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Stephen

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  1. News! - Scenery Released! - La Guardia 2020 by AirportTech Now who would have thought of all places that KLGA - La Guardia Aiport in the middle of New York City would be the signpost to the future of airport design and create futuristic terminals straight out of the Jetsons... Not many people in New York city I would say. But old faithful "La B...... Guardia" is doing just that with a complete 2.4 billion US dollar demolish and rebuild of the original 1953 sprawling current amalgam of decades of additions and modifications. And the "New" La Guardia with a one intergrated single terminal will be built in stages and be finally completed by 2021. But the flyers of X-Plane won't have to wait that long to sample this new modern facility as AirportTech has delivered their 2020 version of the new futuristic design coming soon to Queens. Scenery comes with these great features New Year 2020 Layout High resolution textures Accurate airport layout and ATC routing Animated jetways with docking guidance system Animated ground, sea and rail traffic Full HDR night lighting support World Traffic 2 support Optional static aircraft Custom airport diagram, and all charts Compatible with DD NY Airports and DD NY City Provided with the scenery is a lot of information about the new layouts of KLGA, including: Airport Diagram and Gate layouts Approach Charts Arrival Charts Departure Charts Requirements are: X-Plane 10 (any edition) Windows, Mac , Linux 1Gb VRAM Video Card Minimum. 2Gb+ VRAM Video Card Recommended Lighting is good, and the future will be different with KLGA in front of the Manhattan skyline looking more like SiFi than 70's "Welcome Back Kotter". Lighting detail is good and it is great down there on the ramps. Runways 04/22 and 13/31 look great on approach and with very good lighting and sign guidance on the ground. So timetravel to New York in the 2020's with the "New" futuristic KLGA - La Gaudia now... ______________________________________________________________________ The KLGA - La Guardia 2020 by AirportTech is NOW available! from the X-Plane.Org Store here : KLGA - New York La Guardia 2020 Price is US$19.95 ______________________________________________________________________ Stephen Dutton 1st August 2016 Copyright©X-Plane Reviews: X-PlaneReviews 2016
  2. News! - Scenery Released! - LEIB Ibiza by Pilot+Plus Pilot+Plus scenery have released their latest airport in LEIB - Ibiza. Yes, the entrance to the 24hr party central playground is now available for the serious X-Plane party goers. ELIB is positioned on the Balearic Islands, that is between the eastern Spanish mainland and Mallorca. Features include: Faithful replica of the airport High Resolution ground imagery High Resolution Ground Imagery at 15cm per pixel Custom Night lighting Many Animations in and around airport Custom Made Static Aircraft, Bundled Pack Animated Jetway's Very detailed 3D Models covering the whole airport Ambient Occlusion Custom Runways, Aprons & Taxiways Navigational Charts 3D Grass Objects, Object, objects are Pilot+Plus's forte and you are not losing out here with lots of ground detail. Requirements X-Plane 10 (any edition) Windows, Mac or Linux. Multi-core processor @ 2.6 Ghz or faster, 4GB Ram. 3D video card with at least 1GB VRAM - 2Gb VRAM recommended Night-lighting is very good, as are all Pilot+Plus sceneries... As the sun goes down the party lights come on!, see you on the dancefloor... ______________________________________________________________________ Yes! the LEIB Ibiza by Pilot+Plus is available from the X-Plane.Org Store here : LEIB - Ibiza Airport Price is US$18.99 ______________________________________________________________________ Stephen Dutton 30th July 2016 Copyright©X-Plane Reviews: X-PlaneReviews 2016
  3. Scenery Reviews : LFMN Nice Côte d'Azur Airport - JustSim and LFKC Calvi - Sainte-Catherine, Corsica - Aerosoft Two sceneries were released together quite independently but are perfectly aligned to go together as a perfect double point to point route. LFMN is on the French Côte d'Azur and LFKC Calvi - Sainte-Catherine, is on the island of Corsica which are only 94nm apart or just across from each other on the Mediterranean Sea. This makes for a perfect days flying in either a General Aviation aircraft or as I have done here with a quick hop regional service. (Google Maps) JustSim are the developers of the Nice Scenery which actually will replace the default Aerosoft scenery who are the developers of the Calvi Scenery. I have already covered a few of the excellent JustSim sceneries already this year and Aerosoft are well known for their excellent European scenery so expectations are that both of these airports are very good work from each of the developers. LFMN Nice Côte d'Azur Airport - JustSim LFMN - Nice Airport hangs out like a huge aircraft carrier deck on the French south coast just 3.7 miles west of the city centre of Nice. As noted X-Plane already comes with a default Aerosoft version of LFMN, but I have had a few if many problems with this scenery, so in most cases I have not used Nice Airport as much as I wanted to. The biggest issue with the Aerosoft version was under many of the surfaces the areas had not been covered correctly, and in most cases when taxiing or in my case when parking on the ramp west of the Terminal One (T1) I found the aircraft was going over rough ground and bouncing me and my passengers sick... not good. So my flights were mostly restricted to Private Jet or the odd UK-Nice Service, overall it was never on my flight lists. Which is a shame as it is this is great destination. So with the chance to replace the troublesome Aerosoft version with a workable one then I was not going to say no to the idea. And I am very glad I did as well. Nice Côte d'Azur Airport (IATA: NCE, ICAO: LFMN) 04L/22R 2,570m (8,432ft) Bituminous concrete 04R/22L 2,960m (9,711ft) Bituminous concrete H1 29.25x96 Asphaltic concrete H2 29.25x96 Asphaltic concrete Elevation AMSL 4 m / 13 ft JustSim has been very prolific this year with X-Plane Sceneries, with great quality at a great price. So how can they do that with most other developers taking three times as long to deliver the same content. There is a trick involved but a clever one. Most developers use a full 3d tool to create their sceneries which can give you great detail and quality, but there are downsides to this in the fact it can take a lot of time to create every 3d object and detail it and all those 3d objects have a very heavy load on your computer. Now in the main infrastructure JustSim still does just that and make 3d objects, but in many areas the developer uses also "facade" style buildings. The trick is that if the quality of the textures and cleverness in creating facade objects that are in tune with the 3d objects around them then you can easily fill out your scenery. You can't get around every item with facade as we know from tdg's work or most WED sceneries, but with great skill you can use many areas that are just really boxes or basic shapes, like warehouses or offices. By using this method you would think you are being short changed for what you are buying, but actually the opposite is true. With clever facade work it really lowers your loading time and the sheer frameweight on your computer compared to having all those bulky 3d objects, facades take a huge less time to build and like with JustSim's sceneries you can do a lot more objects and cover not only the immediate airport areas but a lot of the surrounding areas as well. And that is why these sceneries are great value at a lower price but you get more in there at that price, and that is great deal if the quality is in there and JustSim can turn out far more sceneries in a year than most do with one. There are two terminals at LFMN - Nice with T1 and T2 with a small terminal parking area on the west of T1. Terminal One (T1) T1 is the European domestic terminal at Nice and it looks the modern of the two terminals, but is actually the older building. The terminal has been really well recreated here with a lot of detail and shapes and the unique question mark style supports showing the great detail involved. The landside is a bit average as JustSim has relied on the ground images to do the road network and detail work for them, but they are too buzzy to be really effective. Airbridges are great but have too much thrash on them, there are no animated bridges in this scenery. But the detail and glasswork is excellent. Terminal 1 has 25 gates. It features flights to domestic, European and Schengen and non-Schengen destinations. It should be noted that there is a huge amount of remote parking at LFMN, and the areas between the terminals do overlap. As seen below there are no static aircraft with the scenery, and it is noticeable here. So you are going to have to get creative in either using X-Life, X-Plane 10.50 with the new static aircraft rules or hit the OverlayEditor big time... I used WorldTraffic and that plugin did the job very nicely. West of T1 is an area I like, it a small remote apron that is great for LCC's (Low Cost Carriers) and walkon boarding regional jets... I have used it for the odd VIP arrival in a private jet as well. The parking linage is extremely confusing? but it is a great place to park up. Terminal 2 (T2) T2 is dominated by circular bowl or spaceship terminal, with an arm to the west and a hall to the north. The terminal is very well done but the glass is a little more see through in the real version which is more grey and Terminal 2 is the newer and larger facility here at LFMN and has 29 gates . There is a lot of infrastructure connected to the cargo area is set out behind the terminal with the usual carparks and ramps landside, rooftop solar panels are well done and overall detail is very good. There is a small cargo facility in the nort-west zone and a radar tower, there are several radars and they are all animated. Centre field is a bright red fire station with animated fire trucks, in fact there is a lot of vehicle animations covering the whole airport including buses, trucks, vans and baggage trucks. Control Tower The control tower is extremely well modeled and is in with enclosed with the airports administration