Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by BernardoCasa

  1. Ok, so I took the aircraft for a departure and I believe that I know your problem. I've set myself at 9,000ft with ALT hold and no A/T, should work fine with A/T, then selected the desired heading. After that I clicked at the HDG hold button and nothing, just like you described, however, if you unclick the hold button, leaving no light on, and click the SEL button in the HDG selector the plane should follow the selected heading. So, just click SEL and don't click hold. I expect that this post helped you. Casa
  2. I believe that you mean AP. Well, when my AP is on I always select LNAV, so I never used HDG mode. The next time I get the opportunity to fly the 787 again, I'll take a look at the HDG mode. The LNAV works pretty well, so I don't see any reason for using HDG. If you want to use it during approach, try flying the plane by yourself, it is very enjoyable.
  3. Janowski J-1B 'Don Quixote' by FJMAero In the last week, FJMAero released their Janowski J-1B in the Org.Store, offering the X-Plane community another good quality ultralight aircraft. The Janowski J-1 Don Quixote, initially named as Prząśniczka ("Distaff"), is a Polish home build ultralight designed in 1967 focusing on the home build segment. The original prototype was equipped with a Saturn engine, which was composed of two motorcycle engines, producing 23HP. The J-1 could be also equipped with a Trabant engine (29HP), or a VW conversion which produced 48HP. The plane I am going to show you in this review is the J-1B variant, with a fiberglass airframe and a Hirth F-33, air-cooled two-stroke engine that produces up to 28HP. The plane evolved for more modern variants like the J-2 Polonez, J-3 Eagle, J-5 Marco, and the J-6 Fregata. We don't have many good quality ultralights for X-Plane, so if you want a new ultralight aircraft for your collection, this may be the plane you were looking for. Let's check the review first. As you can see, the J-1B is an experimental single-pilot aircraft mounted in a conventional landing gear configuration. Even though the plane is mostly used for short scenic flights, it can easily handle light acrobatic maneuvers. With a very simple design, the J-1B has more equipment than you would imagine, including a battery, electric starter and even a Garmin GNS 430 unit. Differently from most aircraft, the J-1B doesn't have flaps, which aren't necessary since it doesn't weigh more than 200kg. FJMAero made a very good job in all parts of the exterior modeling. Even though the real aircraft is very simple, the designer managed to make a very nice exterior, adding many details and high-resolution (4k) textures. Pretty nice to see many details like the pitot tubes, the Garmin antenna and many other things. Personally, I prefer an aircraft equipped with a tricycle landing gear, however, the conventional landing gear suits this aircraft very well. As the rest of the exterior, the modeling and textures are pretty nice here. As you can imagine, the engine modeling is very good too. The Hirth F-33 is a mono cylinder two-stroke engine, producing up to 28HP. FJMAero made a incredible job with the engine, adding a lot of details like the pipes, cables, the cylinder cooling fins, serpentine belt, and many other things. The textures are really good too, giving the engine a used look. The J-1B is equipped with a two-way composite propeller, which also has a pretty nice modeling and textures application. Just like the exterior, the interior is very well modeled and presents very high-quality textures. In order to open canopy, you will need to click on the strap located on the right side of the seat. The cockpit is mostly made of plastic, but thankfully the seat that you will spend some time seated is upholstered and apparently comfortable. As usual in this aircraft, the seat has a nice modeling and good textures. As I said in the previous paragraph, the cockpit is mostly made of plastic, however, the joystick and throttle don't follow this rule, been made of beautiful wooden material. The rudder pedals are very nice, basic but very well modeled in this replica by FJMAero. Glass is sometimes a problem for designers, however, FJMAero nailed it, making it very realistic and even reflective depending on the light angle. You will better notice it after in the review when I fly the J-1B. The Janowski J-1B comes with a very simple but beautiful and complete panel, even offering a GNS 430 unit. The textures on it are extremely good, giving a very natural used look to it. You won't be disappointed by the modeling either, very smooth and realistic. Pretty nice to see the reflections all over the cockpit, especially in the instrument gauges. If you want to hide the beautiful joystick, just click on the registration plate and it will disappear. As you could see, the cockpit is very basic, but well done, presenting high-quality textures, smooth 3D modeling and good reflections. However, the most important thing in an aircraft is the flying capability, so now let's take a look at how does it behave flying and how to make it happen. Flying the J-1B As you can imagine, starting the J-1B is very easy. The first thing you will need to do is make sure to have your canopy closed and parking brake set, which is located under your right leg, then look at the left side of the seat, right next to your head, and you will see the fuel valve, turn it to ON position. After that the aircraft will be able to send fuel to the engine, allowing you to start it. Make sure you have enough fuel for your flight, otherwise you may have some problems. Today I will make a panoramic flight in Seattle, departing from Auburn Municipal (S50) and arrive in the Boeing Field (KBFI), so 5.5KG of fuel should be more than enough. Now that you are ready to start the aircraft look behind the joystick, there you will find both battery and engine switches, turn the BATT switch first and check if the fuel pressure is at 30PSI, then turn the RUN switch on. Your electric system should be working and your engine ready for the start. If you want, insert your route in the GNS430 unit, this way it will help you reach your arrival airport and/or use SID/STAR procedures easily. Starting the engine is very easy, just hold the start button for a short time and the engine should be running perfectly. You will notice the pretty good FMOD engine start sounds while doing this. The Janowski J-1B is so basic that it doesn't have any kind of lights, this means that you only need to release your parking brake and taxi to your runway. Make sure to apply some trim because the engine height forces the aircraft nose down. While taxing you will notice that FMOD sounds aren't incredible, missing some things like switches sounds, but more than enough for this little plane. The combination of the Hirth F-33 engine and the aircraft lightweight results in a very short takeoff run. Just set your engine at full power, something near 2250RPM, and watch the fast acceleration of the J-1B which reaches the rotate speed very fast. In a few seconds, you will see yourself a few feet above the ground. The pilot inside the cockpit is pretty nice, extremely well modeled and texturised. While climbing you will feel the aircraft very well, which answers to your commands very quickly. A few minutes after taking off and we are flying over Seattle-Tacoma International Airport, such a big airport. Our cruise altitude will be 4,000ft today, more than enough for this flight. I am pretty sure you will enjoy flying the J-1B, it is that kind of aircraft that always require your attention for keeping a leveled flight. We can already see the huge Seattle city, which I expect to visit one day. Beautiful representation by Drzewiecki. In order to go back to our destination airport, we will need to make a turn, and this is a good moment to test the J-1B light acrobatic capabilities, and I may say that the aircraft handle this kind of flight very well. Now let's head to KBFI. Even though the Janowski J-1B doesn't have flaps, it can easily fly at very low speeds such as 40Kts. Stall speed is around 58 km/h (36 mph, 31 Kts), so you have a little space to work from here.You may need to practice some approaches and landings because it is very hard to lose some speed and land in the correct spot using this aircraft. However no plane is too hard for a good pilot, so you will be able to easily land it after a few flights. Once parked at your ramp, just shut off the fuel valve, then turn off the RUN and BATT switches, after that just make sure to set the parking brake. The Janowski may require a little bit of practice for landings and approaches, however, after you learn how to control it you will see how fun to fly this little aircraft really is. Summary Well, it seems that everything ends here. During the review, I tried to show all the aircraft details for you, and we can conclude that the Janowski J-1B by FJMAero is a pretty nice plane. Honestly, I didn't find any problem related to it, just qualities like superb 3D modeling, both external and internal, and high-quality textures. The sounds are pretty nice as well, and even though they can be a little improved, they are more than enough for the J-1B. This is the first FJMAero product released in the X-Plane.Org Store, a pretty good first release. I know that the Janowski J-1B is a very basic plane, however, I may say that FJMAero did an extremely good job with it. It would be nice if the designer released an update for the J-1B or even a new aircraft with the same high-quality level. Ultralights aren't very common in X-Plane, even for me, however now I see how fun and enjoyable they are, so if you are looking for an ultralight and a different plane for your collection, which is under US$20, this may be one of the best options. --------------------------------------------------------------- The Janowski J-1B by FJMAero is available in the X-Plane.Org Store here: Janowski J-1B Price is US$19.95 The J1-B is a home-built aircraft design originally conceived by Jaroslaw Janowski and Witold Kalita in the late 60’s. The design featured a high-wing single-seat configuration with rearward mounted engine on top of the wing. The FJMAero J-1B is representative of a fiber glass airframe powered by a Hirth F-33 air-cooled two-stroke engine producing up to 28 HP, with design loads of +6/-3G. The J-1B is flapless and comes with a fully movable elevator trim to compensate the effects of the high-thrust line above the center of gravity. Our J-1B is a designed to provide the virtual pilot with an aircraft that is easy to handle, offers excellent visibility and exhibits interesting flight characteristics for those that enjoy stick and rudder, seat-of-pants flying. Ideal for short scenic flights, cross-country VFR and is light aerobatics capable. Features: Highly detailed 3D interior and exterior model with many fine details to discover High-resolution (4K) physical based rendering (PBR) texture sets to showcase surfaces ranging from painted resin, spray paint, metal, seat fabric, dust effects, all the way to leather for the dust cover at the base of the control stick Animated controls, control rods and surfaces, canopy, fully articulated rudder pedals with differential braking and cockpit switches Custom XLua driven ignition panel to provide a robust engine and avionics start-up, including custom commands that can be assigned to joysticks or other hardware peripherals. Open the fuel valve, turn on the battery bus, switch the ‘Run’ button to on and press the starter to bring life to the Hirth F-33 and the ‘Warp Drive’ propeller. High-resolution flight instruments designed from the ground up to maintain clarity at all viewing distances. Includes a highly detailed 3D face for the GNS 430 (X-Plane 11 native) Full-bodied FMOD sound set that includes (but are not limited to): Hirth F33 engine sounds Buttons and switches, including the GNS430 Engine starter and fuel pump systems Wheel sounds for impact, rolling and sliding Cockpit shake/vibration noise based on ground roll Wind noise on the canopy based on airspeed Sideslip air noise on the airframe and canopy Custom stall horn providing incremental feedback based on angle of attack Realistic sound attenuation when closing/opening the canopy Custom Clark Y airfoil. Flight model tested with standard and experimental flight model (11.41+), with the latter being preferable for those that enjoy stick and rudder flying. Four liveries including ‘Fire Red’, ‘Blu’, ‘Moon’ and ‘Blank’. While the first three come with custom PBR textures for each paint scheme, the Blank scheme has a neutral PBR set to assist with repaints. Each livery features its own unique internal textures A unique tail number repaint texture that allows customisation of the fuselage tail numbers, the pilot name under the canopy, as well as the number plaque on the instrument panel without having to repaint the entire aircraft. An easy to use registration Photoshop file is provided. Customise your J-1B and make it your own. Paint kit designed from the ground up to be easy to repaint (external and internal), including colour coded layers in Photoshop with instructions to preserve PBR materials, as well as UV island guides to assist livery painters (see manual for more details). The following diffuse paint sets are provided: Fuselage Wings Cockpit Instrument pod (excluding instruments) Fully detailed pilot in external views with custom headset and aerobatics-ready harness. Requirement X-Plane 11 Windows, Mac or Linux 4 GB VRAM Minimum - 8GB+ VRAM Recommended Download Size: 410 MB (paint kit is 675 MB) Current version : 1.0 (June 12th 2020) ______________________________________________________________________ Aircraft Review by Bernardo Pierdoná Casa 21st June 2020 Copyright©2020: X-PlaneReviews Review System Specifications: Computer System: Intel Core I5-9600K 4,30GHz / 2x8 Corsair Vengeance RGB Pro 3200MHz - Gigabyte RTX 2070 - Gigabyte Z390 Aorus Master - Kingston A1000M.2 SSD 240GB Software: - Windows 10 - X-Plane 11.41 Addons: Logitech Pro Flight Yoke/Pedals/Throttle Quadrant - Logitech Extreme 3d Pro Joystick - Sound: Samsung Home Theater System J5500WK Plugins: Environment Engine v1.13 by xEnviro US$69,90 Traffic: Traffic Global by JustFlight US$52.99 Ground textures: ALES US$15.99 Scenery and Aircraft -Seattle City by Drzewiecki -Seattle Airports by Drzewiecki (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
