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  1. Yesterday
  2. Fixed! I restarted KDAB without any changes and now the water in the speedway appears? Odd business, the review has been updated with the new images. SD😊
  3. Last week
  4. Looks like your installation is somehow messed up. Could you please verify it with a new installation? Water works fine for me.
  5. Plugin Review : WebFMC Pro by Green Arc Studios One of the great features on FlightFactor aircraft is the ability to use the aircraft's FMC (Flight Management Computer) on an external screen via a web browser. In my case with my iPad, in that shows up the FMC panel on the iPad display and you could then easily input in all the performance and navigation data. This is available for the FlightFactor Boeing 757/767/777 and the A320U. It is an exceptional system and one that I use all the time and it looks good when flying as well as a visual readout of the FMC in flight. So why isn't this visual tool available for the other X-Plane aircraft? Well it wasn't until now. WebFMC by Green Arc Studios Green Arc Studios has taken the same idea and set up a plugin so it can be used on other X-Plane aircraft and it comes currently in two versions. The first version is a free plugin that you can use with the Zibo Boeing 737-800 Mod and the associated 737-900ER Ultimate. That version is available here on the X-Plane.Org: WebFMC 1.0.2 The second version is WebFMC Pro and this plugin is a payware version and currently works with a selection of aircraft including the: ● 737-300 by IXEG ● A319 by ToLiss ● A320 by Jar Design ● 737-800 Zibo Mod ● 737-900ER Ultimate Certainly the list will quickly grow and as the JarDesign A320 is on the list then the JarDesign A330 shouldn't be far behind and many others should be also available soon. Noted and as this list can change at any notice, then here are the aircraft planned for future updates and they include: EADT x737, X-Crafts E-Jets, SSG E-Jets, SSG 748, JD330, FF A320 Ultimate and A350, FF Boeing 757, 767, 777, JRollon CRJ-200, Rotate MD-80 and hopefully their coming DC11 (we’re are touch with Rotate on this one). Installing WebFMC It is easy to install, just download the plugin and unzip it into the X-Plane Resources/Plugin's folder. A note on those who think that the free version will work with the other aircraft is just wishful thinking... the Pro version looks the same but it is completely different internally. For the Pro version to work you also have to install a authorisation key (arrow right) in the WebFMC folder that is provided when you purchase the plugin, this activation is noted when you first startup the plugin in the web browser. Select and load the aircraft you are flying and select a browser on your choice of another computer or device (iPad, Tablet). The browser recommended is Chrome, but I found WebFMC still worked fine on Safari and Firefox via your WiFi. The hard part is setting up and sending the data to the device and its browser. The required browser address is http://localhost:9090 or http://10.0.0.2:9090 where as "localhost" is your computer (the one running X-Plane). This is found on the Network menu on the middle left of your screen under This Machine's IP Addresses (arrowed). There are several other options to connect up WebFMC say via a network that are covered extensively in the manual. Computer firewalls can also be an issue, but If set up correctly then the WebFMC should instantly appear in the browser window. The presentation on the iPad is excellent, although it does depend on the quality of the original FMC layout and fonts, but otherwise what you get in the aircraft is what is shown on the device. It is a great idea to save the address page as a "Home Screen Button" (above right) for an easy startup, and that setting works instantly. So any portable device in say a Samsung Tablet or Windows Surface that can run a browser is ideal. On my Mac the WebFMC looks great as well The obvious question then is why do I need a floating window FMC on my computer when I already have the pop-up FMC in X-Plane? There are several reasons. One is you don't clutter up your X-Plane cockpit space with the popup FMC but you will still have access to it and that makes it very useful on monitoring the aircraft's progress, Second is that you get direct keyboard access that will speed up the data entry enormously, like here (below right) with transferring navigation data from SimBrief, all arrow keys and and Page Up/Down keys to CDU arrows and PrevPage/NextPage keys do work on your keyboard to save you input time. I always found that on a lot of aircraft I have had to put my screen angle oddly to see both the navigation display (set on PLAN) and with the FMC panel in sight together, so here it can be more adjusted visually directly on the Navigation display to check the route data as the FMC is now on another screen. The FMC can also be scaled as per using the browser, but the size of the panel here (below left) is as small as you can go. WebFMC works on the iPhone (Safari), but I found on the iPhone 7 - 375 x 559 px (mine below) it is a very, very tight squeeze and the keys can be really too small to use with your fingers but I was able to actually programme with it, otherwise you would need a pointer or something to input the data. It also tends to flip easily around the screen if you get it wrong and also zooms in close to an area in trying to help you by making it larger, so you are always resetting it back to the correct size. The iPhone Plus 414 x 628 px size screen or larger maybe far better, but mostly I wouldn't usually use my iPhone 7 as the input tool. Currently there are three different types of panels to be seen, ToLiSS319 (left), Zibo B738 Mod (centre) and IXEG B733 (right)... But any new aircraft added and the panel will instantly change to represent the same panel style as in the aircraft. These panel facias are all dirty, but there is the option to have a clean look as well. Menu The menu can be shown by pressing the upper right area on the facia... There are six menu options that covers: Automatically checks for updates Shows the latest update automatically on loading Button sounds Yes/No Dirty or Clean LCD Screen Dirty or Clean Buttons Two panel screens note the current state of the plugin. One is when there is no connection to X-plane (below left), and the second is when you are changing the aircraft, reloading elements or that X-Plane is live but not in a running state (below right). FlightFactor One question you might ask about is why include FlightFactor aircraft when they already have the same FMC web linked set up? And that question is very good one. If you have an up to date device or iPad then the current B757/767/777 and A320U do work, but my iPad is an older series 3, and I can't update my browser apps or even load the chrome browser on to the device? Currently the B757/767/777 application does still work, but the newer A320 Ultimate doesn't (neither does the EFB) and my guess is that the B757/767/777 app version will change to the same in the future as well. So if I want access to the A320 Ultimate FMC then WebFMC would certainly be my current and only choice if it was available. Another point on in why not just go and update your old iPad, then that point is certainly in the future and I will do so (or will have to), but in my thinking is that a lot of the cockpit builders will probably use these older tablets or old IPad-Mini's in their home built cockpit setups on a cost basis, and for that setup then WebFMC would be the only plugin to use to get around the same older and out of date browser situation. Summary The problem with most of your essential tools is that you didn't think you needed it or would use it until you actually had it. I use the FlightFactor feature like this a lot for inputting in the Performance and Navigational Data, you just need it, but this plugin has far more versatility than the the Flightfactor FMC and that version was very good. But having the FMC and being able to interact with it on another screen or even more than one for cockpit builders is a big bonus for simulation flyers. Time spent now inputting aircraft data can be very time consuming, and prodding buttons can be a slow process even if realistic, so the addition of a keyboard input then certainly speeds up the process, the visual aspect of having the progress page running while you are flying is also a great feature, I sometimes take my iPad somewhere else in the house if I have to leave my desk-bound set up and I can then still monitor the progress from afar (i.e. get back to the aircraft for when it is time to descend from altitude). Yes any web based network can be tricky to set up? but all the bases have been covered here, from networks to firewalls which are all noted in the manual. WebFMC is very light and very responsive to inputs and the system has no drag or wait time from screen to screen and that is even on my old iPad 3 which is a slow device. Ultimately WebFMC depends on how many FMC panels are incorporated into the plugin, certainly the more there is then the more versatile the plugin will be, but there is a definite feature advantage for any developer to advertise that their aircraft as "WebFMC" ready and make use of the tool for their product, it also helps in programming for difficult setups like with Rotate's MD88, so WebFMC would be a definite advantage in situations like that and working with older style browsers, plus there is the quick switch from aircraft to aircraft and it's custom FMC panel if you change aircraft in X-Plane, and from that aspect i works and works very cleanly as well. So WebFMC, overall works and it is an excellent tool, try the free version, but the WebFMC Pro is really required if you have most of the major payware aircraft and above all else it will save you a lot of time when inputting data and is giving you more time to fly, and that alone can't be a bad thing... Highly Recommended. _____________________________________ Yes! WebFMC Pro by Green Arc Studios is NOW available from the X-Plane.Org Store here : WebFMC Pro Price is US$19.99 Features: Quick and easy access to the FMC Get easy access to the FMC: quickly edit the flightplan, monitor flight progress, set up your approach and do all the typical work of the pilot without having to move around in the cockpit, even if the plane doesn’t support FMC as a popup natively - on the same PC, or different monitor, tablet or phone - in fact you can use multiple displays at the same time! Make pilot tasks easy and comfortable Enjoy external views during cruise while monitoring flight progress on separate screen or take a quick look at your phone to verify calculated landing speed with just a glimpse of an eye during busy time on approach. Make flying complex SIDs / STARs easy as you can focus on the important flight parameters while having overview of the constraints all the time. Take your mobile to the kitchen as you cook a dinner during a long haul and never miss T/D again! Convenient to use Use physical keyboards on PC and Mac with extra keys such as Prev/Next page mapped to keyboard keys for easy access. WebFMC scales dynamically to fit any display or window size and can look as native app on mobiles by using browser's "Add to home screen" feature. Aircraft support WebFMC Pro supports growing number of 3rd party aircraft starting with ToLiss 319 JarDesign 320 IXEG 737-300 Zibo Mod 737-800 737-900 Ultimate Immersion Mimics real CDU with optional wear and smudge effects for better immersion. Uses CDU textures and keyboard layouts specific to the aircraft type in use - so it looks completely different in Boeings, Airbuses etc. Simple installation Just drop WebFMC into X-Plane plugins folder. No need to install any software on the devices, no hassle - all you need is a web browser. Requirements: Plugin The WebFMC plugin requires X-Plane 11 running on a 64-bit Windows 7 operating system or newer. The plugin doesn't require any extra CPU/memory on the system. Web Client The CDU can be displayed on any modern and up-to-date web browser with JavaScript support. We recommend the latest versions of Google Chrome on PC or Android and Safari on iOS. No internet connection required, remote device needs to be on the same local network as X-Plane PC. Documentaion: Manual... (17 pages) WebFMC manual.pdf ______________________________________________________________________ Plugin Review by Stephen Dutton 19th May 2018 Copyright©2018 : X-Plane Reviews  (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.20 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro v1.07 US$69.90 : XPRealistic Pro v1.0.9 effects US$19.95 : WorldTraffic 3.0 Plugin - US$29.95 Scenery or Aircraft - Boeing 757 Pro Series- FlightFactor/VMAX (X-Plane.OrgStore) - US$64.95 - ToLiSS319 (A319) by ToLiSS (X-Plane.OrgStore) - US$69.00 - Airbus A320neo by JarDesign (Xplane-.OrgStore) - US$59.95 - Boeing 737-800X X-Plane default aircraft with ZIBO MOD installed - Free - Boeing 737-900ER Ultimate Project - Free
  6. Let's hope they can work on a few of the things you mentioned. Also Lake Lloyd, in the centre of the Speedway in your pictures is grass, so I don't know what's happened to the water? It is a bit like going back in time - the stand on the back straight of the Speedway was torn down several years ago when they rebuilt the main stands.
