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Everything posted by Almdudler

  1. glad to hear that, and hopefully see new stuff coming along. Finishing up the UH-60 has top priority.
  2. development seemed aborted unffortunately. this chopper has so much potential for extensions and functionalities, it's a shame. master arm and other systems have not been implemented.
  3. despite the overall fantastic work, i have serious doubts about its handling parameters to be realistic. not even an Extra300 aerobatic airplane has this level of nervous sensitivity on the stick. moving the jrollon sf260 feels like this airplane even ignores the airstream working against the surfaces that try to initiate the roll, pitch or turn, and the SF260 is not a lightweight plane ! i can hardly notice the mass of the plane in the air. there should always be 2 forces working against each other, one is produced by the airstream p1 and the way ailerons react to it p2 (parameter of its counterforce and what it does with the airframe as a consequence), this p2 is the resistance produced by shape and size of the object(s) standing against this p1 airstream. this airplane weighs around 1000 kg when loaded with a pilot and fuel, so when flying at a speed of 200 knots, i should feel a certain indolence caused by the mass of the plane. While the extra300 has even servo support (additional movable mini-surfaces) to create nervous movements, the SF260 is a rather slow cow among the aerobatics, considering its shape and size, and should behave accordingly. Seeing users manipulating core settings for their joysticks gets me more than irritated, since that is not the root cause of their problems, the missing piece here is a patch being owed by the developer correcting its flight model. To current stage this product remains a visual goodie, but it needs a complete overhaul of its physics. and someone tell me why i start a plane with flat tyres ??? not being able to taxi ??? you should boycott the .org and let the guys from Laminar know! the guy behind the .org practices active censorship against users in the forums and this behaviour is unacceptable. rumors say he has been banning hundreds of users to date from its forums. he does not make himself recognizable so i don't have a name unfortunately. Unfortunately there is a lack of competition, since x-plane never had many users at the time FSX was existing. Today, x-plane has 120'000 users, which should encourage other stores and forums to get alive. But the revival of microsoft flight simulator will probably cut x-plane's success back to its original niche and size. the .org's owner and laminar's founder seem "old buddies", there is no other explanation for that he carries the same brand name without being dragged to court and for not being sued to mishandle its consumers with abstruse bans. i once received a warning (unsigned) because i stated critic on an add-on product, my contributions are being monitored since, and need authorization. While not being banned so far, i am supporting everyone's idea of seeking alternatives to this kind of mad .org practices.
  4. Yes, i think we expect that the main elements are done properly. This is not a down- or upgradable thing, nor should the price relate to whether things are done sloppy or professionally. At least not in X-plane. Just aim for the professional level or keep away from the stores. Most customers have this plane in mind when it comes to steep landings like the world famous St. Bart, which you probably are familiar with. And there is plenty of similar places most and for all in the caribbean. If you are a developer, and you decide to pick this very special plane, you gotta face this particular expectation customers have when they buy it. To make sure, i am understood right: The plane is not bad, i like it. But there is these issues i mentioned which to tackle should be have been a next step. To people who look at it for a potential purchase, yes, i would buy it again. I hope the developer - who as Stephen mentioned - had to be hospitalized, is recovering to well, that should be in our all minds. As there is no information on his status, here My very best wishes and prays.
  5. it has come to my attention that the group behind BHDG has splitted apart and rested out of business for 2 years. then, mid 2019 or so, one of their developers reannounced a revival, but that attempt seemed to be of short nature. Means: WIPs aborted, support for earlier products not available, Website and Facebook site obsolete. Since their products - like the UH-60 Blackhawk, were of considerable quality and had gained much appreciation by the x-plane community, it would be worth to aim for updates or create our own improvements. There is short list of immediate update requirements users are looking for: 1. Generators Issue: They published a hotfix which due to their website downage is not downloadable: uh602sp1.zip If anyone has been able to gather this patch, please upload it here on the xplanereviews page. I will upload a video on how to work around this issue during the start up procedure for the time being. 2. Some Panel knobs and Thrust Stick not rotating: Requires smaller corrections on the 3D-model Probably only animation to the knobs need to be added, if any user proves to be capable of doing this, that would be highly appreciated. 3. Right Cockpit door window loses transparency at certain daytime. Not sure what causes this, but the solution must be found around the normals definitions i guess. 4. Night Illumation for some analog instrumentation missing (speed indicator, variometer, etc.) 5. Better Night Illumation for the 3 panel sections (i have done these for myself, screenshots attached) 6. Cockpit Textures improvement (working on these myself, screenshots attached) 7. Some systems or functionalities on the lower panel and on the upper panel have not been modeled to date, which includes squak freq setter, chaffs and flares, etc. That would require an official update by the developer himself, so i expect we need to live without any of these. 8. Some mini-bugs include ear plug somtimes not working. 9. Artificial Horizon ball and Navigation Rose not working under certain conditions (need to investigate this further) Besides these small issues, the BFDG UH-60 performs perfectly and is a beloved asset in any x-plane user's hangar. It is definetly worth to keep it on the watchlist for potential buyers as well as those who seek future upgrades. Personally, i hope this developer gets back on stage. 10. Fire Alarm gets on quite quickly if you don't manage power, thrust and collective professionally. While i consider this as a great and realistic feature, i miss emergency handling procedures and tools to avoid that beauty going up in flames and crash. Could not find any fire extinguisher anywhere nor a topic in the manual dealing with such incidences.