buildings, everything is not very highly overly detailed but all work together very well. Tower view is awful with chunks of the model blocking out all the views of the runways... Both 04L/22R and 04R/22L are well done with the outer runway more of the original concrete than the patched up inner runway, all lineage and signage is excellent. Nice has a huge transiant of (rich) passengers that fly on to the hot spots of the French Riviera and Monaco, so the helipads here are the best in the business, a few vehicles would have been nice. Far south there is also a working radar that is well placed. There is not a lot of off airport infrastructure, except for a cargo facility east and the excellent distinctive Parc Pheonix aviary. LFMN - Nice to LFKC - Calvi, Corsica The route is only 100nm between both airports and so you really don't have the time to do the full cruise routine, a good regional jet or prop is ideal for the run, but if you have the time then a nice GA would fill in a few hours. I'm using JRollon's CRJ-200. I am adding enough fuel to do the round trip back to Nice to save turnaround time at Calvi, at this short distance it really doesn't matter. LFMN lineage is very good, but you will need an airport layout and plan your route to the runways as not to lose any time as there is a lot of remote parking that looks like taxiway lines... LFMN is a busy airport and today is no exception, you just go when you get clearance and not look behind you. The view out of the cockpit and passenger windows is excellent as the airport looks very good and far, far better than the Aerosoft default version. The CRJ is the BlueSkyStar version with the uprated sound package and as the throttle goes up you feel the push and that really great sound behind you. Departure to Calvi is by Runway 04L using SID LONS6A Trans MERLU. And that departure means a hard right turn after you clear the airport JustSim provides a download of Nice City scenery in OSM with the package (see note at the end of the review) but it is not used here in this departure. On departure that southern Mediterranean French feel comes in really well visually, as you pull up and away from the French Coast Climb is only to 14.500ft and once you get there then the descent starts almost straight away, so the cruise section is only a few minutes of say ten to fifteen minutes. So there is no time to relax on the flightdeck. As one coast quickly faded into the Azur, another coast then quickly appeared through the mist under the hour, This was the northern-west coast of Corsica and LFKC - Calvi was just slightly inland inside a beautifully set valley. There is an ILS approach to Calvi - Sainte-Catherine which has only one runway in 18/36 and the ILS (freq 109.50) was set on the sea approach to RWY 18, Aerosoft do provide a nice few charts for the arrival and departure, but be warned in that the DME is a lock only in a horizontal centre focus on the runway, the vertical lock does not work (I checked via several aircraft) so you will need to do the descent yourself, if you wait for the lock then you will fly too high and miss the approach... The approach visuals are excellent from either up front or via the passenger experience, but it is a tricky landing that keeps you on your toes as RWY 18 is set slightly inland and you only see it through a gap in the trees. The village of Borgo is too your left. It is important to note that Calvi Airport requires your "Runways follow terrain contours" to be ON. If not you will get a lot of the off airport village buildings floating on contour edges and the airport itself is not set right. This "follow contours" creates a very demanding approach situation because as you settle the aircraft it goes over a contour change downwards (same for departing in that you are literally launched into the air like on a carrier skijump!) and get it wrong and your nosewheel will leave the ground again. With all these contour changes you bounce, bounce and bounce until you arrest the speed enough, on completing your landing and you will note the terminal and ramps are elevated to your right. To get up to the ramp you have to judge the incline correctly with enough power to get up and not stall the aircraft and to not then zoom across the ramp with too much thrust, tricky, but with practise you get it right. There are eight main parking slots with slot five taken up by a static Air Corsica A320. There are no airbridges as it is strictly walk-on or walk-off. Overall the approach was excellent with great scenery and a demanding landing, the Terminal is very good if a little blank in detail. Calvi Airport by Aerosoft Calvi – Sainte-Catherine Airport (IATA: CLY, ICAO: LFKC) 18/36 2,310m (7,579ft) Concrete Elevation AMSL 209 ft / 64 m The scenery is nestled in the valley and well intergrated the scenery is with the default X-Plane scenery surrounding it. But it is not perfect as the flat underlying ortho images are prone to show up in some areas and it is quite noticeable by their blurryness of what they are and spoiling the overall effect. However the mountain flowing streams on the east side of the runway are very visually great. There is no grass on the airport infield that Aerosoft do so well and here it would have made a significant difference to hide the orthophoto flatness, but overall the visual impact is good. The terminal is a single building is certainly well done, but is not overly detailed, detailed. Landside is great but like with LFMN the underlay ortho photos don't allow a lot of detail, and there is a lot of ground support vehicles and equipment and all around the airport the tree and foliage work is very good. Overall it is pretty good. Control Tower and Fire Station is great even if they have to work out of dismountable buildings... ... and the tower view is fine with all the runway approaches easily visible and with a 360º rotation Rear of the terminal has great support infrastructure with numumerous car hire depots (Europcar, Hertz), Undercover parking and a really well detailed Ford Dealership. There is a thing in the area for car dealerships? there are as as many as six on the google map. There is a little off airport buildings in Borgo and the "Citadel" a "Games of Thrones" style fortress in Calvi has been reproduced with a cruise ship, but the sweet town of Calvi itself is missing. Calvi is serviced mostly by Air France (Paris - Orly) and Air Corsica in regular services. Seasonal routes are very popular to many ports all over Europe. Italy is close and it is only 160 nm to Rome. LFKC - Calvi to LFMN The return service back to Nice was operated during the late hours, to highlight the night lighting. LFKC - Calvi has only average lighting at night. There is a few throw lights on the ramp and various lighting on certain places on the around the airport and that covers the airside. The poor lighting in the carpark would require you to use a torch to find your car, the Terminal is not much better. The Ford Dealership was the only highlight.. Lighting to runway is non-existent, but this a small regional airport. But even some lighting from the terminal would help you miss the A320... Watch that slope, a "feeling your way" to the runway workload. The edge lighting shows the runway's uneven pattern, you would need all your skill to land here at night... Mainland city lights come up over the horizon. X-Plane puts on a show as you get that "back in civilisation and I'm home" feeling. Arrival is by RWY 04R and LFMN - Nice looks great on approach in the cockpit windows, runways are clear and easily defined. The airport lighting looks great to the left and very realistic... The passenger arrival view is also excellent, the hills around Nice provide a great backdrop as the city lighting is in full view... The CRJ-200 does not have any runway turnoff lighting and that creates a small problem. The scenery has no centre green lighting strips? So you have to go slowly down the runway to find the yellow lineage turn off route, it is harder than it looks. It makes it hard to work out where the turn offs to the taxiways are, yes the taxiways have the lit direction boxes but you really miss those green strips and it makes it darker out here than it needs to be. You know the feeling when you have arrived and you are taxiing past rows and rows of brightly lit aircraft at the gates, it is a great feeling and it is replicated here. pull into the ramp and night turns into bright light... So in the context of arrival and working on the ramps you are going to like it here at Nice. The lighting is very good. The ramp lighting is excellent and so is most of the remote stands. The building lighting including the Control Tower is not as refined, it is good but not overly great as the glass is very grey and the terminals a just a shade of grey or blue. The T2 Terminal glows in a purple phosphorescent. At a distance LFMN as a collective works fine, but up really close the lighting it is a little average on the buildings. OSM The package comes with the optional download of NICE city scenery. This option is OSM (Open Street Map) converted to 3d objects to replicate the size and scale of the real buildings. I am not a big fan of OSM and decided not to use it in this review, one... because it kills your frame rate (15-20 frame loss!) and two... it has a loading error when you load up the scenery. But it is a personal choice. Summary In a strange way both sceneries are very much alike or even feel related, and that is why they go so well together. Both are well made, but also both use in areas the poor resolution orthophoto underlays. Lighting is better on LFMN but only over the ramp areas, if this was taken away you would find both sceneries have average building lighting, with LFKC being quite dark. Both don't have taxiway green guidance lighting and both really need them. I was just relieved to get a working Nice, compared to the Aerosoft default version, so JustSim's version of LFMN is a no-brainer for me. Now it will go more on my radar and be used regularly as the French Riviera is a great destination and positioned for many different routes not only in Europe, but North Africa, Spain and Greece are all well within the short route time zone. It looks good, feels good and the scenery is highly efficient with your framerate. You will however need to