  7. Quickview Review : KDAB - Daytona Beach by Aerosoft / Stairport Sceneries There is a lot I like about flying around Florida, it is just a very interesting area to explore and see all the diversity of the state. So any scenery that can impact on extending out the detail of the area is always welcome. This scenery is by Aerosoft, but it is not a created Aerosoft scenery but a hosted one by Stairport Sceneries. Daytona Beach is famous, not for aircraft, but for racing cars and even in the early days for breaking land speed records. A major circuit is built here and this place is also the base of the American NASCAR Series of which the yearly Daytona 500 is a highlight of the racing season. Daytona Beach International Airport IATA: DAB - ICAO: KDAB - FAA LID: DAB WMO: 74787 7L/25R 10,500ft (3,200m) Asphalt/Concrete 7R/25L 3195ft (974m) Asphalt 16/34 6,001ft (1,829) Asphalt Elevation AMSL33 ft / 10 m This scenery comes with two airports... KADB - Daytona Beach and a small grass airfield called Lafayette Landings Airport (FD90). KADB - Daytona Beach International The scenery is spread over a fair area, so you get a lot of detail for the investment. The famous banked Daytona International Speedway (below) that was built in 1959 is adjacent to the airport and is a major visual part of this scenery, it is well done but a bit flat and bland in the centre from a distance. The tourist wheel is animated and there are a few racing associated buildings, leaderboards and pits. First thing you notice is the ground ortho textures are a lot lighter than the X-Plane native textures? This is very common with Aerosoft sourced scenery and I have lost count on the times I have had to run their textures through photoshop to saturate them with more colour to match up the differences, one bonus here is the heavy density of the trees hide that all the nasty joins. The three runways are all very well done with different texture types well reproduced with great markings and navigation signage, the short 7R/25L 3195ft (974m) is a great GA arrival entry point worth using regularly. There is the 3d grass "hooray" but against the light bland ground textures they look odd. The main terminal is well done with see-through tinted glass. The developers note that they went to Daytona Beach Airport and matched the textures to photos... the building is a very light peach in colour so that doesn't really help as it looks bland here in the scenery, the problem is there is no worn or dirt textures, so it all looks like it is 3d modeled with colour than with actual exterior textures. That said it is well done, and you get a full interior as well that is very well recreated with hi-roof skylighting, and the glass is tinted. On the ramps there are six airbridges that are all animated and have Safedock A-VDGSs with their marshallers, and they all work fine. There is an odd parking stand that crosses over gate six, but that parking layout is correct as it is the same as the real ramp markings which are also worn and faded. Lots of nice detail and ramp equipment makes the ramps a nice place to work on and to also to arrive or depart from with buzzy animated traffic. Away from the main terminal there is the Interesting UCF - University of Central Florida Business Incubation Program building with a single built in airbridge. Control Tower is well done and tower view is great and also set correctly. Embry-Riddle Aeronautical University is part of the airport on the north-east corner, but it comes across as a bit bland. There are a few reproduced shopping malls, and they are all well represented, one large mall has set 3d cars in the parking lots but the other few don't... Lafayette Landings Airport (FD90) About 25miles west at De Leon Springs is Lafayette Landings private grass strip. This is a sweet little strip that is just a grass strip surrounded by a few houses and the odd GA hangar. Lafayette Landings is certainly a nice little field to drop into, have drink and catch up on life, then head on to your destination. WT3: WorldTraffic3 generated fine, but there isn't a lot of action coming and going on here at KDAB, my guess it needs a little adjustment to make it more interesting and busy (any chance K-Man?), the ground routes work fine so all is missing is the actual traffic... but be careful when you arrive or depart to the west of KDAB as the close by airway V267 is a major north-south corridor and it is busy with a capital B. Lighting Lighting is poor here... Only RWY 7L/25L has the main approach lighting, the rest of the runways and taxiways are just outlined. Terminal lighting is also really average... the ramps are okayish, but the see through grey glass comes across as quite average. Overall, don't come at night. The wasted opportunity here was not to light up the Speedway? It would have looked great on arrival... Summary There is no doubt a lot of work in here and you get a fair quota of buildings and objects. Overall it is well done and well laid out, but there are a few areas that tone it all down. The ground textures are too light and need more saturation compared to the surrounding native texture mesh, ditto the buildings that although they are matched to the local colours correctly, still they come out all bland and very 3d modelly, X-Plane scenery users are now used to and expect quality textures as with say like ShortFinal's KABQ - Albuquerque International Sunport. This aspect is emphasised with like the Embry-Riddle Aeronautical University which should look realistic, but it like many points here it just misses the mark. Lighting is also very average. Lafayette Landings Airport (field) however is a little hidden gem. The big question is would I fly and use KDAB - Daytona Beach? That answer strange enough is a definitive yes, as it is a great link around the Florida State with my highly used KRSW - Southwest Florida, KMCO - Orlando and KMIA - Miami, and it adds in very well for both GA, Interstate and regional routes, so there is no doubt I will be very actively coming in and out of here. And that is the context here in summing up the scenery. In that any scenery that will get a lot of use has value, it is then in that aspect certainly worth the investment. _____________________________________ Yes! KDAB - Daytona Beach by Aerosoft / Stairport Sceneries is available from the X-Plane.Org Store here : Daytona Beach International Airport Price is US$28.99 Features: Highly detailed recreation of Daytona Beach International (KDAB) Accurate, highly detailed building models Detailed terminal interiors High-resolution textures based on photos taken at the site Detailed, accurate ground layout High-resolution ground textures with PBR effects Photo scenery covering most of the environment with current aerial images Custom models for city buildings (e.g. university) Animated environment Custom bridge models Animated jetways, Safedock A-VDGSs and marshallers at all eligible gates (with the free AutoGate plug-on by Jonathan Harris) Detailed recreation of Lafayette Landings airfield (FD90) Requirements: X-Plane 11 Windows, Mac or Linux 2Gb VRAM Minimum, 4Gb+ VRAM Recommended Downlaod size: 530Mb Version: 1 (May 11th 2018) Installation Download scenery file size is 502mb. With the full installation installed packages in your custom scenery folder are: Aerosoft - KDAB Daytona (667mb) Aerosoft - FD90 Lafayette Landings (Lite) (309mb) Documentation One Aerosoft Manual is included in German and English. (11 pages) Manual_Daytona_Beach_International_XP11_de-en_web ______________________________________________________________________ Scenery Review by Stephen Dutton 16th May 2018 Copyright©2018 : X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.20 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro v1.07 US$69.90 : XPRealistic Pro v1.0.9 effects US$19.95 : WorldTraffic 3.0 Plugin - US$29.95 Scenery or Aircraft - Boeing 737-800 X-Plane11 by Laminar Research - Free with Simulator
  8. News! - Aircraft details - King Air 350/350i by AirfoilLabs AirfoilLabs have released a new video and details of their coming King Air 350/350i to X-Plane11. This is the second aircraft for X-Plane from AirfoilLabs after their very wildly received Cessna 172SP Skyhawk v1.70 by Airfoillabs. This the biggest of all the King Air's (The Beech 1900D although based on a King Air is not designated as one) and called the now dropped moniker of Super King Air. This aircraft is still very much a work in progress, but the aircraft is getting there, current notes include. MAIN 3D MODELING - DONE PBR TEXTURING CONVERSION - DONE LIVERIES DEVELOPMENT - IN PROGRESS ANIMATIONS INTERIOR/EXTERIOR - 95% DONE HIGH RESOLUTION EXTERIOR DETAILS OBJECTS - DONE GROUND OBJECTS - DONE NEW MORE RELIABLE WALK SYSTEM WITH GRAVITATION AND OBJECTS (SCENERY AND AIRCRAFT) INTERACTIONS! - DONE 3D PEOPLE - DONE PILOT ANIMATIONS - DONE LIGHTS OBJECTS AND ANIMATIONS - DONE MANIPULATORS - DONE, NEEDS TUNING ICING EFFECT ON LEADING EDGES - DONE COMMANDS REGIONS SYSTEM FOR MANIPULATORS - IN PROGRESS BASIC FLIGHT MODEL - DONE DETAILED FLIGHT MODEL TUNING - IN PROGRESS FMOD SOUNDS SYSTEM - IN PROGRESS ELECTRICAL SYSTEM MAIN LOGIC - DONE OTHER AIRCRAFT SYSTEMS - IN PROGRESS AVIONICS - IN PROGRESS MENU SYSTEM - IN PROGRESS AUTOMATED CHECKLIST SYSTEM - IN PROGRESS INTERIOR GLASS EFFECTS AND TEXTURES - TO DO INTERIOR LIGHTNING - IN PROGRESS Images show very (very) extensive quality detailing... externally. Internally and... and fully featured menus... No details about cost or release date yet, but around the $35-$45 marker would be close. Images, text and video are courtesy of AirfoilLab's ________________________________________ News by Stephen Dutton 16th May 2018 Copyright©2018: X-Plane Reviews
  9. Yeah...weather engine sucks in X-Plane. They really should work on this, cause has been a big lack in this sim since the beginning. Now they basically built everything, even the less important things, and they should focus on weather. But at least someone is trying to make an effort to be more realistic. By the way I'm almost an I.R. pilot now, and I know that ice will likely build on tail before wings...so why the tail of the DC3 is perfectly clean? I'm seriously considering to buy this bird in near future, and would be really nice to fly it in adverse weather conditions and in difficult procedures on remote airports!!!
  10. Earlier
  11. To be honest Mat I found it very hard to generate the icing conditions, in both xEnviro and with the native X-Plane11. It does work, but I feel this area still needs some more development from LR as I found the same situation on other aircraft with the same icing feature.
  12. Guess I'll just tough it out with the one I have - it works.
  13. Nice...but where is the ice on the tail/elevator? Usually when you see ice on the wings, it has already built up on the tail/elevator...
