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  1. Aircraft Update : Boeing 787-9 Aviator v1.5.0 by Magknight A few days ago was released a new major update for the Magknight 787. This great update brought many new features and usabilities, as well as a lot of corrections from the previous version. The most awaited features that are included in the update are probably the ACARS support, the new Rolls Royce engines and flight controls changes. As in the older versions, you must have Java installed, if not, the plane comes with the installer. Just follow the installation instructions and you have any problem. If you don't have installed the Java correctly, a message will appear in the cockpit screen located on your left. The Magknight had issues with the Skunk Crafts updater in the past, and sadly this is happening again. You will need to download the update through the X-Plane.Org Store. ACARS The Aircraft Communications Addressing and Reporting System or ACARS is a digital data link system for transmission of short messages between aircraft and ground stations via airband radio or satellite. It can be used for many operations, such as weather reports, air traffic control, and others. In this update the 787 now supports a few tasks in the ACARS system, being METAR and TAF request one of them. The system is very easy to use. Make sure to have your Hoppie logon code and insert it in the ACARS section in the COMM page. It's important to note that you need to insert the departure and arrival airports in the MCDU, as well as the flight number. After that, you can head to the flight information page and there you will find some options. If you want to request the METAR, just insert your airport code, click in "send" and wait a few seconds. This way you can receive the METAR for the desired airport. Note that most functions work this way. if you don't know what is the Hoppie code, just type "Hoppie ACARS" in google. This website should appear https://www.hoppie.nl/acars/, click in "get logon code" and just follow the given instructions. New Engines (Experimental) In the last version, v1.4.1, the beautiful GEnx engines were added to the aircraft, and now it's time for the Rolls-Royce Trent 1000 engines. Completely remodeled, they are a great addition to the aircraft. This new feature isn't a visual change only, it changes the sounds and performance as well. I don't know your opinion, but this was the greatest feature included in the update. The engine chevrons were a great improvement brought by the 787, which was later adopted by the 737 Max series and the Boeing 748. Alongside the many benefits related to performance and similar things, the chevrons give the 787 a very beautiful and distinctive visual. Pretty nice at the sunset. Be aware that new liveries are required to use the RR engines. As I said earlier, the addition of RR engines also changes the performance of the aircraft. Accordingly to the information provided by Magknight in the Store, the Rolls-Royce engines have approximately 8% more power than the GE. It's important to note that TPR and throttle limiter are experimental features. If you want to change the selected engine, you will need to head into the settings menu and change the option from GE to RR. The airplane will inform you that an aircraft reload is required, so you should reload it as said by the given instructions. The Magknight team made such a great job modeling the new engines, just like the GE engines in the last update. Now you can fully simulate 787 flights that use both GE and RR, just remember to download the new liveries. Custom Systems This update brought many changes related to systems, especially air conditioning and Fuel. Starting with the air conditioning system. Many changes occurred here, such as the addition of Air EFIS graphics, which gives you the ability to monitor the air conditioning system. Sound and packs airflow changes are also listed in the changelog. The fuel system received some upgrades in many areas like fuel balance system, fuel feed on ground, central tank scavenge system and many other modifications which aim to make a better add-on. Custom Flight Controls The Magknight 787 received many improvements and changes related to flight controls. Some people were having issues with the autobrake in the previous version, but now this shouldn't happen, the autobrake received corrections and should be working perfectly. Spoilers and flaps were also improved, being the spoiler retraction and deployment as well as flap timing order good examples. There were many other improvements in this update, like the addition of FCTL and hydraulic system messages in the EICAS. The disabling of the roll tiller when the plane is above 45kts is another little improvement that makes the aircraft more realistic. The aircraft performance and flight model also received changes in this update, aiming for a more realistic simulation of the Boeing 787-9. Summary This new update for the Magknight 787 brought many new features, as well as bug fixes and different improvements. Tailstrike protection, APU haze and texture corrections are some of the many changes included in this new version. As always, the changelog will be attached at the end, so you will be able to check and know exactly what changed in version 1.5.0. As you all know, the Magknight 787 is a plane under development, so don't expect it to be perfect by the moment, however you can affirm that it had a huge improvement since its release. Due to the fact that the 787 is becoming one of the most important and versatile planes in the real world, it has been chosen for