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  1. NEWS! - Aircraft Update : Rotate updates MD-80 to v1.51 Rotate has released the v1.51 update for the McDonnell Douglas MD-88 Pro, now the "maddog" is a formal release. This release highlights includes... an Autoland mode, Terrain display and support for Apple Silicon architecture. It also includes tuned performance model and predictions to match the latest X-Plane changes, as well as a few fixes that were reported during the last iteration. The McDonnell Douglas MD-80 is a series of five-abreast single-aisle airliners developed by McDonnell Douglas. It was produced by the developer company until August 1997 and then by Boeing Commercial Airplanes. The MD-80 was the second generation of the DC-9 family, originally designated as the DC-9-80 (DC-9 Series 80) and later stylized as the DC-9 Super 80 (short Super 80). Stretched, enlarged wing and powered by higher bypass Pratt & Whitney JT8D-200 engines, the aircraft program was launched in October 1977. The MD-80 made its first flight on October 18, 1979, and was certified on August 25, 1980. The first airliner was delivered to launch customer Swissair on September 13, 1980, which introduced it into service on October 10, 1980. Here is the changelog: - Added AUTO LAND mode to autopilot. - Added AUTO LAND test. - Added AUTO G/A mode and annunciators. - Added MAP mode with terrain display to the WX instrument. - Added compatibility with Apple Silicon architecture. - Added PUSH position for altitude control in FGCP. - Added compatibility of lights for NewSky and other third party addons. - Added compatibility with improved X-Plane de-icing system. - Added commands to control lights. - Improved outflow valve wheel behavior. - Improved autobrake friction to match landing distances. - Improved brake temperatures logic. - Tuned engine performance and fuel burn. - Tuned aerodynamics. - Tuned localizer guidance. - Improved FMC performance predictions. - Fixed CTD when xPilot or other addons write to multiplayer plane's datarefs. - Fixed RTO triggered with aircraft stopped. - Fixed transmission for MIC selection in Audio Control Panel. - Fixed vertical speed control wheel actuator in VR. - Fine tuned some sounds. - Fixed pressurization loss when descending in idle. - Fixed a bug in vertical deviation indication. - Fixed a bug in VVI display. - Fixed autopilot mode transition from FMS-EPR to EPR-LIM. - Fixed geometry in IRS annunciator. - Fixed minor bug in OpenAL initialization. - Fixed a memory leak in VR when floating windows are resized. - Fixed a bug in navaids processing during initialization. Note the new selection button on the glareshield Mode Control Panel (MCP)... Autoland! One of the more mature and classic airliners now available in X-Plane 12 now only US$59.95 _____________________ Yes! the McDonnell Douglas MD-88 Pro X-Plane 12 by Rotate is currently available from the X-Plane.Org Store here : Rotate MD-88 Pro X-Plane 12 Price is US$59.95 Purchasers of the MD-80 XP11 can get this new XP12 version for only US$24.95. Use the coupon code included in your original MD-80 XP11 Requirements X-Plane 12 (not for XP11) (if you need the XP11 version get it here) Windows 8 or Mac OSX 10.12+ (including M Processors), Linux Ubuntu 64b 18.04 or newer. 8 GB VRAM Minimum Current version: 1.51 (March 22nd 2025) ____________________ NEWS! update by Stephen Dutton 24th March 2025 Copyright©2025: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  2. NEWS! - Aircraft Beta Update : Rotate updates MD-80 to v1.51 Rotate has released a v1.51 "Beta" update for the McDonnell Douglas MD-88 Pro. Note this release is currently only for testing, it is not a formal release. This release highlights includes... an Autoland mode, Terrain display and support for Apple Silicon architecture. It also includes tuned performance model and predictions to match the latest X-Plane changes, as well as a few fixes that were reported during the last iteration. As this is not a formal release, the only way you can update to v1.51 is via the "Skunkcrafts" updater, just make sure the "Beta" option is activated. Here is the changelog: - Added AUTO LAND mode to autopilot. - Added AUTO LAND test. - Added AUTO G/A mode and annunciators. - Added MAP mode with terrain display to the WX instrument. - Added compatibility with Apple Silicon architecture. - Added PUSH position for altitude control in FGCP. - Added compatibility of lights for NewSky and other third party addons. - Added compatibility with improved X-Plane de-icing system. - Improved outflow valve wheel behavior. - Improved autobrake friction to match landing distances. - Improved brake temperatures logic. - Tuned engine performance and fuel burn. - Tuned aerodynamics. - Tuned localizer guidance. - Improved FMC performance predictions. - Fixed CTD when xPilot or other addons write to multiplayer plane's datarefs. - Fixed RTO triggered with aircraft stopped. - Fixed transmision for MIC selection in Audio Control Panel. - Fixed vertical speed control wheel actuator in VR. - Fine tuned some sounds. - Fixed pressurization loss when descenting in idle. - Fixed a bug in vertical deviation indication. - Fixed a bug in VVI display. - Fixed autopilot mode transition from FMS-EPR to EPR-LIM. - Fixed geometry in IRS annunciator. - Added commands to control lights. - Fixed minor bug in OpenAL initialization. - Fixed a memory leak in VR when flaoting windows are resized. - Fixed a bug in navaids processing during initialization. Note the new selection button on the glareshield Mode Control Panel (MCP)... Autoland! One of the more mature and classic airliners now available in X-Plane 12 now only US$59.95 _____________________ Yes! the McDonnell Douglas MD-88 Pro X-Plane 12 by Rotate is currently available from the X-Plane.Org Store here : Rotate MD-88 Pro X-Plane 12 Price is US$59.95 Purchasers of the MD-80 XP11 can get this new XP12 version for only US$24.95. Use the coupon code included in your original MD-80 XP11 Requirements X-Plane 12 (not for XP11) Windows 8 or Mac OSX 10.12 or newer (using Rosetta for ARM Processors), Linux Ubuntu 64b 18.04 or newer. 8 GB VRAM Minimum Current version: 1.50r1for X-Plane 12 (June 8th 2023) - Note release Version ____________________ NEWS! update by Stephen Dutton 22nd February 2025 Copyright©2025: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  3. NEWS! - Rotate MD-11P is now released The Rotate McDonnell Douglas MD-11P for "Passenger" is now announced as "Released" and now out of the "Beta" program. Probably the surprise release of the year was this superb aircraft, certainly my favorite, and the X-PlaneReview's mega review is here: Aircraft Review : McDonnell Douglas MD-11 Passenger by Rotate Notable is to make sure to use the Skunkcrafts Updater to configure the Release version to v1.10.10, links are here: - Check the SkunkCrafts Updater documentation to find out how it works: The above is important to separate the two MD-11F and MD11P variants for future updates... to note there is a small (243mb) update to do to bring the aircraft to the v1.10.10 release status. Notable if you buy the MD-11P first, you can get the MD-11F Freighter variant for a discount. You will get the purchase at the reduced price at checkout, associated with your store account, no coupons. This Rotate aircraft shows the X-Plane 12 Simulator at it's very, very best, a very worthwhile investment. ___________________________ Yes! - the McDonnell Douglas MD-11 Passenger by Rotate is NOW available from the X-Plane.Org Store here : MD-11 Passenger Price is US$83.95 Customers who own the MD11F can get it for only $34.95 (or vice versa) Requirements X-Plane 12 or X-Plane 11 Windows 8 or Mac OSX 10.12 or newer (M Processors supported) , Linux Ubuntu 64b 18.04 or newer 8 GB+ VRAM recommended Current version: 1.10.10 (September 24th 2024) If you own the Rotate MD-11 Freighter, you can buy the MD-11 Passenger version for only $34.95. Discount will automatically be applied at checkout (as long as you use the same account). ___________________________ NEWS! by Stephen Dutton 26th October 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  4. Aircraft Review : McDonnell Douglas MD-11 Passenger by Rotate With the release of Rotate's McDonnell Douglas MD-11 in March 2022, it was in the aircraft's more common Freighter role than the introduction variant of the Passenger aircraft that was released. In fact no MD-11P (Passenger) aircraft are now flying, As in being after the retirement from passenger service with the last flight being by KLM in November 2014, then most of the remaining MD-11 passenger fleet were converted into the freighter specification, many of which are still in service today. The last of 200 MD-11 aircraft was built in October 2000 after Boeing merged with McDonnell Douglas in 1997. But the demand for this particular passenger aircraft was still very high, and worthy considering the quality and detail of the Rotate Freighter release, almost from day one, they clamored for it... so here it is the P in Passenger variant of the MD-11 from Rotate. McDonnell Douglas had started to search for a DC-10 derivative as early as 1976. Two versions were considered then; a DC-10-10 with a fuselage stretch of 40 feet (12 m) and a DC-10-30 stretched by 30 feet (9.1 m). The latter version would have been capable of transporting up to 340 passengers in a multi-class configuration, or 277 passengers and their luggage over 5,300 nautical miles (9,800 km). At the same time, the manufacturer was seeking to reduce wing and engine drag on the trijet. Another version of the aircraft was also envisaged, the "DC-10 global", aimed to counter the risks of loss of orders for the DC-10-30 that the Boeing 747SP and its range were causing. The DC-10 global would have incorporated more fuel tanks. McDonnell Douglas was still convinced that a new derivative for the DC-10 was needed, as shown by the second-hand market for their Series 30 and the heavier DC-10-30ER version. Thus, in 1984 a new derivative aircraft version of the DC-10 was designated MD-11. From the very beginning, the MD-11X was conceived in two different versions. The MD-11X-10, based on a DC-10-30 airframe, offered a range of 6,500 nautical miles (12,000 km) with passengers. That first version would have had a maximum takeoff weight (MTOW) of 580,000 pounds (260,000 kg) and would have used CF6-80C2 or PW4000 engines. The MD-11X-20 was to have a longer fuselage, accommodating up to 331 passengers in a mixed-class layout, and a range of 6,000 nautical miles (11,000 km). On December 30, 1986, McDonnell Douglas launched the MD-11 with commitments for 52 firm orders and 40 options in three different versions (passenger, combi and freighter) from ten airlines (Alitalia, British Caledonian, Dragonair, Federal Express, Finnair, Korean Air, Scandinavian Airlines, Swissair, Thai Airways International, and VARIG) and two leasing companies (Guinness Peat Aviation and Mitsui). Orders from Dragonair, Scandinavian and UTA, and an undisclosed customer were canceled by 1988. The MD-11 however failed to meet its range and fuel burn targets. The last of the 200 aircraft was built in October 2000 after Boeing merged with MDC in 1997. Also hanging over the aircraft's head was the ill-famed Turkish Airlines Fl 981 McDonnell Douglas DC-10 which had operating the flight and crashed into the Ermenonville Forest, outside Paris, killing all 346 people on board. The crash was also known as the Ermenonville air disaster. Flight 981 was the deadliest plane crash in aviation history until 27 March 1977 (Tenerife). Some early MD-11F freighters were actually built, but most of the MD-11's still flying as noted are now mostly all these converted early MD-11 passenger aircraft. I will put my view first. The Rotate MD-11F is one of the best simulations available in the X-Plane Simulator, the aircraft is sensational, but complex to fly and mostly crazy fast to land. But that is the attraction of the machine, and basically the MD-11 deserved a far better reputation than it has. It was the perfect size, not to small and not too big, with the right upgrades it had the talent to have a bigger and longer lasting in service significant career, pilot's loved it, so did the passengers for it's space... unfortunately the management and the divisive troubles at Boeing damaged another great design to history by not rectifying it's weaknesses. But as X-Plane users and thanks to Rotate, you can now fly and still use this exceptional machine. It's a BIG aircraft, one that stands out anywhere. So the aircraft does create a very big footprint in the simulator, and that aspect then does also create the fear of the MD-11 being a framerate killer. I never seen or even feel that aspect at all with the MD-11F, it flew well every time within my specification boundaries, and I certainly don't get the same feeling here with the MD-11P either, and considering the extra additions to the passenger design, but then again I'm not greedy with my graphic settings either, and I am also flying on an average system... my feeling is that if I can fly it well with no framerate intrusions then so should you. If you can't then it may be time to upgrade your computer specifications. Rotate aircraft promote the "wear and tear" or a hard worked "in it's life" style of design. And not only is the whole intricate detail available here, but it is tired and worn as it should be... so that "Ultra Realism" is very apparent here. The MD-11P is however noticeably cleaner than the worker Freighter variant, again it is absolutely realism perfect. Every panel and fuselage highlights are exceptional here, just check out that wing light installation, and cargo hold doors. Like the MD-11F a "walkaround" here turns into a journey of detail, a feast for the eyes, and you will never tire of looking at this aircraft. As there is always something new to discover and absorb. If you are a detail and texture junkie, again this MD-11 will put you in hospital with an obsessive overload. Wings are metal realism 101, you can virtually touch the spectacular aluminum alloys in the leading edge construction, all components and access panels are near perfection. Extended (50º) and the leading edge Krueger flaps show the intimate detail is near perfect, rear Triple-Slotted Fowler Flaps are huge "Barn Door" draggers... again the work is exceptional here, the very best in animation and ultimate detail. Winglets are excellent, note both the highly detailed lighting assemblies. The lower winglet may look like a painters shape mark, but no, they are really like this red and white design on the real-life KLM version. Engines mounted are three General Electric CF6-80C2D1F high-bypass turbofan engines, the same that is on the Boeing 747, rated at 52,200–61,960 lbf. The engine pod design is excellent as is the chrome inlet surround, inner fan and spinner. But the real "gobsmacking" detail is the outlet, note that amazing copper cone, all the wear feel is realism 101, or even 150%, it is just all so good. That massive tail with the third CF6 enclosed inside is again extremely well done, again from the maw of that massive inlet, to the rear set copper outlet cone that again steals the show. It is quite scary on how far back the GE CF6 is mounted in the tail section. There is a very long inlet to the fan section, and the rear cone and bottom section are also hinged down to remove the engine from the aircraft. If there was not enough weight back here, then why not add in another jet engine, a small one mind you in the APU unit in the lower tail, it is a Honeywell GTCP331-250. Both thrust reversers are exquisitely done in animation and including their inner cowling grid details. The MD-11F's cockpit window were a bit clear, the MD-11P's seems to be far more heavily tinted... so they look a lot better in context, with their lovely metal frames and perfect glass. Here the passenger variant also has lovely side windows... instead of an all metal tube feel of the Freighter, raised in a enforcement thicker paneling, the windows are really well done with the quality detail. There are four doors per side, two forward, an overwing and a rear. Like the DC-10, the MD-11 has a three bogie rear and a nosewheel unit for the landing gear arrangement. A lot of developers model and detail the gear assemblies very well, but they leave them clean, nice but that is not what you would call realistic... here Rotate has done the "dirty" so to speak with not only the full assembly construction, links, hubs and supports and what have you, but covered them all in grime and brake dust... perfection, yes it all is. All the hydraulic lines are there, as is also the nice tyre construction with great tyre highlighted detail. Middle support twin bogie is again brilliantly detailed, but the central hull placement means most of the internal section is hidden, very well done though again in quality and the grubby detail. Nosegear is also highly detailed and authentic in detail, and you can see right up into the gear bay, and the same great detail is also noted internally. All linkages and assemblies are all highly modeled and detailed to an exceptional degree, The taxi and landing lights are positioned up very high on the struts on the MD-11. All the gear animations are first rate (and magnificent to watch) and note the forward gear doors that are connected directly to the nosegear struts. Menus With the Rotate MD-11 both variants there is a dropdown X-Plane Banner Menu (Plugins) with two selections; AIRCRAFT MENU and ABOUT. AIRCRAFT MENU; has four tabs... Options, Load Manager, Ground Operations and Failures. ABOUT; Is the aircraft Version Number and Rotate Credits. OPTIONS; This is the aircraft Options page with Seven option choices; - Show Ambient temperatures In Celsius - Show Weight data in Kilograms (Or Lbs) - Show Fluid quantity in Litres (or Gallons) - Reduce IRU align time to 30 seconds (align now) - Default to HPa Barometer setting - Synchronise barometer setting Co-Pilot side - Use 8.33KHz spacing in VHF Radios Lower is the choice to; "Perform Maintenance tasks to all systems", and to note to "Save Options" choices bottom. Since the MD-11F release there has been a few more options added to this page... - Use hardware controller toe-brakes - Use hardware controller tiller - Inhibit acceleration in FGCP knobs Situations; Right side has five start "Situations"; - Cold & Dark - Parked with external power - Ready to start engines - Ready to taxi - Ready for departure All selections are very good, but there is no "Turnaround" option which is interesting. Also new are "Other Options", these are two choices to. - Pause flight on Master Warning alert - Pause flight before T/D (Top of Descent) And finally there are the options to "Save", "Load" and "Reset", the Pop-Up DUs Display Units) location All these above changes are now also on the MD-11F LOAD MANAGER; This is your aircraft set up page for Payload and CG (Centre of Gravity/%MAC) and Fuel Quantities, Weight & Balance and Total Weights. Top is the Total Payload and Payload CG settings in KG (Lbs) and %MAC. Then the Fuel Quantities in; Takeoff Fuel, Taxi Fuel, Ballast Tank(s), Ballast Fuel, and Trip Fuel. The top slider selections are different here than with the MD-11F... Here you have Pax Load (Passenger) and Cargo Load, instead of the various loadings on the Freighter. There is the same "Extended Controls" for a more detailed loading choice. Here you can set the loads for the Passenger Cabin in; Business-Fwd (Forward), Business-Aft, Economy-Fwd and Economy-Aft... change is in the three LO (lower) Cargo compartments can now be only filled on the MD-11P version in Lo-Fwd, Lo-Ctr and Lo-Aft. If you input the "Total Payload" it will basically set the passenger and cargo loads for you, of course you can adjust the individual settings for your own loadings, but most is done automatically. Fuel options include; Block Fuel, Taxi Fuel, Ballast Tank, Ballast Fuel and Trip Fuel (estimated)... "Simple Controls" returns the menu back to normal size. On the Right is the "Weight & Balance (ZF-CG and TO-CG) graph to see your loading and takeoff limits (or limitations), and below is the Totals of the TOW (TakeOff Weight), ZFW (Zero Fuel Weight), TO-CG (TakeOff - Centre of Gravity) and ZF-CG (Weight and Trim) both %MAC. Finally bottom is the option to "Apply (set) load configutation to aircraft and FMS", This will transfer the set loading data directly into the aircraft (fuel and weight) and %MAC into the FMS. Notable is the Fuel loading settings as the interesting part is the aircraft balance setting. The MD-11 has extra AUX tanks for the TAIL TK (Tank), CTR (Centre) TK and the AUX UP TK, all these fuel options are found under the Ballast Tank (top). This can be very hard to set up, because the MD-11 aircraft is very, very sensitive to it's CG balance. The really hard part is that where do you get your "Ballast" fuel info from, certainly not from SimBrief, as it is not listed there. I set up a route (and not using the "Ballast" function). Basically My attitude is to fill the main centre tanks then just adjust the AUX tanks automatically to fill to the amount of excess fuel required.... there is an over-riding main Ballast slider to help you here, and it works magnificently. GROUND OPERATIONS; This tab allows you to use "Static Elements" and to open and close the aircraft doors, with a few nice features as well. Ground Services; There are six selections for "Ground Services". They include; GPU (Ground Power Unit), which is very nice (you can also use the COMMAND Toggle "GPU_power_request_toggle" as well to activate the GPU). Wheel Chocks, Cockpit Stair, (a very nice RF Door set of tall stairs), Jetway (if available at the gate), Fuel & Food Service... nothing happens visually here but the aircraft is serviced with Fuel and Food is loaded, and a Push Back option of; Stop, Left, Straight and Right actions. (I would still use betterpushback). There are eight passenger doors, two main Cargo doors and a Bulk cargo door left rear. Oddly the forward left door L1, is still called the "Cockpit Door"? Lower panel are the interior lighting switches; Off, Low and High, and a lighting switch (On/Off) for the Cargo holds. FAILURES; The "Failures" feature also still feels a little underdeveloped? You get nine options in; APU, Air, Electrical, Engines, Fuel, Hydraulic, Instrumentation, Fire and Other. But the options are limited to only one in "Fail Now" of which will immediately fail the choice option. It will "Fix Now" so you can quickly rectify the failure... There are a lot of failures to choose from, but there are still no timer or altitude failure options? You can now move the menu screen around your window, but there is no scale option. Cabin The biggest differential between the MD-11F and this MD-11P, is of course the passenger cabin... you have to love the way those doors slip serenely into roof of the fuselage, gets me every time. Going in the front door left, and you realise, just how big... huge the MD-11 is. I hope you like blue? Forward cabin are the bulky Business seats (in Blue) very nice... There is then a smaller centre business section with fourteen seats... Before the rear two economy sections.... It is far brighter and a more modern cabin than I expected, it will be very interesting in what the painters will create in authentic livery interiors, but I like it... the Economy chairs are very nice, modern with still a mid-noughties look. There is a very nice mottle pattern on the excellently shaped sidewalls, with down-lighting, the roof bins and accessories feel a bit Star Wars R2D2, and the no smoking/seatbelt signs are not switchable either? Galleys middle and rear are massive, as there are only two of them for the four areas, nicely done in detail, and the toilets are all standalone. All through there is not much functionality including the toilets (remember the non-working toilet on the MD-11F), but there is no doubt it looks nice, and it is a nice place to fly in. Cockpit (Office) The cockpit door is almost a side wall panel, you could actually walk right past it, as it blends in with the cabin decor. The feel inside is very Rotate as well, I call it "Edgy Grungy", a lived in and worked in environment like within the Rotate MD-80, and immediately you feel the difference... The MD-11F in X-Plane 11 was very lived in, but the X-Plane 12 MD-11P feels totally different, as it makes the XP11 version look bland by comparison. You feel the textures and and the grungy look more as it now comes out at you, obviously the photometric lighting engine is working like gang busters in here. It looks simply amazing! Yes the MD-11F has the same look and XP12 feel now (I checked), but there are a few subtle differences. The cockpit is set up for a three person crew, but the aircraft is only flown by the two forward pilots, the third is really just a loading officer or a relief pilot in the third seat. The three seats are bulky, and expertly modeled, love the authentic chunky headrests, and the molded document storage backing frame and the molded lower seat frame. Seat material is a blue/grey wool fabric with large sheepskin covers to keep you comfortable on those long-hauls... sheepskin is extremely hard to do with hard modeling, but it looks realistic in here, it is (slightly) different as well... the Freighter has a (dirty) lighter colour, in the Passenger it is a darker grayer sheepskin. I didn't know you could do this until I checked, the seat headrests can be moved from the upright position to the layback position. Those amazing heavy textures of the window frame moldings are still in here, as are all the excellent materials that are very authentic to the aircraft, everything in here is so "touchy feely"... Side window opens at the touch (turn) of the handle. The EFB (Electronic Flight Bag Tablet) disappears as the window's open, this option was not on the MD-11F two years ago. (now on both) If you already have purchased the MD-11F, then you will be nodding your head in agreement. It is totally the same cockpit and instrument set up and layout. In fact swapping between the "F" and "P" variants there is absolutely no difference at all. So if you have flown the Freighter for the past two years, in reality, you will find absolutely nothing at all different here, with nothing to relearn or to hit the manual for. That said if you are new to the MD-11, then there a bit of a learning curve. It is a complex machine in striding the analog to automatic instrument eras, as the aircraft has a bit of both, and a lot of manual applications with a fair bit of Auto as well. Thankfully the systems are laid out in a point to future ergonomic layouts, and there is provided by Rotate an extremely comprehensive set of manuals (20 Manuals actually) covering almost every aspect of every system. So there is a lot to learn and to study in here. Love those chunky yokes, and so extremely authentic they both are too. PTT (Push To Talk) button works, and so now does the electric trim switches, they didn't on the earlier XP11 release. You can hide one or both yokes individually via the base hotspots. Instrument Panel The six display layout is pretty easy to understand, per a set of three for each side pilot, they are called DU (Display Units). They consist of the outer PFD (Primary Flight Displays), middle ND (Navigation Display) and inner EAD. The EAD is split with the left display the PED (Primary Engine Display) and on the right the SD (Secondary Engine Display). Centre panel is the Gear lever and the four gear annunciator lights. The PFD is familiar, but it isn't? Using a lot of colour (mostly orange or amber) it is still quite unusual to the eye, but the layout is extremely highly detailed here from Rotate (call it authentic if you like). From the off you have to understand the language used in the MD-11, it is modern in a way (very Airbus, or early Airbus), but again quirky in it's own way. Again study is certainly required to master the systems, or their quirks. Speed and Altitude tapes are left and right, with a complex V/S Vertical Speed built into the right tape. Autopilot and AutoThrust (A/THR) functions are top, with a compass heading at the bottom. Centre is the Artificial Horizon with a built in pitch markers and Rate of Turn markers. All displays pop-out, including the FMS panels, again another new thing added in the last two years. The SD also has other page options... Set behind the Throttle quadrant is the SD control panel. On here are twelve buttons representing; ENG (Engine default), Blank, Blank, ND (Navigation Display - Not used), CONSEQ (Consequence), STATUS, HYD (Hydraulics), ELEC (Electrical), AIR (Air-Conditioning), FUEL, CONFIG (Configuration) and MISC (Miscellaneous). Flight Management Computer (MCDU) The Flight computer in the MD-11 is called the MCDU (Multipurpose Control Display Units). Here the replication of the Honeywell Pegasus MCDUs are absolutely first rate, with two displays set forward and one rear on the pedestal. The rear of course is for display only, but some of the basic pages work. The system includes lateral navigation (LNAV) and vertical navigation (VNAV) modes, and the FMS can predict fuel consumption, estimate times of arrival, and calculate optimal descent profiles based on real-time conditions. Set between the two forward MCDUs are the backup Altimeter and Artificial Horizon, Auto Brake selector and the Brake Pressure gauge (that works). There is a cross-fill from the EFB that includes the set Weights and Fuel, but no SimBrief direct flightplan insertion. However you can save Flightplans in the "user-data/saved-routes" folder with the SimBrief Downloader in the .txt format. There are no SID or STAR procedures included in the flightplan, but they are not hard to add in via the Pegasus system. Between the two of the FMS fill and saved routes, programming the MCDU is quite quick, a tricky one though is the "slope/wind" input in the take off page? You will need to calculate the runway slope and wind heading, it usually comes out like this "UP0.0/HD006" (UP being slope of 0.0 degrees and HD being Headwind 06 knots), without that calculation the MCDU however can't setup the vSpeeds, so it is essential to master the maths. Another trick is filling in the centre TOCG/TOGW settings mid screen top... this can only be filling in from the W&B page on the EFB/Menu, by pressing the "Apply load configuration to aircraft and FMS". So it is notable that you do your EFB calculations first, cross-reference to the MCDU to fill-in the data, not the other way around, as it doesn't insert correctly. Throttle Quadrant The central Throttle Quadrant is simply a beautiful thing. Really well recreated for your pleasure... Far left is the Long Trim Handle, then the T-Bar (with working catch selector) SPD BRK (Speed Brakes). Those three sublime Throttle Handles have built in reverser handles, then the right hand Flap Selector with the DIAL-A-FLAP selection. Mode Control Panel Top glareshield is the "FGCP" or Flight Guidance Panel, it is the primary interface for the autopilot, flight director, and autothrottle. It looks complicated, but actually it is quite intuitive to use and operate. Upper left and right MCP are the two ECPs (Electronic Control Panels). Here the Baro, in SETTING, STD and MINIMUMS (both RA and BARO) are used in the PFD, the rest of the buttons are used for the ND (Navigation Display (range) and for setting the VOR pointers. Overhead Panel (OHP) The Overhead Panel is complex? Three Engines makes for a lot of buttons and systems on one board. Thankfully ergonomics has taken place here to give you panel flow. The MD-11 was completely system redesigned to be intergrated for a two crew operation, were as the DC-10 had a Flight Engineer (and Panel) third crew member. A lot of the functions are very easily recognised, but there are a lot of buttons for side systems (Aux Pumps and so on) that are essential to the operations of the systems.... So study is obviously required to understand all the systems presented on the board.... This means, just pressing the buttons you think you need and then to go flying will result in a major system failure, meaning then your going to ruin a very nice aircraft, so you can't be cocky bugger in here. Layout is column left (top down) panels; ADIRU (Air Data Inertial Reference Unit) Navigation, Cargo Temperature, FADAC (Full Authority Digital Engine (or electronics) Control)... Main centre column panels; HYD (Hydraulics), ELEC (Electrical), AIR (Air-Conditioning) bottom FUEL.... Right column panels; Service Panel, Cabin Press (Pressure), Anti-Ice, Test Panel. The chin bottom panel; Left/Right Wipers, OHP and Dome/Storm lighting, Instrument lighting knobs, EMER LT (Emergency Lighting), No Smoking/Seat Belt switches, Call Reset... External lighting (Landing/Nose), Wing/Turnoff Runway lights, NAV (Navigation), LOGO, BCN (Beacon) and HI-INT (Strobe) lights. Note a few switches in the lighting panel are opposites, off can be in or out on selection. It is clever in that the non-essential lights are in off, but the essential NAV, BCN and HI-INT are out to be off. You can test all the systems and panels, the fire systems are particularly good. As all of the FIRE/APU and Fuel switches can be tested and checked. You can also test such items as the landing gear... push the gear lever down (on the ground of course), and the gear system will test itself, and it is all so brilliantly done. Most of the rear of the OHP is full of non-active Circuit Breakers (Fuses), they go around the to the top right wall panel, then to the rear right panel... hundreds of them. Another