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Aircraft Review : PA28R Piper Arrow III XP12 by Just Flight-Thranda JustFlight arrived with the original Piper PA28R Arrow lll for X-Plane 11 nearly seven years ago. back then the Piper added in another quality General Aviation developer into the mix, with vFlyteAir, Carenado and Airfoillabs. But you could never want for more in the GA category aircraft. Jump forward those six plus years and the X-Plane world has changed from those days of when General Aviation totally dominated X-Plane for aircraft sales and choice. With Carenado now gone, it is only vFlyeAir that is carrying the GA banner, Airfoillabs do of course still present their C172, but other wise it is down Aerosphere to fill in the gaps, but they are not set in that higher category of ultra quality and features. JustFlight in co-operation with Thranda Design however have delivered some very nice General Aviation aircraft for the X-Plane Simulator in those six years, but although there was some conversions to the release of X-Plane 12, they were not what you would call to the XP12 standards, just a revamp to align the aircraft with the new Simulator version. But here now is the release of the X-Plane 12 JustFlight Arrow lll conversion, this is the full comprehensive revision and complete realignment with X-Plane 12. The Arrow is a part of the PA28 Cherokee family, but in this latest more modern reincarnation as it is a four-seater that includes a five inch fuselage extension, span increase with a semi-tapered wing, a larger horizontal tail, gross weight increase and other minor changes over the earlier Cherokee. The Series III here also introduced the retractable landing gear arrangement. It also had enhanced performance and better handling characteristics compared to earlier Arrow models. Thranda use a system to enhance the PBR (Physically Based Rendering) materials with their real-time environment reflections for superb quality and realism, 8K textures are now also used, twice the density, but highlights the detail and quality to a far better compounding degree. It shows off easily the highlights of the superb quality of the surfaces and the exquisite detailing on the PA28. But the process also creates unwanted shadows, and dull areas, if you look at the model in certain lighting conditions. It is a Thranda phenomenon, it can also create darker areas were their isn't any, so in the X-Plane 12 lighting, it can be shaded in cases were there shouldn't be any effects. But the detailing is excellent, best in class. Glass is simply exceptional, perfect in thickness, tint and reflections. The three point landing gear has had a "Hard, Hard" life, with in being worn, oxidised and painted rusted springs... this is an aircraft that has had a lot of flights in hard conditions over decades of use. Gear detail is also really well conceived and done here by JustFlight, as the landing gear system comes with an intricate retraction animation, slow/fast tyre rotation animation (blurry when rotating fast), and the precise shock absorber animation with multiple linkages are animated accurately. The "R" in the name designation means "Retractable". The performance of the Arrow lll is not what you call spell binding, not average either... Maximum Speed is 148 knots (170 mph, 274 km/h), with a Cruise Speed of around 137 knots (158 mph, 254 km/h). The range is 880 nautical miles (1,630 km) with a service ceiling of 16,200 ft (4,938 m). Rate of Climb is 1,000 ft/min (5.08 m/s), but you would usually only do around 800 ft/min. The Arrow here is powered by a Lycoming IO-360-C1C6 engine of 200 hp (149 kW), all up gross weight is 2,750 lb (1,247 kg). The realism extends to the flight dynamics, which are based on real-world performance and handling data, and input from Arrow pilots. Lets us be frank, the PA28 Cherokee series is the saloon car of the aviation world. It is a steady handling, doing the chores sort of aircraft. It is not a sporty machine (unless you go for the Turbo), or dynamic in it's flight envelope. But it is very solid, reliable and even handed machine. It's not boring to fly, as you have those X-Plane 12 dynamics, which are now very well fine tuned. So if a word summed up this aircraft, it is "Classic". The Arrow trims quite nicely, but requires re-trimming with any power changes, which you can use also to climb or descend as well. Bank and you will need a bit of back pressure to keep the nose up, also flying straight and narrow requires a fair bit of right yoke to keep it in line, to counter the asymmetric thrust (there is a rudder trim, but hard to access)... so you work in here to keep the Piper on an even keel, you trim and then keep on trimming to get it perfect. That is not to say I don't like it, as the PA28 gives you a lot of feedback... the best sort of Simulation. In a landing configuration you get a lot of drag, not only from flaps at 10º, but set 25º the Intermediate setting (used during approach and landing), and the 40º which is the Full flap setting (used for landing). The gear creates havoc with your nice clean approach, so be aware of when you drop it down. Otherwise when fully configured for landing it is all about the throttle control, in adjusting your height, a bad cross wind (12 knts) didn't help either, but otherwise it was a nice clean if easy landing. Note, the PA34 is a bit shimmy on takeoff, so fine rudder control is needed so it doesn't become a problem, overall you need careful control and slow up throttle movement to get the best clean track. I love it when things are done properly... I love the door on the Arrow, yes I love a door, you may think that is just plain weird or whatever, but I do... It takes more actions to open or close it than what they use on the Apollo capsule. There are two catches to open, one set on the roof and a big catch set forward in the door, then you can use the outside latch to open it. Other doors (and windows) include a very large baggage hatch set right rear, and the opening paper window on the pilot's side. Note the nice metal window surrounding plates. Two other ground options include, Chocks on all three wheels, and wing tie-downs... but there are no flags or inlet covers. Notable also on the exterior is the opening oil hatch top, and the excellent detailed exhaust system. The Hartzell Scimitar 74 inch Three-Blade Propeller is a variable-pitch, but not demonstrated here. Cabin materials can be divisive here... they are first and foremost excellent, but bright red. You will either love this cabin or totally hate it, myself I adore it, even if it sorts of dates the interior. It feels like that brushed velvet, and red Faux Leather trim, there is even the chrome fittings as well... the beige curtains, or window shades are really well done. The rest of the cabin and roof is beige and cream, again very 70's. The roof has a massive air ducting module, that makes the cabin tight and even claustrophobic, but again quite authentic, if even fancy... The internal textures have had the same treatment as the exterior, better PBR effects and Ambient Occlusion, so it has that X-Plane 12 highlight sheen, that gives the aircraft a big "wow" factor. Yes it is the same cabin as the X-Plane 11 version, but it now feels so very different in it's better feel and look. Instrument Panel In the X-Plane 11 Arrow version you had two panel options, as I noted "loved and cared for" and "worn" or unloved and scruffy". Here JustFlight have reverted to just one design, the older 70's padded look. Panel design is absolutely first rate, beautiful detail and with all the sheer realism you can get in simulation today, a highlight is the lovely glareshield with it's realistic stitching... you can just feel and touch it, or is that a caress for the sheer ownership of it all. The aircraft's registration still also changes with the different liveries on the panel which is a nice touch. The yokes are still really outstanding, the left different to the right with the Piper logo. The left yoke is fitted with a digital chronometer. The mode button allows you to toggle between either the clock mode or the timer mode. On top of the yoke but very hard to see is a black electric trim button with down (forward) and up (rearwards) adjustments. You can have both yokes visible, or one each side, or hide both together... very flexible. The instrument panel layout is exactly the same as the earlier X-Plane 11 in features... Instrument panel is set out with the Standard Six instruments that are centred in line of sight of the flying pilot with the Airspeed Indicator, Artificial Horizon and the Attitude Indicator on the top row and the Turn Coordinator, Heading Dial and Vertical Speed Indicators set out directly below. Left of the six pack top is the Gyro Suction dial with the Bendix/King ADF indicator set below. On the right top is a Garmin OBS VOR indicator (VOR1) and the same OBS VOR indicator (VOR2) below. I prefer the pointer VOR needle than this version as it is better for circuits and runway lineup (that is if the VOR is placed close to the runway). All the main dials are older black/white in design and not with the coloured Artificial Horizon that you could also have in this aircraft. Mid-left panel gauges are standard Cherokee with Oil Press, Oil Temp and Alt Amp on the left side and Left Fuel tank, Cyl Head Temp and Right Fuel tank on the right of the yoke. Lower-left panel has a basic Piper "AutoControl IIIB" Autopilot, which we will cover in more in detail later, the start key and a Manifold Pressure (inHG) and Fuel Flow gauge (Gallons per hour). Another gauge here is a Tachometer/RPM dial with built in Hobb's meter. Avionics in the Arrow are very old, the only modern gadget is the centre stack mounted X-Plane default Garmin GNS530, and yes of course it pops out. There is also the provision to install Reality XP's GTN 750 unit, but this is an addon extra and it costs you another $49.95. Lower right panel is an Exhaust gas temperature (EGT) indicator and you can rotate the screw to control the position of the red (maximum value) needle and left of the EGT is a comprehensive set of active circuit breakers. There is a fan switch and heating controls as well. The only instrument on the right side is a standby Altimeter and spare hobbs meter. Custom-coded electrical system comes with functional circuit breakers. Circuit breaker logic is linked to X-Plane's internal failure logic, so if the plane is set to fail a certain electrical component after a certain number of hours, the circuit breaker for that element will pop out. The audio panel is a very early model Bendix/King KMA T20 TSO which is above the GNS530, below bottom is the Benedix/King 76A transponder. The right side stack has a Bendix/King KX 175B radio for VOR in COM2 and VOR2 (COM1 and VOR1 is set via the GNS530). Then below is a Bendix/King KN 62A DME (Distance Measuring Equipment) set, the Benedix/King KR 85 ADF radio is set out below the KN 62A. There are a set of rocker switches mid lower panel for (L to R) Power (Battery & Alternator), Fuel pump, Landing Light, Anti-Collision Lights in rotating and navigation and Pitot Heat. Either end of the switch panel are two scroll wheels for Avionic brightness and Instrument brightness. The centre mini-pedestal has the familiar Throttle, Propeller and Mixture levers, but also a mixture lever lock on the side that restricts the mixture lever from moving below a 40% setting. The levers are a bit odd in that you have to move your movement upwards to move the levers down and vise-versa and in busy traffic conditions it can be annoying in the actions being the wrong way around. Also you have to use your switch gear before moving the Propeller and Mixture levers to the full forward position as they cover the avionics lighting scroll wheel, main power switches and fuel pump switch. I love the chunky T throttle handle. Below the mini-pedestal is your aileron trim wheel and park brake lever. Between the front seats is your beautiful elevator trim and flap handle, there is an emergency gravity assist gear drop lever here as well that works. Left lower wall panel is the Fuel Selector, with a Fire Extinguisher set beneath your thighs. Gotta love those filthy, worn, dirt strewn red carpets, detailing 101... metal foot plates are gorgeous. Authentic "Piper" branded rudder pedals are worth your gaze as well. Lighting The Arrow III's lighting here is quite basic, but it is very good in what it does. The panel is really very sepia and black/white in its design, but it does make for a very readable panel in the dark or in low lighting conditions. The instruments are backlit, but show the aircraft's age. Cockpit lighting is done via an overhead red lamp, it is quite bright, but the rear cabin is dark. The external lighting is the same in just being the basic lighting, with a strobe on the tail and navigation lights (or noted here as "anti-collision") There is a very strong nose landing light and the bright flashes of strobe lighting that don't strobe together which is interesting, in that you get the left wing and then the right wing in multiple flashes on each side. All external lights are very different in colour and in the more modern LED halogen bright than X-Plane dull, you get the brilliant star feel (new X-Plane 12 halo) effect as well. Sounds At this level you expect really good sounds. And the JustFlight Arrow does really deliver here with custom sounds for; switches, doors, gear warnings and far more, it features accurate location placement of sounds in the stereo spectrum, 3D audio effects, atmospheric effects, adaptive Doppler, and the exterior sounds spill in when window or door(s) are opened, there are the different sound characteristics depending on your viewing angle and distance from the sound source. It is all FMOD 2 in quality as well. Menu The JustFlight Menu system is all changed for X-Plane 12 as noted in the Duchess Model 76, that was released early March. Gone is the generally average looking dated tab menu. Here it is replaced by an iPad style tablet, stuck to the left window, or bring the tablet up in the screen by clicking the arrow tab top left (you can also popup the main tablet menu by pressing the left side of the window tablet)... But you do have other options, as the tablet can also be placed on either yoke and right side windscreen by clicking the bottom of the tablet... The pop-up tablet can also be scaled, or moved anywhere on your screen. The tablet is also adjustable (movable) via the hot-spot, top frame. But because of it's size and shape, the view-point is not ever really square or set head on, the yoke position is usually better, but now also situated far lower in your eyesight. The earlier X-Plane 11 version had eighteen tiles for selection, here it has been reduced down to twelve... Top row : Aircraft Options, Weight & Balance, Instr Options, Engine Config, and Static Liveries Middle Row : Configuration, Log Book, Checklist, Ground Handling and Dynamic Liveries Bottom row : Flight Computer and Avitab (Plugin required) Aircraft Options: Covers the two doors; CoPilot, Baggage Door and Pilot Window (Open /Close), Window and Instrument Reflections, Cockpit Lights, Swap Pilots, Altimeter (IN.HG/MB) and Ground Equipment (Left/Right Tie Downs, Nose, Right and Left Chocks). We have seen the opening doors and pilot window, also the Tie Downs and chocks. Dan Klaue and his wife turn up as your pilots, and basically they are same two fully animated pilots as in Thranda Aircraft, by this menu option, you can swap the seating position of the pilots. Weight & Balance: The weight and balance window is very good, if basic to look at (it is the original W&B window). It comes with adjustable weights for all four passengers, and baggage, fuel can be set here also as can the change from kg - lbs. There is the option to load the Aircraft "Half" or "Full" tanks. A full list of weights, CG and a large graph of your settings are all very helpful into balancing the aircraft. Press "Save Configuration" to save your preferred load setup, and "Load Configuration" to set up the aircraft. Lowering the Co-Pilot weight usually will make Him/Her disappear, but not in this aircraft.... there are there no passengers either if the weight added in the rear, or any bags if added to the baggage area, such is shrinkflation today. You can open most pages into a "Window" via the arrow logo right top. Instr Options (Instrument Options) includes two pop-ups for the GNS 430 and the Century IV (autopilot). The "AutoControl IIIB" has only two functions in holding the heading and roll L&R. You can adjust the heading (thankfully) via the Heading instrument knob, or switch off the heading on the AP and roll the aircraft to your new heading. There is a hidden function to hold your altitude (not on the real system) by pressing the "Piper" text above the coupler knob on the left part of the panel, It is hard to find and almost half-hidden but you do get a manipulator hand or finger to say it is actually there and but not when activated? It does work very well but the aircraft has to be perfectly trimmed before pressing it on... it deactivates with a kick as well when or if you adjust the trim wheel, so be ready for that. Another point is that because if you don't use the altitude hold function, you can adjust the trim without disconnecting the AP, so it is quite easy to hold an altitude by setting the trim finely. The old "Refill Menu" has been changed here to the Engine Options; this allows you to view the fuel and oil status as well as the status of spark plug fouling and Vapour Lock, and you can also recharge the battery if it goes flat, of which it does with regularity. There is also an "Imbalance" indicator for the Fuel Weight, you can do a "Refill" here of the fuel here as well. Static Liveries; You can rotate through all the six liveries with the Arrow lll via the "Static Liveries" menu. An option here (new) is that you can adjust the Dirt (dirtiness) between 0-100%. Very Thranda. Configuration: Here you can change the aircraft configuration, and there are three options; Engines Running (power up to flying mode), DynaFeel and the tablet (screen) Brightness. DynaFeel" is a system that dynamically adjusts the rate at which the controls deflect. It is based on airspeed and how much the control is deflected. This means the controls will feel light and responsive at low speeds and with small deflections, but will get progressively heavier as the airspeed increases. If you fly Thranda Aircraft, then you will be familiar with the system. Logbook: This icon brings up the X-Plane standard Logbook. Checklist: There is a 31 page checklist that you can tick off... very good, but even though there is a "End of the Checklist" tickable box, it doesn't oddly reset all the boxes to a reset... that is a return through of 31 pages, and an average of twelve boxes per page to untick, so you do the maths... Ground Handling: All JustFlight menus have odd useless tools, here is one... the X-Plane "Ground Handling" tool, for "Pushback" and "Request Ground Service"? It's a GA, not a Boeing 737. Dynamic Liveries: Here is another Thranda feature now available on the JustFlight Series. Thranda introduced a clever feature of a way to design your own livery called DYNAMIC LIVERIES. You have a menu to select on the right that can colour a certain part of the aircraft, like the Roof, Wing, Tail or Wing tips. Select which one you want and then adjust the three RGB colours for that certain area, and the selected colour (here seagrass) is shown in the square. You can also separately change the aircraft's registration number, the Piper logo can be added as well. Another option is that changes can also be made to the Metal or Rough surfaces, this can be applied to any of the liveries. When done you can "SAVE" or ADD the livery to the index and then "APPLY" it to the aircraft. The conversion takes a few minutes with some weird screen changes, but the results are excellent and now the Piper Arrow is in your own nice livery design... the results are found under the "DynamicLiveryResources" in the liveries. Flight Computer: The flight computer panel provides a wealth of information that is very handy in flight, with highlights including OAT (Outside Air Temperature), GS (Ground Speed), Endurance (time), Range (available), NMPG (Nautical Miles Per Gallon)/ SMPG (Standard Miles Per Gallon), Altitude (Density and Pressure), TAS (True Airspeed) and FF and used fuel flow, Winds (Headwind and Crosswind).... fuel burn can be reset. Units can also be changed from Metric to Imperial.. AviTab: The AviTab tool can also be used, and with Navigraph charts if you have an account. There is no tablet rotation from landscape to portrait, and to get back to the main menu, you press the right centre section of the frame. I found that for using charts, it is best setting them up in the side window, before opening up the main Pop-up, otherwise it just goes to a window setting. _____________ Liveries There are six (Painted Liveries) liveries plus the two of the system liveries are noted as "DynamicLiveryResources" and "ZZTEMPLATELIVERY", these are the currently selected "DYNAMIC LIVERIES". Summary The Arrow is a part of the PA28 Cherokee family, but in this latest more modern reincarnation it is a four-seater that includes a five inch fuselage extension, span increase with a semi-tapered wing, a larger horizontal tail, gross weight increase and other minor changes over the earlier Cherokee. The Series III here also introduced the retractable landing gear arrangement. It also had enhanced performance and better handling characteristics compared to earlier Arrow models. Here the Arrow lll has been extensively upgraded to X-Plane 12 by JustFlight/Thranda, note this is an upgrade, and earlier purchasers of the Arrow lll XP11 can get 10% discount off the new Piper X-Plane 12 aircraft. The X-Plane 11 version was an excellent aircraft. But this rejuvenated version for X-Plane 12 is far, far better again, Highlights of the changes are the new 8K textures, and the far better PBR effects, and this creates a far more quality exterior and interior. First glances say, old and tired, but on a closer inspection, it will cry out with "Classic" authenticity and it all comes to a very high quality. The Arrow comes alive in X-Plane 12, highly realistic and it gives you a very high quality PA28 for X-Plane 12. There is also a new menu system, as replacing an old tab system, and it is a quality iPad/tablet, that can be positioned in four different places. Besides a few of the original tabs and pages, there are also three new added features directly from the Thranda Design stable, with now the "PAINTED LIVERIES" function, the build your own livery feature of "DYNAMIC LIVERIES" and the "Dynafeel" tool. Performance, physics and handling have also been highly improved to X-Plane 12 standards, based on real-world performance and handling data, Sounds are totally upgraded, with a full stereo spectrum, 3D audio effects, atmospheric effects and adaptive Doppler, and the feature list is very long. But the odd quirks oddly remain? The Static Objects in being separated here are better, but there are very few of them. Lighting is basic, and you still get the very odd tab and useless elements like the X-Plane Ground Handling? and Logbook?... fillers only. The checklist is another oddity, with 31 pages of checks, that you can't uncheck in one operation. Priced in that high price range of US$40+, you expect a lot for your money. Thankfully you get that aspect here, but now even more so in the X-Plane 12 environment. It is an aircraft to spend time with to understand it's depth, the more you use it, then the more you find what you really like about it... depth in design is the words here. JustFlight/Thranda create excellent, lovely aircraft, that even the most novice pilot can fly and enjoy... overwhelmingly the main thing about the Arrow lll is that it brings back that deepness required, that seems to be lost in the more modern environment. So it's like going back ten years but still having all the mod-cons, the effects and dynamics that X-Plane 12 provides as well are part of the deal, the JustFlight Duchess had this same feeling, as does the Arrow lll here, it is a brilliant combination of the very best of both worlds.... Highly Recommended. ___________________ Yes! the PA28R Piper Arrow III XP12 by JustFlight Thranda is now available from the X-Plane.Org Store here : PA28R Piper Arrow III XP12 On sale: US$42.99 Requirements: X-Plane 12 (not for xp11) Windows, Mac or Linux 8 GB+ VRAM Recommended Current version: 1.0 (July 1st 2024) * Customers who own the PA-28R ARROW III XP11 by JustFlight can get 10% off this new XP12 model. Coupon code can be found in the original PA-28R ARROW III XP11 Invoice Installed in your X-Plane Aircraft folder 2.47 Gb. Installation 2.65 GB, Authorization on startup is required. AviTab Plugin is required for this aircraft Documents ChangeLog.rtf EULAstandardcommercialandacademic2024.pdf GA Fleet X-Plane 12 EFB.pdf PA-28R Arrow III ODM X-Plane 12 manual.pdf PA-28R Arrow III X-Plane 12 manual.pdf Design by JustFlight/Thranda Design Support forum: JustFlight Arrow lll _____________________ Review System Specifications: Windows - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD Software: - Windows 11 Pro - X-Plane 12.1.0rc2 (This is a Release Candidate review). Plugins: Traffic Global - JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 Scenery or Aircraft - EGHI Southampton Airport by PilotPlus+ (X-Plane.OrgStore) - US$19.95 ___________________________ Review by Stephen Dutton 4th July 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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NEWS! - REP Package released : Reality Expansion Pack for Pilatus PC-6 Turbo Porter XP12 by Simcoders Add in more "Oomph" to your already highly developed PC-6 Porter from Thranda Design. We have just reviewed this excellent DGS Series aircraft as it is released in it's X-Plane 12 configuration; Aircraft Review - Pilatus PC-6 Turbo Porter - DGS Series XP12 by Thranda Design REP packages are for me, a way to bring default and sparsely developed aircraft a host of better performance and provide extra features, that brings the aircraft up to a higher and more immersive standard. But here we have (with Thranda's blessing) these excellent tools to amplify the PC-6 to a higher more logical standard. This PC-6 REP Package comes with an extremely long list of performance enhancements, and crash and damage effects. The notable feature list from Simcoders in this REP is quite impressive! Ultra Realistic Flight & Ground Dynamics Realistic stall speeds & behavior Correct climb speeds Realistic cruise speeds Realistic taxi behavior Complex Damages System Triggered by the pilot actions Based on real world data Target every system in the aircraft Meant to teach you how to correctly manage an airplane Economic System Can be enabled/disabled on the fly Earn virtual money when you fly Use virtual money to buy fuel and do maintenance/repairs Realistic fuel prices around the World Fully compatible with FSEconomy and X-CPL-Pilot More info at https://www.simcoders.com/reality-expansion-pack/economy Custom Towing System Driven by the joystick/steering wheel Realistic point of view (POV) Interacts with tie-down and brakes Interactive Walkaround Cockpit checks Lights checks Engine soft cover removal Aileron, rudder, elevator and flaps check Tire check and choks removal Tie-down removal Pitot tube check Engine cowl check Realistic PT-6 Engine Logic Uses an enhanced version of the new PT-6 model introduced with X-Plane Realistic lag Custom ITT evolution Custom throttle dynamics Custom propeller governor recreating all supported prop modes,electric, auto-feather included Custom hot-start behavior Correct fuel consumption Secondary fuel-flow Realistic startup procedure Automatic startup procedure available to help newbies Realistic engine temperatures The engine parts are damaged if not managed correctly Realistic Landing Gear The landing gear is damaged by hard landings The brakes and tires are damaged if not managed correctly The steering wheel acts like the real one. Spring loaded under 25° of turn, then free castoring. Electrical & Avionics System Native Virtual Reality Support Complete support of new X-Plane SDK 3.0 Menu visible in VR Windows visible in VR Learn with the in-flight tips A non invasive tip with a suggestion about the conduct of the flight is shown when you are not flying the airplane properly A non invasive tip with a suggestion on how to recover the problem is shown when you damage the airplane Custom simulation of Hypoxia Tunnel vision Hard breathing Popup Kneeboard Normal operations checklist Emergency operations checklist Reference tables (speed, fuel consumption etc.) May be shown/hidden with mouse gestures Simulation state saving Every single switch and lever position restores its position when you reload the aircraft The battery may discharge if you leave it on and then close X-Plane The engine restores its cylinders and oil temperature basing on the elapsed time between restarts Maintenance Hangar Engine maintenance tab Electrical systems maintenance tab Landing gear, brakes & tires tab HeadShake Integration REP drives HeadShake to simulate the correct vibrations of the Wasp Junior engine Developed with love Coded by real pilots Very easy on FPS Written in C++ with no compromise. Most of the changes and access to the unique features are done via the "Clipboard menu... This is an add-on to the Pilatus PC-6 Turbo Porter - DGS Series XP12. It will not work on the Thranda PC-6 XP11 version or any other aircraft. It is ONLY X-Plane 12 (not for XP11) Developed by Simcoders Support forums for the REP PC-6 Turbo Porter _________________________ The Reality Expansion Pack for the Pilatus PC-6 Turbo Porter XP12 by SimCoders is NOW available! from the X-Plane.Org Store here : REP Pilatus PC-6 Turbo Porter XP12 Priced at US$19.99 Requirements: This is an add-on to the PC-6 Turbo Porter XP12 by Thranda. It will not work on any other aircraft. X-Plane 12 (not for XP11) Current version: XP 12 - 4.8.5 (June 14th 2024) ________________ NEWS! by Stephen Dutton 15th June 2024 Copyright©2024: X-Plane Reviews Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved.
