Jump to content

Search the Community

Showing results for tags 'metal'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Airplane Reviews
    • Airliners Reviews
    • General Aviation Aircraft Reviews
    • Classic Aircraft Reviews
    • Freeware Aircraft Reviews and Developments
    • Military Aircraft Reviews
  • Helicopter Reviews
    • Helicopter Reviews
  • Scenery Reviews
    • Payware Airports and Scenery Reviews
    • Freeware Airport and Scenery Reviews
  • Designers News
    • News! The latest developments in X-Plane
    • Interviews
    • Aircraft and Scenery Releases and Developer Annoucements
  • Plugin and Simulator addons
    • X-Plane Plugins and Simulator Addons
  • Laminar Research
    • Laminar Research
    • X-Plane Version and Beta Releases
    • X-Plane11
  • Comments and Announcements
    • Comments and Announcements
    • Behind The Screen
  • Images
    • Images

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 2 results

  1. News! : X-Plane goes 11.50 final Laminar Research have announced that X-Plane has gone 11.50 final. The statement is here: "X-Plane 11.50 Released, introducing Vulkan and Metal Rendering X-Plane 11.50 is a pivotal update to the app that provides faster graphics processing, fewer visual stutters and an overall increase of Frame Rate (FPS). Taking advantage of the latest rendering technology, X-Plane 11.50 ships with compatibility for Vulkan on Windows/Linux and Metal on Mac. Think of these as the language of your graphics card (GPU). We have measured improvement acr
  2. Laminar Research : v11.50 Beta - Vulkan/Metal API by Laminar Research This is a first impression of the new X-Plane version v11.50, it is the update with the new Application Programming Interface (API) and the API replaces the decades old OpenGL API that was part of X-Plane since the first simulator was released in 1995. So it is a big deal. So why is the API a big deal? Mostly because it goes right to the heart of the core of simulator, but not on the aerodynamic side, but the visual screen rendering side of what you see and in the way you interact with your computer a
×
×
  • Create New...