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Stephen got a reaction from Alpeggio in Behind the Screen : May 2024
Behind the Screen : May 2024
I've got to admit I am enjoying X-Plane at the moment, in that the X-Plane 12 experience is now cutting and creating a higher level of immersion you could never believe could ever have existed before. Certainly the long awaited X-Plane v12.1.0 update pushes the Simulator further down the road with a very realistic experience, missing however is still a more naturalistic scenery, its now eleven years old and more, so it's showing it's age.
You always had to have a very vivid imagination when flying the X-Plane Simulator, as when I came in it was in the middle of the X-Plane 9 run, you had to have a VERY vivid imagination back then. But that gap has now become very small.
The v12.1.0 update does however do something in closing the illusionary line between imaginary and realism. It could be a lot of things, but overall I think it is the lighting effects, the shadows and everything in between. But it has taken a long time to get here... the refinement process of X-Plane 12 has been too long and even a bit painful. And that may be the point, as before it wasn't noticeable, but it is now in the age of photorealistic gaming.
But as I have several times over that long decade or so, I saw a jump, a movement forward in April. This aspect started actually last year with the release of X-Craft's excellent E-Jet Series. The realism factor and depth of the Simulation was a credit to the developer. But it was the X-Trident AW-109SP that really changed the goal posts. In doing so it also brings up a few questions on with which way Simulation is going?
Over the years in Simulation Reviewing I have had a technological journey as much as a simulated one. In that time through learning I was able to keep pace with the changes and the new features presented. But mostly at the very sharp pointy end of Simulation, in the need, even in the wanting for aircraft to be as close to being the same as a real aircraft in it's functions and systems. The level of detail is now getting down to a profusion of characteristic levels that can start to be overwhelming. Notably anything can be learnt or studied, but in doing so it takes longer and more to absorb, as the hidden depth and detail is revealed. Time, is against you in this aspect.
As a reviewer, the time from a release to having the review visible is paramount, in days, if possible. A few years ago, you could post a review three to four days after receiving the product, mostly a day for looking into and first flying the aircraft, a day to do the details, and a day to do the flying segment... that aspect has significantly grown over the last few years, in most cases now it takes a week to cover the review, but a few and more and more newer simulations are now stretching you even further.
Your researching more, testing more, working your way through the complicated 500 or so page manuals... getting down into the nitty gritty of the core of the simulation before you.
In the same is acronym hell. This is where the AW-109SP comes in. It was a marvel of developer detail in recreating the Genesys Aerosystems IDU-450 EFIS (Electronic Flight Instrument System). The realism and use of that feature was simply (out-of-this-world) stuff, brilliant. And Simulation beyond the realm of the usual believability. But learning it, then trying to explain the complicated systems was reviewer hell. There was so many different aspects and arms coming out of the system, that it took days to work out and understand, then transferring those insights into a review was a daunting job. Don't get me wrong, I loved single every second of it all, and in reality would have loved to have kept on doing the review for another week or so. I was in there and soaking it all up, the incredible experience that I was immersed in every day. But that aspect of a ticking clock, to wrap the review and get it out there was also a very daunting experience.
So here is the problem? As these Simulations now go so humungous even for an experienced reviewer, then think of the humble simulator user?
The complexity and acronym hell could thwart, even create a boundary between the user and the simulation. I thought about this aspect a lot when reviewing the AW-109SP. And was even worried that the review would create a systematic line that many couldn't cross. Thankfully the review was very well received, and that showed the highlighted awareness of X-Plane user in being able to absorb complexity of this scale.
Well folks, you "haven't seen anything yet". FlightFactor's coming Boeing 777 v2 will expand that concept beyond anything you could imagine, but thankfully the developers have provided a quick setup and quick flight options, making it accessible to most, it is even beyond a "Study" simulation, as I call it an "Airline Study" simulation. As the aircraft is so deep into the real world experience with clever interaction at the core of the aircraft, it also comes with loads of 500 page manuals to study and adsorb. But all credit to the developers in what they have created in a very deep and very detailed simulation.
It will be interesting on how the B777 will be received, as it is a new era in simulation. We are used to "Study" aircraft were as the simulation is in the need of mirroring the real Manuals and Crew Operations of the aircraft. That every item that is noted in the manual has also the same action in the simulation, and that is ultimately the aim of Simulation, in replicating that complex environment on a computer.
But I grew with the decade or so of the changes in the detail and these new features as they were implemented along that long journey. Every new idea and feature could be absorbed, dissected and learnt on the same journey, as simulation grew, then so did myself.
So the question I am asking here is a what if. What if I was just starting my Simulation journey and was being faced with the current complexity of the developers deep designs. We know that starting out in Simulation, you do go for the more simple aircraft, but what of me, as right back then at the start of my Simulation journey and the reason I wanted to do Simulation, was to fly the Boeing 747. This was a time of 2d panels and basic controls, there is no way to compare the B777v2 to this earlier minimal simulation. I learnt and could say I'm now a bit of an 747 expert, so has been my journey. But could I have flown a B747 today of the B777v2's complexity? Deep dive there.
To be fair Flightfactor do provide a simplified setup, so the aircraft can be flown from a novice's point of view, but when alerts keep popping up and have to be dealt with on the flightdeck, then this still is not as a simple Simulation as it was back then. I do know that new users are very adaptable and have the skills to adapt to these very complex simulations, as they do astound me with their knowledge. The point is that, if I am head down, with the occasional help from A.I. in working out the myriad of acronyms and how they work, then what of someone new to all this new level of complexity?
It's good, so don't get me wrong on the level of detail and complexity we now have in Simulation. We can all learn to understand how it works and better our flying skills. It is the absolute goal in Simulation to achieve this level being presented to us. So we certainly can't to be seen complaining about that aspect.
It is just will that continuing drive for deeper, more complex systems and features, then start to create different levels of the way you use and access simulators, the trick is not like the real world, you only have to learn the aircraft and fly it. But in Simulation there is another dimension as well, the knowledge and use of the computer and Simulation software as well. That is just as complex and bug ridden as you could ever imagine... obviously that is in time the ultimate challenge, not only to learn and fly the aircraft, but to house-keep and keep in order the simulator correctly to do so, this is to bring both the experiences together.
Like said at the head of this BtheS. I'm deeper into Simulation now more than ever, and yes also totally enjoying the onward journey. The tools provided in this day and age, not only in the power of the computing, but also with the 3 party addons. gives you an almost unlimited experience that you never thought of existing in the past... however we must not also lose the sight of why we fly in the mist of all this technology, flying is still at the core of what we do, and at the end of the day, there is nothing more soul satisfying than just cruising along at a flight level and wondering on how you got here, with all this.
Notable in June 21-23, 2024 is the FlightExpo 2024 in Las Vegas. After the last few years Laminar Research will be there in force this year, with X-Plane 12.1.0 under their arms, and the FlightFactor Boeing 777ER v2 in their arsenal. It is a considerable combination, plus all the other X-Plane developers wanting to claim ground back from MSFS. This is after MSFS dominating the last two Expos, it will be interesting to see how this year's event eventuates. Time to strike back against the Empire! We will soon find out.
See you all next Month
Stephen Dutton
6th June 2024
Copyright©2024 X-Plane Reviews
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Stephen got a reaction from Kiwiflyer in NEWS! - Aircraft Released - PA24-250 Comanche by InDepthSimulations
NEWS! - Aircraft Released - PA24-250 Comanche by InDepthSimulations
The Piper PA-24 Comanche is an American single-engine, low-wing, all-metal monoplane of semimonocoque construction with tricycle retractable landing gear and four or six seats. The Comanche was designed and built by Piper Aircraft and first flew on May 24, 1956. Together with the PA-30 and PA-39 Twin Comanches, it made up the core of Piper's lineup until 1972, when the production lines for both aircraft were destroyed in the 1972 Lock Haven flood.
Two prototypes were built in 1956, with the first being completed by June 20, 1956. The first production aircraft, powered by a 180 hp (134 kW) Lycoming O-360-A1A engine, first flew on October 21, 1957. In 1958, it was joined by a higher-powered PA-24-250 with a 250 hp (186 kW) Lycoming O-540-A1A5 engine; this model was originally to be known as the PA-26, but Piper decided to keep the PA-24 designation.
InDepthSimulations are a new developer to the X-Plane Simulator. And this PA24-250 is their aircraft first release. Featuring a custom GNS startup sequence and a custom GTX transponder, it also combined with the beautiful sounds made by Boris Audio Works. This ios an X-Plane 12 only aircraft.
Features:
X-Plane 12 support Fully modelled both inside and out 4K PBR textures Completely custom 3D cockpit Custom GNS startup sequence Custom GTX 327 transponder Sounds by Boris Audio Works Pitot cover and chocks Guide on usage of the aircraft
_________________
Yes! - the PA24-250 Comanche by InDepthSimulations is NOW available from the X-Plane.Org Store here :
PA24-250 Comanche
Price is US$20.00
Requirements
X-Plane 12
No other requirements have been published
Version : 1.0 (June 3rd 2024) ___________________________
News! by Stephen Dutton
4th June 2024
Copyright©2024: X-Plane Reviews
(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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Stephen got a reaction from AC711 in NEWS! - Aircraft Upgraded : K-1200 K-MAX XP12 by STMA
NEWS! - Aircraft Upgraded : K-1200 K-MAX XP12 by STMA
The Kaman K-MAX (company designation K-1200) is a helicopter with intermeshing rotors (synchropter) designed and produced by the American manufacturer Kaman Aircraft.
Developed during the 1980s and 1990s, the K-MAX builds on the work of the German aeronautical engineer Anton Flettner. Performing its maiden flight on December 23, 1991, it was specially designed to optimally perform external cargo load operations and is capable of lifting payloads in excess of 6,000 pounds (2,700 kg), which is greater than the helicopter's empty weight and almost twice as much as the competing Bell 205 despite sharing a similar engine. Being a synchropter, it has greater efficiency in comparison to conventional rotor technology. In addition to airlifting external loads, specialised configurations for aerial firefighting and casualty evacuation have been developed. It was produced for both military and civilian operators.
Shade Tree Micro Aviation (STMA) released back in 2012 their version of the interesting synchropter, the K-12000 K-Max. This is the upgraded X-Plane 12 version, but the older X-Plane 11 version is still available.
Details
Made for precise heavy lifting, the Kaman KMAX helicopter works around the world in precision lift operations involving logging in mountainous terrain, firefighting in remote areas, construction in mountainous and urban settings and resupply in remote regions. The intermeshing synchrotor design maximizes lift capability while keeping the noise level much less than other helicopters. The STMA KMAX for XP12 goes to a new standard with Garmin G530 navigation capability, full IFR cockpit, new lighting features, rain and reflective windscreens, an improved external load console, and a set of new slung load objects specifically designed for the KMAX and XP12 slung load modeling. In our previous models we included a specific Bambi bucket version and a tanker version. XP12’s new slung load modeling obviates the need for a special Bambi version and the Isolair company has ceased production of KMAX tanker add-ons so we now offer a configurable single model with long line you can adjust in PlaneMaker to fit your skill levels. In development we review the most appealing liveries and include them with the model. The cockpit is now fully animated with 3D instruments and improved lighting for all conditions. Also included is the KMAX operations manual and full cockpit documentation in active touch region labels to be able to quickly master startup and shutdown. VR operations are also included if you have that capability. If you are new to XP helicopters or thinking about learning helicopter flight, the KMAX with its counter-rotating rotors makes it the simplest helicopter to learn vertical flight. There is no yaw to counteract as you increase or decrease collective and the KMAX has plenty of power to get you wherever you want to go. If you are an “old head” XP helicopter type then the KMAX and its load assortment will be a great addition to your fleet. The initial production run of the K-MAX ran between 1991 and 2003, at which point the line was shuttered after the completion of 38 helicopters due to low customer demand. During June 2015, Kaman announced that it was restarting production following the receipt of ten commercial orders for the K-MAX.[1] During May 2017, the first flight of a K-MAX built on the restarted production line took place; two months later, the first new-build aircraft since 2003 was delivered to a customer based in China. However, in January 2023, amid a downturn in demand, Kaman announced its intention to shutter production of the K-MAX once again. Images are courtesy of Shade Tree Micro Aviation ___________________________
Yes! The K-1200 K-MAX XP12 by Shade Tree Micro Aviation is NOW available from the X-Plane.Org Store here :
K-1200 K-MAX XP12
Price is US$29.95
Requirements
X-Plane 12
Windows , Mac or Linux
8 GB+ VRAM Recommended Current version : 12.1 (May 22 2024) ___________________________
News by Stephen Dutton
25th May 2024
Copyright©2024: X-Plane Reviews
(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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Stephen got a reaction from Busair in NEWS! - Aircraft Released - PA24-250 Comanche by InDepthSimulations
NEWS! - Aircraft Released - PA24-250 Comanche by InDepthSimulations
The Piper PA-24 Comanche is an American single-engine, low-wing, all-metal monoplane of semimonocoque construction with tricycle retractable landing gear and four or six seats. The Comanche was designed and built by Piper Aircraft and first flew on May 24, 1956. Together with the PA-30 and PA-39 Twin Comanches, it made up the core of Piper's lineup until 1972, when the production lines for both aircraft were destroyed in the 1972 Lock Haven flood.
Two prototypes were built in 1956, with the first being completed by June 20, 1956. The first production aircraft, powered by a 180 hp (134 kW) Lycoming O-360-A1A engine, first flew on October 21, 1957. In 1958, it was joined by a higher-powered PA-24-250 with a 250 hp (186 kW) Lycoming O-540-A1A5 engine; this model was originally to be known as the PA-26, but Piper decided to keep the PA-24 designation.
InDepthSimulations are a new developer to the X-Plane Simulator. And this PA24-250 is their aircraft first release. Featuring a custom GNS startup sequence and a custom GTX transponder, it also combined with the beautiful sounds made by Boris Audio Works. This ios an X-Plane 12 only aircraft.
Features:
X-Plane 12 support Fully modelled both inside and out 4K PBR textures Completely custom 3D cockpit Custom GNS startup sequence Custom GTX 327 transponder Sounds by Boris Audio Works Pitot cover and chocks Guide on usage of the aircraft
_________________
Yes! - the PA24-250 Comanche by InDepthSimulations is NOW available from the X-Plane.Org Store here :
PA24-250 Comanche
Price is US$20.00
Requirements
X-Plane 12
No other requirements have been published
Version : 1.0 (June 3rd 2024) ___________________________
News! by Stephen Dutton
4th June 2024
Copyright©2024: X-Plane Reviews
(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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Stephen got a reaction from Busair in NEWS! - Scenery Released - RKPC - Jeju International Airport, Korea by Chudoba Design
NEWS! - Scenery Released - RKPC - Jeju International Airport, Korea by Chudoba Design
Never heard of this airport? Jeju International Airport is the second-largest airport in South Korea, just behind Incheon Airport in Incheon (near Seoul). It is located in the city of Jeju. The airport opened in 1968.
Jeju International Airport serves many mainland destinations in South Korea, as well as international destinations in mainland China, Hong Kong, Japan, Taiwan, Thailand, Malaysia and Singapore. In 2015, 26,237,562 passengers used the airport. The airport is one endpoint of the world's busiest airline route, Jeju to/from Seoul-Gimpo. In 2019 over 17 million passengers traveled on that route.
This airport is the biggest in Jeju and is also figuring in the most frequent (per passenger) route between Jeju and Seoul. It is a destination for most of the Asian population, but is also now becoming popular among American and European tourists.
Chudoba is a well known and very high quality X-Plane scenery developer, he only just lately released LZIB - Bratislava International Airport, there is a full review here.; Scenery Review: LZIB - Bratislava International Airport by Chudoba Design.
Scenery Features:
PBR Textures Custom buildings with PBR textures Accurate PBR ground-poly (supporting weather from X-Plane 12) Custom 3D vegetation Scenery Animation Manager integration Well Optimized for best performance Custom buildings and objects Custom jetways Accurate night lightning Compatible with X-Plane 11 & X-Plane 12 Compatible with SAM vehicles / SAM follow-me
Notable is that in downloading Chudoba scenery, they use a third party system to Authorise and Download the scenery. When you purchase the scenery you are given a Authorisation key and then are directed to the Chudorba Design (Antileak) website. You paste in the authorisation code, then select the RKPC - Jeju International Airport scenery, then the site will check your credentials and verify your purchase... then to install you then press "Download" to do the installation of the product.
Price for this excellent Korean Scenery is an amazingly low US13.99! And available for both X-Plane 12 and X-Plane 11
Images are courtesy of Chudoba Design
_________________
Yes! - the RKPC - Jeju International Airport, Korea by Chudoba Design is NOW available from the X-Plane.Org Store here :
RKPC - Jeju International Airport
Price is US$13.99
Requirements
X-Plane 12 or X-Plane 11 Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB VRAM Recommended Version : 1.0 (June 3rd 2024) ___________________________
News! by Stephen Dutton
4th June 2024
Copyright©2024: X-Plane Reviews
(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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Stephen got a reaction from Busair in NEWS! - Aircraft Released : Beechcraft Bonanza G36 by PAE
NEWS! - Aircraft Released : Beechcraft Bonanza G36 by PAE
The Beechcraft Bonanza is one of my most loved aircraft (Carenado F33A), but how about a G1000 infused Bonanza. The Beechcraft Bonanza G36 is the G1000 variant of the popular Bonanza A36. It started production in 2005, and this model is meant to simulate the 2020 version. As a side note PAE are going to release a F33A version in the future (plus a Analog version of the G36).
PAE Addons already have a record in creating excellent Freeware aircraft, now here is their first Payware release...
Powered by a custom Laminar Research default X-Plane 12 G1000 avionics system, this release is a modern take on an old but well loved aircraft.
Features... X-Plane G1000 enhanced to show Annunciators in the PFD and custom Start up sequence Working Circuit Breakers Animated Doors VR Compatible PBR Materials Custom Sounds Rain / Defroster on the Windshields Avitab Integration - Tablet to Enable and Disable The Plane has been tested and it matches the POH performance numbers for the LOP settings. Included in the Package 3 Liveries Performance Charts 3D Paint Kit Optional - IO-550N - Turbo Normalized Version for the performance Optional - With Tip Tanks - for managing the really long trips
This is an X-Plane 12 aircraft only, and not available for X-Plane 11.
Images are courtesy of PAE Addons ___________________________
Yes! The Beechcraft Bonanza G36 by PAE is NOW available from the X-Plane.Org Store here :
Beechcraft Bonanza G36
Price is US$29.95
Your Price: US$19.99 You Save:$10.00(33%)
Requirements
X-Plane 12 Windows, Mac or Linux 8 GB+ VRAM Current version : 1.0 (May 28 2024) ___________________________
News by Stephen Dutton
30th May 2024
Copyright©2024: X-Plane Reviews
(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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Stephen got a reaction from Busair in Aircraft Review - AgustaWestland AW109SP by X-Trident
Aircraft Review - AgustaWestland AW109SP by X-Trident
The helicopter category is one of the most competitive in features and innovation than any other area in the X-Plane 12 Simulator. To a point it is brutal, as developers are consistently upping the standards to higher and higher levels. Can you go even higher? even to the next level? We are all about to find out with the release of X-Trident's next project... in the AgustaWestland AW 109SP.
The AgustaWestland AW109, originally the Agusta A109, is a lightweight, twin-engine, eight-seat multi-purpose helicopter designed and initially produced by the Italian rotorcraft manufacturer Agusta. It was the first all-Italian helicopter to be mass-produced. Its production has been continued by Agusta's successor companies, presently Leonardo S.p.A. (formerly AgustaWestland, when merged into the new Finmeccanica since 2016).
The AW109 is a lightweight twin-engine helicopter, known for its speed, elegant appearance and ease of control. Since entering commercial service, several revisions and iterations have been made, frequently introducing new avionics and engine technologies. AgustaWestland have promoted the type for its multi-role capabilities and serviceability. The type has proven highly popular with VIP/corporate customers (Think Succession TV Show); according to AgustaWestland, 50% of all of the AW109 Power variant had been sold in such configurations. Other roles for the AW109 have included emergency medical services, law enforcement, homeland security missions, harbor pilot shuttle duty, search and rescue, maritime operations, and military uses. In 2008, AgustaWestland claimed the AW109 to be "One of the industry’s best-selling helicopters".
X-Trident have a lot of experience and also have a great "Track Record" in the X-Plane Simulator, certainly with quality helicopters, with the formidable Bell AB 412 and the CH-47D Chinook being the class of the field. X-Trident have also dabbled with the Tornado and Harrier AV-8B in the fixed wing military arena... but it is their rotary-aircraft that they are mostly aligned to.
Like noted, quality is extremely high in helicopters. So any new debutant release has their work cut out to deliver something special. A first look at the AW 109 is really a special moment to savour, as the aircraft is totally eye-catchingly brilliant in detail. We have found the quality of dedicated X-Plane 12 aircraft to be already very good, even standout by a totally different level from even of the very best of older X-Plane aircraft, of say like Rotate's MD-80 and MD-11... Good X-Plane 12 aircraft have that standout believability and crediblity of realism.
Note this aircraft is the AW 109SP. The "SP" is different by being a single pilot IFR, TAWS and EVS, with new avionics in Genesys Aerospace systems and the front section of the fuselage made from carbon fiber to reduce weight. Also it has the "S" lengthened main rotor blades with a different tip design from the Power version.
When you first look at a lot of Simulation detail, it usually looks very good. But go close up and REALLY up close then the detail usually falls away. But not here with the AW 109, as when you get in close, you are just blown away, by not only for the excellent detail but also for the sheer quality of the work, it is "Realism 101", right down to every small rivet and joint. Your paying for this quality of course, but it is nice to admire the realism of it all.
It feels factory fresh, but still a working machine as well. The Pratt & Whitney Canada PW206C Turboshaft engine, 418 kW (560 hp) each, are both semi-visible, another X-Trident speciality (think CH-47D Chinook)... and all vents and lockers are perfectly done, as are the massive exhaust cones at the top rear.
Glass is perfection, lovely tinted, deep and have great surrounds... you won't get better detail than this.
Helicopter detail is highlighted by one area, rotor movements, or the rotor system. X-Trident was one of the first to do detailed links and hub mechanics... so I expected the same here, I was not disappointed.
Rotor hub assembly detail is intricate and fully detailed right down to the last cotter nut and pin. The red centre rubber cone is also highly realistically animated (the same on the tail rotor assembly), so you can spend a lot of time in moving it, and personally working it all out to your heart's content.
Roll (right-left)
Pitch (forward-back)
Collective (down-up)
Tail rotor detail, shows a developer at the very top of their skills development, it is a piece of simulated art. YAW is animated (right-left rudder).
Retractable landing gear is excellent. Not only the perfect tyre and rim detail, but the internal bay is fully detailed as well, rear gear is perfectly realised to near perfection... it is about as good as you could do, and I love the scruffed tyres for ultimate realism.
Doors
Both front pilot and co-pilot doors open, and both rear doors slide open, but you can't hide them. You manually internally have to open the doors, first by moving the latch, then physically moving them open or backwards. There is a menu option as well. Note the fold out step...
There is only one cabin option... VIP or "Succession" layout, all in white luxurious leather. Tricky is moving from the cockpit to the rear cabin, as the boundaries are very tight, there is a (very small) gap between the seats, so the best way is out one door and back in via the rear door?
There is only the pilot provided and his arms are animated to the controls... there are no provided Co-Pilot or Passengers in the package.
Menu
The "AW109SP" menu is set in the X-Plane banner.... It has three options; Options, Windows and Operations... there is the "Toggle FPS", but this is just the X-Plane framerate data for development.
Options (Configurations); In the options tab there are six available choices; Controls, Options, Sounds, Anim, Maps and Obstacles.
Controls; There are a lot of options to set the AW109 controls to your best feel and reaction, in fact a full page of adjustments.
Main are the "Damper" adjustments for Pitch, Roll and Yaw rates, a Non-Centreing cyclic, Servo (Autopilot) motors (off-on-test), Rudder Ovrd (override), lower are sections for "Collective", Pedals, Power Levers, Auto Mute, Auto HDG (Heading) and VNAV. Right side adjustments cover the Collective, with; FT rel (release) mode, Threshold, Pedals FT rel mode and pedals threshold. Collective Input can be via the keyboard, throttle or auto-detect, you can also reverse the settings as well.
Options; X-Trident give you a lot of setting options. Synt Vision Range (0-2400 meters), Instruments (Standard or Performance), Popup (Standard, Performance or Show in VR), Scale, (0.5 - 1.5), APMS ALT knob mode (Select or Pre-Select), Collective Cue (Off, Normal or Bright)
Tickbox options include; Auto load windows, Hide Frames Labels, Duplicate Popup, Hide 3d model... the "Hover" can be set to; velocity, Position or Auto. You can Enable the PFD-HDG, have a Realistic "Direct To" and a Custom VRS-Vortex Ring State (X-Plane 12 only).
