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Stephen

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  1. Aircraft Review : PA-34 Seneca V HD Series by Carenado In one form or the other the Twin-Engined PA-34 Seneca has been in production since 1971 and that is now 46 years of continuous sales and development. The Seneca was developed as a twin-engined version of the Piper Cherokee Six which was a very popular aircraft of the late sixties. The prototype for the Seneca was a Cherokee Six that had wing-mounted engines installed and still retained its original nose engine. The prototype was flown as a tri-motor aircraft in the initial stages of the test-flying program, but the nose motor was discarded for production. Still in production there are over 5000 of these twin-engine PA-34 Pipers now built. This is the latest release by Carenado of the Seneca Twin. It is not the only Seneca by Carenado as there is already an original Seneca ll version the 200T which is the mid-seventies version of the aircraft. This V or Five version is the current version of the PA-34 and it comes with the G500 glass cockpit system and not the olde world clockwork cockpit of the Seneca ll. We will look at both aircraft soon. To get a feel of the new Seneca V I took a short passenger delivery trip from the Gold Coast to Ballina/Byron, Australia to deliver a few cashed up visitors to the area, and yes I am running this review in X-Plane11. Don't worry as I have run the same flight in X-Plane10 so nothing is amiss and there isn't and this aircraft is noted as compatible with X-Plane11 and is pretty what to expect when X-Plane11 goes final. A small note is that this is in XP11b9 and I am currently finding it very stable after a lot of testing and flights, not totally perfect yet, but the basics are very good. Detailing is exceptional, and the X-Plane11 PBR gives the the Seneca V aircraft a really nice added gloss. But realism in detail has never been higher, note the louvre grills on the engine housings and the door hinges and lock, the riveting is well... riveting in the pure detail of it all. Externally the Seneca V isn't that much different than the Seneca ll 200T which had the Lycoming O-360 E series 210 hp (157 kW) at 2800 rpm, as this V version has the Continental IO-360RB which is almost the same name but a different engine which produces 220 hp (164 kW) at 2600 rpm and that is the significant difference as the engine housings are very different on the Seneca ll as shown below. You do feel the evolution of time though between the 70's Seneca ll and the current Seneca V, small things but the V does feel far more modern as the windshield is now one piece and not the two separate panes with a central bar, and the nose is not quite as pointed. It is only around 144kms to Ballina Airport from Coolangatta and so you get there very quickly if by the scenic coastal route. Takeoff and cruise around 170knts is quite comfortable in the V, but landing is a bit more tricky and in comparing the Seneca ll it is very much the same deal. I found my joystick a bit notchy, so small inputs are the go. But the real focus is on the throttle for landing. Stall speed is noted as 61knts (113 km/h, 70 mph), but you have to be aware that it comes in with a crash or a very sudden loss of lift. So 90knts - 80knts is the lowest fail safe zone on approach with full flap, less than that and you are falling quickly and using 100knts until full flap is a good idea as well. And so you have to hunt the throttle to keep the aircraft airborne and find that right speed to let the aircraft down at a slowish rate, get it wrong in the flare and you will bang down on the runway with a crash, it took a few landings to perfect the approach and flare (using the pitch slightly (up and stall) is a good trick for controlling the last of the descent). Menus Standard Carenado menus apply here, with the usual three tabs on the lower left in C, O and A. C is Carenado or really "Views" with "Field of View" and two sound adjustments. O is for "Options" including opening Co-Pilot door, Passenger door, Luggage door and front baggage compartment door. I like the detail in the front compartment, really well done as if there is a little space to put your bags. Static elements are in the 'hardly worth the effort" zone with two cones and a few pitot covers and flags, You see the differences here on the older Seneca ll with a lot more on show including the excellent baggage. Other selections here include the scroll visualization choice, window and instrument reflections and the choice of changing the liveries without going to the main X-Plane menu. Our passengers delivered and it is time to return to Coolangatta. If you are still sitting on the fence on if X-Plane11 will deliver, then enlarge the images below and look at the detail, as a new era of realism has now been born. Cockpit and Cabin Carenado's new Garmin G500 navigation system dominates the panel, and a very nice installation it is as well and I personally like it better than the bigger display G1000. Backup instruments are to the left and lower with a OBS direction pointer and twin sets of engine dials are excellent, with a high switchable information panel above. Equipment upper panel includes a Garmin 347 audio panel, a S-Tec Autopilot, Two GNS 430 GPS units. Lower panel are an old Bendix-King KR87 ADF and a Garmin GTX 327 Transponder/Time unit. There is a very nice if basic pedestal unit and rudder pedals with under panel alcoves are highly detailed. Roof mounted Lighting and Electrical switchgear is well done but very fussy to use on the lights with three way switches. Nice blue lighting looks cool but ineffective. Looking hard at the pedestal you notice there are no trim wheels attached? They are both mounted deep between the front seats, beautifully done, but awkward to use... A pop-up screen would help here. Cabin is leather luxury, quality detailing is "want to touch" real, you are amazed that this sort of detailing could get better, and it does... look at the really small detail like seatbelt webbing, clasps and the leather seating folds and it is beyond good. Fold out table is in Veneer. Rear luggage bay is empty but very well presented, and the window blinds work. To see the differences and period changes let us look at the Seneca ll. The Seneca ll panel is padded and filled with dials and switchgear 70's style compared to the clean modern look of the V. The cabin in here feels daggy and used, and you can almost smell that old aircraft worn tired aroma and want to remove those tired crappy curtains. G500 I am not a big fan of the push button Menu style modern instruments. I find I am more head down looking through pages of menus than setting the instrument to the action of what I require. That said I like the G500 as it does the setting adjustment better than the G1000 units. The unit has two screens with the Artificial Horizon and Heading rose with Speed and Altitude tapes and bank guide on the left screen, and the Navigation display on the right screen. The G500 also pops out for ease of use. Most of these Gamin units use the left hand knob to change settings, but on the G500 it is easier to use because the main items in HDG (heading), CRS (course), ALT (Altitude), V/S (Vertical Speed) and BARO (barometer) are buttons down the left hand side of the display. And so making the adjustment easy as selecting the item you want and then adjusting it with the lower knob. Sometimes you wonder if that new ideas are really better than the old ones as this system works very well compared to fiddling with the G1000 menus. There is the ADF 1/ADF2 and VOR1/VOR2 pointers that is selectable from the menu. They are both extremely thin and I am not sure if effective in this need to look down and gather information quickly mode, but they are at least available. Navigation display is very good, but the zoom is not very close for local airport flying, zoom out and you get those unused blank tiles showing and it is still slow and jerky when turning quickly. The DCLTR (declutter) is good and you can also bring up a compass rose on the moving aircraft on the map to help with directional headings. A note in that to use the Carenado G500 or the G1000 units you have to download a separate data folder that is deposited in your main X-Plane root folder, it is a hefty download at 870mb that expands to 3.63gb when unzipped and installed. Autopilot The Seneca V uses the S-Tec (now Genesys) Fifty Five X Autopilot. The system is well intergrated into the aircraft's systems, with a centre panel main unit and above the G500 is a situation display and the unit pops-out from the "A" menu tab. It works well. Only note is that you have deselect ALT to move higher or lower and then reselect ALT when you have reached the required altitude. One slight annoyance is that the AP switch is right over on the Co-Pilots side? I can use a joystick buton to turn off or on, but a stretch if you don't have that setup and actually finding the switch? A nice feature is a six position selectable information panel that gives you details on: TEMP, FUEL, INST (engine read out), ELEC, TIME/DATE and %PWR (Engine power outputs). the panel will pop-out for ease of use. Arrival at YBCG Passing over Terranora and a sighting of the coast means we are back on the Coast or the Goldie as is is sometimes called. Like on the Seneca ll those huge engines spoil the view and make looking down quite hard, there is only a small area between the panel and the window frame that you can use. I fall into the circuit over the water that gives you a hard left to hard left and along the beach to YBCG's RWY 14. You aim at the Currumbin Highrises on the beach but the bigger boys in the Jets use the Burleigh Heads Highrises further north for the same job and at only a 1000ft to get the approach right. Tugun Hill and Tugun below makes this approach exciting, you come in low and fast over the forever complaining residents, flaps are three stage and don't give you that nasty lift feel if you get down around 100knts. Tugun Hill makes you give a slight steep slope angle into YBCG, but as noted earlier I found I took a lot of runway before settling the Seneca V easily and far and right down past the usual touchdown zone, but you need to be as slight as you can to get that flare and wheel touch right and perfect. Ground View Back on the GA line and you can admire the aircraft's (and Carenado's) wonderful design work. Bad panel and glass gaps are now non-existent, we are simply now getting brilliant design, and X-Plane11's lighting effects brings us closer to perfect reality. Power off and the excellent reflections on the displays are highlighted. Lighting Internal lighting is very good with lots of great spot lighting in the rear. The rear spot switches are hard to find as they are low and facing the passenger on a panel, and not on the roof in the usual position. There is a very strong spotlight over the Co-Pilot's door, that helps in boarding... Panel lighting looks good and is adjustable, but the blue roof switch lights are not very effective. It doesn't help in that the switchgear is three way awkward, with "off" in the middle hard to find? And the landing lighting (outboard) can be made to flash. External lighting is good but not brilliant. Taxi light is quite weak, and so are the outboard landing lights. Liveries One blank (white) and four American with two Brazilian liveries are provided, but well done but not much choice and nothing really special here. Seneca ll A few notes on the original Carenado Seneca ll that is also available. For its age in X-Plane (it was the very first Twin I reviewed) the old girl scrubs up very well in X-Plane11, it is a nice companion to the more modern V and has that clockwork panel and a great side electrical/starter panel. The only visual note is the forward gear doors don't close. But before you send off a nasty telegram to Carenado it is not actually a Carenado issue but a Laminar Research X-Plane11 bug issue and all early Carenado's are affected as is my beloved A33F. So a fix should come soon as X-Plane11 heads towards final. Summary Nice, Nice, nice. There is a lot to like here if you love Twins as the Seneca is one of the all time great and successful Twin-Engined aircraft of the world. You are probably bored by now at the accolades thrown at Carenado, but give credit due here as the detailing is just so good and so well done and it shows how far we have moved on since the earlier Seneca ll in that level of sheer design. It is with those HD quality textures (4096 x 4096) in size with 422 pixels / meter texture deep and that is detail, that is a lot of detail. It is a thoroughly more modern aircraft to fly as well with the well intergrated G500 unit, and from the user angle wise I think is better than the more menu focused G1000. The ADF/VOR pointers are a bit on the very thin side, and they have gotten all the earlier gremlins now worked out, so it is a now nice bit of kit. Great Autopilot and Information panel features this aircraft is a sub 1000nm distance hauler. It is slightly tricky to land, and has great sounds (a little too quiet in the cockpit though) but overall it one of the best Twins out there. The Seneca V also flies well in X-Plane11, as I saw no issues and thoroughly enjoyed myself flying in our new realm, so it is certainly XP11 ready. The Seneca V is a General Aviation Classic, and you can now own one (if a brilliant simulated version) of this aircraft, quality and thorough design is also part of the deal, so it is a very nice addition to your X-Plane hangar. ______________________________________________________________________ Yes! the PA-34 Seneca V HD Series by Carenado is NOW available from the X-Plane.Org Store here : PA-34 Seneca V HD Series Price is US$32.95 Note: If you purchased the first release 1.0 version then redownload from Carenado to v1.1, as a few details have now been upgraded. The original Seneca ll Is also available here at the X-Plane.OrgStore: Piper PA-34 Seneca II Price is US$27.95 Seneca V Special Features Carenado G500 compatible with X-Plane GNS430 (included) Optimized for XP10.5x - X-Plane 64 bit required All-new sound architecture Volumetric side view prop effect Features Carenado G500 GPS Terrain Awareness map mode Different declutter levels Advance menus and cursor with scroll wheel, click/hold or /drag Crisp, vector-based water data Pop-up windows can be resized and moved around the screen Pristine scroll wheel support FPS-friendly terrain map Original Seneca V autopilot installed HD quality textures (4096 x 4096) 422 pixels / meter textures 3D gauges Original HQ digital stereo sounds recorded directly from the real aircraft 3D stereo effects, such as outside sounds entering open windows. Customizable panel for controlling window transparency, instrument reflections and static elements such as wheel chocks and turbine inlet/exhaust covers. Realistic behavior compared to the real airplane. Realistic weight and balance. Tested by real pilots. Realistic 3D night lights effects on panel and cockpit. ______________________________________________________________________ Requirements : Windows 7+ (64 bit) or MAC OS 10.8 (or higher) or Linux - 64bit Operating System X-Plane 10 fully updated (any edition) - 64bit mode 3 GHz processor - 8GB RAM - 1Gb+ VRAM - 2Gb VRAM Recommended Windows users: Please ensure that you have all the Microsoft Visual C++ Redistributables downloaded and installed. CARENADO G1000 database must be installed Current Version: 1.1 (last updated Feb 5th 2017) ______________________________________________________________________ Installation : Download is 392mb which is unzipped to your X-Plane folder at 478.00mb. Documentation : includes Carenado G500 PDF PA34 Emergency Checklist PDF Normal Procedures PDF Performance Tables PDF PA34 Quick Reference PDF Recommended Settings PDF Aircraft checklists are provided, but no overall aircraft manual. ______________________________________________________________________ Stephen Dutton 8th February 2017 Copyright©X-Plane Reviews: X-PlaneReviews 2017 Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11beta9 / Checked install in X-Plane10.51 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini : Headshake by SimCoders Plugins: Environment Engine by xEnviro US$69.90 : WorldTraffic US$29.95 Sceneries: - YBCG : Gold Coast International v1.0 by tdg (X-Plane.Org) - Free - YBNA - Ballina - VOZ Australian Scenery by Barry (Bazza) Roberts (X-Plane.Org) - Free
