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  1. Aircraft Review : T-7A Red Hawk X-Plane 12 by Angle of Attack In March 2024, Angle of Attack Simulations released for the X-Plane 11 Simulator the T-7A Red Hawk. The Boeing/SAAB T-7A Red Hawk is the US Air Force’s newest fast jet training aircraft. It was designed to replace the more than 50 year old Northrup T-38 Talon, and to better prepare new military pilots for the future advanced aircraft they will fly later. The first T-X aircraft flew on 20 December 2016 via the T-X program. The Boeing-Saab team then submitted their entry after the Air Force opened the T-X program to bids in December 2016. In September 2018, Air Force officials announced that Boeing's design would be its new advanced jet trainer, under an up-to-US$9.2 billion (~$10.6 billion in 2022) program and would purchase 351 aircraft, 46 simulators, maintenance training and support. This contract has options for up to 475 airplanes in total. The aircraft entered series production in February 2021. In April 2021, Saab Group delivered one aft section of T-7A aircraft to the Boeing St. Louis plant. In July 2021, Saab had delivered the second aft section to the Boeing St. Louis plant. Boeing will splice Saab's aft section with the front section, fins, wings and tail assembly to become a complete test aircraft for use in the EMD's (Engineering and Manufacturing Development ) flight test program. The first production T-7 was rolled out on 28 April 2022, and the first flight of the T-7A production aircraft was conducted from St. Louis Lambert International Airport in June 2023, by Major Bryce Turner, a test pilot with the 416th Flight Test Squadron at Edwards Air Force Base, California, and Steve Schmidt, Boeing’s chief T-7 test pilot. On 21 September 2023, the first Red Hawk was shipped to the US Air Force. By November 2023, the USAF was now actively considering the possibility of turning the T-7 into an armed combat aircraft. Conceptually dubbed the F-7, such a jet could provide roughly the same capability as a fourth-generation fighter which could maintain force numbers as F-16s aircraft are retired, and could also replace older Northrop F-5 and Dornier Alpha Jet platforms on the export market. The single production Red Hawk was deployed at Edwards Air Force Base for advanced testing for this role. X-PlaneReviews covered the release of the AOA T-7A Red Hawk in an X-Plane 11 review: First Impression Review : T-7A Red Hawk by AOA Simulations It was an interesting review. Remember that the aircraft at the time was still really at it's experimental stage and AOA only had limited information on the aircraft performance and design capabilities, overall it was a very good representation of the new era trainer and it's features. Here is the X-Plane 12 upgrade to the aircraft, a new release version, as the number is noted at v1.0, the same as the original X-Plane 11 release version. The T-7A is again released as three versions; TX prototype, T-7A advanced trainer and the T-7N Navy version. The T-7A has a thorough modern design and feel to the aircraft, fully carbon composite in construction, as it looks to the future, and not to the past in aircraft design. The X-Plane look and feel is quite different from the bland X-Plane 11 look, with now more depth and better shadows... however look closely and the poor resolution skin is still there with very blurry text and logos, a real shame as AOA had a chance to update with X-Plane 12 in these areas to give the aircraft detail more depth, add in 4K, even 8K textures and bring out the quality to a higher standard. That said AOA aircraft (the Raptor) was the same, are brilliant at a distance, but become lo-res in detail at a close up inspection. But the Hawk here is definitely, if a massive improvement over the XP11 version with the X-Plane 12 PBR and lighting effects now active... The gear and inboard bays are the same as well. Well done but starchy white, yes this is a pre-production aircraft and clean, that said it is really well done in the excellent complex detail and design. Ditto the engine inlets, too modeled, still too noticeably bright (distracting) from the external. The rear exhaust is again well done, better here than with X-Plane 11, even though the textures are the same, same with the twin-vertical rudders, with the same modeled (not textured) joints. Canopy and glass is still as good, very nice with depth and nice curves and reflections, a requirement with a trainer aircraft. So in the transition, in modeling and texture terms the T-7A is in reality the same, but thankfully X-Plane 12 does add in a bit of flare because of it's superior lighting. and dynamics, after three years the X-Plane 12 version is far superior. The "T" is in "Trainer", so you have a twin-seat aircraft, with the rear for the instructor/observer. Both flight instrument and controls are exactly the same, so you can fly the T-7A from the front or rear (an option here). Compared to say the F-104 Starfighter, it is highly minimalistic in the cockpit, very little switch gear and everything is on the one large and two smaller instrument displays... Left side panel gives you Lights, Engines, Electrical and the chunky throttle. Right side has DOORS (Canopy, IFR, BWS), IFF (Identification Friend or Foe) or Transponder, right is also the Joystick controller. The internal mirrors now can be hidden with a click, not in the usual earlier menu option. Notable is the laptop AviTab, it can be rotated from Portrait to Landscape positions, but not hidden. There are two main instrument panels, the selection "Up-Front" Display (UFD) and the lower wide "Panoramic cockpit" Display. There is a third Engine/Fuel display that is positioned right, with both switchable numbers and percentage displays... The "Panoramic cockpit" display covers eight different choices, with three displays with the NAV/MAP central and two switchable screens left and right. But you can use the top 1 2 3 4 pre-set buttons to change the display. Left button options include; Aircraft Configuration, ADI (Attitude Direction Indicator), Flight Controls and RWS (Target mode). Right buttons include; MAP, HSI (Horizontal Situation Indicator), SYS (Systems) and NAV. The NAV/MAP range is selected by pressing the ZOOM-IN and ZOOM-OUT selections, and the Pop-Out is the XP G1000 panel display. Note on the ground On the ground, aircraft configuration is shown and a start-up checklist is provided in the left column. Once airborne only the applicable information is then displayed. Overall the "Panoramic cockpit" display is the same as the X-Plane 11 version. The "Up Front" top display is however different in X-Plane 12. In reality the UFD has been simplified, gone is the complex grid layout, to a more easier accessed display... press the NESW logo to change the UFD to a "Compass" Page. Outer knobs adjust (left); HDG (Heading), SPD (Speed), TST (Test), HUD (on/off). Right knobs include; ALT (Altitude) VVI (Vertical Velocity Indicator) RDR (terrain follow altitude) and screen Brightness. Lower options include NAV tuning and bottom COM tuning. There are 54 pre-set GPS (VOR 2) options that can be inserted (active) by pressing the D->. You can add in your own GPS frequency, but it is a messy and tricky process with a text editor, it would have been nice to have had an easy way to add in the function. Selecting VOR or GPS selection is oddly via the SRC, not the GPS, so it is hard to find. Also selecting the headphones on the COM, you can go into "Silent" mode on the radio. TST (Test) mode is very good, and TAC/VOR toggle: NAV1 is a combination VOR or TACAN radio. There is a backup ADI (Artificial Horizion), with a barometric pressure set knob. If the HUD power is OFF then airspeed, altitude, and heading are