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skytitude

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Everything posted by skytitude

  1. Hi guys, just have to notify that I did an update 1.20 for Tallahassee, it will be uploaded at the upcoming weekend. So the update itself include's many improvements and fixes of issues described above. Attaching you a few images. Also a lot of ktlh store images will be remaked as well since I did too many changes in ground poly's and some other stuff.. Changelog - Significantly improved airport pavement textures and their specular pbr effects - Increased quality of grass and soil textures within the airport area - Added more custom apron mast's models - Added night light textures for terminal and tower windows, cargo facility logo's - Added missing rooftop attributes on general aviation terminal - Better ground traffic and airplane routes - Added some moving ground vehicles - Fixed bunch of minor mistakes Thanks
  2. Thank you @Stephen for your honest review, much appreciated. As developer of KTLH I would like to add few comments and explain some decisions in this airport for X-Plane Reviews readers and you. Regarding custom buildings and objects within the airport area, I focused most of the power on the ATC Tower, Cargo Apron Facility and Ivan Munroe terminal, this objects are the most important for virtual jet airliner pilots. Also I tried to represent the Custom Hangars surrounding South Ramp with Million Air terminal very close to real airport. Unfortunately due to the development cost and profitable reasons nowadays I was forced to pay just a little less attention to a few secondary objects and hangars far away from Munroe terminal. Also meanwhile development process some details like logo's on Million Air terminal and some hangars was missed, now I'm figure it out and I will add them back in further update with some fixes as well. Ok then I would like explain the airport lighting, most of lights looks pretty accurate on your images (my custom lights with custom masts) except few weird over bloomed light apron masts taken from laminar's library. I partially used them to save time and they were looking very good when I was taking release images, I guess maybe something has changed in latest X-Plane update that I got few days ago but they wasn't looking like presented. I will investigate it soon and will replace them with custom masts as well. Briefly about ground poly's and airport surfaces quality, I figured out why they are depicting in lower quality than I had, I will fix it and also will add better fidelity decal with solid normal map underlaying all current layers to make surfaces looking more crispy and bumpy from closer look. I carefully read the review and I promise I'll take a look at how to make the airport more dynamic with ground traffic. Regarding the 3d people I would like to say low poly 3d people are quite expensive for me and I can't promise to add them in large quantity. Also they are absolute static and almost impossible to animate them due to very old x-obj x-plane object format, Ben says laminar's are looking forward to transition from old x-obj to glTf, it will make such things like animated mass of peoples much easier. Instead of conclusion I want to add that I love X-Plane and it's wonderful community. Everyday I'm studying to do better things and this days I'm engaged in X-Plane more than ever before. Thank you Stephen for your time and majestic review this is incredible helpful.
  3. Thank you Felicity for an awesome review of Everglades. As i remember i did ortho's this way because the satellite has captured too much annoying shadows on higher resolution photos. I will take a look on how I can improve the integrated ortho's terrain in Everglades. My appreciated for honest review and your time, this is very useful.
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