  2. Looks like you have C++ Redistributables missing. If you use Windows they ALL have to be installed. SD
  3. The packs are created for a specific engine already on the aircraft, if the the developer adds in a new engine variant then BSS will usually add a new sound pack for that engine into the package or create a new one, but the engine has to come with the aircraft from the developer. SD
  4. Behind the Screen : January 2017 Well, rested and a head full of ideas, you are ready to take on another year of X-Plane madness and an exciting one at that with X-Plane11 now becoming uber reality… well once all the bugs are finally worked out. But just days into 2017 and most of your enthusiasm has already been burnt and your are rolling your eyes around your head in pain and despair and by the end of the month you can’t believe how hard a month could have been and all that new energy is now already long exhausted. It wasn’t a bad month per se. In fact it was totally contradictory to the statement above, but it was certainly trialing and energy busting… ... so welcome to 2017. I hit the boards and came back to the computer days early with the release of beti-x’s sublime Bella Coola scenery in Canada. It was just to good a scenery to not tell you about it, my feeling is that the best scenery of the year gong has already gone and in the very start of 2017 at that right now and not at the end of it, it is so brilliantly good and at that price a real bargain as well. But my best intentions was that I wanted to start out with X-Plane11 with a totally new and clear slate. With X-Plane10 it had to a point became very unwieldy and totally messy system and that was not without trying to keep some sort of organisation about the whole package. But just too much over the years had been just thrown into the “Custom Scenery” folder and there was plugins galore and a read of my log.txt then you would have banished me to a place just south of the North Pole for complete years of isolation on being able to do any messing up of anything ever again. So X-Plane11 was to become a clean sheet, a new start and a lighter log.txt of beautiful efficiency and professionalism… well that is the general idea and to a point I have already kept to that mantra and to the time of refining my main X-Plane organisation layouts (meaning folders) to the best and clearest definition of a purest of systematic structures… in other words “keeping it all very simple”. X-Plane11 in the folders already looks lovely and organised but how long will it all last, for not for very long is my guess but I will try harder this time as the need for my own efficiency and the loss of time tracing bugs. The updates came quickly and already three weeks in and we at beta 8, and it is all looking quite remarkable. I waited patiently until the New Year before starting to configure and use the new application because there was no point in doing that earlier, and that was a wise thing to do. You do want to look around your new home and settle in but reviews are required and X-Plane10 was the work horse still to get the correct results, but once the later beta’s kicked in I was drawn ever closer to the newer sexier way of flying. xEnviro I noted at the end of 2016 that 2017 was going to a really different look and change for X-Plane, and yes certainly the new X-Plane11 application delivers that look and you feel that in spades but it was a fate situation that at the same time that X-Plane11 came newborn into our world another seismic shift happened as well with the release of a new environmental engine in xEnviro. Let me be clear in that I have never been a great fan of addon environmental aids. I like the default system to be as basic as Austin and Ben’s newborn code. And when running xEnviro for the first time I was not completely taken with it either and almost disregarded it as another maybe also ran and a big cough at that price. But something this time just made me give it a few more tries and then you get the spine tingling feeling that this was going to be something beyond really special and in our X-Plane world it would be life changing. First let us be completely evident on somethings about xEnviro. It is in a way a backward step, in that the system is 2d and not 3d (there are 3d objects in there, but not the main cloud formations). It is still buggy as it caused a lot of stress over the last month, and restrictive in ways when you create reviews with only the current local weather available. It crashed a lot early on as well with JARDesign plugins causing havoc (I updated the wrong ones or simply put the same unadjusted ones straight back in again). It crashes badly if your internet is not connected or if xEnviro goes off line (I live in Australia so update midnight time in Europe is midday working time for me), and this last one brings up the question of what if xEnviro does go off line or they simply close down, we would need a backup just in case or even a connection to the current X-Plane weather data to keep it running. You also have to set the settings panel to work for you and not against you, winds need to be adjusted and so does the cloud darkness and a lot more twiddling. But the advantages with running xEnviro and the effect it has on X-Plane and when certainly paired with X-Plane11 is simply remarkable. Personally I think Laminar Research should buy the lot and make it the standard weather engine in X-Plane and simply be done with it. And I really feel for the Mac users that can’t access it’s charms yet, I hope that situation changes soon. Once used xEnviro; it is very, very hard to go back to the basic X-Plane default clouds and weather engine even with the X-Plane11 misty soft focus look. It all feels bland and basic after the wonderful formations you have now adjusted used to, and in a bonus it turns X-Plane10 into soft focus X-Plane11 and X-Plane11 with that soft focus already in there is just another world again. Then there is the biggest salvation… framerate as the plugin is completely separate from the X-Plane engine and there is no effect on framerate, okay a little in high-density periods but nothing that crucifies and fries your GPU until it begs for mercy like the current default cloud system does. Although the so called “mist” look of X-Plane11 made us divide into two camps, it soon became very apparent it was a very realistic look, and this effect combined with X-Enviro really lifts the look and feel to a whole new level of involvement and realism and that is the aim of the game. So yes within a very short time our X-Plane view of the world has changed quite significantly, xEnviro brings real world weather to your flying and you are also expected to to up your game in matching real weather situation, either with bad crosswind runway approaches/departures, fog (fog is really good) and changing enroute weather patterns. Because the weather is this close to real you do need another feature built in to the plugin to give you weather details for departure and arrivals. You are a bit blind of the weather conditions and can be caught out as you don’t know what those conditions are until you are faced with them. Winter Textures But for atmospheric flying and views then January was simply overwhelming in it’s delivery. I added in with XP10 my winter textures as well and that just added in more to the ride. Winter textures are great but there is a hole in a few sceneries that need fixing. In most payware sceneries the ground ortho textures are part of the scenery, so with Winter Textures activated you get a green patch in the middle of the whiteness. I do wish more scenery developers would provide winter textures with the scenery as an option, but they don’t so you find a fix. I created a batch action in photoshop to process the hundreds of texture files, you have to convert to png from dds, to use it in photoshop, but can’t convert it back again to dds. You can with Laminar’s Xgrinder tool, but you can’t automate it to cover the hundreds of files but only with a one on one process which takes too long (even the batch auto takes 20 minutes) but the results are worth it. Putting the adjusted winter files up on the X-Plane.Org is also a no go as it contravenes the developers copyright. I started this process last year, but this year reorganised the file structure and in the way the MOD (JSGME) tool does the replacement work of the files, and fine tuned the process to create the winter style files efficiently. It works very well but it is restricted to only the ground textures and not the buildings, but it looks and works very well. Another slight with Winter Textures is that the ground textures for the default autogen is still in full spring bloom, so you get patterns of green in the background white. In time of course X-Plane will intergrate the seasons better into the simulator with X-Plane11, but the developers will still have to provide the extra winter textures to make it work. When done like with beti-x’s remarkable Bella Coola which has replacement textures it is a winter wonderland spectacular. So it works when done well. X-Plane11 But back to X-Plane11… Like I mentioned my adoption of X-Plane11 was rather slow and you would think doing what I do that I would be the very first one in there to pull it apart. But the world today is a very different place than in my youth as with software the first out version is never completed, I rarely now buy any new Apple iPhone on release but a year behind as then it is all sorted and fine tuned and that most certainly is the case with X-Plane except with sceneries, and that is absolutely certainly the case with X-Plane11. This is highlighted even more because getting in first would be giving out the wrong information and the least everyone needs right now is well the latest buzzword in “Fake News”. But some impressions are worth noting. First X-Plane11 is good, and to the point of being very good. You are seeing a sort of professionalism now coming into the simulator. X-Plane was always early on a clubhouse enthusiastic experimental sort of occupation and the idea that anyone can come and build and then fly their own aircraft. And certainly don’t get me wrong as that is still the foundation and heart of the simulator as it’s name reflects that vision. But this aspect can also create a problem in that these clubby people don’t really like things to change and although they highly welcome new people you still have to conform to their old fashioned out of date ideas. Tradition is to be respected but mostly in any area of life or business is that if you have that out of date mentality you will wither and die. As a human race we hate change, we like things the way they are “thank you, very much”, and I am one of the worst one for that. But we live in a world of change and if not our world will die or in this case the one thing we love the most is in our own simulator. Could you really live with Flight Simulator or an X-Plane that stopped evolving now ten years ago, yes the fringes of FS are still very vibrant but the core is static and very, very old. Many users see X-Plane11 as the dumb down of the simulator. A flashy intro with wizz-bang graphics to select our aircraft and sceneries, and the real horror of taking away our detailed settings that kept us twiddlers happy and contented for hours. But use the new simulator and those early disquiets quickly disappear. In reality the old x-plane set up panel was a mess or just plain pre-millennium basic. In X-Plane11 you really now have a lot of choices and the quick drill down for more of the more detailed choices in the interface to quickly and speedily do the set up of what you want. The really annoying thing with the older version was that you mostly had to start the simulator to make the changes and then reset everything for what you actually wanted, were as the X-Plane11 version is a one stop shop, go then fly. There is no doubt a lot of time, money and research into how to make the very best interface for X-Plane has been done by Laminar Research and beyond those flashy graphics it is a solid system. My horror like most to the dumbing down of the graphics page menus was to simply want it all back. But again use it. My twiddling was usually to the negative and not to the positive in most cases, in other words my efficiency went backwards and not to the better with my constant to and throwing of the settings, and in most cases I kept a preference copy to get me back to the default point I should not of changed in the first place. But the totally overall point of both areas changed above is the sheer change in the speed of not only the loading and starting of X-Plane, but the efficiency of how it runs. As Ben Supnic notes, just to have one setting of the very inconsequential settings like traffic and trees is that they can be really be made to be more focused and aligned for ultimate processing and in other words better processing with your computer and that results in a far better framerate. Speed is the key here and not the dumbing down of the simulator. Speed to start up and select what you want and to get you flying more quickly and the efficiency of the simulator working for you and not fighting you is what X-Plane11 is all about. See you all next month Stephen Dutton 1st January 2017 Copyright©2017: X-Plane Reviews