  14. Sadly yes, as the XP11 version will be a new version and a new price?
  15. I guess those of us who bought the "touchover" are stuck with it.
  16. The Delco Carousel IV-A Inertial Navigation System CIVA which was the main source of aircraft navigation in the early years of jet transport flight has been updated to v1.31. There was a problem with plugin from X-Plane v11.20 onwards, but the original (v1.10) is still fine if you use X-Plane10 or earlier X-Plane versions. There was a problem in XP11.10 that disabled the automatic loading of the CIVA plugin. The CIVA could be found on 707, 727, some 737-100s and -200s, the DC-10 and L-1011 Tristar, and on the early 747-100, -200 and -300 variants. And this CIVA has primarily been developed to be used with the 727 series of FlyJSim. It can be installed with any other aircraft like FJS B737, and the coming MD11 from Rotate. The plugin is US$10 here: CIVA Navigation System Features Fully compatible with the 727 Series by FlyJSim Realistic warmup, initialization and alignment procedures Optional Quick-Align to get you flying instantly All display modes modeled, including HOLD modes: It can display ground track, ground speed, heading, drift angle, cross-track error, track-angle error, position, distance-to-go, estimated time enroute, wind speed and direction, along-track acceleration and longitudinal wind component Automatic navigation of up to 9 waypoints X-Plane flightplans can be loaded instead of manual waypoint entry Single-DME updating incorporating DME elevation Realistic position drift and smooth updating Built-in 30-minute backup battery in case of emergency Note the CIVA is installed in the assigned Aircraft's Plugin folder and NOT the X-Plane Resources/Plugin folder... For authentic 60's and 70's navigation the CIVA is highly recommended. ________________________________________ News by Stephen Dutton 12th May 2018 Copyright©2018: X-Plane Reviews
  17. Scenery Review : UUWW - Moscow Vnukovo by JustSim As X-Plane sceneries go, then Moscow is currently one of the best areas to fly into. That is because Moscow got the full city treatment by Drzewiecki Design with their very extensive Moscow City XP scenery. To a point Moscow went from the very bottom of a wasteland of any desirable destination to the very top with this excellent cityscape and it looked incredible then in X-Plane10, but it is even now more amazing in X-Plane11, Fly into the area at dawn or dusk and be prepared to be overwhelmed... it is that good. The first scenery for Moscow was also a Drzewiecki Design scenery for UUEE Sheremetyevo Airport XP back in 2015. In reality it was a brilliant island of a scenery in the middle of absolutely nowhere, but with the release of DD's Moscow City XP that changed the landscape (excuse the pun) as UUEE Sheremetyevo was merged into the Moscow City scenery to create one large cityscape. With Moscow City XP you also did get a lite version of all the other major airports around the Moscow environments, one was UUWW in Moscow Vnukovo, and even for a lite version it was pretty good. Now here is another UUWW - Vnukovo from JustSim and not Drzewiecki Design, but it has been created with the Moscow City XP scenery in mind, and it does fit in into that specific scenery as well (installation details are important as noted below), so can a completely different scenery style developer fit their scenery into another major layout, so that point alone is interesting here as it has major consequences in building up larger scale X-Plane scenery vistas. This review is created with both the Drzewiecki Design Moscow City XP and their UUEE Sheremetyevo scenery as part of the process and to get the full picture of all the sceneries working together... JustSim If one thing over the last few years in X-Plane that has made me slightly annoyed is the overall reception towards scenery. For years X-Plane was devoid of any decent scenery at all, we had a few nice developers and a lot of FlightSim scenery converted over to X-Plane, but mostly it was crap, not at all authentic and you had to use a lot of your imagination to sorta vision the place you departed or arrived at, so we complained and moaned about that aspect for years. Certainly in the last few years the scenery that has been delivered is finally a more realistic depiction of the real area. Many users note they are only in the simulator to fly aircraft, and good for them... and "yay hooo". But many users (myself included) also want the full block to block simulation experience as well, in that the airport I fly out of is then as good as the airport or destination I arrive at, personally only in the last year or so has that X-Plane experience finally been fully realised. The trick is to pick the right scenery and not waste your money on average scenery, and certainly Aerosoft (when they do deliver a quality scenery) is usually one to use as is GloballArt, and ShortFinal is another. But a team of developers that are really delivering in this area for X-Plane is JustSim. I admit JustSim's scenery is created to a price, but you get a lot of scenery for that price and certainly no other developers have used the X-Plane11 features more in their work than JustSim. Their work is slowly building the backbone of a great simulation, EDDF - Dusseldorf I used constantly in the last year, along with LFMN - Nice. LCLK - Laranca is now another regular and their LOWI - Innsbruck and ELLX - Luxembourg Findel are always worth a visit, and I have almost lived at their LEBL _ Barcelona for the last twelve months. So are you starting to get the point... The really annoying thing is X-Plane users are not buying this quality work even at these exceptional prices, or are just then waiting for the cheap sale option? So while you are processing through this review, then just keep one other thought in your mind... If you don't support them or only give them just your tit-bits of cash then this sort of quality work will stop coming to X-Plane, we will then get zero of this sort of quality scenery in the future and not much more other great scenery from any other developer either as well... UUWW - Moscow Vnukovo All the major airports servicing Moscow are all in a ring around the outskirts of the city. UUEE - Sheremetyevo is to the far north, and UUEE - Vnukovo at 17mi is far to the south-west from central Moscow. (Google Maps) Vnukovo International Airport Международный аэропорт Внуково Mezhdunarodnyĭ aėroport Vnukovo IATA: VKO - ICAO: UUWW - LID: ВНК 06/24 - 3,060m (10,039ft) Concrete 01/19 - 3,060m (10,039ft) Concrete Elevation AMSL 209 m/686 ft First point to make on UUWW - Vnukovo is that the JustSim version replaces the DD lite version of the same airport, so your scenery loading has to be in the correct order or you will not see the JustSim version. As the Drzewiecki Design UUWW had their own modeling around the airport then also so does the JustSim UUWW. So this does make it hard in working out which scenery is which as JustSim are also very well known on filling out their off airport boundaries as well as the internal airport areas. The combined results are however extraordinary as it all becomes one large expanse of scenery and not just a patch work of one here and another set out in there. So that brings us now to another question on if you are running or loading all the three Moscow elements, then how good will it all run together, and this is no matter on how good each area is in their separate refinements. First on that is the JustSim UUWW is very good on its own and is very refined scenery framerate wise. But when combined together then no matter how powerful your computer is then there is still a going to be a compromise... I am however seeing a pattern with these extensive city sceneries and Moscow as is Drzewiecki Design's New York City scenery that was the same in context, and here you again have the same solution to the same issue. On arriving in Moscow and the loading of all this extensive scenery I started to get the framerate stutters. In most cases you usually reduce your objects (count) to relieve the processors, but that like with NYC didn't fix the stutters... The issue again is texture quality, and I found that at the Maximum setting (not the no compression setting) I was overloading my graphic card at 10,300mb were as my graphic card could only process 8K (7680mb) and hence the stutters. So I needed to go a notch down in Texture Quality to High, and that fixed my stutter issues, but did I lose too much in quality... overall no, but the textures are a little if now slightly blurry. All the images here are at the high texture setting so what you see here is what you get. I don't doubt that in a few years and another round of computer speed upgrades then you will be able to easily go back up a marker in the texture quality setting, but currently this is your current choice, if you only have a 4K Graphic Card you will just slide though, but you will still have however to make a few more compromises to get it under that 4K marker. The overall view of Vnukovo is that everything is simply perfect in the intergation in both the sceneries and then into X-Plane itself, it is all natural and totally absolutely realistic. My approach visuals tell the complete story... Arrival is via RWY01 from ESSA - Arlanda, Stockholm Notably the Moscow City XP scenery is mixed in with the X-Plane native autogen. The full Moscow city skyline is significant on the eastern horizon. One thing I look for in city sceneries is that I can't actually see the airport? If it really stands out then it is not doing its job in being realistic, here at a distance your only guide into RWY01 is the RAIL lighting far off into the distance. Closer in and Vnukovo finally takes on it's unique shape, this vista is a far, far cry from the crappy approach to Moscow of even a few years ago, then there was virtually no airports (or what there was, then just stuck out badly in a flat landscape) and there was not even much in the way back then of any waypoints either? The Kiev Highway M3 dominates the approach to the runway and the RAIL approach lighting is situated as part of the road, all approach lighting is excellent and detailed as is the main runway and taxiway lighting. There has to be the awareness that both major runways here in 06/24 and 01/19 as they crossover each other, and that both 01 and 06 are both shallow in a low X, and so that if the wind is coming in your direction then both runways are usually highly active. At the runway crossover point the runway textures are excellent in their wear, tear and the different types of complex surfaces, you are highly impressed. The grass is very welcome, realistic and dense as well. The full visual of the combined main terminal and the large cargo terminal greets you on arrival... and it is very impressive, and even that statement is an understatement of the impact the airport makes on you. ... all ground textures are reflective, and are beautifully created, they have the new built in wet surface capabilities as well in either if X-Plane uses that feature or if you use the xEnviro "wet" version (not yet functional). All ground markings, navigation and lineage is excellent. The aprons are simply huge and can be complex, so here so a ground chart is helpful in finding the right line around the terminal, as there is both an inner and outer taxiway line to follow. The aircraft bays are visually full of airport equipment and aircraft service gear, but they don't hinder you either when entering the bay or using any ground services. I particularly liked the Russian airbridge advertising and the extra large gate numbers that were very helpful in finding your correct bay. Animated traffic is heavy, but not overwhelming or too fast... Terminal glass is exceptional and reflective. Internal design of the terminal is also well done, but only in parts, as the main interior is still blank, but it works very well in the overall balance. Two things to note in that the airbridges are not yet animated or come with the use of guidance systems (DGS). My guess is that with the final of X-Plane 11.20 and there was a significant changes to airbridges and their animations, so JustSim maybe to be wanting to be in using the newer tools here, they note DGS is coming soon. WorldTraffic and ATC ground routes are all completed, but more so JustSim supplies the corrected WT3 Grounds done and ready (in a folder) for install directly into the WT3 folders. So there is no need to generate your ground routes... more so the ground routes and all the WT3 actions are already tested and run absolutely perfectly from the moment you start up the airport, five stars and a big show of hands of applause from me for that. Brilliant. My arrival overall was simply one of the best I have experienced for a long time, and it was very highly realistic... Terminals There are Three Passenger Terminals at Vnukovo and one Cargo Terminal. Terminal A is