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Stephen

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  1. NEWS! - Mango Studios releases GLF 550/650 Sound Pack Third party addons can enhance a good product by creating a better aircraft in it's weak spots. Sounds are contentious, most developer's do usually provide a good FMOD soundscape with the aircraft. However the default sound package are usually limited in context with the overall development. So third party sound pack can deliver a "bigger" overall quality punch and covers a larger spectrum of more quality sounds than the default release versions. This new package from Mango Studios is for the AKD Studio (Gulfstream) GLF 550 or GLF 650. This package expands quite considerably on the base sounds... Here we have all authentic real-world sounds for all the aircraft systems, including exterior and interior sounds. This covers the aircraft's APU, fuel pumps, hydraulic pumps, flaps, slats, and packs. All sounds here are Real-world recorded sounds for mechanical switches, buttons, selector knobs, and rotary dials for the cockpit overhead, pedestal, and FCU panel. Cockpit: High-quality sounds for blowers, packs, changes in electrical busses, and wipers, with pitch and volume changing depending on wiper speed. High-quality master warning, master caution, radar altitude callouts, EGPWS aural warnings, TCAS aural warnings, inner, middle, and outer marker aural warnings, mechanical horn inside and outside, and emergency evacuation horn for the cabin and cockpit. Cabin: Real-world recorded sounds for hydraulic pumps, fuel pumps, flaps, slats, and APU. Realistic cabin announcements from both the captain, and a flight attendant using real voices and microphones Miscellaneous Effects: Ultra-realistic environmental effects for the entire aircraft, both inside and outside. These include rotate effect, gear roll, rattling effects, gear retraction/extension, gear, flap, and spoiler drag sounds. Soft, medium, and hard touchdown effects for the main gear, and touchdown sound effect for the nose gear. Tire sounds for the exterior of the aircraft on touchdown, as well as interior/exterior rain effects. Engine Sounds: Inside and outside sounds for the Rolls-Royce BR 700 turbofan engines.Real-world recorded interior/exterior start-up and shutdown sounds. Completely authentic engine sounds from idle to spool, inside and outside the aircraft. Custom exhaust sounds behind the engines and surround sounds when activating engine reversers. Installation instructions are provided to make the process more manageable, along with a manual to help you customize your volume settings in the volume menu. The package also comes at a value price for the excellent addon. __________________ Yes!... GLF 550/650 Sound Pack by Mango Studios is now Available from the X-Plane.Org Store here : Mango Studios GLF 550/650 Sound Pack Price is: US$10.99 Requirements The AKD GLF550 or AKD GLF650 is required for this add-on Download Size: 64 MB Current version 1.0 (October 23rd 2024) ___________________________ NEWS! by Stephen Dutton 24th October 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  2. NEWS! - Aircraft Updated : Aeroprakt A22-LS Project v3.1 by vSkyLabs The Aeroprakt A22-LS Project has been updated to v3.1 by vSkyLabs. Two areas in this update are the focus. Notable is the feature of 'Cockpit-Builders-Heaven' to assign switches, levers and interactions to a designated section of the X-Plane 12 assignment screen, secondly is the redesign of the "Brake Lever" which is now coupled with the throttle lever as in the real world aircraft. This aircraft is available for both X-Plane 12 or X-Plane 11, but the XP11 version does not have the unique features in regards to the more upgraded X-Plane 12 version. Version 3.1 (October 20th 2024) Interaction: VSKYLABS 'Cockpit-Builders-Heaven' was implemented, allowing to assign all aircraft switches, knobs, levers and interactions in a designated, cluttered section in the X-Plane 12 assignment screen. Windows get automatically closed when the aircraft is airborne. Systems: Brakes lever is now coupled with the throttle lever, as in the real-world aircraft. The brakes lever moves along with the throttle lever, back and forth, while the pilot can grab the brakes lever and squeeze it in for braking. Brakes lever is programmed to allow button activation with 5 'steps' for push and release. This 'saves' an axis in favor of buttons for hardware-using pilots. Using the 'wing sweep' axis is still an option (when using the buttons method - do not assign the wing-sweep axis as it may cause operation conflict). Graphics: Minor tough for fuselage PBR (reducing over-reflective surface). The vSkylab philosophy is that you are purchasing an ongoing project, and all the development is free and ongoing throughout the X-Plane 12 version. These projects are under constant development: the development road-map is including flight model refinements, enhanced systems depth, additional liveries and other improvements. The Aeroprakt A22 v3.1 by vSkyLabs is now available from the X-Plane.OrgStore, if a current owner, then just go to your X-Plane.Org Account and download the latest version. _____________________________________ Yes! - the Aeroprakt A22-LS Project by vSkyLabs is NOW available from the X-Plane.Org Store here : Aeroprakt A22-LS Project Retail Price is US$29.00 On sale: $29.00 US$23.20 you Save:$5.80(20%) Requirements X-Plane 12 or X-Plane 11 Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Current version: 3.1 (October 20th 2024) ___________________________ NEWS! by Stephen Dutton 22nd October 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  3. NEWS! - WebFMC Pro v2.3.3 now supports Airbus A330-900 neo by ToLiss A very quick note that WebFMC Pro v2.3.3, now supports the newly released Airbus A330neo from ToLiss, it also supports Haptic feedback on Android devices. Changelog v2.3.3 Added support for ToLiss A330-900 Neo Support for Haptic Feedback: adds vibration to button clicks (available on Android devices only, defaults to off) v2.3.3 is for X-Plane 12 and the X-Plane 11 v1.11.2 version is coming soon (should be in the X-Plane.OrgStore by the time you read this). The WebFMC is a plugin that allows you to use a FMC (Flight Management Computer) on an external screen via a web browser. That is an another computer or tablet. So it is a remote tool, but a very beneficial tool and even a powerful one in programming in route and performance data and following the set aircraft route in flight and in mirroring the aircraft's built in FMS (Flight Management System). Added into the functionality is a load of features in the use of the FMC on another screen. WebFMC Pro is available as noted for X-Plane 12, and also previously for X-Plane 11, if you already have WebFMC Pro for X-Plane 11, then there is still (but now for only a limited time ) an upgrade for previous users, there is also a US$10 off offer to upgrade to the X-Plane 12 version. This upgrade covers your plugin and service updates for the full run of the X-Plane 12 version. Currently there is also a US$5 off offer for new purchasers of this excellent tool. Support for all aircraft that use X-Plane FMC All airliners that come installed with X-Plane, as well as some 3rd party aircraft (e.g. FlyJSim 727v3, 737v3 and a few others) use the default FMC implemented by X-Plane. Since WebFMC Pro supports the default FMC, these aircraft are automatically supported as well, even though they are not listed explicitly on the above list! Update download to v2.3.2 is now available at the X-Plane.Org Store, just remember to swap over your registration txt to the new version folder. ____________________________________ Yes! WebFMC Pro v2.3.3 XP12 by Green Arc Studios is NOW AVAILABLE from the X-Plane.Org Store here : WebFMC Pro XP12 Price is US$29.99 Current WebFMC XP11 users can get this new XP12 version at $10 off. Please find the coupon code in the original WebFMC Invoice X-Plane 12 Operating system requirements: - Windows 10 64-bit - Mac OS 10.15 (Catalina) or newer - Ubuntu 22.04 LTS 64-bit Web Client requirements The CDU can be displayed on any modern and up-to-date web browser with JavaScript support. We recommend the latest versions of Google Chrome on PC or Android and Safari on iOS. No internet connection required, remote device needs to be on the same local network as X-Plane PC. We do not guarantee support for vintage and obsolete iOS devices (according to official Apple classification, here: https://support.apple.com/en-us/HT201624). If you have an old device try WebFMC Free before buying or upgrading. Access CDU / FMC of select X-Plane 12 airplanes via any modern web browser running on your PC or mobile device over local network. Quick and easy access to the FMC Get easy access to the FMC: quickly edit the flightplan, monitor flight progress, set up your approach and do all the typical work of the pilot without having to move around in the cockpit, even if the plane doesn’t support FMC as a popup natively - on the same PC, or different monitor, tablet or phone - in fact you can use multiple displays at the same time! Make pilot tasks easy and comfortable Enjoy external views during cruise while monitoring flight progress on separate screen or take a quick look at your phone to verify calculated landing speed with just a glimpse of an eye during busy time on approach. Make flying complex SIDs / STARs easy as you can focus on the important flight parameters while having overview of the constraints all the time. Take your mobile to the kitchen as you cook a dinner during a long haul and never miss T/D again! Convenient to use Use physical keyboards on PC with extra keys such as Prev/Next page mapped to keyboard keys for easy access. WebFMC scales dynamically to fit any display or window size and can look as native app on mobiles by using browser's "Add to home screen" feature. Web Client The CDU can be displayed on any modern and up-to-date web browser with JavaScript support. We recommend the latest versions of Google Chrome on PC or Android and Safari on iOS. No internet connection required, remote device needs to be on the same local network as X-Plane PC. Support for WebSockets RFC 6455 standard is required which implies at least iOS version 6. _________________________________ NEWS! by Stephen Dutton 21st October 2024 Copyright©2024 : X-Plane Reviews  (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) 
  4. NEWS! - Aircraft Announcement : Pilatus PC12 by Thranda Design Thranda Design have announced their next aircraft to be released, now currently in Alpha Release. It is the Swiss Pilatus PC12. A single-engine turboprop aircraft renowned for its versatility, reliability, and efficiency. There have been a few PC12's in X-Plane, a STMA Shade Tree PC12/47G and Michael Sgier did a PC12 and PC24 for X-Plane 10/11, but the most familiar X-Plane PC12 was from Carenado. The Thranda Design comes with their exceptional DGS (Dynamic Generation Series). This means, all the instruments and many buttons, switches, knobs, etc. are all fully configurable. Dynamic liveries, both with a classic and a modern scheme will also come standard. Extremely high-definition and detailed 4K textures provide the visual quality you'd expect from a Thranda product. The PC12 was one of the most popular aircraft in X-Plane, it's that engine, a Pratt & Whitney PT6A-67P turboprop, the same monster that powers the Cessna Caravan at 1,200 shaft horsepower (shp), its smooth and very powerful. The free-turbine configuration also allows the propeller to operate independently of the engine speed, which provides smoother power delivery and better performance in a range of conditions. This Thranda PC12 is still in development... Announcement thread is here... Thranda's next plane in the DGS series: The Pilatus PC12 X-PlaneReviews will keep you posted on any more news on this exciting release from Thranda Design __________________________ NEWS! by Stephen Dutton 18th September 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  5. NEWS! - Scenery Release : KCHS - Charleston International Airport by DominicDesignTeam DominicDesignTeam (DDT) have released their second airport scenery after KAUS-Austin Bergstrom Intl Airport last year in November. This release is KCHS - Charleston International Airport for X-Plane 12 (Only). Charleston International Airport is a joint civil-military airport located in North Charleston, South Carolina, United States. The airport is operated by the Charleston County Aviation Authority under a joint-use agreement with Joint Base Charleston. It is South Carolina's busiest airport; in 2022 the airport served over 5.3 million passengers in its busiest year on record. The airport is located in North Charleston and is approximately 12 miles (19 km) northwest of downtown Charleston. The airport serves as a focus city for Breeze Airways. It is also home to the Boeing facility that assembles the 787 Dreamliner. The airport consists of four general areas: the military area to the west, the airline terminal to the south, the general aviation area to the east, and the Boeing assembly area further to the south. The airport has had brief periods of international service. In 2001, Air Canada briefly served the airport from Toronto but ended service immediately after the September 11th attacks in 2001. Porter Airlines briefly served Charleston with flights to Toronto in 2015. In April 2019, British Airways launched a seasonal route to London's Heathrow Airport. This was Charleston's first transatlantic flight. The first season ended in October. Due to the COVID-19 pandemic, the service was suspended in 2020. In 2023, Air Canada announced a return to Charleston with daily nonstop flights to Toronto starting in March 2024. Scenery Features Include: PBR Textures Dynamic Lighting Real Ground Markings Custom, painstakingly hand-crafted pavement, showcasing all imperfections including dirt In October 2009, Boeing announced that it would build a major plant on 265 acres (107 ha) at the airport as a second final assembly site for its 787 Dreamliner commercial aircraft. The facility began limited operations in July 2011 and rolled out its first completed aircraft in April 2012. Additional facilities to complement aircraft assembly have since been announced by the company. As a joint civil-military airport, Charleston Air Force Base today shares its runways with Charleston International Airport for commercial airline aircraft operations, and a commercial aircraft factory making Boeing aircraft, on the south side of the airfield and general aviation aircraft operations on the east side. The 437th Airlift Wing (437 AW) of the Air Mobility Command (AMC) and the 315th Airlift Wing (315 AW) of the Air Force Reserve Command (AFRC) operate the C-17A Globemaster III from the base. The installation has also in the past maintained an alert site for rotational Air Combat Command (ACC) and ACC-gained Air National Guard fighter-interceptor aircraft. Images are courtesy of DominicDesignTeam __________________ Yes!... Charleston International Airport by DominicDesignTeam is now Available from the X-Plane.Org Store here : Charleston International Airport Price is US$21.00 Requirements X-Plane 12 (not for XP11) Windows, Mac or Linux 8 GB VRAM Minimum Download Size: 1 GB Current version: 1.0 (October 16th 2024) ___________________________ News by Stephen Dutton 18th September 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  6. Aircraft Review : Airbus A330-941neo by ToLiss The story of the Airbus A330 Series is an odd airline history of being not what the Airlines actually wanted, but always came back to the aircraft to be used as a mainstay of their fleets. Created in tandem with the Airbus A340, it shares the same fuselage and flight deck layout, with the A340 being four engines, wereas the A330 has only two . The standard A340-500 had a range of 9,000nm, the A330-300 a range of 6,350nm. But the A340 went into service on the cusp of ETOPs (Extended-range Twin-engine Operational Performance Standards) that favoured the Twin-Engine aircraft like the Boeing 777, later A350 and Boeing 787. So the four-engines became too expensive to run, so didn't sell well of the only 377 aircraft delivered. The A330 Series however has 1,600 aircraft delivered. A330 family found success with full-service airlines, low-cost carriers and even cargo operators, thanks to its versatility... but it was still a bumpy road in getting there. Then suddenly the A330 series found fame. With the long entry into service of the Boeing Dreamliner 787, then you couldn't buy a A330 for the love or money, as bigger Full Service Airlines were now paying above cost to acquire them to fill in with their fleet requirements. It is that sort of aircraft. The Airbus A330neo or "New Engine Option" was a reaction to the Boeing 787 Dreamliner, which offered airlines superior fuel efficiency and range, making it a strong competitor in the long-haul twin-engine market. The A330neo program was launched in July 2014. The A330neo achieves a 14% reduction in fuel consumption per seat on a typical long-haul flight compared to the A330ceo (current engine option) models, with the 25% improvement achieved when considering fuel per seat in specific configurations and high-density seating. This helps airlines also reduce operating costs and emissions. Besides the new highly efficient Rolls-Royce Trent 7000 engines the A330neo incorporates sharklet wing extensions which reduce drag and enhance the overall aerodynamic efficiency, like with the A350 XWB to achieve it's efficiency goals. Again it has been the odd operators rather than the Full Service Airlines that are currently buying the A330neo, only Delta and TAP and Virgin Atlantic that have been the major Full Service players. Again with the unreliability of the Dreamliner 787, it again has customers now looking at this not only in the long range aspect, but also very versatile in the domestic operations services. Toliss has no peers with Airbus Aircraft in the X-Plane Simulator. The Journey started as the QPAC A320, then under the Toliss brand, came the A319, A321, the large A340-600 then lately the A320neo. To release the A330-941 in a "neo" guise was no really no surprise after the A340 and A320neo products. First impressions of the A339 are extremely good. Airbus aircraft are pretty modern and therefore doesn't have a lot of the external character like a 60's or 70's design, it is all very clean and polished in design. And that can be hard without slipping into bland for a modeller, but here it is the right balance, as ToLiss has come a long way in this area, and their products are now more refined and better put together. You can certainly see the maturity and experience coming in, the rear window upline is really well done, as is the aluminum alloys in the fuselage construction, held together with a very substantial littering of rivets... so the detail is excellent. The A330neo uses the same construction techniques as the A350, with aluminum alloys which provides the strength and rigidity while keeping the aircraft lightweight in the main fuselage. And also uses composites in certain sections, such as the fairings, wingtips and some parts of the empennage (tail section), it's a balanced approach rather than the Boeing B787 fully composite design. Antennas shown here cover both Gogo’s 2Ku technology, which is a dual-antenna system that enhances the signal strength, ensuring better speed and consistency for passengers. Internally Gogo is connected to Panasonic Avionics for the best inflight Wi-Fi connectivity Cockpit windows come with the raccoon mask style are very good, and have nice tinted glass. Wipers are good as well, far better than the clunky earlier ToLiSS ideas. There are two fully dressed pilots shown in the external view, and quality looking pilots they both are. Door detail is also very good and the text detail is all readable, the side widows are also nicely done, and the glass is in there, but looks holey from a few angles. The Cargo doors are all animated (lock levers as well) and internally the cargo holds are all well detailed. You can see the far better aerodynamic design than the A330ceo, smoother in the inboard and a thinner wing. The wingspan of the A330neo is 64 meters (210 feet), which is an increase over the older model’s 60.3 meters. This larger wingspan helps generate more lift and contributes to the improved efficiency of the aircraft. Wing detail here in replicating the newer design is very good and highly realistic, with the nice wing lighting assembly which are also well done. The Airbus A330neo uses the fowler flap design, and extended it is well done in the detail, more so is the inner detailing of the hydraulic and pneumatic systems, again showing the extra detailing now associated with ToLiss designs. The refined sharklets on the A330neo contributes to up to 14% better fuel efficiency per seat compared to the previous generation A330ceo, and nicely intergated the sharklets are skillfully done here. Highlight here is the ginormous Rolls-Royce Trent 7000 engine, which is 112-inch (2.85 meters) in fan diameter. Making it significantly larger than the fan on the previous-generation Trent 700 engine. It has a bypass ratio of 10:1, meaning that for every unit of air passing through the engine core (where combustion happens), 10 units of air pass around the engine core. So the 7000 is significantly quieter in operations, and has lower CO2 and NOx emissions, so you get a 4% reduction in fuel burn per seat with an Increased thrust and power for the A330neo’s larger size and higher takeoff weight. The ToLiss RR Trent 7000 is excellent, nicely modeled and love the rear copper exhaust cone and the burnt nacelle. Note the RR Logo is branded as "Gliding Kiwi", to offset any legal affairs and patent licensing. Thrust reverser action and internal detail is excellent, and a big shout-out to Emma Bentley for the excellent A339 Virgin Atlantic livery seen here. The A339 has a tricycle-Type Landing Gear with a one nose landing gear (NLG) twin-wheel bogie, and the two main landing gears (MLG) in a dual-bogie configuration. They are constructed using high-strength materials like steel and titanium, with carbon brakes, which offer excellent heat dissipation and wear resistance. The design here is very very good, as the Oleo cylinder and Oleo piston which are really well designed, as is the downlock and drag brace. The Axle-beam assembly is also excellent... but there is something overall missing? the strut hydraulic piping is not on either the nose-gear or the mains? the piping can be seen in the wheel wells, but it doesn't come any further down the assembly. Tyres are good, but come with a few shapely lines, but the wheel hubs are authentic to the A330 Series. The A339 uniquely uses a sophisticated shock absorption system, which has oleo-pneumatic struts (a combination of gas and hydraulic fluid) to absorb the impact of landings and to absorb the extra weight of the A330neo. All doors are animated in the three ToLiss modes, AUTO, OPEN and CLOSED, with still the AUTO as default. Not my favorite ToLiss feature as they open when you want closed, or closed when you want open, so you have to go around the menu to reset every door to manual (that is ELEVEN doors folks), but there is now a door option... you can assign a command to OPEN all doors, set doors to AUTO, or to CLOSE all doors, all by your key commands, hallelujah to all that. Stairs are available on passenger doors 1L, 2L and 4L... on passenger doors 1R, 2R and 4R are the catering service vehicles, and there are baggage loaders on the Fwd and Aft Cargo doors, Chocks are available on all bogies. The De-Icing trucks introduced on the ToLiss A320neo are here as well. They come and de-ice the wings and engine, then move to de-ice the rear elevators and rudder, it's still all very clever in operation, but the operations has been reduced a little, now it only takes around ten minutes, rather than the long slog of 23 minutes on the A320neo... there is an instant de-ice option available as well. Cabin ToLiss cabins have usually been very functional, but modeling wise a bit standard. But there has also been a growing confidence in the detailing. This A330neo is the best ToLiss cabin to date. It is the mooted "Airspace by Airbus” which is designed to offer a modern and comfortable experience for passengers while also providing airlines with flexibility in cabin configurations. It is a very nice cabin layout, if slightly "Greyish" in tone, but the detailing is nice and the signage readable. There are two cabin configurations. Forward is a First/Business cabin layout. Certainly the best ToLiss cabin in quality, it is all very nicely designed. Screens show two A330neo images or the nose camera, switchable from the cockpit. There are 6 rows of 4 abreast cabins. Mid-deck and rear cabin is all economy seating, they are BIG cabins... with some nice detail were the rear cabin tapers into the tail. Seat frames and certainly the seat materials are again a step up for ToLiSS, more quality and detail, head rests are now inprinted with "ToLiSS" and it looks very nice. Centre sections are well detailed, so overall a nice modern cabin. Notable is there is a lot of "ToLiSS" branding in here, signs on the wall, images and even more branding on the seat back screens... showing confidence! There are three galleys. Forward for the A Listers, then Mid-Deck and a large Economy galley layout at the rear. Cockpit-Cold There is no shock when entering the A330neo flightdeck. It looks just like a normal A330, so not much change in here from the ceo to the neo versions. If you expecting dramatic changes then they are not visible in here. That is good, really good as there is nothing new here to translate to, so you will feel very familiar very quickly with