You can enable the "Replay mode", Show VFR labels, Hide the main rotor, Force the collective for ALT, and Use the collective with ATT.
Notable is that the above is for what you would call a professional grade setup, another layer of adjustment above the normal conditions.
Sounds; Top is the "Master", then you have two separate selections for both the Interior and Exterior sounds... Engines, Starter, Transmission, Main Rotor, Avionics, Cockpit and AWS - Advanced Warning System
Anim (Animation). Left are the door sliders; Pilot, Co-Pilot, Rear Right & Rear Left. There is a glareshield animation which we will see soon. Bottom is a "Rotor Demo" that turns the rotors. MISC. are optional objects; Top are a pair of headsets in the cockpit, you can also touch them to hide.
You can have the choice of putting the duel UHF aerials under the front fuselage, or a single one on the roof left.
The sliding Step on the lower right fuselage can be seen or hidden if required. Detail of the step is excellent, only a step, but so well done.
Last two options is an external Camera, and Anchor Plates on the fuselage.
Crew... is the Pilot setting, Off (hidden), On (visible), or Auto (pilot visible only from the external view).
Remove Before Flight... This set of options will put a load of tags, covers and plugs on the AW 109, including; Engine cover and plug (left and right), Pitot (left & right), cowlings (left & right) and set some nice wheel chocks. You can also "Ignore RBF" or hide them all.
Maps; On this menu page you can insert custom area maps on the central "Mission Display" (MFD Multi-Functional Display).
Obstacles; Selections of "Obstacle Groups" can be selected from this menu page.
Windows: You can load and save instrument windows, and there are ten pop-out options available, SBY (Standby), EDU (1&2), PFD (Pilot/Co-Pilot), ND (Navigation Display), RTU (Radio) and Mission Display. The popup Window panels will also be seen soon.
Operations: under the "Operations" there is only one option... to hide or show the rear wheel chocks.
Cockpit.
First view of the AW 109SP Instrument panel is a moment... Your actually shocked on how really good in realism it all is, it just "Blows your mind".
The trick is in the instrument displays, they are an unusual colour in a dark, dark purple. But they give the panel a feel and look of complete absolute realism.... "oh wow".
As noted you can move the glareshield towards you, if you want more shade over the instruments.
OHD (Overhead Panel) is excellent, and big for a small helicopter... Lower panel is also really well done.
Like noted earlier, the boundries are very tight in here, so moving around for a different angle to the instrument panel is quite difficult, hence the odd FOV angles to see the lovely white leather front seats. The VIP fitout and cockpit/cabin materials are all top notch, beautifully done and all very real. It is a seriously nice workplace. Look hard at the majestic fitted carpet... incredible, and the door frame moldings, perfection!
Another "blows you mind" moment is when the instruments are powered up, it is not just blown this time, but your head explodes by the sheer detail before you, it is a kaleidoscope of colour... "wow', simply, "wow, wow".
I will first note the excellent power up on all the displays, as each can be activated/shutdown separately via the units power switches (arrowed below). The procedures are beautifully activated, the centre EDU has a brief colour on startup, then it will "Test" the system, finally the IDU will display the current system information. The lower radio panels also take time to focus and turn on... it is all so very authentic, also highly realistic.
All four IDU's popout in windows by pressing the centre of the IDU screen, also in the "Windows" menu as noted earlier. All the popout windows are scalable and can also be moved anywhere on the screen.
Other popouts include the top Mission Display, SBY (Standby Instrument), EDU (Engine Display Unit) and RTU (Radio)
Genesys Aerosystems IDU-450 EFIS
The highlight here is the Genesys Aerosystems IDU-450 EFIS (Electronic Flight Instrument System). It comprises of two IDUs (Integrated Display Unit)s. Top the PFD (Primary Flight Display) and lower the MFD (Multi-Functional Display) with MAP. This set up is per normal with most Aircraft Avionic suits, but here the IDU-450 takes on a different concept. Notable is that the AW-109 has it's own dedicated set of EFIS flight systems software 8.0E, created by Genesys just for this machine, and that software version is replicated here by X-Trident. Note the 8.0E Manual can be downloaded directly from Genesys Aerosystems, the link is set below.
In the last two decades, cockpit resources have followed the commercial carriers’ trend toward “Automation Centered” systems. These sophisticated systems minimize pilot involvement and automate control of the aircraft and its systems to the greatest extent possible, “pilot-centered” system. While still highly automated, this type of system, common in other military tactical applications, presents the pilot with information necessary to make decisions about the flight and take the appropriate actions. A good example is the Highway-In-The-Sky (HITS), which allows for highly automated approaches, but its predictive nature provides the pilot unprecedented awareness of upcoming maneuvers.
EFIS Flight Logic goal is IFR-VFR equivalence and the basic concept of the FlightLogic EFIS is proven HUD symbology overlaying a real-time 3-D virtual reality view of the outside world. The resulting “Synthetic Vision” provides the pilot in IMC with the same simple visual clues for navigation and aircraft control as those used in VFR conditions.
UPPER IDU (PFD) has the standard flying instruments, which are set out before the "Synthetic Vision" background, including the Speed and ALT tapes, Pitch and Artificial Horizon, Rate of Turn, and top a compass, also V/S Vertical Speed indicator is visible when used.
The IDU has a simplistic military feel to the layout and to use. Access and selection is via the eight buttons set around the instrument. Left; FPL (FlightPlan), ACTV (Active), INFO and OBS... Right; MENU, BARO, NRST (Nearest). The MENU brings up the selections. (ZOOM, DCLTR, HRZ SYNC, DESIG and TIMER). BARO shows Barometer selections. NEAREST and OBS are also available.
One tool is the "HORIZON SYNC", that locks the Artificial Horizon to the SYNTH VISION.
IDU Menu selections are deep, and they need time to learn and navigate, there is a manual provided, it is also 500 pages long!
LOWER IDU (MFD) The access buttons around the MFD are the same as the upper IDU, so do so the same menu actions... The MENU however has also a few different options; PAGE, FORMAT, DESIG and TIMER.
Under PAGE you have eight screen options; MAP (Main), HSI (Horizontal Situation Display), NAV LOG, STRIKES, TRAFFIC, DATALINK, HOVER and WEATHER RADAR.
HSI is your standard degree navigation tool, NAV LOG will show you your Flights, STRIKES (not yet implemented) will eventually show your current data, TRAFFIC will show the aircraft around you, DATALINK, the actual datalink page is not implemented here, but shows your control position (Cyclic & Rudder) and WEATHER RADAR shows the current weather. HOVER gives you a radar look of your hover position, movement and speed... we will look at this more in the flight section.
The IDUs are brilliantly brought to life here, highly realistic and have excellent working menus. There are also like mentioned, a "deep dive" of branches of detail to get the most out of the Genesys system, "Study"... oh yes, certainly a study depth learning curve.
EDU
Centre instrument panel is the EDU (Electronic Display Unit), there are two units in EDU 1 and EDU 2. The EDUs are installed on the instrument panel and are identified as Primary EDU (EDU1), on the pilot side, and Secondary EDU (EDU2), on the co-pilot side. During normal operation both displays are operative.
Important is that if one EDU goes out of operation, then the basic requirements of that EDU unit are then transferred to the other EDU unit called REVERSIONARY Mode. That aspect is really well done here.
EDU 1 details N1, - TOT - TRQ - NR - N2 & Caution, Warning and Advisory messages
EDU 2 details - Engine 1 oil pressure - Engine 1 oil temperature - Transmission oil pressure - Transmission oil temperature - OAT - Engine 2 oil pressure - Engine 2 oil temperature - Main hydraulic pressure 1 & 2 - Fuel Quantity - Fuel Pressure - Utility hydraulic pressure - DC current - DC voltage - AC voltage - Fuel flow - Normal utility hydraulic pressure - Emergency utility hydraulic pressure and Advisory and status messages.
ON-OFF is the EDU power switch, BRT-DIM the unit's brightness. You can CLR mesages, and ENT (Enter) details, and the non label right lower scroll switch is for editing the Caution, Warning and Advisory messages (CWA), or new options to be scrolled.
Caution/Warning menu is – WARNING messages (red) – CAUTION messages (yellow) – ADVISORY messages (green) – STATUS messages (cyan).
M - Menu. Lower on each EDU is a menu button "M". This gives you a lower menu that covers three main options...
- START. This key selects the START mode on the EDU1.
– CRUISE. This key selects the CRUISE mode on the EDU1.
– MAIN. This key selects the MAIN mode on the EDU2.
Secondary options include
– AUX. This key selects the AUX (auxiliary) mode (i.e. hydraulic, electrical and fuel information) on the EDU2.
– TEST. This key initiates the BIT of the IDS system. It can be operated only when the helicopter is on the ground (WOW active).
– POWER CHECK. This key initiates the Power Assurance Check recording.
The "TEST" mode is particualarly well done..
RMS & APMS
Centre lower panel are both the Radio Management System (RMS) panels, each side of the Automatic Pilot Management System (APMS)
RTU 1 is right (Pilot) and COMM 2/NAV 2, RTU 2 is left (Co-Pilot) and is COMM 1/NAV 1. The central APMS is part of the AFCS - Automatic Flight Control System, and is basically a SAS or Stability Augmentation System. It stabilises a helicopter against pitch and roll disturbances due to wind gusts and turbulence. Modern systems include yaw as well and are sometimes called “three-axis systems.
But the APMS is a far more advanced SAS in being say just an Automatic system, rather than a Manual action, Airbusie to Boeing if you sort of know what I mean. We will look at the APMS in more detail when flying the aircraft.
Mission Display
Located top central of the Instrument panel is the large "Mission Display". It has four options, PiP - Picture-in-Picture with a compass, "North UP" is also available. There are two settings for the External "Video Camera", close (ENHC - Enhanced) and long. You can zoom the MAP all the way out and in, via the Pop-out panel, there will be the option to add in moving maps.
OHP (Over Head Panel) covers ELEC, LIGHT (Internal and External), FIRE EXTINGUISHER, VENT, AVNX BAY and ECS - Environmental Control System. All Circuit Breakers (Fuses) work. Both Throttle handles control the power to each engine, in set positions, and there is a very nice Rotor Brake as well.
Lower panel covers Landing Gear lever and indicator lights, Park Brake, Fuel Valves, Engine Modes, AHRS - Attitude and Heading Reference System, and AURAL WARNING options.
Cyclic and Collective
There is great detail and functionality on both the Cyclic and Collective controls, slightly less on the Co-Pilot's control set.
Pilot's Collective has 2 engine GOV (governors), Engine Trim, Float, Main Trim, Search Light and Landing/Taxi lights, there is a Master rest on the handle. On the Cyclic is a ATT (Attitude Retention System), Wiper (right), NR, Main Trim and a AP DISC (Autopilot disconnect.
Co-Pilot's Collective is slimmed down to Engine Trim, External Search Light and Main Trim, on the Cyclic is the ATT button, Wiper (left), Main Trim and AP DISC.
AW109 Lighting
In my version the lighting feels not finished? There are three adjustment knobs for the INST PNL (Instruments Panel), OVHD (OverHead Panel) and PED (Pedestal), mostly the highlighting. There is a Cabin light, but it doesn't work? and the two overhead spot lights are dead as well. There is a DAY and NIGHT lighting mode and the Passenger Warning Lights work in the rear.
External Lighting has very nice Landing/Taxi lights in the stub wings, Navigation Lights (Stub and Tail), Two Beacons (top and bottom fuselage). Under nose left is also a retractable "Search" light.
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Flying the AW109
The first question is... is the AW109 easy to fly? This is still a helicopter with helicopter controls and feel, so you still fly it like a helicopter. But the trick here is that like an Airbus, it also has control laws and protections. These so called "helpers" do however smooth out your inputs and give you more control in the hover, modes you could call them. But it does make it a far more easier machine to master and control, so it is a very nice helicopter via it's controls, a sort of Limousine for the air, also noted as "Ferrari of the skies" because of it's speed.
Now a note. You don't get an external power unit with the X-Trident AW109? So when you want to fly from a "Cold" set up, you have to move quickly once the battery switch is thrown, as your then on a "Battery Drain" timer, so you will need some engine/generator power as soon as possible. If you do go dead... the AgustaWestland is "dead, dead". And only a complete restart will get you back to life (a fault fix doesn't recharge the battery).
Flightplans
In most cases I don't usually do flightplans in Helicopters, as most flights are usually only short distances, or a circuit back to the same airport. But the AW109 is a more of point-to-point aircraft, and the flightplan system is extremely good here, so we will take a look at it...
Select FPL (Flightplan) and it will show two options... SELECT and CREATE-EDIT. SELECT is a selection of .fms flightplans from your X-Plane/Output/FMS plans folder. The navigation of the flightplan selections is very easy via the right knob, press the centre to activate!
CREATE-EDIT allows you to create a flightplan from scratch, or edit a flightplan. In CREDIT-EDIT mode you now have a menu option, CREATE FLIGHT PLAN, ACTIVATE FLIGHT PLAN, EDIT FLIGHT PLAN, (Reverse Flight Plan), (Delete Flight Plan), CREATE USER WPT (Lat-Lon) also (Rad-Dst), EDIT USER WAYPOINT, DELETE USER WAYPOINT and (Raim Prediction).
Selecting "CREATE FLIGHT PLAN" will bring up the Flightplan editor.... with two options "EXIT" or, and back when editing ICAO codes.
Press ADD to construct a Flightplan. You are given options in NRST APT, NEAREST VOR, NRST NDB, NRST FIX and NRST USER (AIRWAYS is also available). Then your Airport ICAO code can be directly keyboard entered via the lower box, return works as well.
If you press NRST APT (Airport), the IDU will bring up a scroll box of nearby ICAO airports to choose from, again navigation is by the right knob and press the centre to activate. ADD again and this time a FIX (Waypoint - OKTOV), then build up the flight plan with the required VOR - NDB - FIX - USR - AIRWAYS... then another APT at the end. The system is very simple and extremely easy to use. When done you can SAVE the Flightplan to the the .fms folder.
You can (edit) via INSERT or DELETE. Select the FIX or Navigation ICAO via the scroll knob, then select, or DELETE the FIX, INSERT is very much the same, by selecting the fix you want to add next, then fill in the ICAO.
Flightplan competed it shows in the MAP and on the NAV LOG page. Other MAP options include; CENTER, N (North UP), PAN ON, SYMB DCLUTR and FNCT DCLTR (hint here, the TERRAIN selection is hidden in the FNCT menu).
MAP RANGE (zoom) is also available, and DIRECT-TO is also great for changing the flightplan in flight. Just add in the FIX ICAO code lower right, or select from the NRST scroll list
The flightplan mode is a very solid piece of work from X-Trident, and it is very well replicated from the original Genesys system.
LFML (Marseille Provence) to LFMN (Nice Côte d'Azur Airport)
Fuel selected on the lower console, and the Throttles are both set to Idle.... the engine starters (1&2) are on the top of the throttles, then you watch the EDUs come alive as the aircraft goes into a start mode. It is all Full Authority Digital Electronic Control (FADEC), so the start procedure for each PW-206C is fully automatic... In come the start up procedure sounds, the start whine then the rotor clatter, but clatter is not the right word, an air-conditioned high whirr is closer in sounds to this modern machine.
Both throttles go forward to "Flight" and the "NR" goes to maximum, wait a few moments to gain the extra thrust, then your ready to go...
Feel is everything with helicopters, hands and feet. With the AW109 the feel is slightly different? The software helps in the controls, helping you manoeuvre the machine, mostly by giving you more of a wider parameter to work with. The effect is opposite... as the machine will take smaller inputs, as explained by the yaw in the tail-rotor... so usually in most cases you have to use a LOT of right rudder to control the tail rotor thrust, but here you don't as the thrust is more centralised, so you don't have to push so hard, as the system compensates for you.
So getting up into a hover, and keeping the AW109 straight is very easy. I can even store the gear in the hover, just by holding the machine static with absolutely no effort.
Slightly nose down and bit of collective and your moving forwards, more nose and more collective, and your now gaining speed.
So manual flying with the AW190SP is excellent, a pussy cat really. As you can easily get the altitude and adjust forward speed that you want.
Here now I am doing 131 forward knots and 1600ft. There is a reason for this? I need a steady forward speed and height to activate the APMS or Autopilot.
To activate you select the AP1 & AP2 buttons, Then press the ALT pyramid to hold the altitude, then HDG for the heading selection. All your APMS selections are shown in the lower box on the upper IDU. The APMS does require a bit of study, it is a complicated system to a point, to navigate, but once you have worked it out, it is brilliant to use.
Some adjustments work on the fly, like speed (IAS) and V/S, but a few are select, then press the button on/off, in this case the HDG, select the new heading then click the HDG buton off then back on, and only then will the AW109 go to the new heading.
Now the Autopilot is flying the aircraft, and so I head back to the start point of my flightplan... I spent time doing the flightplan, because it is an excellent requirement for one of the best features of the Genesys system... I get past the first APT waypoint then line up the flightplan, then I press NAV to engage the AP to the flightplan.
Once you activate the flightplan, you get a tunnel of wireframes on the upper IDU, that you will fly though, and they are your route guide right through the flightplan... first you align with the wireframe tunnel, then it becomes the central part of the PFD.
It is exceptionally well done, beyond brilliant, so very authentic.
The machine is quite automatic, the APMS system will adjust for you in Speed (collective) and Altitude. Select a new altitude and then set the V/S for the speed of the climb (or descent), press ALTA to hold that altitude and the aircraft does the rest. Both IDU's are also independent of each other, so you can have different range (zoom) levels on either display
At each waypoint you will get a symbol in the PFD IDU, a circle that gets larger as you approach the FIX... as go though the circle you will then go to your new heading, again it is all fabulously well done. Selecting the NAV LOG will give you your full Flightplan with detailed Waypoints, Path, Distance, ETE, ETA and your Fuel useage.
Other waypoints use other symbols, here an NDB waypoint shows the point of the position of the NDB on the forward IDU map.
The AW108SP has a maximum speed of 311 km/h (193 mph, 168 kn), a cruise speed around 285 km/h (177 mph, 154 kn) and a never exceed speed of 311 km/h (193 mph, 168 kn). The ferry range is 932 km (579 mi, 503 nmi) and the the Rate of climb is 9.8 m/s (1,930 ft/min).
Spectacular is the cockpit in flight, the rear cabin is not bad either for the Logan Family, as we cruise by the French Riviera heading towards Nice.
Now at the final turn to Nice (LFMN), the final turn has a different fix symbol in a diamond on a point.
I am now down to an 80 kts approach speed at 200 ft... time to activate another brilliant feature, "HOVER" mode. The button is however slightly hidden on the very right middle on the APMS panel.
Once activated the HOVER display is automatically shown in the lower IDU. Activating and the AW109 with then slowly come to a stop at the designated height.
On the display the Flight path marker is removed at low speed, <30 knots groundspeed, and is replaced with hover vector symbology. The hover vector indicates direction and groundspeed of drift at low groundspeeds (when lower than 30 IAS) consisting of Large Aircraft Symbol Reference Marks, an inner concentric ring indicating ten knots groundspeed, an outer concentric ring indicating 20 knotsgroundspeed, and a vertical and horizontal dashed line passing through the center extending to the outer ring.
You manoeuvre in the HOVER by using your HAT (Joystick) set to Trim, Up, Down, Left, Right and a purple circle is your target point (arrowed) that moves at your commands, then the AW109 will follow in that direction... The pad's H will also show in the display to get the perfect alignment of the landing pad... You then use the RHT knob on the APMS panel to descend (or gain height) with the Vertical Reference system VRS-3000, which is also available to make an absolute perfect landing!
It is totally brilliant, simply easy to use and a dream for those that struggle to land Helicopters... the old way to manually fly to a hover then land, still works, but this is way more fun and engaging. By the way I landed with my feet off the rudder pedals!
I can't even get close the detail and symbology available here with this Genesys System in a review and provided here by X-Trident, as noted the manual is 500 pages long, highly detailed, but well worth studying... I will note it is certainly another major level in helicopter flight immersion, I was totally captivated by what you have here at your disposal... unbelievably brilliant by X-Trident.
Liveries
There are four liveries (with more expected). Default is the Brazilian Havan PP-UUU, plus MountainFlyers, Silver OM-TVR and a clever Thunderbird 1.
Summary
The AgustaWestland AW109, originally the Agusta A109, is a lightweight, twin-engine, eight-seat multi-purpose helicopter designed and initially produced by the Italian rotorcraft manufacturer Agusta. It is known for its speed, elegant appearance and ease of control.
X-Trident have a lot of experience and also a great "Track Record" in the X-Plane Simulator, certainly with quality helicopters, with the formidable Bell AB 412 and the CH-47D Chinook being the class of the field. X-Trident have also dabbled with the Tornado and Harrier AV-8B in the fixed wing military arena.
X-Plane 12 is delivering exceptional quality aircraft for the X-Plane Simulator, and the AgustaWestland AW109SP is certainly well within that "Excellent" category. Quality and detail is off the chart, as we approach perfection in realism, as there is nothing to fault here, just to admire.
The rotor head/tail rotor is fully animated and detailed, right down to the last nut and screw, perfect glass is highlighted by the top rated undercarrriage with it's realistic hubs and tyres. The P&W Canada PW206C Turboshaft engine is only partly viewable, but well done.
The focus is on the avionics, or the installation of the Genesys Aerosystems IDU-450 EFIS. This is a deeply conceived system with built in “Synthetic Vision”, there are two sets of IDUs for both PFD and MFD for both pilots. EDUs (Electronic Display Units) are also highly developed as is the Backup Instrument, and Radio RDU. Another highlight is the Automatic Pilot Management System (APMS) Or Autopilot with built in Auto hover. The APMS is a highlight of the machine, but in also adding in the flightplan capability and symbology, it is a major step forward in Helicopter flight immersion. Both X-Plane 12 and X-Plane 11 separate versions are part of the package.
Sounds are not a highlighted feature here, but they are FMOD 2 and quality based from a real AW109, I really liked them and the 3d dynamic sound was very good internally and externally.
Features are however not overly represented for a helicopter, with the focus on the Pro market for menu settings and features. Only one cabin version, and even missing a Co-Pilot and Passengers, the usual wire cutters, mirrors, doors off, belly hook and even an external Ground Power Unit are all missing.
The AugustaWestland AW109SP represents another level of immersion in the competitive X-Plane arena of vertical flight, big words can be said here, Amazing, Incredible, Category Dominating, Totally Immersive.... The AW109SP is all of these things and more, another step forward, another height achieved, overall it is a damn nice helicopter to use and fly, and a totally worthwhile investment.
__________________
Yes! - the AgustaWestland AW109SP by X-Trident is NOW available from the X-Plane.Org Store here :
AgustaWestland AW109SP
Price is US$45.00
Requirements
Plane 12 or X-Plane 11 2 Separate files are provided at no additional cost Mac, Windows, Linux 8 GB+ VRAM Recommended Download Size: 593 MB Current version: 1.0 (May 11th 2024) Designed by X-Trident
Support forum for the AgustaWestland AW109SP
Download
The AW109SP is a 432Mb download with an installation size of 934Mb, in your X-Plane Aircraft folder, this is an X-Plane 12 aircraft only.
All updates are via the built-in Skunkcrafts Updater
Documentation
There is excellent full coverage documentation and installation details for the AW109SP, including;
10_AW109SP for X-Plane - quick guide v1.0.pdf 20_AW109SP for X-Plane - AP and FMS tutorial v1.0.pdf 30_AW109SP for X-Plane - CHECK LIST v1.0.pdf The Full "8_0E-IDU-450-Rotorcraft-Rev-A" Genesys System manual is available for download here;
https://genesys-aerosystems.com/wp-content/uploads/2023/11/8_0E-IDU-450-Rotorcraft-Rev-A.pdf
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Review System Specifications:
Windows - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD
Software: - Windows 11 Pro - X-Plane Version 12.05r1
Plugins: JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00
Scenery or Aircraft
- LFML- Airport Marseille XP by At (X-Plane.OrgStore) - US$24.99
- LFMN - Nice Cote d'Azur v2 by JustSim (X-Plane.OrgStore) - US$18.50
Review by Stephen Dutton
12th May 2024
Copyright©2024: X-Plane Reviews
(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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Stephen got a reaction from Busair in NEWS! - Aircraft Upgraded : K-1200 K-MAX XP12 by STMA
NEWS! - Aircraft Upgraded : K-1200 K-MAX XP12 by STMA
The Kaman K-MAX (company designation K-1200) is a helicopter with intermeshing rotors (synchropter) designed and produced by the American manufacturer Kaman Aircraft.