sort out the missing static aircraft. Aerosoft's Calvi Airport is not an airport you would use regularly, but it is in a very interesting position for great GA flying around Corsica. French and Italian coasts are also within easy distance and the odd Paris-Calvi flight would be interesting. It is a beautiful and technical airport as well, so there is a fair bit of value in here. Price is the key here as JustSim's LFMN is US$19.50 which is terrific value and Aerosoft's LFKC is US$18.99. No doubt you get a huge amount of more value out of NIce, but both together are certainly a worthy purchase. I really enjoyed the LFMN - LFKC route, and as all the route data is done will do a few more flights over the next few days without the pressure of a review to be completed. JustSim's LFMN - Nice and Aerosoft's LFKC - Calvi are a great double act, and are both well worth visiting, and a great way to fill out those lazy northern summer days. Dedication This Review is dedicated to the innocents that lost their lives in Nice on Bastille Day 2016 May their lives are not lost in our thoughts, because they did no wrong but be alive and were enjoying the freedom that the country they were celebrating allowed them that choice. _____________________________________________________________________________________ Both LFMN Nice Côte d'Azur Airport by JustSim and LFKC Calvi - Sainte-Catherine, Corsica by Aerosoft is NOW available! from the X-Plane.Org Store here : LFMN - Nice Cote d'Azur Price: $19.55 Requirements X-Plane 10.40+ (any edition) Windows, Mac, Linux 800Mb HD Space Available 1Gb VRAM Video Card Minimum - 2Gb VRAM Recommended LFKC - Calvi (Corsica) Airport Price: $18.99 Requirements X-Plane 10.45+ (any edition) Windows 7/8/10, OS X version 10.6.8 or later, Linux Ubuntu 12.04LTS or compatible 3 GHz, multi-core CPU (or, even better, multiple processors) 8 GB RAM - 3D graphics card with 2GB+ of on-board, dedicated VRAM Download-Size: 300 MB Features LFMN Shading and occlusion (texture baking) effects on terminal and other airport buildings High resolution photo scenery near airport and city. All objects are manually placed. High resolution ground textures / Custom runway textures Runway reflection effect Custom apron lights High resolution building textures Optimized for excellent performance Animated custom ground vehicles X-Life traffic compatible LFKC Realistic rendition of Calvi St. Catherine based on real life images Photo real buildings Large Aerial image with 50cm/pixel in the surroundings and 25cm/pixel on the airport, carefully fitted into the default X-Plane landscape and colour-adjusted Customized terrain, runway follows terrain Realistic reproduction of ground markings including old, painted-over markings Animated marshaller (additional plugin Autogate™ required) Customized night illumination Custom made trees and forests Very good performance and implementation Animated bar on the entry of the parking lot Numerous details Changing static airplanes including wreckage to the south west Animated road traffic Recreation of the citadel of Calvi and vessel Installation and documents: Download for the LFMN Nice Côte d'Azur Airport is 506.90mb and the unzipped file is deposited in the "Custom Scenery" X-Plane folder at 1.21gb Install requires the scenery pack "JustSim_LFMN_Nice_terrain" to be below the main "JustSim_LFMN_Nice" folder in the INI order, if installed the "NICE-OSM" has to be below both of the above... If you are using WorldTraffic you can get the LFMN ground routes here: LFMN Nice GroundRoutes Download for the LFKC Calvi - Sainte-Catherine is 282.10mb and the unzipped file is deposited in the "Custom Scenery" X-Plane folder at 937.20mb Install requires that the "runways follow terrain contours" checkbox to be ON. Package comes with a full set of charts and Aerosoft manual _____________________________________________________________________________________ Review by Stephen Dutton 30th July 2016 Copyright©2016: X-PlaneReviews Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 10 Global ver 10.45 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: JARDesign Ground Handling Deluxe US$14.95 : WorldTraffic US$29.95 Scenery or Aircraft - CRJ-200 by JRollon Planes (X-Plane.OrgStore) - US$49.95 : CRJ-200 Sound Packs by Blue Sky Star Simulations (X-Plane.OrgStore) - US$20.00
  4. To be clear any E-Jet in X-Plane does not have a FSX version, so whatever you flew in FSX is not any of these aircraft. Unless you buy an older Embraer like Dan Klaue's ERJ 140 Regional Jet then all the modern aircraft now use FMC's and can't input X-Plane's fms flightplans, but they are worth learning as X-Plane moves more and more to built in FMC aircraft. SD
  5. Aircraft Update : Airbus A350 XWB Advanced v1.3 by FlightFactor This is a blink and you will miss it moment, in that FlightFactor has upgraded the A350 XWB to version 1.3. Officially the upgrade only includes new external reflections or a glossy exterior to the aircraft. The reflections change is small but highly significant as it completely changes to look of the aircraft as the original had a slightly flat look about it. But now the A350 looks brilliant and is highly reflective were it needs to be and note on say the wings. The gloss also helps the other areas in more realistic chrome as highlighted by the Trent XWB engine inlet surrounds and leading edge spoilers. In the air the aircraft does look far better and more far realistic in its lofty surroundings. The A350 XWB is an odd one in FlightFactor's fleet. Early versions were a little not too refined enough, but good and even great in concept. The missing Thales FMC/MCDU or Flight Management & Guidance System (FMGS) is the obvious missing item from the flightdeck, but the FMC is to date still coming in the promised "Pro" version but when is still a lottery, and with this FMC becoming available then certainly will there come more Airbuses from this mostly Boeing sourced developer. So the A350 XWB has flown a little under everyone's radar, but I do fly it far more than than I note in these reviews. The big surprise in this v1.3 update is now how very complete now (except for the obvious) the aircraft is. No doubt it has had a lot of quiet attention from the developer, but it has matured quite nicely. There is not a lot of noted items in the changelogs, but there is no doubt been of a lot of refinement done in the aircraft and although not mentioned, the sounds are certainly far better than for that I remember them only a few months ago, then they were whiney-droney, but now feel far more layered and deeper in context, start up and shutdown feels far better, but in flight you are moving away from that whiney sound you had before, it is still there, but not as mono as it felt before. A quick flight and and landing showed me how nice the aircraft really is now and the early oddness is falling away. The only blight which is mostly on all FlightFactor aircraft is the constantly annoying cabin attendant on the overhead panel. I know you have to fix the issues he notes, but when you are in a heavy workload period like taking off or landing and the stupid bugger should be strapped in his seat and not constantly annoying you with comments of adjusting the cabin temperature and whatnots... You start swearing at the aircraft for him to just go away. No doubt the aircraft is now ready for the "Pro" version and FMC and all, until then it is now quite a nice aircraft to put into service and hopefully down the track a A350-900ULR variant or "hub smasher" of this aircraft would really give X-Planers a reason to cover some serious point to point long distance flying in the near future. Changelog is: v1.3.0 - added external reflections _____________________________________________________________________________________ The Airbus A350-900 XWB Advanced from FlightFactor is Available from the X-Plane.Org Store. Price is currently US$ 49.95 : Get the - Airbus A350 XWB Advanced - Here Livery packs at US$10 for ten liveries are available here: A350 Liveries Include: North America, Oceania, Africa & Middle East, Asia, Atlantic, Europe 1, Europe 2 and Pacific. Requirements: X-Plane 10.40+ in 64 bit mode Windows - Mac - Linux - 64bit Operating System required 1Gb+ VRAM Minimum, 2Gb+ VRAM Minimum. 8Gb RAM Version : 1.3 (last updated July 22, 2016) Release Review : Aircraft Review : Airbus A350 XWB Advanced by FlightFactor Support forum : FlightFactor A350 XWB _____________________________________________________________________________________ Updated by Stephen Dutton 27th July 2016 Copyright©2016: X-PlaneReviews
  6. FMC's are certainly the hardest things to build in X-Plane, very complicated and can be very buggy. But a good FMC is were you have a elegance and fluidity in the operation in setting one up. The trick is not the actual line by line input programming that has to be right when you input the data, but the fluidity on if you make a mistake and need to change it, it will do so without destroying all the current work already in there, and the adaptability in if you have to say change your approach STAR while in flight. input Flow is important as well in that you go from area to area like from flightplan inputs to preferences are also seemless, there is no point in adding in more and more FMC features until the basic areas are right and working perfectly, in reality almost every FMC is the same but with just the different ways of inputting the same data. Once you get one FMC you should understand all of them. But the real problem is when you input one thing and you get something totally different. Like here I set up the departure airport of KATL and arrival airport of KDCA and in the flightplan I got KDCA as my departure airport?.. that is not acceptable, and it is not like Javier Cortes is new at this setup of programming FMC's as he has been doing this for as long as I have been in X-Plane and that is at least six years now, and there been plenty of time to refine the programming, I am not in any area suggesting it is easy to do these things, because it is not, but at least the basic code systems should be solid by now. SD