presented in the backup ADI. There is also a click spot “cheat” for the IFR door toggle in the upper right corner of the display. (IFR - In Flight Refueling) Menu The Menu system is the same X-Plane Banner placement, but the menu selection is very different, with now only two selections with; "Ground Equip" (Equipment) and "Options". Previously there were 10 options, but that has been reduced down to only these two. Ground Equipment, (Static Elements), selecting ground equipment will give you flags, pitot cover, large side stairs and engine intake covers... Newly added for XP12 are chocks (finally) and a rear exhaust outlet cover (very nice). Options: For the "Options" there is now a new Pop-Up dialog box with ten selections. First three selections are the "Auto" control of Flaps, Gear and Speed Brake systems, off is Manual control. Then Canopy Reflections on/off and Baro/Temperature switch. Left column has; TX Nose Probe, Navy Version with twin-nose wheels, tailhook and refueling probe... The External Power doesn't give you a physical GPU externally, just the internal power supply, it also oddly kills the Static Elements? "Quick Start" will set the T-7A ready to fly with the engine running, and the "Back Seat" set you in the rear instructor seat, not the forward seat. Overall the Ground Equip and Options selection is now far better coordinated and certainly easier to use than in the earlier XP11 layout. Liveries are the not same three as before with... US Air Force T-7A (Default) and TX - Prototype still present, but the US Navy Arctic Camo has been dropped to be replaced by the T-7N Navy Hawk. There are also a load of additional liveries available here: T-7 Red Hawk ______________ Flying the T-7A XP12 The Red Hawk is a trainer aircraft in a sequence of levels to acquire a full Jet Fighter certificate under the JPATS or Joint Primary Aircraft Training System. Entry level is Student on the T-6A Texan ll aircraft (propeller), that then moves to the T-1A Jayhawk in SUPT roles, then the T-38C Talon is used in the advanced pilot training role, but the T-5A category (APT T-X Program) is for the advance training to fourth and fifth generation aircraft (i.e. computer based) and multiple system based technology capability. The first thing you notice in the cockpit of the T-7A is on how so very minimalistic everything is, I will note that a lot of this new technology capability is also built into the pilot's helmet that can not be replicated here in X-Plane (well not yet anyway). AOA do however show you how to set up your joystick with XP commands that does certain actions, and the XP A.I. (AI Aircraft) is also similarly set up for hostility operations and refueling. The GpsFPLInput plugin by Gtagentman is also recommended to be installed as well. First there are a couple of settings in the T-7A to understand before takeoff. First is the "NWS" or Nosewheel steering, it's a tricky one to get right... I lost a bit of time with this one? First of all if it shows NWS in the HUD, the steering (via Nosewheel Tiller yaw) won't work? to get it to be active you have too have set (keyboard or Joystick button) the command "Nosewheel steer toggle" to activate the steering, it shows by the HUD icon changing to T-7A (or T-7N -Navy), then you can steer the Red Hawk. I will note that I also lost a considerable amount of time because the steering still didn't work with the NWS steering set correctly, even the developer couldn't work it out.... the cause was actually Laminar? I found that when X-Plane 12 loads, it loads with the "Landing gear" lever in the up position? And yes I have complained to Laminar to fix it! but that was the cause of the non-steering this time... put the lever in the correct down position and you will have steering. Second is the BWS or "Brake With Stick", which will use the Joystick to control the braking, pull back slightly to release the brakes, the use of the stick on the takeoff or landing roll, then push forward to brake, a neutral stick then releases the brakes. But it's tricky to use, and you feel initially the aircraft is locked down. To deactivate, then switch it off via the BWS switch far right on the "DOORS" panel. My advice is to turn off all these "Auto" helpers in the BWS, Flaps, Gear and Speed Brakes, and fly the T-7A manually, then turn them back on individually to see how they work, everything turned on together can be confusing to a novice, when the aircraft is doing all the actions for you, they are very good, no doubt, but also control the aircraft in an systematic way. Taxiing is a little tricky if you go too fast, the Hawk will wriggle under the stick, so keep the knots down, otherwise it is a nice ride. Full Throttle and the "afterburner" igniter kicks in, and you power off down the runway, speed at full thrust is colossal. Rotation was around 250 knts, high, but no flaps here, and the Hawk just powers into the air. Gear retraction is excellent, and very realistic. Note I set the flaps at 4% next time, and that was about perfect for a (shorter) run takeoff. I have to quickly reduce the throttle, if not would break the sound barrier at a low level... the speed numbers are just twirling up so quick. Now in a (fast) cruise I fly by St Louis City... time to feel out the aircraft. First of all the X-Plane 12 version feels very different than the XP11 release. Yes those fine touchy movements with stick are still required, but the machine feels far, far more refined, as a lot of the earlier feel was very touchy, certainly in the pitch. I'll hold my hand up and say I wasn't in liking the earlier feel, the aircraft I loved, the control I wasn't that fussy about... but this is now a revelation, this is FANTASTIC. Although a trainer aircraft, it still has to perform to a standard, a high standard if you are going to mirror a fifth generation fighter. And so the Hawk does. Back on the throttle and you climb... 33,500 ft/min (170.2 m/s) or 10, 211 m/min to a ceiling of 50,000ft... WOW! There is a bit of a trick here, keep increasing the Vertical Speed (V/S) until you match the increasing/decreasing speed and until they both slow and then hold steady together, it is a fabulous ride. Your at an altitude of 30,000ft in no time. Maximum projected speed is Mach 1.05, with a general cruise speed of 526 kn (605 mph, 974 km/h), and a range of around 990 nmi (1,140 mi, 1,830 km). Turning is unusual in the T-7A. The aircraft has no ailerons, as the tail elevator does the all work here. So if you turn into a bank, then the turn is slow and wide... no matter the bank angle? To get the turn tighter you need some rudder control to twist the Hawk into the direction you want to go... ... a touch of back-stick is also required to stop the nose dipping downwards. So it is a more physical machine to fly than before. Then there is the "Roll 2 See” or R2C feature. This is activated by the left side instrument switch... and the function is shown in the menu left bar Basically you now move with the aircraft (or roll with it)... left, right, up or down. At first it can be a bit discerning as you lose your perspective control, but it works well, certainly in following low terrain or deep in a canyon which is highly recommended. Again another to be switched off until you are familiar with the aircraft, and best experienced in flight, unless you are used to using the R2C system. It's the same with "Target Track mode" that is displayed on the icon bar. The Target Track takes command of the pilot point of view camera in order to point the camera at a selected AI plane (the target) and then follow it. Then keeping it in view at all times until you change the view to either 2D or the usual 3D. To activate the TRK mode, you need to be in the 3D cockpit view. The R2C rocker switch is switched ON, you