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Busair

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  1. Like
    Busair reacted to Stephen in NEWS! - Pre-Release Beta Version : Boeing 777 v2 by FlightFactor   
    NEWS! - Private Beta Version : Boeing 777 v2 by FlightFactor
     

     
    There is always an anticipation in X-Plane for the "Next Big Thing"...  but nothing comes even close to the expectations of FlightFactor's latest project in the Boeing 777 v2.
     
    September 2012 was the release of the original Boeing 777 Worldliner from FlightFactor. It changed the X-Plane Simulator, not only in the quality for the time, and for the pioneering systems, but also mainly for the plugin based architecture (not the first as the J Rollon CRJ-200 debuted the first SASL plugin)...  but the FlightFactor B777 changed the features and immersion category completely, and in so created a whole new level of Simulation.
     
    So here is the Pre-Release Alpha v2 of the B777 aircraft, and currently only available for a limited number invited members to do beta testing (all sold out), obviously NDA's will be enforced, and feedback is part of the invitation. We do get one thing, and that is a look at the feature list...   it is mind-boggling long and detailed, and Situation save feature is a big yes from me.
     
    Flight model
    Proprietary flight model, within 2%-5% on standard certification tests. Developed and tested with real pilots. Weight and balance fully calculated from the basic weights, including cabin chair configuration, oil, filters, water, waste, etc 3D Modeling
    Accurate dimensions based on exterior drawings Very detailed exterior modeling with high resolution textures. Very high resolution 3D cockpit Very detailed passenger cabin graphics. Adjustable with different cabin configurations available in-sim. Additional graphic features: real working oxygen masks both in cockpit and cabin, dynamic window blinds that react to sunlight etc. Every door opens, every compartment can be walked into. Details such as escape ropes, crew rest compartment and operating engine cowling. Accurately simulated systems include but not limited to:
    Electrical, Hydraulic, Fuel, Air and other engineering systems GPS, VOR, DME, ADF, COM, ILS TCAS with TCAS version 7 functionality Classic STBY Instruments and ISFD Full set of working overhead Circuit Breakers ADIRU/SAARU Flight Control Systems with three Primary Flight Computers (PFC) with four Actuator Controls Electronics (ACE) with Normal, Secondary and Direct modes and more EFIS  with six LCD displays with four Graphics Generators(GG) in two AIMS cabinets with auto GG reconfiguration on failures logic with auto or manual source switching logic with all the synoptic pages, COMM pages and integrated checklist pages and more Two Flight Management Computers (FMC) Three Control Display Units (CDU) with Cabin Intercom pages for control of crew and ground communications Three Autopilot Flight Director Systems (AFDS) GPWS with all the modes the real plane has with look-ahead Peaks Terrain Alerting System with RAAS and more Weather radar with beams and ground clatter Two Electronic Flight Bugs (EFB) CPDLC Electronic MMEL Ground Services
    Working push-back truck - Fully controllable with your joystick. Passenger bus and stairs or optional gate configuration (passengers can be loaded from gate instead of bus). Fuel truck, de-Icing truck, GPU, ground-start units both visible and fully functional with airplane systems. Other ground equipment. Custom Sounds (Exclusive features)
    Fully proprietary sound system Hundreds of custom sounds recorded from the real aircraft. In-cockpit custom sounds. Switches with individual sounds. Many individual systems sound inside and outside. Airport environment sounds. Cabin sounds. 3D stereo sound system for engines. In flight cabin announcements. Interactive communication with the cabin crew (reporting misconfigurations and passenger comfort problems). Simulation
    Custom cockpit interaction system
    Adjustable modes for cockpit interaction, you chose what to use for clicks Different cockpit interaction modes, with mouse wheel and right button support In-cockpit tooltips from the manual - you click on the button and see portions of the manual on display Aural tooltips in FOs voice Copy/paste custom commands for cockpit building Every clickzone (>2K of them) has a custom command that can be set up. Options
    A very flexible architecture: You chose the set up Hundreds of options including avionics, set up, maintenance and difficulty level. Many additional options for sounds, cockpit interaction, effects etc.  Interactive Checklists, Procedures (Exclusive feature)
    Full electronic interactive checklists and procedures with automatic action detection. FO helps with procedures, callouts and more. A tutorial which shows the user what to do and when. Innovative crew interaction system (Exclusive feature)
    4 voice characters for the crew Interaction with crew members using EFB or CDU3 (like the real plane) Preflight briefing using AI voices FO help in different phases of flight Procedures performed and notated by the FO FO reads checklists with the captain Voice control of the FO! Failure model
    Almost 1000 failures simulated. Failure scenarios, training scenarios, all the things needed for TR training. Ability to fix failure by following proper procedure. Persistent failure and maintenance system - Aircraft wear and misuse will carry over to your next flight.  Situation Save
    Ability to save the flight at any stage and continue from there Set up different cold and dark options Pre programmed situations for training Electronics Flight Bag EFB with Navigraph integration for chart viewing
    Airport moving map inside the EFB with a custom airport database just like the real thing Integration with SimBrief for planning Interactive navlog Weight and balance optimization and planning tool Many pilot tools like the real EFB Hundreds of options Special effects (Exclusive features)
    Multilayer dynamic reflections on all glass objects. Glow effects on screens XP weather enhancements like custom windshear.  
    A few more images are now also available
     

     
    Requirements are interesting as to show what hardware is required.
     
    X-Plane 12, X-Plane 11.50+ Windows 10+, Mac OS 10.15+ (Intel or Apple Silicon) or Linux 14.04 LTS or compatible
    64 bit mode Disk Space: 5 GB X-Plane 12
    Minimum: CPU: Intel Core i3, i5, i7, or i9 CPU with 4 or more cores, or AMD Ryzen 3, 5, 7 or 9, or equivalent
    RAM: 16 GB Video Card: a Vulkan 1.3-capable video card from NVIDIA or AMD with at least 6 GB VRAM
     
    Recommended: CPU: Intel Core intel i5-12600K or Ryzen 5 3500 or better RAM: 32 GB Video Card: a DirectX 12-capable video card from NVIDIA or AMD with at least 8-12 GB VRAM (GeForce RTX 2070 or better, or similar from AMD) X-Plane 11: Minimum: CPU: Intel Core i3, i5, i7, or i9 CPU with at least 4 cores, or AMD equivalent RAM: 16 GB Video Card: a DirectX 11-capable video card from NVIDIA or AMD with at least 4 GB VRAM Recommended: CPU: Intel Core i5 8600k or Ryzen 5 3500 or better RAM: 32 GB Video Card: a DirectX 12-capable video card from NVIDIA or AMD with at least 8 GB VRAM (GeForce GTX 1070 or better, or similar from AMD)
     
    The B777 v2 is available for both X-Plane 12 and X-Plane 11...  Price? well not the $9.999 price tag that is currently shown, as it is not the normal price. But my guess it will be under the US$100 mark.
     
    Public Release? No answers there either, as it depends on the beta phase...  but start saving now!
    ___________________________
     
    NEWS! by Stephen Dutton
    3rd May 2024
    Copyright©2024: X-Plane Reviews
     
    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
     

     
     
  2. Like
    Busair reacted to Stephen in NEWS! - Scenery Updated : Airport Newcastle by Aerosoft   
    NEWS! - Scenery Updated : Airport Newcastle by Aerosoft
     

     
    This UK Newcastle Aerosoft scenery is a quiet update to X-Plane 12. In the scenery there is no change from the early X-Plane 11 version, just the added X-Plane 12 effects and features.However the X-Plane 12 list is quite substantial as listed here, and includes.
    Revised lighting Ground textures now including PBR reflections and normal maps Revised orthophoto, color optimized for XP12, including autumn/winter version and normal map Reworked vegetation placement (new volumetric grass) XP12 3D vegetation for forests, trees and bushes for seamless integration into the environment Weather effects for wet, snow and ice Full support for native XP12 seasons, with no other add-ons or plugins Reworked autogen and street placement Revised static aircrafts  
    Newcastle International Airport is situated in the area of Newcastle upon Tyne, England, about 6 miles north of the city centre. Newcastle International was rated the 11th busiest airport in the UK, and the second busiest in Northern England, with Manchester coming first, handling over 4.8 million passengers. IATA: NCL, ICAO: EGNT)   The airport is owned by seven local authorities: City of Newcastle, City of Sunderland, Durham County Council, Gateshead MBC, North Tyneside MBC, Northumberland County Council and South Tyneside MBC. Copenhagen Airport sold the stake in Newcastle to AMP Capital, which is an Australian based investment company.   Newcastle airport was opened on 26th July 1935, and was known back then as Woolsington Aerodrome – the airport was opened by Sir Phillip Cunliffe-Lister, Secretary of State for Air. At this time, the airport consisted of one clubhouse, one hangar, few workshops, a fuel garage and a single grass runway with a building cost of around £35,000.  
     
    Notable is that you have to use the "Aerosoft One" application to install (update) the Newcastle XP12 scenery...
     
    Installation of Newcastle XP12  is done through Aerosoft one installer:
    Aerosoft One Universal After you have installed Aerosoft One, click on  
    ENTER PRODUCT KEY (under the Library Tab)
    Then enter the Serial Number provided in this order. This will give you the option to download the airport. Note the different X-Plane 11 and X-Plane 12 installations.
     
    The earlier X-Plane 11 version is also included in the package, but without the XP12 effects
    __________________________
     

     
    Yes! Newcastle XP12 XP by Aerosoft is now Available from the X-Plane.Org Store here :
     
    Airport Newcastle XP
    Price Is US$19.99
     
    Requirements:
    X-Plane 12 or X-Plane 11
    Windows, Mac or Linux 8 GB+ VRAM Recommended Download size: 4.7 GB - Installation done via Aerosoft one and serial number  Version 1.0.0 XP12 (March 20th 2024 )  1.0.2 for XP11 ___________________________
     
    News by Stephen Dutton
    26th April 2024
    Copyright©2024: X-Plane Reviews
     
    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
     

  3. Like
    Busair reacted to Stephen in NEWS! - Scenery Released : RPLI - Laoag International Airport - Philippines by Airwil Sceneries   
    NEWS! - Scenery Released : RPLI - Laoag International Airport - Philippines by Airwil Sceneries
     

     
    Midway through last year, Airwil Sceneries released a series of airport destinations in the Philippines, including Davao International Airport, RPVE - Boracay Caticlan Airport, RPSP - Bohol Panglao International Airport and RPMR - General Santos International Airport, now all four have been recently updated to X-Plane 12.
     
    Here is another Filipino scenery to add into the collection...  RRPLI - Laoag International Airport.
     
    Laoag International Airport is an airport serving the general area of Laoag, the capital city of the province of Ilocos Norte in the Philippines. It is the only airport in Ilocos Norte and is the northernmost international airport in the Philippines.
     
    It has one 2,784-meter runway and is designated as a secondary/alternate international airport by the Civil Aviation Authority of the Philippines, a body of the Department of Transportation that is responsible for the operations of not only this airport but also of all other airports in the Philippines except for the major international airports.
     
    The single terminal building serves both passenger and cargo traffic. As an international airport, it houses immigration desks for screening of arriving international passengers. It is also equipped with a carousel baggage at the reclaim area for passengers with checked-in items.
    The terminal previously had a combined capacity of 140 international and domestic passengers. It has since been expanded in 2021 to accommodate 200 international and 240 domestic passengers.
     
    This scenery is available for both X-Plane 12 and X-Plane 11, both versions are included in the package.
     
    Features: Moving airport ground servicing vehicles Numerous custom handcrafted objects/buildings Close to real life rendition of the Laoag International Airport Terminal Laoag Control Tower Cab (with interior modelling) Highly detailed landside (parking area) Custom ground paint textures Close to real life rendition of the airport's runway Filipino Houses Filipino Jeepneys Comes with free ortho imagery from ortho4xp for better realism Marginal's Autogate Jetway for X-Plane 11 (requires Marginal's Autogate Plugin installed  

     
    The low well below $10.00 price to the quality of these excellent Filipino sceneries, make for a great collection of all five... start collecting now!
     
    Images are courtesy of Airwil Sceneries
    _______________________________

     
    RPLI - Laoag International Airport XP12 XP11 - Philippines by Airwil Sceneries is NOW available! from the X-Plane.Org Store
     
    RPLI - Laoag International Airport XP12 XP11
    Priced at US$8.99
     
    Requirements
    X-Plane 12 or X-Plane 11 Windows, Mac or Linux 8GB+ VRAM Recommended Download Size: 1.7 GB Current version : 2.0 (April 24th 2024) ___________________________
     
    News by Stephen Dutton
    26th April 2024
    Copyright©2024: X-Plane Reviews
     
    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
     

     
  4. Like
    Busair reacted to Stephen in Aircraft Review : Embraer E-190 by Flight Procedures Simulation   
    Aircraft Review : Embraer E-190 by Flight Procedures Simulation
     
    In July 2023, Flight Procedures Simulation released the Embraer E-195 for the X-Plane 12 Simulator. This aircraft although all new for X-Plane 12, also has a historical connection to the SSG Supercritical Simulations Group E-Jets version, but now called under another name in "Flight Procedures Simulation" (FPS), it is in many ways related to the same aircraft that was earlier released by SSG in X-Plane 11.
     
    SSG had released both the E195 and the E190 variants of the Embraer E-Jet, so as the E195 is already available, then the smaller E190 was expected to follow...  here it is, and in many ways it is the same aircraft as the E195, but with a few new extra features added into the aircraft. Notable is that the same new features released in the E190, will also be cross-updated to the E195 if you own that aircraft.
     
    Actually the E190 variant is the pick of the E-Jet Series, E 170 - E 175 - E 190 - E 195. As it has the best of both worlds, it has a high passenger load (114  seats) as in being slightly shorter (36.25 m (118 ft 11 in), but also comes with a longer range in 2,450 nmi (4,537 km; 2,820 mi) and being able to fly an extra 150 nm than the E195 (124 Seats). The E195 feels long, even tube like, but the E190 is the more better and proportioned aircraft.
     

     
    One of the highlights of the E-195 by FPS, was the very good value price to features and quality, in being set in the mid-$50 price range. In other words you get a lot of quality aircraft for your money. The SSG/FPS also had great value to the featured systems provided, even right back to the early days, then there was a authentic FMS (Flight Management System) as part of the price...  most deliver the same now, but that is just to highlight the point of the early advanced features from SSG that other developers didn't provide.
     
    The FPS E-190 is obviously almost identical to the earlier E-195, just a little shorter airframe. Both aircraft have been totally revised for X-plane 12. It shows in the quality of the modeling and detailing, that X-Plane 12 "shine" or aura is very evident.
     

     
    Same nice tinted glass and reflections....  the detail is nice, landing light surrounds and lovely flared winglets are also well carved and designed. All wings have the more variable Wing Flex animation for more realism.
     

     
    One area I thought on the E-195 that was clunky, were the internal mechanisms for the leading edge, still the same here sadly, so I disappointed it wasn't attended to...   it's just feels a generation behind the current formula of detail in these current intricate leading edge, flap and airbrake combos...  as which it is from the earlier SSG E-Jet Series. 
     

     
    Undercarriage is very well conceived with highly detailed strut body and pistons, all hydraulic lines are well detailed, as are the scissors....  The side strut, although well done, is still left hanging in the wheel bay with no upper connection, as again on the E-195...  this connection should have certainly been fixed by now (on both aircraft)...  worse it is so highly visible from many visual angles, certainly on the approach/landing.
     

     
    Engines are the GE CF34-10E with 20,000 lbf (89 kN) thrust, compared to the 8E on the lower E-170/175 Series with only 14,200 lbf (63 kN), both engines are equipped with full authority digital engine control (FADEC). Engine pod detail is again excellent, great intake and the exhaust detailing is very well done.
     

     
    External features include all opening doors, Passenger left forward and aft, right Forward Service door, two Baggage holds and rear Service door. There is a nice GPU (Ground Power Unit) and you have wheel chocks on all wheels.
     

     
    Internal Cabin
    The E-Jet cabin for X-Plane 12 (E-195) was totally redone, or modernised. It's the same cabin here in the E-190, but it is a nice cabin with some really nice detailing. Seats are modern, as is the upper luggage bins are all also the new style with working Seatbelt/No Smoking signs and lit EXIT signs. Only niggle again are the differently set window shades from open to closed, still something I don't like?...  same also is you have these excellent seat-back screens with the Airline logo, a highlight is that the seat colours/logo can also change with different liveries.
     

     
    Front and rear galleys are well done, but not overly meticulously detailed, a bonus for framerate.
     

     
    Cockpit
    In the cockpit, you could be in the E-195...  It's exactly the same, great for your type rating!
     

     
    Both pilot chairs were all new on the E-195, they came with better sheepskin covers and hard-back rears, sadly the armrests are still fixed. (another area I thought would be updated for the E-190). The rear bulkhead was also completely different, and so is the entrance/door, and a modeled (non-working) jump seat on the bulkhead. Overall all the cockpit fixtures and textures have been totally redone with the same colour. Note the nice stitching, and netting rear on the pilot seats.
     

     
    EFB Tablet
    The Tablet EFB (Electronic Flight Bag) is also the same as the one in the E-195. One tablet each side for the Captain and First Officer and both are not changed in their detail.
     

     
    The Tablet menu screen on the left side is a huge step forward and it is easy to use. When turned off you can then use it as an AviTab, via the button top right of the screen. (plugin required)
     

     
    The Tablets can be added or removed on both the pilot's and the First Officer right side, but you have to select (On/Off) EFB or AviTab from only the left side tablet, but once the mode is selected it works on both as the tablets mirror each other.
     

     
    There are ten icon options across the top of the tablet...  The first three options cover the GPU, Chocks and Cabin Lighting selections. The Circular arrows icon is the INIT page that has three options; "Unpowered Cold & Dark", "Powered at the Gate" and "Unpowered And Parked". You select the flight state, then press the green button left to activate that state....  it works well.
     

     
    Fifth Icon is the External options page has two options...   "Doors" and "Pushback". You can open and close all six doors noted, but only from here in the Tablet and not manually. The Pushback mode is a bit limited...   There is only the option shown to pushback in reverse or forward, brakes have to be off to activate and there is a procedure to follow to turn.
     

     
    Sixth icon is the Payload page...  here you can add in your Passenger, Cargo weights... It is a single entry (Payload) entered via the keys 1K/100/10 then you load the aircraft (or compute the load)...  you can change from Kgs to Lbs in the lower centre icon.
     

     
    Seventh Icon is Fuel. Basically the same as the payload page, you enter your Block Fuel load, then on pressing Fuel/Defuel it will load/unload the aircraft, the page will also display your fuel trip prediction (but only when you have programmed the FMCU.
     
    Eighth icon is the Takeoff Speeds. Here you select the Takeoff mode, or derated power setting (T01/T02/T03) then flap position. It will insert the current (airport) outside Temperature º and the set Gross Weight, then compute the V Speeds, CofG (Centre of Gravity) and Trim position ready to insert into the MCDU Takeoff page.
     

     
    All three set up pages (Payload-Fuel-Takeoff Speeds) are extremely easy and fast to do, so setting up the aircraft isn't going to take ages if you just want to fly.
     
    Ninth icon is the Sound page. Seven sliders cover three areas of Engines, Flight Deck and Environment, with a Master slider right.
     

     
    Final and tenth icon is the Options page, divided into "View Options"; Hide Yoke Captain side, Hide Yoke First Officers side, Hide Outside Pilot Figures and Show F.O. Side Tablet. "System" Options include; Link Baro Instrument Settings and Pause 10 NM to TD, again the Weights from KG to Lbs can also be changed here.
     
    Obviously the Tablet is a huge change from the fiddly X-Plane 11 window idea, far better for access and for setting up the aircraft...  it is simple but also well done to use and mirrors the E-195 tablet as well.
     
    Systems
    Power on via the Battery power and the systems show the "Backup Mode". Only when you add in the direct power (GPU/APU/Engines) that you get the fully loaded system. Most of the Systems are a carbon-copy of the E-195 instrument layout and functionality, so a lot is repeated here as described in the E-195 Review.
     

     
    The Embraer E-Jets systems use the Honeywell Primus "Epic", Electronic Flight Instrument System (EFIS) glass cockpit. It is very nicely done, the system CAS (Crew Alert System) messages, Aural warnings, Takeoff configuration warning, Stall protection system, Windshear detection and escape guidance, Non-normal operations are all represented. The SSG/PFP E-Jet basic systems has evolved over many years, improved and is now quite substantial, I was very impressed by the CAS warnings and alerts.
     

     
    Five displays across, with outer main displays PFD (Primary Flight Display), MFD (Multi-Functional Display) and in the middle EICAS (Engine Indicating and Crew Alerting System), they all pop-out via the left corner screw, are scalable, also home cockpit ready.
     

     
    The PFD displays information such as airspeed indicator, altitude indicator, ADI, HSI, vertical speed indicator, radio aids, autopilot, flight director and radio altitude data. In the event of a display failure, information will be automatically presented in the MFD.
    The display controller portion of the guidance panel allows the selection of PFD HSI formats, navigation sources, weather display, and bearing pointer selection.
     

     
    The MFD presents map and plan navigation formats and various systems synoptic formats that are all selectable. The MFD provides redundancy to display both the PFD and EICAS formats based upon reversion. It also has the ability to display maintenance information. The MFD consists of menu softkeys, on the top and bottom of the screen, which are used to select formats and to control the various systems.
     
    Note the lower screen "Vertical Profile Display", SSG was one of the first to include the feature on their aircraft, and it is very good here.
     
    There are three option menus; Map, Plan and Systems...
     

     
    And six system displays; Status, Flight Ctrl (Controls), Hydraulics, Fuel, Electrical, ECS and Anti-Ice.
     

     
    The EICAS displays engine and system parameters such as flap, gear, spoilers and trim positions, total fuel quantity, APU and environmental information. The EICAS also displays warning, caution, advisory, and status messages. In case of failure in the EICAS display, its information may be presented in the MFD by appropriately setting the reversionary panel. An automatic mode de-clutters the EICAS after takeoff. De cluttering occurs 30 seconds after landing gear and flap/slat retraction.
     

     
    The Advanced Advisory System CAS logic has more than 100 messages in logic, comprehensive, and I love the block alert system flashing it is very visually authentic.
     
    Multifunction Control Display Unit (MCDU)
    The FPS E-190 uses the same FJCC UFMC by Javier Cortes, again the same as installed in the E-195. Also refined over the years, it is pretty solid now. Based on the EPIC Load 27 FMS it is easy to use and has also quite a lot of functionality built in... both left and right UFMC units are individual and can be used separately by both pilots.
     
    The MCDU allows FMS control, radio tuning, PFD radio tuning display setup, manual engine rating selection, engine takeoff data set and
    avionics display setup and test.
     

     
    There is also a UFMC pop-up, activated by the F8 key, there is no pop-up for the right hand display.
     

     
    If you haven't used the FJCC FMS before, then you have to install the UFMC data (folder). This is stored in the X-Plane12/Custom Data folder...   FPS supplies a full AIRAC-2303 set of data, in the "Documentation" folder, and the full contents are all to be put in the said Custom Data folder...  notable is that if you use Navigaph or Aerosoft data, then a separate update link is required to this folder to update the monthly AIRAC. Note- If you already have the UFMC installed and updated to the current AIRAC, then there is no need to do this step.
     

     
    Also notable is that the Flightplans for the E-190 are stored here as well, again if you use the Simbrief Downloader, an address link is required to direct the file to the right flightplan folder. The Flightplans also use a unique .ufmc lauguage, so you have to specific with the flightplan.
     

