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Posts posted by jsperl

  1. 42 minutes ago, Medellinexpat said:

    But if MSFS does make It more of a mainstream hobby? I’ve always believed that it is the wider audience on MSFS might not accept pricing that we’ve been used to. It’ll be even more interesting when MSFS starts to go on sale (Black Friday?) which will make add on prices, in terms of content for your dollar, seem even more distorted.


    A lot of us Quietly rebel against that niche market pricing anyway. Take Orbx, and I’m a big fan and have plenty of their stuff, but for the most part I wait for the sale. When Carenado recently had a big sale I bought five aircraft that I wanted and generally I’m not that price sensitive. So we in a world of niche pricing have all learnt hoe to play the game.


    Steam pricing is interesting as well. I live in Colombia and the local Steam store pricing, even without sales, tends to lower than in the US or Europe. For example Aerosoft’s fairly recent Ibizia is $23.95 on the Org store. it’s the equivalent of $13.95 on Steam here. That’s not a cherry picked item either, just an example. So niche pricing isn’t consistent. 


    Perhaps VerticalSimulations might make a good interview to understand how they came to their new pricing. 

    But you’re probably right, as a niche market pricing was never going to be that competitive but if MSFS now means we’re moving away from niche, maybe the dominos will start to fall. 


    Yeah good point, but I wonder exactly what it is that MSFS will make mainstream, though? As Stephen has mentioned, at the moment it is more of a game than a sim, and it will be a long time before it becomes anything approaching "study-level". And how far will they take that? My guess is that most gamers won't go along for that ride - thus no more mass market. And MS is all about the mass market. I just think the number of people interested in real aviation will always be small, and the number of those willing to go through a lot of tedious study to become better virtual pilots even smaller.


    I personally don't begrudge the more vertical pricing (as long as the product is good), because I know it's simply unavoidable with such a smaller market. Maybe not as much for the bigger multiplatform publishers like Aerosoft and Orbx, but a lot of our vendors are tiny shops or even one-man-shows, who do it mainly for the love of XP. I can't imagine a lot of them are making any real money in our market.

  2. 3 hours ago, Medellinexpat said:

    I don’t want developers to starve (quite the opposite) but I’ve always wondered if the high price of add-ons, in particular scenery, was the real barrier to getting more sales and ultimately through volume more profit.



    I think the real barrier is serious flight simulation itself - it will never have mass appeal so niche market pricing seems like a natural result (not the cause) to me.

  3. 18 hours ago, Stephen said:

    What X-Plane users need to remember is that the release of Vulkan v11.50 is only half the transition, the other elements like the mesh/textures, weather will now be needed to be modernised for more gains and better efficiency, plus bringing the cores on line as MSFS already does, now the main code is in place Laminar can revolutionise the whole package.

    Good to know. Looking forward to what's to come, but in the meantime will continue to enjoy what we have now, which is still nothing short of incredible.

  4. Excellent and thorough analysis, Stephen. I would add one more critical area XP needs to play "catch-up" on: performance, especially if they have any aspirations of converging toward MSFS visually.

    My feeling, for example, is that my system which has no problem getting a solid 30-40+ FPS in MSFS with Ultra-everything, will simply choke on XP12 if it manages to achieve anything resembling visual parity with MSFS. I don't pretend to be an expert on why this is, but I CAN see that while MSFS makes 99% use of my GPU (1080ti), XP utilizes around 50% at most. Similarly with CPU in that MSFS seems to use all my cores efficiently, while XP does not. I was actually quite shocked by how well MSFS performs on my system, which was high spec maybe 3 years ago, but much more moderately so by today's standards.


    Vulcan has made a big difference for sure, but I think XP still has a long way to go in this regard.

  5. I know this isn't intended as a complete traffic solution shootout but you missed an excellent (and free) alternative from your list: Live Traffic by TwinFan on the Org. It's great for people like me who have struggled with WT3 and find it to be way too much work. I'd rather spend my time flying! Plus I love the fact that all the flights represented are real world flights happening in real time.


    Thank you for this honest review of Traffic Global. I have been tempted to try it, but at this point it doesn't seem far enough along to justify the $53 asking price.

  6. Great read, Stephen. As a relative newcomer (since mid-2016) I really appreciate the evolution to payware that has taken place. It is a just reward (and I hope profitable) for those who paid their dues in the early days, giving so much to the XP community, in which we all have a role to play. Mine may not be to create content, but to happily help support those who do as the products just keep getting better and better.

  7. On 8/22/2018 at 8:16 AM, sebas00 said:

    Is there HD reflection on the runway or Tarmac?


    Not sure exactly what you mean by "HD reflection" but the materials are PBR-based so they do seem to reflect (and scatter) light in a true-to-life way.


    One thing that really stands out about this package (referring to the city scenery now) is the night lighting. It is spectacular and as far as I know currently has no equal in the scenery market.

  8. Hi Stephen,


    Have you happened to try the AFL 172 in 11.20 yet? After updating to 11.20 there is a pronounced jerking/kicking motion that occurs every few seconds that wasn't there before and in any wind conditions...just wondering if there is something in the new update not jiving well with the current AFL version. This does not happen with the default 172.

  9. This has been one of my favorites since I bought it nearly a year ago and it is indeed a masterclass showcasing how well custom scenery and autogen should mesh together. I really hope the availability of entire city areas continues to grow, as I'm getting more and more reluctant to lay down money for amazing airport scenery that is in the middle of nowhere scenery-wise.

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