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Alpeggio

X-Plane Fan
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Posts posted by Alpeggio

  1. Excellent Steven, I agree with your points, and improving the default scenery is now the most important thing I want to see.

    I have noticed it looking much better at altitude than before, so I have noticed the progress you talk about.

    For me, using Orbx UK XP12 version, or auto ortho with X-world were a revelation, though the load times for the Orbx are quite long.

    I generally test my mods at RAF Lossiemouth, but the default scenery around there is truly awful.

    MSFS though initially took my breath away, at certain altitudes, like you said, about 1,000 to 2,000ft doesn't look that good to me, it certainly isn't a perfect solution.

    Thanks for informing us that there may be light at the end of the tunnel for Xplane scenery.

    Al

  2. Thanks Stephen for this review of the year, always informative and a good read.

     

    As a freeware developer, I almost gave up when XP12 came out, with yet more things needing to be learnt, it is a bottomless pit anyway, 

    but at least others showed the way for us, like rain fx, working wipers, new data refs needed for undercarriage doors, but I felt it was worth it for the better lighting and visuals over XP11.

    Al

  3. An excellent review of the first year of Xplane 12 Stephen.

    Some great information too, as we punters never realise quite what's involved before we start whining.

    I use XP12 / MSFS and DCS, and know the strengths and weaknesses of them all,

    but I see in future Xplane and MSFS getting closer to each other in terms of what they offer, as MSFS works on improving the flight model,

    while Xplane works on improving ground visuals more.

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