     
    The colourful FMS Flightplan requires THE full insert of TAKEOFF REFERENCE DATA (3 pages). There is a reason for filling in the FMC data to the full extent as we shall see later, and it requires every i dotted and T crossed.     PERFORMANCE PLAN pages (5) show fuel predictions for each waypoint, CLIMB/CRUISE/DESENT/LANDING pages show full flight performance and detail, including vRef landing speeds...  PROG (Progress) page is highly detailed as well.     The flight system provides Full TOGA/VNAV/LNAV/RNAV/LOC/GS/Missed APPR functions. SPEEDS with CLIMB/CRZ/DESC come with a custom Autothrottle system. All speeds thoughout the flight phases can also be changed into the flight plan and on the performance pages.     Overhead OHP is the same/identical to the E-195, so there is no need to relearn anything...     X-Plane 12 brings a different feel into the cockpit, provides more feel and depth to the controls and instruments...  Centre console was also retextured, and still you have those lovely ceramic throttle levers, you can feel them, the smoothness of the surface, and the Auto-Throttle disconnect is built in...  works as well.     The lovely Ram Horn yokes are also still perfectly nice. They come with built in (working) Trim switches and a working PTT button.     Lighting First lighting impressions are excellent. You have a lot of adjustment via five knobs at each end of the glareshield, and three (MAIN PNL/OVHD PNL/PEDESTAL) knobs on the OHP, plus the standard DOME switch.     DOME lighting is very effective via two (bright) lights in the roof rear. Each pilot also get a MAP light which is also very good...     ...   so you can also tone everything down to just the instruments, or just to find a little down-light to see the console switch gear, perfect for night landings or takeoff phases...  its all very good, and have a very nice place to fly in at night as well.   If you remember the E195 cabin lighting was a bit unfinished, as in being only half way completed...  In the E190 it is done, but the light spreads don't match up to the light source on the fixed rear zone? A shame as it looks great.      You switch on the cabin lighting via the button on the Tablet, off and you get only the floor light strips. More so is that both galleys are connected to the cabin lighting, so all ON or OFF, they should be separated for better illumination. Another small annoyance is the red beacon still flashes in the cabin like on the E-195?     Externally it is very good. All lighting is the X-Plane 12 lighting, so it is more XP12 LED in feel...  notable is that the lighting will be updated in the next X-Plane 12.1.0. release by Laminar Research, so what is seen here could be even more refined.     Navigation, Strobes and beacons all look good, as does the Tail lighting. There are runway turnoff lights, three landing lights that covers both wing and nosewheel positions.     There are very effective Wing/Ice lights (here noted as "Inspection", which are great for cabin views at night.     Flying the Flight Procedures Simulation E-190 Yes we are in Brazil...  this flight is from SBGL (Galeao-Antonio Carlos Jobim In, Rio) to SBSV (Dep L E Magalhaes Intl, Salvador). Starting the E-Jet 190 is Simple Simon, no bleeds to worry about here, as the start is fully AUTO, once you have turned or selected each engine switch.     Then watch the ITT (N2) kick off and start the start procedure, which is very long here and takes around a minute per engine, as you hear all the separate processes come in and the fans starting to twirl, its all very, very good and very authentic in realism, as you see the full authority digital engine control (FADEC) in operation. Startup sounds are excellent, thankfully with those engines sounds with their many startup stages that are recorded from real GE CF34-10E engines. That explains the perfect if long start up procedure, as they are timed into the soundtrack of the real thing, and it is very good aurally to listen into the full startup experience. The adjustment of the sounds is excellent as well with the great sound control (tablet) to get the right external, internal feel.   The "Pushback" system is a little tricky until you work it out, devilish simple when you do...  Release the brakes activates the Pushback mode, then press the pushback option... the tricky part is having the tiller selection up, to steer the aircraft yaw (Joystick), if not you can't steer.     Select to Pushback in reverse, or when you are ready to pull forward, then use the other arrow...   centre selection is STOP.     Just using the park-brake will disable the pushback...  you will soon get to like it. Betterpushback is however not an option here as the plugin does not work with this built in system, and thankfully the old silly stick pushback on the X-Plane 11 version is gone, of which I really didn't like at all. Note that to switch the Tiller back to normal to steer with the Yaw.   On the E-195 I wasn't very happy with the touchy yaw steering (joystick), so I adjusted the yaw sensitivity way down to give me more leverage on my yaw axis. Here I found I had more rudder travel in the steering, so I didn't adjust the sensitivity this time around, but you do use a lot of rudder movement in the fine tuning of the centring, but now more evenly than using the sharper joystick (yaw).     So what is new compared to the E-195 on the E-190? Well the E-190 has a completely new LNAV/VNAV alghoritm, that is different from the earlier version. So the note made earlier on making sure the FMS input data is completely done and correct is important, as the E-190 will follow this data absolutely, certainly the VNAV profiles that are all shown in the "Vertical Profile Display".   Also new to the E-190 are the RNP departures (Required Navigation Performance). RNP is a family of navigation specifications under Performance Based Navigation (PBN) which permit the operation of aircraft along a precise flight path with a high level of accuracy and the ability to determine aircraft position with both accuracy and integrity. It is well worth studying the differences between RNP and RNAV procedures.   Before you start the takeoff roll...  you set the LNAV and VNAV modes ready.     Power up and put the throttles to the full (takeoff) position, now once moving and the PFD will show the system is active...   ...  it doesn't matter into regulating the thrust power, for as one you have set that in the FMCU, and so two, the FADEC system will keep the engine thrust within the limits or 92.0% (TO.1). The CF-34 wail is nicely heard in the cockpit, a totally different sound as it is in the cabin, but highly realistic, and all sounds are doppler and 3D.     There is a full "Custom Fly By Wire" system that provides flight protection limiting and control laws according with the FMS Protection System logic, again all very Airbus.      The flight model performance has also been revised from the E-195 to the E-190, and yes it handles even far better and it feels now very good. I found the E-190 more refined, certainly from the earlier E-195 climb, and this time with no engine surging...  "Thank you very much, I will take that one".     Once in the "Positive Climb", now select the AP (Autopilot) and both the LNAV and VNAV modes become active...  note the VNAV now goes into the FLCH (Flight Level Change) mode and then chases to your VNAV set altitude. (LNAV will follow the Flightplan route)     Even if you break the profile and level out at say 15,000ft. Just reclick the VNAV button for the aircraft to resume the profile.     When in the VNAV mode. The ALT (Altitude) will change from green to magenta, not only will the aircraft follow the vertical profile, but it will also select the Flightplan set speed (m.65) and adjust were required, like say TOC (Top of Climb). But you have to be aware of the Airspeed - Mach switchover point. You need to check the fightplan of the point it changes over from IAS to Mach, and to physically do the switch, or the VNAV speed gets confused on the wrong setting, same going back from Mach to IAS.     Note the excellent rate of turn indicator when in the "Bank" mode.     In X-Plane 12 the FPS E-190 looks amazing in the right lighting conditions, high in the FL330 cruise level, you are purring along, sounds are really good and authentic...   the FPS E-190 looks excellent against the real time cloud formations.     Max. speed / Ceiling Mach .82 @ 41,000 ft (12,000 m), Cruise Mach .78 (447 kn; 829 km/h)...  It is also a very nice feel on the E-190 flightdeck, and the great thing about flying in the cruise, is that you can just stop sometimes, just look at the world around you.      
        TOD (Top of Descent) and you watching the VNAV (PATH) to see if it will perform the action of going into the descent phase...  it does, but I found you still have to control the speed, if not the steep descent will runaway with the speed as the descent vertical speed is steep at around 2600 fpm?     The system will also alert you that you will also have to reset to the landing altitude (here 2,000ft), if not the system will recapture the altitude and not descend correctly...  so you will need to do this altitude reset before reaching the TOD point.     The initial descent angle I found a little too steep, but it levels off around the approach phase...     I like a descent speed of around 2200 fpm, but here like noted it is around 2600 fpm, so the cause of the excessive speed. But like I mentioned in controlling that speed, certainly if you have the correct velocity in the final approach turns, it IS important, as you will then have better control in the approach phase...     You can now use RNAV approaches (and their charts) with the FPS E-Jet Series, in so making for tighter arrival procedures. Autoland 1 and Autoland 2  and CAT I, CATII approaches are also now all available, but Autoland 2 is only active at FULL flap with the ILS APP selected.     Great immersion on the final approach phase, a good simulation is when everything is working together, sound, instruments, control feedback...  your in there!     The E-190 has a very low final approach speed (Full Flap) of 120 knts, 115 is the absolute minimum, or below the stall speed.     Disengage the Auto-Throttle at 500 ft and cruise into a slightly higher final flare. Spoilers activate automatically with pressure on the wheels, then retract again when the wheel speed is below 45 kts for at least 5 seconds. Reverser sounds are really excellent, as you can hear them roar from the cockpit, and they are very effective as well.     Autobraking was set to "Low" as I like a lot of foot braking control in the final landing phase, this aspect also worked very well, with a nice braking feel. Note the great view from the cabin of the spoiler rear internal detail.     Again rudder steering comes into action on the ground, don't touch the joystick yaw though... it is too touchy. And we are in Salvador.     Liveries There are a couple of liveries from the older X-Plane 11 batch, namely the Alitaila and Air France HOP!, KLM and LOT (Polish). Missing again however is the nice Dolomiti. Some new ones provided as well, Azul, British Airways and Breeze all part of the download pack...  more have also been added by FPS to the X-Plane.Org, these liveries include JAL, Lufthansa Regional, Alliance (Australia) and two Jet Blues   __________________   Summary This E-190 is the follow up aircraft from Flight Procedures Simulation (ex SSG Supercritical Simulations Group) of their released the Embraer E-195 for the X-Plane 12 Simulator in June 2023. SSG released both the E-195 and the E-190, so this release is the shorter, but the more potent in the E-Jet Series of the E-190.   The E-190 has a higher passenger load (114  seats) as in being slightly shorter (36.25 m (118 ft 11 in), but also comes with a longer range in 2,450 nmi (4,537 km; 2,820 mi) and being able to fly an extra 150 nm than the E195 (124 Seats). The E195 feels long, even tube like, but the E190 is the more better and proportioned aircraft.   In most cases there is not much difference at all between the E-195 release and this E-190. The Systems and cockpit layout is exactly the same between both, so that is great for your cross type rating. Obviously the cabin is shorter with less seats, but the E-195 updated cabin and those lovely (logo) seat back screens are also moved over. The cabin lighting has also been fixed, well sort of.   SSG provided one of the first and best E-Jet FMS systems, the same has had consistent updates over the years and is now very good and stable here. Notable is that study and a complete install of flight data is required for the use of the completely new LNAV/VNAV alghoritms behind the systems, it is again very good, but speed control is required on the descent. RNP departures and RNAV approaches are also now possible. Autoland 1 and Autoland 2  CAT I,CATII landings are also available.   Externally the modeling was again updated from the SSG version to X-Plane 12, and the aircraft looks and feels very good in X-Plane. But a few areas like the leading edge tracks and gear support are dated or not connected, these niggles were still passed over to the E-190 from the E-195. The Tablet and it's features are very good in not being over complicated, and the in-built pushback tool is really very clever.   The biggest benefit of these E-Jets in both the E-195 and this newer E-190 is the value price to the feature and quality ratio. You get a lot of aircraft for you money, and a great E-Jet as well with all the trimmings. If have purchased the E-195, you can also get the E-190 with US$10 off the price...  so another saving there. So the Flight Procedures Simulation E-190 like the E-195 are both a great investment all round. __________________
     
    Yes! - the Embraer E-190 X-Plane 12 by Flight Procedures Simulation is NOW available from the X-Plane.Org Store here :
     
    FPS Embraer E-190
    Price is US$55.00
     
    Requirements
    X-Plane 12 (not for XP11)
    Windows or  Mac (not compatible with Linux) 8GB + VRAM Minimum Download Size: 626 MB
    Current version : 1.0 (April 20th 2024)   Owners of the E195 by FPS can get the E190 for $10 off. Coupon can be found in the original E190 invoice   Designed by Flight Procedures Simulation (ex SSG)
    Support forum for the FPS 190
     
    Download
    The FPS E-190 is a 626.00MB download with an installation size of 2.34Gb, in your X-Plane Aircraft folder, this is an X-Plane 12 aircraft only.
     
    All updates are via the built-in Skunkcrafts Updater
     
    Notable for new users, is you have to install the FJCC FMS data in the Custom Data folder, install instructions are provided and so is a more up to date current 2303 AIRAC data pack.
     
    Documentation
    There is excellent full coverage documentation and installation details for the FPS E-190, including;
    AIRAC_2303_manual_install.zip Custom_Commands.txt FPS EMB 190_Checklist.txt FPS EMB 190 - Lights and Switches v1.0.pdf Installing the  FPS EMB 190.pdf FPSEmbraer_190_Changelog.txt Installing the  FPS EMB 190.pdf Normal_Procedures_EMB190.pdf _____________________
     
    Review System Specifications: 
    Windows  - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD
    Software:   - Windows 11 Pro - X-Plane Version 12.05r1
    Plugins: JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 : RK Apps XPRealistic v2 - US$34.99
    Scenery or Aircraft
    - SBGL- Rio de Janeiro International v2 by Globallart (X-Plane.OrgStore) - US$29.95
    - SBSV - Salvador/Bahia International Airport by Globallart (X-Plane.OrgStore) - US$19.95
     
    Review by Stephen Dutton
    24th April 2024
    Copyright©2024: X-Plane Reviews
     
    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
     
     

  5. Like
    Busair reacted to Stephen in Sound Addon Review : Rotate McDonnell Douglas MD80 Series sound package by Mango Studios   
    Sound Addon Review : Rotate McDonnell Douglas MD80 Series sound package by Mango Studios
     
    As noted in the review/tutorial of the modification of the Rotate MD-80 Series to use the IAE V2500 Series engines. That coming soon from Mango Studios would be a sound package to modify the original P&W JT8D-200 sounds to the IAE V2500 engine sounds.
     

     
    This is that sound pack, and both JT8D-200 and IAE V2500 sounds are included, plus both new bonus external and custom internal sounds are also provided in the package. The feature list is extensive as noted here...
     
    Exterior:
    Custom Sounds for Exterior Aircraft Systems
    -APU, Hydraulic Pumps, Fuel Pumps, Packs, etc
    External Environmental sounds, including light and hard rain
    Custom Engine Sounds for the Pratt & Whitney JT8D Engines
        -Exterior start-up/shut-down sound effects
        -Exterior spool-up/spool-down sound effects
        -Exterior backblast, surround sound, and flyby sound effects
    Custom Engine Sounds for the IAE V2500 Engines
        -Exterior start-up/shut-down sound effects
        -Exterior spool-up/spool-down sound effects
        -Exterior backblast, surround sound, and flyby sound effects
    Interior:
    Custom Sounds for cockpit switches, buttons, covers, knobs, and handles
    -Overhead Panel, Pedestal Panel, Autopilot Panel, and Eicas Panel all reworked
    Custom Cockpit System Sounds Including
    -Higher Quality GPWS Sounds, all the way from 2500ft to 10ft aural warnings.
    -Higher Quality McDonnell Douglas Warning Sounds
    -Higher quality and realistic Battery, packs, wipers, and avionics generator effects
    Custom, and ultra-realistic cockpit environmental effects
    -High-quality landing gear roll, cockpit rattle effect, gear retraction, gear extension, gear drag, and cockpit wind.
    New cabin effects include
        -New Air conditioning effect, Fuel pump, Hydraulic Pump, Flaps, Slats
    Custom Interior sounds for the  Pratt & Whitney JT8D Engines, which include:
        -New custom, interior startup/shutdown sound effects
        -New custom, interior spool-up/spool-down sound effects
        -New custom, interior backblast, surround sound, and flyby sound effects
    Custom Interior sounds for the  IAE V2500 Engines, which include:
        -New custom, interior startup/shutdown sound effects
        -New custom, interior spool-up/spool-down sound effects
        -New custom, interior backblast, surround sound, and flyby sound effects
     
    Downloaded the Sound Pack looks like this...  how to install.
     

     
    First there are two options in "Engine Volume 1" and "Engine Volume 2"...  the choice is that Eng Vol 1 has "Realistic" normal volume sounds in the cockpit. Eng Vol 2 has a "loud" (or higher level) engine noise in the cockpit... it's your choice?
     
    Note; If you created a separate aircraft for the modification of the "IAE" engines, then you would need to install this Sound Pack in Both of the aircraft files.  
     
    Then just select the optional FMOD set you have selected and move it to the Rotate Aircraft root folder.
     

     
    Next to be installed is the "Plugins", select both "MangoStudio MD80" and "MD-80 Core" folders and install them in the (MD-80) Plugin folder...  It will ask you to replace 102 files in the MD-80 Core plugin folder, select to overwrite the files.
     

     
    Last install item is the "Sounds". Open the MD-80 Sounds folder, and now replace the "Alert" folder, again you will be asked to overwrite 25 alert sounds.... 
     

     
    ...   now the Mango Studios Sound installation is completed.
     
    Starting the Simulation, I loaded the IAE V2500 Engine aircraft. In the X-Plane Plugin Menu, there is now under the "MD-80 Soundpack", a settings menu "MD-80 Sound Preferences".  This is a selection and sound adjustment panel.
     
    There are Options on the left, and a "Volume Control" panel on the right...
     

     
    In the options we will look at the most important one first. This is the "Engine Select Option", or the selection of either the IAE V2500 or the JT8D-200 Engine sounds. Selecting either will allocate (save) those engine sounds to that aircraft. Here I have selected the IAE V2500 engine.
     
     
     
    Other selection options include; "Speedbrake Deploy Sounds", or the sound the Speedbrakes make on landing, "Rotation Noise" the noise when the nosewheel lifts off the runway, here you can also set the point of the rotation degreeº point of when this effect comes into play (5º is default), and finally you can have "Passenger Noise" in the cabin.
     

     
    There are seven Volume 0%-100% adjust selections; Master, External, Interior, Radio, Environment, User Interface and CoPilot volume adjustments.
     
    Aural feedback
    Obviously I want to hear the sounds of the IAE V2500 engine...  It's actually really "weird", but not in a negative way. You are always used to to the lower raw compressor sounds of the P&W JT8D, however here it is the high whine of a Airbus A320, on a McDonnell Douglas MD80?
     
    It sounds like the Airbus in every way, even in the reverse thrust mode. I like it because it is what I wanted, a differential feel and environment to the standard MD-80 Series aircraft. The sound is "doppler" in the source, and there is also different source sounds in the rotation from front to back (180º) and so you are highly spatially aware of all the different changes of direction.
     

     
    Externally the sounds are VERY loud, and my External percentage was finally set as low as 60%, (but I don't like large volume changes from the Internal to the External)...   Start up and spool down sounds are excellent (great spaced timing), however so different in the engine being a more modern installation than the 60's based Pratt & Whitney.  
     
    In the cabin, the rear is aurally loud, with the set passenger noise coming in on top, and the engines are set only in the idle mode....   move to along to the front of the cabin and the distance to engines make a difference to the lower sound levels, very good. But oddly so does the noise level of the passengers also decrease, which feels very odd? I am sure they talk as much at the front of cabin, as they do in the rear.
     

     
    The Rotate MD-88 cockpit was always a very "clickity clackity" cockpit, and one of the main reasons why I love it.... the Mango Studios cockpit sounds are certainly not as loud, or as noisy as the default sounds, even hard to hear. So you have to put the volume up (a lot) if you want to hear them as you do in the Rotate MD-80?
     
    So it is very noticeable in the far lower Speedbrake arm and the trim setting noises, and you can barely hear the usual noisy landing and taxi light switches? This is with the "User Interface" settings set at 100%? They are definitely good sounds, but they are simply not loud enough, or you also don't have enough adjustment to find your own personal level of acceptable switch noise.
     

     
    In the taxi, the IAE MD-80 sounds great, nice roll sounds and engine noise...
     

     
    ....  power up the throttles (N1) and you get this lovely high IAE whine rising from the rear, runway rumble is also very good, but those engines sound so excellent as the power gets to the takeoff throttle speeds, this is the point of difference...  I absolutely really love the aural feedback you get here as those IAEs reach full thrust power.
     

     
    Externally the takeoff noise is really good. Once off the ground you get that nosewheel gear custom wind sound, it is good, but to be noted as far too loud on a quiet cockpit to be realistic? Yes you can turn it off, but that is in creating the opposite effect, volume just needs to be turned down a little to be authentic.
     

     
    Climb-out and altitude climb sounds are very good, then cockpit settles down into a background rumble in the cruise, that I also like.
     

     
    Once at cruise altitude I run a flypass of the IAE MD-80...  It is very good, but the rear exhaust sounds when in view are very loud, and stay loud even as the aircraft retreats well and long into the distance... doesn't feel very realistic to be honest.
     

     
    At each step of the approach, first with the flap extension in that the sounds are extremely realistic, and the engine note also changes with any extra drag applied, then say the lowering of the gear, in it then adds on another heavier layer. Yes this is what should happen on the approach phase, but the point here is in how well you can differentiate between the different wind or drag sounds, as the layers are very well done for a feel of the spatial direction of that particular sound. Get it right as it does here, and it sounds all very realistic.
     

     
    The real action starts when you touch the runway, up go the spoilers, and then the reverse thrust powers up. Again the spoilers feel a little loud (like the front wheels on takeoff), but the IAE engine reverse blast is excellent, again very A320 IAE in reflection. Aurally the landing noise (touch), drag and thrust noise is excellent from the cockpit, but extremely loud if you are anywhere near the engines in the rear.
     

     
    I think the idea here is to make the engine package "dynamic" special sounds in being heightened (i.e. nosewheel on rotation and airbrakes), but in other areas the sounds are quieter, in say the cockpit switchgear and in the various sound directions. So you need a bit more of a balance for it to be perfect. So there is a case for some sounds need to be more reduced, and others more heightened to find a better balance...  otherwise the overall dynamics here are very good, even extremely good.
     
    '
     
    JT8D-200
    Now you select the JT8D-200 selection on the MD-80 Sound Preferences panel.
     

     
    Externally the JT8D-200 version sounds better? The rotation of the sound (rear to front) is far better, and feels more authentic. There isn't that blast of consistent rear engine exhaust noise like you get with the IAE, until you push up the throttles, then it sounds excellent.
     

     
    Again the rear cabin is also extremely loud, even with the interior sounds set at 40% and the throttles set at idle? but the aural reduction to the front of the cabin is excellent, but also set higher level than the IAE, same with the cockpit sound level in the front, higher volume than the IAE. This aspect is to be realistic, the noisy 60's era engine compared to the 80's higher bypass era.
     

     
    Switchgear noise is the same as the IAE, as you can't again hear them working? unless you increase the volume (a lot). I again miss this interaction with the aircraft. Power up and the JT8D goes LOUD, okay I can live with that, and you feel the louder noise in the cockpit.
     

     
    Rotate and the nosewheel drag is highlighted, again I feel it is too loud...  but the climbout and the doppler sounds are really, really good...
     

     
    ... certainly the JT8D is more balanced all round than the IAE. You however get the same high exhaust note when past the camera position, as the loud thrust is still very audible as far or as long as this last image shows, and so again rumbling too far into the distance from the viewer to be realistic.
     

     
    But don't get me wrong, in flight the JT8D sounds brilliant, in the cockpit, on the flypast and in the air from most directions. Rear cabin passengers would however ask for their fare back with the consistent high noise level? Notable here is that the high rear cabin sound level stays the same at engine idle, and the same in flight (increases though on a full throttle setting), and so why does this annoy me...  because I do a lot of replays sitting in the rear cabin, so to use I would have to turn the volume right down to be seated back here in comfort.
     
    On LEBL (Barcelona) approach, with the gear down and full flap, the wind and drag sounds are again really good, yes in context very similar to the IAE in the audio experience, but certainly not in engine tone, so it is very good expression between both of these aircraft and their different powerplants.
     

     
    Good sound, or an all round high aural experience can certainly give any simulation a more credible immersion to the user/pilot. It is Simulation's ongoing advances that seeks to create the real environment in your own world. Sound is as important as the visuals, so these sound-packages are a very important addition to your flying, and one of the best options to heighten the simulation...  as I go over the fence at LEBL's Rwy 02, I am totally in there, eyeballing the runway, but also in needing the feedback aurally from the aircraft, that is the important statement, it is what is being signaled to you or is reverberating around you can be the difference between the best experience, or just an average one.
     

     
    On touch down and into reverse mode, the aural sensation is excellent, yes you get the extra noise from the speedbrakes, but you can turn that off in the options.
     

     
    Gotta Love the Maddog!
    _____________________
    Summary
    Mango Studios released a modification for the Rotate MD-80 aircraft to add on the IAE V2500 engine to the already installed Pratt & Whitney JT8D-200. Here is a sound package to deliver custom sounds for both those engines IAE V2500 and JT8D-200 and aircraft interaction.
     
    The package is most effective when you have both engine types installed, as you get both custom sound packs for both engine types. So the IAE V2500 Engine Addon from Mango Studios is highly recommended here.
     
    This is a very good high quality sound pack, that can differentiate the unique sounds of both the IAE V2500 and JT8D-200 engines, the IAE is of course the more modern engine and is mostly associated with the Airbus A320 Series.
     
    The range of custom sounds here are excellent on both engine type installations. Great doppler effects, different source sounds in the rotation from front to back (180º) and so you are highly spatially aware of the different changes. Both engines have excellent spool up/spool down sounds and the excellent reverse thrust activity. Flap, gear and wind noise is also very good and engine thrust realism is excellent. With options that cover custom "Speedbrake Deploy Sounds", "Rotation Noise" the noise when the nosewheel lifts off the runway, and "Passenger Noise" in the cabin. Option for "Loud" or louder engine noise in the cockpit.
     
    However there are few consistencies highlighted the same on each pack. Switchgear/Interaction sound levels are very low compared to the excellent default Rotate MD-80 sounds...  rear engine exhaust is also too (extremely) high and remains too long after the aircraft has passed your point of view. Rear cabin sounds even at throttle idle are not realistic, passenger chatter also disappears as you move forward in the cabin, optional custom sounds (nosewheel & speedbrake) are set higher to be "dynamic" when selected, are not very realistic.
     
    The attraction here with this package is the sounds for the IAE V2500, the tone and feel is completely more modern than the 60's inspired feel of the JT8D low-by pass engine, effectively an Airbus engine on a McDonnell Douglas MD80 aircraft. In this aspect the package is excellent and a great companion to the MOD pack for the IAE V2500, the JT8D-200 is as good, with extra features over the original Rotate sound pack.
     
    Overall I totally love the idea and the choice of the two different engine types for the MD-80. It gives you a very and more flexible choice in flying this unique McDonnell Douglas aircraft, not just in appearance, but also here with a unique aural experience for both types...  well worth the investment!
    _____________________
     

     
    Yes! the Mango Studios MD-80 Sound Pack is currently available from the X-Plane.Org Store here :
     
    Mango Studios MD-80 Sound Pack
    Price is US$14.99
     
    The Rotate MD-88 Pro X-Plane 12 is required for this add-on. The Mango Studios MD-80 IAE V2500 Engine Add-on is highly recommended.
     
    Requirements This is a Sound pack. The Rotate MD-80 is required for this sound pack. Will not work with any other MD-80
    Download Size: 52 MB
    Current version 1.0 (April 16th 2024)   Documentation
    Manual provided by Mango Studios is a bit basic, hence the Tutorial here in this review
    Rotate MD-80 Soundpack Manual.rtf _____________________
     
    Aircraft Sound Addon Review by Stephen Dutton
    19th April 2024
    Copyright©2024: X-Plane Reviews
     
    Review System Specifications: 
    Windows  - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD
    Software:   - Windows 11 Pro - X-Plane Version 12.09rc5
    Plugins: JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 : RK Apps XPRealistic v2 - US$34.99
    Scenery or Aircraft
    - LIRF - Airport Rome XP  by Aerosoft (X-Plane.OrgStore) - US$25.99
    - LMML- Malta International Airport by JustSim (X-Plane.OrgStore) - US$22.30
    - LEBL - Barcelona XP by Aerosoft (X-Plane.OrgStore) - US$27.99
      (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
     

  6. Like
    Busair reacted to Stephen in NEWS! - Aircraft Announcement : Toliss notes the Airbus A330 as next project   
    NEWS! - Aircraft Announcement : Toliss notes the Airbus A330 as next project
     

     
    At the developers conference in early February 24 in Toronto... ToLiSS put up a chart in the session to note the already released fleet from the developer, but of also which aircraft could come up for development next...
     
    Candidates included the A318, A330ceo, A330neo, A340-200/300 and of course the Airbus A380. The A350 (v2) has already been announced as a joint project with FlightFactor (same arrangement as the current FF A350) at the same conference.
     
    The choice is now between the A330ceo (Current Engine Option), and the A330neo (New Engine Option)...  image depicted here is the default Laminar A330-300, so it is a not a signal of the coming ToLiSS A330 type.
     

     
    The question "But Which One?", will keep you guessing, but on past record ToLiSS has usually kept away from competing directly with already released products, also they usually always do the NEO versions of the same aircraft (hint A320neo, A321neo). So the A330neo is probably the pick of the two versions. And into also not competing directly with the same A330-300 Laminar offering.
     
    The A330neo has two variants, the -800 based on the older ceo -200 and -300 variants, that has a range of 8,150 nmi (15,090 km; 9,380 mi) with 257 passengers. The second variant is the -900, it covers a range of 7,200 nmi (13,330 km; 8,290 mi) with 287 passengers. Both variants are powered by the Rolls-Royce Trent 7000 which has double the bypass ratio of its predecessor.
     
    ToLiss Features include...
    Accurate Systems ToLiss Fly-by-wire and autopilot module, with support for Alternate and Direct Law Unique feature: Control Surface hinge moment modelling allows the surfaces to float to the appropriate position after loss of all actuators on a surface or to not reach full deflection if running on a single actuator. fault injection interface allowing to inject custom selected failures, or randomly selected failure based on fault probabilities with over 210 failure modes available. Custom TCAS with resolution advisory function. Terrain on ND and Weather radar available (WX radar works with default X-plane weather engine) Brake temperature model based on the detailed physics of heat transfer between the individual brake components Hydraulics model with proper hydraulic flow computation as function of surface motion, flap/slat motion, gear extension etc. You will see this by the pressure dropping when flying on RAT Custom engine model for accurate thrust and fuel flow modelling including oil pressure and temperature model as well as many engine failure modes. Thrust and fuel flow modelled for each engine type. Special engine logics, such as dual cooling on the PW1127G engine, are also modelled. Detailed model of each ADIRU including alignment, small pressure sensor differences between the units, switching of sources for PFDs and Aps Quantitative bleed system modelling affecting engine fuel flow Electrical system simulation with correct bus reconfiguration and load distribution, simulated electrical transients as well as emergency generation from the blue hydraulic system. Fire detection simulation for engines and APU Custom radio navigation computations including ability to perform backup RADNAV tuning through the RMPs Custom air conditioning model supporting high altitude operations at airports like Cusco in Peru or La Paz in Bolivia without spurious warnings Flight warning system with ECAM actions supporting numerous system failure scenarios, e.g. engine failures, generator failures, hydraulic failures. Custom indicating system including DMC and SDAC simulation. Choice between Multifunctional runway lights or the classic landing light configuration Useability features
    Situation loading and saving. It is possible to save the flight at any point in time and resume it another day. This can also be used, e.g., to save the position just before approach and practice just the approach many times. This feature reinstates the complete aircraft state (except communications with ATC, such as AOC and CPDLC messages or ground service states.) Autosaving allows recovering where you left off, should the X-Plane session end unexpectedly. Jumping waypoint-to-waypoint through the cruise phase: Shorten your flight to focus on the more interesting parts as you like. Integrated takeoff performance calculator supporting the use of flex temperature. 4 different start-up configurations from Cold and Dark to engines running and ready to go In-screen popup displays or use of x-plane windows for popups Interactive audio control panel to change ground services, fuel, loading, passengers etc. without breaking immersion Electronic flight bag on both sides with Avitab integration, weight and balance computation, take-off and landing performance calculator as well as a user customizable interactive checklist. Print function for AOC messages, CPDLC messages and selected FMGS functions  
    Release would be around October, as this is also a ToLiSS release period with the other time in being March...
     
