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  1. Yesterday
  2. Damn - you made me buy another one. Great review, great screenshots!
  3. Thanks, framerate performance is again becoming a tit for tat situation. Laminar are doing a great job in getting great performance out of X-Plane (11), but developers are gulping it up and mostly in those big 4K textures and heavy features. The SP172 (low Res) delivers 1826mb of textures where as the Pipstral Panthera loads in at 2270mb with the same graphic settings and scenery, so that pretty well shows the Aerobask is a heavier and a more featured design, I think however you should get away away with it, because it is a far efficient design than the AFL but it will still be compromised. I am now even starting to struggle with a 4gb Graphic card, never mind a 2gb... such is progress. SD
  4. Thanks for this very thorough review (as always). One thing I didn't catch (if you mentioned it) is how is the framerate performance, compared to let's say, the AFL c172 (which I can only barely run on my meager 2013 MBP)?
  5. Last week
  6. News! - Now Released! : Boeing 757 v2.0 Pro Extended by FlightFactor Aero FlightFactor/Vmax/SteptoSky have released the Professional Extended version of the Boeing 757. An already highly configured aircraft with a study grade systems, here is another step up with more X-Plane11 compatibility (X-Plane11 is highly recommended as this aircraft does use all of X-Plane11 features). The Professional Extended version now comes with three versions of the B757... The original -200 version (above). And the new -300 and the -200SF Cargo versions. (below) And each version is available with two different engine configurations (P&W and RR). Almost everything has been upgraded including the menu system to the iPad touch (yes it was there before on v2, but it is interactive). Including this full list of features with the FMS/EFIS... Fully Functional Professional FMS and EFIS System Custom designed Flight Management Computer, integrated with other plane systems. Terminal procedures from updatable database. Two independent analogue instrument sets for captain and first officer. Two independently simulated EFIS (EADI/EHSI configuration) for captain and first officer. Dual-FMS with two independently working CDUs. Working instrument comparators. Triple IRS and triple symbol generator systems with realistic instrument source switching. Dual air-data computers with custom failure modes and source switching. Independent 2 nav and an ils receivers. Realistic inertial and radio position updating, you can see the individual inaccuracies of those systems. Triple-channel autopilot with realistic dependencies. Fail operational and fail passive autoland with mode degradations based on system failures. Load company routes generated by Professional Flight Planner X (or other compatible programs) directly into the FMC. FMC can be used on external touchscreen or tablet, optimized for the Retina iPad. The -200 and -300 cabin has been upgraded as well, with a completely new interior.. The Professional Extended version is $20 more than the standard $64.95 Boeing -200 version for the new -300 and the -200SF. But if you already own the current -200 standard version you can upgrade for the $20 by going to your original 757 v2 invoice to get your discount code or email sales@x-plane.org to get the $20 upgrade price. ______________________________________________________________________ Yes! the Boeing 757-200ER Professional & Extended versions by VMAX and FlightFactor Aero is NOW! Available from the X-Plane.Org Store here : Boeing 757-200ER v2 Professional Price is US$64.95 Boeing 757-200ER v2 Professional Extended Price is US$84.95 Boeing 757-200ER v2 Professional Extended Upgrade Price is US$64.95 + US$20 You must already have purchased and own the current Boeing 757-200 v2 version and the aircraft is required to get the upgrade deal! Images are courtesy of FlightFactor Aero _____________________________________________________________________________________ News by Stephen Dutton 15th November 2017 Copyright©2017: X-PlaneReviews
  7. Aircraft Review : Dornier Do 228 100 HD Series by Carenado There is one aircraft that easily holds the record of the most hours flown by myself in X-Plane and that is the Carenado Beechcraft 1900D, and it is not hard to see why... The B1900D is a very versatile machine in that it is hub and spoke master, a short range regional buster, Island hopping guru and simply a great aircraft in the capacity of flying 19 passengers virtually anywhere within a 500nm range... and so yes both me and the B1900D have had a very long and intimate relationship. So when Carenado announced the Do 228 for FS/P3D my interest picked up as the aircraft has very similar performance and the aircraft is the same size as the B1900D. Obviously we had to wait for the X-Plane version and now here it is, and very nice aircraft it is as well. First of all let us clear one thing up. I noted the Do 228 has the same performance as the B1900D and it does comply with that. It has the same 19 passengers + 2 crew loading, the Beechcraft is however slightly faster at 280kts to 223kts, but the real difference is in the range. The Beechcraft can run at 500nm as to the noted 213nm for the Do 228, but you can run the same range per weight in the Do 228 at 1500kg for the same 500nm range as the B1900D or load up 14 passengers at a 1325kg payload weight to achieve a longer 700nm range, so the same routes are achievable as the B1900D if you get the weights right, and a long ferry range is set at 1,276 nmi (2,363 km) with a 547 kg payload. So that point is worth noting if you want to use the aircraft for certain longer routes. In the late 1970s, Dornier GmbH developed a new kind of wing, called the TNT (Tragflügel neuer Technologie – Aerofoil new technology), subsidized by the German Government. Dornier then tested it on a modified Do 28D-2 Skyservant and with Pratt & Whitney Canada PT6A-110 turboprop engines. Finally, Dornier changed the engine and tested the new aircraft, which was named Do 128 with two Garrett AiResearch TPE-331-5 engines. The company developed a new fuselage for the TNT and TPE 331–5 in two variants (15- and 19-passenger) and named both project-aircraft E-1 (later Do 228-100) and E-2 (later Do 228-200). At the ILA Berlin Air Show in 1980, Dornier presented the new aircraft to the public. Both of the prototypes were flown on 28 March 1981 and 9 May 1981 for the first time. After German certification was granted on 18 December 1981, the first Do 228-100 entered service in the fleet of Norving in July 1982. The first operator of the larger Do 228-200 entered service with Jet Charters in late 1982. Certification from both British and American aviation authorities followed on 17 April and 11 May 1984 respectively and by 1983, the production rate of the Do 228 had risen to three aircraft per month; at this point, Dornier had targeted that 300 Do 228s would be produced by the end of the 1980s. In November 1983, a major license-production and phased technology-transfer agreement was signed between Dornier and Hindustan Aeronautics Limited (HAL) was signed; a separate production line was established and produced its first aircraft in 1985. RUAG, who had acquired the type certificate for the Do 228 in 2003 from a cash strapped Dornier, and then announced their intention to launch a modernized version of the aircraft, designated as the Do 228 Next Generation, or Do 228 NG. On 18 August 2010, the Do 228NG received its airworthiness certification from the European Aviation Safety Agency (EASA). The majority of manufacturing activity for the type is located in Germany; however, most airframe subassemblies, such as the wings, tail and fuselage, are produced by HAL in India. The main changes from the previous Dornier 228-212 model were a new five-blade propeller made of composite material, more powerful engines and an advanced glass cockpit featuring electronic instrument displays and other avionics improvements, to date Dornier/RUAG have produced 245 aircraft and 125 Do 228s has been produced by HAL in India. (wikipedia) Carenado Dornier 228 100 As a pretty aircraft in looks go then the Do 228 is well a bit... unusual, or with a dodo bird sorta look about it. But I will admit it looks quite nice in the flesh. Certainly the great Carenado design helps here enormously and the sheer detailing gives the aircraft a serious presence and it looks quite brilliant in the right lighting conditions. The severe angled wingtips add in to an odd wing shape as is the long bulbous toucan nose, but there is something quite complete about the aircraft and it is a actually a noted STOL utility machine and not a sporty speedy design in the first place anyway. The exterior looks clean and quite modern, but the cockpit gives away the aircraft's real age with the help of Carenado's worn out and torn feel. It is exceptionally well done with the sheer craftmanship at making the aircraft look highly used and very realistic. The design is the old clockwork dials and gauges style, so the moving over from the B1900D cockpit style is quite easy. Note the really worn out and used yokes... lovely with active trim buttons, and they can be hidden away from view. The cabin is very similar in a boxy sort of way to the B1900D as well... ... it is highly detailed with beautiful seating and panel work, as for perfection... it is pretty close. Instrument Panel The blue worn scratchy instrument panel facia does not help out here in making the panel look more complex than what it actually is... ... if the panel had say a cream or white background like on the Caravan you would see a more modern style and a more clearer simpler design, but it does give you a real feel for the 70's and 80's period that has been worn and run down by the the intervening years, and oh yes... I totally love it. The Standard Six instruments that are centred in line of sights of both the flying pilot and co-pilot with the Airspeed Indicator, Artificial Horizon and the Attitude Indicator on the top row and the VOR/ADF pointer, Heading Dial and Vertical Speed Indicators set out directly below, the bank/turn coordinator is built into the artificial horizon and also a pointer version to the far left (far right on the co side). The are two clocks each side top, with a rate fast/slow gauge on the left and an outside temperature dial on the right. Chunky gear lever is bottom panel. The pilot get a few extra instruments in a radio altitude meter and the autopilot display. there is a KDI 572 Distance Measuring Equipment (DME) below the rad alt dial (arrowed below). There is a very nice annunciator panel that you can test and this will also test the autopilot display text as well (far left arrow). Co-Pilot has the altitude setting panel and the air conditioning/bleed panel that actually works with great fan noise that goes up in volume the more you set the fan speed higher. Centre panel is the main engine gauges that is almost exactly the same layout as the B1900D with the standard twin sets of gauges set down the centre left of the main panel and they cover the twin engines.. Torque (%), ITT (*Cx100) - (Interstage Turbine Temperature), Fuel Flow lbs/hr, Turbine % RPM, and Oil temps. Two fire handles are top of the engine gauges for each engine. Usually centre panel right is the avionics stack, but here in the Do 228 this layout is different. Top are the twin main fuel gauges (x100lbs) and a resettable used fuel counter in lbs. Then are the switchable tank switches for each aircraft side tank group which contains a total usable fuel capacity of 2,078 pounds. The fuel setup is an Inboard Tank - Outboard Tank and Feeder Tank for a total combined usable fuel load of 4,155 lbs. Below the fuel tank setting switches is a Universal MFD-640 display that shows the default X-Plane map display. Centre Console The centre console is quite complex with most of the avionics, autopilot and radio units that are laid out on here. Top left is the aileron, rudder and stabiliser positions with the flap settings to the right. Then some very nice looking BF Goodrich prop de-icer gauges in amps, they work when you switch on the electric de-icers on the OHP. Right console is your avionics stack, with the GNS530 built in top, then a KMA 24 radio selector. Then two radio sets in the Bendix/King KX 165 COMM 2/VOR-NAV2 set (COMM1 and VOR-NAV1 is set on the GNS530) and the Bendix/King KR 87 ADF radio tuner below. The transponder is a Bendix/King KT 76A, basic but it works. Lower right console is interesting because there is also the default X-Plane FMS panel installed. In reality it allows you to use both GPS systems for setting up your flightplan... one with the GNS530 unit for a simple flight plan (which I did here), or use the more complex FMS unit to add in SID/STAR and Runway allocation points to your flightplan. You can also invert the flightplan (on the GNS530) as well and both units will accept the rerouting changes. Autopilot is bottom right panel with the pop-up scalable version available from the left lower menu tab (A). The autopilot has two feature settings in "Bank Limit" and "Soft Ride". Bank Limit is obvious but is only used during cruise flight, Soft Ride is used during turbulence to prevent the autopilot from over-correcting. The only odd item is the FD Off button in that when on it is blank and shows "Off" only when switched off, so you tend to push it as you think it is already switched off and not on? The aircraft's hydraulic system is powered by an electric motor. System pressure is indicated on the pressure gauge located on the hydraulic panel at the aft end of the center console. The hydraulic system affects these systems in Landing Gear extension and retraction - Wheel brakes and Nosewheel Steering (NWS). The switches are covered by red "Do not Touch" flaps and so you "Don't touch" them unless if you want to fly everywhere with the gear down, as they deactivate the gear mechanism and nosewheel steering. Throttle and Engine Speed (mixture) levers are excellent with nice chrome handles for the stubby throttle levers. The Do 228 has a "Start Lock" system where as the propellers are flat when starting up the turbines... So to engage the start locks, the power levers are then briefly pulled back into reverse while the engine is between 60% and 30% RPM, then to disengage the start locks, the power levers are briefly pulled into reverse while the engine is above 60% RPM. However start locks must be disengaged before attempting to taxi or takeoff. The Avionics power switch is quite hard to find... It is labeled "Radio Master" and not "Avionics" and it is situated behind the throttle levers (I lost a lot of time looking around