Jump to content

Search the Community

Showing results for tags 'airbus'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Airplane Reviews
    • Airliners Reviews
    • General Aviation Aircraft Reviews
    • Classic Aircraft Reviews
    • Freeware Aircraft Reviews and Developments
    • Military Aircraft Reviews
  • Helicopter Reviews
    • Helicopter Reviews
  • Scenery Reviews
    • Payware Airports and Scenery Reviews
    • Freeware Airport and Scenery Reviews
  • Designers News
    • News! The latest developments in X-Plane
    • Interviews
    • Aircraft and Scenery Releases and Developer Annoucements
  • Plugin and Simulator addons
    • X-Plane Plugins and Simulator Addons
  • Laminar Research
    • Laminar Research
    • X-Plane Version and Beta Releases
    • X-Plane11
  • Comments and Announcements
    • Comments and Announcements
    • Behind The Screen
  • Images
    • Images

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 2 results

  1. Aircraft Review: Airbus A300 and A310 by iniBuilds History: The Airbus A300 was to be the first aircraft to be developed, manufactured and marketed by Airbus. In 1972, the A300 made its maiden flight; its first production model, the A300B2, entered service in 1974. By 1979 the consortium had 256 orders for A300, and Airbus had launched a more advanced aircraft, the A310, in the previous year. The A300-600, the subject of this review was first delivered in 1988. It differs from the A300-B2/B4 due to the two-person cockpit, and mixture of glass and analogue cockpit similar in design to the Boeing 757/767 family and features the same design as the later A310 from which the A300 is derived. It uses 6 small CRT displays as the did the first generation of A320 series aircraft The Airbus A310 (initially the A300B10) was launched with orders from Swissair and Lufthansa. On 3 April 1982, the first prototype conducted its maiden flight, and it received its type certification on 11 March 1983. Keeping the same eight-abreast cross-section, the A310 is 6.95 m (22.8 ft) shorter than the initial A300 variants, and has a smaller wing, down from 260 to 219 m2 (2,800 to 2,360 sq ft). The A310 introduced a two-crew glass cockpit, later adopted for the A300-600 with a common type rating. It was powered by the same General Electric CF6-80 or Pratt & Whitney JT9D then PW4000 turbofan jet engines. It can seat 220 passengers in two classes, or 240 in all-economy, and has a flying range up to 5,150 nmi (9,540 km). It has over-wing between the two main front and rear door pairs. In April 1983, the aircraft entered revenue service with Swissair, and competed with the Boeing 767-200, introduced six months before. Its longer range and ETOPS regulations allowed it to be operated on transatlantic flights. Until the last delivery in June 1998, 255 aircraft were produced, as it was succeeded by the larger Airbus A330-200. It was available as a cargo aircraft version, and was also developed into a military variant, the A310 MRTT multi-role transport, then tanker. Nowadays Aircraft manufacturers design their products around a specific engine type or variant, but when Airbus built the A300, they did not have this luxury, so they took the next-powerful engine on the market to exceed their requirements. This results in a very steep take-off angle-of-attack which is might throw some new pilots when first flying the aircraft. In the case of the A300, there are two different engine variants, and each has a passenger and cargo version. When adding liveries, it's important to know that the liveries are dependent on the engine-type, so you will need to be aware of the engine-type (GE or PW respectively ) when selecting your aircraft you wish to fly. The A310 was initially launched with a choice of three engines: the General Electric CF6-80A (originally the CF6-45B2), the Pratt & Whitney JT9D-7R4D1, and the Rolls-Royce RB211. The specific Rolls-Royce RB211-524B4 engine intended for this initial application was not developed. Installation: With the inimanager, the installation is now greatly simplified. It's now just a case of downloading the inimanager from here, and then selecting the products you purchased which then become installed to the X-Plane 11\Aircraft\iniSimulations\ folder. Before the inimanager was released, you had to download each aircraft variant separately and then download the liveries. The aircraft installation location is in X-Plane 11\Aircraft\iniSimulations. If you have purchased other variants such as the A300 BelugaST or A310, these will be installed in subfolders,so example X-Plane 