everything. But there are however a few things that are different, or presented as clever new features as we shall see. Rear has a third seat and a jumpseat to the right rear. Detail is very good, with a wardrobe (and hangars) portable oxygen and avionics bay. Overhead panel (OHP) and Console wouldn't feel out of place on an A320, Airbus layouts are all so familiar. Cockpit - Powered (Hot) Switch on the power, and you get the full Airbus system start up procedure, all the systems will "self-test" for 40sec, and even the MCDUs (Multi-function Control and Display Unit) and CPDLC displays will also flash on and off as they also self-test, it is all very good... The system will settle down to the active mode, but with no navigation alignment. The quality of ToLiss aircraft are their deep systems and procedures, this is what you pay for, and they really deliver that Airbus system study intergration. ADIRU (Air Data Inertial Reference Unit) alignment is 7min, again a very exact procedure of the navigation setup of the system (you can do an instant Nav alignment if you want to). X-Plane 12 does make the display text look a little blobby, so you need to lower the display lighting to minimise the effect, but there a lot of panel lighting adjustments to do, plus you can also adjust the screen background glow effect, this also includes the MCDUs. All the displays pop-out, including the Integrated Standby Instrument System (ISIS) and both MCDUs. Early ToLiss aircraft were not really known for their animations (toys!). But there are quite a few now included to enjoy. There is the slide-out table for both pilots, and the forward window blinds can be dropped down. The side windows can be opened... ... and the seats are power animated to move forwards and backwards for entry, all the seat armrests can also be folded. Seat design, materials are also far better than in the early days, it is a nice quality detailed cockpit now. Any new ToLiss release comes with some really nice new features, and almost everything noted here will usually flow over on to the other ToLiss aircraft over the next period of updates, but you get them here first. HUD (Head Up Display) The biggest new feature (X-Plane 12 only) is the Head Up Display. I'm not overall a big user of HUDs, but this one is based on the new Laminar feature, and very, very good it is. We won't see the full potential at this point, but will see that later in use. One note is that you can't adjust the HUD, meaning you have to adjust your visual distance to the HUD, and not the other way around. Visual Primary Flight Display detail is excellent, and you can adjust the brightness and DECLUTTER the data via the panel on the glareshield. Only tricky issue is finding the HUD lever to lower or raise it, as it is black on black, not so much when activating it, but in say after landing, and your hunting around for the lever to hide it? Don't want the HUD option, then you can remove it with a blank panel in front of you. D-RAIMS -Digital Radio and Audio Integrating management system Another new feature is D-RAIMS. This is a console panel that is a new introduction feature on Airbus Aircraft. It replaces the twin Radio Panel on the centre console. The object of the new D-RAIMS panel is to intergrate three other separate panels into the one unit. That is the Radio, TCAS (Traffic Collision Avoidance System) and the Transponder. The D-RAIMS is really well replicated here as all the buttons are functional, but you will have to learn the new layout operations. ROPS (Runway overrun protection System) ROPS is an Airbus system designed to continuously calculate whether the aircraft can safely stop in the runway length remaining ahead of the aircraft. If at any point the system detects there is a risk of a runway overrun, flight deck alerts are generated to help the crew in their decision making. It has four active elements... "Landing Approach" as the aircraft approaches the runway, ROPS assesses the current speed, descent rate, and runway conditions. "Runway Monitoring" after touchdown (also Rejected Takeoff), the system continues to evaluate the aircraft’s deceleration and whether the remaining runway distance is sufficient to stop safely. "Pilot Alerts" if the system detects any risk of an overrun, it provides escalating alerts, prompting the pilots to take action, and "Feedback Loop" were the system updates continuously in real time, providing feedback based on the aircraft’s progress down the runway. The ROPS is shown on the PFD. ATSAW (Air Traffic Situational Awareness) Basically ATSAW is an expanded TCAS - Traffic Collision Avoidance System. ATSAW data is typically displayed on the Cockpit Display of Traffic Information (CDTI) or in the Airbus on the MAP/Navigation display, which shows the position of surrounding aircraft, their speed, and relative distance. Current In-Trail Procedures now also allow aircraft to safely follow each other at closer distances in cruise conditions. Portable Devices New (never seen before) is the signage change from "No Smoking" to "No Portable Devices". Yes it is an "about time" change. The signs here are on the cabin signs, the panel change of the old "No Smoking" Switch, and an alert display on the upper ECAM. It all looks very modern in asking you (politely) to "Please Turn Off Electronic Devices". Avitab- EFB (Electronic Flight Bag) Introduced on the A320neo are the two Avitabs situated on the sills of both sides of the cockpit... if you have a Navigraph account, you can access the Navigraph Charts, tools and other features on the A339neo. Besides the AviTab EFB there are now five tab options... WGT-BALANCE, TO PERF, LDG (Landing), PERF, CHECKLIST and ISCS W + B is your Weight and Balance sheet, it shows you your Weights, Centre of Gravity, Payload and Fuel with a load graph. TO PERF (TakeOff Performance) covers your takeoff configuration of which you can "COMPUTE" to create the TO data. LDG PERF (Landing Performance). Very similar to the TO PERF, but here you can "COMPUTE" your landing configuration and shown margins. (Ignore "OVERWEIGHT" as the LDG Prefs were computed at TO, not closer to the landing phase, so you are still full of fuel) PRELIM CKPT PREP (Preliminary Cockpit Preparation) or a big set of words for Checklist. The Checklist is very good, green ticks are easy to use over 22 categories, easy to clear or reset as well via the lower "RESET" button. ToLiss ISCS - Interactive Simulation Control System A new TAB on the Tablet is the ISCS or "Interactive Simulation Control System", or putting the Menu also on the tablet. The ToLiss Menu system is a bit more in depth than for just selecting SETTINGS, it is the heart of the ToLiss way of flying and using the aircraft. You can still access the ISCS via the banner "Plugins", menu, the other setting option is "Resume from last flight", we will look at that soon. I usually also set the ISCS menu on a key command (key S), this makes the ISCS far more accessible and quick, plus the same set command works on any ToLiss aircraft. If you fly ToLiss aircraft, you will be very familiar with the ISCS Menu system, however there are a few different changes in here, so again it could be noted as "the same, but different". There are the eight ISCS tabs available covering: Startup Situations, A/C + Sim Config, Loading Perfo, Ground Services, Faults Scenerios, Addons, Sound/Actions, Joystick and the General Settings Actions. The TAB layout is now however slightly different, as the former first TAB has been split into two separate TABs of STARTUP SITUATIONS and A/C + SIM CONFIG. STARTUP SITUATIONS LOAD/SAVE SITUATIONS is an absolute gem of a tool, basically it is "Save" tool, but it saves EVERYTHING including the important FMS settings and your route, and better still it gives you a backup "Auto-Saving" feature in case X-PLANE does a nasty CTD (Crash to Desktop) or a freeze on you, all the saves are held in the X-Plane Plugin's Folder and not in the A339neo Aircraft folder... Simply years better than any other save tool in X-Plane, it is simply golden to set up or to have your aircraft ready at a certain state of "ready for Flight" mode, and so very helpful if you just want to come back and just fly, then you can save the aircraft situation ready that way... it is just simply brilliant. The saved situations can be "Filtered" to find certain saved situations if the list is long (delete older saved situations as well). AUTO-SAVING time can be set from 1 Min to 30 Min, but every 5 Min is the best compromise, or reset your CURRENT_SITUATION if you again have a system or computer crash... Certainly ONE of the biggest features on the aircraft, if not the main feature overall. STARTUP this TAB section is all new, and is split between "Quick" and "States". Quick is instant actions on Engine 1 Start, Engine 2 Start, APU Start and ADIRU Alignment. States are Engines Running, ADIRU + APU ON, External Power on, Cold + Dark and F/CTL Law Overide, you can set as a DEFAULT three items in ADIRU+APU, Ext Power and Cold+Dark, F/CTL can also be set as "Direct". A/C + SIM CONFIG Another new TAB selection, but you will find other actions from other previous TABS on this page, but mostly the settings here are all new. SIMULATOR CONFIGURATION These settings are general settings, including the choice of seeing the ISCS in the Tablet, Sync Baro Sttings and Use FCU Mouse Gestures. VISUAL SETTINGS include; Wing Flex Strength (Slider), Wing Flex from gear bumps (Slider), and (Instrument) Background Glow (Slider). Other options include; Remove Glass Reflections, Use LIT Tex (Textures) for Cabin Lighting, Show XP (X-Plane) Partical Effects, Inhibit Cabin Object (Hides cabin), and Inhibit Inseat Screens (Hides seat video screens). You can also set to refresh the PFD (Primary Flight Display) so many (X) cycles. AIRCRAFT CONFIGURATION Here you can set up the aircraft configuration to your needs, options include; Use "Brake Fan", Has "D-RAIMS" system on the PFD, Imperial or Metric Units, Use the "HUD" (Head Up Display), HUD uses perfect data, and the ROW/ROPS (Runway overrun protection System) ON/OFF or AUTO PERFORMANCE ADJUSTMENTS Three items (Sliders) cover Aircraft Age, Engine Age, and if the Aircraft is NEW or OLD, you can save all the configurations and options on the page at the bottom. LOADING PERFO This tab covers the "Aircraft Loading" and "CG-CW", Payload, Passenger, Cargo and Fuel (Block Fuel) which all can be set, then added to the MCDU INIT B page values. Fuel loading can be "Quick" or "Slow" (Real Time). CG-GW Diagram gives you your Centre of Gravity and Gross Weight limits on a graph. TO PERFORMANCE settings can also be set here with vSpeeds, Centre of Gravity and Trim, Flex Temp and (Airconditioning) PACKS on. GROUND SERVICES This tab covers the external factors on the aircraft. Ground Supplies provides options for "External Power" (GPU) Power A - Power B and "High and Low pressure air" to start the engines and provide ventilation/air-conditioning while on the ground. But as noted there are no external physical GPU units, Chocks however are shown. But there is a built in PUSHBACK feature... The pushback is quite basic in look and to use in auto or manual modes. However I always use the excellent BetterPushBack Truck as an alternative. The Toliss A339neo has been configured correctly for the BetterPushBack use, so it works extremely well here. Note in watching the pushback operation on the ECAM! DEICING... You can do a "Quick" De-Ice, or use the "Animated" De-Ice Trucks for the full around the aircraft service AIRCRAFT DOORS have three selections with AUTO (default) CLOSE and OPEN. The auto will open the doors when the park brake is set and the engines are off. But they do have a tendency to be a bit uncontrollable in opening/closing at the wrong times or not opening when you need them to be open. So the manual "Close" is my preference to control them. There is no save selection either and so every time you open (or move) the aircraft you have to then (constantly and annoyingly) reset all the doors back to your AUTO preference state, as the default auto setting will always switch on command, that said you can now assign a command to OPEN all doors, set doors to AUTO, or to CLOSE all doors, all by your key commands, and yes I'm very happy! Their are PAX STAIRS on 1L, 2L and 4L Doors, CATERING TRUCKS on 1R, 2R and 4R, and animated "Baggage Loaders" on both FWD and AFT Cargo hatches. FAULT SCENARIOS The A339neo has a great failure system, or Fault Scenarios. These failures can be set up on the ISCS Panel. This feature is listed under the "FAULT SCENERIOS" tab. You can have a total random setting that covers a wide range of 90 faults over eighteen systems in "less" or "more" than "100 Flights", or you can set your own failure with the options including: NOW, AT Time, AT IAS (Speed), AT ALT (set altitude) or RANDOM, Also is the point of failure in Take-Off, Climb, Cruise, Descent, Landing and Flight... and you can set as many failures as you like. SOUNDS ADDONS Turbine Sound Studios (TSS) provides the sounds for ToLiss aircraft, but you can default back to the X-Plane default sound volumes if you wish in controlling a MASTER, INTERNAL and EXTERNAL volume. You can also set the COMPONENT VOLUME in; Engine Vol, System Vol, Cockpit Sounds, Environment, Ground Contact (CNTCT) and Aural Alerts, 3D Sound Fading will silence the PTU and Flap sounds in the cockpit. If you ADD ON any third party ADDONs then they will be shown here. This Sound TAB used to be part of the "General Settings" TAB, but now a dedicated page for these options. JOYSTICK ACTIONS Joystick Configuration selections options cover the "Primary Joystick" with Deadband adjustment, Joystick Roll For NWS (No/Auto/Yes), that replaces the earlier NWS (NoseWheel Steering) on/off, "Rudder To Tiller IN VR", Enable "Second Joystick" with Deadband Adjustment for custom setups like home built panels or training as it supports the use of two sidesticks (pilot and co-pilot side), A dual input and priority logic are also available as on the real aircraft), "Tiller Assigned" (with Tiller centre setting). "Pedal Brakes Assignment" with brake strength (slider), Smart Park Brake, Allow Brake on One Pedal. Throttle Configuration can use keys "F1/F2 Toggle reversers" (I use the joystick trigger!), "Smart THR Idle Lock" and "Rev on Same Axis". You can set (via sliders) both the "CL Detent Location" (Climb) and "MCT Detent Location" (Maximum Continuous Thrust). Under ACTIONS there are two options of "Jump To Next WP" (Waypoint, and an "Auto-Pause" with four choices; OFF, ON WARNINGS, ON WARN + CAUT, and ON WARN/CAUT/TOD. The "Auto-Pause feature allows automatic pausing of the simulation, if: A master warning is triggered (e.g. due to AP disconnect) A master warning or a master caution are triggered. (Any system fault) A master warning or caution is triggered, or the aircraft has passed the T/D, i.e. has entered the DESCENT phase. You can SAVE all the TAB page choices at the bottom. ACCOUNT SETTING As noted this was the earlier "General Settings" TAB, but the Sounds section has been moved to TAB 5, and the "Account Ids" has been added from the old "Sound/Addon/Accounts" TAB. The (New) "Account Settings" TAB has five sections in: "Product Info", "Account Ids", "Startup Behaviour", "User Interface" and "Miscellaneous". Product Info (Information) covers the current build number and version (very Airbus), and License ID Accounts Ids; if you want to use the ACARS function for flight plan download, you can put your SimBrief pilot ID into the field “SimBrief ID”. Important note: This is a pure number, not your SimBrief Email address. You can find this number on the Simbrief Website, under “Dispatch / Account settings” and then in the Simbrief data tab under “Pilot ID”. Simbrief options incude; Ignore AIRAC/AC Type mismatch: If this option is OFF, the flight plan download will fail if the active AIRAC cycle in the FMGS does not match the AIRAC cycle used by Simbrief for planning. Set Payload + Fuel to Simbrief: If you select this option, the cargo, payload and fuel on board in the ISCS will be set immediately to the Simbrief values. Always use SimBrief winds: If this option is selected, any wind request in the FMGS will take the wind data from the Simbrief plan HOPPIE CPDLC LOGON option The option “Auto Execute handovers” allows to switch to the next ATC station automatically upon receiving the “handover” command from your current ATC station without having to notify the new ATC station. ATIS Source; VATSIM of PILOTEDGE Startup Behaviour sets the aircraft to a certain startup situation; "Default Baro" in either HPA or InHG (note you can also have the choice to SYNC or adjust manually the separate PFD Baros). Set your own default "Transition Altitude" (Slider). You can "Start with Bright Displays" (ON/OFF). User Interface is options on how you interact with the aircraft. Options include: "Pop-out windows for Pop-ups" and you can save your setup "Pop-Up configuration on Quit" (Cockpit builders). Miscellaneous The "ILS auto align" is a feature that if the custom scenery that rotates the runway; for these cases the ILS and the runway are not aligned anymore. The ToLiSs A339 plugin thereby contains a feature that detects if there is such custom scenery installed and then realigns the ILS in the internal database with the new runway heading. "XPDR Compatiblility Mode", is the use of different transponder modes. "Cache Routes only on Startup" prevents the plugin from checking for changes to your fms flight plan files during the flight. The "Enable AviTab Tablet" option has been removed, making the tablets now part of the cockpit furniture. You can again save all "Preferences and Default Values" Interactive Audio Control Panel (IACP) There is another menu access system situated on the Radio Panel, called the "Interactive Audio Control Panel" (IACP). This feature gives you finger access to an item in a more pop-up accessible form... two options available are INT and CAB or INT which has five ground communication tabs; SERVICES, PUSHBACK, FUEL/DEFUEL, CARGO HANDLING and DEICING... ... second IACP option is CAB selection that covers Cabin interaction; DOORS, PASSENGERS and CABIN LIGHTING... ACARS - Aircraft Communication Addressing and Reporting System ToLiss aircraft comes with the ACARS function, used as noted earlier with the CPDLC. But it has another function here in the ability to download the FlightPlan from Navigraph's Simbrief. The tool was introduced on the ToLiss Airbus A340-600 v1.1, since then also updated to the rest of the ToLiss fleet (A319/A321/A32N) and so it is a big feature in the A323neo as well. A full tutorial in how to use it was covered in Airbus A340-600 v1.1 by ToLiss... SimBrief Remember that you have to complete your SimBrief Pilot ID in the ISCS (SOUND/ADDON/ACCOUNTS). Then the "Data" link has to be opened by pressing the COMMS VHF 3 button the Radio panel. Also important is to set the "Set Payload + Fuel to Simbrief", option ON, if not you will have to set up the aircraft fuel and weight options separately. Then complete and generate your SimBrief flight profile, note you use the Aircraft Type A339, for NEO, not the A330. Our route today is VS - Virgin Atlantic VS338 from EGLL (Heathrow Lon) to KCTL (Charlotte US). Lighting-Interior Again ToLiss has come a long way in designing the interior lighting since the early days. The lighting setup is now all comprehensive to the standard Airbus system. Panel downlights are far better, brighter, but still non-visible in the daylight. But the individual instrument displays and INTEG lighting is now very good and on class for this price range. There are three overhead spotlights for centre console, and two reading lights, but the reading lights (although adjustable) are not that strong in lighting the pilots seats. You can darken down the instrument panel nicely for dark takeoffs and landings, to which I am grateful. There is even a separate lighting switch for the compass, very nice touch. There are three DOME states (DIM-BRT-STORM), but they won't work unless to switch on the CTL switch to the left. Lighting-Interior Cabin lighting is bright, but thankfully adjustable on the IACP panel, but there is no separated lighting for the galleys. The cabin lighting is set in a percentage % shown here is OFF, 8%, 16% and 30%.... above 40% is too bright. But there is also a cabin lighting option on the A/C + SIM CONFIG page with the selection of "USE LIT TEX FOR CABIN LIGHTING", this option creates the current "Airspace by Airbus” mood lighting with blur textures on the ceiling and just down-lighting, very nice it is, the rear Galley thankfully stays full bright in this "TEX" mode, so it all works very well. Exterior - Lighting External lighting is excellent. Navigation, Beacon and Strobes are perfect, twin wing(Ice) lights are also well done. Tail light works, but only when the flaps are not set to zero as per Airbus rules. Internal view on the Ice/wing lights are excellent, and keep the cabin lights down to avoid the liner effect. There are Taxi, RWY Turnoff lights and the Main Landing lights ___________________ Flying the A330neo Typical moody muggy London day... I set up the A339 the night before, so when ready to go (or if I wanted to do the same LON - CTL route again it is already saved and ready) with the excellent "SAVE SITUATION" feature. So all I have to do is call pushback. There is a choice, the built in Pushback tool, or BetterPushBack which I prefer. Now in the pushbacked position it is time to start the "Trents". Engine No.1 is first, notable is that the A330neo start procedure is opposite of the A320 (No.2 start), the No.1 engine is usually started first because its EDP (Engine Driven Pump) drives the blue system, which in turn powers the parking brake (and alternate). BLEED ON (APU running), and select ING/START, both packs (air conditioning) are AUTO in these latest Airbus aircraft, so the switching of the PACKS is done for you unlike the Boeing manual system. Then it is the simple operation to flick up the No.1 Engine switch under the throttle quadrant. The full start procedure is shown on the (ECAM) which will display the engine start indications. You get the full timed parameters, N2 (core speed) increases to around 20%–25% N2. Then the engine fuel flow will begin, and the Ignition will engage automatically, N1 (fan speed) will start to increase as the engine spools up, and you will wait for stable idle... this typically happens around 58% N2 and 20% N1. When Engine No.1 is done then the same startup procedure is then with Engine No.2. Both engines running to parameters, then turn off the IGN/START and shutdown the APU Set Flaps (1+F), timer, and SPLRS (Spoilers) ARMED, you can check if the TO CONFIGURATION is correct by pressing the TO CONFIG button lower console menu, any errors are then shown. Sounds... very good, if you get really close? the Trent 7000 is super quiet, and nothing, not a sound of it in the cockpit. But they are good quality sounds, right from the engine startup procedure to the running of the engines and APU, you can adjust the aural balances in the ISCS. Power up, brakes off and your moving... The ToLiss Tiller Steering is very authentic to the aircraft, but tricky to master. It is far slower to turn than your inputs, so there is delay between moving the tiller and the turning action, it can make you over reach thinking it is not turning below, it is "really slow" so you have to adapt to it. The trick is to not taxi too fast, the slower you go, the easier it is to turn, go too fast and you will lose control and slide with the front wheels at the wrong angle burning friction... But I love the heavy 220,706 kg TO weight of the A339, you feel it and respond to the mass around you, a good sign of a great simulation. A standard departure, but this one is with a difference... I now have a HUD feature to help with the takeoff! There is now no need to half your screen, bottom the instruments, upper the window. Instead you have everything you need right in the middle of the window without looking down. At first you will think it would be just the basic PFD instruments, Speed and Altitude Tapes, Artificial Horizon, V/S (Vertical Speed), Rate of Turn, Baro, Wind, and Compass. They are all there obviously. But as you initiate items, like Throttle modes (Including FLEX), SRS (Speed Reference System), NAV, FD (Flight Director) and A/THR, then they all show up, obviously the speed bugs are on there as well... 162 + 10 Knots and rotate, "Positive Climb" The Flight Director indicators of inputs for pitch and roll are shown, with your FD target position to aim for, it is all very comprehensive. Gear up. You don't have to look at the Gear indicators either as there is a definite "thump, thump, thump" of the gear locking into place. Gear retraction (and extraction) is first rate. Typically the A339 climbs at a rate of around 2,000 to 3,000 feet per minute (fpm), depending on the weight of the aircraft, weather conditions, and engine thrust settings. It is a bit of a bumpy ride through the low cloud base, but then you are free. Without doubt the HUD is very dramatic, obviously not the first HUD arrangement in X-Plane, but unique for the ToLiss, the trick here is the amount of quality data detail provided on the screen, it looks and feels very professional in operation on a Airliner. The maximum altitude for the A330-941 is around 41,000 feet (FL410), but the typical cruise altitude for long-haul flights is between 33,000 and 39,000 feet. With a maximum range of the A330-941 of approximately 7,200 nautical miles (13,334 kilometers). The Airbus A330-800 has a slighter longer range of approximately 8,150 nautical miles (15,094 kilometers). But the loss of range is made up by the extra capacity of seats 406 passengers for the A338 to the 440 passengers for the A339 depending on the cabin configuration. We