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NEWS! - Scenery Update : SBGR- São Paulo/Guarulhos International Airport by Globallart Last year 2022, São Paulo as a region has had a lot of X-Plane attention. Not only are there the two releases of the major airports in SBSP - Congonhas Airport and the main gateway of SBGR - Guarulhos International Airport. But also there is a great collaboration City scenery between Globallart and Paulo Ricardo to create a MEGA scenery package of São Paulo, extensive as a full package it all is, the review is here; Scenery Review : São Paulo Mega Scenery This update is for SBGR - Guarulhos International Airport v1.2. It is not noted as X-Plane 12 in the details, but it can be used in the requirements, so I'm going to note it here as an X-Plane 12 scenery. (So expect Congonhas to follow). An extensive v1.2 update list it is as well... Version 1.2 (February 2nd 2023) 10-28 Runways Markings update 10-28 Taxiway Signs update 10-28 Taxiway Markings update New Runway Texture New Grass Texture Includes 9 missing Taxiway Signs DC-8 Beta Cargo near Apron 10 Apron 10 Lights and new objects Includes missing fences New American Airlines Hangar with interior. New Localizer antennas BASP NA-T6 & Xavante display Airplanes Andrew Parish also did a SBGR scenery review last year; Scenery Review SBGR- São Paulo/Guarulhos International Airport Scenery Features üAccurate replica São Paulo International Airport, Guarulhos, updated 2022. üPrecise modeling, based on original references, plans and other studies. üFully customized pavement, with ambient occlusion included in textures. üCustom Jetways compatible with SAM plugins. üAuto Gate Marginal Compatible Custom Jetways. üStandard VGDS system. · Controlled by Dataref Marginal Plugins. · Controlled by Dataref SAM Plugins üStatic objects, vehicles and aircraft are present in the scene. üAvenues and streets with custom and standard vehicle traffic. · Controlled by the Marginal Ground Traffic Plugin üHDR lighting with custom night textures. üCustom textures with ambient occlusion. üX-Plane standard animated traffic service. üStandard Approach Light Systems (ALS). üIncluded taxi routes for aircraft, “taxi route". üCompatible taxi routes configured for World Traffic (WT3) and other plugins. üRamp Start set for airlines. üTerminal 2 and 3 with rendered interior. üCompatible with Mega São Paulo – Paulo Ricardo. üCompatible with SBSP Congonhas Globall Art. If you have already purchased SBGR - Guarulhos International Airport for X-Plane 11, the free update is now on your X-Plane.OrgStore account, download is 0.98 GB Mega São Paulo by Paulo Ricardo is highly recommended with this Guarulhos Airport scenery. Images are courtesy of GloballArt. __________________ Yes!... SBGR- São Paulo/Guarulhos International Airport v1.2 by GloballArt is now Available from the X-Plane.Org Store here : SBGR- São Paulo/Guarulhos International Airport Price is US$24.95 Requirements X-Plane 11 - X-Plane 12 Windows. Mac or Linux 4 GB VRAM Minimum. 8 GB+ VRAM Recommended Download Size: 1 GB Current version: 1.2 (February 2nd 2023) ___________________________ News by Stephen Dutton 6th February 2023 Copyright©2023: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
News! - Scenery Released : SBSP - Congonhas Airport, Brazil by GloballArt After many new scenery airports in North America and Canada, GloballArt have returened to their Brazilian roots to create SBSP Congonhas Airport in São Paulo, Brazil. After four brilliant Brazil sceneries in SBDN Presidente Prudente Airport, SBRJ Rio - Santos Dumont, SBGb Rio de Janeiro and SBSV Salvador / Bahia, X-PlaneReviews wondered why the experience of this crowded São Paulo was not in the same mix... why because it is an awesome airport to get into and out of, by being situated right dead center of the São Paulo metropolis, certainly one of my favorite destinations. Wait no more because it is now available, and a great quality GloballArt version of Congonhas it is as well. São Paulo/Congonhas Airport - Deputado Freitas Nobre, or simply Congonhas Airport, (IATA: CGH, ICAO: SBSP) is a domestic airport in the city of São Paulo, the second busiest in Brazil. The aerodrome is located in the south of the city, in the Vila Congonhas district, Campo Belo district, and part of the Jabaquara district. It is 10.6 km away from the center of the capital and 35 km from the São Paulo-Guarulhos International Airport. It is considered the executive airport in Brazil due to the large number of its passengers traveling on business between São Paulo and other major centers such as Rio de Janeiro (Santos Dumont airport) and Brasília. Features Scenery Features Accurate replica of Congonhas Airport, updated 2021. Precise modeling, based on original references, plans and other studies. Fully customized pavement, with ambient occlusion included in textures. Customized taxiway sign. Auto Gate by Marginal compatible custom jetways. Customized VGDS system, Congonhas. Controlled by Dataref Marginal Plugins. Static objects, vehicles and aircraft are present in the scene. Avenues and streets with custom and standard vehicle traffic. Controlled by the Marginal Ground