But if you are new to these sort of simulation designs then the aircraft is demanding of your skills and requires a learning curve (or study) to get the very best out of the aircraft, anyone can certainly fly this aircraft, but it is also demanding to a level that requires time and practise to extract that complete performance and make that perfection of commercial flight in a simulator. In most cases here it is in the area of setting the aircraft up correctly and then flying the A330 in its profile of flight dynamics that is the demanding skill, both of course only come after practise and time. So you will need to invest your energies in those areas to feel the full power of the simulation. To a point it is that like in the real world, pilots usually spend their time on one aircraft for periods of time to be a professional on that airframe, and to a point simulation in X-Plane is now requiring users to invest time and the skills to get to the same proficiency to get to the same level of skill and knowledge to get the return on your investment.
     


     
    JARDesign A330-243
    First view of the A330 is certainly not going to disappoint even the hardest critics. The aircraft is simply superbly modeled, simply first rate.
     

     
    This aircraft is fitted with the Rolls-Royce Trent 7000 engines 772.B-60 and creates 71,100 lbf (316 kN) of thrust. Engine design and textures is very well executed, you can almost smell the Jet-A fuel around this aircraft. The huge by-pass blades are perfect and the engine pylon is filled with great detail that is usually over-looked like vents and mesh screens. The wing is very complete as well with perfect spars, and as the hydraulics are powered off the ailerons droop in their loss of power.
     


     
    But if you are wanting the full effect of the detailing of this aircraft then the undercarriage is the place to have a good nosey around. Absolutely perfect design with everything created, as they are a perfect reproduction of the real gear and everything is reproduced here in fine detail. Highlights are the wheel rims and the hydraulic lines, up in the wheel bay is also few items, but the only slight is the connection of the main support link to the airframe, it just rests on a texture image.
     
    The whole aircraft glows in the warm sunshine (yes the sun does shine sometimes in the UK) and you want to get on board to see what have inside. But first we will note the menu system.
     
    Menu
    You have a drop-down menu for the A332 in the X-Plane plug-in menu.
     

     
    The menu has three menu selections in Ground Equipment - Doors - Settings
     
    Ground Equipment
    In the Ground Equipment menu there are eight selections....   Ground Equipment Call - Ground Equipment Remove - Open Loadsheet - GPU - Pushback/Towing - Fuel/Weight - Catering - Stairway
    Not all of them are relevant at this point in time, and so we will focus on the outside items. First is Ground Equipment Call and Ground Equipment Remove.
     


     
    One of the outstanding main features of the original A320neo was the great ground vehicles and animations, and here you have the same excellent feature. You can call all your Ground Equipment by selecting the first menu (Ground Equipment Call) or remove them all the same way (Ground Equipment Remove). When activated all the ground equipment will appear and then move into their respective positions around the aircraft, then the doors or hatches will open to accommodate them. Not only is the animation first rate, but the actual vehicle design and quality is excellent as well. It take a short while for the equipment to place themselves and animate the dropping of the stands and lift their catering boxes or the stairs into the correct positions, and each set of equipment can be selected to work separately in the  Fuel/Weight or Catering and the Stairway from the menu. If the fuel truck is selected the pop-up fuel panel is displayed on the screen.
     


     
    Stairways depending on the weather will either be open or covered... I would personally like a manual choice here as I like the covered version better than the open stairs.
     

     
    You can connect up the GPU (Ground Power Unit) to power the aircraft, again the design of the GPU is excellent.
     

     
    Second menu will open all the doors, Two front, Two mid and Two rear passenger doors, Front and Rear Cargo doors and the smaller BULK cargo door. Detailing is again a highlight, animated latches open/close and even the cargo door catches and locks are detailed...  There is a "Close All Doors" one click to do all doors, that is great for a quick aircraft cleanup before departure.
     

     
    Third menu selection in Settings, covers two items in you being able to  "disable" the rain effects and a frame-rate warning message on the bottom of your screen...


     
    Cabin
    Inside the aircraft the cabin is well represented in three classes. The quality or the non-fuzzyness of the seating is excellent as there is no short cuts here to save frame-rate by putting in poor textures. So the cabin is a quality cabin right through the aircraft.
     


     
    Moving through the cabins, you realise how big and how much space there is in a modern aircraft today. Views out of the cabin windows is excellent, and you can easily find that perfect viewpoint if you like the replays of takeoffs and landing from the passenger view like I do. Externally looking into the aircraft you have a real realistic view, on the ground or in the air. And that is harder to achieve than it looks, but it works well here.
     
    Cockpit
    Into the office and you won't be disappointed. This cockpit is really beautifully designed.
     


     

     
     
    Again JARDesign created the best A320 aircraft cockpit with their original A320neo, and here you now have the best A330 cockpit in X-Plane. Quality seeps from every area, the panels are simply gorgeous beyond belief in their textures. Every knob, switch and lever is perfectly Airbus recreated and useable.
     


     
    The one thing that really strikes you is the sheen on the panel (certainly the Autopilot panel) as it looks so authentic. Nothing can be really singled out because it is all quite perfect. One note is that the cabin door can't be opened?, but you can also move easily into the rear cabin if you set up your X-Plane views, so a quick wizz to your favorite passenger seat view and a second wizz back to the office is easily done...
     
    Power
    It is time to set up the aircraft for flight, so first we need the power to come to life. As with JARDesign's A320neo the aircraft always starts up powered down or cold (It also turns off your X-Plane "Start up flight with engines running" like the A320neo as well)
     
     
     
     
     
    Battery switches (yellow) are mid overhead panel, you do have two choices in either one: Select the GPU from the menu and turn on the EXT A & B buttons for power from the external cart, or two: Start up the on board APU via the two lower switches. You now have to align the three air data inertial reference units (ADIRU) top left of the overhead panel. Now the aircraft is powering up and the display's will come alive.
     
    It was a feature of the A320neo to always start up from cold (like the A330 here) and you had to power up, align the ADIRU's, set up all the systems and god knows what more before actually flying the aircraft. Don't get me wrong, I love that sequential process and the feeling of really setting the startup of the aircraft from scratch, but it was also to me its biggest drawback in using the aircraft. I finally refined the process down to 12.32 min/sec (yes I timed it) but that is most times 12.32 secs more than I wanted to go right through the whole process again. In other words I would usually select another A320 aircraft than face all that startup process just to fly a few sectors in a the few hours I had spare to fly or complete a review. The A332 here does need a set up process as well, but there are thankfully here a few quicker routes to get flying quicker than the "going the whole hog, all the time" way.
     

     
    There is now a "HOT START" system on the A332 that will power up the aircraft for you!, this will show on the bottom left of your screen unless you start the startup process yourself...  Just press the button and the aircraft will set itself up and be ready and powered for flight. You still have to set the GPS alignment and put in your route or flightplan, but otherwise the aircraft is ready to go, and it saves you a lot of time and waiting...
     
    Setting up the MCDU/FMC
    The Airbus A330 uses the excellent Thales and Smiths Aerospace "Topflight" FMS (Rev2+) FMC (Flight Management Computer) and this is based in the MCDU (Multipurpose Control & Display Unit ) on the upper pedestal. If you have flown the JARDesign Thales then there is nothing new here except the weights and performance of the A330 compared to the lighter A320 aircraft. If you know how to program the Thales system or know the system on the A320neo backwards then you may want to skip the next phase.
     

     
     
     
     
     
    With the ADIRU switches set to "Nav" you insert your aircraft's GPS position by inserting your route on the INIT page, in this case EGKK/LIRF for London: Gatwick to Rome: Fiumicino, type in on the scratch pad the route and insert it into Key 1 right on the MCDU, this will bring up the "Align IRS ->" and you activate by pressing Key 3 Right. The aircraft will align itself and it will take 7 minutes to do so, in some ways this is still similar to the alignment on the A320neo, but it is quicker in the set up as well.      
     
    Set up of the rest of the INIT page is your flight-level, cost index and flightnumber. There is no "save" of any routes you create on the FMC, which is annoying, but you can actually make one up and save it to the "Flightplan" folder in the main A330 aircraft folder in the format "EGLL SID DVR UL9 KONAN UL607 KOK STAR EBBR" for EGLL to EBBR. and recover the flightplan by inserting "EGLLEBBR" into the "CO RTE" boxes Key 1 Left (top left).
     

     
     
     
     
     
    Fuel
    You can select a "Loadsheet" from the menu to help you configure the aircraft. Here you can insert your passengers, cargo and fuel requirements and select the right weight for the aircraft, it shows you your CoG (Center of Gravity) as well. When ready, you select the Fuel/Weight from the menu to bring the fuel truck to the aircraft and begin loading your fuel for the flight. This can be seen best by selecting the Fuel menu on the SD (Systems Display) center panel and INIT Fuel Prediction page on the MCDU. To access this secondary INIT page you select the right arrow key on the MCDU keypad to access the right page noted by the arrows on the top of the display . It is highly important this Fuel Prediction page is correct and activated as it will afect many other functions of the aircraft in flight.
     
    Perf (Performance)
    You can set up your performance preferences via the "PERF" key.
     
     
     
    Here in PERF's you can set the TAKE OFF - CLIMB - CRUISE - DESCENT - APPROACH - GO AROUND phases, most items will fill in automatically by pressing the corresponding key, but you need to study the items and set these portions correctly to get the best performance out of the aircraft, wrong numbers here have a significant impact on the performance of the FMS system. Most boxes are required to be filled and not glossed over, and you can set your FLEX modes correctly here also. This is the guts to flying the aircraft precisely.
     
    Route
    The Thales FMC is actually quite easy to program in setting up a route, the version on this A330 is quite simple and very robust with few quirks that seem to riddle these complex systems.
     
    Creating a route and installing it is quite easy and quick. Select the F-PLN Key to start your flightplan. Both of your DEP (Departure) and ARR (Arrival) airports are already shown. To start then select your DEP  airport (key 1 left) of which in this case is EGKK (Gatwick). Then select your runway which today is RWY26L (a good feature is the noted length of the runway on your RWY selection), Then your SID (Standard Instrument Departure) which is DVR1X (Dover) with NO TRANS. All your selections are listed across of the top of the MCDU display.
     
     
     
     
     
    The end of your SID here is fix DVR (Dover) and then between the DVR and your ARR airport LIRF is --- F-PLAN DISCONTINUITY --- which is to note that the flightplan has a break between different points, in this case between the fix DVR and the ARR - LIRF airport positions.
    Next is to insert all your fixes (or waypoints) between the end of the SID and the start of the STAR (Standard Terminal Arrival Route) at your ARR airport. You can use Airports, VOR, NDB and Airways as points (fixes) on the flightplan. I use VOR fixes mainly because they are very easy to insert and have distances that can be checked built in.
     
    So my first VOR fix after DVR is LEQ (Lesquin) which is inserted. To insert a fix you type in the fix in the scratch box, in this case my next VOR fix is RLP (Rolampont) and to insert it I press the key to overwrite my last Fix of LEQ? (key 3 Left) That may sound odd to replace the last fix, but the system does not do that but actually inserts the fix in the next line below (Some FMC's do insert on the next line below, but not in the Thales). From this point on I just continued to insert all my waypoints to the start of the STAR at LIRF with the last fix of GRO (Grosseto).
     
     
     
     
     
    Now I select my ARR airport of LIRF (Key 5 Left) and select my arrival runway in RWY34L (ILS). Next is to select your STAR approach and I am using TAQ1C and that is inserted via the relevant key and also NO TRANS is inserted on the right side Key, the STAR arrival selections are listed across of the top of the MCDU display. Pressing
    NOTE: It is significantly important you select the right ARR Runway...  In this case ILS34L, if you select say VOR34L it will not lock on to the approach...  and there is a few different ones in there to choose from?  So always look down the list for the ILS approach.
     
     
     
     
     
    On the main flightplan display you now have to join up the end of the inserted fixes to the STAR Approach, this means deleting the --- F-PLAN DISCONTINUITY --- in between. To do this is simple, just press CLR key to put "CLR" in the scratch box and then delete the --- F-PLAN DISCONTINUITY --- by pressing the relevant key (Key 3 Left) to delete the DISCONTINUITY.
     
     
     
       
     
    Your flightplan is complete, but you now have to activate the plan to the system. To do this you select INSERT (Key 6 Right) to activate the flightplan which will turn green. You have the option here to also CANCEL the flightplan to start again by pressing (Key 6 Left). You can activate the flightplan (Green) at any point during the setting up of the flightplan even if the flightplan is not complete.
     
    You can see how the flight plan with the inserted SID and STARS looks like (or to find any wrong issues or fixes) by switching the ND (Navigation Display) mode to PLAN on the EFIS panel on the glare shield. You can see on the ND (Navigation Display) the route and you can move through the route by pressing the arrows (up or down) through all the waypoints on the MCDU key pad. (shown above is both the active SID and STAR routes)
     
     
     

     
    If you have already set the Flight Level on the INIT page you will find as you change the weight and Fuel of the aircraft,and then inserted other items and activated the Flightplan...   the FL inserted disappears?   So you have to go back after activating the flightplan and reinsert the Flight Level (FL) on the INIT Page, and you can now also change your flight level (with the fuel now loaded) to a higher FL than you could when you started...  In this case FL335. When you do this, the flightplan will then change to show your running time to your destination and flight altitude profiles on the main flightplan for you to use. As noted, programming the MCDU with a route is actually quite quick to do, and easy as well. In all cases you should be ready at the same point the ADIRU's are aligned and the aircraft with the green activated flightplan is usually ready to go.
     
    Aircraft Start
    Engine starts are very easy on airbus aircraft as the process is mostly automatic.
     
     
     
     
     
    APU (Auxiliary Power Unit) need to be running and "Avail" on the Overhead panel, switch on the APU BLEED button and turn the Bleed switch to OPEN. Beacon lights on to warning the rampers that you are now going to power up the aircraft. The engine ignition switch is below the throttles on the pedestal, and goes to "ON Start"...  Only thing to do now is push up the switch of which engine you want to start, in this case engine two. The rest of the engine start up procedure is now automatic, and when both engines are running you switch off the ignition switch and the overhead bleed switch and APU bleed button. Note the excellent DCDU (Datalink Control and Display Unit) that shows DEP and ARR airports Metar weather reports (DEP and ARR Airports must be inserted in the MCDU for this to work).
     
    SD (Systems Display)
    The SD screen centre lower panel is your visual information point for the aircraft called ECAM (Electronic Centralized Aircraft Monitor), you can select the different screens by pressing the control panel buttons on the pedestal below. A great feature is the "Please Wait" intermediate screen, it pauses while transferring you to the relevant screen...  very realistic.
     
     
     
     
     
    The JARDesign A330 comes with full working systems that include Air Conditioning, Pressurization, APU,  Electrical,  Oxygen, Fuel, Hydraulic, Ice and Rain Protection, Indicating Recording Systems, Landing Gear, Pneumatics, Power Plants and every aspect can be observed here, all system items are accessed by the comprehensive overhead panel. Mostly the aircraft is in auto mode, or a clean board. You rarely have to adjust anything ready for flight except for the Cockpit and Cabin temperatures.
     
    Pushback/Pull
    The A330 comes with its built in Pushback/Pull tractor.
     
     
     
     
     
    The Pushback/Pull tractor can be called by the menu. It will take its time to latch on to the front gear of the aircraft, when the tractor is in place it doesn't mean it is ready to pushback. It still animated to open latches and finally grab your front steering gear.
    You have a remote control outline on the very left of your screen to control the tractor, the button's are ambiguous and not outlined, so you have to sort of guess where they are? push once for one speed and twice to go faster, stop is the button in the middle. It takes a little practise to get the tractor to do what you want it to do, because the time you press the stop button to the point the tractor actually stops usually means the aircraft is out of angle to the taxiway? You get it right...  finally after several goes. Click remove and the tractor just "bummmpfs" and is gone! as there is no unlatching animation at the end and drive away from the A330 like at the start? Tractor design is however excellent.
     
    Taxi
    I'm not going flying yet but still to load my passengers at the gate. EGKK is very busy today, so I did most of the preparations and cargo loading at the remote ramp and a quick taxi is required to collect the humans (sorry fare paying passengers).
     
     
     
    A bit of throttle is needed to get the aircraft moving, but only a slight thrust is needed to keep the momentum. You have "Terr on ND" like on the A320neo, which you can switch between the standard Navigation Display (ND) and the "Terrain" mode and the "taxi" mode, which shows you your position on the local map on the ND screen. Great as it is, it is also a frame-rate user, so keep its use to minimal.
     
     
     
     
     
    Aircraft works fine with the animated airbridges, and soon we are ready to depart...  Pushback again and you are soon back into the taxi and heading RWY26L, and Flap 1
     
     
     
     
     
    Flying the A330-243
    At 237300lbs the aircraft is quite heavy and you can feel that weight, certainly once you put up the power and release the brakes. The A332 takes awhile to gather momentum, very slowly, but surely. Vr at rotate is 165+10 knts and the aircraft is very slow to respond into the air, you need to have a full control of the pitch which is required at 15º, but you wrestle the aircraft airborne and try to keep that momentum, selecting "THR CLB" has no effect. The A332 seems to lose a lot of speed at the 15º angle and I'm not completely happy with that, as speed should be constant and you seem to be sliding back and too close to Alpha Floor? This without the FLEX mode set. If you don't get the angle of attack right and the correct speed it is very hard to switch on the Autopilot and not get a quick alert as the AP disconnects again? The AP wants a higher pitch degree, but you can't do that because the speed is too low? so your best bet is to get the speed up then adjust to a higher pitch and then activate the AP.
     
     
     
     
     
     
     
    I climbed to 8000ft, and then retracted the flaps to zero. And from that point on the climb to 33,000ft was quite easy with 1800fpm to FL220 and 1000fpm to FL260 and finally 500fpm to FL330, then I then stepped three times at 300fpm up to my final cruise altitude of FL355. Climbing out of EGKK (Gatwick) is exhilarating, and the second officer call outs were very realistic. But you have to watch your speed and adjust the pitch to get the best performance to your climb.
     
    Once the takeoff has commenced the UTC time will sync with your local time, and with the flightplan. Which is very useful in the context of distance and time to your destination, but also times to the next fix in the flightplan.
     
     
     
     
     
    You can see the route profile by pressing the "North Ref" button on the panel. Here I am climbing higher than the plan, but I found the profile too shallow at the start and no altitude steps in there, you can of course adjust that, but you would need to work out your best profile for that in advance. But for now a few manual fights would give me the numbers to better adjust the profile later to my liking.
     
     
     
     
     
    TOC (Top of Cruise) is noted on the flightplan and on your Nav display
     
     
     
     
     
    The A330-243 looks magnificent in the air, a simply beautiful aircraft, with the HDR on the aircraft glows. There are two blinds that can be pulled down with one on the front window or side blind on the front side window. The drop down blind is excellent as it can be positioned in just the place you want.
     
    Cockpit lighting is first rate, with fully adjustable panel lighting (and drop down), instrument highlight lighting, overhead main cockpit lighting (very real) and four spot lights that are adjustable for brightness.
     
     
     
     
     
     
     
     
     
    Cabin lighting internally is excellent, very realistic and the external lighting also very good, certainly the view through the cabin windows, but the Logo tail light didn't work with HDR on?
     
     
     

     
    As the European Alps drew nearer, you think about how good this aircraft really is, sounds are very good in most instances, from the startup, cockpit, take off and cruise sounds, but the external is a very focused 3d sound and towards the tail, good but feels a little blank everywhere else. But there is a way included to customise soundsets and build your own sound effects for the aircraft. Internal announcements are automatic so you don't need a separate "announcement" menu, I find this way far better as you don't have to do anything and they are highly realistic in the background. Call outs are excellent right across the board (If a little loud).
     
     
     
     
     
    There is "Fault Panel" listed in the MCDU menu, and you can turn it on or off on the menu, and you can also in this menu on the MCDU adjust the sound settings, Turbulence on/off (be careful you don't over do the turbulence with the X-Plane weather settings, because you can easily send the aircraft into a spin?) and the Shake Camera on/off setting (which we will come to on landing). The sound settings is comprehensive, so you can find the volumes that you would easily like.
     
     
     
     
     
     
     
     
     
    Liveries
    There is only one livery with the aircraft, the default Airbus "House" livery...  However like with the A320neo there is a smorgasboard of liveries available from the JARDesign site or from the X-Plane.Org, and all are free...  here is a small selection.
     



     
    Panel
    The main Flight Display for the PFD (Primary Flight Display) is pure airbus with Normal Law, Alternate Law and Direct Law...  Speed tapes and altitude tapes with V/S Vertical Speed pointers are all standard Airbus issue. The Navigation Display (ND) has everything you need with "Rose" functions Standard, VOR and ILS. ARC and PLAN positions are also available and note the detailing of the current timer noted in the ND display. ADF and VOR selections are also available and can be set either via the radio panel or MCDU Radio page (Which is quicker)
     
     
     
     
     
    All instrument displays are complex, adjustable and highly realistic...   I will note again that to get the best out of the displays and for the display of information, it is all in the MCDU set up. So it is important to get that right at the start of the flight.
     
    You can see the local map view (directly down) on the ND in the air, by pressing the "Terr on ND" button, handy if you want see if you are flying over a certain place or city. A note to set the VOR on the radio. Mostly we use the ARR VOR (OST - OSTIA 114.90) to show our distance and position to the ARR airport. But it is best to set the VOR on the Radio on the pedestal and not the one in the MCDU? You get a lock C-O to note the VOR Freq and it sets the VOR Frequency not on the right, but the left top of the FMC? Just make sure it is locked in to the correct placement point. There is a PROG (Progress) page, but it isn't as good as what you get on the Boeings, just some altitudes and the distance to next waypoint? 
     
     
     
     
     
    Time to go down as we are reaching the point on the flight profile of ToC (Top of Cruise) which is shown on the ND and the MCDU display. I followed the flightplan profile down directly but I was not happy with it? It put me too high were I should have been 5000ft lower and slower. I corrected it manually, but be careful if you don't adjust the flightplan and follow it blindly by having faith in it. No doubt these are significant areas for adjustment to your flightplan and flight planning.
     
     
     
     
     
    Rome is visual now, but we are landing to the south of LIRF and the passengers get a closer view of Italy. Now into the STAR we pass RATIR fix and turn out to the coast at a projected 3000ft.
     
     
     
     
     
    On finals and I found I was too fast and needed to adjust the speed manually. You require the LS button active to show the vertical and horizontal ILS alignments on the PFD...  Then pressing APP to lock onto ILS34L... note again that you select the right runway from the ARR list selection? Get that wrong and your frustration in a non-lock will totally ruin your landing? 
     
     
     
    Ready for landing, I set my speed to 171knts and arm the "airbrakes". It is just a very small arrow that you push to do the actual arming, so make sure that they are armed by the Warning Display E/WD on the panel.
     
     
     
     
     
    ILS34L capture is on the money and I adjust my speed down to 162knts, Gear down and the rear bogies cantor back. Height call outs are excellent and at 200ft the Auto "Land" takes over and is displayed on the PRD...  nice flare and your down. Don't fight the aircraft in the landing sequence, it does a very good job for you, so just go along for the ride.
     
     
     
     
     
    On landing your world starts to shake!  And then vibrate madly as it does on a real landing. This is the "Shake Camera" feature, and works...  really well. very realistic. Sadly the image does not does do the action justice. Engine thrust reversers are the "open" the doors then throttle up control, throttle down and disconnect and work very well and are highly effective on running off the speed, you get a clap from the passengers if you get it all right...
     
     
     
     
     
    Clean up and taxi nicely to the gate...  Engine shutdown and open up the aircraft and cargo doors. How good was that flight...  simply brilliant.
     
     
     
    The Airbus A330 is a medium wide-body twin-engine jet airliner made by Airbus, a division of Airbus Group. Versions of the A330 have a range of 7,400 to 13,430 kilometres (4,000 to 7,250 nmi) and can accommodate up to 335 passengers in a two-class layout or carry 70 tonnes (150,000 lb) of cargo. The A330-300, the first variant, took its maiden flight in November 1992 and entered passenger service with Air Inter in January 1994. Responding to dwindling sales, Airbus followed up with the slightly shorter A330-200 variant in 1998 which is the aircraft here.
    As of January 2015, A330 orders stand at 1,352, of which 1,159 have been delivered. This A330ceo (current engine option) since 2014) is to be replaced by the A330neo, which includes new engines and other improvements, and on 19 November 2014, Delta Air Lines became the first airline to announce a firm order for the Airbus A330neo by ordering 25 A330-900neo aircraft.
     
    Specifications A330-200: Max speed - Mach 0.86 (913 km/h or 493 kn or 567 mph at 11,000 m or 36,000 ft cruise altitude) : Cruise Speed - Mach 0.82 (871 km/h or 470 kn or 541 mph at 11,000 m or 36,000 ft cruise altitude) : Range - 13,400 km (7,200 nmi) : Service Ceiling - 12,527 m (41,100 ft) - Max 13,000 ((42,651 ft)) : MTOW - 242,000 kg (534,000 lb).
     
    Summary
    There is no doubt this Airbus A330-243 from JARDesign is aimed at the upper professional market. That is not saying anyone can fly this aircraft, because they can. But it is a professional aircraft and demands time to get the full rewards and flying profiles to really understand what you have here...  Preflight, there is a lot to do and insert in data, and you have to dot all your i's and cross all your t's to see what you want in the simulation. The "Hot Start" feature is hugely welcome and even programming the MCDU is quite easy once you understand the process. But you really have to commit to study of Airbus manuals and flight profiles to understand how the systems all work and set up the correct flight configurations, because mostly everything that a real A330 does is in here as well, so you have to approach the aircraft from that perspective.
     
    In features and quality you have a smorgasbord (that word again) and brilliant animations abound, and the quality is outstanding on everything from the extreme detailing of the aircraft to the clever ground equipment and even that "shake" on landing will bring a smile to your face...  its brilliant, but very complex so expect a few bugs with the early releases. I actually found and why I made those study notes is because the more you know the aircraft the less things can look like actual issues, like I mentioned time and familiarity with the aircraft does in every case fixes things that can go wrong (or look like they are going wrong) like with the case of a simple thing of selecting the wrong runway selection in the process of building your flightplan. If you understand that point, you understand what I am try to demonstrate about what this A330-200 is all about...  "The devil is certainly deep in the details" 
     
    No doubt the JARDesign A330-243 is one of the best X-Plane investments, you will want nothing else to fly in this category and the aircraft will return years of great simulation flying and a great hangar companion to the JARDesign A320neo, If you loved the A320neo, then the A330-243 will put you into a seventh heaven...  Its that good....   a simply superb aircraft....
     
    _____________________________________________________________________________________

     
     
    The Airbus A330-243 by JARDesign is now available from the X-Plane.Org Store here :
     
    Airbus A330-243 
     
    and is priced at only US$60.95
     
    It is noted that only a WINDOWS version is available at this time. I am Mac OS and I had very few issues with the aircraft, but one does stand out. I found that if you move the aircraft via the X-Plane Local Map or place the aircraft at a gate via the airports selection it will crash! The issue to me is that the SASL plugin does not restart cleanly when the aircraft is moved within X-Plane?   A start up from the desktop (Or clean start as I call it) will give you no issues.
     