Developed during the 1980s and 1990s, the K-MAX builds on the work of the German aeronautical engineer Anton Flettner. Performing its maiden flight on December 23, 1991, it was specially designed to optimally perform external cargo load operations and is capable of lifting payloads in excess of 6,000 pounds (2,700 kg), which is greater than the helicopter's empty weight and almost twice as much as the competing Bell 205 despite sharing a similar engine. Being a synchropter, it has greater efficiency in comparison to conventional rotor technology. In addition to airlifting external loads, specialised configurations for aerial firefighting and casualty evacuation have been developed. It was produced for both military and civilian operators.
Shade Tree Micro Aviation (STMA) released back in 2012 their version of the interesting synchropter, the K-12000 K-Max. This is the upgraded X-Plane 12 version, but the older X-Plane 11 version is still available.
Details
Made for precise heavy lifting, the Kaman KMAX helicopter works around the world in precision lift operations involving logging in mountainous terrain, firefighting in remote areas, construction in mountainous and urban settings and resupply in remote regions. The intermeshing synchrotor design maximizes lift capability while keeping the noise level much less than other helicopters. The STMA KMAX for XP12 goes to a new standard with Garmin G530 navigation capability, full IFR cockpit, new lighting features, rain and reflective windscreens, an improved external load console, and a set of new slung load objects specifically designed for the KMAX and XP12 slung load modeling. In our previous models we included a specific Bambi bucket version and a tanker version. XP12’s new slung load modeling obviates the need for a special Bambi version and the Isolair company has ceased production of KMAX tanker add-ons so we now offer a configurable single model with long line you can adjust in PlaneMaker to fit your skill levels. In development we review the most appealing liveries and include them with the model. The cockpit is now fully animated with 3D instruments and improved lighting for all conditions. Also included is the KMAX operations manual and full cockpit documentation in active touch region labels to be able to quickly master startup and shutdown. VR operations are also included if you have that capability. If you are new to XP helicopters or thinking about learning helicopter flight, the KMAX with its counter-rotating rotors makes it the simplest helicopter to learn vertical flight. There is no yaw to counteract as you increase or decrease collective and the KMAX has plenty of power to get you wherever you want to go. If you are an “old head” XP helicopter type then the KMAX and its load assortment will be a great addition to your fleet. The initial production run of the K-MAX ran between 1991 and 2003, at which point the line was shuttered after the completion of 38 helicopters due to low customer demand. During June 2015, Kaman announced that it was restarting production following the receipt of ten commercial orders for the K-MAX.[1] During May 2017, the first flight of a K-MAX built on the restarted production line took place; two months later, the first new-build aircraft since 2003 was delivered to a customer based in China. However, in January 2023, amid a downturn in demand, Kaman announced its intention to shutter production of the K-MAX once again. Images are courtesy of Shade Tree Micro Aviation ___________________________
Yes! The K-1200 K-MAX XP12 by Shade Tree Micro Aviation is NOW available from the X-Plane.Org Store here :
K-1200 K-MAX XP12
Price is US$29.95
Requirements
X-Plane 12
Windows , Mac or Linux
8 GB+ VRAM Recommended Current version : 12.1 (May 22 2024) ___________________________
News by Stephen Dutton
25th May 2024
Copyright©2024: X-Plane Reviews
(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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Stephen got a reaction from Kiwiflyer in NEWS! - Scenery Released : KSJC - San Jose International Airport by ShortFinal Design
NEWS! - Scenery Released : KSJC - San Jose International Airport by ShortFinal Design
ShortFinal Design has spent most of the last few years just updating previous sceneries and projects to X-Plane 12. But here is a completely new scenery from one of the most talented, if not one of the best scenery developers in the X-Plane Simulator. This time around the choice is KSJC - San Jose International Airport, in California USA. And a complimentary scenery to SFDs spectacular SFO-San Francisco masterpiece.
San José Mineta International Airport, officially known as Norman Y. Mineta San Jose International Airport, is a city-owned public airport in San Jose, California. Located 3 miles (4.8 km) northwest of Downtown San Jose, the airport serves both the city and the Santa Clara Valley region of the greater San Francisco Bay Area. It is named after San Jose native Norman Mineta, former United States Secretary of Transportation and United States Secretary of Commerce, who also served as Mayor of San Jose and as a San Jose City Councilman.
San Jose Airport offers flights to a variety of domestic destinations as well as international routes to Tokyo and Mexico. In addition to airline flights, San Jose airport also has a sizeable presence of corporate and general aviation, with two fixed-base operators as well as several corporate aviation tenants.
High-Definition Airport
Accurate airport layout (as of 2024) Detailed models for all buildings with baked ambient occlusion Terminals with fully modeled interiors Detailed general aviation area with several hangar interiors PBR materials on objects and ground Custom dynamic night lighting Custom high resolution pavement textures and markings High resolution photo scenery (30cm/px) Compatible with any mesh scenery Surrounding buildings including the PayPal Park stadium 3D vegetation Fully Animated Airport
Animated cars and buses Animated passengers and workers Custom animated airport vehicles with PBR materials and FMOD sounds Detailed animated jetways with SAM integration Various user-controlled hangar doors (SAM plugin required) ATC network included for AI traffic addons
This KSJC an extremely highly detailed scenery at a very low value price... in other words you get a lot of quality work for your money!
This scenery is not available for X-Plane 11, it is X-Plane 12 Only. Download is 1.2 GB
Designed by ShortFinal Design
Support forum for ShortFinal Design
___________________________
Yes! KSJC - San Jose International Airport by ShortFinal Designs is now Available from the X-Plane.Org Store here :
KSJC - San Jose International Airport
Price Is US$22.95
Requirements
X-Plane 12 (not for XP11) Windows, Mac or Linux 8 GB+ VRAM Recommended Download Size: 1.2 GB Version 1.0 (May 22nd 2024) Note the Living Scenery Tech plugin is required for this scenery. ____________________________
NEWS! by Stephen Dutton
23rd May 2024
Copyright©2024: X-Plane Reviews
(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
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Stephen got a reaction from Busair in NEWS! - Scenery Released : KSJC - San Jose International Airport by ShortFinal Design
NEWS! - Scenery Released : KSJC - San Jose International Airport by ShortFinal Design
ShortFinal Design has spent most of the last few years just updating previous sceneries and projects to X-Plane 12. But here is a completely new scenery from one of the most talented, if not one of the best scenery developers in the X-Plane Simulator. This time around the choice is KSJC - San Jose International Airport, in California USA. And a complimentary scenery to SFDs spectacular SFO-San Francisco masterpiece.
San José Mineta International Airport, officially known as Norman Y. Mineta San Jose International Airport, is a city-owned public airport in San Jose, California. Located 3 miles (4.8 km) northwest of Downtown San Jose, the airport serves both the city and the Santa Clara Valley region of the greater San Francisco Bay Area. It is named after San Jose native Norman Mineta, former United States Secretary of Transportation and United States Secretary of Commerce, who also served as Mayor of San Jose and as a San Jose City Councilman.
San Jose Airport offers flights to a variety of domestic destinations as well as international routes to Tokyo and Mexico. In addition to airline flights, San Jose airport also has a sizeable presence of corporate and general aviation, with two fixed-base operators as well as several corporate aviation tenants.
High-Definition Airport
Accurate airport layout (as of 2024) Detailed models for all buildings with baked ambient occlusion Terminals with fully modeled interiors Detailed general aviation area with several hangar interiors PBR materials on objects and ground Custom dynamic night lighting Custom high resolution pavement textures and markings High resolution photo scenery (30cm/px) Compatible with any mesh scenery Surrounding buildings including the PayPal Park stadium 3D vegetation Fully Animated Airport
Animated cars and buses Animated passengers and workers Custom animated airport vehicles with PBR materials and FMOD sounds Detailed animated jetways with SAM integration Various user-controlled hangar doors (SAM plugin required) ATC network included for AI traffic addons
This KSJC an extremely highly detailed scenery at a very low value price... in other words you get a lot of quality work for your money!
This scenery is not available for X-Plane 11, it is X-Plane 12 Only. Download is 1.2 GB
Designed by ShortFinal Design
Support forum for ShortFinal Design
___________________________
Yes! KSJC - San Jose International Airport by ShortFinal Designs is now Available from the X-Plane.Org Store here :
KSJC - San Jose International Airport
Price Is US$22.95
Requirements
X-Plane 12 (not for XP11) Windows, Mac or Linux 8 GB+ VRAM Recommended Download Size: 1.2 GB Version 1.0 (May 22nd 2024) Note the Living Scenery Tech plugin is required for this scenery. ____________________________
NEWS! by Stephen Dutton
23rd May 2024
Copyright©2024: X-Plane Reviews
(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
-
Stephen got a reaction from Busair in NEWS! - Scenery Released : YSSY Sydney International by Fly Tampa
NEWS! - Scenery Released : YSSY Sydney International by Fly Tampa
If you are an long haul pilot in Simulation, then there are certain ports required to fulfill your network needs. London of course, New York, Los Angeles, Miami, Frankfurt, Hong Kong and Singapore... one of the most important is YSSY Sydney, it has THAT bridge and Opera House as a focal point. TaiModels released a decent YSSY Sydney only a few years ago, but TaiModels are also very internal scenery focused, and the external features were sadly missing, most notable in the massive Port Botany that is positioned adjoining the airport.
Fly Tampa are back in X-Plane! It was debatable this time, because their massive Fly Tampa Amsterdam EHAM was not very well received, as being too heavy on framerate, it made the expansive scenery not very usable, no matter how much power you had. But here we are with their version of YSSY Sydney, and being Fly Tampa it is extremely good (framerate is very good as well).... with Port Botany also part of the package.
Sydney Kingsford Smith Airport ( YSSY) or Sydney Airport — is an international airport in Sydney, New South Wales, Australia, located 8 km (5 mi) south of the Sydney central business district, in the suburb of Mascot. It is the primary airport serving Sydney and is a primary hub for Qantas (jetbase), as well as a secondary hub for Virgin Australia and Jetstar, and is also a focus city for Air New Zealand.
Features Fully Custom rendition of the Kingsford Smith Airport Custom mesh Custom night lighting SAM and LST integration Custom Mesh (with patch for Ortho4XP users) Airport modeled with PBR materials Sloped airport terrain Dynamic lighting, animated Jetways and much more! This brand new released version of Sydney Airport from Fly Tampa includes many features such as a fully custom rendition of Sydney Kingsford Smith Airport, custom mesh, custom night lighting, SAM and LST integration, provided Ortho4XP patch and quality objects. It is noted as X-Plane 12 only, with the custom effects. ______________________________
The YSSY - Sydney International Airport by Fly Tampa is NOW available! from the X-Plane.Org Store
FlyTampa Sydney
Priced at US$28.00
Requirements
X-Plane 12 (not for XP11)
Windows or Mac or Linux 8GB VRAM Recommended Current version : 1.0 (May 20, 2024) ___________________________
NEWS! by Stephen Dutton
21st May 2024
Copyright©2024: X-Plane Reviews
(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
-
Stephen got a reaction from Kiwiflyer in NEWS! - Scenery Released : YSSY Sydney International by Fly Tampa
NEWS! - Scenery Released : YSSY Sydney International by Fly Tampa
If you are an long haul pilot in Simulation, then there are certain ports required to fulfill your network needs. London of course, New York, Los Angeles, Miami, Frankfurt, Hong Kong and Singapore... one of the most important is YSSY Sydney, it has THAT bridge and Opera House as a focal point. TaiModels released a decent YSSY Sydney only a few years ago, but TaiModels are also very internal scenery focused, and the external features were sadly missing, most notable in the massive Port Botany that is positioned adjoining the airport.
Fly Tampa are back in X-Plane! It was debatable this time, because their massive Fly Tampa Amsterdam EHAM was not very well received, as being too heavy on framerate, it made the expansive scenery not very usable, no matter how much power you had. But here we are with their version of YSSY Sydney, and being Fly Tampa it is extremely good (framerate is very good as well).... with Port Botany also part of the package.
Sydney Kingsford Smith Airport ( YSSY) or Sydney Airport — is an international airport in Sydney, New South Wales, Australia, located 8 km (5 mi) south of the Sydney central business district, in the suburb of Mascot. It is the primary airport serving Sydney and is a primary hub for Qantas (jetbase), as well as a secondary hub for Virgin Australia and Jetstar, and is also a focus city for Air New Zealand.
Features Fully Custom rendition of the Kingsford Smith Airport Custom mesh Custom night lighting SAM and LST integration Custom Mesh (with patch for Ortho4XP users) Airport modeled with PBR materials Sloped airport terrain Dynamic lighting, animated Jetways and much more! This brand new released version of Sydney Airport from Fly Tampa includes many features such as a fully custom rendition of Sydney Kingsford Smith Airport, custom mesh, custom night lighting, SAM and LST integration, provided Ortho4XP patch and quality objects. It is noted as X-Plane 12 only, with the custom effects. ______________________________
The YSSY - Sydney International Airport by Fly Tampa is NOW available! from the X-Plane.Org Store
FlyTampa Sydney
Priced at US$28.00
Requirements
X-Plane 12 (not for XP11)
Windows or Mac or Linux 8GB VRAM Recommended Current version : 1.0 (May 20, 2024) ___________________________
NEWS! by Stephen Dutton
21st May 2024
Copyright©2024: X-Plane Reviews
(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
-
Stephen got a reaction from DrishalMAC2 in NEWS! - Scenery Released : YSSY Sydney International by Fly Tampa
NEWS! - Scenery Released : YSSY Sydney International by Fly Tampa
If you are an long haul pilot in Simulation, then there are certain ports required to fulfill your network needs. London of course, New York, Los Angeles, Miami, Frankfurt, Hong Kong and Singapore... one of the most important is YSSY Sydney, it has THAT bridge and Opera House as a focal point. TaiModels released a decent YSSY Sydney only a few years ago, but TaiModels are also very internal scenery focused, and the external features were sadly missing, most notable in the massive Port Botany that is positioned adjoining the airport.
Fly Tampa are back in X-Plane! It was debatable this time, because their massive Fly Tampa Amsterdam EHAM was not very well received, as being too heavy on framerate, it made the expansive scenery not very usable, no matter how much power you had. But here we are with their version of YSSY Sydney, and being Fly Tampa it is extremely good (framerate is very good as well).... with Port Botany also part of the package.
Sydney Kingsford Smith Airport ( YSSY) or Sydney Airport — is an international airport in Sydney, New South Wales, Australia, located 8 km (5 mi) south of the Sydney central business district, in the suburb of Mascot. It is the primary airport serving Sydney and is a primary hub for Qantas (jetbase), as well as a secondary hub for Virgin Australia and Jetstar, and is also a focus city for Air New Zealand.
Features Fully Custom rendition of the Kingsford Smith Airport Custom mesh Custom night lighting SAM and LST integration Custom Mesh (with patch for Ortho4XP users) Airport modeled with PBR materials Sloped airport terrain Dynamic lighting, animated Jetways and much more! This brand new released version of Sydney Airport from Fly Tampa includes many features such as a fully custom rendition of Sydney Kingsford Smith Airport, custom mesh, custom night lighting, SAM and LST integration, provided Ortho4XP patch and quality objects. It is noted as X-Plane 12 only, with the custom effects. ______________________________
The YSSY - Sydney International Airport by Fly Tampa is NOW available! from the X-Plane.Org Store
FlyTampa Sydney
Priced at US$28.00
Requirements
X-Plane 12 (not for XP11)
Windows or Mac or Linux 8GB VRAM Recommended Current version : 1.0 (May 20, 2024) ___________________________
NEWS! by Stephen Dutton
21st May 2024
Copyright©2024: X-Plane Reviews
(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
-
Stephen got a reaction from Kiwiflyer in NEWS! - Aircraft Updated : Rotate McDonnell Douglas MD-11 v1.09
NEWS! - Aircraft Updated : Rotate McDonnell Douglas MD-11 v1.09
Rotate have released v1.09 for the McDonnell Douglas MD-11. Earlier in a noted "beta" release for testing, this now the formal release with a load of great improvements added to this fabulous authentic Simulation.
First it tests support for Apple Silicon architecture, which has become a more restless problem for developers than first realised, developers are getting on top of the problems, but Silicon is certainly not of the same configuration of the older Intel based processors.
Another big new feature is the "pop up" instrument displays are now available. Rotate aircraft (MD88/MD11) have always had fixed displays/screens.
Now you can "popout" the instrument panels including the MCDU units. It was always hard to programme with their position relative to the MAP display (PLAN MODE)... You still have to use the MCDU for inputs, but it saves you from flicking back and forth between the MAP display and MCDU. Yes all the popouts are scalable in size and can be used in Home Cockpits in the usable Window configuration.
And YES I really "loved" the new feature. Lighting has also had a bit of a revision, fine tuning you can all it. The lighting was always really good in the MD11, but it feels now more natural, Softer? but it looks excellent.
Windows are now more cleaner, clearer... I personally found them a bit "Too" clean, clear... I would like the option for dirty windows as my preference, or the dirtier the better.
There has been attention on the landing roll. The MD11 has one of the fastest landing speeds of any aircraft, so this aspect point is important. Here several areas on the approach phase have been tuned. Including AP1/AP2 annunciator in (the) FMA during dual land mode has been fixed, FMS SPD deceleration select/preselect now have safeguards during approach, FMC now does calculated IAS values for deceleration configurations. The MS speed target was rising above the approach speed below 100AGL in some cases... and finally the landing roll brakes have better deceleration. All are aimed to the approach and landing phase sequences.
The v1.09 changelog is the usual lengthy output from Rotate, mostly nips and tucks to this of one of the very the highly specialised Simulations for the X-Plane 12 Simulator...
- Added pop up windows for screen displays.
- Implemented MIN PROF field in STAR page for RNAV procedures.
- Implement FMS SPD deceleration select/preselect safeguards during approach.
- Show FMC calculated IAS values for deceleration configurations.
- Improved VNAV descent prediction during non-clean configuration.
- Improved VOR interception accuracy.
- Tuned landing roll brakes deceleration.
- Added VERT ALERT annunciation in FMA when approacing T/D.
- Filter airports displayed by runway length.
- Reset CLB/ACCEL FMC fields.
- HDG SEL (pull) must allow edition of the heading target until <3º difference.
- Pushing FMS SPD (with no wheel change) resets to ECON.
- Added warning and logging for route loading process.
- Improved LED lighting of LCD displays.
- Inhibit DEFINED WAYPOINTS deletion when used in the flight plan.
- TCAS TA Only mode should be engaged automatically on ground and below 1000AGL.
- Improved manipulation of ELF switch.
- Reorder SID/STAR listing after applying filters.
- Reset ADG with maintenance button.
- Reduced dirt on windshield texture.
- Fixed FMS SPD indication glitch during climb at cross-over altitude.
- Fixed a problem with navaid selection with duplicate names.
- Fixed AFS pitch limits during SOP.
- Fixed a problem when transitioning from PROF to ALT HLD/SOP during descent.
- Fixed navaid DESELECT for ILS navaids.
- Fixed APPR/ILS guidance response when signal is not available.
- Fixed HDG turn direction problem when crossing 0.
- Fixed HDG bug reset after being hidden.
- Fixed AP1/AP2 annunciator in FMA during dual land.
- Fixed a bug in bank limit during non curved transition.
- Fixed FMS SPD target rising above approach speed below 100AGL in some cases.
- Fixed draw order of flight director bars in PFD.
- Fixed Aircraft floating over the runway during autoland in XP11.
- Fixed DME only stations not showing correct data in ND.
- Fixed ATS too responsive during cruise.
- Fixed compatibility problems with A Pilot's Life and other plugins.
- Fixed N2 going over red arc during TO in high altitude airports.
- Fixed bug in FPA discreet stepper when going down.
- Fixed problem in "fix all failures" function.
- Fixed a bug in landing gear disagree lights.
- Fixed a typo in stby airspeed indication.
- Fixed a bug in logic of CRZ and CLB thrust mode auto-selection.
- Fixed A-ICE ALL ON shown along with all other A-ICE alerts.
- Fixed reverser indication color during deployment on air.
- Fixed engine fire handles annuciators.
- Upgraded to newer Aerosoft database.
The update v1.09 now also available to download from the Skunkcraft Updater, or use your X-Plane.OrgStore account and download the latest version in v1.09.
Support Forum at X-Plane.org or http://support.rotatesim.com/
_____________________
Yes! the McDonnell Douglas MD-11 v1.09 by Rotate is currently available from the X-Plane.Org Store here :
Rotate MD-11
Price is US$83.95
The feature list is HUGE, so if you want to read it, then open the text file.
Feature List.txtUnavailable
Requirements X-Plane 12 or X-Plane 11 Windows 8 or Mac OSX 10.12 or newer (M Processors supported) , Linux Ubuntu 64b 18.04 or newer 8 GB+ VRAM recommended Current version: 1.09 (May 16th 2024) You can download this updated v3.0 Updater free here; SkunkCrafts Updater Standalone client
Full download v1.09 changelog is here;
Changelog v1.09.rtf
________________ NEWS! by Stephen Dutton
17th May 2024
Copyright©2024: X-Plane Reviews
Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved.
-
Stephen got a reaction from Busair in NEWS! - Aircraft Updated : Rotate McDonnell Douglas MD-11 v1.09
NEWS! - Aircraft Updated : Rotate McDonnell Douglas MD-11 v1.09
Rotate have released v1.09 for the McDonnell Douglas MD-11. Earlier in a noted "beta" release for testing, this now the formal release with a load of great improvements added to this fabulous authentic Simulation.
First it tests support for Apple Silicon architecture, which has become a more restless problem for developers than first realised, developers are getting on top of the problems, but Silicon is certainly not of the same configuration of the older Intel based processors.
Another big new feature is the "pop up" instrument displays are now available. Rotate aircraft (MD88/MD11) have always had fixed displays/screens.
Now you can "popout" the instrument panels including the MCDU units. It was always hard to programme with their position relative to the MAP display (PLAN MODE)... You still have to use the MCDU for inputs, but it saves you from flicking back and forth between the MAP display and MCDU. Yes all the popouts are scalable in size and can be used in Home Cockpits in the usable Window configuration.
And YES I really "loved" the new feature. Lighting has also had a bit of a revision, fine tuning you can all it. The lighting was always really good in the MD11, but it feels now more natural, Softer? but it looks excellent.
Windows are now more cleaner, clearer... I personally found them a bit "Too" clean, clear... I would like the option for dirty windows as my preference, or the dirtier the better.
There has been attention on the landing roll. The MD11 has one of the fastest landing speeds of any aircraft, so this aspect point is important. Here several areas on the approach phase have been tuned. Including AP1/AP2 annunciator in (the) FMA during dual land mode has been fixed, FMS SPD deceleration select/preselect now have safeguards during approach, FMC now does calculated IAS values for deceleration configurations. The MS speed target was rising above the approach speed below 100AGL in some cases... and finally the landing roll brakes have better deceleration. All are aimed to the approach and landing phase sequences.
The v1.09 changelog is the usual lengthy output from Rotate, mostly nips and tucks to this of one of the very the highly specialised Simulations for the X-Plane 12 Simulator...
- Added pop up windows for screen displays.
- Implemented MIN PROF field in STAR page for RNAV procedures.
- Implement FMS SPD deceleration select/preselect safeguards during approach.
- Show FMC calculated IAS values for deceleration configurations.
- Improved VNAV descent prediction during non-clean configuration.
- Improved VOR interception accuracy.
- Tuned landing roll brakes deceleration.
- Added VERT ALERT annunciation in FMA when approacing T/D.
- Filter airports displayed by runway length.
- Reset CLB/ACCEL FMC fields.
- HDG SEL (pull) must allow edition of the heading target until <3º difference.
- Pushing FMS SPD (with no wheel change) resets to ECON.
- Added warning and logging for route loading process.
- Improved LED lighting of LCD displays.
- Inhibit DEFINED WAYPOINTS deletion when used in the flight plan.
- TCAS TA Only mode should be engaged automatically on ground and below 1000AGL.
- Improved manipulation of ELF switch.
- Reorder SID/STAR listing after applying filters.
- Reset ADG with maintenance button.
- Reduced dirt on windshield texture.
- Fixed FMS SPD indication glitch during climb at cross-over altitude.
- Fixed a problem with navaid selection with duplicate names.
- Fixed AFS pitch limits during SOP.
- Fixed a problem when transitioning from PROF to ALT HLD/SOP during descent.
- Fixed navaid DESELECT for ILS navaids.
- Fixed APPR/ILS guidance response when signal is not available.
- Fixed HDG turn direction problem when crossing 0.
- Fixed HDG bug reset after being hidden.