  4. Scenery Review : KRDU - Raleigh-Durham International Airport by Departure Designs Located in the state of North Carolina, Raleigh-Durham International Airport is the 39th busiest airport in the U.S and the second in its state, just behind Charlotte Douglas International Airport. The airport started its operations with Eastern Airlines in May 1943, making flights to Miami and New York. Last year the airport had a passenger traffic superior to 14,200,000 (enplaned + deplaned) passengers. The airport has passenger city to 68 cities and an average of more than 450 flights daily. As you see by the title, the airport has international flights too, being London, Paris and Toronto the most popular international routes. X-Plane didn't have a payware version of the airport until mid-April, when Departure Designs released their KRDU scenery. In the last month, our friend Stephen wrote two reviews of Departure Designs airports, Fort-Lauderdale and Oakland. Both airports had their pros and cons, however, Departure Designs released a lot of products in a short time and this may have reduced the quality of them. Let's take a look at this replica of Raleigh-Durham Airport. Raleigh-Durham International Airport IATA: RDU - ICAO: KRDU 05L/23R 10,000ft (3,048m) Concrete 05R/23L 7,500ft (2,286m) Asphalt 14/32 3,570ft (1,088m) Asphalt Elevation AMSL: 435ft / 132m The first thing I've noticed after installing the scenery were the trees and orthophoto. Departure Designs made an incredible job adding more trees, which gives you the feeling of a real forest. They also nailed the orthophoto, high-quality color graded satellite imagery, that when combined with the nice trees results in an awesome airport surrounding area. Pretty nice to see these during an approach. The orthophoto quality is one of the best I've ever seen in X-Plane, showing almost every detail in the ground. The transitions between the runways/taxiways and the grass is pretty smooth and detailed. The most popular way to get in the airport is by car, and that makes sense because the airport between two Highways that connect the cities of Durham and Raleigh. The orthophoto is so good that Departure Designs didn't even have to use modeled roads. The pickups and dropoffs zones in both terminals, as well as the parking lots, are very nice. The designer seemed to have worked pretty hard in the parking lots, adding 3D cars, being careful with details and producing a nice 3D modeling. In my opinion, the only downside related to the roads is the lack of animated traffic, however you wouldn't notice it in most of your departures and landings. Even though Raleigh-Durham isn't a big airport, it consists of two terminals and three concourses, A, C, and D. You can navigate through the terminals using a shuttle bus or the moving walkway. Let's take a look at both terminals right now. Terminal 1 This terminal occupies the site of the airport's original terminal, which opened in 1955 and went trough many expansions. In 1982 the building received an expansion that would create a new terminal, which is known as the current terminal 1. The old part was demolished in 2016 due to expenses and lack of practical use. Nowadays, the Terminal 1 has 9 gates, named A1-A9. Until the end of March 2020, Southwest was the only airline operating in the terminal, using gates A5-A9, however, in April the gates A1-A4 were reactivated and are now operated by Frontier, Allegiant and Spirit Airlines. When compared to other payware airports, or even terminal 2, the modeling is very basic. But this isn't Departure Designs fault, the terminal is actually a pretty good replica of the real one. Instead of having glass and a modeled interior like Terminal 2, this terminal has solid windows. At least the textures are quite nice and those columns between the windows give a nice perspective depending on the angle you look at them. Even though the building is quite basic, Departure Designs inserted some nice details in things like the ground handling vehicles. Pretty nice to see them with the Southwest painting or Spirit and Frontier colors, and the fact that the vehicles are parked around the correct gates is nice too. Terminal 2 The terminal occupies the site of the old Terminal C, which was built between 1985 and 1987 and served as an American Airlines hub. In 2003 announced plans to expand and renovate the terminal, however in 2006 it was completely rebuilt. Designed under the philosophy of contextual regionalism, related to Critical regionalism, the terminal is divided into two concourses, C and D, and has 36 gates, which 4 can accommodate the huge 747. I may say that Departure Designs made a overall good job in T2, even though it has some quite strange problems. The 3D modeling is pretty nice, it isn't incredible but doesn't seem to have any problem. The glass is a problem in T2. The addition of a 3D modeled interior requires glass, which can give an airport insane visuals or ruin it. We saw that glass was quite a problem in KFLL by Departure Designs, and sadly this KRDU also has problems with it. Note that I tested many graphic settings and none of them solved the problem. It is quite hard to exactly describe the problem, which appears to be related to reflections and textures. While looking from outside you will notice that the interior textures seem to disappear, resulting in all silver objects and some strange blue and light green colors. Sometimes, depending on the angle you look at the interior, the colors change, resulting in a very weird effect. The reflections are quite strange sometimes. Just like KFLL, when you are looking from inside the terminal it appears to have no glass. The interior is very basic, but at least the textures are nice. All jet bridges, in both T1 and T2, are equipped with SAM - Scenery Animation Manager. They are really nice, however, due to the fact that many jetways are to close from each other, it's recommended to connect the jet bridges manually. If it wasn't by the problems related to the glass, this would be a very nice terminal. It has some good features like 3D modeling, textures and attention to detail. It would be nice if Departure Designs fixed that problem, but I believe that it won't be easy to solve it. Cargo Raleigh-Durham airport has two cargo areas, South and North. The North cargo area is used by cargo airlines, being the largest cargo operator FedEx and UPS. The South cargo area is used by commercial airlines with cargo operations. General Aviation The airport has a quite big general aviation area, with some hangars and other facilities. Some of the hangars have their doors open, this means that you can park your aircraft inside them. Right next to the general aviation terminal is located the control tower. It's pretty simple, but at least it doesn't have any kind of problem. Military Raleigh-Durham Airport has a military facility located right next to the runway 32. There you will see some hangars and some other facilities. Sadly some of the buildings are under the ground, so I expect Departure Designs to fix that. Pretty interesting to see an easter egg in this scenery, which is the S.H.I.E.L.D jet, from the Avengers movie. I know that some people may not like things like that in a simulator, however, you won't even notice it unless you start searching for it. Ground Textures Just like most part of the orthos, the ground textures in KRDU are very good. If you closer to the ground, you will notice that the textures have a really high-resolution. It's pretty nice to see so many details in the ground. Even though the airport doesn't have 3D grass, the combination of the extremely good ground texture, high-density trees and awesome orthophotos results in a fabulous landscape around the airport. It's important to note that the airport comes with a custom mesh that will show you all the nice elevation changes. Another pretty nice quality related to the ground is the reflections, which make the airport way more beautiful, especially during the sunset and sunrise. The reflections impressed me in a very good way. Lighting The lighting in KRDU is pretty average, and needs to be improved in some ways. When it isn't really dark yet, the lights are nice, however, when it gets darker the lights seem insufficient. The main parking lot seems very nice when illuminated. As I said earlier, the lights seem to be insufficient when it's pretty dark, especially when you are away from T1 or T2. Apparently, the only good thing related to the night time in this airport is the interior modeling from the Terminal 2. I don't what is happening there, but at night the glass is fine and the interior doesn't have those textures problems I've shown you earlier. Even though, the internal lighting is pretty bad. --------------------------------------------------------------- Summary Raleigh-Durham International Airport by Departure Designs is an interesting scenery for X-Plane 11, offering many good features as well as having some problems. Generally, we can assume that this is a good airport that needed more love from the designer. Both T1 and T2 overall modeling are nice and even though they aren't outstanding, you won't be disappointed with them. Probably the only problem related to the terminals is that strange glass in Terminal 1, which appears to have issues with reflections, causing problems in the indoor textures and modeling. As I said earlier the ground textures are pretty good, with reflection, many details and high-resolution textures. The only downside related to the ground textures is the absence of wet textures for the taxiways and runways, which would give the airport a very nice visual while raining. The orthophoto is another good feature of the airport, with very high-resolution and colors that match the airport region really well. Those are probably one of the best features offered by this replica of KRDU by Departure Designs. The designer seems to have some difficulties with lighting, sometimes it seems insufficient. During the KFLL review, Stephen showed us that lighting wasn't very good there either. These little problems are the reason for KRDU not being a top tier airport for X-Plane, and they could be solved by paying a little more attention to details. As I said in the very first beginning of the review, Departure Designs released three airports in a short period, and that could have affected the quality of the products. After writing the review and analyzing the airport I could conclude that my affirmation was true, all the problems in the 3 airports could have been fixed with a little more time. KRDU is a beautiful airport and even though it has some problems, I liked it. I know that it isn't easy to make an airport, but if this scenery received a little bit more of love, it would be perfect. --------------------------------------------------------------------------------------------------- The KRDU Raleigh Durham by Departure Designs is available at the X-Plane.Org Store KRDU Raleigh Durham Price is US$23.99 Features: Heavily optimized Airport PBR Textures throughout Airport SAM Seasons Highly detailed Custom Animated SAM Jetways Custom WT3 support Custom Night Lighting color graded Satellite Imagery High Resolution 4K Textures Terminal layout circa Q2 2020 Custom Mesh seamless with VStates North Carolina Ortho4XP Patch included Requirements: X-Plane 11 Windows, Mac or Linux 4GB VRAM Minimim - 8GB+ VRAM Recommended Current version: 1.0 (April 16th 2020) Download size: 3.5 GB Installation: Download scenery file size is 3.18GB Three folders are included+One manual Dep_KRDU - Raleigh Durham Dep_yRDU_Overlay Dep_zRDU_Mesh Final scenery size is 6,76GB, quite big. SAM plugin - Scenery Animation Manager - suite 1.2 is required for this scenery Documents One manual is included with the scenery package ->RDU Manual ---------------------------------------------------------------------------------------------------- Scenery Review by Benardo Pierdoná Casa 06th June 2020 Copyright©2020 : X-Plane Reviews Review System Specifications: Computer System: Intel Core I5-9600K 4,30GHz / 2x8 Corsair Vengeance RGB Pro 3200MHz - Gigabyte RTX 2070 - Z390 Aorus Master - Kingston A1000M.2 SSD 240GB Software: - Windows 10 - X-Plane 11.41 Addons: Logitech Pro Flight Yoke/Pedals/Throttle Quadrant - Logitech Extreme 3d Pro Joystick - Sound: Samsung Home Theater System J5500WK Plugins: Environment Engine v1.13 by xEnviro US$69,90 Traffic: Traffic Global by JustFlight US$52.99 Ground textures: ALES US$15.99 Scenery or Aircraft Boeing 737-800 by Zibo (X-Plane.Org)free Default Baron B58 by Laminar Research (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
