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  1. Scenery Review : LGMK - Airport Mykonos by Aerosoft This is my review of LGMK Mykonos, having been there myself I hope this review gives you a detailed insight to how Aerosofts rendition of Mykonos compares to the real thing! Publisher and Developer: Mykonos LGMK is Aerosoft's latest scenery release! Developed by Icarus, this scenery is definitely one not to ignore. Aerosoft have released many sceneries in the past, but none live up to the standard of Mykonos! LGMK is Aerosofts first scenery using new developed features such as, animated ground traffic and Ultra HD textures. This is also Aerosofts first scenery covering a whole island in lots of detail! This release is the first time I heard the name Icarus, after some research I found out that the team are also developing a DC-9 which is very exciting! So LGMK Airport Mykonos can be found on a small island of Mykonos off the coast from Athens in Greece. In Greek mythology, Mykonos island named from Mykons, son of Greek God Apollo. The place of a big battle between Zeus and Titans, where Hercules killed the powerful Giants. Even now it is rumored that the large rocks over the island are corpses of the Giants. Mykonos is the most famous island in the heart of Cyclades and Aegean Sea, which attracts thousands of tourists every year. Installation and Documentation: Mykonos could not be easier to install, just simply run the installer that you download and select your x-plane folder. After entering your activation code it will start installing. In the past I have had trouble using the installer provided by Aerosoft, others seem to have had the same issue, but installing Mykonos worked perfectly. If you are new to x-plane in general then you may install the scenery and load up the sim and see your new airport, however you can find the manual within the three folders that are installed. First locate your x-plane 10 folder and click into 'custom scenery' in here you will find three folders each with Mykonos in the title. The folder you need to open is called 'Mykonos Airport' in here you will find the very detailed 16 page manual. The manual tells you everything that you need to know, and includes extensive explanations of certain things including a FAQ (frequently asked questions). Unfortunately no charts are provided with the scenery, this could be something forgotten or the charts were intended not to be included. Anyhow it doesn't matter too much as many charts can be found online. Features: From Aerosoft: "This scenery package has been designed to take advantage of the most modern X-Plane technologies, like HDR lighting, texture detailing, object instancing, and many more. In order to experience the feeling of the actual airport during the night, the HDR option, in the rendering options, should be checked on. The night lighting was carefully designed to represent the real life lighting with the minimum affect on frame rates. The Airport is represented as close as possible to the real counterpart, with the combined use of Ultra High Definition (UHD) textures and High Definition (HD) textures. The ground is represented with custom textures with resolution 3-5cm/pixel. The whole island is covered with 50cm/pixel satellite imagery (orthophotos) with added shaders for increased resolution, with hundreds of the well known white/blue “Aegean Sea” type houses and local vegetation (trees), giving an accurate representation of the island. For the towns of Mykonos (Chora), houses are almost 1-to-1 ratio to the real world, giving you the feeling of the dense town. Moreover, every light is a “real” light, emitting and lighting the surroundings. There are plenty animations providing a “living” environment, like the windmills. Also there is maritime traffic around the island." Highly detailed rendition of Mykonos International Airport (LGMK) Complete coverage of over 140km with high resolution satellite imagery (0.5m/px) High resolution day and night scenery complex terrain mesh animated car traffic around the airport complete reconstruction of airport's lighting equipment realistic 3D grass and vegetation complex reconstruction of the town over 2,000 hand placed objects animated windmills Highly detailed manual compatible with x-plane 10 HD Mesh Scenery v2 x-plane 10 HDR lighting custom ground textures with about 5cm/px (only airport area) First Impressions: The first thing that stood out to me was the scale and complexity of the scenery, every house on the island has been placed on top of an orthophoto at high resolution! This airport is great for VFR circuits over the main town, so that is the first thing I did. I started up the Carenado Malibu Mirage and taxied to runway 34. After take off I turned left and flew