  5. News! - Aircraft Updated to X-plane11 : Pilatus PC-24 & PC12 by Michael Sgier Both the Pilatus PC-24 Jet and PC-12 Turboprop by Michael Sgier are now both flyable in X-Plane11. However the PC-12 that has been updated is not yet available at the X-Plane.OrgStore. Flyable is the word here as X-Plane11 is still not final but in the beta process and so the final release details are still in limbo, but developers are updating to the new format to at least allow you to use the aircraft in the new XP11 application. PC-24 Notes provided on the PC-24 are: - Executive and cargo cabin - Fully functional panel, overhead, central with full lighting etc. - Mostly 4k HD texture mapping - 3D cockpit with animated Co-, Pilot, pop-Up instruments, control stick etc. - Scroll wheel support as of X-Plane 10.5. - 3 liveries and a paintkit - Plugin ( un-, loads together with the plane ) for Moving Map with terrain, 3D Sound, Rain-, Ice-, Snow simulation, settings, animations, disables 2D mode view etc. - Some documentation, a PILOT IN COMMAND flight tutorial from the PC-12 is included as well. PC-12 Notes provided on the PC-12 are: - 3 accurate cockpits. NG and Classic instruments. (The classic is close to 100% system depth) - Fully functional overhead panel, central with full lighting, reverse etc. - Mostly 4k HD texture mapping - Family of 3: Executive, Cargo and Clinic versions ( Long, short and current winglets ). - The plane has been fully trimmed and adjusted with the original POH. - Different outside and inside views like for ex. with a copilot or only with a pilot. - 3D interior with animated Co-, Pilot, instruments and doors. Pop-Up instruments and control stick. Scroll wheel support. - Compartment with passengers for the Executive- as well as Outpatient clinic and Cargo version. - 9 liveries: University of Utah, HB-FOU, N724SH, SN600 ( The 500st ), Royal Flying Doctor Service etc. More can be found online - Plugin ( un-, loads together with the plane ) for Moving Map with terrain, 3D Sound, Rain-, Ice-, Snow simulation, settings, animations, disables 2D mode view etc. Aside lots of documentation, a PILOT IN COMMAND flight tutorial is included as well. Both aircraft are now available on the X-Plane.OrgStore, and a full update to X-Plane11 will be announced after X-Plane11 goes final. _____________________________________________________________________________________ The PC-24 and PC12 by MSgier for X-Plane11 are both now available from the X-Plane.Org Store here : PC-24 : Price is US$24.95 - Pilatus PC-24 Requirements: X-Plane 10 fully updated or X-Plane 11+ Windows, mac or Linux - 64Bit Operating System 1GB+ VRAM Video Card PC-12 : Price is US$26.95 - Pilatus PC-12 Requirements: X-Plane 10 fully updated (Any edition) running in 64bit mode 64bit only: Linux (Ubuntu compatible), Windows, OSX 10.8 and later 512Mb dedicated VRAM or higher All images and details are provided courtesy of MSgier _____________________________________________________________________________________ Stephen Dutton 1st February 2017 Copyright©2017: X-Plane Reviews
  6. It is quite an old version now and I doubt it will be updated for XP11, all you can do is try it... but I wouldn't expect miracles. SD
  7. Aircraft Released : Embraer E-195 v2.0 by X-Crafts X-Crafts have released a follow up to their Embraer E-175 in version 2.0 with the longer E-195 version. In many ways the longer or stretched version of the EJet family is a nicer looking aircraft and in profile looks more balanced than the shorter fuselage variants. This new version is a complete upgrade from the original release of now a few years ago, and includes many of the changes on the recent X-Crafts v2 E-175 aircraft and a with few more features as well. Reflections Plugin The aircraft uses DDen's excellent reflections plugin to give the aircraft a nice polished shine, it certainly helps in giving the X-Plane10 version the same shiny appearance as it does in X-Plane11, but when this aircraft will be flown in X-Plane11 then this reflection is built in to system anyway. X-Crafts modeling was always really good, and this new version is no exception... This E-Jet looks very nice in any light. Cockpit and panel is the same and as familiar as the updated E-175 v2, but there has been a few touches and cleanups around the systems and there are nice touchup details. TEKTON FMS© has had a lot of work added into the system and more refinement. The main features include: SID, ROUTE and STAR waypoint lists are treated as separate editable items Color keyed data presentation Scratchpad data entry Interactive feedback Direct Keyboard Entry (DKE) The DKE (Direct Key Enter) system allows you to quickly input data into the FMS from your keyboard... and it works. Just click the top of the screen to get the O symbol and you are in DKE mode, click the screen again to go back to mouse input. New TEKTON features for v2 include: SIDS and STARS from X-Plane stock or third party custom data New: Altitude constraints for procedures New: Refined procedures leg routing New: More flexible STAR element selection New: Default visual departure and approach New : Edit and reload STAR while enroute while in autopilot Ability to easily edit SIDs, Routes, STARS and the loaded FLT PLAN New AIRWAYS options New Progress Monitoring on two new pages New Performance Flight Planning: New PERF 1 page providing preflight and takeoff data New PERF 2 page allowing route fuel planning New PERF 3 page for approach data New Audible Alert System Menus There are three menu tabs (M - P - C) lower left screen that pop-out (sorry but they don't show on screenshots?) The menus have been overhauled for v2 in the doors and static objects and pushback truck and all are far better than the older version. Checklist is the same style binder system, but visually good to have and comprehensive. As the pushback is automatic there is now the system to show the aircraft's position when the pushback is complete. I would personally usually use a joystick control, but it works quite well. Cabin For v2 the cabin has had a big overhaul and the results are excellent. The cabin seats before were not to scale (too big) and not very fashionable. But the new fit-out is excellent and worthy of the aircraft. So the cabin is far nicer place to be while you enjoy your replays. The v2 E-175 had the older chairs and I hope X-Craft's update these better seats to that aircraft as well as this E-195. Cabin looks nice at night as well, but it is locked in together with the Cockpit flood lighting? so you can't have a bright cabin and a darkened cockpit? Either both are bright or both are dark. Cockpit lighting is nice but not a lot of direct spot lighting. Externally at night the aircraft looks really nice, always did. Liveries All eleven of the original liveries are still here with one white blank and they are all excellent. More are available for download from the X-Crafts site. Notes There are two items to note in first that this release for the moment is for X-Plane10 only. It doesn't fly very well in X-Plane11. X-Crafts note that as soon as X-Plane11 goes final then the aircraft will be upgraded to that version. Second item is that the aircraft is paid upgrade to v2 standard like it was with the E-175 upgrade a few months ago. So If you own a previous version of the X-Crafts E195 (ERJ 195 LR) you can get this new version for US$20.00. The discount coupon is on your original E-195 invoice in your account at the X-Plane.OrgStore. There is also a twin set aircraft package available for both v2 aircraft of the E-175 and this E-195 for US59.95. The aircraft is available now from the X-Plane.OrgStore... details below. ______________________________________________________________________ Yes! the Embraer E195 v2.0 by X-Crafts is NOW available from the new X-Plane.Org Store here : Embraer E-195 Price is US$39.95 If you have already purchased the Embraer E-195 from X-Craft's at the X-Plane.OrgStore then go to your account and upgrade to v2.0 for only US$20.00, discount coupon is on your original E-195 invoice in your account. Twin Embraer E-175 and E-195 Set also available for US$59.95 Embraer E-175 and E-195 Package X-Crafts E-175 v2 review is here: Aircraft Review : Embraer E-175 v2.0 by X-Crafts The E-175 v2 review does have a comprehensive look at the TEKTON FMS© and it is not that much different to this aircraft's E-195 version. Features: Accurate dimensions based on drawings and documentation provided by Embraer © Windows, Mac and Linux compatible Compatible with X.Plane 10 and X-Plane 11* Custom TEKTON FMS© by Steve Wilson Reflections plugin that makes the airplane look amazing in both X-Plane 10 and X-Plane 11 (disabled by default, please read the instructions for installation) Custom improved pushback plugin with animated tug. A white silhouette will show the final position after the pushback! On-screen checklist plugin NEW Plugin menu for door control, ground objects or GPU Suitable for beginners - Just load and fly within seconds! Great for advanced users -Enjoy the complexity of the Custom FMS! Mouse scroll wheel support This add-on comes with the NavDataPro dataset by Aerosoft * An update will be provided when X-Plane 11 is officially released Requirements: X-Plane 10.50 fully updated (any edition) - running in 64bit mode X-Plane 11 beta 8: An update of this aircraft will be released once X-Plane 11 is released and stable. Windows, MAC or Linux - 64 bit Operating System required 4Gb RAM - 1Gb VRAM Minimum. 2Gb VRAM Recommended Current version: 2.0 (last updated January 27 2016) X-Crafts Support Forum : Support forum for the E-195 ______________________________________________________________________ Release notes by Stephen Dutton 28th September 2017 Copyright©2017: X-Plane Reviews
  8. News! - Aircraft Updated to X-Plane11 : Boeing 777 Worldliner/Extended Professional series by FlightFactor/VMAX FlightFactor/VMax have updated the Boeing 777 Worldliner Professional to X-Plane11. This is not strictly the full case that this aircraft is totally X-Plane11 compatible, but the word usable is more in line with the current situation as of X-Plane11 still being in it's beta phases. But flyable in X-Plane11 is a nice place to be. The Boeing 777 in it's (Extended) freighter form is the one aircraft that I log up the most nautical mileage in X-Plane as it is the aircraft I use to fly my Formula One gear around the world with, so I over the years I have come to know this aircraft very well. A magnificent beast of an aircraft this Boeing 777 is as well. There are two packages available with the standard "Worldliner" Professional which is the 777-200LR version and the "Extended" Professional pack that includes the same 777-200LR plus the 777-200ER (Extended Range), 777-300ER and the "F" Freighter version and in all a total of four variants with both GE (GE90-115B) and RR engines as options. v1.92 X-Plane11 In the v1.92 changelog there isn't much to take note of but to adjust the textures and make the aircraft compatible with X-Plane11, but with that you do then get the X-Plane11 features that include that nice shiny aircraft with "Physically Based Rendering" or "PBR" effects. The FlightFactor Boeing 777 came out of the X-Plane11 transformation really well, as the body and wings look very nice in their shiny new clothes. Reflection detail is excellent and the aircraft now looks like it has just come out of the paint shop. X-Plane11 reflection detail works for you and also against you here. In the most it is all very good, with the lighting effects making the cockpit far more realistic and more dynamic with the sharper light and deeper shadows. But if the aircraft is in a deep shadow or overcast the textures then go very grainy and dark, certainly developers will have to adapt to the new XP11 lighting conditions to get the right effects, but this is nothing new to everyone. This effect is highlighted here by the yokes (bottom left), and the instrument lighting is more focused but the spot lighting is not as effective in lighter periods, but fine at night under the new X-Plane11 rules. In time these changes will all be adjusted for, but for now it is still perfectly acceptable as the average is totally overwhelmed by the very good new style effects. For me it is simply great to fly this aircraft in X-Plane11. Is it now showing its age in X-Plane compared to the newer v2 versions of the Boeing 757/767 FlightFactor sisters? well yes a little, so I hope a version upgrade is on the cards at FlightFactor-Vmax. Still this is one of the really great X-Plane landmark aircraft in detail and features... If you have already purchased the Boeing 777 Pro's in either Worldliner or Extended packages then go to your X-Plane.OrgStore account and update now. Note: Just make sure you do download the v1.92 version as v1.90/v1.91 releases have missing issues (mostly APU and starting) v1.92 has been checked and it is fine except that I had to realign the ADIRU navigation (switch is very top left on OHP) and reset the POS INIT (GPS position) on each separate version in -200LR, -200ER, -300ER and the Freighter. As noted this v1.92 release just makes the B777 X-Plane11 compatible, with no new features except for the X-Plane11 effects, but it is all worth having just to keep on, flying on in the new X-Plane simulator. Changelog 1.9.2 - fixed the APU xp11 bug 1.9.1 xp11 compatability - provided xp11 compatability - changed the graphical content to fit XP11 features - added xp11 specific splashcreen - renamed the acf files to be more logical _____________________________________________________________________________________ The 1.92 update is now available from the X-Plane.Org Store here : Price is US$59.95 - Boeing 777 Worldliner Professional Price is US$84.95 - Boeing 777 Worldliner Professional - Extended Pack - Designed by FlightFactor (Philipp and Ramzzess) and produced by VMAX The 1.92 update is free to all users that have purchased the Boeing 777 (Pro and Ext) Series. Just go to to your X-Plane.Org Store account and log-in to download. Features Fully Functional FMS - Plan your routes like a real pilot Custom designed Flight Management Computer, integrated with other plane systems Custom programmed LNAV logic for terminal procedures Custom designed Navigation Display Tterminal procedure database with RNAV approaches and transitions VNAV managed climbs and descends Takeoff and approach speed calculation Custom autopilot modes for autoland Optimum cruise performance and step climb calculation True-to-life radio navigation with procedural-, route-, and navigation support auto-tuning Custom programmed FMC navigation using GPS-, radio- or inertial navigation with individual position errors and management of actual and required navigation performance Magnetic, true and polar grid course reference Alternate airports, diversion and arrival management Ground proximity warning system using real sounds FMC can be used on external touchscreen or tablet, optimized for the new iPad Incredible 3D modeling - the best eye-candy Amazing virtual cockpit with crisp details - Dynamic reflections Custom 3D sounds and Announcements Add-ons: Push-back truck, Fuel Truck, Passenger bus and Emergency slides ... On-Screen Menus: Configuration and loading menu, Quick Zoom Requirements X-Plane 10 Fully updated or X-Plane 11 - 64 bit required Windows, Vista, 7 / 8/ 10 (64 bits) or MAC OS 10.10 (or higher - OSX 10.9 will not work), Linux Ubuntu 14.04LTS or compatible (older versions are not supported) 4GB RAM/512 MB VRAM (1GB VRAM Recommended)- 1Gb available hard disk space Current version : 1.92 (last updated January 25, 2017) Note: For this update to work correctly on Windows, you need to install the Visual Studio 2015 redistributables, which you can download here: https://www.microsoft.com/en-us/download/details.aspx?id=48145 _____________________________________________________________________________________ Developer Site: facebook Dev Thread : X-Plane.org _____________________________________________________________________________________ Technical Requirements: Windows XP , Vista, 7 / 8/ 10 (32 or 64 bits) or MAC OS 10.7 (or higher), Linux Ubuntu 14.04LTS or compatible (older versions are not supported) X-Plane 10.30+. 32 or 64 bit (64bit recommended) 4GB RAM/512 MB VRAM (1GB VRAM Recommended)- 1Gb available hard disk space Current version : 1.80 (last updated June 23rd 2015) Update Review By Stephen Dutton 27th January 2017 Copyright©2017: X-Plane Reviews