11\Aircraft\iniSimulations\iniSimulations A300 BelugaST or X-Plane 11\Aircraft\iniSimulations\ iniSimulations A300-600R(F) v2 - Passenger. To get the feel of the aircraft and its systems, I decided to do a quick (but still used) cargo route from EGNX to EIDW which is enough time to get a quick flight in, but keep you busy. The flight time is quite short, ~45 minutes so you won't have much time to get bored. Before we start, here's a quick external view from both sides of the aircraft. You can see the cargo doors and texturing is very nicely done here. One of the most annoying aspects of X-Plane for me is the zooming of the views when trying to use the mouse-wheel to turn a switch or rotate a heading or speed knob, with this in mind, I really recommend the use of X-Camera, which gives you the option to disable mouse-wheel. True, this also disables the outside mouse zoom which I like, but it's a small inconvenience compared to the benefits. I would also add that you will find a Navigraph subscription very handy, as the ILS for each airport is not stored in the database unlike the later A320/300/340 families so the ability to bring up an airport from the Avitab plugin makes life a lot easier when planning your approaches. Airbus A300/A310 gotchas Even if you are familiar with the Airbus aircraft in general, there are a few idiosyncrasies that might catch you out. Some are listed below: Scratchpad entries on FMC, clear existing data before entering new data otherwise it will not show. Flex-To values will not show or become active, until you select an altitude in the ALT-SEL window. External Power will not disconnect using EFB (Electronic Flight Bag) until you select "EXT PWR" on the overhead to AVAIL V1 speed will show as default value 100 even after clicking "Send Data" - this value needs to be set manually with the "SPD/MACH" knob. In order to activate the auto-throttle system, you need to manually select the speed, then click on the dial to activate "pre set" which will show up in yellow text. You then need to click on a small area to the bottom-left of the A/THR similar to the operation of the PMDG series (small screw to the below-left of the speed knob). Engine spool-up will be slower than expected as these are older engines. Landing gear needs to be set to "neutral" (middle position),otherwise the auto-brake system will not activate. You can pre-arm the decent profile by using the mouse to the left of the ALT SEL knob. It shows as a down-arrow icon. You will then see a blue P.DES show on the PFD below the P.ALT annunciator. The course and heading displays are dependent on the toggle-switch on the cockpit VOR/NAV/ILS three-way-switch. The VOR will display dashed lines until you select VOR from the glare shield. The range values on the F.C.U (Flight Control Unit), are different to what you'd be used to in the A320, in the A300 series, they are 15,30,60,120,240 as opposed to the A320 series which show 10,20,40,80,160 and 320 There are only the iniSimulation House liveries installed by default when you install the aircraft, So you need to use the inimanager to install any desired additional liveries (of which there are many). You simply click on the livery tab and choose from Realistic or Fictional under the Freighter or Passenger versions. This is a great improvement on the original version of the aircraft which required you to download each livery manually, and if a new version was produced, it meant you had to download the new version again. With the inimanager system, you can remove or update the liveries as desired. To see the aircraft type you're currently flying, on the FMC go to REF, then A/C Status. Here you will see engine-type ie: PW 4158 PFD/ND XFR is a nice hidden gem, it switches the two displays over in the event of a CRT failure. General Electric Engines N2 is ~ 20 Pratt and Whitney startup N2 ~ 24 For comparison Framerate for IXEG 737 ~52 in cruise ~35 in Dublin (Boundless Scenery). Framerate for A300 in 55 fps in cruise. ~45 fps in Dublin cargo area. New features in A300/A310 CDLPC implementation - you can import the flights with your Simbrief username. Landing performance page Load sheet is now changed so that data is directly entered using your keyboard, instead of sliding values. Currently known issues: At the moment, the only issue I have is with the pilot's side altimeter counter. Scrolling between the units 80 and 00 shows a slight skip as the aircraft climbs or descends. Oddly enough, it only happens on the freighter variants of both the A300 and A310 models. The passenger variants are working as expected. Currently, the latest