with that one), another switch here is for the optional to install the Reality XP's GTN 750 unit, but this is an addon extra and costs you another $49.95, and that replaces the GNS530. Overhead Panel Like everything else in this Do 228 cockpit the excellent Overhead Panel (OHP) is worn and very realistic. The Dornier has two engine-driven starter-generators of 28 V and 200 amps each that is controlled by the two GEN switches for two nickel cadmium batteries at 24V, 25 amp-hour and both are normally connected to Bus 1, this then supplies power when either BATT is on and MASTER switch is ON. AC current is two static inverters to provide 26/115 VAC 400 Hz current busses as the 115V Bus - 26V Bus. And the systems are very realistic in operation and tree settings. Ground power is switchable on Batt 1 and Batt 2 in the lower position, but there is no external GPU provided which would have been a nice feature. The main electrical panel is on the right. Internal light switches are top left and the External switches are top right, lighting for the pilot and co-pilot (Instr) are both ends with the main panel lighting right. De-Ice is left centre and fuel pumps are left centre lower. Bottom left panel is the ignition and starter panel, which is a little tricky until you work it out... The window blinds in their stored position does cover parts of the ignition and starter panel, they are odd things too and not very effective but they are well done. Top of the OHP are the fuses and the (active) rudder trim handle. Internal fittings are excellent and note the great chrome touches and even a cup holder. There is so much detail in simulation today and it can be overwhelming. The armrests do slip up (animated) and that is required to access the centre console in certain areas. External Details The external detailing is just as high quality as the internal fittings. Carenado have always been the leaders in the sheer detailing and perfect design work that others till struggle to match (that gap is however getting more closer) but this Do 228 proves certainly how high the standard is today. Panel and rivet work is just sensational, perfect panels and the joints that are holding the whole aircraft together. Even a year ago chrome was not an exceptional X-Plane feature, but boy that is not the case today... the spinner chrome work here is simply awe-inspiring as is the engine and wing construction. Glass is also now highly evolved and very realistic and note the excellent spotters window. Undercarriage detailing is exceptional as well. All struts are highly animated with force effects to recreate perfect gear movements when either on the ground or extended in the flowing air. The aircraft's ground stance widens and changes to the aircraft's weight as well. Note the excellent main rear gear struts and highly realistic textures of wear and tear with the perfect tyre rubber and great hubs, there are nice lighting housings as well with both the taxi and landing lights perfectly recreated. The aircraft's flap animation is well worth highlighting. There are four flap positions in: Up - 1 -2 - DN. The movement between Up and 1 is very slight but crucial, then the larger movements to 2, the 3 and finally the full DN (Down) position. Detailing of the flap rod - track system is excellent. Menu The menu system is standard Carenado with three tabs, lower left screen in (A) Autopilot, (C) Cameras (Views & Sound) and (0) Options. (0) Options has switchable (on/off) Glass and Instrument reflections. And four animated door options for nose Baggage Door, Pilot Door, Passenger Door left (1) and Passenger Door right (2) and another Baggage Door in the tail. You can change the livery here also. Static elements have gone a little basic with Carenado. And here you only get the options of chocks and cones, but now when you do deploy the static elements the pilots disappear! No more leaving them sitting there in the cockpit in the dark all night... now they go home to their families. If you want the crew visible with the static elements then you can have that as well, via the "Pax" logo on the (C) - Views menu. Flying the Dornier Do 228 Engine start is making sure all the right switches are correctly placed... ... you have to "Enrich" or prime the engine after switching on the fuel pumps, then set the IGN switch to start, this is not the actual starter switch, that is the one under the protective cover. "Start" is set to ground or air depending on the engine start. and your Engine Speed (mixture) levers are set to minimum and the "Start Lock" is set. If you got the procedure right then the engines should whine and start. Once running with a little more engine speed then turn the IGN off and reset the start switch cover to protect... Sounds are excellent, if brilliant. All sounds are of course FMOD and 360º directional, start up, taxi and in flight and you really feel the aircraft through its aural background, and there is no boring droning sounds here either to drive your nerves up the wall... no you can spend a lot of time in the Do 228 and enjoy every last minute of it. Like most Carenado's the Do 228 is sensitive to taxiing speed. Here you need the Engine Speed levers (red arrow below) to be as low as you can get them, or you will find the aircraft running away from you. And then there is a trick... two throttle levers even slightly up is too much power, but one lever (green arrow below) is fine and the aircraft will still track straight quite easily Getting out of tight gates is always a pain with light props, as you can't turn out without hitting something and the pushback truck overwhelms the aircraft. I found the Do 228 was great with using the reverse pitch to do the job... If this is a real world action I am not sure of (I did check) but I used it anyway. The Do 228 has the beta gate behind the throttles, but the beta system does not work that well in X-Plane and is confusing in different aircraft. But I did find the X-Plane setting "Toggle thrust reversers" did switch the pitch from forward to reverse, so I use that. You do need to use both throttles in this case, but it works fine, you use the same setting for pitch reverse on landing and it works fine there as well... There is setting for "beta" prop in the X-Plane settings but I found it didn't actually work and you have to keep switching it over every time you change the aircraft, toggle thrust reversers does the same job anyway with both prop and jets. The forward windows are huge and the view is almost helicopter like. the wipers only cover the lower half, so you have to look out low if the weather is heavy. Taxiing is a joy, nice speed (on one throttle feel) and great tracking. Runway lineup on EGJJ (Jersey) RWY26 and don't forget to put the Engine Speed levers to "high" or full power and flaps only to the "Flap 1" setting. The Do 228 is a STOL utility aircraft, so if you flap setting is too high it will lift up quite quickly and suddenly. The yokes don't really infringe that much on the instruments, so you can leave them visible, they do cover a little of the lower Vertical Speed instrument, but not the upper positive pitch area which you are only now using. I am relatively light at 4177kg, so the Do 228 leaps off the line and powers it's way down the runway, rotation is around 138kts or the yellow marker (green arrow) on the airspeed indicator... .... rate of climb is 1,570 ft/min, so just under that at 1400 ft/min is fine. Gear retraction and animation is excellent, and well worth observing. The Do 228 handles really nicely (when trimmed, but you don't need much of that), this is a really lovely aircraft that responds to your every whim, you really feel the Do 228 as that unique wing has very special qualities. With the Autopilot (AP) activated you can use the VS to hold your pitch, this is different in the case that in most times with using the VS (vertical Speed) in that you press the VS then you set your climb angle. In the Do 228 it is a different system in that the VS only holds the pitch, to adjust the pitch manually you have to switch the VS button OFF and then use the "pitch" wheel to descend or climb. Another note is that to lock in the flightplan you have to press three buttons in the "HDG", "NAV" and NAV/HSI to connect. The NAV/HSI does the same operation as the GPS/VLOC on the GNS530. A couple of quirks... the window reflections are very strong, too much so. You can hide them of course, but I love great window reflections. An odd one as well is the reflections in the cabin windows are the cockpit view? very strange. The drop down front window blinds are not really effective and as noted cover some of the switchgear on the OHP, but they are however realistic. Yes you can fly around up here all day, nice sounds and with a great X-Plane view... A lot of flyer users struggled to get the Do 228 down to a slow speed of the blue marked 100kts. You won't unless you tune back the Engine Speed levers to "LOW". There is still plenty of power to keep the Dornier happy, and unless you need a lot of power or are in a go-around situation the low mode setting is fine. In fact that 100kt zone is a nice place to be, but only full flap at the last minute because it has that bit more heavier drag... In low light and restricted visibility the heavy window reflections became quite strong, yes I could still turn them off, but why should I have to do that. Basically if you follow the yellow 138kts, Blue 110kts and Red stall 70kt markers and you can't can't go wrong and then work and get your approach speed down to a comfortable 85knts. Flare should be a smidge over or even on the Red 70knt marker. Control in the final moments is very good with lots of feedback and feel. Hitting the reverse pitch is like walking into a wall, it is very effective and I easily found I could use the first exit off EGHI's RWY 20. It is a STOL remember, and you don't have to give out full throttle power either to slow the aircraft from an already slow landing speed... reverse prop sounds are excellent. Reducing the engine speed earlier allows you to easy transition back to your taxi speed, but remember only to use one throttle lever, any side can be used and also helps while doing the turning at the tight end of runway in turnaround situations. Last but not least is the way you shutdown the aircraft's Honeywell TPE-331-10 turboprop, 776 shp (579 kW) engines. If you pull the engine speed levers to the full reverse the engines will still rotate... You will need to go back up to that actual starter switch, that is the one under the protective cover and switch it over to "STOP", and only then will the Honeywell's finally slow down a stop. Do 228 Lighting Lighting is excellent and very versatile. There is both taxi and landing lights, but you can only use one or the other as they are both on the same switch... ... there is very good tail lighting and a wing (Inspection/Ice) light, but again both are on the same switch so it is again one or the other. Cockpit lighting is very, very good. There is both separate instrument lighting for both pilots, under glareshield strip lighting and overhead dome lighting and all are adjustable and you are able to find the right lighting conditions that you require. OHP is separately controlled as is the strip lighting. The cabin is actually even better! There is three cabin settings in: Off - Dim - Full Seatbelt & No Smoking signs are separate as well and even the Fire exit signs can be switched on or off. External has good navigation, beacon and the new double strobe flash. However the window reflections are quite bad at night and need to be turned off. Liveries There are eight liveries with the default white called "Substance". All liveries are 4K and very high quality textures, and they do take a fair bit of power and framerate to run if you have your Texture Resolution set high, your best option is to down the texture resolution a notch to pull it under the 4gb graphic limit. Other liveries include: 57-06 (German), Aerocardal (Chile), Air Caraibes (French Guadeloupe), G-EMEK and Aurigny (UK), MM-69231 (Mexico) and Kustwacht (Philippines). Summary You marvel at the changes, now more than ever as the quality goes higher, aircraft go more complex and you have even more extreme detailing, last years brilliance is this years middle shelf life and on it goes. But how good is this Dornier Do 228-100. In every area it exceeds, and you get so much now for your flying dollar. The only blight on the copybook are the reflections, just too strong and become even intrusive in certain lighting conditions and have to be turned off, the cabin window reflections are the wrong ones as well. But that is a smidgen of the smallest of the smallest of things compared to what you have here. The Do 228 does have some quirks that you need to adjust too, but again that is part of the familiarization of flying different aircraft. And to note the aircraft is VR compatible as well and ready for your Virtual Reality headset. The quality is just outstanding as is the detailing with outstanding full PBR (Superb material shines and reflections) that are working overtime here, features are excellent and it flies extremely well once you are accustomed to its design and observe its weight restrictions. Two types of FMS systems are also available and its your choice on which one you use. Lighting internally is excellent as are the FMOD sounds... it is just a great aircraft. Is it then better than the B1900D its main competitor? Overall the Do 228 is a more modern construction from Carenado than the far older B1900D, so it has a more deeper feel and very expansive and a higher quality feel. But the B1900D is still extremely good when you take it in its latest XP11 form, so both aircraft are really line ball the same in many ways. Certainly for me I will be putting more hours in the Do 228 as it is so good and nice to fly, so overall the choice for those short regional/hub&spoke routes are now simply down to a coin toss? B1900D or the Do 228, either way you are a certain winner which ever aircraft you choose. The Do 228 is however highly addictive to fly in X-Plane11... the best yet from Carenado, and maybe yes... it is overall excellent. ______________________________________________________________________ Yes! the Dornier Do 228 100 HD Series by Carenado is NOW available from the new X-Plane.Org Store here : DO228 100 HD Series Price is US$37.95 Features Specially designed engine dynamics for XP11. Flight physics optimized for XP11 standards. Ground handling adapted for XP11 ground physics. Physically Based Rendering materials and textures throughout. PBR materials authored with industry-standard software used by the film and gaming industries. X-Plane GNS530 (FPS friendly) Support for RealityXP's GTN750 (integrated into 3D cockpit, when available). VR compatible click spots. Goodway Compatible. Realistic behavior compared to the real airplane. Realistic weight and balance. Tested by several pilots for maximum accuracy. Requirements: X-Plane 11 Windows, Mac or Linux 2GB VRAM Minimum. 4GB+ VRAM Recommended Note the 4GB VRAM is highly recommended, to use the 2GB minimum your texture settings will have to be set quite low. Installation Download of the Arrow Dornier 228 is 668mb and it is installed in your General Aviation Folder as a 898.00mb folder. As noted liveries are 4K and very high quality textures, and they do take a fair bit of power and framerate to run if you have your Texture Resolution set high, a notch below is recommended. The Reality XP's GTN 750 unit can be installed, but this is an addon extra and costs you another $49.95, and that replaces the GNS530 on the centre console. Documents Documentation is very good, but no real POH (Pilots Operation Handbook). Quickstart manual is good to find all the great features, but it is no flying guide. X-Plane FMS Manual.pdf Copyrights.pdf Credits.pdf DO228 Emergency Procedures.pdf DO228 Normal Procedures.pdf DO228 Performance Tables.pdf Do228 Quickstart Reference Guide.pdf DO228 Reference.pdf Recommended settings XP11 .pdf _____________________________________________________________________________________ Review by Stephen Dutton 17th November 2017 Copyright©2017: X-PlaneReviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.05 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro v1.07 US$69.90 : XPRealistic Pro v1.0.9 effects US$19.95 : WorldTraffic 3.0 Plugin - US$29.95 Scenery or Aircraft - EGJJ - Jersey by tdg (X-Plane.org) - Free - EGHI - Southampton Airport by Pilot+Plus (X-Plane.OrgStore) - US$19.95