the largest and futuristic the most modern dominates and the new design was opened December 2010. Modeling and the design is extraordinary in being both a clever combination of see through glass and images that creates a wonderful effect, and all the glass is reflective. Certainly up close the differences at this texture setting is certainly slightly noticeable, but your not going to complain at all about it one little bit... Terminal A night lighting is in the oh! .... level of amazing... stunning and the ramps are excellent to work on in the night turnarounds. Terminal A has airbridge stands 8 to 31A - Stands 38 to 66 are all remote stands spread out on all sides of the Terminal A complex. Terminal B Terminal B is the old Vnukovo original terminal that has been modernised. It consists now of both Terminal B and the Terminal D joined together although as noted then Ter D as domestic and Ter B as International.... in reality this terminal is the domestic arm of the airport. A concourse protrudes out of the front of the old Terminal that has six airbridges, 1 to 6 and there is a single stand in 7 in front of the old Terminal D. Design is again excellent of the concourse that was competed in 2004 with the redevelopment of Terminal B. Night lighting here is again excellent, and beautiful. There is the DoubleTree Hilton hotel and carparking behind Terminal B... and a nice forecourt leading into Terminal A. But the hotel is dark at night with no lit textures, which is disappointing. Mail and Cargo Terminal To the west of Terminal A is the huge Cargo terminal building. More a huge administration building the cargo hub is impressive, the forecourt is full of equipment and ready cargo. Stands 22 to 35A is a great cargo parking area. Back out from the Cargo Terminal there are various support buildings and parking areas for vehicles, it is all well done, but you would notice the compromise. The under laying ground textures are not photographic and there isn't a lot of detail in there, it works in an efficiency point of view, but not in a detailed photo aspect. These areas are all landside and there is no comprise on the airside, but it is noticeable if you like the full detail and walk-around realism. Russian apartment housing extends a fair way back from the Terminals, they are basic, but fine in context. Cargo Terminal lighting is again very, very good, and looks nice from the landside, but the well lit for working on the ramps at night on the airside is... first rate. Eastern Boundary The entrance to Vnukovo has a Tu104 Russian Jet on display. There are two main aprons over on the east side. One called Vnukovo 2 is a double building VIP reception center, with one (guess who) for the President... there is a waiting IL-96 sitting ready on the ramp. It is a perfect area to arrive by personal private jet, although you may not get the full uniform reception, the airport's miniature palace is however well done. There is a support and administration building for the same ramp that is very well presented.... Far north-east is apron Vnukovo 5 with stands 501 to 510 and a maintenance hangar. There is also a very good HS1 Helicopter landing zone. Western Boundary Most of the engineering and maintenance areas for Vnukovo is situated on the western side and along runway 01/19. There is a huge amount of infrastructure here in mostly huge hangars and maintenance workshops. The Vnukovo Gas Power Station also dominates the area. On the threshold of RWY19 is the UUWW airport's main fuel depot, and some warehousing. Then an apron area which I will guess as military. There are a lot of these sort of aprons that are not officially listed but mostly front large maintenance hangars, some could be for airlines, or for just general maintenance companies. Here all the buildings and hangars have been very well reproduced to reflect the area and there are quite a few if a lot custom created buildings located in this complex area. Using taxiway M which is alongside RWY06/24 you will pass most of this long and extensive area if arriving or departing from RWY06 Centre west is Vnukovo 3 the only officially noted stands on this western side and that area is split into four aprons. Apron 1 has a Small (LCC- Low Cost Carrier?) Terminal and the darker front apron with stands 32 to 34. The lighter larger apron is the inner Apron 2 with stands 1 to 11 and the outer Apron 3 with stands 12 to 31. Adjoining is the larger Apron 4 with stands 35 right through to 78, stands 90 to 98 front the large line of maintenance hangars far west. Lighting on Vnukovo 3 is like the rest of the airport in being sensational, nicely lit aprons and some lovely hangar lighting. Control Tower and Fire Station The Control Tower Is buried alongside RWY06/24, it is very modern, distinctive tower and it is well modeled and very nicely reproduced here. Tower view is sort of correct in the coordinates, but is positioned far too high (in the sky) to be really effective? Fire Station is bright blue, and is close to the Control Tower but it is situated just across from the RWY hot spot of the crossing of both the active runways. The airport's navigation aids and radar towers are all very well represented and detailed, small stuff but it makes up part of a great vista when moving around the taxiways and using the runways... There are several off airport receiving freight/cargo depots and JustSim have created a lot of very good and realistic hi-rise buildings to fill out the landscape, overall the whole area is complex and highly realistic. Summary This scenery in the review is made up of three separate components, of which this UUWW - Vnukovo Airport is only one, the others are Drzewiecki Design's Moscow City XP and Drzewiecki Design's earlier UUEE Sheremetyevo scenery. Obviously you don't need all three to enjoy this excellent UUWW - Vnukovo by JustSim, but the three combined together is certainly the best option, if tight for cash then at least opt for the Moscow City XP component as JustSim has made a considerable effort to make sure that both sceneries work not only visually but also efficiently together. This opens up the prospect of more than one scenery developer contributing to an area in to then creating a single whole. Here is works brilliantly, but in other city areas some different styles of developers have clashed and the results of that has had been the very opposite impact than what you have here in Moscow. If using the full three Moscow sceneries then a compromise in texture quality is required, "High" is fine and workable, but the Maximum setting will certainly overload your Graphic Card. Design wise then JustSim have been extraordinary here at UUWW in the Terminals design and lighting, the airport layouts with excellent textures and dense grass. X-Plane11 features have also been used to the absolute full, but the absence of animated airbridges are noted, but they are also advertised as coming soon. The provided WT3 ground routes and airport text gets your airport up and running instantly and perfectly. Visually it is excellent, but the noted landside ground textures not very detailed and in parts the roadways are not visible or join up correctly either, if you want ultimate photo ground detail then you won't find it here, but that is the compromise for efficiency and in the main areas you will not usually notice this or use them. In only a very few areas do you feel that JustSim missed something like the Hilton hotel lit textures Overall UUWW - Vnukovo Airport by JustSim is just simply amazing for this cost factor, it is an extremely high quality scenery for a fair price and and will give you years of enjoyment in that anytime you fly to Moscow, then you will have an excellent destination waiting ready for you... impressed, yes... very highly recommended. _____________________________________ Yes! UUWW - Moscow Vnukovo by JustSim is available from the X-Plane.Org Store here : UUWW - Moscow Vnukovo Price is US$20.90 Highly recommended with this scenery is Drzewiecki Design: Moscow City XP - XPR Review Moscow City XP Drzewiecki Design: Sheremetyevo Airport XP - XPR Review Sheremetyevo Airport XP Features: Detailed airport objects and vehicles Custom textured taxiways, runways and apron Custom surroundings Custom airport lights Compatible with X-Plane 11 features Shading and occlusion (texture baking) effects on terminal and other airport buildings High resolution ground textures / Custom runway textures High resolution building textures Excellent night effects Realistic reflections on glass Animated Airport World Traffic compatible Animated ground vehicles (X-Plane 11 only) Animated Jetways (plugin by Marginal) X-Life traffic compatible Optimized for excellent performance New exclusive feature: Rain effects on ground. Effect will be controlled by xEnviro v1.08 (and higher) plugin. Requirements: X-Plane 11+ Windows, Mac, Linux 2Gb VRAM Video Card Minimum, 4Gb+ VRAM Video Card Recommended If running also Moscow City XP then a 6gb or 8gb Graphic Video Card is highly recommended Current Version : 1.1 (May 7th 2018) Installation Download scenery file size is 875mb. With the full installation installed package is 1.90gb in your custom scenery folder. If using the above Moscow City XP/Sheremetyevo XP scenery then there is a priority order to be created to avoid conflict: - 1_UUWW_JustSim_v1.0 - DD UUEE Moscow Sheremetyevo XP - DD Z Moscow City XP - DD Z Moscow City XP Layer 2 ... - ZZZ DD UUEE Moscow Sheremetyevo XP Terrain - ZZZ DD Z Moscow City XP Terrain Note the 1_ on the UUWW_JustSim folder, make sure you keep this intact, it is complicated, but worthwhile to list in the .INI. Documents Description and Installation txt provided, also included is completed WorldTraffic 3 ground routes and airport data. ______________________________________________________________________ Scenery Review by Stephen Dutton 12th May 2018 Copyright©2018 : X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.20 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro v1.09 US$69.90 : XPRealistic Pro v1.0.9 effects US$19.95 : WorldTraffic 3.0 Plugin - US$29.95 Scenery or Aircraft - ToLiSS319 (A319) by ToLiSS (X-Plane.OrgStore) - US$69.00
  18. News! - Now Released! - XP11 Aircraft Update for Carenado F33A Bonanza In my list of the best of the best of my favourite aircraft in X-Plane, then the Beechcraft F33A Bonanza came in at Num1#, yes the best of the best of all my GA aircraft. Of course everything is debatable and I am sure that most of you totally disagree on many points of that choice, but it is my always go to aircraft for serious practice or refining my flying skills, and there is also a very good chance it will be the same aircraft pick if I have a few lazy hours of personal flying time. Now I do accept the F33A is not the best in X-Plane11 at this point in time, as it did have a quick touchover last year to allow it to fly in X-Plane11, but not the full makeover. The XP11 version of the F33A has now been released by Carenado... Enjoy. XPLANE11 : F33A BONANZA Special Features Version 1.0 Only for X-Plane 11 State-of-the-art configurable FPS-friendly logic system. Fully VR compatible Full PBR (Superb material shines and reflections). Features Specially designed engine dynamics for XP11. Flight physics optimized for XP11 standards. Ground handling adapted for XP11 ground physics. Physically Based Rendering materials and textures throughout. PBR materials authored with industry-standard software used by the film and gaming industries. X-Plane GNS430 (FPS friendly) Support for RealityXP's GTN750* (integrated into 3D cockpit, when available). Goodway Compatible. Realistic behavior compared to the real airplane. Realistic weight and balance. Tested by several pilots for maximum accuracy. *RealityXP GTN 750 is sold separately Recommended System Requirements Windows XP - Vista - 7 -10 or MAC OS 10.10 (or higher) or Linux X-Plane 11 CPU: Intel Core i5 6600K at 3.5 ghz or faster. Memory: 16-24 GB RAM or more. Video Card: a DirectX 12-capable video card from NVIDIA, AMD or Intel with at least 4 GB VRAM (GeForce GTX 1070 or better or similar from AMD) 370 MB available hard disk space Images are courtesy of Carenado ________________________________________ News Updated by Stephen Dutton 13th May 2018 Copyright©2018: X-Plane Reviews
  19. There looks like there is a problem with the AirFoilLabs 172, last update was v1.4.1... They may be waiting for X-Plane v11.20 to go final, which it now has, so I would expect an update soon.
  20. It worked for me in the past...I hope the option is still there in the update.
  21. Hi Stephen, Have you happened to try the AFL 172 in 11.20 yet? After updating to 11.20 there is a pronounced jerking/kicking motion that occurs every few seconds that wasn't there before and in any wind conditions...just wondering if there is something in the new update not jiving well with the current AFL version. This does not happen with the default 172.