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Aircraft Review - Pilatus PC-6 Turbo Porter - DGS Series XP12 by Thranda Design In June 2020. Thranda Design released the X-Plane 11 version of the utility Swiss aircraft, the Pilatus PC-6 Turbo Porter. The aircraft was a more modern replacement for the long-established DHC-2 Beaver in the highly competitive utility role. The first PC-6 version came with a 254 kW (340 shp) pistoned-engine, it first flew in 1959. But it was when an early turboprop powerplant version that became available for the PC-6 with the Garrett Air Research TPE 331, that the aircraft really came then into it's own class. But the TPE 331 installation didn't last long either, as in May 1996 with the Pratt & Whitney Canada PT6A engine performed its own maiden flight and the PT6A really then cemented the Porter's reputation and as a direct replacement for the DHC-2, the Beaver's production ended just two years later. A rugged utility design the PC-6 is... The aircraft and the excellent modeling was extremely good in X-Plane 11, even if the XP11 world was flat compared to the realism of XP12. The conversion to XP12 keeps the dynamics of the earlier aircraft, but now places it in the highly developed world of X-Plane 12 ULTRA hi-res PBR realism, it stands out, brilliantly in the world it richly deserved. Design wise there is not much difference, but the XP12 version comes with the newly created PBR textures, are all 8K now as well (four times the resolution), so the detail is far more highlighted, even extremely so. Admire the perfected riveting, the panel construction, ribs... all so very good. Rugged landing gear is intricately done, all the struts and built in dampers are beautifully realised, gotta love those tyres, also available are the bigger Tundra sizes as well. Daniel Klaue is one of the most prominent X-Plane developers so you are going to get nothing more that the very best, and certainly that is the case here. In the XP11 review I admired the wing profile, it's worth repeating again here... as it is an almost perfect sculpture. A lot of the glass areas are just flat, but the main windscreen is a complex, convexed shape and has a large helicopter feel... here again with all the glass it is highly realistic, and you can have the tint on or have clear glass. Cabin The cabin has a two-abreast layout in six seats, in the same check blue trim as XP11. Still very modern, and looks more towards the higher quality in XP12. Side doors can be left open in flight if required, but that would scare the bejesus out of anyone actually sitting in there, unless you were going for a parachute jump. Seat backs can be moved forward, and any, or all of the seats can be removed. The aluminium wall panels and riveting is still worth admiring, it looks and feels very realistic, note the parachute rail above. Cockpit The PC-6's cockpit is very basic in a utilitarian way, with just metal frames with all the controls or instruments added or bolted on... note the very rudimentary window air blower, it is basically a pipe with holes drilled in it? Still the quality of the instrument panel is absolutely first rate, it comes with lovely authentic instruments. The prominent forward metal frame bar also creates a shelf, and items like the quadrant and flap switch/rudder trim, clock (right) and Interrupt and the alternate trims are bolted directly on to the frame... note the loop wire park brake, it is really basic. ... three levers control "Prop", Throttle "Power" and Mixture "Idle" which has a safety gate. The lever to the panel push-pull rod is expertly crafted and has excellent realistic animation. T shaped throttle lever looks like a twin throttle handle but it isn't, but does carve out a working handle feel. Lower Flap selections are UP (0 degrees), TO (28 degrees) and LND (35 degrees). Rudder pedals are as basic as the ones you use with your simulator, it is just a simple moving bar and the extra pedals for brakes. The air and heat piping is visible and again something you would buy from your hardware store. Lovely simple control stick, with a PTT (Push to Talk) button front and has a trigger switch behind. Front seats are encased in a bucket style frame, and those hanging seat belts are still awfully well done. _________ Instrument Panel The instrument panel in this PC-6 is unique as it can be configured to your own personal preferences in the menu, a unique feature by Thranda, but first we will look at the default layout of the panel. The Porter is a strictly one pilot operation, rarely does it have two aviators flying, but the stick and rudder controls are provided in the second seat. So all the instrumentation is to the left and set around the pilot's eyes. Clear and concise, most instruments are quite large and really well done here. Standard Six covers Airspeed Indicator (knots), Artificial Horizon and the Attitude Indicator on the top row. Below is a ADF/VOR pointer, Heading Dial and Backup Attitude Indicator. Third row has a Vertical Speed Indicator, Turn Coordinator and Fuel Gauge (litres), far left lower is a Radar Altitude Dial. A note about the two Altitude Indicators in that the top row version only moves per hundred feet in a click, which I really like, unlike the backup standard clock dial version. Avionics package includes both the GNS 530 and the GNS 430 GPS units, a Garmin GTX327 transponder and bottom is a Garmin GNA 340 radio set. Centre panel left has four dials with two small top and two larger lower to cover the engine performance with (small) Prop RPM speed x 100 and gas generator RPM or Ng %, and below below (large) are the Torque psi and ITT or "Inter Turbine Temperature" gauge. Right side instrument panel has a few more engine readouts, these include the Indicators for the oil temperature, pressure, and fuel pressure which are combined into a single gauge... ... below is a ammeter and an voltmeter, the PC-6 utilises a 28V electrical system. A single 24V battery is installed to provide power for engine starting and as a secondary source for DC power. A 300-amp starter generator provides normal power at 28 volts. Far right is a suction gauge (Vacuum). Centre right panel is a Hobbs counter and a lovely Whisky Compass centre screen. There are two wing tanks of 170 US gallons each (643.5 liters, 1147.5 lbs, or 520.5 kg) of total of usable Jet-A fuel. These wing tanks gravity-feed into a small 2.9 gallon collector tank located behind the cabin rear bulkhead, which feeds the engine. The twin fuel tank gauges are lower right, in compliment with the total fuel gauge at the lower SS position. Dials are really well done and look really nice. All lower circuit breakers are active. The electrical switchgear are set out in two rows, top external lighting and lower Master (Power), Generator and various other generic electrical power switches. There is a panel each end of the instrument panel. To the right is a De-Ice system with ampere gauge. Left is the optional external fuel tank panel... ... each under-wing optional external tank holds an additional 49 gallons (185.5 liters, 330.7 lbs, or 150 kg) of usable fuel. The external tanks are really well done, but also makes the Pilatus look very military. Notable is the ADF panel sitting down between the two front seats, very hard to use in a simulator way, but again well done. At each of the end of the shelf, there are airvents which are fully animated for movement and flow. Menu - Tablet Biggest difference between the earlier PC-6 Porter in this updated XP12 version is a new menu... well sort of? The side Arrow window tab is still there, and it still does the same pop-up menu, but it is now in the shape of a iPad - Tablet. There is a reason for this change... the same iPad/Tablet can also be used as a Tablet in the aircraft. There is a brown circular patch on the window, if you press the hotspot, then the IPad/Tablet will appear, and the same tablet is also attached to the right hand side window. The iPad/Tablet can be adjusted, but not too far in movement as the window's glass gets in the way. The original seven menu selections have now been almost doubled to 13 selections, the side menu is also gone and they have all been replaced by square icons; Aircraft Options, Weight & Balance, INSTR Options, Panel Editor, Static Liveries, DYNAFEEL, Log Book, Checklist, Ground Handling, Dynamic Liveries, Flight Computer, Equipment and AviTab... at the bottom is a "Brightness" slider. Missing from the earlier menu is the "Camera" selection? Notable is that the screen tablet is set in a "Window" frame, and these window popups can be moved around the screen and also scaled in size... Aircraft Options This page menu is also changed from the earlier "General" selection, but the options and the layout stays the same, the layout is still as highly detailed and as very comprehensive as before in the General tab. Three selections cover group items, but any one item via "Click Spots" can be individually selected or hidden via the aircraft graphic. "ALL COVERS" will select engine inlet/outlet covers and pitot cover, "ALL TIE-DOWNS" for propeller and wing tie-downs and "ALL DOORS" for both cockpit doors, both cabin sliding doors and the twin engine cover doors, and open the forward panels and it exposes inside a lovely recreated PT6A-27 turboprop, flat-rated to 550 SHP (47.3 psi at 2000 RPM) as this is the Pilatus PC-6 B2/H4 version represented. The Engine can be set into two modes... SIMPLIFIED or REALISTIC In Simplified mode the engine will automatically limit the engine to remain below the maximum torque of 47.3 psi. In Realistic mode it will be up to the pilot to avoid exceeding the engine limitations. The propeller gearbox or propeller shaft can break if the torque limit is exceeded by a certain margin, resulting in engine failure and smoke in the cabin (the smoke can be cleared by pulling the firewall air shutoff control closed). There is also a very nice GPU (Ground Power Unit) and an Electric Tug on the rear tailwheel, that is controlled via your joystick. There is the selection of a SIMPLIFIED or REALISTIC tailwheel actions. in Simplified mode the tailwheel is standard X-Plane rudder connected yaw in a range of +- 30 degrees, In Realistic mode it functions as in the real aircraft. There is a section in the manual relating to steering in the freewheeling mode. Other Aircraft Options menu selections cover; Window and Instrument Panel Reflections on/off, Startup Running on/off, External Fuel Tanks show/hide, Chocks and brakes on/off. All EXT - External Lights can be switched on and off as can ALL INT - Internal lights. The lights can also be accessed on the aircraft graphic including the extending and retraction of the end of the wing landing/taxi lights, this action can be a bit fiddly and slow but clever. The lights on the PC-6 are now all LED. Weight & Balance The PC-6 has the same intricate great "Weight and Balance" menu as earlier. In both Lbs and Kgs, which can be selected via the toggle... ... Fuel can be added, and you can also use the twin-external tanks if they are then shown, and both are adjustable in the menu as well. Pilot, passengers and cargo can all be set for their individual weights (scroll), and the CofG (Centre of Gravity) parameters are all shown on a graph and with a marker on the aircraft of it's physical CofG, when done you can save the configuration and later reload it. As noted you can show/hide any of the rear seats, by pressing the X by the seat. Add in weights to the two front seats will also add in the Pilot (Dan) and his lovely female Co-Pilot. But adding in cargo (weight) will not put anything in there rear, unlike on some Thranda aircraft. INSTR Options A new menu item is your "Instrument Option" menu page. There are four options available; GPS #1 Popup (GNS 530), GPS #2 Popup (GNS 430), STEC 55 "Fifty Five X" Autopilot Popup, and there is also the option to change the Baro Units from mb to inhg. Panel Editor "Panel" is now "Panel Editor"... part of the Thranda "Dynamic Generation Series", also re-authored for XP12. More about the DGS Series The Thranda PC-6 Porter can be highly customised in two areas to suit your taste. First in Dynamic Panel, as there is no default instrument setup, as you can customise the panel to suit your own flying preferences. In the new iPad/Tablet configuration the screen space is now far larger than the old "Panel" Menu. This is good, because as some of the small access zones before tended to overlap each over, so you always found yourself adjusting (scrolling) the wrong item. Top row of options are 4 different panel backgrounds, Default Grey, White, Black and Blue. (Note all options can be mouse scrolled) There are also Five Panel "Presets". For most selections you have to save (overwrite) the preset you want, then reload the aircraft to get the panel configuration you want? Alpine Avionics Evolution Part of the options available is the EFD 1000 which is a self-contained multifunction digital display that is divided into a Primary Flight Display (PFD) in the top half, and an Electric Horizontal Situation Indicator (EHSI) in the lower half. As EDF 1000 systems go it is not highly featured system, with the GPSS, MAP, 360 and Menu functions all not simulated, but the display does pop-out... It works of course with the S-TEC Autopilot. Laminar Research G1000 Also part of the options is the duel screen Laminar Research G1000 GNS system, both the PFD and MFD/MAP pop-out for convenience. The RealityXP GNS 530W/430W or GTN 750/650 Touch 3D bezels are also available if you have these optional addons. The "Dynamic" in the panel is another featured DGS. Besides having different custom panel configurations, you can also customise the instrument panel by selecting "ENABLE 3D PANEL EDIT MODE". This will highlight the available instruments you can change in green. Selecting an instrument via the "INDIV INST" (Individual Instrument) and "ACTIVE INSTRUMENT" it will highlight the instrument you want to say, move to another place or adjust the position on the Instrument Panel... ... or hide the instrument completely to make space, say you don't want the Autopilot? then simply delete it. You can also add in tools and instrument features, like the "Switch Panel", or the Aspen EFD 1000, or the Reality XP bezels. You have access to all of the 44 individual instruments and avionic units... and basically you can also start with a completely blank panel and then create your own unique or personal instrument layout... and can have up to, or can save 14 different panel layouts (presets) ... so for absolute layout choice it is crazy! Static Liveries This was earlier called "Painted Liveries", now named just Static Liveries. There are only eight provided liveries, down from 16 earlier choices. But they are the best of the bunch. Thranda is the Default. The earlier twin white of the liveries that were noted as "DynamicLiveryResources" and "ZZTEMPLATELIVERY" liveries are now missing? as the DGS system has be refined, it is now more smoother and the long wait pause times have been reduced. There is a white "Blank_Livery" available (in the Documentation) as a template to add in more Static Liveries. DYNAFEEL "DynaFeel" is a system that dynamically adjusts the rate at which the controls deflect, in Pitch, Roll and Yaw. It is based on airspeed and how much the control's are deflected. This means the controls will feel light and responsive at low speeds and with some small deflections, but will get progressively heavier as the airspeed increases. Logbook This is one feature adopted from the JustFlight Menu. This Icon will just show the X-Plane Logbook window. Checklist New to the Thranda PC-6 is Checklist. A 36 page checklist is very comprehensive set in the iPad/Tablet. Navigation is via the lower left/right arrows, or you can scroll the pages via the centre box bottom. The Checklist will also pop-out into a scalable window, to make the list available anywhere in the cockpit.... You tick off the list one-by-one (green), but there is no default to clear the list in one click? Ground Handling This Ground Handling Icon is also new. This option just views the X-Plane default "Ground Handling" window. if you prefer that tool over the Thranda electric tug. Dynamic Liveries Earlier we saw the available "Static Liveries". Here you can actually design your own livery and save the livery. You have a menu to select on the right that can colour a certain part of the aircraft, like the Roof, Wing, Tail or Wing tips. Select which one you want and then adjust (scroll) the RGB colours for that area. Other options include changing the Registration of the aircraft and putting the "PC-6" logo on the tail. It looks hard but you can easily design a very nice livery in about twenty minutes... To help there is already 31 liveries already completed to choose from, or to adjust the finer details of any of the presets to your liking. ... when done you can "Save" (Add) the livery and then "APPLY" it to the aircraft. When you apply the livery the screen will then freeze for a few minutes, and go a bit weird? The results are however excellent. A note... if the created livery does not appear correctly? Then go to the Static Liveries and select "Apply", then go back to the created Dynamic Livery and do it again, this time it should create the livery you wanted. A feature is the (Quick) selection of Dirt via percentage selections you can adjust the amount of Dirt, Scratches and Dirt Int on the aircraft (0%-255%) and apply it instantly. So you can have either a pristine or a very grubby aircraft with just a twirl of the numbers. Also changes can can be made to the Metal or Rough surfaces, this can be applied to any of the liveries. Note you can apply the same Dirt and Scratches onto any of the Static Liveries directly via that menu. As noted before. the DGS system is far smoother in this new layout, it is also far easier to use as well with the larger scalable panel. Flight Computer Another new feature from the JustFlight menu. This shows you your current aircraft data including; OAT, GS (Ground Speed), Endurance, Range, NMPG/SMPG, Altitude, TAS (speed), Fuel Flow, Fuel Used, Headwind (knts) and Crosswind (Knts). Both units in Metric or Imperial are also available.... and you can reset the fuel burn. Equipment Under the "Equipment" Icon you have several items as external options, these items were originally under the MISC tab There are Five Equipment options. Top is the Regular or Tundra (large) Tyre option. A set of Skis. Mud Flaps can be used with either the Regular or Tundra tyred settings. Forward passenger window can be either sizes in Small or Large. And the optional twin wing tanks. AviTab AviTab is a PDF viewer, Airport info, METAR info and ILS frequencies information tool, it also has a moving map that supports online maps and offline maps, Navigraph integration in that you can link your Navigraph account and see the charts right in the cockpit. In the PC-6 the Avitab is available in both the 3D tablet and a scalable pop-out window. _____________ Lighting The lighting on the PC-6 is very utilitarian both externally and internally. Note the images here are from the X-Plane v12.1.0 beta, which is a huge improvement over the earlier X-Plane 12 lighting. There are two underwing Landing/Taxi lights, Red beacons top and lower fuselage (selectable) or you can have bright white Strobes, and the three standard Navigation lights. Instrument Panel is lit by a simple red light on the roof. And there are two sidewall mounted cabin lights for the rear. Amphibian Most Thranda X-Plane 12 releases now include both the wheeled version and also the Amphibian variant. There is no "Float" version here, only the Amphibian variant, but very good it is. The aircraft looks excellent in the air, but you have to be aware of the extra weight in takeoff and manoeuvring, the so called "pendulum" effect. Float design is the usual excellent Thranda thorough design and detailing, hull shape is excellent. Rudders are raised and lowered by a lever right forward side of the pilot's seat, or do as I do in using a keyboard command Excellent retractable gear is also very realistic, gear control is by the additional panel set on the beam in the centre panel. The performance on water is again absolutely first rate, water craft have come a long way in better realism since the introduction of X-Plane 12, here you are seeing the latest incarnation with the v12.1.0 water... it's now just perfectly brilliant. The "Equipment" Menu is also different in the Amphibian version. There is all new menu order, from top; Water Rudder (retracted/extended). Ladder Left, Ladder Right, Windows (Small/Big), Wing Tanks (Disabled/Enabled) and Docking Hold. We will look at "Docking Hold" first. This is the same tool as earlier noted as the "Slew" feature. Docking Hold mode allows you to manually move the aircraft around in a disconnected X-Plane space. It functions by temporarily overriding the various aerodynamic and physical forces on the X-Plane settings, it is to allow the user to reposition the plane as desired. This feature is however highly touchy and it is used mostly only really with the Amphibian/Floats option in docking the aircraft to say a pier or marina. But it works extremely well. The optional Left and Right ladders are connected to the wings. Both the Menu options of the same "Static LIveries, and "Dynamic Liveries" are also available for the Amphibian, with the floats being colour matched to the fuselage. Flying the XP12 PC-6 Porter First you have to understand the unique attraction to the PC-6 Porter. It is as they say a "Seat of the Pants" aircraft. True pilot's love the Porter because of the feel and reaction the aircraft has under their control. So if you need to get into an impossible remote landing strip then in most cases it will be with a Porter... short, rough even steep gradients are all challenges that the PC-6 can take on with it's incredible STOL - Short Takeoff and Landing capabilities. But also remember that in front of you is a massive PT6A-27 turboprop, flat- rated to 550 shp, turning a large Hartzell 4-bladed constant speed propeller. It is like having a powerful V8 engine attached to a Go-Kart, and in your case a monster of an engine attached to the light frame that you are sitting in... so the PC-6 is unique in the way you handle it, or fly it... overall you can see the immense attraction to pilots it has. So put on the power, and you get a serious "whoa!" in that PT6A-27 t will pull you left off the runway quick smart... even if you are ready for the pull, so slow power on to start, then build up the speed. Rudder action is however very good (considering the petit size), so you can easily straighten up the line, only 30 knts and the tail is off the ground... 