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Stephen

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Posts posted by Stephen

  1. 27 minutes ago, Guest Tristan said:

    Do these packs only include the sounds or do they also have the appropriate engine objects? If not is there a way to get them?

     

    The packs are created for a specific engine already on the aircraft, if the the developer adds in a new engine variant then BSS will usually add a new sound pack for that engine into the package or create a new one, but the engine has to come with the aircraft from the developer. SD

  2. Behind the screen- January 2017.jpg

     

    Behind the Screen : January 2017

     

    Well, rested and a head full of ideas, you are ready to take on another year of X-Plane madness and an exciting one at that with X-Plane11 now becoming uber reality… well once all the bugs are finally worked out. But just days into 2017 and most of your enthusiasm has already been burnt and your are rolling your eyes around your head in pain and despair and by the end of the month you can’t believe how hard a month could have been and all that new energy is now already long exhausted.

     

    It wasn’t a bad month per se. In fact it was totally contradictory to the statement above, but it was certainly trialing and energy busting…

    ...  so welcome to 2017.

     

    I hit the boards and came back to the computer days early with the release of beti-x’s sublime Bella Coola scenery in Canada. It was just to good a scenery to not tell you about it, my feeling is that the best scenery of the year gong has already gone and in the very start of 2017 at that right now and not at the end of it, it is so brilliantly good and at that price a real bargain as well.

     

    But my best intentions was that I wanted to start out with X-Plane11 with a totally new and clear slate. With X-Plane10 it had to a point became very unwieldy and totally messy system and that was not without trying to keep some sort of organisation about the whole package. But just too much over the years had been just thrown into the “Custom Scenery” folder and there was plugins galore and a read of my log.txt then you would have banished me to a place just south of the North Pole for complete years of isolation on being able to do any messing up of anything ever again.

     

    So X-Plane11 was to become a clean sheet, a new start and a lighter log.txt of beautiful efficiency and professionalism…  well that is the general idea and to a point I have already kept to that mantra and to the time of refining my main X-Plane organisation layouts (meaning folders) to the best and clearest definition of a purest of systematic structures…  in other words “keeping it all very simple”.


    X-Plane11 in the folders already looks lovely and organised but how long will it all last, for not for very long is my guess but I will try harder this time as the need for my own efficiency and the loss of time tracing bugs.

     

    The updates came quickly and already three weeks in and we at beta 8, and it is all looking quite remarkable. I waited patiently until the New Year before starting to configure and use the new application because there was no point in doing that earlier, and that was a wise thing to do. You do want to look around your new home and settle in but reviews are required and X-Plane10 was the work horse still to get the correct results, but once the later beta’s kicked in I was drawn ever closer to the newer sexier way of flying.

     

    xEnviro
    I noted at the end of 2016 that 2017 was going to a really different look and change for X-Plane, and yes certainly the new X-Plane11 application delivers that look and you feel that in spades but it was a fate situation that at the same time that X-Plane11 came newborn into our world another seismic shift happened as well with the release of a new environmental engine in xEnviro.

     

    Let me be clear in that I have never been a great fan of addon environmental aids. I like the default system to be as basic as Austin and Ben’s newborn code. And when running xEnviro for the first time I was not completely taken with it either and almost disregarded it as another maybe also ran and a big cough at that price. But something this time just made me give it a few more tries and then you get the spine tingling feeling that this was going to be something beyond really special and in our X-Plane world it would be life changing.

     

    First let us be completely evident on somethings about xEnviro. It is in a way a backward step, in that the system is 2d and not 3d (there are 3d objects in there, but not the main cloud formations). It is still buggy as it caused a lot of stress over the last month, and restrictive in ways when you create reviews with only the current local weather available.


    It crashed a lot early on as well with JARDesign plugins causing havoc (I updated the wrong ones or simply put the same unadjusted ones straight back in again). It crashes badly if your internet is not connected or if xEnviro goes off line (I live in Australia so update midnight time in Europe is midday working time for me), and this last one brings up the question of what if xEnviro does go off line or they simply close down, we would need a backup just in case or even a connection to the current X-Plane weather data to keep it running.  You also have to set the settings panel to work for you and not against you, winds need to be adjusted and so does the cloud darkness and a lot more twiddling.

     

    But the advantages with running xEnviro and the effect it has on X-Plane and when certainly paired with X-Plane11 is simply remarkable. Personally I think Laminar Research should buy the lot and make it the standard weather engine in X-Plane and simply be done with it. And I really feel for the Mac users that can’t access it’s charms yet, I hope that situation changes soon.

     

    Once used xEnviro; it is very, very hard to go back to the basic X-Plane default clouds and weather engine even with the X-Plane11 misty soft focus look. It all feels bland and basic after the wonderful formations you have now adjusted used to, and in a bonus it turns X-Plane10 into soft focus X-Plane11 and X-Plane11 with that soft focus already in there is just another world again. Then there is the biggest salvation…  framerate as the plugin is completely separate from the X-Plane engine and there is no effect on framerate, okay a little in high-density periods but nothing that crucifies and fries your GPU until it begs for mercy like the current default cloud system does.

     

    Although the so called “mist” look of X-Plane11 made us divide into two camps, it soon became very apparent it was a very realistic look, and this effect combined with X-Enviro really lifts the look and feel to a whole new level of involvement and realism and that is the aim of the game.

     

    So yes within a very short time our X-Plane view of the world has changed quite significantly, xEnviro brings real world weather to your flying and you are also expected to to up your game in matching real weather situation, either with bad crosswind runway approaches/departures, fog (fog is really good) and changing enroute weather patterns. Because the weather is this close to real you do need another feature built in to the plugin to give you weather details for departure and arrivals. You are a bit blind of the weather conditions and can be caught out as you don’t know what those conditions are until you are faced with them.

     

    Winter Textures
    But for atmospheric flying and views then January was simply overwhelming in it’s delivery. I added in with XP10 my winter textures as well and that just added in more to the ride. Winter textures are great but there is a hole in a few sceneries that need fixing. In most payware sceneries the ground ortho textures are part of the scenery, so with Winter Textures activated you get a green patch in the middle of the whiteness. I do wish more scenery developers would provide winter textures with the scenery as an option, but they don’t so you find a fix.

     

    I created a batch action in photoshop to process the hundreds of texture files, you have to convert to png from dds, to use it in photoshop, but can’t convert it back again to dds. You can with Laminar’s Xgrinder tool, but you can’t automate it to cover the hundreds of files but only with a one on one process which takes too long (even the batch auto takes 20 minutes) but the results are worth it. Putting the adjusted winter files up on the X-Plane.Org is also a no go as it contravenes the developers copyright.

     

    I started this process last year, but this year reorganised the file structure and in the way the MOD (JSGME) tool does the replacement work of the files, and fine tuned the process to create the winter style files efficiently. It works very well but it is restricted to only the ground textures and not the buildings, but it looks and works very well. Another slight with Winter Textures is that the ground textures for the default autogen is still in full spring bloom, so you get patterns of green in the background white.

     

    In time of course X-Plane will intergrate the seasons better into the simulator with X-Plane11, but the developers will still have to provide the extra winter textures to make it work. When done like with beti-x’s remarkable Bella Coola which has replacement textures it is a winter wonderland spectacular. So it works when done well.

     

    X-Plane11
    But back to X-Plane11…   Like I mentioned my adoption of X-Plane11 was rather slow and you would think doing what I do that I would be the very first one in there to pull it apart. But the world today is a very different place than in my youth as with software the first out version is never completed, I rarely now buy any new Apple iPhone on release but a year behind as then it is all sorted and fine tuned and that most certainly is the case with X-Plane except with sceneries, and that is absolutely certainly the case with X-Plane11. This is highlighted even more because getting in first would be giving out the wrong information and the least everyone needs right now is well the latest buzzword in “Fake News”.

     

    But some impressions are worth noting. First X-Plane11 is good, and to the point of being very good. You are seeing a sort of professionalism now coming into the simulator. X-Plane was always early on a clubhouse enthusiastic experimental sort of occupation and the idea that anyone can come and build and then fly their own aircraft. And certainly don’t get me wrong as that is still the foundation and heart of the simulator as it’s name reflects that vision.

     

    But this aspect can also create a problem in that these clubby people don’t really like things to change and although they highly welcome new people you still have to conform to their old fashioned out of date ideas. Tradition is to be respected but mostly in any area of life or business is that if you have that out of date mentality you will wither and die.

     

    As a human race we hate change, we like things the way they are “thank you, very much”, and I am one of the worst one for that. But we live in a world of change and if not our world will die or in this case the one thing we love the most is in our own simulator. Could you really live with Flight Simulator or an X-Plane that stopped evolving now ten years ago, yes the fringes of FS are still very vibrant but the core is static and very, very old.

     

    Many users see X-Plane11 as the dumb down of the simulator. A flashy intro with wizz-bang graphics to select our aircraft and sceneries, and the real horror of taking away our detailed settings that kept us twiddlers happy and contented for hours. But use the new simulator and those early disquiets quickly disappear.

     

    In reality the old x-plane set up panel was a mess or just plain pre-millennium basic. In X-Plane11 you really now have a lot of choices and the quick drill down for more of the more detailed choices in the interface to quickly and speedily do the set up of what you want. The really annoying thing with the older version was that you mostly had to start the simulator to make the changes and then reset everything for what you actually wanted, were as the X-Plane11 version is a one stop shop, go then fly. There is no doubt a lot of time, money and research into how to make the very best interface for X-Plane has been done by Laminar Research and beyond those flashy graphics it is a solid system.

     

    My horror like most to the dumbing down of the graphics page menus was to simply want it all back. But again use it. My twiddling was usually to the negative and not to the positive in most cases, in other words my efficiency went backwards and not to the better with my constant to and throwing of the settings, and in most cases I kept a preference copy to get me back to the default point I should not of changed in the first place.

     

    But the totally overall point of both areas changed above is the sheer change in the speed of not only the loading and starting of X-Plane, but the efficiency of how it runs. As Ben Supnic notes, just to have one setting of the very inconsequential settings like traffic and trees is that they can be really be made to be more focused and aligned for ultimate processing and in other words better processing with your computer and that results in a far better framerate.

     

    Speed is the key here and not the dumbing down of the simulator. Speed to start up and select what you want and to get you flying more quickly and the efficiency of the simulator working for you and not fighting you is what X-Plane11 is all about.

     

    See you all next month

     

    Stephen Dutton

    1st January 2017

    Copyright©2017: X-Plane Reviews

     

    Logo Header X-PlaneReviews 200px.jpg

     

  3. News! - Aircraft Updated to X-plane11 : Pilatus PC-24 & PC12 by Michael Sgier

     

    Both the Pilatus PC-24 Jet and PC-12 Turboprop by Michael Sgier are now both flyable in X-Plane11. However the PC-12 that has been updated is not yet available at the X-Plane.OrgStore. Flyable is the word here as X-Plane11 is still not final but in the beta process and so the final release details are still in limbo, but developers are updating to the new format to at least allow you to use the aircraft in the new XP11 application.

     

    PC-24

     

    PC24 -  3.jpgPC24 - 10.jpg

    PC24 - 7.jpgPC24 - 1.jpg

     

    Notes provided on the PC-24 are:


    - Executive and cargo cabin
    - Fully functional panel, overhead, central with full lighting etc.

    - Mostly 4k HD texture mapping
    - 3D cockpit with animated Co-, Pilot, pop-Up instruments, control stick etc.
    - Scroll wheel support as of X-Plane 10.5.
    - 3 liveries and a paintkit
    - Plugin ( un-, loads together with the plane ) for Moving Map with terrain, 3D Sound, Rain-, Ice-, Snow simulation, settings, animations, disables 2D mode view etc.
    - Some documentation, a PILOT IN COMMAND flight tutorial from the PC-12 is included as well.

     

    PC24 -  6.jpgPC24 -  2.jpg

    PC24 - 5.jpgPC24 - 11.jpg

     

    PC-12

     

    PC12 - 4.jpgPC12 - 7.jpg

    PC12 - 1.jpgPC12 - 8.jpg

     

    Notes provided on the PC-12 are:

    - 3 accurate cockpits. NG and Classic instruments. (The classic is close to 100% system depth)
    - Fully functional overhead panel, central with full lighting, reverse etc.
    - Mostly 4k HD texture mapping
    - Family of 3: Executive, Cargo and Clinic versions ( Long, short and current winglets ).
    - The plane has been fully trimmed and adjusted with the original POH.
    - Different outside and inside views like for ex. with a copilot or only with a pilot.
    - 3D interior with animated Co-, Pilot, instruments and doors. Pop-Up instruments and control stick. Scroll wheel support.
    - Compartment with passengers for the Executive- as well as Outpatient clinic and Cargo version.
    - 9 liveries: University of Utah, HB-FOU, N724SH, SN600 ( The 500st ), Royal Flying Doctor Service etc. More can be found online
    - Plugin ( un-, loads together with the plane ) for Moving Map with terrain, 3D Sound, Rain-, Ice-, Snow simulation, settings, animations, disables 2D mode view etc.
    Aside lots of documentation, a PILOT IN COMMAND flight tutorial is included as well.

     

    PC12 - 3.jpgPC12 - 5.jpg

    PC12 - 2.jpgPC12 - 6.jpg

     

    Both aircraft are now available on the X-Plane.OrgStore, and a full update to X-Plane11 will be announced after X-Plane11 goes final.

     

    _____________________________________________________________________________________

     

    X-Plane Store logo sm.jpg

     

    The PC-24 and PC12 by MSgier for X-Plane11 are both now available from the X-Plane.Org Store here :

     

    PC-24 : Price is US$24.95 - Pilatus PC-24

    Requirements:

    X-Plane 10 fully updated or X-Plane 11+

    Windows, mac or Linux - 64Bit Operating System
    1GB+ VRAM Video Card
     

    PC-12 : Price is US$26.95 - Pilatus PC-12

    Requirements:

    X-Plane 10 fully updated (Any edition) running in 64bit mode
    64bit only: Linux (Ubuntu compatible), Windows, OSX 10.8 and later

    512Mb  dedicated VRAM or higher

     

     

    All images and details are provided courtesy of MSgier

     

    _____________________________________________________________________________________

     

    Stephen Dutton

    1st February 2017

    Copyright©2017: X-Plane Reviews

     

    Logo Header X-PlaneReviews 200px.jpg

     

  4. E195v2_Header.jpg

     

    Aircraft Released : Embraer E-195 v2.0 by X-Crafts

     

    X-Crafts have released a follow up to their Embraer E-175 in version 2.0 with the longer E-195 version. In many ways the longer or stretched version of the EJet family is a nicer looking aircraft and in profile looks more balanced than the shorter fuselage variants.