    Installation : Download is 301.70mb that is unzipped to 467.20mb to your X-Plane - "Heavy Aircraft" Folder. Online key activation and serial number required.(I recommend a full desktop restart to reset the SASL plugin after key activation!)
    It is advised that you require a for best performance, you need a 3Gb Video Card? I found that frame-rate is very good and performance is on par with the Flight Factor professional aircraft (B777/B757). HDR can be limited, but otherwise I found the aircraft ran perfectly well with my settings and computer specifications with no limitations except the usual scenery and weather pull downs.
     
    I found a very good pilot briefing manual for the A330-200 Aircraft... 7.03mb
     
    A330_Flight_Deck_and_Systems_Briefing_For_Pilots.pdf
     
    Requirements:
    Windows only at this time! (Mac coming soon)
    X-Plane 10.35+, with HDR mode ON, 
    CPU: 2,4Ghz Multi-core. 
    Memory: 8 GB RAM. Video Card: 2Gb VRAM. 
    64 bit OS 
    high-precision joystick, rudder pedals, throttle controller (separate throttle controllers not support now). 
    For best performance, you need a 3Gb Video Card
     
    Features
        Detailed Virtual cockpit
        Detailed Exterior
        Ground equipment included: Tow tractor, fuel truck, stairways, catering truck are included in pack and managed from menu.
     
    Systems Simulated:
         Air Conditioning, Pressurization
        APU , Auto Flight , Communications , Doors , Electrical , Equipment , Flight Controls , Oxygen
        Fuel , Hydraulic , Ice and Rain Protection , Indicating Recording Systems , Landing Gear , Lights
        Navigation  , Pneumatic , Power Plant.
    Tested by real Airbus pilots
        Real Airbus pilots and technicians helped in the development and testing.
    New 3D-sound engine
        An easy way to customize soundest and build your own sound effects.
    Navigation Data
        The A330 comes with the NavDataPro dataset by Aerosoft.
     
    _____________________________________________________________________________________

    Developer site : JARDesign Group

    Review by Stephen Dutton
     
    17th April 2015
     
    Copyright©2015: X-Plane Reviews
     
    Review System Specifications:
    Computer System:     
    - 2.66 Ghz Intel Core i5 iMac 27”
    - 9 Gb 1067 Mhz DDR3
    - ATI Radeon HD 6970M 2048 mb
    - Seagate 256gb SSD 
    Software:   
    - Mac OS Yosemite 10.10.1
    - X-Plane 10 Global ver 10.35 (final)
    Addons
    - Saitek x52 Pro system Joystick and Throttle
    - Bose - Soundlink Mini
    Scenery
    - EGKK - Gatwick Airport, United Kingdom by tdg (X-Plane.org) - Free
    - LIRF - Roma Fiumicino Leonardo Da Vinci Airport 3.01 by Seaman2020 (original work by wehrlipub) (X-Plane.org) - Free

     

  13. Like
    Stephen got a reaction from Robson in Aircraft Review : Aerosoft ATR 72-500   
    Aircraft Review : Aerosoft ATR 72-500
     
    If not anything else the Aerosoft-McPhat Studios ATR-500 has been controversial. The release deadline was moved back more and more until the aircraft was finally released early in December 2012. Then it really divided the users into those who really liked it and those who just didn’t like it at all. Even I was disappointed by the amount of issues that it was released with and many of them were just minor. The extremely large file size and as some perceived the high price in that the aircraft is known as a systems “lite” machine in the fact that many of the aircraft’s in-depth systems including parts of the hydraulics and electrical, Air-Con and others are just blanked out and not accessible to the user.

    The idea of a “lite” version was to capture a market that didn’t want to spend 10-20 minutes in just getting the aircraft ready to fly. To also spend two weeks with your head in a manual to work out how to turn off a single light on the overhead panel that was bleeding air off from the engines. This sort of in-depth simulation is what aircraft simulation is really all about - but sometimes you just want to start the engines and go. The the point of the ATR-500 was in just doing that with some very nice visual aspects to help the cause along.
     

     
    Now almost 8 months later after the release the first upgrade in Version 1.10 is here and how does it all shape up after a period of time in our hangars.

    Regional aircraft are the most interesting aircraft you can use in simulation. With that aspect they sell very well and are used a lot by users, because one they are great as the distances are usually very short in around a 200-500nm radius. That is really just a morning or afternoon in flying time. If you want some more extended flying you can then rope in together two or three sectors and do a service loop around a country or an area, or just simply fly back to your original departure point after a brief turnaround. This gives you a satisfying experience that won’t keep you up all night in having to land 6000nm away in Singapore or the Far East.

    The ATR 72 was developed from the ATR 42 regional airliner built by the French-Italian aircraft manufacturer ATR (Now Airbus (EADS)) in order to increase the seating capacity from 48 to 78 passengers by stretching the fuselage by 4.5 metres (15 ft), increasing the wingspan, adding more powerful engines and increasing the fuel capacity by approximately 10 percent. The 72 was announced in 1986, and the aircraft made its maiden flight on 27 October 1988. And only one year later on 27 October 1989 Finnair then became the first airline to put the aircraft into service. Since then at least 611 ATR 72s have been delivered worldwide with orders pending on at least 28 more.

    Cruise speed: 511 km/h; 318 mph (276 kn) : Range: 1,324 km (823 mi; 715 nmi) : Service ceiling: 7,620 m (25,000 ft) : Takeoff Run at MTOW: 1,165 m (3,822 ft)
     
    Installation
    Aerosoft use an install system to place the aircraft into your “aircraft” folder. The (v1.10) download is huge at 1.80gb and is expanded out to 3.14gb on installation. The installer requires a registration number and will only install the aircraft in the “Heavy Metal” folder, which slightly annoys me in the fact I have a separate “regional Aircraft” folder that I would usually use for this category of aircraft. There are two manuals - One the main “manual” “In (English and German) and one for “Procedures”.
     
    Aircraft Textures
    McPhat Studios in Holland are one of the great simulation studios in the business. Their quality in texture design is one of the best regarded all round, but until the ATR their work was only available in FSX land.
     

     
    And a high quality this aircraft is. The detailing on the liveries are really second to none... the detail in close-up is simply amazingly good. But it does come at a cost in downloading these huge 80mb files and they take a long time to create. They are also highly shiny?

    This is a debatable issue. Are aircraft this shiny?  Most Aircraft I have flown on are quite a semi-gloss unless they have just come out of the paint shop... But here it can be hard to sometimes get a clear image because the shininess wipes out bright white on most of the lines of the aircraft. So am I a fan? no not really, but that does not takeaway the quality of these 12 excellent liveries and the default livery of which is the TRIP...
     





     
    These complex livery files are split into almost every panel or item on the aircraft to achieve this sort of depth of detail. Because the aircraft itself is quite light in frame-rate it can carry these heavy files without sending your computer into meltdown and that is part of the tradeoff. You can open the large front baggage door and the rear passenger door by using the F1 and F2 keys. A few bags in the front baggage area would be a great addition as the area is very empty.
     

     
    Internal detailing is just as good, if not one of the best cabins I have seen in this scale of aircraft. The graphic text detail is a little blurry at a low texture setting but otherwise it is excellent - and the whole cabin is even better at night.
     

     
     
    In the Cockpit
    The first view of the cockpit is of a high quality in depth and colour... But you need to look closer.
    First off is that there are two cockpit colours in Blue and Brown. These different setups can change with a selection of a different livery.
     

     
    You can note the slight colour seep of blue on the brown panel when it gets slightly darker. but otherwise they both look great.
     

     
    At one look the quality is outstanding with amazing quality and detail and the standout areas are the black textures around the main instruments, central engine dials and the gear lever. The whole panel of light reflections are simply excellent as the glass is in parts almost fully reflective of light.
     

     
    The Autopilot and Radio (COMM and NAV) frequency panel is first rate in set up and usage, and I really like the heading large and small degree adjustment feature.  The centre pedestal is also a great work of art in design and function. Levers are excellent in operation and feel, and the MAP (zoom), NAV1/Nav2/FMS selection knobs are slightly twiddly but very clacky in operation and you soon get used to using them. FMS panel is standard X-Plane with default layout and the same default but in this case separate correct COMM/ADF/TRANSponder instruments.
     
    One feature I really like is the window blinds and shades, pull up or move down they are great while cruising high with the light on the wrong side of your face. I use them effectively all the time.

    One issue is the difference in texture quality with the render settings. Set the “texture” setting on “high” in the render settings menu and although many of the main dials are perfectly fine, many however are very blurry and mostly so is the label text on the side panel knobs ..
     

     
    If the texture setting is on “Very High” the problem mostly goes away. You can still see the differences between the two types of textures but now they are more aligned. In version 1.00 these textures were even worse and McPhat have totally redone in v1.10 the textures to be better and use less memory, of which now differences are now much closer. But they are still slightly noticeable if looking at detail and if you can’t run the “very high” setting, then even more so.
     

     
    On the OHP (Overhead Panel) there is not a lot of functionality, Lights and and some Electrical/Hydraulics/Pneumatics and the vital ice and rain protection items work and so the knobs and switches required to start the engines... But the rest is mostly just for show. In three areas the needles on the dials are missing altogether, but my feeling is that they will be made to correctly work in a future version. The altimeter on the main panel only clicks down to the last four digits at 3000ft...  before that it still shows 14000ft for 1400ft?

    My biggest annoyance is the wipers. The switches are there and so are the beautifully rendered items on the windscreen... but they don’t have any animation?...   Nothing is better in a regional aircraft than battling down to a runway with a rainstorm in your vision. But with no wipers flapping in your face it sorts of ruins the whole experience.
     

     
    Another small irritant is there are two 1px wide lines on the otherwise excellent propellers. They rotate in your view and if you like to do the view from the passengers perspective in the cabin then they are all you see outside of the window... It is noted the lines were fixed for v1.10, but they are still there? Engine smoke is above the wing and not below by the exhausts. The flap and undercarriage animation is excellent and well created as is the lighting at night.
     


     
    The standard Strobe, Nav and Beacon lighting are all well done. The aircraft has two landing lights under the fuselage and the lighting from the cabin from the outside view is very realistic. Most of the outside lighting has had a lot of attention in the v1.10 upgrade, the main landing lights, the taxi light now works and the lighting does not show through the cabin (floor) anymore (except for the taxi light).  The main panel looks gorgeous at night and a place you want to be and so is the well rendered OHP. HDR on or off does not make that much difference.
     

     
     
    Flying The ATR 72-500
    At first count I didn’t know what I really felt about the ATR72, mainly because I couldn’t read all the graphics in the cockpit. But I have had this aircraft for 8 months now and the upgrade has helped to fix many of the small issues.

    In simulation what is the main value when buying an aircraft. It is in the amont of time you use the aircraft. You could spend US$50 on an aircraft and fly it only a few times and no matter how well created it is, you have to ask yourself if that was good value?   With the ATR I found myself flying it almost every week in one form or another.
    The biggest draw-card was it is an interesting aircraft dynamically to fly. It challenges you to fly it really well and hit the numbers on the money. Jack’s Dash Q400 from FlyJSim is the same and it is not a coincidence that both of these aircraft are direct competitors in the market place.

    It may be systems “lite” but you still get a very big reward in flying the ATR. Speeds are crucial to every point of the flight from takeoff to landing. There is a “power management” system that adjusts the engine power for a certain segment of the flight from MCT, TO, CLB and CRZ. but be wary in the fact it could bury your power if not used in the right segment as in some cases you need the speed momentum to set the correct power.

    Leaving the runway requires you to use the power wisely. The ATR is in a way like a big GA and so you have to gain height slowly and it takes time to get to 15,000ft which would be around your average cruise altitude. On a longer sector 20,000ft would be your aim.

    You are very conscious of the wing. It is a strange beast in its function and so the extension of flaps can make the wing do different things in the way the aircraft will balance on the pivot of the wing behind you. It creates a very small speed zone to work in as well around 120knts to 115knts under full flap, too much power and your nose is going to angle (very severely) down very awkwardly, set the power too light and your nose is soon at a strange stall position, no doubt this aircraft has a very small slow speed window in which to set your flaps, but when you get there then the balance between flying and stalling is very small. The balance is the skill you are willing to give the aircraft. Under the throttle for landing you are very conscious of the speed in that small zone. Using the ILS can give you a false sense of security in that you can easily adjust the nose angle by the slightest of speed adjustments, but coming out of the ILS you can find yourself either going to fast (usually) or going to slow and both actions will give the aircraft a major bounce on the runway.

    Coming in too fast is usually always the safe side of the equation...  But too fast is still to fast.

    You don’t have any airbrakes and so the reverse pitch is the only means of slowing the speed once on the hard stuff and sometimes the landing is like hitting the deck on an aircraft carrier...  Your job is to avoid that sort of flying and try to make it more like a nice smooth touch and reverse thrust approach.
     
    Duplicate that by three or four landings and takeoff’s a day and you are in the zone. The reward is in getting it all right every time. And that is the attraction. The pull. The ”I really want to give that run another go” thought.

    So with every spare few hours that you have you “do have another go” and that is the constant and always repeatable use of the aircraft because...  It is challenging and it challenges you hard to fly it really well.
     

     
    Conclusions
    The ATR72-500 from Aerosoft/McPhat is if anything a “Tour-de-Force”. On one side the graphics and detailing is totally outstanding...  but in other areas of simple items and a few extra features still persist that could be quickly fixed with an (no livery) update. It is an almost there aircraft. Most aircraft released over the last year and some noticeably from JARdesign and FlightFactor have had regular updates and extra features that tweek their product into perfect shape. If only the ATR could have that same lavish attention.
    It is again an aircraft that will certainly divide the punters. But after using the ATR72 for a period since its release I will note it is an aircraft that really gets under your skin, It challenges your skills and it keeps you interested month after month in various ways to get you to keep on coming back and wanting to fly another sector, try another route...  It is so addictive in that only and if a few other aircraft have held my attention for these sort of long periods. And with that it comes back to value...  If you use aircraft as much as I have flown this aircraft then the value is in there and in a way it starts to deliver on the original promise now with the update (1.10) and with more liveries added in to the package. In the end in context. Even with some compromises with systems and a couple of slight issues that I really try to ignore - The ATR72-500 is with out doubt one of my favorite aircraft that I use constantly and relish in testing my skills and just enjoy flying. And in the end that is what good simulation is all about.

    The Aerosoft ATR72-500 (ver1.10) is available now from the X-Plane.org Store : Aerosoft ATR72-500

    Price is US$32.05

    This Aircraft is only available for X-Plane10
     
    Operating System: Windows XP/Vista/7 (updated), Linux, Mac
    CPU: 2,6 GHz (Duo / Quad core recommended)
    Memory : 2 GB RAM

    Review By Stephen Dutton

    Note: I listed four other liveries available for the ATR72-500 by Elanport here :
     
    Developer Site : McPhat Studios
     
    Ver 1.10 list of changes
    - Landing lights illuminate brighter.
    - Landing lights don’t illuminate the Cockpit any longer.
    - Taxi light works and steers with wheel.
    - Cockpit textures are brighter and better readable.
    - Strobe lights now illuminate objects (plane, runway etc).
    - Camera movement is limited inside the cockpit, so you can no longer go through the walls.
    - Engine start works as described in the manual for X-Plane 10.
    - Fixed prop animation.
    - 5 new UHDT repaints: Air Nostrum, Azul, CSA, Flybe Nordic, CSA Skyteam
    - Added wing registration to the existing and new liveries.
    - Fixed Air Austral registration on fuselage.
     
    Review System Specifications:
    Computer System:     
    - 2.66 Ghz Intel Core i5 iMac 27”
    - 6 Gb 1067 Mhz DDR3
    - ATI Radeon HD 4850 512mb
    Software:     
    - Mac OS MountainLion 10.8.2
    - X-Plane 10 Global ver 10.22 (final)
    - ExtremeSceneryMAXX
    Addons
    - Saitek x52 Pro system Joystick and Throttle
  14. Like
    Stephen got a reaction from telecast in Aircraft Review : DHC-6 Twin Otter - 300 Series by RWDesigns   
    Aircraft Review : de Havilland Canada DHC-6 Twin Otter -300 Series by RWDesigns
     
    DHC-6 Twin Otters were quite thin on the ground for X-Plane a few years ago, but now that has all changed. First there was a great conversion of Syd Adam's version by Pedro van Leeuwen into his own freeware aircraft, and this was a great conversion. But it still had mostly default X-Plane switchgear and instruments and considering this the aircraft has still been overwhelmingly very popular. Now Jetsim has released their own payware version and this version is a complete ground up built aircraft of the veritable famous "Twotter".
     
    The DHC-6 is a Canadian 19-passenger STOL (Short Takeoff and Landing) utility aircraft developed by de Havilland Canada and is currently produced by Viking Air. Some places note the aircraft is not in production anymore, but it is. After Series 300 production had ended in 1988, the remaining tooling was then purchased by Viking Air of Victoria, British Columbia, who manufactured replacement parts for all of the out-of-production de Havilland Canada aircraft. On February 24, 2006, Viking purchased the type certificates from Bombardier Aerospace for all the out-of-production de Havilland DHC-1 through DHC-7 aircraft. The ownership of the certificates gives Viking the exclusive right to manufacture new aircraft. Currently the production restarted on July 17, 2006, at the Farnborough Air Show as Viking Air announced its intention to offer a Series 400 Twin Otter. On April 2, 2007 production of the Viking Twin Otter, equipped with a more powerful Pratt & Whitney Canada PT6A-34 engine was initiated and construction began and Zimex Aviation of Switzerland received the first new production aircraft, serial number 845, in July 2010. As of summer 2014 Viking has already built 55 new Series 400 aircraft at their Calgary facility. Serial number 900 took flight in spring 2014. The production rate as of summer 2014 is approximately 24 aircraft per year. To date there has been just under a 1000 Twin Otters of all series produced.
     
    Development of the aircraft began in 1964, with the first flight on May 20, 1965. A twin-engined replacement for the single-engined DHC-3 Otter retaining DHC's renowned STOL qualities, design features included double-slotted trailing edge flaps and ailerons that work in unison with the flaps to boost STOL performance. The availability of the 550 shp (410 kW) Pratt and Whitney Canada PT6A-20 propeller turboprop in the early 1960s made the concept of a twin more feasible. To bush operators, the improved reliability of turboprop power and the improved performance of a twin-engined configuration made it an immediately popular alternative to the piston-powered Otter which had been flying since 1951.
    The first six aircraft produced were designated Series 1, indicating that they were prototype aircraft. The initial production run consisted of Series 100 aircraft, serial number seven to 115 inclusive. In 1968, Series 200 production began with serial number 116. Changes made at the beginning of Series 200 production included improving the STOL performance, adding a longer nose that was equipped with a larger baggage compartment (except for aircraft fitted with floats) and fitting a larger door to the rear baggage compartment. All Series 1, 100 and 200 aircraft and their variants (110, 210) were fitted with the 550 shaft-horsepower PT6A-20 engines.
     
    In 1969, the Series 300 was introduced, beginning with serial number 231. Both aircraft performance and payload were improved by fitting more powerful PT6A-27 engines. This was a 680 hp (510 kW) engine that was flat-rated to 620 hp (460 kW) for use in the Series 300 Twin Otter. The Series 300 proved to be the most successful variant by far, with 614 Series 300 aircraft and their sub-variants (Series 310 for United Kingdom operators, Series 320 for Australian operators, etc.) sold before production in Toronto by de Havilland Canada ended in 1988. (wikipedia).
     
    Performance : Maximum speed  160 knots (297 km/h at cruise altitude)  170 knots (314 km/h at cruise altitude) : Cruise speed  150 knots (278 km/h at cruise altitude) : Stall speed  58 knots (107 km/h at cruise altitude) : Range (Max fuel, no payload)  771 nmi (1,427 km)  775 nmi (1,434 km)  799 nmi (1480 km) 989 nmi (1832 km) with long range tankage : Service ceiling 25,000 ft (7,620 m)
     
    RWDesigns de Havilland Canada DHC-6 Twin Otter
     
     
     
     
     
    Yes this is a great looking Twin Otter from RWDesigns (formerly Jetsim). It is the long nose version (no notes on if a short nose version will happen?) and finally we have a quality version of this great and versatile aircraft. These short distance regional aircraft are some of the best to fly in X-Plane, because they are just that...  very versatile. They give you great flexibility in island hopping or airport hopping around touristy areas and delivering people and cargo to remote areas and even supplying supplies to people who have a habit of doing badly planned adventures and even then saving them from themselves (or mostly getting them back to the nearest hospital). In most cases you need an aircraft like the Twin Otter in most or all of those scenarios.
     
     
     
     
     
    Modelling wise the Twin Otter is pretty good, with great detailing of rivets and paneling from the X-Plane "draw per pixel lighting" shading effects and aircraft body fittings, although it is still a high step up into the cockpit. looking up the cockpit looks excellent in detail. This is the office and you will spend a lot of time in here and so you will require it to be very good...  thankfully it is. The Twin Otter cockpit is quite short as the pilot's and co-pilots seats are resting closely to the rear cockpit bulkhead, there is not much room in there or space. the two yokes are on a V central column and are expertly created. the main power (throttle), feather and fuel (cutoff) levers with the flap selector set out behind are all arranged on the centre overhead box structure.
     
     
     
     
     
    Once up in the left hand pilot's seat the panel looks quite basic for a two engined regional aircraft. The pilot gets most of the instruments and the co-pilot really gets only the standard six instrument pack and a turn indicator. Power "on" is on one of two small switch panels on the left and right side of the main overhead structure. If you want the main switchgear then it is directly above your head and right up against the rear cockpit bulkhead.
     
     
     
    Main panel lighting are three rotary knobs right above you rear with two for the Panel/Eng-Inst pilot (left) and one for the radio/co-pilot (right). twirl them all up and the overhead and panel comes to life. And it all looks really great. Point to be aware of is you need to set your X-Plane views to cater for this straight up extreme switch and knob position, you will go up here quite a lot and you need to get there and back quickly.
     
     
     
     
     
    Not everything though is now switched on...  you have to also now switch on the equipment stack one radio set at a time. A feature I really like, because it is very realistic. You have the 10.30 Garmin GNS 530 gps with a pop-out screen, to turn on it is a two button press activation with the .C button first and then an "OK?" by pressing the "ENT" button. Below is Bendix/King KX155A TSO which is COMM 1/NAV 1 only (sorry no COMM 2/NAV 2). Next down is the KT 70 TSO Transponder and finally a KR 87 TSO ADF radio set. You will find the equipment here more interactive with more changes than the standard radio sets fitted to X-Plane aircraft, button work and settings can be changed more than the basics... The KR 87 TSO X-Plane manipulators however are quite difficult to use, the worse are the smallest -/+ adjustments, they are also very hard to find sometimes. Top of the equipment stack is the standard KMA 28 TSO audio selection panel.
     
    No NAV2/VOR 2 direction finding is a real loss in an aircraft of this type?  The NDB setting doesn't give you enough range and as we will see you have to take short routes across open water. I found a trick around this by using the GNS 530...
     
     
     
    Find the VOR radial that you want and put it into the GNS gps as a "direct" position. In this case it is "SSR" TACAN RAF Lossiemouth, Scotland. It will give you range, direction and your position. The good news is that the GNS can accept VOR radials.
     
     
     
    The autopilot in the DHC-6 is a Collins AP106. the system is centre right on the panel and the altitude selection is just below. The altitude selection works with two buttons on the upper top of the pilot's station panel. There is an activation and adjustment button and knob missing from the AP panel...  I'll let you think about that one for a moment.
     
     
     
    Engine display panel is beautiful, with great lighting. Dials include - Torque Pressure Gauges -  Prop RPM Percentage Gauges - T5 Temperature Gauges - Gas Generator RPM Gauges - Fuel Flow Gauges - Oil Temperature Gauges - Oil Pressure Gauges and Fuel Quantity Gauges LEFT gauge is AFT and RIGHT gauge is FWD. An excellent Fire protection panel and DC Volts/Load Indicators. As my route today was quite long, I have put in 13 X 100 Ibs of fuel in each tank
     
     
     
    On the centre yoke support column is your "Yaw" damper button and the trim knobs are down by your right arm rest.
     
     
     
    Overhead is the twin throttle levers and propeller feather levers, far right the two fuel valve levers, all are excellent with the throttles levers having built in reverse thrust. Small panels either side cover electrics/landing lights and starters on the left and wiper switches on the right. The lighting switches are set out all over the rear of the overhead panel so you have to remember their placement, De-iceing and heating switches and controls are all up here as well. Detailing is great with attention to detail like with this overhead light and switch.
     
     
    Flying the DHC-6 Twin Otter
    One of the most highly used routes of the talents of the Twin Otter are found in the upper top reaches of Scotland and the accompanying northern islands of Orkney and Shetland. So my route was from Aberdeen/Dyce (EGPD) to Kirkwall (EGPA) via Lossiemouth and Wick, then on to Sumburgh (EGPB) in the lower Shetlands. The return route was a nonstop flight back to Aberdeen/Dyce via Kirkwall and Wick and then direct back over the water to EGPD. The area is suited well for the Twin Otter, but it is also known for its constantly variable changeable weather and add in a mid-February winter period and it was going to be interesting flying.
     

     
    There are two baggage compartments with one in the nose and a larger one aft of the passenger cabin. All doors open by a hand on the inside of each door (including the pilots/co-pilots doors), here a door menu would be a better fit, as the two baggage doors are quite hard to open, as you have to find the doors from the inside to open/close them? At least you can just twist around in the cockpit to open/close the main passenger doors through the cockpit/cabin opening.
     
     
     
     
     
    Passenger cabin is bright and cheerful, but a bit too bright with the cabin lighting switched on. Great baggage seen in the compartments and with the passengers on board we are ready to depart to Kirkwall.
     
    Engine start is quite easy. Ignition "on" for each engine and make sure the fuel and feather/prop levers are forward, then flick the starter switch on which engine you want to start. The process is automatic and it will take a little while to turn over and power up.
     
     
     
     
     
    You will need a little power to get the aircraft moving, but in the taxi mode it is quite easy to control, just make sure to control the taxi speed. Lighting is fine with two landing lights in the wings and a small taxi light on the front nose gear. It's not brilliant but good enough for what you need. The landing lights will work on/off by the X-Plane menu (set on my joystick), but the taxi light has to be switched off manually...  which means a visit to the overhead panel every time to just do that.
     
