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Aircraft Review : Embraer E-195 by Flight Procedures Simulation


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Aircraft Review : Embraer E-195 by Flight Procedures Simulation


X-Plane over the years has had quite a few parallel developments. The same airport, or aircraft, or even plugins from different developers. One such double up was from Supercritical Simulations Group and X-Crafts with the Embraer E-Jet. In context they were both very, very similar. But the X-Crafts didn't have a custom FMS (hybrid Tekton), so the balance went over to the SSG version to be more authentic with a working more authentic Flight Management System system UFMC by Javier Cortes installed...  this was X-Plane 10/11.


Coming now to X-Plane 12, and both developers are again releasing Embraer aircraft E-Jets. X-Crafts was the first only a month ago with their X-Craft E-Jet Family for X-Plane 12. Here is the Supercritical Simulations Group version, but now called under another name "Flight Procedures Simulation" (FPS), it is in many ways the same aircraft that was earlier released by SSG in X-Plane 11. 


However in X-Plane 12, both are also very unlike in their earlier X-Plane 10/11 releases. As there are significant changes to both developments. X-Crafts have notably gone upmarket with their E-Jets... both with quality, systems and price, as their E-Jet Family is all brand new from the ground up, expensive as well, but well worth the investment.


The SSG aircraft now FPS, is also a totally different animal, or should I say basically the same aircraft, but just highly upgraded to X-Plane 12. Don't get me wrong, there has been a very big significant upgrade here, as we shall see, so it is not all just a quick flick makeover to convert the E-195 over to X-Plane 12, but notably the aircraft still stays in the same price range of the middle-fifties, making it a more attractive investment. So if you were baulked at the X-Crafts price barrier, but still wanted a nice E-Jet to fly then here is a great option.


So that is the aim of this review, is it a cheaper, a good option to the X-Crafts E-Jets in quality, systems for the lower price. This is the E-195 variant, earlier there were two, E-170 Evolution and the E-195 Evolution variants for X-Plane 11 from SSG. The Evolution moniker has been dropped, and the E-170 variant will follow later in a few months.


First impression of the FPS X-Plane 12 E-195 is impressive. I will note that X-Plane 12 aircraft all have a very different sheen than the earlier X-Plane versions, so you already expect that visually. Here however the textures have been heavily processed, with a professional texture shader (with a glossy-shader material) and that creates a MSFS like look and feel in X-Plane 12.


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Its effective here as the E-195 looks very nice in the Munich sunshine. The E-195 is the longest variant in the E-Jet Family, 38.66 m (126 ft 10 in) long, but with a shorter range than the E-190 (150 Nm), but has the larger seating capacity 124@29-31 split.


Let us get the question out of the way first. One you are not going to get the same X-Crafts insane detailing and animated features for around US$20 cheaper, but it is still very very good here...   But although you still have the earlier SSG modeling, there has been a lot of more attention to the detail done, in that, it lifts this E-195 far higher in quality than what we had before, so it is not just a straight conversion, as for all the higher quality conversion work that has been done here, and it is noticeable...  for the price here you get great, even exceptional detail value, and that is what we are looking for.


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Glass is very good, slightly dark, thick, with a nice rainbow effect in the glass. The surround metal is more darker as well, and the rivets are nice highlights, not the double hex screws on the X-Crafts. Side windows are again nicely done, with a nice plexiglass scratching realism on the surface.


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Metal wing leading edge is nicely done, however extended the detailed internal mechanism is now looking a bit clunky...


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...  that is not to say it is good, because it is, it's just a generation behind the current formula of detail, in these Intricate leading edge, flap and airbrake combos...  underwing access panels are nicely done, as are all the discharge wicks. Flared winglets are also well carved and designed. All wings has new more variable Wing Flex animation for more realism.


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Engines are the GE CF34-10E with 20,000 lbf (89 kN) thrust, compared to the 8E on the lower E-170/175 with only 14,200 lbf (63 kN), both engines are equipped with full authority digital engine control (FADEC).


