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Plugin Update - WorldTraffic update to version 2.1.3 by Classic Jet Simulations The excellent WorldTraffic plugin has been updated to v2.1.3 in the addition now that WT is being available now to Linux users. The conversion to Linux was done by Bill Sparker a well known Linux coder. The update is here: WT_Update213.zip 2.5MB. The full version if you want to do a clean install is here: http://www.classicje...loads/WT210.zip Again there was a list of tweeks, but the plugin has certainly matured very well since the update to the v2 series run. Full changelist is below. While we are on the WorldTraffic page there was another great ground routes editor "AGRE Ground Routes Editor 1.2.1" released by Chopinet here: AGRE Ground Routes Editor 1.2.1 It is windows only and I have tried it out with WINE on my mac, but was not quite successful. But it uses the Laminar Research's WED WorldEditor and nodes to add in the routes, and quick it is... worth adding to your toolbox. Full WT changelog v2.1.3 - (2.1.3) - Added plugins for linux - ATC Radar plugin for Mac now included - Navigraph Approach data is now being used which is apparent for places like the old Kai-Tak airport or airports in mountainous areas. - You can turn off Navigraph approaches if you want to use the automatic approaches which often work better for airports in flatter terrain. There is an option for this in the preferences menu. - The ground model has been enhanced so that aircraft now anticipate turns so that they will turn early before a waypoint with a sharp corner so as to roll out on the direct line between waypoints. The aircraft will also make steering corrections to stay on this center line. - Waypoint angles in ground routes can be any angle now. A waypoint is considered as passed if the relative angle to it is greater than 90 degrees and the distance is inside of the aircraft's turn radius. - Code optimizations to eliminate pause when lots of flight plans were use tail numbers. This should allow you to run all of the Germany flight plans without pauses now. - New SET_PRIORITY command for ground routes to override priority which by default is determined using the ground route distance with the shortest ground routes having the highest priority. See the manual for details. - Planes will now agressively try and get on the runway center line when landing which is evident for places like Kai-Tak - On resynch make sure to put aircraft at the end of appropriate ground route files instead of picking any ground route file - Limit taxi speeds to 54 knots for jets and 35 knots for prop planes so thrust reverers don't cycle on and off during landing and to ensure aircraft are slowing down enough to make their exits. - Aircraft no longer have to land in between the first and second waypoints in a ground route, just after the first one. Many ground routes not following this old rule had aircraft back-tracking to missed waypoints on the runway. - Make final STAR speeds variable based on distance to runway so they don't end up on final approach way too fast. - Exit STARs early if necessary to not overshoot the runway center line. Fixes: - Fix freezing issue resulting from trying to read too many files from call to XPLMGetDirectoryContents function - Fix problem loading flight plans from random folders when a new region folder is added - When waiting to cross runway, don't hold for planes on runway unless they are in a state of taking off and moving otherwise planes can delay for way too long waiting to cross a runway. - fix problem when adding a new region and they all end up getting enabled - Fixed problem where aircraft could use SIDs/STARs from another airport after a resych due to airport id changing if different regions get enabled or disabled... store airport name instead of airport id with STAR/SID file - Fix problem where ATC was ignoring user aircraft when it was a light prop - (2.1.1) Fix problem on Mac when freezing trying to open hidden .DS_Store files - (2.1.1) Fixed the Durian dataref - cjs/world_traffic/tracked_aircraft_id - (2.1.2) Fixed overshooting problem with rising terrain before runway - (2.1.2) Fixed SID processing to make proper use of VECTORs - (2.1.3) Fixed STAR approaches using multiple runways to not always pick one runway, but instead pick one randomly - (2.1.3) Fixed Overshooting planes to use ground routes instead of disappearing once landed X-PlaneReviews have done a quick overview of WorldTraffic here: Plugin Addon Viewpoint : World Traffic by Classic Jet Simulations v1.2.3 World Traffic by Classic Jet Simulations is now available from the New X-Plane.Org Store here : World Traffic and is priced at only US$24.95 To use World Traffic in its full capacity you need a key (after purchase) that will be emailed to you from (Classic Jet Simulations) to install within the plugin to make it work. _____________________________________________________________________________________ WorldTraffic Extensive Features include : General Features Now with Random traffic generation based on an airport definition file specifying traffic type, connecting airports, and traffic volume to allow you to quickly generate air traffic for your favorite areas. Sample flight plans and ground routes are provided for KSEA. These illustrate almost all of the functionality of the application and may be used as examples for your own flights. Several default aircraft are provided with many more to come. Users may create their own aircraft as well. Flight plans can be grouped into zones to enable/disable flights for a specific region or to enable/disable flights for a specific vintage of aircraft. You can organize the flight plan folders however you wish and enable or disable whatever regions you are interested in. Custom sound engine with directional, multi-track aircraft engine sounds with doppler shift. Simple ATC system to allow you to interact with the World Traffic application so that it is aware of your position and can vector you and and assign you arrival/departure runways. Flight information window allows you to quickly find active