    ToLiSS notes that the new A330 is obviously compatible with X-Plane 12, but will also support X-Plane 11 backwards compatibility, but without the X-Plane 12 effects.
     
    Start saving now, price should be around US$89.99!
    ___________________________
     
    News! by Stephen Dutton
    16th April 2024
    Copyright©2024: X-Plane Reviews
     
    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
     

     
  7. Like
    Busair reacted to Stephen in Aircraft Modification : Rotate McDonnell Douglas MD80 Series IAE V2500 Engine   
    Aircraft Modification : Rotate McDonnell Douglas MD80 Series IAE V2500 Engine
     
    The McDonnell Douglas MD80 Series MD-80 was the second generation of the DC-9 family, originally designated as the DC-9-80 (DC-9 Series 80) and later stylized as the DC-9 Super 80 (short Super 80). It was a stretched fuselage, enlarged wing, and was powered by higher bypass Pratt & Whitney JT8D-200 engines. The MD80 Series made its first flight on October 18, 1979, and was certified on August 25, 1980.
     
    In response to the environmental concerns that began in the 1970s, Pratt & Whitney began developing a new version of the JT8D engine, designated the JT8D-200 series. Designed to be quieter, cleaner, more efficient, yet more powerful than the earlier -15, -17, -11 and-9 series on the DC-9. The -200 Series power-plant was re-engineered with a significantly higher bypass ratio (1.74 to 1) covering the 18,500 to 21,700 pound-force (82 to 97 kN) thrust range and became the standard engine in powering the McDonnell Douglas MD-80 series. This is the engine on the Rotate McDonnell Douglas MD88. It's a long thin (still low) higher-bypass engine with clam-shell reversers.
     

     
    Mango Studios have done a modification (MOD) to change this JT8D-200 engine to the later bulkier IAE V2500 Series engine.
     

     
    The look and feel of the V2500 modification is really well done, with high quality 4K Textures and new PBR (Physical Based Render) effects, the quality and installation is simply excellent. Internal exhaust detail is totally authentic, with the correctly fitted outer fins for the correct airflow around the engine pod.
    The V2500 does not have the clam-shell thrust reversers, but the same arrangement like on the A320, were as the full cowling door opens for the thrust reversal. This aspect is very nicely done here as well, nice operation, with great internal detail of the air vent grid and internal mechanism.
     

     
    This IAE engine was installed on the next stretch of the MD80 Series, third generation of the DC-9 family in the MD90. The engines were notably mostly installed on the MD-90-30 Series with the IAE V2525-D5 engine, with the option of upgrading to the IAE V2528 engine.
     
    The V2500 Series is a two-shaft high-bypass turbofan engine built by International Aero Engines (IAE) which also powers the Airbus A320 family. This engine also has an option to add 3,000 lbf for use in Hot & High conditions if needed by activating a switch in the flight deck. The V2525-D5 is fitted with different mounting hardware and accessory gearboxes to facilitate the rear MD-90 T-Tail installation, than say the under wing pylon of the A320.
     
    First look at the larger style of the IAE engine and as the MD90 Series had later the enhanced MD-90s glass cockpit, you could say it is the Boeing 717 aircraft, but it's not, as the 717 (MD95) had Rolls-Royce BR700 family engines installed, not IAE Engines.
     
    Important to note that with this modification, there are no IAE Engine sounds, strangely odd as Mango Studios are well known for their Sound Packages, and the quite different IAE engine note would have been a nice feature, but it has been noted by the developer IAE sounds are coming real soon. The performance of the Rotate MD88 is not changed either, so any power (V2525-D5 111.20 kN (25,000 lbf)) and fuel-efficiency benefits of the IAE are not available with this installation.
     
    Installation Tutorial
    It is a slightly tricky installation, to switch the original JT9D-200 to the IAE V2525-D5. In the downloaded "IAE V2500 Engine Model" pack there are four three folder items; liveries, objects and a paintkit (psd)...  there is also a manual supplied.
     

     
    First you have to "duplicate" the original Rotate-MD-80 aircraft, and add into the title "IAE"
     

     
    From the package objects folder you transfer the 12 files to the MD-88 IAE "objects" folder, and replace (overwrite) the noted 4 files with the new files.
     

     
    Now for the tricky bit...  You have to go and open up the X-Plane-planemaker application (in your X-Plane root folder), and open up the MD-80-IAE aircraft (acf) file. Under the banner menu "Standard" is the "Objects" selection.
     

     
    You have to scroll to the bottom of the objects tool, and then using the "ADD" button, insert THREE new layers...
     

     
    Far right on each layer is a slot to insert the file, with the selection button to the left of the slot... then insert the three new objects (V2500_I.obj, V2500_r.obj, N1_fast.object) in the MD-80 IAE "Objects" folder...  into the correct slot, then "Save" (File) the changes.
     

     
    If correctly done, then the new IAE powerplant should be seen on the main planemaker page...  and the MD-80 IAE aircraft is now ready in the X-Plane Configuration menu.
     

     
    Although there is a folder called "liveries", they are actually only the MOD files FOR the liveries, not the completed new livery. So you will still need the original "livery" to add in the MOD livery files...   Each livery folder includes four files; md80_cola_der.png, md80_cola_izq.png, V2500_l.png, V2500_r.png and all four are transferred to the said livery "Objects" folder...
     

     
    Again you will be asked to overwrite two of the object files. You have to do this same process for ALL the liveries provided.
     

     
    Note the livery "Delta retro" is in fact Delta Old, or the default livery?
     

     
    Five livery conversions are provided; Allegiant, Delta (Old), JAL, Lion and Scandinavian. All look excellent, and note how the larger engine can highlight the decals.
     

     
    If you want to update another favorite livery, there is a paintkit (photoshop) provided, the paint kit covers the L & R engines, so you also have to still add in two files "md80_cola_der.png" and "md80_cola_izq.png" to each new set of the new livery conversion into the same objects folder.
     
    In the air the IAE V2500 conversion looks amazing!
     

     
    X-PlaneReviews - Rotate MD80 X-Plane 12 update review is here... 
    Aircraft Upgrade Review : McDonnell Douglas MD-88 Pro X-Plane 12 by Rotate
     
    Summary
    This is a modification to change the Rotate MD80 (MD88) from the original install JT8D-200 engine to the later bulkier IAE V2500 Series engine as found on the Airbus A320 Series. The IAE engines were notably mostly installed on the MD-90-30 Series with the IAE V2525-D5 engine, with the option of upgrading to the IAE V2528 engine.
     
    Mango Studios have provided a modification kit to change the over the engines by duplicating a Rotate MD80 aircraft and installing the V2500 engine via X-Plane planemaker application, it's not too hard to do, and the tutorial is above. Also provided are MOD files to change five liveries to match the new engine installation and paintkit to do your own changes on other liveries.
     
    This modification really gives you a more modern looking MD Series aircraft, sounds for the IAE are coming soon as well to highlight the package from Mango Studios, that will also be noted here when available.
     
    Simply... a big yes, I love the Rotate MD80 in X-Plane 12, this conversion gives you another engine version to widen the aircraft's appeal and only for less than US$6, so a big yes, yes and it comes more flying options with the Rotate MD80 Series...  winner, winner.
    _____________________
     

     
    Yes! the Mango Studios MD-80 IAE V2500 Engine Add-on is currently available from the X-Plane.Org Store here :
     
    Mango Studios MD-80 IAE V2500 Engine Add-on
    Price is US$5.99
     
    The Rotate MD-88 Pro X-Plane 12 is required for this add-on.
     
    Requirements The Rotate MD-80 is required for this add-on.
    Download Size: 415 MB Current version: Initial Release (May 9th 2024) Documentation
    Manual provided by Mango Studios is a bit basic, hence the Tutorial here in this review
    Manual.pdf _____________________
     
    Aircraft Modification Review by Stephen Dutton
    9th May 2024
    Copyright©2024: X-Plane Reviews
     
    Review System Specifications: 
    Windows  - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD
    Software:   - Windows 11 Pro - X-Plane Version 12.09rc5
    Plugins: JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 : RK Apps XPRealistic v2 - US$34.99
    Scenery or Aircraft
    - LIRF - Airport Rome XP  by Aerosoft (X-Plane.OrgStore) - US$25.99
      (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
     

     
  8. Like
    Busair reacted to Dominic Smith in Aircraft Update Review: Boeing 757 Professional Global package v2.6.12 by FlightFactor/VMax   
    Aircraft Update Review: Boeing 757 Professional Global package v2.6.12 by FlightFactor/VMax
     
    By DrishalMAC2
     
    Introduction
     
    The Boeing 757, a twin-engine marvel with a narrow body, represents an enduring legacy in commercial aviation. Launched in the early 1980s, this adaptable aircraft was the result of Boeing's dedication to addressing the industry's growing demands for a medium-haul mainstay. With its distinctive narrow fuselage and potent twin engines, the Boeing 757 rapidly gained a reputation for its efficiency and flexibility across a variety of routes.

    Engineered to span the divide between short and medium-haul flights, the Boeing 757 has become essential for airlines in search of a dependable, fuel-efficient solution for both domestic and transatlantic trips. Despite the arrival of newer models, the Boeing 757 continues to enchant aviation aficionados and professionals, representing a time when innovation met practicality in an iconic design.

    In this review, I revisit the FlightFactor 757, previously reviewed by Stephen way in X-Plane 10, this time within X-Plane 12. My goal is to offer a balanced examination of how this well-regarded model has adapted to the advancements and features of X-Plane 12. Join me as we explore the updated performance, features, and overall experience it delivers, assessing its fidelity to the real-world aircraft's legacy and its place in the virtual aviation world.
     

     
    Installation
    Installing the FF 757 is remarkably straightforward. Firstly, download the file from the X-Plane.org store, unzip it, and then place it in the X-Plane/Aircraft directory. When you load the aircraft for the first time, you'll be prompted to enter your licence key, which can be found in the “My Account” section of the X-Plane.org store. After you've reloaded the simulator, you can start enjoying your brand new 757! Updating the aircraft is just as easy; you have the option to download the update from the store and drag and drop the files into the aircraft folder, or alternatively, you can download and install X-Updater and use it to update the aircraft. Personally, I find X-Updater to be the preferred method as it's very quick and straightforward.
     
    Documentation
    The FlightFactor 757 Global package is accompanied by ten distinct PDF documents relating to the aircraft. These encompass a variety of resources such as the "752 Checklist v1.1 Double side," "752 Checklist v1.1 Full Page," the extensive "757 FCOM," "757 Remote CDU Manual," "757-300 performance," supplementary "FCOM FPDS," "FMS (All Variants)," and three versions of the manual including "Manual," "ManualFPDS," and "ManualVR." These documents are incredibly detailed and informative, with the "757 FCOM" document alone surpassing 1,000 pages in length! Indeed, you've read that correctly…a staggering 1,000 pages!
     

     
    About FlightFactor
    FlightFactor continues to offer regular updates and enhancements for their 757/767 and A320neo models. While the A350 remains supported, updates for it are issued less frequently. The 757 and 767 models are notably similar, both in terms of quality and flight experience (in real-world aviation, they share the same Type Rating). FlightFactor is also working on the eagerly awaited Boeing 777 V2, expected to be released later this year. This upcoming version is highly anticipated to establish a new benchmark for payware aircraft in X-Plane 12.

    Versions and Variants
    The X-Plane.org store offers several packages of the 757, each catering to different preferences and requirements:
    Boeing 757 Professional, which focuses on the 757-200 model. Boeing 757 Extended, encompassing the 757-200, 757-300, 757-SF Cargo, and 757-C32 variants. Boeing 757 Global Pack, a comprehensive collection that includes all variants alongside a modern avionics package. For the purposes of this review, we will concentrate on the Global Pack, as, in terms of quality, all variants are remarkably similar. Included with the Global Pack are a total of fifteen liveries, which includes a blank paint kit. These liveries are mostly specific to the passenger, freighter, or C32 versions of the aircraft, representing a generous selection that encompasses several of the primary 757 operators.
     





     
    It’s worth noting that upon loading the aircraft, a popup will emerge, offering options to configure aspects such as the aircraft’s engines and winglets.
     

     
    Updates
    Recent months have seen significant updates to the aircraft, enhancing both its performance and realism in X-Plane 12. Notable among these improvements is the refinement of spoilers and flaps drag in version 2.6.9, aimed at achieving greater accuracy and optimisation for X-Plane 12. Moreover, version 2.6.10 addressed the "slow flight controls" issue, a problem that emerged with the comprehensive X-Plane 12 overhaul introduced in update 2.6.6. FlightFactor has also been fine-tuning the engine performance and lighting, further optimising these elements for X-Plane 12.

    In addition, "Apple Silicon native support" was recently introduced, alongside fixes for multiple bugs, including the "default view and fuel issues in the -300 variant" and a "possible engine shutdown" bug. These updates underscore FlightFactor's commitment to the continuous improvement of this aircraft. Furthermore, with update 2.6.10, the dependency on "libGLU" was eliminated, streamlining the software's operation. This series of updates highlights the FlightFactor team's dedication and ongoing efforts to enhance and refine the aircraft. 
     
    Current version at time of writing is 2.6.12, which adds/addresses the following: 
    Added an ability to enable/disable LuaJIT from the tablet Added BUS ISOLATED eicas messages Fixed RAT door LIT texture issue Fixed cockpit windows de-ice feature (xp12) Fixed possible unexpected ILS freq/crs changing without your input Fixed CG calculation in the tablet (xp12) Fixed the RAT beacon color Fixed the stab in 200, RF and C-32 Small fixes for de-ice systems Small fixes for brake press indication Got rid of libGLU dependency in FF_Effects plugin Retuned fuel flow Exterior Modelling
    The exterior modelling of the 757 is nicely executed, with the aircraft being accurately depicted within X-Plane 12. While it may not boast the highest level of detail, it is certainly more than satisfactory, especially when taking into account the aircraft's size and the potential impact on performance. 
     

     
     
    The landing gear and engines are exceptionally well-modelled, standing out as particularly high-quality elements. However, there are areas that could benefit from further refinement, such as the roof where the SATCOMs are situated, which appears to require a slight visual
    improvement.
     



     
    Exterior Texturing
    The exterior texturing of the aircraft is generally satisfactory, with most essential details captured, though some textures display a lower resolution, even when the “texture quality” setting in X-Plane is maximized. The engines, for instance, feature exceptionally sharp manufacturer logos, including those of Rolls-Royce and Pratt & Whitney. Similarly, warning labels and text maintain a high level of clarity. However, textures depicting panel edges, bolts, and signs of wear such as dirt and scratches are of markedly lower quality, detracting from the overall immersive experience. This inconsistency extends to the fuselage, where although text on the doors is crisp and clear, other elements like panel edges and bolts suffer from low resolution. While parts of the landing gear textures are well executed, others fall short of this standard. In conclusion, the exterior visuals are acceptable, especially considering that the majority of the time is spent in the cockpit, engaged in flight. In saying that, there is considerable room for improvement to enhance the visual fidelity and immersion of the model.
     



     
    Interior Modelling
    The cockpit's interior modelling is impressively executed, with every knob, switch, and lever accurately rendered to reflect the real Boeing 757 flight deck's high level of detail. The overhead panel, with its switches and buttons, looks particularly well modelled, as does the Flight Management Computer (FMC). The yoke, tiller, and throttle levers are also nicely modelled, though, when compared to actual photographs of the flight deck, the yoke appears somewhat smaller than its real-world counterpart.
     



     
    In the passenger variants, the seat modelling is nicely done, presenting a nice level of detail. However, the rest of the cabin does not maintain this standard; the galley is notably featureless, and the modelling of the overhead lights and seat buttons is lacking. Interestingly, the rear galley exhibits slightly more detail than the forward galley, which seems slightly strange. 
     



     
    The C32 variant boasts a unique interior cabin that mirrors a Boeing Business Jet (BBJ), with the general modelling quality on par with the passenger variants. A feature which stands out is the command room, which is exquisitely detailed and offers a high degree of authenticity.
     


     
    As for the freighter variant, it features a simplified forward galley, but access to the cargo hold from the interior is not modelled. The cargo hold can only be viewed using the “free look” camera mode. Although the cargo hold's modelling is basic, it adequately represents such a space. Given the primary focus on the cockpit (which has evidently received the bulk of attention and effort) the lack of intricate detail in the cargo hold does not significantly detract from the overall experience.
     

     
    Interior Texturing
    Within the cockpit, the texturing, in my view, falls somewhat short, as the textures appear "flat" and lack the nuanced details of wear and tear one might expect. While the textures on switches and knobs are consistent and accurate, they do not convey a sense of the aircraft having been frequently used. Essentially, the cockpit looks almost brand new, apart from some slight weathering, which, for an aircraft that is getting on in years, seems like a missed opportunity in which to introduce some signs of wear, such as peeling paint. However, the colour accuracy, when compared to real-world images of the Boeing 757 flight deck, is pretty much spot on.

    On the positive side, the sharpness and legibility of text within the cockpit are outstanding features. The jump-seat texture is also notably sharp and detailed. Furthermore, the lighting on the overhead panel buttons is well executed, contributing to a more immersive experience. The inclusion of dirt and scratches on the displays adds a layer of realism, with the extent of wear adjustable via three settings in the Electronic Flight Bag (EFB), a feature we'll explore in greater detail later.
     

     
    The cabin textures in the passenger variant mirror some of the cockpit's limitations. The carpet's deep blue hue adds a touch of appeal, yet the side panels, overhead bins, and walls suffer from somewhat flat textures, occasionally appearing less detailed. The seat textures fare slightly better, offering more clarity, though this diminishes upon closer inspection. Given its price point, one might expect more refined interior textures, but considering the model's age and the pace of X-Plane’s development, some leniency may be warranted. 
     

     
    Night Lighting
    The night lighting, both inside the cockpit and externally, is very nicely done. The colours and brightness levels are spot on, creating a highly immersive nocturnal flying experience. It's worth noting that I have a particular fondness for operating this aircraft at night, primarily due to the exceptional quality of the night lighting. Among the noteworthy features are the dynamic reflections on the windscreen, which vary according to the cockpit lighting's intensity.
     



     
    Similarly, the cabin lighting, which is entirely adjustable from the cockpit, enhances the overall ambiance. The cabin, in my opinion, appears significantly more appealing under the night lighting, contributing to the allure of nocturnal flights. Furthermore, the cabin lighting is visible from the exterior views, with its appearance altering in response to the cabin lights' brightness settings. 
     


     
    The lighting system has received considerable refinement in recent updates, a fact that is clearly reflected in the outstanding quality of the night lighting.
     


     
    Flight Model
    The flight models across the 757 fleet are impressively realised, with variations that reflect the differences in engine types and the distinct characteristics between the 757-200 and the longer 757-300. The flight model captures a satisfyingly heavy feel, appropriate for an aircraft of its size, yet remains keenly responsive to pilot inputs. Despite the absence of a fly-by-wire (FBW) system for the primary flight controls: though FBW is employed for certain control surfaces like the spoilers, the connection between pilot and aircraft feels direct and intuitive, enhancing the flying experience.
     


     
    FlightFactor has excelled in simulating the ground physics of the 757, making taxiing a straightforward and responsive task, whether using the rudder or tiller for navigation. The 757's reputation for being overpowered is accurately depicted in the FlightFactor 757. Advancing the thrust levers, particularly with the Rolls Royce RB211 engines, results in remarkable acceleration, capturing the aircraft's real-world performance perfectly. A fully laden 757 demonstrates a realistically extended take-off roll, adhering to expectations.
     


     
    Recent updates have significantly refined the flight model, addressing previous issues related to bugs and sluggish response times. Efforts to update the simulation of flap and speedbrake drag have resulted in enhanced accuracy, bringing the virtual experience ever closer to the realities of flying the actual aircraft.
     


     
    Sounds
    The default sound package of the aircraft is generally acceptable. The simulation of switches and rotary knobs in the cockpit is notably well done, delivering satisfyingly crisp auditory feedback. However, this level of detail and depth doesn’t extend to all sound aspects, such as the air conditioning and Auxiliary Power Unit (APU) noises, which fall short in terms of depth and variation. A notable absence of bass contributes to these sounds feeling somewhat flat and lacking in interest.

    The engine sounds differentiate adequately between the Pratt and Whitney and Rolls Royce engines, although, like the air conditioning and APU, the interior engine sounds could benefit from a richer bass presence. Conversely, the exterior engine sounds are more robust, offering a substantial depth and a significant amount of bass, though they are quite loud in their default setting. Thankfully, sound levels can be adjusted within the Electronic Flight Bag (EFB), allowing for a more tailored auditory experience. The flyby sounds are also decent, aligning with the standard of default X-Plane aircraft sounds.
     

     
    Ambient noises, such as those of a bustling airport, can be heard in exterior views when the aircraft is in a cold and dark state. Personally, I find this addition slightly strange, detracting rather than enhancing the realism. Furthermore, the persistent interjections from the flight attendant regarding issues like cabin temperature, while aiming for realism, may not be universally appreciated. The option to disable this feature would be a beneficial addition for those who find it more intrusive than immersive. Moreover, the aircraft features an extensive selection of Passenger Announcement (PA) options, yet these PA sounds lack authenticity, bearing a resemblance to synthetic text-to-speech outputs rather than genuine in-flight announcements.

    Performance
    On my setup, the performance impact of operating the 757 is noticeably more pronounced than with any of the Toliss aircraft, which are renowned for their exceptional optimization. Specifically, I experience a reduction in frames per second (fps) by approximately 20% to 30% on average compared to the Toliss fleet and the default A330. Additionally, the 757 appears to demand more VRAM than the Toliss models and the default A330. An analysis using the plugin admin reveals that the 757's SASL plugin is a significant factor, accounting for nearly 20% of the performance load as depicted in the "performance pie chart." This indicates a clear need for an overhaul of the SASL's performance to enhance overall efficiency.
     

     
    Despite these performance challenges, I haven't experienced any stuttering issues, even when flying into more demanding airports like EGLL (London Heathrow) or KLAX (Los Angeles International). This suggests that while there is a tangible impact on performance, it may not critically affect users capable of running the default A330 at a reasonable fps. Nonetheless, improving the performance of the 757 remains an area in need of attention to ensure it aligns more closely with the high standards of efficiency seen in other aircraft within X-Plane.
     


     
    Systems
    The systems on the 757, while not as intricate as those found on Airbus aircraft, still present a level of complexity and accuracy expected from a Boeing model. The engine pages, Primary Flight Display (PFD), and Navigation Display (ND) are well-executed, displaying all the requisite information one would anticipate from such an aircraft. However, I would hesitate to categorize the systems as "Study Level," primarily due to the basic nature of the failure simulation. Some failures, for instance, either fail to activate or have no discernible impact on the aircraft's operation. A case in point is an attempted simulation of an Auxiliary Power Unit (APU) engine failure, where the APU merely switched off without triggering an auditory warning like the Master Caution. The sole indication of the failure was an "APU Fail" message on the Engine Indicating and Crew Alerting System (EICAS) display.
     

     
    Additionally, the Electrical Bus (BUS) system, although generally accurate, suffers from a frustrating bug. Occasionally, when the APU or Ground Power Unit (GPU) is disconnected, the BUS Ties unexpectedly switch to the "Isolate" position rather than remaining in "Auto." This deviation from expected behaviour has, on several occasions, led to the aircraft shutting down during pushback, despite the APU and its generator being operational and connected to the BUS. On a positive note, the terrain and weather radar systems perform commendably, offering accuracy and reliability that significantly aid navigation in challenging weather conditions or when flying in proximity to hazardous terrain.
     

     
    EFB (Electronic Flight Bag)
    The EFB featured in this aircraft boasts a comprehensive array of options and functionalities, accessible either through the X-Plane “Plugins” menu or by interacting with the tablet within the cockpit. Engaging the tablet brings up the EFB as a 2D window. The "General" page presents some basic settings, including a master volume slider, providing a straightforward interface for adjusting essential parameters.
     

     
    The “Operations – Ground” page facilitates interaction with various ground services and the management of the aircraft’s weight and balance. Although it lacks a dedicated Weight and Balance chart, the "Optimise CG" button proves invaluable for adjusting the centre of gravity according to different load configurations. Loading the aircraft requires precise coordination of ground services and the opening of specific doors, a process that, while occasionally cumbersome, enhances realism. On the “Operations – Aircraft” page, users can manage door controls, adjust certain settings, and select engines. It's important to note that engine swaps are not possible once the aircraft is operational.
     

     
    The "Options" page, along with its subpages, offers an extensive selection of adjustable settings, ranging from auditory cues to visual effects. This section also provides the opportunity to install the "Modern Avionics" pack, assuming ownership. Further details on this upgrade will be discussed later in the review.
     



     
    The “Failures page” allows for the simulation of various system failures, designed with user-friendliness in mind, reminiscent of an installation wizard. This feature enables pilots to prepare for and respond to potential issues in a controlled environment.
    Insert failures page
     

     
    Lastly, the "In-Flight" page includes functionalities for activating Passenger Announcements (PAs), accessing navigational charts, and utilising a checklist feature that simulates the presence of a first officer, enhancing the realism and immersion of the flight experience.
     

     
    Modern Avionics Upgrade
    The "Modern Avionics Upgrade" package integrates well, offering a nuanced enhancement for simmers seeking a bit of diversity. It brings new operational dynamics and functionalities, but also a learning curve and the need for adaptation. The package is particularly appealing for those looking to engage with contemporary flight scenarios or enhance their proficiency with advanced systems, acting as a bridge to more modern aviation technologies. However, its value truly lies in the simmer's readiness to explore the aircraft's systems more deeply and to increase the authenticity of their flights. The upgrade is a valuable tool for those willing to invest the effort to fully appreciate its benefits.
     

     
    Conclusion
    In summing up, FlightFactor’s model stands as a commendable and accurate portrayal of the Boeing 757 and its principal variants. The ability to operate flights ranging from commercial passenger services to cargo hauls and even transporting senior political officials adds a unique and engaging dimension to each flight, ensuring a fresh and challenging experience. Despite the need for enhancements in visual and auditory fidelity, the systems and flight model are robust, offering a high-quality simulation of the Boeing 757, that will satisfy aviation enthusiasts and serious simmers alike.
     

     
    FlightFactor's commitment to continuous improvement is evident in their regular updates, giving users confidence that existing bugs will be addressed in due course, following the precedent set by previous fixes. While a visual overhaul is on the wishlist, the existing framework provides a solid representation of this nimble passenger jet. Performance optimisation is another area for potential enhancement; however, the current state remains functional and does not detract significantly from the overall experience.
     
    The price point may seem steep, especially considering the aircraft's age within X-Plane’s marketplace, but it's important to remember that the “Global Pack” offers substantial value.  This package includes four distinct aircraft variants along with the “Modern Avionics package,” making it a comprehensive choice for those looking to extensively explore the capabilities and variations of the Boeing 757.
     