feature here are the animated moving blinds, one each side, that tracks around to the front (or side) windows, the blind is movable up and down as well. Service Interphone Call Panel One difference between the MD-11F and the MD-11P is the SICP, or Service Interphone Call Panel This is the cockpit to cabin interface for crew interaction and for what is going on in the cabin. In PA announcements and if a Movie is playing. Pedestal The rear pedestal is really the radio panel. It has left-right VHF and HF 1-2 CPR Radios upper with the Audio Control Panel below, and the Weather WX Panel mid-left, then the Transponder panel below. Finally bottom left is a third VHF 3 Radio Panel. Both the manual roll and rudder trim wheels are centred rear. We have already covered the upper SD Control Panel and the centre MCDU. Another feature not on the MD-11F when released was the EFB or "Electronic Flight Bag" or Tablet. There is one EFB each side, and they can be adjusted up/down and left/right... as seen earlier they will disappear if you open the window. You can turn the tablet off and adjust the brightness. There are eleven tabs to select from. They are an amalgamation of the MD-11 Menu, and AviTab (Plugin Required). The list is Home, W&B (Weights & Balances), GndOps, Fails, Man, Chart, Maps, Apts, Rtes (Routes), Data and Notes. All "Home" (Options), "W&B" (Weight & Balance), "GndOps" (Ground Operations) and "Fails" (Failures) are all direct copies of the same Menu items found in the Plugins/Rotate MD-11P/Aircraft Menu. Basically they have all been just repositioned also here in the tablets for convenience. The other seven tabs are the various AviTab tools set differently. MAN - Manuals This MAN option allows you to navigate folders to find Manuals or Tutorials within the Computer's file system, here set in Windows, and you can display pdfs on the screen. Its clever, handy but pretty basic as well. Chart - AviTab You can insert a navigation chart or other document in the AviTab "charts" folder (X-Plane 12/Resources/plugins/AviTab/charts) and have it appear in this tab... It will also show pdf files, ideal for loading in SimBrief "Briefings". Basically this option would be used if you didn't have a Navigraph or another chart account. Maps Is the standard AviTab Maps function. Apts - Airports Airports is the standard AviTab function to get airport information, and if you have a Navigraph account, you can have access to their charts. Rtes - Routes This is the "Route Wizard", A tool to compute a route for you to enter into the aircraft's FMC. First you add in your Departure Airport, then your Arrival Airport and it creates a route for you. Data You use the "Data" tab to authorise accounts, like for Navigraph and ChartFox, both charts can be viewed in the "Apts" (Airports) tab when selected. Notes This tab uses the AviTab "Notes" Function... Honestly I still can't get it to work, there are no manual notes and the Rotate Developer doesn't know either... but the idea is to write down notes, but how do you save them? it is supposed to be for VR (Virtual Reality) users. Lighting The quality of the X-Plane cockpit lighting today is extremely good. The developers have lots of tools to deliver very realistic night lighting, that is more important here as the MD-11 is a Long Hauler aircraft, 10+ Hours flying is not unusual, and so being a long-haul routemaster most of the flying is done overnight... So internal night lighting has to very easy on the eye and highly adaptable. And you are not disappointed at all here either in the MD-11. There are three adjustment knobs with insert knobs (six) for both indirect lighting and highlight (text) lighting. Two knobs on the OHP cover the OVHD (Overhead) and INSTRUMENT lighting, and the single adjustment knob left on the glareshield covers the GCP (Glareshield Control Panel)... The smaller knob on the INSTRUMENT lighting, adjusts the light left top of the OHP which shines directly onto the pedestal area of the cockpit. A row of knobs under the throttles will adjust the six DU displays individually... There are some OHP and Circuit Breaker/Fuse panels lighting, and a switchable spot light over the third rear relief seat table. The rear extensive circuit breaker panels also have their own lighting adjustment, it is via a knob at the end of the wall panel. There are also two (one for each pilot) "Briefcase" lights or side panel lights, and for full cockpit lighting there is the standard DOME button, or the THNDSTRM on/off selection from half-lit, to full cockpit lighting. Overall the cockpit lighting is sensational. Cabin lighting is on the EFB/Menu "Ground Operations" page in three options; Off, Low and High... Honestly I would like more cabin lighting options, say separate the galleys and the cabin, roof or sidewall lighting. So it feels a little basic, but the switching is very accessible. External lighting like most X-Plane 12 aircraft has been adjusted to the newer halo/bloom effects, that is first with the MD-11F, and also here on the MD-11P. The external lighting is also excellent... There are four forward landing lights, two set high on the nosegear and two that pop-out forward fuselage. The Turnoff Taxiway lighting is set on the inner wings with the Wing/Ice lighting... There are upper and lower fuselage beacons, navigation lights, and all are very nicely tuned. There is no rear tail (white) navigation light but two white navigation lights each per rear wing tip, strobes are also well refined. Added also is the excellent lower cargo hold switchable lighting, both Fwd and Aft holds, and even the BULK hold has lighting. ________________ Flying the McDonnell Douglas MD-11P In most cases when you fly big "heavies" the operations are either in one or the other, in being say before the modern era (i.e... 60s or 70s), or the modern very automated cockpits of today's era. The MD-11 is neither or sort of both, as it is set at the crossroads between the different eras. Like noted it leans more towards a Airbus style operation than the Boeing manual aspect which is interesting as this is a very American style aircraft, so if you approach the aircraft in an Airbus manner, you will find it easier to operate. For once you will need to study the operations in here, because if not, it will confuse you into doing the wrong operation protocol... and you can't do that. It is a drizzly day in Amsterdam... 10 years ago, the KLM Boeing 747 and DC-10/11 dominated the ramps for any long haul services at Schiphol, now they are both gone, but it was an amazing time, here you can bring a bit of that era back with the MD-11P, as it still fits right in. I have the on board APU already running, so the two backup (AUX) Hydraulic pumps need to be on, plus the SYSTEM switch by them is also turned to MANUAL... Pushback for me is still Betterpushback, you can use the internal Rotate version, but the BPB is more exact, and hands off. Next is setting up the Bleed from the APU to start the MD-11, so you press the two ISOL (Isolate) buttons (upper right OHP), the system should switch again to MANUAL, but once activated it will go back to AUTO. Engine Ignition (or igniters) are on the left lower FADAC OHP, these are the A and B channels and MUST be kept switched on when the engines are running or for the whole flight, "Igniters" is really the wrong word here (although everyone refers to them in that aspect), they are power supply switches and switch them off and it will shutdown the engines... ... now we are ready to start the engines. The ENG START Switch (Yellow) is below each engine throttle, and to start the engine you switch it upwards. Engine start sequence is 2 (Middle), 1 (Left) and then 2 (Right). The centre engine powers the air-conditioning and other AUX systems, so it is started first. Note a lot of MD-11 pilots only start the No. 2 Engine for taxiing on the ground, but that depends on your weight and configuration... The start sequence will show soon with action on the N2 (No.2) engine display... ... the N2 percent% will rise until you reach 17% N2, then you switch in the Fuel with the FUEL (Flow) Switch below the ENG START Switch, it does take time to get to the 17% N2 threshold, so you have to be patient, and you can't start a second engine while the first start up procedure is in progress, it won't let you do that... so starting all the three engines can take a little time to do. The engine numbers should settle down around 25 N1, 431 EGT and 64.4 % N2. The ISOL and APU Bleeds should then automatically cancel once the engines are running (AUTO Mode), but if not then cancel them... you can now also shut down the APU (It takes forever, so don't go pushing the button again and again, and in thinking it is not working?) Then you set the STAB Trim, the trim number is shown on the TO/APPR buttom on the FMS, and ignore the -(Minus) trim as it is not required unlike on the Airbus, you set the Trim via the Long Trim handle (left throttle quadrant) or with the keyboard trim (recommended). Another unique feature on the MD-11 is the DIAL-A-FLAP System. This gives you quite a unique variation in the flap angle than on most heavy aircraft... Select Flap 10, which is shown on the Pilot's PFD (bottom left) and then "Dial" in the finer flap angle degree by using the adjustment wheel right of the flap handle, it can be adjusted from 10º to 25º flap, I selected 15º for Takeoff. For most that have flown the MD-11F, this is all very familiar, there are no differences really at all between the two variants, you fly both as the same. Off the (Park) brake and we're rolling. As noted three engines will move you forward, so you will need to touch the brakes frequently to keep the taxi speed under control. I checked in just using (or being powered only by) the Middle-Engine, and that is about perfect. The MD-11 is a BIG aircraft, so you need to anticipate turns... the tiller does not seem to turn, then it does! so you have to find it's sweet spot to manoeuvre the aircraft professionally around the taxiways. You are also sitting way out in front of the nosegear, so another thing to be aware of in swinging around the tight taxiway bends. Most MD-11 pilots use their own seat base position as a bearing of where the nosegear position is set to on the turns and so with the aircraft positioning. The FMA banner display in the PFD can be at first very complicated. Any white bands means the system is not engaged, but ready in ARMED (showing values and modes). Red bands (warning) means a primary system is disengaged (A/P or A/THR), Amber bands means a failure in the system. No bands shown around the PFD banner data means it is in ACTIVATED mode. White also represents the FGCO (Flight Guidance) values and modes, Magenta represents the FMS (Flight Management) values and modes, green is for "Dual Autolands", and again Amber for failures. All the vSpeeds are now shown, and so is your Flap setting, left lower PFD. It starts to rain.... this weather is great test of the X-Plane 12 rain, and the wipers work really well and you get rain on all cockpit and nice dribbles on the side cabin windows, it gets all moody and dramatic very quickly. It's a long, long taxi out to EHAM 36L, the runway is only used for takeoff only, so you can be sure there is nothing coming in when you get there, you are usually cleared to enter the runway and can go as soon as you are ready. It is Important to ARM the AUTO FLIGHT (mid-FGCP button) the bigger lower one... and this sets the A/THR (Auto Thrust) to the T/O THRUST mode on the PFD. And you have the choice of the TIMER in it can go in two directions UP (from zero) or DN (Down). You can put the throttles full up... and the A/THR system will protect and keep the thrust to or within the T/O thrust limits. The MD-11 can be a bit of a handful as the speed builds, so you need skill here to hold the aircraft straight down the centreline, but it is very highly realistic.... ... as the speed builds the set speed bugs will now adjust correctly to their speed positions, after v2 is FR or the +10 marker to rotate the aircraft. In the air.... you can feel the power of those magnificent GE CF6 engines pushing you forwards and upwards... Gear up, and it is spectacular to watch the mechanics. You press the same AUTO FLIGHT button again to activate the Autopilot, AP1 or AP2 to your option (usually AP1), then to lock in the route you press the NAV (NAV 1) button under the heading selector.... There is no V/S (Vertical Speed) button, so you just go straight to the right V/S wheel and you just select your climb rate (or descent rate), MAX rate of climb is impressive at 6000 fpm at low altitude, but you wouldn't do that with most load rates... 4300 fpm is normal with 3,000 fpm with a heavy load. It is very important to understand the knob operation logic... very, very Airbus, in fact it is mostly similar. Most knobs have the IN (AUTO) and OUT (MANUAL) operation like on Airbuses. So you click (arrow) up or down for each operation. The difference is that in an Airbus when you change say the airspeed via the Speed selector the engines will respond straight away and change the speed.... but in here the MD-11 operation is slightly different in reselecting the knob (out), and in the need of getting used to doing this action. All the FGCP command knobs act the same way... Speed, Heading and Altitude, so you adjust then activate the action. This can all be a bit time consuming, certainly when adjusting the finer speeds of say when using the ILS Slope, but you will soon get used to it. Transitional altitude here is 12,000ft, then the climb to 32,000ft (FL320). I reality I don't need to STEP, because of the short(ish) distance to Cairo at 1,859 nm, short for the 6,840 nm range. I'm full with payload, but with the under half fuel load means I could easily climb to the 36,000 ft cruise altitude, but I will still step at FL320, FL340, then to FL360 over the next 300 nm. The MD-11P has a (just) slightly less range than the MD-11F at 133 nm, nothing to really worry about, and your cruise speed is around Mach 0.88 - Max, Mach 0.83 - Cruise, but usually I set it around Mach 0.86. Ceiling is 43,000ft. Sounds are very, very good and in reality exactly the same as the MD-11F... there is a very nice cockpit hum with the various systems being used, turn on say the Air-Con and you hear the system being activated and audible, so the sound detail is deep. You are positioned very forward of the engines, so they aren't a big factor on the ground or in flight, but they are there and sound really good, both internally from the cabin and externally. All sounds are of course FMOD2 and extensive (the aircraft even creaks and groans under loads) so you can't fault this aspect. The same sort of shouty alerts are in here as they were in the MD-80, and they can be annoying if even counterproductive of the reasons they are there for, mostly I ignore them. I never really use pop-ups, but there are really good in the Rotate MD-11 series, you can move them and scale the windows to suit your preferences... some items are just far easier to read in them as well. System data is comprehensive and well detailed. You are always finding something new... under the Baro is a selection to switch the Altitude to Metrics, the tape turns green to denote the option. Now at altitude FL360, it is a glorious day for flying, X-Plane 12 turns on the show, and you just sit there and take it all in... Now with the MD-11P, you now have the option of the views from the cabin, spectacular! It must be noted on how much work by Rotate has been on the VNAV system in both MD-11 aircraft, it has been a very lengthy process to get it right. I don't use VNAV that much, but it is now well refined for your use, but like any VNAV system it will always throw up an element that is not absolutely perfect. Reducing speed to the minimum setting GE, the V/S is then to set to 1800fpm to descend... Altitude target markers are installed as are the Climb and TOD (Top of Descent) markers, which are both nice tools to have in planning your ascent and descent... The Approach page is not needed to be filled in at the TOD mark, but it does provide you your speed refs for landing. But there is the option of 35º flap or 50º (LAND) that will change the vSpeeds to each selection. On the MD-11F release there was an odd situation when setting your ILS Frequency in the MCDU. You had to select it very close to the final circuit, but sometimes it still did annoyingly choose the wrong frequency than the one you wanted... that aspect has changed. Now when inserting the ILS Freq (only the ILS "108.90" and not the runway ID). You get a pop-up box with all the available frequencies to choose from, just select to insert the required Frequency. You still have to be in a certain range of the airport (say 50 nm) for your frequency to show up in the list, but it is now a far better solution to the palaver before. If correct the ILS freq and runway code shows up in the lower left of your PFD. Notable also is that the MD-11 does not have a set landing speed/flap sequence. The flap required to the speed settings depends on the landing weight? So you will need to download and print out the MD-11 "Speed Tables" to get the correct speed settings for the landing. HECA, Cairo International Airport's approaches are a bit of a dogs breakfast, all arrivals go to the central VOR of CVO (115.20) that is directly over the airport. They then turn to their individual approach pattern. There is actually no STAR approaches here, just separate circuit patterns to the particular runway you are landing on. This creates a lot of hard turns and changes of heading. So it is important to be in the right configuration for landing when you approach the CVO VOR position, and to be ready at a low speed to absorb the sharp turns. I am already at 200 knts at Flaps 20º as I approach CVO at 4000 ft... it is going to be a very slow approach! With the low speed setting I have the "Gear" horn in my ear, so drop the undercarriage early to silence it, you feel the drag, more drag. At the end of the 236º leg you then do a full 180º turn at D8.7 and D7.0, so again you are banking very hard to the right and now at 3000 ft. Cairo airports altitude is 448 ft, so this translates to 2552 ft to capture the ILS Localiser, why so low, I need all the space I can get to be under the beams to have any chance of capturing them after the very hard final approach turn. You are to a point going along for the twisty ride, until you straighten out on to the final 05R IZFR runway, then you will see that how close you are to the threshold, the ILS diamonds are already at their capture position... you have to be very quick to select the "APPRLAND" button to activate the landing system mid-FGCP. To it's credit the system captures the beams even with the diamonds not at all centred, and then aligned the MD-11P perfectly with the 05R runway, it is very impressive... Notable is the auto selection of "Single" or "Dual" landing (Land) selections in green, it will flash the selection it will use LOC to lock it in. MD-11's as we were told, had the fastest VAPP of any civilian airliner. At MGLW (Maximum Gross Landing Weight) it was known to be landing at around 168kts. That is fast and the stopping distance was always in need of being scrutinised carefully. Here is a video showing the differences in the landing speeds to a Boeing 757 (Yes I know the angle of the camera could change the perspective). Notable also is that the MD-11 handled very differently than it's forebear the DC-10, if even the same three-engine configuration of aircraft, but the DC-10 had far larger wings and in so landed far slower. Here I am at 158 knts (headwind) and flaps set at full barn door... If you want to disconnect both the Autopilot and the Autothrust, you have to set specific commands under the Rotate listings, the Autopilot requires two separate commands in "AP disconnect switch R", and "AP disconnect switch L" to do the operation, same with the Disengage AT selection in the listed commands, but you can use the AT disconnect on the throttle levers, but it is in a really very hard place to use at such a critical moment of the approach. You get callouts including with also LAND and FLARE all the way down to the runway, and the final landing speed was a recommended 148 kts, close to the 143 kts stall point.... .... pure focus now, you will want to get this perfect, so you reduce the power smoothly while eagle eyeing that centreline... ... a very nice touch though, I was very impressed with the handling at this critical moment you are close to the ground. You feel the weight and speed though of this big machine thoughout the approach, it is great Simulation. AutoBrake a bit too heavy in even the MED setting, MIN is passable, but in a lot of cases I leave the Auto Brake off completely... with the throttles now at idle, you pull back on the reverser levers, and push the throttle back up to create the massive reverse thrust to slow down the machine, all three are very effective, brilliantly noisy. ... and soon you are back in taxi mode and using the tiller. .. again I recommend to turn off the No.1 & No.3 engines and just taxi on No.2, as it makes your life far easier in a moderate taxi speed, as shown on the PFD, and then start the GPU ready. From the gloom and rain of Northern Europe to the heat of the Eastern Desert, it is quite a contrast, but the MD-11P delivers MASSIVELY, again, and the experience is even more than a few years ago with the debut of the Freighter. In is an amazing Simulation of this very iconic aircraft. Liveries Rotate have provided ten of the most commercial liveries of the MD-11P when it was in service. There is a Rotate House, and a blank white (PAX) livery for painters. All are excellent quality, but the metal American Airlines and KLM really stand out. ____________________ Summary Rotate released the McDonnell Douglas MD-11F or Freighter in March 2022, from that date everyone clamored for the Passenger version or MD-11P. This is that release, complete with a passenger cabin. In going into this review, I just expected the MD-11P to just be a modified MD-11F, or with a cabin and doors. The surprise here is that in many aspects the aircraft cockpit wise and systems wise are yes both exactly the same between both variants. But so also is the astounding amount of work that separates the original 2022 Freighter release to the Passenger version. There has been so much added and refined on both the MD-11F and now all of it has been incorporated also in the MD-11P, yes they are both on the same equal terms in features and details, so currently cross matching is actually very easy to do. Both are extraordinary Simulations. The biggest change in that time has been X-Plane 12. It gives certainly the MD-11P a glow and authenticity that makes the aircraft leap off the screen in ultra-realism. Added are also the X-Plane 12 features of better dynamics, lighting, effects and even perfect rain. Added also has been a EFB (Electronic Flight Bag) tablet that is both a tool and menu, as there is also a dropdown menu, extra hardware Tiller and Foot Brake commands. There is also that nice massive cabin with lighting, even the lower cargo holds are lit These Rotate MD-11 Series are a very deep simulation, with all the systems and operations modeled (there are 20 system manuals alone). So the aircraft is extremely complex and requires study to anyone becoming proficient in using and flying the aircraft regularly. It also requires a lot of skill and system management to master the capabilities of this unique between eras TriJet. Modeling is exemplary, brilliant realism with dirt and grunge built in, which is a Rotate speciality. Textures are also a extreme high quality, the detailing is totally overwhelming in realism, the passenger is in some ways more refined with less of Lo-Res areas that conflicted on the MD-11F. The cabin is however quite straightforward, there are not a lot of animations or effects in here, like opening toilets, the cabin lighting is even basic with only three lighting options, and not any separated galleys or entrance ways, all the overhead signage (smoking/seatbelts) are also not switchable. But it is very well done and nice if 90's space to spend your time. Sounds and internal and external lighting are also excellent and again upgraded for both variants, Features include nice GPU, Stairs, Chocks, Aircraft Refueling and all the passenger and cargo doors can be independently opened. The lasting thought has been the serious overall refinement of from first the MD-11F, and on how everything has been incorporated in this later MD-11 Passenger variant, and vice-versa, you would be crazy not to own both as for only $34.95 there is a discount on the Passenger version if you already have the Freighter. The Rotate MD-11P is like the Freighter version an exceptional Simulation, the feedback and detail of this iconic aircraft is off the chart. It is an incredible immersion of simulation, it's complex, but would want it any other way... everyone wanted this Passenger variation aircraft and here it is, brilliant, you never get enough of flying this Rotate machine, it is a very, very addictive aircraft, in every aspect... hugely highly recommended! ________________ Yes! - the McDonnell Douglas MD-11 Passenger by Rotate is NOW available from the X-Plane.Org Store here : MD-11 Passenger Price is US$83.95 Customers who own the MD11F can get it for only $34.95 Requirements X-Plane 12 or X-Plane 11 Windows 8 or Mac OSX 10.12 or newer (M Processors supported) , Linux Ubuntu 64b 18.04 or newer 8 GB+ VRAM recommended Current version: 1.10 (September 24th 2024) AviTab Plugin is required for this aircraft Note: In order to use and enjoy VR environment in X-Plane, user hardware and system specs should meet the required specifications for OS, CPU, GPU, MB and RAM which are specified both in the given VR hardware websites and at X-Plane.com. Unpacked and installed in your X-Plane "Aircraft" folder 1.95GB (including liveries) Documents Provided are three sets of documents Included with the package. It is a serious comprehensive package of manuals and information, but well worth studying. 1. Systems description 2. Limitations and checklists 3. Tutorial flight 4. Passenger Variant Appendix Rotate MD-11. Introduction & Product information.pdf (Limitations and checklists) Rotate MD-11 Limitations Rotate MD-11 Normal Checklists (Systems description) 1. MD-11 Systems description-Aircraft General.pdf 2. MD-11 Systems description-Air.pdf 3. MD-11 Systems description-Aural-Visual Warning.pdf 4. MD-11 Systems description-Automatic Flight.pdf 5. MD-11 Systems description-APU.pdf 6. MD-11 Systems description-Communications.pdf 7. MD-11 Systems description-Electrical.pdf 8. MD-11 Systems description-Emergency Equipment.pdf 9. MD-11 Systems description-Fire Protection.pdf 10. MD-11 Systems description-Flight Controls.pdf 11. MD-11 Systems description-Flight Instruments.pdf 12. MD-11 Systems description-Fuel.pdf 13. MD-11 Systems description-Hydraulics.pdf 14. MD-11 Systems description-Ice and Rain Protection.pdf 15. MD-11 Systems description-Lighting.pdf 16. MD-11 Systems description-Navigation.pdf 17. MD-11 Systems description-Engines.pdf 18. MD-11 Systems description-Doors.pdf 19. MD-11 Systems description-Landing Gear.pdf ____________________________ Review System Specifications Windows - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD. Bose Quietcomfort Headphones Software: - Windows 11 Pro - X-Plane 12.1.2 Plugins: Traffic Global - JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 Scenery or Aircraft - EHAM - FlyTampa Amsterdam (X-Plane.OrgStore) - US$28.00 - HECA - Cairo International, Egypt XP12 by Taimodels (X-Plane.OrgStore) - US$27.49 ____________________________ Scenery Review by Stephen Dutton 25th September 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  5. NEWS! - Aircraft Updated : Rotate McDonnell Douglas MD-11 v1.09 Rotate have released v1.09 for the McDonnell Douglas MD-11. Earlier in a noted "beta" release for testing, this now the formal release with a load of great improvements added to this fabulous authentic Simulation. First it tests support for Apple Silicon architecture, which has become a more restless problem for developers than first realised, developers are getting on top of the problems, but Silicon is certainly not of the same configuration of the older Intel based processors. Another big new feature is the "pop up" instrument displays are now available. Rotate aircraft (MD88/MD11) have always had fixed displays/screens. Now you can "popout" the instrument panels including the MCDU units. It was always hard to programme with their position relative to the MAP display (PLAN MODE)... You still have to use the MCDU for inputs, but it saves you from flicking back and forth between the MAP display and MCDU. Yes all the popouts are scalable in size and can be used in Home Cockpits in the usable Window configuration. And YES I really "loved" the new feature. Lighting has also had a bit of a revision, fine tuning you can all it. The lighting was always really good in the MD11, but it feels now more natural, Softer? but it looks excellent. Windows are now more cleaner, clearer... I personally found them a bit "Too" clean, clear... I would like the option for dirty windows as my preference, or the dirtier the better. There has been attention on the landing roll. The MD11 has one of the fastest landing speeds of any aircraft, so this aspect point is important. Here several areas on the approach phase have been tuned. Including AP1/AP2 annunciator in (the) FMA during dual land mode has been fixed, FMS SPD deceleration select/preselect now have safeguards during approach, FMC now does calculated IAS values for deceleration configurations. The MS speed target was rising above the approach speed below 100AGL in some cases... and finally the landing roll brakes have better deceleration. All are aimed to the approach and landing phase sequences. The v1.09 changelog is the usual lengthy output from Rotate, mostly nips and tucks to this of one of the very the highly specialised Simulations for the X-Plane 12 Simulator... - Added pop up windows for screen displays. - Implemented MIN PROF field in STAR page for RNAV procedures. - Implement FMS SPD deceleration select/preselect safeguards during approach. - Show FMC calculated IAS values for deceleration configurations. - Improved VNAV descent prediction during non-clean configuration. - Improved VOR interception accuracy. - Tuned landing roll brakes deceleration. - Added VERT ALERT annunciation in FMA when approacing T/D. - Filter airports displayed by runway length. - Reset CLB/ACCEL FMC fields. - HDG SEL (pull) must allow edition of the heading target until <3º difference. - Pushing FMS SPD (with no wheel change) resets to ECON. - Added warning and logging for route loading process. - Improved LED lighting of LCD displays. - Inhibit DEFINED WAYPOINTS deletion when used in the flight plan. - TCAS TA Only mode should be engaged automatically on ground and below 1000AGL. - Improved manipulation of ELF switch. - Reorder SID/STAR listing after applying filters. - Reset ADG with maintenance button. - Reduced dirt on windshield texture. - Fixed FMS SPD indication glitch during climb at cross-over altitude. - Fixed a problem with navaid selection with duplicate names. - Fixed AFS pitch limits during SOP. - Fixed a problem when transitioning from PROF to ALT HLD/SOP during descent. - Fixed navaid DESELECT for ILS navaids. - Fixed APPR/ILS guidance response when signal is not available. - Fixed HDG turn direction problem when crossing 0. - Fixed HDG bug reset after being hidden. - Fixed AP1/AP2 annunciator in FMA during dual land. - Fixed a bug in bank limit during non curved transition. - Fixed FMS SPD target rising above approach speed below 100AGL in some cases. - Fixed draw order of flight director bars in PFD. - Fixed Aircraft floating over the runway during autoland in XP11. - Fixed DME only stations not showing correct data in ND. - Fixed ATS too responsive during cruise. - Fixed compatibility problems with A Pilot's Life and other plugins. - Fixed N2 going over red arc during TO in high altitude airports. - Fixed bug in FPA discreet stepper when going down. - Fixed problem in "fix all failures" function. - Fixed a bug in landing gear disagree lights. - Fixed a typo in stby airspeed indication. - Fixed a bug in logic of CRZ and CLB thrust mode auto-selection. - Fixed A-ICE ALL ON shown along with all other A-ICE alerts. - Fixed reverser indication color during deployment on air. - Fixed engine fire handles annuciators. - Upgraded to newer Aerosoft database. The update v1.09 now also available to download from the Skunkcraft Updater, or use your X-Plane.OrgStore account and download the latest version in v1.09. Support Forum at X-Plane.org or http://support.rotatesim.com/ _____________________ Yes! the McDonnell Douglas MD-11 v1.09 by Rotate is currently available from the X-Plane.Org Store here : Rotate MD-11 Price is US$83.95 The feature list is HUGE, so if you want to read it, then open the text file. Feature List.txt Requirements X-Plane 12 or X-Plane 11 Windows 8 or Mac OSX 10.12 or newer (M Processors supported) , Linux Ubuntu 64b 18.04 or newer 8 GB+ VRAM recommended Current version: 1.09 (May 16th 2024) You can download this updated v3.0 Updater free here; SkunkCrafts Updater Standalone client Full download v1.09 changelog is here; Changelog v1.09.rtf ________________ NEWS! by Stephen Dutton 17th May 2024 Copyright©2024: X-Plane Reviews Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved.