  6. Vicsim, You must put Nimbus on top of DD Miami City in the scenery.ini for that both products are visible. (sorry for the correction Stephen). This way DD's rather simple airport will disappear below by the much better Nimbus airport, but DD's other 2 regional airports will still show. From this point you can add or remove objects as mentioned by Stephen via the Overlay Editor Tool. You don't want to change things with Nimbus as that one is perfect already, so make sure you open DD_Miami_City_XP's .dsf file. The Autogen you may need to look over and revise, as some 1000 feet tall skyscrapers will eventually pop up along the Beach, so use the exclusion zones function in the overlay editor to organize forests, residentials, roads and office facades. it's a bit of a work to simulate the real thing, if that is what you want. I did want it caus i love flying MIA. I have reworked most of DD's Miami for my own purpose, added Night Bridges over the bay, created the Stadiums (e.g. Merlin Park) to make this area timeless, or lets say independant from the need of future updates. DD's Miami off the box is a sloppy conversion from their previous FSX release and all the 3d-buildings were stolen from Google, that's why the Drzwiecky thing looks so terribly outdated and bad coloured when it comes to the textures. I talked to the guy from the polish developer , and it does not look like they have big interest in releasing updates on Miami. To get a good Miami Feeling, the buildings must be repainted to white and nice and the beach areas require a lot of corrections. I ran all the building textures thru a photoshop emulator to whiten and contrasting them to a more realistic look. I also created the Miami Seaplane Base which was forgotten and which is being revived in real life with a complete overhaul and with new superdesign terminals. I highly recommend using Level19 Bing Ortho4XP for the entire Miami area (Palm Beach down to Key Biscane) or even the whole of Florida down to key West, the flight experience is breathtaking, if the geo-visuals are done nicely. DD's package does not show the beautiful sandbanks in the bay or in the outer beach sections. But when using ortho over DD's own terrain you need to do a little delete-job on their own terrein tiles and that can cause errors if not done right. Let me know when you reach this point. Here a few pics of how the result should look like (x-plane 11.30+), some water areas work in progress and number of objects slider on medium, autogen works in progress:
  7. don't fly this in XP11 without updating the .xpl plug-in file first. With the update, this heli has become my favourite, and i am angry no one told me there is an xpl-file to update. here is a video and the download link:
  8. feedback? yes, internal sound is horrible and gets me and anyone i know un-install this plane unless somebody realizes that this needs to be re-done. Quickly. Besides the horror sound, an aspect is the missing response of individual prop power, which according to pilots flying this type in real life is a key experience in the twin otter. Yes, the graphics i do like, it's done nicely and the aircraft type has potential to be a favourite among all, but it needs things redone please. last critic is the lack of performance variability on approach. i have flown this plane as a cockpit observer in the caribbean, and i can tell you: base-to-final approaches are aggressively banky and steepy due to the special terrian this plane operates. Short approaches are this plane's thing. But this virtual product does not include any of these parameters, it is not slowing down when it should, and it does not speed up when it should. Reverse thrust is hardly noticeable, but it should create tremendous prop noise and shake the frame and get a fast rest. I hope somebody is in contact with that developer and gets him do at least the sound thing quickly, despite that weird ingame-update program, nothing has happened since release. Releasing benchmark planes like the DHC6 means special responsibility and dedication. No one else is gonna do it after this one has been hitting the market, so there is no competition unfortunately. overall feedback: graphics great noise horrifying physics arcade
  9. i am very disappointed by this product. it is not told in the reviews how bad the flight model is. This has nothing to do with flying. some of the graphics and mostly of how this thing flies reminds me of the 1980's Atari game over products. The external look of the F/A-18 is so attractive that most of us tend to lose control over our minds when developing a purchase behaviour like with this product. X-plane has not a single fighter jet in its program. There is basic models like X-15, F-4, B52, but these serve as file source only i believe. Nobody would fly these really. So, Colimata comes at the right time with the right promise, and there is no competitor. What i would classify as typical freeware after having purchased and tested it, comes with an arrogant price on the .org. USD 30,00 for this low quality is pure robbery. I don't understand why they don't kick this from the shelf to protect consumers. This damages X-Plane as a whole and discredits the .org as qualified sales point. There is no money back guarantee it seems, so be careful with what you buy. if you can not test a product before purchase, you are going to end up with this kind of chunk. The truth is hard, sorry Colimata.