    ________________________
     

     
    Boeing 757 version 2 Professional Global Package by FlightFactor is now available from the X-Plane.Org Store here:
     
    Boeing 757 version 2 Professional Global Package
    Priced at $119.00
     
    Features
    Supports both X-Plane 12 (fully updated) and X-Plane 11 
    The FPDS variant contains High resolution (768 x 1024 pixels) XGA multi-color LCD flat panel display with integrated standard six – FULL glass cockpit All digital electronics with improved accuracy, dependability and responsiveness DCP with Speed Reference Settings Minimum Selection (Radio or Baro) Units Selection Integrated Barometric Altimeter Setting Flight Path Vector Meters Altimeter The Boeing 757 Professional Extended includes 3 variants of the 757:
    757-200 Passenger 757-200SF Cargo 757-300  Each plane is available with two different engine configurations (P&W and RR).
    Officially licensed by the Boeing © Corporation Accurate dimensions based on drawings supplied by Boeing © Support for X-Plane 11 and X-Plane 12 Suitable for beginners- Tutorial modes and auto procedures Great for advanced users - Complex systems are simulated Includes both Rolls-Royce and Pratt & Whitney engine types  VR Compatible Flight model
    Accurate flight model, as close as it gets to real performance. Tested by real pilots. Dynamic and customizable center of gravity that depends on actual cargo, passenger placement and burning fuel in flight. Fully Functional Professional FMS and EFIS System
    Custom designed Flight Management Computer, integrated with other plane systems. Terminal procedures from updatable database. Two independent analogue instrument sets for captain and first officer. Two independently simulated EFIS (EADI/EHSI configuration) for captain and first officer. Dual-FMS with two independently working CDUs. Working instrument comparators. Triple IRS and triple symbol generator systems with realistic instrument source switching. Dual air-data computers with custom failure modes and source switching. Independent 2 nav and an ils receivers. Realistic inertial and radio position updating, you can see the individual inaccuracies of those systems. Triple-channel autopilot with realistic dependencies. Fail operational and fail passive autoland with mode degradations based on system failures. Load company routes generated by Professional Flight Planner X (or other compatible programs) directly into the FMC. FMC can be used on external touchscreen or tablet, optimized for the Retina iPad. Custom cockpit interaction system
    Adjustable modes for cockpit interaction, you chose what to use for clicks Different cockpit interaction modes, with mouse wheel and right button support In-cockpit tooltips from the manual - you click on the button and see portions of the manual on display In-cockpit life datarefs for cockpit building  Options
    A very flexible architecture: You chose the set up Different options for many avionics instruments including two types of FMC. Options to composite your own EICAS, EADI and EHSI displays. Most of the options that the real 757 fleet has are included. Many additional options for sounds, cockpit interaction, effects etc. Interactive Checklists, Procedures, and auto-helper (Exclusive feature)
    Full electronic interactive checklists and procedures with automatic action detection. Automatic mode helper that performs all the actions for you. You just CHECK the items. A tutorial which shows the user what to do and when. An option to have a visual aid on what and when to do in procedures. Custom Systems and Failure model
    Detailed and deep simulation of almost every system in the real aircraft. Custom air and pressure system. Electrical system with all AC and DC busses modelled - see which system depends on which bus. Hydraulic system that uses a little fluid when treated correctly and a lot of fluid if used incorrectly. Multistage custom failure system - over 200 more failures than X-Plane. (Exclusive feature) Ability to fix failure by following proper procedure. Persistent failure and maintenance system - Aircraft wear and misuse will carry over to your next flight.  Warning system and radars (Exclusive feature)
    Fully functional GPWS with all the modes the real plane has. Fully functional terrain radar, with custom database (just like the real plane), a look-ahead warning system and many other features. Weather radar that works like the real thing. Including tilt and gain functions, ground clutter, turbulence detection and windshear prediction. 3D Modeling
    Accurate dimensions based on exterior drawings provided by Boeing. Very detailed exterior modelling with high resolution textures. Very high resolution 3D cockpit with every switch functional. Spatial rain simulation with high detail. Very detailed passenger cabin graphics including galleys. Additional graphic features: real working oxygen masks both in cockpit and cabin, dynamic window blinds that react to sunlight etc. New and improved wingflex. Special effects (Exclusive features)
    Multilayer dynamic reflections on all glass objects. Glow effects on screens Reflective metal and plastic objects in the cockpit. Glossy exterior that reflects the outside. XP weather enhancements like custom windshear. Custom Sounds (Exclusive features)
    Two sound packs by BSS for both engines. Several hundred custom sounds. In-cockpit custom sounds. Switches with individual sounds. Many individual system sound inside and outside. Airport environment sounds. Cabin sounds. 3D stereo sound system for engines. In flight cabin announcements. Interactive communication with the cabin crew (reporting misconfigurations and passenger comfort problems). On Screen menus (Exclusive features)
    An iPad-like menu popping-up from the cockpit. Custom pages for loading/unloading fuel, cargo and passengers, customizing the CG, calling for pushback and performing maintenance. Ability to customize the plane with winglets, special effects level, wingflex level and set other options to be saved or default. Ground equipment and door pages. Failure monitoring menu. Extra objects and equipment
    Working push-back truck - Fully controllable with your joystick. Passenger bus and stairs or optional gate configuration (passengers can be loaded from gate instead of bus). Fuel truck, de-Icing truck, GPU, ground-start units both visible and fully functional with airplane systems. Other ground equipment. Liveries
     7 default liveries included in the package: Air France, American, Boeing House, Jet2.com, Lufthansa, Thomson, VA X-Airways  About 50 additional liveries are available separately.  SmartCopilot Compatible
    Download the SmartCopilot files here Requirements
    X-Plane 12, X-Plane 11.50+
    Windows 10+, Mac OS 10.15+ (Intel or Apple Silicon) or Linux 14.04 LTS or compatible, 64 bit mode Disk Space: 4 GB X-Plane 12:
    Minimum: CPU: Intel Core i3, i5, i7, or i9 CPU with 4 or more cores, or AMD Ryzen 3, 5, 7 or 9, or equivalent RAM: 16 GB Video Card: a Vulkan 1.3-capable video card from NVIDIA or AMD with at least 6 GB VRAM Recommended: CPU: Intel Core intel i5-12600K or Ryzen 5 3500 or better RAM: 32 GB Video Card: a DirectX 12-capable video card from NVIDIA or AMD with at least 8-12 GB VRAM  (GeForce RTX 2070 or better, or similar from AMD) X-Plane 11:
    Minimum: CPU: Intel Core i3, i5, i7, or i9 CPU with at least 4 cores, or AMD equivalent RAM: 16 GB Video Card: a DirectX 11-capable video card from NVIDIA or AMD with at least 4 GB VRAM Recommended: CPU: Intel Core i5 8600k or Ryzen 5 3500 or better RAM: 32 GB Video Card: a DirectX 12-capable video card from NVIDIA or AMD with at least 8 GB VRAM (GeForce GTX 1070 or better, or similar from AMD) Review System Specifications
    Windows 10, Intel i5-12400F, 32GB RAM, RTX 3070Ti 
    ________________________
    Aircraft Update Review by DrishalMAC2
    31st March 2024
    Copyright©2024: X-Plane Reviews
     
    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copying of the content is allowed without consent from the author as per copyright conditions).
     

     
     
     
     
  9. Like
    Busair reacted to Stephen in Classic Aircraft Review Updated : Aircruiser 66-75 v1.1 by Hangar 23   
    Classic Aircraft Review Updated : Aircruiser 66-75 v1.1 by Hangar 23
     
    Very early classic aircraft are very interesting, more so when they are so rare. This aircraft is about as rare as you could could imagine, only 23 of them were built between 1930 and 1938. But they have a significant place in Aviation history, only to be replaced by the United States federal regulations that prohibited single-engine transports on United States airlines, virtually eliminating future markets for the Aircruiser.
     
    Bellanca Aircruiser and Airbus were high-wing, single-engine aircraft built by Bellanca Aircraft Corporation of New Castle, Delaware. The aircraft was built as a "workhorse" intended for use as a passenger or cargo aircraft. It was available with wheels, floats or skis. The aircraft was powered by either a Wright Cyclone or Pratt or a Whitney Hornet engine. The Airbus and Aircruiser served as both commercial and military transports. The first Bellanca Airbus was built in 1930 as the P-100. An efficient design, it was capable of carrying 12 to 14 passengers depending on the cabin interior configuration, with later versions carrying up to 15.
     

     
    The Aircruiser's distinctive shape, gave it the moniker of "The Flying Ws" and this hardy design was still flying in Canada well into the 1970's . Is it a Bi-Plane, sort of, as the lower W is still a part aerodynamic surface. When you look at the design closely, it is extremely clever in holding up and bracing the main wing, as for also being a support for the landing wheels.
     

     
    The Aircruiser is a "Tail-Dragger", most were back in this 1930's period, but the early evolution of the multi-seat passenger aircraft is highly perceivable, back in the day, it was, still is a very innovative design. For an aircraft, it looks heavy, but sturdy is probably the best description
     
    Hangar 23 is a not really a new entrant to the X-Plane Developers affiliation, but a ex-TorqueSim developer. Still the Aircruiser is an interesting one in the choice of aircraft to debut their talents in doing their own Studio. Technical information of the Aircruiser is rare, but there are two surviving in existence, "CF-BTW," a 1938 model in the Ericson Collection in Madras, Oregon, incredibly the aircraft is still airworthy. The second is "CF-AWR" named the "Eldorado Radium Silver Express", built in 1935, and is under restoration at the Western Canada Aviation Museum in Winnipeg, Manitoba.
     
    Update v1.1...  This review has been updated to version v1.1, this includes a set of changes that came out only a few weeks after this original release review was published, the changes are noted here v1.1
     
    Installation
    The download for the Aircruiser is 1.18GB, with an installation of 1.38Gb. But the installation file/folder system is a slightly complicated. Hangar 23 has selected to put the main Aircruiser file within a folder of a folder? So the first folder is "Aircraft" followed by a folder named "Hangar 23" , with the actual "Aircruiser" aircraft folder inside, or buried in layers of folders? Honestly the first "Aircraft" folder is not required, so just install the "Hangar 23" Folder directly into your X-Plane "Aircraft" folder with the Aircruiser folder inside.
     

     
    All the installation notes are in the excellent manual, but the doubled up "Aircraft" folder creates confusion... 
     

     
    Detail and modeling
    For an aircraft of this size, an installation size of 1.38Gb can only mean one thing, quality in detail. Remember this is a first time effort from Hangar 23, but the detail and quality is outstanding. Both an X-Plane 12 and X-Plane 11 versions are included in the package, but it is the XP12 version on show here with it's more exponential PBR (Physical Based Rendering) effects and lighting. And it really blows you away.
     

     
    X-PlaneReviews are usually quite lenient when the studio name is new, in overlooking sometimes even the obvious mistakes or poor areas of first time production...  But already with the quality of work behind Ulrich, you go straight into the "Masters" level, but this is still a first release from Hangar 23 is just outstanding...  and an highly impressive debut for the Studio!
     
    And all with an aircraft so rare...  the beauty of Simulation is that iconic and classical aircraft can be recreated, their forgotten time, brought back and to live again, or in this case fly again. At the core of this Aircruiser Simulation is just that very aspect, bringing the past alive again for you to absorb and interact with. 
     
    But this is outstanding work...  all the wing braces and support wires are sensationally done, every bolt, castle nut and Cotter Split Pins, are modeled here in detail, leading edge panels are worn and authentic, the struts in detail are excellent, you have to admire it all.
     

     
    If you are a detail junkie, who loves to spend time investigating the quality of the work, then you will love this aircraft, as it's a museum piece brought alive. The massive top wing looks canvas, and you can see the frame that the material covers, it's a lovely formed wing as well. Actually two separate wings, attached to the fuselage.
     

     
    This was the golden age of innovation for aircraft, the transition from wood, canvas to metal, so you get sometimes the mixture of the two eras in the one development as the changes moved on forward.
     
    The detail is just gobsmacking. The panels are perfect and so are the bolts that hold them in place, windows and it's thick glass are worn and glazed to perfection... The Cyclone SGR-1820 it is rated at 760 hp, as is the giant three-bladed geared propeller, and all gloriously there to admire. The engines internal intricate detail of metal and brass pipework is very impressive.
     

     
    The Aircruiser is flat sided, there are no curves in the doors and the windows are more nautical portholes than aircraft, but it's all beautifully done, and it is all built like a tank!
     

     
    The two main landing wheels hubs, tyres are massive, but simplistic as well, detail is right down to large CirClip to hold the rim onto the hub.
     

     
     There are four doors that can be opened, two small high cockpit access doors, one left passenger door, and a very big odd A shaped cargo door...  all four doors are so authentic to the design, with the Cargo door in two sections that folds.
     

     
    Honestly, it is like a flying shed inside, totally weird.
     

     
    The interior is impressively done, metal and wood dominate, SO much weight in the construction, how did this thing get off the ground?
     

     
    It's all metal piping and blocks of wood, many trees were felled in the creation of the interior, a far, far cry from the ultra clean, state-of-the-art LED lighting Airbus interiors...  this is doing it rough. The passenger seats are a pipeframe, with a strung canvas seat, you wouldn't want to go to far on them.
     
    Pilot seats are a metal bucket, the pilot gets the luxury of a cushion, the CoPilot the hard metal base. The cushion is required not for comfort, but to be elevated to see over the extremely high instrument panel.
     

     
    The yoke is a big hefty iron thing, beautifully skillfully designed and modeled, you can hide it via a hotspot centre yoke. The side quadrant is again excellent, with the Throttle (T), Propeller (P) and Mixture (M) levers, notable that in 90 years the controls are still as relevant then as now. Lower rudder pedals are also big hefty iron contraptions, you need to be Popeye with his strong arms and legs to match, to fly the Aircruiser.
     

     
    Notable are the two trim winders, one left for pitch/elevator adjustment, and another on the forward roof for the rudder trim. Point to make is that there is no visual trim setting, so you don't know if they are both centred or not, but a guide is two full winder rotations each way. Note the old fashioned brake lever and flap selector handle.
     

     
    -v1.1- in the update Hangar 23 added in a visual marker on to both of the trim winder panels, it's only a small round brass tack, but it does show you your current trim position.
     

     
    Main instrument panel is amazing, this is simply a panel with inset instruments that is highly authentic. Note the boxed Whiskey Compass
     

     
    Again the layout is quite familiar... with a Standard Six layout. Top left is the Airspeed Indicator (MPH/KNTS), Vertical Speed Indicator (V/S), very basic Rate of Turn Indicator, below offset is a Directional Vacuum Gyro (Heading), Altmeter and Horizontal Reference (bank).
     
    Far left is a RPM dial, Manifold Pressure, and top right a CYL TEMP. Right panel has Volts, OAT (Outside AirPressure), Oil Temp/Pressure and Fuel Pressure...  top Ignition Switch, Fuel Gauges (twin), PPH (Pounds Per Hour) fuel flow and a ELGIN clock. Lower left are a row of switches that cover Battery, Generator, Nav (lights), Landing (light), Starter, Coil Booster, Fuel Pump, Panel Lights and Cabin Light. Far, far left is the fuel tank cock; Both, Left & Right.
     
    It's all so impressively well done, the flaked tired black metal facia is very authentic to an aged old aircraft of this generation.
     
     

     
    - Update v1.1 - Added in the update were two instrument items both related to the "Carburettor Heat". A knob lower dash, and a gauge middle panel centre right.
     


    Menu
    There is a banner menu "Hangar23Aircruiser" that has two menu options; "Options" and "GPS Style"
     

     
    Options: There are six options, Autopilot Toggle, Strain Gauge Toggle, Real Autorudder Toggle, Steerable Tailwheel, Show Pilot and Use Clipboard.
     
    The Aircruiser comes with a very basic 2-Axis "Sparrow" Autopilot, basically a set "Holds" Pitch and Roll Rate. Second option is to add on a "Strain Gauge" or Trim indicator. Both are positioned lower centre panel
     

     
    We will go more into the "AutoRudder" in flight, but if you want to disconnect or activate the the AutoRudder you can do so via the menu option, you can also use the hotspot on the (front) Whiskey Compass to do the same action.
     

     
    The Tailwheel is steerable by the rudder pedals, but if you want a free castoring wheel, you can disconnect it via the "Steerable Tailwheel" option.
     

     
    There is the option to show or hide the pilot. He is fully animated in rudder and pitch (forwards & backwards) and seems to have his hands full in controlling the aircraft, he is very good here and well done.
     

     
    Next in the "options" menu is the "Use Clipboard". In the right side pocket there is a VR (Virtual Reality) clipboard (also clickable).
     

     
    This really the "Fuel & Weights" menu...  as you can adjust the fuel and Pilots, Passenger, Cargo weights by scrolling them in. They can be set in Lbs or Kgs and the "Load", "Empty" (weight) and Full Gross weight can be seen. You can "Save" your settings, and then "Load" them.
     
    Another note is that between flights the Aircruiser will save and reload the same settings to the next flight, until you adjust them.
     
    Last two separate items on the "Options" menu are "Reset AP Tuning" (Autopilot on/off) and "Reset AutoRudder Tuning", resets the rudder position to central.
     
    An option not shown in the menus, is that if the power is switched off, then the chocks are positioned on the front wheels.
     

     
    The second setting of the menu tab is the "GPS Style", here you can select between the Laminar GNS 530 GPS, or one of the two RXP (Realistic) GNS 530 or GNS 750 GPS units if you have that external additional option. I don't have the Realistic option so that install is not visible here. The GPS units are position on the roof forward, with also a default custom style COMM radio above, and a Transponder panel below.
     

     
    - Update v1.1 - Introduced a set of "Floats" for the aircraft. There was actually a Float version of the Aircruiser, notably two aircraft were converted...  noted here as a "Floatplane". The "Float" version can be selected on the "Flight Configuration" menu.
     

     
    "Huge" and chunky floats they are, there is no Amphibian variant (land wheels)
     

     
    The waterborne Aircruiser sits nicely on the water, also moves around on the fluids really well considering the size and weight of the machine. You need those extra huge extra tail fins to keep the aircraft straight.
     

     
    There are several ways to control the water rudder up/down movement. One (the easiest) is to set a keyboard command to "Toggle water rudder", or use the pull (up) or (down) slider on the floor, left behind the flap lever. Water rudder steerage is via your rudder pedals.
     

     
    Float detail is like the rest of the aircraft, exceptionally well done, lovely cleats and perfect cables
    ____________
     
    Flying the Aircruiser 66-75
    You can't at all see out of the Aircruiser, the long nose is way up there, blocking any view, as the tail is way back down there behind you. The only option is to lean very far left to try to see the ground.
     

     
    You would think the Aircruiser being so old-fashioned would be a pain to start, but it's quite benign and easy as long as you do the right procedure. Fuel on "Both", Fuel Pump on, then the most important switch, the "Boost Coil" switch to on. Mixture just to above the (Auto) lean red marker...  then up the "Starter" switch, the prop will turn, then gradually fire into a running engine... 
     

     
    Both the start up and shutdown of the Cyclone SGR-1820 is exceptional, no fast artificial start or shut down here, but it all comes with stutters and engine positions that are very noticeable, as is the churn of the starter motor against the pressures "clock", "clocking" of the starting engine, its a great and a very realistic re-enactment of the starting, and then the stutter of the engine shutting down, I loved it.
     
    I have a horrible history of trying to control tail-draggers, spinning loose tail-wheels have given me loads of grief. But not here though... as mentioned you can disconnect the tail-wheel to be free, if you love that uncontrollable chaos. But for the rest of us the tail-wheel acts through the rudder pedals, but also through the usual "Tiller" yaw. This makes the Aircruiser very easy to manoeuvre around on the ground or on taxiways. Braking and the toe-brakes work normally as well.
     

     
    For once you not fighting the aircraft on the ground to go into the direction you want, but the view internally is hard work to keep it all on the narrow taxiway. So you have a habit of visually taxiing externally until you understand the aircraft more.
     
    Very important is to adjust the rudder trim 50%, or a full winder turn to the right. The SGR-1820 is a very powerful force on takeoff, the asymmetric thrust is huge, it pulls you so hard to the left, that even full rudder is required off the line...
     

     
    The Aircruiser for all it's massive weight is sprightly off the line, your working the pedals to find the right balance to keep the aircraft straight, it does thankfully nicely change direction tail-wise to your inputs, very quickly the tail is up at 40 MPH, and there is tons of lift from those wings, at 60 MPH+ and your now flying. The point from "off the line" to "Airborne" is very short, so no flaps are required, time to adjust your direction is short as well...  so once off the ground I was already veering right away from the runway, I didn't try to correct it, but just went with the flow and climbing turn, then leveled it all out straighter when higher. With practise with your rudder inputs you could keep it in more of a straight line out...  it's a total feel thing, a feel for the aircraft.
     

     
    Pitch trimming is nice, but I recommend a keyboard input than the badly positioned side wall-winder, same for the rudder trim on the roof...
     

       
    You have so much power, the Aircruiser is super fast for an aircraft of this size and age...  it's a very physical aircraft to fly, you use the rudder all the time, then finally finding the right amount of input to keep the aircraft in a straight line, a tough idea, with the amount of asymmetric thrust coming at you all the time. The 66-75, as featured here, could produce up to 730 hp from sea level through 5800 ft, where then the power built higher to ~760 hp
     

     
    Maximum speed is 144 kn (165 mph, 266 km/h), (but it feels far faster), Range is an amazing 608 nmi (700 mi, 1,130 km), and the Service ceiling is 22,000 ft (6,700 m), but the average cruising altitude is around 10,000ft, still fast and high for a 90 year old design.
     

     
    Hangar 23 has provided a tool, called the "AutoRudder function", a sort of A.I. tool to take the strain out of flying the Aircruiser. On the ground the rudder control functions as usual. So it was important to properly trim the aircraft prior to takeoff and landing. In flight, the autorudder system then takes control of the rudder, and will attempt to keep a slip angle as dictated by the yaw axis of the joystick. This allows the pilot to slip the aircraft even while the autorudder is active, such that even crosswind operations become possible with the system active. In other words it flies like the X-Plane tool when you have no yaw axis joystick, the wings are connected to the rudder.
     
    This gauge will merely prompts the pilot on the direction of trim needed to take load off the “servos”. Unlike the autopilot, the autorudder does not disconnect under a high strain, nor is it dependent upon the aircraft’s electrical system to operate (Cable operation).
     
    When activated (via the menu, or Compass)  the autorudder has a visible gauge, located on the yaw trim handle base plate.
     


    If you are going to deactivate the autorudder during normal flight, first adjust the rudder trim according to the strain gauge, otherwise a very sudden and very unpleasant disconnection will occur. It works very well...  but switched off the AirCruiser has a habit of yawing left, almost going around in circles....
     

     
    You can try to trim it out? but it's hard to find a neutral flight, I did find a position input that worked, slight right rudder and slight stick right as well, but it's tiring for any distance, short or long...  the AutoPilot is not much better, tricky to use is to centre the heading.
     

     
    You adjust via the "Roll" or "Up/Dn" switches, as per the three lights, red (left), white (centre) and green (right). But there is a delay in the operation that can make you over trim, I never quite mastered it...  so again even on the Autopilot, I went into a slight bank in left handed circles and couldn't the aircraft fly in a straight line unless under manual control. It's the sort of tool that all of a sudden you will understand it and get it right, with time and persistence. This system is like the Sperry Type A-3A. You will need to trim the aircraft perfectly, so the heading is as close to where you want to go and level, flying as straight as you can, then turn on the AP, trying to trim later while the Autopilot is active is a far harder situation.
     
    -v1.1- In the update a lot of attention was given to pitch stability and improved rudder response, also this adjustment also works better with the "Sparrow" Autopilot, in both manual and automatic orientations the aircraft felt far more stable, more directional, than with the past banking action...  certainly a big improvement in this area.
     
    Lighting
    Lighting internally and externally is basic, which is to be expected. There is one switch for the instrument lights, and another switch for the cabin lights, two spider-web looking ones forward and two roof lights rear, it all looks quite nice at night...
     

     
    The GPS install looks bright and also odd in this old cabin, but it's very well done and easy to use.
     

     
    Externally there are only again two light switches...  Navigation, red, green and white tail, the other light is a left wing mounted Landing light, that look and is quite effective. There are no strobes or beacon lights on the aircraft...
     

     
    Flight notes by Hangar 23 notes "DAY - NIGHT* - VFR...  *Poor visibility and the antiquated aircraft lighting scheme will present additional challenges during night flights". In other words it is not really an aircraft to be flown in the dark...
     
    Sounds...  are a bit of a mixed bag. Overall they are excellent, the startup is an aural experience, and so is shutdown, external engine noises are very good right through the range of power outputs, that's the good. The poor is the buzzy interior sounds, that have a sameness of a consistent droning buzz with no fluctuations, even over a short distance I was distracted or even bored with the noise, The Aircruiser maybe really like that in the air, but I didn't really connect with them. The lower power outputs (on the throttle) are however better. Notable is the Aircruiser engine’s 16:11 gear ratio, for the propeller spins slower than the engine, but all readouts and aural sounds are based on the engine and adjustments should be made according to engine state rather than calculated propeller RPM.
     
    -v1.1- There was a lot of attention to sounds in the v1.1 update...  there was improved cockpit sound origins and changed FMOD engine sounds (which both will be updated incrementally going forward as improvements happen). The developer was at least very responsive to comments, this area certainly needed more better aural sounds.
     
    Time to head back to Shoreham (EGKA). A tricky place to lineup, for the mass of trees around the field. All the runways are hidden from view...
     

     
    ....   if the system is active on final approach, the autorudder will check if the rudder trim has been appropriately set for the upcoming power reduction. If the trim is not suitably centered, the system will intervene and reset the rudder trim to near center. This may be noted by the clicking of the trim’s chain drive, as well as a mild rolling tendency during finals. Myself I turned the automation off to feel the aircraft on the approach phase, plus a single wind of the rudder trim, to reset it as it was on the takeoff phase. The handling felt normal, as did the approach. If however the autorudder is active, then it will disconnect on landing.
     
    Nose up to rub off the speed, as there is no "white flap use zone", I guessed in setting the flaps to below 100 MPH, actually below 90 MPH, and you get a slight lift on each extension...  but the transition now down to 80MPH with now a slight descent into Shoreham it all felt perfect. The flap lever or floor handle is extremely well done. It's both a brake handle and Flap handle in one.
     

     
    Over the coastline, and there is still no visual on the runways. Then finally the field is in view.... so I drop, in also trying to miss the treeline.
     

     
    ...  but I realise I am too high, and becoming too fast in trying to get down to the grass strip. It's still a very good try....  but I have to abort and climb out!
     

     
    I will note the throttle inputs. If the Aircruiser is trimmed (correctly, or well). The Throttle control is very, very good, as you can control the height via the power. Full power to climb out was excellent (after that slight delay), but I found the Aircruiser to be quite normal in the approach/landing phase as any other heavy single-engined General Aviation aircraft. However you have to be aware of the weight around you with using the throttle power, and that tendency to yaw right with the huge power increase, but you soon adapt to the characteristics and the personality of the aircraft... fun? yes immensely, also a challenge to get the skills right in this cockpit.
     
    I didn't want to lose sight of the field layout, now I had found it. So it was a tight turn around back to the other opposite threshold. But be aware that too tight a bank and the Aircruiser will slip badly and lose height towards the lowered wing, there a sweet spot to find in the bank and before the slip starts to emerge, all this is required to get the best rotation of the aircraft.  
     

     
    Lower and slower this time....  and it feels right.
     

