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Stephen

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  1. Scenery Review : Golden Gate, KSFO and South Bay by Tom Curtis Tom Curtis's Golden Gate package of which includes KSFO (San Francisco International and Oakland International) now has two extra expansion packages of "South Bay" and "San Carlos" also added into the whole bay area package. First note is that this is a huge scenery. It now has eight airports listed in all: KSFO - San Francisco International airport and gateway to the Pacific Rim KOAK - Metropolitan Oakland International Airport KSJC - Mineta San Jose International Airport KHWD - Hayward Executive Airport KPAO - Palo Alto Airport - General Aviation KHAF - Half Moon Bay - General Aviation KSQL - San Carlos Airport GG01 - Clipper Cove, Located on Treasure Island And also GUQ Moffett Field also has a few items of note as well More items includes: Golden Gate Bridge, Oakland Bay Bridges, San Mateo Bridge and the Dumbarton Railroad bridges. Alcatraz Prison and the Nike Missile Site Museum. A few San Francisco landmarks are also visible like the Transamerica Tower. Maps by Google So where would you start?... Well my interest in this package was noted by a video. It is the "PilotsEYE" series of the first service by Lufthansa of the Airbus A380 on the Frankfurt - San Francisco route. What is interesting in the video is that it shows you all the landmarks and viewpoint in the landing and docking at Gate 101B at San Francisco International Airport: This being X-Plane I wanted to run that route and simulate that landing... Peter's Aircraft wonderful Lufthansa Airbus A380 allows you to easily indulge in your own fantasy. The point of this is that if the scenery works in this context then the scenery is good... Make no doubt as the Tom Curtis KSFO delivers here in spades, views and the background match the video to perfection. Frame-Rate was impressive at 24frames... not a lot of margin I admit, but this is serious scenery and Peter Hagar's A380 is no lightweight either - so the user number here is impressive. KSFO - San Francisco International Airport San Francisco International Airport (IATA: SFO, ICAO: KSFO, FAA LID: SFO) 10L/28R (11,870) 3,618m Asphalt 10R/28L (10,602) 3,231m Asphalt 1R/19L (8,648) 2,636m Asphalt 1L/19R (7,500) 2,286 Asphalt Elevation AMSL 13 ft / 4 m San Francisco International Airport (IATA: SFO, ICAO: KSFO) is an international airport 13 miles (21 km) south of downtown San Francisco, California. The airport opened on May 7, It was named Mills Field Municipal Airport until 1931, when it became San Francisco Municipal Airport. "Municipal" was replaced by "International" in 1955. The KSFO scenery is excellent in scale, There so much detail here it is overwhelming. So the best way to view it is to show the different Terminals. The odd thing to note here is the International Terminal is at the front (lower) and the domestic termnial is at the rear (upper). So we will start with the domestic arms and then show the International. Terminal One Gates 20 - 36 Boarding Area B _____________________________________________________________________________________ Terminal One Gates 40 - 48 Boarding Area C _____________________________________________________________________________________ Terminal Two Gates 50 - 59 Boarding Area D (formally the Central Terminal) _____________________________________________________________________________________ Terminal Three Gates 60 - 67 Boarding Area E (Now Closed) _____________________________________________________________________________________ Terminal Three Gates 68 - 90 Boarding Area F _____________________________________________________________________________________ International Terminal Gates A1 - A12 Boarding Area A _____________________________________________________________________________________ International Terminal Gates G91 - G102 Boarding Area G _____________________________________________________________________________________ All the main terminal infrastructure is excellent with almost every gate filled with ramp equipment or parked aircraft, One aircraft is an animation that pushes back and then returns to the gate. The parked aircraft textures are a little washy (even on a high texture setting).. . but otherwise it can't be faulted. (A note the United B747 at the United Terminal 3 gate is not in the correct position as in the scenery. I moved it so I could park a large aircraft next to the B747 original gate position). All ramp and taxiway markings are exceptional... taxiing around the terminals with the linage and runway signs is as perfect as you will ever need them. Tom is very good at night lighting and the SFO airport is excellent, The buildings have a slight whiteness about them but that is not really an issue here. All gates are well lit and the terminal windows are exceptional. Highlights away from the central area is the American Airlines Hanger and the United Airlines maintenance base. Both areas are excellent with great signage in both day and the night. There are a huge amount of offices, warehouses and the Coast Guard station situated around mostly the Northern boundary, nothing is missing here... as every building is accounted for. There is a small (for) FedEx cargo base and fuel depot and the only few items to note is the high rail line stops abruptly?, and a few of the underlying photo textures are a little washed out... I would like to have a few working (animated) gates and I understand that SFO now has a new control tower? - but again these are minor issues. Tom notes the ATC has been set up to run correctly.... As scenery with KSFO you can't fault it. KOAK - Metropolitan Oakland International Airport Almost directly across the bay from KSFO is Oakland International Airport. The approach to KOAK runway 11 is excellent with this scenery package, You cross over all the Oakland Bay Bridges with San Francisco City on your right (The Golden Gate bridge is viewable in the distance) and a few city icons are visible with the default autogen filling in the rest of the view... If you take away these few items like the bridges and the city icons you would certainly notice what makes a great scenery and what does not. It cannot be stressed more than here as this is the small difference of what makes this outstanding package work. Airports set out alone can not deliver the whole experience. Oakland International Airport (IATA: OAK, ICAO: KOAK) (Metropolitan Oakland International Airport) is a public airport five miles south of downtown Oakland, in Alameda County, California. Oakland is the focus city for Southwest Airlines and Allegiant Air. As of July 2013, Southwest has 108 daily departures on peak-travel days of the week.Alaska Airlines combined with sister-carrier Horizon Air is in distant 2nd with as many as 12 flights. The city of Oakland looked into the construction of an airport starting in 1925. In 1927 the announcement of the Dole prize for a flight from California to Hawaii provided the incentive to purchase 680 acres in April 1927 for the airport.The 7,020 foot long runway was the longest in the world at the time, and built in just 21 days to meet the Dole race start. The airport was dedicated by Charles Lindbergh September 17. In its early days, because of its long runway enabling safe takeoff rolls for fuel-heavy aircraft, Oakland was the departing point of several historic flights, including Charles Kingsford Smith's historic US-Australia flight in 1928, and Amelia Earhart's final flight in 1937. Earhart departed from this airport when she made her final ill-fated voyage, intending to return there after circumnavigating the globe. Oakland International Airport (IATA: OAK, ICAO: KOAK, FAA LID: OAK) 11/29 (10,000) 3,048m Asphalt 9R/27L (6,212) 1,893m Asphalt 9L/27R (5,454) 1,662m Asphalt 15/33 (3,372) 1,028m Asphalt Elevation AMSL 9 ft / 3 m The airport is split into two separate areas by runways 9R/27L and 9L/27R with the commercial Airport to the south along side RWY 11/29 and the executive and general aviation areas to the north. FedEx has a large facility here which is almost in the central position of the airport. A very large maintenance building is a big part of the airport as well. Oakland has Two terminals - One and Two. Terminal 1 has 17 gates (1, 3, 4–7, 8-8A, 9-9A, 10–12, 14-14A, 15, 17) and is also used for International services. _____________________________________________________________________________________ Terminal 2 has 13 gates (20–32) (mostly Southwest Airlines and Allegiant Air) _____________________________________________________________________________________ Detailing is excellent... all gates are covered with full ramp equipment. All the glass work is excellent and totally realistic. All taxi and runway linage is again of high quality as with noted at SFO. The Private executive and GA area is well covered as well. With items for the Business Jet Center, Kaiser Air and Flight schools Alameda Aero Club, Lou Fields Aviation, Oakland Flyer and Oakland Aircraft Maintenance other noted are Aerial Advertising Services, Oakland Aviation Museum, formerly Western Aerospace Museum and Pacific Aerial Surveys. Only slight eyesore is front of the main terminals is that there is a bit of washed out area with no real carpark. Night-Lighting is the same as SFO... Excellent. All the terminals are very well lit and the night textures are outstanding. The FedEx facility (above) is the standout in the area and the Executive and GA area (below) is very good as well with great lit signage. Oakland International Airport is a great supplement to the main San Francisco International... It has the same quality, but it is ideal for your Private Jet/GA movements and LLC (Low Cost Carrier) operations. With OAK I had no Frame-Rate issues (28-30fr). KSJC - Mineta San Jose International Airport Despite San Jose being the largest city in the Bay Area, SJC is the smallest of the three Bay Area airline airports (8.4 million annual passengers in 2011), with less than a quarter of the passengers of San Francisco International Airport (SFO), and fewer passengers than Oakland International Airport (OAK). Like Oakland airport it attracts Bay Area residents who find SFO too distant from their homes. SJC is noted as a "downtown airport", unlike SFO and OAK which are on opposite shores of San Francisco Bay. SJC's convenient location near downtown San Jose has drawbacks: it is surrounded by the city and had little room for expansion. The proximity to downtown causes limits on building heights in downtown San Jose as by FAA rules. Norman Y. Mineta San Jose International Airport is a city-owned public airport in San Jose, Santa Clara County, California. It is named for San Jose native Norman Yoshio Mineta. Norman Y. Mineta San Jose International Airport (IATA: SJC, ICAO: KSJC) 12L/30R (11,000) 3,353m Concrete 12R/30L (11,000) 3,353m Concrete 11/29 (4,599) 1,402m Asphalt Elevation AMSL 62 ft / 19 m Although there are two terminals. They are set out in one long lineup. With Terminal A which has 16 gates: 1–16. and Terminal B which has the North Concourse of Terminal B which has 12 gates: 17–28. A planned South Concourse has now been built as the other Terminal B, but it is to be noted that here in this scenery it is the older version and not the new curved building designed by Gensler... Across the runways are the General Aviation areas and the Control Tower. This area is well detailed with hangars and excellent aircraft parking. All the parking and taxi linage is exceptional. Night-Lighting at KSJC is again exceptional... The lighting around the terminals is expertly done. With this you will find SJC is as good with detail as the other two major airports. The surrounding OSM (Open Street Map) traffic is excellent here as the airport is heavily boxed in, so the traffic swarms around you as you approach or takeoff. I found SJC hit my frame-rate more heavier that SFO and OAK, my guess it is the heavier laid out default autogen. As it dropped down into the on the line 19's and 18's frames. Flying into SFO above SJC in the A380, caused a little stutter as well... but again the A380 is a very heavy file. That is the three very large airports in this package... we will now briefly look at the other smaller Executive and General Aviation airports and one large Ex-Flyingboat base that are dotted all around the bay area. KHWD - Hayward Executive Airport Hayward Executive Airport is just 8 miles south of Oakland International. Hayward Executive Airport (IATA: HWD, ICAO: KHWD, FAA LID: HWD) 10R/28L (5,694) 1,736m Asphalt 10L/28R (3,107) 947m Asphalt Helipad : H1 (110) 34m Asphalt Elevation AMSL 52 ft / 16 m Hayward Executive Airport is a city owned public airport two miles west of downtown Hayward, in Alameda County, California, United States. The airport was built in 1942 during World War II for use as a fighter base as an auxiliary field to Chico Army Air Field and was originally named "Hayward Army Airfield". The primary aircraft stationed at the field were Lockheed P-38 Lightning fighter aircraft. This post may have also been named "Russell City Army Air Field" for the unincorporated area outside of the Hayward city limits where it was located. In April 1947 the War Assets Administration quit-claimed the airfield, comprising some 690 acres (279 ha) and related buildings and equipment, to the City of Hayward. The airfield was then renamed the Hayward Municipal Airport. On May 1, 1980 the California Air National Guard units at Hayward were reassigned to NAS Moffett Field. It looks like an Ex-Army Field because that is what it was, mostly today it is a storage airport for small