have “Weapon select” and “Target select” completed, then “Weapon select up” once to enter “Track Mode”, then click “Target select up” once or more to your preferred target. Tricky to get right! but clever when it works. Track-IR and VR headsets do work well, but they do require complete control of the pilot POV camera. GCAS Ground Collision Avoidance System protects the airplane and the pilot by estimating time to ground impact and restoring level flight using the auto pilot. As the aircraft approaches the ground two converging arrows appear in the HUD along with a time to impact. When the arrow meet in the center then the system will enter a recovery mode (FLY UP) to avoid ground impact.... sounds like fun... not! Notable is the IFR (In Flight Refueling) the switch is on the DOORS panel, and recesses the IFR panel top of the T-7A. GPS As noted you can set any of the 54 pre-set GPS (VOR 2) options or place coordination of say a AFB or City. When selected (GPS) the aircraft will then track to those coordinates, very good it is... but what if where you want to go is not in that set list (for me St Louis KSTL). Like mentioned it is not easy to add in a new pre-set location, and the ones in there can over-ride the GPS system... so a system is required by AOA to allow you add in a new GPS coordinate into the system easily is definitely required? I found it frustrating, even useless to use, unless you only fly out of a USA AFB. Lighting Because of the dynamic views features, you do find some view tools restricted even in 3D use, so you are sort of locked into the seat, and you can look up, down and side to side, but you can't move around like forwards or backwards... so the lighting images are restricted here. It is basic anyway, the instrument lighting is good, but locked with no adjustment except for the UFD with a knob on the panel. The only adjustment is the "Overhead Light" on the ELECTRICAL panel, one for front and one for the rear. The canopy reflections are excellent and can also be turned off if to distracting. Externally the Red Hawk is basic, there are no "Formation" lights? or even a red beacon light. The T-7A's landing lights are on the undercarriage, so they only work when the gear is down... here the lighting has been tuned to XP12, and very nice it looks. As mentioned, I wasn't that in liking the T-7A earlier, we just didn't gel as a partnership. Maybe it was the total automation of the aircraft? This time around for X-Plane 12 I have turned most of the automation off, odd yes, but I found the aircraft came alive in my hands when it did, maybe it was because I felt I was in control, and not the aircraft. It is an interesting point. I only left the "Speedbrake" Auto switched on, but found you still could not drop the flaps (manually) until you had dropped the gear down. Approach is around 175 knts with full flap 56%. The flaps marker will flash, then only go solid when you are at the full flap position. This time around I found the Red Hawk so much more docile on the approach, rather than with those earlier wild erratic movements. I could sit there elevated in my position and fine tune the approach with ease, its a trainer aircraft, this is what it should be like for the novice airman. Throttle control is very nice, and you can easily adjust your height approach by slight forward and rear movements of the lever, just a smudge below 150 knts and you have the perfect slight nose up angle finals. More nose up going into a high flare, reduces the speed to 130 knts, you feel like an Eagle feathering the tips of your wings ready to land. Touch was around 128 knts, it felt faster, as the auto Speedbrakes kicked into action. Lovely, nice... perfect landing, what more do you want. Notable is that I had to reset the NWS to T-7A to get my steering working again before tuning off the runway, otherwise I was very impressed with the XP12 Red Hawk. __________________ Summary In March 2024, Angle of Attack released for the X-Plane 11 Simulator the T-7A Red Hawk. The Boeing/SAAB T-7A Red Hawk is the US Air Force’s newest fast jet training aircraft. It was designed to replace the more than 50 year old Northrup T-38 Talon, and to better prepare new military pilots for the future advanced aircraft they will fly later. This X-Plane 12 is a totally new release, on the X-Plane 11 version. As in reality it is mostly a complete rework of the aircraft. Admittedly the XP11 version was at the time lacking in any real world data on the aircraft, not even the performance had been published, and those aspects have been now fixed here. This is now a far, far more refined simulation. The T-7A comes in three versions; TX prototype, T-7A advanced trainer and T-7N Navy version. The modeling is actually very good, but more different at a distance in quality,. The Lo-Res closeup like the XP11 version is still there to a point here, but this time around in X-Plane 12 the PBR and lighting effects really bring out the quality and realism and give the aircraft far more depth in the air. Features are excellent and very modern, R2C “Roll to See” POV camera, "Target Track" which points, locks and follows AI planes with pilot camera, AGCA - Automatic Ground Collision Avoidance System, "Virtual" ground and In-Flight Refueling capability and Track-IR and VR compatibility are all great features, notable are the "Auto" tools for Flaps, Gear, brakes and Speedbrakes are advanced features as on the real aircraft. Great Static Elements and probe are also nice menu additions, in that also the menu has been simplified but now more effective. So also changed is the old "Up-Front" Display from the complicated grid display, overall all are great improvements. Instrumentation and weapons are an all military style glass system, clever and well replicated here. There are some compromises with your view movements with the speciality view tools used in the features here, so forward and rear movements are restricted. Restricted GPS auto track is also limited with no edit or add position access. The biggest maturity with X-Plane 12 however is in the flight dynamics and handing for the T-7A. This is a more benign but more controllable machine, gone are sharp pitches and the sudden jerks of the Autopilot actions. The T-7A is more smooth and now handles like a trainer aircraft should, I wasn't completely convinced on the Red Hawk's earlier dynamics, but this new improved XP12 version is a revelation in this current form, and I really simply love it now, but it still requires time to learn the systems and tune into all the aspects of this aircraft. You get both the new X-Plane 12 and updated X-Plane 11 version T-7A with the package, currently there are no upgrade deals. So overall the new X-Plane 12 version of the T-7A Red Hawk is a massive step forward, it looks, feels, and handles far, far better in it's new environment, so the trainer of the future is here now, and it comes with a big YES from me. _______________________ The T-7A Red Hawk XP12 by AOA Simulations is now available from the X-Plane.Org Store: T-7A Red Hawk XP12 Priced at US$36.00 Advanced Features SASL 3.16.1 based plug-in system “Roll to See” dynamic pilot POV camera option (non-VR mode) points pilot camera based on pitch, roll and G forces "Target Track" points, locks and follows AI planes with pilot camera Automatic Ground Collision Avoidance System Fly from forward or aft cockpits as student or instructor "Virtual" ground and In-Flight Refueling capability Track-IR and VR compatible AviTab tablet integration (Download AviTab plugin separately) Cockpit based on preliminary assessment of prototype T-X screen shots Head Up Display Up Front 32 points touch screen control and display panel Large format glass panel with embedded G1000 color moving map Multiple sub