     
     
    You set the flaps by the positioner on the overhead panel and the flap position is shown on the central window strut. The system is not notched but a continuous linear movement up or down, so you can set them where you like within the flap range of 0º to 40º
     
     
     
     
     
    Most aircraft are built to a compromise. In the Twin Otter's case it is it's low speed and STOL (Short,TakeOff and Landing) capabilities. These aspects are great in their right situations, but can work against you in other areas. In the Twin Otters case it is its speed and climbing ability, so this aircraft is not going to win any awards in either of those areas. That huge tail works against you in other ways as well. I found the aircraft is not great in cross winds, so taking off in a stiff crosswind North Sea breeze is going to make the aircraft a handful. You will have your work cut out at low speeds until that tail starts to bite the air. So your yoke is a blur and your working the throttle to get the best compromise of keeping the aircraft sorta straight. Once you get to a certain built up movement of speed the aircraft settles down quite nicely and once in the air is also nice and easy under the yoke and rudders. You are not going to do aerobatic turns or somersaults in a utility aircraft like this but it will turn and climb well within reason. A small annoyance is that after leaving the runway the wheels will continue to rotate? they will go on turning like this for ages unless you use your brakes to stop them, If you do use the brake then make sure that it is off again to land...  or you may go and burst your tyres.
     
    If you have looked closely at the Collins AP106 system you will notice there is no V/S (Vertical Speed) button or V/S climb or descend knob? The Collins system does not use that type of system to climb or descend, instead it works this way.
     
     
     
     
     
    You set your speed and pitch (usually at 1000fpm) and then turn on the Collins AP system by the switch, then to activate you then press the IAS (speed) button to maintain the climb (pitch) and lock in the speed you have chosen. The aircraft maintains the pitch and holds that speed, and once it has settled its position you can actually change the pitch up or down by using more or less throttle...  but the speed stays the same. It works quite well once you are familiar with how it works and how it adjusts your pitch, the tricky part is getting the right pitch and speed to be locked in at the right point so the transition from manual control to auto control is smooth and the aircraft does not go nose down and then pick up speed to adjust itself.
    At first I didn't like it or was simply not used to that way of adjusting my climbing vertical speed. But time and practise and I can now easily set the system smoothly, it is just getting both pitch and speed correct. As the aircraft climbs and the speed stays constant then the vertical speed will adjust to the power available and your pitch will decrease from usually 1000fpm to around 500fpm, and it works very well when you are used to it. You set the "ALT ALERT" on the panel to tell the system when the set altitude (8500ft) is achieved and the aircraft will then level off and release the throttle hold, you then need to adjust your throttle speed to the airspeed you require. The speed band is quite small with 90knts minimum and 140knts the usual cruising speed or 160kts if you are really lucky.
     
     
     
     
     
    Once in the (slow) cruise Scotland turned on an early cold morning soft misty light show. And as the sun rose more I headed north.
     
     
     
     
     
    The cockpit is a nice place to be. You work hard in the office of the Twin Otter, but the rewards are there. Those big Pratt & Whitney PT6A-27 turbine turboprop engines are right there powering away in the background. Sound from them is not extreme but still constantly slightly high. Overall the sound is very good but not exceptional. Sound is also 3D directional and non-adjustable.
     
     
     
     
     
     
     
     
     
    With the Scottish Mainland behind me I headed up to Wick and then the islands started to flow under the aircraft. Close up detail of the aircraft in flight shows good detailing of the wings, tail and I like the external metal plates that strengthen the hold of the wings on to the fuselage...  gives you good feeling that they won't blow off.
     
    Arriving at my first port of call in Kirkwall, Shetland and I found it difficult to lose height? Pulling back the power and pushing the yoke full forward still means the aircraft was slow to drop down, holding the IAS button on and no power didn't work either?
     
     
     
     
     
    I finally got the aircraft down to a 1000ft and studied Kirkwall below from a bypass, before looping back around to RWY27. I had good reasons to check out the lay of the land, as the blustery North Sea wind at Aberdeen was now a full blown gale of 20kts, I didn't so much land at EGPA but crab in totally sideways. The low Twin Otter 75knt landing speed gives you more space and it is very wide. once down reverse propeller thrust can stop you within a very short distance, it looks and sounds great from the cockpit as well.
     
     
     
     
     
    I was down and my passengers still were on friendly terms with me as well. But I was not happy with my approach or landing at all, at least the route did not end here so I would get more chances to put things right.
     
     
     
     
     
    It was mostly going to be all over water to the next stop at Sumburgh (EGPB) lower Shetland. And almost when I had reached my height of 12,500ft and as quick as a throwback of a dram of Scotch the weather turned even worse and darker. I climbed more up to 10,000ft to get above the cloud tops, but the Twotter did what it was best at... just kept on Twottering along.
     
    Liveries
    There is not a great selection of liveries, because the Twin Otter has so many operators it would be impossible to cover even a few of the best...  The painters are going to have a field day with this aircraft.
     
     
     
     
     
     
     
    There are seven liveries, two white in clean and dirty, A British Airways, British Antarctic Survey and Royal Canadian Forces designs and a Maldivian Air Taxi. The other one is the Flybe livery in use.
     
    It was time to descend and I checked out the manual to see if I had done anything wrong, as this Collins AP system is quite different from the standard V/S versions.
     
     
     
     
     
    Well I had missed something and that was you had to not only set your throttles to idle...  but also feather your propellers as well?  I did this and down slowly I descended. It was odd (and slightly disconcerting) just having the props just windmilling around out there with only the sound of the wind showing you your speed. You have to get you distance to height right as you drop usually at 1000ft per minute. I found that if you adjust your feather angle (I have mine set up on my keyboard) you could adjust the pitch from 1000ft to 200ft per minute to get the best glide down. The IAS switch on the Collins has to be on and you select the "MDA" button (minimum descent altitude) to target the set altitude like you did earlier before when going up.
     
    I pulled the throttle power back in to give me more power as the MDA reached clickoff point to get a smooth transition from descending to powered forward flight. Down at 1500ft I couldn't see anything in front of me though the foggy windows, and I knew on the approach to EGPB that there was a big dirty mountain of a rocky point to the left of me. I saw it finally through the gloom and used the ILS Horizontal Situation Indicator alignment to guide me to end of the runway 09. The ILS beam is actually offset on RWY09 and too tricky to use in these conditions, so I just used the beam to align the Twin Otter with the runway and flew down the runway to get the correct bearing and wind direction, which I found that RWY33 would give me a direct approach with the wind directly behind me which is hard enough, but at least the bluster is not throwing me stupidly sideways.
     
     
     
     
     
    A clear 90º to 90º circuit to RWY33 and the approach was perfect and I was soon down and parked up. The Twin Otter comes with full systems including Electrical, pneumatic, hydraulic, Anti-Ice and Fuel System.
     
    Return to Aberdeen Dyce was a straight through route. So I set up the Garmin GNS to cover all the bases including a few waypoints over the water section. I like to fly VOR to VOR but here I wanted to test out the NAV gps system.
     
     
     
     
     
    My route was just under 250nm and I was going to fly at 12.500ft. Just a quick ride home was the idea...  but coming over Kirkwall you could see my problem? I had a 22knt headwind, and at that point only a 120knt groundspeed, it was going to take hours to get back to EGPD and it did. But that is not a bad thing in here. I just sat back and enjoyed the flight back, I had become quite smitten with this aircraft and you can see easily why it is so popular.
     
     
     
     
     
    Over Wick I turned out over the North Sea and headed for the Scottish mainland. Once the coast was in view I was ready to feather the props and pull back the power and head down to the coast to fix "NOBAL" then down the coast to Aberdeen/Dyce NDB "ATF" which gives you an almost 160º turnback to runway 34. As with everthing else today I was not going to get off easily as there was another heavy crosswind approach to the airport, but by now I was pretty confident of my abilities to touch this Twotter down as smoothly as possible. Wind, it had caused me havoc today, but I had flown well and the smile on my face proved all the hard work had not been in vain.
     
     
     
     
     
    There are four variants in the RWDesigns Twin Otter package...  The standard version as flown above.
     
    A "Float" version.
     
     
     
     
     
    A "Ski" version with large ski's on the wheels.
     
     
     
     
     
    And a "Tundra" large tyre version.
     
     
     
     
     
    Summary
    At its heart the DHC-6 Twin Otter is a bush pilot's aircraft. It was built in Canada for the Canadian wilderness, and that makes it a tough no nonsense sort of machine. Speed is not the issue here, getting in and out of tight areas in bad weather with passengers and cargo is what it does best. At first it is an aircraft that will take a bit of time to master, that Collins autopilot is different but interesting and also quite easy once you understand it and use it. By the time this review was completed I found how much I really like this aircraft. It has some small comparisons to the FlyJSim Dash 8 in that it is an aircraft to master to fly really, really well. But once you get there it rewards you.
     
    As a design the Twin Otter is excellent from RWDesigns, but remember this developer is still very new to X-Plane (They also designed the A330 last year), and few areas still need some polishing. The missing COMM2/VOR2/NAV2 radio is strange when you have two COMM1/NAV1 settings with the one already in the GNS530. There are no menus and they are really required for the door operations, likewise there are no static ground objects that would go very well with the aircraft. Liveries are few, but good and some modeling work is still a bit chunky and some panels are bare and not textured, like the bulkhead behind the pilots and parts of the cabin...  the wipers are a bit chunky as well.
     
    But where it is good it very good...  The panel and instruments are excellent and so is all the switchgear including the equipment designs. Overall the modeling is very good and this is certainly the quality Twin Otter we have all been waiting for. Detailing is very good and the aircraft is a challenge to fly like a professional. As an investment the Jetsim Twin Otter is a great addition to your flying career, if you like to fly around the tough areas of the world like Alaska, Africa, Northern Europe and Australia...  then this aircraft is invaluable to have.
     
    My first reaction on first seeing the Twin Otter was "wow, finally a great usable Twotter....  I love it" Now after spending sometime with the aircraft "I really love it!"....  It is a great aircraft.
     

    The de Havilland Canada DHC-6 Twin Otter -300 Series by RWDesigns is now available from the X-Plane.Org Store here : 
     
    DHC-6 Otter 300 Series and is priced at only US$27.95
     
    Features:
    High-Resolution 3D Model
        3D Cockpit     Hi Res 4K textures     Full 3D exterior model     HD Night Lighting     Interchangable liveries between versions.     7 paint schemes     Custom Prop/Engine sounds Custom Systems
        Programmed Radios     Customized GNS 530     Custom airfoils and flightmodel     Custom electrical and de-Icing systems  
      Installation : Download is 273.70mb that is unzipped to 368.80mb. And a Serial Number is required for installation.
    Documents : DHC-6 AOM (Aircraft Operating Manual) and DHC-6 Flight Tutorial
    _____________________________________________________________________________________
     
    Requirements:
    X-Plane 10.30+. Windows, Mac Linux
    4Gb RAM. 1Gb+ VRAM Video card Serial Number required during installation RWDesigns - Are the same team that brought you the A330 _____________________________________________________________________________________
     
    Review by Stephen Dutton
    20th February 2015
    Copyright©2015: X-Plane Reviews
    _____________________________________________________________________________________
     
    Review System Specifications:
    Computer System:     
    - 2.66 Ghz Intel Core i5 iMac 27”
    - 6 Gb 1067 Mhz DDR3
    - ATI Radeon HD 6970M 2048 mb
    - Seagate 256gb SSD 
    Software:     
    - Mac OS Yosemite 10.10.1
    - X-Plane 10 Global ver 10.35 (final)
    Addons
    - Saitek x52 Pro system Joystick and Throttle
    - Bose - Soundlink Mini
    Scenery
    - EGPD Aberdeen Dyce for XP10 4.1 by anthony_d (X-Plane.Org) - Free
    - EGPA Kirkwall Airport 2.3 by dkm (X-Plane.Org) - Free
    - EGPB Sumburgh (sorry I can't find this original scenery?) EGPB is however included the X-Plane "Global Airports" 10.35b2
    - Final Frontier version 10.2 by Tom Curtis (X-Plane Store $24.95)
    X-PlaneReviews review of Tom Curtis's "Final Frontier" here: Developer Update : Final Frontier version 10.2 by Tom Curtis
     

     
  15. Like
    Stephen got a reaction from MercuryMat in Airport Review : LYBE - Belgrade “Nikola Tesla” Airport v1 by MB Sceneries   
    Airport Review : LYBE - Belgrade “Nikola Tesla” Airport v1 by MB Sceneries
     
    X-Plane Reviews did a review on LYBE - Belgrade “Nikola Tesla” Airport in February this year. It was originally published by SkyHighSim in X-Plane as a conversion from their Belgrade X FS Scenery of the same name. Then just as SkyHighSim came they went again as they went out of the simulation scenery business, not only in X-Plane but their original FS markets as well. The scenery was picked up by MB Sceneries (Who did most of the X-Plane conversion anyway) and now LYBE - Belgrade “Nikola Tesla” Airport has been released (or relisted) as a version v1 updated scenery.
     
    X-Plane Reviews has updated here the original review to represent the current scenery and the changes between the two releases.

    (Googlemaps®)
     

    IATA: BEG – ICAO: LYBE
    12/30  3,400m  (11,155ft)  Asphalt/concrete
    Elevation AMSL 102 m / 336 ft
     
    History
    Belgrade Nikola Tesla Airport - Aerodrom Beograd - Nikola Tesla) (IATA: BEG, ICAO: LYBE), is an international airport serving Belgrade, Serbia. The airport is situated 18 km (11 mi) west of Belgrade center in the municipality of Surčin, surrounded by Srem's fertile lowlands. The national flag carrier and largest airline of Serbia, Air Serbia (former Jat Airways), uses Belgrade Nikola Tesla as their hub, it is also one of the operating bases for low cost airline Wizz Air. Charter airline Aviogenex along with the air taxi services Air Pink, Jat Airways AVIO taxi and Prince Aviation also call the airport their home. Originally LYBE was officially known as the Belgrade International Airport (also known as Dojno polje Airport) was opened on 25 March 1927. From February 1928, aircraft owned by the first local airline Aeroput started taking off from the new airport. The airport's landing strip consisted of four grass runways between 1,100 and 2,900 m (3,609 and 9,514 ft) long. The project for reinforced concrete hangar was made by Serbian scientist Milutin Milanković, known more for his theory of climate change. A modern terminal building was built in 1931, and in 1936 poor visibility conditions landing equipment was installed. Constant traffic increases and the appearance of passenger jet planes demanded a significant larger airport. In the meantime there was a plan to build a residential and business district called Novi Beograd, where the airport was located. Thus, it was decided that a new international airport should be constructed near the village of Surčin. The last flight to depart from the old airport was at the beginning of 1964. The new location for the airport was on the Surčin plateau 12 km (7 mi) from Belgrade's city center.
     
    Building of the new airport started in April 1958 and lasted until 28 April 1962, when it was officially opened by President Josip Broz Tito. During that period a 3,000 m (9,843 ft) long runway was built with the parallel taxiway and concrete aprons for sixteen planes. The passenger terminal building occupied an area of 8,000 m² (2 acres). Cargo storage were also built, as well as a technical block with the air traffic control tower and other accompanying facilities. Modern navigational equipment was installed, earning the airport the highest international classification according to the International Civil Aviation Organization. Belgrade Nikola Tesla Airport has two terminals, with a reconstructed Terminal 2 opened since 14 May 2006.
     
    First Impressions


     
    Approaching LYBE from the south-east the airport is now harder to distinguish out from the flat plain area surrounding it. If you had bought LYBE or read the earlier review you would have seen the extremely bright different textures contrasting against the X-Plane default scenery It looked like the airport authorities have sprayed tons of Agent Orange/Dioxin to kill any foliage around the airport and totally succeeded in turning it into an almost ungainly strange yellow/green colour? That is all gone in v1 as the textures are now all compatible your surroundings and now very nicely blend in with their surroundings. Approaching RWY12 you fly over E-70 highway and the main airport buildings are on your right with the "Museum of Aviation" UFO shaped building standing out from the rest. There is only a single runway here in 12//30 and the textures are excellent as is the approach area. Taxiways and signage are excellent, but it is a long taxi ride to the terminal area on Taxiway A from landing on RWY12...  but I really liked the taxiway textures and linage. The surrounding photo textures are also very good, but have no top side grass.
     

     
    There are both airbridges/jetways and hard stand areas on the ramps at LYBE. A1 - A10 is the main Terminal A and C1 - C6 is for the adjacent 90º angled Terminal C. B1 - B7 are the hardstand areas opposite Terminal A and I was given B2 for my KLM Fokker F27. Once parked I found the hard stand well equipped and ready for me with a set of stairs and bollards. All throughout the scenery the ramp equipment is excellent, prolific and extremely very well laid out, there is no wanting there in that case. internal taxiway and ramp lineage is also well laid out and easy to follow.
     
    LYBE - Belgrade Overview
     


     
    In the last few years, X-Plane scenery has become far better in creating that overall environment feeling. And here at LYBE you can see why it works so well. From a distance or close up on the approach or taxiing on the ground the airport boundaries are not clearly defined anymore and that is a great thing for realism. Certainly payware scenery should be good at this blending, but it is still gratifying when you see it has been done right.
     
    Terminals
    The two terminals are in a way buried inside the L shaped rows of gates with the long part of the L the "A" gates and the short part of the L (90º) for Terminal Two for the "C" gates. There is great detailing on the airbridges and on all the ramp areas. The airbridges don't move but parking is easy. On the ground the ramps are highly realistic and feel busy, but there are no animations like moving buses.
     


     
    In the terminal arrival areas you can see the different old and new terminals easily and the quality and design of all the terminal buildings and their extensions are excellent with the original winged Terminal One looking very well done... Without those earlier glaring textures the arrival areas and carparks are also far better. All the airport support buildings and offices are well represented...
     

     
    ...  with the distinctive "Museum of Aviation" (formerly the Yugoslav Aeronautical Museum) is the spacecraft looking museum which is the significant building here standing out, and it is well done but not highly reflective like the real version. The museum owns over 200 aircraft previously operated by the Yugoslav Air Force, Serbian Air Force, and others, as well as aircraft previously flown by several civil airlines.  It also houses the only known surviving example of the Fiat G.50. A regular early visitor to Belgrade Airport in the Sud-Aviation SE-210 Caravelle is displayed outside the museum.
     

     
    Far left of the terminal area is the brick cargo building and admin block, cargo ramp is also well stocked. There is a large General Aviation area parking in front of the building, but if you fill it up it restricts movement to the cargo bays?
     
    The control tower is front and center. And I like the old style design that is created here. Tower View has been fixed as well from the original version, you can see all the ramps and the runway, but there is an obstruction to the rear...   But this is not an important viewpoint.
     


     
    Middle field is the Fire Station and GA parking, and large old impressive JAT maintenance hangars and engine test bay.
     


     
    Detailing is good in the old commercial area and with factory with a very dirty bad environmental smoking record and you have three old prop airliners with grass growing around their wheels.
     
    Road systems are excellent and have great flow around the airport... and into the airport to a point. Airport road approach has great signage and great flowing traffic on E-70 motorway.
     

     
    It makes a difference on how you set the amount of objects to be displayed. Set your "Number of Objects" too low and the ramps are virtually empty, reset at a higher setting and they fill out very nicely. You have the choice to have the "static" aircraft on or off (details in installation below) for the VATSIM and online flying users.
     

     
    Departure
    I left LYBE to return to LOWW Wien (Vienna) and changed aircraft to the A320 bus. From the cockpit LYBE looks good. A few vehicle animations and the latest X-Plane airport features of marshal's would work very well here.
     



     
    I'll be back at LYBE in three hours!
     
    Nightlighting
    Approach to RWY 12 at dusk gives you a very different feeling than when you left....
     


     
    Runway lighting is simply first rate with a rail system working for you.  After landing the taxiway lighting is one of the best I have seen yet, great coloured centerline lights to guide you and flashing warning and stop lights of were you can't go.
     

     
    Taxi into the terminal area and you have to be impressed. Ramp lighting is about perfect and highly realistic.
     


     
    From above the lighting is excellent with different airport areas illuminated perfectly.
     

     
    Off ramp areas and outer arrival building spaces are also really good and very well laid out.
     


     
    Overall the runway, taxiway and distance lighting is very good and close to perfect.
     

     
    Services
    A lot of choice in services to mostly all of Europe, Northern Scandinavia, Russian Block countries and as far as the middle east in Dubai and Abu-Dhabi
     
    Aegean Airlines - Athens 
    Aegean Airlines operated by Olympic Air - Athens 
    Aeroflot - Moscow-Sheremetyevo  2
    Air Cairo - Hurghada 
    Air Serbia - Abu Dhabi, Amsterdam, Athens, Banja Luka, Beirut, Berlin-Tegel, Brussels, Bucharest, Budapest, Copenhagen, Düsseldorf, Frankfurt, Istanbul-Atatürk, Larnaca, Ljubljana, London-Heathrow, Milan-Malpensa, Moscow-Sheremetyevo, Paris-Charles de Gaulle, Podgorica, Prague, Rome-Fiumicino, Sarajevo, Skopje, Sofia, Stockholm-Arlanda, Stuttgart, Tel Aviv-Ben Gurion, Thessaloniki, Tirana, Tivat, Vienna, Warsaw-Chopin, Zagreb, Zürich - Seasonal: Dubrovnik, Malta, Pula, Sochi, Split, Varna 
    Alitalia - Rome-Fiumicino 
    Austrian Airlines - Vienna 
    Belavia - Budapest, Minsk-National 
    Croatia Airlines - Seasonal: Split 
    EasyJet Switzerland - Geneva
    Etihad Airways - Abu Dhabi 
    flydubai - Dubai-International
    Germanwings - Seasonal: Stuttgart
    LOT Polish Airlines - Warsaw-Chopin 
    Lufthansa  - Frankfurt 
    Lufthansa Regional operated by Lufthansa CityLine - Frankfurt, Munich 
    Montenegro Airlines - Podgorica, Tivat
    Norwegian Air Shuttle - Oslo-Gardermoen - Seasonal: Stockholm-Arlanda
    Pegasus Airlines - Istanbul-Sabiha Gökçen 
    Qatar Airways - Doha
    Swiss International Air Lines - Geneva, Zürich
    TAROM - Bucharest
    Tunisair - Enfidha, Tunis
    Turkish Airlines - Istanbul-Atatürk 
    Vueling - Seasonal: Barcelona 
    Wizz Air - Basel/Mulhouse, Beauvais, Dortmund, Eindhoven, Gothenburg-Landvetter, Larnaca, London-Luton, Malmö, Memmingen, Stockholm-Skavsta
     
    Cargo
    CityLine - Hungary  Budapest
    Czech Airlines operated by Farnair Switzerland - Prague, Sofia
    EgyptAir Cargo - Cairo
    RAF-Avia - Budapest
    Silk Way West - Budapest, Kabul
    Solinair - Ljubljana, Sarajevo
    Swiftair - Cologne/Bonn
    Turkish Airlines Cargo - Istanbul-Atatürk, Madrid
    West Atlantic - Leipzig/Halle
     
    Routes
    1. Tivat Airport - Air Serbia, Montenegro Airlines
    2. Podgorica Podgorica Airport - Air Serbia, Montenegro Airlines
    3. Vienna  Schwechat Airport  Air Serbia, Austrian Airlines
    4. Moscow Sheremetyevo Airport - Aeroflot, Air Serbia
    5. Istanbul  Atatürk Airport and Sabiha Gökçen Airport - Air Serbia, Pegasus Airlines, Turkish Airlines
    6. Zürich  Zürich Airport  - Air Serbia, Swiss International Airlines
    7. Frankfurt  Frankfurt Airport - Air Serbia, Lufthansa
    8. Athens Athens International Airport - Aegean Airlines, Air Serbia
    9. Paris  Paris Charles de Gaulle Airport and Beauvais–Tillé Airport - Air Serbia, Wizz Air
    10. Munich  Franz Josef Strauss Airport and Memmingen Airport - Lufthansa Regional, Wizzair
     
    Airlines
    1  Air Serbia - 2,347,923
    2  Wizz Air - 415,590
    3  Lufthansa - 283,867
    4 Montenegro Airlines - 258,841
    5  Swiss International Airlines - 203,518
     
    Summary
    In many ways this v1 of LYBE - Belgrade is quite different than the original. Certainly the majority of the basic converted FS items are still exactly the same, but the sorting out of the smaller issues and the glaringly obvious horrible green-yellow toxic textures has made this scenery a far better place to fly to.
     
    Conversions from Flight Simulator/Prepar3D based scenery for X-Plane10 can be fraught with issues because from the start the scenery was not created for the style of X-Plane. X-Plane also has very different designs on features and if you think that a quick swap and place of your completed (and sometimes old) objects into the X-Plane scenario then you are going to get the very opposite of what you are aiming for in not having either a good conversion or worse something that looks totally horrible in X-Plane. The strange thing it is usually the very small things that gets missed in the conversion and are easily done in the first place. But get the conversion right and it will work very well in all simulators.
     
    There are a lot of FSX style items and objects in this scenery that stand out. The buildings and Terminals are well transferred, but there are smaller items like radar towers that are quite FS in their design and so you get the radar domes floating in mid-air from a distance? and small stuff like that. And there are no real X-Plane features like animated autogates, vehicles or people that are a standard now in good scenery. Overall the conversion is excellent and this is very good scenery and highly realistic from the air and on the ground.
     
    Lighting is very good and you will feel at home if you arrive on a late flight, ramp lighting, excellent runway lighting and the taxi lighting will give you a really good feeling of a place and an airport.
     
    Frame-rates are good, there is a very slight soft look and feel that comes with all FS converted scenery buildings, but that is a great tradeoff in frame-rate as the scenery is refined to get maximum of as a little impact as possible on your computer demands, certainly if you crank your settings very high in the texture resolution it will be noticed, but overall it is very good.
     
    This updated v1 scenery LYBE - Belgrade Airport scenery fixed mostly all the issues with the original release. And LYBE is even better now and even better value as well as it is at a lower price...  and also available at the X-Plane.OrgStore rather than the download from SkyHighSim. So yes LYBE - Belgrade is a great addition to your collection and a great investment.
     

     
    LYBE - Belgrade “Nikola Tesla” Airport v1 by MB Sceneries is now available from the New X-Plane.Org Store here : LYBE - “Nikola Tesla” Belgrade Airport and is priced at only US$16.00 
     
    Note : MB Sceneries are working on a deal for all older original purchasers to be able to upgrade from the SkyHighSim product to the MB Sceneries v2 version, I will note here when the situation has been clarified.
     
    Installation : Download is 108.40mb that is unzipped to 568.40mb and is placed in your Custom Scenery folder. "Static" aircraft can be inserted or removed by changing over your "apt.dat" folder in the scenery, both "on" and "off" versions are supplied in the "MODS" folder. And full instructions are provided in the manual. If you want the ghastly FS textures then they are available in the "MODS" folder as "Vivid". Just replace the "Overlay" images in the MBS_Overlay folder. There is a set of standard images supplied if you want to go back to normal textures.
     

     
    Documentation : One Manual (That includes two charts)
     
    Features:
     
        Photoreal scenery
        High detailed dynamic and animated objects
        High detailed static aircraft
        Custom HDR lightning
        Taxiways, runway and apron with realistic rendered textures
     
    Update Review by Stephen Dutton
     
    25th May 2015
     
    Copyright©2015: X-Plane Reviews
     
    Review System Specifications:
    Computer System:     
    - 2.66 Ghz Intel Core i5 iMac 27”
    - 9 Gb 1067 Mhz DDR3
    - ATI Radeon HD 6970M 2048 mb
    - Seagate 512gb SSD 
    Software:     
    - Mac OS Yosemite 10.10.1
    - X-Plane 10 Global ver 10.32 (final)
    Addons
    - Saitek x52 Pro system Joystick and Throttle
    - Bose - Soundlink Mini
    Aircraft
    - Airbus A320-214 CFM Engine by Peters Aircraft (X-Plane.OrgStore) US$54.90
    - Fokker F27-600 by atgcab (X-Plane.Org) Free!
     