over the small town. Flying over the town was great fun, from 1,200ft you can see the windmills turning and boats slowly sailing around the island! If you look closely you can also see small smoke puffs coming from the cruise ships parked in the docks! The town looks very clustered with houses from 1500ft, however close down the houses can appear to be spaced out. I have pointed this out as when I visited Mykonos the public foot paths were only about 3 meters wide! You can even tell from google earth how crammed the houses are in the town. After flying over the town I turned left and set my heading back to runway 34. The approach was actually quite challenging! As the runway is slopped at 400ft above sea level it is a difficult approach. Nether the less it was pretty fun, trying not to touch the roofs on the big hotels! Also the other thing that stood out first was how detailed the ground textures are at the airport, the 5cm/px looks excellent especially when taxiing off of the runway onto the apron. Location: Having been here myself I personally love the location of Mykonos, surrounded by islands in the Aegean Sea! But currently this gives us all one issue, where can we go to do a short flight from Mykonos? You are probably thinking of the small islands around Mykonos however there is no amazing scenery to fly to. I have done a few long flights to Mykonos however sometimes I like to jump in a small cessna and island hop! It would be great to island hop to Tinos (the island next to Mykonos) or all the way to Athens! Having been to Athens as well, it would be great to see some fantastic sceneries for around there! So the x-plane.org downloads would be a good place to search however we are in need for another good quality payware airport near Myknonos that we can fly to! Apart from that Mykonos is a nice destination for flying around europe. Textures and Frame Rates: The textures on the airport buildings are all standard white with a slight layer of dirt which looks good as the airport looks a little worn and not brand new. Cracks can also be noticed on the walls and pillars. The roof textures have to be the best, all colours match the same as real life and the roof window hatches have cloud reflections! By the way I should point out that the reflection is a picture within the texture, there are no 'actual' reflections. The ground textures on the beaches and slightly out to sea look phenomenal! The sea looks great and I feel as though I want top go swimming in it! The orthophoto sea also fades out nicely into the default sea. Overall the textures and 3D modeling within the airport from Aerosoft, summed with the high resolution orthophotos and great visuals, puts this scenery in the top list of airports ever made for X-Plane 10! Despite this the control tower windows look very dark and they do not have reflections. I believe that the texture needs to be brightened up and reflections should be added, this will then make the control tower look identical to the real one! Also the A320 parked on the apron has low resolution textures compared to the rest of the scenery. It would look great if the textures where sharpened up on the A320, in turn it would add more realism. With the addition to better textures brings us onto frame rates. All textures within this scenery are .dds, this adds performance which is good. On average I get around 28 fps. Sometimes this does drop, for example the 3D lighting has a negative effect on fps. As each light in the scenery, including the island, casts a spill on the XP environment. Overall the frame rates aren't too bad, but I would advise you to check your system first before purchasing as you want to make sure that you can run it and get good performance. You can read the manual and follow steps to increase performance however be warned you cannot change the number of objects. Changing the number of objects in the settings menu will not alter the amount of objects you see, your computer has to render each object wether it likes it or not! To improve your frame rates the most drastic thing you can do is turn HDR off,I do not like doing this as the quality of the sim gets reduced when this happens. Light is not reflected etc.. and when flying around Mykonos with HDR off you can considerably notice the difference day and night. 3D Modeling: The 3D modeling is great and very creative. Mykonos can look a bit square but thats how it looks in real life! The 3D modeling in this scenery is not ground breaking or overwhelming, but simple and life like. The architecture of the airport at Mykonos is very simple anyway so the icarus team have a faithful replica. Other Aerosoft airports can be known for their bland and emptiness, Mykonos is totally different. The best 3D model has to be the turning windmill don't you agree? The windmills turn not to fast and not to slow, a very good rendition! When I visited Mykonos the windmills were barely turning, this is because there was not enough wind that day, just blazing hot sun! Obviously the windmills in x-plane are not wind dependent but still operate great! 