versions are as follows: A300-600 version V2.09 A300 BelugaST version V1.12 A310-300 version 1.14 You can purchase this aircraft from the following sites. https://store.inibuilds.com/pages/inisimulations (price does not include V.A.T) A300-600 (£69.99) A310-300 (£69.99) A300-ST Beluga (£44.99) Note that you are entitled to a 25% discount if you have one of their models already. Comment I would definitely recommend this aircraft as it is one of the best older-style aircraft out there. If you are getting a bit tired of Boeing and modern Airbus aircraft, this is the one for you. It's got the right blend of vintage and modern to keep you interested. Review System Specifications: Computer System: Windows - Intel Core i9-9900K CPU 5.00GHz / 64bit - 32 Gb DDR4 4300 RAM - EVGA GeForce GTX 2070 8Gb - Samsung Evo 1Tb SSD Software: - Windows 10 - X-Plane 11.55r2 Addons: Saitek Throttle and Yoke : Sound -Soundblaster Audigy Fx Plugins: : BetterPushBack - Free LiveTraffic - Weather ActiveSkyXP https://hifisimtech.com/asxp/ Aircraft Review by Jude Bradley 10th June 2022 Copyright©2022 : X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) - All Rights Reserved
  2. Scenery Review : EDDW Bremen by FSDG With the recent addition to the X-Plane world of the A300-ST (Beluga), there is perhaps a renewed interest in real-world routes that this unique aircraft flies to. Since Airbus have a facility in Bremen, it seems only right that this airport gets more attention. From Airbus's website it states: "In Bremen, approximately 2,500 people work at the second-largest Airbus Commercial site in Germany – where they are responsible for the design, manufacture, integration and testing of high-lift systems for the wings of Airbus aircraft. This site is unique for Airbus, as it brings Commercial Aircraft activities together with those of the company’s Defence and Space business, as well as Airbus’ TESTIA company and Premium Aerotech subsidiary". Bremen, in the northwest of Germany, also develops and builds the integrated fuselage assembly for the A400M military transport aircraft, including the cargo loading system. Additionally, Bremen is a centre of competence for space transportation, manned space flight and space robotics. Its highly-skilled employees work on key programmes such as the Ariane 5 launch vehicle and the human-rated Orion Multi-Purpose Crew Vehicle – a joint project between the U.S. National Aeronautics and Space Administration (NASA) and the European Space Agency (ESA). Bremen is responsible as well for operation of European components on the International Space Station (ISS)." So there is a lot of scope for this airport, which might have been otherwise overlooked. As per usual, here is a "Before and After" series of screenshots so you can see what you are getting. Installation: The download file is a zipped file for either Windows, or Mac, which are named FSDG-BREMEN_V1.0_XP11_WINDOWS.exe - a 1.1 GB file in the case of Windows, and 4.7GB .dmg file in the case of MacOS. FSDG-BREMEN_V1.0_XP11_MAC.zip respectively, for which you need a product key to complete the installation. (the key is supplied in the the "download item" link . Once entered, you specify the location of your X-Plane 11 folder and continue. The Company field is optional and does not need to be filled out, and just click Start to start the installation script. You will then get an notice to say the scenery is installed successfully. In your X-Plane "Custom Scenery" folder, you will then see 3 additional entries. 1) FSDG\docs (Containing the documentation) The documentation is not directly viewable from the download file, but extracted to the X-Plane 11\Custom Scenery\FSDG\docs\Manual_FSDG-Bremen_XP.pdf location. 2) FSDG-Bremen_XP (containing the airport scenery, orthos and navigational files, along with an OPTIONS folder which contains the optional seasonal textures for Spring,Autumn and Winter files. 3) fsdg-bremen-xp (no contents) I tried to follow the instructions for the winter season, but I was getting scenery errors in the log file whenever I switched using the Generic Mod Enabler. After reading the errors, I managed to find out that the documentation was not complete and that the The Winter textures should go in: - folder number 3 "fsdg-bremen-xp" - X-Plane 11\Custom Scenery\fsdg-bremen-xp\(all folders beginning with Winter) - FlyAgi_Vegetation_Seasonal\all folders beginning with Winter) - ground\ - objects\winter - orthos\Winter After I pasted these files from the FSDG-Bremen_XP folder, the scenery loaded correctly with the Winter textures. NB: This option only covers the airport area. If you wish the surrounding area to be covered too, you can use SAM Seasons Plugin, which can be installed from the SAM Suite. There is also a AS_SCENERY-ANIMATION-MANAGER_XPLANE11_WINDOWS-MAC-LINUX.zip file, but if you already have SAM Suite installed, this is not necessary. (available here: https://forums.x-plane.org/index.php?