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  1. News! - Released! : SSG Boeing 748 Inter Advanced v2 SSG - Supercritical Simulations Group have released there version 2 of the Boeing 748i (Passenger version) Advanced... Notes... this is a complete rebuild of the aircraft, not just an update, new features include: EXTERNALS The entire external 3D model for v2 has been redone, including the following: All new fuselage closely modeled on the real one with added details Each door can be opened individually and is more detailed dded animations and details (almost all parts that can open/move on the aircraft are modeled). New external details such as a satellite antenna and tail camera New cut passenger windows instead of textures New vertical and horizontal stabilizers with added details New nacelles and engines with more details and new animations Reworked and more detailed landing gear/gear doors with additional animation Improved and more detailed leading and trailing edge flaps and added flap mechanisms Upper deck interior with seats/galleys and stairs to lower deck New wing flex and nacelle animations The textures for the entire aircraft have been redone to match the new model, along with decals for certain detailed areas, right down to most of the external placards, working closely with our technical advisors to ensure all the main details are present and that we have gotten them right. COCKPIT The entire cockpit 3D model has been largely redone and completely retextured. New overhead panel and buttons/switches New forward panel and buttons/switches New pedestal and buttons/switches/handles New miscellaneous panel and buttons/switches Side panels and window frames completely redone New cockpit seats Various added details SYSTEMS/FMC Almost all switches function properly and independently IRS alignment process implemented More realistic fuel system with different pumps and tanks along with FUEL TANK / ENG logic Realistic AUTOSTART and RUNNING indicators on secondary engine displays Improved and more realistic air conditioning system and logic Better track representation on ND Clock and chronometer on ND working like on the real aircraft More realistic baro pressure logic (STD, preselected, transition altitude) Captain and First Officer FMCs are now independent FMC FIX page added FMC Route 2 function added FMC Diversion function added Librain rain effects (currently not working on Macs) Requirements: X-Plane 11 Windows , Mac or Linux 4GB MB VRAM Minimum - 8GB+ VRAM Recommended Current version : 2.0 - (October 30th 2019) Noted is that current owners of the 747 v1 will see a discounted price once logged into their X-Plane.OrgStore account for a discount on the v2 aircraft ______________________________________________________________________  Yes! the Boeing 747-8i/8F Adv v2.0 By Supercritical Simulations Group is NOW available from the X-Plane.Org Store here : Boeing 747-8 Inter Series v2 Advanced (Passenger) : Price is US$65.00 Freighter version is coming soon as a free upgrade Images are courtesy of SSG ______________________________________________________________________  News by Stephen Dutton  31st October 2019  Copyright©2019: X-Plane Reviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)    
  2. While we wait for the imminent release of Supercritical Simulations Group's (SSG) new ERJ-700... the developer has released images of their next release which a complete redesign of the Boeing 748i to version v2. The SSG Boeing 748 series has had a bit of a troubled history since it's release in December 2013 (yes it is actually SIX years old). So was the project a bit too ambitious for a fledgling if very talented developer house, and the B748 version was also a bit of an odd choice as well when the B747-400 would have certainly been embraced with a bigger enthusiasm. It is a hugely complex aircraft as well one that was not the most efficient on the computer power of that era. So for most of it's early life the SSG B748 was a bit of a troubled soul, if also for some odd reason it was also a bit boring to fly with a very vexing FMS, and I am one that adores that Big Queen of the Skies and humpback fame of the 747. But I was certainly very surprised when I checked out the last update in v1.9.1 as the B748 was finally feeling really quite good, I actually enjoyed the flight and FMS was now well sorted and I liked the aircraft so much that I turned around and flew straight back to my original departure point of Dusseldorf from Sweden to see if my feeling were not a fluke, they were not, I enjoyed the aircraft immensely. So big improvements with a lot of updates were finally showing results. No doubt that SSG could have just kept on updating the skin out of the B748, but instead have gone for a complete clean sheet approach, and this looks really interesting... you have also to gotta love that v2 livery! SSG notes... - New fuselage - Added fuselage animations and details (pretty much anything that can open/move on the aircraft Is modeled). - New cut windows instead of textures - New stabilizers with added details - New nacelles and engines - Reworked landing gear - Improved flaps "The textures for the entire aircraft are also new to match the new model in 4K resolution and of very high quality, along with decals for certain detailed areas, right down to most of the external placards. We are working closely with our technical advisors to ensure all the main details are present and that we are getting them right. Similar work is being done in the cockpit, cabin, and for its systems, autoflight and FMS. It is not a mere update, this will be a whole new aircraft." SSG do note though that a 11.30 upgrade is coming next and soon for the B748 before the v2 is released, this is to keep the aircraft current to the X-Plane-11.30 specs (In other words to keep you flying). So this will be a very interesting update, not only externally but also internally as well as everything internally and opening doors will be modeled (cargo version is currently modeled inside, but not the passenger version). The trick area is the cockpit textures and there has been countless revisions from both SSG and users in trying to fix the feel of the B748 flightdeck, and currently it is actually not to bad but still a dark ominous place to fly, and somehow it is still "that" missing something (It is very nice at night though). Personally I am hoping that 2019 will see the revival of the long haulers in X-Plane... someone asked me not long ago what was the best purchase for long haul flying, and personally I couldn't recommend anything really substantial to fit the category, all current long haulers are well below par, in fact the B748 was actually the best on offer. The FlightFactor B777, A350 are well over due as is the new A340 from JARDesign, Peter's Aircraft A380 is also in a new but slow development cycle. The Dreamliner by MagKnight is progressing well and is now at least useble, as that is saying something of the default B744 which quite frankly is still a total mess. The coming Rotate MD11 will be a an amazing addition, but if you are a real world flyer then the aircraft will be mostly flown on cargo routes... so to a point this current B748 from SSG is flying the long haul X-Plane11 flag alone.... here is to a better 2019. Images and text are courtesy of Supercritical Simulations Group Facebook page for Supercritical Simulations Group ________________________________________ (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) News by Stephen Dutton 11th February 2019 Copyright©2019: X-Plane Reviews