  22. Classic Aircraft : Rutan Model 61 Long - EZ by VSKYLABS In the early evolution of aircraft design it was the singular force of an pioneer engineer that drove the design and innovation. Think of the names of Curtiss, Boeing, Douglas, Hawker, Dornier, Junkers, Hughes and many more. But as the designs became more complex and they required more od the differential skills then most of these individual pioneers were replaced with teams or companies to build the aviation industry into what we know today, most of these manufacturers were still exceedingly clever in what they produced, but were also very conservative in the same sense in that their expensive products had to also be sold and be highly reliable, and so the maverick pioneer of the early times was reduced to the outcast nutjob the dreamer who lacked funds to create their designs. The only major aviation advances then mostly came from the expensive military aspect of pushing the boundaries, and then out into space itself. But one man in the last half decade has still been a total maverick an honor back those earlier pioneers and in the process has turned the principals of aviation on their heads, his name is Elbert Leander "Burt" Rutan. Burt Rutan is now retired but his legacy is certainly amongst being one of the aviation's greats. A "maverick" and yes that title is perfectly acceptable for Rutan, but his list of achievements is simply extraordinary... early designs were mostly homebuilt aircraft and specialized research aircraft, but it was the Voyager project in designing an aircraft that could fly a nonstop, unrefueled flight around the world, and do something that had never been done before. In December 1986, Voyager took off from the famous Edwards Air Force Base in California and flew around the world (westward) in nine days, fulfilling the aircraft's design goals. The oddly shaped Voyager was retired and now hangs in the Milestones of Flight exhibit in the National Air and Space Museum (NASM) main exhibit hall, alongside with the Wright Flyer, Spirit of St. Louis and Bell X-1 and all barrier breaking aircraft.Then came the GlobalFlyer which set a record for the longest flight in history at 41,467.53km (25,766.73 mi), and in doing so gaining the third absolute world record set with this aircraft. Then later again came Virgin Galactic SpaceShipOne and its carrier aircraft in the White Knight Two, and that is the spacecraft to bring space travel to everyone or anyone that can afford the 200,000 seat cost. His name is forever associated with the company he formed called "Scaled Composites" or SCALED and they are based in Mojave and only a stones throw from the huge Edwards Air Force Base complex in the high southeastern California and southern Nevada desert were Burt started his career in 1965 to 1972 , when back then Rutan was a civilian flight test project engineer for the U.S. Airforce. Rutan's first personal projects were the VariViggen and VariViggen SP which first flew in April 1972. It had the large rear wing, forward canard, and pusher configuration design elements which became his trademarks. But it was the VariEze and Long-EZ that came next that became the default Rutan design, in that with the unusual aerodynamic surfaces they were also built of the then new composite design. It was a collaboration with the great English Formula One designer Colin Chapman that both men wanted the new material to create both extremely light but far stronger racing cars and aircraft, but sadly Chapman died before the ideas were brought to fruition. (John Barnard created the first carbon-fibre composite chassis that was first seen in 1981 with McLaren F1 Racing). Rutan Model 61 Long - EZ Although the VariEze was a successful design, Rutan thought the idea could done be better with the use of the more readily available Lycoming aircraft engines in lieu of the VariEze Volkswagen-derived engines and so the Long-Ez was clean-sheet scaled-up total redesign of the earlier aircraft. Changes from the VariEze included a larger main wing with modified Eppler 1230 airfoil and less sweep—the canard uses the same GU25-5(11)8 airfoil as the VariEze—larger strakes containing more fuel and baggage storage, and a slightly wider cabin. Plans were offered from 1980 to 1985. As of late 2005, there is still approximately 700 Long EZ's are FAA registered in the USA. At that time Scaled Composites was then known as Rutan Aircraft Factory, Inc. But some owners complained of the "rain trim change" that had been experienced by all Long-EZ pilots. This trim change is usually a nose down trim change experienced when flying into rain and then requiring a small aft force on the stick to maintain altitude, which is easily trimmed out, using the bungee trim system. So a new canard was designed with the Roncz R1145MS airfoil, which produces considerably more lift than the original GU25-5(11)8 airfoil. Any Rutan design is always going to throw the aviation rule book out of the window, and so the Long-Ez looks nothing like your standard GA or even a homebuilt aircraft. It looks more like a sports racer from Star Wars film or any futuristic video game. Performance: Maximum speed: 185 mph (298 km/h; 161 kn) (max cruise) - Cruise speed: 144 mph (232 km/h; 125 kn) (40% power) - Range: 2,010 mi (1,747 nmi; 3,235 km) - Service ceiling: 27,000 ft (8,200 m) and the rate of Rate of climb: 1,750 ft/min (8.9 m/s) There are two liveries provided with the original test aircraft N79RA and a "Thunderbirds' (aerobatic display team) Red, Blue and White scheme, there is a very nice Swiss version but that is not included here. I'm going to stick with Thunderbirds as the original test livery is a bit bland. My thoughts of these series of aircraft was to create an aircraft that were extremely easy to fly, more car like in operation with fewer controls and sturdy handling than the rather with the complexities of flying normal aircraft. It feels and certainly flies that way compared to a normal general aviation aircraft There is a double-seater glass canopy, but the high lower sides means only your heads sit right above up there in the glass, it feels all very 70's Formula One one sitting in here with the high sides and with the front canard also highly visible... The view all round though is very good and the aircraft would certainly be great as a VR (Virtual Reality) candidate and is already VR compatible and the Long-Ez sorta also handles like a flying F1 car as well, tight but with flowing in directional changes. Instrument panel is quite comprehensive for such a small tight aircraft. Top row are all the electrical power and lighting switches... Standard six flying instruments are not all here with just the four in... Airspeed Indicator, Artificial Horizon and the Attitude Indicator on the top row and the Vertical Speed Indicator bottom far right. An excellent EXPERIMENTAL/LSA autopilot type system is far left (we will come back to that instrument in a minute) and a Garmin OBS VOR indicator (VOR1) dial centre, below is a Bendix/King KT76 Transponder with a Mitchell Volt meter left... note the Heading Dial down lower centre. Key start and panel lighting knobs are far, far left. Native X-Plane GNS 530 also the standard pop-out, a floating compass is far right. Engine gauges are grouped lower left with a large manifold pressure (inHg) and fuel flow (gallons per hour) and RPM gauge. Oil temperature and Oil pressure gauges are above and below the centre Cylinder Head Temperature (CHT) gauge. On the right side wall are three gauges that cover both 26 GAL fuel tanks and an outside VDO temperature gauge ºC. Left side is the connected canopy release with below a trim lever and BRKE (airbrake). Mixture, Throttle and Carb Heat levers are front. Right side lower is the joystick and Aileron trim rear... The aircraft design plate is nicely well done here as well. The big handle is to retract or extend the front landing wheel gear, but the X-Plane key setting will do all the work for you... the (arrowed) hole allows you to see if the gear is down. Behind is the fuel tank switch in Left - Right and OFF. The internal cabin materials are excellent, with the weaved carbon-fiber matting and exposed fibreglass surrounding you and your single passenger... ... the aircraft has "EXPERIMENTAL" pasted across the glareshield, but that is what this aircraft actually is, a basic bare-bones flying machine, there are no comfort features in here, and the well created detailing also gets that message across, and you also feel the slight age now of the aircraft as well (1980) as that aspect has been very well recreated, in the wear, tear and soiled fabrics as this X-Plane aircraft has been designed around the original Long-EZ (NR79RA) prototype. Some Long-Ez's are equipped with a rear-seat fuel tank, and a Long-EZ has flown for 4,800 miles (7,700 kilometers) in this configuration. Flying the Long-Ez Externally the aircraft is of composite construction, and in X-Plane that aspect can come across as a little bland, but if you look closely then VskyLabs have created some nice wear, tear and visual points to give the fuselage some detail and aging, but it is still a hard aspect to cover completely. The pods beneath the wings are not fuel tanks but luggage containers or really places just to stow items than say full sized luggage. The undercarriage is unusual in that the rear gear is a one piece molded s-fibreglass/epoxy (resin) set out as two struts that is extremely strong but also flexible with excellent energy absorption, and also highly efficient aerodynamically. The front gear is as noted manually retractable, but again immensely strong. Most owners usually retract the front gear when parking up the aircraft to create a sort of nose down attitude and to start the engine via handpopping, the nose down in the dirt stops the aircraft running away from you... which when you think about that it is a good idea. One of the most interesting aspects of the aircraft is it's rudder arrangement... the rudders are on the end of each wingtip. But when you yaw or use the rudder pedals then only one rudder then moves while the other rudder stays straight, and vice-versa, both rudders can also go outwards to act like an airbrake but that is not simulated here. That nosewheel can be tricky? It is freewheeling or a bit like a taildraggers loose tail wheel situated on the nose and not the tail, so if you try to turn too tight it flickers from side to side... there is a trick to turning and taxiing smoothly and you will soon master it, but it is a strange feel to get right at first. Sounds of the Lycoming O-235 air-cooled flat-four engine, 115 hp (86 kW) are spot on and highly realistic, a pair of headphones can highlight the air-cooled engine. Sounds are 180º FMOD and I particularly liked the lower idle throbbing... With the Long-Ez I use the XPRealistic Pro dynamic movements plugin, which I highly recommend here, make sure you have the engine throttle movements (shaking) quite high to get the engine shake for realism... Throttle up and it is a neck back snapping experience, the Long-Ez just goes like a rocket with so little weight and the power of the 115 hp Lycoming. Rotate is around 70knts, and watch for any directional wind as this light aircraft can easily be buffeted off line by even just a breeze. There are no flaps at all, just rudders and aileron's, and the huge canard forward which does the lifting and the balancing act. If the trim is correct the Log-Ez is super easy to fly as you would expect it to be, as the turns and manoeuvrability are excellent, but don't go doing over excitable acts as this aircraft does have odd performance areas that you just don't want to go there, full performance and their limits are provided in the manual. The EXPERIMENTAL/LSA autopilot type system is an interesting tool. It has a built in rate-of-turn indicator by the red five boxes set either side of neutral. Then to hold an altitude and the heading you press the "ALT" (mode) button which acts like a hold and you get a green marker to say that action is activated... ... if you use the UP (Climb) or DN (Descend) buttons the green turns to yellow for the ATT mode, pressing the ALT returns you to the (ALT Mode) or straight and level. If you press the LT (Left Turn) or RT (Right Turn) buttons it stays in the ALT mode but banks to the required turn red box, clicking the opposite direction button will neutral the turn. I found that when in the normal ALT mode you need to centre the LT/RT to keep it tight on the heading or you will drift to the left or right (sort of trimming the heading), once set right the heading will stay on course. To disengage the LSA just press the ALT again to disconnect (cycle). The LSA is extremely easy to use and is very effective for long flights like In 1997, when Dick Rutan and Mike Melvill flew two Rutan Long-EZ aircraft that they had built, side-by-side around the world. This "around the world in 80 nights" flight was called The Spirit of EAA Friendship World Tour, and some of the flying legs lasted for over 14 hours. Landing can be a bit tricky with no flaps, but you have a great almost fishbowl outside view that helps in the coordination and focus of the runway. You have a two stage airbrake situated under the fuselage that helps in controlling the excessive speed, but the full position can easily stall you if you use it wrongly, but it is good in the case of losing