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Scenery Review : KIAD - Washington Dulles International Airport by Nimbus Simulation

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Scenery Review : KIAD - Washington Dulles International Airport by Nimbus Simulation


Holes to fill? But some have taken years to fill, and for me this one has been a whole decade in filling in a major scenery hole. I see X-Plane as a giant place to fill in block by block, I call it "Building the X-Plane world one airport at a time". And throughout the years I have filled many, many of theses outsized holes with quality scenery, and they have given back in return many hours of pleasure, and have created some really great destinations to return to consistently.


The scenery in question is KIAD or Washington Dulles International Airport, which has never had a decent replica scenery to use or visit. Many users will note a few freeware versions with one actually not too bad by Chris-flies, but has also been in constant updates and never really reached a sort of completion quality. But I also sort of have a repulsion to certain X-Plane default modeled terminals, so in reality nothing was going to beat a properly created payware version of "Dulles".


Then a few years ago Nimbus Simulations announced their version of Dulles, and also mentioned MEM-Memphis in development at the same time. Things get in the way of life, like a killing pandemic and now even a bigger killing European war, major floods and even the odd climate change disasters, but here now KIAD is, and this is very high quality "Dulles" that we can all intergrate very nicely into our North American and global network from Nimbus...  and now thankfully fly in and out of Washington DC.


So was it worth the wait, the answer is yes, but in areas I slightly expected more considering the development considering the extended lead up time, but as a quality Nimbus scenery it ticks all the right boxes.



First up is that with the actual scenery download, you also have to install also a downloadable plugin. This is placed into your X-Plane Plugin folder, and not only do you use it to authorize the scenery, but it is also required for a few special features. It is the same plugin that came with the Nimbus KATL - Atlanta scenery, but you will need the updated version for use with this KIAD airport. Swapping over or using the KATL version does work, but not completely, however the new plugin version works the other way around with KATL, so you still only need the one plugin for both the Nimbus Sceneries, just make sure it is the updated one.


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KIAD-Dulles is one of those mega spaced out airports that could only come from the United States. In it's layout it reminds me a little of KDEN, with four major runways, three set parallel in L (Left), C (Central) and R (Right), with an offset cross runway 12/30, and there is a little bit of KATL-Atlanta in here as well.


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The first views of Dulles is excellent, however the boundaries of the scenery are highlighted by the darker trees compared to the much more lighter default textures. For once I think it is the wrong way around here. The Default textures are now not living up to the better layout of the scenery, and in most cases it is usually the other way around. So it will be interesting to checkout this KIAD scenery in X-Plane12 with it's new trees feature. It also shows the ageing of the decade old default textures in X-Plane. From a distance however IAD fills in quite nicely as the default textures go darker.


The Dulles field layout is actually pretty simple. Major huge terminal in the north and two massive long concourses in A/B and C/D, and all connected together by a Inter-terminal transportation system called the AeroTrain, an underground people mover which currently operates to all of the concourses except for concourse D, with passenger tunnels remaining to concourses A and B. The airport is also famous for it's mobile lounge (also known as "plane mates"), of which we will look at later.


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Washington Dulles International Airport


KIAD Chart.jpg

01L/19R - 9,400ft (2,865m) - Concrete

01C/19C - 11,500ft (3,505m) - Concrete

01R/19L - 11,500ft (3,505m) Concrete

12/30 - 10,501 (3,201m) - Concrete

12R/30L - 10,500ft (3,200m) - Planned

Elevation AMSL 313 ft / 95 m


Before World War II, Hoover Field was the main commercial airport serving Washington, on the site now occupied by the Pentagon and its parking lots. It was replaced by Washington National Airport in 1941, a short distance sited southeast. After the war, in 1948, the Civil Aeronautics Administration began to consider sites for a second major airport to serve the nation's capital. Congress passed the Washington Airport Act in 1950 to provide funding for a new airport in the region. The initial CAA proposal in 1951 called for the airport to be built in Fairfax County near what is now Burke Lake Park, but protests from residents, as well as the rapid expansion of Washington's suburbs during the time, led to reconsideration of this plan. One competing plan called for the airport to be built in the Pender area of Fairfax County, while another called for the conversion of Andrews Air Force Base in Prince George's County, Maryland, into a commercial airport.


The current site was finally selected by President Eisenhower in 1958; and the Dulles name was chosen by Eisenhower's aviation advisor Pete Quesada, who later served as the first head of the Federal Aviation Administration.