  5. Aircraft Update : Boeing 787-9 Aviator v1.5.0 by Magknight A few days ago was released a new major update for the Magknight 787. This great update brought many new features and usabilities, as well as a lot of corrections from the previous version. The most awaited features that are included in the update are probably the ACARS support, the new Rolls Royce engines and flight controls changes. As in the older versions, you must have Java installed, if not, the plane comes with the installer. Just follow the installation instructions and you have any problem. If you don't have installed the Java correctly, a message will appear in the cockpit screen located on your left. The Magknight had issues with the Skunk Crafts updater in the past, and sadly this is happening again. You will need to download the update through the X-Plane.Org Store. ACARS The Aircraft Communications Addressing and Reporting System or ACARS is a digital data link system for transmission of short messages between aircraft and ground stations via airband radio or satellite. It can be used for many operations, such as weather reports, air traffic control, and others. In this update the 787 now supports a few tasks in the ACARS system, being METAR and TAF request one of them. The system is very easy to use. Make sure to have your Hoppie logon code and insert it in the ACARS section in the COMM page. It's important to note that you need to insert the departure and arrival airports in the MCDU, as well as the flight number. After that, you can head to the flight information page and there you will find some options. If you want to request the METAR, just insert your airport code, click in "send" and wait a few seconds. This way you can receive the METAR for the desired airport. Note that most functions work this way. if you don't know what is the Hoppie code, just type "Hoppie ACARS" in google. This website should appear https://www.hoppie.nl/acars/, click in "get logon code" and just follow the given instructions. New Engines (Experimental) In the last version, v1.4.1, the beautiful GEnx engines were added to the aircraft, and now it's time for the Rolls-Royce Trent 1000 engines. Completely remodeled, they are a great addition to the aircraft. This new feature isn't a visual change only, it changes the sounds and performance as well. I don't know your opinion, but this was the greatest feature included in the update. The engine chevrons were a great improvement brought by the 787, which was later adopted by the 737 Max series and the Boeing 748. Alongside the many benefits related to performance and similar things, the chevrons give the 787 a very beautiful and distinctive visual. Pretty nice at the sunset. Be aware that new liveries are required to use the RR engines. As I said earlier, the addition of RR engines also changes the performance of the aircraft. Accordingly to the information provided by Magknight in the Store, the Rolls-Royce engines have approximately 8% more power than the GE. It's important to note that TPR and throttle limiter are experimental features. If you want to change the selected engine, you will need to head into the settings menu and change the option from GE to RR. The airplane will inform you that an aircraft reload is required, so you should reload it as said by the given instructions. The Magknight team made such a great job modeling the new engines, just like the GE engines in the last update. Now you can fully simulate 787 flights that use both GE and RR, just remember to download the new liveries. Custom Systems This update brought many changes related to systems, especially air conditioning and Fuel. Starting with the air conditioning system. Many changes occurred here, such as the addition of Air EFIS graphics, which gives you the ability to monitor the air conditioning system. Sound and packs airflow changes are also listed in the changelog. The fuel system received some upgrades in many areas like fuel balance system, fuel feed on ground, central tank scavenge system and many other modifications which aim to make a better add-on. Custom Flight Controls The Magknight 787 received many improvements and changes related to flight controls. Some people were having issues with the autobrake in the previous version, but now this shouldn't happen, the autobrake received corrections and should be working perfectly. Spoilers and flaps were also improved, being the spoiler retraction and deployment as well as flap timing order good examples. There were many other improvements in this update, like the addition of FCTL and hydraulic system messages in the EICAS. The disabling of the roll tiller when the plane is above 45kts is another little improvement that makes the aircraft more realistic. The aircraft performance and flight model also received changes in this update, aiming for a more realistic simulation of the Boeing 787-9. Summary This new update for the Magknight 787 brought many new features, as well as bug fixes and different improvements. Tailstrike protection, APU haze and texture corrections are some of the many changes included in this new version. As always, the changelog will be attached at the end, so you will be able to check and know exactly what changed in version 1.5.0. As you all know, the Magknight 787 is a plane under development, so don't expect it to be perfect by the moment, however you can affirm that it had a huge improvement since its release. Due to the fact that the 787 is becoming one of the most important and versatile planes in the real world, it has been chosen for both short and long-haul more and more over the time. This great representation of the incredible Boeing 787-9 Dreamliner shouldn't be missing in your hangar, especially after this nice update which includes those beautiful Rolls-Royce Trent 1000 engines. ______________________________________________________________________ The Boeing 787-9 Aviator Edition v1.5.0 by Magknight is available in the X-Plane.Org Store here: B787-9 Aviator Edition Price is US$44.95 Upgrade cost to the "Aviator Edition" from the original payware release version is US$10, see your X-Plane.OrgStore account for the upgrade. Features General Brand new flight model built for X-Plane 11.40+ Improved wingflex Custom IRS simulation, with quick align Auto-update for the lifetime of X-Plane 11 LED exterior lights Revised font for cockpit textures New yoke model Revised cockpit textures Pause at top of descent and jump to waypoint 3D cabin New: Multiple engine choices Choose from the mainstay GE engines, or the new experimental RR engines Each engine has different flight characteristics New: Custom flight controls 5-setting autobrakes with RTO capability Dynamic flap timing and order Roll spoilers based on speed and wingforce Surface droop on hydraulics loss Surface fadeout by speed New: Hoppie ACARS integration Intergration with the Hoppie ACARS network Allows uplink of pre-departure clearances and weather information FMOD soundpack by audiobirdXP Fully custom FMOD soundpack for the GENx engines Extensive integration with systems Cockpit switch and button sounds 3D cabin and fuselage Ground-up exterior fuselage model including optional tinted windows 3D cabin with optional seating Cabin is optional, configurable in EFB for performance Custom electrical system Designed from the ground up for the 787 Ground power unit Custom anti-ice, simulating the resistance in each mat Liveries Blank livery included by default Other liveries available at https://magknight.org/liveries Liveries from before 1.4.0 will not be compatible due to change of engine and fuselage models Auto-Updater Uses the Skunkcraft Updater for Automatic updates Requirements: X-Plane 11 Fully updated Windows, Mac or Linux 4GB VRAM Minimum - 8GB+ VRAM recommended Download Size: 1 GB Current and Review version : 1.5.0 (May 24th 2020) changelog.md ______________________________________________________________________ Aircraft Update by Bernardo Pierdoná Casa 2nd June 2020 Copyright©2020: X-PlaneReviews Review System Specifications: Computer System: Intel Core I5-9600K 4,30GHz / 2x8 Corsair Vengeance RGB Pro 3200MHz - Gigabyte RTX 2070 - Gigabyte Z390 Aorus Master - Kingston A1000M.2 SSD 240GB Software: - Windows 10 - X-Plane 11.41 Addons: Logitech Pro Flight Yoke/Pedals/Throttle Quadrant - Logitech Extreme 3d Pro Joystick - Sound: Samsung Home Theater System J5500WK Plugins: Environment Engine v1.13 by xEnviro US$69,90 Traffic: Traffic Global by JustFlight US$52.99 Ground textures: ALES US$15.99 (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
  6. Scenery Review : CYVR - Vancouver International Airport by GloballArt Vancouver is Canada's third biggest city, with the second busiest airport in the country. Often described as a trans-Pacific hub, it has more direct flights to China than any other North American airport. YVR is in being an important hub for Air Canada and WestJet, as well as a relevant operations base for Air Transat. This huge airport enplaned and deplaned more than 1.1 million passengers in March, with more than 17,650 aircraft runway movements in the same month. Vancouver airport also had more than 1,860 non-runway movements, which includes floatplanes, charters and helicopters. This incredible airport didn't have a payware version for X-Plane, until GloballArt released their version of Vancouver International Airport. GloballArt is a well-known scenery designer for X-Plane, being Toronto Pearson International one of its most famous products. A few days ago they released their replica of Vancouver International Airport, a great addition for the X-Plane community. Vancouver International Airport IATA: YVR - ICAO: KFLL 08L/26R - 9,940ft (3,030m) Concrete 08R/26L - 11,500ft (3,505m) Asphalt/Concrete 13/31 - 7,300ft (2,225m) Asphalt/Concrete Elevation AMSL 13 ft / 4m The airport by itself almost occupies all the small island called "Sea Island". It is divided into three terminals, which are the Domestic, International and South terminals. Domestic Terminal This is the first terminal we are going to talk about. Divided into three concourses, A B C, the terminal has 49 parking positions, most being equipped with jet bridges. All concourses will receive expansions, which will increase the terminal capacity. Concourse A Concourse A is the smallest of the three. It has few jet bridges, so most of the aircraft parked there need to planed and deplaned outside the building. Concourse B Many airlines operate in concourse B, Westjet, Sunwing and Air North are some examples. Differently from concourse A, this one has jet bridges in almost all gates. All airport jet bridges are very nice, very similar to the real ones, which also have "HSBC" wrote on them. GloballArt uses AutoGate plugin to animate the jetways, this means you have to install it if you want them to work properly. Concourse C Concourse C is the biggest concourse in the domestic terminal, with Air Canada being its main operator. It has more gates, with and without jet bridges, than