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Update Review : Sikorski UH-60 Blackhawk v2.0 by BFDG


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Blackhawk v2_Header.jpg

 

Update Review : Sikorski UH-60 Blackhawk v2.0 by BFDG (Brazilian Flightsim Development Group)

 

In July 2014 I reviewed the Sikorski UH-60 Blackhawk by Brazilian Flightsim Development Group and the final verdict was not good, in fact it was not great at all. It felt under developed and the flight model was very poor, if unflyable. To many users it was a Blackhawk to fly in X-Plane, but as a serious helio it was not and the Blackhawk and X-Plane deserved better. It did have a few updates but nothing than a complete rework of the performance was going to fix the embedded issues, and so here is that update to v2.0 and this new version also includes X-Plane11 compatibility as well.

 

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Blackhawk v2_Head 2.jpgBlackhawk v2_Head 4.jpg

 

The original release was to be honest awful. The 3d modeling was average in a very competitive arena and the textures were of a very average resolution and even by the standards of that time. In v2 both of those areas have had serious attention and this Blackhawk does have a far better modeled design. A lot of the pointed 3d work has been smoothed out and the details have been given a far more finesse look. Some areas are still clunky, but overall this new UH-60 is light-years away from the original.

 

Blackhawk v2_Head 5.jpgBlackhawk v2_Head 6.jpg

 

The textures have also had a huge improvement in quality and resolution, that terrible blurriness is gone and that has been replaced by sharp detailing and fine lines.

 

Menu

Now you have a menu as well of which the original release did not. The original release system was clumsy without a menu of which it was hard to open doors or whatever and worse you had completely different aircraft files for each version (eight in all) and that made it a huge download and a complex arrangement in loading up the version you required (plus the setting up of the countless view versions).

 

Blackhawk v2_Menu 1.jpgBlackhawk v2_Menu 2.jpg

 

The new menu tab is positioned lower left of your screen, and you now have only one aircraft file to load. The menu is called the "The Hawk Pack', but I am just glad of the easy access.

 

"The Hawk Pack' does however make aircraft changes now far more easier...  in just pushing a radio button.

 

Blackhawk v2_Menu 3.jpgBlackhawk v2_Menu 4.jpg

 

Want either an external two tank or four tank setup then just select the radio button, easy.

 

Doors can be opened and closed including the pilot and cargo door, but then they still only bang straight open and have no smooth animation between open and closed positions.

 

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Seating can be optional as can the passengers, or now you can also select a cargo option for crates.

 

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The crew are a bit Thunderbird/ Gerry Anderson in that their faces are bigger than their bodies, but overall they are not too bad.

 

There are still the two optional gunners...

 

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Blackhawk v2_Menu 12.jpgBlackhawk v2_Menu 11.jpg

 

They can be set internal or with the windows removed with the protrude out (gunship mode) via a flick switch called "Master ARM" on the centre pedestal. Of course the external fuel tanks have to be removed for this layout.

 

Seahawk

There is the Seahawk version that changes the rear wheel position to under the cabin from the tail, and adds in a few different packages for carrier operations.

 

Blackhawk v2_Menu 13.jpgBlackhawk v2_Menu 14.jpg

 

Pave Hawk

You also have the option of the Pave Hawk or the HH-60 Pave Hawk. Pave Hawk's primary mission is insertion and recovery of special operations personnel, while the HH-60G Pave Hawk's core mission is recovery of personnel under hostile conditions, including combat search and rescue. Both versions conduct day or night operations into hostile environments. Because of its versatility, the HH-60G may also perform peacetime operations such as civil search and rescue, emergency aeromedical evacuation (MEDEVAC), disaster relief, international aid and counter-drug activities.

 

Pave Hawk combat enhancements include a radar warning receiver, infrared jammer and a flare/chaff countermeasure dispensing system.

 

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Other options include Nose FLIR (Forward looking infrared), refueling probe and a different radar dome position (larger).