3D modeling just outside the airport is also very good, the benches, bins, people, signs, railings all are very detailed. The vegetation has many different varieties, shapes and sizes, lot's of work has gone into that end of 3D modeling as well. Every model is custom made with precision and high resolution textures, some models are basic but this reflects the style of the real Mykonos. Night lighting: The night lighting in the town looks okay, you definitely know you are entering Myknonos, the white walls are even further emphasized by the lights! The airports runway is extremely dark and hard to visually find 15nm from the island but this is nobodies fault, just the airports fault for not installing more lights! The main Apron lighting is sum what special. The bright cast of pale white light shines on the side of your aircraft as you move about the apron, the light even lights up inside the cockpit! However the light is very pale and not appealing to the eye. Also another thing that could be added to the light casting are rays of light coming from the bulb, I have seen this in many of Aerosofts airports for FSX, there is a picture below. There is not much else to comment about the lighting apart from it being very dark over the otherside of the island where no houses have been modeled and therefore there is no night lighting. What to find on the Apron: During my initial wander around the airport the apron looked very basic. However that's simply because there are not many object where you taxi your plane, most airport objects such as portable fire extinguishers, buses, GA Aircraft, stairs, the Aegean Airbus, cones, GPU's, belt loaders and cars etc.. As you can see the list is long and therefore creates a realistic environment. The apron is also home to the "ultra HD Ground Textures", written on paper can still impress but walking around the apron whilst oil spills reflect the sun is just great! As well as the oil spills and concrete cracks the grey grained ground looks good in HD as well. Before seeing the ground textures I did not know what to expect, I thought that the ground textures would look like the default repetitive design however I was totally wrong. The main missing item on the apron is taxi lines and markings, but this is accurate to real life as pilots have to rely on ground crews to guide them in! This is very realistic as you feel as though you have to wait for the ground crew to turn up when you're in your aircraft ready to park up! In all, this creates a very realistic experience. The biggest objects on the apron are the apron lights. These lights stretch high into the sky and have been modeled with precision, just like everything else on the apron. Summary: So is this scenery on the Beti-x Stewart level? Unfortunately no, not quite, but close! It is very nice to have a whole island with an airport, especially with orthophoto under everything. This airport brings something special to x-plane, a realistic experience wether your in a GA Aircraft or a heavy 737. It is difficult to make a replica of an international airport, also very time consuming. Despite that Mykonos is very close to the real thing, every building and visual. I would most certainly recommend Mykonos to any FS enthusiast, even though the airport is small and basic the icarus/aerosoft team have re-created the airport and island with precision. When flying long haul to Mykonos you are waiting desperately to land just to see the airport in it's beauty. It's as though you can feel the heat when you open the door and put on your sun glasses, looking around at the airport as you walk toward the enclosed passenger terminal. When flying around Mykonos I also sense a colour scheme, it's as though I have a product like Maxx-fx running (which I don't). Everything seams light blue and bright, just how I experienced the real Mykonos on my real life trip. "Overall the textures and 3D modeling within the airport from Aerosoft, summed with the high resolution orthophotos and great visuals, puts this scenery in the top list of airports ever made for X-Plane 10!" For the price of this scenery at $21.48 it is worth the purchase. Don't think of this airport as small and basic, there is so much to explore! There are always ways in which things can be improved, more objects around the dock and town area could be a start. But then people with low end machines will not be able to run the scenery, icarus can either find a balance or have an