panel page options Dedicated engine data display Requirements X-Plane 12 or X-Plane 11 (both versions included) 4 GB VRAM Video Card Minimum - 8 GB+ VRAM Recommended Download Size: 429 MB Current version: XP12 1.0 (September 29th 2023) This aircraft is noted as a new version, to date there are no upgrade deals from the X-Plane 11 version, but that may change. ________________ Installation and documents: download for the T-7A Red Hawk is 429Mb and the aircraft is deposited in the "Fighters" X-Plane folder. Full Installation is 521MBb AviTab Plugin is required for this aircraft Documents supplied are: 2019 CRS report T-7A Red Hawk program.pdf Get Me Flying, NOW!.pdf Printable Checklists Red Hawk bases.png Route around Europe.png T-7A User Guide.pdf Training Flights Documentation consists of a Quick Look overview, User guide, and the official CRS T-7A report... also provided is a Speed Chart (png), Checklists, and Red Hawk Bases and Route around Europe (png) and a "Get me Flying NOW!" tutorial Designed by Fabrice Kauffmann and David Austin of AOA Simulations Support forum for the T-7A _____________________ Update Review by Stephen Dutton 21st December 2023 Copyright©2023: X-Plane Reviews Review System Specifications:  Windows - 12th Gen IS1700 Core i7 12700K 12 Core 3.60 GHz CPU - 64bit -32 Gb single 1067 Mhz DDR4 2133 - PNY GeForce RTX 3080 10GB XLR8 - Samsung 970 EVO+ 2TB SSD Software: - Windows 11 Pro - X-Plane 12.08rc3 (This is a Release Candidate review). Plugins: Traffic Global - JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 Scenery or Aircraft - KSTL - St. Louis Lambert International Airport by StarSim-KSTL (X-Plane.OrgStore) - US$22.00 (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  2. NEWS! - Aircraft Updated : T-7A Red Hawk X-Plane 12 by AOA Simulations Angle of Attack Simulations (AOA)have done a significant update to their T-7A Hawk as the aircraft is now X-Plane 12 compatible (noted as XP12 v1.0). The Boeing/Saab T-7 Red Hawk, which was originally known as the Boeing T-X, is an American/Swedish advanced jet trainer and F-7A light fighter that was selected on 27 September 2018 by the United States Air Force (USAF) as the winner of the T-X program to replace the Northrop T-38 Talon, and we all know the T-38 as it has been around for aeons. The T-7's design allows for future missions to be added, such as the aggressor and light attack/fighter roles. In the training environment, it has been specifically designed for high-G and high angle-of-attack maneuvers and night operations, with an emphasis on being easily maintained. The aircraft is equipped with a single GE F404 turbofan engine, but produces three times the total thrust as the twinjet T-38. The XP12 v1.0 update has a load of changes in the crossover to the newer X-Plane Simulator version, including a revised flight mode for X-Plane 12, improved autopilot, redesigned instrument displays, new TACAN/VOR radio navigation system and a better engine operation. It comes in three versions, the TX prototype, T-7A production aircraft or US Navy T-7N aircraft carrier capable training aircraft. XP12 v1.0 New X-Plane 12 dynamic flight mode New X-Plane 12 engine operation model Plugin code updated to SASL 3.16 Redesigned cockpit display screens Improved autopilot operation Preprogrammed GPS navigation system TACAN / VOR radio navigation system Popup “Options” panel to reconfigure the model as either the TX prototype, T-7A production aircraft or US Navy T-7N aircraft carrier capable training aircraft Improved “Taxi Look”, “Roll to see” and “Target Track” plugin code. This allows you to fly the model from either the front cockpit as a student pilot or as an instructor pilot in back seat. Two page, quick read “Get me flying, Now!” doc 54 page User Guide ( free download from T-7A support page) Multiple “Saved” settings throughout the cockpit (see details in User Guide) Detailed Beginner and Advanced training flight docs Integrated cockpit electronic engine start checklist, printable checklist and Xchecklist plugin audio checklist Included “AI only” version of T-7 model for practice formation flying Both X-Plane 11 and X-Plane 12 versions of the T-7A Hawk are both included in the package. Designed by Fabrice Kauffmann and David Austin of AOA Simulations Support forum for the T-7A Main features TX prototype, T-7A advanced trainer and T-7N Navy versions Highly detailed, fully animated 3D model and weapons PBR textures Advanced Features SASL 3.16.1 based plug-in system “Roll to See” dynamic pilot POV camera option (non-VR mode) points pilot camera based on pitch, roll and G forces "Target Track" points, locks and follows AI planes with pilot camera Automatic Ground Collision Avoidance System Fly from forward or aft cockpits as student or instructor "Virtual" ground and In-Flight Refueling capability Track-IR and VR compatible AviTab tablet integration (Download AviTab plugin separately) Cockpit based on preliminary assessment of prototype T-X screen shots Head Up Display Up Front 32 points touch screen control and display panel Large format glass panel with embedded G1000 color moving map Multiple sub panel page options Dedicated engine data display Navigation Fully autopilot control thru Up Front Control panel Single ADF GPS Nav 1 / 2 TACAN and VOR / ILS capabilities Low altitude, all weather Terrain Following Radar Air to air, with radar lock on AI targets Dedicated threat situational awareness cockpit display Terrain mapping radar Miscellaneous FMOD Sounds, aural warnings Particle systems effects Animated ejection sequence Ground support equipment Removable test probe (T-X prototype) Three liveries Additional liveries available free on X-Plane.org download manager Download Quick Look PDF from our support page for a preview of the aircraft ________________ The T-7A Red Hawk X-Plane 12 by AOA Simulations is now available from the X-Plane.Org Store: T-7A Red Hawk Priced at US$36.00 Original purchasers of the AOA Red Hawk T-7A can update to the X-Plane 12 version for free by going to their account at the X-Plane.OrgStore Requirements X-Plane 12 or X-Plane 11 (both versions included) 4 GB VRAM Video Card Minimum - 8 GB+ VRAM Recommended Download Size: 429 MB Current version: XP12 1.0 (September 29th 2023) ________________ NEWS! by Stephen Dutton 30th September 2023 Copyright©2023: X-Plane Reviews Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved.
  3. Aircraft Update Review: AOA F-22 Raptor for X-Plane 12 By Alan Ashforth Aircraft Review/Tutorial: Lockheed Martin F22A Raptor Version 1.0 by AOA Simulations Hello and welcome to my flight review/tutorial of the AOA F-22A Version 1.0 for X-Plane 12.06. I previously reviewed this aircraft for X-Plane 11, and in this article, you’ll discover how it has been enhanced for X-Plane 12. For a comprehensive overview and initial impressions of the F-22A, I recommend checking out Stephen Dutton's excellent write-up, which can be found here. In this review, I'll approach the model from a general user's perspective, covering both start-up options: engines running and "cold and dark." The F-22 Raptor officially joined the USAF fleet in December 2005 as the F-22A. The programme produced 187 operational aircraft, with the last F-22 being delivered in 2012. As of writing, the current X-Plane 12 model of the F-22A by AOA is Version 1.0. Below is a list of improvements AOA have implemented for this version: New X-Plane 12 compatible flight model. Custom fly-by-wire flight control system. Revised X-Plane 12 engine operating model. Redesigned, user-friendly communications/navigation/GPS (CNI) display. Custom GPS database integrated into the CNI system. Revamped cockpit multi-function and autopilot displays that are easier to understand and use. All navigation sources now integrated into