  9. Scenery Updated to XP11 : LOWI - Innsbruck Airport by JustSim Last August 2016 X-PlaneReviews announced the release of JustSim's LOWI - Innsbruck Airport for X-Plane (Ten). Now only just a few weeks into 2017 the developer has updated the scenery and added in some X-Plane11 features and compatibility. The original X-Plane release scenery for LOWI - Innsbruck by JustSim was very good, but what just six months can do in changes is staggering. Set in a deep valley in the Austrian Tyrol region, Austria, Innsbruck is a tough airport to fly in or out of. One the mountains create a barrier and worse bad vortexes that make any arrival or departure an adventure. X-Plane11 Autogen Outwardly the scenery looks the same as the original release and actually the basics are not changed, but the biggest immediate visual change is in the switch like at LEMN - Nice (the first converted X-Plane11 scenery from JustSim) to the X-Plane11 feature of regional housing. In the original release in X-Plane10 JustSim used a package of OSM(OpenStreetMap) 3d object scenery to make the city of Innsbruck. (X-Plane10 OSM) Personally I hated it, as OSM 3d scenery is very heavy on the download (here 1.3gb) and it all has a big impact on your frame-rate. It doesn't quite look right either which I think it is out of scale and has some very bright basic textures. But it is my personal choice here. But it was all we had and for running this scenery in X-Plane10, and it is still available to use with that version of this LOWI scenery. (X-Plane11 regional autogen) JustSim for X-Plane11 has reverted to the default regional autogen feature and this is a far better installation and with no frame-rate hit except for the amount of the X-Plane objects in the setting that you would usually use. The difference is striking and extremely visually satisfying and shows how really great X-Plane11 will become with its autogen when these regional packages become a standard issue, for now the German package does fit in well here with Austria. LOWI - Innsbruck Airport The airport is very well modeled and not that changed from the original version, but I find in XP11 that the ground texture are a bit bright. Otherwise the airport and it's buildings are perfect. One key difference in this X-Plane11 version is the use of the reflections feature. Like with the recently updated LEMN - Nice is that all the glass and windows now reflect (mirror), and the differences are excellent, look at the control tower glass for the realism this reflection feature now brings to the simulator. The effects are even better here at LOWI than at LEMN because of the different glass perspectives. Night lighting was exceptional in the release version and just as good here with great picture textures to highlight the internal parts of the buildings, note the great strip lighting on the bottom-right image. The ramps however are good but a bit dark in the twilight and dark, a bit more power and throw would have been nice. LOWI lighting overall is first rate, it all works from the traffic lighting to the new autogen night textures and the airport layout... just perfect. Grass The 3d Alpine grass on the airfield has been completely redone for this version, and a great job it it is as well, as the grass is highly realistic and even pickable for the dinner table. Runway Reflections Another X-Plane11 feature is runway reflections, or rain. The feature does work here at LOWI, but you have to have the almost exact correct conditions to see the effects. But it a great feel visually when it does. Static Aircraft With X-Plane11 you have a lot of options now to use the default built in "static" aircraft feature. The JustSim LOWI ground routes are set up ready to use this feature. Myself personally feels that it needs still a bit more work to be completely feasible. It would be a long ride home to say Toronto or Boston on a Canadian A320 or Delta MD-80 from Innsbruck, so they look very out of place here? And with the odd A.I. aircraft will suddenly go slightly mad on the infield is distracting. My choice is still WorldTraffic for regional awareness and timetabled flights. From sparse mid-day to busy afternoon rush hour the plugin delivers great traffic (Set up ground routes and routes can be found below). JustSim provides some great airport animations and parking marshalls. You don't need the over dynamic built in X-Plane ground services yet as this is perfect. Two items worth noting are: Tower View is a mess! Come on people how hard can it be to adjust the tower view and above the building to see the runways? It is happening far too often lately on payware scenery? Another item is as that Innsbruck is very Alpine and deep into the Alps, and so the chances of snow here is very high. This year I have used the winter textures quite extensively and provided "Winter Textures" with the scenery would be a very nice option here. With "Winter Textures" running it is big hole around LOWI that needs filling? Now X-Plane11 with the addition of the X-Enviro plugin is now creating some really dynamic feel vistas... ... and how great would it be to use this scenery with the actual snow covered textures! Summary This LOWI - Innsbruck Airport scenery is excellent from JustSim, certainly almost perfect in X-Plane11, where as suddenly X-Plane10 already feels old. But LOWI will still run in that scenery if the needs be. I do to a point recommend this updated scenery for X-Plane11 more than X-Plane10, It is fine of course, but the earlier version loads and looks slightly better in that version and the scenery is not recommended for earlier X-Plane versions than v10.50. The original release in the middle of 2016 was very good, but the developments and the features that X-Plane11 provides moves the game along quite significantly, and here all the above new added features show off those features well. It is only six months but with X-Plane11 and its features and the new xEnviro plugin you feel light years away from that moment and the same scenery, The reversion to autogen from osm3d objects has the biggest impact here not too mention your lighter frame-rate, but glass reflections are a huge benefit as well for realism, as is the highly realistic grass. Ramp lighting could be brighter and a tower view would help, but otherwise this scenery is close to perfect. As with JustSim's LFMN-Nice there is a token US$5 upgrade fee to this X-Plane11 version, so check your original LOWI invoice at the X-Plane.OrgStore. and the discount code will be listed in your account on there... it is cup of coffee folks, and it is well worth missing one cup for what you get here. ______________________________________________________________________ The LOWI - Innsbruck Airport XP11 by JustSim is NOW available! from the X-Plane.Org Store here : LOWI - Innsbruck Airport XP11 Price is US$18.00 Note: Previous owners of JustSim's LOWI Innsbruck can buy this new XP11 version for only $5: So check your original LOWI invoice at the X-Plane.OrgStore. the discount code will be listed there in your account. Features New version with support for X-Plane 11 (X-Plane 10 still supported) Compatible with X-Plane 11 ground service Compatible with X-Plane 11 reflections Very detailed rendition of Innsbruck Airport Volumetric ground effect textures New 3D grass Custom runway , taxiway and airport lights Shading and occlusion (texture baking) effects on terminal and other airport buildings High resolution photo scenery High resolution ground textures / Custom runway textures High resolution building textures Runway reflection effect Animated Marshallers. (AutoGate plugin by Marginal) Animated custom ground vehicles. (GroundTraffic plugin by Marginal) World Traffic compatible - X-Life traffic compatible Optimized for excellent performance Requirements: X-Plane 11+ or X-Plane 10.50+ Windows, Mac, Linux - 1.5Gb HD Space Available (download size 1.1Gb) 2GbVRAM Video Card. 3Gb+ VRAM Recommended WorldTraffic ground routes and routes package by letecxplm are available here on the X-Plane.Org: GroundRoutes_LOWI_JustSim 1.0 ______________________________________________________________________ Stephen Dutton 25th January 2017 Copyright©X-Plane Reviews: X-PlaneReviews 2017 Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11beta8 / Checked install in X-Plane10.51 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini : Headshake by SimCoders Plugins: : Environment Engine by xEnviro US$69.90 : WorldTraffic US$29.95
  10. Yes like a cloud of dust ELANPORT is gone! poof! A real waste as his work was top notch, but he just disappeared off the face of the earth... SD
  11. Aircraft Review : AeroG UV-4 UAV by Thranda A coming major revolution to aviation are UAV's (Unmanned Aerial Vehicles) and Drones. Lets us first separate the distinction between UAV's and Drones although with larger Drones the area does cross over between the two types of aircraft. UAV's are ground based piloted aircraft, mostly military at this point with the excellent General Atomics' "Predator B" being the current hollywood favorite casting actor in vogue. Drones are what what you buy in your local toy store although mostly it is in bigger electronic stores that are now the most visible distributors of this current in fashion fun tool. The rules are clear in that UAV's can be over the horizon in operation, were as Drones have very specific rules in that the aircraft has to be less than 55gb, within your line of sight and restricted to 400ft AGL, and a load of restrictions in where you can and not fly. The line is blurred above that of the basic rules of the use of heavier Drones. You do need then to become an actual pilot, sit an exam and prove you are totally capable of flying of which is in a sense is a commercial drone. A pilot certificate can also be issued under 14 CFR part 61 regulations (US). The rules are still tight, but you can use the Drone for many uses and for activities that involve people below in say sporting events and photography over cities. I have followed the antics of fast food suppliers and Amazon in their desire to deliver pizza and parcels to your door, antics is the word and yet I may be ultimately proven wrong. But if you fly you would be familiar with the effects of variable wind patterns and lot of obstructions at low level flying that would mostly certainly render your Hawaiian pizzas to the pavement or simply dropping out of the air into your back garden, in other words a great idea but not realistic in the real complicated world. Although there is the benefit if it actual works of a Hawaiian and beef pizza colliding together above you and thus creating the perfect recipe before landing on your tomatoes to add in that extra Italian flavour. But this UV-4 UAV is a very interesting and more practical machine. It has been created by the Bergen Community College in Bergen County, New Jersey USA. First it has electrical propulsion and not the usual heavy aero engines. However the biggest advantage as we will see is the sheer ease of the way it does fly and the absolute control and specific way you can allow the aircraft to travel from point to point. It could change the complete way we move around our planet in the future and have really great specific roles in the way it is utilised... In other words the UV-4 is the future. One of the great things about X-Plane and the way it is designed with its "Blade Element Theory" flight physics algorithm, is that you can replicate this machine and simulate it's capablities. Thranda have done that here and you now have a unique chance to see and control and aircraft a new and unique way to fly. UV-4 Basically the UV-4 is a streamlined box with four rotary fan nacelles with two small fans at the front (lifting), and the two bigger propulsion fans at the rear. The trick to the aircraft is not in it's shape or even the lifting fans as both technologies have been around for decades. But in the way the electronics control the dynamics of flight and speeds of the lifting bodies. This aircraft has a small central compartment with an opening door at the rear to deliver cargo, but at this size it is too small yet for commercial operations, it will be the same vehicle at a scale a little larger that would then make this flying machine viable. The only visible worry is that the aircraft is very reminiscent of the Skynet controlled drones from the James Cameron "Terminator" films, so we will have a need to stay in control of the vehicle or the computers will take it over and wipe us all out with it... Thranda UV-4 There is a full side tab menu to control and use the UV-4 and we will go though each tab one by one from top to bottom. The first set covers the views you can have. Panel The very top tab is the "Panel". This is a standard X-Plane 2d panel that is set up to look like your a flying the UAV from a remote situation. It is produced here in full with the top and bottom halves of the panel joined together