Here the pods are great, certainly the mawl of the inlets with twin, high-bypass blades that block out that see-through effect (in other words well done). Rear exhausts have the required chevrons around the heat effected exhaust cone. The engine overall look and the feel is all very well done.


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Undercarriage is the original, very good then, very good now...  Well conceived with highly detailed strut body and piston, all hydraulic lines are well detailed, as are the scissors....  the side strut, although well done, is still left hanging in the wheel bay with no upper connection...  this connection should have been fixed by now...  worse it is highly visible from many visual angles.


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Tyres and hubs are well done, but all very sparkly clean for an exposed wheel (à la B737), internal wheel bay is very good in detail.


Nose gear is more completed and fully detailed, probably the highlight of the detailing.


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All doors open, Entry 1 and 2 left side, and Service doors 1 and 2 on the right. Both cargo doors (Fwd/Aft) are well represented as well. However the opening handles are more clunky in detail, but still pop-up and the vent flap moves as well...


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Sadly missing here was that original lovely airline branded boarding stair? can we have it back please!


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Chocks are noted, but not represented on the wheels, a nice Ground Power Unit (GPU) is also supplied.


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Cabin is all new...  The earlier XP11 version of the E-175 cabin was a bit awful, not very nice at all, so thankfully it has had a big overhaul in here, with the cabin itself being new in XP12 as are the seats. Chairs are all new with a metal base and arms, upper luggage bins are all also new with working Seatbelt/No Smoking signs and lit EXIT signs. Only niggle are the differently set window shades from open to closed, I like to choose my view out of the cabin, and this aspect restricts my choice to only a few (open shade) window views?


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Highlight here are the excellent seat back screens, they change logos with the livery change, as does the different airline seating colours, all very effective in the cabin...


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...   Front and rear galleys are basic, but still very well done, modern in detail. Overall it is a huge improvement than the earlier version.


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First observation in the cockpit that it is the same one as in XP11. But actually it has been totally remodeled and detailed, when you compare the differences, they are actually quite different. Even the earlier ugly rusted glareshield feature has been removed. So it all now doesn't feel so dated at all, but fresh and X-Plane 12 modern.


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Both pilot chairs are all new, with better sheepskin covers and hard-back rears, sadly the armrests are still fixed. The rear bulkhead is also completely different, and so is the entrance/door, and a modeled (non-working) jump seat on the bulkhead, overall all the cockpit fixtures and textures have been totally redone with the same colour, you feel it is the same until you look closely at the detail, then you realise it is very far removed and of a far better quality cockpit than before. Note the nice stitching, and netting rear on the pilot seats.


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EFB Tablet

One thing you DO notice is the new tablet EFB (Electronic Flight Bag). Before all options (doors, weights, settings etc) were on the Central column "Adjustments Display", I was not a big fan of the idea, hard to use (very small text) and placed mid-screen, I didn't like it at all.


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The new Tablet menu screen on the left side is a huge step forward and it is easy to use. When turned off you can then use it as an AviTab, via the button top right of the screen. (plugin required)


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The Tablet can be added or removed on the First Officer right side, but you have to select (On/Off) EFB or AviTab from only the left side tablet, but once the mode is selected it works or the tablets mirror each other. You have the option to hide the right hand side tablet as well.


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There are ten icon options across the top of the tablet...  The first three options cover the GPU, Chocks and Cabin Lighting selections. The Circular arrows icon is the INIT page that has three options; "Unpowered Cold & Dark", "Powered at the Gate" and "Unpowered And Parked". You select the flight state, then press the green button left to activate that state....  it works well.


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Fifth Icon is the External options page has two options...   "Doors" and "Pushback". You can open and close all six doors noted, but only from here in the Tablet and not manually. The Pushback mode is a bit limited...   There is only the option shown to pushback in reverse or forward, brakes have to be off to activate and there is a procedure to follow to turn.


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Sixth icon is the Payload page...  here you can add in your Passenger, Cargo weights... It is a single entry (Payload) entered via the keys 1K/100/10 then you load the aircraft (or compute the load)...  you can change from Kgs to Lbs in the lower centre icon.