     
    Then slowly descend, descend "keep it steady" and I touch around 65 MPH, I am not to worried about the speed, as the Aircruiser on grass will dramatically drag itself slower. Toe brakes are still the best tool to stop the aircraft rotating hard right, then left on you, as this happens once the tail goes down, it's tricky, but with practise it works in keeping you straight... 
     

     
    I'm down, and arrested before the end of the grass strip...  not bad I say.
     
    Liveries
    There are six liveries, one Blank (default), and two liveries that are blank white, but one has a metal nose cover, and another has the same metal nose cover & metal tanks. All are nostalgic except the off soft purple Landmark?
     

    _____________
    Summary
    Extremely rare aircraft are always interesting, this Bellanca Aircruiser or Airbus, is one of the rarest as only 23 aircraft were built between 1930 -1938, it is also the famed "The Flying W" and this hardy design was still flying in Canada well into the 1970's.
     
    Hangar 23 is a not really a new entrant to the X-Plane Developers affiliation, but a ex-TorqueSim developer. And this unusual rare aircraft is their first project for the newly-named studio and the X-Plane Simulator. The Aircruiser is available as two separate packages for both X-Plane 12 (as shown here) and X-Plane 11.
     
    The quality here with the Hangar 23 Bellanca aircraft is very much on show, as it is highly developed and polished. Modeling is absolutely first rate and the detail is highlighted by this experienced and mature developer. As the aircraft is so rare, the detail in the reproduction is simply outstanding, to the point of recreating an era from a long time ago, and with a couple of modern tools thrown in as well, but not to the distraction of the authenticity of the original aircraft. Obviously this is a project of a labour of love, but still delivered with quality and polish.
     
    It is old fashioned in design, but the Aircruiser comes with so modern helpers like a "Sparrow" 2-Axis Autopilot, a custom AutoRudder feature, and GNS 530 GPS, and the option for Realistic RXP GNS 530 or GNS 750 GPS units. Tail-Wheel control can be via X-Plane style commands or free-castoring, that makes this aircraft easy for first time Tail-Dragger aircraft learning. Other options include Strain Gauges, Steerable Tailwheel, a fully animated Pilot and Clipboard with a Weights & Balance menu.
     
    The Aircruisers unorthodox design does make it a challenge to fly, but I have had far worse and more difficult machines to cope with in the past. The helpers of course help, but once you master that huge powerful force forward, the "Shed" like design is oddly very nice and involving to fly. I usually despise Tail-Draggers, but loved the Aircruiser quite a lot, no, a really lot more. The quality performance and well thought out physics, do bring the totally unique experience alive.
     
    Added was a significant update a few weeks after the initial release. This was v1.1, and it included aircraft "Floats", brass markers for the trims, carburettor heat knob and gauge, better sounds and better flight dynamics with improved pitch stability and rudder response. Also added for convenience was the Skunkcrafts Updater.
     
    It is certainly a huge credit to the skills of the developer of what they have delivered here, certainly it is a very unique Simulation, but totally authentic as well, Secondly the release also shows off X-Plane 12's excellent dynamics and quality lighting. The Aircruiser 66-75 is very rare, but you can absorb yourself in this 1930's Golden Era of Aviation, and this aircraft is highly relatable to the same machine created over 90 Years ago....  Highly Recommended. 
    ________________
     

     
    The Aircruiser 66-75 v1.1 by Hangar 23 is now available from the X-Plane.OrgStore!... Here:
     
    Aircruiser 66-75 Price is US$29.95
     
    Requirements
    X-Plane 12 and X-Plane 11   (2 separate packages) Windows or Mac   (Linux not supported) 8 GB+ VRAM Recommended Current version: 1.1 (Feb 15th 2024)
    Download Size: 1.2 GB (each version)   Aircraft download is 1.18Gb, and unpacked, then installed in your X-Plane Aircraft folder 1.38Gb. Authorization on startup is required   Documents X-Plane Aircruiser Handbook.pdf The provided manual is excellent, a lot of detail, installation, setup and flying tips...  even Limitations and Operations.
      Designed by Hangar 23
    Support forum for the Aircruiser 66-75 ________________  Windows  - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD
    Software:   - Windows 11 Pro - X-Plane 12.09rc5 (This is a Release Candidate review).
    Plugins: Traffic Global - JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00
    Scenery or Aircraft
    - EGKA - Shoreham - Brighton City Airport by NKdesign (X-Plane.orgStore) US$15.00 ________________  
    Update Review by Stephen Dutton
    12th March 2024
    Copyright©2024: X-Plane Reviews
     
    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
     

     
  10. Like
    Busair reacted to Stephen in NEWS! - Aircraft Updated : FPS Embraer E-195 v1.2.3   
    NEWS! - Aircraft Updated : FPS Embraer E-195 v1.2.3
     

     
    Renamed (from Supercritical Simulations Group) Flight Procedures Simulation, have released an update to their excellent Embraer E-Jet 195. This is version 1.2.3 (not one hard to forget). This is a comprehensive update that covers a lot of adjustments and bug changes that followed on with the aircraft on it's release in July 2023...  the changelog is quite long!
     
    v1.2.3 Changelog - Improved  Sasl code for best performance in FPS - Improved Cockpit, External, PBR and material gloss textures - Improved Speedbrake system that now works with the default X-Plane and/or custom FPS  speedbrake command - Improved Pushback that now removes the chocks when engaged - Improved Flight dynamics and airfoil data (new lift model) - Improved Taxing behavior and land nose gear concerns  - Improved Engine model  with  new Ram compression - Improved Navigation vertical patch drawing - Improved Navigation Display that only show runways above 3400 feet now - Improved FMA RNAV(non precision approach) RNP APP indicators fixed to meet exact the real ones. - Improved Engine TO-1,TO-2, and TO-3 with ALT/TEMP  new calculation for FLEX power - Improved FMC landing speed calculation  that now uses the landing weight prediction and can be called from tablet while in the ground - Improved Flight Director  TAKEOFF that now respects the altitude waypoint speed/turn transition - Improved FMOD sounds like engines, internal cockpit, cabin and external, winds and air cond - Fixed Cabin Differential pressure and  ADV message with a differential value - Fixed Altitude alert sound not working when hit 1000ft to the altitude dailled - Fixed Ice Condition synoptic indicator  that was always visible - Added Chocks object to the external model - Added Thermal textures and cockpit windsheld temp.   The full X-PlaneReviews release review of the FPS E-195 is here: Aircraft Review : Embraer E-195 by Flight Procedures Simulation  
     


     

     
     

     
    Owners of the previous E-Jets by SSG (only the SSG version) can get this FPS E-195 for 20% off. Please find the discount code in your original E-Jets Invoice.
     
    So overall if you want a thoroughly decent E-Jet, without the extreme price, then you can't go past this significantly upgraded E-Jet 195 from Flight Procedures Simulations. You could say it is proven and tested, certainly for the older users of the SSG version, who will quickly settle in and be comfortable in their newer updated surroundings. It is great if a clever update to already a good aircraft, and older purchasers of the previous E-Jets by SSG can get this FPS E-195 for 20% off, and that is a great value deal to upgrade the aircraft to X-Plane 12, and all it's modern features. So the E-195 is highly recommended for that great value price, without sacrificing the quality. ___________________________
     
     
     
    Yes! - the Embraer E-195 by Flight Procedures Simulation v1.2.3 is NOW available from the X-Plane.Org Store here :
     
    FPS Embraer E-195
    Price is On Sale...   US$55.00
     
    Requirements
    X-Plane 12 (not for XP11)
    Windows or  Mac (not compatible with Linux)
    8GB + VRAM Minimum Download Size: 718 MB
    Current version : 1.2.3 (March 1st 2024))   Owners of the previous E-Jets by SSG (only the SSG version) can get this FPS E-195 for 20% off. Please find the discount code in your original E-Jets Invoice.   Designed by Flight Procedures Simulation (ex SSG)
    Support forum for the FPS 195
     
    News by Stephen Dutton
    8th March 2024
    Copyright©2023: X-Plane Reviews
     
    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
     

  11. Like
    Busair reacted to Stephen in NEWS! - Scenery Released : ZSJN - Jinan Yaoqiang Intl Airport XP12 by NSS Scenery Studios   
    NEWS! - Scenery Released : ZSJN - Jinan Yaoqiang Intl Airport XP12 by NSS Scenery Studios
     

     
    Noted as the "first official commercial airport project of the NSS scenery studio", this is ZSJN - Jinan Yaoqiang Intl Airport. This unique Chinese airport is now released for the X-Plane 12 Simulator (X-Plane 11 version is not available)
     
    Jinan Yaoqiang International Airport is the airport serving Jinan, the capital of Shandong Province, China. The airport is located approximately 33 kilometres (21 mi) northeast of the city center and immediately to the north of the Yaoqiang Subdistrict after which the airport is named. By road, the airport is connected to the Jinan Ring, Beijing–Shanghai, and Qingdao–Yinchuan Expressways.
     
    Jinan Yaoqiang International Airport was completed and opened to traffic on July 26, 1992, and the latest expansion project of the airfield was completed in October 2000. The new terminal opened in March 2005 while The South Finger Gallery project of the terminal was launched in 2010.
     
    Features
    Terminal building model based on references as data support Manual adjusted airport lighting system (accuracy of 90%) Accurate taxiway markings Extremely fine airport ground Dynamic auto jetway with a large amount of details (including canopy animation) Automatic marshals Four dynamic hangar doors Global localization of vehicles Off site random dynamic traffic flow Manually modeled off-site buildings Amount of scenery details can be changes according to needs  

     

     

     
    The scenery features an accurate rendition of the airport, with custom ground textures, accurate taxiway markings, custom jetways, custom night lighting, automatic marshaling, landside buildings, and lots more.
     

     
    Images and video are courtesy of NSS Scenery Studios
    ________________________
     

     
    Yes!  ZSJN - Jinan Yaoqiang Intl Airport XP12 by NSS Scenery Studios is now available from the X-Plane.Org Store here :
     
    SJN - Jinan Yaoqiang Intl Airport XP12
    Price is US$22.00
     
    Requirements
    X-Plane12 (not for XP11) Windows, Mac or Linux 4 GB RAM Minimum, 8GB+ Recommended Download Size: 1.4 GB Version: 1.0 (Feb 9th 2024) ___________________________  
    News by Stephen Dutton
    13th February 2024
    Copyright©2024: X-Plane Reviews
     
    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
     

     
  12. Like
    Busair reacted to Stephen in NEWS! - Scenery Released : PAPG - Petersburg James A Johnson Airport by NorthernSkyStudio   
    NEWS! - Scenery Released : PAPG - Petersburg James A Johnson Airport by NorthernSkyStudio
     

     
    Northern Sky Studio's have released another Alaskan Scenery. This is the Petersburg James A Johnson Airport, for both X-Plane 12 and X-Plane 11, and are both included in the package..
     
    Petersburg James A. Johnson Airport is a state owned, public use airport located one nautical mile (2 km) southeast of the central business district of Petersburg, a city in the Petersburg Borough of the U.S. state of Alaska that has no road access to the outside world.[1] Airline service is subsidized by the Essential Air Service program.
    Petersburg James A. Johnson Airport has only one runway designated 5/23 with an asphalt surface measuring 6,400 by 150 feet (1,951 x 46 m).
     
    Northern Sky do some pretty great sceneries, not only externally, but the best internal modeling as well, in fact they were the leaders in this environment...  and they all come with a very low value price.
     
    Like most towns along the Milk Run & on Alaska's panhandle, Petersburg is only accessible by plane or boat and is largely involved in commercial fishing having a population of roughly 3000 people living in the area. It also attracts tourists for outdoor activities like skiing, hiking, & fishing even getting some small cruises. Petersburg itself is located on the north end of Mitkof Island and is located halfway between Juneau and Ketchikan. PSG is less than a mile from the town center & is only served by Alaska Airlines with flights to Juneau and Wrangell. While Alaska Airlines is the only major airline at PSG, scheduled commercial flights only make up 10% of operations here with air taxis having the majority, such as float planes or helicopters...
     
    Features:      The most detailed replica of airport buildings and vehicles     EDGE, REIL and Taxiway lights can be enabled on 122.500 COM1     Custom hand-placed autogen     High resolution ground textures / Custom runway textures     High resolution building textures     Compatible with all X-Plane 12 features     Custom mesh for the airport area (Ortho4XP)     All materials created for full PBR     Shading and occlusion (texture baking) effects on all airport buildings     High-resolution building textures     Custom orthophoto for the airport and surrounding areas     World Traffic 3 compatible  

     

     

     
    The airport is operated by Alaska Airlines, Alaska Seaplanes, and other private and business aviation. Alaska Airlines operates daily Boeing 737-700 passenger and Boeing 737-700 passenger/cargo jet service from the airport. Stopping at Petersburg airport is a part of Milk Run. The Milk Run refers to the daily circuit of Alaska Airlines flights that hop between towns in Southeast Alaska, serving as a lifeline for the communities that aren’t always connected by roads to the outside world. One of the Milk Run routes, Flight 65, starts in Seattle and stops in Ketchikan, Wrangell, Petersburg, and Juneau before landing in Anchorage. Another, Flight 66, starts in Anchorage and stops in Cordova, Yakutat, and Juneau before arriving in Seattle.   A custom Ortho4XP tile is available for download to include with this scenery. The link in the manual.  
    Images are courtesy of NorthernSky Studios
    _______________________________
     

     
    PAPG - Petersburg James A Johnson Airport by NorthernSkyStudio is available from the X-Plane.Org Store here:
     
    PAPG - Petersburg James A Johnson Airport
    Price is US$12.00
     
    Requirements
    X-Plane 12 or X-Plane 11  (both versions included)
    Windows, Mac or Linux 8 GB+ VRAM Recommended Download Size: 2 GB Current version : 1.0 (Feb 15th 2024) ___________________________
     
    News by Stephen Dutton
    17th February 2024
    Copyright©2024: X-Plane Reviews
     
    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
     

     
  13. Like
    Busair reacted to Dominic Smith in Scenery Review: KONT - Ontario International Airport XP12 by VerticalSim   
    Scenery Review: KONT - Ontario International Airport XP12 by VerticalSim
     
    By Dennis Powell 
     
    Introduction
    Evoking memories of a 60s TV show, one might recall the phrase, “California is the place you ought to be. Swimming pools, movie stars.” Yet, a short journey east of Hollywood's dazzle takes us to Ontario, California. This area, less heralded but equally intriguing, hosts a sprawling suburban expanse and an airport that serves as a serene counterpart to the ever-busy LAX.

    Developed by VerticaliSm, Ontario International Airport emerges as a noteworthy addition to their portfolio. Situated as a gateway to Southern California's adventures, it offers an experience distinct from the frenetic pace of Los Angeles International Airport (LAX). The locale is steeped in suburban authenticity, replete with residential areas and the kind of small-scale industrial backdrop one might anticipate in a community adjacent to, yet distinctly apart from, Los Angeles. Encircled by mountains to the east and the undulating hills of Los Angeles to the west, KONT positions itself intriguingly, but how does it fare as an X-Plane destination? Well, that's what we're here to uncover.
     
     

     
    Installation
    Installing this scenery package is a breeze. The process involves a simple download of the 1.6GB package, unzipping the folder, and then transferring the uncompressed scenery folder into your Custom Scenery directory. It's straightforward: no complicated licensing, no codes to enter, no hassle at all. Just a quick click, drag, and drop, and you're all set to dive into this scenery experience.
     
    On a side note, while the store's description suggests that the gates require SAM3, I've found the package operates smoothly without it. Despite removing the SAM suite due to its impact on my system's performance, I faced no issues with the gates. However, it's worth noting that you'll miss out on the marshaller's guidance into the gate, which could be a consideration for those who fly airliners

    Documentation
    This scenery package includes a PDF that efficiently details setup, installation procedures, and any special features you might need to know about. In addition to the installation guide, the PDF offers an overview and some other handy pieces of information. For those interested, it also contains a link to the latest version of the SAM suite. 
     
    The provided documentation is straightforward and includes necessary information about SAM3 compatibility. As previously mentioned, while I choose to fly without the SAM suite due to its effect on my system's performance, those with more robust systems might find it adds to their experience. And don't worry about being overwhelmed by the PDF, as it's a concise six pages. You’ll find it short, sweet, and refreshingly straightforward, sparing your hair from turning grey as you read.
     

     
    Exploration Walkthrough
    Situated in a semi-arid desert basin just east of Los Angeles, the airport is encircled by mountains to the east and rolling hills to the west, north, and south. The surrounding area is peppered with autogen, primarily suburban housing and light industry. Warehouses are a common sight as you approach, and the light industrial zone to the east of the airport forms part of the scenery.
     

     
    The local vegetation is quintessentially Southern Californian: scrub brush and palm trees, with a smattering of deciduous trees for shade. The airport features two parallel runways running east to west: 8L/26R, stretching 12,197 feet, and the slightly shorter 8R/26L at 10,200 feet. Both runways boast comprehensive centreline lighting.
     

     
    However, the ground texture, based on ortho photos, is where the scenery slightly falters. These photos retain time-specific shadows and include numerous 2D-rendered parked cars in the lots and conspicuous 2D junk piles around the airport. This aspect is the only notable shortcoming, but considering the airport's price point, it's a minor quibble.
     

     
    The runway and taxiway textures use transparent textures as their base, with custom polygons for the pavement. This technique, a holdover from X-Plane 11, ensures intricate taxi routes but precludes AI aircraft generation and landing at the airport. However, those familiar with World Editor can easily rectify this.
     

     
    The 3D modeling of the main terminal buildings is notably detailed, capturing the essence of their real-world counterparts with a high degree of accuracy. The terminals feature angular roofs with sharply angled glass elements, plus subtle curve that adds to the realistic portrayal. 
     

     
    Smaller structures such as maintenance buildings and hangars are also accurately rendered, matching online photos, though lacking interior details. The exteriors, however, are painstakingly modelled, contributing to the airport's ambiance.
     

     
    The airport is abundant in clutter: 3D parked cars, ramp equipment, baggage trains, static aircraft, and notably, a Boeing 727 by a cargo hangar, a fixture in many satellite images. Also, present are power poles, dumpsters, bollards, concrete barriers, cargo containers, and custom signage.
     

     
    The gates, rendered using SAM, are not functional on my setup due to the absence of the SAM plugin, a decision influenced by its impact on my system's performance. Many gates are labelled with airline names like Southwest, Delta, and JetBlue. While not all gates are marked, it’s easy to discern airline allocations. A noticeable omission, however, is the presence of people, an increasingly common feature in payware airports that adds a vibrant, lively atmosphere.
     

     
    Night Lighting
    The night lighting at Ontario is particularly noteworthy. Surrounded by a brightly lit suburban area, accentuated by its proximity to several freeways, the airport itself doesn't overly stand out at night. Yet, it is sufficiently illuminated to be identifiable as an airport.
     

     
    The runways are equipped with the standard centreline, edge, and approach lights expected of a busy international airport. A unique feature that caught my attention were the taxi lights. Unlike the runway lights, which are strung in lines, these taxi lights appear custom-made and hand-placed, creating an impressive density and detail on the ground. Additionally, there's a significant cluster of wig wag lights at the points where various taxiways converge near the runways. The main terminal ramps are well lit, achieving a balance between visibility and subtlety.
     

     
    In contrast to some sceneries where you might notice a shift in lighting intensity from twilight to full darkness, Ontario’s lighting remains steady and constant. There’s no abrupt increase in brightness as the night deepens. Given the significant light pollution from the surrounding autogen, the airport's lighting is executed with just the right touch, noticeable but not overwhelming, perfectly complementing its environment.
     

     
    Performance Impact
    This airport marks my second venture with the recently acquired Nvidia RTX 2060, and during my exploration, frame rates consistently hovered in the mid to upper twenties. Pinpointing the exact cause of these low frame rates is a bit challenging. It could be attributed to the airport itself or potentially the extensive autogen in the surrounding area. However, given that my settings for autogen and vegetation are cranked to the max, I’m guessing I’m CPU, rather than GPU limited. 

    What I can confidently report is that, despite the lower frame rates, the overall flying experience remained smooth. There were no hitches, hesitations, or scenery skips noted. During my testing of the scenery, I used the JRX Bell 407, which might have influenced the frame rates I observed. However, it's still too early to conclude if this particular model is a significant resource hog, as I haven't had enough time to thoroughly test its impact. It's a well-known fact though, that certain aircraft can be more demanding on frame rates than others. For those with a reasonably modern computer setup and a robust graphics card, this airport should not pose significant performance issues. Additionally, for those utilizing AutoOrthoXP and X-World America by simHeaven, you'll be happy to hear that VerticalSim's Ontario integrates almost seamlessly into the wider area. 
     

     
    Conclusion
    Overall, Ontario by VerticaliSim presents a solid and well-executed scenery, effectively capturing the essence of its real-life counterpart. The numerous buildings are modelled with care, each one enhanced by a high level of texturing detail. The use of transparent textures for runways, taxiways, and ramps means an absence of AI aircraft, but this isn’t a major issue. For those desiring AI activity, it's an easily rectifiable point. At a price of just $15.99, this minor limitation doesn't detract significantly from the overall value.

    The only real niggle is with the ortho photos. The retention of shadows and 2D objects could have been addressed prior to their use, and in certain areas, the 2D vegetation isn't completely masked by 3D counterparts. These aspects, while minor, might slightly distract pilots who prefer low altitude flying. However, the photos do ensure accurate runway and parking lot markings.
     
    For heavy metal simmers, VerticalSim's Ontario is an excellent choice. It offers an escape from the congestion of LAX and serves as a gateway to explore the varied landscapes of Southern California: from the coast to the mountains, and yes, even those swimming pools and movie stars the classic 60's TV show alluded to.
     
    Dennis Powell, Sunset Arts LTD.
     
    ________________________
     

     
    KONT - Ontario International Airport XP12 by VerticalSim is now available from the X-Plane.Org Store here:
     
    KONT - Ontario International Airport XP12
    Priced at US$15.99
     
    Features:
    Brand new XP12 weather maps Accurate cargo ramps 2023 Airport Layout HDR Lighting PBR on nearly all materials Moving vehicle traffic Traffic AI Routing SAM Jetways Usage of LOD’s for optimization Requirements
    X-Plane 12 - (not for XP11)
    Windows, Mac, or Linux
    8 GB+ VRAM Recommended
    Version 1.0 (January 12th, 2024)
     
    Review System Specifications
    Windows 10 Intel i5-6600K 16GB RAM RTX 2060 with 12GB VRAM
     
    __________________________________
     
    Scenery Review by Dennis Powell
    31st January 2024
    Copyright©2024: X-Plane Reviews
     
    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copying of the content is allowed without consent from the author as per copyright conditions).
     

     
     
  14. Like
    Busair reacted to Stephen in NEWS! - KDEN Denver is updated to v2.1 by X-Codr Designs   
    NEWS! - KDEN Denver is updated to v2.1 by X-Codr Designs
     

     
    X-PlaneReviews "Best Scenery of the year" 2022 was X-Codr's sublime massive KDEN Denver International Airport. Here early into 2024 is a nice little update v2.1 to fine-tune DEN with a few more new features.
     
    Denver International Airport locally known as DIA, is an international airport in the Western United States, primarily serving metropolitan Denver, Colorado, as well as the greater Front Range Urban Corridor. At 33,531 acres (52.4 sq mi; 135.7 km2), it is the largest airport in the Western Hemisphere by land area and the second largest on Earth, behind King Fahd International Airport. Runway 16R/34L, with a length of 16,000 feet (3.03 mi; 4.88 km), is the longest public use runway in North America and the seventh longest on Earth. The airport is 25 miles (40 km) driving distance northeast of Downtown Denver, 19 miles (31 km) farther than the former Stapleton International Airport, the facility DEN replaced.
     
    In both 2021 and 2022, DEN was the third busiest airport in the world as well as the third busiest airport in the United States by passenger traffic; DEN has been among the top 20 busiest airports in the world every year since 2000.
     
    KDEN v2.1
    First change or new features are that the service vehicles are now branded to the airline, services to Denver Airport (Swissaport). They also have new custom made sounds as well.
     

     
    Entrance elements are also updated.
     

     
    Some gates didn't work correctly with the SAM plugin, but are now fixed...  and a few other fixes and improvements were done around DEN.
     

     
    Notable for the v2.1 update is to also update the X-Codr Library to v1.8, and the Living Scenery Technology to v1.11, besides the KDEN scenery package update v2.1...

     

     

      ✓ High Quality Rendition of KDEN - Denver International Airport       o Detailed, realistic terminals, accurate as of mid-2023.       o Realistic terminal interiors with numerous POIs (such as hanging display aircraft).       o Lively terminal interiors with animated escalators, and thousands of animated sitting, and walking people, whose density varies with time. All of which are visible from the aircraft.       o Windows on buildings with interiors loose opacity at night, mimicking the optics of real glass, for gorgeous night views.       o Realistic, high resolution, hand-crafted textures complete with PBR normal maps and realistic, accurate wear.       o Accurate, highly detailed buildings through the airport, including the new Southwest hangar. ✓ Realistic, natural ground textures       o Tile-free pavement textures with textures detailed down to the pebble       o Realistic normal maps give pavement depth       o Accurate, detailed markings, with realistic reflections       o Hand aligned concrete lines where possible, for natural transitions to newer, brighter pavement areas       o Realistic, hand painted grunge, with unmatched up close detail, that is cohesive with the rest of the scenery. ✓ Lively scenery through use of our Living Scenery Technology plugin for animations, and Stairport Sceneries SAM for jetway systems       o Thousands of walking animated people, with minimal performance impact       o Cars traverse the airport roads realistically, vs spawning in the middle of a road.       o Accurate, realistic speeds for people and cars throughout the airport.       o Animated electronic display boards on Concourse B display local time and temperature.       o AC fan blade speeds vary with the local temperature.       o Realistic, ultra detailed jetways through use of SAM       o All major parking spaces have excellent SAM marshallers to guide you in ✓ Maximum performance       o Every model is meticulously optimized for the best possible performance.       o Localized LODs reduce rendering load by over 80% on average, relative to traditional LODs       o Texture reuse other technical techniques improve VRAM efficiency.       o Shadows are disabled on objects that don’t benefit, for big performance gains. ✓ Full X-Plane 12 support       o Realistic weather effects       o Optimized native aircraft services.       o Use of the excellent native 3d vegetation  
    The v2.1 update is now available from the X-Plane.OrgStore...  the price, for all this, only a brilliant US$29.95
    _______________________________
     

     
    Yes! KDEN - Denver International Airport HD v2.1 by X-Codr Designs is now available from the X-Plane.Org Store here :
     
    KDEN - Denver International Airport HD
    Price is US$29.95
     
    Features
    This scenery is a ultra detailed recreation of Denver International Airport. Some of its features include:  Ultra detailed rendition of Denver International Airport Winter and wet rainy versions are included as well Highly detailed custom buildings Most parts of all concourses have detailed custom interiors Detailed yet performance friendly models Normal maps for great bump mapping and glass reflections Ultra detailed ground textures 1 pixel per 6 inch orthophotos equivalent to ZL20 Orthophotos have been cleaned of duplicate flat textures under 3D models (such as traffic and bridges) Extreme detail for pavement, while still maintaining minimal repetition Highly detailed normal maps for impressive specular reflections X-Codr Designs SoundXP Plugin (Windows 10 ONLY) Ambient airport sounds will be played based on your location in the airport - a first in X-Plane Listen to chatter, announcements and other sounds when inside the terminal, trucks rumbling by and beeping when near busy ramp areas, and the drone of traffic speeding by when on the landside of the airport Dynamic living airport Watch heavies, regional commuters and other air traffic bring the airport to life with superb WT3 routes by Brian "Cpt. K-man" Navy (Bird Stryke Designs) Animated jetways using Autogate by Jonathan Harris (marginal) Animated car traffic using Ground Traffic by Jonathan Harris (marginal) Native ground services will service your aircraft upon request Highly detailed custom mesh using Ortho4XP Detailed under and overpasses Sloped runways and taxiways, and ditches  
    Requirements
    X-Plane 12 or X-Plane 11
    Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Download Size: 7.5 GB Current version: 2.1  January 22nd 2024 ____________________  
    NEWS! by Stephen Dutton
    1st February 2024
    Copyright©2024 : X-Plane Reviews
      

     
  15. Like
    Busair reacted to Stephen in NEWS! - Classic Aircraft Released : Aircruiser 66-75 by Hangar 23   
    NEWS! - Classic Aircraft Released : Aircruiser 66-75 by Hangar 23
     

     
    You sort of remember it? It is an aircraft that shows up in the odd aviation magazines and early aircraft videos. It's distinctive because of the unusual wing shape, or the aircraft's odd shape per se.
     