  6. NEWS! - Beta Available : Rotate McDonnell Douglas MD-11 v1.09 Rotate have released a new "Beta" version for the McDonnell Douglas MD-11 in v1.09. Notable is this first and foremost a "Beta", and so you can expect issues and bugs, but an interesting update it is. First it tests support for Apple Silicon architecture, which has become a more restless problem for developers than first realised, developers are getting on top of the problems, but Silicon is certainly not of the same configuration of the older Intel based processors. Another big new feature is the "pop up" instrument displays are now available. Rotate aircraft (MD88/MD11) have always had fixed displays/screens. Now you can "popout" the instrument panels including the MCDU units. It was always hard to programme with their position relative to the MAP display (PLAN MODE)... You still have to use the MCDU for inputs, but it saves you from flicking back and forth between the MAP display and MCDU. Yes all the popouts are scalable in size and can be used in Home Cockpits in the usable Window configuration. And YES I really "loved" the new feature. Lighting has also had a bit of a revision, fine tuning you can all it. The lighting was always really good in the MD11, but it feels now more natural, Softer? but it looks excellent. Windows are now more cleaner, clearer... I personally found them a bit "Too" clean, clear... I would like the option for dirty windows as my preference, or the dirtier the better. There has been attention on the landing roll. The MD11 has one of the fastest landing speeds of any aircraft, so this aspect point is important. Here several areas on the approach phase have been tuned. Including AP1/AP2 annunciator in (the) FMA during dual land mode has been fixed, FMS SPD deceleration select/preselect now have safeguards during approach, FMC now does calculated IAS values for deceleration configurations. The MS speed target was rising above the approach speed below 100AGL in some cases... and finally the landing roll brakes have better deceleration. All are aimed to the approach and landing phase sequences. The v1.09 changelog is the usual lengthy output from Rotate, mostly nips and tucks to this of one of the very the highly specialised Simulations for the X-Plane 12 Simulator... - Added pop up windows for screen displays. - Implemented MIN PROF field in STAR page for RNAV procedures. - Implement FMS SPD deceleration select/preselect safeguards during approach. - Show FMC calculated IAS values for deceleration configurations. - Improved VNAV descent prediction during non-clean configuration. - Improved VOR interception accuracy. - Tuned landing roll brakes deceleration. - Added VERT ALERT annunciation in FMA when approacing T/D. - Filter airports displayed by runway length. - Reset CLB/ACCEL FMC fields. - HDG SEL (pull) must allow edition of the heading target until <3º difference. - Pushing FMS SPD (with no wheel change) resets to ECON. - Added warning and logging for route loading process. - Improved LED lighting of LCD displays. - Inhibit DEFINED WAYPOINTS deletion when used in the flight plan. - TCAS TA Only mode should be engaged automatically on ground and below 1000AGL. - Improved manipulation of ELF switch. - Reorder SID/STAR listing after applying filters. - Reset ADG with maintenance button. - Reduced dirt on windshield texture. - Fixed FMS SPD indication glitch during climb at cross-over altitude. - Fixed a problem with navaid selection with duplicate names. - Fixed AFS pitch limits during SOP. - Fixed a problem when transitioning from PROF to ALT HLD/SOP during descent. - Fixed navaid DESELECT for ILS navaids. - Fixed APPR/ILS guidance response when signal is not available. - Fixed HDG turn direction problem when crossing 0. - Fixed HDG bug reset after being hidden. - Fixed AP1/AP2 annunciator in FMA during dual land. - Fixed a bug in bank limit during non curved transition. - Fixed FMS SPD target rising above approach speed below 100AGL in some cases. - Fixed draw order of flight director bars in PFD. - Fixed Aircraft floating over the runway during autoland in XP11. - Fixed DME only stations not showing correct data in ND. - Fixed ATS too responsive during cruise. - Fixed compatibility problems with A Pilot's Life and other plugins. - Fixed N2 going over red arc during TO in high altitude airports. - Fixed bug in FPA discreet stepper when going down. - Fixed problem in "fix all failures" function. - Fixed a bug in landing gear disagree lights. - Fixed a typo in stby airspeed indication. - Fixed a bug in logic of CRZ and CLB thrust mode auto-selection. - Fixed A-ICE ALL ON shown along with all other A-ICE alerts. - Fixed reverser indication color during deployment on air. - Fixed engine fire handles annuciators. - Upgraded to newer Aerosoft database. The update v1.09 is currently only available from the Skunkcraft Updater, with the "BETA" mode selected, as will any subjacent Beta version releases. Requirements show the current v1.08 version for purchase. Designed by Rotate Support Forum at X-Plane.org or http://support.rotatesim.com/ _____________________ Yes! the McDonnell Douglas MD-11 v1.08 by Rotate is currently available from the X-Plane.Org Store here : Rotate MD-11 Price is US$83.95 The feature list is HUGE, so if you want to read it, then open the text file. Feature List.txt Requirements X-Plane 12 or X-Plane 11 Windows 8 or Mac OSX 10.12 or newer (using Rosetta for ARM Processors) , Linux Ubuntu 64b 18.04 or newer 4 GB VRAM Minimum - 8 GB+ VRAM recommended Current version: 1.08 (November 1st 2023) You can download this updated v3.0 Updater free here; SkunkCrafts Updater Standalone client Full download v1.09 changelog is here; Changelog v1.09.rtf ________________ NEWS! by Stephen Dutton 29th March 2024 Copyright©2024: X-Plane Reviews Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved.
  7. Aircraft Update Review : McDonnell Douglas MD-11 v1.08 by Rotate Up at dawn, time to load the freight... we are at Leipzig/Halle Airport EDDP, for a routine flight to the UPS Facility at Philadelphia, US, KPHL. God it's a "Beast" of an aircraft is the McDonnell Douglas MD-11, but Airhaulers love the "Diva". Those ghost pilots that fly at night, unseen, unknown, but moving tons cargo around the world for your livelihoods or self-indulgence. You start the centre positioned No.2 Engine first to provide power and air-conditioning and other AUX systems, then pushback on time (note the BetterPushback issues have now already been fixed). Then once out of the bay, you can start the other two General Electric CF6-80C2D1F high-bypass turbofan engines, rated at 52,200–61,960 lbf each. I'm not going to shy away from the reality. To get the DC-11 ready for flight, there is a lot of filling in of data and setting up of the route. There are a few helpers in the menu. But overall the developers approach is to make this aircraft as realistic and authentic as possible, that is good obviously, but a bit daunting if you are not familiar with these machines and their complex Honeywell Pegasus MCDUs. The instrument panel and DU (Display Units) have very different layouts as well, their operation are also different from most other flightdecks. But these aspects are also the attraction to the aircraft, you are flying and mastering something entirely different, that is also the seduction of the MD-11. The focus with the release of X-Plane 12 in it's beta phase... a Version 1.05 beta (September 26th 2022) allowed the Rotate MD-11 aircraft to function in the new Simulator version. Then two updates followed with v1.05 (October) and v1.06 (December) and both were focused on X-Plane 12. The final DC-11 (official) release for X-Plane 12 was the v1.07 update in March 2023. For a comprehensive look at the aircraft, here is the X-PlaneReviews review of the XP11 release; Aircraft Review : McDonnell Douglas MD-11 by Rotate If you are a "hauler" in these "Heavy, Heavy" aircraft, say a B744F, B748F and the MD-11F. The critical phase is just after you leave the runway. You need to climb (obviously), but with a really heavy aircraft, brimmed with Cargo and Fuel, then you need to coax the machine into the air, then have the skill to keep it up there. You pitch is critical, too low and you lose height, too high and you stall, badly and literally fall out of the sky. Between the two barrier zones to a perfect climb-out, and you usually do it very carefully and slowly... the MD-11 is totally like this. Once settled in at 12,000ft you, then have more flexibility on setting speed (usually for me around 295 knts) and an altitude climb-rate (1800 fpm), down to 1,000 fpm from 26,000 ft up. You would never go to full cruise altitude either, usually say 32,000 ft for the first 500 nm to burn off weight in fuel, then step up 2,000 ft at a time to your cruise altitude, here 36,000 ft, you step the speed as well, from m.76, to the cruise speed of m.82. I learnt these tricks/skills well on an underpowered Boeing 747-200 F with 46,300–54,750 lbf of thrust, compared to the 66,500 lbf thrust of the latest GEnx-2B67 on the B748F and the 52,200–61,960 lbf available here. Before we get into the update... In doing reviews you are also evaluating the current situation of the Simulator as well (X-Plane12.07r1), and how it interacts with your flying. There has been a lot of development around the weather this year in X-Plane 12 by Laminar Research, some changes were really bad very early in the year, but with lots of improvements of reading GRIB forecasts which are based on the National Weather Service (NOAA) since v12.06. But real world simulations are getting very good in X-Plane... Here I was approaching the European Coast and the weather was getting quite nasty. Navigraph have this year added a weather component to there excellent "Charts" application, and you can see the weather topographic mappings, look outside of the MD-11 and I have the same precipitation areas around me... I needed to climb, but instead stayed at FL320 until I saw a gap (shown on the topographic) to finally climb from below the weather, to be on the top (FL360)... I was impressed with not only the exact weather mirrored on the Application, to the weather situation around me, and to take advantage of that... it also shows how X-Plane in this area is also getting very close to the real weather situations we crave, admittedly there is still more development needed for upper level Cirrus clouds and shading, but the improvements are there to not only see, but to feel as well. Update v1.08 But to the business at hand, the latest v1.08 update. There is again a massive list of fixed and improved areas on the XP12 MD-11 in this update, but first three new additions. Added into the MD-11 cockpit are two EFB (Electronic Flight Bags) or tablets, one positioned each side of the pilots. You can adjust the angle of the EFBs to your personal preference, but you can't hide them. Power switch is lower left corner. There are eleven tabs to select from. They are an amalgamation of the MD-11 Menu, and AviTab (Plugin Required). The list is HOME, W&B, GndOps, Fails, Man, Chart, Maps, Apts, Rtes, Data and Notes. All HOME (Options), W&B (Weight & Balance), GndOps (Ground Operations) and Fails (Failures) are all direct copies of the same Menu items found in the Plugins/Rotate MD-11/Aircraft Menu. Basically they have been repositioned there in the tablets for convenience. The other seven tabs are the various AviTab tools set differently. MAN - Manuals This MAN option allows you to navigate folders to find Manuals or Tutorials within the Computer's file system, here set in Windows, and you can display pdfs on the screen. Its clever, handy but pretty basic as well. Chart - AviTab You can insert a navigation chart or other document in the AviTab "charts" folder (X-Plane 12/Resources/plugins/AviTab/charts) and have it appear in this tab... It will also show pdf files, ideal for loading in SimBrief "Briefings". Basically this option would be used if you didn't have a Navigraph or another chart account. Maps Is the standard AviTab Maps function. Apts - Airports Airports is the standard AviTab function to get airport information, and if you have a Navigraph account and access to their charts Rtes - Routes This is the "Route Wizard", A tool to compute a route for you to enter into the aircraft's FMC. First you add in your Departure Airport, then your Arrival Airport and it creates a route for you. Data You use the "Data" tab to authorise accounts, like for Navigraph and ChartFox, both charts can be viewed in the "Apts" (Airports) tab when selected. Notes This tab uses the AviTab "Notes" Function... Honestly I can't get it to work, there are no manual notes and the Rotate Developer doesn't know either... but the idea is to write down notes, but how do you save them? it is supposed to be for VR (Virtual Reality) users. Basically most users are very familiar with AviTab functions and tools, and having it built in well in here is obviously a bonus to the pilot. The last two additions to the v1.08 update, are both for those long distance pilots that move away from the Simulation. There are two options now to pause the Simulator... the first is to pause the Simulation on a "Master" warning alert, the second is again to pause the Simulation before T/D or Top of Descent. The list is split between "Improved" Areas and general fixes. In the improved focus there has been a lot of attention on the ATS (AutoThrottle) in the Servos behavior, in the AFS (AutoFlight) there is improved altitude capture, speed on pitch guidance and better system stability and accuracy. There is also better lateral guidance for NAV/VOR/LOC modes and improved LAND sequence guidance. For engines there is better N1 trim and thrust precision and and engine drag near idle. The VNAV descent prediction has also had attention, drag prediction for non-clean configurations, and finally there are Improved navigation lights textures. I do really like the nice strobe effect, not one strobe but two in sequence. Rotate is always very serious about bugs, finding those nasties in there and improving the Simulation. The list here is very long... 35 fixes that covers a lot of areas, we can't cover every item here, that would drive you nuts, so we will take only the important items. There was a radio bug in the VHF2 Channel, in that it could receive but not transmit, it's been fixed. Flight Mode Annunciations (FMA) has had attention as well, in Altitude mode blinking during capture, and PROF TO (Profile) reading during climb. There was some negative values in the altimeter tapes that have been corrected, a bug in the PERF page predictions. Finally a rounding error in some lat/lon readings (mostly Oceanic coords). There was a discrepancy between active and shown flight plans... fixed. And a problem with direct bearing to AT/B restriction during descent calculation. Also speed used for flight path prediction below speed transition altitude was not working properly. speed tape logic has been refined, and a bug in Vspeeds boxes color codes has also been rectified. On hardware, there was a bug in the start lever sounds, and intermittent repose of TCA hardware handles, toe-brakes didn't work either without a joystick plugged in. The wingflex has also been refined a little better, and for XP11, the wingtip glass (floating) has also been fixed. My thoughts with the UPS flight are actually few, but worth noting. The LWR Cargo TEMP LO warning (yellow) is still (very) persistent, even though Rotate acknowledged the bug very early in the release phase. My other thoughts are with a lot of current classes of complex aircraft, as there is no SAVE feature for the aircraft. Using the default "Situation" save creates a not very realistic return to the cockpit, and a major reset to make the aircraft flyable again. So you are restricted to do a flight from block to block in one go to get a smooth Simulation. Biggest offender is the non-working ATS (AutoThrottle), that refuses to reset, and the gymnastics when you restart the Simulation... it can be reset to fly correctly, but you will need patience and skill to do so. My point is this is very long-haul flying, and sometimes for ten hours in the left seat, and sometimes you have to break up the simulation, of which you can't do here, it also hates the replay and the X8-X16 speed changes with the complexity... And I loath the ghost throttle simulation, there should be an option to hide the distracting animation. The rear rest cabin still has extremely low-res textures and a non-working toilet, and the cargo loading feature, while well done, is still restricted to 4 containers that disappear when loaded, you need better here if you are a serious cargo hauler. MD-11 is a seriously nice machine in the air, one of the best simulations in X-Plane 12. Internally it is a very nice environment, again with the long hours you have to have change from the left seat options, like a snooze in the third rear seat, or a break in the rear... Great to watch is the excellent fuel management system on the MD-11. It has a fully automatic aircraft balance system, like Concorde it pumps fuel forward after takeoff to keep the CG (Centre of Gravity) within limits, shown upper left on the Fuel page display. In flight the pumps are always switching on or off, you don't just have a Tail Tank, but an Auxiliary tank as well. All fuel tanks are simulated here, including the separate outboard and inboard wing compartments, 18 fuel pumps, 16 valves, 5 manifolds and the 4 fuel feed valves... The full system is modeled for as a physical model for fuel flow and thermal behavior. There are also Automatic and manual modes. Quantity, pressure and temperature for each of the fuel tanks are computed separately. All this data is processed in the custom Fuel System Controller, where logic for most of the sub-systems have been written to simulate most of the system’s functions, including fuel scheduling, cross-feed, CG management, ballast fuel management, anti-ice re-circulation, tip transfer, fuel dump, and abnormal operation. Manual mode, failures and electrical dependencies are also simulated. It's altogether very authentic and realistic. Interesting on the MD-11, is that you can only set your departure Takeoff details, but not the Arrival/Approach settings. This is done as you reach your TOD (Top of Descent) phase by pressing the TO/APPR button. Then you set your Flap position and speeds. Secondary is setting your Arrival Radio Approach Frequency, here at Philadelphia, KPHL, Rwy 27L... the Freq is 109.30 IGLC, but you have to wait until it is available from the list to insert. So you insert the ILS Freq 109.30, then you are taken to selection page to select the correct frequency, here LK6 as it has just shown up on the list, selecting the correct frequency will then insert it into the ILS/CRS box, adding in the Course º degree and the ILS name "IGLC. This is a change in selecting from the list, instead of just earlier inserting the ILS Freq late into the the flight. I'm now over Pennsylvania, tracking into JIIMS4 STAR, but I had to make an adjustment to the flightplan with an extra way point VC177 to make a cleaner rounded turn to finals on Rwy 27L. Going into the final turn it's time to drop the gear! "Chunk, Clunk,Clunk" and its down and we are ready for landing. You press the upper large centre APPR/LAND button centre FGCP to ARM the approach phase (as noted this also arms only the LOC if you selected that option) If you have activated the ILS Frequency correctly it will show lower left in the PFD with the set Flap degree, you can also now set the APPR screen in the ECP, for better approaches. Notable is the auto selection of "Single" or "Dual" landing (Land) selections (green banner top right PFD) , it will flash the selection it will use then LOC it in. I'm sitting at 175 knts, but in reality the MD-11 is certainly a gut sort of aircraft in this phase like I found in the release review, the throttle response is very slow on resetting the speed, so you have to be ahead of the aircraft, sometimes by a long way, to get the right speed in the approach phase, same with the ILS landing phase in resetting the approach speed to the descent angle. Yes your always nervous, it's a tricky approach to get right, with a very heavy and fast aircraft rushing towards the ground. MD-11 as we were told, had the fastest VAPP of any civilian airliner. At MGLW (Maximum Gross Landing Weight), it was usually known to be landing at around 168kts.... and you are aware of that aspect and all that weight in the back. In landing again the MD-11 is very much like the Airbus, as there are landing modes, certainly the callouts are very good, with also "LAND and FLARE on the PFD... I was however seriously again very impressed on how I could just pitch the nose up nicely in the flare to touch the main gear down first. I'm on the runway, so you activate everything you can, in reversers, airbrakes and stand on the toe-brakes to stop the momentum of a landing weight of 204,331 kg, thankfully it all works... ... it's a real substantial beast of an aircraft, so mastering it with skill and ambition is certainly a challenge, but also the MD-11 gives back huge rewards for all the effort... If we are looking at substantial Simulations then the Rotate MD-11 is certainly it, not for the absolute novice, but certainly for the brigade of users that have Long-Haul experience and want a "Heavy, heavy" aircraft to master. Summary The release of X-Plane 12 in it's beta phase... a Version 1.05 beta (September 26th 2022) allowed the Rotate MD-11 aircraft to function in the new Simulator version. Then two updates followed with v1.05 (October) and v1.06 (December) and both were focused on X-Plane 12. The final DC-11 (official) release for X-Plane 12 was the v1.07 update in March 2023. This is the v1.08, with three new features and along with another long bug and fix update. Biggest addition is two EFB (Electronic Flight Bags) or tablets for each pilot. They have four tabs that mirror the Rotate MD11 Menu in... HOME, W&B (Weight & Balance), GndOps, Fails (Failures), the rest of the; Man, Chart, Maps, Apts, Rtes, Data and Notes tabs are the same tools as in the AviTab plugin (required). Other additions are to pause the Simulation on a "Master" warning alert, and the second is again to pause the Simulation before T/D or Top of Descent. There are thirteen improvements to systems, and 35 fixes that covers again systems and hardware intergration, it is a very extensive upgrade here in the fix department. But there are still a few areas that need attention, a warning light for the cargo hold is beyond annoying, the ghost throttle that requires a hide option is another annoyance. But most of all the MD11 needs a SAVE option as it is difficult (not impossible) to restart mid-flight, or if you have a CTD, it is simply too complex to rebuild the systems to work effectively from the standard X-Plane Situation save. I will again state if you are going to think if purchasing the aircraft, is it just too far in it's complexity? I'm not going to waver from the fact that this is noted as a "Study" aircraft, yes you need a skills and heavy aircraft skills to fly it. But once you understand the systems and preferences, it is simply a brilliant aircraft to fly, and a very good simulation, if one of the best currently in X-Plane 12 (also available for XP11). Being a Long Hauler, I obviously really love this aircraft, and with any chance or free time it is one of my prime simulations to fly. The images in this review highlight the the brilliant look and feel the aircraft delivers in X-Plane 12, a top simulation, and a prime simulation for those serious Cargo Jockeys out there. _____________________ Yes! the McDonnell Douglas MD-11 v1.08 by Rotate is currently available from the X-Plane.Org Store here : Rotate MD-11 Price is US$83.95 The feature list is HUGE, so if you want to read it, then open the text file. Feature List.txt 5.83 kB · 147 downloads Requirements X-Plane 12 or X-Plane 11 Windows 8 or Mac OSX 10.12 or newer (using Rosetta for ARM Processors) , Linux Ubuntu 64b 18.04 or newer 4 GB VRAM Minimum - 8 GB+ VRAM recommended Current version: 1.08 (November 1st 2023) You can download this updated v3.0 Updater free here; SkunkCrafts Updater Standalone client AviTab Plugin is now required. Navigraph Subscription only on a monthly or yearly basis or EUR 9.05 / mo or EUR 81.64 / year Designed by Rotate Support Forum at X-Plane.org or http://support.rotatesim.com/ Full v1.08 changelog is here; Changelog v1.08.txt _____________________ Aircraft Review by Stephen Dutton 7th November 2023 Copyright©2023: X-Plane Reviews Review System Specifications:  Windows - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD Software: - Windows 11 Pro - X-Plane Version 12.07r1 (This is a release review). Plugins: JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 : Skunkcrafts Updater Scenery or Aircraft - EDDP - Leipzig/Halle International Airport by JustSim/Digital Design (X-Plane.OrgStore) - US$20.00 - KPHL - Philadelphia International Airport by StarSim (X-Plane.OrgStore) - US$24.00 - Full review available here: Scenery Review : KPHL - Philadelphia International Airport by StarSim (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  8. NEWS! : McDonnell Douglas MD-88 Pro by Rotate goes X-Plane 12 compatible When the X-Plane 12 update for Rotate's excellent McDonnell Douglas MD-88 Pro was released back in early May 2023, it was noted as a "beta" release. I found very few areas that needed attention, but Rotate kept the aircraft on the side of caution. That "Beta" tag has now been removed, so the MD-88 is now fully X-Plane compatible, the update to X-Plane 12 consisted of; Compatibility with X-Plane 12. - New set of cockpit textures and materials. - Added 3D lights to cockpit. - Upgraded exterior textures and materials. - Upgraded exterior lights. - Added windshield rain and ice effects. - Added support for VR. - Added support for high dpi displays. - Improved weight and balance. - Upgraded aerodynamics. - Upgraded engine performance. - Improved cockpit sounds. - Improved anti-ice systems. - Added FMC support for reverse airway lookup. - Fixed LNAV deviation in long legs. - Fixed bug that caused (rare) random CTD in ATI drivers. - Fixed a bug in FMC route loading. - Added a command to toggle parking brake. - Fixed a bug in manipulator class. - Tuned windshield wipers speeds. - Fixed sunscreens texture. - Tuned AP guidance. . Improved T/C and T/D precision in ND. - Updated default navigation database. And X-PlaneReviews covered the MD-88 X-Plane 12 release in full detail here; Aircraft Upgrade Review : McDonnell Douglas MD-88 Pro X-Plane 12 by Rotate One of the more mature and classic airliners now available in X-Plane 12, and earlier X-Plane 11 purchasers can upgrade to the X-Plane 12 MD-88 version for only US$24.95 _____________________ Yes! the McDonnell Douglas MD-88 Pro X-Plane 12 by Rotate is currently available from the X-Plane.Org Store here : Rotate MD-88 Pro X-Plane 12 Price is US$59.95 Purchasers of the MD-80 XP11 can get this new XP12 version for only US$24.95. Use the coupon code included in your original MD-80 XP11 Requirements X-Plane 12 Fully updated (not for XP11) Windows 8 or Mac OSX 10.12 or newer (using Rosetta for ARM Processors), Linux Ubuntu 64b 18.04 or newer. 