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DrishalMAC2

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    DrishalMAC2 reacted to Stephen in NEWS! - Laminar Research releases v12.1.0   
    NEWS! - Laminar Research releases v12.1.0
     

     
    It felt like a long time coming, and I haven't used the X-Plane Updater since December 2023? But here is the next update for the X-Plane 12 Simulator, it has a new name code as well in v12.1.0, with an extra digit added for incremental updates (that should mean more updates? but I'm not hopeful, given Laminar's past track record). This is a "beta" release, and that comes with ongoing development.
     
    The update list is extremely long (there are 354 bug fixes alone!), but the main feature areas are;
     
    Anti-aliasing (AA): Improved quality with better scene handling and coverage for alpha-tested surfaces (those with transparency).
    Depth of Field: More control with a setting for Real Camera Shake (RCAS) and a notification when textures are reduced due to memory limitations.
    Lighting: Bloom Effects and overall a more focused sources of lighting.
    Shadows: Smoother shadows overall, cloud shadows on water, and faster rendering times.
    Lightning: v12.1.0 features more realistic visuals with subtle color adjustments, distance variations, and bolt thickness changes via distance. Sound effects have also been improved for a more immersive experience.
    Particle Effects: The new system allows for particles on ground contact, easier editing with copy/paste, and datarefs for better control. Pre-built effects include jet engine afterburners (JATO), water bombing, ground scrapes, and rotor wash from helicopters. Aircraft configuration files (ACFs) let you disable these effects if desired.
    G1000 navigation system: including an accurate startup splash screen, a NAV page, a stormscope, datalink weather support, Terrain, a WPT page, an AUX page, and new datarefs. 
    Water: Fixed water clarity issues, with color and transparency depending on location. Cloud shadows are now visible on water surfaces. Compatibility note: existing X-Plane 11 water scenery packs may not work perfectly due to differences in water rendering and might require updates from the creators.
    Autogen: Enhanced visuals for high-rise buildings in European cities and improved parking aircraft placement at airports, prioritizing larger planes for bigger spots.
    Supported flap systems: allowing the accurate simulation of manual flap controls such as the one in the Piper PA-28, with precise and gradual adjustments, and the dial-a-flap system, which is present in some McDonnell-Douglas aircraft.
     
    Early v12.1.0 images are simply breathtaking...
     

     
    Notable is the adjustable sharpness of the instruments...  a huge difference in quality!
     

     
    You can find the full ongoing v12.1.0 beta details here: X-Plane 12.1.0 Release Notes
     
    To update v12.1.0, then just run the X-Plane Updater, it is a 5.3 GB update. Note that this a beta (beta tickbox is required to download the update). So expect more development as the v12.1.0 is consistently updated to the full v12.1.0 release.
    _________________
     

     
    X-Plane 12 is purchased directly from Laminar Research for US$79.95 and the download file size is 86 GB
     
    X-Plane 12
    Price is US$79.95
     
    Minimum Requirements
    Disk space: 25 GB
    CPU: Intel Core i3, i5, i7, or i9 CPU with 4 or more cores, or AMD Ryzen 3, 5, 7 or 9
    Memory: 8 GB RAM
    Video Card: a Vulkan 1.3-capable video card from NVIDIA or AMD with at least 2 GB VRAM
    Note: Intel GPUs are not supported by X-Plane 12
    _____________________
     
    NEWS! by Stephen Dutton
    15th May 2024
    Copyright©2024: X-Plane Reviews
     
    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
     

     
  2. Like
    DrishalMAC2 reacted to Stephen in NEWS! - Pre-Release Beta Version : Boeing 777 v2 by FlightFactor   
    NEWS! - Private Beta Version : Boeing 777 v2 by FlightFactor
     

     
    There is always an anticipation in X-Plane for the "Next Big Thing"...  but nothing comes even close to the expectations of FlightFactor's latest project in the Boeing 777 v2.
     
    September 2012 was the release of the original Boeing 777 Worldliner from FlightFactor. It changed the X-Plane Simulator, not only in the quality for the time, and for the pioneering systems, but also mainly for the plugin based architecture (not the first as the J Rollon CRJ-200 debuted the first SASL plugin)...  but the FlightFactor B777 changed the features and immersion category completely, and in so created a whole new level of Simulation.
     
    So here is the Pre-Release Alpha v2 of the B777 aircraft, and currently only available for a limited number invited members to do beta testing (all sold out), obviously NDA's will be enforced, and feedback is part of the invitation. We do get one thing, and that is a look at the feature list...   it is mind-boggling long and detailed, and Situation save feature is a big yes from me.
     