    The Bellanca Aircruiser and Airbus were high-wing, single-engine aircraft built by Bellanca Aircraft Corporation of New Castle, Delaware. The aircraft was built as a "workhorse" intended for use as a passenger or cargo aircraft. It was available with wheels, floats or skis. The aircraft was powered by either a Wright Cyclone or Pratt and Whitney Hornet engine. The Airbus and Aircruiser served as both commercial and military transports. he first Bellanca Airbus was built in 1930 as the P-100. An efficient design, it was capable of carrying 12 to 14 passengers depending on the cabin interior configuration, with later versions carrying up to 15. In 1931, test pilot George Haldeman flew the P-100 a distance of 4,400 miles in a time aloft of 35 hours. The full production run was only 23 aircraft, but some "The Flying Ws" were still flying in Canada well into the 1970's
     
    The third Aircuiser 66-75 variant came with a 730 hp (540 kW) Wright Cyclone engine, there was only three built.
     
    Features Custom coded simple autopilot with pitch and roll mode Custom coded optional autorudder Option to disable tailwheel steering Options for XP GNS and RXP GNS/GTN models GNS 530 or GTN 750 Custom clipboard weight and balance interface in both XP11 and XP12 XP12 version syncs with X-Plane’s default menu Save system saves aircraft settings between flights Weight and balance can be saved and loaded High quality 3d modeling High quality PBR materials Optional 2K texture set, including a simple guide, to allow selectively lowering system requirements All 3d objects relevant to creating liveries have been carefully unwrapped and arranged to simplify paint creation 4 preset PBR paint schemes with NRM and ALB textures: Metal Tanks (Default), Metal Nose, Metal Tanks and Nose, Painted Tanks and Nose FMOD sound system VR compatible and tested  

     
     

     

     
    There is a great video of the history of the Aircruiser...
     

     
    Designed by Hangar 23
    Support forum for the Aircruiser 66-75 ________________
     

     
    The Aircruiser 66-75 by Hangar 23 is now available from the X-Plane.OrgStore!... Here:
     
    Aircruiser 66-75 Price is US$29.95
     
    Requirements
    X-Plane 12 and X-Plane 11   (2 separate packages) Windows or Mac   (Linux not supported) 8 GB+ VRAM Recommended Current version: 1.0 (January 30th 2024)
    Download Size: 1.2 GB (each version) ________________   NEWS! by Stephen Dutton
    31st January 2024
    Copyright©2024: X-Plane Reviews
     
    Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved.  
     
  16. Like
    Busair reacted to Stephen in NEWS! - Aircraft Release : X-Hangar releases de Havilland Canada DHC-5 Buffalo   
    NEWS! - Aircraft Release : X-Hangar releases de Havilland Canada DHC-5 Buffalo
     

     
    A sturdy workhorse is the DHC-5 Buffalo...  The de Havilland Canada DHC-5 Buffalo is a short takeoff and landing (STOL) utility transport turboprop aircraft developed from the earlier piston-powered DHC-4 Caribou. The aircraft has extraordinary STOL performance and is able to take off in distances much shorter than even most light aircraft can manage.
     
    The Buffalo arose from a 1962 United States Army requirement for a STOL transport capable of carrying the same payload as the CH-47A Chinook helicopter. De Havilland Canada based its design to meet the requirement on an enlarged version of its DHC-4 Caribou, already in large-scale service with the United States Army, to be powered by General Electric T64 turboprops rather than the Pratt & Whitney R-2000 piston engines of the Caribou. De Havilland's design, the DHC-5 Buffalo, was chosen as the winner of the United States Army competition in early 1963, with four DHC-5s, designated YAC-2 (later CV-7A and subsequently C-8A) ordered. The first of these aircraft made its maiden flight on 9 April 1964, and all four aircraft were delivered in 1965.
     
    This is an X-Plane 12 aircraft release for X-Hangar, but an X-Plane 11 version is part of the package...  there are a LOT of features.
     
    X-Plane Features: 3D cockpit VR cockpit Rain and wipers Opening windows Opening doors Opening ramp Yoke hide with keyboard key or press of a button on the panel Steerable yoke in both 3d and VR Pilot figures Passenger figures Static models Chocks and remove before flight flags Menu to hide co-pilot and other options 2 different loads: Passenger or Cargo Cargo or passenger load displays according to load (more with more weight and less with less weight) Many international liveries Layers for painting your own livery Garmin 540 GPS with pop out or press buttons Autopilot Century 41 Checklist in .txt format to use in the Sim User manual in .pdf format to help fly in X-Plane FSE file included to fly Flight Sim Economy  

     

     

     
    Performance
    Cruise speed: 227 kn (261 mph, 420 km/h) maximum at 10,000 ft (3,000 m) Stall speed: 73 kn (84 mph, 135 km/h) 40 degree flaps at 46,900 lb (21,273 kg) Range: 600 nmi (690 mi, 1,100 km) at 10,000 ft (3,048 m) with maximum payload Ferry range: 1,770 nmi (2,040 mi, 3,280 km) zero payload Service ceiling: 31,000 ft (9,400 m) g limits: 2.5g (manoeuvring limit load) Rate of climb: 1,820 ft/min (9.2 m/s) Take-off run: 2,300 ft (701 m) Take-off distance to 50 ft (15 m): 2,750 ft (838 m) (mid cg range) Landing run: 850 ft (259 m) Landing distance from 50 ft (15 m): 2,010 ft (613 m)  
    New X-Hangar support forum
    Images are courtesy of X-Hangar
    ________________
     

     
    Yes! the de Havilland Canada DHC-5 Buffalo by X-Hangar is NOW available from the X-Plane.Org Store here : 
     
    de Havilland Canada DHC-5 Buffalo
    Price is US$24.95
     
    X-Plane 12 or X-Plane 11
    Windows, Mac or Linux 8 GB VRAM Minimum Download Size: 311 Mb Current version: 1.0 (January 28th 2024) ________________
      News by Stephen Dutton
    30th January 2024
    Copyright©2024: X-Plane Reviews
     
    Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved.  
     
  17. Like
    Busair reacted to Stephen in Aircraft Review : Leonardo Aermacchi M-346 AJT by Deltawing Simulations   
    Aircraft Review : Leonardo Aermacchi M-346 AJT by Deltawing Simulations
     
    This is the excellent Leonardo Aermacchi M-346 AJT "Advanced Jet Trainer". The Aermacchi M-346 Master is a family of military twin-engine transonic advanced jet trainers and light combat aircraft. Originally co-developed with Yakovlev as the Yak/AEM-130, the partnership was dissolved in 2000 and then Alenia Aermacchi proceeded to separately develop the M-346 Master, while Yakolev continued work on the Yakovlev Yak-130. The first flight of the M-346 was performed in 2004. The type is currently operated by the air forces of Italy, Israel, Singapore, Greece, Turkmenistan and Poland. Since 2016 the manufacturer became Leonardo-Finmeccanica as Alenia Aermacchi merged into the new Finmeccanica, then finally rebranded as Leonardo in 2017.
     
    As the X-Plane 12 Simulator now has 18 months of maturity behind it, then users are now getting aircraft releases of only dedicated X-Plane 12 aircraft, in other words only true X-Plane 12 designed and higher quality releases. This M-346 is from Deltawing Simulations, a very well known and quality based developer, also known for their excellent F16C Fighting Falcon series of aircraft. Another thing notable is that this M-345 is an official Product and licensed by Leonardo.
     
    First impression is the Aermacchi just jumps right out at you, the quality is really very overwhelming, very X-Plane 12 and highly, highly realistic...
     

     
    I love an aircraft that just leaps out at you, your gut says, "This is going to be good", and the experience awaits.
     
    The M-346 is designed for the main role of a lead-in fighter trainer, in which aircraft's performance and capabilities are used to deliver pilot training for the latest generation of combat fighter aircraft. Powered by a pair of Honeywell/ITEC F124-GA-200 turbofan engines of 28 kN (6,300 lbf) thrust each, and designed to reduce acquisition and operating costs, the M-246 is capable of transonic flight without using an afterburner .
     

     
    Modeling is absolutely first rate...  you will get no complaints from me in this area. Inlet and exhaust outlets are brilliantly conceived, all the diverse panels and riveting are excellent, the detail here does not reflect the sub-$40 price, but for a quality delivered from a far higher 25% price-point...
     

     
    Highlight is the superb twin-canopy, brilliant tinted glass shows a hugely complex cockpit, with two very highly realistic animated pilots, and even their mask air-tubes move with the movements...  incredibly well done and like mentioned, highly realistic
     

     
    Another highlight is the gear....  First two front doors open, then the gear uncoils out of the underbody of the fuselage...
     

     
    The gear twists and turns it's way down, the animation detail is brilliant by Deltawing...  highly realistic, I love watching the theatrics of it all. When all finally down and locked the gear detail from the struts, links, arms and the hydraulics is focus study stuff, in being just perfect and original to the design.
     

     
    Menu
    There is a banner menu "Aermacchi M-346" that has four options; Refuel Probe Toggle, Remove Before Flight Toggle, Ladder Toggle, Choks (sic) Toggle and OPTIONS
     

     
    Static elements are very good.
     

     
    The M346 is hung like a Christmas Tree with tags and flags, you also have engine inlet and exhaust covers. Highlight is the Ladder, beautifully detailed, it allows both pilots to insert or extract themselves from the Jet. There is a lovely fuel probe and an earthing cable and clamp....   and also rear wheel chocks. Set to the side is an emergency fire extinguisher.
     

     
    A nice touch is that both pilots can be inserted or removed individually from the cockpit via the OPTIONS menu.
     

     
    You can flip the pilot's visors by using Shift + F2 (front), and SHIFT + F3 (rear), but I found the F3 didn't work?
     

     
    Cockpit
    The Aermacchi is a twin-seat trainer, but being modern, the layout between the front and the rear are both mirrored in controls and instrumentation. The first look detail is excellent. It's tight in here as the boundaries don't give you much flex room, slightly forward and up are your only movement directions.
     

     
    It is a complex cockpit, but you soon navigate around the instruments, switches and dials if you are familiar with military aircraft. The instrument panel is dominated by the UFCP (Up Front Control Panel) top central and three MFDs (Multi-Function Display) lower, all laid out with universal menus.
     

     
    All four units pop-out via a pointer-circle...  In the banner menu there is also the option to "Pop Out The Pop Outs" or switching them to full window menus.
     

     
    Left console covers; APU (Auxiliary Power Unit), yes it is built in! RENG (Engines), TCT, FGS, TRIM and PWR (Power) sections.
     

     
    Right console covers PWR (Radio), ICS, ECS (Environment), IFF (Identify Friend or Foe), INTR LT (Internal Lighting), EXT LT (External Lighting), MASS...  rear is the RADIO (right and MAINT. ENG DRY left.
     

     
    Behind the HOTAS stick, is the HOTAS  and FCS (flight control system) panel. The highlight of the cockpit is left, these are the lovely Twin-Throttles, again worth a close investigation.
     

     
    Also notable is the Ejection Seat "Safety Catch" SAFE or ARMED. There is a full selection and activation settings for the ejector seat, and very authentic to the real seat operations.
     

     

     
    The UFCP has input selection keys and data selections, with 8 Function keys, 35 data entry options all done on a 4 line dot-matrix display unit. Data selection cover IFF (Identify Friend or Foe), COMM (Communications), FPL (Flightplan), SP (Steering Point or waypoints), Data Page (Fuel, Height, Laser, Altitude), BARO, AP (Autopilot)/ FD (Flight Director), TACAN, VOR/ILS, CLOCK...  it's complicated, but all the selections are noted in the manual, but sadly there are no descriptions of the tools or how to use them, so a bit of study and pushing buttons is required to master the unit, but clever and authentic the UFCP is. Here are a few of the displays available...
     

     
    The three MFDs (Multi-Function Display), are interchangeable, or you can display the same page on either MFD. Selection is via the MENU button top, the Menu selections disappears again with non-selection.
     

     
    Again there are a lot of menu choices (most currently are INOP), but active are FCS (Status), COMMS 1, COMM 2, IN/GPS, CAD 1 (Including AP/FD and ROLL), HSI (Horizontal Situation Display) with "NAV Source", MAP/ TSD and SYSTEMS, there also menus within menus like SYS and FUEL pages. Again the Manual could be more descriptive of these systems and have labels in explaining what they are and how they work, so your work wil be a bit hit and miss in making notes on how to navigate the screen pages. I feel more MFD options will come later from Deltawing, the idea is to do the basics of the MFD first, then do the deeper detail in coming updates.
     

     
    The HUD (Head Up Display) or noted here as the "PDU" or Pilot Display Unit, but I will still note it as the HUD. This one is a very comprehensive HUD, quite different in it's layout arrangement, but very well done and the main feature of the cockpit, we will focus on this HUD in flight.
    Lower set on the glareshield are the ATL (Altitude) SEL, BARO, CRS (Course) SEL, and HDG (Heading) SEL knobs, and the Caution Warning Panel (CWP) Annunciators. Lower is a (pop-out) backup (here noted as a GHD or "Get Home Display") ISIS or Integrated Standby Instrument System.
     

     
    If you press the lower center of the HUD assembly, it will move you to the rear seat, and vise-versa. Control wise the rear station is exactly the same as the front, most of the same instruments are present back here as well, the only difference are the side panels, that have a lot of the switch panels missing.
     

     
    Lighting
    There are three knobs for adjusting the internal lighting. CONSOLE and INST (Instrument) does the main honours, and it looks gorgeous. A third knob FLOOD will give you cockpit lighting via four spot-lights...  overall totally excellent, but I couldn't find the HUD brightness adjustment.
     

     
    External lighting has flashing white beacons top, lower and tail, inner Navigation lights, and a single taxi light on the front gear strut, and landing lights on each of the rear gear legs...
     

     
    A highlight are the adjustable "Formation" or Slime lights...   nose, rudder, rear fuselage, and on the tips of the wings.
     

     
    Flying the M-346
    Pooowwwer, what is it about with these trainers that have so MUCH thrust...    the Aermacchi is certainly not lacking in this area with those huge Turbofans with 28 kN (6,300 lbf) of some heavy thrust capacity...  enough to give you a climb-rate of 112 m/s (22,000 ft/min), then a Mach 0.95 Maximum speed or 1,090 km/h (680 mph, 590 kn) in the old school. You feel it, through your back and in the controls.
     

     
    The other thing with trainers is balance...  they are extremely easy to trim and to find that sweet spot, you know the point where you can take your hands off the stick and feet off the rudders and the aircraft will just stay there, powering along at a god fast awful speed, it exhilarating!
     

     
    The M-346 is an absolute gem of a handling aircraft, you get precision here, but also that relaxed control feel in the way the aircraft turns and reacts to your inputs. It doesn't feel like a trainer, but more like an efficient attack aircraft.
     
    In the advanced jet trainer role, the original M-346 model is unarmed; however, in November 2015, it was reported that Alenia Aermacchi was close to finalising a combat-capable dual-role variant of the aircraft. During late 2017, a series of armed tests involving the AIM-9L missiles took place. In 2015, an armed variant, designated as the M-346 LCA (Light Combat Aircraft), was offered to Poland; this reportedly included a capability of operating the Brimstone air-to-ground missile. The armed variant is still under development, designated M-346FA. The first pre-series aircraft has however flown from Venegono airfield in July 2020.
     

     
    You are at one with the aircraft, not only in the front seat, but also if you prefer the rear. Realism is provided by the moving front pilot's helmet, it is SO realistic in here.
     

     
    One of the highlights is the comprehensive HUD or PDU. There are 16 display readouts...
     

     
    ....  although most HUD's are identical, the layout of the data is different here, so you will need to study the visual references before going flying, it's brilliant but confusing if you don't know what is what...  the basics are shown here.
     

     
    You have to keep it centred in the scope as well, move your POV and you lose a section of the HUD data. Once I had worked it all out, I loved the display, but will note that at certain angle to the bright sky, it can wash out the lower details, so you have to squint closer for the data, this can make tough with reading on approaches. You can't hide or lower the HUD either, so it is always on.
     

     
    No doubt is if you have VR (Virtual Reality) headset, it would be realistically amazing in here, the Deltawing M-346 fully supports the VR environment, its great on a monitor in 2d, but in 3d 360º would be absolutely excellent.
     
    The CAD page gives you the standard flying instrument display on the MFD. It has the standard Artificial Horizon and speed and altitude tapes, but there is an option when in the AP mode for the AP details to be also shown on the CAD, and very good it is, sometimes easier to read than the HUD whiteout.
     

     
    My only gripe is that using the V/S Speed and Altitude capture is very hit and miss, sometimes it works, but in most cases refuses to capture your selected altitude, either more refinement is required, or more information on in how it works needs to be forthcoming from Deltawing.
     
    Range is 1,925 km (1,196 mi, 1,039 nmi), with an endurance  of 2 hours 45 minutes (4 hours with external drop tanks). Ceiling like most trainers is a very high 13,716 m (45,000 ft) to replicate fighter limits, same with the g limits of +8 -3.
     
    Sounds, brilliant of course, FMOD 2 in design, they totally reflect the tone and power of the F124-GA-200, its behind you as you accelerate, but aurally around you as you twist the Aermacchi around in the air, so yes it comes with 360º doppler movement...  other smaller, switch, gear extension/retraction and alert sounds are all perfect, its a very sonic environment...    just listen to the air-pressure opening and closing of the canopy.
     
    A feature of the Aermacchi M-346 is the PARS system which is a "Pilot Activated Recovery System"...  the idea is to recover the aircraft to a safe flight situation, say if a student panicked, or a loss of conscious (blackout)...  there is a button on the console behind the stick that activates the system...
     

     
    So I drop the M-346 into a death roll and fall...
     

     
    ...    so I pushed the stick more forward... more nose down and now past the point of recovery...
     

     
    ...  then you hit the PARS button, and lo & behold the Aermacchi, just quickly and simply recovered itself to a nice safe level flying position!
     

     
    So the system is very realistic.
     
    Fuel system is very good. You have 2x Internal Tanks and 2x Wing Tanks...  plus 2x Pylon Tanks for a total of 4075 Lts, or 8965 Lbs of fuel
     

     
    Hit the "EMERG JETT" or "Do NOT Touch" button and the pylon tanks drop away...
     
    In one area of the flight envelope, it is the landing that needs skill. This is a powerful, but also slippery aircraft... So first it is at first hard to slow down, certainly if you fly very high and lose altitude quickly, rubbing off the speed is tricky, difficult. You do have a very effective airbrake above your heads to the rear, and it makes a difference. It has two stages of deployment.
     

     
    The default official stall speed is 95 knts, but you would never go that low before falling out of the sky, it feels more like 130 knts, several approaches at the Full (LDG) flap setting, I was already sinking at around 135 knts, so the best approach speed is 140 knts.
     

     
    Slipping to 129 knts I had a nice slope down into the runway, but you feel you are on the edge of lift, worse you feel that your approaching the runway far too fast, it just comes at you at a "hell" of a speed, fast...  but how can you go slower?
     

     
    Touch is around 120 knts, but it feels still to fast...  this is actually my second approach and landing, the first, then I had literally fell out of the sky with the loss of lift, this time around was better, not perfect but better...  so you can see it needs practise to get a landing right at the feeling of the high speed.
     

     
    Once down you feel you are now sprinting down the runway... fast, so be careful on the brakes. To help, once the rear gear hits the tarmac, the both aileron surfaces popup to act as airbrakes, its very well done.
     

     
    So the M-346 is tricky to get right in the lower speed zone, the same in the air as the throttle adjustments have to be absolutely perfect to get the right speeds to keep you aloft, you do however get the right feel the more you spend time in the aircraft. Power on in most phases of the flight, and you simply don't think about it at all, but it is certainly one aircraft to learn and absorb at those slower speeds.
     
    I have sort of mentioned it above. the Manual is very good, it is 85 pages including a rough checklist. But there is the issue in that the manual is all images, so you can't search or find certain topics, so the only way to find the information is to constantly scroll through the manual, and look at every area, with it's complex acronyms makes it hard to find, and worse most are not labeled on their action. Notes are few and far between, so with aircraft of this Menu driven complexity, then a tutorial is required. Skunkcraft Updater is also available here.
     
    Liveries
    There are eleven liveries with the Aermacchi. Three are Leonardo Factory liveries, and six are the current Air Force operators, altogether they are all excellent in design and 4K quality. Deltawing is the default developer livery, but also the best of the set.
     

    _____________
    Summary
    The Aermacchi M-346 Master is a family of military twin-engine transonic advanced jet trainers and light combat aircraft. It is a twin-seater modern powerful trainer that has been a recent success in being active currently in six Armed Forces.
     
    Deltawing Simulations, a very well known and quality based X-Plane developer, is also known for their excellent F16C Fighting Falcon series of aircraft. And here is another brilliant Simulation from this evergreen master.
     
    Modeling is simply X-Plane 12 wow factor. The aircraft stands out in the simulator for total realism and immersion, both externally and internally. Military systems are first rate including a quality HUD (Head Up Display), UFCP (Up Front Control Panel) top central and three MFDs (Multi-Function Display), that are interchangeable. System depth is already excellent, but expect more pages to follow in updates, its all complex to use, but authentic. This is trainer, so not armed (unless you count dropping the external fuel tanks), but a M-346FA Fighter variant might come in the future. All animations, certainly the complex gear movements are also a highlight. The clever PARS system "Pilot Activated Recovery System" is also very well replicated here.
     
    Banner menu covers; Refuel Probe, Before Flight , Ladder, Choks (sic) and pilot OPTIONS in show/hide pilot and opening of the helmet visors are all great well done features...  Static elements here are very good, and the aircraft has it's own built in APU. Lighting is excellent inside and out, and features "Formation" lights or Slime. Sounds are also top notch, with 360º FMOD 2 quality and aural cockpit sounds.
     
    Gripes are extremely small, more or better documentation... better still a tutorial on theses complex aircraft are required, they are acronym hell, and the details need to be explained.
     
    You are starting to expect or are referencing a higher quality and feel factor in these X-Plane 12 only created simulations, these are projects done under the X-Plane 12 environment and are not transitioned from earlier versions of X-Plane. It is highly noticeable in every aspect of these modern creations. But in being also value priced at under US$40, you are getting here the total best of both worlds, higher quality and systems, for a very credible price. The Deltawing Aermacchi M-346 certainly delivers massively in both or all areas. It's nice to fly and balance as well... but the thing that comes across more than anything in the Aermacchi is the higher realism...  with projects like these, the real world gap to simulation is closing in even more....   Highly Recommended!
    ___________________
     

     
    Yes! the Leonardo Aermacchi M-346 AJT by Deltawing Simulations is now available from the X-Plane.Org Store here :
     
    Leonardo Aermacchi M-346 AJT
    On sale: US$39.95
     
    Main Features:
    Highly detailed 3d exterior model Highly detailed 3d cockpit model Highly detailed landing gear system Highly detailed pilot figures Dual cockpit Custom remove before flight objects Custom particles system Realistic FMOD custom sounds 4K textures Realistic startup sequence Custom cockpit lights Custom external lights Custom external fuel tanks (droppable) Fully custom electronics system Fully custom environmental system Fully custom autopilot Fully custom Fly-By-Wire system 3 individual fully custom MFD displays, as close to the original as possible Supports Skunkcraft updater 11free 4K highly detailed liveries included Supports VR Requirements:
    X-Plane 12 (not for XP11)
    Windows, Mac (M1 and M2 are supported) or Linux 8 GB+ VRAM Recommended Download Size: 742 MB
    Current version: 1.0.0_0r3 (January 26th 2024)   Note: In order to use and enjoy VR environment in X-Plane, user hardware and system specs should meet the required specifications for OS, CPU, GPU, MB and RAM which are specified both in the given VR hardware websites and at X-Plane.com.   Aircraft download is 741 Mb, and unpacked then installed in your X-Plane  Aircraft folder 2.36 Gb. Authorization on startup is required   Documents DWSim M-346AJT Manual
     
    Design by DeltaWing Simulations
    Support forum: https://forums.x-plane.org/index.php?/forums/forum/753-aermacchi-m-346-advanced-jet-trainer/
    https://deltawingsim.com/ _____________________
    Review System Specifications: 
    Windows  - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD
    Software:   - Windows 11 Pro - X-Plane 12.09rc3 (This is a Release Candidate review).
    Plugins: Traffic Global - JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00
    Scenery or Aircraft
    - LICC - Catania-Fontanarossa Airport 2.1 by FlyDave  (X-Plane.Org) - Free
    ___________________________
     
    Review by Stephen Dutton
    29th January 2024
    Copyright©2024: X-Plane Reviews
     
    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
     

  18. Like
    Busair reacted to Stephen in NEWS! - vSkyLabs update Rutan Model-158 Pond Racer - Test-Pilot Project to X-Plane12   
    NEWS! - vSkyLabs update Rutan Model-158 Pond Racer - Test-Pilot Project to X-Plane12
     

     
    It's the weird and the wonderful, it's of course a Rutan design, the Model-158 Pond Racer, now this over-powered machine is available in X-Plane 12.
     
    First is the name "Pond Racer"...  it is not an aircraft designed to fly over water, but the designation is taken by the person who wanted to compete in air-races, Robert J Pond, he also created the Palm Springs Air Museum in California.
     
    Bob Pond commissioned the Model-158 design with the idea of developing a modern aircraft that could compete with the vintage warbirds in the Unlimited Class at the Reno air races. Bob Pond was concerned that each year at the Reno Air Races, valuable and historic aircraft were being crashed and destroyed, not to mention many engines being damaged or wrecked beyond repair. The Pond Racer was hoped to be an alternative to vintage aircraft like the P-51 Mustang and the Hawker Sea Fury that would be as fast and spectacular in the air as the warbirds. To do this he turned to the most avant-garde of all the aviation designers in Burt Rutan, and Scaled Composites.
     
    The Model-158 airframe was constructed of composite materials, carbon fiber and Kevlar. This resulted in a very light, strong aircraft. And to power the plane, then two Electramotive 3 liter V-6 engines were chosen. These were based on the Nissan VG30 automobile engine. The engines were originally developed for auto racing and were turbocharged to produce 1,000 hp (750 kW). However, those fitted to the Pond Racer only ever achieved a peak of around 600 hp (450 kW). The engines drove 4-bladed propellers via propeller speed reduction units.
     
    The result was something out of Star Wars or the racing machines in "The Phantom Menace" episode one of the series. Huge massive twin engines are connected to what is basically a glider cockpit, it flew, and by the results it actually flew very well, but overall it was a flying death trap.
     