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Seventh Icon is Fuel. Basically the same as the payload page, you enter your Block Fuel load, then on pressing Fuel/Defuel it will load/unload the aircraft, the page will also display your fuel trip prediction (but only when you have programmed the FMCU.


Eighth icon is the Takeoff Speeds. Here you select the Takeoff mode, or derated power setting (T01/T02/T03) then flap position. It will insert the current (airport) outside Temperature º and the set Gross Weight, then compute the V Speeds, CofG (Centre of Gravity) and Trim position ready to insert into the MCDU Takeoff page.


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All three set up pages (Payload-Fuel-Takeoff Speeds) are extremely easy and fast to do, so setting up the aircraft isn't going to take ages if you just want to fly.


Ninth icon is the Sound page. Seven sliders cover three areas of Engines, Flight Deck and Environment, with a Master slider right.




Final and tenth icon is the Options page, divided into "View Options"; Hide Yoke Captain side, Hide Yoke First Officers side, Hide Outside Pilot Figures and Show F.O. Side Tablet. "System" Options include; Link Baro Instrument Settings and Pause 10 NM to TD, again the Weights from KG to Lbs can also be changed here.


Obviously the Tablet is a huge change from the fiddly window idea, far better for access and for setting up the aircraft...  it is simple but also well done to use.



The SSG X-Plane 11 E-Jet series had already some very comprehensive built in systems. So all of that aspect is still in here as well, in fact there was not much to add as it was already in place. Power on via Battery power and the systems show the "Backup Mode". Only when you add in the direct power (GPU/APU/Engines) that you get the fully loaded system.


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The Embraer E-Jets systems use the Honeywell Primus "Epic", Electronic Flight Instrument System (EFIS) glass cockpit, Five displays across with outer main displays PFD, MFD (Multi-Functional Display) and the middle EICAS (Engine Indicating and Crew Alerting System), that all pop-out via the left corner screw, are scalable, also home cockpit ready.


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The PFD displays information such as airspeed indicator, altitude indicator, ADI, HSI, vertical speed indicator, radio aids, autopilot, flight director and radio altitude data. In the event of a display failure, information will be automatically presented in the MFD.

The display controller portion of the guidance panel allows the selection of PFD HSI formats, navigation sources, weather display, and bearing pointer selection.


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The MFD presents map and plan navigation formats and various systems synoptic formats that are all selectable. The MFD provides redundancy to display both the PFD and EICAS formats based upon reversion. It also has the ability to display maintenance information. The MFD consists of menu softkeys, on the top and bottom of the screen, which are used to select formats and to control the various systems.


Note the lower screen "Vertical Profile display", SSG was one of the first to include the feature on their aircraft, and it is very good here.


There are three option menus; Map, Plan and Systems...


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And six system displays; Status, Flight Ctrl (Controls), Hydraulics, Fuel, Electrical, ECS and Anti-Ice.


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The EICAS displays engine and system parameters such as flap, gear, spoilers and trim positions, total fuel quantity, APU and environmental information. The EICAS also displays warning, caution, advisory, and status messages. In case of failure in the EICAS display, its information may be presented in the MFD by appropriately setting the reversionary panel. An automatic mode de-clutters the EICAS after takeoff. De cluttering occurs 30 seconds after landing gear and flap/slat retraction.


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The Advanced Advisory System logic has more than 100 messages in logic, comprehensive, and I love the block alert system flashing.


Multifunction Control Display Unit (MCDU)

The FPS E-195 uses the same FJCC UFMC by Javier Cortes. Refined over the years, it is pretty solid now. Based on the EPIC Load 27 FMS it is easy to use, but has also quite a lot of functionality built in... both left and right UFMC units are individual and can be used separately by both pilots.


The MCDU allows FMS control, radio tuning, PFD radio tuning display setup, manual engine rating selection, engine takeoff data set and

avionics display setup and test.


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There is also a UFMC pop-up, activated by the F8 key, there is none for the right hand display.