Traffic Plugin HDR lighting with custom night textures. Custom textures with ambient occlusion. X-Plane standard animated traffic service. Custom Approach Light Systems (ALS). Included taxi routes for aircraft, “taxi route”. Compatible taxi routes configured for World Traffic (WT3) and other plugins. Ramp Start set for airlines. Terminal 1 with rendered interior. New Control Tower with the interior rendered. Very precise mesh of fully edited terrain in the Airport area. Mesh Remexe Joz Package Includes BR-A-SBSP Roads BR-B-SBSP Congonhas Airport BR-D-SBSP Mesh Instruction Manuals The amazing SBSP - Congonhas Airport, Brazil is now available for the X-Plane Simulator from the X-Plane.OrgStore Images are courtesy of GloballArt ______________________________________________________________________ Yes! the SBSP - Congonhas Airport, Brazil by GloballArt is Available from the X-Plane.Org Store here : SBSP - Congonhas Airport, Brazil Price is US$19.95 Requirements X-Plane 11 Windows. Mac or Linux 4 GB VRAM Minimum. 8 GB+ VRAM Recommended Download Size: 375 MB Current version: 1.0 (July 30th 2021) ___________________________ News by Stephen Dutton 31st July 2021 Copyright©2021: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
Scenery Review : CYVR - Vancouver International Airport by GloballArt Vancouver is Canada's third biggest city, with the second busiest airport in the country. Often described as a trans-Pacific hub, it has more direct flights to China than any other North American airport. YVR is in being an important hub for Air Canada and WestJet, as well as a relevant operations base for Air Transat. This huge airport enplaned and deplaned more than 1.1 million passengers in March, with more than 17,650 aircraft runway movements in the same month. Vancouver airport also had more than 1,860 non-runway movements, which includes floatplanes, charters and helicopters. This incredible airport didn't have a payware version for X-Plane, until GloballArt released their version of Vancouver International Airport. GloballArt is a well-known scenery designer for X-Plane, being Toronto Pearson International one of its most famous products. A few days ago they released their replica of Vancouver International Airport, a great addition for the X-Plane community. Vancouver International Airport IATA: YVR - ICAO: KFLL 08L/26R - 9,940ft (3,030m) Concrete 08R/26L - 11,500ft (3,505m) Asphalt/Concrete 13/31 - 7,300ft (2,225m) Asphalt/Concrete Elevation AMSL 13 ft / 4m The airport by itself almost occupies all the small island called "Sea Island". It is divided into three terminals, which are the Domestic, International and South terminals. Domestic Terminal This is the first terminal we are going to talk about. Divided into three concourses, A B C, the terminal has 49 parking positions, most being equipped with jet bridges. All concourses will receive expansions, which will increase the terminal capacity. Concourse A Concourse A is the smallest of the three. It has few jet bridges, so most of the aircraft parked there need to planed and deplaned outside the building. Concourse B Many airlines operate in concourse B, Westjet, Sunwing and Air North are some examples. Differently from concourse A, this one has jet bridges in almost all gates. All airport jet bridges are very nice, very similar to the real ones, which also have "HSBC" wrote on them. GloballArt uses AutoGate plugin to animate the jetways, this means you have to install it if you want them to work properly. Concourse C Concourse C is the biggest concourse in the domestic terminal, with Air Canada being its main operator. It has more gates, with and without jet bridges, than the other concourses in the Domestic Terminal. As well as the others, Concourse C will receive a major expansion planned in the Master Plan 2037. Even though the airport doesn't have interior modeling, the external details of the building are quite nice. International Terminal Compared to the Domestic one, this terminal is quite bigger, and unlikely the other terminal, there are 2 concourses instead of three. Concourse D Used by all international flights from Vancouver, this concourse has 15 gates, all being able to handle wide-body aircraft. Seven of the gates are fitted with 2 jet bridges, two which can handle the enormous Airbus A380, operated seasonally by British Airways. As well as all the other concourses, Master Plan 2037 includes an expansion for concourse D, named Pier D, which will be the first expansion to be concluded. As you can see, the main structure of the new building is almost ready. GloballArt has modeled it, and a very nice construction site too. Concourse E The last one is Concourse E, which is the US preclearance area and has 21 gates, 17 being equipped with jetways. The majority of US-bound flights operate from Concourse E; the only exceptions are flights from an international origin (Cathay Pacific's Hong Kong—Vancouver—New York and Philippine Airlines' Manila—Vancouver—New York flights), or flights that depart after 8:30 p.m. (e.g. Delta Air Lines' Vancouver—New York flight). The gates E75 to E78 can accommodate smaller wide-body aircraft, and are swing gates which can be