 

You can winch up and down a crew member via the red button on your cyclic and can also perform a Helicopter Rope Suspension Training (HRST) or SPIE which is Special Patrol Insertion/Extraction.

 

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Blackhawk v2_Menu 19.jpg

 

Slung Loads are also available of which you can carry up to 368lbs. It uses the built in X-Plane system to select the weight and a button on the cyclic (black) to attach the crates.

 

Final menu options include in that you can have the sounds as "earplugs" in that you have a headphones on and opening the pilot's door will give you the same effect. And P1 and P2 views for Pilot view and Co-Pilot view.

 

Flying the v2.0 Blackhawk

To put it bluntly the original Blackhawk in handing was simply awful and required more than just a quick adjustment. To be fair BFDG has not tried to do a quick fix, but to redo the complete set up and find that balance and make the aircraft airworthy, it still has a few foibles in that if you go too aggressive and outside the envelope the aircraft will behave in a way you will not recover control (I did once but lost it a second time). That said if you keep to the parameters then the Blackhawk will fly quite well, not perfect but very flyable. A bonus here is that users that don't have high helio skills will and can fly the aircraft, but for absolute helio pro's there is still a bit of more tuning required.

 

First thing to note is that if you use a dual-throttle system (I use x56 Rhino) then the collective is set on the 2 Throttle and not the usual 1 throttle setting which is quite odd? (I kept wanging the 1 throttle up and down for ages with no lift?), and the throttle levers require both the main (button out) and the XFD to be both set forward for full power.

 

The collective need a lot of travel to bite, almost past halve way is required and the yaw is very strong (tail-rotor push power) in that the you are almost full left rudder to control the aircraft forward. These actions are to highlight the weight of the aircraft, the Blackhawk fully loaded is no lite-weight machine unlike say a niggly Robinson R22, but you are holding that heavy left yaw very high in flight in that for long periods in that it would certainly tire out your wrist.

 

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But control is not that bad once you get the right feel for it...

 

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...   the UH-60 is quite nice to manoeuvre and you can easily get a nice flow ofwhich you require with flying choppers.

 

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It is still very dark on the panel. Unless there is direct sunlight it is very hard to read or see instruments and the text is close to 5 point small and in areas buzzy. Certainly the X-Plane11 lighting dynamics do help in brightening up areas of the panel and it looks quite sensational in the right lighting conditions, but overall it is still quite a dark place to be.

 

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To a point in times I had to use the built in X-Plane flashlight to find things...  in the daytime? and the main instruments have a sort of frosted look (not reflections) and do not great resolution or a blurriness that makes these important instruments hard to read, so you sometimes have to guess your speed and and height and the Artificial Horizon was very hard to read in feeling the attack angle of the aircraft for forward flight.

 

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Instrument lighting is average as well. Really only one knob on the overhead panel works, and a lot of the switchgear on here is also still only for show.

 

Centre console is quite good with radio units and flight controls with SAS - Autoflight controls, but again it is quite low-res if you don't have your texture quality set at all the maximum settings.

 

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A GNS 530 GPS (default) is now installed centre panel and is a great addition for longer flights and precision navigation, it pops-up as usual for easier access.

 

The SAS - Autoflight is also new to v2 and it does take away a lot of flying work for flying over distances. There are three buttons to control the Autopilot on the panel for HDG (Heading) NAV (Navigation with the GNS530) and ALT (Altitude) with SAS 1 and SAS 2 available. You do have to get the correct height and speed and heading correct to lock it in, and get it wrong and it then takes awhile to settle down, mostly in the pitch and it requires a little touch here and there from the stick to settle it down, but once centred it is fine. Likewise coming back to manual control requires you to find the transition point cleanly so it doesn't jump the aircraft (again mostly in the yaw position). Both panel and console switchgear activation works.