aircraft although the FAA (Federal Aviation Administration) have offices here. Tom has done a good representation of Hayward. The control Tower area with a large parking ramp is very good with waving flags and other great details... but mostly this airport is all about storage hangers, and all the various different types are represented, Night-Lighting is again very good with great spill lighting on the hangers and the Control Tower/Terminal windows. KPAO - Palo Alto Airport - General Aviation Palo Alto Airport of Santa Clara County is a small general aviation strip on the western edge of the bay. Palo Alto Airport of Santa Clara County (IATA: PAO, ICAO: KPAO) 13/31 (2,443) 745m Asphalt Elevation AMSL 7 ft / 2 m Facilities at this busy towered airport include multiple aircraft repair shops and a staffed terminal including West Valley Flight Club, Advanced Flyers, Peninsula Avionics, Sundance Flying Club, Stanford Flying Club, Rossi Aircraft, and Palo Alto Fuel Service. A small airport but it is filled to the brim with detail. Great small control tower and the entrance gate with a carpark is excellent (more flags!). The parking ramp is well completed and the night-lighting is simply excellent (mainly on the hanger down lights and signage). The Abundant Air Cafe, the Golf Course and the popular Ming's Restaurant are all represented... The Restaurant looks great at night down by the water.... KHAF - Half Moon Bay - General Aviation Out on the Pacific Ocean coast is KHAF - Half Moon Bay. (IATA: HAF, ICAO: KHAF) is a county-owned public use airport in San Mateo County. The Half Moon Bay Airport is located approximately 20 miles south of San Francisco. It was constructed by the California State Highway Department for the U.S. Army in 1942 as an auxiliary airfield for Salinas Army Air Base. On 1 June 1945, the War Department issued a five year permit to the U.S. Navy to operate the Site as "Outlying Field, Half Moon Bay". Half Moon Bay field became an outlying field for Naval Air Station Moffett Field, to furnish facilities for utility aircraft providing target towing service for the Anti-Aircraft Training Center, Point Montara, California. Following the end of World War II, San Mateo County acquired the airport from the Navy in 1947. The airport has served a variety of roles over the years and is currently an important business, transportation and emergency service asset to the community. Half Moon Bay Airport provides a variety of emergency service and response functions including: Air ambulance and Medivac flights; law enforcement and homeland security patrols and Coast Guard sea-rescue operations. KHAF - Half Moon Bay (IATA: HAF, ICAO: KHAF) 12/30 (5,000ft) 1,524m Asphalt/Concrete A well represented general aviation airport that is great for training or a fly around the coast go-to destination, the detail at the airport is again very good with the famous 3-Zero Cafe front and centre. The cafe looks really great at night with great detailing. Rusting hanger roofs show attention to detail and plenty of ramp parking and GA aircraft. KSQL - San Carlos Airport San Carlos Airport is a county-owned public use airport in San Mateo County. It is located two nautical miles (3.7 km) northeast of the of San Carlos.The FAA's National Plan of Integrated Airport Systems (NPIAS) classifies San Carlos as a reliever airport for San Francisco International Airport. The airport is home to Civil Air Patrol West Bay Composite Squadron 192. Adjacent to the airport is the famous Hiller Air Museum. San Carlos Airport (IATA: SQL, ICAO: KSQL) 12/30 (2,600ft) 792m Asphalt Elevation AMSL 5 ft / 2 m The San Carlos Airport is home to over 30 aviation related businesses. Facilities at KSQL include: Zanette Aviation Insurance, West Valley Flying Club, Bel-Air Aviation, Air West Aircraft Engines, Diamond Aviation, and the newly opened San Carlos Flight Center and most are represented here in this scenery. The Hiller Museum is prominently noted with a great (lit at night) sign. The standout item is the "Sky Kitchen Cafe" which has been wonderfully reproduced... There is supreme detailing in the rows of parked buses and of course the aviation museum with the Flying Tigers B747 forward fuselage sitting on the building. The OSM (Open Street Map) traffic is exceptional here as well giving the airport a great buzz. Night-lighting is very good as well with great signage and window textures. GG01 - Clipper Cove, Located on Treasure Island Treasure Island was planned for and used as an airport for Pan American World Airways flying boats. And the area was noted as Clipper Cove. Treasure Island itself is artificial island in the San Francisco Bay between San Francisco and Oakland. The original Pan American terminal is still there and well reproduced here and the two old aircraft Hangars 2 (Building 2) and Hangar 3 (Building 3) are also present. Today the hangars are used as Film Studio sound stages. The overwhelming feeling at Clipper Cove is of course the towering Oakland Bay Bridges. Would this scenery have the same clout and authenticity if these bridges had not been created by Tom Curtis... again as noted earlier before... I doubt that. They look splendid in this setting. Other items to note in the scenery are: GUQ Moffett Field. Tom here has created the iconic (Airship) hangars of which you note as you turn around to the southern SFO approaches. (an airship flies over Clipper Cove!) The city area has a few buildings like the Transamerica Tower. Alcatraz Island is here as well. And last but not least is the famous red San Francisco Golden Gate bridge. great in the daylight, but excellent at night... The only slightly visual item is all the bridges at night have a strange pattern on them. My guess it is to represent traffic but it doesn't work... Conclusions This scenery is big... huge in scale! It took almost 150 images to put this review together and I haven't touched everything in absolute detail. I could easily double the amount of images here and still not cover the full size of this package. So value is the big question? The Golden Gate + South Bay scenery is listed as US$34.95 of which for scenery is high price. But that would be missing the whole point. If you listed just KSFO as say US$19.95 (well worth that price) then all the rest (7 airports) of the Golden Gate scenery would cost you only an extra US15.00 and looking at it that way it is excellent value. Tom Curtis is one of the very best designers of these packages for X-Plane, and this is one of of his very best. The quality of the work here is simply outstanding. And the night textures and lighting are first rate. And it also needs to be specially noted is that the frame-rate is highly usable for such a huge amount of scenery in a relatively small area. Only slight negative is the photo underlay textures. They are not very detailed and the textures look washed out and flatten out the scenery unless you can run X-Plane in the very highest texture resolution setting of "Extreme Res". So the point is can you not have this scenery in your collection. The answer is simply no. This package is so complete (and I doubt that Tom hasn't finished yet) that not to have this scenery as a destination or to use as part of your North American network is simply doing yourself and X-Plane a disservice as it is one of the most complete city sceneries available for X-Plane at this moment. I will admit it is not total perfection because the scale here does not allow that. But like all of the very best scenery the Golden Gate + South Bay package is one of the very best investments you can do for yourself and for a lot of use with a wide variety of versatile flying around North America in X-Plane. TheScenery Review : Golden Gate , KSFO and South Bay by Tom Curtis is available now from the New X-Plane.org Store : Golden Gate KSFO + South Bay Price is US$34.95 Features: KSFO - San Francisco International Airport KSJC - Mineta San Jose International Airport KSQL - San Carlos Airport KOAK - Metropolitan Oakland International KPAO - Palo Alto Airport - General Aviation - 18 miles south of KSFO KHAF - Half Moon Bay Airport - 10 miles west of KSFO KHWD - Hayward Executive Airport - 8 miles south of KOAK GG01 - Clipper Cove Located on Treasure Island All airports include : All gates and terminal Global Night Lightning Custom ATC Frame rate friendly Golden Gate Bridge Detailed model of the world's most famous bridge Alcatraz Island The 'Rock'. Used to be home of a federal jail until 1963 Other landmarks All of the piers and other structures along the shoreline from AT&T (Baseball) Park all the way to the Presidio near the Golden Gate bridge. Transamerica Tower located downtown San Francisco Nike Missile Site Museum Bay bridges Oakland Bay Bridge, San Mateo Bridge and the Dumbarton Railroad bridge Developer Site : Scenery4XP _____________________________________________________________________________________ Documents and Installation : Download: 84mb : Installed as GOLDEN_GATE+SOUTH_BAY_150_XP-10 (295.00mb), and four animation files noted Banner Tow (1.5mb), GG Bridge (634kb), San Meteo Bridge (641mb) and SF Bay Bridge (639mb)Tom Curtis provides a full set of instructions on how to install the scenery under: "OPEN FIRST!" Golden_Gate+South_Bay_Open_Me. Internet is required for installation instructions as it is an address HTML link. GOLDEN_GATE+SOUTH_BAY_150_XP-10 is the main scenery file and four other files are noted under GND_TRAFFIC are - GG Bridge, Banner Tow, San Meteo Bridge and SF Bay Bridge are all to be installed in the "Custom Scenery" Folder (These are bridge traffic animations). Supplied also is the "Red Flag" flag animation plugin. Folder "CustomSBDatarefs004" is installed in the X-Plane Resources/Plugin Folder. _____________________________________________________________________________________ Technical Requirements: X-Plane 10 (any edition). - This scenery is now compatible with X-Plane 9 Windows XP or Windows Vista or Windows 7 / 8 (32 or 64 bit) or MAC OS 10.7 or Linux 1Gb VRAM - 2Gb VRAM Recommended. ______________________________________________________________________________Scenery Review by Stephen Dutton 24th August 2013 Copyright©2015: X-Plane Reviews Review System Specifications: Computer System: - 2.66 Ghz Intel Core i5 iMac 27” - 6 Gb 1067 Mhz DDR3 - ATI Radeon HD 4850 512mb Software: - Mac OS MountainLion 10.8.2 - X-Plane 10 Global ver 10.22 (final) - ExtremeSceneryMAXX Addons - Saitek x52 Pro system Joystick and Throttle Aircraft Airbus A380 - by Peter's Aircraft available at the (Lufthansa Airbus A380) X-Plane.OrgStore $54.95
  2. Yes the A320neo is very good now... I'll check that loss of altitude as well...
  3. Carenado : Cessna C337 Skymaster v2.0 HD Series Carenado has announced the update of the C337 Skymaster HD series to version 2.0, including an update to the SASL plugin system to v2.0.1. The Skymaster is now full v10.20 - 64bit compatibility. and it is also compatible in Windows, Mac, and Linux operating systems for v9.70 and v10-32bit. One of the most iconic aircraft ever built, the Cessna C337 is a tractor - pusher aircraft that sounds like no other aircraft. v2 Updates include a lighting system overhaul, improved ground handling and better memory and texture resolution at low render settings. The v2 C337 Skymaster update is now available at the X-Plane .Org Store : Carenado C337 Skymaster HD series The Cessna C337 is available for both X-Plane 9 and X-Plane10 (note some effects and features require X-Plane10) Price is US$29.95 Developer Site : Carenado A full Mini-Review of the v2 C337 Skymaster is coming soon! v2.0 list of changes: -32-bit and 64-bit Mac, Windows, and Linux support. -Updated SASL to official v2.0.1 release, which contains optimizations that benefit from Laminar's X-Plane 10.22 release. -Overhauled lighting system. Lighting halos for nav and strobe lights are now more visible under certain viewing angles. -Landing light features tightly-focused "glare" effect when viewed from the right angle. -Nav lights have been improved for a more realistic appearance. -Improved ground handling -No longer has inverted fuel and oil systems. More realistic. -Optimized "options" menu, to use less memory. -Optimized "Cameras" menu to use less memory -Tweaked volume knob for engine sounds ("Vol" knob on GNS430) -Tweaked turning radius on ground to compensate for new v10 no-toe-brake-with-rudder setting. -Adjusted trim time from centre to max for v10, as this setting, left un-addressed, will cause the same plane to take twice as long to trim. -tweaked gauges, such as fuel and oil pressure, vacuum, etc. to conform to v10's new way of calculating "Nominal pressure/temperature" as opposed to "Max pressure/temperature". -Programmed default camera snap points for v10 (on top of existing ones via "Cameras" pop-up menu) 2 Different .acf files: one for v9 and one for v10. -v10 .acf features optimized objects. Interior/exterior shading is applied only where needed, saving resources. -v10 .acf has further optimizations to objects that don't need the background (clouds, skies) to be drawn through them, if they're not transparent, saving further resources. -v10 .acf also protects certain textures from resolution degradation at low rendering settings. This guarantees that the panel instruments and text are always crisp and clear, no matter what rendering settings are chosen for the sim. -v10 .acf is optimized to make use of HDR rendering, especially in terms of lighting. This includes spill lights, which illuminate the surroundings, coming from Nav and Strobe lights. -When HDR mode is turned off, care has been taken to optimize the appearance of the plane without the enhancement benefits of HDR.
