Jump to content
Stephen

Aircraft Review : Pilatus PC-12 HD Series XP11 by Carenado

Recommended Posts

Car_PC12_Header 1200px.jpg

 

Aircraft Review : Pilatus PC12 HD Series XP11 by Carenado

 

I don't think flightsim users really understood what a ground breaking aircraft the Pilatus PC-12 from Carenado was when it was released for X-Plane back in April 2015. I did and reinforced that the aircraft was a big step forward in the detailing and the quality of the textures and the first aspect of finally getting chrome and it's shiny reflections correct and into the simulator. Now all these aspects are common place, but this was the aircraft that finally put the HD quality into X-Plane. That full release review is here: Aircraft Review : Pilatus PC12 HD Series by Carenado

 

So this is the X-Plane11 version of the same Pilatus PC-12. Note this is a new version of the PC-12 not an update, so it is a full cost purchase, but the ongoing updates are valid for the full life of of X-Plane11.

 

External

Overall in features both the XP10 and XP11 versions are identical, what is completely different is the X-Plane11 specific areas that are now used in the new version.

 

Car_PC12_Head 1.jpgCar_PC12_Head 2.jpg

 

You are already coming off a high level of quality standards with the original PC-12, but the excellent X-Plane11 PBR (Physically Based Rendering) built into X-Plane11 just lifts the the game again to a whole new level of detail and quality. The textures have all been processed to specific PBR specifications that brings out huge detail, but also keeps these huge 4K sized textures in a working size that doesn't crush your framerate, in other words you get the best of both worlds in a very high quality reflective aircraft, but without the sheer over burden of weight on your graphic processors.

 

Car_PC12_Detail 1.jpgCar_PC12_Detail 2.jpg

Car_PC12_Detail 4.jpgCar_PC12_Detail 3.jpg

 

So the original "wow" factor is again for more "heightened" to the point of total realism. X-Plane11 reflection ability is very important as well, and here the refraction detailing is excellent, you almost want to run your hands along the skin of the aircraft, and even that may be possible soon with VR?

 

My points are that in pure realism, it is in the small detailing that really brings out the most in any aspect of creating an almost perfect replication of a real world based object. And this aircraft has that in spades, both in the original modeling and perfection is about as good as anything you are going to get, and note the pure curves and angles on the upswept wing-tip with not a single straight line in sight, this is harder to do than what you expect, but this also what you pay for....

 

Car_PC12_Detail 5.jpgCar_PC12_Detail 6.jpg

 

....    highlighting the landing light enclosures under the excellent wings, and the flaps, and their extended running track arrangements, if you had taken them off the parts shelve to look at them, you wouldn't see much difference to the same parts on this aircraft.

 

Car_PC12_Detail 7.jpgCar_PC12_Detail 8.jpg

 

The trailing single landing gear is also highly-realistic, beautifully created and the chrome now stands out even more with XP11 reflections doing an even better job than the original supports. Wear and tear is well replicated here as well.

 

Car_PC12_Detail 9.jpgCar_PC12_Detail 10.jpg

 

The front landing gear assembly is also highly detailed, and fully animated for movement. Although the featured aircraft tow puller does not perfectly align with the gear.

 

Car_PC12_Detail 11.jpgCar_PC12_Detail 12.jpg

 

Menus

Two of the pop-up menus are from the original version and standard Carenado, but there is now an extra pop-up A to cover the Autopilot EFIS panel (Electronic Flight Information System).

 

Car_PC12_Menu 1.jpgCar_PC12_Menu 2.jpg

 

Both original tabs on your left lower screen have the C - Camera and  O - Options tabs.

 

Options covers Windscreen and Instrument reflections, Static Elements (handpull tractor, cones and tags), Opening/closing buttons for both the forward passenger door and large rear baggage door (there are excellent animations and great sounds with both actions), and you also can change your livery on this tab menu as well. "Scroll Highlights" has been deleted as there are new manipulators which are included with X-Plane11 that now does the same scroll movements without a separate function and the newer tool is far easier to use.

 

Menu C is programmed built in views. With mostly cockpit focused positions, only one external (TailCam) and one cabin view in Passenger L. You can adjust the "Field of View" and the aircraft's sound "volume" as well.

 

Sound has been upgraded to native FMOD. You had good 180º sound before, but Carenado is now using mostly the native X-Plane tools to do the same job, hence the above deleted scroll feature and now the sounds and the G1000 installation in other aircraft.