Dulles was built over a lesser-known airport named Blue Ridge Airport, chartered in 1938 by the U.S. The airport was Loudoun County's first official airport consisting of two grass intersecting runways in the shape of an "X". The location of the former Blue Ridge Airport sits where the Dulles Air Freight complex and Washington Dulles Airport Marriott now sit today.


A bit of trivia! Dulles originally used airport code DIA, the initials of Dulles International Airport. When handwritten, it was often misread as DCA, the code for Washington National Airport, so in 1968 the Dulles' code was changed to IAD.


KIAD_Terminal 1.jpg


Focus is on that iconic massive terminal building...  the main terminal was designed in 1958 by famed Finnish-American architect Eero Saarinen, and it is highly regarded for its graceful beauty, and is suggestive of flight. Saarinen was also famous for the TWA Flight Center, also known as the Trans World Flight Center, at New York City's John F. Kennedy International Airport (JFK) and even for the St Louis Gateway Arch.

In the 1990s, the main terminal at Dulles was reconfigured to allow more space between the front of the building and the ticket counters. And additional structures at both ends of the main terminal more than doubled the structure's original length. The original terminal at Taiwan Taoyuan International Airport in Taoyuan, Taiwan, was also modeled after the Saarinen terminal at Dulles.


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And a stunning terminal it is...  Nimbus has done a brilliant job here in reproducing one of the airport monuments in the United States, the flowing roof and sculptured tiers are excellent, originally the building was open to the elements and was later closed in with glass, a nice touch is the worn roof detail, is were the water has collected in the shallow. It is first rate...  notable is the original control tower as part of the terminal complex on the airside of the terminal. Modern, even futuristic in it's day, now it is just part of the original complex.


KIAD_Terminal 8.jpgKIAD_Terminal 9.jpg


Concourses A and B

All non-United flights operate out of these two concourses as well as some United Express flights. Concourse A (which has 47 gates) composes the eastern part of the closest midfield terminal building. It consists of a permanent ground-level set of gates designed for small planes and regional jets used by United Express, and several former Concourse B gates. The concourse is primarily used for international flights. Air France operates an airline lounge opposite gate A22, Etihad Airways operates a First and Business Class lounge across from gate A15, and Virgin Atlantic has a Clubhouse lounge across from gate A32. Concourse A's AeroTrain station is located about halfway through the concourse, between gates A6 and A14.


Concourse B (which has 28 gates) composes the western half of the building. It is the first of the permanent elevated midfield concourses. Originally constructed in 1998 and designed by Skidmore, Owings & Merrill and Hellmuth, Obata and Kassabaum, the B concourse contained 20 gates. In 2003, 4 additional gates were added to concourse B, followed by a major 15-gate expansion in 2008. In addition to the AeroTrain station located between gates B51 and B62, Concourse B also has an underground walkway to connect it to the main terminal. Concourse B is used by some international carriers, and is also utilized by all non-United domestic and Canada flights. The facility also includes a British Airways Galleries lounge, a Lufthansa lounge divided into Senator and Business class sections located between gates B49 and B51, and a Turkish Airlines Lounge near gate B43.


KIAD_Concourse A_B.jpgKIAD_Concourse A_B 3.jpgKIAD_Concourse A_B 2.jpg


On the ramp the detail or clutter is very good, but not IAD or airline branded. Walkon/Walkoff detail  is good, so you can use a lot of regional jet or prop aircraft with inbuilt stairs at KIAD...


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... but at a lot of gates the default pushback trucks do override a lot of the gate parking.

There are "Autogate" Airbidges, and they are well detailed here, and also some really great Airbridge covered ramp walkways which I really like.


KIAD_Concourse A_B 9.jpgKIAD_Concourse A_B 10.jpg


Centre concourse A/B has a prominent ramp tower, that is well intergrated into the concourse.


KIAD_Concourse A_B Ramp Tower.jpg


However Nimbus Simulations are still using throughout their sceneries, the now very old (Marginal) "Autogate" system and not the usual standard more modern SAM system, this has caused a lot of howling from the patriots on the forums on "Isn't it about time Nimbus caught up with modern standards". To a point I agree, as here there are gate complexes that require double or even triple airbridge capacity, but the "Autogate" system does not allow for that? The Marginal system my be free, but now it is far more inferior.


Terminal detail is excellent, as is the glass. Glass is worth talking about here, because Nimbus have always tried to create a very realistic glass because then do complete detailed internal concourse (and terminal areas). So they want you to see their excellent work. However it didn't really work either, because clear empty glass just does not look realistic. Their KMIA MIami was a good example of this...  KATL-Atlanta was far better. But here at KIAD they have used a more dark tinted the glass (still see-though) and now it looks excellent.