  3. Aircraft Update : E-Jet Evolution Series v1.3 by SSG Supercritical Simulations Group have updated their E-Jet Evolution Series to v1.3. This includes both aircraft of the E-170 and the E-195 variants. Note all the details noted here relate to both aircraft E170/E195 and the combination package of both aircraft in the "Series" pack. Regional airliners are all the rage for time poor simulator users, the routes are short detailed and will fit into any two to three hour flying window. Propeller regional aircraft are the most used, but sometimes you want something different, even a bit faster... a jet. There are two main regional jet manufacturers, one is Bombardier CRJ (Canada) and the other is Embraer EJet (Brazil). There are two developers that cover the E-Jets with one being X-Crafts and the second in SSG with their E-170 and E-195 variants. Version v1.3 This update covers the X-Plane 11.30 performance update (noted as v11.32) and a few VR (Virtual Reality) fixes. New cockpit actuators, now uses dragging method for better control in VR... now you drag to adjust with no scroll adjustment, great for VR... but now awful for the rest of us.... Adjusting the V/S Vertical Speed now is a nightmare of hair pulling proportions... trying to get just 100 digits between descent or climb settings is one for the real nerve testing conditions... so could we have scroll please? adjusting the Baro is a lottery of either STD, or IN but no hPa. BARO minimums have however been implemented. The cockpit lighting has had a lot of attention in this update and overall it is now very good... Main panel, OHP and console lighting is excellent.... .... both pilot "CHART" (adjustable) lights give a nice touch per side (above right). The confusing lighting setting is the side panel FLOODSTORM knobs... they actually adjust the panel LED dropdown lighting? they however do give the cockpit that modern LED lighting effect very nicely. The (real) FLOOD switch is up on the OHP, that switches on two rear roof lights and they look good and work well... however the central roof mounted (FLOOD) light is dark? Overall though you can find all your comfort settings for on the ground flight set up, mid-flight and approach situations. The cabin lighting is still separately adjustable... which is very nice, but the cabin is now starting to feel a little or very dated in the E-195, but the grey trim in the E-170 is far better. The FMS has had over the years a lot of development and it is a Javier Cortes design. It is now very good, but does have a few quirks still. But first the 11.30 changes... The TRS Pages has had the most attention here. These are settings to select the best takeoff "Thrust Rating". The default is the AUTO setting, but you can select a TRS setting that you require and that then becomes the default AUTO setting, and you can have the FLEX option ON/OFF, and bugs were addressed to include fixing the links to the TRS Page. You now have RNAV approaches and the old foe in TOD (Top Of Descent) is now better computed and the RF legs type is now added to SID/STAR/approach procedures. You can now directly switch from RTE 1 which is the main RTE route selection page to the AIRWAYS route page via the "NEXT" button... ... entered AIRWAY pages are fine in moving between pages, but to get back to the original page 1 or the main RTE page you have to reselect RTE? That action maybe officially correct, but it doesn't feel natural You can add in your current aircraft's tail number which is nice... but the TN change is not reflected elsewhere in the FMS? Entering route data is now very good as mentioned, if you use the AIRWAYS route pages. Moving to the FPL direct input though creates a couple of quirks. If you enter in just DIRECT (DCT) waypoints you can get double "ROUTE DISCONTINUITY", this sorts of messes up the flightplan and you have to edit them out, sometimes it edits correctly, but sometimes it creates route line madness... .... if you are good and understand the FMS setup well, you can usually easily edit it out, but sometimes it won't let you, so a complete clean INIT restart is required, like I said I didn't get this with AIRWAY input? These coloured routelines have had attention in v1.3 to eliminate them, but in certain cases they still persist... I did find however the more you constantly use the FMS the more the system behaves correctly.... but as the images show, they still can cause the odd editing issues. Another quirk is the first waypoint after the airport ICAO... this waypoint is always noted at 0 ground level... ... and so initial the waypoint altitude is always out? At LEBL (Barcelona) that is not too much of an issue at an elevation of 14ft, but when I set the FMC at EDDM (Munich) of which the airport is set at an elevation of 1487ft, then you get a massive dip in the VNAV flightplan? and you can't adjust the setting either to correct it? WebFMC intigration The popular add-on plugin WebFMC is now also available for SSG aircraft including these E170 and E195 aircraft, the WebFMC version required is v1.3.0. A huge favorite plugin of mine is a huge bonus in programming the E-Jet routes and performance. Somehow I found the layout of inputting the route data into the WebFMC far easier than directly and even with the pop-up FMC (Key F8) in the aircraft, it is easier to do that route editing as well. So adjusting here my approach flightplan (below) was far easier with WebFMC than in the aircraft.... ... in adding in two extra waypoints DM458 and DM448 that are used in the EDDM 26L RNAV approach to soften the hard back turn from the STAR IRBI4A flightpath, and as noted you can now use actual RNAV approaches if required. WebFMC does a nicer job of replicating the Honeywell facia plate as well and they come in dirty and clean modes, In Flight v1.3 changes Setting up the E-195 has certainly come a long way since the first release of the aircraft and those lovely custom stairs are still a sight to behold. I still find the fuel loading a bit too constraining, as you can't have the exact amount that SimBrief notes 6227 kgs, but the nearest I could set the load was 6236 kgs. Added in now is the particle effects for the APU (Auxiliary Power Unit) outlet (below right). Power to weight and aircraft balance feels improved under the new 11.30 performance changes with fuel predictions and usage that is very close to the SimBrief data. The undercarriage in animation and speed has had refinement, it feels slightly slower in movement, but more realistic.... .... in other words it looks far better. Sounds haven't had any adjustments, so they are starting to feel their age compared to the extensive sound packages now available and no FMOD sound that is noticeable with the use of the older DreamEngine sound machine. External sounds are too loud, but can be adjusted down, but the cockpit and cabin levels are too low at the high settings, in flight engine noise is slightly droney which I don't care for, but the wind noise is very good. Data FMS readout and detail is also very good, a few details in the perf, climb, cruise and descent don't fill in until the aircraft is off the runway and you want to manually fill them in, but can't.... obviously. But in the air you have a huge amount of data on a huge amount of page options, it is almost study grade in detail. I found the particle effects from the engines and wings quite heavy, so the vapor trails look non-adjusted, which is weird when you add in the new APU effects, so why not adjust the others for the correct effects? for the small GE CF34-10E turbofans at 20,000 lbf (89 kN) each, they pump out a lot of trail. (E170 uses the GE CF34-8E turbofans at 14,200 lbf (63 kN). The wingtip vortices as well are not adjusted and sit trailing below the wingtips? The vertical speed profile is excellent. I like to do all my climbs and descent manually (no VNAV for me) and here you have the V/S profile and the target point of the altitude after descent. Speedbrake logic, messages and commands improved and spoiler issue on landing fixed is noted, but I found that I couldn't now use my Saitek x56 throttle switches for speedbrake actions? (Speedbrakes extend/retract one)... only a manual adjustment was possible? On landing at EDDM (Munich 26L) then the spoilers didn't activate either? I checked through the four routes I have done with this version and each time they didn't deploy... in most cases you arm them (Speedbrakes retract one) but if that is the way to to that on the E195, I'm not sure, but as the speedbrakes actions don't work via the switch (key option) I can't check that either? Is the spoiler activation just a setting? I don't think so. EDDM and another nice flight. Summary This is the 11.30 update for the SSG E-Jet Series, with both the E-170 and E-195 variants. The 11.30 performance adjustments is of course a given, and by my route numbers it is pretty good. The particle effects are a mixed bag with the addition of the APU output, but nothing else in vapor trails and wingtip vortices have been adjusted and it shows. Cockpit lighting has had a lot of attention and now very good. More to the good are the gear adjustments, flying characteristics and the general great detail and feel of the