to see the full layout. The main screen can be zoomed and the side smaller display is attached to the gimbal camera on the front of the aircraft that be independently moved with your left/right, up/down viewing keys. In the main screen display is a HUD style instrument display that can be turned off if required. Top right is a timer, and top left are fire switches (personally any fire in any lifting fan would mean you would suddenly crash anyway). with a Centre of Gravity display right frame. Gear up and down on the left and fan power and throttle controls are on the right. Lower left are the radio/navigation panels and on the lower right is the Autopilot controls and lighting switches at the bottom. Centre left lower panel is the Artificial Horizon, altitude, speed strips and rose compass and centre right is the basic navigation display. The engine display shows five different aspects of the aircraft's situation. (left to right) Engine power output, Fuel, Stats, Hyd (hydraulics) and Fail (Failures). Gimbal with HUD Second tab shows you the view from the front mounted gimbal camera with the HUD graphics overlaid. Gimbal Camera Third tab is the gimbal camera again but with just the image and no flying data. You can move the camera with your left/right, up/down viewing keys. Night-Vision Fourth tab is the night vision mode. This is really just the standard X-Plane Night-Vision goggle effect, but it is put to good use here and looks very attack war like. Great for widespread bombing of Christmas presents out of the back door. The next set of tabs cover the flying features Artfi-Stabil To see the Artfi-Stablise in action we need to fly the UV-4 Starting up the UV-4 is just very simple. If the power is switched on you just simply advance the throttles and those huge fans start to turn and power up, and this UAV sounds like a huge mega-death vacuum cleaner on speed. More throttle and the fans allow the aircraft to defy gravity. This is where the computer power comes in. The system has a built in Artfiical-Stabilisation that keeps the aircraft correct and level with you just adjusting for wind direction, and no wind means it will just go straight up! Hover Next tab is the hover which does two jobs in line with the Artfi-Stabil in keeping the aircraft in the correct hover position, and if you press the button while flying it will slow the aircraft down and go into hover (stop) mode. It is very easy to balance the aircraft on the throttle... and there is no fighting the yaw like you do with a helicopter tail rotor. Gentle turn of the yaw and the aircraft will do a complete 360º turn on the same spot, totally brilliant Although from the ground you are glad this UAV has nothing more than a box to carry than guns, it is very threatening and Terminator like as turns towards you... So run away now! Then you have a set of general purpose tabs. Next tab is for the "Gear" to stow or lower the landing gear. Then you have four buttons that cover: Mute (no sound), Pause (pauses the sim) Auto-Pilot (that switches on the auto-pilot) and the button to open and close the cargo door. Flying the UV-4 Stow the gear and switch out of the "hover" mode and with a slight push of the stick forward you can move into the direction you want to. You still have to balance the throttle to maintain your correct altitude, but otherwise you will move forward like a slow helicopter. So is this UAV like a helicopter to fly? Well yes and no to the more of the yes. As you still have to balance the throttle to a helicopter's collective to maintain the right angle and height for the correct flight path but here without keeping the pressure of keeping the tail rotor in check. Otherwise you just turn and yaw like you usually do for turns. There are no notes on how fast or high the UV-4 will actually go, but I think the same as a small helicopter would be in the same range. One area that is tricky and that is just simply getting back down? Reduce the throttle and even right down to the low stop and you will still stay up there? You have to dive down and lose altitude slowly and then lose all your speed, going into "hover" mode doesn't work either as it does stop you from going forward, but the descent is jerky extremely slow downwards. Just being allowed to reduce altitude via the throttle like in a helicopter would make it easier. I eyeballed the clubhouse (terminal) and you could see how good a war platform these machines could be, but then it was time too rumble the office before hitting the "Hover" mode to land. You have to hit the "hover" mode at just the right time, so it clicks in smoothly, and if you hit it too early then you will be hovering in the wrong place. Then manoeuvring to the right spot is not hard of course but it is not very neat in your flying. But this UAV is thankfully nothing but easy to manoeuvre and then land for any failed helicopter pilot. A few notes on this version. There is no fuel or battery charge noted and refueling or recharging will mean restarting the simulator. So it is easy to simply run out of charge while flying. Also the twin 2d screen makes it hard to see and adjust the lower panel at the same time, certainly when setting up the auto-pilot or navigating. There is no manual either? so the "how To Use" is awkward. Liveries There are four liveries with the default being the Bergen Community College livery and three camouflage liveries. Summary The UV-4 is a totally fascinating machine and brings the Terminator style future within reality. But it is the ease of the way it flies that changes the game in the point to point delivery that is really interesting here and sets these aircraft up for certain automated flying. And you can easily see them flying daily through the air over your towns or cities Blade Runner style or facing Terminator skynet armageddon. Thankfully with these UAV's they are too big just to deliver pizza even if their delivery message would be interesting in: "Your pizza is here... I'll be back!" With Thranda's version there is of course limitations within X-Plane that doesn't allow you to do certain things and it does show here, but that doesn't mean that Austin Meyer can't add them in as well. As this is certainly the future in flying. Personally I would have liked a virtual 3d cockpit version rather than the awkward 2d version, but obviously you don't have a cockpit in a drone. But you do need all the flying tools on one level and accessible to get the best effect from flying the aircraft from behind a screen, so does X-Plane need this new 3d style facility as certainly more drones will be coming to the simulator, but for now the developers are stuck with the effects and the limitations of old plane-maker technology. A manual here would have been seen as a real bonus as well. But I will leave you on this review with a thought. And that is would simulator users be the best for flying UAV's as well as normal pilots? after all we fly from behind a screen and have a natural feel for disconnected flying. Don't expect the U.S Airforce or the RAF to come knocking any day to do raids in foreign war zones though, but you may get a call for flying loads over distances within your own countries boundaries... it is a thought. ______________________________________________________________________ Yes! AeroG UV-4 UAV by Thranda is Available from the X-Plane.Org Store here : UV-4 V/STOL UAV Price is US$22.00 Plugin-based logic, enabling unique capabilities "Auto-hover" mode. Applying the brakes in flight makes the UAV settle into a stable hover. Auto-throttle, which keeps descent rates safe at low altitudes. Rear nacelles feature nimble connection to input controls, allowing for intuitive and extremely maneuverable, yet docile handling. Helicopter-like feel in terms of cyclic input 2d cockpit, emulating a UAV remote booth Gimballed camera hanging from the nose of the plane. The gimbal moves according to the camera view. Side menu with features like camera snap points, HUD mode, night vision, cargo bay, artificial stability on/off, auto-hover on/off, pause, mute, etc. Cargo bay with retractable ramp ______________________________________________________________________ Installation The download package is 48.20mb and is 75.30mb when installed as a single folder in your X-Plane "Helicopter" Folder. This aircraft can be used in both X-Plane10 and X-Plane11, however all the X-Plane11 features at this point in time are not shown. Documents: None Requirements : X-Plane 10 Fully updated or X-Plane 11 Windows, Mac or Linux - 64bit Operating System required 512Mb VRAM Video Card Minimum. 1GB+ VRAM Recommended ______________________________________________________________________ Review by Stephen Dutton 24th January 2017 Copyright©2017: X-Plane Reviews Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 10 Global ver 10.45 / Checked install in X-Plane11b6 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini : Headshake by SimCoders Plugins: : Environment Engine by xEnviro US$69.90 Scenery or Aircraft - KLAL - Lakeland Linder Regional Airport 2.01 by Drankum (Please note extra objects including the "office" have been added to this scenery) (X-Plane.org) - Free
  12. Comment moved from wrong forum.. Hey Everyone, For those of you that fly the PMDG DC-6 in XP11, it appears as though the pressurization bug has been fixed in XP11 beta 8. I successfully climbed to 17000 feet without blackout.
  13. No I don't think so, the scenery is very good, but a few years old now... But Tom Curtis is always doing updates, so you never know. SD
  14. No.. no updates to date, nothing will happen until XP11 goes final. SD
  15. News! - Aircraft Release : Panavia Tornado GR4 v1.0 by X-Trident X-Trident have released their Tornado GR4 Fighter. Come again... released? Yes a final release because when the aircraft debuted back in October 2016 it was only then a pre-release beta, but a beta you could then buy. Now it has had a formal release as the completed aircraft. And what a sensational aircraft this Tornado is. The Panavia Tornado Project for X-Trident is actually their second aircraft after the excellent AMX Fighter and this aircraft is a step up from that acclaimed aircraft in detail and features. X-PlaneReviews covered the original beta release in a full comprehensive review here : Aircraft Review : Panavia Tornado GR4 by X-Trident And mostly the update work since then has been fine tuning and finishing off the minute details. But a note that the aircraft is still only for X-Plane10 as the the Tornado is not yet configured for X-Plane11, but some details that that X-Plane 11's reflection mapping will be on the X-Plane11 release version has been shown. The full list of features has now been noted and they include: Pilot and navigator 3d cockpits Realistic performances Detailed startup sequence Moving map Terrain following radar Radar warning Long and short range guided bombs Custom HUD with CCIP for gravity bombs; air and ground targets tracking Weapon control panel with multi-configuration capability Realistic / animated in flight refueling with the provided buddy tanker Animated ejection sequence Custom throttle control Custom internal and external lights Advanced features Terrain avoidance radar Terrain mapping radar Ground targets (can be damaged and destroyed by bombing) Detailed manual Weather sensitive wing vortices Custom sound plugin Tacan navigation (air to ground and air to air) The addition of the detailed manual (85 pages) is thankfully required as the aircraft uses the more advanced X-Plane (10.50/XP11) weapon features, they are quite complicated to set and use, so the manual needs to be read before setting up the aircraft. HUD (Head Up Display) has had a lot of attention and is far more detailed with better graphics on the v1.0 aircraft, systems are more workable as well. Full engine startup is now possible with an excellent checklist to follow and use (well worth printing out for use). Not every switch still works, but more detail in systems have been added, so it is a very good semi-functional cockpit now. Rear seat Navigator/bombardier's station is more workable, but still pretty basic. All the great ground features are still here... ... You get engine and inlet covers, remove before flight tags on the aircraft and on the armaments and even a cockpit canopy support, note the excellent rear and realistic engine covers. A cockpit ladder is also provided, that gives you a lot of authenticity on the ground and now there is an excellent military grade Ground Power Unit (GPU) Aircraft refuel system is excellent with beautifully animated probe and provided (A.I.) buddy tanker. (images courtesy X-Plane.Org) Liveries More liveries have been added to the package, from six to nine, including now a standard RAF. They consist of as per the original set : AM 6th Stormo Camo (Italian) as the default, 50th Stormo (Italian), P-01 D9591 (German), MarineFlieger 43-87 (German), ZA412 617 Squadron (Dambusters) RAF (British) and RSAF (Saudi). And new liveries including: Luftwaffe 44 -37 Camo (German), Za491 20 Squadron Tabuk Nikki and the new RAF ZA714 617 Squadron. The Tornado GR4 can be a tricky aircraft to fly and so needs a bit of study and practise to get the very best out of this aircraft, but that is not to say you won't have a lot of fun doing it, as it an exciting aircraft to learn and fly. Expect the X-Plane11 version as soon as the new X-Plane application goes final.... ______________________________________________________________________ Yes! the Panavia Tornado GR4 v1.0 by X-Trident is NOW available from the new X-Plane.Org Store here : Panavia Tornado Price is US$38.95 Requirements X-Plane 10 fully updated (any edition) - 64bit mode (not fully compatible with XP11 beta at this time) Windows, Mac , Linux in 64bit mode 1GB VRAM Minimum. 2GB+ VRAM Recommended Version 1.0 (last January 16th 2017) ______________________________________________________________________ X-Trident - Support forum for the Panavia Tornado ______________________________________________________________________ Stephen Dutton 20th January 2017 Copyright©20167 X-Plane Reviews Thanks To: Scenery or Aircraft - EGOV - RAF Valley 2017 for X-Plane v10 by rcmarple (X-Plane.Org) - Free
  16. News! - WED : X-Plane11 WorldEDitor beta 1.6 is out! As promised the first big upgraded WED - WorldEDItor is out on beta in version v1.6. This version is the first for access to the new built in X-Plane11 features. WED 1.6 features: Service vehicle parking, destinations, and routes Better validation, including a text document of errors Additional previews in the preview pane Hierarchy searching New editing commands Unicode support on Windows Better UV map handling Tons of bug fixes You can download a copy of WED 1.6b1 here and give it a try, then report any bugs on the Gateway Bug Reporter page. Not only do you have a lot of new goodies in the editor, but a load of bugs have been addressed as well. The biggest step forward is that sceneries can now be made X-Plane11 compatible or checked that they conform to the new set of X-Plane11 rules, and also an error report is a great way to track down those offending bugs... Have fun! _____________________________________________________________________________________ Stephen Dutton 20th January 2017 Copyright©2017: X-PlaneReviews