are coming up on the "North Atlantic Track" (NAT) a network of predefined routes that change daily based on weather patterns, jet streams, and traffic demand. The tracks are updated daily by the Shanwick (UK) and Gander (Canada) Oceanic Control Areas (OCAs). Pilots file flight plans based on these routes. There is an entry point (RESNO) and an exit point (JANJO) on this track, in-between are a sets of co-ordinates defined by latitude and longitude, but they have there own special input code or setting to program the Co-Ords into the MCDU system. The Co-Ordinates 56°0'0.0"N 020°0'0.0"W is converted to 56N040W for input (Simbrief does it automatically). There is also the "Organized Track System" (OTS) another series of tracks connecting different oceanic waypoints across the North Atlantic. It helps manage the flow of aircraft flying between Europe and North America. These tracks are designated as “Track A,” “Track B,” etc., depending on the day’s configuration. There is also "Random Route Navigation, outside the NAT system, for some aircraft who may use “random routes” based on their specific flight plans and preferred wind patterns. These random routes also follow oceanic waypoints and require frequent reports to the Oceanic Centres. As noted you can insert your SimBrief route and data directly into the MCDU, you just have to fill in your TO Prefs (TakeOff Preferences) on the TO PERF page to complete the setup from the ISCS. FUEL PRED (Prediction) is excellent and found under FUEL PRED button. I rarely use the Airbus Style PROG (Progress) as it is not at all as good as the Boeing tool, so I mostly rely on the PERF selections for each phase of the flight. EQUI - TIME POINT is also available, found under DATA lower RK6. ETP (Equal Time Point), which is basically the point at which it'll take a shorter time to continue to the next suitable diversion airfield than to turn back to the last one. Mostly used on ETOPS routes and over oceans for diversion actions. The A330-941 being a Twin-Engined aircraft is governed by ETOPS or "Extended-range Twin-engine Operational Performance Standards", so we are using a very Northern NAT Track. ETOPS is a certification and regulatory term used in aviation that allows twin-engine aircraft to fly on routes that are farther from a diversion airport than what would be allowed under standard regulations. ETOPS regulations allow twin-engine aircraft to operate over remote areas, such as oceans or polar regions, where a suitable alternate airport might be more than 60 minutes away under normal twin-engine rules. The A339 is certified for ETOPS-180 as a standard, which allows it to fly up to 180 minutes (3 hours) from the nearest suitable diversion airport in the event of a single-engine failure. The A330neo can also be certified for ETOPS 285, which extends the range to 285 minutes (4 hours and 45 minutes). And there is (Potential Certification) for ETOPS 330 by some airlines, which would allow the aircraft to operate up to 330 minutes (5 hours and 30 minutes) away from a diversion airport. This is beneficial for ultra-long-haul routes where alternative airports may be sparse, such as over polar regions or the southern Pacific Ocean. Atlantic route crossings are always a great scrutiny of the X-Plane weather (besides looking out of the window). For years the view up here at altitude was not great even noted as dismal, but with X-Plane 12 we have had a focus on this important role in Simulation... X-Plane 12.1.0 delivered the final piece of the jigsaw in delivering those higher Cirrus cloud formations, storms as well. But I have done a few tracks over the Atlantic over the year, it was good before, but there seems to be a little more backroom tinkering over the last few XP12 updates, the view out now is quite spectacular, Cumulonimbus is all in their glory. Sitting in the rear is very nice, the sounds are very good, with a differential difference between sitting behind the engine or in front of it, sounds are of course 360º dynamic, but the cockpit is a far quieter place. The Camera backseat screens are not really useful, maybe on takeoff or landing, but other wise blank(ish), the live front video also uses up framerate? so be glad you can turn the feature off. But it's nice and serene on the flightdeck, with only the "Trim Tank" flashing away now and again in telling you it is doing it's job You may be thinking? why London to Charlotte, North Carolina. It's an odd route? But you have to understand the routes that the A330neo is built for, not the mainline point to point like London to New York, Boston or Washington in this context. But for those long thin routes, making connections outside of the major hubs, it varies your flying as well, gives you a more interesting palette of destinations to chose from, and so you are also thinking outside the usual box. The remnants of Hurricane Milton are still hanging around North Carolina, dirty, black and low. Approach into Charlotte-Douglas KCTL is via STAR MAJIC4 into Rwy 18L. It is an easy approach from the north, but the weather is a bit tricky. The Tablet LDG PREFs are now reset (Compute) as we have burnt off the fuel, and shown are the new calculated landing differences, The Rwy ILS (IVKQ 110.35mHz) is now also active, you can't insert the frequency until you are within the 100nm area, the ILS ICAO code will show when you select the PFD "LS" ILS ribbons to say that approach is now active. Approach Phase is also now activated in the MCDU. At GIZMO you track right to CAVVI on the chart for the turn into 183º directly into CTL (Charlotte). HUD is back in operation, so no look downs are now required, you can just focus ahead... ... CAVVI and it is a hard bank left. The ToLiss A339 looks and feels great, the approach flying can be as automated or as manual as you want, both aspects work extremely well here, but mostly the auto modes are excellent. Once you select APP then the data shows up on the HUD, both AP1 and AP2 can be selected here for a DUAL CAT 3 Approach. Gear down, and an increase of wind noise as it lowers, and the same satisfying "thunk, thunk,thunk" of the Tri-Gear locking into place. Glideslope data (G/S and LOC) are now displayed in the HUD, note the target runway outlined centre. The runway target increases as you approach... ... then disappears when you go into the LAND phase, giving you a clear view of the threshold. After LAND mode you go into FLARE mode... "Retard, Retard" Nice "touch", then the full reverser and airbrakes to slow you down, reverser power sounds are excellently loud, so was the gear touch feel (you can adjust this aspect)... ... you have to skillful on the rudder pedals and tip-toe brakes to get a clean centre line roll-out, certainly on a damp runway... but that is were the piloting skills come in. A tight runway exit around taxiway C2, I have sort of mastered the slow tiller... sort of? With the A330-941neo now cleaned up (even the HUD put away), it is a long taxi to Concourse D (International) along taxiway C. Bay D10 is waiting, and I am ready to shutdown, 8h55m is a long flight, but the ToLiss A339 is a dream to fly for these long -haul thin routes, brilliant Simulation, great investment. Liveries You get four liveries with the package; ToLiss House, and three Airbus branded in; First Flight, "Airspace" and "Foundation (10 Years)" Again to note the RR Logo is branded as "Gliding Kiwi", to offset any legal affairs and patent licensing. There is a Paintkit available, and already the painters are churning out quality liveries, I'll note a few early ones here including the Condor Package, Cebu Pacific, Garunda, and Virgin Atlantic. ____________________ Summary ToLiss was the part of the 2009 original collaboration with QPAC to create the first X-Plane A320 simulation with realistic Airbus Flight Control Laws, and automated cockpits. Since then the developer has gone on to creating the very best Airbus aircraft for the X-Plane Simulator, with the A319-112, the A321-231, A340-600 and the Airbus A320neo. The choice here of the Airbus A330neo (New Engine Option) is not really a big surprise, but on how good this A339 is the surprise. Modeling and design is very good, but early ToLiss didn't have the extensive extreme quality you can now expect in this category, but with a change of a modeller a few years back, now in every area the detail and quality is highly improved, better again here and now showing a maturity that wasn't there earlier, that said, the missing hydraulic lines on the undercarriage are a bit of an oversight, but the excellent Rolls-Royce Trent 7000 engines makes up for that aspect... add in then matching the high quality Airbus Official systems and for the excellent flying feedback of the aircraft. This ToLiss is absolutely the best, or better of it's category and class. System wise the ToLiss A339 is the best in X-Plane (all ToLiss Airbus aircraft are), with all the Airbus Flight Laws and Protections highly intergrated, with the authentic engine control laws. If you want to fly the automated Airbus you can, but if you want to dig deeper into the "Study" aspect of Airbus Philosophy. Then that aspect is also very highly available here, so both Pro's and Newcomers to the Airbus way of aviation can be easily satisfied here. Both cockpit and cabin are excellent, new textures are in the cockpit and the cabin look and feel is a step up from the earlier releases. The A33-941 comes with a few new features. Head of the feature list is the HUD (Head Up Display), fully intergrated with full data graphics, it is a bonus to landing and takeoff procedures. D-RAIMS -Digital Radio and Audio Integrating management system, ROPS (Runway overrun protection System) and ATSAW (Air Traffic Situational Awareness) are all new to ToLiss, with the No Smoking sign changed to Portable Devices. Sounds are by Turbine Sound Studios, very good but not that extreme BSS quality. The ACARS function is fully intergrated with the CPDLC system , but really only available to on-line fliers with the HOPPIE network, but very good it is. The ToLiss ISCS - "Interactive Simulation Control System" is far more than a menu, it provides tools and options that are truly remarkable. The LOAD/SAVE Situation tool is a godsend for any Simmer... saving perfect situations to return ready for flight or even an unexpected simulator crash, I was back up and flying perfectly in minutes after a bad scenery crash, this shows the tool's peerless power. SimBrief intergration can load in the "Full" data brief into the aircraft's systems, another huge time saver. Fault Scenerios are also excellent as are aircraft configurations. AUTO-PAUSE, this feature allows the user to leave the computer during a flight to do a pause in three alert scenerios. The ISCS is also now available on the side Tablets with AviTab. Notable is that all the above new features will gradually transfer to other ToLiss aircraft, but you can now use them here first. New to ToLiss on the A320neo were the ground equipment, here also on the A330neo are the Baggage Loaders and Catering Trucks, and the sensational animated De-Icing Trucks and here we have stairs on all left doors. Opening Side Windows and the Electronic Flight Bag EFB tools for WGT-BAL, TO PERF, LDG PERF, and extensive built in CHECKLIST and as noted now the ISCS are all on the tablet. The "Interactive Audio Control Panel" (IACP) has also been extended to include both Ground and Cabin tabs with excellent cabin lighting adjustment. Commands for the AUTO doors has made me happy, the difficult tiller steering is however a learning curve, and there is still no physical ground GPUs? but the niggles are very few. The list can obviously go on, and on... but notable is the X-Plane 12 version in using the X-Plane features, an X-Plane 11 version is included in the package, but that would takeaway a lot of the dynamics and the immense fun this aircraft has to offer by using the X-Plane 12 environment. "Peerless" is the word I would use here, "Transcendent" is another. If you want Airbus Aircraft in the X-Plane Simulator, then there is only one place to go to... ToLiss, and again they deliver another excellent aircraft with tons of real useful features in the Airbus A330neo. Certainly a great if brilliant investment, the features alone are worth the money, but with everything else... ... It's unparalleled simulation, and Highly Recommended! ________________ Yes! - the Airbus A330-941 neo by Toliss is NOW available from the X-Plane.Org : Airbus A330-900neo Price is US$89.99 Requirements X-Plane 12 or X-Plane 11 Windows , Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended for XP12 Not for commercial use. For any commercial use enquiries, please contact [email protected] Download Size: 1.2 GB Version 1.0. (October 19th 2024) Fully Featured Detailed FMGS: 3 independent MCDUs providing real life FMGS programming capability 2 independent autopilots SID/STAR and airways support in a fully custom FMGS backbone supporting all A424 leg types (Arc, course or heading to intercept, Radius to Fix, Holdings, etc.) Support for all approach types present in real life A340-600s, including GLS, ILS, LOC backcourse, etc. Full VNAV guidance with TOC, TOD, Deceleration point, speed limits, fuel prediction, etc. Altitude and speed constraints as the real aircraft deals with them Support for Go-Arounds and diversions Nav Aid autotuning Pilot item database, such as pilot fixes, pilot navaids etc. Flight plan saving via the Pilot routes page Equitime point computation and nearest airports page Accurate systems: Fly-by-wire system with reversion between normal law and alternate law 1, alternate law 2 and direct law as per real life logics. Hydraulic model for flight control actuators computing hydraulic flow through the actuators, the control surface hinge moment, maximum feasible deflection etc. This gives realistic surface floating angles if a control surface is lost due to combinations of hydraulic and computer faults. Quantitative hydraulic model considering the maximum hydraulic flows of the different pumps as a function of engine speed. This is most noticeable when flying on RAT or with wind milling engines Quantitative bleed model considering the bleed mass flow for engine start, wing anti-ice air conditioning packs etc. High fidelity fuel system including inflight CG control by pumping fuel to and from the tail tank, fuel jettison, manual and automatic transfers between the different tanks Detailled model of each ADIRU including alignment, small pressure sensor differences between the units, switching of sources for PFDs Fault injection system allowing to trigger over 140 system faults either at a specific point in flight or randomly during a flight phase Cockpit display system simulating the dependency of the displays on the Display management computers resulting in real life display limitations ECAM system with over 30 warning and over 200 caution messages including associated ECAM actions. 3d modelling Detailed 3d cockpit with animated switches Mouse gesture system for interaction with push-pull knobs emulating the motion on the knob with the mouse Detailed cockpit lighting with reading lights, console light, tray table lights etc. 4 class passenger cabin with underfloor lavatories and crew rest Custom particle effects for engine heat trail, Fuel jettison etc. Custom landing gear model for bogey touch down. Usability features Situation loading and saving. It is possible to save the flight at any point in time and resume it another day. This can also be used, e.g., to save the position just before approach and practice just the approach many times Autosaving allows recovering where you left off, should the X-Plane session end unexpectedly Jumping waypoint-to-waypoint through the cruise phase: Shorten your flight to focus on the more interesting parts as you like 4 different startup configuration from Cold and Dark to engines running and ready to go In-screen popup displays or use of x-plane windows for popups Adjustable Wingflex via a slider in the ISCS Possibility to turn the screen reflections on and off Auto-updater by Skunkcraft Included Installation Download of the Airbus A339 is 1.08Gb and it is installed in your Airliner Folder as a 1.85Gb folder. On start up you will have an activation screen presented to enter your Serial Number (Key), and then press the "Activate" bar to authorise the aircraft. I recommend to totally restart the aircraft from your desktop to realign all your plugins and load the aircraft cleanly. AviTab Plugin is required for this aircraft The Skunkcraft Updater is provided for updates Documents There are Three Manuals Included with the package. All are extensive and well laid out with great details Aircraft manual, which is primarily intended as a reference after the tutorial has been completed. It provides a reference for standard operating procedures, as well as a more in- depth look into the different systems of the aircraft. Simulation manual : Describes installation, and setup of the model as well as usage of the “Interactive Simulation Control System”. Tutorial flight, which provides a step-by-step description of a complete flight from cold & dark to aircraft shut-down after landing. This is the best manual to learn flying the aircraft. ToLiss_AirbusA330-900_AircraftManual.pdf ToLiss_AirbusA330-900_SimulationManual.pdf ToLiss_AirbusA330-900_Tutorial ____________________________ Review System Specifications Windows - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD. Sound-Bose Quietcomfort Headphones Software: - Windows 11 Pro - X-Plane 12.1.2rc4 Plugins: Traffic Global - JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 Scenery or Aircraft - EGLL - London Heathrow International Airport by Taimodels (X-Plane.OrgStore) - US$28.00 - KCLT- Charlotte Douglas International Airport UHD by Nimbus Studios (X-Plane.OrgStore) - US$26.95 ____________________________ Review by Stephen Dutton 18th October 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  7. NEWS! - Aircraft Update : ICON-A5 v4.0 by vSkyLabs This virtually all new version v4.0 is practically a 90% remake of the original aircraft, and the change log is also quite comprehensive. The biggest new unique feature is for bilge water build-up and bilge pump drainage systems which are being simulated here, plus better dynamics, systems and a new sound package FMOD 2.02, it all adds up into a big change on this little amphibian. The Icon A5 is a sleek, light sport aircraft (LSA) designed for adventure flying. It is an amphibious two-seater, meaning it can take off and land on both water and land. The aircraft powered by a Rotax 912 iS engine, offering about 100 horsepower and a cruising speed of approximately 95 knots (109 mph). The Icon A5 is often praised for its intuitive controls and is marketed as an aircraft that makes flying more accessible to those who may not be professional pilots. It’s perfect for those seeking adventure in the skies and on the water. Version 4.0 - October 14th 2024 Major Update Flight Dynamics: Re-validation of all performance and flying handling qualities following real-world ICON-A5 published data. Redesigned fuselage hull to allow more accurate 'step-taxi' and water takeoff performance. Wing design tune-ups to allow higher performance figures accuracy throughout the flight envelope regimes. Airfoils update. Propeller re-design to allow higher accuracy of power gradients and prop-disc drag throughout the engine's power curve and airspeed regimes. AOA indicator calibration. All-around complementary aerodynamic design tuneups. Systems: Re-make of the entire annunciation system (warning lights, gears lights, trim lights, bilge pump and water rudder light) using the latest X-Plane 12 conventions. Re-make of the entire cockpit lighting systems for the console, instruments, and panels. Re-wiring of the warning lights to reflect systems status more accurately, including 'engine' warning light conditions, which will light when exceeding engine's operational limitations. Enhanced Altimeter - showing both systems for pressure tune-up, including total altitude (digital display). Electric artificial horizon now shows slip-indication, VSI trend and 'BRAKES' warning light. AOA indicator graphics re-work to provide the updated instrument appearance. Starting switch manipulator enhancement to allow 'holding' the key in 2-d mode for more realistic behavior. Heating knob is now functional (no actual heating will be sensed...). Wing-folding mechanism is now possible for interaction only when the aircraft electrical system is in the OFF position. This allows folding and unfolding the wings without the need to set the power switch to ON. Graphics: Interiors/exterior models PBR enhancements (including various 3-d modeling enhancements). G1000 panel and knobs - remodeled with improved appearance. Pilot and passenger PBR enhancements. Cockpit placards improved existing ones, added new ones. Default paint enhancements. Better animation for fuel-tank selector. Sounds: New FMOD 2.02 sound package. Added bilge-pump sound. Added windshield wind effects (noticeable when flying without the windows installed). The Icon A5 features also a highly accurate aircraft performance and flight handling qualities which follows the official 'numbers' with high precision, including the A5 unique AOA indicator which is calibrated to allow authentic use during all phases of flight. Removable windows - but fly without the windows installed you get. the increased drag affecting aircraft performance. And avionics wise - it is equipped with a single-screen/dual display LR G1000 bundle, or a 'VSL LSA Companion' avionics alongside a ready-to-use Avitab display. Autopilot included in both 'modes'. The vSkylab philosophy is that you are purchasing an ongoing project, and all the development is free and ongoing throughout the X-Plane 12 version. These projects are under constant development: the development road-map is including flight model refinements, enhanced systems depth, additional liveries and other improvements. The ICON-A5 v4.0 by vSkyLabs is now available from the X-Plane.OrgStore, if a current owner, then just go to your X-Plane.Org Account and download the latest version v4. _____________________________________ Yes! - the ICON-A5 v4.0 by vSkyLabs is NOW available from the X-Plane.Org Store here : ICON-A5 v4.0 Retail Price is US$29.00 On sale: $29.00 US$23.20 you Save:$5.80(20%) Requirements X-Plane 12 or X-Plane 11 Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB VRAM Recommended Download Size: 215 MB Current Version: 4.0 (October 14th 2024) ___________________________ NEWS! by Stephen Dutton 15th October 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  8. NEWS! - Engine Mod : Mango Studios releases A340 Trent 556 Engine Mod I like these clever little engine mods (Modifications) from Mango Studios. I don't usually do this sort of thing (Mods), but this series of engine mods are very good, mostly for the very high quality of the modeling and their detail. You also get associated liveries as part of the package as well, in this case Etihad, Etihad F1 Grand Prix 2015, Lufthansa Old Colors, Qatar, South African, Virgin Atlantic. But note, this is not a sound pack, just the modeling. The Trent 556 refers to a variant of the Rolls-Royce Trent 500 engine, specifically designed for the Airbus A340-500 and A340-600 models. The “556” in Trent 556 denotes the engine’s thrust rating of 56,000 lbf (pounds of force). And these engines were a key part of improving the performance, range, and efficiency of the A340-500/600 variants, allowing them to fly on long-haul routes. Mango Stuidos provides both a manual and a video on the RR556 installation. __________________ Yes!... A340 Trent 556 Engine Mod by Mango Studios is now Available from the X-Plane.Org Store here : Mango Studios A340 Trent 556 Engine Mod Price is: US$6.99 Requirements The Toliss A340 is required for this add-on. Download Size: 60 MB Current version 1.0 (October 11th 2024) ___________________________ NEWS! by Stephen Dutton 12th October 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  9. NEWS! - Laminar Research releases 12.1.2 as Final The latest X-Plane 12 version has gone out of beta testing, and that v12.1.2 is now noted as "Final". This v12.1.2 was listed as the "Caribbean Update", and it was a very substantial update. Including four lovely heavy ships, and five leisure watercraft, including Austin Meyer being chased by sharks... to highlight the Caribbean release theme, three airports and destinations were also included; Princess Juliana International Airport at Sint Maarten, Juancho E. Yrausquin Airport on the island of Saba and the famous short sloping runway at Gustaf II Airport on the island of Saint Barthélemy, or St. Barth’s. Important was the water fix between the tropical waters and standard deeper water, so there are now no visible hulls in the water, but the colourful coral reefs can still shine through. X-Plane is now noted with 20,000 3D Gateway Airports with Dual Airbridge support and you got more camera views. The general airport library also got some additions with some passenger stairs, airport buses and a ground power unit, and the X-Plane replay tool had a lot of attention. Notable were the ships, I absolutely loved them, a lot of users hated them? you work it out... anyway there was later added in on the Graphic Menu in a selection to turn them off... Overall it was a very successful update in the X-Plane 12 series Next up is X-Plane 12.1.3, which will bring upgrades to the ATC system (SIDs/STARs) and then later on improvements are coming to our weather engine, plus the introduction of the new cockpit weather radars. Most of these items will round out the changes to the New Year. ______________ NEWS! by Stephen Dutton 11th October 2024 Copyright©2024: X-Plane Reviews Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved.