    This is the full X-Plane12 version of the Model-158
    XP12 - version 3.0 (25th January 2024): Deep flight dynamics engineering: PT6A-28 tune-ups to include the latest X-Plane 12.0.8+ turbo-prop engine simulation features and calibration variables (including propellers and power gradients). Overall aerodynamics tuneups to fall in line with the latest X-Plane 12.0.8+ features and calibration variables. Systems: New 3-d Heads-Up-Display. Cockpit night lighting systems re-engineering. Graphics and modeling: Remodeled cockpit compartment to include engineering improvements (lower floor, improved rudder pedals). Extensive PBR tuneups for the cockpit to fall in line with the latest X-Plane 12 lighting physics. Textures enhancements in and out. XP11 model is still available and is in version 2.1       Project's Main Features: Fully Optimized for X-Plane 12 X-Plane 11 version still available as a bonus VSKYLABS 'Test-Pilot' project. Highly defined flight dynamics model of the Model-158. Highly defined PT6 turboprop engine simulation (PT6A-28) including its associated peripheral systems. Built around the powerful, native X-Plane's 'Experimental Flight Model' environment. In-depth systems simulation: Fully equipped aircraft with deep systems simulation (electrical, lighting and warning systems, comprehensive fuel system, fire protection, bleed air and pneumatic systems, ice protection systems, pressurization system, landing gears system, flight control, oxygen system, canopy system, auto-feathering and auto-ignition systems and more). 3D Heads-up Display. VR (Virtual Reality) Ready. Multi-Layer FMOD sound pack. 50-pages, comprehensive, illustrated Pilot Operations Manual, including checklists. Skunkcraft Updater.  Project updates are fast and efficient! Included Paint-Kit.  
    X-PlaneReviews review (Early beta X-Plane12 version) is here:
    Aircraft Review/Tutorial: VSKYLABS- Rutan Model-158 Project
     
    Images are courtesy of vSkyLabs...
     
    Rutan Model-158 Pond Racer by vSkyLabs is now available from the X-Plane.OrgStore
    _____________________________________
     

     
    Yes! Rutan Model-158 Pond Racer X-Plane 12 by vSkyLabs is NOW available from the X-Plane.Org Store here :

    Rutan Model-158 Pond Racer - Test-Pilot Project
    Price is US$39.00, on sale for US$29.00, You Save:$6.00(17%)
     
    Requirements
    X-Plane 12 or X-Plane 11
    Windows, Mac or Linux 8 GB+ VRAM Recommended Current version:  3.0  XP12 (January 25th 2024) ___________________________
     
    News by Stephen Dutton
    26th January 2024
    Copyright©2024: X-Plane Reviews
     
    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
     

  19. Like
    Busair reacted to Dominic Smith in Aircraft Review: X-Hangar Lockheed C-130 Hercules   
    Aircraft Review: X-Hangar Lockheed C-130 Hercules

    By David York

    Introduction
    The Lockheed C-130 Hercules, an iconic American four-engine turboprop military transport aircraft, was designed and built by Lockheed, and is renowned for being the longest continuously produced military aircraft for over 60 years. 

    I recall initially mistaking the Air America movie's aircraft for the Hercules, with Mel Gibson seemingly playing a supporting role to the airplane. The confusion was understandable, given the quick shots and my incorrect engine count. The C-130, with its four engines, shares a resemblance to the Fairchild C-123 Provider, which is a derivative of the Chase XCG-20 Avitruc. My familiarity with this magnificent airplane grew when my in-laws lived near the runway at CFB Trenton.

    On 2 February 1951, the United States Air Force issued a General Operating Requirement (GOR) for a new transport aircraft. This was to replace the aging WW2 era piston-engined transports. The Request for Proposal (RFP) was quite specific, listing the need to accommodate ninety-two passengers, seventy-two combat troops, or sixty-four paratroopers. The cargo compartment had precise dimensions, 41 ft long, 9 ft high, and 10 ft wide, and a turboprop powerplant was specified, as jet engines at the time did not meet the necessary tactical requirements. The C-130 was designed for versatility, capable of operating on short and rudimentary runways. Its range of 1,100 nautical miles made it suitable for a variety of missions.

    Kelly Johnson, initially not a fan of the design due to his preference for more combative aircraft, eventually came to appreciate the C-130. Willis Hawkins, the lead designer, suggested that Johnson's eventual acceptance might have been influenced by the C-130’s adaptability for various roles, including as a cruise missile launcher.

    The Hercules has been adapted for numerous roles such as a gunship, search and rescue, scientific research support, weather reconnaissance, aerial refuelling, maritime patrol, and aerial firefighting. It remains the primary tactical airlifter for many military forces globally, with over forty variants and civilian versions like the Lockheed L-100, operated by more than sixty nations.
     
     

     
    X-Plane Model
    The package for the C-130 model is thoughtfully designed for compatibility with both X-Plane versions 11 and 12. It's bundled in a way that facilitates an upgrade path for those using version 11, which is less demanding on VRAM. My setup includes an AMD 8-core FX processor, 16GB RAM, and an AMD Radeon RX570 series display card. With 4 GB of VRAM, it manages decently, though there are occasional slowdowns.
     
    Installation Procedure
    The installation of the C-130 Hercules package requires a few straightforward steps:
    Begin by unzipping the main package to obtain two separate zips: c130_12.zip and c130_11.zip, for X-Plane versions 12 and 11 respectively. Choose the version you need and unzip it into your preferred subdirectory within the <Aircraft> directory of the respective X-Plane version. Once you start X-Plane, the program automatically detects the new aircraft and adds it to your <New Flight> menu. You’re now ready to fly! The C-130 manual is located in the C-130H Hercules\Docs\manual x-plane\ sub-directory. It's recommended to review this manual early on, as it details extra features and helps familiarize you with the aircraft's cockpit, which can initially appear quite complex. You should also take a moment to look over the checklists available in the pop-up.

    For those interested in using the XFSE plugin:
    Install XFSE if it’s not already set up. A basic xfse-alias.txt file is included. Refer to the FSEconomy add-on manual for setup instructions. Documentation
    The manual for X-Hangar's C-130 is quite comprehensive, providing a solid overview of the model's features and a helpful guide to the flight deck and panel layouts. The manual is well-illustrated, including performance charts from the original aircraft's Pilot's Operating Manual (POM), giving a practical insight into optimal aircraft operation. From personal experience, I usually dive right into flying before consulting the manual (typical of many, I suppose!). However, I've found that an early perusal of the manual significantly flattens the learning curve and reveals many nuances that might otherwise be missed.
     

    Exterior
    The Hercules' shoulder-wing design might initially surprise those accustomed to more sleeker looking aircraft, but it highlights the craft's functionality over showmanship, and X-Hangar's model captures this robust spirit well. The level of detail is commendable, from the textures to the overall structure, though it lacks specific liveries like RAAF, RCAF, or UK allies. However, the provided blank livery templates offer a chance for personal customization.
     





     
    The minute details like antennae, propellers, and doors are well modelled, adding to the realism. This realism is further accentuated when you open the crew and cargo doors, revealing the intricacies of ground handling equipment, a vital aspect of the Hercules' operations.
     

     
    The airdrop animation is a notable feature, though I personally miss the inclusion of the Low Altitude Parachute Extraction System (LAPES), a system I've often seen in Canada. Despite this, X-Hangar's selection of features for the model is astute. The model uses Blender-based particles for exhaust and other systems, enhancing realism, especially with the airdropped cargo descending by parachute.
     

     
    The inclusion of the L-100-30 build, a stretched version of the C-130 with six-bladed propellers, is executed with the same attention to detail, showcasing the model's versatility and commitment to realism.
     





     
    Interior
    Recalling a special occasion when I once sat in a C-130 pilot seat, I can't help but compare that memory to X-Hangar's rendition of the cockpit. While it doesn't match my memory exactly, they've done a solid job without resorting to full photorealism. 
     

     
    For those of you looking for a bit of modernity, the L-100 stretch model features an option for a digital panel, which is a nice addition.
     

     
    In the C-130H, the clipboard pops up when the square red button is pressed, offering functionalities like showing or hiding the crew, JATO selection, and airdrop details. The control yokes are toggled as usual with the ‘Y’ key.
     


    The absence of high-degree photorealism might be a downside for some, as well as the lack of interactivity with every button or switch, but personally, I'm not at all disappointed. The panel and cockpit are well-designed, filled with controls, albeit with some non-functional elements like the microwave in the kitchen behind the flight engineer's station. It’s these small details that add charm, even if you can't leave the water running.
     

     
    Opening the crew door, descending the ladder, and then opening the passage door, reveals the cargo hold. Initially, I found myself walking through the fuselage wall until I figured out how these doors functioned. Remember to close all doors and ramps, or you might find yourself with unexpected airborne companions like a cargo crate and lift truck. It’s unclear if the weight of the lift truck is factored into the plane's gross weight, though the regular cargo weight is included when selected from the weapons menu.
     

     
    Flight Dynamics
    While I've never flown a C-130 and am not a licensed pilot, I've explored its unique characteristics based on available information. Willis Hawkins, in an interview with Lockheed's Code One Magazine, mentioned the C-130's resistance to stalling. He recounted an attempt to stall it, which led to a flip rather than a stall of the main wing, possibly due to the six-bladed props' effects on the wing's boundary layer.
     

     
    Curiously, I tested this on X-Hangar’s model. At 10,000 feet, as I slowed down, the stall alarm activated, but the wings seemed to keep flying, even with the four-bladed props. With the L-100-30's six-bladed props, I didn’t experience the reported “unstallability” but rather a gradual descent.
     

     
    This simulation is remarkably forgiving, making it the first plane I've successfully landed on my first attempt. Its handling is stable, smooth, and relaxed. I even took a virtual flight from CFB Trenton to Niagara Falls International, enjoying the XP-12 view and exploring the plane in flight.
     

     
    Sounds
    The alarms and alerts have custom sounds, but the engine, prop, and wind noises are the default turboprop sounds from X-Plane. While they work adequately, the unique sound of the Allison T56-A-15 turboprop engines would have been a treat. However, obtaining specific engine sounds, especially in FMOD format, is challenging, so I respect X-Hangar's decision to keep the model affordable.
     
    Night Lighting
    The night lighting of the model is functional, following a tried-and-tested method. It effectively illuminates the interior, creating an appropriate ambiance for night operations. While it doesn't employ the latest lighting effects, it ensures a dependable and solid experience in line with the Hercules' reliable nature.
     



     
    Performance
    In my experience with X-Plane 12 on my somewhat dated hardware, frame rates were around 22-30 fps, so generally smooth but with occasional flutter during high-speed, low-altitude passes. However, it's important to note that these performance metrics are largely influenced by my hardware capabilities, and users with more up-to-date systems can expect improved performance. In X-Plane 11, the model performed slightly better on my setup, achieving 28-37 fps with fewer instances of freezing, particularly when accessing the map window. Given the model's detailed custom objects, which surpass those in X-Hangar's Caribou model, longer load times and avoidance of multitasking in XP-12 were necessary on my system to maintain stability. 
     

     
    Conclusion
    I've always loved the Hercules, and this X-Hangar model is the best rendition I've flown, making it a worthwhile purchase even by my Scottish, thrifty standards. The cargo handling effects might not be my favourite, but the JATO option and overall art and animation are top-notch. When you look out and see a lift-truck flying alongside because you forgot to close the crew door, it's both amusing and a testament to the model's detail. The cockpit, while not overloaded with interactive features, perfectly suits my flying style. This model is enjoyable and realistic, a great fit for both X-Plane 11 and 12 users.
     

     
    Whether you're on a budget or equipped with a high-end system, this model will not disappoint. The more demanding simmers might long for additional features, but there's plenty to enjoy here. Overall, the C-130 is a superb addition to X-Hangar’s fleet
     
    ________________________
     

     
    C-130H Hercules by X-Hangar is now available from the X-Plane.Org Store here:
     
    C-130H Hercules
    Priced at $27.95
     
    Features
    Two separate versions to fly for both v11 and v12 Two separate .zip files Both a digital Instrument panel and analog Working wipers in v12 Rain on the glass for v11 (limited to win Vulkan) and v12 Much improved landing and taxi lights in v12 3D modeled crew  Working cargo door Working crew door X-Plane FMS for v11 and v12 with pop up panel or press 3d buttons X-Plane Garmin 530 with pop up panel or press 3d buttons Many interchangeable international liveries  Both civil and military liveries Easy to paint liveries with the blank included Checklist in .txt format for use in the sim PDF manual to help familiarize yourself with the aircraft Static elements Cargo automatically loads with added weight to the aircraft Animated parts Option to use and display JATO rockets (fun for shorter take off). FSE file included Requirements
    X-Plane 12 or X-Plane 11
    Windows, Mac, or Linux
    4 GB VRAM Minimum - 8 GB+ VRAM Recommended
    Download Size: 595 MB
    Current Version: 12.07 (November 14th, 2023)
     
    Review System Specifications
    AMD FX-8350 - 16GB - AMD Radeon RTX 570 8GB - Windows 10 Pro 64 Bit
     
    __________________________________
     
    Aircraft Review by David York
    11th January 2024
    Copyright©2024: X-Plane Reviews
     
    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copying of the content is allowed without consent from the author as per copyright conditions).
     

     
  20. Like
    Busair reacted to Stephen in Scenery Review : KJFK - John F Kennedy International Airport XP12 by Nimbus Studios   
    Scenery Review : KJFK - John F Kennedy International Airport XP12 by Nimbus Studios
     
    Idlewild Airport was named after the Idlewild Beach Golf Course that it displaced in New York's east. KIDL was built to relieve LaGuardia Field, which had already become overcrowded, and the new eastern seaboard based airport was opened in 1948. Following the assassination of John F. Kennedy in 1963, the airport was then renamed John F. Kennedy International Airport as a tribute to the 35th President of the United States. Since then it has always been known as "Kennedy" and it is biggest gateway into America on the east coast.
     
    Idlewild opened with six runways and a seventh under construction as runways 1L and 7L were held in reserve and never came into use as runways. Runway 31R (originally 8,000 ft or 2,438 m) is still in use; runway 31L (originally 9,500 ft or 2,896 m) opened soon after the rest of the airport and is still in use; runway 1R closed in 1957 and runway 7R closed around 1966. Runway 4 (originally 8,000 ft, now runway 4L) opened June 1949 and runway 4R was added ten years later. A smaller runway 14/32 was built after runway 7R closed and was used until 1990.
     
    When the airport was renamed John F. Kennedy International Airport on December 24, 1963, a month and two days after the assassination of President John F. Kennedy; Mayor Robert F. Wagner Jr. proposed the renaming. The IDL and KIDL codes have since been reassigned to Indianola Municipal Airport in Mississippi, and the now-renamed Kennedy Airport was given the codes JFK and KJFK, the fallen president's initials.
    Airlines began scheduling jets to Idlewild in 1958–59; LaGuardia did not get jets until 1964, and swiftly JFK became New York's busiest airport. It had more airline takeoffs and landings than LaGuardia and Newark combined from 1962 to 1967 and was the second-busiest airport in the country, peaking at 403,981 airline operations in 1967. Concorde, operated by Air France and British Airways, also made scheduled trans-Atlantic supersonic flights to JFK from November 22, 1977, until its retirement by British Airways on October 24, 2003. Air France had already earlier retired the aircraft in May 2003. In these early heady times Pan American Airlines and Eastern Airlines dominated JFK, since lately it is now an American Airlines and JetBlue hub.
     
    The last new scenery from Nimbus Studios was the excellent KIAD - Washington Dulles International Airport, of which is one of my favorites. But in using Dulles, I have to comment that although the scenery is excellent, it also has a very big framerate footprint. It soaks up framerate like no tomorrow, and in moments of heavy weather, it can reduce it's capacity as far down to the dreaded teen framerate barrier numbers. Why I don't know? because the actual scenery is set a long way from the heavy Washington DC custom and autogen objects. My fear here is that Kennedy is in even a worse place with all the heavy autogen surrounding the airport and with the New York Skyline in the distance.
     
    Interesting is an earlier New York scenery by Nimbus Studios, as he was known back then in 2014 as Santiago Butnaru. This is an X-Plane 10 version of Newark KEWR, and yes it's still available if you want to add it to this KJFK scenery. But don't expect the same quality after a decade. Our KEWR review is here if you want the decade old X-Plane 10 shock (lacking) of detail. I also recommend with the Nimbus Studio's KJFK, is the Drzewiecki Design New York City XP, for a credible New York skyline, which is shown here in this review.
     

     
    John F. Kennedy International Airport
    IATA: JFK - ICAO: KJFK - FAA LID: JFK

    4L/22R - 12,079ft (3,460m) Concrete
    04R/22L - 8,400ft (2,560m) Asphalt
    13L/31R - 10,000ft (3,048m) Concrete
    13R/31L- 14,511ft (4,423m) Concrete
    Elevation AMSL13 ft / 4 m
     

     
    First impressions of Nimbus's JFK are extremely positive, it looks very good set in the Queens borough of eastern New York, there is a lot of nice autogen around the scenery and it fits into the built-up area very nicely, credible it is. A very early feature I liked was in the way the water and underlying graphics created a very realistic shoreline, this is X-Plane 12 magic, but really well done here, especially on the runway 4L approach with the mangrove setting.
     

     
    JFK has five active terminals running anti-clockwise, containing 130 gates in total. The terminals are numbered 1–8 but skipping terminals 2 (demolished in 2023), 3 (demolished in 2013) and 6 (demolished in 2011).
     
     

     
    Terminal 1
    Terminal 1 opened in 1998, 50 years after the opening of JFK, at the direction of the Terminal One Group, a consortium of four key operating carriers: Air France, Japan Airlines, Korean Air, and Lufthansa. This partnership was founded after the four airlines reached an agreement that the then-existing international carrier facilities were inadequate for their needs. The original Eastern Air Lines terminal was located on the site of present-day Terminal 1.
    Terminal 1 is served by SkyTeam carriers Air France, China Eastern Airlines, ITA Airways, Korean Air, and Saudia; Star Alliance carriers Air China, Air New Zealand, Asiana Airlines, Austrian Airlines, Brussels Airlines, Egyptair, EVA Air, Lufthansa, Swiss International Air Lines, TAP Air Portugal, and Turkish Airlines; and Oneworld carrier Royal Air Maroc. Other airlines serving Terminal 1 include Air Senegal, Air Serbia, Azores Airlines, Cayman Airways, Flair Airlines, Neos, Philippine Airlines, VivaAerobús, and Volaris. Terminal 1 was designed by William Nicholas Bodouva + Associates.
    T1 and T4 are the two terminals at JFK Airport with only the capability of handling the Airbus A380 aircraft, which Korean Air flies on the route from Seoul–Incheon and Lufthansa from Munich. Air France operated Concorde here until 2003 (BA used T7). Terminal 1 has 11 gates.
     

     
    Butnaru always did very nice terminals and concourses, and that aspect is really well done here and right through the scenery. But they do sit (on landside) on very (very) Lo-Res graphic ortho images, so there a bit of an building island feel around the 3d structures, it's not too bad, but still noticeable. Terminal cladding is first rate (KATL-Atlanta was excellent) and it looks the part here as well. Glass is also excellent...  not a Nimbus specialty, as some of his earlier glass was very see-through and lukewarm. But here in a dark tint, it is very good with nice reflections. Another highlight are the AirTrain JFK stations (with AirTrain animations) at each Terminal on the loop tracks.
     

     
    It is modeled internally (again very lo-res), and with no windows? so it doesn't feel or look very realistic, it is mostly for the external views than you wandering around the concourses...   but the people (lo-res) are well done, even if a few are in wanting to step out into the oblivion "Stop, look, it's not that bad....  don't do it!"
     

     
    Terminal 2
    Oddly there is still the old and now demolished Terminal 2 facility in the Nimbus scenery? Sadly it looks great, because it is a heritage building from JFK's past, and the detail here is very good and authentic...  a shame, and it will probably be removed in an update.
     
    Terminal 2 opened in November 1962 as the home of Northeast Airlines, Braniff International Airways, and Northwest Orient, and was last occupied by Delta Air Lines that have now moved to T4.
     

     
    Notable is that in October 2018, Cuomo released details of a $13 billion plan to rebuild passenger facilities and approaches to JFK Airport. Two all-new international terminals would be built. One of the terminals, a $7 billion, 2.8-million-square-foot (260-thousand-square-metre), 23-gate structure replacing Terminals 1, 2 and the vacant space of Terminal 3. It will also connect to Terminal 4, A new T6 will also replace the existing T7 and extend through T5, with seamless integration between T7 and T5. The streamlined layout will optimize the airside layout to allow for more efficient operations.
     
    Nimbus Simulations are still using throughout their sceneries, the now very old (Marginal) "Autogate" system and not the usual standard and more modern SAM system. The Marginal system however has had a lot of attention from Laminar and is now to a point also been amalgamated into the default of the X-Plane system...  
     
    It does (occasionally) work here, but now directly in X-Plane 12 through the "Ground Handing" feature (Shift+G), then press the "Toggle Jetway attachment" button.
     

     
    Triva...  Terminal 3, also known by the trademarked name "Worldport", which was an roofed saucer airport terminal built by Pan American World Airways (Pan Am) in 1960. It operated from May 24, 1960 to May 24, 2013, and was demolished in 2013–2014.
     

     

     
    Terminal 4
    Terminal 4 currently contains 48 gates in two concourses and functions as the hub for Delta Air Lines at JFK. Concourse A (gates A2–A12, A14–A17, A19, and A21) serves primarily Asian and some European airlines along with Delta Connection flights, while Concourse B primarily serves both domestic & international flights of Delta and its SkyTeam partners.
     
    Opened in early 2001 and designed by Skidmore, Owings and Merrill, the 1.5-million-square-foot (140,000 m2) facility was built for $1.4 billion and replaced JFK's old International Arrivals Building (IAB), which opened in 1957 and was designed by the same architectural firm. The new construction incorporated a mezzanine-level AirTrain station, an expansive check-in hall, and a four-block-long retail area
     

     
    The Heathrow T5 style terminal facade is very evident here, and looks excellent in design and detail from Nimbus. Internal structures can be seen externally, but it is very basic inside. But it does the job well, for what it has to do.
     

     
    Left concourse B gates, right are the A gates
     

     
    Concourse A is a long snake of three separate concourses, in large (wide-body), medium (single aisle) and at the end the small (regional)
     

     
    Sections are of lovely aluminum cladding that look great in the sunlight, the dark glass is excellent as well. Detail and the visual aspect is extremely realistic from Nimbus. The lower (crowded) regional Walk-on/off with lo-rise gates are fantastic, shame the airbridges don't work connecting like with SAM?
     

     
    Airlines servicing Terminal 4 include SkyTeam carriers Aeromexico, Air Europa, China Airlines, Delta Air Lines, Kenya Airways, KLM, and Virgin Atlantic; Star Alliance carriers Air India, Avianca, Copa Airlines, and Singapore Airlines; and non-alliance carriers Caribbean Airlines, El Al, Emirates, Etihad Airways, Hawaiian Airlines, JetBlue (late night international arrivals only), LATAM Brasil, LATAM Chile, LATAM Peru, Uzbekistan Airways, and WestJet. Like Terminal 1, the facility is Airbus A380-compatible with service currently provided by Emirates to Dubai; both non-stop and one-stop via Milan. These are mostly in the B Gates, which feels like a more modern addition than the A section.
     

     
    It's an 18-story air traffic control tower, iconic now, very Gerry Anderson, and it replaced the older square Heathrow style IAB tower in 1957. Detail of this centrally placed tower is excellent, really very authentic to the real tower set between the A and B concourses. You have gotta love this wing design and the lovely concrete facade. Internally it can be seen from the ramps for the excellent internal realism of the high floors.
     

     
    Terminal 5
    Terminal 5 opened in 2008 for JetBlue, now the manager and primary tenant of the building, as the base of its large JFK operating base. The terminal is also used by Cape Air. On November 12, 2014, JetBlue opened the International Arrivals Concourse (T5i) at the terminal. The new facility replaced the old TWA Flight Center which was opened in 1962 and closed in 2001 after its primary tenant, Trans World Airlines went out of business.
     
    The active Terminal 5 building has 29 gates: 1 through 12 and 14 through 30, with gates 25 through 30 handling international flights that are not pre-cleared (gates 28–30 opened in November 2014).
     

     
    The T5 terminal was redesigned by Gensler and constructed by Turner Construction, and was sited behind the preserved Eero Saarinen-designed terminal originally known as the TWA Flight Center, which is now connected to the new structure and is considered part of Terminal 5. The TWA Flight Center reopened as the TWA Hotel in May 2019 (the lower building below).
     
    TWA Flight Center, designed for Trans World Airlines by Eero Saarinen and Associates, was erected between 1959 and 1962; it operated as an air terminal until 2001. It has a prominent wing-shaped thin shell roof supported by four Y-shaped piers. There is an open three-level space with tall windows that originally offered views of departing and arriving jets.
     

     
    The Terminal 5 complex is well done, with excellent cladding and nice glass, again the highlight is the AirTrain corridors and walkways, but the TWA Flight Center is a bit lo-res, even clunky to the real life smooth images. Internally it only as good for looking inside and again not for exploring, a shame as it would have been a nice exercise to do so. Modeled and sitting outside in the forecourt is an old TWA Lockheed Constellation.
     

     
    Terminal 7
    Terminal 7 was designed by GMW Architects and built for BOAC and Air Canada in 1970. Formerly, the terminal was operated by British Airways, and was also the only airport terminal operated on US soil by a foreign carrier. British Airways operated Concorde here until 2003.
     
    Terminal 7 is now operated by a consortium of foreign carriers serving the building. Airlines operating out of Terminal 7 include Oneworld carrier Alaska Airlines, Star Alliance carriers Air Canada Express, All Nippon Airways, Ethiopian Airlines, LOT Polish Airlines, and Scandinavian Airlines; SkyTeam carrier Aerolíneas Argentinas; and non-alliance carriers Aer Lingus, Condor, Icelandair, Kuwait Airways, Norse Atlantic Airways, and Sun Country Airlines.
     

     
    Well done here is the ageing facility, it looks worn and tired and is due to be demolished soon. As scenery by Nimbus it is excellent, but again the surroundings and detailing is quite low, not much fill and those lo-res textures are more a distraction than effective, but airside is well served with service vehicles and clutter.
     
    Terminal 8
    Terminal 8 is a major Oneworld hub with American operating its east coast hub from here. In 1999, American Airlines began an eight-year program to build the largest passenger terminal at JFK, designed by DMJM Aviation to replace both the old Terminal 8 and Terminal 9. The new terminal was built in four phases, which involved the construction of a new midfield concourse and the demolition of old Terminals 8 and 9. It was built in stages between 2005 and its official opening was in August 2007.
     
    Other Oneworld airlines that operate out of Terminal 8 include British Airways, Cathay Pacific, Finnair, Iberia, Japan Airlines, Qantas, Qatar Airways, and Royal Jordanian. Non-alliance carrier China Southern Airlines also uses the terminal.
     

     
    A more modern facility...  because it is. Terminal 8 is not olde world JFK, but the same sort of of modern terminal and island concourse like most major hub airports today. Again the modeling is first rate with excellent aluminum cladding and support frames. There is the same nice AirTrain connection, and lots of bustle and clutter on the airside, but very little on the landside.
     

     
    It is worth looking inside T8, as the internal detail is there, it's again (very) Lo-Res, but a lot of objects fill out the windows (externally), windows are still missing and even parts of the roof are open here also.
     