     

    E195v2_Head 1.jpgE195v2_Head 2.jpg

    E195v2_Head 3.jpgE195v2_Head 4.jpg

     

    This new version is a complete upgrade from the original release of now a few years ago, and includes many of the changes on the recent X-Crafts v2 E-175 aircraft and a with few more features as well.

     

    Reflections Plugin

    The aircraft uses DDen's excellent reflections plugin to give the aircraft a nice polished shine, it certainly helps in giving the X-Plane10 version the same shiny appearance as it does in X-Plane11, but when this aircraft will be flown in X-Plane11 then this reflection is built in to system anyway.

     

    E195_DDen plugin 1.jpgE195_DDen plugin 2.jpg

    E195_DDen plugin 4.jpgE195_DDen plugin 3.jpg

     

    X-Crafts modeling was always really good, and this new version is no exception...  This E-Jet looks very nice in any light.

     

    E195v2_Cockpit 3.jpgE195v2_Cockpit 2.jpg

    E195v2_Cockpit 1.jpgE195v2_Cockpit 4.jpg

     

    Cockpit and panel is the same and as familiar as the updated E-175 v2, but there has been a few touches and cleanups around the systems and there are nice touchup details.

     

    E195v2_Cockpit 5.jpgE195v2_Cockpit 6.jpg

    E195v2_Cockpit 7.jpgE195v2_Cockpit 8.jpg

     

    TEKTON FMS© has had a lot of work added into the system and more refinement.

     

    E195_TEKTON FMS 1.jpgE195_TEKTON FMS 2.jpg

    E195_TEKTON FMS 3.jpgE195_TEKTON FMS 5.jpg

     

    The main features include:

    SID, ROUTE and STAR waypoint lists are treated as separate editable items

    Color keyed data presentation

    Scratchpad data entry

    Interactive feedback

    Direct Keyboard Entry (DKE)

     

    E175_v1.2_Honeywell FMC 3.jpgE175_v1.2_Honeywell FMC 4.jpg

     

    The DKE (Direct Key Enter) system allows you to quickly input data into the FMS from your keyboard...  and it works.  Just click the top of the screen to get the O symbol and you are in DKE mode, click the screen again to go back to mouse input.

     

    New TEKTON features for v2 include:

    • SIDS and STARS from X-Plane stock or third party custom data
    • New:  Altitude constraints for procedures
    • New:  Refined procedures leg routing
    • New:  More flexible STAR element selection
    • New:  Default visual departure and approach
    • New : Edit and reload STAR while enroute while in autopilot
    • Ability to easily edit SIDs, Routes, STARS and the loaded FLT PLAN
    • New AIRWAYS options
    • New Progress Monitoring on two new pages
    • New Performance Flight Planning:
    • New PERF 1 page providing preflight and takeoff data
    • New PERF 2 page allowing route fuel planning 
    • New PERF 3 page for approach data
    • New Audible Alert System

     

    Menus

    There are three menu tabs (M - P - C) lower left screen that pop-out (sorry but they don't show on screenshots?)

     

    The menus have been overhauled for v2 in the doors and static objects and pushback truck and all are far better than the older version.

     

    E195v2_Menu 1.jpgE195v2_Menu 2.jpg

    E195v2_Menu 3.jpgE195v2_Menu 4.jpg

     

    Checklist is the same style binder system, but visually good to have and comprehensive.

     

    As the pushback is automatic there is now the system to show the aircraft's position when the pushback is complete.

     

    E195_Pushback 1.jpgE195_Pushback 2.jpg

     

    I would personally usually use a joystick control, but it works quite well.

     

    E195v2_Head 5.jpg

     

    Cabin

    For v2 the cabin has had a big overhaul and the results are excellent.

     

    E195v2_Cabin 1.jpgE195v2_Cabin 2.jpg

    E195v2_Cabin 3.jpgE195v2_Cabin 4.jpg

     

    The cabin seats before were not to scale (too big) and not very fashionable. But the new fit-out is excellent and worthy of the aircraft. So the cabin is far nicer place to be while you enjoy your replays. The v2 E-175 had the older chairs and I hope X-Craft's update these better seats to that aircraft as well as this E-195.

     

    Cabin looks nice at night as well, but it is locked in together with the Cockpit flood lighting? so you can't have a bright cabin and a darkened cockpit? Either both are bright or both are dark.

     

    E195v2_Cabin 5.jpgE195v2_Cabin 6.jpg

     

    Cockpit lighting is nice but not a lot of direct spot lighting.

     

    E195v2_Cockpit Lighting 1.jpgE195v2_Cockpit Lighting 2.jpg

     

    Externally at night the aircraft looks really nice, always did.

     

    E195v2_Lighting 1.jpgE195v2_Lighting 2.jpg

    E195v2_Lighting 3 LG.jpg

     

    Liveries

    All eleven of the original liveries are still here with one white blank and they are all excellent. More are available for download from the X-Crafts site.

     

    E195v2_Livery Blank.jpgE195v2_Livery VA.jpg

    E195v2_Livery Austrian.jpgE195v2_Livery Austrian Star.jpg

    E195v2_Livery LH Regional.jpgE195v2_Livery Augburgs.jpg

    E195v2_Livery Jetblue 1.jpgE195v2_Livery Jetblue 2.jpg

    E195v2_Livery Jetblue 3.jpgE195v2_Livery Jetblue 4.jpg

    E195v2_Livery Flybe.jpgE195v2_Livery Air Dolimite.jpg

    E195v2_Livery AC Regional.jpg

     

    Notes

    There are two items to note in first that this release for the moment is for X-Plane10 only. It doesn't fly very well in X-Plane11. X-Crafts note that as soon as X-Plane11 goes final then the aircraft will be upgraded to that version.

     

    Second item is that the aircraft is paid upgrade to v2 standard like it was with the E-175 upgrade a few months ago. So If you own a previous version of the X-Crafts E195 (ERJ 195 LR) you can get this new version for US$20.00. The discount coupon is on your original E-195 invoice in your account at the X-Plane.OrgStore.

     

    There is also a twin set aircraft package available for both v2 aircraft of the E-175 and this E-195 for US59.95.

     

    The aircraft is available now from the X-Plane.OrgStore...  details below.

     

    ______________________________________________________________________

     

    X-Plane Store logo sm.jpg

     

    Yes! the Embraer E195 v2.0 by X-Crafts is NOW available from the new X-Plane.Org Store here :

     

    Embraer E-195

     

    Price is US$39.95

    If you have already purchased the Embraer E-195 from X-Craft's at the X-Plane.OrgStore then go to your account and upgrade to v2.0 for only US$20.00, discount coupon is on your original E-195 invoice in your account.

     

    Twin Embraer E-175 and E-195 Set also available for US$59.95


    Embraer E-175 and E-195 Package

     

    X-Crafts E-175 v2 review is here: Aircraft Review : Embraer E-175 v2.0 by X-Crafts

    The E-175 v2 review does have a comprehensive look at the TEKTON FMS© and it is not that much different to this aircraft's E-195 version.

    Features:

    • Accurate dimensions based on drawings and documentation provided by Embraer ©
    • Windows, Mac and Linux compatible
    • Compatible with X.Plane 10 and X-Plane 11*
    • Custom TEKTON FMS© by Steve Wilson
    • Reflections plugin that makes the airplane look amazing in both X-Plane 10 and X-Plane 11 (disabled by default, please read the instructions for installation)
    • Custom improved pushback plugin with animated tug. A white silhouette will show the final position after the pushback!
    • On-screen checklist plugin 
    • NEW Plugin menu for door control, ground objects or GPU
    • Suitable for beginners - Just load and fly within seconds!
    • Great for advanced users  -Enjoy the complexity of the Custom FMS!
    • Mouse scroll wheel support 
    • This add-on comes with the NavDataPro dataset by Aerosoft

    * An update will be provided when X-Plane 11 is officially released

     

    Requirements:

    X-Plane 10.50 fully updated (any edition) - running in 64bit mode 
    X-Plane 11 beta 8: An update of this aircraft will be released once X-Plane 11 is released and stable.
    Windows, MAC or Linux - 64 bit Operating System required
    4Gb RAM - 1Gb VRAM Minimum. 2Gb VRAM Recommended
    Current version: 2.0 (last updated January 27 2016)
     
    X-Crafts Support Forum : Support forum for the E-195
     

    ______________________________________________________________________

     

    Release notes by Stephen Dutton

    28th September 2017

    Copyright©2017: X-Plane Reviews

     

    Logo Header X-PlaneReviews 200px.jpg

     

  5. News! - Aircraft Updated to X-Plane11 : Boeing 777 Worldliner/Extended Professional series by FlightFactor/VMAX

     

    FlightFactor/VMax have updated the Boeing 777 Worldliner Professional to X-Plane11. This is not strictly the full case that this aircraft is totally X-Plane11 compatible, but the word usable is more in line with the current situation as of X-Plane11 still being in it's beta phases.

     

    777-200ER_v192 Head.jpg

     

    But flyable in X-Plane11 is a nice place to be. The Boeing 777 in it's (Extended) freighter form is the one aircraft that I log up the most nautical mileage in X-Plane as it is the aircraft I use to fly my Formula One gear around the world with, so I over the years I have come to know this aircraft very well.

     

    777-200ER_v192 Header 1.jpg777-200ER_v192 Header 2.jpg

    777-200ER_v192 Header 3.jpg777-200ER_v192 Header 4.jpg

     

    A magnificent beast of an aircraft this Boeing 777 is as well. There are two packages available with the standard "Worldliner" Professional which is the 777-200LR version and the "Extended" Professional pack that includes the same 777-200LR plus the 777-200ER (Extended Range), 777-300ER and the "F" Freighter version and in all a total of four variants with both GE (GE90-115B)  and RR engines as options.

     

    777-cargo_v10_Canada.jpg777-300_v10_ANZ 1.jpg

     

    v1.92 X-Plane11

    In the v1.92 changelog there isn't much to take note of but to adjust the textures and make the aircraft compatible with X-Plane11, but with that you do then get the X-Plane11 features that include that nice shiny aircraft with "Physically Based Rendering" or "PBR" effects.

     

    The FlightFactor Boeing 777 came out of the X-Plane11 transformation really well, as the body and wings look very nice in their shiny new clothes.

     

    777-200ER_v192 PBR 2.jpg777-200ER_v192 PBR 1.jpg

    777-200ER_v192 PBR 3.jpg777-200ER_v192 PBR 4.jpg

     

    Reflection detail is excellent and the aircraft now looks like it has just come out of the paint shop.

     

    X-Plane11 reflection detail works for you and also against you here. In the most it is all very good, with the lighting effects making the cockpit far more realistic and more dynamic with the sharper light and deeper shadows.

     

    777-200ER_v192 Cockpit 4.jpg777-200ER_v192 Cockpit 3.jpg

    777-200ER_v192 Cockpit 1.jpg777-200ER_v192 Cockpit 2.jpg

     

    But if the aircraft is in a deep shadow or overcast the textures then go very grainy and dark, certainly developers will have to adapt to the new XP11 lighting conditions to get the right effects, but this is nothing new to everyone.

     

    This effect is highlighted here by the yokes (bottom left), and the instrument lighting is more focused but the spot lighting is not as effective in lighter periods, but fine at night under the new X-Plane11 rules.

     

    777-200ER_v192 Cockpit 5.jpg777-200ER_v192 Cockpit 6.jpg

     

    In time these changes will all be adjusted for, but for now it is still perfectly acceptable as the average is totally overwhelmed by the very good new style effects.

     

    For me it is simply great to fly this aircraft in X-Plane11. Is it now showing its age in X-Plane compared to the newer v2 versions of the Boeing 757/767 FlightFactor sisters? well yes a little, so I hope a version upgrade is on the cards at FlightFactor-Vmax.

     

    Still this is one of the really great X-Plane landmark aircraft in detail and features... 

     

    777-200ER_v192 Landing 1.jpg777-200ER_v192 Landing 2.jpg

    777-200ER_v192 Landing 3.jpg777-200ER_v192 Landing 4.jpg

     

    If you have already purchased the Boeing 777 Pro's in either Worldliner or Extended packages then go to your X-Plane.OrgStore account and update now.

     

    Note: Just make sure you do download the v1.92 version as v1.90/v1.91 releases have missing issues (mostly APU and starting) v1.92 has been checked and it is fine except that I had to realign the ADIRU navigation (switch is very top left on OHP) and reset the POS INIT (GPS position) on each separate version in -200LR, -200ER, -300ER and the Freighter.

     

    As noted this v1.92 release just makes the B777 X-Plane11 compatible, with no new features except for the X-Plane11 effects, but it is all worth having just to keep on, flying on in the new X-Plane simulator.

     

    Changelog

    1.9.2
    - fixed the APU xp11 bug

    1.9.1 xp11 compatability
    - provided xp11 compatability
    - changed the graphical content to fit XP11 features
    - added xp11 specific splashcreen
    - renamed the acf files to be more logical

     

    _____________________________________________________________________________________

     

    X-Plane Store logo sm.jpg

     

    The 1.92 update is now available from the X-Plane.Org Store here :

     

    Price is US$59.95 - Boeing 777 Worldliner Professional

    Price is US$84.95 - Boeing 777 Worldliner Professional - Extended Pack

     

    - Designed by FlightFactor (Philipp and Ramzzess) and produced by VMAX

    The 1.92 update is free to all users that have purchased the Boeing 777 (Pro and Ext) Series. Just go to to your X-Plane.Org Store account and log-in to download.