the HUD and MFD map displays. A new 40-page User Guide, supplementary materials, and checklists. Three Versions of the Raptor Are Available: A2A (Air-to-Air), equipped with an M61 gun, 500 rounds, six AIM-120Ds, and two AIM-9Xs. DEMO (Clean), equipped with an M61 gun and 500 rounds. EFT (External Fuel Tanks), equipped with an M61 gun, 500 rounds, two 4000-lb drop tanks, two GBU-32s, two AIM-120Ds, and two AIM-9Xs. The installed file size is 460MB, and the package includes an excellent 44-page User Guide, a three-page "Get Me Started" guide, an eight-page Weapons Supplement, a kneeboard checklist, and two images—one featuring US bases and another for joystick sensitivity settings. The download includes only the default livery, but an additional fifteen are available on the X-Plane.org forum. External & Internal Appearance The external body of the F-22 is impressively realistic and does justice to this magnificent stealth fighter. It features many small details for you to appreciate, such as the red external covers with wind-billowing streamers when in "cold and dark," front and rear engine covers, and a boarding ladder. Additional features like the Luneburg lens that appears beneath the fuselage when IFF is activated, and the APU cooling doors all add to the realism. Even the pilot’s name can be faintly seen on the front wheel door. The canopy boasts a cool reflective gold hue, which looks spectacular. Internally, the F-22's cockpit is visually faithful to the real thing. The pilot’s seat has textured ripples and comes with an accompanying safety harness, vents, fire extinguisher, and more. Light weathering is visible on the side panels. All switches and screens are easily visible and operable from the pilot's position, marking this as a premium product from the get-go. Engines Running Start If you're keen to jump into the cockpit and experience this jet fighter immediately, you may want to first glance over the three-page "Get Me Started" PDF. Diving into the detailed manual can come later, allowing you to understand the aircraft's systems and fly it as AOA intended. So, assuming you're familiar with how to set up an "engines running" start in X-Plane, let's get going. Tip: To refuel the tanks, engage the parking brake, located next to the eject seat handle in front of you (move your view forward to see it). Then, flip the IFR switch on the right-hand panel. The F-22 is capable of Mach 2 performance, with approach speeds of 200/250 knots and a landing speed around 160 knots when full flaps are deployed. When flying under 250 knots, gentle stick inputs are advisable. The F-22's flaps are infinitely adjustable—simply hold down your default flaps key. Unlike some other aircraft, there's no cockpit handle for the flaps; they adjust automatically, just like in the real aircraft. If you have prior experience flying modern jet fighters, you should have no trouble understanding the basics of the HUD, as well as operating the autopilot, radios, and Sat-Nav. X-Plane 12 has made TACAN, radios, and GPS simpler and more intuitive than before—a significant improvement that I personally appreciate. The GPS features sixty airbases from around the world that can accommodate the F-22, all easily selectable by rotating the dial. For now, just sit back and enjoy the F-22's jaw-dropping performance and flight dynamics. For instance, try putting the aircraft into a slow, flat spin. Then, utilising the considerable rudder authority at your disposal, regain control by applying opposite rudder and increasing thrust. As you manoeuvre, relish the auditory experience provided by the superb FMOD sound samples. The mighty Pratt & Whitney F119 engines can propel you to altitudes exceeding 70,000 feet, providing an exhilarating flight experience. Cold & Dark Start After having a bit of basic fun with the F-22, it's time to delve deeper into the comprehensive features that AOA Simulations has introduced in the new X-Plane 12 version. Let's commence with a 'Cold & Dark' start, meaning with the engines off. On the Up-Front Control Panel (UFCP), locate and press the 'CHK LST' button. Use the arrow keys to navigate through the pages. What's nifty here is that the instructions are not only displayed but also audibly spoken. The volume of these spoken instructions can be adjusted via X-Plane's sound/radio slider, as can the pilot's audible breathing and grunting when pulling more than 4 G's. Fuel To maximize your mission, fully load the F-22's fuel tanks to 18,500 lb. Add External Fuel Tanks, and you can tote an extra 8,000 lb, bringing the total to 26,500 lb. Keep your landing weight around 50,000 to 55,000 lb; a handy fuel dump feature helps you lighten up if necessary. All credit to AOA for three innovative fuelling options, complete with a customisable LUA script for starting fuel. While a shortcut would've been handy, creating one is simple. Stationary Refuelling: Engage the parking brake and flip the IFR switch to open the hatch and start fuelling. In-Flight 'Virtual' Refuelling: No tanker required. Just reach either 20,000 ft or 30,000 ft, cruise at 300 knots, and open the IFF switch to refuel. Realistic In-Flight Refuelling: This takes skill. I recommend a modded KC-10 tanker from XP11. Ensure it's the first AI aircraft and set as non-combatant. Position yourself 150-400 ft behind it and activate the IFR and 'TRG TRK' radar for distance data. Monitor your fuel levels on the primary MFD gauge at the cockpit's top right. It's colour-coded: blue till 4,000 lb, yellow until 2,000 lb, and red thereafter. The following pictures show the fuel gauge in blue, then yellow at 4,000 lb, and finally red at 2,000 lb. In the EFT model, the external fuel tanks can be jettisoned. Additionally, all models feature a fuel release mechanism under the left wing for weight adjustment prior to landing. I tested this feature in-air at 20,000 ft and 300 knots by opening the IFR. Engine Start Starting the engine is a multi-step process, enhanced by the level of detail AOA Simulations has implemented. The Auxiliary Power Unit (APU) start dial is one among many in the cockpit that can be turned using your mouse wheel. Initiating the APU produces a distinctive howl and the fuselage vents open, releasing hot air in an immersive effect. Wait for the APU to reach 100% operational speed before activating its generator. Once the battery is more than 95% charged, you're cleared to start Engine 1. Hold the starter down until the N2 reading on the lower central Multi-Function Display (MFD) reaches a minimum of 30%. Turn on Engine 1's generator (which will disengage the APU's generator), and initiate fuel supply to Engine 2. Start Engine 2 following the same procedure, and only then shut off the APU. Next, proceed through the 'CHK LST' and input your destination into the Sat-Nav centre via the G1000 unit. Here's where XP12 shines: you have 60 preset airbases to choose from for the F-22. To access them, turn the dial for the Left Nav display, set it to GPS, and scroll through the options. Further details on these airbases are available in the User Guide appendix. Navigation and Communication The TACAN, NAV, and Com functionalities have been significantly improved, making navigation a breeze. A new addition is the GCU popup that lets you manually input a flight plan into the G1000. This has become a feature I particularly enjoy using. Night Lighting The cockpit's adjustable flood and panel lights cater to your preference for brightness, ensuring clear visibility for night flights. If the glass reflections prove distracting, an FX button is conveniently located on the top row to alleviate the issue. Additional Tips Even if taking off and landing at the same airbase, input it into the Sat-Nav; it will display on the HUD with directional cues. If