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Showing results for tags 'beti-x'.
Scenery Updates : CZST Stewart and CYBD Bella Coola v1.5 by X-Plane.Org Life throws up some weird coincidences... When I did the excellent Thranda Pilatus PC-6 Turbo Porter review back in June I went back to a very old scenery for two reasons, one was in how after all these years is if the scenery still held up to it's status of a winner of the scenery of the year award (2016), and two to try out the now running v11.50 (Vulkan) feature of reflections. I had even planned to use the second of this series sceneries in Bella Coola as a basis for Thranda's next project in the announced
Scenery Review : CYBD - Bella Coola BC by Beti-X Just under three years ago in February 2014 and small art studio called Beti-x under the Aerosoft banner released a scenery called CZST - Stewart (X-PlaneReview - Scenery Review : CZST Stewart by beti-x) At the time Beti-x noted the CZST scenery was just a test of the X-Plane simulator and our sales potential. But the CZST scenery was a game-changer for X-Plane in the sheer quality and photographic 3d reality of the area, and it easily won the X-PlaneReview's Best Scenery of 2014 award of that year as well.
Interview: Beti-x Lead Developer, Peter Kubek This is an interview that I had with Peter Kubek, the lead developer at Beti-x. XPR: Who are the people behind Beti-x? What are their roles in the team? We have a core team of four members, a tree skilled specialist and one superb programmer! We're also currently working on mobile and casual games. Now after Stewart we can also be called an addon developer! XPR: How did the team join together with an ambition to create amazing scenery? As a game developer and artist I wondered how all of those nice sceneries were created, and of course
Scenery Review : CZST Stewart by beti-x Any new scenery developers for X-Plane have to be brave. Creating really good scenery is hard and X-Plane has a smaller market and hence a smaller return on your investment in the sheer amount of work that has to be put in. Part of the problem is the chicken and the egg problem, as many new users won't come over to X-Plane because it doesn't deliver in the sort of quality and quantity that the other larger simulators can deliver and so until X-Plane can deliver that then it will still have that smaller user base and round and around it goes.