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  1. NEWS! - Private Beta Version : Boeing 777 v2 by FlightFactor There is always an anticipation in X-Plane for the "Next Big Thing"... but nothing comes even close to the expectations of FlightFactor's latest project in the Boeing 777 v2. September 2012 was the release of the original Boeing 777 Worldliner from FlightFactor. It changed the X-Plane Simulator, not only in the quality for the time, and for the pioneering systems, but also mainly for the plugin based architecture (not the first as the J Rollon CRJ-200 debuted the first SASL plugin)... but the FlightFactor B777 changed the features and immersion category completely, and in so created a whole new level of Simulation. So here is the Pre-Release Alpha v2 of the B777 aircraft, and currently only available for a limited number invited members to do beta testing (all sold out), obviously NDA's will be enforced, and feedback is part of the invitation. We do get one thing, and that is a look at the feature list... it is mind-boggling long and detailed, and Situation save feature is a big yes from me. Flight model Proprietary flight model, within 2%-5% on standard certification tests. Developed and tested with real pilots. Weight and balance fully calculated from the basic weights, including cabin chair configuration, oil, filters, water, waste, etc 3D Modeling Accurate dimensions based on exterior drawings Very detailed exterior modeling with high resolution textures. Very high resolution 3D cockpit Very detailed passenger cabin graphics. Adjustable with different cabin configurations available in-sim. Additional graphic features: real working oxygen masks both in cockpit and cabin, dynamic window blinds that react to sunlight etc. Every door opens, every compartment can be walked into. Details such as escape ropes, crew rest compartment and operating engine cowling. Accurately simulated systems include but not limited to: Electrical, Hydraulic, Fuel, Air and other engineering systems GPS, VOR, DME, ADF, COM, ILS TCAS with TCAS version 7 functionality Classic STBY Instruments and ISFD Full set of working overhead Circuit Breakers ADIRU/SAARU Flight Control Systems with three Primary Flight Computers (PFC) with four Actuator Controls Electronics (ACE) with Normal, Secondary and Direct modes and more EFIS with six LCD displays with four Graphics Generators(GG) in two AIMS cabinets with auto GG reconfiguration on failures logic with auto or manual source switching logic with all the synoptic pages, COMM pages and integrated checklist pages and more Two Flight Management Computers (FMC) Three Control Display Units (CDU) with Cabin Intercom pages for control of crew and ground communications Three Autopilot Flight Director Systems (AFDS) GPWS with all the modes the real plane has with look-ahead Peaks Terrain Alerting System with RAAS and more Weather radar with beams and ground clatter Two Electronic Flight Bugs (EFB) CPDLC Electronic MMEL Ground Services Working push-back truck - Fully controllable with your joystick. Passenger bus and stairs or optional gate configuration (passengers can be loaded from gate instead of bus). Fuel truck, de-Icing truck, GPU, ground-start units both visible and fully functional with airplane systems. Other ground equipment. Custom Sounds (Exclusive features) Fully proprietary sound system Hundreds of custom sounds recorded from the real aircraft. In-cockpit custom sounds. Switches with individual sounds. Many individual systems sound inside and outside. Airport environment sounds. Cabin sounds. 3D stereo sound system for engines. In flight cabin announcements. Interactive communication with the cabin crew (reporting misconfigurations and passenger comfort problems). Simulation Custom cockpit interaction system Adjustable modes for cockpit interaction, you chose what to use for clicks Different cockpit interaction modes, with mouse wheel and right button support In-cockpit tooltips from the manual - you click on the button and see portions of the manual on display Aural tooltips in FOs voice Copy/paste custom commands for cockpit building Every clickzone (>2K of them) has a custom command that can be set up. Options A very flexible architecture: You chose the set up Hundreds of options including avionics, set up, maintenance and difficulty level. Many additional options for sounds, cockpit interaction, effects etc. Interactive Checklists, Procedures (Exclusive feature) Full electronic interactive checklists and procedures with automatic action detection. FO helps with procedures, callouts and more. A tutorial which shows the user what to do and when. Innovative crew interaction system (Exclusive feature) 4 voice characters for the crew Interaction with crew members using EFB or CDU3 (like the real plane) Preflight briefing using AI voices FO help in different phases of flight Procedures performed and notated by the FO FO reads checklists with the captain Voice control of the FO! Failure model Almost 1000 failures simulated. Failure scenarios, training scenarios, all the things needed for TR training. Ability