     

    Features

    • Fully Functional FMS - Plan your routes like a real pilot
    • Custom designed Flight Management Computer, integrated with other plane systems
    • Custom programmed LNAV logic for terminal procedures
    • Custom designed Navigation Display
    • Tterminal procedure database with RNAV approaches and transitions
    • VNAV managed climbs and descends
    • Takeoff and approach speed calculation
    • Custom autopilot modes for autoland
    • Optimum cruise performance and step climb calculation
    • True-to-life radio navigation with procedural-, route-, and navigation support auto-tuning
    • Custom programmed FMC navigation using GPS-, radio- or inertial navigation with individual position errors and management of actual and required navigation performance
    • Magnetic, true and polar grid course reference
    • Alternate airports, diversion and arrival management
    • Ground proximity warning system using real sounds
    • FMC can be used on external touchscreen or tablet, optimized for the new iPad
    • Incredible 3D modeling - the best eye-candy
    • Amazing virtual cockpit with crisp details - Dynamic reflections
    • Custom 3D sounds and Announcements
    • Add-ons: Push-back truck, Fuel Truck, Passenger bus and Emergency slides ...
    • On-Screen Menus: Configuration and loading menu, Quick Zoom 

     

    Requirements

    X-Plane 10 Fully updated or  X-Plane 11 - 64 bit required
    Windows, Vista, 7 / 8/ 10 (64 bits) or MAC OS 10.10 (or higher - OSX 10.9 will not work), Linux Ubuntu 14.04LTS or compatible (older versions are not supported)
    4GB RAM/512 MB VRAM (1GB VRAM Recommended)- 1Gb available hard disk space
    Current version : 1.92 (last updated January 25, 2017)
     
    Note: For this update to work correctly on Windows, you need to install the Visual Studio 2015 redistributables, which you can download here:
     

     

    _____________________________________________________________________________________

     

    Developer Site: facebook

    Dev Thread : X-Plane.org

     

    _____________________________________________________________________________________

     

    Technical Requirements:
    Windows XP , Vista, 7 / 8/ 10 (32 or 64 bits) or MAC OS 10.7 (or higher), Linux Ubuntu 14.04LTS or compatible (older versions are not supported)
    X-Plane 10.30+. 32 or 64 bit (64bit recommended)
    4GB RAM/512 MB VRAM (1GB VRAM Recommended)- 1Gb available hard disk space
    Current version : 1.80 (last updated June 23rd 2015)

     

    Update Review By Stephen Dutton

    27th January 2017

    Copyright©2017: X-Plane Reviews

     

    Logo Header X-PlaneReviews 200px.jpg

     

  6. Scenery Updated to XP11 : LOWI - Innsbruck Airport by JustSim

     

    Last August 2016 X-PlaneReviews announced the release of JustSim's LOWI - Innsbruck Airport for X-Plane (Ten). Now only just a few weeks into 2017 the developer has updated the scenery and added in some X-Plane11 features and compatibility.

     

    LOWI - XP11 - Head LG.jpg

     

    The original X-Plane release scenery for LOWI - Innsbruck by JustSim was very good, but what just six months can do in changes is staggering.

     

    LOWI - XP11 - Overview 1.jpgLOWI - XP11 - Overview 2.jpg

    LOWI - XP11 - Overview 3.jpgLOWI - XP11 - Overview 4.jpg

     

    Set in a deep valley in the Austrian Tyrol region, Austria, Innsbruck is a tough airport to fly in or out of. One the mountains create a barrier and worse bad vortexes that make any arrival or departure an adventure.

     

    X-Plane11 Autogen

    Outwardly the scenery looks the same as the original release and actually the basics are not changed, but the biggest immediate visual change is in the switch like at LEMN - Nice (the first converted X-Plane11 scenery from JustSim) to the X-Plane11 feature of regional housing. In the original release in X-Plane10 JustSim used a package of OSM(OpenStreetMap) 3d object scenery to make the city of Innsbruck.

     

    LOWI - XP11 - OSM XP10 1.jpgLOWI - XP11 - OSM XP10 2.jpg

    (X-Plane10 OSM)

     

    Personally I hated it, as OSM 3d scenery is very heavy on the download (here 1.3gb) and it all has a big impact on your frame-rate. It doesn't quite look right either which I think it is out of scale and has some very bright basic textures. But it is my personal choice here.

     

    But it was all we had and for running this scenery in X-Plane10, and it is still available to use with that version of this LOWI scenery.

     

    LOWI - XP11 - OSM XP11 1.jpgLOWI - XP11 - OSM XP11 2.jpg

    (X-Plane11 regional autogen)

     

    JustSim for X-Plane11 has reverted to the default regional autogen feature and this is a far better installation and with no frame-rate hit except for the amount of the X-Plane objects in the setting that you would usually use.

     

    The difference is striking and extremely visually satisfying and shows how really great X-Plane11 will become with its autogen when these regional packages become a standard issue, for now the German package does fit in well here with Austria.

     

    LOWI - Innsbruck Airport

     

    LOWI - XP11 - Airport 1.jpgLOWI - XP11 - Airport 3.jpg

    LOWI - XP11 - Airport 6.jpgLOWI - XP11 - Airport 2.jpg

     

    The airport is very well modeled and not that changed from the original version, but I find in XP11 that the ground texture are a bit bright. Otherwise the airport and it's buildings are perfect.

     

    LOWI - XP11 - Airport 4.jpgLOWI - XP11 - Airport 5.jpg

     

    One key difference in this X-Plane11 version is the use of the reflections feature.

     

    LOWI - XP11 - Reflections 1.jpgLOWI - XP11 - Reflections 2.jpg

    LOWI - XP11 - Reflections 3.jpgLOWI - XP11 - Reflections 4.jpg

     

    Like with the recently updated LEMN - Nice is that all the glass and windows now reflect (mirror), and the differences are excellent, look at the control tower glass for the realism this reflection feature now brings to the simulator. The effects are even better here at LOWI than at LEMN because of the different glass perspectives.

     

    LOWI - XP11 - Airport Night 1.jpgLOWI - XP11 - Airport Night 2.jpg

    LOWI - XP11 - Airport Night 3.jpgLOWI - XP11 - Airport Night 4.jpg

     

    Night lighting was exceptional in the release version and just as good here with great picture textures to highlight the internal parts of the buildings, note the great strip lighting on the bottom-right image. The ramps however are good but a bit dark in the twilight and dark, a bit more power and throw would have been nice.

     

    LOWI - XP11 - Airport Night 5 LG.jpg

     

    LOWI lighting overall is first rate, it all works from the traffic lighting to the new autogen night textures and the airport layout...   just perfect.

     

    Grass

    The 3d Alpine grass on the airfield has been completely redone for this version, and a great job it it is as well, as the grass is highly realistic and even pickable for the dinner table.

     

    LOWI - XP11 - Grass 1.jpgLOWI - XP11 - Grass 2.jpg

     

    Runway Reflections

    Another X-Plane11 feature is runway reflections, or rain.

     

    LOWI - XP11 - RWY Reflt 1.jpgLOWI - XP11 - RWY Reflt 2.jpg

     

    The feature does work here at LOWI, but you have to have the almost exact correct conditions to see the effects. But it a great feel visually when it does.

     

    Static Aircraft

    With X-Plane11 you have a lot of options now to use the default built in "static" aircraft feature. The JustSim LOWI ground routes are set up ready to use this feature.

     

    LOWI - XP11 - Animations.jpgLOWI - XP11 - Animations 2.jpg

     

    Myself personally feels that it needs still a bit more work to be completely feasible. It would be a long ride home to say Toronto or Boston on a Canadian A320 or Delta MD-80 from Innsbruck, so they look very out of place here? And with the odd A.I. aircraft will suddenly go slightly mad on the infield is distracting.

     

    My choice is still WorldTraffic for regional awareness and timetabled flights. From sparse mid-day to busy afternoon rush hour the plugin delivers great traffic (Set up ground routes and routes can be found below).

     

    LOWI - XP11 - Animations 3.jpgLOWI - XP11 - Animations 4.jpg

     

    JustSim provides some great airport animations and parking marshalls. You don't need the over dynamic built in X-Plane ground services yet as this is perfect.

     

    Two items worth noting are:

     

    Tower View is a mess! Come on people how hard can it be to adjust the tower view and above the building to see the runways? It is happening far too often lately on payware scenery?

     

    LOWI - XP11 - Tower view.jpg

     

    Another item is as that Innsbruck is very Alpine and deep into the Alps, and so the chances of snow here is very high.  This year I have used the winter textures quite extensively and provided "Winter Textures" with the scenery would be a very nice option here.

     

    LOWI - XP11 - Winter 2.jpgLOWI - XP11 - Winter 1.jpg

     

    With "Winter Textures" running it is big hole around LOWI that needs filling?  Now X-Plane11 with the addition of the X-Enviro plugin is now creating some really dynamic feel vistas...

     

    LOWI - XP11 - Winter 3.jpgLOWI - XP11 - Winter 5.jpg

    LOWI - XP11 - Winter 6.jpgLOWI - XP11 - Winter 4.jpg

     

    ...     and how great would it be to use this scenery with the actual snow covered textures!

     

    Summary

    This LOWI - Innsbruck Airport scenery is excellent from JustSim, certainly almost perfect in X-Plane11, where as suddenly X-Plane10 already feels old. But LOWI will still run in that scenery if the needs be.

     

    I do to a point recommend this updated scenery for X-Plane11 more than X-Plane10, It is fine of course, but the earlier version loads and looks slightly better in that version and the scenery is not recommended for earlier X-Plane versions than v10.50.

     

    The original release in the middle of 2016 was very good, but the developments and the features that X-Plane11 provides moves the game along quite significantly, and here all the above new added features show off those features well. It is only six months but with X-Plane11 and its features and the new xEnviro plugin you feel light years away from that moment and the same scenery,

     

    The reversion to autogen from osm3d objects has the biggest impact here not too mention your lighter frame-rate, but glass reflections are a huge benefit as well for realism, as is the highly realistic grass. Ramp lighting could be brighter and a tower view would help, but otherwise this scenery is close to perfect.

     

    As with JustSim's LFMN-Nice there is a token US$5 upgrade fee to this X-Plane11 version, so check your original LOWI  invoice at the X-Plane.OrgStore. and the discount code will be listed in your account on there...  it is cup of coffee folks, and it is well worth missing one cup for what you get here.

     

    ______________________________________________________________________

     

    X-Plane Store logo sm.jpg

     

    The LOWI - Innsbruck Airport XP11 by JustSim is NOW available! from the X-Plane.Org Store here :


    LOWI - Innsbruck Airport XP11

     

    Price is US$18.00

     

    Note: Previous owners of JustSim's LOWI Innsbruck  can buy this new XP11 version for only $5: So check your original LOWI  invoice at the X-Plane.OrgStore. the discount code will be listed there in your account.

     

    Features
    • New version with support for X-Plane 11 (X-Plane 10 still supported)
    • Compatible with X-Plane 11 ground service
    • Compatible with X-Plane 11 reflections
    • Very detailed rendition of Innsbruck Airport
    • Volumetric ground effect textures
    • New 3D grass
    • Custom runway , taxiway and airport lights
    • Shading and occlusion (texture baking) effects on terminal and other airport buildings
    • High resolution photo scenery 
    • High resolution ground textures / Custom runway textures
    • High resolution building textures
    • Runway reflection effect
    • Animated  Marshallers. (AutoGate plugin by Marginal)
    • Animated custom ground vehicles. (GroundTraffic plugin by Marginal)
    • World Traffic compatible - X-Life traffic compatible
    • Optimized for excellent performance

     

    Requirements:

    X-Plane 11+ or X-Plane 10.50+ 
    Windows, Mac, Linux - 1.5Gb HD Space Available (download size 1.1Gb)
    2GbVRAM Video Card. 3Gb+ VRAM Recommended

     

    WorldTraffic ground routes and routes package by letecxplm are available here on the X-Plane.Org: GroundRoutes_LOWI_JustSim 1.0

     

    ______________________________________________________________________

     

    Stephen Dutton

    25th January 2017

    Copyright©X-Plane Reviews: X-PlaneReviews 2017

     

    Review System Specifications:

    Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD 

    Software:  - Windows 10 - X-Plane 11beta8 / Checked install in X-Plane10.51

    Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini : Headshake by SimCoders

    Plugins: : Environment Engine by xEnviro US$69.90 : WorldTraffic US$29.95

     

    Logo Header X-PlaneReviews 200px.jpg

     

  7. UV-4_Header.jpg

     

    Aircraft Review : AeroG UV-4 UAV by Thranda

     

    A coming major revolution to aviation are UAV's (Unmanned Aerial Vehicles) and Drones. Lets us first separate the distinction between UAV's and Drones although with larger Drones the area does cross over between the two types of aircraft.

     

    UAV's are ground based piloted aircraft, mostly military at this point with the excellent General Atomics' "Predator B" being the current hollywood favorite casting actor in vogue. Drones are what what you buy in your local toy store although mostly it is in bigger electronic stores that are now the most visible distributors of this current in fashion fun tool.

     

     The rules are clear in that UAV's can be over the horizon in operation, were as Drones have very specific rules in that the aircraft has to be less than 55gb, within your line of sight and restricted to 400ft AGL, and a load of restrictions in where you can and not fly.

     

    The line is blurred above that of the basic rules of the use of heavier Drones. You do need then to become an actual pilot, sit an exam and prove you are totally capable of flying of which is in a sense is a commercial drone. A pilot certificate can also be issued under 14 CFR part 61 regulations (US). The rules are still tight, but you can use the Drone for many uses and for activities that involve people below in say sporting events and photography over cities.

     

    I have followed the antics of fast food suppliers and Amazon in their desire to deliver pizza and parcels to your door, antics is the word and yet I may be ultimately proven wrong. But if you fly you would be familiar with the effects of variable wind patterns and lot of obstructions at low level flying that would mostly certainly render your Hawaiian pizzas to the pavement or simply dropping out of the air into your back garden, in other words a great idea but not realistic in the real complicated world. Although there is the benefit if it actual works of a Hawaiian and beef pizza colliding together above you and thus creating the perfect recipe before landing on your tomatoes to add in that extra Italian flavour.