 

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Sounds are very good, but not at the FMOD level yet, so you don't get that 360º sound directional feel, but I overall enjoyed them.

 

That dramatic Blackhawk tail down look is now very evident to wash off the speed...

 

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...  but even with the collective to the floor the aircraft doesn't want to descend. The best way to lose height is by pushing the nose down early before you wash off the speed, if not you will find yourself too high or floating at the landing area.

 

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Autorotation is not to bad and control in the landing phase was not the fine jiggly art you require with a lot of helio's, the UH-60's size and weight works into your favour here and is easier for the more novice vertical flight pilot's out there.

 

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Another fix in v2.0 is that the aircraft will now sit on the ground correctly and not above it, and with the correct shadow position. And the wipers also sit flat on the actual glass, and that one was really visually annoying.

 

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Liveries

The original release had only four liveries and they were all of very poor resolution...  this v2 release fixes that in a big way with twelve liveries and all of them in a very Hi-Res and quality textures, to say they are night and day different is that they are.

 

Included is the US Army default, US Army Black, Civil 1 & 2, a few Brazilian liveries in Exercito, Forca Aerea, Marinha and Federal Policia. A United Nations and US Navy with Airforce VIP (Trump mover) and another US Airforce Black in a Medivac role. Final two are US Coastguards in standard orange/white and yellow.  

 

Blackhawk v2_Livery default.jpgBlackhawk v2_Livery US Army Black.jpg

Blackhawk v2_Livery Civil 1.jpgBlackhawk v2_Livery Civil 2.jpg

Blackhawk v2_Livery Br_Exercito.jpgBlackhawk v2_Livery Br_Forca Aerea.jpg

Blackhawk v2_Livery Br_Marinha.jpgBlackhawk v2_Livery Br_Fed Policia.jpgBlackhawk v2_Livery UN.jpgBlackhawk v2_Livery US Navy Grey.jpg

Blackhawk v2_Livery US AF_VIP.jpgBlackhawk v2_Livery US Army Black Medivac.jpg

Blackhawk v2_Livery US Coastguard.jpgBlackhawk v2_Livery US Coastguard Yellow.jpg

 

Summary

Thankfully in a way the Brazilian Flightsim Development Group didn't try to patch up the Blackhawk original release as it needed a more serious and deeper redevelopment. And that is what you get here in v2.0.

 

Most of the offending areas have been redeveloped and that included the modeling, livery and texture quality and the inclusion of a menu system to reduce the aircraft files to one from eight as before.

 

Also added in has been various combat enhancements like FLIR, HRST, Slingload and Cargo (yes slingload and HRST was on the original, but here they actually work).

 

Most importantly the flight dynamics have had a lot of attention with those completely rebuilt flight dynamics and the aircraft is now actually flyable and even a very nice aircraft to fly if you get the correct feel for it. Don't get me wrong in that a Pro chopper pilot would not agree with that in context, it is certainly not at that level of performance, but it is a nice machine to fly if you want to use it at a certain skill level and that includes any entry fliers to helicopters, the newly added in Autopilot (autoflight) helps in this case as well.

 

Not all areas have had however the focus put on them. The cockpit is still very dark, but the actual poor instrument resolution and small unclear text doesn't help here either (although it is noted as upgraded?). Poor reflection detailing can make the instruments really hard to read and instrument lighting is quite average and they are all very important when flying helicopters as you do rely on your instruments for stable flight and certainly that altitude instrument.

 

Overall though this is a nice and though upgrade to the UH-60 Blackhawk from BFDG, certainly more work is needed in areas but you can now enjoy and fly the Blackhawk on a mission capability scenario and that was not at least possible before, the more I flew the Blackhawk then the more I liked it, but to note that this v2 is now X-Plane11 compatible only as the X-Plane10 version is now on the shelf.

 

Certainly the aircraft is head and shoulders better than before, so now this aircraft is well worth a purchase and deserves a lot of flying time to get the most out of it...  overall this is a very good and deep upgrade.