8 GB VRAM Minimum Current version: 1.50r1for X-Plane 12 (June 8th 2023) ____________________ NEWS! update by Stephen Dutton 11th June 2023 Copyright©2023: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  9. Aircraft Upgrade Review : McDonnell Douglas MD-88 Pro X-Plane 12 by Rotate With the handover from X-Plane 11 to X-Plane 12, as you adjusted to the new version simulator. You lose your aircraft. Well a few of the basic aircraft will translate to the new simulator with their core PlaneMaker tools, but for the in-depth aircraft you cherish, all of a sudden they are not available to fly anymore. A lot of developers quickly did a patch, this allowed you to fly the aircraft in X-Plane 12, but any aircraft was not actually refined until X-Plane 12 went final in December 2022. Some developers withheld the upgrade until X-Plane 12 was completely worthy and stable. With X-Plane 12 it was a bit more complicated than that, as in reality the X-Plane 12 version was not actually stable until v12.04r3 or March 2023. Rotate went both ways, you had a quick patch for their McDonnell Douglas MD-11, but not for the earlier McDonnell Douglas MD-88 (Series 80), so the aircraft disappeared from my routes and network. But after finalising the MD-11 for X-Plane 12, Rotate's attention then finally turned to the MD-88, and here it is and now available for X-Plane 12 in a beta release... "Nice to have you back Mad Dog!". The MD-80 Series is a advanced development of the iconic Douglas DC-9, or was known as the second generation of the DC-9 family. The MD-80 series is a mid-size, medium-range airliner, featuring a fuselage 14 ft 3 in (4.34 m) longer than the DC-9-50. The small, highly efficient wing design of the baseline aircraft was enlarged by adding sections at the wing root and tip for a 28% larger wing. The aircraft derivative retains the configuration of two rear fuselage-mounted turbofan engines, a T-tail, and has cockpit, avionics and aerodynamic upgrades. The airliner is designed for frequent, short-haul flights for up to 172 passengers depending on airplane version and seating arrangement. This version here from Rotate has the MD-80 features an advanced avionics suite which includes two autonomous digital flight guidance computers, "advanced", is not really applicable to avionics of say the next generation of glass cockpits, you could say more in the transition of between the older "Clock" 1970's to the "Glass" 2000's in style and operation, as it still used Cathode Ray Tube (CRT) technology for the instrument displays. But it did come with Traffic Collision Avoidance System (TCAS) and a Wind Shear Warning System, so advanced for it's time. First flight of the MD-88 was August 15, 1987. Rotate released their MD-88 back in December 2015, yes 7 Years ago. But thoughout the X-Plane 11 version run, there have been numerous updates, to be honest Rotate are known as very frequent updaters, to keep the aircraft current. Let us clear something up... on the various updates the aircraft has been only referred to as the "MD-80", but this is the MD-80 Series, the type is the MD-88. McDonnell Douglas MD-88 X-Plane 12 by Rotate On it's original release (and Rotate's first developed aircraft), one thing was instantly very noticeable. The detailing was insane, I even coined a name for it "Ultra Detail", because it set a new standard of quality detail in the X-Plane Simulator (for heavy aircraft). Being a visual texture nut, this aspect was one of the big attractions to the aircraft, plus the DC9/MD80 was also a very iconic aircraft and great to fly. Rotate note the external textures and materials have been upgraded to X-Plane 12. What comes across is a shiny blur over the aircraft, it looks good... but you would be very hard pressed to tell the difference. The biggest fear when developers start messing around with textures, is that you could lose your old library, worse here because the MD-88 has quite a significant if iconic library available... But friends fear not, all the old liveries work perfectly, and they come with that new if slightly X-Plane 12 sheen. In an odd paradox, I found the original liveries more realistic than the default, my beloved Austrian looks glorious in X-Plane 12 The "Ultra Detail", is quite amazing, highlighted rivets, worn panels gaps, oil streaks, dirty, dirty... "you gotta love it". It is all an eye feast for detail, it shows how far ahead the excellent texturing was back then, never bettered even now. Cockpit window detail is pure DC-9 architecture, perfectly realised here. Engines are the Pratt & Whitney JT8D-209 turbofan, noted as the Quieter engine! It produces 18,500 to 21,700 pound-force (82 to 97 kN) thrust range. Incredibly well modeled here, comes with clam-shell reversers The MD-80 Series wing has a span of 32.82 meters that is 4.4 meters longer than the initial DC-9s. Its wing area is 112.3 square meters, and clean with the high T-Tail configuration. Wings are superb here, all the different metals materials that make up the construction are highly visible. I love the leading edge metal design and look, push it out to the open position and the mechanism tracks are excellent. Tri-Cycle gear with two main landing gear and a forward small nose gear, dirty as hell, worked hard, tired, rusted... love it, and perfect. I can bore you for ages in detail, but I love this aircraft for what it delivers, I still don't think a lot of aircraft in X-Plane and in this category still comes close to this sort of feel in a design. External features You can access the MD-80 Menu from the X-Plane/Plugin banner (the same menu is on the FMC)... There are seven menu options; GPU (Ground Power Unit) Toggle, GPS Toggle, Fwd Door Toggle, Fwd Stair Toggle, Aft Door Toggle, Cargo Doors (three ) Toggle and Weight Units (Lbs/Kgs) Toggle. You get a nice GPU unit connected for power to the aircraft, Open the Front door before lowering the stairs, and unfurling the rear stairs is always a great moment, both created for the use of remote regional airport access, as are the three low (Throw the bags in) holds. The right service door isn't activated or animated, and there are no chocks here either? You wish for them both. Cabin The cabin is from another era, thick seated seats, wall air vents, and being a T-Jet an opening door to the rear to the stairway. The one thing that is very apparent is the feel of this cabin, the textures and materials used. Totally foreign to today's passenger, but very endearing to anyone my age, very authentic, even if a few areas are just flat images, but the huge detail is here, like the service door, sad it doesn't work. Cockpit You would be amazed on how small the cockpit is on a DC9/MD80, it can just barely fit in two crew. Open the cockpit door via the up/down arrows... .... and your confronted by a sea of green, with a off cream (dirty) roof lining. Yes the cockpit colour is different, a more an Irish green than the darker green tone before. This cockpit like the external textures has been totally redone for X-Plane 12, but creates an even earlier era feel in the cockpit environment, detail is astounding, a perfect replica of the aircraft... Scrolling though my liveries I found the other two instrument panel variations... the new "Sea of Green", with the Grey instrument panel, and the older Grey Instrument with the darker green textures, obviously the older textures were not configured for X-Plane 12, but they are there if you still wanted that original grey panel look and feel. Texture feel is now more highlighted in X-Plane 12 and it was very good before, you can almost feel the rough surfaces. Yokes are "filthy", "grubby"... or perfect, the Trim Switches don't work, neither does the ATC call button? Hiding one Yoke, hides both... they are independent on the MD-11, but not yet here. You press the base to toggle. DC-9's origins shows on the non-ergonomics at work here, want to add an instrument, then just put it where there is a space... but it works, when you work out what everything on here is. Note the inter-generational Sperry CRT PFD (Primary Flight Display) top, and the NAVIGATION/MAP Display lower. The basic principles of flying an aircraft, like driving a car, are the same, it is the way the instruments are arranged that you have to adapt to, then the way the systems (engines, fuel, electrical hydraulic) are laid out and interacted with. Yes you will need to study in the MD-88 if you want to master it, and the aircraft does have a few odd foibles to consider, but master it, and the aircraft is very rewarding. Glareshield holds "Flight Guidance Control Panel" FGCP, which is controlled by the two fully independent "Digital Flight Guidance Computers" (DFGC). FGCP has controls for selection of Flight Director/Autopilot operational modes and Autothrottle operational modes. Autopilot engage and DFGC 1/2 selector switches. External lighting switchgear is located each side of FGCP. I will note that mastering complicated systems like the FGCP is part of the experience of the aircraft. These are still basically analog system machines, the aircraft's controls (Ailerons, Elevators, Rudder) were all still cable controlled, if the last of the breed. OHP (Overhead Panel) is also a uniform mess, but at least the system areas are (sort of) boxed and labeled, a print out of the systems was always a "GoTo" for finding switchgear. Rotate provide a lot of great information, Manual, Pilot Hand Book and a full Tutorial Flight. A comprehensive Checklist is also provided, which I again recommend to print out (I even made a lot of remarks in the printout to find the switchgear I needed), but it is all part of the learning curve. Left side is top the Sperry EFIS Mode panel, Panel Lighting and Radio panel. On the left is the captain's huge Tiller Wheel, with the Park Brake knob in the center (and YES we finally have a Park Brake Toggle here), right side only has the F/O EFIS Panel and the Radio Panel. Rear pedestal are VHF and ADF Radio frequencies, TCAS/ATC Panel and centre console lighting knobs, rear are the huge Rudder and Aileron Trim Knobs. I'm not yet going into the forward Pedestal throttle quadrant area as we will cover that later. As noted this is a very cramped cockpit, but there is a third folded crew jumpseat, shame it is not animated? MCDU (Multi Control and Display Unit) For it's time period the Rotate MD-88's MCDU (Multi Control and Display Unit) was exceptional, still very good today, but FMC detail has maybe caught up with it and in areas surpassed the original detail... that said it is miles better than the default MD-80 FMS on the X-Plane 12 Fleet. Notes, the System came with an old NAV DATA (2209r1 Sept 22) set (actually noted as updated?), and you will need to update the nav data to the current cycle via Navigraph or Aerosoft (NavDataPro). Important is the aircraft has it's own "Nav Data" folder (like the MD-11) in the Rotate aircraft folder to do the cycle changes. Ditto adding in a CO-ROUTE. The "Company" routes are held in a separate folder again in the Aircraft root folder "saved-routes", not in the usual X-Plane OUTPUT/FMS plans" folder. Also you only have connected MDCU units, not independent yet like on the MD-11, so it feels a little old fashioned. Installing the route is helped by the EFIS/PLN section, and you have to separately insert the Departure and Arrival Procedures... .... like I mentioned, it is a good system as it doesn't send you down any blind alleyways, you can't get out of. 7 Years of refinement has sorted out most of the bugs. There is a two page MENU. It is positioned left side of the pedestal, click to open. Fill in your "Fuel & Load" Data (I use Simbrief). Once filled in, you can then set the same PERF INIT in the MCDU, most data will fill in automatically as you press the corresponding keys, the others data references are pretty straightforward. Same for TAKEOFF REF, fill in airport temp, the rest is automatic. MENU second page is the "Ground Operations". Here you can select the external GPU, GPS (external Pneumatic Source)... Open the Doors (Fwd, Stair, Aft, Cargo), doors have to be open for passenger and fuel loading, which is done in the lower section. The built in "Pushback" is bottom. Never really liked the word "Expedite", but it mean doing the action. One of things that really threw people (or confused) was the setting of the "TakeOff Trim" or "Long Trim". Here you have what you would call a Trim Computer to help you, but it is confusing to use, worse, get it wrong and you will get those horrible takeoff alerts "flap, stabilizer" warnings that said you were a really crap pilot. Here is to do it right. The MTOW CG (Centre of Gravity) % is situated under the GW (ZFW -Zero Fuel Weight and LW - Landing weights are also shown) Here it is 20.6 % of MAC, which is entered by the wheel CG on the computer. Your selected Flap position (15º) is set on the other wheel. The Green pointer marker is the TakeOff Trim position. To set it correctly, you use the large handle (up or down) to set the trim indicator right, when aligned you have set the TakeOff Trim correctly. The Flap selection is just as well done, you don't have the wheel flap adjustment that is on the MD-11, but a large degree flap range from 0º to 40º. The whole throttle quadrant is excellent with those highly worn metal throttle levers at your service. AviTab There is a AviTab tablet on the left Pilot window, but not on the right F/O side (plugin required), click the window to make the tablet appear, to activate is the small button top left corner. Navigraph charts are available if you have an account. You can slightly adjust the tablet up/down-left/right. X-Plane 12 rain effects With the intergration of the "Librain" effects into X-Plane 12, developers can now add the rain effects to their aircraft. But the results are a bit of a mixed bag, even from the best. Here on the MD-88 they are simply excellent. Every window, even the eyebrow windows and the cabin windows get the effects... better are the wiper action in clearing the water, well executed and very realistic, well done. Wing and Window Ice effects are also now available with X-Plane 12, there is also improved Anti-Ice Systems. _____________ Flying the "Maddog" Starting the MD-88's engines is a long procedure. Again I stress to print out the starting instructions out of the tutorial, to make the process easier, or to make notes. Here are some tips... Important to have HYD or Hydraulic pressure, AUX and TRANS both on (lower left F/O panel), it will show 30% Pressure in the "Hydraulic" readouts. Pneumatic pressure levers (rear pedestal), both to UP. On the APU panel put the AIR switch to centre ON (Bleed), EGN (Engine Panel), START PUMP to ON, and select SYS A or SYS B... Select a START switch for Engine No. 1, most start No 2 first as it is not near personnel, or the airbridge. Here I'm on a stand, so I start No 1 first. You will find the N2 % RPM start up, (noted in the Annunciator panel) and when you reach 21 % (N2), you then bring in the fuel on the pedestal. Then you get that familiar P&W JT8D-209 turbofan whine, sounds are quite brilliant, highly realistic on engine startup and idle speeds. But you won't hear much of the whine in the cockpit, those engines are set a long way back from your seat. When one engine started, then do the same start procedure for engine No 2 (Note the Start Switch for No 1 has to be OFF to start No 2), then clean up the ENG board by turning off the start switches, start pump, SYS to OFF, APU Bleed to OFF and then the APU itself, don't forget to move the Electrics to the engines.... and your ready to go. ______________ Important is to set the "Thrust Rating" on the panel F/O mid-left panel, it shows your setting on the EPR and limits the autothrottle, most Autothrust systems do this automatically, but this is back in the time you had to set the limit mode manually, which you do through the phases of the flight. Six modes cover TO (TakeOff), TO FLEX (FLEX Takeoff setting), GA (Go Around), MCT (Maximum Thrust), CL (Climb) and CR (Cruise). You will need a bit of thrust to get the MD-88 moving, you feel the weight (nice) but I'm heavy here at TOW 67,800 kgs. Taxiing can be slightly tricky as the steering is quite tetchy, if your not smooth, the aircraft will wander off the straight line, the rudder pedals can smooth-out the tighter tiller movements, but you have to get used to it... it is the same feel on the TakeOff role and in the landing phase. Setting the TakeOff PERF will also set the TakeOff Bugs... Then brakes off and power set to the TakeOff limit markers. I hold the brakes to gain thrust as LIRF's RWY 25 is quite short (10,800ft), then you go, and GO you do... these unrestricted old powerplants had a lot of thrust in them, dirty as hell as well.... NICE. You power down the runway, with the full focus of centering the white line, not as easy as it sounds.... it needs full concentration to get it right with the rudder pedals and slight twitches of the tiller.... 156+10 knts and you pull back on the Yoke... If you let it, the MD-88 will climb like a banshee if you don't control the pitch, it takes a lot of focus to keep it within the respectable limits, and the FD (Flight Director) is also a big help... Gear lever up and the noisy retraction of the gear. These T-Tail - rear swept wing aircraft can be a bit of a chamaeleon, follow your procedures in one takeoff, then find the MD-80 won't do the same thing the next time around, it can be a bit unnerving, but you have to be adaptable to the idiosyncratic behaviour of the aircraft, certainly when going from the Manual to Automated flight, some areas will work, but other refuse to until you are with in it's required limits (note you have to switch the "Thrust Rating to CL before the AutoThrust will activate), so you have to manually fly the aircraft until ready... I found adjusting the trim early can upset the Autopilot's definition of where the trim should be, so it won't adapt, until you do. Lets be honest here, this sounds all quite hard, but it is also the feedback of flying the MD80 Series, it is a fun aircraft to fly, because it IS so very realistic, and certainly highly rewarding when you get it right, but be aware, you won't get it perfectly right every time... it is just that sort of machine, as it tests you and pushes your skills. For X-Plane 12 there are improvements to the weight and balance, aerodynamics have been upgraded and so has the engine performance to X-Plane 12 specifications, the aircraft DOES actually feel better all round in X-Plane 12 Performance (MD88) is Normal Cruise - Mach 0.76 (448 kn; 830 km/h), High-speed cruise - Mach 0.8 (472 kn; 873 km/h), Range 2,550 nmi (4,720 km) @ 155 pax, with a ceiling of 37,000 feet (FL370), mostly it won't allow you above 31,000 ft with a full load. Another new options (or feature) for X-Plane 12 is the MD-88 has now added support for VR (Virtual Reality). So I expect that highly detailed cockpit to be a brilliant space to be in 3d. Lighting Overall the lighting is excellent, good on the original, but refined here for X-Plane 12. Panel lighting is gorgeous... However you can't see the downlighting in the daylight like you could in X-Plane 11, shame, but it is lovely at night. There are two overhead spotlights (press to use), but they are also a bit on the dim side. OHP however is excellent, as is the pedestal. CKPT FLOOD has three dome settings OFF, ON, ALT THNDRSTRM... or off, mid, and bright cockpit lighting, a secondary lighting switch is THUNDRSTRM, but be careful as it overrides a lot of the panel's lighting adjustments and the FGCP lighting. The cockpit is lit from behind and above, and I love the look and feel of the concept. A note is that the FGCP lighting adjustment knobs are the hanging fangs central glareshield. Cabin lighting is fixed (very bright), but good, with a nice if "Welcome to the 80's" feel... Externally the lighting is very good (X-Plane 12 tuned). Wingtip Landing and front gear Taxi lights are excellent. There are two sets of "Wing" lights, one each for the wing, and another one for the engine inlets, and a middle set of lights (L&R) for "Ground" (FLOOD LTS). Navigation and Strobe are fine as are the ANTI-COLLISION beacons, and note the wing tip detail and the Tail (Logo) light of which are both very nice detail. The aircraft looks very nice in the air, cabin is a bit bright... but otherwise very good. We are already very familiar with Rotate's MD-88, to most the aircraft is an old friend even.... familiar and different at the same time. Here the aircraft's the same one you have flown for years, but then it is not in the newer X-Plane 12 environment. As it looks and feels different. Once at altitude you can relax for a moment and to look, soak and feel in that difference. The great thing about X-Plane 12... for what was very good before, it is now exceptional in the new version. MCDU detail is very good with two PROGRESS pages, the route data, and the Fuel calculations. Detailed is the FMA (Flight Mode Annunciator). It consistently changes with the FGCP commands, there is a lot to learn, and it is very authentic to the real system. You can't oddly however still not cancel the AutoThrust Alert, and sometimes the A/P disconnect Alert, both are still a really annoying anomaly. The Autothrust (throttles) hunts badly in flight, another distraction... both never fixed. Sperry CRT PFD (Primary Flight Display) top, and the NAVIGATION/MAP Display lower are excellent, MAP will show NAID (Nav-Aid) ARPT (Airport), DATA and WPT (Waypoint) details. But with the small display size it feels very crammed in when you have a lot of close waypoints on an approach phase... the Yoke can hide it as well, so you have to put it away in this vital part of the flight. LOWW - Vienna and we are here... the Flight from LIRF (Rome) to LOWW (Vienna) is very short (421 nautical miles), or about 1h 40m flying time... perfect for the MD-88. Tricky is the approach and landing phases. It is a skill to get the right speed to the set Flap position, to make a perfect approach, it's exhilarating as well if you get it right as you feel you are manhandling the aircraft through the air to a safe landing (can you say manhandling anymore, well you know what I mean) The biggest trick is in the low, low speeds (approach), you have to be seriously on your game to get it right... hard is the transition from a middle Flap setting (11º-15º @ 250 knts) to 24, then worse is the cliff that is between 24º and 28º. Get the speed wrong and the MD-88 will balloon badly with overspeed. Setting the MCDU "APPROACH REF", will set the landing bugs, which can be a sort of flap position/speed guide. A lot of users are very familiar with the aircraft, but it can still catch you out with being out of the Rotate MD80 cockpit for half a year. But the MD-88 is a thrill aircraft, not a count by the numbers procedural machine, that is why the rewards are great. Final approach is Flap 28º and 172 knts... The "AutoLand" option here does not work, (VOR LOC and ILS are your APP selections, both separate), but most pilots fly manually in the last landing phase... Gusty winds are around me! 13 knts and the wrong direction for LOWW Rwy 16. Full (40º) Flap @ 142 Knts, and your holding your breath and "Dancin" on the rudder pedals to keep the MD88 straight for the centerline... This is a T-Tail and they have a tendency to drop out of the air at low speeds... this is called "Deep Stall", or "Super-Stall". This is caused by the main stalled wing blanketing the upper T-Tail aerodynamic surfaces, the effect is in taking away your elevator control, worse next is getting the flare absolutely right... ... I found very early in my MD-80 flying that the nose comes right up (pitch) on you, and you can't aim too low either. So it is another trick to get the flare angle on landing the MD-80 Series perfectly right. Down on the hard stuff and you activate the Clam-Shell reversers with their hugely powerful noise, while then holding a straight line while running off the excess speed is (very) tricky as well. But you did it, so you break out a big smile, a "Maddog", smile. So the MD-88 can become easily very addictive, because it goes to your soul and consistently tests your skills in every area, in X-Plane 12 the elements are highlighted up another notch, but you are seriously happy to be back into this cockpit. Liveries Rotate only provide two liveries, the Developer House, and a very old (DC-9 era) Delta. In reality there is a huge amount of paints to choose from, from the past era, modern, and even the downright quirky. Here a small choice from my collection. ________________ Summary The MD-88 was the first release from Rotate, now 7 years ago, late 2015. An aircraft also with very frequent updates to keep the aircraft current thoughout it's extensive X-Plane 11 run, it is widely regarded and a much loved X-Plane Simulation. With the transition to X-Plane 12, Rotate focused more on the later released MD-11, so in effect the MD-88 went out of X-Plane 12 service for six months. Here the MD-88 is now released in it's X-Plane 12 form, so the "Maddog" is back. Notable is that previous purchasers of the MD-80 XP11 can get this new Pro XP12 version for only $24.95. A second generation of the original 60's classic McDonnell Douglas DC-9 Family, the MD-80 Series has the transitional analog Clock" 1970's to the "Glass" 2000's in style and operation, as it still used Cathode Ray Tube (CRT) technology for the instrument displays. But it did come with Traffic Collision Avoidance System (TCAS) and a Wind Shear Warning System, so it was an advanced aircraft for it's time period in the late 80's. referred to as the "MD-80", but this is the MD-80 Series, the type here is the MD-88. The Rotate MD-88 brought in quality "Ultra Detail", extremely graphic detailing of dirt and wear and tear, this suited and reflected the aircraft's era of service, but it also came on large 4K textures that in many cases was not very framerate friendly, certainly on mid-teen computer systems, myself I never had a problem with the aircraft, however with the more powerful Graphic Cards of today, this ultra detail is now easily absorbed and a passed issue. The X-Plane 12 upgrade of the MD-88 has all the required compatibility X-Plane 12 features. Both External and Internal textures have been upgraded to X-Plane 12's sheen, the cockpit is a different Irish Green to the grey or earlier darker tone. Improved weight and balance, X-Plane 12 aerodynamics and upgraded engine performance, are all refined. Lighting internally and externally has also been covered, the cockpit is nice with 3d lighting, but you lose the X-Plane 11 downlighting in the daylight. Externally the lighting still needs a little refining, but the main Nav, Strobe and Wing/Ice/tail lighting is very good with a nicely lit, if static lighting in the cabin. Librain rain effects have added, and covers all windows, as is the better X-Plane 12 Icing effects. VR (Virtual Reality) access is also now available But there is also the aspect of the aircraft being originally 7 years old, in features, and this is noticeable in the fact the MCDU is still a dual and not an independent set of units. Menu's are basic, and there is the missing chocks and the non-opening service door. So no EFB, or modern menus, with just the one basic AviTab. All of which are available on Rotate's MD-11. Honestly over the X-Plane 12 run I would expect the same updating to the MD-11 standard on this MD-88, the current function as noted by Rotate is to get the aircraft flying correctly in X-Plane 12, then later do the overhaul of the details. The main features here are the unique handing and systems of the era, which are extremely good here, if complicated to use. But that is the attraction and why the Rotate MD-88 is so well loved and a respected Simulation, like all Rotate aircraft, highly addictive, lost Six Months ago in the transition, the "Maddog" is back and now flying in X-Plane 12! Highly Recommended. _____________________ Yes! the McDonnell Douglas MD-88 Pro X-Plane 12 by Rotate is currently available from the X-Plane.Org Store here : Rotate MD-88 Pro X-Plane 12 Price is US$59.95 Purchasers of the MD-80 XP11 can get this new XP12 version for only US$24.95. Use the coupon code included in your original MD-80 XP11 Requirements X-Plane 12 Fully updated (not for XP11) Windows 8 or Mac OSX 10.12 or newer (using Rosetta for ARM Processors), Linux Ubuntu 64b 18.04 or newer. 8 GB VRAM Minimum Current version: 1.50b10 for X-Plane 12 (May 3rd 2023) Designed by Rotate Support Forum at X-Plane.org or http://support.rotatesim.com/ Documentation There is excellent full coverage documentation and checklists for the MD-88 by Rotate, including; Rotate-MD-80_Manual.pdf Rotate-MD-80_Pilot Hand Book Checklist.pdf Rotate-MD-80_Pilot Hand Book.pdf Rotate-MD-80_Tutorial Flight.pdf _____________________ Aircraft Review by Stephen Dutton 4th May 2023 Copyright©2023: X-Plane Reviews Review System Specifications:  Windows - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD Software: - Windows 11 Pro - X-Plane Version 12.04r3 Plugins: JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 : RK Apps XPRealistic v2 - US$34.99 Scenery or Aircraft - LIRF - Airport Rome XP by Aerosoft (X-Plane.OrgStore) - US$25.99 - LOWW - Vienna International Airport by Orbx (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  10. Aircraft Update Review : McDonnell Douglas MD-11 v1.07 by Rotate Nearly one year ago in March 2022, Rotate released their second major aircraft release after their well renowned McDonnell Douglas MD-80. This was the most anticipated release of the year, four years in development, and even by X-Plane standards that is a long time. With such extreme expectations the release of the McDonnell Douglas MD-11, the iconic Tri-Jet was always going to be controversial. My first flights on the beta aircraft confirmed the worst, it was an extremely complicated machine, as the design straddled the era between the earlier 1970's analog dial, to the current glass computerised cockpits we fly today. The flight profiles were extremely complicated, as was the aircraft's management systems, it made a "Study" aircraft more like a university degree, and it took me a few weeks to work it all out, worse was that many users became fixated on the last quality MD-11 that was released for Flight Simulator a decade before, very good in it's time, but not relevant to the Rotate MD-11. basically though, for anyone one not prolific in heavy aircraft systems and new to flying heavies, the Rotate MD-11 was always going to be a mountain to climb. For a comprehensive look at the aircraft, here is the X-PlaneReviews review of the release; Aircraft Review : McDonnell Douglas MD-11 by Rotate Yes there were a lot of bugs in the MD-11 original release. From updates v1.0 to v1.04 the lists were endless... but by the time the Skunkcrafts Updater was added in September 2022 (beta access was also introduced). The focus on updates then went to X-Plane 12, just released in the same September... Basically then the last two up dates with v1.05 (October) and v1.06 (December) and both were focused on X-Plane 12. This brings us to v1.07 (beta) currently, and this version can only be accessed via the beta channel in the Skunkcrafts updater. Note that both the "updater.cfg files, the main cfg one and the "_beta" one as well, are both required to update to v1.07. v1.07 is in reality the X-Plane 12 release of the Rotate MD-11 aircraft. It is now fully compatible with X-Plane 12. And a lot of the detail in v1.07 is related to that aspect. In updates, oddly it is sometimes the smallest annoyances that you want fixed... this annoyance was a blinder, in betterpushback. Set the aircraft up for flight, that is twenty minutes of your life, then do the betterpushback... and suddenly the aircraft went into a violent circular spin, burning out the front tyres in doing so. To get out of the drama you had to reset the aircraft, but you lost your perfect setup. As expected I hated it. Now it has been fixed in v1.07 and your set up is kept intact, including your tyres. But currently it all now works, but the front wheels now don't turn but the aircraft does (Now fixed for the update!, if the aircraft still does this, then you have the wrong update). When loading the MD-11 won't beg up on it's tail anymore either, but stay level and flat, this weird X-Plane 12 bug seems to affect a lot of heavy aircraft. On the pushback I was very impressed with the rain effects. With X-Plane 12 you get a conversion of the old Librain plugin, most developers don't adjust the effects, but the swishing and pushing of the rain on the window by the wipers here was very effective, a small detail but an important one from Rotate. If you love heavies, then this MD-11 is a large aircraft that defines the category. Chunky, massive to taxi. Notable is the excellent wing detail, forward leading edge spoilers and the complex flap system... It took four years to create, so revel in the work. My initial flight in the "Diva" was back in X-Plane 11. This release is certifies the aircraft in X-Plane 12, honestly the biggest plus+feature here is the MD-11 in the new X-Plane 12 version, it is glorious to look at. Notable you do get a few anti-aliasing marks along the leading edges and the cockpit instrument surrounds and the textures here are extreme quality 4K. So until X-Plane 12 is adjusted to the cope with excessive texture sizes, then they will show more anti-aliasing jaggies here than many other aircraft, retuned, it is going to be very, very good. One thing you will notice straight away is the XP12 MD-11 is far less dirty... Rotate has reduced the dirty engine smoke effect, which I wish they hadn't as the dirt represents the period past, I never saw the MD-11 as clean aircraft, so it feels far too clean now. Wingflex has also been adjusted to be more realistic, an interesting point when you can step back from the initial development, then you can fine tune these more specific areas. Landing gear bogies have also had the same refined attention. The outer mains have had their tilt reduced, to only a slight tilt, not as dramatic, but more realistic to the real MD-11... just check out the videos. Center landing gear geometry has also been fine-tuned. Over the year, there has been a lot of bug fixes and adjustments to the FMS, noted as the Operative Flight Management Computer. It is a very good FMS system, very deep and detailed, it has also had a lot of attention over the past year and here again with v1.07. SID/STAR procedures LNAV display and guidance have had attention, as has again (and again) the focus is on LNAV trajectory calculations. Users had a fixation of the aircraft's projected curves at a waypoint turn, obsessive even. Personally I never saw this aspect on the MAP display or with the actual maneuver in flight... but still they go mad on about it? More items include VNAV flight path calculations and guidance, and now you have an Implemented flight path interception after early descent command. There are also Improved deceleration distance calculations and better deceleration distance calculations. And there was also a bug now fixed on the AIRWAYS page. X-Plane 12 differences include; CG Calculation and a new GO AROUND page on the FMS. This feature can only be accessed when the TO/APPR is in APPROACH mode (or close to the arrival airport). The K6R key gives you access to the GO-AROUND approach page... ... this page will give you the GO-AROUND mode settings and parameters, a nice new detail. Included now also are slope/wind FMC fields in Situations presets. Finally ILS selection is now by frequency in NAV/RAD page. This one is interesting as the selection of ILS selections can be quite large, and you need the ILS Designator code to find it, sometimes it is easier to set the ILS code closer to the arrival airport as it moves closer to the top of the list There is better throttle and reverser hardware configuration, which is now more user friendly. A lot of addons didn't reflect the aircraft, and a lot of work has gone in to making sure the interaction is now more easier, and there is now support for better throttle beta/reverse axis configuration. In the same sphere, the brake commands and toe-brakes will now work together. But you still can't unlock the parking brake from a default command, a small annoyance, but you will get used to it... also there is the ghosting on the throttles in AUTO-THROTTLE mode, which I find annoying, and there is no selection to turn it off? However keeping your addon throttles at the full MAX position will keep them to a minimum. Now that X-Plane 12 (slightly) more mature, the