both short and long-haul more and more over the time. This great representation of the incredible Boeing 787-9 Dreamliner shouldn't be missing in your hangar, especially after this nice update which includes those beautiful Rolls-Royce Trent 1000 engines. ______________________________________________________________________ The Boeing 787-9 Aviator Edition v1.5.0 by Magknight is available in the X-Plane.Org Store here: B787-9 Aviator Edition Price is US$44.95 Upgrade cost to the "Aviator Edition" from the original payware release version is US$10, see your X-Plane.OrgStore account for the upgrade. Features General Brand new flight model built for X-Plane 11.40+ Improved wingflex Custom IRS simulation, with quick align Auto-update for the lifetime of X-Plane 11 LED exterior lights Revised font for cockpit textures New yoke model Revised cockpit textures Pause at top of descent and jump to waypoint 3D cabin New: Multiple engine choices Choose from the mainstay GE engines, or the new experimental RR engines Each engine has different flight characteristics New: Custom flight controls 5-setting autobrakes with RTO capability Dynamic flap timing and order Roll spoilers based on speed and wingforce Surface droop on hydraulics loss Surface fadeout by speed New: Hoppie ACARS integration Intergration with the Hoppie ACARS network Allows uplink of pre-departure clearances and weather information FMOD soundpack by audiobirdXP Fully custom FMOD soundpack for the GENx engines Extensive integration with systems Cockpit switch and button sounds 3D cabin and fuselage Ground-up exterior fuselage model including optional tinted windows 3D cabin with optional seating Cabin is optional, configurable in EFB for performance Custom electrical system Designed from the ground up for the 787 Ground power unit Custom anti-ice, simulating the resistance in each mat Liveries Blank livery included by default Other liveries available at https://magknight.org/liveries Liveries from before 1.4.0 will not be compatible due to change of engine and fuselage models Auto-Updater Uses the Skunkcraft Updater for Automatic updates Requirements: X-Plane 11 Fully updated Windows, Mac or Linux 4GB VRAM Minimum - 8GB+ VRAM recommended Download Size: 1 GB Current and Review version : 1.5.0 (May 24th 2020) changelog.md ______________________________________________________________________ Aircraft Update by Bernardo Pierdoná Casa 2nd June 2020 Copyright©2020: X-PlaneReviews Review System Specifications: Computer System: Intel Core I5-9600K 4,30GHz / 2x8 Corsair Vengeance RGB Pro 3200MHz - Gigabyte RTX 2070 - Gigabyte Z390 Aorus Master - Kingston A1000M.2 SSD 240GB Software: - Windows 10 - X-Plane 11.41 Addons: Logitech Pro Flight Yoke/Pedals/Throttle Quadrant - Logitech Extreme 3d Pro Joystick - Sound: Samsung Home Theater System J5500WK Plugins: Environment Engine v1.13 by xEnviro US$69,90 Traffic: Traffic Global by JustFlight US$52.99 Ground textures: ALES US$15.99 (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
  2. Aircraft Update : Boeing 787-9 Aviator v1.4.1 by Magknight Magknight has updated the Boeing 787-9 Dreamliner to version v1.4.1 which is the version they displayed at the Cosford UK SimShow back in October 2019, but now this is the official public release of that update. Before we get into the new version then let us make a note. The X-PlaneReviews site comments were inundated with pleas around the Christmas-New Year period that the new (discord) version didn't work or didn't load correctly. 90% of these installation issues will go back mostly the Java programming language application. Now even myself installed the wrong recommended Java module that messed up a lot of other applications and most notably the X-Updater, so I had to throw that Java out again, so my point is that if I get it wrong then most of you out there can as well. Magknight does provide a Java-Installer that does the install correctly, it works so use it and the app selects and installs the correct Java version (J8 update 212 (64bit)) and everything now works as it should with no other application conflicts, problems fixed. The Cosford SimShow showed off the main feature coming in v1.4, which was a completely new redone and remodeled (and realistic) fuselage, although the nose still looks slightly funny? But don't get me wrong, this is a big step forward, with far more detail and finally real cabin windows... but there still a slight too clean look and not enough of the full realism effect in my book, but that aspect runs right through all of Magknight's work. A major point is to made is that ALL the original liveries with the new fuselage now don't work, you will now need to find all new liveries noted as 1.4+ to use on this updated version, that will certainly keep the painters happy for months. The new Paintkit is here: Paintkit 1.4.0 RV8 The GEnx 1B ("General Electric Next-generation") engines have also been totally remodeled and changed from the Trent 1000 and again they look far better, and mostly on those huge 111.1 in (282 cm) fan diameter blades, but the fan blades could be a bit more worn realistic and carbon detailed. But the exhaust outlets are well done. With the new fuselage comes also an internal cabin... .... it is however quite basic with just an all economy seating and that is with not much love or thought put into the seat design either. There are no first or Premium Economy sections and it makes the Dreamliner look very long and full inside, I'm not crazy about the rear seat graphic either, the logo is okay, but the on screen controls are noticeably too large. Thankfully the galleys are very