 

Internal

The PC-12 beckons...   the quality of the interior is already evident from the external view. The cabin is still one of Carenado's best, beautifully formed leather seating is made even more exquisite by the PBR lighting effects. I wondered about a more commercial nine-seating arrangement in the earlier review instead of this executive six-seater arrangement here, it would make the aircraft more usable on island services.

 

Car_PC12_Internal 1.jpgCar_PC12_Internal 2.jpg

 

Left and there is the cockpit....

 

Car_PC12_Internal 3.jpgCar_PC12_Internal 4.jpg

 

...  the PC-12 still has one of the most well created cockpits in X-Plane for this genre. And that is up against some serious competition, but it a very nice place to fly from.

 

Deep quality instrument reflections was a major feature on the original PC-12 and they still don't disappoint, but add in the X-Plane11 PBR lighting and shadows and it looks absolutely stunning.

 

Car_PC12_Internal 6.jpgCar_PC12_Internal 5.jpg

 

Both Yokes can be hidden, but they are better visible as they both have very active features. There is still the featured "Stick Shaker", and so put the aircraft into a stall and the violent stick shaker will quickly pull you back to your senses, it is very well done and I am surprised that the PC-12 is still the only aircraft to use this function?  The rain effects also still work, but only at very low speeds.

 

Car_PC12_Internal 7.jpgCar_PC12_Internal 8.jpg

 

Main electrical and lighting overhead panel (OHP) is still obstructed by the pull down shades, so you have to move them to access certain parts of the switchgear. Nice pedestal has Stabiliser Trim which is electric and the position display is on the upper right of the pedestal, but no yaw adjustment. Nice cabin tempº gauge glows nicely in the day or night.

 

Car_PC12_Cockpit 1.jpgCar_PC12_Cockpit 2.jpg

 

The armrests hide the throttle which hides the condition/feather lever (in one) of which you use a lot, so I had to set out an X-Plane view to get access to it. There are more rocker lighting switches for panel, cockpit and cabin lighting on the rear of the pedestal, but the above smaller extra lighting adjusters here still don't work which is disappointing. The flap selection lever is of 0º - 15º - 30º and 40º of flap, and the flap indicator is positioned in the very top left of the pilots panel.

 

The armrests are animated and fold out of the way behind the chairs which is well done, not for access to the pedestal, but also for easy entry into the (tight) seats.

 

Car_PC12_Cockpit 4.jpgCar_PC12_Cockpit 3.jpg

 

Another great feature on the PC-12 was the rudder adjustment, twist the handle to match your height and feel more relaxed in flight. The adjustment handles now have chrome fittings as does the rear mount of the yokes and seatbelt clasps, all small touches but it lifts the quality of the cockpit.

 

Car_PC12_Cockpit 5.jpgCar_PC12_Cockpit 6.jpg

 

Turning on the two batteries brings power to the aircraft on the OHP. There is an external power switch (arrowed) but still no external power cart (damn).

 

Car_PC12_Cockpit 7.jpgCar_PC12_Cockpit 8.jpg

 

For its small size the OHP  is a little complicated as many of the switches have a double function as in the first right switch turns the item on and you then select the choice by the second switch for two selections. It is very easy to use once you understand the functionality. All selections of power use are noted well on the amp gauges with one set for certain items and the other set for selections. Both avionic switches are position on here as well.

Once the power is activated then the PC-12 comes alive.

 

Instrument panel for genre of aircraft is excellent, mostly all electronic including excellent engine readouts and a full KFC 327 EADI (Electronic Attitude Director Indicator) and EADI (Electronic Horizontal Horizon Indicator) are part of the EFIS avionics suite.

 

Car_PC12_Cockpit 9.jpgCar_PC12_Cockpit 11.jpg

 

With the power now on the rear cabin is spectacular as well, with excellent (switchable) adjustable lighting (see lighting below).

 

Car_PC12_Cockpit 12.jpgCar_PC12_Cockpit 13.jpg

 

Again the PBR just adds in that extra realism in daytime if the aircraft is in certain lighting positions...

 

Car_PC12_Cockpit 14.jpgCar_PC12_Cockpit 15.jpg

 

...   opening and folding animated tables and drop down individual shades are excellent, and sometimes you just want someone else to do the flying... "I'm just fine back here thanks"

 

Instrument panel

The instrument panel looks quite basic, but it is very far from that, there are loads of functions if you are willing to look for them and use them.