70 knts and your flying. Use only one stage of the flaps (28º) and your flying even earlier, as the STOL effect is very good. The PC-6 has a rate of climb of 1,010 ft/min, or a 1,000fpm. But it can easily out-climb that rate at the limit, and still gain speed. Service ceiling is 8,197 m (26,893 ft). Thranda do note the engine limits for the PC-6, and to certainly the need not to exceed the parameters, as that would be easy with the power you have available, but now in the air and at your altitude it is time to trim the Porter. The electric trim is on the joystick and very easy to use (I have a keyboard trim setup), the trim display is left top on the instrument panel (arrowed). The PC-6 is super easy to trim via the vertical and a couple of flicks left of the rudder trim should have you easily flying hands off stick neutral, in fact you don't need an autopilot as the Porter will fly trimmed straight into the horizon very easily... one note though is there is no rudder trim, so the aircraft has a tendency to pull left under power, which you have to manually correct. I don't have any qualms at all in recommending the PC-6 as a "Pilot's" pilot aircraft, a bush plane that is easy to fly. For a novice flier, this is also a great starter aircraft, "Seat of the pants" sort of thing, you feel the Porter as much as fly it. Sounds have been re-authored in FMOD, capturing the subtleties of the PT6 engine and its very dynamic 4-bladed prop, with a lot more authentic wind noise and background sounds. Maximum speed is 232 km/h (144 mph, 125 kn) Vno, Vne: 151 knots or cruise at 213 km/h (132 mph, 115 kn). Range is 730 km (450 mi, 390 nmi) with maximum payload and Ferry range is around 1,612 km (1,002 mi, 870 nmi) with maximum internal and those twin-underwing fuel tanks. I checked out the banking again, and yes you still need that stick back-pressure to turn cleanly, but the stick feedback is very, very good, in fact the handling overall is quite superb. So the flight dynamics have also been extensively overhauled for both for the land and the amphibian version, and to closely match XP12's new dynamics. You can even adjust your altitude just by reducing the power, pull the throttle back and down you go, too steep then you can climb back just as quickly by pushing the throttle back up to counter the fall, and all without moving the stick... .. at the right height flare off the nose down attitude to rub off the speed... when the speed is around 80 knts and a good 15 knts into the white zone you can drop the flaps to 28º, this effect will then drag the speed down to the approach speed of 60 knts, lovely is fact there is no flap lift, or unbalance as the aircraft slows down, you feel the lift but not that secondary sinking feeling with less power... and it is all smooth as. I will note that with the no backlit instruments... in some lighting conditions the X-Plane 12 heavy shadows can make them hard to read, it is a very dark panel. Drop the flap to the full 36º and your speed will rub off to 55 knts, you are still flying well at this speed, but any less power and then you will lose height. Stall speed is only slightly below your approach speed at 96 km/h (60 mph, 52 knts), and you have a red light on the panel if you exceed this low speed. The trick is to go as low to the low speed warning without lighting the red light, it is the perfect landing speed as you will also wind down slowly to the runway. Only a slight flare is needed, it's a taildragger after all.... and your down! Yes flying the Porter was easy, but let us not get too cocky here as this aircraft is not for absolute total amateurs, skills were needed to do the right procedure, right speed at the right place to get that extremely exciting landing, but if you are good at flying like this, then the Porter will reward you back a thousand times over... as the PC-6 is brilliant to fly. _______________________________ Summary One of the most versatile and even a workhorse background utility aircraft, the Swiss built Pilatus PC-6 Porter is on of the most coveted pilot dream machines for its basic but powerful design, extremely flexible for its amazing STOL capabilities this is one of the most rugged and the best get in and then out of remote areas fixed-wing aircraft available. Daniel Klaue needs no introduction if you have been in X-Plane for a period of time, certainly one of the most innovative and one of the most talented developers out there that is highly regarded within the Simulator. This is a Dan Klaue aircraft and so you expect tons of ideas and clever features and certainly the PC-6 Porter does not disappoint in that department. Modeling and detail is absolutely first rate, this is an excellent Porter aircraft with a lovely design and high quality. For X-Plane 12 the PC-6 has had a very comprehensive overhaul, including all new authored textures in 8k (four times the higher resolution than before) it shows of course, but without the framerate hit. The EFB: Electronic Flight Bag, or the Thranda Tablet is all new, with now 13 options (up from seven before), and all the pop-out windows are scalable. Flying Dynamics are also completely revised for XP12, as is the better LED lighting. Advanced FMOD (2)-based sound system has also been extensively overhauled for XP12, and all of course recorded from a real PC-6 and it's PT6 engine, The innovative menu system "Dynamic Generation Series", in you can create your own instrument panel layout or layouts as up to 14 different layouts of 44 instruments and avionics can be saved with 6 default layouts including a Aspen EFD 1000 with S-Tec 55x autopilot, and the panel is also RealityXP GNS 530W/430W or GTN 750/650 Touch with 3D bezels ready. A huge selection of 32 liveries is still complimented with a feature to create your own colour scheme and livery, then you can save them as well. The feature list is huge, and the excellent Amphibian variant is now part of the package. This aircraft is X-Plane 12 only, but the X-Plane 11 version is still available. Simply a pilot's aircraft to fly and love, the Pilatus PC-6 Porter is extremely responsive to your inputs, but that is why you love this aircraft, skills are required to get the very best out of the machine as it is a powerful taildragger, but even the most early cadet pilots will still love it. That huge feature list and a great value price, all now in X-Plane 12, so this is the perfect PC-6 Porter you always dreamed of, and what more can you ask for! _______________________________ Yes! the Pilatus PC-6 Turbo Porter - DGS Series XP12 by Thranda Design is NOW available from the X-Plane.Org Store here : Pilatus PC-6 Turbo Porter - DGS Series XP12 Price is US$34.95 Retail Price:$44.95- you Save:$10.00(22%) Requirements X-Plane 12 (not for XP11) Windows, Mac or Linux 8 GB VRAM Recommended Download Size: 4.1 GB Current version 1.0 (May 4th 2024) _______________________________________________________________________ Installation and documents: Download is 4.05Gb and the aircraft is deposited in the "General Aviation" X-Plane folder. Installation key is required on start up and is supplied with the purchased download file. Full installation is 4.94Gb Documents supplied are: Blank_Livery_For_Painting ChangeLog.txt Thranda PC6 Documentation v1_2.pdf Thranda PC6 Expansion Pack Manual.pdf Thranda PC6 Manual XP12.pdf Thranda PC6 Performance Charts MASTER XP12.pdf Thranda Pilatus PC6 Graphics Settings XP11.pdf Thranda Pilatus PC6 Graphics Settings XP12.pdf Thranda Pilatus PC6 Joystick Settings.pdf X-Plane G430 Manual.pdf X-Plane G530 Manual.pdf A Blank Livery (PNG) of four files are provided for painting. Checklists, setting and loads of Performance graphs are provided in the various manuals _____________________ Review System Specifications: Windows - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD Software: - Windows 11 Pro - X-Plane Version 12.05r1 (note, during the review X-Plane v12.1.0 was released, and features in the update are noted and shown in this review) Plugins: JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 : RK Apps XPRealistic v2 - US$34.99 Scenery or Aircraft - PAWG - Wrangell Airport, Alaska by NorthernSkyStudio-PAWG (X-Plane.OrgStore) - US$29.95 _____________________ Aircraft Review by Stephen Dutton 16th May 2024 Copyright©2024 : X-Plane Reviews (Disclaimer. All images and text in this preview are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
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NEWS - Aircraft Released : Pilatus PC-6 Turbo Porter - DGS Series XP12 by Thranda Design Thranda Design have released their excellent Pilatus PC-6 Turbo Porter for X-Plane 12. The Pilatus PC-6 Porter is a single-engined STOL utility aircraft designed by Pilatus Aircraft of Switzerland. First flown in 1959, the PC-6 was produced at Pilatus Flugzeugwerke in Stans, Switzerland. It has been built in both piston engine- and turboprop-powered versions, and was produced under licence for a time by Fairchild Hiller in the United States. After 604 deliveries in 63 years, Pilatus ended production in 2022. Originally released in X-Plane 11. The "Porter" has had an extensive overhaul and upgrade for X-Plane 12, including... Re-authored textures in 8k (four times higher resolution than before. One 8k texture = FOUR 4k textures!) Completely re-done normal maps, and largely re-authored albedo textures. Fully re-authored sounds in FMOD, capturing the subtleties of the PT6 engine and its very dynamic 4-bladed prop with a lot more nuance and detail than before. Completely overhauled flight dynamics, both for the land and the amphibian version, to most closely match XP12's new dynamics Systems matched to new XP12 standards. Overhauled existing dynamic livery, added dirt and scratches effects (configurable in real-time). Now has "Modern" and "Classic" paint scheme layout. Re-authored lighting to take better advantage of XP12. EFB: Electronic Flight Bag, or the Thranda Tablet. All the extra functionality of this plane has moved from the fly-out menu (v11 PC6) to the EFB. Use it in 3D: you can move it from the pilot's side to the copilot's side, or disable it completely in 3D. Mounted on a swivel, for convenient viewing angle. Use it as a 2D pop-up window, or pop the window out onto a secondary screen. Use it in VR in either mode. Control the brightness of the EFB in 3D or 2D Intuitively set up like an iPad with different apps, all documented in the included manual. The PC-6 is part of Thranda's "Dynamic Generation Series", re-authored for XP12. More about the DGS Series Features Aircraft Options App: Option to run the engine in realistic mode or simplified mode. Control over chocks, tie-downs, and engine covers Control over the electric tug Window reflections on or off Instrument reflections on or off Startup running or cold and dark Control retractable landing lights via scroll wheel (independent left/right, Infinitely variable tilt, to use lights for both taxi and landing purposes.) Ground Power Unit (GPU) option External fuel tanks (under the wings) Steering options: realistic or simplified. Control over exterior and interior lights via a schematic of the plane. Control over doors and engine access Weight and Balance app Full control over aircraft's weight and balance. Control weights on a per-seat basis, or dial in the desired total, and the desired CoG directly. Hide seats, and replace weight with cargo. Control fuel quantities in the wing tanks by simply scrolling over the wing tank with the mouse. External fuel tanks can be enabled and disabled, and their weight independently controlled. Add weight to the copilot's seat, and the copilot shows up. Switch between Lbs and Kg. Preview weight and balance on a graph Load preset configurations, and save them to disc for later use. Instrument options app Call up pop-up windows for GNS430/530/Autopilot Switch between InHG and MB display in the Kollsmann window of the altimeter. Dynamic Panel app Move any instrument to any location on the panel, or even between pilot and copilot's seat. Supports 3rd party RealityXP GTN750 instruments, also fully configurable Save your own presets, and even share them with the community! 2 operating modes: Layout page and Individual Instrument page. Move instruments around a virtual panel layout or use numerical entry for precision placement. Also allows for control over instrument placement in 3D space, via special click spots that are made visible in edit mode. GNS430 and 530 can be swapped out, but a restart of the plane is required, as 430s and 530s are mutually exclusive in terms of compatibility. Supports G1000 configurations. Several preset panel configurations, showcasing different layouts and instrument equipment. Choose between different panel backgrounds. Static Livery app Preview available liveries and tailnumbers by scrolling over the plane. Apply dirt and scratches dynamically Also supports 8 traditionally painted liveries, in all their full 8k glory! Compatible with custom liveries. (Folder names should be named the same as the registration number, and the plugin picks that up as the livery's name.) DynaFeel app Dial in exactly how difficult you think the controls should be. This simulates different pilot's physique and strength. (Stronger pilots can put more pressure on controls, and hold full deflection at higher speeds). Log Book App Calls up Laminar's log book in a separate pop-up window. Log your flights and track your virtual adventures. Checklist App Very complete checklist, allowing for the ticking off of boxes of completed items. Navigate the many pages by using the scroll hotspot at the bottom of the checklist Pop up or pop out checklist app as a separate window Ground Handling App Call Laminar's default ground equipment, if you prefer that over the Thranda electric tug Opens up a separate pop-up window. Dynamic Livery app Create "virtual" liveries, based on one common design layout, and assign any color to any available paint segment. Now supports control over roughness and metalness Add dirt and scratches to your dynamic livery, and save these settings along with your livery preset. Quickly create preview of livery in real-time, using intuitive controls Apply selected livery in real-time (Granted, with these huge textures, it may be a bit of a wait... but no external graphics software required!) Option to include/hide manufacturer logo and "PC-6" sign Option to change the tail number in real-time, or disable it altogether Easily and quickly create dozens of paint schemes in-sim! Flight Computer App Easily visible data like OAT, Groundspeed, Endurance (HH, MM), Range, NMPG, altitude data, airspeed data, Fuel Flow, used fuel, headwind and crosswind component data. Pop up or pop out Flight Computer app as a separate window. Equipment App Tires: Choose between Tundra and regular-sized tires Skis: Enable or disable skis for snow ops Mud flaps: Enable or disable Windows: Choose between regular windows and massive windows in the sliding rear doors Wing tanks: control the loaded fuel weight in the "Weight and Balance" app. Option to enable/disable wing tanks, with realistically simulated weight, momentum, rotational inertia, and drag characteristics AviTab App (optional) If AviTab (freeware plugin) is installed, it can be viewed inside the tablet, or as a pop-up window. SkunkCrafts Updater Thranda recommends using the standalone SkunkCrafts Updater app, to stay up-to-date on the latest versions of the plane. Option to participate in Beta program, via check box in SkunkCrafts Updater Excellent ULTRA hi-res PBR realistic materials, featuring true-to-life plate deformation and to-the-rivet precision. Flight dynamics and systems: The PC6 has quite a few very unique flight characteristics, including the ability to enter Beta mode in flight, and these are faithfully reproduced. (This allows for very steep descents.) The real PC6 is considered to be a real STOL workhorse, whose flight characteristics and excellent STOL capabilities are calibrated to maximum precision in the sim Details, such as the condition lever latch mechanism and a functional throttle gate add to the realism Sliding passenger doors respond to G-forces, so when returning from a parachute drop, while on a steep descent, the doors will roll shut. Over-torquing the engine will cause shaft damage, when in "realistic" mode. This can result in prop loss, cabin smoke, terrifying turbine shaft friction sounds, etc Smoke in engine can be brought under control by killing the "Firewall Air" via cabin lever Tie-downs and chocks actually keep the plane from moving, even in high winds Advanced FMOD-based sound system: High fidelity, multi-track sounds with smooth transitions Individual volume control over different aspects of the sound experience Different sounds for front of plane than for back of plane Panning around the plane in exterior view yields awesome 3D audio effects, including "blade slapping" sound when view is perpendicular to prop Prop pitch produces characteristic aerodynamic aural effects, especially during Beta and Reverse mode. Individual buttons and switches in the cockpit each have their own unique sound. Realistic electrical sounds, based on bus load and other factors (Sounds actually give you clues as to what's happening under the hood) Combustion roar sound typical for turboprop engines -recorded from real PT6 engine Outside wind intensity is affected by slip and AoA. (The more the surface area of the fuselage is hit by oncoming wind, the louder the sounds) Support forum for the Pilatus PC-6 XP12 Images are courtesy of Thranda Design he Thranda Design DHC-2 Beaver is now available from the X-Plane.OrgStore for X-Plane 12 only. _________________ Yes! the Pilatus PC-6 Turbo Porter - DGS Series XP12 by Thranda Design is NOW! available from the X-Plane.Org Store here : Pilatus PC-6 Turbo Porter - DGS Series XP12 Price is US$44.95 Currently US$44.95 or $10.00(22%) Off Requirements X-Plane 12 (not for XP11) Windows, Mac or Linux 8 GB VRAM Recommended Download Size: 4.1 GB Current version 1.0 (May 4th 2024) ________________ News by Stephen Dutton 5th May 2024 Copyright©2024: X-Plane Reviews Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved.