  10. xp11 has set the benchmark we all waited for, i fully agree to both of you. using this set as outlook, challenge and opportunity rather than as status of complacency will strengthen our voice towards the developers and our vision for XP12. Let us have the guts to address the remaining leaks and wholes and even aim for the extra mile. The journey has just began.
  11. got your point Stephen, and you are mentioning a few things that indeed need to be addressed: 1. What is X-plane's problem? Can't be the product. i am happier with it than with anything else before. and i had them all. The physics, the sounds, the configs, the structure, everything makes sense and does a great job. And still, it is not the primary marketplace for add-on devs, especially not for sceneries, or would anyone start creating stuff for xp first and then convert it to other platforms, it is rather vice versa. xp11(.11) is even more advanced and has all options to become the one game changer over anything out there. Honestly, i have a hard time understanding why xp has kept the niche player role. 2. New players on the block xp's weaknessess are calling for new players, aerofly would attack on the Scenery and VR side, but fails in physics. aprx. 5 other devs come with more action-packed sims that i would call arcade. DCS can't run on a regular worker's PC at all. Truth is, they all have a point, and they all take a share of the market. And no, xp can not be everything to everyone, but the scenery market issue is a key issue which has to be addressed and solved, before others take over the market. So, what does Austin & Co. need to look at? a. What blocks devs? is there a problem in the distribution line? lack of profitability for scenery creators? number of users too small? laminar policies or .org-issues? b. how big are the numbers? if you tell the numbers of users on the various platforms, it becomes easier to locate the issue and understand what needs to be done. c. what does a flight sim have to be? is it enough to release the naked skelet and let add-ons fill the pot, or does laminar need to go a new way and do some extra effort? looking at aerofly, i would assume that laminar should have a focus on the scenery thing too. Why not coming up with default ortho? d. how is x-plane's marketing? maybe the product needs a complete refresh on the GUI/product design and Communications Side.
  12. Miami City XP provides a basic model for the Miami area, which may or may not be satisfying to all users. The good thing is, this product captures most of the scenic buildings that give Miami its face. That includes downtown, the beaches, distance areas like Byskane and some of the airport surroundings. The highways that connect the Airport, Downtown and the Beach seem done properly and are satisfying. i recommend this product over the default scenery, Miami City XP covers a large area with some fundamentals you definetly need to fly in and out of Miami. Qualitywise this was a typical XP 9 - 10 level product, converted from Microsoft's FSX Platform, and does not meet quality expectations of a modern XP11 user. Considering the waterplanes operators and helicopter pilots who make their living from and at this spectacular vacation destination, i would have expected a much more detailed and more properly done scenery. To name a few product killers (the really bad things): - Ugly textures (famous buildings not recognizable), night illumination missing. Miami Tower (Downtown scenic building) and other Miami features are hard to recognize since their textures are not done, night illuminate facades completely missing. - Downtown, the Beach, the suburbs, the airport, totally dark after sunset. In real life this city and the whole metro area lights up like disco. - Miami River completely undone. - Art Deco District completely undone. - The islands along McArthur Causeway completely undone, so is the Causeway itself, no palmtrees, no nothing. - Miami Seaplane Base completely missing. - over water highways (mcArthur): modelled object not arranged with autogen road. One road goes sea level, the other is 30 feet up in the air. - overall beach linings and river linings horrible - bay textures missing (ortho water and sandbanks) - Does not combine with other beautiful ortho photosceneries (available for free), ocean watermarks with their sandbanks simply overpainted with ugly default waters and beachlines. - Folder structure: The 3 folders that cover this product can not be sorted properly in the scenery.ini file so that ortho photos could come alive. - releasing this product may have kept away better products from better developpers to hit the market - The entire miami beach key from north to south is completely unvegetated, no attention to landscape design. - This product is way overpriced Summary: Destination Miami is a "must have" for every Aviator, an would have deserved much harder work than what drzewiecki-design delivered. While the 3D-objects (downtown, beach and aiports) may provide a basic scenery for a good overfly, staying at this place would not meet your expectations. A number of undone elements and an overall sloppy work makes me believe this product was not created with a passion but served as a benchmarker or revenue provider to the Polish Developer. To me it seems this product had slipped through all safety meshes of quality assurance, and never should have been released at that low quality standard. My recommendation is buying this product at around $10, give the developer a warning card and add more professional products on top of it like florida 1m ortho (free download) and of course the magnificiant payware Miami Intl. Airport by Nimbus Simulation. Overall Rating for Drzewiecki's Miami City XP: 5 of 10 stars. And a warning card. this has been an independant review by an individual user and may not necessarily cover anyone's view.
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