the other concourses in the Domestic Terminal. As well as the others, Concourse C will receive a major expansion planned in the Master Plan 2037. Even though the airport doesn't have interior modeling, the external details of the building are quite nice. International Terminal Compared to the Domestic one, this terminal is quite bigger, and unlikely the other terminal, there are 2 concourses instead of three. Concourse D Used by all international flights from Vancouver, this concourse has 15 gates, all being able to handle wide-body aircraft. Seven of the gates are fitted with 2 jet bridges, two which can handle the enormous Airbus A380, operated seasonally by British Airways. As well as all the other concourses, Master Plan 2037 includes an expansion for concourse D, named Pier D, which will be the first expansion to be concluded. As you can see, the main structure of the new building is almost ready. GloballArt has modeled it, and a very nice construction site too. Concourse E The last one is Concourse E, which is the US preclearance area and has 21 gates, 17 being equipped with jetways. The majority of US-bound flights operate from Concourse E; the only exceptions are flights from an international origin (Cathay Pacific's Hong Kong—Vancouver—New York and Philippine Airlines' Manila—Vancouver—New York flights), or flights that depart after 8:30 p.m. (e.g. Delta Air Lines' Vancouver—New York flight). The gates E75 to E78 can accommodate smaller wide-body aircraft, and are swing gates which can be used for international departures, as gates D75 to D78. It is good to note that gate E95 accesses both the E95A and E95B stands. Differently from all other four concourses, the E one will receive two building expansions. The first one, Pier E, will give Concourse E more space for operations, while the Pier F/East Concourse will create a whole new wing for the airport. The of the Vancouver Airport Authority said that this expansion will start shortly after the conclusion of the Pier D. South Terminal The South Terminal is a portion of the original pre-1968 terminal which is still in use. This includes the floatplane terminal. It also houses the corporate headquarters and main base of Pacific Coastal Airlines and Harbour Air. The South Terminal serves regional airlines that fly mostly within British Columbia, in addition to helicopters and chartered flights. Surrounding Areas Here I will show all the buildings and features near the South Terminal, which mostly consist of General Aviation aprons and private hangars. As I said earlier, this area has the General Aviation aprons as one of its main characteristics, and GloballArt make sure to add them. There are many places to park your plane, helicopter and even sea-plane. There are many hangars here too, and most of them are the same as the real ones. Million Air, Signature Air Support, London Aviation and Shell are some good examples. All hangars are custom built and very realistic. The surrounding areas of the South Terminal have a very unique thing, which isn't found in most airports. Noise management is one of the main focus of the YVR airport, and post-maintenance engine test produces a lot of noise. With that in mind, YVR airport constructed an Engine Testing Facility, which was modeled by GloballArt. East and Northeast Areas These two areas of the airport majorly consist of cargo hangars and ramps. The airport most noticeable features in the East region are the Purolator and FedEx cargo facilities, as well as Air Canada and Jazz Hangars. In the NorthEast area of the airport, next to the runway 26R is the UPS building, very nice and detailed. A few meters from the UPS facility is located the huge Canada Post building. Main Terminal There are many interesting things in the Main Terminal or very close to it. Starting with the control tower, which isn't incredible but has some details like the lights and antennas. Vancouver Airport has two, of many, characteristics features, the Skytrain and the Fairmont Hotel. The Skytrain station is pretty nice, very good modeling, and connects Vancouver to its Airport. The fact that GloballArt included a moveable train is very nice. The Fairmont Hotel is a very beautiful and iconic construction at the airport. Located on the East side of the building, in front of Concourse E, the hotel has 386 rooms, and if you be lucky, you may get a room facing the beautiful airport. De-icing zone Vancouver airport has 10 communal de-icing bays and more than 20 de-icing trucks, which are extremely necessary during the cold weather. GloballArt has already implemented this feature in the Montreal Airport, and it worked with most aircraft. However, in this airport only the VDGS works, no de-icing trucks, this way you can only simulate the de-icing procedure with de-ice included aircraft, like the Zibo 738. Note that the VDGS shows the indications for all supported aircraft, so if you want, you can stay there for a few minutes and imagine that your plane is being de-iced. Mesh and Custom Buildings The package also includes a mesh, even though the areas around the airport are mostly plain, and a few custom buildings. These buildings a nice, however they don't have winter textures, differently from the airport. Ground Textures The ground textures are very good, during both day and night. There is a wide variety of surfaces, especially in the taxiways and runways, and they are all very detailed. The taxi lines textures are pretty nice too, with some showing usage cracks and others seem to be new. The runway textures are beautiful, which gives you the feeling of a used runway. A very nice detail that GloballArt inserted in their product is the smooth and high-quality textures transition between taxiways and land, making the airport way more immersive. If I am not wrong, you can apply this by using the well-known decals in your Orthophotos. GloballArt also included a very nice feature related to ground textures in the airport, wet ground textures. These files add the wet appearance to the ground, which gives the airport extra realism. Even after the rain stopped, the ground remains wet and shows many puddles. The airport includes 3D grass, but just like the real one, it isn't present in most parts of the airport. This occurs, most of the time, because the snow covers the land for a considerable time during the year, killing it. Lighting Probably one of the most important things in an X-Plane airport, the lighting in Vancouver airport is pretty nice. No lights are missing, runways, taxiways, roads, terminals, etc... Are all illuminated. The lights around the gates are pretty good, making it very easy to see and maneuver your aircraft. The lighting at the South Terminal region is pretty good too, as well as in the main terminal and its surrounding areas. The only downside related to the airport lighting is the textures, especially the ones from the Main Terminal. They don't look as good as during the day. _________________________________ Summary CYVR Vancouver International Airport by GloballArt is a solid airport, delivering what you would expect from it. This airport is the type you like and doesn't get disappointed at all, even though some things could be improved. The modeling is pretty good, especially in certain areas like Pier D. Ground textures are very nice as well, with a great variety of surfaces and beautiful textures, including wet ground textures. GloballArt included winter textures and custom mesh in the airport files, as two different folders. The fact that the airport doesn't have a modeled interior is one of the downsides. The addition of this feature would make the terminal way more beautiful for two reasons, being the first and most obvious, a modeled interior, and the second transparent windows. Having transparent windows would remove the current textures, which could be better, not just in the Main Terminal building, but in all objects around the airport, like jet bridges. It is very important to note that the airport has Stop Bars, a light system located in the runway holding position. I couldn't show you this because it only works when you are connected to a server like IVAO and VATSIM. This system consists of red and green lights, controlled by the control tower, that show the pilots when they should enter or not the runway. As I said earlier, one of the main features of the airport, when compared to others, is the de-icing system. Right now it only shows information in the VDGS, but we all expect it to be like CYUL, with the operational de-icing trucks Maybe in the next version. Probably many people didn't notice that the airport is already at version 1.1, which became available one week after the initial release. This update brought many improvements, such as lighting fixes and FPS gains. If you always wanted to fly into Canada's second busiest airport, but never found an X-Plane version that was good enough for you, then this airport is the one you were looking for. I am sure that GloballArt gave their best at this airport and even though it is far away from perfection and has some downsides, it has many good qualities. If you are not sure if you should get this airport or not, trust me, you won't be disappointed with the solid airport. _________________________________ The CYVR - Vancouver International Airport by GloballArt is available at the X-Plane.Org Store. CYVR - Vancouver International Airport Price is US$24.95 Features ✓ Accurate replica os CTVR – Vancouver International Airport, updated 2020. ✓ Precise modeling based on original references, photos and others researchs. ✓ Customized runways, lines and taxiways, with ambiente occlusion included in the textures. ✓ Sun reflections effects on pavements. ✓ Fingers Auto Gate with VGDS o By Marginal ✓ Static objects, vehicles and aircraft are present in this scenery. ✓ Avenues and streets with personalized and standard vehicle traffic. ✓ HDR lighting with custom night textures. ✓ Custom textures with ambient occlusion. ✓ Animated ground traffic and default aircraft traffic. o Plugin Ground Traffic by Marginal ✓ Custom Approach Lights (ALS) systems. ✓ Included taxi routes for aircraft, "taxi route" ✓ Taxi routes configured to WT3 plugin. ✓ Airliners configured Ramp Start. ✓ De-Ice Signboard best configured to ZIBO 738 (complete) an other aircrafts (Signboard). o Use Auto Gate plugin datarefs - by Marginal ✓ Winter texture - only the Airport area. ✓ Stop Bars lights. o Online flights only. Included in scenery package ▪ CA-CYVR-A-Vancouver Intern Airport G1 ▪ CA-CYVR-B-Vancouver Mesh G1 ▪ CYVR Winter Textures ▪ Instruction Manual (English and portuguese BR) Requirements X-Plane 11 Windows. Mac or Linux 4 GB VRAM Minimum. 8 GB+ VRAM Recommended Download Size: 1 GB Current version: 1.1 (May 22nd 2020) Installation Download scenery file size is 1GB Three folders are included+2 manuals CA-CYVR-A-Vancouver Intern Airport CA-CYVR-B-Mesh YVR_Winter-Textures Final scenery size is 3.5GB AutoGate plugin - AutoGate is required for this scenery Documents One manual in two languages English and Portuguese(BR) ->Manual-CYVR-English ->Manual-CYVR-Portugues _____________________________________________________________________ Scenery Review by Benardo Pierdoná Casa 27th May 2020 Copyright©2020 : X-Plane Reviews Review System Specifications: Computer System: Intel Core I5-9600K 4,30GHz / 2x8 Corsair Vengeance RGB Pro 3200MHz - Gigabyte RTX 2070 - Z390 Aorus Master - Kingston A1000M.2 SSD 240GB Software: - Windows 10 - X-Plane 11.41 Addons: Logitech Pro Flight Yoke/Pedals/Throttle Quadrant - Logitech Extreme 3d Pro Joystick - Sound: Samsung Home Theater System J5500WK Plugins: Environment Engine v1.13 by xEnviro US$69,90 Traffic: Traffic Global by JustFlight US$52.99 Scenery or Aircraft Boeing 737-800 by Zibo (X-Plane.Org)free 737-700U by Captain Kitten (Threshold)free (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
  7. Very nice aircraft collection! I really want to buy the 767 and A320, they seem fabulous.
  8. Hi, I would get the A330, even though the A319 is way better. I don't have the A320, and won't get it in a while. Payware add-ons here are almost 6x more expensive. But I have the A330, which is one of my favorites. If I was you, I would get the A330, because it is different from both A319 and A320, which are very similar. One thing is for sure, you need to buy the BSS sounds, independent of the aircraft. Your simulation will get WAY better.
  9. Hi Bob, Thanks, I am really happy to know that you are liking my articles. Both aircraft are extremely good. Personally, I like the A319 more, especially with the IAE sounds, don't forget that you need the CFM too. Independent of your decision, you will be extremely happy.