to fix failure by following proper procedure. Persistent failure and maintenance system - Aircraft wear and misuse will carry over to your next flight. Situation Save Ability to save the flight at any stage and continue from there Set up different cold and dark options Pre programmed situations for training Electronics Flight Bag EFB with Navigraph integration for chart viewing Airport moving map inside the EFB with a custom airport database just like the real thing Integration with SimBrief for planning Interactive navlog Weight and balance optimization and planning tool Many pilot tools like the real EFB Hundreds of options Special effects (Exclusive features) Multilayer dynamic reflections on all glass objects. Glow effects on screens XP weather enhancements like custom windshear. A few more images are now also available Requirements are interesting as to show what hardware is required. X-Plane 12, X-Plane 11.50+ Windows 10+, Mac OS 10.15+ (Intel or Apple Silicon) or Linux 14.04 LTS or compatible 64 bit mode Disk Space: 5 GB X-Plane 12 Minimum: CPU: Intel Core i3, i5, i7, or i9 CPU with 4 or more cores, or AMD Ryzen 3, 5, 7 or 9, or equivalent RAM: 16 GB Video Card: a Vulkan 1.3-capable video card from NVIDIA or AMD with at least 6 GB VRAM Recommended: CPU: Intel Core intel i5-12600K or Ryzen 5 3500 or better RAM: 32 GB Video Card: a DirectX 12-capable video card from NVIDIA or AMD with at least 8-12 GB VRAM (GeForce RTX 2070 or better, or similar from AMD) X-Plane 11: Minimum: CPU: Intel Core i3, i5, i7, or i9 CPU with at least 4 cores, or AMD equivalent RAM: 16 GB Video Card: a DirectX 11-capable video card from NVIDIA or AMD with at least 4 GB VRAM Recommended: CPU: Intel Core i5 8600k or Ryzen 5 3500 or better RAM: 32 GB Video Card: a DirectX 12-capable video card from NVIDIA or AMD with at least 8 GB VRAM (GeForce GTX 1070 or better, or similar from AMD) The B777 v2 is available for both X-Plane 12 and X-Plane 11... Price? well not the $9.999 price tag that is currently shown, as it is not the normal price. But my guess it will be under the US$100 mark. Public Release? No answers there either, as it depends on the beta phase... but start saving now! ___________________________ NEWS! by Stephen Dutton 3rd May 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
    2 points
  2. Behind the Screen : April 2024 By of Easters past... it was a very quiet month this April 2024. X-Plane again played the game of each other waiting for the other. The worst was the extended X-Plane 12 development period, until the beta release in September 2022. Then things moved forward, if in only dribs and drabs. In fact X-Plane 12 wasn't actually of what you would call completely "usable" until v12.0.8 (rc-3). Here we are again... in waiting. This time it is the newly numbered or categorised v12.1.0. This version was publicly given a performance at the FS Weekend in Lelystad, the Netherlands, then a week ago another windowshop was done at the "Fun and Sun Aerospace Expo" in Florida. All very nice. Of course the current simulator is usable, you can still fly your beloved dream machine anytime you want to, so what is the problem you ask? The problem is that this latest v12.1.0 version is the most important since the release of X-Plane 12. In some ways more important in that it will finally bring all the threads together, and FINALLY fix problems that have gone on too long. Remember X-Plane 12 was 16 months late, v12.1.0 will be to date over five months late... and yes I am going on about this again. Easter is the big release month of the year. You would think Christmas was the biggie, but it's not from a sales perspective, not counting Black Friday (does X-Plane count as cyber Monday?). But the problem for Christmas is that if you have some saved cash to spend in this holiday period, it is not going selfishly to you now is it? You may get away with a great sale purchase on Black Friday, but honestly that spare cash is going to have to go towards lavishing presents on your loved ones and covering the costs of a thanksgiving turkey, or Christmas dinner. Worse is that any available free time is also in being wanted to be with your loved ones, extended family loved ones or stuck at the airport in waiting for the snow to clear. Christmas is like that, as you simply have no time and absolutely no money for yourself. Now Easter is perfect... You have already worked your guts out hard for over three months, so are wanting a little reward for all your hard earned efforts. There is usually a nice sale on at the Store, but more importantly is that after Easter there are two perfectly clear weeks with no commitments, plus besides opening an Easter egg, you can selfishly hide away and fly to your heart's content, no commitments, pure unabated freedom... two whole weeks of flying, and no guilt! Although you will find something nice on the Store for this unconfined period, the really nice, nice thing to have is something new, even better is something really special to learn and fly. You can then spend all that time delving through manuals and learning those complex cockpit