  8. This is a particular version of the A320-214 and the performance is referenced to that model. The winglet and latest Pratt & Whitney PW1100G engines will come later as the performance is very different. Another point is that the -214 version is the most common and there is years of data of performance as the newer neo versions have only a few years of data, and that data is very important here in this study sim. The current main aim is to get the base line, then work on the different performance models later. SD
  9. It has been awhile since the Aqulia has been updated in June 28 2016, but it is noted as X-Plane11 compatible.
  10. Earlier
  11. I'm assuming that "..version 10.40 or higher" means this will run on X-Plane 11 also?
  12. thanks for the deep review Stephen BUT what happen with the sharklets? why not have??...
  13. The Sea King is one of my all-time favorite helicopters and I thoroughly enjoyed flying this model in XP 10. Unfortunately, it needs updating for XP 11 and soon the latest release. The primary issue seems to be that GPS issue older models had. I tried tweaking it myself, and it at least runs, but I continue to get rotor shadows that are pitch black and extend to infinity. That makes the model virtually unusable. (Which, I guess, might be always true because it is a virtual helicopter, but you know what I mean.) I fly in VR through FlyInside with Oculus Rift and LeapMotion sensor, so having fully interactive cockpit is also important. I'm hoping the developer will update the model.
  14. Hello, you are right, best idea is to make system of liveries for 777 extended pack. For example,200-airline; 200LR-airline; 300-airline; cargo-airline.It helps user to avoid confusuion with liveries for different aircraft in pack
  15. Behind the Screen : October 2017

    Enjoy the break! (oh lucky you!)
  16. The liveries are different in that the 300 is a longer aircraft... the 300 liveries have the "300 - airline" tag as does the "Cargo - airline" tag is for the cargo version, check your livery folder.
  17. I have a question on why I only get paint jobs on the 200LR and none on the 300ER, for example, it is just a plain white body even though a paint job is selected. Thank you!
  18. Behind the Screen : October 2017 I rounded off September's "Behind the Screen" entry with a bit of frustration with plugin issues. A loss of a mouse input on the main screen and only a working menu bar is going to drive you mental if there is no becoming fix. These plugin issues are very annoying and can be really and sometimes impossible to fix... Your thoughts are to just pull out all your plugins and find the offending traitor. Well that was the very first thing I did with no change and that was when it went from maddening to down right just frustrating and after three weeks of pain I was getting a bit bothered about the whole thing and not to say of all the lost time in doing reviews and testing. But I knew and it pointed to that it was still an plugin issue. First point is that it only affected me? As if it was a global issue it would have been all over the forums. Secondly it was the thought that it could be the new X-Enviro v1.07 as it was released at that point in time, thirdly I had run close to 30 betas of WorldTraffic3 and all those plugins were just not talking to each other? You could run one but not both together as they simply hated each other? Then there was the X-PlaneRealistic plugin that became corrupted as it it ran through the FlyWithLua plugin and so the imposter simply ruined that with a "Nil value". And so there is a big thank you to both the developers of FlyWithLua and Roy from X-PlaneRealistic who both put in a lot time trying to find the cause and fix the issue... so how the damn do you fix it? The Nuclear Approach... The Nuclear approach involves a complete X-Plane rebuild by downloading a second X-Plane version (or demo version) and rebuilding the simulator up from scratch. The X-Plane basics stay the same in that you move over only your larger folders including your Global Scenery, Custom Scenery and Aircraft folders. The rest is all new and clean, It is like a huge moving house clean out and this cannot be unstated as a bad thing. As you go along adding in hundreds of downloads this and beta that, then a lot of junk can and does build up in all the various folders and worse in different preferences spread away from the main preferences stored in your output folder, It is in the really small stuff that really clogs up the simulator. So a three hour download of Gb's of X-Plane, one hour to reset everything and add in all my settings again and I restarted my ultra clean X-Plane11 and guess what?... the damn issue was still there?... So it was time to get creative? I knew the X-Plane download was clean? and I tested it next with the original demo scenery, default aircraft folder and demo custom scenery folders installed... and the issue finally and thankfully went away? So it was now the Sherlock Holmes approach to elimination in trying each default folder separately then concluded that the issue was in my custom scenery folder... more elimination concluded that any scenery installed in September had to come out and do a retest after retest until I narrowed the villain down to a scenery that I had been given to review, It was a nasty piece of bad problems right from the start, but it also contained a folder with a SASL plugin installed... and there was my master villain... a rogue SASL plugin that consistently conflicted with all the other plugins.... pulled out the offending scenery and my life suddenly went back to normality and my X-Plane simulator suddenly began worked like clockwork again and has done ever since. So if your X-Plane application starts crashing and behaving oddly you can guarantee it will mostly always be a plugin, but the motto of the above story is that it is not always the ones in the actual plugin folder that is causing the issues. I totally recommend to "Nuclear" your X-Plane application at least twice a year and even every quarter if possible and that is even if X-Plane is running perfectly. This house clean is in just that, it is a clean out of all the hidden stuff you can't see. Then to save this current newly downloaded copy of the initial download (before you add in the Global Scenery/Custom/scenery/ Aircraft folders) on an external hard drive for a quicker download of a clean edition in the future, you can then easily run the updater to bring it up to the current X-Plane version. Another bonus is that if X-Plane goes batty or isn't running correctly then that clean version is always there to put everything back running and correctly very quickly. vSkylabs DC-3/C47 Another version to v2.5 for vSkylabs DC-3 dropped in also in October. This is only after weeks since the last revision of the last release and you were really expecting only a few nips and tucks but not the excellent load of new features on the aircraft... It is absolutely a work in progress, but the aircraft has become one of my go too's if I want to just fly to particularly nowhere at all but end up flying for hours and hours to well particularly nowhere. It is that sort of aircraft in the sheer delight in just rumbling along at a 200mph speed and 6000ft and loving every minute of the experience. You see the aircraft grow before your own eyes and become just better and better, and so its journey becomes your own, it has been one of the aircraft of the year to date. X-Plane11-10Beta X-Plane11 v11.10 beta hit the download and it was an excellent update. I do admire the way Laminar are getting that efficiency into X-Plane and my framerate did improve around 15-20 frames on average. Laminar are aiming for a 60 frame average and if you had told me that number last year, I would have thought it was some sort of a Halloween prank, but no, now I think it is possible and achievable. Of course disregard the nutters that say that the framerate is worse than ever as they are the ones not checking the defaults in settings or worse not using the same scenery or aircraft to find a cosmic balance... It is good and even great and believe me on that. The G1000 was excellent as it was expected to be. Laminar do create basic versions of these GPS systems without any frills, but they are very solid as well, very impressed.The new Version 3.0 of the X-Plane SDK (XPLM) was very interesting as well. These sort of new additions don't really change anything at their time of release, but certainly the effects will be very quickly realised and then the changes will be huge and have a significant impact on the way we use the simulator. The clever points with tools like these are the ideas that come out of nowhere but then change everything with a new direction of an old way of doing something, so you should be very excited about a simple thing as a new SDK, it can change your world... no pun intended. October is always the big month for big new product or final beta testing of aircraft and this year was no different, mostly it is aimed at the coming Thanksgiving/Christmas seasons. This year is slightly different in that there won't be a Laminar Research release... X-Plane11 is now last years highlight, and it will be quiet on that front this year after v11-10 goes final. Arrow III and Airbus A320 Ultimate So the usual late October releases were both very significant aircraft for X-Plane in the Arrow III by JustFlight/Thranda and Airbus A320 Ultimate from FlightFactor. For being very different types of aircraft they both had some remarkable similarities. They both lift simulation another notch up in quality and expand out the sheer breadth and scope of their designs. Outwardly they look very X-Plane familiar, but both aircraft require another level of skill and learning to get down their real depth of the expanded experience that they can deliver. Ask me the same in six months and I will say maybe "oh that, yeah easy" but in reality there is a bit more going on here than that. We do take are simulation flying very seriously (maybe too seriously sometimes) but simulation is getting extremely complex, not in the broad sense but certainly in the details. The Arrow demands a lot of practise and the far more higher skills to fly it. It makes it hard in a review sense in that you want a review up there quickly but also in a very complete form in its analysis and interpretation. But in a few days with aircraft like the Arrow it is very hard to do that because with every flight there is far more to learn and far more absorb, even with a hard flying five flights to understand it, I then get the overall shape, but is certain it will take a far longer period to really be a full master of the machine, that is with a lot of practise and lots of hours flying the aircraft. Ask me again in six months what I think of the Arrow and in some areas I will counterclaim my own review. But that I think is normal as well as you go through the learning process, it is a totally brilliant aircraft is the Arrow III but it also lifts the game a few notches higher as well and with that we have to adjust upwards as well with our newer required skill levels and knowledge on how good aircraft like these are now represented on a computer screen. The A320 Ultimate is exactly the same as the Arrow III. Another huge download file, another huge learning curve and a depth of a simulation that goes deeper than the grand canyon. There is no doubt the A320 Ultimate will be a landmark aircraft for X-Plane, but don't expect that straight away. With this huge step forward there is also a learning path not only for the developers but for us the users as well. Another point on these two aircraft is they are pushing computer power and X-Plane limits as well. A 4gb VRAM graphic card is a requirement for both aircraft, but in reality they both require an 8gb VRAM graphic card to give you the expanded graphic head room to work with, and how quickly did we get to that line and limitation. Yes computer power is still staying close to Moore's Law and still we need more. Thankfully the foundries of Intel and current new kids back on the block with AMD's Vega and Ryzen Threadripper's multi everything will help out the cause, but they are not cheap and you have throw in a new motherboard as well to add in to the next step cost changes. It will cost you as much now as it did with purchasing the whole computer in the first place, and so it better be worth the step cost. And sadly as always many will be left behind or be restricted to certain aspects of online flying. 2017 is become fast a significant year for X-Plane with X-Plane11 showing its muscle and with huge new addons that push the boundaries further than the Starship Enterprise and its five year mission, it is exciting, I just hope we can keep up with it all... The site will be quiet for about ten days as I head off on a cruise around the South Pacific, "oh lucky you" you will say, but there is sort of madness in the equation. I decided that only a complete disconnection from the internet will relax me, and once 5 miles out into the Tasman Sea and my iPhone connection will then be severed until I come back 8 days later... will I cope, not on your life but I need a break, a rest... so total boredom beckons and a few games of Bingo, I am sure I will have any aviation questions covered... lucky legs 66! See you all again after I get disembarked. Stephen Dutton 1st November 2017 Copyright©2017: X-Plane Reviews