- Fixed AP1/AP2 annunciator in FMA during dual land.
- Fixed a bug in bank limit during non curved transition.
- Fixed FMS SPD target rising above approach speed below 100AGL in some cases.
- Fixed draw order of flight director bars in PFD.
- Fixed Aircraft floating over the runway during autoland in XP11.
- Fixed DME only stations not showing correct data in ND.
- Fixed ATS too responsive during cruise.
- Fixed compatibility problems with A Pilot's Life and other plugins.
- Fixed N2 going over red arc during TO in high altitude airports.
- Fixed bug in FPA discreet stepper when going down.
- Fixed problem in "fix all failures" function.
- Fixed a bug in landing gear disagree lights.
- Fixed a typo in stby airspeed indication.
- Fixed a bug in logic of CRZ and CLB thrust mode auto-selection.
- Fixed A-ICE ALL ON shown along with all other A-ICE alerts.
- Fixed reverser indication color during deployment on air.
- Fixed engine fire handles annuciators.
- Upgraded to newer Aerosoft database.
The update v1.09 now also available to download from the Skunkcraft Updater, or use your X-Plane.OrgStore account and download the latest version in v1.09.
Support Forum at X-Plane.org or http://support.rotatesim.com/
_____________________
Yes! the McDonnell Douglas MD-11 v1.09 by Rotate is currently available from the X-Plane.Org Store here :
Rotate MD-11
Price is US$83.95
The feature list is HUGE, so if you want to read it, then open the text file.
Feature List.txtUnavailable
Requirements X-Plane 12 or X-Plane 11 Windows 8 or Mac OSX 10.12 or newer (M Processors supported) , Linux Ubuntu 64b 18.04 or newer 8 GB+ VRAM recommended Current version: 1.09 (May 16th 2024) You can download this updated v3.0 Updater free here; SkunkCrafts Updater Standalone client
Full download v1.09 changelog is here;
Changelog v1.09.rtf
________________ NEWS! by Stephen Dutton
17th May 2024
Copyright©2024: X-Plane Reviews
Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved.
-
Stephen got a reaction from flightwusel in NEWS! - Aircraft Updated : Rotate McDonnell Douglas MD-11 v1.09
NEWS! - Aircraft Updated : Rotate McDonnell Douglas MD-11 v1.09
Rotate have released v1.09 for the McDonnell Douglas MD-11. Earlier in a noted "beta" release for testing, this now the formal release with a load of great improvements added to this fabulous authentic Simulation.
First it tests support for Apple Silicon architecture, which has become a more restless problem for developers than first realised, developers are getting on top of the problems, but Silicon is certainly not of the same configuration of the older Intel based processors.
Another big new feature is the "pop up" instrument displays are now available. Rotate aircraft (MD88/MD11) have always had fixed displays/screens.
Now you can "popout" the instrument panels including the MCDU units. It was always hard to programme with their position relative to the MAP display (PLAN MODE)... You still have to use the MCDU for inputs, but it saves you from flicking back and forth between the MAP display and MCDU. Yes all the popouts are scalable in size and can be used in Home Cockpits in the usable Window configuration.
And YES I really "loved" the new feature. Lighting has also had a bit of a revision, fine tuning you can all it. The lighting was always really good in the MD11, but it feels now more natural, Softer? but it looks excellent.
Windows are now more cleaner, clearer... I personally found them a bit "Too" clean, clear... I would like the option for dirty windows as my preference, or the dirtier the better.
There has been attention on the landing roll. The MD11 has one of the fastest landing speeds of any aircraft, so this aspect point is important. Here several areas on the approach phase have been tuned. Including AP1/AP2 annunciator in (the) FMA during dual land mode has been fixed, FMS SPD deceleration select/preselect now have safeguards during approach, FMC now does calculated IAS values for deceleration configurations. The MS speed target was rising above the approach speed below 100AGL in some cases... and finally the landing roll brakes have better deceleration. All are aimed to the approach and landing phase sequences.
The v1.09 changelog is the usual lengthy output from Rotate, mostly nips and tucks to this of one of the very the highly specialised Simulations for the X-Plane 12 Simulator...
- Added pop up windows for screen displays.
- Implemented MIN PROF field in STAR page for RNAV procedures.
- Implement FMS SPD deceleration select/preselect safeguards during approach.
- Show FMC calculated IAS values for deceleration configurations.
- Improved VNAV descent prediction during non-clean configuration.
- Improved VOR interception accuracy.
- Tuned landing roll brakes deceleration.
- Added VERT ALERT annunciation in FMA when approacing T/D.
- Filter airports displayed by runway length.
- Reset CLB/ACCEL FMC fields.
- HDG SEL (pull) must allow edition of the heading target until <3º difference.
- Pushing FMS SPD (with no wheel change) resets to ECON.
- Added warning and logging for route loading process.
- Improved LED lighting of LCD displays.
- Inhibit DEFINED WAYPOINTS deletion when used in the flight plan.
- TCAS TA Only mode should be engaged automatically on ground and below 1000AGL.
- Improved manipulation of ELF switch.
- Reorder SID/STAR listing after applying filters.
- Reset ADG with maintenance button.
- Reduced dirt on windshield texture.
- Fixed FMS SPD indication glitch during climb at cross-over altitude.
- Fixed a problem with navaid selection with duplicate names.
- Fixed AFS pitch limits during SOP.
- Fixed a problem when transitioning from PROF to ALT HLD/SOP during descent.
- Fixed navaid DESELECT for ILS navaids.
- Fixed APPR/ILS guidance response when signal is not available.
- Fixed HDG turn direction problem when crossing 0.
- Fixed HDG bug reset after being hidden.
- Fixed AP1/AP2 annunciator in FMA during dual land.
- Fixed a bug in bank limit during non curved transition.
- Fixed FMS SPD target rising above approach speed below 100AGL in some cases.
- Fixed draw order of flight director bars in PFD.
- Fixed Aircraft floating over the runway during autoland in XP11.
- Fixed DME only stations not showing correct data in ND.
- Fixed ATS too responsive during cruise.
- Fixed compatibility problems with A Pilot's Life and other plugins.
- Fixed N2 going over red arc during TO in high altitude airports.
- Fixed bug in FPA discreet stepper when going down.
- Fixed problem in "fix all failures" function.
- Fixed a bug in landing gear disagree lights.
- Fixed a typo in stby airspeed indication.
- Fixed a bug in logic of CRZ and CLB thrust mode auto-selection.
- Fixed A-ICE ALL ON shown along with all other A-ICE alerts.
- Fixed reverser indication color during deployment on air.
- Fixed engine fire handles annuciators.
- Upgraded to newer Aerosoft database.
The update v1.09 now also available to download from the Skunkcraft Updater, or use your X-Plane.OrgStore account and download the latest version in v1.09.
Support Forum at X-Plane.org or http://support.rotatesim.com/
_____________________
Yes! the McDonnell Douglas MD-11 v1.09 by Rotate is currently available from the X-Plane.Org Store here :
Rotate MD-11
Price is US$83.95
The feature list is HUGE, so if you want to read it, then open the text file.
Feature List.txtUnavailable
Requirements X-Plane 12 or X-Plane 11 Windows 8 or Mac OSX 10.12 or newer (M Processors supported) , Linux Ubuntu 64b 18.04 or newer 8 GB+ VRAM recommended Current version: 1.09 (May 16th 2024) You can download this updated v3.0 Updater free here; SkunkCrafts Updater Standalone client
Full download v1.09 changelog is here;
Changelog v1.09.rtf
________________ NEWS! by Stephen Dutton
17th May 2024
Copyright©2024: X-Plane Reviews
Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved.
-
Stephen got a reaction from Kiwiflyer in NEWS! - Laminar Research releases v12.1.0
NEWS! - Laminar Research releases v12.1.0
It felt like a long time coming, and I haven't used the X-Plane Updater since December 2023? But here is the next update for the X-Plane 12 Simulator, it has a new name code as well in v12.1.0, with an extra digit added for incremental updates (that should mean more updates? but I'm not hopeful, given Laminar's past track record). This is a "beta" release, and that comes with ongoing development.
The update list is extremely long (there are 354 bug fixes alone!), but the main feature areas are;
Anti-aliasing (AA): Improved quality with better scene handling and coverage for alpha-tested surfaces (those with transparency).
Depth of Field: More control with a setting for Real Camera Shake (RCAS) and a notification when textures are reduced due to memory limitations.
Lighting: Bloom Effects and overall a more focused sources of lighting.
Shadows: Smoother shadows overall, cloud shadows on water, and faster rendering times.
Lightning: v12.1.0 features more realistic visuals with subtle color adjustments, distance variations, and bolt thickness changes via distance. Sound effects have also been improved for a more immersive experience.
Particle Effects: The new system allows for particles on ground contact, easier editing with copy/paste, and datarefs for better control. Pre-built effects include jet engine afterburners (JATO), water bombing, ground scrapes, and rotor wash from helicopters. Aircraft configuration files (ACFs) let you disable these effects if desired.
G1000 navigation system: including an accurate startup splash screen, a NAV page, a stormscope, datalink weather support, Terrain, a WPT page, an AUX page, and new datarefs.
Water: Fixed water clarity issues, with color and transparency depending on location. Cloud shadows are now visible on water surfaces. Compatibility note: existing X-Plane 11 water scenery packs may not work perfectly due to differences in water rendering and might require updates from the creators.
Autogen: Enhanced visuals for high-rise buildings in European cities and improved parking aircraft placement at airports, prioritizing larger planes for bigger spots.
Supported flap systems: allowing the accurate simulation of manual flap controls such as the one in the Piper PA-28, with precise and gradual adjustments, and the dial-a-flap system, which is present in some McDonnell-Douglas aircraft.
Early v12.1.0 images are simply breathtaking...
Notable is the adjustable sharpness of the instruments... a huge difference in quality!
You can find the full ongoing v12.1.0 beta details here: X-Plane 12.1.0 Release Notes
To update v12.1.0, then just run the X-Plane Updater, it is a 5.3 GB update. Note that this a beta (beta tickbox is required to download the update). So expect more development as the v12.1.0 is consistently updated to the full v12.1.0 release.
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X-Plane 12 is purchased directly from Laminar Research for US$79.95 and the download file size is 86 GB
X-Plane 12
Price is US$79.95
Minimum Requirements
Disk space: 25 GB
CPU: Intel Core i3, i5, i7, or i9 CPU with 4 or more cores, or AMD Ryzen 3, 5, 7 or 9
Memory: 8 GB RAM
Video Card: a Vulkan 1.3-capable video card from NVIDIA or AMD with at least 2 GB VRAM
Note: Intel GPUs are not supported by X-Plane 12
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NEWS! by Stephen Dutton
15th May 2024
Copyright©2024: X-Plane Reviews
(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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Stephen got a reaction from Kiwiflyer in Aircraft Review - Pilatus PC-6 Turbo Porter - DGS Series XP12 by Thranda Design
Aircraft Review - Pilatus PC-6 Turbo Porter - DGS Series XP12 by Thranda Design
In June 2020. Thranda Design released the X-Plane 11 version of the utility Swiss aircraft, the Pilatus PC-6 Turbo Porter. The aircraft was a more modern replacement for the long-established DHC-2 Beaver in the highly competitive utility role.
The first PC-6 version came with a 254 kW (340 shp) pistoned-engine, it first flew in 1959. But it was when an early turboprop powerplant version that became available for the PC-6 with the Garrett Air Research TPE 331, that the aircraft really came then into it's own class. But the TPE 331 installation didn't last long either, as in May 1996 with the Pratt & Whitney Canada PT6A engine performed its own maiden flight and the PT6A really then cemented the Porter's reputation and as a direct replacement for the DHC-2, the Beaver's production ended just two years later.
A rugged utility design the PC-6 is...
The aircraft and the excellent modeling was extremely good in X-Plane 11, even if the XP11 world was flat compared to the realism of XP12. The conversion to XP12 keeps the dynamics of the earlier aircraft, but now places it in the highly developed world of X-Plane 12 ULTRA hi-res PBR realism, it stands out, brilliantly in the world it richly deserved.
Design wise there is not much difference, but the XP12 version comes with the newly created PBR textures, are all 8K now as well (four times the resolution), so the detail is far more highlighted, even extremely so. Admire the perfected riveting, the panel construction, ribs... all so very good.
Rugged landing gear is intricately done, all the struts and built in dampers are beautifully realised, gotta love those tyres, also available are the bigger Tundra sizes as well. Daniel Klaue is one of the most prominent X-Plane developers so you are going to get nothing more that the very best, and certainly that is the case here.
In the XP11 review I admired the wing profile, it's worth repeating again here... as it is an almost perfect sculpture.
A lot of the glass areas are just flat, but the main windscreen is a complex, convexed shape and has a large helicopter feel... here again with all the glass it is highly realistic, and you can have the tint on or have clear glass.
Cabin
The cabin has a two-abreast layout in six seats, in the same check blue trim as XP11. Still very modern, and looks more towards the higher quality in XP12.
Side doors can be left open in flight if required, but that would scare the bejesus out of anyone actually sitting in there, unless you were going for a parachute jump. Seat backs can be moved forward, and any, or all of the seats can be removed.
The aluminium wall panels and riveting is still worth admiring, it looks and feels very realistic, note the parachute rail above.
Cockpit
The PC-6's cockpit is very basic in a utilitarian way, with just metal frames with all the controls or instruments added or bolted on... note the very rudimentary window air blower, it is basically a pipe with holes drilled in it?
Still the quality of the instrument panel is absolutely first rate, it comes with lovely authentic instruments.
The prominent forward metal frame bar also creates a shelf, and items like the quadrant and flap switch/rudder trim, clock (right) and Interrupt and the alternate trims are bolted directly on to the frame... note the loop wire park brake, it is really basic.
... three levers control "Prop", Throttle "Power" and Mixture "Idle" which has a safety gate. The lever to the panel push-pull rod is expertly crafted and has excellent realistic animation. T shaped throttle lever looks like a twin throttle handle but it isn't, but does carve out a working handle feel. Lower Flap selections are UP (0 degrees), TO (28 degrees) and LND (35 degrees).
Rudder pedals are as basic as the ones you use with your simulator, it is just a simple moving bar and the extra pedals for brakes. The air and heat piping is visible and again something you would buy from your hardware store.
Lovely simple control stick, with a PTT (Push to Talk) button front and has a trigger switch behind. Front seats are encased in a bucket style frame, and those hanging seat belts are still awfully well done.
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Instrument Panel
The instrument panel in this PC-6 is unique as it can be configured to your own personal preferences in the menu, a unique feature by Thranda, but first we will look at the default layout of the panel.
The Porter is a strictly one pilot operation, rarely does it have two aviators flying, but the stick and rudder controls are provided in the second seat. So all the instrumentation is to the left and set around the pilot's eyes. Clear and concise, most instruments are quite large and really well done here.
Standard Six covers Airspeed Indicator (knots), Artificial Horizon and the Attitude Indicator on the top row. Below is a ADF/VOR pointer, Heading Dial and Backup Attitude Indicator. Third row has a Vertical Speed Indicator, Turn Coordinator and Fuel Gauge (litres), far left lower is a Radar Altitude Dial.
A note about the two Altitude Indicators in that the top row version only moves per hundred feet in a click, which I really like, unlike the backup standard clock dial version.
Avionics package includes both the GNS 530 and the GNS 430 GPS units, a Garmin GTX327 transponder and bottom is a Garmin GNA 340 radio set.
Centre panel left has four dials with two small top and two larger lower to cover the engine performance with (small) Prop RPM speed x 100 and gas generator RPM or Ng %, and below below (large) are the Torque psi and ITT or "Inter Turbine Temperature" gauge.
Right side instrument panel has a few more engine readouts, these include the Indicators for the oil temperature, pressure, and fuel pressure which are combined into a single gauge...
... below is a ammeter and an voltmeter, the PC-6 utilises a 28V electrical system. A single 24V battery is installed to provide power for engine starting and as a secondary source for DC power. A 300-amp starter generator provides normal power at 28 volts. Far right is a suction gauge (Vacuum). Centre right panel is a Hobbs counter and a lovely Whisky Compass centre screen.
There are two wing tanks of 170 US gallons each (643.5 liters, 1147.5 lbs, or 520.5 kg) of total of usable Jet-A fuel. These wing tanks gravity-feed into a small 2.9 gallon collector tank located behind the cabin rear bulkhead, which feeds the engine. The twin fuel tank gauges are lower right, in compliment with the total fuel gauge at the lower SS position. Dials are really well done and look really nice. All lower circuit breakers are active. The electrical switchgear are set out in two rows, top external lighting and lower Master (Power), Generator and various other generic electrical power switches.
There is a panel each end of the instrument panel. To the right is a De-Ice system with ampere gauge. Left is the optional external fuel tank panel...
... each under-wing optional external tank holds an additional 49 gallons (185.5 liters, 330.7 lbs, or 150 kg) of usable fuel. The external tanks are really well done, but also makes the Pilatus look very military.
Notable is the ADF panel sitting down between the two front seats, very hard to use in a simulator way, but again well done. At each of the end of the shelf, there are airvents which are fully animated for movement and flow.
Menu - Tablet
Biggest difference between the earlier PC-6 Porter in this updated XP12 version is a new menu... well sort of? The side Arrow window tab is still there, and it still does the same pop-up menu, but it is now in the shape of a iPad - Tablet.
There is a reason for this change... the same iPad/Tablet can also be used as a Tablet in the aircraft. There is a brown circular patch on the window, if you press the hotspot, then the IPad/Tablet will appear, and the same tablet is also attached to the right hand side window. The iPad/Tablet can be adjusted, but not too far in movement as the window's glass gets in the way.
The original seven menu selections have now been almost doubled to 13 selections, the side menu is also gone and they have all been replaced by square icons;
Aircraft Options, Weight & Balance, INSTR Options, Panel Editor, Static Liveries, DYNAFEEL, Log Book, Checklist, Ground Handling, Dynamic Liveries, Flight Computer, Equipment and AviTab... at the bottom is a "Brightness" slider. Missing from the earlier menu is the "Camera" selection?
Notable is that the screen tablet is set in a "Window" frame, and these window popups can be moved around the screen and also scaled in size...
Aircraft Options
This page menu is also changed from the earlier "General" selection, but the options and the layout stays the same, the layout is still as highly detailed and as very comprehensive as before in the General tab.
Three selections cover group items, but any one item via "Click Spots" can be individually selected or hidden via the aircraft graphic.
"ALL COVERS" will select engine inlet/outlet covers and pitot cover, "ALL TIE-DOWNS" for propeller and wing tie-downs and "ALL DOORS" for both cockpit doors, both cabin sliding doors and the twin engine cover doors, and open the forward panels and it exposes inside a lovely recreated PT6A-27 turboprop, flat-rated to 550 SHP (47.3 psi at 2000 RPM) as this is the Pilatus PC-6 B2/H4 version represented. The Engine can be set into two modes... SIMPLIFIED or REALISTIC
In Simplified mode the engine will automatically limit the engine to remain below the maximum torque of 47.3 psi. In Realistic mode it will be up to the pilot to avoid exceeding the engine limitations. The propeller gearbox or propeller shaft can break if the torque limit is exceeded by a certain margin, resulting in engine failure and smoke in the cabin (the smoke can be cleared by pulling the firewall air shutoff control closed). There is also a very nice GPU (Ground Power Unit) and an Electric Tug on the rear tailwheel, that is controlled via your joystick.
There is the selection of a SIMPLIFIED or REALISTIC tailwheel actions. in Simplified mode the tailwheel is standard X-Plane rudder connected yaw in a range of +- 30 degrees, In Realistic mode it functions as in the real aircraft. There is a section in the manual relating to steering in the freewheeling mode.
Other Aircraft Options menu selections cover; Window and Instrument Panel Reflections on/off, Startup Running on/off, External Fuel Tanks show/hide, Chocks and brakes on/off. All EXT - External Lights can be switched on and off as can ALL INT - Internal lights. The lights can also be accessed on the aircraft graphic including the extending and retraction of the end of the wing landing/taxi lights, this action can be a bit fiddly and slow but clever. The lights on the PC-6 are now all LED.
Weight & Balance
The PC-6 has the same intricate great "Weight and Balance" menu as earlier. In both Lbs and Kgs, which can be selected via the toggle...
... Fuel can be added, and you can also use the twin-external tanks if they are then shown, and both are adjustable in the menu as well.
Pilot, passengers and cargo can all be set for their individual weights (scroll), and the CofG (Centre of Gravity) parameters are all shown on a graph and with a marker on the aircraft of it's physical CofG, when done you can save the configuration and later reload it.
As noted you can show/hide any of the rear seats, by pressing the X by the seat. Add in weights to the two front seats will also add in the Pilot (Dan) and his lovely female Co-Pilot. But adding in cargo (weight) will not put anything in there rear, unlike on some Thranda aircraft.
INSTR Options
A new menu item is your "Instrument Option" menu page.
There are four options available; GPS #1 Popup (GNS 530), GPS #2 Popup (GNS 430), STEC 55 "Fifty Five X" Autopilot Popup, and there is also the option to change the Baro Units from mb to inhg.
Panel Editor
"Panel" is now "Panel Editor"... part of the Thranda "Dynamic Generation Series", also re-authored for XP12. More about the DGS Series
The Thranda PC-6 Porter can be highly customised in two areas to suit your taste. First in Dynamic Panel, as there is no default instrument setup, as you can customise the panel to suit your own flying preferences. In the new iPad/Tablet configuration the screen space is now far larger than the old "Panel" Menu. This is good, because as some of the small access zones before tended to overlap each over, so you always found yourself adjusting (scrolling) the wrong item.
Top row of options are 4 different panel backgrounds, Default Grey, White, Black and Blue. (Note all options can be mouse scrolled)
There are also Five Panel "Presets". For most selections you have to save (overwrite) the preset you want, then reload the aircraft to get the panel configuration you want?
Alpine Avionics Evolution
Part of the options available is the EFD 1000 which is a self-contained multifunction digital display that is divided into a Primary Flight Display (PFD) in the top half, and an Electric Horizontal Situation Indicator (EHSI) in the lower half. As EDF 1000 systems go it is not highly featured system, with the GPSS, MAP, 360 and Menu functions all not simulated, but the display does pop-out... It works of course with the S-TEC Autopilot.
Laminar Research G1000
Also part of the options is the duel screen Laminar Research G1000 GNS system, both the PFD and MFD/MAP pop-out for convenience.
The RealityXP GNS 530W/430W or GTN 750/650 Touch 3D bezels are also available if you have these optional addons.
The "Dynamic" in the panel is another featured DGS. Besides having different custom panel configurations, you can also customise the instrument panel by selecting "ENABLE 3D PANEL EDIT MODE". This will highlight the available instruments you can change in green.
Selecting an instrument via the "INDIV INST" (Individual Instrument) and "ACTIVE INSTRUMENT" it will highlight the instrument you want to say, move to another place or adjust the position on the Instrument Panel...
... or hide the instrument completely to make space, say you don't want the Autopilot? then simply delete it.
You can also add in tools and instrument features, like the "Switch Panel", or the Aspen EFD 1000, or the Reality XP bezels.
You have access to all of the 44 individual instruments and avionic units... and basically you can also start with a completely blank panel and then create your own unique or personal instrument layout... and can have up to, or can save 14 different panel layouts (presets)
... so for absolute layout choice it is crazy!
Static Liveries
This was earlier called "Painted Liveries", now named just Static Liveries. There are only eight provided liveries, down from 16 earlier choices.
But they are the best of the bunch. Thranda is the Default. The earlier twin white of the liveries that were noted as "DynamicLiveryResources" and "ZZTEMPLATELIVERY" liveries are now missing? as the DGS system has be refined, it is now more smoother and the long wait pause times have been reduced.
There is a white "Blank_Livery" available (in the Documentation) as a template to add in more Static Liveries.
DYNAFEEL
"DynaFeel" is a system that dynamically adjusts the rate at which the controls deflect, in Pitch, Roll and Yaw. It is based on airspeed and how much the control's are deflected. This means the controls will feel light and responsive at low speeds and with some small deflections, but will get progressively heavier as the airspeed increases.
Logbook
This is one feature adopted from the JustFlight Menu. This Icon will just show the X-Plane Logbook window.
Checklist
New to the Thranda PC-6 is Checklist.
A 36 page checklist is very comprehensive set in the iPad/Tablet. Navigation is via the lower left/right arrows, or you can scroll the pages via the centre box bottom. The Checklist will also pop-out into a scalable window, to make the list available anywhere in the cockpit.... You tick off the list one-by-one (green), but there is no default to clear the list in one click?
Ground Handling
This Ground Handling Icon is also new. This option just views the X-Plane default "Ground Handling" window. if you prefer that tool over the Thranda electric tug.