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If you haven't used the FJCC FMS before, then you have to install the UFMC data (folder). This is stored in the X-Plane12/Custom Data folder...   FPS supplies a full AIRAC-2303 set of data, in the "Documentation" folder, and the full contents are all to be put in the said Custom Data folder...  notable is that if you use Navigaph or Aerosoft data, then a separate update link is required to this folder to update the monthly AIRAC.


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Also notable is that the Flightplans for the E-175 are stored here as well, again if you use the Simbrief Downloader, an address link is required to direct the file to the right flightplan folder. The Flightplans also use a unique .ufmc lauguage, so you have to specific with the flightplan.


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PERFORMANCE PLAN pages show fuel predictions for each waypoint, CLIMB/CRUISE/DESENT/LANDING pages show full flight performance and detail, including vRef landing speeds...  PROG (Progress) page is highly detailed as well.
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The flight system provides Full TOGA/VNAV/LNAV/RNAV/LOC/GS/Missed APPR functions. SPEEDS with CLIMB/CRZ/DESC with a custom Autothrottle system, Autoland 1  CATI,II and RNAV (non precision) approaches are also possible. All speeds thoughout the flight phases can also be changed into the flight plan and on the performance pages.
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Overhead OHP is the same, but textures have been redone, even the roof panels are different in design.
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So you do have this fresher update feel in the space...  Centre console is also retextured, but similar to the original, and still has those lovely ceramic throttle levers, why change what was very good in the first place.
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The lovely Ram Horn yokes are also still perfectly nice. They come with built in (working) Trim switches and a working PTT button.
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As noted you can hide one or both Yokes via the Tablet.
Overall feeling is that the aircraft, externally has been updated over the original modeling, Internally all of the cabin has been totally redone, and so has the textures and details in the cockpit. Systems have had a revisions, and all the original comprehensive details have been retained.... so the FPS E-!95 is certainly far more than an upgrade to X-Plane 12, in reality it is a very comprehensive overhaul of the original X-Plane 11 version, to a point that was needed as the XP11 version is now over four years old. I doubt that these comprehensive changes will go on to the XP11 version to update it, its too X-Plane 12 in feel and use for that, so the E-195 here does feel nicely fresh and new to move on forward in the newer X-Plane 12 version.
First lighting impressions are excellent. You have a lot of adjustment via five knobs at each end of the glareshield, and three (MAIN PNL/OVHD PNL/PEDESTAL) knobs on the OHP, plus the standard DOME switch.
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DOME lighting is very effective via two (bright) lights in the roof rear, each pilot also get a MAP light which is also very good in feel.
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You can also tune everything down to just the instruments, of just find a little down-light to see the console switch gear, perfect for night landings or takeoff phases...  its very good, looks very nice at night as well.
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Cabin lighting feels still a bit of a WIP, were it has been done, it looks good, but the lighting only currently only fills out the centre area of the cabin, both galleys are lit, but not over so...  more work is needed here. You switch on the cabin lighting via the button on the Tablet, off and you get only the floor light strips. A small annoyance is the red beacon flashes in the cabin?
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Externally it is very good. All lighting has been switched to the X-Plane 12 lighting, so it is more XP12 LED in feel than before...
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Navigation, Strobes and beacons all look good, as does the Tail lighting. There are Runway turnoff lights, and effective Wing/Ice lights. Three landing lights covers both wing and nosewheel positions.
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Flying the Flight Procedures Simulation E-195
Flight today is from Munich (EDDM) to Oslo (ENGM), and we are fully loaded and ready on the ramp... I check the bleeds, but being a E-Jet it is all just a turn of a switch on the upper centre console, odd in a way as you do have a BLEED switch on the OHP far right in the AIR/COND panel, so you have an inclination to press it on, and to shut off the PACK valves, that you would usually do in a say a Boeing...  but you don't have to do that here, as a clean blank board is the best way to start the engines.
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The "Pushback" system is a little tricky until you work it out, devilish simple when you do...  Release the brakes activates the Pushback mode, then press the pushback option... the tricky part is having the tiller selection up, to steer the aircraft yaw (Joystick), if not you can't steer.
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Pushback is a little slow, as there is no speed option, but effective in positioning the aircraft on the line, reverse, turn, then forwards to park
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Just using the park-brake will disable the pushback...  you soon get to like it, betterpushback is however not an option here as the plugin does not work with this built in system and the old silly stick pushback is gone as well, of which I really didn't like at all.