  4. Conex of Dreamfoil Creations has noted his next project will be the Piper J-3 Cub (Originally called the Taylor E-2 Cub) that was released in the 1930's as a flight training aircraft but went on and became one of the most popular and best-known light aircraft of all time. Early tailwheel work is showing excellent detailing. Only a few snap shots at this point of the project. But the quality is already showing. The instrument and panel quality is outstanding... Dreamfoil is well known for his great sound engines, so no doubt it will sound really great. J-3 Cub Thread : Dreamfoil Creations - The Legend was Born Developer Site : dreamfoil-creations 22nd August 2013
  5. There has been a lot of talk around the Garmin G1000 integration into X-Plane cockpits lately and the availability now of a Plane-Maker add-on is interesting. adventurer854 has created a Garmin G1000 twin screen set that can be added to your aircraft via Plane-maker. It is the basic set of components that adds the G1000 functionality to any aircraft that can accept the G1000 layout (From General Aviation to Light Jets). To see how it all works in practical terms you can download alexander316's version of where he has Integrated the G1000 screens into the default X-Plane Cessna 172SP. (since this item was posted alexander316 has updated the 127SP to v2.3. The link is to to the new version) And a great layout it is. It has to be noted that the functionality is directly related to the basic set of Plane-Maker commands and so not all the switches and buttons work. If you can accept that then the setup works very well. The basic Garmin G1000 installation contains two LCD displays (one acting as the primary flight display and the other as the multi-function display) as well as an integrated communications panel that fits in between the two screens. On the real unit you can use a third display unit, to act as a co-pilot PFD. The Primary Flight Display (PFD) shows the basic flight instruments, such as the airspeed indicator, the altimeter, the heading indicator, and course deviation indicator. A small map called the "inset map" can be enabled in the corner. The buttons on the PFD are used to set the squawk code on the transponder. The PFD can also be used for entering and activating flight plans. The Multi-Function Display (MFD) typically shows a moving map on the right side, and engine instrumentation on the left. Most of the other screens in the G1000 system are accessed by turning the knob on the lower right corner of the unit. Screens available from the MFD other than the map include the setup menus, information about nearest airports and NAVAIDs, Mode S traffic reports, terrain awareness, XM radio, flight plan programming, and GPS RAIM prediction. But because of the limitations not all functions as noted are available, certainly not the "Terrain Awareness" (it is replaced by the standard X-Plane MAP function)... The only payware aircraft at this point that uses the G1000 is Jim Gregory's Cessna Corvalis and that is quite basic. A quick flight in the 172SP shows it is a great set up, but it is still a better than nothing compromise at this point, so what would be a great set-up? If you go to the FSX catalogue of General Aviation Aircraft at Carenado and more importantly the CT206H Stationair G1000 EXTENSION PACK you can see the G1000 in all its glory. No doubt this is a great setup, but it does raise a few questions? For FSX this is a US$14.95 add-on to the price of the aircraft (usually US$29.95) . The set up with the CT206H Stationair is to have the standard clockwork gauges and the noted G1000 expansion pack as an extra cost. So would you pay such a higher price for just the G1000 functionality? No doubt the quality would be high from Carenado as it is in the A36 with the pop-out Aspen EFD1000. Of which I found to be an excellent package. But the problem is that to implement the G1000 for the X-Plane versions would be time consuming (meaning costly) which would hence the extra cost of the add-on package. That does of course give you either the option of the standard gauges or the glass G1000 panels if you are willing to pay for it... but here is the rub. If you look through the FSX Carenado catalogue you will note that after a few more releases for X-Plane almost all of the new aircraft coming on to the market including the CT182T Skylane G1000 HD Series are to be ported over from FSX to X-Plane use the G1000 functionality as a standard fit out?... So what would be your choice then? Standard gauges fitted in to replace the G1000 or the G1000 at a premium extra price? The point to remember here is that any premium add-on to any payware aircraft will have to deliver the full G1000 experience. Not just a default G1000 panel (using the default Plane-Maker settings) as supplied by adventurer854. Overall the question is that are we prepared to pay extra for these sort of more highly developed add-ons like the G1000 panel, If we want the quality and the functionality then that may be the only case. As you have to remember that many of the aircraft used for training today use only the G1000 set-up, For X-Plane not to have that functionality may drop the simulator down a notch or two if it isn't available to trainers and their trainees in the process of them learning to fly. For now give the 172SP a try, It is not perfect but it does show you the G1000 in a basic form. 21st August 2013
  6. Till the end of the the month Ramzzess has bundled together three of his excellent Russian Aircraft into a "Russian SuperPack". A saving of 60% off! The three aircraft in the "SuperPack" are: Sukhoi Superjet SSJ-100 The SU100 is a modern Fly-By-Wire aircraft that uses the same avionics as the Airbus A320. The SSJ comes with a full Fly-by-Wire system and modern virtual cockpit. X-Plane 10.20 (or higher - 64 bit compatible) (not compatible with X-Plane 9) Tupolev TU-444 The Tu-444 is a concept Supersonic Business Jet from Tupolev. It will be the fastest business jet on the market, capable of carrying 10 people at Mach 2 over 4500 miles. X-Plane 10.20 (not compatible with X-Plane 9) Beriev BE-200RR The Beriev Be-200RR is a multipurpose amphibious aircraft designed by the Beriev Aircraft Company. Marketed as being designed for fire fighting, search and rescue, maritime patrol, cargo, and passenger transportation, it has a capacity of 12 tons of water, or up to 72 passengers. X-Plane 9 or 10. Windows - Mac and Linux Compatible (version 10 is distributed at the store. send an email to [email protected] after you place the order to get the version 9) (Just press the link to view) This 3 aircraft Package is available now for US29.95 (full list prices are US$74.95... this package is a saving of US44.90!) at the X-Plane .OrgStore: Russian SuperPack 20th August 2013
  7. Carenado update & Mini Review : Beechcraft B58 Baron v2.0 HD Series Carenado have updated the B58 Baron to version 2.0. This twin engined General Aviation aircraft is one aircraft I found to be very smooth and powerful to fly. It was also the first of the HD Series with the higher quality textures and overall better quality. There is a significant thing to note in this release. Carenado have done an adjustment in the ability to control the amount of torque the engines produce. This especially affects planes such as the Baron, which don't have counter-rotating propellers. The adjustment is outside of the standard plane-maker settings in using the SASL plugin to do the effects, and the effect is not available on any of the Carenado FSX Aircraft series either as it only works on the X-Plane versions. You can use this effect and settings on any SASL based aircraft and it allows you to play with around with the torque settings. The full details and the thread is here : Engine Torque Tweaks now possible on all Carenado planes Mini Review When I first reviewed this aircraft on the 1st October 2012 it made a big impression on me as fast, smooth and easy to fly. It was also the first of Carenado's HD series of higher quality HD (High-Definition) large (2048×2048) textures for supreme and crisp detail. They have 9 night-time textures and 5 normal map textures for extremely detailed appearance of exterior components, such as rivets, panelling, air-intakes. Everyone thinks of the Beechcraft Baron as the Bonanza Twin, It is not as that aircraft is the model 95 Travel Air. The Baron is more of a distant cousin that an outright larger version of the popular single prop. The original Baron (55 Short Body) first flew on the 29th February 1960, the larger, more powerful Baron 58 (long body) was developed from the Baron 55 and introducing club seating, double aft baggage doors, and has a gross weight of 5,400lbs, in 1976, the turbocharged Baron 58TC and the pressurized Baron 58P were introduced – other versions are the G58 that was introduced in 2005 to the current day and the T-42A Cochise military version. VNO – Max Operating Speed 195 KIAS comes from two Continental IO-550 300-hp engines for a range of 942 nmi (1,746 km, 1,085 miles) 65% power at 10,500 ft (3,200 m), 45 min reserves with a service ceiling of 19,700 ft (6,000 m). Most Carenado releases in X-Plane now all the same HD Quality. But you can see the reason the aircraft made such a great impression back then as the textures are simply perfect in detail and still stand out with this updated release. As detailing goes you can't fault the B58, everything is so very well crafted right down to the individual engine parts in the nacelles, and the B58 Baron sprouts aerials like a Russian Spy Trawler and the numerous leading edge Static antennae are animated to vibrate in the airflow. All panel areas are well dirtied down and worn, where smoke or if the pipes protrude fuselage the dirt is there as well. Menus are situated in the usual Carenado fashion on the left lower side of the screen. O - Options includes opening the Front Baggage door (with luggage), Window Reflections (good), Static Elements (bollards, tags and the pilots disappear), Rear doors (You can open the Co-Pilots from inside the aircraft), Tinted windows). C- Cameras Includes the standard viewpoints, Main (pilot) view, Throttles, Fuel Select, Wing Cam L(eft), Tail Cam, CoPilot View, Radios, View from rear cabin, Wing Cam R(ight), Bellycam and the “Field of View” slider that can give you a tight or wide view of the cockpit. The cabin is fitted out like a mini-executive jet interior, all leather and a flip out table... bags in the rear as well behind the netting. Flying The Baron The v2 update has enhanced the Baron in a subtle but important way, the torque tweak has made the aircraft sublime, it was very good before... but now it is simply divine. Smmmooooth. The panel comes to life as you start either engine one or two.... The start up is sheer perfection with gauges and needles spinning everywhere, the starter lights flash and calm down... your smiling now! Sounds are also excellent, The 3d doppler effect is even better applied here than the earlier products as the low RPM sounds have their distinct sound, while the higher-RPM sounds then take over when the power is applied. This plane also has two in-between sounds for low-mid and high-mid engine RPMs. all is recorded with high quality 44.1 KHz stereo sounds from the real plane. Start-up splutter and turbine whine is also effective and any switch, It does however become a little droney in flight. Taxi out and that over powered pull that made the aircraft run to fast is gone, taxi speed is now right on the money.... sounds with the window flap open are glorious before you even leave the ground this aircraft feels so complete and perfect. The aircraft tracks true and climbs out from KLAL Lakeland with power and you easily attain your height. You can easily be misled by the B58 Baron as it is so natural to the touch, so easy to fly. It does what you want when you want it too... You could say it was too easy but that would be missing the point in that it so well balanced, so well powered it is just a nice aircraft to fly. you don't fret in here but fly it like a top grade very expensive fast sports car in that you know the limits are well within the aircraft's range and power. The panel is comprehensive, really well fitted out, every item and dial except mostly for the main flight instruments is duplicated because of the twin engines... Equipment stack is comprehensive with Radio.. original BENDIX KING KFC225 Autopilot, Two GARMAN GNS430's (VOR 1 and VOR 2), GARMAN GTX 327 Transponder and a Bendix King KR87 ADF unit. The flap lever adjustment is a bit of stretch however on the far side. The whole panel delivers in the best context... Highlights are the clock included with the elapsed time on the front of the beautiful yoke and is fully functional and the "Baron" door details. Nightlighting under HDR is sublime, the panel is lit in sort of drop down lighting with the dials lit also from behind is almost perfection, Cabin lighting is two big lights over the pilots and spot seat lighting in the rear. Outside the lighting is very good with the end wing reflectors (new strobe effects) a work of art. Main lighting is with a landing light on each engine and a taxi light on the front wheel strut. Version 2 includes a lot of lighting enhancements and tuning by Carenado to create better halos and better glare effects. Approaching Fort Lauderdale it was time to turn south at the sea line and then angle back inland towards Opa Locka Airport (KOPF), Florida. The ease in which the B58 Baron can climb, descend, change direction can be too easy and you soon are finding yourself doing things that in other aircraft you would