aircraft, options are quite nice as well. A huge amount of detail and adjustment is now available with the Javier Cortes FMS, overall the system is now very good and quite complex and even close to study grade, but a few quirks still are in there. As with any FMS system in being a good route editor can be a worthy skill, so you will need to know what you are doing when filling out and editing routes... but this FMS is now light years away from the earlier versions. WebFMC intergration is also now available on both aircraft and another worthy addition. Oddly in areas to advance the aircraft have had the opposite effect. VR (Virtual Reality) manipulators work well in VR, but in the normal use they are now quite hard to use with no scroll option? Vertical speed adjust is simply really hard work , as are a lot of the knobs in the cockpit with only the drag option and BARO is a bit of a mess with no hPa adjustment. The refinement of the spoilers/airbrakes has made them worse as well, with only the manual adjustment useable. In other areas the E-Jet is feeling it's age with an outdated cabin and sounds. This is an aircraft to use highly regularly. So popping in and out of the E-Jet will mean you won't get the full aspect of the aircraft, after time and with a lot of routes you will find the aircraft comes to you as you adjust to it's slight quirks and the way you fly it as it is slightly complicated, so the more time you spend in the left seat then the more return the aircraft gives back to you and after a while you can fly this excellent E-Jet like a pro... if every aircraft in X-Plane was the same it would be totally boring, and that is the aspect of the skill to fly aircraft like these small jets well. Recommend the SSG E-Jet, yes absolutely but this is not the update to bring it totally in line with the top notch requirement of the current standards of which this aircraft could easily achieve. _____________________________________________________________________________________ The Embraer E-Jet Evolution Series by Supercritical Simulation Group is available! from the X-Plane.Org Store here : Embraer E-Jet195LR Evolution Your Price: $44.95 Embraer E-Jet170LR Evolution Your Price: $44.95 Twin package of both advanced E-Jets by SSG is also available: E-170 Evolution E-195 Evolution Embraer E-Jets Evolution Series Your Price: $54.95 Features: Advanced FMS and Navigation system Custom-built FMS (done by FJCC) designed for the SSG Evolution Series SIDs, STARs, transitions, approaches, flare and rollout modes. FMS is compatible with Navigraph navigation databases. Manufacturer's performance data embedded as tables in the fully functional FMS. Option to use either a 2D pop-up (resizable) MCDU or one within the 3D cockpit. Radio communication audio consoles optimized for on-line virtual ATC operations. FMS performance information based on real aircraft data, including V-speeds. FMS includes capability for autotuning navaid frequencies. Vertical Situation Display (VSD) on the MFD, Unique in XP. Terrain display mode on the MFD, which is a part of the Enhanced Ground Proximity Warning System (EGPWS) on the real aircraft. High-Res 3D modeling complete with detailed animations and textures\ Realistic displays (PFD, MFD with system synoptics, and EICAS) External lights and strobes operating realistically, with dynamic lighting in the scenery. Display management similar to that in the real aircraft. Autobrakes with anti-skid system that works in all conditions and includes a realistic rejected takeoff mode. Realistic wing flex and other animations. Window rain effects and animated wipers. Option menu incorporated into the 3D cockpit. Ground vehicles include a tow truck, GPU and airstairs. Over 10 detailed liveries come with the package. Custom systems and Flight Model Aircraft will meet most of the real aircraft's performance data for consumption, AOA, speeds, flight dynamics, etc. in close consultation with real world E-Jet pilots. Realistic 3D cockpit with high resolution. Many systems are implemented with realistic logic, such as electrical, hydraulic, pneumatic, engine fire extinguishing, fuel, wing and engine anti-ice (including automatic mode), communications, and TCAS. Comprehensive autopilot functioning in modes similar to those of the real aircraft First Officer's MFD display is independent from the Captain's. EICAS messages based on the real aircraft's with lists and scrolling DreamEngine Sound System 3D sounds with DreamEngine plugin. Comes with a comprehensive documentation Airplane Operations Manual (AOM) Quick Start Guide (QSG) Quick Reference Randbook (QRH) to permit easy reference to data for FMS entries and other necessary data Requirements: X-Plane 11 + (not compatible with X-Plane 10) Windows, Mac or Linux 2Gb VRAM Minimum. 4Gb+ VRAM Recommended Current version: 1.3.0 (March 29th 2019) Installation Download of the SSG E-Jet 195LR is 408.25mb and it is installed in your X-Plane Airliner Folder as a 812mb folder... Series download is 637.10mb (E-170 and E-195)  Aircraft comes with a automated X-Updater for direct updates for the life of the X-Plane11 release. Documents There are three comprehensive documents provided: Custom_Commands.txt SSG E-Jet Evolution Aircraft Operation Manual.pdf SSG E-Jet Series Quick Start Guide.pdf SSG E-Jet_Change_Log.txt SSG EJet Quick Reference Handbook.pdf All are comprehensive with weights, checklists and vRef's  Full v1.3 update change log is here: SSG E-Jet_Change_Log.txt _____________________________________________________________________________________ Review by Stephen Dutton 8th April 2019 Copyright©2019: X-PlaneReviews  (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.32 Addons: Saitek x56 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini  Plugins: Environment Engine by xEnviro US$69.90 : WorldTraffic 3.0 Plugin - US$29.95 : JARDesign Ground Handling Deluxe plugin - US$14.95  Scenery: - LEBL - Barcelona by Justsim (X-PlaneStore) - US$21.00 - EDDM - Munich Airport by ShortFinal (X-PlaneStore) - US$26.95 
  4. News! - Images! : SSG show images of their CRJ-700 Supercritical Simulations Group has posted external images of their coming CRJ-700 aircraft. So why is this a big deal? Well good regional aircraft are not exactly flowing a lot around out X-Plane11 airports. Yes we have the JRollon CRJ-200, but in the real world in most operations it is the larger CRJ-700 doing all the work and it is the most prolific aircraft on the commuter/regional hub and spoke routes, yes X-Plane needs this aircraft... a lot! I will note a lot of these images have already been reproduced a lot already, but are well worth looking over... I have put the newer released images towards to top. Note the heat blur from the engines... this aircraft already is v11.30 compatible or will be on release. UPDATED... We all looked at those pretty external images and thought? "Hummm, yes but what about the inside, the cockpit thingy" well, here is your answer. Yep looks very well completed to me! Will the Supercritical Simulations Group CRJ-700 be released before the end of the year? Well we hope so, it looks quite complete, so a nice Christmas present... yes please. All images are courtesy of Supercritical Simulations Group ________________________________________ News by Stephen Dutton 5th November 2018 Copyright©2018: X-Plane Reviews Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
