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Scenery Upgrade : EBBR Brussels v2.0 by JustSim

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EBBR-Brussels v2_Header.jpg



Scenery Upgrade : EBBR Brussels v2.0 by JustSim


A scenery that I use frequently and for reviews then makes it certainly a valuable addition to my scenery portfolio, value is the word here in that if the scenery delivers for you on a highly realistic level then I will use it, and then if I am using the airport regularly then the actual purchase is also worthwhile because you have got your full value for money.


So JustSim's excellent EBBR - Brussels that was released in the 3Q 2018 is that good, but the scenery also had a few gripes that just lost it's position in the overall 5 Star rating it really deserved, here is the original full release review: Scenery Review - EBBR Brussels Airport by JustSim


EBBR Brussels v2.0 by JustSim


Brussels Airport
Aéroport de Bruxelles-National (French)
Luchthaven Brussel-Nationaal (Dutch)


01/19 2,987m (9,800ft) Asphalt

07R/25L 3,21 (10,535ft) Asphalt

07L/25R 3,638 (11,936ft) Asphalt

Elevation AMSL184 ft / 56 m


EBBR-Brussels_v1_1_ Head 1.jpgEBBR-Brussels_v1_1_ Head 2.jpgEBBR-Brussels_v1_1_ Head 3.jpgEBBR-Brussels_v1_1_ Head 4.jpg

EBBR-Brussels_v1_1_ Head 5.jpg


The first thing that took in your eye in was the far more over-saturated ground textures to the surrounding mesh. To a point they are still the same in v2



EBBR-Brussels_v1_1_ Fix_Ground 1.jpg


But they don't seem in this version to have the same overt impact they did before? Why... the reason I think is hidden in the Witt and Rode Cites area that is on the threshold to 07R and to a point could also be easily seen from the 07L approach.


EBBR-Brussels_v1_1_ Ground 2.jpgEBBR-Brussels_v1_1_ Ground 3.jpgEBBR-Brussels_v1_1_ Ground 4.jpgEBBR-Brussels_v1_1_ Ground 5.jpg


In v2 the autogen boundaries have been redrawn, so the full Witt and Rode Cites area is now filled in with objects and also in taking away the hideous empty spaces and replacing it with perfect autogen (images above left and right). And so it has the same effect of also covering over the over-saturated photo images as well in creating a more tighter autogen boundary around EBBR, and boy it does make a big difference, but you do still lament that a just a small adjustment to the ground texture saturation would have made it all so perfect, but this is anyway still a nice fix to two large outstanding issues from the v1.0 scenery.


The missing Eurocontrol ATC building are now sort of there, the better autogen also creates some of the buildings, but I think the ATC control centre deserved some custom 3d worthy objects. But at least now the autogen fills in around the formally deserted NATO Headquarters area.


EBBR-Brussels_v1_1_ Ground 6.jpgEBBR-Brussels_v1_1_ Ground 7.jpg



The Terminals and Piers A and B have been redone. So why would you remodel already good and well modeled terminals...


EBBR-Brussels_v1_1_ Terminal_Fix 1.jpgEBBR-Brussels_v1_1_ Terminal_Fix 2.jpgEBBR-Brussels_v1_1_ Terminal_Fix 3.jpg


The answer is in the addition (thankfully) of the now multiple and active (Marginal) VDGS airbridges!, yay


EBBR-Brussels_v1_1_ VDGS_Fix 3.jpgEBBR-Brussels_v1_1_ VDGS_Fix 4.jpg

EBBR-Brussels_v1_1_ VDGS_Fix 2.jpgEBBR-Brussels_v1_1_ VDGS_Fix 1.jpg


I was very disappointed that the original release EBBR had only static airbridges, now that missing element has been fixed in V2. The airbridges are also custom to BRU and come with the current "equinor" branding. Highly noticeable is the newer and shinier Pier A glass and detail...


EBBR-Brussels_v1_1_ Terminal_Fix 4.jpgEBBR-Brussels_v1_1_ Terminal_Fix 5.jpgEBBR-Brussels_v1_1_ Terminal_Fix 7.jpgEBBR-Brussels_v1_1_ Terminal_Fix 6.jpg


....  Pier B is also all new and is more detailed than the earlier version, also now are the A380 stands on Pier B in Gates 31 (231) and 33 (233) have now been included as well...


EBBR-Brussels_v1_1_ A380_Fix 1.jpgEBBR-Brussels_v1_1_ A380_Fix 2.jpgEBBR-Brussels_v1_1_ A380_Fix 3.jpgEBBR-Brussels_v1_1_ A380_Fix 4.jpg


... the Category 5 321 stand with double boarding levels and a three airbridge facility is really well modeled and authentic here. The provided WorldTraffic3 ground routes have also been updated to reflect these taxiway changes, but you won't see a lot of A380 aircraft here as only Emirates has one flight a day to BRU in EK183, and mostly that route is on demand and uses Boeing 777's.