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Aircraft Review : BAe Systems Hawk T1/A Trainer by JustFlight - Thranda Design The Folland Gnat T.1 was the mainstay of RAF jet training onwards from 1959. The aircraft was a nimble and extremely good training aircraft for pilots moving into military jet aircraft and then moving on upwards to the heavier Hawker Hunters and English Electric Lightings. But in the early 70's the RAF realised that the next generation of jet fighters would require a more advanced trainer and a two-seater to accommodate the Sepecat Jaguar and the Panavia Tornado. The result was the Hawker Siddeley Hawk T1 (Trainer Mk1). In reality the relationship of the Hawk to it's predecessor the Gnat is actually very close and highly related. Hawker Siddeley had bought out Folland in 1959, as British Aerospace Systems (BAe) would also merge with Hawker Siddeley in 1977, however the Hawk was built and still assembled in Hamble at the old Folland factory where the Gnat had also been produced. The Hawk also followed the Gnat in being the mainstay of the RAF British Aerobatic Team, known as the "Red Arrows" and still holds that coveted position today. JustFlight - Thranda Design It is just under a year in that the partnership of JustFlight and Thranda Design released their first aircraft for X-Plane11, that was the PA28R Piper Arrow III and since then there has also been the PA28R Turbo Piper Arrow III/IV in February and the TB10 Tobago & TB20 Trinidad in May and finally the excellent Cessna 152 ll in June. All aircraft I thought brought far more to X-Plane in features and to the general aviation category, but more so in the highly realistic handing of the aircraft. They are not cheap aircraft and all sit on the top of the scale in price for general aviation aircraft, but they also do deliver in another level in quality as well. This is JustFlight's and Thranda's next release with the BAe Systems Hawk T1. First it is a radical change from the usual general aviation style of aircraft and it also took a long time to get released? The aircraft was initially first announced back in February earlier this year, then another promotion in the middle of the year sent our heart's a flutter again but then it all went very quiet, this time it is actually here... so was it worth the wait? That is what reviews are for, so let us see. BAe Systems Hawk T1/A Trainer We have come to now expect a very high quality aircraft from JustFlight/Thranda, as it should be in this price range as that is what you are paying for, in high very high quality and for loads of features. There is no doubt the Hawk stands out there in the quality stakes, the level here is extremely high, if the best fighter/trainer now in in X-Plane11. To be fair there is not a lot of competition to compare the Hawk with as very few modern fighters have yet made the transition from X-Plane10, coming and in the same category is X-Trident's Harrier AV8B, so that aircraft will be a better benchmark. Would this aircraft pass the Airshow walkaround test? you know the one where you walkaround the aircraft noting it's details and equipment points, take a few pictures to remind you of the aircraft... in this case yes. The quality of the detailing is phenomenal, and I am set at a lower resolution setting. Another level of detail again for X-Plane? If not then it is close... aircraft modelling is absolutely first rate, perfection, not a 3d bump out of place. In realism you have glass and reflections that really deliver (note the explosive cord for seat ejection on the canopy glass)... again are you looking into a real jet at an airshow? if not then you are pretty well close to it. It is the smaller details that create a believable realism, note the slightly worn landing light nose glass and wingtip lighting enclosures, the tail leading edge material and the correct accurate layout of rivets and paneling. As a note, the Hawk uses the Rolls-Royce/Turbomeca "Adour 151" non-afterburning turbofan with 2,360 kilograms (5,200 pounds) thrust. It is a more expensive engine, but also more economical to use; like the Specate Jaguar it also uses the "102" version of the Adour in a twin-engine installation. The engine drops down out of the Hawk's belly just behind the wings for service, and in principle can be replaced in one and a half hours. The Hawk is built with ease of serviceability in mind, and almost a third of the aircraft's surface is covered by access panels. There is a "Microturbo 047 Mark 2 Gas Turbine Starter/Auxiliary Power Unit (GTS/APU)" that is installed above the engine to permit self-starting, and to assist in relights after an in-flight flameout. If the aircraft loses power in flight, a ram-air turbine can also automatically pop up in front of the vertical tailplane to provide emergency electrical power and the RAM is featured here and works realistically on the aircraft. The Hawk has two main and one forward strut trailing link undercarriage assemblies... .... detailing is the very best as you would expect in this class, but even more so. Every joint, component, hydraulic line, hydraulic piston, nut and bolt is here, even the strut labels and markings are also correctly applied. Animations in ground movement and retraction/extraction are perfect, even more so as the trailing link assembly can give the taxiing of the aircraft a feel that is quite different from normal, but perfectly authentic. Back to the airshow... usually you stand in line, and usually for a long wait. But your turn does come and you have a fleeting few moments... ... you can look of course but can't touch! but what would you give to sit in there? "sit in the real jet"... The aim of the ultimate in simulation is break down that barrier, and to be able to not only sit in the aircraft but to actually flying this expensive complex machine as well, to live the dream. But for to that to work in simulation then the detail must above and beyond, you thought what was excellent even a few years ago, but here with this Hawk you see the level go higher again, and in a few years it will go even higher... but for now this is the best of the best current standard. First glance inside the Hawk cockpit is the usual overwhelming complexity. But usually as you decipher and break the detail up and work it all out it all comes to make sense... Panels are grouped as: Left console – throttle, engine starting, electrical and flying control systems Left main panel – weapon selection and radio Centre main panel – flight instruments and weapon sighting Right main panel – engine instruments Right console – avionics equipment You can't expect every switch or button and knob to work in the cockpit, but I would guess the number is still very high in here at around 90%. In the rear seat that percentage is around 70%, not bad, but you still miss a few things you would like to control. Cockpit detail is to the extreme. Many fighter cockpit have been exceptional in detail, but don't convey that realism factor, but that is not the case here, it is about as real as it gets, every seat belt, material stitching, pipe, metal panel, screw, nut and bolt is visible and all have highly realistic textures... ... the highlight is the instrument panel glareshields, they have that dusty, not touched since installed look about them, you just want to move your fingers in the dust to create a mark, perfection. Menu/Features The menu is fully featured and positioned via the usual JustFlight left screen side arrow, scrolling on the arrow will make it transparent. This menu layout is far better than the earlier menus, as they had just a red transparency when selected and they looked very dated. This version has coloured items for selection and looks the business. There are 21 selections and features to choose from, and not in any order we will start with the pilots. There are two animated realistic pilots that you can select via the menu, you can also select if you want their visors up or down... ... one note is that if you put the front seat pilot's visor down the screen image goes slightly darker, but the rear visor does not create the same effect? also the pilots selection is only external, so if you are seated in the front or rear seat, then the other seat internally is empty, which is a bit odd as you can select if you want this feature or not? (arrowed) Why not show the internal pilot if you so wish for realism? Overall the pilots are excellent in detail. Selections include static elements like: chocks (rear wheels), tags and pitot and engine inlet/outlet covers, and a very nice work maintenance step frame... ... another ingress option is the aircraft's built in steps, or pop out extensions that are well done (arrowed above). Options include the external diesel tank carried by display aircraft, or the M61A1-Vulcan 6,000 rounds per minute centre mounted cannon... Four armament racks allow a variety of weapons, that are selected via the X-Plane "Weapons" menu, here we have the AIM-9 Sidewinder and AIM120-AMRAAM, but bombs can be carried as well, but just watch their excessive weight are balanced! Nice detailing on the armament racks that will change to the correctly selected armament. Forward locker opens to reveal the avionic equipment racks. There are two Hawk versions to choose from in the T1 or the T1a. This is noted via the extension over the exhaust outlet... ... but in reality it is a bit useless? The difference between the T1 and T1a versions is that the T1 is the trainer, and the T1a is the armed or fighter version? so why not use the selection to denote the different types by having the armament off for the T1 and the aircraft armed for the T1a version? Menu options internally include the aiming gunsight, and two left and right flip up frequency display panels... ... they don't actually display any frequencies? but there is a fix by MatthewM that adds in the frequencies via an texture file. The same display fix is also in the Red Arrows display livery by Christophe, and here you also get with the livery the lovely Red (Arrows) flying suits as well! With the external diesel tank attached you get a double panel of a set of coloured lights on top of the glareshield (yellow arrows), but there are no notes on if they work, or why? There is a good kneeboard for checklists that pops up. It can be moved around the screen, but it is not scalable, which makes it a bit of a blocking visual distraction in the air (as you can't see anything forward!) as the menu itself is also locked to the left side of the screen and again not scalable.... joysicks front and rear can be hidden and note the "Rudder Lock" (arrowed) Final menu options include a "Cold and Dark" to ready (electrical on/off) and a full engine start up that starts the engines and configures hydraulic and electrical systems so that you are ready to taxi feature, you could call it a "Scramble mode!". There is a feature that configures the aircraft so that weapons are live (ready to fire) and you can select/change the livery from the menu. Instrument panels Power up and the Hawk comes to life. Panel lighting is excellent and adjustable for the left, right and main instrument panels. Annunciator warning panel (CWS - Central Warning System) can be tested. Main cluster of flying instruments covers clockwise... Turn-and-slip indicator, Main Artificial Horizon, Backup Artificial Horizon. Main Altimeter, Vertical speed indicator (VSI), Horizontal situation indicator (HSI) or heading indicator, Directional gyro indicator (DGI), Combined speed indicator (CSI)... top centre left is the Accelerometer. Right front panel is clockwise: Standby altimeter, Cabin Altimeter, Oxygen supply contents, Fuel gauge, TGT indicator (Turbine Gas Temperature), Engine LP shaft rotation indicator/RPM indicator. The Oxygen flow indicator will flip on and off if the oxygen is flowing correctly. lower right is the electrical switchgear and panel lighting adjustment knobs. Depending on if the Hawk is armed or not (T1a) then the firing panel is located upper left... The Lock/Live switch is upper right (magenta arrow). Pylon (rack) selection and armament selection is on the Weapon Control panel, but don't for "heaven's sake" fire it off on the ground like I did... ... as it is not pretty and I suppose that is what the "Safety" is for! The Hawk has a CCS or Communications Control System which provides overall control of the elements of the communications system. The CCS integrates the VHF transmit facilities and the audio signals from this equipment and from the ILS and TACAN receivers. It also integrates the audio tone of the tone generator in the Central Warning System. The radio below the weapons panel is the UHF radio set, but with X-Plane11 you can't access UHF, so the Hawk uses regular VHF frequencies. This radio will control the COM 1 frequencies. It is very nicely done anyway, and super easy to set and use. There are also 20 preset frequencies you can use and if you want a certain frequency, it can be set via the ‘manifest.json’ file with a text editor. Right Console Right panel has the other radio set and this unit is again a UHF unit, but set to the regular VHF (X-Plane) frequencies. This radio controls the COM 2 frequencies. Again the radio can be preset to frequencies and details on the correct insert order (‘manifest.json’) can be found in the manual. The radio panel layout and detail here really good and quite authentic (to a point with X-Plane restrictions). An ILS installation is comprised of a localiser and glideslope receiver and a marker receiver, there is no autopilot, so the ILS is a visual reference only. The Hawk is fitted with an IFF/SSR (Identification Friend or Foe/Secondary Surveillance Radar) system which provides identification facilities and IFF, and civil SSR including ‘Mode S’. The system provides facilities for an IFF or SSR ground radar station to interrogate the aircraft and for the aircraft to rapidly and automatically transmit an identifying reply. The system replies to Mode 1, 2, 3/A, 4, C and S interrogations, including civil and military emergency interrogations. The IFF/SSR control display unit (CDU) is used to control the operation of the IFF/SSR transponders. It works in this aircraft in the MODE 4 interrogations 4A and 4B and for civilian M3/A or auto selection. Note the oxygen valve (yellow arrow above right). Lower panel known as the "Leg" panel is on the upper panel is the AHRS (Attitude and Heading Reference System) control unit, and the lower is the ISIS control unit (Ferranti ISIS Century Series Gunsight). The AHRS is used to calibrate the artificial horizon or align, and if the balls (both main and standby) are lazy then you haven't done this before flying the aircraft. The Ferranti ISIS Century gunsight is adjusted via the left and right knobs (arrowed above right), but I can't see any brightness adjustment, so the sight is quite hard to see? Mode selections include: GA – for air-to-air firing, G – this mode is for air-to-ground gun attacks. With G selected, the aiming mark is then depressed to cater for the gravity drop of the shell, R – same as G, but drift control will adjust the horizontal position of the sight, B – when B is selected, the sight is initially depressed, but can still be moved with the depression control. S – same as B, but the sight is not initially depressed. M - air-to-air missile attack mode is not available. Left Console On the left the console covers the aircraft's throttle, engine starting, electrical and flying control systems. Note first the rearward and slightly hidden main fuel cock lever. Engine start and aircraft (electric) trim switches are rear panel. The lovely stubby throttle is excellent, but note the catch? (arrowed), to move the throttle and the catch needs to set in the up position, but be careful if you hit the catch in flight to click down, as then if you go back to idle the throttle will then lock, unless you release the catch again to up... not the best idea to do if you are on an approach? A set of five gauges cover: No. 1 and No. 2 hydraulic system pressure, Brakes supply pressure and Left and right brake pressures. Left lower main panel are buttons to raise and lower the undercarriage, "UP" is retraction, and "DOWN" is extraction, very different from the usual lever... a manual gear release for both the nosewheel and main gear is here as well. More unusual is a switch (arrowed above right) to lower the flaps between: Up - Mid - Down. and confusing is the flap setting of 0 -5 x10 (degrees). The battery "Volts" gauge is on this side panel as well. Rear position has a few items removed... ... with the ISIS Gunsight panel which is missing and AHRS is disconnected, and the left upper armament panel (T1a) shows the weapon activity, but there is no access to the switchgear.... side consoles lose the IFF/SSR panel right and the engine startup panel left. Overall I think the aircraft finds the right balance on providing a realistic immersion in the cockpit, without that overkill of the minute of details. Flying the BAe Hawk T1a Back to the airshow... you know when the air display is going to start, and everyone runs to the fence by the runway. Usually I go the other way and run to the parc fermé, as there is nothing, I mean nothing like a jet aircraft or helicopter starting up it's engine(s). (hint turn up your sound volume a little) Starting up the Hawk is actually quite easy. The T1 has a Microturbo 047 Mark 2 Gas Turbine Starter/Auxiliary Power Unit (GTS/APU) installed above the engine to permit ground self-starting and to assist in relights after an in-flight flameout. So there is no ground power cart (GPU). The system is comprised of a gas turbine air producer and a free turbine starter motor. The air producer (GTS) is at the top of the fuselage, forward of the ram air turbine. It supplies air via a solenoid-operated start valve, and when the dump valve is closed it supplies air to the starter motor which is fitted to the engine external gearbox and drives the HP shaft through the gearbox. It is really a bleed system, but a sort of that it builds up the pressure and then blows it into the starter motor, and that then turns the engine. The GTS also automatically supplies fuel to the nozzles in the combustion chamber containing two igniter plugs, then when you light the match.. oh, ignite the fuel it starts up the Adour jet engine. So fuel cock off, and switch on the fuel pump... Then you press the Start/Relight button forward on the throttle, which is a sort of primer button, but it is building up the air pressure ready to flow it into the turbine starter, and priming the fuel into the engine. When ready or primed you get a green light GTS lit up ready on the right panel... Then you just flick the start switch to "Start". The Adour's startup sounds and start sequence is amazing, highly realistic and the sort of a grin of ear to ear of excitement! Loud, keep it loud... bugger the neighbours sort of loud. Engine LP shaft rotation indicator and RPM indicator wizz around into action... then you get a "Rotation" light come on! At this point you need to nudge the throttle slightly forward, and you get the same sort of fire up that you get in an airliner when you turn on the fuel switches at around 18-20 N2, but then the Adour powers up to full power. The CWS will show HYD and AC (1-3) warnings so you have to reset them on the upper left panel by pressing the buttons (arrows upper right). And you are good to go... remember there is an easy start feature in the menu that does all this for you, but in reality it isn't that hard... If you get the start sequence wrong though it is 3 min wait to retry for another engine start. Remember to turn on the oxygen (switch right middle console), if working correctly the flow is seen via a flicking on/off flow meter upper right panel... however the rear seat oxygen switch and flow meter does not work? Ready to fly... The parkbrake lever is hard to access (or find) far right down by the seat. When moving then be aware of the front nosewheel. First it has a very long trailing link, but it can be very flickery as well (It flickers badly even when standing still?), and so it is very easy for it to go quickly at an odd angle... it works and works fine, but you have to get used to it when taxiing, it is a bit like the A320's remote tiller feel. Sounds when taxiing are excellent, with all that turbine power but whistle flow aural. Note the mirror reflections of the explosive cord. Usually I find these internal mirrors are quite poor, but in here they are the opposite and have very good and realistic reflections. Flaps are set to "Mid" for takeoff, and required if you are carrying a lot of fuel and full armaments. Your forward view is quite restricted at the normal FOV setting (73º), you could make it higher, but that is not realistic either, but it is hard to look forward and read the lower instruments at the same time at this FOV... ... throttle up and you give the aircraft about 80% RPM, not too much to make sure at first the front gear is tracking correctly... gradually to 90% then a third down the runway you give the Hawk the full 100% thrust. You want to feel that punch in the back, you certainly get the thrust but it is more slower building up speed than you would think it would be... ... I found 160 knts to rotate (officially JF note 190 knts?), and you quickly need to get the flaps to zero 0º (500 ft!) and the gear up, so I flick both switches at the same time, but remember to counter the flap lift loss! Ground and air gear animations are excellent, aural retraction (and extraction) gear sounds are also top notch, and the aircraft's excellent FMOD 360º sound externally and in the cockpit is as expected at this level are extremely good.... and yes the hairs on you neck will stand up and get quickly prickly. The Hawk's feel depends on the weight, you feel the extra weight of the T1a fully loaded compared to the far lighter T1 trainer, and although you felt it a bit sluggish on the ground the aircraft will accelerate very quickly to 300 knts in the air, and even while climbing set at 90% thrust. The T1 can climb at a whopping usual 9,300 fpm and one aircraft was known to climb at 11,800 feet per minute, light of course, but that is still phenomenal. Other statistics are still overwhelming with a maximum speed of 1,040 Kph 658 Mph/572 Knts and a service ceiling of 50,000ft and a range of (with only internal fuel) 2,400 kilometers 1,490 MI/1,295 NMI. That acceleration can deceive you, if you don't watch your artificial horizon, as with a quick glance at the Vertical speed indicator it will surprise you, for when you think you are flying nice and level as but the Hawk is still actually climbing easily upwards, so you will need to be aware of the aircraft's tendency to keep on lifting even when you want level flight and the required need adjust to that flight pitch angle and thrust requirement. There are no helpers in here to fly the aircraft for you, so this is all stick and rudder flying. To make it a bit more easy than relaxing then adjust the trim... ... the main tailplane trim is hidden under a safety cover rear left console (arrowed) and it is tricky to use as it is electric, but to be honest I have struggled with all JustFlight trims as the Arrow lll was a nightmare to trim easily. The far back position makes it hard to use as well visually (Any keyboard/joystick trim ideas are even worse), but if you do finally get the vertical trim set then the Hawk feel nicely balanced and requires only slight adjustments to it's flight path, but still watch those wide vertical speed swings with any adjustment of thrust (certainly more power). This is an aircraft to fly in the focus and fine movements as than the chucking it all around the sky, although it is a lovely almost aerobatic machine. If you want to fulfill your Airshow fantasies then this is the best aircraft into doing so... Approaching EGOV (RAF - Valley) RWY 14, you keep the Hawk at 170 knts and 200 ft off the deck, and don't forget to wave as you flypast, then just power up and climb away at 2000fpm, yes it is all as good as you thought it would be! Getting the speed down can be tricky though. You do have a two-stage airbrake far rear under the fuselage, but remember if the wheels are down, it doesn't activate? So any serious rub off of speed has to be done before you extend the gear. The aircraft systems included here are very comprehensive. Most of the major systems are covered including... Fuel system, Electrical systems, Central Warning systems (CWS), Hydraulic systems, Flight Control systems, Communications Control System (CCS), Air-Conditioning systems and Oxygen systems, Engine systems (Including the comprehensive start up system) and all systems have built in failures, and in most cases more than one system can fail at a single time. Full details of each system are well detailed in the manual. Lighting Internal cockpit lighting is excellent, as three knobs adjust the main panel and the two side consoles front and rear... ... there is "Emergy" panel dim switch, but in reality you adjust the panel lighting down anyway from the very bright full panel setting. Note the great night glass canopy reflections and to also note the reflections on the instruments and glass cannot be switched off, which may annoy a few fliers. External has both (the same) taxi and landing light in the nose, that X-Plane wise is highly visible, navigation lights and selectable Anti-Collision red or white strobes. The white flashing strobes at night are highly visible in the cockpit, but realistic. Landing Time to land... fighter jets can be tricky to land, as they are built for the extremes of speed and manoeuvrability and not the basic areas of flying. 