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NEWS! - Scenery Updates : Aerosoft updates Vitoria-Foronda XP and Greater Moncton International XP to X-Plane 12 Over the last six months Aerosoft have been quietly updating their catalogue of Airport XP sceneries to X-Plane 12. Here are two more, with Vitoria-Foronda XP and Greater Moncton International XP, in now having been converted to the latest X-Plane standard. Airport Vitoria-Foronda XP Vitoria-Foronda Airport is located in the Basque Country of Spain, near the city of Vitoria-Gasteiz. It is an important regional airport and a key logistics hub, especially for cargo operations. LEVT is located approximately 8 km north of Vitoria-Gasteiz, the capital of the Álava province. Primarily the airport serves cargo traffic, but also handles passenger flights (mostly LCC like Ryanair), and major cargo carriers such as DHL and UPS operate from the airport, making it one of Spain’s busiest hub cargo airports. Features: 750 square kilometers of 1 meter per pixel ortho-imagery, with dynamic snow when the temperature is below 0 degrees 30 cm per pixel orthoimagery inside the airport 5-10 cm per pixel hand-crafted orthoimagery in the car parkings PBR implementation (Buildings and ground textures) High-resolution building textures with baked in ambient occlusion (and PBR) Custom vegetation for the entire ortho 3D vegetation inside the airport itself Custom autogen for the villages of Estarrona, Gereña, and Antezana de Foronda Custom ground service vehicles (SAM AirportVehicles required) Custom static aircrafts matching the real traffic Animated Marshaller (SAM Plugin required) Seasonal textures (XP11: SAM Seasons, XP12: native XP12 seasons) Custom weather effects New in the XP12 version: Standalone, fully customized XP12 version Revised lighting Ground textures now including PBR reflections and normal maps Revised orthophoto, color optimized for XP12, including autumn/winter version and normal map Reworked vegetation placement (new volumetric grass) XP12 3D vegetation for forests, trees and bushes for seamless integration into the environment Weather effects for wet, snow and ice Full support for native XP12 seasons, with no other add-ons or plugins Reworked autogen and street placement (revised static aircrafts) ____________ Greater Moncton International XP Greater Moncton Roméo LeBlanc International Airport is a key airport serving southeastern New Brunswick, Canada. Situated near the city of Moncton and provides both passenger and cargo services. The airport is located in Dieppe, about 8 km east of downtown Moncton, New Brunswick, Canada. Created by Stairport Sceneries, the scenery features a highly detailed recreation of the airport with a custom colored orthophoto and seasonal textures. Custom taxiway signage, as well as custom approach and taxiway lights that provides the final touch. Features: Detailed recreation of the real Greater Moncton Airport 4K PBR textures for objects and ground Custom approach and taxi lights and signs Custom static aircrafts reflecting common real-world traffic Custom colored orthophoto including height effect Animated jetways (SAM plugin required) Animated service vehicles (SAM AirportVehicles required) Custom Follow Me vehicle (SAM FollowMe required) Seasonal textures (XP11: SAM Seasons, XP12: native XP12 seasons) Special winter animations like engine covers on static aircrafts and taxi light flag markers New in the XP12 version: Standalone, fully customized XP12 version Revised lighting Ground textures now including PBR reflections and normal maps Revised orthophoto, color optimized for XP12, including autumn/winter version and normal map Reworked vegetation placement (new volumetric grass) XP12 3D vegetation for forests, trees and bushes for seamless integration into the environment Weather effects for wet, snow and ice Full support for native XP12 seasons, with no other add-ons or plugins Reworked autogen and street placement (revised static aircrafts) Notable is that you have to use the "Aerosoft One" application to install either or both Aerosoft "Airport" XP12 sceneries... Installation of either airport for XP12 is done through the Aerosoft one installer: Aerosoft One Universal After you have installed Aerosoft One, click on ENTER PRODUCT KEY (under the Library Tab) Then enter the Serial Number provided in this order. This will give you the option to download the airport. Note the different X-Plane 11 and X-Plane 12 installations. Both Vitoria-Foronda XP and Greater Moncton International XP can now be updated via your account on the X-Plane.OrgStore. _______________________ Vitoria-Foronda XP and Greater Moncton International XP by Aerosoft are both now available from the X-Plane.Org Store: Vitoria-Foronda XP Priced at US$24.99 Requirements X-Plane 12 or X-Plane 11 Windows, Mac or Linux 8 GB VRAM or higher is recommended Installation done via Aerosoft One Current version : 1.0 XP12 (November 21st 2024) Greater Moncton International XP Price at time of writing US$17.99 Requirements: X-Plane 12 or X-Plane 11 Windows, Mac and Linux 8 GB+ VRAM Recommended Installation done via Aerosoft One Current version: 1.0 XP12 (November 21st 2024) ___________________________ News! by Stephen Dutton 22nd November 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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NEWS! - Aerosoft releases Airport Zagreb XP for X-Plane 12 Slowly but surely Aerosoft are converting their X-Plane 11 sceneries to X-Plane 12, this time it is Airport Zagreb XP. This highly detailed scenery brings you to Zagreb Airport - LDZA, the airport is named "Franjo Tuđman” after Croatia’s first president. Airport Zagreb comes with all airport buildings and facilities, detailed terminals, and the complete military area of LDZA. Immerse yourself in this location that fits seamlessly into the X-Plane environment and features excellent seasonal variations. Notable are loads of little details around the airport which are animated, e.g. the windsocks, flash lights, apron traffic, and jetways. In the distance, you can spot the TV tower on the hill Sljeme and the ruins of the medieval fortified town Medvedgrad. Features: "Franjo Tuđman Airport" (LDZA) with all the buildings and service facilities, translucent detailed new terminal buildings with interior designs, complete military area with hangars and buildings as well as TV tower "Sljeme" and old ruins of "Medvedgrad" are included Custom orthophoto covers airport and surroundings Detailed ground markings based on recent charts of parking stands and new taxiway layouts including recent changes of taxiway layout Custom taxiway signage Custom HDR lighting Complete PBR + normal texturing of all objects and ground Most models and textures based on photos taken at the airport Custom static aircraft and vehicles Customized road networks and autogen (incl. SimHeaven - compatibility option) Full SAM compatibility (SAM Plugin required) Custom animated jetways Custom VDGS system Animated radars Custom AirportVehicles (SAM AirportVehicles required, only XP11) All seasons implemented (XP11: SAM Seasons, XP12: native XP12 seasons) New in the XP12 version: Standalone, fully customized XP12 version Revised lighting Ground textures now including PBR reflections and normal maps (new decals for more detailed asphalt and concrete) Revised orthophoto, color optimized for XP12, including autumn/winter version and normal map Reworked vegetation placement (new volumetric grass) XP12 3D vegetation for forests, trees and bushes for seamless integration into the environment Weather effects for wet, snow and ice Full support for native XP12 seasons, with no other add-ons or plugins Reworked autogen and street placement (revised static aircrafts) Notable is that you have to use the "Aerosoft One" application to install (update) Zagreb XP12 scenery... Installation of either airport for XP12 is done through the Aerosoft one installer: Aerosoft One Universal After you have installed Aerosoft One, click on ENTER PRODUCT KEY (under the Library Tab) Then enter the Serial Number provided in this order. This will give you the option to download the airport. Note the different X-Plane 11 and X-Plane 12 installations. The earlier X-Plane 11 version is also included the package, but only v1.0.1, and the XP11 scenery comes without the XP12 effects. __________________________ Yes! the updated Airport Zegreb XP by Aerosoft is now Available from the X-Plane.Org Store here : Airport Zegreb XP Price Is US$17.99 Requirements: X-Plane 12 and X-Plane 11 Windows, Mac or Linux 8 GB+ VRAM Recommended Download Size: 1.7 GB Current Version : 1.0.0 for X-Plane 12 (November 7th 2024) and 1.0.1 for X-Plane 11 Installation via Aerosoft One is necessary for the XP12 version ___________________________ News by Stephen Dutton 9th November 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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Scenery Review : EDDN - Nuremberg XP by Aerosoft The X-Plane 11 release EDDN - Nuremberg XP was over four years ago, in April 2020. This scenery was a 29 Palms development, who are a German art house that has done scenery for both Aerosoft and Orbx, Nuremburg XP was branded under Aerosoft. This was their ninth scenery for X-Plane that covers Bavaria's second largest international airport. At the time EDDN was a very solid scenery, as most certainly are all Aerosoft quality sceneries when set in Germany, you can pick any one including EDDS -Stuttgart or EDLW-Dortmund XP and already know what you are going to receive. But the roll out of the many sceneries still not updated to X-Plane 12 by Aerosoft has also been slow. So if you get one that has had the X-Plane 12 treatment like this EDDN - Nuremburg, it's well worth investing in. Nuremberg Airport is an international airport of the Franconian metropolitan area of Nuremberg and the second-busiest airport in Bavaria after Munich Airport. It is located approximately only 5 km north of Nuremberg's city centre and offers flights within Germany as well as to European metropolitan and leisure destinations, especially along the Mediterranean Sea, on the Canary Islands, in Turkey and in Egypt. The Airport is owned and operated by Flughafen Nürnberg GmbH, in turn owned 50% by the state of Bavaria and 50% by the city of Nuremberg. Nuremberg Airport "Albrecht Dürer" Flughafen Nürnberg IATA: NUE - ICAO: EDDN 10/28 - 2,700m (8,858ft) Concrete/Asphalt Elevation AMSL1,046 ft / 319 m Like with everything with X-Plane 12, the contrast is deeper and the world is more photo realistic than the blander X-Plane 11. Again the elements work for you, but even better now with those more quality X-Plane 12 trees that cover two sides of the Nuremburg perimeter. The German autogen does it's stuff even better as well, creating a more viable city and environments close to the airport. It's a full eyeview of detail... it shows off the advances of a Simulator in only four years. The 28 Approach is in part of the forest, the 10 Approach is a far more open field. All the airport infrastructure is set to the east in it's Germanic arrangement, there is a single passenger terminal, that consists of two departure halls and one arrival hall which are all linked together landside and airside. There are four forward apron zones with M1(Cargo/Hangar A) left, M2 Terminal, M3 Remote Stands and far right M4, rear apron zones (stands) are again left to right with N1, N2, H4, N4. Terminal modeling is the same, but the textures have been given the full updated Physically Based Rendering (PBR) treatment to the better X-Plane 12 standards, and it shows. It was classic before, glass is perfect, a tinted green, but the right opacity. to make it look realistic, but the terminal overall now sort of feels as in being far more realistic and defined here, it's top quality. There are four animated airbidges 10-13. Gate 09 looks like it is missing the airbridge, but the roadway like in the real NUE cuts through, Gate 14 is also only a Walkon/Walkoff walkway. You can't fault it, as it is fabulously well done, top notch in quality detail. It is all very impressive and it is also very well designed under the airbridges and right down on to the lower service road, and the excellent airbridge Sixt Rent-a-car advertising is very authentic. EDDN XP11 was built around the SAM plugin, since abandoned? OpenSAM has stepped into the breach and it works, but only on the very latest version v1.60.b2, so you will need to update the plugin to use it here. The SAM feature to open the FAI gates manually to their apron and hangar facility is still there, but now located under the "Remote Control" selection on the OpenSAM plugin menu. You do have a basic internal terminal detail, and the resolution is quite good as well, making it usable, now certainly better than I remember... but overall the layout is for the external views Original clutter was very good, and the same quality here as well with a lot airport or airline branded. Animated traffic is well done, but a little odd in being trapped by your active aircraft? so it doesn't flow as it should. The static aircraft have also been retained, so there are a few and mostly private Gulfsteam jets and KingAirs sitting around of which are very nice area fillers. There is a huge amount of aircraft servicing and maintenance facilities at EDDN, mostly "Aero-Dienst" and all has been well recreated in the scenery. Cargo There is a cargo facility at NEU, but it's not that big. It is configured out of the original Nuremberg terminal in the north that opened in 1955, the old tower is situated mid-point as well and the Fire Station far north, but you do get six stands 1-6 and a big cargo processing facility set to the rear. Landside I was extremely impressed with the Landside in the XP11 review, it was all very well done and it is the same comprehensive layout here again in X-Plane 12, even with the same reverse advertising signage on some of the buildings? There are a lot of areas to take in from the four massive carparks, Mövenpick Hotel and airport administration buildings... signage detail is however first rate and even 29 Palms have some exposure.. Landside arrivals is excellent, and the animated traffic works over here... and yes the Kalchreuth Bakery is still there, it is interesting on how many food outlets and restaurants there are at NEU, so you won't starve here, even for the fussy food ones. But in looking at the overall landside areas, it all does feel different from the original XP11 version? The change is in the quality X-Plane 12 trees and fauna, and it makes a big if huge difference. There are no cardboard trees anymore, but the high quality default trees and fauna that now changes along with the seasons. Control Tower The Control Tower at Nuremburg is iconic, distinctive... even a piece of architectural art. And stand out on both the approaches it does. It is 36 meters (118 feet) tall and was installed as part of the airports modernization in the 1980's. Control Tower detail is excellent with a basic interior, and the red radar is nicely animated. Tower View (T) is also excellent on both 10/28 Approaches, and set perfectly just above the rotating radar Lighting The lighting on the X-Plane 11 version was not the scenery's greatest feature. Here it has been upgraded to X-Plane 12 lighting elements, and it is far better.... but could it have been even made more better still? The approach lighting is fine with both 10/28 Approaches and runway lighting now to the ICAO standard, and including REILs, Running Rabbits and HDR Lighting. Ramp and apron areas are now two-tone, still that yellowish tone for the commercial ramps, but also now a brighter whiter tone for the cargo ramps A loss of lighting though is on the terminal buildings, the former XP11 window lighting is gone and it has been replaced by a darker view. But it does work better with the graphic windows on the older terminal/cargo buildings. Maintenance and service areas Aero-Dienst and FAI are actually a lot brighter and all the better for it. The lighting Landside in X-Plane 11 didn't work very well? It has been redone here and IT IS better, but again could still be a more better as well, certainly in the busy Arrival zone. Carparks and the storied Carparking lighting is now also done, but overall on this side it is still on the darker side. The runway and taxiway lighting is very good. But the Navigation signage is terrible. All you have here are faint lights on the board, so they are certainly not usable or readable at night? An oversight here. Textures & Seasonal The X-Plane 11 version had good textures. But the X-Plane 12 version is now totally revised to the far better XP12 standard and dynamics. The textures now come with XP12 PBR reflections and normal maps, and totally revised orthophotos, all are color optimized for XP12, including autumn/winter versions and normal maps. It shows in the far better surface detail, as all surfaces are feeling more grittier and realistic. Aerosoft were always good at 3d grass, here it is again being exceptional with duel tone grass with spring flowers, runway and taxi edges are really authentic as well, no straight perfectly clean lines here, just great ragged edges. EDDN uses the X-Plane 12 dynamics to the full, wet or rainy conditions are first rate... ... Seasonal vistas are also excellent. originally 29 Palms used the SAM seasons system, but that is gone here and replaced with the default seasonal tree, ice and snow winter conditions, and all the other seasonal variations, it is mega good. _______________________ Summary 29 Palms branded under the Aerosoft banner, released a great rendition of EDDN - Nuremberg in April 2020. This is the newer X-Plane 12 version, and again it is a very professional scenery presented by this art house. In one aspect it is the same NEU scenery with the same modeling and layouts, which were excellent in the first place, so every area of the EDDN airport is still well covered here, from the excellent designed terminal, to the huge landside detail and signage, with all the private companies associated with the airport. The airport intergrates extremely well with the German autogen, and more realistic X-Plane fauna, so Nuremburg is also a nice part of the scenery. So the modern X-Plane 12 makeover gives the original scenery a really bigger new shine and glow. Textures are now better PBR realistic, glass is clearer and more tinted see through (but still realistic). All ground textures are new with the better built in XP12 dynamics, as are the excellent seasonal effects with the new XP12 trees and realistic fauna. Lighting is all X-Plane 12 now as well to ICAO standards, but the weakness of the landside lighting is still only partly resolved, it is far better, but more individual focused lighting on the arrival area would have been a even better solution, but carparks are now thankfully lit. Clutter is locally branded and again extremely well done, but the animated traffic is not refined enough. The abandoned SAM is also featured, but in using OpenSam as a replacement, you still have the option of opening the FAI gate, and the working animated Airbridges. EDDN - Nuremburg was very good in X-Plane 11, and was a very worthwhile investment, it is now even far better here for the X-Plane 12 version, so well worthwhile upgrading or purchasing, as this version uses the better dynamic and texture effects to the maximum, so the NEU X-Plane 12 scenery is exceptional and it is very well priced for good value.... a keeper! _______________________ Yes! EDDN - Nuremberg XP by Aerosoft is available from the X-Plane.Org Store here : EDDN - Nuremberg XP Price is US$24.00 New in the XP12 version: Standalone, fully customized XP12 version Revised lighting Ground textures now including PBR reflections and normal maps Revised orthophoto, color optimized for XP12, including autumn/winter version and normal map Reworked vegetation placement (new volumetric grass) XP12 3D vegetation for forests, trees and bushes for seamless integration into the environment Weather effects for wet, snow and ice Full support for native XP12 seasons, with no other add-ons or plugins Reworked autogen and street placement Revised static aircrafts Requirements: X-Plane 12 or X-Plane 11 Windows, Mac or Linux 8 GB+ VRAM Recommended Download Size: 4 GB Current Version: 1.0.0 for X-Plane 12 (September 15th 2024) - 1.05 for X-Plane 11 Installation There are provided OPTIONS to use the SimHeaven nav-data (autogen) in the Aerosoft EDDN scenery Notable is that you have to use the "Aerosoft One" application to install (update) Nuremburg XP12 scenery... Installation of either airport for XP12 is done through Aerosoft one installer: Aerosoft One Universal After you have installed Aerosoft One, click on ENTER PRODUCT KEY (under the Library Tab) Then enter the Serial Number provided in this order. This will give you the option to