    Flight model
    Proprietary flight model, within 2%-5% on standard certification tests. Developed and tested with real pilots. Weight and balance fully calculated from the basic weights, including cabin chair configuration, oil, filters, water, waste, etc 3D Modeling
    Accurate dimensions based on exterior drawings Very detailed exterior modeling with high resolution textures. Very high resolution 3D cockpit Very detailed passenger cabin graphics. Adjustable with different cabin configurations available in-sim. Additional graphic features: real working oxygen masks both in cockpit and cabin, dynamic window blinds that react to sunlight etc. Every door opens, every compartment can be walked into. Details such as escape ropes, crew rest compartment and operating engine cowling. Accurately simulated systems include but not limited to:
    Electrical, Hydraulic, Fuel, Air and other engineering systems GPS, VOR, DME, ADF, COM, ILS TCAS with TCAS version 7 functionality Classic STBY Instruments and ISFD Full set of working overhead Circuit Breakers ADIRU/SAARU Flight Control Systems with three Primary Flight Computers (PFC) with four Actuator Controls Electronics (ACE) with Normal, Secondary and Direct modes and more EFIS  with six LCD displays with four Graphics Generators(GG) in two AIMS cabinets with auto GG reconfiguration on failures logic with auto or manual source switching logic with all the synoptic pages, COMM pages and integrated checklist pages and more Two Flight Management Computers (FMC) Three Control Display Units (CDU) with Cabin Intercom pages for control of crew and ground communications Three Autopilot Flight Director Systems (AFDS) GPWS with all the modes the real plane has with look-ahead Peaks Terrain Alerting System with RAAS and more Weather radar with beams and ground clatter Two Electronic Flight Bugs (EFB) CPDLC Electronic MMEL Ground Services
    Working push-back truck - Fully controllable with your joystick. Passenger bus and stairs or optional gate configuration (passengers can be loaded from gate instead of bus). Fuel truck, de-Icing truck, GPU, ground-start units both visible and fully functional with airplane systems. Other ground equipment. Custom Sounds (Exclusive features)
    Fully proprietary sound system Hundreds of custom sounds recorded from the real aircraft. In-cockpit custom sounds. Switches with individual sounds. Many individual systems sound inside and outside. Airport environment sounds. Cabin sounds. 3D stereo sound system for engines. In flight cabin announcements. Interactive communication with the cabin crew (reporting misconfigurations and passenger comfort problems). Simulation
    Custom cockpit interaction system
    Adjustable modes for cockpit interaction, you chose what to use for clicks Different cockpit interaction modes, with mouse wheel and right button support In-cockpit tooltips from the manual - you click on the button and see portions of the manual on display Aural tooltips in FOs voice Copy/paste custom commands for cockpit building Every clickzone (>2K of them) has a custom command that can be set up. Options
    A very flexible architecture: You chose the set up Hundreds of options including avionics, set up, maintenance and difficulty level. Many additional options for sounds, cockpit interaction, effects etc.  Interactive Checklists, Procedures (Exclusive feature)
    Full electronic interactive checklists and procedures with automatic action detection. FO helps with procedures, callouts and more. A tutorial which shows the user what to do and when. Innovative crew interaction system (Exclusive feature)
    4 voice characters for the crew Interaction with crew members using EFB or CDU3 (like the real plane) Preflight briefing using AI voices FO help in different phases of flight Procedures performed and notated by the FO FO reads checklists with the captain Voice control of the FO! Failure model
    Almost 1000 failures simulated. Failure scenarios, training scenarios, all the things needed for TR training. Ability to fix failure by following proper procedure. Persistent failure and maintenance system - Aircraft wear and misuse will carry over to your next flight.  Situation Save
    Ability to save the flight at any stage and continue from there Set up different cold and dark options Pre programmed situations for training Electronics Flight Bag EFB with Navigraph integration for chart viewing
    Airport moving map inside the EFB with a custom airport database just like the real thing Integration with SimBrief for planning Interactive navlog Weight and balance optimization and planning tool Many pilot tools like the real EFB Hundreds of options Special effects (Exclusive features)
    Multilayer dynamic reflections on all glass objects. Glow effects on screens XP weather enhancements like custom windshear.  
    A few more images are now also available
     

     
    Requirements are interesting as to show what hardware is required.
     