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Engine start is next, and you flip the cover and turn the switch to START, simples...  then watch the ITT (N2) kick off and start the start procedure, which is very long here and takes around a minute per engine, as you hear all the separate processes come in and the fans starting to twirl, its all very, very good and very authentic in realism, as you see the full authority digital engine control (FADEC) in operation.
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Sounds are important of course...  The X-Plane 11 SSG aircraft used the "Dreamengine" sound plugin, and even then the sounds felt older and slightly dated. That plugin has gone here, to be replaced by full suite of FMOD2 Sounds and they are really great, with those engines sounds with the many startup stages that are recorded from real engines. That explains the perfect if long start up procedure, as they are timed in to the real thing, and it is very good aurally to listen in the full startup experience. The adjustment of the sounds is excellent as well, with great sound control, to get the right external, internal feel.
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Set your TakeOff references (Bugs), Flaps (2), TO.PITCH (0.7) on the trim, again nicely laid out for ease of use.
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APU off, throttles up and your moving. I'm set at 47,518 Kg at my Takeoff Weight, not totally full but still a fair payload, so a little bit of heft is needed from the engines to move you off the line...
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...  I'm going to honest with you is that I didn't like the very jiggly tracking, the aircraft struggled to stay straight on the taxiway until I changed the yaw sensitivity way down to give me more leverage on my yaw axis, then it felt fine and was easy(ier) to track down EDDM's long taxiways. Note the impressive wing flex as you taxi from the cabin windows.
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The idea of these E-Jets is to be very easy in all operations, to load, to set up, to start and to fly, in reality they are a true Airbus...  but from Brazil.
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Power up and throttles to the full position, it doesn't matter to regulate the power as one, you have set that in the FMCU, and two, the FADEC system will keep the engine thrust within the limits or 92.0% (TO.1). The CF-34 wail is nicely heard in the cockpit, a totally different sound as it is in the cabin, but highly realistic, so all sounds are doppler and 3d.
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Tracking is down the middle, better with the sensitive yaw adjusted, and callouts "V1" and "V2..  Rotate", at 147+10 Knts, and you pull cleanly away from the runway into a "positive climb". Nice gear sounds as they retract.
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The flight model is an upgrade of the earlier E-Jets Evolution Series, yes it has been revised for X-Plane 12 and yes it handles and feels very good, because it always was. There is a full "Custom Fly By Wire" system that provides flight protection limiting and control laws according with the FMS Protection System logic, again very Airbus. So refined is the word here...  but of the few older foibles have however sneaked through. 
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Climbrate can be as high as 2,000fpm, but your going to set it around 1,600fpm, at this setting the engines do surge a lot in the climb phase under the Autothrust, never really hitting the speed marker?
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I climbed to FL340 (34,000ft), then increased the speed to m78. In doing so increasing the speed, the aircraft also climbed again at 1,000 fpm? above the set FL340, I arrested it at 35,000ft, were as the aircraft dropped back to it's earlier height of FL340? so a bumpy ride for the passengers...  I do remember this aspect from the SSG X-Plane 11 version, and it has not been tuned out here either. So if you are well versed in the older aircraft then you will either feel right at home, or want a more stable platform, depends on your nature, but once at FL360, at m78, the aircraft settled down with no throttle hunting and held the set settings.
Max. speed / Ceiling Mach .82 @ 41,000 ft (12,000 m), Cruise Mach .78 (447 kn; 829 km/h)...  the E175 range is 2,300nmi / 4,260 km.
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Several likes...  The Progress strip on the MFD above the Vertical Profile, the Progress info is also available on the MCDU (PROG), The "Bank", is set on the Rate of Turn indicator in the PFD, is another neat detail.
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The office and the nice cabin...  you can go a long way in this aircraft as you cruise along, the sounds help, as they feel very good.
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TOD, or "Top of Descent". You can descend far faster than your initial climb to the service flight level, here at 2,000fpm, then I'm selecting STAR LUNI4L into RWY 01L ENGM Oslo. Descent is to first around 15,000 ft going into the approach phase, and it is good to follow the height limits on the chart, because there is some hilly terrain around Gardermoen...
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If you are used to the SSG XP11 version, it will all feel very familiar, but there has been many improvements in the flight dynamics to meet the X-Plane 12 performance, so it all feels a bit sweeter than before. Note the nice route curves if you go down to a very low map range, that aspect is still very SSG (B748), and it's in here as well, and very welcome.
FPSE-195_ENGM 7.jpgFPSE-195_ENGM 4.jpgFPSE-195_ENGM 5.jpgFPSE-195_ENGM 6.jpg
Spoilers flip up on turns to help the dynamics, a neat detail, but authentic to the aircraft...  down goes the gear on the final turn to 01L (OGRAS), and the wind noise increases.
FPSE-195_ENGM 10.jpgFPSE-195_ENGM 11.jpgFPSE-195_ENGM 8.jpg