  16. Like
    Stephen got a reaction from User42 in Airport Review : EGGD - Bristol Airport by Pilot Plus   
    Airport Review : EGGD - Bristol Airport by Pilot Plus
     
    In early February 2015 Pilot Plus released their first airport scenery in EGHI - Southampton (Airport Review EGHI-Southampton by Pilot Plus). And in the now increasing competitive world of X-Plane scenery here is their second release for Bristol in the south-west of the United Kingdom in EGGD - Bristol Airport.
     
    Reputation can make you or kill you, so like a good song or film you are only as good as your last one. So consistency and quality is everything to making sure that the investments in your aircraft or scenery keep coming... So how does EGGD - Bristol compare with Pilot Plus's first release of EGHI - Southampton which was by all accounts very good. To find out we will start at EGHI - Southampton and do the quick flight over to the Bristol Channel in the leg of England and see this latest airport from this very promising developer.
     


     
    The Avroliner Project's Avro RJ100, is the perfect aircraft to do this short slightly circular hop.
     


     
    First Impressions
    This is not my first visit to EGGD - Bristol and I have done both approaches to the single absolute angled West-East runway of 09/27. In either direction the approaches are slightly hidden by low hills. So at first you can't actually see the airport from a distance? This makes the airport quite hard to a ) actually find and b ) centre the aircraft directly into the runways path, it is not bad... bad, but you do need to have some sort of navigation direction in say the NDB (BRI-414) which is the best solution if you don't have ILS-Localiser equipment on your aircraft. And you will need to be quite aware of your height in a GA (General Aviation) on finals if you don't want some branches and Stirling nests in your undercarriage.
     
    Pilot Plus has again done a magnificent job of inserting the scenery in the X-Plane surrounding areas, the use of trees to cover the boundries, like with EGHI - Southampton is again very well done. My approach is from the west into RWY 09.
     




     
    Runway 09/27 is  2,011m (6,598ft) long and had been totally resurfaced between November 2006 and March 2007. In fact the whole of "Lulsgate Bottom" (Ex RAF Lulsgate Bottom) which is a great if very British name has seen quite a significant amount of development over the last few decades, and they are not finished yet as the the £150 million plan is spread over 30 construction projects with plans to include a doubling of passenger terminal floorspace, new piers and aircraft parking stands, extensions to the apron, two multi-storey car parks and a public transport interchange. Half of the development and represented here in Pilot Plus scenery is already done.
     
    So on landing for a smallish west country airport you are surprised to find that the airport at Bristol is quite a significant and large facility that has significant links to almost all of Europe from and to Hungary, Iceland, Finland, Morocco and even as far away as Egypt? All the commercial terminal and ramp areas are on the north side of the runway, with a Flying club and GA parking area known as "Southern Parking" in the south-eastern corner area. Taxiway B is the final turn off towards the north. The main terminal areas are really two...  the new and the old. My parking is at gate16 in the eastern old area which is the old Bristol terminal and ramp area. First thing you notice on reaching the (old) Main Apron is that EGGD is a very busy place! You can download a "Static aircraft and people" package to fill EGGD to the brim with every conceivable ramp and maintenance worker(s) known. Is there too many? well that is debatable, but certainly you have to be careful not to suck in a few hats into your engines on your way to your gate, but personally I love it...     it makes the airport very alive, busy and vehicle animations are plentiful as well. So your first impressions of EGGD are simply brilliant.
     
    EGGD - Bristol Airport Overview
     

     

    (Google Maps - NATS-UK Copyright©)
     

     
     
    Bristol Airport
    (IATA: BRS, ICAO: EGGD)
    09/27  2,011  (6,598ft)  Asphalt
    Elevation AMSL 622 ft / 190 m
     
    Landing on RWY 09 will put you close to the terminal areas, but with RWY 27 there is a taxi period to take into account with. The Terminal areas are split into three areas with the "West Apron", "Central" and "Main Apron".
     


     
    The new area covers the "West Apron" which has remote parking ramps, but is mostly just for aircraft parking, The "central" area is the main terminal building (rear) with a set of large covered walkways to the west of the terminal building connecting it to eight pre-boarding zones. No autogates here, strictly walk on - walk off boarding. The area is separated by a Fuel Storage depot... 
     


     
    Ramps are what you would call slightly chaotic, busy but very well set out, and marshals will call you into the gate areas. The huge covered walkways are really well recreated with the glass connecting walkway a very realistic highlight.
     
    Terminal Building
    The big terminal building is excellent, but the glass on the real building looks more lighter and clearer than here, which makes the building feel more darker than it is?
     

     

     
     
    Control Tower
    Central to the complex but situated just behind the walkways is the control tower which was completed in 2001.
     

     


     
    Tower design is very good, but the real version has a sort of steel/aluminium finish? Tower view is excellent, not only for the runway, but for any of the areas below on the ramps.
     
    Main Apron
    East of the new terminal area is the older original section of the airport called Main Apron.
     


     


     
    The old Bristol (Lulsgate) Airport terminal is still there and is very well recreated here, even if the area behind is now just a carpark... All around this scenery are bulging full carparks, very well done and it gives this scenery a sort of completion and overall perfect view and realism.
     
    Southern Parking Area
    Not the most exciting name for the area across the start of runway 27 on the eastern-southern section of the airport. Here is the Bristol and Wessex flying Club, their hangars, restaurant (The Flight Lounge) and general aviation parking.
     


     
    The area is however dominated by huge parking areas for cars. But a great place to park you GA aircraft if flying cross-country.
     
    Nightlighting
    Like everything else in this Bristol scenery the lighting is not done by halves...  the candle-power is breathtaking and can bring your computer down a few notches...
     


     
    Runway and taxiway lighting is excellent and the taxiway signage is a stand out.
     


     


     

     
     
    All the main areas are very well lit, including great coverage on all the ramps and remote parking areas. Highlights are the different (whiter) lighting for the main road and access ways and the general airport lighting. You would expect the terminal building to be quite lit up, but here it is quite dark and even dull. HDR "on" and the sheer amount of lighting in here does affect your framerate, but still it is great to look at it all.
     
    Services
    You don't get a lot of big widebody's in EGGD (Dreamliner is coming), but you would get everything else in the single-isle type variety. EGGD is very big on charters and tours, and so the big tour operators like Thomas Cook and Thomson Airways have a lot of seasonal departures from here. LCC's Ryanair and Easyjet dominate, but you have a lot of interesting operators that you don't usually see in this part of the world like WIZZ air, Air Malta, Austrian Airlines and even SAS. Close European connections to Amsterdam, Brussels, Frankfurt, Munich and Paris keeps it all very interesting. Closer in Ireland, Scotland and the Channel and Isle of Man islands give you great regional and quick routes.
     
    Aer Lingus Regional operated by Stobart Air - Cork, Dublin Air Malta  - Seasonal: Malta Aurigny Air Services - Guernsey Austrian Airlines - Seasonal: Innsbruck[72] BH Air - Seasonal: Burgas, Sofia Blue Islands  Jersey BMI Regional  Aberdeen, Düsseldorf, Frankfurt, Hamburg, Milan-Malpensa, Munich, Paris-Charles de Gaulle : Seasonal: Bastia, Nantes Brussels Airlines operated by BMI Regional - Brussels EasyJet - Alicante, Amsterdam, Barcelona, Belfast-International, Berlin-Schönefeld, Bilbao, Copenhagen, Edinburgh, Faro, Fuerteventura, Funchal, Geneva, Gibraltar, Glasgow-International, Inverness, Isle of Man, Kraków, Lanzarote, Lisbon, Madrid, Málaga, Marrakech, Murcia, Newcastle upon Tyne, Nice, Palma de Mallorca, Paphos, Paris-Charles de Gaulle, Pisa, Porto, Prague, Reykjavík-Keflavík, Rome-Fiumicino, Tenerife-South, Toulouse : Seasonal: Bodrum, Bordeaux, Catania, Corfu, Dalaman, Grenoble, Heraklion, Ibiza, Innsbruck, La Rochelle, Lyon, Mahón, Marseille, Naples, Olbia, Salzburg, Split, Zakynthos. Flybe - Seasonal charter: Lleida Jet2.com - Seasonal charter: Chambéry KLM operated by KLM Cityhopper - Amsterdam Mistral Air - Seasonal: Verona Ryanair - Alicante, Budapest, Castellón, Dublin, Faro, Gdańsk, Gran Canaria, Kaunas, Lanzarote, Málaga, Malta, Poznań, Tenerife-South, Warsaw-Modlin, Wrocław : Seasonal: Bergamo, Bergerac, Béziers, Bologna, Chania, Girona, Ibiza, Knock, Limoges, Palma de Mallorca, Reus, Rzeszów, Treviso, Valencia Scandinavian Airlines - Seasonal: Stockholm-Arlanda Thomas Cook Airlines - Enfidha, Fuerteventura, Gran Canaria, Lanzarote, Tenerife-South : Seasonal: Antalya, Bourgas, Corfu, Dalaman, Heraklion, Ibiza, Kos, Larnaca, Mahón, Palma de Mallorca, Rhodes, Skiathos, Zakynthos, Geneva Thomson Airways - Gran Canaria, Lanzarote, Málaga, Sharm el-Sheikh, Tenerife-South : Seasonal: Alicante, Antalya, Bodrum, Burgas, Catania (begins Summer 2016),Cephalonia, Chambéry, Corfu, Dalaman, Enfidha, Fuerteventura,[77] Geneva, Heraklion, Hurghada , Ibiza, Kos, Larnaca, Marrakech, Menorca, Naples, Palma de Mallorca, Paphos, Reus, Rhodes, Santorini, Sal, Salzburg, Sofia, Toulouse, Turin, Zakynthos Wizz Air - Katowice.  
    Routes
    1   Netherlands - Amsterdam : 350,097
    2   Ireland - Dublin : 331,655
    3   United Kingdom - Edinburgh : 322,760
    4   Spain - Málaga : 280,713
    5   Spain - Palma de Mallorca : 273,371
    6   Spain - Alicante : 271,457
    7   Portugal - Faro : 269,899
    8   United Kingdom - Glasgow International : 245,286
    9   United Kingdom - Belfast International : 230,833
    10    Switzerland - Geneva : 188,384
    11   United Kingdom - Newcastle : 174,461
    12   Spain - Tenerife : 165,519
    13   Spain - Barcelona : 127,606
    14   France - Paris Charles de Gaulle : 120,341
    15   France - Toulouse : 112,061
    16   Italy - Rome-Fiumicino : 107,364
    17   Spain - Lanzarote : 103,540
    18   Turkey - Dalaman : 94,304
    19   Spain - Girona : 79,941
    20   Spain - Madrid : 79,124
     
    Total Passengers 2014 - 6,339,805
     
    Summary
    EGHI - Southampton from Pilot Plus was very good scenery, but EGGD - Bristol is outstanding scenery. In every area except the few issues with the windows - glass (day and night in being too dark) with the main terminal building the airport is excellent. It is like noted if there is just too much equipment and people on the ground, as it does look like an airport running at full speed in the summer holidays and the carparks are overflowing. But that is okay if you like your scenery like that. Animations are thoughtful and not over done. And the lighting in here however is enough to send your power bill into orbit, or at least your computer down into the negative zone with HDR "on".
     
    Insertion into the X-Plane scenery is very good as well, with great photo textures to blend in (for absolute detail though you need the textures set very high to extreme or it gets a little buzzy) and the traffic flows are around the airport in very good and realistic.
    Overall...  Brilliant, great outstanding X-Plane scenery...   and highly usable... Love it.
     
    __________________________________________
     

     
    EGGD - Bristol Airport by Pilot Plus is now available from the New X-Plane.Org Store here :
     
    EGGD Bristol International Airport and it is priced at only US$22.95 
     
    Features :
    High Resolution ground imagery  Custom night lighting  Optional (free) download to add  static aircraft & 3D people Animated Ground Marshaller guides you into the gate Ground traffic that brings Bristol to life!  
    Installation : Download is 91.40mb that is unzipped to 243.70mb and placed in your Custom Scenery folder. "Static" aircraft  and people add-on can be downloaded from the X-Plane.Org site - (Free Payware extension) Pilot Plus EGGD Statics and then deposited in your custom scenery folder (note: static aircraft file must be placed above your EGGD-Bristol scenery in the "scenery_packs.ini" file to work!)
     
    Documents : 1 Manual pdf, 4 STAR, 3 SID, Airport and Parking Charts and ATC minimum altitude surveillance chart.
     

     
    Developer Site : Pilot Plus
     
    Requirements:
    X-Plane 10.30 Windows XP/ Vista/ 7, Mac or Linux.  Multi-core processor @ 2.6 Ghz or faster, 4GB Ram. 3D video card with at least 1GB YOU MUST HAVE OPENSCENERYX INSTALLED FOR STATIC AIRCRAFT TO APPEAR.
    Current version: 1.0  (Last updated April 24th 2015)
     
    __________________________________________
     
    Review by Stephen Dutton
    24th April 2015
    Copyright©2015: X-Plane Reviews
     
    Review System Specifications:
    Computer System:     
    - 2.66 Ghz Intel Core i5 iMac 27”
    - 9 Gb 1067 Mhz DDR3
    - ATI Radeon HD 6970M 2048 mb
    - Seagate 256gb SSD 
    Software:     
    - Mac OS Yosemite 10.10.1
    - X-Plane 10 Global ver 10.32 (final)
    Addons
    - Saitek x52 Pro system Joystick and Throttle
    - Bose - Soundlink Mini
    Scenery
    - EGHI - Southhampton by Pilot Plus (X-Plane.OrgStore) US19.95
    Aircraft
    - Avro RJ 100 by the The Avro Project (X-Plane.OrgStore) US$22.95
     

     
  17. Like
    Stephen got a reaction from Joe in Airport Review : EGGD - Bristol Airport by Pilot Plus   
    Airport Review : EGGD - Bristol Airport by Pilot Plus
     
    In early February 2015 Pilot Plus released their first airport scenery in EGHI - Southampton (Airport Review EGHI-Southampton by Pilot Plus). And in the now increasing competitive world of X-Plane scenery here is their second release for Bristol in the south-west of the United Kingdom in EGGD - Bristol Airport.
     
    Reputation can make you or kill you, so like a good song or film you are only as good as your last one. So consistency and quality is everything to making sure that the investments in your aircraft or scenery keep coming... So how does EGGD - Bristol compare with Pilot Plus's first release of EGHI - Southampton which was by all accounts very good. To find out we will start at EGHI - Southampton and do the quick flight over to the Bristol Channel in the leg of England and see this latest airport from this very promising developer.
     


     
    The Avroliner Project's Avro RJ100, is the perfect aircraft to do this short slightly circular hop.
     


     
    First Impressions
    This is not my first visit to EGGD - Bristol and I have done both approaches to the single absolute angled West-East runway of 09/27. In either direction the approaches are slightly hidden by low hills. So at first you can't actually see the airport from a distance? This makes the airport quite hard to a ) actually find and b ) centre the aircraft directly into the runways path, it is not bad... bad, but you do need to have some sort of navigation direction in say the NDB (BRI-414) which is the best solution if you don't have ILS-Localiser equipment on your aircraft. And you will need to be quite aware of your height in a GA (General Aviation) on finals if you don't want some branches and Stirling nests in your undercarriage.
     
    Pilot Plus has again done a magnificent job of inserting the scenery in the X-Plane surrounding areas, the use of trees to cover the boundries, like with EGHI - Southampton is again very well done. My approach is from the west into RWY 09.
     




     
    Runway 09/27 is  2,011m (6,598ft) long and had been totally resurfaced between November 2006 and March 2007. In fact the whole of "Lulsgate Bottom" (Ex RAF Lulsgate Bottom) which is a great if very British name has seen quite a significant amount of development over the last few decades, and they are not finished yet as the the £150 million plan is spread over 30 construction projects with plans to include a doubling of passenger terminal floorspace, new piers and aircraft parking stands, extensions to the apron, two multi-storey car parks and a public transport interchange. Half of the development and represented here in Pilot Plus scenery is already done.
     
    So on landing for a smallish west country airport you are surprised to find that the airport at Bristol is quite a significant and large facility that has significant links to almost all of Europe from and to Hungary, Iceland, Finland, Morocco and even as far away as Egypt? All the commercial terminal and ramp areas are on the north side of the runway, with a Flying club and GA parking area known as "Southern Parking" in the south-eastern corner area. Taxiway B is the final turn off towards the north. The main terminal areas are really two...  the new and the old. My parking is at gate16 in the eastern old area which is the old Bristol terminal and ramp area. First thing you notice on reaching the (old) Main Apron is that EGGD is a very busy place! You can download a "Static aircraft and people" package to fill EGGD to the brim with every conceivable ramp and maintenance worker(s) known. Is there too many? well that is debatable, but certainly you have to be careful not to suck in a few hats into your engines on your way to your gate, but personally I love it...     it makes the airport very alive, busy and vehicle animations are plentiful as well. So your first impressions of EGGD are simply brilliant.
     
    EGGD - Bristol Airport Overview
     

     

    (Google Maps - NATS-UK Copyright©)
     

     
     
    Bristol Airport
    (IATA: BRS, ICAO: EGGD)
    09/27  2,011  (6,598ft)  Asphalt
    Elevation AMSL 622 ft / 190 m
     
    Landing on RWY 09 will put you close to the terminal areas, but with RWY 27 there is a taxi period to take into account with. The Terminal areas are split into three areas with the "West Apron", "Central" and "Main Apron".
     


     
    The new area covers the "West Apron" which has remote parking ramps, but is mostly just for aircraft parking, The "central" area is the main terminal building (rear) with a set of large covered walkways to the west of the terminal building connecting it to eight pre-boarding zones. No autogates here, strictly walk on - walk off boarding. The area is separated by a Fuel Storage depot... 
     


     
    Ramps are what you would call slightly chaotic, busy but very well set out, and marshals will call you into the gate areas. The huge covered walkways are really well recreated with the glass connecting walkway a very realistic highlight.
     
    Terminal Building
    The big terminal building is excellent, but the glass on the real building looks more lighter and clearer than here, which makes the building feel more darker than it is?
     

     

     
     
    Control Tower
    Central to the complex but situated just behind the walkways is the control tower which was completed in 2001.
     

     


     
    Tower design is very good, but the real version has a sort of steel/aluminium finish? Tower view is excellent, not only for the runway, but for any of the areas below on the ramps.
     
    Main Apron
    East of the new terminal area is the older original section of the airport called Main Apron.
     


     


     
    The old Bristol (Lulsgate) Airport terminal is still there and is very well recreated here, even if the area behind is now just a carpark... All around this scenery are bulging full carparks, very well done and it gives this scenery a sort of completion and overall perfect view and realism.
     
    Southern Parking Area
    Not the most exciting name for the area across the start of runway 27 on the eastern-southern section of the airport. Here is the Bristol and Wessex flying Club, their hangars, restaurant (The Flight Lounge) and general aviation parking.
     


     
    The area is however dominated by huge parking areas for cars. But a great place to park you GA aircraft if flying cross-country.
     
    Nightlighting
    Like everything else in this Bristol scenery the lighting is not done by halves...  the candle-power is breathtaking and can bring your computer down a few notches...
     


     
    Runway and taxiway lighting is excellent and the taxiway signage is a stand out.
     


     


     

     
     
    All the main areas are very well lit, including great coverage on all the ramps and remote parking areas. Highlights are the different (whiter) lighting for the main road and access ways and the general airport lighting. You would expect the terminal building to be quite lit up, but here it is quite dark and even dull. HDR "on" and the sheer amount of lighting in here does affect your framerate, but still it is great to look at it all.
     
    Services
    You don't get a lot of big widebody's in EGGD (Dreamliner is coming), but you would get everything else in the single-isle type variety. EGGD is very big on charters and tours, and so the big tour operators like Thomas Cook and Thomson Airways have a lot of seasonal departures from here. LCC's Ryanair and Easyjet dominate, but you have a lot of interesting operators that you don't usually see in this part of the world like WIZZ air, Air Malta, Austrian Airlines and even SAS. Close European connections to Amsterdam, Brussels, Frankfurt, Munich and Paris keeps it all very interesting. Closer in Ireland, Scotland and the Channel and Isle of Man islands give you great regional and quick routes.
     
    Aer Lingus Regional operated by Stobart Air - Cork, Dublin Air Malta  - Seasonal: Malta Aurigny Air Services - Guernsey Austrian Airlines - Seasonal: Innsbruck[72] BH Air - Seasonal: Burgas, Sofia Blue Islands  Jersey BMI Regional  Aberdeen, Düsseldorf, Frankfurt, Hamburg, Milan-Malpensa, Munich, Paris-Charles de Gaulle : Seasonal: Bastia, Nantes Brussels Airlines operated by BMI Regional - Brussels EasyJet - Alicante, Amsterdam, Barcelona, Belfast-International, Berlin-Schönefeld, Bilbao, Copenhagen, Edinburgh, Faro, Fuerteventura, Funchal, Geneva, Gibraltar, Glasgow-International, Inverness, Isle of Man, Kraków, Lanzarote, Lisbon, Madrid, Málaga, Marrakech, Murcia, Newcastle upon Tyne, Nice, Palma de Mallorca, Paphos, Paris-Charles de Gaulle, Pisa, Porto, Prague, Reykjavík-Keflavík, Rome-Fiumicino, Tenerife-South, Toulouse : Seasonal: Bodrum, Bordeaux, Catania, Corfu, Dalaman, Grenoble, Heraklion, Ibiza, Innsbruck, La Rochelle, Lyon, Mahón, Marseille, Naples, Olbia, Salzburg, Split, Zakynthos. Flybe - Seasonal charter: Lleida Jet2.com - Seasonal charter: Chambéry KLM operated by KLM Cityhopper - Amsterdam Mistral Air - Seasonal: Verona Ryanair - Alicante, Budapest, Castellón, Dublin, Faro, Gdańsk, Gran Canaria, Kaunas, Lanzarote, Málaga, Malta, Poznań, Tenerife-South, Warsaw-Modlin, Wrocław : Seasonal: Bergamo, Bergerac, Béziers, Bologna, Chania, Girona, Ibiza, Knock, Limoges, Palma de Mallorca, Reus, Rzeszów, Treviso, Valencia Scandinavian Airlines - Seasonal: Stockholm-Arlanda Thomas Cook Airlines - Enfidha, Fuerteventura, Gran Canaria, Lanzarote, Tenerife-South : Seasonal: Antalya, Bourgas, Corfu, Dalaman, Heraklion, Ibiza, Kos, Larnaca, Mahón, Palma de Mallorca, Rhodes, Skiathos, Zakynthos, Geneva Thomson Airways - Gran Canaria, Lanzarote, Málaga, Sharm el-Sheikh, Tenerife-South : Seasonal: Alicante, Antalya, Bodrum, Burgas, Catania (begins Summer 2016),Cephalonia, Chambéry, Corfu, Dalaman, Enfidha, Fuerteventura,[77] Geneva, Heraklion, Hurghada , Ibiza, Kos, Larnaca, Marrakech, Menorca, Naples, Palma de Mallorca, Paphos, Reus, Rhodes, Santorini, Sal, Salzburg, Sofia, Toulouse, Turin, Zakynthos Wizz Air - Katowice.  
    Routes
    1   Netherlands - Amsterdam : 350,097
    2   Ireland - Dublin : 331,655
    3   United Kingdom - Edinburgh : 322,760
    4   Spain - Málaga : 280,713
    5   Spain - Palma de Mallorca : 273,371
    6   Spain - Alicante : 271,457
    7   Portugal - Faro : 269,899
    8   United Kingdom - Glasgow International : 245,286
    9   United Kingdom - Belfast International : 230,833
    10    Switzerland - Geneva : 188,384
    11   United Kingdom - Newcastle : 174,461
    12   Spain - Tenerife : 165,519
    13   Spain - Barcelona : 127,606
    14   France - Paris Charles de Gaulle : 120,341
    15   France - Toulouse : 112,061
    16   Italy - Rome-Fiumicino : 107,364
    17   Spain - Lanzarote : 103,540
    18   Turkey - Dalaman : 94,304
    19   Spain - Girona : 79,941
    20   Spain - Madrid : 79,124
     
    Total Passengers 2014 - 6,339,805
     
    Summary
    EGHI - Southampton from Pilot Plus was very good scenery, but EGGD - Bristol is outstanding scenery. In every area except the few issues with the windows - glass (day and night in being too dark) with the main terminal building the airport is excellent. It is like noted if there is just too much equipment and people on the ground, as it does look like an airport running at full speed in the summer holidays and the carparks are overflowing. But that is okay if you like your scenery like that. Animations are thoughtful and not over done. And the lighting in here however is enough to send your power bill into orbit, or at least your computer down into the negative zone with HDR "on".
     
    Insertion into the X-Plane scenery is very good as well, with great photo textures to blend in (for absolute detail though you need the textures set very high to extreme or it gets a little buzzy) and the traffic flows are around the airport in very good and realistic.
    Overall...  Brilliant, great outstanding X-Plane scenery...   and highly usable... Love it.
     
    __________________________________________
     

     
    EGGD - Bristol Airport by Pilot Plus is now available from the New X-Plane.Org Store here :
     
    EGGD Bristol International Airport and it is priced at only US$22.95 
     
    Features :
    High Resolution ground imagery  Custom night lighting  Optional (free) download to add  static aircraft & 3D people Animated Ground Marshaller guides you into the gate Ground traffic that brings Bristol to life!  
    Installation : Download is 91.40mb that is unzipped to 243.70mb and placed in your Custom Scenery folder. "Static" aircraft  and people add-on can be downloaded from the X-Plane.Org site - (Free Payware extension) Pilot Plus EGGD Statics and then deposited in your custom scenery folder (note: static aircraft file must be placed above your EGGD-Bristol scenery in the "scenery_packs.ini" file to work!)
     
    Documents : 1 Manual pdf, 4 STAR, 3 SID, Airport and Parking Charts and ATC minimum altitude surveillance chart.
     