hesitate to do... Here I came close to the Runway 27R line up and just simply turned into finals with ease and then set my descent and then ended it all with nice light touch down on the tarmac... This aircraft is so supple like that. Liveries The base (default) livery is White. Followed (clockwise) MetalBlue - KLM - RedClassic -GoldGreen Conclusions The B58 Beechcraft Baron was very good before. Now with this update to v2 it has lifted it even higher, in every area it is very hard to fault, but overall the ease of flying the machine is what is the best part of the Baron. But don't be fooled as you could say it was too easy in the fact it was just a joystick and throttle arcade game point of view, and that is not the approach here. It is at the opposite end of the scale in the fact the flying of this aircraft is so perfectly created it would be very easy to even to a none pilot to jump into a real life aircraft and not notice the difference... it is because it so close in the recreation that the thought going through my mind as I crossed Florida was how good this aircraft really was. In simulation the aim is to get that view and feel of flying a real aircraft, and so how close does this aircraft come to that simulation even with a X-Plane10 created environment? You certainly can't replace or totally reproduce the real B58 Baron as it sits in the real world as an aircraft, but as I peered around me and looked out towards the horizon... It was pretty close and it comes with a great view! Documention Included. Review By Stephen Dutton The B58 Baron v2. update is now available at the X-Plane .Org Store : Carenado B58 Baron The Beechcraft Baron is available for both X-Plane 9 and X-Plane10 (note some effects and features require X-Plane10) Price is US$27.95 Developer Site : Carenado Version 2.0 list of Changes: -32-bit and 64-bit Mac, Windows, and Linux support. -Updated SASL to official v2.0.1 release, which contains optimizations that benefit from Laminar's X-Plane 10.22 release. -Added tweak to get a grasp on excessive engine torque modelled in X-Plane. Check top of "Avionics.lua" file for values under "TorqueL" and "TorqueR" -Fixed flap on right wing, fixed some polygons in right wing root. -Interior lighting optimized for X-Plane v9 and v10. -Overhauled lighting system. Lighting halos for nav and strobe lights are now more visible under certain viewing angles. -Landing light features tightly-focused "glare" effect when viewed from the right angle, and got some overhaul in their logic -Nav lights have been improved for a more realistic appearance. -Improved ground handling -Improved pilot's head movements -tweaked pilot's window transparency -tweaked annunciator light appearance -Tweaked "camera presets" to work more reliably. -No longer has inverted fuel and oil systems. More realistic. -Optimized "options" menu, to use less memory. -Optimized "Cameras" menu to use less memory -Tweaked volume knob for engine sounds ("Vol" knob on Audio panel) -Tweaked turning radius on ground to compensate for new v10 no-toe-brake-with-rudder setting. -Adjusted elevator trim characteristics -Adjusted trim time from centre to max for v10, as this setting, left un-addressed, will cause the same plane to take twice as long to trim. -tweaked gauges, such as fuel and oil pressure, vacuum, etc. to conform to v10's new way of calculating "Nominal pressure/temperature" as opposed to "Max pressure/temperature". -Programmed default camera snap points for v10 (on top of existing ones via "Cameras" pop-up menu) 2 Different .acf files: one for v9 and one for v10. -v10 .acf features optimized objects. Interior/exterior shading is applied only where needed, saving resources. -v10 .acf has further optimizations to objects that don't need the background (clouds, skies) to be drawn through them, if they're not transparent, saving further resources. -v10 .acf also protects certain textures from resolution degradation at low rendering settings. This guarantees that the panel instruments and text are always crisp and clear, no matter what rendering settings are chosen for the sim. -v10 .acf is optimized to make use of HDR rendering, especially in terms of lighting. This includes spill lights, which illuminate the surroundings, coming from Nav and Strobe lights. -When HDR mode is turned off, care has been taken to optimize the appearance of the plane without the enhancement benefits of HDR. 17th August 2013 Review System Specifications: Computer System: - 2.66 Ghz Intel Core i5 iMac 27” - 6 Gb 1067 Mhz DDR3 - ATI Radeon HD 4850 512mb Software: - Mac OS MountainLion 10.8.2 - X-Plane 10 Global ver 10.22 (final) - ExtremeSceneryMAXX Addons - Saitek x52 Pro system Joystick and Throttle
  8. Thanks Papamac... Will check out the HangarOps!... I had it installed but it was the old version.
  9. Review : STMA - Sherpa K650T Turbine Bush Plane Shade Tree Micro Aviation specialise in these bush utility type of aircraft and their latest release is the Sherpa K650T. The Sherpa 1415B from Sherpa Aircraft first appeared in 1994 at the EAA Oshkosh event and with the high reaction to the versatile design and orders for the aircraft built by Byron Root and Glen Gordon, It was soon put into production. It was noted at the time as "A Super Cub on steriods". And the nickname remains in effect to this date. At the 2008 EAA Oshkosh flyin Sherpa Aircraft then released another more powerful version and this time it was a Turbo aircraft in the turboprop K650T. This is a eight-seat variant is powered by a Garrett 331-5 840shp turbine engine turning a 110 inch 3 bladed propeller. This is certainly powerful aircraft that is relative to its frame construction and size. And is currently undergoing the arduous phases of certification. Shade Tree Micro Aviation's Crew is made up of painters, designers, real pilots, and technical experts. including Jim McNeill (known as Papa Mac), Kerry Cross, Bob Feaver, Mark Roberts, Todd Denning and Benjamin Whitehead and the team has been around in X-Plane for quite a while, so there is a lot of expertise going into their aircraft. Shade Tree usually provide a lot of variants to their aircraft and here with the Sherpa we have three... Wheeled (Tundra Tyres) 
Floats Ski The aim is not only to create a versatile aircraft, but to give you also various scenarios so that you can use the aircraft to its full advantages. The Aircraft comes with a set of Xadventures or Missions that you can follow to test your skills and you have in one test 15min or 2hours to complete the mission. The river mission is a test of skill and speed, But I would recommend getting a few hours on the aircraft before setting yourself up against the clock... But fun it all is. The Xadventures are loaded into your various X-Plane folders including all the relevant scenery from a separate installer (Mac & Windows with Linux coming), and also make sure you use the I.A. aircraft settings as well. Aircraft Profile The Sherpa is pipe-frame cage design that has panels attached to the frame. And Shade Tree has done a great job in reproducing the panel on frame design. It shows the cage and all the struts that connect to the wings and to the undercarriage to great effect. The Sherpa has an interesting flap system (0º - 40º) that runs on guides and that is well represented here. You can open doors and use other effects by using a menu situated on the left lower side of your screen. Noted as "STMA "Commands", you can open and close the Pilot's and Co-Pilots Doors (or windows) but you can't open them from inside the 3d cockpit but only via the menu, Set your cargo load between 0 kg - 600 kg, Ground operations : Check Chocks and Flags, Lock controls, Tie down and Remote and tug the aircraft (with movement controls). I found of these only the control lock worked?... even using the cold start I could not get the other ground effects to work. Other menu options included : having the Auto-Pilot installed (or not), GPS Installed (or not), display Pilots Yoke, display Co-Pilots yoke, and 3d mouse view (cockpit). Which can also select a HUD type display (below) Flying The Sherpa Taking off is going to test your skills. First of all this is a tail-dragger, and at the other end of the machine you have an engine that is immensely powerful. So your work is really cut out keeping the aircraft aligned and going straight down the runway, a lot of left rudder is required to counteract all that torque but it still can crab you sideways getting up into the air. Drop the flaps 20º and you don't really have a takeoff roll but a quick bounce into the air once the tail is off the ground. Those big balloon sized (Tundra) tyres don't help either as they bounce around at any moment you get any lift. Here normal wheels would have been a nice option to get a smoother takeoff. The large Tundra's also keep rotating for a long, long period after they should quieten down as well, which is slightly visually annoying. The bonus of all this lift is that when taking off from water or ice you are quickly off the sticky stuff, so in those conditions it really excels. Ditto is with the flap arrangement. Set the flaps to 40º and you are almost trailing at only 45knts - 55 knts and so the STOL (Short TakeOff and Landing) capability is excellent on the Sherpa and it allows you if you are going into a headwind to land the aircraft like a seagull lands on a railing at the beach, you just really float and drop it down where you want it. But it does have a very nasty personality that you need to be aware of. 45 knts is fine but drop a little too far and it stalls by simply going straight nose down with the engine pulling you very quickly ground-wards, so all you suddenly feel is the engine weight pulling you straight into the ground.... nasty it is. Going up is a different matter as the power is immense, climbing is no trouble if you are lightly loaded. The aircraft is jiggy and you have to learn fly it smoothly, but it is still very touchy on the controls, my feeling is that this is a utility machine and here the basics are all you have to work with. Climbing is an art and not a precision exercise, holding the right degree angle is working the stick to find the right point, any slightly hard movements create sharp changes in the Vertical Speed dial up or down. Settling in at an altitude by using the auto-pilot will mean using the stick to steady the aircraft till it settles down at the selected altitude and that is if you don't want to find yourself climbing and falling around for about 2 min or so. otherwise the aircraft is very fast and very noisy, Sounds are good, but the noise volume does not change with you opening either the doors or the windows, and as the doors open very wide it would have made a great wind rushing noise feature. Aircraft Panel The panel is basic, but very usable. The standard six instruments are all well represented, but it is the large colour screen that dominates the panel which is the JPI EDM 930T system. It has four different screen modes. (using the ^ buttons) The first is the "Digital" screen with all your required information on (engine) Torque, Oil, Fuel, Fuel Flow, Amps (electrical) and other details, The fuel management is also noted by, Endurance, Remaining (fuel), Required and your Fuel Reserve. The second screen is an "FMS" (Flight Management System) touch input screen of where you can create routes. It is extremely well done and you can also save or load routes from your X-Plane FMS folder. Third Screen is the standard "MAP" with zoom, and the final one is for "Procedures" (or a checklist). Equipment stack is a GARMIN GMA340 Radio, GARMIN GNS430, Bendix King KX165A, Bendix King Transponder and a Bendix King 62A DME unit that gives you your speed and distance to the Navigational Aid. The Auto-Pilot is basic (and you can choose via the menu if want to use it or not), you have altitude hold, heading select, wing leveler, and course following. There is no altitude change or target altitude settings which means you have to do that manually via the stick but otherwise it is useful in helping out with the workload. The Throttle lever is big and chunky, and vibrates realistically, and the aircraft has a reverse thrust but you have go and set that to use via the keyboard or your joystick. The idle lever is off or on in power. Panel lighting is that you will find many of the instruments are lit, but a few are not. A good idea was to dim the large screen that would have been bright and overwhelming in the dark of the cabin. The outside lighting is standard but works very well in HDR mode, the wing end strobes create a great flashing effect in HDR mode or not. The main landing lights are on a separate switch to drop them down and another to switch them on. But I found nothing dropped down but the shining lights? Variants Shade Tree Micro Aviation always provide more than one version of their aircraft. The standard is the "Tundra" wheeled version that we have just explored. The two other versions are the : Float... Float detail is excellent, this version is great fun to power in and out of the water because you have all that power to propel you to a good takeoff speed and easily overcome the usual drag. As a float plane the Sherpa is very well constructed, there are wheels built into the bottom of the floats and there is also rudders that flip up out of the water. To control both of these items the Float version has two levers on the panel to do the business. The rudders have to be up to takeoff. Steering the Float version is a little difficult as you need the power or thrust to turn in any direction, and then it is a going to be in a very wide arc, strangely on land it does the same thing with the wheels? Turn off the power and you lose control even if your rudders can or could or should steer you in a certain direction? Ski... The "Ski" version is a lot of fun and a great taste of skill to land (carefully) on the side of a mountain. You have to be aware of the Tail-Ski as there is a Lock Lever situated under the panel, "Unlock" and you are in big trouble, It is not connected to the usual "Nosewheel Steer Toggle" either. You can adjust the different loads into each variant... They come set up in this configuration. Tundra is an empty space Floats has 6 Passenger Seats (Pax) Ski has Cargo "Payload" To change the load to another variant you have to go to Plane Maker and the Misc Objects panel, and find the "Pax Seating.obj'. Or the "Payload.obj" on the variant you want to change and if you press the square next to the file it will take you to the folder to select the other version or delete it all together. The Tundra is different in the fact there is no file to add or change because it is an empty space. You are required to create a new object file and insert the object (.obj) of your choice, It is easy to do and you only have to remember to add "016.00" in the very left column. One last thing you need to do is move the file upwards (one step) in that it is "Inside" the aircraft. Conclusions You are always going to get great value with any aircraft from Shade Tree Micro Aviation and the Sherpa K650T is no exception. 