height and speed. The single extension gives you the best option, but again you use it sparingly... The trick is to believe in the aerodynamics in that both that huge delta wing behind you and that canard in front of you will totally support you and give you the efficient lift you require, it takes a few landings to trust them, but in doing so and then the landing phase become easier, although I did find I used a lot of runway before accepting the ground as the ground effect lift is quite strong... You need to keep the approach above 70knts, but you landing speed target is usually around 55knts, but I found just under 60knts was fine, and overall the aircraft is quite stable unless you have a strongish crosswind, and then it is simply horrible! Lighting The Long-Ez has very simple lighting, the two knobs on the instrument panel control the main instrument lighting and the avionics lighting... ... but the instrument lighting does look nicely aged and authentic, as all the dials glow sweetly in the dark. External has the navigation lights and a two stage single light in the nose that covers the different taxi and landing light brightnesses, not totally effective, but most Long-Ez's don't have landing or taxi lights either. The strobes are very bright at night and it feels like your are flying through a bad lighting storm most of the time... Summary It is important to note that all VskyLabs aircraft are "Projects", and are not completed aircraft, in other words the work is on going and you must be aware of that in the purchase, this aircraft doesn't even have rudder pedals? which seems to be a really odd missing item, even on any launch aircraft. But they will come in an update soon, as with more canopy detailing (internal - strut), back cockpit detailing and extra liveries. The aircraft is basically a simple machine, not only to use but to also fly, but that is also the same brief set out by it's designer in the first place. There are no menu's, static elements, pop out checklists (they are checklists in the supplied extensive manual) or any other fancy features to devour, this is all about the unusual flying characteristic of a very if again unusual design and a Burt Rutan design at that. In that context VskyLabs have done a brilliant job in creating this classic aircraft, it is far harder to do than you can imagine as the flying performance is quite different from your usual GA aircraft, but the Long-Ez does fly and perform very much like the real aircraft. Certainly a lot of thought, sweat and tears have gone into the aircraft to do justice of it's original design and honor one of aviation's greats. So here is the test... would you fly right around the X-Plane world in the Long-Ez, and that alone is great challenge, but a worthy one. So overall this Long-Ez is a great aircraft, but still slightly unfinished in a few areas, but that is the "project' aspect of the deal. So if you like the very different, challenging experimental style of aircraft then this is your type of aircraft, it is certainly different and also very interesting at the same time. ______________________________________________________________________ Yes! the Rutan Model 61 Long - EZ by VSKYLABS is NOW available from the X-Plane.Org Store here : VSKYLABS Rutan Long-EZ Project Price is US$27.50 Features The project is designed and engineered around the original 1980 'LONG-EZ Plans' and 'Pilot Operating Handbook' (N79RA). As a result, the VSKYLABS Rutan LongEZ Owner's manual is based on the real LongEZ owner's manual. The manual for the VSKYLABS LongEZ aircraft can be downloaded for free. The core of the project is a superb flight dynamics model with authentic aircraft performance and handling characteristics. Aeromatic propeller configuration (fully automatic variable pitch propeller). Highly detailed and animated aircraft model along with 4K textures. VR-READY - Highly detailed and functional 3D cockpit environment. FMOD sounds engineered with a 'rough and tough' feel for enhanced flying experience. IFR capability. Autopilot - Experimental/LSA grade autopilot included. Additional Features: Highly responsive support system/forum. The VSKYLABS Rutan LongEZ Project is under constant development. All updates are free. _____________________________________________________________________________________ Requirements: X-Plane 11 - (X-Plane 11.20+ is required for VR) Windows, Mac or Linux 2Gb VRAM minimim. 4Gb+ VRAM Recommended Download size: 220Mb Installation Download of the Lon - Ez is 216mb and it is installed in your General Aviation Folder as a 302mb folder. Documents Documentation is excellent with one (large) manual included: VSKYLABS-Rutan-Long-EZ-POH-001 (download) More Information: BurtRutan.com: Burt Rutan's web pages - contains interesting articles, 'must read' PDF documents etc... Burt Rutan Wikipedia page: The Aerospace Legend Burt Rutan Wikipedia page. Rutan Long-EZ Wikipedia page: ez.org - A community of Rutan canard aircraft enthusiasts: Includes Forum, articles, links, various downloads (drawings, POH plans etc...). Canards for X-Plane: An interesting resource of freeware, good quality models for X-Plane: _____________________________________________________________________________________ Review by Stephen Dutton 9th May 2018 Copyright©2018: X-PlaneReviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.20 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro v1.07 US$69.90 : XPRealistic Pro v1.0.9 effects US$19.95 Scenery or Aircraft - KMHV - Mojave Air & Spaceport - Scenery Packages (v11,v 10, v9) (X-Plane.Org) - Free
  23. News! - X-Plane goes 11.20 Final... Usually X-PlaneReviews will cover any significant X-Plane version release, but v11.20 will always be known as the VR version, or Virtual Reality and you need (expensive) addon gear to access the VR feature. By all accounts most users have lavished praise on the tech, but remember and more the reason I haven't yet took the plunge into VR (I have tried it though) as the tech is still in development and the noted cost factor barrier will hopefully soon come down... as a long time tech nut I was always the head in first in new tech, but now I just have been burnt financially to many times and a $600 headset is certainly to come down to a more reasonable price and better features... the new Oculus Go may be the answer but it does have a few limitations, a sort of Oculus Go Pro would be the perfect choice. Currently supported are HTC Vive, Oculus Rift, and Windows Mixed Reality (WMR). Full detail on specifications on LR VR here... this knowledge base VR article But kudos to Laminar Research in bringing this major tech to X-Plane, X-Plane had 64bit long before other simulators and now VR as well. The new aircraft addition in the Aerolite 103 a brand new ultralight aircraft was also included in v11.20 for trying out VR The X-Plane LEGO construction set was also extended with more customisable jetways giving airport developers far more options in creating jetway components and actions. Note the far better lighting textures on the jetways and the terminals... ... more terminal variations and styles (facade) have also been introduced. It was Sydney's turn to get the "Landmark" Treatment with the Opera House and the Coat Hanger (okay Sydney Harbour Bridge) being added with great detail.... But overall this is still not the Sydney skyline that is required for a visual simultor, but it is a good start... Of course there has also been added in another huge batch of "Global" airports that now total 6665 WED sceneries. Other v11.20 notes include: Many GPS & FMS fixes & improvements. Higher performance graphics code enabled for AMD drivers. In-app purchasing option for new demo users. Updated German translations. New alert messaging system. Fixes for dead-reckoning improved for formation flying. Enhancements and new options for .joy configuration files. Improved night lighting textures in far views. Columbia 400 aircraft with new G1000 (3D work by Captain_Noob 75) So v11.20 was a more a tweak and touch update, but the simulator does feel very stable and efficient. But overall it was for all the virtual fliers out there. Here are the full X-Plane 11.20 Release Notes Images and text are courtesy of Laminar Research ________________________________________ News by Stephen Dutton 8th May 2018 Copyright©2018: X-Plane Reviews
  24. I'm sure I disabled that one? to stop the menu options showing all the time? I'll double check, Thanks
  25. You can disable the kneeboard popping out. Just go to the plugin's setting and uncheck the "Enable mouse gestures" option.
  26. Aircraft Review : TB10 Tobago & TB20 Trinidad by JustFlight/Thranda for X-Plane11 I own and drive a French car. My first French car was a Peugeot 505 and I didn't keep it very long because it was riddled with electrical issues that were the sort that if you left the battery connected it could simply go on fire. But there was something wonderful about it (when it ran correctly which wasn't very often) that I connected with, it was quirky, but had features that were very clever and it handled like nothing else. So with the next few cars in my life I missed the quirkiness and they all felt ordinary (i.e. boring) compared to the 505. So when I bought my current Peugeot 406 I pulled it apart in front of its previous owner to make sure it was solid... It was and I have had it now for 13 Years. I can't sell it, because what would I replace it with... something boring. It is a French thing, a sort of "je ne sais quoi" as you can't really put your finger on it, but it's just different and not of the everything else. And so are aircraft the same... I think so, the Airbus A320 is very different from the Boeing 737 and yet they do exactly the same thing. In general aviation the American aircraft have totally dominated the genre for decades, but a few European designs have also done very well. One is French in SOCATA (Societe de Construction d'Avions de Tourisme et d'Affaires) with their Rallye family (3,300 sold!) and in the early 70's they wanted a bigger aircraft than the Ralle for the very lucrative four-seater market, or in other words to "Take on the Yanks". The current Rallye could actually squeeze in four people, but it was in reality only a two seater and its performance and the range was small. This resulted in the TB series or as they have become known the "Caribbean Planes" as all the aircraft were named after Caribbean Islands, TB by the way is designated by the city of Tarbes, the French city as where the aircraft is manufactured. As with the Rallye the TB Series was just as successful with over 2,150 aircraft built, the last aircraft produced was in the early 2000's as sales dropped off after the 9/11 event, but many are still flying and the aircraft are immensely popular. So here is from JustFlight and Thranda their second type of X-Plane aircraft release after the Arrow lll/lV series with the TB10 Tobago and the TB20 Trinidad. The differences are small, but the Tobago is the earlier 180 horsepower (134 kW) fixed wheeled version and the Trinidad is the later more powerful 250 horsepower (186 kW) aircraft fitted with retractable tricycle landing gear. Here are the two types, first the TB10 Tobago... The aircraft is a 1975 era lovely all-metal, cantilever low wing, single-engine aircraft design, with a quite wider than tall cabin at 49 inches (124 cm) at the shoulder, plus or minus. In part, this is due to the fuselage having a pronounced "round out" above the wing. Adding in to the actual spaciousness, the side windows extend up well into the roof line, giving the Socata a very airy feeling inside and that it can also (squeeze) in the rear seat three passengers across a bench seat. This wider cabin does however come with a few negatives in weight and speed compared to a similar American design, but owners have reflected that it is minimal tradeoff to the light, nice handling and the overall general comfort that the aircraft provides. The TB10's 180 horsepower (134 kW) Lycoming O-360 piston engine gives the aircraft a top speed of VNE of 165ktns and VNO cruise of around 128knts. TB20 Trinidad The Trinidad came along five years later with the more powerful 250 horsepower (186 kW) Lycoming IO-540 six cylinder piston engine, and was fitted with retractable tricycle landing gear. Weight was up 100kgs to 800kgs (empty) but VNE was now 187knts and VNO cruise was up to 150knts, service ceiling was up to 20,000ft (from 13,000ft) and the range was extended out from 697nm to 1,100nm. You get both aircraft in the JF/Thranda package and the type version is selected via the choosing of the livery, of which there are six liveries for each of the different aircraft type. A note in that the personal settings you set for one are then available in the other, so you don't have to do your settings twice for each aircraft. Another note on this aircraft selection setup in the X-Plane replay still also views the aircraft as one .acf load and not separate individual loads? So you must make sure that the aircraft you want to replay is the same aircraft you saved the aircraft in and the aircraft version is currently viewable in X-Plane, or you may get the wrong aircraft in the replay? This is originally like all of JustFlight's aircraft a FlightSim/P3D design converted to X-Plane (by Thranda), so it is not a pure X-Plane construction, but like with the Carenado's we sort of get