  19. News! : WorldTraffic3 Now for Mac and Linux Worldtraffic3 is now available for Mac and Linux users... Yes all of us can now fly with the excellent WT3 plugin, but a note for Mac users... If it crashes on the Mac, then simply rename the folder "X-Plane/ClassicJetSimUtils/WorldTraffic/Sounds" to "X-Plane/ClassicJetSimUtils/WorldTraffic/Sounds2" and it will then work and there is a few sound issues. For a full review of WT3 and tutorial then go to our comprehensive review here: Plugin Review : World Traffic 3 by Classic Jet Simulations _____________________________________________________________________________________ The World Traffic 3 by Classic Jet Simulations is NOW available! from the X-Plane.Org Store here : World Traffic 3.0 Your Price: $29.95 For past users before 1st March 2017 there is an upgrade fee of US$10.00, go to your X-PlaneStore account to get the discount. If purchased since 1st March 2017 this version upgrade is free. Version 3 new features: Automated Installers Flight Setup Window Auto Ground Route Generation Auto Flight Plan Generation Airport Operations File has expanded functionality Parking Assignments Window Flight Information Window Updated Aircraft Definition Improved Traffic Separation SID/STAR/Approach improved see the full list of all new features here _____________________________________________________________________________________ News by Stephen Dutton 31st October 2017 Copyright©2017: X-PlaneReviews
  20. Overview Review : Airbus A320-214 Ultimate by FlightFactor Aero This Airbus aircraft from FlightFactor Aero is pretty unique. It's whole purpose is too deliver a completely new and extremely high quality simulation to flying Airbus aircraft in a simulator. It is unusual in another area as well, in the fact it is designed and built to be not part of any actual simulator platform. It is released in X-Plane and flies in X-Plane but it's basic underlying systems can also allow it to fly in any computer based system and no doubt in the future it's main purpose is for it to be a standalone simulator for Airbus A320 certified aircraft training. To acquire such a certification for real world based training then this aircraft would have to replicate almost every system and instrument that is found in a real A320 aircraft or simulator, and that is a more complex thing to do than you think it is. So it goes without saying that this aircraft in X-Plane is complex... not only in it's systems but also the aircraft's very complicated flying characteristics as this aircraft's nickname is the original "Electric Jet". When you really think about that aspect you can see how big a challenge it really is to bring such complex modeling and aircraft behaviour to a deskbound style simulator. Your first instincts are to understand that this aircraft is not really an X-Plane aircraft and in using the X-Plane based theory and dynamics, in fact the only area that this aircraft interacts with X-Plane is with the default XP ground physics and in time that will phased out as well. So this does create a very different environment in that any of the usual X-Plane interaction tools will not work with this aircraft, including manipulators and even X-Planes unique aerodynamic modeling in "blade element theory" of element forces at work on the aircraft. The FF A320U uses its own aerodynamic modeling that is quite close to Laminar's structures and theories, but is more much more controllable and flexible and has more options and parameters, and is engineered for a broader aerodynamic model and to make system logic consistent and more integral. The A320 series aircraft was very unique in its definition of control laws, protections, reconfigurations, and functions. Aircraft with fly-by-wire flight controls require computer-controlled flight control modes that are capable of determining the operational mode (computational law) of the aircraft. The fly by wire aircraft is controlled by three primary control computers (captain's, first officer's, and standby) and two secondary control computers (captain's and first officer's). In addition there are two flight control data computers (FCDC) that read information from the sensors, such as air data (airspeed, altitude). This is fed along with GPS data, into three redundant processing units known as air data inertial reference units (ADIRUs) that act both as an air data reference and inertial reference. ADIRUs are part of the air data inertial reference system, which, on the Airbus is linked to eight air data modules: three are linked to pitot tubes and five are linked to static sources. Information from the ADIRU is fed into one of several flight control computers (primary and secondary flight control). The computers also receive information from the control surfaces of the aircraft and from the pilots aircraft control devices and autopilot. Information from these computers is sent both to the pilot's primary flight display and also to the control surfaces. These modes are called Normal law (the aircraft will fly with normal human input), Alternate law, Direct law and Mechanical law. I could write a manual on how all these modes work, but it brought into aviation a whole new perspective and to a point a very automated flying environment, the so called "seat of the pants" and "stick and rudder" styles of flying was replaced by a more office or procedure based input style of aviation that the smart machine did most of the work and even protected you from putting the aircraft into a situation beyond the aircraft's built in capabilities and flying envelopes. Aircraft systems were also very highly more automated in four base systems which are implemented as an independent physical simulations: electrical, hydraulics, fuel, and pneumatic + conditioning. All the systems are built up from hundreds of elementary objects, like wires, relays, circuit brakes, pipes, valves, pumps, etc, and then whole systems states are resolved each frame using physical laws. For the electrical system, for example, this is the full Ohm's law. For other systems, these are its equivalents. Systems interact with each other, generating signals from sensors and switches, control signals, and reacting to them. Computers continuously acquire, monitor and generate these control signals as well. If you are following all this you can see how very complex the A320 as an aircraft is, and to replicate that into a simulation is a very big task. And your position is to understand all this as well and operate (or fly) the aircraft to it's full potential. So this A320 Ultimate is not for the one with a newly acquired simulation pilot's licence. This is a pro aircraft or the "Ultimate" in simulation flying to replicate the real world style of modern jet aircraft flying. In X-Plane it is JARDesign's A320neo that is the current standard for the Airbus aircraft. The A320neo is very good, certainly with it's added in extensive sound pack form. But it does have a not so perfect flight model (mostly in the takeoff and performance areas) but you can't really compare that A320 with this one from FlighFactor, to a point if you want a good A320 the JAR's A320 is the better purchase, as this A320 from FF is a much more comprehensive aircraft and in that factor a lot more is required in real time study and practise to understand all the flying profiles and systems. There is not doubt that any pilot that has used the JAR A320 extensively (and there is a lot of you out there) then the transition to this Ultimate version is far easier to do, but don't expect the same experience or to transition easily, but the basics will come in handy if you know your way around the JAR A320 cockpit and setting up the MCDU. This review is noted as an "Overview". The FlightFactor A320 Ultimate is just too complex and far to detailed in systems and procedures to cover every aspect of the aircraft, so here in the overview it gives you a perspective of what is included with this aircraft and what it is basically about. Airbus A320-214 Ultimate by FlightFactor Aero The design aspect is in reality a secondary area to the aircraft's systems and and procedures. But the overall design is part of the package and the excellent detail is what you look for as well. Richard Culver and Artem Gality are the main modellers of the A320. Mr FlightFactor himself in Roman Berezin is still a major contributor to the production and we know by the earlier FlightFactor aircraft designs in the B757/767 aircraft that the work is of the highest standard. And so it is here as well. The 3d work and modelling is excellent, but an very extensive detailed design is not like a smaller general aviation aircraft but a far more bigger canvas to fill and larger sizes can bring with them issues of too heavy an aircraft in framerate size to make it efficient in your simulator. Close inspection does reveal a very high attention to detail, the modeling is perfect. Close detail is that not what you can just outwardly see but the hidden details as well as you get with the forward wing leading edge slats, look behind and the inner construction is just as good as the outer curves. The rear main flaps are also beyond good, with highly detailed flap jacks and links all installed and animated. End of flap track runners are also highly detailed and look like they have just come off the factory floor. Undercarriage is always the first place you look for aircraft detailing. The A320U does not disappoint in this area of design and the gear sections are as detailed and good as you could get, bit clean though with not a lot of wear and tear... ... but every nut and component is visible as is the hydraulics and this is a long, long way from those days of stick undercarriages with wheels attached. ... and note the cast wheel hubs and great rubber feel on the tyres, the huge detail on the front landing gear is excellent. Engines are perfectly modeled as well with the CFM International CFM56-5B4 installed and maybe the coming later option of the IAE V2500 in the future. Internal cowling detail is factory fresh and those beautiful rotating large fan blades are excellent, the CFM sounds nice as well. Internal Detailing Every year we get another level of detail in the internal areas of aircraft, here the cockpit is astounding in it's sheer detail that is simply eye popping. Everywhere you want to focus on you are totally breathless in what is now available in the quality of the aircraft. Yes you are paying for this extensive detail at this level, but you are certainly getting your return's worth as well... So how to do absorb it all, to understand the finite detail in the cockpit... as usual you focus on the small things. The pilot's chair in it's base is perfect, I mean totally perfect and the armrests move with fluid animation. Note the detailed fire extinguisher set into the wall. The pedestal is supremely crafted with every switch you require (strange though the door switch doesn't work?) but you get the idea. A highlight is the side forward windows open! Pull the catch and the heavyweighted full mechanism pulls back, again beautifully crafted and very realistic... sheer detail in motion. Cabin You can deliver more than one cabin livery if a third party wants to. I found two in the default Lufthansa, but a there is great a Delta available as well... More liveries are expected to come and detailed interiors only deliver more to the all round cause. The windows are small (A320 windows are) but they not as nicely detailed as JAR's lovely two glass reflective filled perfect ones... ... Roman Berezin has this thing of heavy boundries, so you can't move around much inside the aircraft, the cockpit feels cramped and smaller areas like galleys are hard to get into... ditto moving outside the aircraft with the internal view, as an invisible force field stops you going through any door. Menus The menus are built in and are displayed on the iPad on both sides for both the pilot and first officer. Lower right button turns it on. There are six page menu selections in : Service - Perf Data - Checklists - Browser - Settings - Map. The screen layout works very well and looks professional. Like a lot of areas on the A320U, when you use the iPad it disconnects from the aircraft for keyboard inputs, so you can't move the screen or anything aircraft related until you press the background to reconnect with the X-Plane environment. Service The service menu covers setting up the aircraft and static elements. There are four tabs (pages) to chose from : Supply - Fuel - PAX - Cargo Supply: is the ground element and power with main selections of a GPU (Ground Power Unit), An AirStarter (Ground starting) and Wheel Chocks. Fuel: This menu will allow you to fuel the aircraft and all tanks are available unlike the X-Plane default version and they include inner and outer tanks and the centre tank. The Fuel truck has to be attached before you can do the refueling and a big ugly thing it is as well? You can attach the JAR Ground Services fuel truck but it won't work in actually refueling the aircraft. PAX : The passenger load factors are under the PAX tab. Here you can easily adjust the aircraft loads and by classes in Business, Economy B (Premium Economy), Economy C (tight seats in the rear) and the number of passengers you want on the aircraft. There is the quick loading options of empty - 1/3 - 2/3 - Full and I usually use 2/3. You have to have the doors open to load or unload the aircraft, and there is (thankfully) a choice on each door on of "Gate" or "Stairs". Gate just opens the doors and Stairs will put a set of stairs at that door for you. Cargo : loading in cargo is very similar to passengers, but you don't get the quick loading options. Again you have cargo loaders to load on the freight from zones cargo 1 to 5. Note in that Cargo loader forward only loads cargo into the front hold, and the rear cargo loader the rest of the holds in the rear and the required loader has to be activated to load the cargo. Many users will say they would miss the JAR ground services including myself with this A320. Well fear not as it does work quite well with the FlightFactor A320U version... Ben/Air has done one here: Flight Factor A320 Ground