/files/file/59782-scenery-animation-manager-suite/) On loading the scenery, and selecting the Beluga A300-ST, I noticed there was sadly no dedicated parking for the Airbus area, but I did find a way around this. What I did was to load the Beluga at one of the available starting points, and manually taxi to the Airbus section, and save the X-Plane situation where I desired the aircraft to be. You can see the default available selections below, and my created saved situation which I created, which results in the below starting point. You can then select your saved situation from the "File" menu and load up the situation. By default, it names the file in a format which includes the name of the aircraft saved, this is handy for reference. More information on saving and loading situations can be found here. https://x-plane.helpscoutdocs.com/article/45-saving-and-loading-flights#:~:text=To save a flight%2C go,-Plane 11%2FOutput). I did check on the forums to see if there was any plans for an update for this scenery, but none planned at the moment. You can then load your cargo as desired, as per the below example. (this gets called from the Beluga Menu from the EFB). The airport gates are animated and controlled by the SAM Plugin menu. This can be installed as above, or downloaded as part of the SAM Suite available here: https://forums.x-plane.org/index.php?/files/file/59782-scenery-animation-manager-suite/ You will notice that the gate to the left is currently closed, this is controlled by the SAM Plugin menu, this can be reached via the X-Plane Menu, -> Plugins -> SAM Plugins -> Airport Operation System. There are two gate options, one for the GA area, and the other for the Airbus area. You simply click on the button on the right-hand side of the menu to open/close the gates. Along the taxiway, they have a nicely mown grass area with the Werder Bremen Football team, and further along, the German Post Office block, although good at first glance, could improve the texture quality on the signage, but since this is peripheral building, they can be forgiven for that. They did do quite a nice job on the Holiday Inn and industrial buildings though, and the texture resolution is quite good for an area not normally visited for takeoffs or landings. The Hangar areas are quite good too, I half-expected to see animated advertising boards here, but the static is pleasing enough. The snowploughs for the winter season are a nice touch for this scenery, considering that North Germany does get some cold and snowy winters. Regarding the control tower, the view brings me to the building on the right - easily missed if you are not looking for it. It's tucked away behind the office buildings out of sight. The radar tower looks good from every angle, and the building itself looks good with weathering on the roof and sides of the structure - very nicely done indeed. The ground textures,tress and shrubs add realism and ambiance to the airport too. The fire-station has good resolution and detailed brickwork, and the Airbus area has detailed warehouses and storage and plenty of car spaces. I like the surrounding areas details such as the fences and ground details, and the vegetation in particular is pleasing to the eye. There is vegetation throughout the scenery grass areas with flowers and wild shrubs abundantly placed, not sure if this would go down well with the health and safety department regarding birds in the area though. The runways even have a dedicated displaced threshold area for the Beluga (A3ST). No wonder there's a smile on her face. I really love the texturing on the Germania Hangar, the roof, decals and entrance doors are crisp and excellently done, and of high resolution and quality. The Lufthansa Aviation Training Centre in Bremen also uses similar textures (although in real-life, this area is much more transparent, but a limitation of the tools available, but still a good effort. Another nice touch is the vehicles and aircraft used (although a bit odd to see a G- registered aircraft there),but the taxiway markings are really nice, and the dividing fence is really well done and a lot of attention to detail is given here. The terminals and jetways are of good quality resolution and extra items such as baggage