  7. News! - Aircraft Preview - Pipistrel Panthera v3 by Aerobask Aerobask is working on an update to their Pipistrel Panthera for Version Three of the aircraft. This not just an update but a full complete overhaul of the aircraft design and panel fitout. (a common theme lately) with an improved 3D model, textures and animations. Never a designer to stand still, Aerobask are delivering soon even a more feature busting Garmin GTN750/650 avionics suite that has been completed designed from scratch. The new system has map and terrain capabilities, interactive checklists, animated menus, basic SID/STAR support and Victor and Jet airways support. There is video here to see the new system in action with the terrain feature. There is a new Panthera default livery, matching the official scheme, new weight&fuel menu and exquisitely detailed GTN750 home screen. you can chose your checklist from different groups and tick them off as you go through the list. A full list of the features noted are: weight&fuel and options menus reworked 3D model and new default livery new landing gear and extra animations new interior with reflections and new materials new sound system new Dynon Skyview avionics with extra touch-screen capabilities new Garmin GTN750/650 avionics with map and terrain capabilities, interactive checklists, animated menus, etc.. basic SID/STAR support Victor and Jet airways support The v3 Panthera will be a new and highly improved version, and existing customers will receive a coupon for discounted purchase on the new aircraft. Release is going to be around early August 2016. X-PlaneReviews original release and update reviews are here: Aircraft Review : Pipistrel Panthera by Harranssor Aircraft Update Review: Pipistrel Panthera version 2.0.9. by Aerobask Images and video are courtesy of Aerobask ______________________________________________________________________ Stephen Dutton 26th July 2016 Copyright©X-Plane Reviews: X-PlaneReviews
  8. You lost an hour, I lost four days! That is not completely true but it did take four days and a few flights to work it out, as noted it is very procedural and unforgiving to any mistakes. Not the easiest FMC to use but once you get your head around it, it works. I would stay with it for now Mat and see how it plans out. SD
  9. You can use a mouse or trackpad, but it is not the easiest way to fly or very authentic, invest in at least a 3 way joystick. SD
  10. No idea? maybe an update for the Boeing 732... SD
  11. It comes down to pros and cons, but basically they are very similar now and more of a choice of feel. At this point the SSG 170LR is slightly better and has a better panel, but the X-Craft's is coming out with an upgrade very soon. The SSG E-170LR needs a lot of time to really get under its skin to get the very best out of it, but get there and it will reward you. SD
  12. News! - Scenery Released! - LFKC Calvi (Corsica) Airport by Aerosoft Aerosoft have release an Corsican scenery with Calvi Airport in Sainte Catherine in the North-West of the Island. Calvi - Sainte Catherine (CLY / LFKC) is located in a beautifully embedded valley 6km to the south-east of the town of Calvi. Features Include: Realistic rendition of Calvi St. Catherine based on real life images Photo real buildings Large Aerial image with 50cm/pixel in the surroundings and 25cm/pixel on the airport, carefully fitted into the default X-Plane landscape and colour-adjusted Customized terrain, runway follows terrain Realistic reproduction of ground markings including old, painted-over markings Animated marshaller (additional plugin ‘Autogate’ required) Customized night illumination Custom made trees and forests Very good performance and implementation Animated bar on the entry of the parking lot Numerous details Changing static airplanes including wreckage to the south west Animated road traffic Recreation of the citadel of Calvi and vessel Requirements: X-Plane 10.45+ (any edition) Windows 7/8/10, OS X version 10.6.8 or later, Linux Ubuntu 12.04LTS or compatible 3 GHz, multi-core CPU (or, even better, multiple processors) 8 GB RAM - 3D graphics card with 2GB+ of on-board, dedicated VRAM Download-Size: 300 MB LFKC is a destination for for Air France, the German TUIfly, Air Berlin, Germanwings, Swiss, Luxair, HOP, Brussels Airlines and a hub for Air Corsica. The 18/36 2310m long runway is used over 2500 times a year and is is a popular destination among private pilots as it is close to the French Mainland. ______________________________________________________________________ The LFKC Calvi (Corsica) Airport by Aerosoft is NOW available! from the X-Plane.Org Store here : LFKC - Calvi (Corsica) Airport Price is US$18.99 ______________________________________________________________________ Stephen Dutton 22nd July 2016 Copyright©X-Plane Reviews: X-PlaneReviews 2016
  13. Aircraft Review : Embraer E-Jet 170LR Evolution by SSG Supercritical Simulation Group's (SSG) first release was the Embraer E-Jet E-170 back in 2013. At the time of the release the aircraft was a step forward with many good ideas and features and the aircraft flew very well. But in X-Plane times move along quickly and what was once good can be average in a short space of time. But the basics were good and certainly with the external model, but the internal cockpit quickly showed its age. So here is the "Evolution" of that aircraft in the "E-Jet 170 Evolution", yes the word is in there to represent that this is a complete move forward in from that original concept and SSG have also kept the best of the original design and have completely redesigned the weaker areas and incorporated also the best ideas and features of their Boeing 748i Series aircraft. From the outside the E170LR Evo looks pretty much the same, and so it should as it was a very pretty aircraft in the first place. But the external design has had quite a significant makeover, detail is multiplied by a huge degree. Certainly a few major items have been retained like the landing gear, but overall the differences between the two images below as they are now vastly different.... as a highlight look at the detail and rivet work around the front cargo door. Just look at the door hinge and the wing light assembly and even the text is now readable. The cockpit has had an even bigger makeover, from the old... .... to the Evo new No trickery or Photoshop effects here, just the different versions in the same place and time. You can see how dull the displays are compared to the brightness of the new versions. Certainly a huge advance over the earlier displays, and I really like the inner lighter to darker surrounds in the Artificial Horizon area and the new Vertical Profile feature. But there are two things that are to be noted. The text is in "bold" and not the ordinary "regular" and that makes the text look bloated and more blurry than it should, and all the displays don't have any cockpit reflections, which is standard-normal today with aircraft in this price range. Otherwise you are looking at a complete redesign of the panels, textures and only a few small panel items are carried over. Overhead panel looks better as well. Old version on the left and the new Evo version on the right, and in content nothing is different, but everything is new including the overhead map lights. Centre pedestal looks the same, but again the refinements are discrete but highly effective, the Communication Panel shows the higher detail. One thing is very different on the pedestal though is the FMC, we will get to that in a moment. Menus The Evo's menu's have had a big makeover. In the original the single menu was covered by a grainy view of the rear cabin, which looked a little crappy. Now you have a twin option display and a third position with a blank screen. First options page (1) covers the external items in: Doors, Pushback and GPU - Show/hide: Yoke, Seat, Rain and Stair - Field of View and select lbs or kg. (All doors and windows are available on Custom Key sliders as well if required.) Second Options page (2) covers aircraft setup with: Aircraft payload with % percentages, ZFW (Zero Fuel Weight) & Payload weight, Payload settings and Fuel load and defuel. You can do the fuel either manually or use the FMC for loading. The options now available on the Evo are great, and are far better than the small list on the Original version. All doors now open, including the front and rear service doors. Lower cargo doors are also now usable as well. Cockpit windows can also be opened (below), but only on the menu and not by the usual handle grab and pull which feels odd. Excellent GPU (Ground Power Unit) and an outstanding feature is the excellent stand/stairs, with the great idea of when you change the livery the logos on the stand also change... Brilliant! Pushback truck is very well modeled, but is that stick pendulum action that is used on SSG's B748i which I am not crazy about, it is hard to use as you can only control it (forward/Aft) by the menu and you can't look in two places at once... you need key options to make it effective. Both the Yoke and Captain's seat can be hidden, but with both out you have quite a hole in there, one click also hides both yokes. Cabin The cabin has been overhauled with a more modern dark/grey look with snazzy lighting compared to the more late nineties look (above left lower). It looks very nice but there are issues with the movement from the flightdeck rearwards. Open the door and use the X-Plane keys to head to your seat and there is gap between the two virtual sections, sometimes you get through but sometimes you don't... It gets weirder in finding your view out you find missing pieces of the aircraft and in this case the airbrake spoilers (above right lower) are missing? With a lot of the cabin blinds either closed or half open your view selection is also limited. Beacon shines away on the ceiling as well. Flying the E-Jet 170 Evolution Route: KATL (Atlanta) to KDCA (Washington National) DAL375 is the perfect route for this aircraft, a hop to the upper eastern seaboard in a shuttle service from Atlanta to Washington. The E-Jet 170LR Evo now comes with the functional Honeywell Primus Epic 1000 FMC that is housed in two Multifunction Control Display Units (MCDU) at the top of the pedestal. This version is provided by Javier Cortes under the FJCC banner. The FMC faceplate pops-out for ease of input and use, and click with the F8” key in Windows and Linux with “fn” and “F8” keys simultaneously on a Mac to make the pop-up visible. Javier Cortes makes great FMC's