  10. Totally. Even though they look similar, each aircraft has its characteristics.
  11. Aircraft Updates : Airbus A319 and 321 by Toliss A few days ago Toliss released updates for both A319 and A321, changing and improving many things in the aircraft. Systems were the main focus, adding new features and usabilities. Let's check out what changed. Airbus A319 v1.4 by Toliss The A319 is ToliSS's first add-on for X-Plane 11, which was released in early 2018. This update brought some improvements for the aircraft, like the addition of the Secondary Flight Plan, Fix Info page and a complete rework of the flight path. This last feature resulted in a more accurate computed path. The A319 received other new features which made the aircraft even more realistic. The most noticeable are the cockpit door, which can be opened now, and the addition of a standby whisky compass. This compass is very well made, giving you now the option to show or hide it. Another great change was the ISCS, it was reorganized to be more intuitive. Now you can change the performance calculator between the Active and Secondary, as well as use TOGA thrust. Most people that own the A319 already used the ToteDeMacs textures, so Toliss decided to include them as default in the new version. They are pretty nice, even though I prefer using a grey cockpit texture replacement which will be linked at the end of the review. The PFD colors were reworked, as well as the landing symbology, increasing realism. Toliss also made a few minor additions and changes. For those who don't use the incredible BSS sounds, Toliss reworked the sound balance for better immersion. Brake pedal function with a single axis is now allowed, Pause at T/D now pauses the simulation one minute before T/D, FD and AP now have smoother behavior in managed descent. Small changes to make your simulation better. Airbus A321 v1.03 by Toliss One of the most popular and awaited add-ons for X-Plane now receives its third update, which includes a few minor improvements to make it a better aircraft. Most of the new features are the same as from the A319, smoother FD and AP, reworked PFD colors and a warning, to prevent you from using Experimental Flight Model. The A321 received a few exclusive features like the Tailstrike Warning, which shows up in the PFD during landing. The Engine EPR indication was improved (IAE engine), as well as many other improvements related to the engines. Summary Toliss proved to be one of the best add-on producers for X-Plane, first with the A319 and now with the longer A321. Updates are very important, they prevent the aircraft from getting outdated, at least buys you more time, and always improves it. Both A319 and A321 both received mostly very similar features and improvements in this update, and even though they weren't big or many, they manage to make the add-on better. Probably the main additions in these updates are for the A319 to reflect the changes on the more modern A321. Opening cockpit door, functional compass, better textures and the systems changes that were were awaited for a while, and the wait was certainly worth it. All these features are very nice and make the overall simulation more enjoyable. Now that Toliss has been around for a good time and proved to have very high-quality products, there is no reason for not having one of these incredible birds in your hangar, they are 100% recommendable. ________________________________________________________ Both Airbus A319 v1.4 and Airbus A321 v1.03 by Toliss are available in the X-Plane.Org Store here : Airbus A319 Price is US$69.00 v1.4 Changelog A319_changelog.txt Airbus A321 Price is US$79.00 v1.03 Changelog A321_changelog.txt ______________________________________________________________________ Aircraft Update by Bernardo Pierdoná Casa 19th May 2020 Copyright©2020: X-PlaneReviews ToteDeMacs - Grey cockpit mod for A319 and A321 (Threshold) (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
  12. Aircraft Review : Embraer ERJ Family by X-Crafts There is almost a year in that our friend Stephen posted a quick overview of the ERJ Family. Today I will make a complete review of this fabulous aircraft developed by X-Crafts, which had an update a few days ago. The Embraer Regional Jets were the first jet engine commercial aircraft produced by Embraer. Continental Express took delivery of the first EMB 145 (later renamed ERJ 145) on December, 27 1996. With more than 2200 units delivered, the ERJ family is considered to be one of the most successful regional aviation aircraft ever. Today, its main operators are Envoy Air and ExpressJet Airlines, with respectively 108 and 96 aircraft. An interesting fact is that even being a Brazilian aircraft, no commercial ERJ is operated by a Brazilian airline. Powered by two AE3007 turbofan engines, producing from 7,201 to 8,985 lbs thrust each, the 135 variant can carry 37 passengers, up to 50 in the 145. The 145XR variant has the biggest range of all five aircraft (2,000), it also has an MTOW of 24,100kg and can fly at M 0.80, faster than M 0.78 from the other three commercial aircraft. The business version named Legacy 650 can fly up to impressive 3,900nm, at M 0.80 and a maximum operational altitude of 41,000ft. I will base my review in the ERJ 145, which is the most popular variant. 3D Modeling and Textures Probably, one of the main qualities of the X-Crafts ERJ. Unparalleled visuals, that's what X-Crafts says about their products, and I can't deny that, the textures and 3D modeling are exceptional. Exterior The ERJ 145 from x-crafts has one of the best exterior modeling of all aircraft available for X-Plane 11. The fuselage, wings and engines are full of details, the 4K textures are incredible, especially in the fuselage, and impressive reflections. The landing gear is very detailed, as well as the antennas and lights around the aircraft. Pitot tubes, door handles and windshield wipers have a really good 3D modeling, giving the aircraft even more details. Interior With such a good exterior, the interior 3D modeling and textures couldn't be bad, and that is true, the interior is very impressive. The overhead is simple but very well done, one of the best 3D modeled overhead panels in all X-Plane. In the cockpit almost every button and knob works, both windows can be opened, the screens have awesome reflections and the textures are incredible. X-Crafts has done such a good job with the textures that they may be the best in all X-Plane, being a great difference when compared to most aircraft. Even with those high-quality 3D modeling and textures, this add-on won't take many FPS from your system. There is a 3D cabin in the unusual 2-1 configuration. The fact that you can turn the ceiling lights on and off in the control panel located next to the main door is very cool. Flying the ERJ Even though it is a smaller plane, the way it flies isn't very different from a 737 or E195. In this short flight from Chicago ORD to Louisville SDF I will tell you my experience while flying the aircraft. The startup process is very simple and x-crafts implemented a complete and detailed checklist to help you. The first thing you should do is turn both batteries to auto position, connect the GPU and press both avionics master buttons. This will start the electricals and automatically align the IRS. After this you can switch the emergency lights to armed. After turning on the electricals, the next step is programming the FMS. X-Crafts uses the Tekton FMS created by Steve Wilson, which at first glance appears to be very confusable and tricky. Even though the FMS needs some improvements, it manages to create a useful route and performance calculations. Take note that I will show you the way I program it and there are many other ways to do it. The first thing you should do is insert your callsign, which today is Envoy Air 4076, your initial and final altitude, 31,000ft in this short flight, and press initialize FMS. After that you can head to PERF 1 page by pressing MCDU INDEX and PERF. There you will set the number of passengers, payload weight and fuel. Now you need to insert your departure and arrival. Go back to MCDU INDEX and press DEPARTURE. On that page you will select your departing runway, SID and transition. Then press ARRIVAL and insert your runway, STAR, approach and its transition. The next thing you need to do is head up to the route page. There you will need to add any waypoint required in your route, it is very easy, just insert the required waypoint and its altitude. After all that your route should be ready. Note that if you will use airways the process is a little different. Now that your route ready, go to your PERF 2 page. You will need to set your cruise speed, make sure that both altitudes are right, and last but not least, insert the average wind. After that, press the EXEC button, this way you will validate all the information you've inserted and activate the route. To check your progress simply click in the progress and flight plan button. At this point the FMS is ready, so the next step is to turn on the fuel pumps, start the APU, turn on the A/C packs and APU bleed, and lastly the windshield ice protection. Now that the APU is running, the GPU can be disconnected. It is very important to set your altitude and heading in the autopilot panel, hit the NAV and FMS buttons, and set the altimeters. Everything is ready, so you can call the pushback truck and start your engines. Packs off, beacon on, hydraulics auto and engine selectors start position. Wait until the engines finished the startup process to turn on the bleeds and packs. Don't forget to turn off the APU and its bleed. Set your flaps and thrust rating to T/O position, and you are now ready to taxi. Chicago O'Hare is a very big airport, so taxing to runway 10L should take a while, this means more time to admire this aircraft. After entering the runway, set your power to about 50%, wait a few seconds and then increase your throttle to T/O power. Note that this plane doesn't have any kind of autothrottle, just a power limitation, so you will need to check the power during all flight. V1, VR, V2 and here we go. Due to the fact it's a smaller and lighter plane it should take off at slower speeds and climb faster than other aircraft. Right after taking off you should bring the gear up, select climb thrust rating and turn YD on. If you want, the AP can also be turned on. As we start to gain speed, the impressive O'Hare starts to get smaller. Right now we just need to check the power and wait until the aircraft reaches cruise altitude. Again, we can use this time to admire this beautiful aircraft. We've reached cruise flight level, now we just need to set our thrust rating to cruise and wait for the TOD, in few minutes we will start our descent to Louisville. The weather in Louisville isn't very good, drizzling, a little strong winds and very low clouds. This won't be the easiest landing, but the ERJ will handle this. A few feet from the ground we reduce the power to idle and just wait for the wheels to touch it. The shell-type reversers aren't very common these days, giving the aircraft a nice distinction from others. And now I want to welcome you to Louisville International Airport, most known as UPS hub. Other Features X-Crafts made a very complete add-on, this means it includes things like checklists and interactive menus. Checklist The aircraft comes with an exntensive and complete checklist. All procedures are listed there, from the first to last step. FAQ This is a very useful tool, especially for people that are still learning how the plane works. Even though this is very very, X-Crafts is one of the few designers that included this feature with the add-on. Ground Ops This is a very nice feature implemented by X-Crafts. It comes with beautiful engine covers, pitot tubes and antenna protectors, cones, GPU and chocks. Pop-outs Personally, I don't use pop-outs during flights, but if you want to, X-Crafts implemented an FMS pop-out, which can be accessed by clicking in the modeled one in the cockpit, or the fast menu in the bottom left corner of the screen. The cockpit screens can also be popped-out, revealing a unique 3D pop-out. Lights The interior night lighting is very beautiful. The characteristic Embraer All-White lights give the plane a modern feeling. One nice