Handling Deluxe Set and it works very well. As noted the fuel truck doesn't work (in connecting to the menu), and the cargo doors won't open without the provided cargo loaders, but everything else works fine including those lovely catering trucks. PERF Data (Performance Data) Once you have loaded the aircraft with passengers and cargo, this tab allows you to see the current set up of the aircraft including all weights and CoG (Centre of Gravity) balance. And you will need this information to feed into the aircraft's FMS (Flight Management System). Checklists Checklists is very and you move left or right through the lists via the blue triangles on each side. Helpful is the "Orange" titles show you what area you need to do the action, the white in what the check is. The checklist won't however do the action for you or start up the aircraft to taxi roll, in this case it is a little basic from other FF aircraft, but it is very good and very clear to use. Browser This one is interesting and very handy... If your computer is connected to the internet you can access the internet via this browser! However it will load pdf's but it is basic and I found some pdf''s worked fine but others struggled in loading or zoom. Settings You can set items like the Panel Quality, Reflections on/off, and Rain Effects, IRS Alignment speed from 1x 2x 5x and 10x, And you can also save the aircraft and its systems to reload a situation in the future, again it is like the X-Plane situations feature. But one item is really interesting... and it is under your server settings. You can apply for a Google API key and insert it here, this is now ready for the next tab... Map If the API key is activated you then get the "Google Map" tool directly into the iPad, excellent it is, but you can't declutter the screen so it is a one layout for all. But for checking out high terrain and the aircraft's position it is invaluable. Flying the FlightFactor A320 Ultimate You can't just drop into the pilot's seat of a real A320 and fly it straight to another destination, it quite doesn't work like that and you have to keep with in the same strategy when flying this FF A320U, certainly as expected from a cold start, but also from a hot engine running start as well. The standard native X-Plane manipulators don't work here, so you have mostly hands and pointers, but the main interaction is via a - & + and arrow up and an arrow down arrangement, and the arrows also represent the Airbus push in (up) and pull up (down) actions. Turning the knobs via the - + actions is one click at a time, so with speed and heading changes the movements are very slooow. If you do have a scroll wheel then that is a great big advantage in moving the knobs far more quickly and it is highly recommended. The manipulators otherwise can be a bit clunky, but you get used to it. Powering up from cold is a procedure process, but you know immediately that this is a very different machine than other Airbuses in X-Plane. Switch the batteries on and you don't get actions but tests... ... then faults... lots of them. And you are already feeling the depth of the systems here and the professional way you have to interact with the aircraft. This is just not the case of the ECAM (Electronic Centralised Aircraft Monitor ) in E/WD upper screen and SD lower screen on screen data and they are not their just for the visual show. So this is a more deeper system than that in the systems you are usually interacting with as they are simulated as real and so acts as real in this very alive aircraft. FMS (Flight Management System) The heart of the A320 is the FMS or Flight Management system. This is accessed through the MCDU (Flight Management & Guidance System) and I am not going to sugar coat it in that as this is based on a real system to the very letter, it is complicated and requires a bit of homework to understand the full procedures and inputs required, in other words you will have to put your pilot's hat on and do the deal. The reward is that this is about the most perfect FMS system in X-Plane, it would take a very long review to cover all the aspects and the best way to sum it up, is that if the system is in the Airbus POH then it is replicated here in full. The FMS pops out for ease of use and like the side iPad it works in two levels in that it allows direct keyboard input when you see the blue band around the FMS or press the background to get back your normal view and aircraft control. The system uses the Thales FM rev1 and not the rev2 which is the most popular and the current system on the A320 series. But there is plans to update to the rev2 version later. Some buttons on the MCDU are quite faded and hard to see as you can't zoom up larger the popup to make it easier to read, so there is a lot of squinting and even guessing the keys and each side MCDU for either pilot is a separate unit for inputs like on the FlightFactor's Boeing 767. Input however in the (blue band) active position is simply excellent, I have never been a big fan of disconnecting popup panels but this one works extremely well and all inputs are clean and sharp, and with no input lag which can bug a lot of FMS planning. Better still is that you can get yourself sorted out if you make a mistake, the system is very forgiving and allows changes which again in that many FMS's usually just freeze or get lost in their own coding and only a total restart will then fix the issue. There is a lot of data required. Were as the JAR helped you with some of the calculations, here you are on your own. There is a lot of information to help you, but the tricky one is the Fuel Predictions and the Centre of Gravity trim. There are a few pointers on the as mentioned iPad performance data but you will need to do some numbers once the fuel is in and the aircraft is loaded. Funny enough these numbers come from the ground dispatcher for the pilots to input, but we as users don't have that luxury then you are going to have to calculate the loading yourself. No doubt there will be a lot of discussion and help on the forums. Once the data is all in and correct the rest then just falls into place and then the aircraft takes over its own mission from the data. The ECAM (Electronic Centralised Aircraft Monitor) in the E/WD upper screen and SD lower screen details are standard airbus and every page required is covered, but there is that "wait and here it comes" when changing from one page to the other, and any electrical changes on the aircraft will slightly show on the displays as well for realism, as noted they are not only for just show but for real interpretation of your aircraft's systems. Again you will need to study the manual to understand how the systems interact and work... this A320 is not only the ultimate in aircraft, but in study and homework as well. The Airbus A320-214 feel factor It is a strange and slightly different feeling when operating this A320 than with your usual feedback from the X-Plane experience. It is far smoother, in actions and movement... you don't feel disconnected but the best way to describe it is in the the way the A320 feels more professional. Sounds are extremely good and maybe the same sets from Blue Sky Star Simulations as they used with the Boeing 767, but they don't have that sheer minute directions and spot sounds like you hear on the JAR, so this package maybe a slight watered down version, but overall they are still excellent. Time on the aircraft may give us more aural input here. taxiing and turning is very much like with QPAC's A320 if you flew that A320 version. The nosewheel is very smooth but turns in a smooth slower arc as well... you get use to it quickly, but again that smoothness come through the controls. Flying this A320-214 is the same. You feel the weight better, and inputs are heavier and it doesn't take long before you are getting the feedback that this aircraft is quite different in its actions... no sudden changes, no sudden movements, it is all molasses and not light liquids and that is a great thing in that there is a lot of the real world feel to the aircraft than a simulation experience... you make up you mind very quickly that this aircraft is going to be a very big part of your flying career over many years, once you master it's complexity.... because it is as real as it gets. All your earlier work pays off as the aircraft flies itself on the data, it is not called the "Electric Jet" for nothing. The routing is excellent and diversions with the "DIR" direct function is fast and efficient, again that smoothness of changes to the FMS is again a real world feeling. Note the great "Terrain" coverage on the Navigation and map display, in the airbus block way of course... .... so checklists and notes will become a part of your flying, just like the real A320 office. I have watched a lot of real cockpit aviation video's and you are getting more of that view than a simulated view, and the difference here is that it is you that is interacting with the aircraft and not a pilot on a video. I have found lower speeds and the approach feel in X-Plane sometimes quite average, in that speed to flap setting always feels a little out or wrong in that the aircraft pitches up too high when the speed and flaps are correct, here you don't have that. I found the aircraft is excellent in that zone in reducing speed and being a more stable platform with more control when lining up your approach. Certainly there is a lot more approaches and even a huge amount of flying yet to flown in this A320 Ultimate to be in the situation of mastering the performance and procedures that is the requirement of the professional aviator. Summary You are not going to get even close to the huge expanse of detail in this aircraft, so this small overview is hopefully a great introduction on what the FlightFactor A320 Ultimate is about and to note a few of its features. The potential of this aircraft is staggering, it is certainly a huge jump in almost every area of simulation, but currently that huge step comes with a bit of a dilemma in that there is a lot of fine tuning and bug testing to get this heavily complex simulation as perfect as it is going to be in the future. Currently the beta testing is on going, and even on its release you are having to be expected to find that fine tuning still ongoing as FlightFactor constantly hone their creation into some perfection.... even real world aircraft are extensively tested before being delivered to airlines and that same process applies here as well. There is nothing wrong with this A320, but it is complex in its creation. This aircraft is only for the experienced, and even then they will have to learn the machines intricate details. But the rewards are staggering in that what you will receive is an almost real world simulation of this excellent aircraft. The Airbus A320 turns 30 years old this year, hard to believe that the "Electric Bus" has been around us that long. I have had many, many flights on A320's as so have most of you, so in a way this A320-214 from FlightFactor is a celebration of that aircraft and what it represents for aviation, it with the Boeing 737 is one of the most successful aircraft ever built and still the order books are full and the production is stretched far into the future. For us we can now explore and enjoy this very significant aircraft for ourselves with this Ultimate version of the A320 ______________________________________________________________________ Yes! the Airbus A320-214 Ultimate by FlightFactor Aero is currently in BETA, but will be available soon from the X-Plane.Org Store here : Airbus A320-214 Ultimate Price is US$$89.95 Features Custom Flight model Flight developed by professional to mimic the real aircraft Precise aerodynamic model with unique features like transonic effects, hi speed stall etc Specific engine model with realistic performance and dynamics More than 10,000 simulated objects like computers, sensors, units, data buses, busbars, relays, etc. with its own logic and behavior Simulation of data exchange in ARINC data protocol between aircraft computers with precision loss and delays High-Definition Model Hi-quality and realistic interior and exterior visual model Hi-quality and realistic sound pack with hundreds of sounds from the real aircraft Hi-quality display graphics (4K panel) Unique rain effects Fast access popup panel system Precise aerodynamical model with unique features like transonic effects, hi speed stall etc Specific engine model with realistic performance and dynamics Realistic simulation of transition effects, self-tests and other real aircraft undocumented features Physically based implementation of electric, hydraulic, fuel and pneumatic systems with realistic responses and state transitions Precise flight management system with full profile predictions and modes of operation Autopilot, indistinguishable from real aircraft, with all modes, transition effects and undocumented features Requirements X-Plane 11 Windows only at this time - Mac and Linux version will come later 4GB VRAM Minimum 770Mb Download size That 4gb VRAM is required and nothing under, you may have even reduce some render settings even with the 4gb loading. Anything less in VRAM will not run in any normal speed. Installation Download of the Airbus A320 Ultimate is a huge 743.50mb and it is installed in your Heavy Aircraft Folder as a 1.47gb folder. A X-Updater is provided for direct future aircraft updates. Authorisation key is required and a complete desktop restart is highly recommended. Internent connection is required for some features as is a Google API key for the built in Google map feature. Documents Documentation is currently one manual. You are required to use Airbus certified manuals with this aircraft, but this one is very good and recommended by FlightFactor: A320/321 Flight Crew Training Manual - 737NG.co.uk _____________________________________________________________________________________ Review by Stephen Dutton 1st November 2017 Copyright©2017: X-PlaneReviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.05 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro v1.07 US$69.90 : WorldTraffic 3.0 Plugin - US$29.95 Scenery or Aircraft - KRSW - Southwest Florida International Airport by Aerosoft (X-Plane.OrgStore) - US$24.95
  21. With a lot of advanced throttle control (adding & retarding) it can be flown, but it does make it hard to stay on target through maneuvers. I just purchased this plane and yes I knew it hadn't been updated in a very long time, but I would surely hope they don't abandon it for use in the current and future versions of XPlane. I really like this aircraft and think it would have fantastic potential if the throttle & prop controls are updated to work.