 

_________________________________________________________________

 

X-Plane Store logo sm.jpg

 

Yes! the UH60 / S70A Black Hawk v2.0 by BFDG is now available from the X-Plane.Org Store here :

 

Sikorsky UH60 Black Hawk v2

 

Price is US$24.95

 

Requirements:

X-Plane 11 (not compatible with X-Plane 10)

Windows, Mac or Linux
2Gb VRAM Minimum

 

Support Thread : BFDG Sikorski UH60L/S70A Black Hawk

 

Features:

  • UH60 BlackHawk with several 3D models variants 
  • Nice real UH60 Blackhawk sounds
  • High-res custom textures, gauges and systems
  • Animated flight controls, rotor axis and blades
  • Detailed virtual cockpit and cabin with animated switches, knobs and levers
  • Realistic Flight Characteristics
  • Animated gunner windows with retractable M134’s
  • Animated pilot and cargo doors
  • Stability augmentation system
  • Passengers in or out just in a click
  • Hoist down with a rescueman just in a click
  • HRST rope extraction to 5 men just in a click
  • A slung load with some crates in a cargo net just in a click
  • GPS – Autopilot – NOE Flight mode
  • Nice flight model tested by real helo pilots
  • English manual – user friendly – checklists

 

Installation:

Download is now a lighter 440.50meg to an expanded 566mb folder that is positioned in your X-Plane "helicopter" aircraft folder.

Note the collective is set on "Throttle 2" and not on the throttle one setting in X-Plane settings.

 

Documentation:

  • Pilot Operational Handbook - Manual is 29 pages.
  • X-Plane G530 Manual

 

_____________________________________________________________________________________

 

Review by Stephen Dutton
14th November 2017
Copyright©2017: X-PlaneReviews
 
(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
 

Review System Specifications:

Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD 

Software:   - Windows 10 - X-Plane 11.05

Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini

Plugins: Environment Engine by WorldTraffic 3.0 Plugin - US$29.95 : XPRealistic Pro v1.0.9  effects US$19.95

Scenery or Aircraft

- Seattle, WA - Gateway to Boeing Country by Tom Curtis  (X-Plane.OrgStore) - US$29.95

 

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  • 1 year later...

I've been flying this UH-60 Blackhawk for the past several months. I have over 1500 hours flying it all over the world in X-Plane 11. One of the features I wish would be added is the Glide Scope (GS) for the VOR radio. If you purchase this aircraft and really want to feel a true UH-60 experience I highly recommend flying it in VR mode. Virtual Reality 3D experience regarding the flight characteristics really come alive and differ greatly from the 2D mode. Extremely entertaining to play in VR mode. I highly recommend this aircraft.

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  • 1 year later...

The UH-60 Blackhawk has a considerable  basic quality and the fun factor is high.

it is a popular product tha gained much appreciation at this level already.

Nevertheless user complaints piling quite a bit and by the latest update to 2.5 has there is yet a list of things

worth to look for improvements.

 

I learned that the developer is a one man venture, which on one hand is adminrable, on the other hand a limitation of 

resources that deserves better for this iconic helicopter platform. The developer lacks of time, so the product is not 

intended to become further updates unfortunately. 

 

I am listing the most relevant missing elements here:

 

1.  Some Panel knobs and Thrust/Power Lever don't seem to rotate, which makes it hard to assign and verify proper hardware mapping functionality.

    Probably only animation to the knobs need to be added in the 3d-program

2. analog instrumentation, hard to read needles, Night Illumation and and glass reflection needs a look at. 

3. Textures need an overall improvement. so is the 3D-airframe works in all its details. The work has been done quite sloppy and is not looking good.

   The shape of the entire front panel is wrong. And many users complain about the dark texturing. Reading the panel is hard.

4. Seahawk variant: cargo door and gunner window mismatch. Some exterior equipment missing for the naval variant. Whole interior equipment for the Seahawk is missing. The nose flir bowl also seems inaccurate.

