Jump to content

drijanthony

X-Plane Fan
  • Posts

    5
  • Joined

  • Last visited

Reputation Activity

  1. Like
    drijanthony reacted to Stephen in Behind the Screen : September 2017   
    Behind the Screen : September 2017
     
    You get great months and then you get those really hard draggy months and guess which category September 17 fell into, yes the second one. Part of the issues is that there is a lot of betas flowing around and September became the update and rerelease month par excellence. The two biggies came out with xEnviro finally coming out with their v1.07 and finally is the word here. And then there was WorldTraffic3 in release as well. Secondary was that a lot of airports scenery (mostly Aerosoft) was also updated to X-Plane11 and so much was updated X-PlaneReviews found it all a bit overwhelming, but as they say when it rains it...
     
    All these plugin releases also created a bit of a issue on the system side that has severely slowed the site down over the last few weeks. Plugin conflict is one of the worst things to fix, and far worse when you can't see the actual cause?
     
    I actually don't have a lot of plugins running, but three I think are essential in using X-Plane11. One is xEnviro, Two is WorldTraffic3 and last but not least is XPRealistic the excellent motion and effect plugin...  I just can't run X-Plane11 with any of those excellent addons running alongside me in there. But here is the sudden issue in that none of the plugins above suddenly like each other, even if they have all been very good friends all year. Every time I run two or more of the plugins together now I lose my mouse pointer and screen input, menu bar works fine, but not in my main screen, and this issue has caused havoc for weeks now?
     
    Your point of view is that why bother and just do the reviews? That is all and good, but that will give you less of the full experience and and very visually with xEnviro and WT3, but underlying is the fact that you need to find the cause and because if it happens to me then it is not going to be before too long before you start being mouseless as well.
     
    You expect plugin issues while there is a beta program running and I was running a few side by side, but not with releases? So it is all very confusing.
     
    WorldTraffic3
    I have been a big part of the development of WorldTraffic3 from the start. But don't get me wrong this is all Greg Hofer's work and not mine, I can only help or encourage where possible and add in ideas on how to make it all work as best as possible.
     
    First to note is that the plugin is totally and absolutely horribly complex, that it works at all is simply up to Mr Hofer's genius, but it does work and extremely well, but there are a few comments that have to be laid out to understand that the release of WorldTraffic3 does not mean it is a completed project and that point is actually very far from reality.
     
    Mr Hofer can only do so much in making the plugin as efficient and durable as possible, but overwhelmingly WT3 does totally rely on outside layouts being correct and set to being totally effective. If you have any issues with WT3 then look inward at X-Plane11 far more than the actual plugin itself, yes there will be bug fixes and more refinements to come and quickly, but 90% of WT3's issues are not residing in the actual plugin itself but in the X-Plane11 framework that it now uses.
     
    Even though the tools to create a really good ATC and ground route structure at airports with WED (WorldEDitor) has been available for awhile, and even if the released airports and mostly with the default Global Airports that reside in your custom scenery folder it doesn't mean that these ATC structures are all created equal.
     
    In fact of the many I checked, they were all really quite average with most missing parking position lines and traffic flow lines that are not completed or simply missing. And then WT3 has to interpret this poor layouts and try to make your airports look busy and exciting. When you have a correctly set up ground route structure and I use Aerosoft's ENGM - Oslo scenery as a benchmark, then WT3 is simply astounding in it's operations, but in most cases the layout even if it says on the packaging that the scenery is ATC- Traffic flow is WED compatible is that they usually are not, and this is the biggest hurdle that WT3 and to a point X-Plane itself has to climb over, and not just for WT3 either as these ground routes are becoming more and more important to the effectiveness and general everyday use of the simulator. Then there is the factor of many sceneries and mostly freeware that don't have any ground route layouts at all, and yes I am poking an stick at tdg here as although he makes simply excellent scenery and does astounding work, this one little oversight will cause for most of his work to be totally unusable in the WT3 universe and I am quite angry about that because to insert ground routes for someone as talented as he is at WED is just simply astounding as well.
     
    So the point is for WT3 to be a major and important part of your X-Plane experience is that a very significant focus will have to go on and be made on the WED ground route layouts...   then and only then will WT3 deliver the incredible return on the investment you require, in other words don't blame WT3 but fix the fundamental basic issues of WED first and make the whole system work together.
     
    I have also noticed that some users are generating auto ground routes and posting them up on the X-Plane.Org. This is really a waste of time and actually a big diversion in the fact these ground routes can for one be very easily generated within WT3 quickly and easily anyway, but worse are they actually "Corrected" or refined ground routes with the sorted correct parking assignments completed and in most cases the answer is no.
    Again you want fully well defined or completed ground routes and not just quick and nasty setups that users will take for the real thing and only they make your airport sceneries totally functional with the WT3 plugin, this is an IMPORTANT point to understand, in that the layouts required by WT3 need to be the best we can distribute and fully setup for instant use and be secure in that they will deliver the required standard that we require to make X-Plane the excellent simulator it is. Over the last few months in checking most sceneries we do fall very short or if anywhere near the mark to make WT3 effective at this point.
     
    But what I love about X-Plane is that as a collective clever set of tinkerers and changers we do have the skills and talent to fix this ATC WED layouts for the better and quickly, and then distribute the changes for everyone else to benefit from, that is the promise of not only X-Plane as a simulator but for WT3 as well.
     
    From this point forward this WT3 icon will tell you in a review of the WT3 layouts and notable points on what does or doesn't work, or if that scenery even does not have the required layouts to generate ground routes. To a point I found most good payware scenery released recently are doing very effective ground routes or at least acknowledge that well set up WED ground routes are now as big a major feature or is a major feature on selling their product.
     
    I would like to thank everyone who participated in our fourth anniversary competition in August, of course X-PlaneReviews would like to pick many winners but we have to settle for just five, it was very hard in the end but the final choices were the worthy winners.
     