  5. Aircraft Update : Boeing 748i/8F Adv v1.9.1 By Supercritical Simulations Group I am going to be honest about with the SSG Boeing 747-800i in both the Passenger and Freighter versions, in that we never really fell in love with each other. Which is a bit strange because the Boeing 747 Series is the aircraft that got me into simulation in the first place. Don't get me wrong I liked the aircraft and I liked it a lot, but the early versions were quite buggy and it had a hard impact on my frame rate (my Mac was just not powerful enough). Odder still is the fact that the 8F or Freighter version as part of this package is one of the very best freighters in X-Plane, so to not fly the aircraft and not fly it in it's excellent freighter variant is even more surprising again. But I do think the SSG B748 overall had a difficult birth in X-Plane. For one it quite a complex aircraft, there is a lot going on in the cockpit when setting the aircraft up for departure, and in the flight itself, and then it has a lot of very clever but again complex features... so I feel it sort of trip's itself up, and I think even looking back at the time that even SSG would admit the B748i was a very ambitious project, maybe it was all a bit too ambitious? Now the aircraft is now over four years old, and that is a lot of development and experience time gone by, more so is the switch to X-Plane11 from X-Plane10, for some reason the aircraft is more at home in it's X-Plane11 environment than it ever was in X-Plane10, but mostly I think it is the computer power that has also caught up and passed the demands that the aircraft and it's modeling required, you could back then get away with small flights to certain destinations that were not over heavily taxiing on your computer power, but now the aircraft is finally fitting into it's main role as a long hauler, of which it is it's main aviation requirements. The SSG 748i Advanced comes in two versions, the Passenger Intercontinental version, and the 8F Freighter version. And they can be purchased separately or as a combined package (recommended) Although the aircraft does come with some great ground features like a really nice fuel truck and GPU (Ground Power Unit), however it really comes into it's own with the JarDesign Ground Handling Deluxe plugin. For the freighter version the GHD plugin is essential. X-Plane11 Unlike a lot of aircraft in the X-Plane simulator the SSG B748i package didn't go through the upgrade process, in other words any original X-Plane10 version can be upgraded to the X-Plane11 standard free of charge, and with no repurchase cost involved, so that really helps with the original purchase investment. To see where the aircraft now stands in its new current version I first flew the Passenger version from ESSA (Arlanda) to EDDL (Dusseldorf) and then returned back to ESSA in the 8F Freighter version. First thing that is striking is the new Lufthansa livery on the aircraft, and the added X-Plane11 PBR effects have certainly lifted the quality of the aircraft to new heights... it now looks simply amazing. There are no branded freight company liveries with the freighter, but only the Boeing 8 promotion livery. but there are loads of brand liveries available (but just make sure they are the updated versions). I found this brilliant Lufthansa Cargo - Aktion Deutschland Hilft (D-ALCC). As you can see and feel, the aircraft HAS certainly come a long way in four years... as it just looks stunning. Those huge General Electric GEnx--2B67B engines rated at 66,500 lbf (296 kN) have been very well and beautifully modeled here (the Dreamliner uses the higher rated 76,100 lbf (339 kN) version of the same engine... ... the unique wingtip has also come into form in with the PBR reflections. Update v1.9.1 I am covering both updates in v1.9 and v1.9.1 here as the earlier v1.9 was only a small change in details. Mostly the changes here are related to bugs, mostly small ones, but bugs nevertheless. Autoland never really worked really well, I found this out on a RWY 09R landing at Heathrow and promptly demolished the fencing and lighting at the other end... as such neither did the autobraking system work that well either. Both systems have had attention with the autoland in v1.9 and the autobraking in v1.9.1, with the autoland it was a tailwind error and rollout behaviour, and with the autobraking it was the logic. Both systems now work far better and feel far more natural, but I did still find the autobraking didn't switch out when I touched the brakes to regain control at the end of the rollout? But overall it is miles better than before and there has been a small fix in the speed limit with flaps on the PFD and also changes to the MCP SPD dial. The autopilot now also can't be activated on the ground as per Boeing restrictions. In performance the changes are even more pronounced as the performance has now been tuned for better X-Plane11 fuel consumption and flight model dynamics, especially the engines so that now they are now far better and very close to that of the real aircraft based on performance tables. This was certainly reflected in the way the aircraft flew on the takeoff roll, climb and cruise parameters, again the B748 felt far better, the flight to EDDL was with a light 25% load (33.5kgs) and then a heavy 90% load (120.50kgs) factor on the return, fuel loading each way was the same 24467 kg as per SimBrief... fuel loading was inputted on the Pad/Menu on the pilot's left and right sides via the excellent fuel truck... ... only odd thing is I couldn't rehide the fuel truck? until I started pushback, even switching or turning off the Pad/Menu didn't do the trick either? There was a bug also in that if you tried to load the fuel in lbs, the fuel loading didn't work, it does fuel correctly now in v1.9.1. The differences in performance with the different weights was very pronounced, very realistic, as was the approach and landing performance, the only thing I will note was that I wasn't sure of the flap degree performance and if it was perfect, perfect, the speeds felt fine, but the flap performance related to the speed felt a fraction off, maybe I just need more hours on the aircraft? The TOGA (TakeOff-Go Around) disconnect now also works as it should. FJCC- FMC The earlier versions of Javier Cortes FJCC - FMC were quite beastly, and they worked a bit like Quantum Mechanics in that you really didn't know the final outcome until you had actually finished all the inputting of the route data. But the latest versions (also in the SSG E170/E195) of v1.91 May 14, 2018 are now quite good and thankfully far more flexible. Yes the FMC does still tend to hesitate on a key input (mostly in Airways), and sometimes when inputting routes of the route on the screen it is nothing like the route you are actually inputting, it does now actually input and work very well, some route editing is still required, but now nothing more or less than any other high grade FMC, unlike as before when you spent as much time editing the route as setting up the entire aircraft for flight. There is a new navigation data installer (for Windows and Mac only) to facilitate first time installation of navigation data into the proper folders. A secondary requirement of this is for updating the nav data cycles from Navigraph or Aerosoft - NavDataPro, if the data folder arrangement is not correct the data won't load correctly, and it can only be done manually. And fix was also done to allow some STARs (Standard Terminal ARrival) choices to be selected, and same for some DME waypoint selection. The FMC will popup for ease of use (F8 Win/Linux - fn/F8 Mac) It notes to use "Shift - F8" but mine just works on just pressing F8? And WebFMC is noted to be adding this B748 FMC panel to the plugin soon. Cockpit and Lighting The cockpit textures had an overhaul at the change over to X-Plane11 in v1.6, so the cockpit looks far better now than the bland original heavy dark textures of the earlier SSG B748. It is still a darkish place in here, but the quality does now really show, and the X-Plane11 PBR is a huge help as well. You can if you wish give the cockpit a more worn in appeal by using fscabral's worn textures, but this 748 is a relatively new aircraft, so a very worn look and older 747-400 feel is not really the look or right feel either. The cockpit lighting has had attention in v1.9.1, and it does look really nice at night, but it is still not adjustable enough. The missing items are the two overhead map lights for each pilot, they still don't work and would be a nice spot light filler, so you notice that. The main over head lighting is odd as well with the storm dark/light switch or the adjustable dome light, but in reality they both do the same thing only one is adjustable... but the setup on the real B748 is the same. External lighting now has the strobes and beacon lights that reflect on the ground... ... but the navigation lights still don't ground reflect? External lighting is excellent, the highlights here are the "wing" - ice lights Liveries There are four liveries with the Passenger version... Lufthansa New (2017), BBJ, Orange Sunrise House and Boeing Blue. Only one livery with the Freighter, the house Boeing 747-8. As noted there is a huge choice of liveries available on the X-Plane.Org for both versions of this B748, so what you want should be on there. The Boeing 747 is one of the very