good and come with enough food carts to feed the hungry... ... odd though is the big empty space mid-deck that you could hold a ballroom dancing competition in, as we know space is at a premium on any aircraft? The windows and surrounds are very good, not perfect, perfect... but better than I expected and some glass is tinted (dimmed) and some are clear. All eight doors now open, including the front cargo door, but I couldn't get the rear cargo door to operate?, never the less it is great to finally have opening doors on the aircraft and it also banishes that blank empty rear tube forever. Doors and hatches are opened via the SYS menu - DOOR. They are set to A-Auto (green) of which you then have select M-Manual (white) to open them, the cargo door outline is not shown? unless you can find the space and then select it? then the white manual selection appears and it opens and the display shows any door or hatch that is open in orange. To close is the reverse, but only in using the right mouse click selection (how will Mac users do this?) then you close the door to M, then you make it A to seal. Cabin Lighting With the new cabin comes also internal lighting, and very good it all is. There is a rainbow roof effect on the forward cabin, then blue on the mid-deck and rear cabins. Window strip lighting is also very good as well with great sign and amenity illumination detailing. Galleys again looks sensational with a great modern lighting feel... .... views within the aircraft give off that real night mode feel, so you can certainly do overnight routes and feel the usual night flying atmosphere and not get bored of being in the aircraft for hours. External lighting shows off the better fuselage and creates better external realism, as does the now realistic looking illuminated cabin. Librain The Skiselkov Librain effect is now also used on the B789, it is layered on the cockpit windows and the cabin windows and it is a great addition, but the effects on both the cockpit and cabin windows are also a bit odd? move your movement and the effects don't feel connected to the windows but are set out at a distance, as currently they also don't move or even change size, more odd is the EFB (Electronic Flight Bag) "Settings" selection to put "Rain Effects" on the windows, but it doubles up on the rain effects, in my case this mabe caused by the x-Enviro plugin, but Librain it still doesn't work correctly like it does on other aircraft? Odd also is any view out of the cabin windows, it is when say when the airbridge is in a viewed through the window position it is actually viewed in a different place to reality? EICAS - MFD You can now switch around the MFD (Multi-Functional Displays) displays including the EICAS (Engine-Indicating and Crew-alerting System), but that can cause the pedestal MFD to lose a screen, you can reset this via the selection panel above the input keyboards for either side. You can also select the same MFD option via a selection panel above the EICAS switch for options on the right MFD, with the same for the First Officer. SYS covers Systems and other selections include the main screen in STAT, ELEC, HYD, FUEL, DOOR and EFIS/DSP which is mostly blank. The CDU selection will give you the FMC? (my guess it is for the NAV/RAD - Radio selection) COMM will give you an information selection panel... .... only one selection on the COMM actually works and that is a new feature for CABIN PA. selection is brilliantly easy, but you can't hear anything in the cockpit (the PA announcements can heard in the cabin, but again they are quite a low volume, and that is with the engines off?) I can't see or find any adjustment either?, so the feature is currently pretty useless even if it works brilliantly? EFB has had a more attention and more settings that now pushes the pages now into two selections with the added rain effects... the settings are now quite comprehensive as are most of the details on the EFB, but there are still quirks... .... on the EFB there is the selection of three EXT power sources, but only the left source works, if you access any other EXT source they blank out? so why display them? The one Powercart that is shown externally and connected up correctly to the aircraft, but why not finish off the job with the required three powercarts and their power sources to the systems. The Performance setting page is still very fiddly, but if you follow the manual you can fill it in, does it actually work is the big question along with the WT and BAL page unless Magknight is waiting for the better FMC system? Anyway they have also put in a credit page to note the developers. Flying the Dreamliner v1.4.1 The Magknight B789 Aviator is still in reality a beta in development aircraft and you accept that fact when you purchase the aircraft in the first place. Currently it is years ahead of what this B789 was when the project was started, but you also have to accept there is still also a long way to go. I can accept in development aircraft systems missing and buttons not working, but what I can't accept is when the basics don't work and this aircraft still currently relies very heavily on Planemaker to do a lot of the lifting work. Wind direction indicators flickers badly as so does your map radius with sharp movements on taxi which are not very realistic. Then set your speed (245knts) ready for the Autothrust (A/T) and it changes (170knts) once you get into the air, the A/T selection is switched off so why does the setting change? so you are diverted from your critical flying phase while you reset it all back again? so settings have a habit of changing for no