    See you all next month
     
    Stephen Dutton
    1st October 2017
    Copyright©2017: X-Plane Reviews
     

     
  2. Like
    drijanthony reacted to Stephen in Aircraft Review : C208B Grand Caravan HD Series XP11 by Carenado   
    Aircraft Review : C208B Grand Caravan HD Series XP11 by Carenado
     
    The single Turbo-Prop Cessna 208B Grand Caravan was one of the earliest X-Plane aircraft releases back then in mid-year 2012, that is five years ago now to date.
    The first Carenado releases were really average to good, basically test pieces for X-Plane. Both the Mooney and the PA 32 Satatoga felt old before their release, but then in May we got some release images of the Caravan and then in June 2012 the aircraft was released in X-Plane. Finally X-Plane users got the glimpse and a taste of why in Flight Sim Land of all the reverence and praise that was lavished on Carenado. It was back then and to a point still now a great aircraft, but we also saw Carenado for what they really were and more importantly they were also taking X-Plane as a simulation platform seriously. That gamble paid off massively for Carenado as they now dominate most General Aviation releases in X-Plane, although I will admit a few other developers like vFlyteAir and Aerobask are now pushing them harder in quality in what was once only a Carenado domain.
     
    There is no doubt that the C208B Caravan has been a huge seller if not their best seller year in and year out for Carenado, and it is not hard to see why. It is an amazing aircraft but versatile as well. The aircraft is basically a workhorse, a short hop regional gap filler for two pilots and eleven passengers, or a single pilot and twelve passengers, and it's speciality is island hopping.
    Carenado also then broadened the C208B's already great attraction by an add-on and an extra in the form of a cargo version called the "Super CargoMaster", so now not only could you move your passengers point to point, but also cargo was now also the go. The great suddenly became the brilliant.
     
    I am not going to hide the fact that in the last five years I have done a huge amount of flying of both the passenger and cargo versions in this brilliant aircraft, the hours spent in the C208B's left seat are simply to large to count, but it must be a lot. So of the many aircraft I have spent flying in X-Plane then the Caravan must be at the top of my list and it is in my all time list as it came in at number 3. But I will admit with the transition to X-Plane11 the old bird was starting to feel a little worn around the edges, and that is despite a few nice upgrades (v2/v3) in the X-Plane10 run. 
     
    So here is the X-Plane11 upgrade. And now this C208B aircraft is now X-Plane11 compatible. You will have repurchase the aircraft in full as well, but the cost covers all updates throughout the X-Plane11 run or about four to five years and Carenado have noted that there will be some great new features coming to the Caravan but not until the other listed aircraft have been upgraded as well, and don't forget that there is still the G1000 Executive version still waiting in the wings.
     
    C208B Grand Caravan HD Series XP11
    This is both a light overall review and an upgrade review in one, because the original X-PlaneReviews Caravan review is now quite old from 2013 and so I think it requires an update and refresh on the aircraft.
     
    The first most significant detail is that the original add-on "Super CargoMaster" package is now part of the overall package. In other words you don't have to purchase a separate package and merge it with the main Carenado C208B Grand Caravan purchase to get both versions, and you can also change to both versions from within the one aircraft and not have two separate aircraft to switch between or reload.
     

     
    The standard three Carenado left lower screen tab menus are still here with C for the Views, Field of View and Sound adjustment which the same as usual for Carenado.
     

     
    D covers "Doors" in the Pilots and Co-Pilots door(s) (with a great swing down ladder) and a double (upper and swing lower) main Cargo door and on the passenger version a passenger door on the right rear side of the aircraft. The Caravan comes with a detachable lower cargo pod with opening doors, but the selection of opening the pod doors is a separate selection on the cargo, however the pod doors can then only be opened with the right side passenger door on the passenger version which is slightly odd. You can also switch to each the passenger or the cargo version here on this menu tab as well, via the lower left tickbox. (if you change the livery to either a passenger or a cargo version the type will also change automatically).
    Livery selection can also be done from this menu in selecting left or right to go through the options, personally I use the XP11 menu as it was quicker.
     

     
    O covers the "Options" on the lower third tab. First selection is the optional cargo pod and the then the static elements of Chocks, Tow Tractor, Pivot Cover, Engine and Prop covers. Lower selection allows you to have tinted or clear windows.
     
    This options menu also allows you on the passenger version to select the rear seating arrangements with either single seating for eight or single/double seating for eleven. I usually use the eleven seater.
     

     
    The option menu on the cargo version is the same except that there is no seating but cargo options.
     
    “Load Configuration 1” is with the parcels loaded and that adds “1607” Pounds to the aircraft’s weight.
    “Load Configuration 2” is with the parcels removed and no penalty of weight.
     

     
    The cargo area is very well presented with the webbing hanging with the space empty and everything tied down tightly with the load on board and when not used the hand aircraft puller is strapped to the rear bulkhead, there is a nice touch to the cockpit rear with a net over the the entrance to keep the cargo in place.
     

     
    External Detail
    I usually fly with the pod off, my flying in the Caravan is mostly passenger sightseeing or point to point airport connection services.
     


     
    The Caravan style is between a pure utility aircraft, but still has a miniature airliner feel as well with all those side windows (seven). For the job it is about perfect and in the real world it is extremely popular and would be a very hard aircraft to replace and most operators usually don't but with another Caravan. Since its first flight on December 9, 1982 and into service in 1983 there has now over 2,500 Caravans built and flying at a cost of US$1.95 million each (2017 costing).
     
    External detailing is phenomenal. Every rivet is counted for, all latches, hinges and handles are perfect, (ice) lighting surrounds, lovely flap tracks, vents, animated static wicks and antennas. Glass is superb with great reflections and a very slight convex look.  In reality the earlier detailing on the Caravan is not much different here, but it has been totally enhanced with X-Plane11 features and of course with PBR or Physical Based Rendering (material shines and reflections) and the textures are all 4K and have been reprocessed for the best quality to FPS (framerate) optimization.
     

     
    So the most noticeable factor from the earlier Caravans to this version is the sheer gloss on the aircraft and the highlighting of the aircraft's construction.
     