download the airport. Note the different X-Plane 11 and X-Plane 12 installations. The earlier X-Plane 11 version is also included the package, but only v1.05, and without the XP12 effects Total scenery installation is a huge : 6.87gb openSAM: an open source replacement for SAM 1.60 is required for this scenery Documents The earlier X-Plane 11 Aerosoft EDDN documents have been removed, and so are not updated to X-Plane 12. _____________________ Review System Specifications: Windows - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD Software: - Windows 11 Pro - X-Plane 12.1.2rc2 Plugins: Traffic Global - JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 Scenery or Aircraft - none - ___________________________ Scenery Review by Stephen Dutton 26th September 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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Scenery Review: EDVK - Kassel Airport XP12 by Aerosoft By Dominic Smith Introduction Kassel Airport, opened in 2013, serves the city of Kassel in the German state of Hesse. Primarily catering to business and general aviation, the airport hosts a variety of training facilities including a flight school, an ultralight flying school, and a parachuting school. The airport comprises of a single runway, designated 09/27, which is 2,500 meters in length and 45 meters in width. Accompanying the runway is a passenger terminal that provides basic amenities such as car rental desks and a small selection of shops. In the absence of jet bridges, passenger boarding is managed through buses and walking. It's a bit different, but it works well. This depiction of Kassel-Calden by Aerosoft promises to offer a detailed and authentic representation of the real airport, boasting a high-resolution, custom-coloured orthophoto at 20cm per pixel and a specially designed mesh by those 'elevation masters' over at Maps2XPlane. The scenery is further enhanced with PBR ground textures, HDR night lighting, and strategically placed vegetation. Installation The installation process for Kassel Airport employs the Aerosoft One launcher, which, from previous experience, is somewhat convoluted and cumbersome. The launcher requires multiple steps, including logging in and entering a serial number, which some users may find tedious. Once installed in your Custom Scenery folder, the scenery occupies just under 3GB. However, the absence of any documentation is rather notable. While this is a relatively affordable scenery as things go, when other developers include manuals at this price point, it’s fair to wonder why Aerosoft hasn’t followed suit. First Impressions As has become customary with my scenery reviews, I like to start from above to assess the overall coverage of the package. The included photographic tile of the German countryside surrounding Kassel Airport is very well done. As described, the "custom coloured orthophoto" is executed nicely and maintains its quality even as you get closer to the ground. The use of custom autogen, including houses, roads, and trees, with the photographic ortho tile works seamlessly and does a great job of bringing the German countryside to life. However, the scenery’s boundaries become apparent a few miles out, where the detailed ortho tile transitions to X-Plane’s less refined default textures. Approaching the runway, the custom mesh by Maps2XPlane becomes noticeable, particularly with the elevated runway banking. It's subtle but works well. Runway Textures The textures for the runway are well implemented, offering plenty of clarity and definition. The use of PBR effects is particularly impressive, especially at certain times of the day when the light interacts with the surface. Whilst some areas of the runway may appear overly clean, the numerous rubber marks from aircraft tires help to mitigate this, keeping the overall appearance balanced. As with the runway, the taxiways feature the same level of detail, though without the aircraft tire marks (after all, whoever lands on taxiways?). Foliage & Signage The areas around the runway feature volumetric grass and scattered wildflowers, with shrubs and bushes lining the service roads. Thanks to the extensive photographic tile, the transition from the airport to the countryside is both smooth and natural. While this vegetation enhances the scenery's appearance, it's worth noting that the volumetric grass areas were the only places where I observed a slight dip in frame rates. The airport signage is, in my view, a step up from the usual default Laminar offerings, featuring high-quality custom 3D signs that include realistic wear and tear. The ground textures also exhibit accurate 2D signage, closely mirroring what is found at the actual airport. This attention to detail extends to both aprons, one situated in front of the passenger terminal and the other near the general aviation facilities. Main Terminal Area The main terminal features above-average modelling and good texturing that effectively portray its real-life counterpart. The developers have utilized PBR on some of the textures, particularly on the main windows, which enhances its overall appeal. The welcoming text on the side of the terminal is a nice touch, as is the small play area off to one side (though it’s a shame I’m too old to enjoy it). Despite these positives, there are a few areas that could be improved. The absence of any 3D people creates a somewhat deserted atmosphere, which detracts from the terminal's appeal, even for a quieter airport. Additionally, the lack of an interior is a bit of a letdown, even at this price point. While I understand that this scenery is priced at the lower end of the scale, many developers have upped their game in recent years by including interiors even at this price. That said, the absence of an interior might have been a deliberate choice by the developers to avoid impacting performance. In front of the terminal are three car parks, two of which are populated with an assortment of 3D vehicles. Overall, these look good and are a significant improvement over the flat 2D representations commonly seen in older photographic sceneries. Behind the terminal, heading towards the runway, is the fire station, which is both well-modelled and nicely textured. However, like the terminal, it suffers from a lack of life and activity. The absence of fire engines and personnel makes it feel somewhat sterile. Including these elements would significantly boost its realism and appeal. Perhaps something for the developers to consider in a future update? Nearby, a small viewing area with a couple of benches, surrounded by custom vegetation, offers a place in which to view incoming and outgoing aircraft. GA & Business Area A significant portion of the airport is allocated to general aviation (GA) and business flying, featuring an array of hangars, maintenance buildings, and a dedicated control tower. The approach roads to this area are lined with trees and bushes, creating a welcoming scene. The buildings are well-modelled, with some nicely executed texturing. The use of PBR on several buildings, particularly the prominent Piper building, is especially effective. However, despite these positives, the absence of people remains a consistent issue, detracting from the overall sense of realism. Numerous static aircraft are strategically placed on the aprons. While these aircraft are, according to the product description, appropriate types for this airport, they are default X-Plane models with US registration numbers, which is a bit of a letdown. Ground Clutter & Vehicles The usual small items of ground clutter you’d normally expect to see, such as cones, bins, ladders, and more, are unfortunately missing. However, you do get a few fuel tanks and skips to brighten your day. The scenery employs a variety of standard airport vehicles to populate the area, which helps to add a sense of activity and life to the airport. That said, the absence of marshallers (unless using SAM), or any other people for that matter, makes these vehicles feel somewhat out of place. Old Airfield Adjacent to the new Kassel Airport lies the now defunct old airfield, which is primarily used for vehicle storage. Although no longer in operation, its original buildings, such as hangars, maintenance facilities, and even the old control tower, still stand. Calden One aspect of the scenery I particularly appreciated, and mentioned earlier, is the inclusion of the nearby town of Calden. The developers could have easily limited the photographic ortho tile to the immediate vicinity of the airport, but instead, they chose to extend it to encompass this small town. They also went the extra mile by including regional autogen, complete with roads and buildings typical of a German town! Night Lighting The night lighting at Kassel Airport includes some excellent highlights, particularly the custom animated approach lights that create an inviting path for landing after dark. The Piper building is also effectively illuminated, making it stand out during the night. However, the lighting at the main terminal leaves room for improvement. The glass areas of the terminal appeared dull, and the streetlamps outside the entrance were noticeably unlit. Given the terminal's prominence in the scenery, the lacklustre lighting feels like a significant oversight and a missed opportunity. The town of Calden, however, fares much better. PBR Effects As I alluded to earlier in the review, the use of PBR truly shines (pun intended) at certain times of the day, particularly with the runway and taxiway textures. X-Plane really has come a long way! Conclusion Kassel Airport by Aerosoft offers an enjoyable and immersive representation of both the airport and its surrounding area, including the nearby town of Calden. The scenery benefits from accurate modelling, effective use of PBR textures in certain areas, and well-executed night lighting, all of which contribute to a convincing and satisfying experience. While there are a few areas that could be improved, such as the absence of 3D people, the somewhat lifeless feel of certain sections, and the lack of documentation, the overall package provides good value for its price. For those who enjoy exploring smaller regional airports without the hustle and bustle of larger hubs, Kassel Airport is a worthy addition to the X-Plane world. ________________________ Kassel Airport XP12 by Aerosoft is now available from the X-Plane.Org Store here: Kassel Airport XP12 by Aerosoft Priced at $14.99 Features Detailed replica of the airport of Kassel-Calden Custom colored orthophoto (20cm/pixel) Custom Mesh by Maps2XPlane incl. Ortho4XP patch PBR ground textures HDR night lighting HD hand placed vegetation Adapted roads and autogen Custom animated approach lights Matching static aircraft Full SAM compatibility (SAM3 plugin required) Requirements X-Plane 12 or X-Plane 11.52 Windows, Mac, or Linux 8 GB+ VRAM Recommended Installation via Aerosoft One necessary Current Version: XP12 1.0 (August 12th 2024) Review System Specifications Intel i5 12400 – 32GB RAM - Nvidia Asus RTX 4070 – Windows 11 Pro 64 Bit __________________________________ Scenery Review by Dominic Smith 29th August 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copying of the content is allowed without consent from the author as per copyright conditions).
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NEWS! - Aerosoft Scenery Upgrade : Airport Kassel XP to X-Plane 12 After a great pair of updates last month of Stuttgart XP and Istanbul XP from Aerosoft, here comes another scenery upgrade to X-Plane 12 in... Kassel XP Kassel Airport (formerly Kassel-Calden Airport, is a minor international airport serving the German city of Kassel in the state of Hesse. It is located 1.9 km (1.2 mi) west of Calden, 16.7 km (10.4 mi) northwest of Kassel and is mainly used for business and general aviation. There is also a flight school, an ultralight flying school, and a parachuting school based on site. And the airport has been here since 11 July 1970. The airport has a CAT IIIb system on the main approach direction 27 and a CAT I system on the secondary direction 09. Landing with an airliner is particularly challenging on runway 09 due to the inclined runway. Thanks to the technology available in X-Plane, this distinctive inclination has also be implemented in the simulator. The surrounding mesh was also adapted together with Maps2XPlane in order to be in no way inferior to the original. New in the XP12 version: • Standalone, fully customized XP12 version • Revised lighting • Ground textures now including PBR reflections and normal maps • Revised orthophoto, color optimized for XP12, including autumn/winter version and normal map - New, additional orthophoto for the immediate vicinity of the airport (60cm/pixel) • Reworked vegetation placement (new volumetric grass) • XP12 3D vegetation for forests, trees and bushes for seamless integration into the environment • Weather effects for wet, snow and ice • Full support for native XP12 seasons, with no other add-ons or plugins • Reworked autogen and street placement - Revised static aircrafts - New XP12 Custom Mesh from Maps2Xplane (incl. Ortho4XP patch) Features: • Detailed replica of the airport of Kassel-Calden • Custom colored orthophoto (20cm/pixel) • Custom Mesh by Maps2XPlane incl. Ortho4XP patch • PBR ground textures • HDR night lighting • HD handplaced vegetation • Adapted roads and autogen • Custom animated approach lights • Matching static aircraft • Full SAM compatibility (SAM3 plugin required) - Marshaller - Custom AirportVehicles (SAM AirportVehicles required, only XP11) - Seasons (XP11: SAM Seasons, XP12: native XP12 seasons) Notable is that you have to use the "Aerosoft One" application to install (update) Kassel XP12 scenery... Installation of either airport for XP12 is done through Aerosoft one installer: Aerosoft One Universal After you have installed Aerosoft One, click on ENTER PRODUCT KEY (under the Library Tab) Then enter the Serial Number provided in this order. This will give you the option to download the airport. Note the different X-Plane 11 and X-Plane 12 installations. The earlier X-Plane 11 version is also included the package, but only v11.52, but without the XP12 effects __________________________ Yes! the updated Airport Kassel XP by Aerosoft is now Available from the X-Plane.Org Store here : Airport Kassel XP Price Is US$14.99 Requirements: X-Plane 12 or X-Plane 11.52 Windows, Mac or Linux 8 GB+ VRAM Recommended Installation via Aerosoft One necessary Current Version : XP12 1.0 (August 12th 2024) ___________________________ News by Stephen Dutton 13th August 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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NEWS! - Aerosoft Scenery Upgrades : Airport Stuttgart XP and Airport Istanbul XP to X-Plane 12 Aerosoft have released two upgrades to their Airport Stuttgart XP and Airport Istanbul XP sceneries to X-Plane 12. Both have had essentially the same upgrade listing, with focuses on Ground textures, Custom Mesh including PBR reflections and normal maps, Revised Lighting, 3d Grass & vegetation placement , Updated SAM, Weather effects for wet, snow and ice, and full support for native XP12 seasons. Airport Stuttgart XP Airport Stuttgart XP brings the international airport of the state capital of Baden-Wuerttemberg as a native add-on to the flight simulator X-Plane. This add-on represents the airport in the latest status of development of the real airport. All airport buildings, the layout of the runway and taxiways, as well as the lighting systems and all navaids have been implemented in detail and with PBR textures (Physically Based Rendering). In addition, numerous buildings were created for the area to ensure a real-life feeling of the airport. NEW - XP12 Version Features: • Standalone, fully customized XP12 version • Revised lighting • Ground textures now including PBR reflections and normal maps • Revised orthophoto, color optimized for XP12, including autumn/winter version and normal map • Reworked vegetation placement (new volumetric grass) • XP12 3D vegetation for forests, trees and bushes for seamless integration into the environment • Weather effects for wet, snow and ice • Full support for native XP12 seasons, with no other add-ons or plugins • Reworked autogen and street placement • Revised static aircrafts • New XP12 Custom Mesh from Maps2Xplane (incl. Ortho4XP-Patch) ___________________ Airport Istanbul XP Istanbul Airport is the new main international airport of the city of Istanbul. It has been in operation since 2018 and ranks 1st among airports in Turkey. Istanbul Airport is located on an area of 76.5 million square meters and is intended to be a global hub between the continents of Asia, Africa and Europe. The airport is located northwest of Istanbul on the Black Sea, approx. 40 km from the city center. NEW - XP12 Version Features: • Standalone, fully customized XP12 version • Revised lighting • Ground textures now including PBR reflections and normal maps • Revised orthophoto, color optimized for XP12, including autumn/winter version and normal map • Reworked vegetation placement (new volumetric grass) • XP12 3D vegetation for forests, trees and bushes for seamless integration into the environment • Weather effects for wet, snow and ice • Full support for native XP12 seasons, with no other add-ons or plugins • Reworked autogen and street placement • Revised parking lots with many additional static cars • New XP12 Custom Mesh from Maps2Xplane (incl. Ortho4XP-Patch) • Animated wind turbines without SAM plugin X-PlaneReviews reviewed the X-Plane 11 version on the release of the scenery from Aerosoft: Scenery Review : LTFM - Airport Istanbul XP by Aerosoft. I had a lot of comments on the ground textures, lighting and the layout of this earlier version. But a lot of the listed update revisions do cover those comments, it will be interesting to see this X-Plane 12 version in it's revised state. Notable is that you have to use the "Aerosoft One" application to install (update) on both Stuttgart and Istanbul XP12 sceneries... Installation of either airport for XP12 is done through Aerosoft one installer: Aerosoft One Universal After you have installed Aerosoft One, click on ENTER PRODUCT KEY (under the Library Tab) Then enter the Serial Number provided in this order. This will give you the option to download the airport. Note the different X-Plane 11 and X-Plane 12 installations. The earlier X-Plane 11 versions are also included in either package, but without the XP12 effects __________________________ Yes! Airport Stuttgart XP by Aerosoft is now Available from the X-Plane.Org Store here : Airport Stuttgart XP Price Is US$21.99 Requirements: X-Plane 12 or X-Plane 11 Windows, Mac or Linux 8 GB+ VRAM Recommended Installation via Aerosoft One necessary Current Version : 1.0 XP12 (June 26th 2024) Airport Istanbul XP Price Is US$29.99 Requirements: X-Plane 12 or X-Plane 11 Windows, Mac and Linux 8 GB+ VRAM Recommended Download Size: 1.2 GB via Aerosoft One Current version: 1.0. for XP12 (June26th 2024) ___________________________ News by Stephen Dutton 27th June 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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NEWS! - Scenery Updated : Airport Newcastle by Aerosoft This UK Newcastle Aerosoft scenery is a quiet update to X-Plane 12. In the scenery there is no change from the early X-Plane 11 version, just the added X-Plane 12 effects and features.However the X-Plane 12 list is quite substantial as listed here, and includes. Revised lighting Ground textures now including PBR reflections and normal maps Revised orthophoto, color optimized for XP12, including autumn/winter version and normal map Reworked vegetation placement (new volumetric grass) XP12 3D vegetation for forests, trees and bushes for seamless integration into the environment Weather effects for wet, snow and ice Full support for native XP12 seasons, with no other add-ons or plugins Reworked autogen and street placement Revised static aircrafts Newcastle International Airport is situated in the area of Newcastle upon Tyne, England, about 6 miles north of the city centre. Newcastle International was rated the 11th busiest airport in the UK, and the second busiest in Northern England, with Manchester coming first, handling over 4.8 million passengers. IATA: NCL, ICAO: EGNT) The airport is owned by seven local authorities: City of Newcastle, City of Sunderland, Durham County Council, Gateshead MBC, North Tyneside MBC, Northumberland County Council and South Tyneside MBC. Copenhagen Airport sold the stake in Newcastle to AMP Capital, which is an Australian based investment company. Newcastle airport was opened on 26th July 1935, and was known back then as Woolsington Aerodrome – the airport was opened by Sir Phillip Cunliffe-Lister, Secretary of State for Air. At this