with a lot of functions and details, but the interface is not very elegant and highly procedural. Get an input wrong and there is no get out but to start all over again, or mess up all your load's of time and work already submitted to the system. And that makes them frustrating to use until you finally work out the correct way that Jarvier is thinking and has set out the route to get all the inputs in line correct to get the final result. It works well when you do understand it, but the system is totally unforgiving, which unlike Philipp Münzel's designs that if you make a mistake you then just correct it, then "Exec" (Execute) and move on with your programming. But confusion reigns when you load in your SID (Standard Instrument Departure) and mostly over and over in that the "Exec" is actually the "Route" button, where as normally "Route" takes you to the flightplan to load in your waypoints. There is no "Exec" either? so any changes are hard to input and "route" with the input point remember then disappears? To make clear there are two "Route" functions in RTE and ROUTE? Add in more confusion in the fact that "Route" changes to "Step" in the flightplan (FPL) mode and that then becomes the "Exec" button and as you go through the flightplan the with the STEP (after doing a "Exec" to insert the current flightplan) then the <CTR> position position disappears after the first click down? Get to your Flightplan and you will be scratching your head in that the departure airport is noted as your arrival airport? (upper right). There is a "DIrect" function but no "DIR" button to activate it. When I did save the (hard won) completed route it didn't save the file? There is a good "Quick Start" manual that covers a full route from Seattle (SEA) to Los Angeles (LAX) including checklists, but with a FMC this procedural you need a full manual on how it works not only in detail but with arrow diagrams to programme the FMC in the way that Javier is thinking. The FMC is good, but you work with it like a maze with many dead ends or bugs and you find the core by leaving post-it notes on the wall to get it right next time. With enough time you can the full complete flightplan completed as below, and once it is figured out it is easier to use, but a more flexible way of inserting a flightplan is required at the core of the programming, so it is for the experts only. To help there is a video available in programming the FMC and I have included it below... The map view zoom is on the pedestal... a nice touch. You can use the direct keyboard input by pressing the blank button below the FPL button and the words "KEYB" appears below to show you that you are in that mode. The built-in FMC is compatible with AeroSoft's NavDataPro and Navigraph navigation databases. Multi-Function Display (MFD) There are two drop-down menus in the multi-function display with the MAP on the right and SYSTEMS on the left. MAP covers covers your: Nav-Aid, Airports, WPTs, PROGRESS (details on the route), Vertical Profile (Lower MFD, Very Nice!), TCAS and Weather and Terrain is on the lower selections. SYSTEMS covers the standard set of pages that cover the aircraft systems... Areas covered include: Status, FltCtrl (Flight Controls), Hydr (hydraulics), Fuel, Elec (Electrical), and Anti-Ice. Route locked in and the the aircraft ready it is time for departure. Start sounds are good with the Dreamfoil Sound plug-in installed, but not highly detailed and it is slightly too quiet in the cockpit. There is not that real sound detail in Air-con packs or with rear pumps starting to run, but it is good by most standards. Forward lighting is good with three landing lights with two in the inner wings and one front on the front wheel strut. There is a separate taxi-light (front strut) Side lights (taxiway turn) and wing Inspection lights. Pushback truck is called and controled via the upper mid-screen menu. Truck turns like it is on a stick pendulum of which I am not a fan, but it works. Harder to use are the small ticks on the menu screen to control it and your view is looking far away from the windows to find those small controls above and guessing where to stop your pushback point... a few keyboard controls would help. Departure was via KATL RWY08R... Taxi speed is easily controlled and you can place the aircraft perfectly on the centre line by using the kink in the glareshield. Throttle up and if the settings are correct in the FMC you will have FLEX TO-1 automatically, vSpeed tags are also in the Flight Display. Like the Airbus displays you have speed parameters in red and yellow go or no go zones (alpha floor). MAP Display and Vertical Profile is very good (shame about the BOLD text)... With the Yoke in place it is a little tight to all the displays through the ram design, but it looks very good. The manipulators are a bit tight in their active areas, and so are hard to use effectively. The V/S (Vertical/Speed) wheel is the worst but also the most highly used for constant adjustments. You use it by two small arrows (find them if you can?) and usually with these sort of arrowed manipulators you hold them down to turn the wheel either up or down... not here, as they are to be used as a button press per + or - minus altitude change. So they flicker and you search, find them and get usually the arrow you don't want and you are trying to fly an aircraft while buzzing around the Autopilot panel in the area in just wanting to adjust your V/S angle. As with everything you get used to it and clicking one click at a time, but I found in heavy work periods they are seriously frustrating. A lot of the other half-moon manipulators are also too close together and hard to find. Another quirk is the "BANK" as it is two Arrows? and with no indication on the MFD you don't know how to activate the bank function, or if it is actually activated... I think it is on, I think. On the same subject of manipulators, on the original version the engine start plastic covers were a pain to open and close. The idea has been change from a single click and start to separating the opening of the covers with a click and then a half-moon manipulator to start. It works, but just as the manipulator active area is so small you need a lot of patience to actually find it, and getting right down by the floor behind the pedestal will help you finally find that coveted opening hot spot... Three PROG... Progress pages have a load of information, and the FMC is accessible in the air. Route data and two page radio is very good. The E-Jet series was always a nice machine in the air, and the quality shows from all viewpoints. External sounds are again good but not over brilliant, but you don't get that distance droning that tires you out. Lighting The cockpit lighting is years away better than the original version, and very nice it is too. There is not a huge amount of adjustment because I don't think the real aircraft has a lot either. The downlighting of the main displays looks lovely, but the higher glareshield is more darker. The two overhead spot-lights are just a Storm/Dome set and are non-adjustable. External lighting is good and standard fair. As noted you have inspection lights and wing lights and the logo tail lighting looks nice at night. Arrival at Washington is via IRONS5 into RWY 01. Target altitude on the PFD (Primary Flight Display) is a great help in getting your correct altitude at the right distance from the airport correct. Great working VOR2 and ADF 1 & 2 pointers (selectors arrowed) in the lower PFD are excellent for navigation and lining up your final approach. There is not a lot of wind-rush in the air, but great noise sounds when you drop the landing gear, so you get that I'm ready for landing feel. There is a nice feel also from the controls to get the aircraft into a position for landing, overall the aircraft is very nice to fly manually, but who does that anymore with a modern regional airliner, automation in here is now in control. But manual flying I am doing on this approach. The E-170LR will allow you with FULL flap go down into the middle-twenties with approach speed, but beware that get it just too slightly slower and it will stall on you very quickly, so it is best to stay in the low 130knts range which is safer and more controllable The complex flaps and their animation is beautifully done, but my feather-weight landing didn't activate the wing spoilers that are automatically activated on landing. The reversers are excellent in fine detail... Regional flying is hard work with multiple sectors in one day, so it is off with one load and get ready for the next.... Liveries You get a wide selection of very good liveries, this (above) is the "New" factory E170 livery which is very nice. You also get mostly two sets of the same livery in a "Clean" version and a "Dirty" version, I have shown all the dirty versions here because of space. Factory livery (old version) is also the default. Liveries double include Air Canada, Air France, Alitalia (New), British Airways, American Eagle, Delta Connection, Eygptair, Agean Airlines (Clean only), Azul, Flybe and JAL. _____________________________________________________________________________________ Summary Three years can be a long time in X-Plane, and what was once an interesting and detailed aircraft became almost old-fashioned very quickly. This new "Evolution" version does far more than just update an old design to current standards. It is a complete back to the boards and a total redesign of the aircraft and that deep design work certainly shows here. Almost everything is new (you can see a few things moved over but they are just that... few) and so you can't really compare the two but it is nice to see the differences. There is a huge amount of great features and ideas and I really love the total concept of it all, but there are also small niggly things that should not be on an aircraft of this price range, as this is total pro territory. Yes the aircraft is very professional but that extra 3% in the finish can make or break the aircraft. It just slips over the mark because most of these niggles are easily updated as they certainly will be by SSG, but they should not be there in the first place. BOLD text looks horrible and no display reflections should not have got to the release stage. Pushback is hard to use and you need to