3 configurable variants (Tundra, Floats and Skis) An Xadventure Pack and also their STMA Hangars package that you can use in your scenery with opening hangar doors. There is a Sherpa Checklist and Operators Manual as documentation. Niggles are few but need to be noted, STMA aircraft are always very clean, for a Bush aircraft I doubt they would stay in this condition for very long. The instrument panel is the same "blank" grey with no marks or weathering, but the dials and knobs are well done. There is only one Livery, the default Sherpa livery... STMA note that when the aircraft goes into service they will reproduce more to accommodate the owners, but i feel a few more and at least one for each variant would help the cause more here. The doors open and animate but you can't do it in 3d mode inside the cabin, no hands on experience there... all round the sounds are very good, but some more noisy wind-rush from an open door or window would help up the low flying wind in your hair fun. Frame-rate is not an issue as the aircraft is very light on graphics. usually it was around the 40fr mark and rarely went below 30fr. The Sherpa is tricky to fly. as all tail-draggers are... But the aircraft is very versatile in that you can use the power and its slow speed capabilities at each end of the spectrum, and STMA aircraft are all about value, fun and skill and the high standard of the Sherpa aircraft does not in that context disappoint here at all.... Review By Stephen Dutton Price US$24.95 For X-Plane 10.22 (X-Plane 9.7 version is available on request) The STMA - Sherpa K650T Turbine Bush Plane is now available now from the X-Plane .Orgstore Developer Site: Shade Tree Micro Aviation Published 15th August 2013 Review System Specifications: Computer System: - 2.66 Ghz Intel Core i5 iMac 27” - 6 Gb 1067 Mhz DDR3 - ATI Radeon HD 4850 512mb Software: - Mac OS MountainLion 10.8.2 - X-Plane 10 Global ver 10.22 (final) - ExtremeSceneryMAXX Addons - Saitek x52 Pro system Joystick and Throttle
  10. John Spahn from Maxx-XP has announced the SkyMaxx Pro of which is a new cloud engine for X-Plane10. The SkyMaxx pro is not an add-on that just over-rides the default X-Plane10 weather, but it is integrated into the actual weather component that you use everyday now including METAR settings. Also you will be able to use the system's own custom settings. The system allows for clouds to move and rise with the noted wind speed and temperatures and the dreaded grey blackout is also banished. Crepuscular Rays will also shine out behind from behind clouds and move with your point of view. All clouds are full 3d in effect - and is noted to be frame-rate friendly and the performance is configurable! Maxx-XP has released a promo-video of the system in its beta form... As the new SkyMaxx-Pro is interconnected within the main X-Plane programming it requires changes that will be part of the beta 10.30 cycle release and so the actual release of the SkyMaxx Pro will be sometime within the beta 10.30 program period. More Information can be found at the new SkyMAXX site : skymaxx-extreme Development thread is here : SkyMAXX Pro Stephen Dutton 14th August 2013
  11. Uwespeed is putting some finishing touches to his coming freeware scenery Santorini X-Plane. If you don't know Santorini then you are missing out on something really spectacular as Santorini is one of the great (If not the greatest) Greek Island destinations in the world. The scenery is highly detailed... But I won't bore you with pictures first as there are two really good YouTube videos that show you the whole island in a better light. Got your attention.... Here is more and watch out for the animated cable cars. The airport will be highly detailed as well, as Uwespeed went to Santorini himself to get all the details perfectly (lucky chap!) This will certainly be a great scenery addition for X-Plane but at this point no release date is noted. However it will be released in X-Plane10 only. You can check out the Santorini X-Plane development thread here: Santorini X-Plane 12th August 2013
  12. Back in June 2013, The Supercritical Simulations Group uploaded the 747-8 Series 2.0 version. This was a freeware aircraft and is well worthy of a download into your "Heavy Aircraft" folder. The quality of this aircraft is excellent, but only has the standard (although very well updated) cockpit. It was also SSG then noted is that from that point on the updates would only be payware only. My first initial reaction would be that the team would complete the 3d cockpit, add in a host of new systems and do a few nips and tucks here and there before putting the aircraft up on the sales shelves for sale. The main detail and quality of the aircraft looked fine... a little plain in places but overall fine. However that is not the case. The SSG team has gone back to the very basics to redefine the whole 3d model. The wing on the -8 Series has been completely remodeled by Boeing and SSG have recalibrated root of the wing chord and its supercritical elements. The wing now has that twist that highlights the laminiar flow over the wing. And the completed set of wings is very well done. The main fuselage has also been remodeled and with the updated wings you can see the difference in quality in the aircraft. The main cockpit windows have also been re-detailed and remodeled. This refinement is interesting stuff, because you don't think that the detailing is out or wrong until it is corrected, then the ball drops on the image "It just looks right", go back to the older version and you can see the overall effect is right, but also slightly wrong. The main reason is just time and detailing. to get that realistic perfectly realised reproduction requires more time and fine attention to detail... In buying payware that is where your money goes. The undercarriage has also been upgraded and detailed, and it was very well modeled before. The perfectly canted bogies will give you a great simulation and animation on touching down on the runways, always one detail to give the skills a work out in placing the bogies down correctly. The big feature will of course be the 3d Cockpit, and that is coming along nicely as well. Finally we will have a fully functional Boeing 747 panel, The inclusion of a realistic programmable FMS is going to keep us long-haulers happy for years and note the routing on the map display. Detail in knobs, switches and those great throttle levers is very good, and the aircraft systems will be very realistic. The autopilot and the overhead systems panel is comprehensive, I just hope SSG will weather the panel textures down a little. But remember anyway this B748 is still a work in progress. For more future information on this project then go to the developers site listed below. SSG and the whole team are creating really exciting aircraft for X-Plane users, they are relatively new on the developer block but are already turning out some excellent aircraft to add to your hangers. The addition of the Boeing 747-8 series is only going to add to the excitement of flying these heavy machines... and for now until the payware version is available you can still fly the freeware version and get to know the aircraft. Developer Site: Supercritical-Simulations Group 12th August 2013
  13. Carenado have updated the Carenado CT210M Centurion II to Version 2.0. The CT210M was released in early April 2013 (March 28th), which is only a few months back. But the timing was not the best as the aircraft found itself between the changes of the X-Plane 10.20 plugin updates. Of all the releases from Carenado the Centurion caught the worse of changes and was prone to crash. (usually as it ran out of memory when loading heavy scenery). I must stress the point that the issue is not Carenado's fault in any possible way, It was just all in the timing. To my own frustration the aircraft has spent most of the time sitting in the hanger. I would give in and let it fly (No pun intended) and just accepted I would not get to my destination (usually I didn't) but I didn't care. Of all the releases from Carenado and I love them all. With including the multitask 208B Caravan, the Centurion II went very quickly to the top of my list of one of very best experiences you can have in X-Plane... I damn well love this aircraft! Carenado CT210M Centurion II HD Series - Ver 2.0 At first the aircraft looks a little plain. Without the undercarriage hanging down and being strapped up and locked away in the belly it makes the aircraft looks very minimal with just its clean fuselage, wings, tail and tailplane. But look closer and the detail is very well done, with rivets, vents and flapping aerials all contributing to the realism. The Cessna 210 (210 and 210A) first flew in 1957 and was even then essentially a Cessna 182B to which was added a retractable landing gear, swept tail, and a new wing.Built were 9,240 aircraft of which there as many variants as 26 and they were all built between 1957 and 1986. This version is the 210M Centurion or Turbo Centurion with the optional 310 hp (231 kW) TSIO-520-R engine and minor changes and was produced between 1977-80 and 1381were built. Clean the CT210M is under the fuselage with the undercarriage all folded away……. but the retracting undercarriage was very problematic – It is longer than the original 201 undercarriage to allow for the two extra seats in the cabin. Extended the gear looks as vulnerable as they are in real life. The rear seated passengers also got a shock or a bump in the lower extreme every time they were retracted and so many pilots just left them locked in the down position. Flying The Centurion II So why did this CT210M aircraft become so special?... because the “T” in the name is for “Turbo”, Turbo means power and a lots of it. It goes uphill like a steam-train with no carriages on the back, at 7° (noseup) you can hold 100knts all day. The Centurion will climb all day with you holding on to the glareshield for support, more than 7° and your speed starts to drop, drop the nose a little and you accelerate like no tomorrow, turn your head away from the instruments and your at 10,000ft in minutes. Maximum speed is 204 knots (235 mph, 378 km/h) at 17,000 ft (5,200 m) however the normal cruise speed is193 knots (222 mph, 358 km/h) at 20,000 ft (6,100 m) and the final ceiling is around 27,000ft, which is very high for a small aircraft like this. So it goes like hell for a small aircraft and climbs like hell and it goes very high as well because it is pressurised. With so much in ability you can cross distances in no time - the power is intoxicating. Another huge attraction is with the equipment provided. The radio stack is very well provided for with – two Garmin GARMEN GNS 430′s, a very modern new GARMEN GTX 327 transponder, GARMEN GMA 340 Audio Panel and that fabulous KFC225 Bendix King autopilot. Only issue I have with the KFC225 is the V/S (Vertical Speed) mode, you use it the same both ways when you set the altitude, so they can become a little mixed up – “are you setting the altitude” or are you “setting the V/S?” your watching the numbers not the mode… I just set the “up” and “down” buttons for the right angle and arm the target altitude and that works fine. You have all the tools here to do the job with and the panel is pure Cessna, it is not as over filled with gauges and gadgets as the Co-Pilot does not have the Standard Six instrument pack, but it is all the better for that, the fall down lighting is superb giving the metal panel a lovely (blue) glow. As the outside lighting fades away the panel shows off its wonderful detail. all the dials are superb, but the standout item is the Fuel Flow/Man Pressure gauge. It catches your eye when you power up or down, you use it effectively as well to regulate the power setting in cruise or for setting the power to climb or descend. The cabin is well appointed - but note the fuel tank switches between the seats. With all that power available you drain your tanks a lot quicker than with most General Aviation aircraft. Worse is that if you don't keep an eye on the gauges you can run a tank dry before switching over to the other side, and then you