  22. Aircraft Review : PA28R Piper Arrow III by Just Flight - Thranda The forward march to the Holy Grail of simulation is ever on going. The constant steps in to recreate the almost exact feel and replication of an aircraft for casual fliers but more importantly for trainee pilots in the wanting to get experience on the aircraft before tackling the real thing. In many ways the General Aviation segments in simulation are then always the most competitive in this field and as to get that right if perfect characteristics relayed through the controls and the general operations of the aircraft can easily deliver a mother lode of financial returns. Carenado have dominated this area for years and rightly so as their aircraft are extremely good in their quality and really deliver in the areas of flying characteristics. But in the last few years it is now getting even more highly competitive in this category. Players including Airfoillabs, Aerosphere but mostly with vFlyteair in their quality and the shear design of their aircraft are now starting to crowd out a field that to a point Carenado had to themselves in X-Plane. So here is a new player in Just Flight with a collaboration with Thranda or by another name one of the greatest of all developers in X-Plane in Dan Klaue. Just Flight are new to X-Plane as developers but they already have an extensive record for aircraft in Flight Simulator/P3D and so this is in the first significant crossover aircraft for Just Flight for the X-Plane platform and that their first foray is set the above US$40 price of this aircraft at US$41.99... and in any point of view that is a lot of money for a GA aircraft (In X-Plane) and only Carenado with their larger aircraft have been nudging in the around the US$40 market, and even then in the sub US$40 pricing and not above. So which ever way you slice this aircraft here in this review it always going to come down to that price and value as the main marking points, it also notes is that at that price you can nit pick here as well... as you will be expecting it to be extremely good on just for that very pricey reason. PA28R Piper Arrow III by Just Flight - Thranda Your very first impressions of the Archer III are thankfully in the "wow" category, as the aircraft is very good in the flesh. Certainly well within the high quality detail that you get with any Carenado, but with even slightly more in the detailing quality.... The aircraft does look quite brilliant in X-Plane11's lovely lighting. So that is an excellent start as this is a very nice looking but more importantly in the feeling of a very nice aircraft in X-Plane. The Piper Arrow III is also the first aircraft in X-Plane to use the latest in plugin's with the SASL v3.0. This is a totally rescripted engine and thankfully doesn't require those multiple Microsoft Visual C++ Redistributables packs. It is a far more efficient script as well and far more framerate friendly. This is a very complex and heavy aircraft (in download size), but it ran very efficiently for me here. But this latest SASL v3.0 is also very new, and a few users have had installation issues (mostly in the authorisation setup). Overall I had no issues with SASL v3.0 but a few users may pick up a few early bugs, this new plugin is certainly the way of the future and with that it will bring a lot of new benefits to X-Plane and a few of those early v3 features are on this aircraft. The quality of the detailing is shown by the wingtip and the perfect aerodynamic wing chord, the great reflections here above note the shape perfectly. External Detailing The chrome spinner is "see your own face" perfect with excellent shinyness. 3d modeling work is overwhelmingly very good, with perfect panel fit and no outstanding straight line points anywhere but perfect curves. Glass is perfectly curved and with depth and excellent reflections. Panel riveting either painted or exposed is excellent. All appendages in latches, door hinges, fuel caps, access panels are all created as perfectly real. There is dirt, but the general view is that this is much loved machine with a regular wipe down after every flight. This aircraft is based on a real-life Arrow III in G-BGKU, that is based at Conington Airfield in the UK. Roof antennas and radio aerials are perfectly cast and every aspect on the Arrow has been covered, you are wanting for nothing more here. Note the really well done rudder corrugation work... and the same excellent work is also extends out on to the flaps and ailerons (below left). Undercarriage is also top notch with all the struts, uprights and links perfectly recreated as is the brake hydraulic fittings. If you want to get millimeter close there are a very few slight small gaps, but nothing here to wipe the smile from your face. Front strut has the same detail and worn metal quality as well, and all tyres, rubber and wheel components are excellent. Internal Lycoming IO-360-C1C6 engine of 200 hp (149 kW) is roasted worn and it is a real shame the engine cover doesn't come off to see the same detailing inside the cowling. The Arrow is a part of the PA28 Cherokee family, but in this latest more modern reincarnation as it is a four-seater that includes a five inch fuselage extension, wing span increase, a larger horizontal tail, gross weight increase and other minor changes over the earlier Cherokee and the Series III here also has the retractable landing gear arrangement. There is only one entrance door on the right, and a substantial baggage area behind the rear seats. It is beautifully kitted out and detailed inside, but no luggage... The right side door is an amazing piece of work by itself... construction and fittings are amazing in detail and quality, and yes we are talking just about a door here on an aircraft. The 3d modeling is exceptional, latches, paneling, aircraft plate, door locking mechanism and that lovely red cloth door covering that is worn on the edges.... and we haven't finshed there yet as it is animated, not just open the door animated, but you actually open the door by yourself animated by sliding your pointer across the lower panel and then when the door is actually open, you have to be careful as it moves around in any wind! Internal Detail As you would have gathered by now is that the aircraft's upholstery is a bright red woven cloth and it is simply sensational in the sheer detail, form and fittings. I have seen some great and well created internal upholstery, but this cabin is probably one of the very best, but the really significant aspect of the interior is that you can feel that overwhelming redness surrounding you in the cabin as it reflected off the seating and out and on to the harder surfaces... ... and that creates another level of awareness in realism. Close the door (or opening) and there is first your own movements to do the action and then there are two latches to fasten it tight, it is clever in that when you tighten or release the latches then the door moves in that much more tighter shut (or the open) position and the latch sounds and movements are incredibly good, small but very clever details that makes the aircraft come alive with realism. Detailing freaks will need oxygen while looking around this cabin, there is so much to take in and so much to love. Instrument Panel The design of the instrument panel is early 1967 Arrow clockwork and not the later glass-panel Aspen Avionics EFD1000 PFD fit-out that comes with the latest Arrows, mostly in the Turbo's. Here it is straight classic dial, all the way. You get that moulded imprinted 70's look and feel and it is all not that bad for that... it is a very classical feel. The thin style yokes can be hidden just by clicking on them a' la Carenado, but overall it is a busy instrument panel. Under the panel the detail is very good as well, but get right under and it does stop in detail once out of normal seating eyesight. Note the three-way fuel tank switch left. Between the front seats is your elevator trim and flap handle, there is an emergency gravity assist gear drop lever here as well that works. Panel design is absolutely first rate, beautiful detail and with all the sheer realism you can get in simulation today, a highlight is the lovely glareshield with realistic stitching... you just feel and touch it, or is that a caress for the sheer ownership of it all. Panel actually comes with two conditions in "loved and cared for" and "worn" or unloved and scruffy. This panel condition changes with the change of the liveries, the difference is set via the default "worn" or the insertion of the "clean" version files in the appropriate livery folder in I1, I2, I1_LIT and I2_LIT... it it would be very easy to cut&paste the files if you wanted a clean version on a certain aircraft's registration. Worn is the top row and the clean version is the bottom row, for the review I am using the clean version. As you change the livery then the aircraft's registration also changes on the panel which is a nice touch. Instrument panel is set out with the Standard Six instruments that are centred in line of sight of the flying pilot with the Airspeed Indicator, Artificial Horizon and the Attitude Indicator on the top row and the Turn Coordinator, Heading Dial and Vertical Speed Indicators set out directly below. Left of the six pack top is the Gyro Suction dial with the Bendix/King ADF indicator set below. On the right top is a Garmin OBS VOR indicator (VOR1) and the same OBS VOR indicator (VOR2) below. I prefer the pointer VOR needle than this version as it is better for circuits and runway lineup (that is if the VOR is placed close to the runway). All the main dials are older black/white in design and not with the coloured Artificial Horizon you can also have in this aircraft. Mid-left panel gauges are standard Cherokee with Oil Press, Oil Temp and Alt Amp on the left side and Left Fuel tank, Cyl Head Temp and Right Fuel tank on the right of the yoke. Lower-left panel has a basic Piper "AutoControl IIIB" Autopilot, which we will cover more in detail later, the start key and a Manifold Pressure (inHG) and Fuel Flow gauge (Gallons per hour). Another gauge here is a Tachometer/RPM dial with built in Hobb's meter. Avionics The basics of the avionics in the Arrow are old, the only modern gadget is the centre stack mounted X-Plane default Garmin GNS530, and yes of course it pops out. There is also the provision to install Reality XP's GTN 750 unit, but this is an addon extra and costs you another $49.95. The audio panel is a very early model Bendix/King KMA T20 TSO which is above the GNS530, below bottom is the Benedix/King 76A transponder. The right side stack has a Bendix/King KX 175B radio for VOR in COM2 and VOR2 (COM1 and VOR1 is set via the GNS530). Then below is a Bendix/King KN 62A DME (Distance Measuring Equipment) set, the Benedix/King KR 85 ADF radio is set out below the KN 62A. I would certainly be interested in a glass panel Aspen Avionics EFD1000 PFD system in an aircraft like this, there is Arrow aircraft out there suitably equipped and that system would be great for the more later and modern style training. Lower right panel is an Exhaust gas temperature (EGT) indicator and you can rotate the screw to control the position of the red (maximum value) needle and left of the EGT is a comprehensive set of active circuit breakers. There is a fan switch and heating controls as well. The only instrument on the right side is a standby Altimeter and spare hobbs meter. There is a set of rocker switches mid lower panel for (L to R) Power (Battery & Alternator), Fuel pump, Landing Light, Anti-Collision Lights in rotating and navigation and Pitot Heat. Either end of the switch panel are two scroll wheels for Avionic brightness and instrument brightness. The centre mini-pedestal has the familiar Throttle, Propeller and Mixture levers, but also a mixture lever lock on the side that restricts the mixture lever from moving below a 40% setting. The levers are a bit odd in that you have to move your movement upwards to move the levers down and vise-versa and in busy traffic conditions it can be annoying in the actions being the wrong way around. Also you have to use your switch gear before moving the Propeller and Mixture levers to the full forward position as they cover the avionics lighting scroll wheel, main power switches and fuel pump switch. Below the mini-pedestal is your aileron trim wheel and park brake lever. The yoke is fitted with a digital chronometer. The mode button allows you to toggle between either the clock mode or the timer mode. On top of the yoke but very hard to see is a black electric trim button with down (forward) and up (rearwards) adjustments. Menus The menu is situated on the left-centre of your screen and is activated by pressing the large ugly arrow tab... ... thankfully you can adjust the transparency if you have a scroll wheel on your mouse and in hiding it (tab still works hidden). The menu block is quite old fashioned and activated tiles show up in a red