used for international departures, as gates D75 to D78. It is good to note that gate E95 accesses both the E95A and E95B stands. Differently from all other four concourses, the E one will receive two building expansions. The first one, Pier E, will give Concourse E more space for operations, while the Pier F/East Concourse will create a whole new wing for the airport. The of the Vancouver Airport Authority said that this expansion will start shortly after the conclusion of the Pier D. South Terminal The South Terminal is a portion of the original pre-1968 terminal which is still in use. This includes the floatplane terminal. It also houses the corporate headquarters and main base of Pacific Coastal Airlines and Harbour Air. The South Terminal serves regional airlines that fly mostly within British Columbia, in addition to helicopters and chartered flights. Surrounding Areas Here I will show all the buildings and features near the South Terminal, which mostly consist of General Aviation aprons and private hangars. As I said earlier, this area has the General Aviation aprons as one of its main characteristics, and GloballArt make sure to add them. There are many places to park your plane, helicopter and even sea-plane. There are many hangars here too, and most of them are the same as the real ones. Million Air, Signature Air Support, London Aviation and Shell are some good examples. All hangars are custom built and very realistic. The surrounding areas of the South Terminal have a very unique thing, which isn't found in most airports. Noise management is one of the main focus of the YVR airport, and post-maintenance engine test produces a lot of noise. With that in mind, YVR airport constructed an Engine Testing Facility, which was modeled by GloballArt. East and Northeast Areas These two areas of the airport majorly consist of cargo hangars and ramps. The airport most noticeable features in the East region are the Purolator and FedEx cargo facilities, as well as Air Canada and Jazz Hangars. In the NorthEast area of the airport, next to the runway 26R is the UPS building, very nice and detailed. A few meters from the UPS facility is located the huge Canada Post building. Main Terminal There are many interesting things in the Main Terminal or very close to it. Starting with the control tower, which isn't incredible but has some details like the lights and antennas. Vancouver Airport has two, of many, characteristics features, the Skytrain and the Fairmont Hotel. The Skytrain station is pretty nice, very good modeling, and connects Vancouver to its Airport. The fact that GloballArt included a moveable train is very nice. The Fairmont Hotel is a very beautiful and iconic construction at the airport. Located on the East side of the building, in front of Concourse E, the hotel has 386 rooms, and if you be lucky, you may get a room facing the beautiful airport. De-icing zone Vancouver airport has 10 communal de-icing bays and more than 20 de-icing trucks, which are extremely necessary during the cold weather. GloballArt has already implemented this feature in the Montreal Airport, and it worked with most aircraft. However, in this airport only the VDGS works, no de-icing trucks, this way you can only simulate the de-icing procedure with de-ice included aircraft, like the Zibo 738. Note that the VDGS shows the indications for all supported aircraft, so if you want, you can stay there for a few minutes and imagine that your plane is being de-iced. Mesh and Custom Buildings The package also includes a mesh, even though the areas around the airport are mostly plain, and a few custom buildings. These buildings a nice, however they don't have winter textures, differently from the airport. Ground Textures The ground textures are very good, during both day and night. There is a wide variety of surfaces, especially in the taxiways and runways, and they are all very detailed. The taxi lines textures are pretty nice too, with some showing usage cracks and others seem to be new. The runway textures are beautiful, which gives you the feeling of a used runway. A very nice detail that GloballArt inserted in their product is the smooth and high-quality textures transition between taxiways and land, making the airport way more immersive. If I am not wrong, you can apply this by using the well-known decals in your Orthophotos. GloballArt also included a very nice feature related to ground textures in the airport, wet ground textures. These files add the wet appearance to the ground, which gives the airport extra realism. Even after the rain stopped, the ground remains wet and shows many puddles. The airport includes 3D grass, but just like the real one, it isn't present in most parts of the airport. This occurs, most of the time, because the snow covers the land for a considerable time during the year, killing it. Lighting Probably one of the most important things in an X-Plane airport, the lighting in Vancouver airport is pretty nice. No lights are missing, runways, taxiways, roads, terminals, etc... Are all illuminated. The lights around the gates are pretty good, making it very easy to see and maneuver your aircraft. The lighting at