Report Behind the Screen : August 2020 in Behind The Screen Posted September 25, 2020 42 minutes ago, Medellinexpat said: But if MSFS does make It more of a mainstream hobby? I’ve always believed that it is the wider audience on MSFS might not accept pricing that we’ve been used to. It’ll be even more interesting when MSFS starts to go on sale (Black Friday?) which will make add on prices, in terms of content for your dollar, seem even more distorted. A lot of us Quietly rebel against that niche market pricing anyway. Take Orbx, and I’m a big fan and have plenty of their stuff, but for the most part I wait for the sale. When Carenado recently had a big sale I bought five aircraft that I wanted and generally I’m not that price sensitive. So we in a world of niche pricing have all learnt hoe to play the game. Steam pricing is interesting as well. I live in Colombia and the local Steam store pricing, even without sales, tends to lower than in the US or Europe. For example Aerosoft’s fairly recent Ibizia is $23.95 on the Org store. it’s the equivalent of $13.95 on Steam here. That’s not a cherry picked item either, just an example. So niche pricing isn’t consistent. Perhaps VerticalSimulations might make a good interview to understand how they came to their new pricing. But you’re probably right, as a niche market pricing was never going to be that competitive but if MSFS now means we’re moving away from niche, maybe the dominos will start to fall. Yeah good point, but I wonder exactly what it is that MSFS will make mainstream, though? As Stephen has mentioned, at the moment it is more of a game than a sim, and it will be a long time before it becomes anything approaching "study-level". And how far will they take that? My guess is that most gamers won't go along for that ride - thus no more mass market. And MS is all about the mass market. I just think the number of people interested in real aviation will always be small, and the number of those willing to go through a lot of tedious study to become better virtual pilots even smaller. I personally don't begrudge the more vertical pricing (as long as the product is good), because I know it's simply unavoidable with such a smaller market. Maybe not as much for the bigger multiplatform publishers like Aerosoft and Orbx, but a lot of our vendors are tiny shops or even one-man-shows, who do it mainly for the love of XP. I can't imagine a lot of them are making any real money in our market.