take a deep breath and not look down through the gap if you are going from the cockpit to the cabin or vise-versa. Manipulator activation areas are too small and you can't find the manipulators and they are messy to use, with the V/S the hardest to use of all. Sounds are good, but now they have moved on, expect better in an upgrade. Overall here you are not flying the aircraft as smoothly as you can because of small factors. The very deep and extensive FMC by Javier Cortes is complex by design and has no elegance in procedure if you make a mistake and sometimes completely confusing if a ) not done one before, or b ) in that some items are duplicated to do the same action and standard button or menu items like a simple (exec) or (direct) are hard to find or use, I understand that the Honeywell unit does not have these functions but there has to be more of an elegance of getting those important actions working correctly. Get a simple command wrong and you are up short street without a torch, and the only way out is to restart the whole thing and start again, and even if you do get it right, it takes way to long (unless you are a total master or the developer) in inputting again the whole plan and aircraft parameters within the usual 30min turnaround time, in most cases you would not put yourself all through that and simply fly something else. And that is a real shame as the aircraft is overall very good to excellent when it all programmed in correctly, it is just getting to that point. No doubt FMC's are hard to use and programme, but they also have a simplicity of the way they do their job. My advice is to live with this aircraft to really understand the deepness of it. It does have a large learning curve and the FMC in it's current state would need an understanding of how FMC's are programmed and used. Once you use it more then the more it will come to you and the deeper levels of enjoyment the "Evo" can then be brought to the surface. Yes this is a huge and very nice update with a lot of investment by SSG of their E-170LR aircraft, and it has some really great clever features and it is certainly a worthy investment if you like great regional airliners. _____________________________________________________________________________________ The Embraer E-Jet 170LR Evolution v1.07 by Supercritical Simulation Group is NOW available! from the X-Plane.Org Store here : Embraer E-Jet170LR Evolution Your Price: $49.95 Note: if you are already a owner of SSG's E-170LR or the E190 you get upgrade to the "Evolution" version with a US$10 discount! to the price of US$39.95, so Please email [email protected] to get your discount code and include you original purchase order number. Features: Advanced FMC and Navigation system Custom-built FMC (done by FJCC) designed for the SSG Evolution Series SIDs, STARs, transitions, approaches, flare and rollout modes. FMC is compatible with AeroSoft's NavDataPro and Navigraph navigation databases. Manufacturer's performance data embedded as tables in the fully functional FMC. Option to use either a 2D pop-up (resizable) FMC or one within the 3D cockpit. Custom radio communication audio consoles optimized for on-line virtual ATC operations. FMC performance information based on real aircraft data, including calculated V-speeds. FMC includes capability for autotuning navaid frequencies. Vertical Situation Display (VSD) on the MFD. Terrain display mode on the MFD, which is a part of the Enhanced Ground Proximity Warning System (EGPWS) on the real aircraft. High-Res 3D modeling complete with detailed animations and textures. Realistic displays (PFD, MFD with system synoptics, and EICAS) External lights and strobes operating realistically. Display management similar to that in the real aircraft. Autobrakes with anti-skid system that works in all conditions and includes a realistic rejected takeoff mode. Realistic wing flex and other animations. Window rain effects and animated wipers. Option menu incorporated into the cockpit 3D. Ground vehicles include a tow truck, GPU and airstairs. Over 10 detailed liveries comes with the plane Custom systems and Flight Model Aircraft will meet most of the real aircraft's performance data for consumption, AOA, speeds, flight dynamics, etc. in close consultation with real world E-Jet pilots. Realistic 3D cockpit with high resolution. Many systems are implemented with realistic logic, such as electrical, hydraulic, pneumatic, engine fire extinguishing, fuel, wing and engine anti-ice (including automatic mode), communications, and TCAS. Comprehensive autopilot functioning in modes similar to those of the real aircraft First Officer's MFD display is independent from the Captain's, and MFD has a pop-up option. EICAS messages based on the real aircraft's with lists and scrolling DreamEngine Sound System 3D sounds with DreamEngine plugin. Requirements X-Plane 10.45 + (any edition) running in 64bit mode Windows, Mac or Linux - 64bit Operating System 1Gb VRAM Minimum. 2Gb+ VRAM Recommended _____________________________________________________________________________________ Installation and documents: Download for the Embraer E-Jet 170LR Evolution is 606.30mg and the unzipped file is deposited in the "Heavy Metal" X-Plane folder at 952.80mg. There is a "Quick Start Guide" manual (44 Pages) and comes with included checklist Sheets . _____________________________________________________________________________________ Review by Stephen Dutton 22nd July 2016 Copyright©2016: X-PlaneReviews Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 10 Global ver 10.45 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Scenery or Aircraft - KATL - KATL - Atlanta International by Nimbus (X-Plane.OrgStore) - US$23.95 - KDCA - Ronald Reagan - Washington National by Tropicalsim - No idea if this scenery is still available? And I still call it "National!"
  14. News! - Scenery Released! - UBBB Baku and City by Drzewiecki Design Go back 12 months and I would say... "Baku? Where the hell is that!" Well you will be hearing more of this crossroads of the world, as the region becomes more increasingly interesting. My point of view was that the Formula One circus hit Buku town for the first time as the "European Grand Prix" in June 2016 and this place is the middle kingdom of Arabian Nights and future world 2030. All built of course on an endless cash supply of oil. I of course hit the town with my global Formula One flyaway race program and Baku is a great destination and great area to around in with the excellent Caucasus Mountains a great area to explore. To enhance that experience Drzewiecki Design has released a great up to date scenery of this iconic Azerbaijan city. It includes that amazing new UBBB Heydar Aliyev airport and the futuristic new city skyline. Both old and new terminals are represented and the airport coverage is extensive. Internal terminal views are excellent... And those futuristic buildings of the city are just waiting to be explored... Baku is a great new destination just beyond Europe's borders, find it on X-Plane. ______________________________________________________________________ The UBBB Baku Airport and City by Drzewiecki Design is NOW available! from the X-Plane.Org Store here : UBBB Baku Airport and City Price is US$23.00 Images are courtesy of Drzewiecki Design ______________________________________________________________________ Stephen Dutton 20th July 2016 Copyright©X-Plane Reviews: X-PlaneReviews
  15. Aircraft Update - McDonnell Douglas MD-88 v1.20 by Rotate Rotate have updated the McDonnell Douglas MD-88 to version... v1.20. As updates go it is not a long list but has some really nice significant new features. Note: since this post there has been an update v1.21 posted, details are noted below. The main feature has been the work on the Weather Radar and TCAS - Traffic Collision Avoidance System. And the new system is also compatible with any third party addon using X-Plane's multiplayer interface to position traffic and it has been tested in IVAO and VATSIM, of which was highly requested from online flyers. The pedestal around the TA/RA panel has had a little attention as well. In operation it works very well but not the level of FlightFactors Boeing 767. I can't remember that folded crew seat being there... I could be wrong. Another new feature is the engine output numbers now have rolling numbers and blinking advisories, very nice it is. Autopilot has had attention with retuned up fuel burn rates that still work to with the APU. SPD/MACH SEL now selects V-SPD pitch mode when out of IAS/MACH mode and the SPD/MACH SEL is now not selectable while in TO, GA or TO-FLX modes. I still find the Speed to Mach change goes out (higher number) and is not consistent when you switch over in up or down changes? Autobrakes are now disengaged when manual braking is detected and all custom commands are now operative for hardware controller allocation. I found and reported some white flashing on the wheels with HDR switched off, that has also been addressed and fixed. The full 1.20 update list is: - All custom commands are now operative for hardware controller allocation. - TCAS implementation in VSI and Weather Radar (TA and RA modes). - Weather Radar range and other fuctions are now operative. - Barometric pressure manipulator correction. - Engine's displays now with rolling numbers and blinking advisories. - Solved some texture problems in the wheels. - Slow fast indicator is now shown with AT dissengaged. - Aerosoft airac database naming convention now supported. - X Plane GNS430 airac database naming convention now supported. - Tuned up fuel burn rates. Still work to do with APU. - Tuned up AP modes. SPD/MACH SEL now selects V-SPD pitch mode when out of IAS/MACH mode. - Tuned up AP modes. SPD/MACH SEL is now not selectable while in TO, GA or TO-FLX modes. - Other improvements in AP modes. - Tuned up exterior lights. - Added camera movement restriction to the inside view. - Added details in cockpit textures, specially in aft pedestal. - Corrected some texture problems in the wheels. - Autobrakes are disengaged when manual braking is detected. Update v1.21 Rotate has posted an update to be added into version 1.20. This covers a few items: - Solved issue preventing the loading under OSX versions previous to 10.10. - Rudder trim tab animation is now correct. - Minor cockpit's textures changes. - Missing cockpit lights are back. - Camera limits removed. They will be back if we find a satisfactory solution. You don't have to redownload the full aircraft from your store, but download this v1.21r1 patch here: Rotate MD-80 v1.21r1-patch 1.0.0 Patch is 76mb and just replace the contents into their relevant folders. So all in all a nice set of tweeks and small updates to keep the MD-88 flying the routes in service... You can go and download the v1.20 update now from your account at the X-Plane.OrgStore if you have already purchased the aircraft or purchase below. _____________________________________________________________________________________ Yes! the McDonnell Douglas MD-88 by Rotate is NOW available from the X-Plane.Org Store here : McDonnell Douglas MD-88 Price is US$59.95 If you already have purchased the McDonnell Douglas MD-88 by Rotate, then go to your X-Plane.OrgStore account and download the free v1.20 update. Developer Rotate - Rotate.Com Developer Support - MD80 - X-Plane.Org _____________________________________________________________________________________ Updated by Stephen Dutton 20th July 2016 Copyright©2016: X-PlaneReviews