tint way that went out of style in the mid- 2000's There are seventeen menu tiles to use including: Top row : Open/close cabin door - Open/close baggage door - Toggle GNS 530 GPS pop-up window (or the GTN750 payware add-on by RealityXP) - Toggle window reflections and interior glass dynamic reflections - Toggle dome light if the engine is running, or flashlight when starting cold and dark. Middle Row : Toggle autopilot pop-up window - Toggle altimeter barometric pressure scale between InHg and mb - Toggle automatic fuel selector (switches fuel tanks automatically) - Toggle refill menu window - Open weight and balance window - Toggle volumes window Bottom row : Select ‘ready for takeoff’ or ‘cold and dark’ state - Toggle checklist pop-up window - Toggle flight computer pop-up window - Toggle logbook pop-up window - Toggle ground handling pop-up window - Toggle chocks and tie-downs. The arrows at the very bottom of the menu panel allows you to select the livery you require and far more quickly than the X-Plane menu. Doors (above right) include the side door and baggage door and the static elements include chocks and tie-downs, but no engine covers or pitot "remove before flight" tags. The window and instrument reflections are significant in the changes they make between in being switched off than on... instrument reflections are simply excellent with the setting switched on in that lovely red glow again being reflected back at you, off and everything is just bland and boring. There is a nice red (more redness!) overhead light which is adjustable on the roof with the light option on. Power off and you have the torch light to find your way around in the darkness, this is a nice if only the basic built in X-Plane tool used well. The checklist is good, but average to look at, but there is a reason for that... in parts to start the aircraft you are given a helping hand by having a "Dynamic Checklist" that if you press the checklist line it will do the action for you.... there is also the over-riding option of using the Full Start/Full stop menu tile. There are two menu options that give out data. One is the "Refill menu" but it is more of an aircraft situation panel that allows you to reset the fuel and battery voltage, there is sort of Centre of Gravity marker for fuel balance but not for the entire aircraft. Common now are great Weights&Balances setup pages and vFlyteAir have one of the best in this class... but not here on the Arrow III which is very surprising and sadly missing? Second data page is the "Flight Computer" that shows you a lot of relevant information for your flight, certainly very handy for longer distance flying as it shows you your fuel flow and estimated endurance and range and used fuel. There isn't a full failure menu per se. But there are active elements that cause spark plug fouling, vapour lock and battery drain of which all are very realistic and can be reset... Following the onscreen instructions can allow you to also learn what the cause is and how to fix them, like when I left the mixture too high and started to foul up the spark plugs (in my defence I was warming up the engine). It is very realistic though in that your actions (in this case adjusting the mixture) that the engine takes time to recover and runs rough and then slowly clears as it burns off the fuel and the details of the action in progress is shown on the "refill" panel. There is really good sound adjustment panel that covers Master, Avionics, Gyro/Pump, Radios, Enviro and UI sound volumes and the look of the panel and use is excellent. The Piper "AutoControl IIIB" Autopilot has a popup menu panel, but it is quite basic and strangely the only one without a scale adjustment? And this is the one that needs a scale adjustment more than any other popup panel... very odd. More on this later. The last few menu tabs are a bit odd as well... because they all just activate the X-Plane default menus. They include the X-Plane logbook, weight, balance and fuel, Ground handling??? and even odder the GNS530 popup ????.... Flying the PA28 Arrow III Your senses are far more heightened flying this Arrow III. I consider myself a pretty good flyer in X-Plane (for god's sake I have had enough practise) but the Arrow III does take your skill level again still a notch higher. Which is really hard today as flying quality is already high in so many excellent aircraft, but yes it is even better here... and will note the fact that I do require far more time yet to get the very best out of this aircraft, it is that challenging and has such a depth of feel and movement. Both power switches on... fuel pump and strobe light. The setting (from cold) of the mixture lever and throttle is important, too much fuel and you will flood it (or foul the plugs) so a half way position between low and high mixture is about right and then an inch of throttle. Get it right and the PA28 will start easily, but check the park brake is on before you churn the engine as it seems to load the aircraft with it set off? so when the engine starts you suddenly start going forward as well. If you do foul the plugs then it will take awhile to clear them and to get going again, but overall I found the PA28 far far better in starting than some aircraft that makes churning over the engine a career option... This Piper from cold is not really a start up and fly aircraft (use the menu quick start for that). Time is needed to get some heat into the engine and so a little time on warming it up is really needed. Again the mixture and throttle position has to be in the right place to keep it ticking over until it feels more loosened up and will idle with out stuttering or killing off (stuttering) the engine power altogether. First sense on startup is that excellent engine sound, the churn and start is formidable and highly, highly realistic, certainly the best sounds yet on a GA aircraft and that is said with no boast. Taxiing is excellent with the right mixture settings, slow enough not to conk out but not too fast in that you are on the brakes all the time, you know already that this Arrow III is something very special just by the feedback it is giving you, and you haven't even left the ground yet! I love the shiny curve of the front engine cover and the oil check flap detail on the right side of the engine cover, small but significant details. The oil flap is supposed to open, but I couldn't work it out? Mixture set to high and power up.... rotation is around 90knts, and you are flying. Your concertration is high and you are so focused on the feedback the aircraft is giving back to you... and those sounds are just amazingly great and realistic, it is time to bring out that wide grin on to your face... Handling is very realistic, it is so realistic and so engrossing in fact that I forgot to stow up the undercarriage... twice? God knows how because the gear creates such drag in the air and a lot of wind noise... but I did.... and again twice. Your focus is so high on the flying, with the roar of the 200hp Lycoming heavy in your ears.... you are working hard in this pilot's seat. You do have a autopilot in the guise of Piper's version called "AutoControl IIIB" which is about as basic as they come. It is situated on the left lower section of the instrument panel, but as noted there is also a popup in the menu. The popup is plainly annoying in that you can't scale it? It is huge and covers a large segment of your instruments, so there is absolutely nowhere to put it to keep it handy, so you have to keep opening both the menu and the autopilot popups to do any changes, so after a while you just don't bother to use it. The "AutoControl IIIB" has only two functions in holding the heading and roll L&R. You can adjust the heading (thankfully) via the Heading instrument knob, or switch off the heading on the AP and roll the aircraft to your new heading. There is a hidden function to hold your altitude (not on the real system) by pressing the "Piper" text above the coupler knob on the left part of the panel, It is hard to find and almost half-hidden but you do get a manipulator hand or finger to say it is actually there and but not when activated? It does work very well but the aircraft has to be perfectly trimmed before pressing it on... it deactivates with a kick as well when you adjust the trim wheel, so be ready for that. There is also a third item which is a button hidden behind the yoke that activates the electric pitch trim (on the yoke), but it seems to have no effect when pressed in when moving the pitch trim? So how do you adjust the pitch? I used my elevator trim and that works well, but it is very sensitive and it is not easy to use either as it is positioned down low between the front seats. My fix was to use a knob on my Saitek 56 Rhino (RTY 3) throttle system to adjust it... I'm not saying the electric trim will not do the same adjustment, which I suppose it would do.... but the RTY 3 knob I found was the best solution all round for trim changes with the RTY 4 knob is also set for the aileron/roll adjustment trim, but I rarely used that. Once in level flight, you have the heading selected and then come back off the yoke slowly while adjusting up the elevator trim to match until they are even. But that trim is highly sensitive and any rolls or changes in the throttle position will annoy the trim, so you have to control the aircraft via the yoke until it settles down or is then re-trimed adjusted into the new heading. So if there is a lot of manoeuvres (up or down, or a lot of heading changes) then it is easier to do all the changes and then just reset the elevator trim to hold position, as constant manoeuvres or changes is very work load heavy. You are very aware of the systems working behind the scenes. Fuel Flow, engine and oil heat and any changes in the electrical systems are noted on the dials and you have to make adjustments to cover the items like heating in cabin heating. Circuit breaker logic is linked to X-Plane's internal failure logic, so if the plane is set to fail a certain electrical component after a certain number of hours, then the circuit breaker for that element will pop out. There is also the simulated fan and vent system with realistic blower sounds ( also linked to circuit breaker logic and electrical system for realism)... The Arrow III is a very alive machine. The Arrow III's lighting is basic but it is very good in what it does. The panel is really very sepia and black/white in its design, but it does make for a very readable panel in the dark or in low lighting conditions. Note the nice glow off the GNS530. There is only one internal light and that is guess what? Red... This large light is set up on the roof with a big knob for adjustment, and very effective it is. It does give you a nice comforting feeling and surprisingly it is very effective. It does illuminate the whole panel well to find what you want... ... but you can tone it down enough to give you just the panel's outline when you require that better vision outside, like for takeoff or landing, so it is quite perfect. The external lighting is the same in just basic lighting with a strobe on the tail and navigation lights (or noted here as "anti-collision") There is a very strong nose landing light and the bright flashes of strobe lighting that don't strobe together which is interesting, in that you get the left wing and then the right wing in multiple flashes on each side. All external lights are very different in colour and in the more modern LED halogen bright than X-Plane dull, you get a brilliant star feel effect as well. You can lower the nose just by pulling the throttle back (slowly) then readjusting the trim to keep the lower speed and level out the flight... Your focus has to be 100% and be aware of what the aircraft is doing, any throttle reduce requires adjustment in pitch. Lowering the gear gives you a huge amount of drag, if you are trying to rub off speed then use the gear to do so, but be aware they can act like flaps in killing your speed badly, it is skill set you need to learn in first lowering the gear and then later the flaps and all the time controlling your height and speed correctly, It is not as easy as it sounds but practise does help, but your really have too work through your flying abilities, this Arrow III is certainly not an aircraft set on rails or a predictable flying machine, but the experts will revel in its realism. The aircraft is also extremely sensitive to winds, so even a slight 7knt wind is making you sweat to hold the on to centreline correctly on approach. Is flying this aircraft fun? Most certainly yes but in a tension physical way. 80knts and throttle control only required to lower the aircraft in speed to 60knts-65knts and your height down to the runway, no yoke input is actually required unless you want to rub off some last minute speed.... in this area then the PA28 is a very, very throttle sensitive machine. The aircraft will track true, but as noted it is very sensitive