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CowanSim

X-Plane Fan
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Everything posted by CowanSim

  1. Wow! Thank you for taking the time to write yet another super in depth review. I enjoyed reading your take on it very much!
  2. @Almdudler Really? 😆 I respect your opinion but I feel that 95% of my customers completely disagree with you. These things take full time work to develop alone. Nobody can work for free and survive. Maybe check out the new version. 🤷‍♂️
  3. For readers here I will note that the 2K version is always available with CowanSim products. It's an important option, especially for VR users. There was some server issues at the org store and the problem should be resolved now. When this review is updated then an admin can remove this comment.
  4. Nice review Stephen! 🙂 I'm assuming the pause and load screen issue was figured out? Thanks again.
  5. I would like to thank you for this VERY detailed review! I enjoyed reading every bit of it. 🙂
  6. Hi there! I want to thank you for this in depth review and contributing all the time to provide this. There are very many differences between the B and UT as well, the panel being a major one. But it doesn't end there. Skids and wheels are not the only thing. Several months of full time development is the difference there. 🙂 Again thank you for the great and long review. I just wanted to correct you on those couple statements. Have fun, Josh
  7. Hey there! Thanks for taking the time to review this ongoing project. I appreciate it! I want to point out some things. This is version 1.0 and development takes quite a bit of time. For this reason, projects are ongoing and not released as completed products, then forgotten. I don't truly believe any project can be 100% complete, there is always room for improvement and additions. Updates are exciting and offer something more to the customer. This method also helps keep food on the table, it's a win win. Development is supported while not released and abandoned. There seems to be some confusion about how texturing works. If there were no textures then the objects would be grey. Every single object has 'mapping" or was unwrapped. Every inch of those objects have textures and normal maps or bump maps. PBR is used with every texture as well. Including raised rivets that are not just painted on. The normals are the PBR and what create the highs and lows of materials, rivets included. I just wanted to point out that everything you mentioned about texturing is not true and not how it works. Everything is textured and uses physically based rendering. (PBR) The rotor animation trigonometry is not done yet. Animations work for collective input but not cyclic, the only way to hide that is to hide the entire rotor head and we definitely want that there, but yes it looks "yuck" for the time being. WIP This helicopter is meant to be flown from the left seat. There are lots of opinions and theories about why this is, but yes, pilot flies in the left seat and copilot in the right seat. A quick search will provide some insight. I really do appreciate the time and effort contributed to making this in depth review. It's a great review! I just wanted to point out those few things. If you want to follow the change-log for any Cowan Simulation ongoing projects then you can find it here: https://cowansim.com/change-log/ Have fun! Josh
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