    This is mostly highly noticeable with the wing construction and detailing, it is beautiful work, almost perfection. But in certain lighting conditions you get a frazzled feel, it can be a little over shiny for the eye, a slightly more wear and tear feel would be more authentic, but don't get me wrong this is the best of the best in detailing.
     

     
    The spinner is now chrome, real chome. Carenado always did do great chrome fittings but the extra shinyness now adds to the effect (X-Plane11 metalness effects). This shinyness is highlighted by the lovely curves of the lower fuselage and the air cooling vents. The Caravan has a powerful Pratt & Whitney PT6A-114A engine connected to that lovely crafted Hartzell 3-Blade Metal, Constant Speed - full feathering propeller...   great stuff.
     

     
    Note that huge if slightly ugly right sided exhaust, but it does give off a great whine sound. The aircraft undercarriage support is also superb, there is a lot of animated flexibility and dynamic loading/unloading of the gear that adds amazing authenticity to the simulation. Minor detailing on the internal construction of all the wheels and braking systems are pinch perfect.
     
    Open the doors and the extreme detailing is even more evident. Looking into the cockpit you are immediately reminded on why the Caravan was such a big deal back when Carenado first released the Caravan. It was a modern cockpit (mid-80's compared to the other far older Mooney and the PA 32 Satatoga cockpits).
     

     
    Internal Detail
    That light on dark panel was and still is amazing as is the whole of the Caravan's cockpit. The panel is now even more dynamic with the X-Plane11 dynamic lighting effects, more realism and even more of a great place to be. All instrument and glass is reflective, instruments are all of the highest quality
     


     
    Checking around the panel there hasn't been much changed or added except that those tree style manipulators have been replaced by the standard half-moon style manipulators, this is for another reason as well as for just easier manipulation as they are required for the coming VR interaction.
     
    Those lovely hide away yokes do also have a working elevator trim, which is very usable. And above your head is still the standard tank switches and oxygen switch and dial readout.
     
    Your workplace seating still looks very comfortable and the quality is mindblowing, again the dynamic lighting brings something new to this already very familiar cockpit.
     

     
    Instrument Panel
     

     
    In reality this is not a really over complicated instrument panel and I think that is the overall sweetness on flying and using the Caravan.
     
    The row of engine status dials on the top row are (left to right) Torque, RPM Prop, ITT (Interstage Turbine Temperature), Gas Generator RPM, Oil Pressure PSI & Oil ºc Temperatures, Fuel Flow and both L&R fuel tank gauges dominates the panel, the lovely set of excellent annunciators that can be set for day and night visual brightness or test mode.
     

     
    Full Standard Six instruments for the flying pilot and the co-pilot with the Airspeed Indicator, Artificial Horizon and the Attitude Indicator on the top row and the ADF dial, Heading Dial/HSI and Vertical Speed Indicators set out directly below. Pilot has added Turn/Slip indicator below and Radar altitude (x100) meter. Left of SS is a VOR OBS pointer and Bendix King VOR data panel below. Far left is Prop Anti-Ice dial, Clock, and Engine Suction dial and approach marker lights.
    A nice working feature is the Voltage dial that has four switchable selections with Gen (Generator), Alt (Alternator), BATT (Battery) and Volt
     

     
    lower left is the external lighting switches and lower panel is six switches that covers the aircraft's Anti-Ice protection. There are also four rotary knobs for the instrument lighting which is in-direct and not back lighting, also here is the bottom brake pull and the Inertial Separator T handle that blocks debris coming into the main engine inlet. Air-conditioning and cabin heat switches and knobs are lower panel as well.
     
    There is a stand alone electrical and fuse raised box structure to the pilot's left...
     

     
    ...    switches cover top - External Bus (GPU), Main Battery, Generator and fuel boost. Lower panel - Standby Power, Ignition, Engine Starter, Avionics Standby, Avionics Bus Tie and Avionics 1&2 OFF/ON.
     
    By today's standards the avionic package here is quite basic for a working aircraft. Top is a Bendix King KMA 24 radio set, with below a default X-Plane GNS 430 (COMM 1 and NAV1) settings. Mid-panel is a Bendix King KX 165 COMM 2 and NAV 2 (VOR) radio and a Bendix King RDR 2000 weather radar with the X-Plane radar overlaid below.  
     

     
    Right stack has top a Garmin GTX 320 transponder then below a Bendix King KR87 ADF radio with finally the Bendix King KFC 150 autopilot. The autopilot has a indication panel and altitude adjustment, vertical speed adjust panel on the pilot's side top right.
     
    Throttle Pedestal
    Mid lower panel is a nice throttle pedestal. Left to right there is a power lever to be used only in emergencies, then a single main "Throttle" lever with a "beta" reverse gate. The "Prop" lever is for MAX and MIN RPM and gated lower is the feather adjustment. Then there is the "Condition" lever again gated with High and Low idle and the lower gate is the shutoff. Far right is the "Flap" setting in Up - 10º (150knts) - 20º Full (125 knts). 
     


     
    Left pedestal is the elevator trim wheel and front panel is the aileron trim knob and rudder trim wheel. There is the main fuel shutoff pull knob as well.
     
    Flying the C208B Grand Caravan
    I have done this YMLT (Launceston) to YMHB (Hobart) route about twenty times so I know it backwards, with a few heading notes I don't even have to put into the GNS430 a flightplan. It is my usual passenger transfer with a little bit of sightseeing thrown in to the deal.
     

     
    I tank up per tank of 765lbs or 1531lbs total with a full weight of 7840lbs, a fair bit of fuel, but then I wanted to return to YMLT directly without refueling at Hobart. A glance around and all the seven passengers are in and the baggage is loaded. I have asked (nicely) for Carenado to put their excellent animated pilot and co-pilot as passengers for years, but still we have to pretend that there people in the rear.
     
    Starting up of the Caravan is still one of the great aircraft engine starts in X-Plane. You don't get FMOD sounds here (yet), but Carenado's 3D 180º controlled sounds are just as good if not better for all the different sound ranges and bass depth.
     