     
    Developer Site : Pilot Plus
     
    Requirements:
    X-Plane 10.30 Windows XP/ Vista/ 7, Mac or Linux.  Multi-core processor @ 2.6 Ghz or faster, 4GB Ram. 3D video card with at least 1GB YOU MUST HAVE OPENSCENERYX INSTALLED FOR STATIC AIRCRAFT TO APPEAR.
    Current version: 1.0  (Last updated April 24th 2015)
     
    __________________________________________
     
    Review by Stephen Dutton
    24th April 2015
    Copyright©2015: X-Plane Reviews
     
    Review System Specifications:
    Computer System:     
    - 2.66 Ghz Intel Core i5 iMac 27”
    - 9 Gb 1067 Mhz DDR3
    - ATI Radeon HD 6970M 2048 mb
    - Seagate 256gb SSD 
    Software:     
    - Mac OS Yosemite 10.10.1
    - X-Plane 10 Global ver 10.32 (final)
    Addons
    - Saitek x52 Pro system Joystick and Throttle
    - Bose - Soundlink Mini
    Scenery
    - EGHI - Southhampton by Pilot Plus (X-Plane.OrgStore) US19.95
    Aircraft
    - Avro RJ 100 by the The Avro Project (X-Plane.OrgStore) US$22.95
     

     
  18. Like
    Stephen got a reaction from Lord Vader in Aircraft Review : Epic E1000 by Aerobask   
    Aircraft Review : Epic E1000 by Aerobask
     
    Welcome to the latest aircraft from Aerobask. This is the Epic E1000 and the largest composite aircraft done by this developer. With the aircraft is still undergoing development and certification expected in late (4Q) 2015. This is a powerful and currently the fastest single-engine turboprop yet built. It uses the 1200 HP Pratt & Whitney PT6A-67A engine installed on a very modern composite aerodynamic airframe to deliver true ‘jet-class’ performance for the price (US$2.75M) of an advanced turboprop. And performance is what this aircraft is all about.
     
    The Epic can do a cruise speed of 325 kn (374 mph; 602 km/h), climb at 4,000 ft/min (20 m/s), has a range of 1,650nmi (1,899 mi; 3,056 km) (1385 nmi at maximum cruise speed) and fly at an unbelievable ceiling altitude at 34,000 ft (10,000 m). If you want to go up there with a Boeing 737-800 maxing out behind you then "hey" be my guest...  but you have to admit those specifications are very impressive.
     
     
     
     
     
     
     
     
     
     
     
     
    So X-Plane Reviews headed out to the West Coast of France to Bordeaux–Mérignac Airport to look the aircraft over and see if that performance is real, and can this aircraft really fly alongside the light jets.
     
    Epic E1000 by Aerobask
    Many users are now very familiar with Aerobask's design philosophy. Aircraft like the Twin Star DA-42, Pipistrel Panthera and the Lancair Legacy FG are all very composite designs and significant new generation aircraft. And the Epic E1000 certainly follows on in that vein, the only slight difference is this is not a light spec aircraft here, but a more larger General Aviation/Executive design. And for molding those smooth sleek almost dolphin shaped designs you won't find any one who can do this better. The Epic is one nice looking aircraft.
     
    These aircraft are very hard to dissect, because they are not built around a frame or modules, but are formed as a one piece moldings with the smaller components making up the whole. So they can be unnaturally smooth and very hard to make interesting. Aerobask is one developer however who can bring these aircraft to some distinction, so the design here is excellent. The aircraft its on a tri-cycle landing gear and they are quite tall and sits the aircraft well off the ground, the rear wheels are a trailing design and very well designed here. Externally the aircraft is excellent and comes in High-Res textures of 4K.
     
     
     
     
     
    There is no window tab menus, but a menu panel in the center of the panel that gives you various options internally and externally. Top row is the static elements (tags, chocks and covers) and a portable GPU (Ground Power Unit) which is very nice. Third button along is the "FPS Boost" which helps in your framerate if you are marginal by removing the seats and other various no-essential item. I found the aircraft very framerate friendly, overly so...  So your computer would have to be pretty average to have to use this.
     
     
     
     
     
    Second row of buttons covers the panel in left and right yokes removal and the excellent window and panel reflections, bottom row single button is to open or close the single rear passenger door.
     
    The panel is dominated by two left and right Garmin G900 Primary Flight Display (PFD) displays, the center display (MFD) is another on the surface an G900 display but here it is a modified X-Plane GNS530 unit instead. Note these G900's are only an accurate representation of a real G900, and not an exact replica of the instrument but they are very good never the less for that.
     
     
     
     
     
    Lower panels include the main switch gear on the right (yoke removed) center is an excellent MEGGiTT autopilot and Garmin GMA350 radio unit, with below a small pedestal unit with a throttle, propeller (feather) and condition levers (throttle has power "Max/Idle" settings and a "Beta" reverse thrust setting). The cockpit, panel and rear cabin lighting adjustment knobs? are very small and hard to see behind the levers. Left lower panel is just the climate and oxygen controls.
     
     
     
    The aircraft has a unique way of switching on the various systems...  the three rows of buttons are set out to be used at the various points of getting the aircraft ready for flight and in order. Top row is the "Pre-Start" Second row is the "Pre-Taxi" and the lower row is the "Systems". The Pre-Start includes the batteries, fuel pumps and igniter and starter gen settings.
     
    This will power up the G900 screens, but not the central display. For that you need to switch on the avionics master on the second row...  and on the right "Lighting" panel the "Panel" button. Other "lighting" panel items include Ice (wing light) Land and Taxi  lights, strobe and Navigation lights. Another lower button panel is your "Ice" buttons for de-icing boots, the propeller heat, the window heat, the inertial separator, and the pitot heat.
     
     
     
     
     
    Modern flight displays are quite complex and menu driven. And you have a lot going on in this display, and there is no doubt this is the best G900/G1000 style display in X-Plane at the moment.
     
    There is a side panel Engine Information System (EIS) on the left within the display, and this can be switched off to give you more visual space to the main flight instruments that are all artificial horizon, speed and altitude tapes, bank roll scale and roll pointer and HSI (horizontal situation indicator) or heading pointer all in one. You have also a "setup" menu to do more finer settings under the "PFD" menu button. Here you can set your "Audio Alert" in a women's voice that you are doing something wrong. Baro HPA/IHNG setting, Reflections (screens), TEMP units in ºC or ºF, Decision Height and a Overtorque limiter which is simulated.
     
     
     
     
     
    You can test all the systems by pressing TEST under "alerts" and in the sidebar there are the main ENGINE displays of Torque (TRQ), Temperature (ITT), Propeller RPM (NP), power (NG), fuel flow (FF), and oil pressure & temperature and cabin pressure, and a fuel quantity overview.
     
    Pressing SYSTM information about electrical amps & volts (generator, battery, bus 1 and 2) and the FUEL for fuel pressure, fuel quantity, fuel remaining, fuel used, estimated endurance and estimated range.
     
     
     
    Radio VOR1/VOR2 and COMM tuning is set out at the top of the display and the tuning is done via the side knobs and switching them over via the Push 1-2 button. Transponder XPDR is set via the menu buttons on the XPDR page.
     
     
     
    The standard GNS530 feels a big large expanded for its central role and even the pop out screen is smaller than the installed one? The knobs and buttons are slightly different as well and so if you want to save time the pop out is sometimes quicker to use. But you do have all that great GPS functionality available to you.
     
     
     
    You also have a built in to the GNS GPS both the Checklist and Emergency Checklist as well, for...   Emergencies.
     
    Flying the Epic E1000
    My flight was a loop around the southern western areas of France. In leaving Bordeaux to Biarritz then skirting the Pyrenees in going inland to Pau and then looping back again to Bordeaux....   A 265nm flight to nowhere!
     
     
     
    Flightplan in and booked (sorry activated) and your ready to start the engine...   Propeller and condition levers up (no propeller pitch change?) Press the button, hold and wait and soon the engine whines up and into action.  Set your ALT (alternator), Fuel (auto) and if required the manual tank selection is on the floor under the pedestal. and lower SYSTM's on in Auto-Pilot, Trim, Air Pressure, Hi (Air Pressure), EMER (Air Pressure).
     
     
     
     
     
    Sounds in starting, start with the starter click and the power start whine and then running gives you a great rumble. Great sounds if you have a very good sound system hooked up to your simulator (yes I do). The engine soon settles into its warm up pattern and your ready to go so the whole startup process is simulated. The propeller when running is just a flat disk which is disappointing, but looks very good from the cockpit. You need to pull the COND lever back to idle to taxi or if not your will take out a bit of the scenery, as the aircraft will shoot off the line. Even then I found the idle position still a bit too fast when taxiing. Turn tight and the front wheel does not turn enough into the radius either?.
     
    When lined up on the runway don't forget to put the COND lever back into Flight mode and then power up...  This is a very powerful single engined aircraft and so the asymmetrical thrust is really quite strong so you need to be prepared for the power. Departure is via RWY05 which is the wrong way to my flightplan, but the wind direction changed so I will have to circuit LFBD before I pick up my plan on the western side.
     
     
     
     
     
    At 130kts I do a slight rotate and then a full pitch to 2000fpm to climb away from the airfield...  and yes this aircraft can climb. You tend to feel into the aircraft and find its balance which is very good and let the speed rise, gear up which is very well animated by Aerobask and I'm in the turn to find the circuit. I'm going to 7500ft at first to let the aircraft settle down and build more speed for the climb to 22,500ft.
     
     
     
     
     
    The MEGGiTT autopilot is highly impressive. Easy to use and to set, in you just select your altitude and then press the UP or DN buttons to select your rate of climb. The aircraft will easily handle 2000fpm, but watch your speed because the aircraft can't keep that pace up all the way, so I came back to 12000fpm and then 900fpm and then 500fpm to keep the speed moving in a positive direction. And watch your air pressure is working as if not it will tell you that you need to pressurize the aircraft.
     
     
     
     
     
    And soon you are getting mighty high for a small aircraft like this...  and you can get a lot further up than this. 
     
     
     
     
     
    The aircraft is nice and fast in the air, but I wouldn't call it jet like, as it is too noisy for that...  The sounds however are amazingly good, I turned my speakers up and just loved that turbine running hard in front of me.
     
     
     
     
     
    You can use the GPS to check your route and position, and note the excellent on the far left of the pilot's display the back-up altimeter and artificial horizon. Great vertical display and routing information is well built into the GPS unit.
     
    I will profess though that I never found the pilots position really comfortable? the distance between the seats and the display panels is quite small in viewing terms, and those panels are very large when you are this close-up to them. On the X-Plane "Rendering Settings" Menu I set the lateral view to 075.00 degrees to give me more of a better viewing angle, although Aerobask noted that 65º is better but I really needed more than that...
     

     
    And to a point this worked quite well, but move even slightly back and the seat quickly covered the view. Many would like this small cocoon of an area to work in but I found it a little restricting, and the high sloping center glare shield meant the view forward was quite small as well and you had to lift yourself higher to look over the panel, I found the best view out was left and down which was far better and good for approaches.
     
     
     
     
     
    You are not used to coming down from a high altitude with a lighter aircraft like this, so you have plan your descent point at a far longer position than usual when flying small aircraft. In this case the Epic is like a light jet in descent and speed points. Note the reflections which are excellent for realism.
     
    Your speed control is very good, you can easily match (with the throttle) the right speed you need (even slow). I could easily balance the aircraft very nicely at 160knt and then down to 140knts when the descent was completed to start the circuit for the approach, and the aircraft gives you confidence, the power on tap allows the two stage flaps (noted as TO - Takeoff  and LANDING - Landing) is a little simplistic but effective in operation.
     
     
     
     
     
    On this flight I used the ILS approach system and tuned the airspeed back to around 100knts for landing, this is great but watch out for the drop as X-Plane cuts you off the beam, you are still quite high and so you are suddenly free and the aircraft will slightly wobble. you need to give the speed a little nudge upwards to keep that descent clean, flare is good, but this stick undercarriage does not have as enough give as you would like, but get the flare right and it is not a problem.
     
     
     
    The aircraft uses the "Beta" toggle function to reverse the propeller pitch for reverse thrust. This means you get throttle control by using the "toggle" reverse and not the "full reverse" selection. In other words, hit the toggle key or button (like you do to open the reverser doors on the heavy jets) and the aircraft goes into beta mode and throttle up the reverse thrust you require, when done throttle back to idle and re-click your toggle to resume normal throttle control. It works here very well, as the rev thrust power is powerful. Don't forget to set your COND lever back to ground idle even if the women's alert voice is complaining about your engine's condition...
     
    Lighting
    I flew the Epic E1000 again to see what it was like in the twilight...  but first some nice pretty pictures!
     
     
     
     
     
    The aircraft inside and out looks very nice in the softer light, It is very nice to fly and look at these points of a time and a place.
     
     
     
     
     
    The idea is to make these large displays workable in a dark cockpit, you can certainly adjust the display brightness via those small knobs behind the throttle lever, or even for a quicker solution click the "panel" lighting "off" on the lighting panel.
     
     
     
     
     
    The lighting is not focus, focused in the sense of being very spot like, but just an overall light darker or lighter. It is very adjustable in that way. And you can have the cockpit really bright if you want to.
     
     
    HDR off                                                                                       HDR on
     
    When HDR is on the lighting is more slightly focused than with HDR off, In fact the differences are not that overall significant to switch over to HDR if you don't require the need.
     
     
     
     
     
    External lighting is fine but not anything overwhelming. You have a left wing light to check for ice, and the standard beacon, nav and nice strobe lights. The landing lights are good but very spread out on each wing tip, so there is slight dullness between them and the central taxi light, but overall they are all you need. In the cabin there is the modern touch of great LED strip lighting.
     
    Liveries
    There are nine liveries in a few real aircraft, a few fictional and a commercial in Somma Aviation. Default is N44GB which is available in hi-res and low-res. All the liveries are design by a quality artist in XFlyer.
     
     
     
     
     
     
     
     
     

     
    Two more are available for download from Aerobask's site..
     
     
     
     
     
     
     
    Summary
    If you liked any other Aerobask aircraft (and who doesn't) then the Epic E1000 will fit very nicely in your hangar. This is another very fine aircraft and brilliantly done in all context by this very forward looking developer. Design wise and execution it is very good.
    Sounds are glorious and detailed if you have a great sound system, they certainly add to the overall experience. It is certainaly a nice aircraft to fly and the greatest feat is that you can for a GA/Executive aircraft fly over a high mountain range like the European Alps than around them. It is not a light jet or a jet in that capacity, as good as it is, but it is an outstanding small fast point to point light aircraft. Very modern and totally up to date.
     
    Negatives, not many really. I'm not crazy about the propeller in flight from the side, as it has no pitch adjustment and is razor thin, inside though it is very realistic so visually it is a tradeoff. It is tight in there in the control seat but the real aircraft could be the same? no baggage door either, but it looks like the real aircraft does not have one either, suitcases on your laps I suppose. The replacement center display with the GNS530 is very clever and very well intergrated and highly functional, but feels quite large and over-sized in your view point.
     
    Frame-rate is very good, it never caused me any problems, but if you have your texture resolution set (very high) then the numbers are above 1000gb or a 1gb of your graphic cards ability so you would need a 1gb card or higher. HDR on was no issues.
     
    Overall at that price the aircraft is a great investment, well done and a very much larger sized aircraft than before from Aerobask, like I noted if you like Aerobask's other aircraft you will really like this one...  It is the best yet from Aerobask.
     
    ____________________________
     


    The Epic E1000 by Aerobask is now available from the X-Plane.Org Store here :
     
    EPIC E1000 
     
    priced at only US$23.95
     
    Installation : Download is 384.20mb that is unzipped to 454.40mb (all liveries) to your X-Plane - "General Aviation" Folder.
    Documents : Great detailed manual and tutorial with excellent information on how to use the aircraft. Performance tables and checklists. A real detailed instruction sheet of the PT6A Engine. There are camera presets, but I found they interfered with the X-Plane default.
     

     
    Requirements:
    Windows, MAC or Linux
    X-Plane 10.35 or higher - 32 and 64 bit compatible. (X-Plane 9 not supported)
    1.5 GB VRAM Video Card Recommended
    Version 1.1.5 (9th April 2015)
     
    Version 1.1.5
    There has been a slight upgrade to the E1000 to version 1.1.5
     
    New sounds : rolling runway, touchdown & skid dry.
    Fix minor PFD bug (position).
    Fix knob CRS-BARO : CDI course setting is more accurate now.
    Fix turn bank indicator.
    Updated manuals & checklist
     
    Go to the X-plane.OrgStore for the 1.1.5 update and to your account to download, but if you just want the updated manuals and checklist them go to Aerobask's site
     
    Features
        High quality 3D model with High-Res texture 4K, specular and normal mapping.
        Fully functional Virtual 3D cockpit.
        EFIS including the new GNS (by Laminar Research), checklists (Normal/Emergency), Weather radar, TCAS, setup page and vocal alerts.
        EIS, including 3 pages : Engine, System and Fuel
        Fully animated : door, flight controls, canopy, gear, all levers
        Panoramic windshield with reflections
        Many custom sounds : engine, gear, flaps, door, vocal alert, callout
        Liveries : more 8 different paint schemes designed by XFlyer
        Ice effects (windshield and wings)
        Propeller disc effect
        Ground Power Unit, flags and wheel chocks
        Toggle yoke visibility left and right
    Simulated systems
        Start procedure - fuel system (automatic balance) - taxiing with beta mode - anti ice system - Pusher - Autopilot - Pressurization - Overtorque limiter
     
    Support forum for the Epic E1000
     
    Review by Stephen Dutton
     
    11th April 2015 (updated)
     
    Copyright©2015: X-Plane Reviews
     
    Review System Specifications:
    Computer System:     
    - 2.66 Ghz Intel Core i5 iMac 27”
    - 9 Gb 1067 Mhz DDR3
    - ATI Radeon HD 6970M 2048 mb
    - Seagate 256gb SSD 
    Software:   
    - Mac OS Yosemite 10.10.1
    - X-Plane 10 Global ver 10.35 (final)
    Addons
    - Saitek x52 Pro system Joystick and Throttle
    - Bose - Soundlink Mini
    Scenery
    - LFBD - Bordeaux-Merignac (France) - by XPFR : Scenery for X-Plane (XPFR : Scenery) Free
     

     
  19. Like
    Stephen got a reaction from MercuryMat in Airport Review : LYBE - Belgrade “Nikola Tesla” Airport by SkyHighSim   
    Yes I saw that deal?  €5  Seems very cheap for a good scenery like this? I didn't note it as I thought the deal won't last long at that price.
  20. Like
    Stephen got a reaction from MercuryMat in Airport Review : LYBE - Belgrade “Nikola Tesla” Airport by SkyHighSim   
    Airport Review : LYBE - Belgrade “Nikola Tesla” Airport by SkyHighSim
     
    After a bit of a lull, over the last few months there has been a few new entrants in supplying scenery for X-Plane10 that has been converted over from their FSX/Prepar3D versions. One company is Drzewiecki Design and we will cover their scenery over the next month or so, but first here is another to put their first designs down in the X-Plane10 simulator in SkyHighSim. The first release is LYBE - Belgrade Airport in Serbia known as “Nikola Tesla”.
     

    (Googlemaps®)
     

    12/30  3,400m  (11,155ft)  Asphalt/concrete
    Elevation AMSL  102 m / 336 ft
     
    History
    Belgrade Nikola Tesla Airport - Aerodrom Beograd - Nikola Tesla) (IATA: BEG, ICAO: LYBE), is an international airport serving Belgrade, Serbia. The airport is situated 18 km (11 mi) west of Belgrade center in the municipality of Surčin, surrounded by Srem's fertile lowlands. The national flag carrier and largest airline of Serbia, Air Serbia (former Jat Airways), uses Belgrade Nikola Tesla as their hub, it is also one of the operating bases for low cost airline Wizz Air. Charter airline Aviogenex along with the air taxi services Air Pink, Jat Airways AVIO taxi and Prince Aviation also call the airport their home. Originally LYBE was officially known as the Belgrade International Airport (also known as Dojno polje Airport) was opened on 25 March 1927. From February 1928, aircraft owned by the first local airline Aeroput started taking off from the new airport. The airport's landing strip consisted of four grass runways between 1,100 and 2,900 m (3,609 and 9,514 ft) long. The project for reinforced concrete hangar was made by Serbian scientist Milutin Milanković, known more for his theory of climate change. A modern terminal building was built in 1931, and in 1936 poor visibility conditions landing equipment was installed. Constant traffic increases and the appearance of passenger jet planes demanded a significant larger airport. In the meantime there was a plan to build a residential and business district called Novi Beograd, where the airport was located. Thus, it was decided that a new international airport should be constructed near the village of Surčin. The last flight to depart from the old airport was at the beginning of 1964. The new location for the airport was on the Surčin plateau 12 km (7 mi) from Belgrade's city center.
     
    Building of the new airport started in April 1958 and lasted until 28 April 1962, when it was officially opened by President Josip Broz Tito. During that period a 3,000 m (9,843 ft) long runway was built with the parallel taxiway and concrete aprons for sixteen planes. The passenger terminal building occupied an area of 8,000 m² (2 acres). Cargo storage were also built, as well as a technical block with the air traffic control tower and other accompanying facilities. Modern navigational equipment was installed, earning the airport the highest international classification according to the International Civil Aviation Organization. Belgrade Nikola Tesla Airport has two terminals, with a reconstructed Terminal 2 opened since 14 May 2006.
     
    SkyHighSim LYBE - Belgrade
     


     
    Approaching LYBE from the south-east the airport is not hard to distinguish out from the flat plain area surrounding it. The airport's surrounding surfaces are a very different texture from the X-Plane default scenery. (Are they original FSX photo textures?) They have been blended in with the default textures quite well, but the colouring is totally different. It looks like the airport authorities have sprayed tons of Agent Orange/Dioxin to kill any foliage around the airport and totally succeeded in turning it into an almost ungainly strange yellow/green colour? Even when on the ground it looks very bright sitting in the middle of it all. Taxiways and signage is excellent, but it is a long taxi to the terminal area on Taxiway A from landing on RWY 12.
     
    There are both airbridges/jetways and hard stand areas. A1 - A10 main terminal A and C1 -C6 for Terminal C. B1 - B7 are the hardstand areas opposite and I was given B3 for my Fokker F27. Once parked I found the hard stand well equipped and ready for me with a bus and baggage cart waiting for my passengers. All through the scenery the ramp equipment is excellent, prolific and extremely very well laid out, there is no wanting there in that case. taxiway and ramp lineage is also well laid out and easy to follow.
     



     
    The scenery is highly comprehensive with the terminal areas and extensive maintenance ramp with its large hangars for JAT (now Air Serbia) front and center. There is a large commercial district to the rear of the JAT hangars with a puffing chimney stack puffing away in the background.
     




     
    The two terminals are in a way buried inside the L shaped rows of gates with the long part of the L the A gates and the short out part of the L terminal two for the C gates. Quality and design of all the terminal buildings and their extensions are excellent with the original winged Terminal One looking very well done. There is great detailing on the airbridges and on all the ramp areas. The airbridges don't move but parking is easy. On the ground the ramps are highly realistic and feel busy.
     

     

     
    The only odd thing is there is a gap between the A airbridges and the terminal? It is even highly noticeable even from cockpit when parking the aircraft?
     

     
    Far left of the terminal area is the brick cargo building and admin block, cargo ramp is also well stocked. There is a General Aviation area parking in front of the building, but if you fill it up it restricts movement to the cargo bays?
     
    The control tower is front and center. But the X-Plane tower view is at ground level (or not set at all) buried between gates in the second image?
     


     
    The distinctive "Museum of Aviation" (formerly the Yugoslav Aeronautical Museum) is spacecraft looking museum  and is well done but not highly reflective like the real version. The museum owns over 200 aircraft previously operated by the Yugoslav Air Force, Serbian Air Force, and others, as well as aircraft previously flown by several civil airlines.  It also houses the only known surviving example of the Fiat G.50. A regular early visitor to Belgrade Airport in the Sud-Aviation SE-210 Caravelle is displayed outside the museum.
     
    Middle field is the Fire Station, and old JAT maintenance hangars.
     



     
    Detailing is good in the commercial area and you have three old prop airliners with grass growing around their wheels.
     

     
    It makes a difference on how you set the amount of objects to be displayed. Set your "Number of Objects" too low and the ramps are virtually empty, reset at a higher setting and they fill out very nicely. You have the choice to have the "static" aircraft on or off (details in installation below) for the VATSIM and online flying users.
     

     
    Road systems are excellent and have great flow around the airport... and into the airport to a point. Airport road approach has great signage.
     
    Departure
    I left LYBE to return to LOWW Wien (Vienna) and changed aircraft to the A320 bus.
     

     
    From the cockpit LYBE looks good. A few vehicle animations and the latest X-Plane airport features of marshal's would work very well here. 
     


     
    I'll be back at LYBE in three hours!
     
    Nightlighting
    Approach to RWY 12 at dusk gives you a very different feeling than when you left....
     


     
    Runway lighting is simply first rate with a rail system working for you.  After landing the taxiway lighting is one of the best I have seen yet, great coloured centerline lights to guide you and flashing warning and stop lights of were you can't go.
     

     
    Taxi into the terminal area and you have to be impressed. Ramp lighting is about perfect and highly realistic.
     


     
    From above the lighting is excellent with different airport areas illuminated perfectly.
     

     
    Off ramp areas and outer arrival building spaces are also really good and very well laid out.
     


     
    Overall the runway, taxiway and distance lighting is very good and close to perfect.
     

     
    Summary
    Conversions from Flight Simulator/Prepar3D based scenery for X-Plane10 can be fraught with issues because from the start the scenery was not created for the style of X-Plane. X-Plane also has very different designs on features and if you think that a quick swap and place of your completed (and sometimes old) objects into the X-Plane scenario then you are going to get the very opposite of what you are aiming for in not having either a good conversion or worse something that looks totally horrible in X-Plane. The strange thing it is usually the very small things that gets missed in the conversion and are easily done in the first place. But get the conversion right and it will work very well in all simulators.
     
    Frame-rates are good, there is a very slight soft look and feel that comes with all FS converted scenery buildings, but that is a great tradeoff in frame-rate as the scenery is refined to get maximum of as a little impact as possible on your computer demands, certainly if you crank your settings very high in the texture resolution it will be noticed, but overall it is very good.
     
    So how did SkyHighSim do on their first X-Plane conversion? Well very good indeed as this LYBE - Belgrade is very good scenery. But...  and there is a but here in that it came very close to being almost perfect as well in an FSX design sort of way.
     
    Very small correctable mistakes in the X-Plane tower view and the gaps between the airbridges and the terminal which is noted by SkyHighSim as a small technical issue in the conversion. But the real issue is the ground textures? Many users will overlook this and say "I don't have an issue" with them and even like them in a Flight Simulator sort of rose coloured glasses point of view. And in many areas in here the green grass areas are quite normal. My personal preference is I like my scenery to flow, and that the airport (or scenery) almost blends in totally with the whole area as one. If these textures had been toned down closer to the default scenery, I think this scenery would have been close to perfect as at night with all that amazing lighting it is simply excellent. But this is a personal choice.
     
    In every area the LYBE - Belgrade Airport scenery is so very good and certainly a welcome addition to the X-Plane10 flying world. Good value as well...  but can you live with that saturated ground texture colouring? 
     
    LYBE - Belgrade “Nikola Tesla” Airport by SkyHighSim is now available from the SkyHighSim site  : Belgrade Airport for X-Plane and is priced at only Euro €18.00 
     
    Installation : Download is 113.10mb that is unzipped to 449.10mb and is placed in your Custom Scenery folder. "Static" aircraft can be inserted or removed by changing over your "apt.dat" folder in the scenery, both "on" and "off" versions are supplied. And full instructions are provided in the manual
     

     
    Documents : The scenery comes with a full set of LYBE Charts (Jeppesen) and a manual (not shown).
     