 

Car_PC12_Cockpit 10.jpg

 

The panel layout is however quite straight forward but is dominated by the EFIS or Electronic Flight Information System, we will get more into the system in flight. The EFIS takes in two of the six standard flight instruments in the Artificial Horizon and the Heading Indicator. The others are the Airspeed, Altitude, Vertical Speed and RMI or automatic direction finder. There is a backup CDI (Course deviation indicator) but that is also built into the EFIS and two other backup instruments in another Artificial Horizon and Altitude dials. Co-Pilot's side is the same EFIS standard six layout without the backup dials.

 

Center panel top under the extensive deep glareshield is the excellent Benedix/King KFC 327 Digital/Electronic Flight Control System (EFIS) and the autopilot panel pops out. Next to the autopilot is the GARMiN GMA 340 Radio Comms Panel. Your ADF unit is the standard KR 87T50 Bendex/King ADF receiver.

Below in another pop out is the engine/fuel display (digital) with large digital readouts for YRQ, ITT and NG and below the RPM, Fuel QTY (analog and digital). GEN 1 and GEN 2 readouts are duplicated from the overhead panel, and you also have the engine oil pressure and temp gauges in digital form. You have a save button and panel alert lighting test button that includes the extensive CAWS (Central Advisory and Warning System) that shows you your alerts and caution items for attention.

 

As standard now are two large GARMIN GNS530 GPS units which are fully 11.10 functional and both pop out for ease of use, but now you can also use the RealityXP's GTN750* (integrated into 3D cockpit, when available) but this is an optional purchase from RealityXP (see below for details). There are two GARMiN 327 Transponders, with one center panel and one right down behind the co-pilots yoke and these units have to be activated separately from the power avionic switches. Climate controls are on the co-pilots left lower panel and the Oxygen lever is easy to miss on the pedestal. Center lower panel is the fairly useless AvDyne display with the EFIS control panel above it, which we will look at in flight.

 

EGCC (Manchester) to EIDW (Dublin)

The powerful single Pratt & Whitney Canada PT6 turboprop engine (the PT6A-67B, 1200 shp), and the PC12 is certified for single-pilot IFR operations, although a second pilot is usually the normal.... is easily started with fuel pumps and ignition on and a press of the starter (Condition Lever to Idle).

 

It takes awhile for the engine to whine (that wonderful familiar PT6 start), and the turbine speed up to ignition, then the aircraft comes to life.

 

Car_PC12_Depart Man 1.jpgCar_PC12_Depart Man 2.jpg

 

Sounds (now in FMOD) are authentic PC-12 sounds and are excellent, there is no side pilot window to open, but leave the main door open and then close it to get the full external effect. All sounds are 180º dynamic as well.

 

One thing to note is with the GNS530 GPS. There is two of them with their uses mostly for the Comm/VOR in Com1/VOR 1 (upper) and Com2/VOR2 (lower).

 

But there is something else you need to be aware of? Both GPS GNS530 can both load flightplan's and both can run at the same time? It is depending on which GPS is active under the GPS/VLOC setting? If both GPS 's are set with flightplans then they will both show on the displays. This can be good if you want two route choices, but bad if the routes conflict. Here I have only set up the upper GNS530 for the MAN- DUB route, and made sure it was the only active (GPS) GNS. The other GNS was cleared of any flightplan so the aircraft is not confused at which flightplan it is to use. The lower GNS I then use for information or data and the COM/VOR frequencies more than any routing.

 

Car_PC12_Depart Man 3.jpgCar_PC12_Depart Man 4.jpg

 

One of the areas I am uncomfortable with is common with some Carenado's. Taxi speed is high with no more lower speed position down to adjust to unless you use the brakes. The PC-12 was one of the worse in high revs at a low idle position, the XP11 version is slightly better and and least you are in the lower range, but if you don't regulate the speed with the brakes the aircraft can still build up quite a head of speed.

X-Plane11 came with new specially designed engine dynamics and they have been used here along with newer ground physics as well, although the noted ground physics are still currently of a lot of debate within the X-Plane community.

 

Car_PC12_Depart Man 5.jpgCar_PC12_Depart Man 6.jpg

 

Setting your rotate speed is easy in the PC-12...   once you are out of the white airspeed zone (130knts), you can pull back on the yoke and depart the runway, the PC-12 has a lot of power for a quick climb at just under 2000fpm (1920fpm), but you use about 1700fpm for a clean pull upwards.