flying with an Instrument Landing System (ILS) loaded in Nav1, expect IM/MM or OM warnings when crossing runway markers. For taxiing below 50 knots, the stick brake option allows for precise control. However, deactivate it during landings to avoid inadvertent nosedives when using the default brake commands. Ground Collision Avoidance System (GCAS) One of the many system highlights is the GCAS. Two arrows—originating from left and right—indicate impending ground collision, prompting GCAS to take over control. When the arrows meet, autopilot activates, levelling the aircraft and maintaining the selected heading, provided the descent rate is under 18,000 ft/min. Weapons & Combat The AOA F-22 is equipped for both air-to-air and air-to-ground missions, offering a range of capabilities to engage various targets. Air to Air To get a feel for its air-to-air capabilities, I pitted the F-22 against an AI-controlled MiG-21. As soon as you lift off, the enemy aircraft will detect and engage you—stealth isn't implemented yet in X-Plane 12. By using the keyboard command to switch targets, I highlighted the MiG-21 and toggled through weapon options. When I reached the "Air-to-Air" setting and the MiG was within 50 miles, I launched two AMRAAM missiles. The first one did its job splendidly, turning the enemy aircraft into a fireball plummeting from the sky. Virtual combat has never felt so satisfying. Air to Ground For the ground attack test, I chose the F-22 EFT variant, loaded with two JDAM bombs. A word of caution: don't drop these 1,000lb munitions below 2,000 feet, or you risk being caught in the blast. A helpful "2000" indicator appears on the HUD when you select the bombs. X-Plane 12 somewhat limits the JDAM's capabilities—it’s essentially an unguided bomb for hitting large stationary targets. Nevertheless, it's a visually satisfying experience, enhanced by the new aiming box on the HUD, which gives you an approximate landing spot for the bombs. A MiG Encounter During a test run, I almost forgot about the lurking AI MiG-21. While refuelling, I switched my right lower MFD from "Target Track" to "RDR." This revealed the enemy was just half a mile behind me! I immediately launched countermeasures. Despite my readiness with guns, the enemy applied air brakes to remain in my blind spot. So, our duel remains unresolved—for now. Final Thoughts The AOA F-22 is an exhilarating addition to my X-Plane hangar. It offers high performance, agile manoeuvrability thanks to its vectoring nozzles, and an array of innovative features. The learning curve is steep, but take your time, and refer to the 44-page manual—it's your bible for unlocking the F-22’s full potential. My verdict? Still every bit as wonderful as before! _______________________________ The Lockheed Martin F22A Raptor by AOA is available from the X-Plane.Org Store here: Lockheed Martin F22A Raptor Priced at $40.00 Features High quality 3D model for both X-Plane 12 and X-Plane 11 3 models: Air-to-Air, Air-to-Ground and EFT (External Fuel Tanks) Highly accurate 3D exterior model Every door and control surface animated All F-22 unique flight control actions accurately reproduced Every switch and control in the detailed 3D cockpit works Ground equipment 4K PBR textures Beautiful 4K liveries out of the box Smooth and VR-friendly cockpit control manipulators High quality sounds Professional FMOD sound package by SimAcoustics Audible high lift wing rumble and pilot anti G strain sounds when pulling G's Accurate doppler, distance attenuation and flyby effects Active Noise Canceling feature for pilot's helmet Flight model Extremely maneuverable Pitch vectoring engine nozzles Carefree handling to any AOA (Angle Of Attack) Super cruise to Mach 1.8+ without afterburner AOA Simulations “standard” features SASL plug in controls all cockpit displays and aircraft systems Ground, "virtual" and "AI" in-flight refueling capability without having to use drop down menus, load special situations or interrupt your current flight "Roll-to-see" dynamic pilot head camera plug-in "Target Track" plug-in locks pilot camera on AI planes for easy formation flying Functioning Auto GCAS (Automatic Ground Collision Avoidance System) Approach Power Compensation autopilot auto-throttle mode All automatic aircraft systems can be disabled with cockpit switches Basic Helmet Mounted Target displays in addition to the F-22 Raptor HUD Other Audible engine start checklist Automated in-flight engine re-start checklist AviTab tablet compatibility 90+ pages flight manual Requirements X-Plane 12 or X-Plane 11 4 GB VRAM Video Card Minimum - 8 GB+ VRAM Recommended Download Size: 413 MB Current version: 12 (August 1st, 2023) Review by Alan Ashforth 8th September 2023 Copyright©2023: X-Plane Reviews Review System Specifications:  Windows 11, Intel i7 Processor, 32GB RAM, 2TB SSD, GeForce RTX™ 2070 (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  4. NEWS! - Aircraft Update : AOA updates Texan II to v1.2 XP12 One of the most active aircraft since the launch of X-Plane 12 for the X-Plane Simulator has been the T-6A Texan ll from Angle of Attack Simulations (AOA). From the initial release (XP12) to the comprehensive update v1.1 on June 3rd, now here is another comprehensive update to version v1.2. X-PlaneReviews did an update review to the X-Plane 12 conversion here; Aircraft Review: AOASimulations-T6A Texan II X-Plane 12 Version 1.2 XP12 (July 16th 2023) We added a basic autopilot [even though the real T-6A does not have one] for our customers who wanted something to hold the airplane at altitude and on course during long cross country flights. A separate Autopilot User Guide pdf is provided in the T-6A root folder / manuals sub folder for customer to study. We improved the unique T-6A integrated Traffic Advisory/Vertical Speed Indicator to bring it even closer to the capabilities of the real thing by adding your altitude / AI target plane altitude delta reporting in the upper right corner of the display. New optional pop up/out radios and engine data displays. The GPS navigation radio, Radio Management Unit (RMU) and the three engine data (primary, alternate and systems) electronic displays can be popped up/out from the panel and resized/repositioned. After you pop them out once, resize and position them to your liking, then close them they remember your setting and popout the next time exactly where and how you set them. Neat, and they are VR compatible. New T-6A_vrconfig.txt file in T-6A root folder. It presets the pilot POV to a point recommended by one of our VR capable customers. Main landing gear wheel brake fade monitoring annunciator built into the Engine System Display (ESD). This warns of brake fade due to high speed, continuous or heavy brake use that can lead to HOT BRAKES and eventual brake failure. 