thing is that you can dim or brighten the cabin lights in the control panel next to the main door, just like the real aircraft. Sounds One of the things you most notice while flying an aircraft is the sounds, and the ERJ sounds are one of the best in X-Plane. The first thing you normally do before entering a plane is opening the door, and this simple animation very good sounds, recreating the hydraulics very well. After reaching the cockpit and turning the batteries on, you will hear the avionics, electricals and alarms working. The APU startup sounds are very nice and accurate, giving you a lot of immersion. After the APU reaching 100% you can turn on its bleed and turn of the packs, this way you will hear the nice A/C sounds. If you connect the GPU, you will hear it starting up and running, which is very nice when you have your window opened. Another nice thing is that types of knobs, switches or buttons have a different sound. A good example is the landing lights switches, which have a different sound from the navigation lights switches. Probably the most important sound of an aircraft is the engine sounds. They are very accurate and recreate the real sounds very well, especially in the cabin, where they get louder and clearer. We can easily say that the are extremely good, especially when compared to other planes. Take in mind that a single plane costs only US$50, so the sounds are exceptional for this price. Variants The aircraft comes with 5 variants. The one I've been showing you is the 145, the most popular one. It has a longer range version, the XR, and a shorter version named 140. There is an even shorter variant named 135, which can carry 37, instead of 44 from the 140 or 50 from the 145. There is a fifth variant named Legacy 650, which derives from the ERJ135. The Legacy 650 is Embraer biggest business jet, excluding the Lineage 1000(derived from the E190). This is one of the most beautiful business jets in the world, which can carry up to 14 passengers and fly 3,900nm. X-Crafts modeled a completely different interior for this aircraft, giving you the maximum immersion you could get from one of the best business jets for X-Plane. Liveries The included liveries are the same from the release. Blank, Alitalia, American Eagle, American Eagle Stripes, ExpressJet and United Express. Update The ERJ family by X-Crafts had a major update (v1.3.0) at the end of April, and a small update (v1.3.10) containing some fixes a few days ago. I will list in sections the most important things from the major update. Note that the changelog will be attached at the end of the review. PFD • Airspeed and altitude indicators further debugged and enhanced to more closely represent the real aircraft. Digital displays have been corrected and the overspeed zone modified to adapt to be correctly sensitive to altitude and Mach number. • Glideslope indicator presence now reactive to source selection as well as NAV radio frequency selection. MFD / EICAS / Stanby Instruments • Further updated, revised and debugged displays to be closer to actual aircraft. • All indications on the MFD should now switch between KG/LBS units where needed. Units now correctly persist from session to session. Other General Enhancements and Bug Fixes • The No Smoking and Fasten Seatbelts manipulators reversed. • Added code to match the throttle position to the reverse thrust condition when using joystick buttons or keys to toggle max reverse thrust. • Increased the size of the manipulators that are in the centers of the autopilot control knobs – HDG synch, MACH/KIAS toggle (SPD), ALT sync for easier control in VR. APU • Enhanced the APU indicator on EICAS to match video of actual aircraft display elements. • Completely reconfigured the APU startup/shut-down manipulators, and added custom systems code to reflect the way in which the APU controls are supposed to be used in the real aircraft. • APU fuel use now reflected in the MFD fuel totalizer, drawing from the right tank. Graphics X-Crafts converted all texture to .dds files, preparing the aircraft to X-Plane 11.50. ERJ Settings • Added FMOD cockpit engine volume control. • Added a temporary checkbox to disable the overspeed warning. • Added a check box to hide the Easter Eggs that appear in the cockpit. FMS The FMS had many fixes and improvements, making it a more complete and better system. The version 1.3.10 brought improvements to prevent crashes in many situations, as well as solving the inability to load the Linux version of the aircraft. Summary The ERJ family by X-Crafts is an incredible add-on for X-Plane. Very nice textures, 3D modeling, sounds... For sure one of the best aircraft available in the X-Plane.Org Store. The Tekton FMS may be the only downside, even though it manages to make the aircraft work perfectly, it could be more realistic which would recreate a fabulous simulation of the Embraer Regional Jets. The updates brought some improvements, as well as many fixes. The textures conversion to .dds is very important, preparing the aircraft to X-Plane 11.50. The FMOD cockpit engine volume control is a nice addition to the plugin. X-Crafts did such a great job with the ERJ family, and even though it needs a few improvements, you will be very satisfied with the aircraft. ______________________________________________________________________ The Embraer ERJ Family v1.3.10 by X-Crafts is avalable at the X-Plane.Org Store Embraer ERJ Family by X-Crafts - Includes all five variants Price is US$89.85 Embraer E135 by X-Crafts - Includes the ERJ135 Price is US$49.95 Embraer E140 by X-Crafts - Includes the ERJ140 Price is US$49.95 Embraer E145 & E145XR by X-Crafts - Includes both ERJ145 and ERJ145XR Price is US$49.95 Embraer Legacy 650 by X-Crafts - Includes the Legacy 650 Price is US$49.95 Features: UPDATER - You can easily check for new updates right inside of X-Plane and you will automatically get the latest version. It literally takes 3 clicks of a button! On-screen CHECKLIST plugin On-screen HELP SHEET with FAQ and useful info which will get you going real quick and will solve 90% of issues that users usually ask on the forums. On-Screen Control menu for door control, ground objects, GPU and engine covers. Pre-configured systems like on the real plane Realistic Avionics Startup Realistic flight dynamics based on real pilot input and feedback FMS There are two FMS units installed on the pedestal: Custom TEKTON FMS© by Steve Wilson (More details below) and the X-Plane FMS by Philipp J. Münzel Please note that these are not replicas of the FMS units usually installed on the jets. 3D MODELING AND TEXTURING I'm a VFX artist in real life, so I'm used to creating photo-real assets. Although I am limited by the XP rendering capabilities and your hardware, I tried to make it look and perform as good as I could EXTERIOR 4K High resolution textures (more important is the resolution of the actual fuselage which is 75000pixels per on meter squared) Highly detailed landing gears, Flaps, lights, gauges, antennas... everything Realistic wingflex animation Pilots in external view All doors are animated and controllable from the plugin menu. Main and service doors can also be opened by clicking on the levers. INTERIOR: You'll find that there is an amazing level of detail, for example dust particles on the screens visible when light shines on them, finger prints on buttons, and if you zoom in really close to the screens you will even see individual pixels on the actual screens. I tried to make sure that the cockpit looks realistically worn out and used as it would based on how much these jets are used! High resolution PFD, MFD, EICAS displays All text around the cockpit is crisp and clear with any rendering options Intuitive cockpit manipulation - I have always taken great care to make the cockpit as easy to use as possible. This means all clickable areas in the cockpit are very big so that you can easily click on any button, knob or lever in the cockpit Each switch, lever, knob, and handle is animated All cockpit lights are controllable exactly as on the real jets, even the screens shine light on their surroundings Includes baggage bay door light POP UP INSTRUMENTS 3D (not movable, ideal for VR) pop-up panels of the FMS, Radio panel and Thrust Rating Panel. The FMS also has a 2D pop up window mode that stays on the screen and you can move it around, so you can simply choose which one you want to be using based on your preference. Pop Up screens of the PFD MFD and EICAS OTHER FEATURES Realistic Exterior Lighting: NAV, Strobe, Beacon, Left/Nose/Right landing lights, Nose taxi lights, Inspection lights, Logo lights, Courtesy lights, Baggage door light. They all cast light on the surroundings. Audible Alert System Awesome 3D sounds, many of which have been recorded on the real jets! FULLY VR COMPATIBLE These jets have been made, fine-tuned and tested for a flawless VR experience! LIVERIES There are 5 liveries included compatible with the ERJs (White, American Airlines, American Airlines Old, United Express, ExpressJet,and 3 for the Legacy. There are dozens of other liveries available on the forums. TEKTON FMS© Features Custom MCDU Interface Initialization page on system startup Easy to navigate paging system SID, ROUTE and STAR waypoint lists are treated as separate editable items Color keyed data presentation Scratchpad data entry Interactive feedback messages MCDU PopUps Both 2D and 3D popups are available for easy access. Direct Keyboard Entry (DKE) Departure and Arrival Procedures SID and STAR procedures from X-Plane stock or third party custom data Zipped “Custom Data” folder provided Altitude and airspeed constraints for procedures Automatic procedure altitude calculation Flexible STAR element selection and re-selection and editing Default visual departure and approach waypoints Ability to easily edit SIDs, Routes, STARS and the loaded FLT PLAN AIRWAYS Selection Progress Monitoring Performance Flight Planning: PERF 1 page providing preflight and takeoff data PERF 2 page allowing route fuel planning PERF 3 page for approach data Additional Features: Thrust Rating Select page (TRS) accessed from PERF 1 FMS reset function Simplified manual waypoint altitude entry Company route load and save functions FLT PLAN page now automatically advances with destination waypoint 8.33mhz tunable radios Comprehensive Status Page The stock X-Plane MCDU is also provided as an alternative for users that prefer it. FMOD An amazing 3D sound package comes with the jets. Everything from different knob sounds, door sounds to realistic engine sounds. Many of the sounds have been recorder on the real jets which makes the experience extra immersive! Requirements X-Plane 11 Windows, MAC or Linux - 4GB VRAM Minimum. 8GB+ VRAM Recommended Current version: 1.3.10 (May 12th 2020) Update Log v1.3.10 Version Notes.txt ______________________________________________________________________ Aircraft Review by Bernardo Pierdoná Casa 15th May 2020 Copyright©2020: X-PlaneReviews Review System Specifications: Computer System: Intel Core I5-9600K 4,30GHz / 2x8 Corsair Vengeance RGB Pro 3200MHz - Gigabyte RTX 2070 - Z390 Aorus Master - Kingston A1000M.2 SSD 240GB Software: - Windows 10 - X-Plane 11.41 Addons: Logitech Pro Flight Yoke/Pedals/Throttle Quadrant - Logitech Extreme 3d Pro Joystick - Sound: Samsung Home Theater System J5500WK Plugins: Environment Engine v1.13 by xEnviro US$69,90 Traffic: Traffic Global by JustFlight US$52.99 Scenery and Aircraft - KSDF by Zero Dollar (X-Plane.Org) - Free (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
  13. Hi Bob. Personally, I like the A330 more than the 777. Both aircraft has its problems, textures, systems, etc... But no one is bad. You won't disappointed with any of them. Just note that both aircraft get way better with the BSS sound packs. Probably, the best thing you can do is buy the one you like more in real life.
  14. Probably you won't have any problem with the 777-300er. If you can run the 767, the A350 shouldn't be a problem. Note that the 767 minimuns are 3GB Vram, and the A350 only 2GB, this way the A350 should work just fine.
  15. Hi, most of time the the 777 has a higher frame rate. Actually, frame rate won't be a big problem with both aircraft if you have a good PC, but the 777 is a little more FPS friendly then the A350, especially in the cockpit.
