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Found 3 results

  1. News! - HD Mesh Scenery v4 Released Alpilotx has released the next level of mesh scenery for X-Plane in v4. This scenery covers... The triangle mesh resolution is far higher than in the default mesh and even a bit above the level of the previous HD Mesh Scenery v3:: this give – obviously – better DEM (elevation data) representation (slopes, mountains etc.) BUT this also vastly(!) improves the landclass data representation (which in X-Plane is very closely coupled with the triangle size in the mesh). This is most obvious with forest
  2. News! - More UHD Mesh regional Scenery tiles released There are now a new sets of additional regions UHD Mesh to be enjoyed. They are: Northern Washington state (west of the already existing Montana UHD region)Canadian Rockies (between 49N and 55N ... from the Pacific to the plains around Calgary - quite a big area )Scandinavia (Norway, Sweden)Pyrenees in EuropeThey are all using - just like before - 30m / 1sec resolution data (either from Viewfinderpanoramas / NED or SRTM) and much higher resolution triangle mesh to be able to use all that detailed data. One "difference" is, that the new reg
  3. X-Plane 10 : HD Scenery v2 In the matrix that makes up Laminar Research, the scenery is mostly the work of Andras Fabian (AlpilotX) and Albert Laubi who is the texture artist in that with Ben Supnik (main Guru) create the virtual X-Plane world that we use and fly around. The creation of scenery is complex and is methodical in practice to create. In a very basic form it is textures laid over a mesh base. The mesh is created out of irregular sized triangles that hold information. Each of these triangle patches represents one type of terrain and X-Plane is different in the way that the mesh an
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