 

Car_PC12_Depart Man 8.jpgCar_PC12_Depart Man 10.jpg

 

Aircraft handling is surprisingly very good, In my first review I really enjoyed the aircraft, and the same feel came straight back immediately, if a little better with the X-Plane11 dynamics. It is a relaxing sort of turn/bank and just watching and feeling the aircraft until you set the course you want. You don't wrestle it or fight it, but just go with the flow of the flying.

 

Car_PC12_Depart Man 11 LG.jpg

 

This aircraft hums along and you quickly fall into a nice thrust feeling of power as you revel in the excellent aural background.

 

Car_PC12_Flying 1.jpgCar_PC12_Flying 2.jpg

Car_PC12_Flying 3.jpgCar_PC12_Flying 4.jpg

 

EFIS

My departure from EGCC was via runway 05L, but I am going West to Ireland, so to connect up with the flightplane I flew first on the heading mode in a departure circuit...

 

Car_PC12_Flying 5.jpgCar_PC12_EFIS 3.jpg

 

...  this is trickier than it looks because the heading knob is down on the EFIS Select panel, and that situated right down on the middle centre console, so most heading changes to keep both the EHSI and the knob in view means your point of view is skewed oddly across the cockpit, a popup panel would be great for these navigation operations, and it is quite awkward when your are say in the landing phase of aligning up with the runway via the heading knob. In a real aircraft this operation is fine with a free right hand, but not in a constrained moving view that you have on a simulation monitor.

 

Car_PC12_EFIS 1.jpgCar_PC12_EFIS 2.jpg

 

That said the EFIS Select panel has a lot of features, with Course, DH (Decision Height) and ADF (1-2) / VOR (1-2) pointers built into the EFIS display. You can also switch from the HSI to ARC mode view as well.

 

As noted the Autopilot panel does however popup by the Menu "A" tab, but that is actually easily reached from your pilot's position, however you can move and scale the panel if you need to move it near the EHSI Select panel, if the two panels were reversed in function it would suit you better than this arrangement.

 

Car_PC12_Flying 7.jpgCar_PC12_EFIS 4.jpg

 

You can adjust your pitch to ascend or descend by using the DN or UP buttons on the AP panel or use the more direct "Altitude Preselector" panel to ARM and ENG the set Altitude and Vertical Speed. Overall it is a really good modern glass flight system

 

Car_PC12_EFIS 6000.jpgCar_PC12_EFIS 5.jpg

 

Lighting

There is no adjustable lighting on the PC-12, but rocker switchgear at the rear of the pedestal, some switches are 3-Way switchable (the adjustment knobs are there but are not activated?) So all lighting is very on/off in operation. The "ADVISORY" switch is for the illumination of panel lit elements.

 

Car_PC12_Lighting 3.jpgCar_PC12_Lighting 4.jpg

 

And so Instrument lighting is straight on or off, and the main panel lighting is noted as "FLOOD" to cover the whole cockpit in colour. On X-Plane10 this flood lighting was terrible and very oversaturated, and I didn't like it at all, and with no adjustment available... I really didn't like it.  Here with PBR it is more calmer, but still oversaturated, but at least it is far more easier on the eye, so I can now live with it. With all the lighting on at night it is very dramatic (lower image).

 

Car_PC12_Lighting 1.jpgCar_PC12_Lighting 2.jpg

 

Car_PC12_Lighting 5 LG.jpg

 

Two overhead spots light the work area very nicely, but it is both lights on at the same time and not in individual spots.

 

Car_PC12_Lighting 6.jpgCar_PC12_Lighting 7.jpg

 

Cabin lighting is more flexible. Spots only over the seats (Reading), and two overhead settings in 50% and 100%.

 

Car_PC12_Lighting 8.jpgCar_PC12_Lighting 9.jpg

Car_PC12_Lighting 10.jpg

 

External lighting is excellent. There are five sets of lights for landing with two landing lights in the wingtips and three taxi lights on each of the landing gear struts. The taxi lights of course only work when the gear is down, but they are highly effective and all on together and they are highly dramatic.

 

Car_PC12_Lighting 11.jpgCar_PC12_Lighting 12.jpg

 

Effective wing/Ice light is also very handy on the ground for embarkation and disembarkation. Excellent strobes (new flash style), Navigation and beacon lighting is perfect. External cabin feel is very good and realistic as well.