Dynamic Liveries
Earlier we saw the available "Static Liveries". Here you can actually design your own livery and save the livery.
You have a menu to select on the right that can colour a certain part of the aircraft, like the Roof, Wing, Tail or Wing tips. Select which one you want and then adjust (scroll) the RGB colours for that area. Other options include changing the Registration of the aircraft and putting the "PC-6" logo on the tail. It looks hard but you can easily design a very nice livery in about twenty minutes...
To help there is already 31 liveries already completed to choose from, or to adjust the finer details of any of the presets to your liking.
... when done you can "Save" (Add) the livery and then "APPLY" it to the aircraft. When you apply the livery the screen will then freeze for a few minutes, and go a bit weird? The results are however excellent.
A note... if the created livery does not appear correctly? Then go to the Static Liveries and select "Apply", then go back to the created Dynamic Livery and do it again, this time it should create the livery you wanted.
A feature is the (Quick) selection of Dirt via percentage selections you can adjust the amount of Dirt, Scratches and Dirt Int on the aircraft (0%-255%) and apply it instantly. So you can have either a pristine or a very grubby aircraft with just a twirl of the numbers. Also changes can can be made to the Metal or Rough surfaces, this can be applied to any of the liveries. Note you can apply the same Dirt and Scratches onto any of the Static Liveries directly via that menu.
As noted before. the DGS system is far smoother in this new layout, it is also far easier to use as well with the larger scalable panel.
Flight Computer
Another new feature from the JustFlight menu. This shows you your current aircraft data including; OAT, GS (Ground Speed), Endurance, Range, NMPG/SMPG, Altitude, TAS (speed), Fuel Flow, Fuel Used, Headwind (knts) and Crosswind (Knts). Both units in Metric or Imperial are also available.... and you can reset the fuel burn.
Equipment
Under the "Equipment" Icon you have several items as external options, these items were originally under the MISC tab
There are Five Equipment options. Top is the Regular or Tundra (large) Tyre option.
A set of Skis.
Mud Flaps can be used with either the Regular or Tundra tyred settings.
Forward passenger window can be either sizes in Small or Large.
And the optional twin wing tanks.
AviTab
AviTab is a PDF viewer, Airport info, METAR info and ILS frequencies information tool, it also has a moving map that supports online maps and offline maps, Navigraph integration in that you can link your Navigraph account and see the charts right in the cockpit. In the PC-6 the Avitab is available in both the 3D tablet and a scalable pop-out window.
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Lighting
The lighting on the PC-6 is very utilitarian both externally and internally. Note the images here are from the X-Plane v12.1.0 beta, which is a huge improvement over the earlier X-Plane 12 lighting. There are two underwing Landing/Taxi lights, Red beacons top and lower fuselage (selectable) or you can have bright white Strobes, and the three standard Navigation lights.
Instrument Panel is lit by a simple red light on the roof. And there are two sidewall mounted cabin lights for the rear.
Amphibian
Most Thranda X-Plane 12 releases now include both the wheeled version and also the Amphibian variant.
There is no "Float" version here, only the Amphibian variant, but very good it is. The aircraft looks excellent in the air, but you have to be aware of the extra weight in takeoff and manoeuvring, the so called "pendulum" effect.
Float design is the usual excellent Thranda thorough design and detailing, hull shape is excellent.
Rudders are raised and lowered by a lever right forward side of the pilot's seat, or do as I do in using a keyboard command
Excellent retractable gear is also very realistic, gear control is by the additional panel set on the beam in the centre panel.
The performance on water is again absolutely first rate, water craft have come a long way in better realism since the introduction of X-Plane 12, here you are seeing the latest incarnation with the v12.1.0 water... it's now just perfectly brilliant.
The "Equipment" Menu is also different in the Amphibian version. There is all new menu order, from top; Water Rudder (retracted/extended). Ladder Left, Ladder Right, Windows (Small/Big), Wing Tanks (Disabled/Enabled) and Docking Hold.
We will look at "Docking Hold" first. This is the same tool as earlier noted as the "Slew" feature.
Docking Hold mode allows you to manually move the aircraft around in a disconnected X-Plane space. It functions by temporarily overriding the various aerodynamic and physical forces on the X-Plane settings, it is to allow the user to reposition the plane as desired. This feature is however highly touchy and it is used mostly only really with the Amphibian/Floats option in docking the aircraft to say a pier or marina. But it works extremely well.
The optional Left and Right ladders are connected to the wings.
Both the Menu options of the same "Static LIveries, and "Dynamic Liveries" are also available for the Amphibian, with the floats being colour matched to the fuselage.
Flying the XP12 PC-6 Porter
First you have to understand the unique attraction to the PC-6 Porter. It is as they say a "Seat of the Pants" aircraft. True pilot's love the Porter because of the feel and reaction the aircraft has under their control. So if you need to get into an impossible remote landing strip then in most cases it will be with a Porter... short, rough even steep gradients are all challenges that the PC-6 can take on with it's incredible STOL - Short Takeoff and Landing capabilities. But also remember that in front of you is a massive PT6A-27 turboprop, flat- rated to 550 shp, turning a large Hartzell 4-bladed constant speed propeller. It is like having a powerful V8 engine attached to a Go-Kart, and in your case a monster of an engine attached to the light frame that you are sitting in... so the PC-6 is unique in the way you handle it, or fly it... overall you can see the immense attraction to pilots it has.
So put on the power, and you get a serious "whoa!" in that PT6A-27 t will pull you left off the runway quick smart... even if you are ready for the pull, so slow power on to start, then build up the speed.
Rudder action is however very good (considering the petit size), so you can easily straighten up the line, only 30 knts and the tail is off the ground... 70 knts and your flying. Use only one stage of the flaps (28º) and your flying even earlier, as the STOL effect is very good.
The PC-6 has a rate of climb of 1,010 ft/min, or a 1,000fpm. But it can easily out-climb that rate at the limit, and still gain speed. Service ceiling is 8,197 m (26,893 ft).
Thranda do note the engine limits for the PC-6, and to certainly the need not to exceed the parameters, as that would be easy with the power you have available, but now in the air and at your altitude it is time to trim the Porter. The electric trim is on the joystick and very easy to use (I have a keyboard trim setup), the trim display is left top on the instrument panel (arrowed).
The PC-6 is super easy to trim via the vertical and a couple of flicks left of the rudder trim should have you easily flying hands off stick neutral, in fact you don't need an autopilot as the Porter will fly trimmed straight into the horizon very easily... one note though is there is no rudder trim, so the aircraft has a tendency to pull left under power, which you have to manually correct.
I don't have any qualms at all in recommending the PC-6 as a "Pilot's" pilot aircraft, a bush plane that is easy to fly. For a novice flier, this is also a great starter aircraft, "Seat of the pants" sort of thing, you feel the Porter as much as fly it.
Sounds have been re-authored in FMOD, capturing the subtleties of the PT6 engine and its very dynamic 4-bladed prop, with a lot more authentic wind noise and background sounds.
Maximum speed is 232 km/h (144 mph, 125 kn) Vno, Vne: 151 knots or cruise at 213 km/h (132 mph, 115 kn). Range is 730 km (450 mi, 390 nmi) with maximum payload and Ferry range is around 1,612 km (1,002 mi, 870 nmi) with maximum internal and those twin-underwing fuel tanks.
I checked out the banking again, and yes you still need that stick back-pressure to turn cleanly, but the stick feedback is very, very good, in fact the handling overall is quite superb. So the flight dynamics have also been extensively overhauled for both for the land and the amphibian version, and to closely match XP12's new dynamics.
You can even adjust your altitude just by reducing the power, pull the throttle back and down you go, too steep then you can climb back just as quickly by pushing the throttle back up to counter the fall, and all without moving the stick...
.. at the right height flare off the nose down attitude to rub off the speed... when the speed is around 80 knts and a good 15 knts into the white zone you can drop the flaps to 28º, this effect will then drag the speed down to the approach speed of 60 knts, lovely is fact there is no flap lift, or unbalance as the aircraft slows down, you feel the lift but not that secondary sinking feeling with less power... and it is all smooth as.
I will note that with the no backlit instruments... in some lighting conditions the X-Plane 12 heavy shadows can make them hard to read, it is a very dark panel.
Drop the flap to the full 36º and your speed will rub off to 55 knts, you are still flying well at this speed, but any less power and then you will lose height. Stall speed is only slightly below your approach speed at 96 km/h (60 mph, 52 knts), and you have a red light on the panel if you exceed this low speed.
The trick is to go as low to the low speed warning without lighting the red light, it is the perfect landing speed as you will also wind down slowly to the runway.
Only a slight flare is needed, it's a taildragger after all.... and your down!
Yes flying the Porter was easy, but let us not get too cocky here as this aircraft is not for absolute total amateurs, skills were needed to do the right procedure, right speed at the right place to get that extremely exciting landing, but if you are good at flying like this, then the Porter will reward you back a thousand times over... as the PC-6 is brilliant to fly.
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Summary
One of the most versatile and even a workhorse background utility aircraft, the Swiss built Pilatus PC-6 Porter is on of the most coveted pilot dream machines for its basic but powerful design, extremely flexible for its amazing STOL capabilities this is one of the most rugged and the best get in and then out of remote areas fixed-wing aircraft available.
Daniel Klaue needs no introduction if you have been in X-Plane for a period of time, certainly one of the most innovative and one of the most talented developers out there that is highly regarded within the Simulator.
This is a Dan Klaue aircraft and so you expect tons of ideas and clever features and certainly the PC-6 Porter does not disappoint in that department. Modeling and detail is absolutely first rate, this is an excellent Porter aircraft with a lovely design and high quality.
For X-Plane 12 the PC-6 has had a very comprehensive overhaul, including all new authored textures in 8k (four times the higher resolution than before) it shows of course, but without the framerate hit. The EFB: Electronic Flight Bag, or the Thranda Tablet is all new, with now 13 options (up from seven before), and all the pop-out windows are scalable. Flying Dynamics are also completely revised for XP12, as is the better LED lighting. Advanced FMOD (2)-based sound system has also been extensively overhauled for XP12, and all of course recorded from a real PC-6 and it's PT6 engine,
The innovative menu system "Dynamic Generation Series", in you can create your own instrument panel layout or layouts as up to 14 different layouts of 44 instruments and avionics can be saved with 6 default layouts including a Aspen EFD 1000 with S-Tec 55x autopilot, and the panel is also RealityXP GNS 530W/430W or GTN 750/650 Touch with 3D bezels ready. A huge selection of 32 liveries is still complimented with a feature to create your own colour scheme and livery, then you can save them as well. The feature list is huge, and the excellent Amphibian variant is now part of the package. This aircraft is X-Plane 12 only, but the X-Plane 11 version is still available.
Simply a pilot's aircraft to fly and love, the Pilatus PC-6 Porter is extremely responsive to your inputs, but that is why you love this aircraft, skills are required to get the very best out of the machine as it is a powerful taildragger, but even the most early cadet pilots will still love it.
That huge feature list and a great value price, all now in X-Plane 12, so this is the perfect PC-6 Porter you always dreamed of, and what more can you ask for!
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Yes! the Pilatus PC-6 Turbo Porter - DGS Series XP12 by Thranda Design is NOW available from the X-Plane.Org Store here :
Pilatus PC-6 Turbo Porter - DGS Series XP12
Price is US$34.95
Retail Price:$44.95- you Save:$10.00(22%)
Requirements
X-Plane 12 (not for XP11) Windows, Mac or Linux 8 GB VRAM Recommended Download Size: 4.1 GB Current version 1.0 (May 4th 2024) _______________________________________________________________________
Installation and documents: Download is 4.05Gb and the aircraft is deposited in the "General Aviation" X-Plane folder.
Installation key is required on start up and is supplied with the purchased download file.
Full installation is 4.94Gb
Documents supplied are:
Blank_Livery_For_Painting ChangeLog.txt Thranda PC6 Documentation v1_2.pdf Thranda PC6 Expansion Pack Manual.pdf Thranda PC6 Manual XP12.pdf Thranda PC6 Performance Charts MASTER XP12.pdf Thranda Pilatus PC6 Graphics Settings XP11.pdf Thranda Pilatus PC6 Graphics Settings XP12.pdf Thranda Pilatus PC6 Joystick Settings.pdf X-Plane G430 Manual.pdf X-Plane G530 Manual.pdf
A Blank Livery (PNG) of four files are provided for painting. Checklists, setting and loads of Performance graphs are provided in the various manuals
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Review System Specifications:
Windows - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD
Software: - Windows 11 Pro - X-Plane Version 12.05r1 (note, during the review X-Plane v12.1.0 was released, and features in the update are noted and shown in this review)
Plugins: JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 : RK Apps XPRealistic v2 - US$34.99
Scenery or Aircraft
- PAWG - Wrangell Airport, Alaska by NorthernSkyStudio-PAWG (X-Plane.OrgStore) - US$29.95
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Aircraft Review by Stephen Dutton
16th May 2024
Copyright©2024 : X-Plane Reviews
(Disclaimer. All images and text in this preview are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
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Stephen got a reaction from DrishalMAC2 in NEWS! - Laminar Research releases v12.1.0
NEWS! - Laminar Research releases v12.1.0
It felt like a long time coming, and I haven't used the X-Plane Updater since December 2023? But here is the next update for the X-Plane 12 Simulator, it has a new name code as well in v12.1.0, with an extra digit added for incremental updates (that should mean more updates? but I'm not hopeful, given Laminar's past track record). This is a "beta" release, and that comes with ongoing development.
The update list is extremely long (there are 354 bug fixes alone!), but the main feature areas are;
Anti-aliasing (AA): Improved quality with better scene handling and coverage for alpha-tested surfaces (those with transparency).
Depth of Field: More control with a setting for Real Camera Shake (RCAS) and a notification when textures are reduced due to memory limitations.
Lighting: Bloom Effects and overall a more focused sources of lighting.
Shadows: Smoother shadows overall, cloud shadows on water, and faster rendering times.
Lightning: v12.1.0 features more realistic visuals with subtle color adjustments, distance variations, and bolt thickness changes via distance. Sound effects have also been improved for a more immersive experience.
Particle Effects: The new system allows for particles on ground contact, easier editing with copy/paste, and datarefs for better control. Pre-built effects include jet engine afterburners (JATO), water bombing, ground scrapes, and rotor wash from helicopters. Aircraft configuration files (ACFs) let you disable these effects if desired.
G1000 navigation system: including an accurate startup splash screen, a NAV page, a stormscope, datalink weather support, Terrain, a WPT page, an AUX page, and new datarefs.
Water: Fixed water clarity issues, with color and transparency depending on location. Cloud shadows are now visible on water surfaces. Compatibility note: existing X-Plane 11 water scenery packs may not work perfectly due to differences in water rendering and might require updates from the creators.
Autogen: Enhanced visuals for high-rise buildings in European cities and improved parking aircraft placement at airports, prioritizing larger planes for bigger spots.
Supported flap systems: allowing the accurate simulation of manual flap controls such as the one in the Piper PA-28, with precise and gradual adjustments, and the dial-a-flap system, which is present in some McDonnell-Douglas aircraft.
Early v12.1.0 images are simply breathtaking...
Notable is the adjustable sharpness of the instruments... a huge difference in quality!
You can find the full ongoing v12.1.0 beta details here: X-Plane 12.1.0 Release Notes
To update v12.1.0, then just run the X-Plane Updater, it is a 5.3 GB update. Note that this a beta (beta tickbox is required to download the update). So expect more development as the v12.1.0 is consistently updated to the full v12.1.0 release.
_________________
X-Plane 12 is purchased directly from Laminar Research for US$79.95 and the download file size is 86 GB
X-Plane 12
Price is US$79.95
Minimum Requirements
Disk space: 25 GB
CPU: Intel Core i3, i5, i7, or i9 CPU with 4 or more cores, or AMD Ryzen 3, 5, 7 or 9
Memory: 8 GB RAM
Video Card: a Vulkan 1.3-capable video card from NVIDIA or AMD with at least 2 GB VRAM
Note: Intel GPUs are not supported by X-Plane 12
_____________________
NEWS! by Stephen Dutton
15th May 2024
Copyright©2024: X-Plane Reviews
(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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Stephen got a reaction from Busair in NEWS! - Laminar Research releases v12.1.0
NEWS! - Laminar Research releases v12.1.0
It felt like a long time coming, and I haven't used the X-Plane Updater since December 2023? But here is the next update for the X-Plane 12 Simulator, it has a new name code as well in v12.1.0, with an extra digit added for incremental updates (that should mean more updates? but I'm not hopeful, given Laminar's past track record). This is a "beta" release, and that comes with ongoing development.
The update list is extremely long (there are 354 bug fixes alone!), but the main feature areas are;
Anti-aliasing (AA): Improved quality with better scene handling and coverage for alpha-tested surfaces (those with transparency).
Depth of Field: More control with a setting for Real Camera Shake (RCAS) and a notification when textures are reduced due to memory limitations.
Lighting: Bloom Effects and overall a more focused sources of lighting.
Shadows: Smoother shadows overall, cloud shadows on water, and faster rendering times.
Lightning: v12.1.0 features more realistic visuals with subtle color adjustments, distance variations, and bolt thickness changes via distance. Sound effects have also been improved for a more immersive experience.
Particle Effects: The new system allows for particles on ground contact, easier editing with copy/paste, and datarefs for better control. Pre-built effects include jet engine afterburners (JATO), water bombing, ground scrapes, and rotor wash from helicopters. Aircraft configuration files (ACFs) let you disable these effects if desired.
G1000 navigation system: including an accurate startup splash screen, a NAV page, a stormscope, datalink weather support, Terrain, a WPT page, an AUX page, and new datarefs.
Water: Fixed water clarity issues, with color and transparency depending on location. Cloud shadows are now visible on water surfaces. Compatibility note: existing X-Plane 11 water scenery packs may not work perfectly due to differences in water rendering and might require updates from the creators.
Autogen: Enhanced visuals for high-rise buildings in European cities and improved parking aircraft placement at airports, prioritizing larger planes for bigger spots.
Supported flap systems: allowing the accurate simulation of manual flap controls such as the one in the Piper PA-28, with precise and gradual adjustments, and the dial-a-flap system, which is present in some McDonnell-Douglas aircraft.
Early v12.1.0 images are simply breathtaking...
Notable is the adjustable sharpness of the instruments... a huge difference in quality!
You can find the full ongoing v12.1.0 beta details here: X-Plane 12.1.0 Release Notes
To update v12.1.0, then just run the X-Plane Updater, it is a 5.3 GB update. Note that this a beta (beta tickbox is required to download the update). So expect more development as the v12.1.0 is consistently updated to the full v12.1.0 release.
_________________
X-Plane 12 is purchased directly from Laminar Research for US$79.95 and the download file size is 86 GB
X-Plane 12
Price is US$79.95
Minimum Requirements
Disk space: 25 GB
CPU: Intel Core i3, i5, i7, or i9 CPU with 4 or more cores, or AMD Ryzen 3, 5, 7 or 9
Memory: 8 GB RAM
Video Card: a Vulkan 1.3-capable video card from NVIDIA or AMD with at least 2 GB VRAM
Note: Intel GPUs are not supported by X-Plane 12
_____________________
NEWS! by Stephen Dutton
15th May 2024
Copyright©2024: X-Plane Reviews
(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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Stephen got a reaction from tbaac in Aircraft Review - AgustaWestland AW109SP by X-Trident
Aircraft Review - AgustaWestland AW109SP by X-Trident
The helicopter category is one of the most competitive in features and innovation than any other area in the X-Plane 12 Simulator. To a point it is brutal, as developers are consistently upping the standards to higher and higher levels. Can you go even higher? even to the next level? We are all about to find out with the release of X-Trident's next project... in the AgustaWestland AW 109SP.
The AgustaWestland AW109, originally the Agusta A109, is a lightweight, twin-engine, eight-seat multi-purpose helicopter designed and initially produced by the Italian rotorcraft manufacturer Agusta. It was the first all-Italian helicopter to be mass-produced. Its production has been continued by Agusta's successor companies, presently Leonardo S.p.A. (formerly AgustaWestland, when merged into the new Finmeccanica since 2016).
The AW109 is a lightweight twin-engine helicopter, known for its speed, elegant appearance and ease of control. Since entering commercial service, several revisions and iterations have been made, frequently introducing new avionics and engine technologies. AgustaWestland have promoted the type for its multi-role capabilities and serviceability. The type has proven highly popular with VIP/corporate customers (Think Succession TV Show); according to AgustaWestland, 50% of all of the AW109 Power variant had been sold in such configurations. Other roles for the AW109 have included emergency medical services, law enforcement, homeland security missions, harbor pilot shuttle duty, search and rescue, maritime operations, and military uses. In 2008, AgustaWestland claimed the AW109 to be "One of the industry’s best-selling helicopters".
X-Trident have a lot of experience and also have a great "Track Record" in the X-Plane Simulator, certainly with quality helicopters, with the formidable Bell AB 412 and the CH-47D Chinook being the class of the field. X-Trident have also dabbled with the Tornado and Harrier AV-8B in the fixed wing military arena... but it is their rotary-aircraft that they are mostly aligned to.
Like noted, quality is extremely high in helicopters. So any new debutant release has their work cut out to deliver something special. A first look at the AW 109 is really a special moment to savour, as the aircraft is totally eye-catchingly brilliant in detail. We have found the quality of dedicated X-Plane 12 aircraft to be already very good, even standout by a totally different level from even of the very best of older X-Plane aircraft, of say like Rotate's MD-80 and MD-11... Good X-Plane 12 aircraft have that standout believability and crediblity of realism.
Note this aircraft is the AW 109SP. The "SP" is different by being a single pilot IFR, TAWS and EVS, with new avionics in Genesys Aerospace systems and the front section of the fuselage made from carbon fiber to reduce weight. Also it has the "S" lengthened main rotor blades with a different tip design from the Power version.
When you first look at a lot of Simulation detail, it usually looks very good. But go close up and REALLY up close then the detail usually falls away. But not here with the AW 109, as when you get in close, you are just blown away, by not only for the excellent detail but also for the sheer quality of the work, it is "Realism 101", right down to every small rivet and joint. Your paying for this quality of course, but it is nice to admire the realism of it all.
It feels factory fresh, but still a working machine as well. The Pratt & Whitney Canada PW206C Turboshaft engine, 418 kW (560 hp) each, are both semi-visible, another X-Trident speciality (think CH-47D Chinook)... and all vents and lockers are perfectly done, as are the massive exhaust cones at the top rear.
Glass is perfection, lovely tinted, deep and have great surrounds... you won't get better detail than this.
Helicopter detail is highlighted by one area, rotor movements, or the rotor system. X-Trident was one of the first to do detailed links and hub mechanics... so I expected the same here, I was not disappointed.
Rotor hub assembly detail is intricate and fully detailed right down to the last cotter nut and pin. The red centre rubber cone is also highly realistically animated (the same on the tail rotor assembly), so you can spend a lot of time in moving it, and personally working it all out to your heart's content.
Roll (right-left)
Pitch (forward-back)
Collective (down-up)
Tail rotor detail, shows a developer at the very top of their skills development, it is a piece of simulated art. YAW is animated (right-left rudder).
Retractable landing gear is excellent. Not only the perfect tyre and rim detail, but the internal bay is fully detailed as well, rear gear is perfectly realised to near perfection... it is about as good as you could do, and I love the scruffed tyres for ultimate realism.
Doors
Both front pilot and co-pilot doors open, and both rear doors slide open, but you can't hide them. You manually internally have to open the doors, first by moving the latch, then physically moving them open or backwards. There is a menu option as well. Note the fold out step...
There is only one cabin option... VIP or "Succession" layout, all in white luxurious leather. Tricky is moving from the cockpit to the rear cabin, as the boundaries are very tight, there is a (very small) gap between the seats, so the best way is out one door and back in via the rear door?
There is only the pilot provided and his arms are animated to the controls... there are no provided Co-Pilot or Passengers in the package.
Menu
The "AW109SP" menu is set in the X-Plane banner.... It has three options; Options, Windows and Operations... there is the "Toggle FPS", but this is just the X-Plane framerate data for development.
Options (Configurations); In the options tab there are six available choices; Controls, Options, Sounds, Anim, Maps and Obstacles.
Controls; There are a lot of options to set the AW109 controls to your best feel and reaction, in fact a full page of adjustments.
Main are the "Damper" adjustments for Pitch, Roll and Yaw rates, a Non-Centreing cyclic, Servo (Autopilot) motors (off-on-test), Rudder Ovrd (override), lower are sections for "Collective", Pedals, Power Levers, Auto Mute, Auto HDG (Heading) and VNAV. Right side adjustments cover the Collective, with; FT rel (release) mode, Threshold, Pedals FT rel mode and pedals threshold. Collective Input can be via the keyboard, throttle or auto-detect, you can also reverse the settings as well.