the South Terminal region is pretty good too, as well as in the main terminal and its surrounding areas. The only downside related to the airport lighting is the textures, especially the ones from the Main Terminal. They don't look as good as during the day. _________________________________ Summary CYVR Vancouver International Airport by GloballArt is a solid airport, delivering what you would expect from it. This airport is the type you like and doesn't get disappointed at all, even though some things could be improved. The modeling is pretty good, especially in certain areas like Pier D. Ground textures are very nice as well, with a great variety of surfaces and beautiful textures, including wet ground textures. GloballArt included winter textures and custom mesh in the airport files, as two different folders. The fact that the airport doesn't have a modeled interior is one of the downsides. The addition of this feature would make the terminal way more beautiful for two reasons, being the first and most obvious, a modeled interior, and the second transparent windows. Having transparent windows would remove the current textures, which could be better, not just in the Main Terminal building, but in all objects around the airport, like jet bridges. It is very important to note that the airport has Stop Bars, a light system located in the runway holding position. I couldn't show you this because it only works when you are connected to a server like IVAO and VATSIM. This system consists of red and green lights, controlled by the control tower, that show the pilots when they should enter or not the runway. As I said earlier, one of the main features of the airport, when compared to others, is the de-icing system. Right now it only shows information in the VDGS, but we all expect it to be like CYUL, with the operational de-icing trucks Maybe in the next version. Probably many people didn't notice that the airport is already at version 1.1, which became available one week after the initial release. This update brought many improvements, such as lighting fixes and FPS gains. If you always wanted to fly into Canada's second busiest airport, but never found an X-Plane version that was good enough for you, then this airport is the one you were looking for. I am sure that GloballArt gave their best at this airport and even though it is far away from perfection and has some downsides, it has many good qualities. If you are not sure if you should get this airport or not, trust me, you won't be disappointed with the solid airport. _________________________________ The CYVR - Vancouver International Airport by GloballArt is available at the X-Plane.Org Store. CYVR - Vancouver International Airport Price is US$24.95 Features ✓ Accurate replica os CTVR – Vancouver International Airport, updated 2020. ✓ Precise modeling based on original references, photos and others researchs. ✓ Customized runways, lines and taxiways, with ambiente occlusion included in the textures. ✓ Sun reflections effects on pavements. ✓ Fingers Auto Gate with VGDS o By Marginal ✓ Static objects, vehicles and aircraft are present in this scenery. ✓ Avenues and streets with personalized and standard vehicle traffic. ✓ HDR lighting with custom night textures. ✓ Custom textures with ambient occlusion. ✓ Animated ground traffic and default aircraft traffic. o Plugin Ground Traffic by Marginal ✓ Custom Approach Lights (ALS) systems. ✓ Included taxi routes for aircraft, "taxi route" ✓ Taxi routes configured to WT3 plugin. ✓ Airliners configured Ramp Start. ✓ De-Ice Signboard best configured to ZIBO 738 (complete) an other aircrafts (Signboard). o Use Auto Gate plugin datarefs - by Marginal ✓ Winter texture - only the Airport area. ✓ Stop Bars lights. o Online flights only. Included in scenery package ▪ CA-CYVR-A-Vancouver Intern Airport G1 ▪ CA-CYVR-B-Vancouver Mesh G1 ▪ CYVR Winter Textures ▪ Instruction Manual (English and portuguese BR) Requirements X-Plane 11 Windows. Mac or Linux 4 GB VRAM Minimum. 8 GB+ VRAM Recommended Download Size: 1 GB Current version: 1.1 (May 22nd 2020) Installation Download scenery file size is 1GB Three folders are included+2 manuals CA-CYVR-A-Vancouver Intern Airport CA-CYVR-B-Mesh YVR_Winter-Textures Final scenery size is 3.5GB AutoGate plugin - AutoGate is required for this scenery Documents One manual in two languages English and Portuguese(BR) ->Manual-CYVR-English ->Manual-CYVR-Portugues _____________________________________________________________________ Scenery Review by Benardo Pierdoná Casa 27th May 2020 Copyright©2020 : X-Plane Reviews Review System Specifications: Computer System: Intel Core I5-9600K 4,30GHz / 2x8 Corsair Vengeance RGB Pro 3200MHz - Gigabyte RTX 2070 - Z390 Aorus Master - Kingston A1000M.2 SSD 240GB Software: - Windows 10 - X-Plane 11.41 Addons: Logitech Pro Flight Yoke/Pedals/Throttle Quadrant - Logitech Extreme 3d Pro Joystick - Sound: Samsung Home Theater System J5500WK Plugins: Environment Engine v1.13 by xEnviro US$69,90 Traffic: Traffic Global by JustFlight US$52.99 Scenery or Aircraft Boeing 737-800 by Zibo (X-Plane.Org)free 737-700U by Captain Kitten (Threshold)free (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