time, the airport consisted of one clubhouse, one hangar, few workshops, a fuel garage and a single grass runway with a building cost of around £35,000. Notable is that you have to use the "Aerosoft One" application to install (update) the Newcastle XP12 scenery... Installation of Newcastle XP12 is done through Aerosoft one installer: Aerosoft One Universal After you have installed Aerosoft One, click on ENTER PRODUCT KEY (under the Library Tab) Then enter the Serial Number provided in this order. This will give you the option to download the airport. Note the different X-Plane 11 and X-Plane 12 installations. The earlier X-Plane 11 version is also included in the package, but without the XP12 effects __________________________ Yes! Newcastle XP12 XP by Aerosoft is now Available from the X-Plane.Org Store here : Airport Newcastle XP Price Is US$19.99 Requirements: X-Plane 12 or X-Plane 11 Windows, Mac or Linux 8 GB+ VRAM Recommended Download size: 4.7 GB - Installation done via Aerosoft one and serial number Version 1.0.0 XP12 (March 20th 2024 ) 1.0.2 for XP11 ___________________________ News by Stephen Dutton 26th April 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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NEWS! - Aerosoft updates Helgoland XP to X-Plane 12 Helgoland XP is a scenery for X-Plane that recreates Germany’s only island in the open sea at a high level of detail and with many new thrilling options. Forces of nature have reshaped the East coast of the side islet "Dune" over time. RWY 21 was previously blocked by a high sand dune that is now entirely gone. The southern end of the airport, however, is now a place where waves break around the tip of the runway. In the wake of "green energy" Helgoland is currently becoming an important maintenance hub for nearby offshore wind farms. The existing military SAR base has been extended by a offshore maintenance helipad with its own hangar. From here you can fly your chopper to transformer stations out in the sea. All of them have their own helipad and make for a thrilling experience when approaching when waves are high. For the wealthier visitors several airlines started to fly regular routes to Helgoland from Heide-Büsum, Nordholz-Spieka and Uetersen. Airlines serving the airport all use BN2-Islanders, the only multiple passenger aircraft that is allowed to land here on these extremely short runways. Features: • Up-to-date, detailed aerial images • 1 meter mesh resolution so you see the smallest dunes near the airport • Helgoland-Düne airfield with extremely short runways • Current airport buildings with restaurant terrace and transparent tower windows • SAR helicopter of the German Navy • German Navy frigate (landable) • Custom vegetation • Very good performance • Animated ship and ferry traffic • Many 3D people • Animated ground traffic and more animations • Offshore Southern harbour of energy group (landable) • 4 Offshore wind farms with 4 platforms with their own helipads (landable) New in the XP12 version: • Standalone, fully customized XP12 version • Revised lighting • Ground now includes PBR reflections • Revised orthophoto, color optimized for XP12, including autumn/winter version • Weather effects for wet, snow and ice • Full support for native XP12 seasons, with no additional add-ons or plugins • Adaptation of the animated wind turbines to XP12 (animation also without SAM plugin if not installed) • New, fully XP12 compliant mesh including soundscape, seasons and 3D waves Notable is that you have to use the "Aerosoft One" application to install (update) the Helgoland XP12 scenery... Installation of Helgoland XP12 is done through Aerosoft one installer: Aerosoft One Universal After you have installed Aerosoft One, click on ENTER PRODUCT KEY (under the Library Tab) enter the Serial Number provided in this order. This will give you the option to download the airport. Note the different X-Plane 11 and X-Plane 12 installations. __________________________ Yes! Helgoland XP12 XP by Aerosoft is now Available from the X-Plane.Org Store here : Helgoland XP Price Is US$24.95 Requirements: X-Plane 12 or X-Plane 11 Windows, Mac or Linux 8 GB+ VRAM Recommended Download size: 4.7 GB - Installation done via Aerosoft one and serial number Version 1.0.0 XP12 (March 20th 2024 ) 1.0.2 for XP11 ___________________________ News by Stephen Dutton 21st March 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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Scenery Review : Society Islands - Leeward and Windward by Aerosoft Say Tahiti, or Bora Bora and the thoughts are always... "Exotic". French South Pacific plus it's amazing scenery makes this a destination in one of the absolute top hits of any one's bucket list. It has always been on my "most" desired destination. Actually I have been to Tahiti, but a long time ago, way back in the 1970's, but also just passing through en-route to Australia. Yes I have always wanted to go back... So what of Tahiti in X-Plane. Actually it was well serviced by the XPFR developers, but as usual you wanted a more overall detailed and extremely high quality package to bring out the best of the Simulator and the astonishing South Pacific area. This "Society Islands" is a set of two packages by the renowned Maps2X-Plane, the same developer house that created both the excellent Faroe Islands, Svalbard and Seychelles XP, all the sceneries reviewed here are Maps2X-Plane releases, but released under the Aerosoft banner. In so any installations are now through the Aerosoft One application, just add in the authorisation number, and the tool will do the install for you. As noted the Maps2X-Plane Tahiti series is in two different area packages, the first was "Society Islands XP - Bora Bora & Leeward Islands", released now back in September 2021 for X-Plane 11, of which you could call the "Western" area. This package was quickly updated to X-Plane 12 (v1.1) almost immediately. The second release is the new one "Society Islands XP - Tahiti & Windward Islands", and again what you would call the "Eastern" area, both packages together then covers the whole Society Island territory. Although the Leeward scenery was excellent as we shall see, it was slightly compromised in that it was only a regional scenery, with only local inter-island flying. This latest Windward package is significant because it adds in the main gateway or Faa'a International Airport, situated on the main island of Tahiti. This added aspect then connects all the Tahitian areas together, not only the international routes, but also the local domestic routes from the main gateway. The now combined area is also quite significantly wide to explore and to service. You could say French Polynesia is in the middle of nowhere, because it is, set deep into the central South Pacific Ocean. This makes connections hard and extremely expensive, as the area is a fair flight from any landmass. But there are direct flights from the U.S. West coast, Rarotonga and New Zealand, lately Hawaii was also added. I did an example flight from AKL (Auckland) to PPT (Papeete), it is a route distance of 2,242 nm, translated to 4h34m flightime, and right on the edge of the A321's endurance in fuel. Tricky as there are no alternative options out here. In this eastward direction, then maybe the Cook Islands (625 nm before Tahiti) as an option, but once past that point, then there are no other places to land. As we are going into NTAA - Faa'a International Airport, we will cover the "Windward" package first.. Society Islands XP - Tahiti & Windward Islands The Windward Islands are the eastern group of the Society Islands in French Polynesia, an overseas collectivity of France in the southern Pacific Ocean. These islands were also previously named the Georgian Islands in honour of King George III of the United Kingdom. The capital of the administrative district is Papeete on the island of Tahiti. Tahiti, Moorea, and Mehetia are volcanic islands. Tetiaroa and Mai'ao are outer coral Atolls... all these noted areas are available in the Maps2X-Plane Windward package. Faa'a International Airport Faa'a International Airport, also known as Tahiti International Airport is the international airport of French Polynesia, located in the commune of Faaa, on the island of Tahiti. It is situated 5 km (3.1 mi) southwest of Papeete, the capital city of the overseas collectivity. It opened in 1960. Regional air carrier Air Tahiti and international air carrier Air Tahiti Nui are both based at the airport. The focus and highlight of both sceneries is the Faa'a International Airport, and one very long runway 3420m (11,220ft). Faa'a International Airport Aéroport international de Tahiti Faa'a IATA: PPT - ICAO: NTAA 04/22 3,420m (11,220ft) Bituminous Elevation AMSL 2m/5 ft First views of Faa'a International are simply excellent, the vista has Moorea Island in the background. How far X-Plane has come with X-Plane 12... as finally we have realistic tropical reef water, and it is excellent here in surrounding the airport perimeters. In visiting South Pacific Islands, you sort of have to time travel back a few decades. Everything is not bright, shiny or new down here. At PPT, it feels like a past time, with an airport that has only basic facilities, no airbridges here, but certainly a nice South Pacific welcome. The Polynesian look and feel is very evident in the terminal building. Expertly reproduced here by Maps2X-Plane... Airport detail is quite exceptional, everything is covered both airside and landside with "Huge" detail... "dense" I call it... but there is a lot to admire and take in here. There is a fair bit of animated traffic airside (nicely done), but there is not much traffic movement on the ramps. A few regional connections and the odd International service is about it. But the majority of international aircraft moving in or out are significantly big long haul jets... the old Pan Am 707's in the 60's, then DC-10's and MD11's dominated in the UTA years, Boeing 747's and even A380's can get into here. Now it is the odd A340, B787, A350, but also now the long thin route single-aisle aircraft ETOPS, which are a common sight. Airport infrastructure is again excellent, with maintenance hangars and three (available) Heli pads, there is plenty of static aircraft and vehicles, but the detail in gates, ramp equipment and general clutter items is excellent. West side, is the Fire Station/Control Tower and administration buildings, an inter island area (Moorea & Tetiꞌaroa) is set over here as well. More helipads are also available. There is no 3d grass? but the field detail is excellent, with great drainage (including even drainage pipes) and fencing. Surfaces are also first rate, with wear/tear and filled cracks. PBR reflective (wet) active textures and burnt-in ambient occlusion is also available here, great for those summer tropical rainstorms. I have just been on a South Pacific cruise (talk about a coincidence)... The South Pacific has a certain look, lush vegetation and foliage, the bright vibrant colours and open sided tired buildings. It is the "feel" of the islands, and this scenery totally translates that "feel" into X-Plane. I could easily have been back in Nouméa (New Caledonia), Port Vila (Vanuatu) or Suva (Fiji )with this scenery. This Tahiti scenery is shockingly very good in translating that Pacific look and feel into the Simulator... Again the "dense" feel and infrastructure of the Faa'a locale is excellent, it fills right up to the airport boundary and even into it, creating a perfect diorama of the area... note the vista of Mount 'Orohena in the background. The capital Papeete is too the north of the airport. Again the density of the capital is really well replicated, extremely realistic and includes the extensive Papeete Port area for approach realism. This arrival area's aspects are all shockingly good, more real world detail than a simulator... you have to be impressed. There are two heliports (pads) on Tahiti... Taaone The heliport NTAA of Hôpital du Taaone, located about 8 kilometers east of Faa'a International. Again no expense was spared by Maps2X-Plane to create the authentic hospital for the Tahiti scenery. Taravao The heliport NTHV of Hôpital de Taravao, is located about 40 kilometers southeast of NTAA Let us not forget that Map2X-Plane's main speciality is terrain mesh with photo-realistic textures, for the landscape and the sea. Highly evident in their amazing Faroe Islands package. It is the same here for Tahiti and these same quality custom textures. In that they cover all the areas in both Windward and Leeward packages, plus create those excellent tropical water effects. They are dazzling to absorb. Moorea Airport Moorea Airport (NTTM, 1230 meters), also know as Moorea Temae Airport, is a regional airport on the island of Moorea, located 15 kilometers west of Tahiti. It is served by Air Tahiti, and can accommodate aircraft up to the ATR 72 in size. Moorea is a volcanic, mountainous island with the highest point Mount Tohivea at 1207 meters, and for its enclosed reef that surrounds the entire island. Moorea Airport is also known as Temae Airport (IATA: MOZ, ICAO: NTTM) or Moorea Temae Airport for its location near the village of Temae in northeastern Moorea. The airport is located 7.5 km northeast of Afareitu, the island's main village. It is set almost directly across from Papeete. The Moorean Polynesian style terminal has had a lot of attention, brilliantly done here by Maps2X-Plane, it is a genuine walkaround the area and be part of the scenery experience... almost photographic in detail. Airport infrastructure is first rate, with a small field tower, cargo and admin area, and housing for airport staff. Close by Temae is replicated, as are all the locales on the island with custom autogen, very realistic it is... highlight is the excellent water and realistic reefs. Moorea's coastline is excellent, with great vistas to explore, either by helicopter or seaplane... The Island's Hilton Luxury Overwater bungalows are also well replicated. Afareaitu There is one helipad NTHF on Moorea... it is sited at the Hôpital de Afareaitu, located about 8 kilometers south of NTTM. Tetiꞌaroa Tetiaroa Airport (NTTE, 770 meters) is a regional airfield on Onetahi, one of 12 islets of the Tetiaroa atoll, located 53 kilometers directly north of Tahiti. The islets are under a 99-year lease contracted by the famous actor Marlon Brando, and is home to "The Brando Resort". It is served by private flights by Air Tetiaroa, departing at a private terminal at Faa‘a International Airport. The islets (or motus), in clockwise order starting from the southwest corner, include: Onetahi (with regulated airstrip and site of The Brando Resort), Honuea, Tiaruanu, Motu Tauvini (Tauini), Motu Ahurea (Auroa), Hiraanae, Horoatera (Oroatera), Motu 'Ā'ie, Tahuna Iti, Tahuna Rahi, Reiono, Motu One (emerging sandbank) and Rimatu'u (with an ornithology reserve). Tetiaroa is extraordinary well done in realism, you could be really here, seeing Brando's dream... Marlon Brando "discovered" Tetiꞌaroa while scouting filming locations for the film Mutiny on the Bounty, which was shot on Tahiti and neighboring Moorea. After filming was completed, Brando hired a local fisherman to ferry him to Tetiꞌaroa. It was "more gorgeous than anything I had anticipated," he marveled. Society Islands XP - Bora Bora & Leeward Islands The Leeward Islands literally "Islands Under-the-Wind" are the western part of the Society Islands in French Polynesia, an overseas collectivity of France, in the South Pacific Ocean. They lie south of the Line Islands (part of Kiribati), east of the Cooks and north of the Austral Islands (also part of French Polynesia). Their area is 404 km2 and their population is over 36,000. The westernmost Leeward Islands comprise a three atoll group: Manuae (also known as Scilly Atoll); Motu One atoll (also known as Bellinghausen), the most northerly of the Leeward Islands; and Maupihaa atoll (also known as Mopelia) to the southeast. Bora Bora Bora Bora is part of the central island group of the Leeward Islands in the South Pacific. The main island, located about 230 kilometres (125 nautical miles) northwest of Papeete, is surrounded by a lagoon and a barrier reef. In the center of the island are the remnants of an extinct volcano, rising up to two peaks, Mount Pahia and Mount Otemanu; the highest point is at 727 m (2,385 ft). Bora Bora is part of the Commune of Bora-Bora, which also includes the atoll of Tūpai. The main languages spoken in Bora Bora are Tahitian and French. However, due to the high tourist population, many natives of Bora Bora have learned to speak English. "Mystic" is the word used with Bora Bora, or even "Bali Ha'i" which is a show tune from the 1949 Rodgers and Hammerstein musical South Pacific. The name refers to a mystical island, visible on the horizon but not reachable... a lot has been said that Bali Ha'i is not Bora Bora, but actually based on the real island of Ambae (formerly Aoba Island). Ambae is located in Vanuatu... but the images and the feel of Bali Ha'i is totally the Tahitian island. The peaks Pahia and Otemanu are excellent with the custom textures, as is the detail of the island's infrastructure, small ports and all the island's locales are very well done. But this is a review, not a travelogue... jumping from the latest Windward to the earlier Leeward packages, there is a difference? Also a time difference of 2½ years, and more significantly a different X-Plane era, Eleven not Twelve. Although the Leeward scenery was updated to XP12 (my guess the water)... a lot of the XP11 elements remain, like the + trees, no active textures or burnt-in ambient occlusion effects, and not the more modern 3d style XP12 foliage. It makes a slight, but significant difference to the look and feel of this earlier scenery. It feels more plainer, even slightly flat compared to the "lush" vibrant Windward... don't get me wrong Leeward is very good, but looks not as condensed or luscious with realism as the X-Plane 12 effects created in the eastern part of Tahiti. Bora Bora Airport Bora Bora Airport (NTTB, 1505 meters), also known as Motu Mute Airport, is an airport serving Bora Bora (Leeward Islands, Society Islands, French Polynesia) and handles about 300.000 passengers annually. The airport is located on the islet of Motu Mute and is served by Air Tahiti with ATR 42 and ATR 72 propjets Bora Bora Airport Aéroport de Bora Bora IATA: BOB - ICAO: NTTB 11/29 1,505m (4,938ft) Asphalt Elevation AMSL11 ft / 3 m Rustic and Polynesian, the excellent terminal building is not only for the air, but also a sea pier for servicing the hotels set out around the lagoon. The quaint Control Tower has housing and service buildings around it. Like at Moorea, there are a significant number of luxury Overwater bungalows at Bora Bora, and they are all set out around the lagoon areas, very evident, and the hotels existing here in Bora Bora are all replicated in detail. There are five Helipads set around the lagoon, mostly at the hotel sites. The one at "Tahiti Nui Helicopters Pago dropzone" is the base for the operations around the area. Tahiti Nui Helicopters Pago dropzone The hub of Tahiti Nui Helicopters on Bora Bora is located about 8 kilometers south of NTTB, XHNTTZ Four Seasons Helipad A helipad next to the Four Seasons Resort Bora Bora, about 6 kilometers south-east of NTTB, XHNTTF Saint Regis Helipad A helipad next to The St. Regis Bora Bora Resort, about 8 kilometers south-east of NTTB, XHNTTS Le Meridien Helipad A helipad is set next to Le Meridien Bora Bora, about 8 kilometers south- east of NTTB, XHNTTM InterContinental Helipad A helipad next to the InterContinental Bora Bora Resort, about 9 kilometers south-east of NTTB, XHNTTI Raiatea Airport Raiatea Airport, also known as Uturoa Airport, is an airport on Raiatea and handles about 245.000 passengers annually. Raiatea is the second largest island of the Society Islands, after Tahiti, and has an elevation of 1017 meters. In the north of Raiatea lies Tahaa, and the islands are enclosed by a single coral reef. Raiatea Airport IATA: RFP - ICAO: NTTR 07/25 1,200m (3,937ft) Asphalt Elevation AMSL6 ft / 2 m Set on the north coast of Raiatea, is Raiatea (Uturoa) Airport NTTR, the runway is actually on reclaimed land on the coral sea. Like all these Tahiti sceneries the airport quality is excellent. With very detailed South Pacific rustic buildings and feel... highly authentic. There is only one Helipad on Raiatea... Le Taha‘a Helipad A helipad next to the Le Taha‘a Island Resort, about 17 kilometers north-west of NTTR, XHNTTT Huahine Huahine measures 16 km (10 mi) in length, with a maximum width of 13 km (8 mi). It is made up of two main islands surrounded by a fringing coral reef with several islets, or motu. Huahine Nui (Big Huahine) lies to the north and Huahine Iti (Little Huahine) to the south. The total land area