to wind and if that is factor then you will work for it. Back at the ramp you shut the aircraft down and hop out... ... you will crouch down and look over at the aircraft... hard. You know from now on there is going to be a serious relationship that is going to be long and ongoing here with this excellent Arrow III, but who will master who? Liveries There is one blank and eleven liveries provided : G-BGKU (UK) - G-BNSG (UK) - D-ERIN (Germany) - F-GJCB (France) - C-GQYI (Canada) - G-TEBZ (UK) -- G-TSGA (UK) - HB-PJA (Switzerland) - N4131C (USA) - N751LU (USA) - VH-SGE (Australia) and all are of exceptional 4K (4096 x 4096) texture quality. ___________________________ Summary The biggest impact here with JustFlight's and Thranda's Arrow III is in the... "Quality detail - Sounds - Flying&handling" triangle. In all corners in these areas then this PA28 is just exceptional, even a step forward in simulation awareness and feel. And for most purchasers these are the main requirements that will bring them to the table and do the deal. And that price here is high as noted in being above that US$40 marker for a GA light aircraft. But there are still a few notes to consider. In that there are a few quirks but not with the aircraft actually but with the extra features. The menu system is quite average in keeping with today's standards, in its layout and to a point its functionality. It is basic to a point, but it is however easy to use and thank god you can hide the awful menu arrow. No dedicated Weights&Balance menu is a major loss with this aircraft, there is a sort of basic version, but in today's market even sub$20 GA's have a decent Weights&Balance menu, the loss here is highlighted as the aircraft is sensitive to set up, and a weights vs Centre of Gravity graph is a high requirement. A menu that highlights fuel, baggage and passenger weights (yes all four) is a certain requirement and the items should be shown in either passengers and baggage in the aircraft (yes in 3d) and no in that the X-Plane native weight&balance menu is not a decent replacement. There is a nice pilot, but he isn't animated? and he still sits in there even if the aircraft is shut down and you are heading home with the keys. The non-adjustable for scale popup autopilot panel is really useless in this form, and I question if a few of the functions in altitude hold and trim adjustment are working. And what is in the idea that native X-Plane menu items are noted features, only the flashlight is really handy, but that is still only a keystroke away. But we are then only just noting the slight negatives... the rest is simply superlative. The detailing and quality is just overwhelmingly great, there is nothing you are left wanting for, and with that exceptional lovely red interior that is well... very red. But you can admire in the evolution in that the quality of materials used is still going upwards. Sounds are again simply exceptional that feature accurate location placement of sounds in the stereo spectrum, 3D audio effects, atmospheric effects, and adaptive Doppler effects, but overall it is the realism of the sounds that give you that real feel of the Piper aircraft Flying characteristics are superbly excellent as well. Your awareness is heightened and your skills do require another level again (unless you are an actual pilot). Only for the experts? It is a good question as I like all aircraft to be accessible to everyone, but experience is certainly an advantage here especially in the hand to eye to throttle control input. A decent throttle system is also then an advantage here. So do I actually like the Arrow III? Ohhhh yes, totally absolutely, is it worth the high dollar cost? Oh yes absolutely again, but there are a few areas that need attention as noted above, and if they had been covered then it would have been simply an absolute total clean sweep. Is this the best General Aviation Aircraft in X-Plane? then that question is always going to be a subjective question to any simulator pilot, but I think it is certainly one of the very best right now, and a well worthy future investment for your flying career. ______________________________________________________________________ Yes! the PA28R Piper Arrow III by Just Flight - Thranda is NOW available from the new X-Plane.Org Store here : PA-28R Arrow III Price is US$41.99 Features Accurately modelled PA-28R-201 Arrow III, built using real-world aircraft plans Numerous animations including multi-animation passenger door that, when open, responds to G-forces and air resistance, baggage door, cockpit window, sun visors and oil cover Ground equipment including chocks and tie-downs 4096 x 4096 textures are used to produce the highest possible texture clarity PBR (Physically Based Rendering) materials with real-time environment reflections for superb quality and realism Detailed normal mapping for down-to-the-rivet precision of aircraft features. Cockpit A truly 3D virtual cockpit right down to accurately modelled seat belts and screw heads - every instrument is constructed fully in 3D with smooth animations Cockpit textures feature wear and tear based on reference photos taken in the real aircraft to produce an authentic environment Heavy and reduced levels of wear and tear in the virtual cockpit (changes according to selected livery) Interactive engine start checklist that responds to user inputs and sim variables Interactive checklists for every stage of flight Aircraft configuration system that will allow you to choose between 'cold & dark' or 'ready for take-off' (if aircraft is stationary on the ground) Fully functional and comprehensive IFR capable avionics fit including: - KMA 20 audio selector unit - Fully featured X-Plane-native GNS530 (supports procedures out of the box, and supports Navigraph and Aerosoft custom nav databases) - KX 175B COM 2 / NAV 2 radio - KN 62 DME unit which can display information from NAV 1 or NAV 2 - Piper Autocontrol IIIB autopilot unit with navigation, heading and roll hold (hidden autopilot altitude hold system included for convenience) - KT 76A transponder unit - KR 85 ADF unit - Support for RealityXP GTN750 (sold separately, Windows only) Interactive logbook panel for logging your flight details (X-Plane native) Flight computer panel with useful information such as fuel burn, endurance, speed and wind speed/direction Yoke-mounted flight timer/clock Independently operated left and right (standby) altimeter GoodWay compatible Ability to change barometric units from InHG to MB in altimeter adjustment Option to activate flashlight from within pop-up window, to aid in those pitch-black cold and dark starts at night Pop-up autopilot window Option to remove window and instrument reflection effects Animated toe brakes Functional throttle quadrant tensioning system Radio knob animations routed through plugin logic, for optimum movement fidelity and sound synchronisation Aircraft Systems Custom-coded fuel system, including the option of automatic fuel tank switching for use on those long distance cross-country flights (this option is remembered for future flights) Custom-coded electrical system with functional circuit breakers. Circuit breaker logic is linked to X-Plane's internal failure logic, so if the plane is set to fail a certain electrical component after a certain number of hours, the circuit breaker for that element will pop out. Realistic landing gear system with intricate retraction animation, slow/fast tyre rotation animation (blurry when rotating fast), precise shock absorber animation with multiple linkages animated accurately, and wheel chocks and tie-downs Functioning alternate air and static source controls Fully implemented back-up landing gear system Dedicated interactive engine pop-up window displaying values such as fuel tank weights and imbalance, fuel pressure, oil pressure, oil temperature, battery charge (with quick charge option), and information about spark plug fouling and vapor lock condition Simulated vapor lock condition, with warning pop-up and suggested actions Simulated spark plug fouling condition, with indication of percentage of fouling Lighting system includes separate lighting control for gauges (via rheostat) and realistic implementation of navigation light / radio light rheostat Functional electric trim control on yoke (requires electric trim button to be pushed) Functional ELT which is automatically triggered above 4.6 G Simulated fan and vent system with realistic blower sounds (linked to circuit breaker logic and electrical system for realism) Custom external light logic with custom strobe light pattern and custom light halos for added realism Other Realistic and accurate flight dynamics based on real-world performance and handling data, and input from Arrow pilots Authentic sound set, generated using X-Plane's state-of-the-art FMOD sound system Custom sounds for switches, doors, gear warnings and more, featuring accurate location placement of sounds in the stereo spectrum, 3D audio effects, atmospheric effects, adaptive Doppler, exterior sounds spill in when window or door(s) are opened, different sound characteristics depending on viewing angle etc. Comprehensive manual with panel guide and performance data, adapted to X-Plane 11 usage PSD Paint Kit included so you can create your own paint schemes Dedicated pop-up window for sound mixing, allowing for individual adjustment of the volume of exterior sounds, in-cockpit sounds and various effects Option to launch X-Plane's weight and balance manager window from the custom pop-up panel Requirements: X-Plane 11 CPU: Intel Core i5 6600K at 3.5GHz or faster Video card: 4GB VRAM (GeForce GTX 1070 or better or similar from AMD) Windows 10 / 7 / Vista / XP, MAC OS 10.10 (or higher) or Linux 2GB hard drive space Installation Download of the Arrow III is a huge 1,12gb and it is installed in your General Aviation Folder as a 1.38gb folder. It is a fair size in gb's is this aircraft package and the question will be what of the framerates? Overall I found it very good, but it does take a fair time to load up in X-Plane depending on the size of scenery you are loading up with it. A fairly good graphics card is highly recommended and not less than a 4gb is required. Documents Documentation is excellent with two manuals included: PA-28R Arrow III manual X-Plane PA-28R Arrow III ODM (Operating Data Manual) manual X-Plane The main aircraft manual covers everything including aircraft install, data with a fully detailed instrument locations and feature points and aircraft procedures (80 pages) ODM covers aircraft performance and associated graphs (32 Pages) _____________________________________________________________________________________ Review by Stephen Dutton 28th October 2017 Copyright©2017: X-PlaneReviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.05 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro v1.07 US$69.90 : XPRealistic Pro v1.0.9 effects US$19.95 Scenery or Aircraft - KHAF - Half Moon Bay by Rising Dawn Studios (X-Plane.OrgStore) - US$19.00
  23. Yes certainly, a lot of the systems were totally revised for X-Plane11, including thrust and power for GA aircraft...
  24. The throttle range and control in Xplane 11.05 for the Pitts is terrible and doesn't respond properly. Is this due to it not being updated for version 11?
  25. News! - First Images : Dornier Do 228 for X-Plane by Carenado Carenado have released the first images of their next release for X-Plane... Dornier Do 228 twin-turboprop STOL utility aircraft. The aircraft is very similar in size and uses routes like the already very versatile Beech 1900D, so users that love that aircraft will are also going to love this German built design. There are no details as yet on features, but the FS/P3D version has the GNS350 GPS system installed and so I would expect the same for X-Plane. Price... I would expect in the mid to very high US$36-$39 range as per usual with Carenado aircraft of this size. Release? soon in early November... but that didn't come from from me or Carenado. ______________________________________________________________________ Images are courtesy of Carenado© Developer site : Carenado.com ______________________________________________________________________ Stephen Dutton 25th October 2017 Copyright©2017 X-Plane Reviews: X-PlaneReviews
  26. I have the original VFW Brochure along with numerous other paraphernalia. Some of it in bad condition, but readable. I really liked the airplane back in '77. Too bad that RR quit building the aircraft, and no one else had an engine that small. But, it was a great aircraft. THE FIRST REGIONAL JET. I also have a plastic model of it...vacuum model...not finished.
  27. Thanks Stephen.
  28. I haven't seen any updates on the Pitts? But they are done along side of the Carenado updates and my guess the focus is on them for XP11, however these early releases are not very complicated or deep, so expect a few done together.. SD
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