    X-Plane 12, X-Plane 11.50+ Windows 10+, Mac OS 10.15+ (Intel or Apple Silicon) or Linux 14.04 LTS or compatible
    64 bit mode Disk Space: 5 GB X-Plane 12
    Minimum: CPU: Intel Core i3, i5, i7, or i9 CPU with 4 or more cores, or AMD Ryzen 3, 5, 7 or 9, or equivalent
    RAM: 16 GB Video Card: a Vulkan 1.3-capable video card from NVIDIA or AMD with at least 6 GB VRAM
     
    Recommended: CPU: Intel Core intel i5-12600K or Ryzen 5 3500 or better RAM: 32 GB Video Card: a DirectX 12-capable video card from NVIDIA or AMD with at least 8-12 GB VRAM (GeForce RTX 2070 or better, or similar from AMD) X-Plane 11: Minimum: CPU: Intel Core i3, i5, i7, or i9 CPU with at least 4 cores, or AMD equivalent RAM: 16 GB Video Card: a DirectX 11-capable video card from NVIDIA or AMD with at least 4 GB VRAM Recommended: CPU: Intel Core i5 8600k or Ryzen 5 3500 or better RAM: 32 GB Video Card: a DirectX 12-capable video card from NVIDIA or AMD with at least 8 GB VRAM (GeForce GTX 1070 or better, or similar from AMD)
     
    The B777 v2 is available for both X-Plane 12 and X-Plane 11...  Price? well not the $9.999 price tag that is currently shown, as it is not the normal price. But my guess it will be under the US$100 mark.
     
    Public Release? No answers there either, as it depends on the beta phase...  but start saving now!
    ___________________________
     
    NEWS! by Stephen Dutton
    3rd May 2024
    Copyright©2024: X-Plane Reviews
     
    (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
     

     
     
  3. Like
    DrishalMAC2 reacted to Stephen in Aircraft Modification : Rotate McDonnell Douglas MD80 Series IAE V2500 Engine   
    Aircraft Modification : Rotate McDonnell Douglas MD80 Series IAE V2500 Engine
     
    The McDonnell Douglas MD80 Series MD-80 was the second generation of the DC-9 family, originally designated as the DC-9-80 (DC-9 Series 80) and later stylized as the DC-9 Super 80 (short Super 80). It was a stretched fuselage, enlarged wing, and was powered by higher bypass Pratt & Whitney JT8D-200 engines. The MD80 Series made its first flight on October 18, 1979, and was certified on August 25, 1980.
     
    In response to the environmental concerns that began in the 1970s, Pratt & Whitney began developing a new version of the JT8D engine, designated the JT8D-200 series. Designed to be quieter, cleaner, more efficient, yet more powerful than the earlier -15, -17, -11 and-9 series on the DC-9. The -200 Series power-plant was re-engineered with a significantly higher bypass ratio (1.74 to 1) covering the 18,500 to 21,700 pound-force (82 to 97 kN) thrust range and became the standard engine in powering the McDonnell Douglas MD-80 series. This is the engine on the Rotate McDonnell Douglas MD88. It's a long thin (still low) higher-bypass engine with clam-shell reversers.
     

     
    Mango Studios have done a modification (MOD) to change this JT8D-200 engine to the later bulkier IAE V2500 Series engine.
     

     
    The look and feel of the V2500 modification is really well done, with high quality 4K Textures and new PBR (Physical Based Render) effects, the quality and installation is simply excellent. Internal exhaust detail is totally authentic, with the correctly fitted outer fins for the correct airflow around the engine pod.
    The V2500 does not have the clam-shell thrust reversers, but the same arrangement like on the A320, were as the full cowling door opens for the thrust reversal. This aspect is very nicely done here as well, nice operation, with great internal detail of the air vent grid and internal mechanism.
     

     
    This IAE engine was installed on the next stretch of the MD80 Series, third generation of the DC-9 family in the MD90. The engines were notably mostly installed on the MD-90-30 Series with the IAE V2525-D5 engine, with the option of upgrading to the IAE V2528 engine.
     
    The V2500 Series is a two-shaft high-bypass turbofan engine built by International Aero Engines (IAE) which also powers the Airbus A320 family. This engine also has an option to add 3,000 lbf for use in Hot & High conditions if needed by activating a switch in the flight deck. The V2525-D5 is fitted with different mounting hardware and accessory gearboxes to facilitate the rear MD-90 T-Tail installation, than say the under wing pylon of the A320.
     
    First look at the larger style of the IAE engine and as the MD90 Series had later the enhanced MD-90s glass cockpit, you could say it is the Boeing 717 aircraft, but it's not, as the 717 (MD95) had Rolls-Royce BR700 family engines installed, not IAE Engines.
     
    Important to note that with this modification, there are no IAE Engine sounds, strangely odd as Mango Studios are well known for their Sound Packages, and the quite different IAE engine note would have been a nice feature, but it has been noted by the developer IAE sounds are coming real soon. The performance of the Rotate MD88 is not changed either, so any power (V2525-D5 111.20 kN (25,000 lbf)) and fuel-efficiency benefits of the IAE are not available with this installation.
     