  10. NEWS! - Scenery Update : LFRE- La Baule Escoublac v1.1 by VFRScenery Released in November 2022, this is the first major revision of LFRE- La Baule Escoublac to v1.1. by VFRScenery, available for both X-Plane 12 and X-Plane 11. La Baule-Escoublac Airport, a small regional airport located 3 km east of the town La Baule-Escoublac, France. With the airport situated near the town of La Baule, providing easy access to the popular seaside resort and surrounding areas in the Loire-Atlantique region. La Baule primarily serves general aviation, including private planes and small aircraft. It’s not a major commercial hub, so it’s typically used for private flights, flight training, and occasionally by chartered services. X-PlaneReviews did a release review by Felicity Smith of La Baule here: Scenery Review: Pack Bretagne: LFRE La Baule + LFEQ Quiberon As noted this is a comprehensive update, the changelog details are here; Version 1.1 - October 10th 2024 Changed the window textures of the building to the left of the museum. Complete overhaul of the garage adjacent to the La Baule museum. Retextured the walls and roof of the La Baule museum. Overhaul of the hangar to the right of the museum with new textures. Created the "Aviation Museum" directional sign. The flag area is now properly fenced, and the flags have been replaced. Optimized the fences. Created specific streetlights for the airfield. Added steps to the restaurant terrace and the missing joinery on the right. Revamped the terrace with added shrubs and updated ground-floor textures of the control tower. Completely redesigned the parking lot area with new objects (garbage shed, bins, electric bike rack, bollards, mailbox...). Added a surveillance camera. Created the Vall Jet building and its area. Added gates to the airport access points. Created parking lot barriers. Various modifications and improvements. For current owners of the VFRScenery La Baule, this is a free update, for purchasers the scenery is currently on sale at US$14.99, with a saving of $5.00(25%) Features Accurately modeled airfield from photos taken on site in 2022. Custom 3D objects (no external library required) Hangar interiors modelled and lit at night 10 hangar doors open and close (more animations to come) 4k PBR texture Accurately modelled fresco of the aeronautics museum Customized control tower lights scanning the tarmac\ Custom 3D objects\ Precision modeled Avgas 100LL and JetA1 stations OrthoPhoto compatible Optimized for good FPS VAC card included User manual in English and French Images are courtesy of VFRScenery __________________ Yes!... LFRE La Baule Escoublac v1.1 by VFRScenery is now Available from the X-Plane.Org Store here : LFRE- La Baule Escoublac Price is US$19.99 On Sale for US$14.99, a saving of $5.00(25%) Requirements X-Plane 12 or X-Plane 11 Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Download Size: 3.4 GB Current Version : 1.1 (October 10th 2024) ___________________________ News! by Stephen Dutton 11th October 2024 Copyright©2022: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  11. NEWS! - Citation C-560XL by AirSim3D XP12 updated to v2.1 By the usual past updates for AirSim3D, this v2.1 release is not as lengthy or as comprehensive for their Citation C-560XL. But that is a good thing, as it means it is a maturing simulation, good before, the C-560XL is now even more a very nice all rounder Private jet, it also won X-PlaneReviews "Best Private Jet of the Year 2023" award last year. The Cessna Citation Excel (C-560XL) is a midsize business jet that belongs to the Citation family of aircraft, developed by Cessna Aircraft Company (now part of Textron Aviation). Introduced in the late 1990s, the Citation Excel (and its variants like the XLS and XLS+) has become one of the most popular business jets in the world, known for its excellent performance, comfort, and efficiency. It also combines the range and comfort of larger jets with the ability to operate from smaller airports typically served by light jets. Here are the 2.1 update details... Version 2.1 APU fuel now correctly (again) uses fuel from the correct fuel tank (after breaking due to XP12 update) Emergency ATC channel auto tuned when clicking the EMER and SQ buttons on the Standby Radio (more realistic emergency situation declaration) -- view this working in our to be released soon PAN PAN PAN!! Engine fire Tutorial! Fixed ELT switch typo AOA gauge fixed to now work correctly after C&D start Improved Reverser bucket timing and STOW functions. POH updated with a couple of added details to be aware of. Search for "Reverser STOW" APU bleed air switch correction (2 positions) Added G1000 map Pan function. POH updated with a couple of added details to be aware of. Search for "G1000 pan" Outside Battery or Baggage doors will now not open when in the air The full X-Plane 12 C-560XL review is here: Aircraft Update : Citation C-560XL X-Plane 12 by AirSim3D “My main interest is flying bizjets, and this one is an excellent addition to my ''hanger".... Also, Support responds very quickly on this forum too. Thanks for that." “Just doing a night flight, the night lighting is excellent. I do like this airplane a lot” “Engine sounds are really good inside and out. I live near an airport, and it sounds like the real Citations as they take off” “The best aircraft of my hangar .. and I have all the other more popular biz jets and Airliners!! From the XPlaneReview: “Having flown the XL a lot over the past month, I now really love it, even miss it a lot when flying other aircraft. Recommended.” “Are ya'll thinking about making other AWESOME models like this one? 5 Star (support) service!” Designed by AirSim3D Support forum for the C-560 XL ____________________ Yes! the Cessna Citation 560XL X-Plane 12 v2.1 by AirSim3d is NOW available from the X-Plane.Org Store here: Cessna Citation 560XL XP12 Price is US$69.95 Cessna Citation 560XL XP11 Price is US$49.95 You Save:$10.00(17%) Cessna Citation 560XL XP12 + XP11 Price is US$79.95 You Save:$10.00(17%) Features: AirSim3D C-560 XL: Real-Jet authenticity Real jet visits at Boeing airfield were extensively used to inform build and design decisions 100’s of pages of real POH manuals, specs, drawings, pics used Real pilot tested and extensively beta tested Result: real-world systems, lighting, functions, modeling and procedures authenticity Requirements X-Plane 12 Only Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Current version : 2.1 (October 8th 2024) There are 3 purchase options for the 560 XL XP11 only Version . Get it here XP12 only Version. Get it here XP12 and XP11 Bundle . Get it here (this one) ___________________________ News by Stephen Dutton 10th October 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  12. NEWS! - X-Hangar updates three aircraft to v12.1.1 X-Hangar have updated three aircraft from their portfolio, these aircraft are the Gulfstreem G550 Business Jet to v12.1.1, Diamond Katana DA20 C1 to v12.1.1 and the Cessna 404 Titan also to v12.1.1 Gulfstream G550 Business Jet The Gulfstream G550 is equipped to fly on intercontinental trips and is still capable of taking off from short runways at high altitude airports. With its extended range, the G550 easily links Washington, D.C. with Dubai, London with Singapore, and Tokyo with Paris non-stop. Known for its superior dispatch reliability, this aircraft surpasses other manufactures when it comes time for a mission-critical trip. It can be configured with four living areas that can seat up to 19 passengers with a maximum payload of 6,200 lb in certain conditions. Powered by enhanced Rolls-Royce BR710 turbofan engines, the G550 has a range of 6,750 nm at 533 knots and a high-speed cruise capability of 580 knots. As of January 2016, there were 450 G550s in service. v12.1.1 Changelog notes include... new interior lighting for v12 new exterior lighting for v12. can now see the exterior lights for both day and night. no smoking switch controls display of co-pilot seatbelt switch controls display of passengers fixed the ground spoiler arm switch new sound in and out for quieter interior and louder exterior sound new steerable yoke new v1, vr, and v2 numbers for takeoff new display menus new 3d clock/timer flight model adjustments for v12.1.1 new instrument dim switch better HUD that has enhanced transparency updated checklist and now the CHKLST button will display the x-plane annotated checklist updated autopilot control buttons v12 4 new liveries not assigned a tail number so you can add your own if you like. Diamond Katana DA20 C1 The DA20 has both graceful lines and the sporty looks belie its utility and durability. An incredibly fun aircraft to fly, the DA20-C1 earns its stripes in worldwide high utilization flight training day in and day out. It has been the standard and sole US Airforce pilot candidate initial flight screening aircraft for the past decade. Flight schools worldwide appreciate the DA20’s robustness, performance, ramp appeal and economy of operation. It is used to train from the first flight, all the to through night VFR and IFR (in VMC), including instructor ratings, thanks to the spin certification. Its has generous useful load, even well equipped, ample fuel capacity and comfortable cockpit make it a favorite of instructors, students and flight school operators alike. In continuous production for over 20 years, the DA20 has more than proven itself, with the accumulated experience of millions of flight hours, flown in all operating extremes, shaping the current model. Unless you absolutely need 4 seats, the DA20-C1 is the best trainer value on the market, bar none. v12.1.1 Changelog notes include... new exterior lights that show both day and night v12 new engine and prop sounds that are quieter on the inside of the airplane. makes it easy to hear the radios v11, v12 battery power off now shows volts and fuel at zero on the gauges v11, v12 flight model tweaks including prop adjustments v11, v12 COG moved aft for better stall performance v11, v12 introduction of a backup airspeed gauge for the G500 model. (swapped the backup artificial horizon for the airspeed gauge) v11, v12 new normal for the cockpit v11, v12 new panel top texture new normal for the interior a taped space for a note or pic. currently a joke. this can be your space to add content by changing the graphic. new instrument panel color adjusted AH new engine gauge ring color The Cessna 404 was a development of the Cessna 402 with an enlarged vertical tail and other changes. The prototype first flew on February 26, 1975. It is powered by two 375 hp/280 kW turbocharged Continental Motors GTSIO-520 piston engines. The C404 model was designed primarily for utility roles, including cargo transport, passenger services, and air charter. 12.1.1 Changelog notes include... new 3d electrical gauges new interior lighting for v12 new rheostat to adjust the small panel instrument lights new exterior lighting for v12. can now see the exterior lights day or night. new interior and exterior engines sounds for louder outside and quieter inside to help hear the radios new carpet texture new menu to hide passengers and co-pilot. they are now hidden until activated new reflective glass for the instruments new audio panel installed new oxygen gauge for more ceiling height with oxygen. instructions for use in the user manual found in the docs folder. new exterior static displays All aircraft come in both X-Plane 12 and X-Plane 11 versions, but notable is that only the XP12 version has the better, dynamics and effects. All can be updated via the X-Plane.OrgStore now, for purchasers, the store links are below. __________________ Gulfstream G550 Business Jet Price is US$22.95 Requirements X-Plane 12 or X-Plane 11 (both versions available) Windows, Mac or Linux 4 GB VRAM Minimum - 8GB+ VRAM Recommended Download Size: 350 MB Current version 12.1.1 (October 9th 2024) Diamond Katana DA20 C1 Price is US$26.95 Requirements X-Plane 12 or X-Plane 11 Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Current version : 12.1.1 (October 9th 2024) Cessna 404 Titan Price is US$21.95 Requirements X-Plane 12 or X-Plane 11 Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Download Size: 270 MB Current version 12.1.1 (October 9th 2024) ________________ NEWS! by Stephen Dutton 10th October 2024 Copyright©2024: X-Plane Reviews Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved.
  13. NEWS! - Aircraft Updated : Bellanca Aircruiser 66-75 v1.02 by Hangar23 X-Plane delivers some really wild and strange aviation choices. This is the Bellanca Aircruiser 66-75 that was built and flew in the 1930's. The best description is that it is like flying a large Garden Shed with wings, it was the last of a lineage of heavy lift single engine aircraft first produced as the P-100 ‘Airbus’. A lineage that would earn itself the nickname “The Flying Ws” during its long and storied history of bush operations. It has everything against it, certainly aerodynamics... but it is a brilliant Simulation. Released early February in 2024 by Hangar23, the Aircruiser had a very quick updated v1.01 later in the month to adjust the handling and dynamics, and the addition of the floats variant. This is the second update v1.02 that includes the Skunkcraft Updater, new FMOD sounds by Mango Studios (the originals were not bad either) and wheel pants... the full changlog list is here; Version 1.2 (October 7th 2024) Download version 1.2 using the Skunkcrafts Updater! new FMOD by Mango Studios who has put together a beautiful rumbly radial sound added wheel pants added openable sliding windows added smoky startup effects if you let her sit and accumulate oil for a few in-sim days updated default liveries to work with the wheel pants updated default 2k liveries to work with the wheel pants added the Aircruiser to SharedFlight; it is now part of their Supported Aircraft list! The third Aircruiser variant, the 66-75, as featured here, could produce up to 730 hp from sea level through 5800 ft, where power built to ~760 hp. The combination with an enormous geared propeller allows for both short takeoffs and excellent cruise speeds - higher and faster than its multi-engined competitors of the era. The immense cabin allows for up to 15 passengers in some variants, and plenty of space for bulky freight in a cargo configuration. Coupled with the ability to lift 4000 lbs (or even more!) over its empty weight, this is a hauler like no other. Despite, or perhaps because of, its immense capability, the Aircruiser is not an easy aircraft to master. It is sure to challenge you in every stage of flight: From taxi, through takeoff and climb, and especially during landing, it requires firm guidance and good piloting skills. This is no bizjet, nor does it benefit from the light and stable handling of more modern designs. Release X-PlaneReviews review is here; Release Classic Aircraft Review : Aircruiser 66-75 by Hangar 23 Designed by Hangar 23 Support forum for the Aircruiser 66-75 ________________ The Aircruiser 66-75 by Hangar 23 is now available from the X-Plane.OrgStore!... Here: Aircruiser 66-75 Price is US$29.95 Requirements X-Plane 12 and X-Plane 11 (2 separate packages) Windows or Mac (Linux not supported) 8 GB+ VRAM Recommended Current version: 1.2 (October 7th 2024) Download Size: 1.2 GB (each version) ________________ NEWS! by Stephen Dutton 8th October 2024 Copyright©2024: X-Plane Reviews Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved.
  14. Behind the Screen : September 2024 The great thing about the X-Plane Simulator it is all things to different people. In reality there is no one X-Plane installation, unless you just install the clean "DEMO" version and only fly with that. Very quickly you can metamorphose your own personality and needs by adding in almost everything. Instantly that individual stamp on your computer screen is then reflected back at you, your own unique characteristics all there and available. X-Plane users all fly differently as well, again our individual journeys are reflected in our flightlogs. In this very wide spectrum, there is a sort of central look and feel to the Simulator. As the years go by your tastes and interaction with the simulator change, and that is besides the overall version revisions you get along the way. Another area is that X-Plane covers a huge diversity of hardware, and even operating systems, as X-Plane can cover all OS systems in Windows, Apple and Linux, even VR Support with SteamVR or Oculus PC. Again a huge spread of diverse requirements. But it all works doesn't it, somehow all these very different complex elements can allow you to fly aircraft around the world, and right down to the complex systems that make these aircraft virtually fly. I think deep down that is the core attraction of X-Plane, but also the ability to also create, adjust or mod (modify) not only the aircraft, the environment it flies in, "Tinkerers" we call them, that ability to shape everything to your our own personal perspective. Again that is great, but it also creates complexity on top of complexity. That aspect can create breakthoughs in ideas that can benefit all, it also can send you down a rabbit hole of pain and to the endless chases of problems. You can spend even a huge amount of your time just managing it all, "Housekeeping" I call it, just updating and refining the Simulator to keep it running smoothly within those particular constraints. Actually the flying part is only 25% of the running the Simulator, the rest is just plain keeping up and fixing all the consistent changes and settings, it can be a lot of work sometimes. Yes I am a reviewer, and my wings are spread a lot wider than the home casual Simmer user, but there is still a huge amount of change to absorb week after week, you welcome it all, as that is why you love it all so much, as it goes deeper than just being a hobby, it is a consistent force in your life and your day to day activities. But it is very easy to go down that rabbit hole and very quickly, one area in say crook hardware or a bad bit of software, and the fixes and pain can be overwhelming in trying to not only find the cause ("is it hardware or software?"), very time consuming as well, worse when it is only you in having the problem, while everyone else to gliding merrily along, your in serious pain in trying to find a fix, time consuming, frustrating, and usually always expensive to fix. But you can make it harder on yourself than it really needs to be. The one main aspect that I have learnt, is that sometimes a simple approach is the better approach, it won't fix everything, but it can make your Simulation life a bit easier. That does not say you have to lose the quality in your Simulation, in fact quite the opposite in using the right elements to deliver the right Simulation. This is something I have learned over the decade, the more I simplified my set up, the better it became, but also in not losing the essence of what X-Plane delivers. I want total X-Plane Simulation in quality, and the reviews reflect a richness of not only scenery, but detailed aircraft as well. If you browse through the forums, you can usually find everyday a cry for help, it is usually like this "My computer keeps crashing!!!", and so you ask them to put up the log.txt. You would be horrified to read these logs, fifty or more plugins, 4TB of different formats of scenery, modifications on absolutely everything, errors, errors and errors fouling the data, it is a nightmare to decipher, never mind to rectify the problem. It is a miracle the juggernaut even ran in the first place, it's messy, complicated, and impossible to fix. I started to do this in my cadet years, actually I got banned on the X-Plane.Org on the second day for downloading WAY too much, as I was like a kid in a candystore grabbing everything I could shove into those folders, it so all very easy to get carried away, even then over the next few years I downloaded almost everything that set my eyes alight. So yes I am guilty of mass X-Plane consumption as the best of them, it's free obviously, so why not have it. But if you look at my current set up, it is very, very far removed from my gluttonous beginnings, and I am quite proud of that achievement. It means I learnt (from my mistakes), but more so made my Simulation life far, far easier. I won't fix every problem that comes up, but I can resolve it without it getting bizarrely out of hand, certainly with settings. Here are a few rules: Rule No.1 - keep it simple, Rule No 2, see rule No 1. Here is the point, you are only flying one aircraft usually between two points on the globe, so you only need those basic elements in place to do that route. Simple isn't it... I have a saying, "Value is found in something you use". Meaning you can spend $400,000 on a Lamborghini, but how often do you actually drive it? Your $5000 Toyota is however used everyday for running your life, so which car is actually more valuable, point also, take the Lambo to local shopping centre, then be terrified of parking it there, it won't carry the groceries home either, and don't even think of the insurance cost of living with it. Yes I admit of that one Lambo day is incredible! but in reality it is a total waste of money, that $400.000 dollars can be spent in a better way. Same with everything in your life, right down to most cheapest and simplest item, if you use it, it has value, nice to have is all very nice, but if you don't need it or use it in your life it is a waste of money. The same perspective can be found in X-Plane, just have what you need, or what you use. I'm not saying to indulge or even to try out something new, because that is also part of the X-Plane spirit of finding new adventures and knowledge, as you can't take that aspect away from the Simulator, but keep it lean. I have only 23 aircraft I fly... yes other aircraft rotate in and out, or are updated or deleted if too old or not able to be used in the new version. Plugins, 11 (I counted them), yes only 11 plugins, and tested, and even then I will pull out none needed plugins if those aircraft are not being flown, say JET, CEF or Gizmo. lua I have to have installed (OpenSAM), but I totally don't like it, I understand that a lot of users love it to death, but it is core aircraft code and it can seriously drive you mad if it starts interfering your aircraft lua codes, which I have found it does on numerous occasions. Scenery will always be a big folder, but the reason this month's dialog is here on BtheS is that I realised that how small my Scenery folder now actually is. It is a quarter of the size of X-Plane 11, and X-Plane 11 was half of X-Plane 10. That is not because of the roll over of upgraded scenery, as most scenery will work without the effects in X-Plane 12. So I thought about that? I'm not missing anything even with this condensed Scenery Folder. What I have done is created (over the decade) a tight network of scenery that works, so basically I'm flying from one quality X-Plane scenery to another quality X-Plane scenery. I have a few times had to install a freeware scenery because that destination was not available as payware, and I totally hated it, in fact I scrubbed the whole review because it looked terrible in the images, and started over again at a more quality destination. Users are quite adamant that because the scenery is free, and yes the X-Plane Global Scenery has come along really well, but it is still mostly cardboard unrealistic scenarios. Yes you have the right to totally disagree with me on the statement, wax lyrically on how good it is in X-Plane 12, but I never use Global Airport scenery for the reason as noted above. But more and more users are relying more on the Global for their flying. In my mind they are missing something by doing this. "Can't afford payware scenery", neither can I, but I do still fill up my quality portfolio, sales can be very handy in getting what you want, but saying that I also believe the developer should be rewarded for creating something you use, contributing allows them to do more. The above mantra is strong here. "Buy only what you use". So actually my custom quality scenery folder is actually not that big, but I use consistently almost all of those quality sceneries within it, no point of having 2Tb of scenery as there is no way you can benefit from it, in fact the odds are you will get a poorer experience because most of the downloads in there are just junk. Volume does not translate to Quality, even if you think that a massive Custom Folder will deliver that, chances are you are getting a much more inferior simulation, not to mention the amount of scenery errors you are creating. It's curating something special, yes even your own personal perspective of the way you perceive the world through the X-Plane lens. I got got a lot of brickbats last month on the scenery debate, most couldn't understand my perspective of collecting quality scenery to fill my needs. That is okay, everyone has their dues, but that is the X-Plane world I want to fly in. Oddly if read last month's BtheS, I ranted over there in being no YMML Melbourne in X-Plane. Almost a week later Orbx releases... you guessed it a quality YMML - Melbourne, it was a roll your eyes moment, or even a thanksgiving from the gods on high... if a bit late. We all have unique perspectives on what we want from our Simulator experiences, but the over reaching point is on how far the Simulator has developed. Yes we complain that we want more, but we are also getting a lot for our buck... bang as well. The Rotate MD-11 Passenger showed the amount of change we are getting. For me doing the review it was a few days, I thought, "Hey, it is the MD-11F with a cabin", that would be quick and easy. But it was eight days later that I finally completed the review. The biggest reason were the changes in the two years since the original MD-11 Freighter to the MD-11 Passenger, the same aircraft really, but the work in there that I had to list was quite comprehensive, added features and refinements, and the flying was glorious from the dark wet northern Europe to the bright desert of Eygpt, I seriously would love to extend the time to do it all again... but I had to move on, X-Plane waits for nobody... ever changing, ever developing... it is a life force. See you all next month Stephen Dutton 4th October 2024 Copyright©2024 X-Plane Reviews
  15. NEWS! - Plugin Update : WebFMC PRO by Green Arc Studios updates to 2.3.2 One of the most versatile plugins for remotely imputing FMC data is Green Arc Studios WebFMC PRO. This newly released version is v2.3.2. The v2.3.2 update covers support for the X-Crafts E-Jets v1.1.0+ and better detection of the FPS E190/E195 aircraft pair, Improved CL650 FMS keyboard font and support for the„*” character in Zibo FMS (with VNAV BARO TEMP COMPENSATION). Notable is that WebFMC Pro will also work automatically with the newly released Rotate MD-11P (Passenger), as it is the same set of data-refs as the MD-11F version, this item is not noted in the official changelog. Version 2.3.2 for X-Plane 12 includes following changes: Updated support for X-Crafts E-Jets v1.1.0+ Improved CL650 FMS keyboard font Support „*” character in Zibo FMS (with VNAV BARO TEMP COMPENSATION) Updated detection of FPS E-Jets to cover E190 and E195 and version 1.11.1 for X-Plane 11 adds: Added support for X-Crafts E-Jets v1.1.0+ Improved CL650 FMS keyboard font Support „*” character in Zibo FMS (with VNAV BARO TEMP COMPENSATION) The WebFMC is a plugin that allows you to use a FMC (Flight Management Computer) on an external screen via a web browser. That is an another computer or tablet. So it is a remote tool, but a very beneficial tool and even a powerful one in programming in route and performance data and following the set aircraft route in flight and in mirroring the aircraft's built in FMS (Flight Management System). Added into the functionality is a load of features in the use of the FMC on another screen. WebFMC Pro is available as noted for X-Plane 12, and also previously for X-Plane 11, if you already have WebFMC Pro for X-Plane 11, then there is still (but now for only a limited time ) an upgrade for previous users, there is also a US$10 off offer to upgrade to the X-Plane 12 version. This upgrade covers your plugin and service updates for the full run of the X-Plane 12 version. Currently there is also a US$5 off offer for new purchasers of this excellent tool. There is a WebFMC DEMO version also available that has access to the default X-Plane 12/11 Boeing 737-800/Zibo 737-800. WebFMC Pro supports a growing number of 3rd party aircraft: Default X-Plane FMC DualCDU FPS 190 NEW! FPS 195 NEW! Hot Start CL650 TripleCDU FlyJSim Q4XP DualCDU ToLiss A319 DualCDU ToLiss A320 DualCDU ToLiss A321 DualCDU ToLiss A340 DualCDU FlightFactor 757 v2 Professional DualCDU FlightFactor 767 Professional DualCDU FlightFactor 777 Professional FlightFactor A320 Ultimate DualCDU FlightFactor A350 (old style MCDU) Rotate MD-11F TripleCDU Rotate MD-11P TripleCDU Rotate MD-80 X-Crafts E-Jets Family XP12 v1.1.0+ DualCDU X-Crafts E-Jets Family DualCDU X-Crafts ERJ Family DualCDU IXEG 737-300 DualCDU JarDesign 330 JarDesign 340 JRollon CRJ-200 SSG 747-8 Series Zibo Mod 737-800 DualCDU Support for all aircraft that use X-Plane FMC All airliners that come installed with X-Plane, as well as some 3rd party aircraft (e.g. FlyJSim 727v3, 737v3 and a few others) use the default FMC implemented by X-Plane. Since WebFMC Pro supports the default FMC, these aircraft are automatically supported as well, even though they are not listed explicitly on the above list! Update download to v2.3.2 is now available at the X-Plane.Org Store, just remember to swap over your registration txt to the new version folder. ____________________________________ Yes! WebFMC Pro v2.3.2 XP12 by Green Arc Studios is NOW AVAILABLE from the X-Plane.Org Store here : WebFMC Pro XP12 Price is US$29.99 Current WebFMC XP11 users can get this new XP12 version at $10 off. Please find the coupon code in the original WebFMC Invoice X-Plane 12 Operating system requirements: - Windows 10 64-bit - Mac OS 10.15 (Catalina) or newer - Ubuntu 22.04 LTS 64-bit Web Client requirements The CDU can be displayed on any modern and up-to-date web browser with JavaScript support. We recommend the latest versions of Google Chrome on PC or Android and Safari on iOS. No internet connection required, remote device needs to be on the same local network as X-Plane PC. We do not guarantee support for vintage and obsolete iOS devices (according to official Apple classification, here: https://support.apple.com/en-us/HT201624). If you have an old device try WebFMC Free before buying or upgrading. Access CDU / FMC of select X-Plane 12 airplanes via any modern web browser running on your PC or mobile device over local network. Quick and easy access to the FMC Get easy access to the FMC: quickly edit the flightplan, monitor flight progress, set up your approach and do all the typical work of the pilot without having to move around in the cockpit, even if the plane doesn’t support FMC as a popup natively - on the same PC, or different monitor, tablet or phone - in fact you can use multiple displays at the same time! Make pilot tasks easy and comfortable Enjoy external views during cruise while monitoring flight progress on separate screen or take a quick look at your phone to verify calculated landing speed with just a glimpse of an eye during busy time on approach. Make flying complex SIDs / STARs easy as you can focus on the important flight parameters while having overview of the constraints all the time. Take your mobile to the kitchen as you cook a dinner during a long haul and never miss T/D again! Convenient to use Use physical keyboards on PC with extra keys such as Prev/Next page mapped to keyboard keys for easy access. WebFMC scales dynamically to fit any display or window size and can look as native app on mobiles by using browser's "Add to home screen" feature. Web Client The CDU can be displayed on any modern and up-to-date web browser with JavaScript support. We recommend the latest versions of Google Chrome on PC or Android and Safari on iOS. No internet connection required, remote device needs to be on the same local network as X-Plane PC. Support for WebSockets RFC 6455 standard is required which implies at least iOS version 6. _________________________________ NEWS! by Stephen Dutton 4th October 2024 Copyright©2024 : X-Plane Reviews  (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) 
  16. No problems for me? There is no on/off switch, but the Stormscope relates to the current X-Plane weather, so no storms, then no x notes on the display.