great aircraft in aviation, it changed the world in almost every way with it's size and speed, but today VLA's (Very Large Aircraft) are going out of favor for efficient twins and only two in the Airbus A380 and this B748 are left to carry the flame alive, but they still have a place, as the world's population continues to grow then the VLA's and their huge lifting capacity will be the only machines to do the heavy lifting, and then there is cargo... One thing that was very noticeable was the sheer size of this aircraft, it is a BIG machine, big in the air and huge on the ground. Summary Ambition vs experience, small steps before large ones. This Boeing 748 Series was Supercritical Simulations Group banner project, but was it simply too much before it's time... I feel that yes it was initially a too large a step to take as this aircraft is hugely complex, not only in size but in it's systems as well. X-Plane10 was not really kind to it either, but with time work and the newer X-Plane11 dynamics and better computer power have turned the aircraft into something now a far more mature if now even a great simulation of the Boeing 748, it's not completely there yet as there are still a very few minor bugs, but now it is nothing that lets you to really start to get immersed in to what is one of the greatest of Long Haulers of all time, and currently X-Plane is very dearth of really good long haul aircraft and certainly none in this class of quality and dynamics. So this update v1.9.1 is another notch upwards, it is also now overall excellent, solid and thoroughly enjoyable, so for me I will be putting a lot more mileage under this aircraft, as a few long hauls now beckon and even to tantalise the spirit, Paris to Barcelona... "bah", more like Paris to Tokyo... "yeah". ______________________________________________________________________ Yes! the Boeing 748i/8F Adv v1.9.1 By Supercritical Simulations Group is available from the X-Plane.Org Store here : Boeing 747-8 Series (Both Passenger and Freighter) : Price is US$65.00 Boeing 747-8 Inter Advanced (Passenger Version) Price is US$55.00 Boeing 747-8 Freighter (Cargo Version) Price is US$55.00 Features: Officially licensed by the Boeing Corporation. Completely rebuilt from scratch, building on SSG's experience with its popular freeware 747-8 releases. Accurate 3D external model based on 2D and 3D drawings supplied by Boeing, complete with animations and hi-res textures Aircraft meets most of the real aircraft's performance data for consumption, AOA, speeds, flight dynamics, etc. in consultation with real world 747 pilots. Manufacturer's performance data embedded as tables in the fully functional FMC. Realistic 3D cockpit with high resolution, in all render settings. Realistic displays (PFD, ND, EICAS, and MFD with system synoptics) Many systems are implemented with realistic logic, such as electrical, hydraulic, pneumatic, engine fire extinguishing, fuel (with dumping capability), wing and engine anti-ice (including automatic mode), communications, and TCAS. Electronic checklist system that can automatically detect certain aircraft configuration changes Complete autopilot functioning in modes similar to the real aircraft External lights and strobes operate realistically. Display management similar to that in the real aircraft (information can be switched between displays). First Officer's ND display is independent from the Captain's, and ND has a pop-up option EICAS messages based on the real aircraft's with lists for multiple pages and recall capability. Autobrakes with anti-skid system that works in all conditions and includes a realistic rejected takeoff mode. Realistic wing flex and other animations. Window rain effects and animated wipers (viewable from the cockpit). Electronic Flight Bag (EFB) with payload management, fueling and pushback menus. Ground vehicles include a tow truck, fuel truck, and GPU 3D sounds with Dream Engine plugin. TSS (Turbine Sound Studio) real recorded sounds. Custom built-in FMC and Navigation FMC made by FJCC especially for the 747-8i with more than 100 interactions with the flight model, including SIDs, STARs, transitions, approaches, flare and rollout modes. FMC is compatible with AeroSoft's NavDataPro and Navigraph navigation databases. Option to use either a 2D pop-up (resizable) FMC or one within the 3D cockpit. Custom radio communication and audio consoles with digital keypad optimized for on-line virtual ATC operations. FMC performance information based on real aircraft data, including calculated V-speeds. FMC includes capability for autotuning navaid frequencies. Vertical Situation Display (VSD) on the ND (a first for X-Plane) Airport diagrams displayed on the ND (a first for X-Plane) Terrain display mode on the ND, which is a part of the Enhanced Ground Proximity Warning System (EGPWS) on the real aircraft. Compatible with the AirFMC app to permit the use of an iPad as an external FMC Ability to switch the displays between magnetic and true heading presentations. Comprehensive Flight Crew Operation Manual (FCOM) and a Quick Start Guide. Requirements: X-Plane 11+ Windows 7,8,10; MAC OS 10.7+; Linux. 2Gb MB VRAM Minimum- 4GB+ VRAM Highly Recommended Current version : 1.9.1 - last updated June 5th 2018 Framerate is pretty good, and a refined version is part of the v1.9.1 package, but I would recommend a power machine as standard. JarDesign Ground Handling Deluxe plugin is highly recommended with this aircraft. Installation : Download is 750mb which is unzipped and is inserted in your Heavy Aircraft folder as: SSG B748-Inter - 708.60mb file B748-8F Freighter - 627.20mb file Key authorisation is required. Documentation : includes B748-ChangeLog.txt SSG 747-8 FCOM.pdf SSG 747-8 Quick start Guide.pdf SSGCUSTOMLIST.TXT ______________________________________________________________________ Plugin Review by Stephen Dutton 9th June 2018 Copyright©2018: X-Plane Reviews  (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.20 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro v1.07 US$69.90 : XPRealistic Pro v1.0.9 effects US$19.95 : WorldTraffic 3.0 Plugin - US$29.95 : BetterPushBack - Free Scenery or Aircraft - EDDL - Airport Dusseldorf by Aerosoft (X-Plane.OrgStore) - US$27.53 - ESSA - Stockholm Arlanda by tdg (X-Plane.Org) - Free (A big thanks to ysfsim for making the ESSA WT3 ground routes)
  6. Aircraft Review : Embraer E-195LR by Supercritical Simulations Group This is the all new Embraer E-195LR. Your first "hand in the air" moment is that, is this the updated version. Well no it isn't, and in fact the aircraft is all new and it is even a completely different aircraft than before because the first SSG "Stretch" version of the E-Jet family was actually the "E-190" and not this slightly longer E-195LR. This E-195LR is however more closely related to SSG's updated E170 that is currently in v1.08 (update review here). Besides the new variant of the E-Jet this aircraft has a completely new and revised FMC, again at first look it does look so very similar to the E-170's FMC, but it is different in use and programming, in a twist this new improved E-195LR FMC here will also be inserted in to the next E-170 update that has been released at the same time as this E-195LR. As this release is coming after X-Plane11-10 final (now v11-11) then the benefits of the X-Plane version upgrade are in the aircraft as well, they are now smaller things compared to the earlier XP11 changes like the excellent PBR (Physically Based Rendering) that really give the aircraft a great and modern feel and look, a note is that both SSG EJets are now only available for X-PLane11. As a personal preference I like the longer "stretch" versions of commercial aircraft. A321's, B757-300's and the grandaddy of them all the Super DC-8 Series 63... long and thin and that there is "a lot out at the back" feel is here in the E-195LR. Quality in modeling is very good in this EJet with a great external design and the aircraft is highly detailed. Even under close scrutiny you get a high pass on the finer details in nice wear and tear (I like the burnt engine gas outlet areas). Rivets and paneling are also very good, but expected on aircraft of this caliber and price. The cockpit and panel is fully featured now. The detailing is very good with the excellent altitude position panel as part of the MAP display (It can also be switched off). The PBR lighting