the best deal of the two simulators because of the use of X-Plane's more dynamic features and lighting. That said the aircraft is more of a semi-matt finish than a gloss exterior and this does give the aircraft a more FS feel overall than pure X-Plane, as the Arrow lll had a very nice glossy feel to it, it then felt more of the other way around. Detailing is however outstanding of which at this price it should be, but it is very good with a lot of wear and tear well produced here. It does feel very high mark Carenado than most, but that is not a bad thing. All riveting and panel design is first rate, but the highlight is the glass, here it is beautifully formed and reflections are about as perfect as you could get. I like the aerodynamic fences just in front of the windscreen, which is great detail, as are the row of HF and VHF Antenna on the roof. Tail is highly detailed and again with an addon aerodynamic device. Lower tailplane is really a one single (large) wing rightly positioned across the tail and is very effective, detailing again is excellent with rear navigation light and aircraft build plates under the tailplane. End of wing lighting assemblies cover landing and taxi lights, navigation and the well modeled globe strobe light, under wing is well constructed with even the bolts protruding out of the wings ... impressed. Undercarriage action is excellent, top-notch animations with all the links all separately animated, so the gear retraction or extension is highly realistic, even beautiful to watch... ... the wheels just don't move straight up or down, but sort of drag themselves into each position as they would on a real aircraft, hi fine detail. Construction detail of the wheel assemblies are also top-notch and beautifully crafted. Internal Design You pretty well know that an French aircraft is not going to be internally like a Cessna, Piper or what have you. There is no flat panel with instruments affixed to gaze over, but there are instead separately boxed in instrument panels with a tall centre console, it is different with the same sorta feel I have with both my Peugeots, with the same but different and it all comes with a Gallic charm. The cabin fitout is a lot of grey with a few side blue highlights, and it is nothing like the glary red internals of the Arrow, and it is all even a bit on the dull side, but it is authentic. On various TB's the Instrument boxes are usually the same on the pilot's side but can be different height's depending on the instrument selection on the right side. Note the very nice clock built-in to the right yoke. I am still debating on if the texture feel on the instrument surrounds are right, the real cowling material is more of a hard looking, but softer to touch plastic, but here looks too hard, I think it is the colour that doesn't help as most material in TB cockpits are more a darker grey, some are light blue that dirty and wear very badly, But this is a tough material to replicate and overall the look is very good... Cabin fitout is excellent and highly detailed. There is a lot of different textures on show here from plastics to moldings and cloth/vinyl covered seats. The seats are very well done, but in some lighting conditions they come across as too glossy and a bit false, a few notches down in the gloss and think they would look better, the colour again doesn't help in it being a slate grey. Another point is that the seat inserts I think are cloth or that velour material, but the overt gloss again sorts of ruins that effect in certain lighting angles. In the footwells the rudder pedal assemblies are excellent with just a nice touch of chrome here and there, all items like the door catches have both French and English text for authenticity. There is a sort of sportscar feel in the cockpit that is heightened by the high and long centre console, Your fuel tank switch, large trim wheel (stabliser) and Knob (rudder) with Carburettor, Throttle, Prop and Mixture levers are all very handy for use. I particularly like the sticking up seatbelt locks that feel very 70's in their design. Menu The JustFlight style menu is the tab on the left side of your screen, and you can thankfully dissolve it or make it transparent by using your scroll wheel over it. The menu is boxed of over six across to four down in choices. Personally on the Arrow I thought it looked old fashioned, but I have got used to it as it is handy and easy to use. Top row covers the doors and walkaround items... By the menu you can open both forward doors, you can also open (and close) them manually by lifting the lever (like in the Arrow), which opens the door to a gap, and then pushing it up to fully open, and just grab the door to close and then relock. Walkaround menu items include ice fluid door and it also refills de-icing fluid, and opening Baggage door. Forward is the Oil check door and Engine inspection panel, sadly the cowling doesn't come off to see the full engine. Second menu row covers GTX 330 (transponder) pop-up window, GNC 255 pop-up, GNS 430 GPS popup (or the GTN750 payware add-on by RealityXP, if it is installed) and you can toggle window reflections, interior glass dynamic reflections and instrument glass dynamic reflections. there is a clever toggle feature that I have used many times of the overhead dome light if the engine is running, or the flashlight when starting cold and dark. Third Menu row covers a toggle for the KAP 150 (autopilot) pop-up, toggle for altimeter barometric pressure scale between InHg and mb. Toggle for the automatic fuel selector, which will automatically switch the fuel tanks every 20 minutes to avoid fuel imbalance, toggle for the Refill menu window... for Fuel, Battery Voltage and you can simulate Spark Plug fouling and Vapour lock. There is a Weight and Balance window (not actually on the Arrow), but it a bit basic compared to others (vFlyteAir's is excellent) but it works as you can still adjust the four passengers weights and baggage via a animated graph, Fuel can also be set and the results in lbs and inches are all listed below. There is a sound adjustment panel that covers Master, Avionics, Gyro/Pump, Radios, Enviro and UI sound volumes and the look of the panel and use is excellent. Fourth Menu row covers Quick Start (invaluable), Checklist which comes in a very nice clipboard folder, a "Flight Computer" panel is certainly very handy for longer distance flying as it shows you your fuel flow and estimated endurance and range and used fuel, speeds and wind. Like the Arrow there are two native X-Plane items in logbook and Ground handling? and the final Static Elements... Elements include Chocks, Tiedowns, Tow bar (useless unlike the FS/P3D version which works), Pitot and Engine inlet covers and a Yoke lock (that locks the yoke but the flying surfaces still move?) and some tiedown tools (weights?) that are attached to ends of the wings. Our friendly animated pilot also goes home with the static elements activated as well. As mentioned the Menu is quite comprehensive but basic in parts and very good in others, but it is very easy to use. And far bottom of the menu you can change the liveries inside the plane, I prefer to use the aircraft menu because of the two distinct types of aircraft. Flying both the Tobago and Trinidad First thing to note is the slightly different panel setup's between the two aircraft. In the TC10 the lower pilot's side panel is mostly blank... In the TB20 version the undercarriage switches and indications are set out here. Also different is the Emergency Landing Gear control (arrowed left) and the Alternator air control (arrowed right). Warning lights top panel have three lighting situations, Green for Normal, Amber (Yellow) for Caution and Red for immediate action required. As such there is no switchgear? The centre panel works by basically popping the fuses, Yellow button down for action and Red (or popping) for inactivity. The panel covers all the Lights, Master power and Alternator. Flap indicator and flap selection (Three Stage in Retracted - Takeoff - Landing) Fuse Panel is left and down of the pilot, There are three buses with: 60-amp ALTr – between the alternator and electrical system 70-amp BAT – between the battery and electrical system 30-amp BUS 1 – bus bar 1 supply 30-amp BUS 2 – bus bar 2 supply 30-amp BUS 3 – bus bar 3 supply Manual notes the fuses work, but I didn't get no actual actions (they all worked on the Arrow?). The centre ALT popper (arrowed) is interesting in that the circuit breaker is calibrated at 60 amps and limits the alternator electrical load to the battery and electrical system. So in the event of over-voltage, the alternator control unit cuts off the alternator field and the amber warning light labelled ‘ALTr’ illuminates on the top annunciator panel. I usually set my twin-throttle (X-56 Rhino) to one lever the throttle and the other lever for the mixture for single-engine flying, mostly to control the hi-speed while taxiing in leaning the mixture. I have the same set up here, but the lean was not really required. But if you do decide to use the lean, it then gives you a far wider range of speeds in the taxi so you can find the exact right speed you require. This range setup then gives you one of the most nicest taxiing aircraft in a GA I think I have used in X-Plane, you can adjust the speeds finely via the throttle to turn corners and sprint (if allowed) along long taxiways. If you listen to the sounds with the TB Series here, you will be impressed, good is an understatement, but you have to listen for the subtle more than the grandeur. A headset will help, but good bassy speakers are great as well. All sounds are 180º in spectrum, but in the startup and the adjustments of idle you will be inspired. To me good sound is the reflection of changes in your environment and of course engine tones, if the sounds match your actions perfectly you are on to a great thing in the overall realism of the moment. In most cases I have the instrument reflections switched on and still do here. But it does create a sort of greyness across the instruments in certain lighting conditions, and it doesn't look very realistic either? Turn the reflections off in the menu and the instruments are certainly far, far better and clearer. It is odd in that only the dials have the reflections, but it affects almost everything across the panels? Flaps are set to "Takeoff" and it is the difference of about 20knts in 75knts to 95knts in speed if you takeoff with the flaps retracted. This is the TB10, so when you rotate you don't do a high pitch, but more of the same, but with just a little nose up... Those flaps do however create more of a barrier than a help with their heavy drag (the TB20 is a little better with the extra power) so in in most cases a flaps up position is a better way to gain flight. The sounds are excellent from an idle of throbbing to the drum, drum of the power required for flying, the range of aural feedback throughout the throttle adjustment is also very, very good. +80knts and 600fpm will give you a nice power to climb ratio... 787fpm is max or recommended, the TB20 gives you far more room at 1200fpm, but the Tobago is not a fast or powerful aircraft, even by GA standards os you have to kind to the aircraft... ... but what the Tobago lacks in power it totally gains in handling... it is a simply amazing aircraft to fly, light movements and the total ease of control from the moment you leave the ground, as it is a really lovely thing to be in. I would certainly highly recommend this aircraft for any first time fliers, it is certainly one of the best to understand and feel what a good GA is really all about. It is also quite a contrast to the Arrow lll, which by all accounts was a serious challenge to fly, a more of a "take control of the beast" rather than an easy plane to fly, but don't get me wrong as that is the major huge attraction to that aircraft as well as if you get it right it is then extremely rewarding flying machine. A significant point that is noticeable about aircraft from JustFlight is that setting the trim balance is very important. Again the Arrow lll was very, very sensitive to its trim, and worse the position of the trim wheel well down low between the seats made it almost impossible to adjust (I did try to set this trim on the Rhino knob, but that just made it even 10 times worse). If you set the trim correctly before takeoff in the TB series the aircraft is fine, and adjustment is far easier to manage later as well as the trim wheel is easily in your same line of sight. The BendixKing KAP 150 autopilot is also light-years better than the cantankerous AutoControl IIIB in the Arrow, it is far more versatile as well and easy to operate (and it pops out for use). In cruise (slow in the TB10) the aircraft is a very nice pleasant place to fly, sounds are again really good, but the TB's can get a little engine drummy thrummy over a period of time, you either love it or get tired of the sound over distances (The Arrow was the same in this case as well). Instruments The instrument layout is quite basic, but it is still very flexible in use. Both yokes can be hidden, and on the pilot's yoke there is an autopilot disconnect, and trim switch. Co-Pilot's yoke gets that lovely clock to gaze at... Standard Six instruments that are centred in line of sight of the flying pilot with the Airspeed Indicator, Artificial Horizon and the