is 75 km2. The two islands are separated by a few hundred metres of water and joined by a sandspit at low tide. A small bridge was built to connect Huahine Nui and Huahine Iti. The Island's highest point is Turi, at 669 m elevation. Huahine – Fare Airport Huahine – Fare Airport is the airport serving the island of Huahine in French Polynesia. The airport is located in the northern part of the commune of Fare, on the Island of Huahine Fare, Huahine – Fare Airport IATA: HUH, ICAO: NTTH 07/25 1,500m (4,921ft) Asphalt Elevation AMSL7 ft / 2 m Unusually here it is a tiled roof not thatched on the Fare Airport terminal building, but still in a Polynesian style. Again the airport is extremely well done with separate tower and service buildings, it is easy to find from the air as well with it's position. Maupiti Maupiti is the westernmost volcanic island in the archipelago, 315 kilometres (196 miles) northwest of Tahiti and 40 kilometres (25 miles) west of Bora Bora. It has a population of 1,286 people. The largest town is Vaiea. The island is a "near atoll", consisting of a central volcanic peak surrounded by a lagoon and barrier reef with four motu: Auira, Pa'ao, Tuanai, Tiapaa and Pitiahe. The lagoon has an area of 27 square kilometres (10 square miles) and the central island has an area of 12 square kilometres (4.6 square miles) and a maximum elevation of 372 metres (1,220 feet). Maupiti Airport Maupiti Airport is serving the island of Maupiti and the airport handles about 23.000 passengers annually. It is positioned on the Northeastern coast of the island. Maupiti is the westernmost volcanic high island in the archipelago. The 3136 ft runway 08/26, sticks right out into the surrounding waters, the locale is really well designed (and detailed) to discover. Maupiti Airport IATA: MAU - ICAO: NTTP 08/26 956m (3136ft) Asphalt Elevation AMSL15 ft / 5 m Maupiti Airport is another great gateway to paradise. Last and interesting in the Leeward Islands is... Tupai Tupai is also called Motu Iti, is a low-lying atoll in Society Islands, French Polynesia. It lies 19 km to the north of Bora Bora and belongs to the western Leeward Islands. This small atoll is only 11 km2 in size. Its broad coral reef encloses a shallow sandy lagoon. There are almost continuous long wooded motus on Tupai's reef. Tupai has no permanent residents apart from some workers in its coconut plantations. Tupai is a low-lying atoll and consists of two larger and a few smaller islands surrounding the lagoon. Tupai Airport is a private airfield on Tupai, inaugu- rated in 2001, and its use is restricted. It is noted as NTTU ICAO designator, there are no charts for the airfield. Of course all atolls and small coral islands throughout both packages are also all represented and customised with realistic water and landmass textures. There is also a a lot of vehicle traffic, and animated water traffic that gives off a buzz to the sceneries.... it is a very comprehensive set of sceneries, the best you could imagine for this "Exotic" part of the South Pacific. Lighting Lighting in these sort of packages is not the focus of the scenery... here it is of course basic island lighting. There is another element in looking at the night images to consider. X-Plane (12) and it's current state has not very refined lighting. It is all very over-exposed and quite large at their sources with large flares. So it isn't really very realistic? Here are my arrival images into Faa's NTAA Rwy 04. The lighting looks like cascading lava down the mountainsides? The airport PPT was actually quite hard to make out? The Faa's NTAA International lighting is perfectly fine, maybe a a better tone of light would have been more realistic... but overall it was good, but the external lighting sorta overwhelms it. The arrival globe lighting at the terminal's entrances are however a masterstroke. Papeete lighting is autogen(erated) but looks okay, the port area is very good. Moorea's lighting gives a more generalisation of the lighting across all the Windward Islands... typical island lighting, with no highlights. In the Leeward Package the lighting is the older XP11 system, and it actually looks far better, as the heavy XP12 flare is more contained. Bora Bora Airport is bright and very nicely lit and the whites, whiter. Highlights are the eerie blue glow of the Overwater hotel bungalows, snaking themselves out into the Lagoons... My advice is to revisit the packages if Laminar Research refines the lighting of X-Plane 12, you may be pleasantly surprised, as the current night-lighting is way overdue for attention in the Simulator. Summary "Society Islands" is a set of two packages by the renowned Maps2X-Plane, the same developer house that created both the excellent Faroe Islands, Svalbard and Seychelles XP, all the sceneries reviewed here are Maps2X-Plane releases, but released under the Aerosoft banner. The first was "Society Islands XP - Bora Bora & Leeward Islands", released now back in September 2021 for X-Plane 11, of which you could call the "Western" area. The second release is the newer one "Society Islands XP - Tahiti & Windward Islands", and again what you would call the "Eastern" area, both packages together then covers the whole Society Island territory. The Leeward scenery was slightly compromised in that it was only a regional scenery, with only local inter-island flying. This latest Windward package is significant because it adds in the main gateway or Faa'a International Airport, situated on the main island of Tahiti. This added aspect then connects all the Tahitian areas together, not only the international routes, but also the local domestic routes from the main gateway. The now combined area is also quite significantly wide to explore and to service. Tahiti & Windward Islands XP Package, includes the Tahiti Gateway of Faa‘a International Airport NTAA, and Papeete the capital of Tahiti, other islands and airports include Moorea Airport NTTM and Tetiaroa Airport NTTE (Brando Island), and three Heliports; Taaone NTHP, Taravao NTHV and Afareaitu NTHF. Bora Bora & Leeward Islands XP Package, includes Bora Bora Airport NTTB, Raiatea Airport NTTR, Huahine – Fare Airport NTTH, Maupiti Airport NTTP and Tupai Airport NTTU, a private airfield on Tupai. Heliports are five on Bora Bora; Tahiti Nui Helicopters Pago dropzone (XHNTTZ), Four Seasons Helipad (XHNTTF), Saint Regis Helipad (XHNTTS), Le Meridien Helipad (XHNTTM), InterContinental Helipad (XHNTTI), and on Raiatea is a Helipad at Le Taha‘a Resort (XHNTTT). Maps2X-Plane are masters at creating extensive custom terrain mesh with photo-realistic textures for the landscape and the sea. And all the extensive land and tropical sea elements are all covered here. All land autogen is (South Pacific) custom, and significant areas and island locale's are covered like Papeete and port areas. Airport vehicle and sea (water) traffic is also extensive. All airports including the Tahiti gateway Faa'a Airport are all extensively modeled and created, and the unique "South Sea Island" feel in the X-Plane 12 Simulator is very evident. Notable is that the older Bora Bora Leeward, does have still a lot of the older X-Plane 11 elements (older + trees and water) that doesn't have that later X-Plane 12 density and quality, Leeward is very, very good, but Windward is still better in feel and look. Lighting is actually the opposite, X-Plane 12 non-refined lighting is worse than the older but more stable X-Plane 11 lighting on the Bora Bora package. Notable is that both XP12 and XP11 versions are all included in the packages. In your face is the price, $36.99 for the older Bora Bora, and $38.99 for newer Tahiti... together $75.98 for scenery! Obviously an investment, but you get a lot of scenery including tons of detail and extensive features for your hard earned dollars. It's a brilliant set of flexible packages to use as well... now with International Long Haul available, regional island services, helicopter inter-island and hotel services, and even just cruising around exploring the islands in your floatplane, every aspect is covered, and it all comes with a huge quality impact and the immense detail of custom terrain and noted photo-quality base mesh, as a travelogue it is all an explorers delight. Overall, it is the excellent "South Pacific" feel that is the immense drawcard to the Tahitian scenery, can a simulator recreate the realism of the real world, well almost and these sets of Tahitian Sceneries show off the immense talents of X-Plane 12, its all so close, you can now almost touch it with these packages.... Highly Recommended. ______________________ Yes! the Society Islands XP - Tahiti & Windward Islands, Society Islands XP - Bora Bora & Leeward Islands by Aerosoft is now available from the X-Plane.Org Store here : Society Islands XP - Tahiti & Windward Islands Price is US$38.99 Requirements X-Plane 12 or X-Plane 11 Windows, Mac and Linux 4 GB VRAM Video Card - 8 GB+ VRAM Recommended Download Size: 5.7 GB - Installation is done through Aerosoft One Current version: 1.1 (January 26th 2024) Society Islands XP - Bora Bora & Leeward Islands Price is US$36.99 Requirements X-Plane 12 or X-Plane 11 Windows, Mac and Linux 4 GB VRAM Video Card - 8 GB+ VRAM Recommended Download Size: 5.7 GB - Installation is done through Aerosoft One Current version: 1.1 (December 12th 2022) ___________________________ Installation Installation of Tahiti/Bora Bora XP is done through Aerosoft one installer: Aerosoft One Universal After you have installed Aerosoft One, click on ENTER PRODUCT KEY (under the Library Tab) ... enter the Serial Number provided in this order. This will give you the option to download the airport. Note the different X-Plane 11 and X-Plane 12 installations. The Tahiti/Bora Bora scenery is downloaded into a dedicated folder "Aerosoft One Library" on your system, under a file (gameDirectory) via a shortcut. Full Install size (both packages) is 15.34Gb. Documents Standard Aerosoft Manuals Tahiti (9 pages), Bora Bora (22 pages) are in both English and German. Review System Specifications Windows - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD Software: - Windows 11 Pro - X-Plane 12.07r1 (This is a Release Candidate review). Plugins: Traffic Global - JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 Scenery or Aircraft -ToLiss A321 XP12 - (X-Plane.orgStore) US$89.99 - Cessna 172-1000 - X-Plane Default fleet - Free (with X-Plane 12) -ATR72-500 v1.2 - Riviere 1.2.0 - - (X-Plane.org) - Free Tahiti Scenery Review by Stephen Dutton 18th March 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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NEWS! - Scenery Released : Airport Zürich XP12 by Aerosoft Whatever... I have just commented that since the release of X-Plane 12, then Aerosoft has been extremely slow in updating/upgrading their extensive scenery catalogue to the new X-Plane 12 format, but lo and behold, the first week into the New Year 2024, here comes an upgraded scenery of one of the very best from Aerosoft.... Airport Zürich! The scenery is noted as v2? but in reality this is a complete overhaul (the third) of this excellent scenery for the X-Plane 12 Simulator. The buildings and objects in this scenery were modeled with numerous 3D details and photo realistic textures; in some parts, even high resolution 2K textures were used. A multitude of animations for the radar systems, windsocks, airport traffic and more move this airport even closer to its real counterpart. The faithful signage and lighting of all taxiways and runways round off this impression. And thanks to baked textures in combination with X-Plane’s HDR rendering, Airport Zurich will shine at night as well with excellent effects. The new changes are... New in XP12 version: - Revised custom mesh (including Ortho4xp patch) - Revised orthophoto including summer, autumn, and winter versions and normal map - XP12 3D vegetation for trees and bushes - Volumetric grass and flowers - Ground reworker including aerial photo-based dirt map - Weather effects for wetness, ice, and snow on the ground (XP12 native) - Full support for seasons (XP12 native, no additional add-ons required) - Revised lighting - Additional static cars in the parking lots - Corrected roads and autogen buildings around the airport And the original outstanding features... - Newly created buildings and objects with lots of 3D details, partly high resolution 2K textures - New transparent boarding bridges with glass sides at every gate - Updated taxiways and parking positions - Parking position E67 at Dock E with a separate, elevated boarding bridge - Static Airbus A380 of Emirates Airline, parking at Gate E67 - Enhanced Apron P with additional parking positions - Jet engine test site with new, large noise absorption hall - Detailed representation of the airport - Photo realistic ground textures based on aerial images (0,5m/pixel) - All buildings and airport facilities - Photo real textures for buildings, vehicles etc. - Complete taxiway and runway signage - "High speed taxiways", allowing for exiting the runway at high speeds - Great night effects (baked textures + XPlane HDR) - Animated radar systems and wind hoses - Animated vehicle traffic at and around the airport - Animated De-icing Trucks east of Terminal E - VFR Helper - Gates A44, A47, A48, A49, A55 with animated Jetways (installed AutoGate Version is needed) - True to original runway and taxiway lighting - Traffic routes with ground traffic signage - Custom Mesh for the Airport Area - Optimized for good performance (frame rate) The Airport Zurich (previously Zurich-Kloten) is the largest airport of Switzerland, now in a brand new version for X-Plane. This completely new scenery is full of details, including every building and the entire airport environment, De-Icing and all features you would expect from a modern X-Plane scenery. Notable is that you have to use the "Aerosoft One" application to install (update) the Zurich XP12 scenery... Installation of Zurich XP12 is done through Aerosoft one installer: Aerosoft One Universal After you have installed Aerosoft One, click on ENTER PRODUCT KEY (under the Library Tab) enter the Serial Number provided in this order. This will give you the option to download the airport. Note the different X-Plane 11 and X-Plane 12 installations. How do you know what the correct version is installed? If the XP12 install says v1.0.0 it is the XP12 version, the XP11 version noted as v2.0.8, but it could be more clearer from Aerosoft, as the manual in the XP12 version is still the older XP11 manual... Images are courtesy of Aerosoft __________________________ Yes! Airport Zürich v2 by Aerosoft is now Available from the X-Plane.Org Store here : Airport Zürich v2 Price Is US$27.99 Requirements: X-Plane 12 or X-Plane 11 Windows, Mac or Linux 8 GB or higher is recommended Download size: 1.4 GB Current version : 2.08 (Download via Aerosoft One) ___________________________ News by Stephen Dutton 4th January 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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NEWS! - Scenery Upgraded : Dortmund XP12 by Aerosoft Here is an upgrade to the Dortmund XP scenery to X-Plane 12 by Aerosoft. In the package you get both the older X-Plane 11 version and the newer X-Plane 12 version, with all the XP12 effects and quality detail. Besides the entire urban area of Dortmund in the center of the Ruhr region, Germany. The Airport Dortmund (EDLW) is included as well as the airfield Hengsen-Opherdicke (EO08) and its surroundings, which were created and all included in this very large scenery package. The helipad of the Hospital Centre North also completes the scenery. Both the airport and the city were modelled using photo realistic ground textures and offer highly detailed buildings and landmarks in addition to the autogen that was corrected by hand. Excellent lighting and night effects and animated objects top the appearance of the scenery off. Features: both XP12 and XP11 versions included Detailed rendition of the airport and its surroundings, incl. landmark objects Photo realistic ground textures based on aerial images (50cm/px) All airport buildings and facilities True-to-original navigation aids (ILS, VOR/DME, NDB, ATIS) Excellent night effects True-to-original runway and taxiway lighting Detailed 3D city model of Dortmund incl. colour-corrected 60cm/px aerial image covering the entire city area Authentic rendition of the airfield Hengsen-Opherdicke incl. colour-corrected 30cm/px aerial image The aerial images for Hengsen-Opherdicke can be turned off Autogen covering the area of the aerial image, corrected by hand Animated wind objects: wind turbines and windsocks specific to Hengsen-Opherdicke as well as the helipad the Hospital Centre North Ship traffic at the Dortmund-Ems Canal when using the Seatraffic plug-in by Marginal/Jonathan Harris Volumetric grass, toggleable PBR-based reflecting water surfaces Backup library – runs without add-ons Notable is that you have to use the "Aerosoft One" application to install (update) the Dortmund XP12 scenery... Installation of Dortmund XP12 is done through Aerosoft one installer: Aerosoft One Universal After you have installed Aerosoft One, click on ENTER PRODUCT KEY (under the Library Tab) enter the Serial Number provided in this order. This will give you the option to download the airport. Note the different X-Plane 11 and X-Plane 12 installations. __________________________ Yes! Airport Dortmund XP12 XP by Aerosoft is now Available from the X-Plane.Org Store here : Dortmund XP12 Price Is US$22.99 Requirements: X-Plane 12 or X-Plane 11 (both versions supported) Windows, Mac or Linux 8 GB+ VRAM Recommended Download Size: 4 Gb Current version : 1.0 (XP12, November 21st 2023) ___________________________ News by Stephen Dutton 22nd November 2023 Copyright©2023: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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Scenery Review - Airport Marseille XP by Aerosoft I've always had a strange relationship with Aerosoft Scenery. For one, on first glance they are in many ways quite basic sceneries, as you don't usually get a lot of frills with them... the really odd thing is on how much they have been used consistently over the years, even many from over a decade ago are still not to be beaten in quality and as a representation of the area. Notably a few are now showing the strain of only a few updates from Aerosoft, and so are struggling to be current in X-Plane 12. But don't take away the value here of an investment that has delivered for over a long period of time. That aspect is important, as you are getting a lot of value for your money. So here is one of the very few releases lately from Aerosoft in Marseille XP for X-Plane 12, an airport that is positioned in Southern France. As usual with a lot of Aerosoft releases. It is that in reality Aerosoft is only the host for the developers that create the scenery. In this case it is the Swiss developers of FSS or FlightSim Studios, in collaboration with ShortFinal Design. Marseille Provence Airport is an international airport located 27 km (17 miles) northwest of Marseille, on the territory of Marignane, both communes of the Bouches-du-Rhône département in the Provence-Alpes-Côte d'Azur region of France. The airport's hinterland goes from Gap to Arles and from Toulon to Avignon. Scenery Installation Installation is via the "Aerosoft One" application. You get a serial number when you purchase the scenery, and then you register the product in the app, which then adds it to your collection to download and install the scenery directly into X-Plane 11 or X-Plane 12. Note here the position of the Serial/Product Key Number box (lower left), X-Plane version (11/12, top left) and the product to install. The scenery is installed, not in your usual Custom Scenery Folder, but in a dedicated folder "Aerosoft One Library" on your system, under a file (gameDirectory) via a shortcut, Install size is 2.72Gb. Marseille Provence Airport Aéroport Marseille-Provence Advanced Landing Ground (ALG) Y-14 IATA: MRS - ICAO: LFML 13L/31R - 3,500m (11,483ft) Asphalt 13R/31L 2,370m (7,776ft) Asphalt Elevation AMSL70 ft / 21 m The airport's position is not set on a harbour, but on a lake, Étang de Berre. This was because in the early days of the 1920s and 1930s, Marseille-Marignane was one of France's main points of operation for flying boats. It even briefly served as a terminal for Pan American World Airways Clipper flying boats. Other flying boat operators were Aéropostale and Air Union, the latter moving over from Antibes in 1931. I really love French and Italian airports because they build their terminals like monuments, you know you are either in France or Italy, just by the architecture sitting outside the aircraft's windows, and so it is at Marseille-Provence. The original administration control tower complex