Scenery Review : SBSV - Salvador Bahia International by GloballArt Every region in the world has it's own providers of scenery. In the major markets of North America and Europe there is certainly no shortage of quality scenery, if anything there is too much in the fact that in some cases they are reproducing scenery just for the sake of reproducing scenery for the market? But move outside of those areas and it becomes a waste land in X-Plane. The Middle East? The East and Australasia and try to note even one major scenery in any of those regions in Payware... you can't because there isn't any, which is just plainly ridiculous and a huge market there for the taking. South America was the same, a waste land. But over the last few years Richard E Nunes and a few calibrators have proved two things. One that scenery can be created in other areas than the obvious, and that two you can sell it in payware and people will buy it. It was a huge challenge but it is now starting to pay off and more importantly it allows users to fly to areas that are just as interesting and different as just flying within the areas of N.America and Europe. In other words Mr Nunes has given you a reason to fly south to South America. The first scenery was an odd choice in SBDN - Presidente Prudente Airport in Brazil. But it was a good starting point for the next two sceneries that put Mr Nunes and his colleagues on the map so to speak... SBGL- Rio de Janeiro Intl Airport and SBRJ - Santos Dumont Rio de Janeiro. So here is the next project and also with a name change to GloballArt in SBSV - Salvador in Bahia, Brazil. Or its full title in Salvador-Deputado Luís Eduardo Magalhães International Airport. First Impressions I thought a great introduction to SBSV would be to start at another Richard Nunes scenery of SBGL Galeão International Airport in Rio. Initially I thought that Salvador was just a little way up the coast of Brazil and just north of Rio de Janeiro, but it isn't even close but in nearly just under two hours flying time away in 1211km or 653nm. Salvador de Bahia is in the northeastern state of Bahia and it is positioned on a small peninsula pointing south. The SBSV airport is on the southern side, but you approach RWY 10/28 by arriving over the northern point and then turning to the south for a RWY10 arrival. You have an visual option with this scenery in that you can download a OSM G2XPL 3d objects folder. This creates Open Street Map objects that are representative of the area. I am not a big fan of these objects for two reasons, one they gobble up framerate, and two they only look good in a point of quality and then only from a distance as close up they are quite basic. But here it works as areas without details then OSM 3d is needed as something to fill in the scenery, so even against my misgivings I recommend it here for this scenery. First glimpse of SBSV is the excellent RAIL approach lighting for RWY10, which is very handy in this low visibility scenerio. The RAIL lighting is custom made for the scenery and very effective. Now on final's I got a full view of the SBSV scenery and was impressed on how well it was intergrated into the surrounding areas, again the textures are custom created for the area. There are three road systems on this approach with Avenida São Cristóvão, then the Av. Carybé and finally the internal airport ring-road Alameda da Holanda of which are all full of bustling traffic, I love flying over bustling traffic approaches and this one was very realistic. One noticeable issue is that the runway line textures are not as clear as they should be, even though I have my texture settings right up? This makes the runway a little blurry on approach, the lineage is there and well done, but it sorts of rolls out in front of you as you approach the runway. Once over the road systems and the terminal buildings are on your right and you cross right over the southwest/northeast runway of 17/35 on the 10/28 arrival or departure approach. Terminal and airport surroundings are excellent, complex and highly realistic... as with most Brazilian airports there is a military area to the left, but the area is mostly hidden by trees. The surrounding areas vegetation is part sand dunes. This creates white textures that look odd, but it is correct and not a texture fault. There are only two main taxiways in Taxiway A which is alongside of RWY 10/28 and Taxiway M which is the same alongside Runway 17/35. Taxiways have different textures of tarmac, and all are of excellent detail. Grass is 3d and adds in a great visual feel that hides the flat ground textures. centre-field items and navaids are excellent and correct as is the airfield perimeter fencing. All linage and markings are also first rate. First set of buildings on the left is the cargo area, and there is a lot of nice well placed static aircraft with ground service equipment set out for the area correctly. My parking bay is no.4 and I am impressed by the quality of my surroundings. No doubt that GloballArt give you a lot of visual fulfillment, as all their sceneries are overloaded with quality items, but that scale of detail can also be a heavy