Options; X-Trident give you a lot of setting options. Synt Vision Range (0-2400 meters), Instruments (Standard or Performance), Popup (Standard, Performance or Show in VR), Scale, (0.5 - 1.5), APMS ALT knob mode (Select or Pre-Select), Collective Cue (Off, Normal or Bright)
Tickbox options include; Auto load windows, Hide Frames Labels, Duplicate Popup, Hide 3d model... the "Hover" can be set to; velocity, Position or Auto. You can Enable the PFD-HDG, have a Realistic "Direct To" and a Custom VRS-Vortex Ring State (X-Plane 12 only).
You can enable the "Replay mode", Show VFR labels, Hide the main rotor, Force the collective for ALT, and Use the collective with ATT.
Notable is that the above is for what you would call a professional grade setup, another layer of adjustment above the normal conditions.
Sounds; Top is the "Master", then you have two separate selections for both the Interior and Exterior sounds... Engines, Starter, Transmission, Main Rotor, Avionics, Cockpit and AWS - Advanced Warning System
Anim (Animation). Left are the door sliders; Pilot, Co-Pilot, Rear Right & Rear Left. There is a glareshield animation which we will see soon. Bottom is a "Rotor Demo" that turns the rotors. MISC. are optional objects; Top are a pair of headsets in the cockpit, you can also touch them to hide.
You can have the choice of putting the duel UHF aerials under the front fuselage, or a single one on the roof left.
The sliding Step on the lower right fuselage can be seen or hidden if required. Detail of the step is excellent, only a step, but so well done.
Last two options is an external Camera, and Anchor Plates on the fuselage.
Crew... is the Pilot setting, Off (hidden), On (visible), or Auto (pilot visible only from the external view).
Remove Before Flight... This set of options will put a load of tags, covers and plugs on the AW 109, including; Engine cover and plug (left and right), Pitot (left & right), cowlings (left & right) and set some nice wheel chocks. You can also "Ignore RBF" or hide them all.
Maps; On this menu page you can insert custom area maps on the central "Mission Display" (MFD Multi-Functional Display).
Obstacles; Selections of "Obstacle Groups" can be selected from this menu page.
Windows: You can load and save instrument windows, and there are ten pop-out options available, SBY (Standby), EDU (1&2), PFD (Pilot/Co-Pilot), ND (Navigation Display), RTU (Radio) and Mission Display. The popup Window panels will also be seen soon.
Operations: under the "Operations" there is only one option... to hide or show the rear wheel chocks.
Cockpit.
First view of the AW 109SP Instrument panel is a moment... Your actually shocked on how really good in realism it all is, it just "Blows your mind".
The trick is in the instrument displays, they are an unusual colour in a dark, dark purple. But they give the panel a feel and look of complete absolute realism.... "oh wow".
As noted you can move the glareshield towards you, if you want more shade over the instruments.
OHD (Overhead Panel) is excellent, and big for a small helicopter... Lower panel is also really well done.
Like noted earlier, the boundries are very tight in here, so moving around for a different angle to the instrument panel is quite difficult, hence the odd FOV angles to see the lovely white leather front seats. The VIP fitout and cockpit/cabin materials are all top notch, beautifully done and all very real. It is a seriously nice workplace. Look hard at the majestic fitted carpet... incredible, and the door frame moldings, perfection!
Another "blows you mind" moment is when the instruments are powered up, it is not just blown this time, but your head explodes by the sheer detail before you, it is a kaleidoscope of colour... "wow', simply, "wow, wow".
I will first note the excellent power up on all the displays, as each can be activated/shutdown separately via the units power switches (arrowed below). The procedures are beautifully activated, the centre EDU has a brief colour on startup, then it will "Test" the system, finally the IDU will display the current system information. The lower radio panels also take time to focus and turn on... it is all so very authentic, also highly realistic.
All four IDU's popout in windows by pressing the centre of the IDU screen, also in the "Windows" menu as noted earlier. All the popout windows are scalable and can also be moved anywhere on the screen.
Other popouts include the top Mission Display, SBY (Standby Instrument), EDU (Engine Display Unit) and RTU (Radio)
Genesys Aerosystems IDU-450 EFIS
The highlight here is the Genesys Aerosystems IDU-450 EFIS (Electronic Flight Instrument System). It comprises of two IDUs (Integrated Display Unit)s. Top the PFD (Primary Flight Display) and lower the MFD (Multi-Functional Display) with MAP. This set up is per normal with most Aircraft Avionic suits, but here the IDU-450 takes on a different concept. Notable is that the AW-109 has it's own dedicated set of EFIS flight systems software 8.0E, created by Genesys just for this machine, and that software version is replicated here by X-Trident. Note the 8.0E Manual can be downloaded directly from Genesys Aerosystems, the link is set below.
In the last two decades, cockpit resources have followed the commercial carriers’ trend toward “Automation Centered” systems. These sophisticated systems minimize pilot involvement and automate control of the aircraft and its systems to the greatest extent possible, “pilot-centered” system. While still highly automated, this type of system, common in other military tactical applications, presents the pilot with information necessary to make decisions about the flight and take the appropriate actions. A good example is the Highway-In-The-Sky (HITS), which allows for highly automated approaches, but its predictive nature provides the pilot unprecedented awareness of upcoming maneuvers.
EFIS Flight Logic goal is IFR-VFR equivalence and the basic concept of the FlightLogic EFIS is proven HUD symbology overlaying a real-time 3-D virtual reality view of the outside world. The resulting “Synthetic Vision” provides the pilot in IMC with the same simple visual clues for navigation and aircraft control as those used in VFR conditions.
UPPER IDU (PFD) has the standard flying instruments, which are set out before the "Synthetic Vision" background, including the Speed and ALT tapes, Pitch and Artificial Horizon, Rate of Turn, and top a compass, also V/S Vertical Speed indicator is visible when used.
The IDU has a simplistic military feel to the layout and to use. Access and selection is via the eight buttons set around the instrument. Left; FPL (FlightPlan), ACTV (Active), INFO and OBS... Right; MENU, BARO, NRST (Nearest). The MENU brings up the selections. (ZOOM, DCLTR, HRZ SYNC, DESIG and TIMER). BARO shows Barometer selections. NEAREST and OBS are also available.
One tool is the "HORIZON SYNC", that locks the Artificial Horizon to the SYNTH VISION.
IDU Menu selections are deep, and they need time to learn and navigate, there is a manual provided, it is also 500 pages long!
LOWER IDU (MFD) The access buttons around the MFD are the same as the upper IDU, so do so the same menu actions... The MENU however has also a few different options; PAGE, FORMAT, DESIG and TIMER.
Under PAGE you have eight screen options; MAP (Main), HSI (Horizontal Situation Display), NAV LOG, STRIKES, TRAFFIC, DATALINK, HOVER and WEATHER RADAR.
HSI is your standard degree navigation tool, NAV LOG will show you your Flights, STRIKES (not yet implemented) will eventually show your current data, TRAFFIC will show the aircraft around you, DATALINK, the actual datalink page is not implemented here, but shows your control position (Cyclic & Rudder) and WEATHER RADAR shows the current weather. HOVER gives you a radar look of your hover position, movement and speed... we will look at this more in the flight section.
The IDUs are brilliantly brought to life here, highly realistic and have excellent working menus. There are also like mentioned, a "deep dive" of branches of detail to get the most out of the Genesys system, "Study"... oh yes, certainly a study depth learning curve.
EDU
Centre instrument panel is the EDU (Electronic Display Unit), there are two units in EDU 1 and EDU 2. The EDUs are installed on the instrument panel and are identified as Primary EDU (EDU1), on the pilot side, and Secondary EDU (EDU2), on the co-pilot side. During normal operation both displays are operative.
Important is that if one EDU goes out of operation, then the basic requirements of that EDU unit are then transferred to the other EDU unit called REVERSIONARY Mode. That aspect is really well done here.
EDU 1 details N1, - TOT - TRQ - NR - N2 & Caution, Warning and Advisory messages
EDU 2 details - Engine 1 oil pressure - Engine 1 oil temperature - Transmission oil pressure - Transmission oil temperature - OAT - Engine 2 oil pressure - Engine 2 oil temperature - Main hydraulic pressure 1 & 2 - Fuel Quantity - Fuel Pressure - Utility hydraulic pressure - DC current - DC voltage - AC voltage - Fuel flow - Normal utility hydraulic pressure - Emergency utility hydraulic pressure and Advisory and status messages.
ON-OFF is the EDU power switch, BRT-DIM the unit's brightness. You can CLR mesages, and ENT (Enter) details, and the non label right lower scroll switch is for editing the Caution, Warning and Advisory messages (CWA), or new options to be scrolled.
Caution/Warning menu is – WARNING messages (red) – CAUTION messages (yellow) – ADVISORY messages (green) – STATUS messages (cyan).
M - Menu. Lower on each EDU is a menu button "M". This gives you a lower menu that covers three main options...
- START. This key selects the START mode on the EDU1.
– CRUISE. This key selects the CRUISE mode on the EDU1.
– MAIN. This key selects the MAIN mode on the EDU2.
Secondary options include
– AUX. This key selects the AUX (auxiliary) mode (i.e. hydraulic, electrical and fuel information) on the EDU2.
– TEST. This key initiates the BIT of the IDS system. It can be operated only when the helicopter is on the ground (WOW active).
– POWER CHECK. This key initiates the Power Assurance Check recording.
The "TEST" mode is particualarly well done..
RMS & APMS
Centre lower panel are both the Radio Management System (RMS) panels, each side of the Automatic Pilot Management System (APMS)
RTU 1 is right (Pilot) and COMM 2/NAV 2, RTU 2 is left (Co-Pilot) and is COMM 1/NAV 1. The central APMS is part of the AFCS - Automatic Flight Control System, and is basically a SAS or Stability Augmentation System. It stabilises a helicopter against pitch and roll disturbances due to wind gusts and turbulence. Modern systems include yaw as well and are sometimes called “three-axis systems.
But the APMS is a far more advanced SAS in being say just an Automatic system, rather than a Manual action, Airbusie to Boeing if you sort of know what I mean. We will look at the APMS in more detail when flying the aircraft.
Mission Display
Located top central of the Instrument panel is the large "Mission Display". It has four options, PiP - Picture-in-Picture with a compass, "North UP" is also available. There are two settings for the External "Video Camera", close (ENHC - Enhanced) and long. You can zoom the MAP all the way out and in, via the Pop-out panel, there will be the option to add in moving maps.
OHP (Over Head Panel) covers ELEC, LIGHT (Internal and External), FIRE EXTINGUISHER, VENT, AVNX BAY and ECS - Environmental Control System. All Circuit Breakers (Fuses) work. Both Throttle handles control the power to each engine, in set positions, and there is a very nice Rotor Brake as well.
Lower panel covers Landing Gear lever and indicator lights, Park Brake, Fuel Valves, Engine Modes, AHRS - Attitude and Heading Reference System, and AURAL WARNING options.
Cyclic and Collective
There is great detail and functionality on both the Cyclic and Collective controls, slightly less on the Co-Pilot's control set.
Pilot's Collective has 2 engine GOV (governors), Engine Trim, Float, Main Trim, Search Light and Landing/Taxi lights, there is a Master rest on the handle. On the Cyclic is a ATT (Attitude Retention System), Wiper (right), NR, Main Trim and a AP DISC (Autopilot disconnect.
Co-Pilot's Collective is slimmed down to Engine Trim, External Search Light and Main Trim, on the Cyclic is the ATT button, Wiper (left), Main Trim and AP DISC.
AW109 Lighting
In my version the lighting feels not finished? There are three adjustment knobs for the INST PNL (Instruments Panel), OVHD (OverHead Panel) and PED (Pedestal), mostly the highlighting. There is a Cabin light, but it doesn't work? and the two overhead spot lights are dead as well. There is a DAY and NIGHT lighting mode and the Passenger Warning Lights work in the rear.
External Lighting has very nice Landing/Taxi lights in the stub wings, Navigation Lights (Stub and Tail), Two Beacons (top and bottom fuselage). Under nose left is also a retractable "Search" light.
__________
Flying the AW109
The first question is... is the AW109 easy to fly? This is still a helicopter with helicopter controls and feel, so you still fly it like a helicopter. But the trick here is that like an Airbus, it also has control laws and protections. These so called "helpers" do however smooth out your inputs and give you more control in the hover, modes you could call them. But it does make it a far more easier machine to master and control, so it is a very nice helicopter via it's controls, a sort of Limousine for the air, also noted as "Ferrari of the skies" because of it's speed.
Now a note. You don't get an external power unit with the X-Trident AW109? So when you want to fly from a "Cold" set up, you have to move quickly once the battery switch is thrown, as your then on a "Battery Drain" timer, so you will need some engine/generator power as soon as possible. If you do go dead... the AgustaWestland is "dead, dead". And only a complete restart will get you back to life (a fault fix doesn't recharge the battery).
Flightplans
In most cases I don't usually do flightplans in Helicopters, as most flights are usually only short distances, or a circuit back to the same airport. But the AW109 is a more of point-to-point aircraft, and the flightplan system is extremely good here, so we will take a look at it...
Select FPL (Flightplan) and it will show two options... SELECT and CREATE-EDIT. SELECT is a selection of .fms flightplans from your X-Plane/Output/FMS plans folder. The navigation of the flightplan selections is very easy via the right knob, press the centre to activate!
CREATE-EDIT allows you to create a flightplan from scratch, or edit a flightplan. In CREDIT-EDIT mode you now have a menu option, CREATE FLIGHT PLAN, ACTIVATE FLIGHT PLAN, EDIT FLIGHT PLAN, (Reverse Flight Plan), (Delete Flight Plan), CREATE USER WPT (Lat-Lon) also (Rad-Dst), EDIT USER WAYPOINT, DELETE USER WAYPOINT and (Raim Prediction).
Selecting "CREATE FLIGHT PLAN" will bring up the Flightplan editor.... with two options "EXIT" or, and back when editing ICAO codes.
Press ADD to construct a Flightplan. You are given options in NRST APT, NEAREST VOR, NRST NDB, NRST FIX and NRST USER (AIRWAYS is also available). Then your Airport ICAO code can be directly keyboard entered via the lower box, return works as well.
If you press NRST APT (Airport), the IDU will bring up a scroll box of nearby ICAO airports to choose from, again navigation is by the right knob and press the centre to activate. ADD again and this time a FIX (Waypoint - OKTOV), then build up the flight plan with the required VOR - NDB - FIX - USR - AIRWAYS... then another APT at the end. The system is very simple and extremely easy to use. When done you can SAVE the Flightplan to the the .fms folder.
You can (edit) via INSERT or DELETE. Select the FIX or Navigation ICAO via the scroll knob, then select, or DELETE the FIX, INSERT is very much the same, by selecting the fix you want to add next, then fill in the ICAO.
Flightplan competed it shows in the MAP and on the NAV LOG page. Other MAP options include; CENTER, N (North UP), PAN ON, SYMB DCLUTR and FNCT DCLTR (hint here, the TERRAIN selection is hidden in the FNCT menu).
MAP RANGE (zoom) is also available, and DIRECT-TO is also great for changing the flightplan in flight. Just add in the FIX ICAO code lower right, or select from the NRST scroll list
The flightplan mode is a very solid piece of work from X-Trident, and it is very well replicated from the original Genesys system.
LFML (Marseille Provence) to LFMN (Nice Côte d'Azur Airport)
Fuel selected on the lower console, and the Throttles are both set to Idle.... the engine starters (1&2) are on the top of the throttles, then you watch the EDUs come alive as the aircraft goes into a start mode. It is all Full Authority Digital Electronic Control (FADEC), so the start procedure for each PW-206C is fully automatic... In come the start up procedure sounds, the start whine then the rotor clatter, but clatter is not the right word, an air-conditioned high whirr is closer in sounds to this modern machine.
Both throttles go forward to "Flight" and the "NR" goes to maximum, wait a few moments to gain the extra thrust, then your ready to go...
Feel is everything with helicopters, hands and feet. With the AW109 the feel is slightly different? The software helps in the controls, helping you manoeuvre the machine, mostly by giving you more of a wider parameter to work with. The effect is opposite... as the machine will take smaller inputs, as explained by the yaw in the tail-rotor... so usually in most cases you have to use a LOT of right rudder to control the tail rotor thrust, but here you don't as the thrust is more centralised, so you don't have to push so hard, as the system compensates for you.
So getting up into a hover, and keeping the AW109 straight is very easy. I can even store the gear in the hover, just by holding the machine static with absolutely no effort.
Slightly nose down and bit of collective and your moving forwards, more nose and more collective, and your now gaining speed.
So manual flying with the AW190SP is excellent, a pussy cat really. As you can easily get the altitude and adjust forward speed that you want.
Here now I am doing 131 forward knots and 1600ft. There is a reason for this? I need a steady forward speed and height to activate the APMS or Autopilot.
To activate you select the AP1 & AP2 buttons, Then press the ALT pyramid to hold the altitude, then HDG for the heading selection. All your APMS selections are shown in the lower box on the upper IDU. The APMS does require a bit of study, it is a complicated system to a point, to navigate, but once you have worked it out, it is brilliant to use.
Some adjustments work on the fly, like speed (IAS) and V/S, but a few are select, then press the button on/off, in this case the HDG, select the new heading then click the HDG buton off then back on, and only then will the AW109 go to the new heading.
Now the Autopilot is flying the aircraft, and so I head back to the start point of my flightplan... I spent time doing the flightplan, because it is an excellent requirement for one of the best features of the Genesys system... I get past the first APT waypoint then line up the flightplan, then I press NAV to engage the AP to the flightplan.
Once you activate the flightplan, you get a tunnel of wireframes on the upper IDU, that you will fly though, and they are your route guide right through the flightplan... first you align with the wireframe tunnel, then it becomes the central part of the PFD.
It is exceptionally well done, beyond brilliant, so very authentic.
The machine is quite automatic, the APMS system will adjust for you in Speed (collective) and Altitude. Select a new altitude and then set the V/S for the speed of the climb (or descent), press ALTA to hold that altitude and the aircraft does the rest. Both IDU's are also independent of each other, so you can have different range (zoom) levels on either display
At each waypoint you will get a symbol in the PFD IDU, a circle that gets larger as you approach the FIX... as go though the circle you will then go to your new heading, again it is all fabulously well done. Selecting the NAV LOG will give you your full Flightplan with detailed Waypoints, Path, Distance, ETE, ETA and your Fuel useage.
Other waypoints use other symbols, here an NDB waypoint shows the point of the position of the NDB on the forward IDU map.
The AW108SP has a maximum speed of 311 km/h (193 mph, 168 kn), a cruise speed around 285 km/h (177 mph, 154 kn) and a never exceed speed of 311 km/h (193 mph, 168 kn). The ferry range is 932 km (579 mi, 503 nmi) and the the Rate of climb is 9.8 m/s (1,930 ft/min).
Spectacular is the cockpit in flight, the rear cabin is not bad either for the Logan Family, as we cruise by the French Riviera heading towards Nice.
Now at the final turn to Nice (LFMN), the final turn has a different fix symbol in a diamond on a point.
I am now down to an 80 kts approach speed at 200 ft... time to activate another brilliant feature, "HOVER" mode. The button is however slightly hidden on the very right middle on the APMS panel.
Once activated the HOVER display is automatically shown in the lower IDU. Activating and the AW109 with then slowly come to a stop at the designated height.
On the display the Flight path marker is removed at low speed, <30 knots groundspeed, and is replaced with hover vector symbology. The hover vector indicates direction and groundspeed of drift at low groundspeeds (when lower than 30 IAS) consisting of Large Aircraft Symbol Reference Marks, an inner concentric ring indicating ten knots groundspeed, an outer concentric ring indicating 20 knotsgroundspeed, and a vertical and horizontal dashed line passing through the center extending to the outer ring.
You manoeuvre in the HOVER by using your HAT (Joystick) set to Trim, Up, Down, Left, Right and a purple circle is your target point (arrowed) that moves at your commands, then the AW109 will follow in that direction... The pad's H will also show in the display to get the perfect alignment of the landing pad... You then use the RHT knob on the APMS panel to descend (or gain height) with the Vertical Reference system VRS-3000, which is also available to make an absolute perfect landing!
It is totally brilliant, simply easy to use and a dream for those that struggle to land Helicopters... the old way to manually fly to a hover then land, still works, but this is way more fun and engaging. By the way I landed with my feet off the rudder pedals!
I can't even get close the detail and symbology available here with this Genesys System in a review and provided here by X-Trident, as noted the manual is 500 pages long, highly detailed, but well worth studying... I will note it is certainly another major level in helicopter flight immersion, I was totally captivated by what you have here at your disposal... unbelievably brilliant by X-Trident.
Liveries
There are four liveries (with more expected). Default is the Brazilian Havan PP-UUU, plus MountainFlyers, Silver OM-TVR and a clever Thunderbird 1.
Summary
The AgustaWestland AW109, originally the Agusta A109, is a lightweight, twin-engine, eight-seat multi-purpose helicopter designed and initially produced by the Italian rotorcraft manufacturer Agusta. It is known for its speed, elegant appearance and ease of control.
X-Trident have a lot of experience and also a great "Track Record" in the X-Plane Simulator, certainly with quality helicopters, with the formidable Bell AB 412 and the CH-47D Chinook being the class of the field. X-Trident have also dabbled with the Tornado and Harrier AV-8B in the fixed wing military arena.
X-Plane 12 is delivering exceptional quality aircraft for the X-Plane Simulator, and the AgustaWestland AW109SP is certainly well within that "Excellent" category. Quality and detail is off the chart, as we approach perfection in realism, as there is nothing to fault here, just to admire.
The rotor head/tail rotor is fully animated and detailed, right down to the last nut and screw, perfect glass is highlighted by the top rated undercarrriage with it's realistic hubs and tyres. The P&W Canada PW206C Turboshaft engine is only partly viewable, but well done.
The focus is on the avionics, or the installation of the Genesys Aerosystems IDU-450 EFIS. This is a deeply conceived system with built in “Synthetic Vision”, there are two sets of IDUs for both PFD and MFD for both pilots. EDUs (Electronic Display Units) are also highly developed as is the Backup Instrument, and Radio RDU. Another highlight is the Automatic Pilot Management System (APMS) Or Autopilot with built in Auto hover. The APMS is a highlight of the machine, but in also adding in the flightplan capability and symbology, it is a major step forward in Helicopter flight immersion. Both X-Plane 12 and X-Plane 11 separate versions are part of the package.
Sounds are not a highlighted feature here, but they are FMOD 2 and quality based from a real AW109, I really liked them and the 3d dynamic sound was very good internally and externally.
Features are however not overly represented for a helicopter, with the focus on the Pro market for menu settings and features. Only one cabin version, and even missing a Co-Pilot and Passengers, the usual wire cutters, mirrors, doors off, belly hook and even an external Ground Power Unit are all missing.
The AugustaWestland AW109SP represents another level of immersion in the competitive X-Plane arena of vertical flight, big words can be said here, Amazing, Incredible, Category Dominating, Totally Immersive.... The AW109SP is all of these things and more, another step forward, another height achieved, overall it is a damn nice helicopter to use and fly, and a totally worthwhile investment.
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Yes! - the AgustaWestland AW109SP by X-Trident is NOW available from the X-Plane.Org Store here :
AgustaWestland AW109SP
Price is US$45.00
Requirements
Plane 12 or X-Plane 11 2 Separate files are provided at no additional cost Mac, Windows, Linux 8 GB+ VRAM Recommended Download Size: 593 MB Current version: 1.0 (May 11th 2024) Designed by X-Trident
Support forum for the AgustaWestland AW109SP
Download
The AW109SP is a 432Mb download with an installation size of 934Mb, in your X-Plane Aircraft folder, this is an X-Plane 12 aircraft only.
All updates are via the built-in Skunkcrafts Updater
Documentation
There is excellent full coverage documentation and installation details for the AW109SP, including;
10_AW109SP for X-Plane - quick guide v1.0.pdf 20_AW109SP for X-Plane - AP and FMS tutorial v1.0.pdf 30_AW109SP for X-Plane - CHECK LIST v1.0.pdf The Full "8_0E-IDU-450-Rotorcraft-Rev-A" Genesys System manual is available for download here;
https://genesys-aerosystems.com/wp-content/uploads/2023/11/8_0E-IDU-450-Rotorcraft-Rev-A.pdf
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Review System Specifications:
Windows - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD
Software: - Windows 11 Pro - X-Plane Version 12.05r1
Plugins: JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00
Scenery or Aircraft
- LFML- Airport Marseille XP by At (X-Plane.OrgStore) - US$24.99
- LFMN - Nice Cote d'Azur v2 by JustSim (X-Plane.OrgStore) - US$18.50
Review by Stephen Dutton
12th May 2024
Copyright©2024: X-Plane Reviews
(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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Stephen got a reaction from Kiwiflyer in Aircraft Review - AgustaWestland AW109SP by X-Trident
Aircraft Review - AgustaWestland AW109SP by X-Trident
The helicopter category is one of the most competitive in features and innovation than any other area in the X-Plane 12 Simulator. To a point it is brutal, as developers are consistently upping the standards to higher and higher levels. Can you go even higher? even to the next level? We are all about to find out with the release of X-Trident's next project... in the AgustaWestland AW 109SP.