KIAD_Concourse A_B 8.jpgKIAD_Concourse A_B 11.jpgKIAD_Concourse A_B 12.jpg


The nice aluminium cladding looks excellent with built in reflective effect and also compliments the nice glass.


The plugin uses a nice feature that was premiered on the KATL-Atlanta scenery by Nimbus. Active gate signage...  The tool is found in the X-Plane banner plugins folder and you select "Info Screen"...  This brings up a pop-up to fill in your "Destination Airport" and "Departure Time" (just straight numbers and no colon)


KIAD_Concourse Info Screen 1.jpgKIAD_Concourse Info Screen 2.jpgKIAD_Concourse Info Screen 3.jpg


Then the gate information board will show the flight info of the route, current temperature, current time, destination airport and departure time. If the flight is ahead of the departure time the board will show "On Time", if the flight time has passed it will show "Delayed"...    other information is also shown as required like "Caution Jet Blast" It is all very good.


KIAD_Concourse Info Screen 4.jpgKIAD_Concourse Info Screen 5.jpg


As noted Nimbus do fully detailed interiors and very well done they are, and also actually not that heavy on your framerate considering the detail presented here. Besides the well done interior, there are animated walkers, most are on their phones...  but my favorites are the bag pullers, and these animated people can be seen through the external glass from certain gates and give off a very realistic tone and movement inside the concourses....  detailed gate areas are really well done as are the airport shops.


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The interiors are above Concourse A/B, lower Concourse C/D, but C/D is not really a glassy terminal, so not much can be seen externally... the interior of the main Saarinen reception terminal is also detailed.


KIAD_Concourse A_B Internal 7.jpgKIAD_Concourse A_B Internal 6.jpg


Before the Inter-terminal AeroTrain transportation system there was the mobile lounges (also known as "plane mates") that moved the passengers from the main northern terminal to the required gate or lounge for departure, the ones at Dulles where famous, or infamous which depended on if you liked them or loathed them. They have been very well replicated here as they are still used for Concourse D. and they had all been given names based on the postal abbreviations of the 50 states (USA), e.g., VA, MD, AK.


KIAD_Concourse A_B Lounges 1.jpgKIAD_Concourse A_B Lounges 2.jpgKIAD_Concourse A_B Lounges 3.jpg


Disappointing though is that the lounges are not animated? Even a few moving around would give Dulles gravitas... but not so. In fact there are no vehicle animations at all anywhere on the ramps and aprons, which again would have been nice.


Concourses C and D

Concourses C/D are solely used for United Airlines flights, as it functions as their hub at IAD. All mainline United flights and most United Express regional jet operations operate out of these concourses (some United Express flights use Concourse A).

These concourses were constructed in 1983 and designed by Hellmuth, Obata and Kassabaum. The two concourses have 22 gates each, numbered C1–C28 and D1–D32, with odd-numbered gates on the north side of the building and even numbered gates on the south side. Concourse C composes the eastern half of the terminal and Concourse D composes the gates on the west half of the terminal.

The C/D concourses were given a face lift in 2006 which included light fixture upgrades, new paint finishes, new ceiling grids and tiles, heating and air conditioning replacement, and complete restroom renovations.


Concourse C also has a dedicated Federal Inspection Station located at ground level. International United flights not originating at an airport with US customs pre-clearance can directly deplane passengers via the jet bridge at Concourse C (as opposed to using plane mates to offload passengers). Once deplaned, arriving passengers are separated. Passengers terminating at Dulles take a mobile lounge that transports them to the International Arrivals Building, while connecting passengers continuing on another United flight go through U.S. Customs and Immigration at the FIS station on the ground level. Since this immigration facility is only for connecting passengers on United and other Star Alliance carriers, it has shorter lines and passengers do not have to re-clear security at the massive security checkpoints in the main terminal.


A new and permanent C/D concourse (also called "Tier 2") are planned as part of the D2 Dulles Development Project. The new building is to include a three-level structure with 44 airline gates and similar amenities to Concourse B.The concourse plan includes a dedicated mezzanine corridor with moving sidewalks to serve international passengers. When built, it is planned that both terminals will be connected to the main terminal and other concourses via the AeroTrain. To that extent, the AeroTrain station at Concourse C was built at the location where the future Concourse C/D structure is proposed to be built, and is connected to the existing Concourse C via an underground walkway.


KIAD_Concourse C_D 1.jpgKIAD_Concourse C_D 2.jpgKIAD_Concourse C_D 3.jpg


Concourse C/D is older and feels it in it's higgledy-piggledy way, but I love these added on and more authentic past relic areas. The detail ramp level is excellent, with all the different complex areas working together, there is as noted not much glass here, but again that highlights the realism. If I am going to park at IAD, then it will be here.