  17. Scenery Review : LEBL Barcelona El Prat by JustSim As cities go, then Barcelona on the North-Eastern coast of Spain has almost everything. History, cultural diversity, iconic buildings and even its own strong separatist tradition in language as the local dialect is Catalan and it is the sixth-most populous urban area in Europe. It's place on the Balearic Sea gives you a very wide selection of services, not only to anywhere for in Europe, but all of the Mediterranean countries that are very easily accessible and North Africa is well within reach as well for most narrow-body services. Spain was quite devoid of good quality scenery only not too long ago. But today there is now plenty of choice for domestic services but the best is still mostly on the eastern coast side. But LEVC - Valencia Manises by DAI Media is first rate as is LEXJ - Santander and LEZL - Seville Airport by tdg. There is a LEPA - Mallorca and Pilot+Plus's LEIB Ibiza and a great small airport in Soria Garray. But the best combination is with JustSim's excellent (now updated to X-Plane11) LFMN - Nice with their new scenery here which is LEBL - El Prat airport Barcelona. First impressions My approach was from the north or flying in by Southern France over the Pyrénées Catalanes range. The aircraft is Rotate's MD-88 and I have the xEnviro weather plugin running to create the realistic weather conditions. Once you clear the range you pick up the STAR/RNAV "ALBER" via "Gerona 114.10 GIR" for approach to RWY25R. I have the winter textures installed and as winter in Spain is not a natural usual occurrence, but this year it is and they have had even snow in Southern Greece, and so I am vindicated. The heavy low level cloud is making it hard to find the runway, time to trust my instruments. The entrance into Barcelona is picturesque. Helping in the view is that there are a lot of available objects to enhance the scenery and one of the best is Barcelona Skyline 2.1 by marpilot. This loads in a lot of Barcelona icon buildings that make up the scenery, as well JustSim adds in quite a few of their own, and the most impressive are the main loading cranes on the docks directly in line of your northern arrival path. The cranes are a great visual view to the direction of the airport because most arrival routes tend to come in on a slight angle along the coast, in most cases you do a slight right turn to finals on the approaches RWY25L and RWY25R and for most of the arrival sequence the airport is quite hard to focus on... then it is suddenly right there and right on your nose. This arrival was tricky in this service as well with a bad 19knt crosswind, so I crabbed all the way down to the threshold. Runway layout is interesting with two runways in 07L/25R and 07R/25L being situated almost north-south, but the third 02/20 is a cross runway that crosses 07L/25R and in operations on either runway you have to aware of any traffic using the other live runway. The older terminal two is on the right with a 25R approach and is now mostly abandoned today except for a few LCC's (Low Cost Carriers). The bulk of the traffic uses the newer Terminal One that opened in 2009. Lighting is excellent on the ramps at Terminal One. And the view from the cockpit was excellent, however the terminal's window lighting was quite subdued and very dark, and should have been brighter even in this light dusk light. And so it all looked like the outside lights are on, but no one is home. Taxiway E3 took me to the south side of T1 and my gate at stand 256. Opposite both sides of the terminal one's 60 main jetway gates there are plenty of remote stand parking areas, but none of the jetways are yet animated but noted by JustSim that the feature is coming, ditto for ground traffic animations as well that was noted as a "work in progress". Again in stopping at the gate there was the constant feeling of that no one was home. Overall though I found the arrival very good both visually and atmospheric as the terminal design work and external lighting was very well done. ________________________________________________ Barcelona El Prat Airport IATA: BCN - ICAO: LEBL 07L/25R 3,743, (12,281ft) Asphalt concrete 07R/25L 2,660 (8,727ft) Asphalt concrete 02/20 2,528 (8,293ft) Asphalt concrete Elevation AMSL14 ft / 4 m Overview LEBL intergrates really well into the X-Plane landscape, there are no tell tale boundaries except a slight one on the far south-west and the traffic/roads system goes well into the airport as well from the same south-west, from a visual point of view LEBL is perfect. The port area make a significant difference to the scenery as noted on the approach phase above. It an area full of cranes and storage tanks, but well done. The north-west boundary is the older part of El Prat, with the original airport areas... so we will start there. Terminal 2 Ignore everything the other side of RWY 07L/25R and you would have a pretty good idea of what El Prat looked like forty years ago. Top north is the large well modeled Iberian maintenance hangar with in front a lot of remote GA and private jet ramp parking available. Centre field is a fire station and the old control tower and terminal and now administration buildings. A big point of this scenery is the ground markings and layout is exceptional, all the complex (and it is very complex) taxiway designations are very well noted and signed, you will still need a ground map to work the ATC correctly, but the signage helps a long way in finding your way around. Ground textures are excellent with great variations in detail and the many different surfaces, and note the excellent 3d grass centre The old original terminal is now split into three Terminal 2A, 2B and 2C and currently Terminal 2A is unused. Terminal 2C is used only by Easyjet and Easyjet Switzerland flights, with flights to the UK using module M0, whilst flights to the rest of Europe use module M1. Terminal 2B the oldest terminal dating back to 1968 is mostly used by Ryanair and others like Transavia. And T2A is adapted for large aircraft such as Boeing 777. The terminal is again also split into Modules, where flights to schengen destinations use Module U and flights to non-schengen destinations use Modules W and Y.... got all that? The terminals are well modeled, if a lot unused. Far north-west is a large cargo area with a huge amount of ramp space. There are a few objects lying around but overall it is empty, It is however a good cargo zone to use. Control Tower To the east there is an excellent radar installation and the stylish modern control tower. Detail is first rate and the tower can be seen all over the scenery because of its position. But the tower view setting is not done, so your view is somewhere over on the ground in the cargo area? not very good for a scenery of this class and the sad missed opportunity of a great view of both the 07L/25R and 02/20 crossed runways. Terminal One The stylish Terminal One was opened in June 2009. It is the fifth largest in the world. It has 45 new airbridges that are expandable up to 60 parking gates. This terminal is also capable to embrace large aircraft like the Airbus A380-800 or Boeing 747-8I. Terminal One handles both Schengen and non-Schengen flights. It is split into 5 Modules with Module A handling flights to Madrid, Module B handling Schengen flights, Module C handling Air Nostrum flights, Module D handling non-Schengen European flights and Module E handling non-Schengen non-European flights. A note on the Barcelona to Madrid airbridge, which was one of the most busiest in the world. Started on 4th November 1970, Iberia began the "Air-shuttle" service between Barcelona and Madrid-Barajas. This Barcelona–Madrid air shuttle service is known as the "Puente Aereo" (in Spanish), or "Pont Aeri" (in Catalan) or literally "Air Bridge", and was the world's busiest route until 2008, with the highest number of flight operations (971 per week) in 2007. A few years later, in 1976, a terminal (next to Terminal Two as noted above) was built specifically for Iberia's air-shuttle service. Now it runs out of Terminal One. El Prat's Terminal One was always going to be the central focus of this scenery, and it doesn't disappoint on that level here. It is very well modeled and the glass looks better in the daylight than at night, however it will be interesting to see if JustSim upgrades the glass here with X-Plane11 reflections like they did just recently with their LFMN - Nice scenery. It would certainly add a bit more depth to the textures and make it more realistic again. Airbridges are excellent but none are currently moving, as noted animated jetways are coming. Landside is good with great X-Plane traffic running right into the airport, even if it does come out of a few buildings? The intergration of the 3d terminal ramps into the default roads are clumsy, not aligned and are a different colour and that makes them stand out, and with no animation either makes them also empty. Static Aircraft Using the LEBL - Barcelona scenery from JustSim can be a lonely affair. JustSim don't provide any static aircraft with their sceneries and that is highly noticeable here at El Prat as for it's sheer size. So you can hit the overlay editor to add in a few aircraft or use the utilities of either X-Life from JARDesign or WorldTraffic from CJS. I used WorldTraffic and it worked very well in filling out all those empty open spaces. There isn't any specific ground routes but there is a LEBL pack as part of the "Catalonia Airports" package. But you are going have to edit (cull) a few ground routes as every gate is full, and there is a huge list of 1140! ground routes and that is in "Arrival" only? A tip to cull a few spaces is Gate 256 - take out all runways routes listed as "02-1378" for gate 226 all "02-1363" and for gate 242 delete all "02-1371" files in both Arrival and Departure folders and that trick just saved you 4 hours work. JustSim do note that the WorldTraffic ground routes have been done, but I think they are confusing that with the X-Plane built in ground routes as WT routes have to be supplied and installed directly in WorldTraffic (they go into the WorldTraffic Ground routes folder), and here they have not been added into the package for installment. Night Lighting Best to time your arrival in Barcelona for the dusk period as the lighting is effective and visually exciting. LEBL - Barcelona looks great at night as does the city itself. Runways and taxiways are well lit on approach and on the ground and you get the better highlights of the extra provided 3d object buildings to the north-east of the airport. As noted in first impressions the ramp and apron lighting is excellent, but the glass is a bit dull on T1, but better on T2 of where it is wasted. Services Domestically Vueling dominates El Prat, with the flag carrier Iberia well down the order in 7th. Most carriers are LCC, but the British, German and French Flag carriers do most of the European uplifting. 1. Vueling -15,912,302 : Europe, Africa, Asia 2. Ryanair - 6,785,995 : Europe, Africa 3. EasyJet - 2,799,947 : Europe 4. Lufthansa - 1,407,346 : Germany (Munich and Frankfurt) 5. Air Europa - 1,283,721 : Europe 6. Norwegian Air International - 1,240,280 : Europe, (future U.S.) 7. Iberia - 1,184,660 : Spain 8. British Airways - 829,335 : Great Britain (London) 9. Air France - 739,442 : France (Paris) 10. Wizz Air - 651,098 : Europe International Top 10 international routes note the British love their Spanish holidays, as most routes are for Tour operators and LLC operations. Emirates (Dubai), Aeroflot and American Airlines Delta and American are the only few long haul users. 1. London Gatwick - 1.364.620 : British Airways, EasyJet, Monarch Airlines, Norwegian Air Shuttle, Vueling 2. Amsterdam Schiphol - 1.241.129 : KLM, Transavia, Vueling 3. Paris Charles de Gaulle - 1.235.888 : Air France, EasyJet, Vueling 4. Rome Fiumicino - 1.227.988 : Alitalia, Ryanair, Vueling 5. Frankfurt International - 1.030.604 : Lufthansa, Vueling 6. Paris Orly - 982.125 : Transavia, Vueling 7. Brussels National - 841.374 : Brussels Airlines, Ryanair, Vueling 8. Munich F.J.Strauss - 766.960 : Lufthansa, Vueling 9. London Heathrow - 701.905 : British Airways, Vueling 10. Milan Malpensa - 660.880 : EasyJet, Vueling Summary With a lot of the scenery that we cover here at X-PlaneReviews. it is becoming more and more prevalent lately in the fact you get the feeling the scenery has been released quickly and before it is finished, and you get that feeling here with this JustSim El Prat version. Maybe it was to catch in with that Christmas or holiday sales season, but that is not a great business plan overall. There is absolutely nothing wrong with the LEBL scenery as it is, and it is fully usable. But for the sake of a few weeks or a month to tidy up the edges and complete the whole package is not going to change the bank balance that much. No animated gates and vehicle animation is noticeable, Checking that the tower view is correct, more ground servicing equipment, a manual that is missing, no charts and so on, not big things and all supposedly coming down the line... but it is still important when delivering something that is supposed to be fully completed, not that this aspect is not the usual practice in aircraft, but you do expect it in scenery. The glass on Terminal One needs another look, it needs to be more alive at night than a blank dark tint, and a great advance would be to make really sure that if you don't want to supply static aircraft then supply the tools to run the airport as a live entity anyway (Certainly X-Plane11 will change that aspect with better static aircraft tools). Most really good sceneries are important for the reason that has nothing to do with their design and visual appeal. Position, position, position is the hotel's mantra and so it is with a great airport scenery. But in X-Plane position is no good if you can't use the scenery to get the total effect of arriving and being in that place. But with LEBL - Barcelona you certainly get everything in here that you require and with also the great position to use with most services from Europe and Mediterranean countries. So the overall scenery is excellent and well developed as well and there is no doubt that LEBL will certainly play a big part in my X-Plane network in the future, so as an investment LEBL is top notch. I personally really like JustSim's sceneries, they deliver a lot of value and here at El Prat you certainly get that, but just tidy up the rest of the to do list before releasing next time. ______________________________________________________________________ Yes! LEBL Barcelona El Prat Airport by JustSim is Available from the X-Plane.Org Store here : LEBL - Barcelona Airport Price is US$21.00 Features: Custom runway, taxiway and airport lights Shading and occlusion (texture baking) effects on terminal and other airport buildings Manualy placed a lot of autogen buildings High resolution photo scenery near airport and city High resolution ground textures / Custom runway textures High resolution building textures World Traffic compatible X-Life traffic compatible Optimized for excellent performance Animated jetway and airport traffic - work in progress ______________________________________________________________________ Installation The download package is 639.10mb and is 928.80 when installed as a single folder in your X-Plane "Custom Scenery" Folder. The addition of city objects in the Barcelona Skyline 2.1 by marpilot package is well worth the installation. This scenery can be used in both X-Plane10 and X-Plane11, however the X-Plane features at this point in time are not shown. Documents: None Requirements : X-Plane 10.50+ or X-Plane 11+ Windows, Mac, Linux 2Gb+ VRAM Video Card Recommended Current Version: 1.1 (last updated Dec 26th 2016) ______________________________________________________________________ Review by Stephen Dutton 18th January 2017 Copyright©2017: X-Plane Reviews Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 10 Global ver 10.45 / Checked install in X-Plane11b6 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini : Headshake by SimCoders Plugins: JARDesign Ground Handling Deluxe US$14.95 : WorldTraffic US$29.95 : Environment Engine by xEnviro US$69.90 Scenery or Aircraft - McDonnell Douglas MD-80 by Rotate ((Rotate MD-88 - X-Plane.OrgStore) - US$59.95