drawcard on your processors. Turning into bay no.4 you have animated marshals to guide you in... all gates are animated (marginal plugin) and work perfectly. With running the scenery I am using WorldTraffic and the ground routes are built in, so it works perfectly, I am also running the JARDesign ground services plugin to add in some gate action as well. (both are options and not part of this scenery package) But I am very impressed by the terminals excellent detail and construction, really nice textures and the glass is excellent, even on the animated walkways. As an arrival I was pretty if not extremely impressed. it was very good. SBSV - Salvador Baha International Salvador-Deputado Luís Eduardo Magalhães International Airport IATA: SSA - ICAO: SBSV 10/28 - 3,005m (9,859ft) Asphalt 17/35 - 1,520m (4,987ft) Asphalt Elevation AMSL 20m / 64ft As noted the landscape is very good and the scenery is perfectly intergrated with the surrounding textures, there is a lot of great traffic systems all around the airport and GloballArt has made the best of the situation in creating a very vibrant active simulation. Terminal The airport, which was originally called Santo Amaro do Ipitanga Airport, was founded in 1925. In December 1955, the airport had its name changed for the first time as it became known as Dois de Julho International Airport to which most locals still reference the airport. A brand new passenger terminal was opened in 1998, replacing the original outdated earlier terminal and with that another name change to Deputado Luís Eduardo Magalhães International Airport. This new terminal was continued to be upgraded and completed by the end of year 2000 and is the building in this scenery. There is only a single terminal with a single pier with 15 gates and 11 airbridges. Richard E Nunes's sceneries were always extremely highly detailed, even to the point of being detrimental to your computer's processing power. But here it works very well because in that one the scenery is not that large and two, there is not a lot of killing autogen around it. So here you get the best of both worlds with a highly detailed scenery without the extreme pressure to generate the high object count and detailing. Close up terminal detailing is excellent, high quality and really well recreated. You get a lot on the landside in almost everything... ... both arrival and departure levels are very well represented with not only static vehicles, but animated traffic as well on both levels. There is even animated people walking around to add in to the realism. Note the excellent framework over the bus station arrival area. Well created covered parking areas are slightly marred by the white ground markings (below left), but otherwise it is beautifully done as is the cafe to have a rest and a nice cup of Brazilian coffee. There are animated flags (four) that can be seen from most areas around the terminal and on arrival and departure adding in some nice movement. All the smaller detailing like fencing and great... even perfect glossy glass is well done. The airside concrete style pier is also really well recreated and very realistic, again the detailing is overwhelming in the very small stuff like lineage and markings. Huge amount of static elements, with buses ramp equipment and pretty well everything required for your use on the ramps, as noted all the gates are animated. There are four static aircraft with equipment around the terminal on gates 1, 6, 9 and remote 12, with two more in the cargo area. Cargo and Control Tower To the east of the terminal is the airport's cargo area. Behind cargo is a fuel depot and control tower. The area has also auxiliary airport infrastructure for Sky Chiefs catering and various maintenance buildings and yards. Infrareo and TAM are the main tenants in the cargo frontage and the equipment and cargo facilities are extremely well equipped and with a huge amount of detailing objects. The Control Tower is set back on the western section of the airfield. The tower is well done of course, but the textures feel slightly more flat than the extreme work everywhere else, my guess is you have dull grey concrete construction and that is very hard to convey. But overall it is really well done. Note the fuel depot set out behind and the great traffic flows around this area as well. Tower view is fine... ... if you keep the vision straight and ahead, but go up or slightly down and you get insertions of the building. Overall it is fine. The far end of runway 28 and taxiway A is hard to see from the tower because of the trees, so you lose the aircraft for a short period after landing or taking off. Runway 17/35 The shorter runway 17/35 at 1,520 (4,987ft) is an interesting aspect of the scenery. It is more for regional and GA flying than the longer 10/28 3,005m (9,859ft) runway. Accessing the runway is interesting as well because you go behind the terminal area and sort of slip through the fence to access it... ... so it is an interesting taxiing experience in either departing or arriving and especially if you are taxiing down taxiway M to the RWY 17 threshold and it is even more the better if there is an arrival going over you