The AgustaWestland AW109, originally the Agusta A109, is a lightweight, twin-engine, eight-seat multi-purpose helicopter designed and initially produced by the Italian rotorcraft manufacturer Agusta. It was the first all-Italian helicopter to be mass-produced. Its production has been continued by Agusta's successor companies, presently Leonardo S.p.A. (formerly AgustaWestland, when merged into the new Finmeccanica since 2016).
The AW109 is a lightweight twin-engine helicopter, known for its speed, elegant appearance and ease of control. Since entering commercial service, several revisions and iterations have been made, frequently introducing new avionics and engine technologies. AgustaWestland have promoted the type for its multi-role capabilities and serviceability. The type has proven highly popular with VIP/corporate customers (Think Succession TV Show); according to AgustaWestland, 50% of all of the AW109 Power variant had been sold in such configurations. Other roles for the AW109 have included emergency medical services, law enforcement, homeland security missions, harbor pilot shuttle duty, search and rescue, maritime operations, and military uses. In 2008, AgustaWestland claimed the AW109 to be "One of the industry’s best-selling helicopters".
X-Trident have a lot of experience and also have a great "Track Record" in the X-Plane Simulator, certainly with quality helicopters, with the formidable Bell AB 412 and the CH-47D Chinook being the class of the field. X-Trident have also dabbled with the Tornado and Harrier AV-8B in the fixed wing military arena... but it is their rotary-aircraft that they are mostly aligned to.
Like noted, quality is extremely high in helicopters. So any new debutant release has their work cut out to deliver something special. A first look at the AW 109 is really a special moment to savour, as the aircraft is totally eye-catchingly brilliant in detail. We have found the quality of dedicated X-Plane 12 aircraft to be already very good, even standout by a totally different level from even of the very best of older X-Plane aircraft, of say like Rotate's MD-80 and MD-11... Good X-Plane 12 aircraft have that standout believability and crediblity of realism.
Note this aircraft is the AW 109SP. The "SP" is different by being a single pilot IFR, TAWS and EVS, with new avionics in Genesys Aerospace systems and the front section of the fuselage made from carbon fiber to reduce weight. Also it has the "S" lengthened main rotor blades with a different tip design from the Power version.
When you first look at a lot of Simulation detail, it usually looks very good. But go close up and REALLY up close then the detail usually falls away. But not here with the AW 109, as when you get in close, you are just blown away, by not only for the excellent detail but also for the sheer quality of the work, it is "Realism 101", right down to every small rivet and joint. Your paying for this quality of course, but it is nice to admire the realism of it all.
It feels factory fresh, but still a working machine as well. The Pratt & Whitney Canada PW206C Turboshaft engine, 418 kW (560 hp) each, are both semi-visible, another X-Trident speciality (think CH-47D Chinook)... and all vents and lockers are perfectly done, as are the massive exhaust cones at the top rear.
Glass is perfection, lovely tinted, deep and have great surrounds... you won't get better detail than this.
Helicopter detail is highlighted by one area, rotor movements, or the rotor system. X-Trident was one of the first to do detailed links and hub mechanics... so I expected the same here, I was not disappointed.
Rotor hub assembly detail is intricate and fully detailed right down to the last cotter nut and pin. The red centre rubber cone is also highly realistically animated (the same on the tail rotor assembly), so you can spend a lot of time in moving it, and personally working it all out to your heart's content.
Roll (right-left)
Pitch (forward-back)
Collective (down-up)
Tail rotor detail, shows a developer at the very top of their skills development, it is a piece of simulated art. YAW is animated (right-left rudder).
Retractable landing gear is excellent. Not only the perfect tyre and rim detail, but the internal bay is fully detailed as well, rear gear is perfectly realised to near perfection... it is about as good as you could do, and I love the scruffed tyres for ultimate realism.
Doors
Both front pilot and co-pilot doors open, and both rear doors slide open, but you can't hide them. You manually internally have to open the doors, first by moving the latch, then physically moving them open or backwards. There is a menu option as well. Note the fold out step...
There is only one cabin option... VIP or "Succession" layout, all in white luxurious leather. Tricky is moving from the cockpit to the rear cabin, as the boundaries are very tight, there is a (very small) gap between the seats, so the best way is out one door and back in via the rear door?
There is only the pilot provided and his arms are animated to the controls... there are no provided Co-Pilot or Passengers in the package.
Menu
The "AW109SP" menu is set in the X-Plane banner.... It has three options; Options, Windows and Operations... there is the "Toggle FPS", but this is just the X-Plane framerate data for development.
Options (Configurations); In the options tab there are six available choices; Controls, Options, Sounds, Anim, Maps and Obstacles.
Controls; There are a lot of options to set the AW109 controls to your best feel and reaction, in fact a full page of adjustments.
Main are the "Damper" adjustments for Pitch, Roll and Yaw rates, a Non-Centreing cyclic, Servo (Autopilot) motors (off-on-test), Rudder Ovrd (override), lower are sections for "Collective", Pedals, Power Levers, Auto Mute, Auto HDG (Heading) and VNAV. Right side adjustments cover the Collective, with; FT rel (release) mode, Threshold, Pedals FT rel mode and pedals threshold. Collective Input can be via the keyboard, throttle or auto-detect, you can also reverse the settings as well.
Options; X-Trident give you a lot of setting options. Synt Vision Range (0-2400 meters), Instruments (Standard or Performance), Popup (Standard, Performance or Show in VR), Scale, (0.5 - 1.5), APMS ALT knob mode (Select or Pre-Select), Collective Cue (Off, Normal or Bright)
Tickbox options include; Auto load windows, Hide Frames Labels, Duplicate Popup, Hide 3d model... the "Hover" can be set to; velocity, Position or Auto. You can Enable the PFD-HDG, have a Realistic "Direct To" and a Custom VRS-Vortex Ring State (X-Plane 12 only).
You can enable the "Replay mode", Show VFR labels, Hide the main rotor, Force the collective for ALT, and Use the collective with ATT.
Notable is that the above is for what you would call a professional grade setup, another layer of adjustment above the normal conditions.
Sounds; Top is the "Master", then you have two separate selections for both the Interior and Exterior sounds... Engines, Starter, Transmission, Main Rotor, Avionics, Cockpit and AWS - Advanced Warning System
Anim (Animation). Left are the door sliders; Pilot, Co-Pilot, Rear Right & Rear Left. There is a glareshield animation which we will see soon. Bottom is a "Rotor Demo" that turns the rotors. MISC. are optional objects; Top are a pair of headsets in the cockpit, you can also touch them to hide.
You can have the choice of putting the duel UHF aerials under the front fuselage, or a single one on the roof left.
The sliding Step on the lower right fuselage can be seen or hidden if required. Detail of the step is excellent, only a step, but so well done.
Last two options is an external Camera, and Anchor Plates on the fuselage.
Crew... is the Pilot setting, Off (hidden), On (visible), or Auto (pilot visible only from the external view).
Remove Before Flight... This set of options will put a load of tags, covers and plugs on the AW 109, including; Engine cover and plug (left and right), Pitot (left & right), cowlings (left & right) and set some nice wheel chocks. You can also "Ignore RBF" or hide them all.
Maps; On this menu page you can insert custom area maps on the central "Mission Display" (MFD Multi-Functional Display).
Obstacles; Selections of "Obstacle Groups" can be selected from this menu page.
Windows: You can load and save instrument windows, and there are ten pop-out options available, SBY (Standby), EDU (1&2), PFD (Pilot/Co-Pilot), ND (Navigation Display), RTU (Radio) and Mission Display. The popup Window panels will also be seen soon.
Operations: under the "Operations" there is only one option... to hide or show the rear wheel chocks.
Cockpit.
First view of the AW 109SP Instrument panel is a moment... Your actually shocked on how really good in realism it all is, it just "Blows your mind".
The trick is in the instrument displays, they are an unusual colour in a dark, dark purple. But they give the panel a feel and look of complete absolute realism.... "oh wow".
As noted you can move the glareshield towards you, if you want more shade over the instruments.
OHD (Overhead Panel) is excellent, and big for a small helicopter... Lower panel is also really well done.
Like noted earlier, the boundries are very tight in here, so moving around for a different angle to the instrument panel is quite difficult, hence the odd FOV angles to see the lovely white leather front seats. The VIP fitout and cockpit/cabin materials are all top notch, beautifully done and all very real. It is a seriously nice workplace. Look hard at the majestic fitted carpet... incredible, and the door frame moldings, perfection!
Another "blows you mind" moment is when the instruments are powered up, it is not just blown this time, but your head explodes by the sheer detail before you, it is a kaleidoscope of colour... "wow', simply, "wow, wow".
I will first note the excellent power up on all the displays, as each can be activated/shutdown separately via the units power switches (arrowed below). The procedures are beautifully activated, the centre EDU has a brief colour on startup, then it will "Test" the system, finally the IDU will display the current system information. The lower radio panels also take time to focus and turn on... it is all so very authentic, also highly realistic.
All four IDU's popout in windows by pressing the centre of the IDU screen, also in the "Windows" menu as noted earlier. All the popout windows are scalable and can also be moved anywhere on the screen.
Other popouts include the top Mission Display, SBY (Standby Instrument), EDU (Engine Display Unit) and RTU (Radio)
Genesys Aerosystems IDU-450 EFIS
The highlight here is the Genesys Aerosystems IDU-450 EFIS (Electronic Flight Instrument System). It comprises of two IDUs (Integrated Display Unit)s. Top the PFD (Primary Flight Display) and lower the MFD (Multi-Functional Display) with MAP. This set up is per normal with most Aircraft Avionic suits, but here the IDU-450 takes on a different concept. Notable is that the AW-109 has it's own dedicated set of EFIS flight systems software 8.0E, created by Genesys just for this machine, and that software version is replicated here by X-Trident. Note the 8.0E Manual can be downloaded directly from Genesys Aerosystems, the link is set below.
In the last two decades, cockpit resources have followed the commercial carriers’ trend toward “Automation Centered” systems. These sophisticated systems minimize pilot involvement and automate control of the aircraft and its systems to the greatest extent possible, “pilot-centered” system. While still highly automated, this type of system, common in other military tactical applications, presents the pilot with information necessary to make decisions about the flight and take the appropriate actions. A good example is the Highway-In-The-Sky (HITS), which allows for highly automated approaches, but its predictive nature provides the pilot unprecedented awareness of upcoming maneuvers.
EFIS Flight Logic goal is IFR-VFR equivalence and the basic concept of the FlightLogic EFIS is proven HUD symbology overlaying a real-time 3-D virtual reality view of the outside world. The resulting “Synthetic Vision” provides the pilot in IMC with the same simple visual clues for navigation and aircraft control as those used in VFR conditions.
UPPER IDU (PFD) has the standard flying instruments, which are set out before the "Synthetic Vision" background, including the Speed and ALT tapes, Pitch and Artificial Horizon, Rate of Turn, and top a compass, also V/S Vertical Speed indicator is visible when used.
The IDU has a simplistic military feel to the layout and to use. Access and selection is via the eight buttons set around the instrument. Left; FPL (FlightPlan), ACTV (Active), INFO and OBS... Right; MENU, BARO, NRST (Nearest). The MENU brings up the selections. (ZOOM, DCLTR, HRZ SYNC, DESIG and TIMER). BARO shows Barometer selections. NEAREST and OBS are also available.
One tool is the "HORIZON SYNC", that locks the Artificial Horizon to the SYNTH VISION.
IDU Menu selections are deep, and they need time to learn and navigate, there is a manual provided, it is also 500 pages long!
LOWER IDU (MFD) The access buttons around the MFD are the same as the upper IDU, so do so the same menu actions... The MENU however has also a few different options; PAGE, FORMAT, DESIG and TIMER.
Under PAGE you have eight screen options; MAP (Main), HSI (Horizontal Situation Display), NAV LOG, STRIKES, TRAFFIC, DATALINK, HOVER and WEATHER RADAR.
HSI is your standard degree navigation tool, NAV LOG will show you your Flights, STRIKES (not yet implemented) will eventually show your current data, TRAFFIC will show the aircraft around you, DATALINK, the actual datalink page is not implemented here, but shows your control position (Cyclic & Rudder) and WEATHER RADAR shows the current weather. HOVER gives you a radar look of your hover position, movement and speed... we will look at this more in the flight section.
The IDUs are brilliantly brought to life here, highly realistic and have excellent working menus. There are also like mentioned, a "deep dive" of branches of detail to get the most out of the Genesys system, "Study"... oh yes, certainly a study depth learning curve.
EDU
Centre instrument panel is the EDU (Electronic Display Unit), there are two units in EDU 1 and EDU 2. The EDUs are installed on the instrument panel and are identified as Primary EDU (EDU1), on the pilot side, and Secondary EDU (EDU2), on the co-pilot side. During normal operation both displays are operative.
Important is that if one EDU goes out of operation, then the basic requirements of that EDU unit are then transferred to the other EDU unit called REVERSIONARY Mode. That aspect is really well done here.
EDU 1 details N1, - TOT - TRQ - NR - N2 & Caution, Warning and Advisory messages
EDU 2 details - Engine 1 oil pressure - Engine 1 oil temperature - Transmission oil pressure - Transmission oil temperature - OAT - Engine 2 oil pressure - Engine 2 oil temperature - Main hydraulic pressure 1 & 2 - Fuel Quantity - Fuel Pressure - Utility hydraulic pressure - DC current - DC voltage - AC voltage - Fuel flow - Normal utility hydraulic pressure - Emergency utility hydraulic pressure and Advisory and status messages.
ON-OFF is the EDU power switch, BRT-DIM the unit's brightness. You can CLR mesages, and ENT (Enter) details, and the non label right lower scroll switch is for editing the Caution, Warning and Advisory messages (CWA), or new options to be scrolled.
Caution/Warning menu is – WARNING messages (red) – CAUTION messages (yellow) – ADVISORY messages (green) – STATUS messages (cyan).
M - Menu. Lower on each EDU is a menu button "M". This gives you a lower menu that covers three main options...
- START. This key selects the START mode on the EDU1.
– CRUISE. This key selects the CRUISE mode on the EDU1.
– MAIN. This key selects the MAIN mode on the EDU2.
Secondary options include
– AUX. This key selects the AUX (auxiliary) mode (i.e. hydraulic, electrical and fuel information) on the EDU2.
– TEST. This key initiates the BIT of the IDS system. It can be operated only when the helicopter is on the ground (WOW active).
– POWER CHECK. This key initiates the Power Assurance Check recording.
The "TEST" mode is particualarly well done..
RMS & APMS
Centre lower panel are both the Radio Management System (RMS) panels, each side of the Automatic Pilot Management System (APMS)
RTU 1 is right (Pilot) and COMM 2/NAV 2, RTU 2 is left (Co-Pilot) and is COMM 1/NAV 1. The central APMS is part of the AFCS - Automatic Flight Control System, and is basically a SAS or Stability Augmentation System. It stabilises a helicopter against pitch and roll disturbances due to wind gusts and turbulence. Modern systems include yaw as well and are sometimes called “three-axis systems.
But the APMS is a far more advanced SAS in being say just an Automatic system, rather than a Manual action, Airbusie to Boeing if you sort of know what I mean. We will look at the APMS in more detail when flying the aircraft.
Mission Display
Located top central of the Instrument panel is the large "Mission Display". It has four options, PiP - Picture-in-Picture with a compass, "North UP" is also available. There are two settings for the External "Video Camera", close (ENHC - Enhanced) and long. You can zoom the MAP all the way out and in, via the Pop-out panel, there will be the option to add in moving maps.
OHP (Over Head Panel) covers ELEC, LIGHT (Internal and External), FIRE EXTINGUISHER, VENT, AVNX BAY and ECS - Environmental Control System. All Circuit Breakers (Fuses) work. Both Throttle handles control the power to each engine, in set positions, and there is a very nice Rotor Brake as well.
Lower panel covers Landing Gear lever and indicator lights, Park Brake, Fuel Valves, Engine Modes, AHRS - Attitude and Heading Reference System, and AURAL WARNING options.
Cyclic and Collective
There is great detail and functionality on both the Cyclic and Collective controls, slightly less on the Co-Pilot's control set.
Pilot's Collective has 2 engine GOV (governors), Engine Trim, Float, Main Trim, Search Light and Landing/Taxi lights, there is a Master rest on the handle. On the Cyclic is a ATT (Attitude Retention System), Wiper (right), NR, Main Trim and a AP DISC (Autopilot disconnect.
Co-Pilot's Collective is slimmed down to Engine Trim, External Search Light and Main Trim, on the Cyclic is the ATT button, Wiper (left), Main Trim and AP DISC.
AW109 Lighting
In my version the lighting feels not finished? There are three adjustment knobs for the INST PNL (Instruments Panel), OVHD (OverHead Panel) and PED (Pedestal), mostly the highlighting. There is a Cabin light, but it doesn't work? and the two overhead spot lights are dead as well. There is a DAY and NIGHT lighting mode and the Passenger Warning Lights work in the rear.
External Lighting has very nice Landing/Taxi lights in the stub wings, Navigation Lights (Stub and Tail), Two Beacons (top and bottom fuselage). Under nose left is also a retractable "Search" light.
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Flying the AW109
The first question is... is the AW109 easy to fly? This is still a helicopter with helicopter controls and feel, so you still fly it like a helicopter. But the trick here is that like an Airbus, it also has control laws and protections. These so called "helpers" do however smooth out your inputs and give you more control in the hover, modes you could call them. But it does make it a far more easier machine to master and control, so it is a very nice helicopter via it's controls, a sort of Limousine for the air, also noted as "Ferrari of the skies" because of it's speed.
Now a note. You don't get an external power unit with the X-Trident AW109? So when you want to fly from a "Cold" set up, you have to move quickly once the battery switch is thrown, as your then on a "Battery Drain" timer, so you will need some engine/generator power as soon as possible. If you do go dead... the AgustaWestland is "dead, dead". And only a complete restart will get you back to life (a fault fix doesn't recharge the battery).
Flightplans
In most cases I don't usually do flightplans in Helicopters, as most flights are usually only short distances, or a circuit back to the same airport. But the AW109 is a more of point-to-point aircraft, and the flightplan system is extremely good here, so we will take a look at it...
Select FPL (Flightplan) and it will show two options... SELECT and CREATE-EDIT. SELECT is a selection of .fms flightplans from your X-Plane/Output/FMS plans folder. The navigation of the flightplan selections is very easy via the right knob, press the centre to activate!
CREATE-EDIT allows you to create a flightplan from scratch, or edit a flightplan. In CREDIT-EDIT mode you now have a menu option, CREATE FLIGHT PLAN, ACTIVATE FLIGHT PLAN, EDIT FLIGHT PLAN, (Reverse Flight Plan), (Delete Flight Plan), CREATE USER WPT (Lat-Lon) also (Rad-Dst), EDIT USER WAYPOINT, DELETE USER WAYPOINT and (Raim Prediction).
Selecting "CREATE FLIGHT PLAN" will bring up the Flightplan editor.... with two options "EXIT" or, and back when editing ICAO codes.
Press ADD to construct a Flightplan. You are given options in NRST APT, NEAREST VOR, NRST NDB, NRST FIX and NRST USER (AIRWAYS is also available). Then your Airport ICAO code can be directly keyboard entered via the lower box, return works as well.
If you press NRST APT (Airport), the IDU will bring up a scroll box of nearby ICAO airports to choose from, again navigation is by the right knob and press the centre to activate. ADD again and this time a FIX (Waypoint - OKTOV), then build up the flight plan with the required VOR - NDB - FIX - USR - AIRWAYS... then another APT at the end. The system is very simple and extremely easy to use. When done you can SAVE the Flightplan to the the .fms folder.
You can (edit) via INSERT or DELETE. Select the FIX or Navigation ICAO via the scroll knob, then select, or DELETE the FIX, INSERT is very much the same, by selecting the fix you want to add next, then fill in the ICAO.
Flightplan competed it shows in the MAP and on the NAV LOG page. Other MAP options include; CENTER, N (North UP), PAN ON, SYMB DCLUTR and FNCT DCLTR (hint here, the TERRAIN selection is hidden in the FNCT menu).
MAP RANGE (zoom) is also available, and DIRECT-TO is also great for changing the flightplan in flight. Just add in the FIX ICAO code lower right, or select from the NRST scroll list
The flightplan mode is a very solid piece of work from X-Trident, and it is very well replicated from the original Genesys system.
LFML (Marseille Provence) to LFMN (Nice Côte d'Azur Airport)
Fuel selected on the lower console, and the Throttles are both set to Idle.... the engine starters (1&2) are on the top of the throttles, then you watch the EDUs come alive as the aircraft goes into a start mode. It is all Full Authority Digital Electronic Control (FADEC), so the start procedure for each PW-206C is fully automatic... In come the start up procedure sounds, the start whine then the rotor clatter, but clatter is not the right word, an air-conditioned high whirr is closer in sounds to this modern machine.
Both throttles go forward to "Flight" and the "NR" goes to maximum, wait a few moments to gain the extra thrust, then your ready to go...
Feel is everything with helicopters, hands and feet. With the AW109 the feel is slightly different? The software helps in the controls, helping you manoeuvre the machine, mostly by giving you more of a wider parameter to work with. The effect is opposite... as the machine will take smaller inputs, as explained by the yaw in the tail-rotor... so usually in most cases you have to use a LOT of right rudder to control the tail rotor thrust, but here you don't as the thrust is more centralised, so you don't have to push so hard, as the system compensates for you.
So getting up into a hover, and keeping the AW109 straight is very easy. I can even store the gear in the hover, just by holding the machine static with absolutely no effort.
Slightly nose down and bit of collective and your moving forwards, more nose and more collective, and your now gaining speed.
So manual flying with the AW190SP is excellent, a pussy cat really. As you can easily get the altitude and adjust forward speed that you want.
Here now I am doing 131 forward knots and 1600ft. There is a reason for this? I need a steady forward speed and height to activate the APMS or Autopilot.
To activate you select the AP1 & AP2 buttons, Then press the ALT pyramid to hold the altitude, then HDG for the heading selection. All your APMS selections are shown in the lower box on the upper IDU. The APMS does require a bit of study, it is a complicated system to a point, to navigate, but once you have worked it out, it is brilliant to use.
Some adjustments work on the fly, like speed (IAS) and V/S, but a few are select, then press the button on/off, in this case the HDG, select the new heading then click the HDG buton off then back on, and only then will the AW109 go to the new heading.
Now the Autopilot is flying the aircraft, and so I head back to the start point of my flightplan... I spent time doing the flightplan, because it is an excellent requirement for one of the best features of the Genesys system... I get past the first APT waypoint then line up the flightplan, then I press NAV to engage the AP to the flightplan.
Once you activate the flightplan, you get a tunnel of wireframes on the upper IDU, that you will fly though, and they are your route guide right through the flightplan... first you align with the wireframe tunnel, then it becomes the central part of the PFD.
It is exceptionally well done, beyond brilliant, so very authentic.
The machine is quite automatic, the APMS system will adjust for you in Speed (collective) and Altitude. Select a new altitude and then set the V/S for the speed of the climb (or descent), press ALTA to hold that altitude and the aircraft does the rest. Both IDU's are also independent of each other, so you can have different range (zoom) levels on either display
At each waypoint you will get a symbol in the PFD IDU, a circle that gets larger as you approach the FIX... as go though the circle you will then go to your new heading, again it is all fabulously well done. Selecting the NAV LOG will give you your full Flightplan with detailed Waypoints, Path, Distance, ETE, ETA and your Fuel useage.
Other waypoints use other symbols, here an NDB waypoint shows the point of the position of the NDB on the forward IDU map.
The AW108SP has a maximum speed of 311 km/h (193 mph, 168 kn), a cruise speed around 285 km/h (177 mph, 154 kn) and a never exceed speed of 311 km/h (193 mph, 168 kn). The ferry range is 932 km (579 mi, 503 nmi) and the the Rate of climb is 9.8 m/s (1,930 ft/min).
Spectacular is the cockpit in flight, the rear cabin is not bad either for the Logan Family, as we cruise by the French Riviera heading towards Nice.