can then find yourself with an engine stuttering without any fuel - You watch those fuel gauges! The side windows are set very low and can be a problem when looking out to the side for an airport. You have to duck down to see out, but at low speed or on the ground the windows open with great Carenado detail. The outer lighting is very good, with the standard beacon, nav and the new v2 flashing strobes. There are two main lights in the nose for landing and taxi. Liveries There is one white (paint) default livery and five supplied liveries. Clockwise: White - Light Green - Electric Blue - Light Blue - (dark) Green - Red The Light Green is the livery I like the best, however there is a great add-on livery from Leen de Jager Menus Carenado supply two menu tabs on the lower left of your screen. Options (O menu) opens both the Pilot and Passenger doors and a “Baggage Door” on the left side of the Cessna. Other items on the options panel are: Instrument reflections, Window reflections and “Static” Elements. (chocks, engine covers and tags) Camera (C menu) is the standard Carenado viewpoints with adjustable zoom. Version 2 (v2.0) update This is the v2 aircraft and the main item to be noted is the updated SASL plugin - offical v2.0.1, it also covers 32-bit and 64-bit Mac, Windows, and Linux support. The Centurion II comes for both versions of X-Plane9 and X-Plane10, the lighting has been upgraded for both XP9 and XP10 in many areas like the lighting halos for nav and strobe lights which are now more visible under certain viewing angles. Landing lights now feature tightly-focused "glare" effect when viewed from the right angle and the Nav lights have been improved for a more realistic appearance. But more effects are available with the HDR XP10 version for spill lights, which illuminate the surroundings, coming from Nav and Strobe lights. And a lot of texture enhancements on liveries and panel instruments and text which will benefit people with low powered computers and low set texture settings. This gives you a high quality aircraft even if you don't own a very powerful machine. A lot of tweaking has gone on as well by Carenado, the v1 CT210M was hard to taxi as the power was on or off, mostly on. Now you have to apply the power to get the aircraft moving but you still have to find that sweet spot between the propeller biting the air and no pull at all, thankfully it is easy to do, and the taxiing is now very good. Sounds are very good in the full range and in 3d, but still inside the cabin they can be a bit monotonous over a long flight, the sounds do come from a real Centurion but they do still drone a little. The difference between v1 and v2 is significant. the aircraft is certainly a better machine on the ground, but the CT210M is excellent in the air. It does not hit your frame-rate with as much pain either. So this is a great upgrade. (a full upgrade list is noted below) Conclusions With the standards of aircraft quality rising, you are also given a huge amount of choice in what you buy and what you fly. Right from the moment the CT210M Centurion II was released it very quickly went to the top of my aircraft of choice to fly in General Aviation, I love this aircraft, the speed, the power and the quality. It gives back a feeling of a great aircraft that is packed with features. But overall it just great to fly and spend time with in the cockpit. The v2 upgrade fixes and also fine tunes this very good aircraft before - and turns it into this simply great aircraft now. Being a Carenado the quality is outstanding as you would expect in every area and the highlights are the panel lighting and livery details... but overall it doesn't get any better than this. Documentation Price US$29.95 For X-Plane 9.70 and X-Plane 10.22 (different versions are supplied for each simulator) The CT210M Centurion II is available now from the X-Plane .Org Store: Carenado CT210M Centurion II HD Series - v2.0 Developer Site: Carenado Review By Stephen Dutton Published 10th August 2013 Technical Requirements: Windows Vista or Windows 7 (32 or 64 bits) or MAC OS 10.6 (or higher) or Linux XPlane 9.6/9.7 or XPlane 10.11 (or higher – 64 bit compatible) Pentium 2 GHz – 4GB RAM/1GB VRAM 308mb available hard disk space/Download was 257mb Review System Specifications: Computer System: - 2.66 Ghz Intel Core i5 iMac 27” - 6 Gb 1067 Mhz DDR3 - ATI Radeon HD 4850 512mb Software: - Mac OS MountainLion 10.8.2 - X-Plane 10 Global ver 10.22 (final) - ExtremeSceneryMAXX Addons - Saitek x52 Pro system Joystick and Throttle v2.0 Update list of changes: -32-bit and 64-bit Mac, Windows, and Linux support. -Updated SASL to official v2.0.1 release, which contains optimizations that benefit from Laminar's X-Plane 10.22 release. -Interior lighting optimized for X-Plane v9 and v10. -Overhauled lighting system. Lighting halos for nav and strobe lights are now more visible under certain viewing angles. -Landing light features tightly-focused "glare" effect when viewed from the right angle. -Nav lights have been improved for a more realistic appearance. -Improved ground handling -No longer has inverted fuel and oil systems. More realistic. -Optimized "options" menu, to use less memory. -Optimized "Cameras" menu to use less memory -Tweaked volume knob for engine sounds (Left "Vol" knob on audio panel) -Tweaked turning radius on ground to compensate for new v10 no-toe-brake-with-rudder setting. -Adjusted elevator trim characteristics -Adjusted trim time from centre to max for v10, as this setting, left un-addressed, will cause the same plane to take twice as long to trim. -Tweaked pilot head moevments -tweaked gauges, such as fuel and oil pressure, vacuum, etc. to conform to v10's new way of calculating "Nominal pressure/temperature" as opposed to "Max pressure/temperature". -Programmed default camera snap points for v10 (on top of existing ones via "Cameras" pop-up menu) 2 Different .acf files: one for v9 and one for v10. -v10 .acf features optimized objects. Interior/exterior shading is applied only where needed, saving resources. -v10 .acf has further optimizations to objects that don't need the background (clouds, skies) to be drawn through them, if they're not transparent, saving further resources. -v10 .acf also protects certain textures from resolution degradation at low rendering settings. This guarantees that the panel instruments and text are always crisp and clear, no matter what rendering settings are chosen for the sim. -v10 .acf is optimized to make use of HDR rendering, especially in terms of lighting. This includes spill lights, which illuminate the surroundings, coming from Nav and Strobe lights. -When HDR mode is turned off, care has been taken to optimize the appearance of the plane without the enhancement benefits of HDR.
  14. Flight Factor's upcoming Boeing 757 Series has had some more new special effects unveiled : Rain and active Window Shades. Rain isn't a new effect for X-Plane as it was introduced on Javier Rollon's CRJ-200, but it is in the application here that makes this effect outstanding. Roman Berezin has already experimented with this effect in his Boeing 777 Series. The rain is highly effective, And I can vouch for that, My approach to BIKF - in Keflavik, Iceland was from clear skies to poor light, low cloud and heavy rain, My work load was increased and the simulation was highly effective peering through the wet glass looking for the runway and safety. The newer rain effects now give you dropping water streaking down the window and the clearing of the water on windows as the speed builds, It is all very realistic... The Window Shade effect is clever as well. Turn the aircraft into the sun and the passengers close their shades on the light coming at the windows... Roman calls them "Active Blinds"... The Flightfactor Boeing 757 Series is coming to X-Plane soon, but the release date has not yet been set. Developer Site: Facebook / Flight Factor 9th August 2013
  15. Dreamfoil Creations and Nemeth Designs Ecureuil AS350 B3+ There has been a Service Pack (1) released for the AS359 B3+. Mostly the pack contains fine tuning and performance updates with other items including the crew now adding weight and the Co-Pilot will disappear if you view from his seat. There are few changes are for the joystick with the reverse axis (you don't do this?... you should) and joystick functions and I agree it feels far better with movements under my Saitek x52pro setup. A full list of the changelog is at the end of this Mini Review: The Eurocopter AS350 B3 (Plus) Ecureuil (Squirrel) is a single-engined light-utility helicopter that was originally built by Aérospatiale but is now part of Eurocopter Group (Which will soon be again rebranded as Airbus Helicopters). This version is the High-performance version, is powered by an TURBOMECA-Arriel 2B1 engine equipped with a single channel (DECU) Digital Engine Control Unit with a mechanical backup system. The AS350 B3+ from Nemeth Design and DreamFoil Creations is an FSX (Nemeth Design) Helicopter that has been transfered into X-Plane10 (DreamFoil Creations). Some of the best and most successful aircraft that have come into X-Plane over the last few years have been crossover products that were created for FSX/P3D platform and are usually totally overhauled for the X-Plane10 platform. And here the AS350 B3+ is certainly the best blend of both platforms using FSX strengths are usually in the excellent 3d modeling and textures, and X-Plane's better flight dynamics and HDR features. It is best first however to explain how the AS350B3+ Helicopter is configured to understand what you are looking at. There are three standard aircraft: Basic- with no added equipment (default) Complete Medical Complete Police Both Medical and Police versions are the "complete" setup of each aircraft for its genre. This is setout in a "Equip.cfg" file that can be edited in a text editor. In this Equip.cfg file is a list of items which are: SearchLight, Hoist, WireCutters, Mirrors, LatTow, FLIR, Medical (equip) and a Basket on each side of the aircraft. Any of these items can be selected (0 = no, 1 = yes) to be put onto the aircraft, For the: Complete Medical version you have: Medical, Wirecutters, Mirrors. Complete Police version you have: Searchlight, Hoist, Wirecutters, Mirrors, LatTow, FLIR, Left/right Basket. The great thing about this Equip.cfg system is that you can change and set up the aircraft with just the equipment you want to use, and if creating a specific livery it also allows you to set out the equipment that is associated with that livery. A great feature is that you can carry a box under the helicopter swinging from the underside winch, just don't attach it up to to high winch... because it will pull the AS350 B3+ straight over? There is also a "smartmenu" that is accessed on the right-top of the glareshield of the instrument panel. This menu access makes the AS350B3+ highly equiped and detailed, walking around the aircraft in its different versions the quality and the detail is excellent. On the AS350B3+ the linkage 3d work is exceptional and intricate and all the movement animations are perfectly realistic, the main and tail rotor blades are also carbon copies of the original items. The Eurocopters fuselage and tail boom have also been very well crafted with excellent detail, The burnt crafted exhaust gives out a slight black smoke with HDR off and a heat blur with HDR on. It is very easy to set up the aircraft for a specific mission. Just selecting the Medical option will give you a full medical layout and you can select if you want a badly injured patient or not on the side stretcher by the (small) pop-up menu screen. (note: it cannot be adjusted outside the aircraft, you have to go into the 3d cockpit mode before selecting the patient). The AS350B3+ is a single pilot helicopter, and so the instrument panel is quite basic in its layout and functions. Instruments are mostly the basic set of altitude (with radio altitude), horizon, airspeed, compass, engine revolutions and clock. There is a VEMD (Vehicle Engine Monitoring Display) with Engine and Vehicle displays and both have selectable systems screens. The central equipment stack is the standard setup of a KX155A COMM (VHF/NAV2), a GTX 327 Transponder, GMA 340 Radio, standard Garmin GNS 430 and a ADF panel. Lower down is the central console with a very easy to navigate SCU panel with buttons for most of the main functions on the aircraft like lights, DCT/BAT, Avionics, winch (outside) a set of trim controls and a great test function If the FLIR attachment is operational then on the left side of the panel you get a Infrared screen that works in the day or night, it is highly adjustable as well in movement including zoom. Cyclic is beautifully made and adjustable for friction at its base. The Collective is functional as well with a lock - hydraulic isolation and Search-light (toggle) switch, all other cockpit items including the rudder pedals are worn and realistic. Overhead is a light, the rotor-brake and the fuel valve switches (on/off) and an optional headset.