  18. I agree with you Michael that is tough decision. Part of the problem is that X-Plane11 is still in beta, but the basics are done with the v2 release. Yet It may take still a few months before the new v2 expansion pack comes out. If you want XP11 only then I would wait. SD
  19. News! - New X-Plane11 Scenery Version : LFMN - Nice v1.3 by JustSim Just over six months ago X-PlaneReviews did a comprehensive back to back Review of JustSim's LFMN Nice Côte d'Azur Airport and LFKC Calvi - Sainte-Catherine, Corsica by Aerosoft. (review). Both sceneries were excellent, certainly as a matched pair for point to point services. But already we have an update of the LFMN - Nice scenery from JustSim that is now X-Plane11 compatible. The scenery is also one of the first to take in and use the new X-Plane features so it is worth having a look at. LFMN - Nice Airport is on the French south Côte d'Azur just 3.7 miles west of the city centre of Nice. It is a very good scenery with great intergration into the X-Plane landscape. Service wise it is highly usable because of its excellent position for not only Europe, but the many Mediterranean destination and even North African ports also right on your doorstep. X-Plane11 Reflections The big new feature at LFMN from X-Plane11 is glass reflections, using "Physically Based Rendering" or "PBR". This new tool can finally give X-Plane real looking glass, which has always been one of the most hardest areas to get right from X-Plane scenery developers, many have been very successful, but in a lot of sceneries the glass areas have been woeful. The reflection feature works extremely well at LFMN, because of the large wall glass areas. But the real experience is as you move around the terminals as the reflections are excellent and they move with you. This is certainly nothing new in X-Plane as we have had cockpit panel reflections for years, but it is a new reality feel to use in scenery. The UFO saucer shaped T2 makes the most of this feature because of it's unique shape. So naturally this comes off better than most in the scenery. While still on terminals the LFMN scenery now has a many autogates (marginal) working, but you are required to have the plugin installed. Regional Autogen In the release version of LFMN. You had the option of downloading OSM (Open Street Map) w2xp scenery converted to 3d objects. I noted I didn't like it and mainly for the nasty framerate kill of 15-20 frames, it didn't look right either. In this 1.3 version the 3d objects have been dropped for the newer X-Plane11 autogen region system. Efficiency is the biggest benefit as the built in autogen is far (far) better better than the old OSM 3d object version, it looks better from the air as well. The X-Plane11 regional system allows terraced buildings and that has been put to great effect here, but the German autogen is slightly off, but still at least it is now European. A note on this regional autogen is that it is very early days yet on how good this visual tool will be, it is still quite basic, but I hope Laminar Research with external 3rd parties do put a lot of attention its way as it has the potential to be a great feature for X-Plane. On installing, make sure the old "- LFMN_Nice_JustSim_City" folder is removed before running the new version, if required the old w2xp-scenery is still available for download. X-Plane11 Parked Aircraft Static parked aircraft comes with X-Plane11 as well. And LFMN has been well configured to take advantage of the feature. The static aircraft feature works but only to a point? One is that here I am in the South of France, but LFMN is dominated by American and Canadian aircraft, and two there is a huge military DC-10 on the ramps. You can of course select the DC-10 out, but not the choice of liveries? I still use as in the review WorldTraffic by Classic Jet Simulations as it gives you more ramp control. And a very animated airport comes as a bonus. Wet (Reflective) Runways Another great feature is reflective runways. Bring down the rain and you get a wet look on the runway surface, it looks brilliant in the right light and conditions, be prepared to see more like this. All the rest of the features with this JustSim LFMN - Nice scenery are all still in there with excellent textures and lighting and great ground animations. X-Plane11 is already known for its great atmospheric feeling and that it is all highlighted here. In a few months most of which is noted here will be second nature in X-Plane11, even almost background noise. But it is exciting to see and use for the first time. It is an exciting time for developers as well in the way they can use these great new features, and no doubt they will to their utter most limits.... that is exciting as well. The LFMN v1.3 scenery is priced at great value at US$19.50, for earlier previous owners of JustSim's LFMN Nice Cote D'Azur you can buy this new XP11 version for only $5 or the cost of a cup off coffee: Check out your original LFMN invoice at the store in your account, as the discount code will be listed there. You can still use the scenery in X-Plane10 as well as X-Plane11 but without the above mentioned features. _____________________________________________________________________________________ Version v1.3 LFMN Nice Côte d'Azur Airport by JustSim is NOW available! from the X-Plane.Org Store here : LFMN - Nice Cote d'Azur Price: $19.50 Features: New version with support for X-Plane 11 (X-Plane 10 still supported) Support for Autogate Windows and glass have reflection (XP11 only) Shading and occlusion (texture baking) effects on terminal and other airport buildings High resolution photo scenery near airport and city. All objects are manually placed. High resolution ground textures / Custom runway textures Runway reflection effect Custom apron lights High resolution building textures Optimized for excellent performance Animated custom ground vehicles X-Life traffic compatible Requirements: X-Plane 10 and X-Plane 11 Windows, Mac, Linux - 800Mb HD Space Available 2Gb VRAM Video Card Minimum - 3Gb+ VRAM Recommended Current Version: XP11, v1.3 (last updated January 10th 2017) _____________________________________________________________________________________ Review by Stephen Dutton 11th January 2017 Copyright©2017: X-PlaneReviews Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 10 Global ver 10.45 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: JARDesign Ground Handling Deluxe US$14.95 : WorldTraffic US$29.95 : Weather Engine xEnviro US$69.90 Scenery or Aircraft - CRJ-200 by JRollon Planes (X-Plane.OrgStore) - US$49.95 : CRJ-200 Sound Packs by Blue Sky Star Simulations (X-Plane.OrgStore) - US$20.00
  20. Aircraft in the late 50's didn't have transponders, but yes you could add it in easily with Plane-maker and use the X-Plane default Transponder and place it on the 2d panel... Note a totally upgraded version of Mike's Boeing 707 is due anytime, it has been comprehensibly upgraded to the DC-8 standard and better!... SD
  21. News! - New Liveries : Airbus A320-271N neo by Peter Hager Peter Hager from Peters Aircraft has added more liveries to his A320-271neo series. As more NEO (New Engine Option) aircraft join the world's fleets then more liveries are required for the newer bus. Peter Hager likes to match the engine version to the particular airline, so all the liveries presented here are for the Pratt & Whitney PurePower® Geared Turbine engines that are already in service or due for delivery this calendar year. The other neo engine option for the A320 of the CFM LEAP-1A engines will also be released soon by Peters Aircraft. The new liveries now include: The NEO launch (first in service) Lufthansa livery Spirit Volaris (Mexican) China Eastern LATAM (South America) - HK Express (hong Kong) Viva aerobus (Mexico) - Air Astana (Kazakhstan) All liveries are free for current purchasers of the Peters Aircraft Airbus A320neo series (not to be confused with the JARDesign version) Peter Hager does also note the new v7.3.5 version is not yet updated to X-Plane11. _____________________________________________________________________________________ The Airbus A320-Neo Pratt&Whitney by Peters Aircraft is available from the X-Plane.org Store : Airbus A320-Neo Pratt&Whitney Price is US$49.95 All the new liveries are currently updated at the X-Plane.OrgStore, so go to your account and download the v7.3.5 updated version. Features Detailed 3D cockpit Systems and procedures Detailed systems and procedures managed by plugins. As close as possible to the real aircraft systems Complete cold and dark procedure Airbus A320 Neo Liveries House Color, Lufthansa and Qatar Manual The Flight Crew Operating Manual comes with 196 pages of illustrated descriptions of systems and procedures. Fly by Wire and Auto Thrust The FBW system precisely simulates the normal mode, including all protections Auto Flight The Airbus autoflight system, including FCU, FMA and A/THR, is authentically simulated FMGS This model simulates FMGC, FAC, and two large scale MCDUs, to be displayed in a pop-up panel. The MCDU the flight plan aspects a lot more detailed and sophisticated, than XP does Custom Sound System Realistic sound effects recorded on a real aircraft newly created after recordings of the real P&W PurePower engine sound. Images & Text are courtesy of Peters Hager Developer site : Peters Aircraft _____________________________________________________________________________________ Stephen Dutton 10th January 2017 Copyright:X-PlaneReviews 2017
  22. News! - Aircraft Released! : PA34 Seneca V HD Series by Carenado Very quickly into 2017 Carenado have released their first offering of the year in the PA34 Seneca V with built in G500 instrument pack. Of course the first question is "Does it fly in X-Plane11" the answer is yes it does, but remember to date X-Plane11 is still a beta (b5) so if a few things don't gel then when X-Plane11 goes stable then things should settle down, but basically it is still stable enough to purchase for use in X-Plane11. Features Carenado G500 Terrain Awareness map mode Different declutter levels Advance menus and cursor with scroll wheel, click/hold or /drag Crisp, vector-based water data Pop-up windows can be resized and moved around the screen Pristine scroll wheel support FPS-friendly terrain map Original Seneca V autopilot installed HD quality textures (4096 x 4096) 422 pixels / meter textures 3D gauges Original HQ digital stereo sounds recorded directly from the real aircraft 3D stereo effects, such as outside sounds entering open windows. Customizable panel for controlling window transparency, instrument reflections and static elements such as wheel chocks and turbine inlet/exhaust covers. Realistic behavior compared to the real airplane. Realistic weight and balance. Tested by real pilots. Realistic 3D night lights effects on panel and cockpit. Highlight of course is the Garmin G500 gps system, but if you want it, the default GNS430 is available as well. To use the G500 you are required to download the Carenado data pack "G1000 Database) and install in the X-Plane root folder to allow the system to work. Included in the package 6 HD liveries. 1 HD Blank livery Carenado G500 PDF PA34 Emergency Checklist PDF PA34 Normal Procedures PDF PA34 Performance Tables PDF PA34 Quick Reference PDF Recommended Settings PDF Interior quality is up to the usual Carenado high standard... in other words, simply brilliant. Technical Requirements Windows Vista - 7 (64 bits) or MAC OS 10.10 (or higher) or Linux X-Plane10.50 (or higher) 64 bits requiered 2.5 GHz processor - 16GB RAM - 1GB VRAM 480MB available hard disk space Microsoft Visual C++ Redistributables downloaded and installed. The PA34 Seneca V is available right now from Carenado... ______________________________________________________________________ The PA34 Seneca V HD Series by Carenado is NOW available! here : PA34 Seneca V HD series Price is US$32.95 Images & Text are courtesy of Carenado© Developer site : Carenado.com ______________________________________________________________________ Stephen Dutton 7th January 2017 Copyright©X-Plane Reviews: X-PlaneReviews
  23. Don't see why not, only thing to note is that the winter textures are a few years old now, with no updates... SD