has been added to with a new control taller tower built in front of the old. Sensational is the work here. I love the older elements of a legacy airport, blended in with the new, and you certainly get that here. The Terminal itself is an extension of the administration complex. The hosted added section behind the control tower is a visual focal point, its very well done and very realistic. The interesting part, and certainly well conceived here by FSS, is the old terminal has had extensions built not only in the front, but also behind the old earlier terminal, and in so sandwiching the original building in the middle. The main Terminal 1 is split between "Hall 1A" and Hall 1B"... The design and detail of the main infrastructure is simply excellent, HUGE detail and all very well executed, glass is highly realistic as well. Great as well are the Turrets design of the gates/airbridge, intricate front terminal modeling is also sensational... you can spend a lot of time exploring around these airside areas and feel like you are really there. There has to be a trade-off, and so there is. Clutter airside is excellent, every bay is full of service vehicles, and there is a lot of animated vehicles running around as well. Landside and carparks are also full of vehicles, but there are areas like in front of the terminals, and with the storied carparks that are empty of vehicles and landside clutter (i.e. bustop objects, signage, even the buses themselves). SAM3 is used as the interaction between the aircraft and the animated airbridges, and the design of the animated airbridges is again excellent and authentic, with lovely SIXT car rental (french) branding. SAM vehicles/SAM follow is also available in the scenery. With the expansion of LCC or Low Cost budget carriers, then Marseille-Provence opened in September 2006 a dedicated LCC terminal in MP2, or Terminal 2. Positioned northwest of the Tower/Terminal 1 complex, it is a simple walk-on/walk-off terminal with 8 stands. Nicely done and excellent for regional services. Landside is dominated with long and short term carparks, which are nicely filled in and come with branded rental car areas, but there are still small open areas of just the underlying ortho-photo images, overall it works fine. A small note are the trees, they are the new X-Plane 12 3d trees, that move around in the wind, and in so adding quality to the scenery. Cargo here is small with two heavy stands 60N -61N/62N and the rest small regional stands, dominated by DHL, Conair and UPS also have receiving warehouses. Along the lake and FedEx and TNT are also represented by their own facilites. Airbus Helicopters SAS (formerly Eurocopter Group) is the helicopter manufacturing division of Airbus, and they have to the southeast a massive Manufacturing and training complex at Marseille–Marignane (they still use the old name). It is the largest in the industry in terms of revenues and turbine helicopter deliveries. The complex is huge in size, even bigger in size than the commercial airport. All the building and plants are very well produced, but there isn't a lot of smaller clutter detail, even a few nice static helicopters of the huge but impressive flightline would be nice. There has been an airport on this site since 1922 (they celebrated the 100 year anniversary last year). There are the few older elements to be found. But like the huge double hangars in the southwest, most of the older facilities have been upgraded, and are still used for helicopter training or testing. Other infrastructure is well done to fill-in the far landside areas, but a lot is a slight delusion in using ortho-photo images to create a realistic scene og hotels and airport infrastructure, it works very effectively, but go low and the non-3d buildings show... overall it is not an issue. Ground Textures First a note.... On my earliest flight into LFML Marseille, I flew the ToLiSS Airbus A319. As you know you can create a route in Simbrief, then load it directly in the Airbus's MCDU. Problem was the loaded route was missing the LFML runway data, and you couldn't insert it either via the MCDU radio? My AIRAC data for both aircraft and airports are both up to the current date. The A319's system worked at other airports (routes) but not to Marseille. So it's an odd business. I was able however to land using the Runway 13L (110.30 ML) ILS by inputting the frequency directly into the main radio's on the console and I landed fine, in other aircraft it also worked fine on the same approaches? X-Plane is just plain weird sometimes. The ground textures at LFML are bit bland, not bad, but not brilliant either with a slight flat sheen, tarmac (asphalt) edges are however very good, but there is no grass, which is odd for Aerosoft as it is their speciality So all the areas in ramps and aprons come across as a bit flat and dull, very little, if any grunge or noticeable oil and rubber dirt isn't present either. Signage feels too large in scale, but it is correct to Google Earth, maybe it is because again it is too clean and not at all worn in or degraded. The rocky seawall around the 13L threshold is very good, if you don't get in to close. Made up of photo images it looks the part, but odd when inspecting very intimately, overall the idea works. The X-Plane 12 water effect and the lake side feel is excellent here. PBR reflective (wet) active textures and burnt-in ambient occlusion is excellent here, and actually transforms the bland textures in something of depth and realism, it brings out the surfaces far better than the dry feel and look, snow is possible here, but this is the south of France, and the cold and dry strong Mistral winds would usually keep the snow away. Lighting Aerosoft is not known for its excellent lighting in X-Plane, as mostly it is usually a Flight Simulator look and feel, it is the same here at Marseille. Approach lighting has to conform to ICAO standards, which it does here, as does the taxiway lights. You have to be at full darkness before the lighting really kicks in, then the ramps are very workable. But Landside is very poor, the 1B Hall carparks are in full darkness with no lighting at all with the lights placed, in leading to the question if the area is not actually finished... Terminals use an old idea of images behind the windows, it does look dated, but also effective, problem also it's not consistent, so there are many dark areas. Cross field hangars are very FlightSim, meaning boring, and the Airbus Helicopter complex is building lighting only, and no fills. Other buildings have some lighting including down lights, but overall I would rate the lighting about a poor four, as it is just passable and all quite dull. Navigation signage is good, bright but with no reflections... except if it is raining and the reflections then look brilliant. _______________ Summary Even though most Aerosoft scenery is branded under the house name, in fact the product is usually created by a wide and varied developer studio, sometimes several in cooperation together. This release is Airport Marseille XP, for LFLM Marseille-Provence in the south of France by FSS or FlightSim Studios, is in collaboration with ShortFinal Design. Generally all Aerosoft product has a familiar look and feel, modeling is usually highly detailed, but the smaller tighter detail is usually ignored, a lot of FlightSim elements in X-Plane are also used. In short that sums up this Marseille Airport scenery from Aerosoft. The main Tower(s) complex and twin terminals are brilliantly conceived and designed, and it has great airside clutter and animated traffic, also added here is the massive Airbus Helicopters SAS (formerly Eurocopter Group) the helicopter manufacturing division of the Airbus complex. Like said airside has loads, even tons of detail, but landside is not as complex or as finely detailed, granted it is still visually a filling viewpoint, with excellent carkparks, rental areas and buildings, but it also relies heavily on the underlay ortho-photo images to fill out the areas, creating blank areas Landside. SAM3 is well done and airbridges are SIXT branded with SAM vehicles/SAM follow also active. The scenery is well inserted into the X-Plane mesh environment and has a very good realistic element and feel. Ground textures and lighting however are here all very average, but oddly the ground textures come really alive with the PBR and burnt-in ambient occlusion effects of X-Plane 12, the lighting however is old-fashioned and dull, even with most being classically aged FlightSim windows. If you have invested a lot in Aerosoft sceneries, then you will know they deliver mostly were it counts. As a great representation of Marseille-Provence Airport is very good here, even excellent, as the scenery feels and looks very authentic, it will be a scenery that will be around and used for a longtime into the future (MRS has already seen and done a lot of services on my own network since it's release, which is a very good omen). So importantly the airport will fill in your collection very nicely if you like and use quality custom scenery, so that evaluates the excellent value here, and the LFML airport comes also with all the X-Plane 12 features and effects... sounds like a real winner to me. __________________________ Yes! Airport Marseille XP by Aerosoft is now Available from the X-Plane.Org Store here : Airport Marseille XP Price Is US$24.99 Requirements: X-Plane 12 or X-Plane 11 Windows, Mac or Linux 4GB+ VRAM Recommended Download Size: 2.6 Gb (Using Aerosoft One) Current Version: 12 (June 23rd 2023) Installation Installation of Menorca/Marseille XP is done through Aerosoft one installer: Aerosoft One Universal After you have installed Aerosoft One, click on ENTER PRODUCT KEY (under the Library Tab) enter the Serial Number provided in this order. This will give you the option to download the airport. Note the different X-Plane 11 and X-Plane 12 installations. The Marseille scenery is downloaded into a dedicated folder "Aerosoft One Library" on your system, under a file (gameDirectory) via a shortcut, Install size is 2.72Gb. Documents There are no documents Review System Specifications Windows - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD Software: - Windows 11 Pro - X-Plane 12.07r1 (This is a Release Candidate review). Plugins: Traffic Global - JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 Scenery or Aircraft -No additions_ ____________________________ Scenery Review by Stephen Dutton 28th September 2023 Copyright©2023: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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NEWS! - Scenery Releases : Aerosoft releases Menorca XP and Marseille XP With X-Plane 12, Aerosoft have been quiet in releasing and updating their sceneries to the new X-Plane platform. There was the Faroe Islands and Savlbard Sceneries from Maps2Xplane under the Aerosoft banner, but really nothing else in ten months. As the Aerosoft catalogue is extremely large, and a lot of the back catalogue are as old as X-Plane 10, we hope the revival continues. Here now are two releases in succession, with Airport Menorca XP and Airport Marseille XP... Airport Menorca XP Menorca Airport LEMH, also known as Mahón Menorca Airport is an international airport serving the island of Menorca, one of Spain's Balearic Islands in the Mediterranean Sea. The airport is located 4.5 km (2.8 mi) southwest of the city of Mahón. The airport is primarily used by charter and seasonal flights and is busiest during the April-October season. In 2019, the airport handled over 3 million passengers, making it the fifteenth busiest airport in the country that year. Features: Airport Menorca with all buildings and service facilities High-resolution satellite images (ca. 0.5 m/px) covering the whole island Autogen buildings and vegetation for the entire aerial image area Numerous static vehicles like buses, baggage carts, etc. Detailed animated jetway models (using SAM plug-in) Detailed ground markings Dynamic lighting Custom Mesh ________________ Airport Marseille XP Marseille Provence Airport LFML, is an international airport located 27 km (17 miles) northwest of Marseille, on the territory of Marignane, both communes of the Bouches-du-Rhône département in the Provence-Alpes-Côte d'Azur region of France. The airport's hinterland goes from Gap to Arles and from Toulon to Avignon. Marseille XP is a custom replica of the LFML Marseille airport, extensively created to provide an authentic flight experience. In the scenery has been created with a collaboration with ShortFinalDesign, FSS AG has brought another important airport to the X-Plane 12 world. Features High quality 3D objects with PBR materials X-Plane 12 compatible Includes native weather effects Custom high resolution orthoimagery Individual realistic ground textures Accurate dynamic night lighting Optimized for good performance Scenery Animation Manager integration Custom animated jetways Compatible with SAM vehicles / SAM follow Notable is that you have to use the "Aerosoft One" application to install (update) both sceneries... Installation of Menorca/Marseille XP is done through Aerosoft one installer: Aerosoft One Universal After you have installed Aerosoft One, click on ENTER PRODUCT KEY (under the Library Tab) enter the Serial Number provided in this order. This will give you the option to download the airport. Note the different X-Plane 11 and X-Plane 12 installations. __________________________ Yes! Airport Menorca XP by Aerosoft is now Available from the X-Plane.Org Store here : Airport Menorca XP Price Is US$23.99 Requirements: X-Plane 12 or - X-Plane 11 Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Installation via Aerosoft One necessary Current Version : 1.01 (July 12th 2023) Yes! Airport Marseille XP by Aerosoft is now Available from the X-Plane.Org Store here : Airport Marseille XP Price Is US$24.99 Requirements: X-Plane 12 or X-Plane 11 Windows, Mac or Linux 4GB+ VRAM Recommended Download Size: 2.6 Gb (Using Aerosoft One) Current Version: 12 (June 23rd 2023) ___________________________ News by Stephen Dutton 14th July 2023 Copyright©2023: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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Scenery Review - Svalbard XP by Aerosoft/Maps2XPlane Svalbard... No never heard of that place. Spitzbergen, yes I heard of that, a port in Norway somewhere? Probably related to the battleship Tirpitz, that was once sent to attack the garrison and destroy the settlements there, or as the English call it Spitsbergen. Otherwise no clue. But Svalbard is a place, a Norwegian archipelago set high in the Arctic Ocean, north of mainland Europe. it lies about midway between the northern coast of Norway and the North Pole (500 miles). The islands of the group range from 74° to 81° north latitude, and from 10° to 35° east longitude of an area 62,045 km2. The largest island is Spitsbergen, followed in size by Nordaustlandet and Edgeøya. The largest settlement is Longyearbyen, but all up only 2,500 people live up here within the Arctic Circle. (google) Well now Svalbard is available in the X-Plane Simulator. The scenery comes from the same team that created still the best overall scenic scenery in the Faroe Islands in the Simulator called Faroe Islands XP by Maps2Xplane. This scenery is an absolute personal favorite. Maps2Xplane also did Seychelles XP as well, another scenery worthy of your investment. So they are the perfect choice to deliver Svalbard. A note says in reality the islands were never in X-Plane at all, as they are positioned inside the Arctic Circle... anything 73/74th north lines of latitude is not available in X-Plane unless you own an add on scenery, say Grand Arctic XP12 By HSimulators that covers above Greenland to the North Pole, so there is no conflict with this addon from Map2Xplane, but both situated together will certainly cover in (or fill) this expansive area. Can you walk to the North Pole from Svalbard? well no, but the Arctic Pack Ice (Shelf) starts not far from the Northern part of the Islands in the winter, so Svalbard is usually the first stop of a base for any Arctic Expeditions. Which brings us to the weather... If you are flying into Svalbard then the time of the year to go is highly important. The average summer temperatures on Svalbard range from 3 to 7 °C (37.4 to 44.6 °F) in July, and the winter temperatures from −13 to −20 °C (8.6 to −4.0 °F) in January.The highest temperature ever recorded was 23.0 °C (73.4 °F) in July 2020 and the coldest was −46.3 °C (−51.3 °F) in March 1986. That is -13ºC to -20ºC EVERYDAY... it's cold, and the weather is usually overcast low cloud. Then there is the light. A December night in Longyearbyen lasts almost 24 hours and the days start about 11 hours later, or from mid November to mid January there is no sunset (or sunrise). In May and June, the sun is in the opposite position and above the horizon all the time, or a Midnight Sun. Having fun yet... So any flight into Svalbard is going to be interesting, and a place to really test your flying skills. The major airport here is "Longyear" or ENSB/LYR. If you could call it an airport, at least there is an airport here, and thankfully one ILS system to get you in (also out). Up for a challenge, I (stupidly) thought, I'll fly into Longyear (ENSB/LYR) from Oslo (ENGM/OSL), "That'll be interesting". I'm flying the Zibo Boeing 737-800. The B738's do run into LYR, as SAS and Norwegian.com, both have regular services (weather permitting) and at 2hr,55min, Oslo to Longyearbyen, it is also the longest domestic flight on the SAS route map. Route distance is 1,122 nm, but that is not the issue here, your going out on a limb, and the nearest Alternate is ENAT/ALF at VAKKER, back on the Norwegian Mainland, or 595 Nm back again? so your carrying INRES+ALTN 4514 kgs extra fuel. You don't really want to do a missed landing.... do you. I really love these civilisation to remote nowhere airports. The hustle and bustle of a large mega airport to the one small strip in an outlying bleak place. That was the attraction of Vagar in the Faroes, mostly you flew from Edinburgh in Scotland or my usual route from Kalstop, Copenhagen, here with another Maps2Xplane scenery I'm doing the same again, going out on that limb, but here twice as far. Once clear of the SID, it is a turn to the north and a climb to 34,000ft... then settle in for the long haul (pun intended). It's an impressive flight, tons to look at while you skim over the top and the coast of Norway, X-Plane 12 can dazzle sometimes and here it does. I am not going to deny it, I'm very apprehensive. Not only being a fair way out into nowhere, but the weather concerns with a very low cloud forecast, which you could take as normal for Svalbard. Thankfully I'm going into LYR in the peak of the summer, I would hate to think what it is like from Nov to Jan, with no light and low dense cloud... I have to get the approach into ENSB perfect, spot on, but to be honest I don't know what I will be faced with until I get there. Time to descend, but I do a long slow descent to get a feel of the weather and to study over and over the approach charts, imprinting it into my mind. From waypoint INPAR, you turn 24º heading and below is the huge Fjord of Isfjorden, you can't see it until you drop out of the 2,015 ft cloud, but you do get some breaks through the clouds to see the landscape... yes it is all very Faroe in the approach. But Longyear is still covered in murky goo, nothing ahead to see. Then a bit of turbulence as well, "Why not", double scare me... Entrance to the approach is LALAD, and final turn to (95º) to LYR is at LOLVO, height 2,500 ft. I have set the Boeing up with full flap and gear down early, all my attention needs to be on the approach... the one I still can't actually see. I would love to take in the magnificent scenery, but there is no time, your busy, focused. I'm looking for the ILS beams (110.3 LB) for runway 10, the opposite approach in Rwy 28 has a RNP approach profile (but X-Plane notes an offset beam 109.5 LA)... the go-around notes are very specific, I hope I don't have to use them. As I start the ILS descent, suddenly the runway appears out of the murk, the airport is jutting out on a piece of land, hard to see. I follow the beams, but ready now to take manual control as I can now see the threshold, my heart is thumping, I need to get this right. On that note the width of the ILS beams are very narrow, you have be almost perfectly aligned to collect them, stray slightly out of the box and you will not engage, or a go-around procedure. 