     

    But this UV-4 UAV is a very interesting and more practical machine. It has been created by the Bergen Community College in Bergen County, New Jersey USA. First it has electrical propulsion and not the usual heavy aero engines.  However the biggest advantage as we will see is the sheer ease of the way it does fly and the absolute control and specific way you can allow the aircraft to travel from point to point. It could change the complete way we move around our planet in the future and have really great specific roles in the way it is utilised...  In other words the UV-4 is the future.

     

    One of the great things about X-Plane and the way it is designed with its "Blade Element Theory" flight physics algorithm, is that you can replicate this machine and simulate it's capablities. Thranda have done that here and you now have a unique chance to see and control and aircraft a new and unique way to fly.

     

    UV-4

     

    UV-4_ Ground 1.jpgUV-4_ Ground 2.jpg

    UV-4_ Ground 3.jpgUV-4_ Ground 4.jpg

     

    Basically the UV-4 is a streamlined box with four rotary fan nacelles with two small fans at the front (lifting), and the two bigger propulsion fans at the rear. The trick to the aircraft is not in it's shape or even the lifting fans as both technologies have been around for decades. But in the way the electronics control the dynamics of flight and speeds of the lifting bodies. This aircraft has a small central compartment with an opening door at the rear to deliver cargo, but at this size it is too small yet for commercial operations, it will be the same vehicle at a scale a little larger that would then make this flying machine viable.

     

    The only visible worry is that the aircraft is very reminiscent of the Skynet controlled drones from the James Cameron "Terminator" films, so we will have a need to stay in control of the vehicle or the computers will take it over and wipe us all out with it...

     

    Thranda UV-4

     

    There is a full side tab menu to control and use the UV-4 and we will go though each tab one by one from top to bottom. The first set covers the views you can have.

     

    Panel

    The very top tab is the "Panel". This is a standard X-Plane 2d panel that is set up to look like your a flying the UAV from a remote situation. It is produced here in full with the top and bottom halves of the panel joined together to see the full layout.

     

    UV-4_Full 2d Panel.jpg

     

    The main screen can be zoomed and the side smaller display is attached to the gimbal camera on the front of the aircraft that be independently moved with your left/right, up/down viewing keys.

     

    In the main screen display is a HUD style instrument display that can be turned off if required. Top right is a timer, and top left are fire switches (personally any fire in any lifting fan would mean you would suddenly crash anyway). with a Centre of Gravity display right frame.

     

    Gear up and down on the left and fan power and throttle controls are on the right. Lower left are the radio/navigation panels and on the lower right is the Autopilot controls and lighting switches at the bottom. Centre left lower panel is the Artificial Horizon, altitude, speed strips and rose compass and centre right is the basic navigation display.

     

    UV-4_Panel s.jpg

     

    The engine display shows five different aspects of the aircraft's situation. (left to right) Engine power output, Fuel, Stats, Hyd (hydraulics) and Fail (Failures).

     

    Gimbal with HUD

    Second tab shows you the view from the front mounted gimbal camera with the HUD graphics overlaid.

     

    UV-4_ Camera view+HUD gimbal.jpgUV-4_ Camera view+HUD.jpg

     


    Gimbal Camera

    Third tab is the gimbal camera again but with just the image and no flying data. You can move the camera with your left/right, up/down viewing keys.

     

    UV-4_ Camera view.jpg

     

    Night-Vision

    Fourth tab is the night vision mode.

     

    UV-4_ Night Vis 1.jpgUV-4_ Night Vis 2.jpg

    UV-4_ Night Vis 3.jpgUV-4_ Night Vis 4.jpg

     

    This is really just the standard X-Plane Night-Vision goggle effect, but it is put to good use here and looks very attack war like. Great for widespread bombing of Christmas presents out of the back door.

     

    The next set of tabs cover the flying features

     

    Artfi-Stabil

     

    To see the Artfi-Stablise in action we need to fly the UV-4

     

    Starting up the UV-4 is just very simple. If the power is switched on you just simply advance the throttles and those huge fans start to turn and power up, and this UAV sounds like a huge mega-death vacuum cleaner on speed.

     

    UV-4_ Hover 3.jpg

     

    More throttle and the fans allow the aircraft to defy gravity.

     

    UV-4_ Hover 4.jpgUV-4_ Hover 5.jpg

     

    This is where the computer power comes in. The system has a built in Artfiical-Stabilisation that keeps the aircraft correct and level with you just adjusting for wind direction, and no wind means it will just go straight up!

     

    UV-4_ Hover.jpgUV-4_ Hover 2.jpg

     

    Hover

    Next tab is the hover which does two jobs in line with the Artfi-Stabil in keeping the aircraft in the correct hover position, and if you press the button while flying it will slow the aircraft down and go into hover (stop) mode.

     

    It is very easy to balance the aircraft on the throttle...  and there is no fighting the yaw like you do with a helicopter tail rotor.

     

    UV-4_ Hover 6 LG.jpg

     

    Gentle turn of the yaw and the aircraft will do a complete 360º turn on the same spot, totally brilliant

     

    UV-4_ Hover 7.jpgUV-4_ Hover 8.jpg

     

    Although from the ground you are glad this UAV has nothing more than a box to carry than guns, it is very threatening and Terminator like as turns towards you...  So run away now!

     

    Then you have a set of general purpose tabs.

     

    Next tab is for the "Gear" to stow or lower the landing gear.

     

    Then you have four buttons that cover: Mute (no sound), Pause (pauses the sim) Auto-Pilot (that switches on the auto-pilot) and the button to open and close the cargo door.

     

    Flying the UV-4

     

    Stow the gear and switch out of the "hover" mode and with a slight push of the stick forward you can move into the direction you want to.

     

    UV-4_ Flying 3.jpgUV-4_ Flying 4.jpg

     

    You still have to balance the throttle to maintain your correct altitude, but otherwise you will move forward like a slow helicopter. So is this UAV like a helicopter to fly?

     

    UV-4_ Flying 5 LG.jpg

     

    Well yes and no to the more of the yes. As you still have to balance the throttle to a helicopter's collective to maintain the right angle and height for the correct flight path but here without keeping the pressure of keeping the tail rotor in check. Otherwise you just turn and yaw like you usually do for turns.

     

    UV-4_ Flying 2.jpgUV-4_ Flying 6.jpg


    There are no notes on how fast or high the UV-4 will actually go, but I think the same as a small helicopter would be in the same range.

     

    UV-4_ Flying 9.jpgUV-4_ Flying 7.jpg

     

    One area that is tricky and that is just simply getting back down? Reduce the throttle and even right down to the low stop and you will still stay up there?

     

    UV-4_ Flying 8.jpgUV-4_ Flying 11.jpg

     

    You have to dive down and lose altitude slowly and then lose all your speed, going into "hover" mode doesn't work either as it does stop you from going forward, but the descent is jerky extremely slow downwards. Just being allowed to reduce altitude via the throttle like in a helicopter would make it easier.

     

    UV-4_ Flying 13.jpgUV-4_ Flying 12.jpg

     

    I eyeballed the clubhouse (terminal) and you could see how good a war platform these machines could be, but then it was time too rumble the office before hitting the "Hover" mode to land.

     

    UV-4_ Flying 14.jpgUV-4_ Flying 17.jpg

     

    You have to hit the "hover" mode at just the right time, so it clicks in smoothly, and if you hit it too early then you will be hovering in the wrong place. Then manoeuvring to the right spot is not hard of course but it is not very neat in your flying.

     

    UV-4_ Flying 15.jpgUV-4_ Flying 16.jpg

     

    But this UAV is thankfully nothing but easy to manoeuvre and then land for any failed helicopter pilot.

     

    A few notes on this version. There is no fuel or battery charge noted and refueling or recharging will mean restarting the simulator. So it is easy to simply run out of charge while flying. Also the twin 2d screen makes it hard to see and adjust the lower panel at the same time, certainly when setting up the auto-pilot or navigating.

     

    There is no manual either? so the "how To Use" is awkward.

     

    UV-4_ Flying Final.jpg

     

    Liveries

    There are four liveries with the default being the Bergen Community College livery and three camouflage liveries.

     

    UV-4_ Livery Default.jpgUV-4_ Livery Camo 1.jpg

    UV-4_ Livery Camo 2.jpgUV-4_ Livery Camo 3.jpg

     

    Summary

    The UV-4 is a totally fascinating machine and brings the Terminator style future within reality. But it is the ease of the way it flies that changes the game in the point to point delivery that is really interesting here and sets these aircraft up for certain automated flying. And you can easily see them flying daily through the air over your towns or cities Blade Runner style or facing Terminator skynet armageddon. Thankfully with these UAV's they are too big just to deliver pizza even if their delivery message would be interesting in: "Your pizza is here...  I'll be back!"

     

    With Thranda's version there is of course limitations within X-Plane that doesn't allow you to do certain things and it does show here, but that doesn't mean that Austin Meyer can't add them in as well. As this is certainly the future in flying.

     

    Personally I would have liked a virtual 3d cockpit version rather than the awkward 2d version, but obviously you don't have a cockpit in a drone. But you do need all the flying tools on one level and accessible to get the best effect from flying the aircraft from behind a screen, so does X-Plane need this new 3d style facility as certainly more drones will be coming to the simulator, but for now the developers are stuck with the effects and the limitations of old plane-maker technology. A manual here would have been seen as a real bonus as well.

     

    But I will leave you on this review with a thought. And that is would simulator users be the best for flying UAV's as well as normal pilots? after all we fly from behind a screen and have a natural feel for disconnected flying. Don't expect the U.S Airforce or the RAF to come knocking any day  to do raids in foreign war zones though, but you may get a call for flying loads over distances within your own countries boundaries...  it is a thought.

     

    ______________________________________________________________________

     

    X-Plane Store logo sm.jpg

     

    Yes! AeroG UV-4 UAV by Thranda is Available from the X-Plane.Org Store here :


    UV-4 V/STOL UAV

     

    Price is US$22.00

     
    • Plugin-based logic, enabling unique capabilities
    • "Auto-hover" mode. Applying the brakes in flight makes the UAV settle into a stable hover.
    • Auto-throttle, which keeps descent rates safe at low altitudes.
    • Rear nacelles feature nimble connection to input controls, allowing for intuitive and extremely maneuverable, yet docile handling.
    • Helicopter-like feel in terms of cyclic input
    • 2d cockpit, emulating a UAV remote booth
    • Gimballed camera hanging from the nose of the plane. The gimbal moves according to the camera view.
    • Side menu with features like camera snap points, HUD mode, night vision, cargo bay, artificial stability on/off, auto-hover on/off, pause, mute, etc.
    • Cargo bay with retractable ramp

     

     

    ______________________________________________________________________

     

     

    Installation

    The download package is 48.20mb and is 75.30mb when installed as a single folder in your X-Plane "Helicopter" Folder.

     

    This aircraft can be used in both X-Plane10 and X-Plane11, however all the X-Plane11 features at this point in time are not shown.

     

    Documents:

    None

     

    Requirements :

    X-Plane 10 Fully updated or X-Plane 11

    Windows, Mac or Linux - 64bit Operating System required
    512Mb VRAM Video Card Minimum. 1GB+ VRAM Recommended
     

    ______________________________________________________________________

     

    Review by Stephen Dutton

    24th January 2017

    Copyright©2017: X-Plane Reviews

     

    Review System Specifications:

    Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD 

    Software:  - Windows 10 - X-Plane 10 Global ver 10.45 / Checked install in X-Plane11b6

    Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini : Headshake by SimCoders

    Plugins: : Environment Engine by xEnviro US$69.90

     

    Scenery or Aircraft

    - KLAL  - Lakeland Linder Regional Airport 2.01 by Drankum (Please note extra objects including the "office" have been added to this scenery) (X-Plane.org) - Free

     

     

    Logo Header X-PlaneReviews 200px.jpg

     

  8. News! - Aircraft Release : Panavia Tornado GR4 v1.0 by X-Trident

     

    X-Trident have released their Tornado GR4 Fighter. Come again...  released?  Yes a final release because when the aircraft debuted back in October 2016 it was only then a pre-release beta, but a beta you could then buy. Now it has had a formal release as the completed aircraft.

     

    Tornado_Head 1.jpgTornado_Head 2.jpg

    Tornado_Head 3.jpgTornado_Head 4.jpg

     

    And what a sensational aircraft this Tornado is. The Panavia Tornado Project for X-Trident is actually their second aircraft after the excellent AMX Fighter and this aircraft is a step up from that acclaimed aircraft in detail and features.

     

    X-PlaneReviews covered the original beta release in a full comprehensive review here : Aircraft Review : Panavia Tornado GR4 by X-Trident

     

    Tornado_Head 5 LG.jpg

     

    And mostly the update work since then has been fine tuning and finishing off the minute details. But a note that the aircraft is still only for X-Plane10 as the the Tornado is not yet configured for X-Plane11, but some details that that X-Plane 11's reflection mapping will be on the X-Plane11 release version has been shown.

     

    Tornado_Wingswept 1.jpgTornado_Wingswept 2.jpg

    Tornado_Wingswept 3 LG.jpg

     

    The full list of features has now been noted and they include:

     

    • Pilot and navigator 3d cockpits
    • Realistic performances
    • Detailed startup sequence
    • Moving map
    • Terrain following radar
    • Radar warning
    • Long and short range guided bombs
    • Custom HUD with CCIP for gravity bombs; air and ground targets tracking
    • Weapon control panel with multi-configuration capability
    • Realistic / animated in flight refueling with the provided buddy tanker
    • Animated ejection sequence
    • Custom throttle control
    • Custom internal and external lights
    Advanced features
    • Terrain avoidance radar
    • Terrain mapping radar
    • Ground targets (can be damaged and destroyed by bombing)
    • Detailed manual
    • Weather sensitive wing vortices
    • Custom sound plugin
    • Tacan navigation (air to ground and air to air)

     

    The addition of the detailed manual (85 pages) is thankfully required as the aircraft uses the more advanced X-Plane (10.50/XP11) weapon  features, they are quite complicated to set and use, so the manual needs to be read before setting up the aircraft.

     

    Tornado_HUD 1.jpgTornado_HUD 2.jpg

     

    HUD (Head Up Display) has had a lot of attention and is far more detailed with better graphics on the v1.0 aircraft, systems are more workable as well.