5. Some systems or functionalities on the lower panel and on the upper panel have not been modeled to date or do not work.

    Some functionalities are entirely missing, like Chaffs and Flares, there is no Radar or FLIR implemented, and there is no Navigational Display.

    The ipad which is hidden in the rear console box, is not working. It could have been set up for checklist or even avitab functions.

6. i miss a proper understanding of levers or knobs transition animations. Lighting knobs click zero to one instead of rotating, So are the upper panel fuel levers which move inaccurately and from zero to front in one go, letting the engines jump like an explosion at start up getting the whole helicopter nose jump aside. This is done so badly, it kills the startup procedure and experience. 

7. adding equipment is done over a little ingame control menu instead of when loading the aircraft initially.

    As a consequence weight and balance are not updating, neither is the aerodynamic model. You don't see a difference in flight behaviour.

8. Engine Performance handling can be a challenge, overheats quickly with a Fire Alarm if you don't manage power, thrust and collective as desired.

This is also a result of bad designed levers and incomprehensive weight vs. performance management. These things should translate much better from the helicopter towards the pilot's understanding of how to keep best control. In fact this part of flying the blackhawk is the most sophisticated experience and deserves special training videos to train up new users. Only trained pilots can fully enjoy the blackhawk.

The worst part is to overtorque the engine at a certain level of weight, the aircraft won't lift while the cabin would start to rotate and swing off to the right like crazy. To be honest, X-Plane's native Weight and Balance Circle Design (ipod style)  is not very helpful when trying to do things realisticly.

9, Using emergency fire extinguisher procedure means you can no longer re-establish the engine after power down. You have to re-load the flight.

10. pilot models are not animated, model is not connected to flight controls. While Co-Pilot model exists, there is no first person pilot.

11. the gunnery sergeant can be activated by 2 steps, but the gun is not working, and you can not move around the guns.

12. There is no crew chief.

13. Sling is not moving. That part of operations is undone. You can not drop the seals or cargo to ground.

14. The aircraft does not load in its desired configuration.  Doors should be open when loading a flight, crew chief should stand outside, attachements like tanks etc. should already be mounted, and the passenger, oh well, not sure what to do with these un-armed fellows.

15. There are no armoury attachements

16. upper panel. power lever instantly clacking from 0 to 100 instead of smooth tansition from back to forth, RPMs should increase softly.

      the power lever is not bindable to the users's pc hardware. (thrust and collective are good). This issue is the most relevant and deducts most from the overall product quality. 

17. The BFDG blackhawk represents the UH-60A and L-variants only, while texturing and external attachments promise newer or specialized variants like the Seahawk or the Pavehawk or the Coast Guard's Jayhawk. None of these other variants are designed in the interior. Nor are their panels.

Instead of delivering so many external paints, i would have expected variation design on the panel and in the cabin.

18. Position of Flight Control Stick is incorrect, should be further up and forth.

 

Besides these issues, the BFDG UH-60 performs perfectly once you figured out its limitations, and is a beloved asset in any x-plane user's hangar. 

It is definetly worth to keep it on the watchlist for potential buyers as well as those who seek future upgrades, which will need to come from experts creating a modification or re-release this bird.

 

I am listing the positive asects here:

 

1. choice of platform: The blackhawk is represented in many armys around the world and a very attractive bird to fly.

2. Making it available in many liveries is nice.

3. The flight behaviour in general is nice, considering the right setup and handling.

4. The suspension is cool. Landing really feels like landing.

5. The file structure combined with some of the gui-functionalities is done nicely. Even though there is negative points listed here.

6. Sounds are acceptable.

7. Object hirarchay is modelled well, some parts are wobbling around when stressing the airframe.

 

 

 

 

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  • 2 weeks later...
  • 3 weeks later...
  • 2 weeks later...