  17. NEWS! - Concorde FXP v3.50 by Colimata released This is another big update release from Colimata to version v3.50 Focus of v3.50 is on the Autoland, which now works as shown below, plus the addition of the CIVA v2 from Philipp Ringler, which has now had a parallel release with the Concorde v3.50. Other focus features include; extensive new Flightmodel, more system detail, internal, cockpit and external revisions. The Skunkcraft Updater is also now available on this aircraft. There will also be a separate manual available for the v3.50 release. The changelog is quite extensive, and it brings this iconic aircraft up to a new higher standard of Simulation Version 3.5 (October 2nd 2024) Autopilot + Autoland + MAX CLIMB, MAX CRUISE + ALT ACQ / ALT HOLD + TRK/HDG + LOC and GS + INS + AP logic + AT below 180 ft CIVA v2 compatible (optional add-on by Philipp Ringler) + Option in the GUI + 3D cockpit CIVA units + Dedicated click areas + AP INS + Dedicated Cold & dark startup Flightmodel + Takeoff + Climb and transonic acceleration + Cruise flight + Descent + Landing + Ground taxi Systems + Virtual flight Engineer + Fuel consumption + Flight Safety and Protection System + Elevon trim + Landing gear / struts + MANUAL fuel trim Cockpit + Instrument lighting color + Autoland display + ISA value on temp. gauge is shown + Machmeter + Transponder + AviTab (optional) + Cabin lights less bright External + Landing lights + Taxi lights + Turn lights + External lights More + Program stability improved and tested + SkunkCrafts Updater compatibility added + ACF file + VR: Better throttle control + GUI: SETTINGS and small updates + Startup sound + 150+ new commands Manuals updated + v350 detailed changelog added (31 pages) + CIVA v2 guide added (39 pages) Concorde is a legend of aviation. Its timelessly sleek design is still beautiful aircraft, and her capabilities are unmatched up to this date. This milestone in aviation history was developed and built in the ’60s of the last century, realizing what was before considered impossible: A supersonic passenger jet. Is it the four mighty Olympus engines and their reheat (afterburners) roaring during takeoff... slender shape with delta-shaped wings... unique flight capabilities like super-cruising at Mach 2 for hours... and landing with the legendary droop nose lowered. Concorde is all round a very unique experience! The new update v3.50 release is now available for updating (via your X-Plane.OrgStore account) or to purchase (on sale!) at the X-Plane.OrgStore _____________________ Yes! the Concorde FXP version 3.50 by Colimata is now AVAILABLE from the X-Plane.Org Store here : Concorde FXP version 3.50 Price is US$49.95 (Currently on sale for only US$35.00 or you save $24.95(42%) Requirements X-Plane 12 (not XP11 compatible) Windows, Mac and Linux 8 GB+ VRAM Recommended Download Size: 622 MB Current version: 3.5 (October 2nd 2024) _____________________ News! update by Stephen Dutton 3rd October 2024 Copyright©2024: X-Plane Reviews Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved
  18. NEWS! - Plugin Upgraded : CIVAv2 by Philipp Ringler The navigation system... Delco Carousel IV-A Inertial Navigation System was nicknamed "CIVA". The CIVA navigation system was a major advancement in the era of aviation before the widespread use of GPS. Despite its limitations, it allowed aircraft to fly precise routes across long distances, such as over oceans, where traditional radio-based navigation systems could not function. The CIVA system is essentially an INS, which uses accelerometers and gyroscopes to measure the movement of an aircraft in three dimensions. The CIVA could be found on 707, 727, some 737-100s and -200s, the DC-10 and L-1011 Tristar, and on the early 747-100, -200 and -300 variants, and Concorde. Notable is that the CIVA INS 90-80 version was created only for Concorde (Supersonic Flight), both the standard CIVA 100 INS and CIVA INS 90-80 are included in this package. The original CIVA by Phillip Ringler was created for the FlyJSim Boeing 727, but it is now incorporated in other X-Plane aircraft, most notable is for Colimata's Concorde FXP and Felis Boeing 742. This is the updated CIVAv2, created for X-Plane 12 Version 2 includes: X-Plane 12 Support Better UI Dual or triple installation support for independent copilot instruments, flight director and autopilot all aircraft with existing single installation cockpit integrations are compatible aided position: single/dual DME updating and triple mixing Complete internal checks, with the real error codes when they fail Concorde version with different internal checks. The regular version will show errors when you fly supersonic Flight plan loading interface for on-ground and in-air partial loading of X-Plane .fms plans Helper UI for entering google maps or nautical coordinates Mouse wheel support Compatible with X-Plane 12 (no earlier version). Original features include Fully compatible with the 727 Series by FlyJSim - Can be used with any other plane Realistic warmup, initialization and alignment procedures Optional Quick-Align to get you flying instantly All display modes modeled, including HOLD modes: It can display ground track, ground speed, heading, drift angle, cross-track error, track-angle error, position, distance-to-go, estimated time enroute, wind speed and direction, along-track acceleration and longitudinal wind component Automatic navigation of up to 9 waypoints X-Plane flightplans can be loaded instead of manual waypoint entry Single-DME updating incorporating DME elevation Realistic position drift and smooth updating Built-in 30-minute backup battery in case of emergency Native M1 Mac support Can be operated according to original 1977 manual, including failure/troubleshooting procedures I will admit the CIVA is not the most easiest tool to use in the cockpit, but it is totally authentic... this v2 is an upgrade from v1, so the full purchase price is relevant, however if you own CIVA XP11, you can get this new CIVA XP12 for 40% off. Discount code will automatically be applied at checkout (as long as you use the same account). ___________________________ Yes! - the CIVAv2 Navigation System XP12 by Philipp Ringler is NOW available from the X-Plane.Org Store here : CIVA Navigation System XP12 Retail Price is US$19.00 Requirements X-Plane 12 Works with any aircraft Current version: 2.0 September 2024 If you own CIVA XP11, you can get this new CIVA XP12 for 40% off. Discount code will automatically be applied at checkout (as long as you use the same account) ___________________________ NEWS! by Stephen Dutton 3rd October 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  19. NEWS! - vSkyLabs Guimbal Cabri G2 updated to v4 vSkyLabs have completely overhauled their Guimbal Cabri G2 light helicopter in v4. This aircraft is available in X-Plane 12, and X-Plane 11. But the XP12 version is recommended to take advantage of the X-Plane 12 effects and the better flight model. The Guimbal Cabri G2 is a two-seat helicopter designed by Bruno Guimbal and produced by Hélicoptères Guimbal (France). The G2 initial demonstrator flew in 1992 and entered commercial service in 2008. It received type certification from the European Aviation Safety Agency (EASA) in December 2007. In 2015 it received type certification from the FAA, and began operations in the US. The Cabri G2 design was implemented also in the Okra 1200 tactical VTOL drone, developed in a joint effort of Guimbal and EADS and was initially presented at the Paris Air Show in 2003. The development of the VSKYLABS Guimbal Cabri G2 Project for X-Plane was approved by Hélicoptères Guimbal. Although acknowledged by Hélicoptères Guimbal, it is an independent VSKYLABS project which is not affiliated with and/or endorsed by Hélicoptères Guimbal. The comprehensive list of changes in this v4 version is noted as... XP12 - version 4.0 (1st October 2024): Flight model: Complete overhaul for the power-train (covers all components from engine via transmissions to rotors blades. Updated airfoils. Skids ground interaction tuneup. Systems: New cockpits annunciation lights system (all lights). New systems CB's system (all working CB's). Re-wiring of all systems switches/cb's/knobs and interactions in the cockpit with the new custom-commands VSKYLABS 'Cockpit-Builders-Heaven' layer, allowing easy Joystick/Keys assignments in X-Plane 12 built-in assignments system. Interior-lights tuneup for the instrument gauges. Cockpit panels (relevant) are lit with electrical power. Sounds: New and upgraded FMOD 2.02 sound package. Graphics: Upgraded exterior default paints and PBR textures. Upgraded Paint-Kit to version v4.0. Remodeled DG and Magnetic compass instruments. Remodeled Hour-Meter instrument. Improved VSKYLABS Experimental autopilot bezel, panel and LED system. Improved interior PBR textures. Added smooth animation to the fuel-tank selector. All glass elements (canopy, gauges glass) re-tuned. External canopy and doors-windows are tinted. Added 'dummy' floats (prep for things to come...). Fix - Improved rotor-disc appearance in external view when overlapping the canopy/windows. Fix - Rotor disc is now visually responsive for cyclic inputs. Interactions: Doors-remove/install mechanism now includes both doors at once. Doors are automatically closed when flying. The vSkylab philosophy is that you are purchasing an ongoing project, and all the development is free and ongoing throughout the X-Plane 12 version. These projects are under constant development: the development road-map is including flight model refinements, enhanced systems depth, additional liveries and other improvements. The Guimbal Cabri G2 v4 by vSkyLabs is now available from the X-Plane.OrgStore, if a current owner, then just go to your X-Plane.Org Account and download the latest version v4. _____________________________________ Yes! - the Guimbal Cabri G2 v4 by vSkyLabs is NOW available from the X-Plane.Org Store here : Guimbal Cabri G2 v4 Retail Price is US$29.00 On sale: $29.00 US$23.20 you Save:$5.80(20%) Requirements X-Plane 12 or X-Plane 11 Windows, Mac or Linux 8 GB+ VRAM Recommended Current version: 4.0 (October 1st 2024) ___________________________ NEWS! by Stephen Dutton 2nd October 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  20. Scenery Review : KRSW - Southwest Florida International Airport by Skytitude This particular Southwest Florida airport has been a big part of my reviewing life. Early years reviewing were based around KLAL-Lakeland, a great airport with wide runways to experiment with the different types of aircraft you journey through. For a test flight, then KRSW was only and perfectly 100 nm away to the south of Lakeland, far enough to get the feel and flow of the aircraft, but not too far away in wasting flying time, plus KRSW was a very nice medium sized, it's a sort of regional hub airport, but can also cater for bigger aircraft if required. In time most of my reviewing moved to KRSW completely away from Lakeland, the main reason was it was more perfect for reviewing not only for General Aviation aircraft, but Private jets and the standard single aisle airliner. Circuits are excellent here, if you go counter-clockwise to the airport. As most arrival circuits are to the south to Rwy 06, so you can keep clear of the heavy traffic, but still have a dynamic background of a working busy airport, it has nice visual elements as well with the Cape Coral-Fort Myers, Naples-Marco Island, and Punta Gorda metropolitan areas... in other words KRSW is perfect. The original reviewing Southwest Florida International Airport scenery was Aerosoft's, with the original release in November 2015, with an update in February 2016. It was for the time a sensational scenery, obviously because why I used it so much, but that is now eight years ago, and time and quality has moved on. And over the last few years without attention, the Aerosoft's KRSW has been feeling a tired, oldish... it still stands up, but here is Skytitudes release of KRSW, and it in many ways created a dilemma, stick with the trusted and known, or upgrade the scenery to the newer version? That is what this review is setting out to achieve. Skytitude is quite prolific and focuses totally on US Florida State scenery, his recent releases are Jacksonville (KJAX) and Tallahassee (KTLH), and both got very high marks for the detail and quality at a value price, so Southwest Florida fits in quite nicely in to that same context. As airports go RSW is not an old airport as it was only conceived in 1973, when it was clear that the existing airport in Page Field would be too small (They were certainly right there). So the government of Lee County selected a site near Interstate 75, which was then under construction. The airport's groundbreaking was done in 1980, and Southwest Florida Regional Airport was opened on schedule, May 14, 1983, with a single 8400-ft runway. Delta Air Lines operated the first flight. The original terminal was located on the north side of the runway at the end of Chamberlin Parkway. The airport was renamed Southwest Florida International Airport in 1993, though it had hosted international flights since 1984 and U.S. Customs since 1987, mainly for flights to and from Germany. The name change coincided with the completion of a 55,000 square foot Federal Inspection facility annexed to the original terminal's Concourse A. The single runway was also lengthened to 12,000 ft (3,658 m) at the same time to better accommodate international service (making it the fourth-longest runway in Florida). The airport has hosted Boeing 747s (including Air Force One), but as of 2009 the largest aircraft scheduled to RSW are the Airbus A330-200s on Air Berlin's now discontinued non-stop flights to Düsseldorf and seasonally the airport attracts a lot of charter and winter visitors chasing the sunshine. Southwest Florida International Airport IATA: RSW - ICAO: KRSW - FAA LID: RSW 06/24 - 12,000 ft (3,658m) Asphalt Elevation AMSL30 ft / 9 m First impressions of the Skytitude Southwest Florida scenery, was it didn't seem that different from the Aerosoft version, same visual look and feel... good for that, but there are a lot changes here at RSW, as we shall see. First is the aspect change from X-Plane 11 to 12, but there is more to it than that. As the high resolution ground textures are much more detailed and have a far more realistic (even modern) texture about them, they look excellent. Areas now look more filled in, certainly the landside detailing, as it makes the Aerosoft look quite barren compared, but to note you need your "Rendering Distance" set at Maximum, as Skytitude does not do a heavy POV distance to save framerate, but you can easily see the 10 year gap in advancement in scenery detail between the two KRSWs. Landside is excellent in fill and with the well crowded Car-Rental zones and large carparks. Rather that just being a model, the short-term carpark here is far better defined, with an entrance way and the excellent fauna and tropical trees filling and surrounding the area, it looks finished here and all the better for it. KRSW has only one large terminal with three concourses D, C and B. There are no A area gates (used earlier in the older demolished terminal). The same concourse design is done thought-out the terminal complex. And the detail is top-notch here, with the right weathered concrete textures and very good window/glass look and feel, all very well done and very XP12 in quality, and the small detail of stairs, antennas and Air-Con units also show a great attention to detail All three concourses are excellent, and the ground clutter is well done, no branding, but still quality airport vehicles, service equipment and a lot of ramp container trolleys. Skytitude uses the built in default "Ground Handling" system, which is now the better airbridge system, easy to use, it works very well here. In every area then the Skytitude RSW is far better than the original Aerosoft version... and yet, there is something missing? That missing aspect is the animations of vehicles, that swirled fast around the Aerosoft RSW. So the Skytitude scenery is not as dynamic as the Aerosoft one, and you do really miss them (or avoid them) and you also feel that static difference? RSW's terminal is buried between the concourses and the short-term carpark, but the external detail on show is very good, there are no interior details for either the terminal or the concourses. Car rental area is excellent, with a lot of fine detail and loads of 3d cars. The exposed carparks are also really well done with high quality 3d X-Plane 12 trees and fauna that are well placed and look very authentically tropical Florida, highlight here is the RV park, a nice detail... ... but visually missing on all the entrance roads are the road and airport signage, there is a huge amount of signage here at RSW as shown below, but all the signage is missing in the Skytitude scenery? It's a small detail, but an important missing one. Biggest change between the two RSW sceneries is the latest addition of a new state-of-the-art facility control tower and FIA Administration. The facility replaces the older tower, and is part of a broader expansion project at the airport, the tower became operational in January 2022. Sensationally detailed, the tower and surrounds shows great attention to detail, no internal detail, and the (T) X-Plane Tower view is on the floor near Concourse B. But this area shows that Skytitude is becoming a premier developer in detail. The Lee County Station 92, serves as the RSW Airport Rescue and Fire Fighting (ARFF) facility, which is placed next to the Control Tower. It was in a basic form included in the Aerosoft version, but here it is fully realised and detailed, including a Basketball hoop to while away your waiting time. Also added in this area to the north is a communications site with well done and detailed multiple cell and microwave towers. This newly filled in area gives you a very nice filled in visual area on departure or arrival. Other new details include the construction of the Swissaport Facility, FedEx dropoff depot, Long-Term carpark entrance, and the construction site of the new Concourse E on the west side of the Terminal complex. All these items add in to the fill of the airport environs. The north side is a very familiar area... ... northwest is a small Cargo facility, with UPS and FedEx sharing the space. There are two small 1-2 parking stands and four larger 3-6 parking stands. Detailing and clutter is excellent, with all the cargo and vehicles branded and detailed. It's perfect for regional (Cessna Caravan) or freighter cargo services... an area to use. There is no name on the central ramp, but used you could say it is the "PrivateSky Aviation Services" ramp. This area is my main reviewing platform, it is a perfect place to do this with the movement action going on in the background, and the ease to runway access. The area is very nicely upgraded from the Aerosoft version. The PrivateSky logos and text is now not so lo-res, the ramps feel more full with with the few static aircraft as well, and the FBO building modeling and surrounding detail is all quite a few steps above the earlier layout. I am going to enjoy it on here... To the east there is a Delta United Cargo receiving facility, and a large Jet Aircraft Maintenance Inc (Jet Group) hangar, which is really nicely weather worn detailed. Central to the north of the field is the now decommissioned old control tower, taller than the newer version, it is well sited for runway approaches. Oddly this tower's internal area is well detailed? Staff and spare carparking is set out behind the old tower complex, again well detailed and defined. The "North Ramp" was in the Aerosoft RSW, but you barely ever took notice of it. Here in the Skytitude version the ramps are far better detailed, as is the placement of seven UPS stored aircraft. So it brings the area alive and in so making it also usable, of which it wasn't in the past. The Airport's Fuel Depot is situated further east by the threshold of runway 24. There are two areas off the airfield that have custom infrastructure. To the west is Global Parkway, an industrial site, but the very distinctive Holiday Inn Express hotel sited here on the o6 Approach is missing? and the Entertainment Manufacturing Group (EMG) facility, a leading manufacturer specializing in custom metal and cabling products for the entertainment industry is also reproduced here. Textures Skytitude seems to be experimenting with ideas when it comes to surfaces and textures. RSW has a lot of varied and different runway and taxiway surfaces, and that has required a specialized approach in replicating them. The results are quite spectacular, as the surfaces here are all excellent across the myriad of different surfaces, including asphalt and concrete variations with stone, cracks and grooves were required. Grunge, dirt, wear is also perfect as are all the markings and signage. X-Plane 12 dynamics are of course developed into the textures. PBR reflections and normal maps are dynamic with burnt-in ambient occlusion which are all active... I don't really expect Chicago whiteout conditions this far down in Florida, but I do expect tropical thunder storms effects to be really good. Jacksonville had a strange rolling grass, which didn't quite work, here experimentation has created a better grass solution, no rolls, nice grass, and areas where the thinning grass comes through creating a patchwork of lawned or differential terrain... it is all very good. Using the X-Plane 12 translucency, Skytitude has used it to create a lot of integrated water areas and drainage canals, again really well done and very visual around the airport field. Lighting Runway 06/24 is lit to the current ICAO standard, and 06 approach has a ILS (111.50 IRSW) and RAIL guidance lighting. Terminal and Landside areas are two-tone, with the brighter white on the ramps... there is a huge amount of downlighting very effectively used here to create light in normal dark spaces like with the terminal, glass night lighting is also well done... A darker orange tone is used on the Landside. The Arrival terminal area could be more brighter, it feels dark for a busy area? The carpark lighting is very comprehensive and well lit. The hero again is the new control tower, very candy pop, but effective. Fire Station complex is also well detailed in building and surround lighting. The "Private Sky" ramp is well signed, but the ramp itself is dark, again the drop-down lighting is well used. Cargo is brightly, nicely lit, you can easily do night work and the flying from down here. Field navigation signage is perfectly realised and nicely lit, but the signs come with no ground reflections. I couldn't resist a circuit flight to see the scenery from the air... I like it, I like this Skytitude RSW a lot. ___________________ Summary Aerosoft released a Southwest Florida International Airport scenery in November 2015, with an update in February 2016. It became a reviewing stablemate for me and for X-PlaneReviews, because of its position and in being quality scenery. But that last update is now over 8 years ago, and so here is another KRSW Southwest Florida released from Skytitude for X-Plane 12. It would take a lot for me to replace the original Southwest Florida scenery, but admittedly it is showing it's age. Thankfully this Skytitude version is overwhelmingly good. Skytitude has had an upward quality and detailing journey this year with already Jacksonville (KJAX) and Tallahassee (KTLH) in both being excellent. Modeling and building textures at RSW are excellent, but the overwhelming detail here is just that in fill detail, and it is done everywhere. Certainly in the tropical trees, fauna and grass in using X-Plane 12 native tools, but here expertly arranged to create a really realistic environment. New Control Tower is the highlight, well detailed in the day, candy coloured at night, it springs life into the scenery, and all new developments or current developments are all included as is the excellent Fire Station and communications area. Great wildly varied textures are excellent, and the edited DSF tile has a 25 Sq