1000 ft and I take manual control... Steady, focus... slight flare. Main gear touches at 132knts, As soon as the nosegear touches, I hit the reversers and brakes, the runway length is 8127 ft (2477m), not that long, but enough for a Boeing 737. Runway surfaces are really well done, asphalt with a ribbed surface to help braking. Once the speed is arrested and everything is folded back up, I can finally look out of the window... before me are ships, and a port (Longyearbyen) is further away down the coast, the town is only 5 km (3.1 mi) northwest of the airport. If you are expecting a large international airport out here, then you are going to seriously disappointed, the facilities are small, but there is a terminal building... There is a lot of the same quality feel as Vagar (Faroe), so it all works quite handsomely, the feeling is of real authenticity, but you know you are also in a very remote place on the earth. Seriously impressed.... and totally relieved to be down and parked. Svalbard XP To install the Svalbard scenery you will need to use the Aerosoft One client installer. You get a authorisation number on purchase, and then you enter the Product Key lower left. Both X-Plane 11 and X-Plane 12 installations are available. Then the installer will check your storage space, and then start the install process.... it's a big install of 6.52 GB, so you have to have both the storage space, and the graphic card VRAM to run the scenery, it notes a 4Gb card will work, but I recommend at least a 8Gb graphic card. When the installation is completed, the installer has inserted seven files, five airports, XTRA folder and a large MESH file. It is important to note that this scenery is basically all about the textures. Because of the huge scale of the area, your not going to get the very high-definition of the Faroe Island detail. But the quality and detail here is still highly customised and scaled far higher than the X-Plane default textures, so the quality is somewhere in the middle between the two extremes, but more to the Hi-Def Faroe quality than the average X-Plane textures. Delivered here then is very high resolution mesh that creates a full landscape of detailed coast lines and the shapes of glaciers. __________________ There are five separate sceneries that cover the only airports/heliports on the islands... Svalbard lufthavn, Longyear (ENSB), Svea (ENSA), Ny Alesund (ENAS), Barentsburg (ENBA) and Pyramiden (ENPY). (google) Svalbard lufthavn, Longyear (ENSB) Svalbard Airport is the main airport serving Svalbard in Norway. It is 5 km (3.1 mi) northwest of Longyearbyen on the west coast, and it is the northernmost airport in the world with scheduled public flights. The first airport near Longyearbyen was constructed during World War II. In 1959, it was first used for occasional flights, but could only be used a few months a year. Construction of the new airport at Hotellneset started in 1973, and the airport was opened on 2 September 1975. It is owned and operated by state-owned Avinor. In 2014, the airport handled 154,261 passengers. Scandinavian Airlines operates daily flights to Tromsø and Oslo in mainland Norway. Lufttransport also provides services to the two other airports on Svalbard: Ny-Ålesund and Svea, using Dornier 228 turboprop aircraft. There are also regular charter flights. One runway 10/28 - 2,484m (8,146ft) Asphalt Jutting out on Isfjorden. Svalbard's main (and only) international airport is breathtaking, yes again I will compare it to Faroe, as it has the same feel and look as the southern neighbouring islands. The textures give great photo realistic detail, but because all of the islands are based on the same texture tones, there are no airport boundaries matching up to the X-Plane default, it is all in a pure and a perfect transition into all of the surrounding areas. Basically the airport consists of two large maintenance hangers, a control tower, admin and airport work facilities... dead centre is the small terminal. All the facilities are quite dark in dark-greys and matt-blacks, but the detail is in there with a feel of great realistic Arctic worn textures to the buildings. Internally the terminal is well modeled, with waiting passengers. When on the ramp it is highly realistic with the see-through glass. The control tower is mid-complex adjoining the terminal, again clad in very dark material, it also well done... tower view however puts you in-between all the aerials on the roof, but the approaches are clear. The biggest building and also the most seriously impressive here is the Luftthavn maintenance hangar, really authentic in detail, with a magnificent scenic view set out behind. There is a smaller (for the Dornier 228's?) hangar at the opposite end, again really well modeled and designed. North of the airport is a small port with a huge oil tanker in dock.... Longyearbyen (the capital) is just a bit north, again there is a well modeled cruise ship, and a few basic buildings on top of the photo ground textures. As per Maps2Xplane you are wanting more to cover the flat photo images, like Tórshavn in Faroe, it is all a bit bear and of wanting more fill. Svea (ENSA) Sveagruva or 'Swedish Mine', or simply Svea, was a mining settlement in the Norwegian archipelago of Svalbard, lying at the head of Van Mijenfjord. It was the third largest settlement in the archipelago (after Longyearbyen and Barentsburg). Around 300 workers living in Longyearbyen commuted to Sveagruva for work on a daily or weekly basis. The mine was operated by Store Norske Spitsbergen Kulkompani. There is no road to Longyearbyen or any other settlements. The airport featured a gravel runway measuring 800 by 30 meters (2,625 by 98 ft). Flights were operated about thirty times per week by Lufttransport using their two Dornier 228s. Magnificent and remote, Svea is a great destination... the site is very well modeled as the mining town with a very workmanlike feel to the place. Small tower and operations building is excellent in detail and realism. As is all the well modeled mining accommodation and main site... ... highlight is the very realistic gravel runway, great stoney textures as well. Seva is also the most southern airport in the scenery. Ny Alesund (ENAS) Ny-Ålesund Airport, Hamnerabben is an airport serving the research community of Ny-Ålesund in Svalbard, Norway. The airport is owned by Kings Bay, who also owns the company town. The only flights available are to Svalbard Airport, Longyear, operated two to four times a week by Lufttransport using Dornier 228 aircraft. The services are organized as corporate charters and tickets are only available after permission from Kings Bay. Between 1925 and 1928, Ny-Ålesund saw four air expeditions to the North Pole, two of which required the construction of an airship hangar and mast. The first proposal for an airport in Ny-Ålesund was launched in 1956 by Norsk Polar Navigasjon, who proposed an airport at Kvadehuksletta. Soviet protests against the airport caused the Norwegian authorities to oppose the plans, which were laid to rest in the early 1960s. Construction at Hamnerabben started in 1965 following the decision to build Kongsfjord Telemetry Station. ENAS has only one runway 12/30 - 808m (2,651ft)- Gravel. The same great gravel textures as Svea. Based here is the Kongsfjord Telemetry Station a satellite ground station. It was used between 1967 and 1974 as one of the four initial ground stations which were part of the European Space Tracking Network (ESTRACK) serving the European Space Research Organization's (ESRO) first generation of satellites. The station provided radio tracking, telemetry and commanding services as well as data download. Although owned by ESRO, the facilities were constructed and operated by the Royal Norwegian Council for Scientific and Industrial Research (NTNF), also represented is the Ny-Ålesund Geodetic Observatory. The dish here still works... and it will follow the sun as it changes direction in the sky. The central area of Ny-Ålesund is a company town that is owned and operated by Kings Bay, which provides facilities for permanent research activities by 19 institutions from 11 countries. The town is ultimately owned by the Ministry of Climate and Environment and is not incorporated (i.e. is not recognised as a town by the Norwegian government). Ny-Ålesund has an all-year permanent population of 30 to 35, with the summer population reaching 114. Barentsburg (ENBA) Barentsburg is the second-largest settlement in Svalbard, Norway, with about 455 inhabitants (2020). A coal mining town, the settlement is almost entirely made up of ethnic Russians and Ukrainians. The distance from Longyearbyen to Barentsburg is about 55 km (30 mi) but there are no roads connecting the two settlements. Most contact between the two is by boat, snowmobile, or helicopter. Basically this scenery is only made up as a large Heliport H.... 4 km (2 mi) north of Barentsburg, as the township itself is sadly not represented in the scenery as seen below. Pyramiden (ENPY) Pyramiden; literally 'The Pyramid') is an abandoned Soviet coal mining settlement on the Norwegian archipelago of Svalbard which has become a tourist destination. Founded by Sweden in 1910 and sold to the Soviet Union in 1927, Pyramiden was closed in 1998 and has since remained largely abandoned with most of its infrastructure and buildings still in place, the cold climate preserving much of what has been left behind. Since 2007, there have been efforts to make it a tourist attraction; the town's hotel was renovated and reopened in 2013. In summer there is a population of six caretakers. Here it is only another Heliport H At least at Pyramiden you have a custom if abandoned township, all nicely done right on the Sassenfjorden. __________________ Lighting As you spend three months of the year in total darkness in Svalbard. Lighting is important. Thankfully it is very good, even excellent. At Svalbard lufthavn the approach lighting is nice and bright, which conforms to the X-Plane 12 official standards. Not only do you have excellent tower lights (white and beacon red), but nice dropdown lighting on the buildings. Ramp lighting is absolutely brilliant, bright and effective. Longyearbyen is pretty basic, but still some nice fill lighting. Sadly the cruise ship is not lit up. Seva is obviously basic, but well done. Approach and runway lighting is all very good, highlight is the lit control tower/receiving building, the town is mostly just street lighting, as they usually are in these remote places. Ny-Ålesund is pretty similar to Seva, nice (with RAIL lighting?) approach and runway lights, lit apron area, and a nicely lit township... highlight here is the red lit receiving dish... glows nicely in the dark! Barentsburg has the Hangars and buildings lit, but Pyramiden is completely dark, and neither Heliports have any Pad lighting?... pretty basic. __________________ Seasons Like Faroe, you get all the seasons up here, X-Plane 12 has of course seasons. For X-Plane 11 you get the two different seasons in summer and a white winter in provided textures (Generic Mod Enabler). It's an odd feeling though... In reality there is the nice summer season which is seen mostly here throughout the review (June), But move only to October and your already in the snow and ice, you can't really see the full winter experience because it's hidden away in the dark? This is mid-September... a little more snow. Move to mid-October and the light is already fading, now with more thicker snow and ice coverage that highlights the valleys... Fly here to Svalbard anytime between March to October and then vary the dates around, and every flight will reveal a totally different feel, light and snow coverage.... Then fly around these huge islands for some extreme scenic vistas, there is so much to explore and discover. A bit of trivia... the Svalbard Global Seed Vault, is a secure facility built into the side of a mountain on Spitsbergen. This amazing project is built into the side of a mountain and is intended to safeguard the seeds of the world’s food plants in the event of a global crisis. The site was chosen for its cold conditions and permafrost deep in an old mine, which would help preserve the seeds in the event the vault’s cooling systems failed. Construction began in June 2006, and the vault was ceremonially opened with its first consignment of seeds on February 26, 2008. It is positioned just south of Longyearbyen just behind Svalbard lufthavn, a dot in this huge landscape, I don't know if Maps2Xplane modeled it, but it is worth a look and see where real seed bank is situated. These sceneries are what you call scenic vistas, but there is a realistic side to them as well. Svalbard has both, an exciting destination, with a lot of square mile exploration... Summary Svalbard is a set of islands, a Norwegian archipelago positioned high in the Arctic Ocean, north of mainland Europe. it lies about midway between the northern coast of Norway and the North Pole (500 miles). It is quite a bleak but exotic place that has three months of darkness in winter, and a Midnight Sun in Summer. The scenery comes from the same team that created still the best overall scenic scenery in the Faroe Islands in the X-Plane Simulator, called Faroe Islands XP by Maps2Xplane. This scenery is an absolute personal favorite of mine. Maps2Xplane also did Seychelles XP, so Maps2Xplane specialise in photo realistic landscapes, perfect for these sort of highly scenic sceneries. In the X-Plane Simulator anything north 73/74th lines of latitude is not available in X-Plane. So this scenery provides a complete set of photo realistic textures covering an area of 61000km² of high resolution mesh, that creates a full landscape of detailed coast lines and the shapes of glaciers, a landscape that comprehensively fills out this remote territory. Like Faroe XP this is exceptional scenery and visually amazing, highly realistic, it covers the main airport Svalbard lufthavn, Longyear (ENSB), single runway Svea (ENSA), Ny Alesund (ENAS) and two heliports in Barentsburg (ENBA) and Pyramiden (ENPY). All the settlements are well represented except the township of Barentsburg, where's there is only the Heliport... Svalbard lufthavn is exceptional with terminal interior and great lighting. Seasonal textures are provided, built in with X-Plane 12 and winter textures for X-Plane 11, used with the Generic Mod Enabler. Other extras include a custom Lufttransport livery for the Carenado B200. Granted Svalbard XP is not cheap for a scenery, but if you loved Faroe Islands XP, then you will know what a brilliant investment this scenery will be, it delivers in every area, scenic, incredible scenes to absorb, challenging flying with low light and extreme Arctic conditions, plus a huge massive area to explore... if you want the best in scenery then Svalbard XP is at the top, literally at the of the world and quality scenery. __________________ Yes! Svalbard XP by Aerosoft - Maps2XPlane is now Available from the X-Plane.Org Store here : Svalbard XP Price Is US$38.99 Requirements: X-Plane 12 or X-Plane 11 Windows, Mac or Linux 4GB+ VRAM Recommended Download Size: 2.6 Gb (Using Aerosoft One) Current Version: 12 (June 23rd 2023) Installation and documents: Installation of Faroe Islands XP is done through Aerosoft one installer: Aerosoft One Universal Svalbard XP is download of 2.6Gb download. There are seven folders as part of the installation; Svalbard4XPlane - MESH Svalbard4XPlane - XTRA Svalbard4XPlane - ENAS Svalbard4XPlane - ENBA Svalbard4XPlane - ENPY Svalbard4XPlane - ENSA Svalbard4XPlane - ENSB 6.52Gb is installed into your Custom Scenery folder (via designated drive) There are options with the scenery Supplied X-Plane 11 Winter Mesh Custom livery for the Carenado B200. Documents There is a supplied manual in both English and German. Also provided is a png Map with airport locations Manual_Svalbard_XP_de-en.pdf Map_Svalbard_XP_de-en.png __________________ Review System Specifications Windows - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD Software: - Windows 11 Pro - X-Plane 12.05r1 (This is a Release Candidate review). Plugins: Traffic Global - JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 : RK Apps XPRealistic v2 - US$34.99 Scenery or Aircraft - ENGM - Airport Oslo XP by Aerosoft (X-Plane.OrgStore) - US$24.95 -Boeing 737-800X (ZIBO mod)- Free __________________ Scenery Review by Stephen Dutton 30th June 2023 Copyright©2023: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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NEWS! - Scenery released Svalbard XP by Aerosoft/Maps2Xplane There are two things that are extremely interesting about the X-Plane Simulator. One is that something will always pop up that will deepen your interest, the second is you learn something you didn't know before. This new release from Aerosoft, or the developers Stairport Sceneries/Maps2Xplane is a place or a set of islands called Svalbard... Svalbard? seriously after all my decades alive I have never heard of Svalbard, more odd I thought that Iceland was the Islands farthest north, except for Norwegian Islands. I'm half right as Svalbard is part of Norway, but set far higher than Iceland and positioned deep into the Arctic circle. Svalbard is also known as Spitsbergen, or Spitzbergen, is a Norwegianarchipelago in the Arctic Ocean. North of mainland Europe, it lies about midway between the northern coast of Norway and the North Pole. The islands of the group range from 74° to 81° north latitude, and from 10° to 35° east longitude. The largest island is Spitsbergen, followed in size by Nordaustlandet and Edgeøya. The largest settlement is Longyearbyen. Maps2Xplane have a huge reputation in X-Plane. To a point they created still the best overall scenic scenery in the Faroe Islands in the Simulator called Faroe Islands XP. This scenery is a personal favorite. Maps2Xplane also did Seychelles XP as well, another scenery worthy of your investment. So another island destination like Faroe is always going to be a great adventure in this extreme far northern Svalbard. As this area isn‘t covered by the XPlane default scenery. The Svalbard scenery package not only fills this gap in the X-Plane landscape but also includes all airports and heliports of this region: Svalbard lufthavn, Longyear (ENSB), Svea (ENSA), Ny Alesund (ENAS), Barentsburg (ENBA) and Pyramiden (ENPY). Features: for both X-Plane 12 and X-Plane 11 Highly realistic recreation of the complete islands group of Svalbard with an area of about 61000km². High resolution mesh with detailed coast lines and shapes of glaciers Customized local terrain details where reasonable, a.e. in the surrounding of the airports High detail models of all airport buildings and installations with customized objects Photo realistic generic ground textures Winter season included Realistic night time effects Compatible with World Traffic 3 Customized paintings of local airlines for several X-Plane aircraft Installation done through Aerosoft One Note that "Winter Season" textures are provided, but only required if you do the X-Plane 11 installation. Using the X-Plane seasons feature you actually have a more varied change of seasons, but to note, it is more winter here than even say the different seasons of Faroe. Longyear (ENSB) Svea (ENSA) Ny Alesund (ENAS) Barentsburg (ENBA) Pyramiden (ENPY) Several notes... this is a very big download (mostly textures) of 2.6Gb with an installation of a massive 6.52Gb. Notable is that you have to use the "Aerosoft One" application to install (update) the scenery... Installation of Faroe Islands XP is done through Aerosoft one installer: Aerosoft One Universal After you have installed Aerosoft One, click on ENTER PRODUCT KEY (under the Library Tab) enter the Serial Number provided in this order. This will give you the option to download the airport. Note the different X-Plane 11 and X-Plane 12 installations. A brilliant investment that rewards you whenever you fly to the north of Norway, well worth the challenge. And the Svalbard Islands XP12 scenery has a price of only US38.99. __________________________ Yes! Svalbard XP by Aerosoft - Maps2XPlane is now Available from the X-Plane.Org Store here : Svalbard XP Price Is US$38.99 Requirements: X-Plane 12 or X-Plane 11 Windows, Mac or Linux 4GB+ VRAM Recommended Download Size: 2.6 Gb (Using Aerosoft One) Current Version: 12 (June 23rd 2023) ___________________________ News by Stephen Dutton 27th June 2023 Copyright©2023: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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Scenery Update Review : Faroe Islands XP to X-Plane 12 by Aerosoft The interest usually is that when an update comes along and the update list is small, in this case just two lines? Then you would probably overlook, or not even bother with a download, certainly when it is big download of 1.3Gb. That is what on the face the Faroe Islands XP by Maps2Xplane (Matthias Seewald) looks like with this update to v2.2. But the notes are very deceiving in the detail. It actually looks like a correction, but again it is not, this is the excellent Faroe Islands upgrade to X-Plane12, not much in