brings out the best of the cockpit as well and shows off all that fine crafted work, overall you can't fault the design. But all this detail does come with a compromise? Any setting less than the full "Max" texture setting will make the PFD and MAP displays and panel text slightly more blurry and does not reflect the different high quality on the external areas as the same in here on the panel displays. And that max setting also comes with a nasty penalty and in my case the graphic texture load was 7065gb, yes nearly the full 8gb of my graphic card space? So using this max setting is really not really a normal setting of usable use, even for the power users. I found an easy 10 frame drop between the external view and the panel view on the aircraft, and the actual PFD displays look like an older feel in X-Plane design. Set the textures a notch below and the aircraft is fine, but when I still found myself in the 30-20 framerate range and then in parts it struggled in the lower framerate operations of 20-18 while using a detailed airport as an the 28 frame run externally (which is fine) is lowered to 18 frames internally (which is not)? I'm not saying the SSG E-195LR has a framerate issue because it doesn't, but there are compromises at higher settings x quality internally. Overhead panel is a crossover from the E-170 version as is the Autopilot panel, as both are very good and well developed. Old style half-moon manipulators are available and also mouse scroll, but both are hard to locate (certainly the mouse scroll) if you are not directly centered on the knob, and quick knob adjustments are slow to find if you come from the captains seat angled viewpoint. The rusted (worn) central glareshield looks odd and slightly out of place in such a modern aircraft cockpit style. Central column "Adjustments Display" is the same as the E-170. This is basically your aircraft menu system. It does put all of the items and features at your fingertips, but you always have to centre and zoom in close on the display to use it, so it is a constant movement from your pilots flying position to closing in on the menu screen to use it, it also makes the pushback feature hard to use effectively. But for a small display it is quite powerful for setting up the aircraft. You can set "Payload" (passengers and cargo) by percentage in lbs and kgs. Fuel can be manually loaded or set from the FMC, and you can reduce your fuel load as well. External features allows you to open all the doors (pass and cargo) and both cockpit side windows and there is an external GPU. I have always liked the really great set of boarding stairs provided in the package and the included matching airline livery. Cabin The cabin on the newer E-195LR is far different from the E-170. The colour in cream is different and so are the seats in blue and not the dark/light greys of the E170 (below) E170 Personally the E170's cabin looks far more sleeker, modern and cleaner, but more to ones own choice. Detail is however still as good. ___________________________________________ Flying the SSG E-195 One area of discernment for me has been the FMC's that are created by Javier Cortes (FJCC) in SSG aircraft. Let us say in the past that the FMC and myself never really got on together or I would say they always felt slightly buggy, and mostly in the areas of TOC (Top of Climb) and TOD (Top of Descent) positioning. SID and STAR execution wasn't that great either... so I approached this version with a bit of trepidation. I will admit that most FMC's are always fiddly and time consuming anyway and mostly around the execution of STAR layouts and airway insertion. So it was to my big surprise that this latest version is really very good, and relatively bug free. Some areas can be hard to find in this very different layout from the Boeing way of doing FMS insertion, like the airways insertion page is hidden behind a "Next" button. But overall the inputting of the route "KATL to KDCA" was error and bug free and creating and activating the route was relatively easy. All the details in creating routes are in the QSG Manual provided. The FMC panel does pop-out for ease of use (F8 key Win/ Linux - FN F8 keys Mac) and keyboard input is also available. RTE is Route setup, and NAV is Departure and Arrival SID/STAR inputs. You can get confused because the DEP and ARR input selections are also on the PERF (Performance) page as well? Departure was from ATL RWY26R then to STAR "NUGGT9" which was activated correctly and so was the crossover to waypoint and airway insertion. Airway insertion is found by pressing "RTE" then "Next"... ... all airways inserted correctly and activated, I didn't use standard "Waypoint" Insertion here in this flightplan but it works fine. Arrival was via "IRONS5" STAR via "RIC" (Richmond) to DCA RWY01. "Route Discontinuity" or the Route - SID join was at "KATRN" which was easily joined up to complete the full route KATL (Atlanta) to KDCA (Washington National), Yes I know it is now called Ronald Reagan but "National" is still national. The aircraft's PERF (Performance) data is mostly all done for you, all you need to fill in is the smaller details like transition height, steps and wind. I found a few inputs were not accepted, but overall it was a smooth operation. Steps only allowed 1000ft increments. Performance covers: Takeoff, Climb, Cruise and Descent procedures and all data is noted in the PROG (Progress) pages (three pages) and nice touch is the Flight ID on the top of the progress pages. So route building was excellent and easy to use, with thankfully now no swearing or throwing things. Yes I was very impressed. Departure ATL I found that with EJets that pre-takeoff adjustment of not only the usual... Speed, Altitude but also the NAV (FMC Route) can be selected ready and importantly so can the V/S (Vertical Speed) at 1800fpm. Selecting both of these does make the transition from takeoff manual handling to AP (Autopilot) flying smoother and clean. There is a built in pushback truck that is still a semi-truck on a stick movement, but it is now far better than the average original version. I don't usually use this pushback as it is hard to control from the central window panel operation, so I use the built in X-Plane native pushback instead. Climb-out is very good and powerful with a great feeling in the cockpit, it is a nice aircraft to fly both manually and from an automated perspective. There has been a lot of development in these Ejets from SSG and you feel all that work is now final paying off, to me a good simulation is a smooth one in operating the aircraft and your interaction with it. Sounds are not yet FMOD, which is disappointing and to a point a feature now expected on aircraft like this. They are not bad in the range that they are, and the aircraft uses the "Dreamengine" sound plugin, but the sounds do feel older or slightly dated now than some of the newer released FMOD sound. An odd audio is that you get one type of sound only on the right hand speaker in flight or under high-power. But overall the sounds are good, but not exceptional. Flight instruments are good, but as noted are slightly, slightly blurry and bloated at this lower texture setting. But they are very comprehensive in detail. All PFD instruments are done correctly and I really like the correctly switchable VOR1/ADF and VOR2 pointers with comprehensive adjoining information. A small note in that the X-Plane local map direct radio frequencies don't switch to the FMC radio frequencies, so you have to manually insert the VOR1 (ILS) and VOR2 (DME) frequencies into the radio page. The MAP/NAV display is also very comprehensive with information with excellent route data, wind, external temperatures, DME, TCAS and weather. The excellent lower "Altitude Indicator" is also excellent and V/S Vertical Speed in range is also very good. (the curved line that shows you your range position on the map for the set altitude and vertical speed target) Also available are: Nav-Aid, Airports, WPTs, PROGRESS (details on the route), Vertical Profile (Lower MFD, Very Nice!), TCAS and Weather and Terrain is on the lower selections. Systems are all covered and include: Status (doors), FltCtrl (Flight Controls), Hydr (hydraulics), Fuel, Elec (Electrical), and Anti-Ice. Flying the IRONS5 STAR, I found no breaks in the flightplan or odd vectors. This was a nice clean approach by the flightplan. It