41 page, updated X-Pane 12 version 1.2 User Guide. Like military -1 Flight Manuals we use solid black, vertical bars to highlight new information in our User Guides. So, if you are familiar with the previous versions of the T-6A User Guide (XP11 1.0, 11 1.1, XP12 1.0) these bars help guide you to the newest information. Otherwise, we highly recommend you read the whole UG before attempting to operate this model, because the entire cockpit and basic operating principles are closely modeled on the real thing. The Model 3000/T-6 is a low-wing cantilever monoplane with enclosed tandem seating for two. It is powered by single Pratt & Whitney Canada PT6A-68 turboprop engine in tractor configuration with an aluminum, 97-inch (8.1 ft; 2.5 m), four-blade, constant-speed, variable pitch, non-reversing, feathering propeller assembly and has retractable tricycle landing gear. The aircraft is fitted with Martin-Baker Mark 16 ejection seats and a canopy fracturing system. The T-6 is a development of the Pilatus PC-9, modified by Beechcraft to enter the Joint Primary Aircraft Training System (JPATS) competition in the 1990s. A similar arrangement between Pilatus and British Aerospace had also been in place for a Royal Air Force competition in the 1980s, although that competition selected the Short Tucano. The aircraft was designated under the 1962 United States Tri-Service aircraft designation system and named for the decades-earlier T-6 Texan. This X-Plane aircraft was developed using the official USAF 1T-6A-1 Flight Manual and SNFO (Student Naval Flight Officer) P-880 Aircraft Systems explanatory guide. Designed by Fabrice Kauffmann and David Austin of AOA Simulations Support forum for the T-6A Texan II To update to v1.2 XP12 then go to your X-Plane.OrgStore account... ___________________________ The T-6A Texan II by AOA Simulations v1.2 is now available from the X-Plane.Org Store here: T-6A Texan II Price at time of writing US$40.00 Requirements: X-Plane 12 or 11 Windows , Mac (M1/M2 Supported), Linux 4 GB VRAM Video Card Minimum - 8 GB+ VRAM Recommended Download Size: 360 MB Current version: 1.2 (July 16th 2023) ___________________________ News by Stephen Dutton 17th July 2023 Copyright©2023: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
  5. NEWS! - Aircraft Update : F-22A Raptor v1.3 by AOA Angle of Attack have done another update to their Lockheed Martin F-22 Raptor, which is a single-seat, twin-engine, all-weather stealth tactical fighter aircraft developed for the United States Air Force (USAF). The aircraft was designed as an air superiority fighter, but also has ground attack, electronic warfare, and signals intelligence capabilities. The prime contractor, Lockheed Martin, built most of the F-22's airframe and weapons systems and conducted final assembly, while Boeing provided the wings, aft fuselage, avionics integration, and training systems. This is version 1.3, but it is also a very significant version in not only for the AOA Raptor, but for the X-Plane Simulator itself... This is the "FIRST" aircraft to be released for X-Plane12, or ready to fly when X-Plane12 is released. As the aircraft has the new and latest SASL plugin version 3.14.5 that is X-Plane12 compatible, a very big milestone, an exciting one as well. Version 1.3 (May 22nd 2022) 1. Fixes the APU generator NOT charging the aircraft battery effectively. Now you can sit on the ground studying the flight manual with the APU running and APU generator powering the electronics as long as you want without the battery discharging. 2. Fixes the lower center MFD no. 2 engine n2 needle that was linked to no. 1 engine! 3. Improves ground taxi handling and braking through fcs and auto brakes lua scripts. 4. Adds progressive braking with forward pressure on the control stick IF the plug-in"brake with stick" switch is ON. 5. Updates the SASL plugin to the latest version 3.14.5 in preparation for X-Plane 12. 6. Adds a cabin pressurization lua script to automate and manage cabin pressure and pilot oxygen system for extreme high altitude flight above 65,000 ft. 7. Adds a fov lua script to allow you to preset pilot field of view per camera. You can set interior 2D and 3D camera FOV's the same as or different from each other. Exterior cameras circle, chase, still, linear spot, on runway and tower views can all have their on fov camera settings. 8. Adds a path lua script to adapt and simplify the flight path string color and eliminate the "drop down" shadow. For single key on/off toggle type "path" into sim control panel keyboard search bar and assign a key of your choice. 9. Adds a sim speed lau script to reduce simulator ground speed acceleration steps to just two speeds: 2x and 4x. Acceleration automatically steps down to 1x within 5 nm of your nav fix or waypoint so you do not over shoot your route turns or arrival fixes. 10. Adds a start fuel lua script that allows you to choose how much fuel you want the model to have onboard when it loads in the simulator. A full X-PlaneReviews release review of the Raptor is here: Aircraft Review : Lockheed Martin F22A Raptor by AOA Simulations The AOA Raptor can be updated by going to your X-Plane.OrgStore account and downloading version 1.3. Purchase details are set out below,, and be also X-Plane12 compatible straight out of the box... exciting! _______________________________ Yes! the Lockheed Martin F22A Raptor v1.3 by AOA Simulations is NOW available from the X-Plane.Org Store here : F-22A Raptor Price is US$40.00 Requirements X-Plane 11 4 GB VRAM Video Card Minimum - 8 GB+ VRAM Recommended Download Size: 350 MB Current version: v1.3 (May 22nd 2022) Support forum for the F22-Raptor ________________  NEWS! - Aircraft Update by Stephen Dutton  23rd May 2022 Copyright©2022 : X-Plane Reviews   (Disclaimer. All images and text in this preview are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All rights reserved
  6. Aircraft Update : T-7A Red Hawk v1.1 by AOA Simulations X-PlaneReviews covered the initial release of the Angle of Attack (AOA) Simulations Boeing/Saab T-7 Red Hawk multi-purpose new generation trainer, the aircraft came out of the winner of the T-X program requirements. Overall it was a great effort in developing an aircraft that is not actually in service yet, but that is the X-Plane experience. Overall though there was a few areas that X-PlaneReviews found a little wanting (you could say rushed to market) that hid the more well done development in recreating the T-7 Red Hawk. So here is the v1.1 update and quick in the response it is to cover the unfinished and remaining areas that we found a bit wanting. The first area that was very unrefined was the most visual was in the external textures. The textures where overall very Lo-Res, in fact more X-Plane9 than X-Plane11 in look and feel, and X-Plane has come on a very long way since XP9. In the update v1.1 the textures have been thankfully upgraded. PBR effects have been added as well as better mapping, so there is now a far more thicker realism to the skin of the aircraft... the Lo-Res jaggies are still there though on the text detail, but overall the effect is far better. Some wear and tear effect has been added as well that takes away some of that model kit look, in areas the T-7A was just a bit too overall white clean, so a few dirt and oil areas has made the aircraft now feel more realistic with now there also a more detailed normal map has been added for the landing gear. I was not a big fan of the GE F404 after-burning turbofan single engine exhaust outlet and that aspect has not been changed here, but with the far better quality textures around the jetpipe, it does actually look better than it should (or used to) do, a pass now... yes I think so. There is still some exposed modeling joints that should be textured and highly visible, maybe in a fix coming in another update? There are four versions now noted for the T-7A/F7A Trainer with the additions of a Red Hawk "EFT" (External Fuel Tanks), Red Hawk "CAS" (Close Air Support) and very nice Red Hawk Navy T-7N. Red Hawk "EFT" has two under wing fuel tanks to increase the fuel load from 4,000lbs (internal) to 8,000lbs and of course the range. Red Hawk "CAS" (Close Air Support). This version has external stores that includes 4xGBU-53B, 4xAIM 9X, 1xGAU-25mm "Equalizer" centre store. Red Hawk T-7N (Navy) has also been added to v1.1, and this Naval version includes a tailhook, double nose wheel and a fixed refueling probe... ... Naval livery is super nice! and AOA also provide a A.I. (light) version of the T-7A to use for tag fighting or refueling. Your thoughts are that a few of the above items could have been incorporated into the aircraft's menus? Yes the Naval version is different enough for a full separate version, but items