actual changes, but X-Plane 12 itself changes everything with this scenery... totally. Reviewers are supposed to be Impartial, unbiased, but with this scenery I will state front and forward, it is one of my most favorite sceneries in X-Plane. There are other various reasons for all that gushing here, but put simply it is a brilliant scenery. Oddly Faroe is nothing more than a collection of islands, or 18 islands about 540 square miles (1,400 km2) in size. Sited almost directly between Norway and Iceland, and 200 miles (320 km) north-northwest off the coast of Scotland, in the area known as the North Atlantic. The biggest feature here is the high resolution HD terrain mesh that is extremely detailed, and it covers the whole whole archipelago. We will look at that detail soon. Second biggest feature is actually the one you lose with the update, well lose is the wrong word, more changed... In X-Plane 11 we didn't have a feature called "Season's". So there was the clever setting that switched the textures to either a Summer (very green) or a Winter (very white) season. It was a huge attraction to pilot's (certainly in low visibility, slippery winter conditions) to try out your skills in getting into or out of the very hidden EKVG - Vágar Airport, Faroe's main Airport. With Faroe Islands XP v2.2, the Scenario is totally changed as the X-Plane 12 engine of seasons takes over from the more manual version. Add in a very new and different weather and lighting engine, and goes from already very good, to "Jesus, that's just brilliant". Yes this Update review is just going to be a lot of pretty images, but what images they are... also it shows you the immense potential of the X-Plane 12 engine on a very good detailed high resolution HD terrain mesh. So here are the three areas of seasons, Summer, Spring and Winter. Summer.. Then add in the X-Plane 12's new water engine... Wow! Then April (Spring), and half cast snow scenery... Finally Winter... Over the seasons it changes the feel from a lush summer to a very stark winter... Yes... I am ga ga over this, because it is all so very good. Just to note this is Vágar in January, then the island is only in daylight from sunrise at 9.41am to sunset at 3.26pm, that is barely six hours of daylight, and it is mostly just dull, but get a bit of sunlight... FAE EKVG - Vágar Airport No updates or changes to the Faroes main airport, not that it really needed anything changed, (better night terminal window textures would have been nice though). As the original modeling was excellent, and the detail here is first rate. The Terminal (old and new) and the iconic Atlantic Airways yellow maintenance hangar all stand out in quality and realism. Again X-Plane 12 adds in better water (wet) effects, and that runway 12/30 1,799m (5,902ft) is extremely icy and slippery in most conditions, again courtesy of X-Plane 12 effects, the runway is sloped and that aspect is well represented here... Faroe captial of Tórshavn is also well represented, but as noted in the past, more iconic larger buildings like the missing red building "Tinganes" is STILL not represented here, which is the historic location of the Faroese landsstýri (government), and it is an important focal part of Tórshavn. The name means "Parliament Jetty" or "Parliament Point". Come on guys! The prominent Skansin lighthouse however has been added. Floating around waters are many animated shipping, freighters, fishing boats and ferries, very good they are too, and a bit of an aerial game in finding them all... There are Faroe settlements, villages and townships that are dotted totally throughout the scenery on all islands with connecting active traffic. Besides the main airport at Vágar there are also eight helipads that are spread out all over the islands as in most cases it is only by air that is the main way (or the only way) to navigate the islands, all have this great infrastructure or buildings built around the pads and as they are not just plonked directly in there as most scenery developers usually do... the Heliport at Tórshavn is the standout. Top developer Albert Ràfols is the main contributor of the airport Vágar and all the helipads. Official notes of this Update v2.2 Version 2.2 (Feb 3rd 2023) Added XP12 support (i.e. compatibility-patch for XP 12.01r3) Hot fixes i.a. broken animations (caused CTD) and vegetation Note the "Aerosoft One" Application is now used to install or update Aerosoft Scenery. Live the dream and watch this real life approach to Vágar Airport's Rwy 30. How different from the X-Plane 12 approach, not as much as you would think it would be. I have also added in some arrival shots of the same EKVG Rwy 30 approach, thankfully a good day, weather wise, but more rare than the usual blizzard conditions... spectacular it is, but difficult to do right. Two X-PlaneReviews covers the original release of the scenery Faroe Islands XP January 2019, and an expansive update .v2.0 April 2019. _____________________ Summary Faroe Islands XP is landmark scenery in the vein of Frank Dainese & Fabio Bellini by Maps2X-Plane, distributed under the Aerosoft banner. Released in early 2019, Faroe Islands XP was the joint winner of the best landscape scenery of the year. And well deserved was that accolade as well. Situated between Norway and Iceland, and 200 miles (320 km) north-northwest off the coast of Scotland, in the area known as the North Atlantic. These are a collection of islands, or 18 islands about 540 square miles (1,400 km2) in size. This v2.2 update in actual details is very small, in reality just two lines in; added XP12 support and some hot fixes, but that is missing the point here. As in just supporting the scenery to be used in X-Plane 12, it transforms the scenery significantly. In all areas; Lighting, Seasons weather and water effects... the results are beyond spectacular! Good news is that the entrance price to the scenery has been reduced by US$10 to US$35.99, still expensive for a scenery, but the results are more than worth the investment. Personally I fly here a few times a month, usually from Copenhagen or Edinburgh, but also from Oslo and Keflavik in Iceland. Over the long X-Plane12 period, then it makes it great value, and the contrasting different seasons just make Vágar an attractive destination year round. Top of my list in X-Plane scenery and now spectacularly available for X-Plane 12, what is not to love... Absolutely recommended. _____________________ Yes! Faroe Islands XP X-Plane 12 by Aerosoft - Maps2XPlane is now Available from the X-Plane.Org Store here : Faroe Islands XP Price Is US$35.99 Features: Compatible with both X-Plane 12 and X-Plane 11 Realistic recreation of the complete Faroe Islands with an area of about 1.400 km² High resolution terrain mesh with various texture sets for a seasonal representation Customized local terrain details, e.g. realistically sloped runway at the Vágar Airport Detailed rendition of the Vágar Airport and the eight helipads spread over the archipelago Faroese themed autogen, navigation obstacles and dynamic traffic on the islands Hundreds of custom objects with PBR materials, 3D vegetation, night lighting Requirements: X-Plane 12 or X-Plane 11 Windows, Mac or Linux 4Gb VRAM Minimum Download size: 1.3Gb Current version: 2.2 (Feb 3rd 2023) Installation Notable is that you now have to use the "Aerosoft One" application to install (update) the scenery... Important: If you ordered Faroe Islands XP before it was on Aerosoft One and do not have a serial number, please contact [email protected] to get a serial number Installation of Faroe Islands XP is done through Aerosoft one installer: Aerosoft One Universal After you have installed Aerosoft One, click on ENTER PRODUCT KEY (under the Library Tab) enter the Serial Number provided in this order. This will give you the option to download the airport. Installed order is; Faroes4XPlane - Terrain Faroes4XPlane - Addition Faroes4XPlane - Airport Faroes4XPlane - Overlay Total scenery Install is : 2.67gb Documents Manual_Faroe_Islands_XP11_de-en_web (In German and English) _____________________ Review System Specifications Windows - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD Software: - Windows 11 Pro - X-Plane 12.01r3 (This is a beta review). Plugins: Traffic Global - JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 : RK Apps XPRealistic v2 - US$34.99 Aircraft or Scenery - A319 - Airbus A319 XP12 by Toliss (X-Plane.OrgStore) - US$89.99 _____________________ Review by Stephen Dutton 8th February 2023 Copyright©2023: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions.
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NEWS! - Scenery Upgrade : Faroe Islands XP to X-Plane 12 by Aerosoft The Faroe Islands XP scenery released in 2019 by Maps2XPlane (distributed under the Aerosoft banner) was a pronounced scenery that changed the quality of landscape scenery significantly in the X-Plane Simulator. It won X-PlaneReviews "Best Landscape Scenery" 2019 as well. The scenery is unique in many ways. There is 1.400 km² of hi-quality HD terrain that covers the entire set of islands that makes up the Faroe Chain, and back then (X-Plane11) you could also change the seasons from the stark white of winter to the bright green of summer, besides the impressionable Vágar airfield, there are also eight helipads that are spread out all over the islands. Positioned almost directly between Norway and Iceland, and 200 miles (320 km) north-northwest off the coast of Scotland are the Faroe Islands. This archipelago area of 18 islands is about 540 square miles (1,400 km2) with a general population of 50,322 and is part of the 1814 Treaty of Kiel that granted Denmark control over the islands, along with the two other Norwegian island possessions of Greenland and Iceland. The Faroe Islands have been a self-governing country within the Kingdom of Denmark since 1948. I reviewed the scenery twice, the release review in 2019; Scenery Review : Faroe Islands XP by Aerosoft - Maps2XPlane, then the extensive update Faroe Islands XP v2.0. That was followed again by a smaller update a month later, a touch-up release if you want to v2.1. Let me be clear, I love this scenery immensely. It is in the same visual scenic vista vein scenery, more of like the high-qualty detailed mountain scenery recreated by Frank Dainese & Fabio Bellini. But both Vágar airfield approaches, certainly in the winter season, are some of the most difficult and challenging as you can find... I have flown frequently both from Denmark and Scotland, and all the services to Vágar are my most favorite of simulations, and throw in some great island hopping as well. Here with this update v2.2, you get added XP12 support (i.e. compatibility-patch for XP 12.01r3 and Hot fixes i.a. broken animations (caused CTD) and vegetation. Not a lot new in detail, but bringing in the X-Plane 12 elements are a big deal for this scenery. Version 2.2 (Feb 3rd 2023) Added XP12 support (i.e. compatibility-patch for XP 12.01r3) Hot fixes i.a. broken animations (caused CTD) and vegetation Note, images here are still X-Plane11, I will replace them when I get access to the scenery. Notable is that you now have to use the "Aerosoft One" application to install (update) the scenery... Important: If you ordered Faroe Islands XP before it was on Aerosoft One and do not have a serial number, please contact [email protected] to get a serial number Installation of Faroe Islands XP is done through Aerosoft one installer: Aerosoft One Universal After you have installed Aerosoft One, click on ENTER PRODUCT KEY (under the Library Tab) enter the Serial Number provided in this order. This will give you the option to download the airport. A brilliant investment that rewards you whenever you fly to the north of Scotland, well worth the challenge. And the Faroe Islands XP12 scenery now has also a lower entrance price of only US35.99 __________________________ Yes! Faroe Islands XP v2.2 by Aerosoft - Maps2XPlane is now Available from the X-Plane.Org Store here : Faroe Islands XP Price Is US$35.99 Features: Compatible with both X-Plane 12 and X-Plane 11 Realistic recreation of the complete Faroe Islands with an area of about 1.400 km² High resolution terrain mesh with various texture sets for a seasonal representation Customized local terrain details, e.g. realistically sloped runway at the Vágar Airport Detailed rendition of the Vágar Airport and the eight helipads spread over the archipelago Faroese themed autogen, navigation obstacles and dynamic traffic on the islands Hundreds of custom objects with PBR materials, 3D vegetation, night lighting Requirements: X-Plane 12 or X-Plane 11 Windows, Mac or Linux 4Gb VRAM Minimum Download size: 1.3Gb Current version: 2.2 (Feb 3rd 2023) ___________________________ News by Stephen Dutton 6th February 2023 Copyright©2023: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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Scenery Review : DGAA - Accra XP by Aerosoft The Flightsim Development Group or FSDG, specialise in airports that are not within the normal North American and European routes, and with a focus on Africa. Three FSDG sceneries I have already reviewed in Casablanca, Durban and Nairobi. Admittedly it takes a long (flying) time to get there, in this case (EGLL - Heathrow to DGAA Accra) is 6h 34m, and well outside most the weekend fliers 2h limits. But again that is why we do these long-hauls, for the adventure and going somewhere really different. Ghana is about as different as you could get, in this case it is cooler in Ghana at the moment than what it is in London, which is really weird. Kotoka International Airport is an international airport in Accra, the capital of Ghana. The airport is operated by Ghana Airports Company Limited (GACL), which has its offices on the airport property. It is currently the sole international airport in Ghana. The airport was originally a military airport used by the British Royal Air Force during World War II. The facility was handed over to civilian authorities after the war. A development project was launched in 1956 by President Kwame Nkrumah to reconfigure the structure into a terminal building. The project was completed in 1958, turning the military base into an airport with a capacity of 500,000 passengers per year. The airport was originally named Accra International Airport. The airport was renamed Kotoka International Airport, in honour of Lieutenant General Emmanuel Kwasi Kotoka (1926–1967), a member of the National Liberation Council. Kotoka was killed in an abortive coup attempt at a location which is now the forecourt of the airport. This Accra scenery is not part or sourced of the older FSDG FSX/P3D collection and then redeveloped for X-Plane, but a brand new scenery in a collaboration with the same for MSFS (Microsoft Flight Simulator 2020). Which is great in that it could mean more dual creations for both MSFS and X-Plane of the same product. Some notes on installation of Accra XP. You don't use the One Aerosoft application for some reason. It is a download, then an older application by FSDG to install the scenery into your X-Plane/Scenery Folder. Another point was that I found missing scenery .dsf files, this I must stress is NOT caused by the imported Aerosoft scenery? Not normally interesting, but in this case I found a whole +00-010.dsf folder empty in my Global Scenery folder? In using the X-Plane Updater, it didn't fix or replace the missing dsf files either... I found some on my old X-Plane10 Global Scenery folder (2013!) and they worked. The offending tiles were +00-010/+04-002.dsf, but all of the +00-010 folder was missing or the files were blank. Something to be aware of. Departure from EGLL - Heathrow was in the excellent new FlightFactor Boeing 767-400ER. I was already in wanting to give this machine a though workout and this flight was perfect. You track across France to the south then Spain and then cross into the Mediterranean just above Barcelona, then across Mallorca, to cross the North African coast just east of Algiers... It is always so exciting to cross the boundary of the North African coast, as the wide open extensive land awaits, exotic destinations exist here. Distance is 3008 Nm, here at 37,000ft (The FMC complained, but I burnt off fuel for an hour then stepped up) .M82 was possible as well. The flight (route) will take you over Algeria, Niger, Burkina Faso, a touch of Benin territory, Togo and then into Ghana, it's a long, long way. But the new FlightFactor B764, is perfect to go a long, long way, this is simply a brilliant aircraft. Approach is via EREK1B into Rwy21. With this approach you hit the coast at Lome and the Gulf of Guinea is directly ahead of you, then you turn and head along the coast to Accra. African tiles are not known for their complex data, but it is pretty good here even for a decade old data set. The trick is to get your speed down and have the aircraft fully configured for landing, and before the last turn to final at Dodowa... ... I am surprised I do have a lot of ground detail. A lot of these distant and remote destinations in X-Plane can be quite bare, but it is pretty good here. Then the Kotoka Field shows up, it is far, far smaller than what you would expect with the only International Airport in Ghana to look like. There is only one runway 03/21- 11,165 ft (3,403m) and Rwy 21 has an extremely long overrun runway section (Stopways) 1030 ft, 03 does as well but at only half the length 341 ft. I was very impressed with the amount of detail, DGAA looks and feels very realistic, and a relief after flying so long and then having a very credible destination to fly into, the sign of a good scenery. You are aware of the older Kotoka airport area to the north, and the far newer $274 million Terminal 3 that was completed in 2018. Ground textures for both the hard runway and taxiway surfaces are excellent, as is the dirt side field areas. Taxiway A (south to north) takes you past the large Swissaport facility, then onto Apron B then C in front of the Terminal 3. Our assigned Gate is C3, and the detail keeps on coming... yes very impressed. There are options for "Static" aircraft ON or OFF, I do recommend on as there are very good with a lot of ground equipment detail. Bay detail is also very good, with logo ABAS airbridges. These are SAM3 suite animated and powered. And I am in the gate... Overall it was a very impressive arrival at Accra's Kotoka, that is biggest part of the investment here. In getting a very worthwhile destination. Kotoka International Airport Accra Air Force Station IATA: ACC - ICAO: DGAA 03/21- 11,165 ft (3,403m) - Asphalt Elevation AMSL205 ft / 62 m Terminal 3 Started in 2016, the new Kotoka Terminal opened to passengers on 15 September 2018. The new Terminal 3 will handle 1,250 passengers an hour, and is equipped with three business lounges, a large commercial and retail area and six boarding bridges C2 to C7, both C1 and C8 are stands only The design and modeling is very good, if not first rate from FSDG. It looks and feels the modern building it is, colourful as well. There is some very nice air-conditioning detail and the glass is semi-transparent. Noted already as SAM3 Suite (Plugin required) activated, and Gate C7 has twin boarding airbridges that can accommodate an A380, which are again with the walkways semi-transparent. Airside there are two levels that have been detailed internally. Nicely populated (but not many actual Africans?) it is well done and the aircraft can be seen externally. Landside is also well developed and detailed, and has a lot of animated vehicles with local (Ghana) branding. Look closely though and there are blank areas that could have had some nice clutter added, unfortunately from some angles it is highly noticeable. You notice also the low-res ground ortho textures, as per most Aerosoft style scenery. It's not too bad, but the whiteouts under the vehicles are again highly noticeable. Bang in the middle of the carpark is "La Tante DC10 Restaurant", which is a restaurant located inside a converted McDonnell Douglas DC-10 formerly used by the now defunct Ghana Airways. Overall Landside is well done, and there is a new commercial development set behind that fills in the rear of the scenery (more later), trees are however the cheap cross style, very old-fashioned now. Terminal 2 The airport consists of two passenger terminals, Terminal 2 and Terminal 3. Terminal 2 serves only domestic flights, while Terminal 3 serves regional, international and long-haul operators. Terminal 1 is presently no longer in use, and was redeveloped into an FBO or Fixed Base Operator. Terminal 3 we have seen, but Terminal 2 is the old Ghanaian facility. And well done it is. I really love the old terminals, as long as they relate their original legacy and detail. No problems here as the feel and look of old Ghana is well done. Notable is the upturned Arc roof