  16. Thank you CX_Fan! I am really happy to see that you liked the review. Thanks for the suggestion, maybe one day:)
  17. Aircraft Review : Glasair Sportsman 2+2 by GHansen Glasair Aviation is one of the most known companies in the Experimental Amateur-Built Aircraft industry. Founded in 2001, the company is located in Arlington, WA. The Glasair Sportsman 2+2 is their main product, offering many customizing options. It can be built in a tricycle landing gear and conventional landing gear configurations, as well as amphibious floats or tundra tires. The Sportsman 2+2 is a very versatile aircraft, being able to carry 4 occupants, a useful load of 1,000 lbs and an impressive 140 kts cruise speed. The fuselage can be made of fiberglass or carbon fiber, and the wings and empennage are made of metal. It can be equipped with a 180 hp Lycoming IO-360 engine or a 210 hp Lycoming IO-390 engine. There is a third option that features a Thielert Centurion 2.0S diesel engine. Sportsman 2+2 The exterior modeling is very nice, being a good representation of the real aircraft. The nose spinner has very nice reflections, the props, landing gear and wings are very nice too. All the fuselage is reflective and full of details. Interior modeling The cockpit may be one of the main for buying this aircraft. It has high-resolution textures and very good 3d modeling. It is very important to note that the aircraft has both IFR and VFR panels modeled, this way you can select that best one for your flight. You can change the panels by accessing the aircraft menu, which is very simple and intuitive. The aircraft has Avitab integration. Sounds It is very important to note that the aircraft has FMOD sounds, which gives you a lot of immersion. There are custom sounds for doors, switches, engine, and many more. Note that the external engine sounds change when the doors are opened. You won't be disappointed with the sounds while flying the aircraft. Flying the Sportsman Today I am going to make a very short regional flight from Jundiaí (SBJD) to Campinas (SBKP). Starting the Sportsman is very easy, batteries on, engine start and avionics on, simply like that. Here we go for another flight. The Sportsman is very beautiful and has an outstanding performance for its category. This short flight shouldn't take more than 15 minutes. Another successful landing. This is a really fun aircraft to fly, especially when you don't use the autopilot. It gives you the feeling of flying the real aircraft. Other Features Here I will list and show you things that are included with the aircraft. Lights: The aircraft has the minimum lights you would expect, navigation, strobe and landing lights. The interior is very beautiful at night. Variants: The aircraft contains 3 variants, conventional landing gear, tricycle landing gear, and conventional with tundra tires. All three are very nice and unique. Menu: The aircraft comes with a small menu. There you can open the doors, set weight and passengers as well as the static elements. Liveries: The Sportsman comes with 7 different liveries, plus a blank one. All of them are very nice and well done. __________________________ Summary The Glasair Sportsman 2+2 by GHansen is a very fun aircraft to fly, especially when you use a joystick. It is very powerful, resulting in an outstanding performance for its size, meanwhile, it is very easy to fly. Probably this is one of the most versatile aircraft in its category, being able to carry a lot of weight, takeoff in short runways and fly in exotic locations. It would be very nice to see a variant equipped with floats and a 3-blade prop. For the price of only US$20.00, this is one of the best plane you could buy in the X-Plane.Org Store. High-quality textures, FMOD sounds, interactive menu and three different variants are its main qualities. At first glance it may seem too simple, but I can assure you that this plane is very fun and nice to fly, this way you will always want to fly it more and more. Even though it could have some little improvements, it is a highly recommended purchase. _____________________________________________________________________________________ The Sportsman 2+2 by GHansen is available at the X-Plane.Org Store. Sportsman 2+2 Price is US$20.00 Features Three versions included! Conventional gear, Tricycle gear and Tundra gear. Accurately modeled Sportsman 2+2 200+ animations for an accurate simulation Fully VR compatible with preset seating locations for all four seats. Realistic modeling and texturing Ground equipment including chocks and tie-downs 4096x4096 textures to produce the high quality textures PBR (Physically Based Rendering) materials Detailed normal mapping with down-to-the-rivet precision 3D virtual cockpit, instruments are constructed fully in 3D with smooth animations Dimmable cockpit lighting Realistic and accurate flight dynamics based on real-world performance, handling and input from pilots Authentic sounds, created using X-Plane's FMOD sound system Custom sounds for switches, Doors, Engine and more, featuring accurate location placement of sounds in the stereo spectrum, 3D audio effects, adaptive Doppler, exterior sounds spill in when doors or windows are open, different sound characteristics depending on viewing angle etc. Adjust your Weight, Fuel load, ground equipment and passengers via in cockpit clipboard AviTab integration Requirements X-Plane 11 Windows, Mac or Linux 4GB VRAM Minimum - 8GB+ VRAM Recommended Download Size: 671 MB Current Version : 1.3 (April 14th 2020) ------------------------------------------------ Aircraft Review by Bernardo Casa 28th April 2020 Copyright©2020: X-PlaneReviews Review System Specifications: Computer System: Intel Core I5-9600K 4,30GHz / 2x8 Corsair Vengeance RGB Pro 3200MHz - Gigabyte RTX 2070 - Z390 Aorus Master - Kingston A1000M.2 SSD 240GB Software: - Windows 10 - X-Plane 11.41 Addons: Logitech Pro Flight Yoke/Pedals/Throttle Quadrant - Logitech Extreme 3d Pro Joystick - Sound: Samsung Home Theater System J5500WK Plugins: Environment Engine v1.13 by xEnviro US$69,90 Traffic: Traffic Global by JustFlight US$52.99 -SBJD - Jundiaí Aiport (X-Plane.Org) freeware -SBKP - Campinas airport (AxScenery) -SBSP - Congonhas Aiport (AxScenery) -Mega São Paulo (X-Plane.Org Store) (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
  18. Aircraft Comparison : Boeing 777 vs Airbus A350 As you can see by the title, today we are going to compare the Boeing 777 and the Airbus A350 for X-plane 11, both Boeing and Airbus biggest twin-engine aircraft. The Boeing 777-200LR Worldliner is the long range variant from the 777 family, with a maximum range of 8,555 nm (15,843 km). This variant has increased MTOW, three optional auxiliary fuel tanks and wingtips. Equipped with GE90 engines it produces up to 230,000 pounds of thrust combined. Exactly 60 have already been delivered and its main operators are Delta Air Lines and Emirates, with each one operating 10 aircraft. The A350 XWB is Airbus newest aircraft. The A350-900 has a maximum range of 8,100 (15,000 km) and a MTOW of 280 tons. The -900 was designed to compete with the B777-200ER/LR and 787-10, and eventually giving airlines the option to replace their older A340-300/500 with a newer and more fuel-efficient aircraft. It is equipped with two Rolls-Royce Trent XWB engines each producing up to 84,200 pounds of thrust. The A350 family is considered to a success, with 930 orders and more than 360 already delivered, being its main operators Singapore Airlines (48) and Etihad Airways (54). FlightFactor Aero is well known for their study level aircraft, with system depth being their main focus, and the A320 Ultimate and 767 Professional being a good proof of that. With that in mind you would expect a high-quality add-on from FlightFactor with great systems, so in today's comparison we are going to discover if that is true when we talk about the B777 and A350. Now we are going to decide which long-haul aircraft is the best for you Exterior modeling Both aircraft will be using custom Delta liveries that can be found in Xplane.Org Boeing 777 Worldliner Professional At a first look the exterior model is quite nice even though it needs some improvements. The fuselage may look strange with that lines, however you won't notice them most of the time. The windows are transparent, showing the 3d cabin inside. Probably the best part of the exterior modeling are the GE90 engines, they look awesome. The fan blades have a very nice glossy touch. The engine running animation is very good too. The landing gear and wings are nicely modeled. In general, the exterior is good, even though some improvements are welcome, especially in the fuselage and empennage. However, you won't find many problems if you don't search for them. Airbus A350 XWB Advanced You will notice that in many cases the A350 is the opposite from the B777, and exterior modeling is one of them. Usually the first thing you notice when looking at the outside of a plane is the fuselage, and the A350 fuselage is well done, it has a glossy and reflective surface (due to the livery I am using, the fuselage doesn't appear to be glossy), transparent windows and very nice wingtips. Instead of having very good modeled engines like the 777, the A350 engine modeling isn't that great, in fact it is not good or bad, it is the minimum you would expect from a 50 dollars plane. The animations are very nice and realistic, but the engine modeling, especially when it isn't running, is far away from perfection. The wings are nicely modeled and they look very good from the outside, however, they look a bit strange from the inside. The landing gear is great and doesn't appear to have any modeling problem. As you can see, the exterior modeling is good, even though it has its pros and cons, and you won't be disappointed. Like the 777, the A350 also needs some improvements. Extra features In this section we are going to talk about other extra features like doors, ground services and many other things. Starting with ground service. Both aircraft have this functionality, with one being better than the other. You can use the 777 ground service by clicking the menu icon in the top right corner. There you will find the ground services vehicles and objects as the doors open/close buttons and many more. Note that the ground service is very simple and only the doors indicated by an arrow can be opened. The ground service feature is more extensive in the A350, even though it is a bit simple, and can be accessed through the Cpt Outer OIS. It is important to note that all doors can be opened, a great advantage over the 777 which increases the realism. The plane at gate option sets a stair at the 4L door. There is one thing that looks strange in both planes, the wing flex. In the 777 is a little bit weird in some situations, like deploying the speed brakes after landing, resulting in some strange wing moves. The A350 wing flex problem is different and you will notice it while taxing and applying brakes. Another problem from the a350 is the wheels animations, which appear to be too slow. The 777 has a kind of engine shake, which is very nice to see from the cabin. Cabin Both aircraft have a 3d modeled cabin, divided in economy, business and first-class. Usually a 777 economy class is configured in a 3-4-3 configuration, which isn't the case FlightFactor 777, equipped with a 3-3-3 configuration. The business class seems very old, and the first-class has a nice bar. The A350 cabin is more modern than the 777 one. The economy is also equipped with a 3-3-3 configuration, with every seat been equipped with IFE screens. Configured in a 2-2-2 configuration the business class has wider and more comfortable seats. The first-class in the A350 is also equipped with a bar, providing great luxury to the passengers. There is a very nice detail in both aircraft, which is the crew resting compartment. This is a place that pilots and flight attendants rest when it's the other crew members shift. The first photo is from the 777 and the second from the A350, respectively located in the front and back of the aircraft. As you can see, the cabins are pretty well modeled and look nice, but in the end, the A350 cabin looks a bit better. Cockpit Probably the most important section in this comparison, it's in the cockpit that everything happens. While reading this part of the comparison, you will notice that most of the similarities and opposites are here, starting with the cockpit door, only the 777 has a close/open animation. Boeing 777 Worldliner Professional Possibly your first thought about the 777 cockpit will be: It seems very outdated. Yes the textures and some of the 3d modeling aren't great, you can't deny that, but when you start flying the plane they don't seem that bad. The overhead panel is very nice, as well as the aisle stand panel, where the 3d modeling is good and textures aren't bad. The night lighting is very beautiful and distinctive in 777, making it a very nice aircraft to fly at night. Its green color isn't common between other planes. It has many light knobs, this way you can try many lighting configurations before finding the best one for you. Airbus A350 XWB Advanced At first glance, the A350 cockpit may look better than