is important that the approach settings in ILS frequency (VOR1) and the system is switched from the NAV to APP in that the VOR1 is set on the PFD, a few times it didn't set and the ILS didn't connect. It is not a system issue, but an awareness one. Short finals and I am under complete manual control, approach speed at full flaps is around 125knts. I like the throttle response in that you can control the thrust minutely... ... it allows for great control and the low approach speed can allow you the time to correctly select your landing point with accuracy. The aircraft flares nicely and you know that was a good landing. Great feedback from the aircraft can do this and I liked the E-195LR in this area a lot. Reverse thrust action was great and I like the way the airbrakes work independently. Aircraft clean up and taxi is very good, but you have to anticipate tiller turning as it is a slightly slow turning front gear set up, but highly realistic. Overall very impressed. Lighting Lighting is excellent overall, the cockpit and instruments has a lot of adjustment and the under glareshield strip lighting is very nice... The right feel in the cockpit at night is important to me and the E-195LR scores highly in this area, the adjustment of surround lighting down to what I call "Approach Lighting" was excellent in clear instruments, but not a lot of reflective glare. Overhead (Storm/Dome) lighting is good in two settings low and high (below). Cabin lighting is very good, and totally separately adjustable from the cockpit lighting which I really like, adjustment is on the central pillar "Adjustments Display". External lighting is also very good with a lot of options. Nav, Strobe and red Beacon are standards, but you have three landing lights (two wing and one front strut), taxi nose and side, logo and INSP (Side lights). Side, Taxi and landing lights are slightly blobby, but this is a Laminar issue and not a developer one, but a slight bit of fine-tuning would make them perfect. Tail brand lighting is excellent. Liveries There is in all sixteen liveries and all are excellent across a wide range of operators. Five liveries in Aegean, Air Domomiti, Alitalia, Lot and Lufthansa are duel liveries in both NEW (Clean) and USED (Dirty) so overall there are nine operators and two factory (house) liveries with one the "Factory Bird".. I would have liked a standard Flybe as well as the "Flybe Kids and Teens" logo, and US Air is well gone... Summary This E-195LR has come a long, long way since Supercritical Simulations Group started their E-Jet series. This aircraft is all new in the E-195 size, but a lot of the detail is based on the E-170 version already available. Both aircraft are now built to a high standard, but both aircraft also still hold remnants of the past as well in mostly the textures on the PFD, MAP/NAV and central displays, the heavier weight in framerate is also noticeable from these textures as well with a 10 frame drop from the external view to the internal position. You can of course up your texture quality to (Absolute) max and fix the slight blurryness, but that comes with a huge penalty on your graphic card, so you have to use the lower texture setting to fly the aircraft comfortably. This apart then in every other area the E-195LR really shines and the refinement to Javier Cortes FMC is now very good as well. It is a slightly different FMC to program, but now also very flexible and easy to use with Airways also available. The FMC does give you a lot of helping hands in setting out your aircraft preferences, and the heavy user will want more control, but for the rest of us it sets up the aircraft there and then and your ready to fly. Cockpit and instrument detail with comprehensive data is excellent, and that is why the prefs are more automated than with manual inputs to get the best out of the data and on to the displays. I prefer the E-170's sleek grey cabin to the E-195LR's. It is good but the cream tends to date it a little as does the blue seats.... The idea I think is to make the aircraft overall feel more older and tired as with the rusted glareshield. The manipulators can be tricky to use from an angled perspective, you do get used to it, but there are now better manipulator ideas to use for ease of use than these. Features are good, all the doors (and cargo) open and the "Adjustments Display" is quite powerful for loading up the aircraft, but it doesn't fully replace a decent menu system. The EJet flies very well manually or automated if you plan and use the Autopilot in settings to transition from manual to AP flight, this is a quirk with EJet's and get it wrong and the transition can be a little clunky, not the aircraft, it is just in the way you fly them. The aircraft EJet series from Supercritical Simulations Group is now both the short E-170 variant and now this longer, faster with slightly more range E-195LR. Both compliment each other and note that both aircraft have been updated (20th Dec) to the current specifications and both are now only X-Plane11 compatible as well. In a deal if you already own the E-170 you can purchase the E195LR with a US$20 discount or buy both aircraft together as part of a double package. So if you love your regional spoke and hub airlines then this is now one of the best medium class aircraft to fly. You get more refinement and a lot of features, in its class it is now the best, and myself the longer variant of the EJet 195LR is the better of the two, but why not have both and enjoy them perfectly together... _____________________________________________________________________________________ The Embraer E-Jet 195LR Evolution by Supercritical Simulation Group is NOW available! from the X-Plane.Org Store here : Embraer E-Jet195LR Evolution Your Price: $49.95 Note: if you are already an original owner of SSG's E-170LR Evolution you can get to upgrade to the "E-195LR Evolution" version with a US$20 discount! to the price of US$29.95, so Please email sales@x-plane.org to get your discount code and include you original purchase order number. Embraer E-Jet170LR Evolution Your Price: $49.95 Twin package of both advanced E-Jets by SSG is also available: E-170 Evolution E-195 Evolution Embraer E-Jets Evolution Series Your Price: $64.95 Features: Advanced FMS and Navigation system Custom-built FMS (done by FJCC) designed for the SSG Evolution Series SIDs, STARs, transitions, approaches, flare and rollout modes. FMS is compatible with Navigraph navigation databases. Manufacturer's performance data embedded as tables in the fully functional FMS. Option to use either a 2D pop-up (resizable) MCDU or one within the 3D cockpit. Radio communication audio consoles optimized for on-line virtual ATC operations. FMS performance information based on real aircraft data, including V-speeds. FMS includes capability for autotuning navaid frequencies. Vertical Situation Display (VSD) on the MFD, Unique in XP. Terrain display mode on the MFD, which is a part of the Enhanced Ground Proximity Warning System (EGPWS) on the real aircraft. High-Res 3D modeling complete with detailed animations and textures\ Realistic displays (PFD, MFD with system synoptics, and EICAS) External lights and strobes operating realistically, with dynamic lighting in the scenery. Display management similar to that in the real aircraft. Autobrakes with anti-skid system that works in all conditions and includes a realistic rejected takeoff mode. Realistic wing flex and other animations. Window rain effects and animated wipers. Option menu incorporated into the 3D cockpit. Ground vehicles include a tow truck, GPU and airstairs. Over 10 detailed liveries come with the package. Custom systems and Flight Model Aircraft will meet most of the real aircraft's performance data for consumption, AOA, speeds, flight dynamics, etc. in close consultation with real world E-Jet pilots. Realistic 3D cockpit with high resolution. Many systems are implemented with realistic logic, such as electrical, hydraulic, pneumatic, engine fire extinguishing, fuel, wing and engine anti-ice (including automatic mode), communications, and TCAS. Comprehensive autopilot functioning in modes similar to those of the real aircraft First Officer's MFD display is independent from the Captain's. EICAS messages based on the real aircraft's with lists and scrolling DreamEngine Sound System 3D sounds with DreamEngine plugin. Comes with a comprehensive documentation Airplane Operations Manual (AOM) Quick Start Guide (QSG) Quick Reference Randbook (QRH) to permit easy reference to data for FMS entries and other necessary data Requirements: X-Plane 11 + Windows, Mac or Linux - 64bit Operating System 2Gb VRAM Minimum. 