     

    Tornado_Cockpit 2.jpgTornado_Cockpit 1.jpg

     

    Full engine startup is now possible with an excellent checklist to follow and use (well worth printing out for use). Not every switch still works, but more detail in systems have been added, so it is a very good semi-functional cockpit now.

     

    Tornado_Cockpit 3.jpgTornado_Cockpit 4.jpg

     

    Rear seat Navigator/bombardier's station is more workable, but still pretty basic.

     

    All the great ground features are still here...

     

    Tornado_Ground 1.jpgTornado_Ground 2.jpg

    Tornado_Ground 3.jpgTornado_Ground 4.jpg

     

    ...    You get engine and inlet covers, remove before flight tags on the aircraft and on the armaments and even a cockpit canopy support, note the excellent rear and realistic engine covers. A cockpit ladder is also provided, that gives you a lot of authenticity on the ground and now there is an excellent military grade Ground Power Unit (GPU)

     

    Tornado_Ground 5.jpgTornado_Ground 6.jpg

     

    Aircraft refuel system is excellent with beautifully animated probe and provided (A.I.) buddy tanker.

     

    Tornado_Refuel.jpgTornado_Refuel 2.jpg

     

    Buddy 1.jpgBuddy 2.jpg

    (images courtesy X-Plane.Org)

     

    Liveries

    More liveries have been added to the package, from six to nine, including now a standard RAF.

     

    They consist of as per the original set : AM 6th Stormo Camo (Italian) as the default, 50th Stormo (Italian), P-01 D9591 (German), MarineFlieger 43-87 (German), ZA412 617 Squadron (Dambusters) RAF (British) and RSAF (Saudi).

     

    Tornado_Stormo default .jpgTornado_50 Stormo.jpg

    Tornado_LW D9591.jpgTornado_LW Marineflieger.jpg

    Tornado_RAF 2 DAM.jpgTornado_Saudi.jpg

     

    And new liveries including: Luftwaffe 44 -37 Camo (German), Za491 20 Squadron Tabuk Nikki and the new RAF ZA714 617 Squadron.

     

    Tornado_LW 37 Camo.jpgTornado_Tabuk Nikki.jpg

    Tornado_RAF 1.jpg

     

    The Tornado GR4 can be a tricky aircraft to fly and so needs a bit of study and practise to get the very best out of this aircraft, but that is not to say you won't have a lot of fun doing it, as it an exciting aircraft to learn and fly.

     

    Expect the X-Plane11 version as soon as the new X-Plane application goes final....

     

    ______________________________________________________________________

     

    X-Plane Store logo sm.jpg

     

    Yes! the Panavia Tornado GR4 v1.0 by X-Trident is NOW available from the new X-Plane.Org Store here :

     

    Panavia Tornado

     

    Price is US$38.95

     

    Requirements

    X-Plane 10 fully updated (any edition) - 64bit mode (not fully compatible with XP11 beta at this time)

    Windows, Mac , Linux in 64bit mode
    1GB VRAM Minimum. 2GB+ VRAM Recommended
    Version 1.0 (last January 16th 2017)
     

    ______________________________________________________________________

     

    X-Trident - Support forum for the Panavia Tornado

     
    ______________________________________________________________________
     

    Stephen Dutton

    20th January 2017

    Copyright©20167 X-Plane Reviews

     
     

    Thanks To:

    Scenery or Aircraft

    - EGOV - RAF Valley 2017 for X-Plane v10 by rcmarple (X-Plane.Org) - Free

     

    Logo Header X-PlaneReviews 200px.jpg

  9. News! - WED : X-Plane11 WorldEDitor beta 1.6 is out!

     

    As promised the first big upgraded WED - WorldEDItor is out on beta in version v1.6. This version is the first for access to the new built in X-Plane11 features.

    WED 1.6 features:

    • Service vehicle parking, destinations, and routes
    • Better validation, including a text document of errors
    • Additional previews in the preview pane
    • Hierarchy searching
    • New editing commands
    • Unicode support on Windows
    • Better UV map handling
    • Tons of bug fixes

     

    You can download a copy of WED 1.6b1 here and give it a try, then report any bugs on the Gateway Bug Reporter page.

    Not only do you have a lot of new goodies in the editor, but a load of bugs have been addressed as well. The biggest step forward is that sceneries can now be made X-Plane11 compatible or checked that they conform to the new set of X-Plane11 rules, and also an error report is a great way to track down those offending bugs...    Have fun!

     

    _____________________________________________________________________________________

     

    Stephen Dutton
    20th January 2017
    Copyright©2017: X-PlaneReviews

     

    Logo Header X-PlaneReviews 200px.jpg

  10. LEBL - Barcelona Header.jpg

     

    Scenery Review : LEBL Barcelona El Prat by JustSim

     

    As cities go, then Barcelona on the North-Eastern coast of Spain has almost everything. History, cultural diversity, iconic buildings and even its own strong separatist tradition in language as the local dialect is Catalan and it is the sixth-most populous urban area in Europe.

     

    It's place on the Balearic Sea gives you a very wide selection of services, not only to anywhere for in Europe, but all of the Mediterranean countries that are very easily accessible and North Africa is well within reach as well for most narrow-body services.

    Spain was quite devoid of good quality scenery only not too long ago. But today there is now plenty of choice for domestic services but the best is still mostly on the eastern coast side. But LEVC - Valencia Manises by DAI Media is first rate as is LEXJ - Santander and LEZL - Seville Airport by tdg. There is a LEPA - Mallorca and Pilot+Plus's LEIB Ibiza and a great small airport in Soria Garray. But the best combination is with JustSim's excellent (now updated to X-Plane11) LFMN - Nice with their new scenery here which is LEBL - El Prat airport Barcelona.

     

    First impressions

    My approach was from the north or flying in by Southern France over the Pyrénées Catalanes range. The aircraft is Rotate's MD-88 and I have the xEnviro weather plugin running to create the realistic weather conditions.

     

    LEBL - Barcelona Arrival 1.jpgLEBL - Barcelona Arrival 2.jpg

     

    Once you clear the range you pick up the STAR/RNAV "ALBER" via "Gerona 114.10 GIR" for approach to RWY25R.

     

    LEBL - Barcelona Arrival 3.jpgLEBL - Barcelona Arrival 4.jpg

     

    I have the winter textures installed and as winter in Spain is not a natural usual occurrence, but this year it is and they have had even snow in Southern Greece, and so I am vindicated. The heavy low level cloud is making it hard to find the runway, time to trust my instruments.

     

    LEBL - Barcelona Arrival 5.jpgLEBL - Barcelona Arrival 6.jpg

     

    The entrance into Barcelona is picturesque. Helping in the view is that there are a lot of available objects to enhance the scenery and one of the best is Barcelona Skyline 2.1 by marpilot. This loads in a lot of Barcelona icon buildings that make up the scenery, as well JustSim adds in quite a few of their own, and the most impressive are the main loading cranes on the docks directly in line of your northern arrival path.

     

    The cranes are a great visual view to the direction of the airport because most arrival routes tend to come in on a slight angle along the coast, in most cases you do a slight right turn to finals on the approaches RWY25L and RWY25R and for most of the arrival sequence the airport is quite hard to focus on... then it is suddenly right there and right on your nose.

     

    LEBL - Barcelona Arrival 7.jpgLEBL - Barcelona Arrival 8.jpg

     

    This arrival was tricky in this service as well with a bad 19knt crosswind, so I crabbed all the way down to the threshold.

     

    LEBL - Barcelona Arrival 9.jpgLEBL - Barcelona Arrival 10.jpg

     

    Runway layout is interesting with two runways in 07L/25R and 07R/25L being situated almost north-south, but the third 02/20 is a cross runway that crosses 07L/25R and in operations on either runway you have to aware of any traffic using the other live runway.

     

    LEBL - Barcelona Arrival 11.jpgLEBL - Barcelona Arrival 12.jpg

     

    The older terminal two is on the right with a 25R approach and is now mostly abandoned today except for a few LCC's (Low Cost Carriers). The bulk of the traffic uses the newer Terminal One that opened in 2009. Lighting is excellent on the ramps at Terminal One. 

     

    LEBL - Barcelona Arrival 13 LG.jpg

     

    And the view from the cockpit was excellent, however the terminal's window lighting was quite subdued and very dark, and should have been brighter even in this light dusk light. And so it all looked like the outside lights are on, but no one is home. 

     

    LEBL - Barcelona Arrival 14.jpgLEBL - Barcelona Arrival 15.jpg

     

    Taxiway E3 took me to the south side of T1 and my gate at stand 256. Opposite both sides of the terminal one's 60 main jetway gates there are plenty of remote stand parking areas, but none of the jetways are yet animated but noted by JustSim that the feature is coming, ditto for ground traffic animations as well that was noted as a "work in progress".

     

    LEBL - Barcelona Arrival 16.jpgLEBL - Barcelona Arrival 17.jpg

     

    Again in stopping at the gate there was the constant feeling of that no one was home.

     

    LEBL - Barcelona Arrival 18.jpgLEBL - Barcelona Arrival 19.jpg

     

    Overall though I found the arrival very good both visually and atmospheric as the terminal design work and external lighting was very well done.

     

    ________________________________________________

     

    Barcelona El Prat Airport

    IATA: BCN - ICAO: LEBL

     

    LEBL Airport Chart.jpg

     

    07L/25R 3,743, (12,281ft) Asphalt concrete

    07R/25L 2,660 (8,727ft) Asphalt concrete

    02/20 2,528 (8,293ft) Asphalt concrete

    Elevation AMSL14 ft / 4 m

     

    Overview

     

    LEBL - Barcelona Overview 1.jpgLEBL - Barcelona Overview 2.jpg

    LEBL - Barcelona Overview 3.jpgLEBL - Barcelona Overview 4.jpg

     

    LEBL intergrates really well into the X-Plane landscape, there are no tell tale boundaries except a slight one on the far south-west and the traffic/roads system goes well into the airport as well from the same south-west, from a visual point of view LEBL is perfect.

     

    LEBL - Barcelona Overview 5.jpgLEBL - Barcelona Overview 6.jpg

     

    The port area make a significant difference to the scenery as noted on the approach phase above. It an area full of cranes and storage tanks, but well done.

     

    The north-west boundary is the older part of El Prat, with the original airport areas...  so we will start there.

     

    Terminal 2

     

    LEBL - Barcelona Terminal 2 1.jpgLEBL - Barcelona Terminal 2 2.jpg

     

    Ignore everything the other side of RWY 07L/25R and you would have a pretty good idea of what El Prat looked like forty years ago.

    Top north is the large well modeled Iberian maintenance hangar with in front a lot of remote GA and private jet ramp parking available.

     

    LEBL - Barcelona Iberia 1.jpgLEBL - Barcelona Iberia 2.jpg

     

    Centre field is a fire station and the old control tower and terminal and now administration buildings.

     

    LEBL - Barcelona Iberia 3.jpgLEBL - Barcelona Iberia 4.jpg

     

    A big point of this scenery is the ground markings and layout is exceptional, all the complex (and it is very complex) taxiway designations are very well noted and signed, you will still need a ground map to work the ATC correctly, but the signage helps a long way in finding your way around.

     

    LEBL - Barcelona Iine 1.jpgLEBL - Barcelona Iine 2.jpg

     

    Ground textures are excellent with great variations in detail and the many different surfaces, and note the excellent 3d grass centre

     

    LEBL - Barcelona Terminal 2 3.jpg LEBL - Barcelona Terminal 2 5.jpg

     

    The old original terminal is now split into three Terminal 2A, 2B and 2C and currently Terminal 2A is unused. Terminal 2C is used only by Easyjet and Easyjet Switzerland flights, with flights to the UK using module M0, whilst flights to the rest of Europe use module M1. Terminal 2B the oldest terminal dating back to 1968 is mostly used by Ryanair and others like Transavia. And T2A is adapted for large aircraft such as Boeing 777. The terminal is again also split into Modules, where flights to schengen destinations use Module U and flights to non-schengen destinations use Modules W and Y....   got all that?

     

    LEBL - Barcelona Terminal 2 4.jpgLEBL - Barcelona Terminal 2 6.jpg

     

    The terminals are well modeled, if a lot unused.

     

    LEBL - Barcelona Cargo 1.jpgLEBL - Barcelona Cargo 2.jpg

     

    Far north-west is a large cargo area with a huge amount of ramp space. There are a few objects lying around but overall it is empty, It is however a good cargo zone to use.

     

    Control Tower

     

    To the east there is an excellent radar installation and the stylish modern control tower.

     

    LEBL - Barcelona Tower 1.jpgLEBL - Barcelona Tower 2.jpg

    LEBL - Barcelona Tower 3.jpgLEBL - Barcelona Tower 4.jpg

     

    Detail is first rate and the tower can be seen all over the scenery because of its position. But the tower view setting is not done, so your view is somewhere over on the ground in the cargo area?  not very good for a scenery of this class and the sad missed opportunity of a great view of both the 07L/25R and 02/20 crossed runways.

     

    Terminal One

     

    The stylish Terminal One was opened in June 2009. It is the fifth largest in the world. It has 45 new airbridges that are expandable up to 60 parking gates. This terminal is also capable to embrace large aircraft like the Airbus A380-800 or Boeing 747-8I.

     

    LEBL - Barcelona Terminal 1 1.jpgLEBL - Barcelona Terminal 1 3.jpg

    LEBL - Barcelona Terminal 1 2.jpgLEBL - Barcelona Terminal 1 4.jpg

     

    Terminal One handles both Schengen and non-Schengen flights. It is split into 5 Modules with Module A handling flights to Madrid, Module B handling Schengen flights, Module C handling Air Nostrum flights, Module D handling non-Schengen European flights and Module E handling non-Schengen non-European flights.

     

    A note on the Barcelona to Madrid airbridge, which was one of the most busiest in the world. Started on 4th November 1970, Iberia began the "Air-shuttle" service between Barcelona and Madrid-Barajas. This Barcelona–Madrid air shuttle service is known as the "Puente Aereo" (in Spanish), or "Pont Aeri" (in Catalan) or literally "Air Bridge", and was the world's busiest route until 2008, with the highest number of flight operations (971 per week) in 2007. 