flights, flight information about that flight, and it lets you view that flight with the track camera. Collision avoidance features for ground traffic so aircraft hold for approaching and departing aircraft, aircraft will overshoot if they are too high or too fast or if there is a plane on the runway, and planes will enter holding patterns if the airport is too busy or their crosswind landing limit is exceeded. Flight Plans User-defined flight plans to specify the flight path of an aircraft or a formation of aircraft. Settable altitudes for each steerpoint in the flight plan where altitude can be in feet above sea level or feet above ground level for terrain following flights. Flight plans can be defined for specific aircraft tail numbers so that a specific aircraft can be defined to follow a multi-leg route. Ground Routes User-defined ground routes to specify specific parking locations for aircraft. Ground routes can be specific to a general type of aircraft, a type of aircraft, or a specific tail number so you can have planes park in the parking spots you want Flight Model Simple, tunable flight model using aerodynamics and ballistics equations from the NASA web site to provide a natural looking flight model accurate enough that you can follow the World-Traffic controlled aircraft. Wind and turbulence affect aircraft so that they will bounce around in turbulence and crab into the wind in flight to maintain desired headings. Afterburner thrust is settable so afterburner-equipped aircraft can accelerate quickly when required, perform vertical departures, and fly supersonic. Aircraft Object Animation and Lighting Custom datarefs are provided to provide your aircraft with full animation of control surfaces, landing gear, canopy, nozzle, engine blades/prop, thrust reverser, lights etc. All types of aircraft lighting is supported and the lights will function correctly depending on the phase of flight and aircraft type. Landing lights will go on and taxi lights will go off when the aircraft taxis onto a runway for takeoff. The strobe lights will turn off when the plane arrives and turns off the runway. Cabin lights will stay on and aircraft doors will stay open for a few minutes after an airliner parks until the passengers are all off the plane. Most other lighting turns off when the aircraft engines are shut down. _____________________________________________________________________________________ Developer Site : Classic Jet Simulations X-Plane support Sites : World Traffic Downloads Support Threads Stephen Dutton 24th October 2015 Copyright©2015: X-Plane Reviews
News! - WorldTraffic 2.0 Released! Updated 24th August 2015 Since the release of WorldTraffic 2.0 last week there has been an update posted for v2.0.5 v2.0.5 now allows Mac users to use the plugin as well as Windows users and there is a bug fix included as well but still a few outstanding known issues. Notes: Fixes:(2.0.1) Fixes some weird taxiing behavior on takeoff and planes taking off in the wrong direction.(2.0.2) Old Braking Model is fixed.(2.0.2) Fixed logged error with invalid flight plan index filling up log file.(2.0.2) Log aircraft being loaded at startup - a couple of users are reporting that X-Plane is crashing at startup when loading a specific aircraft. If this happens, please send me a copy of the WorldTraffic.txt log file in the X-Plane/resources/plugins folder which logs the aircraft being loaded, and a copy of the aircraft that was being loaded at the time so I can send it to Laminar.(2.0.3) Fixed crashing problem on startup and with large number of flight plans in a single region folder.(2.0.3) Don't read SIDs/STARs if they're already loaded to speed up resynch time.(2.0.3) Randomize found stars before picking one so same approach is not always picked.(2.0.4) Code optimizations that should give a 25% frame rate increase at busy airports.(2.0.4) Fixed problem where route files in only one region folder would get loaded(2.0.5) Updated the code to run on the MacKnown Issues Sometimes you must resynch after starting X-Plane to get aircraft to start moving in the air.Random flight plan generator does not look yet at apt.dat files for custom scenery areas Approaches have not yet been parsed for Navigraph data. STARs work fine and approaches generally work except for airports where the approach path between the final STAR waypoint and the airport follows a complicated approach path like at Kai Tak. This is next on my list to add.This is the full details of the v2.0 release of WorldTraffic and it is a huge significant update of the this exceptional plugin for X-Plane. Details: Support for STAR approaches and SID departures using data provided from Navigraph specific to WorldTraffic.Support for custom approaches and departures for aircraft not using STARs or SIDS. This will work well for custom traffic patterns or define approaches and departures into airports in mountainous areas.ATC Radar window to watch aircraft come and go from an airport (see threads elsewhere in this forum for screenshots)Airport Operations file so you can easily define what runways are in use at an airport based on wind conditions and time of day. Runways can be configured to allows specific aircraft types and also approach types can be specified (eg RNAV, ILS CAT I, II, IIIa, IIIb, etc.) which are matched against the aircraft's nav equipment and ceiling and visibility to determine if an aircraft can land. X-Plane flows didn't work as they don't have enough information and the airport operations file is much easier to define so you don't have to define 1000 flows in WED.Numerous changes to flight plan, aircraft definition, and ground route file formats to support changes requested by users.Airport and runway information is now read from all the custom scenery folders too and not just the main X-Plane apt.dat file.Fuel burn is now calculated for AI aircraft. If you set the arrival and departure airports far apart, the AI planes will be taking off at a high takeoff weight and will accelerate slower, need a higher takeoff speed and will require a lot more runway than when flying only a short