I don’t think you understand my comment. I never suggested that the simulation community as we understood it would accept dumbed down add ons.What you are missing is that MSFS has different demographics to legacy platforms like X-Plane. If nothing else the median age of users on MSFS is likely very much lower. Adding consoles to the mix will only change those demographics even more.
MSFS will bring more people to the hobby, but many, if not most, of those will be casual users (call them gamers if you want). Those casual users will likely have different criteria about what they want compared with those existing simmers moving to the new platform. They will almost certainly have different price pain points.
Gaming has moved on from the days of FSX. People don’t focus on one game, or a couple of games exclusively. They own many games. Those that invest hundreds or thousands of dollars in a single game, either for hardware or add on software is a small minority of users.
Think (before MSFS) how many copies of FSX were sold, particularly after it became widely discounted on Steam. How many of those users stayed around and how many of those bought expensive add-ons?
My point was, and is, selling a lot of copies of MSFS is an opportunity for the add-on developers. But if they believe that their new customers have the same buying needs and depth of wallet that they had with their legacy client base they might be surprised. Scaling up (like Orbx) and rushing off to MSFS and leaving their legacy customers behind may for some turn out to be a huge mistake.