    A few years later, in 1976, a terminal (next to Terminal Two as noted above) was built specifically for Iberia's air-shuttle service. Now it runs out of Terminal One.

     

    LEBL - Barcelona Terminal 1 5.jpgLEBL - Barcelona Terminal 1 6.jpg

    LEBL - Barcelona Terminal 1 7.jpgLEBL - Barcelona Terminal 1 8.jpg

     

    El Prat's Terminal One was always going to be the central focus of this scenery, and it doesn't disappoint on that level here. It is very well modeled and the glass looks better in the daylight than at night, however it will be interesting to see if JustSim upgrades the glass here with X-Plane11 reflections like they did just recently with their LFMN - Nice scenery. It would certainly add a bit more depth to the textures and make it more realistic again. Airbridges are excellent but none are currently moving, as noted animated jetways are coming.

     

    LEBL - Barcelona Terminal 1 9.jpgLEBL - Barcelona Terminal 1 10.jpg

     

    LEBL - Barcelona Terminal 1 11 LG.jpg

     

    Landside is good with great X-Plane traffic running right into the airport, even if it does come out of a few buildings?  The intergration of the 3d terminal ramps into the default roads are clumsy, not aligned and are a different colour and that makes them stand out, and with no animation either makes them also empty.

     

    Static Aircraft

    Using the LEBL - Barcelona scenery from JustSim can be a lonely affair. JustSim don't provide any static aircraft with their sceneries and that is highly noticeable here at El Prat as for it's sheer size.

     

    LEBL - Barcelona Static 1.jpgLEBL - Barcelona Static 2.jpg

    LEBL - Barcelona Static 3.jpgLEBL - Barcelona Static 4.jpg

     

    So you can hit the overlay editor to add in a few aircraft or use the utilities of either X-Life from JARDesign or WorldTraffic from CJS. I used WorldTraffic and it worked very well in filling out all those empty open spaces.

     

    There isn't any specific ground routes but there is a LEBL pack as part of the "Catalonia Airports" package. But you are going have to edit (cull) a few ground routes as every gate is full, and there is a huge list of 1140! ground routes and that is in "Arrival" only?

     

    A tip to cull a few spaces is Gate 256 - take out all runways routes listed as "02-1378" for gate 226 all "02-1363" and for gate 242 delete all "02-1371" files in both Arrival and Departure folders and that trick just saved you 4 hours work.

     

    JustSim do note that the WorldTraffic ground routes have been done, but I think they are confusing that with the X-Plane built in ground routes as WT routes have to be supplied and installed directly in WorldTraffic (they go into the WorldTraffic Ground routes folder), and here they have not been added into the package for installment.

     

    Night Lighting

     

    Best to time your arrival in Barcelona for the dusk period as the lighting is effective and visually exciting. LEBL - Barcelona looks great at night as does the city itself. Runways and taxiways are well lit on approach and on the ground and you get the better highlights of the extra provided 3d object buildings to the north-east of the airport.

     

    LEBL - Barcelona Night 2.jpgLEBL - Barcelona Night 4.jpg

    LEBL - Barcelona Night 3.jpgLEBL - Barcelona Night 1.jpg

     

    As noted in first impressions the ramp and apron lighting is excellent, but the glass is a bit dull on T1, but better on T2 of where it is wasted.

     

    LEBL - Barcelona Night 5.jpgLEBL - Barcelona Night 6.jpg

    LEBL - Barcelona Night 7.jpgLEBL - Barcelona Night 8.jpg

     

    Services

     

    Domestically Vueling dominates El Prat, with the flag carrier Iberia well down the order in 7th. Most carriers are LCC, but the British, German and French Flag carriers do most of the European uplifting.

     

    1. Vueling  -15,912,302 : Europe, Africa, Asia

    2. Ryanair - 6,785,995 : Europe, Africa

    3. EasyJet - 2,799,947 : Europe

    4. Lufthansa - 1,407,346 : Germany (Munich and Frankfurt)

    5. Air Europa - 1,283,721 : Europe

    6. Norwegian Air International - 1,240,280 : Europe, (future U.S.)

    7. Iberia - 1,184,660 : Spain

    8. British Airways - 829,335 : Great Britain (London)

    9. Air France - 739,442 : France (Paris)

    10. Wizz Air - 651,098 : Europe

     

    International

     

    Top 10 international routes note the British love their Spanish holidays, as most routes are for Tour operators and LLC operations. Emirates (Dubai), Aeroflot and American Airlines Delta and American are the only few long haul users.

     

    1. London Gatwick - 1.364.620 : British Airways, EasyJet, Monarch Airlines, Norwegian Air Shuttle, Vueling

    2. Amsterdam Schiphol - 1.241.129 : KLM, Transavia, Vueling

    3. Paris Charles de Gaulle - 1.235.888 : Air France, EasyJet, Vueling

    4. Rome Fiumicino - 1.227.988 : Alitalia, Ryanair, Vueling

    5. Frankfurt International - 1.030.604 : Lufthansa, Vueling

    6. Paris Orly - 982.125 : Transavia, Vueling

    7. Brussels National - 841.374 : Brussels Airlines, Ryanair, Vueling

    8. Munich F.J.Strauss - 766.960 : Lufthansa, Vueling

    9. London Heathrow - 701.905 : British Airways, Vueling

    10. Milan Malpensa - 660.880 : EasyJet, Vueling

     

    Summary

    With a lot of the scenery that we cover here at X-PlaneReviews. it is becoming more and more prevalent lately in the fact you get the feeling the scenery has been released quickly and before it is finished, and you get that feeling here with this JustSim El Prat version. Maybe it was to catch in with that Christmas or holiday sales season, but that is not a great business plan overall.

     

    There is absolutely nothing wrong with the LEBL scenery as it is, and it is fully usable. But for the sake of a few weeks or a month to tidy up the edges and complete the whole package is not going to change the bank balance that much.

     

    No animated gates and vehicle animation is noticeable, Checking that the tower view is correct, more ground servicing equipment, a manual that is missing, no charts and so on, not big things and all supposedly coming down the line...  but it is still important when delivering something that is supposed to be fully completed, not that this aspect is not the usual practice in aircraft, but you do expect it in scenery.

     

    The glass on Terminal One needs another look, it needs to be more alive at night than a blank dark tint, and a great advance would be to make really sure that if you don't want to supply static aircraft then supply the tools to run the airport as a live entity anyway (Certainly X-Plane11 will change that aspect with better static aircraft tools).

     

    Most really good sceneries are important for the reason that has nothing to do with their design and visual appeal. Position, position, position is the hotel's mantra and so it is with a great airport scenery. But in X-Plane position is no good if you can't use the scenery to get the total effect of arriving and being in that place.

     

    But with LEBL - Barcelona you certainly get everything in here that you require and with also the great position to use with most services from Europe and Mediterranean countries. So the overall scenery is excellent and well developed as well and there is no doubt that LEBL will certainly play a big part in my X-Plane network in the future, so as an investment LEBL is top notch.

     

    I personally really like JustSim's sceneries, they deliver a lot of value and here at El Prat you certainly get that, but just tidy up the rest of the to do list before releasing next time.

     

    ______________________________________________________________________

     

    X-Plane Store logo sm.jpg

     

    Yes! LEBL Barcelona El Prat Airport by JustSim is Available from the X-Plane.Org Store here :


    LEBL - Barcelona Airport

     

    Price is US$21.00

     
    Features:
    • Custom runway, taxiway and airport lights
    • Shading and occlusion (texture baking) effects on terminal and other airport buildings
    • Manualy placed a lot of autogen buildings
    • High resolution photo scenery near airport and city
    • High resolution ground textures / Custom runway textures
    • High resolution building textures
    • World Traffic compatible
    • X-Life traffic compatible
    • Optimized for excellent performance
    • Animated jetway and airport traffic - work in progress

     

    ______________________________________________________________________

     

    Installation

    The download package is 639.10mb and is 928.80 when installed as a single folder in your X-Plane "Custom Scenery" Folder.

    The addition of city objects in the Barcelona Skyline 2.1 by marpilot package is well worth the installation.

     

    This scenery can be used in both X-Plane10 and X-Plane11, however the X-Plane features at this point in time are not shown.

     

    Documents:

    None

     

    Requirements :

    X-Plane 10.50+ or X-Plane 11+
    Windows, Mac, Linux
    2Gb+ VRAM Video Card Recommended

    Current Version: 1.1 (last updated Dec 26th 2016)
     

    ______________________________________________________________________

     

    Review by Stephen Dutton

    18th January 2017

    Copyright©2017: X-Plane Reviews

     

    Review System Specifications:

    Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD 

    Software:   - Windows 10 - X-Plane 10 Global ver 10.45 / Checked install in X-Plane11b6

    Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini : Headshake by SimCoders

    Plugins: JARDesign Ground Handling Deluxe US$14.95 : WorldTraffic US$29.95 : Environment Engine by xEnviro US$69.90

     

    Scenery or Aircraft

    - McDonnell Douglas MD-80 by Rotate ((Rotate MD-88 - X-Plane.OrgStore) - US$59.95

     

     

    Logo Header X-PlaneReviews 200px.jpg

     

  11. 4 hours ago, Guest Michael Doherty said:

    Is there any news on a v2 of the -200F and -300 expansion yet as I would like to have these so wondering whether to buy the v1 expansion pack instead of v2?

     

    I agree with you Michael that is tough decision. Part of the problem is that X-Plane11 is still in beta, but the basics are done with the v2 release. Yet It may take still a few months before the new v2 expansion pack comes out. If you want XP11 only then I would wait. SD

  12. LFMN Nice Header.jpg

     

    News! - New X-Plane11 Scenery Version : LFMN - Nice v1.3 by JustSim

     

    Just over six months ago X-PlaneReviews did a comprehensive back to back Review of JustSim's LFMN Nice Côte d'Azur Airport and LFKC Calvi - Sainte-Catherine, Corsica by Aerosoft. (review).

     

    Both sceneries were excellent, certainly as a matched pair for point to point services. But already we have an update of the LFMN - Nice scenery from JustSim that is now X-Plane11 compatible. The scenery is also one of the first to take in and use the new X-Plane features so it is worth having a look at.

     

    LFMN Nice Overview 2.jpgLFMN Nice Overview 1.jpg

     

    LFMN - Nice Airport is on the French south Côte d'Azur just 3.7 miles west of the city centre of Nice. It is a very good scenery with great intergration into the X-Plane landscape. Service wise it is highly usable because of its excellent position for not only Europe, but the many Mediterranean destination and even North African ports also right on your doorstep.

     

    LFMN Nice Overview 3.jpgLFMN Nice Overview 4.jpg

     

    X-Plane11 Reflections

    The big new feature at LFMN from X-Plane11 is glass reflections, using "Physically Based Rendering" or "PBR". This new tool can finally give X-Plane real looking glass, which has always been one of the most hardest areas to get right from X-Plane scenery developers, many have been very successful, but in a lot of sceneries the glass areas have been woeful.

     

    LFMN Nice Glass 1.jpgLFMN Nice Glass 2.jpg

     

    The reflection feature works extremely well at LFMN, because of the large wall glass areas. But the real experience is as you move around the terminals as the reflections are excellent and they move with you. This is certainly nothing new in X-Plane as we have had cockpit panel reflections for years, but it is a new reality feel to use in scenery.

     

    LFMN Nice Glass 3.jpgLFMN Nice Glass 4.jpg

     

    The UFO saucer shaped T2 makes the most of this feature because of it's unique shape. So naturally this comes off better than most in the scenery.

     

    While still on terminals the LFMN scenery now has a many autogates (marginal) working, but you are required to have the plugin installed.

     

    Regional Autogen

    In the release version of LFMN. You had the option of downloading OSM (Open Street Map) w2xp scenery converted to 3d objects. I noted I didn't like it and mainly for the nasty framerate kill of 15-20 frames, it didn't look right either.

    In this 1.3 version the 3d objects have been dropped for the newer X-Plane11 autogen region system.

     

    LFMN Nice Autogen 1.jpg  LFMN Nice Autogen 2.jpg

     

    Efficiency is the biggest benefit as the built in autogen is far (far) better better than the old OSM 3d object version, it looks better from the air as well.

     

    LFMN Nice Autogen 4.jpgLFMN Nice Autogen 3.jpg

     

    The X-Plane11 regional system allows terraced buildings and that has been put to great effect here, but the German autogen is slightly off, but still at least it is now European.

     

    A note on this regional autogen is that it is very early days yet on how good this visual tool will be, it is still quite basic, but I hope Laminar Research with external 3rd parties do put a lot of attention its way as it has the potential to be a great feature for X-Plane.

     

    On installing, make sure the old "- LFMN_Nice_JustSim_City" folder is removed before running the new version, if required the old w2xp-scenery is still available for download.

     

    X-Plane11 Parked Aircraft

    Static parked aircraft comes with X-Plane11 as well. And LFMN has been well configured to take advantage of the feature.

     

    LFMN AI 1.jpgLFMN AI 2.jpg

     

    The static aircraft feature works but only to a point?  One is that here I am in the South of France, but LFMN is dominated by American and Canadian aircraft, and two there is a huge military DC-10 on the ramps. You can of course select the DC-10 out, but not the choice of liveries?

     

    I still use as in the review WorldTraffic by Classic Jet Simulations as it gives you more ramp control.

     

    LFMN WT 3.jpgLFMN WT 4.jpg

     

    And a very animated airport comes as a bonus.

     

    Wet (Reflective) Runways

    Another great feature is reflective runways. Bring down the rain and you get a wet look on the runway surface, it looks brilliant in the right light and conditions, be prepared to see more like this.

     

    LFMN Wet effect 1.jpgLFMN Wet effect 2.jpg

     

    All the rest of the features with this JustSim LFMN - Nice scenery are all still in there with excellent textures and lighting and great ground animations.

     

    X-Plane11 is already known for its great atmospheric feeling and that it is all highlighted here.

     

    LFMN XP11 Atmo 1.jpgLFMN XP11 Atmo 2.jpg

     

    In a few months most of which is noted here will be second nature in X-Plane11, even almost background noise. But it is exciting to see and use for the first time. It is an exciting time for developers as well in the way they can use these great new features, and no doubt they will to their utter most limits....  that is exciting as well.