distance.Aircraft Callsign now can be defined in the flight plan. if you want to have custom flight numbers for your aircraft. These get displayed on the new radar display. If no callsign is entered, one is generated using the operator IATA name associated with the aircraft and using a random flight number between the flight number range also associated with the aircraft.Alternate Airport can now be defined in the flight plan. If an AI aircraft can't land at an airport because the ceiling or visibility are below minimums or because a runway is not available due to excessive crosswinds, the runway being to short, or the aircraft not being allowed at the airport as defined in the airport operations file, the aircraft will be sent to the alternate airport. This is to get around the problem of aircraft circling forever above the arrival airport if it can't land. Aircraft will land at the alternate airport regardless of conditions just to get them on the ground. If an alternate airport is not defined, aircraft will return to the departure airport if they can't land.Required runway length at MTOW can now be defined for specific aircraft. Most of the time a selected runway works ok but sometimes when an aircraft is at MTOW the selected departure runway might be too short. ATC enhancements to work with STAR approaches and SID departures so you can be vectored along these routes if your aircraft has a FMS. Aircraft ground model enhancements. Aircraft brake much more realistically now and generally take a lot more runway to slow down. Aircraft can also turn a bit faster now at low speeds. There are preferences to turn these features off if they break existing ground routes. I'll obsolete those preferences in a few months to give people enough time to fix the existing ground routes.A lot more little flight model changes including adding a little turbulence when aircraft are going slow on approach so they don't always look like they're flying on rails in calm weather. X-Plane turbulence and winds are already used by the flight model so if you set turbulence to a high value, the AI aircraft bounce around quite a bit. I also watched several videos of landing aircraft to adjust how fast the nose wheel drops during landing, and when the reversers and speedbrakes are deployed and retracted during landing so that looks nicer now. Climb angles have also been adjusted to be more realistic, especially after takeoff and a plane with a higher thrust:weight ratio will climb at a steeper angle. Fighters of course can still do vertical departures.Code optimizations to improve performance.Dataref additions (including durian's)There is a load of fixes and install information in WT 2.0 as well as noted : Install the update as follows:Move the win.xpl file to here: "X-Plane\resources\plugins\WorldTraffic\64" over the old file.Move the CustomAirportRoutingData folder to here: "X-Plane\ClassicJetSimUtils"Move the LOWI.xml and CYVR.xml files to here: "X-Plane\ClassicJetSimUtils\NavigraphData"Move LIVD_LOWI_Columbia.txt and LOWI_LIVD_Columbia.txt to here: "XPlane\ClassicJetSimUtils\WorldTraffic\RouteFiles\LOWI"Move 747.txt and 747_400_BASE.txt to here: "X-Plane\ClassicJetSimUtils\WorldTraffic\AircraftTypes". This shows how you can create aircraft definition files, using a common base file so in this case, the 747.txt file only has a few lines related to the operator and the 747_400_BASE file has all of the aircraft definition parameters not related to operator. You can download the updated 747 package from the World Traffic aircraft addons section here: http://forums.x-plan...&showfile=19827Fixes:(2.0.1) Fixes some weird taxiing behavior on takeoff and planes taking off in the wrong direction.(2.0.2) Old Braking Model is fixed.(2.0.2) Fixed logged error with invalid flight plan index filling up log file.(2.0.2) Log aircraft being loaded at startup - a couple of users are reporting that X-Plane is crashing at startup when loading a specific aircraft. If this happens, please send me a copy of the WorldTraffic.txt log file in the X-Plane/resources/plugins folder which logs the aircraft being loaded, and a copy of the aircraft that was being loaded at the time so I can send it to Laminar.(2.0.3) Fixed crashing problem on startup and with large number of flight plans in a single region folder.(2.0.3) Don't read SIDs/STARs if they're already loaded to speed up resynch time.(2.0.3) Randomize found stars before picking one so same approach is not always picked.(2.0.4) Code optimizations that should give a 25% frame rate increase at busy airports.(2.0.4) Fixed problem where route files in only one region folder would get loadedFeatures (2.0.1) (see updated manual online for more info):Custom approach and departure data should now go in the "CustomAirportRoutingData" folder. This should be kept completely separate from the Navigraph data so it can be shared among users.Added a new field START_FLY_TO_COMPLETION to flight plans. If this is set to 1, the route will be flown to completion and a STAR will only be searched for during the last leg of the route instead of at any time.Set the taxiway name to 0 in ground route files if you don't want to display it and want comments after.Route file changes:The LIVD to LOWI file was modified to use the Fly-to-Completion option so the aircraft doesn`t start looking for a custom arrival to LOWI until it has completed its route and is above the mountains.A custom departure was added for LOWI so that the plane will climb on the heading of the valley until reaching 10,000 feet before proceeding on course.NOTE! You have to change all, yes all of Bluebell's aircraft to work with WT 2.0, and Jesus my god there is a lot to download... As if you replace all the files listed you will have nearly 4200 aircraft of choice for WorldTraffic! They can be found here: http://forums.x-plan...ads&showcat=157 You can purchase this excellent plugin here: Yes! the updated WorldTraffic 2.0 plugin by Classic Jet Simulations is now available from the new X-Plane.Org Store here : WorldTraffic - Price is US$24.95 Stephen Dutton 22nd August 2015 Copyright©2015: X-PlaneReviews