As I enter the beams (110.30 OBW) I'm adjusting the speed....  I'm still on Autothrottle, and as the aircraft goes into the 300 fpm descent, it finds it hard to find a level, first too slow (nose up), then too fast (nose down), even when I set the required speed (133knts) full flap..  so you adjust, and that makes it even more unhappy, as the throttles hunt between too much, and too little...  so it's hard to find a clean solid line going down and with slight nose up on the final approach...  certainly a manual approach would (and it did as I tested it) be better and you can fine tune or hold the power more steady, than using the Autothrottle in this critical approach phase. So again that hunting from the earlier XP11 aircraft needs a bit more fine tuning.
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Finally I got the speed to approach descent right at around 127 Knts...  over the fence!
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Thankfully the speed stays solid in the critical flare phase, slightly more nose down than I would like, but still easily arrested with some nice pitch in the flare to get the rear wheels to touch first...
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Spoilers activate automatically with pressure on the wheels, then retract again when wheel speed is below 45 kts for at least 5 seconds. Reverser sounds are also excellent, you can hear them roar from the cockpit, and they are very effective as well.
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Autobraking was set to "Low" as I like a lot of foot braking control in the final landing phase, this aspect also worked very well, with a nice braking feel.
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So you have an odd combination here. A lot of the original feel of the older SSG version is mixed in with the newer dynamics of X-Plane 12, overall it works, certainly to the positive if you are very well used to the older aircraft, but good in another way that it feels different in using the aircraft with the better X-Plane 12 dynamics, as for all the conversions between the two X-Plane 11/12 versions it is felt more here than on any other aircraft, again that is too the positive I must stress.
Welcome to Gardermoen!
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There are a couple of liveries from the older X-Plane 11 batch, namely the Alitiala and Lufthansa Regional. The rest are new in Delta (fictional), American (why not American Eagle?), KLM, LOT (Polish), TAP and a blank. Missing however is the nice Dolomiti. Another livery that was in the XP11 version but not here, is the JetBlue livery that was originally default, but that one has been added to the X-plane.Org, it is a very nice new version of the JetBlue colours, so it is included here.
FPSE-195 - Livery blank.jpgFPSE-195 - Livery Alitalia.jpgFPSE-195 - Livery American.jpgFPSE-195 - Livery Delta.jpgFPSE-195 - Livery KLM.jpgFPSE-195 - Livery LOT.jpgFPSE-195 - Livery LH Regional.jpgFPSE-195 - Livery TAP.jpgFPSE-195 - Livery Jetblue.jpg
You can't avoid the fact that if you wanted to fly an Embraer E-Jet in X-Plane, then the choice was between X-Crafts, which didn't have a custom FMS (but used the hybrid Tekton), so the balance went over to the other SSG version to be more authentic with a more working Flight Management System system UFMC by Javier Cortes installed. Both were good in their various ways.
Coming into X-Plane 12 and X-Crafts have notably gone upmarket with their E-Jets... both with quality, systems and price, as their E-Jet Family is all brand new from the ground up, expensive as well, but well worth the investment. With SSG or "Flight Procedures Simulation" (FPS) as they are now called, they have released a variation of the same aircraft that was earlier released by SSG in X-Plane 11, but the cost is basically the same around the middle-fifties in your dollars
This is an upgrade to their E-195 (the E-170 will follow in a few months), but it is not just a quick conversion. There has been some very significant attention to the detail here including; better (shiny textures), total revision of the cabin to a far more modern one, new cockpit textures and detail, in fact most of the internal areas are all different and upgraded. kept however is the strongest area of an (well tried and tested) UFMC and excellent deep systems with a fully detailed EICAS, Vertical Profile and Graded Turns. So there is already a lot of system depth here, and it's all been updated and refined for X-Plane 12.
Changes also in a new pushback system that is easy to use, but kills betterpushback in operations. Exceptional are the new sounds (now FMOD2, not the older dated "Dreamengine" sound plugin, and a big difference they are in real recordings of the E-175, startup procedures and in flight sounds. Wingflex is also all new, and again very good, on the ground and in the air. All lighting is now X-Plane 12 dynamic, with great highly adjustable cockpit lighting, and external lighting, new cabin is however about half completed, but looks good to date.
Yes in some areas the older XP11 SSG E-195 creeps through, older modeling of gear (good! but unconnected arm?) and under wing Slat/Flap detail, and in some areas there is a performance noticeability with hunting throttles, on the climb and in the final approach phases, FPS have also taken away those lovely branded stairs. 
So overall if you want a thoroughly decent E-Jet, without the extreme price, then you can't go past this significantly upgraded E-Jet 195 from Flight Procedures Simulations. You could say it is proven and tested, certainly for the older users of the SSG version, who will quickly settle in and be comfortable in their newer updated surroundings. It is great if a clever upgrade to already a good aircraft, and older purchasers of the previous E-Jets by SSG can get this FPS E-195 for 20% off, and that is a great value deal to upgrade the aircraft to X-Plane 12, and all it's modern features. So the E-195 is highly recommended for that great value price, without sacrificing the quality.