     

    The LFMN v1.3 scenery is priced at great value at US$19.50, for earlier previous owners of JustSim's LFMN Nice Cote D'Azur you can buy this new XP11 version for only $5 or the cost of a cup off coffee: Check out your original LFMN invoice at the store in your account, as the discount code will be listed there.

     

    You can still use the scenery in X-Plane10 as well as X-Plane11 but without the above mentioned features.

     

    _____________________________________________________________________________________

     

    X-Plane Store logo sm.jpg

     

    Version v1.3 LFMN Nice Côte d'Azur Airport by JustSim is NOW available! from the X-Plane.Org Store here :

     

    Price: $19.50

    Features:

    • New version with support for X-Plane 11 (X-Plane 10 still supported)
    • Support for Autogate
    • Windows and glass have reflection (XP11 only)
    • Shading and occlusion (texture baking) effects on terminal and other airport buildings
    • High resolution photo scenery near airport and city.
    • All objects are manually placed.
    • High resolution ground textures / Custom runway textures
    • Runway reflection effect
    • Custom apron lights
    • High resolution building textures
    • Optimized for excellent performance
    • Animated custom ground vehicles
    • X-Life traffic compatible

     

    Requirements:

    X-Plane 10 and X-Plane 11
    Windows, Mac, Linux - 800Mb HD Space Available
    2Gb VRAM Video Card Minimum - 3Gb+ VRAM Recommended

    Current Version: XP11, v1.3 (last updated January 10th 2017)
    _____________________________________________________________________________________

     

    Review by Stephen Dutton
    11th January 2017
    Copyright©2017: X-PlaneReviews
     

    Review System Specifications:

    Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD 

    Software:   - Windows 10 - X-Plane 10 Global ver 10.45

    Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini

    Plugins: JARDesign Ground Handling Deluxe US$14.95 : WorldTraffic US$29.95 : Weather Engine xEnviro US$69.90

     

    Scenery or Aircraft

    - CRJ-200 by JRollon Planes (X-Plane.OrgStore) - US$49.95 : CRJ-200 Sound Packs by Blue Sky Star Simulations (X-Plane.OrgStore) - US$20.00

     

    Logo Header X-PlaneReviews 200px.jpg

     

     

  13. 40 minutes ago, Guest Kfalken said:

    No transponder in 3D cockpit. Is there a way to get one installed so I can use ATC?

     

    Aircraft in the late 50's didn't have transponders, but yes you could add it in easily with Plane-maker and use the X-Plane default Transponder and place it on the 2d panel...  Note a totally upgraded version of Mike's Boeing 707 is due anytime, it has been comprehensibly upgraded to the DC-8 standard and better!...    SD

  14. News! - New Liveries : Airbus A320-271N neo by Peter Hager

     

    Peter Hager from Peters Aircraft has added more liveries to his A320-271neo series. As more NEO (New Engine Option) aircraft join the world's fleets then more liveries are required for the newer bus.

     

    01.jpg03.jpg

    Factory 1.jpgFactory 2.jpg

     

    Peter Hager likes to match the engine version to the particular airline, so all the liveries presented here are for the Pratt & Whitney PurePower® Geared Turbine engines that are already in service or due for delivery this calendar year. The other neo engine option for the A320 of the CFM LEAP-1A engines will also be released soon by Peters Aircraft.

     

    The new liveries now include:

     

    The NEO launch (first in service) Lufthansa livery

     

    LH 1.jpgLH 2.jpg

     

    Spirit

     

    Spirit 1.jpgSpirit 2.jpg

     

    Volaris (Mexican)

     

    volaris 1.jpgvolaris 2.jpg

     

    China Eastern

     

    China Eastern 1.jpgChina Eastern 2.jpg

     

    LATAM (South America) - HK Express (hong Kong)

     

    LATAM.jpgHK express.jpg

     

    Viva aerobus (Mexico) - Air Astana (Kazakhstan)

     

    Viva Aerobus.jpgAir Astana.jpg

     

    All liveries are free for current purchasers of the Peters Aircraft Airbus A320neo series (not to be confused with the JARDesign version)

     

    Peter Hager does also note the new v7.3.5 version is not yet updated to X-Plane11.

     

    _____________________________________________________________________________________

     

    X-Plane Store logo sm.jpg

     

    The Airbus A320-Neo Pratt&Whitney by Peters Aircraft is available from the X-Plane.org Store :

     

    Airbus A320-Neo Pratt&Whitney

     

    Price is US$49.95

     

    All the new liveries are currently updated at the X-Plane.OrgStore, so go to your account and download the v7.3.5 updated version.

     

    Features

    Detailed 3D cockpit

    Systems and procedures

    • Detailed systems and procedures managed by plugins.
    • As close as possible to the real aircraft systems
    • Complete cold and dark procedure
    Airbus A320 Neo Liveries
    • House Color, Lufthansa and Qatar

    Manual

    • The Flight Crew Operating Manual comes with 196 pages of illustrated descriptions of systems and procedures.

    Fly by Wire and Auto Thrust

    • The FBW system precisely simulates the normal mode, including all protections

    Auto Flight

    • The Airbus autoflight system, including FCU, FMA and A/THR, is authentically simulated


    FMGS

    • This model simulates FMGC, FAC, and two large scale MCDUs, to be displayed in a pop-up panel. The MCDU the flight plan aspects a lot more detailed and sophisticated, than XP does

    Custom Sound System

    • Realistic sound effects recorded on a real aircraft
    • newly created after recordings of the real P&W PurePower engine sound. 

     

    Images & Text are courtesy of Peters Hager

    Developer site : Peters Aircraft

    _____________________________________________________________________________________

     

     

    Stephen Dutton

    10th January 2017

    Copyright:X-PlaneReviews 2017

     

    Logo Header X-PlaneReviews 200px.jpg

     

     

  15. News! - Aircraft Released! : PA34 Seneca V HD Series by Carenado

     

    1.jpg

     

    Very quickly into 2017 Carenado have released their first offering of the year in the PA34 Seneca V with built in G500 instrument pack.

     

    Of course the first question is "Does it fly in X-Plane11" the answer is yes it does, but remember to date X-Plane11 is still a beta (b5) so if a few things don't gel then when X-Plane11 goes stable then things should settle down, but basically it is still stable enough to purchase for use in X-Plane11.

     

    13.jpg18.jpg

    3.jpg12.jpg

     

    Features
    Carenado G500
        Terrain Awareness map mode 
        Different declutter levels
        Advance menus and cursor with scroll wheel, click/hold or /drag
        Crisp, vector-based water data
        Pop-up windows can be resized and moved around the screen
        Pristine scroll wheel support
        FPS-friendly terrain map
    Original Seneca V autopilot installed
    HD quality textures (4096 x 4096)
    422 pixels / meter textures
    3D gauges
    Original HQ digital stereo sounds recorded directly from the real aircraft
    3D stereo effects, such as outside sounds entering open windows.
    Customizable panel for controlling window transparency, instrument reflections and static elements such as wheel chocks and turbine inlet/exhaust covers.
    Realistic behavior compared to the real airplane. Realistic weight and balance. Tested by real pilots.
    Realistic 3D night lights effects on panel and cockpit.

     

    Highlight of course is the Garmin G500 gps system, but if you want it, the default GNS430 is available as well.

     

    2.jpg19.jpg

    4.jpg10.jpg

     

    To use the G500 you are required to download the Carenado data pack "G1000 Database) and install in the X-Plane root folder to allow the system to work.

     

    Included in the package
    6 HD liveries.
    1 HD Blank livery
    Carenado G500 PDF
    PA34 Emergency Checklist PDF
    PA34 Normal Procedures PDF
    PA34 Performance Tables PDF
    PA34 Quick Reference PDF
    Recommended Settings PDF

     

     

    Interior quality is up to the usual Carenado high standard...  in other words, simply brilliant.

     

    14.jpg5.jpg

    28.jpg16.jpg

     

    Technical Requirements
    Windows Vista - 7 (64 bits) or MAC OS 10.10 (or higher) or Linux
    X-Plane10.50 (or higher)
    64 bits requiered

    2.5 GHz processor - 16GB RAM - 1GB VRAM
    480MB available hard disk space
    Microsoft Visual C++ Redistributables downloaded and installed.

     

    7.jpg22.jpg

     

    The PA34 Seneca V is available right now from Carenado...

     

    ______________________________________________________________________

     

    1458584_618179091592242_432324253_n.jpg

     

    The PA34 Seneca V HD Series by Carenado is NOW available! here :

     

    PA34 Seneca V HD series

     

    Price is US$32.95

     

    Images & Text are courtesy of Carenado©

    Developer site : Carenado.com

    ______________________________________________________________________

     

    Stephen Dutton

    7th January 2017

    Copyright©X-Plane Reviews: X-PlaneReviews

     

    Logo Header X-PlaneReviews 200px.jpg

     

     

  16. CYBD - Bella Coola Header.jpg

     

    Scenery Review : CYBD - Bella Coola BC by Beti-X

     

    Just under three years ago in February 2014 and small art studio called Beti-x under the Aerosoft banner released a scenery called CZST - Stewart

    (X-PlaneReview - Scenery Review : CZST Stewart by beti-x)

     

    At the time Beti-x noted the CZST scenery was just a test of the X-Plane simulator and our sales potential. But the CZST scenery was a game-changer for X-Plane in the sheer quality and photographic 3d reality of the area, and it easily won the X-PlaneReview's Best Scenery of 2014 award of that year as well.

     

    As time went on with not only all the kudos and the rave reviews of CZST - Stewart did we see any more action from beti-x, we then thought that our simulator was being passed on as we were not worthy of the time and investment for more scenery from the studio, but here we are with a completely new scenery in the first few days of 2017 with CYBD - Bella Coola and it feels like we are suddenly back in the brilliant scenery business.

     

    Like CZST - Stewart we are best looking at where CYBD - Bella Coola BC is first to get an overview of what we are looking at.

     

    CYBD - Bella Coola Map 1.jpgCYBD - Bella Coola Map 2.jpg

    (Google)

     

    Bella Coola is the really the whole Bella Coola Valley, located on the Central Coast, British Columbia. Situated 427 kilometers north of Vancouver and it adjoins the famous Tweedsmuir South Provincial Park. In charts it is to note not to confuse Bella Coola with Bella Bella (both as Campbell Island and Denny Island) as it is in the same area but more to the north-west. CZST - Stewart is far more further north along the same mountain range, but to fly between the two beti-x sceneries is not impossible with the right aircraft (not too big or not too small).

     

    CYBD - Bella Coola Map 3.jpg

    (Google)

     

    The similarities between CZST - Stewart and CYBD - Bella Coola are quite remarkable. Both are deep in a valley, and both have wide deep canyon (fjord) river systems in their western approaches and very high mountain ranges on their western flanks. CZST came with a very large area of HD scenery, and CYBD's area is even larger with 275 square kilometers of provided mountain scenery, but the central heart is the Bella Coola Valley itself with the townships Bella Coola on the Bella Coola River itself then Lower Bella Coola and the airport is 14 km distant east from the main townsite, then just past the strip is the Hagensborg township and going still further east will take you to the famous Chilcotin plateau.

     

    First Impressions

    There are two direct flights to Bella Coola with one service from Vancouver International (South Terminal) or from Anahim Lake Airport CAJ4 to the east. I departed from CAJ4.

     

    CYBD - Bella Coola Arrival 1.jpgCYBD - Bella Coola Arrival 2.jpg

     

    To say that CYBD is buried deep in a valley is an understatement, I'm at 8500ft and if I put my wheels down I could still collect snow from the peaks, CYBD is down there, deep down there.

     

    CYBD - Bella Coola Arrival 4.jpgCYBD - Bella Coola Arrival 3.jpg

     

    It is simply brilliant scenery for flying in, but you have to be totally aware of the dangers with such a deep valley to navigate down. I kept my height as I flew over CYBD to get my bearings, and it is quite hard to make out the strip from this height.

     

    CYBD - Bella Coola Arrival 5.jpgCYBD - Bella Coola Arrival 6.jpg

     

    But it is down there nestled close to what is left of the Bella Coola River, and it is very similiar to the CZST layout, from up here most of the townships are hidden however the view is breathtaking.

     

    CYBD - Bella Coola Arrival 7.jpgCYBD - Bella Coola Arrival 8.jpg

     

    I have already started to descend down to the wider form of the Bella Coola River and the coastal township appears on the bank, once over the wider water it is a task to find enough space to turn around 180º to fly back around towards the airport.

     

    CYBD - Bella Coola Arrival 10.jpg  CYBD - Bella Coola Arrival 9.jpg

     

    The approach is a dog leg to the right, so you have to carve your way in, in an S shape track at 1000ft, as the mountains now loom right over you.

     

    CYBD - Bella Coola Arrival 11.jpgCYBD - Bella Coola Arrival 12.jpg

     

    First up below you is Bella Coola itself, and the township is a wonder to behold, a slight bank to left is then required as you fly over Lower Bella Coola...

     

    CYBD - Bella Coola Arrival Flyover 16.jpgCYBD - Bella Coola Arrival Flyover 17.jpg

     

    The Valley and scenery is dominated by one long thread that is the Highway 20 (known over most of its length as the Chilcotin - Bella Coola  Highway), that stretches from the Government Wharf on the Bella Coola River to the high Chilcotin range. In the scenery the focus on HWY 20 is that most of the buildings are associated with the road or surround it, but they make a brilliant arrival as you follow the tarmac thread below you, The detail is perfect and almost overwhelming.

     

    CYBD - Bella Coola Arrival Flyover 18.jpgCYBD - Bella Coola Arrival Flyover 19.jpg

     

    A sports ground and even wood piled on the river banks give you a sense of the Canadian countryside.

     

    CYBD - Bella Coola Arrival 13.jpg

     

    But as much as you would like to enjoy the scenery, your focus is on landing at CYBD, or even in finding the airfield? The strip is buried between tall Canadian Fir, Cedar and Pine trees and there is no lead in guide at all, there is a single red light on the eastern windsock, small and mostly hidden... but something, but night operations are simply out of the question as the runway is not lit?