 

On 5/26/2020 at 10:34 PM, Chuck said:

Hi guys, you are wrong about the aborted development. it is still on... and updates for all BFDG planes should be released in the next months.

 

Best

 

Chuck

glad to hear that Chuck, this helicopter can be taken to a new level.

will help out whereever needed. 

 

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  • 2 weeks later...

@Chuck if you allow suggestions for the UH-60: 

 

a design issue i wanted to bring up as primary element.

The cockpit has always felt kind of really wide, and it took me a while

to understand what creates this impression: it is the front panel plate

which seems requiring some re-dimensioning and the instruments need

some work.

 

38747005gn.png

 

 

 

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Hello... Originally the UH60 was made for simulating the Brazilian Airforce UH60 (including it's panel).... but in the last months I was thinking to work on a new panel... and for sure all suggestions are relevant and important... so, fell free :)

 

My plan is to work on a new panel for the v3.0 of the Hawk... but let's see when it will happen.

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On 6/12/2020 at 12:04 AM, Chuck said:

Hello... Originally the UH60 was made for simulating the Brazilian Airforce UH60 (including it's panel).... but in the last months I was thinking to work on a new panel... and for sure all suggestions are relevant and important... so, fell free :)

 

My plan is to work on a new panel for the v3.0 of the Hawk... but let's see when it will happen.

 

i am glad to help.

let me work on some and see how far we can take this bird :) 

 

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  • 2 months later...

Found an Issue which i need help to understand. whenever the helicopter reaches 50 or so knots, for example after take off,

its nose swaps to the right very hard.

 

Some setting in planemaker must cause this, unless it is an exaggeration of a wanted effect.

I can not imagine that this would happen in real life.

 

i was hoping to use the pitch (collective) more gently would ban the effect, but no, it comes at 70 knots.

 

Any idea?

41011469iu.png

 

 

 

 

 

 

 

 

 

 

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  • 1 month later...
  • 1 month later...
  • 1 year later...

 

[img]https://up.picr.de/43084035zj.png[/img]

 

 

The all new Blackhawk Package "BXP" for X-Plane 12 is in its final

and comes with these features (some will remain work in progress):

 

Military Midsize Helicopter Simulation Package for Land-, Sea- and Special Operations

Flyable as First Person Pilot, Crew chief or Gunner, single and multiplayer 
in X-Plane12, for Windows, Mac and Linux (Desktop)

redesigned from scratch and in collaboration

 

 

