Jump to content

fjperreault

X-Plane Fan
  • Posts

    3
  • Joined

  • Last visited

fjperreault's Achievements

Member

Member (1/3)

0

Reputation

  1. Stephen, I've been talking with the folks at Laminar Research and the gates should be connected to taxiways. This is a "recommended" practice but not required. While it was acknowledged that the AI planes may not work correctly without the gate to taxiway connection, I guess they just didn't want to make it requirement. (though in my opinion they should) In any case, Laminar's KSEA scenery doesn't have the connections but it "should". Justin will be adding the connections to the KSLC scenery when he does a v1.1 update. I am currently working with his scenery to put together a file for X-Life which will have all 160+ gates work correctly with that plugin. Frank
  2. I gave Justin a shout and he said that X-Plane 11's KSEA scenery didn't have the connection so he felt that was the way it was supposed to be done. He stated that he will be adding the connections in a v1.1 update. In the meantime I'll contact Laminar to see if taxiway to gate connections are recommended or not, for new scenery. Frank
  3. It's a great looking airport and is definitely a fantastic add-on. I would like to note however that this scenery does not work with X-Life traffic. MisterX6 did put in the taxiways however he did not connect them to the gates. The causes X-Life planes to sit at the gates without moving. Not sure how or why he missed this because he did it correctly in all his other free scenery packages. I'll see if I can contact him to get his reasons for doing it this way. Frank
×
×
  • Create New...