developers can try to get the lighting more realistic. When a pro developer gets it right, then you see the ambition of X-Plane 12's lighting effects. Here it is excellent. Thankfully adjustment is very easy via the twin OHD panel knobs and the single instrument panel knobs, there is also the side (Briefcase) pilots seating lights and the usual STORM (THNDSTRM) and DOME lighting. Low reflection TakeOff and Landing adjustments are excellent, for a good external view. But the rear cabin/rest area is still completely dark? A needed function as you do a lot of overnight flying in this intercontinental MD-11. I'd like a working toilet as well if possible? Externally it is very good as well, as the lighting is nicely defined... no landing or taxi lighting in the wings on a MD-11, as they are positioned on the fuselage. Navigation, Strobe (HI-INT), Wing & Runway Turnoff and LOGO are all (really) well done. The first update to configure the MD-11 when X-Plane 12 was released, also created probably the worst blackhole aircraft in X-Plane, it was a total blackout in here. Now it is a very nice space to be in. Controversial is the effect of the change of lighting, from the darker front screen view to the "look down", brighter cockpit view. Myself I love it, it works and it feels very natural. You spend a lot of flying hours in here, and you don't want it to grate on your nerves, for me as a well confessed "Hauler", the Rotate MD-11 is probably currently the best Long Haul Freighter you can fly in X-Plane. Note the sharp light silhouettes, the lines are clean and no (if very fine) jaggies. So the cockpit environment is now excellent, yes i'm impressed. There has not been a lot of changes around the instruments. However there are few to mention. The Flight Mode Annunciator (FMA) has had the FMA modes adjusted during descent and approach. The navaids auto-tuning system had a few issues that have been fixed. Heading Bug indicator in LOC mode and ARC commands have also both been fixed. The TCAS symbol is now within the the confines of the ND as is finally the ND aircraft icon during TRK mode is now correctly visible. As i mentioned earlier, the real star of this release is X-Plane 12. You take the two elements of a far more featured Simulator, then add in a sensationally developed aircraft and you get the serious wow factor. In a way this combination shows you the future of X-Plane in both a complex aircraft and a very good simulator environment. Flying from one end of the Mediterranean Sea and back to the other, it was a sensational simulation, I have never in a long time been so enthusiastic in my flying. All I wanted to do was to do it again.... maybe again after that, as this combo really delivers. Look out of your windows at the glorious scenario... the towering cloud formations! This is not X-Plane 11 bland anymore, this is X-Plane 12 spectacular. Admittedly X-Plane 12 is not yet perfect, but the dream is happening, and the future is now here... Fly the Rotate McDonnell Douglas MD-11 in X-Plane 12 and live the dream... I did. ______________ Summary Released just under a year ago in March 2022. The Rotate McDonnell Douglas MD-11 was a complex and buggy aircraft. With a year of numerous updates from v1.0 to v1.06, here is the official update in v1.07 to X-Plane 12. Overall this v1.07 update is just another long bug and fix update. There is nothing here in real new features or details, although the GO-AROUND mode page is new. Everything else here is X-Plane 12 refined, from the details to the internal and external lighting, various FMC refinements as is also the PFD and ND/MAP display bugs and fixes, the full effect of both the refinements and the use of X-Plane 12 cannot be underestimated here, it is spectacular outcome, one very much worth experiencing. And thankfully the betterpushback atrocity has also been fixed, it won't destroy your aircraft anymore! A few points are more wishes... Key input to open the menu. Wanting to load, then unload the same cargo at the other end would be nice (Cargo disappears when the doors close?), upgraded rear cabin area with toilet and lighting... some users ask for the passenger MD-11 version, personally I'm not fussed. VR (Virtual Reality) still needs a few areas addressing. Reading through this update review, you are going to think if purchasing the aircraft if it is just too far in it's complexity. I'm not going to waver from the fact that this is noted as a "Study" aircraft, yes you need a skills and heavy aircraft skills to fly it. But once you understand the systems and preferences, it is a brilliant aircraft to fly, so it is well worth investing your time to learn and master the MD-11. The refinement now coming into the aircraft actually makes it easier to fly, because the aircraft does what you want it to do, and does it well, I think the MD-11 has hit a mature level with all the work put in, I rarely had any issues... understand the MD-11 and enjoy the immense rewards the aircraft delivers... the best aircraft in X-Plane 12 at the moment? That aspect is always debatable, But Rotates MD-11 is certainly currently my best simulation aircraft, addictive and rewarding. _____________________ Yes! the McDonnell Douglas MD-11 v1.07 by Rotate is currently available from the X-Plane.Org Store here : Rotate MD-11 Price is US$83.95 The feature list is HUGE, so if you want to read it, then open the text file. Feature List.txt Requirements X-Plane 12 or X-Plane 11 Windows 8 or Mac OSX 10.12 or newer (using Rosetta for ARM Processors) , Linux Ubuntu 64b 18.04 or newer 4 GB VRAM Minimum - 8 GB+ VRAM recommended Current version: 1.07 (March 5th 2023) Currently the v1.07 update is only available for download using the Skunkworks Updater, the "beta" selection also needed to be selected. Designed by Rotate Support Forum at X-Plane.org or http://support.rotatesim.com/ Full v1.07 changelog is here; MD 11 v1.07 Changelog.txt _____________________ Aircraft Review by Stephen Dutton 10th March 2023 Copyright©2023: X-Plane Reviews Review System Specifications:  Windows - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD Software: - Windows 11 Pro - X-Plane Version 12.04r3 (This is a beta review). Plugins: JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 : RK Apps XPRealistic v2 - US$34.99 Scenery or Aircraft - LIRF - Airport Rome XP by Aerosoft (X-Plane.OrgStore) - US$25.99 - LLBG - Airport Ben Gurion XP by Aerosoft (X-Plane.OrgStore) - US$24.99 - Full review availble here: Scenery Review : LLBG - Airport Ben Gurion XP by Aerosoft (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  11. Aircraft Review : McDonnell Douglas MD-11 by Rotate Although created as passenger variant, the MD-11's biggest claim to fame or it's success is via it's continuing Cargo functionality. The McDonnell Douglas MD-11 came into being with a huge legacy haunting over the aircraft. The MD-11 is of course a derivative of the McDonnell Douglas DC-10. The culture within McDonnell Douglas towards the end of the reign of James Smith "Mac" McDonnell, moved away from their famous engineering prowess to being lead by sales and profit. This resulted in the cost savings on the design of the McDonnell Douglas DC-10 Series. As of September 2015, the DC-10 had been involved in 55 accidents and incidents, including 32 hull-loss accidents, with 1,261 occupant fatalities, The most ill-famed was the Turkish Airlines Fl 981 McDonnell Douglas DC-10 who operating the flight crashed into the Ermenonville Forest, outside Paris, killing all 346 people on board. The crash was also known as the Ermenonville air disaster. Flight 981 was the deadliest plane crash in aviation history until 27 March 1977 (Tenerife). The cause in the failure of the crash occurred when an incorrectly secured cargo door at the rear of the plane burst open and broke off, causing an explosive decompression that severed the critical cables necessary to control the aircraft. To maximize the working space within the cargo hold, the cargo doors opened outwards, making them vulnerable to being forced open at high altitudes under normal in-flight pressure. To prevent this, a special latching system was used that locked shut the doors under pressure when properly closed. To ensure the latches were properly positioned, a handle rotated on the outside of the door pressed small metal pins into the latches; if the latches were in an improper location the pins would not align and the handle would not close. In truth the problem haunted the aircraft for the rest of it's service life. Oddly the same culture at McDonnell Douglas then caused it to be merged with Boeing under the stewardship of Harry Stonecipher. And again the same noxious McDonnell Douglas culture of putting sales, profits and shareholders before engineering proffered deep into Boeing as well. And those aspects resulted lately with the costly issues of the 787 Dreamliner, the late development of the new 777X and the disaster of the Boeing 737 MAX program. In the middle of all this, was the McDonnell Douglas MD-11, and yet somehow the aircraft thrived and returned good service, to be basically to be seen now as the classic three engined aircraft of the period. If even spacing between the eras of the four-engined (B707/B747/A340) to the big-twins (B777, A350, B787). McDonnell Douglas had started to search for a DC-10 derivative as early as 1976. Two versions were considered then; a DC-10-10 with a fuselage stretch of 40 feet (12 m) and a DC-10-30 stretched by 30 feet (9.1 m). The latter version would have been capable of transporting up to 340 passengers in a multi-class configuration, or 277 passengers and their luggage over 5,300 nautical miles (9,800 km). At the same time, the manufacturer was seeking to reduce wing and engine drag on the trijet. Another version of the aircraft was also envisaged, the "DC-10 global", aimed to counter the risks of loss of orders for the DC-10-30 that the Boeing 747SP and its range were causing. The DC-10 global would have incorporated more fuel tanks. McDonnell Douglas was still convinced that a new derivative for the DC-10 was needed, as shown by the second-hand market for their Series 30 and the heavier DC-10-30ER version. Thus, in 1984 a new derivative aircraft version of the DC-10 was designated MD-11. From the very beginning, the MD-11X was conceived in two different versions. The MD-11X-10, based on a DC-10-30 airframe, offered a range of 6,500 nautical miles (12,000 km) with passengers. That first version would have had a maximum takeoff weight (MTOW) of 580,000 pounds (260,000 kg) and would have used CF6-80C2 or PW4000 engines. The MD-11X-20 was to have a longer fuselage, accommodating up to 331 passengers in a mixed-class layout, and a range of 6,000 nautical miles (11,000 km). On December 30, 1986, McDonnell Douglas launched the MD-11 with commitments for 52 firm orders and 40 options in three different versions (passenger, combi and freighter) from ten airlines (Alitalia, British Caledonian, Dragonair, Federal Express, Finnair, Korean Air, Scandinavian Airlines, Swissair, Thai Airways International, and VARIG) and two leasing companies (Guinness Peat Aviation and Mitsui). Orders from Dragonair, Scandinavian and UTA, and an undisclosed customer were canceled by 1988. The MD-11 however failed to meet its range and fuel burn targets. The last of the 200 aircraft was built in October 2000 after Boeing merged with MDC in 1997. Some early MD-11F freighters were built, but most of the MD-11's still flying are now mostly all converted early MD-11 passenger aircraft. The aircraft in this guise is a very attractive proposition to cargo operators, When compared to a 777F, the MD-11 can only be able to carry 81% of the same load capacity (534 vs. 653 cubic meters). However, the latter would also end up being far cheaper aircraft to purchase (even with the conversion costs) and more readily available when compared to the newer 777F. Currently Federal Express still fly 57 MD-11s, including "Jim Riedmeyer" the first MD-11 Built (48401 LN:447, First Flight 01/03/1990). Rotate MD-11 We are all very familiar with the McDonnell Douglas MD-80 from Rotate. Released on 9th Dec 2015, the MD-80 had a troubled introduction into the X-Plane Simulator. Top of the list was that Rotate as a developer back then was very green, add in also they being extremely ambitious in delivering such a complex airliner at the very first go. What did impress though was the speed and the sheer number of updates that followed in the next year (2016) to sort out the complex details and bugs. This is the sign of a good developer, with the excellent backup service and righting of the wrongs quickly.... By version v1.1 X-PlaneReviews picked up the aircraft in a state worth reviewing; Aircraft Update : McDonnell Douglas MD-88 v1.1 by Rotate (XPR did do a release preview also worth looking at). Over the years the MD-80 updates still came in thick and fast, and the aircraft is certainly in a very stable if now a slightly dated machine state. I put the Rotate MD-80 as one of my top ten aircraft, even as high as the fourth best. Yes it still has a few oddities in it's behavior, but as a simulation it is one of the most rewarding best. So how do you follow up that aircraft. Well with the McDonnell Douglas MD-11, or the bigger brother of the MD-90 Series. The aircraft has also been in development for four long years, and in context that is a very long development cycle... putting two and two together and your expectations are going to go through the roof... you are expecting a lot, and even far more than the MD-80 this time around. The result however is what I call interesting. Clarification: This review of the Rotate MD-11 was created under the Rotate Beta program, and not under a RC (Release Candidate), or release version of the aircraft, so there could be changes or even slight difference between this provided version and the final official aircraft, on current check of the latest beta version, I found there was no significant differences in the features or details provided here. The release version is the Cargo variant, which considering the very few MD-11 passenger versions flying around, it is the aircraft you would really desire anyway. There are no current notes from Rotate on if the passenger version will be developed, but on the original announcement Rotate said "It is planed (sic) to be distributed in both cargo and passengers flavors, and Rotate confirmed the passenger variant is still under consideration". When the Rotate MD-80 was released those fair few years ago. The aircraft had a very distinctive style. I called it "Ultra Realism", but a lot of users didn't like it, calling it overdone... but I simply adored it, and I still do. So would the MD-11 follow the same "Ultra Realism" route? Well it does, and again I totally and absolutely love it. Is the MD-11 an attractive aircraft? "Beauty is in the eye of the beholder". My angle is that "Form follows Function", and the MD-11 (DC-10) was created inside out, as the internals dictated what the external look and feel is all about, including mounting that centre middle engine way high above the tail, and the weight distribution that went with that configuration. One thing is very clear though, is that the MD-11 has a very unique presence, a different style and it is a very big aircraft. So the aircraft does create a very big footprint in the simulator, and that aspect then does also create the fear of the MD-11 being a framerate killer. I never seen or even feel that aspect at all here, as the Felis Boeing 742 released last year, as it was in being the same large footprint aircraft that certainly did push those boundaries very hard, if over them, but I certainly don't get the same feeling here at all, but then I'm not greedy with my graphic settings either, and I am also flying on an average system... my feeling is, if I can fly it well with no framerate intrusions then so should you. If you can't then it may be time to upgrade your computer specifications. Rotate aircraft promote the "wear and tear" or hard worked "in it's life" style of design. And not only is the whole intricate detail available here, but it is tired and worn as it should be... so that "Ultra Realism" is very apparent here. The MD-80 is like mentioned is a few years old now, and this sort of approach could be actually now deemed as old fashioned, but it is totally not... as it is perfect. A "walkaround" here turns into a journey of detail, a feast for the eyes, and you will never tire of looking at this aircraft. As there is always something new to discover and absorb. If you are a detail and texture junkie, then this MD-11 will put you in hospital with an obsessive overload. Every access plate, rib, panel are all here to explore, it is all incredible stuff, and in an age of simulation of incredible stuff to feast on. Engines mounted are three General Electric CF6-80C2D1F high-bypass turbofan engines, the same that is on the Boeing 747, rated at 52,200–61,960 lbf. The engine pod design is excellent as is the chrome inlet surround, inner fan and spinner. But the real "gobsmacking" detail is the outlet, note that amazing cooper cone, all the wear feel is realism 101, or even 150%, it is all just so good. The iconic DC10/MD11 tail arrangement is also excellent. Detail is incredible, again the outlet cone steals the show... It is quite scary on how far back the GE CF6 is mounted in the tail section. There is a very long inlet to the fan section, and the rear cone and bottom section are also hinged down to remove the engine from the aircraft. If there was not enough weight back here, then why not add in another jet engine, a small one mind you in the APU unit, lower tail. Note the huge APU exhaust outlet, again extremely well done. In reality there isn't much glass in the MD-11. The front cockpit windows are clear. I would have expected a green tint? maybe later in the options? Otherwise the window frames are excellent, with tons of detail and realism. This is a converted passenger aircraft to a freighter. So some great detail from Rotate are the window plugs along the fuselage, and they look really good and realistic in the shaping of the panels. two windows (per side) are left in for wing visual inspection, again highly realistic in detail. Like the DC-10, the MD-11 has a three bogie rear and a nosewheel unit for the landing gear arrangement. A lot of developers model and detail the gear assemblies very well, but they leave them clean, nice but not what you call realistic... here Rotate has done the "dirty" so to speak with not only the full assembly construction, links, hubs and supports and what have you, but covered them all in grime and brake dust... perfection, yes it all is. All the hydraulic lines are there as is also the nice tyre construction with great tyre highlighted detail. Middle support twin bogie is again brilliantly detailed, but the central hull placement means most of the internal section is hidden, very well done though again in quality and grubby detail. Nosegear is also highly detailed and authentic in detail. Here you can see right up into the gear bay, and the great detail is also noted internally... All linkages and assemblies are all highly modeled and detailed, The taxi and landing lights are positioned up very high on the struts on the MD-11. All the gear animations are first rate (and magnificent to watch) and note the forward gear doors that are connected directly to the nosegear struts. So all the external aspects are excellent, and certainly meets the high demands of the high quality we expect from Simulation today, in this aspect you certainly won't be disappointed. MENU The MD-80 didn't have detailed menus, well sort of. There was the Manual you opened that had a two page Fuel & Load and Ground Operations set of options, and the doors could be opened via the banner menu as well. With the MD-11 there is a dropdown X-Plane Banner Menu (Plugins) with two selections; AIRCRAFT MENU and ABOUT. AIRCRAFT MENU; has four tabs... Options, Load Manager, Ground Operations and Failures. ABOUT; Is the aircraft Version Number and Rotate Credits. OPTIONS; This is the aircraft Options page with Seven option choices; - Show Ambient temperatures In Celsius - Show Weight data in Kilograms (Or Lbs) - Show Fluid quantity in Litres (or Gallons) - Reduce IRU align time to 30 seconds (align now) - Default to HPa Barometer setting - Synchronise barometer setting Co-Pilot side - Use 8.33KHz spacing in VHF Radios Lower is the choice to; "Perform Maintenance tasks to all systems", and to note to "Save Options" choices bottom. Situations; Right side has five start "Situations"; - Cold & Dark - Parked with external power - Ready to start engines - Ready to taxi - Ready for departure All selections are very good, but there is no "Turnaround" option which is interesting. LOAD MANAGER; This is your aircraft set up page for Payload and CG (Centre of Gravity/%MAC) and Fuel Quantities, Weight & Balance and Total Weights. Top is the Total Payload and Payload CG settings in KG (Lbs) and %MAC. Then the Fuel Quantities in; Takeoff Fuel, Taxi Fuel, Ballast Tank(s), Ballast Fuel, and Trip Fuel. Notable is the Fuel loading settings as the interesting part is the aircraft balance setting. The MD-11 has extra AUX tanks for the TAIL TK (Tank), CTR (Centre) TK and the AUX UP TK, of which you can select to use. This can be very hard to set up, because the MD-11 aircraft is very, very sensitive to it's CG balance. The really hard part is that where do you get your "Ballast" fuel info from, certainly not from SimBrief, as it is not listed there. I set up a route (and not using the "Ballast" function), and somehow it just didn't work for me... Rotate notes that they are going to "Rethink" the fuel layout. Basically My attitude is to fill the main centre tanks then just adjust the AUX tanks automatically to fill to the amount of excess fuel required. You can "Extend Controls" (bottom left) of the Weight and Fuel Quantities to load the different Cargo Compartments, Upper and Lower decks... "Simple Controls" returns the menu back to normal size. On the Right is the "Weight & Balance (ZF-CG and TO-CG) graph to see your loading and takeoff limits (or limitations), and below is the Totals of the TOW (TakeOff Weight), ZFW (Zero Fuel Weight), TO-CG (TakeOff - Centre of Gravity) and ZF-CG (Weight and Trim) both %MAC. Finally bottom is the option to "Apply (set) load configutation to aircraft and FMS", This will transfer the set loading data directly into the aircraft (fuel and weight) and %MAC into the FMS. GROUND OPERATIONS; This tab allows you to use "Static Elements and to open and close the aircraft doors, with a few nice features as well. Ground Services; There are six selections for "Ground Services". They include; GPU (Ground Power Unit), which is very nice (you can also use the COMMAND Toggle "GPU_power_request_toggle" as well to activate the GPU). Wheel Choks (sic)... Wheel Chocks, Cockpit Stair, a very nice RF Door set of tall stairs, Fuel Service, Load Aircraft and a Push Back option (I would still use betterpushback). Menus right side are the multitude of door options "Cabin Doors" L/R in forward and rear fuselage doors. Cargo Deck Doors have four options... Cargo Main (LF top), Cargo Fwd (RF bottom), Cargo CTR (RR bottom) and Cargo Aft (LR bottom), the Cargo aft left door is very similar to the BULK door. The "Load Aircraft" feature is very similar to the INIBuilds loading feature... Select "Load Aircraft" from the menu and the Cargo door opens... then a truck turns up with four trolleys with containers and a very nice K Loader. One by one the containers are then loaded onto the aircraft... it is well done, and I really liked the way the tug and trolleys move up to unload themselves onto the K Loader... ... but you only load on those four containers, there are no more, then reopen the LF Cargo door and "poof!" they have all gone? So I will note the feature as a WIP (hopefully), will we have later more containers (and their weights) and then actually in keeping the load on the aircraft until you unload at the destination. So far it looks brilliant, but feels currently not finished, or even feasible for a cargo hauler. FAILURES; The "Failures" feature also feels a little underdeveloped? You get nine options in; APU, Air, Electrical, Engines, Fuel, Hydraulic, Instrumentation, Fire and Other. But the options are limited to only one in "Fail Now" of which will fail the choice option. It will "Fix Now" so you can quickly rectify the failure... but there are no timer or altitude failure options. Bonus is that there is a lot of failure options to choose from, as the lists are quite long and detailed, but I feel this is another area to be improved more later. One last note on the onscreen menu. It is a fixed screen menu with no scale or movement around the screen, that is making it a bit crowded when in use, but it is simple and well done to use. Cabin/Deck The view we all savour... going aboard. External view looks good, fuselage doors open upwards and inwards, à la Boeing 767. Behind the cockpit is the crew rest area with a small galley and two armchairs, it feels far more smaller here than the same on the Boeing 777... the detail in here is extremely Lo-Res and not a priority to the overall design, Rotate says all the rear textures are this way for good framerate processing, fair enough, but I feel there was enough framerate ceiling to easily do this area in a more Hi-Res feel and detail. Objects and text are blurred and it feels ten years older in here than with most current aircraft, than it should be. The current X-Plane obsession with toilets is also not used, the toilet door is firmly closed and unusable.... shame. It is the same with the upper and lower cargo decks... HUGE, but again very Lo-Res in detail for frameweight benefits... but nicely passable. The MD-11 cargo capacity is HUGE, there is so much spare meter space... you can see why these old jets are hard to replace, as they can carry so much capacity cargo. Cockpit (Office) The feel inside is very Rotate as well, I call it "Edgy Grungy", a lived in and worked in environment like within the Rotate MD-80. Certainly this it is not a refined interior, more like a cargo ship to an ocean liner. If I could name an aircraft it would be "Nostromo", after the Space-tug in the Alien Film. It is a workman like environment. The cockpit is set up for a three person crew, but the aircraft is only flown by the two forward pilots, the third is really just a loading officer or a relief pilot in the third seat. The three seats are bulky, and expertly modeled, love the authentic chunky headrests, and the molded document storage backing frame and the molded lower seat frame. Seat material is a blue wool fabric with large sheepskin covers to keep you comfortable on those long-hauls... sheepskin is extremely hard to do with hard modeling, but it looks realistic in here. You are instantly aware of the very heavy textures of the window frame moldings. First thoughts are that they have been a bit overdone or with poor awareness by Rotate, but they are perfectly authentic (I checked out the numerous MD-11 videos), they give the aircraft a more older feel of it's period than what it actually is. Like with the MD-80 the excellent detailing surrounding you is excellent. Notable is that the front side windows that are nicely animated. Turn the handle and the lock catch works, then the window winds backwards... nice! The MD-11 could only be an American aircraft. It has a big if huge cockpit, tons of space and chunky controls, like a big American car or truck, everything in here feels oversized or "LARGE with that". Pilots love the space and oversized windows, you sit up high and proud in the machine. Textures are extremely good (and nicely worn). You have a six display screen arrangement wide across the facia, there are three displays for each pilot... ... and you instantly want to grab and to feel those lovely chunky yokes. Radio button is built in, but the electric trim switches don't work? Power on via the single BAT (Battery) switch on the Overhead Panel (OHP) and the aircraft lights up like a Christmas Tree (I put the aircraft here on EXT PWR (External Power)) It looks complex... because it is. Well that is not entirely true. As the MD11 is again a transition machine from the older analog (clockwork) era to the current automated glass cockpits, the systems are spread out and visible like in the earlier aircraft, but not yet as totally automated as in the modern era. But it is an auto glass cockpit, just with a lot more buttons. Thankfully the systems are laid out in a point to future ergonomic layouts, and there is provided by Rotate an extremely comprehensive set of manuals (20 Manuals actually) covering almost every aspect of every system. So there is a lot to learn and study in here. First you can hide the yokes. You can click (hotspot) on either base of the yokes to make them disappear, so they are each independent of each other. A lot of users hate dirty displays... I am certainly not one of them. You get the lot here in; smudgy fingerprints, cornered dust, spittled glass, it is all lovely "dirty" realistic wear and tear... the total answer to "get a life" dirt haters, this is "real life stuff". Instrument Panel The six display layout is pretty easy to understand, per each side pilot they are called DU (Display Units). They consist of the outer PFD (Primary Flight Displays), middle ND (Navigation Display) and inner EAD. The EAD is split with the left display the PED (Primary Engine Display) and on the right the SD (Secondary Engine Display). Centre panel is the Gear lever and the four gear annunciator lights. Top is the "FGCP" or Flight Guidance Panel or Autopilot. The PFD is familiar, but it isn't? Using a lot of colour (mostly orange or amber) it is unusual to the eye, but the layout is extremely highly detailed here from Rotate (call it authentic if you like). From the off you have to understand the language used in the MD-11, it is modern in a way (very Airbus, or early Airbus), but again quirky in it's own way. Again study is certainly required to master the systems, or their quirks. Speed and Altitude tapes are left and right, with a complex V/S Vertical Speed built into the right tape. Autopilot and AutoThrust (A/THR) functions are top, with a compass heading at the bottom. Centre is the Artificial Horizon with a built in pitch markers and Rate of Turn markers. We will go through the banner command FMS (Flight Mode) Annunciator system later. Interesting is the side SISP (Source Input Select Panel). Here you have options for the PFD. FD (Flight Director) Off (Flight Director 1 is always on unless turned off), FD 2 (Flight Director 2), CADC (Central Air Data Computer), IRS (Selection allows normal IRS or Aux IRS sources). FMS (Switch between FMS 1 or FMS 2), VOR (Selection of VOR Source) and again APPR, in selecting ILS 1 or 2). Here the image below right shows the options activated. It is important to understand how the upper left and right glareshield ECP (Electronic Control Panel) or usually noted as "EFIS -Electronic Flight Instrument System" interacts with the display units... the ECP looks complicated but it is actually quite easy to use. Only the Baro, in SETTING, STD and MINIMUMS (both RA and BARO) are used in the PFD, the rest of the buttons are used for the ND (Navigation Display). Top is the Magnetic North or True North selection. Then five options for the ND display in; MAP, VOR, TCAS, PLAN and APPR. MAP options include TRFC (Traffic), DATA, WPT (Waypoint), VOR/NDB and ARPT (Airport) that are listed in the left lower box (ND Display) Here (above) are the first two options in TRFC and DATA that is shown (Data puts route and speed data on the screen). You can adjust the RANGE via the two central buttons INCR/DECR. Finally are the VOR and ADF Pointers. Selection will put the details and VOR direction into the MAP, ADF is not working here because there are so few now. Frequences