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Yes! - the Embraer E-195 by Flight Procedures Simulation is NOW available from the X-Plane.Org Store here :


FPS Embraer E-195

Price is US$55.00



X-Plane 12 (not for XP11)
Windows or  Mac (not compatible with Linux)
8GB + VRAM Minimum
Download Size: 718 MB
Current version : 1.0 (June 30th 2023)
Owners of the previous E-Jets by SSG (only the SSG version) can get this FPS E-195 for 20% off. Please find the discount code in your original E-Jets Invoice.

Designed by Flight Procedures Simulation (ex SSG)
Support forum for the FPS 195



The FPS E-195 is a 858.17MB download with an installation size of 2.17Gb, in your X-Plane Aircraft folder, this is an X-Plane 12 aircraft only.


All updates are via the built-in Skunkcrafts Updater


Notable for new users, is you have to install the FJCC FMS data in the Custom Data folder, install instructions are provided and so is a more current 2303 AIRAC data pack.



There is excellent full coverage documentation and installation details for the E-195, including;

  • AIRAC_2303_manual_install.zip
  • Custom_Commands.txt
  • FPS EMB 195 - Lights and Switches v1.0.pdf
  • FPSEmbraer_195_Changelog.txt
  • Installing the  FPS EMB 195 .pdf



Aircraft Upgrade Review by Stephen Dutton

10th July 2023

Copyright©2023: X-Plane Reviews


Review System Specifications: 

Windows  - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD

Software:   - Windows 11 Pro - X-Plane Version 12.05r1

Plugins: JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 : RK Apps XPRealistic v2 - US$34.99

Scenery or Aircraft

- EDDM - Munich Airport by ShortFinal Designs (X-Plane.OrgStore) - US$26.95

- ENGM - Airport Oslo XP by Aerosoft (X-Plane.OrgStore) - US$24.95


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