Miles of hand-inserted detailed area, with intergrated water and the drainage canals also use the dynamic X-Plane water and dynamic grass and are all first rate. All textures are PBR with burnt-in ambient occlusion are also all active. The scenery uses the X-Plane 12 "Ground Handling" system for the animated airbridges, and easy to use. Lighting is also really good and heavily down lighting detailed. Notable though is the missing animated ground traffic that is in the Aerosoft version, making the ramp areas feel a little static in comparison, also missing is the entrance road and parking signage, unfortunately it is highly noticeable, and the Holiday Inn Express hotel is also missing on the 06 Approach... all minor stuff, but doesn't takeaway the overall quality of the scenery presented here. It has been an upward journey for Skytitude. But this Southwest Florida International Airport scenery is levels above his other releases, it shows a maturity, but more so an attention to detail that delivers a professional quality scenery, it is also very good with all the latest X-Plane 12 effects and details... more so, for me it delivers a new palette to deliver excellent reviews. It is to the credit of the developer that they now have moved now into that upper echelon of pre-eminence of quality scenery at a value price... Highly Recommended! __________________________ The KRSW - Southwest Florida International Airport by Skytitude is NOW available! from the X-Plane.Org Store KRSW - Southwest Florida International Airport Priced at US$19.95 Requirements X-Plane 12 (not for XP11) Windows, Mac or Linux Download Size: 1.1 GB Current version : 1.0 - September 26th 2024 Installation Installation of KRSW - Southwest Florida International Airport is done via a download of 1.07 Gb... There are three folders to install skytitude-krsw-swflorida-xp-airport skytitude-krsw-swflorida-xp-terrain skytitude-krsw-swflorida-xp-beaches With a total installation size of 1.41Gb. Documents There is a single installation manual provided by Skytitude, it documents how to, or not to use Ortho4XP textures. ____________________________ Review System Specifications Windows - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD. Software: - Windows 11 Pro - X-Plane 12.1.2 Plugins: Traffic Global - JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 Scenery or Aircraft - none- ____________________________ Scenery Review by Stephen Dutton 1st October 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  21. NEWS! - Scenery Released : LFRV - Vannes Golfe du Morbihan by VFR-Scenery VFR-Scenery create very personalised sceneries in the Breton - Brittany area of France. Two releases have already covered Quiberon and La Baule-Escoublac, and this is the third release of the area with Vannes Golfe du Morbihan. Vannes – Golfe du Morbihan Airport is a regional airport located about 7 km west of Vannes, in Brittany. It has a 1,200-meter asphalt runway suitable for light aircraft and a grass runway for microlights and gliders. The airport is an important center for recreational aviation, business aviation, and sightseeing flights. It also hosts a skydiving school offering tandem jumps and training for beginners and experienced jumpers. The local flying clubs offer lessons and discovery flights to fly over the Gulf of Morbihan. Although the airport does not manage regular commercial flights, it is a key hub for aviation and tourism activities, as well as for emergency medical services. Its proximity to the coast and the region's attractions makes it a great asset for thrill-seekers and visitors alike. Features: Airfield precisely modeled using photos taken on-site in 2023. Custom 3D objects (no external library required). Interiors of the flying club’s hangars modeled and lit at night. The doors of 19 hangars open and close. The gates open and close. 4K PBR texture. Skydiving school mural accurately modeled. Fuel stations accurately modeled. Compatible with Ortho4XP and AutoOrtho. Optimized for your FPS (beta testers reported a loss of 2 to 6 fps depending on configurations). VAC chart included. User manual in English and French with easy installation. Plugin provided. This Vannes Golfe du Morbihan airport has been carefully modeled using photos taken on-site between 2022 and 2023. We have reproduced with the utmost precision the details that make this airport unique. You will be able to start your simulation in most hangars, open the main doors and gates of the airport, and freely cross the restricted areas. Images are courtesy of VFR-Scenery __________________ Yes!... LFRV - Vannes Golfe du Morbihan by VFR Scenery is now Available from the X-Plane.Org Store here : LFRV - Vannes Golfe du Morbihan Price is US$19.99 On sale: $19.99 $15.00 - You Save:$4.99(25%) Requirements X-Plane 12 (X-Plane 11 compatibility will be available in a few weeks) Windows, Mac or Linux 8 GB+ VRAM Recommended Download Size: 6.7 GB Current Version : 1.0 (September 28th 2024) ___________________________ News! by Stephen Dutton 30th September 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  22. No, Gamers will churn through everything, but what you want is those you seek something more significant in wanting to be a Simulation user, in other words recruit the newer users with something that will satisfy their inquisitive needs, once hooked as you know Simulation can deliver a very personal experiance... start the journey. I don't want X-Plane to go the way of missions and experiences just to capture users, but show the technical side, but you also need the visuals to compliment the tech and physics, this is the core of the sim. In lots of ways X-Plane is doing everything right in that aspect, but you still have balance it with better world visuals.
  23. The problem is that X-Plane is treading water, even losing users to the mega industry instead of benefiting from the explosion of simulation newcomers. There is a huge market out there as MSFS 2020 has shown, so why isn't X-Plane even getting a small minority of that? I will note that however Laminar Research have done a lot right this year, so the future numbers will be interesting. As a point Apple is not doing well out of it's "minority" computers either, the "27 inch is gone, and the awful "24 inch is a commercial failure, that will be gone soon as well, sadly.
  24. Aircraft Review : McDonnell Douglas MD-11 Passenger by Rotate With the release of Rotate's McDonnell Douglas MD-11 in March 2022, it was in the aircraft's more common Freighter role than the introduction variant of the Passenger aircraft that was released. In fact no MD-11P (Passenger) aircraft are now flying, As in being after the retirement from passenger service with the last flight being by KLM in November 2014, then most of the remaining MD-11 passenger fleet were converted into the freighter specification, many of which are still in service today. The last of 200 MD-11 aircraft was built in October 2000 after Boeing merged with McDonnell Douglas in 1997. But the demand for this particular passenger aircraft was still very high, and worthy considering the quality and detail of the Rotate Freighter release, almost from day one, they clamored for it... so here it is the P in Passenger variant of the MD-11 from Rotate. McDonnell Douglas had started to search for a DC-10 derivative as early as 1976. Two versions were considered then; a DC-10-10 with a fuselage stretch of 40 feet (12 m) and a DC-10-30 stretched by 30 feet (9.1 m). The latter version would have been capable of transporting up to 340 passengers in a multi-class configuration, or 277 passengers and their luggage over 5,300 nautical miles (9,800 km). At the same time, the manufacturer was seeking to reduce wing and engine drag on the trijet. Another version of the aircraft was also envisaged, the "DC-10 global", aimed to counter the risks of loss of orders for the DC-10-30 that the Boeing 747SP and its range were causing. The DC-10 global would have incorporated more fuel tanks. McDonnell Douglas was still convinced that a new derivative for the DC-10 was needed, as shown by the second-hand market for their Series 30 and the heavier DC-10-30ER version. Thus, in 1984 a new derivative aircraft version of the DC-10 was designated MD-11. From the very beginning, the MD-11X was conceived in two different versions. The MD-11X-10, based on a DC-10-30 airframe, offered a range of 6,500 nautical miles (12,000 km) with passengers. That first version would have had a maximum takeoff weight (MTOW) of 580,000 pounds (260,000 kg) and would have used CF6-80C2 or PW4000 engines. The MD-11X-20 was to have a longer fuselage, accommodating up to 331 passengers in a mixed-class layout, and a range of 6,000 nautical miles (11,000 km). On December 30, 1986, McDonnell Douglas launched the MD-11 with commitments for 52 firm orders and 40 options in three different versions (passenger, combi and freighter) from ten airlines (Alitalia, British Caledonian, Dragonair, Federal Express, Finnair, Korean Air, Scandinavian Airlines, Swissair, Thai Airways International, and VARIG) and two leasing companies (Guinness Peat Aviation and Mitsui). Orders from Dragonair, Scandinavian and UTA, and an undisclosed customer were canceled by 1988. The MD-11 however failed to meet its range and fuel burn targets. The last of the 200 aircraft was built in October 2000 after Boeing merged with MDC in 1997. Also hanging over the aircraft's head was the ill-famed Turkish Airlines Fl 981 McDonnell Douglas DC-10 which had operating the flight and crashed into the Ermenonville Forest, outside Paris, killing all 346 people on board. The crash was also known as the Ermenonville air disaster. Flight 981 was the deadliest plane crash in aviation history until 27 March 1977 (Tenerife). Some early MD-11F freighters were actually built, but most of the MD-11's still flying as noted are now mostly all these converted early MD-11 passenger aircraft. I will put my view first. The Rotate MD-11F is one of the best simulations available in the X-Plane Simulator, the aircraft is sensational, but complex to fly and mostly crazy fast to land. But that is the attraction of the machine, and basically the MD-11 deserved a far better reputation than it has. It was the perfect size, not to small and not too big, with the right upgrades it had the talent to have a bigger and longer lasting in service significant career, pilot's loved it, so did the passengers for it's space... unfortunately the management and the divisive troubles at Boeing damaged another great design to history by not rectifying it's weaknesses. But as X-Plane users and thanks to Rotate, you can now fly and still use this exceptional machine. It's a BIG aircraft, one that stands out anywhere. So the aircraft does create a very big footprint in the simulator, and that aspect then does also create the fear of the MD-11 being a framerate killer. I never seen or even feel that aspect at all with the MD-11F, it flew well every time within my specification boundaries, and I certainly don't get the same feeling here with the MD-11P either, and considering the extra additions to the passenger design, but then again I'm not greedy with my graphic settings either, and I am also flying on an average system... my feeling is that if I can fly it well with no framerate intrusions then so should you. If you can't then it may be time to upgrade your computer specifications. Rotate aircraft promote the "wear and tear" or a hard worked "in it's life" style of design. And not only is the whole intricate detail available here, but it is tired and worn as it should be... so that "Ultra Realism" is very apparent here. The MD-11P is however noticeably cleaner than the worker Freighter variant, again it is absolutely realism perfect. Every panel and fuselage highlights are exceptional here, just check out that wing light installation, and cargo hold doors. Like the MD-11F a "walkaround" here turns into a journey of detail, a feast for the eyes, and you will never tire of looking at this aircraft. As there is always something new to discover and absorb. If you are a detail and texture junkie, again this MD-11 will put you in hospital with an obsessive overload. Wings are metal realism 101, you can virtually touch the spectacular aluminum alloys in the leading edge construction, all components and access panels are near perfection. Extended (50º) and the leading edge Krueger flaps show the intimate detail is near perfect, rear Triple-Slotted Fowler Flaps are huge "Barn Door" draggers... again the work is exceptional here, the very best in animation and ultimate detail. Winglets are excellent, note both the highly detailed lighting assemblies. The lower winglet may look like a painters shape mark, but no, they are really like this red and white design on the real-life KLM version. Engines mounted are three General Electric CF6-80C2D1F high-bypass turbofan engines, the same that is on the Boeing 747, rated at 52,200–61,960 lbf. The engine pod design is excellent as is the chrome inlet surround, inner fan and spinner. But the real "gobsmacking" detail is the outlet, note that amazing copper cone, all the wear feel is realism 101, or even 150%, it is just all so good. That massive tail with the third CF6 enclosed inside is again extremely well done, again from the maw of that massive inlet, to the rear set copper outlet cone that again steals the show. It is quite scary on how far back the GE CF6 is mounted in the tail section. There is a very long inlet to the fan section, and the rear cone and bottom section are also hinged down to remove the engine from the aircraft. If there was not enough weight back here, then why not add in another jet engine, a small one mind you in the APU unit in the lower tail, it is a Honeywell GTCP331-250. Both thrust reversers are exquisitely done in animation and including their inner cowling grid details. The MD-11F's cockpit window were a bit clear, the MD-11P's seems to be far more heavily tinted... so they look a lot better in context, with their lovely metal frames and perfect glass. Here the passenger variant also has lovely side windows... instead of an all metal tube feel of the Freighter, raised in a enforcement thicker paneling, the windows are really well done with the quality detail. There are four doors per side, two forward, an overwing and a rear. Like the DC-10, the MD-11 has a three bogie rear and a nosewheel unit for the landing gear arrangement. A lot of developers model and detail the gear assemblies very well, but they leave them clean, nice but that is not what you would call realistic... here Rotate has done the "dirty" so to speak with not only the full assembly construction, links, hubs and supports and what have you, but covered them all in grime and brake dust... perfection, yes it all is. All the hydraulic lines are there, as is also the nice tyre construction with great tyre highlighted detail. Middle support twin bogie is again brilliantly detailed, but the central hull placement means most of the internal section is hidden, very well done though again in quality and the grubby detail. Nosegear is also highly detailed and authentic in detail, and you can see right up into the gear bay, and the same great detail is also noted internally. All linkages and assemblies are all highly modeled and detailed to an exceptional degree, The taxi and landing lights are positioned up very high on the struts on the MD-11. All the gear animations are first rate (and magnificent to watch) and note the forward gear doors that are connected directly to the nosegear struts. Menus With the Rotate MD-11 both variants there is a dropdown X-Plane Banner Menu (Plugins) with two selections; AIRCRAFT MENU and ABOUT. AIRCRAFT MENU; has four tabs... Options, Load Manager, Ground Operations and Failures. ABOUT; Is the aircraft Version Number and Rotate Credits. OPTIONS; This is the aircraft Options page with Seven option choices; - Show Ambient temperatures In Celsius - Show Weight data in Kilograms (Or Lbs) - Show Fluid quantity in Litres (or Gallons) - Reduce IRU align time to 30 seconds (align now) - Default to HPa Barometer setting - Synchronise barometer setting Co-Pilot side - Use 8.33KHz spacing in VHF Radios Lower is the choice to; "Perform Maintenance tasks to all systems", and to note to "Save Options" choices bottom. Since the MD-11F release there has been a few more options added to this page... - Use hardware controller toe-brakes - Use hardware controller tiller - Inhibit acceleration in FGCP knobs Situations; Right side has five start "Situations"; - Cold & Dark - Parked with external power - Ready to start engines - Ready to taxi - Ready for departure All selections are very good, but there is no "Turnaround" option which is interesting. Also new are "Other Options", these are two choices to. - Pause flight on Master Warning alert - Pause flight before T/D (Top of Descent) And finally there are the options to "Save", "Load" and "Reset", the Pop-Up DUs Display Units) location All these above changes are now also on the MD-11F LOAD MANAGER; This is your aircraft set up page for Payload and CG (Centre of Gravity/%MAC) and Fuel Quantities, Weight & Balance and Total Weights. Top is the Total Payload and Payload CG settings in KG (Lbs) and %MAC. Then the Fuel Quantities in; Takeoff Fuel, Taxi Fuel, Ballast Tank(s), Ballast Fuel, and Trip Fuel. The top slider selections are different here than with the MD-11F... Here you have Pax Load (Passenger) and Cargo Load, instead of the various loadings on the Freighter. There is the same "Extended Controls" for a more detailed loading choice. Here you can set the loads for the Passenger Cabin in; Business-Fwd (Forward), Business-Aft, Economy-Fwd and Economy-Aft... change is in the three LO (lower) Cargo compartments can now be only filled on the MD-11P version in Lo-Fwd, Lo-Ctr and Lo-Aft. If you input the "Total Payload" it will basically set the passenger and cargo loads for you, of course you can adjust the individual settings for your own loadings, but most is done automatically. Fuel options include; Block Fuel, Taxi Fuel, Ballast Tank, Ballast Fuel and Trip Fuel (estimated)... "Simple Controls" returns the menu back to normal size. On the Right is the "Weight & Balance (ZF-CG and TO-CG) graph to see your loading and takeoff limits (or limitations), and below is the Totals of the TOW (TakeOff Weight), ZFW (Zero Fuel Weight), TO-CG (TakeOff - Centre of Gravity) and ZF-CG (Weight and Trim) both %MAC. Finally bottom is the option to "Apply (set) load configutation to aircraft and FMS", This will transfer the set loading data directly into the aircraft (fuel and weight) and %MAC into the FMS. Notable is the Fuel loading settings as the interesting part is the aircraft balance setting. The MD-11 has extra AUX tanks for the TAIL TK (Tank), CTR (Centre) TK and the AUX UP TK, all these fuel options are found under the Ballast Tank (top). This can be very hard to set up, because the MD-11 aircraft is very, very sensitive to it's CG balance. The really hard part is that where do you get your "Ballast" fuel info from, certainly not from SimBrief, as it is not listed there. I set up a route (and not using the "Ballast" function). Basically My attitude is to fill the main centre tanks then just adjust the AUX tanks automatically to fill to the amount of excess fuel required.... there is an over-riding main Ballast slider to help you here, and it works magnificently. GROUND OPERATIONS; This tab allows you to use "Static Elements" and to open and close the aircraft doors, with a few nice features as well. Ground Services; There are six selections for "Ground Services". They include; GPU (Ground Power Unit), which is very nice (you can also use the COMMAND Toggle "GPU_power_request_toggle" as well to activate the GPU). Wheel Chocks, Cockpit Stair, (a very nice RF Door set of tall stairs), Jetway (if available at the gate), Fuel & Food Service... nothing happens visually here but the aircraft is serviced with Fuel and Food is loaded, and a Push Back option of; Stop, Left, Straight and Right actions. (I would still use betterpushback). There are eight passenger doors, two main Cargo doors and a Bulk cargo door left rear. Oddly the forward left door L1, is still called the "Cockpit Door"? Lower panel are the interior lighting switches; Off, Low and High, and a lighting switch (On/Off) for the Cargo holds. FAILURES; The "Failures" feature also still feels a little underdeveloped? You get nine options in; APU, Air, Electrical, Engines, Fuel, Hydraulic, Instrumentation, Fire and Other. But the options are limited to only one in "Fail Now" of which will immediately fail the choice option. It will "Fix Now" so you can quickly rectify the failure... There are a lot of failures to choose from, but there are still no timer or altitude failure options? You can now move the menu screen around your window, but there is no scale option. Cabin The biggest differential between the MD-11F and this MD-11P, is of course the passenger cabin... you have to love the way those doors slip serenely into roof of the fuselage, gets me every time. Going in the front door left, and you realise, just how big... huge the MD-11 is. I hope you like blue? Forward cabin are the bulky Business seats (in Blue) very nice... There is then a smaller centre business section with fourteen seats... Before the rear two economy sections.... It is far brighter and a more modern cabin than I expected, it will be very interesting in what the painters will create in authentic livery interiors, but I like it... the Economy chairs are very nice, modern with still a mid-noughties look. There is a very nice mottle pattern on the excellently shaped sidewalls, with down-lighting, the roof bins and accessories feel a bit Star Wars R2D2, and the no smoking/seatbelt signs are not switchable either? Galleys middle and rear are massive, as there are only two of them for the four areas, nicely done in detail, and the toilets are all standalone. All through there is not much functionality including the toilets (remember the non-working toilet on the MD-11F), but there is no doubt it looks nice, and it is a nice place to fly in. Cockpit (Office) The cockpit door is almost a side wall panel, you could actually walk right past it, as it blends in with the cabin decor. The feel inside is very Rotate as well, I call it "Edgy Grungy", a lived in and worked in environment like within the Rotate MD-80, and immediately you feel the difference... The MD-11F in X-Plane 11 was very lived in, but the X-Plane 12 MD-11P feels totally different, as it makes the XP11 version look bland by comparison. You feel the textures and and the grungy look more as it now comes out at you, obviously the photometric lighting engine is working like gang busters in here. It looks simply amazing! Yes the MD-11F has the same look and XP12 feel now (I checked), but there are a few subtle differences. The cockpit is set up for a three person crew, but the aircraft is only flown by the two forward pilots, the third is really just a loading officer or a relief pilot in the third seat. The three seats are bulky, and expertly modeled, love the authentic chunky headrests, and the molded document storage backing frame and the molded lower seat frame. Seat material is a blue/grey wool fabric with large sheepskin covers to keep you comfortable on those long-hauls... sheepskin is extremely hard to do with hard modeling, but it looks realistic in here, it is (slightly) different as well... the Freighter has a (dirty) lighter colour, in the Passenger it is a darker grayer sheepskin. I didn't know you could do this until I checked, the seat headrests can be moved from the upright position to the layback position. Those amazing heavy textures of the window frame moldings are still in here, as are all the excellent materials that are very authentic to the aircraft, everything in here is so "touchy feely"... Side window opens at the touch (turn) of the handle. The EFB (Electronic Flight Bag Tablet) disappears as the window's open, this option was not on the MD-11F two years ago. (now on both) If you already have purchased the MD-11F, then you will