Attitude Indicator on the top row and the Turn Coordinator, Heading Dial and Vertical Speed Indicators set out directly below and are lovely and clear (reflections off). On the right top is a Garmin OBS VOR indicator (VOR2) and the same ADF indicator below. Annunciators are positioned at the top. A Giro/Suction dial is lower panel. On the co-pilot's panel there is only the Artificial Horizon and the Attitude Indicator flying instruments, the others are engine or atmosphere related in two instruments that are lovely and set (at an angle towards the pilot) RPM dial and Manifold pressure (inHg) fuel flow/fuel pressure (gallons per hour / PSI) gauges. Far right is Cylinder Head Temperature (CHT) and Exhaust Gas Temperature (EGT) top, middle is a M377C outside air temperature (OAT) indicator and VDO hour meter bottom (same as a hobbs). There is a Emergency Locator Transmitter (ELT) switch (active) and a Stormscope -WXR. The Stormscope doesn't work like it does the FS version as it is restricted to the X-Plane weather system, so all it really does is show crosses of the storm? How effective this all is debatable. Lower right panel is a KR 87 – ADF set and a very comprehensive TKS – ice protection panel that has windshield de-ice (fluid) with default propeller and structural de-ice systems, but you have to make sure you keep your fluid topped up, the amount left (US Gallons) is shown on the panel. Cabin environmental panel is also active and effective. The lovely chrome vents are animated by both the outer and inner adjustments (arrowed). Top of the tall centre console is a pointer marker readout panel that covers (L to R) Oil temperature and Oil pressure indicators (L & R) Fuel tank quantity indicators and a Voltmeter, very distinctive it can be hard to read in daylight, but it is very authentic. Lower in the equipment avionics stack is a KMA 24H audio control panel, Native XP GNS 430 GPS / COM 1 / NAV 1 unit (or if required RealityXP GTN). A Garmin GNC 255 COM 2 / NAV 2 unit, Benedix/King KN 62A DME unit, Benedix/King KAP 150 autopilot unit and bottom a GTX 330 transponder unit. So the TB Series are both well equipped with gear and all the main avionic panels pop-out. Lower left panel are switches for NAV/GPS toggle button, Electrical attitude indicator (AI) power, Radio master switch (avionics), Autopilot power switch and DME NAV 1 / NAV 2 selector that selects whether the GNS 430 or GNC 255 is used as the input to the KN 62. (TB20 panel is shown with gear selector). Arriving back at KHAF and lining up on RWY30.... then speed control is essential with the TB Series, as the aircraft are well known for their poor low speed capabilities, but that doesn't mean they are not stable in the lower speeds, in fact I found it a nice platform if you stick within it's constraints. Like with all flying there is a trick to certain aircraft, but this one also has a nasty surprise? First after disconnecting the AP then make "really" sure the trim is centred, then lowering down to around 90knts is a nice clean approach speed. 85knts or lower is required for one flap down position... Then you will have your work cut out to get the speed down to 70knts or less to drop to the vital second flap position, minimum throttle and pitching the nose up can rub off speed, but it can also lose you height, if you are really good at it and get yourself into that almost stall zone of nose pitch and off throttle sink in that you can drain off the speed and then drop the flaps, and then with a push of the power to keep you still airborne... ... but try to be over smarty and drop the flap to "landing" too early or too fast and you will hit a brick wall as the aircraft will easily gain two hundred or three hundred feet in a moment and enough in height to tatally ruin your perfect approach. And that final flap positioning is also very draggy, draggy and almost arrester wire stall in effect, real stall noted is 53knts (keep it just slightly below 60knts) and you just don't want to go there. Throttle control is now everything in keeping and losing height, but I have done a few landings now in both variants and have had a simply perfect landing every time with perfect throttle control. Damn it is a nice aircraft to fly... ... as were the Arrow lll sort of intimidated you and pushed hard on your skills, the TB Series doesn't as it is peach to fly, but just be aware of that heavy flap drag... Lighting There are three knobs left on the main pilots panel that adjusts the forward lighting. Top knob is for the main instrument brightness, the two lower ones control two large lights above the pilots heads, so you can go from almost complete darkness to a very bright cabin lighting. The overheads do however give you a lot of control on how you light up the panels and consoles, so you can get the almost perfect lighting settings for night flying if you are willing to play with the adjustments (far bottom wide image)... The top marker gauges are lit by hanging bulbs, which is really well done, they are connected however to the main instrument lighting adjustment knob which means you can't have bright instruments without the bright bulbs. There is a roof light for the rear that is switched on via a roof switch. External lighting is very good, but a little too bright in the navigation and strobe lights, top beacon is nice and the two sets of lights for taxi and landing in the left wing are the modern halogen variety. A note for those who use the replay mode a lot, then keep the strobes off while flying, as they stay on and are quite bright in the replay and sort of spoil the effect in both day and night conditions... Liveries There is a blank for each variant, then five liveries again for each variant, all are very high quality 4K designs with a nice spread of registrations. Summary The release of JustFlight's/Thranda's Arrow lll series lifted the bar and price of general aviation aircraft into X-Plane. It was and still is a very good aircraft, but it did come with a certain convoluted aspect in that it was and still is only for the most skilled of fliers who could fly it really well. This Socata TB Series is really the totally opposite of the Arrow lll in that respect, as it is very easy and a really lovely aircraft to fly and highly accessible to early fliers and learners to get the feel of a high grade GA aircraft without all the sheer complexities that is involved with flying at that level. Only point to master however is the very forceful drag from the flaps, one position is so called easy, the down full position is harder to master if you are new to this aircraft flying thingy, but otherwise the aircraft is a total gem. Detail and feature wise then the Scoata twins are packed with everything you desire, but they are not cheap either, at least in this case you do get two interesting variants for the single price, and a very nice pair they both are. I have gotten used to the JustFlight vintage style menu system, mostly because it is very accessible and easy to use, but it still looks out of date compared to a lot of others. A lot of the quirks that annoyed in the Arrow lll's have been addressed here, this includes the resizing of pop-ups, Weights&Balance manager (if basic) and the Autopilot is far more easier to use and has more functions. The interior is not at all as dramatic as the Arrow lll's red overload, and in some views even a little bland as the textures are very hard to reproduce, the greyed out colour scheme doesn't help here either, but it is all very well done and looks authentic in most lighting conditions, a more darker grey contrast may have helped more out in like there is on the real designs. The instrument reflections bland out as well in certain lighting conditions and the seating is too glossy as well, and so overall the cockpit environment could have been a little more realistic compared to the overwhelmingly excellent Arrow interiors. Sounds are simply first rate with 3D audio effects in complete 180º, and with atmospheric effects, and adaptive Doppler effects, but overall it is the total realism that comes through, though the drum, drum in cruise could get boring even if it is perfectly real. Of course the pick is always going to be the TB20 of the pair. It is a lot faster, climbs far quicker and has a far better range, but in reality both aircraft are a lot of fun in the air, and ultimately that is their real attraction, They are just simply great aircraft to fly in the air and taxi around on the ground, quality costs of course, but certainly these French twins really deliver... Highly Recommended! ______________________________________________________________________ Yes! the TB10 Tobago & TB20 Trinidad by JustFlight/Thranda is NOW available from the X-Plane.Org Store here : TB-10 TOBAGO & TB-20 TRINIDAD Also Available from JustFlight Price is US$41.99 Features Model Accurately modelled TB-10 Tobago and TB-20 Trinidad, built using real-world aircraft plans Numerous animations including passenger doors, baggage door, cockpit window, sun visors, oil cover and dipstick, engine access door, TKS fluid door and NACA ducts Ground equipment including chocks, pitot cover, engine intake covers and tie-downs 4096 x 4096 textures are used to produce the highest possible texture clarity Bump and specular mapping used throughout the aircraft to produce a truly 3D feel Engine exhaust vibration effects Cockpit A truly 3D virtual cockpit right down to accurately modelled seatbelts, screw heads and animated seat backs - every instrument is constructed fully in 3D with smooth animations Cockpit textures feature wear and tear (and even fingerprints!) based on reference photos taken in the real aircraft to produce an authentic environment Interactive checklists for every stage of flight Panel state system which will automatically save the panel state whenever a flight is saved and reload the panel state whenever that flight is loaded Aircraft configuration system that will allow you to choose between 'cold & dark' or ready for take-off Numerous 2D pop-up panels are included to provide easy access to cockpit controls and instruments, all accessible from an unobtrusive panel selector Fittable control lock for preventing control surface movement or insertion of ignition key Fully functional and comprehensive IFR capable avionics fit including: - KMA 24H audio selector unit - GNS 430 COM 1 / NAV 1 radio and GPS unit - GNC 255 COM 2 / NAV 2 radio unit with frequency databases, recently used frequencies and flight timers - KN 62 DME unit which can display information from NAV 1, NAV 2 or its own inbuilt receiver (NAV 3) - KAP 150 autopilot unit with navigation, heading, altitude and pitch hold modes, and self-test functionality - GTX 330 transponder unit with flight timers, altitude information and monitoring - KR 87 ADF unit with active and standby frequencies, mode selection and flight timers Functional WX-1000 Stormscope with integrated TCAS and checklists Interactive logbook panel for logging your flight details (FSX and P3D v1-v3 only) Ice protection system with fluid quantity indication Flight computer panel with useful information such as fuel burn, endurance, speed and wind speed/direction Independently operated left and right panel instruments including attitude indicator and altimeter Cockpit vibration effects Flight1 GTN 650/750 integration in the virtual cockpit – toggle between the GNS 430 or GTN 650/750 (Flight1 GTN 650/750 sold separately) using a simple-to-use switcher tool Aircraft systems Custom-coded fuel system including the option to have automatic switching of the fuel tanks for use on those long distance cross-country flights Custom-coded electrical system with busbars and functional circuit and switch breakers Realistic landing gear system with emergency release on the TB-20 Functioning alternate air and standby vacuum controls Failures including spark plug fouling, limited battery life, vapour lock and more Realistic engine oil and TKS fluid usage, and battery drain Preferences (GPS choice, engine failures and sounds) are saved and restored on every flight Refill menu – pop-up menu for refilling engine oil, TKS fluid and fuel, and recharging the aircraft battery _____________________________________________________________________________________ Requirements: X-Plane 11 CPU: Intel Core i5 6600K at 3.5GHz or faster Video card: 4GB VRAM (GeForce GTX 1070 or better or similar from AMD) Windows 10 / 7 / Vista / XP, MAC OS 10.10 (or higher) or Linux 1GB hard drive space Installation Download of the TB Series is 642mb and it is installed in your General Aviation Folder as a 807mb folder. Documents Documentation is excellent with one (large) manual included: TB-10 TB-20 X-Plane manual The main aircraft manual covers everything including aircraft install, data with a fully detailed instrument locations and feature points and aircraft procedures and Checklists (124 pages) TB_Paintkit (photoshop) is also provided _____________________________________________________________________________________ Review by Stephen Dutton 7th May 2018 Copyright©2018: X-PlaneReviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.20 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro v1.07 US$69.90 : XPRealistic Pro v1.0.9 effects US$19.95 Scenery or Aircraft - KHAF - Half Moon Bay by Rising Dawn Studios (X-Plane.OrgStore) - US$19.00
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