reason? Both the AutoThrottle and Throttle limiter have had refinements in v1.4 so it should be better. The NAV/MAP panel is basically useless with a setting of 180nm range when it is quite obvious the range is about 20nm? waypoints are impossible to read and so are the flightplan points. The central FMC has had a revamp, but it still relies very heavily on the default X-Plane FMS, worse is that it doesn't work? I tried to add in the correct BETTY 2A arrival route into Chep Lok RWY 07L. But the system couldn't process the waypoints? The original arrival route was BETTY DCT LIMES when it should have gone via GUAVA and SOKOE. Oddly I was able to input the correct route via the WebFMC Pro application that accesses the same FMC as the one on the aircraft, and it all worked with ever input faultless there? Jump to waypoint or DIRECT now also works, which is always a nice feature. I do however like the input system here, it is a nice set-up but only for the left pilot's side, you can't for instance add in radio frequencies on the right FMC. I had a lot to say about the performance model in the last update review: Boeing 787-9 Dreamliner Aviator’s Edition by Magknight. For the Dreamliner the hop from Singapore to Hong Kong 1487 nm route is nothing for the huge distance capabilities of this very modern aircraft, so SimBrief noted I only needed 20089 kgs for the route... but I still fell short about 120 nm from HNG as I was left with only 2.0 kgs in the tanks (so I had to cheat and add in landing fuel), were as my official landing fuel should have been around 5.3 kgs. By my calculations the performance was actually better on the SIN-HKG route and certainly not as far out as the numbers that were calculated between Hong Kong and Melbourne, but are they still not accurate enough as a simulation is still a question mark? and after another full year of development this item should have been at the top of the to-do list. note the flight-model is noted as "for non-experimental", and my current feeling is that yes the numbers have improved and are certainly closer to the required model... ... updated notes include a second flight on exactly the same SIN-HKG route noted this time only a discrepancy of 0.7 kgs or 4.5 kgs at the gate... so Magknight B789 performance is certainly better and closer to the numbers than you think?... ... so does the X-Plane experimental tickbox have to be on? well I flew the numbers in the non-experimental role, so they should have been better or closer to the real B789 performance figures. Fuel crossfeed now works... but it won't even out any tank in-balance, and the left tank has a habit of consuming far more fuel than the right, but you can now feed both engines off the one tank. So after all these questions you would think I would not like flying the Magknight Boeing 789... well in fact the opposite is true and like I have noted in past update reviews, the annoyance is in that the basic requirements are not being addressed are the PFD and MAP of which are quite average for an aircraft of this calibre and price, but what it really shows is the current shortfalls and how basic the X-Plane NAV/MAP and FMS system now really is ... the actual enjoyment factor is however very high, now even better with a real cabin now sitting behind you. Flying at FL400 (40,000ft) and powering along at m85 is a great feeling, this is a powerful and fast aircraft.... sounds were always good, but now AudiobirdXP have completely redone the FMOD pack (and the new callouts and announcements) and the sounds are excellent, certainly in flight, as I love the feeling of powering along with the cockpit humming away, it is also a comforting feeling, so long, long hauls are not a problem and even a joy in this aircraft. Summary Another update to v1.4.1 in the long development of Magknight's Boeing 787-9 Dreamliner. But this update is a very significant one with the coming of a new fuselage and engines with the new external modeling. Also part of this large update comes an internal cabin with opening doors and hatches, and the Internal cabin lighting is however a highlight. Performance even though still uneven is also greatly improved. Added changes are also new audio sounds including PA announcements and callouts from AudiobirdXP, Rain Effects by Skiselkov of Librain fame. MFD panels are now all switchable and the systems and EFB have all had enhancements, so overall this is a very good update. Various bugs and missing refinements are however still present, with the X-Plane default areas of Planemaker in NAV/MAP and FMS now showing their very dated shortfalls in this development and now certainly require a priority of development in replacing these critical primary flying areas. Overall the development with updates since the transfer to the "Aviator" branding has been very substantial, yes the Magknight Dreamliner has come a very long way and personally unlike at the beginning of the development process, I really, really love flying the aircraft, and more so on long international routes... the bonus now it looks and sounds even better in the air with the new modeling... a very nice to have aircraft. ______________________________________________________________________ Yes! the Boeing 787-900 Aviator Edition Dreamliner v1.4.1 by Magknight is available from the X-Plane.Org Store here : B787-9 Aviator Edition Price is US$44.95 Upgrade cost to the "Aviator Edition" from the original payware release version is US$10, see your X-Plane.OrgStore account for the upgrade. Features General Brand new flight model built for X-Plane 11.30+ Improved wingflex Custom IRS simulation, with