4Gb+ VRAM Recommended Current version: XP11 (last updated Dec 20th 2017) Installation Download of the SSG E-Jet 195LR is 546.30mb and it is installed in your X-Plane Airliner Folder as a 707.80mb folder. Aircraft comes with a automated X-Updater for direct updates for the life of the X-Plane11 release. Documents There are three comprehensive documents provided: SSG E-Jet Evolution AOM.pdf (Aircraft Operators Manual) SSG EJet Evolution QSG.pdf (Quick Start Guide) SSG EJet QRH.pdf (Quick Reference Handbook) All are comprehensive with weights, checklists and vRef's _____________________________________________________________________________________ Review by Stephen Dutton 22nd December 2017 Copyright©2017: X-PlaneReviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.11 Addons: Saitek x56 Pro system Joystick and Throttle Plugins: Environment Engine by xEnviro US$69.90 : XPRealistic Pro v1.0.9 effects US$19.95 : WorldTraffic 3.0 Plugin - US$29.95 Scenery: - KATL - Atlanta International by Nimbus Simulation (X-Plane.OrgStore) US$23.95 (Note that KATL by Nimus has just been upgraded! Check it out) - KDCA - Washington XP by Drzewiecki Designs (X-Plane.OrgStore) US$30.00 (Washington XP Review is here)
  7. News! - Aircraft Announcement - ERJ 170 LR by Supercritical Simultions Group SSG (Supercritical Simultions Group) have announced their next project as the E-170 LR. This not the standard current E170 but the new E-Jet Evolution” series aircraft. Based and heavily revised on their current SSG E-Jet series (E-170 and E-190) and incorporating a lot of elements of the SSG Boeing 748 series features, the new aircraft is due as noted late this late 1stQ or early 2ndQ of 2016. Feature list noted is: Accurate 3D external model complete with detailed animations and textures. Many detailed liveries upon release with any subsequent liveries available as free downloads. Aircraft will meet most of the real aircraft's performance data for consumption, AOA, speeds, flight dynamics, etc. in close consultation with real world E-Jet pilots. Realistic 3D cockpit with high resolution in all render settings. Realistic displays (PFD, MFD with system synoptics, and EICAS). Many systems are implemented with realistic logic, such as electrical, hydraulic, pneumatic, engine fire extinguishing, fuel, wing and engine anti-ice (including automatic mode), communications, and TCAS. Electronic checklist system that can automatically detect certain aircraft configuration changes. Comprehensive autopilot functioning in modes similar to those of the real aircraft External lights and strobes operating realistically. Display management similar to that in the real aircraft. First Officer's MFD display is independent from the Captain's, and MFD has a pop-up option. EICAS messages based on the real aircraft's with lists and scrolling. Autobrakes with anti-skid system that works in all conditions and includes a realistic rejected takeoff mode. Realistic wing flex and other animations. Window rain effects and animated wipers. Option Menu incorporated into the cockpit VSD. Ground vehicles include a tow truck, fuel truck, GPU and airstairs. 3D sounds with DreamEngine plugin. Turbine Sound Studio sounds recorded from the real aircraft. Custom built-in FMC and Navigation systems (subject to change) including: FMC made by FJCC especially for the SSG Evolution Series, including SIDs, STARs, transitions, approaches, flare and rollout modes. FMC is compatible with AeroSoft's NavDataPro and Navigraph navigation databases. Manufacturer's performance data embedded as tables in the fully functional FMC. Option to use either a 2D pop-up (resizable) FMC or one within the 3D cockpit. Custom radio communication audio consoles optimized for on-line virtual ATC operations. FMC performance information based on real aircraft data, including calculated V-speeds. FMC includes capability for autotuning navaid frequencies. Vertical Situation Display (VSD) on the ND. Terrain display mode on the ND, which is a part of the Enhanced Ground Proximity Warning System (EGPWS) on the real aircraft. Comprehensive Flight Crew Operation Manual (FCOM) and a Quick Start Guide. The E-Jet Evolution Series is designed for X-Plane 10 and will be compatible with Windows, Mac and Linux. ______________________________________________________________________ Images are courtesy of Supercritical Simultions Group Stephen Dutton 2nd February 2016 Copyright©2016: X-PlaneReviews
  8. News! - Updated - Boeing 747-8 Series V1.4 by Supercritical Simulations Group (SSG) Supercritical Simulations Group have updated the huge Boeing 748 Series to version v1.4. SSG below have noted the main changes.... "This update brings terrain displays to both pilot and copilot navigation displays (NDs). This is part of the Enhanced Ground Proximity Warning System (EGPWS), which is installed in the real aircraft, and is quite complex in operation and capabilities. However, the most visible part of the system is the terrain display on the NDs. The terrain display is much like that of a radar, sweeping the flight path ahead of the aircraft and showing terrain that might pose a threat to the aircraft in color coded fashion from green to red, even showing areas of water in blue. As the aircraft climbs and descends, or the range scale is changed on the ND, the terrain display changes accordingly." Also, external textures and normals (the textures that create realism and raised surfaces) have been enhanced with added details and all the default liveries have been redone. Other improvements, bug and fix changes in v1.4 include: - Fixed issue where some users experienced moving artifacts in the external model. - Fixed issue reported by some users where the parking brake would switch off when changing aircraft loads. - Problem with some cockpit sounds activating incorrectly has been fixed. - Added functionality to the switch that allows the ND and PFD to switch between magnetic and true heading. - Improved TCAS function with targets now limited to those within 9,999 feet and with arrows to show whether the target traffic is climbing or descending. - Transponder now has different modes working rather than just ON/OFF, primarily TCAS. - Added the AUTO function for the engine and wing anti-ice systems with proper logic to allow for those systems to activate in icing conditions on their own like in the real aircraft. - Addressed bug in which an engine shutdown message appeared on the EICAS even though the engines were merely at an idle setting. - Improved the speedbrake operation and message logic. - Improved runway presentation on the ND to make it closer to the real aircraft’s. - Modified external model properties to gain FPS on some systems. - Added an option on the EFB to disable rain effects. Various FMC and autoflight improvements such as: - Reduced delay/lag in FMC display functions - Flightplans now are stored in an x-plane/Custom Data/UFMC/FlightPlans/ folder so they are not overwritten any time the aircraft is updated and will work for any add on using future versions of the UFMC (V3.0+) and/or x737FMC (V3.2+) , which can read/write flight plans. ______________________________________________________________________ Yes! the SSG 747-8 Intercontinental Advanced by Supercritical Simulations Group is now available from the new X-Plane.Org Store here : Boeing 747-8 Inter Advanced Price is US$45.00 Boeing 747-8 Series Price is US$69.00 - Includes both versions 747-8i Intercontinental Advanced 747-8F Freighter If you have already purchased the SSG 747-8 Intercontinental Advanced/Series then go to your X-Plane.OrgStore account, log in and download v1.4 from your account. ______________________________________________________________________ Requirements Windows 7,8,10; MAC OS 10.7+; Linux 64bit X-Plane 10 fully updated. 64 bit. (X-Plane 9 not supported) 4GB RAM/512 MB VRAM (8GB RAM and 1GB+ VRAM Highly Recommended) Current version : 1.4 - last updated November 20th 2015 SSG X-Plane.Org Support forum Stephen Dutton Updated 21st November 2015 Copyright©X-Plane Reviews: X-PlaneReviews
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