trolleys and passenger buses are plentiful, suggesting a busy airport with lots of activity. Even the barriers, traffic cones and cars are detailed enough to pass muster with the most discerning user. The transparencies are a particular favorite of mine, and they are rendered to good effect here. as are the airport markings and signage and even the waste bins are depicted here. Definitely no complaints in this department. The airport at night-time on the terminal side, is rather dark and subdued and is difficult to pick out all the details. I tried several different angles and time of day, to get some decent screenshots of nighttime to give you some idea of the lighting differences. As I remarked earlier, after my initial difficulties with getting the seasons to work, I have a few illustrations to show how nice it looks. I think the snow effects on the roof over the advertising looks very effective, and the wheel tracks along the apron are nicely done,although health and safety might have a few complaints about it. _________________ Summary: I really love this scenery with it's quaint charm and it's not hard on frames. Despite the installation instructions not being 100% accurate, I managed to get the scenery working by reading the error log files and brute-force. I know this should not be the case, as reading the error logs takes practice to know what's really happening. I raised a ticket with them highlighting this issue and requested that they update the documentation to show this. The price is about what you expect to pay for this addon and it's good value for money. This is a nicely rounded airport and you will have lots of destinations to choose from if you fly real-life routes as I tend to do. Bremen caters exclusively for European destinations, but ironically, Ryanair, (Ireland's second airline) doesn't even fly from Dublin to Bremen which you might expect. It also covers some of the Bremen city area, famous for it's Bremen Musicians sculpture near the town-hall. It is a member of the Hanseatic league which extended across Northern Europe in the middle-ages. Scenery files are getting larger and larger (not only with X-Plane,but this shown in the quality of textures and the added features such as the animated gates,and alternative winter textures. It's a versatile airport which caters for passenger, cargo, and the Airbus facilities and the Lufthansa training centre, so no shortage of possibilities exist for this destination. I find it an ideal destination if you are short on time to fly and it's got an enjoyable approach with lovely views of the city. Performance-wise, I get about 36fps with the Zibo 737-800 as a benchmark which is about what I expect from my system. With the Flightfactor A320, I get 30fps. ____________________ Yes! Bremen EDDW by FSDG is NOW available from the X-Plane.Org Store... You can find Bremen here: FSDG - Bremen XP Price is $26.99 Features: Fully accurate rendition of Bremen Hans Koschnick Airport and surroundings (EDDW) Outstanding level of detail with fully customized airport vehicles and facilities High resolution aerial imagery and ground textures Optimized for great performance and visual quality Working jetways (SAM plugin needed) Realistic CAT II/III lighting Dynamic apron objects Various animations (SAM plugin required) including animated Tram, approach lights, jetways, marshaller XP11 technology with PBR ground materials and enhanced lighting AI traffic routes and flows Winter version (optional) TerraMAXX seasonal textures (optional) Compatible with Ortho4XP Manual included NOTE: In order to use the airport you need to install the free SAM-Plugin. Requirements X-Plane 11 Windows or Mac ( not compatible with Linux) 4GB VRAM Minimum - 8GB+ VRAM Recommended Current version: 1.0 (Sep 23rd 2019) Review System Specifications: Computer System: Windows - Intel Core i9-9900K CPU 5.00GHz / 64bit - 32 Gb DDR4 4300 RAM - EVGA GeForce GTX 2070 8Gb - Samsung Evo 1Tb SSD Software: - Windows 10 - X-Plane 11.53 Addons: Saitek Throttle and Yoke : Sound -Soundblaster Audigy Fx Plugins: : BetterPushBack - Free LiveTraffic - Weather ActiveSkyXP https://hifisimtech.com/asxp/ ________________________ Scenery Review by Jude Bradley 22nd April 2021 Copyright©2021 : X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) - All Rights Reserved Release Date:2019 Version:V1.0 Platform:X-Plane 11.30+ Operating System:Windows XP,Windows VISTA,Windows 7/8/10 (64-Bit Recommended),Mac OSX GPU Requirements:3D Graphics Card With Min. 1GB Memory CPU Requirements: 3,0 GHz Processor (Dual Core Processor Recommended)
×
×
  • Create New...