option to show certain types of objects etc.. Also it would look great to see moving objects around the airport such as belt loaders and even 3D people, such as the ones Orbx have! One last thing was the difference of colours between two of the orthophoto's just past Ornos, this left a line between the two. Just a simple fix though of changing the brightness/contrast (pictured below). But don't let this put you off, so much is already included much of which is explained above. This scenery is a great rendition of Mykonos for x-plane. Orhtophoto issue: So why not wait, you can buy LGMK - Mykonos Airport for $21.48 on the X-Plane.OrgStore. Please comment if you have any further questions. Aircraft Featured: - Robinson R66 by Alabeo - A230neo by JARdesign - C208B Grand Caravan by Carenado - PA46 Malibu Mirage by Carenado - C172RG Cutlass by Alabeo - B200 King Air by Carenado - 732 TwinJet by FlyJSim Review System Specifications: Computer System: - Intel Core i5 3330 @ 3.00GHz - 4.00gb of RAM - Geforce GTX 650 1 Software: - Windows 7 64 bit - X-Plane 10 Global version 10.25 - Saitek Pro Flight Yoke System - LGMK - Mykonos Airport by Aerosoft - Skymaxx Pro Review by Joe Sharman 29th June 2014 Copyright©2014 : X-Plane Reviews
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  2. Aircraft Thoughts and Opinions : Boeing 732 TwinJet by FlyJSim Test Route: LSZH (Zurich Airport) to EGGD (Bristol Airport) The FlyJSim 737-200 TwinJet is a massive release for the x-plane community, its not often that somebody makes a massive jet! This 732 is special; its not as technologically advanced as its bigger brother the 777, yet it is easier to fly than a 757. This aircraft has been long awaited by many of us, and finally its here! If the "200" part of the name (737-200) puts you off, be assured that the systems have been greatly modeled. And you can also wait about another few months or less for the new release of a 737-CL by IXEG, but that "classic" model still classes as a 737-100/200. Today I am going to give my views and opinions of certain features on this fantastic jet, starting with aesthetics. Exterior Aesthetics: This aircraft looks almost vintage from outside, its a shame some of the liveries do not support this and look "clean". However from its design you can clearly tell that this aircraft is old and well maintained. One of many of my favourite features are the long sloped Pratt and Whitney JT8D's, with their reflective mirror like look, nowadays by chance it is very unlikely that you will see these engines attached to a 732 as normally airlines choose the later updated 737-700/800. I also like the thickly shaped fuselage with the fat nose, it looks and feels like a tank when flying! Despite all of that there is one thing that I do not like about the exterior of the 732, the passenger windows. In my opinion the window textures are to clean and repetitive. The glass texture that jack and the team chose for the passenger windows looks dull and to bright, I believe that to improve the texture FlyJSim should use more of photo-real glass texture so it feels as though you are looking in when viewing the aircraft exterior. But an argument against that is when you fly you sit in the cockpit, not outside the aircraft ;-) Another thing I also like about the 732 exterior are the landing lights! These lights are amazing and greatly animated and designed! The lights under the wing hang off of the flap runners and move when the flaps are extended etc.. A great feature! Interior Aesthetics: Pictures do not do justice for the 732, you need to see it to believe it. The B732 is very immersive, with a slight window reflection on the captains and first officer side in the cockpit and high resolution textures, I nearly forgot I was sat at my desk and not flying high in the sky! My favourite part of my journey from Zurich to Bristol was having to go-around at 600ft on my landing due to a casual yet annoying feature in x-plane, deer on the runway! My normal reactions would be to click "local map" and move the deer far, far away, but I forgot I was in a simulator so I decided to go-around at 600ft when I spotted them. This turned out great as the low 6200ft sharp turns over the city of Bristol looked great! So you can relate to my previous comment about being immersed in the B732. When looking behind toward the door to the cabin the back wall texture in the cockpit is slightly blurry, it still is at a high resolution just not as high as the main panel textures. It would be great if the circuit breakers were modelled just like in the FlyJSim 727, but unfortunately they are not. However the photo textures on the back walls of the cockpit have been taken in the pilots perspective, this means that the photo real textures on the back wall look