quick align Auto-update for the lifetime of X-Plane 11 LED exterior lights Revised font for cockpit textures New yoke model Revised cockpit textures Pause at top of descent and jump to waypoint 3D cabin New: FMOD soundpack by audiobirdXP Fully custom FMOD soundpack for the GENx engines Extensive integration with systems Cockpit switch and button sounds New: 3D cabin and fuselage Ground-up exterior fuselage model including optional tinted windows 3D cabin with optional seating Cabin is optional, configurable in EFB for performance Configuration Most settings saved globally Configurable units for weight, altimeter, minimums saved per-livery Support for metric altitude Optional custom cursor Custom electrical system Designed from the ground up for the 787 Ground power unit Custom anti-ice, simulating the resistance in each mat Liveries Blank livery included by default, other liveries available at https://magknight.org/liveries Liveries from before 1.4.0 will not be compatible due to change of engine and fuselage models Auto-Updater Includes the Skunkcraft Updater for Automatic updates Requirements: X-Plane 11 Fully updated Windows, Mac or Linux 4GB VRAM Minimum - 8GB+ VRAM recommended Current and Review version : 1.4.1 (January 19th 2020) Installation : Download is 920.20mb which is unzipped and is inserted in your Heavy Aircraft folder as a 1.81gb folder Documentation : Manual (partly completed?) v1.4.1 changelog (attached) v1.4.1 1 changetxt.txt ______________________________________________________________________ Review by Stephen Dutton 22nd January 2020 Copyright©2020: X-Plane Reviews  (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 1Tb SSD Software: - Windows 10 - X-Plane 11.30b2 (aircraft will only fly in 11.30) Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro v1.10 US$69.90 : WorldTraffic 3.0 Plugin - US$29.95 : BetterPushBack - Free Scenery or Aircraft - VHHH - Hong Kong Chek Lap Kok International 2.0.0 by TOD (X-Plane.Org) - Free- - WSSS - Singapore Changi 1.2.1 by infinityKILL (X-Plane.Org) - Free
  3. Aircraft Update : Boeing 787-900 Aviator v1.3.0 by Magknight Magknight has put out another update for the Dreamliner Aviator Edition to v1.3.0. This is mostly a behind the scenes systems adjustment, more than a visual update, but a few visual aspects have actually been changed (but you can't see them yet). First to note that you will now have to update your Java to v11.0.3 to access the features on the aircraft, and again this is more to the future than what you will use in this update. I have a big list of installed Javas, but I still didn't have this one, so you will need to install it. Included in the update is a video on how to do this. This information is posted on a new startup pop-up window when you now load up the B787... .... besides the Java video it also notes the "Skunkcraft's Updater" and links to Discord and the development thread. On the Skunkcraft's updater I lost that feature on the last update, now it is back in again? so don't know what was going on there? EICAS Focus of this update is the EICAS - Engine-Indicating and Crew-Alerting System that is situated on the central left display. Most of the details are behind the scenes in the systems, but it is more set out visually, plus there is now the trim indicator added for the rudder. It may look the same but there are now more subtle differences pointed towards realism and you are seeing the aircraft slowly emerge from it's original basic form, like with the Navigation alignment (below left) the nice APU startup sequence (arrowed below right) We will come back to EICAS in a moment... in the last update with the introduction of the "Aviators Edition" we had the new feature of the EFB (Electronic Flight Bag" on the left. This EFB allowed you to access features and an setup the aircraft, the layouts are the same in this new version, but there are a few new addtions. Aircraft setup, and settings are the same except for the Baro that can now be linked together and not requiring individual settings, another option is for the choice of NWS (Nose Wheel Steering) to be selected to ROLL, and the NWS has also been refined better to work with the SimplePushBack plugin All EFB interaction is through the active keypad. All weights, fuel and performance are all added in, and a final adjustment page is used to set up and load everything into the aircraft's systems. (yes the fuel load is not set high here at 15,166 kgs as the route is only 698 nm, and a fraction the distance B789 can cover) When all the data is inputted, you can then "CALC" or set everything and get the aircraft's "Takeoff Weight and CoG (centre of gravity), the one thing I will note is that this Magknight B789 is very good for first timers in for a step introduction to setting up aircraft in this way, it is still quite basic compared to a full study grade aircraft, but it is a good start on how to work things out, but also don't take it either as gospel, as there are still a few blank areas like with the takeoff bug speeds. EICAS (part two) the Dreamliner has a fully independent engine start procedure (nothing like the old pumps and bleeds of the 60"s), and in reality all you do is switch on the chosen engines fuel flow and hit the start switch. v1.3.0 has now the full custom automatic engine start system following over 20 conditions, and it is well done and realistic, and 20 new EICAS messages that are also now part of the system. Again this is nothing like a fully graded B767 or Airbus, but it is certainly a big step forward in system realism. Overall the systems feel more plugin driven now than PlaneMaker