the B777, especially using textures replacement mods, which will be linked at the end of the comparison, however, there are many better-modeled cockpits out there. Everybody knows that the A350 is a very modern plane and all its 6 big screens will attract your attention while flying it. It has the Airbus style overhead panel, but its pedestal is different from any type of aircraft, having some similarities with the A380. The autopilot panel is almost identical to the A380. The night is very well done, and gives the plane a modern touch, more than it already is. Systems FlightFactor says that what sets their models apart is the system depth, so we can expect good systems, we can't compare the A350 ou 777 with the A320 due to the price difference, so good systems is the least we should expect. Boeing 777 Worldliner Professional Starting with the FMC. It is fully functional, you can plan your route, insert SIDS and STARS and make performance calculations. The FMC is well done and you shouldn't have problems with it. The only thing that could be improved is individual screens, so you could leave one FMC in the LEGS page and the other at the VNAV page. As you can imagine, all knobs and switches at the overhead panel work. All the essential switches are working in the aisle stand panel. Last but not least, autopilot, it has some small issues like not turning off the disconnect alarm, but it still manages to take your plane from A to B. Another improvement that needs to be done is adding individual NAV screens, with this feature you would be able to set one screen with map and the other with app, using different ranges. With that in mind we can conclude that the 777 systems aren't perfect, but still in a high standard just like expected. Yes, they need some improvements, but still manage to have the hard work done. Airbus A350 XWB Advanced Probably the most known issue in the A350 systems is the FMC, where you can't insert SIDS and STARs. This is the main problem involving the A350 but there is a tool that solves this problem. It is named SimpleFMC and when used in conjunction with Simbrief flight planning tool, will give you the ability to completely program your route. As you can see, the A350 has some issues involving route programming, even though it can be simply solved and FlightFactor announced an update to fix that (will talk more about this update later). However, performance calculations and weight configuration is very complete in the A350. The best way to do that is by using the Cpt Outer OIS screen. Almost all switches and knobs work, both in overhead panel and pedestal. The autopilot works perfectly and you shouldn't expect any problem related to it. It is important to note that the taxi camera isn't working. We can conclude that none of the aircraft systems is perfect. At the moment, the 777 systems are slightly ahead, which gives you the feeling of a more complete aircraft. However, the A350 is a newer plane, leaving many opportunities to improve and add many new features, and if this happens, the A350 systems may get better and more advanced than the 777 systems. Sounds Each aircraft has its particularities. Generally we can assume that the 777 are better than the A350 sounds, especially when you talk about the engines. Starting with cockpits sounds. Both aircraft have nice sounds here, probably the A350 ones are a bit better, even though none of them is bad. However, when we start talking about the cabin sounds, you may get disappointed. They are the same all the time, it doesn't matter if you are in the front or back of the plane, they won't change. The flaps and landing gear operation sounds are nice, just what you would expect. The engine sounds are the ones you will most notice while flying a plane, and they are the reason for the 777 have better sounds than the A350. While you are in the cockpit or cabin, both planes have good sounds, even though they could be way better. But when you change for the outside view you will instantly notice the difference. While both engines are idle you already can tell a difference, you may think that this is obvious because they are different engines, but the difference is already there. However, things start to get better when you accelerate them, both sound nice, maybe a little better in the 777, but when the engines are at full power you will notice that the A350 isn't very nice, emitting a low and kinda soft noise. The 777 is the complete opposite, at full power the engines are screaming and give you the feeling that you flying the real aircraft. Blue Sky Star, most known as BSS, provides a sound pack for the 777 at the price of 20 dollars, increasing your immersion with the aircraft. Will be linked at the end. Other features Here I will list things I didn't mention yet. Checklist: Both aircraft have a checklist that tells you exactly what you should do. Cabin Announcements: You will find this feature in both aircraft. There are more than 20 default announcements. Pushback: This feature is implemented in both planes, however, I recommend using the Better Pushback plugin. Conclusion As I said earlier, we would find the best long-haul aircraft for you. After reading my comparison you may have already decided the best one for you, but if you still can't choose one I will help by listing the main features. Boeing 777 Worldliner Professional -Very well modeled engines -Fuselage is good, but needs improvements -Has 3d cabin -Cockpit a little bit dated -Good systems -Better sounds (BSS package available) -Price: $59,95 Airbus A350 XWB Advanced -Better modeled fuselage -Beautiful 3d cabin -Better cockpit textures (using texture replaceament mod) -Ok systems -Good cockpit sounds, engines could be better -Price: $49,95 Note that FlightFactor said that would release an update for A350 this month and it would include the implementation of SIDS and STARS as well as a huge graphical improvement. This update would make the A350 way better. It would be nice to see BSS making a sound package for the A350, it would take the aircraft to a pretty high standard. If after all this you can't decide yet, you should take my advice. Both aircraft are equaly good, each one has pros and cons, and the best thing you could do is: buy the one you like more in real life, it is simple. Notice that you won't be disappointed with these two great aircraft by Flight Factor. I won't tell my personal choice because that may induct you. Greetings Thank you for reading this comparison! Feel free to leave your comment. This is my first review for this incredible site that has been making the best reviews for X-plane for a long time. I want to thank Stephen for giving me this incredible opportunity and providing everything I needed to make the comparison. ______________________________________________________________________ Both aircraft are available in X-Plane.Org Store here: Boeing 777 Worldliner Professional Price is US$59,95 Features: Officially licensed By the Boeing © Corporation Accurate dimensions based on 2D and 3D drawings supplied by Boeing © Professional systems - Fly the 777 like a pro Systems designed to work like the thing - Accurate flight model tuned by pilots - Comprehensive Manuals Fully Functional FMS - Plan your routes like a real pilot Custom designed Flight Management Computer, integrated with other plane systems Custom programmed LNAV logic for terminal procedures Custom designed Navigation Display Tterminal procedure database with RNAV approaches and transitions VNAV managed climbs and descends Takeoff and approach speed calculation Custom autopilot modes for autoland Optimum cruise performance and step climb calculation True-to-life radio navigation with procedural-, route-, and navigation support auto-tuning Custom programmed FMC navigation using GPS-, radio- or inertial navigation with individual position errors and management of actual and required navigation performance Magnetic, true and polar grid course reference Alternate airports, diversion and arrival management Ground proximity warning system using real sounds FMC can be used on external touchscreen or tablet, optimized for the new iPad Incredible 3D modeling - the best eye-candy Amazing virtual cockpit with crisp details - Dynamic reflections Custom 3D sounds and Announcements Add-ons: Push-back truck, Fuel Truck, Passenger bus and Emergency slides ... On-Screen Menus: Configuration and loading menu, Quick Zoom Superb night lighting in cockpit. Requirements X-Plane 11 or X-Plane 10.50+ - 64 bit required Windows, Vista, 7 / 8/ 10 (64 bits) or MAC OS 10.10 (or higher - OSX 10.9 will not work), Linux Ubuntu 14.04LTS or compatible (older versions are not supported) 2GB VRAM - (4GB VRAM Recommended)- 1Gb available hard disk space Current version : 1.9.12 (last updated Jan 30th 2018) ___________________________ Airbus A350 XWB Advanced Price is US$49,95 Features: Superb 3D Modeling Complete Virtual cockpit in high-resolution Fully animated in and out -High-Resolution Textures Ground equipment support including stairs, loaders, passenger buses, GPUs etc. 3D people inside and outside the plane - Nicely modeled cabin Scroll wheel support for switch manipulation Advanced Systems Fully customized aircraft systems: electric, hydraulic, air conditioning, ADIRU Fully customized ECAM monitoring system with all screens and functions included Fully functional airbus style alert system with multiple status and procedural lists Fully functional interactive airbus electronic checklist system Airbus A350/A380 unique interfaces with dozens of screens and hundreds of function Fully customized and unique MFD (multifunctional display) system with most of flight planning pages implemented in a new graphical interface, as well as FCU and radio backups just like on the real plane Full OIS screen system with options, ground equipment control, passenger and cargo loading, and even a full user's manual inside the plane. Old style MCDU and fully functional aux instruments as backup Custom failures Advanced Fly-by-Wire and Flight systems Full FBW with Highly realistic implementation of the Airbus normal laws by QPAC -the most realistic fly-by-wire implementation for desktop flight simulation. Basic SID/STAR implementation using X-plane fms-files that you can create yourself and share with the community. "What you see is what you fly" flight path indication on the ND (i.e. curved trajectories with the turn radius properly computed based on speed and angular turn distance.) Implementation of all Airbus AP modes, except some non-precision approach modes (Selected and managed modes, speed constraints respected, "at or below" constraints in phase climb, "at or above" constraints in phase descent.) Full PFD and ND displays with fully independent display and different data sources for the captain and copilot displays. Independent autopilots Custom 3D Sounds Custom 3D stereo engine sound system Hundreds of system and in-cockpit sounds Interactive flight attendant helper Seven Liveries included in the package Airbus Carbon, Air France, Airbus House colors, Qatar, Lufthansa, United Airlines Requirements X-Plane 11 (latest version) Windows - Mac - Linux - 64bit Operating System Required 1Gb+ VRAM Minimum, 2Gb+ VRAM Minimum. 8Gb RAM Version : 1.5.2 (last updated Apr 24th, 2019) ________________________________________ Aircraft Comparison by Bernardo Casa 21st April 2020 Copyright©2020: X-PlaneReviews Review System Specifications: Computer System: Intel Core I5-9600K 4,30GHz / 2x8 Corsair Vengeance RGB Pro 3200MHz - Gigabyte RTX 2070 - Z390 Aorus Master - Kingston A1000M.2 SSD 240GB Software: - Windows 10 - X-Plane 11.41 Addons: Logitech Pro Flight Yoke/Pedals/Throttle Quadrant - Logitech Extreme 3d Pro Joystick - Sound: Samsung Home Theater System J5500WK Plugins: Environment Engine v1.13 by xEnviro US$69,90 -Scenery Review : Seattle City XP by Drzewiecki Design - Scenery Review : Seattle Airports XP by Drzewiecki Design -KLAX - Los Angeles International 1.01 by MisterX6 (X-Plane.Org) Freeware -SBGL - by AxScenery (AxScenery) Freeware -A350 cockpit textures replacement (X-Plane.Org) Freeware -Better Pushback (GitHub) Freeware (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
  19. Hello. I have both the JarDesign A330 and the 777 extended pack, and if I had to choose between them, I would take the A330. Have in mind that none of the aircraft are study level ones, however the A330 is a little bit ahead from the 777. The main reason that I would choose the A330 is that I like Airbus more than Boeing, and you should buy the one you like more, due to the fact the are almost equally good. Both are on sale for less then 50 dollars in the Org.Store. Also, you should really think about the BSS sound packs, both the A330 RR pack and the 777 GE are equally good, however the 777 costs 20 dollars and the A330 costs only 11 dollars, this means that you can buy both the A330 and the BSS sound pack for less 60 dollars, which is your budget. There is one thing that makes the A330 better, all its doors open and it includes the Ground Handling from JarDesign for free (only for the A330). Now you need to choose the one you like more. Sorry for any mistake I've made when writing this, but I english isn't my main language.
  • Create New...