slightly 3D. The yoke looks phenomenal, it has an amazing worn look which looks very realistic. I also like the fact that you have the option to disable viewing of it however it is much easier to click on it to disappear such as in a Carenado aircraft. The gauges also have nice textures, a slightly worn affect. Jack Skieczius (lead dev of FlyJSim) did comment during his live stream of the 732 that he is planning on adding another seat texture where you will be able to switch between the two. The new seat texture will be "fluffy" it will look near enough identical to the seat texture in the 757 by Flightfactor. Despite the great things listed above the cabin is not modelled? The closest you can get to the cabin is through the "call flight attendant" the button simply plays the PA sound. I did ask Jack during his live stream why the cabin was not modelled, he replied with something like: "well, the cabin wasn't modeled because I simply don't go there in flight, I sit in the cockpit". This is a very fair point by Jack, sometimes though I think its nice to have a look back there in flight whilst the pilot is 'stretching his/hers legs'! Across the main panel you also get reflections from the sun, I am not talking about shadows, no, I am talking about the sun leaving a white cast on the gauges. This is a fantastic visual effect, the only issue I have is that it is a bit bright and when holding short at Zurich I could not monitor my engine gauges as I could not see them! Overall though I suppose all visual effects add to the great realism. The overhead panel contains many switches and knobs that all have the same cream texture, this looks great but it could be even better if some have a weathered look. This point is just being really picky and it doesn't matter really. The cockpit floor is pretty detailed, you can see the dirt and mud engraved into the groves of the metal, in my opinion when entering the cockpit the dirty floor adds to the realism. Overall the interior looks very close to reality which makes this 732 cockpit/plane one of the best modelled and available for X-Plane 10. Lighting: The in-cockpit lighting is truly first class! You have many options for lighting, my favourite is the overhead moveable light (map light), you can spin the light and it will cast a spill on wherever you have positioned it. Ass well as this you get your general lights such as "dome" , "overhead switch" lighting, "main panel" lighting etc.. all of the lights look great as you would expect. There is not a lack of lights but it would be even nicer to have a few more such as the orange lighting which casts over the A/P panel. Apart from the main lights you expect I find not much more here. Systems: Nearly all of the systems aboard the aircraft are modelled in detail which I think is great and therefore worth the $47 price tag. The following systems are simulated: . Air system . Anti-ice . Autopilot (SP77) . Com/Nav Radios . Electrical . Fire protection . Hydraulics . Fuel . Warning Systems . Weather Radar My favorite three systems are the Sperry SP77 autopilot, the weather radar system and the warning system. The SP77 Autopilot is very simple to learn and use. For a detailed explanation read The autopilot is easy to operate and see, despite its simplicity the autopilot is very effective. my second favorite system aboard the aircraft is the weather radar. I love how you can adjust lots of options you have for the weather radar! Next to the radar on both sides is a yoke. The yoke itself isn't really a system that FlyJSim spent many months on but it is connected to a system that they did, the A/P (autopilot). The yoke moves around by itself as the autopilot navigates the plane, it's phenomenal seeing the yoke and the trim wheel both working together in unison. Another system that I think should also be implemented is ground services. The a320neo does a fantastic job of this, it would be great to see moving airport utility vehicles around the 732 also. If you would like a detailed explanation of all of the systems and how to use them then I suggest for you to check out Stephen's 732 review. Overall I believe that the systems are simulated spectacularly. Sounds: First the warning system. The sounds of the warning system are very realistic, especially the altitude call outs. I believe that the altitude call out (500, 100, 50, 40, 30 etc..) have been recorded real time and refined. I also like the sound of the over speed warning, the loud repetitive sound will surely grab your attention! Also the autopilot disengaged sound is near enough perfect to match the real thing, according to youtube videos! Another thing I noticed was the v1 and rotate call outs! After hearing Jack's voice from his live stream I think that the call outs are actually