     
    Developer Site : SkyHighSim
     
    Features :
    Photoreal scenery High detailed dynamic and animated objects High detailed static aircraft Custom HDR lightning Taxiways, runway and apron with realistic rendered textures Requirements:
    XPlane 10.30 or newer 500MB free disk space .NET framework 3.5 (Microsoft Windows users) side note : I went and revised the ground textures to see what the difference would be like?  Images are here if you want to compare the textures with the official version...
     


     
    Review by Stephen Dutton
     
    11th February 2015
     
    Copyright©2015: X-Plane Reviews
     
    Review System Specifications:
    Computer System:     
    - 2.66 Ghz Intel Core i5 iMac 27”
    - 6 Gb 1067 Mhz DDR3
    - ATI Radeon HD 6970M 2048 mb
    - Seagate 256gb SSD 
    Software:     
    - Mac OS Yosemite 10.10.1
    - X-Plane 10 Global ver 10.32 (final)
    Addons
    - Saitek x52 Pro system Joystick and Throttle
    - Bose - Soundlink Mini
    Aircraft
    - Airbus A320-214 CFM Engine by Peters Aircraft (X-Plane.OrgStore) US$54.90
    - Fokker F27-600 by atgcab (X-Plane.Org) Free!
     

  21. Like
    Stephen got a reaction from x-alberto in X-Plane Year Review 2014 and Welcoming in 2015.   
    X-Plane Year Review 2014 and Welcoming in 2015.
     
    Well that was 2014? What did you think of it? The usual, the different or just forget the whole year happened. Well it was different in a unusual way in that it wasn't filled with the usual things that turn the simulator upside down. My view it was quite a subdued year in a way, but a lot still happened and a lot changed. But I did feel this time last year that X-Plane needed a more stable settling period to consolidate its main base and in a big way that did happen. The word "consolidate" is the key point here, and in that context for X-Plane it was a very good year.
     
    Review 2014
    The year started off with loads and just loads of scenery released, The excellent LEVC - Valencia from DAI-Media started it all off and I loved this Spanish scenery. Tom Curtis had another great year with KDEN - Denver and big updates to his great packages "Final Frontier" and "Seattle - Boeing Country" and his "Las Vegas "Glitter Gulch" through out the year had a touch more magic as well. Another good solid year from Tom. Santiago Butnaru was another who gave a lot of prolific scenery releases this year with KBUF (Buffalo-Niagara) which is underrated, KFLL - Fort Lauderdale and last week KEWR - Newark. Two stood out in CZST Stewart by beti-x and EIDW - Dublin by Aerosoft were both brilliant but in their very different ways, But as scenery goes it was a really good year, a lot of really great freeware and many new faces having a go at doing some work with a lot of the usual suspects delivering outstanding work. Two points I will highlight here in the return of ISDG with a bang with Steve K and YMML - Melbourne and the simply amazing "tdg"and If one person has single-handedly changed our scenery base it is tdg. I really loved the recently released "Winter_Package" of winter scenery from Albert (xflyer) who is the person that creates the default Laminar Research autogen art...  simply amazing, and Laminar has also made hints it could be included in the base simulator in a start of the seasons feature, well bring that on. Another great late in the year release is the v3 terrain files from Alpilotx, another step up in high-quality detail, but a huge just under 100gb download for the lot (It takes two days alone if you want it all downloaded now) but it does now also include Australia. I earlier had my doubts about the Laminar Research default airport scenery system, but it works very well and not as intrusive as I expected, the updated WED 1.30 is also now very, very good.
     
    Overall the scenery aspect came along in heaps and bounds this year, 2014 was a really good year for scenery and I am getting really very impressed by a lot of the images coming out of the simulator. Not perfect by a long shot, but a big and definite step forward and X-Plane is finally fixing its biggest blackhole.
     
    Laminar Research felt like it was being diverted by another presence in 2014 and that turned out to be fact in most of the development time of the year went into an upgrade of LR's other simulator business in mobile games or X-Plane 10 MOBILE for iPhone or iPad. They note that these products help the desktop version and vice-versa, and you can't argue with that philosophy, and the launch of X-Plane 10 on STEAM has again shown that LR is aiming lately at the gamer crowd for more business and users, So is X-Plane a game or a simulator? will the roads narrow as the products come closer aligned? I still see a big difference flying on my desktop to using X-Plane on my iPad (you can however fly around the room making loud aircraft noises with your steering iPad), but my only really big fun and main focus is my addictive personality of minecraft proportions of collecting and building my huge X-Plane scenery world and flying around it.
     
    One major (and only) X-Plane release for the desktop simulator form was version or v10.30 in a mid-year release in June. But it was a beauty, and its biggest feature was how well rounded it was when it was released. It didn't feel like a beta and had no really big hidden nasties, it was also brilliant from day one and a really good well rounded product. Laminar noted that they had taken their time to do this one and it showed, great quality and great features. The standout was the inclusion of an updated GARMIN 430/530 gps which was just sensational in design and operation. Created by Philipp Münzel my personal "Person of the Year" in 2013, in he had been recruited by LR to do development work directly for LR in 2014 and that took Philipp out of the daily limelight, but his brilliance was once again shown in a great feature and also gave the simulator another big push forward. He will be there for 2015, so expect more great things from him, Chris and Guru in the next year.
     
    Again v10.30 provided a very good consolidation of the desktop simulator, it refined and changed it into a more complete application that was more reliable and even smooth. There was a few missing features that had been promised like a wider visual distance that is really (really) showing now its time and age in the simulator these days and there was still no update to the average autocratic ATC system that is so badly required to make X-Plane 10 deliver on its promised features, no better water shading or cultures either, but maybe in 2015 a few of these changes will finally grace our screens.
     
    I noted in last years 2013 review that this year would be the last year for X-Plane9, that has come to pass as most developers now don't issue X-Plane9 versions with their releases, the biggest is of course Carenado and in that the v3/10.30 upgrade was completely X-Plane10 and no new product from either Carenado or Alabeo would in the future will be in X-Plane9. If you keep X-Plane9 into 2015, you are going to find it very slim pickings indeed for (payware) aircraft and a lot of quality scenery for that simulator version. X-Plane has now moved a long, long way even from its own X-Plane10 release version, in to a point it is now barely recognisable from its own small time beginnings.
     
    The biggest satisfaction for me in 2014 was the emergence of more developers that were willing to put their talent on the line and build payware. The gap from freeware to payware is simply massive, you have to be good not only in one area but many or create a stable team to produce good aircraft. It is not easy in covering this gap, as even the very best have had their moments this year. Once you cross that line and ask for payment, you are then required to deliver in every area, but the rewards are also very good if you can pull the off the project. X-Plane now requires extremely high quality, no half-measures can pass the line and it is a tough line, but it is still very highly required. In that talent and products build the simulator and the good news is X-Plane uses will pay for quality products, and that is a very good thing. As it goes both ways in that the users get great product and the developers will keep producing great product to satisfy the need. So both the users and the developers both benefit...  In that area X-plane has crossed that invisible line.
     
    But quality was there even if at first the fine-tuning points are not. So basically the work was always very good, but the real work and talent is in that very last 5% to get that tuning and the quality first rate. Stephane Buon of Aerobask was a real talent this year in not only turning out interesting modern like the Lancair Legacy FG aircraft but refitting out his older work to the 10.30 requirements, and with a flourish even finished off the year with an amazing glider (Antares 20E). The X-Trident team with their amazing Bell - 412 was another great intro. X-Crafts produced his ERJ-195ER that really was a great start in quality payware and Jetsim gave us an Airbus A330-300 with CRT instruments. MLADG gave us some WW2 German fighter experience with the Me 262. And Colimata's Mig-29 blew me away, and on a modern twist AoA Simulations released just lately their F-35B Lighting ll.
     
    But the old hand operators still delivered as well. As a group they delivered very deep immersion simulation with always new tricks to get your attention. Reviewing these challenging deep system aircraft is taking longer and longer to deliver your verdict, as you have so much ground to cover. Many need not a week now but weeks to understand and get the very best from and to understand how to fly them to their best performance. Peter's (Hager) Aircraft started off the year with his 3d A320/A321 series, but I was simply a non-starter from the very start. The aircraft no matter how much I twisted my settings could they run on my computer, frame rate was always in the low single figures and I simply had to give up any chance of giving them a fair review. It was the first time I had actually gave up and moved on, something I simply don't like to do. I tried again later in the year with the same results. JARDesign did a few updates till mid-year to his A320 but then left it to focus on the A330. SSG - Supercritical Simulations Group started the year with a bang in the B748i which was a bit raw, but steady and quality time in development brought this aircraft (And the just released Freighter version) up to a very high standard and they now both now sit in that high point quality area. Jack and Joe from FlyJSim did not disappoint with their excellent Boeing 732, another really great simulation and a great companion in your hanger with the B727 Series.
     
    FlightFactor also was busy with great upgrades (including engine options) to both their Boeing 777 and 757 series aircraft, and later in the year the release of the amazing A350-900 with a menu system that is just so unique and clever. It had QPAC airbus systems as well, and the very best in airbus laws and protections that made it something really special to fly. It was delayed and frustrated by a very stubborn bug for Mac users? Not a major issue in context, but it simply refused to be hunted down and fixed, as a beta tester on the A350 I spent hours (and hours) doing loops in trying to focus it down, but it still remained elusive. It will in time be usually something very simple that fixes it, but that is not to take away the achievement this aircraft is to X-Plane's quality and position in flight simulation, and a pro version of the A350 is still coming.
     
    Hydroz and Khamsim brought out their excellent HU-16 Albatross that was a great aircraft to get your head around, and Khamsin also updated his Mitchell. And I liked the old B-29 from Virtavia and Dawson Designs, strange to fly but very rewarding if you are willing to put in the effort.
     
    Carenado had again a huge year with constant updates right through the range and great releases. Putting the updated GNS 10.30 gps into Carenado aircraft was always going to brilliant, and it was. And Carenado also created a unique manipulator system that could change the way we operate knobs and switches in the simulator. great for scroll mouse users, but I found it a bit strange with my one puck mouse. In aircraft it started with the PA-38 Tomahawk, which i simply loved as it was simply a great aircraft to fly. Then came the brilliant B200 King Air, a monster of an aircraft that was then even later over shadowed by the even bigger and more monstrous KIng Air in the 1900D that was just the ultimate King Air you can ever get in simulation. Released in-between these two giants was the Piper PA-46 Malibu and the excellent CT206H Turbo Stationair, which is really the very best single-upper wing aircraft in X-Plane bar none. So for Carenado it was a just that a huge year, and great simulation.
     
    Helicopters did exceptionally well as well. You don't get a huge amount of releases in the rotary world. But the quality is out of this world, and 2014 did not disappoint. DMO started it out with a really great update to the S92, now a major player and a great big aircraft to fly. Then came the Bell 407 by Dreamfoil Creations which is quite possibly the very best helicopter ever created for X-Plane, it was simply in every area sensational. But my overall favorite was the B412 Huey from X-Trident. It is still the most addictive aircraft I have ever flown in X-Plane... When you are still flying at 4am in the morning and still wanting to have another go after five hours of flying already means this aircraft totally has your guts and heart at its controls. I now fear going near it as I know I will lose hours or a day if I do so and reviews are then left hanging half done. It is a total love/hate relationship, but the love for the B412 will always win me over.
     
    None expected shows for the year are also to be noted. The IXEG 737 classic is still going into another year of development. Real 733's are now going to the graveyard in big numbers and X-Plane still hasn't had any hours behind the controls of one of them, it is now promised before next Christmas...  2015! But still well worth the wait (ing). The EADT x737 3d cockpit aircraft was a no show as well, but the update images show an amazing experience when it does arrive. maybe 2015 will finally be the year of the B737?  I doubt the PMDG B737 will join the queue, there was a lot of noise from PMDG in the middle of the year referring to X-Plane and then nothing? So PMDG is slowly going into the "I'll believe it when I see it" zone. JARdesign didn't release his A332 either, but I doubt it is very far away in early 2015.
     
    An area I am interested in is the DC-9/MD-80, There was a great freeware release from Roger2009, but three projects were announced and going into 2015 only one in "Rotate's" MD-80 is still ongoing, but what an aircraft this is. If one aircraft should be in your hanger in 2015, it will be or should be this one...  looks simply brilliant.
     
    Going into 2015 and news of new work is very thin on the ground. Developers are holding their cards closer to their chests these days. But they are all out there work and creating...  we will just have to wait and see what 2015 brings us.
     
    To wrap up this review of 2014 and the year, I will now list my Best of the Year 2014:

    Best Aircraft : FlightFactor aero A350-900
    Late in the year but an excellent, fully featured and clever aircraft.
    Honorable Mention : X Crafts ERJ-195LR,
    A great debut aircraft and expect great designs from this designer.

    Best Classic Aircraft : Boeing 737-200 Series - FlyJSim
    As good as the B727 series, but smaller.
    Honorable Mention : Grumman HU-16 Albatross
    Really different and versatile aircraft, loved it.

    Best General Aviation Aircraft : Carenado Beechcraft 1900D King Air
    Just simply brilliant...  thats it.
    Honorable Mention : Any Aerobask aircraft
    Very modern and very different, and now a glider as well

    Best Helicopter : Bell 407 by Dreamfoil Creations/Bell 412 X-Trident
    Both totally brilliant and very hard to split
    By design it is the B407, but the B412 totally won my heart.

    Best Scenery : CZST - Stewart by beti-x and EIDW - Dublin by Aerosoft
    Both really really good scenery, but EIDW is more usable and functional for everyday use.
    Honorable Mention : Tom Curtis
    His work throughout 2014 was just excellent again in scale and detail.

    Person of the Year 2014 : tdg (scenery)
    Airport by airport and a release sometimes daily...  tdg is slowly changing the face of X-Plane Airports. His facade work is simply overwhelming and sensational, his detailing is superb. How can he do all that work? and in a single day?
    Honorable Mentions : Philipp Münzel and Daniel Klaue
    Again Phillipp has touched X-Plane with his brilliance. The GARMIN 430/530 gps in X-Plane 10.30 is another master work and Daniel drives X-Plane forward with his brilliance in so many areas that you don't see...  but use all the time.

    Best Plugin : SkyMaxx Pro
    Real clouds and real weather.
    Honorable Mention : TugMaster - JARDesign
    Finally a really decent pushback truck(s)

    Best Moment of the year 2014 : Using the GNS 430/530 GPS for the first time.

    Worst Moment of the Year 2014 : Monday 22nd December 2014?
     
    Biggest distraction of 2014 : The none shows that promised us an announcement that never came.

    Personal Favorites of 2013 : The Bell 412, CT206H Turbo Stationair, 1900D Carenado King Air, B200 King Air in fact any King Air? and the A350-900 and finally flying the CRJ-200 correctly (It is a very long story)
     
    So that was 2014... So was it a good year or a great year. Certainly X-Plane grew and even passed the significant milestone of 300,000 users on the X-Plane.org, many will of course churn over and leave, but many are also liking what they are seeing and are joining us and most importantly are contributing to the cause. So we grew as a simulator, a lot and that is a nice feeling. The X-Plane.Org shop was overhauled and ready for 2015. A very difficult and long task, but well worth the effort. So in many ways X-Plane is in great shape for 2015 and another big year in simulation.
     
    I will be back with more and a better X-Plane Reviews in 2015, but at this point I'm not sure exactly when I will be actually able to restart? The date above of 22nd December 2014 was a day of "oh hell" as my trusty iMac went into meltdown and totally blew out its graphic chip?, Yes its true, X-Plane actually blew my graphic chip to pieces and that is how hard I have pushed it this year... In fact I am proud to say "I ran X-Plane so hard I blew my computer up!" It works but only in "Slow" mode which means no X-Plane for me at all and I am in denial. When I can get it fixed depends on when the Australian workforce decides to come back from its annual holidays and I can get the parts. Hopefully in the very early days in January 2015.
     
    I have to thank Joe Charman for his huge contribution this past year, thanks Joe and to all the incredible developers that provide me with their work and and valuable information to make these reviews work and happen. I am as always in awe in what they do. Finally to Nicolas Taureau and the backing of the guys of the X-Plane.Org that keeps the site running smoothly and give great advice and assistance.
     
    So all X-Plane flyers, have a great Christmas and a Happy New Year 2015!...  more to come and soon!
     
    "Anyone know of any good books to read, while I get my computer fixed?"
     
    Stephen Dutton
     
    Copyright©2014: X-Plane Reviews
  22. Like
    Stephen got a reaction from Lord Vader in X-Plane Year Review 2014 and Welcoming in 2015.   
    X-Plane Year Review 2014 and Welcoming in 2015.
     
    Well that was 2014? What did you think of it? The usual, the different or just forget the whole year happened. Well it was different in a unusual way in that it wasn't filled with the usual things that turn the simulator upside down. My view it was quite a subdued year in a way, but a lot still happened and a lot changed. But I did feel this time last year that X-Plane needed a more stable settling period to consolidate its main base and in a big way that did happen. The word "consolidate" is the key point here, and in that context for X-Plane it was a very good year.
     
    Review 2014
    The year started off with loads and just loads of scenery released, The excellent LEVC - Valencia from DAI-Media started it all off and I loved this Spanish scenery. Tom Curtis had another great year with KDEN - Denver and big updates to his great packages "Final Frontier" and "Seattle - Boeing Country" and his "Las Vegas "Glitter Gulch" through out the year had a touch more magic as well. Another good solid year from Tom. Santiago Butnaru was another who gave a lot of prolific scenery releases this year with KBUF (Buffalo-Niagara) which is underrated, KFLL - Fort Lauderdale and last week KEWR - Newark. Two stood out in CZST Stewart by beti-x and EIDW - Dublin by Aerosoft were both brilliant but in their very different ways, But as scenery goes it was a really good year, a lot of really great freeware and many new faces having a go at doing some work with a lot of the usual suspects delivering outstanding work. Two points I will highlight here in the return of ISDG with a bang with Steve K and YMML - Melbourne and the simply amazing "tdg"and If one person has single-handedly changed our scenery base it is tdg. I really loved the recently released "Winter_Package" of winter scenery from Albert (xflyer) who is the person that creates the default Laminar Research autogen art...  simply amazing, and Laminar has also made hints it could be included in the base simulator in a start of the seasons feature, well bring that on. Another great late in the year release is the v3 terrain files from Alpilotx, another step up in high-quality detail, but a huge just under 100gb download for the lot (It takes two days alone if you want it all downloaded now) but it does now also include Australia. I earlier had my doubts about the Laminar Research default airport scenery system, but it works very well and not as intrusive as I expected, the updated WED 1.30 is also now very, very good.
     
    Overall the scenery aspect came along in heaps and bounds this year, 2014 was a really good year for scenery and I am getting really very impressed by a lot of the images coming out of the simulator. Not perfect by a long shot, but a big and definite step forward and X-Plane is finally fixing its biggest blackhole.
     
    Laminar Research felt like it was being diverted by another presence in 2014 and that turned out to be fact in most of the development time of the year went into an upgrade of LR's other simulator business in mobile games or X-Plane 10 MOBILE for iPhone or iPad. They note that these products help the desktop version and vice-versa, and you can't argue with that philosophy, and the launch of X-Plane 10 on STEAM has again shown that LR is aiming lately at the gamer crowd for more business and users, So is X-Plane a game or a simulator? will the roads narrow as the products come closer aligned? I still see a big difference flying on my desktop to using X-Plane on my iPad (you can however fly around the room making loud aircraft noises with your steering iPad), but my only really big fun and main focus is my addictive personality of minecraft proportions of collecting and building my huge X-Plane scenery world and flying around it.
     
    One major (and only) X-Plane release for the desktop simulator form was version or v10.30 in a mid-year release in June. But it was a beauty, and its biggest feature was how well rounded it was when it was released. It didn't feel like a beta and had no really big hidden nasties, it was also brilliant from day one and a really good well rounded product. Laminar noted that they had taken their time to do this one and it showed, great quality and great features. The standout was the inclusion of an updated GARMIN 430/530 gps which was just sensational in design and operation. Created by Philipp Münzel my personal "Person of the Year" in 2013, in he had been recruited by LR to do development work directly for LR in 2014 and that took Philipp out of the daily limelight, but his brilliance was once again shown in a great feature and also gave the simulator another big push forward. He will be there for 2015, so expect more great things from him, Chris and Guru in the next year.
     
    Again v10.30 provided a very good consolidation of the desktop simulator, it refined and changed it into a more complete application that was more reliable and even smooth. There was a few missing features that had been promised like a wider visual distance that is really (really) showing now its time and age in the simulator these days and there was still no update to the average autocratic ATC system that is so badly required to make X-Plane 10 deliver on its promised features, no better water shading or cultures either, but maybe in 2015 a few of these changes will finally grace our screens.
     
    I noted in last years 2013 review that this year would be the last year for X-Plane9, that has come to pass as most developers now don't issue X-Plane9 versions with their releases, the biggest is of course Carenado and in that the v3/10.30 upgrade was completely X-Plane10 and no new product from either Carenado or Alabeo would in the future will be in X-Plane9. If you keep X-Plane9 into 2015, you are going to find it very slim pickings indeed for (payware) aircraft and a lot of quality scenery for that simulator version. X-Plane has now moved a long, long way even from its own X-Plane10 release version, in to a point it is now barely recognisable from its own small time beginnings.
     
    The biggest satisfaction for me in 2014 was the emergence of more developers that were willing to put their talent on the line and build payware. The gap from freeware to payware is simply massive, you have to be good not only in one area but many or create a stable team to produce good aircraft. It is not easy in covering this gap, as even the very best have had their moments this year. Once you cross that line and ask for payment, you are then required to deliver in every area, but the rewards are also very good if you can pull the off the project. X-Plane now requires extremely high quality, no half-measures can pass the line and it is a tough line, but it is still very highly required. In that talent and products build the simulator and the good news is X-Plane uses will pay for quality products, and that is a very good thing. As it goes both ways in that the users get great product and the developers will keep producing great product to satisfy the need. So both the users and the developers both benefit...  In that area X-plane has crossed that invisible line.
     
    But quality was there even if at first the fine-tuning points are not. So basically the work was always very good, but the real work and talent is in that very last 5% to get that tuning and the quality first rate. Stephane Buon of Aerobask was a real talent this year in not only turning out interesting modern like the Lancair Legacy FG aircraft but refitting out his older work to the 10.30 requirements, and with a flourish even finished off the year with an amazing glider (Antares 20E). The X-Trident team with their amazing Bell - 412 was another great intro. X-Crafts produced his ERJ-195ER that really was a great start in quality payware and Jetsim gave us an Airbus A330-300 with CRT instruments. MLADG gave us some WW2 German fighter experience with the Me 262. And Colimata's Mig-29 blew me away, and on a modern twist AoA Simulations released just lately their F-35B Lighting ll.
     
    But the old hand operators still delivered as well. As a group they delivered very deep immersion simulation with always new tricks to get your attention. Reviewing these challenging deep system aircraft is taking longer and longer to deliver your verdict, as you have so much ground to cover. Many need not a week now but weeks to understand and get the very best from and to understand how to fly them to their best performance. Peter's (Hager) Aircraft started off the year with his 3d A320/A321 series, but I was simply a non-starter from the very start. The aircraft no matter how much I twisted my settings could they run on my computer, frame rate was always in the low single figures and I simply had to give up any chance of giving them a fair review. It was the first time I had actually gave up and moved on, something I simply don't like to do. I tried again later in the year with the same results. JARDesign did a few updates till mid-year to his A320 but then left it to focus on the A330. SSG - Supercritical Simulations Group started the year with a bang in the B748i which was a bit raw, but steady and quality time in development brought this aircraft (And the just released Freighter version) up to a very high standard and they now both now sit in that high point quality area. Jack and Joe from FlyJSim did not disappoint with their excellent Boeing 732, another really great simulation and a great companion in your hanger with the B727 Series.
     
    FlightFactor also was busy with great upgrades (including engine options) to both their Boeing 777 and 757 series aircraft, and later in the year the release of the amazing A350-900 with a menu system that is just so unique and clever. It had QPAC airbus systems as well, and the very best in airbus laws and protections that made it something really special to fly. It was delayed and frustrated by a very stubborn bug for Mac users? Not a major issue in context, but it simply refused to be hunted down and fixed, as a beta tester on the A350 I spent hours (and hours) doing loops in trying to focus it down, but it still remained elusive. It will in time be usually something very simple that fixes it, but that is not to take away the achievement this aircraft is to X-Plane's quality and position in flight simulation, and a pro version of the A350 is still coming.
     
    Hydroz and Khamsim brought out their excellent HU-16 Albatross that was a great aircraft to get your head around, and Khamsin also updated his Mitchell. And I liked the old B-29 from Virtavia and Dawson Designs, strange to fly but very rewarding if you are willing to put in the effort.
     
    Carenado had again a huge year with constant updates right through the range and great releases. Putting the updated GNS 10.30 gps into Carenado aircraft was always going to brilliant, and it was. And Carenado also created a unique manipulator system that could change the way we operate knobs and switches in the simulator. great for scroll mouse users, but I found it a bit strange with my one puck mouse. In aircraft it started with the PA-38 Tomahawk, which i simply loved as it was simply a great aircraft to fly. Then came the brilliant B200 King Air, a monster of an aircraft that was then even later over shadowed by the even bigger and more monstrous KIng Air in the 1900D that was just the ultimate King Air you can ever get in simulation. Released in-between these two giants was the Piper PA-46 Malibu and the excellent CT206H Turbo Stationair, which is really the very best single-upper wing aircraft in X-Plane bar none. So for Carenado it was a just that a huge year, and great simulation.
     
    Helicopters did exceptionally well as well. You don't get a huge amount of releases in the rotary world. But the quality is out of this world, and 2014 did not disappoint. DMO started it out with a really great update to the S92, now a major player and a great big aircraft to fly. Then came the Bell 407 by Dreamfoil Creations which is quite possibly the very best helicopter ever created for X-Plane, it was simply in every area sensational. But my overall favorite was the B412 Huey from X-Trident. It is still the most addictive aircraft I have ever flown in X-Plane... When you are still flying at 4am in the morning and still wanting to have another go after five hours of flying already means this aircraft totally has your guts and heart at its controls. I now fear going near it as I know I will lose hours or a day if I do so and reviews are then left hanging half done. It is a total love/hate relationship, but the love for the B412 will always win me over.
     
    None expected shows for the year are also to be noted. The IXEG 737 classic is still going into another year of development. Real 733's are now going to the graveyard in big numbers and X-Plane still hasn't had any hours behind the controls of one of them, it is now promised before next Christmas...  2015! But still well worth the wait (ing). The EADT x737 3d cockpit aircraft was a no show as well, but the update images show an amazing experience when it does arrive. maybe 2015 will finally be the year of the B737?  I doubt the PMDG B737 will join the queue, there was a lot of noise from PMDG in the middle of the year referring to X-Plane and then nothing? So PMDG is slowly going into the "I'll believe it when I see it" zone. JARdesign didn't release his A332 either, but I doubt it is very far away in early 2015.
     