automatic, switches here will effect systems there on the overhead panel like with the Hydraulics and Packs (Air-Con) and Pressurisation, Electrical also feels more realistic and all are loosing that snap click to the smooth button operations. The annoying loose sticking out FLCH button is now where it should be and flat to the panel. Externally It looks the same but it isn't. The fuselage is being slowly rebuilt, but it is still covered in the original textures, so you really can't tell. The NMLs (the bumps, grooves and lines) have been redone and all for the coming cabin of which there are early renders here: Excited!, yes... the crappy nose is still there and so is the wrongly raked front windows, but it is coming. Those nice RR Trent 1000 engines have now been aligned more slightly upwards and feel far much better. You can now select the LNAV/VNAV selections on the ground, I rarely use the VNAV as I have my own climb profiles. Many areas have had adjustment including the brakes, autobrakes, spoilers and gear operation system of which is all new...  .... with a low fuel load the B789 will climb easily like a banshee, 2,200fpm at full thrust can make short work of a climb to FL360... ... once there and the required m85 (mach) speed is no problems either, you feel the modernity in this latest of new generation aircraft. Spoilers now run in cycle from the "spoilers toggle" command. Dreamliner looks seriously spectacular in the air... Magknights B789 is still however very tricky to land, originally it was the thrust reversers, then the brakes. But it is now getting better. The B789 should disconnect the AT (Autothrottle) on the use of the reversers? but it seems it still doesn't work, but I don't like that system either as you have no control over the throttles until you are actually on the runway... odd, so I will always use the manual throttle input for landing. Landing notes are 155 knts at full flap is about right, but the aircraft still has a tendency to bounce (created by too much speed?) so landings are still very tricky, at 155 knts you should settle fine as it is slow enough... I will work on that one. Far better was the fuel consumption, I had a rant with the earlier "Aviator" upgrade that the fuel consumption was way, way off, but although this was a short haul, I was pretty please with the returned numbers. 15166 kgs was the fuel load at Dusseldorf and at the gate at Arlanda (ESSA) the return was 5.9 kgs and bang on the SimBrief numbers of 5.9 remaining and 9.3 used, pretty good, and happy with that, but I would like to do a long haul at full weights to see if it is correct and match the earlier review, but overall impressed. Summary A very nice update for one of the most popular aircraft in X-Plane in Magknight's Boeing 787-900 Dreamliner, this update is v1.3.0 Focus here is on the EICAS - Engine-Indicating and Crew-Alerting System and the requirement of the JAVA v1.3 plugin. Other items include a lot of fixes and changes with the Nose Wheel Steering and new fuselage NMLs as the highlights. There is now the full scale implimentation of EICAS with a fully custom automatic engine start system following over 20 conditions with 20 new EICAS (warning) messages, most is hidden within the systems, but you can now get a very realistic EICAS and startup simulation. Fuel consumption is highly improved. We will note that this aircraft is purchased under the situation that it is a WIP in progress, this a continuous development that gives you updates about about every three months, exciting is the coming new 3D cabin and better visuals. The aircraft is also great for fliers wanting to transition from basic to study grade aircraft, it is easy enough to follow in settings, but not deep enough to burn your brain in absolute study grade detail and the aircraft is progressing quickly, but it is also still is not fully formed... if you follow the process however you will learn a lot and transfer those new skills to heavier graded aircraft... it is seriously nice to have a greatly detailed Dreamliner in X-Plane as well.... on to the next upgrade. ______________________________________________________________________ Yes! the Boeing 787-900 Aviator Edition Dreamliner v1.3.0 by Magknight is available from the X-Plane.Org Store here : B787-9 Aviator Edition Price is US$44.95 This version is X-Plane 11.35 only! Earlier XP10 or XP11 versions are now not supported. Upgrade cost to the "Aviator Edition" from the original payware release version is US$10, see your X-Plane.OrgStore account for the upgrade. Features General Brand new flight model built for X-Plane 11.30+ Improved wingflex Custom IRS simulation, with quick align Auto-update for the lifetime of X-Plane 11 LED exterior lights (exclusive) Revised font for cockpit textures New yoke model Revised cockpit textures Electronic flight bag Take-off calculator PDF chart loader Fuel, cargo and passenger loading Configuration Most settings saved globally Configurable units for weight, altimeter, minimums saved per-livery Support for metric altitude Optional custom cursor Custom electrical system Designed from the ground up for the 787 Ground power unit Custom anti-ice, simulating the resistance in each mat New: Custom fuel and hydraulics systems Brand new custom fuel system (1.2.0) including pump alternation and many other features New custom hydraulics system covering all flight controls, gear and more Updated timers and logic for flight controls based on the hydraulics and electrical systems HelpfulPointers (exclusive) Designed for online flying The aircraft advises you if you forget something important such as lights