     
    Put the ignition switch on and set the starter...  you get nothing for a short while and then that familiar faint whine grows from somewhere deep in the front of the aircraft, still the whine grows louder until finally the propeller starts to turn in to action. The start sequence is full automation, hit the switch and just wait. Even after years of flying the Caravan I still question if the External (GPU) actually works? I have pressed the switch (arrowed) but there seems to be no action and the battery has a habit of quickly discharging, so my guess is no.
     

     
    Once the engine temps are good I pull the condition lever back to idle and a RPM of around 650RPM. The original Caravan was a little bit faster in the idle, but it looks the new X-Plane11 performance settings have settled it down a little, for taxiing you don't have to fight it as much as you did in the past with far too much power. In fact the 208B feels quite perfect now.
     
    Power up and the whine builds, but so does also the deeper turbo grind, so familiar but still neckline hair raising fantastic, this is the Caravan we totally love.
     

     
    As noted the 208B is far easier to taxi without fighting the too powerful thrust now in the condition low idle setting, a big nice change...  but don't forget to put the condition lever into the "High Idle" position before takeoff...  or you won't, well takeoff.
     

     
    The asymmetric thrust will still pull you really hard to the left with all that very powerful 675shp Pratt & Whitney pushing you forward. So you have to be aware right from the point you let the brakes go to give only a little thrust until you can lock the nose-wheel in straight and then give it full power after a certain speed and usually around 45knts. It works but still with a little deft right rudder. The C208B will however still try to wander and you are working hard with the yoke and the rudder to keep it sweet on the centreline I’m also very heavy here ( 7840lbs) so that slightly helps, but the speed climbs quickly to a rotate at around 95knts. Climbing out and into a turn to the due southwest (210º) I settle in at a 1000fpm (feet Per Minute) climb as 1,234 ft/min (6.27 m/s) is the maximum. But even with this weight the Caravan takes the tight turn and climb all in it's stride.
     

     
    As I am so familiar with the Caravan I know its limits, I know how far to push the aircraft before it will fail me, and the 208B has a fair bit of slack in that area, it is a very sturdy aircraft, sweet to fly and manoeuvre but you need a firm straight hand on the yoke and rudder. One thing I do notice more on this XP11 version is the green window tint is quite strong in the glass reflections, it is highly noticeable if not slightly distracting.
     

     
    There is the short straight route to YMHB, or the scenic route which is going straight southeast out from Launceston and hitting the coast around the spectacular Freycinet National Park and the famous Wineglass Beach, clients don't mind the extra cost or time as the Tasmanian east coast views are worth the detour.
     
    But first you have to climb high to clear the Ben Lomond National Park, and so I set the altitude to 7500 AMSL. My passengers were also not getting a lot of views for their cash either as the cloud cover was pretty extensive...
     

     
    The Caravan has a Cruise speed of around 197 mph (171 kn; 317 km/h) and a Range of 1,240 mi (1,078 nmi; 1,996 km) with max fuel and reserves. Your ceiling is an amazing 25,000ft as you have oxygen on board, but I have never really flown over 15,000ft.
     
    The Bendix King KFC 150 autopilot is a treat to use, quite simple but effective.
     

     
    Vertical speed can be a simple up or down, or you can set the separate digital display in the rate of climb and then ARM the altitude you want to hold. I found that you can't have the manual trim set (via your joystick or in my case x56 throttle twist knobs) as it interferes with the aircraft's trim systems, so I had to disconnect the x56 controls.
     
    As I neared the east coast I could descend down through the thick cloud to see if the views would be better and more effective.
     

     
    But I would still have to be careful as there is still a fair bit if land elevation around the Wineglass Bay area, in other words it is hilly. Note the blue ignition on warning light? I have lived with this one for years, in the fact that if you start the Caravan with the engine running then the ignition light stays off, but start the 208B from cold it stays on even if the ignition switch is now off, it is more annoying than you think.
     
    Coming out of the lower 4000ft cloud base I got a real "whoa" moment. It wasn't dangerous in a sense of the word, but it still needed a hard turn south so it wouldn't become an issue, my altitude was set at 3500ft for the sightseeing.
     

     
    My passengers only got a quick glimpse of Wineglass Bay, the weather is nothing I can control, and thankfully the further south I flew the brighter the weather became.
    You get a great view out of the Caravan's cabin windows, that is why these aircraft are great in the sightseeing role, but in some lighting conditions the the glass reflections can be very strong.
     

     
    In the new strong light you can see the excellent X-Plane11 PBR lighting effects and how beautiful they are on the Caravan, it certainly is glossy and the light is fantastic (I popped the pod back on for the full dynamic effect) but I will admit to debating (with myself) if the Caravan is too glossy in this form, sometimes it feels like there is to much gloss and other times it is just right, so I am in neither camp.
     


     
    I have spent countless hours over the years looking over this view out of the Caravan, I still totally love it and you still admire how great an aircraft it is.
     

     
    The Caravan is one of Carenado's greatest successful aircraft even after all these years, that actually comes with no great surprise, and now in X-Plane11 form it certainly goes up a notch again.
     

     
    Time is getting on and the light is starting to fade. I usually go further south and around the peninsula and give the patrons a view of the Port Arthur Convict site as part of the deal, but today I am taking a short cut over Blackman Bay and directly to Dunalley Bay which leads into Frederick Henry Bay.
     

     
    The views are still spectacular, and once over the passage I see YMBH's lights far to the west of Frederick Henry Bay .
     

     
    I drop the altitude another 1500ft to 2000ft and start the approach phase as the light faded more...
     

     
    The Caravan's amazing instrument panel in-direct lighting (the main Standard Six dials are also backlit) is still spectacular, it is adjustable as well. Overhead lighting is provided by a single roof mounted light that gives the cockpit area and the panel a more workable light, the adjustments knobs though even with the new manipulators can still be hard work, you have to grab and pull hard to make the knobs turn, there is also plenty of spaces for extra lighting switches on the lighting panel.
     