     

    CYBD - Bella Coola Arrival 14.jpgCYBD - Bella Coola Arrival 15.jpg

     

    So you look for a hole in the trees and the river on your left (going east) which is a good guide, and there CYBD is. You then need to be as low and slow as you can to be able to drop down quickly as you clear the tree line.

     

    CYBD - Bella Coola Arrival 19.jpgCYBD - Bella Coola Arrival 20.jpg

     

    CYBD has one tarmac runway that is 05/23 at 4,200ft (1,280m) long (elev 117ft), and in most cases that is fine, but at CYBD, you use up a lot of the tarmac getting down to the hard stuff after clearing the trees, so your thoughts are how long an area do I have to stop or do I need another go around, it is tight but I got it right every time, so there is enough space...  just.

     

    The approach grass part of the field is excellent as is the stone walls to your left by the river.

     

    CYBD - Bella Coola Arrival 21.jpgCYBD - Bella Coola Arrival 22.jpg

    CYBD - Bella Coola Arrival 23.jpgCYBD - Bella Coola Arrival 24.jpg

     

    The Canadian Roadhouse style terminal is right in front of you as are a few hangars on the right, I really liked the Compass detailing painted on the ramp, and the huge mix of vehicles and people at the airport.

     

    CYBD - Bella Coola Arrival 25.jpgCYBD - Bella Coola Arrival 26.jpg

     

    As arrivals go, CYBD is an impressive place to be at, and very challenging.

     

    Beti-x  CYBD - Bella Coola

    Atmospheric early arrivals are all very nice, but what do you get with the scenery besides a challenging arrival. So let us look at the airport itself first.

     

    CYBD - Bella Coola Airport 1.jpgCYBD - Bella Coola Airport 2.jpg

     

    The strip itself is a well worn runway 05/23 situated almost east-west. It looks like it was a grass runway, but with a tarmac construction later on.

     

    CYBD - Bella Coola Airport 3.jpgCYBD - Bella Coola Airport 4.jpg

     

    Hwy 20 curves behind the airport, and that gives you deep immersion of the scenery as it is dotted with hundreds of homesteads and farms all perfectly reproduced from the real buildings.

     

    On the main apron is that excellent Canadian ranch house style terminal and a large hangar with a set of fuel tanks set in between.

     

    CYBD - Bella Coola Airport 6.jpgCYBD - Bella Coola Airport 5.jpg

     

    The apron itself is perfectly reproduced and extremely realistic with wear and tear and maintenance patches, with that noted compass and heli pad.

     

    Landside carpark has been faithfully reproduced, and with animated vehicles, the busy Hwy 20 traffic also adds to the areas buzz.

     

    CYBD - Bella Coola Airport 7.jpgCYBD - Bella Coola Airport 8.jpg

     

    Detailing is simply exceptional...  if you went VR I think it would be perfectly real on the ground. Note the local power line poles and lighting that works.

     

    CYBD - Bella Coola Airport 9 LG.jpg

     

    Further up field are more hangars and buildings for General Aviation and Helicopters. Well done is the maintenance yard and 3d people just hanging around the GA hanger.

     

    CYBD - Bella Coola Airport 14.jpgCYBD - Bella Coola Airport 15.jpg

    CYBD - Bella Coola Airport 10.jpgCYBD - Bella Coola Airport 12.jpg

     

    Bella Coola is famous for its giant (and therefore dangerous) Grizzly Bears, but also for HeliSkiing, which takes GoPro thrill-seeking skiers high up onto the slopes.

     

    CYBD - Bella Coola Airport 11.jpgCYBD - Bella Coola Airport 13.jpg

     

    So the West Coast Helicopter base is here faithfully reproduced, but tight to use. There is an abundance of grass, thick and thin and expertly created fencing, it is all just overwhelming in detail.

     

    Bella Coola Valley

    East of the airport is the Hagensborg township.

     

    CYBD - Bella Coola East 1.jpgCYBD - Bella Coola East 2.jpg

     

    Because this scenery is so large in size at 275 square kilometers. There is no real boundary to the scenery as it just blends in to the landscape. So like in the real world you feel the populated areas by the gradual build up of buildings into a town.

     

    CYBD - Bella Coola East 5 LG.jpg

     

    Then the township is reproduced perfectly, and noted here by the town store, petrol station and lodge.

     

    CYBD - Bella Coola East 3.jpgCYBD - Bella Coola East 7.jpg

    CYBD - Bella Coola East 6.jpgCYBD - Bella Coola East 4.jpg

     

    Going west you just follow Hwy 20.

     

    CYBD - Bella Coola West 2.jpgCYBD - Bella Coola West 1.jpg

     

    The whole 14km distance is populated with buildings along the highway, not easy to do with so many different styles and farmlet designs, but it is all here...  with every single building.

     

    Next township is he smaller Lower Bella Coola. Here the town is dominated by Mamayu (butterfly) building. 

     

    CYBD - Bella Coola West 5 LG.jpg

     

    CYBD - Bella Coola West 4.jpgCYBD - Bella Coola West 6.jpg

    CYBD - Bella Coola West 3.jpgCYBD - Bella Coola West 7.jpg

     

    And a power generation station like the same in Stewart, important detail.

     

    Finally at the entrance to the Bella Coola Valley is the township of Bella Coola itself...

     

    CYBD - Bella Coola West 8 LG.jpg

     

    CYBD - Bella Coola West 9.jpgCYBD - Bella Coola West 15.jpg

     

    The biggest building in the township is the green roofed Hospital and Medical centre, otherwise it is a place of ramshackled housing and apartments. Plenty of hotels to stay in and a few churches to pray in. 

     

    CYBD - Bella Coola West 14.jpgCYBD - Bella Coola West 13.jpg

     

    Some of the graphic ground detail here is not as scaled as in other areas like the airport and looks more buzzy at 50 cm per pixel and not as street walking realistic as the airport at 02 cm per pixel, but still workable considering the size of the scenery .

     

    CYBD - Bella Coola West 10.jpgCYBD - Bella Coola West 12.jpg

     

    But every building in the town is here and reproduced in detail.

     

    CYBD - Bella Coola West 11.jpgCYBD - Bella Coola West 17.jpg

     

    Hwy 20 Ends at Government Wharf that is also reproduced here and is ideal for Float Planes to dock at.

     

    CYBD - Bella Coola West 16.jpgCYBD - Bella Coola West 18.jpg

     

    In context this is a huge area of scenery to reproduce, but the detail is as noted very overwhelming, it is at least double the size of Stewart with just as much or if more internal detail.

     

    The only thing I will note is that there isn't many other airports close to CYBN, certainly of any size or of value. So flying from point to point is restricted and even the closest in Bella Bella Campbell Island (CBBC) doesn't have any X-Plane scenery to use and neither is there any for Anahim Lake Airport CAJ4 either? (hint).

     

    Winter Textures

    We haven't finished yet with the area surrounds!

     

    X-Plane does now have a built seasons system, but it is not yet refined or completely active. So if you want a winter look you can use a set of Winter textures by xFlyer called Winter_Package or Simple Seasons. This set of textures is used with a MODS program that switches over the textures without messing about in root files, and the program is a windows program called Generic Mod Enabler or JSGME Generic Mod Enabler. The JSGME will work with the Mac, but you have to run it with Wine, and it works very well as I have used that system for years.

     

    You add in the supplied CYBD Winter textures to the Root file (top) of the MOD enabler. Then when you run the MOD enabler you switch over the folders from left to right and to reverse the season right to left. All the details of this set up and operation are provided by Beti-x in the manual.

     

    CYBD - Bella Coola winter files 1.jpg

    CYBD - Bella Coola winter files 2.jpgCYBD - Bella Coola winter files 3.jpg

     

    The results are winter wonderland spectacular!

     

    CYBD - Bella Coola winter 1.jpgCYBD - Bella Coola winter 2.jpg

     

    The apron is turned into an ice ring, and note the snow on the terminal and buildings roofs, beautiful.

     

    You will need to turn the heater up in the plane to keep warm, and finding your way to the runway is harder with the snowy edges and the frozen ice.

     

    CYBD - Bella Coola winter 3.jpgCYBD - Bella Coola winter 4.jpg

     

    And once airborne the landscape is a spectacular sight...

     

    CYBD - Bella Coola winter 5 LG.jpg

     

    I followed the Bella Coola Valley back out to the west... over lower Bella Coola and then Bella Coola itself.

     

    CYBD - Bella Coola winter 6.jpgCYBD - Bella Coola winter 7.jpg

     

    The MOD certainly gave you a far wider choice of options in flying into and around CYBD, either by fixed-wing or Heli services.

     

    CYBD - Bella Coola winter 8.jpgCYBD - Bella Coola winter 9.jpg

     

    The snow and ice coverage was excellent, and it gives you the perfect flying winter scenario to immerse yourself into the season.

     

    Lighting

    All night operations are of course "Verboten" at CYBD, but doesn't stop you having very early morning atmospheric departures from the airport.

     

    The dark runways make it gloomy at night but the apron and terminal are very well done to excellent if quite low key.

     

    CYBD - Bella Coola Night 9 LG.jpg

     

    CYBD - Bella Coola Night 1.jpgCYBD - Bella Coola Night 2.jpg

     

    Street lighting is excellent, but mostly the scenery is just window lighting of a remote outpost in the wilderness.

     

    CYBD - Bella Coola Night 3.jpgCYBD - Bella Coola Night 4.jpg

     

    CYBD - Bella Coola Night 6.jpgCYBD - Bella Coola Night 7.jpg

     

    Where required the lighting detail is very good...

     

    CYBD - Bella Coola Night 10.jpgCYBD - Bella Coola Night 11.jpg

     

    ...          But mostly this is Sleepy Hollow.

     

    CYBD - Bella Coola Night 5.jpgCYBD - Bella Coola Night 8.jpg

     

    Summary

    First few days of the New Year 2017 and it looks like it already that the "Best" scenery of the year is already won, and by a long mile. Sorry to all the other really hard working scenery developers, but Beti-x is a a total level above everyone else in detail and sheer area cover in objects and all at a high quality at that.

     

    Beti-x's CZST - Stewart was a revelation, and CYBD - Bella Coola is in the same league if not a notch above, but the sheer scale of the scenery for detail is absurd and this scenery is also cheaper than their CZST -Stewart which is insane.

     

    Texture quality is overall excellent, but some signs are a bit blurry.

     

    The very good news is that Beti-x is back...  on the scene and still making scenery for X-Plane. Even if one of their sceneries only comes along once in a while, you know it will be an event and a scenery to use and savour.

     

    Overall CYBD - Bella Coola is totally brillant, and highly usable with excellent value, but watch out for one of the locals...  he is pretty mean and it is still his territory!

     

    IMG_9689a_40d+(16)+(2).jpg

     

    ______________________________________________________________________

     

    X-Plane Store logo sm.jpg

     

    Yes! the CYBD - Bella Coola scenery by Beti-x is Available from the X-Plane.Org Store here :


    CYBD - Bella Coola

     

    Price is US$24.00

     
    Features:
    • Faithful replica of the real airport with HD buildings and pre-rendered ambient occlusion
    • Airport surroundings with handcrafted ground imagery with a resolution of 2cm per pixel
    • Surrounding Photoscenery at a resolution of 50 cm per pixel covering an area of over 275 square kilometers
    • Volumetric grass
    • Hand placed 3D animated trees and other custom objects
    • The architecture of the buildings fits in precisely with this location
    • Winter version included
    • 1GB of pure High-detailed fun
    • X-Plane 10 and X-Plane 11 compatible

     

    ______________________________________________________________________

     

    Installation

    It is important to understand how the beti-x scenery in Bella Coola is assembled in X-Plane.

     

    The download package is a huge 1.12gb and expands to a massive 2.35gb when installed. So you have to make sure you have the space to install the scenery.

     

    Three folders are installed in your "Custom Scenery" Folder and must be in this order...

     

    BetiX - CYBD_A

    BetiX - CYBD_B_Overlay

    BetiX - CYBD_C_Roads

    BetiX - CYBD_D_Mesh

     

    If using HD Mesh Scenery v3 from Andras Fabian, or any other mesh add-on, make sure that in the scenery_packs.ini hierarchy, they are lower than our four directories and the above main file hierarchy is correct.

     

    You will also need to have your "runways to follow contours" checkbox on (render settings). If not you will have buildings situated halve way buried under the ground and trailers floating (levitating) in the air...  I recommend to do all your installation and settings and then restart X-Plane from scratch to make sure they all reload in the correct order.

     

    Note: this review was done in X-Plane10, the scenery will work fine in X-Plane11, but currently as X-Plane11 is still in beta (b3), X-PlaneReview's will not switch over until there is a stable release version.

     

    Documents:

     

    Manual (very good) .pdf (10 Pages)

     

    Requirements :

    X-Plane 10.50+ or X-Plane 11+

    Windows, Mac or Linux
    1Gb VRAM Minimum. 4GB+ VRAM Recommended
    Download Size: 1Gb
     
    Note: it is a big area scenery, but I found no framerate issues as the scenery is very efficient.
     

    ______________________________________________________________________

    Review by Stephen Dutton

    6th January 2017

    Copyright©2017: X-Plane Reviews

     

    Review System Specifications:

    Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD 

    Software:   - Windows 10 - X-Plane 10 Global ver 10.45 / Checked install in X-Plane11b3

    Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini : Headshake by SimCoders : Environment Engine by xEnviro

    Scenery or Aircraft

    - Bonanza F33A HD Series by Carenado (X-Plane.OrgStore) - US$26.95

     

     

    Logo Header X-PlaneReviews 200px.jpg

     

     
  17. 4 minutes ago, Guest coastiestevie said:

    Have all of the known issues people reported, such as FMC route failures, fuel issues, activation keys, etc been resolved or corrected? I want to make sure there are no errors before I purchase this aircraft.

     

    The answer is yes and no...  In X-Plane10 the aircraft is complete, In X-Plane11 the aircraft has not been updated yet. So most of the issues they are complaining about are void because they are trying to use an X-Plane10 version in X-Plane11?  If you do want to use the aircraft in X-Plane11 I doubt the update will be too far away, maybe within the next few weeks, still a worthy investment...  SD

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