are set in the FMS (Flight Management System) NAV/RAD page. Other notable points in the MAP display are the GS (Ground Speed) and TAS (True Airspeed), Waypoint and Distance, and finally a Clock/Timer. Both the PED (Primary Engine Display) and the right SD (Secondary Engine Display) both show the engine performance data, here shown are both situations in (top) the engines are cold and (lower) the engines are hot or running. PED; Three readouts cover the N1, EGT (Exhaust Gas Temperature) and N2, TAT is top right. Lower is a "Warning Panel" (ECAM) that shows four states of warnings and alerts; CYAN Level 0 (Informative), AMBER Level 1 (Caution) and 2 (Framed Caution) and the RED (Fire) Level 3. SD; The secondary display is more flexible. Again the engine readouts dominate, but the readouts are different in Oil Pressure, Oil Temperature and QTY (Quantity). Lower is the NAC TEMP, EVH COMP and TEMP readouts Banner holds the GW (Gross Weight, and Total FUEL, CG (Centre of Gravity), Cabin Alt and Rate are all shown across the top of SD display. Two important items are also shown here (arrowed). Top centre is the (very important) STAB Trim and the APU (Auxiliary Power Unit) N1, EGT, N2 and Oil readouts. The SD also has other page options... Set behind the Throttle quadrant is the SD control panel. On here are twelve buttons representing; ENG (Engine default), Blank, Blank, ND (Navigation Display - Not used), CONSEQ (Consequence), STATUS, HYD (Hydraulics), ELEC (Electrical), AIR (Air-Conditioning), FUEL, CONFIG (Configuration) and MISC (Miscellaneous). Flight Management Computer (MCDU) If you have used the MD-80 FMC then you should easily find your way around this FMC System, called here MCDU (Multipurpose Control Display Units). There is a lot more data involved, but the layout and the use is almost the same. Notable also like the MD-80 there are no pop-out (2d) panels, you go to the MCDU, it does not come to you? (all the flight displays don't pop-out either, which is bad news for home cockpit builders). Replication of the Honeywell Pegasus MCDUs is first rate, with two displays forward and one rear on the pedestal. The rear is of course for display only, but some of the basic pages work. The feeling here is that this unit could become active in the future, as certain active pages do pop-up and are active. Set between the two forward MCDUs are the backup Altimeter and Artificial Horizon, Auto Brake selector and the Brake Pressure gauge (that works). Brightness of the displays have to be all adjusted (like with the MD-80, you also update the Navigation Data in the same "nav-data" folder, so one Nav Data download can be used for both aircraft, but don't change the spelling of the folder, as it is different to the MD-80). INIT (Initial)page has three selections F-PLN, WEIGHT and FUEL. There is a lot of data to input here, but there is that helper fill in tool in the menu, data detail is very, very good. FLIGHTPLAN (F-PLN) input is very Airbus, and the route scrolls around like an Airbus MCDU screen, F/PLN has two pages, and wind input is added in later. Both T/C (Top of Climb) and T/D (Top of Descent) are both featured. TAKEOFF Preferences are highly detailed, But listed here under the TO/APPR key, note the "-STAB" balance setting with the selected Flap setting. PROGRESS (PROG) pages 1&2 are also excellent and well detailed. ECON (Economy) Pages are selected under the PERF Key... CLB (Climb), CRZ (Cruise) and DES (Descend) and are all covered DIR INTC (DIRECT TO)... There is a DIR-TO tool, but no HOLD function. The RADIO page is quite basic... note the input of the ILS/CRS (ILS/COURSE) Frequency which you have to input manually, highly notable is that you also have to insert the Frequency unusually to activate it which we again will cover later. Other option on the ILS is to just use the "LOC" (Lock) feature. VOR 1 and VOR 2 Frequencies are set in the banner. The MD-80 users will be nodding and saying "Yeah, yeah.. not to much different is it", but there is a lot of different detail or minute in this MCDU to study... a lot is straight forward, but still different, so be aware... and if you input wrong it has a huge effect on the flying (balance) of the aircraft. Overhead Panel (OHP) The Overhead Panel is complex? Three Engines makes for a lot of buttons and systems on one board. Thankfully ergonomics has taken place here to give you panel flow. The MD-11 was completely system redesigned to intergrate for two crew operation, were as the DC-10 had a Flight Engineer (and Panel) third crew member. A lot of the functions are very easily recognised, but there are a lot of buttons for side systems (Aux Pumps and so on) that are essential to the operations of the systems.... So study is obviously required to understand all the systems presented on the board.... This means, just pressing the buttons you think you need and then go flying will result in a major system failure, meaning then your going to ruin a very nice aircraft, so you can't be cocky bugger in here. Layout is column left (top down) panels; ADIRU (Air Data Inertial Reference Unit) Navigation, Cargo Temperature, FADAC (Full Authority Digital Engine (or electronics) Control)... Main centre column panels; HYD (Hydraulics), ELEC (Electrical), AIR (Air-Conditioning) bottom FUEL.... Right column panels; Service Panel, Cabin Press (Pressure), Anti-Ice, Test Panel. The chin bottom panel; Left/Right Wipers, OHP and Dome/Storm lighting, Instrument lighting knobs, EMER LT (Emergency Lighting), No Smoking/Seat Belt switches, Call Reset... External lighting (Landing/Nose), Wing/Turnoff Runway lights, NAV (Navigation), LOGO, BCN (Beacon) and HI-INT (Strobe) lights. Note a few switches in the lighting panel are opposites, off can be in or out on selection. It is clever in that the non-essential lights are in off, but the essential NAV, BCN and HI-INT are out off. Upper OHD is centre the three FIRE handles, TEST can be done far right with ENG/APU FIRE TEST button. CARGO FIRE panel is left, and the APU (Auxiliary Power Unit) panel is set right and quite high up (arrowed left below). The rest of the OHD is the Circuit Breaker (fuse) panel (non-working). All the panels (annunciators) can be tested, right down to the infamous cargo door (CARGO DOOR TEST) arrowed above. Throttle Quadrant The central Throttle Quadrant is simply a beautiful thing. Really well recreated for your pleasure... Far left is the Long Trim Handle, then the T-Bar (with working catch selector) SPD BRK (Speed Brakes). Those three sublime Throttle Handles have built in reverser handles, then the right hand Flap Selector with the DIAL-A-FLAP selection (more in the "Flying" section). Front of the quadrant are the three engine starter switches, with below the same corresponding fuel selectors. Notable on the throttle handles are three buttons... at each end throttle there is an A/THR (AutoThrust) disconnect button, and a centre (white) button is to kill the alarm. Pedestal The rear pedestal is really the radio panel. It has left-right VHF and HF 1-2 CPR Radios upper with the Audio Control Panel below, and the Weather WX Panel mid-left, then the Transponder panel below. Finally bottom left is a third VHF 3 Radio Panel. Both the manual roll and rudder trim wheels are centred rear. We have already covered the upper SD Control Panel and the centre MCDU. Setup and Testing System depth on this MD-11 is EXTREMELY deep, there is nothing on show here but total realism. If you want to understand the real depth of the systems I recommend to watch this real world video before attempting to use the aircraft; MD-11 COCKPIT SETUP The cross reference to the Rotate MD-11, and the parallels are freaky close. Highlights here are the non-instrument setup (cold start). Testing the different areas are excellent... you can test (as earlier noted) all the systems and panels, the fire systems are particularly good. As all of the FIRE/APU and Fuel switches can be tested and checked. When setting the inertial navigation system or INS, it will also test the above "CARGO FIRE" panel (quite correct), or it can be tested independently... Turn on the three INS switches and the system will align, it is slow(er) than most alignments, and if you want to check... ... the alignments, then they can be found under the REF button <POS REF then page 2 IRS/GNS POS... ... you can also test such items as the landing gear... push the gear lever down (on the ground of course), and the gear system will test itself, and it is all so brilliantly done. There are so many areas that are real world duplicated that obviously can't all be replicated in this review (unless you want to spend days reading it), so these items above are just a small preview. Flying the McDonnell Douglas MD-11 In most cases when you fly big "heavies" the operations are either in one or the other, in being say before the modern era (i.e... 60s or 70s), or the modern very automated cockpits of today's era. The MD-11 is neither or sort of both, as it is set at the crossroads between the different eras. Like noted it leans more towards a Airbus style operation than the Boeing manual aspect which is interesting as this is a very American style aircraft, so if you approach the aircraft in an Airbus manner, you will find it easier to operate. For once you will need to study the operations in here, because if not, it will confuse you into doing the wrong operation protocol... and you can't do that. Lets Start... Power is already on via the Main Battery Switch OHP... I'm on Ground Power so it is time to start the APU, the APU button is on the ELEC panel. (the APU panel is also way up on the right on the OHP, this is the main APU STOP/START (arrowed below left) that can also be used), then make sure the APU is starting up via the SD (Engine) display, no action then press the button again. Once the APU is up and running then press the APU BLEED (AIR PANEL middle right) to supply air and pressure to the aircraft systems. Two backup (AUX) Hydraulic pumps need to be on, plus the SYSTEM switch by them is also turned to MANUAL... APU running you can now switch over the internal power supply feed and shutdown the External Power (GPU). Next is setting up the Bleed from the APU to start the MD-11, so you press the two ISOL (Isolate) buttons, the system should switch again to MANUAL, but once activated it will go back to AUTO. Engine Ignition (or igniters) are on the left lower FADAC OHP, these are the A and B channels and MUST be kept switched on when the engines are running or for the whole flight, "Igniters" is really the wrong word here (although everyone refers to them in that aspect), they are power supply switches and switch them off and it will shutdown the engines... .... now we are ready to start the engines. The ENG START Switch (Yellow) is below each engine throttle, and to start the engine you switch it upwards. Engine start sequence is 2 (Middle), 1 (Left) and then 2 (Right). The centre engine powers the air-conditioning and other AUX systems, so it is started first. Note a lot of MD-11 pilots only start the No. 2 Engine for taxiing on the ground, but that depends on your weight and configuration... The start sequence will show soon with action on the N2 (No.2) engine display... ... the N2 percent% will rise until you reach 17% N2, then you switch in the Fuel with the FUEL (Flow) Switch below the ENG START Switch, it does take time to get to the 17% N2 threshold, so you have to be patient, and you can't start a second engine while the first start up procedure is in progress, it won't let you do that... so starting all the three engines can take time to do. The engine numbers should settle down around 25 N1, 431 EGT and 64.4 % N2. The ISOL and APU Bleeds should then automatically cancel once the engines are running (AUTO Mode), but if not then cancel them... you can now also shut down the APU (It takes forever, so don't go pushing the button again and again, and thinking it is not working?) Then you set the STAB Trim, the trim number is shown on the TO/APPR buttom on the FMS, and ignore the -(Minus) trim, as it is not required unlike on the Airbus, you set the Trim via the Long Trim handle (left throttle quadrant) or with the keyboard trim (recommended). Another unique feature on the MD-11 is the DIAL-A-FLAP System. This gives you quite a unique variation in the flap angle than on most heavy aircraft... Select Flap 10, which is shown on the Pilot's PFD (bottom left) and then "Dial" in the finer flap angle degree by using the adjustment wheel right of the flap handle, it can be adjusted from 10º to 25º flap, I selected 11º for Takeoff. The DIAL-A-FLAP can also be used also on the approach phase, obviously not on the actual approach phase, but coming into the circuit for landing and reducing speed... so you can tune the flap to the speed exactly, and then get the perfect circuit speed you require, this is a feature I REALLY like as it eliminates that huge drop from one flap degree position to another, adjusting the wheel as fine degrees can smooth it all out in the transitioning in the slowing down of the speeds. The MD-11 is a dot the i's and cross the T's sort of aircraft. So there are a LOT of parameters to set, and you will need to cover all of them, miss a setting and the aircraft just does not like it, and the MD-11 will usually tell you. STAB (Trim) is set here to 6.0, and Flap at 15.0º The TakeOff data (TO/APPR) is very good and highly detailed. Notable is that only TO Is available at takeoff, and the APPR data only later in the approach phase. Off the (Park) brake and we're rolling. As noted three engines will move you forward, so you will need to touch the brakes frequently to keep the taxi speed under control. I checked in just using (or being powered only by) the Middle-Engine, and that is about perfect. The MD-11 is a BIG aircraft, so you need to anticipate turns... the tiller does not seem to turn, then it does! so you have to find it's sweet spot to manoeuvre the aircraft professionally around the taxiways. You are also sitting way out in front of the nosegear, so another thing to be aware of in swinging around the tight taxiway bends. Most MD-11 pilots use their own seat base position as a bearing of where the nosegear position is set to on the turns and the aircraft positioning. The FMA banner display in the PFD can be at first very complicated. Any white bands means the system is not engaged, but ready in ARMED (showing values and modes). Red bands (warning) means a primary system is disengaged (A/P or A/THR), Amber bands means a failure in the system. No bands shown around the PFD banner data means it is in ACTIVATED mode. White also represents the FGCO (Flight Guidance) values and modes, Magenta represents the FMS (Flight Management) values and modes, green is for "Dual Autolands", and again Amber for failures. Set the Ground Spoiler to ARMED, by upping the T SPK BRK lever like on the MD-80, and the AUTO BRAKE to T.O. It is Important to ARM the AUTO FLIGHT (mid-FGCP button) the bigger lower one... and this sets the A/THR (Auto Thrust) to the T/O THRUST mode on the PFD. You can put the throttles full up... and the A/THR system will protect and keep the thrust to or within the T/O thrust limits. The MD-11 can be a bit of a handful as the speed builds, so you need skill here to hold the aircraft straight down the centreline, but it is very highly realistic.... ... as the speed builds the set speed bugs will now adjust correctly to their speed positions, after v2 is FR or the +10 marker to rotate the aircraft. Set the "Positive Climb" to around 10º, (depending on the T/O weight you can go as high as 15º) and gear UP... and watch the theatrics. This show alone is well worth the admission price. You press the same AUTO FLIGHT button again to activate the Autopilot, AP1 or AP2 to your option (usually AP1), then to lock in the route you press the NAV (NAV 1) button under the heading selector.... There is no V/S (Vertical Speed) button, so you just go straight to the right V/S wheel and you just select your climb rate (or descent rate), MAX rate of climb is impressive at 6000 fpm at low altitude, but you wouldn't do that with most load rates... 4300 fpm is normal with 3,000 fpm with a heavy load. It is very important to understand the knob operation logic... very, very Airbus, in fact it is mostly similar. Most knobs have the IN (AUTO) and OUT (MANUAL) operation like on Airbuses. So you click (arrow) up or down for each operation. The difference is that in an Airbus when you change say the airspeed via the Speed selector the engines will respond straight away and change the speed.... but in here the MD-11 operation is slightly different, and in the need of getting used to. Change the speed and you get an outlined marker... but the speed itself (unlike in the Airbus) it will not change until you activate it by clicking on the speed knob (arrow down/pull out), and only THEN will the engines will power up (or down) to the set speed selection... All the FGCP command knobs act the same way... Speed, Heading and Altitude, so you adjust then activate the action. This can all be a bit time consuming, certainly when adjusting the finer speeds of say when using the ILS Slope, but you will soon get used to it. Another point is that the A/THR has a lot of safeguards built in, if you want a certain speed (say m.83), but you are already at the operating limits, it won't change the speed from your current set speed (m.80). The system calculates the current weight, power and altitude requirements and then says "yes" or "no" to your command. When that changes (say burning off more more fuel, or a different flight level) then it will allow the change. This is shown on the PFD with the SE and GE as your limits, also the limit is shown on the banner of the ND (Navigation Display)... so you set your speed to the upper SE marker, then select the down arrow to change the speed... .... this is of course depending on the weight, and you are restricted in speed. I found at FL330 (33,000ft) I was restricted to m.80, at FL350 to m.82, but my guess in that go higher to FL360 to get your M.83 cruise speed. If you force your speed, then the marker will only quickly start to fall, and keep falling, so you have to be aware of this! If not your speed will fall off completely and not recover. The same SE and GE Markers also work in reverse, in noting your landing and flap speeds. The Rotate MD-11 is a sensational aircraft to fly. But also very (if extremely) demanding and even tiring with all the work you have to do in here. This is "Simulation" not "Gaming", and a deep study and working simulation at that. You won't cover all the details even in a few flights, but you can in time become very proficient in flying the "The Diva" or the "More Death 2", "Scud" (once you launched it, you were not sure were it was going to land) or the "Marriage-Divorce 11". all nicknames for the MD-11 for various reasons. Sounds are very, very good... there is a very nice cockpit hum with the various systems being used, turn on say the Air-Con and you hear the system being activated and audible, so the sound detail is deep. You are positioned very forward of the engines, so they aren't a big factor on the ground or in flight, but they are there and sound really good, both internally and externally. All sounds are of course FMOD and extensive (the aircraft even creaks and groans under loads) so you can't fault this aspect. The same sort of shouty alerts are in here as in the MD-80, and they can be annoying if even counterproductive of the reasons they are there for, mostly I ignore them. Speed is Mach 0.88 - Max, Mach 0.83 - Cruise (507 - 479kn; 940-886 km/h), with a range of 3,592 nmi (6,652 km) (Freighter, 6,725 nmi (12,455 km) Pass). Ceiling is 43,000ft. There are working blinds in the cockpit and very good they are... they will slide around from the rear, and you can adjust the angle of the blind as well in position... I really like good working blinds, and they are very good in here. Lighting The quality of the X-Plane cockpit lighting today is extremely good. The developers have lots of tools to deliver very realistic night lighting, that is more important here as the MD-11 is a Long Hauler aircraft, 10+ Hours flying is not unusual, and being a Cargo Hauler most of the flying is done overnight... So internal night lighting has to very easy on the eye and highly adaptable. And you are not disappointed here either in the MD-11. There are three adjustment knobs with insert knobs (six) for both indirect lighting and highlight (text) lighting. Two knobs on the OHP cover the OVHD (Overhead) and INSTRUMENT lighting, and the single adjustment knob left on the glareshield covers the GCP (Glareshield Control Panel)... The smaller knob on the INSTRUMENT lighting, adjusts the light left top of the OHP which shines directly onto the pedestal area of the cockpit. ... instruments are lit in both above the FGCP, and with the lower four instrument dropdown lights, very nice indeed it all is. There are adjustment knobs for lighting on the yokes, and nice they look as well in the darkened cockpit... There are also two overhead fully adjustable spotlights (click on the light to activate). There are also two (one for each pilot) "Briefcase" lights or side panel lights, and a one (click) spot light over the rear relief seat. The rear extensive circuit breaker panels have their own lighting adjustment, it is via a knob (arrowed above left) at the end of the wall panel. There are two switches on the OHP that can select both (THUNDER)STORM and DOME lighting The panel lighting can be adjusted right down to just the instruments, but I easily found a nice comfort lighting for the important takeoff and landing periods, or if you want that quiet night cockpit environment... overall excellent. Rear rest area has average down-lighting connected to the DOME button, but the main cargo deck has no lighting at all, shame? External The external lighting is also excellent... There are four forward landing lights, two set high on the nosegear and two that pop-out forward fuselage. The Turnoff Taxiway lighting is in the inner wings with the Wing/Ice lighting... .... you can check out the wings leading edge or trailing edge, via the two observation windows... there is also good tail-lighting. There are upper and lower fuselage beacons, navigation lights, and all are nicely tuned. There is no rear tail (white) navigation light but two white navigation lights each per rear wing tip, strobes are also well refined. Time to go down... Reducing speed to the minimum setting GE, the the V/S to (here) set to 1800fpm... Altitude target markers are installed as are the Climb and TOD (Top of Descent) markers, which are both nice tools to have in planning your ascent and descent... .... with the descent in progress you now get access to the APPR mode (TO/APPR). Here you can select either a 35º Flap or the full 50º Flap approach (or the other way around). All the required landing data is also now available, including the speed limits. Notable is that the MD-11 does not have a set landing speed/flap sequence. The flap required to the speed settings depends on the landing weight? So you will need to download and print out the MD-11 "Speed Tables" to get the correct speed settings for the landing. The landing weight is shown in the APPR page RK1. You will also get a "MSG" (Message) to "CHECK WEIGHTS" before landing to finalise the landing settings. I found the Rotate MD-80 quite tricky in the approach phase with the flaps? Setting the correct speed to the flap setting was awkward in that a lot of times you got it wrong, say in the "too fast" to the flap setting, in bringing the nose or getting a pitch down condition.... In the MD-11 is is far better as you have that DAIL-A-FLAP system to even out the flap angles, it works quite well. Into the circuit of EDDP Rwy 26R, Leipez-Halle, Germany... using GOXLI1V STAR approach. Thoughout all my earlier MD-11 flights, I just couldn't get the ILS (Frequency) to work? Then I found out the issue... Being a though pilot that I am, I filled out the ILS Frequency box on the NAV/RAD panel with the full frequency. In this case EDDP 26R "108.35/263" from the Navigraph Jeppesen chart... that is Freq 108.35 and course 263º, correct of course, but in here that is incorrect, as it does not work? The correct way to insert the ILS Freqency is just to ONLY insert the ILS Freq, or "108.35" and the system fills the rest in, including the wrong course degree? If set correctly you will see the ILS runway code (ILNW) in the section above the Rwy Frequency. I don't know if this set arrangement will continue in the future upgrades, personally I don't think so, but it is a situation to be aware of before landing. Another point is that make sure you do have the correct frequency inserted? I found a few times by setting the frequency early, it was the correct frequency, but set to the wrong Airport/ILS position... checking frequencies closer to your destination airport will correct the system to the right Airport/ILS. On the last turn to finals into Rwy 26R, I drop the extensive gear arrangement... I always drop the gear on the last turn into an runway as it feels and looks very dramatic... it gets the adrenalin going, heightening the senses, shifting in your seat, getting ready for the landing, and here in the MD-11 everything "sure is heightened", it is that sort of aircraft. MD-11 as we were told, had the fastest VAPP of any civilian airliner. At MGLW (Maximum Gross Landing Weight) it was known to be landing at around 168kts. That is fast and the stopping distance was always in need of being scrutinised carefully. Here is a video showing the differences in the landing speeds to a Boeing 757 (Yes I know the angle of the camera could change the perspective). Notable also is that the MD-11 handled very differently than it's forebear the DC-10, if the the same configuration of aircraft, but the DC-10 had far larger wings and in so landed far slower. I'm sitting at 175 knts, but in reality the MD-11 is certainly a gut sort of aircraft in this phase, it has that certain analog feel that you have to go on by instinct and not be totally focused on the numbers, which are obviously dictated by your weight and approach speeds. You will need to find that perfect balance by using both the hard numbers, but then adjusting the aircraft around them until it feels perfect right. You press the upper large centre APPR/LAND button centre FGCP to ARM the approach phase (as noted this also arms only the LOC if you selected that option) If you have activated the ILS Frequency correctly it will show lower left in the PFD with the set Flap degree, you can also now set the APPR screen in the ECP, for better approaches. Notable is the auto selection of "Single" or "Dual" landing (Land) selections (green banner top right PFD) , it will flash the selection it will use then LOC it in. Setting the (ground) Speed Brake is very tricky. It is used like the same in the MD-80, in clicking it upwards to ARM the system, but it is harder to reset back to normal (click down) than on the MD-80... the Captain's position and angle does not help either. Over the threshold and your "nervous" but in command, this is a lot of fast moving aircraft to put down and stop... Notable are the AP (AutoPilot) and A/THR (AutoThrust) disconnects, there is as noted in being disconnect buttons (Yoke and Throttle), but I recommend to set another key command (I used both my joystick and X52 Rhino Throttle). Both disconnects have an A & B disconnect, so one switch is not enough to cover both systems... the biggest note here is that the same commands also quietens the alarms once the disconnect activates, they can be seriously annoying if you can't shut them down... The same FMA banner legend is used in RED Off (Warning), AMBER is failure, WHITE is not engaged (but armed).... BLANK is Active. In landing again the MD-11 is like the Airbus, as there are landing modes, certainly the callouts are very good, with also "LAND and FLARE on the PFD... I was however seriously impressed on how I could just pitch the nose up nicely in the flare to touch the main gear down first. Some if a lot aircraft fight you in this flare phase, but the MD-11 is just simply brilliant here. Your down, but now you have to stop this fast running hulk of an aircraft... I find the AutoBrake a bit too heavy in even the MED setting, MIN is passable, but in a lot of cases I leave the Auto Brake off completely. Here the excellent Reverse Thrust on all three engines is very effective, with a loud powerful thrust that rubs off the speed very efficiently. Notable is that you only use the REV setting to activate the thrust reversers, don't touch or power up the throttles in this mode, as it has the opposite effect!... ... all this comes with light touches on the left and right (Pedal) brakes to keep the MD-11 nicely centred while slowing down... ... and soon you are back in taxi mode and using the tiller. .. again I recommend to turn off the No.1 & No.3 engines and just taxi on No.2, as it makes your life far easier in a moderate taxi speed, shown on the PFD, and then start the GPU ready. Welcome to Leipez-Halle. If you think that landing looked easy, then it took about a week to work out and perfect, this is one seriously complex but rewarding aircraft... but once you get it, it delivers MASSIVELY. Riding around EDDPs long taxiway network, I could only think of one thing "Where to go next", as the list I was creating in my head for the MD-11 was already getting huge... Trans-Atlantic, Anchorage, Singapore, Japan... "Whoo" this aircraft is going to be an absolute blast! Yes the Rotate MD-11 exceeds the expectations and then some, as it is also another level of Simulation, complex and demanding.... you do have to live up to the aircraft, expect to study and spend (a lot) of time working through it before mastering it... it is just EXCEPTIONAL! Liveries There are ten liveries with the Rotate MD-11 package... these include; Rotate House, AVIENT, EVA AIR Cargo, FedEx, Lufthansa Cargo, MartinAir Cargo, Shanghai Airlines Cargo, UPS Cargo Services, VARIG LOG (Logistics) and Western Global. Quality is all exceptional, and a painkit is provided. No DHL? Well DHL don't or didn't fly the MD-11. Summary The McDonnell Douglas MD-80 from Rotate that was released on 9th Dec 2015 had a troubled introduction into the X-Plane Simulator. But the developer very quickly resolved the release issues and the aircraft went on to be one of the best simulations in the X-Plane Simulator, I even put the Rotate MD-80 in my all favorite top ten (currently at No. 4). It is very iconic and deep simulation. This is the followup aircraft to the MD-80 from Rotate, in the McDonnell Douglas MD-11, the MD-11 is of course a derivative of the McDonnell Douglas DC-10. The Rotate aircraft has also had a very long gestation development period, in over four years, so we are expecting a lot, with the insane quality and the popular MD-80 are all aspects that also hover also over the project... it thankfully does not disappoint. This is a deep simulation, with all the systems and operations modelled (there are 20 system manuals alone). So the aircraft is extremely complex and requires study to anyone becoming proficient in using and flying the aircraft regularly. It also requires a lot of skill and system management to master the unique capabilities of this unique between eras TriJet. Modeling is exemplary, brilliant realism with dirt and grunge built in, which a Rotate speciality. Textures are also a extreme high quality, but not so in the crew rest and cargo decks to keep the aircraft within an average framerate balance, and the Lo-Res areas conflict with the excellent quality everywhere else. In reality this Lo-Res aspect is not required as the aircraft has currently no heavy passenger cabin or any heavy framerate details. Notable is that the passenger version is still stated to arrive, but not anytime soon. Sounds and internal