  16. News! - WED - X-Plane beta World Editor 1.5 has been released Laminar Research have released a beta version of WED (World EDitor) in version 1.5. And is available for download from this link. Highlights of the new X-Plane airport builder app is: WYSIWYG taxi sign editor New metadata fields Per-airport flattening Color-coded & sized visualization of taxiways & parking spots Fixes to ATC frequency rounding and validation that they follow real world ranges Version 1.5 comes with major improvements to make editing airports easier and faster by providing more visual clues. It’s also the first 64-bit version of the WED application. Note: bugs for WED are not reported via the usual X-Plane bug reporter, but though the built in "Gateway" Scenery tools tab. Download now and get WEEEDing! ______________________________________________________________________ Stephen Dutton Update: 14th July 2016 Copyright©X-Plane Reviews: X-PlaneReviews
  17. News! - Aircraft Release! - PA23 Aztec F 250 HD Series from Alabeo The first Twin-Engined Piper was a development of the "Twin Stinson" design by Stinson aircraft, but the duel tail version never made it into production. The result for Piper was the Apache and then later it was called the Aztec. Now Alabeo have released their version of this very popular early 1950's light twin aircraft with the later 1960's version of the F 250 with the 250hp Lycoming O-540-A1D engines (hence the "250") and improved systems, cambered wingtips and tailplane tip extensions. Features Custom PA23 sounds Volumetric side view prop effect High quality 3D model and textures. Blank texture for creating your own designs. Accurately reproduced flight characteristics 64-bit compatible. FPS-optimized model. SuperManipulator scroll wheel support Technical Requirements Windows XP -7-8 (or higher) or MAC OS 10.8 (or higher) or Linux X-Plane 10.40 (or higher) i5 (or equivalent) 2.5 GHz - 8GB RAM - 2GB Video card 520MB available hard disk space Included 6 hd liveries 2 different color panels 1 Blank texture Normal Procedures PDF Emergency Procedures PDF Performance tables PDF Reference PDF ______________________________________________________________________ The PA23 Aztec F 250 HD Series from Alabeo is now available from Alabeo: Price is US$32.95 Images & Text are courtesy of Carenado© Developer site : Carenado.com ______________________________________________________________________ Stephen Dutton Update: 14th July 2016 Copyright©X-Plane Reviews: X-PlaneReviews
  18. Go to your Render Setting Panel in the X-Plane menu and it is there in the lower centre... It is "High-dynamic-range rendering" and you will see the difference when you turn it on... SD
  19. Logo switch is on the overhead, but it only works with HDR switched on
  20. Aircraft Review : Embraer AT-27 Tucano by Brazilian FlightSim Development Group Fast turbo-prop twin-seaters are one of the most valuable, versatile and efficient aircraft you can have on your flightline. Their main role is as a trainer between standard trainers and fast jet aircraft. But their multi-role capability does not end there as light attack, counter insurgency (COIN), close air support and aerial reconnaissance missions are also their forte, that their unit price is under US$10 million is mighty good on the balance sheet as well. If you are a strategic state there is little choice in buying weaponry and air-power from other than the huge markets dominated by the Americans, Europeans, Russian and Chinese markets... And the bottom line cost can be high and in many cases because of trade or political differences your supply of the aircraft and spares can be precarious as well. The Brazilians wanted autonomy from these and other factional issues when it came to their own military requirements, and so the Brazilian government turned to a small light turboprop manufacturer called Empresa Brasileira de Aeronáutica (Embraer) and created a government-owned corporation to do just that. The Brazilian Air Force operated over one hundred piston-powered Neiva Universal basic trainers in the 60's and 70's and needed a more better and faster replacement. Neiva rolled out the prototype N621A (YT-25A) in 1975 with an extended body as the replacement, but the Brazilian Air Force was unimpressed with the design. Embraer bought out Neiva and devised the basic trainer based on the Neiva Universal as the PT6A-poweredEMB-311 counter-insurgency aircraft based on the Carajá. The basics were correct but changes to the EMB-311 were the more powerful PT6A-25C engine, raised rear cockpit and the addition of ejection seats. Eventually, the original specifications underwent a major modification, including a smaller fuselage with an upright cruciform tail instead of a swept-back tail; a more domed canopy; extended elevators; greater distance between the nosewheel and back wheel; reduction of the wing root; and an increased wingspan, tailplane and landing gear and this aircraft became the EMB-312 and the prototype of the Tucano or Toucan in English. The first prototype took flight on 16 August 1980, bearing the FAB serial 1300. The second prototype flew for the first time on 10 December 1980. A total of 118 T-27s were purchased by the Brazilian Air Force (FAB) with an option for a further 50 aircraft.On 29 September 1983, the first units were delivered as an aerobatic demonstration aircraft for the Brazilian Air Force Demonstration Squadron, the "Smoke Squadron" (Esquadrilha da Fumaça). The total number of delivered units to the Brazilian Air Force is 168 aircraft. There are a few variants to consider. First is the EMB-312S that was built under license by Short's of Belfast, Ireland. to meet a Royal Air Force requirements for a high-performance turbo-prop trainer to replace the Jet Provost and this aircraft is known as the "Short Turcano". Another variant is the EMB-312H that was an helicopter attack version designated as the "Helicopter killer", but it didn't go into production but did become the basis of the EMB-314 Super Tucano, dubbed the ALX, and was adopted by the Brazilian Air Force as the A-29. The aircraft here is the original EMB 312 and not the "Super" 314 version. The Tucano is currently flying in sixteen air forces over five continents. Brazilian FlightSim Development Group Brazilian FlightSim Development Group (BFDG) are very much into military aircraft. Their past aircraft have been the UH-60 Blackhawk helicopter and the Lockheed C-130HM Hercules transport, and here is their latest aircraft in the EMB-312 Tucano, and a very nice aircraft it is as well. For a mid-70's design the aircraft does look very modern and BFDG have done a great job in modeling this twin-seat trainer, quality is up and the design is solid. I like the look of the EMB-312. From the slight offset to one side view it is a very nice looking aircraft. Detailing is good and you do have the raised lines and panel silhouettes, but the livery texture lines tend to overwhelm the finer detail and is more evident on very close inspection, it doesn't matter because it looks good anyway. The large Hartzel HC-3BTN-3C/T10178-8R propeller dominates the front of the aircraft and it is well done with propeller angles that are animated from feather to full positions. There are a lot of complex shapes and curves in the fuselage that have been rendered really well, small detailing of radio antennas, foot supports and the canopy glass is excellent, very good and well conceived. Tri-cycle undercarriage is very well constructed and detailed, and I really like the branded tyres and wheel hub detailing. Menu The pop-up menu is located via a tab on the lower left of your screen. It can be moved around for the best position and it is only a "General Options" selection. Selections include: Canopy Open (close), Reticle On (Gunsight), Earplugs (needed!) Pilons (Pylons?) Out, HUD (Head Up Display) Removed, Chocks/Covers, GPU (Ground Power Unit), Mirrors, Front Pilot in/out, Oxygen Masks, Rear Pilot in/out, Maintenance, Views - Front or rear pilot. Menu selections are very good, with the excellent "Maintenance" giving you access to the Pratt & Whitney Canada PT6A-25C turboprop, 552 kW (750 hp) engine with toolbox and work stands. Other switchable items include: Chocks, Tags (covers) and a very large GPU. Another feature allows you to have the oxygen masks attached and the visor down or a clean face, both pilots can be in or out of the aircraft. Most menu Four underwing pylons carry two Mk 82 unguided, low-drag general-purpose bombs and two cannons which are loaded in the X-Plane Aircraft/Weight&Balance&Fuel/Ordnance menu. You can hide the support pylons via the menu, but only if the ordnance has been used or selected off... if not it looks odd with the pylons hidden in the trainer mode. Cockpit Front and rear cockpits are identical except for the HUD and rear view mirrors on the front pilot's glareshield. The virtual cockpits are very well done and detailed... The main panel is well modeled and has a complete set of dials and gauges with the standard six (Airspeed Indicator, Attitude Indicator or Artificial Horizon, Altimeter, Turn Coordinator, Heading