150 knts is a nice approach speed clean, but once the flaps are down full and the gear is extended then your goal is 130 knts, but be aware of the fall in performance below the 130 knt zone as it is severe... .... I have found several times at this point in the approach the aircraft will start to behave oddly, of which I call the "Wobbles", power percentage is critical in staying out of the zone, because if the aircraft starts doing the "wobble" then in over correcting, you can lose it... more power or stopping the stall doesn't really fix it either, but helps, so the best way to get out of it is just to abandon the landing, go around and get it better and cleaner in the next approach and not in trying to fight it. It is groove thing in that when you get the aircraft into that fine groove of approach and then controlling the speed, then it can all come clean... power off to around 110knts and let the Hawk sink down, but be aware that the final stall speed is around 106 knts which is very close to the 110 knts required. Flare and touchdown has to be smooth as the gear is very supple, get it wrong or hit the tarmac to quickly or too hard and the T1 will bounce, so there is a fair bit of skill required to land the Hawk smoothly and professionally, but then again this aircraft is not for the average flier. Liveries There is a bonanza of liveries available. Twelve are provided with the aircraft package, and another twelve are available as a separate livery pack. Focus is totally on the RAF and RAF Valley, with a few international airforce users, but no Australian livery version, which is an odd one? Blank is default... The free Christophe Red Arrows "Flag" is noted here (below right) as it is a great livery. _________________________________________________ Livery pack has some excellent RAF celebration and production factory designs... Summary X-Plane has had some very good fighters or military aircraft of this category, the best is the AMX jet, FA-18F Super Hornet, X-Trident Panavia Tornado and MiG-29. But all fall short mostly now, as in most cases they are still all X-Plane10 (or with minor X-Plane11 modifications) aircraft and in reality all are very dated, only the GR4 Tornado is really what you would call modern... also they are all not in this price range or quality class, so that leaves this Hawk T.1 all in a category on it's own. The price in the mid-40's of US Dollars is to be considered in this summary. Again no fighter has cost this much, so you are expecting a high level of quality and a load of features. Yes you get both, as the quality here is exceptional and there is a realism with the cockpit from the external and internal views that is certainly a new level of real world reflection and hence the exceptional glass. So the aircraft in design is certainly top notch, and so does the custom sounds live up to their high expectations as well, the start up engine noises are simply the best yet for a small jet engine. Features are very good as well, with the expected static elements, quick engine starts, aircraft stands, opening canopy and equipment bay and yes the animated pilots are also highly lifelike and can be inserted or not, and you can also have their visors up or down, shame you can't have one in the other seat while you are flying in the front or the rear. Also the menus are good, and better than the earlier JustFlight/Thranda menus, but are not movable or scalable. The version change from T1 to the T1a is a bit of an odd one, where as the T1 is the trainer, the T1a is the armed version, the menu option just adds on a small tail extension? So there are a few quirks with the aircraft, but all are rather minor. Aircraft dynamics are excellent, but require skill and focus, but that is what you need when flying a fast small jet, and it is all physical manual flying as well... the aim here is to out fly yourself, and fly the aircraft to the best of your ability to do so, then the rewards will come. It would have been or even will become even more interesting when the aircraft acquires the X-Plane 11.30 new particle effects, as that was one feature that really kept on coming back to me as I reviewed the aircraft.. I hope we don't have to wait too soon for an 11.30 update for the Hawk as those dynamics would be excellent here. The development process for this Hawk was quite long, but the results have been well worth the wait, and the aircraft is certainly more highly refined for that wait, and overall JustFlight/Thranda are bringing a very much more highly refined and detailed aircraft to X-Plane, yes they cost more, but to have this level of quality and design, then that is also required in the new higher level of simulation that is now available to X-Plane, and it is a level we only dreamed of a few years ago, and more so. So to that person who stood looking at an aircraft and wonders what is it REALLY like to sit in that display aircraft at an airshow, and to actually fly it... well now and here with this excellent JustFlight/Thranda Hawk Trainer you now finally have that answer... Highly Recommended. _____________________________________________________________________________________ The BAe Systems Hawk T1/A Trainer by JustFlight - Thranda Design is a new release for X-Plane11 and NOW available here at the X-Plane.OrgStore BAe Systems Hawk T1/A Trainer Price is US$44.95 Hawk T1/A Advanced Trainer Livery Pack is also available... Price is US$14.99 This aircraft is a noted aircraft for X-Plane11 only. The aircraft is directly available from JustFlight as well. Features Model Accurately modelled Hawk T1 and T1A, built using real-world aircraft plans Numerous animations including a storage hatch, ram air turbine (RAT), canopy and crew ladder Ground equipment including chocks, access steps and engine intake covers 4096 x 4096 textures are used to produce the highest possible texture clarity PBR (Physically Based Rendering) materials with real-time environment reflections for superb quality and realism Detailed normal mapping for down-to-the-rivet precision of aircraft features Cockpit A truly 3D virtual cockpit right down to accurately modelled ejector seats and screw heads - every instrument is constructed fully in 3D with smooth animations Cockpit textures feature wear and tear based on reference photos taken in the real aircraft to produce an authentic environment Interactive checklists for every stage of flight Aircraft configuration system that will allow you to choose between 'cold & dark' or 'ready for take-off' (if aircraft is stationary on the ground) Fully functional and comprehensive IFR-capable avionics fit, including AN/ARC 164 UHF radio, plus a retrofitted modern AN/ARC-232 UHF/VHF unit and TACAN/ILS radio units Authentic head-up display (HUD) Interactive logbook panel for logging your flight details (X-Plane native) GoodWay compatible Adjustable canopy mirrors with real-time reflections of the environment Animated toe brakes Radio knob animations routed through plug-in logic, for optimum movement fidelity and sound synchronisation Aircraft systems Custom-coded electrical system with AC and DC resets and loads Realistic landing gear with slow/fast tyre rotation animation (blurry when rotating fast), precise shock absorber animation and wheel chocks Custom-coded hydraulic systems, including functioning RAT Realistic lighting system with rheostat controls Custom external light logic with custom strobe light pattern and custom light halos for added realism Capable of loading and firing X-Plane's default weapons. The currently selected loadout is automatically saved for the next flight. Requirements: X-Plane 11 CPU: Intel Core i5 6600K at 3.5GHz or faster 8GB RAM or more DirectX 12-capable graphics card from nVidia, AMD or Intel with at least 4GB VRAM (GeForce GTX 1070 or better or similar from AMD) Windows 10 / 7 / Vista / XP, MAC OS 10.10 (or higher) or Linux 2GB hard drive space _____________________________________________________________________________________ Installation: Download for the BAe Systems Hawk T1/A Trainer is 629.40mb and the unzipped file is deposited in the "General Aviation" X-Plane folder at 1.12gb (including all 24 liveries) Key authorisation and a restart is required. Documents: Highly detailed manual covers installation and all instrument notes, systems details, panel and menu guides and a basic tutorial flight. Hawk X-Plane manual (93 pages) ____________________________________________________________________________________ Review by Stephen Dutton 29th September 2018 Copyright©2018: X-PlaneReviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.25 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Environment Engine by xEnviro v1.07 US$69.90 : XPRealistic Pro v1.0.9 effects US$19.95 Scenery or Aircraft- EGOV - RAF Valley for X-Plane 11 1.0.0 by RCMarple (X-Plane.Org) - Free!
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Aircraft Upgraded to X-Plane 12 : Beechcraft Duchess Model 76 by JustFlight Thranda If you want to fill a void that has been left by Carenado, then the best place to look to is JustFlight, the British based developers. Who work in conjunction with Thranda Design, and ironically also Thranda that used to do the X-Plane development for Carenado. This was in recreating a market for nice and authentic single prop, and twin-engined General Aviation aircraft. Covered by JustFlight/Thranda has been the Archer TX/LX, Archer lll, Warrior ll and the Arrow lll/lV. A few in the Archer TX and Archer lll have already been converted to X-Plane 12, but a lot of the JustFlight stable are only still X-Plane 11. A Twin-Engined aircraft that was released for X-Plane 11 in April 2019, was the Beechcraft Duchess Model 76. It was a very nice twin, and now here it has been extensively upgraded to X-Plane 12, note this is an upgrade, and earlier purchasers of the Duchess XP11 can get 10% discount off the new Duchess X-Plane 12 aircraft. The aircraft is developed out of the Beechcraft Musketeer family of single-engined aircraft family line, and at first glance you would be pushed to see any family resemblance, between the model 24 low-wing standard low elevator design to the Series 76 twin-engined high T-Tail configuration, and an all round far larger aircraft in a 32 ft 9 in (9.98 m) to 38 ft 0 in (11.58 m) wingspan and longer fuselage 25 ft 8 in (7.82 m) to the 76's 29 ft 0 1⁄2 in (8.852 m) overall length. But get down into the parts catalogue and you would be amazed on how many of the same spec are on both aircraft. Its main rival is the Cessna 310 and other references in this category include the PA-30 Twin Comanche and the PA-34 Seneca V. The original Duchess looked really great in X-Plane 11, but the Model 76 now jumps out at you far more with the X-Plane 12 lighting effects, you never get used to it, it has that extremely visible realism factor in the better PBR lighting. Also notable here are that the textures both external and internal are now 8K, and used here to produce a far higher texture clarity, and you notice the difference immediately... vibrantly. Note the newer 8K textures actually use less framerate than the old double 4K textures, in the way they are produced and used here, a Thranda development speciality. Modeling and detail was also good, but again it is all the more highlighted here (that lighting thing!) the feel is actually Carenado, not Thranda... as with their other Cessnas and what not, that is not a bad thing, as that was Carenado's major attraction with the worn (if sometimes heavy) feel of their aircraft, or authenticity. Get in close and you won't at all be disappointed, it's perfection here with the aircraft skin and rivets, love that wing camber at a NACA 632A415 airfoil shape, so smooth and really well done... At this US40+ price your expecting a lot of high end quality, and yes it delivers here in buckets, as the detailing is very professionally and expertly done, as is the excellent glass, thickly tinted and lovely to look at, it all reflects with perfection (you can turn off the reflections, but why would you). The engine pods are also beautifully modeled, again those smooth curves scream out quality. They house two Lycoming O-360-A1G6D air-cooled flat-four engines, 180 hp(130 kW) each, and right through out the full production run 1978-1983 there was no updated or engine revisions, except for one in house turbo development aircraft. All the undercarriage came directly from the Musketeer spare parts bins, so it is exactly the same trailing link layout and structure, all the craftwork is expertly done in detail and animation, it is a complex gear system but fully realised here, with all the components highly visible. Two cabin doors open, and there is a rear baggage door, really nicely done with both external and internal door latches that work. Internally the layout is the same, but the materials are all very different. The X-Plane 11 Duchess had a very all grey (dull) interior design, here it is a dark blue cloth with slightly darker blue wall and door trimmings, roof is a weave texture mocha brown, with light grey walls... lovely in style and depth of an older period... the layout panels are actually very Carenado Bonanza, of which I love... classy! Instrument Panel The instrument panel doesn't have that 'wham bam, thank you mam" factor. that you are expecting... even if at first looking slightly flat, but get in and look at it all more closely, and the detail is extremely very well done. Dials are rusted, dusty and worn out, with plasters even stuck to the panel from past use. Instrument gauges all have faded graphics, and the lighting studs are also well worn and even rusted from use. As noted, if you are Carenado man (or woman), then this is heaven, a trip back into the glory days. Yokes up close are quite authentic and gloriously faded from their 70's heyday, you can hide them individually, and can also use the switch electric trim... Panel layout is in three layers of dials to create a deep feel of instruments... The Standard Six (SS) flying instruments are front and centre... Airspeed Indicator, Artificial Horizon and the Attitude Indicator are on the top row and the Turn Coordinator, Heading Dial/Course and Vertical Speed Indicators set out directly below. Left of the SS is a clock, backup Attitude Indicator and lower EGT (Exhaust gas temperature) needles. Right of the SS is a twin-needle Manifold pressure and below a twin needle RPM gauges, lower panel centre are two Bendix/King dials ADF (yellow) VOR2 (green) pointers driven by KR 87 ADF/VOR2 and the other is a VOR 2 / ILS indicator driven by KX 165 (NAV 2). Both heading and OBS rear dials/cards are adjustable. Lower panel is a Instrument air (vacuum) gauge and electrical starting and lighting switchgear with the neat gear knob. Top panel left is the label NAV 2 over the clock, very weird? Twin (engine sets) of six rows of gauges are centre panel, with from top: Fuel L&R quantity gauges, Fuel pressure gauges, Oil pressure gauges, Oil temperature gauges, Cylinder temperature gauges and Alternator load meters with Alternator-out under/over voltage warning lights inset (are beautifully done). Top of the gauges sits a DME indicator which displays range, ground speed and time to station for NAV 1 or NAV 2 frequencies. An outside air temperature (digital) matches the manual pressure left window type, and a Hobbs hour meter is far right. The circuit breaker panel is active and can be used and is noted in the twin-bus layout of BUS 1 and BUS 2, it is very good and highly authentic in use. Flap lever and display are below the avionics with 0º - 10º - 20º - DN settings, but the flaps are not section driven, but are continuous in operation and so the degree markers are for display only. There are no instruments for the right seat pilot/passenger with the equipment stack dominating the area. Avionics stack is the usual Bendix/King KMA 28 TSO radio top which is above the GNS430 below (the Reality XP's GTN 750 unit can also be fitted, but this is an addon extra and costs you another $49.95) There is a really nice Bendix/King KT 76A transponder unit with a Bendix/King KX 155 COM/NAV 2 radio and Bendix/King KR87 ADF radio receiver bottom. Top far right is the Century IV autopilot which is (speaking to the passenger) "can you press the second button the top row, thanks very much" as it is located pretty in being well as far away from the pilot as reachable possible (there is thankfully a pop-up panel), and below is a WX-8 Stormscope. Twin Throttle levers, Propeller control levers (feathering on both 2-bladed Hartzell 7666A constant speed propellers does work) and Mixture levers are all excellent and well worn and feel nicely authentic to use. Note... unless there is power on, the feathering won't work. Pitch trim is situated between the seats and is well done, but requires help in key settings in a simulation environment (electric trim is available on the yokes), fuel levers are really nice as are the engine vents that can be opened, closed or set half way.... fuel crossfeed is active and the (working) Carb heat is here as well. Note how the passenger seat is offset to the pilot's, a nice authentic touch. Internal Lighting Both internal and external lighting is still quite basic... panel has only two adjustments for instruments (noted as "Post Lights") and Instrument flood. But you can find that nice night time flying lighting sweetspot. However the worn graphics engine readouts look like early washed out X-Plane 2d panel, and they have no depth, but otherwise the panel looks good. Overhead light (and red torch) selection STILL does NOT work? so that gives you a very unusable dark cabin? External lighting Again very basic, even poor. The main wing and taxi lights are dull, and are missing their usual Thranda sparkle. Navigation lights (Red, Green and rear White) are fine, as are the wing strobes. Menu The Menu system is all changed for X-Plane 12. Gone are the side tab and the generally average looking tab menu. Here it is replaced by an iPad style tablet, stuck to the left window... But you do have options, as the tablet can also be placed on either yoke and windscreen right... You can pop-out the screen as a window as well... ... the tablet is also adjustable (movable) via the hot-spot, top frame. But because of it's size and shape, the view-point is not really square or head on, the yoke position is better, but now also situated lower in your eyesight. It's too far away as well for any detailed inspection and use. But the new layout and art does look far more modern, making it far nicer to use than the old version. The earlier version had eighteen tiles for selection, here it has been reduced down to twelve... Top row : Aircraft Options, Weight & Balance, Instr Options, Engine Config, and Static Liveries Middle Row : Configuration, Log Book, Checklist, Ground Handling and Dynamic Liveries Bottom row : Flight Computer and Avitab (Plugin required) Aircraft Options: Covers the three doors; Pilot, CoPilot and Baggage Door (Open /Close), Window and Instrument Reflections, Cockpit Lights, Ground Equipment, Swap Pilots and Altimeter (IN.HG/MB) Open (close) doors are as seen before... Cockpit lights, just turns full on the Instrument Lighting? but could have been more useful if used for the (missing) cabin light? Ground Equipment is as terrible as the earlier set up. A single option to add in a ground puller on the front wheel, chocks, tie-downs and to hide the pilot, it still does not work? The puller does not work (neither do the tie-downs) if you just want to park the aircraft after a flight. No tags or flags and engine inlet covers are here either, and even a windscreen cover would be nice? Dan Klaue and his wife turn up as your pilots, and basically they are same two animated pilots as in the Thranda Aircraft, by the menu option, you can swap the seat position of the pilots. Weight & Balance: The weight and balance window is very good, if basic to look at (it is the original W&B window). It comes with adjustable weights for all four passengers, and baggage, fuel can be set here also as can the change from kg - lbs. There is the option to load the Aircraft "Half" or "Full" tanks. A full list of