At Apron 3 North at BRU there has been a lot of ground work been done. Those apron, stand changes and signage have been done here as well to reflect the work completed.


EBBR-Brussels_v1_1_ Terminal_Fix 8.jpgEBBR-Brussels_v1_1_ Terminal_Fix 9.jpg



So the v2 scenery is totally up to date with the current EBBR layout. Other airport taxiway navigation signs and ground markings have also been updated to the current 2020 layout.



Another slight frustration was with the lighting in v1.0. It was so visibly good, but also lacking in many other areas.


EBBR-Brussels_v1_1_ Lighting A.jpg


All my concerns have now been addressed in this v2 update. The biggest blackhole area was around the old circular Pier C, in that the missing lighting has now been fixed, and very nice is the lighting fill-in as well.


EBBR-Brussels_v1_1_ Lighting 1.jpgEBBR-Brussels_v1_1_ Lighting 2.jpg


Another gripe was that the Pier A looked magnificent in the daylight, but the night textures were very dull and bland and not at all worthy of the terminal...  again that aspect has been well rectified as the terminal now looks excellent at night.


EBBR-Brussels_v1_1_ Lighting 7.jpgEBBR-Brussels_v1_1_ Lighting 8.jpg

EBBR-Brussels_v1_1_ Lighting 9.jpgEBBR-Brussels_v1_1_ Lighting 3.jpg


The Pier A landside entrance has had a little lighting upgrade as well, it now has more consistent lighting. So has the entrance to Pier B as the landside panorama of 3d people and the terminal entrance looks very good in the night environment.


EBBR-Brussels_v1_1_ Lighting 5.jpgEBBR-Brussels_v1_1_ Lighting 6.jpg

EBBR-Brussels_v1_1_ Lighting 11.jpg


Taxiway parking zones and other areas have also had lighting touchups, and the full overall EBBR airport lighting effect is now very good.


EBBR-Brussels_v1_1_ Lighting 4.jpgEBBR-Brussels_v1_1_ Lighting 10.jpg



Very good on release, JustSim's EBBR - Brussel's v1.0 scenery, was just missing that extra finer refinement. This v2.0 upgrade release covers all those noticeable quirks and a lot more.

All the fixes here are spot on to rectify the areas required to make EBBR perfect. The autogen has been refined to covered over the over-saturated photo-textures, and thankfully fix the flat empty Witt and Rode Cites area on the 07L/07R approaches. New Terminals (Piers 1&2) have been completely redone to now incorporate Marginal's VDGS autogates with its current "equinor" branding. A380 gates (31/33) and taxi markings have been added with the full double-boarding gate complex. Apron 3 North has also been updated with current stands and markings.


The lighting has had a good upgrade as well, with the dark zone around Pier C has been fixed as has the dark Pier A concourse glass, both are now excellent, all lighting has been completely looked over and refined, so it is now perfect.


Even if the ground photo textures over-saturation have been nullified to a point with the covering autogen, they are still very strong and in need of some less saturation to blend in more with the default surrounding textures, but otherwise the negatives are minimal.


Already very good was the original release of JustSim's Brussel's EBBR, then this v2 upgrade totally fills in the blanks and more, then very worthy before, now v2 Brussels is certainly 5 Star scenery... great value, great scenery...   so what more do you want!



X-Plane Store logo sm.jpg


Yes! EBBR Brussels Airport v2.0 by JustSim is available from the X-Plane.Org Store here :

EBBR Brussels Airport v2


Price is US$25.00

Customers who own the previous EBBR Brussels by JustSim can get the new v2 version for $6.50. Use the coupon code location in your original  EBBR invoice


  • Detailed airport objects and vehicles
  • Custom textured taxiways, runways and apron
  • Custom surroundings 
  • Custom airport lights
  • Compatible with X-Plane 11 features
  • Animated ground vehicles (X-Plane 11 only)
  • Shading and occlusion (texture baking) effects on terminal and other airport buildings
  • High resolution ground textures / Custom runway textures
  • High resolution building textures
  • Animated autobridges, Marginal VGDS
  • Excellent night effects
  • Realistic reflections on glass
  • World Traffic compatible
  • X-Life traffic compatible
  • Optimized for excellent performance


WT3:  WorldTraffic GroundRoutes are provided and overall the airport functions perfectly, but it has no airport operations file. Ground routes are to be installed in the ARR and DEP folders and the ParkingDef.txt goes into the ParkingDef folder.



X-Plane 11+
Windows, Mac, Linux
4 Gb VRAM Video Card Minimum, 8 Gb+ VRAM Video Card Recommended
Current and Review version: 2.0 (February 17th 2020)
Download Size: 1.3 GB




Scenery Upgrade Review by Stephen Dutton

18th February 2020

Copyright©2020 : X-Plane Reviews


(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)


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