structure, that gives the building that unique style. It's clever that part of the older section has a newer inserted wall of glass as the entrance. Part of the complex in the same style is the Kotoka Control Tower, and here a very well reproduced and detailed structure. The tower view is set, but slightly too low, so you get edges of the roof of the tower. However the field approaches can be easily seen. Ground clutter is very, very good, and as noted local Ghanaian branded. Animated Airside vehicle traffic keep the aprons busy, again all are well branded. Rear T2 is the entrance to the terminals, with again great local advertising boarding. infrastructure Landside behind the Terminals is a huge commercial park called "Airport City Accra". Not there only a few years ago, so the whole area are brand new developments. Mostly it is filled and well represented here by brand hotels (Ibis, Holiday Inn, Airport View) and the two major commercial properties in the Silver Star Towers Complex and Marina Mall... both really well represented here. The boundary of the scenery though is very easy to pick out? The blank X-Plane areas are very, very noticeable, not very pretty either. This issue is a big problem for X-Plane and been around for far too long as well, and Laminar should fix it, as it ruins a lot of quality scenery boundaries. South of the Terminals is a lot of very good and well branded airport related infrastructure. Highlights include; WFP.ORG, Ghana Post, DHL, Menzies Handling and a very large facility for Swissaport for cargo (Stands B1, B2, B3 are by the side). The facility has two sections, the massive cargo warehouse, and the offices behind, which are nicely done with great reflective glass. Also in this area is a very nice executive VIP terminal. GAF The Air Force Base, Accra, came into being soon after the Royal Air Force (RAF) had taken over the administration from the Indian and Israeli Air Force officers at the beginning of 1961. The station was housed at No 3 hangar at the Accra Airport (Kotoka International Airport) with hardly any aircraft. The GAF (Ghana Air Force) Unit had four main sub-units, i.e. the Administration Wing, Flying Wing, Technical Wing and Equipment Wing. The School of Technical Training was also located at this station. The Station moved from No 3 hangar to its present location in Burma Camp towards the end of 1965. Notable is that the U.S. Services also have a partnership to use the facility here. Besides the Military ramps, there is a very large Fire Station over here on the east side of the field. It also comes with some nice Ghanaian aircraft and helicopters. There is also a large work site to the north. Textures Ground, Runway and Taxiway textures are excellent. Great detail and surface detail. built in Burnt-in ambient occlusion effects and reflections are excellent, not too strong, but not too weak either. Bay ramp areas are not as soiled and grunged as they should be, but then this is a new area, so overall excellent. Aerosoft 3d grass is very evident and well done, but some areas are a bit blank on runway/taxiway intersections, and it shows. Old X trees are horrible, a left over from FSX. Lighting Like most of this impressive DDGA scenery, the lighting is up there in quality as well... Approach lighting and runway sectional lighting is first rate. Airside and Landside are split into two different lighting tones, and it looks excellent from the air and the ground. Aprons are beautifully lit. Bright enough to easily work on them, but not over glaringly bright to ruin the effect. FSDG note the lighting as "Dynamic", and that is what you get. Getting internal night lighting right is a nightmare. But FSDG have found the right compromise here. Externally looking in is very good, but internally looking out on the parked aircraft is brilliantly done, and very realistic, the lighting internally is very good as well. Landside lighting is exceptional. Certainly the Marina Mall zone and development area. All buildings are well signed and come with excellent logos (KFC anyone), other buildings are well lit, and the whole area looks dense and highly realistic. All advertising is also spectacularly lit. Navigation field lighting is excellent as well. All boards are beautifully crafted and have nice is perfect ground reflections. __________________ Summary Ghana, Africa only has one international airport in Accra, called "Kotoka International Airport". Again another old RAF base, it has over the decade had an extensive redevelopment with a new large terminal in T3, and a new development area set behind called "Airport City Accra". This scenery is from the Flightsim Development Group or FSDG, who specialise in airports that are not within the normal North American and European routes, with a focus on Africa, and are branded under the Aerosoft banner. This DDGA scenery is an X-Plane collaboration with the same for MSFS (Microsoft Flight Simulator 2020), so the source is not the older FSX/P3D objects and textures, but created brand new for modern simulators. Because of the limited resources in this part of the world. The scenery is an excellent destination of great quality and detail. Modeling is very good (Although there are a very side hidden blank areas), and so is the extreme detail and object count. SAM3 Suite active is another major feature. Ground textures are also very good with reflection and lighting effects, grass is 3d, but the trees are seriously dated. Lighting is exceptional, both in approach and ground, excellent tones for Airside and Landside and great detailed development zone lighting with current logos and advertising dominate the rear. Flying to Accra, say from Europe is a long haul 6+ hours. But an excellent scenery makes it well worth the effort. And that is what we have here. It is a bit sad that X-Plane itself is the weaker point here, but that is not the fault of the developers and the scenery. DDGA Accra also comes at a under US$20 price making it great if brilliant value as well. So excellent, highly recommended if you love long haul and remote destinations, even besides that this is a really well done scenery and worth adding to your X-Plane collection, the trick is to use it, and often, as it is well worth the ride. ___________________________________ Yes! the FSDG Accra XP by Aerosoft is now available from the X-Plane.Org Store here : FSDG Accra XP Price is US$19.99 Features Accurate and detailed rendition of Kotoka International Airport, Ghana (DGAA) Interior modeling with 3D humans Animated jetways (using SAM suite) Static aircraft for more realism (can be manually disabled) Latest X-Plane technologies like dynamic lights and ground materials Optimized for great performance and visual quality Compatible with all known addons Manual included Requirements X-Plane 11 (or XP12 when available) Windows or Mac (not compatible with Linux) 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Download-Size Windows: 310 MB Download-Size Mac: 900 MB Current version: 1.0 (July 13th 2022) Installation and documents: ACC is download of 1.56Gb download that is translated into a 2.56Gb install in your Custom Scenery folder. FSDG-Accra_XP Installation is by a .exe installer (the older one) and not via the new ONE Aerosoft application, but the install is straight forward and easy. As noted in the review, I had problems with the Accra area +00-010.dsf, that were missing, even the X-Plane Installer refused to fix it, so be aware of that aspect. There are static aircraft options as well, and you change the Earth Nav Data and SAM data over for your preference. _Alternative_StaticAC_Version _Alternative_NoStaticAC_Version SAM3 Plugin - Scenery Animation Manager - Suite 3.0 is required for this scenery, Documents Couldn't find a manual or documents? ________________________________________ Scenery Review by Stephen Dutton 27th July 2022 Copyright©2022: X-Plane Reviews Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved Review System Specifications: Computer System: Windows - IS1700 Core i7 12700K 12 Core 3.60 GHz CPU / 64bit -32 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 1TB SSD Software: - Windows 10 - X-Plane v11.55 Addons: Saitek x52 Pro system Joystick, Throttle & Rudder Pedals : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro US$69.90 : Traffic Global - JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 Scenery or Aircraft - Boeing 767-400 ER Professional by FlightFactor (X-Plane.OrgStore) - US$69.00
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NEWS! - Scenery Released : FSDG Accra XP by Aerosoft FSDG under the Aerosoft banner have released their next scenery after EDDW Bremen last year, this time in a really different destination of Accra in Ghana, Africa. As you know I really love exotic destinations to explore, and anything in Africa will immediately go to the top of my list, and this destination certainly fills that criteria. Located in the middle of the Ghanaian capital, DGAA- Kotoka International Airport, Accra has been named "Best Airport in Africa" three years in a row. The GA and military aprons, the big cargo apron and the surrounding Airport City make this scenery a very interesting destination for every pilot. Flightsim Development Group are FSDG. Features: Accurate and detailed rendition of Kotoka International Airport, Ghana (DGAA) Interior modeling with 3D humans Animated jetways (using SAM suite) Static aircraft for more realism (can be manually disabled) Latest X-Plane technologies like dynamic lights and ground materials Optimized for great performance and visual quality Compatible with all known addons Manual included Installation is via the NEW "Aerosoft One" application, an Aerosoft account is required. So it looks like I'm going to Africa, excited already... watch out for the review! ___________________________________ Yes! the DGAA - Accra XP by Aerosoft is now available from the X-Plane.Org Store here : FSDG Accra XP by Aerosoft Price is US$19.99 Requirements X-Plane 11 (or XP12 when available) Windows or Mac (not compatible with Linux) 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Download-Size Windows: 310 MB Download-Size Mac: 900 MB Current version: 1.0 (July 13th 2022) ___________________________ NEWS! by Stephen Dutton 15th July 2022 Copyright©2022: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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NEWS! - LIME - Bergamo XP by Aerosoft updated to v2 When Tailstrike Designs and Windsock Simulations released their original LIME - Bergamo under the Aerosoft branding. It was a ho-hum affair. It was of course a rehash of Aerosoft's original FlightSim Bergamo version for X-Plane, and sadly it showed. Mostly it was in the terrible textures, but there was some good points of were the X-Plane features were covered and some nice modeling in like with the iconic shaped control tower at Bergamo... the release review in early 2019 is here: Scenery Preview: LIME - Bergamo by Aerosoft. I really wanted to like it, but overall it missed the cut. So here is v2.0 or Version Two of LIME Bergamo. It comes with completely new version of the airport for the X-Plane 11 simulator. All the buildings and service facilities that have been implemented are now more true to life, including the terminals, animated jet bridges (SAM), and the scenery has newly redesigned surrounding details and thankfully gone are the shitty blurry satellite images. PBR (Physically Based Rendering) has also been added to the buildings for that more overall realistic feel. The huge Oriocenter (Shopping Centre) is also far better placed with the newer surrounding textures (ortho) and filled in carparks. The updated main terminal and apron are set to the 2021 layout, as is the newly done terminal Interior modelling with passengers, as well as a revised DHL Cargo Terminal. The new North Apron is now also represented. Changelog includes: Updated main terminal and apron with the last 2021 layout Interior terminal modelling with passengers New North apron Full surrounding details (no blurry satellite image) Animated Jetways (SAM3 plugin required) Custom signs Full Native PBR models FPS friendly LIME-Bergamo's price is set at US$23.95 ($5.00 cheaper than v1!), but if you already have purchased LIME v1.0, you can get this new v2.0 for another 50% off. The upgrade coupon code is in your original X-Plane.OrgStore Bergamo XP invoice. Install is also now via the Aerosoft One application. _______________________________ Yes!... LIME - Bergamo v2 XP by Aerosoft is Available from the X-Plane.Org Store here : Airport Bergamo V2 XP Price is US$23.95 Requirements : X-Plane 11 Windows, Mac or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Installation via Aerosoft One necessary Download Size: 2.81gb : Install Size 3.51gb Current Version : 1.0 (July 1st 2022) If you already own Bergamo XP (v1), you can get this new v2 for 50% off. Please find the coupon code in your original Bergamo XP invoice ___________________________ NEWS! by Stephen Dutton 2nd July 2022 Copyright©2022: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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Scenery Review : EGCC - Manchester XP11 by Aerosoft After breakfast I did the usual bookmark rounds to see what had been released while I was still in the land of sweet dreams and the thoughts of Scarlett Ingrid Johansson doing nice things with me (I'm not married so I can have these thoughts). First up was a new version for X-Plane11 of EGCC - Manchester from Aerosoft... it was going to be a very good day! This scenery staple was originally created by the now split Icarius Studios : Scenery Review : EGCC Manchester Airport by Aerosoft/Icarius. Over the years this excellent Manchester scenery has been one of my absolute staple go to sceneries for not only reviews but also for a lot of my own simulation flying. It is an important scenery to me personally, as I was born only a few miles away just over the Welsh border, but also for the sheer quality of the scenery for realism in the simulator. This X-Plane10 EGCC is also part of my 10 ten best of sceneries in X-Plane.... so yes I like this Aerosoft/Icarius scenery and use it a lot. The Good So an upgrade to X-Plane11 is very welcome and certainly as Aerosoft have now included the SAM - Scenery Animation Manager plugin feature as well... the grin then got a lot bigger. First impressions were good as well... the new underlay and ground textures are nice... EGCC never looked better and looked gorgeous. Some of the original Icarius building modeling is still here, but updated with X-Plane11 dynamic glass reflections and PBR effects... Glass in the ramp and old control towers are now clear... but it all looks strangely odd? Runway and taxiways have PBR reflection dynamics for that wet surface look... and yes I like that wet surface look. ... so all the new ground textures are redone and X-Plane11 and the ground textures now have Full Orbx (TrueEarth) compatibility. The SAM - Scenery Animation Manager plugin has also been added and obviously it is a very welcome addition... but I am still a little perplexed to see that a lot of the airbridges still however don't match up correctly to the aircraft doorways... some aircraft like the FlightFactor A350 are still well out or even completely out of alignment? The ToLiSS Airbus A319 alignment is slightly too high as well... as these airbridges are manually configured by Stairport Sceneries and don't rely on the developers to do the alignment, which makes the whole point of the out of alignment issue a bit more of a head scratcher. There is also now a "Winter" MOD as well... the winter mode can be used with the various version from winter textures and colour corrections for Orbx sceneries, TerraMaxx with and the JSGME MOD, of which I used here.... ... the MOD works, but there are areas of joins that are (green and sharply) noticeable, trees and many buildings are white... whited out, so they don't look authentic alongside the default winter trees.... but any winter settings are always welcome. The bad and the Really Ugly To this point the new EGCC - Manchester in X-Plane11 form looks very good... but I was realising that the scenery was not showing a lot of the detail that was present on the earlier XP10 version, and then the more I looked at the detail then the more horrified I became in what I saw.... No I ❤️ MCR? (XP10 left, XP11 Right) Yes I know that the ❤️ logo is now a faded mess at EGCC, but I still like it... Taxiway J Blast wall is missing and you have the wrong warehouse design? The "Airport Hotel" pub detail is stripped bare? Oh the pain! "Oh my god what have they done to this scenery!" All the scenery fencing is missing and it is highly noticeable, certainly around the northeastern boundary, where the road networks are completely totally ruined as well... You get better detailed 3d vehicles, but the rest is simply a mess, there is no carpark lighting, no fencing, no entrance gates... well nothing? The quality detailed carparks have been replaced by crap flat versions, and again with no fencing or lighting? Airport approach road networks are totally ruined, they are just now a flat green not anything. Old MCR Control tower is missing the ground radar, the building textures are also different, and have lost their worn decades old feel? The filled in green tower windows look years better than the newer clear versions. The "Runway Visitor Park" has not been spared the murdering either? The Cafe/Museum with the internal Concorde that can now not be seen... all detail here is wiped away. ... no fencing... oh why not!... just let the kiddies play on the taxiways. Engine test area is missing the inner blast fence.... .... and the Runway 05L threshold radar tower is also completely missing.... "but oh who by now really cares anymore!" Lighting Obviously with so much detailed lighting removed, you knew beforehand that the EGCC XP11 lighting would be bad, and it is... (XP10 left and XP11 Right) Even if the lighting is slightly dated in the XP10 version, it is still world's away from the horrible lighting in the XP11 version... lovely lit carparks are rendered into black holes in the XP11 version? Nicely lit motorways are also replaced by a darkness of gloom... Summary Icarius Studios created one of the best loved and highly detailed sceneries of EGCC - Manchester for X-Plane10, this was of course in association (or branding) with Aerosoft. This is the newer X-Plane11 version from Aerosoft. With the upgrade to XP11 comes all the X-Plane11 dynamic features like reflective glass, taxiways and runways. Newer and better ground textures for use with Orbix TrueEarth compatiblity and AI Traffic and World Traffic 3 compatibility. Winter textures that will change with the seasons and of course the current scenery must have in the SAM - Scenery Animation Manager plugin. All very nice. The general idea with an upgraded project, either in an aircraft or scenery. Is that the newer version is usually a big step forward in quality and features than the older version it is replacing in line with the advancement of the simulator.... in most if not all cases that is usually the case or the deal. But this newer X-Plane11 version of replacing the Icarius Studios XP10 version is simply a devastating mess, 60% of the original detail is simply gone, road networks ruined, average modeling and textures, missing elements like radar (and their towers), no fencing, road, street and carpark lighting and all the original quality is now in tatters, file size is now enormous to the detail, Winter textures are over whited. Words like "Epic Fail", "Monstrosity" and any other thesaurus crap you lavish on this scenery is well deserved. God help us if Aerosoft do the same hatchet job on Icarius Studio's other sister scenery in EDIW - Dublin. If you already have the original XP10 EGCC from Icarius then simply don't replace it, you don't need to as you will be installing a far more inferior scenery... I would personally will pay anyone to install the SAM plugin on the XP10 older scenery to have that functionality, the rest shown here is simply not worth bothering with... Aerosoft's EGCC XP11 is certainly NOT Highly Recommended... Just keep the old one! ______________________________________________________________________ Yes! EGCC - Manchester XP11 by Aerosoft is Available (sic) from the X-Plane.Org Store here : Airport Manchester XP11 Price Is US$19.99 Features HD ground textures including PBR Custom HDR night lighting Custom static aircrafts HD vegetation Animated service vehicles Animated jetways/VDGS/marshaller (SAM plugin required) Full Orbx compatibility (Orbx TrueEarth required) Compatible with default AI Traffic and World Traffic 3 Requirements X-Plane 11 Windows, Mac and Linux 4Gb VRAM Minimum - 8Gb+ VRAM Recommended Current Version: 1.0 (April 2nd 2019) Installation Download scenery file size is download 1.30