     
    But the lighting overall is disappointing. Carenado pioneered great lighting effects that allows spot lighting to be adjustable, fade in and out and manoeuvrable in aircraft cabins. But here it is just plain dark back there, and the external Ice/Wing light doesn't work either?
     

     
    Externally you have taxi and landing lights on both outer front wing edges, and the standard beacon and great strobe effects.
     
    It may or may not be correct per the performance of the C208B but I always put the condition lever to the "low Idle" position before landing, yes you lose a slight bit of performance...  but rather that than the huge fight to control the speed after landing with the thrust level too high to stop you cleanly and without wavering all over the runway and then losing direction in trying to bring "that damn lever back" to control the aircraft, I find I still have enough power and more control with it set even in the "low idle" position.
     

     
    I am learning that the performance of aircraft in X-Plane11 is quite different than before in X-Plane10. Certainly in the final landing phase. In the Caravan that sense is heightened. 
     

     
    The area in question is throttle management, the ratio of speed to power. The stall point of the Caravan is 70knts, but let the airspeed drop below 100knts here on approach and you suddenly lose height, this is becoming a common theme if you have been reading other reviews since X-Plane11's release. The control is there and luckily the flap limits are quite high on the Caravan with 150knts for 10º and full (20º) at 125kts, so you drop 10º then adjust your speed then later the full 20º to 75knts on final approach.
     

     
    But by controlling the throttle (which you do a lot) can gain you either more height with more power or with less throttle to lose height, pure aircraft control. Certainly this effect was there before in older X-Plane versions, but the effect in X-Plane11 is certainly more finer and more noticeable now in the feel factor. I find it quite exciting and I feel I am having more control over the aircraft in flight, a fine tuning area but a very important one and the Caravan really brings that effect out more than other aircraft I have flown lately in the past. In other words you are flying far more by you throttle inputs as much as your hand and feet input.
     

     
    Get it right and you will boast about your landing for days, but it does take a fair bit of practise to be perfect.
     

     
    One highly noticeable change in the XP11 version is the "beta" or reverse thrust position that gives you full reverse thrust after landing. It still works as usual by the gauge (arrowed) on the Prop dial, but you don't get that "roar" of sound you used to have? It is now more of a whimper? (I checked both high and low idle positions).
     

     
    Passengers note the trip as "exciting" and "amazing" but I have flown the route in better conditions, but there is overall a more intimate feel with this X-Plane11 version than I can remember in the past with the older X-Plane versions of the Caravan, and that is a really great thing.
     
    Liveries
    The sets of liveries for both the Passenger and Cargo versions are the same as in the past, and any older liveries that you have collected don't work either. 
    Included is for the Passenger version the: standard blank, Camo (camouflage), Exec 1, Exec 2 and that excellent GoTropical.
     



     
    There are three Super CargoMaster liveries with the: Civil, FedEx and DHL. You get the Civil Cargo livery with the package and the two other liveries in the FedEx and DHL can be downloaded here.: Carenado FreeLiveries
     


     
    Summary
    This Cessna 208B Grand Caravan and optional Super CargoMaster has been one of the most successful Carenado aircraft in X-Plane to date, and it is really not hard to see why. I have loved the Caravan and more than most aircraft in X-Plane over the last four years because it is so versatile and just really a great aircraft to fly.
     
    The release of the Caravan in X-Plane11 bring certainly all the great features of the new platform including PBR (Physical Based Rendering) and the performance enhancements that are really noticeable in the pilots seat. The added feature of both the passenger and super cargomaster versions together in one package also adds hugely into the appeal. A lot of work has gone into the quality of the detailing for X-Plane11 and quality is what Careando are known for.
     
    But in another point of view, if you know the Caravan really well you won't really notice anything new or different in new features, from the pilot's seat you have the same position as you always have had but just only now in X-Plane11 with its excellent features, that is a positive but also a slight negative.
    The lighting feels old, because internally it is compared to most later Carenado releases and the no Ice/wing light is highly noticeable, no new liveries over four years is not going to be fun either and since now the older custom ones now don't work either. (I lost fifteen liveries, gulp)
     
    Carenado have noted though that FMOD audio, full VR support, SASL 3.0 upgrade, re-vamped pop-up windows and more are coming along in the update path, so my advice is to enjoy now and that more changes and features will come along as part of the overall package.
     
    This is as noted a new purchase of the aircraft in full as well, but the cost does cover all updates throughout the X-Plane11 run or for about four to five years and any new features that Carenado have promised to add in to the overall package and I think that is overall a very good deal.
     
    So here is one of the greats, and the Grand Caravan now comes in X-Plane11 clothes and performance. If you have read this full review, then you would know how important this aircraft is to my X-Plane flying, now in X-Plane11 the flying can now go on (and on) and I know I will absolutely love every moment of it, as a validation of a great aircraft this Grand Caravan is then one of the very best and you simply can't go any higher than that... 
     
    _____________________________________________________________________________________     The C208B Grand Caravan HD Series XP11 by Carenado is NOW available!  at the X-Plane.OrgStore

    208 Grand Caravan HD Series
     
    Price is US$34.95
     
    Notes:
    For WINDOWS users: Please ensure that you have all the Microsoft Visual C++ Redistributables downloaded and installed (click here)
    Features: Specially designed engine dynamics for XP11.
    Flight physics designed for XP11 standards.
    Ground handling adapted for XP11 ground physics.
    Physically Based Rendering materials and textures.
    PBR materials authored with industry-standard software used by the film and gaming industries.
    X-Plane GNS430 (FPS friendly)
    Ice and rain effects
    VR compatible click spots.
    Goodway Compatible.
    Realistic behavior compared to the real airplane. Realistic weight and balance. Tested by several pilots for maximum accuracy.
    Dynamic loading/unloading of 3D parts and plugin logic for FPS optimization.
     