    An area I am interested in is the DC-9/MD-80, There was a great freeware release from Roger2009, but three projects were announced and going into 2015 only one in "Rotate's" MD-80 is still ongoing, but what an aircraft this is. If one aircraft should be in your hanger in 2015, it will be or should be this one...  looks simply brilliant.
     
    Going into 2015 and news of new work is very thin on the ground. Developers are holding their cards closer to their chests these days. But they are all out there work and creating...  we will just have to wait and see what 2015 brings us.
     
    To wrap up this review of 2014 and the year, I will now list my Best of the Year 2014:

    Best Aircraft : FlightFactor aero A350-900
    Late in the year but an excellent, fully featured and clever aircraft.
    Honorable Mention : X Crafts ERJ-195LR,
    A great debut aircraft and expect great designs from this designer.

    Best Classic Aircraft : Boeing 737-200 Series - FlyJSim
    As good as the B727 series, but smaller.
    Honorable Mention : Grumman HU-16 Albatross
    Really different and versatile aircraft, loved it.

    Best General Aviation Aircraft : Carenado Beechcraft 1900D King Air
    Just simply brilliant...  thats it.
    Honorable Mention : Any Aerobask aircraft
    Very modern and very different, and now a glider as well

    Best Helicopter : Bell 407 by Dreamfoil Creations/Bell 412 X-Trident
    Both totally brilliant and very hard to split
    By design it is the B407, but the B412 totally won my heart.

    Best Scenery : CZST - Stewart by beti-x and EIDW - Dublin by Aerosoft
    Both really really good scenery, but EIDW is more usable and functional for everyday use.
    Honorable Mention : Tom Curtis
    His work throughout 2014 was just excellent again in scale and detail.

    Person of the Year 2014 : tdg (scenery)
    Airport by airport and a release sometimes daily...  tdg is slowly changing the face of X-Plane Airports. His facade work is simply overwhelming and sensational, his detailing is superb. How can he do all that work? and in a single day?
    Honorable Mentions : Philipp Münzel and Daniel Klaue
    Again Phillipp has touched X-Plane with his brilliance. The GARMIN 430/530 gps in X-Plane 10.30 is another master work and Daniel drives X-Plane forward with his brilliance in so many areas that you don't see...  but use all the time.

    Best Plugin : SkyMaxx Pro
    Real clouds and real weather.
    Honorable Mention : TugMaster - JARDesign
    Finally a really decent pushback truck(s)

    Best Moment of the year 2014 : Using the GNS 430/530 GPS for the first time.

    Worst Moment of the Year 2014 : Monday 22nd December 2014?
     
    Biggest distraction of 2014 : The none shows that promised us an announcement that never came.

    Personal Favorites of 2013 : The Bell 412, CT206H Turbo Stationair, 1900D Carenado King Air, B200 King Air in fact any King Air? and the A350-900 and finally flying the CRJ-200 correctly (It is a very long story)
     
    So that was 2014... So was it a good year or a great year. Certainly X-Plane grew and even passed the significant milestone of 300,000 users on the X-Plane.org, many will of course churn over and leave, but many are also liking what they are seeing and are joining us and most importantly are contributing to the cause. So we grew as a simulator, a lot and that is a nice feeling. The X-Plane.Org shop was overhauled and ready for 2015. A very difficult and long task, but well worth the effort. So in many ways X-Plane is in great shape for 2015 and another big year in simulation.
     
    I will be back with more and a better X-Plane Reviews in 2015, but at this point I'm not sure exactly when I will be actually able to restart? The date above of 22nd December 2014 was a day of "oh hell" as my trusty iMac went into meltdown and totally blew out its graphic chip?, Yes its true, X-Plane actually blew my graphic chip to pieces and that is how hard I have pushed it this year... In fact I am proud to say "I ran X-Plane so hard I blew my computer up!" It works but only in "Slow" mode which means no X-Plane for me at all and I am in denial. When I can get it fixed depends on when the Australian workforce decides to come back from its annual holidays and I can get the parts. Hopefully in the very early days in January 2015.
     
    I have to thank Joe Charman for his huge contribution this past year, thanks Joe and to all the incredible developers that provide me with their work and and valuable information to make these reviews work and happen. I am as always in awe in what they do. Finally to Nicolas Taureau and the backing of the guys of the X-Plane.Org that keeps the site running smoothly and give great advice and assistance.
     
    So all X-Plane flyers, have a great Christmas and a Happy New Year 2015!...  more to come and soon!
     
    "Anyone know of any good books to read, while I get my computer fixed?"
     
    Stephen Dutton
     
    Copyright©2014: X-Plane Reviews
  23. Like
    Stephen got a reaction from Joe in X-Plane Year Review 2014 and Welcoming in 2015.   
    X-Plane Year Review 2014 and Welcoming in 2015.
     
    Well that was 2014? What did you think of it? The usual, the different or just forget the whole year happened. Well it was different in a unusual way in that it wasn't filled with the usual things that turn the simulator upside down. My view it was quite a subdued year in a way, but a lot still happened and a lot changed. But I did feel this time last year that X-Plane needed a more stable settling period to consolidate its main base and in a big way that did happen. The word "consolidate" is the key point here, and in that context for X-Plane it was a very good year.
     
    Review 2014
    The year started off with loads and just loads of scenery released, The excellent LEVC - Valencia from DAI-Media started it all off and I loved this Spanish scenery. Tom Curtis had another great year with KDEN - Denver and big updates to his great packages "Final Frontier" and "Seattle - Boeing Country" and his "Las Vegas "Glitter Gulch" through out the year had a touch more magic as well. Another good solid year from Tom. Santiago Butnaru was another who gave a lot of prolific scenery releases this year with KBUF (Buffalo-Niagara) which is underrated, KFLL - Fort Lauderdale and last week KEWR - Newark. Two stood out in CZST Stewart by beti-x and EIDW - Dublin by Aerosoft were both brilliant but in their very different ways, But as scenery goes it was a really good year, a lot of really great freeware and many new faces having a go at doing some work with a lot of the usual suspects delivering outstanding work. Two points I will highlight here in the return of ISDG with a bang with Steve K and YMML - Melbourne and the simply amazing "tdg"and If one person has single-handedly changed our scenery base it is tdg. I really loved the recently released "Winter_Package" of winter scenery from Albert (xflyer) who is the person that creates the default Laminar Research autogen art...  simply amazing, and Laminar has also made hints it could be included in the base simulator in a start of the seasons feature, well bring that on. Another great late in the year release is the v3 terrain files from Alpilotx, another step up in high-quality detail, but a huge just under 100gb download for the lot (It takes two days alone if you want it all downloaded now) but it does now also include Australia. I earlier had my doubts about the Laminar Research default airport scenery system, but it works very well and not as intrusive as I expected, the updated WED 1.30 is also now very, very good.
     
    Overall the scenery aspect came along in heaps and bounds this year, 2014 was a really good year for scenery and I am getting really very impressed by a lot of the images coming out of the simulator. Not perfect by a long shot, but a big and definite step forward and X-Plane is finally fixing its biggest blackhole.
     
    Laminar Research felt like it was being diverted by another presence in 2014 and that turned out to be fact in most of the development time of the year went into an upgrade of LR's other simulator business in mobile games or X-Plane 10 MOBILE for iPhone or iPad. They note that these products help the desktop version and vice-versa, and you can't argue with that philosophy, and the launch of X-Plane 10 on STEAM has again shown that LR is aiming lately at the gamer crowd for more business and users, So is X-Plane a game or a simulator? will the roads narrow as the products come closer aligned? I still see a big difference flying on my desktop to using X-Plane on my iPad (you can however fly around the room making loud aircraft noises with your steering iPad), but my only really big fun and main focus is my addictive personality of minecraft proportions of collecting and building my huge X-Plane scenery world and flying around it.
     
    One major (and only) X-Plane release for the desktop simulator form was version or v10.30 in a mid-year release in June. But it was a beauty, and its biggest feature was how well rounded it was when it was released. It didn't feel like a beta and had no really big hidden nasties, it was also brilliant from day one and a really good well rounded product. Laminar noted that they had taken their time to do this one and it showed, great quality and great features. The standout was the inclusion of an updated GARMIN 430/530 gps which was just sensational in design and operation. Created by Philipp Münzel my personal "Person of the Year" in 2013, in he had been recruited by LR to do development work directly for LR in 2014 and that took Philipp out of the daily limelight, but his brilliance was once again shown in a great feature and also gave the simulator another big push forward. He will be there for 2015, so expect more great things from him, Chris and Guru in the next year.
     
    Again v10.30 provided a very good consolidation of the desktop simulator, it refined and changed it into a more complete application that was more reliable and even smooth. There was a few missing features that had been promised like a wider visual distance that is really (really) showing now its time and age in the simulator these days and there was still no update to the average autocratic ATC system that is so badly required to make X-Plane 10 deliver on its promised features, no better water shading or cultures either, but maybe in 2015 a few of these changes will finally grace our screens.
     
    I noted in last years 2013 review that this year would be the last year for X-Plane9, that has come to pass as most developers now don't issue X-Plane9 versions with their releases, the biggest is of course Carenado and in that the v3/10.30 upgrade was completely X-Plane10 and no new product from either Carenado or Alabeo would in the future will be in X-Plane9. If you keep X-Plane9 into 2015, you are going to find it very slim pickings indeed for (payware) aircraft and a lot of quality scenery for that simulator version. X-Plane has now moved a long, long way even from its own X-Plane10 release version, in to a point it is now barely recognisable from its own small time beginnings.
     
    The biggest satisfaction for me in 2014 was the emergence of more developers that were willing to put their talent on the line and build payware. The gap from freeware to payware is simply massive, you have to be good not only in one area but many or create a stable team to produce good aircraft. It is not easy in covering this gap, as even the very best have had their moments this year. Once you cross that line and ask for payment, you are then required to deliver in every area, but the rewards are also very good if you can pull the off the project. X-Plane now requires extremely high quality, no half-measures can pass the line and it is a tough line, but it is still very highly required. In that talent and products build the simulator and the good news is X-Plane uses will pay for quality products, and that is a very good thing. As it goes both ways in that the users get great product and the developers will keep producing great product to satisfy the need. So both the users and the developers both benefit...  In that area X-plane has crossed that invisible line.
     
    But quality was there even if at first the fine-tuning points are not. So basically the work was always very good, but the real work and talent is in that very last 5% to get that tuning and the quality first rate. Stephane Buon of Aerobask was a real talent this year in not only turning out interesting modern like the Lancair Legacy FG aircraft but refitting out his older work to the 10.30 requirements, and with a flourish even finished off the year with an amazing glider (Antares 20E). The X-Trident team with their amazing Bell - 412 was another great intro. X-Crafts produced his ERJ-195ER that really was a great start in quality payware and Jetsim gave us an Airbus A330-300 with CRT instruments. MLADG gave us some WW2 German fighter experience with the Me 262. And Colimata's Mig-29 blew me away, and on a modern twist AoA Simulations released just lately their F-35B Lighting ll.
     
    But the old hand operators still delivered as well. As a group they delivered very deep immersion simulation with always new tricks to get your attention. Reviewing these challenging deep system aircraft is taking longer and longer to deliver your verdict, as you have so much ground to cover. Many need not a week now but weeks to understand and get the very best from and to understand how to fly them to their best performance. Peter's (Hager) Aircraft started off the year with his 3d A320/A321 series, but I was simply a non-starter from the very start. The aircraft no matter how much I twisted my settings could they run on my computer, frame rate was always in the low single figures and I simply had to give up any chance of giving them a fair review. It was the first time I had actually gave up and moved on, something I simply don't like to do. I tried again later in the year with the same results. JARDesign did a few updates till mid-year to his A320 but then left it to focus on the A330. SSG - Supercritical Simulations Group started the year with a bang in the B748i which was a bit raw, but steady and quality time in development brought this aircraft (And the just released Freighter version) up to a very high standard and they now both now sit in that high point quality area. Jack and Joe from FlyJSim did not disappoint with their excellent Boeing 732, another really great simulation and a great companion in your hanger with the B727 Series.
     
    FlightFactor also was busy with great upgrades (including engine options) to both their Boeing 777 and 757 series aircraft, and later in the year the release of the amazing A350-900 with a menu system that is just so unique and clever. It had QPAC airbus systems as well, and the very best in airbus laws and protections that made it something really special to fly. It was delayed and frustrated by a very stubborn bug for Mac users? Not a major issue in context, but it simply refused to be hunted down and fixed, as a beta tester on the A350 I spent hours (and hours) doing loops in trying to focus it down, but it still remained elusive. It will in time be usually something very simple that fixes it, but that is not to take away the achievement this aircraft is to X-Plane's quality and position in flight simulation, and a pro version of the A350 is still coming.
     
    Hydroz and Khamsim brought out their excellent HU-16 Albatross that was a great aircraft to get your head around, and Khamsin also updated his Mitchell. And I liked the old B-29 from Virtavia and Dawson Designs, strange to fly but very rewarding if you are willing to put in the effort.
     
    Carenado had again a huge year with constant updates right through the range and great releases. Putting the updated GNS 10.30 gps into Carenado aircraft was always going to brilliant, and it was. And Carenado also created a unique manipulator system that could change the way we operate knobs and switches in the simulator. great for scroll mouse users, but I found it a bit strange with my one puck mouse. In aircraft it started with the PA-38 Tomahawk, which i simply loved as it was simply a great aircraft to fly. Then came the brilliant B200 King Air, a monster of an aircraft that was then even later over shadowed by the even bigger and more monstrous KIng Air in the 1900D that was just the ultimate King Air you can ever get in simulation. Released in-between these two giants was the Piper PA-46 Malibu and the excellent CT206H Turbo Stationair, which is really the very best single-upper wing aircraft in X-Plane bar none. So for Carenado it was a just that a huge year, and great simulation.
     
    Helicopters did exceptionally well as well. You don't get a huge amount of releases in the rotary world. But the quality is out of this world, and 2014 did not disappoint. DMO started it out with a really great update to the S92, now a major player and a great big aircraft to fly. Then came the Bell 407 by Dreamfoil Creations which is quite possibly the very best helicopter ever created for X-Plane, it was simply in every area sensational. But my overall favorite was the B412 Huey from X-Trident. It is still the most addictive aircraft I have ever flown in X-Plane... When you are still flying at 4am in the morning and still wanting to have another go after five hours of flying already means this aircraft totally has your guts and heart at its controls. I now fear going near it as I know I will lose hours or a day if I do so and reviews are then left hanging half done. It is a total love/hate relationship, but the love for the B412 will always win me over.
     
    None expected shows for the year are also to be noted. The IXEG 737 classic is still going into another year of development. Real 733's are now going to the graveyard in big numbers and X-Plane still hasn't had any hours behind the controls of one of them, it is now promised before next Christmas...  2015! But still well worth the wait (ing). The EADT x737 3d cockpit aircraft was a no show as well, but the update images show an amazing experience when it does arrive. maybe 2015 will finally be the year of the B737?  I doubt the PMDG B737 will join the queue, there was a lot of noise from PMDG in the middle of the year referring to X-Plane and then nothing? So PMDG is slowly going into the "I'll believe it when I see it" zone. JARdesign didn't release his A332 either, but I doubt it is very far away in early 2015.
     
    An area I am interested in is the DC-9/MD-80, There was a great freeware release from Roger2009, but three projects were announced and going into 2015 only one in "Rotate's" MD-80 is still ongoing, but what an aircraft this is. If one aircraft should be in your hanger in 2015, it will be or should be this one...  looks simply brilliant.
     
    Going into 2015 and news of new work is very thin on the ground. Developers are holding their cards closer to their chests these days. But they are all out there work and creating...  we will just have to wait and see what 2015 brings us.
     
    To wrap up this review of 2014 and the year, I will now list my Best of the Year 2014:

    Best Aircraft : FlightFactor aero A350-900
    Late in the year but an excellent, fully featured and clever aircraft.
    Honorable Mention : X Crafts ERJ-195LR,
    A great debut aircraft and expect great designs from this designer.

    Best Classic Aircraft : Boeing 737-200 Series - FlyJSim
    As good as the B727 series, but smaller.
    Honorable Mention : Grumman HU-16 Albatross
    Really different and versatile aircraft, loved it.

    Best General Aviation Aircraft : Carenado Beechcraft 1900D King Air
    Just simply brilliant...  thats it.
    Honorable Mention : Any Aerobask aircraft
    Very modern and very different, and now a glider as well

    Best Helicopter : Bell 407 by Dreamfoil Creations/Bell 412 X-Trident
    Both totally brilliant and very hard to split
    By design it is the B407, but the B412 totally won my heart.

    Best Scenery : CZST - Stewart by beti-x and EIDW - Dublin by Aerosoft
    Both really really good scenery, but EIDW is more usable and functional for everyday use.
    Honorable Mention : Tom Curtis
    His work throughout 2014 was just excellent again in scale and detail.

    Person of the Year 2014 : tdg (scenery)
    Airport by airport and a release sometimes daily...  tdg is slowly changing the face of X-Plane Airports. His facade work is simply overwhelming and sensational, his detailing is superb. How can he do all that work? and in a single day?
    Honorable Mentions : Philipp Münzel and Daniel Klaue
    Again Phillipp has touched X-Plane with his brilliance. The GARMIN 430/530 gps in X-Plane 10.30 is another master work and Daniel drives X-Plane forward with his brilliance in so many areas that you don't see...  but use all the time.

    Best Plugin : SkyMaxx Pro
    Real clouds and real weather.
    Honorable Mention : TugMaster - JARDesign
    Finally a really decent pushback truck(s)

    Best Moment of the year 2014 : Using the GNS 430/530 GPS for the first time.

    Worst Moment of the Year 2014 : Monday 22nd December 2014?
     
    Biggest distraction of 2014 : The none shows that promised us an announcement that never came.

    Personal Favorites of 2013 : The Bell 412, CT206H Turbo Stationair, 1900D Carenado King Air, B200 King Air in fact any King Air? and the A350-900 and finally flying the CRJ-200 correctly (It is a very long story)
     
    So that was 2014... So was it a good year or a great year. Certainly X-Plane grew and even passed the significant milestone of 300,000 users on the X-Plane.org, many will of course churn over and leave, but many are also liking what they are seeing and are joining us and most importantly are contributing to the cause. So we grew as a simulator, a lot and that is a nice feeling. The X-Plane.Org shop was overhauled and ready for 2015. A very difficult and long task, but well worth the effort. So in many ways X-Plane is in great shape for 2015 and another big year in simulation.
     
    I will be back with more and a better X-Plane Reviews in 2015, but at this point I'm not sure exactly when I will be actually able to restart? The date above of 22nd December 2014 was a day of "oh hell" as my trusty iMac went into meltdown and totally blew out its graphic chip?, Yes its true, X-Plane actually blew my graphic chip to pieces and that is how hard I have pushed it this year... In fact I am proud to say "I ran X-Plane so hard I blew my computer up!" It works but only in "Slow" mode which means no X-Plane for me at all and I am in denial. When I can get it fixed depends on when the Australian workforce decides to come back from its annual holidays and I can get the parts. Hopefully in the very early days in January 2015.
     
    I have to thank Joe Charman for his huge contribution this past year, thanks Joe and to all the incredible developers that provide me with their work and and valuable information to make these reviews work and happen. I am as always in awe in what they do. Finally to Nicolas Taureau and the backing of the guys of the X-Plane.Org that keeps the site running smoothly and give great advice and assistance.
     
    So all X-Plane flyers, have a great Christmas and a Happy New Year 2015!...  more to come and soon!
     
    "Anyone know of any good books to read, while I get my computer fixed?"
     
    Stephen Dutton
     
    Copyright©2014: X-Plane Reviews
  24. Like
    Stephen got a reaction from U103968 in Aircraft Review : Airbus A350 XWB Advanced by FlightFactor   
    Aircraft Review : Airbus A350 XWB Advanced by FlightFactor
     
    Of all the battles for supremacy in commercial aviation then nothing is going to compare with the twin engine market. It already has been a ding-dong battle between the Airbus A320 Series and Boeing's 737 Series and between them they have racked up thousands of sales, ongoing now is the next generation in the A320neo and the 737max to battle it out over the next few decades. A size up in aircraft category is also very complicated, as each manufacturer in Airbus and Boeing are both trying to lock in certain sizes in what is known as the "Big Twins" of the market. The Boeing 777 Series in dominating the market in replacing the veritable Boeing 747 has been very successful, but as airlines move away from the large hub and spoke model and back again to the original point to point services, then what was bigger is now not always better. Point to point markets demand very economical and high frequency services and to fit tightly the 200-350 seater markets, known as long and thin.
     
    The Airbus A330 filled this market, but its range and now being an old aircraft by today's standards and is also uneconomical, it's problem is that the -200 version has the range at 13,400 km (7,200 nmi) but is in the 250 seat market in a two class layout, the -300 can reach 300 seats but its range is restricted to 11,300 km (6,100 nmi). So one or the other don't fit. Boeing's solution is the 787 Dreamliner in 7,850 nmi (14,500 km; 9,030 mi) for the 250-300 seats with the -800 version and sweet spot 8,300 nmi (15,400 km; 9,550 mi)  280-330 seats with the -900 version. That slots the B787 nicely below the Boeing 777 and the coming 777X and fills the market.
     
    For Airbus it has been a two pronged attack to find an aircraft to fit below the A380 and go head to head with the Dreamliner and even the lower hanging fruit of the older 777's. Their solution is the A350-800 with 275-300 seats  at 15,300 km (8,260 nmi) and the -900 at 14,350 km (7,750 nmi) with 280-350 seats, and the -1000 to cover the 350 - 370 seat market over the same 14,800 km (7,990 nmi) range which is B777 territory...  and to just make sure to fill in all points just below the A350, the A330 will be updated to the neo (New Engine Option) to bring that aircraft up to date and competitive. To change things around and make life interesting the -900 version has been produced first to fill in the gap above the B787-800 and go head to head with the B787-900 and the -1000 version will be next for first flight to go for the B777 replacement sales of the earlier built and well into service aircraft.
     
     


     
     
    After the nightmares of the A380 development. Airbus could not want to have any problems in getting the A350 into service and quickly and as efficiently as possible. The timetable was tight, but Airbus in a way played it safe in using the tested, tried and true components from the bigger A380 and not going for a full composite fuselage like Boeing did with the Dreamliner. The results was an almost perfect first flight that was on time and date, and a testing program that ran almost like clockwork, the aircraft received its type certification on 30 September 2014 and the FAA certification on the 12 November 2014, and it is expected to meet its EIS (Entry Into Service) with Qatar Airways due 13th December 2014 with the first commercial service on the Frankfurt - Doha route in mid-Jan 2015.
    At this point the -1000 version of the A350 with a 15,600 km (8,400 nmi) and the 350-370 seats range is due next as the -800 version has stalled with the A330neo option filling in the gap quicker. Cathay Pacific expects to take delivery of its first Airbus A350-1000 in February 2016.
     
    The biggest battle confronting the A350 XWB is it's in service performance figures. Naturally the A350-900 will go almost head to head with the B787 Dreamliner in many markets, but the Dreamliner has a major advantage in it has a 20% reduction in fuel costs. Take this ANA Seattle-Tokyo leg for example as a 747-400 needs at least 136,000kg (300,000lb) to make that trip.
    The smaller, leaner 777-300ER needs nearly 100,000kg. But the Dreamliner, the only needs 63,500kg for the same Pacific crossing That is less than half of the B744. Yes they are in some ways different sizes of aircraft but the Dreamliner still has a notable 20% operating cost advantage. And those figures will certainly note the end of the B747's reign once the larger A350-1000 and B787-900 become more prominent around the ramps. The B787 does certainly have an operating cost advantage, but its still weaking 98.3% despatch reliability is going to be Airbus's number one target of the EIS of the A350 and its subsequent in service reliability and more importantly also meeting those high % percentage operational savings will only then mean a full order book or the success of the A350 XWB program.
     
    FlightFactor Aero
    No one doubts the quality of FlightFactor aero aircraft. Their Boeing 777 and 757 aircraft have been hugely successful and clever in the extension of the different variants in the "Extended" packages. The surprise was the change to another manufacturer in European Airbus in their next project which is this Airbus A350 XWB.
    Another challenge was the fact that Airbus aircraft are very highly intergrated with their Fly-By-Wire and Flight Control Laws, the two Boeing's were very good if not excellent in their flying characteristics, but the Airbus is completely a very different animal and only a few developers can or have been able to duplicate these complex systems for the X-Plane simulator. The best is Torsten Leisk that contributed to the QPAC Airbus A320-232 and Peter Hager's Airbus A380 Series, and here the flight laws and associated airbus fly-by-wire systems have been used in this FlightFactor A350 have been created and enhanced for this next generation of aircraft. In other words you fly the A350 more closer to philosophy and laws of flight than any other Airbus aircraft yet developed for X-Plane. 
     
    FlightFactor aero have also with this aircraft created a new category or have split their product line into two separate types of aircraft in professional models (i.e. B777 and B757) and now another in the “advanced” version in that pro models have like lighting effects, particles, menus, high HD 3D graphics, textures and totally fully functional cockpits, and the "Adv" versions are noted as not so in depth but are still as hard to fly as the real machines. But in all but most cases here this "Adv" aircraft is still a very in depth simulation and the aircraft delivers more on flight and systems than most other aircraft in this price range and category, in this case you will not or never feel wanting there is something or a lot missing in the operation of the A350-800.
     


     

     
     
    Design wise with the aircraft power off the A350 XWB is very well designed and developed. detailing outside and inside is excellent, but I found the modeling slightly dark and more so inside. Airbuses have a very bright but grey corporate look about them and it is hard to get any directional light in here to lift the gloom a little. That is not to take away the excellent design work on show here. It is first rate and the best you can have today in X-Plane. Detailing abounds...  look at the ailerons with no hydraulic pressure to support them...  they all droop down. Why bother doing that? but this is the sort of detail you have around you, and excellent it all is. A start up will give you standing figures around the aircraft, this gives any ramp a busy feel and is well done.
     


     
    The A350 aircraft is a hard aircraft to model in the fact there is not that much information available except what Airbus gives out with their promotional material, there is no official documents and no in service details to gauge how the aircraft performs or is configured to everyday airline use. Remember FlightFactor would have started this project with even less data than what is available now. In that context they have done remarkably well, but we will have to forgive if in a few areas (and certainly in performance) that the numbers can be slightly off until the official ones start to drip through. Same is to be noted if a few things are missing or slightly wrong with the modelling. On the surface it looks absolutely perfect and very well detailed. Some small items look slightly odd at first in the fact the rear bogies are positioned front down and not rear down as with the B747 hanging undercarriage system. It is correct and so you can be sure if items like this are correct then other details are to.
     
    But close up the undercarriage here is surpremely well done, you expect a lot from a design of this price range and the A350 XWB does not disappoint.
     