KIAD_Concourse C_D 4.jpgKIAD_Concourse C_D 5.jpgKIAD_Concourse C_D 6.jpgKIAD_Concourse C_D 7.jpg


Control Tower

Located south field is the new(ish) control tower The original Airport Traffic Control Tower (ATCT) at Dulles opened along with the Airport in 1962.  Since then, there has been tremendous growth in the number of flights and airline gates.  As new runways are built, a taller, and more centrally positioned tower provides views all around the Airport for the safe guidance of aircraft. 


The new tower is an adaptation of an FAA Standard and was designed so that it will not visually compete with Dulles' original ATCT, which is an integral element of the historically relevant design of Dulles' Main Terminal.  For this reason, the original tower will not be removed or demolished.

The tower was dedicated in 2007 and is 300 feet to cab level, and 325 feet at it's highest point. The ASDE-X radar system atop the tower was commissioned on April 1, 2008.


Again very similar to the tower design at Atlanta, the tower design here is again well done and highly visiible on all approaches.


KIAD_Concourse Tower 1.jpgKIAD_Concourse Tower 2.jpgKIAD_Concourse Tower 3.jpgKIAD_Concourse Tower 4.jpgKIAD_Concourse Tower 5.jpg


Oddly the ASDE-X radar does not again rotate, and that fact is highly noticeable from every angle? Tower view however is totally excellent and well placed with no obstructions and with great views of all the approaches and runways.


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Below the main control tower is a large remote parking apron "R RAMP", there is second remote, remote parking area between the W3 and W4 taxiways set out between Runways 1L and 1C thresholds called "APRON W". There is an option included in the package to have Dulles without (Traffic Global/WT3) empty, or use the provided "STATIC" aircraft option.


KIAD_Remote 1.jpgKIAD_Remote 2.jpg



IAD Cargo is set west of the main terminal building on taxiway Z. There are two sections, OLD and NEW, with the newer larger warehouses set to the north, it quite a big cargo port, and any sized freighter should and can easily be catered for.


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Cargo ground clutter is non-branded, but very good and clustered. Warehouse detail is also perfect with the older worn metal iron sheeting on the OLD buildings and the more modern cladding on the NEW section.


On the opposite side east is a non-branded maintenance area, and GA Section Terminal with Private Jet reception area, again non-branded. The U.S. Customs are housed in this building as well.


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The field textures are very good, but don't have that gutted ribble effects that show real depth. There is a LOT of concrete here, but also a lot of nice variations in the concrete surfaces and textures with some good dirt and grime on the ramps with very nice discolourisation compared to the other wear areas, tar repairs are also quite noticeable and well done...  so overall all the ground areas are very good and realistic.


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Burnt-in ambient occlusion effect laden textures are done here on all hard surfaces, and in the right lighting conditions again look very good, but I have seen better with more depth and feel.


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3d grass is excellent, with nice full sways of spring flowers to gaze at on your arrival, there is nothing like good grass to fill in large blank field areas, it can make or break a good scenery. Lineage is strong, but not noticeably worn, just the hard lines.


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Infrastructure landside and in the immediate environs of Dulles is very good...  the building detail is very good and very varied in content, but not in the detail, or that detailed feel, and lot of the buildings are missing their branding as there is all the missing branded multitude of car rental zones and buildings... the entrance "Dulles Airport Pond" has been perfectly replicated and looks good.


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The airport's commercial infrastructure in the far north is well replicated as well, giving you a great feel and fill of the 19C and 19L approaches. To the far south you have the same quality of distant infrastructure detail as well...


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...  a lot of the buildings and represented required area infrasturcture well placed here, including the Fairfax Police Training Ground (track). All the Infrastructure is built on Lo-Res photo textures, there is not much detail and in areas the textures are a bit jaggy, but good fill in work by Nimbus has created an overall decent scene.


Famous to any Dulles scenery is the inclusion of the the Steven F. Udvar-Hazy Center, also called the Udvar-Hazy Center, which is the Smithsonian National Air and Space Museum (NASM)'s annex at the Washington Dulles International Airport in the Chantilly area of Fairfax County, Virginia, United States. The museum holds numerous exhibits, including the Space Shuttle Discovery, the Enola Gay, and the Gemini 7 space capsule and an Air France Concorde F-BVFA. Note the connection taxiway to KIAD taxiway J by the 1R threshold.


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Overall the lighting at KIAD-Dulles is adequate. It does the job, but it is nothing really special.