    Requirements:
    Windows XP - Vista - 7 -10 or MAC OS 10.10 (or higher) or Linux
    X-Plane 11
    CPU: Intel Core i5 6600K at 3.5 ghz or faster.
    Memory: 16-24 GB RAM or more.
    Video Card: a DirectX 12-capable video card from NVIDIA, AMD or Intel with at least 4 GB VRAM (GeForce GTX 1070 or better or similar from AMD)
    570MB available hard disk space
     
    Installation and documents:
    Download for the C208B Grand Caravan HD Series is 498.40mg and the unzipped 589.20mb file is deposited in the "General Aviation" X-Plane folder with this aircraft version X-Plane11 only.

    Documents
    C208B GC Normal and Emergency Procedures PDF
    C208B SC Normal and Emergency Procedures PDF
    C208B GC Reference document PDF
    C208B SC Reference document PDF
    KFC150 Autopilot PDF
    Recommended Settings XP11 PDF
     
    _____________________________________________________________________________________  
    Review by Stephen Dutton 16th August 2017 Copyright©2017: X-PlaneReviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)   Review System Specifications:
    Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD 
    Software:   - Windows 10 - X-Plane 11.02
    Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini
    Plugins: Environment Engine by xEnviro US$69.90 : XPRealistic Pro v1.0.9  effects US$19.95
    Scenery or Aircraft
    - YMLT - Launceston, Australia 1.2.0 by CDG (X-Plane.Org) - Free
    - YMHB - Hobart International Airport & YCBG Cambridge Aerodrome 1.0 by tdg (X-Plane.Org) - Free
    - AustraliaPro 2.03 Beta by Chris K (X-Plane.Org) - Free (recommended for any Australian flying!)
     

     
     
  3. Like
    drijanthony reacted to Stephen in Behind the Screen : July 2017   
    Behind the Screen : July 2017
     
    This edition of "Behind The Screen" brings X-PlaneReviews to its 4th Anniversary or four years into the world of X-Plane simulation and all its glories.
    1st August 2013 was the start date and here we still are in 2017. I am surprised more than you would be actually. My usual personality was that I would totally devour any fascination with something within months, then move my attention quickly on to something else and then devour that, so I expected my then X-Plane fad to pass within a few months, soon bored and then wanting even more simulation from another source and that is how I have lived my life. But no here I still am and that from my perspective that is eternally fascinating.
     
    The so called fad started earlier, back in 2011. A Mac Mini and X-Plane9, then my trusty iMac of which still all the X-PlaneReviews work is still outputted from, but a move to Windows was required to run X-Plane in a serious requirement for the site. Before X-PlaneReviews I wrote for XSimReviews, a crazy place with Simon and Chip but a great introduction to the X-Plane community, then a short spell with ASN (Aerosoft Sim News) but then the option to run my own site was a call from the ether and thus X-PlaneReviews was created 1st August 2013.
     
    So then why am I still doing X-Plane. Why still the total fascination with a simulation program for aircraft? My first reasons was to fly, or fly correctly. Being slightly deaf since childhood an actual career in aviation was never going to happen, but I love aviation in all its forms. The odd thing was that I was pointed to X-Plane because it was the best simulator for a Mac, I tried early Microsoft simulators and Fly! but I have been always a Steve Jobs believer (even through the weird times) and so X-Plane it had to be. In some ways I saw the Steve Jobs vs the monolith Microsoft as part of the X-Plane to Flight Simulator or the creative vs monopoly and I still think that is still relative, but like Apple then X-Plane is getting the traction with the best product.
     
    But it still comes back to the point of why am I still totally fascinated with X-Plane. There are a load of reasons, but basically the simulator is still totally endlessly interesting, very creative and very diverse. You don't have to be totally in love with aviation to be part of it (though that does help) but it does attract very creative people willing to donate their time. Many move up higher to not only contributing to X-Plane but making their living from it. Let us get this straight that no one will ever be made rich from X-Plane except for maybe Laminar Research, but that is missing the whole point on why it actually works.
     
    There is always a lot of comment out in the world that life is better when you have stuff, bigger house, better car and a load of cash in the bank, it helps of course but in reality it is a very empty existence, our world today is built in to create status and yet in reality do we really admire tossers that in reality contribute nothing but only take for their own vanity and undeserved accolades for being in reality only shallow human beings, and for some reason these tossers actually think they are better than you and me for reasons only known to their selfish selves.
     
    X-Plane is actually the opposite of that, and thankfully the simulator does show that a.. human beings can actually get along with each other, b..  that there are no racial or continental barriers and that we live in a brilliant unthought of online electronic world were we are all connected together by one endeavour to do something that we all can participate in together with a common goal in to learn, be creative and to contribute. X-Plane is the internet dream come true in reality, a modern day society and an entity to itself. There is no doubt more and even bigger online societies than X-Plane, but it is its ideals and goals that give it a status we should all be proud of. More importantly is the fact the simulator is fulfilling, by giving you receive, X-Plane gives you something you can't buy...  happiness.
     
    X-PlaneReviews and in fact my reasoning for being part of X-Plane is to be part of the living organism and give to build a better place for people to enjoy a community. The aim of the site is to promote peoples creativity, guide and to showcase what X-Plane has to offer the world.
     
    My place is not to put myself on a pedestal and say this or that is good or not. Obviously as the standards in the simulator are getting now to a very high level, certainly as X-Plane11 takes the level now quite high in quality and demands. My position is to highlight the great work being done out there and what we can experience on our screens in real time flying. Photorealistic vision is now commonplace and not just in your dreams, as noted the standards are now extremely high, and to a point a high barrier for any new budding developer that wants to enter the market.
     
    This is now far removed from the time I started in X-Plane, the basics in reality has not changed, but everything else has. My contribution with this site is to showcase X-Plane to the world and spread the gospel, but also to be source of information to enhance your simulation experience. To a point a lot of it is very complicated and needs to be explained in layman's terms but it is in the hints and the way I use X-Plane that others can get the very best out of the simulator as well. The site has always promoted talent and creativity, and although I would like to cover almost everything released for X-Plane but that is simply not possible. So I see the site as a sort of filter to what is very good to brilliant, or items that do have potential in X-Plane in the future, or simply what is very good does always rise to the top. This does result in most times that reviews are more to the positive than the negative, that is because I mostly only filter out the areas that are in the average or to not waste your time on.
     