weights, CG and a large graph of your settings are all very helpful into balancing the aircraft. Press "Save Configuration" to save your preferred load setup, and "Load Configuration" to set up the aircraft. Lowering the Co-Pilot weight will make Him/Her disappear, but there are no passengers if weight added in the rear, or any bags added to the baggage area, such is shrinkflation today. You can open most pages into a "Window" via the arrow logo right top. Instr Options (Instrument Options) include two pop-ups for the GNS 430 and the Century IV (autopilot). The old "Refill Menu" has been changed here to the Engine Options; this allows you to view the fuel and oil status as well as the status of spark plug fouling and Vapour Lock, and you can also recharge the battery if it goes flat, of which it does with regularity. Static Liveries; You can rotate through all the liveries with the Model 76 via the Static Liveries menu. An option here (new) is that you can adjust the Dirt (dirtiness) between 0-100%. Configuration: Here you can change the aircraft configuration, and there are three options; Engines Running (power up to flying mode), DynaFeel and the tablet (screen) Brightness. "DynaFeel" is a system that dynamically adjusts the rate at which the controls deflect. It is based on airspeed and how much the control is deflected. This means the controls will feel light and responsive at low speeds and with small deflections, but will get progressively heavier as the airspeed increases. If you fly Thranda Aircraft, then you will be familiar with the system. Logbook: This icon brings up the X-Plane standard Logbook. Checklist: There is a 27 page checklist that you can tick off... very good, but even though there is a "End of the Checklist" tickable box, it doesn't oddly reset all the boxes to a reset... that is a return of 27 pages and an average of twelve boxes per page to untick, so you do the maths... Ground Handling: All JustFlight menus have odd useless tools, here is one... the X-Plane "Ground Handling" tool, for "Pushback" and "Request Ground Service"? It's a GA, not a Boeing 737. Dynamic Liveries: Here is another Thranda feature now available on the JustFlight Series. Thranda introduced a clever feature of a way to design your own livery called DYNAMIC LIVERIES. You have a menu to select on the right that can colour a certain part of the aircraft, like the Roof, Wing, Tail or Wing tips. Select which one you want and then adjust the three RGB colours for that certain area, and the selected colour (here blue) is shown in the square. You can also separately change the aircraft registration number, the Beechcraft logo can be added as well. Another option is that changes can also be made to the Metal or Rough surfaces, this can be applied to any of the liveries. When done you can "SAVE" or ADD the livery and then "APPLY" it to the aircraft. The conversion takes a few minutes with some weird screen changes, but the results are excellent and now the Beechcraft is in your own nice livery design... Flight Computer: The flight computer panel provides a wealth of information that is very handy in flight, with highlights including OAT (Outside Air Temperature), GS (Ground Speed), range (available), endurance (time), and FF and used fuel flow, Winds.... fuel burn can be reset. Units can also be changed from Metric to Imperial.. AviTab: The AviTab tool can also be used, and with Navigraph charts, if you have an account. There is no tablet rotation from landscape to portrait, and to get back to the main menu, you press the right centre section of the frame. Missing from the earlier options are the Sound Panel and the Flashlight. ____________ Flying the X-Plane 12 Duchess Model 76 You have to prime the engines via a button in the middle of the starter switch before turning the starter switch, but it is a bit of a trick on how long to hold the primer button and not to flood the engine, not a lot I believe... engine starts are excellent. But I found several times the No.2 right engine has a tendency to foul it's plugs far more than the left one, if it does it is tricky to even hell to restart it again. The Model 76 taxi's like an older Carenado as well... You have to adjust both the Propeller and Mixture right low to get yourself a lower taxi speed, if not, even on idle the taxi rate is too fast. I'm used to this caper by now, but I don't remember the X-Plane 11 version having such a high throttle idle? The Hartzell constant speed propellers are counter-rotating, turning counter clockwise engine left and clockwise engine right, this is to balance the aircraft's thrust and it is very helpful on takeoff, keeping you clean on the centreline. With no set flap degrees you can set the angle that you want, here I go for 5º to create lift, but with as little drag as possible.... the flap display can be hard to see at this distance, harder to see and set on landing. You do adjust each throttle (slightly) to absorb the different engine performance... but that felt highly realistic. Around 95 knts and your climbing out. Climb out is around 1000 fpm (Feet Per Minute) and that is a nice number here, officially the rate of climb limit is 1,248 ft/min (6.34 m/s), so you are using the climb to maximum effect, it doesn't feel like there is any strain on the engines or the aircraft. The memories come flooding back... this is such a smooth Twin, super-smooth with tons of power. First climb is to 6,000ft, then Trim out... nice to trim and settle the aircraft. The electric Trim won't work unless you turn it on, on the panel behind the Yoke. Then you get the two up/down arrows on the Yoke trimmer button for trim adjustment. Same with the Autopilot, there is another panel switch for power, then another on switch on the Century IV panel... it's very hard to read (certainly with the bright daylight), so the AP pop-up is the recommended tool to use it most of the time... ALT will hold your current altitude, but to climb or descend you then press ATT and then set your pitch, you click and don't scroll the buttons to change the aircraft's pitch. The ATT setting can also be used just to hold your current pitch if you like that angle or rate of climb, so the AP is again very easy to use. Now we settle-in for the 2h 30m flight to Portland, if any aircraft is very capable, it is the Duchess. The Beechcraft looks extremely nice in the air, certainly in it's X-Plane 12 guise, realism 101... checkout ot the underside, fabulously done, remind you of anything? yes those dirty Carenados. Then then also remember to use the EGT needles, the yellow needles represent the best lean to rich mixture for the best fuel flow and hence performance, so you adjust both the throttles and the mixture levers to achieve your golden lean setting.... it works fabulously, and I learn't a lot back in the time on how to "Lean for Speed". Here the mixture levers are really well far back, almost at the engine cut-off point, but the speed is good, and you feel no loss of power. Cruise speed is 158 kn (182 mph; 293 km/h) at the best at 10,000 ft (3,000 m), Range is VOR busting 780 nmi (898 mi; 1,445 km) and the Service Ceiling is a generous 19,650 ft (5,990 m).... I need that height here as well? what is it if you fly North on the West Coast of California, as you always seem to be climbing, I'm finding I'm already up to 9,000ft, but those ridges are still close? It is a nice place to be in is the Duchess, the quality environment is absolutely first rate, a genuine feel. Now descending into Portland, I checkout the Flight Computer numbers, very handy and informative... good tools are always a help. One thing has been enforced during this newer review of the Model 76, and that this is a nice easy aircraft for learners and it comes with a nice stable platform to practise on, yes the 76 is an easy aircraft to fly, but the pro's will get it as well... and love it as much as there is also a great built in depth in there, certainly even better now in X-Plane 12. Sounds are excellent, they should be at this price, but overall and right through the engine ranges, startup and shut down, you will not be disappointed. The sounds cover the full stereo spectrum, 3D audio effects, atmospheric effects, adaptive Doppler, exterior sounds spill, and different sound characteristics depending on viewing angle... It's a very noisy aircraft as they are first rate and also upgraded to FMOD2. Set up and went into the approach of Portland Intl Rwy 10R. Tricky into getting right is the Flap setting... The JustFlight Duchess as noted uses a continuous movement flap selection... It's hard, because of the angle and distance of the flap dial, worse on this approach as the flat glass on the instrument was washed out, so the setting was a bit of a guess, or feel. Secondly it takes ages to get to the full 30º (DN) setting, extending and retracting, so you think you are there, then look and see it is only half-extended? They are seriously noisy as well, thrumming high noise in the aircraft. With the gear down you can see the excellent lower detail, it's impressive is this JustFlight. 90 knts full flap is a nice approach and losing height of around 200 fpm speed. You have to be careful not to get too nose down on the approach, so the right trim setting and throttle position is vital. Pitch adjustments via the throttle is excellent, but also sedate, so you have to anticipate where you want your speed and pitch angle before you get there... it's a bit of a trick, but it comes to you with the regular flying of the Model 76. Final approach is 80 knts, then you need to get that nose up to flare. The trick (there is always a trick), is to find that throttle sweet spot, so the Duchess has a slow speed landing, but not a lot of loss of lift, the margin is small, but findable, so doable. The timing of the final pitch still however has to be perfect in the flare, to early and the 76 will slightly float... Once all down, it should be at around 73 knts, then you just run out the speed down to the taxi speed, again the right propeller and mixture lever settings are important to get right before you land, to get the transition to taxiing correct. Stall is 60 knts and lethal, you will just fall out of the air because of that high T-Tail effect! Liveries There are seven liveries provided (PAINTED LIVERIES) (down from eleven), and two of the liveries are noted as "DynamicLiveryResources" and "ZZTEMPLATELIVERY", these are the currently selected "DYNAMIC LIVERIES". ___________________ Summary A Twin-Engined aircraft was released for X-Plane 11 in April 2019 by JustFlight and Thranda Design, this was the Beechcraft Duchess Model 76. It was a very nice twin, and now here it has been extensively upgraded to X-Plane 12, note this is an upgrade, and earlier purchasers of the Duchess XP11 can get 10% discount off the new Duchess X-Plane 12 aircraft. Covered also by JustFlight/Thranda has been the Archer TX/LX, Archer lll, Warrior ll and the Arrow lll/lV, but this Duchess 76, is the only big twin-engined aircraft of the series. The X-Plane 11 version was an excellent aircraft. But this rejuvenated version for X-Plane 12 is far, far better again, but a few quirks still however remain. Highlights of the changes are the new 8K textures, and the far better PBR effects, and this creates a far more quality exterior and interior. First glances say, old and tired, but on a closer inspection, it will cry out authenticity and a very high quality. The aircraft comes alive in X-Plane 12, highly realistic and gives you a very high quality twin for X-Plane 12. There is also a new menu system, as replacing an old tab system, and it is a quality iPad/tablet, that can be positioned in four different places. Besides a few of the original tabs and pages, there are also three new added features directly from the Thranda Design stable, with now the "PAINTED LIVERIES" function, the build your own livery feature of "DYNAMIC LIVERIES" and the "Dynafeel" tool. Performance, physics and handling have also been highly improved to X-Plane 12 standards, based on real-world performance and handling data (two real aircraft G-BZRT and G-GCCL were used as collation). But the odd quirks oddly remain? The poor Static Objects are still a one click nothing. No cabin lighting is still another odd omission, and the external taxi/landing lights are non-existent in brightness and feel, and you still get the very odd tab and useless elements like the X-Plane Ground Handling? and Logbook?... fillers only. The checklist is another oddity, with 27 pages of checks, you can't uncheck in one operation. When coming back to this JustFlight/Thranda Duchess 76, my thinking was "Why didn't I fly this excellent aircraft more, since the 2019 release as it was so good". In most cases you usually have an easy answer, but not with the Duchess, as it is a very fine aircraft in every area (except for separate chocks and covers). It is also in that high price range of US$40+, and that is fine as the aircraft does deliver exceptional quality, but now even more so in the X-Plane 12 environment. It is excellent, a lovely aircraft, that even the most novice pilot can fly and enjoy... overwhelmingly the main thing about the Duchess 76, is that it brings back into your hangar, something you felt you had lost, Carenado authenticity and feel. So it's like going back ten years but still having all the mod-cons that X-Plane 12 provides as well, a brilliant combination of the very best of both worlds.... Highly Recommended. ___________________ Yes! the Beechcraft Duchess Model 76 by JustFlight Thranda is now available from the X-Plane.Org Store here : Beechcraft Duchess Model 76 On sale: US$42.99 Requirements: X-Plane 12 (not for XP11) Windows, Mac or Linux 8 GB+ VRAM Recommended Download size: 2.2 MB Current version : 1.0 (January 31st 2024) Owners of the Duchess XP11 can get 10% the new Duchess XP12. Installed in your X-Plane Aircraft folder 2.44 Gb. Authorization on startup is required. AviTab Plugin is required for this aircraft Documents Duchess Model 76 ODM X-Plane manual.pdf Duchess Model 76 X-Plane manual.pdf EULAstandardcommercialandacademic2019.pdf Design by JustFlight/Thranda Design Support forum: JustFlight Duchess 76 _____________________ Review System Specifications: Windows - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD Software: - Windows 11 Pro - X-Plane 12.09rc5 (This is a Release Candidate review). Plugins: Traffic Global - JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 Scenery or Aircraft - KHAF - Half Moon Bay by Rising Dawn Studios (X-Plane.OrgStore) - US$19.00 - KPDX - Portland International Airport 1.5 by Mister X6 (X-Plane.Org) - Free Download ___________________________ Review by Stephen Dutton 4th February 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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NEWS! - Expansion Package REP for DHC-2 Beaver I was a little surprised to see a Reality Expansion Package for the Thranda Design DHC-2 Beaver? Reasons being is that the Thranda design is already a very highly developed aircraft, a high quality Simulation in the first place. One that comes with a very long list of features, so why did it need a REP pack? REP packages are for me, to bring default and sparsely developed aircraft a host of better performance and features up to a higher standard. But here we have them (with Thranda's blessing) and it comes with an extremely long list of performance enhancements and mostly crash and damage effects. Ultra Realistic Flight & Ground Dynamics Realistic stall speeds & behavior Correct climb speeds Realistic cruise speeds Real World Weight & Balance Realistic taxi behavior with realistic spring-loaded/free-castoring tailwheel Complex Damages System Triggered by the pilot actions Based on real world data Target every system in the aircraft Meant to teach you how to correctly manage an airplane Economic System Can be enabled/disabled on the fly Earn virtual money when you fly Use virtual money to buy fuel and do maintenance/repairs Realistic fuel prices around the World Fully compatible with FSEconomy and X-CPL-Pilot More info at https://www.simcoders.com/reality-expansion-pack/economy Custom Towing System Driven by the joystick/steering wheel Realistic point of view (POV) Interacts with tie-down and brakes Interactive Walkaround Cockpit checks Lights checks Engine soft cover removal Aileron, rudder, elevator and flaps check Tire check and choks removal Tie-down removal Pitot tube check Engine cowl check Floats and water rudder check Realistic Pratt & Whitney R-985 Wasp Junior Engine Logic 100% Custom engine model Realistic power output for given manifold pressure/RPM settings Realistic propeller animations as never seen before on X-Plane Realistic booster coil Switch between conventional and Bendix-Stromberg pressure carburetor (with automatic mixture) Correct fuel consumption Oil System: 1. Realistic oil viscosity 2. Interchangeable oil type 3. Oil pump failures 4. Realistic oil filter Fuel System: 1. Realistic wobble pump 2. Realistic fuel pressure behavior 3. Realistic fuel filter 4. Realistic primer Starter Realistic startup procedure Automatic startup procedure for newbies Realistic engine temperatures Fuel Flooding simulation The engine parts wear down when not managed correctly Engine Preheater The engine may be warmed up upon start with the provided electrical heater Once activated, the electrical heater runs even when you close the simulator Realistic Landing Gear The landing gear is damaged by hard landings The brakes and tires are damaged if not managed correctly The steering wheel acts like the real one. Spring loaded under 35° of turn, then free castoring. Electrical & Avionics System Native Virtual Reality Support Complete support of new X-Plane SDK 3.0 Menu visible in VR Windows visible in VR Learn with the in-flight tips A non invasive tip with a suggestion about the conduct of the flight is shown when you are not flying the airplane properly A non invasive tip with a suggestion on how to recover the problem is shown when you damage the airplane Custom simulation of Hypoxia Tunnel vision Hard breathing Popup Kneeboard Normal operations checklist Emergency operations checklist Reference tables (speed, fuel consumption etc.) May be shown/hidden with mouse gestures Simulation state saving Every single switch and lever position restores its position when you reload the aircraft The battery may discharge if you leave it on and then close X-Plane The engine restores its cylinders and oil temperature basing on the elapsed time between restarts Maintenance Hangar Engine maintenance tab Electrical systems maintenance tab Landing gear, brakes & tires tab Instruments tab Economic System tab HeadShake Integration REP drives HeadShake to simulate the correct vibrations of the Wasp Junior engine Developed with love Coded by real pilots Very easy on FPS Written in C++ with no compromises It is an extremely long list of enhancements, and an interesting experiment on how to make the Beaver a much more realistic Simulation. Most of the changes and access to features are done via the "Clipboard menu... This is an add-on to the DHC-2 Beaver - DGS Series XP12. It will not work on the Thranda DHC-2 Beaver XP11 or any other aircraft. X-Plane 12 (not for XP11) Developed by Simcoders support forums for the REP DHC-2 Beaver _________________________ The Reality Expansion Pack for DHC-2 Beaver XP12 by SimCoders is NOW available! from the X-Plane.Org Store here : Reality Expansion Pack for DHC-2 Beaver XP12 Priced at US$29.95 Customers who own the Reality Expansion Pack for DHC-2 Beaver XP11, can get the new XP12 version for 30% off. Coupon code can be found in the original invoice. Requirements: This is an add-on to the DHC-2 Beaver - DGS Series XP12. It will not work on the Thranda DHC-2 Beaver XP11 or any other aircraft. X-Plane 12 (not for XP11) Current version: XP 12 - 4.8.2 (February 10th 2024) ________________ NEWS! by Stephen Dutton 13th February 2024 Copyright©2024: X-Plane Reviews Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved.
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NEWS! - Announced : JustFlight brings Beechcraft Duchess M76 to X-Plane-12 JustFlight have announced the update to X-Plane 12 for their Beechcraft Duchess M76, in partnership with Thranda Design. The original X-Plane 11 Duchess had a quick X-Plane 12 conversion back in May 2023. But this coming release is the full X-Plane 12 transition of this very popular aircraft. X-Plane 12 Features Realistic and accurate flight dynamics taking full advantage of the XP12 flight physics, based on real-world performance and handling data, and input from Duchess pilots DynaFeel flight dynamics tweaks, simulating the “strength” of the pilot to over come aerodynamic forces with the control surfaces Authentic sound set, generated using X-Plane's state-of-the-art FMOD sound system Custom sounds for switches, doors, warnings and more, featuring accurate location placement of sounds in the stereo spectrum, 3D audio effects, atmospheric effects, adaptive Doppler, exterior sounds spill in when window or door(s) are opened, different sound characteristics depending on viewing angle etc. Comprehensive manual with panel guide and performance data PSD Paint Kit included so you can create your own paint schemes The Duchess is a four-seater, twin-engine T-tail aircraft equipped with a retractable tricycle landing gear, and two 180hp four-cylinder engines fitted with counter-constant-speed propellers. Its IFR-capable avionics suite, excellent handling characteristics and counter-rotating propellers make it an ideal aircraft for multi-engine flight training, and the perfect step up from single-engine aircraft such as the PA28. A cruise speed of 155 knots, a range of 780 nautical miles and a service ceiling of 20,000ft also make it a very capable touring aircraft. Accurately modelled Duchess Model 76, built using real-world aircraft plans and comprehensive photography of the real aircraft Numerous animations including multi-animation passenger doors that, when open, respond to G-forces and air resistance, baggage door, cockpit window and sun visors Ground equipment including chocks and tie-downs 8K interior and exterior textures are used to produce the highest possible texture clarity PBR (Physically Based Rendering) materials with real-time environment reflections for superb quality and realism Detailed normal mapping for down-to-the-rivet precision of aircraft features Windshield rain effects No actual release date by JustFlight has been announced, but noted as soon. Price will probably be the same as the X-Plane 11 version, which was set at US$45.99. The X-Plane 11 X-PlaneReviews 2019 look at the aircraft review is here: Aircraft Review : Beechcraft Duchess Model 76 by JustFlight and Thranda ________________ News by Stephen Dutton 🎂 16th November 2023 Copyright©2023: X-Plane Reviews Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved.