into RWY10. North boundary of Runway 17/35 has two General Aviation areas, one mid-runway and another by the RWY17 threshold. The mid-runway area is for upmarket private Jet servicing and covered by AeroStar, Abaete and Atlanta hangars. And there is some nice parking areas available. Second area at the RWY17 threshold is really three areas in one. There is some aircraft storage with a few VASP B737's grounded. North is the Military Police of Bahia base. This comes with an animated helicopter that can be seen now and again in the background around SBSV. The last area is another very nice GA parking area with separate parking pads, which is a great base to park up your GA. SBSV Radar East of Runway17's threshold is an Radar installation. This radar can be seen from anywhere in the airport scenery, but the actual radar tower is also accompanied by some nice detailing on the ground, which is to note how very detailed and even in the most obscure areas of this scenery is. The radar construction itself is very highly detailed but rotates quite slowly, a little bit faster would feel more authentic. Base Aérea de Salvador (BASV) The eastern boundary side of runway 10/28 is the military side of SBSV. This is the Base Aérea de Salvador (BASV) military base. Even with it's grand entrance off the Alameda da Holanda, the airbase is quite extensive. Most of the buildings are however covered by trees that shades the real size of the base. The main broad apron is also a parade ground and to the south is another apron on which are parked a lot of C130's and Orion static aircraft. All the buildings and hangars are faithfully represented and you can easily spend a little time exploring around the whole area. Highlights are the secondary radar (globe) tower (there is another large globe radar tower on the north side of the scenery) and a very well rusted high water tower. Rear of the airbase is an extensive commercial area, it is a collection of OSM 3d, default autogen, but there is a little custom work in there as well to fill out the area. It all helps in filling out every aspect of the viewing of the scenery. Lighting The sceneries lighting is totally excellent, except for one area and that is you have no centreline (green) lights on the taxiways? This missing aspect does make taxiing at night a little harder on the workload side, and certainly if you have only basic aircraft lighting. In every other area though the lighting is top notch. And the great autogen lighting around the scenery is very good as well, so if you can navigate the taxiways then a nightime arrival or departure is very good visually. Approach lighting is custom made and excellent, very realistic on approach or just looking at it. The central terminal area is excellent, even amazing in detail and includes all the complex lighting gradients. Highlight is the terminal roofing structures that looks brilliant from every angle, but the smaller detail lighting is just as prolific. Ramp lighting is very good as well, but there are a few dark working areas on some of the gates that you have to be aware of... But a great aspect is that there has been a lot of attention in to lighting up the underside of the terminal as much as the overhead lighting. This creates a really interesting lighting effect that adds in to the overall realism. Internally the terminal is fitted out and is well lit as well... ' ... and there are shops and the well lit ARR/DEP boards that allows you to pass the time while waiting to board. Cargo and western areas are excellent as well with great professional diversity in the lighting ideas, and even the fuel tanks are lit. Outer central areas are as well lit. Including tennis courts and all the General Aviation areas around RWY 17/35. Overall the lighting is amazing. Services South American airlines will dominate at SBSV, with TAM (now LATAM), AZUL and GOL leading the charge. There are a few interesting European airlines that service SBSV in Air Europa from Madrid and TAP from Lisbon. Aerolíneas Argentinas : Buenos Aires-Aeroparque, Buenos Aires-Ezeiza, Córdoba Air Europa : Madrid Avianca Brazil : Aracaju, Bogotá (begins 15 September 2017), Brasília, Fortaleza, Ilhéus, Maceió, Petrolina, Recife, Rio de Janeiro-Galeão, São Paulo-Congonhas, São Paulo-Guarulhos Azul Brazilian Airlines : Barreiras, Belém, Belo Horizonte-Confins, Brasília, Campina Grande, Campinas, Curitiba, Feira de Santana, Florianópolis, Fortaleza, Ilhéus, Lençóis, Maceió, Manaus, Natal, Paulo Afonso, Petrolina, Porto Alegre, Porto Seguro, Recife, Rio de Janeiro-Santos Dumont, São Luís, Teresina, Vitória da Conquista Gol Transportes Aéreos : Aracaju, Belém, Belo Horizonte-Confins, Brasília, Buenos Aires-Ezeiza, Campina Grande, Córdoba, Curitiba, Fortaleza, Ilhéus, Maceió, Manaus, Natal, Porto Alegre, Porto Seguro, Recife, Rio de Janeiro-Galeão, Rio de Janeiro-Santos Dumont, São Luís, São Paulo-Congonhas, São Paulo-Guarulhos, Vitória LATAM Brasil : Belo Horizonte-Confins, Brasília, Fortaleza, João Pessoa, Recife, Rio de Janeiro-Galeão, São Paulo-Congonhas, São Paulo-Guarulhos Passaredo Linhas Aéreas ; Barreiras, Vitória da Conquista TAP : Portugal Lisbon For those of you who like