 

EIDW - Dublin

Ireland is now on my port side, and it is time to descend. The flight over the Irish Sea is really a very short hop, but this aircraft in performance can cover some serious ground in altitude (30, 000ft) and distance (3,389 km (1,830 nm, Ferry mode)

 

Performance : Cruise speed: 500 km/h (312.5 mph/270 KTAS) : Stall speed: 120 km/h (74.8 mph/ 65 KCAS) : Service ceiling: 9,150 m (30,000 ft) : Rate

of climb: 512 m/min at sea level (1,680 ft/min) : Power/mass: 3.7 kg/shp (8.2 lb/shp) : Range 0 passengers: 3,389 km (1,830 nm) - Range 9 passengers: 2,804 km (1,753 mi) (1,513 nm)

 

Car_PC12_Flying 8 LG.jpg

 

Car_PC12_Flying 11.jpgCar_PC12_Flying 9.jpg

 

Aircraft's window reflections are very good and highly realistic from the cockpit or from the passenger cabin windows. 

 

Car_PC12_Flying 10.jpgCar_PC12_Flying 12.jpg

 

Originally in the earlier PC-12 versions I found myself very careful around the approach phase. The wing is very efficient, but still required modifications in final testing in a redesign of the wings with increase of wingspan and addition of winglets to ensure performance guarantees.

 

I found the PC-12 stalled very, very quickly at full flap. Stall speed is 120km/h or 65 KCAS, but I never ever got that low, and if it lost lift it was very hard to recover. Using power was the only way to keep the aircraft aloft, so you had to find that approach speed and hold it and not dare to reduce it further. So I compensated usually with faster approach speeds.

 

X-Plane11 changes all of that theory. One of Austin Meyer's main focus areas in XP11 was around Turbo (Turbine)- Prop engines like the PT6 and the like everything in X-Plane11 the thrust capabilities are now far more highly refined and more flexible. This bodes well for aircraft like the PC-12 and it shows in the flying, or more importantly in the approach phase.

 

Car_PC12_Flying 13.jpgCar_PC12_Flying 14.jpg

 

So now you do get far more control at those slow speeds, yes the stall point is still there, but you have far more feel and input from the throttle than before in controlling the aircraft at those low approach speeds, and in this PC-12 it makes a serious difference right down to the centreline touchdown.

 

I still stay around the 110knts to 100knts zone on approach, but have quietly lowered the final speed around to 95knts, but old habits still die hard as I was before in the approach phase very wary in the aircraft, but now I revel in it and enjoy the feeling of what the minute throttle adjustments make to my approach path. Yes you have to be aware of flap and gear drag, but the throttle feel easily compensates for that now as it didn't before.

 

Car_PC12_Flying 15.jpgCar_PC12_Flying 16.jpg

 

So the overall flight performance of the PC-12 is far more enhanced in this XP11 version, it makes it a very nice aircraft to fly now in a more professional way....  and the passengers get a better flight and not so bumpy a landing as well.

 

Car_PC12_Flying 17.jpgCar_PC12_Flying 18.jpg

 

Car_PC12_Flying 20.jpg

 

Liveries

There are one blank (White) livery and six completed liveries of mostly Swiss, German and American in origin. All are high 4K quality and highly refined for the best efficiency and ease of loading. The noted seventh "SUBSTANCE" livery is just the white livery repeated.

 

Car_PC12_Livery Blank.jpg

Car_PC12_Livery D-FCAH.jpgCar_PC12_Livery D-FESV.jpg

Car_PC12_Livery HB-FCL.jpgCar_PC12_Livery N9875.jpg

Car_PC12_Livery N4657.jpgCar_PC12_Livery N3486.jpg

 

Summary

I was surprised this Carenado PC-12 was not received as well as it was on release, users just didn't take to it as much as it deserved. The main thought's are directed in that they had mostly already invested heavily in the STMA ( Shade Tree Micro Aviation) with their Pilatus PC12/47G version of the same aircraft, it is cheaper but older in design. Both are very good, but I prefer this Carenado version and far more now with it's XP11 enhanced features.

 

In only few areas do I still have some concerns or quibbles. The ground taxi speed is better, but still hard work as being still a touch too fast, so you bounce under braking than more taxi over to the runway. The EFIS Select panel is awkward to use and would be good as a pop-out unit and even though the cockpit lighting is excellent, more light adjustment via working knobs would give you a better lighting tone to work in and for separate spot lights for each of the pilot's.

 

Overall this Pilatus PC-12 from Carenado is excellent and certainly far more better in it's X-Plane11 form. It is also one of the best and lovely powerful single turbine aircraft to fly in X-Plane and the aircraft comes with a mountain full of features including that excellent all glass EFIS avionics system and great electronic engine readouts, brilliant sound, the first class cabin is one of Carenado's best as is the high detailing of the cockpit. External quality is also extremely high with now PBR but that is what you pay for and that is certainly delivered here in this PC-12.