and external lighting are also excellent, but again the crew rest area and cargo deck lighting could be better. Features include a good, but not exception Menu and options selections. A few areas again like the "Load Aircraft" feature is still looking like a WIP "Work in Progress", as does the options features on the menu. But you do have a nice GPU, Stairs, Chocks, Aircraft Refueling and all the doors can be independently opened. And the toilet (A current X-Plane fad) doesn't work or has been even included? (This is long haul?) Does the Rotate MD-11 live up to it's huge expectations... in context yes it does, even in areas it even totally exceeds them, there are however areas that still need fine tuning work, and bugs are to be expected on release as this is a very complex and detailed aircraft and simulation... but Rotate should cover those aspects quickly and professionally. Here is another landmark simulation aircraft for the X-Plane Simulator. X-Plane users seemingly to have to wait forever for these iconic aircraft, but again in this case it has been well worth the wait. Big, heavy, complex, demanding and seriously rewarding. The Rotate MD-11 is all of these things and more, in systems and it's depth of simulation, this is again another level of realism and can get extremely addictive... and it is absolutely another classic to enjoy most certainly... and certainly very and highly recommended to own and fly. _____________________ Yes! the McDonnell Douglas MD-11 by Rotate is currently available from the X-Plane.Org Store here : Rotate MD-11 Price is US$83.95 Features Realistic flight dynamics and performance In Depth system simulation All systems listed are simulated according to the specifications of the original model, with all redundancy relevant to the simulation and with both Automatic and Manual modes. Systems tests simulated Engine/APU Fire Test Annunciator Lights Test Cabin/Cargo Fire Test GPWS Test Hydraulic Pressure and Engine-Driven Pump Tests Oxygen Test TCAS Test Weather Radar Test Emergency Power Test Air Air conditioning Pressurization Cargo heating/ventilation Avionics cooling Air System Display Aural-Visual Warning EAD (Engine Alert Display) SD Alerts and Consequences Display SD Consequence Page SD Status Page SD Miscellaneous Page CAWS (Central Aural Warning System) GPWS (Ground Proximity Warning System) TCAS (Traffic alert and Collision Avoidance System) Weather Radar Automatic Flight Dual AFS (Auto Flight System), FD and ATS (Auto Throttle System) All FMA modes simulated Automatic ILS approach with dual/single Auto Land. LSAS (Longitudinal Stability Augmentation System) CWS (Control Wheel Steering) Yaw damper Automatic pitch trim Flap limiting Stall warning with Auto Slat Extend APU APU System, Indication and Control APU Automatic Shutdown APU Pneumatic System Communications VHF communications system Dual Head Communications Radio Panel Audio Control Panels Voice Recorder Panel Electrical AC power generation and distribution Integrated Drive Generator GCU (Generator Control Units) APU Generator ADG (Air Driven Generator) External Power AC Distribution (9 Buses) NBPT (Non Break Power Transfer) DC power 4 Transformer Rectifier Units DC Distribution (8 Buses) Battery and Battery Charger Emergency Power Electrical System Display Fire Protection Engine and APU Fire Detection and Extinguishing System. Cargo Fire Detection and Extinguishing System. Controls and Indications Flight Instruments Complete EIS (Electronic Indication System) Two independent ECPs (Electronic Control Panel) 6 Independent Display Units Navigation Display (MAP, PLAN, VOR, APPR and TCAS modes) Air Data Computer ATC Transponder Aircraft Clock, Timer and count-down Chronometer Standby Compass and Standby Attitude Indicator Standby Altimeter and Airspeed Indicator Source Input Select Panel Fuel Fuel System Controller Automatic Fuel Scheduling Fuel Transfer and Crossfeed Fuel Dump System Tail Fuel Management System Ballast Fuel Control Fuel System Display Hydraulics Hydraulic System Controller Reservoirs and Accumulators Engine and Electric Driven Pumps Reversible Motor Pumps Hydraulic Display Ice and Rain Protection Engine Anti-Ice Airfoil Anti-Ice (Wing and Tail) System Engine Cowl Anti-Ice System Air Data Heaters (Pitot, Static, TAT) Navigation FMS (Flight Management System) Simulated pages: A/C STATUS (2 pages) REF INDEX FLT-PLAN INIT WEIGHT INIT FUEL INIT PERFORMANCE CLB, CRZ & DES THRUST LIMITS FLIGHT PLAN (2 pages) VERTICAL/LATERAL REVISION DIRECT-TO PROGRESS TAKEOFF / APPROACH SID FROM STAR TO HOLD NAV RADIO FIX INFO NAVAID POS REF IRS/GNS CLOSEST AIRPORTS SENSOR STATUS DEFINED WAYPOINT LAT/LONG and P/B/D WAYPOINT WAYPOINT MENU MCDU Messages GNSS (Global Navigation Satellite System) LNAV/VNAV flightpath calculation Takeoff and Landing performance calculations (V-speeds) IRS (Inertial Reference System) VHF, DME, ADF and ILS Navigation Engines (General Electric CF6) FADEC (All regimes simulated) Custom engine model Primary Engine Display Secondary Engine Display More than 200 custom failures Dual cockpit Independent pilot and copilot controls and displays. Two independent MCDUs control two independent FMCs. Sources of instruments can be selected for pilot and copilot independently. All relevant systems have separate controllers for redundancy. Accurate 3D model and HD textures External objects and detailed animations Aircraft loading animations Cargo loader and cargo truck GPU Airstairs Cockpit window animation Cargo Doors Fully animated landing gears Winflex Engines reversers animation Aircraft Menu Options Situations (C&D, Taxi and Takeoff presets) Load Manager Ground Operations Failures Realistic 3D sounds Detailed sounds with real cockpit sources and FMOD dynamic effects 3D lights, including: Exterior lights Cockpit lights Panel lights Flood lights Dome light Reading lights Briefcase lights Floor lights Map lights Cabin lights 10 Liveries Rotate livery Avient Aviation EVA Air Cargo FedEx Lufthansa Cargo Martinair Cargo Shanghai Airlines Cargo UPS Varig Log Western Global Airlines White livery VR support Requirements X-Plane 11 (Fully updated, non beta version) Support for X-Plane 12 when available Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM recommended Current version: 1.0 (March 24th) Installation Download of the MD-11 is 1.07Gb and it is installed in your Airliner Folder as a 1.87Gb folder. Activation is via the standard authentication Key. There is no Auto-updater by Skunkcrafts for updates, so currently you have to redownload any updates via the X-Plane.OrgStore. Designed by Rotate Support Forum at X-Plane.org or http://support.rotatesim.com/ Documents Provided are three sets of documents Included with the package. It is a serious comprehensive package of manuals and information, but well worth studying. Rotate MD-11. Introduction & Product information 1. Systems description 2. Limitations and checklists (Limitations and checklists) Rotate MD-11 Normal Checklists (Systems description) 1. MD-11 Systems description-Aircraft General.pdf 2. MD-11 Systems description-Air.pdf 3. MD-11 Systems description-Aural-Visual Warning.pdf 4. MD-11 Systems description-Automatic Flight.pdf 5. MD-11 Systems description-APU.pdf 6. MD-11 Systems description-Communications.pdf 7. MD-11 Systems description-Electrical.pdf 8. MD-11 Systems description-Emergency Equipment.pdf 9. MD-11 Systems description-Fire Protection.pdf 10. MD-11 Systems description-Flight Controls.pdf 11. MD-11 Systems description-Flight Instruments.pdf 12. MD-11 Systems description-Fuel.pdf 13. MD-11 Systems description-Hydraulics.pdf 14. MD-11 Systems description-Ice and Rain Protection.pdf 15. MD-11 Systems description-Lighting.pdf 16. MD-11 Systems description-Navigation.pdf 17. MD-11 Systems description-Engines.pdf 18. MD-11 Systems description-Doors.pdf 19. MD-11 Systems description-Landing Gear.pdf _____________________ Aircraft Review by Stephen Dutton 24th March 2022 Copyright©2022: X-Plane Reviews Review System Specifications:  Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit -32 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo M2 2TB SSD - Sound : Yamaha Speakers YST-M200SP Software: - Windows 10 - X-Plane 11.55 Plugins: Global SFD plugin US$30.00 : Environment Engine by xEnviro US$69.90 : RK Apps XPRealistic v2 - US$34.99 Scenery or Aircraft - LEBL - Barcelona Airport XP11 by JustSim (X-Plane.OrgStore) - US$21.00 plus - Barcelona City by Logo Projects (X-Plane.OrgStore) - US$26.95 - EDDP - Leipzig/Halle International Airport by JustSim/Digital Design (X-Plane.OrgStore) - US$20.00 (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  12. NEWS! - Aircraft Updated : McDonnell Douglas MD-11 v1.03.9 by Rotate This is another big update in v1.03.9 to cover a lot of bugs and fix a load of areas for the new McDonnell Douglas MD-11 by Rotate. You can now only currently download the update by the X-Plane.OrgStore as there is currently no updater used with the aircraft. There is no doubt that the Rotate MD-11 was one of the most controversial aircraft releases in X-Plane, if ever, certainly in the time I have been in the simulator. Talk about a firestorm, it was actually quite embarrassing to watch from the sidelines. Several things are to be noted here, one is that any X-Plane user should know that any release of an aircraft, then it will come with release bugs, certainly with one of this complexity and it's deep systems. It is the speed in which the developers (in this case Rotate) reacts and covers those fixes and bugs, and in the speed in how they do that, and in this aspect Rotate has more than delivered. They don't know the bugs sometimes until they can see them. So what went wrong. To a point both sides had to take some of the blame. For one the hype and buildup was off the chart, nothing released could live up to those sort of orbital expectations. We found very early on in the beta testing this was not a normal aircraft to fly and learn, it was on another level again, and you must readjust to another skill level of flying with these very complicated machines. I took me a week to do so (an early warning in there that this was not going to be an easy release), early versions were extremely buggy and that did not help, but in the last beta we received it was really very good and everything fell into place, yes I crashed, yes I fell into the ocean (I have the pictures to prove it), yes I had to double-click actions, but gradually we mastered it, then the MD-11 really started to shine. Then I really fell in love with this very confronting aircraft, when it worked it really was sensational and challenging. So I had my serious concerns that way before the release the MD-11, seriously over hyped, seriously difficult to learn. Rotate didn't help the situation by holding the release version from everyone and too close to their chest, including the beta testers. We had noted the fixes required, but didn't actually know what had been until the release version RC was put up for sale, that aspect was a mistake by Rotate, beta testers would have seen earlier that the bug list had not been totally covered in the release, and that left Rotate exposed. The Vloggers didn't really help either. In their rush to beat each other to air (more numbers means more clicks) they made serious mistakes in setting up the aircraft, creating errors that users picked up on early, the vloggers again should have had advance copies to sort out the minute of the aircraft before broadcasting. Then came the release, and it turned into a firestorm of pure juvenile inadequacy, I was ashamed and even offended by some of the vitriolic comments made about the developer and the product, Basically there was a few areas that the users just couldn't work out (It took me a days to work it out as well remember), the odd one was the ILS setting, I admit it was an odd way to set the ILS Frequency (no course degree) but that just threw everyone, second was the power settings for takeoff, another tricky way of setting up the aircraft, but again you had to set the aircraft up correctly, to fly it correctly, then the odd LNAV the biggest annoyance which was one I just couldn't get my head around, as the Rotate MD-80 does exactly the same thing? Then to relate the Rotate MD-11 to a MD-11 release from Flight Simulator, and one released over a decade ago was sheer lunacy... seriously no two releases are exactly the same anyway. Most wanted their money back, but you had to step up to the aircraft and not the other way around. It showed a lot of users were almost illiterate in their flying, and their weak skill base was exposed. I admit the release aircraft was not perfect, far from it, I never expected it to be. Once the users got a handle on the systems the forums settled down, they still complained of course but their comments were meaningless as the experienced users got their heads around the aircraft, and even the real world pilots noted how good the aircraft is compared to the real deal and recommended it. And Rotate has also quickly updated the aircraft to compliance. Overall it was seriously embarrassing episode for the X-Plane simulator. This update covers a lot of the minute details, and should have been by all accounts been the release version, so you can say the MD-11 is now stable, even though there will be a still a few gripes. And yes the LNAV/VNAV has again been adjusted and so have the FD Bars. Version 1.03.9 (May 8th 2022) - Fixed deceleration predictions computing VNAV profile. - Improved T/D detection. - Adjusted transition to descent phase. - Fixed a bug in VNAV flight-path calculation causing too steep descent at high altitudes. - Fixed speed restrictions and deceleration schedule below transition altitude. - Fixed issues crossing the 180º meridian. - Fixed 2D menus in multi-monitor setups. - Adjustments to Flight Director bars response. - Tuned engine thrust at high altitudes. - Tuned cabin climb rates. - Prevent LSAS/CWS PIDs from resetting on AFS disconnect. - Support tiller with mouse. - Give hardware throttle priority when ATS servos are off. - Ignore hardware throttles when ATS servos are engaged. - Fixed engine 3 rotation issue. - Fixed gear lights logic. - Fixed center gear deploying on landing when commanded up. - Support reversers with throttle commands. - Fixed cabin pressurization rate. - Fixed AP DISCO transition to LSAS/CWS guidance. - Fixed a bug in F-PLN page time fields. - Fixed arrival airport/runway symbols in ND. - Fixed T/C and T/D calculation in some routes. - Tuned descent performance predictions. - Fixed descent flight path calculation in power-on-path descent legs. - Fixed reversers N1 limit. - Improved thrust reversers command logic. - Fixed ILS tuning of some navaids. - Fixed clearing of VOR2 CRS in NAV RADIO page. - Fixed transition to early descent using V/S. - Fixed EICL messages colors in EAD. - Fixed wind indication in PROGRESS page. - Removed sign of STAB setting in TAKEOFF page. - Tuned fueld burned/predicted data. - Fixed AFS speed target logic during takeoff. - Fixed CTD when entering duplicate lat/lon names F-PLN page. - Show dialed frequecies correctly in radio heads. - Fixed aileron indications with deflected aileron configuration. - Tuned brakes heating/cooling rates. Note: the Rotate MD-11 has now been tested in X-Plane12 and will be fully supported when the new X-Plane version is released, no news if that aspect will be an upgrade price or a free update to users, personally I think it will be free as the time difference between both releases (MD-11/XP12) is small (in months). A full MEGA X-PlaneReviews review on the Rotate MD-11 is here : Aircraft Review : McDonnell Douglas MD-11 by Rotate _____________________ Yes! the McDonnell Douglas MD-11 v1.03.9 by Rotate is currently available from the X-Plane.Org Store here : Rotate MD-11 Price is US$83.95 Requirements X-Plane 11 (Fully updated, non beta version) Support for X-Plane 12 when available Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM recommended Current version: 1.03.9 (May 8th 2022) ________________ News by Stephen Dutton 10th May 2022 Copyright©2022: X-Plane Reviews Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved.
  13. NEWS! - Aircraft Updated : McDonnell Douglas MD-11 v1.1 by Rotate Rotate have released a v1.1 update to the their MD-11, an aircraft released only a week or so back. There is nothing really new in this update that wasn't presented in the HOTFIX released last week, this just makes the version v1.1 official. The v1.1 update covers Loss of speed during cruise. Power has been adjusted to tables for max weights and altitudes. - LNAV flight path is abandoned. Fixed a problem with waypoint/segment sequencing. (We are still working on some instances of this issue.) - LNAV winding flight path. Roll PID has been tuned for high speeds. (Still working on this issue.) - HDG guidance error when heading change crosses 360. - Brakes and tiller not working as expected with hardware controllers. (We have updated the manual regarding this issue: see chapter 12 in Rotate MD-11. Introduction & Product information.pdf.) - ILS CDI frozen in ND. - ILS courses are shown as true instead of magnetic in NAV RAD page. - Fixed an issue with Artificial Horizon. The update covers the loss of speed at altitude, or the performance limitations, and the continuing saga of the LNAV (which is still being worked on). Brakes and Tiller options have now been added into the "Options" menu page. But you can only have the hardware option (joystick yaw and rudder pedal toe braking) and not use the X-Plane COMMAND braking and tiller settings, or the other way around... Rotate are also still working on this problem as well. There are also still issues with Mac activations in preventing correct activation with: - macOS 10.13 High Sierra - macOS 10.14 Mojave - macOS 10.16 Big Sur (workaround) - macOS 12 Monterey (workaround) The following workaround is now working for most Big Sur users. I have personally done several block to block flights with the MD-11 "HOTFIX" version and the aircraft performed correctly, the only discomfort was the no COMMAND braking on my pinky trigger, but the pedal toebrakes still worked perfectly. I am still trying to get my head around the LNAV issue, because I don't get the problem? just slightly wide tight turns at altitude. I will note that the ILS Freq setting that is causing distress, but is not broken. But there are a few rules to follow to make it work correctly, so I will REPEAT them again here. Only insert the main ILS Freq number with no course number i.e. "108.35" and it should say If set correctly the ILS runway code (ILNW) - (LEIPZEG/HALLE Rwy 26R) for that ILS approach. Notable is that the system AUTOMATICALLY selects the ILS Frequency... so if you are too far away from your arrival airport there is a very good chance the system will select the wrong one? I found you had to be almost in the landing circuit to get the correct ILS Freq to appear in the NAV RAD selection. Notable also in the v1.1 update is that now ILS courses are shown as true instead of magnetic in NAV RAD page, so the selected "Course" degree should now also match your approach charts. Rotate also noted future ongoing work... "-Activation issues in OSX version. We are facing random crashes that are proving hard to fix. -LNAV calibration. -LOC only navaids (downwild ILS) cannot be tuned correctly. -Wrong ILS navaid is tuned in some cases during approach or it is tuned too late. -VNAV descent path We are investigating interactions with Active Sky plugin that may be causing our autopilot to malfunction." Obviously Rotate are looking into all the issues and creating fixes, so expect another update soon. There is no updater system with the MD-11, so to update to the new version v1.1 you have download the full version update from your account on the X-Plane.OrgStore. A full MEGA X-PlaneReviews review on the Rotate MD-11 is here : Aircraft Review : McDonnell Douglas MD-11 by Rotate _____________________ Yes! the McDonnell Douglas MD-11 by Rotate is currently available from the X-Plane.Org Store here : Rotate MD-11 Price is US$83.95 Requirements X-Plane 11 (Fully updated, non beta version) Support for X-Plane 12 when available Windows, Mac or Linux (read about Mac activation) 4 GB VRAM Minimum - 8 GB+ VRAM recommended Current version: 1.01 (April 3rd 2022) ________________ News by Stephen Dutton 4th April 2022 Copyright©2022: X-Plane Reviews Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved.
  14. NEWS! - Announcement : MD-11 by Rotate released! The McDonnell Douglas MD-11 by Rotate has been released on 24th March 2022... price will be US$83.95. After four years in development, this mega airliner is now unleashed onto the X-Plane Simulation world. The aircraft is now available on the X-Plane.OrgStore! The X-Plane.OrgStore has released a pre-release video here, and very good it is... A MEGA review from X-PlaneReviews is also available here to get all the down and dirty details of this incredible aircraft... Aircraft Review : McDonnell Douglas MD-11 by Rotate _________________________ Yes! the McDonnell Douglas MD-11 by Rotate is now available from the X-Plane.Org Store here : Rotate MD-11 Price is US$83.95 News by Stephen Dutton 25th March 2022 Copyright©2022: X-Plane Reviews Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved.
  15. Aircraft Update : Mcdonnell Douglas MD-88 v1.40 by Rotate Rotate has done another significant update to the MD-88. We all had a wish list for this aircraft and it seems the developer is ticking them off one by one, as every update brings us something new. Weight and Load Menu One of the main quirks of this MD-88 aircraft was setting out the CoG (Centre of Gravity) and takeoff trim. Get it wrong as you usually did and you would get that constant aural warning right through the takeoff phase of the flight. Yes it was annoying, certainly more so as you thought you had finally got the settings right to then again to find out that you had not... To help out with this issue and for other items we now have in v1.40 a Weights&Balance manager in the form of a pop up menu and reproduced as a sort of checklist book... the pop menu is situated down on each side of the pedestal. It comprises currently of two pages (but I am sure more will be added in later), in one page for "Ground Operations" (above) and one page for 'Fuel & Load" (lower below). The "Ground Operations" covers the opening and closing of the passenger/cargo doors and stairs, basically the same as the ones in the drop down menu or on the "ACFT MGMT" menu in the FMC. Added to them is the Loading of the Fuel, Cargo and Passengers options... lower bottom is the request and the use of the native X-Plane Pushback feature... But I use now the BetterPushback plugin which works fine. The Fuel & Load page covers all the aircraft's fuel tanks in Left and Right Wings and the Centre Tank, and you can switch between Kg and lbs. You can also set the Passenger numbers in both the Forward and Rear (Aft) cabins... but there are no notes on what the Max Fuel and Loadings are, and so you have to sort of guess? Get it wrong and your MTOW is going to be over and then creating a red mark on the Gross Weight. If correct then you can load the fuel and Loadings (Passengers/Cargo) via the Load selections and it notes the loading time and starts to "Expedite" or load the items into the aircraft. The settings also show the Flight Time and Distance of these loadings. When done you can then set the aircraft's takeoff trim... The CoG (Centre of Gravity) is shown in the Gross Weight (centre) line and here 11.1%... ... and this number is set on the "Takeoff Trim" calculator on the left side of the pedestal in the left CoG setting with your takeoff flap setting (here 11) on the right side, the result is shown above as "6" and you adjust the trim accordingly. It is a nifty little tool, but you feel more could have been added in a weight and balance graph and the limits of what you can load by visual means. A small note in that to return to access the aircraft you have to press the background around the popup menu or close the menu. I have always been impressed by the FMC in this MD-88, and Rotate continues to add in features. Now there is a new page for FIX INFO. This page can give you advanced information of the fix required. The FMC finds the right balance between you inserting data and giving you a hand in filling in Performance and References, so yes I like it a lot. Runways are now selectable in the ARRIVALS page and you will now also get a FAXXX fix which is created automatically along with arrival RWY selection. A FAXXX fix is the Runway number in FA (Final Approach position) - 24L (Runway XXX). Tuning and Bugs The rest of the v1.40 update consists of mostly tuning and bug killing. Most tuning is still concentrated still on the new(ish) X-Plane11 performance parameters. Engines now have more accurate EPR/N1/N2/EGT indications and there is improved pneumatic system logic and IRS routines. Hydraulic pumps times have been tuned along with the more finer tuned engine start parameters, but I will note the engine readouts do flicker on the ground roll and if that is a realism thing, then I don't know but they do match the revised the ground roll sounds. On the sounds I will note that I have personally removed the "Wind" sound from the "weather" folder? Why, because it is too loud and after a time gives you a serious headache. The sound is non-adjustable and it overrides almost everything else you can hear, it conflicts also with the XPRealistic wind sounds as well, but that is not why I removed it. Other sound adjustments cover the cockpit-ambient source and the external compressor sound. There are new custom minimum and altitude callouts sounds, were they there before? No they were not, but they are to be heard now... and very good they are as well. There has been a lot of bug quashing or fixing in v1.40... Bugs have been fixed in fuel prediction (important) and FD (Flight Director) switch behavior. localizer sensitivity has been expanded (which means you can connect not only further out from the Localizer but from a wider band). Two alerts in the HYD PRESS LOW and CTR FUEL PRES LOW have been adjusted and now work fine, but you will need to turn off the CTR Tank switch to hide the fuel alert. FMC fixes include the DES NOW function not clearing restrictions at CRZ altitude and fixing the paging in the STEP function of the MCDU LEGS page. The optimum altitude calculation has also been addressed and is now correct. The DFGC (Digital Flight Guidance Computer) self-test that includes the FMA test, is triggered after powering up the aircraft and after landing, there was a bug in the test that has now been addressed and on landing the "Autobrake" trigger needed adjustment as well as did the tiller animation. The MD-88 is still awesome in the air... ... but the Alitalia livery looked far flatter in appearance than I remember it, I am sure it had a deeper more glossy feel before? The v1.40 update is free to any purchaser of the Rotate MD-88, just go to your X-Plane.OrgStore account and update to the new version. Summary Although heavy on mostly X-Plane11 fine-tuning, this v1.40 update also brings you a better pop-up menu system. Could the menu be better, yes a little with better information on the aircraft's max load preferences and a graph to show the Centre of Gravity in a visual sense. But the tool to help you set the takeoff trim is invaluable on this aircraft and takes away a lot of frustration on a simple setup. Overall a welcome update to a simply great aircraft. _____________________________________________________________________________________ Yes! the v1.40 McDonnell Douglas MD-88 Pro by Rotate is NOW available from the X-Plane.Org Store here : McDonnell Douglas MD-88 Pro Price is US$59.95 If you already have purchased the McDonnell Douglas MD-88 by Rotate, then go to your X-Plane.OrgStore account and download the free v1.40 update. Developer Rotate - Rotate.Com Developer Support - MD80 - X-Plane.Org _____________________________________________________________________________________ Features: -> Precise flight model and fine tuned engine performance -> Developed with the advice and counseling from MD-80 licensed pilots -> Works great on all three platforms: Windows, Mac and Linux Custom Flight Management System (FMS) and Automatic Flight Route, departures and arrivals procedures (SIDs and STARs) Save and load route to/from text file Performance management, cost index and optimal altitude and speed calculation Custom VNAV. Climb, cruise and descend management with altitude and speed restrictions Takeoff and approach speed management Custom Navigation Display Improved autopilot with specific horizontal and vertical modes All EPR performance modes Flight Mode Annunciator Aerosoft NavDataPro (2014) included (for updated database third party subscription is needed) Detailed simulation of systems Power plant Electrical Pneumatic and pressurization Slat/flap controls with dial-a-flap feature Takeoff trim computer Customized alert and failures Hyper-realistic visuals Highly detailed 3D cockpit, passenger cabin and exterior model Normal and specular maps for enhanced detail Thorough HD day and night textures Accurate animations, including wing flex animation All external and internal lights\ Liveries: A set of ten ultra-high resolution liveries, including a paintkit Custom sounds 3D sound engine with stereo and doppler effects High quality multi-layered engine sounds Cockpit ambient and custom alerts _____________________________________________________________________________________ Requirements X-Plane 11 or X-Plane 10.51+ Windows Vista/7/8/10, OSX 10.9+ , Linux Ubuntu 14.04 (or compatible) and up - 64 bit operating system Processor: Multi-core Processor 3.3GHz - 8 GB RAM -Hard Disk: 3.3 GB Graphics: 2GB VRAM (4GB+ VRAM or more for best performance) Current version: 1.40r1 (last updated Jan 24th 2018) File Download is huge 960.40mb _____________________________________________________________________________________ Update Review by Stephen Dutton 25th January 2018 Copyright©2018: X-PlaneReviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) full v1.40 changelog: - Pop-up Menu: Load Manager and Ground Operation pages. - Custom CG location logic, derived from managed weight and balance. - MCDU. Added FIX INFO page. - MCDU. Runways are selectable in ARRIVALS page. - MCDU. FAXXX fix is created automatically along with arrival RWY selection. - Updated performance and prediction data to match the last changes in X-Plane 11.11. - More accurate EPR/N1/N2/EGT indication. - Improved pneumatic system logic. - Improved IRS routines. - Added custom minimums and altitude callouts sounds. - Tuned up ground roll sound. - Tuned up hydraulic pumps times. - Added gravity effect on elevator while parked. - Added copy-to-scratchpad functionality in LEGS restrictions/wind data. - Included commands for ND range control. - Removed hydraulic elevator (oops wrong model). - Fixed a bug i fuel prediction. - Fixed a bug in FD switch behavior. - Fixed a bug in compressor exterior sound. - Fixed a bug in autobreak trigger on landing. - Fixed bug in HYD PRESS LOW alert. - Fixed expanded localizer sensitivity. - Fixed a bug in optimum altitude calculation. - Fixed a bug in DES NOW function not clearing restrictions at CRZ altitude. - Fixed paging in STEP function of MCDU LEGS page. - Fixed a bug preventing the screens to be drawn in 2D views. - Fixed a bug in CTR FUEL PRES LOW alert. - Fixed a bug in DFGC test. - Fixed a bug in the tiller animation. - Fixed a bug in sound manager cockpit-ambient source. - AP aural alert is now triggered according to AC availability. - TRP Test now operative. - Fixed bug that triggered spoiler-flaps alert on touchdown. - EOAP default messages added. - Fixed "remove flying surfaces" checkbox problem. - Minor texture and model corrections. - Adjusted lights switches manipulators in right glareshield. - Fine tuned engine start parameters.