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Aircraft Release Review : DHC-2 Beaver DGS Series XP12 by Thranda Design In aviation folklore, there are machines that have created an impact by their design alone, but a few have gone even higher into a sort of immortal status, Say Spitfire or DC-3, Concorde and even the Boeing 707. One other aircraft can also join this upper echelons of achievement, and that is the de Havilland Canada Type 2... also known as the "Beaver". Often referred to as the “best bush plane ever built”, the DHC-2 has been instrumental in developing and servicing far-reaching frontiers since it was first introduced in 1947. The DHC-2 Beaver is a single-engined, high-wing, propeller-driven, STOL aircraft that was developed by de Havilland Canada in 1946, and is known as a bush plane, in fact one of the most highly regarded bush aircraft ever created. There was 1,657 Beavers built between 1947–1967 and half are actually still flying and working hard. In fact you can currently buy a zero-time frame and just rebuild your current aircraft and keep the machine flying as long as you can service the radial engine and afford the new airframes... History de Havilland Canada hired Punch Dickins, a famous bush pilot, as Director of Sales who began an extensive program of collecting requests from other pilots and to understand what they needed in a new type of aircraft. Almost without variation, the pilots asked for tremendous extra power and STOL performance, in a design that could be easily fitted with wheels, skis or floats. When de Havilland engineers noted that this would result in poor cruise performance, one pilot replied "You only have to be faster than a dog sled". Other suggestions that seemingly sound mundane but important in the bush plane world; full-sized doors were installed on both sides of the aircraft so it could be easily loaded no matter which side of a dock it tied up on. The large doors (known as Alaska doors) were also made wide enough to allow for a 45 Imperial gallon drum to be rolled directly up and into the aircraft. On September 17, 1946, de Havilland officially put together a design team consisting of Fred Buller, Dick Hiscocks, Jim Houston and W. Jakimiuk, led by Phil Garratt. The new aircraft was designed to be all-metal in using "steel from the engine to the firewall, heavy aluminum truss frames with panels and doors throughout the front seat area, lighter trusses toward the rear and all monocoque construction aft". At the time de Havilland Canada was still a British-owned company and there were plans to fit the evolving design with a British engine. This limited power, so the wing area was greatly increased in order to maintain STOL performance. When Pratt & Whitney Canada offered to supply war-surplus 450 hp (340 kW) Wasp Jr engines at a low price, the aircraft ended up with extra power as well as the original long wing. The result was unbeatable STOL performance for an aircraft of its size. it was decided that the new bush plane was much like the hard-working beaver and so as many aircraft at the time were named after animals, the aircraft was designated after this industrious animal. The first flight of the DHC-2 Beaver was in Downsview, Ontario by Second World War flying ace Russell Bannock on August 16, 1947. The first production aircraft was delivered to the Ontario Department of Lands and Forests, a design partner, in April 1948. The Beaver was designed for flight in rugged and remote areas of the world. Its short takeoff and landing capability made it ideal for areas normally only accessible only by canoe or foot. Because it often flies to remote locations, often in cold climates, its oil reservoir filler is located in the cockpit and the oil can be filled in flight. A series of upgrades to the basic design were incorporated. One major customer introduced the use of flat steps replacing the earlier tubes, a feature that is now almost universal. In 1987, the Canadian Engineering Centennial Board named the DHC-2 one of the top ten Canadian engineering achievements of the 20th century. The current ownership of the certificates and tooling gives Viking Air of Victoria, Canada the exclusive right to manufacture new Beavers. Viking now sells a remanufactured and rebuilt DHC-2T Turbo Beaver upgraded with a Pratt & Whitney Canada PT6A-34 680 hp (507 kW) turboprop engine. With a maximum gross takeoff weight increased to 6,000 lb (2,700 kg) it can carry 2,450 lb (1,110 kg) of freight. However, Viking Turbo Beavers are only rebuilt from existing air frames, and are not new-builds, unlike Viking's own DHC-6 Series 400 Twin Otter, which is manufactured from a completely new airframe. (wikipeida) Performance - Maximum speed: 158 mph (255 km/h) - Cruise speed: 143 mph (230 km/h) - Range: 455 miles (732 km) - Service ceiling: 18,000 ft (5,486 m) - Rate of climb: 1,020 ft/min (5.2 m/s) Thranda Design This is the second Beaver for X-Plane by Thranda Design, their first release was the X-Plane 11 version released in November 2020, and this is the totally revised aircraft for X-Plane 12. Current users of the earlier Thranda XP11 Beaver can also get 30% off this new XP12 version of the DHC-2 Beaver. The older XP11 version is still also currently available, if you want to fly the aircraft in X-Plane 11 This version is the Beaver that incorporates the "Holmes Extended Engine Mount", which moves the 917lbs engine forward by almost 10 inches. This modification then moves the center of gravity of the plane forward, and in then allowing additional loads to be carried in the back without exceeding the aft CG limit. First impressions are quite impressive. This is now also X-Plane 12, so you also get that huge photographic realism from the aircraft as well with the X-Plane 12 lighting and effects. In features and detail, there is is not that much difference outward between the two XP12 and XP11 versions, on the surface they are quite the same aircraft package. It is in the hidden areas, like textures (more soon), lighting, aircraft dynamics, aircraft performance, aircraft flight models is in were they differ. One significant difference is that the extra Floats and Amphibious floats variant is already included in this XP12 package, were as with the original version release they came a short few months awhile after, you also get a canoe as well! Thranda quality is extreme in detail and fittings. As noted the new XP12 Beaver comes with 8K textures, a huge pixel area 7680 x 4320. Just because it is 8K doesn't mean that you need a 8Gb Graphic Card to run them. 4 Gb VRAM is still recommended as Minimum. And 8 Gb+ VRAM is however recommended as normal. But like with the earlier Thranda releases, they had more than one 4K texture size, sometimes two 4K textures to fill in the same 8K area. So in reality you are only using the 8K to fill the same gap of the two 4K set of textures before. So Graphic Card size is not the issue, if you can run your current Thranda aircraft with your current graphic card size, then the DHC-2 will be exactly the same, in fact even a bit more efficient in that it only has to load in only the one texture sheet, rather than the load of old 2(K)or 4(K) texture sheets. As a classic Beaver, you won't get any better in modeling and design than this one, there was the original X-Plane Beaver from SoulMade Simulations DHC-2 version a few years back, that aircraft is a pure DHC-2, but without any updates, certainly no upgrade to X-Plane 12, the SMS DHC-2 is now quite dated and in the past. The detailing is exceptional, the mapping of the precision of the rivets are simply excellent, and I love the gap in the cowling, actually done twice with the Holmes extended engine mount if you look closely. The Pratt & Whitney R-985 Wasp Junior engine, is rated at 450 BHP at sea level. This is an air-cooled, carburetted, 9-Cylinder radial engine, incorporating dual magnetos and an engine-driven single-stage supercharger. And the engine detail really jumps out at you with the coloured inner components, that aspect should not work on such an old aircraft, but it simply looks brilliant here... Undercarriage is basic, but again very well done in total authentic detail, the DHC-2 is a taildragger, so there is only a small loose swivel wheel at the rear. Notable in the detail are the excellent double metal plate reinforce plates, they are all over the fuselage and they all make the aircraft very authentic. They are beautifully done, and shows the high craftmanship of the aircraft. Rear Rudder, Elevator control surfaces reinforce work is also top notch. Wing shape and camber is perfect, again you have a highly realistic wing, realistically modeled and designed with all the correct rivets. Oddly the aileron goes only about 3º up, but 8º down, note the full barn door flap deflection of 58º, mostly used for slow water landings. There is the debate if X-Plane 12 surfaces are too "shiny, shiny". The X-Plane 11 surfaces were certainly in the opposite of being very flat, but it also bought out the intimate detail, here, or for all current Thranda Aircraft, is that every surface is shiny, reflective.... I'm not sure if I am a total fan of this look. In one aspect aircraft certainly looks realistic in X-Plane 12, but in other ways they just don't, as the shininess can hide a lot of the wear detail that presented well on the older XP11 version of Thranda's Beaver. Glass is superb, thick where it counts (windscreen), with a mottled/scratch wear in the glass. All glass is a heavy green tint, and "Bubble" windows is an option on the passenger doors. Reflections can also be turned off. There are four forward doors, Two for the pilots, and two behind for the front row passengers (note the right side door has no external handle, and can only be opened outside via a hotspot). Rear are two separate large upward opening "Alaska" doors. Space inside was created to be wide enough to allow for a 44 Imperial gallon drum to be rolled up into the aircraft. There are four passenger seats, and one large rear bench seat in the rear, all seats are beautifully done in blue canvas, with metal legs and rear plate supports. All of the five Passenger seats backs can be folded forward. You can take one or all five seats out, to create a huge cargo space. This space can then be filled with cargo, including cases, crates and (small oil drums), cargo is also put in the small baggage area behind the restriction net (bench seat if installed). You can of course also mix the passengers with cargo... Cockpit You sit up there very high at the front of the machine... Both the pilot seats are amazing, with their metal clamshell bucket rear design, and hardwearing blue patterned levi Jean look cushions. Both pilots windows can be opened, or positioned in any place, up or down... you can play with the small window air-vent as well. The Thranda Beaver cockpit is not like the antique cream version like on the SoulMade Solutions DHC-2, that is very much beloved by me as to it's reference to an early Beaver. But this version is very much a more relative version to most of the working Beavers out there and it is extremely well done. The SMS version had a single left side Yoke, but here you get the TwinBar Y double version that disappears if you press the base. The logo we all admire... all in it's chrome and black plate glory "De Havilland" and in the right lighting conditions it just glows and shines like it has just been lovingly and newly polished. The cosmetic detail here is excellent, and you simply can't believe the intimate authentic detail all around you here. There are two choices of the famous throttle quadrant, the older original classic version with the Throttle Lever left, with in order Propeller lever and Mixture right... or the more modern squared off version with the Throttle now centre, Prop left and Mixture right. Centre top are the magnificently large DHC-2 iconic Manifold Pressure and RPM gauges, and the mid-screen mounted whiskey compass. The pilot gets all the flying instruments in the form of the six standard flight instruments in the Airspeed, Artificial Horizon, Altitude, Turn/Slip Indicator, Heading Indicator and the Vertical Speed, left is the main fuel tank selector It has positions of OFF, FRONT, CENTRE, REAR. Top panel is the (very) hard too find "Avionics" switch, and the metal plate flaps indicator is a work of art. There is a sensational JOS. POLLACK CORP Ignition switch, ELT and the logo plated MaxDim panel lighting knobs lower left panel, the metal plate storage box opens as well, to revel the three faces of the Thranda Design team. Right side panel has the avionics and electrical panel... There is an altitude selector top, then an S-Tec Fifty-Five x Autopilot, KX 155 NAV/COMM Radio (NAV 1/COM 1), Garmin GMA 340 Comm radio, and a Garmin GTX 325 Transponder lower... it is to be noted that these items are the default set of avionics, but as we shall see, you can use more different units if you want to. To the far right is an OBS Course Deviation Indicator (CDI) - VOR NAV 2. Lower right panel is a fully active (Fuse) Circuit Breaker panel, with the relevant electrical switches set below for power and lighting (Avionics power switch is as noted is high up on the left side panel facia). Next to the Fuses is the AMP's gauge, and Suction Gauge, and below is a lovely PS radio volume panel. Like with the XP11 Thranda Beaver there are still the two basic panel selections, the iconic version we know so well, but also a flat metal grey facia version, with the fancy LED lights under the glareshield. Centre panel is a default X-Plane GNS 530, but it can be replaced with a Reality XP GTN 750 if you own the extra feature. Mid-Panel are the engine gauges, with the Oil temperature shown on the top of the gauge, oil pressure on the left, and fuel pressure on the right. Next right is the sublime gauges to indicate the quantity of fuel remaining in the three primary internal fuel tanks. From left to right these gauges indicate the Front tank, Rear tank, and Middle tank, and below is a CYL. (Cylinder) Temperature gauge, with a Hobbs hour meter. Three lower levers cover (LtoR) the carburetor heat control lever, the famous Fuel Wobble Pump Lever and the Fuel and Oil Emergency Shutoff Lever. To the right is the internal Oil filler (yellow cap). Detail again comes to the fore with the Manufacture's and Aircraft registration plates. The authenticity is simply mind-blowing and it keeps on coming with the ratcheting carb heat lever, the manually pumped flap system (with direction valve), and the primer system that are all faithfully modeled for maximum immersion. The fuel system is complicated, with three internal tanks Front (35 GAL/132 Lts), Centre (35 GAL/132 lts) and Rear (25 GAL/95 lts), two wing tanks (21.6 GAL/85 Lts each) and an optional Belly Fuel Tank (43.1 GAL/163 Lts)... for a total of 181 GAL/685 Lts of fuel. The main internal tanks are controlled via the red switch upper left panel, the wing tip tanks via a red switch upper door left, and the belly tank via a handle under the instrument panel (Vacuum air pressure is required). On the roof are the manual Rudder and Elevator trim wheels and indicators. Lighting is two side spot lights and ceiling LED lights, note the roof mounted temperature gauge, both (green) blinds twist and turn into place. There are loads of pumps and levers on the Beaver, one is the pump handle for the flaps, down right of the pilot's seat and another is the engine primer pump on the left of the pilot's seat, the actions of both are really well done and authentic. You are probably now thinking "This Beaver is exactly the same as the X-Plane 11 version?". It is, nothing at all is different in here except for the Thranda team image in the storage box. But there is a difference though... in the look and feel. Oddly it feels different in here with the X-Plane 12 lighting, far more grey and dark metal. The centre quadrant(s) are now all black, not the steel metal grey of before, so the aircraft feels more modern now than aged, it has also lost something from the organic feel of a Traditional Beaver in the process. Cabin Lighting You still get the post style instrument lighting, but the brightness (even when adjusted to full), is nothing as bright as the X-Plane 11 panel lighting? And the Avionics are too bright for the main instruments, thankfully you can tone them down a little. The grey metal panel facia, has those lovely LED lights, but the instrument lighting can barely be seen? A switch on the lighting panel (arrowed) will turn on all four forward cabin overhead lights... ... oddly there is STILL no lighting in the cabin? But you can turn the roof LEDs right backwards to give some illumination, but a few rear lights in the cabin would be nice. Overall the lighting although the same, is actually worse? External lighting is also worse than in X-Plane 11. Basic lights and the landing lights have no flare or floor shine? Beacon on the roof and tail light. Navigation and a very bright strobe on the wings. Floats and Amphibious floats In the X-Plane 12 package, the earlier extra Floats and Amphibious floats version are now included. Both variants can be found in the X-Plane "Configuration Menu", The Seaplane version is shown twice, under "General Aviation" and "Seaplane". Both the land (Amphibious) and standard Float design is excellent, all the usual Thranda Design quality detail, both the forward wheels, and rear rudder system, the four float supports are well intergrated into the Beaver fuselage, detail is first rate as well. Both Amphibious and Standard Floats are really well shaped and perform nicely on the water, and with the right amount of drag in the air. The wheeled floats do create more drag than the cleaner "Float", and it is noticeable (slightly) from the cockpit. Menu Thranda's Menus are very feature rich and highly detailed. There is a popout TAB under the arrow, that can be (mouse) scrolled to hide it, that is if you don't like these sort of items crowding your screen (I don't). The Menu system includes the "Dynamic Generation Series" or DGS, a Thranda speciality feature that takes full advantage of X-Plane's flexibility for in-sim, real-time modifications. As noted the "Menu" Tab (arrow) is far left middle of your screen, this will activate the Pop-Out Menu... The Menu has seven menu tabs in; GENERAL, LIVERY, WEIGHT/BAL, CAMERA, AUDIO/SLEW, PANEL and MISC (Miscellaneous). Basically it is the standard Thranda default menu. Menu - General The menu "General" sections covers quite a lot of options, the layout is highly detailed and very comprehensive. General menu selections cover; Engine Mode (Simplified/Realistic), Electric Tug, Window and Instrument Panel Reflections on/off, Startup Running on/off (sets aircraft to full running mode), External Belly Tank, Chocks and Brakes on/off, Steering (Simplified/Realistic). Three selections placed right cover group items, but any one item can be also accessed via "Click Spots" and can be individually selected or hidden via the aircraft graphic. "ALL COVERS" will select engine inlet/outlet covers and pitot covers, "ALL TIE-DOWNS" for rear fuselage and wing tie-downs and "ALL DOORS" for both the cockpit doors and the right side luggage door. All EXT - External Lights can be switched on and off as can the ALL INT - Internal lights. And finally "Radial Engine Animation". Static Items include Wheel chocks, wing pitot cover and that rugged heavy duty engine cover over the nose. The Engine cover can only be seen/hidden via the forward selection on the General-Menu page (arrowed). Engine Mode - Toggles the engine realism between "Realistic" and "Simplified". When this is set to "Realistic", the engine will require the correct amount of priming for it to start, depending on the engine's temperature. When the Engine Mode is set to "Simplified", it makes starting easier. Electric Tug can be used to move the aircraft around on the ground via your Throttle (Forwards/Backwards) and Rudder Yaw (Left/Right), brakes can be used as well. Startup Running on/off this switch will re-load the plane either cold and dark or with the engine running. EXT Belly Tank is really well done (note the filler pipe), too much weight? then remove it, but I like the extra range it adds. Steering Toggles between "Realistic" and "Simplified". In Simplified mode the tail wheel steers directly with the rudder, through a range of +- 30 degrees. In Realistic mode it functions as in the real aircraft, becoming free-castoring past +- 25 degrees of deflection. There is an exciting separate animated pop-up window that shows details of the Beaver's engine in operation. At the top of this pop-up is a graph that indicates whether the engine is properly primed for starting. A small indicator line moves horizontally along the bottom of the graph to indicate the current conditions. This graph is only active if the Engine Mode is set to Realistic. There are no pop-up checklists for the Beaver, usually set on the General page, but there is a basic set of checklists in the provided POH Documents. Menu - Liveries Second Menu option is "Liveries", there are two options here with the first being "PAINTED LIVERIES". There are altogether 10 liveries and one blank (DynamicLiveryResource) overall Eleven designs, and all the liveries are of extremely high quality and have creative flare with the package. I will note that seven liveries only loaded after I ran the Skunkscrafts Updater to v1.0.1. The X-Plane 11 Beaver is supplied with fourteen liveries, but there is now only eleven on the XP12 aircraft? with the DynamicLiveryResources being the currently selected "Dynamic" livery. Dynamic Liveries Not happy with any of those designs, then why not create your own! With their earlier release of their Kodiak then Thranda also introduced a clever feature to design your own livery.This is done by switching from PAINTED LIVERIES to DYNAMIC LIVERIES top. I created this orange, black and grey for this review... You have a menu to select on the right that can colour a certain part of the aircraft, like the Roof, Wing, Tail or Wing tips. Select which one you want, and then adjust the RGB colours for that area, it looks hard but you can easily design a very nice livery in about twenty minutes... You can also change the aircraft's registration number, or have original de Havilland logo on the tail. There are also four effects you can apply. The said "Dirt" and "Scratches", and also "Metal" and "Rough(ness)" this gives the aircraft a dirty rough appearance. So applying these Dirt and scratches on the airplane will make the surfaces rougher, this is giving you the full PBR control in creating stunning metallic liveries, or matte, sand-blasted look, and these aspects will also slightly affect the Beaver's drag, and therefore it's cruise speeds. With full dirt and scratches you can expect a loss of 2 to 3 mph of cruise speed. Cleaning the plane by setting both values back to 0 will give you a smoother and slightly faster plane. ... when done you can then "APPLY" it to the aircraft. It was all quite easy to do. Then the aircraft goes through a sort of transmogrifying process that takes around a minute and a half.... ... you can "SAVE" the livery, in that then the custom livery becomes the "DynamicLiveryResources" livery in the "Painted Liveries" selection. Altogether there are 29 optional Dynamic Liveries to change or use. New to the Dynamic Livery application is ERA options in "Modern' or "Classic".... and of course personal taste is optional! In the Float/Amphibian menu, you can also colour in the float design to your own preferences, or to match the floats in with the same aircraft fuselage design, all the same livery options (29) are available here also. Menu - Weight/Bal The Beaver also has a great Weight and Balance menu. Lbs and Kgs which can be selected and changed via the toggle... Lbs In Green, and Kgs in Blue. There is the weight selection of all the seats. The X option on each seat will toggle the seat off/on, or go from a Passenger to Cargo layout. Fuel (including the EXT Tank) can be added in and the amounts are then shown and are adjustable as well in the menu (above)... pilot, passengers and cargo can all be set for individual weights and all are selected via a scrollwheel... and then all of the CofG (Centre of Gravity) parameters are all shown on two graphs, go too far or too heavy and the CofG goes red. When done you can Save the Configuration and then later re-load it, or press Load to add back in the set weights. Working out that right CofG balance here is critical, setting just inside the parameters is just not really good enough, as you need for the aircraft to be balanced in it's fuel and load weights, or you will have difficulty in flying the aircraft. So put too much (cargo) weight aft and you are tail heavy and unbalanced in the TakeOff, and in Flight. Menu - Camera There is a camera feature under the menu "Camera" selection. The left side of the panel is the "Walkaround" views, just pick the dot for the external viewpoint you want to see to rotate around the aircraft. To the right is the default views can be selected via a menu, or press the keypad to select the internal viewpoints. The FoV or "Field of View" is adjustable via a slider. Menu - Audio/Slew Sound can be adjusted via the Audio menu. There are seven slider selections with: Master, Aircraft External, Aircraft Internal, CoPilot, Radios, Environmental and User Interface. One other sound setting is on the Flap panel... As noted, on the right and left of the panel you get the audio simulation of an active noise canceling headset, which is seen as wearing a headset. Sound quality is beyond excellent as it is a built in audio mixer, so you can individually control the audio channels in real-time and you can adjust the volumes while hearing them play. Slew mode allows you to manually move the aircraft around in a disconnected X-Plane space. It functions by temporarily overriding the various aerodynamic and physical forces on the X-Plane settings, it is to allow the user to reposition the plane as desired. This feature is however highly touchy and it is used mostly only really with the Amphibian/Floats option in docking the aircraft to say a pier or marina. Menu - PANEL The sixth "PANEL" Tab option allows you to adjust or change the instruments and dials. Scroll the "PANEL BACKGROUND" number to see all the four background preset layouts. Scroll the "Panel Preset" number to see all the five preset layouts. The layouts can include both GNS 430/530 and the Aspen EFD. Even the The Reality XP GTN 750/650 Touch can also be installed if you have that external option, as the 3d bezels are provided. Aspen EFD is a self-contained multifunction digital display that is divided into a Primary Flight Display (PFD) in the top half, and an Electric Horizontal Situation Indicator (EHSI) in the lower half. As EDF 1000 systems go it is not as highly featured with the