like fuel probes and fuel tanks would have been easier and more accessible from just a menu selection... overall there is now Four (Five with the A.I) different aircraft versions? Other updates include larger scale pilots and re-textured (mapped) ejection seats, and with the addition of an engine exhaust cover and wheel chocks in the ground equipment (menu). AViTab: The AViTab plugin is still weird as you can't hide it? Excellent for VR (Virtual Reality) but just looks odd on the seat in normal space. Manuals: Thankfully with this version there are now fully finished provided manuals, as it was hard to understand earlier on how the modern weapon system (modes) worked and even the complex Up Front Control (UFC) display needed some explanation, now provided are three guides: 1.1 User Guide.pdf 1.1 Quick Look.pdf 1.1 Quick Weapon System.pdf (28 Pages) And thankfully they are all very good, but they all should have been provided in the release version. Still super nice to Fly! Push up the throttle, pull back the stick and your flying like a bullet... easy peasy. Yes this is a very nice fast military jet to fly. There is not the total deep immersion of say the JustFlight Hawk T1/A, but it is very modern and even fun up here... Cockpit feels different? it is more polished and even shall I say... realistic! These modern displays are notorious to get any sort of feel and realism into their black and green style panels, but I now think that AOA have done a great job here... even down to (drumroll please!) fingerprints on the screens... ... very nice but the same idea on the upper UFC would benefit more than less use lower main screen, if there are already some grubby marks then it needs more "Smudge" to make them stand out, but otherwise the screens now have a true real depth to them. IFR - In Flight Refueling is not restricted just to the probe... there is now the working body version mid-top fuselage. There are now also working "cardinal" heading letters to HUD (situated above the mag heading)... ... clicking on the OAT (Outside Air Temperature), it will now switch between Fº and Cº. Keypad has now built in views, I still mostly override these presets, because that is the arrangement I prefer, but they are good to use. The T7A is absurdly easy to fly... but is it too easy that in can comfort you into a false sense of airmanship? It is an interesting question? One thing I don't like still is the switch back on AutoThrust from .M - Mach to Knots, it locks the speed in at 131 knts, and you then can't adjust your Knot speed? I really hate that factor as the only way around it is to disconnect the ATH or to fly totally manually, the 131 knt speed is the final approach speed, but you have no control of the aircraft above that set speed... the HUD "manual" ILS mode has been added here in this v1.1, but I couldn't use it, because I was locked out on the 131 knts speed for adjustment... so is it all too AUTO? to a natural pilot it just feels weird. Overall though I really do love flying this aircraft once you do adjust to the Hi-Tech systems of the aircraft, there is still a bit of unrealistic hard banking, go to altitude unrefinement in the aircraft's movements, but overall you fly this machine with a huge smile on your face and thoroughly enjoy totally the overall experience that has benefited hugely from this v1.1 update. Summary March 2020 saw the release of the Boeing/Saab T-7A Red Hawk v1.1 by AOA Simulations, the Hawk is a new-gen trainer designed for and won the T-X program requirements for this modern multirole trainer/fighter. As with all releases the T-7A was overall very good, but felt underdeveloped in a few areas, mostly with the poor textures and clean detailing. This is the updated version of the T-7A in v1.1 and overall it is a very comprehensive update. Covered in the update has been major improvements to the textures, in quality, mapping and PBR effects, there are still a few Lo-Res text areas, but overall the visual look and feel has been greatly improved, it now looks and feel more realistic than the model kit look of the release version. New textures also cover the undercarriage, ejector seats and better scaled pilots. Added has been separate versions for EFT - External Fuel Tanks, CAS-Close Air Support and a full version of the Red Hawk Navy T-7N. AOA has also provided a A.I. (light) version to use for tag fighting or refueling. The three missing manuals are also a welcome addition that cover the general overview of the T-7A but also cover a Quick Start and most importantly a guide on how to use the modern weapons system. As usual this update creates an aircraft that really should have been the release version a few months ago, but it is now certainly a far better quality and far better detailed aircraft with a now a lot of usable options, simply brilliant to fly as anyone can control an aircraft this automated, but with more skill and the maximum use of the modern avionic system details can deliver more than expected and can turn your simulation into a serious experience... now a recommended aircraft. _______________________________ The T-7A Red Hawk v1.1 by AOA Simulations is now available from the X-Plane.Org Store: T-7A Red Hawk Priced at US$36.00 Original purchasers of the AOA Red Hawk T-7A can update to v1.1 for free by going to their account at the X-Plane.OrgStore Main features T-7A advanced trainer and F-7A light fighter Highly detailed, fully animated 3D model and weapons PBR textures Advanced Features SASL 3.8 based plug-in system “Roll to See” dynamic pilot POV camera option (non-VR mode) points pilot camera based on pitch, roll and G forces "Target Track" points, locks and follows AI planes with pilot camera Automatic Ground Collision Avoidance System Fly from forward or aft cockpits as student or instructor "Virtual" ground and In-Flight Refueling capability Track-IR and VR compatible AviTab tablet integration (Download AviTab plugin separately) Cockpit based on preliminary assessment of prototype T-X screen shots Head Up Display Up Front 32 points touch screen control and display panel Large format glass panel with embedded G1000 color moving map Multiple sub panel page options Dedicated engine data display Navigation Fully autopilot control thru Up Front Control panel Dual ADF GPS Nav1 & 2 VOR / ILS Low altitude, all weather Terrain Following Radar Air to air, with radar lock on AI targets Dedicated threat situational awareness cockpit display Terrain mapping radar Weapon system Master jettison switch Weapon display panel 4 x AIM-9X Infrared A2A missiles 8 x Small Diameter Bomb II's GPS aim point bombing mode Gun Pod Miscellaneous FMOD Sounds, aural warnings Particle systems effects Animated ejection sequence Ground support equipment Removable test probe (T-X prototype) Three liveries Additional liveries available free on X-Plane.org download manager Paint kit Download Quick Look PDF from our support page for a preview of the aircraft Requirements X-Plane 11 4Gb VRAM Video Card Minimum - 8GB+ VRAM Recommended Download Size: 447 MB Current and Review version: v1.1 (May 30th 2020) Changelog v1.1 T-7A version 1.1 changes.txt ________________________________ Update Review by Stephen Dutton  26th June 2020 Copyright©2020 : X-Plane Reviews   (Disclaimer. All images and text in this preview are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications:  Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 32 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 1TB SSD Software: - Windows 10 - X-Plane 11.41 and tested in X-Plane11.50b11 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: None Scenery or Aircraft - KRSW - Southwest Florida International Airport by Aerosoft (X-Plane.OrgStore) US$24.95 
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