    Opinions and criticism is an interesting area, we are a review site, but the points are that we are reviewing the items for two audiences, one the paying purchasers and two the creators and developers of the product for X-Plane. For the first you want an overall view of the product you are paying for and is it worth your hard earned cash.
    The important element to our reviews which I have stated numerous times is what I call the "value" aspect of what you purchase. Anything bought has no value unless you use it, and often. Scenery is the most notable because it is out there somewhere unless you actually fly there, if you never fly there then it is waste of money and to those who do hoard huge collections of scenery freeware or not, then it still has no value unless you use it and the same with aircraft in the fact if you don't fly it it has been a waste of cash. So purchase or download only what you will actually use, and build up clever networks that take full advantage of the X-Plane experience, I know because I was the worst hoarder ever...  I mean ever!
     
    Reviews of developers products is a harder game. No one and certainly not me wants to criticise someone's great work and worse have them have the loss of sales at the release, this is their reward time after all. But the aim is to be fair to both parties.
    The buyers deserve something good for their cash and in my mind at least a certain level of quality and features for the purchase price, the problem is as noted is that the level is going up and up and is now quite high.
     
    But let us be frank that some of developers are asking more than their actual product is worth for the return on their investment, a bigger problem lately is that to many developers are now releasing product before they are ready for the market and then get really annoyed when you point that actual fact out, the "I'll release it and fix it up later" is better left to Apple and other online business than X-Plane. Certainly I understand that everything in X-Plane is always under development and nothing is in reality is ever finished, but the prospect of cash coming in can in most cases totally override the point of reason in that the product usually only needed a more short points of time to clean up the and fine tune the product and it is usually only a few months extra work for bigger sales. They just don't see that a reputation is hard earned and is just as easily lost by assuming that the punters will simply buy what they put in front of them and are aghast in the fact that reviewers will note that their product is not actually ready for sale. But come to their next release and the punters are certainly are going to be wary even if the product is far better. Reputation is consistency and quality, get the equation right and you will do well, the best and successful developers are the ones that take care of the tiny details as much as as the broad canvas.
     
    Some developers do get your admiration as well. They release, but work quickly and efficiently to deliver a fully rounded product in a short period of time and quickly do sort out the areas of bugs and details.
     
    So criticism is a fine line between noting the issues and not deriding the product, an issue is an issue to be faced and fixed, If you don't note it then a thousand voices on the forums will tell you anyway and there is the point to be made. X-PlaneReviews does note that, It is not a personal vendetta on any developer or product, but the simple fact there are areas to be addressed on the product and its purchase price, and that X-PlaneReviews is still here after four years and for many more it is testament to that. Credibility is hard won in the age of "fake news" but in reality I think it is needed now more than ever to give users the best information and the best ideas that X-Plane has to offer, but overall the past four years the development has been astounding and more this year than any of my past time in X-Plane have I had with no exaggeration more jawdropping experiences from the return from the simulator.
     
    X-PlaneReviews Site
    The X-PlaneReviews site has evolved as well. On the surface the layout has not changed that much in many ways, but it has in lots of others. We are bound by the IPB board systems layouts, but that is to our advantages and not the negatives. Yes we have twiddled with various ideas and layouts, but the one we use is there for a reason. The main objective is that the site is available to everyone and everywhere.
     
    Yes we could have loads of fancy huge graphics (I am a graphic designer) and loads of buzzy animation, but the site is built around speed to download, and to be perfectly available on every platform from desktop to smartphones to tablets and any other portable device we use. There is no use in have big expensive graphics if you can't scale them on to the various different devices, and what looks nice on a desktop, is mostly horrible on an iPhone or iPad, so simple layouts do have a job to do and we have worked very hard not only in the look of the site but in the way the reviews are actually laid out on all the platforms.
     
    Changes on the IPB have helped in site over the years as well, but the biggest has been the ability to size the images in the site. This aspect gives you the flexibility to highlight areas in the review, but in most cases just to show off the great images you can now achieve in X-Plane, which are almost photographic quality in X-Plane11. 
     
    One area that is a minor note is that every now and again the IPB will do an in house update. These updates over the last few years have created a few visual issues in the way the layouts are set out in the reviews. They scrunch up was they lose their spacing and a few graphics in logos have disappeared?  The reviews can be edited back to their correct form and we endeavour to cover them all, but we did do them and then the IPB reupdated and sent them all back to zero again, so yes a few reviews are not laid out correctly, but we are getting through them and reediting (again) them back to their correct form. Problem is there are over a thousand reviews now, so it takes time to fix them all up.
     
    X-Plane Simulator
    Overall it is the sheer change the X-Plane simulator has created within the years that have been part of the experience. When I started most simulation punters were noting the end of the desktop simulation and that the golden years were now behind it. The naysayers went on and on that the shrinking hoards were going to other areas to get their thrills. Personally I think that is a load of tosh. In fact X-Plane when I joined had only 183.000 registered users, currently officially there are 464,709 registered users and yes a certain amount of the registrations are not regular users, but the numbers are still rising, still joining and X-Plane will certainly pass half a million users by the years end. That is not simulation in retreat.
     
    You feel it in reviewing as well. When I started reviewing you had maybe a major payware release twice a year, maybe three. Now it is mostly bi-monthly with groups of major releases before the Christmas and Easter holidays. Mostly there was a feature release of say a scenery or plugin twice a month, now it is mostly three a week, we used to have slow periods and heavy periods, now you are busy every week, every day. 
    Most weeks we try to post two to three reviews, so take a few days off or have a holiday (ha!) and you quickly fall behind.
     