    Installation Tutorial
    It is a slightly tricky installation, to switch the original JT9D-200 to the IAE V2525-D5. In the downloaded "IAE V2500 Engine Model" pack there are four three folder items; liveries, objects and a paintkit (psd)...  there is also a manual supplied.
     

     
    First you have to "duplicate" the original Rotate-MD-80 aircraft, and add into the title "IAE"
     

     
    From the package objects folder you transfer the 12 files to the MD-88 IAE "objects" folder, and replace (overwrite) the noted 4 files with the new files.
     

     
    Now for the tricky bit...  You have to go and open up the X-Plane-planemaker application (in your X-Plane root folder), and open up the MD-80-IAE aircraft (acf) file. Under the banner menu "Standard" is the "Objects" selection.
     

     
    You have to scroll to the bottom of the objects tool, and then using the "ADD" button, insert THREE new layers...
     

     
    Far right on each layer is a slot to insert the file, with the selection button to the left of the slot... then insert the three new objects (V2500_I.obj, V2500_r.obj, N1_fast.object) in the MD-80 IAE "Objects" folder...  into the correct slot, then "Save" (File) the changes.
     

     
    If correctly done, then the new IAE powerplant should be seen on the main planemaker page...  and the MD-80 IAE aircraft is now ready in the X-Plane Configuration menu.
     

     
    Although there is a folder called "liveries", they are actually only the MOD files FOR the liveries, not the completed new livery. So you will still need the original "livery" to add in the MOD livery files...   Each livery folder includes four files; md80_cola_der.png, md80_cola_izq.png, V2500_l.png, V2500_r.png and all four are transferred to the said livery "Objects" folder...
     

     
    Again you will be asked to overwrite two of the object files. You have to do this same process for ALL the liveries provided.
     

     
    Note the livery "Delta retro" is in fact Delta Old, or the default livery?
     

     
    Five livery conversions are provided; Allegiant, Delta (Old), JAL, Lion and Scandinavian. All look excellent, and note how the larger engine can highlight the decals.
     

     
    If you want to update another favorite livery, there is a paintkit (photoshop) provided, the paint kit covers the L & R engines, so you also have to still add in two files "md80_cola_der.png" and "md80_cola_izq.png" to each new set of the new livery conversion into the same objects folder.
     
    In the air the IAE V2500 conversion looks amazing!
     

     
    X-PlaneReviews - Rotate MD80 X-Plane 12 update review is here... 
    Aircraft Upgrade Review : McDonnell Douglas MD-88 Pro X-Plane 12 by Rotate
     
    Summary
    This is a modification to change the Rotate MD80 (MD88) from the original install JT8D-200 engine to the later bulkier IAE V2500 Series engine as found on the Airbus A320 Series. The IAE engines were notably mostly installed on the MD-90-30 Series with the IAE V2525-D5 engine, with the option of upgrading to the IAE V2528 engine.
     
    Mango Studios have provided a modification kit to change the over the engines by duplicating a Rotate MD80 aircraft and installing the V2500 engine via X-Plane planemaker application, it's not too hard to do, and the tutorial is above. Also provided are MOD files to change five liveries to match the new engine installation and paintkit to do your own changes on other liveries.
     
    This modification really gives you a more modern looking MD Series aircraft, sounds for the IAE are coming soon as well to highlight the package from Mango Studios, that will also be noted here when available.
     
    Simply... a big yes, I love the Rotate MD80 in X-Plane 12, this conversion gives you another engine version to widen the aircraft's appeal and only for less than US$6, so a big yes, yes and it comes more flying options with the Rotate MD80 Series...  winner, winner.
    _____________________
     

     
    Yes! the Mango Studios MD-80 IAE V2500 Engine Add-on is currently available from the X-Plane.Org Store here :
     
    Mango Studios MD-80 IAE V2500 Engine Add-on
    Price is US$5.99
     
    The Rotate MD-88 Pro X-Plane 12 is required for this add-on.
     
    Requirements The Rotate MD-80 is required for this add-on.
    Download Size: 415 MB Current version: Initial Release (May 9th 2024) Documentation
    Manual provided by Mango Studios is a bit basic, hence the Tutorial here in this review
    Manual.pdf _____________________
     
    Aircraft Modification Review by Stephen Dutton
    9th May 2024
    Copyright©2024: X-Plane Reviews
     
    Review System Specifications: 
    Windows  - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD
    Software:   - Windows 11 Pro - X-Plane Version 12.09rc5
    Plugins: JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 : RK Apps XPRealistic v2 - US$34.99
    Scenery or Aircraft
    - LIRF - Airport Rome XP  by Aerosoft (X-Plane.OrgStore) - US$25.99
      (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
     

     
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