be nodding your head in agreement. It is totally the same cockpit and instrument set up and layout. In fact swapping between the "F" and "P" variants there is absolutely no difference at all. So if you have flown the Freighter for the past two years, in reality, you will find absolutely nothing at all different here, with nothing to relearn or to hit the manual for. That said if you are new to the MD-11, then there a bit of a learning curve. It is a complex machine in striding the analog to automatic instrument eras, as the aircraft has a bit of both, and a lot of manual applications with a fair bit of Auto as well. Thankfully the systems are laid out in a point to future ergonomic layouts, and there is provided by Rotate an extremely comprehensive set of manuals (20 Manuals actually) covering almost every aspect of every system. So there is a lot to learn and to study in here. Love those chunky yokes, and so extremely authentic they both are too. PTT (Push To Talk) button works, and so now does the electric trim switches, they didn't on the earlier XP11 release. You can hide one or both yokes individually via the base hotspots. Instrument Panel The six display layout is pretty easy to understand, per a set of three for each side pilot, they are called DU (Display Units). They consist of the outer PFD (Primary Flight Displays), middle ND (Navigation Display) and inner EAD. The EAD is split with the left display the PED (Primary Engine Display) and on the right the SD (Secondary Engine Display). Centre panel is the Gear lever and the four gear annunciator lights. The PFD is familiar, but it isn't? Using a lot of colour (mostly orange or amber) it is still quite unusual to the eye, but the layout is extremely highly detailed here from Rotate (call it authentic if you like). From the off you have to understand the language used in the MD-11, it is modern in a way (very Airbus, or early Airbus), but again quirky in it's own way. Again study is certainly required to master the systems, or their quirks. Speed and Altitude tapes are left and right, with a complex V/S Vertical Speed built into the right tape. Autopilot and AutoThrust (A/THR) functions are top, with a compass heading at the bottom. Centre is the Artificial Horizon with a built in pitch markers and Rate of Turn markers. All displays pop-out, including the FMS panels, again another new thing added in the last two years. The SD also has other page options... Set behind the Throttle quadrant is the SD control panel. On here are twelve buttons representing; ENG (Engine default), Blank, Blank, ND (Navigation Display - Not used), CONSEQ (Consequence), STATUS, HYD (Hydraulics), ELEC (Electrical), AIR (Air-Conditioning), FUEL, CONFIG (Configuration) and MISC (Miscellaneous). Flight Management Computer (MCDU) The Flight computer in the MD-11 is called the MCDU (Multipurpose Control Display Units). Here the replication of the Honeywell Pegasus MCDUs are absolutely first rate, with two displays set forward and one rear on the pedestal. The rear of course is for display only, but some of the basic pages work. The system includes lateral navigation (LNAV) and vertical navigation (VNAV) modes, and the FMS can predict fuel consumption, estimate times of arrival, and calculate optimal descent profiles based on real-time conditions. Set between the two forward MCDUs are the backup Altimeter and Artificial Horizon, Auto Brake selector and the Brake Pressure gauge (that works). There is a cross-fill from the EFB that includes the set Weights and Fuel, but no SimBrief direct flightplan insertion. However you can save Flightplans in the "user-data/saved-routes" folder with the SimBrief Downloader in the .txt format. There are no SID or STAR procedures included in the flightplan, but they are not hard to add in via the Pegasus system. Between the two of the FMS fill and saved routes, programming the MCDU is quite quick, a tricky one though is the "slope/wind" input in the take off page? You will need to calculate the runway slope and wind heading, it usually comes out like this "UP0.0/HD006" (UP being slope of 0.0 degrees and HD being Headwind 06 knots), without that calculation the MCDU however can't setup the vSpeeds, so it is essential to master the maths. Another trick is filling in the centre TOCG/TOGW settings mid screen top... this can only be filling in from the W&B page on the EFB/Menu, by pressing the "Apply load configuration to aircraft and FMS". So it is notable that you do your EFB calculations first, cross-reference to the MCDU to fill-in the data, not the other way around, as it doesn't insert correctly. Throttle Quadrant The central Throttle Quadrant is simply a beautiful thing. Really well recreated for your pleasure... Far left is the Long Trim Handle, then the T-Bar (with working catch selector) SPD BRK (Speed Brakes). Those three sublime Throttle Handles have built in reverser handles, then the right hand Flap Selector with the DIAL-A-FLAP selection. Mode Control Panel Top glareshield is the "FGCP" or Flight Guidance Panel, it is the primary interface for the autopilot, flight director, and autothrottle. It looks complicated, but actually it is quite intuitive to use and operate. Upper left and right MCP are the two ECPs (Electronic Control Panels). Here the Baro, in SETTING, STD and MINIMUMS (both RA and BARO) are used in the PFD, the rest of the buttons are used for the ND (Navigation Display (range) and for setting the VOR pointers. Overhead Panel (OHP) The Overhead Panel is complex? Three Engines makes for a lot of buttons and systems on one board. Thankfully ergonomics has taken place here to give you panel flow. The MD-11 was completely system redesigned to be intergrated for a two crew operation, were as the DC-10 had a Flight Engineer (and Panel) third crew member. A lot of the functions are very easily recognised, but there are a lot of buttons for side systems (Aux Pumps and so on) that are essential to the operations of the systems.... So study is obviously required to understand all the systems presented on the board.... This means, just pressing the buttons you think you need and then to go flying will result in a major system failure, meaning then your going to ruin a very nice aircraft, so you can't be cocky bugger in here. Layout is column left (top down) panels; ADIRU (Air Data Inertial Reference Unit) Navigation, Cargo Temperature, FADAC (Full Authority Digital Engine (or electronics) Control)... Main centre column panels; HYD (Hydraulics), ELEC (Electrical), AIR (Air-Conditioning) bottom FUEL.... Right column panels; Service Panel, Cabin Press (Pressure), Anti-Ice, Test Panel. The chin bottom panel; Left/Right Wipers, OHP and Dome/Storm lighting, Instrument lighting knobs, EMER LT (Emergency Lighting), No Smoking/Seat Belt switches, Call Reset... External lighting (Landing/Nose), Wing/Turnoff Runway lights, NAV (Navigation), LOGO, BCN (Beacon) and HI-INT (Strobe) lights. Note a few switches in the lighting panel are opposites, off can be in or out on selection. It is clever in that the non-essential lights are in off, but the essential NAV, BCN and HI-INT are out to be off. You can test all the systems and panels, the fire systems are particularly good. As all of the FIRE/APU and Fuel switches can be tested and checked. You can also test such items as the landing gear... push the gear lever down (on the ground of course), and the gear system will test itself, and it is all so brilliantly done. Most of the rear of the OHP is full of non-active Circuit Breakers (Fuses), they go around the to the top right wall panel, then to the rear right panel... hundreds of them. Another feature here are the animated moving blinds, one each side, that tracks around to the front (or side) windows, the blind is movable up and down as well. Service Interphone Call Panel One difference between the MD-11F and the MD-11P is the SICP, or Service Interphone Call Panel This is the cockpit to cabin interface for crew interaction and for what is going on in the cabin. In PA announcements and if a Movie is playing. Pedestal The rear pedestal is really the radio panel. It has left-right VHF and HF 1-2 CPR Radios upper with the Audio Control Panel below, and the Weather WX Panel mid-left, then the Transponder panel below. Finally bottom left is a third VHF 3 Radio Panel. Both the manual roll and rudder trim wheels are centred rear. We have already covered the upper SD Control Panel and the centre MCDU. Another feature not on the MD-11F when released was the EFB or "Electronic Flight Bag" or Tablet. There is one EFB each side, and they can be adjusted up/down and left/right... as seen earlier they will disappear if you open the window. You can turn the tablet off and adjust the brightness. There are eleven tabs to select from. They are an amalgamation of the MD-11 Menu, and AviTab (Plugin Required). The list is Home, W&B (Weights & Balances), GndOps, Fails, Man, Chart, Maps, Apts, Rtes (Routes), Data and Notes. All "Home" (Options), "W&B" (Weight & Balance), "GndOps" (Ground Operations) and "Fails" (Failures) are all direct copies of the same Menu items found in the Plugins/Rotate MD-11P/Aircraft Menu. Basically they have all been just repositioned also here in the tablets for convenience. The other seven tabs are the various AviTab tools set differently. MAN - Manuals This MAN option allows you to navigate folders to find Manuals or Tutorials within the Computer's file system, here set in Windows, and you can display pdfs on the screen. Its clever, handy but pretty basic as well. Chart - AviTab You can insert a navigation chart or other document in the AviTab "charts" folder (X-Plane 12/Resources/plugins/AviTab/charts) and have it appear in this tab... It will also show pdf files, ideal for loading in SimBrief "Briefings". Basically this option would be used if you didn't have a Navigraph or another chart account. Maps Is the standard AviTab Maps function. Apts - Airports Airports is the standard AviTab function to get airport information, and if you have a Navigraph account, you can have access to their charts. Rtes - Routes This is the "Route Wizard", A tool to compute a route for you to enter into the aircraft's FMC. First you add in your Departure Airport, then your Arrival Airport and it creates a route for you. Data You use the "Data" tab to authorise accounts, like for Navigraph and ChartFox, both charts can be viewed in the "Apts" (Airports) tab when selected. Notes This tab uses the AviTab "Notes" Function... Honestly I still can't get it to work, there are no manual notes and the Rotate Developer doesn't know either... but the idea is to write down notes, but how do you save them? it is supposed to be for VR (Virtual Reality) users. Lighting The quality of the X-Plane cockpit lighting today is extremely good. The developers have lots of tools to deliver very realistic night lighting, that is more important here as the MD-11 is a Long Hauler aircraft, 10+ Hours flying is not unusual, and so being a long-haul routemaster most of the flying is done overnight... So internal night lighting has to very easy on the eye and highly adaptable. And you are not disappointed at all here either in the MD-11. There are three adjustment knobs with insert knobs (six) for both indirect lighting and highlight (text) lighting. Two knobs on the OHP cover the OVHD (Overhead) and INSTRUMENT lighting, and the single adjustment knob left on the glareshield covers the GCP (Glareshield Control Panel)... The smaller knob on the INSTRUMENT lighting, adjusts the light left top of the OHP which shines directly onto the pedestal area of the cockpit. A row of knobs under the throttles will adjust the six DU displays individually... There are some OHP and Circuit Breaker/Fuse panels lighting, and a switchable spot light over the third rear relief seat table. The rear extensive circuit breaker panels also have their own lighting adjustment, it is via a knob at the end of the wall panel. There are also two (one for each pilot) "Briefcase" lights or side panel lights, and for full cockpit lighting there is the standard DOME button, or the THNDSTRM on/off selection from half-lit, to full cockpit lighting. Overall the cockpit lighting is sensational. Cabin lighting is on the EFB/Menu "Ground Operations" page in three options; Off, Low and High... Honestly I would like more cabin lighting options, say separate the galleys and the cabin, roof or sidewall lighting. So it feels a little basic, but the switching is very accessible. External lighting like most X-Plane 12 aircraft has been adjusted to the newer halo/bloom effects, that is first with the MD-11F, and also here on the MD-11P. The external lighting is also excellent... There are four forward landing lights, two set high on the nosegear and two that pop-out forward fuselage. The Turnoff Taxiway lighting is set on the inner wings with the Wing/Ice lighting... There are upper and lower fuselage beacons, navigation lights, and all are very nicely tuned. There is no rear tail (white) navigation light but two white navigation lights each per rear wing tip, strobes are also well refined. Added also is the excellent lower cargo hold switchable lighting, both Fwd and Aft holds, and even the BULK hold has lighting. ________________ Flying the McDonnell Douglas MD-11P In most cases when you fly big "heavies" the operations are either in one or the other, in being say before the modern era (i.e... 60s or 70s), or the modern very automated cockpits of today's era. The MD-11 is neither or sort of both, as it is set at the crossroads between the different eras. Like noted it leans more towards a Airbus style operation than the Boeing manual aspect which is interesting as this is a very American style aircraft, so if you approach the aircraft in an Airbus manner, you will find it easier to operate. For once you will need to study the operations in here, because if not, it will confuse you into doing the wrong operation protocol... and you can't do that. It is a drizzly day in Amsterdam... 10 years ago, the KLM Boeing 747 and DC-10/11 dominated the ramps for any long haul services at Schiphol, now they are both gone, but it was an amazing time, here you can bring a bit of that era back with the MD-11P, as it still fits right in. I have the on board APU already running, so the two backup (AUX) Hydraulic pumps need to be on, plus the SYSTEM switch by them is also turned to MANUAL... Pushback for me is still Betterpushback, you can use the internal Rotate version, but the BPB is more exact, and hands off. Next is setting up the Bleed from the APU to start the MD-11, so you press the two ISOL (Isolate) buttons (upper right OHP), the system should switch again to MANUAL, but once activated it will go back to AUTO. Engine Ignition (or igniters) are on the left lower FADAC OHP, these are the A and B channels and MUST be kept switched on when the engines are running or for the whole flight, "Igniters" is really the wrong word here (although everyone refers to them in that aspect), they are power supply switches and switch them off and it will shutdown the engines... ... now we are ready to start the engines. The ENG START Switch (Yellow) is below each engine throttle, and to start the engine you switch it upwards. Engine start sequence is 2 (Middle), 1 (Left) and then 2 (Right). The centre engine powers the air-conditioning and other AUX systems, so it is started first. Note a lot of MD-11 pilots only start the No. 2 Engine for taxiing on the ground, but that depends on your weight and configuration... The start sequence will show soon with action on the N2 (No.2) engine display... ... the N2 percent% will rise until you reach 17% N2, then you switch in the Fuel with the FUEL (Flow) Switch below the ENG START Switch, it does take time to get to the 17% N2 threshold, so you have to be patient, and you can't start a second engine while the first start up procedure is in progress, it won't let you do that... so starting all the three engines can take a little time to do. The engine numbers should settle down around 25 N1, 431 EGT and 64.4 % N2. The ISOL and APU Bleeds should then automatically cancel once the engines are running (AUTO Mode), but if not then cancel them... you can now also shut down the APU (It takes forever, so don't go pushing the button again and again, and in thinking it is not working?) Then you set the STAB Trim, the trim number is shown on the TO/APPR buttom on the FMS, and ignore the -(Minus) trim as it is not required unlike on the Airbus, you set the Trim via the Long Trim handle (left throttle quadrant) or with the keyboard trim (recommended). Another unique feature on the MD-11 is the DIAL-A-FLAP System. This gives you quite a unique variation in the flap angle than on most heavy aircraft... Select Flap 10, which is shown on the Pilot's PFD (bottom left) and then "Dial" in the finer flap angle degree by using the adjustment wheel right of the flap handle, it can be adjusted from 10º to 25º flap, I selected 15º for Takeoff. For most that have flown the MD-11F, this is all very familiar, there are no differences really at all between the two variants, you fly both as the same. Off the (Park) brake and we're rolling. As noted three engines will move you forward, so you will need to touch the brakes frequently to keep the taxi speed under control. I checked in just using (or being powered only by) the Middle-Engine, and that is about perfect. The MD-11 is a BIG aircraft, so you need to anticipate turns... the tiller does not seem to turn, then it does! so you have to find it's sweet spot to manoeuvre the aircraft professionally around the taxiways. You are also sitting way out in front of the nosegear, so another thing to be aware of in swinging around the tight taxiway bends. Most MD-11 pilots use their own seat base position as a bearing of where the nosegear position is set to on the turns and so with the aircraft positioning. The FMA banner display in the PFD can be at first very complicated. Any white bands means the system is not engaged, but ready in ARMED (showing values and modes). Red bands (warning) means a primary system is disengaged (A/P or A/THR), Amber bands means a failure in the system. No bands shown around the PFD banner data means it is in ACTIVATED mode. White also represents the FGCO (Flight Guidance) values and modes, Magenta represents the FMS (Flight Management) values and modes, green is for "Dual Autolands", and again Amber for failures. All the vSpeeds are now shown, and so is your Flap setting, left lower PFD. It starts to rain.... this weather is great test of the X-Plane 12 rain, and the wipers work really well and you get rain on all cockpit and nice dribbles on the side cabin windows, it gets all moody and dramatic very quickly. It's a long, long taxi out to EHAM 36L, the runway is only used for takeoff only, so you can be sure there is nothing coming in when you get there, you are usually cleared to enter the runway and can go as soon as you are ready. It is Important to ARM the AUTO FLIGHT (mid-FGCP button) the bigger lower one... and this sets the A/THR (Auto Thrust) to the T/O THRUST mode on the PFD. And you have the choice of the TIMER in it can go in two directions UP (from zero) or DN (Down). You can put the throttles full up... and the A/THR system will protect and keep the thrust to or within the T/O thrust limits. The MD-11 can be a bit of a handful as the speed builds, so you need skill here to hold the aircraft straight down the centreline, but it is very highly realistic.... ... as the speed builds the set speed bugs will now adjust correctly to their speed positions, after v2 is FR or the +10 marker to rotate the aircraft. In the air.... you can feel the power of those magnificent GE CF6 engines pushing you forwards and upwards... Gear up, and it is spectacular to watch the mechanics. You press the same AUTO FLIGHT button again to activate the Autopilot, AP1 or AP2 to your option (usually AP1), then to lock in the route you press the NAV (NAV 1) button under the heading selector.... There is no V/S (Vertical Speed) button, so you just go straight to the right V/S wheel and you just select your climb rate (or descent rate), MAX rate of climb is impressive at 6000 fpm at low altitude, but you wouldn't do that with most load rates... 4300 fpm is normal with 3,000 fpm with a heavy load. It is very important to understand the knob operation logic... very, very Airbus, in fact it is mostly similar. Most knobs have the IN (AUTO) and OUT (MANUAL) operation like on Airbuses. So you click (arrow) up or down for each operation. The difference is that in an Airbus when you change say the airspeed via the Speed selector the engines will respond straight away and change the speed.... but in here the MD-11 operation is slightly different in reselecting the knob (out), and in the need of getting used to doing this action. All the FGCP command knobs act the same way... Speed, Heading and Altitude, so you adjust then activate the action. This can all be a bit time consuming, certainly when adjusting the finer speeds of say when using the ILS Slope, but you will soon get used to it. Transitional altitude here is 12,000ft, then the climb to 32,000ft (FL320). I reality I don't need to STEP, because of the short(ish) distance to Cairo at 1,859 nm, short for the 6,840 nm range. I'm full with payload, but with the under half fuel load means I could easily climb to the 36,000 ft cruise altitude, but I will still step at FL320, FL340, then to FL360 over the next 300 nm. The MD-11P has a (just) slightly less range than the MD-11F at 133 nm, nothing to really worry about, and your cruise speed is around Mach 0.88 - Max, Mach 0.83 - Cruise, but usually I set it around Mach 0.86. Ceiling is 43,000ft. Sounds are very, very good and in reality exactly the same as the MD-11F... there is a very nice cockpit hum with the various systems being used, turn on say the Air-Con and you hear the system being activated and audible, so the sound detail is deep. You are positioned very forward of the engines, so they aren't a big factor on the ground or in flight, but they are there and sound really good, both internally from the cabin and externally. All sounds are of course FMOD2 and extensive (the aircraft even creaks and groans under loads) so you can't fault this aspect. The same sort of shouty alerts are in here as they were in the MD-80, and they can be annoying if even counterproductive of the reasons they are there for, mostly I ignore them. I never really use pop-ups, but there are really good in the Rotate MD-11 series, you can move them and scale the windows to suit your preferences... some items are just far easier to read in them as well. System data is comprehensive and well detailed. You are always finding something new... under the Baro is a selection to switch the Altitude to Metrics, the tape turns green to denote the option. Now at altitude FL360, it is a glorious day for flying, X-Plane 12 turns on the show, and you just sit there and take it all in... Now with the MD-11P, you now have the option of the views from the cabin, spectacular! It must be noted on how much work by Rotate has been on the VNAV system in both MD-11 aircraft, it has been a very lengthy process to get it right. I don't use VNAV that much, but it is now well refined for your use, but like any VNAV system it will always throw up an element that is not absolutely perfect. Reducing speed to the minimum setting GE, the V/S is then to set to 1800fpm to descend... Altitude target markers are installed as are the Climb and TOD (Top of Descent) markers, which are both nice tools to have in planning your ascent and descent... The Approach page is not needed to be filled in at the TOD mark, but it does provide you your speed refs for landing. But there is the option of 35º flap or 50º (LAND) that will change the vSpeeds to each selection. On the MD-11F release there was an odd situation when setting your ILS Frequency in the MCDU. You had to select it very close to the final circuit, but sometimes it still did annoyingly choose the wrong frequency than the one you wanted... that aspect has changed. Now when inserting the ILS Freq (only the ILS "108.90" and not the runway ID). You get a pop-up box with all the available frequencies to choose from, just select to insert the required Frequency. You still have to be in a certain range of the airport (say 50 nm) for your frequency to show up in the list, but it is now a far better solution to the palaver before. If correct the ILS freq and runway code shows up in the lower left of your PFD. Notable also is that the MD-11 does not have a set landing speed/flap sequence. The flap required to the speed settings depends on the landing weight? So you will need to download and print out the MD-11 "Speed Tables" to get the correct speed settings for the landing. HECA, Cairo International Airport's approaches are a bit of a dogs breakfast, all arrivals go to the central VOR of CVO (115.20) that is directly over the airport. They then turn to their individual approach pattern. There is actually no STAR approaches here, just separate circuit patterns to the particular runway you are landing on. This creates a lot of hard turns and changes of heading. So it is important to be in the right configuration for landing when you approach the CVO VOR position, and to be ready at a low speed to absorb the sharp turns. I am already at 200 knts at Flaps 20º as I approach CVO at 4000 ft... it is going to be a very slow approach! With the low speed setting I have the "Gear" horn in my ear, so drop the undercarriage early to silence it, you feel the drag, more drag. At the end of the 236º leg you then do a full 180º turn at D8.7 and D7.0, so again you are banking very hard to the right and now at 3000 ft. Cairo airports altitude is 448 ft, so this translates to 2552 ft to capture the ILS Localiser, why so low, I need all the space I can get to be under the beams to have any chance of capturing them after the very hard final approach turn. You are to a point going along for the twisty ride, until you straighten out on to the final 05R IZFR runway, then you will see that how close you are to the threshold, the ILS diamonds are already at their capture position... you have to be very quick to select the "APPRLAND" button to activate the landing system mid-FGCP. To it's credit the system captures the beams even with the diamonds not at all centred, and then aligned the MD-11P perfectly with the 05R runway, it is very impressive... Notable is the auto selection of "Single" or "Dual" landing (Land) selections in green, it will flash the selection it will use LOC to lock it in. MD-11's as we were told, had the fastest VAPP of any civilian airliner. At MGLW (Maximum Gross Landing Weight) it was known to be landing at around 168kts. That is fast and the stopping distance was always in need of being scrutinised carefully. Here is a video showing the differences in the landing speeds to a Boeing 757 (Yes I know the angle of the camera could change the perspective). Notable also is that the MD-11 handled very differently than it's forebear the DC-10, if even the same three-engine configuration of aircraft, but the DC-10 had far larger wings and in so landed far slower. Here I am at 158 knts (headwind) and flaps set at full barn door... If you want to disconnect both the Autopilot and the Autothrust, you have to set specific commands under the Rotate listings, the Autopilot requires two separate commands in "AP disconnect switch R", and "AP disconnect switch L" to do the operation, same with the Disengage AT selection in the listed commands, but you can use the AT disconnect on the throttle levers, but it is in a really very hard place to use at such a critical moment of the approach. You get callouts including with also LAND and FLARE all the way down to the runway, and the final landing speed was a recommended 148 kts, close to the 143 kts stall point.... .... pure focus now, you will want to get this perfect, so you reduce the power smoothly while eagle eyeing that centreline... ... a very nice touch though, I was very impressed with the handling at this critical moment you are close to the ground. You feel the weight and speed though of this big machine thoughout the approach, it is great Simulation. AutoBrake a bit too heavy in even the MED setting, MIN is passable, but in a lot of cases I leave the Auto Brake off completely... with the throttles now at idle, you pull back on the reverser levers, and push the throttle back up to create the massive reverse thrust to slow down the machine, all three are very effective, brilliantly noisy. ... and soon you are back in taxi mode and using the tiller. .. again I recommend to turn off the No.1 & No.3 engines and just taxi on No.2, as it makes your life far easier in a moderate taxi speed, as shown on the PFD, and then start the GPU ready. From the gloom and rain of Northern Europe to the heat of the Eastern Desert, it is quite a contrast, but the MD-11P delivers MASSIVELY, again, and the experience is even more than a few years ago with the debut of the Freighter. In is an amazing Simulation of this very iconic aircraft. Liveries Rotate have provided ten of the most commercial liveries of the MD-11P when it was in service. There is a Rotate House, and a blank white (PAX) livery for painters. All are excellent quality, but the metal American Airlines and KLM really stand out. ____________________ Summary Rotate released the McDonnell Douglas MD-11F or Freighter in March 2022, from that date everyone clamored for the Passenger version or MD-11P. This is that release, complete with a passenger cabin. In going into this review, I just expected the MD-11P to just be a modified MD-11F, or with a cabin and doors. The surprise here is that in many aspects the aircraft cockpit wise and systems wise are yes both exactly the same between both variants. But so also is the astounding amount of work that separates the original 2022 Freighter release to the Passenger version. There has been so much added and refined on both the MD-11F and now all of it has been incorporated also in the MD-11P, yes they are both on the same equal terms in features and details, so currently cross matching is actually very easy to do. Both are extraordinary Simulations. The biggest change in that time has been X-Plane 12. It gives certainly the MD-11P a glow and authenticity that makes the aircraft leap off the screen in ultra-realism. Added are also the X-Plane 12 features of better dynamics, lighting, effects and even perfect rain. Added also has been a EFB (Electronic Flight Bag) tablet that is both a tool and menu, as there is also a dropdown menu, extra hardware Tiller and Foot Brake commands. There is also that nice massive cabin with lighting, even the lower cargo holds are lit These Rotate MD-11 Series are a very deep simulation, with all the systems and operations modeled (there are 20 system manuals alone). So the aircraft is extremely complex and requires study to anyone becoming proficient in using and flying the aircraft regularly. It also requires a lot of skill and system management to master the capabilities of this unique between eras TriJet. Modeling is exemplary, brilliant realism with dirt and grunge built in, which is a Rotate speciality. Textures are also a extreme high quality, the detailing is totally overwhelming in realism, the passenger is in some ways more refined with less of Lo-Res areas that conflicted on the MD-11F. The cabin is however quite straightforward, there are not a lot of animations or effects in here, like opening toilets, the cabin lighting is even basic with only three lighting options, and not any separated galleys or entrance ways, all the overhead signage (smoking/seatbelts) are also not switchable. But it is very well done and nice if 90's space to spend your time. Sounds and internal and external lighting are also excellent and again upgraded for both variants, Features include nice GPU, Stairs, Chocks, Aircraft Refueling and all the passenger and cargo doors can be independently opened. The lasting thought has been the serious overall refinement of from first the MD-11F, and on how everything has been incorporated in this later MD-11 Passenger variant, and vice-versa, you would be crazy not to own both as for only $34.95 there is a discount on the Passenger version if you already have the Freighter. The Rotate MD-11P is like the Freighter version an exceptional Simulation, the feedback and detail of this iconic aircraft is off the chart. It is an incredible immersion of simulation, it's complex, but would want it any other way... everyone wanted this Passenger variation aircraft and here it is, brilliant, you never get enough of flying this Rotate machine, it is a very, very addictive aircraft, in every aspect... hugely highly recommended! ________________ Yes! - the McDonnell Douglas MD-11 Passenger by Rotate is NOW available from the X-Plane.Org Store here : MD-11 Passenger Price is US$83.95 Customers who own the MD11F can get it for only $34.95 Requirements X-Plane 12 or X-Plane 11 Windows 8 or Mac OSX 10.12 or newer (M Processors supported) , Linux Ubuntu 64b 18.04 or newer 8 GB+ VRAM recommended Current version: 1.10 (September 24th 2024) AviTab Plugin is required for this aircraft Note: In order to use and enjoy VR environment in X-Plane, user hardware and system specs should meet the required specifications for OS, CPU, GPU, MB and RAM which are specified both in the given VR hardware websites and at X-Plane.com. Unpacked and installed in your X-Plane "Aircraft" folder 1.95GB (including liveries) Documents Provided are three sets of documents Included with the package. It is a serious comprehensive package of manuals and information, but well worth studying. 1. Systems description 2. Limitations and checklists 3. Tutorial flight 4. Passenger Variant Appendix Rotate MD-11. Introduction & Product information.pdf (Limitations and checklists) Rotate MD-11 Limitations Rotate MD-11 Normal Checklists (Systems description) 1. MD-11 Systems description-Aircraft General.pdf 2. MD-11 Systems description-Air.pdf 3. MD-11 Systems description-Aural-Visual Warning.pdf 4. MD-11 Systems description-Automatic Flight.pdf 5. MD-11 Systems description-APU.pdf 6. MD-11 Systems description-Communications.pdf 7. MD-11 Systems description-Electrical.pdf 8. MD-11 Systems description-Emergency Equipment.pdf 9. MD-11 Systems description-Fire Protection.pdf 10. MD-11 Systems description-Flight Controls.pdf 11. MD-11 Systems description-Flight Instruments.pdf 12. MD-11 Systems description-Fuel.pdf 13. MD-11 Systems description-Hydraulics.pdf 14. MD-11 Systems description-Ice and Rain Protection.pdf 15. MD-11 Systems description-Lighting.pdf 16. MD-11 Systems description-Navigation.pdf 17. MD-11 Systems description-Engines.pdf 18. MD-11 Systems description-Doors.pdf 19. MD-11 Systems description-Landing Gear.pdf ____________________________ Review System Specifications Windows - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD. Bose Quietcomfort Headphones Software: - Windows 11 Pro - X-Plane 12.1.2 Plugins: Traffic Global - JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 Scenery or Aircraft - EHAM - FlyTampa Amsterdam (X-Plane.OrgStore) - US$28.00 - HECA - Cairo International, Egypt XP12 by Taimodels (X-Plane.OrgStore) - US$27.49 ____________________________ Scenery Review by Stephen Dutton 25th September 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  25. Scenery Review : EDDN - Nuremberg XP by Aerosoft The X-Plane 11 release EDDN - Nuremberg XP was over four years ago, in April 2020. This scenery was a 29 Palms development, who are a German art house that has done scenery for both Aerosoft and Orbx, Nuremburg XP was branded under Aerosoft. This was their ninth scenery for X-Plane that covers Bavaria's second largest international airport. At the time EDDN was a very solid scenery, as most certainly are all Aerosoft quality sceneries when set in Germany, you can pick any one including EDDS -Stuttgart or EDLW-Dortmund XP and already know what you are going to receive. But the roll out of the many sceneries still not updated to X-Plane 12 by Aerosoft has also been slow. So if you get one that has had the X-Plane 12 treatment like this EDDN - Nuremburg, it's well worth investing in. Nuremberg Airport is an international airport of the Franconian metropolitan area of Nuremberg and the second-busiest airport in Bavaria after Munich Airport. It is located approximately only 5 km north of Nuremberg's city centre and offers flights within Germany as well as to European metropolitan and leisure destinations, especially along the Mediterranean Sea, on the Canary Islands, in Turkey and in Egypt. The Airport is owned and operated by Flughafen Nürnberg GmbH, in turn owned 50% by the state of Bavaria and 50% by the city of Nuremberg. Nuremberg Airport "Albrecht Dürer" Flughafen Nürnberg IATA: NUE - ICAO: EDDN 10/28 - 2,700m (8,858ft) Concrete/Asphalt Elevation AMSL1,046 ft / 319 m Like with everything with X-Plane 12, the contrast is deeper and the world is more photo realistic than the blander X-Plane 11. Again the elements work for you, but even better now with those more quality X-Plane 12 trees that cover two sides of the Nuremburg perimeter. The German autogen does it's stuff even better as well, creating a more viable city and environments close to the airport. It's a full eyeview of detail... it shows off the advances of a Simulator in only four years. The 28 Approach is in part of the forest, the 10 Approach is a far more open field. All the airport infrastructure is set to the east in it's Germanic arrangement, there is a single passenger terminal, that consists of two departure halls and one arrival hall which are all linked together landside and airside. There are four forward apron zones with M1(Cargo/Hangar A) left, M2 Terminal, M3 Remote Stands and far right M4, rear apron zones (stands) are again left to right with N1, N2, H4, N4. Terminal modeling is the same, but the textures have been given the full updated Physically Based Rendering (PBR) treatment to the better X-Plane 12 standards, and it shows. It was classic before, glass is perfect, a tinted green, but the right opacity. to make it look realistic, but the terminal overall now sort of feels as in being far more realistic and defined here, it's top quality. There are four animated airbidges 10-13. Gate 09 looks like it is missing the airbridge, but the roadway like in the real NUE cuts through, Gate 14 is also only a Walkon/Walkoff walkway. You can't fault it, as it is fabulously well done, top notch in quality detail. It is all very impressive and it is also very well designed under the airbridges and right down on to the lower service road, and the excellent airbridge Sixt Rent-a-car advertising is very authentic. EDDN XP11 was built around the SAM plugin, since abandoned? OpenSAM has stepped into the breach and it works, but only on the very latest version v1.60.b2, so you will need to update the plugin to use it here. The SAM feature to open the FAI gates manually to their apron and hangar facility is still there, but now located under the "Remote Control" selection on the OpenSAM plugin menu. You do have a basic internal terminal detail, and the resolution is quite good as well, making it usable, now certainly better than I remember... but overall the layout is for the external views Original clutter was very good, and the same quality here as well with a lot airport or airline branded. Animated traffic is well done, but a little odd in being trapped by your active aircraft? so it doesn't flow as it should. The static aircraft have also been retained, so there are a few and mostly private Gulfsteam jets and KingAirs sitting around of which are very nice area fillers. There is a huge amount of aircraft servicing and maintenance facilities at EDDN, mostly "Aero-Dienst" and all has been well recreated in the scenery. Cargo There is a cargo facility at NEU, but it's not that big. It is configured out of the original Nuremberg terminal in the north that opened in 1955, the old tower is situated mid-point as well and the Fire Station far north, but you do get six stands 1-6 and a big cargo processing facility set to the rear. Landside I was extremely impressed with the Landside in the XP11 review, it was all very well done and it is the same comprehensive layout here again in X-Plane 12, even with the same reverse advertising signage on some of the buildings? There are a lot of areas to take in from the four massive carparks, Mövenpick Hotel and airport administration buildings... signage detail is however first rate and even 29 Palms have some exposure.. Landside arrivals is excellent, and the animated traffic works over here... and yes the Kalchreuth Bakery is still there, it is interesting on how many food outlets and restaurants there are at NEU, so you won't starve here, even for the fussy food ones. But in looking at the overall landside areas, it all does feel different from the original XP11 version? The change is in the quality X-Plane 12 trees and fauna, and it makes a big if huge difference. There are no cardboard trees anymore, but the high quality default trees and fauna that now changes along with the seasons. Control Tower The Control Tower at Nuremburg is iconic, distinctive... even a piece of architectural art. And stand out on both the approaches it does. It is 36 meters (118 feet) tall and was installed as part of the airports modernization in the 1980's. Control Tower detail is excellent with a basic interior, and the red radar is nicely animated. Tower View (T) is also excellent on both 10/28 Approaches, and set perfectly just above the rotating radar Lighting The lighting on the X-Plane 11 version was not the scenery's greatest feature. Here it has been upgraded to X-Plane 12 lighting elements, and it is far better.... but could it have been even made more better still? The approach lighting is fine with both 10/28 Approaches and runway lighting now to the ICAO standard, and including REILs, Running Rabbits and HDR Lighting. Ramp and apron areas are now two-tone, still that yellowish tone for the commercial ramps, but also now a brighter whiter tone for the cargo ramps A loss of lighting though is on the terminal buildings, the former XP11 window lighting is gone and it has been replaced by a darker view. But it does work better with the graphic windows on the older terminal/cargo buildings. Maintenance and service areas Aero-Dienst and FAI are actually a lot brighter and all the better for it. The lighting Landside in X-Plane 11 didn't work very well? It has been redone here and IT IS better, but again could still be a more better as well, certainly in the busy Arrival zone. Carparks and the storied Carparking lighting is now also done, but overall on this side it is still on the darker side. The runway and taxiway lighting is very good. But the Navigation signage is terrible. All you have here are faint lights on the board, so they are certainly not usable or readable at night? An oversight here. Textures & Seasonal The X-Plane 11 version had good textures. But the X-Plane 12 version is now totally revised to the far better XP12 standard and dynamics. The textures now come with XP12 PBR reflections and normal maps, and totally revised orthophotos, all are color optimized for XP12, including autumn/winter versions and normal maps. It shows in the far better surface detail, as all surfaces are feeling more grittier and realistic. Aerosoft were always good at 3d grass, here it is again being exceptional with duel tone grass with spring flowers, runway and taxi edges are really authentic as well, no straight perfectly clean lines here, just great ragged edges. EDDN uses the X-Plane 12 dynamics to the full, wet or rainy conditions are first rate... ... Seasonal vistas are also excellent. originally 29 Palms used the SAM seasons system, but that is gone here and replaced with the default seasonal tree, ice and snow winter conditions, and all the other seasonal variations, it is mega good. _______________________ Summary 29 Palms branded under the Aerosoft banner, released a great rendition of EDDN - Nuremberg in April 2020. This is the newer X-Plane 12 version, and again it is a very professional scenery presented by this art house. In one aspect it is the same NEU scenery with the same modeling and layouts, which were excellent in the first place, so every area of the EDDN airport is still well covered here, from the excellent designed terminal, to the huge landside detail and signage, with all the private companies associated with the airport. The airport intergrates extremely well with the German autogen, and more realistic X-Plane fauna, so Nuremburg is also a nice part of the scenery. So the modern X-Plane 12 makeover gives the original scenery a really bigger new shine and glow. Textures are now better PBR realistic, glass is clearer and more tinted see through (but still realistic). All ground textures are new with the better built in XP12 dynamics, as are the excellent seasonal effects with the new XP12 trees and realistic fauna. Lighting is all X-Plane 12 now as well to ICAO standards, but the weakness of the landside lighting is still only partly resolved, it is far better, but more individual focused lighting on the arrival area would have been a even better solution, but carparks are now thankfully lit. Clutter is locally branded and again extremely well done, but the animated traffic is not refined enough. The abandoned SAM is also featured, but in using OpenSam as a replacement, you still have the option of opening the FAI gate, and the working animated Airbridges. EDDN - Nuremburg was very good in X-Plane 11, and was a very worthwhile investment, it is now even far better here for the X-Plane 12 version, so well worthwhile upgrading or purchasing, as this version uses the better dynamic and texture effects to the maximum, so the NEU X-Plane 12 scenery is exceptional and it is very well priced for good value.... a keeper! _______________________ Yes! EDDN - Nuremberg XP by Aerosoft is available from the X-Plane.Org Store here : EDDN - Nuremberg XP Price is US$24.00 New in the XP12 version: Standalone, fully customized XP12 version Revised lighting Ground textures now including PBR reflections and normal maps Revised orthophoto, color optimized for XP12, including autumn/winter version and normal map Reworked vegetation placement (new volumetric grass) XP12 3D vegetation for forests, trees and bushes for seamless integration into the environment Weather effects for wet, snow and ice Full support for native XP12 seasons, with no other add-ons or plugins Reworked autogen and street placement Revised static aircrafts Requirements: X-Plane 12 or X-Plane 11 Windows, Mac or Linux 8 GB+ VRAM Recommended Download Size: 4 GB Current Version: 1.0.0 for X-Plane 12 (September 15th 2024) - 1.05 for X-Plane 11 Installation There are provided OPTIONS to use the SimHeaven nav-data (autogen) in the Aerosoft EDDN scenery Notable is that you have to use the "Aerosoft One" application to install (update) Nuremburg XP12 scenery... Installation of either airport for XP12 is done through Aerosoft one installer: Aerosoft One Universal After you have installed Aerosoft One, click on ENTER PRODUCT KEY (under the Library Tab) Then enter the Serial Number provided in this order. This will give you the option to download the airport. Note the different X-Plane 11 and X-Plane 12 installations. The earlier X-Plane 11 version is also included the package, but only v1.05, and without the XP12 effects Total scenery installation is a huge : 6.87gb openSAM: an open source replacement for SAM 1.60 is required for this scenery Documents The earlier X-Plane 11 Aerosoft EDDN documents have been removed, and so are not updated to X-Plane 12. _____________________ Review System Specifications:  Windows - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD Software: - Windows 11 Pro - X-Plane 12.1.2rc2 Plugins: Traffic Global - JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 Scenery or Aircraft - none - ___________________________ Scenery Review by Stephen Dutton 26th September 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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