Now at the final turn to Nice (LFMN), the final turn has a different fix symbol in a diamond on a point.
I am now down to an 80 kts approach speed at 200 ft... time to activate another brilliant feature, "HOVER" mode. The button is however slightly hidden on the very right middle on the APMS panel.
Once activated the HOVER display is automatically shown in the lower IDU. Activating and the AW109 with then slowly come to a stop at the designated height.
On the display the Flight path marker is removed at low speed, <30 knots groundspeed, and is replaced with hover vector symbology. The hover vector indicates direction and groundspeed of drift at low groundspeeds (when lower than 30 IAS) consisting of Large Aircraft Symbol Reference Marks, an inner concentric ring indicating ten knots groundspeed, an outer concentric ring indicating 20 knotsgroundspeed, and a vertical and horizontal dashed line passing through the center extending to the outer ring.
You manoeuvre in the HOVER by using your HAT (Joystick) set to Trim, Up, Down, Left, Right and a purple circle is your target point (arrowed) that moves at your commands, then the AW109 will follow in that direction... The pad's H will also show in the display to get the perfect alignment of the landing pad... You then use the RHT knob on the APMS panel to descend (or gain height) with the Vertical Reference system VRS-3000, which is also available to make an absolute perfect landing!
It is totally brilliant, simply easy to use and a dream for those that struggle to land Helicopters... the old way to manually fly to a hover then land, still works, but this is way more fun and engaging. By the way I landed with my feet off the rudder pedals!
I can't even get close the detail and symbology available here with this Genesys System in a review and provided here by X-Trident, as noted the manual is 500 pages long, highly detailed, but well worth studying... I will note it is certainly another major level in helicopter flight immersion, I was totally captivated by what you have here at your disposal... unbelievably brilliant by X-Trident.
Liveries
There are four liveries (with more expected). Default is the Brazilian Havan PP-UUU, plus MountainFlyers, Silver OM-TVR and a clever Thunderbird 1.
Summary
The AgustaWestland AW109, originally the Agusta A109, is a lightweight, twin-engine, eight-seat multi-purpose helicopter designed and initially produced by the Italian rotorcraft manufacturer Agusta. It is known for its speed, elegant appearance and ease of control.
X-Trident have a lot of experience and also a great "Track Record" in the X-Plane Simulator, certainly with quality helicopters, with the formidable Bell AB 412 and the CH-47D Chinook being the class of the field. X-Trident have also dabbled with the Tornado and Harrier AV-8B in the fixed wing military arena.
X-Plane 12 is delivering exceptional quality aircraft for the X-Plane Simulator, and the AgustaWestland AW109SP is certainly well within that "Excellent" category. Quality and detail is off the chart, as we approach perfection in realism, as there is nothing to fault here, just to admire.
The rotor head/tail rotor is fully animated and detailed, right down to the last nut and screw, perfect glass is highlighted by the top rated undercarrriage with it's realistic hubs and tyres. The P&W Canada PW206C Turboshaft engine is only partly viewable, but well done.
The focus is on the avionics, or the installation of the Genesys Aerosystems IDU-450 EFIS. This is a deeply conceived system with built in “Synthetic Vision”, there are two sets of IDUs for both PFD and MFD for both pilots. EDUs (Electronic Display Units) are also highly developed as is the Backup Instrument, and Radio RDU. Another highlight is the Automatic Pilot Management System (APMS) Or Autopilot with built in Auto hover. The APMS is a highlight of the machine, but in also adding in the flightplan capability and symbology, it is a major step forward in Helicopter flight immersion. Both X-Plane 12 and X-Plane 11 separate versions are part of the package.
Sounds are not a highlighted feature here, but they are FMOD 2 and quality based from a real AW109, I really liked them and the 3d dynamic sound was very good internally and externally.
Features are however not overly represented for a helicopter, with the focus on the Pro market for menu settings and features. Only one cabin version, and even missing a Co-Pilot and Passengers, the usual wire cutters, mirrors, doors off, belly hook and even an external Ground Power Unit are all missing.
The AugustaWestland AW109SP represents another level of immersion in the competitive X-Plane arena of vertical flight, big words can be said here, Amazing, Incredible, Category Dominating, Totally Immersive.... The AW109SP is all of these things and more, another step forward, another height achieved, overall it is a damn nice helicopter to use and fly, and a totally worthwhile investment.
__________________
Yes! - the AgustaWestland AW109SP by X-Trident is NOW available from the X-Plane.Org Store here :
AgustaWestland AW109SP
Price is US$45.00
Requirements
Plane 12 or X-Plane 11 2 Separate files are provided at no additional cost Mac, Windows, Linux 8 GB+ VRAM Recommended Download Size: 593 MB Current version: 1.0 (May 11th 2024) Designed by X-Trident
Support forum for the AgustaWestland AW109SP
Download
The AW109SP is a 432Mb download with an installation size of 934Mb, in your X-Plane Aircraft folder, this is an X-Plane 12 aircraft only.
All updates are via the built-in Skunkcrafts Updater
Documentation
There is excellent full coverage documentation and installation details for the AW109SP, including;
10_AW109SP for X-Plane - quick guide v1.0.pdf 20_AW109SP for X-Plane - AP and FMS tutorial v1.0.pdf 30_AW109SP for X-Plane - CHECK LIST v1.0.pdf The Full "8_0E-IDU-450-Rotorcraft-Rev-A" Genesys System manual is available for download here;
https://genesys-aerosystems.com/wp-content/uploads/2023/11/8_0E-IDU-450-Rotorcraft-Rev-A.pdf
_____________________
Review System Specifications:
Windows - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD
Software: - Windows 11 Pro - X-Plane Version 12.05r1
Plugins: JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00
Scenery or Aircraft
- LFML- Airport Marseille XP by At (X-Plane.OrgStore) - US$24.99
- LFMN - Nice Cote d'Azur v2 by JustSim (X-Plane.OrgStore) - US$18.50
Review by Stephen Dutton
12th May 2024
Copyright©2024: X-Plane Reviews
(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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Stephen got a reaction from flightwusel in Behind the Screen : April 2024
Behind the Screen : April 2024
By of Easters past... it was a very quiet month this April 2024. X-Plane again played the game of each other waiting for the other. The worst was the extended X-Plane 12 development period, until the beta release in September 2022. Then things moved forward, if in only dribs and drabs. In fact X-Plane 12 wasn't actually of what you would call completely "usable" until v12.0.8 (rc-3).
Here we are again... in waiting. This time it is the newly numbered or categorised v12.1.0. This version was publicly given a performance at the FS Weekend in Lelystad, the Netherlands, then a week ago another windowshop was done at the "Fun and Sun Aerospace Expo" in Florida. All very nice. Of course the current simulator is usable, you can still fly your beloved dream machine anytime you want to, so what is the problem you ask?
The problem is that this latest v12.1.0 version is the most important since the release of X-Plane 12. In some ways more important in that it will finally bring all the threads together, and FINALLY fix problems that have gone on too long. Remember X-Plane 12 was 16 months late, v12.1.0 will be to date over five months late... and yes I am going on about this again.
Easter is the big release month of the year. You would think Christmas was the biggie, but it's not from a sales perspective, not counting Black Friday (does X-Plane count as cyber Monday?). But the problem for Christmas is that if you have some saved cash to spend in this holiday period, it is not going selfishly to you now is it? You may get away with a great sale purchase on Black Friday, but honestly that spare cash is going to have to go towards lavishing presents on your loved ones and covering the costs of a thanksgiving turkey, or Christmas dinner. Worse is that any available free time is also in being wanted to be with your loved ones, extended family loved ones or stuck at the airport in waiting for the snow to clear.
Christmas is like that, as you simply have no time and absolutely no money for yourself.
Now Easter is perfect... You have already worked your guts out hard for over three months, so are wanting a little reward for all your hard earned efforts. There is usually a nice sale on at the Store, but more importantly is that after Easter there are two perfectly clear weeks with no commitments, plus besides opening an Easter egg, you can selfishly hide away and fly to your heart's content, no commitments, pure unabated freedom... two whole weeks of flying, and no guilt!
Although you will find something nice on the Store for this unconfined period, the really nice, nice thing to have is something new, even better is something really special to learn and fly. You can then spend all that time delving through manuals and learning those complex cockpit tasks to your heart's content, the most committed will even do a really long haul, a 12 hour crusade from one part of the world to the other...
So where is the problem?
Snazzy developers know this. So they are in wanting to put their bright shiny (usually expensive) new project right there on the Store for you to absorb, usually make it wanting in those precious few weeks leading up to the Easter holiday period. The only annoying thing is you are faced with is usually which of the biggest of the glittering projects are you going to purchase for those available spacious two weeks.
So what could go wrong? Top level developers usually get an advanced Alpha copy of the latest X-Plane version from Laminar Research. This is a two way talkfest to find mostly the hidden bugs and if the newly inserted simulator features will work correctly on the current aircraft. Here is a hint in the rain feature on aircraft windows. Originally it was Librain, then the rain was internally converted into the actual X-Plane Simulator. Laminar should do more of these outsourcing of ideas, for two reasons, it speeds up development and a lot of these third-party gizmos are very clever. To their credit Laminar have finally absorbed a few of the better ones with X-Plane 12.
So in the Alpha, you can see or test if the new feature works as required, the bonus is that the developer can then also incorporate the same feature on their incoming latest release. v12.1.0 has a lot of lighting changes, so it is a lot of work to refine all those lights to match the newer requirements of the coming version release.
But from the developers point of view, you can't release the new project with all the latest wizz-bang features built in, if the Version release is not released to the general user public.
You have a choice, put out the current model, then update later with the official release when finally out there. But that is releasing two different projects within weeks of each other, plus you can't take advantage in your marketing of those new features that will all be bright and sparkle on your aircraft (even scenery has a load of lighting effects)... second choice is hold off for the v12.1.0 release, then put the project up for sale.
The ongoing delayed release then creates another problem? If every developer holds off for the imminent release, then they are all piling up together behind the V12.1.0 intergration... so once that is implemented, then you get a rush too the store.
For most users you only have a set allowance of disposable funds, yes you might buy one top level aircraft ($70-$90) range, maybe even a lighter release ($30-$40) range, but if you have four or five big releases coming at you at the same time, your not going to, or be able to purchase them all.
In most cases releases are staggered, usually two to three weeks apart so the market can absorb these disposable income funds. So the release date for a developer is extremely important to get right, for a maximum return on their work.
Even if Laminar Research release v12.1.0 in the next few weeks, then the developers have spread out their wares as well. We saw this with the over long X-Plane 12 release itself, and it took ages to sort out, mostly six months... but that was a different time and story.
So there is a queue building out there, but it does give developers a little more time to fine tune their project, make them better, and when they do arrive they will also have the latest X-Plane 12 v12.1.0 features available as well. And they are certainly worth waiting for.
But that queue is a problem, go with the others put up the product on the store and compete hard for your disposable dollar, but in this aspect you will lose, certainly if FlightFactor releases the Boeing 777v2, everyone will want that. Your other choice is to wait, spread out the release date, and it is a better deal for you... in the end. So at this point you have nothing, then you will be faced with everything all at once?
In looking at the now X-Plane 12 defined aircraft. You do get this highlighted quality that is head and shoulders above the last X-Plane versions, users have had some excellent and quality releases over the years, but nothing can even come close to what X-Plane 12 can really deliver to Simulation... both the maturing of the X-Plane 12 Simulator, and the ever advancing quality from developers is colliding together to create amazing experiences, and many of those incredible experiences will be released in the next few months and over the Northern Summer.
It is a very exciting time to be in Simulation, but everything also depends totally on Laminar Research delivering the next step in v12.1.0, and soon? To drag on the release slowly again will cause a lot of headaches, even a few getting out of the simulation business, and you can't blame them at all. So as Astronaut Alan Shepard remarked... “I'm cooler than you are,” he barked. “Why don't you fix your little problem and light this candle?”.
See you all next Month
Stephen Dutton
3rd May 2024
Copyright©2024 X-Plane Reviews
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Stephen got a reaction from skytitude in NEWS! - Pre-Release Beta Version : Boeing 777 v2 by FlightFactor
NEWS! - Private Beta Version : Boeing 777 v2 by FlightFactor
There is always an anticipation in X-Plane for the "Next Big Thing"... but nothing comes even close to the expectations of FlightFactor's latest project in the Boeing 777 v2.
September 2012 was the release of the original Boeing 777 Worldliner from FlightFactor. It changed the X-Plane Simulator, not only in the quality for the time, and for the pioneering systems, but also mainly for the plugin based architecture (not the first as the J Rollon CRJ-200 debuted the first SASL plugin)... but the FlightFactor B777 changed the features and immersion category completely, and in so created a whole new level of Simulation.
So here is the Pre-Release Alpha v2 of the B777 aircraft, and currently only available for a limited number invited members to do beta testing (all sold out), obviously NDA's will be enforced, and feedback is part of the invitation. We do get one thing, and that is a look at the feature list... it is mind-boggling long and detailed, and Situation save feature is a big yes from me.
Flight model
Proprietary flight model, within 2%-5% on standard certification tests. Developed and tested with real pilots. Weight and balance fully calculated from the basic weights, including cabin chair configuration, oil, filters, water, waste, etc 3D Modeling
Accurate dimensions based on exterior drawings Very detailed exterior modeling with high resolution textures. Very high resolution 3D cockpit Very detailed passenger cabin graphics. Adjustable with different cabin configurations available in-sim. Additional graphic features: real working oxygen masks both in cockpit and cabin, dynamic window blinds that react to sunlight etc. Every door opens, every compartment can be walked into. Details such as escape ropes, crew rest compartment and operating engine cowling. Accurately simulated systems include but not limited to:
Electrical, Hydraulic, Fuel, Air and other engineering systems GPS, VOR, DME, ADF, COM, ILS TCAS with TCAS version 7 functionality Classic STBY Instruments and ISFD Full set of working overhead Circuit Breakers ADIRU/SAARU Flight Control Systems with three Primary Flight Computers (PFC) with four Actuator Controls Electronics (ACE) with Normal, Secondary and Direct modes and more EFIS with six LCD displays with four Graphics Generators(GG) in two AIMS cabinets with auto GG reconfiguration on failures logic with auto or manual source switching logic with all the synoptic pages, COMM pages and integrated checklist pages and more Two Flight Management Computers (FMC) Three Control Display Units (CDU) with Cabin Intercom pages for control of crew and ground communications Three Autopilot Flight Director Systems (AFDS) GPWS with all the modes the real plane has with look-ahead Peaks Terrain Alerting System with RAAS and more Weather radar with beams and ground clatter Two Electronic Flight Bugs (EFB) CPDLC Electronic MMEL Ground Services
Working push-back truck - Fully controllable with your joystick. Passenger bus and stairs or optional gate configuration (passengers can be loaded from gate instead of bus). Fuel truck, de-Icing truck, GPU, ground-start units both visible and fully functional with airplane systems. Other ground equipment. Custom Sounds (Exclusive features)
Fully proprietary sound system Hundreds of custom sounds recorded from the real aircraft. In-cockpit custom sounds. Switches with individual sounds. Many individual systems sound inside and outside. Airport environment sounds. Cabin sounds. 3D stereo sound system for engines. In flight cabin announcements. Interactive communication with the cabin crew (reporting misconfigurations and passenger comfort problems). Simulation
Custom cockpit interaction system
Adjustable modes for cockpit interaction, you chose what to use for clicks Different cockpit interaction modes, with mouse wheel and right button support In-cockpit tooltips from the manual - you click on the button and see portions of the manual on display Aural tooltips in FOs voice Copy/paste custom commands for cockpit building Every clickzone (>2K of them) has a custom command that can be set up. Options
A very flexible architecture: You chose the set up Hundreds of options including avionics, set up, maintenance and difficulty level. Many additional options for sounds, cockpit interaction, effects etc. Interactive Checklists, Procedures (Exclusive feature)
Full electronic interactive checklists and procedures with automatic action detection. FO helps with procedures, callouts and more. A tutorial which shows the user what to do and when. Innovative crew interaction system (Exclusive feature)
4 voice characters for the crew Interaction with crew members using EFB or CDU3 (like the real plane) Preflight briefing using AI voices FO help in different phases of flight Procedures performed and notated by the FO FO reads checklists with the captain Voice control of the FO! Failure model
Almost 1000 failures simulated. Failure scenarios, training scenarios, all the things needed for TR training. Ability to fix failure by following proper procedure. Persistent failure and maintenance system - Aircraft wear and misuse will carry over to your next flight. Situation Save
Ability to save the flight at any stage and continue from there Set up different cold and dark options Pre programmed situations for training Electronics Flight Bag EFB with Navigraph integration for chart viewing
Airport moving map inside the EFB with a custom airport database just like the real thing Integration with SimBrief for planning Interactive navlog Weight and balance optimization and planning tool Many pilot tools like the real EFB Hundreds of options Special effects (Exclusive features)
Multilayer dynamic reflections on all glass objects. Glow effects on screens XP weather enhancements like custom windshear.
A few more images are now also available
Requirements are interesting as to show what hardware is required.
X-Plane 12, X-Plane 11.50+ Windows 10+, Mac OS 10.15+ (Intel or Apple Silicon) or Linux 14.04 LTS or compatible
64 bit mode Disk Space: 5 GB X-Plane 12
Minimum: CPU: Intel Core i3, i5, i7, or i9 CPU with 4 or more cores, or AMD Ryzen 3, 5, 7 or 9, or equivalent
RAM: 16 GB Video Card: a Vulkan 1.3-capable video card from NVIDIA or AMD with at least 6 GB VRAM
Recommended: CPU: Intel Core intel i5-12600K or Ryzen 5 3500 or better RAM: 32 GB Video Card: a DirectX 12-capable video card from NVIDIA or AMD with at least 8-12 GB VRAM (GeForce RTX 2070 or better, or similar from AMD) X-Plane 11: Minimum: CPU: Intel Core i3, i5, i7, or i9 CPU with at least 4 cores, or AMD equivalent RAM: 16 GB Video Card: a DirectX 11-capable video card from NVIDIA or AMD with at least 4 GB VRAM Recommended: CPU: Intel Core i5 8600k or Ryzen 5 3500 or better RAM: 32 GB Video Card: a DirectX 12-capable video card from NVIDIA or AMD with at least 8 GB VRAM (GeForce GTX 1070 or better, or similar from AMD)
The B777 v2 is available for both X-Plane 12 and X-Plane 11... Price? well not the $9.999 price tag that is currently shown, as it is not the normal price. But my guess it will be under the US$100 mark.
Public Release? No answers there either, as it depends on the beta phase... but start saving now!
___________________________
NEWS! by Stephen Dutton
3rd May 2024
Copyright©2024: X-Plane Reviews
(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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Stephen got a reaction from Kiwiflyer in Behind the Screen : April 2024
Behind the Screen : April 2024
By of Easters past... it was a very quiet month this April 2024. X-Plane again played the game of each other waiting for the other. The worst was the extended X-Plane 12 development period, until the beta release in September 2022. Then things moved forward, if in only dribs and drabs. In fact X-Plane 12 wasn't actually of what you would call completely "usable" until v12.0.8 (rc-3).
Here we are again... in waiting. This time it is the newly numbered or categorised v12.1.0. This version was publicly given a performance at the FS Weekend in Lelystad, the Netherlands, then a week ago another windowshop was done at the "Fun and Sun Aerospace Expo" in Florida. All very nice. Of course the current simulator is usable, you can still fly your beloved dream machine anytime you want to, so what is the problem you ask?
The problem is that this latest v12.1.0 version is the most important since the release of X-Plane 12. In some ways more important in that it will finally bring all the threads together, and FINALLY fix problems that have gone on too long. Remember X-Plane 12 was 16 months late, v12.1.0 will be to date over five months late... and yes I am going on about this again.
Easter is the big release month of the year. You would think Christmas was the biggie, but it's not from a sales perspective, not counting Black Friday (does X-Plane count as cyber Monday?). But the problem for Christmas is that if you have some saved cash to spend in this holiday period, it is not going selfishly to you now is it? You may get away with a great sale purchase on Black Friday, but honestly that spare cash is going to have to go towards lavishing presents on your loved ones and covering the costs of a thanksgiving turkey, or Christmas dinner. Worse is that any available free time is also in being wanted to be with your loved ones, extended family loved ones or stuck at the airport in waiting for the snow to clear.
Christmas is like that, as you simply have no time and absolutely no money for yourself.
Now Easter is perfect... You have already worked your guts out hard for over three months, so are wanting a little reward for all your hard earned efforts. There is usually a nice sale on at the Store, but more importantly is that after Easter there are two perfectly clear weeks with no commitments, plus besides opening an Easter egg, you can selfishly hide away and fly to your heart's content, no commitments, pure unabated freedom... two whole weeks of flying, and no guilt!
Although you will find something nice on the Store for this unconfined period, the really nice, nice thing to have is something new, even better is something really special to learn and fly. You can then spend all that time delving through manuals and learning those complex cockpit tasks to your heart's content, the most committed will even do a really long haul, a 12 hour crusade from one part of the world to the other...
So where is the problem?
Snazzy developers know this. So they are in wanting to put their bright shiny (usually expensive) new project right there on the Store for you to absorb, usually make it wanting in those precious few weeks leading up to the Easter holiday period. The only annoying thing is you are faced with is usually which of the biggest of the glittering projects are you going to purchase for those available spacious two weeks.
So what could go wrong? Top level developers usually get an advanced Alpha copy of the latest X-Plane version from Laminar Research. This is a two way talkfest to find mostly the hidden bugs and if the newly inserted simulator features will work correctly on the current aircraft. Here is a hint in the rain feature on aircraft windows. Originally it was Librain, then the rain was internally converted into the actual X-Plane Simulator. Laminar should do more of these outsourcing of ideas, for two reasons, it speeds up development and a lot of these third-party gizmos are very clever. To their credit Laminar have finally absorbed a few of the better ones with X-Plane 12.
So in the Alpha, you can see or test if the new feature works as required, the bonus is that the developer can then also incorporate the same feature on their incoming latest release. v12.1.0 has a lot of lighting changes, so it is a lot of work to refine all those lights to match the newer requirements of the coming version release.
But from the developers point of view, you can't release the new project with all the latest wizz-bang features built in, if the Version release is not released to the general user public.
You have a choice, put out the current model, then update later with the official release when finally out there. But that is releasing two different projects within weeks of each other, plus you can't take advantage in your marketing of those new features that will all be bright and sparkle on your aircraft (even scenery has a load of lighting effects)... second choice is hold off for the v12.1.0 release, then put the project up for sale.
The ongoing delayed release then creates another problem? If every developer holds off for the imminent release, then they are all piling up together behind the V12.1.0 intergration... so once that is implemented, then you get a rush too the store.
For most users you only have a set allowance of disposable funds, yes you might buy one top level aircraft ($70-$90) range, maybe even a lighter release ($30-$40) range, but if you have four or five big releases coming at you at the same time, your not going to, or be able to purchase them all.
In most cases releases are staggered, usually two to three weeks apart so the market can absorb these disposable income funds. So the release date for a developer is extremely important to get right, for a maximum return on their work.
Even if Laminar Research release v12.1.0 in the next few weeks, then the developers have spread out their wares as well. We saw this with the over long X-Plane 12 release itself, and it took ages to sort out, mostly six months... but that was a different time and story.
So there is a queue building out there, but it does give developers a little more time to fine tune their project, make them better, and when they do arrive they will also have the latest X-Plane 12 v12.1.0 features available as well. And they are certainly worth waiting for.
But that queue is a problem, go with the others put up the product on the store and compete hard for your disposable dollar, but in this aspect you will lose, certainly if FlightFactor releases the Boeing 777v2, everyone will want that. Your other choice is to wait, spread out the release date, and it is a better deal for you... in the end. So at this point you have nothing, then you will be faced with everything all at once?
In looking at the now X-Plane 12 defined aircraft. You do get this highlighted quality that is head and shoulders above the last X-Plane versions, users have had some excellent and quality releases over the years, but nothing can even come close to what X-Plane 12 can really deliver to Simulation... both the maturing of the X-Plane 12 Simulator, and the ever advancing quality from developers is colliding together to create amazing experiences, and many of those incredible experiences will be released in the next few months and over the Northern Summer.
It is a very exciting time to be in Simulation, but everything also depends totally on Laminar Research delivering the next step in v12.1.0, and soon? To drag on the release slowly again will cause a lot of headaches, even a few getting out of the simulation business, and you can't blame them at all. So as Astronaut Alan Shepard remarked... “I'm cooler than you are,” he barked. “Why don't you fix your little problem and light this candle?”.
See you all next Month
Stephen Dutton
3rd May 2024
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