or transponder. Liveries 10 liveries are included by default; many more are available online: Air Canada, Air China, American Airlines, British Airways, Japan Airlines, LAN Airlines (pre-merger livery), LOT Polish Airlines, United Airlines, Factory (white), Factory (standard) An additional blank livery is provided for livery painters, along with a full paint kit Auto-Updater Includes the Skunkcraft Updater for Auto-updates Requirements: X-Plane 11.30+ (Prior versions of X-Plane not supported) Windows, Mac or Linux 4GB VRAM Minimum - 8GB+ VRAM recommended Current and Review version : 1.3.0 (July 13th 2019) Installation : Download is 231.14mb which is unzipped and is inserted in your Heavy Aircraft folder as a 321mb folder (with downloaded liveries) Liveries are downloaded and inserted into your B787 root folder separately as a 34.4mb Folder. Documentation : Manual Cabin images are courtesy of aeroniemi (magknight) v1.3.0 changelog (attached) Magknight Boeing 789 Dreamliner changelog v1.3.0.rtf ______________________________________________________________________ Review by Stephen Dutton 16th July 2019 Copyright©2019: X-Plane Reviews  (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 1Tb SSD Software: - Windows 10 - X-Plane 11.30b2 (aircraft will only fly in 11.30) Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro v1.10 US$69.90 : WorldTraffic 3.0 Plugin - US$29.95 : BetterPushBack - Free Scenery or Aircraft
  4. Aircraft Update : Boeing 787-900 v1.05 by Magknight Only back in June 2018 I finally caught up and reviewed the Boeing 787-900 by Magknight. I had flew the aircraft earlier and basically kept an eye on the progress, but as the aircraft went from a development stage and into a sale payware aircraft it then came up on to my radar. Overall the review was very good for an aircraft that is basically built up in PlaneMaker and not as a custom plugin design. This is a tribute to the developer Magknight to get such a quality aircraft out of which is the only the default system of X-Plane. There was some inadequacies, but the aircraft is a project in progress and you sign up for that from the start, overall it is at this stage getting really good and here is the next version v1.05 step with more areas now adjusted and more points that have been developed forward. Externally the aircraft has been revised with a new normal map and the new quality shows, the distinctive nose has also been remodeled to form a better shape. It certainly looks better, but the older map outline on the radar dome is still the same so it looks still like it is penciled in and not defined. A new livery is provided for Qantas with VH-ZNA, and a very nice livery it is, but it also shows up a new issue... ... the tail texture quality is not as bright or as clean as the fuselage and is more contrasty, it is not as noticeable on white tails, but certainly on the coloured tails, that was not there on the previous version (I checked), I think it is to be aware of a work in progress, but it should have been an item that should have been covered before release. There has been a lot of work done on the marching ants issue, that was particularly bad on the moving parts of the engines. This area is now far better, but not perfect... as the ants are still there but now central fuselage and not the same issue as before? The ants are now only noticeable from certain angles (arrowed) and you have to really go looking for them, but they are still there. It doesn't takeaway the detail and quality design of these new-gen engines of which are the best currently reproduced here. Most of the focus here in v1.05 is on the OverHead Panel (OHP) switchgear. Areas are now 3D button operational including Battery, Lights and you now have overhead failure annunciators covering APU Bleed FAULT, Engine Driven Primary Pump L FAULT, Engine Driven Primary Pump R FAULT, Hydraulic Electric Pumps L, C1, C2 & R and all now show electric pump FAULT (Failure). Switchgear can be still slightly clunky, but I had issues starting the engines, as the No.2 engine switch flickers and the engine wouldn't start? (annoying) and you have the strange feel of the mouse scroll being on the half moon manipulators and than set on the full moon manipulators, as it is still slightly clunky to use... but you do get used to it. My current irritation is that a lot of developers go ahead and keep putting in newer and newer features but over look the basics. Here it is the engine start, bleed and fuel introduction... Most functions here on the OHP are also still blocked off like with the EXT (External) power, but overall it a nice step forward in functionality. Clock (below) now works as well with cycles between START, STOP, RESET and the glareshield has more functionality... ... new items include; Caution/Master Warning button, WXR button, TFC Button and a working A/P Disengage Bar. Flap positions and detents have been updated to the -9 Series variant and look great... but in performance you have a slight engine surging at top mach or in this case m.84, but X-Plane11 is mostly the cause of that and it is up to the developer to fine-tune it out... ditto the performance model in fuel usage to thrust power required, which feels a little better, but with the surging throttle it then also cancels out any clear readings. For a long haul airliner of this caliber then this area of performance is crucial. More new pedestal detail includes; Fuel control levers (Engine fire lights corrected), Extinguisher levers (Now show engine fire annunciator) and bottle discharge annunciators. I wasn't very happy with the v1.04 dull panel (display) brightness... ... cockpit lighting adjustment is now more adjustable and the main displays feel and look far more brighter, a bit more brightness would still be nice, but it is far better flying the aircraft now at night. There is however still too much cockpit overhead lighting for dark instrument approaches and the "Storm" lighting button is blanked off, in it being also switched "on"? Those impossibly beautiful wings are really well done here, and they have had some attention a well with better wingflex and dynamics, and they certainly look and react far better. The aircraft's external lighting has had a lot of attention... the lighting actually was not that bad, but has now been refined more. Taxi light is now in the correct position, All three landing lights work individually in left, right and center, you can if you have set the X-Plane key landing light in that all three will switch on or off with one switch. Both runway turnoff lights work, as does the wing and those double tail strobe lights. Navigation lights are still the same, but they were fine originally. I only found the light throw was not very long for the landing lights and you can't see anything the runway turnoff lights do from the cockpit (they are supposed to light the taxiway exits?), however the wing lights are very good. Summary So let us get to the short and chase of this upgrade. Yes I really love this aircraft, and it is coming along very nicely and it looks really great in X-Plane. Yes it is an ongoing project, and yes the updates will continue to come in creating an excellent Boeing 787-9 Dreamliner. The v1.05 update covers a lot of areas including more functionality, in switchgear and actions and noted failures, new mapping and a higher quality external aircraft. Lighting and wingflex has also had attention and so has the ant marching distractions. But, here there is a few backward movements as well with the tail now not matching the fuselage in colour and contrast? And there is still some ant marching from the internal area of the aircraft (this reflects on to the engines?).... But, and this is the main point in that for all the wonderful changes a few of the very X-Plane basics still don't work? There is first with battery off (or cold) still full power to all the displays and avionics? "External" power connection (is on all the time) and this is just a simple switch. Engines don't start correctly (flickering Eng No.2 switch with the wrong manipulator?) and they don't switch back to the stop position once used, engine fuel switching on start up doesn't work, bleed on engine startup doesn't work (yes it is automatic, but you should still be able to switch the bleed and start the fuel flow, ... I found the aircraft to be buggy if you reload while in X-Plane (from the menu) as the ILS Align and APP does not then work correctly... and so for the next version the fundamental basics required for flying the aircraft should really be the priority before anymore new features... and yes I love it and otherwise it is a really great aircraft with a load of protential. ______________________________________________________________________ Yes! the Boeing 787-900 Dreamliner v1.05 by Magknight is available from the X-Plane.Org Store here : B787-9 Price is US$24.95 Features: New engine fanblades. New wing with updated wingflex and various control surfaces details and wingtip improvement. Corrected "marching ants" and mapping issues. Lower L1 door position for active jetways, autogate, etc. New paintkit Interior model Improved MFD with Fuel, Hydraulics, Control surfaces and Electric synoptic indications. Hydraulic switch now available. HPA indication in PFD (not switchable for the moment) Systems Corrections in fuel efficiency and engine power to allow longer flights. Groundspeed, TAS and wind vector corrected in the ND. Transponder Ident now available. Transponder digits can now be changed up and down. Airspeed in PFD now hides at mach speeds instead of showing '0'. Flaps maneuverability issue solved. The aircraft now follows easily the glideslope and acts quickly at lower speeds. Artificial stability now corrected at lower speeds. (Better handling) Tail light now available. Tail will light up with the logo button in the cockpit. There is no need for special night texture for each livery. The external night texture is the same for all. Yoke hides now pressing 'Y' on the keyboard. (Only XP11) Vertical speed display now hides in VNAV. A checklist is available. Additional livery packs American Airlines, British Airways, Japan Airlines, LAN Airlines, United Airlines, Air China livery and now a Qantas livery. Requirements: X-Plane 11 or X-Plane 10 Windows, Mac or Linux 2Gb VRAM Minimum - 4Gb + VRAM recommended Current version : 1.04 (XP11) 1.03 (XP10) Installation : Download is 107mb which is unzipped and is inserted in your Heavy Aircraft folder as a 168mb folder  Liveries are downloaded and inserted into your B787 root folder separately as a 34.4mb Folder. Documentation : None ______________________________________________________________________  Update Review by Stephen Dutton 30th August 2018 Copyright©2018: X-Plane Reviews  (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.25 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro v1.09 US$69.90 : XPRealistic Pro v1.0.9 effects US$19.95 : WorldTraffic 3.0 Plugin - US$29.95 : BetterPushBack - Free Scenery or Aircraft -KSEA - Seattle Airports XP by Drzewiecki Design (X-Plane.OrgStore) - US$43.00 -KLAX - Los Angeles International HD by ShortFinal Design (X-Plane.OrgStore) - US$26.95
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