  24. Scenery Review : CYBD - Bella Coola BC by Beti-X Just under three years ago in February 2014 and small art studio called Beti-x under the Aerosoft banner released a scenery called CZST - Stewart (X-PlaneReview - Scenery Review : CZST Stewart by beti-x) At the time Beti-x noted the CZST scenery was just a test of the X-Plane simulator and our sales potential. But the CZST scenery was a game-changer for X-Plane in the sheer quality and photographic 3d reality of the area, and it easily won the X-PlaneReview's Best Scenery of 2014 award of that year as well. As time went on with not only all the kudos and the rave reviews of CZST - Stewart did we see any more action from beti-x, we then thought that our simulator was being passed on as we were not worthy of the time and investment for more scenery from the studio, but here we are with a completely new scenery in the first few days of 2017 with CYBD - Bella Coola and it feels like we are suddenly back in the brilliant scenery business. Like CZST - Stewart we are best looking at where CYBD - Bella Coola BC is first to get an overview of what we are looking at. (Google) Bella Coola is the really the whole Bella Coola Valley, located on the Central Coast, British Columbia. Situated 427 kilometers north of Vancouver and it adjoins the famous Tweedsmuir South Provincial Park. In charts it is to note not to confuse Bella Coola with Bella Bella (both as Campbell Island and Denny Island) as it is in the same area but more to the north-west. CZST - Stewart is far more further north along the same mountain range, but to fly between the two beti-x sceneries is not impossible with the right aircraft (not too big or not too small). (Google) The similarities between CZST - Stewart and CYBD - Bella Coola are quite remarkable. Both are deep in a valley, and both have wide deep canyon (fjord) river systems in their western approaches and very high mountain ranges on their western flanks. CZST came with a very large area of HD scenery, and CYBD's area is even larger with 275 square kilometers of provided mountain scenery, but the central heart is the Bella Coola Valley itself with the townships Bella Coola on the Bella Coola River itself then Lower Bella Coola and the airport is 14 km distant east from the main townsite, then just past the strip is the Hagensborg township and going still further east will take you to the famous Chilcotin plateau. First Impressions There are two direct flights to Bella Coola with one service from Vancouver International (South Terminal) or from Anahim Lake Airport CAJ4 to the east. I departed from CAJ4. To say that CYBD is buried deep in a valley is an understatement, I'm at 8500ft and if I put my wheels down I could still collect snow from the peaks, CYBD is down there, deep down there. It is simply brilliant scenery for flying in, but you have to be totally aware of the dangers with such a deep valley to navigate down. I kept my height as I flew over CYBD to get my bearings, and it is quite hard to make out the strip from this height. But it is down there nestled close to what is left of the Bella Coola River, and it is very similiar to the CZST layout, from up here most of the townships are hidden however the view is breathtaking. I have already started to descend down to the wider form of the Bella Coola River and the coastal township appears on the bank, once over the wider water it is a task to find enough space to turn around 180º to fly back around towards the airport. The approach is a dog leg to the right, so you have to carve your way in, in an S shape track at 1000ft, as the mountains now loom right over you. First up below you is Bella Coola itself, and the township is a wonder to behold, a slight bank to left is then required as you fly over Lower Bella Coola... The Valley and scenery is dominated by one long thread that is the Highway 20 (known over most of its length as the Chilcotin - Bella Coola Highway), that stretches from the Government Wharf on the Bella Coola River to the high Chilcotin range. In the scenery the focus on HWY 20 is that most of the buildings are associated with the road or surround it, but they make a brilliant arrival as you follow the tarmac thread below you, The detail is perfect and almost overwhelming. A sports ground and even wood piled on the river banks give you a sense of the Canadian countryside. But as much as you would like to enjoy the scenery, your focus is on landing at CYBD, or even in finding the airfield? The strip is buried between tall Canadian Fir, Cedar and Pine trees and there is no lead in guide at all, there is a single red light on the eastern windsock, small and mostly hidden... but something, but night operations are simply out of the question as the runway is not lit? So you look for a hole in the trees and the river on your left (going east) which is a good guide, and there CYBD is. You then need to be as low and slow as you can to be able to drop down quickly as you clear the tree line. CYBD has one tarmac runway that is 05/23 at 4,200ft (1,280m) long (elev 117ft), and in most cases that is fine, but at CYBD, you use up a lot of the tarmac getting down to the hard stuff after clearing the trees, so your thoughts are how long an area do I have to stop or do I need another go around, it is tight but I got it right every time, so there is enough space... just. The approach grass part of the field is excellent as is the stone walls to your left by the river. The Canadian Roadhouse style terminal is right in front of you as are a few hangars on the right, I really liked the Compass detailing painted on the ramp, and the huge mix of vehicles and people at the airport. As arrivals go, CYBD is an impressive place to be at, and very challenging. Beti-x CYBD - Bella Coola Atmospheric early arrivals are all very nice, but what do you get with the scenery besides a challenging arrival. So let us look at the airport itself first. The strip itself is a well worn runway 05/23 situated almost east-west. It looks like it was a grass runway, but with a tarmac construction later on. Hwy 20 curves behind the airport, and that gives you deep immersion of the scenery as it is dotted with hundreds of homesteads and farms all perfectly reproduced from the real buildings. On the main apron is that excellent Canadian ranch house style terminal and a large hangar with a set of fuel tanks set in between. The apron itself is perfectly reproduced and extremely realistic with wear and tear and maintenance patches, with that noted compass and heli pad. Landside carpark has been faithfully reproduced, and with animated vehicles, the busy Hwy 20 traffic also adds to the areas buzz. Detailing is simply exceptional... if you went VR I think it would be perfectly real on the ground. Note the local power line poles and lighting that works. Further up field are more hangars and buildings for General Aviation and Helicopters. Well done is the maintenance yard and 3d people just hanging around the GA hanger. Bella Coola is famous for its giant (and therefore dangerous) Grizzly Bears, but also for HeliSkiing, which takes GoPro thrill-seeking skiers high up onto the slopes. So the West Coast Helicopter base is here faithfully reproduced, but tight to use. There is an abundance of grass, thick and thin and expertly created fencing, it is all just overwhelming in detail. Bella Coola Valley East of the airport is the Hagensborg township. Because this scenery is so large in size at 275 square kilometers. There is no real boundary to the scenery as it just blends in to the landscape. So like in the real world you feel the populated areas by the gradual build up of buildings into a town. Then the township is reproduced perfectly, and noted here by the town store, petrol station and lodge. Going west you just follow Hwy 20. The whole 14km distance is populated with buildings along the highway, not easy to do with so many different styles and farmlet designs, but it is all here... with every single building. Next township is he smaller Lower Bella Coola. Here the town is dominated by Mamayu (butterfly) building. And a power generation station like the same in Stewart, important detail. Finally at the entrance to the Bella Coola Valley is the township of Bella Coola itself... The biggest building in the township is the green roofed Hospital and Medical centre, otherwise it is a place of ramshackled housing and apartments. Plenty of hotels to stay in and a few churches to pray in. Some of the graphic ground detail here is not as scaled as in other areas like the airport and looks more buzzy at 50 cm per pixel and not as street walking realistic as the airport at 02 cm per pixel, but still workable considering the size of the scenery . But every building in the town is here and reproduced in detail. Hwy 20 Ends at Government Wharf that is also reproduced here and is ideal for Float Planes to dock at. In context this is a huge area of scenery to reproduce, but the detail is as noted very overwhelming, it is at least double the size of Stewart with just as much or if more internal detail. The only thing I will note is that there isn't many other airports close to CYBN, certainly of any size or of value. So flying from point to point is restricted and even the closest in Bella Bella Campbell Island (CBBC) doesn't have any X-Plane scenery to use and neither is there any for Anahim Lake Airport CAJ4 either? (hint). Winter Textures We haven't finished yet with the area surrounds! X-Plane does now have a built seasons system, but it is not yet refined or completely active. So if you want a winter look you can use a set of Winter textures by xFlyer called Winter_Package or Simple Seasons. This set of textures is used with a MODS program that switches over the textures without messing about in root files, and the program is a windows program called Generic Mod Enabler or JSGME Generic Mod Enabler. The JSGME will work with the Mac, but you have to run it with Wine, and it works very well as I have used that system for years. You add in the supplied CYBD Winter textures to the Root file (top) of the MOD enabler. Then when you run the MOD enabler you switch over the folders from left to right and to reverse the season right to left. All the details of this set up and operation are provided by Beti-x in the manual. The results are winter wonderland spectacular! The apron is turned into an ice ring, and note the snow on the terminal and buildings roofs, beautiful. You will need to turn the heater up in the plane to keep warm, and finding your way to the runway is harder with the snowy edges and the frozen ice. And once airborne the landscape is a spectacular sight... I followed the Bella Coola Valley back out to the west... over lower Bella Coola and then Bella Coola itself. The MOD certainly gave you a far wider choice of options in flying into and around CYBD, either by fixed-wing or Heli services. The snow and ice coverage was excellent, and it gives you the perfect flying winter scenario to immerse yourself into the season. Lighting All night operations are of course "Verboten" at CYBD, but doesn't stop you having very early morning atmospheric departures from the airport. The dark runways make it gloomy at night but the apron and terminal are very well done to excellent if quite low key. Street lighting is excellent, but mostly the scenery is just window lighting of a remote outpost in the wilderness. Where required the lighting detail is very good... ... But mostly this is Sleepy Hollow. Summary First few days of the New Year 2017 and it looks like it already that the "Best" scenery of the year is already won, and by a long mile. Sorry to all the other really hard working scenery developers, but Beti-x is a a total level above everyone else in detail and sheer area cover in objects and all at a high quality at that. Beti-x's CZST - Stewart was a revelation, and CYBD - Bella Coola is in the same league if not a notch above, but the sheer scale of the scenery for detail is absurd and this scenery is also cheaper than their CZST -Stewart which is insane. Texture quality is overall excellent, but some signs are a bit blurry. The very good news is that Beti-x is back... on the scene and still making scenery for X-Plane. Even if one of their sceneries only comes along once in a while, you know it will be an event and a scenery to use and savour. Overall CYBD - Bella Coola is totally brillant, and highly usable with excellent value, but watch out for one of the locals... he is pretty mean and it is still his territory! ______________________________________________________________________ Yes! the CYBD - Bella Coola scenery by Beti-x is Available from the X-Plane.Org Store here : CYBD - Bella Coola Price is US$24.00 Features: Faithful replica of the real airport with HD buildings and pre-rendered ambient occlusion Airport surroundings with handcrafted ground imagery with a resolution of 2cm per pixel Surrounding Photoscenery at a resolution of 50 cm per pixel covering an area of over 275 square kilometers Volumetric grass Hand placed 3D animated trees and other custom objects The architecture of the buildings fits in precisely with this location Winter version included 1GB of pure High-detailed fun X-Plane 10 and X-Plane 11 compatible ______________________________________________________________________ Installation It is important to understand how the beti-x scenery in Bella Coola is assembled in X-Plane. The download package is a huge 1.12gb and expands to a massive 2.35gb when installed. So you have to make sure you have the space to install the scenery. Three folders are installed in your "Custom Scenery" Folder and must be in this order... BetiX - CYBD_A BetiX - CYBD_B_Overlay BetiX - CYBD_C_Roads BetiX - CYBD_D_Mesh If using HD Mesh Scenery v3 from Andras Fabian, or any other mesh add-on, make sure that in the scenery_packs.ini hierarchy, they are lower than our four directories and the above main file hierarchy is correct. You will also need to have your "runways to follow contours" checkbox on (render settings). If not you will have buildings situated halve way buried under the ground and trailers floating (levitating) in the air... I recommend to do all your installation and settings and then restart X-Plane from scratch to make sure they all reload in the correct order. Note: this review was done in X-Plane10, the scenery will work fine in X-Plane11, but currently as X-Plane11 is still in beta (b3), X-PlaneReview's will not switch over until there is a stable release version. Documents: Manual (very good) .pdf (10 Pages) Requirements : X-Plane 10.50+ or X-Plane 11+ Windows, Mac or Linux 1Gb VRAM Minimum. 4GB+ VRAM Recommended Download Size: 1Gb Note: it is a big area scenery, but I found no framerate issues as the scenery is very efficient. ______________________________________________________________________ Review by Stephen Dutton 6th January 2017 Copyright©2017: X-Plane Reviews Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 10 Global ver 10.45 / Checked install in X-Plane11b3 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini : Headshake by SimCoders : Environment Engine by xEnviro Scenery or Aircraft - Bonanza F33A HD Series by Carenado (X-Plane.OrgStore) - US$26.95
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