  16. News! - Aircraft Announcement : McDonnell Douglas MD-11 Coming from Rotate Everybody loves some good news, but great news is even better. Rotate the developer house that created the McDonnell Douglas MD88 has announced their next project is the Tri-Jet McDonnell Douglas MD-11. Now that is totally brilliant news. These middle-tier Tri-Jets are certainly in need of a though deep design attention in X-Plane and the coming of a MD-11 in the sort of quality that we have with the excellent MD88 is going to be a much anticipated release... when, no idea, but I hope before Christmas 2017 would be nice. Only one image has been released and it is the nose of the freighter version, which is good news as well as the freighter is the version I much want more than anything else... If any thing new pops out I'll let you know... ______________________________________________________________________ Stephen Dutton 27th May 2017 Copyright©X-Plane Reviews: X-PlaneReviews
  17. Aircraft Update : McDonnell Douglas MD-88 Pro v1.30 by Rotate The McDonnell Douglas MD-88 has been upgraded to v1.30 and now comes with the added Pro moniker. The better news is that this version by Rotate is also compatible or "flyable" in X-Plane11. It is to be noted that the update v1.30 is for X-Plane 10.51, but changes have been accommodated so it will fly in the current X-Plane11 beta and a final X-Plane11 version of this aircraft will be released when X-Plane11 goes final. There are a few quirks in flying the MD-88 in X-Plane11 of which are to be expected, but nothing that gets in the way of flying this excellent airliner in the new version of the X-Plane simulator. The v1.30 update is also very significant because it covers a lot of areas that brings the aircraft up to the almost a more complete systems coverage, and that is where this release is basically aimed in the focus on systems and the switchgear that are now active. The changelog for v1.30 is quite extensive (bottom), and visually there isn't much difference as everything is mostly in the aircraft's operations than new features. However that doesn't mean this upgrade doesn't make a big difference to the aircraft because it does. Although this v1.30 update is aimed at X-Plane 10.51, this overview of the update is in X-Plane11(beta15) as if any aircraft that was made for the new features of X-Plane11 it is this MD-88, it always looked sensational before, but now it looks and feels like it is from another world again in X-Plane11. The added PBR (Physically Based Rendering) shininess and harder shadows gives the aircraft a very different definition. The aircraft being from another era looks sublime in the right light as many areas give off that great metallic feel that is created by PBR in metalness. Metal and shininess was one of the real challenges before PBR, but not now and you can see the real advances in X-Plane11 in this area on the MD-88. The leading edge is just beautiful, as are the paneled wings. The engines which are also upgraded here in v1.30 to JT8D-219's (21,000 lbf) look very authentic and note the worn metal detailing with the thrust reverser doors in the open position. v1.30 Focus The Rotate MD-88 has had a lot of comments since it's debut in that externally it is extremely very good with those huge dense textures, but very light on systems and switchgear. Over the last year and through the recent updates there has been a lot of attention to these minute items but in v1.30 this area has been the update's main focus. So now almost every switch and dial is active, everything now has a job to do. That also means a lot of time setting up the aircraft from cold and you will need your checklists to get it all done. To help you out the sounds have been upgraded as well to reflect the use of these smaller items. But to note that the sounds are at this point only relevant to the X-Plane10 version and not the X-Plane11 version as X-Plane11 has a completely new FMOD-based sound system. This system has been noted as complete in beta15, but developers have not yet being given access as the tools are not yet compete, but the intergation of the FMOD-based sound will be certainly extensive and the new sounds will certainly come very quickly to this v1.30 in a very short time. The menu system in X-Plane11 makes it easier to activate the GPU and the doors, than the older (but still there) way of on the FMS. This feature is handy for starting up the APU without ant power to the aircraft and you can now also watch the doors in action as you select them. This menu selection was in X-Plane10 earlier, but it was more difficult to use. With PBR you get a reflection on the dials and they look like they are actually lit but they are not, but there is a difference when you turn up the backlighting. With the panel power up, the Avionics are not lit. To save you an hour or so looking for the Avionics power switch it is because there isn't one? The displays only have to have their brightness turned up, via the two knobs on the panel and the FMS knob on the FMS panel. It is also now important you get the IRS "Align" mode correct as well in v1.30. It has to be done in the correct order on the FMS, if not it won't align or work. On the now aligned flight displays note the two alerts in "G/S Fail" and "LOC Fail", These alerts are now on most of the time unless the G/S and the VOR frequencies are active. FMS (Flight Management System) is comprehensive and on the surface looks the same as the earlier versions. Fixes also include for ARINC424 instructions and the changes for the missing X-Plane10 Avionics in X-Plane11. But the system has had a big overhaul in the internal code, we will see more later of these features in the review. Overhead (OVHD) panel is now highly active. Small items like resetting the Flight-Recorder Voice-Recorder and testing the volume are workable as are overhead tests for Fire, GPWS, Windshear, CSD, IRS-2, Ground Service Bus, Audio panel and Fuel Heat. More significant in v1.30 is the new long system list in that that far more areas are now represented. Fuel Heat is simulated, CrossFeed valve works, Pump logic improved, All fuel burn logic now accounts for APU, AC and Anti-Ice bleed use. More includes complete engine fire detection and extinguishing is simulated, Hydraulic system improved, flight surfaces hydraulic dependencies and Rudder Travel functionality, Airfoil and Tail heat logic and Annunciators, the Brake Temperature indicator and testing, and so are the Brakes and reverser hydraulic dependencies with Custom Auto Brake Systems, and most the of the accumulators now including the Brakes and Reversers accumulators are also simulated. Ditto the aircraft environmental systems when the engines are running, they are all now also adjustable and switchable. It is a big long list, but it brings the "Mad Dog" alive like nothing else did before. KRSW to KATL My usual service route is between South Florida and Atlanta, and that is the service I am flying today. There is a lot of small differences between the X-Plane10 version and the X-Plane11. Not large but significant. One is the very different engine thrust parameters that has thrown a lot of developers out into the deep end. It also mean almost all the original thrust calculations are now not valid. You fly very differently in X-Plane11 than you do in X-Plane10, that is made more aware when you go back to the older X-Plane version on how quite simplistic it was. From a cold startup, or even on a service turnaround there is a large amount of setting up to now to do. In the manual there is the full sequence to start up and to make sure all the buttons and switches are all in the right positions, there is simplistic checklist as well. But nothing here beats time in the seat and learning with your own notes to over and over again to get it all right. You can set a lot of the flying parameters ready on the ground like Speed, NAV (FMS navigation), Altitude and Vertical Speed (V/S). The knobs are very authentic, but the speed setting can take time to adjust as you need many mouse moves to get to the higher speed settings, once there though it is not an issue in flight. Everything armed ready should be visible in the FMA (Flight Mode Annunciator). DC bus electrics need to be set right and running correctly, loads generated are now very authentic. A nice touch is the power to the panel is temporary lost as the electrics switch over from one bus to the other. Setting the "Trim" computer has always been a bit of a minefield for newcomers on this aircraft. But there is a set of tables to get the right selection and nothing beats just a little bit of practise and learning to get it right. This aircraft is full of alerts. So your aim is to do a full fight without sending them off and that is harder than it looks. Two in particular are a pain "On Ramp" and "Altitude". Get a setting wrong like your flap position and off it blares "On Ramp, On Ramp... " but gradually you keep it quiet. The other in "Altitude" is actually not as big an issue. It goes off if the aircraft is below the set altitude, and just sitting on the ramp can set it off if the airport is set below sea level. Just make sure the altitude is set above your current altitude and it won't go off, of course a none set altitude can set it off but that is what the alert is actually there for. The newly adjusted thrust feel is brought to your attention straight away from the moment you get rolling.... or try too? All brake work has to be manual by pushing the button to release or lock with the brake on the tiller. You do still get the regular braking action, but the aircraft won't operate correctly unless to set the position to off from the pilot's seat... this is another X-Plane11 characteristic. Now you can feel the thrust differences as you taxi to your departure runway (RWY06). The MD88 is nice aircraft to taxi, lots of feel and adjustment through the throttle to get the right movement speed. Rotate around 162Knts + 10 and up comes the gear. You now have a decision to make? In v1.30 the FMS now controls the bank speeds, so if you select the NAV option the aircraft is restricted to only turn at 10º bank if the wheels are up and your flaps are stowed away, and this is to make sure the aircraft does not stall at slow speeds. The problem with this is that if you have a tight 90º turn after departure, then the small bank angle can take you seriously off your flightplan, and then give you a lot of adjustment in resetting the aircraft back into the right flightplan heading (banking this way and then that way). So your choices are to keep the flap down (and your speed) or do the turn manually before setting the NAV into operation. From the first moment I saw the features in X-Plane11. There was no aircraft I wanted more to fly in the new version of X-Plane than this Rotate MD-88. And when I did, I wanted nothing more then than want everyone else to fly it in X-Plane11 as well. If any aircraft was created to fly in X-Plane11 it was this one. With those mega massive HD 4K 4096 x 4096 and 350 pixels/meter texture sizes (livery size is 190mb on average) and so the quality is overwhelming, but it is the way the aircraft interacts with the new PBR lighting that is also stunning. You feel almost every panel and every rivet, it is a totally beautiful thing. Internally the X-Plane11 detailing is superb... Light and haze bounces off everywhere, but to focus on detail then you only have to look at the FMS body, totally authentic and beautifully reproduced. This sort of detail was a only dream a few years ago but now we are using and living in it. But back to the v1.30 update systems... The data in the aircraft's performance has been completely rewritten in v1.30. This is reflected into the PROG (Progress) pages on the FMS. Most of the changes have been on page 2 with a burn SCHED for N or A and the calculated remaining fuel. Other items are now highly detailed as well with VNAV predictions, time, fuel, ToC (Top of Climb), ToD (Top of Descent). Also economy (ECOM) target speeds allow you to set the best climb, cruise and descend speeds to get the best performance out of the flight The ToC and ToD targets are now also shown on the Navigation Display and a new and far better feature is the target altitude marker. The altitude marker is an extremely handy tool to set your altitude position at a certain place or fix on the flightplan via the vertical speed, mostly it is used to target the arrival altitude from your cruise level, but here it is a great companion to hit your ToC and ToD targets as well. This is an invaluable tool and one I use in collaboration with all my altitude changes to hit position targets... In other words I love it. Detail in the Navigation Display is now very detailed, but very adjustable in allowing what you want to see and what you don't, but the DATA detail is excellent. Excellent cabin is not changed in v1.30, so maybe a little adjustable lighting would be nice... Window view is one of the best in the business, you can select both forward or rear of the wing and still get an excellent view. I personally like rear of the wing to look at the flap animations. Let us be clear, the MD-88 is not called the "Mad Dog" for nothing. This is a very physical aircraft to fly, watch a few online videos of pilot's wrestling with the Yoke and Rudders would make to think they wouldn't climb in there ever again. But the opposite is true, in that it is the physical nature of the aircraft that makes it one of the most enduring machines to fly and why it was and still is one of the most loved aircraft ever produced. Speed select is a quirk on these older MD's. The actual speed change selection from IAS to .Mach or the other way round is done via pressing the actual knob. But you have to select the actual speed zone you want to use with the autothrust via the two speed selection buttons in "SPD SEL" or "MACH SEL". Another quirk is that on pressing the speed knob it doesn't do a straight speed swap, so you have to change the speed zone, adjust the speed and then press the selection button. If you think that simply pressing the actual the "SPD" or "MACH" button to change zones then it doesn't work that way. KATL (Atlanta) is up and front, time to prepare for landing on RWY27R... but first. ... an small annoyance with the "AutoThrust" disconnect on the FMA (Flight Mode Annunciator) panel. Disconnect the ATH or Autothrust to take over the manual speed control for landing (working the throttles) and the "Throttle" disconnect warning comes on, fair enough... But you can't silence it? There are datarefs to simulate the reselection on and off (cycle) the autothrottle that duplicates the system on the real aircraft to silence the alert, but here it doesn't work, then disconnect the AP or Autopilot to land manually and then you have two blaring alerts in your face all the way to the gate? There is a "Reset" button right on the panel but it is not allowed to work and so it is an annoying and distracting quirk? Throttle response is quite different in X-Plane11, although this is officially still the beta stage. You can feel the smaller throttle inputs more as the MD Series is very light on the pitch with the CoG (Center of Gravity) point set so far behind you. I don't think there is any aircraft that demands as much throttle input,speed, balance and concentration on landing as the MD-88, put a crosswind in there and the "Dog" can make you seriously sweat. But Atlanta is clear today with only a light breeze. Finals... ... and keep that light nose pitch under control, it is far too easy to have a nose high landing. Reverse thrust and full power and control your line down the runway, then you are at taxi speed and a taxi to the gate is all that now has to be done. Job done. Summary Up front I am not going to deny my love for this aircraft, as I have mentioned the same in the past. Would that mean a biased review? In fact it is the completely opposite situation here as I have hounded the developers on even the smallest details to get the aircraft to be the best it could be for X-Plane. That is not for my own worth here, but because this aircraft contributes so much to the X-Plane experience and one that can deliver the sort of experience that makes X-Plane such a great simulator. The aircraft is not totally absolutely perfect, but then no aircraft is, as there is always another system, tweak or feature that could be added into the design. When Rotate's MD-88 was released it was the only DC-9/MD quality payware aircraft in X-Plane. But since there has been the new default X-Plane11 MD-82 and A.T.S. are releasing their MD-80 Series aircraft soon as well. So there is competition now although the default MD-82 is very basic. With this v1.30 though the Rotate MD-88 is certainly pushing well up now in its class, if not leading in the area. In X-Plane11 the aircraft is astounding, but you now have the working systems to back it up as well. Certainly not absolutely perfect as a few things would be nice to have like a "Weight, Fuel & Balance" page, or built in checklists or the nice to have cabin announcements that are standard on aircraft from the likes of FlightFactor or FlyJSim. Not for the novice now, but the is a great overall design and to a point reaching a sort of level of completion that would allow the developer to move on to say another variant (Freighter!) or a newly designed aircraft. I had a choice over the last Christmas/New Year break, as flying time was restricted to having a break from the computer, but there was the odd day to fly, and my own choice to only pick one and one aircraft to use... The choice was overwhelmingly this MD-88. It didn't disappoint, now available in X-Plane11 and with this added system deep v1.30 in my off reviewing flying time, it is still the only choice. Positives: Looks Brilliant and now has the systems to match the looks, "Just look at it", an overall personal favorite. Negatives: Still a few quirks, Sounds currently not same in X-Plane11 as X-Plane10, Not for the novice any more, tricky to fly as all "Mad Dogs" are. _____________________________________________________________________________________ Yes! the v1.30 McDonnell Douglas MD-88 Pro by Rotate is NOW available from the new X-Plane.Org Store here : McDonnell Douglas MD-88 Pro Price is US$59.95 If you already have purchased the McDonnell Douglas MD-88 by Rotate, then go to your X-Plane.OrgStore account and download the free v1.30 update. Developer Rotate - Rotate.Com Developer Support - MD80 - X-Plane.Org Note: included in the update review is JARDesign's excellent TugMaster Deluxe and Ground Handling Deluxe plugins, these add-ons are not included with Rotate's MD-88 aircraft package. But ALSO important to update both plugins for use in X-Plane11 as the older versions crash the aircraft. _____________________________________________________________________________________ Features: -> Precise flight model and fine tuned engine performance -> Developed with the advice and counseling from MD-80 licensed pilots -> Works great on all three platforms: Windows, Mac and Linux Custom Flight Management System (FMS) and Automatic Flight Route, departures and arrivals procedures (SIDs and STARs) Save and load route to/from text file Performance management, cost index and optimal altitude and speed calculation Custom VNAV. Climb, cruise and descend management with altitude and speed restrictions Takeoff and approach speed management Custom Navigation Display Improved autopilot with specific horizontal and vertical modes All EPR performance modes Flight Mode Annunciator Aerosoft NavDataPro (2014) included (for updated database third party subscription is needed) Detailed simulation of systems Power plant Electrical Pneumatic and pressurization Slat/flap controls with dial-a-flap feature Takeoff trim computer Customized alert and failures Hyper-realistic visuals Highly detailed 3D cockpit, passenger cabin and exterior model Normal and specular maps for enhanced detail Thorough HD day and night textures Accurate animations, including wing flex animation All external and internal lights\ Liveries: A set of ten ultra-high resolution liveries, including a paintkit Custom sounds 3D sound engine with stereo and doppler effects High quality multi-layered engine sounds Cockpit ambient and custom alerts _____________________________________________________________________________________ Requirements 64 bit operating system Windows Vista/7/8/10, OSX 10.8 and up, Linux Ubuntu 14.04 (or compatible) and up X-Plane 10.31+ (any edition) running in 64bit mode Processor: Multi-core Processor 3.3GHz 8 GB RAM -Hard Disk: 3.3 GB Graphics: 2GB VRAM (3 GB VRAM or more for best performance) Current version: 1.30 (last updated March 20th, 2017) File Download is huge 960.40mb CoG Table jepg: CoG Table.jpg.zip Version v1.30 full changelog: - Custom LNAV guidance. - Compatibility with ARINC424 instructions. - CDU HOLD page with PPOS capability. - Complete HOLD functionality with entry pattern calculation. - Improved ND with curved transitions. - Improved VNAV predictions, time, fuel, ToC, ToD. - More accurate, wp to wp VNAV. - CDU PROG pages with pilot selectable waypoint. - Improved FGCP ALT logic. - Navigation Display marker for FGCP ALT. - Navigation Display and CDU MAG/TRU operation. - CDU RTE DATA page added. - New fuel burn logic, now accounting for APU, AC and Anti-Ice bleed. - Improved PERF page, now BURN SCHED N or A and calculated remaining fuel. - Sound set reworked. - Added CLB DIR functionality. - Added DES DIR functionality. - Added commands to FGCP ALT knob. - Fuel heat is now simulated. - Improved fuel pump logic, with feed by gravity at low altitude. - Fuel crossfeed valve is now operative. - Updated engines to JT8D-219. - Bank limit is now FMS driven in NAV mode. - CLR key timer for scratchpad clear function. - Pitch FD indication bar corrected in TO and GA. - Solved bug related to CDU paging. - Airfoil and Tail heat logic and annunciators now working as expected. - Complete engine fire detection and extinguishing simulation. - Brake Temperature indicator and test. - Custom Auto Brake System. - Overhead tests: Fire, GPWS, Windshear, Flight Recorder, Voice recorder. - Other overhead systems: CSD, IRS-2, Ground Service Bus, Audio panel, Fuel Heat ... - EOAP new alerts. The messages are now ordered correctly as they are triggered. - Added OAP annunciators. - Hydraulic system improved. - Flight surfaces's hydraulic dependencies and Rudder Travel functionality. - Brakes and reversers hydraulic dependencies. Accumulators are now simulated. - Other texture and light improvements. - Mousewheel support for X-Plane 10.50+ _____________________________________________________________________________________ Review by Stephen Dutton 17th March 2017 Copyright©2017: X-PlaneReviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11b15 and also used in X-Plane v10.52 and checked with current flight route and details Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini : Headshake by Simcoders : JARDesign Ground Handling Deluxe plugin Plugins: Environment Engine by xEnviro US$69.90 Scenery or Aircraft - KRSW - Southwest Florida International by Aerosoft (X-PlaneStore) - US$24.95 - KATL - Atlanta International by Nimbus (X-PlaneStore) - US$23.95
  18. Aircraft Update - McDonnell Douglas MD-88 v1.20 by Rotate Rotate have updated the McDonnell Douglas MD-88 to version... v1.20. As updates go it is not a long list but has some really nice significant new features. Note: since this post there has been an update v1.21 posted, details are noted below. The main feature has been the work on the Weather Radar and TCAS - Traffic Collision Avoidance System. And the new system is also compatible with any third party addon using X-Plane's multiplayer interface to position traffic and it has been tested in IVAO and VATSIM, of which was highly requested from online flyers. The pedestal around the TA/RA panel has had a little attention as well. In operation it works very well but not the level of FlightFactors Boeing 767. I can't remember that folded crew seat being there... I could be wrong. Another new feature is the engine output numbers now have rolling numbers and blinking advisories, very nice it is. Autopilot has had attention with retuned up fuel burn rates that still work to with the APU. SPD/MACH SEL now selects V-SPD pitch mode when out of IAS/MACH mode and the SPD/MACH SEL is now not selectable while in TO, GA or TO-FLX modes. I still find the Speed to Mach change goes out (higher number) and is not consistent when you switch over in up or down changes? Autobrakes are now disengaged when manual braking is detected and all custom commands are now operative for hardware controller allocation. I found and reported some white flashing on the wheels with HDR switched off, that has also been addressed and fixed. The full 1.20 update list is: - All custom commands are now operative for hardware controller allocation. - TCAS implementation in VSI and Weather Radar (TA and RA modes). - Weather Radar range and other fuctions are now operative. - Barometric pressure manipulator correction. - Engine's displays now with rolling numbers and blinking advisories. - Solved some texture problems in the wheels. - Slow fast indicator is now shown with AT dissengaged. - Aerosoft airac database naming convention now supported. - X Plane GNS430 airac database naming convention now supported. - Tuned up fuel burn rates. Still work to do with APU. - Tuned up AP modes. SPD/MACH SEL now selects V-SPD pitch mode when out of IAS/MACH mode. - Tuned up AP modes. SPD/MACH SEL is now not selectable while in TO, GA or TO-FLX modes. - Other improvements in AP modes. - Tuned up exterior lights. - Added camera movement restriction to the inside view. - Added details in cockpit textures, specially in aft pedestal. - Corrected some texture problems in the wheels. - Autobrakes are disengaged when manual braking is detected. Update v1.21 Rotate has posted an update to be added into version 1.20. This covers a few items: - Solved issue preventing the loading under OSX versions previous to 10.10. - Rudder trim tab animation is now correct. - Minor cockpit's textures changes. - Missing cockpit lights are back. - Camera limits removed. They will be back if we find a satisfactory solution. You don't have to redownload the full aircraft from your store, but download this v1.21r1 patch here: Rotate MD-80 v1.21r1-patch 1.0.0 Patch is 76mb and just replace the contents into their relevant folders. So all in all a nice set of tweeks and small updates to keep the MD-88 flying the routes in service... You can go and download the v1.20 update now from your account at the X-Plane.OrgStore if you have already purchased the aircraft or purchase below. _____________________________________________________________________________________ Yes! the McDonnell Douglas MD-88 by Rotate is NOW available from the X-Plane.Org Store here : McDonnell Douglas MD-88 Price is US$59.95 If you already have purchased the McDonnell Douglas MD-88 by Rotate, then go to your X-Plane.OrgStore account and download the free v1.20 update. Developer Rotate - Rotate.Com Developer Support - MD80 - X-Plane.Org _____________________________________________________________________________________ Updated by Stephen Dutton 20th July 2016 Copyright©2016: X-PlaneReviews
  19. Aircraft Release: McDonnell Douglas MD-88 by Rotate Rotate has released their version of the McDonnell Douglas MD-88. This aircraft is available on the X-Plane.OrgStore NOW!. This is not a review but a preview and my very first impressions of the aircraft to give you guide on what the MD-88 is actually like and what is available on the aircraft. One thing I will make clear is that the MD80-88 series is my holy grail aircraft (only the Vickers VC10 is above this series in desirability). I have watched countless hours of YouTube in cockpit videos of the MD-Series that have sent my family against me and would put me in court if they could... guilty as charged. So the release of an aircraft of this desirability could but won't make for a bias against the aircraft... in other words the aircraft had a lot to live up to, with almost impossible standards of what I wanted in X-Plane from this machine. And from the moment the first images appeared on Rotate's site (Rotate.Com) they drove me more and more delirious but also more and more worried of the amount of expectation of the aircraft matching my actual orbital expectations. My biggest morbid fear was that the MD-88 would have everything I wanted, absolutely everything... but I wouldn't be able to actually fly it? The aircraft textures are huge, in size and quality. Average size is around 200mb and first reports were as the aircraft was a frameweight killer, that would be a sink hole of pain for me. So the first big relief is that the MD-88 is very good on framerate and about the same as most other similiar sized and featured aircraft in X-Plane, so as to using it and flying the MD-88 I have only the same usual routine things to deal with that is just normal simulation use... a real phew! moment. Yes it is a heavy aircraft on your frameweight, but usability is still easily possible, and there is a few tricks as well that can take a little more weight out of the aircraft if you are pushing the framerate boundaries, overall for what you get it is extremely good. With that sort of quality large (I mean huge) livery texture files then the detailing here is off the planet, brilliant to excellent. So there is no doubt Rotate's MD-88 looks the job, it is very, very good. The cockpit is very highly detailed and has a sort of FlyJSim B727 feel about it, but that maybe because it is the same period design as the MD series was a follow on from the iconic 60's DC-9 aircraft. The cockpit is that sweet period between the old analogue world and the newfangled electronic glass panels design, which is mostly analogue with the PFD (Primary Flight Display) and MAP/NAV screen in glass panel instruments. but it is beautifully done. This is the MD-80 series cockpit you dreamed about, and here you are finally in the drivers seat... The overhead panel is a dream or a nightmare depending on which angle you to come to it on, Yes it is well laid out and functional, but boy there are so many switches and knobs that you will need a lot of time and focus to get the whole lot into your head, even now I am still feeling my way around the board, but the biggest advice I can give is that there is both a very good aircraft manual and excellent Tutorial Flight manual and I suggest you understand both well before doing any serious flying... The aircraft is complex, it has a lot of settings and switches and parameters to set up and adhere to, and you won't fly the MD-80 like a complete pro for many, many flights. It is complex and huge fun and a brilliant simulation. A note that not every single switch works, most aircraft systems are reproduced here so you are wanting nothing in that department, but some of the minor switches are just dummies, hopefully they will be activated in future updates. The MD-88 aircraft was called "Mad Dog" for a reason, yes the initials make up the name, but the reasoning behind the name is that if you press the "Go-Around" button the aircraft as quoted "The throttles go all the way to full power, the nose shoots up, the airplane rattles and roars like never before." it is known to scare the living daylights out of any seasoned pilot... I haven't had the nerve to try that one yet. Flight instruments are excellent, but the yoke hides the lower MAP/NAV display. The Autopilot is wonderful, but it is nothing like your standard Airbus or even Boeing standard layout... but in operation you will love its functionality. Start up and shut down procedures are long, complex and hugely enjoyable if you are a procedure freak like me. I want realism, and you certainly get that here, but the lead up to flight times are long... The FMC (Flight Management Computer is thankfully rock solid and very detailed and versatile. There is the odd SID/STAR editing, but that is par of course in most cases anyway, but there is no popup display. One thing you do notice is that it is a very noisy cockpit, not the actual sounds which are excellent, especially the engine start up which turns up hairs on your neck... but the alerts and alarms, they are loud and they are frequent and even off putting when you are in critical stages of flight. But they note that the real MD-80 pilots got used to them and edited them out, but if any pilot would end up in the loony bin with strange loud noises in their heads it is these MD flyboys. Full cabin is modeled and is very well detailed, very realistic. For the window-huggers (yes I am one) the view out is excellent. For external features you get opening front and tail doors (beautifully animated and detailed) and three side cargo doors, and a GPU (Ground Power Unit) all controlled from the MCDU. but no pushback truck, chocks, visual checklist (there is a good printout checklist provided) or special effects like rain or misting which would have greatly enhanced the package. Liveries As noted the quality of the liveries are outstanding. Rotate's own livery is default, with Alitalia, Air Liberte, Two Delta's in the "Wavy Gravy" or "Flowing Fabric" version which satisfy none one as the modern version is the "widget' version (odd choice), the old Delta "Classic", SAS, Iberia, American Airlines (metal classic), Allengiant, German Wings and an old BIA (British Island Airways) So did the Rotate MD-88 live up to my disproportionate even excessive exorbitant standards? Yes it did, in the end I am a realist in what it actually delivered. It is tricky to fly, noisy, lots of set up, lots of detail to get through, but isn't that the reason we fly these complex aircraft in the first place... I note it will take time to be totally immersed in this aircraft, but then again time is one thing that is free and let us note "it is the journey, not the destination" that makes it all worthwhile... even if it changes you slowly into a raving "Mad Dog". Yes! the McDonnell Douglas MD-88 by Rotate is NOW available from the new X-Plane.Org Store here : McDonnell Douglas MD-88 Price is US$59.95 Developer Rotate - Rotate.Com Developer Support - MD80 - X-Plane.Org ____________________________________________________ Features Custom Flight Management System (FMS) and Automatic Flight Route, departures and arrivals procedures (SIDs and STARs) Save and load route to/from text file Performance management, cost index and optimal altitude and speed calculation Custom VNAV. Climb, cruise and descend management with altitude and speed restrictions Takeoff and approach speed management Custom Navigation Display Improved autopilot with specific horizontal and vertical modes All EPR performance modes Flight Mode Annunciator Aerosoft NavDataPro (2014) included (for updated database third party subscription is needed) Detailed simulation of systems Power plant Electrical Pneumatic and pressurization Slat/flap controls with dial-a-flap feature Takeoff trim computer Customized alert and failures Hyper-realistic visuals Highly detailed 3D cockpit, passenger cabin and exterior model Normal and specular maps for enhanced detail Thorough HD day and night textures Accurate animations, including wing flex animation All external and internal lights\ Liveries: A set of ten ultra-high resolution liveries, including a paintkit Custom sounds 3D sound engine with stereo and doppler effects High quality multi-layered engine sounds Cockpit ambient and custom alerts __________________________________________ Requirements 64 bit operating system Windows Vista/7/8/10, OSX 10.8 and up, Linux Ubuntu 14.04 (or compatible) and up X-Plane 10.31+ (any edition) running in 64bit mode Processor: Multi-core Processor 3.3GHz 8 GB RAM -Hard Disk: 3.3 GB Graphics: 2GB VRAM (3 GB VRAM or more for best performance) ____________________________________________ Preview by Stephen Dutton 8th December 2015 Copyright©2015: X-PlaneReviews