 

Worth the investment? certainly in this X-Plane11 form, and you will be certainly very happy with the aircraft and at 12,000ft and humming along to that distant destination you will be more than content with the PC-12, it is excellent and this aircraft is one of the hidden gems from Carenado.

 

______________________________________________

 

X-Plane Store logo sm.jpg

 

The Pilatus PC12 by Carenado is now available from the X-Plane.Org Store here :

 

PC12 HD Series XP11

 

and is priced at only US$34.95 

 

This PC12 in the XP11 release is not an update but a new upgrade version is priced at full value, but you do get free updates throughout the full  X-Plane11 run.

 

Features:

Special Features:
  • Version 1.0 of the new XP11 specific model
  • Only for X-Plane 11
  • Full PBR (Superb material shines and reflections).
Features:
  • Specially designed engine dynamics for XP11
  • Flight physics optimized for XP11 standards
  • Ground handling adapted for XP11 ground physics
  • Physically Based Rendering materials and textures throughout
  • PBR materials authored with industry-standard software used by the film and gaming industries
  • X-Plane GNS530 (FPS friendly)
  • Support for RealityXP's GTN750* (integrated into 3D cockpit, when available). * Optional purchase from RealityXP
  • Goodway Compatible
  • Realistic behavior compared to the real airplane. Realistic weight and balance. Tested by several pilots for maximum accuracy
Included in the package:
  • 6 HD liveries - 1 HD Blank livery
  • PC12 Electronic Flight Information System (EFIS) PDF
  • PC12 Emergency Checklist PDF - Normal Checklist PDF
  • PC12 Performance Tables - PC12 Reference PDF
  • Recommended Settings PDF

 

Requirements:

X-Plane 11 (not compatible with X-Plane 10)
Windows 7, MAC, or Linux
4GB+ VRAM
Version 1.0 (last updated Feb 1st 2018)

 

Installation : Download is 609.17mb that is unzipped to 667.60mb to your X-Plane - "General Aviation" Folder. (I use my regional aviation folder). The intergration of the Reality XP GTN 750 Compatibility is also available.

 

Documents:

Carenado don't supply manuals, mostly system info, Procedures (Checklists) and performance tables, and all are provided here.

 

  • Copyrights.pdf
  • Credits.pdf
  • PC12 Electronic Flight Information System.pdf
  • PC12 Emergency Procedures.pdf
  • PC12 Normal Procedures.pdf
  • PC12 Performance tables.pdf
  • PC12 References.pdf
  • Reality XP GTN 750 Compatibility.pdf
  • Recommended settings XP11 .pdf

 

_____________________________________________________________________________________

 

Review by Stephen Dutton
12th February 2018
Copyright©2018: X-PlaneReviews
 
(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
 

Review System Specifications:

Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD 

Software:   - Windows 10 - X-Plane 11.11

Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini

Plugins:  Environment Engine by xEnviro US$69.90 : XPRealistic Pro v1.0.9  effects US$19.95 : WorldTraffic 3.0 Plugin - US$29.95

Scenery or Aircraft

- EGCC - Manchester Airport by Aerosoft/Icaruos (X-Plane.OrgStore) - US$22.00

- EIDW - Airport Dublin V2 by Aerosoft (X-Plane.OrgStore) - US$24.95 (X-PlaneReviews Dublin update review is available here here: Scenery Update : EIDW Dubin v2 by Aerosoft)

 

Logo Header X-PlaneReviews 200px.jpg

 

Share this post


Link to post
Share on other sites

I'm still using the X-Plane 10 version in X-Plane 11, it flies but with a few issues, so I think it's time to move up to the X-Plane 11 version, I couldn't find anywhere in your article if this is VR compatible, and if not, can we expect that in an update? I'd like to know before I spend $35, thanks.

Share this post


Link to post
Share on other sites

Due to the PC-12's XP11 release period, it just missed the VR cutoff, but I would be really surprised if Carenado don't quickly upgrade it to VR with a single patch update. There is no doubt it will be upgraded. SD 

Share this post


Link to post
Share on other sites

http://simvrlabs.com/in-the-lab/ has great freeware upgrade for VR to all kind of aircraft, enabling use of VR controlers. For the PC-12 I think it works only with the XP11 version of the plane. 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×