(a note is that you need to flick the grey switch on the rotor-brake to start the engine). Panel night lighting is selected by buttons on the SCU panel and you can adjust the brightness on the main panel. If FLIR is attached the the night-screen glows green in the cockpit and which is highly effective. Outside lighting consists of two underside lights (one taxi - one landing) and the usual, beacon, strobe and navigation lights... a major feature is the spot-light that is positioned just under the rear of the main cabin. You can select specific controls (In the "buttons Basic" menu) to turn the spotlight on/off (also on the collective) and set up a hat switch to rotate it around and up and down, with the HDR on it is highly effective. There are 9 liveries included. But the first three are the "Standard" versions in Basic, Complete Medical and Complete Police as noted above. The other six are: Medical 1 Medical 2 Police 1 Police 2 PP-EOY Transport 1 Sounds on the AS350 are excellent as Dreamfoil created the DreamEngine sound engine, so you expect the sounds on this Eurocopter to be good, and here it does not disappoint. You get 3D positional sound, 3D coning,here yo have layered sounds with the doppler effect and the DreamEngine can hold up 128 different sound sources. One of the best features with the AS350 from Nemeth Design and DreamFoil Creations is that you can select Arcade Mode... ... So simply put is that Arcade Mode will take out all the real aircraft reactions and replace them with more sedate versions. But I found the mode more realistic than that. In fact because it dumbs down the movements you can understand the way helicopters behave a little better. you do still have to fly the machine the same way even with the arcade mode switched off as with it on, but it makes it easier to anticipate the machine's movements in both modes, which means what you learn flying the helicopter in Arcade mode is then very easily translated into normal vertical fight flying, Arcade mode is really like having training wheels for helicopters as it sits between starting to fly and learning of how-to-control the helicopter - but with out the full agony of crash after crash after crash. Conclusions The Eurocopter AS350 B3+ was released in April 2013, and like many new Add-On's, some can take time to understand in depth. This aircraft is so multifaceted that it can take a while before you explore all of its talents and combinations. Flying the AS350B3+ is a learning curve as well, in the normal mode it is a tricky beast to learn, but that is the nature of the beast as well. Get it right and the rewards are outstanding and you keep wanting to go back for more. Helicopters are like that, they are highly addictive because they demand skill and precision to fly correctly. And you have to process that information and practise the skills to get to a high level. The creators of the AS350 B3+ have created a very highly tuned machine to fly with skill. But have still given you a get out clause with the Arcade Mode to learn without failing. In that it is possible for anyone to fly this aircraft even if you don't have the time to get perfection. For me, I can fly to Zermatt (Switzerland) and land on a platform that in real life looks impossible to achieve. I can do it in Normal mode, but Arcade Mode can make it possible for anyone to achieve the same results. The aim is not to be lazy and stay in Arcade Mode for life, but to go beyond its training limits and progress to the normal mode. And that sums up the aircraft, It is very highly crafted with incredible textures and modeling, If you want the detail and the perfect recreation of the Squirrel AS350 with a huge feature list, then you won't find a better Helicopter... But it is still very accessable to anyone and anyone can fly it.... For value it is outstanding. Documents: There are three manuals with the aircraft. AS350_Manual (22 Pages) AS350_Procedures (12 Pages) FAQ (2 Pages) Price is US$34.95 and is available from the .Org Store : Eurocopter AS350 B3 Plus Updated store# Mini-Review by Stephen Dutton Developer Site: Dreamfoil-Creations 8th August 2013 Service Pack 1 (changelog) - Fixed memory leak on DreamEngine, used to cause crash after few reloads. - Fixed issue with livery load for null paths, was causing CTD randomly at reload or aircraft change. - Improved DreamEngine camera transitions - Added RMI on ADF - ALT mode fixed on transponder - Improved Autorotations - Fixed incorrect pitch for tail rotor animation - Fixed GPS NAV1/VLOC frequency range - Fixed issue with reverse for axis on the joystick - Copilot and Patient now automatically add weight to CREW - Fixed 1 Blade out of tracking at low rpm caused by wrong plugin calcuations - Fixed Trim that caused rotor disc to tilt right - Improved cockpit vibrations - Replaced the joystick functions, works better and without jitter - Mouse work as control again - Improved cyclic 3d model (its now twisted as real one) - Fixed HSI Flags - Fixed LIT problem on OAT gauge - Improved Radar ALT night texture - Improved Governor Performance - Copilot disappear when you¥re with view on his position - Added Yaw String Review System Specifications: Computer System: - 2.66 Ghz Intel Core i5 iMac 27” - 6 Gb 1067 Mhz DDR3 - ATI Radeon HD 4850 512mb Software: - Mac OS MountainLion 10.8.2 - X-Plane 10 Global ver 10.22 (final) - ExtremeSceneryMAXX Addons - Saitek x52 Pro system Joystick and Throttle
  16. On the 21st July JARDesign released a beta update to its A320neo, this is version v1.5b. As with all beta's you have to spend time on the machine to feel out if the upgrade is correct, with the A320neo that can take a little longer? It is debatable if the (very) cold start is a hindrance or a benefit, but even with a set of quick start procedures it can still take 10-12min to get the aircraft airborne (or moving). If X-Plane crashes then it starts all over again. for testing it can slow you down because you have to allow for the extra time. The point is that even real Airbus Aircraft don't switch off their inertial navigation's systems once they are aligned and they are only reset if the power is completely shut off. Don't get me wrong I love the whole idea as that is what simulation is about, but you don't think "I'll just go for a quick flight in the A320neo", as it is usually a planning to do all day thing to do. The updates since the release have been significant, this is a great aircraft now with features you could only dream of a few years ago, the fine tuning goes on and you see the difference with every update. v1.3 was a very big upgrade and the highlights are: It had the final SASL plugin 2.0 installed so the aircraft is now totally 64bit compatible. A lot of the sounds came in for attention. A "Follow Me" car add-on was inserted. And you could switch the winglets from the standard to the new NEO style from the FMC. v1.4 Was the new excellent Slava created cockpit textures. and a few minor tucks and tuning. But something was not right with the aircraft? Early on after the release of the A320neo I flew the sector BNE (Brisbane to CNS (Cairns). And once settled in at cruising speed I found the aircraft didn't look right in the air, The strange thing is that X-Plane's perspective can catch you out and I thought that was the issue, but it still bugged me. Every time I flew in the A320 from then on I became more and more convinced there was something wrong, and there was, as the aircraft IS flying pitch down. other users noted the same thing and v1.5b is the fix. It is amazing that you know that something is not right, instinct I suppose, but straight away after updating the aircraft to v1.5 it became right at 3º pitch up, perfect, everything then suddenly everything else also then fell into its right place. So a word I am using a lot lately is "mature" and this Aircraft from JARDesign is also now feeling the same way with many of the constant updates now sorting out the rough edges and to a point eliminating them. The "fly by wire" throttle is also coming along nicely, early on I found it didn't select the correct mode on detent selection (speed), but now it works as it should, unless you are very much on procedure then the height and speed can suddenly fluctuate quite quickly but otherwise the systems are now getting very good. A few niggles in this beta is first I can't adjust (with the mouse) the speed brakes or set the airbrakes to "auto" to land?... I can't adjust the flaps either... both settings I have set on my joystick so for me it is just an annoyance, but still the issue is there, at other periods I also have fights with the Park Brake?, It seems to be a setting with the pushback feature in that you can't release it. And finally don't turn off the park brake if you are still starting up the aircraft with no engines running because it will send you right back to a cold cockpit... On the beta there are now 2 x Smith-Thales FMS2 where as before there was one on the left and a standard default X-Plane FMS on the right? The Smiths-Thales FMS2 is not as easy to program as the Philipp Münzel's Avionics FMS in the CRJ or the Boeing 777, so you have to work your way through the provided extensive 703 page manual!... ... but it is very authentic and that is a certainly great feature of the aircraft. Last niggles is the pilot's seat headrest... It keeps getting in the way. find a way to put yourself in front of it and you are too now close to the panel. And it seems a shame the main front cockpit window shades don't drop down. (the side window shades are excellent) Another change in the updates to be aware of is with the fuel tanker (v1.2), or precisely loading the actual fuel into the aircraft. In wanting to do a quick test run I decided to fly from BNE (Brisbane) to SYD (Sydney). I powered up the aircraft and promptly took off and then somewhere above the New South Wales/Queensland border both my engines ran out of fuel?... I tried to do a Sullenberger and tried to glide the heavy machine out to Lismore about 40nm away, but I failed as I fell 10nm short. I can report the aircraft worked and flew very well in deploying flaps with the RAT (Ram Air Turbine) popping out, dropping the gear with gravity and the controls (laws) acted very authentic. Now when you call the tanker from the Menu options, you can set the fuel load which can be increased or decreased for the distance of the sector... Just remember to first before flying out somewhere to put the actual fuel in? And a tweak in the (v1.3) update is that any fuel remaining in the tanks will still be there when you come back next time to fly the aircraft. This is a beta update so don't expect these things to be as with the final version issue, but overall this JAR Design A320 is becoming a very good aircraft. It does demand your attention, and there is a lot to learn to fly the A320neo very well as it comes with a lot of settings and button pushing. I recommend if you use it, then use it for a certain period (a day or a few days) and really get under its various systems and procedures, It is very much like the FlightFactor B77W in that way. The accolades go out to JARDesign in the constant upgrades and fine tuning, that is not saying the A320 needed a lot of attention to make it right, but perfection requires adjustment and tuning in these complex systems... The aircraft is very rewarding and I recommend using the updated beta 1.5b, I case you don't want to use a beta - I feel the full 1.5 version update will not be far away from release anyway. You can get the 1.5b update here : A320neo update 1.5b The JAR Design A320neo is available from the X-Plane .org Store: For US$39.00 - Airbus A320 Neo Developer site: JARDesign A320neo 7th August 2013
  17. Plugin - Update : World Traffic 1.1.4 Classic Jet Simulations have updated their World Traffic Add-On to version 1.1.4 Greg Hofer has completed some bug fixes and done some changes on World Traffic. But the real point of this version is the release of the "Random Traffic Generator". Now you can set up a flurry of fights between the different airports on your list. Set the main or host airport. And that will then bring up the main menu screen. Here on the main menu screen, you can set out the many different variables to create good automated traffic flows. Settings include: Minimum safe altitudes Airport Classification (%) to Military or Commercial Aircraft Type (%) Connecting airports (routes) A list of Operating Airlines, Air Forces and Aviation Companies and your selection. And the percentages (%) of flights departing and arriving over 6 hour periods during a full 24hour rotation. Once set your World Traffic plugin will then create random flights with three way points between the chosen airports with the selected airlines or aircraft. Another highlight is the "Flight Plan List" has been increased from 400 plans to 1500 Flightplans, that is the now the full limit of the application (An X-Plane limitation). The full update details: Fix problem with starting aircraft using same ground route starting location when taxiing to different departure runways. This resulted in departing planes appearing in the same parking spot. Fix list size of displayed flight plans... it was only showing 400 flights. The limit is now 1500 flights which seemed to be about the maximum size retrievable from the X-Plane getDirectoryContents function. Helicopter flights have been fixed as they weren't displaying in the last test version Make check dist longer for departing planes to decrease number of overshoots - increased from 1.5 to 2.5 miles With one known issue noted as: - The Random Traffic Generator may crash for some users when using the 64 bit version on the PC. The 32 bit version is apparently ok. The code crashing is in the stl:vector function so it may take a while to sort that one out. You can download the new World Traffic version here: World Traffic 1.1.3 I recommend reading the World Traffic .pdf And the support Forum is : World Traffic Aircraft - X-Plane To use World Traffic you have to buy a user key. $24.95 World Traffic(License Key sent by email by CJS) This is available from the X-Plane .Org Store : World Traffic All updates and support are free. 5th Aug 2013