great images. Then here are a few nice images not related to the review of SBSV of an early morning departure with XEnviro doing it's great misty work in X-Plane... Summary One of the first boundaries for SBSV Salvador Baha is where it is, in South America. But I don't think of SBSV that way actually. Good scenery is still good scenery and if it goes over into the excellent scenery area then it should be used. Thankfully now GloballArt now has four sceneries dominating Brazil and no doubt more will soon follow so now the destination of Brazil is now opening up, not only from say western Europe countries but also the lower North American ports and even the obvious of Miami, Florida. Another point is that with with four ports inside Brazil you now have he start of a domestic system to expand upon, in other words this becoming a really great interesting destination for those seeking something different from the usual N.American and European routes. One advantage of SBSV than the other GloballArt sceneries is that it does not require the overwhelming power required for the other two Rio sceneries. GloballArt do recommend to run their sceneries with the full quality textures on the upper side. I personally don't as there is just too many objects to process and yes you can deliver that full quality at the higher settings, but just a few stops below will give you still as good a quality scenery without the extreme processing down sides. Only a few areas to note on maybe's. The white (sand) areas are noticeable, but correct via google earth. Taxiways are not centre lit at night can cause a few taxiing headaches in keeping between the boundary lines. Radar is a little slow on rotation. OSM 3d objects are not my cup of tea but are required here to fill out the scenery. As for the scenery itself it is top notch, SBSV is simply excellent in almost every area. Full of quality buildings, HUGE detailing, great and clever features and a another HUGE amount of animations in both vehicles, people and traffic. Lighting is another excellent area that is well covered in variety and gradients, and with some some intimate clever lighting thrown in for good cause. Quality scenery at a really great value price is always a benefit to anyone's flying career. SBSV does also something else in opening up a new area to explore and fly to somewhere you would really ever considered before. There is no doubt I will focus on both going to South America now more and to not just use this scenery but also explore the other airports within Brazil's domestic network. SBSV Salvador Baha is simply too a good a scenery to waste on a maybe or sometime's flight... It requires to used and experienced. It is great even exceptional scenery, so experience SBSV soon. ______________________________________________________________________ Yes! the SBSV - Salvador Baha International by GloballArt is Available from the X-Plane.Org Store here : SBSV - Salvador / Bahia International Airport Price is US$19.95 Features Accurate replica of Salvador International Airport, updated 2017. Modeled from the original airport layout Customized runways, pavement and taxiways, with ambient occlusion included in the textures. Auto Gate with marshalls by Marginal Static objects, vehicles and aircraft. Avenues and streets with personalized vehicle traffic. 2D Grass. Airport and adjacent ÃƒÂ¡reas Mesh personalized. Mesh Remexe Tool - Joz Partial modeling of the terminal interior HDR effect of interior of the Terminals and Jetways illumination. HDR lighting with custom night textures. Custom textures with ambient occlusion. Ground service for aircraft and traffic (default). Ground Traffic by Marginal Custom Approach Lights (ALS) systems. Requirements : X-Plane 11 or X-Plane 10 Windows, Mac or Linux 2Gb VRAM Minimum - 3Gb+ VRAM recommended Current Version: 1.0 (Last updated July 12th 2017) Installation : Download scenery file size is 371.90mb. Installed file size is 1.20gb "SBSV - Salvador Baha" being inserted into your X-Plane "Custom Scenery" Folder. Scenery order is important! The mesh file must be inserted below the main file in your .ini loading (txt) file located in your custom folder. BR-SBSV Salvador International Airport v1.0 BR-SBSV HD Mesh 1.0 X-Plane setting "runways to follow terrain contours" must be ON to use this scenery. Included in Scenery Package BR-SBSV Salvador International Airport v1.0 BR-SBSV HD Mesh 1.0 Real Taxilines library Salvador Norte Shopping Airport Charts Instructions OSM 3d object scenery addon : BR-Salvador_OSM_Brazil_Bahia is recommended for this scenery and can be downloaded from here : BR-Salvador_OSM_Brazil_Bahia (It is a deathly slow download and install!) ______________________________________________________________________ Review by Stephen Dutton 14th July 2017 Copyright©2017: X-Plane Reviews Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.02 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro US$69.90 : JARDesign Ground Handling Deluxe plugin - US$14.95 : WorldTraffic 2.0 Plugin - US$29.95 Scenery or Aircraft - Boeing 737-800 X-Plane default aircraft - SBGL - Rio de Janiero Intl Airport by Richard E Nunes (X-Plane.OrgStore) US$29.95