tasks to your heart's content, the most committed will even do a really long haul, a 12 hour crusade from one part of the world to the other... So where is the problem? Snazzy developers know this. So they are in wanting to put their bright shiny (usually expensive) new project right there on the Store for you to absorb, usually make it wanting in those precious few weeks leading up to the Easter holiday period. The only annoying thing is you are faced with is usually which of the biggest of the glittering projects are you going to purchase for those available spacious two weeks. So what could go wrong? Top level developers usually get an advanced Alpha copy of the latest X-Plane version from Laminar Research. This is a two way talkfest to find mostly the hidden bugs and if the newly inserted simulator features will work correctly on the current aircraft. Here is a hint in the rain feature on aircraft windows. Originally it was Librain, then the rain was internally converted into the actual X-Plane Simulator. Laminar should do more of these outsourcing of ideas, for two reasons, it speeds up development and a lot of these third-party gizmos are very clever. To their credit Laminar have finally absorbed a few of the better ones with X-Plane 12. So in the Alpha, you can see or test if the new feature works as required, the bonus is that the developer can then also incorporate the same feature on their incoming latest release. v12.1.0 has a lot of lighting changes, so it is a lot of work to refine all those lights to match the newer requirements of the coming version release. But from the developers point of view, you can't release the new project with all the latest wizz-bang features built in, if the Version release is not released to the general user public. You have a choice, put out the current model, then update later with the official release when finally out there. But that is releasing two different projects within weeks of each other, plus you can't take advantage in your marketing of those new features that will all be bright and sparkle on your aircraft (even scenery has a load of lighting effects)... second choice is hold off for the v12.1.0 release, then put the project up for sale. The ongoing delayed release then creates another problem? If every developer holds off for the imminent release, then they are all piling up together behind the V12.1.0 intergration... so once that is implemented, then you get a rush too the store. For most users you only have a set allowance of disposable funds, yes you might buy one top level aircraft ($70-$90) range, maybe even a lighter release ($30-$40) range, but if you have four or five big releases coming at you at the same time, your not going to, or be able to purchase them all. In most cases releases are staggered, usually two to three weeks apart so the market can absorb these disposable income funds. So the release date for a developer is extremely important to get right, for a maximum return on their work. Even if Laminar Research release v12.1.0 in the next few weeks, then the developers have spread out their wares as well. We saw this with the over long X-Plane 12 release itself, and it took ages to sort out, mostly six months... but that was a different time and story. So there is a queue building out there, but it does give developers a little more time to fine tune their project, make them better, and when they do arrive they will also have the latest X-Plane 12 v12.1.0 features available as well. And they are certainly worth waiting for. But that queue is a problem, go with the others put up the product on the store and compete hard for your disposable dollar, but in this aspect you will lose, certainly if FlightFactor releases the Boeing 777v2, everyone will want that. Your other choice is to wait, spread out the release date, and it is a better deal for you... in the end. So at this point you have nothing, then you will be faced with everything all at once? In looking at the now X-Plane 12 defined aircraft. You do get this highlighted quality that is head and shoulders above the last X-Plane versions, users have had some excellent and quality releases over the years, but nothing can even come close to what X-Plane 12 can really deliver to Simulation... both the maturing of the X-Plane 12 Simulator, and the ever advancing quality from developers is colliding together to create amazing experiences, and many of those incredible experiences will be released in the next few months and over the Northern Summer. It is a very exciting time to be in Simulation, but everything also depends totally on Laminar Research delivering the next step in v12.1.0, and soon? To drag on the release slowly again will cause a lot of headaches, even a few getting out of the simulation business, and you can't blame them at all. So as Astronaut Alan Shepard remarked... “I'm cooler than you are,” he barked. “Why don't you fix your little problem and light this candle?”. See you all next Month Stephen Dutton 3rd May 2024 Copyright©2024 X-Plane Reviews
    1 point
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