GPSS, MAP, 360 and Menu functions all not simulated... all the lower NAV1/NAV2/GPS selections are however available, as is the TPS (Tapes) see/hide option with the MIN (Minimums) selectable as well. and the PFD can be reversed with the EHSI. The EFD 1000 PFD pops-out for convenience. Customising the panel to your own personal layout is just as easy. Just select the "3D EDIT PANEL MODE" (arrowed) that gives you access to all of the 54 individual instruments and avionic units... There some great options including the Aspen EFD 1000, S-TEC 55x Autopilot, Angle of Attack gauge and so on... For those that find instruments are not to their liking, in say, "I wish I could move that altitude meter just a bit more to the left", then here you can simply adjust and move that particular instrument, or even swap the instruments around the panel to your liking. Here I have added in a Reality XP GTN 650 Touch instrument on the right lower panel... You can even adjust the brightness of the instrument. When you can "ADD" (or Duplicate) in a new "Preset", and then "SAVE" that new layout Preset (Preset /6). So basically you can start off with a completely blank instrument panel and then create your own unique or personal instrument layout if you have the time and patience... and you can have up to or save 14 different instrument layouts. It is however very important to restart X-Plane to lock in the new instrumentation layout before flying. Panel features include; S-Tec Fifty Five autopilot and the noted Aspen EFD 1000, KR 87 ADF Radio, Garmin GMA 340, Garmin GTX325 Mode C Transponder and the usual GNS 430/530 PS/Nav/Comm units. Both GNS units also require their own installation area. Note that the "Gear Advisory" Panel for the Amphibious/Float version can also be added to the custom panel. The DGS system is certainly very clever and versatile, but a small annoyance is that to get your custom livery or panel, you have to reset everything, every time you fly? Yes the custom SAVES are all there ready for you, but not when you start/load the aircraft. Menu - MISC The Misc (Miscellaneous) page has four panels that cover External; Skis, Wheels; Tires and Mud Flaps. Internal; Windows options and Throttle Quadrant options. Notably missing here is the usual "DynaFeel" Feature. High quality designed "Skis" are available for the Beaver... Tyres can be changed from "Regular" size, to the larger "Tundra" style. The larger tundra tyres however won't work with the skis... On the rear you can have "Mud Flaps", and here they work with either the regular or tundra tyre options. Rear Door windows can be "Flat" or "Bubble"... Throttle Quadrant options include; OLD (classic) or NEW... On most Thranda Design aircraft they have a "Pilot" option in that the pilots can be changed around from Male to Female. There is no Female pilot with the Beaver, but only the Male "Beaver Dan"... he is also fully animated in the arms, legs and head movements. The Float/Amphibian MISC Menu is different. You still have the earlier Throttle Quadrant (Old/New)/Window options (Flat/Bubble). Yes, you get a canoe! Amphibian or Float option... There is a Ventral Fin, that is an option under the tail... You can Retract or Extend the rudders from the MISC Panel There are another two options to raise and lower the rudders, One is a handle and cord in the cockpit, left floor... another (the most simple) is to use the Keyboard command "Toggle Water Rudder". ________________________ Flying the DHC-2 Beaver There are two options to starting the DHC-2, the (very) easy way via the Simplified "Engine Mode" option in the Menu/General panel... and the long winded "Realistic" way. With the full engine start up procedure as is explained in the manual. Did you always want to look actually inside your engine? Well now you can and the idea is to see how the engine is primed to start... here Dan Klaue's genius strikes again! There is the option via a menu selection "Radial Engine Animation" that brings up an animated Wasp Radial engine, you can also "PreHeat" and "Prime" your Wasp ready for start, but you have to be careful not to "OverPrime" the Cylinders. You can also prime the engine via the hand pump, deep left of the pilot's seat, switch the large ignition switch on (Fuel on as well of course)... setting the Mixture to almost full RICH lever and a slight 5th throttle... then flick the left switch under the red cover to start the Wasp.... get the procedure right and the Beaver's prop will rotate then fire into action... and also the Radial Engine Animation" will erupt into activity. On the Animation the pistons are exploding, and the animation is amazing beyond belief, adjust the throttle for a some serious movement, but the animation will also react to the adjustment of not only the throttle inputs, but with the fuel mixture from "Rich" to 'Lean" adjustments as well. Just move the mixture lever (not fully back) and see changes and the weakness in the sparks. These movements and the running of the DHC-2 also compliment the amazing sound range as well, there is a consistent adjustment of the excellent engine sounds to the condition of the running of the engine, that is the "Ugh, Ugh" of low lean to the high power "roar" of the full throttle. Also no two starts will sound alike, as there is coughing, sputtering, and the clanking of valves that all contribute the full aural experience, it's clever and highly realistic as well. The sounds actually also give you clues as to what's happening under the hood as is for the shear band of extensive sound patterns available here that show no gaps or the same patterns that just gets you all tinkly down your back... it is highly, highly aurally realistic... well like a full throated real 450 hp Wasp Jr engine sounds like. As noted you can have a freewheeling rear or locked to the rudder yaw, You really need a set of rudder pedals for the Thranda Beaver with built in toe brakes to use the freewheeling option, that aspect takes a little skill to get right. Taildraggers are a feel thing, and thankfully the Beaver is one of the better taildraggers. Of course experiment with the load and trim until you get that feeling the DHC-2 is rightly balanced. Thankfully the DHC-2 Beaver is one of the easiest taildraggers to taxi, keeping the right speed though is important, otherwise it's just easy to track straight. Thank God, because you can't see anything (sh**) with the nose high profile of the aircraft, so a slight hunch up out of the seat left is needed to follow the runway. I have also become quite adept at twisting the Beaver 180º to takeoff, right speed, then a touch more throttle, and then the full yaw tight turn, then quickly off the throttle again... You sit high, and the view out is quite good for a taildragger, but a slight glance to the left will align you up with the runway... flaps are set to "Takeoff" which feels extreme here, in a very high degree setting. But the Beaver has a very wide flight dynamic in that the flaps can be set to extreme positions, but still be well within the aircraft's STOL (Short TakeOff and Landing) performance envelope. Speed builds gradually then suddenly the tail unstick's, and you need a kick of full of right rudder to maintain the straight ahead line... ... another tool is to lightly touch the right toe-brake slightly to maintain the correct aligned course, between the two movements you can keep the Beaver straight. Takeoff is usually around 90 knts, but you don't need to pull back the stick as the Beaver just glides into the air on lift alone (the heavy set flaps), and to climb, it then only requires a little pitch to meet the 600 fpm climb-out you need. You can climb-out to the extreme of 1,000 fpm, but the 600 fpm angle is perfect, the one thing that should be highly noted is the aircraft's weight and feel, it is excellent. Now a slight adjustment to 800 fpm, which is perfect with still no loss of speed, also the Flaps are now at the "Climb" marker, as I need to climb up to 6,000 ft... high? not really as the Beaver can do a ceiling of 18,000 ft (5,486 m)... impressive. Unlike other aircraft you can consistently use the flaps and even in level flight, most aircraft need the flaps in and clean as soon as possible, but not the Beaver, as if you have a slightly uneven balance (front to rear) in the aircraft you can use the flaps to even out the balance without touching the trim, it is a tool every Beaver pilot's use. Stewart River is a 533-kilometre tributary of Yukon River. And heading up river towards Hecate Strait. But I am also not going all the way to the Strait either, just far enough to climb up high to turn west, but with the high mountains surrounding me, it means a climb of at least 6,000 ft, maybe more. Obviously you don't go very fast... 158 mph (255 km/h) or 140 knts is max and your cruise speed is only 143 mph (230 km/h) or 125 knts, but you don't really care about that factor, as this DHC aircraft is an absolute dream to fly. You can see why tourists love this lower Alaskan part of the world, the views are amazing, even X-Plane 12 amazing... I'm now at 6,000 ft, but it's still not enough, so another 2,000 ft to go up to 8,000 ft. Now higher I finally see a gap in the mountains and head west... Trimming the DHC-2 out is easy, the trims are set up up on the roof (But I use keyboard commands), and the Beaver trims out the pitch beautifully, now just small stick and rudder inputs keeps DHC straight, but better still yet is if you trim out the rudder as well, and now you can take both hands and feet off the controls and the Beaver will still fly like a dream straight and level.... this is one amazing simulation of a real aircraft. Fuel management is critical... Six tanks altogether, but basically you switch between three, Front - Middle - Rear, via the big knob, far left panel. The three tanks are shown on the lower console. The Wing tanks are selected via another large knob on the left side above the door. Select Left or Right Tanks or BOTH, and all selections feed to the Front main tank, usually you would leave it on BOTH, for an even balance... The EXT (external) Tank also feeds into another tank, the Middle one. There is a lever under the pilot's instrument panel to turn on the EXT tank flow, this then moves the ancillary fuel into the Middle tank, obviously it is good idea to select the middle tank to use all the extra fuel in there... The EXT tank lever is moved vertical (down) to access the fuel, when done then shut it off by moving the lever left. it will fill up the Middle tank quite quickly. I know why I love the Beaver, as you just purr along doing the job. The Beaver is like a light truck of the aircraft world, it shifts people and cargo with a ruggedness into a wilderness. Your sitting up there high, in charge, master of your own little universe, just shuttling along... heaven is a Beaver in flight, you can easily see why any pilot loves the DHC-2 so much. Ketchikan is rear to my left, Clarence Strait is to my immediate left... ... soon the Stikine Strait comes into view on my right, a glance down and I'm horrified on how much fuel, including the extra top up amount has been used from the middle tank, I switch again to the rear tank, supping more fuel from that one instead, the whole trip distance is only 177 nm, but I'm also using a lot of fuel with that powerful Wasp. Time to turn into the Strait... I have already lost 4,000 ft as I enter, but it was a slow descent. At first the Beaver dropped altitude, then crawled to a stop? the only way to continue the descent was to pull half back on the throttle, then you were moving downwards again. As we already know, the Beaver is known as a "flap-happy" aircraft and you can see and feel that aspect of why here... That is the "Landing" setting, but you can go even slower if you go deeper with more flap and into the red zone to the full 58º degrees... Usually you would never use 58º, that aspect just gives you too much drag, but it is useful for the water landings, as it gives you a far lower speed and more lift at those almost static water approaches. Wrangell pops up now on my right. I'm down to 800 ft, and ready for the approach into PAWG Rwy 10 (6000 ft). Approach speed is around 70 knts, here your altitude is controlled only via your throttle, more power to go up and less power to go down, but even the mixture adjustments can even have an effect, so be aware if you are leaning out the engine more while reducing power. One note I will say is that the touchdown speed is still around 70 knts, dropping to 60 knts on the runway, and that feels a tad fast at full flap? but the speed does still give you full aerodynamic control on the landing and you can finely follow the centreline as good as when you took off... The landing bit is quite easy, the tricky bit is lowering the tail and keeping tracking directly straight, master that and you master the DHC-2. Part of the trick is to use the toe-brakes, but lightly and the rudder (stabs) and find that straight line... I'm not saying it is easy because it isn't, but it comes to you with practise. But let us be thankful, this is an amazing experience of an aircraft, and now the Beaver is available to fly in X-Plane 12. Summary Often referred to as the “best bush plane ever built”, the DHC-2 has been instrumental in developing and servicing far-reaching frontiers since it was first introduced in 1947. The DHC-2 Beaver is a single-engined, high-wing, propeller-driven, STOL aircraft that was developed by de Havilland Canada. This version has the "Holmes Extended Engine Mount", which moves the 917lbs Wasp Jr engine forward by almost 10 inches for a better rear load balance (Centre of Gravity). Any aircraft coming from Thranda Design is usually full of amazing features and outstanding quality design, and certainly you are not disappointed here. In the design aspect the aircraft is extremely the best yet from Thranda, the quality is overwhelming to the point of ridiculous... the DHC has full hi-res PBR realistic effects, featuring true-to-life plate deformation and to-the-rivet precision, not to mention the high quality materials internally and externally. Detailing and the modeling is absolutely first rate, this is an outstanding Beaver. Not only is the instrument Panel one of the best yet in X-Plane, it is also fully customised via the "Dynamic Generation Series" in not only giving you your own control over the way the instruments are laid out, but to swap and change other instruments as well including; Aspen EFD 1000, S-Tec 55x autopilot, RealityXP GTN 750 (these are optional addons) and a Collins 614-12 ADF. Eleven liveries are provided, but also again you can create and design your own liveries with the DGS system. Options include, Skis, mud flaps, Old and New quadrants and bubble windows, and the Amphibious/Float version is now part of the X-Plane 12 package. Sounds are outstanding, with High fidelity, multi-track sounds with smooth transitions and amazing atmospheric effects, 3D audio effects, including "blade slapping" sound when view is perpendicular to propeller, start up and engine mixture variance is also highly realistic. Menus are also extensive, with sound adjustments, weight and balance manager with visual chart, lighting, doors, views, reflections and an amazing radial engine visualisation in a pop-up window, which showcases the inner workings of the engine. Yes a lot in this review is very much like the X-Plane 11 original version, as most in the design features and menus are the same, but a lot of the hidden areas, including the flight dynamics and performance related to X-Plane 12 have all been revised. Also the textures all now 8K, up from two 4K textures for better fidelity, the Skunkcrafts Updater is also now used for direct updates. All earlier purchasers of the Thranda X-Plane 11 DHC-2 can upgrade for 30% off with the new XP12 model. This aircraft is X-Plane 12 only, but the XP11 version is available. But a few things have been affected in the transition with the Beaver. Debatable is the "Shiny, shiny feel" of XP12, although overall the aircraft looks extremely better than XP11. Lighting has lost a lot of it's shine (pun intended) Instruments are hard to read and external lighting is virtually not visible, but to note a lot of X-Plane 12 aircraft are like this, we feel that lighting needs a lot more adjustment from Laminar Research. Thranda Aircraft also extremely dark, hard to see inside and use, but that also may improve over the X-Plane 12 changes. This is the iconic de Havilland Canada Beaver as in depth simulation, with as much quality and it comes with the sheer force of ideas available here, and in reality isn't that is what simulation is really all about, brilliant aircraft with exceptional quality and flying dynamics and a huge feature list. So really want the very best then here it is.... Highly, Hugely Recommended. _______________________________ Yes! the DHC-2 Beaver DGS Series XP12 by Thranda Design is NOW! available from the X-Plane.Org Store here : DHC-2 Beaver DGS Series XP12 Price is US$34.95 Requirements X-Plane 12 (not for XP11) Windows, Mac or Linux 8 GB VRAM Minimum. Download Size: 1.2 GB Current version 1.0.1 (October 16th 2023) The plane comes with the Skunkcraft auto-updater Owners of the Thranda DHC-2 XP11 can get this new XP12 model for 30% off. Please find the coupon code in your original DHC-2 XP11 Invoice. ________________ Installation and documents: Download is 1.66Gb and the aircraft is deposited in the "General Aviation" X-Plane folder. Installation key is required on start up and is supplied with the purchased download file. Full installation is 3.27GB Documents supplied are: Changelog.txt Thranda Beaver Documentation XP12 v1.0.pdf X-Plane G430 Manual.pdf X-Plane G530 Manual.pdf Checklists and loads of Performance graphs are provided in the extensive manual. Review System Specifications Windows - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD Software: - Windows 11 Pro - X-Plane 12.07r1 (This is a release candidate review). Plugins: Traffic Global - JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 : Skunkcrafts Updater Scenery or Aircraft - CZST - Stewart - XPORG (formally Beti-x) (X-Plane.OrgStore) - US$25.00 - PAWG - Wrangell Airport, Alaska by NorthernSky Studios (X-Plane.OrgStore) - US$16.95 ___________________________ News by Stephen Dutton 20th October 2023 Copyright©2023: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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NEWS! - Aircraft Released : DHC-2 Beaver DGS Series XP12 by Thranda Design Thranda Design has released an X-Plane 12 version of their DHC-2 Beaver, and this aircraft is also part of the DGS - Dynamic Generation Series. The de Havilland Canada DHC-2 Beaver is a single-engined high-wing propeller-driven short takeoff and landing (STOL) aircraft developed and manufactured by de Havilland Canada. It has been primarily operated as a bush plane and has been used for a wide variety of utility roles, such as cargo and passenger hauling, aerial application (crop dusting and aerial topdressing), and civil aviation duties. Beloved is the Beaver, and Thranda's version is very good and extremely highly detailed. The X-Plane 11 version is still available here: DHC-2 Beaver - DGS Series XP11 for US$29.95. Current users of the earlier XP11 Beaver can get 30% off the new XP12 DHC-2 Feature list is HUGE! Special features: 8k Textures throughout, completely revamped for maximum visual fidelity. Regular Tires, Tundra Tires, Skis, Floats and Amphibious floats Skim over water with tundra tires (Plugin controlled) New: Option to transport canoe in amphibian/float version FULLY configurable 3D instrument panel. Over 50 instruments to choose from! (Including Aspen EFD 1000, and support for RealityXP GTN750) Move any instrument to any location on the panel, or even between pilot and copilot's panel! Comes with 6 panel presets, but can easily be expanded by moving instruments around, using a simple and intuitive interface. Save your own presets, and even share them with the community! Instruments can be moved in 3D directly, on a 2D pop-up preview window, or by numerical entry for precise placement. Intricate, realistic fuel tank system, featuring tip tanks and removable belly tank. Overflow logic when transferring too much fuel from other tanks to primary tanks. GNS430 and 530 can be swapped out, but a restart of the plane is required, as 430s and 530s are mutually exclusive in terms of compatibility in X-Plane Dynamic livery editor (like in the Kodiak and the Pilatus PC-6) Full PBR control! Create stunning metallic liveries, or matte, sand-blasted look in mere seconds! Additional control over dirt/grime, scratches/nicks, adjustable in real-time to dial in the exact desired amount of wear and tear. Affects airspeed. Clean plane will fly 2-3 MPH faster. Create "virtual" liveries, based on one common design layout, and assign any colour to any available paint segment. Quickly create preview of livery in real-time, using intuitive controls. Previews now include visualization of metallic materials and dirt overlays. Apply selected livery in real-time, right in the sim, without the need to even touch a 3rd party image editor! Option to include/hide manufacturer logo on tail, and control its colour. Option to change the tail number in real-time, or disable it altogether. (Enter a "space" instead of a callsign number to create a blank tail number.) Easily and quickly create dozens of paint schemes in-sim! Also supports 10 traditionally painted liveries, all visible in a convenient pre-selection preview window. Uses SkunkCrafts Updater. Option to participate in Beta program, via checkbox in SkunkCrafts Updater. Excellent hi-res PBR realistic materials, featuring true-to-life plate deformation and to-the-rivet precision, all greatly enhanced now with the 8k texture sets! Feature-rich elegant fly-out menu with the following features: Realism settings for engine and tail wheel (simplified vs. realistic modes) Radial engine visualization in pop-up window, which showcases the inner workings of the engine. Real-time primer and pre-heat logic, with visualization indicating correct priming range Innovative electric tug, with in-panel controls to move forward/backward at the desired speed, and steer proportionally Control over chocks, individual tie-downs, covers, internal lights, external lights, etc. Option to enable/disable Belly Tank, with realistically simulated weight, momentum, rotational inertia, and drag characteristics. Option to start up running (all systems ready), or cold-and-dark, for realistic startup procedures. Option to run engine in a simplified manner (no pre-heat, no priming, easier starts) Control landing lights, strobes, beacon, and nav lights via pop-up window Detailed weight and balance manager with visual chart, individual passenger seat weight control, Lbs/KG unit toggle, CG control, external tank control, and the option to save and load configuration. Multiple camera snap points, above and beyond what's available by default in X-Plane, so you can perform your walk around checks. Adjust your camera's Field of View without having to go to an X-plane menu, allowing for real-time adjustments. Audio mixer: individually control audio channels in real-time, so you can adjust volumes while hearing them play. Slew control: move your plane around the world, temporarily bypassing flight physics. Includes ground mode and air mode. Dynamic panel control page, with a separate view for the entire panel layout preview, or a per-instrument view, allowing for fine-tuning of instrument position, as well as copy-paste function to quickly replace instruments. The "Misc" page in the fly-out window contains options to customize the plane, such as: skis tundra tires mud flaps bubble windows throttle quadrant model (choose between classic and new design) Canoe transport in the case of float/amphibian planes Flight dynamics and systems: The Beaver has unique flight dynamics, characterized by being a "flap-happy" plane. This is faithfully reproduced in the sim version. (Can require slight flap extension during cruise, depending on conditions). The Beaver is the quintessential Canadian classic STOL workhorse, whose flight characteristics and excellent STOL capabilities are calibrated to maximum precision in the sim. Details, such as the wobble pump, the ratcheting carb heat lever, the manually pumped flap system (with direction valve), and the primer system are faithfully modelled for maximum immersion. Tie-downs and chocks actually keep the plane from moving, even in high winds. Advanced FMOD-based sound system Pioneer in procedural engine sounds. (No two starts sound alike: coughing, sputtering, and clanking valves all contribute to a nuanced, rich, immersive sound experience.) High fidelity, multi-track sounds with smooth transitions and amazing atmospheric effects. Individual volume control over different aspects of the sound experience, adjustable in real-time (while listening to the sounds) Different sounds for front of plane than for back of plane Panning around the plane in exterior view yields awesome 3D audio effects, including "blade slapping" sound when view is perpendicular to prop Individual buttons and switches in the cockpit each have their own unique sound. Sounds actually give you clues as to what's happening under the hood Outside wind intensity is affected by slip and AoA. (The more the surface area of the fuselage is hit by oncoming wind, the louder the sounds The X-Plane 11 Thranda DHC-2 release review by X-Plane Reviews is here: Aircraft Review : DHC-2 Beaver - DGS Series by Thranda Design Thranda's "Dynamic Generation Series" takes full advantage of X-Plane's flexibility for in-sim, real-time modifications to the currently loaded plane! Custom items can be changed, like customising liveries, also with PBR you can experiment with Metalness and Roughness values, you can also move around instruments on the panel for different panel configurations... and do so in real-time! then save presets of all your favorite layouts, that is DGS. Images are courtesy of Thranda Design Support forum for the DHC-2 XP12 The Thranda Design DHC-2 Beaver is now available from the X-Plane.OrgStore for X-Plane 12 only. _________________ Yes! the DHC-2 Beaver DGS Series XP12 by Thranda Design is NOW! available from the X-Plane.Org Store here : DHC-2 Beaver DGS Series XP12 Price is US$34.95 Requirements X-Plane 12 (not for XP11) Windows, Mac or Linux 8 GB VRAM Minimum. Download Size: 1.2 GB Current version 1.0 (October 14th 2023) The plane comes with the Skunkcraft auto-updater Owners of the Thranda DHC-2 XP11 can get this new XP12 model for 30% off. Please find the coupon code in your original DHC-2 XP11 Invoice. ________________ News by Stephen Dutton 14th October 2023 Copyright©2023: X-Plane Reviews Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved.
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