    Powering up the A350 XWB
    Nothing will really work until you give the aircraft power if you want the full immersion of starting from cold. On the overhead (OH) panel there are two main and two backup power battery buttons.


     
    With power supplied you then need to set the ADIRS (Air. Data Inertial Reference System. ) which are three switches top left of the OH panel. Unlike some Airbus (JARDesign) aircraft there is only a short time frame for the ADIRS's to align.
     

     
    You have to tell the ADIRS the current position of the aircraft. This can be done two ways with the easiest by pressing the "Force Align IRS"on the "Options" page on the menus and that will align the aircraft to the its current position and start up the ND-Navigation Display. The second option is to select the FMS (Flight Management System) on the rear of the center console (it pops out) and insert your current airport (LFBO) and your destination airport (FAJS) in the FROM/TO box. This will then ask you to "Align IRS" and set up the alignment in that option.
     


     
    A350 XWB Displays
    The A350 comes with six large display screens. (left to right) Capt Outer OIS (Onboard Information System) - Capt Inner EFIS (Electronic Flight Instrument System) which has the PFD (Primary Flight Display) and the ND (Navigation Display) - Center Up is the ECAM (Electronic Centralized Aircraft Monitor) that includes the ED (Engine Display), SD (System Display), Permanent Data, Mailbox and WD (Warning Display) - Center Lower is the MFD (Multi-function Display) which displays the same information as the two outer OIS's - both right displays are a mirror of the Capt's Inner EFIS and and outer OIS for the First Officer. The Lower MFD function is the same as both the outer OIS displays
     


     
    These three info displays also have a "Cross Pointer" (on the real aircraft displays) that can be aimed to select functions on the screens, some areas on the screens can also have direct input from the keyboard when required. There is another selection for Mouse Users that have scroll wheels...  You can select "Manipulate" to scroll, or "Zoom Only" to use the mouse for normal selections. I use the standard single click mouse select way. (the scroll is set in the "Manipulate" state when you start up). You also have the choice to have the FlightFactor Crew visible all the time or just from the outside view
     

     
    The Lower MFD and the OIS displays can be changed around on both the Capt's side and the F/O's side, not only in their actual position but the inner screens can be switched around as well with the buttons on the pedestal. Noted as "Capt OIS on Center" to move from the outer OIS to the center display and "Display Cycle" to move the smaller split screens around on any of the displays. This makes it very versatile for having the right screen where you need it, I liked the Flight-plan switched around on the right side next to the PFD, and all the panels "pop-out" for ease of use (visually) if you need that function and selection.
     
    Display Menus
    The MFD and OIS displays have a lot of menus, almost overwhelming in detail and far too many to do in absolute complete detail here...  but we will cover the main areas.
     
    Top left are the main seven menu selections in: (Options) - Ground Service - Weight and Fuel - CAB(in) Announcements - Users Guide - Charts - Options.
     


    We start with the "Options" page that it is not related directly to the A350 but the noted FlightFactor options. You can set the speed you want the simulation to go at in "Time Flow", Difficulty Level, Structural Limits, Baro selection, Default Trans Altitude (direct input), ILS Auto Alighn on start up, Draw lines and Flushing option to default, Auto Pause, FCU Font, MFD Control (the pop-up screens) Mouse Wheel (Scroll) and Auto Helper. Other menu choices are "Auto Cockpit set up" that does all the hard work for you in setting up the aircraft, "Force Align IRS" (see above), "Jump 100nm" and "Jump to next Waypoint" both of these options require the flightplan to be loaded in the FMS. You can adjust the overall sound levels and save all these "Options" settings as default for future use or use the "Restore" to the default option settings.
     
    Ground Service: The menu is split into three selection pages in: Doors & Hatches - Ground Equipment - Pushback.
     
    Doors & Hatches - Pushback
    There is a big menu screen that will open and close all the aircraft's doors and cargo hatches. Just select the door you want to open via a tab on the menu. All doors and hatches open and close with a very vocal sound that can be easily heard from the cockpit. You can also "Open" and "Close" all doors and hatches in one selection. The "pushback is very good and simple to use...  You have the choice of either to "Push" or "Pull" and selecting one of these will call the tractor and hook it up ready for use. Brakes off and the you can steer and use your throttle to control the tractor.  
     

     

    Ground Equipment
    Ground service covers all the equipment attached to the aircraft or servicing the aircraft on the ground. The first left column is all the equipment available to service the aircraft (return to that in a sec..),
     

     
    The second centre column is the power provided to the aircraft in two GPU's (Ground Power Units) that can be accessed on the OH Panel and required if you don't start up the APU (Auxiliary Power Unit) on-board and either one or the other power source is required to set up the aircraft. The High-Pressure Unit (ground cart) is used to start the engines (or you can use the APU) and can have the AIR or Air-Con to cool the aircraft. Third or right column is the Maintenance Items (not available with this version).
     


     
    You can select "Stairs" to put a set of stairs at each front left side doors, Or press "Plane at gate" to put a single set of stairs on the rear left door. You wish you could select each door on the left for a stair as the two at left front feels like too many or simply have one at the front and one at the rear, but you can't.
     
    The rest of the ground equipment is a smorgasbord of vehicles and equipment...  available are - Chocks, Passenger Bus, Fuel Truck (required for loading the fuel), Luggage Loader, Air-Conditioning unit, ULD Train and a Cleaning (Food?) Truck. All these items make it a very busy area around the aircraft and certainly give a great turnaround service feeling to the simulation.
     
    Weight and Fuel
    Here you have three menus that cover both Passengers and Fuel to be loaded (or is loaded) on the A350.
    First in "Passengers" you have an excellent menu to select passengers/cargo and set the aircraft's weight. You have four classes to select from and choices of cargo containers "96" Pallets and "LD3's". There is the simple option to select either Light-Middle-Heavy loads that fill the aircraft in one or the other configurations and load your preferences, you can clear the aircraft in one selection as well.
     


     
    Selection of "Fuel" can adjust your range which is handy because even with a light pass/cargo load can still mean a long range is required between certain long distance point to point flights. You can also cover all the other variations like with contingency and alternative requirements. Then you can load the fuel (Fuel Truck required to be attached) and you can see the loading from the ECAM displays on the flightdeck. When done you will have your correct final aircraft weight and see the fuel distribution.
     
    Third is "Cabin" where you can adjust the lighting and check out the trash and water levels.
     
    CAB (cabin) Announcements
    You will have a great time playing with the cabin announcements for your passengers in the rear cabin. There is a lot of choice, but the announcements are very low and inaudible sometimes? Just select what you want announced and press the play button as many times as you want to and annoy them. The cabin is very well appointed and designed in those four classes and the A350 has a great bar and passengers!...  a few anyway in the first two classes, and you certainly notice the XWB (Extra Wide Body) of the aircraft with all the space inside.
     


     
    Users Guide
    There is a great built in users guide, that is a manual as well. It is also provided in a .pdf version if you like me use it on an iPad. The User Guide is very highly detailed, with the best way to set up the A350 in X-Plane with features and settings including the (plugin) "key" settings in the X-Plane "Keyboard" menu. For the biggest part though the manual (Users Guide) concentrates on the A350's systems and details, but there is no item by item descriptions on start up or instrument adjustments.
    A good companion to the user guide is a full checklist selection, that goes through every item to checked off or needs to be (you just have to know where they are), and itemises each selection as you work your way through the highly-detailed checklists. I recommend to study them to understand them all before using them in a current simulation, if not you will spend too much time sitting on the ramp working them and the positions of where everything is located.
     


     

     
     
    Charts
    You have Jepperson charts on your OIS, these are .png images of each chart page and that means you can't just drop in a .pdf downloaded from the internet. There are instructions in the aircraft folder on how to create your own charts and how to insert them for use... Charts provided are for airports: EBBR - EDDF - LGAV and LZIB.
     
     

     
    Options is the main menu...
     
    MCDU
    The MCDU (Mulifunction Control Display Unit) is positioned at the rear of the pedestal, and as noted it pops-out for convenience.
     

     
     
     
    The MCDU is a quite a simple but powerful affair on the A350. It is certainly not as comprehensive as the FF B777 or B757 versions which are replicas of the real FMC's on the Boeing Aircraft. It is noted that the later "Professional" version of the A350 XWB will have a full working Airbus MCDU. But you are not lacking here in the required basics. In fact it is quite clever in mating the real MCDU to this X-Plane slanted version. The bonus is you can load an already created X-Plane .fms plan from your current flight-plan folder and the MCDU will take care of the rest. You may sometimes have to do the odd join-up in clearing out any F-PLN DISCONTINUITY's to complete the flight-plan and have to also create your own SID/STAR's but I found these items easy to do and sometime far easier than spending hours trying to match up the correct SID/STAR to start or end a flight-plan. I found it just easier and faster to get the damn chart and input the fixes directiy.

    INIT  You load in a .fms plan on the INIT page via the RK1 (Right Key 1) "  

    F-PLN gives you your Flight-plan and you can scroll up or down through the fixes and Nav-aids. You can add in the "Overfly" (waypoint) preference if you want to as well. And input any speed/altitude constraints on the route. And you use the "Scratchpad" for input. You can see the flight-Plan on the OIS if you switch the displays around and it is excellent there for following the progress of the flight. The centre fix of the Flight-Plan will show on the ND (Navigation Display) if the NAV switch is set to PLAN.
     
    DIR DIR-TO (Direct-To) you have the direct-to option and the MCDU give you a list of options
     
    PERF You can insert your performance constraints in v1,vR and v2 and select your TRANS ALT in Transition Altitude. Thrust reduction/acceleration altitudes and temp FLEX that not must be below the outside air temperature OAT. PERF pages include: Take Off, Climb, Cruise, Descent, Approach and Go-Around.
     
    Like noted the MCDU is quite comprehensive where it really counts and gives you quite a lot of control over your performance, so the pro's will not be lacking in their ability to input their own constraints and performance tables. Ditto for the learners of this style of FMC in that it is also extremely easy to set up and fly this aircraft and learn the basics on how MCDU/FMC's work differently from a standard X-Plane FMC.
     
    It is well worth filling out all your MCDU data and complete in your preferences in every "single" box. Not only for the obvious in the way the aircraft performs, but also that the data is reflected on the MFD/OIS displays. You can't stress here enough of the importance of the pref data in the way it affects the flight of the aircraft. There are not a lot of entries by comparison to aircraft of this nature, but every data entry is important in the way the aircraft's performance at takeoff and the in the landing.
     




     
    You have a huge selection of data available from your OIS or MFD displays, In many ways it does mirror what is on the MCDU, and you can input directly into any of these data pages and load even your flight-plan. But the MCDU is quicker as you can do the same inputs on different pages that the MCDU will do once, and you could actually miss a page because there is so many. The Menu is the same as the MCDU buttons in: F-PLN - PERF - Fuel & Load - WIND - INIT, sub-menus cover a myriad of items about performance and your GPS positioning, radio settings, waypoints and fuel. It is really a nerd's heaven in cockpit management.
     


     
    Your Flight-Plan is one of the best features to monitor. You can select and install it just like you do in any X-Plane FMC (using the MCDU as noted is quicker) But it is the amount of information displayed that keeps you happy in the small hours. And also gives you the biggest note that will actually be there and still flying in the wee small hours?  It is important that you set up your X-Plane "Time&Date" slider in how you want to do the flight... 
    Living in Australia I will set my T&D to early morning or Zulu time to fly in the day. But as all you long-haulers know, the time you leave is calculated to the time you arrive, and here the A350 gives you an advantage, because it not only notes your time at every waypoint on the route but your actual arrival time!  And here it is a mind-numbing to bed late 02.28 am in to the next day (or night), more cleverly is that it adjusts as you fly, so if you adjust the speed or have bad headwinds then the time will change to reflect that. So on one flight I lost 9min ETA in a speed change. You have to note that the actual time does not sync to your T&D until wheels up, which is slightly annoying, but once in the air the information is priceless including an update of your fuel load at arrival. It also notes your full distance and each waypoint distances.
     
    So you can see the importance of giving the aircraft all and more importantly the right data for the flight, the more data entered then the more information you get back.
     
    A350 Cockpit
     


     
    Except for the six display layout which is really the extra two OIS screens on each side, the panel and instrument layout is pure Airbus, If you know the layout of one and even the A320 layout then everything here will be in exactly the same place or position. The only item that is different is the Braking selection in "Autobrake Armed RTO" is a button press for take off and for landing you only have to adjust the braking action to the runway conditions. 
    The PFD is the standard display with Speed and altitude tapes and V/S (vertical speed) on the right, The artificial horizon with turn indicator and landing ILS bugs are also standard issue. The PFD has the noted Auto-Pilot modes, alpha protections and flight director bars and in the lower section is the trim and flap position. Next is the ND (Navigation Display) with LS-VOR-Nav modes and ARC and PLAN and standard zoom adjustments.
     
    On the OH (Overhead) the aircraft comes with full systems in Top to bottom, Fire, Hydraulics, Fuel, Electrical, Air-Conditioning - Bleed, Anti-Ice and APU-Lighting, I recommend to read through the comprehensive manual on all the aircraft systems, because they are very well detailed. The center ECAM gives you a full display of all the systems and warnings, visual displays cover: Engines, Doors, Wheel, Fuel, EL/AC, EL/DC, Hydraulics, F/CTL, APU, Bleed, Cond (Air) and Press. All systems are functional and superbly reproduced in the center upper display. All pure airbus.  The only real disappointment is that you can only fly from the Capt's side? you can't switch or control the aircraft from the F/O's side? and you miss that functionality.
     


     
    The Autopilot (AP) panel is standard Airbus, but you can only select one item at a time on the ND, you can have your Waypoints or your Nav-Aids but not together. The A350 also has the new X-Plane function of "Pull" or "Push". You can have the aircraft in "Selected" mode "pull" or manual selection or "Managed" mode "push" or automatic by the AP. Just make sure you know which mode you are in.  The NDB/VOR selection for the MAP display is here in yellow.
     


     
    Central pedestal has the Radios, but it is in the MCDU that you set the frequencies for the VOR and ILS Nav-Aids. The ECAM selection buttons are here as is the flap selector in five selections: 0 (retracted) - 1 (1+F) - 2 - 3 - Full. There are 12 slats, 4 Flaps and 2 droop nose devices on the leading edge. Speed brake lever that is quite notchy to select the "Armed" position, so make sure it is engaged on the WD. Engine start is under the throttles to select engines IGN START (1 or 2), The throttle levers are really well done and have all the airbus modes A/THR - FLEX - TO-GA zones. The Reverse Thrust (toggle) is set either as a key or joystick activation on the X-Plane setting "thrust_reverse_toggle" (not "thrust_reverse_hold" like I usually do). To use you pull the throttles back to idle on contact with terra firma, then select the REV toggle (button or Key) and then throttle up to provide the REV thrust. Then Back to idle when required and re-key to disable the REV-THR. This system gives you great flexibility on how much thrust you want to provide for the REV thrust.
     

     
    Undercarriage actions and animations are first rate. But you have to get the landing right with those forward tilted bogies, the point the rear wheels touch if you get it right should be level with the runway, but it is not as easy as it looks, and they will trip if you get the first set of tyres on the tarmac before the rear set. (on a side note, you have to contact correctly... if you touch down too lightly the thrust reverse doors don't operate?)
     

     
    Lighting
    The internal and external lighting is first rate. The cockpit is a nice place to be for any period of time. It is not that highly adjustable with no moving focus lighting, but still very good with a spot light directly over the pedestal which is very handy. I found a nice sweet spot in just showing the edges of the panel with the overhead lighting as you get a dark panel with just bright buttons and displays with the setting of the overhead turned right down.
     

     
     

     
     
    And lighting in the footwells which most developers don't do. The reflections are very strong (but very good), but that requires an adjustment of the lighting to see out or landing at night.
     


     
    External lighting is excellent. Nose (known as take-off lights) and Wing landing lights and Taxi lights, There are very good Runway turn off lights and Wing scan (Ice) lights that light up the leading edges of both wings, both strobe and logo lights can be set to auto or manual on/off and in the right livery the logo-tail light looks excellent. The rest are the standard Nav and Beacon lighting. The cabin lighting is adjustable via the OIS menu "Cabin"and it is very good, but full brightness is to bright, and this menu also shows other items that are related to the cabin and door status.
     

     
    Liveries
    There are eight liveries with the A350 XWB package that includes a White (default), Home, Carbon and Qatar Home. The first four liveries are related to the A350 testing fleet, the other four are the airlines: Air France, British Airways, Lufthansa and a (Tulip) United.
     


     
    There are sets of 10 liveries you can purchase from different regions of the world that includes Oceania, Africa & Middle East, Asia, Atlantic, Europe 1, Europe 2 and Pacific. That adds up to 70 liveries plus the 8 with the aircraft. Quality is very good but not every airline (like Qantas) are flying the A350 XWB.
     
    Flying the A350 XWB
    The Airbus is extraordinarily interesting to fly...  To a point you do allow the systems to do the work for you, but it is in the way the aircraft does this that makes it interesting, and how X-Plane now is seeing such great programming in flight. If you have flown an Airbus flight system before then you know how easy it is to set up...  set your altitude (32,000ft) and just give the speed and HDG (Heading) buttons a push each to set them ready into "Managed" Mode.
     


     
    One of the great features here is the VD, or "Vertical Display" on the bottom of your NAV/MAP display. The importance (again) of programming the MCDU is highlighted here. If your flightplan is installed and the prefs "preferences" are filled in then the VD will show with the zoom out over a distance your profile of the climb to your set cruising altitude. The aircraft is very good at finding the very best climb rate (pitch) known as "Op Climb" (Open Climb). The aircraft will over the climb to altitude change the V/S (Vertical Speed) to match the conditions of the climb. That includes the points you retract the flaps and your transition point. Takeoff is brutal, and you can climb easily between 3,500ft per minute to 4,300ft per minute, or in other words almost straight up. Certainly if you have a heavier weight the aircraft (Open Climb) will adjust to the load factors. It is then important you match the correct high pitch on leaving the runway or you will get alarms or the aircraft when you activate the autopilot will pull the aircraft nose up to match the required Op Clb profile.
     

     
     
    Once you have left hard stuff and 300ft at the right pitch, then you select the AP1 (Pilot) and ATH (Auto-Thrust) and bring your throttles back into the "A/THR" detent or "THR CLB" on the PFD and the aircraft will then go to the flightplan and correct climb speed while managing the correct thrust and climb rate. To a point it is like riding a Saturn V, you are just sitting there as your climb profile adjusts to the correct vertical speed and is constantly adjusting the speed to flap retraction and transition altitudes. You will find around the orange marker the V/S will drop to about 1400ft per min and then resume when the speed has built up back again to a faster position to 3300ft per min till it again resumes a more relaxed 1600ft per min and continues forever on climbing upwards. Spread out your zoom into the distance and your waypoints (fixes) are noted with the climb profile all the way to your set altitude.
     


     
    At fixes heading changes then pull the zoom back to 10nm and note the curve of the flightplan to the new heading. The aircraft will turn with a smooth grace along the flightplan line. After the initial FL320, I stepped up to my final cruise height of FL365.
     


     
    Sounds are very good right through from start-up to cruise, I did find them a bit whiny in the cruise mode and after a period of time they gave me a slight earache. But high-pitch sounds don't agree with me, so that is personal thing... but I'm not that crazy about it...  I have been 100m behind the nozzle of a Dreamliner and these new-gen latest high-bypass engines are whisper-quiet "is it actually running?" is how quiet they are, we may need to hear a real A350 XWB to see how different they really are.
     


     
    You have dual adjustable screens Nav/Map screens, which are great for different perspectives on the landing pattern. And the VD (Vertical Display) is used the same way as the half-moon line on the Boeing 777 to target your initial and final approach heights. The landing brakes are set to their setting and shown on the PFD as: BRK LOW - BRK 2 - BRK 3 - BRK HI (High), the 2 or 3 is medium in the old way. Note the smooth turn curve at a low speed and height, it banks the aircraft perfectly for a final approach.
     


     
    On finals I took control of the speed and selected, "Selected" mode and 160knts, the purists will roll their eyes but I found the aircraft going too fast in "managed" mode or 270knts and needed to pull that speed back to get ready to align up the runway. You however don't really move out of "managed" mode on descent, So I found it was very important that the QNH "nautical height" is set on the MCDU (FMS). So to set the QNH correctly for the aircraft is to set and adjust the speed to the height (or pressure). Flying an approach with the QNH set correctly was very different than if it was not set, and the speed was then controlled perfectly in the descent.
     


     
    Handling at low speed is very good, the aircraft will depending on the weight will land even as low as 140knts, the A350 does tend to point nose (pitch) down on the ILS and that can create the issue of pulling the aircraft nose up to flare...  but that can be quite compromising in that if you get it wrong in to much high pitch you will suddenly balloon and float (X-Plane issue) or land nose wheel first (not enough pitch) the middle (perfect) position is a bit of a feel to find at first, but possible and easy after a few landings.
     


     
    Once down and after the armed speedbrakes have activated, then activate the THR-REV (key or joystick button) by opening the REV doors and powering up the throttle. I love the control this system gives you on the amount of thrust you want...    off the throttle and then rekey the REV doors to close. Once at taxi speed you can then clean up the aircraft and head for the stand.
     
    Summary
    It is in a way a contradiction the A350 XWB from FlightFactor aero. It is massively detailed and certainly with the menus and systems, but there is a simplicity to it as well. It is a clever contradiction because it covers a lot of bases from users that are new to simulation and others which require the very deep immersion that you expect from aircraft of this price range. The A350 will keep both camps very happy indeed, but it is not as deep or as involving as the Boeing 777 or Boeing 757, but then again it is not meant to be either and maybe the "Pro" version will fill in those small gaps.
     
    Like many aircraft released today for X-Plane the A350 XWB is another aircraft that the more you put into it then the more you receive back out again, It is very deep into systems and menus, so a bit of study and flight pre-planning will go a long way in getting the depth that will reward you, so a good start is putting aside some time to study the (excellent) manual that will certainly help in understanding the aircraft and get the best out of it.  likewise it is also far easier to quickly set up and fly (certainly with your flight-plans being X-Plane .fms plans) that can allow you to set and fly a flight in a very quick amount of time, even from a cold startup. So you won't be spending a hour or so programming the FMC, if you don't have any saved routes like you do with the B777, B757 or JARdesign's A320neo. However the total replication of a FMS (Flight Management System) like on the B777 and in this case the SID/STAR component is missing for now, do you miss this? well yes and no, no doubt we want the aircraft to be an almost perfect duplication of the the real cockpit, but the ease of programming the route and flight prefs does make it far quicker and gets you flying almost immediately. I miss the First Officer (F/O) point of view of flying the aircraft, and the option of switching from the Capt to the F/O for takeoff and landings, you can assign the joystick to either position, but it is for a visual point only and has no control (or movement on the F/O side). For value, the aircraft is very well priced even if it is as noted not the full "Pro" version, I found the aircraft more feature loaded and with great quality than most aircraft in this competitive price range.
     
    Features abound and you will be the happiest pilot on the ramp of any hub with the way you can set up and service the aircraft. I like to fly the whole deal from start-up to shut down and everything in between including loading and unloading the aircraft. It is not just the flying in simulation that counts, it is the total experience.... and in that department the A350 XWB does not disappoint.
     
    In the flying experience it is very Airbus with the fly-by-wire, alpha protections and control laws, It has the best X-Plane Airbus plugins and you will want for nothing. This is the very best in Airbus flying yet in those perfect airbus automated procedures and laws, even if the aircraft does a better job than you...   and that is the Airbus way of flying.
     
    _____________________________________________________________________________________


    The Airbus A350-900 XWB Advanced from FlightFactor is NOW Available from the  X-Plane.Org Store.
     
    Price is currently US$ 49.95 : Get the - Airbus A350 XWB Advanced - Here
     
    Livery packs at US$10 for ten liveries are available here: A350 Liveries Include: North America, Oceania, Africa & Middle East, Asia, Atlantic, Europe 1, Europe 2 and Pacific.
     
    Documents and Install, Download is 209.10mb, that is unzipped into your Heavy Aircraft Folder of 309.40mb. The aircraft will only fly in X-Plane version 10.30. You have to insert a key to activate the A350 XWB, and it is highly recommended you totally restart and reload the A350 XWB from scratch from the desktop. To align the (SASL) plugin correctly.
     
    Features
                 Fully custom aircraft systems (elec, hyd, air cond, ADIRU, etc.)
                 Fully custom ECAM monitoring system with all screens and functions included
                 Fully functional airbus style alert system with multiple status and procedural lists
                 Fully functional interactive airbus electronic checklist system
                 Airbus a350/a380 unique “touch screen” interfaces with dozens of screens and hundreds of functions
                 Fully custom and unique MFD (multifunctional display) system with most of flight planning pages implemented in a new graphical interface, as well as FCU and radio backups just like on the real plane
                 Full OIS screen system with options, ground equipment control, passenger and cargo loading, and even a full user’s manual inside the plane.
                 Old style MCDU and fully functional aux instruments as backup.
     
        Full FBW with Highly realistic implementation of the Airbus “normal law” by QPAC – the most realistic fly-by-wire implementation for desktop flight simulation.
        In v1.0 an advanced flight planning interface (based on XP native data)
        Basic SID/STAR implementation using X-plane fms-files that you can create yourself and share with the community.
        "What you see is what you fly" flight path indication on the ND (i.e. curved trajectories with the turn radius properly computed based on speed and angular turn distance.)
        Implementation of all Airbus AP modes, except some non-precision approach modes (Selected and managed modes, speed constraints respected, "at or below" contraints in phase climb, "at or above" constraints in phase descent.)
        Full PFD and ND displays with fully independent display and different data sources for the captain and copilot displays.
        Independent autopilots
        Many new options like scroll wheel support for switch manipulation
        A very advanced 3D model with HD textures and complete and animated mechanics.
    ______________________________________
     
    Review by Stephen Dutton
     7th December 2014
     Copyright©2014 : X-Plane Reviews
     
    Technical Requirements:
    Windows - Linux Fully Supported
    Mac: Beta version at this time only - Please only buy the Mac version if you feel you can be a beta tester.
    1Gb VRAM, 4Gb RAM
    Current version: v1.0. Last updated: December 7th, 2014
    Updated store#
    Review System Specifications:
    Computer System:     
    - 2.66 Ghz Intel Core i5 iMac 27”
    - 6 Gb 1067 Mhz DDR3
    - ATI Radeon HD 4850 512mb
    Software:     
    - Mac OS Mavericks 10.9.4
    - X-Plane 10 Global ver 10.30 (final)
    Addons
    - Saitek x52 Pro system Joystick and Throttle
    - Bose - Soundlink Mini
    Scenery
    - LFBO Toulouse-Blagnac - Aerosoft (New X-Plane.OrgShop US$21.50)
    - FAJS O.R. Tambo International Airport - tdg (Free .Org)
     

     
  25. Like
    Stephen got a reaction from Joe in Interview : Javier Rollon!   
    Yes the CRJ-200 is a quite a challenge to fly well, A very deep aircraft but very fulfilling.
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