     
    Infrastucture
    In the central landside area is a Power Plant! The Kennedy International Airport Power Plant is a gas-fired cogeneration facility. Two LM6000 combustion turbines are routed to two heat recovery steam generators, which provide steam to one steam turbine and JFK’s thermal plant. The complex is very well replicated here, with the two generators that are very well modeled, visually the plant was required.
     

     
    It is a bit of a delusion. Because the carparks are empty on top and surrounds, so it looks like there isn't much fill, carpark clutter. But overall the 3d vehicle clutter here is totally excellent...  all the areas are well covered, more so in the outer ring areas.
     

     
    The JFK AirTrain loop is also excellent, and as noted fully animated with the system stopping at every station, the quality of the railcars are also well done. The animation is also very smooth on the tracks, with not any quick flicks or sudden movements.
     

     
    Animated vehicle traffic is good as well, not branded, and to be honest not a lot of vehicles moving around either, but enough to make the ring-roads buzzy and animated.
     

     
    Cargo
    Overall Cargo is a bit messy at JFK, as there are four to five different areas for cargo, then a lot of smaller ramps and terminals. Areas are not designated either, so it's tricky to find the one you want...  if you a hauler, you would need to study the charts before you get to JFK in where to go. The biggest cargo area is in the north that front's 13L/31R...  taxiway C.
     

     
    Operators here include FedEx, DHL and a large United States Postal Service facility...  the ARK animal receiving building is here as well...
     

     
    ...  notable is the now empty area in front of FedEx, here originally were the three huge dilapidated hangers that fronted 13L/31R, now gone, and another piece of JFK history removed.
     

     
    Threshold Rwy 13L is another large cargo area...  UPS and LAN Cargo are the main customers here.
     

     
    Korean Air, Delta Air Cargo and British Airways Cargo also have facilities, and all are represented...
     

     
    Maintenance has a few large Engineering facilities.... The one that stands out is the massive central JetBlue Engineering hangar, well done inside and outside with open doors. American Airlines also have a huge maintenance hanger as well, and both are excellent in the Nimbus scenery.
     

     
    Far Northwest is another large Cargo and Maintenance area...
     

     
    It is a very busy area, with the Port Authority Police Department at the head. The Worldwide Flight Services facility dominates, but the old United Airline Hangars (now F & E Maintenance) are present in the scenery as well. Notable mid-way is the General Aviation area, it's big with a load of Helicopter pads, but the GA Terminal is annoyingly very basic with poor Lo-Res textures, a shame as it is a very highly usable area for large GA aircraft and Private Jets..
     
     
     
    Finally there is a load of remote Car Rental agencies set out on the outer perimeter....  So it is a vast and wide set set scenery that goes a long way out to the Old Howard Beach suburb from the central terminal area....   and all of it is very well covered by Nimbus Studios.
     

     
    Ground Textures
    Looking closely at the ground textures they are very good, if even excellent. Being a classic airport, JFK has the usual patch and other cleaner new areas all over the field hard surfaces, it's well done here, better on close inspection, with heavily worn in rubber marks and even the slight marbles of the worn rolled rubber off line. Lineage is worn and tired as well, were it needs to be.
     

     
    I'll give the concrete ramps a tick, mostly for the rust stains and tire wear, but they are not deep in grunge like you would expect after decades of service.
     
    Between junction NA and NB are the taxiway bridges over the Van Wyck Expressway. The bridges are well done here in there 3d description, but the poor ortho (again here extremely lo-res) joins are a visual perturbation with poor alignment. No live traffic flows also makes the lower view not very realistic or active.
     

     
    The PBR reflective (wet) active textures and burnt-in ambient occlusion is excellent here, one of the big advantages of X-Plane 12. Your runways shine in the daylight, and all the texture surfaces come out, ice and snow effects are again first rate, and if you want a snowed in New York Airport, it won't be bettered here
     

     
    Excellent also is the spring style grass...  so many developers lately have been doing really shitty grass, but it's perfect here. And when it works on taxiing or landing, and great grass can create an all-around better realism. Airfield furniture, is very good like the realistic blast fences, but a lot of the field out-buildings are really laughable Lo-Res, this is 2024, not 2004.
     

     
    Cararsie Approach
    The official chart is noted as "PARKWAY VISUAL", but most aviators and bluffs call it the "Cararsie Approach". The Canarsie Visual was created in the 1970s.
    There are three airports very close to each other in the NY area (KJFK, John F Kennedy; KLGA, La Guardia; KEWR, Newark Liberty) A straight line in approach to 13L using the ILS wouldn’t make sense as it will intersect into the LGA airspace, making insufficient separation a problem. So any ILS approach into runway 13L it would not be possible...   the solution was a tight turn close to the 13L/13R Thresholds.
     

     
    Basically the approach starts at Rockaway Point, where you proceed to CRI or Cararsie VOR. There is a small island to the east straight ahead at Canarsie Pier. A heading of 041 should be flown from this point until Jamaica Bay. If you are landing runway 13R you should start your descent between the pier and Twin Stacks (near Jamaica Bay), but maintain altitude if you are heading for 13L. For 13R you now do the turn and head into the approach...  13L, when you start your descent, and then turn slightly in the direction of the Crossbay Parkway and Shore Parkway intersection, however stay slightly south of where the roads meet, until the Aqueduct Race Track (you can take the first part of the Shore Parkway east of the intersection as a landmark.) After that, alignment with the 13L runway, keep descending and land.
     
    The sight of huge heavies turning tight into 13L is folklore, and there are hundreds of videos to show you the approach, even Concorde used this approach, although the very tight 10,000ft length of 13L/31R of usable runway made it a exacting landing, but it is obviously worth your talent to do the "Cararsie Approach".
     
    The Cararsie Approach is easy(ish) in the daylight, but what about at night? the Port Authority created three sets of RAIL (Runway Alignment Indicator Lights) that guide you into the 13L Runway. These RAIL section lights have been very well reproduced here in the Nimbus JFK scenery, the last set however are positioned on a building in front of 13L, but to note, they are slightly to the right of the 13L Centreline and also angled away.
     

     
    Lighting
    All approach lighting is to the full ICAO brightness standards as required in X-Plane 12, so yes it is very, very good.
     

     
    Every developer has their own take and feel with X-Plane night lighting, very few get it perfect. Nimbus's approach is for wide spots on the ramps (very good), but has clear bright see-through windows with the Terminals and Concourses. Realistic, not really no, as you would rarely see this sort of opacity on tinted windows, but it is an interesting approach
     

     
    But the ramps are nice to arrive into, so from an airside perspective the Nimbus JFK works. The control tower floors are lit up, it looks great, but again the tower's operating floor should be in darkness for obvious reasons. Carpark lighting is horrible, and you can see directly into the TWA hotel rooms at night...  a view that looks really weird, and not very realistic either.
     

     
    The JetBlue Maintenance hangar is lovely at night, as is the landside road signage...  navigation signage is also very good and realistic.
     

     
    Framerate
    At the head of the Nimbus JFK review I noted framerate, so what is the verdict? Overall the scenery is very good to excellent considering the framerate footprint here. But those numbers come with compromises. For one there has been a considerable effort by Nimbus Designs to keep the framerate hit numbers down, but with the use of "Very" Low-Res ortho ground textures, and very, very Low-Res objects in the field. Its noticeable sadly, but these areas are not where it counts in using the airport scenery. Secondly you can't be too greedy with your graphic settings, mainly and obviously the "Texture Quality" slider, the Anti-Aliasing needs to be lower as well, again to the detriment of those Lo-Res textures. But in the main the quality is quite high, so usable. To fit in a New York skyline, heavy autogen and this very wide area spaced out airport with  millions of objects in the scenery, and to run it all with space to spare is a good result, Mostly in the past I have arrived in New York and my framerate is stuttering, usually badly, with the Nimbus JFK, it is however highly usable, so that is the main objective here, good considering the compromises. But would I also compromise a little more framerate for better and more realistic ortho textures, that is yes, a definite yes.
    _____________
    Summary
    Idlewild Airport was named after the Idlewild Beach Golf Course that it displaced in New York's east. Then following the assassination of John F. Kennedy in 1963, the airport was then renamed John F. Kennedy International Airport as a tribute to the 35th President of the United States and "Kennedy" is biggest gateway into America on the east coast.
     
    The last new scenery from Nimbus Studios was the excellent KIAD - Washington Dulles International Airport, of which is one of my favorites. Other major sceneries produced over a decade include, Chicago KORD, Orlando KMCO, Atlanta KATL and Miami KMIA, so Nimbus Studios are a very experienced and quality developer...  this is their latest release for X-Plane 12 only, in JFK -John Kennedy International
     
    Being a old world legacy airport, the 6th busiest in the United States, then JFK is massive in scale, as so is this scenery from Nimbus Studios, as it covers a large area, with a lot of details and objects. All the the current Terminals are covered here, but a disclaimer is required. JFK New York is currently undergoing a huge transition phase. Old Terminals 1, 2, 3 and 7 are being demolished, to be replaced by a new Terminal 1 and 6, but the older Terminals 1, 2 and 7 are still portrayed in this Nimbus scenery, as is Terminal's 4, 5 and 8 in their current configuration.
     
    Terminal and the massive infrastructure base here is extremely well modeled with nice cladding and glass, internal areas are basically modeled for external views only. But there is a compromise in Lo-Res textures for ground areas and a lot of the infrastructure, which is fair enough to cover the scale and the lighter framerate hit on your computer. Overall the scenery is excellent to the scale, so it is a worthy compromise. Other details include two Maintenance facilities for JetBlue and American Airlines, the Eero Saarinen-designed terminal originally known as the TWA Flight Center (but poor quality), TWA hotel and all the Cargo facilities and the iconic Control Tower is excellent. AirTrain animations and vehicle animations are also very good, and the JFK scenery uses the older style Marginal (updated) Jetway system.
     
    Field and apron textures are excellent as is the 3d grass. X-Plane 12 effects of Ice, snow and wet surfaces are also perfect, night-lighting is average, with these not very realistic see-through windows, but overall the apron and field lighting is very good. Final feature is the installation of the famous "Cararsie Approach" RAIL lighting, to practise your landing skills.
     
    Nimbus's JFK is huge sprawling scenery, but a very effective one, not only in the visual sense, but in the usability aspect as well, and that is the very important point here. As it works visually, and efficiently as well, that aspect alone makes this Nimbus JFK airport the best currently for the X-Plane 12 simulator...   Welcome to New York!
    __________________________
     

     
    The KJFK - New York - John F. Kennedy International Airport XP12 by Nimbus Studios is NOW available! from the X-Plane.Org Store
     
    KJFK - New York - John F. Kennedy International Airport XP12
    Priced at US$29.95
     
    Requirements
    X-Plane 12 (not for XP11) Windows, Mac or Linux 8 GB+ VRAM Recommended Download Size: 1.3 GB Current version: 1.0 (January 14th 2024)   Installation
    Installation of KJFK New York XP12 is done via download of 1.33 Gb...
     
    There is only one file to insert into your X-Plane Custom Scenery Folder
    Nimbus Simulation - KJFK - V1.0 XP12  
    With a total installation size of 2.42Gb.
      There is one basic installation "READ ME" pdf (4 pages)
     

     
    Review System Specifications
    Windows  - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD
    Software:   - Windows 11 Pro - X-Plane 12.09rc5 (This is a Release Candidate review).
    Plugins: Traffic Global - JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00
    Scenery or Aircraft
    - New York City XP by Drzewiecki Design (X-Plane.OrgStore) - US$36.00
    - Aircraft None -
    ____________________________
     
    Scenery Review by Stephen Dutton
    21st January 2024
    Copyright©2024: X-Plane Reviews
     
    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
     

  21. Like
    Busair reacted to Stephen in NEWS! - Aircraft Updated : Gulfstream 550 v2.7 by AKD Studios   
    NEWS! - Aircraft Updated : Gulfstream 550 v2.7 by AKD Studios
     

     
    For regular updates then no one currently in the X-Plane Simulator can deliver as many as AKD Studios and their Gulfstream 550 Business Jet. In most cases you get an update once a month, some cases even twice a month, but the functionality delivered is now showing, even if the featured vehicles change shape, scale and even models over the year.
     
    This update v2.7 has some new additions, so it is worth a note...   Cockpit 3D modeling/textures/animations have again had an overhaul, which is a good thing, as it was the weakest area in the aircraft, also added are changeable side panels for the Pedestal Panel, EFB brightness control has also been added.
     
     The systems have had some (fine) tuning in electrical/air-conditioning/oxygen, as has the automatic speed control logic for the autopilot system. Also added is the FPA (Flight Path Angle) autopilot mode. Besides the new additions there has also been a load of fixes and adjustments including...
     
    • Tuned engine startup sequence which should now better match the real aircraft(XP12) • Antiice system working only when there is a AC and DC electric system (XP11/XP12) • ENG anti-ice now works only when engine is running(XP11/XP12) • Fixed EFB Simbrief integration bug with units(XP11/XP12) • Fixed TOGA system logic(XP11/XP12) • Fixed CAS system bugs(XP11/XP12) • Fixed VNAV PATH logic(XP12/XP11) • Fixed Minor MFD pages bugs(XP11/XP12) • Fixed Bug with engine start logic(XP11) • Fixed Audio Panel Fonts(XP11/XP12) • Fixed Minor Autopilot bugs(XP11/XP12) • Fixed Minor bugs(XP12/XP11) As noted all were they can be applied are for both the X-Plane 12 and X-Plane 11 versions  
     
    The Gulfstream G550 is a business jet aircraft produced by General Dynamics' Gulfstream Aerospace unit in Savannah, Georgia, US. The certification designation is GV-SP. A version with reduced fuel capacity was marketed as the G500. Gulfstream ceased production of the G550 in July 2021.
     
    AKD Studios have released a short trailer video displaying the new v2.07 features.
     

     
    You can update to AKD Studio's G550 v2.07 via your account at the X-Plane.OrgStore, or use the Skunkcraft's Updater application. ________________________________  
     
    The Gulfstream 550 v2 by AKD Studio is NOW available here at the X-Plane.OrgStore
     
    GLF550 - Ultimate Business Jet by AKD Studio
    Price is US$41.95
     
    This aircraft is now both X-Plane12 and X-Plane 11 supported
     
    Requirements
    X-Plane 12 or X-Plane 11
    Windows, Mac (even native M1, M2 Macs) or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Download Size: 1 GB
    Current version : 2.07 (January 17th 2024) ___________________________
     
    News by Stephen Dutton
    22nd January 2024
    Copyright©2024: X-Plane Reviews
     
    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
     

     
  22. Like
    Busair reacted to Stephen in NEWS! - New Sceneries : Three new Venezuelan Airports for X-Plane 12 by Positive Climb Design   
    NEWS! - New Sceneries : Three new Venezuelan Airports for X-Plane 12 by Positive Climb Design
     

     
    A lot of scenery developers are focused on certain areas and countries. Here you have not one but three new X-Plane 12 Simulator regional airports for South American Venezuela by Positive Climb Design in SVJC, SVST and SVVG. A brand new developer to the X-Plane Simulation platform.
     
    SVJC – Josefa Camejo Paraguana XP12
    Josefa Camejo International Airport (SVJC), is an airport serving the Paraguaná Peninsula in Venezuela. The airport is named in honor of Josefa Camejo, a heroine of the Venezuelan War of Independence.On May 22, 2018, Aruba Airlines inaugurated what, according to Travel and Leisure Magazine was the world's shortest international flight. linking the airport with Aruba Airline's hub in Oranjestad, a flight that lasted approximately eight minutes each way.   Features PBR textures Handmade Ground Poly Buildings faithful to the reality Exclusive models for this airport based on the Real version Friendly Frames All airport buildings and facilitiesTrue to original navigation facilities (VOR/DME) Volumetric grass and flowers Using XP12's new 3D vegetation for forests, trees and bushes for seamless integration into the environment PBR-based reflective water surfaces complement missing water bodies in the simulator (newly adapted for XP12) All objects included - runs without additional add-ons or libraries  


     
    SVST – San Tome XP12
    San Tomé Airport (SVST) is an airport at the town of San Tomé, in the Venezuelan state of Anzoátegui. Also known as Don Edmundo Barrios Airport (Spanish: Aeropuerto Don Edmundo Barrios), it also serves the cities of El Tigre and San José de Guanipa, located 9 kilometres (5.6 mi) southwest of San Tomé. The San Tome VOR-DME (Ident: SOM) and non-directional beacon (Ident: SOM) are located on the field.
     
    Features  PBR textures Handmade Ground Poly Buildings faithful to the reality Exclusive models for this airport based on the Real version Friendly Frames All airport buildings and facilitiesTrue to original navigation facilities (VOR/DME,NDB) Volumetric grass and flowers Using XP12's new 3D vegetation for forests, trees and bushes for seamless integration into the environment PBR-based reflective water surfaces complement missing water bodies in the simulator (newly adapted for XP12) All objects included - runs without additional add-ons or libraries  


     
    SVVG – Juan Pablo Perez Alfonzo El Vigia XP12
    Juan Pablo Pérez Alfonzo Airport (SVVG), is an airport serving El Vigía, a city in Mérida state in Venezuela. It opened in 1991, and was named for the Venezuelan politician Juan Pablo Pérez Alfonzo (1903–1979). The runway length includes a 490 metres (1,610 ft) displaced threshold on Runway 27. The El Vigia non-directional beacon (Ident: EVG) is located on the field.
     
    Features  PBR textures Handmade Ground Poly Buildings faithful to the reality Exclusive models for this airport based on the Real version Friendly Frames All airport buildings and facilitiesTrue to original navigation facilities (ILS,VOR/DME,NDB) Volumetric grass and flowers Using XP12's new 3D vegetation for forests, trees and bushes for seamless integration into the environment PBR-based reflective water surfaces complement missing water bodies in the simulator (newly adapted for XP12) All objects included - runs without additional add-ons or libraries  

     
    All three sceneries are value priced at only US$12 per scenery...  certainly a great S.American collection and now all available at the X-Plane.OrgStore.
    __________________
     

     
    Yes!...   SVJC, SVST and SVVG Venezuela by Positive Climb Design is now Available from the X-Plane.Org Store here :
     
    SVJC – Josefa Camejo Paraguana XP12
    Price is US$12.00
    Requirements
    X-Plane 12 Windows, Mac or Linux 8 GB VRAM Minimum Version 1.0 (January 12th 2024)   SVST – San Tome XP12
    Price is US$12.00
    Requirements
    X-Plane 12 Windows, Mac or Linux 8 GB VRAM Minimum Version 1.0 (January 12th 2024)   SVVG – Juan Pablo Perez Alfonzo El Vigia XP12
    Price is US$12.00
    Requirements
    X-Plane 12 Windows, Mac or Linux 8 GB VRAM Minimum Version 1.0 (January 12th 2024) ___________________________
     
    News by Stephen Dutton
    13th January 2024
    Copyright©2024: X-Plane Reviews
     
    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
     

  23. Like
    Busair reacted to Stephen in NEWS! - Nimbus releases New York JFK for X-Plane 12   
    NEWS! - Nimbus releases New York JFK for X-Plane 12
     

     
    Idlewild Airport was named after the Idlewild Beach Golf Course that it displaced in New York's east. KIDL was built to relieve LaGuardia Field, which had already become overcrowded, and the new east based airport was opened in 1948. Following the assassination of John F. Kennedy in 1963, the airport was then renamed John F. Kennedy International Airport as a tribute to the 35th President of the United States. Since then it has always been known as "Kennedy". So KJFK needs no introduction to aviation bluffs, it's up there with "Heathrow", "Charles de Gaulle" and Washington's "Dulles". But deep down I still call it Idlewild, the original moniker for the airport.
     
    Dulle's is important here also, as it was the last fully developed airport by Nimbus Simulations, whom have now delivered a companion airport in the mega KJFK - New York - John F. Kennedy International Airport for XP12.
     
    JFK has five active terminals, containing 130 gates in total. The terminals are numbered 1–8 but skipping terminals 2 (demolished in 2023), 3 (demolished in 2013) and 6 (demolished in 2011).
    The terminal buildings, except for the former Tower Air terminal, are arranged in a deformed U-shaped wavy pattern around a central area containing parking, a power plant, and other airport facilities. The terminals are connected by the AirTrain system and access roads. Aviation Week found that JFK ranked second in overall traveller satisfaction among large airports in the United States, behind Harry Reid International Airport, which serves the Las Vegas metropolitan area. Features include...
     
    High-Definition Airport Terminals with 3D interiors and people Lights almost everywhere so very few LIT textures (saves VRAM) 4K textures with PBR materials Night lighting Ground textures with PBR materials High quality vehicles with PBR material 3D Native XP12 trees Parking lots full of cars Ground markings on each gate and runway Animated Airport Native X-Plane ground traffic. Native XP12 jetway system with custom highly detailed jetways. Detailed tarmac textures from up close or far out. High quality vehicles and miscellaneous objects. Water and snow effects. Canarsie approach guidance lights.  

     

     

     
    Recommended with the Nimbus Studio's KJFK, is the Drzewiecki Design New York City XP, for a credible New York skyline.
     
    Please note that the Nimbus JFK is for X-Plane 12 only, and no X-Plane 11 version is available.
     
    Designed by Nimbus Studios
    Images are courtesy of Nimbus Designs
    __________________
     

     
    Yes!...   KJFK - New York - John F. Kennedy International Airport XP12 by Nimbus Design is now Available from the X-Plane.Org Store here :
     
    KJFK - New York - John F. Kennedy International Airport XP12
    Price is US$29.95
     
    Requirements
    X-Plane 12 (not for XP11) Windows, Mac or Linux 8 GB+ VRAM Recommended Download Size: 1.3 GB Current version: 1.0 (January 14th 2024) ___________________________
     
    NEWS! by Stephen Dutton
    16th January 2024
    Copyright©2024: X-Plane Reviews
     
    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
     

     
  24. Like
    Busair reacted to Stephen in NEWS! - Mango Studios releases JARDesign A340-500 Sound Pack   
    NEWS! - Mango Studios releases JARDesign A340-500 Sound Pack
     


    Mango Studios has released a Sound Package for the JARDesign A340-500, available here, and currently on sale for US$29.95. Note this package only works with the sounds for the  JAR Design A340-500. It will not work on other A340s (i.e. TolISS). The package is however both compatible with X-Plane 12/11. Features included...
     
    Exterior: Custom Sounds for Exterior Aircraft Systems -APU, Hydraulic Pumps, Fuel Pumps, Packs, etc External Environmental sounds, including light and hard rain Custom Engine Sounds for the Rolls Royce Trent 553 Engines     -Exterior start-up/shut-down sound effects     -Exterior spool-up/spool-down sound effects     -Exterior backblast, surround sound, and flyby sound effects Interior: Custom Sounds for cockpit switches, buttons, covers, knobs, and handles -Overhead Panel, Pedestal Panel, Autopilot Panel, and Eicas Panel all reworked Custom Cockpit System Sounds Including -Higher Quality GPWS Sounds, from 2500ft to 5ft aural warnings. -Higher Quality Embraer Warning Sounds  -Higher quality and realistic Battery, packs, wipers, and avionics generator effects Custom, and ultra-realistic cockpit environmental effects -High-Quality landing gear roll, cockpit rattle effect, gear retraction, gear extension, gear drag, and cockpit wind. New cabin effects include     -New Air conditioning effect, Fuel pump, Hydraulic Pump, Flaps, Slats Custom Interior sounds for the  Rolls Royce Trent 553 Engines, which include:     -New custom, interior startup/shutdown sound effects     -New custom, interior spool-up/spool-down sound effects     -New custom, interior backblast, surround sound, and flyby sound effects It brings installation instructions to make your installation more manageable, and a manual to bring you up to speed on how to customize your volume in the volume menu. __________________
     

     
    Yes!...   JARDesign A340-500 Sound Pack by Mango Studios is now Available from the X-Plane.Org Store here :
     
    Mango Studios JARDesign A340-500 Sound Pack
    Price is US$12.99
     
    Requirements
    This is a Sound pack. The JAR Design A340-500. Will not work on other A340s.
    X-Plane12 & 11
    Current version 1.0 (January 15th 2024) ___________________________
     
    NEWS! by Stephen Dutton
    16th January 2024
    Copyright©2024: X-Plane Reviews
     
    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
     

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    Busair reacted to Stephen in NEWS! - Scenery Released : LICD- Lampedusa Airport and Linosa Island, Italy by Cami de Bellis   
    NEWS! - Scenery Released : LICD- Lampedusa Airport and Linosa Island, Italy by Cami de Bellis
     

     
    Where is it? It's an Italian Island, but in reality it is nowhere near the Southern Italian coastline, more adjacent to Tunisia, Africa than Europe. Lampedusa is the largest island of the Italian Pelagie Islands in the Mediterranean Sea.
     
    The Pelagie Islands from the Greek pélagos meaning "open sea", are the three small islands of Lampedusa, Lampione, and Linosa, located in the Mediterranean Sea between Malta and Tunisia, south of Sicily. To the northwest lie the island of Pantelleria and the Strait of Sicily. All three islands are part of the commune of Lampedusa. Geologically, part of the archipelago (Lampedusa and Lampione) belongs to the African continent; politically and administratively the islands fall within the Sicilian province of Agrigento and represent the southernmost part of Italy.
     
    Despite pockets of agriculture, the islands are unnaturally barren due to wanton deforestation and the disappearance of the native olive groves, juniper and carob plantations. Fifty years ago much of the landscape was farmland bounded by dry stone walls, but today, the local economy is based on sponge fishing and canning, supplemented by tourism in Lampedusa.
     
    Here is another detailed Cami de Bellis scenery with the addition of complete terrain mesh for the entire islands of Lampedusa and Linosa by Maps2XPlane, yes the same Maps2XPlane that did the excellent islands coverage of Faroe and Savlbard. So obviously you have a great combination of skills and quality scenery here.
     
    Features  Highly accurate scenery for LICD- Lampedusa Airport and Linosa Island with all   buildings modeled.  Over 160 custom objects all with Ambient Occlusion  Custom Terrain Mesh for the entire island of Lampedusa and Linosa by Maps2XPlane  Custom Overlay/Autogen Scenery based on CDB assets by Maps2XPlane"  Photo real textures on buildings, vehicles, trees…  Photorealistic ground textures based on a satellite image 50 cm.  Detailed airport objects and GSE vehicles   Custom textured taxiways, runways, and apron   Custom surrounding buildings   Custom airport lights HD  Custom Overlay    High-resolution building textures – all in 2K and 4K   Excellent night effects   World Traffic 3 compatible  Native characters and vehicles created specially   Ground traffic   The terrain mesh is complemented with custom overlays: dense vegetation  and country-typical autogen, as well as custom road networks with dynamic traffic.  Two heliports, for those fans of helicopters. One at the beautiful  Linosa Island, and the other on the US Loran Station Base.   

     

     

     
    This LICD scenery is X-Plane 12 only
     
    Images of LICD- Lampedusa Airport and Linosa Island are courtesy of Cami de Bellis
    ________________
     

     
    Yes!  LICD- Lampedusa Airport and Linosa Island by Cami de Bellis is Available now from the X-Plane.Org Store here :
     
    LICD- Lampedusa Airport and Linosa Island
    Price Is US$18.90
     
    Requirements
    X-Plane 12 (not for XP 11)
    Windows, Mac or Linux 8 GB+ VRAM Recommended Download Size: 2.7 GB Current version 1.0 (January 11th 2024) ________________
     
    NEWS! by Stephen Dutton
    12th January 2024
    Copyright©2024: X-Plane Reviews
     
    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
     

     
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