Dial and Vertical Speed Indicator) well placed with the excellent turn indicator which is invaluable and perfectly sighted with the Artificial Horizon. Right panel is engine monitor dials and gauges with the left panel used for backup instruments and switchgear., lower panel is the VOR (2) information and older standard radio sets, lower right is the Comm (communication) switches. There is a basic Garmin GPS 150, but there is no autopilot or screen for its use. Right side panel is mostly aircraft electrical and oxygen switches and left side panel is the throttle, gear, flap and engine start controls. Fuel panel far is lower right on the main panel with alert annunciators well done above with Warning (red), Caution (yellow) and Advise (green) lights panels and related causes diagram. Outwardly the panel in use looks great, but there is a short of greyness about it and my guess it is the lack of really good instrument reflections, the panel should be very accessible but it isn't as black are not blacks and the whole panel looks like it has a sheet of perspex over it? the main rear panel is really a more lighter grey than the far darker grey here. The top two mirrors use the rear X-Plane view, but as we know any feature using this idea hurts your framerate, and so it does here also, at night they are in daytime and bright than the rear dark sky, so they are best switched off. Overall the panel work is very good and detailed. Nightlighting Panel lighting is overall very good, but you do get that same frosty glaze over the instruments and dials. External lighting is good, with the green SLIME formation lights switchable. There are very good landing lights in each wing and a well created front wheel strut taxi light that conveniently switches off when you close up the gear, a small but welcome feature. Flying the AT-27 Turcano As to be expected the Tucano gives you a huge amount of power at your disposal, but you will need to keep engine on the green arcs and when in the MAX position, or full throttle the propeller speed will be maintained at around 101.5% Nh. So under normal operating conditions, the propeller speed will be constantly maintained at 99-100% Nh by the governor during the flight phases, over do that and your in trouble and you will have a blown engine in front of you. So the mantra is to keep your power levels always within the limits. Top speed is 539 km/h (291 kts) and in cruise your best at 180 kts at 15.000ft, ceiling is 28,700ft and your range is a whopping 1,916 km (1,034 NM) on the internal fuel tanks. The aircraft sounds like a Cessna Caravan on heat and as it should as the Tucano uses the same PT-6A Turboprop as the C208. But the sounds in 3d are not refined and you get the wrong zoom sounds from the wrong directional angles as you fly the aircraft, one moment they are whisper quiet and the next it is roaring in your ears, so it doesn't sound right or authentic, it works right in some areas but is way out in others... In the handling stakes you have a very nice solid platform under your control. Certainly an aircraft that is used to do some serious training is going to be a nice aircraft to fly, but the Tucano is lovely to aim and curve your way though the air. Nice and tight balanced turns dead on the marker in the rate of turn meter gives you goosebumps of "let us do that again"... so slight aerobatics is also within your reach, but let us not forget this AT-27 it is not an aerobatic machine, but just a very good trainer and light attack machine. Systems simulated are electrical with main bus and emergency systems active, 4 AC bars are available in the aircraft the main and emergency 115 V AC and 26 V AC systems. Generator and AC Inverters cover both MAIN and AUX, and both inverters operate in parallel automatically when feeding all the AC circuits. Warning Systems cover fuses: 2A / Cabin Air: 57,5A / Engine: 28A / Electricity : 32A / Fuel System: 40A / Radio/Instruments: 47A / Flaps Systems: 25A / Trim Systems: 22,5A / Lights: 70A / Landing Gear: 6A. Hydraulics covers two engine driven hydraulic systems which are available in parallel operation. An emergency gear deployment handle is available after an engine fail and if the loss of the hydraulics system for landing gear deployment The fuel system is modeled with the both internal and external tanks. With the internal tanks 1,450lbs, the aircraft has 6,3h of autonomy while with the extra two 330Lbs external tanks you can reach a maximum range of 9 hours. Variable flap control is effective, and very slow 80knt approach speeds are within easily of use and the aircraft is supremely steady in this speed range, and the view on approach is excellent. Sliding down to 7oknts will give you a great landing speed and with slight raise of the nose the contact is perfect... Only one thing here blights the copybook, it is the way BFDG have created the propeller animation for slow or idle throttle positions... When in low revolutions you get the full propeller or the turning propeller effects, and it simply doesn't work and looks odd, worse is when you are on approach as you regulate the throttle you suddenly have this huge non-moving object stuck right in your sights, so you have to add in throttle to get rid of it and a clearer view. Reverse pitch is however good and so is the "Taxi" zone setting on the throttle for the correct taxi speed. Liveries 14 liveries including: Brazilian Air Force which is covered by many different squadrons, Fuerza Aerea Venezolana, Colombiana, Argentina, Iranian Air Force, French Air Force (Armé de l'air) Royal Air Force, and even some private liveries. FAB (Brazilian Air Force) 1317 is default. Summary There is a distinctly new higher level of quality and design work from Brazilian FlightSim Development Group in the Embraer 312 Tucano and this is a very nice aircraft and a lovely machine to fly. Great features and details and a huge selection of liveries with excellent good reproduced systems of the real AT-27. But there are a few small mis-steps that could have created a really top notch machine, but I feel there is still a learning curve going on in there and even if the items noted are small, they do take away the 5 star rating... The lower propeller animations I just don't like, and the sounds are not tuned in the 3d zoom angles and can be quite annoying (or over loud) when you are enjoying the aircraft. The average gauge panel reflections spoil all the great work that is on the panel and grey out the panel and the interior. I never liked the X-Plane rear view mirrors but there is not a lot of options in this case... all small things but noticeable. To that note X-Plane level of quality does keep climbing, what was brilliant even a year ago can be average today. Overall the Tucano is a great aircraft and a great fast turboprop trainer and the quality is certainly on the up and this is the best yet from Brazilian FlightSim Development Group and a mighty effort to deliver one of the world's really great light attack and trainer aircraft. _________________________________________________________ The Embraer AT-27 Tucano by Brazilian FlightSim Development Group is NOW available! from the X-Plane.Org Store here : EMB 312 AT27 Tucano Your Price: $24.95 Features: High-resolution textures Nice custom sounds Virtual cockpit and cabin with animated switches, knobs and levers Custom gauges External tanks, gun pods and bombs fully functional Easy to use interface to turn pilots in/out, HUD, GPU, chocks and covers Realistic Flight Characteristics tested by real life pilots Systems and warnings systems modelled Sasl Menu for selection options English manual – user friendly – checklists Requirements X-Plane 10.40+ (any edition) Windows, Mac or Linux 512Mb VRAM - 1Gb VRAM Recommended _____________________________________________________________________________________ Installation and documents: Download for the Embraer AT-27 Tucano is 409.00mg and the unzipped file is deposited in the "Fighters" X-Plane folder at 508mb. There is a manual (17 Pages) and Checklist Sheets (13 Pages). A full Paintkit is also provided. _____________________________________________________________________________________ Review by Stephen Dutton 13th July 2016 Copyright©2016: X-PlaneReviews Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 10 Global ver 10.45 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Scenery or Aircraft - KFMY - Page Field - Fort Myers, Florida 1.0 by timbenedict3 (X-Plane.Org) - Free - KLAL - Lakeland Linder Regional Airport 2.01 by Drankum (X-Plane.Org) - Free
  21. Oceansong (moved from wrong forum) I fly X-Plane on a top of the line iMac and had begun having numerous software crashes in version 10.40+. I also have a ton of custom scenery and a large number of plugins. Thinking those could be the source of the crashes, I did a clean install of the most current 10.40 release (prior to the release of 10.50), but still experienced software crashes that would usually take place after around 30 minutes of flying, but sometimes sooner. Additionally, it didn't seem to matter what aircraft I was flying, and I had become so frustrated with 10.40+ that I was reluctant to even start it. After updating with the first several releases of 10.50 beta, the crashes continued, whether in the clean version or the one with all the custom scenery and plugins- and, of course, 10.50 had several glitches that were being ironed out. Upon installing 10.50b6, however, I found X-Plane to be running BEAUTIFULLY, with absolutely no crashes, even with all the add-ons. WELL DONE X-PLANE DEVELOPERS! If you haven't seen the buildings in 10.50b6, just take a look at Honolulu. This shot is taken from just west of Diamond Head, looking toward PHNL. The buildings are stock X-Plane 10.50b6, however, the water off Waikiki is enhanced with a photo scenery add-on. See at: http://forums.x-plane.org/index.php?/forums/topic/105661-x-plane-1050b6-running-beautifully/ This is my downtown Atlanta, with everything set to extreme, not exactly a full experience? Note the framerate
  22. Thanks for your comprehensive comments, as a note I copy the facts or data on an aircraft or airport and usually edit the text, so it it is not a complete copy/paste, done deal and I believe a video is on it's way... SD
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