KIAD_Lighting 1.jpgKIAD_Lighting 2.jpg


You see a lot of the default X-Plane lighting here, and mostly all in one tone, and only the iconic Terminal is nicely and brightly lit, but it does look very nice. The ramps are again only one tone and dull ones at that, and most of the rest is in down lighting.


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Both the (old) and new control towers have nice uplighting, that is effective.


KIAD_Lighting 11.jpg


The concourse windows turn clear at night, and again look very good with all the internal action, a slight window tint though would have made them a bit more natural, but overall it is a nice to airport to arrive at, at night.


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Nimbus Simulations have been a prolific scenery (and aircraft) developer for now over a decade for the X-Plane Simulator, latest releases in scenery have focused on America's more mega airports including KORD-O,Hare Chicago, KMIA Miami and KATL Atlanta. This release is of another major iconic hub is for America's capital state in Washington D.C, in Virginia...   this is KIAD-Washington Dulles International Airport.


Long wanted for the X-Plane Simulator, this Washington "Dulles" finally a creates great destination and hub airport to fill in an important connection on the eastern seaboard of the United States.


Overall the scenery is excellent, with the important iconic Eero Saarinen terminal beautifully modeled, and both major A/B and C/D concourses also extremely well detailed and highly realistic. All have great detailed interiors with animated (walking) passengers and clever plugin powered gate information boards. Ground textures are also really good with ambient occlusion effects and excellent 3d grass...  the famous Lounges or "plane mates" are also highly represented, but are not animated.


Although highly innovative in many areas. KIAD and Nimbus also relies very heavily on default or older X-Plane features. It uses the now old Marginal "Autogates" system and not the newer SAM system, no field vehicle animations and the lighting is only the basic X-Plane tones and objects.


I really like Nimbus sceneries and this is certainly a great addition to any collection, even now a complete point to point network of just Nimbus created airports.

They also give great value to content and the quality of the work is excellent and highly detailed. But a step forward in airport branding, animations and certainly better autogate systems would move their work far higher into that high-quality area.


For me "Dulles" will fill in a major hole in my East Coast American network, no doubt in the future that visits to KIAD and Washington will now get far more busier, and to cover more of the intergrated network within the States themselves, and that aspect alone makes the IAD scenery really valuable to my X-Plane experience.

Those important aspects alone and with the quality of this IAD scenery makes it all for me a very worthwhile purchase...  Highly Recommended.



X-Plane Store logo sm.jpg


Yes! the KIAD - Washington Dulles International Airport by Nimbus Simulation is now available from the X-Plane.Org Store here :


KIAD - Washington Dulles International Airport

Price is US$29.95


High-Definition Airport
  • Terminals with 3D interior and people
  • HDR lights
  • New 4K textures with PBR materials.
  • Night lighting
  • Ground textures with PBR materials
  • High quality vehicles with PBR material
  • 3D trees
  • Parking lots full of cars
  • Ground markings on each gate and runway
  • Files for empty airport or static planes
Animated Airport
  • GroundTraffic (plugin by Marginal)
  • AutoGate plugin with custom highly detailed jetways (plugin by Marginal)
  • Animated people inside the terminals
  • Information screens that shows time, pressure, temperature, destination airport, departure time, delay and the amount of delay
  • People mover
  • Detailed tarmac textures from up close or far out
  • High quality new vehicles and miscellaneous objects



X-Plane 11
Free Update to X-Plane 12 when available
Windows, Mac or Linux
4 GB VRAM Minimum - 8 GB+ VRAM Recommended
Download Size: 1.2 GB
Current version: 1.0 (March 4th 2022)

Installation and documents:

IAD is download of 1.21Gb download that is translated into a 2.16Gb install in your Custom Scenery folder.

  • Nimbus Simulation - KIAD - V1.0
  • Nimbus airports V1.1 (plugin)


A companion download of the Nimbus Simulations PLUGIN is also required for this scenery, for authorisation and airport special features, the separate download is deposited in the X-Plane/Resources/Plugins folder.

earth.nav.dat file files are included to switch the preference of either "NO STATIC PLANES" or "STATIC PLANES" options.



There is a "Read Me" page for installation and requirements



Scenery Review by Stephen Dutton

19th March 2022

Copyright©2022: X-Plane Reviews


Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved

Review System Specifications: 

Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit -32 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 1TB SSD 

Software:   - Windows 10 - X-Plane v11.55

Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini

Plugins: Environment Engine by xEnviro US$69.90 : Traffic GlobalJustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00

Scenery or Aircraft

- None-


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