  18. Yeah, I don't like the Elanport registration Either... not realistic.
  19. Flightfactor has updated the Boeing 777 series to 1.5.1.1, Note the extra .1 and not 1.5.1, although only a small change in the "corrected engine limits for auto throttle". It is however important to make sure you have the correct version. The B777 some had some niggles. Nothing that would really spoil the simulation, but niggles they were. My main niggle was the park brake staying on when you set the auto brake (that was fixed in update 1.5.0) and it drove me senseless in the fact I did a complete perfect flight to be then dragging my squealing bogies of tyres down the runway trying to free them from their pain, It is now fixed and so is the issue on the rudder toe pedals as well. Most of the fixes are around the throttle settings and really the rest are mostly final fine tuning. One item that was noted and made the biggest noise on the forums was the fan blade animation, I joined in the chorus as it just didn't look right... and here is the fix. Power on up and the changes in the fan speed are significant. The childish glee turned to outright delight as I powered up those huge GE90-115's to full power and back down again, turn up your sound volume and fill the room with engine power and screeching brakes as the Worldliner drags itself down the runway! Power up and then down and you will certainly love this animation of changing speeds and the way the central core runs the opposite way and then starts to move in the correct rotational direction of the huge fan blades. The animation has moved from being one of only an average visual distraction, to one of the best in X-Plane. A new set of liveries for the -300 version has also been released. The Liveries : US Airways - SAS - JetBlue - Turkish Airlines -TAP - Air Berlin Qantas - Alitalia - Avianca - Iberia In Roman Berezin's I asked him on the status of the B777 Series, My feeling with this upgrade the series has reached nearly a year on from its release a point of maturity, Roman agrees with me there. There will always be somewhere to fine tune or fix as the list is never ending, but at this point the B777 series is at a point that it is now one of the best and mature simulations we have in X-Plane10. Update details: 1.5.1.1 change log (all XP10 models only) -corrected engine limits for auto throttle 1.5.1 changelog (all XP10 64bit only) -new gear model and animation for a more realistic appearance on the ground -new fanblade animation that looks nicer and is fps-independent -corrected reference point of the -300ER, correcting elevator effectiveness at slow speeds -fixed a bug in "Real Limits" option that could cause the wrong crash detection to trigger -corrected animation of the pushback truck -callouts added: V1, approaching minimums (thanks to Pierre Lavaux) -corrected callout logic for Baro decision altitude -added MCP altitude alert sounds -enhanced the thrust reverser sound -corrected some problems with playing PA sounds -corrected engine idle/engine out drag -enhanced autobrake behavior with pedals -enhanced remote CDU graphics and touch responsiveness (thanks to Bradley Fisherman) -stab trim indication on FCTL page fixed -decreased throttle limit for TO/GA selection on the ground -fixed a buffer overflow on the FMC FIX page that could lead to crashes on Windows -corrected thrust settings for flight idle descent -correct pagination for SIDs with more than 4 airway transitions -fixed some typos The Boeing Worldliner - (extended) Cargo (extended), - 300 version and all liveries are all available from the X-Plane .Org Store. Boeing Worldliner US$59.95 : Boeing Worldliner Professinal For the Extended (Cargo) and the -300 version you have to have the main "Professinal" package installed. The add-ons are then: - US$10 Extended (Cargo) - US$10 -300 Version All Livery Packs are US$10 per 10 liveries ($1 per livery) 4th Aug 2013
  20. Thanks pryoski... I really, really want those KingAir's, If they are as good as the C340 II which they will be, then I will be in heaven (or close to it).
  21. This is X-Plane Reviews! As X-Plane from Laminar Research expands and grows, Aircraft Simulation in all its different forms is now becoming a huge interest to many people in every part of the world... ... only of this July 2013 the X-Plane.Org then went past the record number of users registered of 250.000 users, that is a quarter of a million X-Plane users!... or Pilots. So It was only worthy and timely to have a site dedicated to reviewing and supplying you with the latest news of the ever expanding X-Plane universe. And so here is X-Plane Reviews, we will give you all the latest news and reviews with an insight into what is happening and what is worthy of your simulator interest. No doubt the last year has seen many exciting releases and changes outside and within the simulator, these announcements and releases will become even more prominent as the simulator moves ever forward and from this moment you will have another home to bookmark to access the right information of these great product releases and in-depth XPlane analysis. Items that will be covered by X-Plane Review will range from: News Add-on... Announcements - Development - Releases - Reviews and Updates Developer... Interviews Scenery... Free and Payware - Development - Reviews - Updates Laminar Research... Developments - Betas - Updates Comments and Columns from myself and many other commentators and X-Plane users. In fact anything that is connected to the X-Plane Simulator. Many will know myself from my news and reviews over on the X-Sim Reviews site (as Flightime56) and here you can join me with your own views and comments on the way you use and expand your simulator world. If you have anything newsworthy then contact me at : [email protected] If you are new to the X-Plane Simulator then you are in for a treat. Many new users to simulation are surprised on how deep the platform is, like a game it has many, many levels of involvement... but don't call simulation a game. The aim is of course to replicate and fly just like you do in the real aviation world and X-Plane recreates a whole virtual world for you to do so. The world you fly in is in real time and with real distances that covers the whole area of the earth. So first off, X-Plane can be very time consuming if you want to go long distances. But that does not mean you can not just hop in an aircraft and do a quick flight around your own backyard. Besides the huge variety of aircraft available from both purchase (payware) stores (like the .OrgStore), there are also hundreds of machines available for free(ware) downloads at many other sites to add to your hangar. But X-Plane does not stop there, you can download sceneries, plugins, new aircraft liveries and a huge variety of items that can fill out your own unique collection that makes up your own virtual aviation world. (a sort of minecraft for aviation), and it is addictive!... In fact X-Plane should have a sticker on the box that says (This product is extremely addictive!).... And X-Plane wants for you to be involved. You can create your own aircraft, sceneries and other items to add to the collection folders of other users, They will use your work in their virtual world and enjoy your contribution to the X-Plane experience. So, thanks for joining us here at X-Plane Reviews to expand your X-Plane experience. Stephen Dutton
  22. Carenado has announced the update of the PA34 200T Seneca II to ver 2.0, including an update to the SASL plugin system to v2.0.1. This version is compatible with X-Plane 9.7, X-Plane 10.21 32-bit, and X-Plane 10.21 64-bit on Windows, Mac, and Linux platforms. Overhauled plugin-enhanced sound and lighting, enhanced user interface, X-Plane 10 optimizations, and many further improvements. (Full release notes are noted below). These packages run on either X-Plane 9.70 or X-Plane 10.22 so customers who bought them for X-Plane 9 could run them in X-Plane 10 without any problem. Existing customers can simply re-download the complete package from the online store they originally got it from to update to the latest version. The free update is highly recommended for all existing PA34 Seneca customers. PA34 200T SENECA II is available from the X-Plane .org Store for $27.95 - Carenado PA34 200T Seneca II Developer Site: Carenado Version v2.0 update notes: - 32-bit and 64-bit Mac, Windows, and Linux support. -Updated SASL to official v2.0.1 release, which contains optimizations that benefit from Laminar's X-Plane 10.22 release. -Fully re-programmed stereo 3D sound, with new dynamic effects and more efficient, cleaner sound. -Interior lighting optimized for X-Plane v9 and v10. -Overhauled lighting system. Lighting halos for nav and strobe lights are now more visible under certain viewing angles. -Landing light features tightly-focused "glare" effect when viewed from the right angle. -Nav lights have been improved for a more realistic appearance. -Improved ground handling -No longer has inverted fuel and oil systems. More realistic. -Optimized "options" menu, to use less memory. -Optimized "Cameras" menu to use less memory -Tweaked volume knob for engine sounds ("Sq" knob on Com radio) -Tweaked turning radius on ground to compensate for new v10 no-toe-brake-with-rudder setting. -Adjusted elevator trim characteristics -Adjusted trim time from centre to max for v10, as this setting, left un-addressed, will cause the same plane to take twice as long to trim. -Added wheel chocks and pitot cover for when engine is off and plane is on the ground. (Option available via "O" menu, and is only available under the mentioned conditions) -tweaked gauges, such as fuel and oil pressure, vacuum, etc. to conform to v10's new way of calculating "Nominal pressure/temperature" as opposed to "Max pressure/temperature". -Programmed default camera snap points for v10 (on top of existing ones via "Cameras" pop-up menu) -Provided 4k HD paint kit (in Liveries folder) (Suitable for v10 only). 2 Different .acf files: one for v9 and one for v10. -v10 .acf features optimized objects. Interior/exterior shading is applied only where needed, saving resources. -v10 .acf has further optimizations to objects that don't need the background (clouds, skies) to be drawn through them, if they're not transparent, saving further resources. -v10 .acf also protects certain textures from resolution degradation at low rendering settings. This guarantees that the panel instruments and text are always crisp and clear, no matter what rendering settings are chosen for the sim. -v10 .acf is optimized to make use of HDR rendering, especially in terms of lighting. This includes spill lights, which illuminate the surroundings, coming from Nav and Strobe lights. -When HDR mode is turned off, care has been taken to optimize the appearance of the plane without the enhancement benefits of HDR. 2nd August 2013
  23. This is X-Plane Reviews! Since 2002 the X-Plane.Org and later the X-Plane.OrgStore has been the central part of the X-Plane simulator universe. And only this July 2013 the X-Plane.Org past the record number of users registered on the site of 250.000 users, a quarter of a million X-Plane users!... or Pilots. With such growth, and with the central focus of X-Plane being on these sites in information and sales, It was only worthy to have a site dedicated to reviewing and supplying you with the latest news of the ever expanding X-Plane universe. And so here is X-Plane Reviews, created by the same people that is the X-Plane.org, we will give you all the latest news and reviews with an insight into what is happening and what is worthy of your interest. No doubt the last year has seen many exciting releases and changes outside and within the simulator, these announcements and releases will become even more prominent as the simulator moves ever forward and from this moment you will have another home to bookmark to access the right information of these great product releases and in-depth XPlane analysis. Items that will be covered by X-Plane Review will range from: News Add-on... Announcements - Development - Releases - Reviews and Updates Developer... Interviews Scenery... Free and Payware - Development - Reviews - Updates Laminar Research... Developments - Betas - Updates Comments and Columns from myself and many other commentators and X-Plane users. In fact anything that is connected to the X-Plane Simulator. Many will know myself from my news and reviews over on the X-Sim Reviews site (as Flightime56) and here you can join me with your own views and comments on the way you use and expand your simulator world. If you have anything newsworthy then contact me at : [email protected] If you are new to the X-Plane Simulator then you are in for a treat. Many new users to simulation are surprised on how deep the platform is, like a game it has many, many levels of involvement... but don't call simulation a game. The aim is of course to replicate and fly just like you do in the real aviation world and X-Plane recreates a whole virtual world for you to do so. The world you fly in is in real time and with real distances that covers the whole area of the earth. So first off, X-Plane can be very time consuming if you want to go long distances. But that does not mean you can not just hop in an aircraft and do a quick flight around your own backyard. Besides the huge variety of aircraft available from both purchase (payware) stores (like the .OrgStore), there are also hundreds of machines available for free(ware) downloads at many other sites to add to your hangar. But X-Plane does not stop there, you can download sceneries, plugins, new aircraft liveries and a huge variety of items that can fill out your own unique collection that makes up your own virtual aviation world. (a sort of minecraft for aviation), and it is addictive!... In fact X-Plane should have a sticker on the box that says (This product is extremely addictive!).... And X-Plane wants for you to be involved. You can create your own aircraft, sceneries and other items to add to the collection folders of other users, They will use your work in their virtual world and enjoy your contribution to the X-Plane experience. So, thanks for joining us here at X-Plane Reviews to expand your X-Plane experience. Stephen Dutton
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