    Workload
    There is certainly an enormous amount of information to process, a huge amount to learn and layout for you to read. And the sheer depth of the simulation now in X-Plane was simply unthinkable when I started.
    Setting up scenery and certainly aircraft does take time. Most high-end aircraft take around twenty minutes even before you start the engines, just like the real thing and if your computer is having an off day and won't co-operate even if you yell at it, then it gets all a little of "hows your father".
     
    A few tricks can save time. I try to vary the reviews as much as I can to not bore you to death with the same scenery and viewpoints. But solid routes can and does help in comparison between the different versions of the same aircraft and it does a sort of continuity in the same theme. But a lot of the time is wasted in programming out FMS (Flight Management System) navigation systems. I have created cheat sheets that covers all SID/STAR and waypoints with required the frequencies for certain routes. The main area that you lose time is finding correctly working waypoints and SID and STAR routes, certainly you can download routes from the internet, but these are tried and tested inputs that will deliver the complete gate to gate required route without any complications across a variety of aircraft. It works, but mostly in the fact that when I input the route in it will not give me an error to be found in a non-existent fix or a STAR that is not correct with the runway (A lot of STAR's will turn you in too close to the runway or send you miles away to an odd entry fix, just try LIRF if you want to have some fun).
     
    But the wonderlust does still happen, that draw that should have faded years ago is still there, not flying and you get ichy, even addictive, you just want more and X-Plane is the drug that just keeps on giving...  I just hope I don't end up in Rehab!
     
    July 2017
    I nearly did end up in care in July. After a heavy six months my eyesight finally gave up early in the month after another bad cold in late May that I never really got over. Blurred vision, bad headaches and a drop in eyesight meant I needed new glasses. But it was still a week with the old ones till they arrived. Then the last week of July I got another cold that floored me again and this is the third this year...  I am so over colds.
     
    It was a busy month as well with plenty of releases, with some really great scenery including LAXv2, Salvador Bahia and ENBR-Bergen Norway. The X-Plane11 compatibility aircraft roll-out continued as well with aircraft from Carenado with their B1900D, B200 and PA-34 Seneca V. Rotate updated their amazing MD88 Pro to v1.31 and SSG updated their E-170 and B748 and Wilson's Aircraft DC-8 got the compatibility make over as well.
     
    I really liked the work in progress DC-3 by VSKYLABs, Great to fly, but slightly hindered by average textures, I think it is a great DC-3 for X-Plane and one aircraft to watch and at that price a real steal if there ever was one, it was an aircraft you just couldn't forget or want to move on from.
     
    So there was a few reviews I didn't get around to in July because of the colds and don't mention a summer holiday will help. I live in Australia and it is winter here (like in Games of Thrones) and not in the hot throws of summer, so hopefully August will be a time to catchup.
     
    I am still in throes with XPRealistic Pro's, amazing effects and did a landing at SBSV Salvador in the default B737 that I replay to death just to experience it over and over again, well worth the money.
    I am still a huge fan of xEnviro, but the developers are wearing a lot of users patience really thin in July almost to the point of breaking point. Their instance to wait for the next update in 1.07 is fine, but it is eight months since the last update? The real issue is their insistence of the plugin being directly connected to their server to work, fine, but again if the server goes off line which it has done three times in July then you get a bad CTD (Crash To Desktop) on either starting up XP or in mid-flight. I myself lost a full days work because the sever was off line for a full day, then the work had to be totally redone to match when the server came back on-line, xEnviro has its moments with frame-rate crashes in X-Plane11 as well, that also needs an update...    And here is crux of the problem.
    The xEnviro team is doing itself no service and other developers should to take note on how to NOT create a good reputation and the subsequent loss of future sales by not doing a simple service update. The problem is worse by the fact xEnviro have boxed themselves into a corner in the fact that the big update coming is now months overdue as problems arose, and those problems are compounded that the big update is too far along now to fix even the basic areas that need addressing.
     
    The lesson to all developers here is keep it simple and have regular updates. Just an earlier simple update to bring the plugin up to X-Plane11 compatible and unlink the plugin from the server if it is down, would have saved them (and us) a lot of torment. Users would have been more than happy to wait a longer period for the bigger featured update as their current "updated" version still runs nicely along, instead xEnviro gets a lot of very bad press every time it does a donkey and a lot of flack... and to be honest it is mess of their own creation...  that is the lesson to be learn't, but will they learn it? 
     
    So July 2017 was a chaotic month, but with X-PlaneReviews starting into it's fifth year we will move on and to something bigger and better. The site is as always reliant of other people to function. First thanks goes out to all the developers that give out such outstanding work, they all have created this amazing intimate world with their creativity. I spend a lot of time with many of them, and although they wonder why I am there suddenly 100% then disappear only to reappear again later and it is that because there are so many projects ongoing, and I try to follow all of them, but time is limited. Overall I try to see for the benefits of X-Plane on how the work is going forward.
     
    Laminar Research is always a foundation we constantly complain about, but in reality they have really delivered in the last few years. It is a far more professional business today than when I entered X-Plane. Give them a round of applause I think they have deserved it.
     
    The X-Plane.Org and the X-Plane.OrgStore is the centre of our X-Plane universe, take both out of the equation and would X-Plane be were it is today, would this site even exist? I would doubt it. A lot of users note it is a monolith, but I see it as a steady hand in allowing the simulator to thrive as passionate people give a lot of their free time to help and give service to so many others, both Laminar Research and the X-Plane.Org are two binary stars orbiting each other that keeps the balance and the X-Plane engine running, surviving, so it is important we support both.
     
    I have no problem in saying X-PlaneReviews supports the X-Plane.OrgStore because they do supply a lot of the releases for reviews, it allows us to cover a far larger area than most review sites, but my real reason for supporting the X-Plane.OrgStore is because it supports X-Plane in the best way it can in service, and developers trust it and the users do as well, in other words it is a sound foundation you can rely on and that is a rare thing in this day and age.
     
    But overall it is the users, you that make X-Plane work...   see you all next month.
     
    Stephen Dutton
    1st August 2017
    Copyright©2017: X-Plane Reviews
     

     
×
×
  • Create New...