him! so your virtual cop-pilot is Jack ( lead dev of FlyJSim) and he is with you for every flight you go on! The call outs that you hear are v1 and rotate, it would be great to hear many more of these whilst flying such as 'positive rate of clime' and 'gear up'. The engines sound great this is because the sounds are from dream engine and turbine sound studio. Although my personal opinion is that they sound a bit strained, the engines still look and sound realistic. The only other sounds the aircraft makes are the knobs and switches. They all make clicking sounds that sound okay, maybe a bit quiet? Sidebar menu: The side bar menu comes with many different options. You have four boxes that you can select to bring up options, the level of options is great but it could be even better if you have the options of service vehicles like I mentioned above. Despite that there are still many different options you have. I think that the options menu can feel a bit basic after a while but its still a great feature that's there. The artwork behind which looks good. The blue and cream colour scheme for the release of the 732 can really be seen here especially behind the weight and balance manager. The weight and balance manager is also great, my favorite feature is the one to click in the blue rectangles to fill up the passengers, the same is applied to the cargo which is nice. Liveries: The aircraft comes with 7 liveries that are all at a high resolution. only including 7 is a bit strange, but not to panic there are many extra to download for free on x-plane.org. Here is a list of the default liveries included: blank (white) Southwest Westjet Aer lingus Air france Aloha KLM My favourite livery has to be the Westjet, don't you agree? if that's not enough then there are many to download for free: Pan Am ( clipper morning glory ) (two liveries, one clean and the other dirty) Pan Am ( traditional ). US Air Force : this livery is just fantastic! Air One United Airlines Cayman Airways Continental "red meatball" Air North Lufthansa (the livery used in this "thoughts and opinions" post) There is now also a category dedicated to all new painted liveries for the B732: on the x-plane.org Landing at Bristol International: Overview: Overall this aircraft is truly phenomenal and you have to experience the simulation in x-plane yourself to agree to the praise I have gave it. The FlyjSim team have really gathered all of their talents for this plane and it that is shown throughout the plane. There are many sounds that play behind the scenes but it would be nice to have a few more such as the extra co-pilot call outs! You have a range of options to chose from but it would be even better to have more such as: changeable cockpit textures from 'worn' to 'clean' the option to change the seat texture options for service vehicles such as 'catering' and 'stairs' But apart from those small picky points not much more can be changed. It was a shame that the interior cabin was not modelled however Jack gave a valid reason for not doing that! This aircraft is most definitely worth $47, every cent is well spent!! Especially when you also receive a free copy of KILM Wilmington worth $30! I would urge you to grab a copy for yourself just to experience this amazing aircraft, I forgot I was sat at my desk and not at "27'000ft"! Just imagine this with the oculus rift virtual reality headset! Here is my personal list of my favourite features: just to list a few: cockpit textures flight dynamics aircraft systems sounds night lighting So there are all of my truthful thoughts and opinions of the B737-200 TwinJet by FlyJSim. If you are looking for a full review please read Price : $47.00 - Boeing 732 TwinJet You also get a free copy of KILM Wilmington with your purchase!!!!!!! This"thoughts and opinions" post for the B732 was conducted in x-plane 10.25. If you wish to find out about the B732 in 10.30b1 you can refer to the bottom of Scenery used for the test route: LSZH : Zurich Airport EGGD : Bristol International Copyright©2014 : X-Plane Reviews Review System Specification: Computer System: - Intel Core i5 3330 @ 3.00GHz - 4.00gb of RAM - Geforce GTX 650 Software/hardware: - Windows 7 64 bit - X-Plane 10 Global version 10.25 - Saitek Pro Flight Yoke System - 732 TwinJet by FlyJSim - Skymaxx pro
    1 point
  3. These engines are very old fashioned!... you just can't push up the power and let the engine management do the job of protecting them. You are now the engine management as the engines will burn out quickly. So easy does it on the throttle, yes you can give 100% power on takeoff, but then get the power well back into the safety zone as quickly as possible. And then manage the power... SD
    1 point
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