  • 10 highly detailed Variants of the Sikorsky S-70 Family (internal and external): 
    The UH-60L, HH-60G, SH-60B/HH-60H, MH-60K/R/S/T, HH-60W, UH-60M representing their operators ARMY/National Guard, NAVY, Coast Guard, Air Force
  • Specific Cockpit Layout for each variant: from Beautiful Analog Cockpits, Analog/MFD mixed, to 2 very modern Glasscockpit variants 
  • cockpit, cabin, exterior, attachments, weapons, crews are re-designed from scratch, down to the bolt, for each variant.
  • Models load completely individually now due to their diversity (not just texture swapping), in the right configuration and readiness
  • Realistic Flight Dynamics with Customized Controller Response Settings, realistic manoeverability for all real-life scenarios
  • crash damage model (independant hulls and object segments)
  • Cargo and Troops can be boarded and dropped off at any given place (HSL plugin)
  • Custom Key Map and Quick Look Viewpoints Set included, Crew Station switching on the fly (Pilot, Crew Chief, Gunner)
  • Dynamics effects-plugin included for realistic movement and vibration effects (XPR plugin)
  • Realistic Performance scale applied by variable weight and balance scenarios, flight behaviour weather and altitude sensitive
  • Avionics pack: Primary Flight Display, moving map, system & performance, FLIR, Mission plan, NAV, Radar, FMS, Maritime/Anti-Submarine, Native Autopilot (hdg, alt, spd)
  • Analog Stability Augmentation Units (Analog SAS1), Digital Automatic Flight Control Units (SAS 2), and Stabilator elements of the Automatic Flight Control System (AFCS) provided as preset.
  • Equipment Diversity for each Variant and their Operator: Army, Navy, Air Force, Coast Guard, plus Attachments addable over ingame menu
  • Functional Weapons: Miniguns, Machine Guns, Torpedos, Chaff and Flare dispense, Hellfire Missiles, unguided Hydra Rockets, Sonobuoyes
  • Electro-Optics (FLIR, NVG, synthetic ground radar, target acquisition) for the glasscockpits rockwell collins avionics suite 
  • Integrated digital moving map covering a choice of world areas ICAO-style (for Glasscockpit and Paper Map!)
  • Touchable and movable objects inside and outside, including walk around check and refueling of the aircraft
  • Flexible Rotor Blades, fully animated rotor head mechanics including centrifugal forces and dissimetry of lift effect
  • Parking: Blades and Tail can be folded for the Seahawk and Pavehawk, tie down ropes and chain arrest for carrier ops parking
  • Ground Service (GPU, Fuel Truck, Maintenance, dockable Tug driver)
  • Operable Cargo Sling, Troops Hoist/Troops Insertion, Passenger Rescue with Swimmer and Basket, 3 cargo types available (supply palets, humvee, waterbag) 
  • Depending on variant: mounted (csar air force) resp. onboard machine gun (navy, coast guard)
  • 5 main liveries relating to the main operators and Paint kit, Special Liveries Arts for the Seahawk available
  • night illuminated cockpit panels, gauges and panel writings
  • jettison function (doors, loads, fuel) 
  • Animated Ground Service and Onboard Crew (Crew chief, Gunners), loadable troops, cargo, patients, swimmer, special forces  
  • 6 dedicated airbases optimized for blackhawk ops with AI-Traffic, Hangar Facilities, Training range, Maintenance, Personnel and Ground Equpiment
  • real deal Sound experience
  • air to air refueling capability for the Pavehawk (connects to X-plane's A.I.C-130 Refueler in xp12 at aprx. 100kts)
  • Realistic Failure envelope (overtorque, blade stall, hard landing, fire and smoke, engine failure, collision, crash)
  • autorotation landing capability, 1-engine flight capability, emergency failure response (engine fail or fire)
  • Ingame Flight Preparation Menu for Loadout and Performance Planning (has weight impact)
  • PBR textures and reflective glass and surfaces, inside and outside
  • walkaround/maintenance mode: accessible avionics and engine compartments, gear transmission beam, rotor bay
  • movable searchlight (Coast Guard) and flir cam
  • Particle system engine exhaust, animated Downwash (brownout), smoke and engine fire, air conditioning steam
  •  integrated checklist, on ipad and papermanual with flipping pages, papermap showing your prepared areas (special folder)
  • Hud view spectrum toggle for infrared, night vision and warfare (M-class variants) 
  • Pilot models interacting with flight controls
  • sensitive ingame menu (situation-relevant commands)
  • Modern Carrier Strike Group 10 available as Custom Scenery Add-on for Seahawk Operations (5 global locations)
  • Active Mapping, Route and Mission planner: Add Troops, Targets, Waypoints and Events to the ingame map and it will show in the scenery 
  • The package comes with presets files, including hardware response curves, dedicated blackhawk key map set, quicklook setup. This will load automatically with the aircraft and gets you started without the usual pain. You can do adjustments at any time of course. 

 

The BXP12 is being introduced on Youtube, Facebook and xplanereviews.com and becomes available in 3 sequels mid to end 2022.

The BXP12 package will be marketed independantly from any previous products and is not compatible with x-plane 10 or 11.

 

early testing screenshots in x-plane 11 (does not represent the final product):

[img]https://up.picr.de/43084038sj.jpg[/img]
 

 

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